A Survey on Vision-Language-Action Models for Embodied AI

Abstract: Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision-language models (VLMs), a new category of multimodal models -- referred to as vision-language-action (VLA) models -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.

Yueen Ma
Zixing Song
Yuzheng Zhuang
Jianye Hao
Irwin King

IEEE Transactions on Neural Networks and Learning Systems


DiffGen: Robot Demonstration Generation via Differentiable Physics Simulation, Differentiable Rendering, and Vision-Language Model

Abstract: Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample efficiency. Recently, a line of work has attempted to generate robot demonstrations via differentiable simulation, which is promising but heavily relies on reward design, a labor-intensive process. In this paper, we propose DiffGen, a novel framework that integrates differentiable physics simulation, differentiable rendering, and a vision-language model to enable automatic and efficient generation of robot demonstrations. Given a simulated robot manipulation scenario and a natural language instruction, DiffGen can generate realistic robot demonstrations by minimizing the distance between the embedding of the language instruction and the embedding of the simulated observation after manipulation. The embeddings are obtained from the vision-language model, and the optimization is achieved by calculating and descending gradients through the differentiable simulation, differentiable rendering, and vision-language model components, thereby accomplishing the specified task. Experiments demonstrate that with DiffGen, we could efficiently and effectively generate robot data with minimal human effort or training time.

IEEE/RJS International Conference on Intelligent RObots and Systems


Bi-VLA: Vision-Language-Action Model-Based System for Bimanual Robotic Dexterous Manipulations

Abstract: This research introduces the Bi-VLA (Vision-Language-Action) model, a novel system designed for bimanual robotic dexterous manipulation that seamlessly integrates vision for scene understanding, language comprehension for translating human instructions into executable code, and physical action generation. We evaluated the system's functionality through a series of household tasks, including the preparation of a desired salad upon human request. Bi-VLA demonstrates the ability to interpret complex human instructions, perceive and understand the visual context of ingredients, and execute precise bimanual actions to prepare the requested salad. We assessed the system's performance in terms of accuracy, efficiency, and adaptability to different salad recipes and human preferences through a series of experiments. Our results show a 100% success rate in generating the correct executable code by the Language Module, a 96.06% success rate in detecting specific ingredients by the Vision Module, and an overall success rate of 83.4% in correctly executing user-requested tasks.

Koffivi Fidèle Gbagbe
Miguel Altamirano Cabrera
Ali Alabbas
Oussama Alyunes
Artem Lykov
Dzmitry Tsetserukou

IEEE International Conference on Systems, Man and Cybernetics


Closed Loop Interactive Embodied Reasoning for Robot Manipulation

Abstract: Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in 10 interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above 76% and 64%, respectively.

Michal Nazarczuk
Jan Kristof Behrens
Karla Stepanova
Matej Hoffmann
Krystian Mikolajczyk

IEEE International Conference on Robotics and Automation


OVAL-Prompt: Open-Vocabulary Affordance Localization for Robot Manipulation through LLM Affordance-Grounding

Abstract: In order for robots to interact with objects effectively, they must understand the form and function of each object they encounter. Essentially, robots need to understand which actions each object affords, and where those affordances can be acted on. Robots are ultimately expected to operate in unstructured human environments, where the set of objects and affordances is not known to the robot before deployment (i.e. the open-vocabulary setting). In this work, we introduce OVAL-Prompt, a prompt-based approach for open-vocabulary affordance localization in RGB-D images. By leveraging a Vision Language Model (VLM) for open-vocabulary object part segmentation and a Large Language Model (LLM) to ground each part-segment-affordance, OVAL-Prompt demonstrates generalizability to novel object instances, categories, and affordances without domain-specific finetuning. Quantitative experiments demonstrate that without any finetuning, OVAL-Prompt achieves localization accuracy that is competitive with supervised baseline models. Moreover, qualitative experiments show that OVAL-Prompt enables affordance-based robot manipulation of open-vocabulary object instances and categories. Project Page: https://ekjt.github.io/OVAL-Prompt/

Edmond Tong
Anthony Opipari
Stanley Lewis
Zhen Zeng
Odest Chadwicke Jenkins


Enhancing Robot Explanation Capabilities through Vision-Language Models: a Preliminary Study by Interpreting Visual Inputs for Improved Human-Robot Interaction

Abstract: This paper presents an improved system based on our prior work, designed to create explanations for autonomous robot actions during Human-Robot Interaction (HRI). Previously, we developed a system that used Large Language Models (LLMs) to interpret logs and produce natural language explanations. In this study, we expand our approach by incorporating Vision-Language Models (VLMs), enabling the system to analyze textual logs with the added context of visual input. This method allows for generating explanations that combine data from the robot's logs and the images it captures. We tested this enhanced system on a basic navigation task where the robot needs to avoid a human obstacle. The findings from this preliminary study indicate that adding visual interpretation improves our system's explanations by precisely identifying obstacles and increasing the accuracy of the explanations provided.

David Sobrín-Hidalgo
Miguel Ángel González-Santamarta
Ángel Manuel Guerrero-Higueras
Francisco Javier Rodríguez-Lera
Vicente Matellán-Olivera


Bridging Language, Vision and Action: Multimodal VAEs in Robotic Manipulation Tasks

Abstract: In this work, we focus on unsupervised vision-language-action mapping in the area of robotic manipulation. Recently, multiple approaches employing pre-trained large language and vision models have been proposed for this task. However, they are computationally demanding and require careful fine-tuning of the produced outputs. A more lightweight alternative would be the implementation of multimodal Variational Autoencoders (VAEs) which can extract the latent features of the data and integrate them into a joint representation, as has been demonstrated mostly on image-image or image-text data for the state-of-the-art models. Here we explore whether and how can multimodal VAEs be employed in unsupervised robotic manipulation tasks in a simulated environment. Based on the obtained results, we propose a model-invariant training alternative that improves the models' performance in a simulator by up to 55%. Moreover, we systematically evaluate the challenges raised by the individual tasks such as object or robot position variability, number of distractors or the task length. Our work thus also sheds light on the potential benefits and limitations of using the current multimodal VAEs for unsupervised learning of robotic motion trajectories based on vision and language.

Gabriela Sejnova
Michal Vavrecka
Karla Stepanova


Multi-Frame, Lightweight & Efficient Vision-Language Models for Question Answering in Autonomous Driving

Abstract: Vision-Language Models (VLMs) and Multi-Modal Language models (MMLMs) have become prominent in autonomous driving research, as these models can provide interpretable textual reasoning and responses for end-to-end autonomous driving safety tasks using traffic scene images and other data modalities. However, current approaches to these systems use expensive large language model (LLM) backbones and image encoders, making such systems unsuitable for real-time autonomous driving systems where tight memory constraints exist and fast inference time is necessary. To address these previous issues, we develop EM-VLM4AD, an efficient, lightweight, multi-frame vision language model which performs Visual Question Answering for autonomous driving. In comparison to previous approaches, EM-VLM4AD requires at least 10 times less memory and floating point operations, while also achieving higher CIDEr and ROUGE-L scores than the existing baseline on the DriveLM dataset. EM-VLM4AD also exhibits the ability to extract relevant information from traffic views related to prompts and can answer questions for various autonomous driving subtasks. We release our code to train and evaluate our model at https://github.com/akshaygopalkr/EM-VLM4AD.

Akshay Gopalkrishnan
Ross Greer
Mohan Trivedi


Are Compressed Language Models Less Subgroup Robust?

Abstract: To reduce the inference cost of large language models, model compression is increasingly used to create smaller scalable models. However, little is known about their robustness to minority subgroups defined by the labels and attributes of a dataset. In this paper, we investigate the effects of 18 different compression methods and settings on the subgroup robustness of BERT language models. We show that worst-group performance does not depend on model size alone, but also on the compression method used. Additionally, we find that model compression does not always worsen the performance on minority subgroups. Altogether, our analysis serves to further research into the subgroup robustness of model compression.

