VLA Model-Expert Collaboration for Bi-directional Manipulation Learning

Abstract: The emergence of vision-language-action (VLA) models has given rise to foundation models for robot manipulation. Although these models have achieved significant improvements, their generalization in multi-task manipulation remains limited. This study proposes a VLA model-expert collaboration framework that leverages a limited number of expert actions to enhance VLA model performance. This approach reduces expert workload relative to manual operation while simultaneously improving the reliability and generalization of VLA models. Furthermore, manipulation data collected during collaboration can further refine the VLA model, while human participants concurrently enhance their skills. This bi-directional learning loop boosts the overall performance of the collaboration system. Experimental results across various VLA models demonstrate the effectiveness of the proposed system in collaborative manipulation and learning, as evidenced by improved success rates across tasks. Additionally, validation using a brain-computer interface (BCI) indicates that the collaboration system enhances the efficiency of low-speed action systems by involving VLA model during manipulation. These promising results pave the way for advancing human-robot interaction in the era of foundation models for robotics. (Project website: https://aoqunjin.github.io/Expert-VLA/)

Tian-Yu Xiang
Ao-Qun Jin
Xiao-Hu Zhou
Mei-Jiang Gui
Xiao-Liang Xie
Shi-Qi Liu
Shuang-Yi Wang
Sheng-Bin Duang
Si-Cheng Wang
Zheng Lei
Zeng-Guang Hou


PD-VLA: Accelerating Vision-Language-Action Model Integrated with Action Chunking via Parallel Decoding

Abstract: Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The performance of VLA models can be improved by integrating with action chunking, a critical technique for effective control. However, action chunking linearly scales up action dimensions in VLA models with increased chunking sizes. This reduces the inference efficiency. To tackle this problem, we propose PD-VLA, the first parallel decoding framework for VLA models integrated with action chunking. Our framework reformulates autoregressive decoding as a nonlinear system solved by parallel fixed-point iterations. This approach preserves model performance with mathematical guarantees while significantly improving decoding speed. In addition, it enables training-free acceleration without architectural changes, as well as seamless synergy with existing acceleration techniques. Extensive simulations validate that our PD-VLA maintains competitive success rates while achieving 2.52 times execution frequency on manipulators (with 7 degrees of freedom) compared with the fundamental VLA model. Furthermore, we experimentally identify the most effective settings for acceleration. Finally, real-world experiments validate its high applicability across different tasks.

Wenxuan Song
Jiayi Chen
Pengxiang Ding
Han Zhao
Wei Zhao
Zhide Zhong
Zongyuan Ge
Zhijun Li
Donglin Wang
Jun Ma
Lujia Wang
Haoang Li

IEEE/RJS International Conference on Intelligent RObots and Systems


Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success

Abstract: Recent vision-language-action models (VLAs) build upon pretrained vision-language models and leverage diverse robot datasets to demonstrate strong task execution, language following ability, and semantic generalization. Despite these successes, VLAs struggle with novel robot setups and require fine-tuning to achieve good performance, yet how to most effectively fine-tune them is unclear given many possible strategies. In this work, we study key VLA adaptation design choices such as different action decoding schemes, action representations, and learning objectives for fine-tuning, using OpenVLA as our representative base model. Our empirical analysis informs an Optimized Fine-Tuning (OFT) recipe that integrates parallel decoding, action chunking, a continuous action representation, and a simple L1 regression-based learning objective to altogether improve inference efficiency, policy performance, and flexibility in the model's input-output specifications. We propose OpenVLA-OFT, an instantiation of this recipe, which sets a new state of the art on the LIBERO simulation benchmark, significantly boosting OpenVLA's average success rate across four task suites from 76.5% to 97.1% while increasing action generation throughput by 26$\times$. In real-world evaluations, our fine-tuning recipe enables OpenVLA to successfully execute dexterous, high-frequency control tasks on a bimanual ALOHA robot and outperform other VLAs ($π_0$ and RDT-1B) fine-tuned using their default recipes, as well as strong imitation learning policies trained from scratch (Diffusion Policy and ACT) by up to 15% (absolute) in average success rate. We release code for OFT and pretrained model checkpoints at https://openvla-oft.github.io/.


ChatVLA: Unified Multimodal Understanding and Robot Control with Vision-Language-Action Model

Abstract: Humans possess a unified cognitive ability to perceive, comprehend, and interact with the physical world. Why can't large language models replicate this holistic understanding? Through a systematic analysis of existing training paradigms in vision-language-action models (VLA), we identify two key challenges: spurious forgetting, where robot training overwrites crucial visual-text alignments, and task interference, where competing control and understanding tasks degrade performance when trained jointly. To overcome these limitations, we propose ChatVLA, a novel framework featuring Phased Alignment Training, which incrementally integrates multimodal data after initial control mastery, and a Mixture-of-Experts architecture to minimize task interference. ChatVLA demonstrates competitive performance on visual question-answering datasets and significantly surpasses state-of-the-art vision-language-action (VLA) methods on multimodal understanding benchmarks. Notably, it achieves a six times higher performance on MMMU and scores 47.2% on MMStar with a more parameter-efficient design than ECoT. Furthermore, ChatVLA demonstrates superior performance on 25 real-world robot manipulation tasks compared to existing VLA methods like OpenVLA. Our findings highlight the potential of our unified framework for achieving both robust multimodal understanding and effective robot control.

Zhongyi Zhou
Yichen Zhu
Minjie Zhu
Junjie Wen
Ning Liu
Zhiyuan Xu
Weibin Meng
Ran Cheng
Yaxin Peng
Chaomin Shen
Feifei Feng

Conference on Empirical Methods in Natural Language Processing


VLAS: Vision-Language-Action Model With Speech Instructions For Customized Robot Manipulation

Abstract: Vision-language-action models (VLAs) have become increasingly popular in robot manipulation for their end-to-end design and remarkable performance. However, existing VLAs rely heavily on vision-language models (VLMs) that only support text-based instructions, neglecting the more natural speech modality for human-robot interaction. Traditional speech integration methods usually involves a separate speech recognition system, which complicates the model and introduces error propagation. Moreover, the transcription procedure would lose non-semantic information in the raw speech, such as voiceprint, which may be crucial for robots to successfully complete customized tasks. To overcome above challenges, we propose VLAS, a novel end-to-end VLA that integrates speech recognition directly into the robot policy model. VLAS allows the robot to understand spoken commands through inner speech-text alignment and produces corresponding actions to fulfill the task. We also present two new datasets, SQA and CSI, to support a three-stage tuning process for speech instructions, which empowers VLAS with the ability of multimodal interaction across text, image, speech, and robot actions. Taking a step further, a voice retrieval-augmented generation (RAG) paradigm is designed to enable our model to effectively handle tasks that require individual-specific knowledge. Our extensive experiments show that VLAS can effectively accomplish robot manipulation tasks with diverse speech commands, offering a seamless and customized interaction experience.

Wei Zhao
Pengxiang Ding
Min Zhang
Zhefei Gong
Shuanghao Bai
Han Zhao
Donglin Wang

International Conference on Learning Representations


VLP: Vision-Language Preference Learning for Embodied Manipulation

Abstract: Reward engineering is one of the key challenges in Reinforcement Learning (RL). Preference-based RL effectively addresses this issue by learning from human feedback. However, it is both time-consuming and expensive to collect human preference labels. In this paper, we propose a novel \textbf{V}ision-\textbf{L}anguage \textbf{P}reference learning framework, named \textbf{VLP}, which learns a vision-language preference model to provide preference feedback for embodied manipulation tasks. To achieve this, we define three types of language-conditioned preferences and construct a vision-language preference dataset, which contains versatile implicit preference orders without human annotations. The preference model learns to extract language-related features, and then serves as a preference annotator in various downstream tasks. The policy can be learned according to the annotated preferences via reward learning or direct policy optimization. Extensive empirical results on simulated embodied manipulation tasks demonstrate that our method provides accurate preferences and generalizes to unseen tasks and unseen language instructions, outperforming the baselines by a large margin.

Runze Liu
Chenjia Bai
Jiafei Lyu
Shengjie Sun
Yali Du
Xiu Li


Granite Vision: a lightweight, open-source multimodal model for enterprise Intelligence

Abstract: We introduce Granite Vision, a lightweight large language model with vision capabilities, specifically designed to excel in enterprise use cases, particularly in visual document understanding. Our model is trained on a comprehensive instruction-following dataset, including document-related tasks, such as content extraction from tables, charts, diagrams, sketches, and infographics, as well as general image tasks. The architecture of Granite Vision is centered around visual modality alignment with a decoder-only, 2 billion parameter Granite large language model. Additionally, we introduce a dedicated safety classification approach in test-time that leverages a sparse set of attention vectors to identify potential harmful inputs. Despite its lightweight architecture, Granite Vision achieves strong results in standard benchmarks related to visual document understanding, as well as on the LiveXiv benchmark, which is designed to avoid test set contamination by using a constantly updated corpus of recently published Arxiv papers. We are releasing the model under the Apache-2 license, allowing for both research and commercial use, while offering complete visibility into the training data and other relevant details. See https://huggingface.co/ibm-granite/ for model weights.

