title,content
"Ab Comer","Ab Comer Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Ab Comer is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grapes. Ab Comer sits on the steep pass cut by the upper Trand river that climbs the Uchalion plateau. The tribes of this region grow grapes on the hillsides, used to make a white wine popular with the imperial and Vlandian aristocracies. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ab Comer Castle","Ab Comer Castle Settlement Information Type Castle Kingdom Battania Villages Ab ComerInveth Ab Comer Castle is a castle in Battania owned by Mormaer Maireas of clan fen Caernacht. The vilages of Ab Comer and Inveth are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Abagai","Lady Abagai Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Arkit Personal Details Gender Female Age 23 Siblings KhadaTemun Abagai is a noblewoman of the Khuzait and a member of the Arkit. She is the only daughter of Tulag, the Beg of the Arkit clan, and the sister of Khada and Temun. She is one of the few noblewomen that have high level weapon and tactics skills at the beginning of the game. Description[] According to her Personality Traits, she is Daring (Valor 1) and Impulsive (Calculating -1). She has a reputation for being brave but headstrong. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 100 Charm 80 Steward 100"
"Abalytos","Archon Abalytos Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Morenia Castle Clan Prienicos Personal Details Gender Male Age 33 Spouse Viviana Abalytos is an Archon of the Southern Empire and the leader of clan Prienicos. He is the owner of Morenia Castle and the husband of Viviana. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He is reputed to be brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 125 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 120 Charm 140 Trade 100 Steward 120 Leadership 120"
"Abba","Abba Settlement Information Type Village Kingdom Aserai Fortification Iyakis Abba is a village of the Aserai ruled by Emir Suruq of the Banu Qaraz. The village is bound to Iyakis and known to produce Grain. Description[] Abba sits on the edge of the deep desert, at the foot of the landward side of the Jarjara Escarpment. Runoff from the hills is trapped underground here, creating springs that sustain an oasis. Wheat thrives in the fields and gardens.[1] References[] ↑ Encyclopedia Calradia, entry ""Abba"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Abghan","Abghan Settlement Information Type Village Kingdom Aserai Fortification Qasira Abghan is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Fish. Abghan sits by a small lagoon on the southern shores of the Bahr al-Yeshm, the Jade Sea. Villagers here fish for tuna, sardines, bonito and shark. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Abu Khih","Abu Khih Settlement Information Type Village Kingdom Aserai Fortification Husn Fulq Abu Khih is a village of the Aserai ruled by Emir Adram of the Banu Sarran. The village is bound to Husn Fulq and known to produce Dates. Description[] Abu Khih sits along the Nahr al-Kals River on its way to its barren southern reaches. The surrounding lands, an ancient lakebed, are already becoming barren and alkaline, although date-palms still thrive.[1] References[] ↑ Encyclopedia Calradia, entry ""Abu Khih"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Achaku","Lord Achaku Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Baltait Personal Details Gender Male Age 30 Spouse Eselen Achaku is a nobleman of the Khuzait and a member of the Baltait. He is the husband of Eselen. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1) and Cruel (Mercy -1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Charm 60 Steward 60 Leadership 100"
"Achievements","For achievements awarded for contributing to this wiki, see Mount & Blade Wiki:Achievements. For With Fire & Sword achievements, see Achievements (With Fire & Sword). You may earn achievements when you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam by completing certain tasks in the game. These tasks vary from upgrading your skills up to a level, to killing foes in special ways to conquering different fiefs and eventually controlling all of Calradia. As is typical with most Steam achievements, many are pop culture references. You cannot gain achievements when cheats are enabled, it is however possible to use cheats to gain power, then turn them off and continue to gain achievements with the same character. Achievements[] Image Name Description Get up Stand up Cleanse the town of bandits in the opening mission Good Samaritan Help a lord or party win a fight Talking helps Engage in a conversation with a hero character through the party screen Abundant Feast Eat 6 different types food concurrently Medieval Times Enter and win a tournament Sold into Slavery Sell 5 people to the ransom broker Migrating Coconuts Visit every major town in Calradia Morale Leader Raise your soldiers' morale from low to excellent Old dirty scoundrel Have a -50 relation with a lord, village, or faction Royality Payment Be granted your first fief Holy Diver Kill or wound at least 500 enemies Sarranidian Nights Camp in the Sarranid region of the map Force of Nature You and your army have killed or wounded 5,000 enemy troops Help Help I'm being Repressed Harass wandering peasants on the map Community Service Install and play one mod Best served cold Defeat 10 enemy parties in the snowy regions of Calradia Might makes Right Get either two strength related skills to 5 or one to 7 None Shall Pass Successfully defend a castle Pugnascious D Pick a fight with a lord by insulting him or by challenging him to a duel Trick Shot Land a shot with a difficulty of 10 while using a bow and arrow Every breath you take (MP) In any multiplayer mode have more kills than deaths Book Worm Finish reading one book through the camping screen Old school Sniper Land a shot with a difficulty of 6 while using a crossbow Look at the Bones! Face off against 100 enemies using custom battle mode This is our land (MP) Your team successfully defended a castle in siege battle mode The Bandit Raid 3 caravans and raid 3 villages Khaaan! Kill 75 enemies with horse archery Medieval Emlak Become the owner of at least 5 fiefs Knights of the Round Recruit 6 hero characters Art of War Have two of the following skills at a 5; Trainer, Tactics, Leadership, or Persuasion Melee Master Make one of your melee weapon skills 250 Last man standing (MP) Win one round in battle mode Man Eater Kill 50 men as a female character Choppy Chop Chop (MP) Slay 50 foes with slashing weapons Happily ever after Get Married Glorious Mother Faction (MP) Win a round of team deathmatch mode Gold Farmer Amass a fortune of 100,000 denars Agile Warrior Get either two agility related skills to 5 or one to 7 Calradian Tea Party Make your own faction Mountain Blade Kill 10 parties of Mountain Bandits Romantic Warrior Learn 3 poems from tavern bards Got Milk? Steal 3 cattle from a single village Calradian Army Knife Kill 10 enemies with a throwing weapon's secondary function. Dexterous Dastard Make one of your ranged weapon skills 250 Autonomous Collective Be chosen as marshall Concilio Calradi As a ruler have 3 vassals Mind on the Money Have two of the following skills at a 5; Looting, Inventory Management, Trade, or Prisoner Management Sassy! As a female character get into a duel with male lord by insulting him. Bring out your Dead Get one of your healing skills to 5 I dub thee Promote one of your followers into a position of power Trojan Bunny Maker Get the engineering skill up to 5 Victum Sequens As a ruler conquer 10 towns or castles Shish Kebab (MP) Perform 25 lance kills while mounted Gambit Land a shot with a difficulty of 5 while using a throwing weapon Talk of the town As a female character, raise your renown to 50 Baron got back Win a battle against a lord or party who previously beat or captured you The Holy Hand Grenade Kill 75 enemies with throwing weapons Elite Warrior (MP) Win a round of deathmatch mode The Ranger Have a 7 in one of the following skills or a 5 in two; Tracking, Path-finding, or Spotting Lady of the Lake As a female character, give a companion character a great sword Mace in yer Face! (MP) Kill 25 foes with a blunt weapon Spoil the charge (MP) Kill 50 cavalry while on foot, the enemy must be killed while mounted Heart Breaker Get a character to elope Throwing Star (MP) Kill 25 people with throwing weapons King Arthur You have completed the following achievements: Melee Master, Knights of the Round, Every breath you take, I dub thee/Good Samaritan Ruin the Raid (MP) Win in Conquest mode Svarog the Mighty You have completed the following achievements: Might Makes Right, Choppy Chop Chop, Glorious Mother Faction, and Old school Sniper Legendary Rastam You have completed the following achievements: Abudant Feast, Mace in yer Face!, Sarranidian Nights, and Art of War/Melee Master Kingmaker Put a pretender on their rightful throne Queen As a female character, make your own faction The Huscarl (MP) Kill 50 foes with throwing axes Iron Bear You have completed the following achievements: Mace in yer Face!, Spoil the Charge, Agile Warrior, and This is our land Harassing Horseman (MP) Kill 100 people with mounted projectiles Son of Odin You have completed the following achievements: Might makes Right, The Huscarl, Melee Master/Dexterous Dastard, and Holy Diver/Elite Warrior The Golden Throne Rule all of Calradia! Manifest Destiny Assist your faction in conquering Calradia Kassai Master You have completed the following achievements: Trick Shot, Khaaan!, Agile Warrior, and Harassing Horseman Man Handler As a female character, Capture and sell three NPC lords. This refers to the pop-up screen you will get when an Empire offers to ransom a lord off your hands during wartime (Buggy—Some reported to have gotten while using certain conversion mods, e.g. Floris Mod Pack). Girl Power As a female character, help a female claimant reclaim her throne (Buggy—It is best to help Lady Isolla of Suno rather than Arwa the Pearled One, as Arwa doesn't work.) Empress As a female character, become queen of all Calradia (You can also simply assist a different faction conquer Calradia as in 'Manifest Destiny', you don't need to make your own faction.)"
"Achios","Archon Achios Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Clan Corenios Personal Details Gender Male Age 25 Achios is a vassal of the Western Empire and a Archon of the Corenios clan. He owns Veron Castle. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Cruel (Mercy -1). He has the reputation of being a good friend, but a dangerous enemy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 80 Charm 142 Steward 120 Trade 100 Leadership 160"
"Adalindis","Lady Adalindis Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Folcun Personal Details Gender Female Age 20 Siblings Mauriana Adalindis is a noblewoman of Vlandia and a member of House dey Folcun. She is the daughter of Ecarand and sister of Mauriana. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has the reputation of being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Leadership 60 Charm 80"
"Adaltrud","Lady Adaltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 45 Spouse Hecard Children GudonheldaIngundeIrmgard Adaltrud is a noblewoman of Vlandia and a member of House dey Molarn. She is the wife of Hecard, and mother of Gudonhelda, Ingunde, and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend, but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60"
"Addas","Lord Addas Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Sarran Personal Details Gender Male Age 24 Siblings ArwaTariq Addas is an nobleman of the Aserai and a member of the clan Banu Sarran. He is the son of Adram and Maraa, and the brother of Arwa and Tariq. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being brave, though sometimes without thinking things through. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Charm 80 Leadership 80"
"Adram","Emir Adram Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Abba Clan Banu Sarran Personal Details Gender Male Age 49 Spouse Maraa Children AddasArwaTariq Adram is an Emir of the Aserai and the leader of the Banu Sarran. He is the owner of Abba, the husband of Maraa, and the father of Addas, Arwa, and Tariq. Contents 1 Background 2 Description 3 Skills 4 Quotes Background[] Adram joined one of his clansmen, Nimr, as part of the Aserai troops hired by the Calradic Empire to aid them in their war against the Sturgians, Vlandians, and Battanians. Despite being routed and defeated by Vlandian knights at the Battle of Pendraic, the surviving Aserai warriors were hailed for their actions upon returning home. Adram bore witness to the growing enmity between the Sarranids and the Qildi, as Nimr was killed by the latter for having an affair with one of their daughters. Description[] According to his Personality Traits, Adram is Generous (Generosity 1) and Calculating (Calculating 1). He has a reputation for being attentive, careful to reward loyal followers. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 80 Charm 120 Steward 140 Trade 120 Leadership 160 Quotes[] “ There was never a prouder moment for the Banu Sarran. The bravest and most valiant son of our clan, Nimr, led off a large group of Aserai warriors to fight for the Empire, for gold and glory. I went with them. When we saw the Battanian archers come down from the hills, Nimr was ready. He gave the word: we held our shields over our heads as the arrows rained down, then threw our javelins and charged. We cut them down. Then the Vlandian knights came. We were attacked on two sides and the Emperor, who could have sent men to save us, took his time. Perhaps he wanted the best of the Aserai to die, lest we become too powerful later. But that betrayal was nothing compared to what we received from our fellow Aserai of the Banu Qild. Nimr returned, in well-deserved glory. A daughter of the Banu Qild took an interest in him, and they had a secret affair, as the youth sometimes do. As heroes do. But Nimr's acts wounded the Qildi's pride. They kidnapped him, slew him and hung him in a cage in their market. We will forgive the Empire and the Vlandians. The Qildi... better not ask me that. ” — on the Battle of Pendraic"
"Adrichea","Lady Adrichea Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Age 19 Siblings SoraMaurentiosPresciana Adrichea is a member of the Argoros clan, which rules the Northern Empire. She is the daughter of Manteos and Phenoria, and sister of Sora, Maurentios, and Presciana. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Devious (Honor -1) and Cruel (Mercy -1). She has the reputation of being sadistic. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 120"
"Aegosca","Aegosca Settlement Information Type Village Kingdom Western Empire Fortification Jalmarys Aegosca is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Jalmarys and is known to produce Horses, specifically Midland Palfreys. Aegosca sits at the head of the Temea, a broad valley in southern Calradia. Though named for the goats that used to roam this region, the landowners have turned over the pastures to the raising of far more profitable horses. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Aeoria","Aeoria Settlement Information Type Village Kingdom Northern Empire Fortification Varagos Castle Aeoria is a village of the Northern Empire owned by the archon Penton of the Neretzes clan. The village is bound to Varagos Castle and it is known to produce Grain. Aeoria sits in the fertile Vale of the Aris, in the heartland of the Empire. The dialect here is laced with words from Palaic, the language spoken in the center of the continent before the Empire came. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Aeril","Aeril Official Information Kingdom Battania Title High King (formerly) Clan fen Derngil Personal Details Gender Male Aeril fen Derngil served as the High King of Battania until his mysterious disappearance some time before the Battle of Pendraic. During his life, he took the young Caladog fen Gruffendoc under his wing and adopted him. Aeril's clan members grew suspicious that Caladog could have played a role in the former High King's disappearance. It was Ergeon, Aeril's brother and clan chieftain, who convinced his kinfolk to support Caladog and the strong Battanian monarchy their family had always supported. Her niece Taseil is implied to be a fen Derngil kinswoman."
