id
stringlengths 18
24
| content
stringlengths 9
16.4k
| label
class label 2
classes |
|---|---|---|
blades_posts.txt:0
|
Deep cuts: Streamlining the resistance roll even further for fast paced action I experimented with something in order to avoid making another roll when resisting a consequence (which i thought slowed down the game): Instead of an attribute roll, they simply choose which dice they want to alter to push it over to the next "tier" of success while keeping the costs. For example, a PC rolls 6,3,1 they can push themselves and spend 3 stress to nudge one of those failures into a 4/5 or spend 1 stress to alter the 6 into a critical sucess. My reasoning behind that choice was to make player choices matter more: what threat is the fleeing bandit focusing on more ? The guards chasing him ? The ones lining up their shot ? Or the burning building around him ? So far, it has had the effect of making them spend more stress (which is good because my players tended not to) and make the action a lot more fluid but maybe i'm not seeing the obvious problems that might occur later. What do you think ? Any insights ? edit: clearing up my reasoning: In an example that sprung from a play session a couple weeks ago, the PCs were running from the blues through a burning building. With 3 active threats (blues running after them, some other blues trying to shoot them, and the burning building), the group's muscle decided to break part of the wooden frame holding a mezzanine up in order to put burning timber between them and their pursuers and thus eliminate one of the threats with a demolish roll. Only having one point meant one dice + 1 per active threat (hence the 6,3,1). He then decided to allocate the 6 to breaking the frame, push himself to change the 3 into a 4 to take reduced consequences from messing around in a burning building, and that last failure meant he took lv 2 harm from one of the shots hitting his shoulder (dislocated). The major advantage i see here is how fast it is and the freedom of choice between the two bad outcomes and instead of risking being trapped in the burning building, our cutter went "eh, i've been shot before, i'll take the level 2 harm" (very much in character as well !)
| 1Other
|
blades_posts.txt:1
|
Monster Hunter in the Dark? Had a sudden burst of inspiration, curious to see the response/if anyone can see shortcomings I can't. I had a thought about how FitD/Blades might be bizarrely perfect system for emulating MH. Scores become Hunts, Playbooks become Armor-sets. Tier is based on armor, and how many Special Abilities you have unlocked is based on Tier. Payoff for Hunts is in the form of materials which you use to upgrade your existing Armor-set, or craft a new one. The Crew is the Village. Vendors/Village can be upgraded by clearing out Turf (e.g Mineral Mines, +1 effect for certain long term projects, but there's an Uragaan to kick out first). Attune becomes Palico... I'm sure it needs some fairly deep hashing out, but any thoughts (even if they're critical)?
| 1Other
|
blades_posts.txt:2
|
BitD-themed dice my wife has been painting!
| 1Other
|
blades_posts.txt:3
|
[Free Resource] Searchable Databases for Blades in the Dark (Now with custom gear!) https://preview.redd.it/wmrcidyv4vne1.png?width=1920&format=png&auto=webp&s=6592ec385a8cf4570a6e8ffdabc7efa49259ee03 # Hey fellow scoundrels! Just wanted to make sure everyone knows about these free Airtable databases I've built for Blades in the Dark. They've saved my crew countless hours of page-flipping and made our games run so much smoother. **What's in these databases?** * **Factions & NPCs Database** \- Every faction and NPC from the vanilla rules in a searchable format. Need to know who's an enemy of the Billhooks? Who might be a contact for the Lampblacks? What are the faction clocks for the Spirit Wardens? It's all there and filterable! Also includes detailed district info. * **Equipment, Upgrades & Abilities Database** \- Everything from items to character abilities to crew upgrades, all tagged for easy searching. Want to find all special abilities that impact stress? All arcane items? All ammunition types? Just click and filter! * **NEW: Custom Items Collection** \- I've added a view with non-canon items I've designed, like the Ackerman Circle (a blood-primed portable Circle of Power), Fire Wasp Venom (that causes debilitating pain), various specialized crossbow bolts, and more creative gear to spice up your game! These databases are designed for one thing: **less time looking stuff up, more time playing the game you love**. They pair perfectly with my Blades in the Dark Lite VTT (which now links directly to these databases), but work great as standalone references for any Blades game. **Get them free here:** [https://roezmv.itch.io/blades-in-the-dark-databases-for-factions-npcs-equipment-and-more](https://roezmv.itch.io/blades-in-the-dark-databases-for-factions-npcs-equipment-and-more) **Want to help?** I'm looking for a volunteer to help import the new Deep Cuts content into these databases. If you're interested, drop me a message and we can coordinate! Enjoy, and may your scores be daring and your downtime productive!
| 1Other
|
blades_posts.txt:4
|
Any used Quest Portal for Blades? I was just fed the IG post about Quest Portal and I went further down the rabbit hole. It looks pretty cool and interesting. Intuitive, looks easy enough to create scenes and NPC’s on the fly. I’m running a campaign on Roll20, which we all know is nothing special and interested in this new VTT. If anyone has thoughts, suggestions or reviews let me know. Thanks
| 1Other
|
blades_posts.txt:5
|
Anyone have a game over discord or in Las Vegas I can join? I'm not sure if this is the place to post this but there's not a whole bunch of BitD communities. I'm hoping to join a game if anyone has one. I've DMed a couple of games but I haven't been a player for BitD. I'm a 27 M forever DM who has been playing TTRPGs for about 6 years. I'm really itching to be a player. Thanks for reading and thanks in advance!
| 1Other
|
blades_posts.txt:6
|
Pen and Paper or VTT? I'm going to be running Blades in the Dark for my group and I'm seeing a lot of online tools for it that have been created for the community. I also have a Foundry license, and we play in person so going with pen and paper is an option as well. I'm hoping to gather insight into what online tools are superior (people would bring their laptops to the session) or if the (pretty amazing looking) player kit is as useful/better than some kind of automation. I have a player who heavily prefers using a VTT, and the rest of them could go either way. I know this is sort of a by group question, but it's a bit overwhelming looking at all the options while I'm still new to the game myself. I have experience running both pen and paper games and games using various VTTs, but I've never run a PbtA game before, and only have a little bit of experience playing in one. My priority is choosing the method that will put the rules the players need to know at their fingertips the best, but things that make my life easier as GM won't go amiss either.
| 1Other
|
blades_posts.txt:7
|
Simple tracker web app First-time poster here—just wanted to share something in case anyone finds it useful! I put together a small, AI-generated lightweight web app to help GMs manage Blades in the Dark campaigns. It's intentionally simple and straightforward, avoiding complex rule integrations because our group found Roll20 way too bulky for our needs. It includes handy features like customizable progress clocks, a campaign dashboard with draggable widgets, and an interactive meeple board. There's also some Apocalypse World functionality baked in, and everything runs locally in your browser—no sign-ups required. I'm also considering adding some light support for the Fate system. The goal is to keep it lightweight to avoid the kind of complexity that bogs down platforms like Roll20. I'd love some feedback if you decide to check it out! I initially built it just for myself, but figured others might find it useful too. [https://bitd-tracker.web.app/index.html](https://bitd-tracker.web.app/index.html)
| 1Other
|
blades_posts.txt:8
|
Hunting Pet, Ghost Hunter - What is Mind-Link and Arrow-Swift? Hound's Special Ability "Ghost Hunter" says the pet gets one of the abilities "ghost-form, mind-link, or arrow-swift." So ghost-form I can find on the Ghost Playbook but the other two I can't find. What do they mean? Also, how does this work with Veteran? Do I get the Trained Hunting Pet item when I take Ghost Hunter?
| 0Question
|
blades_posts.txt:9
|
What's the most recent John Harper run Blades actual play? Has he run anything since way back in the day? One shots are fine. I've run 100 hours of the game but not in a while and I'd like to see how far my play has diverged from his style and presumably his intentions for the game. Hopefully there's something more recent than his 10 year old games with Stras or the ones with Geoff Robinson While we're here, any Deep Cuts APs yet? ty
| 1Other
|
blades_posts.txt:10
|
When do Ghost Contracts end? So in my first session of blades in the dark I thought it would be cool to play the spider and make deals that I complete and "trap" the other contractor into a simple reasonable demand. E.G "I retrieve your money you leave my family alone" But I don't set the timelimit so does the Contract end on both sides once I fulfilled my side of the deal but they did nothing?
| 0Question
|
blades_posts.txt:11
|
Tomorrow is Session 1 of in Gotham! Mostly just wanted to celebrate! The mechanics fit really well to port this system over to DC's Gotham, where we're playing as average henchmen who rise through the ranks to become Rogues So I've been building Factions, asking Loremasters, finding players... And now we have too many players🤣 So we're doing 2 Crews, set in the same universe! We had Session 0 last week, and now we're about to do our first actual Score: Stealing Clayface's eyes back from Dollmaker before he can sell them to Ventriloquist I'm really excited!
| 1Other
|
blades_posts.txt:12
|
[V20 Release] My Blades in the Dark Lite VTT now feels like a REAL app! (No more accidental sheet breaking!) https://preview.redd.it/75x9vgs235ne1.png?width=3420&format=png&auto=webp&s=5b8c2b4094733c795694fc265f3fae11e6577906 Just wanted to share that I've updated my Google Sheets-based VTT for Blades in the Dark to **Version 20** with some major improvements! **The big news:** V20 now feels like a proper app rather than just a spreadsheet! Only the file owner can edit behind-the-scenes formulas, while players can only modify what they're supposed to. No more accidental deletions or someone breaking the entire sheet mid-session! All the convenience of a dedicated app while still being completely free. **What makes this VTT special:** * **Deep Cuts + Vanilla Flexibility** \- Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! * **Super GM-Friendly** \- See ALL your PCs' info on a single screen! Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets. * **Sleek Progress Clocks** \- Easy-to-use progress clocks for everyone that actually look good and don't require a PhD to update. * **NEW: Item Database Link** \- PC load section now connects to a free database with all Blades items for quick reference! * **One Sheet Per PC** \- Each PC gets their own tab, with everything they need (character info, clocks, dice roller) all on one screen. * **Built for less clicking, more playing** \- Set up once and focus on the fiction, not on hunting through menus. This isn't some polished commercial app, but honestly? It does things dedicated VTTs don't even attempt. I built this because I wanted to spend more time on the fun stuff and less time on admin and clicking through screens during our sessions. If you've tried earlier versions, give V20 a shot - the cell protection is a game-changer. And if you've never tried it, now's the perfect time! **Get it free here:** [https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv](https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv) Let me know what you think! Happy to answer questions or hear your feedback.
