| """ |
| disaster_simulation.py |
| |
| Simulates a post-disaster scenario on the candidate building set. |
| |
| Two independent simulations are applied in order (CRS first, then damage): |
| |
| 1. CRS simulation (global): |
| All cand buildings are rotated by a random angle around the Z-axis and shifted |
| by a large random translation, simulating a dataset with no absolute coordinate |
| reference. The internal geometry of each building is preserved exactly; only |
| the global frame changes. This forces the model to rely on rotation-invariant |
| features (aligned BB, volume, area, compactness) rather than axis-aligned ones. |
| |
| 2. Damage simulation (per-building): |
| A random subset of cand buildings have their height reduced, simulating partial |
| collapse. Each damaged building keeps its ground footprint but loses height |
| according to a random damage factor. |
| |
| Only 'cands' are ever modified. The 'index' (reference dataset) is never touched. |
| |
| Usage: |
| from disaster_simulation import DisasterSimulator |
| import config |
| |
| simulator = DisasterSimulator(config.DisasterSimulation, seed=1) |
| object_dict = simulator.apply(object_dict) |
| # simulator.R_crs, simulator.t_crs — ground-truth transform for evaluation |
| # simulator.damage_log — per-building damage factors for inspection |
| """ |
|
|
| import numpy as np |
| import config as cfg |
|
|
|
|
| class DisasterSimulator: |
| """ |
| Applies CRS simulation and damage simulation to the candidate set. |
| |
| Parameters |
| ---------- |
| sim_config : config.DisasterSimulation (class reference) |
| seed : int |
| Controls randomness for both simulations. Different seeds per pipeline |
| run ensure the model trains on varied scenarios. |
| """ |
|
|
| _Z_EPSILON = 1e-4 |
|
|
| def __init__(self, sim_config=None, seed=42): |
| if sim_config is None: |
| sim_config = cfg.DisasterSimulation |
| self.enabled = sim_config.enabled |
| self.crs_simulation = sim_config.crs_simulation |
| self.damage_probability = sim_config.damage_probability |
| self.min_damage_factor = sim_config.min_damage_factor |
| self.max_damage_factor = sim_config.max_damage_factor |
| self._rng = np.random.default_rng(seed) |
|
|
| |
| self.R_crs = None |
| self.t_crs = None |
| self.damage_log = {} |
|
|
| |
| |
| |
|
|
| def apply(self, object_dict: dict) -> dict: |
| """ |
| Apply CRS simulation then damage simulation to cands in-place. |
| |
| Parameters |
| ---------- |
| object_dict : dict |
| Full object dict with keys 'cands', 'index', 'mapping_dict', etc. |
| |
| Returns |
| ------- |
| dict |
| Same object_dict with modified cands. |
| """ |
| if not self.enabled: |
| return object_dict |
|
|
| if self.crs_simulation: |
| object_dict = self._apply_crs_simulation(object_dict) |
|
|
| object_dict = self._apply_damage_simulation(object_dict) |
|
|
| self._print_summary(object_dict) |
| return object_dict |
|
|
| |
| |
| |
|
|
| def _apply_crs_simulation(self, object_dict: dict) -> dict: |
| """ |
| Apply a single random rotation (around Z) + large translation to ALL cands. |
| |
| The same (R_crs, t_crs) is applied to every building so internal |
| relative geometry is preserved — only the global frame changes. |
| """ |
| |
| theta = self._rng.uniform(0.0, 2.0 * np.pi) |
| cos_t, sin_t = np.cos(theta), np.sin(theta) |
| self.R_crs = np.array([ |
| [ cos_t, -sin_t, 0.0], |
| [ sin_t, cos_t, 0.0], |
