---
license: cc-by-4.0
task_categories:
- robotics
- reinforcement-learning
tags:
- motion-capture
- humanoid-robot
- unitree-g1
- bvh
- sim-to-real
- mujoco
- reinforcement-learning
- motion-imitation
size_categories:
- n<1K
viewer: false
---
# G1 Moves
Motion capture clips for the Unitree G1 humanoid robot, captured with Movin Studio and exported as BVH and FBX.
## Credits
**Director:** [Mitch Chaiet](https://mitchchaiet.com/)
**DIT:** [Molly Maguire](https://www.linkedin.com/in/mollymaguire001/)
**Dance:** [Jasmine Coro](https://jasminecoro.com/)
**Karate:** [Mike Gassaway](https://www.backstage.com/u/mike-gassaway/)
## Structure
```
dance/ 28 clips — dance routines
B_DadDance/
B_LongDance/
B_SpiralDance/
B_StretchDance/
B_WiggleDance/
J_Dance0_StepTouch/
J_Dance1_Modern/
J_Dance2_Salsa/
J_Dance3_Woah/
J_Dance4_Broadway/
J_Dance5_Hype/
J_Dance6_Sassy/
J_Dance7_Party/
J_Dance8_WestCoast/
J_Dance9_PeaceMaker/
J_Dance11_Gnarly/
J_Dance12_LushLife/
J_Dance17_Shuffle/
J_Dance18_TikTok/
J_Dance19_LetsGO/
J_Dance20_DWG/
J_Dance21_Blunt/
J_Dance22_Thrilling/
J_Dance23_MidnightSun/
J_ShortDance13_SingleLadies/
J_ShortDance14_Disco/
J_ShortDance15_Nineties/
J_ShortDance16_JazzWalk/
karate/ 27 clips — karate/martial arts moves
B_AttackKarate/
B_BowKarate/
B_ChopsKarate/
B_CrazyChopsKarate/
B_ForwardKarate/
B_LongKarate/
B_SpinKarate/
M_Move1/ — Guard Combo
M_Move2/ — Low Punch
M_Move3/ — Horse Stance
M_Move4/ — Spin Punch
M_Move5/ — Twist Punch
M_Move6/ — Spin Strike
M_Move7/ — Rapid Punch
M_Move8/ — Drop Spin
M_Move9/ — Level Change
M_Move10/ — Side Kick
M_Move11/ — Blitz
M_Move17/ — Double Strike
M_Move18/ — Front Kick
M_Move19/ — Slow Kata
M_Move20/ — Open Strike
M_ShortMove12/ — Quick Jab
M_ShortMove13/ — Snap Kick
M_ShortMove14/ — Light Punch
M_ShortMove15/ — Drop Strike
M_ShortMove16/ — Power Burst
bonus/ 5 clips — fencing, hands-up, chops, video extraction
B_Fence1/
B_Fence2/
B_HandsChop/
B_HandsUp/
V_Rocamena/ — extracted via video2robot
movin-studio-project/ Raw Movin Studio recordings and project file
```
Each clip lives in its own subfolder containing:
| File | Format |
|------|--------|
| `.bvh` | BVH motion capture (humanoid skeleton, Hips root) |
| `.pkl` | Retargeted G1 joint trajectories (29 DOF) |
| `_bl.fbx` | FBX for Blender |
| `_mb.fbx` | FBX for Maya |
| `_ue.fbx` | FBX for Unreal Engine |
| `_un.fbx` | FBX for Unity |
## Retarget
All 59 BVH clips have been retargeted to the Unitree G1 (mode 15, 29 DOF) using [movin_sdk_python](https://github.com/MOVIN3D/movin_sdk_python). The pipeline:
1. **BVH → IK**: Per-frame inverse kinematics maps human skeleton to G1 joint limits (1.75m human height)
2. **Ground calibration**: MuJoCo forward kinematics finds minimum foot Z across all frames, shifts root down for ground contact
3. **PKL output**: `{fps, root_pos, root_rot, dof_pos}` — 60 FPS, quaternions in xyzw order, 29 joint angles
4. **Video render**: MuJoCo offscreen 1080x1080, libx264 CRF 18
Run `python retarget_all.py` to regenerate (skips existing outputs).