Granite Vision Team
Leonid Karlinsky
Assaf Arbelle
Abraham Daniels
Ahmed Nassar
Amit Alfassi
Bo Wu
Eli Schwartz
Dhiraj Joshi
Jovana Kondic
Nimrod Shabtay
Pengyuan Li
Roei Herzig
Shafiq Abedin
Shaked Perek
Sivan Harary
Udi Barzelay
Adi Raz Goldfarb
Aude Oliva
Ben Wieles
Bishwaranjan Bhattacharjee
Brandon Huang
Christoph Auer
Dan Gutfreund
David Beymer
David Wood
Hilde Kuehne
Jacob Hansen
Joseph Shtok
Ken Wong
Luis Angel Bathen
Mayank Mishra
Maksym Lysak
Michele Dolfi
Mikhail Yurochkin
Nikolaos Livathinos
Nimrod Harel
Ophir Azulai
Oshri Naparstek
Rafael Teixeira de Lima
Rameswar Panda
Sivan Doveh
Shubham Gupta
Subhro Das
Syed Zawad
Yusik Kim
Zexue He
Alexander Brooks
Gabe Goodhart
Anita Govindjee
Derek Leist
Ibrahim Ibrahim
Aya Soffer
David Cox
Kate Soule
Luis Lastras
Nirmit Desai
Shila Ofek-koifman
Sriram Raghavan
Tanveer Syeda-Mahmood
Peter Staar
Tal Drory
Rogerio Feris


EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents

Abstract: Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents. EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning. Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only 28.9\% on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at https://embodiedbench.github.io.

Rui Yang
Hanyang Chen
Junyu Zhang
Mark Zhao
Cheng Qian
Kangrui Wang
Qineng Wang
Teja Venkat Koripella
Marziyeh Movahedi
Manling Li
Heng Ji
Huan Zhang
Tong Zhang

International Conference on Machine Learning


DexVLA: Vision-Language Model with Plug-In Diffusion Expert for General Robot Control

Abstract: Enabling robots to perform diverse tasks across varied environments is a central challenge in robot learning. While vision-language-action (VLA) models have shown promise for generalizable robot skills, realizing their full potential requires addressing limitations in action representation and efficient training. Current VLA models often focus on scaling the vision-language model (VLM) component, while the action space representation remains a critical bottleneck. This paper introduces DexVLA, a novel framework designed to enhance the efficiency and generalization capabilities of VLAs for complex, long-horizon tasks across diverse robot embodiments. DexVLA features a novel diffusion-based action expert, scaled to one billion parameters, designed for cross-embodiment learning. A novel embodiment curriculum learning strategy facilitates efficient training: (1) pre-training the diffusion expert that is separable from the VLA on cross-embodiment data, (2) aligning the VLA model to specific embodiments, and (3) post-training for rapid adaptation to new tasks. We conduct comprehensive experiments across multiple embodiments, including single-arm, bimanual, and dexterous hand, demonstrating DexVLA's adaptability to challenging tasks without task-specific adaptation, its ability to learn dexterous skills on novel embodiments with limited data, and its capacity to complete complex, long-horizon tasks using only direct language prompting, such as laundry folding. In all settings, our method demonstrates superior performance compared to state-of-the-art models like Octo, OpenVLA, and Diffusion Policy.

Junjie Wen
Yichen Zhu
Jinming Li
Zhibin Tang
Chaomin Shen
Feifei Feng


HAMSTER: Hierarchical Action Models For Open-World Robot Manipulation

Abstract: Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, off-domain data such as action-free videos, hand-drawn sketches or simulation data. In this work, we posit that hierarchical vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences on embodiments, dynamics, visual appearances and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results, code, and dataset are provided at: https://hamster-robot.github.io/

Yi Li
Yuquan Deng
Jesse Zhang
Joel Jang
Marius Memmel
Raymond Yu
Caelan Reed Garrett
Fabio Ramos
Dieter Fox
Anqi Li
Abhishek Gupta
Ankit Goyal


VLA-Cache: Efficient Vision-Language-Action Manipulation via Adaptive Token Caching

Abstract: Vision-Language-Action (VLA) models have demonstrated strong multi-modal reasoning capabilities, enabling direct action generation from visual perception and language instructions in an end-to-end manner. However, their substantial computational cost poses a challenge for real-time robotic control, where rapid decision-making is essential. This paper introduces VLA-Cache, a training-free inference acceleration method that reduces computational overhead by adaptively caching and reusing static visual tokens across frames. Exploiting the temporal continuity in robotic manipulation, VLA-Cache identifies minimally changed tokens between adjacent frames and reuses their cached key-value representations, thereby circumventing redundant computations. Additionally, to maintain action precision, VLA-Cache selectively re-computes task-relevant tokens that are environmentally sensitive, ensuring the fidelity of critical visual information. To further optimize efficiency, we introduce a layer adaptive token reusing strategy that dynamically adjusts the reuse ratio based on attention concentration across decoder layers, prioritizing critical tokens for recomputation. Extensive experiments on two simulation platforms (LIBERO and SIMPLER) and a real-world robotic system demonstrate that VLA-Cache achieves up to 1.7x speedup in CUDA latency and a 15% increase in control frequency, with negligible loss on task success rate. The code and videos can be found at our project page: https://vla-cache.github.io.

Siyu Xu
Yunke Wang
Chenghao Xia
Dihao Zhu
Tao Huang
Chang Xu


Provable Ordering and Continuity in Vision-Language Pretraining for Generalizable Embodied Agents

Abstract: Pre-training vision-language representations on human action videos has emerged as a promising approach to reduce reliance on large-scale expert demonstrations for training embodied agents. However, prior methods often employ time contrastive learning based on goal-reaching heuristics, progressively aligning language instructions from the initial to the final frame. This overemphasis on future frames can result in erroneous vision-language associations, as actions may terminate early or include irrelevant moments in the end. To address this issue, we propose Action Temporal Coherence Learning (AcTOL) to learn ordered and continuous vision-language representations without rigid goal-based constraint. AcTOL treats a video as a continuous trajectory where it (1) contrasts semantic differences between frames to reflect their natural ordering, and (2) imposes a local Brownian bridge constraint to ensure smooth transitions across intermediate frames. Extensive imitation learning experiments on both simulated and real robots show that the pretrained features significantly enhance downstream manipulation tasks with high robustness to different linguistic styles of instructions, offering a viable pathway toward generalized embodied agents.

Zhizhen Zhang
Lei Zhu
Zhen Fang
Zi Huang
Yadan Luo


UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent

Abstract: Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities. VLMs, typically pre-trained on vision-language understanding tasks, provide rich semantic knowledge and reasoning abilities. However, prior research has shown that VLMs often focus on high-level semantic content and neglect low-level features, limiting their ability to capture detailed spatial information and understand physical dynamics. These aspects, which are crucial for embodied control tasks, remain underexplored in existing pre-training paradigms. In this paper, we investigate the training paradigm for VLAs, and introduce \textbf{UP-VLA}, a \textbf{U}nified VLA model training with both multi-modal \textbf{U}nderstanding and future \textbf{P}rediction objectives, enhancing both high-level semantic comprehension and low-level spatial understanding. Experimental results show that UP-VLA achieves a 33% improvement on the Calvin ABC-D benchmark compared to the previous state-of-the-art method. Additionally, UP-VLA demonstrates improved success rates in real-world manipulation tasks, particularly those requiring precise spatial information.

Jianke Zhang
Yanjiang Guo
Yucheng Hu
Xiaoyu Chen
Xiang Zhu
Jianyu Chen


ImageInThat: Manipulating Images to Convey User Instructions to Robots

Abstract: Foundation models are rapidly improving the capability of robots in performing everyday tasks autonomously such as meal preparation, yet robots will still need to be instructed by humans due to model performance, the difficulty of capturing user preferences, and the need for user agency. Robots can be instructed using various methods-natural language conveys immediate instructions but can be abstract or ambiguous, whereas end-user programming supports longer horizon tasks but interfaces face difficulties in capturing user intent. In this work, we propose using direct manipulation of images as an alternative paradigm to instruct robots, and introduce a specific instantiation called ImageInThat which allows users to perform direct manipulation on images in a timeline-style interface to generate robot instructions. Through a user study, we demonstrate the efficacy of ImageInThat to instruct robots in kitchen manipulation tasks, comparing it to a text-based natural language instruction method. The results show that participants were faster with ImageInThat and preferred to use it over the text-based method. Supplementary material including code can be found at: https://image-in-that.github.io/.

Karthik Mahadevan
Blaine Lewis
Jiannan Li
Bilge Mutlu
Anthony Tang
Tovi Grossman

IEEE/ACM International Conference on Human-Robot Interaction


Shake-VLA: Vision-Language-Action Model-Based System for Bimanual Robotic Manipulations and Liquid Mixing

Abstract: This paper introduces Shake-VLA, a Vision-Language-Action (VLA) model-based system designed to enable bimanual robotic manipulation for automated cocktail preparation. The system integrates a vision module for detecting ingredient bottles and reading labels, a speech-to-text module for interpreting user commands, and a language model to generate task-specific robotic instructions. Force Torque (FT) sensors are employed to precisely measure the quantity of liquid poured, ensuring accuracy in ingredient proportions during the mixing process. The system architecture includes a Retrieval-Augmented Generation (RAG) module for accessing and adapting recipes, an anomaly detection mechanism to address ingredient availability issues, and bimanual robotic arms for dexterous manipulation. Experimental evaluations demonstrated a high success rate across system components, with the speech-to-text module achieving a 93% success rate in noisy environments, the vision module attaining a 91% success rate in object and label detection in cluttered environment, the anomaly module successfully identified 95% of discrepancies between detected ingredients and recipe requirements, and the system achieved an overall success rate of 100% in preparing cocktails, from recipe formulation to action generation.

