Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization

Abstract: Numerous heuristics and advanced approaches have been proposed for exploration in different settings for deep reinforcement learning. Noise-based exploration generally fares well with dense-shaped rewards and bonus-based exploration with sparse rewards. However, these methods usually require additional tuning to deal with undesirable reward settings by adjusting hyperparameters and noise distributions. Rewards that actively discourage exploration, i.e., with an action cost and no other dense signal to follow, can pose a major challenge. We propose a novel exploration method, Stable Error-seeking Exploration (SEE), that is robust across dense, sparse, and exploration-adverse reward settings. To this endeavor, we revisit the idea of maximizing the TD-error as a separate objective. Our method introduces three design choices to mitigate instability caused by far-off-policy learning, the conflict of interest of maximizing the cumulative TD-error in an episodic setting, and the non-stationary nature of TD-errors. SEE can be combined with off-policy algorithms without modifying the optimization pipeline of the original objective. In our experimental analysis, we show that a Soft-Actor Critic agent with the addition of SEE performs robustly across three diverse reward settings in a variety of tasks without hyperparameter adjustments.


Similarity as Reward Alignment: Robust and Versatile Preference-based Reinforcement Learning

Abstract: Preference-based Reinforcement Learning (PbRL) entails a variety of approaches for aligning models with human intent to alleviate the burden of reward engineering. However, most previous PbRL work has not investigated the robustness to labeler errors, inevitable with labelers who are non-experts or operate under time constraints. Additionally, PbRL algorithms often target very specific settings (e.g. pairwise ranked preferences or purely offline learning). We introduce Similarity as Reward Alignment (SARA), a simple contrastive framework that is both resilient to noisy labels and adaptable to diverse feedback formats and training paradigms. SARA learns a latent representation of preferred samples and computes rewards as similarities to the learned latent. We demonstrate strong performance compared to baselines on continuous control offline RL benchmarks. We further demonstrate SARA's versatility in applications such as trajectory filtering for downstream tasks, cross-task preference transfer, and reward shaping in online learning.

Sara Rajaram
R. James Cotton
Fabian H. Sinz


Multi-Task Reward Learning from Human Ratings

Abstract: Reinforcement learning from human feedback (RLHF) has become a key factor in aligning model behavior with users' goals. However, while humans integrate multiple strategies when making decisions, current RLHF approaches often simplify this process by modeling human reasoning through isolated tasks such as classification or regression. In this paper, we propose a novel reinforcement learning (RL) method that mimics human decision-making by jointly considering multiple tasks. Specifically, we leverage human ratings in reward-free environments to infer a reward function, introducing learnable weights that balance the contributions of both classification and regression models. This design captures the inherent uncertainty in human decision-making and allows the model to adaptively emphasize different strategies. We conduct several experiments using synthetic human ratings to validate the effectiveness of the proposed approach. Results show that our method consistently outperforms existing rating-based RL methods, and in some cases, even surpasses traditional RL approaches.

Mingkang Wu
Devin White
Evelyn Rose
Vernon Lawhern
Nicholas R Waytowich
Yongcan Cao


Intra-Trajectory Consistency for Reward Modeling

Abstract: Reward models are critical for improving large language models (LLMs), particularly in reinforcement learning from human feedback (RLHF) or inference-time verification. Current reward modeling typically relies on scores of overall responses to learn the outcome rewards for the responses. However, since the response-level scores are coarse-grained supervision signals, the reward model struggles to identify the specific components within a response trajectory that truly correlate with the scores, leading to poor generalization on unseen responses. In this paper, we propose to leverage generation probabilities to establish reward consistency between processes in the response trajectory, which allows the response-level supervisory signal to propagate across processes, thereby providing additional fine-grained signals for reward learning. Building on analysis under the Bayesian framework, we develop an intra-trajectory consistency regularization to enforce that adjacent processes with higher next-token generation probability maintain more consistent rewards. We apply the proposed regularization to the advanced outcome reward model, improving its performance on RewardBench. Besides, we show that the reward model trained with the proposed regularization induces better DPO-aligned policies and achieves better best-of-N (BON) inference-time verification results. Our code is provided in https://github.com/chaoyang101/ICRM.

Chaoyang Zhou
Shunyu Liu
Zengmao Wang
Di Wang
Rong-Cheng Tu
Bo Du
Dacheng Tao


GFRIEND: Generative Few-shot Reward Inference through EfficieNt DPO

Abstract: The ability to train high-performing reward models with few-shot data is critical for enhancing the efficiency and scalability of Reinforcement Learning from Human Feedback (RLHF). We propose a data augmentation and expansion framework that enables generative reward models trained on small datasets to achieve comparable performance to those trained on large-scale datasets. Traditional methods to train a generative reward model, such as Direct Preference Optimization (DPO), are constrained by inefficiencies in sample pairing and limited data diversity. This work introduces preference refinement, which employs Chain-of-Thought (CoT) sampling to uncover diverse and high-quality preference relationships. It also incorporates a perplexity-based scoring mechanism to assign nuanced preference levels and utilizes Multi-level Direct Preference Optimization (M-DPO) to enable the model to capture finer-grained preference differences between samples. Experimental results demonstrate that the proposed method significantly enhances data efficiency and model performance, enabling reward models trained in a few-shot setting to achieve results on par with those trained on large-scale datasets. This study underscores the potential of data-efficient strategies in advancing reward model optimization, offering a robust solution for low-resource RLHF applications.


Explicit Preference Optimization: No Need for an Implicit Reward Model

Abstract: The generated responses of large language models (LLMs) are often fine-tuned to human preferences through a process called reinforcement learning from human feedback (RLHF). As RLHF relies on a challenging training sequence, whereby a separate reward model is independently learned and then later applied to LLM policy updates, ongoing research effort has targeted more straightforward alternatives. In this regard, direct preference optimization (DPO) and its many offshoots circumvent the need for a separate reward training step. Instead, through the judicious use of a reparameterization trick that induces an \textit{implicit} reward, DPO and related methods consolidate learning to the minimization of a single loss function. And yet despite demonstrable success in some real-world settings, we prove that DPO-based objectives are nonetheless subject to sub-optimal regularization and counter-intuitive interpolation behaviors, underappreciated artifacts of the reparameterizations upon which they are based. To this end, we introduce an \textit{explicit} preference optimization framework termed EXPO that requires no analogous reparameterization to achieve an implicit reward. Quite differently, we merely posit intuitively-appealing regularization factors from scratch that transparently avoid the potential pitfalls of key DPO variants, provably satisfying regularization desiderata that prior methods do not. Empirical results serve to corroborate our analyses and showcase the efficacy of EXPO.

Xiangkun Hu
Lemin Kong
Tong He
David Wipf

International Conference on Machine Learning


AMoPO: Adaptive Multi-objective Preference Optimization without Reward Models and Reference Models

Abstract: Existing multi-objective preference alignment methods for large language models (LLMs) face limitations: (1) the inability to effectively balance various preference dimensions, and (2) reliance on auxiliary reward/reference models introduces computational complexity. To address these challenges, we propose Adaptive Multi-objective Preference Optimization (AMoPO), a novel framework that achieves dynamic balance across preference dimensions. By introducing the multi-objective optimization paradigm to use the dimension-aware generation metrics as implicit rewards, AMoPO aligns LLMs with diverse preferences without additional reward models or reference models. We introduce an adaptive weight assignment mechanism that models the generation space as a Gaussian distribution, allowing dynamic prioritization of preference dimensions. Empirical results demonstrate that AMoPO outperforms state-of-the-art baselines by 28.5%, and the experiments on 7B, 14B, and 32B models reveal the scaling ability of AMoPO. Moreover, additional analysis of multiple dimensions verifies its adaptability and effectiveness. These findings validate AMoPO's capability to achieve dimension-aware preference alignment, highlighting its superiority. Our codes and datasets are available at https://github.com/Javkonline/AMoPO.

Qi Liu
Jingqing Ruan
Hao Li
Haodong Zhao
Desheng Wang
Jiansong Chen
Wan Guanglu
Xunliang Cai
Zhi Zheng
Tong Xu

Annual Meeting of the Association for Computational Linguistics


BadReward: Clean-Label Poisoning of Reward Models in Text-to-Image RLHF

Abstract: Reinforcement Learning from Human Feedback (RLHF) is crucial for aligning text-to-image (T2I) models with human preferences. However, RLHF's feedback mechanism also opens new pathways for adversaries. This paper demonstrates the feasibility of hijacking T2I models by poisoning a small fraction of preference data with natural-appearing examples. Specifically, we propose BadReward, a stealthy clean-label poisoning attack targeting the reward model in multi-modal RLHF. BadReward operates by inducing feature collisions between visually contradicted preference data instances, thereby corrupting the reward model and indirectly compromising the T2I model's integrity. Unlike existing alignment poisoning techniques focused on single (text) modality, BadReward is independent of the preference annotation process, enhancing its stealth and practical threat. Extensive experiments on popular T2I models show that BadReward can consistently guide the generation towards improper outputs, such as biased or violent imagery, for targeted concepts. Our findings underscore the amplified threat landscape for RLHF in multi-modal systems, highlighting the urgent need for robust defenses. Disclaimer. This paper contains uncensored toxic content that might be offensive or disturbing to the readers.