Leonidas Gee
Andrea Zugarini
Novi Quadrianto

Conference on Empirical Methods in Natural Language Processing


3D-VLA: A 3D Vision-Language-Action Generative World Model

Abstract: Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan actions accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM), and a set of interaction tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train a series of embodied diffusion models and align them into the LLM for predicting the goal images and point clouds. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodal generation, and planning capabilities in embodied environments, showcasing its potential in real-world applications.

Haoyu Zhen
Xiaowen Qiu
Peihao Chen
Jincheng Yang
Xin Yan
Yilun Du
Yining Hong
Chuang Gan

International Conference on Machine Learning


Vision-Language Navigation with Embodied Intelligence: A Survey

Abstract: As a long-term vision in the field of artificial intelligence, the core goal of embodied intelligence is to improve the perception, understanding, and interaction capabilities of agents and the environment. Vision-language navigation (VLN), as a critical research path to achieve embodied intelligence, focuses on exploring how agents use natural language to communicate effectively with humans, receive and understand instructions, and ultimately rely on visual information to achieve accurate navigation. VLN integrates artificial intelligence, natural language processing, computer vision, and robotics. This field faces technical challenges but shows potential for application such as human-computer interaction. However, due to the complex process involved from language understanding to action execution, VLN faces the problem of aligning visual information and language instructions, improving generalization ability, and many other challenges. This survey systematically reviews the research progress of VLN and details the research direction of VLN with embodied intelligence. After a detailed summary of its system architecture and research based on methods and commonly used benchmark datasets, we comprehensively analyze the problems and challenges faced by current research and explore the future development direction of this field, aiming to provide a practical reference for researchers.

Peng Gao
Peng Wang
Feng Gao
Fei Wang
Ruyue Yuan


Exploring the Frontier of Vision-Language Models: A Survey of Current Methodologies and Future Directions

Abstract: The advent of Large Language Models (LLMs) has significantly reshaped the trajectory of the AI revolution. Nevertheless, these LLMs exhibit a notable limitation, as they are primarily adept at processing textual information. To address this constraint, researchers have endeavored to integrate visual capabilities with LLMs, resulting in the emergence of Vision-Language Models (VLMs). These advanced models are instrumental in tackling more intricate tasks such as image captioning and visual question answering. In our comprehensive survey paper, we delve into the key advancements within the realm of VLMs. Our classification organizes VLMs into three distinct categories: models dedicated to vision-language understanding, models that process multimodal inputs to generate unimodal (textual) outputs and models that both accept and produce multimodal inputs and outputs.This classification is based on their respective capabilities and functionalities in processing and generating various modalities of data.We meticulously dissect each model, offering an extensive analysis of its foundational architecture, training data sources, as well as its strengths and limitations wherever possible, providing readers with a comprehensive understanding of its essential components. We also analyzed the performance of VLMs in various benchmark datasets. By doing so, we aim to offer a nuanced understanding of the diverse landscape of VLMs. Additionally, we underscore potential avenues for future research in this dynamic domain, anticipating further breakthroughs and advancements.

Akash Ghosh
Arkadeep Acharya
Sriparna Saha
Vinija Jain
Aman Chadha


OK-Robot: What Really Matters in Integrating Open-Knowledge Models for Robotics

Abstract: Remarkable progress has been made in recent years in the fields of vision, language, and robotics. We now have vision models capable of recognizing objects based on language queries, navigation systems that can effectively control mobile systems, and grasping models that can handle a wide range of objects. Despite these advancements, general-purpose applications of robotics still lag behind, even though they rely on these fundamental capabilities of recognition, navigation, and grasping. In this paper, we adopt a systems-first approach to develop a new Open Knowledge-based robotics framework called OK-Robot. By combining Vision-Language Models (VLMs) for object detection, navigation primitives for movement, and grasping primitives for object manipulation, OK-Robot offers a integrated solution for pick-and-drop operations without requiring any training. To evaluate its performance, we run OK-Robot in 10 real-world home environments. The results demonstrate that OK-Robot achieves a 58.5% success rate in open-ended pick-and-drop tasks, representing a new state-of-the-art in Open Vocabulary Mobile Manipulation (OVMM) with nearly 1.8x the performance of prior work. On cleaner, uncluttered environments, OK-Robot's performance increases to 82%. However, the most important insight gained from OK-Robot is the critical role of nuanced details when combining Open Knowledge systems like VLMs with robotic modules. Videos of our experiments and code are available on our website: https://ok-robot.github.io

Peiqi Liu
Yaswanth Orru
Jay Vakil
Chris Paxton
Nur Muhammad Mahi Shafiullah
Lerrel Pinto


QUAR-VLA: Vision-Language-Action Model for Quadruped Robots

Abstract: The important manifestation of robot intelligence is the ability to naturally interact and autonomously make decisions. Traditional approaches to robot control often compartmentalize perception, planning, and decision-making, simplifying system design but limiting the synergy between different information streams. This compartmentalization poses challenges in achieving seamless autonomous reasoning, decision-making, and action execution. To address these limitations, a novel paradigm, named Vision-Language-Action tasks for QUAdruped Robots (QUAR-VLA), has been introduced in this paper. This approach tightly integrates visual information and instructions to generate executable actions, effectively merging perception, planning, and decision-making. The central idea is to elevate the overall intelligence of the robot. Within this framework, a notable challenge lies in aligning fine-grained instructions with visual perception information. This emphasizes the complexity involved in ensuring that the robot accurately interprets and acts upon detailed instructions in harmony with its visual observations. Consequently, we propose QUAdruped Robotic Transformer (QUART), a family of VLA models to integrate visual information and instructions from diverse modalities as input and generates executable actions for real-world robots and present QUAdruped Robot Dataset (QUARD), a large-scale multi-task dataset including navigation, complex terrain locomotion, and whole-body manipulation tasks for training QUART models. Our extensive evaluation (4000 evaluation trials) shows that our approach leads to performant robotic policies and enables QUART to obtain a range of emergent capabilities.

Pengxiang Ding
Han Zhao
Wenjie Zhang
Wenxuan Song
Min Zhang
Siteng Huang
Ningxi Yang
Donglin Wang


Bridging Language and Action: A Survey of Language-Conditioned Robot Manipulation

Abstract: Language-conditioned robot manipulation is an emerging field aimed at enabling seamless communication and cooperation between humans and robotic agents by teaching robots to comprehend and execute instructions conveyed in natural language. This interdisciplinary area integrates scene understanding, language processing, and policy learning to bridge the gap between human instructions and robot actions. In this comprehensive survey, we systematically explore recent advancements in language-conditioned robot manipulation. We categorize existing methods based on the primary ways language is integrated into the robot system, namely language for state evaluation, language as a policy condition, language for cognitive planning and reasoning, and language in unified vision-language-action models. Specifically, we further analyze state-of-the-art techniques from five axes of action granularity, data and supervision regimes, system cost and latency, environments and evaluations, and cross-modal task specification. Additionally, we highlight the key debates in the field. Finally, we discuss open challenges and future research directions, focusing on potentially enhancing generalization capabilities and addressing safety issues in language-conditioned robot manipulators.

Xiangtong Yao
Hongkuan Zhou
Oier Mees
Yuan Meng
Ted Xiao
Yonatan Bisk
Jean Oh
Edward Johns
Mohit Shridhar
Dhruv Shah
Jesse Thomason
Kai Huang
Joyce Chai
Zhenshan Bing
Alois Knoll


Exploring Large Language Models to Facilitate Variable Autonomy for Human-Robot Teaming

Abstract: In a rapidly evolving digital landscape autonomous tools and robots are becoming commonplace. Recognizing the significance of this development, this paper explores the integration of Large Language Models (LLMs) like Generative pre-trained transformer (GPT) into human-robot teaming environments to facilitate variable autonomy through the means of verbal human-robot communication. In this paper, we introduce a novel framework for such a GPT-powered multi-robot testbed environment, based on a Unity Virtual Reality (VR) setting. This system allows users to interact with robot agents through natural language, each powered by individual GPT cores. By means of OpenAI's function calling, we bridge the gap between unstructured natural language input and structure robot actions. A user study with 12 participants explores the effectiveness of GPT-4 and, more importantly, user strategies when being given the opportunity to converse in natural language within a multi-robot environment. Our findings suggest that users may have preconceived expectations on how to converse with robots and seldom try to explore the actual language and cognitive capabilities of their robot collaborators. Still, those users who did explore where able to benefit from a much more natural flow of communication and human-like back-and-forth. We provide a set of lessons learned for future research and technical implementations of similar systems.