"Aeron","Mormaer Aeron Official Information Kingdom Battania Monarch Caladog Title Mormaer Fiefs Pen CannocAb Comer Castle Clan Fen Giall Personal Details Gender Male Age 34 Spouse Liasin Children Gawen Aeron is a Mormaer of Battania and leader of the clan fen Giall. He is the owner of Pen Cannoc and Ab Comer Castle, the husband of Liasin, and the father of Gawen. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1), and Impulsive (Calculating -1). He has the reputation of being mad, bad, and dangerous to know. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 80 Charm 160 Steward 80 Trade 60 Leadership 160"
"Aesos","Lord Aesos Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Clan Serapides Personal Details Gender Male Age 24 Siblings Vamina Aesos is a nobleman of the Northern Empire and a member of clan Serapides. He is the son of Porphalios and the brother of Vamina. Description[] According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has the reputation of being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Charm 80 Steward 60 Leadership 120"
"Agalmon","Agalmon Settlement Information Type Village Kingdom Northern Empire Fortification Mecalovea Castle Agalmon is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Mecalovea Castle and known to produce Hardwood. Description[] Agalmon sits near the juncture of the Galchas River and the Miron River, two small but fast-flowing northern rivers. This foresting village has had mostly good relations with its Sturgian neighbors thanks to decades of intermarriage, though they have become strained of late with the outbreak of war.[1] References[] ↑ Encyclopedia Calradia, entry ""Agalmon"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Agnala","Lady Agnala Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Lonalion Personal Details Gender Female Age 38 Spouse Desporion Children PhostorNereida Agnala is a noblewoman in the Western Empire and a member of the Lonalion clan. She is the wife of Desporion and the mother of Phostor and Nereida. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has a reputation for being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 60"
"Agnathea","Lady Agnathea Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Impestores Personal Details Gender Female Age 24 Spouse Miron Agnathea is a noblewoman of the Northern Empire and a member of clan Impestores. She is the wife of Miron. Description[] According to her Personality Traits, she is Calculating (Calculating 1). She has a reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 100"
"Ailta Druin","The Ailta Druin is a mountain range in Calradia which forms the northern edge of the Uchalion Plateau where the Kingdom of Battania is located.[1] The mountain range is a branch of the greater Rhennod Mountains to the west. The Ailta Druin is separated from the Rhennod by the Morcomb, a rift valley between the Uchalion and the Ebor Peninsula.[2] To the east, the Ailta Druin smooths out enough to create mountain passes around Pendraic Castle that lead into the Uchalion's highlands. The range eventually meets the Cursion Escarpment near Uthelaim Castle.[3][4] The town of Car Banseth is located along the mountains' edge where it stands sentinel over the northern Bay of Varcheg and the encroachment of Sturgians, Vlandians, and Nordic mercenaries. Lore[] According to legend, faithful Battanians will be rewarded one day when the vanished High King Mon lands his ships along the Bay of Varcheg to drive out Battania's enemies.[5] References[] ↑ Encyclopedia Calradia, entry ""Car Banseth"" ↑ Encyclopedia Calradia, entry ""Druimmor"" ↑ Encyclopedia Calradia, entry ""Montos"" ↑ Encyclopedia Calradia, entry ""Gersegos"" ↑ Encyclopedia Calradia, entry ""Car Banseth"""
"Ain Baliq","Ain Baliq Settlement Information Type Village Kingdom Aserai Fortification Ain Baliq Castle Ain Baliq is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Ain Baliq Castle and known to produce Horses, specifically Desert Horses. Description[] Ain Baliq is clustered around a well in a wide valley that separates the Jarjara Escarpment from the Jabal Tamar Mountains to the west. The surrounding lands, though dry, produce enough grass in the spring to allow the breeding of horses.[1] References[] ↑ Encyclopedia Calradia, entry ""Ain Baliq"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Ain Baliq Castle","Ain Baliq Castle Settlement Information Type Castle Kingdom Aserai Villages Ain BaliqDeir Hawa Ain Baliq Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Ain Baliq and Deir Hawa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Akiser","Akiser Settlement Information Type Village Kingdom Khuzait Fortification Akiser Castle Akiser is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akiser Castle and known to produce Iron Ore. Description[] Akiser sits in the southern reaches of the Akkan hills. The land here is exceptionally broken and weathered, revealing seams of iron in the sides of the gullies and ravines. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Akiser Castle","Akiser Castle Settlement Information Type Castle Kingdom Khuzait Villages AkiserKamshar Akiser Castle is a castle of the Khuzait owned by Hurunag Beg of the Tigrit. The villages of Akiser and Kamshar are bound to the town. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Akkalat","Akkalat Settlement Information Type Town Kingdom Khuzait Villages KarakalatTismil Sieges with... Battering RamLaddersTowers Port No Akkalat is a town of the Khuzait owned by Hurunag Beg of the Tigrit. The villages of Karakalat and Tismil are bound to the town. Description[] The town that the Khuzait know as Akkalat, the White Fortress, was built by the fearsome Padishah Hoshtar on one of his periodic attempts to conquer the Devseg. For decades the sacred flame that burned from the top of the citadel symbolised his suzerainty over the tribes here. But the Padishah's realm like the Empire is on the defensive and has retreated to the east. Today the Khan's horsetail banners fly in its place. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Akrum","Beg Akrum Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Odokh Clan Harfit Personal Details Gender Male Age 36 Spouse Ergene Children Yesum Akrum is a Beg of the Khuzait and the leader of the Harfit. He is the owner of Odokh, the husband of Ergene, and the father of Yesum. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1) and Calculating (Calculating 1). He has the reputation of being decent but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Steward 60"
"Alantas","Alantas Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Alantas is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Rovalt and known to produce Iron Ore. Description[] Alantas sits in the center of the mountainous Ebor peninsula. The soil here is thin and the weather here is cold, but rich iron deposits sustain the local economy.[1] References[] ↑ Encyclopedia Calradia, entry ""Alantas"" Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Alary","Lord Alary Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 26 Siblings ErdurandMorconElysAmorcon Alary is a nobleman of Vlandia and a member of House dey Meroc. He is son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Elys, and Erdurand. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being icy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 55 Charm 80 Steward 120 Trading 100 Leadership 100"
"Alatys","Alatys Settlement Information Type Village Kingdom Northern Empire Fortification Argoros Alatys is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Argoros and is known to produce Fish. Alatys lies on the flat southern end of Lake Laconis, on delta lowlands formed by the River Nevys. The waters of the lake, which are very shallow and muddy here, are well-stocked with flounder and crayfish, while trout can be fished in the Nevys upstream. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Alburq Castle","Alburq Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ruvar Jayek Sieges with... Ladders Port No World Map Mount&BladeAlburq CastleRuvarTemplate:World Map/Mount&BladeWarbandAlburq CastleJayekTemplate:World Map/Warband Alburq Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Alburq Castle lies to the east of Wercheg on the northern coastline. Its village is Ruvar which is to the southwest. Warband[] Alburq Castle lies southeast of Wercheg on the border with the Kingdom of Vaegirs to the east. Its village is Jayek which is to the northwest along the coast of the bay. The Kingdom of Vaegirs considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Alburq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Alcaea","Lady Alcaea Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Uvain Personal Details Gender Female Age 46 Spouse Melidir Children TeganCulharnWythuinEilidh Alcaea is a noblewoman of Battania and a member of clan fen Uvain. She is the wife of Mormaer Melidir and the mother of Tegan, Culharn, Wythuin, and Eilidh. At the start of the game, Alcaea is governor of one of fen Uvain's fiefs. Description[] According to her Personality Traits, she is Cautious (Valor -1). She has the reputation for being conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80 Steward 160 Trade 140 Trivia[] In older versions of the game, Melidir and Alcaea also had a son called Bestein that is currently removed from the game as of 1.2.9."
"Aldelen","Aldelen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeAldelenTemplate:World Map/Mount&BladeWarbandAldelenTihrTemplate:World Map/Warband Aldelen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the right side of village from where the player enters, next to a table. Aldelen is built on two leveled outcroppings positioned on side of a mountain range with many tall trees around it. It has a total of five structures, but is divided into two distinct halves separated by a steep road and fences. There are no visible fields or foods, though there is a well in the valley below the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the right side of the village from where the player enters, behind the large building with hay lofts. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Aldric","Baron Aldric Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs PravendDrapand Castle Clan dey Tihr Personal Details Gender Male Age 45 Spouse Elthild Children FurnhardLienaMegenhelda Aldric is a Baron of Vlandia and head of House dey Tihr. He is the owner of Pravend and Drapand Castle, the husband of Elthild, and the father of Furnhard, Liena, and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Cautious (Valor -1). He has the reputation of being aloof. The townspeople of Pravend talk of Aldric as an uncaring administrator. He is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. This may explain why the dey Tihr is described as ""an entitled and wealthy clan"".[1] Unthery, husband of Baroness Calatild of House dey Arromanc, does not speak fondly of him, as he recalls how Aldric was among the barons that ignored King Derthert's plan at the Battle of Pendraic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 60 Two Handed 60 Polearm 60 Bow 50 Riding 100 Charm 100 Leadership 60 Trivia[] Some interesting features of Aldric can be found in the spclans.xml game file. His name is spelled as ""Rendric"" in the file. He is referenced as ""Duke of Berry"" (""Duc de Berry""), a title of the Peerage of France which was granted to the junior nobility. This title was created several times between 1360 and 1820. References[] ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder"
"Alebat","Alebat Settlement Information Type Village Kingdom Sturgia Fortification Sibir Alebat is a village in Sturgia owned by the boyar Fafen of the Isyaroving clan. The village is bound to Sibir and is known to produce Hardwood. Description[] Alebat sits deep in the forests of northeastern Sturgia. This isolated region has long been a refuge for those fleeing oppression or debt or bloodfeud across the northlands, and the dialect is strongly influenced by the tongue of the Vanni woodspeople.[1] References[] ↑ Encyclopedia Calradia, entry ""Alebat"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Alijin","For the demo player character, see Alijin (2018 Demo). Lady Alijin Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Urkhunait Personality Closefisted (Generosity -1)Calculating (Calculating 1) Personal Details Gender Female Age 18 Parents MonchugAnat Siblings BortuChaghanBolat Alijin is a noblewoman of the Khuzait and a member of the Urkhunait. She is the daughter of Monchug Khan and Anat and the sister of Bortu, Chaghan, and Bolat. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Calculating (Calculating 1). She has a reputation for being tight-fisted. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Riding 100 Steward 100 Trade 80 Charm 120"
"Alijin (2018 Demo)","For the member of clan Urkhunait, see Alijin. Alijin Official Information Kingdom Khuzait Monarch Monchug Khan Title Begum (possibly) Fiefs Unknown (Khuzait) Clan Unknown (Khuzait) Religion Khuzait religion Personal Details Gender Female Alijin was one of the three pre-made characters showcased in Mount&Blade II: Bannerlord's Gamescom 2018 demo alongside Brogomir and Valtis. Biography[] Early Life Alijin's family lived far out on the steppe, one of the Khuzait clans that stuck to the old nomadic ways. There, in the unforgiving grass sea, men and women alike learned to ride and fight, so they could defend their ancestral grazing grounds. But new peoples were pushing westward, desperate and numerous. Unable to fight forever, Alijin's family chose to sell their herds and buy land to till, under the protection of the cities. She herself however has rejected this demeaning fate, and decided to make her own way in the world. Later Life Alijin has wandered through much of eastern Calradia. Although she first earned her living as a mercenary, she ultimately found her calling as a champion of the poorer villagers, helping them gather enough grain to get through the winter, or defending them against predatory bandits. She grew tired, however, of seeing her work undone and villages returning to misery every time a marauding army passed through the area. Ultimately she decided to enter the service of the Khuzait khan, Monchug. Though she has little in common with the harsh ruler, he has given her control of a small fief where she can focus her efforts and keep the forces of chaos at bay. Trivia[] Alijin, Brogomir, and Valtis can still be found in Bannerlord's game files."
"Alision","Alision Settlement Information Type Village Kingdom Southern Empire Fortification Vostrum Alision is a village in the Southern Calradic Empire owned by Turiados of the Hongeros clan. The village is bound to Vostrum and is known to produce Salt. Description[] Alision lies on the northern coast of the Perassic Sea. Though fishing is poor in these parts, villagers have constructed salt pans that stick far out into the shallow waters. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Alision"""
"Alkit","The Alkit were a tribe from the eastern steppes who once took the colony of Varnovapol from the Calradic Empire and established a short-lived khanate in the shadow of the Chertyg Mountains. The Alkits' control over the region was lost when the Sturgian clan Ormidoving invaded and drove the Alkit out. It is unclear if the Alkit are related the Khuzait clan, the Arkit.[1] ↑ Encyclopedia Calradia, entry ""Varnovopol"" This article is a stub. You can help out by expanding it."