| 1Other
|
blades_posts.txt:13
|
Ideas for A One-Shot Score for 6 Players? Title says it all. A bunch of my friends wanna play a BitD game for a one shot, issue? There's 6 of them. Anyone got a nice, fun score that could work with 6 players in a 3-5 hour timespan?
| 1Other
|
blades_posts.txt:14
|
Can anyone recommend some more generic fantasy playbooks? - Looking to run a Mordheim game. So essentially I've had the idea to run a BitD game but set in Mordheim. So it's Warhammer Fantasy setting and as such would need your more typical classes like wizards and clerics etc But other than the playbooks being very specific to the setting I think the system should work really well, all about faction play and territory etc. So if anyone knows of any more classic rpg class style playbooks it would be a big help!
| 1Other
|
blades_posts.txt:15
|
S&V vs A Hive of S&V?
| 1Other
|
blades_posts.txt:16
|
It might be downtime in this podcast episode, but that doesn't mean there's no danger. After angering a gang of ruthless dockers, our Hawkers are victims of a break in, and discover something worrying through one of those fancy new cameras.
| 1Other
|
blades_posts.txt:17
|
RISKY STANDARD - The Division of Silent Accords - A Scum & Villainy actual play podcast mini-series Howdy, posting here on behalf of the actual play podcast [Risky Standard](https://www.risky-standard.com/), where we play a variety of ttrpg's to tell compelling stories in original worlds with a special fondness for Forged in the Dark Games. I've posted here before about our first season, where we played the mecha-action FitD game [Beam Saber](https://austin-ramsay.itch.io/beamsaber) to tell the story of a misfit squad of mech pilots fighting in a revolutionary conflict on a distant frontier planet. We just dropped the [first episode of our new six-part series The Division of Silent Accords](https://www.risky-standard.com/the-division-of-silent-accords-part-1/) where we'll be playing the[ sci-fi FitD game Scum & Villainy ](https://evilhat.com/product/scum-and-villainy/)to tell a side-story set in the science-fiction universe of our first season, following a crew of intelligence operatives from the interstellar union known as The Ring sent in to investigate the sudden and mysterious appearance of an anomalous object in deep space. *The Division of Silent Accords* is a great spot to jump in and check out Risky Standard. Although we're playing in the world of our first season, this is a standalone story that you don't need to have listened to any of our previous stuff to follow along. It's an exciting sci-fi adventure with a strong dose of horror, inspired by works like Star Wars, Alien, Annihilation and Scavengers Reign. We'll be dropping fresh episodes of DSA every other week until we wrap it up and get the wheels turning on Season 2 of the show, where we'll be playing [The Wildsea by Felix Isaacs](https://felixisaacs.itch.io/thewildsea) to tell a brand new story of adventure and exploration in a weird fantasy world of endless forests. I hope you'll check it out! https://reddit.com/link/1j3l74t/video/9exmqvj0iqme1/player
| 1Other
|
blades_posts.txt:18
|
Is the rulebook chaotic or will I end up getting used to it? I'm getting started on Blades in the Dark, as I was captivated by the premise of playing as a crew of criminals beyond the sum of the players. While it's a concept I've explored before, I've never seen it approached in such a narrative way. The thing is, reading the BitD rulebook is becoming captivating, but at times confusing to me. I feel that, because of how it is written, it is very easy to understand each mechanic (which, being a narrative game, has quite a few of them). However, I admit that at the same time it makes it chaotic for me. For example, I was reading about healing as a rest action. There it mentions that you can get access to a healer by acquiring an asset. I went back in the rules and saw that to acquire a permanent asset you have to use an enhancement. There is a reference there to another page where it talks about enhancements, but it doesn't explain which one can be used. Going to a different part (of the crew) I remember that one of the improvements is to acquire a cohort, and there I can go to the part where the cohorts are described. Although I'm finding it super easy to read and understand, I have a hard time going back to remember information, and I'm afraid that when I start playing I'll have to stop the action for my players for 5 or 10 minutes because I haven't internalized the rules yet and I don't know how to look them up quickly. Do you guys have the same problem, is there a complete summary that collects all the rules in more compact categories? Thanks!
| 1Other
|
blades_posts.txt:19
|
Module-by-module configurable character sheets & VTT (Vanilla/Deep Cuts)
| 1Other
|
blades_posts.txt:20
|
Furvus Muridae Most crime RPGs put you in the shoes of human crews pulling off heists, but what if the underworld was something deeper? What if you weren’t just fighting for money—you were fighting for survival? Furvus Muridae is a tabletop RPG where you take control of a rodent crime family—rats, mice, moles—trying to carve out their turf in the hidden Warren beneath Manhattan. The game runs on a Blades in the Dark-inspired system, where every job raises Heat, every deal comes with a cost, and survival means knowing when to fight, when to run, and when to betray. Crews take on jobs like hijacking an RC car for smuggling, assassinating a rival boss in a subway maintenance tunnel, or burning down an exterminator’s supply room before they wipe out your den. Rival factions are always watching—The Coil, led by a sentient rattlesnake, the Velvet Paws running black-market espionage, and the Blackbarbs, who rule the tunnels through smuggling and sabotage. And then there’s the predators. Cats, hawks, and worse. I’ve roughed out the rulebook and I’m looking for playtesters and feedback. Would you play a game like this? If you ran a crew, what’s the first job you’d take?
| 1Other
|
blades_posts.txt:21
|
Star Wars Scum & Villainy Question…
| 1Other
|
blades_posts.txt:22
|
Custom Faction Token in Roll20? Is there a way to add custom factions to the faction list in Roll20?
| 1Other
|
blades_posts.txt:23
|
Curated Score List for Players? So, I'm getting a batch of new players that are new to both Blades and ttrpgs, so I'm looking to, at least until they get a feel for the game, have a list of scores they can do. I'm having this framed almost like a quest board displaying available jobs for them to take on in a Thieve's Guild type organization. Now, I know the rules and spirit of the game leans more towards the players basically being part of the score making, so I need suggestions and advice on how to properly run this sort of thing. Edit: Oh another important thing I stupidly forgot to add is we are running a custom setting set in Zaun, since the players wanted to play a get based on Arcane and thought BitD would be a good fit for the setting with some tweaks.
| 1Other
|
blades_posts.txt:24
|
Songs For The Dusk: Daybreak now released - advanced threats and new playbooks!
