import numpy as np import torch from torch import Tensor def seed(seed: int = None): """ Sets the seed for both the numpy and PyTorch random number generators. Parameters ---------- seed : int or None, optional Seed value to be used for random number generation. If None (default), the seed is set to 0. """ if seed is None: seed = 0 np.random.seed(seed) torch.manual_seed(seed) def chance(prob: float) -> bool: """ Returns True with given probability. Parameters ---------- prob : float Probability of returning True. Must be in the range [0, 1]. Returns ------- bool True with probability `prob`. """ if prob < 0.0 or prob > 1.0: raise ValueError(f'chance() expected a value in the range [0, 1], but got {prob}') return np.random.rand() < prob def grid_coordinates(shape, device : torch.device = None) -> Tensor: """ TODOC """ ranges = [torch.arange(s, dtype=torch.float32, device=device) for s in shape] meshgrid = torch.stack(torch.meshgrid(*ranges, indexing='ij'), dim=-1) return meshgrid def quantile(arr, q): """ TODOC """ if q < 0 or q > 1: raise ValueError(f'quantile must be between 0 and 1, got {q}') if q == 0: return arr.min() if q == 1: return arr.max() arr = arr.flatten() if q > 0.5: k = int(arr.numel() * (1.0 - q)) + 1 return arr.topk(k, largest=True, sorted=False).values.min() else: k = int(arr.numel() * q) + 1 return arr.topk(k, largest=False, sorted=False).values.max()