Muhamamd Haris Khan
Selamawit Asfaw
Dmitrii Iarchuk
Miguel Altamirano Cabrera
Luis Moreno
Issatay Tokmurziyev
Dzmitry Tsetserukou


"Can you be my mum?": Manipulating Social Robots in the Large Language Models Era

Abstract: Recent advancements in robots powered by large language models have enhanced their conversational abilities, enabling interactions closely resembling human dialogue. However, these models introduce safety and security concerns in HRI, as they are vulnerable to manipulation that can bypass built-in safety measures. Imagining a social robot deployed in a home, this work aims to understand how everyday users try to exploit a language model to violate ethical principles, such as by prompting the robot to act like a life partner. We conducted a pilot study involving 21 university students who interacted with a Misty robot, attempting to circumvent its safety mechanisms across three scenarios based on specific HRI ethical principles: attachment, freedom, and empathy. Our results reveal that participants employed five techniques, including insulting and appealing to pity using emotional language. We hope this work can inform future research in designing strong safeguards to ensure ethical and secure human-robot interactions.

Giulio Antonio Abbo
Gloria Desideri
Tony Belpaeme
Micol Spitale


Agreeing to Interact in Human-Robot Interaction using Large Language Models and Vision Language Models

Abstract: In human-robot interaction (HRI), the beginning of an interaction is often complex. Whether the robot should communicate with the human is dependent on several situational factors (e.g., the current human's activity, urgency of the interaction, etc.). We test whether large language models (LLM) and vision language models (VLM) can provide solutions to this problem. We compare four different system-design patterns using LLMs and VLMs, and test on a test set containing 84 human-robot situations. The test set mixes several publicly available datasets and also includes situations where the appropriate action to take is open-ended. Our results using the GPT-4o and Phi-3 Vision model indicate that LLMs and VLMs are capable of handling interaction beginnings when the desired actions are clear, however, challenge remains in the open-ended situations where the model must balance between the human and robot situation.

Kazuhiro Sasabuchi
Naoki Wake
Atsushi Kanehira
Jun Takamatsu
Katsushi Ikeuchi

IEEE International Symposium on Robot and Human Interactive Communication


Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding

Abstract: This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.

Yue Fan
Xiaojian Ma
Rongpeng Su
Jun Guo
Rujie Wu
Xi Chen
Qing Li

IEEE International Conference on Computer Vision


Minimalist Vision with Freeform Pixels

Abstract: A minimalist vision system uses the smallest number of pixels needed to solve a vision task. While traditional cameras use a large grid of square pixels, a minimalist camera uses freeform pixels that can take on arbitrary shapes to increase their information content. We show that the hardware of a minimalist camera can be modeled as the first layer of a neural network, where the subsequent layers are used for inference. Training the network for any given task yields the shapes of the camera's freeform pixels, each of which is implemented using a photodetector and an optical mask. We have designed minimalist cameras for monitoring indoor spaces (with 8 pixels), measuring room lighting (with 8 pixels), and estimating traffic flow (with 8 pixels). The performance demonstrated by these systems is on par with a traditional camera with orders of magnitude more pixels. Minimalist vision has two major advantages. First, it naturally tends to preserve the privacy of individuals in the scene since the captured information is inadequate for extracting visual details. Second, since the number of measurements made by a minimalist camera is very small, we show that it can be fully self-powered, i.e., function without an external power supply or a battery.


CoA-VLA: Improving Vision-Language-Action Models via Visual-Textual Chain-of-Affordance

Abstract: Robot foundation models, particularly Vision-Language-Action (VLA) models, have garnered significant attention for their ability to enhance robot policy learning, greatly improving robot's generalization and robustness. OpenAI's recent model, O1, showcased impressive capabilities in solving complex problems by utilizing extensive reasoning chains. This prompts an important question: can robot models achieve better performance in multi-task , complex environments by reviewing prior observations and then providing task-specific reasoning to guide action prediction? In this paper, we introduce Chain-of-Affordance (CoA-VLA) , a novel approach to scaling robot models by incorporating reasoning in the format of sequential robot affordances to facilitate task completion. Specifically, we prompt the model to consider the following four types of affordances before taking action: (1) object affordance - what object to manipulate and where it is ; (2) grasp affordance - the specific object part to grasp ; (3) spatial affordance - the optimal space to place the object ; and (4) movement affordance-the collision - free path for movement. We further transform each affordance into two prompting formats: visual affordance and textual affordance. We introduce a novel vision-language co-injection module that integrates this knowledge into the policy network. This allows the robot to leverage essential contextual information during action inference, resulting in improved precision and robustness. Our experiments demonstrate that CoA-VLA outperforms state-of-the-art robot foundation models, including OpenVLA and Octo, on a variety of tasks. Furthermore, CoA-VLA exhibits strong generalization capabilities, including recognizing unseen object poses, identifying free space, and avoiding obstacles in novel environments.

Jinming Li
Yichen Zhu
Zhibin Tang
Junjie Wen
Minjie Zhu
Xiaoyu Liu
Chengmeng Li
Ran Cheng
Yaxin Peng
Yan Peng
Feifei Feng


What Matters in Building Vision-Language-Action Models for Generalist Robots

Abstract: To utilize Foundation Vision Language Models (VLMs) for robotic tasks and motion planning, the community has proposed different methods for injecting action components into VLMs and building the Vision-Language-Action models (VLAs). In this work, we disclose the key factors that significantly influence the performance of VLA on robot manipulation problems and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we prefer VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.

Xinghang Li
Peiyan Li
Long Qian
Minghuan Liu
Dong Wang
Jirong Liu
Bingyi Kang
Xiao Ma
Xinlong Wang
Di Guo
Tao Kong
Hanbo Zhang
Huaping Liu


RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation

Abstract: In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot Manipulation), a dataset containing 107k demonstration trajectories across 479 diverse tasks involving 96 object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view observations, proprioceptive robot state information, and linguistic task descriptions. To ensure data consistency and reliability for imitation learning, RoboMIND is built on a unified data collection platform and a standardized protocol, covering four distinct robotic embodiments: the Franka Emika Panda, the UR5e, the AgileX dual-arm robot, and a humanoid robot with dual dexterous hands. Our dataset also includes 5k real-world failure demonstrations, each accompanied by detailed causes, enabling failure reflection and correction during policy learning. Additionally, we created a digital twin environment in the Isaac Sim simulator, replicating the real-world tasks and assets, which facilitates the low-cost collection of additional training data and enables efficient evaluation. To demonstrate the quality and diversity of our dataset, we conducted extensive experiments using various imitation learning methods for single-task settings and state-of-the-art Vision-Language-Action (VLA) models for multi-task scenarios. By leveraging RoboMIND, the VLA models achieved high manipulation success rates and demonstrated strong generalization capabilities. To the best of our knowledge, RoboMIND is the largest multi-embodiment teleoperation dataset collected on a unified platform, providing large-scale and high-quality robotic training data. Our project is at https://x-humanoid-robomind.github.io/.

Kun Wu
Chengkai Hou
Jiaming Liu
Zhengping Che
Xiaozhu Ju
Zhuqin Yang
Meng Li
Yinuo Zhao
Zhiyuan Xu
Guang Yang
Shichao Fan
Xinhua Wang
Fei Liao
Zhen Zhao
Guangyu Li
Zhao Jin
Lecheng Wang
Jilei Mao
Ning Liu
Pei Ren
Qiang Zhang
Yaoxu Lyu
Mengzhen Liu
Jingyang He
Yulin Luo
Zeyu Gao
Chenxuan Li
Chenyang Gu
Yankai Fu
Di Wu
Xingyu Wang
Sixiang Chen
Zhenyu Wang
Pengju An
Siyuan Qian
Shanghang Zhang
Jian Tang


Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks

Abstract: A practical navigation agent must be capable of handling a wide range of interaction demands, such as following instructions, searching objects, answering questions, tracking people, and more. Existing models for embodied navigation fall short of serving as practical generalists in the real world, as they are often constrained by specific task configurations or pre-defined maps with discretized waypoints. In this work, we present Uni-NaVid, the first video-based vision-language-action (VLA) model designed to unify diverse embodied navigation tasks and enable seamless navigation for mixed long-horizon tasks in unseen real-world environments. Uni-NaVid achieves this by harmonizing the input and output data configurations for all commonly used embodied navigation tasks and thereby integrating all tasks in one model. For training Uni-NaVid, we collect 3.6 million navigation data samples in total from four essential navigation sub-tasks and foster synergy in learning across them. Extensive experiments on comprehensive navigation benchmarks clearly demonstrate the advantages of unification modeling in Uni-NaVid and show it achieves state-of-the-art performance. Additionally, real-world experiments confirm the model's effectiveness and efficiency, shedding light on its strong generalizability.

Jiazhao Zhang
Kunyu Wang
Shaoan Wang
Minghan Li
Haoran Liu
Songlin Wei
Zhongyuan Wang
Zhizheng Zhang
He Wang


NaVILA: Legged Robot Vision-Language-Action Model for Navigation

Abstract: This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language-Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., "moving forward 75cm"), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments. We show more results at https://navila-bot.github.io/

An-Chieh Cheng
Yandong Ji
Zhaojing Yang
Zaitian Gongye
Xueyan Zou
Jan Kautz
Erdem Bıyık
Hongxu Yin
Sifei Liu
Xiaolong Wang


CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation

Abstract: The advancement of large Vision-Language-Action (VLA) models has significantly improved robotic manipulation in terms of language-guided task execution and generalization to unseen scenarios. While existing VLAs adapted from pretrained large Vision-Language-Models (VLM) have demonstrated promising generalizability, their task performance is still unsatisfactory as indicated by the low tasks success rates in different environments. In this paper, we present a new advanced VLA architecture derived from VLM. Unlike previous works that directly repurpose VLM for action prediction by simple action quantization, we propose a omponentized VLA architecture that has a specialized action module conditioned on VLM output. We systematically study the design of the action module and demonstrates the strong performance enhancement with diffusion action transformers for action sequence modeling, as well as their favorable scaling behaviors. We also conduct comprehensive experiments and ablation studies to evaluate the efficacy of our models with varied designs. The evaluation on 5 robot embodiments in simulation and real work shows that our model not only significantly surpasses existing VLAs in task performance and but also exhibits remarkable adaptation to new robots and generalization to unseen objects and backgrounds. It exceeds the average success rates of OpenVLA which has similar model size (7B) with ours by over 35% in simulated evaluation and 55% in real robot experiments. It also outperforms the large RT-2-X model (55B) by 18% absolute success rates in simulation. Code and models can be found on our project page (https://cogact.github.io/).

