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sha256:2d6c72fe33411b6b66cf5fc671d56ac1c68e406c75fe4f9c12d71e09abad8b87 +size 10 diff --git a/icon.svg.import b/icon.svg.import index f4aff4db8f1f9c183b88c470d843c9f7bf07b9e0..2a9924c7ed5dedcb6e0b024cc01be723a1566e00 100644 --- a/icon.svg.import +++ b/icon.svg.import @@ -2,7 +2,7 @@ importer="texture" type="CompressedTexture2D" -uid="uid://cqrh4k3p1esnb" +uid="uid://drrvcorya3m5n" path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" metadata={ "vram_texture": false diff --git a/project.godot b/project.godot index 15ba163479bbcba29e139c04718b09638ef75581..377190201a42cf40a2d6e69665b89c8c03d7b6f6 100644 --- a/project.godot +++ b/project.godot @@ -8,6 +8,88 @@ config_version=5 +_global_script_classes=[{ +"base": "Node3D", +"class": &"AIController", +"language": &"GDScript", +"path": "res://AIController.gd" +}, { +"base": "Node3D", +"class": &"CharacterModel", +"language": &"GDScript", +"path": "res://tbot_model.gd" +}, { +"base": "Node2D", +"class": &"ISensor2D", +"language": &"GDScript", +"path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd" +}, { +"base": "Node3D", +"class": &"ISensor3D", +"language": &"GDScript", +"path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd" +}, { +"base": "CharacterBody3D", +"class": &"Player", +"language": &"GDScript", +"path": "res://player.gd" +}, { +"base": "Area3D", +"class": &"PlayerHitBox", +"language": &"GDScript", +"path": "res://PlayerHitBox.gd" +}, { +"base": "State", +"class": &"PlayerState", +"language": &"GDScript", +"path": "res://state_machine/player_state.gd" +}, { +"base": "Node3D", +"class": &"Projectile", +"language": &"GDScript", +"path": "res://projectile.gd" +}, { +"base": "Node3D", +"class": &"RGBCameraSensor3D", +"language": &"GDScript", +"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" +}, { +"base": "ISensor3D", +"class": &"RayCastSensor3D", +"language": &"GDScript", +"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" +}, { +"base": "ISensor2D", +"class": &"RaycastSensor2D", +"language": &"GDScript", +"path": "res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" +}, { +"base": "Node", +"class": &"State", +"language": &"GDScript", +"path": "res://state_machine/state.gd" +}, { +"base": "Node", +"class": &"StateMachine", +"language": &"GDScript", +"path": "res://state_machine/state_machine.gd" +}] +_global_script_class_icons={ +"AIController": "", +"CharacterModel": "", +"ISensor2D": "", +"ISensor3D": "", +"Player": "", +"PlayerHitBox": "", +"PlayerState": "", +"Projectile": "", +"RGBCameraSensor3D": "", +"RayCastSensor3D": "", +"RaycastSensor2D": "", +"State": "", +"StateMachine": "" +} + [application] config/name="FPS" @@ -20,10 +102,6 @@ config/icon="res://icon.svg" CameraManager="*res://managers/camera_manager.gd" GameManager="*res://managers/game_manager.gd" -[dotnet] - -project/assembly_name="FPS" - 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