Kaiwen Duan
Hongwei Yao
Yufei Chen
Ziyun Li
Tong Qiao
Zhan Qin
Cong Wang


RewardBench 2: Advancing Reward Model Evaluation

Abstract: Reward models are used throughout the post-training of language models to capture nuanced signals from preference data and provide a training target for optimization across instruction following, reasoning, safety, and more domains. The community has begun establishing best practices for evaluating reward models, from the development of benchmarks that test capabilities in specific skill areas to others that test agreement with human preferences. At the same time, progress in evaluation has not been mirrored by the effectiveness of reward models in downstream tasks -- simpler direct alignment algorithms are reported to work better in many cases. This paper introduces RewardBench 2, a new multi-skill reward modeling benchmark designed to bring new, challenging data for accuracy-based reward model evaluation -- models score about 20 points on average lower on RewardBench 2 compared to the first RewardBench -- while being highly correlated with downstream performance. Compared to most other benchmarks, RewardBench 2 sources new human prompts instead of existing prompts from downstream evaluations, facilitating more rigorous evaluation practices. In this paper, we describe our benchmark construction process and report how existing models perform on it, while quantifying how performance on the benchmark correlates with downstream use of the models in both inference-time scaling algorithms, like best-of-N sampling, and RLHF training algorithms like proximal policy optimization.

Saumya Malik
Valentina Pyatkin
Sander Land
Jacob Morrison
Noah A. Smith
Hannaneh Hajishirzi
Nathan Lambert


Accelerating RLHF Training with Reward Variance Increase

Abstract: Reinforcement learning from human feedback (RLHF) is an essential technique for ensuring that large language models (LLMs) are aligned with human values and preferences during the post-training phase. As an effective RLHF approach, group relative policy optimization (GRPO) has demonstrated success in many LLM-based applications. However, efficient GRPO-based RLHF training remains a challenge. Recent studies reveal that a higher reward variance of the initial policy model leads to faster RLHF training. Inspired by this finding, we propose a practical reward adjustment model to accelerate RLHF training by provably increasing the reward variance and preserving the relative preferences and reward expectation. Our reward adjustment method inherently poses a nonconvex optimization problem, which is NP-hard to solve in general. To overcome the computational challenges, we design a novel $O(n \log n)$ algorithm to find a global solution of the nonconvex reward adjustment model by explicitly characterizing the extreme points of the feasible set. As an important application, we naturally integrate this reward adjustment model into the GRPO algorithm, leading to a more efficient GRPO with reward variance increase (GRPOVI) algorithm for RLHF training. As an interesting byproduct, we provide an indirect explanation for the empirical effectiveness of GRPO with rule-based reward for RLHF training, as demonstrated in DeepSeek-R1. Experiment results demonstrate that the GRPOVI algorithm can significantly improve the RLHF training efficiency compared to the original GRPO algorithm.

Zonglin Yang
Zhexuan Gu
Houduo Qi
Yancheng Yuan


Towards Reward Fairness in RLHF: From a Resource Allocation Perspective

Abstract: Rewards serve as proxies for human preferences and play a crucial role in Reinforcement Learning from Human Feedback (RLHF). However, if these rewards are inherently imperfect, exhibiting various biases, they can adversely affect the alignment of large language models (LLMs). In this paper, we collectively define the various biases present in rewards as the problem of reward unfairness. We propose a bias-agnostic method to address the issue of reward fairness from a resource allocation perspective, without specifically designing for each type of bias, yet effectively mitigating them. Specifically, we model preference learning as a resource allocation problem, treating rewards as resources to be allocated while considering the trade-off between utility and fairness in their distribution. We propose two methods, Fairness Regularization and Fairness Coefficient, to achieve fairness in rewards. We apply our methods in both verification and reinforcement learning scenarios to obtain a fairness reward model and a policy model, respectively. Experiments conducted in these scenarios demonstrate that our approach aligns LLMs with human preferences in a more fair manner.

Sheng Ouyang
Yulan Hu
Ge Chen
Qingyang Li
Fuzheng Zhang
Yong Liu


Learning a Pessimistic Reward Model in RLHF

Abstract: This work proposes `PET', a novel pessimistic reward fine-tuning method, to learn a pessimistic reward model robust against reward hacking in offline reinforcement learning from human feedback (RLHF). Traditional reward modeling techniques in RLHF train an imperfect reward model, on which a KL regularization plays a pivotal role in mitigating reward hacking when optimizing a policy. Such an intuition-based method still suffers from reward hacking, and the policies with large KL divergence from the dataset distribution are excluded during learning. In contrast, we show that when optimizing a policy on a pessimistic reward model fine-tuned through PET, reward hacking can be prevented without relying on any regularization. We test our methods on the standard TL;DR summarization dataset. We find that one can learn a high-quality policy on our pessimistic reward without using any regularization. Such a policy has a high KL divergence from the dataset distribution while having high performance in practice. In summary, our work shows the feasibility of learning a pessimistic reward model against reward hacking. The agent can greedily search for the policy with a high pessimistic reward without suffering from reward hacking.

Yinglun Xu
Hangoo Kang
Tarun Suresh
Yuxuan Wan
Gagandeep Singh


Understanding the Performance Gap in Preference Learning: A Dichotomy of RLHF and DPO

Abstract: We present a fine-grained theoretical analysis of the performance gap between two-stage reinforcement learning from human feedback~(RLHF) and direct preference optimization~(DPO). Our study decomposes this gap into two sources: the explicit representation gap under exact optimization and the implicit representation gap under finite samples. In the exact optimization setting, we characterize how the relative capacities of the reward and policy model classes influence the final policy qualities. We show that RLHF, DPO, or online DPO can outperform one another depending on type of model mis-specifications. Notably, online DPO can outperform both RLHF and standard DPO when the reward and policy model classes are isomorphic and both mis-specified. In the approximate optimization setting, we provide a concrete construction where the ground-truth reward is sparse and show that RLHF requires significantly fewer samples than DPO to recover an effective reward model, highlighting a statistical advantage of two-stage learning. Together, these results provide a comprehensive understanding of the performance gap between RLHF and DPO under various settings, and offer practical insights into when each method is preferred.

Ruizhe Shi
Minhak Song
Runlong Zhou
Zihan Zhang
Maryam Fazel
Simon S. Du


MOSLIM:Align with diverse preferences in prompts through reward classification

Abstract: The multi-objective alignment of Large Language Models (LLMs) is essential for ensuring foundational models conform to diverse human preferences. Current research in this field typically involves either multiple policies or multiple reward models customized for various preferences, or the need to train a preference-specific supervised fine-tuning (SFT) model. In this work, we introduce a novel multi-objective alignment method, MOSLIM, which utilizes a single reward model and policy model to address diverse objectives. MOSLIM provides a flexible way to control these objectives through prompting and does not require preference training during SFT phase, allowing thousands of off-the-shelf models to be directly utilized within this training framework. MOSLIM leverages a multi-head reward model that classifies question-answer pairs instead of scoring them and then optimize policy model with a scalar reward derived from a mapping function that converts classification results from reward model into reward scores. We demonstrate the efficacy of our proposed method across several multi-objective benchmarks and conduct ablation studies on various reward model sizes and policy optimization methods. The MOSLIM method outperforms current multi-objective approaches in most results while requiring significantly fewer GPU computing resources compared with existing policy optimization methods.


Reward Model Overoptimisation in Iterated RLHF

Abstract: Reinforcement learning from human feedback (RLHF) is a widely used method for aligning large language models with human preferences. However, RLHF often suffers from reward model overoptimisation, in which models overfit to the reward function, resulting in non-generalisable policies that exploit the idiosyncrasies and peculiarities of the reward function. A common mitigation is iterated RLHF, in which reward models are repeatedly retrained with updated human feedback and policies are re-optimised. Despite its increasing adoption, the dynamics of overoptimisation in this setting remain poorly understood. In this work, we present the first comprehensive study of overoptimisation in iterated RLHF. We systematically analyse key design choices - how reward model training data is transferred across iterations, which reward function is used for optimisation, and how policies are initialised. Using the controlled AlpacaFarm benchmark, we observe that overoptimisation tends to decrease over successive iterations, as reward models increasingly approximate ground-truth preferences. However, performance gains diminish over time, and while reinitialising from the base policy is robust, it limits optimisation flexibility. Other initialisation strategies often fail to recover from early overoptimisation. These findings offer actionable insights for building more stable and generalisable RLHF pipelines.


Think-RM: Enabling Long-Horizon Reasoning in Generative Reward Models

Abstract: Reinforcement learning from human feedback (RLHF) has become a powerful post-training paradigm for aligning large language models with human preferences. A core challenge in RLHF is constructing accurate reward signals, where the conventional Bradley-Terry reward models (BT RMs) often suffer from sensitivity to data size and coverage, as well as vulnerability to reward hacking. Generative reward models (GenRMs) offer a more robust alternative by generating chain-of-thought (CoT) rationales followed by a final reward. However, existing GenRMs rely on shallow, vertically scaled reasoning, limiting their capacity to handle nuanced or complex (e.g., reasoning-intensive) tasks. Moreover, their pairwise preference outputs are incompatible with standard RLHF algorithms that require pointwise reward signals. In this work, we introduce Think-RM, a training framework that enables long-horizon reasoning in GenRMs by modeling an internal thinking process. Rather than producing structured, externally provided rationales, Think-RM generates flexible, self-guided reasoning traces that support advanced capabilities such as self-reflection, hypothetical reasoning, and divergent reasoning. To elicit these reasoning abilities, we first warm-up the models by supervised fine-tuning (SFT) over long CoT data. We then further improve the model's long-horizon abilities by rule-based reinforcement learning (RL). In addition, we propose a novel pairwise RLHF pipeline that directly optimizes policies using pairwise preference rewards, eliminating the need for pointwise reward conversion and enabling more effective use of Think-RM outputs. Experiments show that Think-RM achieves state-of-the-art results on RM-Bench, outperforming both BT RM and vertically scaled GenRM by 8%. When combined with our pairwise RLHF pipeline, it demonstrates superior end-policy performance compared to traditional approaches.