Qixiu Li
Yaobo Liang
Zeyu Wang
Lin Luo
Xi Chen
Mozheng Liao
Fangyun Wei
Yu Deng
Sicheng Xu
Yizhong Zhang
Xiaofan Wang
Bei Liu
Jianlong Fu
Jianmin Bao
Dong Chen
Yuanchun Shi
Jiaolong Yang
Baining Guo


VARCO-VISION: Expanding Frontiers in Korean Vision-Language Models

Abstract: In this paper, we introduce an open-source Korean-English vision-language model (VLM), VARCO-VISION. We incorporate a step-by-step training strategy that allows a model learn both linguistic and visual information while preserving the backbone model's knowledge. Our model demonstrates outstanding performance in diverse settings requiring bilingual image-text understanding and generation abilities compared to models of similar size. VARCO-VISION is also capable of grounding, referring, and OCR, expanding its usage and potential applications for real-world scenarios. In addition to the model, we release five Korean evaluation datasets, including four closed-set and one openset benchmarks. We anticipate that our milestone will broaden the opportunities for AI researchers aiming to train VLMs. VARCO-VISION is available at https://huggingface.co/NCSOFT/VARCO-VISION-14B.

Jeongho Ju
Daeyoung Kim
SunYoung Park
Youngjune Kim


Evaluating Vision-Language Models as Evaluators in Path Planning

Abstract: Despite their promise to perform complex reasoning, large language models (LLMs) have been shown to have limited effectiveness in end-to-end planning. This has inspired an intriguing question: if these models cannot plan well, can they still contribute to the planning framework as a helpful plan evaluator? In this work, we generalize this question to consider LLMs augmented with visual understanding, i.e., Vision-Language Models (VLMs). We introduce PathEval, a novel benchmark evaluating VLMs as plan evaluators in complex path-planning scenarios. Succeeding in the benchmark requires a VLM to be able to abstract traits of optimal paths from the scenario description, demonstrate precise low-level perception on each path, and integrate this information to decide the better path. Our analysis of state-of-the-art VLMs reveals that these models face significant challenges on the benchmark. We observe that the VLMs can precisely abstract given scenarios to identify the desired traits and exhibit mixed performance in integrating the provided information. Yet, their vision component presents a critical bottleneck, with models struggling to perceive low-level details about a path. Our experimental results show that this issue cannot be trivially addressed via end-to-end fine-tuning; rather, task-specific discriminative adaptation of these vision encoders is needed for these VLMs to become effective path evaluators.

Mohamed Aghzal
Xiang Yue
Erion Plaku
Ziyu Yao


Exploring the Adversarial Vulnerabilities of Vision-Language-Action Models in Robotics

Abstract: Recently in robotics, Vision-Language-Action (VLA) models have emerged as a transformative approach, enabling robots to execute complex tasks by integrating visual and linguistic inputs within an end-to-end learning framework. Despite their significant capabilities, VLA models introduce new attack surfaces. This paper systematically evaluates their robustness. Recognizing the unique demands of robotic execution, our attack objectives target the inherent spatial and functional characteristics of robotic systems. In particular, we introduce two untargeted attack objectives that leverage spatial foundations to destabilize robotic actions, and a targeted attack objective that manipulates the robotic trajectory. Additionally, we design an adversarial patch generation approach that places a small, colorful patch within the camera's view, effectively executing the attack in both digital and physical environments. Our evaluation reveals a marked degradation in task success rates, with up to a 100\% reduction across a suite of simulated robotic tasks, highlighting critical security gaps in current VLA architectures. By unveiling these vulnerabilities and proposing actionable evaluation metrics, we advance both the understanding and enhancement of safety for VLA-based robotic systems, underscoring the necessity for continuously developing robust defense strategies prior to physical-world deployments.

Taowen Wang
Cheng Han
James Chenhao Liang
Wenhao Yang
Dongfang Liu
Luna Xinyu Zhang
Qifan Wang
Jiebo Luo
Ruixiang Tang


Benchmarking Vision, Language, & Action Models on Robotic Learning Tasks

Abstract: Vision-language-action (VLA) models represent a promising direction for developing general-purpose robotic systems, demonstrating the ability to combine visual understanding, language comprehension, and action generation. However, systematic evaluation of these models across diverse robotic tasks remains limited. In this work, we present a comprehensive evaluation framework and benchmark suite for assessing VLA models. We profile three state-of-the-art VLM and VLAs - GPT-4o, OpenVLA, and JAT - across 20 diverse datasets from the Open-X-Embodiment collection, evaluating their performance on various manipulation tasks. Our analysis reveals several key insights: 1. current VLA models show significant variation in performance across different tasks and robot platforms, with GPT-4o demonstrating the most consistent performance through sophisticated prompt engineering, 2. all models struggle with complex manipulation tasks requiring multi-step planning, and 3. model performance is notably sensitive to action space characteristics and environmental factors. We release our evaluation framework and findings to facilitate systematic assessment of future VLA models and identify critical areas for improvement in the development of general purpose robotic systems.

Pranav Guruprasad
Harshvardhan Sikka
Jaewoo Song
Yangyue Wang
Paul Pu Liang


DeeR-VLA: Dynamic Inference of Multimodal Large Language Models for Efficient Robot Execution

Abstract: MLLMs have demonstrated remarkable comprehension and reasoning capabilities with complex language and visual data. These advances have spurred the vision of establishing a generalist robotic MLLM proficient in understanding complex human instructions and accomplishing various embodied tasks. However, developing MLLMs for real-world robots is challenging due to the typically limited computation and memory capacities available on robotic platforms. In contrast, the inference of MLLMs involves storing billions of parameters and performing tremendous computation, imposing significant hardware demands. In our paper, we propose a Dynamic Early-Exit Framework for Robotic Vision-Language-Action Model (DeeR-VLA, or simply DeeR) that automatically adjusts the size of the activated MLLM based on each situation at hand. The approach leverages a multi-exit architecture in MLLMs, which allows the model to terminate processing once a proper size of the model has been activated for a specific situation, thus avoiding further redundant computation. Additionally, we develop novel algorithms that establish early-termination criteria for DeeR, conditioned on predefined demands such as average computational cost (i.e., power consumption), as well as peak computational consumption (i.e., latency) and GPU memory usage. These enhancements ensure that DeeR operates efficiently under varying resource constraints while maintaining competitive performance. On the CALVIN robot manipulation benchmark, DeeR demonstrates significant reductions in computational costs of LLM by 5.2-6.5x and GPU memory of LLM by 2-6x without compromising performance. Code and checkpoints are available at https://github.com/yueyang130/DeeR-VLA.

Yang Yue
Yulin Wang
Bingyi Kang
Yizeng Han
Shenzhi Wang
Shiji Song
Jiashi Feng
Gao Huang


Task-oriented Robotic Manipulation with Vision Language Models

Abstract: Vision Language Models (VLMs) play a crucial role in robotic manipulation by enabling robots to understand and interpret the visual properties of objects and their surroundings, allowing them to perform manipulation based on this multimodal understanding. Accurately understanding spatial relationships remains a non-trivial challenge, yet it is essential for effective robotic manipulation. In this work, we introduce a novel framework that integrates VLMs with a structured spatial reasoning pipeline to perform object manipulation based on high-level, task-oriented input. Our approach is the transformation of visual scenes into tree-structured representations that encode the spatial relations. These trees are subsequently processed by a Large Language Model (LLM) to infer restructured configurations that determine how these objects should be organised for a given high-level task. To support our framework, we also present a new dataset containing manually annotated captions that describe spatial relations among objects, along with object-level attribute annotations such as fragility, mass, material, and transparency. We demonstrate that our method not only improves the comprehension of spatial relationships among objects in the visual environment but also enables robots to interact with these objects more effectively. As a result, this approach significantly enhances spatial reasoning in robotic manipulation tasks. To our knowledge, this is the first method of its kind in the literature, offering a novel solution that allows robots to more efficiently organize and utilize objects in their surroundings.

Nurhan Bulus Guran
Hanchi Ren
Jingjing Deng
Xianghua Xie

Advanced Concepts for Intelligent Vision Systems Conference


What Am I? Evaluating the Effect of Language Fluency and Task Competency on the Perception of a Social Robot

Abstract: Recent advancements in robot capabilities have enabled them to interact with people in various human-social environments (HSEs). In many of these environments, the perception of the robot often depends on its capabilities, e.g., task competency, language fluency, etc. To enable fluent human-robot interaction (HRI) in HSEs, it is crucial to understand the impact of these capabilities on the perception of the robot. Although many works have investigated the effects of various robot capabilities on the robot's perception separately, in this paper, we present a large-scale HRI study (n = 60) to investigate the combined impact of both language fluency and task competency on the perception of a robot. The results suggest that while language fluency may play a more significant role than task competency in the perception of the verbal competency of a robot, both language fluency and task competency contribute to the perception of the intelligence and reliability of the robot. The results also indicate that task competency may play a more significant role than language fluency in the perception of meeting expectations and being a good teammate. The findings of this study highlight the relationship between language fluency and task competency in the context of social HRI and will enable the development of more intelligent robots in the future.

IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2024


Users' Perception on Appropriateness of Robotic Coaching Assistant's Disclosure Behaviors

Abstract: Social robots have emerged as valuable contributors to individuals' well-being coaching. Notably, their integration into long-term human coaching trials shows particular promise, emphasizing a complementary role alongside human coaches rather than outright replacement. In this context, robots serve as supportive entities during coaching sessions, offering insights based on their knowledge about users' well-being and activity. Traditionally, such insights have been gathered through methods like written self-reports or wearable data visualizations. However, the disclosure of people's information by a robot raises concerns regarding privacy, appropriateness, and trust. To address this, we conducted an initial study with [n = 22] participants to quantify their perceptions of privacy regarding disclosures made by a robot coaching assistant. The study was conducted online, presenting participants with six prerecorded scenarios illustrating various types of information disclosure and the robot's role, ranging from active on-demand to proactive communication conditions.

Atikkhan Faridkhan Nilgar
Manuel Dietrich
Kristof Van Laerhoven


LADEV: A Language-Driven Testing and Evaluation Platform for Vision-Language-Action Models in Robotic Manipulation

Abstract: Building on the advancements of Large Language Models (LLMs) and Vision Language Models (VLMs), recent research has introduced Vision-Language-Action (VLA) models as an integrated solution for robotic manipulation tasks. These models take camera images and natural language task instructions as input and directly generate control actions for robots to perform specified tasks, greatly improving both decision-making capabilities and interaction with human users. However, the data-driven nature of VLA models, combined with their lack of interpretability, makes the assurance of their effectiveness and robustness a challenging task. This highlights the need for a reliable testing and evaluation platform. For this purpose, in this work, we propose LADEV, a comprehensive and efficient platform specifically designed for evaluating VLA models. We first present a language-driven approach that automatically generates simulation environments from natural language inputs, mitigating the need for manual adjustments and significantly improving testing efficiency. Then, to further assess the influence of language input on the VLA models, we implement a paraphrase mechanism that produces diverse natural language task instructions for testing. Finally, to expedite the evaluation process, we introduce a batch-style method for conducting large-scale testing of VLA models. Using LADEV, we conducted experiments on several state-of-the-art VLA models, demonstrating its effectiveness as a tool for evaluating these models. Our results showed that LADEV not only enhances testing efficiency but also establishes a solid baseline for evaluating VLA models, paving the way for the development of more intelligent and advanced robotic systems.

Zhijie Wang
Zhehua Zhou
Jiayang Song
Yuheng Huang
Zhan Shu
Lei Ma


Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-guided 3D Policy

Abstract: Generalizing language-conditioned robotic policies to new tasks remains a significant challenge, hampered by the lack of suitable simulation benchmarks. In this paper, we address this gap by introducing GemBench, a novel benchmark to assess generalization capabilities of vision-language robotic manipulation policies. GemBench incorporates seven general action primitives and four levels of generalization, spanning novel placements, rigid and articulated objects, and complex long-horizon tasks. We evaluate state-of-the-art approaches on GemBench and also introduce a new method. Our approach 3D-LOTUS leverages rich 3D information for action prediction conditioned on language. While 3D-LOTUS excels in both efficiency and performance on seen tasks, it struggles with novel tasks. To address this, we present 3D-LOTUS++, a framework that integrates 3D-LOTUS's motion planning capabilities with the task planning capabilities of LLMs and the object grounding accuracy of VLMs. 3D-LOTUS++ achieves state-of-the-art performance on novel tasks of GemBench, setting a new standard for generalization in robotic manipulation. The benchmark, codes and trained models are available at https://www.di.ens.fr/willow/research/gembench/.

Ricardo Garcia
Shizhe Chen
Cordelia Schmid

IEEE International Conference on Robotics and Automation


ScVLM: Enhancing Vision-Language Model for Safety-Critical Event Understanding

Abstract: Accurately identifying, understanding and describing traffic safety-critical events (SCEs), including crashes, tire strikes, and near-crashes, is crucial for advanced driver assistance systems, automated driving systems, and traffic safety. As SCEs are rare events, most general vision-language models (VLMs) have not been trained sufficiently to link SCE videos and narratives, which could lead to hallucinations and missing key safety characteristics. Here, we introduce ScVLM, a novel hybrid methodology that integrates supervised and contrastive learning techniques to classify the severity and types of SCEs, as well as to generate narrative descriptions of SCEs. This approach utilizes classification to enhance VLMs' comprehension of driving videos and improve the rationality of event descriptions. The proposed approach is trained on and evaluated by more than 8,600 SCEs from the Second Strategic Highway Research Program Naturalistic Driving Study dataset, the largest publicly accessible driving dataset with videos and SCE annotations. The results demonstrate the superiority of the proposed approach in generating contextually accurate event descriptions and mitigating VLM hallucinations. The code will be available at https://github.com/datadrivenwheels/ScVLM.

Proceedings of the Winter Conference on Applications of Computer Vision (WACV) Workshops, 2025, pp. 1061-1071


RoboNurse-VLA: Robotic Scrub Nurse System based on Vision-Language-Action Model

Abstract: In modern healthcare, the demand for autonomous robotic assistants has grown significantly, particularly in the operating room, where surgical tasks require precision and reliability. Robotic scrub nurses have emerged as a promising solution to improve efficiency and reduce human error during surgery. However, challenges remain in terms of accurately grasping and handing over surgical instruments, especially when dealing with complex or difficult objects in dynamic environments. In this work, we introduce a novel robotic scrub nurse system, RoboNurse-VLA, built on a Vision-Language-Action (VLA) model by integrating the Segment Anything Model 2 (SAM 2) and the Llama 2 language model. The proposed RoboNurse-VLA system enables highly precise grasping and handover of surgical instruments in real-time based on voice commands from the surgeon. Leveraging state-of-the-art vision and language models, the system can address key challenges for object detection, pose optimization, and the handling of complex and difficult-to-grasp instruments. Through extensive evaluations, RoboNurse-VLA demonstrates superior performance compared to existing models, achieving high success rates in surgical instrument handovers, even with unseen tools and challenging items. This work presents a significant step forward in autonomous surgical assistance, showcasing the potential of integrating VLA models for real-world medical applications. More details can be found at https://robonurse-vla.github.io.

Shunlei Li
Jin Wang
Rui Dai
Wanyu Ma
Wing Yin Ng
Yingbai Hu
Zheng Li


Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation

Abstract: There is no limit to how much a robot might explore and learn, but all of that knowledge needs to be searchable and actionable. Within language research, retrieval augmented generation (RAG) has become the workhorse of large-scale non-parametric knowledge; however, existing techniques do not directly transfer to the embodied domain, which is multimodal, where data is highly correlated, and perception requires abstraction. To address these challenges, we introduce Embodied-RAG, a framework that enhances the foundational model of an embodied agent with a non-parametric memory system capable of autonomously constructing hierarchical knowledge for both navigation and language generation. Embodied-RAG handles a full range of spatial and semantic resolutions across diverse environments and query types, whether for a specific object or a holistic description of ambiance. At its core, Embodied-RAG's memory is structured as a semantic forest, storing language descriptions at varying levels of detail. This hierarchical organization allows the system to efficiently generate context-sensitive outputs across different robotic platforms. We demonstrate that Embodied-RAG effectively bridges RAG to the robotics domain, successfully handling over 250 explanation and navigation queries across kilometer-level environments, highlighting its promise as a general-purpose non-parametric system for embodied agents.

Quanting Xie
So Yeon Min
Pengliang Ji
Yue Yang
Tianyi Zhang
Kedi Xu
Aarav Bajaj
Ruslan Salakhutdinov
Matthew Johnson-Roberson
Yonatan Bisk


Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction

Abstract: Humans can learn to manipulate new objects by simply watching others; providing robots with the ability to learn from such demonstrations would enable a natural interface specifying new behaviors. This work develops Robot See Robot Do (RSRD), a method for imitating articulated object manipulation from a single monocular RGB human demonstration given a single static multi-view object scan. We first propose 4D Differentiable Part Models (4D-DPM), a method for recovering 3D part motion from a monocular video with differentiable rendering. This analysis-by-synthesis approach uses part-centric feature fields in an iterative optimization which enables the use of geometric regularizers to recover 3D motions from only a single video. Given this 4D reconstruction, the robot replicates object trajectories by planning bimanual arm motions that induce the demonstrated object part motion. By representing demonstrations as part-centric trajectories, RSRD focuses on replicating the demonstration's intended behavior while considering the robot's own morphological limits, rather than attempting to reproduce the hand's motion. We evaluate 4D-DPM's 3D tracking accuracy on ground truth annotated 3D part trajectories and RSRD's physical execution performance on 9 objects across 10 trials each on a bimanual YuMi robot. Each phase of RSRD achieves an average of 87% success rate, for a total end-to-end success rate of 60% across 90 trials. Notably, this is accomplished using only feature fields distilled from large pretrained vision models -- without any task-specific training, fine-tuning, dataset collection, or annotation. Project page: https://robot-see-robot-do.github.io

Justin Kerr
Chung Min Kim
Mingxuan Wu
Brent Yi
Qianqian Wang
Ken Goldberg
Angjoo Kanazawa


SKT: Integrating State-Aware Keypoint Trajectories with Vision-Language Models for Robotic Garment Manipulation

Abstract: Automating garment manipulation poses a significant challenge for assistive robotics due to the diverse and deformable nature of garments. Traditional approaches typically require separate models for each garment type, which limits scalability and adaptability. In contrast, this paper presents a unified approach using vision-language models (VLMs) to improve keypoint prediction across various garment categories. By interpreting both visual and semantic information, our model enables robots to manage different garment states with a single model. We created a large-scale synthetic dataset using advanced simulation techniques, allowing scalable training without extensive real-world data. Experimental results indicate that the VLM-based method significantly enhances keypoint detection accuracy and task success rates, providing a more flexible and general solution for robotic garment manipulation. In addition, this research also underscores the potential of VLMs to unify various garment manipulation tasks within a single framework, paving the way for broader applications in home automation and assistive robotics for future.