An Embodied Generalist Agent in 3D World

Abstract: Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on project page.

Jiangyong Huang
Silong Yong
Xiaojian Ma
Xiongkun Linghu
Puhao Li
Yan Wang
Qing Li
Song-Chun Zhu
Baoxiong Jia
Siyuan Huang


CLIPSwarm: Converting text into formations of robots

Abstract: We present CLIPSwarm, an algorithm to generate robot swarm formations from natural language descriptions. CLIPSwarm receives an input text and finds the position of the robots to form a shape that corresponds to the given text. To do so, we implement a variation of the Montecarlo particle filter to obtain a matching formation iteratively. In every iteration, we generate a set of new formations and evaluate their Clip Similarity with the given text, selecting the best formations according to this metric. This metric is obtained using Clip, [1], an existing foundation model trained to encode images and texts into vectors within a common latent space. The comparison between these vectors determines how likely the given text describes the shapes. Our initial proof of concept shows the potential of this solution to generate robot swarm formations just from natural language descriptions and demonstrates a novel application of foundation models, such as CLIP, in the field of multi-robot systems. In this first approach, we create formations using a Convex-Hull approach. Next steps include more robust and generic representation and optimization steps in the process of obtaining a suitable swarm formation.

Pablo Pueyo
Eduardo Montijano
Ana C. Murillo
Mac Schwager


Vision-Language Foundation Models as Effective Robot Imitators

Abstract: Recent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data. To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control. Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy.

Xinghang Li
Minghuan Liu
Hanbo Zhang
Cunjun Yu
Jie Xu
Hongtao Wu
Chilam Cheang
Ya Jing
Weinan Zhang
Huaping Liu
Hang Li
Tao Kong

International Conference on Learning Representations


Octopus: Embodied Vision-Language Programmer from Environmental Feedback

Abstract: Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation level or only provide plans at an abstract level, leaving a gap between high-level planning and real-world manipulation. To bridge this gap, we introduce Octopus, an embodied vision-language programmer that uses executable code generation as a medium to connect planning and manipulation. Octopus is designed to 1) proficiently comprehend an agent's visual and textual task objectives, 2) formulate intricate action sequences, and 3) generate executable code. To facilitate Octopus model development, we introduce OctoVerse: a suite of environments tailored for benchmarking vision-based code generators on a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games such as Grand Theft Auto (GTA) and Minecraft. To train Octopus, we leverage GPT-4 to control an explorative agent that generates training data, i.e., action blueprints and corresponding executable code. We also collect feedback that enables an enhanced training scheme called Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we demonstrate Octopus's functionality and present compelling results, showing that the proposed RLEF refines the agent's decision-making. By open-sourcing our simulation environments, dataset, and model architecture, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.

Jingkang Yang
Yuhao Dong
Shuai Liu
Bo Li
Ziyue Wang
Chencheng Jiang
Haoran Tan
Jiamu Kang
Yuanhan Zhang
Kaiyang Zhou
Ziwei Liu


Towards End-to-End Embodied Decision Making via Multi-modal Large Language Model: Explorations with GPT4-Vision and Beyond

Abstract: In this study, we explore the potential of Multimodal Large Language Models (MLLMs) in improving embodied decision-making processes for agents. While Large Language Models (LLMs) have been widely used due to their advanced reasoning skills and vast world knowledge, MLLMs like GPT4-Vision offer enhanced visual understanding and reasoning capabilities. We investigate whether state-of-the-art MLLMs can handle embodied decision-making in an end-to-end manner and whether collaborations between LLMs and MLLMs can enhance decision-making. To address these questions, we introduce a new benchmark called PCA-EVAL, which evaluates embodied decision-making from the perspectives of Perception, Cognition, and Action. Additionally, we propose HOLMES, a multi-agent cooperation framework that allows LLMs to leverage MLLMs and APIs to gather multimodal information for informed decision-making. We compare end-to-end embodied decision-making and HOLMES on our benchmark and find that the GPT4-Vision model demonstrates strong end-to-end embodied decision-making abilities, outperforming GPT4-HOLMES in terms of average decision accuracy (+3%). However, this performance is exclusive to the latest GPT4-Vision model, surpassing the open-source state-of-the-art MLLM by 26%. Our results indicate that powerful MLLMs like GPT4-Vision hold promise for decision-making in embodied agents, offering new avenues for MLLM research. Code and data are open at https://github.com/pkunlp-icler/PCA-EVAL/.

Liang Chen
Yichi Zhang
Shuhuai Ren
Haozhe Zhao
Zefan Cai
Yuchi Wang
Peiyi Wang
Tianyu Liu
Baobao Chang


Speech-Gesture GAN: Gesture Generation for Robots and Embodied Agents

Abstract: Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this capability is also required for embodied agents in order to enhance the quality and effectiveness of their interactions with humans. In this paper, we propose a novel framework that can generate sequences of joint angles from the speech text and speech audio utterances. Based on a conditional Generative Adversarial Network (GAN), our proposed neural network model learns the relationships between the co-speech gestures and both semantic and acoustic features from the speech input. In order to train our neural network model, we employ a public dataset containing co-speech gestures with corresponding speech audio utterances, which were captured from a single male native English speaker. The results from both objective and subjective evaluations demonstrate the efficacy of our gesture-generation framework for Robots and Embodied Agents.

Carson Yu Liu
Gelareh Mohammadi
Yang Song
Wafa Johal

IEEE International Symposium on Robot and Human Interactive Communication


Incremental Learning of Humanoid Robot Behavior from Natural Interaction and Large Language Models

Abstract: Natural-language dialog is key for intuitive human-robot interaction. It can be used not only to express humans' intents, but also to communicate instructions for improvement if a robot does not understand a command correctly. Of great importance is to endow robots with the ability to learn from such interaction experience in an incremental way to allow them to improve their behaviors or avoid mistakes in the future. In this paper, we propose a system to achieve incremental learning of complex behavior from natural interaction, and demonstrate its implementation on a humanoid robot. Building on recent advances, we present a system that deploys Large Language Models (LLMs) for high-level orchestration of the robot's behavior, based on the idea of enabling the LLM to generate Python statements in an interactive console to invoke both robot perception and action. The interaction loop is closed by feeding back human instructions, environment observations, and execution results to the LLM, thus informing the generation of the next statement. Specifically, we introduce incremental prompt learning, which enables the system to interactively learn from its mistakes. For that purpose, the LLM can call another LLM responsible for code-level improvements of the current interaction based on human feedback. The improved interaction is then saved in the robot's memory, and thus retrieved on similar requests. We integrate the system in the robot cognitive architecture of the humanoid robot ARMAR-6 and evaluate our methods both quantitatively (in simulation) and qualitatively (in simulation and real-world) by demonstrating generalized incrementally-learned knowledge.

Leonard Bärmann
Rainer Kartmann
Fabian Peller-Konrad
Jan Niehues
Alex Waibel
Tamim Asfour

Frontiers in Robotics and AI, Volume 11 - 2024


Physically Grounded Vision-Language Models for Robotic Manipulation

Abstract: Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However, current VLMs are limited in their understanding of the physical concepts (e.g., material, fragility) of common objects, which restricts their usefulness for robotic manipulation tasks that involve interaction and physical reasoning about such objects. To address this limitation, we propose PhysObjects, an object-centric dataset of 39.6K crowd-sourced and 417K automated physical concept annotations of common household objects. We demonstrate that fine-tuning a VLM on PhysObjects improves its understanding of physical object concepts, including generalization to held-out concepts, by capturing human priors of these concepts from visual appearance. We incorporate this physically grounded VLM in an interactive framework with a large language model-based robotic planner, and show improved planning performance on tasks that require reasoning about physical object concepts, compared to baselines that do not leverage physically grounded VLMs. We additionally illustrate the benefits of our physically grounded VLM on a real robot, where it improves task success rates. We release our dataset and provide further details and visualizations of our results at https://iliad.stanford.edu/pg-vlm/.

