| extends Area3D | |
| var id := -1 | |
| func set_id(val): | |
| id = val | |
| $Label3D = "%s" % str(id) | |
| func _on_waypoint_body_entered(body): | |
| body = body as VehicleBody3D | |
| if body: | |
| GameManager.player_crossed_waypoint(body, id) | |
| func _on_waypoint_body_exited(body): | |
| body = body as VehicleBody3D | |