Ilgee Hong
Changlong Yu
Liang Qiu
Weixiang Yan
Zhenghao Xu
Haoming Jiang
Qingru Zhang
Qin Lu
Xin Liu
Chao Zhang
Tuo Zhao


Reward Reasoning Model

Abstract: Reward models play a critical role in guiding large language models toward outputs that align with human expectations. However, an open challenge remains in effectively utilizing test-time compute to enhance reward model performance. In this work, we introduce Reward Reasoning Models (RRMs), which are specifically designed to execute a deliberate reasoning process before generating final rewards. Through chain-of-thought reasoning, RRMs leverage additional test-time compute for complex queries where appropriate rewards are not immediately apparent. To develop RRMs, we implement a reinforcement learning framework that fosters self-evolved reward reasoning capabilities without requiring explicit reasoning traces as training data. Experimental results demonstrate that RRMs achieve superior performance on reward modeling benchmarks across diverse domains. Notably, we show that RRMs can adaptively exploit test-time compute to further improve reward accuracy. The pretrained reward reasoning models are available at https://huggingface.co/Reward-Reasoning.

Jiaxin Guo
Zewen Chi
Li Dong
Qingxiu Dong
Xun Wu
Shaohan Huang
Furu Wei


Abstract: Reinforcement Learning from Human Feedback relies on reward models to align large language models with human preferences. However, RLHF often suffers from reward hacking, wherein policy learning exploits flaws in the trained reward model to maximize reward scores without genuinely aligning with human preferences. A significant example of such reward hacking is length bias, where reward models usually favor longer responses irrespective of actual response quality. Previous works on length bias have notable limitations, these approaches either mitigate bias without characterizing the bias form, or simply assume a linear length-reward relation. To accurately model the intricate nature of length bias and facilitate more effective bias mitigation, we propose FiMi-RM (Bias Fitting to Mitigate Length Bias of Reward Model in RLHF), a framework that autonomously learns and corrects underlying bias patterns. Our approach consists of three stages: First, we train a standard reward model which inherently contains length bias. Next, we deploy a lightweight fitting model to explicitly capture the non-linear relation between length and reward. Finally, we incorporate this learned relation into the reward model to debias. Experimental results demonstrate that FiMi-RM achieves a more balanced length-reward distribution. Furthermore, when applied to alignment algorithms, our debiased reward model improves length-controlled win rate and reduces verbosity without compromising its performance.

Kangwen Zhao
Jianfeng Cai
Jinhua Zhu
Ruopei Sun
Dongyun Xue
Wengang Zhou
Li Li
Houqiang Li


Rethinking Reward Model Evaluation Through the Lens of Reward Overoptimization

Abstract: Reward models (RMs) play a crucial role in reinforcement learning from human feedback (RLHF), aligning model behavior with human preferences. However, existing benchmarks for reward models show a weak correlation with the performance of optimized policies, suggesting that they fail to accurately assess the true capabilities of RMs. To bridge this gap, we explore several evaluation designs through the lens of reward overoptimization\textemdash a phenomenon that captures both how well the reward model aligns with human preferences and the dynamics of the learning signal it provides to the policy. The results highlight three key findings on how to construct a reliable benchmark: (i) it is important to minimize differences between chosen and rejected responses beyond correctness, (ii) evaluating reward models requires multiple comparisons across a wide range of chosen and rejected responses, and (iii) given that reward models encounter responses with diverse representations, responses should be sourced from a variety of models. However, we also observe that a extremely high correlation with degree of overoptimization leads to comparatively lower correlation with certain downstream performance. Thus, when designing a benchmark, it is desirable to use the degree of overoptimization as a useful tool, rather than the end goal.

Sunghwan Kim
Dongjin Kang
Taeyoon Kwon
Hyungjoo Chae
Dongha Lee
Jinyoung Yeo


Learning Pareto-Optimal Rewards from Noisy Preferences: A Framework for Multi-Objective Inverse Reinforcement Learning

Abstract: As generative agents become increasingly capable, alignment of their behavior with complex human values remains a fundamental challenge. Existing approaches often simplify human intent through reduction to a scalar reward, overlooking the multi-faceted nature of human feedback. In this work, we introduce a theoretical framework for preference-based Multi-Objective Inverse Reinforcement Learning (MO-IRL), where human preferences are modeled as latent vector-valued reward functions. We formalize the problem of recovering a Pareto-optimal reward representation from noisy preference queries and establish conditions for identifying the underlying multi-objective structure. We derive tight sample complexity bounds for recovering $ε$-approximations of the Pareto front and introduce a regret formulation to quantify suboptimality in this multi-objective setting. Furthermore, we propose a provably convergent algorithm for policy optimization using preference-inferred reward cones. Our results bridge the gap between practical alignment techniques and theoretical guarantees, providing a principled foundation for learning aligned behaviors in a high-dimension and value-pluralistic environment.


Detecting Prefix Bias in LLM-based Reward Models

Abstract: Reinforcement Learning with Human Feedback (RLHF) has emerged as a key paradigm for task-specific fine-tuning of language models using human preference data. While numerous publicly available preference datasets provide pairwise comparisons of responses, the potential for biases in the resulting reward models remains underexplored. In this work, we introduce novel methods to detect and evaluate prefix bias -- a systematic shift in model preferences triggered by minor variations in query prefixes -- in LLM-based reward models trained on such datasets. We leverage these metrics to reveal significant biases in preference models across racial and gender dimensions. Our comprehensive evaluation spans diverse open-source preference datasets and reward model architectures, demonstrating susceptibility to this kind of bias regardless of the underlying model architecture. Furthermore, we propose a data augmentation strategy to mitigate these biases, showing its effectiveness in reducing the impact of prefix bias. Our findings highlight the critical need for bias-aware dataset design and evaluation in developing fair and reliable reward models, contributing to the broader discourse on fairness in AI.

Ashwin Kumar
Yuzi He
Aram H. Markosyan
Bobbie Chern
Imanol Arrieta-Ibarra

Conference on Fairness, Accountability and Transparency


On the Robustness of Reward Models for Language Model Alignment

Abstract: The Bradley-Terry (BT) model is widely practiced in reward modeling for reinforcement learning with human feedback (RLHF). Despite its effectiveness, reward models (RMs) trained with BT model loss are prone to over-optimization, losing generalizability to unseen input distributions. In this paper, we study the cause of over-optimization in RM training and its downstream effects on the RLHF procedure, accentuating the importance of distributional robustness of RMs in unseen data. First, we show that the excessive dispersion of hidden state norms is the main source of over-optimization. Then, we propose batch-wise sum-to-zero regularization (BSR) to enforce zero-centered reward sum per batch, constraining the rewards with extreme magnitudes. We assess the impact of BSR in improving robustness in RMs through four scenarios of over-optimization, where BSR consistently manifests better robustness. Subsequently, we compare the plain BT model and BSR on RLHF training and empirically show that robust RMs better align the policy to the gold preference model. Finally, we apply BSR to high-quality data and models, which surpasses state-of-the-art RMs in the 8B scale by adding more than 5% in complex preference prediction tasks. By conducting RLOO training with 8B RMs, AlpacaEval 2.0 reduces generation length by 40% while adding a 7% increase in win rate, further highlighting that robustness in RMs induces robustness in RLHF training. We release the code, data, and models: https://github.com/LinkedIn-XFACT/RM-Robustness.

Jiwoo Hong
Noah Lee
Eunki Kim
Guijin Son
Woojin Chung
Aman Gupta
Shao Tang
James Thorne


Learning Guarantee of Reward Modeling Using Deep Neural Networks

Abstract: In this work, we study the learning theory of reward modeling with pairwise comparison data using deep neural networks. We establish a novel non-asymptotic regret bound for deep reward estimators in a non-parametric setting, which depends explicitly on the network architecture. Furthermore, to underscore the critical importance of clear human beliefs, we introduce a margin-type condition that assumes the conditional winning probability of the optimal action in pairwise comparisons is significantly distanced from 1/2. This condition enables a sharper regret bound, which substantiates the empirical efficiency of Reinforcement Learning from Human Feedback and highlights clear human beliefs in its success. Notably, this improvement stems from high-quality pairwise comparison data implied by the margin-type condition, is independent of the specific estimators used, and thus applies to various learning algorithms and models.

Yuanhang Luo
Yeheng Ge
Ruijian Han
Guohao Shen


DMRL: Data- and Model-aware Reward Learning for Data Extraction

Abstract: Large language models (LLMs) are inherently vulnerable to unintended privacy breaches. Consequently, systematic red-teaming research is essential for developing robust defense mechanisms. However, current data extraction methods suffer from several limitations: (1) rely on dataset duplicates (addressable via deduplication), (2) depend on prompt engineering (now countered by detection and defense), and (3) rely on random-search adversarial generation. To address these challenges, we propose DMRL, a Data- and Model-aware Reward Learning approach for data extraction. This technique leverages inverse reinforcement learning to extract sensitive data from LLMs. Our method consists of two main components: (1) constructing an introspective reasoning dataset that captures leakage mindsets to guide model behavior, and (2) training reward models with Group Relative Policy Optimization (GRPO), dynamically tuning optimization based on task difficulty at both the data and model levels. Comprehensive experiments across various LLMs demonstrate that DMRL outperforms all baseline methods in data extraction performance.