"Alorstan","Alorstan Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Alorstan is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Alorstan sits on a shelf overlooking the sea, at the foot of the Biscan Hills. The warm south of the Vlandian lands is well-suited to the cultivation of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Alosea","Alosea Settlement Information Type Village Kingdom Northern Empire Fortification Diathma Alosea is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Diathma and known to produce Fish. Description[] Alosea lies near the entrance of the Diathmic Bay, on the far western end of Lake Laconis. The folk of this region live well off the pike and sturgeon of the lake.[1] References[] ↑ Encyclopedia Calradia, entry ""Alosea"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Alov","Alov Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Alov is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Urikskala Castle and is known to produce Grain. Description[] Alov sits on the edge of the glacial lakes known as the Portages of Iltan. Villagers cultivate rye and barley on the high ground overlooking the lakes, and the rich black soil of the region compensates for the long winters and short growing season.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Alov"""
"Alsasos","Alsasos Settlement Information Type Village Kingdom Western Empire Fortification Zeonica Alsasos is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Zeonica and is known to produce Grain. Alsasos sits in the west end of the Temea, a broad valley north of the Perassic sea. Though the climate is relatively dry here, artesian wells allow farmers to grow bountiful crops of wheat. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Altenos","Lord Altenos Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Lonalion Personal Details Gender Male Age 25 Spouse Sophalia Children Jephalia Altenos is a nobleman in the Western Empire and a member of the Lonalion clan. He is the husband of Sophalia and the father of Jephalia. Description[] According to his Personality Traits, he is Generous (Generosity (1) and Daring (Valor 1). He has a reputation for being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 60 Steward 120 Trade 100 Leadership 140"
"Altu","Lord Altu Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Oburit Personal Details Gender Male Age 24 Siblings Mela Altu is a nobleman of the Khuzait and a member of the Oburit. He is the son of Gusukan and Sevin, and brother of Mela. Description[] According to his Personality Traits, he is Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being brave but headstrong. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 150 Polearm 170 Bow 180 Crossbow 110 Throwing 110 Riding 180 Athletics 110 Tactics 60 Charm 80 Steward 60 Leadership 120"
"Alvar","Lord Alvar Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Togaroving Personal Details Gender Male Age 29 Spouse Zorina Alvar is a nobleman of Sturgia and a member of clan Togaroving. He is the husband of Zorina. Description[] According to his Personality Traits, he is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). He has the reputation for being untrustworthy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Steward 60 Leadership 100"
"Alwith","Lady Alwith Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 27 Spouse Servic Alwith is a noblewoman of Vlandia and a member of House dey Valant. She is the wife of Servic. Description[] According to her Personality Traits, she is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). She has the reputation of being untrustworthy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 60"
"Alympia","Lady Alympia Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Leonipardes Personal Details Gender Female Age 31 Spouse Joron Children AneaNonesos Alympia is a noblewoman of the Southern Empire and a member of clan Leonipardes. She is the wife of Joron and the mother of Anea and Nonesos. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has a reputation for being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100"
"Alynneth","Lady Alynneth Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Derngil Personal Details Gender Female Age 19 Siblings RanaonSein Alynneth is a noblewoman within the realm of Battania and a member of clan fen Derngil. She is the daughter of Ergeon, and siblings of Sein and Ranaon. Alynneth begins the game as governor to one of fen Derngil's fiefs. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Merciful (Mercy 1). She has the reputation of being considerate of others. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Steward 60 Trivia[] Despite Nywin being Ergeon's spouse, she is not listed as her mother. It is unknown if this is intentional or a bug."
"Amalgun","Lord Amalgun Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 21 Siblings MitelaArthamundAsela Amalgun is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Arthamund, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being loyal to friends, but also cruel and manipulative. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 60 Steward 100 Trade 80 Leadership 100"
"Amaliana","Lady Amaliana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 20 Siblings Rhoda Amaliana is a noblewoman of the Neretzes clan, which is a part of the Northern Empire. She is the daughter of Chason and Eodisia, and the sister of Rhoda. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has the reputation of being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Charm 80"
"Ambean","Ambean Settlement Information Type Village Kingdom Nords Fortification Tehlrog CastleSargoth World Map Mount&BladeAmbeanTehlrog CastleTemplate:World Map/Mount&BladeWarbandAmbeanSargothTemplate:World Map/Warband Ambean is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, across the river and up the hill, standing next to a campfire. Ambean is built in a very hilly area and next to a small stream with a narrow wooden bridge over it, there is also tree coverage of moderate density. It has a total of four structures, as well as some stone walls dividing various sections of the village. There are several fields here growing wheat, cabbages, grapes, squash, and a cluster of many small trees which are probably apple trees, baskets of which are found in a storage shed. In addition, there are ovens and bread; fishing nets and fish; hanging pelts, fur bundles, and dried meat, to indicate active hunting; and a pot of honey - making this village possess one of the most diverse visible varieties of food in the game. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building on the player's right from where they enter, next to an open shed. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Amenon","Lord Amenon Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Varros Personal Details Gender Male Age 38 Amenon is a nobleman in the Western Empire and a member of the Varros clan. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being passionate and brave, though sometimes without thinking things through. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 190 Two Handed 180 Polearm 200 Bow 120 Crossbow 90 Throwing 90 Riding 190 Athletics 130 Tactics 50 Steward 60 Leadership 100"
"Amitatys","Amitatys Settlement Information Type Town Kingdom Western Empire Villages ElipaPhasos Port No Amitatys is a town in the Western Empire owned by Archon Tynops of clan Elaches. The villages of Elipa and Phasos are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 References Description[] The Palaic chieftain of Amitatys had a particularly grim reputation, a tyrant who slaughtered innocents to appease the gods of the underworld in the hope they would grant him immortality. Inevitably, he fell into conflict with the Empire, and during the siege an earthquake crumbled his walls and allowed imperial troops into the city. More died in the ensuing sack than the tyrant had ever killed, but it was war, and the outcome - attributed to the wrath of Heaven - was a staple of imperial propaganda as they expanded their foothold in the region.[1] Tournaments[] No information is currently known about tournaments. Economy[] The town begins the game with an Olive Press, a Tannery, and a Pottery Shop. References[] ↑ Encyclopedia Calradia, entry ""Amitatys"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Amorcon","Lord Amorcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 18 Siblings ErdurandAlaryElysMorcon Amorcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, Erdurand, and Morcon. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has a reputation for being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 100 Trade 80 Leadership 60"
"Amprela","Amprela Settlement Information Type Town Kingdom Northern Empire Villages AvasintonBoreagora Sieges with... Battering RamLaddersTowers Port No Amprela is a town in the Northern Empire owned by Archon Encurion of clan Impestores. The villages of Avasinton and Boreagora are bound to the town. Amprela is located along the Calradic Empire's northwestern frontier, where it is vulnerable to incursions from Sturgia or the Khuzait Khanate. Contents 1 Description 2 Economy 3 Trivia Description[] “ Amprela is the foremost town of the far northeast of the Empire. Watchmen stand atop its towers, looking out for beacons from the frontier fortresses to the north, east and west that might signal the approach of raiders. Horse archers recruited from the rough Eleftheroi freemen drink in the barracks, waiting for the order to ride out against horsemen from the steppe. Cataphracts sally through its gates to vie with the princes of Sturgia for control of the trade crossing the nearby network of lakes known as the Iltan portages. ” — settlements.xml game file Economy[] The town begins the game with a Velvet Weavery, a Tannery, and a Linen Weavery. Trivia[] The settlements.xml game file mentions Amprela as ""Ambrela"" and that it is said to be named after a nearby clan. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Amycon","Amycon Settlement Information Type Village Kingdom Southern Empire Fortification Sestadaim Castle Amycon is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Sestadaim Castle and is known to produce Sheep. Description[] Amycon lies in a series of small but sharp ridges between the Ornian Rock and the Aris Valley. The people of this land are sheep herders, known for their dry, salty cheese flavored with cumin.[1] References[] ↑ Encyclopedia Calradia, entry ""Amycon"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Anat","Lady Anat Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Urkhunait Personality Daring (Valor 1)Merciful (Mercy 1) Personal Details Gender Female Age 39 Spouse Monchug Children BortuChaghanAlijinBolat Anat is a noblewoman of the Khuzait and a member of the Urkhunait. She is the wife of Monchug Khan and the mother of Bortu, Chaghan, Alijin, and Bolat. Description[] According to her Personality Traits, she is Daring (Valor 1) and Merciful (Mercy 1). She has the reputation of being brave but merciful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Riding 100 Steward 140 Trade 120 Charm 80"
"Andros","Lord Andros Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Argoros Personal Details Gender Male Age 23 Spouse Veneranda Andros is a nobleman within the Northern Empire and a member of the Argoros clan. He is the husband of Veneranda. Description[] According to his Personality Traits, he is Honest (Honor 1) and Merciful (Mercy 1). He has the reputation of being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 160 Two Handed 150 Polearm 170 Bow 100 Crossbow 70 Throwing 70 Riding 170 Athletics 110 Charm 60 Steward 80 Trade 70 Leadership 80"
"Andruta","Lady Andruta Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Gundaroving Personal Details Gender Female Age 20 Siblings LilizhaLudaTeta Andruta is a noblewoman of Sturgia and a member of clan Gundaroving. She is the daughter of Vidar and the sister of Lilizha, Luda and Teta. Description[] According to her Personality Traits, Andruta is Daring (Valor 1). She has the reputation of being brave. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Charm 60"
"Andurn","Andurn Settlement Information Type Village Kingdom Battania Fortification Seonon Andurn is a village in Battania owned by the chieftain Luichan of the Clan fen Penraic. The village is bound to Seonon and known to produce Hardwood. Andurn sits in a cleft in the hills overlooking Llyn Tywal, the dark lake. The villagers of these parts tend the forests, harvesting beech, oak and yew for sale to the towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Anea","Lady Anea Anea at age 9, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Leonipardes Personal Details Gender Female Age 9 Parents AlympiaJoron Siblings Nonesos Anea is a child of the Southern Empire and a member of clan Leonipardes. She is the only daughter of Alympia and Joron, and the sister of Nonesos. She starts the game at age 9 and thus is unable to be met or lead armies until 9 years after the beginning of the game. She is one of the few noblewomen that have high level weapon and tactics skills once she turns 18. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has a reputation for being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 110 Two Handed 110 Polearm 120 Bow 90 Crossbow 80 Throwing 80 Riding 170 Athletics 70 Tactics 30 Charm 50 Leadership 50 Trade 50 Steward 80 This is Anea at age 18, 9 years after the beginning of the game. This is when she first becomes meetable and thus the player character is able to see her in-game."
"Angles","The Angles are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Angles have much in common with the Saxons. There are two Angle kingdoms: East Engle and Mierce. Angle troops and lords can also be found in the Kingdom of Northhymbre, representing the Angles that submitted to the rule of the Viking invaders. Banner Name Color Ruler Claimant Capital Kingdom of East Engle #303da8 Cyning Eadmund Aethelberhting - Dunwic Kingdom of Mierce #96adff Cyning Brugred Beorhtwulfing - Tomtun Troops[] Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Anidha","Lady Anidha Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Hulyan Personal Details Gender Female Age 20 Siblings Dhiyul Anidha is a member of the Banu Hulyan clan which rules the Sultanate of Aserai. She is the daughter of the Unqid and Jinda and sister of Dhiyul. Description[] According to her Personality Traits, she is Cautious (Valor -1) and Calculating (Calculating 1). She has the reputation of being conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 80"
"Anno Domini 1257","Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, the Middle East and North Africa during the Crusades and Mongol Invasions.[1] The game starts in March 1257 AD, and is historically accurate to that point, including all lords. From there, the player shapes the world with his/her actions, with the ability to let the Crusaders or Mongols succeed at invading all of Asia and Europe. The player may also begin their own faction, as in Native Warband, and fight on either side. Contents 1 Features 2 Gameplay 2.1 Alliances 2.2 Recognition 2.3 War 2.4 Starting a Kingdom 3 Factions 4 External links 5 Gallery Features[] Huge map consisting of all of Europe and parts of the Middle East and North Africa, featuring 42 factions. Hundreds of new historical, region based troops. More than a thousand new items, armors, weapons, all historically accurate for XIII century. Buildable castles with ability to improve its fortifications to three levels. Manor system with the ability to build custom settlements (buildings that you build appear in the scene!). Realistic engaging combat system with taunts, formations, improved horse archer skirmishing scripts and other features. Custom battle scenes, realistically depicting each region of Europe from barren desserts, palm filled oasis, european swamps, open steppe battlefields, mediterranean plains, snowy gorges, frozen lakes, thick german forests. Weather system, including desert storms, blizzards, rain storms. Play as one of your soldiers after your death, with the auxiliary player feature (can be turned off in the mod options in the Camp menu). Crusading system: Join a crusade or start one yourself! Join a crusader order as sergeant or a knight! New optional lance recruitment system, aiming to emulate medieval feudal recruitment system. New Companion system improved and remade with an easy interface for recruiting. New improved Tournament system with 1vs1 jousting tournaments and team based tournaments, which offer more gold than vanilla warband. Sea battles and sea travel. Speed while travelling in sea vary based on the weather. Custom region based scenes for castles, towns and villages. And many unique historically based reconstructions of real places! Diplomacy Mod has been integrated. Freelancer Mod has been integrated. Join a king's or lord's army as a soldier for weekly wages. Be loyal and earn promotions and new equipment based on your rank. Many other minor and major features! Gameplay[] Anno Domini 1257 gameplay differs significantly from Native due to its expansive map, integration of Diplomacy, the impact of religions, and an alliance system. Most notably, the player can seek recognition from the Pope, which will result in every other Catholic nation recognizing the player. Below are the major gameplay changes from Native. Alliances[] The player cannot attack certain factions without losing relations with others. Below are a list of alliances in the game, all of which are reciprocal: The Papal States: taking a lord from the Papal States prisoner (synonymous with attacking for the purposes of this section) results in a loss of relation and thus the start of war with almost every Catholic nation in the game if relation with that faction goes below 0. This means that the player will immediately be at war with roughly 20 factions. Exceptions are the Republic of Venice, Republic of Genoa, Republic of Pisa, and Ghibellines. It does however include the Latin Empire. Holy Roman Empire: attacking the Holy Roman Empire results in war with the Teutonic Order, Republic of Genoa, Ghibellines, and Kingdom of Bohemia. Kingdom of Lithuania: attacking the Kingdom of Lithuania results in war with the Curonians, Jotvingians, Prussians, and Samagotians. Other Catholic nations: attacking any Catholic nation results in the loss of relation with the Papal States, which can precipitate into war with every other Catholic nation. Likewise, the previous exceptions do not apply in this case. As a result of this alliance system, it is advisable for the player to curry favor with the Pope by sending gifts via Diplomacy's options or helping their lords in battle. This will allow the player to take enemy lords prisoner without causing relation with the Papal States to drop below 0. Alternatively, the player can join any Catholic nation not included in the previous exceptions (or the Latin Empire) as a vassal temporarily, which will immediately raise relation with The Papal States to 100, allowing significant relation to burn through in the event of war with another Catholic nation. Eastern Orthodox Christians hold no love for the Papal States and will not care if it is attacked. Another potential remedy is to begin a faction far from the Papal States and seek recognition (covered in the next section) with high right to rule and, after securing it, immediately destroying the Papal States without taking prisoners.