id
stringlengths
17
17
sample_index
int64
1
1.2k
level
stringclasses
3 values
conversion_level
stringclasses
3 values
layout_family
stringclasses
3 values
camera_view
stringclasses
2 values
camera_viewpoint
stringclasses
2 values
prompt_mode
stringclasses
1 value
scene_slice
stringclasses
4 values
scene_context
stringclasses
4 values
FoR_prompt
stringlengths
250
509
Cam_prompt
stringlengths
241
471
original_FoR_prompt
stringlengths
250
509
original_Cam_prompt
stringlengths
241
471
layout
dict
layout_result
dict
layout_signature
dict
construction
unknown
objects
unknown
target_anchor_relation
stringclasses
4 values
target_image_relation
stringclasses
6 values
relationship_family
stringclasses
3 values
relation
stringclasses
4 values
object_orientation
stringclasses
6 values
orientation_rule
stringclasses
4 values
anchor_category
stringclasses
3 values
benchmark
stringclasses
1 value
split
stringclasses
1 value
license_note
stringclasses
1 value
FoR-T2I-v1-000001
1
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A woman is present, facing image-right. A camel is present. The camel faces the woman. From woman's perspective, camel is to its left. An airplane is present. The airplane is behind camel, opposite camel's own facing direction. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A woman is present, facing image-right. A camel is present. The camel is facing the viewer. From the viewer's perspective, camel is in the background relative to woman. An airplane is present. From the viewer's perspective, airplane appears farther away than camel. All objects are shown at a ...
Create an eye-level scene. A woman is present, facing image-right. A camel is present. The camel faces the woman. From woman's perspective, camel is to its left. An airplane is present. The airplane is behind camel, opposite camel's own facing direction. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A woman is present, facing image-right. A camel is present. The camel is facing the viewer. From the viewer's perspective, camel is in the background relative to woman. An airplane is present. From the viewer's perspective, airplane appears farther away than camel. All objects are shown at a ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 240.64, "label": "woman", "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "woman", "x": 128, "y": 240.64, "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "woman", "x": 128, "y": 240.64, "direction": "facing_image_right", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "airplane", "orientation_source_anchor": "woman", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_viewer", "second_anchor": ...
{ "anchor": "camel", "orientation_source_anchor": "woman", "target": "airplane", "targets": [ "airplane" ], "distractors": [], "second_anchor": "woman" }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000002
2
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A van is present, facing image-top. A cell phone is present. The cell phone is on van's own right side, from van's perspective. A horse is present. A horse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gap...
Create a top-down map. A van is present, facing image-top. A cell phone is present. Viewed directly, cell phone appears to the right of van. A horse is present. A horse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between ...
Create a top-down map. A van is present, facing image-top. A cell phone is present. The cell phone is on van's own right side, from van's perspective. A horse is present. A horse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gap...
Create a top-down map. A van is present, facing image-top. A cell phone is present. Viewed directly, cell phone appears to the right of van. A horse is present. A horse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "van", "direction": "facing_image_top", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "cell phone", "image_level_target_label": "horse", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position indepen...
{ "anchor": "van", "orientation_source_anchor": null, "target": "cell phone", "targets": [ "cell phone", "horse" ], "distractors": [] }
anchor_right
image_right
screen_left_right
anchor_right
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000003
3
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A red panda is present, facing image-right. A polar bear is present. The polar bear faces away from the red panda. From red panda's perspective, polar bear is directly in front of it. A sheep is present. The sheep is on polar bear's own right side, from polar bear's perspective. All objects a...
Create an eye-level scene. A red panda is present, facing image-right. A polar bear is present. The polar bear is facing image-right. The polar bear is to the right of red panda from the viewer's perspective. A sheep is present. From the viewer's perspective, sheep appears closer than polar bear. All objects are shown ...
Create an eye-level scene. A red panda is present, facing image-right. A polar bear is present. The polar bear faces away from the red panda. From red panda's perspective, polar bear is directly in front of it. A sheep is present. The sheep is on polar bear's own right side, from polar bear's perspective. All objects a...
Create an eye-level scene. A red panda is present, facing image-right. A polar bear is present. The polar bear is facing image-right. The polar bear is to the right of red panda from the viewer's perspective. A sheep is present. From the viewer's perspective, sheep appears closer than polar bear. All objects are shown ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "red panda", "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "red panda", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "red panda", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "sheep", "orientation_source_anchor": "red panda", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", ...
{ "anchor": "polar bear", "orientation_source_anchor": "red panda", "target": "sheep", "targets": [ "sheep" ], "distractors": [], "second_anchor": "red panda" }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000004
4
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A suv is present, facing image-left. A cat is present. The cat is on suv's own right side, from suv's perspective. A bird is present. A bird is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them ...
Create a top-down map. A suv is present, facing image-left. A cat is present. The cat is above suv from the viewer's perspective. A bird is present. A bird is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so none ...
Create a top-down map. A suv is present, facing image-left. A cat is present. The cat is on suv's own right side, from suv's perspective. A bird is present. A bird is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them ...
Create a top-down map. A suv is present, facing image-left. A cat is present. The cat is above suv from the viewer's perspective. A bird is present. A bird is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so none ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "suv", "direction": "facing_image_left", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "suv", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "suv", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "cat", "image_level_target_label": "bird", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "suv", "orientation_source_anchor": null, "target": "cat", "targets": [ "cat", "bird" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000005
5
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A high heels is present, facing image-left. A cow is present. The cow is on high heels's own right side, from high heels's perspective. A chair is present. A chair is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create a top-down map. A high heels is present, facing image-left. A cow is present. The cow is above high heels from the viewer's perspective. A chair is present. A chair is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A high heels is present, facing image-left. A cow is present. The cow is on high heels's own right side, from high heels's perspective. A chair is present. A chair is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create a top-down map. A high heels is present, facing image-left. A cow is present. The cow is above high heels from the viewer's perspective. A chair is present. A chair is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "high heels", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "high heels", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "high heels", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "cow", "image_level_target_label": "chair", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "high heels", "orientation_source_anchor": null, "target": "cow", "targets": [ "cow", "chair" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000006
6
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A swan is present, facing image-left. A kite is present. The kite sits on the forward side of swan, using swan's own orientation. A hair drier is present. A hair drier is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with sm...
Create a top-down map. A swan is present, facing image-left. A kite is present. From the viewer's perspective, kite is positioned left of swan. A hair drier is present. A hair drier is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
Create a top-down map. A swan is present, facing image-left. A kite is present. The kite sits on the forward side of swan, using swan's own orientation. A hair drier is present. A hair drier is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with sm...
Create a top-down map. A swan is present, facing image-left. A kite is present. From the viewer's perspective, kite is positioned left of swan. A hair drier is present. A hair drier is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "swan", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "swan", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "swan", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "kite", "image_level_target_label": "hair drier", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position indepen...
{ "anchor": "swan", "orientation_source_anchor": null, "target": "kite", "targets": [ "kite", "hair drier" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000007
7
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An oven is present, facing image-left. A tv remote is present. The tv remote is behind oven, opposite oven's own facing direction. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. An oven is present, facing image-left. A tv remote is present. From the viewer's perspective, tv remote is positioned right of oven. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
Create an eye-level scene. An oven is present, facing image-left. A tv remote is present. The tv remote is behind oven, opposite oven's own facing direction. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. An oven is present, facing image-left. A tv remote is present. From the viewer's perspective, tv remote is positioned right of oven. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "oven", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "oven", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "oven", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "tv remote", "image_level_target_label": "train", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "oven", "orientation_source_anchor": null, "target": "tv remote", "targets": [ "tv remote", "train" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000008
8
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A binoculars is present, facing image-right. A boat is present. The boat is behind binoculars, opposite binoculars's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A binoculars is present, facing image-right. A boat is present. The boat is to the left of binoculars from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A binoculars is present, facing image-right. A boat is present. The boat is behind binoculars, opposite binoculars's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A binoculars is present, facing image-right. A boat is present. The boat is to the left of binoculars from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "binoculars", "direction": "facing_image_right", "is_anchor": tru...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "binoculars", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tru...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "binoculars", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tru...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "boat" }
{ "anchor": "binoculars", "orientation_source_anchor": null, "target": "boat", "targets": [ "boat" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000009
9
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A cat is present, facing image-top. An elephant is present. The elephant is behind cat, opposite cat's own facing direction. A zebra is present. A zebra is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps b...
Create a top-down map. A cat is present, facing image-top. An elephant is present. From the viewer's perspective, elephant is positioned below cat. A zebra is present. A zebra is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps b...
Create a top-down map. A cat is present, facing image-top. An elephant is present. The elephant is behind cat, opposite cat's own facing direction. A zebra is present. A zebra is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps b...
Create a top-down map. A cat is present, facing image-top. An elephant is present. From the viewer's perspective, elephant is positioned below cat. A zebra is present. A zebra is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps b...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "cat", "direction": "facing_image_top", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "cat", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "cat", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "elephant", "image_level_target_label": "zebra", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "cat", "orientation_source_anchor": null, "target": "elephant", "targets": [ "elephant", "zebra" ], "distractors": [] }
anchor_back
image_bottom
other
anchor_back
facing_image_top
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000010
10
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A raccoon is present, facing image-left. A bed is present. The bed sits on the forward side of raccoon, using raccoon's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A raccoon is present, facing image-left. A bed is present. From the viewer's perspective, bed is positioned left of raccoon. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A raccoon is present, facing image-left. A bed is present. The bed sits on the forward side of raccoon, using raccoon's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A raccoon is present, facing image-left. A bed is present. From the viewer's perspective, bed is positioned left of raccoon. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "raccoon", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "raccoon", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "raccoon", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "bed" }
{ "anchor": "raccoon", "orientation_source_anchor": null, "target": "bed", "targets": [ "bed" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000011
11
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A tank is present, facing away from the viewer. A fox is present. The fox faces the opposite direction from the tank. The fox sits on the right-hand side of tank, using tank's own orientation. A fork is present. The fork sits on the left-hand side of fox, using fox's own orientation. All obje...
Create an eye-level scene. A tank is present, facing away from the viewer. A fox is present. The fox is facing the viewer. The fox is to the right of tank from the viewer's perspective. A fork is present. From the viewer's perspective, fork is positioned right of fox. All objects are shown at a similar visual size, wit...
Create an eye-level scene. A tank is present, facing away from the viewer. A fox is present. The fox faces the opposite direction from the tank. The fox sits on the right-hand side of tank, using tank's own orientation. A fork is present. The fork sits on the left-hand side of fox, using fox's own orientation. All obje...
Create an eye-level scene. A tank is present, facing away from the viewer. A fox is present. The fox is facing the viewer. The fox is to the right of tank from the viewer's perspective. A fork is present. From the viewer's perspective, fork is positioned right of fox. All objects are shown at a similar visual size, wit...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "tank", "direction": "facing_away_from_viewer", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tank", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tank", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "fork", "orientation_source_anchor": "tank", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_viewer", "second_anc...
{ "anchor": "fox", "orientation_source_anchor": "tank", "target": "fork", "targets": [ "fork" ], "distractors": [], "second_anchor": "tank" }
anchor_left
image_right
screen_left_right
anchor_left
facing_viewer
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000012
12
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A men is present, facing image-left. A car is present. The car is on men's own right side, from men's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A men is present, facing image-left. A car is present. The car is above men from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A men is present, facing image-left. A car is present. The car is on men's own right side, from men's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A men is present, facing image-left. A car is present. The car is above men from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "men", "direction": "facing_image_left", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "men", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "men", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }, ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "car" }
{ "anchor": "men", "orientation_source_anchor": null, "target": "car", "targets": [ "car" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000013
13
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A panda is present, facing image-bottom. A backpack is present. The backpack is behind panda, opposite panda's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A panda is present, facing image-bottom. A backpack is present. The backpack is above panda from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A panda is present, facing image-bottom. A backpack is present. The backpack is behind panda, opposite panda's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A panda is present, facing image-bottom. A backpack is present. The backpack is above panda from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "panda", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "panda", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "panda", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "backpack" }
{ "anchor": "panda", "orientation_source_anchor": null, "target": "backpack", "targets": [ "backpack" ], "distractors": [] }
anchor_back
image_top
other
anchor_back
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000014
14
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A wheelchair is present, facing image-left. A crane is present. The crane faces the same direction as the wheelchair. The crane sits on the rear side of wheelchair, using wheelchair's own orientation. A computer keyboard is present. The computer keyboard is behind crane, opposite crane's own ...
Create an eye-level scene. A wheelchair is present, facing image-left. A crane is present. The crane is facing image-left. The crane is to the right of wheelchair from the viewer's perspective. A computer keyboard is present. From the viewer's perspective, computer keyboard is positioned right of crane. All objects are...
