| extends RigidBody3D | |
| class_name Item | |
| var item_category: int = 0 | |
| var material: StandardMaterial3D = $MeshInstance3D.get_active_material(0) | |
| var category_material: StandardMaterial3D | |
| var category2_material: StandardMaterial3D | |
| func set_category(category: int): | |
| item_category = category | |
| var color: Color | |
| if category == 0: | |
| color = category_material.albedo_color | |
| else: | |
| color = category2_material.albedo_color | |
| color.a = 1 | |
| material.albedo_color = color | |