[2] This ensures the alliance system cannot come into play. Recognition[] The player can still seek recognition as the rightful ruler of their faction as in Native, but the recognition system appears to either be bugged or intentionally difficult to parse, and the player will only receive it if they are too far to engage in diplomatic relations with another faction. As a result, if the player aims to start a Catholic nation, it is inadvisable to begin it in Italy or close to it, as they will have proximity to the Pope and he will not crown them. Native requirements do not apply, and the only determiner is high right to rule. However, upon recognition by the Papal States, almost every nation immediately recognizes the player, even if the player holds fiefs that once belonged to them. Factions that must still be individually written to include: Kingdom of Lithuania Golden Horde Novgorod Republic Kingdom of Halych-Volhynia Emirate of Granada Roman Empire of Nicaea Mamluk Sultanate Latin Empire Ilkhanate Kingdom of Serbia Kingdom of Bulgaria Marinid Dynasty Curonians Jotvingians Prussians Samagotians After receiving recognition, the player can enter into trade agreements, defensive pacts, and alliances with other kingdoms. Defensive pacts, however, do not function properly, and although the pact will be signed and border events shall cease for 60 days, the NPC kingdom will not declare war on any faction that declares war on the player. Alliances result in both kingdoms declaring war on every kingdom the other is at war with and last for 90 days. War[] War functions the same as it does in Native with a greater emphasis on differing religions. Factions with different religions have a higher chance to declare war on each other than neighboring factions of the same religion, and may even declare war without provocation due to religious differences. At the beginning of the game, certain rulers dislike each other personally. If these two factions enter into a war, they will almost certainly not make peace until one faction is destroyed. The factions where rulers dislike each other personally include: Teutonic Order and Kingdom of Lithuania Kingdom of Denmark and Golden Horde Golden Horde and Ilkhanate Kingdom of England and Kingdom of France (dislike not strong enough to make gameplay impact) Gaelic Kingdoms and Kingdom of England Roman Empire of Nicaea and Latin Empire (which are already at war) Crusader States and Mamluk Sultanate Due to the size of the map, defeating more than one faction almost immediately ensures that the player or their faction is the strongest faction in Europe. This will cause alarm in neighboring nations, who may declare war to curb their power if the player is already at war. This can quickly become obnoxious, thus it is advisable to raise relations with factions that the player does not intend to destroy in the near future and sign a trade agreement with them so that they cannot attacking the player. Starting a Kingdom[] Founding a kingdom in 1257 is similar to Native, however, due to the size of the map, the location where players begin their kingdom plays an important role to the progression of their campaign. Beginning in England, for example, and focusing on conquering it in its entirety provides a natural defenses by sea against invasion. However, it once it's conquered, the player is limited to expanding into France by necessity, as the closest faction otherwise is the Kingdom of Norway, which takes several days to sail to at default speed and any fiefs conquered can quickly become indefensible. As previously mentioned, if starting a Catholic faction, founding it near Italy is not recommended. If founding a faction with a different religion, where the player begins matters less, as recognition must be sought the same as in Native (albeit with the aforementioned limitations). However, changing the faction's religion to anything other than Roman Catholicism will make all 30 Catholic nations suspicious of the player due to religious differences. Factions[] These are all of the 42 in game factions (as of version 1.03) Crown of Aragon Crusader States Curonians Emirate of Granada Gaelic Kingdoms Ghibellines Golden Horde Guelphs Hafsid Dynasty Holy Roman Empire Il-khanate Jotvingians Kingdom of Bohemia Kingdom of Bulgaria Kingdom of Castille Kingdom of Denmark Kingdom of England Kingdom of France Kingdom of Halych-Volhynia Kingdom of Hungary Kingdom of Lithuania Kingdom of Navarra Kingdom of Norway Kingdom of Portugal Kingdom of Scotland Kingdom of Serbia Kingdom of Sicily Kingdom of Sweden Latin Empire Mamluk Sultanate Marinid Dynasty Novgorod Republic Polish Principalities Prussians Republic of Genoa Republic of Pisa Republic of Venice Roman Empire of Nicaea Samagotians Teutonic Order (Livonia and Prussia) The Papal States Welsh External links[] Official Forum Download Gallery[] Some screenshots of the map: Some screenshots of the game: Teutonic Campaign pic after a victory against Rus ↑ The mod takes place, as the name implies, in 1257 AD, which is shortly after the Mongols began withdrawing from Europe. As a result, they no longer occupy the Kingdom of Hungary, but the Kingdom of Hungary is still at war with the Golden Horde at the beginning of the game. ↑ If the player wishes to cheat, a save editor can be used to set the Papal States' relation with other Catholic nations to 0 and reciprocate it. This will prevent relation from dropping with the Papal States or other Catholic nations if either is attacked."
"Anstruda","Lady Anstruda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Fortes Personal Details Gender Female Age 22 Siblings Eleduran Anstruda is a noblewoman of Vlandia and a member of House dey Fortes. She is the daughter of Belgir and Richelda, and the sister of Eleduran. Description[] According to her Personality Traits, she is Devious (Honor -1). She has the reputation of being devious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60"
"Apolanea","Lady Apolanea Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kuloving Personal Details Gender Female Age 21 Apolanea is a noblewoman of Sturgia and a member of clan Kuloving. She is the daughter of Siga. She is one of the few noblewomen that have high level weapons skills at the beginning of the game. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Honest (Honor 1), Daring (Valor 1), Cruel (Mercy -1), and Calculating (Calculating 1). She has the reputation of being pitiless. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 130 Two Handed 100 Polearm 100 Bow 80 Crossbow 60 Throwing 110 Riding 100 Athletics 110 Charm 60 Leadership 60"
"Apolytea","Lady Apolytea Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 22 Siblings PhadonChalia Apolytea is a noblewoman of the Northern Empire and a member of clan Neretzes. She is the daughter of Penton and Hylasiana, and the sister of Phadon and Chalia. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has a reputation for being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 60"
"Apys","Archon Apys Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs OrtysiaGarontor Castle Clan Varros Personal Details Gender Male Age 57 Spouse Melkea Children EronyxJastion Apys is an Archon of the Western Empire and the leader of clan Varros. He is the owner of Ortysia and Garontor Castle, and the husband of Melkea and the father of Eronyx and Jastion. He is considered to be one of the wealthiest men in the Calradic Empire - it has been his money which has backed the efforts of Garios Comnos in the Calradic civil war. It is reported that, should Garios' land reforms go into effect, it is going to be Apys who will profit the most. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), Cautious (Daring -1), Cruel (Mercy -1), and Calculating (Calculating 1). He has the reputation of being one the most notoriously debauched, unscrupulous, and wealthy members of the Old Imperial Senate. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 140 Steward 80 Trade 60 Leadership 80"
"Aqar","Emir Aqar Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Barihal Castle Clan Banu Ruwaid Personality Generous (Generosity 1)Daring (Valor 1)Cruel (Mercy -1)Impulsive (Calculating -1) Personal Details Gender Male Age 43 Spouse Thiqa Children Dhila Aqar is an Emir of the Aserai and the leader of the Banu Ruwaid. He is the owner of Barihal Castle, the husband of Thiqa, and the father of Dhila. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1), Cruel (Mercy -1), and Impulsive (Calculating -1). He has a reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 60 Charm 80 Steward 60 Leadership 120"
"Aradwyr","Mormaer Aradwyr Official Information Kingdom Battania Monarch Caladog Title Mormaer Fiefs Druimmor Castle Clan fen Eingal Personal Details Gender Male Age 24 Spouse Brighan Aradwyr is a Mormaer within the realm of Battania and leader of the clan fen Eingal. He owns Druimmor Castle and the husband of Brighan. Description[] According to his Personality Traits, he is Devious (Honor -1), Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation of being devious but soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 60 Charm 80 Steward 100 Trade 80 Leadership 120"
"Arbelist (Multiplayer)","For the single-player version, see Vlandian Crossbowman. Arbelist Troop Information Faction Vlandia Type Ranged Cost 120 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 15 Arbelists are a multiplayer ranged class of Vlandia. Official Description[] Vlandian warlords discovered that, while levying peasants is a necessary evil, they can get the most out of it by giving them crossbows and teaching them how to point and shoot properly with them. Using this machine, which is in essence a handheld version of the feared Calradic ballistae, Vlandian Arbelists can punch a hole through even the heaviest armor of the day. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Light Crossbow Crossbow Western Short Sword One Handed Perks Improved Armor Provides +9 armor Crossbow Slower but more powerful(replaces Light Crossbow)Crossbow Western Mace Better against armored opponents(replaces Western Short Sword)One Handed"
"Arboreal","Arboreal Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Sapling Upgrades to... None Upgrade Cost None Ransom Value ? denars Arboreals are tier-four archers of the Brotherhood of the Woods. Skills[] (v1.x.x) One Handed 200 Two Handed 60 Polearm 60 Bow 200 Crossbow 130 Throwing 60 Riding ? Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal"
"Archer","This article is a disambiguation page for Archer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Archer may refer to: Khergit Horse Archer (multiplayer) Khergit Veteran Horse Archer Nord Archer (multiplayer) Nord Veteran Archer Vaegir Archer (multiplayer) Sarranid Archer (multiplayer) Sarranid Master Archer Mounted Archer Briton Archer (Saethydd) Norse Warrior Archer (Heimthegi) Finn Archer Aserai Light Archer Aserai Archer Aserai Master Archer Archer (Multiplayer) Khuzait Archer Khuzait Horse Archer Khuzait Heavy Horse Archer Mounted Archer (Multiplayer) Sturgian Archer Imperial Archer Imperial Trained Archer Imperial Veteran Archer Archer Militia (Multiplayer)"
"Archer Militia (Multiplayer)","For the single-player version, see Imperial Archer. Archer Militia Troop Information Faction Calradic Empire Type Ranged Cost 110 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 15 Archer Militia are a multiplayer ranged class of the Calradic Empire. Official Description[] The Empire's neighbours sometimes deride its city-dwellers as pampered and weak, but this can't be further from the truth. The Empire is surrounded by enemies and citizens willingly join their town militia to learn to defend its walls, usually specializing in archery. Commanders will often take them on campaign, where they serve as bowmen or arbalists depending on the need. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Gladius One Handed Perks Improved Armor Provides +9 armor Light Crossbow Comes with 2 stacks of bolts(replaces Hunting Bow)Crossbow Imperial Axe Small battle axe, very effective against shields(replaces Gladius)One Handed"
"Archer (Multiplayer)","For the single-player version, see Aserai Archer. Archer Troop Information Faction Aserai Type Ranged Cost 110 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 14 Archers are a multiplayer ranged class of the Aserai. Official Description[] With their considerably lighter armor, the Aserai came to rely on their ranged troops a lot. And these skilled archers are the backbone of their armies. They are so good at what they do, that it is the Aserai archers who set the standard for the other cultures' archers to follow. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Flyssa One Handed Perks Improved Armor Provides +9 armor Short Bow Stronger bow with slower draw speed(replaces Hunting Bow)Bow Additional Arrows Grants a bigger quiver for your arrows"
"Arcor","Lord Arcor Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Osticos Personal Details Gender Male Age 50 Spouse Susada Children Arion Arcor is a nobleman of the Osticos clan, which rules the Northern Empire. He is the husband of Susada and the father of Arion. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Cruel (Mercy -1). He is reputed to be pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 70 Charm 100 Steward 120 Trade 100 Leadership 140"
"Areliana","Lady Areliana Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Avlonos Personal Details Gender Female Age 28 Spouse Niphon Children Dorathila Areliana is a noblewoman of the Southern Empire and a member of clan Avlonos. She is wife of Niphon and the mother of Dorathila. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Impulsive (Calculating -1). She has a reputation for being prolifigate. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100"
"Arenicos","Emperor Arenicos (Pethros) Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign 1077 - before 1083 Culture Imperial Calradian Clan Pethros Character Background Home Lycaron (formerly) Background Last emperor before civil war Gender Male Age Deceased Spouse Rhagaea Children Ira Arenicos Pethros was the last undisputed Emperor of the unified Calradic Empire and the former leader of clan Pethros. He was the husband of Empress Rhagaea of the Southern Empire and the father of Ira. Contents 1 Background 2 Politics 3 Legacy 4 Possible Assassins Background[] His military exploits and careful stewardship slowed the Imperial decline that peaked during the Battle of Pendraic. Elected by the Senate to succeed the unpopular Drosios Neretzes soon after the disastrous battle against the Battanian and Sturgian coalition, Arenicos used the rift between the two tribes to end the war after a series of successful military campaigns as Emperor. Prior to ascending to the Imperial throne, he had a senatorial, competent and esteemed reputation — he served as one of Neretzes' most trusted subordinates and commanders. Viewed as the savior of the Empire, a cult had begun to worship him as a partly divine ruler. Arenicos was assassinated before naming his successor, which caused the Imperial fragmentation and civil war between Lucon Osticos, Garios Comnos, and his widowed wife Rhagaea. Politics[] Arenicos supposedly leaned traditionalist before his ascendancy as Emperor, and was a loyal subordinate of Emperor Neretzes, favoring the laws of the Senate while also climbing high within the military. It can be assumed that he was everything that the three Imperial factions separately stand for - beloved by the soldiers for saving them after the Battle of Pendraic, worshipped by the people and aristocracy for his competent and stable governance, and respected by the Senate for his conservative values and adherence to the law. Arenicos is broadly seen as the Empire's savior after Neretzes's folly-laden reign and was quickly nominated as his successor, ascending as Emperor with the full support of the Empire. Legacy[] Though he might have been a traditionalist before becoming Emperor, Arenicos's rule saw a drastic change in tone once ascending. He established an Imperial militia to serve as his personal bodyguard, an act which has the connotations of overstepping the Senate's authority. Further, when a people's cult began to worship him as the divine savior of the Empire, he turned a blind eye and permitted the cult to grow like wildfire — an action that likely frustrated aristocrats and senators alike. Nevertheless, he stabilized the Empire's foreign relations by securing an alliance in the east and marrying Rhagaea, daughter of a foreign king. However, this happened when he wasnt yet Emperor. Their marriage lasted long enough to provide Arenicos one daughter, Ira, whom he began to educate himself. It is rumored that he was grooming Ira to replace him, and she was often present in imperial military campaigns learning the practice of war. Finally, near the end of his rule, the Emperor began to plan out how his successor would be determined. Before his decision could be made, he was found in his personal chambers mysteriously assassinated — causing an uproar that would lead all three factions of the Empire to launch their own bid to replace him: his wife Rhagaea with the aristocracy, Lucon with the backing of the Senate, and Garios with the support of the military. Thus, Emperor Arenicos is remembered as the last Emperor of a united Calradia, and his succession as the calamity that tore Calradia apart. Possible Assassins[] Arzagos When Arenicos was found dead, the only ones in close proximity were the Vaegir Guard, which he himself had assembled. The Guard was expelled shortly afterwards and blamed for the murder. It is also possible that Arzagos, a former Bodyguard of Neretzes, assassinated Arenicos to destabilize the Empire. In Story Mode, when the Player is prompted to either reunite the Empire under their own banner, or give the reassembled Dragon Banner to one of the existing Empire factions, Arzagos will mount a conspiracy to topple any attempt of the Empire's return. This suggests that he would have had the resources and the motives to carry out the assassination. Rhagaea Pethros Connecting some dots may lead us to believe it was Rhagaea's ambition that brought forth Arenicos' death. His death allowed her, a foreign princess, to ascend the imperial throne and strap the commonfolk to her cause, at the cost of alienating the Vaegir Guard. She blamed the guard and unified the masses behind her with the promise of avenging her husband's death. Taking into account the fact the southern clans are known for their ambitions to establish hereditary rule, contrary to Arenicos and Lucon's belief in senatorial elections. Taking Arenicos out of the picture allowed her to assume an active role in grooming her daughter Ira as a successor, not only to the Pethros clan, but to the empire as a whole. Since Ira is seen as too wild for her noble status, Rhagaea wants to change the path Arenicos set for her. Istiana also notes that Rhagaea is the cleverest of the Imperial leaders, which could be seen just as well as cunning. All these details can point towards Rhagaea's role behind her husband's assassination, being well within the realm of conspiracy but just as plausible as any other theory. Penton Neretzes During the Battle of Pendraic, Penton's father Emperor Neretzes was killed by Olek the Old. By custom, the Emperor's son would normally succeed him after his death, but the Senate chose Arenicos instead; his army returning to the capital before Penton's ragtag forces of survivors. Most Emperors would then subtly cause their predecessor's son to disappear, but Arenicos made a gamble that Penton wouldn't make a move against him in the interest of Imperial unity. Perhaps that gamble didn't pay off. Perhaps, knowing that anyone claiming the title of Emperor after the previous Emperor's assassination would be suspect in their murder, Penton bent the knee to another Emperor who was sure to respect the Senate's traditions; thereby securing his own election all in due time."
