Datasets:
Modalities:
Image
Formats:
imagefolder
Languages:
English
Size:
< 1K
Tags:
Large Language Models
LLM Evaluation
Sequential Reasoning
Scaling Laws
Synthetic Benchmarks
Commonsense Reasoning
License:
| from dataclasses import dataclass | |
| from typing import Any, List, Tuple | |
| import random | |
| class CompositeTool: | |
| name: str # name of the composite tool | |
| tools: List[Tool] # tools that make up the composite tool | |
| compatible_keys: List[str] # keys that the composite tool can fix | |
| who_can_build: List[ | |
| Tuple[str, int] | |
| ] # expertise and count of people in each expertise needed to build the composite tool | |
| def __str__(self): | |
| return f"CompositeTool {self.name}" | |
| def get_description(self): | |
| return f"CompositeTool {self.name} can fix keys: {self.compatible_keys} but consists of tools: {self.tools}" | |
| class Tool: | |
| name: str # name of the tool | |
| compatible_keys: List[str] # keys that the tool can fix | |
| who_can_use: List[str] # expertise needed to use the tool | |
| def __str__(self): | |
| return f"Tool {self.name}" | |
| def get_description(self): | |
| return f"Tool {self.name} can fix keys: {self.compatible_keys}" | |
| class Key: | |
| name: str # name of the key | |
| color: str # color of the key | |
| broken: bool # whether the key is broken | |
| fixable: bool # whether the key is fixable | |
| tools: List[str] # tools or composite tools that are needed to fix the key | |
| who_can_fix: List[ | |
| Tuple[str, int] | |
| ] # expertise and count of people in each expertise needed to fix the key | |
| def __str__(self): | |
| return f"Key {self.name}" | |
| def description(self): | |
| return f"""Key {self.name} is {self.color} | |
| {'but it is broken and cannot be used' if self.broken else ' and it works'}""" | |
| class Object: | |
| name: str # name of the object | |
| description: str # description of the object | |
| def __str__(self): | |
| return f"item {self.name} ({self.description})" | |
| def get_description(self): | |
| return f"item {self.name} is described as {self.description}" | |
| class Box: | |
| name: str # name of the box | |
| contents: List[ | |
| str | |
| ] # contents of the box - list of box names or key names or tool names | |
| locked: bool # whether the box is locked | |
| def __str__(self): | |
| return f"Box {self.name}" | |
| def get_description(self): | |
| return f"Box {self.name} contains: {self.contents}" | |
| class Person: | |
| name: str # name of the person | |
| room: None | Any # room that the person is in | |
| boxes: List[Box] # boxes that the person has | |
| keys: List[Key] # keys that the person has | |
| cooperates_with: List[str] # names of people | |
| can_build: List[str] # names of composite tools that the person can build | |
| can_fix: List[str] # names of keys that the person can fix | |
| can_use: List[str] # names of keys that the person can use | |
| def __str__(self): | |
| return f"Person {self.name}" | |
| def get_description(self): | |
| return f"Person {self.name} is in room {self.room.name}" | |
| class Door: | |
| name: str # name of the door | |
| locked: bool # whether the door is locked | |
| key: None | Key # key that can unlock the door | |
| two_way: bool # whether the door is two way | |
| key_hole_outward_facing: bool # whether the key hole is outward facing | |
| def __str__(self): | |
| return f"Door {self.name}" | |
| def get_description(self): | |
| return f"Door {self.name} is {'locked' if self.locked else 'unlocked'}" | |
| class Room: | |
| name: str # name of the room | |
| west: None | Door # door to the west | |
| east: None | Door # door to the east | |
| north: None | Door # door to the north | |
| south: None | Door # door to the south | |
| occupants: list[str] # names of people in the room | |
| west_neighbor: None | Any # room to the west | |
| east_neighbor: None | Any # room to the east | |
| north_neighbor: None | Any # room to the north | |
| south_neighbor: None | Any # room to the south | |
| def __str__(self): | |
| return f"""Room {self.name}""" | |
| def get_description(self): | |
| return f"""Room {self.name} is adjacent to {self.west_neighbor.name | |
| if self.west_neighbor else 'none'} on the west side, | |
| {self.east_neighbor.name if self.east_neighbor else 'none'} on the east side, | |
| {self.north_neighbor.name if self.north_neighbor else 'none'} on the north side, | |
| {self.south_neighbor.name if self.south_neighbor else 'none'} on the south side | |
| {self.occupants} are in the room and there are doors on these sides | |
| {self.west.name if self.west else 'none'} on the west side, | |
| {self.east.name if self.east else 'none'} on the east side, | |
| {self.north.name if self.north else 'none'} on the north side, | |
| {self.south.name if self.south else 'none'} on the south side""" | |
| class World: | |
| rooms: List[Room] # rooms in the world | |
| people: List[Person] # people in the world | |
| boxes: List[Box] # boxes in the world | |
| keys: List[Key] # keys in the world | |
| tools: List[Tool] # tools in the world | |
| def __str__(self): | |
| return f"World" | |
| def get_description(self): | |
| return f"This is the world: {self.rooms} {self.people} {self.boxes} {self.keys} {self.tools}" | |
| def generate_configuration(N_x: int, N_y: int, n_people: int): | |
| # generate a random configuration of people in rooms | |
| # sample larger than population with replacement | |
| walls = [True] + random.choices([True, False], k=3) | |
| random.shuffle(walls) | |
| rooms = [ | |
| Room( | |
| name=f"Room {i}", | |
| west=walls[0], | |
| east=walls[1], | |
| north=walls[2], | |
| south=walls[3], | |
| occupants=[], | |
| lattice_position=(i, j), | |
| ) | |
| for i in range(N_y) | |
| for j in range(N_x) | |
| ] | |
| # generate a random configuration of people in rooms | |
| people = [Person(name=f"Person {i}") for i in range(n_people)] | |
| for person in people: | |
| room = random.choice(rooms) | |
| room.occupants.append(person) | |
| return rooms | |
| def print_walls(): | |
| for i in range(10): | |
| print(generate_configuration(10, 10)) | |
| if __name__ == "__main__": | |
| print_walls() | |