Xin Li
Siyuan Huang
Qiaojun Yu
Zhengkai Jiang
Ce Hao
Yimeng Zhu
Hongsheng Li
Peng Gao
Cewu Lu


Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulation

Abstract: In real-world scenarios, many robotic manipulation tasks are hindered by occlusions and limited fields of view, posing significant challenges for passive observation-based models that rely on fixed or wrist-mounted cameras. In this paper, we investigate the problem of robotic manipulation under limited visual observation and propose a task-driven asynchronous active vision-action model.Our model serially connects a camera Next-Best-View (NBV) policy with a gripper Next-Best Pose (NBP) policy, and trains them in a sensor-motor coordination framework using few-shot reinforcement learning. This approach allows the agent to adjust a third-person camera to actively observe the environment based on the task goal, and subsequently infer the appropriate manipulation actions.We trained and evaluated our model on 8 viewpoint-constrained tasks in RLBench. The results demonstrate that our model consistently outperforms baseline algorithms, showcasing its effectiveness in handling visual constraints in manipulation tasks.

Guokang Wang
Hang Li
Shuyuan Zhang
Di Guo
Yanhong Liu
Huaping Liu


Manipulation Facing Threats: Evaluating Physical Vulnerabilities in End-to-End Vision Language Action Models

Abstract: Recently, driven by advancements in Multimodal Large Language Models (MLLMs), Vision Language Action Models (VLAMs) are being proposed to achieve better performance in open-vocabulary scenarios for robotic manipulation tasks. Since manipulation tasks involve direct interaction with the physical world, ensuring robustness and safety during the execution of this task is always a very critical issue. In this paper, by synthesizing current safety research on MLLMs and the specific application scenarios of the manipulation task in the physical world, we comprehensively evaluate VLAMs in the face of potential physical threats. Specifically, we propose the Physical Vulnerability Evaluating Pipeline (PVEP) that can incorporate as many visual modal physical threats as possible for evaluating the physical robustness of VLAMs. The physical threats in PVEP specifically include Out-of-Distribution, Typography-based Visual Prompt, and Adversarial Patch Attacks. By comparing the performance fluctuations of VLAMs before and after being attacked, we provide generalizable \textbf{\textit{Analyses}} of how VLAMs respond to different physical threats.

Hao Cheng
Erjia Xiao
Yichi Wang
Chengyuan Yu
Mengshu Sun
Qiang Zhang
Jiahang Cao
Yijie Guo
Ning Liu
Kaidi Xu
Jize Zhang
Chao Shen
Philip Torr
Jindong Gu
Renjing Xu


VLATest: Testing and Evaluating Vision-Language-Action Models for Robotic Manipulation

Abstract: The rapid advancement of generative AI and multi-modal foundation models has shown significant potential in advancing robotic manipulation. Vision-language-action (VLA) models, in particular, have emerged as a promising approach for visuomotor control by leveraging large-scale vision-language data and robot demonstrations. However, current VLA models are typically evaluated using a limited set of hand-crafted scenes, leaving their general performance and robustness in diverse scenarios largely unexplored. To address this gap, we present VLATest, a fuzzing framework designed to generate robotic manipulation scenes for testing VLA models. Based on VLATest, we conducted an empirical study to assess the performance of seven representative VLA models. Our study results revealed that current VLA models lack the robustness necessary for practical deployment. Additionally, we investigated the impact of various factors, including the number of confounding objects, lighting conditions, camera poses, unseen objects, and task instruction mutations, on the VLA model's performance. Our findings highlight the limitations of existing VLA models, emphasizing the need for further research to develop reliable and trustworthy VLA applications.


TinyVLA: Towards Fast, Data-Efficient Vision-Language-Action Models for Robotic Manipulation

Abstract: Vision-Language-Action (VLA) models have shown remarkable potential in visuomotor control and instruction comprehension through end-to-end learning processes. However, current VLA models face significant challenges: they are slow during inference and require extensive pre-training on large amounts of robotic data, making real-world deployment difficult. In this paper, we introduce a new family of compact vision-language-action models, called TinyVLA, which offers two key advantages over existing VLA models: (1) faster inference speeds, and (2) improved data efficiency, eliminating the need for pre-training stage. Our framework incorporates two essential components to build TinyVLA: (1) initializing the policy backbone with robust, high-speed multimodal models, and (2) integrating a diffusion policy decoder during fine-tuning to enable precise robot actions. We conducted extensive evaluations of TinyVLA in both simulation and on real robots, demonstrating that our approach significantly outperforms the state-of-the-art VLA model, OpenVLA, in terms of speed and data efficiency, while delivering comparable or superior performance. Additionally, TinyVLA exhibits strong generalization capabilities across various dimensions, including language instructions, novel objects, unseen positions, changes in object appearance, background variations, and environmental shifts, often matching or exceeding the performance of OpenVLA. We believe that \methodname offers an interesting perspective on utilizing pre-trained multimodal models for policy learning. Our project is at https://tiny-vla.github.io.

Junjie Wen
Yichen Zhu
Jinming Li
Minjie Zhu
Kun Wu
Zhiyuan Xu
Ning Liu
Ran Cheng
Chaomin Shen
Yaxin Peng
Feifei Feng
Jian Tang


Unforgettable Generalization in Language Models

Abstract: When language models (LMs) are trained to forget (or "unlearn'') a skill, how precisely does their behavior change? We study the behavior of transformer LMs in which tasks have been forgotten via fine-tuning on randomized labels. Such LMs learn to generate near-random predictions for individual examples in the "training'' set used for forgetting. Across tasks, however, LMs exhibit extreme variability in whether LM predictions change on examples outside the training set. In some tasks (like entailment classification), forgetting generalizes robustly, and causes models to produce uninformative predictions on new task instances; in other tasks (like physical commonsense reasoning and scientific question answering) forgetting affects only the training examples, and models continue to perform the "forgotten'' task accurately even for examples very similar to those that appeared in the training set. Dataset difficulty is not predictive of whether a behavior can be forgotten; instead, generalization in forgetting is (weakly) predicted by the confidence of LMs' initial task predictions and the variability of LM representations of training data, with low confidence and low variability both associated with greater generalization. Perhaps most surprisingly, random-label forgetting appears to be somewhat insensitive to the contents of the training set: for example, models trained on science questions with random labels continue to answer other science questions accurately, but begin to produce random labels on entailment classification tasks. Finally, we show that even generalizable forgetting is shallow: linear probes trained on LMs' representations can still perform tasks reliably after forgetting. Our results highlight the difficulty and unpredictability of performing targeted skill removal from models via fine-tuning.


A Survey of Embodied Learning for Object-Centric Robotic Manipulation

Abstract: Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike data-driven machine learning methods, embodied learning focuses on robot learning through physical interaction with the environment and perceptual feedback, making it especially suitable for robotic manipulation. In this paper, we provide a comprehensive survey of the latest advancements in this field and categorize the existing work into three main branches: 1) Embodied perceptual learning, which aims to predict object pose and affordance through various data representations; 2) Embodied policy learning, which focuses on generating optimal robotic decisions using methods such as reinforcement learning and imitation learning; 3) Embodied task-oriented learning, designed to optimize the robot's performance based on the characteristics of different tasks in object grasping and manipulation. In addition, we offer an overview and discussion of public datasets, evaluation metrics, representative applications, current challenges, and potential future research directions. A project associated with this survey has been established at https://github.com/RayYoh/OCRM_survey.

Ying Zheng
Lei Yao
Yuejiao Su
Yi Zhang
Yi Wang
Sicheng Zhao
Yiyi Zhang
Lap-Pui Chau


Learning Instruction-Guided Manipulation Affordance via Large Models for Embodied Robotic Tasks

Abstract: We study the task of language instruction-guided robotic manipulation, in which an embodied robot is supposed to manipulate the target objects based on the language instructions. In previous studies, the predicted manipulation regions of the target object typically do not change with specification from the language instructions, which means that the language perception and manipulation prediction are separate. However, in human behavioral patterns, the manipulation regions of the same object will change for different language instructions. In this paper, we propose Instruction-Guided Affordance Net (IGANet) for predicting affordance maps of instruction-guided robotic manipulation tasks by utilizing powerful priors from vision and language encoders pre-trained on large-scale datasets. We develop a Vison-Language-Models(VLMs)-based data augmentation pipeline, which can generate a large amount of data automatically for model training. Besides, with the help of Large-Language-Models(LLMs), actions can be effectively executed to finish the tasks defined by instructions. A series of real-world experiments revealed that our method can achieve better performance with generated data. Moreover, our model can generalize better to scenarios with unseen objects and language instructions.