Create an eye-level scene. A wheelchair is present, facing image-left. A crane is present. The crane faces the same direction as the wheelchair. The crane sits on the rear side of wheelchair, using wheelchair's own orientation. A computer keyboard is present. The computer keyboard is behind crane, opposite crane's own ...
Create an eye-level scene. A wheelchair is present, facing image-left. A crane is present. The crane is facing image-left. The crane is to the right of wheelchair from the viewer's perspective. A computer keyboard is present. From the viewer's perspective, computer keyboard is positioned right of crane. All objects are...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "wheelchair", "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "wheelchair", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "wheelchair", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "computer keyboard", "orientation_source_anchor": "wheelchair", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", ...
{ "anchor": "crane", "orientation_source_anchor": "wheelchair", "target": "computer keyboard", "targets": [ "computer keyboard" ], "distractors": [], "second_anchor": "wheelchair" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000015
15
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A blue jay is present, facing image-left. A book is present. The book is on blue jay's own right side, from blue jay's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A blue jay is present, facing image-left. A book is present. From the viewer's perspective, book appears farther away than blue jay. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A blue jay is present, facing image-left. A book is present. The book is on blue jay's own right side, from blue jay's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A blue jay is present, facing image-left. A book is present. From the viewer's perspective, book appears farther away than blue jay. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "blue jay", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "blue jay", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "blue jay", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "book" }
{ "anchor": "blue jay", "orientation_source_anchor": null, "target": "book", "targets": [ "book" ], "distractors": [] }
anchor_right
background
depth_foreground_background
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000016
16
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A bear is present, facing image-bottom. A cheetah is present. The cheetah faces the same direction as the bear. From bear's perspective, cheetah is to its left. A knife is present. The knife sits on the left-hand side of cheetah, using cheetah's own orientation. All objects are shown at a similar...
Create a top-down map. A bear is present, facing image-bottom. A cheetah is present. The cheetah is facing image-bottom. From the viewer's perspective, cheetah is positioned right of bear. A knife is present. Viewed directly, knife appears to the right of cheetah. All objects are shown at a similar visual size, with sm...
Create a top-down map. A bear is present, facing image-bottom. A cheetah is present. The cheetah faces the same direction as the bear. From bear's perspective, cheetah is to its left. A knife is present. The knife sits on the left-hand side of cheetah, using cheetah's own orientation. All objects are shown at a similar...
Create a top-down map. A bear is present, facing image-bottom. A cheetah is present. The cheetah is facing image-bottom. From the viewer's perspective, cheetah is positioned right of bear. A knife is present. Viewed directly, knife appears to the right of cheetah. All objects are shown at a similar visual size, with sm...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "bear", "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "bear", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "bear", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "knife", "orientation_source_anchor": "bear", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", "second_anch...
{ "anchor": "cheetah", "orientation_source_anchor": "bear", "target": "knife", "targets": [ "knife" ], "distractors": [], "second_anchor": "bear" }
anchor_left
image_right
screen_left_right
anchor_left
facing_image_bottom
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000017
17
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A glasses is present, facing image-left. A computer mouse is present. The computer mouse is on glasses's own right side, from glasses's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A glasses is present, facing image-left. A computer mouse is present. The computer mouse is above glasses from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A glasses is present, facing image-left. A computer mouse is present. The computer mouse is on glasses's own right side, from glasses's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A glasses is present, facing image-left. A computer mouse is present. The computer mouse is above glasses from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "glasses", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "glasses", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "glasses", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "computer mouse" }
{ "anchor": "glasses", "orientation_source_anchor": null, "target": "computer mouse", "targets": [ "computer mouse" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000018
18
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shark is present, facing image-right. A birds is present. The birds faces the shark. The birds sits on the right-hand side of shark, using shark's own orientation. A person is present. The person is on birds's own right side, from birds's perspective. All objects are shown at a similar visu...
Create an eye-level scene. A shark is present, facing image-right. A birds is present. The birds is facing away from the viewer. From the viewer's perspective, birds is in the foreground relative to shark. A person is present. From the viewer's perspective, person is positioned right of birds. All objects are shown at ...
Create an eye-level scene. A shark is present, facing image-right. A birds is present. The birds faces the shark. The birds sits on the right-hand side of shark, using shark's own orientation. A person is present. The person is on birds's own right side, from birds's perspective. All objects are shown at a similar visu...
Create an eye-level scene. A shark is present, facing image-right. A birds is present. The birds is facing away from the viewer. From the viewer's perspective, birds is in the foreground relative to shark. A person is present. From the viewer's perspective, person is positioned right of birds. All objects are shown at ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 15.36, "label": "shark", "direction": "facing_image_right", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shark", "x": 128, "y": 15.36, "direction": "facing_image_right", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shark", "x": 128, "y": 15.36, "direction": "facing_image_right", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "person", "orientation_source_anchor": "shark", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_away_from_viewer", "second_...
{ "anchor": "birds", "orientation_source_anchor": "shark", "target": "person", "targets": [ "person" ], "distractors": [], "second_anchor": "shark" }
anchor_right
image_right
screen_left_right
anchor_right
facing_away_from_viewer
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000019
19
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A crown is present, facing image-left. A dragonfly is present. The dragonfly faces the opposite direction from the crown. The dragonfly sits on the rear side of crown, using crown's own orientation. A scissors is present. The scissors is on dragonfly's own right side, from dragonfly's perspective...
Create a top-down map. A crown is present, facing image-left. A dragonfly is present. The dragonfly is facing image-right. From the viewer's perspective, dragonfly is positioned right of crown. A scissors is present. From the viewer's perspective, scissors is positioned below dragonfly. All objects are shown at a simil...
Create a top-down map. A crown is present, facing image-left. A dragonfly is present. The dragonfly faces the opposite direction from the crown. The dragonfly sits on the rear side of crown, using crown's own orientation. A scissors is present. The scissors is on dragonfly's own right side, from dragonfly's perspective...
Create a top-down map. A crown is present, facing image-left. A dragonfly is present. The dragonfly is facing image-right. From the viewer's perspective, dragonfly is positioned right of crown. A scissors is present. From the viewer's perspective, scissors is positioned below dragonfly. All objects are shown at a simil...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "crown", "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "crown", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "crown", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "scissors", "orientation_source_anchor": "crown", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "secon...
{ "anchor": "dragonfly", "orientation_source_anchor": "crown", "target": "scissors", "targets": [ "scissors" ], "distractors": [], "second_anchor": "crown" }
anchor_right
image_bottom
other
anchor_right
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000020
20
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A baseball player is present, facing image-left. A bear is present. The bear is on baseball player's own right side, from baseball player's perspective. A truck is present. A truck is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A baseball player is present, facing image-left. A bear is present. The bear is above baseball player from the viewer's perspective. A truck is present. A truck is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create a top-down map. A baseball player is present, facing image-left. A bear is present. The bear is on baseball player's own right side, from baseball player's perspective. A truck is present. A truck is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A baseball player is present, facing image-left. A bear is present. The bear is above baseball player from the viewer's perspective. A truck is present. A truck is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "baseball player", "direction": "facing_image_left", "is_anchor": ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "baseball player", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "baseball player", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "bear", "image_level_target_label": "truck", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "baseball player", "orientation_source_anchor": null, "target": "bear", "targets": [ "bear", "truck" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000021
21
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A chicken is present, facing image-left. A laptop is present. The laptop sits on the left-hand side of chicken, using chicken's own orientation. A tv is present. A tv is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A chicken is present, facing image-left. A laptop is present. From the viewer's perspective, laptop appears closer than chicken. A tv is present. A tv is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps bet...
Create an eye-level scene. A chicken is present, facing image-left. A laptop is present. The laptop sits on the left-hand side of chicken, using chicken's own orientation. A tv is present. A tv is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A chicken is present, facing image-left. A laptop is present. From the viewer's perspective, laptop appears closer than chicken. A tv is present. A tv is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps bet...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "chicken", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "chicken", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "chicken", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "laptop", "image_level_target_label": "tv", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent of t...
{ "anchor": "chicken", "orientation_source_anchor": null, "target": "laptop", "targets": [ "laptop", "tv" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000022
22
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A small vehicle is present, facing image-bottom. An alpaca is present. The alpaca faces the same direction as the small vehicle. From small vehicle's perspective, alpaca is to its left. A bicycle is present. The bicycle sits on the forward side of alpaca, using alpaca's own orientation. All objec...
Create a top-down map. A small vehicle is present, facing image-bottom. An alpaca is present. The alpaca is facing image-bottom. From the viewer's perspective, alpaca is positioned right of small vehicle. A bicycle is present. From the viewer's perspective, bicycle is positioned below alpaca. All objects are shown at a...
Create a top-down map. A small vehicle is present, facing image-bottom. An alpaca is present. The alpaca faces the same direction as the small vehicle. From small vehicle's perspective, alpaca is to its left. A bicycle is present. The bicycle sits on the forward side of alpaca, using alpaca's own orientation. All objec...
Create a top-down map. A small vehicle is present, facing image-bottom. An alpaca is present. The alpaca is facing image-bottom. From the viewer's perspective, alpaca is positioned right of small vehicle. A bicycle is present. From the viewer's perspective, bicycle is positioned below alpaca. All objects are shown at a...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "small vehicle", "direction": "facing_image_bottom", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "small vehicle", "x": 15.36, "y": 128, "direction": "facing_image_bottom", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "small vehicle", "x": 15.36, "y": 128, "direction": "facing_image_bottom", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "bicycle", "orientation_source_anchor": "small vehicle", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", ...
{ "anchor": "alpaca", "orientation_source_anchor": "small vehicle", "target": "bicycle", "targets": [ "bicycle" ], "distractors": [], "second_anchor": "small vehicle" }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000023
23
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A seahorse is present, facing image-right. An oven is present. The oven sits on the forward side of seahorse, using seahorse's own orientation. A teddy bear is present. A teddy bear is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A seahorse is present, facing image-right. An oven is present. Viewed directly, oven appears to the right of seahorse. A teddy bear is present. A teddy bear is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ga...
Create a top-down map. A seahorse is present, facing image-right. An oven is present. The oven sits on the forward side of seahorse, using seahorse's own orientation. A teddy bear is present. A teddy bear is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A seahorse is present, facing image-right. An oven is present. Viewed directly, oven appears to the right of seahorse. A teddy bear is present. A teddy bear is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ga...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "seahorse", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "seahorse", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "seahorse", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "oven", "image_level_target_label": "teddy bear", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independ...
{ "anchor": "seahorse", "orientation_source_anchor": null, "target": "oven", "targets": [ "oven", "teddy bear" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000024
24
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A tortoise is present, facing image-left. A coffee machine is present. The coffee machine faces away from the tortoise. The coffee machine sits on the rear side of tortoise, using tortoise's own orientation. A clock is present. The clock sits on the left-hand side of coffee machine, using coffee ...
Create a top-down map. A tortoise is present, facing image-left. A coffee machine is present. The coffee machine is facing image-right. From the viewer's perspective, coffee machine is positioned right of tortoise. A clock is present. The clock is above coffee machine from the viewer's perspective. All objects are show...
Create a top-down map. A tortoise is present, facing image-left. A coffee machine is present. The coffee machine faces away from the tortoise. The coffee machine sits on the rear side of tortoise, using tortoise's own orientation. A clock is present. The clock sits on the left-hand side of coffee machine, using coffee ...
Create a top-down map. A tortoise is present, facing image-left. A coffee machine is present. The coffee machine is facing image-right. From the viewer's perspective, coffee machine is positioned right of tortoise. A clock is present. The clock is above coffee machine from the viewer's perspective. All objects are show...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "tortoise", "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tortoise", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tortoise", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "clock", "orientation_source_anchor": "tortoise", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "se...
{ "anchor": "coffee machine", "orientation_source_anchor": "tortoise", "target": "clock", "targets": [ "clock" ], "distractors": [], "second_anchor": "tortoise" }
anchor_left
image_top
other
anchor_left
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000025
25
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A goldfish is present, facing image-right. A raven is present. The raven faces the goldfish. The raven sits on the rear side of goldfish, using goldfish's own orientation. A bus is present. The bus is behind raven, opposite raven's own facing direction. All objects are shown at a similar visu...
Create an eye-level scene. A goldfish is present, facing image-right. A raven is present. The raven is facing image-right. Viewed directly, raven appears to the left of goldfish. A bus is present. The bus is to the left of raven from the viewer's perspective. All objects are shown at a similar visual size, with small c...
Create an eye-level scene. A goldfish is present, facing image-right. A raven is present. The raven faces the goldfish. The raven sits on the rear side of goldfish, using goldfish's own orientation. A bus is present. The bus is behind raven, opposite raven's own facing direction. All objects are shown at a similar visu...