Policy-labeled Preference Learning: Is Preference Enough for RLHF?

Abstract: To design rewards that align with human goals, Reinforcement Learning from Human Feedback (RLHF) has emerged as a prominent technique for learning reward functions from human preferences and optimizing policies via reinforcement learning algorithms. However, existing RLHF methods often misinterpret trajectories as being generated by an optimal policy, causing inaccurate likelihood estimation and suboptimal learning. Inspired by Direct Preference Optimization framework which directly learns optimal policy without explicit reward, we propose policy-labeled preference learning (PPL), to resolve likelihood mismatch issues by modeling human preferences with regret, which reflects behavior policy information. We also provide a contrastive KL regularization, derived from regret-based principles, to enhance RLHF in sequential decision making. Experiments in high-dimensional continuous control tasks demonstrate PPL's significant improvements in offline RLHF performance and its effectiveness in online settings.

Taehyun Cho
Seokhun Ju
Seungyub Han
Dohyeong Kim
Kyungjae Lee
Jungwoo Lee


Sailing by the Stars: A Survey on Reward Models and Learning Strategies for Learning from Rewards

Abstract: Recent developments in Large Language Models (LLMs) have shifted from pre-training scaling to post-training and test-time scaling. Across these developments, a key unified paradigm has arisen: Learning from Rewards, where reward signals act as the guiding stars to steer LLM behavior. It has underpinned a wide range of prevalent techniques, such as reinforcement learning (RLHF, RLAIF, DPO, and GRPO), reward-guided decoding, and post-hoc correction. Crucially, this paradigm enables the transition from passive learning from static data to active learning from dynamic feedback. This endows LLMs with aligned preferences and deep reasoning capabilities for diverse tasks. In this survey, we present a comprehensive overview of learning from rewards, from the perspective of reward models and learning strategies across training, inference, and post-inference stages. We further discuss the benchmarks for reward models and the primary applications. Finally we highlight the challenges and future directions. We maintain a paper collection at https://github.com/bobxwu/learning-from-rewards-llm-papers.


R1-Reward: Training Multimodal Reward Model Through Stable Reinforcement Learning

Abstract: Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a $8.4\%$ improvement on the VL Reward-Bench and a $14.3\%$ improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.

Yi-Fan Zhang
Xingyu Lu
Xiao Hu
Chaoyou Fu
Bin Wen
Tianke Zhang
Changyi Liu
Kaiyu Jiang
Kaibing Chen
Kaiyu Tang
Haojie Ding
Jiankang Chen
Fan Yang
Zhang Zhang
Tingting Gao
Liang Wang


RM-R1: Reward Modeling as Reasoning

Abstract: Reward modeling is essential for aligning large language models with human preferences through reinforcement learning. To provide accurate reward signals, a reward model (RM) should stimulate deep thinking and conduct interpretable reasoning before assigning a score or a judgment. Inspired by recent advances of long chain-of-thought on reasoning-intensive tasks, we hypothesize and validate that integrating reasoning into reward modeling significantly enhances RM's interpretability and performance. We introduce a new class of generative reward models, Reasoning Reward Models (ReasRMs), which formulate reward modeling as a reasoning task. We propose a reasoning-oriented training pipeline and train a family of ReasRMs, RM-R1. RM-R1 features a chain-of-rubrics (CoR) mechanism -- self-generating sample-level chat rubrics or math/code solutions, and evaluating candidate responses against them. The training of RM-R1 consists of two key stages: (1) distillation of high-quality reasoning chains and (2) reinforcement learning with verifiable rewards. Empirically, our models achieve superior performance across three reward model benchmarks on average, outperforming much larger open-weight models (e.g., INF-ORM-Llama3.1-70B) and proprietary ones (e.g., GPT-4o) by up to 4.9%. Beyond final performance, we perform thorough analyses to understand the key ingredients of successful ReasRM training.

Xiusi Chen
Gaotang Li
Ziqi Wang
Bowen Jin
Cheng Qian
Yu Wang
Hongru Wang
Yu Zhang
Denghui Zhang
Tong Zhang
Hanghang Tong
Heng Ji


CaRL: Learning Scalable Planning Policies with Simple Rewards

Abstract: We investigate reinforcement learning (RL) for privileged planning in autonomous driving. State-of-the-art approaches for this task are rule-based, but these methods do not scale to the long tail. RL, on the other hand, is scalable and does not suffer from compounding errors like imitation learning. Contemporary RL approaches for driving use complex shaped rewards that sum multiple individual rewards, \eg~progress, position, or orientation rewards. We show that PPO fails to optimize a popular version of these rewards when the mini-batch size is increased, which limits the scalability of these approaches. Instead, we propose a new reward design based primarily on optimizing a single intuitive reward term: route completion. Infractions are penalized by terminating the episode or multiplicatively reducing route completion. We find that PPO scales well with higher mini-batch sizes when trained with our simple reward, even improving performance. Training with large mini-batch sizes enables efficient scaling via distributed data parallelism. We scale PPO to 300M samples in CARLA and 500M samples in nuPlan with a single 8-GPU node. The resulting model achieves 64 DS on the CARLA longest6 v2 benchmark, outperforming other RL methods with more complex rewards by a large margin. Requiring only minimal adaptations from its use in CARLA, the same method is the best learning-based approach on nuPlan. It scores 91.3 in non-reactive and 90.6 in reactive traffic on the Val14 benchmark while being an order of magnitude faster than prior work.

Bernhard Jaeger
Daniel Dauner
Jens Beißwenger
Simon Gerstenecker
Kashyap Chitta
Andreas Geiger


Learning Explainable Dense Reward Shapes via Bayesian Optimization

Abstract: Current reinforcement learning from human feedback (RLHF) pipelines for large language model (LLM) alignment typically assign scalar rewards to sequences, using the final token as a surrogate indicator for the quality of the entire sequence. However, this leads to sparse feedback and suboptimal token-level credit assignment. In this work, we frame reward shaping as an optimization problem focused on token-level credit assignment. We propose a reward-shaping function leveraging explainability methods such as SHAP and LIME to estimate per-token rewards from the reward model. To learn parameters of this shaping function, we employ a bilevel optimization framework that integrates Bayesian Optimization and policy training to handle noise from the token reward estimates. Our experiments show that achieving a better balance of token-level reward attribution leads to performance improvements over baselines on downstream tasks and finds an optimal policy faster during training. Furthermore, we show theoretically that explainability methods that are feature additive attribution functions maintain the optimal policy as the original reward.

Ryan Koo
Ian Yang
Vipul Raheja
Mingyi Hong
Kwang-Sung Jun
Dongyeop Kang


LoRe: Personalizing LLMs via Low-Rank Reward Modeling

Abstract: Personalizing large language models (LLMs) to accommodate diverse user preferences is essential for enhancing alignment and user satisfaction. Traditional reinforcement learning from human feedback (RLHF) approaches often rely on monolithic value representations, limiting their ability to adapt to individual preferences. We introduce a novel framework that leverages low-rank preference modeling to efficiently learn and generalize user-specific reward functions. By representing reward functions in a low-dimensional subspace and modeling individual preferences as weighted combinations of shared basis functions, our approach avoids rigid user categorization while enabling scalability and few-shot adaptation. We validate our method on multiple preference datasets, demonstrating superior generalization to unseen users and improved accuracy in preference prediction tasks.

Avinandan Bose
Zhihan Xiong
Yuejie Chi
Simon Shaolei Du
Lin Xiao
Maryam Fazel


CHARM: Calibrating Reward Models With Chatbot Arena Scores

Abstract: Reward models (RMs) play a crucial role in Reinforcement Learning from Human Feedback by serving as proxies for human preferences in aligning large language models. However, they suffer from various biases which could lead to reward hacking. In this paper, we identify a model preference bias in RMs, where they systematically assign disproportionately high scores to responses from certain policy models, leading to unfair judgments. To mitigate this bias, we propose a calibration method named CHatbot Arena calibrated Reward Modeling (CHARM) that leverages Elo scores from the Chatbot Arena to construct debiased preference datasets and adjust reward model scoring. We conduct extensive experiments on reward model benchmarks and human preference alignment. Results demonstrate that our calibrated RMs achieve improved evaluation accuracy on RM-Bench and the Chat-Hard domain of RewardBench, exhibit a stronger correlation with human preferences by producing scores more closely aligned with Elo rankings and improve downstream post-training performance. These results demonstrate that CHARM provides a simple, effective, and broadly applicable approach to building more reliable and fair reward models.

Xiao Zhu
Chenmien Tan
Pinzhen Chen
Rico Sennrich
Huiming Wang
Yanlin Zhang
Hanxu Hu


FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward Functions

Abstract: Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.

Daniel Marta
Simon Holk
Miguel Vasco
Jens Lundell
Timon Homberger
Finn Busch
Olov Andersson
Danica Kragic
Iolanda Leite

IEEE International Conference on Robotics and Automation


Information-Theoretic Reward Decomposition for Generalizable RLHF

Abstract: A generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information-theoretic perspective, which requires no extra models. Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.