| 1Other
|
blades_posts.txt:25
|
Idea for a campaign and looking for some tips, "The Plague and the Blood" I had an idea of how to run a campaign for Blades that the city is at the dawn of a pandemic, and the "Villain" of the story is behind it. This idea of a campaign takes ideas from Dishonored, Pathologic and Darkest Dungeon, the Crimson Court to be precise, and you see how. The idea for the Pandemic is that, the players start in the Ironhook Prison, sented by the Villain and they hear a lot of rumors about a plague that's ravaging the prison. They have a clock saying "Pandemic" that starts at 0 ticks (rumors about it, nothing to worry about) but the longer they jump time in fiction, more the pandemic will spread. * At 4 ticks, Quarantine starts, whoever show signs of the plague will be sended to Quarantine Island or shot dead on sight. * At 8 ticks, the city is on full lockdown, nobody cross a district without examination and those infected will be shot on sight. * At 12 ticks, hell on Earth, nothing short of a miracle will stop the city from going to Hell, the Emperor decided to shell the city down and start counter measures to stop the demon that will form on this land (mass genocide and panic is one helluva way to create a powerful demon, maybe even a God) And hidden, all the districs will have a infection clock, as the players mess with the city, destroying the places of control and prevention of the citizens will make thoses clocks tick. Here's the kicker, to stop the plague from spreading, they gotta kill the Demon that started the pandemic, and it's the Patron of the Villain! As long as the players get the asses of the "Bodyguards" of the main villain, the pandemic will slow down and if they get the plague, they shall be cured for a while. The Vampiric plague of Darkest Dungeon works as you kill the Crimson Court, the plague ceases for a while, and cure your characters, also runs around a mugffin (In this case, Blood) so its very easy to implement over Blades. Now the questions are * How much the important people of the city shall suffer from the Plague, could they die by random chance? * How to build a conspiracy in Blades? I understand the basic, make a big villain, then draft the other guys down but I'm more than glad to hear some other ideas from other people :> * What symtoms the plague should have? Since Blades already have Vampires and all, this plague would make people more aware of 'em probably, but how would they react? (I guess this is for me and my players to answer, but I like to share the ideas with y'all) Thank you for the reading :D
| 1Other
|
blades_posts.txt:26
|
New GM here, I need help with the transition into the score. Hello everyone, I've gmed 2 sessions so far, and both times I've had a similar problem with the transition from free play into the score. TLDR: I'm bad at figuring out the initial situation after the engagement roll. Any advice is appreciated. Long context and examples : 1st session: during free play, my players talk to their contacts, looking for opportunities. One of them goes to Nyryx, who tells them that the grey cloaks have been bothering her establishment, and her boss would pay the band a few coin to make them stop. After the players agree on this job, they start discussing how to intimidate the grey cloaks. They start planning: they want to roughen them up, and pin the coup on the Billhooks (who they have -1 faction rep with from setting up the gang). They want to find butcher aprons and such to disguise themselves as billhooks, lure the grey cloaks into Nyryx's establishment and give them a brutal beating. At some point, I don't know when, I realize they're planning too much for the gameplay of BitD so I interrupt and tell them "okay let's stop here, choose a type of plan and we'll do the engagement roll". They are confused, as this type of game structure is not very intuitive. They choose "deception", the method of deception is "luring the greycloaks into a beating and pinning it on the billhooks" and the engagement roll puts them in a risky position. I then have to decide what that means. I thought just putting them in front of a bunch of grey cloaks for a beat down was cutting it too short, so I decide to put them in front of the grey cloaks headquarters, to make them play the part where they have to lure them into the establishment first. They are confused, because they haven't gotten the billhook disguise, and they haven't set up the brothel for the beating. I know they can do that in flashbacks and I've told them so. Didn't stop one of them to inquire "but if we're already in front of the grey cloaks I won't have time to go and talk to my contact to get the disguise?" Generally I found the whole transition from "ok we're doing free play, and we have an idea" to "alright then let's do that, whatever that is" extremely awkward. I think I struggle to put the players into the correct starting situation after the engagement roll. Second example: after receiving a note from the Red Sashes they go to their headquarters to investigate. The lieutenant tells them they want their help. The players, as a gang of iruvian hawkers, have a supply of some rare and exotic drug that the red sashes would like them to use on the Lampblacks roofball team to make them lose an incoming game. It's just one of the "hooks" that I gave them but they liked it so they agree to help the red sashes. They want to gather information, and fail a few rolls. They find out that the team has a "pregame ritual" in a cave under Crow Foot the night before the game, and that Nyryx is going with a few prositutes. They also find out that they burn something. They want to "spike" whatever they're burning with their drug to release it like an incense. But they can't find what it is they are burning, so they want to explore the caves under crowfoot, find the one where the ritual will happen, and do a little sabotage in advance. They've had a few "gather information" rolls now so I decide that the prep phase has already taken too long and tell them to choose a plan, they go "stealth" and want to come in by the underground canals (when gathering info they've found an old map that shows the caves under crowfoot are connected to the canals) but they roll poorly on the engagement roll, and I struggle to find a suitable "desperate situation" to put them in. They don't even know which cave is going to host the party. For some reason they didn't ask nyryx. I decide to put them right next to one of the "wrong" caves, where they hear chanting and incantations, like a demonic ritual is going on. In hindsight that was a bad decision because it really wasn't hard to avoid (they just backtracked out of the place) and also didn't lead anywhere, plot-wise they were a bit stuck. They decide "ok this is not going to work, let's infiltrate the ritual with nyryx instead", an option which they initially rejected because they deemed it too risky. So, awkwardly, we change the coup from stealth to deception, and we start again, and then the rest of the score goes quite well. It's the transition from freeplay to the score, and especially the inital situation after the engagment roll, that I really struggle with. I think for this second score I should have skipped over the whole "you don't know which cave is hosting the party" (which really falls under the rulebook paragraph about the engagement roll: "The engagement roll assumes that the PCs are approaching the target as intelligently as they can, given the plan and detail they provided, so we don’t need to play out ***tentative probing maneuvers,*** special precautions, or other ponderous non-action") and just put them right next to the correct place but in an appropriately desperate situation. But am I really just supposed to always put the players in the "correct spot"? I got a bit stuck in this example because the players failed to locate the cave after numerous gather information rolls, it was getting a bit tedious so I wanted to go into the score, and it seemed a bit nonsensical after this intel elluded them to just say "alright we've rolled the engagement, you're in/near the cave, but it's dangerous because xx, what do you do". Is it just a case of "ok you don't know this information, I'll remove one die from the engagement roll"?
| 1Other
|
blades_posts.txt:27
|
Module-by-module configurable character sheets Happy day folks! A number of us have wished we had character sheets that could adopt deep cuts, but on a module-by-module basis. That way you can keep the Vanilla stuff you like, but add the deep cuts spice too :). I have a prototype ready for testing. It isn't ready for USING. I'm looking for some folks who'd be up for helping test it. You know, make a sample character and crew, change a few modules, see what changes, tell me what is broken, etc. If that sounds fun, let me know. Thanks!
| 1Other
|
blades_posts.txt:28
|
shot in the dark here but are there any groups out there looking for a new player? I’ve listened to a few actual plays and really wanna dive into this game. My usual TTRPG group isn’t super interested in learning a new system right now (unless I GMed it) and I’d love to find a group I can get to be a player in. I have experience in DnD, Call of Cthulhu, and Delta Green. I have a some what understanding of the rules/system and already have a character in mind. My schedule is pretty flexible so feel free to reach out
| 1Other
|
blades_posts.txt:29
|
What can I have the crows do? I'm running my first game. We're doing war in crow's foot. My crew is a cult of hippie gardeners. They really want to make peace, but don't care about taking control. We're a few scores in, and they've made tier I so the other gangs are taking notice. The crew has done a couple jobs for Baszo, but they don't really like him. I've introduced the Red Sashes mostly as wanting to destroy the lampblacks. Nyssa has stopped by their bookshop and made noises about how if they're interested in peace, our cult should team up with the Crows. So... what should I have her/them doing? It's about time for her to be consolidating and moving. I'd like something supernatural because the crew is a cult. Bonus if it can involve my Crew. Quick notes on the Crew: reputation is harmless & kooky. They have a magic ewer which produces glowing water. Said water is safe to drink and is a very weak medicine along the lines of willow bark tea. They just got a bookshop as they moved up to tier I.
| 1Other
|
blades_posts.txt:30
|
How to fix jail I love blades in the dark but the one system I don't like is jail. I like how heat and wanted level work and i know there should be some way to get rid of it but i feel like jail just doesn't work. there is a threat of trauma which is huge (but then there are also ways to completely prevent that) but there still a chance that the only downside of prison is not getting to play your character for a while, and that is just plain uninteresting and not fun. mechanically it int really a downside at all since you just play a new character for a bit (I guess since the character is new they would have less upgrades but having a big gap between the capabilities of pcs usually isn't fun in my experience). Now i cant just ignore it because then players will either have no way to get rid of wanted level, or they will be able to get rid of it at no cost. the only thing i can come up with is turning it into a long term project, but that doesn't see, interesting, and also it means that i ignore prison claims (which is the one thing i like about this part of the system) does anyone have ideas of what i could do to change this?
| 1Other
|
blades_posts.txt:31
|
For the love of God, please help me. What the heck are Legion's Values and how Lorekeeper setep them at the start of the game? I am helpless on this one :/
| 0Question
|
blades_posts.txt:32
|
Unexpected scores? Hi all, my crew (Bravos) is in an interesting situation and I would like some opinions on how to apply the mechanics to my fiction. Recently they stole some weapons from the Crows, only minutes before the Red Sashes showed up to find the cargo gone and their ambush fooled. They know the Red Sashes showed up because I showed them the scene after the crew left, because they avoided the encounter with the Sashes entirely as a reward for a critical and a good plan. Everyone was thrilled for the success and worried for future interactions, as expected. Now, the Hive, with whom the crew has +1 status, has asked them to deliver one of those weapons for 2 COIN. This is a "third party contract" though, with the Hive acting as fixers for a cut of the money. The contract was issued by the Sashes, angry that they lost the cargo and hoping to recover at least some of it by paying. Neither the Hive nor the Sashes know about the crew being the people that actually stole the weapons, but the players know the Sashes have lost the cargo. So, there will be a meetup. The crew will walk in looking for "someone with a green hat" or smth. And ofc it will be one the Red Sashes, completely unaware that it's their fault the cargo was lost and the ambush was fooled (they rolled something like 6 6 6 on great effect so I'm not playing the "actually the saw you" card) This is clearly a tense situation, if they slip up on how they actually got these weapons, the Sashes will know. And that's bad news for them. I want them to realise that this is as dangerous as a back alley fight with knives and guns, with consequences even more dire. How would you play this? When they enter the place roll an engagement roll for a social score? Deception maybe? (Not really relevant the plan type actually) Just go with it and hope score mechanics aren't needed (flashbacks, per-score special abilities etc...)? Wait for them to panic/understand, then roll the engagement? Something else?
| 1Other
|
blades_posts.txt:33
|
Am I GMing to easy??? BitD Hey guys, my background is coming from DnD with a group I played with, not DMing, but I have done that for DnD in the past. Came to Blades because it sounds pretty awesome and a real different change of pace than DnD, where the characters are heroes. The gritty, dangerous ascetic really won me over, and when we finished our last campaign, we started on blades. We're probably on session 14-17(?), the crew is a tier 1 gang of thieves(shadows?) and no-one out of 5 players (originally 4) has gotten any trauma yet, which I find troubling because it seems like a core part of the game. I am worried that it will feel like the DnD games we played where everyone survived pretty happily and we ended as heroes. That's obviously not the idea behind blades, it's more of a see how long you last before your forced into retirement or worse. I have a few questions: is this normal? What are the ways that your using to measure consequences against players and see whether the challenge of scores is appropriate? How do I get my players to enjoy the consequences of the game (ngl, we were a pretty risk adverse group in dnd and I feel like it's hard to get them to shake that habit)? Right now we are in 2 wars, one from story, one from bad luck with pay-off rules. They have just made a truce with one of them, and I am worried that once the other is over, and they go back to having 2 downtime actions, the game will be a breeze. I know the obvious answer is just make it harder, but how do you manage that without it feeling arbitrary? I think a massive strength of the game is it's flexibility, but I am finding it hard to get the balance right. Any tips or wisdom you've got would be awesome! Cheers.