Create an eye-level scene. A goldfish is present, facing image-right. A raven is present. The raven is facing image-right. Viewed directly, raven appears to the left of goldfish. A bus is present. The bus is to the left of raven from the viewer's perspective. All objects are shown at a similar visual size, with small c...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "goldfish", "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "goldfish", "x": 240.64, "y": 128, "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "goldfish", "x": 240.64, "y": 128, "direction": "facing_image_right", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bus", "orientation_source_anchor": "goldfish", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", "second_anchor...
{ "anchor": "raven", "orientation_source_anchor": "goldfish", "target": "bus", "targets": [ "bus" ], "distractors": [], "second_anchor": "goldfish" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000026
26
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A rickshaw is present, facing image-right. A spoon is present. The spoon is on rickshaw's own right side, from rickshaw's perspective. A woman is present. A woman is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A rickshaw is present, facing image-right. A spoon is present. From the viewer's perspective, spoon appears closer than rickshaw. A woman is present. A woman is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create an eye-level scene. A rickshaw is present, facing image-right. A spoon is present. The spoon is on rickshaw's own right side, from rickshaw's perspective. A woman is present. A woman is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A rickshaw is present, facing image-right. A spoon is present. From the viewer's perspective, spoon appears closer than rickshaw. A woman is present. A woman is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "rickshaw", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rickshaw", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rickshaw", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "spoon", "image_level_target_label": "woman", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent o...
{ "anchor": "rickshaw", "orientation_source_anchor": null, "target": "spoon", "targets": [ "spoon", "woman" ], "distractors": [] }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000027
27
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An insect is present, facing image-right. A frog is present. The frog is behind insect, opposite insect's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An insect is present, facing image-right. A frog is present. From the viewer's perspective, frog is positioned left of insect. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An insect is present, facing image-right. A frog is present. The frog is behind insect, opposite insect's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An insect is present, facing image-right. A frog is present. From the viewer's perspective, frog is positioned left of insect. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "insect", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "insect", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "insect", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "frog" }
{ "anchor": "insect", "orientation_source_anchor": null, "target": "frog", "targets": [ "frog" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000028
28
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A sea turtle is present, facing image-left. A rhinoceros is present. The rhinoceros faces away from the sea turtle. The rhinoceros sits on the rear side of sea turtle, using sea turtle's own orientation. A chicken is present. The chicken is behind rhinoceros, opposite rhinoceros's own facing ...
Create an eye-level scene. A sea turtle is present, facing image-left. A rhinoceros is present. The rhinoceros is facing image-right. The rhinoceros is to the right of sea turtle from the viewer's perspective. A chicken is present. The chicken is to the left of rhinoceros from the viewer's perspective. All objects are ...
Create an eye-level scene. A sea turtle is present, facing image-left. A rhinoceros is present. The rhinoceros faces away from the sea turtle. The rhinoceros sits on the rear side of sea turtle, using sea turtle's own orientation. A chicken is present. The chicken is behind rhinoceros, opposite rhinoceros's own facing ...
Create an eye-level scene. A sea turtle is present, facing image-left. A rhinoceros is present. The rhinoceros is facing image-right. The rhinoceros is to the right of sea turtle from the viewer's perspective. A chicken is present. The chicken is to the left of rhinoceros from the viewer's perspective. All objects are ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "sea turtle", "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sea turtle", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sea turtle", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "chicken", "orientation_source_anchor": "sea turtle", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", ...
{ "anchor": "rhinoceros", "orientation_source_anchor": "sea turtle", "target": "chicken", "targets": [ "chicken" ], "distractors": [], "second_anchor": "sea turtle" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000029
29
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A statue is present, facing image-right. A stroller is present. The stroller faces the opposite direction from the statue. From statue's perspective, stroller is directly in front of it. A phone is present. The phone sits on the left-hand side of stroller, using stroller's own orientation. Al...
Create an eye-level scene. A statue is present, facing image-right. A stroller is present. The stroller is facing image-left. The stroller is to the right of statue from the viewer's perspective. A phone is present. From the viewer's perspective, phone appears closer than stroller. All objects are shown at a similar vi...
Create an eye-level scene. A statue is present, facing image-right. A stroller is present. The stroller faces the opposite direction from the statue. From statue's perspective, stroller is directly in front of it. A phone is present. The phone sits on the left-hand side of stroller, using stroller's own orientation. Al...
Create an eye-level scene. A statue is present, facing image-right. A stroller is present. The stroller is facing image-left. The stroller is to the right of statue from the viewer's perspective. A phone is present. From the viewer's perspective, phone appears closer than stroller. All objects are shown at a similar vi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "statue", "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "statue", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "statue", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "phone", "orientation_source_anchor": "statue", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second_a...
{ "anchor": "stroller", "orientation_source_anchor": "statue", "target": "phone", "targets": [ "phone" ], "distractors": [], "second_anchor": "statue" }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000030
30
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A bird is present, facing away from the viewer. A megaphone is present. The megaphone faces away from the bird. From bird's perspective, megaphone is to its left. A bee is present. The bee is behind megaphone, opposite megaphone's own facing direction. All objects are shown at a similar visua...
Create an eye-level scene. A bird is present, facing away from the viewer. A megaphone is present. The megaphone is facing image-left. Viewed directly, megaphone appears to the left of bird. A bee is present. From the viewer's perspective, bee is positioned right of megaphone. All objects are shown at a similar visual ...
Create an eye-level scene. A bird is present, facing away from the viewer. A megaphone is present. The megaphone faces away from the bird. From bird's perspective, megaphone is to its left. A bee is present. The bee is behind megaphone, opposite megaphone's own facing direction. All objects are shown at a similar visua...
Create an eye-level scene. A bird is present, facing away from the viewer. A megaphone is present. The megaphone is facing image-left. Viewed directly, megaphone appears to the left of bird. A bee is present. From the viewer's perspective, bee is positioned right of megaphone. All objects are shown at a similar visual ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "bird", "direction": "facing_away_from_viewer", "i...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "bird", "x": 240.64, "y": 128, "direction": "facing_away_from_viewer", "i...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "bird", "x": 240.64, "y": 128, "direction": "facing_away_from_viewer", "i...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bee", "orientation_source_anchor": "bird", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_image_left", "sec...
{ "anchor": "megaphone", "orientation_source_anchor": "bird", "target": "bee", "targets": [ "bee" ], "distractors": [], "second_anchor": "bird" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000031
31
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A pigeon is present, facing the viewer. A guy is present. The guy faces the pigeon. From pigeon's perspective, guy is to its left. A pig is present. The pig sits on the forward side of guy, using guy's own orientation. All objects are shown at a similar visual size, with small clear gaps betw...
Create an eye-level scene. A pigeon is present, facing the viewer. A guy is present. The guy is facing image-left. The guy is to the right of pigeon from the viewer's perspective. A pig is present. The pig is to the left of guy from the viewer's perspective. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A pigeon is present, facing the viewer. A guy is present. The guy faces the pigeon. From pigeon's perspective, guy is to its left. A pig is present. The pig sits on the forward side of guy, using guy's own orientation. All objects are shown at a similar visual size, with small clear gaps betw...
Create an eye-level scene. A pigeon is present, facing the viewer. A guy is present. The guy is facing image-left. The guy is to the right of pigeon from the viewer's perspective. A pig is present. The pig is to the left of guy from the viewer's perspective. All objects are shown at a similar visual size, with small cl...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "pigeon", "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pigeon", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pigeon", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "pig", "orientation_source_anchor": "pigeon", "orientation_rule": "faces_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_left", "second_anchor": "pig...
{ "anchor": "guy", "orientation_source_anchor": "pigeon", "target": "pig", "targets": [ "pig" ], "distractors": [], "second_anchor": "pigeon" }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000032
32
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A scooter is present, facing the viewer. A computer is present. The computer is behind scooter, opposite scooter's own facing direction. A man is present. A man is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A scooter is present, facing the viewer. A computer is present. From the viewer's perspective, computer appears farther away than scooter. A man is present. A man is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sma...
Create an eye-level scene. A scooter is present, facing the viewer. A computer is present. The computer is behind scooter, opposite scooter's own facing direction. A man is present. A man is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A scooter is present, facing the viewer. A computer is present. From the viewer's perspective, computer appears farther away than scooter. A man is present. A man is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sma...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "scooter", "direction": "facing_viewer", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scooter", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scooter", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "computer", "image_level_target_label": "man", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "scooter", "orientation_source_anchor": null, "target": "computer", "targets": [ "computer", "man" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000033
33
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A caterpillar is present, facing image-right. A girl is present. The girl is on caterpillar's own right side, from caterpillar's perspective. A mouse is present. A mouse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A caterpillar is present, facing image-right. A girl is present. From the viewer's perspective, girl appears closer than caterpillar. A mouse is present. A mouse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A caterpillar is present, facing image-right. A girl is present. The girl is on caterpillar's own right side, from caterpillar's perspective. A mouse is present. A mouse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A caterpillar is present, facing image-right. A girl is present. From the viewer's perspective, girl appears closer than caterpillar. A mouse is present. A mouse is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "caterpillar", "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "caterpillar", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "caterpillar", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "girl", "image_level_target_label": "mouse", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent o...
{ "anchor": "caterpillar", "orientation_source_anchor": null, "target": "girl", "targets": [ "girl", "mouse" ], "distractors": [] }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000034
34
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A rabbit is present, facing image-top. A boy is present. The boy is on rabbit's own right side, from rabbit's perspective. A sofa is present. A sofa is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwe...
Create a top-down map. A rabbit is present, facing image-top. A boy is present. Viewed directly, boy appears to the right of rabbit. A sofa is present. A sofa is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so no...
Create a top-down map. A rabbit is present, facing image-top. A boy is present. The boy is on rabbit's own right side, from rabbit's perspective. A sofa is present. A sofa is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwe...
Create a top-down map. A rabbit is present, facing image-top. A boy is present. Viewed directly, boy appears to the right of rabbit. A sofa is present. A sofa is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so no...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "rabbit", "direction": "facing_image_top", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rabbit", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rabbit", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "boy", "image_level_target_label": "sofa", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "rabbit", "orientation_source_anchor": null, "target": "boy", "targets": [ "boy", "sofa" ], "distractors": [] }
anchor_right
image_right
screen_left_right
anchor_right
facing_image_top
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000035
35
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
furniture_layout
a simple interior layout scene
Create an eye-level scene. A dolphin is present, facing image-left. A chair is present. The chair faces the opposite direction from the dolphin. The chair sits on the rear side of dolphin, using dolphin's own orientation. A turtle is present. The turtle is behind chair, opposite chair's own facing direction. All object...
Create an eye-level scene. A dolphin is present, facing image-left. A chair is present. The chair is facing image-right. The chair is to the right of dolphin from the viewer's perspective. A turtle is present. The turtle is to the left of chair from the viewer's perspective. All objects are shown at a similar visual si...
Create an eye-level scene. A dolphin is present, facing image-left. A chair is present. The chair faces the opposite direction from the dolphin. The chair sits on the rear side of dolphin, using dolphin's own orientation. A turtle is present. The turtle is behind chair, opposite chair's own facing direction. All object...
Create an eye-level scene. A dolphin is present, facing image-left. A chair is present. The chair is facing image-right. The chair is to the right of dolphin from the viewer's perspective. A turtle is present. The turtle is to the left of chair from the viewer's perspective. All objects are shown at a similar visual si...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "dolphin", "direction": "facing_image_left", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dolphin", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dolphin", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "turtle", "orientation_source_anchor": "dolphin", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second...
{ "anchor": "chair", "orientation_source_anchor": "dolphin", "target": "turtle", "targets": [ "turtle" ], "distractors": [], "second_anchor": "dolphin" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
opposite_direction
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000036
36
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An umpire is present, facing the viewer. A bike is present. The bike faces the same direction as the umpire. From umpire's perspective, bike is to its left. A rabbit is present. The rabbit is on bike's own right side, from bike's perspective. All objects are shown at a similar visual size, wi...
Create an eye-level scene. An umpire is present, facing the viewer. A bike is present. The bike is facing the viewer. The bike is to the right of umpire from the viewer's perspective. A rabbit is present. The rabbit is to the left of bike from the viewer's perspective. All objects are shown at a similar visual size, wi...
Create an eye-level scene. An umpire is present, facing the viewer. A bike is present. The bike faces the same direction as the umpire. From umpire's perspective, bike is to its left. A rabbit is present. The rabbit is on bike's own right side, from bike's perspective. All objects are shown at a similar visual size, wi...
