| extends Control |
| class_name UI |
|
|
| @export var current_lap: Label |
| @export var get_ready: Label |
| @export var winner: Label |
|
|
| var total_laps: int |
|
|
| func _ready(): |
| winner.visible = false |
|
|
| func set_current_lap_text(lap: int): |
| if not current_lap.visible: |
| current_lap.visible = true |
|
|
| if total_laps == 0: |
| current_lap.text = "Lap: %d/∞" % lap |
| else: |
| current_lap.text = "Lap: %d/%d" % [lap, total_laps] |
|
|
|
|
| func show_get_ready_text(seconds_remaining: int): |
| get_ready.visible = true |
| for seconds in range(seconds_remaining, 0, -1): |
| get_ready.text = "Get ready! Race starting in: %d" % seconds |
| await get_tree().create_timer(1, true, true).timeout |
| deactivate_get_ready_text() |
|
|
| func deactivate_get_ready_text(): |
| get_ready.visible = false |
|
|
| func show_winner_text(winner_name: String, seconds_until_deactivated: int = 0): |
| winner.text = "The winner is %s!" % winner_name |
| winner.visible = true |
| await get_tree().create_timer(seconds_until_deactivated, true, true).timeout |
| deactivate_winner_text() |
|
|
| func deactivate_winner_text(): |
| winner.visible = false |
|
|