| 1Other
|
blades_posts.txt:34
|
Deep Cuts sheets and systems So Deeper Cuts comes with a number of new modular systems and new sheets. I would like to use a few of the new systems, but we now have two sets of sheets - ones with all old systems and ones with all new ones. Any way to mix and match them without resorting to copy-pasting bits from one to the other?
| 1Other
|
blades_posts.txt:35
|
+ Skirmish Innovation? What are some creative ways to use Skirmish? Unlike Finesse or Prowl which can be applied to so many different scenarios (Sneaking, Picking locks, Killing, pick pocketing, climbing, drugging, stealth kills, duels, etc.) Skirmish feels stuck in the everyone knows where everyone is "hehe big fight" scenarios. I am having trouble getting clever with Skirmish. Any ideas?
| 1Other
|
blades_posts.txt:36
|
What is the nature of Death in Doskvol? Hi all! Big nerd, being nitpicky on in game ontology. I know Blades verse is supposed to be vague, but the exact nature of how/what a ghost is confuses and bugs me. It seems like they are a conflation of both "life force" and the soul, which they also feed upon. Like, when a person is possessed by a ghost and turned into a Vampire, they slowly devour the already present human "soul", right? Like when someone is fed upon by a vampire, they become a Hollow, they don't get like, a ghost, right? Which would imply that Ghosts eat... Ghosts? In which case, why would they feed on people, wouldn't it be much easier to feed on the myriad ghosts in the death lands? Its just a weird corner case that didn't always make sense to me, like what specifically do they feed upon in people, and if it isn't essentially the human's "Ghost" which hasn't been torn from their body yet, then what is it??
| 1Other
|
blades_posts.txt:37
|
Why mark non-load items? What's the point of marking off items that don't take any load?
| 0Question
|
blades_posts.txt:38
|
Blades game from a con So... I run a little con, boutique and bespoke. My buddy wanted to run some blades. He was nervous so I offered to help him get his reps on online. Same scenario. The one from the book. A scenario I've run as gm. This is why I love this system. A couple of choices from the players and you can flip a script on it's head, add a little canon from a past game and boom: whole new game. Played the scenario 3 times each was different. But these maps though! That was all my buddy's idea and it was huge!
| 1Other
|
blades_posts.txt:39
|
Need help with character name. So technically this is for Court of blades but I need help with picking a name for my character. She is a Knack who focuses on illusions. She is from Altori so I would like something with a French essence. She’s a thief and loves causing mischief. I just have no ideas for her name.
| 1Other
|
blades_posts.txt:40
|
My own Blades in the Dark map
| 1Other
|
blades_posts.txt:41
|
CANNOT Improv for the life of me - Help? I love BitD, and always will. But I get so frustrated when I literally CANNOT role play and do what I want in the moment. Getting my intentions to actually work in play has always been a big barrier for me. My group thrives off of improving and making the most hilarious bits and plot twists. And I am invested in the plot and really want to throw in a twist of my own, but my actually skills of thinking on the spot always falls short of my idea. Does anyone have any tips on either breaking this barrier or playing a different way? I feel really stuck.
| 1Other
|
blades_posts.txt:42
|
Anyone got good ideas for linked scores? So, by linked score, I'm refering to a big score that we can essentially break up into 3-4 separate scores in order to set up and execute. Anyone here has cool ideas on how to make one? Cause I wanna run something like this for the big finale of our game, but I'm having trouble thinking of a cool idea for it. Can be both low stakes or high stakes, I mostly just need ideas Edit: Just to add, I am obviously gonna tailor it to what the table and players have done during the whole time we played. But I'm the type who does way better work when I have ideas and concepts to springboard from, so it helps getting some from people.
| 1Other
|
blades_posts.txt:43
|
First time running and players are struggling without detailed maps. I am running BitD for a group of friends that have been in many games with me. We mostly have played stars without number and I give them rich and detailed maps to use. This also helps me track loot locations and enemies. I overall love BitD so far but nearly all of my players seem to be struggling a lot without a floor plan map. Honestly, I am too. I sometimes lose sight of what a building should look like during a score and forget about things they already know were there based on their planning. I was thinking about maybe including a rooftop view of the score location, but they are definitely gonna want to put tokens on the map and I know this might spiral back into their comfort zone of movement and limitations. Does anyone have an idea of how I can merge the gap and help my group visualize (and help me to be consistent) without falling back into traditional habits?
| 1Other
|
blades_posts.txt:44
|
Community Stuff/Desks in the Dark I can't find any of the community stuff that's supposed to be in the official website. In particular, I was looking for the hack Desks in the Dark.
| 1Other
|
blades_posts.txt:45
|
what is planning What do you consider planning. My players do a lot of debating "what ifs", do you allow that. If you do, how long. ("What if she gets mad, what it they retaliate, etc) After like 15 minutes I paused my players for planning rather than acting. They said they struggled with knowing what planning is and isn't. Too many hypotheticals was my idea. What about you? What do I tell them planning is? Am I wrong?
| 1Other
|
blades_posts.txt:46
|
Citizenry I'm curious to know how you guy handle the average citizen of Duskwall. I know the underlying premise of the game is everyone can be bought and everyone is morally ambiguous at best, but I just have a hard time imagining a society like that functioning. I have a hard time believing the average person just trying to get by sees all the crime and corruption and is okay with or even willing to contribute to it. Maybe I'm just too optimistic for this setting tho?
| 1Other
|
blades_posts.txt:47
|
ARCANE - LEAGUE OF LENGENDS Now, I know very little about league of legends, but I did watch the entire ARCANE series on netflix, and it strikes me that this would be a pretty awesome alternative setting for BitD. Anyone else ever look into that? Any hacks out there to this effect? Anyone got ideas about playbooks, and how the Crew Types might need to change? For one, I'm thinking of something a bit more substantially magical in the entire hack... add some sort of sorcerous playbook... What do you guys think?
| 1Other
|
blades_posts.txt:48
|
v3.1 of Deep Cuts lite VTT makes Threats visible to all players With Deep Cuts' Threat Rolls, it is important for the GM to clearly state the Threats to the PCs. v3.1 of the Lite VTT added a spot on the GM tab (left panel, just above the major Clocks) where they can list Threats. These are then mirrored to all of the PC tabs so players instantly see the same information. Don't know what I'm talking about? :). The **Blades in the Dark - Deep Cuts - Character Keeper & Lite Virtual Tabletop (VTT)** is basically a virtual table top designed specifically to play Blades in the Dark - Deep Cuts. Built in googlesheets, this tool has: ● Quick training videos for players and GMs :). ● Smart character sheets, auto-filling key info once you select your playbook. ● GM tab that allows the GM (or any player) to quickly view ALL PCs' stats (stress, Action dots, special abilities, load, etc) to facilitate decisions ● GM can create and share clocks that automatically sync to each PC's tab ● Safety tools ● Roll: integrated die roller. Every time someone presses a "Roll" button, the timestamp, name of the tab the button was clicked on, and the results of the roll are recorded. ● Factions: Tracks the faction status and progress clocks for any factions the crew interacts with. Evil Hat kindly provided permission to display the faction descriptions from the book. ● Zones: If you want more than Theater of the Mind, the Zones tab allows Fate-style Zone "maps". ● Cheatsheet: The key rules you may need to look up during a game, organized into expandable sections and subsections. Scroll to find the section you need, hit the "+" icon to the left, and the section expands. Hit the "-" icon to re-collapse the section. ● Names: List of names for NPCs. Free at: [https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv](https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv)
| 1Other
|
blades_posts.txt:49
|
Blades in the Dark - Interactive Landing Page
| 1Other
|
blades_posts.txt:50
|
What should I prepare? I'm playing Bitd with my friends for a weekend. We are all experienced roleplayers. I have prepared a crew and characters (that's what the others want) - I have read and understood the rules. I have an idea for a score. How much and what else should I prepare?
| 1Other
|
blades_posts.txt:51
|
Is foresight a good first ability for a spider? (bitd) First time player and I’m making a sort of face/mastermind leader of the group. Foresight seemed like the best one to start but I was curious what more experienced players think
| 1Other
|
blades_posts.txt:52
|
how do I convince my friends to play this system? We've been playing dnd for about 4 years now and have begun looking into new systems recently? Im already asking them one by one what appeals to them in a ttrpg and seeing if this has it but is there anything specifically about blades in the dark that I can point out that would appeal to them,im going to be GMing so I need specifically player side stuff
| 1Other
|
blades_posts.txt:53
|
What do you think the districts from the eastern expansion project would be like? In deep cuts it talks about The foundation wanting to expand the city Eastward reclaiming the lost district (New horizon district) and making 3 more (Dawncrest, Gaddoc, and Bowmore district). Since they're basically concepts of districts what do you think would be in those districts?
| 1Other
|
blades_posts.txt:54
|
Episode 12 Perilous Pastures Born to Die is an actual play Blades in the Dark podcast following the adventures of a gang of hooch-peddling youths (and reluctant cultists?) in the elf-punk fortress city of Glimmer Falls. YouTube: https://www.youtube.com/watch?v=xnOsn7SgulQ Also check out Born To Die on Spotify and Apple Podcasts! Starless discovers some things about himself after a coconut oil incident, Finn claims dibs on a surprise visitor, and the Teasers fulfill a request for some chaos and payback. And as a little bonus after the episode, you get to meet Rizzbot- both sorry and you're welcome. Content warnings: Shai-Hulud, Sexy Cove, Art Endangerment, Excessively Horny Sandstorm, Child Punting
| 1Other
|
blades_posts.txt:55
|
Do you let players repeat the same action towards a clock? The toughest part I have is in social challenges. Like, let's say they're having an intense deliberation, trying really hard to convince a high-ranking person to give them something. They can't use threat or physical force, so it's just talking. I start a clock for them as an obstacle. However there's just Sway and Consort for conversation, right? So would you let players use Sway multiple times toward this same clock? If not, what's the alternative? Also also, what are consequences you can throw in during a social encounter in general?