Create an eye-level scene. An umpire is present, facing the viewer. A bike is present. The bike is facing the viewer. The bike is to the right of umpire from the viewer's perspective. A rabbit is present. The rabbit is to the left of bike from the viewer's perspective. All objects are shown at a similar visual size, wi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "umpire", "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "umpire", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "umpire", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "rabbit", "orientation_source_anchor": "umpire", "orientation_rule": "same_direction", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_viewer", "second_anchor": "um...
{ "anchor": "bike", "orientation_source_anchor": "umpire", "target": "rabbit", "targets": [ "rabbit" ], "distractors": [], "second_anchor": "umpire" }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000037
37
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
furniture_layout
a simple interior layout scene
Create a top-down map. A sofa bed is present, facing image-left. A tv is present. The tv faces the same direction as the sofa bed. The tv sits on the rear side of sofa bed, using sofa bed's own orientation. A desk is present. The desk sits on the left-hand side of tv, using tv's own orientation. All objects are shown a...
Create a top-down map. A sofa bed is present, facing image-left. A tv is present. The tv is facing image-left. From the viewer's perspective, tv is positioned right of sofa bed. A desk is present. From the viewer's perspective, desk is positioned below tv. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A sofa bed is present, facing image-left. A tv is present. The tv faces the same direction as the sofa bed. The tv sits on the rear side of sofa bed, using sofa bed's own orientation. A desk is present. The desk sits on the left-hand side of tv, using tv's own orientation. All objects are shown a...
Create a top-down map. A sofa bed is present, facing image-left. A tv is present. The tv is facing image-left. From the viewer's perspective, tv is positioned right of sofa bed. A desk is present. From the viewer's perspective, desk is positioned below tv. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "sofa bed", "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sofa bed", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sofa bed", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "desk", "orientation_source_anchor": "sofa bed", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", "second_ancho...
{ "anchor": "tv", "orientation_source_anchor": "sofa bed", "target": "desk", "targets": [ "desk" ], "distractors": [], "second_anchor": "sofa bed" }
anchor_left
image_bottom
other
anchor_left
facing_image_left
same_direction
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000038
38
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shoe is present, facing away from the viewer. A fish is present. The fish is behind shoe, opposite shoe's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shoe is present, facing away from the viewer. A fish is present. From the viewer's perspective, fish appears closer than shoe. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shoe is present, facing away from the viewer. A fish is present. The fish is behind shoe, opposite shoe's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shoe is present, facing away from the viewer. A fish is present. From the viewer's perspective, fish appears closer than shoe. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "shoe", "direction": "facing_away_from_viewer", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shoe", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shoe", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "fish" }
{ "anchor": "shoe", "orientation_source_anchor": null, "target": "fish", "targets": [ "fish" ], "distractors": [] }
anchor_back
foreground
depth_foreground_background
anchor_back
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000039
39
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A wild bird is present, facing away from the viewer. A librarian is present. The librarian sits on the left-hand side of wild bird, using wild bird's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A wild bird is present, facing away from the viewer. A librarian is present. The librarian is to the left of wild bird from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A wild bird is present, facing away from the viewer. A librarian is present. The librarian sits on the left-hand side of wild bird, using wild bird's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A wild bird is present, facing away from the viewer. A librarian is present. The librarian is to the left of wild bird from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "wild bird", "direction": "facing_away_from_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "wild bird", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "wild bird", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor":...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "librarian" }
{ "anchor": "wild bird", "orientation_source_anchor": null, "target": "librarian", "targets": [ "librarian" ], "distractors": [] }
anchor_left
image_left
screen_left_right
anchor_left
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000040
40
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A leather shoes is present, facing image-right. A baristas is present. The baristas sits on the left-hand side of leather shoes, using leather shoes's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A leather shoes is present, facing image-right. A baristas is present. From the viewer's perspective, baristas appears farther away than leather shoes. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A leather shoes is present, facing image-right. A baristas is present. The baristas sits on the left-hand side of leather shoes, using leather shoes's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A leather shoes is present, facing image-right. A baristas is present. From the viewer's perspective, baristas appears farther away than leather shoes. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "leather shoes", "direction": "facing_image_right", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "leather shoes", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "leather shoes", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "baristas" }
{ "anchor": "leather shoes", "orientation_source_anchor": null, "target": "baristas", "targets": [ "baristas" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000041
41
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A snake is present, facing image-bottom. A ticket attendant is present. The ticket attendant is behind snake, opposite snake's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A ticket attendant is present. The ticket attendant is above snake from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A ticket attendant is present. The ticket attendant is behind snake, opposite snake's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A ticket attendant is present. The ticket attendant is above snake from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "snake", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "snake", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "snake", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "ticket attendant" }
{ "anchor": "snake", "orientation_source_anchor": null, "target": "ticket attendant", "targets": [ "ticket attendant" ], "distractors": [] }
anchor_back
image_top
other
anchor_back
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000042
42
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A pencil sharpener is present, facing image-right. A handgun is present. The handgun faces the pencil sharpener. The handgun sits on the rear side of pencil sharpener, using pencil sharpener's own orientation. A vendor is present. The vendor is behind handgun, opposite handgun's own facing direct...
Create a top-down map. A pencil sharpener is present, facing image-right. A handgun is present. The handgun is facing image-right. The handgun is to the left of pencil sharpener from the viewer's perspective. A vendor is present. From the viewer's perspective, vendor is positioned left of handgun. All objects are shown...
Create a top-down map. A pencil sharpener is present, facing image-right. A handgun is present. The handgun faces the pencil sharpener. The handgun sits on the rear side of pencil sharpener, using pencil sharpener's own orientation. A vendor is present. The vendor is behind handgun, opposite handgun's own facing direct...
Create a top-down map. A pencil sharpener is present, facing image-right. A handgun is present. The handgun is facing image-right. The handgun is to the left of pencil sharpener from the viewer's perspective. A vendor is present. From the viewer's perspective, vendor is positioned left of handgun. All objects are shown...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "pencil sharpener", "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pencil sharpener", "x": 240.64, "y": 128, "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pencil sharpener", "x": 240.64, "y": 128, "direction": "facing_image_right", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "vendor", "orientation_source_anchor": "pencil sharpener", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", "se...
{ "anchor": "handgun", "orientation_source_anchor": "pencil sharpener", "target": "vendor", "targets": [ "vendor" ], "distractors": [], "second_anchor": "pencil sharpener" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000043
43
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A woodpecker is present, facing image-bottom. A barista is present. The barista is behind woodpecker, opposite woodpecker's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A woodpecker is present, facing image-bottom. A barista is present. The barista is above woodpecker from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A woodpecker is present, facing image-bottom. A barista is present. The barista is behind woodpecker, opposite woodpecker's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A woodpecker is present, facing image-bottom. A barista is present. The barista is above woodpecker from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "woodpecker", "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "woodpecker", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "woodpecker", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "barista" }
{ "anchor": "woodpecker", "orientation_source_anchor": null, "target": "barista", "targets": [ "barista" ], "distractors": [] }
anchor_back
image_top
other
anchor_back
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000044
44
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A squid is present, facing the viewer. A dog is present. The dog sits on the left-hand side of squid, using squid's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A squid is present, facing the viewer. A dog is present. From the viewer's perspective, dog is positioned right of squid. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A squid is present, facing the viewer. A dog is present. The dog sits on the left-hand side of squid, using squid's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A squid is present, facing the viewer. A dog is present. From the viewer's perspective, dog is positioned right of squid. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "squid", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "squid", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "squid", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "dog" }
{ "anchor": "squid", "orientation_source_anchor": null, "target": "dog", "targets": [ "dog" ], "distractors": [] }
anchor_left
image_right
screen_left_right
anchor_left
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000045
45
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A batter is present, facing image-left. A falcon is present. The falcon faces the opposite direction from the batter. The falcon sits on the rear side of batter, using batter's own orientation. An airplane is present. The airplane sits on the left-hand side of falcon, using falcon's own orien...
Create an eye-level scene. A batter is present, facing image-left. A falcon is present. The falcon is facing image-right. The falcon is to the right of batter from the viewer's perspective. An airplane is present. From the viewer's perspective, airplane appears farther away than falcon. All objects are shown at a simil...
Create an eye-level scene. A batter is present, facing image-left. A falcon is present. The falcon faces the opposite direction from the batter. The falcon sits on the rear side of batter, using batter's own orientation. An airplane is present. The airplane sits on the left-hand side of falcon, using falcon's own orien...
Create an eye-level scene. A batter is present, facing image-left. A falcon is present. The falcon is facing image-right. The falcon is to the right of batter from the viewer's perspective. An airplane is present. From the viewer's perspective, airplane appears farther away than falcon. All objects are shown at a simil...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "batter", "direction": "facing_image_left", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "batter", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "batter", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "airplane", "orientation_source_anchor": "batter", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "secon...
{ "anchor": "falcon", "orientation_source_anchor": "batter", "target": "airplane", "targets": [ "airplane" ], "distractors": [], "second_anchor": "batter" }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000046
46
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An ant is present, facing image-left. A cell phone is present. The cell phone is behind ant, opposite ant's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An ant is present, facing image-left. A cell phone is present. From the viewer's perspective, cell phone is positioned right of ant. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An ant is present, facing image-left. A cell phone is present. The cell phone is behind ant, opposite ant's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An ant is present, facing image-left. A cell phone is present. From the viewer's perspective, cell phone is positioned right of ant. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "ant", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ant", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ant", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "cell phone" }
{ "anchor": "ant", "orientation_source_anchor": null, "target": "cell phone", "targets": [ "cell phone" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000047
47
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A frog is present, facing image-left. A ladybug is present. The ladybug faces the opposite direction from the frog. The ladybug sits on the rear side of frog, using frog's own orientation. A horse is present. The horse sits on the left-hand side of ladybug, using ladybug's own orientation. All ob...
Create a top-down map. A frog is present, facing image-left. A ladybug is present. The ladybug is facing image-right. From the viewer's perspective, ladybug is positioned right of frog. A horse is present. The horse is above ladybug from the viewer's perspective. All objects are shown at a similar visual size, with sma...
Create a top-down map. A frog is present, facing image-left. A ladybug is present. The ladybug faces the opposite direction from the frog. The ladybug sits on the rear side of frog, using frog's own orientation. A horse is present. The horse sits on the left-hand side of ladybug, using ladybug's own orientation. All ob...
Create a top-down map. A frog is present, facing image-left. A ladybug is present. The ladybug is facing image-right. From the viewer's perspective, ladybug is positioned right of frog. A horse is present. The horse is above ladybug from the viewer's perspective. All objects are shown at a similar visual size, with sma...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "frog", "direction": "facing_image_left", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "frog", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "frog", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "horse", "orientation_source_anchor": "frog", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_anc...
{ "anchor": "ladybug", "orientation_source_anchor": "frog", "target": "horse", "targets": [ "horse" ], "distractors": [], "second_anchor": "frog" }
anchor_left
image_top
other
anchor_left
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000048
48
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A worm is present, facing the viewer. An ambulance is present. The ambulance faces away from the worm. The ambulance sits on the right-hand side of worm, using worm's own orientation. A sheep is present. The sheep sits on the forward side of ambulance, using ambulance's own orientation. All o...
Create an eye-level scene. A worm is present, facing the viewer. An ambulance is present. The ambulance is facing image-left. Viewed directly, ambulance appears to the left of worm. A sheep is present. The sheep is to the left of ambulance from the viewer's perspective. All objects are shown at a similar visual size, w...
Create an eye-level scene. A worm is present, facing the viewer. An ambulance is present. The ambulance faces away from the worm. The ambulance sits on the right-hand side of worm, using worm's own orientation. A sheep is present. The sheep sits on the forward side of ambulance, using ambulance's own orientation. All o...
Create an eye-level scene. A worm is present, facing the viewer. An ambulance is present. The ambulance is facing image-left. Viewed directly, ambulance appears to the left of worm. A sheep is present. The sheep is to the left of ambulance from the viewer's perspective. All objects are shown at a similar visual size, w...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "worm", "direction": "facing_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "worm", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "worm", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor":...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "sheep", "orientation_source_anchor": "worm", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_left", "second_anc...
{ "anchor": "ambulance", "orientation_source_anchor": "worm", "target": "sheep", "targets": [ "sheep" ], "distractors": [], "second_anchor": "worm" }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000049
49
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A hedgehog is present, facing away from the viewer. A cow is present. The cow sits on the forward side of hedgehog, using hedgehog's own orientation. A cat is present. A cat is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual siz...
Create an eye-level scene. A hedgehog is present, facing away from the viewer. A cow is present. From the viewer's perspective, cow appears farther away than hedgehog. A cat is present. A cat is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A hedgehog is present, facing away from the viewer. A cow is present. The cow sits on the forward side of hedgehog, using hedgehog's own orientation. A cat is present. A cat is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual siz...