| [ 0.0, 0.0, 1.0] |
| ]) |
|
|
| |
| tx = self._rng.uniform(-100_000.0, 100_000.0) |
| ty = self._rng.uniform(-100_000.0, 100_000.0) |
| self.t_crs = np.array([tx, ty, 0.0]) |
|
|
| for bid, building in object_dict['cands'].items(): |
| self._transform_building(building, self.R_crs, self.t_crs) |
|
|
| print(f"[DisasterSimulator] CRS simulation applied: " |
| f"rotation={np.degrees(theta):.1f}°, " |
| f"translation=({tx:.0f}, {ty:.0f}) m") |
| return object_dict |
|
|
| @staticmethod |
| def _transform_building(building: dict, R: np.ndarray, t: np.ndarray) -> None: |
| """Apply rigid transform (R, t) to all geometry of one building in-place.""" |
| |
| verts = building['vertices'] |
| building['vertices'] = (R @ verts.T).T + t |
|
|
| |
| building['centroid'] = R @ np.asarray(building['centroid'], dtype=np.float64) + t |
|
|
| |
| new_mesh = [] |
| for surface in building['polygon_mesh']: |
| new_surface = [] |
| for coord in surface: |
| v = np.array(coord, dtype=np.float64) |
| new_surface.append((R @ v + t).tolist()) |
| new_mesh.append(new_surface) |
| building['polygon_mesh'] = new_mesh |
|
|
| |
| |
| |
|
|
| def _apply_damage_simulation(self, object_dict: dict) -> dict: |
| """ |
| Randomly reduce height of a fraction of cand buildings. |
| |
| Each damaged building keeps its ground footprint but all vertices |
| above z_min are scaled: z_new = z_min + (z - z_min) * damage_factor |
| """ |
| cands = object_dict['cands'] |
| cand_ids = list(cands.keys()) |
| n_to_damage = int(round(self.damage_probability * len(cand_ids))) |
|
|
| |
| damaged_indices = self._rng.choice(len(cand_ids), size=n_to_damage, replace=False) |
| damaged_ids = [cand_ids[i] for i in damaged_indices] |
|
|
| |
| damage_factors = self._rng.uniform( |
| self.min_damage_factor, self.max_damage_factor, size=n_to_damage |
| ) |
|
|
| for bid, factor in zip(damaged_ids, damage_factors): |
| self._damage_building(cands[bid], factor) |
| self.damage_log[bid] = round(float(factor), 4) |
|
|
| |
| for bid in cand_ids: |
| if bid not in self.damage_log: |
| self.damage_log[bid] = 1.0 |
|
|
| print(f"[DisasterSimulator] Damage simulation: " |
| f"{n_to_damage}/{len(cand_ids)} buildings damaged " |
| f"(factor range [{self.min_damage_factor}, {self.max_damage_factor}])") |
| return object_dict |
|
|
| def _damage_building(self, building: dict, damage_factor: float) -> None: |
| """Reduce height of a single building in-place.""" |
| verts = building['vertices'] |
| z_min = float(verts[:, 2].min()) |
|
|
| |
| mask = verts[:, 2] > (z_min + self._Z_EPSILON) |
| verts[mask, 2] = z_min + (verts[mask, 2] - z_min) * damage_factor |
| building['vertices'] = verts |
|
|
| |
| new_mesh = [] |
| for surface in building['polygon_mesh']: |
| new_surface = [] |
| for coord in surface: |
| x, y, z = coord[0], coord[1], coord[2] |
| if z > z_min + self._Z_EPSILON: |
| z = z_min + (z - z_min) * damage_factor |
| new_surface.append([x, y, z]) |
| new_mesh.append(new_surface) |
| building['polygon_mesh'] = new_mesh |
|
|
| |
| new_z_max = float(verts[:, 2].max()) |
| c = np.asarray(building['centroid'], dtype=np.float64) |
| c[2] = (z_min + new_z_max) / 2.0 |
| building['centroid'] = c |
|
|
| |
| |
| |
|
|
| @staticmethod |
| def _print_summary(object_dict: dict) -> None: |
| print(f"[DisasterSimulator] Done. " |
| f"cands: {len(object_dict['cands'])}, " |
| f"index: {len(object_dict['index'])} (unchanged)") |
|
|