| 0Question
|
blades_posts.txt:56
|
Thieves rigging - only for tools and gear? The thieves rigging allows 2 slots of gear and tools to be carried without load. What is meant exactly? Must the name of the item contain the word "gear" or "load"? (E.g. climbing gear yes, binoculars no?)
| 0Question
|
blades_posts.txt:57
|
Cohorts / Crew Hello! I ran the Sea of Dead Men hack for about a year for a group of mates, one thing we all particularly loved was the pirate crew mechanic. Choosing your crew types as if the crew itself is a character. I am now starting an S&V game- and realising it’s a lot closer to BitD than the pirate hack. Has anyone tried to implement the cohort system in bitd, band of blades or scum? I would really like to offer this to the players as an option as they get bigger ships etc.
| 1Other
|
blades_posts.txt:58
|
[Scenario] Electric Dreams
| 1Other
|
blades_posts.txt:59
|
TTRPG Survey I'm a grad student studying education in the US. Right now, I'm doing some research about hidden curriculum (which like education-caused social control) and how schools could borrow some of the hidden curriculum offered by TTRPGs to spruce up our current traditions in schools. I'm also a writer working on my own TTRPG and a future teacher. I've been playing these games and teaching them to my friends for almost a decade now I'm really excited about this topic and I can't wait to share it. If you've recently played Microscope, 10 Candles, CBR+PNK (or blades in the dark), Eat the Reich, or Mork Borg please take the ten or so minutes to fill this out. At the same time, if you've recently been in an English class (either as a teacher or an educator), your input would also be invaluable. Your experiences are all so important to me, not just as a researcher but as a human being. [https://docs.google.com/forms/d/e/1FAIpQLScGQ5fd415hEaX7c35vhJrb0pGMvDEaL1NKj0Lq\_FPU1FQlSQ/viewform?usp=sharing](https://docs.google.com/forms/d/e/1FAIpQLScGQ5fd415hEaX7c35vhJrb0pGMvDEaL1NKj0Lq_FPU1FQlSQ/viewform?usp=sharing) I know this topic might seem small or silly to me, and it is. We could use a little levity now more than ever. If you've read this far, I love you, you're amazing, and I hope your getting through the winter okay.
| 1Other
|
blades_posts.txt:60
|
Claim for Vigilantes (DC) I GM for a group playing Vigilantes. We are using the Deep Cuts rules. One of the Claims on their map is Local Heroes: You get +1d to indulge your vice. If you overindulge with your obligation vice, you get +1 rep in addition to the normal consequences. With the new rules in Deep Cuts, I'm trying to determine how to modify this Claim to something as close as possible as the spirit of this. The other option is to come up with something else. My thought is to change the threshold for Entanglements from 6 to 8 but that seems like it might be too powerful. Does anyone have any thoughts on this? Thanks
| 1Other
|
blades_posts.txt:61
|
InDesign Deep Cuts playbook template You can find an InDesign playbook template for both original Blades and Deep Cuts here: [https://drive.google.com/drive/folders/1q1INAi9-jaMsSGh0xIqMcIKpap-uRaPu](https://drive.google.com/drive/folders/1q1INAi9-jaMsSGh0xIqMcIKpap-uRaPu) You'll need these typefaces: Alegreya, Alegreya SC, Kirsty, Wingdings. Update: You can also find the template for Affinity Publisher at the same link above.
| 1Other
|
blades_posts.txt:62
|
Mother playbook updated for DC I updated my Mother alternate playbook to have both an OG and a DC version. [https://smallcoolgames.itch.io/mother-playbook](https://smallcoolgames.itch.io/mother-playbook)
| 1Other
|
blades_posts.txt:63
|
Forged in the dark for kingmaker [FitD) Hi, I will run a Kingmaker like campaign and would like to use , which rule book could I use. To my knowlege "Blades against darkness" never got finished. There will be politics and sword and sorcery fighting. Any ideas what to use?
| 1Other
|
blades_posts.txt:64
|
Fighting with "fine wrecking tools' The wrecking tools contain a fine crowbar. Can I go full Gordon Freeman and use it with "wreck" in a fight? Or would you guys decrease the effect / position?
| 0Question
|
blades_posts.txt:65
|
Devil's Bargains Cards Thank you u/Consistent-Tie-4394 for the doc of cards. I tinted them and asked ChatGPT to help with a different back. I ordered a deck from makeplayingcards. They turned out pretty nice :) Looking forward to using them. [https://imgur.com/a/bitd-devils-bargain-deck-2Iwon7K](https://imgur.com/a/bitd-devils-bargain-deck-2Iwon7K)
| 1Other
|
blades_posts.txt:66
|
In our latest score, our gang of Hawkers try to muscle into turf owned by a vicious gang of Skovic dockworkers. On the way, they stumble into creatures out of folklore, terrified refugees, and try and exploit the whole situation for as much coin as possible like good Hawkers should.
| 1Other
|
blades_posts.txt:67
|
Anyone know where to find editable PDFs of the Playbooks? My players are having trouble with other versions of the Playbooks
| 1Other
|
blades_posts.txt:68
|
Mechanics for Custom Villains in a Nautical/Pirate hack Good afternoon, everyone! It's me, the person who posted that first location art for my upcoming Dark Fantasy pirate game of Band of Blades/Forged in the Dark. The reception was so amazing I'm back and counting on those familiar with the mechanics of Band of Blades to give me some input on what I'm cooking. For those not as deeply familiar with BoB, feel free to pitch in regardless! I'm just wanting help with things like balance, mechanical differentiation from the original game, things of that nature. There are three villain Special Moves I'm ambivalent on as far as their mechanical balance in the wider game, and want the most input on! Particularly on if they are too punishing or brutal, or even not **enough** of a drawback in the general mechanics of Band's campaign phase. Those are: \- **Night Raids:** The sharp, devious human intelligence of Wrath’s forces harry the Corsairs and their supplies efficiently. Max Supply is 2 + 1 per Cog Ship, and only 2 Cog Ships can be acquired. If taken after game start, does not decrease existing supply if it is above the limit, but no more supply can be gained until the Corsairs are below-limit. (*It's just a bit of a mouthful to explain that it can't TAKE away pre-existing supply, and I'm unsure if it'd make extra supply space so important that it'd upset the balance of what the crew wants/needs. At the same time, I found my players in my existing Band campaigns only getting to 3 or more supply rarely as a treat. If anything it may just convince them to spend Supply recklessly as opposed to having a bank for a rainy day.)* \- **Fatal Ennui:** Misery’s influence spreads lethargy and resignation, more than fear and passions. The Recruit action recruits 1 fewer crewmen. (*Simple and sweet, though I'm unsure if it shouldn't make you recruit 2-less instead, considering Boosting still gets you 2 soldier-tier new blood.)* \- **Forlorn Dreams:** The Corsairs’ attempts to rest or revel are marked with a creeping sadness, loss, and longing. The Liberty campaign action cannot be boosted. (*Since Morale is SUCH an important resource in the game, I find it's the one campaign action that locking off a Boost for is likely to be most impactful for, without being downright cruel like, say, locking off Boosting the Healing one.)* Out of curiosity, if anyone wants to see the FULL lists of special abilities for all the villains, do let me know!
| 1Other
|
blades_posts.txt:69
|
High audio quality actual plays Hiya - do these exist? I’ve been spoiled by the old Campaign Podcast and now my threshold for actual plays is unrealistically high - but I’d love to listen to some BitD for some inspiration for an upcoming S&V game I’m running
| 1Other
|
blades_posts.txt:70
|
News Post: Blood & Tears - A forged in the Dark Vampire Game
| 1Other
|
blades_posts.txt:71
|
Girl by Moonlight: Are there options for solo play? I am very interested in the themes in Girl by Moonlight, but I would like the option to play it as a solo adventure if possible. My schedule is a bit full these days, so meeting with a group consistently is pretty much out of the question. Is solo play an option for the game? If not, do you have any recommendations for a magical girl (or adjacent) game?
| 1Other
|
blades_posts.txt:72
|
Is there a tool for showing position/effect to players? Some months ago I tried out CBR+PNK and the GM had a website or app on his phone with a position/effect grid he could use to negotiate with the players. The app might have also had other functionalities, but that was the main thing I'm interested in. This was on a convention so I can't contact the GM to ask him, do you know if something like that exists? Thanks a lot in advance.