Create an eye-level scene. A hedgehog is present, facing away from the viewer. A cow is present. From the viewer's perspective, cow appears farther away than hedgehog. A cat is present. A cat is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with s...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "hedgehog", "direction": "facing_away_from_viewer", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "cow", "image_level_target_label": "cat", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independent of t...
{ "anchor": "hedgehog", "orientation_source_anchor": null, "target": "cow", "targets": [ "cow", "cat" ], "distractors": [] }
anchor_front
background
depth_foreground_background
anchor_front
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000050
50
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A pig is present, facing image-right. A bird is present. The bird sits on the left-hand side of pig, using pig's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A pig is present, facing image-right. A bird is present. From the viewer's perspective, bird appears farther away than pig. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A pig is present, facing image-right. A bird is present. The bird sits on the left-hand side of pig, using pig's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A pig is present, facing image-right. A bird is present. From the viewer's perspective, bird appears farther away than pig. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "pig", "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pig", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pig", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "bird" }
{ "anchor": "pig", "orientation_source_anchor": null, "target": "bird", "targets": [ "bird" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000051
51
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A snail is present, facing the viewer. A whale is present. The whale faces the same direction as the snail. From snail's perspective, whale is to its left. A chair is present. The chair sits on the forward side of whale, using whale's own orientation. All objects are shown at a similar visual...
Create an eye-level scene. A snail is present, facing the viewer. A whale is present. The whale is facing the viewer. The whale is to the right of snail from the viewer's perspective. A chair is present. From the viewer's perspective, chair appears closer than whale. All objects are shown at a similar visual size, with...
Create an eye-level scene. A snail is present, facing the viewer. A whale is present. The whale faces the same direction as the snail. From snail's perspective, whale is to its left. A chair is present. The chair sits on the forward side of whale, using whale's own orientation. All objects are shown at a similar visual...
Create an eye-level scene. A snail is present, facing the viewer. A whale is present. The whale is facing the viewer. The whale is to the right of snail from the viewer's perspective. A chair is present. From the viewer's perspective, chair appears closer than whale. All objects are shown at a similar visual size, with...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "snail", "direction": "facing_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "snail", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor":...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "snail", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor":...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "chair", "orientation_source_anchor": "snail", "orientation_rule": "same_direction", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_viewer", "second_anchor": "snai...
{ "anchor": "whale", "orientation_source_anchor": "snail", "target": "chair", "targets": [ "chair" ], "distractors": [], "second_anchor": "snail" }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000052
52
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A turtle is present, facing image-bottom. A kite is present. The kite sits on the forward side of turtle, using turtle's own orientation. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with ...
Create a top-down map. A turtle is present, facing image-bottom. A kite is present. From the viewer's perspective, kite is positioned below turtle. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A turtle is present, facing image-bottom. A kite is present. The kite sits on the forward side of turtle, using turtle's own orientation. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with ...
Create a top-down map. A turtle is present, facing image-bottom. A kite is present. From the viewer's perspective, kite is positioned below turtle. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "turtle", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "turtle", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "turtle", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "kite", "image_level_target_label": "giraffe", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "turtle", "orientation_source_anchor": null, "target": "kite", "targets": [ "kite", "giraffe" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000053
53
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A pickup truck is present, facing the viewer. A hair drier is present. The hair drier is behind pickup truck, opposite pickup truck's own facing direction. A tv remote is present. A tv remote is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a si...
Create an eye-level scene. A pickup truck is present, facing the viewer. A hair drier is present. From the viewer's perspective, hair drier appears farther away than pickup truck. A tv remote is present. A tv remote is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a simil...
Create an eye-level scene. A pickup truck is present, facing the viewer. A hair drier is present. The hair drier is behind pickup truck, opposite pickup truck's own facing direction. A tv remote is present. A tv remote is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a si...
Create an eye-level scene. A pickup truck is present, facing the viewer. A hair drier is present. From the viewer's perspective, hair drier appears farther away than pickup truck. A tv remote is present. A tv remote is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a simil...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "pickup truck", "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pickup truck", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pickup truck", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "hair drier", "image_level_target_label": "tv remote", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position in...
{ "anchor": "pickup truck", "orientation_source_anchor": null, "target": "hair drier", "targets": [ "hair drier", "tv remote" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000054
54
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A child is present, facing image-top. A tiger is present. The tiger faces the same direction as the child. The tiger sits on the right-hand side of child, using child's own orientation. A train is present. The train is on tiger's own right side, from tiger's perspective. All objects are shown at ...
Create a top-down map. A child is present, facing image-top. A tiger is present. The tiger is facing image-top. From the viewer's perspective, tiger is positioned right of child. A train is present. Viewed directly, train appears to the right of tiger. All objects are shown at a similar visual size, with small clear ga...
Create a top-down map. A child is present, facing image-top. A tiger is present. The tiger faces the same direction as the child. The tiger sits on the right-hand side of child, using child's own orientation. A train is present. The train is on tiger's own right side, from tiger's perspective. All objects are shown at ...
Create a top-down map. A child is present, facing image-top. A tiger is present. The tiger is facing image-top. From the viewer's perspective, tiger is positioned right of child. A train is present. Viewed directly, train appears to the right of tiger. All objects are shown at a similar visual size, with small clear ga...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "child", "direction": "facing_image_top", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "child", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "child", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "train", "orientation_source_anchor": "child", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_top", "resolved_anchor_direction": "facing_image_top", "second_anchor":...
{ "anchor": "tiger", "orientation_source_anchor": "child", "target": "train", "targets": [ "train" ], "distractors": [], "second_anchor": "child" }
anchor_right
image_right
screen_left_right
anchor_right
facing_image_top
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000055
55
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A scissors is present, facing image-left. A boat is present. The boat sits on the forward side of scissors, using scissors's own orientation. An elephant is present. An elephant is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual...
Create an eye-level scene. A scissors is present, facing image-left. A boat is present. The boat is to the left of scissors from the viewer's perspective. An elephant is present. An elephant is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sm...
Create an eye-level scene. A scissors is present, facing image-left. A boat is present. The boat sits on the forward side of scissors, using scissors's own orientation. An elephant is present. An elephant is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual...
Create an eye-level scene. A scissors is present, facing image-left. A boat is present. The boat is to the left of scissors from the viewer's perspective. An elephant is present. An elephant is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sm...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "scissors", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scissors", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scissors", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "boat", "image_level_target_label": "elephant", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "scissors", "orientation_source_anchor": null, "target": "boat", "targets": [ "boat", "elephant" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000056
56
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A cars is present, facing image-bottom. A plum is present. The plum faces the cars. From cars's perspective, plum is to its left. A toothbrush is present. The toothbrush sits on the left-hand side of plum, using plum's own orientation. All objects are shown at a similar visual size, with small cl...
Create a top-down map. A cars is present, facing image-bottom. A plum is present. The plum is facing image-left. From the viewer's perspective, plum is positioned right of cars. A toothbrush is present. From the viewer's perspective, toothbrush is positioned below plum. All objects are shown at a similar visual size, w...
Create a top-down map. A cars is present, facing image-bottom. A plum is present. The plum faces the cars. From cars's perspective, plum is to its left. A toothbrush is present. The toothbrush sits on the left-hand side of plum, using plum's own orientation. All objects are shown at a similar visual size, with small cl...
Create a top-down map. A cars is present, facing image-bottom. A plum is present. The plum is facing image-left. From the viewer's perspective, plum is positioned right of cars. A toothbrush is present. From the viewer's perspective, toothbrush is positioned below plum. All objects are shown at a similar visual size, w...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "cars", "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "cars", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "cars", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "toothbrush", "orientation_source_anchor": "cars", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_left", "second_anc...
{ "anchor": "plum", "orientation_source_anchor": "cars", "target": "toothbrush", "targets": [ "toothbrush" ], "distractors": [], "second_anchor": "cars" }
anchor_left
image_bottom
other
anchor_left
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000057
57
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A camera is present, facing away from the viewer. A microwave is present. The microwave sits on the forward side of camera, using camera's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camera is present, facing away from the viewer. A microwave is present. From the viewer's perspective, microwave appears farther away than camera. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camera is present, facing away from the viewer. A microwave is present. The microwave sits on the forward side of camera, using camera's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camera is present, facing away from the viewer. A microwave is present. From the viewer's perspective, microwave appears farther away than camera. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "camera", "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "camera", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "camera", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "microwave" }
{ "anchor": "camera", "orientation_source_anchor": null, "target": "microwave", "targets": [ "microwave" ], "distractors": [] }
anchor_front
background
depth_foreground_background
anchor_front
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000058
58
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A microwave is present, facing image-right. A zebra is present. The zebra is behind microwave, opposite microwave's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A microwave is present, facing image-right. A zebra is present. The zebra is to the left of microwave from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A microwave is present, facing image-right. A zebra is present. The zebra is behind microwave, opposite microwave's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A microwave is present, facing image-right. A zebra is present. The zebra is to the left of microwave from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "microwave", "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "zebra" }
{ "anchor": "microwave", "orientation_source_anchor": null, "target": "zebra", "targets": [ "zebra" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000059
59
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A lizard is present, facing the viewer. A bed is present. The bed sits on the forward side of lizard, using lizard's own orientation. A car is present. A car is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A lizard is present, facing the viewer. A bed is present. From the viewer's perspective, bed appears closer than lizard. A car is present. A car is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
Create an eye-level scene. A lizard is present, facing the viewer. A bed is present. The bed sits on the forward side of lizard, using lizard's own orientation. A car is present. A car is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A lizard is present, facing the viewer. A bed is present. From the viewer's perspective, bed appears closer than lizard. A car is present. A car is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "lizard", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "lizard", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "lizard", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "bed", "image_level_target_label": "car", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "lizard", "orientation_source_anchor": null, "target": "bed", "targets": [ "bed", "car" ], "distractors": [] }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000060
60
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A man is present, facing image-left. A computer keyboard is present. The computer keyboard is behind man, opposite man's own facing direction. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size,...
Create an eye-level scene. A man is present, facing image-left. A computer keyboard is present. From the viewer's perspective, computer keyboard is positioned right of man. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual si...
Create an eye-level scene. A man is present, facing image-left. A computer keyboard is present. The computer keyboard is behind man, opposite man's own facing direction. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size,...
Create an eye-level scene. A man is present, facing image-left. A computer keyboard is present. From the viewer's perspective, computer keyboard is positioned right of man. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual si...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "man", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "man", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "man", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "computer keyboard", "image_level_target_label": "backpack", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position...
{ "anchor": "man", "orientation_source_anchor": null, "target": "computer keyboard", "targets": [ "computer keyboard", "backpack" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000061
61
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A submarine is present, facing image-bottom. A knife is present. The knife sits on the forward side of submarine, using submarine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A submarine is present, facing image-bottom. A knife is present. From the viewer's perspective, knife is positioned below submarine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A submarine is present, facing image-bottom. A knife is present. The knife sits on the forward side of submarine, using submarine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A submarine is present, facing image-bottom. A knife is present. From the viewer's perspective, knife is positioned below submarine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "submarine", "direction": "facing_image_bottom", "is_anchor": true...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "submarine", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "submarine", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "knife" }
{ "anchor": "submarine", "orientation_source_anchor": null, "target": "knife", "targets": [ "knife" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000062
62
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A sheep is present, facing away from the viewer. A computer mouse is present. The computer mouse is on sheep's own right side, from sheep's perspective. A person is present. A person is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar vis...
Create an eye-level scene. A sheep is present, facing away from the viewer. A computer mouse is present. From the viewer's perspective, computer mouse is positioned right of sheep. A person is present. A person is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar vi...
Create an eye-level scene. A sheep is present, facing away from the viewer. A computer mouse is present. The computer mouse is on sheep's own right side, from sheep's perspective. A person is present. A person is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar vis...
Create an eye-level scene. A sheep is present, facing away from the viewer. A computer mouse is present. From the viewer's perspective, computer mouse is positioned right of sheep. A person is present. A person is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar vi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "sheep", "direction": "facing_away_from_viewer", "is_anchor": tru...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sheep", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tru...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sheep", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tru...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "computer mouse", "image_level_target_label": "person", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position ...