Liyuan Mao
Haoran Xu
Amy Zhang
Weinan Zhang
Chenjia Bai


Adversarial Training of Reward Models

Abstract: Reward modeling has emerged as a promising approach for the scalable alignment of language models. However, contemporary reward models (RMs) often lack robustness, awarding high rewards to low-quality, out-of-distribution (OOD) samples. This can lead to reward hacking, where policies exploit unintended shortcuts to maximize rewards, undermining alignment. To address this challenge, we introduce Adv-RM, a novel adversarial training framework that automatically identifies adversarial examples -- responses that receive high rewards from the target RM but are OOD and of low quality. By leveraging reinforcement learning, Adv-RM trains a policy to generate adversarial examples that reliably expose vulnerabilities in large state-of-the-art reward models such as Nemotron 340B RM. Incorporating these adversarial examples into the reward training process improves the robustness of RMs, mitigating reward hacking and enhancing downstream performance in RLHF. We demonstrate that Adv-RM significantly outperforms conventional RM training, increasing stability and enabling more effective RLHF training in both synthetic and real-data settings.

Alexander Bukharin
Haifeng Qian
Shengyang Sun
Adithya Renduchintala
Soumye Singhal
Zhilin Wang
Oleksii Kuchaiev
Olivier Delalleau
Tuo Zhao


A Unified Pairwise Framework for RLHF: Bridging Generative Reward Modeling and Policy Optimization

Abstract: Reinforcement Learning from Human Feedback (RLHF) has emerged as a important paradigm for aligning large language models (LLMs) with human preferences during post-training. This framework typically involves two stages: first, training a reward model on human preference data, followed by optimizing the language model using reinforcement learning algorithms. However, current RLHF approaches may constrained by two limitations. First, existing RLHF frameworks often rely on Bradley-Terry models to assign scalar rewards based on pairwise comparisons of individual responses. However, this approach imposes significant challenges on reward model (RM), as the inherent variability in prompt-response pairs across different contexts demands robust calibration capabilities from the RM. Second, reward models are typically initialized from generative foundation models, such as pre-trained or supervised fine-tuned models, despite the fact that reward models perform discriminative tasks, creating a mismatch. This paper introduces Pairwise-RL, a RLHF framework that addresses these challenges through a combination of generative reward modeling and a pairwise proximal policy optimization (PPO) algorithm. Pairwise-RL unifies reward model training and its application during reinforcement learning within a consistent pairwise paradigm, leveraging generative modeling techniques to enhance reward model performance and score calibration. Experimental evaluations demonstrate that Pairwise-RL outperforms traditional RLHF frameworks across both internal evaluation datasets and standard public benchmarks, underscoring its effectiveness in improving alignment and model behavior.

Wenyuan Xu
Xiaochen Zuo
Chao Xin
Yu Yue
Lin Yan
Yonghui Wu


Reward Generation via Large Vision-Language Model in Offline Reinforcement Learning

Abstract: In offline reinforcement learning (RL), learning from fixed datasets presents a promising solution for domains where real-time interaction with the environment is expensive or risky. However, designing dense reward signals for offline dataset requires significant human effort and domain expertise. Reinforcement learning with human feedback (RLHF) has emerged as an alternative, but it remains costly due to the human-in-the-loop process, prompting interest in automated reward generation models. To address this, we propose Reward Generation via Large Vision-Language Models (RG-VLM), which leverages the reasoning capabilities of LVLMs to generate rewards from offline data without human involvement. RG-VLM improves generalization in long-horizon tasks and can be seamlessly integrated with the sparse reward signals to enhance task performance, demonstrating its potential as an auxiliary reward signal.

Younghwan Lee
Tung M. Luu
Donghoon Lee
Chang D. Yoo

IEEE International Conference on Acoustics, Speech, and Signal Processing


Probabilistic Uncertain Reward Model

Abstract: Reinforcement learning from human feedback (RLHF) is a critical technique for training large language models. However, conventional reward models based on the Bradley-Terry model (BTRM) often suffer from overconfidence when faced with inconsistent labels or out-of-distribution samples, leading to reward hacking, where the policy model blindly optimizes for proxy rewards while degrading true performance. This paper proposes the Probabilistic Uncertain Reward Model (PURM), which generalizes the Bradley-Terry model to learn the reward distributions that emerged from the preference data. We theoretically derive the loss function of PURM and introduce a novel method that uses the overlap between distributions to quantify uncertainty. Empirical results show that PURM outperforms existing methods with more accurate reward and sound uncertainty estimations, and sustains effective learning for more optimization steps and obtain higher maximum win rate in RLHF. The data and code of this paper are released at https://anonymous.4open.science/r/Probabilistic-Uncertain-Reward-Model/

Wangtao Sun
Xiang Cheng
Xing Yu
Haotian Xu
Zhao Yang
Shizhu He
Jun Zhao
Kang Liu


Reward Design for Reinforcement Learning Agents

Abstract: Reward functions are central in reinforcement learning (RL), guiding agents towards optimal decision-making. The complexity of RL tasks requires meticulously designed reward functions that effectively drive learning while avoiding unintended consequences. Effective reward design aims to provide signals that accelerate the agent's convergence to optimal behavior. Crafting rewards that align with task objectives, foster desired behaviors, and prevent undesirable actions is inherently challenging. This thesis delves into the critical role of reward signals in RL, highlighting their impact on the agent's behavior and learning dynamics and addressing challenges such as delayed, ambiguous, or intricate rewards. In this thesis work, we tackle different aspects of reward shaping. First, we address the problem of designing informative and interpretable reward signals from a teacher's/expert's perspective (teacher-driven). Here, the expert, equipped with the optimal policy and the corresponding value function, designs reward signals that expedite the agent's convergence to optimal behavior. Second, we build on this teacher-driven approach by introducing a novel method for adaptive interpretable reward design. In this scenario, the expert tailors the rewards based on the learner's current policy, ensuring alignment and optimal progression. Third, we propose a meta-learning approach, enabling the agent to self-design its reward signals online without expert input (agent-driven). This self-driven method considers the agent's learning and exploration to establish a self-improving feedback loop.


ViLBench: A Suite for Vision-Language Process Reward Modeling

Abstract: Process-supervised reward models serve as a fine-grained function that provides detailed step-wise feedback to model responses, facilitating effective selection of reasoning trajectories for complex tasks. Despite its advantages, evaluation on PRMs remains less explored, especially in the multimodal domain. To address this gap, this paper first benchmarks current vision large language models (VLLMs) as two types of reward models: output reward models (ORMs) and process reward models (PRMs) on multiple vision-language benchmarks, which reveal that neither ORM nor PRM consistently outperforms across all tasks, and superior VLLMs do not necessarily yield better rewarding performance. To further advance evaluation, we introduce ViLBench, a vision-language benchmark designed to require intensive process reward signals. Notably, OpenAI's GPT-4o with Chain-of-Thought (CoT) achieves only 27.3% accuracy, indicating the benchmark's challenge for current VLLMs. Lastly, we preliminarily showcase a promising pathway towards bridging the gap between general VLLMs and reward models -- by collecting 73.6K vision-language process reward data using an enhanced tree-search algorithm, our 3B model is able to achieve an average improvement of 3.3% over standard CoT and up to 2.5% compared to its untrained counterpart on ViLBench by selecting OpenAI o1's generations. We release the implementations at https://ucsc-vlaa.github.io/ViLBench with our code, model, and data.

Haoqin Tu
Weitao Feng
Hardy Chen
Hui Liu
Xianfeng Tang
Cihang Xie

Conference on Empirical Methods in Natural Language Processing


Mitigating Reward Over-Optimization in RLHF via Behavior-Supported Regularization

Abstract: Reinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the Behavior-Supported Policy Optimization (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define behavior policy as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model's extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy.

Juntao Dai
Taiye Chen
Yaodong Yang
Qian Zheng
Gang Pan

International Conference on Learning Representations


Capturing Individual Human Preferences with Reward Features

Abstract: Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation.

André Barreto
Vincent Dumoulin
Yiran Mao
Mark Rowland
Nicolas Perez-Nieves
Bobak Shahriari
Yann Dauphin
Doina Precup
Hugo Larochelle


Reward Redistribution via Gaussian Process Likelihood Estimation

Abstract: In many practical reinforcement learning tasks, feedback is only provided at the end of a long horizon, leading to sparse and delayed rewards. Existing reward redistribution methods typically assume that per-step rewards are independent, thus overlooking interdependencies among state-action pairs. In this paper, we propose a Gaussian process based Likelihood Reward Redistribution (GP-LRR) framework that addresses this issue by modeling the reward function as a sample from a Gaussian process, which explicitly captures dependencies between state-action pairs through the kernel function. By maximizing the likelihood of the observed episodic return via a leave-one-out strategy that leverages the entire trajectory, our framework inherently introduces uncertainty regularization. Moreover, we show that conventional mean-squared-error (MSE) based reward redistribution arises as a special case of our GP-LRR framework when using a degenerate kernel without observation noise. When integrated with an off-policy algorithm such as Soft Actor-Critic, GP-LRR yields dense and informative reward signals, resulting in superior sample efficiency and policy performance on several MuJoCo benchmarks.


What Makes a Reward Model a Good Teacher? An Optimization Perspective

Abstract: The success of Reinforcement Learning from Human Feedback (RLHF) critically depends on the quality of the reward model. However, while this quality is primarily evaluated through accuracy, it remains unclear whether accuracy fully captures what makes a reward model an effective teacher. We address this question from an optimization perspective. First, we prove that regardless of how accurate a reward model is, if it induces low reward variance, then the RLHF objective suffers from a flat landscape. Consequently, even a perfectly accurate reward model can lead to extremely slow optimization, underperforming less accurate models that induce higher reward variance. We additionally show that a reward model that works well for one language model can induce low reward variance, and thus a flat objective landscape, for another. These results establish a fundamental limitation of evaluating reward models solely based on accuracy or independently of the language model they guide. Experiments using models of up to 8B parameters corroborate our theory, demonstrating the interplay between reward variance, accuracy, and reward maximization rate. Overall, our findings highlight that beyond accuracy, a reward model needs to induce sufficient variance for efficient optimization.