| 1Other
|
blades_posts.txt:73
|
The Dagger Isles - an unofficial expansion? Several years ago, one of our crews visited the Dagger Isles for a few scores. My partner and I took an interest in that part of the setting and we started to develop a fan-made supplement about it (in Italian), detailing several districts and NPCs, and even drawing an exceedingly detailed map. We "just" had to write down the full descriptions of 30+ Factions. Then we heard that an official Dagger Isles supplement was in the work, we shelved the project and stopped thinking about it. Time forward 4 years... the official supplement is not out yet, I stumbled across our old documents, and realized they were almost ready and it would be a pity if no one else apart from my table ever read them. The fact that now we have ChatGPT has made it really quick to write down the missing factions description. **Currently, the supplement is 100+ pages long and it's almost ready. It would just need some polish and review.** And, I guess, an English translation: I had always assumed I would have released the Italian version only, but translating stuff can now be done automatically with just minor reviews, so... why not? [**Here you'll find a short preview of the setting**](https://drive.google.com/file/d/1rO-Ofy-HWgIzCDuvvmDUjVYgfXqgwNuC/view?usp=sharing). I'd love to know what you guys think! (you can also add comments directly to the PDF) [https://drive.google.com/file/d/1rO-Ofy-HWgIzCDuvvmDUjVYgfXqgwNuC/view?usp=sharing](https://drive.google.com/file/d/1rO-Ofy-HWgIzCDuvvmDUjVYgfXqgwNuC/view?usp=sharing) *P.s.: this is the full Table of Contents (in Italian)* *INTRODUZIONE* *3* *Breve storia dell’Arcipelago* *5* *SOCIETÀ E CULTURA* *8* *I Retaggi nelle Isole* *10* *Nomi & Alias isolani* *11* *Il Culto dei Morti* *12* *Compagnie commerciali* *14* *Legge e Ordine* *16* *Criminalità* *18* *Fornitori del vizio* *19* *Contatti nell'Arcipelago* *20* *Situazioni di partenza* *22* *L’ARCIPELAGO* *27* *Azuel* *29* *Beauport* *33* *Breloque* *37* *Darsedor* *41* *Florissant* *45* *Fort Poignar* *49* *Governor Island* *53* *Port Sanglier* *57* *Sacrement* *61* *LE FAZIONI* *65* *L’Alveare* *70* *L’Ammiragliato* *71* *I Barracuda* *72* *Cacciatori di Ombre* *73* *Canne Mozze* *74* *Carcere di Cayenne* *75* *Compagnia delle Isole d’Oro* *76* *Compagnia del Pugnale* *77* *Compagnia di Punta Nord* *78* *Compagnia Lucente* *79* *Confraternita della Buona Morte* *80* *Consolato di Severos* *81* *Cuori di Smeraldo* *82* *I Custodi delle Chiavi* *83* *La Flotta Varda* *84* *Fratelli della Costa* *85* *Guardiacoste* *86* *Guardiani degli Spiriti* *87* *L’Imbarchino dell’Algabruna* *88* *Isha della Luna Crescente* *89* *Lega dei Sette Venti* *90* *Marinai* *91* *Marisha, la Strega dei Mari* *92* *Messaggeri Alati* *93* *L’Orchidea Nera* *94* *Pescatori di Perle* *95* *I Riconciliati* *96* *Romy Tsebon, la Piovra* *97* *La Ronda del Leone* *98* *Gli Scheletri* *99* *Le Sciabole d’Argento* *100* *I Seguaci della Montagna* *101* *Speziali* *102* *Gli Squali* *103* *I Topi di Mistport* *104* *TABELLA DELLE FAZIONI* *105* *MAPPA HD* *106*
| 1Other
|
blades_posts.txt:74
|
How would you run internal conflicts of other gangs? Prefacing this by saying my group transitioned into BitD from another system and the Italian Mafia is already established. Originally, I wanted there to be different families in the Mafia who have overlapping but not necessarily exactly similar activities. Dealing drugs comes to mind, with some families being in favor while others are opposed (and some only willing to sell to specific groups). Based on that it seems quite likely that conflict (and probably differing progress clocks) will manifest throughout the course of the game, especially with PCs interacting with different branches or pushing for their own ideas of what is acceptable and what isn't. How would you approach this situation? Just splitting the families into their own factions would probably lead to too many too similar groups.
| 1Other
|
blades_posts.txt:75
|
City of Whitehollow - free fan expansion I recently published a free Blades fan expansion with my interpretation of the Akorosi city of Whitehollow. Feel free to download it and check it out to liven up your campaign across the deathlands from Doskvol! [https://rpggeek.com/filepage/293726/the-city-of-whitehollow-fan-expansion-v1](https://rpggeek.com/filepage/293726/the-city-of-whitehollow-fan-expansion-v1)
| 1Other
|
blades_posts.txt:76
|
Blades in the Dark Roll20 I did it. I bought the whole pack for 30 dollars to set up for my friends to play. But there's only one small problem: I have no idea how to run Roll20. I've done the tutorial, watched some YouTube videos, and I cannot for the life of me find a simple map of the city to put on the screen. Are there any help guides out there that I just can't seem to find? Or anyone who's a little more experienced using the platform that wouldn't mind helping a new scoundrel out?
| 1Other
|
blades_posts.txt:77
|
NonPlayer Choas: Ep 0 Character Creation (Blades in the Dark - Deep Cuts)
| 1Other
|
blades_posts.txt:78
|
Ran my first social score My crew of hippy gardners (cult) wanted a rental contract so they could open a bookshop. This is their first turf expansion, and it's the first game for all of us. I gave them a way in to the party where the rich building owner would be willing to discuss business. Then, I set up competing clocks: 8 ticks to convince him, 6 ticks for the party to go wild. Watching the players calculate was fantastic. They knew they had their work cut out for them. I threw in someone else wanting the contract, a bro who wanted the party to be as wild as possible, and a rival who wanted to make contact and possibly turn them. Overall, it was great. Scenes flowed. Characters who shined in the heist were awkward. And the character whose vice is stupor stayed the night.
| 1Other
|
blades_posts.txt:79
|
Recap of my group's last Blades session. RIP Lord Ventro...
| 1Other
|
blades_posts.txt:80
|
How to Consort with strangers Scenario: You need to get some info out of a stranger. Perhaps they're a local barkeeper, or a low level clerk at the City Council. They won't suffer at all for sharing this information with you, but also have no reason to share it with you. If you were to Sway, you could probably be quite effective at convincing them to share, with a simple lie or a bit of charm. But assume you're a Scoundrel who has high Consort and low Sway. What are some approaches you could take? For context, a Scoundrel in a game I'm currently running is high Consort, but we're struggling to agree on when this is an effective approach. While the handbook primarily talks about socializing with friends and contacts, it does have the line "You might make a good impression or win someone over with your charm and style", which sounds similar to Sway's "When you Sway, you influence someone with guile, charm, or argument". With this in mind, would you rule Consort as being standard effect if you approached the clerk and charmed them by giving them a flower (or the Doskvol equivalent, a bouquet of beautiful mushrooms), and asked if a city official had recently met with Lord Strangford? Or charming the barkeep by saying "My, this tavern is the cleanest and least damp in all of Crow's Foot! I don't suppose you get many Lampblacks drinking here?". These seem very Sway-ey to me. Instead, my thinking is that the Scoundrel may want to first do another roll, and in some way learn more about the person they're trying to Consort with. Then they can potentially connect over this, and use that as the basis of a more effective Consort roll. Or perhaps it's a two-parter, one Consort roll to make a good impression and win them over, then a second to actually "seal the deal". But I want to be consistent with the rules, where possible, and give clear guidance on what sort of approach counts as Consort. What are some examples of how you might convince a stranger to share info with you by Consorting?
| 0Question
|
blades_posts.txt:81
|
Location Art for Dark Nautical Fantasy/Pirate Hack of Band of Blades
| 1Other
|
blades_posts.txt:82
|
Custom Deep Cuts playbooks? Does anyone have any good homebrew playbooks made with the new Deep Cuts character sheet layout, for consistency with my other players?
| 1Other
|
blades_posts.txt:83
|
My Arcane Forged in the Dark supplement is Available
| 1Other
|
blades_posts.txt:84
|
Mother of Bones “Mother of Bones... Mother of... oh! You mean that ghost story that’s been floatin’ around lately?” the rancher said, lifting his hat to scratch his head. “Sounds about right. Can you tell me anything about her?” the hunter asked. “Afraid not friend, don’t pay much mind to ghost stories.” “Don’t believe them?” the hunter said, taking on a slightly bemused tone. “I aint no fool, we all seen what crawled out of the mines” the rancher said with a chuckle, “Just aint no way to tell the true stories from lies. Can’t get in a fuss over every tale that crosses my path. Might wanta try the saloon in town, seems like the kinda place these stories might live.” • —– ٠ ✤ ٠ —– • “Sure, I’ve heard of her” the bartender said, pouring the hunter his whiskey. Been the regulars’ favourite tale of late”. “And what is that tale?” “Well, I overheard it in dribs and drabs, you know how it is”. “Just whatever you do know, then” “Well...” the bartender paused, now taking to pour himself a glass. “From what I can piece together, sounds like some kind of spirit. Mostly appears around gravesites, as I understand it. A pale woman, floating a clear foot off the ground, wrapped in bandages or some such”. “Anything else?” “Nah, that’s all I got” the bartender concluded, finishing his glass and stepping back from the bar. “Tell you what, stick around a little. There’s a man named Clay, comes by around this time. Terrible drunk, but he was the first I heard telling the story”. • —– ٠ ✤ ٠ —– • “Well dang right I’ve seen her!” Clay laughed, with a smirk spreading across his face. “Hell, I dang near killed the bitch myself!” “And how did you do that? Spirits aren’t usually that easy to dispatch” the hunter replied, his skepticism coating his words like tar. “Well sure, but she aint no ghost!” “Then what is she?” “Demon” he said, swirling his drink as if to make a point, “You know the uh... cor--, uh... corpo---. You know, the kind with a body!”