{ "anchor": "sheep", "orientation_source_anchor": null, "target": "computer mouse", "targets": [ "computer mouse", "person" ], "distractors": [] }
anchor_right
image_right
screen_left_right
anchor_right
facing_away_from_viewer
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000063
63
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
furniture_layout
a simple interior layout scene
Create a top-down map. A couch is present, facing image-right. A laptop is present. The laptop is on couch's own right side, from couch's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A couch is present, facing image-right. A laptop is present. From the viewer's perspective, laptop is positioned below couch. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A couch is present, facing image-right. A laptop is present. The laptop is on couch's own right side, from couch's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A couch is present, facing image-right. A laptop is present. From the viewer's perspective, laptop is positioned below couch. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "couch", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "couch", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "couch", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "laptop" }
{ "anchor": "couch", "orientation_source_anchor": null, "target": "laptop", "targets": [ "laptop" ], "distractors": [] }
anchor_right
image_bottom
other
anchor_right
facing_image_right
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000064
64
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
vehicle_orientation
a clear vehicle or animal orientation scene
Create a top-down map. A hamster is present, facing image-top. A bicycle is present. The bicycle faces the same direction as the hamster. The bicycle sits on the right-hand side of hamster, using hamster's own orientation. A bear is present. The bear sits on the forward side of bicycle, using bicycle's own orientation....
Create a top-down map. A hamster is present, facing image-top. A bicycle is present. The bicycle is facing image-top. From the viewer's perspective, bicycle is positioned right of hamster. A bear is present. The bear is above bicycle from the viewer's perspective. All objects are shown at a similar visual size, with sm...
Create a top-down map. A hamster is present, facing image-top. A bicycle is present. The bicycle faces the same direction as the hamster. The bicycle sits on the right-hand side of hamster, using hamster's own orientation. A bear is present. The bear sits on the forward side of bicycle, using bicycle's own orientation....
Create a top-down map. A hamster is present, facing image-top. A bicycle is present. The bicycle is facing image-top. From the viewer's perspective, bicycle is positioned right of hamster. A bear is present. The bear is above bicycle from the viewer's perspective. All objects are shown at a similar visual size, with sm...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "hamster", "direction": "facing_image_top", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "hamster", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "hamster", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "bear", "orientation_source_anchor": "hamster", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_top", "resolved_anchor_direction": "facing_image_top", "second_anchor"...
{ "anchor": "bicycle", "orientation_source_anchor": "hamster", "target": "bear", "targets": [ "bear" ], "distractors": [], "second_anchor": "hamster" }
anchor_front
image_top
other
anchor_front
facing_image_top
same_direction
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000065
65
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A cabinet is present, facing image-right. A stationary bicycle is present. The stationary bicycle faces the cabinet. From cabinet's perspective, stationary bicycle is to its left. A truck is present. The truck is on stationary bicycle's own right side, from stationary bicycle's perspective. A...
Create an eye-level scene. A cabinet is present, facing image-right. A stationary bicycle is present. The stationary bicycle is facing the viewer. From the viewer's perspective, stationary bicycle is in the background relative to cabinet. A truck is present. The truck is to the left of stationary bicycle from the viewe...
Create an eye-level scene. A cabinet is present, facing image-right. A stationary bicycle is present. The stationary bicycle faces the cabinet. From cabinet's perspective, stationary bicycle is to its left. A truck is present. The truck is on stationary bicycle's own right side, from stationary bicycle's perspective. A...
Create an eye-level scene. A cabinet is present, facing image-right. A stationary bicycle is present. The stationary bicycle is facing the viewer. From the viewer's perspective, stationary bicycle is in the background relative to cabinet. A truck is present. The truck is to the left of stationary bicycle from the viewe...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 240.64, "label": "cabinet", "direction": "facing_image_right", "is_...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "cabinet", "x": 128, "y": 240.64, "direction": "facing_image_right", "is_...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "cabinet", "x": 128, "y": 240.64, "direction": "facing_image_right", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "truck", "orientation_source_anchor": "cabinet", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_viewer", "second_anchor": ...
{ "anchor": "stationary bicycle", "orientation_source_anchor": "cabinet", "target": "truck", "targets": [ "truck" ], "distractors": [], "second_anchor": "cabinet" }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000066
66
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A flashlight is present, facing image-left. A baby is present. The baby faces the opposite direction from the flashlight. The baby sits on the rear side of flashlight, using flashlight's own orientation. A tv is present. The tv sits on the left-hand side of baby, using baby's own orientation. All...
Create a top-down map. A flashlight is present, facing image-left. A baby is present. The baby is facing image-right. From the viewer's perspective, baby is positioned right of flashlight. A tv is present. The tv is above baby from the viewer's perspective. All objects are shown at a similar visual size, with small cle...
Create a top-down map. A flashlight is present, facing image-left. A baby is present. The baby faces the opposite direction from the flashlight. The baby sits on the rear side of flashlight, using flashlight's own orientation. A tv is present. The tv sits on the left-hand side of baby, using baby's own orientation. All...
Create a top-down map. A flashlight is present, facing image-left. A baby is present. The baby is facing image-right. From the viewer's perspective, baby is positioned right of flashlight. A tv is present. The tv is above baby from the viewer's perspective. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "flashlight", "direction": "facing_image_left", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "flashlight", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "flashlight", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "tv", "orientation_source_anchor": "flashlight", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_...
{ "anchor": "baby", "orientation_source_anchor": "flashlight", "target": "tv", "targets": [ "tv" ], "distractors": [], "second_anchor": "flashlight" }
anchor_left
image_top
other
anchor_left
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000067
67
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A catcher is present, facing image-left. A goose is present. The goose faces away from the catcher. From catcher's perspective, goose is directly in front of it. A bicycle is present. The bicycle is on goose's own right side, from goose's perspective. All objects are shown at a similar visual siz...
Create a top-down map. A catcher is present, facing image-left. A goose is present. The goose is facing image-left. The goose is to the left of catcher from the viewer's perspective. A bicycle is present. The bicycle is above goose from the viewer's perspective. All objects are shown at a similar visual size, with smal...
Create a top-down map. A catcher is present, facing image-left. A goose is present. The goose faces away from the catcher. From catcher's perspective, goose is directly in front of it. A bicycle is present. The bicycle is on goose's own right side, from goose's perspective. All objects are shown at a similar visual siz...
Create a top-down map. A catcher is present, facing image-left. A goose is present. The goose is facing image-left. The goose is to the left of catcher from the viewer's perspective. A bicycle is present. The bicycle is above goose from the viewer's perspective. All objects are shown at a similar visual size, with smal...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "catcher", "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "catcher", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "catcher", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "bicycle", "orientation_source_anchor": "catcher", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", "s...
{ "anchor": "goose", "orientation_source_anchor": "catcher", "target": "bicycle", "targets": [ "bicycle" ], "distractors": [], "second_anchor": "catcher" }
anchor_right
image_top
other
anchor_right
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000068
68
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A boot is present, facing image-left. A slippers is present. The slippers faces the opposite direction from the boot. The slippers sits on the rear side of boot, using boot's own orientation. An oven is present. The oven sits on the forward side of slippers, using slippers's own orientation. All ...
Create a top-down map. A boot is present, facing image-left. A slippers is present. The slippers is facing image-right. From the viewer's perspective, slippers is positioned right of boot. An oven is present. Viewed directly, oven appears to the right of slippers. All objects are shown at a similar visual size, with sm...
Create a top-down map. A boot is present, facing image-left. A slippers is present. The slippers faces the opposite direction from the boot. The slippers sits on the rear side of boot, using boot's own orientation. An oven is present. The oven sits on the forward side of slippers, using slippers's own orientation. All ...
Create a top-down map. A boot is present, facing image-left. A slippers is present. The slippers is facing image-right. From the viewer's perspective, slippers is positioned right of boot. An oven is present. Viewed directly, oven appears to the right of slippers. All objects are shown at a similar visual size, with sm...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "boot", "direction": "facing_image_left", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boot", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boot", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "oven", "orientation_source_anchor": "boot", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_anc...
{ "anchor": "slippers", "orientation_source_anchor": "boot", "target": "oven", "targets": [ "oven" ], "distractors": [], "second_anchor": "boot" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000069
69
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A girl is present, facing image-left. A teddy bear is present. The teddy bear is on girl's own right side, from girl's perspective. A clock is present. A clock is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create a top-down map. A girl is present, facing image-left. A teddy bear is present. The teddy bear is above girl from the viewer's perspective. A clock is present. A clock is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
Create a top-down map. A girl is present, facing image-left. A teddy bear is present. The teddy bear is on girl's own right side, from girl's perspective. A clock is present. A clock is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create a top-down map. A girl is present, facing image-left. A teddy bear is present. The teddy bear is above girl from the viewer's perspective. A clock is present. A clock is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "girl", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "girl", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "girl", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "teddy bear", "image_level_target_label": "clock", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position indep...
{ "anchor": "girl", "orientation_source_anchor": null, "target": "teddy bear", "targets": [ "teddy bear", "clock" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000070
70
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A lady is present, facing image-left. A knife is present. The knife faces the lady. From lady's perspective, knife is directly in front of it. A bus is present. The bus is behind knife, opposite knife's own facing direction. All objects are shown at a similar visual size, with small clear gaps be...
Create a top-down map. A lady is present, facing image-left. A knife is present. The knife is facing image-right. The knife is to the left of lady from the viewer's perspective. A bus is present. From the viewer's perspective, bus is positioned left of knife. All objects are shown at a similar visual size, with small c...
Create a top-down map. A lady is present, facing image-left. A knife is present. The knife faces the lady. From lady's perspective, knife is directly in front of it. A bus is present. The bus is behind knife, opposite knife's own facing direction. All objects are shown at a similar visual size, with small clear gaps be...
Create a top-down map. A lady is present, facing image-left. A knife is present. The knife is facing image-right. The knife is to the left of lady from the viewer's perspective. A bus is present. From the viewer's perspective, bus is positioned left of knife. All objects are shown at a similar visual size, with small c...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "lady", "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "lady", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "lady", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bus", "orientation_source_anchor": "lady", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_anchor": "l...
{ "anchor": "knife", "orientation_source_anchor": "lady", "target": "bus", "targets": [ "bus" ], "distractors": [], "second_anchor": "lady" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_source
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000071
71
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A dog is present, facing image-right. A spoon is present. The spoon sits on the forward side of dog, using dog's own orientation. A woman is present. A woman is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A dog is present, facing image-right. A spoon is present. From the viewer's perspective, spoon is positioned right of dog. A woman is present. A woman is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
Create an eye-level scene. A dog is present, facing image-right. A spoon is present. The spoon sits on the forward side of dog, using dog's own orientation. A woman is present. A woman is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A dog is present, facing image-right. A spoon is present. From the viewer's perspective, spoon is positioned right of dog. A woman is present. A woman is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "dog", "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dog", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dog", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "spoon", "image_level_target_label": "woman", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "dog", "orientation_source_anchor": null, "target": "spoon", "targets": [ "spoon", "woman" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000072
72
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A dinosaur is present, facing image-top. A fixed wing aircraft is present. The fixed wing aircraft faces the same direction as the dinosaur. The fixed wing aircraft sits on the right-hand side of dinosaur, using dinosaur's own orientation. A frog is present. The frog sits on the left-hand side of...
Create a top-down map. A dinosaur is present, facing image-top. A fixed wing aircraft is present. The fixed wing aircraft is facing image-top. From the viewer's perspective, fixed wing aircraft is positioned right of dinosaur. A frog is present. From the viewer's perspective, frog is positioned left of fixed wing aircr...
Create a top-down map. A dinosaur is present, facing image-top. A fixed wing aircraft is present. The fixed wing aircraft faces the same direction as the dinosaur. The fixed wing aircraft sits on the right-hand side of dinosaur, using dinosaur's own orientation. A frog is present. The frog sits on the left-hand side of...
Create a top-down map. A dinosaur is present, facing image-top. A fixed wing aircraft is present. The fixed wing aircraft is facing image-top. From the viewer's perspective, fixed wing aircraft is positioned right of dinosaur. A frog is present. From the viewer's perspective, frog is positioned left of fixed wing aircr...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "dinosaur", "direction": "facing_image_top", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dinosaur", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dinosaur", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "frog", "orientation_source_anchor": "dinosaur", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_top", "resolved_anchor_direction": "facing_image_top", "second_anchor"...
{ "anchor": "fixed wing aircraft", "orientation_source_anchor": "dinosaur", "target": "frog", "targets": [ "frog" ], "distractors": [], "second_anchor": "dinosaur" }
anchor_left
image_left
screen_left_right
anchor_left
facing_image_top
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000073
73
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A land vehicle is present, facing image-bottom. A chicken is present. The chicken is on land vehicle's own right side, from land vehicle's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A land vehicle is present, facing image-bottom. A chicken is present. From the viewer's perspective, chicken is positioned left of land vehicle. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A land vehicle is present, facing image-bottom. A chicken is present. The chicken is on land vehicle's own right side, from land vehicle's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A land vehicle is present, facing image-bottom. A chicken is present. From the viewer's perspective, chicken is positioned left of land vehicle. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "land vehicle", "direction": "facing_image_bottom", "is_anchor": t...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "land vehicle", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": t...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "land vehicle", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": t...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "chicken" }
{ "anchor": "land vehicle", "orientation_source_anchor": null, "target": "chicken", "targets": [ "chicken" ], "distractors": [] }
anchor_right
image_left
screen_left_right
anchor_right
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000074
74
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An eagle is present, facing the viewer. A computer is present. The computer sits on the left-hand side of eagle, using eagle's own orientation. A bee is present. A bee is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, wit...
