--- license: mit language: - en tags: - artificial-life - reinforcement-learning - world-model - dl2l task_categories: - other --- # DL2L Experiments Dataset Simulation trajectory data from the [DL2L](https://github.com/felipedreis/dl2l) distributed artificial life simulator, used to train JEPA world models. See [`felipedreis/dl2l-jepa`](https://huggingface.co/felipedreis/dl2l-jepa) for the trained models. ## Dataset structure Data is organized by experiment prefix. Each prefix contains parquet files for model training and a `stats.json` with dataset metadata. ``` p9/ train.parquet # single-encoder training set (trials 1–8) val.parquet # single-encoder validation set (trials 9–10) train_dual.parquet # dual-encoder training set (adds h_t homeostatic columns) val_dual.parquet # dual-encoder validation set stats.json # dims, feature order, normalisation stats, split sizes ``` ## p9 experiment **Simulation:** 10 creatures × 10 trials, DL2L `basic.conf` world. **Split:** trials 1–8 → train, trials 9–10 → val (trial-based to prevent cross-trial contamination). **Sizes:** 359,782 train / 89,731 val samples. ### Sample format Each row is a `(s_t, a_t, emotion_target)` tuple: | Column group | Columns | Description | |---|---|---| | Perception `s_t` | `distance`, `angle`, `direction` | Target object spatial features | | Object type | `type_GRAY_APPLE`, `type_GREEN_APPLE`, `type_RED_APPLE`, `type_ROTTEN_APPLE`, `type_CACTUS`, `type_ALOE` | One-hot object type | | Action `a_t` | `a_APPROACH`, `a_AVOID`, `a_EAT`, `a_ESCAPE`, `a_PLAY`, `a_SLEEP`, `a_TOUCH`, `a_TURN`, `a_WANDER` | One-hot chosen action | | Target emotion | `final_hunger`, `final_sleep`, `final_apathy`, `final_stress`, `final_pain`, `final_tedium`, `final_fear`, `final_curiosity`, `final_fertility` | Absolute arousal after next regulation | Dual-encoder parquet files additionally include: | Column | Description | |---|---| | `ht_hunger`, `ht_sleep`, `ht_pain`, `ht_tedium` | Homeostatic state at action time (`h_t`) | ### stats.json ```json { "input_dim": 9, "action_dim": 9, "emotion_dim": 9, "latent_dim": 64, "internal_state_dim": 4, "internal_latent_dim": 16, "live_emotion_dims": [0, 1, 4, 5], "perception_feature_order": ["distance", "angle", "direction", ...], "action_index_order": ["APPROACH", "AVOID", "EAT", "ESCAPE", "PLAY", "SLEEP", "TOUCH", "TURN", "WANDER"], "emotion_index_order": ["hunger", "sleep", "apathy", "stress", "pain", "tedium", "fear", "curiosity", "fertility"], "feature_means": [...], "feature_stds": [...], "n_train": 359782, "n_val": 89731 } ``` ## Data extraction Raw data is extracted from the PostgreSQL database with: ```bash python3 scripts/pg_extract.py --out /path/to/output --container ``` This covers trajectories, sleep episodes, engrams, arousal history, behavioural efficiency, perception coverage, traveled distances, consolidation batch stats, and more. See `scripts/pg_extract.py` for the full list. The ML training dataset is assembled from the CSV output with: ```bash cd ml python3 -m scripts.prepare_dataset --wd /path/to/output --out data_p9 --dual ``` ## Citation ``` DL2L — Distributed Live to Learn, Learn to Live Felipe Duarte dos Reis, CEFET-MG, 2017–2026 https://github.com/felipedreis/dl2l ```