## Equipment
### Motion Capture
All 59 clips were captured using the [MOVIN TRACIN](https://movin3d.com/) markerless motion capture system from [MOVIN3D](https://movin3d.com/). MOVIN TRACIN uses on-device AI to fuse LiDAR point clouds and vision into production-ready motion data — no markers, no suit, no multi-camera rig. Captured performances were recorded and exported using [MOVIN Studio](https://www.movin3d.com/studio), which provides real-time skeleton visualization, recording management, and export to BVH and FBX formats. Retargeting from human skeleton to G1 robot joint space was performed using [movin_sdk_python](https://github.com/MOVIN3D/movin_sdk_python).
Thank you to [MOVIN3D](https://movin3d.com/) for building an incredible motion capture platform that makes professional-grade mocap accessible to robotics researchers.
### Workstation
All data was captured and policies were trained on a [Dell Pro Max Tower T2](https://creatorfolio.co/mitchbookpro) workstation from [Dell Technologies](https://www.dell.com/):
| Component | Spec |
|-----------|------|
| CPU | Intel Core Ultra 9 285K (24 cores, up to 7.2 GHz) |
| GPU | NVIDIA RTX PRO 6000 Blackwell Workstation Edition (96 GB GDDR7) |
| RAM | 128 GB DDR5 |
| Storage | 2x 4 TB WD SN8000S NVMe SSD (8 TB total) |
| OS | Ubuntu 24.04 LTS |
The RTX PRO 6000 Blackwell with 96 GB of VRAM enables running thousands of parallel MuJoCo-Warp simulation environments on a single GPU for reinforcement learning training, while the 24-core Ultra 9 285K handles motion retargeting and data processing. Thank you to [Dell Technologies](https://www.dell.com/) for providing the compute power behind this project.
## Pipeline Progress
| Stage | Bonus (5) | Dance (28) | Karate (27) | Total (60) |
|-------|:---------:|:----------:|:-----------:|:----------:|
| Capture | 5 | 28 | 27 | 60 |
| PKL (retarget) | 5 | 28 | 27 | 60 |
| NPZ (training) | 4 | 28 | 27 | 59 |
| Policy (.pt) | 4 | 0 | 0 | 4 |
| ONNX (.onnx) | 4 | 0 | 0 | 4 |
## Clips
### Dance (28)
| Mocap | Retarget | Training |
|-------|----------|----------|
| **B_DadDance** `MOVIN3D` | | |
|  |  |  |
| **B_LongDance** `MOVIN3D` | | |
|  |  |  |
| **B_SpiralDance** `MOVIN3D` | | |
|  |  |  |
| **B_StretchDance** `MOVIN3D` | | |
|  |  |  |
| **B_WiggleDance** `MOVIN3D` | | |
|  |  |  |
| **J_Dance0_StepTouch** `MOVIN3D` | | |
|  |  |  |
| **J_Dance1_Modern** `MOVIN3D` | | |
|  |  |  |
| **J_Dance2_Salsa** `MOVIN3D` | | |
|  |  |  |
| **J_Dance3_Woah** `MOVIN3D` | | |
|  |  |  |
| **J_Dance4_Broadway** `MOVIN3D` | | |
|  |  |  |
| **J_Dance5_Hype** `MOVIN3D` | | |
|  |  |  |
| **J_Dance6_Sassy** `MOVIN3D` | | |
|  |  |  |
| **J_Dance7_Party** `MOVIN3D` | | |
|  |  |  |
| **J_Dance8_WestCoast** `MOVIN3D` | | |
|  |  |  |