Create an eye-level scene. An eagle is present, facing the viewer. A computer is present. From the viewer's perspective, computer is positioned right of eagle. A bee is present. A bee is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. An eagle is present, facing the viewer. A computer is present. The computer sits on the left-hand side of eagle, using eagle's own orientation. A bee is present. A bee is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, wit...
Create an eye-level scene. An eagle is present, facing the viewer. A computer is present. From the viewer's perspective, computer is positioned right of eagle. A bee is present. A bee is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "eagle", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "eagle", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "eagle", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "computer", "image_level_target_label": "bee", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "eagle", "orientation_source_anchor": null, "target": "computer", "targets": [ "computer", "bee" ], "distractors": [] }
anchor_left
image_right
screen_left_right
anchor_left
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000075
75
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A scorpion is present, facing image-bottom. A pig is present. The pig sits on the forward side of scorpion, using scorpion's own orientation. A phone is present. A phone is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create a top-down map. A scorpion is present, facing image-bottom. A pig is present. From the viewer's perspective, pig is positioned below scorpion. A phone is present. A phone is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
Create a top-down map. A scorpion is present, facing image-bottom. A pig is present. The pig sits on the forward side of scorpion, using scorpion's own orientation. A phone is present. A phone is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create a top-down map. A scorpion is present, facing image-bottom. A pig is present. From the viewer's perspective, pig is positioned below scorpion. A phone is present. A phone is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "scorpion", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scorpion", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "scorpion", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "pig", "image_level_target_label": "phone", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent of...
{ "anchor": "scorpion", "orientation_source_anchor": null, "target": "pig", "targets": [ "pig", "phone" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000076
76
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A plane is present, facing the viewer. A girl is present. The girl sits on the left-hand side of plane, using plane's own orientation. A man is present. A man is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A plane is present, facing the viewer. A girl is present. From the viewer's perspective, girl is positioned right of plane. A man is present. A man is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
Create an eye-level scene. A plane is present, facing the viewer. A girl is present. The girl sits on the left-hand side of plane, using plane's own orientation. A man is present. A man is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A plane is present, facing the viewer. A girl is present. From the viewer's perspective, girl is positioned right of plane. A man is present. A man is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "plane", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "plane", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "plane", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "girl", "image_level_target_label": "man", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent of th...
{ "anchor": "plane", "orientation_source_anchor": null, "target": "girl", "targets": [ "girl", "man" ], "distractors": [] }
anchor_left
image_right
screen_left_right
anchor_left
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000077
77
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A hair dryer is present, facing image-left. A mouse is present. The mouse sits on the left-hand side of hair dryer, using hair dryer's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A hair dryer is present, facing image-left. A mouse is present. From the viewer's perspective, mouse appears closer than hair dryer. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A hair dryer is present, facing image-left. A mouse is present. The mouse sits on the left-hand side of hair dryer, using hair dryer's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A hair dryer is present, facing image-left. A mouse is present. From the viewer's perspective, mouse appears closer than hair dryer. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "hair dryer", "direction": "facing_image_left", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hair dryer", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hair dryer", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "mouse" }
{ "anchor": "hair dryer", "orientation_source_anchor": null, "target": "mouse", "targets": [ "mouse" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000078
78
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A stuffed toy is present, facing image-right. A sofa is present. The sofa is on stuffed toy's own right side, from stuffed toy's perspective. A key is present. A key is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A stuffed toy is present, facing image-right. A sofa is present. From the viewer's perspective, sofa appears closer than stuffed toy. A key is present. A key is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A stuffed toy is present, facing image-right. A sofa is present. The sofa is on stuffed toy's own right side, from stuffed toy's perspective. A key is present. A key is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A stuffed toy is present, facing image-right. A sofa is present. From the viewer's perspective, sofa appears closer than stuffed toy. A key is present. A key is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "stuffed toy", "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "stuffed toy", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "stuffed toy", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "sofa", "image_level_target_label": "key", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "stuffed toy", "orientation_source_anchor": null, "target": "sofa", "targets": [ "sofa", "key" ], "distractors": [] }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000079
79
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A horse is present, facing the viewer. A magpie is present. The magpie faces away from the horse. The magpie sits on the right-hand side of horse, using horse's own orientation. A boy is present. The boy sits on the left-hand side of magpie, using magpie's own orientation. All objects are sho...
Create an eye-level scene. A horse is present, facing the viewer. A magpie is present. The magpie is facing image-left. Viewed directly, magpie appears to the left of horse. A boy is present. From the viewer's perspective, boy appears closer than magpie. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A horse is present, facing the viewer. A magpie is present. The magpie faces away from the horse. The magpie sits on the right-hand side of horse, using horse's own orientation. A boy is present. The boy sits on the left-hand side of magpie, using magpie's own orientation. All objects are sho...
Create an eye-level scene. A horse is present, facing the viewer. A magpie is present. The magpie is facing image-left. Viewed directly, magpie appears to the left of horse. A boy is present. From the viewer's perspective, boy appears closer than magpie. All objects are shown at a similar visual size, with small clear ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "horse", "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "horse", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "horse", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "boy", "orientation_source_anchor": "horse", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_left", "second_ancho...
{ "anchor": "magpie", "orientation_source_anchor": "horse", "target": "boy", "targets": [ "boy" ], "distractors": [], "second_anchor": "horse" }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000080
80
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A sports car is present, facing away from the viewer. A rabbit is present. The rabbit sits on the forward side of sports car, using sports car's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A sports car is present, facing away from the viewer. A rabbit is present. From the viewer's perspective, rabbit appears farther away than sports car. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A sports car is present, facing away from the viewer. A rabbit is present. The rabbit sits on the forward side of sports car, using sports car's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A sports car is present, facing away from the viewer. A rabbit is present. From the viewer's perspective, rabbit appears farther away than sports car. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "sports car", "direction": "facing_away_from_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sports car", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sports car", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor"...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "rabbit" }
{ "anchor": "sports car", "orientation_source_anchor": null, "target": "rabbit", "targets": [ "rabbit" ], "distractors": [] }
anchor_front
background
depth_foreground_background
anchor_front
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000081
81
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shotgun is present, facing image-right. A television is present. The television is behind shotgun, opposite shotgun's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shotgun is present, facing image-right. A television is present. The television is to the left of shotgun from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shotgun is present, facing image-right. A television is present. The television is behind shotgun, opposite shotgun's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A shotgun is present, facing image-right. A television is present. The television is to the left of shotgun from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "shotgun", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shotgun", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shotgun", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "television" }
{ "anchor": "shotgun", "orientation_source_anchor": null, "target": "television", "targets": [ "television" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000082
82
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A golf cart is present, facing image-left. A porcupine is present. The porcupine faces the golf cart. From golf cart's perspective, porcupine is directly in front of it. A turtle is present. The turtle is on porcupine's own right side, from porcupine's perspective. All objects are shown at a simi...
Create a top-down map. A golf cart is present, facing image-left. A porcupine is present. The porcupine is facing image-right. The porcupine is to the left of golf cart from the viewer's perspective. A turtle is present. From the viewer's perspective, turtle is positioned below porcupine. All objects are shown at a sim...
Create a top-down map. A golf cart is present, facing image-left. A porcupine is present. The porcupine faces the golf cart. From golf cart's perspective, porcupine is directly in front of it. A turtle is present. The turtle is on porcupine's own right side, from porcupine's perspective. All objects are shown at a simi...
Create a top-down map. A golf cart is present, facing image-left. A porcupine is present. The porcupine is facing image-right. The porcupine is to the left of golf cart from the viewer's perspective. A turtle is present. From the viewer's perspective, turtle is positioned below porcupine. All objects are shown at a sim...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "golf cart", "direction": "facing_image_left", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "golf cart", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "golf cart", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "turtle", "orientation_source_anchor": "golf cart", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_an...
{ "anchor": "porcupine", "orientation_source_anchor": "golf cart", "target": "turtle", "targets": [ "turtle" ], "distractors": [], "second_anchor": "golf cart" }
anchor_right
image_bottom
other
anchor_right
facing_image_right
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000083
83
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A taxi is present, facing the viewer. A butterfly is present. The butterfly sits on the forward side of taxi, using taxi's own orientation. A desk is present. A desk is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A taxi is present, facing the viewer. A butterfly is present. From the viewer's perspective, butterfly appears closer than taxi. A desk is present. A desk is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A taxi is present, facing the viewer. A butterfly is present. The butterfly sits on the forward side of taxi, using taxi's own orientation. A desk is present. A desk is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A taxi is present, facing the viewer. A butterfly is present. From the viewer's perspective, butterfly appears closer than taxi. A desk is present. A desk is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "taxi", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "taxi", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "taxi", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "butterfly", "image_level_target_label": "desk", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independe...
{ "anchor": "taxi", "orientation_source_anchor": null, "target": "butterfly", "targets": [ "butterfly", "desk" ], "distractors": [] }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000084
84
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A carriage is present, facing image-right. A fish is present. The fish sits on the left-hand side of carriage, using carriage's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A carriage is present, facing image-right. A fish is present. From the viewer's perspective, fish appears farther away than carriage. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A carriage is present, facing image-right. A fish is present. The fish sits on the left-hand side of carriage, using carriage's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A carriage is present, facing image-right. A fish is present. From the viewer's perspective, fish appears farther away than carriage. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "carriage", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "carriage", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "carriage", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "fish" }
{ "anchor": "carriage", "orientation_source_anchor": null, "target": "fish", "targets": [ "fish" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000085
85
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A sunglasses is present, facing image-right. A baristas is present. The baristas is behind sunglasses, opposite sunglasses's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A sunglasses is present, facing image-right. A baristas is present. From the viewer's perspective, baristas is positioned left of sunglasses. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A sunglasses is present, facing image-right. A baristas is present. The baristas is behind sunglasses, opposite sunglasses's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A sunglasses is present, facing image-right. A baristas is present. From the viewer's perspective, baristas is positioned left of sunglasses. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "sunglasses", "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sunglasses", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sunglasses", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "baristas" }
{ "anchor": "sunglasses", "orientation_source_anchor": null, "target": "baristas", "targets": [ "baristas" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000086
86
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A crowd is present, facing image-bottom. A librarian is present. The librarian sits on the left-hand side of crowd, using crowd's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A crowd is present, facing image-bottom. A librarian is present. Viewed directly, librarian appears to the right of crowd. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A crowd is present, facing image-bottom. A librarian is present. The librarian sits on the left-hand side of crowd, using crowd's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A crowd is present, facing image-bottom. A librarian is present. Viewed directly, librarian appears to the right of crowd. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "crowd", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "crowd", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "crowd", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "librarian" }
{ "anchor": "crowd", "orientation_source_anchor": null, "target": "librarian", "targets": [ "librarian" ], "distractors": [] }
anchor_left
image_right
screen_left_right
anchor_left
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000087
87
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
furniture_layout
a simple interior layout scene
Create an eye-level scene. A sofa is present, facing image-left. A horses is present. The horses sits on the forward side of sofa, using sofa's own orientation. A vendor is present. A vendor is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sm...
Create an eye-level scene. A sofa is present, facing image-left. A horses is present. The horses is to the left of sofa from the viewer's perspective. A vendor is present. A vendor is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small clear ...
Create an eye-level scene. A sofa is present, facing image-left. A horses is present. The horses sits on the forward side of sofa, using sofa's own orientation. A vendor is present. A vendor is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with sm...
Create an eye-level scene. A sofa is present, facing image-left. A horses is present. The horses is to the left of sofa from the viewer's perspective. A vendor is present. A vendor is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small clear ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "sofa", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sofa", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "sofa", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "horses", "image_level_target_label": "vendor", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "sofa", "orientation_source_anchor": null, "target": "horses", "targets": [ "horses", "vendor" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000088
88
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. An antelope is present, facing image-bottom. A giraffe is present. The giraffe faces the same direction as the antelope. From antelope's perspective, giraffe is to its left. A barista is present. The barista sits on the left-hand side of giraffe, using giraffe's own orientation. All objects are s...