"Argoron","Argoron Settlement Information Type Town Kingdom Northern Empire Villages AlatysHetania Sieges with... Battering RamLaddersandTowers Port No Argoron is a town in the Northern Empire owned by Emperor Lucon of clan Osticos. The villages of Alatys and Hetania are bound to the town. Contents 1 Description 2 Economy 3 Trivia 4 References Description[] The city of Argoron sits where the cold, slow moving Nevys River meets Lake Laconis. This was once the land of the Laconians, who saw the Empire as a protector against the more warlike Palaic peoples. They welcomed and intermarried with imperial settlers and their chiefs joined the Senate, and their old language and customs faded away.[1] Economy[] Under normal circumstances, the markets of Argoros have a high quantity of Fish, supplied by villagers from Alatys and Nortanisa. Due to the town's relative isolation from Grain-producing villages, Grain will often be in high demand. The town begins the game with a Wood Workshop, a Tannery, and a Smithy. Trivia[] According to the settlements.xml game file, Argoron is the Pre-Calradic word for ""citadel"" References[] ↑ Encyclopedia Calradia, entry ""Argoron"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Argoros","Argoros Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Manteos Fiefs EpicroteaAtaconia Castle Tier ? Wealth ? Argoros is a clan of the Northern Empire led by Archon Manteos. Members[] Manteos (leader) Phenoria Sora Maurentios Presciana Adrichea Andros Veneranda Belithor Phalarisa Settlements[] Towns Epicrotea Castles Ataconia Castle Villages Ataconia Gymos Marathea Potamis Stathymos Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Arion","Lord Arion Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Osticos Personal Details Gender Male Age 19 Arion is a member of the Osticos clan, which rules the Northern Empire. He is the son of Arcor. At the start of the game, he is also the governor of an Osticos fief. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1) and Cruel (Mercy -1). He is reputed to be pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 70 Charm 100 Steward 120 Trade 100 Leadership 140 Trivia[] Despite Susada being the wife of Arcor, Arion is not listed as her son. It is unknown if this is a bug or is intentional."
"Aris valley","This article is a stub. You can help out by expanding it. The Aris valley is a region in the heart of the Calradic Empire. A major agricultural breadbasket, it feeds much of the central Empire. Settlements[] Thorios Bergum Elipa Phasos"
"Arkit","Arkit Official Information Faction Khuzait Leader Tulag Beg Fiefs OrtongardUsek Castle Tier ? Wealth ? The Arkit are a clan of the Khuzait led by Tulag Beg. Contents 1 Description 2 Members 3 Settlements Description[] “ The Arkit, the Children of the Sky, were formerly the richest and most prestigious of the tribes in the Khuzait homelands, of which Urkhun and his followers were at first merely a humble offshoot. They followed the Khuzait hordes to the west but are not happy about living in the shadow of a less ancient lineage. Their patriarch, the noyan Monchug, models himself on Tulag but is somewhat less competent. ” Members[] Tulag (leader) Temun Khada Abagai Oragur Khorijin Sechen Kuyug (deceased) Undul (deceased) Settlements[] Towns Ortongard Castles Usek Castle Villages Ransam Mivanjan Urunjan Usek Esme Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Armor (Bannerlord)","Armors of Mount&Blade II: Bannerlord. Contents 1 Body Armors 2 Head Armors 3 Shoulder Armors 4 Arm Armors 5 Leg Armors 6 Horse Armors Body Armors[] ▼ Show/Hide Body Armor ▼ Item Name Leg Armor Rating Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Aketon 3 13 3 19 03.40 Cloth No Vlandia Yes aketon Aproned Dress 1 2 1 4 00.70 Cloth Yes Vlandia Yes vlandian_woman_dress Aproned Feminine Coat 3 6 3 12 00.80 Cloth Yes Khuzait Yes khuzait_dress Armored Baggy Trunks 6 3 0 9 00.30 Leather No Battania Yes armored_baggy_trunks Auxiliary Armor 8 17 4 29 01.90 Cloth No Empire Yes empire_warrior_padded_armor_f Auxiliary Armor with Straps 8 18 4 30 02.00 Cloth No Empire Yes empire_warrior_padded_armor_g Baggy Trunks 3 3 0 6 00.20 Leather Yes Battania Yes baggy_trunks Banded Leather over Mail 10 29 8 47 08.60 Chainmail No Vlandia Yes banded_leather_over_mail Belted Leather Cuirass 4 19 3 26 01.90 Leather No Khuzait Yes belted_leather_cuirass Belted Tunic 2 4 2 8 00.30 Cloth Yes Sturgia Yes tundra_tunic Boarskin Leather Coat 7 14 4 25 05.10 Leather No Empire Yes woven_leather_coat Brigandine over Hauberk 18 51 19 88 28.60 Plate No Vlandia Yes sturgian_fortified_armor Brigandine over Mail 16 50 14 80 23.20 Chainmail No Vlandia Yes coat_of_plates_over_mail Brigandine Vest 4 34 2 40 14.20 Plate No Khuzait Yes eastern_plated_leather_vest Bronze Breastplate 8 42 5 55 10.00 Plate Yes Battania Yes battania_brass_plate_armor Bronze Lamellar over Mail 14 46 14 74 22.00 Chainmail No Khuzait Yes brass_lamellar_over_mail Bronze Lamellar Vest over Gambeson 8 37 2 47 09.50 Plate No Aserai Yes southern_lamellar_armor Bronze Scale Vest 4 28 2 34 14.00 Plate No Sturgia Yes nordic_lamellar_vest Bronze Scale Vest over Gambeson 12 28 6 46 15.00 Plate No Sturgia Yes nordic_lamellar_armor Buckled Mail Armor 4 28 8 40 12.30 Chainmail No Looters Yes buckled_wildsman_armor Burlap Dress 1 2 1 4 00.50 Cloth Yes Looters Yes burlap_sack_dress Burlap Waistcoat 2 3 1 6 00.40 Cloth Yes Battania Yes burlap_waistcoat Cataphract Lamellar Armor 24 48 14 86 22.10 Plate No Empire Yes imperial_lamellar Cavalry Lamellar Armor 16 46 14 76 18.00 Plate No Aserai Yes sturgia_cavalry_armor Cavalryman Mail Shirt 11 27 10 48 08.30 Chainmail No Empire Yes empire_horseman_armor Cheap Colored Clothes 1 4 2 7 01.80 Leather No Looters Yes vlandia_bandit_b Cheap Paddings 3 14 2 19 02.90 Leather No Looters Yes vlandia_bandit_a Cloth Apron 5 8 2 15 00.80 Cloth Yes Neutral Yes cloth_apron Coat Of Plates 19 45 6 70 21.00 Plate No Sturgia Yes northern_coat_of_plates Coat with Mirrored Belt 3 8 3 14 02.40 Leather Yes Khuzait Yes khuzait_belt_leather Cold Weather Dress 2 3 1 6 00.70 Cloth Yes Sturgia Yes northern_dress Colored Bisht 2 5 2 9 01.00 Cloth Yes Aserai Yes aserai_civil_d Colored Kaftan 2 4 2 8 00.90 Cloth Yes Aserai Yes aserai_civil_c Commoner Clothes 2 4 1 7 00.50 Cloth Yes Empire Yes peasant_costume Commoner Shirt 2 3 2 7 00.50 Cloth Yes Looters Yes bandit_leather_water_flask Commoner Tunic 2 4 2 8 00.60 Cloth Yes Looters Yes bandit_envelope_dress_v1 Corseted Dress 2 2 1 5 00.50 Cloth Yes Vlandia Yes vlandian_corset_dress Crude Hide Armor 6 13 6 25 02.40 Leather No Khuzait Yes crude_leather_armor Cured Leather Lamellar Armor 12 24 6 42 14.00 Leather No Khuzait Yes leather_lamellar_armor Cured Leather Lamellar Shirt 3 26 2 31 08.90 Cloth No Sturgia Yes northern_lamellar_armor Cured Studded Leather Armor 8 18 6 32 03.00 Leather No Empire Yes eastern_studded_leather Cut Dress with Pouch 2 3 0 5 00.50 Cloth Yes Sturgia Yes cut_dress_with_pouch Decorated Hauberk 15 32 15 62 14.50 Chainmail No Sturgia Yes sturgian_chainmale_longsleeve Decorated Legionary Mail 18 30 8 56 22.00 Chainmail No Empire Yes empire_legion_a Decorated Thick Tunic 3 6 3 12 00.60 Cloth Yes Sturgia Yes decorated_short_tunic Dress 1 5 1 7 00.50 Cloth Yes Sturgia Yes dress_with_overall Dress with Fur 3 8 2 13 00.90 Cloth Yes Khuzait Yes khuzait_dress_b Dummy Higher Average 37 37 37 111 30.00 Chainmail No Looters No dummy_armor_higher_average Dummy Lower Average 12 12 12 36 20.00 Leather No Looters No dummy_armor_lower_average Dummy Max Armor 55 55 55 165 40.00 Plate No Looters No dummy_armor_max Dummy Min Armor 0 0 0 0 10.00 Cloth No Looters No dummy_armor_min Envelope Dress 4 8 4 16 00.60 Cloth Yes Khuzait Yes steppe_dress Feminine Kaftan 3 5 3 11 00.90 Cloth Yes Aserai Yes aserai_female_civil_a Fortified Mercenary Armor 13 24 12 49 08.20 Chainmail No Vlandia Yes veteran_mercenary_armor Frilled Dress 3 6 1 10 00.60 Cloth Yes Sturgia Yes cut_dress Fur Armor 3 14 3 20 04.00 Leather No Battania Yes fur_armor Fur Armor with Strap 5 12 2 19 03.10 Leather Yes Battania Yes fur_armor_with_strap Fur Coat over Tunic 5 12 2 19 02.10 Leather No Looters Yes fur_coat_over_tunic Fur Skirt 6 2 0 8 00.60 Leather No Looters Yes fur_skirt Fur Skirt with Tunic 6 4 2 12 00.90 Leather No Looters Yes fur_skirt_with_tunic Fur Trimmed Short Tunic 1 6 1 8 00.40 Cloth Yes Sturgia Yes fur_trimmed_short_tunic Fur Trimmed Tunic 3 6 3 12 00.80 Cloth Yes Sturgia Yes fur_trimmed_tunic Fur Waistcoat over Tunic 2 6 2 10 02.30 Leather No Looters Yes fur_waistcoat_over_tunic Gambeson over Mail Armor 15 29 8 52 11.00 Chainmail No Aserai Yes aserai_archer_armor Half Apron 1 3 1 5 00.70 Cloth Yes Neutral Yes half_apron Heavy Aketon 9 18 9 36 02.00 Cloth Yes Vlandia Yes gambeson_b Heavy Lamellar over Hauberk 25 50 15 90 28.00 Plate No Sturgia Yes sturgian_lamellar_fortified Heavy Lamellar over Mail 16 51 16 83 23.60 Plate No Sturgia Yes northern_brass_lamellar_over_mail Heavy Lamellar over Mail Armor 21 50 7 78 24.00 Plate No Sturgia Yes sturgian_lamellar_base Heavy Lamellar Vest 18 35 2 55 08.30 Plate No Sturgia Yes sturgian_lamellar_gambeson_heavy Heavy Lamellar Vest 2 28 2 32 06.20 Plate No Sturgia Yes sturgian_lamellar_gambeson Heavy Mail Hauberk 14 28 14 56 12.00 Chainmail No Vlandia Yes vlandia_chainmail Heavy Mail Shirt 14 27 12 53 09.50 Chainmail No Vlandia Yes hauberk Heavy Mail Shirt with Wide Belt 13 31 10 54 14.00 Chainmail No Battania Yes battania_woodland_chainmail Heavy Mail Vest 8 28 2 38 10.70 Chainmail No Battania Yes battanian_chainmail_armor_a Heavy Ring Mail 10 20 8 38 10.50 Chainmail No Aserai Yes ringed_desert_armor Heavy Scale Armor over Mail Hauberk 20 57 16 93 21.40 Plate No Empire Yes imperial_scale_armor Heavy Tunic 2 7 1 10 01.00 Cloth Yes Sturgia Yes heavy_nordic_tunic Hemp Tunic 2 4 1 7 00.40 Cloth Yes Empire Yes hemp_tunic Highborn Mail Armor 22 48 12 82 23.00 Chainmail No Battania Yes battania_noble_armor Highland Kilt over Tartan Trousers 4 0 0 4 00.80 Chainmail Yes Battania Yes battania_light_armor_d Highland Long Tartan 3 7 0 10 02.40 Chainmail Yes Battania Yes battania_light_armor_c