Jensen Gao
Bidipta Sarkar
Fei Xia
Ted Xiao
Jiajun Wu
Brian Ichter
Anirudha Majumdar
Dorsa Sadigh


Language-Conditioned Change-point Detection to Identify Sub-Tasks in Robotics Domains

Abstract: In this work, we present an approach to identify sub-tasks within a demonstrated robot trajectory using language instructions. We identify these sub-tasks using language provided during demonstrations as guidance to identify sub-segments of a longer robot trajectory. Given a sequence of natural language instructions and a long trajectory consisting of image frames and discrete actions, we want to map an instruction to a smaller fragment of the trajectory. Unlike previous instruction following works which directly learn the mapping from language to a policy, we propose a language-conditioned change-point detection method to identify sub-tasks in a problem. Our approach learns the relationship between constituent segments of a long language command and corresponding constituent segments of a trajectory. These constituent trajectory segments can be used to learn subtasks or sub-goals for planning or options as demonstrated by previous related work. Our insight in this work is that the language-conditioned robot change-point detection problem is similar to the existing video moment retrieval works used to identify sub-segments within online videos. Through extensive experimentation, we demonstrate a $1.78_{\pm 0.82}\%$ improvement over a baseline approach in accurately identifying sub-tasks within a trajectory using our proposed method. Moreover, we present a comprehensive study investigating sample complexity requirements on learning this mapping, between language and trajectory sub-segments, to understand if the video retrieval-based methods are realistic in real robot scenarios.

Divyanshu Raj
Chitta Baral
Nakul Gopalan


Explaining Vision and Language through Graphs of Events in Space and Time

Abstract: Artificial Intelligence makes great advances today and starts to bridge the gap between vision and language. However, we are still far from understanding, explaining and controlling explicitly the visual content from a linguistic perspective, because we still lack a common explainable representation between the two domains. In this work we come to address this limitation and propose the Graph of Events in Space and Time (GEST), by which we can represent, create and explain, both visual and linguistic stories. We provide a theoretical justification of our model and an experimental validation, which proves that GEST can bring a solid complementary value along powerful deep learning models. In particular, GEST can help improve at the content-level the generation of videos from text, by being easily incorporated into our novel video generation engine. Additionally, by using efficient graph matching techniques, the GEST graphs can also improve the comparisons between texts at the semantic level.

Mihai Masala
Nicolae Cudlenco
Traian Rebedea
Marius Leordeanu


Towards Vision-Language Mechanistic Interpretability: A Causal Tracing Tool for BLIP

Abstract: Mechanistic interpretability seeks to understand the neural mechanisms that enable specific behaviors in Large Language Models (LLMs) by leveraging causality-based methods. While these approaches have identified neural circuits that copy spans of text, capture factual knowledge, and more, they remain unusable for multimodal models since adapting these tools to the vision-language domain requires considerable architectural changes. In this work, we adapt a unimodal causal tracing tool to BLIP to enable the study of the neural mechanisms underlying image-conditioned text generation. We demonstrate our approach on a visual question answering dataset, highlighting the causal relevance of later layer representations for all tokens. Furthermore, we release our BLIP causal tracing tool as open source to enable further experimentation in vision-language mechanistic interpretability by the community. Our code is available at https://github.com/vedantpalit/Towards-Vision-Language-Mechanistic-Interpretability.

Vedant Palit
Rohan Pandey
Aryaman Arora
Paul Pu Liang


RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control

Abstract: We study how vision-language models trained on Internet-scale data can be incorporated directly into end-to-end robotic control to boost generalization and enable emergent semantic reasoning. Our goal is to enable a single end-to-end trained model to both learn to map robot observations to actions and enjoy the benefits of large-scale pretraining on language and vision-language data from the web. To this end, we propose to co-fine-tune state-of-the-art vision-language models on both robotic trajectory data and Internet-scale vision-language tasks, such as visual question answering. In contrast to other approaches, we propose a simple, general recipe to achieve this goal: in order to fit both natural language responses and robotic actions into the same format, we express the actions as text tokens and incorporate them directly into the training set of the model in the same way as natural language tokens. We refer to such category of models as vision-language-action models (VLA) and instantiate an example of such a model, which we call RT-2. Our extensive evaluation (6k evaluation trials) shows that our approach leads to performant robotic policies and enables RT-2 to obtain a range of emergent capabilities from Internet-scale training. This includes significantly improved generalization to novel objects, the ability to interpret commands not present in the robot training data (such as placing an object onto a particular number or icon), and the ability to perform rudimentary reasoning in response to user commands (such as picking up the smallest or largest object, or the one closest to another object). We further show that incorporating chain of thought reasoning allows RT-2 to perform multi-stage semantic reasoning, for example figuring out which object to pick up for use as an improvised hammer (a rock), or which type of drink is best suited for someone who is tired (an energy drink).

Anthony Brohan
Noah Brown
Justice Carbajal
Yevgen Chebotar
Xi Chen
Krzysztof Choromanski
Tianli Ding
Danny Driess
Avinava Dubey
Chelsea Finn
Pete Florence
Chuyuan Fu
Montse Gonzalez Arenas
Keerthana Gopalakrishnan
Kehang Han
Karol Hausman
Alexander Herzog
Jasmine Hsu
Brian Ichter
Alex Irpan
Nikhil Joshi
Ryan Julian
Dmitry Kalashnikov
Yuheng Kuang
Isabel Leal
Lisa Lee
Tsang-Wei Edward Lee
Sergey Levine
Yao Lu
Henryk Michalewski
Igor Mordatch
Karl Pertsch
Kanishka Rao
Krista Reymann
Michael Ryoo
Grecia Salazar
Pannag Sanketi
Pierre Sermanet
Jaspiar Singh
Anikait Singh
Radu Soricut
Huong Tran
Vincent Vanhoucke
Quan Vuong
Ayzaan Wahid
Stefan Welker
Paul Wohlhart
Jialin Wu
Fei Xia
Ted Xiao
Peng Xu
Sichun Xu
Tianhe Yu
Brianna Zitkovich


VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

Abstract: Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation in the form of reasoning and planning. Despite the progress, most still rely on pre-defined motion primitives to carry out the physical interactions with the environment, which remains a major bottleneck. In this work, we aim to synthesize robot trajectories, i.e., a dense sequence of 6-DoF end-effector waypoints, for a large variety of manipulation tasks given an open-set of instructions and an open-set of objects. We achieve this by first observing that LLMs excel at inferring affordances and constraints given a free-form language instruction. More importantly, by leveraging their code-writing capabilities, they can interact with a vision-language model (VLM) to compose 3D value maps to ground the knowledge into the observation space of the agent. The composed value maps are then used in a model-based planning framework to zero-shot synthesize closed-loop robot trajectories with robustness to dynamic perturbations. We further demonstrate how the proposed framework can benefit from online experiences by efficiently learning a dynamics model for scenes that involve contact-rich interactions. We present a large-scale study of the proposed method in both simulated and real-robot environments, showcasing the ability to perform a large variety of everyday manipulation tasks specified in free-form natural language. Videos and code at https://voxposer.github.io

Wenlong Huang
Chen Wang
Ruohan Zhang
Yunzhu Li
Jiajun Wu
Li Fei-Fei


VELMA: Verbalization Embodiment of LLM Agents for Vision and Language Navigation in Street View

Abstract: Incremental decision making in real-world environments is one of the most challenging tasks in embodied artificial intelligence. One particularly demanding scenario is Vision and Language Navigation~(VLN) which requires visual and natural language understanding as well as spatial and temporal reasoning capabilities. The embodied agent needs to ground its understanding of navigation instructions in observations of a real-world environment like Street View. Despite the impressive results of LLMs in other research areas, it is an ongoing problem of how to best connect them with an interactive visual environment. In this work, we propose VELMA, an embodied LLM agent that uses a verbalization of the trajectory and of visual environment observations as contextual prompt for the next action. Visual information is verbalized by a pipeline that extracts landmarks from the human written navigation instructions and uses CLIP to determine their visibility in the current panorama view. We show that VELMA is able to successfully follow navigation instructions in Street View with only two in-context examples. We further finetune the LLM agent on a few thousand examples and achieve 25%-30% relative improvement in task completion over the previous state-of-the-art for two datasets.

