--- license: mit language: - en pretty_name: BounceBRDF size_categories: - n<1K viewer: false --- # BounceBRDF Demo Dataset Demo dataset for the paper **"High-Gloss SVBRDF Capture Using Bounce Light"** (Eurographics 2026 / *Computer Graphics Forum*, Vol. 45, No. 2). **Authors:** [Tomáš Iser](https://tomasiser.com), [Andrei-Timotei Ardelean](https://reality.tf.fau.de/staff/t.ardelean.html), [Tim Weyrich](https://reality.tf.fau.de/weyrich.html) — Friedrich-Alexander-Universität Erlangen-Nürnberg & Charles University 📄 [Project page & paper](https://reality.tf.fau.de/publications/2026/iser2026highgloss/iser2026highgloss.html)  ·  💻 [GitHub Source Code (BounceBRDF)](https://github.com/fau-vce/BounceBRDF) ## Contents Four captured scenes (`arch1`, `re2`, `vr1`, `vr3`), each containing: ``` / ├── IMG_XXXX.exr # RAW input photos (with mirror sphere) in EXR format ├── IMG_XXXX.envmap.exr # Extracted environment map for each photo (using extract_envmap.py) └── results/ # Results obtained from a subset of 9 input photos & 1000 iterations ├── basecolor.png # Base color texture ├── roughness.png # Roughness texture ├── metallic.png # Metallic texture └── normal.png # Normal map ``` The input photos and environment maps are in an [EXR](https://openexr.com/) (.exr) image format, which is an open standard for storing camera captures with high dynamic range. The EXR images were exported from the camera RAW files using [darktable](https://www.darktable.org/). The environment maps were extracted from the mirror sphere using our `extract_envmap.py` script. The four `results/` textures are the SVBRDF output of our `fit.py` script. See the [source code on GitHub](https://github.com/fau-vce/BounceBRDF). ## Usage To reproduce the results or run the pipeline on your own data, see our [BounceBRDF repository](https://github.com/fau-vce/BounceBRDF). The extracted environment maps are already provided, so you can skip the `extract_envmap` step and run `fit` directly: ```bash python -m bouncebrdf.fit '/*.exr' ``` ## Citation ```bibtex @article{iser2026highgloss, author = {Iser, Tom\'{a}\v{s} and Ardelean, Andrei-Timotei and Weyrich, Tim}, title = {High-Gloss {SVBRDF} Capture Using Bounce Light}, journal = {Computer Graphics Forum (Proc. Eurographics)}, volume = {45}, number = {2}, year = {2026}, month = may, publisher = {Eurographics Association}, authorurl = {https://reality.tf.fau.de/pub/iser2026highgloss.html}, } ```