| extends Camera3D | |
| var lerp_speed = 3.0 | |
| var target_path | |
| var offset := Vector3.ZERO | |
| var target = null | |
| func _ready(): | |
| target = get_node(target_path) | |
| func _physics_process(delta): | |
| if target == null: | |
| return | |
| var target_pos = target.global_transform.translated_local(offset) | |
| global_transform = global_transform.interpolate_with(target_pos, lerp_speed * delta) | |
| look_at(target.global_transform.origin, Vector3.UP) | |