Raphael Schumann
Wanrong Zhu
Weixi Feng
Tsu-Jui Fu
Stefan Riezler
William Yang Wang

AAAI Conference on Artificial Intelligence


Distilling Large Vision-Language Model with Out-of-Distribution Generalizability

Abstract: Large vision-language models have achieved outstanding performance, but their size and computational requirements make their deployment on resource-constrained devices and time-sensitive tasks impractical. Model distillation, the process of creating smaller, faster models that maintain the performance of larger models, is a promising direction towards the solution. This paper investigates the distillation of visual representations in large teacher vision-language models into lightweight student models using a small- or mid-scale dataset. Notably, this study focuses on open-vocabulary out-of-distribution (OOD) generalization, a challenging problem that has been overlooked in previous model distillation literature. We propose two principles from vision and language modality perspectives to enhance student's OOD generalization: (1) by better imitating teacher's visual representation space, and carefully promoting better coherence in vision-language alignment with the teacher; (2) by enriching the teacher's language representations with informative and finegrained semantic attributes to effectively distinguish between different labels. We propose several metrics and conduct extensive experiments to investigate their techniques. The results demonstrate significant improvements in zero-shot and few-shot student performance on open-vocabulary out-of-distribution classification, highlighting the effectiveness of our proposed approaches. Poster: https://xuanlinli17.github.io/pdfs/iccv23_large_vlm_distillation_poster.pdf Code: https://github.com/xuanlinli17/large_vlm_distillation_ood

Xuanlin Li
Yunhao Fang
Minghua Liu
Zhan Ling
Zhuowen Tu
Hao Su

IEEE International Conference on Computer Vision


OphGLM: Training an Ophthalmology Large Language-and-Vision Assistant based on Instructions and Dialogue

Abstract: Large multimodal language models (LMMs) have achieved significant success in general domains. However, due to the significant differences between medical images and text and general web content, the performance of LMMs in medical scenarios is limited. In ophthalmology, clinical diagnosis relies on multiple modalities of medical images, but unfortunately, multimodal ophthalmic large language models have not been explored to date. In this paper, we study and construct an ophthalmic large multimodal model. Firstly, we use fundus images as an entry point to build a disease assessment and diagnosis pipeline to achieve common ophthalmic disease diagnosis and lesion segmentation. Then, we establish a new ophthalmic multimodal instruction-following and dialogue fine-tuning dataset based on disease-related knowledge data and publicly available real-world medical dialogue. We introduce visual ability into the large language model to complete the ophthalmic large language and vision assistant (OphGLM). Our experimental results demonstrate that the OphGLM model performs exceptionally well, and it has the potential to revolutionize clinical applications in ophthalmology. The dataset, code, and models will be made publicly available at https://github.com/ML-AILab/OphGLM.

Weihao Gao
Zhuo Deng
Zhiyuan Niu
Fuju Rong
Chucheng Chen
Zheng Gong
Wenze Zhang
Daimin Xiao
Fang Li
Zhenjie Cao
Zhaoyi Ma
Wenbin Wei
Lan Ma


Surfer: Progressive Reasoning with World Models for Robotic Manipulation

Abstract: Considering how to make the model accurately understand and follow natural language instructions and perform actions consistent with world knowledge is a key challenge in robot manipulation. This mainly includes human fuzzy instruction reasoning and the following of physical knowledge. Therefore, the embodied intelligence agent must have the ability to model world knowledge from training data. However, most existing vision and language robot manipulation methods mainly operate in less realistic simulator and language settings and lack explicit modeling of world knowledge. To bridge this gap, we introduce a novel and simple robot manipulation framework, called Surfer. It is based on the world model, treats robot manipulation as a state transfer of the visual scene, and decouples it into two parts: action and scene. Then, the generalization ability of the model on new instructions and new scenes is enhanced by explicit modeling of the action and scene prediction in multi-modal information. In addition to the framework, we also built a robot manipulation simulator that supports full physics execution based on the MuJoCo physics engine. It can automatically generate demonstration training data and test data, effectively reducing labor costs. To conduct a comprehensive and systematic evaluation of the robot manipulation model in terms of language understanding and physical execution, we also created a robotic manipulation benchmark with progressive reasoning tasks, called SeaWave. It contains 4 levels of progressive reasoning tasks and can provide a standardized testing platform for embedded AI agents in multi-modal environments. On average, Surfer achieved a success rate of 54.74% on the defined four levels of manipulation tasks, exceeding the best baseline performance of 47.64%.

Pengzhen Ren
Kaidong Zhang
Hetao Zheng
Zixuan Li
Yuhang Wen
Fengda Zhu
Mas Ma
Xiaodan Liang


LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language Models

Abstract: Large Vision-Language Models (LVLMs) have recently played a dominant role in multimodal vision-language learning. Despite the great success, it lacks a holistic evaluation of their efficacy. This paper presents a comprehensive evaluation of publicly available large multimodal models by building a LVLM evaluation Hub (LVLM-eHub). Our LVLM-eHub consists of $8$ representative LVLMs such as InstructBLIP and MiniGPT-4, which are thoroughly evaluated by a quantitative capability evaluation and an online arena platform. The former evaluates $6$ categories of multimodal capabilities of LVLMs such as visual question answering and embodied artificial intelligence on $47$ standard text-related visual benchmarks, while the latter provides the user-level evaluation of LVLMs in an open-world question-answering scenario. The study reveals several innovative findings. First, instruction-tuned LVLM with massive in-domain data such as InstructBLIP heavily overfits many existing tasks, generalizing poorly in the open-world scenario. Second, instruction-tuned LVLM with moderate instruction-following data may result in object hallucination issues (i.e., generate objects that are inconsistent with target images in the descriptions). It either makes the current evaluation metric such as CIDEr for image captioning ineffective or generates wrong answers. Third, employing a multi-turn reasoning evaluation framework can mitigate the issue of object hallucination, shedding light on developing an effective pipeline for LVLM evaluation. The findings provide a foundational framework for the conception and assessment of innovative strategies aimed at enhancing zero-shot multimodal techniques. Our LVLM-eHub will be available at https://github.com/OpenGVLab/Multi-Modality-Arena

Peng Xu
Wenqi Shao
Kaipeng Zhang
Peng Gao
Shuo Liu
Meng Lei
Fanqing Meng
Siyuan Huang
Yu Qiao
Ping Luo

IEEE Transactions on Pattern Analysis and Machine Intelligence


AlphaBlock: Embodied Finetuning for Vision-Language Reasoning in Robot Manipulation

Abstract: We propose a novel framework for learning high-level cognitive capabilities in robot manipulation tasks, such as making a smiley face using building blocks. These tasks often involve complex multi-step reasoning, presenting significant challenges due to the limited paired data connecting human instructions (e.g., making a smiley face) and robot actions (e.g., end-effector movement). Existing approaches relieve this challenge by adopting an open-loop paradigm decomposing high-level instructions into simple sub-task plans, and executing them step-by-step using low-level control models. However, these approaches are short of instant observations in multi-step reasoning, leading to sub-optimal results. To address this issue, we propose to automatically collect a cognitive robot dataset by Large Language Models (LLMs). The resulting dataset AlphaBlock consists of 35 comprehensive high-level tasks of multi-step text plans and paired observation sequences. To enable efficient data acquisition, we employ elaborated multi-round prompt designs that effectively reduce the burden of extensive human involvement. We further propose a closed-loop multi-modal embodied planning model that autoregressively generates plans by taking image observations as input. To facilitate effective learning, we leverage MiniGPT-4 with a frozen visual encoder and LLM, and finetune additional vision adapter and Q-former to enable fine-grained spatial perception for manipulation tasks. We conduct experiments to verify the superiority over existing open and closed-loop methods, and achieve a significant increase in success rate by 21.4% and 14.5% over ChatGPT and GPT-4 based robot tasks. Real-world demos are shown in https://www.youtube.com/watch?v=ayAzID1_qQk .