Highland Mail Shirt 4 23 4 31 10.70 Chainmail No Battania Yes battanian_chainmail_armor_b Highland Reinforced Mail 8 34 4 46 16.60 Chainmail No Battania Yes battanian_chainmail_armor_d Highland Reinforced Mail over Tartan 8 32 4 44 14.70 Chainmail No Battania Yes battanian_chainmail_armor_c Highland Scale Armor over Cloth 6 31 3 40 11.40 Plate No Battania Yes battanian_scale_armor_b Highland Scale Armor over Mail Armor 15 42 12 69 22.40 Plate No Battania Yes battanian_scale_armor_a Highland Tartan 5 6 3 14 03.20 Chainmail Yes Battania Yes battania_light_armor_b Highland Tartan with Chest Plate 5 15 3 23 06.50 Chainmail No Battania Yes battania_light_armor_a Huscarl Decorated Mail Shirt 8 25 8 41 10.70 Chainmail No Sturgia Yes decorated_nordic_hauberk Huscarl Hauberk 12 25 10 47 08.30 Chainmail No Sturgia Yes sturgian_chainmale_shortsleeve Huscarl Mail Shirt 10 24 10 44 10.70 Chainmail No Sturgia Yes nordic_hauberk Infantryman Gambeson 7 15 4 26 02.10 Cloth Yes Empire Yes empire_warrior_padded_armor_a Infantryman Gambeson over Leather Jacket 8 16 4 28 01.80 Cloth Yes Empire Yes empire_warrior_padded_armor_b Infantryman Gambeson with Skirts 8 16 4 28 02.00 Cloth Yes Empire Yes empire_warrior_padded_armor_c Infantryman Gambeson with Straps 8 16 4 28 01.60 Cloth Yes Empire Yes empire_warrior_padded_armor_d Infantryman Long Gambeson 8 16 5 29 01.50 Cloth Yes Empire Yes empire_warrior_padded_armor_e Infantryman Mail over Leather 6 31 6 43 08.60 Chainmail No Empire Yes imperial_mail_over_leather Infantryman Mail over Striped Leather 6 31 6 43 10.20 Chainmail No Empire Yes imperial_mail_over_stripped_leather Infantryman Mail Vest 12 26 12 50 09.80 Chainmail No Empire Yes imperial_mail_vest Infantryman Rough Gambeson 8 16 6 30 02.80 Cloth Yes Empire Yes imperial_padded_cloth Kaftan with Leather Belt 3 5 2 10 01.10 Cloth Yes Aserai Yes aserai_civil_b Kaftan with Waistband 2 3 1 6 00.80 Cloth Yes Aserai Yes aserai_female_civil_b Khan's Coat of Plates 26 46 23 95 26.50 Plate No Khuzait Yes khuzait_heavy_armor Kilt over Plated Leather 23 42 3 68 16.00 Leather No Battania Yes kilt_over_plated_leather Laced Dress 1 2 1 4 00.60 Cloth Yes Sturgia Yes laced_dress Ladies Dress 4 7 2 13 00.70 Cloth Yes Empire Yes empire_dress Lamellar with Scale Skirt 23 52 16 91 24.10 Plate No Empire Yes lamellar_with_scale_skirt Lancer Lamellar Armor 10 39 7 56 13.00 Plate No Khuzait Yes eastern_lamellar_armor Layered Leather Tunic 6 11 2 19 01.20 Leather Yes Sturgia Yes layered_leather_tunic Layered Robe 2 5 1 8 02.00 Cloth Yes Aserai Yes layered_robe Leather Apron 2 4 2 8 02.50 Leather Yes Neutral Yes leather_apron Leather Armor 6 22 6 34 03.10 Leather No Empire Yes basic_imperial_leather_armor Leather Armor over Heavy Cloth 3 11 3 17 01.80 Leather Yes Sturgia Yes nordic_sloven Leather Armor with Iron Plates 4 22 4 30 09.60 Plate No Sturgia Yes leather_and_iron_plate_armor Leather Coat over Cloth 4 8 2 14 00.70 Cloth Yes Vlandia Yes leather_coat_over_cloth Leather Scale Armor 6 16 6 28 06.90 Leather Yes Vlandia Yes leather_scale_armor Leather Strips over Padded Robe 6 36 7 49 05.50 Cloth Yes Aserai Yes leather_strips_over_padded_robe Leather Tabard 9 18 6 33 04.40 Leather No Sturgia Yes northern_leather_tabard Leather Tabard over Mail 14 30 12 56 10.00 Chainmail No Sturgia Yes nordic_sloven_over_mail Leather Tunic 5 10 3 18 02.30 Leather Yes Vlandia Yes leather_coat Leather Tunic 7 12 2 21 02.10 Leather Yes Empire Yes leather_tunic Legionary Mail 18 34 15 67 19.00 Chainmail No Empire Yes legionary_mail Light Lamellar Armor 0 48 14 62 16.50 Plate No Aserai Yes desert_lamellar Light Long Padded Armor 8 16 6 30 01.30 Cloth Yes Aserai Yes desert_padded_cloth Light Padded Armor 7 15 7 29 01.60 Cloth Yes Sturgia Yes northern_padded_cloth Light Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes light_tunic Long Fur Coat 6 12 2 20 02.60 Leather Yes Battania Yes long_fur_coat Long Hemp Tunic 2 4 2 8 00.60 Cloth Yes Vlandia Yes long_hemp_tunic Long Padded Robe 7 14 2 23 03.90 Cloth Yes Aserai Yes long_padded_robe Long Simple Robe 2 2 1 5 01.60 Cloth Yes Aserai Yes long_desert_robe Long Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes sturgia_light_tunic Long Woolen Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes long_woolen_tunic Luxury Brigandine 18 53 10 81 24.00 Chainmail No Battania Yes battania_mercenary_armor Luxury Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat Luxury Kaftan 4 7 2 13 00.80 Cloth Yes Aserai Yes aserai_tunic_waistcoat Luxury Kaftan with Waistband 4 8 4 16 00.80 Cloth Yes Aserai Yes aserai_civil_a Luxury Lamellar Vest over Leather 7 33 6 46 15.00 Plate No Empire Yes imperial_lamellar_over_leather Luxury Scale Armor 23 47 14 84 20.00 Plate No Aserai Yes desert_scale_armor Luxury Thick Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat_b Luxury Tunic 3 4 2 9 00.60 Cloth Yes Sturgia Yes nordic_tunic Mail Shirt 13 25 11 49 07.50 Chainmail No Vlandia Yes mail_shirt Mastercrafted Southern Scale Mail 6 36 7 49 18.00 Plate No Aserai Yes aserai_scale_armor_on_cloth Mastercrafted Southern Scale over Chain Hauberk 25 51 16 92 28.00 Plate No Aserai Yes aserai_full_scale_armor_on_chain Mastercrafted Southern Scale over Chain Mail 16 51 16 83 22.00 Chainmail No Aserai Yes aserai_scale_armor_on_chain Merchant Fur Coat 4 8 4 16 02.90 Leather Yes Neutral Yes merchants_fur_coat Military Tunic 2 4 1 7 00.60 Cloth Yes Empire Yes footmans_tunic Mirrored Brigandine Armor 14 36 14 64 18.60 Plate No Khuzait Yes eastern_plated_leather Mirrored Leather Armor 7 15 2 24 02.40 Leather No Khuzait Yes khuzait_sturdy_armor Old Fur Armor 6 12 0 18 00.90 Cloth Yes Looters Yes bandit_fur_a Old Fur Coat 4 12 0 16 01.00 Cloth Yes Looters Yes bandit_fur_b Ornate Legionary Scale Mail 18 36 8 62 28.00 Plate No Empire Yes empire_legion_b Ornate Scale Armor 19 39 8 66 16.00 Plate No Empire Yes empire_plate_vest_armor Padded Cloth with Strips 7 14 2 23 02.20 Cloth No Empire Yes padded_cloth_with_strips Padded Footman Coat 7 16 7 30 02.40 Cloth No Vlandia Yes padded_coat Padded Leather Overcoat 4 14 3 21 03.20 Leather No Looters Yes padded_leather_overcoat Padded Leather Shirt 8 16 4 28 01.80 Leather Yes Vlandia Yes padded_leather_shirt Padded Short Coat 2 15 7 24 02.20 Cloth No Vlandia Yes padded_short_coat Patched Gambeson 7 14 3 24 02.40 Cloth Yes Empire Yes patched_gambeson Plaid Dress 3 6 3 12 00.90 Cloth Yes Battania Yes battania_dress_a Plain Dress 1 2 1 4 00.50 Cloth Yes Sturgia Yes plain_dress Ragged Robes 2 3 1 6 00.90 Cloth Yes Looters Yes ragged_robes Ranger Mail 8 32 8 48 12.00 Chainmail No Battania Yes ranger_mail Red Dress 2 6 2 10 00.60 Cloth Yes Empire Yes empire_dress_b Red Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes red_coat_over_mail Reinforced Leather Armor 8 24 2 34 11.10 Plate No Khuzait Yes khuzait_lamellar_strapped Reinforced Mirror Armor 5 16 2 23 02.40 Leather Yes Khuzait Yes khuzait_fortified_armor Reinforced Suede Armor 5 16 2 23 02.30 Leather No Khuzait Yes reinforced_suede_armor Reinforced Thick Tunic 3 7 2 12 01.10 Cloth Yes Sturgia Yes nordic_padded_cloth Rich Dress 1 3 1 5 00.50 Cloth Yes Empire Yes vlandian_dress Rich Tunic 1 2 1 4 00.40 Cloth Yes Empire Yes fine_town_tunic Ring Mail 2 13 3 18 04.40 Leather No Aserai Yes aserai_horseman_armor Robe over Mail Hauberk 12 25 12 49 08.90 Chainmail No Aserai Yes desert_robe_over_mail Robe over Mail Shirt 12 25 12 49 08.20 Chainmail No Aserai Yes aserai_robe_c_chain Rough Brigandine 19 38 19 76 19.00 Plate No Vlandia Yes plated_leather_coat Rough Fur Armor 5 14 3 22 01.30 Leather No Looters Yes rough_fur_armor Rough Fur over Mail 10 36 8 54 14.00 Chainmail No Looters Yes rough_fur_over_chain Rough Scale Mail 16 32 14 62 15.00 Plate No Battania Yes western_scale_mail Roughcloth Shortcoat 2 5 1 8 00.40 Cloth Yes Sturgia Yes roughcloth_shortcoat Rugged Gambeson 7 14 3 24 02.20 Cloth Yes Looters Yes bandit_gambeson Rugged Scale Armor 7 31 0 38 10.70 Plate No Battania Yes scale_armor Sackcloth Tunic 1 3 1 5 00.60 Cloth Yes Vlandia Yes sackcloth_tunic Scale Warlord Armor 18 37 16 71 19.00 Plate No Battania Yes battania_warlord_armor Scholar Robe 2 5 1 8 00.50 Cloth Yes Vlandia Yes monk_robe Short Gambeson over Tunic 6 16 3 25 01.50 Cloth Yes Sturgia Yes northern_padded_gambeson Short Padded Robe 6 14 2 22 01.30 Cloth Yes Aserai Yes short_padded_robe Short Tunic 0 4 0 4 01.00 Cloth Yes Empire Yes empire_short_dress Silk Kaftan 3 6 3 12 00.40 Cloth Yes Aserai Yes eastern_silk_clothing Silken Noble Dress 1 2 1 4 00.60 Cloth Yes Vlandia Yes vlandian_noble_woman_dress Simple Cloth Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes cloth_tunic Simple Kaftan 2 5 1 8 01.60 Cloth Yes Aserai Yes desert_robe Simple Peasant Robe 2 5 2 9 01.10 Cloth Yes Aserai Yes aserai_civil_f Sleeved Heavy Tunic 2 7 1 10 00.90 Cloth Yes Sturgia Yes heavy_nordic_coat Sleeveless Enveloped Padded Garments 1 2 1 4 00.50 Cloth Yes Looters Yes bandit_envelope_dress_v2 Sleeveless Fur Coat 5 12 2 19 01.80 Leather No Looters Yes sleeveless_fur_coat Sleeveless Padded Coat 9 18 2 29 02.20 Cloth No Vlandia Yes sleeveless_padded_coat Sleeveless Padded Short Coat 7 15 2 24 02.00 Cloth Yes Vlandia Yes sleeveless_padded_short_coat Sleeveless Studded Fur Armor 5 11 0 16 00.40 Leather Yes Battania Yes sleeveless_studded_fur_armor Sloven Leather 4 12 3 19 02.90 Leather No Sturgia Yes nordic_sloven_leather Southern Chain Mail 13 25 13 51 17.00 Chainmail No Aserai Yes aserai_armor_02 Southern Decorated Chain Mail 13 27 13 53 18.00 Chainmail No Aserai Yes aserai_armor_02_b Southern Mail Shirt with Brass Plates 16 34 18 68 18.00 Chainmail No Aserai Yes aserai_brass_plate_a Southern Reinforced Mail Armor 16 31 16 63 22.00 Chainmail No Aserai Yes aserai_chain_plate_armor_a Southern Reinforced Mail Vest 6 31 6 43 15.00 Chainmail No Aserai Yes aserai_chain_plate_armor_c Southern Reinforced Short Mail Armor 6 31 16 53 18.00 Chainmail No Aserai Yes aserai_chain_plate_armor_d Southern Reinforced Sleeveless Mail Armor 16 31 6 53 19.00 Chainmail No Aserai Yes aserai_chain_plate_armor_b Southern Sleeveless Mail Shirt with Brass Plates 16 34 6 56 15.00 Chainmail No Aserai