DennisQIU commited on
Commit
b967b61
·
verified ·
1 Parent(s): b0e57ad

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +8 -4
README.md CHANGED
@@ -2,15 +2,19 @@
2
  language:
3
  - zh
4
  task_categories:
 
5
  - text-classification
6
- - token-classification
7
  tags:
8
  - esports
9
- - multimodal
10
- - sentiment-analysis
 
 
 
11
  license: cc-by-4.0
12
  ---
13
  # KPL Esports Linguistic Dataset
14
 
15
- ## Dataset Description
16
  This dataset introduces a multimodal labeled dataset including 65 minutes and 24 seconds of commentary from three dynamic matches in the King Pro League (KPL) of the game "Honor of Kings": the 2021 Autumn Semifinals, 2025 Finals, and 2025 Summer Finals. This dataset was collected by extracting AI-generated, time-aligned transcripts from recording videos on BiliBili Platform, which combines essential manually modification to ensure accuracy. It features comprehensive manual annotations, including speaker recognition, screen event descriptions, domain-specific terminology (OOV) extraction, and emotion grading. Provided in CSV format, this dataset addresses the scarcity of high-intensity, domain-specific spoken language resources, offering significant potential for multimodal sentiment analysis and esports-related Natural Language Processing (NLP) research.
 
2
  language:
3
  - zh
4
  task_categories:
5
+ - automatic-speech-recognition
6
  - text-classification
7
+ - audio-classification
8
  tags:
9
  - esports
10
+ - linguistics
11
+ - emotion-recognition
12
+ - kpl
13
+ size_categories:
14
+ - 1K<n<10K
15
  license: cc-by-4.0
16
  ---
17
  # KPL Esports Linguistic Dataset
18
 
19
+ ## Abstract
20
  This dataset introduces a multimodal labeled dataset including 65 minutes and 24 seconds of commentary from three dynamic matches in the King Pro League (KPL) of the game "Honor of Kings": the 2021 Autumn Semifinals, 2025 Finals, and 2025 Summer Finals. This dataset was collected by extracting AI-generated, time-aligned transcripts from recording videos on BiliBili Platform, which combines essential manually modification to ensure accuracy. It features comprehensive manual annotations, including speaker recognition, screen event descriptions, domain-specific terminology (OOV) extraction, and emotion grading. Provided in CSV format, this dataset addresses the scarcity of high-intensity, domain-specific spoken language resources, offering significant potential for multimodal sentiment analysis and esports-related Natural Language Processing (NLP) research.