Dayou Li
Chenkun Zhao
Shuo Yang
Lin Ma
Yibin Li
Wei Zhang

International Conference on Advanced Robotics and Mechatronics


Polaris: Open-ended Interactive Robotic Manipulation via Syn2Real Visual Grounding and Large Language Models

Abstract: This paper investigates the task of the open-ended interactive robotic manipulation on table-top scenarios. While recent Large Language Models (LLMs) enhance robots' comprehension of user instructions, their lack of visual grounding constrains their ability to physically interact with the environment. This is because the robot needs to locate the target object for manipulation within the physical workspace. To this end, we introduce an interactive robotic manipulation framework called Polaris, which integrates perception and interaction by utilizing GPT-4 alongside grounded vision models. For precise manipulation, it is essential that such grounded vision models produce detailed object pose for the target object, rather than merely identifying pixels belonging to them in the image. Consequently, we propose a novel Synthetic-to-Real (Syn2Real) pose estimation pipeline. This pipeline utilizes rendered synthetic data for training and is then transferred to real-world manipulation tasks. The real-world performance demonstrates the efficacy of our proposed pipeline and underscores its potential for extension to more general categories. Moreover, real-robot experiments have showcased the impressive performance of our framework in grasping and executing multiple manipulation tasks. This indicates its potential to generalize to scenarios beyond the tabletop. More information and video results are available here: https://star-uu-wang.github.io/Polaris/

Tianyu Wang
Haitao Lin
Junqiu Yu
Yanwei Fu


BadRobot: Jailbreaking Embodied LLM Agents in the Physical World

Abstract: Embodied AI represents systems where AI is integrated into physical entities. Large Language Model (LLM), which exhibits powerful language understanding abilities, has been extensively employed in embodied AI by facilitating sophisticated task planning. However, a critical safety issue remains overlooked: could these embodied LLMs perpetrate harmful behaviors? In response, we introduce BadRobot, a novel attack paradigm aiming to make embodied LLMs violate safety and ethical constraints through typical voice-based user-system interactions. Specifically, three vulnerabilities are exploited to achieve this type of attack: (i) manipulation of LLMs within robotic systems, (ii) misalignment between linguistic outputs and physical actions, and (iii) unintentional hazardous behaviors caused by world knowledge's flaws. Furthermore, we construct a benchmark of various malicious physical action queries to evaluate BadRobot's attack performance. Based on this benchmark, extensive experiments against existing prominent embodied LLM frameworks (e.g., Voxposer, Code as Policies, and ProgPrompt) demonstrate the effectiveness of our BadRobot. Our code is available at https://github.com/Rookie143/BadRobot.

Hangtao Zhang
Chenyu Zhu
Xianlong Wang
Ziqi Zhou
Changgan Yin
Minghui Li
Lulu Xue
Yichen Wang
Shengshan Hu
Aishan Liu
Peijin Guo
Leo Yu Zhang


VLMPC: Vision-Language Model Predictive Control for Robotic Manipulation

Abstract: Although Model Predictive Control (MPC) can effectively predict the future states of a system and thus is widely used in robotic manipulation tasks, it does not have the capability of environmental perception, leading to the failure in some complex scenarios. To address this issue, we introduce Vision-Language Model Predictive Control (VLMPC), a robotic manipulation framework which takes advantage of the powerful perception capability of vision language model (VLM) and integrates it with MPC. Specifically, we propose a conditional action sampling module which takes as input a goal image or a language instruction and leverages VLM to sample a set of candidate action sequences. Then, a lightweight action-conditioned video prediction model is designed to generate a set of future frames conditioned on the candidate action sequences. VLMPC produces the optimal action sequence with the assistance of VLM through a hierarchical cost function that formulates both pixel-level and knowledge-level consistence between the current observation and the goal image. We demonstrate that VLMPC outperforms the state-of-the-art methods on public benchmarks. More importantly, our method showcases excellent performance in various real-world tasks of robotic manipulation. Code is available at~\url{https://github.com/PPjmchen/VLMPC}.

Wentao Zhao
Jiaming Chen
Ziyu Meng
Donghui Mao
Ran Song
Wei Zhang


Robotic Control via Embodied Chain-of-Thought Reasoning

Abstract: A key limitation of learned robot control policies is their inability to generalize outside their training data. Recent works on vision-language-action models (VLAs) have shown that the use of large, internet pre-trained vision-language models as the backbone of learned robot policies can substantially improve their robustness and generalization ability. Yet, one of the most exciting capabilities of large vision-language models in other domains is their ability to reason iteratively through complex problems. Can that same capability be brought into robotics to allow policies to improve performance by reasoning about a given task before acting? Naive use of "chain-of-thought" (CoT) style prompting is significantly less effective with standard VLAs because of the relatively simple training examples that are available to them. Additionally, purely semantic reasoning about sub-tasks, as is common in regular CoT, is insufficient for robot policies that need to ground their reasoning in sensory observations and the robot state. To this end, we introduce Embodied Chain-of-Thought Reasoning (ECoT) for VLAs, in which we train VLAs to perform multiple steps of reasoning about plans, sub-tasks, motions, and visually grounded features like object bounding boxes and end effector positions, before predicting the robot action. We design a scalable pipeline for generating synthetic training data for ECoT on large robot datasets. We demonstrate, that ECoT increases the absolute success rate of OpenVLA, the current strongest open-source VLA policy, by 28% across challenging generalization tasks, without any additional robot training data. Additionally, ECoT makes it easier for humans to interpret a policy's failures and correct its behavior using natural language.

Michał Zawalski
William Chen
Karl Pertsch
Oier Mees
Chelsea Finn
Sergey Levine


Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI

Abstract: Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications (e.g., intelligent mechatronics systems, smart manufacturing) that bridge cyberspace and the physical world. Recently, the emergence of Multi-modal Large Models (MLMs) and World Models (WMs) have attracted significant attention due to their remarkable perception, interaction, and reasoning capabilities, making them a promising architecture for embodied agents. In this survey, we give a comprehensive exploration of the latest advancements in Embodied AI. Our analysis firstly navigates through the forefront of representative works of embodied robots and simulators, to fully understand the research focuses and their limitations. Then, we analyze four main research targets: 1) embodied perception, 2) embodied interaction, 3) embodied agent, and 4) sim-to-real adaptation, covering state-of-the-art methods, essential paradigms, and comprehensive datasets. Additionally, we explore the complexities of MLMs in virtual and real embodied agents, highlighting their significance in facilitating interactions in digital and physical environments. Finally, we summarize the challenges and limitations of embodied AI and discuss potential future directions. We hope this survey will serve as a foundational reference for the research community. The associated project can be found at https://github.com/HCPLab-SYSU/Embodied_AI_Paper_List.

Yang Liu
Weixing Chen
Yongjie Bai
Xiaodan Liang
Guanbin Li
Wen Gao
Liang Lin


DaDu-Corki: Algorithm-Architecture Co-Design for Embodied AI-powered Robotic Manipulation

Abstract: Embodied AI robots have the potential to fundamentally improve the way human beings live and manufacture. Continued progress in the burgeoning field of using large language models to control robots depends critically on an efficient computing substrate, and this trend is strongly evident in manipulation tasks. In particular, today's computing systems for embodied AI robots for manipulation tasks are designed purely based on the interest of algorithm developers, where robot actions are divided into a discrete frame basis. Such an execution pipeline creates high latency and energy consumption. This paper proposes \textsc{Corki}\xspace, an algorithm-architecture co-design framework for real-time embodied AI-powered robotic manipulation applications. We aim to decouple LLM inference, robotic control, and data communication in the embodied AI robots' compute pipeline. Instead of predicting action for one single frame, \textsc{Corki}\xspace predicts the trajectory for the near future to reduce the frequency of LLM inference. The algorithm is coupled with a hardware that accelerates transforming trajectory into actual torque signals used to control robots and an execution pipeline that parallels data communication with computation. \textsc{Corki}\xspace largely reduces LLM inference frequency by up to $5.1\times$, resulting in up to $5.9\times$ speed up. The success rate improvement can be up to 13.9\%.

Yiyang Huang
Yuhui Hao
Bo Yu
Feng Yan
Yuxin Yang
Feng Min
Yinhe Han
Lin Ma
Shaoshan Liu
Qiang Liu
Yiming Gan

International Symposium on Computer Architecture


LLaRA: Supercharging Robot Learning Data for Vision-Language Policy

Abstract: Vision Language Models (VLMs) have recently been leveraged to generate robotic actions, forming Vision-Language-Action (VLA) models. However, directly adapting a pretrained VLM for robotic control remains challenging, particularly when constrained by a limited number of robot demonstrations. In this work, we introduce LLaRA: Large Language and Robotics Assistant, a framework that formulates robot action policy as visuo-textual conversations and enables an efficient transfer of a pretrained VLM into a powerful VLA, motivated by the success of visual instruction tuning in Computer Vision. First, we present an automated pipeline to generate conversation-style instruction tuning data for robots from existing behavior cloning datasets, aligning robotic actions with image pixel coordinates. Further, we enhance this dataset in a self-supervised manner by defining six auxiliary tasks, without requiring any additional action annotations. We show that a VLM finetuned with a limited amount of such datasets can produce meaningful action decisions for robotic control. Through experiments across multiple simulated and real-world tasks, we demonstrate that LLaRA achieves state-of-the-art performance while preserving the generalization capabilities of large language models. The code, datasets, and pretrained models are available at https://github.com/LostXine/LLaRA.

Xiang Li
Cristina Mata
Jongwoo Park
Kumara Kahatapitiya
Yoo Sung Jang
Jinghuan Shang
Kanchana Ranasinghe
Ryan Burgert
Mu Cai
Yong Jae Lee
Michael S. Ryoo


Manipulate-Anything: Automating Real-World Robots using Vision-Language Models

Abstract: Large-scale endeavors like and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity of robot demonstration data. Although vision-language models have been shown to automatically generate demonstration data, their utility has been limited to environments with privileged state information, they require hand-designed skills, and are limited to interactions with few object instances. We propose Manipulate-Anything, a scalable automated generation method for real-world robotic manipulation. Unlike prior work, our method can operate in real-world environments without any privileged state information, hand-designed skills, and can manipulate any static object. We evaluate our method using two setups. First, Manipulate-Anything successfully generates trajectories for all 7 real-world and 14 simulation tasks, significantly outperforming existing methods like VoxPoser. Second, Manipulate-Anything's demonstrations can train more robust behavior cloning policies than training with human demonstrations, or from data generated by VoxPoser, Scaling-up, and Code-As-Policies. We believe Manipulate-Anything can be a scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting. Project page: https://robot-ma.github.io/.