Yes aserai_brass_plate_b Steppe Robe 2 4 2 8 00.40 Cloth Yes Khuzait Yes steppe_robe Stitched Cured Leather Coat 10 20 6 36 08.40 Leather No Khuzait Yes eastern_stitched_leather_coat Stitched Leather over Mail 14 36 14 64 15.10 Chainmail No Aserai Yes stitched_leather_over_mail Stitched Leather Vest 5 12 3 20 01.50 Leather Yes Sturgia Yes stitched_leather_vest Striped Coat 2 6 1 9 00.60 Cloth Yes Khuzait Yes steppe_armor Studded Fur Armor 5 11 3 19 01.20 Leather Yes Looters Yes studded_fur_armor Studded Leather Armor 7 14 6 27 02.40 Leather No Khuzait Yes studded_steppe_leather Studded Leather Coat 5 10 2 17 01.60 Leather No Aserai Yes studded_leather_coat Studded Leather over Aketon 7 14 7 28 04.40 Leather No Khuzait Yes studded_leather_over_aketon Studded Leather Waistcoat 3 8 0 11 00.70 Leather Yes Khuzait Yes studded_leather_waistcoat Tailored Dress 2 5 2 9 00.70 Cloth Yes Aserai Yes fine_southern_dress Tartan Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_a Tartan Long Dress 2 6 2 10 00.70 Cloth Yes Battania Yes battania_dress_c Tartan Toga 9 4 0 13 00.70 Cloth Yes Battania Yes battania_light_armor_e Tartan Tunic 2 6 3 11 00.60 Cloth Yes Battania Yes battania_civil_a Tassled Robes 2 6 2 10 00.90 Cloth Yes Aserai Yes tassled_southern_robes Tattered Rags 1 3 0 4 00.30 Cloth Yes Looters Yes tattered_rags Thawb 2 4 2 8 01.10 Cloth Yes Aserai Yes aserai_civil_e Thick Brigandine Vest 8 34 2 44 04.50 Leather Yes Empire Yes khuzait_leather_stitched Thick Sleeved Robe 3 5 2 10 01.00 Cloth Yes Aserai Yes thick_sleeved_robe Tied Cloth Tunic 1 4 1 6 00.40 Cloth Yes Empire Yes tied_cloth_tunic Toga 3 8 4 15 00.90 Cloth Yes Empire Yes imperial_robes Torn Padded Garments 2 6 1 9 00.50 Cloth Yes Looters Yes torn_bandit_clothes Torn Robe 1 1 0 2 00.40 Leather No Looters Yes vlandia_bandit_c Townsman Luxury Coat 4 8 6 18 00.60 Leather Yes Battania Yes battania_civil_c Tunic with Leather Vest 4 9 2 15 00.90 Leather Yes Sturgia Yes northern_leather_vest Tunic with Rolled Cloth 3 6 2 11 00.70 Cloth Yes Empire Yes tunic_with_rolled_cloth Tunic with Shoulder Pads 2 5 2 9 00.60 Cloth Yes Empire Yes tunic_with_shoulder_pads Varyag Tunic 3 6 2 11 00.40 Cloth Yes Sturgia Yes northern_tunic Villager Leather Tunic 4 10 2 16 00.40 Leather Yes Battania Yes battania_civil_b Villager Short Dress 1 2 1 4 00.50 Cloth Yes Aserai Yes aserai_villager_female_dress Villager Thick Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_b White Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes white_coat_over_mail Wildling Armor 5 2 1 8 00.80 Cloth Yes Battania Yes battanian_savage_armor Woodland Cloth Armor 4 9 2 15 01.50 Cloth Yes Battania Yes highland_cloth Woodland Commoner Dress 2 4 2 8 00.80 Cloth Yes Battania Yes battania_dress_b Woodland Garments 6 14 4 24 01.20 Leather Yes Battania Yes battania_woodland_outfit Woven Leather Vest 5 11 3 19 04.70 Leather No Vlandia Yes woven_leather_vest ▲ Show/Hide Body Armor ▲ Head Armors[] ▼ Show/Hide Head Armor ▼ Item Name Head Armor Rating Weight Material Civilian Culture Merchandise Item ID Austere Crown 4 0.35 Plate Yes Empire No vlandia_crown Bandit Leather Hood 5 0.10 Leather Yes Aserai Yes aserai_civil_f_cape Battle Crown 47 2.20 Plate No Sturgia No sturgian_battle_crown Bear Head 24 1.40 Leather Yes Battania Yes bearhead Brass Southern Closed Helmet 42 2.50 Plate No Aserai No brass_aserai_helmet_closed Brass Southern Closed Helmet with Turban 43 2.55 Plate No Aserai No brass_aserai_helmet_b_closed Brass Southern Helmet 38 2.20 Plate No Aserai No brass_aserai_helmet_open Brass Southern Helmet with Leather Flaps 36 1.80 Plate No Aserai No brass_aserai_helmet_leather Brass Southern Helmet with Turban 39 2.30 Plate No Aserai No brass_aserai_helmet_b_open Brass Turbaned Helmet with Leather Flaps 37 1.90 Plate No Aserai No brass_aserai_helmet_b_leather Bronze Cap with Cheek Guards 31 3.00 Plate No Battania Yes battania_earmuff_helmet_b_brnz Bronze Nasalhelm over Mail 38 3.70 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_mail Cap with Fur Coif 20 1.30 Leather No Battania Yes battania_fur_helmet Cap with Neck Flap 6 0.30 Cloth Yes Khuzait Yes eastern_cap Cervelliere over Arming Coif 19 1.90 Plate No Vlandia Yes cervelliere_over_arming_coif Cervelliere over Cloth Headwrap 20 2.00 Plate No Vlandia Yes cervelliere_over_cloth_headwrap Cervelliere over Laced Coif 29 2.10 Plate No Vlandia Yes cervelliere_over_laced_coif Cervelliere over Padded Cap 20 2.10 Plate No Vlandia Yes cervelliere_over_padded_cap Closed Decorated Goggled Helmet 54 3.80 Plate No Sturgia Yes sturgian_helmet_b_close Closed Head Scarf 6 0.60 Cloth No Aserai Yes closed_head_scarf Closed Huscarl Helmet 51 4.40 Chainmail No Sturgia Yes goggled_helmet_over_full_mail Closed Knight Helmet 45 2.20 Plate No Vlandia Yes vlandian_faceguard_helmet_a Closed Mail Goggled Helmet 51 3.65 Chainmail No Sturgia Yes nordic_helmet Closed Steel Cap 52 3.20 Chainmail No Aserai Yes closed_desert_helmet_with_mail Closed Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_helmet_closed Cloth Coif 2 0.20 Cloth Yes Empire Yes imperial_cloth_coif Cloth Headwrap 6 0.40 Cloth Yes Vlandia Yes cloth_headwrap Cloth Hood 6 0.30 Cloth No Battania Yes battania_civil_hood Colored Hijab 2 0.10 Cloth Yes Aserai Yes head_scarf Colored Keffiyeh 5 0.10 Cloth Yes Aserai Yes aserai_civil_e_hscarf Colored Turban 5 0.20 Cloth Yes Aserai Yes aserai_civil_d_hscarf Crowned Helmet 46 3.40 Plate No Vlandia No western_crowned_helmet Crowned Plate Helmet 48 3.60 Plate No Vlandia No western_crowned_plated_helmet Decorated Bronze Helmet with Cheek Guards 35 3.30 Plate No Battania Yes battania_earmuff_helmet_c_cpr Decorated Nomad Cap 6 0.40 Cloth Yes Khuzait Yes decorated_nomad_cap Desert Headdress 6 0.20 Cloth Yes Aserai Yes desert_headdress Desert Headscarf 3 0.30 Cloth Yes Aserai Yes aserai_female_civil_hscarf Emir Helmet 46 3.00 Chainmail No Aserai Yes emirs_helmet Feathered Spangenhelm 26 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm Feathered Spangenhelm over Coif 42 3.10 Plate No Empire Yes feathered_spangenhelm_over_imperial_coif Feathered Spangenhelm over Leather 36 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm_over_leather Feathered Spangenhelm over Mail 42 3.40 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_mail Female Headwrap 2 0.10 Cloth Yes Aserai Yes female_head_wrap Female Rural Headwrap 1 0.30 Cloth Yes Vlandia Yes head_wrapped Female Rural Scarf 3 0.20 Cloth Yes Vlandia Yes head_piece Fringed Bronze Cap with Cheek Guards 35 3.20 Plate No Battania Yes battania_earmuff_helmet_a_brnz Fringed Decorated Bronze Cap with Cheek Guards 37 3.30 Plate No Battania Yes battania_earmuff_helmet_c_brnz Fringed Decorated Steel Cap with Cheek Guards 38 3.10 Plate No Battania Yes battania_earmuff_helmet_c Fringed Steel Cap with Cheek Guards 36 3.00 Plate No Battania Yes battania_earmuff_helmet_a Full Helm over Arming Coif 46 3.00 Plate No Vlandia Yes full_helm_over_arming_coif Full Helm over Cloth Headwrap 46 3.20 Plate No Vlandia Yes full_helm_over_cloth_headwrap Full Helm over Laced Coif 45 3.25 Plate No Vlandia Yes full_helm_over_laced_coif Full Helm over Mail Coif 50 3.70 Plate No Vlandia Yes full_helm_over_mail_coif Full Helm over Padded Cap 47 3.10 Plate No Vlandia Yes full_helm_over_padded_cap Full Helm over Padded Cloth 48 3.60 Plate No Vlandia Yes full_helm_over_padded_cloth Fur Cap 9 0.50 Leather Yes Sturgia Yes northern_fur_cap Fur Cap with Ear Flaps 7 0.40 Leather Yes Sturgia Yes nordic_leather_cap Fur Rimmed Cap 8 0.30 Leather Yes Sturgia Yes nordic_fur_cap Furred Noble Lancer Helmet 45 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_fur Goggled Cataphract Helmet 52 3.20 Chainmail No Empire Yes imperial_goggled_helmet Goggled Helmet over Leather 46 3.10 Plate No Sturgia Yes goggled_helmet_over_leather Goggled Helmet over Mail 50 3.40 Plate No Sturgia Yes goggled_helmet_over_mail Golden Laurel Crown 5 0.30 Plate Yes Empire No empire_crown_north Head Scarf 1 0.20 Cloth Yes Sturgia Yes womens_headwrap_b Headscarf with Fez 4 0.40 Cloth Yes Aserai Yes aserai_female_civil_hscarf_b Heavy Cavalry Helmet 46 3.80 Plate No Sturgia Yes sturgia_heavy_cavalary_helmet Heavy Lancer Helmet 51 4.00 Chainmail No Khuzait Yes eastern_vendel_helmet Heavy Nasalhelm over Laced Cloth 46 3.10 Plate No Empire Yes heavy_nasalhelm_over_laced_cloth Heavy Nasalhelm over Leather 48 3.40 Plate No Empire Yes heavy_nasalhelm_over_imperial_leather Heavy Nasalhelm over Mail 51 3.60 Plate No Empire Yes heavy_nasalhelm_over_imperial_mail Heavy Nasalhelm over Padding 48 3.00 Plate No Empire Yes heavy_nasalhelm_over_imperial_padding Helmet with Faceguard 25 2.50 Plate No Empire Yes helmet_with_faceguard Helmet with Open Turban 26 2.10 Plate No Aserai Yes loose_wrapped_desert_helmet Helmet with Turban and Coif 20 2.20 Plate No Aserai Yes trailed_desert_helmet Hide Cap 8 0.45 Plate No Looters Yes vlandia_bandit_cape_b Highland Ceremonial Crown 8 0.50 Plate No Battania No battania_crown Highland Crowned Helmet 50 3.40 Plate No Battania No battanian_crowned_helmet Hijab 3 0.50 Cloth Yes Aserai Yes headscarf_d Imperial Jeweled Band 7 0.85 Plate Yes Empire No empire_crown_v2 Imperial Jeweled Band 6 0.50 Plate Yes Empire No empire_crown_west Imperial Jeweled Helmet 47 3.40 Plate No Empire Yes empire_jewelled_helmet Imperial Plumed Helmet 48 3.10 Plate No Empire No empire_battle_crown_west Infantry Steel Helmet 33 2.20 Plate No Khuzait Yes steppe_helmet Iron Legionary Helm over Cloth 46 3.20 Plate No Empire Yes ironlame_nasalhelm_over_imperial_cloth Iron Nasalhelm over Coif 48 3.60 Plate No Empire Yes ironlame_nasalhelm_over_imperial_coif Iron Nasalhelm over Leather 43 3.50 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_leather Iron Nasalhelm over Mail 48 3.30 Plate No Empire Yes ironlame_nasalhelm_over_imperial_mail Iron Nasalhelm over Padding 46 3.10 Plate No Empire Yes ironlame_nasalhelm_over_imperial_padding Iron Roundkettle over Leather 30 2.20 Plate No Empire Yes ironlame_roundkettle_over_imperial_leather Iron Roundkettle over Mail 36 2.85 Plate No Empire Yes ironlame_roundkettle_over_imperial_mail Iron Spiked Kettle over Mail 