Noam Razin
Zixuan Wang
Hubert Strauss
Stanley Wei
Jason D. Lee
Sanjeev Arora


Provably Efficient Reward Transfer in Reinforcement Learning with Discrete Markov Decision Processes

Abstract: In this paper, we propose a new solution to reward adaptation (RA) in reinforcement learning, where the agent adapts to a target reward function based on one or more existing source behaviors learned a priori under the same domain dynamics but different reward functions. While learning the target behavior from scratch is possible, it is often inefficient given the available source behaviors. Our work introduces a new approach to RA through the manipulation of Q-functions. Assuming the target reward function is a known function of the source reward functions, we compute bounds on the Q-function and present an iterative process (akin to value iteration) to tighten these bounds. Such bounds enable action pruning in the target domain before learning even starts. We refer to this method as "Q-Manipulation" (Q-M). The iteration process assumes access to a lite-model, which is easy to provide or learn. We formally prove that Q-M, under discrete domains, does not affect the optimality of the returned policy and show that it is provably efficient in terms of sample complexity in a probabilistic sense. Q-M is evaluated in a variety of synthetic and simulation domains to demonstrate its effectiveness, generalizability, and practicality.


From Demonstrations to Rewards: Alignment Without Explicit Human Preferences

Abstract: One of the challenges of aligning large models with human preferences lies in both the data requirements and the technical complexities of current approaches. Predominant methods, such as RLHF, involve multiple steps, each demanding distinct types of data, including demonstration data and preference data. In RLHF, human preferences are typically modeled through a reward model, which serves as a proxy to guide policy learning during the reinforcement learning stage, ultimately producing a policy aligned with human preferences. However, in this paper, we propose a fresh perspective on learning alignment based on inverse reinforcement learning principles, where the optimal policy is still derived from reward maximization. However, instead of relying on preference data, we directly learn the reward model from demonstration data. This new formulation offers the flexibility to be applied even when only demonstration data is available, a capability that current RLHF methods lack, and it also shows that demonstration data offers more utility than what conventional wisdom suggests. Our extensive evaluation, based on public reward benchmark, HuggingFace Open LLM Leaderboard and MT-Bench, demonstrates that our approach compares favorably to state-of-the-art methods that rely solely on demonstration data.

Siliang Zeng
Yao Liu
Huzefa Rangwala
George Karypis
Mingyi Hong
Rasool Fakoor


Right Reward Right Time for Federated Learning

Abstract: Critical learning periods (CLPs) in federated learning (FL) refer to early stages during which low-quality contributions (e.g., sparse training data availability) can permanently impair the performance of the global model owned by the cloud server. However, existing incentive mechanisms typically assume temporal homogeneity, treating all training rounds as equally important, thereby failing to prioritize and attract high-quality contributions during CLPs. This inefficiency is compounded by information asymmetry due to privacy regulations, where the cloud lacks knowledge of client training capabilities, leading to adverse selection and moral hazard. Thus, in this article, we propose a time-aware contract-theoretic incentive framework, named Right Reward Right Time (R3T), to encourage client involvement, especially during CLPs, to maximize the utility of the cloud server. We formulate a cloud utility function that captures the trade-off between the achieved model performance and rewards allocated for clients' contributions, explicitly accounting for client heterogeneity in time and system capabilities, effort, and joining time. Then, we devise a CLP-aware incentive mechanism deriving an optimal contract design that satisfies individual rationality, incentive compatibility, and budget feasibility constraints, motivating rational clients to participate early and contribute efforts. By providing the right reward at the right time, our approach can attract the highest-quality contributions during CLPs. Simulation and proof-of-concept studies show that R3T mitigates information asymmetry, increases cloud utility, and yields superior economic efficiency compared to conventional incentive mechanisms. Our proof-of-concept results demonstrate up to a 47.6% reduction in the total number of clients and up to a 300% improvement in convergence time while achieving competitive test accuracy.

Thanh Linh Nguyen
Dinh Thai Hoang
Diep N. Nguyen
Quoc-Viet Pham


Language Model Personalization via Reward Factorization

Abstract: Modern large language models (LLMs) are optimized for human-aligned responses using Reinforcement Learning from Human Feedback (RLHF). However, existing RLHF approaches assume a universal preference model and fail to account for individual user preferences, limiting their effectiveness in personalized applications. We introduce a framework that extends RLHF to enable user personalization by leveraging the assumption that user preferences lie in a low-dimensional space. Instead of training a separate model per user, we represent user-specific rewards as a linear combination of base reward functions. Using only ~10 user responses, our method can infer user-specific rewards and align LLM outputs accordingly. We validate our approach through experiments with both synthetic and real users, demonstrating significant personalization achieved by our method. In human evaluations, our method achieves a 67% win rate over default GPT-4o responses.

Idan Shenfeld
Felix Faltings
Pulkit Agrawal
Aldo Pacchiano


Implicit Cross-Lingual Rewarding for Efficient Multilingual Preference Alignment

Abstract: Direct Preference Optimization (DPO) has become a prominent method for aligning Large Language Models (LLMs) with human preferences. While DPO has enabled significant progress in aligning English LLMs, multilingual preference alignment is hampered by data scarcity. To address this, we propose a novel approach that $\textit{captures}$ learned preferences from well-aligned English models by implicit rewards and $\textit{transfers}$ them to other languages through iterative training. Specifically, we derive an implicit reward model from the logits of an English DPO-aligned model and its corresponding reference model. This reward model is then leveraged to annotate preference relations in cross-lingual instruction-following pairs, using English instructions to evaluate multilingual responses. The annotated data is subsequently used for multilingual DPO fine-tuning, facilitating preference knowledge transfer from English to other languages. Fine-tuning Llama3 for two iterations resulted in a 12.72% average improvement in Win Rate and a 5.97% increase in Length Control Win Rate across all training languages on the X-AlpacaEval leaderboard. Our findings demonstrate that leveraging existing English-aligned models can enable efficient and effective multilingual preference alignment, significantly reducing the need for extensive multilingual preference data. The code is available at https://github.com/ZNLP/Implicit-Cross-Lingual-Rewarding

Wen Yang
Junhong Wu
Chen Wang
Chengqing Zong
Jiajun Zhang


Diffusion Classifier-Driven Reward for Offline Preference-based Reinforcement Learning

Abstract: Offline preference-based reinforcement learning (PbRL) mitigates the need for reward definition, aligning with human preferences via preference-driven reward feedback without interacting with the environment. However, trajectory-wise preference labels are difficult to meet the precise learning of step-wise reward, thereby affecting the performance of downstream algorithms. To alleviate the insufficient step-wise reward caused by trajectory-wise preferences, we propose a novel preference-based reward acquisition method: Diffusion Preference-based Reward (DPR). DPR directly treats step-wise preference-based reward acquisition as a binary classification and utilizes the robustness of diffusion classifiers to infer step-wise rewards discriminatively. In addition, to further utilize trajectory-wise preference information, we propose Conditional Diffusion Preference-based Reward (C-DPR), which conditions on trajectory-wise preference labels to enhance reward inference. We apply the above methods to existing offline RL algorithms, and a series of experimental results demonstrate that the diffusion classifier-driven reward outperforms the previous reward acquisition method with the Bradley-Terry model.

Teng Pang
Bingzheng Wang
Guoqiang Wu
Yilong Yin


Sentence-level Reward Model can Generalize Better for Aligning LLM from Human Preference

Abstract: Learning reward models from human preference datasets and subsequently optimizing language models via reinforcement learning has emerged as a fundamental paradigm for aligning LLMs with human preferences. The performance of the reward model plays a crucial role in the effectiveness of alignment. Previous reward models operate at a coarse-grained level, requiring the generation of a complete response to obtain a reward value. The sparse reward may present challenges for downstream reinforcement learning. While recent efforts have attempted to learn token-level reward models, the lack of explicit semantic information makes it difficult to model the credit of every individual token. In this paper, we propose assigning scores to every sentence, introducing an intermediate-grained reward model. By segmenting the complete response into sentences and applying differential operations to reward output at the start and end positions of each sentence, we can effectively model the rewards of sentences. Moreover, a novel attention mechanism is introduced to aggregate the scores of all sentences into a response-level score, which allows it to be trained using the Bradley-Terry model. On common benchmarks, our method outperforms the response-level reward model by 2.7% on RewardBench (for reward modeling evaluation) and surpasses all baselines on AlpacaEval (for alignment evaluation).

Wenjie Qiu
Yi-Chen Li
Xuqin Zhang
Tianyi Zhang
Yihang Zhang
Zongzhang Zhang
Yang Yu


Reward Learning from Multiple Feedback Types

Abstract: Learning rewards from preference feedback has become an important tool in the alignment of agentic models. Preference-based feedback, often implemented as a binary comparison between multiple completions, is an established method to acquire large-scale human feedback. However, human feedback in other contexts is often much more diverse. Such diverse feedback can better support the goals of a human annotator, and the simultaneous use of multiple sources might be mutually informative for the learning process or carry type-dependent biases for the reward learning process. Despite these potential benefits, learning from different feedback types has yet to be explored extensively. In this paper, we bridge this gap by enabling experimentation and evaluating multi-type feedback in a broad set of environments. We present a process to generate high-quality simulated feedback of six different types. Then, we implement reward models and downstream RL training for all six feedback types. Based on the simulated feedback, we investigate the use of types of feedback across ten RL environments and compare them to pure preference-based baselines. We show empirically that diverse types of feedback can be utilized and lead to strong reward modeling performance. This work is the first strong indicator of the potential of multi-type feedback for RLHF.