Jiafei Duan
Wentao Yuan
Wilbert Pumacay
Yi Ru Wang
Kiana Ehsani
Dieter Fox
Ranjay Krishna


ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data

Abstract: Audio signals provide rich information for the robot interaction and object properties through contact. This information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments by learning from diverse in-the-wild human demonstrations.

Zeyi Liu
Cheng Chi
Eric Cousineau
Naveen Kuppuswamy
Benjamin Burchfiel
Shuran Song


LIT: Large Language Model Driven Intention Tracking for Proactive Human-Robot Collaboration -- A Robot Sous-Chef Application

Abstract: Large Language Models (LLM) and Vision Language Models (VLM) enable robots to ground natural language prompts into control actions to achieve tasks in an open world. However, when applied to a long-horizon collaborative task, this formulation results in excessive prompting for initiating or clarifying robot actions at every step of the task. We propose Language-driven Intention Tracking (LIT), leveraging LLMs and VLMs to model the human user's long-term behavior and to predict the next human intention to guide the robot for proactive collaboration. We demonstrate smooth coordination between a LIT-based collaborative robot and the human user in collaborative cooking tasks.

Zhe Huang
John Pohovey
Ananya Yammanuru
Katherine Driggs-Campbell


RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics

Abstract: From rearranging objects on a table to putting groceries into shelves, robots must plan precise action points to perform tasks accurately and reliably. In spite of the recent adoption of vision language models (VLMs) to control robot behavior, VLMs struggle to precisely articulate robot actions using language. We introduce an automatic synthetic data generation pipeline that instruction-tunes VLMs to robotic domains and needs. Using the pipeline, we train RoboPoint, a VLM that predicts image keypoint affordances given language instructions. Compared to alternative approaches, our method requires no real-world data collection or human demonstration, making it much more scalable to diverse environments and viewpoints. In addition, RoboPoint is a general model that enables several downstream applications such as robot navigation, manipulation, and augmented reality (AR) assistance. Our experiments demonstrate that RoboPoint outperforms state-of-the-art VLMs (GPT-4o) and visual prompting techniques (PIVOT) by 21.8% in the accuracy of predicting spatial affordance and by 30.5% in the success rate of downstream tasks. Project website: https://robo-point.github.io.

Wentao Yuan
Jiafei Duan
Valts Blukis
Wilbert Pumacay
Ranjay Krishna
Adithyavairavan Murali
Arsalan Mousavian
Dieter Fox


EmbSpatial-Bench: Benchmarking Spatial Understanding for Embodied Tasks with Large Vision-Language Models

Abstract: The recent rapid development of Large Vision-Language Models (LVLMs) has indicated their potential for embodied tasks.However, the critical skill of spatial understanding in embodied environments has not been thoroughly evaluated, leaving the gap between current LVLMs and qualified embodied intelligence unknown. Therefore, we construct EmbSpatial-Bench, a benchmark for evaluating embodied spatial understanding of LVLMs.The benchmark is automatically derived from embodied scenes and covers 6 spatial relationships from an egocentric perspective.Experiments expose the insufficient capacity of current LVLMs (even GPT-4V). We further present EmbSpatial-SFT, an instruction-tuning dataset designed to improve LVLMs' embodied spatial understanding.

Mengfei Du
Binhao Wu
Zejun Li
Xuanjing Huang
Zhongyu Wei

Annual Meeting of the Association for Computational Linguistics


RoboMamba: Efficient Vision-Language-Action Model for Robotic Reasoning and Manipulation

Abstract: A fundamental objective in robot manipulation is to enable models to comprehend visual scenes and execute actions. Although existing Vision-Language-Action (VLA) models for robots can handle a range of basic tasks, they still face challenges in two areas: (1) insufficient reasoning ability to tackle complex tasks, and (2) high computational costs for VLA model fine-tuning and inference. The recently proposed state space model (SSM) known as Mamba demonstrates promising capabilities in non-trivial sequence modeling with linear inference complexity. Inspired by this, we introduce RoboMamba, an end-to-end robotic VLA model that leverages Mamba to deliver both robotic reasoning and action capabilities, while maintaining efficient fine-tuning and inference. Specifically, we first integrate the vision encoder with Mamba, aligning visual tokens with language embedding through co-training, empowering our model with visual common sense and robotic-related reasoning. To further equip RoboMamba with SE(3) pose prediction abilities, we explore an efficient fine-tuning strategy with a simple policy head. We find that once RoboMamba possesses sufficient reasoning capability, it can acquire manipulation skills with minimal fine-tuning parameters (0.1\% of the model) and time. In experiments, RoboMamba demonstrates outstanding reasoning capabilities on general and robotic evaluation benchmarks. Meanwhile, our model showcases impressive pose prediction results in both simulation and real-world experiments, achieving inference speeds 3 times faster than existing VLA models. Our project web page: https://sites.google.com/view/robomamba-web

Jiaming Liu
Mengzhen Liu
Zhenyu Wang
Pengju An
Xiaoqi Li
Kaichen Zhou
Senqiao Yang
Renrui Zhang
Yandong Guo
Shanghang Zhang


A Survey of Language-Based Communication in Robotics

Abstract: Embodied robots which can interact with their environment and neighbours are increasingly being used as a test case to develop Artificial Intelligence. This creates a need for multimodal robot controllers that can operate across different types of information, including text. Large Language Models are able to process and generate textual as well as audiovisual data and, more recently, robot actions. Language Models are increasingly being applied to robotic systems; these Language-Based robots leverage the power of language models in a variety of ways. Additionally, the use of language opens up multiple forms of information exchange between members of a human-robot team. This survey motivates the use of language models in robotics, and then delineates works based on the part of the overall control flow in which language is incorporated. Language can be used by human to task a robot, by a robot to inform a human, between robots as a human-like communication medium, and internally for a robot's planning and control. Applications of language-based robots are explored, and numerous limitations and challenges are discussed to provide a summary of the development needed for the future of language-based robotics.

William Hunt
Sarvapali D. Ramchurn
Mohammad D. Soorati


Empowering Embodied Manipulation: A Bimanual-Mobile Robot Manipulation Dataset for Household Tasks

Abstract: The advancements in embodied AI are increasingly enabling robots to tackle complex real-world tasks, such as household manipulation. However, the deployment of robots in these environments remains constrained by the lack of comprehensive bimanual-mobile robot manipulation data that can be learned. Existing datasets predominantly focus on single-arm manipulation tasks, while the few dual-arm datasets available often lack mobility features, task diversity, comprehensive sensor data, and robust evaluation metrics; they fail to capture the intricate and dynamic nature of household manipulation tasks that bimanual-mobile robots are expected to perform. To overcome these limitations, we propose BRMData, a Bimanual-mobile Robot Manipulation Dataset specifically designed for household applications. BRMData encompasses 10 diverse household tasks, including single-arm and dual-arm tasks, as well as both tabletop and mobile manipulations, utilizing multi-view and depth-sensing data information. Moreover, BRMData features tasks of increasing difficulty, ranging from single-object to multi-object grasping, non-interactive to human-robot interactive scenarios, and rigid-object to flexible-object manipulation, closely simulating real-world household applications. Additionally, we introduce a novel Manipulation Efficiency Score (MES) metric to evaluate both the precision and efficiency of robot manipulation methods in household tasks. We thoroughly evaluate and analyze the performance of advanced robot manipulation learning methods using our BRMData, aiming to drive the development of bimanual-mobile robot manipulation technologies. The dataset is now open-sourced and available at https://embodiedrobot.github.io/.

Tianle Zhang
Dongjiang Li
Yihang Li
Zecui Zeng
Lin Zhao
Lei Sun
Yue Chen
Xuelong Wei
Yibing Zhan
Lusong Li
Xiaodong He


A Self-Correcting Vision-Language-Action Model for Fast and Slow System Manipulation

Abstract: Recently, some studies have integrated Multimodal Large Language Models into robotic manipulation, constructing vision-language-action models (VLAs) to interpret multimodal information and predict SE(3) poses. While VLAs have shown promising progress, they may suffer from failures when faced with novel and complex tasks. To emulate human-like reasoning for more robust manipulation, we propose the self-corrected (SC-)VLA framework, which integrates fast system for directly predicting actions and slow system for reflecting on failed actions within a single VLA policy. For the fast system, we incorporate parameter-efficient fine-tuning to equip the model with pose prediction capabilities while preserving the inherent reasoning abilities of MLLMs. For the slow system, we propose a Chain-of-Thought training strategy for failure correction, designed to mimic human reflection after a manipulation failure. Specifically, our model learns to identify the causes of action failures, adaptively seek expert feedback, reflect on the current failure scenario, and iteratively generate corrective actions, step by step. Furthermore, a continuous policy learning method is designed based on successfully corrected samples, enhancing the fast system's adaptability to the current configuration. We compare SC-VLA with the previous SOTA VLA in both simulation and real-world tasks, demonstrating an efficient correction process and improved manipulation accuracy on both seen and unseen tasks.

Chenxuan Li
Jiaming Liu
Guanqun Wang
Xiaoqi Li
Sixiang Chen
Liang Heng
Chuyan Xiong
Jiaxin Ge
Renrui Zhang
Kaichen Zhou
Shanghang Zhang