Chuhao Jin
Wenhui Tan
Jiange Yang
Bei Liu
Ruihua Song
Limin Wang
Jianlong Fu


Learning Robot Manipulation from Cross-Morphology Demonstration

Abstract: Some Learning from Demonstrations (LfD) methods handle small mismatches in the action spaces of the teacher and student. Here we address the case where the teacher's morphology is substantially different from that of the student. Our framework, Morphological Adaptation in Imitation Learning (MAIL), bridges this gap allowing us to train an agent from demonstrations by other agents with significantly different morphologies. MAIL learns from suboptimal demonstrations, so long as they provide $\textit{some}$ guidance towards a desired solution. We demonstrate MAIL on manipulation tasks with rigid and deformable objects including 3D cloth manipulation interacting with rigid obstacles. We train a visual control policy for a robot with one end-effector using demonstrations from a simulated agent with two end-effectors. MAIL shows up to $24\%$ improvement in a normalized performance metric over LfD and non-LfD baselines. It is deployed to a real Franka Panda robot, handles multiple variations in properties for objects (size, rotation, translation), and cloth-specific properties (color, thickness, size, material). An overview is on https://uscresl.github.io/mail .

Gautam Salhotra
I-Chun Arthur Liu
Gaurav Sukhatme


Core Challenges in Embodied Vision-Language Planning

Abstract: Recent advances in the areas of Multimodal Machine Learning and Artificial Intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Robotics. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly leverage computer vision and natural language for interaction in physical environments. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the current and new algorithmic approaches, metrics, simulators, and datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalisability and furthers real-world deployment.

Jonathan Francis
Nariaki Kitamura
Felix Labelle
Xiaopeng Lu
Ingrid Navarro
Jean Oh


ERRA: An Embodied Representation and Reasoning Architecture for Long-horizon Language-conditioned Manipulation Tasks

Abstract: This letter introduces ERRA, an embodied learning architecture that enables robots to jointly obtain three fundamental capabilities (reasoning, planning, and interaction) for solving long-horizon language-conditioned manipulation tasks. ERRA is based on tightly-coupled probabilistic inferences at two granularity levels. Coarse-resolution inference is formulated as sequence generation through a large language model, which infers action language from natural language instruction and environment state. The robot then zooms to the fine-resolution inference part to perform the concrete action corresponding to the action language. Fine-resolution inference is constructed as a Markov decision process, which takes action language and environmental sensing as observations and outputs the action. The results of action execution in environments provide feedback for subsequent coarse-resolution reasoning. Such coarse-to-fine inference allows the robot to decompose and achieve long-horizon tasks interactively. In extensive experiments, we show that ERRA can complete various long-horizon manipulation tasks specified by abstract language instructions. We also demonstrate successful generalization to the novel but similar natural language instructions.

Chao Zhao
Shuai Yuan
Chunli Jiang
Junhao Cai
Hongyu Yu
Michael Yu Wang
Qifeng Chen


Open-World Object Manipulation using Pre-trained Vision-Language Models

Abstract: For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary, e.g. "can you get me the pink stuffed whale?" to their sensory observations and actions. This brings up a notably difficult challenge for robots: while robot learning approaches allow robots to learn many different behaviors from first-hand experience, it is impractical for robots to have first-hand experiences that span all of this semantic information. We would like a robot's policy to be able to perceive and pick up the pink stuffed whale, even if it has never seen any data interacting with a stuffed whale before. Fortunately, static data on the internet has vast semantic information, and this information is captured in pre-trained vision-language models. In this paper, we study whether we can interface robot policies with these pre-trained models, with the aim of allowing robots to complete instructions involving object categories that the robot has never seen first-hand. We develop a simple approach, which we call Manipulation of Open-World Objects (MOO), which leverages a pre-trained vision-language model to extract object-identifying information from the language command and image, and conditions the robot policy on the current image, the instruction, and the extracted object information. In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments. In addition, we show how MOO generalizes to other, non-language-based input modalities to specify the object of interest such as finger pointing, and how it can be further extended to enable open-world navigation and manipulation. The project's website and evaluation videos can be found at https://robot-moo.github.io/

Austin Stone
Ted Xiao
Yao Lu
Keerthana Gopalakrishnan
Kuang-Huei Lee
Quan Vuong
Paul Wohlhart
Sean Kirmani
Brianna Zitkovich
Fei Xia
Chelsea Finn
Karol Hausman


Collaborating with language models for embodied reasoning

Abstract: Reasoning in a complex and ambiguous environment is a key goal for Reinforcement Learning (RL) agents. While some sophisticated RL agents can successfully solve difficult tasks, they require a large amount of training data and often struggle to generalize to new unseen environments and new tasks. On the other hand, Large Scale Language Models (LSLMs) have exhibited strong reasoning ability and the ability to to adapt to new tasks through in-context learning. However, LSLMs do not inherently have the ability to interrogate or intervene on the environment. In this work, we investigate how to combine these complementary abilities in a single system consisting of three parts: a Planner, an Actor, and a Reporter. The Planner is a pre-trained language model that can issue commands to a simple embodied agent (the Actor), while the Reporter communicates with the Planner to inform its next command. We present a set of tasks that require reasoning, test this system's ability to generalize zero-shot and investigate failure cases, and demonstrate how components of this system can be trained with reinforcement-learning to improve performance.

Ishita Dasgupta
Christine Kaeser-Chen
Kenneth Marino
Arun Ahuja
Sheila Babayan
Felix Hill
Rob Fergus


"No, to the Right" -- Online Language Corrections for Robotic Manipulation via Shared Autonomy

Abstract: Systems for language-guided human-robot interaction must satisfy two key desiderata for broad adoption: adaptivity and learning efficiency. Unfortunately, existing instruction-following agents cannot adapt, lacking the ability to incorporate online natural language supervision, and even if they could, require hundreds of demonstrations to learn even simple policies. In this work, we address these problems by presenting Language-Informed Latent Actions with Corrections (LILAC), a framework for incorporating and adapting to natural language corrections - "to the right," or "no, towards the book" - online, during execution. We explore rich manipulation domains within a shared autonomy paradigm. Instead of discrete turn-taking between a human and robot, LILAC splits agency between the human and robot: language is an input to a learned model that produces a meaningful, low-dimensional control space that the human can use to guide the robot. Each real-time correction refines the human's control space, enabling precise, extended behaviors - with the added benefit of requiring only a handful of demonstrations to learn. We evaluate our approach via a user study where users work with a Franka Emika Panda manipulator to complete complex manipulation tasks. Compared to existing learned baselines covering both open-loop instruction following and single-turn shared autonomy, we show that our corrections-aware approach obtains higher task completion rates, and is subjectively preferred by users because of its reliability, precision, and ease of use.

Yuchen Cui
Siddharth Karamcheti
Raj Palleti
Nidhya Shivakumar
Percy Liang
Dorsa Sadigh

IEEE/ACM International Conference on Human-Robot Interaction


Modularity through Attention: Efficient Training and Transfer of Language-Conditioned Policies for Robot Manipulation

Abstract: Language-conditioned policies allow robots to interpret and execute human instructions. Learning such policies requires a substantial investment with regards to time and compute resources. Still, the resulting controllers are highly device-specific and cannot easily be transferred to a robot with different morphology, capability, appearance or dynamics. In this paper, we propose a sample-efficient approach for training language-conditioned manipulation policies that allows for rapid transfer across different types of robots. By introducing a novel method, namely Hierarchical Modularity, and adopting supervised attention across multiple sub-modules, we bridge the divide between modular and end-to-end learning and enable the reuse of functional building blocks. In both simulated and real world robot manipulation experiments, we demonstrate that our method outperforms the current state-of-the-art methods and can transfer policies across 4 different robots in a sample-efficient manner. Finally, we show that the functionality of learned sub-modules is maintained beyond the training process and can be used to introspect the robot decision-making process. Code is available at https://github.com/ir-lab/ModAttn.