. “Corporeal”. “Right, that!” “And you nearly killed her?” “Dang right, I was too quick for ‘er”, Clay said, taking an almost playful sip of his drink. “See she approached me, real seductive like, sayin’... well, not polite to share thems kind of words from a lady, right?”. He quickly downed then rest of his drink, then slammed the glass on to the table abruptly, “But that’s when I saw them! Her eyes, burning like coals they were! Then she lunged at me spooky fast like. Not as fast as me, course. Like the wind, I had my six shooter in hand and---“. “Well, if that aint the biggest load of horse dung I ever heard” a lady chimed up from behind the hunter. “Oh can it, Annie! Didn’t ask for your help tellin’ it, did I?” “I don’t care if she was a demon, or one of those damn walking corpses, aint no lady ever talked to you ‘all seductive like’” the woman continued, spinning a chair around and taking a seat. “Besides, the Mother of Bones aint no demon”. “And just what would you know about it?” Clay hissed. “I know that, even before yarn-spinners like you took to telling the story, there were two version. In one version she was a ghost, in the other a demon”. “And which do *you* think she is? the hunter asked, intrigued. “Well, it’s all pretty obvious if you use your noggin’ for a moment. Demons and ghosts aint the only thing roaming these lands now, are they? Ever heard of a witch?” Annie said, focusing her attention on the hunter. “Sure. They’re human, for the most part, but said to have all kinds of strange abilities”. “Right you are. Abilities like, as the stories go, bending the will of spirits to to their bidding. Demons too, some say”. “I think I see what you’re getting at...” “Took you for a smart one!” Annie smiled, “The reason no one can keep their stories straight is because she aint a demon or a ghost, but someone who controls them both! Some days she besets those that face her with ghosts, others with demons”. “Well... that certainly does make sense”, the hunter pondered, “Then again, both versions being a fabrication makes just as much sense”. “Yeah!” Clay yelled out indigently, “You go runnin’ your mouth about how my stories a pack of lies. Well, why should we believe you?” “Believe me, don’t believe me, makes no difference to me. But if this stranger here is interested in the Mother of Bones, seems like something they may want to consider”. “I’ll do just that, thank you ma’am”. Annie bowed her head politely, before standing from her seat. “One more question, if you don’t mind” the hunter interrupted. “You say there were two versions before the ‘yarn-spinners’ took to the story? I’d like to speak to those telling them early versions”. “Well... the first I heard of the Mother of Bones was from Mr. Watts, the local gunsmith. He was the first claiming she was a demon. Then it was the receptionist fella down at the Assay Office. Never got his name, but he was the first claiming she was a ghost”. “I see, well thank you for your time ma’am”. Annie turned to leave, then seemed struck by a thought. “Oh, you may want to ask the new girl too.” “The new girl?” “Yeah. See our old gravedigger Pinkerton kicked the can recently. Few days later, this new girl arrived. Pale gal, said she was Pinkerton’s daughter I think. She’s been living in his old house, up by the cemetery”. “And she claims to have seen the Mother too?”. “Not exactly. Got a good pair of peepers on me, notice things others miss. See, she only came down to the saloon once, and Clay here just so happened to be telling that same load of crock he just told you”, she paused turning her attention to Clay with a smirk “Only in that version, her eyes were blood red, not burning like coals. Right, Clay?”. Clay pulled his hat down over his face slightly. “Anyway, as Clay was telling his story, I noticed the new girl kept glaring at him, looked downright annoyed. Maybe she was just smart enough to know a liar when she hears one--“ “Or maybe she has first hand experience with the Mother” the hunter finished. • —– ٠ ✤ ٠ —– • “Mother of Bones?” the new girl pondered, facing away from the hunter as she continued digging a fresh grave, her pale face concealed by a dark hooded cloak. “Sorry, that doesn’t ring a bell. Is it some kind of ghost story?” “Never heard of her?” the hunter asked. “That’s what I said, wasn’t it?” “Well from what I’ve been told, you were there when a certain yarn-spinner was telling the tale over at the saloon.” “Is that so? Well, I hear so many tales at that place, it must have slipped my mind.” “You see, now that’s interesting” the hunter said, as the distinctive click of a gun’s hammer broke the silence of the night, “From what I hear, that was the only time you've ever visited the saloon. Verified that much with the bartender”. The pale lady slammed the tip of her shovel into the dirt, leaving it standing upright beside her. “Now I’ll ask you one more time” the hunter said, a stiffness to his words the only sign of the tension that held him, “Have you heard of the Mother of Bones?”. An eerie, cackling laugh began to emanate from the pale lady, before she continued with a sigh. “Of course I’ve heard of the Mother of Bones” she said, as strange spectral tendrils began to wrap her body like bandages. “She’s me”.
| 1Other
|
blades_posts.txt:85
|
Introducing the Strange Forces to a Crew I'm running a Blades game for 3 PC's (one cutter, one hound, one leech - importantly, no whisper). So far everything is going great. I have a pretty ambitious crew of Hawkers who keep expanding their territory and are actively embroiled in a conflict with the Crows. Last session they received an envelope with Lord Scurlock's seal on it. I cut the session before they could read the letter - primarily so that I could come up with what's in the letter before our next session, which happens tomorrow. I think it'd be cool if he invited them to bring their wares to a dinner theater party he is throwing for some associates. He won't be there in person, but wants his guests to have a good time. The twist, if it comes up in game at all, is that their product (unbeknownst to them) gives people more resistance to the free up/flee mechanic. Scurlock knows this, and that's why he wants them there. The theater is being used to summon a horror, or a demon. Or maybe just ghosts? This is my issue. I've read the book entries, but I'm not totally sure what these things do, or what they are. I get that I just get to come up with the qualities of a demon/ghost/horror, but what makes it unique gameplay-wise? How do I introduce it to my party in a way that's memorable, scary, but won't traumatize everyone to death? I'm just not sure what the best way to handle these things are in-game. I can come up with the flavor, but I've been avoiding all of these things because I don't really know how they're supposed to work. Tomorrow's the time to dive in. Any tips? Crew is Tier 1, if that helps.
| 1Other
|
blades_posts.txt:86
|
how does tinker work? so a group im in are starting our first game together and im playing a whisper that taken actions in Tinker instead of Study bc of my character's backstory, but i have absolutely no idea how the game's crafting system works. everyone in our group is very new so what resources can i check to figure out how tinkering works?
| 0Question
|
blades_posts.txt:87
|
Acquire asset question From my understanding during downtime players can acquire an asset like a vehicle, a service, or a specific dangerous gadget. My question is what would get players to do this? All of these things seem to be in prep for a score. But during the downtime activity they don't know what the next score will be. Like during the planning and engagement step a player may think a well placed bomb would be useful for the score and plan they're making, but they would have needed to get that during the previous downtime phase before they knew what the score was going to be.
| 0Question
|
blades_posts.txt:88
|
Some Quick Portraits & Environments
| 1Other
|
blades_posts.txt:89
|
[Scum and Villany] help with action values Hi, on the manual on page 10 it is written that actions have a range from 0 to 4, but then on the game sheet you have only 3 triangles to fill... I don't understand: there is something that I'm missing? EDIT: thank for the answers, it seems to be a problem of my localization: action cap is 3, attribute cap is 4.
| 0Question
|
blades_posts.txt:90
|
Should I refresh the number of usable items with a limited usage after the score? BitD So, yeh, specifically Leech, who has a pouch with 3 alchemical substances. On the one hand this pouch can be quite deadly, that pushes me as GM to offer him craft more of these between scores. On the other hand, in this case he is loosing his special inventory slots (not like the other playbooks) What are your GG practicies?
| 0Question
|
blades_posts.txt:91
|
How do I run a flashback score? Let me clarify: my crew of Bravos is trying to pull two jobs at the same time and came up with a cool idea. In the starting situation War on Crow's Foot, Bazso Baz asked them to do two different things: * scare the Cabbies away from their alliance with the Crows, bringing in the district people, weapons and intel * steal one specific box from one specific cab without them realizing that the Lampblacks ordered and that it was just a fortuitous coincidence My crew has decided to hit multiple cabs during the following days, starting to spread the rumor that a crew is targeting Cabbies, just in time for them to also hit the special cab, making it look like it was just another hit by this mysterious crew. This way they would scare away the Cabbies from the war effort and the hit on the "special transport" cab would look like an (un)lucky coincidence. Now, I love this. But how do I run it? Ofc I'm not running a score for every cab that's being hit, but I also want to put a small focus on that as that is an objective itself (scaring them away from the war). Maybe one score for all the cabbies hits and one for the special one? How would you run the first one? In a TV series this would be a series of quick flashbacks (hence my title), probably one still image or short sequence each, that run just before the action on the "special" cab starts. How would you run all of this?