Create a top-down map. An antelope is present, facing image-bottom. A giraffe is present. The giraffe is facing image-bottom. From the viewer's perspective, giraffe is positioned right of antelope. A barista is present. Viewed directly, barista appears to the right of giraffe. All objects are shown at a similar visual ...
Create a top-down map. An antelope is present, facing image-bottom. A giraffe is present. The giraffe faces the same direction as the antelope. From antelope's perspective, giraffe is to its left. A barista is present. The barista sits on the left-hand side of giraffe, using giraffe's own orientation. All objects are s...
Create a top-down map. An antelope is present, facing image-bottom. A giraffe is present. The giraffe is facing image-bottom. From the viewer's perspective, giraffe is positioned right of antelope. A barista is present. Viewed directly, barista appears to the right of giraffe. All objects are shown at a similar visual ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "antelope", "direction": "facing_image_bottom", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "antelope", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "antelope", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "barista", "orientation_source_anchor": "antelope", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", "secon...
{ "anchor": "giraffe", "orientation_source_anchor": "antelope", "target": "barista", "targets": [ "barista" ], "distractors": [], "second_anchor": "antelope" }
anchor_left
image_right
screen_left_right
anchor_left
facing_image_bottom
same_direction
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000089
89
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A mule is present, facing image-right. A ticket attendant is present. The ticket attendant sits on the left-hand side of mule, using mule's own orientation. A dog is present. A dog is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A mule is present, facing image-right. A ticket attendant is present. The ticket attendant is above mule from the viewer's perspective. A dog is present. A dog is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A mule is present, facing image-right. A ticket attendant is present. The ticket attendant sits on the left-hand side of mule, using mule's own orientation. A dog is present. A dog is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual ...
Create a top-down map. A mule is present, facing image-right. A ticket attendant is present. The ticket attendant is above mule from the viewer's perspective. A dog is present. A dog is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "mule", "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "mule", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "mule", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "ticket attendant", "image_level_target_label": "dog", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position ind...
{ "anchor": "mule", "orientation_source_anchor": null, "target": "ticket attendant", "targets": [ "ticket attendant", "dog" ], "distractors": [] }
anchor_left
image_top
other
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000090
90
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A kid is present, facing away from the viewer. A couch is present. The couch is behind kid, opposite kid's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A kid is present, facing away from the viewer. A couch is present. From the viewer's perspective, couch appears closer than kid. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A kid is present, facing away from the viewer. A couch is present. The couch is behind kid, opposite kid's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A kid is present, facing away from the viewer. A couch is present. From the viewer's perspective, couch appears closer than kid. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "kid", "direction": "facing_away_from_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "kid", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "kid", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "couch" }
{ "anchor": "kid", "orientation_source_anchor": null, "target": "couch", "targets": [ "couch" ], "distractors": [] }
anchor_back
foreground
depth_foreground_background
anchor_back
facing_away_from_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000091
91
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A car is present, facing away from the viewer. A zebra is present. The zebra faces the opposite direction from the car. The zebra sits on the right-hand side of car, using car's own orientation. An airplane is present. The airplane is behind zebra, opposite zebra's own facing direction. All o...
Create an eye-level scene. A car is present, facing away from the viewer. A zebra is present. The zebra is facing the viewer. The zebra is to the right of car from the viewer's perspective. An airplane is present. From the viewer's perspective, airplane appears farther away than zebra. All objects are shown at a simila...
Create an eye-level scene. A car is present, facing away from the viewer. A zebra is present. The zebra faces the opposite direction from the car. The zebra sits on the right-hand side of car, using car's own orientation. An airplane is present. The airplane is behind zebra, opposite zebra's own facing direction. All o...
Create an eye-level scene. A car is present, facing away from the viewer. A zebra is present. The zebra is facing the viewer. The zebra is to the right of car from the viewer's perspective. An airplane is present. From the viewer's perspective, airplane appears farther away than zebra. All objects are shown at a simila...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "car", "direction": "facing_away_from_viewer", "is_...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "car", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "is_...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "car", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "airplane", "orientation_source_anchor": "car", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_viewer", "second_...
{ "anchor": "zebra", "orientation_source_anchor": "car", "target": "airplane", "targets": [ "airplane" ], "distractors": [], "second_anchor": "car" }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
opposite_direction
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000092
92
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A butterfly is present, facing image-right. A cell phone is present. The cell phone sits on the left-hand side of butterfly, using butterfly's own orientation. A horse is present. A horse is placed on the right side of the image, using the viewer's image frame. All objects are shown at a simi...
Create an eye-level scene. A butterfly is present, facing image-right. A cell phone is present. From the viewer's perspective, cell phone appears farther away than butterfly. A horse is present. A horse is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual s...
Create an eye-level scene. A butterfly is present, facing image-right. A cell phone is present. The cell phone sits on the left-hand side of butterfly, using butterfly's own orientation. A horse is present. A horse is placed on the right side of the image, using the viewer's image frame. All objects are shown at a simi...
Create an eye-level scene. A butterfly is present, facing image-right. A cell phone is present. From the viewer's perspective, cell phone appears farther away than butterfly. A horse is present. A horse is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual s...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "butterfly", "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "butterfly", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "butterfly", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "cell phone", "image_level_target_label": "horse", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position indepen...
{ "anchor": "butterfly", "orientation_source_anchor": null, "target": "cell phone", "targets": [ "cell phone", "horse" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000093
93
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A brown bear is present, facing image-bottom. A sheep is present. The sheep sits on the forward side of brown bear, using brown bear's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-bottom. A sheep is present. From the viewer's perspective, sheep is positioned below brown bear. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-bottom. A sheep is present. The sheep sits on the forward side of brown bear, using brown bear's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-bottom. A sheep is present. From the viewer's perspective, sheep is positioned below brown bear. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "brown bear", "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "brown bear", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "brown bear", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "sheep" }
{ "anchor": "brown bear", "orientation_source_anchor": null, "target": "sheep", "targets": [ "sheep" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000094
94
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A person is present, facing away from the viewer. A cow is present. The cow is on person's own right side, from person's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A person is present, facing away from the viewer. A cow is present. From the viewer's perspective, cow is positioned right of person. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A person is present, facing away from the viewer. A cow is present. The cow is on person's own right side, from person's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A person is present, facing away from the viewer. A cow is present. From the viewer's perspective, cow is positioned right of person. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "person", "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "person", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "person", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": tr...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "cow" }
{ "anchor": "person", "orientation_source_anchor": null, "target": "cow", "targets": [ "cow" ], "distractors": [] }
anchor_right
image_right
screen_left_right
anchor_right
facing_away_from_viewer
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000095
95
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An infant bed is present, facing image-left. A bird is present. The bird is behind infant bed, opposite infant bed's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An infant bed is present, facing image-left. A bird is present. From the viewer's perspective, bird is positioned right of infant bed. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An infant bed is present, facing image-left. A bird is present. The bird is behind infant bed, opposite infant bed's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. An infant bed is present, facing image-left. A bird is present. From the viewer's perspective, bird is positioned right of infant bed. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "infant bed", "direction": "facing_image_left", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "infant bed", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "infant bed", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bird" }
{ "anchor": "infant bed", "orientation_source_anchor": null, "target": "bird", "targets": [ "bird" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000096
96
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An ostrich is present, facing image-left. An otter is present. The otter faces the ostrich. From ostrich's perspective, otter is directly in front of it. A chair is present. The chair sits on the forward side of otter, using otter's own orientation. All objects are shown at a similar visual s...
Create an eye-level scene. An ostrich is present, facing image-left. An otter is present. The otter is facing image-right. Viewed directly, otter appears to the left of ostrich. A chair is present. From the viewer's perspective, chair is positioned right of otter. All objects are shown at a similar visual size, with sm...
Create an eye-level scene. An ostrich is present, facing image-left. An otter is present. The otter faces the ostrich. From ostrich's perspective, otter is directly in front of it. A chair is present. The chair sits on the forward side of otter, using otter's own orientation. All objects are shown at a similar visual s...
Create an eye-level scene. An ostrich is present, facing image-left. An otter is present. The otter is facing image-right. Viewed directly, otter appears to the left of ostrich. A chair is present. From the viewer's perspective, chair is positioned right of otter. All objects are shown at a similar visual size, with sm...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "ostrich", "direction": "facing_image_left", "is_a...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "ostrich", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_a...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "ostrich", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_a...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "chair", "orientation_source_anchor": "ostrich", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_ancho...
{ "anchor": "otter", "orientation_source_anchor": "ostrich", "target": "chair", "targets": [ "chair" ], "distractors": [], "second_anchor": "ostrich" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000097
97
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A microphone is present, facing image-bottom. A kite is present. The kite is behind microphone, opposite microphone's own facing direction. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A microphone is present, facing image-bottom. A kite is present. The kite is above microphone from the viewer's perspective. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A microphone is present, facing image-bottom. A kite is present. The kite is behind microphone, opposite microphone's own facing direction. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A microphone is present, facing image-bottom. A kite is present. The kite is above microphone from the viewer's perspective. A giraffe is present. A giraffe is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "microphone", "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microphone", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microphone", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": tru...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "kite", "image_level_target_label": "giraffe", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent...
{ "anchor": "microphone", "orientation_source_anchor": null, "target": "kite", "targets": [ "kite", "giraffe" ], "distractors": [] }
anchor_back
image_top
other
anchor_back
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000098
98
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An indoor rower is present, facing image-right. A hair drier is present. The hair drier sits on the forward side of indoor rower, using indoor rower's own orientation. A boat is present. A boat is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a simi...
Create a top-down map. An indoor rower is present, facing image-right. A hair drier is present. Viewed directly, hair drier appears to the right of indoor rower. A boat is present. A boat is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
Create a top-down map. An indoor rower is present, facing image-right. A hair drier is present. The hair drier sits on the forward side of indoor rower, using indoor rower's own orientation. A boat is present. A boat is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a simi...
Create a top-down map. An indoor rower is present, facing image-right. A hair drier is present. Viewed directly, hair drier appears to the right of indoor rower. A boat is present. A boat is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "indoor rower", "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "indoor rower", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "indoor rower", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tr...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "hair drier", "image_level_target_label": "boat", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position indepe...
{ "anchor": "indoor rower", "orientation_source_anchor": null, "target": "hair drier", "targets": [ "hair drier", "boat" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000099
99
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A shrimp is present, facing image-left. A toothbrush is present. The toothbrush is on shrimp's own right side, from shrimp's perspective. A microwave is present. A microwave is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, w...
Create a top-down map. A shrimp is present, facing image-left. A toothbrush is present. The toothbrush is above shrimp from the viewer's perspective. A microwave is present. A microwave is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
Create a top-down map. A shrimp is present, facing image-left. A toothbrush is present. The toothbrush is on shrimp's own right side, from shrimp's perspective. A microwave is present. A microwave is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, w...
Create a top-down map. A shrimp is present, facing image-left. A toothbrush is present. The toothbrush is above shrimp from the viewer's perspective. A microwave is present. A microwave is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "shrimp", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shrimp", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shrimp", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "toothbrush", "image_level_target_label": "microwave", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position in...
{ "anchor": "shrimp", "orientation_source_anchor": null, "target": "toothbrush", "targets": [ "toothbrush", "microwave" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000100
100
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A heavy truck is present, facing image-right. A backpack is present. The backpack faces the opposite direction from the heavy truck. From heavy truck's perspective, backpack is directly in front of it. An elephant is present. The elephant is behind backpack, opposite backpack's own facing directi...
Create a top-down map. A heavy truck is present, facing image-right. A backpack is present. The backpack is facing image-left. From the viewer's perspective, backpack is positioned right of heavy truck. An elephant is present. Viewed directly, elephant appears to the right of backpack. All objects are shown at a simila...
Create a top-down map. A heavy truck is present, facing image-right. A backpack is present. The backpack faces the opposite direction from the heavy truck. From heavy truck's perspective, backpack is directly in front of it. An elephant is present. The elephant is behind backpack, opposite backpack's own facing directi...
Create a top-down map. A heavy truck is present, facing image-right. A backpack is present. The backpack is facing image-left. From the viewer's perspective, backpack is positioned right of heavy truck. An elephant is present. Viewed directly, elephant appears to the right of backpack. All objects are shown at a simila...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "heavy truck", "direction": "facing_image_right", "i...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "heavy truck", "x": 15.36, "y": 128, "direction": "facing_image_right", "i...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "heavy truck", "x": 15.36, "y": 128, "direction": "facing_image_right", "i...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "elephant", "orientation_source_anchor": "heavy truck", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "...
{ "anchor": "backpack", "orientation_source_anchor": "heavy truck", "target": "elephant", "targets": [ "elephant" ], "distractors": [], "second_anchor": "heavy truck" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
opposite_direction
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.