Yifan Zhou
Shubham Sonawani
Mariano Phielipp
Simon Stepputtis
Heni Ben Amor


Vision-Language Pre-training: Basics, Recent Advances, and Future Trends

Abstract: This paper surveys vision-language pre-training (VLP) methods for multimodal intelligence that have been developed in the last few years. We group these approaches into three categories: ($i$) VLP for image-text tasks, such as image captioning, image-text retrieval, visual question answering, and visual grounding; ($ii$) VLP for core computer vision tasks, such as (open-set) image classification, object detection, and segmentation; and ($iii$) VLP for video-text tasks, such as video captioning, video-text retrieval, and video question answering. For each category, we present a comprehensive review of state-of-the-art methods, and discuss the progress that has been made and challenges still being faced, using specific systems and models as case studies. In addition, for each category, we discuss advanced topics being actively explored in the research community, such as big foundation models, unified modeling, in-context few-shot learning, knowledge, robustness, and computer vision in the wild, to name a few.

Zhe Gan
Linjie Li
Chunyuan Li
Lijuan Wang
Zicheng Liu
Jianfeng Gao

Foundations and Trends in Computer Graphics and Vision


Align, Reason and Learn: Enhancing Medical Vision-and-Language Pre-training with Knowledge

Abstract: Medical vision-and-language pre-training (Med-VLP) has received considerable attention owing to its applicability to extracting generic vision-and-language representations from medical images and texts. Most existing methods mainly contain three elements: uni-modal encoders (i.e., a vision encoder and a language encoder), a multi-modal fusion module, and pretext tasks, with few studies considering the importance of medical domain expert knowledge and explicitly exploiting such knowledge to facilitate Med-VLP. Although there exist knowledge-enhanced vision-and-language pre-training (VLP) methods in the general domain, most require off-the-shelf toolkits (e.g., object detectors and scene graph parsers), which are unavailable in the medical domain. In this paper, we propose a systematic and effective approach to enhance Med-VLP by structured medical knowledge from three perspectives. First, considering knowledge can be regarded as the intermediate medium between vision and language, we align the representations of the vision encoder and the language encoder through knowledge. Second, we inject knowledge into the multi-modal fusion model to enable the model to perform reasoning using knowledge as the supplementation of the input image and text. Third, we guide the model to put emphasis on the most critical information in images and texts by designing knowledge-induced pretext tasks. To perform a comprehensive evaluation and facilitate further research, we construct a medical vision-and-language benchmark including three tasks. Experimental results illustrate the effectiveness of our approach, where state-of-the-art performance is achieved on all downstream tasks. Further analyses explore the effects of different components of our approach and various settings of pre-training.


VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation

Abstract: Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last mile of embodied agents -- object manipulation by following human guidance, e.g., "move the red mug next to the box while keeping it upright." To this end, we introduce an Automatic Manipulation Solver (AMSolver) system and build a Vision-and-Language Manipulation benchmark (VLMbench) based on it, containing various language instructions on categorized robotic manipulation tasks. Specifically, modular rule-based task templates are created to automatically generate robot demonstrations with language instructions, consisting of diverse object shapes and appearances, action types, and motion constraints. We also develop a keypoint-based model 6D-CLIPort to deal with multi-view observations and language input and output a sequence of 6 degrees of freedom (DoF) actions. We hope the new simulator and benchmark will facilitate future research on language-guided robotic manipulation.

Kaizhi Zheng
Xiaotong Chen
Odest Chadwicke Jenkins
Xin Eric Wang


Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Abstract: Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.

Michael Ahn
Anthony Brohan
Noah Brown
Yevgen Chebotar
Omar Cortes
Byron David
Chelsea Finn
Chuyuan Fu
Keerthana Gopalakrishnan
Karol Hausman
Alex Herzog
Daniel Ho
Jasmine Hsu
Julian Ibarz
Brian Ichter
Alex Irpan
Eric Jang
Rosario Jauregui Ruano
Kyle Jeffrey
Sally Jesmonth
Nikhil J Joshi
Ryan Julian
Dmitry Kalashnikov
Yuheng Kuang
Kuang-Huei Lee
Sergey Levine
Yao Lu
Linda Luu
Carolina Parada
Peter Pastor
Jornell Quiambao
Kanishka Rao
Jarek Rettinghouse
Diego Reyes
Pierre Sermanet
Nicolas Sievers
Clayton Tan
Alexander Toshev
Vincent Vanhoucke
Fei Xia
Ted Xiao
Peng Xu
Sichun Xu
Mengyuan Yan
Andy Zeng


R3M: A Universal Visual Representation for Robot Manipulation

Abstract: We study how visual representations pre-trained on diverse human video data can enable data-efficient learning of downstream robotic manipulation tasks. Concretely, we pre-train a visual representation using the Ego4D human video dataset using a combination of time-contrastive learning, video-language alignment, and an L1 penalty to encourage sparse and compact representations. The resulting representation, R3M, can be used as a frozen perception module for downstream policy learning. Across a suite of 12 simulated robot manipulation tasks, we find that R3M improves task success by over 20% compared to training from scratch and by over 10% compared to state-of-the-art visual representations like CLIP and MoCo. Furthermore, R3M enables a Franka Emika Panda arm to learn a range of manipulation tasks in a real, cluttered apartment given just 20 demonstrations. Code and pre-trained models are available at https://tinyurl.com/robotr3m.

Suraj Nair
Aravind Rajeswaran
Vikash Kumar
Chelsea Finn
Abhinav Gupta


VLP: A Survey on Vision-Language Pre-training

Abstract: In the past few years, the emergence of pre-training models has brought uni-modal fields such as computer vision (CV) and natural language processing (NLP) to a new era. Substantial works have shown they are beneficial for downstream uni-modal tasks and avoid training a new model from scratch. So can such pre-trained models be applied to multi-modal tasks? Researchers have explored this problem and made significant progress. This paper surveys recent advances and new frontiers in vision-language pre-training (VLP), including image-text and video-text pre-training. To give readers a better overall grasp of VLP, we first review its recent advances from five aspects: feature extraction, model architecture, pre-training objectives, pre-training datasets, and downstream tasks. Then, we summarize the specific VLP models in detail. Finally, we discuss the new frontiers in VLP. To the best of our knowledge, this is the first survey focused on VLP. We hope that this survey can shed light on future research in the VLP field.

Feilong Chen
Duzhen Zhang
Minglun Han
Xiuyi Chen
Jing Shi
Shuang Xu
Bo Xu


Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents

Abstract: Can world knowledge learned by large language models (LLMs) be used to act in interactive environments? In this paper, we investigate the possibility of grounding high-level tasks, expressed in natural language (e.g. "make breakfast"), to a chosen set of actionable steps (e.g. "open fridge"). While prior work focused on learning from explicit step-by-step examples of how to act, we surprisingly find that if pre-trained LMs are large enough and prompted appropriately, they can effectively decompose high-level tasks into mid-level plans without any further training. However, the plans produced naively by LLMs often cannot map precisely to admissible actions. We propose a procedure that conditions on existing demonstrations and semantically translates the plans to admissible actions. Our evaluation in the recent VirtualHome environment shows that the resulting method substantially improves executability over the LLM baseline. The conducted human evaluation reveals a trade-off between executability and correctness but shows a promising sign towards extracting actionable knowledge from language models. Website at https://huangwl18.github.io/language-planner