Yannick Metz
András Geiszl
Raphaël Baur
Mennatallah El-Assady


Reward Shaping to Mitigate Reward Hacking in RLHF

Abstract: Reinforcement Learning from Human Feedback (RLHF) is essential for aligning large language models (LLMs) with human values. However, RLHF is susceptible to \emph{reward hacking}, where the agent exploits flaws in the reward function rather than learning the intended behavior, thus degrading alignment. Although reward shaping helps stabilize RLHF and partially mitigate reward hacking, a systematic investigation into shaping techniques and their underlying principles remains lacking. To bridge this gap, we present a comprehensive study of the prevalent reward shaping methods. Our analysis suggests two key design principles: (1) the RL reward should be bounded, and (2) the RL reward benefits from rapid initial growth followed by gradual convergence. Guided by these insights, we propose Preference As Reward (PAR), a novel approach that leverages the latent preferences embedded within the reward model as the signal for reinforcement learning. Moreover, PAR exhibits two critical variance-reduction properties that contribute to stabilizing the RLHF training process and effectively extending the tolerance window for early stopping. We evaluated PAR on the base model Gemma2-2B using two datasets, Ultrafeedback-Binarized and HH-RLHF. Experimental results demonstrate PAR's superior performance over other reward shaping methods. On the AlpacaEval 2.0 benchmark, PAR achieves a win rate of at least 5 percentage points higher than competing approaches. Furthermore, PAR exhibits remarkable data efficiency, requiring only a single reference reward for optimal performance, and maintains robustness against reward hacking even after two full epochs of training. The code is available at https://github.com/PorUna-byte/PAR.

Jiayi Fu
Xuandong Zhao
Chengyuan Yao
Heng Wang
Qi Han
Yanghua Xiao


Can RLHF be More Efficient with Imperfect Reward Models? A Policy Coverage Perspective

Abstract: Sample efficiency is critical for online Reinforcement Learning from Human Feedback (RLHF). While existing works investigate sample-efficient online exploration strategies, the potential of utilizing misspecified yet relevant reward models to accelerate learning remains underexplored. This paper studies how to transfer knowledge from those imperfect reward models in online RLHF. We start by identifying a novel property due to KL-regularization in the RLHF objective: \emph{a policy's coverability of the optimal policy is captured by its sub-optimality}. Building on this insight, we propose novel transfer learning principles and a theoretical algorithm -- \emph{\textbf{T}ransfer \textbf{P}olicy \textbf{O}ptimization (\textbf{TPO})} -- with provable benefits compared to standard online learning. Empirically, inspired by our theoretical findings, we develop a win-rate-based transfer policy selection strategy with improved computational efficiency. Moreover, our empirical transfer learning technique is modular and can be integrated with various policy optimization methods, such as DPO, IPO and XPO, to further enhance their performance. We validate the effectiveness of our method through experiments on summarization tasks.

Jiawei Huang
Bingcong Li
Christoph Dann
Niao He


Agentic Reward Modeling: Integrating Human Preferences with Verifiable Correctness Signals for Reliable Reward Systems

Abstract: Reward models (RMs) are crucial for the training and inference-time scaling up of large language models (LLMs). However, existing reward models primarily focus on human preferences, neglecting verifiable correctness signals which have shown strong potential in training LLMs. In this paper, we propose agentic reward modeling, a reward system that combines reward models with verifiable correctness signals from different aspects to provide reliable rewards. We empirically implement a reward agent, named RewardAgent, that combines human preference rewards with two verifiable signals: factuality and instruction following, to provide more reliable rewards. We conduct comprehensive experiments on existing reward model benchmarks and inference time best-of-n searches on real-world downstream tasks. RewardAgent significantly outperforms vanilla reward models, demonstrating its effectiveness. We further construct training preference pairs using RewardAgent and train an LLM with the DPO objective, achieving superior performance on various NLP benchmarks compared to conventional reward models. Our codes are publicly released to facilitate further research (https://github.com/THU-KEG/Agentic-Reward-Modeling).

Hao Peng
Yunjia Qi
Xiaozhi Wang
Zijun Yao
Bin Xu
Lei Hou
Juanzi Li


FSPO: Few-Shot Optimization of Synthetic Preferences Personalizes to Real Users

Abstract: Effective personalization of LLMs is critical for a broad range of user-interfacing applications such as virtual assistants and content curation. Inspired by the strong in-context capabilities of LLMs, we propose few-shot preference optimization (FSPO), an algorithm for LLM personalization that reframes reward modeling as a meta-learning problem. Under FSPO, an LLM learns to quickly infer a personalized reward function for a user via a few labeled preferences. FSPO also utilizes user description rationalization (RAT) to encourage better reward modeling and instruction following, recovering performance with the oracle user description. Since real-world preference data is challenging to collect at scale, we propose careful design choices to construct synthetic preference datasets for personalization, generating over 1M synthetic personalized preferences using publicly available LLMs. To successfully transfer from synthetic data to real users, we find it crucial for the data to exhibit both high diversity and coherent, self-consistent structure. We evaluate FSPO on personalized open-ended generation for up to 1,500 synthetic users across three domains: movie reviews, education, and open-ended question answering. We also run a controlled human study. Overall, FSPO achieves an 87% Alpaca Eval winrate in generating responses that are personalized to synthetic users and a 70% winrate with real human users in open-ended question answering.

Anikait Singh
Sheryl Hsu
Kyle Hsu
Eric Mitchell
Stefano Ermon
Tatsunori Hashimoto
Archit Sharma
Chelsea Finn


Larger or Smaller Reward Margins to Select Preferences for Alignment?

Abstract: Preference learning is critical for aligning large language models (LLMs) with human values, with the quality of preference datasets playing a crucial role in this process. While existing metrics primarily assess data quality based on either explicit or implicit reward margins, they often provide contradictory evaluations for the same data. To address this issue, we introduce the alignment potential metric, which quantifies the gap from the model's current implicit reward margin to the target explicit reward margin, thereby estimating the model's potential to align with the preference data. Empirical results demonstrate that training on data selected by this metric consistently enhances alignment performance, surpassing existing metrics across different base models and optimization objectives. Furthermore, our method extends to self-play data generation frameworks, where the metric is used to identify high-quality data within the self-generated content by LLMs. Under this data generation scenario, our method surpasses current state-of-the-art (SOTA) results across various training settings and demonstrates continuous improvements in alignment performance as dataset size and training iterations increase.

Kexin Huang
Junkang Wu
Ziqian Chen
Xue Wang
Jinyang Gao
Bolin Ding
Jiancan Wu
Xiangnan He
Xiang Wang


Discriminative Finetuning of Generative Large Language Models without Reward Models and Human Preference Data

Abstract: Supervised fine-tuning (SFT) has become a crucial step for aligning pretrained large language models (LLMs) using supervised datasets of input-output pairs. However, despite being supervised, SFT is inherently limited by its generative training objective. To address its limitations, the existing common strategy is to follow SFT with a separate phase of preference optimization (PO), which relies on either human-labeled preference data or a strong reward model to guide the learning process. In this paper, we address the limitations of SFT by exploring one of the most successful techniques in conventional supervised learning: discriminative learning. We introduce Discriminative Fine-Tuning (DFT), an improved variant of SFT, which mitigates the burden of collecting human-labeled preference data or training strong reward models. Unlike SFT that employs a generative approach and overlooks negative data, DFT adopts a discriminative paradigm that increases the probability of positive answers while suppressing potentially negative ones, aiming for data prediction instead of token prediction. Our contributions include: (i) a discriminative probabilistic framework for fine-tuning LLMs by explicitly modeling the discriminative likelihood of an answer among all possible outputs given an input; (ii) efficient algorithms to optimize this discriminative likelihood; and (iii) extensive experiments demonstrating DFT's effectiveness, achieving performance better than SFT and comparable to if not better than SFT$\rightarrow$PO. The code can be found at https://github.com/Optimization-AI/DFT.

Siqi Guo
Ilgee Hong
Vicente Balmaseda
Changlong Yu
Liang Qiu
Xin Liu
Haoming Jiang
Tuo Zhao
Tianbao Yang


Pretrain Value, Not Reward: Decoupled Value Policy Optimization

Abstract: In this paper, we explore how directly pretraining a value model simplifies and stabilizes reinforcement learning from human feedback (RLHF). In reinforcement learning, value estimation is the key to policy optimization, distinct from reward supervision. The value function predicts the \emph{return-to-go} of a partial answer, that is, how promising the partial answer is if it were continued to completion. In RLHF, however, the standard pipeline first pretrains a reward model and then learns a value function online, even though no new reward signals are available once preference data is collected. This makes critic learning redundant, as the process of training a reward model and then deriving a value model is informationally equivalent to directly pretraining a value model. Importantly, this requires no additional supervision, and our value model is trained on exactly the same data used for reward modeling. Building on this insight, we introduce \emph{Decoupled Value Policy Optimization} (DVPO), a framework that pretrains a \emph{Global Value Model} (GVM) offline and freezes it as a universal critic for policy learning. The GVM provides stable, fine-grained credit assignment without critic drift or trajectory sampling. Experiments across MT-Bench, Alpaca-Eval, and Arena-Hard demonstrate that DVPO matches or surpasses state-of-the-art RLHF methods. These results highlight RLHF can be reframed as policy-only optimization guided by a single pretrained value model.