| **J_Dance9_PeaceMaker** `MOVIN3D` | | |
|  |  |  |
| **J_Dance11_Gnarly** `MOVIN3D` | | |
|  |  |  |
| **J_Dance12_LushLife** `MOVIN3D` | | |
|  |  |  |
| **J_Dance17_Shuffle** `MOVIN3D` | | |
|  |  |  |
| **J_Dance18_TikTok** `MOVIN3D` | | |
|  |  |  |
| **J_Dance19_LetsGO** `MOVIN3D` | | |
|  |  |  |
| **J_Dance20_DWG** `MOVIN3D` | | |
|  |  |  |
| **J_Dance21_Blunt** `MOVIN3D` | | |
|  |  |  |
| **J_Dance22_Thrilling** `MOVIN3D` | | |
|  |  |  |
| **J_Dance23_MidnightSun** `MOVIN3D` | | |
|  |  |  |
| **J_ShortDance13_SingleLadies** `MOVIN3D` | | |
|  |  |  |
| **J_ShortDance14_Disco** `MOVIN3D` | | |
|  |  |  |
| **J_ShortDance15_Nineties** `MOVIN3D` | | |
|  |  |  |
| **J_ShortDance16_JazzWalk** `MOVIN3D` | | |
|  |  |  |
### Karate (27)
| Mocap | Retarget | Training |
|-------|----------|----------|
| **B_AttackKarate** `MOVIN3D` | | |
|  |  |  |
| **B_BowKarate** `MOVIN3D` | | |
|  |  |  |
| **B_ChopsKarate** `MOVIN3D` | | |
|  |  |  |
| **B_CrazyChopsKarate** `MOVIN3D` | | |
|  |  |  |
| **B_ForwardKarate** `MOVIN3D` | | |
|  |  |  |
| **B_LongKarate** `MOVIN3D` | | |
|  |  |  |
| **B_SpinKarate** `MOVIN3D` | | |
|  |  |  |
| **M_Move1 — Guard Combo** `MOVIN3D` | | |
|  |  |  |
| **M_Move2 — Low Punch** `MOVIN3D` | | |
|  |  |  |
| **M_Move3 — Horse Stance** `MOVIN3D` | | |
|  |  |  |
| **M_Move4 — Spin Punch** `MOVIN3D` | | |
|  |  |  |
| **M_Move5 — Twist Punch** `MOVIN3D` | | |
|  |  |  |
| **M_Move6 — Spin Strike** `MOVIN3D` | | |
|  |  |  |
| **M_Move7 — Rapid Punch** `MOVIN3D` | | |
|  |  |  |
| **M_Move8 — Drop Spin** `MOVIN3D` | | |
|  |  |  |
| **M_Move9 — Level Change** `MOVIN3D` | | |
|  |  |  |
| **M_Move10 — Side Kick** `MOVIN3D` | | |
|  |  |  |
| **M_Move11 — Blitz** `MOVIN3D` | | |
|  |  |  |
| **M_Move17 — Double Strike** `MOVIN3D` | | |
|  |  |  |
| **M_Move18 — Front Kick** `MOVIN3D` | | |
|  |  |  |
| **M_Move19 — Slow Kata** `MOVIN3D` | | |
|  |  |  |
| **M_Move20 — Open Strike** `MOVIN3D` | | |
|  |  |  |
| **M_ShortMove12 — Quick Jab** `MOVIN3D` | | |
|  |  |  |
| **M_ShortMove13 — Snap Kick** `MOVIN3D` | | |
|  |  |  |
| **M_ShortMove14 — Light Punch** `MOVIN3D` | | |
|  |  |  |
| **M_ShortMove15 — Drop Strike** `MOVIN3D` | | |
|  |  |  |
| **M_ShortMove16 — Power Burst** `MOVIN3D` | | |
|  |  |  |
### Bonus (5)
| Mocap | Retarget | Training | Policy |
|-------|----------|----------|--------|
| **B_Fence1** `MOVIN3D` | | | |
|  |  |  |  |
| **B_Fence2** `MOVIN3D` | | | |
|  |  |  |  |
| **B_HandsChop** `MOVIN3D` | | | |
|  |  |  |  |
| **B_HandsUp** `MOVIN3D` | | | |
|  |  |  |  |
| **V_Rocamena** `video2robot` | | | |
|  |  | | |
## Capture Details
- **Skeleton**: Humanoid, Hips root, 6-DOF root channels, 3-DOF joint rotations (YXZ)
- **Export formats**: BVH + 4 FBX variants (Blender, Maya, Unreal, Unity)