| 1Other
|
blades_posts.txt:92
|
Blades 68 Touchstones? I want to make myself a list of touchstones for Blades 68. Anyone have any suggestions that fit the tone (60s/70s, cold war espionage, detective action, thriller, etc.)? **Edit**: Thanks for the suggestions! Here's a list updated with media from this thread and from the Inspiration channel on the discord. Regarding tone, Tim from Old Dog Games mentioned their Blades 68 touchstones fitting into three categories: * *Mid-century spy fiction*, whether silly and gonzo or gritty and paranoid, * *Crime capers*, and * *Retro-futuristic sci-fi*. Movies * 3 Days of the Condor * A Clockwork Orange * All The President's Men * Atomic Blonde * Austin Powers series * Brave New World * Bridge of Spies * Bullet to Beijing * Bullitt * Danger: Diabolik * Day of the Jackal * Firefox * Funeral in Berlin * Get Carter * In Like Flint * Inside Llewyn Davis * James Bond series * Le Circle Rouge * Le Samourai * Lupin III (anime and movie series) * Marathon Man * Mean Streets * Midnight in Saint Petersburg * Mission Impossible series * Modesty Blaise * Ocean's 11 (1960 Original and 2000s Remakes) * Our Man Flint * Our Man in Havana * Point Blank * Robin and His 7 Hoods * Ronin (1998) * Secret Hours * Tenth Victim * The Comedians * The Conversation * The Courier (2020) * The French Connection * The Ipcress File * The Italian Job * The Magus * The Man from U.N.C.L.E. (2015) * The Manchurian Candidate * The Ministry of Ungentlemanly Warfare * The Nice Guys * The Odessa File * The Parallax View * Tinker Tailor Soldier Spy (2011) * Youth of the Beast TV * Archer * Burn Notice * Counterpart * Danger Man * Department S * Jason King * Legion * Mad Men * Mission Impossible (1966 Series) * Sacred and Terrible Air * Sapphire & Steel * Slow Horses * The Americans * The Avengers (1961 Series) * The Game (2014) * The Girl from U.N.C.L.E. * The Ipcress File * The Man from U.N.C.L.E. (1964 Series) * The Prisoner * The Sandbaggers * Tinker Tailor Soldier Spy (1979 Series) Books * Falling Out of Cars by Jeff Noon * Jack Ryan series by Tom Clancy * James Bond series by Ian Fleming * George Smiley series by John le Carré * Nymphomation, Vurt, and Pollen by Jeff Noon * Parker series by Donald Westlake * Slow Horses series by Mick Herron * Summerland by Hannu Rajaniemi * The City & The City by China Miéville * The Cornelius Quartet series by Michael Moorcock * The Grand Dark by Richard Kadrey * The Last Days of New Paris by China Mieville * The Man Who Was Thursday by G.K. Chesterton * Three Days to Never, Last Call, Declare by Tim Powers * Tristopolis series by John Meaney Video Games * Bioshock * Deathloop * Disco Elysium * Evil Genius * Phantom Doctrine * Sub Rosa * Team Fortress 2 * The Operative: No One Lives Forever * Wolfenstein Remakes Comics * Cassanova by Matt Fraction * Nick Fury: Agent of SHIELD by Jim Steranko * Richard Stark's Parker by Darwyn Cooke
| 1Other
|
blades_posts.txt:93
|
Blood & Tears, A New Vampire [Fitd] Game on Kickstarter [https://www.kickstarter.com/projects/notwriting/blood-and-tears](https://www.kickstarter.com/projects/notwriting/blood-and-tears) Hey folks! I want to make a vampire ttrpg. Blood & Tears is a tabletop roleplaying game for 1-5 players about vampires who have lived centuries, who exist in the shadows of history, and whose vast lives have left ripples in time that will forever come back to haunt them. You'll pick playbooks based on the 4 humours that will guide your vampires' impulses, and build a character with skills and knowledge earned over centuries. They will deal with personal threats, factional calamities, and the constant threat that their secret unlife will be exposed. Blood & Tears is about power. It is a game about age and loss and longing. It is about telling a beautifully sad and thrilling tale of immortals who are either at the end of their lives, or will live long enough to see the end of existence itself. Y'all have been supportive of my past forged in the dark works: A Torch in the Dark, Nasty Brutish & Long, MERGER, etc. So I just wanted to share what I'm working on next with these rules I love so much. I've been running a Deep Cuts game lately and am excited to use some of that tech in Blood & Tears. Check out the link above for more info. Here are some sample spreads, and if you have any questions lemme know! [Cover concept](https://preview.redd.it/i9rcpo4b2dhe1.png?width=3494&format=png&auto=webp&s=d9837804e4f8b4a033e56a1b22a43d9b232b6a21) [Rules and tables about magic](https://preview.redd.it/2d73ajvl2dhe1.png?width=3494&format=png&auto=webp&s=c87659928c1db8986c8ffe44b39590664f1682dc) [Rules about living as a vampire and unaliving a vampire.](https://preview.redd.it/8rqiljvl2dhe1.png?width=3494&format=png&auto=webp&s=4ec42079e0dd767c4c3b8e41c83a3302dffea99c)
| 1Other
|
blades_posts.txt:94
|
What online tools do you use? It's finally happened! My regular DnD group has been on a bit of a Hiatus, partially due to scheduling issues and partially burnout. We've got a bit of time together, but aren't ready to resume the main campain. We've decided to run a few one shots, and my group has finally agreed to give Blades a chance this Thursday! But, we all meet up online. The last time I actually played Blades and not just read/talked about it, concepts like Covid, or childcare weren't even a fleeting thought, so we met in a dingy pub. Now my group is split up and have obligations that make meeting in person imposible. When we play DnD we use a combination of Discord, DnDBeyond, and Fantasy Grounds. I'd like something similar. I'm guessing easiest solution is just form fillable pdfs for sheets, our Discord server for voice coms, and typing !roll 3d6 there for rolls. Can just share the map of and any inpiration images via discorse as I would any normal image. But can we do better? Ideally, I'd like to be able to easilly see nad share player sheets so I can guide people and they gain confidence watching each other. Also anything to make the rolls and sharing images smoother is a plus. I remember a while back the was a One More Multiverse thing, which I thought looked pretty cool. It does look a little much, and we hve enough issues with the one plaaayer on a mac book. I would love to check it out one day, but for now, unless it comes very highly recommneded I'd rather not. I've seen Scoundry floating around too, which looks neat, it's mostly just a builder, right? That you ultimatly export an image of a sheet. It won't actually track things like stress right? I know this has been asked many times in the past, but the most recent I could find was 4 years old, has anything changed since?
| 1Other
|
blades_posts.txt:95
|
Penalties for failed missions Here's a question. If you send a squad on a secondary mission, and they fail (1-3), you get nasty consequences (3 legionnaires die, 3pt wounds for all Specialists) but do you ***also*** incur the Penalty for the mission, as if you didn't even attempt it in the first place? How about if you get a partial-success(4/5)?
| 0Question
|
blades_posts.txt:96
|
[History] Ruling classes don't like public transport (or why adding public transport may upset more than the Cabbies' Guild) Public transport was invented in 1662 in Paris by Blaize Pascal (yes, that Pascal, dude discovered and invented an impressive number of things for someone who kicked the bucket at the age of 39 (a couple of months after founding the first public transport company)). [For 5 pennies a person could hop on and travel the line](https://preview.redd.it/66iq8f6l2zbe1.jpg?width=1000&format=pjpg&auto=webp&s=f2db87718805fb6d83cac174c5ab5567a9124bf3) Blaize saw to it that profits were invested in extra carriages and charities. Carriages rode frequently on every line (and unlike cabs didn't wait on "their corner" for customers. If you missed it, you waited 7-10 minutes for the next one. This was the birth of the concept of public transport as we know it today. Until then, there was only private transport or hired carriages in the cities. Paris, then half a million inhabitants, was struggling with famine and the streets were dirty and unsafe. Thanks to the carriages, even people with limited means could travel safely through the city. King Louis XIV granted the company a monopoly on their services. However, the *start-up* was not just a success story. The Parisian parliament banned the access of entire population groups, such as soldiers, craftsmen and footmen, in order to safeguard the comfort and freedom of the bourgeoisie. The Parisian population was not happy with this and violent protests broke out. Because fewer people could use public transport, a fare increase was also necessary. In this way, the elements of success slowly disappeared. **It was not until 1828 that there was public transport again in Paris** And that's why I'm sharing this bit of history despite the bulk of it happening before the Victorian Era that Blades in the Dark is more or less set in. Lower classes gaining the option of cheap mobility upsets the social strata. So if you see an opportunity to bring this into your Doskvol, don't just have the Cabdrivers' Guild be in turmoil by this disruptive competitor on the market, bring in the bourgeoisie and nobility! (or just have a flashback where you learned timetables by heart and disappear from a scene by hopping into a 5 pennies carriage) The reason the upper classes don't like the others gaining increased spatial mobility is because they fear it will bring along more social mobility as well (and the peons need to be kept in their place). In 1834, it took Belgium 17 turbulent sessions in the Chamber before the train was given the green light. Opponents argued that bargemen, postmasters and horse owners would lose their jobs. Member of Parliament Pierre Eloy de Burdinne proved that populism already existed at that time: "Milk, transported by rail, will arrive like buttermilk." His colleague De Roubaulx went one step further: "The eggs will arrive like omelettes." This sentiment is not only seen amongst the classes. We'll see this again when the introduction of the bike increases the mobility of women (but I'll keep that one for another time).
| 1Other
|
blades_posts.txt:97
|
Requesting feedback on cheatsheet (Deep Cuts + Vanilla) Howdy folks, I created a configurable cheatsheet. It lets your table decide which rules from Vanilla Blades and which ones from Deep Cuts you want to use, and puts ONE unified set of those rules in front of you. So if you want to stick with Action Rolls but also want diceless downtime, no problem! If you find something like that helpful, I'd love your feedback. What do you like about it? What could be better? Thanks! [https://roezmv.itch.io/blades-in-the-dark-configurable-cheatsheet-vanilla-deep-cuts](https://roezmv.itch.io/blades-in-the-dark-configurable-cheatsheet-vanilla-deep-cuts)
| 1Other
|
blades_posts.txt:98
|
Randomization vs. Narrative Control: Different Approaches to Storytelling in TTRPGs
| 1Other
|
blades_posts.txt:99
|
Desperate Attune's House of Endings: The Finale! Hello! We're Desperate Attune, a podcast making Actual Play content set in a homebrew version of U'duasha. We've just dropped the two-part finale of our second season, House of Endings! This season means a lot to me personally. We used U'duasha as a setting to explore many notions of postcolonial identity, and the possibility of revolution from the underdogs of society. In this finale, our school of swordfighters from rural Kethrys execute a daring bank heist against House Anixis itself. [Episode 61](https://desperateattune.podbean.com/e/house-of-endings-61-into-that-heaven-of-freedom-pt-1/) [Episode 62](https://desperateattune.podbean.com/e/house-of-endings-62-into-that-heaven-of-freedom-pt-2/) We've been using poetry in our episodes, both as epigraph and as direct inspiration for plot and character. In the finale we all read out Alice Oswald's 'Dunt: a poem for a dried up river'. If you've been listening to Desperate Attune: thanks for sticking with us! We're discussing what to do for our 3rd season, which will likely involve a break from Blades in the Dark. If you want to keep up with us while we play other systems, please support our Patreon. Just a dollar a month, which goes directly to the show -- and you also get an invitation to our Discord where we will be recording live. And if you're a first time listener, consider starting from the beginning of *House of Endings*, or from our first season in U'duasha, *A Candle, a Blaze!* It's the same continuity but tracking different characters so you don't have to go all the way back to season 1, but you're more than welcome to. This week we will be posting a retrospective of the campaign, and epilogues for our characters. Look forward to that!
| 1Other
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.