Wenlong Huang
Pieter Abbeel
Deepak Pathak
Igor Mordatch


CLIP-TD: CLIP Targeted Distillation for Vision-Language Tasks

Abstract: Contrastive language-image pretraining (CLIP) links vision and language modalities into a unified embedding space, yielding the tremendous potential for vision-language (VL) tasks. While early concurrent works have begun to study this potential on a subset of tasks, important questions remain: 1) What is the benefit of CLIP on unstudied VL tasks? 2) Does CLIP provide benefit in low-shot or domain-shifted scenarios? 3) Can CLIP improve existing approaches without impacting inference or pretraining complexity? In this work, we seek to answer these questions through two key contributions. First, we introduce an evaluation protocol that includes Visual Commonsense Reasoning (VCR), Visual Entailment (SNLI-VE), and Visual Question Answering (VQA), across a variety of data availability constraints and conditions of domain shift. Second, we propose an approach, named CLIP Targeted Distillation (CLIP-TD), to intelligently distill knowledge from CLIP into existing architectures using a dynamically weighted objective applied to adaptively selected tokens per instance. Experiments demonstrate that our proposed CLIP-TD leads to exceptional gains in the low-shot (up to 51.9%) and domain-shifted (up to 71.3%) conditions of VCR, while simultaneously improving performance under standard fully-supervised conditions (up to 2%), achieving state-of-art performance on VCR compared to other single models that are pretrained with image-text data only. On SNLI-VE, CLIP-TD produces significant gains in low-shot conditions (up to 6.6%) as well as fully supervised (up to 3%). On VQA, CLIP-TD provides improvement in low-shot (up to 9%), and in fully-supervised (up to 1.3%). Finally, CLIP-TD outperforms concurrent works utilizing CLIP for finetuning, as well as baseline naive distillation approaches. Code will be made available.

Zhecan Wang
Noel Codella
Yen-Chun Chen
Luowei Zhou
Jianwei Yang
Xiyang Dai
Bin Xiao
Haoxuan You
Shih-Fu Chang
Lu Yuan


Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots

Abstract: We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360\textdegree~camera on top of a mobile robot is streaming video and audio into a head-mounted display worn by a remote user possibly far away. Thus, it enables the user to be present at the robot's location, look around by turning the head and communicate with people near the robot. By unwinding the rotations of the camera frame, the user's viewpoint is not changed when the robot rotates. The user can change her viewpoint only by physically rotating in her local setting; as visual rotation without the corresponding vestibular stimulation is a major source of VR sickness, physical rotation by the user is expected to reduce VR sickness. We implemented unwinding the rotations for a simulated robot traversing a virtual environment and ran a user study (N=34) comparing unwinding rotations to user's viewpoint turning when the robot turns. Our results show that the users found unwound rotations more preferable and comfortable and that it reduced their level of VR sickness. We also present further results about the users' path integration capabilities, viewing directions, and subjective observations of the robot's speed and distances to simulated people and objects.

Markku Suomalainen
Basak Sakcak
Adhi Widagdo
Juho Kalliokoski
Katherine J. Mimnaugh
Alexis P. Chambers
Timo Ojala
Steven M. LaValle


DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI

Abstract: Creating virtual humans with embodied, human-like perceptual and actuation constraints has the promise to provide an integrated simulation platform for many scientific and engineering applications. We present Dynamic and Autonomous Simulated Human (DASH), an embodied virtual human that, given natural language commands, performs grasp-and-stack tasks in a physically-simulated cluttered environment solely using its own visual perception, proprioception, and touch, without requiring human motion data. By factoring the DASH system into a vision module, a language module, and manipulation modules of two skill categories, we can mix and match analytical and machine learning techniques for different modules so that DASH is able to not only perform randomly arranged tasks with a high success rate, but also do so under anthropomorphic constraints and with fluid and diverse motions. The modular design also favors analysis and extensibility to more complex manipulation skills.

Yifeng Jiang
Michelle Guo
Jiangshan Li
Ioannis Exarchos
Jiajun Wu
C. Karen Liu


Abstract: Recent advances in the areas of multimodal machine learning and artificial intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Embodied AI. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly use computer vision and natural language. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the new and current algorithmic approaches, metrics, simulated environments, as well as the datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalizability and furthers real-world deployment.

Journal of Artificial Intelligence Research


Creative Action at a Distance: A Conceptual Framework for Embodied Performance With Robotic Actors

Abstract: Acting, stand-up and dancing are creative, embodied performances that nonetheless follow a script. Unless experimental or improvised, the performers draw their movements from much the same stock of embodied schemas. A slavish following of the script leaves no room for creativity, but active interpretation of the script does. It is the choices one makes, of words and actions, that make a performance creative. In this theory and hypothesis article, we present a framework for performance and interpretation within robotic storytelling. The performance framework is built upon movement theory, and defines a taxonomy of basic schematic movements and the most important gesture types. For the interpretation framework, we hypothesise that emotionally-grounded choices can inform acts of metaphor and blending, to elevate a scripted performance into a creative one. Theory and hypothesis are each grounded in empirical research, and aim to provide resources for other robotic studies of the creative use of movement and gestures.


The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigation

Abstract: Vision-and-Language Navigation (VLN) requires an agent to find a path to a remote location on the basis of natural-language instructions and a set of photo-realistic panoramas. Most existing methods take the words in the instructions and the discrete views of each panorama as the minimal unit of encoding. However, this requires a model to match different nouns (e.g., TV, table) against the same input view feature. In this work, we propose an object-informed sequential BERT to encode visual perceptions and linguistic instructions at the same fine-grained level, namely objects and words. Our sequential BERT also enables the visual-textual clues to be interpreted in light of the temporal context, which is crucial to multi-round VLN tasks. Additionally, we enable the model to identify the relative direction (e.g., left/right/front/back) of each navigable location and the room type (e.g., bedroom, kitchen) of its current and final navigation goal, as such information is widely mentioned in instructions implying the desired next and final locations. We thus enable the model to know-where the objects lie in the images, and to know-where they stand in the scene. Extensive experiments demonstrate the effectiveness compared against several state-of-the-art methods on three indoor VLN tasks: REVERIE, NDH, and R2R. Project repository: https://github.com/YuankaiQi/ORIST

Yuankai Qi
Zizheng Pan
Yicong Hong
Ming-Hsuan Yang
Anton van den Hengel
Qi Wu


End-User Programming of Low- and High-Level Actions for Robotic Task Planning

Abstract: Programming robots for general purpose applications is extremely challenging due to the great diversity of end-user tasks ranging from manufacturing environments to personal homes. Recent work has focused on enabling end-users to program robots using Programming by Demonstration. However, teaching robots new actions from scratch that can be reused for unseen tasks remains a difficult challenge and is generally left up to robotic experts. We propose iRoPro, an interactive Robot Programming framework that allows end-users to teach robots new actions from scratch and reuse them with a task planner. In this work we provide a system implementation on a two-armed Baxter robot that (i) allows simultaneous teaching of low- and high-level actions by demonstration, (ii) includes a user interface for action creation with condition inference and modification, and (iii) allows creating and solving previously unseen problems using a task planner for the robot to execute in real-time. We evaluate the generalisation power of the system on six benchmark tasks and show how taught actions can be easily reused for complex tasks. We further demonstrate its usability with a user study (N=21), where users completed eight tasks to teach the robot new actions that are reused with a task planner. The study demonstrates that users with any programming level and educational background can easily learn and use the system.

Ying Siu Liang
Damien Pellier
Humbert Fiorino
Sylvie Pesty


Grasp and Motion Planning for Dexterous Manipulation for the Real Robot Challenge

Abstract: This report describes our winning submission to the Real Robot Challenge (https://real-robot-challenge.com/). The Real Robot Challenge is a three-phase dexterous manipulation competition that involves manipulating various rectangular objects with the TriFinger Platform. Our approach combines motion planning with several motion primitives to manipulate the object. For Phases 1 and 2, we additionally learn a residual policy in simulation that applies corrective actions on top of our controller. Our approach won first place in Phase 2 and Phase 3 of the competition. We were anonymously known as `ardentstork' on the competition leaderboard (https://real-robot-challenge.com/leader-board). Videos and our code can be found at https://github.com/ripl-ttic/real-robot-challenge.

Takuma Yoneda
Charles Schaff
Takahiro Maeda
Matthew Walter