| extends EditorPlugin | |
| func _enter_tree(): | |
| # Initialization of the plugin goes here. | |
| # Add the new type with a name, a parent type, a script and an icon. | |
| add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png")) | |
| #add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png")) | |
| func _exit_tree(): | |
| # Clean-up of the plugin goes here. | |
| # Always remember to remove it from the engine when deactivated. | |
| remove_custom_type("Sync") | |
| #remove_custom_type("RaycastSensor2D2") | |