Chenghua Huang
Lu Wang
Fangkai Yang
Pu Zhao
Zhixu Li
Qingwei Lin
Dongmei Zhang
Saravan Rajmohan
Qi Zhang


RLHF in an SFT Way: From Optimal Solution to Reward-Weighted Alignment

Abstract: Reinforcement Learning from Human Feedback (RLHF) is crucial for aligning Large Language Models (LLMs) with human values. However, RLHF has been continuously challenged by its high complexity in implementation and computation consumption, specifically for online sampling-based methods like Proximal Policy Optimization (PPO) and Group Relative Policy Optimization (GRPO). Even with recent simplifications, such as Direct Preference Optimization (DPO) that designs an offline implicit reward learning objective relying on pre-collected preference datasets, the problems of over-fitting and training instability remain hindering the alignment process from the expected optimal performance. To address the existing challenges, we propose a novel simplification of RLHF from the perspective of variational inference, called Variational Alignment with Re-weighting (VAR). Specifically, by directly minimizing the distribution gap between the learning LLM policy and the optimal solution of RLHF, we transform the alignment objective into an offline reward-driven re-weighted supervised fine-tuning (SFT) form, which only requires minor adjustment on the SFT loss to obtain noticeable improvement on training stability and effectiveness. In comprehensive evaluation benchmarks, our objective empowers LLMs to outperform offline alignments, demonstrating superior performance in both helpfulness and harmlessness metrics (avg. $\uparrow7.16\%$ than DPO). Meanwhile, when compared to online sampling methods, our method is also comparable even better while significantly reducing computational overhead and accelerating convergence speed (over $5\times$ faster than GRPO), suggesting our approach as an efficient and effective solution in bridging the gap between efficiency and performance in LLM alignment.

Yuhao Du
Zhuo Li
Pengyu Cheng
Zhihong Chen
Yuejiao Xie
Xiang Wan
Anningzhe Gao


Process Reward Models for LLM Agents: Practical Framework and Directions

Abstract: We introduce Agent Process Reward Models (AgentPRM), a simple and scalable framework for training LLM agents to continually improve through interactions. AgentPRM follows a lightweight actor-critic paradigm, using Monte Carlo rollouts to compute reward targets and optimize policies. It requires minimal modifications to existing RLHF pipelines, making it easy to integrate at scale. Beyond AgentPRM, we propose InversePRM, which learns process rewards directly from demonstrations without explicit outcome supervision. We also explore key challenges and opportunities, including exploration, process reward shaping, and model-predictive reasoning. We evaluate on ALFWorld benchmark, show that small 3B models trained with AgentPRM and InversePRM outperform strong GPT-4o baselines, and analyze test-time scaling, reward hacking, and more. Our code is available at: https://github.com/sanjibanc/agent_prm.


Provably Efficient Online RLHF with One-Pass Reward Modeling

Abstract: Reinforcement Learning from Human Feedback (RLHF) has shown remarkable success in aligning Large Language Models (LLMs) with human preferences. Traditional RLHF methods rely on a fixed dataset, which often suffers from limited coverage. To this end, online RLHF has emerged as a promising direction, enabling iterative data collection and refinement. Despite its potential, this paradigm faces a key bottleneck: the requirement to continuously integrate new data into the dataset and re-optimize the model from scratch at each iteration, resulting in computational and storage costs that grow linearly with the number of iterations. In this work, we address this challenge by proposing a one-pass reward modeling method that eliminates the need to store historical data and achieves constant-time updates per iteration. Specifically, we first formalize RLHF as a contextual preference bandit and develop a new algorithm based on online mirror descent with a tailored local norm, replacing the standard maximum likelihood estimation for reward modeling. We then apply it to various online RLHF settings, including passive data collection, active data collection, and deployment-time adaptation. We provide theoretical guarantees showing that our method enhances both statistical and computational efficiency. Finally, we design practical algorithms for LLMs and conduct experiments with the Llama-3-8B-Instruct and Qwen2.5-7B-Instruct models on Ultrafeedback and Mixture2 datasets, validating the effectiveness of our approach.

Long-Fei Li
Yu-Yang Qian
Peng Zhao
Zhi-Hua Zhou


Aequa: Fair Model Rewards in Collaborative Learning via Slimmable Networks

Abstract: Collaborative learning enables multiple participants to learn a single global model by exchanging focused updates instead of sharing data. One of the core challenges in collaborative learning is ensuring that participants are rewarded fairly for their contributions, which entails two key sub-problems: contribution assessment and reward allocation. This work focuses on fair reward allocation, where the participants are incentivized through model rewards - differentiated final models whose performance is commensurate with the contribution. In this work, we leverage the concept of slimmable neural networks to collaboratively learn a shared global model whose performance degrades gracefully with a reduction in model width. We also propose a post-training fair allocation algorithm that determines the model width for each participant based on their contributions. We theoretically study the convergence of our proposed approach and empirically validate it using extensive experiments on different datasets and architectures. We also extend our approach to enable training-time model reward allocation.

Nurbek Tastan
Samuel Horvath
Karthik Nandakumar


PILAF: Optimal Human Preference Sampling for Reward Modeling

Abstract: As large language models increasingly drive real-world applications, aligning them with human values becomes paramount. Reinforcement Learning from Human Feedback (RLHF) has emerged as a key technique, translating preference data into reward models when oracle human values remain inaccessible. In practice, RLHF mostly relies on approximate reward models, which may not consistently guide the policy toward maximizing the underlying human values. We propose Policy-Interpolated Learning for Aligned Feedback (PILAF), a novel response sampling strategy for preference labeling that explicitly aligns preference learning with maximizing the underlying oracle reward. PILAF is theoretically grounded, demonstrating optimality from both an optimization and a statistical perspective. The method is straightforward to implement and demonstrates strong performance in iterative and online RLHF settings where feedback curation is critical.

Yunzhen Feng
Ariel Kwiatkowski
Kunhao Zheng
Julia Kempe
Yaqi Duan


Towards Cost-Effective Reward Guided Text Generation

Abstract: Reward-guided text generation (RGTG) has emerged as a viable alternative to offline reinforcement learning from human feedback (RLHF). RGTG methods can align baseline language models to human preferences without further training like in standard RLHF methods. However, they rely on a reward model to score each candidate token generated by the language model at inference, incurring significant test-time overhead. Additionally, the reward model is usually only trained to score full sequences, which can lead to sub-optimal choices for partial sequences. In this work, we present a novel reward model architecture that is trained, using a Bradley-Terry loss, to prefer the optimal expansion of a sequence with just a \emph{single call} to the reward model at each step of the generation process. That is, a score for all possible candidate tokens is generated simultaneously, leading to efficient inference. We theoretically analyze various RGTG reward models and demonstrate that prior techniques prefer sub-optimal sequences compared to our method during inference. Empirically, our reward model leads to significantly faster inference than other RGTG methods. It requires fewer calls to the reward model and performs competitively compared to previous RGTG and offline RLHF methods.

Ahmad Rashid
Ruotian Wu
Rongqi Fan
Hongliang Li
Agustinus Kristiadi
Pascal Poupart


PerPO: Perceptual Preference Optimization via Discriminative Rewarding

Abstract: This paper presents Perceptual Preference Optimization (PerPO), a perception alignment method aimed at addressing the visual discrimination challenges in generative pre-trained multimodal large language models (MLLMs). To align MLLMs with human visual perception process, PerPO employs discriminative rewarding to gather diverse negative samples, followed by listwise preference optimization to rank them.By utilizing the reward as a quantitative margin for ranking, our method effectively bridges generative preference optimization and discriminative empirical risk minimization. PerPO significantly enhances MLLMs' visual discrimination capabilities while maintaining their generative strengths, mitigates image-unconditional reward hacking, and ensures consistent performance across visual tasks. This work marks a crucial step towards more perceptually aligned and versatile MLLMs. We also hope that PerPO will encourage the community to rethink MLLM alignment strategies.

Zining Zhu
Liang Zhao
Kangheng Lin
Jinze Yang
En Yu
Chenglong Liu
Haoran Wei
Jianjian Sun
Zheng Ge
Xiangyu Zhang


Reviving The Classics: Active Reward Modeling in Large Language Model Alignment

Abstract: Building neural reward models from human preferences is a pivotal component in reinforcement learning from human feedback (RLHF) and large language model alignment research. Given the scarcity and high cost of human annotation, how to select the most informative pairs to annotate is an essential yet challenging open problem. In this work, we highlight the insight that an ideal comparison dataset for reward modeling should balance exploration of the representation space and make informative comparisons between pairs with moderate reward differences. Technically, challenges arise in quantifying the two objectives and efficiently prioritizing the comparisons to be annotated. To address this, we propose the Fisher information-based selection strategies, adapt theories from the classical experimental design literature, and apply them to the final linear layer of the deep neural network-based reward modeling tasks. Empirically, our method demonstrates remarkable performance, high computational efficiency, and stability compared to other selection methods from deep learning and classical statistical literature across multiple open-source LLMs and datasets. Further ablation studies reveal that incorporating cross-prompt comparisons in active reward modeling significantly enhances labeling efficiency, shedding light on the potential for improved annotation strategies in RLHF.