33 2.85 Plate No Empire Yes ironlame_spiked_kettle_over_mail Jeweled Crown 34 2.10 Plate No Empire No empire_crown Jeweled Fur Rimmed Helmet 41 2.40 Plate Yes Sturgia No sturgian_crown Jeweled Plumed Battle Crown 45 2.10 Plate No Empire No empire_battle_crown_north Keffiyeh with Brown Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_a Keffiyeh with Silken Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_c_head Kettle Hat over Mail Coif 42 2.90 Chainmail No Vlandia Yes kettle_hat_over_mail_coif Kettle Hat over Padded Cloth 34 2.40 Plate No Vlandia Yes kettle_hat_over_padded_cloth Kettle Hat over Padded Coif 36 2.60 Plate No Vlandia Yes kettle_hat_over_padded_coif Kettle Helmet over Arming Coif 32 2.30 Plate No Vlandia Yes kettle_helmet_over_arming_coif Kettle Helmet over Laced Coif 35 2.50 Plate No Vlandia Yes kettle_helmet_over_laced_coif Kettle Helmet over Mail 40 2.80 Plate No Vlandia Yes kettle_helmet_over_mail Kettle Helmet over Padded Cap 33 2.25 Plate No Vlandia Yes kettle_helmet_over_padded_cap Kettle Helmet over Padded Cloth 33 2.60 Plate No Vlandia Yes kettle_helmet_over_padded_cloth Kettle Helmet over Padded Coif 36 2.68 Plate No Vlandia Yes kettle_helmet_over_padded_coif Kettle Helmet with Leather 33 2.40 Plate No Vlandia Yes kettle_helmet_with_leather Kettle Helmet with Mail 36 2.90 Plate No Vlandia Yes kettle_helmet_with_mail Kettle over Laced Coif 33 3.00 Plate No Vlandia Yes guards_kettle_over_laced_coif Kettle over Mail Coif 38 3.60 Plate No Vlandia Yes guards_kettle_over_mail_coif Kettle over Padded Coif 34 3.00 Plate No Vlandia Yes guards_kettle_over_padded_coif Khuzait Battle Crown 36 2.70 Plate No Khuzait No khuzait_battle_crown Knight Helmet with Bronze Faceguard 44 2.30 Plate No Vlandia Yes vlandian_faceguard_helmet_b Laced Cloth Coif 6 0.40 Cloth Yes Empire Yes laced_cloth_coif Laced Coif 14 0.60 Cloth Yes Vlandia Yes laced_coif Leather Cap 8 0.40 Leather Yes Empire Yes leather_cap Leather Coif 9 0.30 Cloth Yes Vlandia Yes arming_coif Leather Coif 6 0.30 Leather Yes Empire Yes imperial_leather_coif Leather Studded Helm 8 0.50 Leather No Battania Yes leather_studdedhelm Leather Studded Helm over Headcloth 10 0.70 Leather No Battania Yes leather_studdedhelm_over_headcloth Leather Studded Helm over Roughscale 22 2.10 Leather No Battania Yes leather_studdedhelm_over_roughscale Leather Studded Helm over Thinhide 12 0.80 Leather No Battania Yes leather_studdedhelm_over_thinhide Legionary Helm 36 3.20 Plate No Empire Yes imperial_nasal_helm Light Roundkettle over Leather 22 2.20 Plate No Empire Yes roundkettle_over_imperial_leather Lightweight Padded Coif 14 0.50 Cloth Yes Empire Yes imperial_padded_coif Loose Head Scarf 3 0.50 Cloth Yes Vlandia Yes headscarf Lord Helmet with Metal Strips 47 3.40 Plate No Empire Yes empire_helmet_with_metal_strips Lordly Steel Cap 46 2.90 Plate No Aserai Yes southern_lord_helmet Luxurious Head Scarf 3 0.30 Cloth Yes Vlandia Yes headscarf_c Luxury Turban Over Helmet 42 2.80 Plate No Aserai Yes aserai_crown Mail Coif 19 1.70 Chainmail No Empire Yes imperial_mail_coif Mail Coif with Helmet Padding 18 1.70 Chainmail No Empire Yes mail_coif Mailed Nasal Helmet 49 3.15 Plate No Sturgia Yes sturgian_helmet_open Mamluke Helmet with Mail 45 2.90 Plate No Aserai Yes desert_helmet_with_mail Merchant Hat 1 0.10 Leather Yes Neutral Yes merchants_hat Nasal Cervelliere over Laced Coif 28 2.10 Plate No Vlandia Yes nasal_cervelliere_over_laced_coif Nasal Cervelliere over Mail Coif 36 2.60 Plate No Vlandia Yes nasal_cervelliere_over_mail_coif Nasal Cervelliere over Padded Cap 22 2.00 Plate No Vlandia Yes nasal_cervelliere_over_padded_cap Nasal Cervelliere over Padded Coif 25 2.20 Plate No Vlandia Yes nasal_cervelliere_over_padded_coif Nasal Helmet over Cloth Headwrap 26 2.00 Plate No Vlandia Yes nasal_helmet_over_cloth_headwrap Nasal Helmet over Laced Coif 32 2.30 Plate No Vlandia Yes nasal_helmet_over_laced_coif Nasal Helmet over Mail 36 3.10 Plate No Vlandia Yes nasal_helmet_over_mail Nasal Helmet over Mail Coif 38 3.30 Plate No Vlandia Yes nasal_helmet_over_mail_coif Nasal Helmet over Padded Cloth 29 2.20 Plate No Vlandia Yes nasal_helmet_over_padded_cloth Nasal Helmet over Padded Coif 36 2.40 Plate No Vlandia Yes nasal_helmet_over_padded_coif Nasal Helmet with Leather 37 2.20 Plate No Sturgia Yes nasal_helmet_with_leather Nasal Helmet with Mail 39 2.50 Plate No Sturgia Yes nasal_helmet_with_mail Nasalhelm over Leather 23 1.90 Plate No Sturgia Yes nasalhelm_over_leather Nasalhelm over Mail 33 2.80 Plate No Sturgia Yes nasalhelm_over_mail Noble Crowned Lord Helmet 45 3.40 Plate No Aserai No aserai_lord_helmet_a Noble Lancer Helmet 48 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_feathers Noble Steel Cap 46 3.50 Plate No Aserai Yes southern_noble_helmet Nomad Cap 4 0.30 Cloth Yes Khuzait Yes nomad_cap Nomad Fur Cap 7 0.35 Leather Yes Khuzait Yes fur_hat Nomad Helmet 31 2.10 Plate No Khuzait Yes nomad_helmet Nomad Padded Hood 12 0.60 Cloth Yes Khuzait Yes nomad_padded_hood Northern Closed Warlord Helmet 51 3.70 Chainmail No Sturgia Yes closed_goggled_helmet Open Head Scarf 6 0.50 Cloth Yes Aserai Yes open_head_scarf Open Mail Coif 20 1.50 Chainmail No Empire Yes imperial_open_mail_coif Open Mail Coif 18 1.60 Chainmail No Empire Yes open_mail_coif Open Padded Coif 14 0.60 Cloth Yes Vlandia Yes open_padded_coif Ornate Desert Battle Crown 44 2.80 Plate No Aserai No aserai_battle_crown Ornate Steel Cap 22 1.40 Plate No Khuzait No khuzait_crown Padded Cap 11 0.20 Cloth Yes Vlandia Yes padded_cap Padded Coif 18 0.40 Cloth No Vlandia Yes arming_cap Padded Half Coif 14 0.70 Cloth No Vlandia Yes padded_coif Padded Leather Cape 11 0.40 Plate No Vlandia Yes padded_leather_cape Palatine Guard Helmet 46 3.20 Plate No Empire Yes empire_lord_helmet Peaked Fur Hood 13 0.70 Leather No Khuzait Yes peaked_fur_hood Peaked Helmet over Laced Coif 37 2.80 Plate No Vlandia Yes peaked_helmet_over_laced_coif Peaked Helmet over Mail 40 2.80 Plate No Vlandia Yes peaked_helmet_over_mail Peaked Helmet over Mail Coif 42 3.00 Plate No Vlandia Yes peaked_helmet_over_mail_coif Peaked Helmet over Padded Cloth 36 2.50 Plate No Vlandia Yes peaked_helmet_over_padded_cloth Peasant Head Wrapping 1 0.05 Cloth Yes Vlandia Yes head_wrapping Pilgrim Hood 3 0.20 Cloth Yes Empire Yes pilgrim_hood Plated Helmet 30 3.00 Plate No Vlandia Yes vlandia_lord_helmet_b2 Plated Helmet with Sideguards 52 3.90 Plate No Vlandia Yes western_plated_helmet Plated Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_lord_helmet_c Plumed Decorated Mailed Nasal Helmet 49 3.20 Plate No Sturgia Yes sturgian_helmet_b_open Plumed Fur Lined Helmet 24 2.10 Plate No Khuzait Yes plumed_fur_lined_helmet Plumed Helmet 47 2.90 Plate No Empire Yes plumed_helmet Plumed Lamellar Helmet 36 2.80 Plate No Khuzait Yes plumed_lamellar_helmet Plumed Noble Lancer Helmet with Neckguard 48 3.60 Plate No Khuzait Yes khuzait_noble_helmet_with_neckguard Plumed Nomad Helmet 32 2.60 Plate No Khuzait Yes plumed_nomad_helmet Pointed Skullcap over Cloth Headwrap 30 2.10 Plate No Aserai Yes pointed_skullcap_over_cloth_headwrap Pointed Skullcap over Gambeson 32 2.20 Plate No Aserai Yes pointed_skullcap_over_mail Pointed Skullcap over Laced Coif 32 2.20 Plate No Aserai Yes pointed_skullcap_over_laced_coif Pointed Skullcap over Mail Coif 37 2.80 Plate No Aserai Yes pointed_skullcap_over_mail_coif Pointed Skullcap with Mail 35 2.60 Plate No Aserai Yes pointed_skullcap_with_mail Reinforced Closed Goggled Helmet 52 3.20 Chainmail No Sturgia Yes decorated_goggled_helmet Ridged Decorated Bronze Cap with Cheek Guards 40 3.30 Plate No Battania Yes battania_earmuff_helmet_d_brnz Ridged Decorated Steel Cap with Cheek Guards 41 3.20 Plate No Battania Yes battania_earmuff_helmet_d Ridged Helm 46 3.20 Plate No Battania Yes ridged_northernhelm Ridged Warlord Helmet 50 3.60 Plate No Sturgia Yes sturgian_lord_helmet_a Rough Padded Cap 12 0.50 Plate No Looters Yes vlandia_bandit_cape_a Roughhide Cap 7 0.50 Cloth Yes Sturgia Yes roughhide_cap Roughscale Helmet 26 2.20 Plate No Battania Yes roughscale_helmet Roughspun Keffiyeh 6 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_b Roundkettle Helmet 36 2.80 Plate No Empire Yes leatherlame_roundkettle Roundkettle over Cloth 28 2.00 Plate No Empire Yes roundkettle_over_imperial_cloth Roundkettle over Laced Cloth 26 2.00 Plate No Empire Yes roundkettle_over_laced_cloth Roundkettle over Leather 30 2.20 Plate No Empire Yes leatherlame_roundkettle_over_imperial_leather Roundkettle over Mail 34 2.80 Plate No Empire Yes roundkettle_over_imperial_mail Roundkettle over Mail 42 3.10 Plate No Empire Yes leatherlame_roundkettle_over_imperial_mail Roundkettle over Padding 31 2.40 Plate No Empire Yes roundkettle_over_imperial_padding Royal Cataphract Helmet 51 3.70 Plate No Empire Yes empire_guarded_lord_helmet Rural Head Wrap 1 0.10 Cloth Yes Vlandia Yes womens_headwrap_c Rural Headdress 3 0.20 Cloth Yes Aserai Yes aserai_villager_female_headdress Sea Raider Goggled Helmet 50 3.20 Plate No Sturgia Yes northern_goggled_helmet Segmented Cervelliere over Laced Coif 24 2.30 Plate No Vlandia Yes segmented_cervelliere_over_laced_coif Segmented Cervelliere over Mail 26 2.85 Plate No Vlandia Yes segmented_cervelliere_over_mail Segmented Cervelliere over Mail Coif 28 2.90 Plate No Vlandia Yes segmented_cervelliere_over_mail_coif Segmented Cervelliere over Padded Cloth 28 2.80 Plate No Vlandia Yes segmented_cervelliere_over_padded_cloth Segmented Skullcap over Laced Coif 17 1.20 Plate No Vlandia Yes segmented_skullcap_over_laced_coif Segmented Skullcap over Mail Coif 42 3.20 Plate No Vlandia Yes segmented_skullcap_over_mail_coif Segmented Skullcap over Padded Cloth 28 2.60 Plate No Vlandia Yes segmented_skullcap_over_padded_cloth Segmented Skullcap over Padded Coif 29 2.30 Plate No Vlandia Yes segmented_skullcap_over_padded_coif Spangenhelm over Leather 40 2.70 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_leather Spangenhelm over Mail 42 3.30 Plate No Empire Yes ironlame_feathered_spangenhelm_over_mail Spangenhelm with Leather 20 1.20 Plate No Sturgia Yes spangenhelm_with_leather Spangenhelm with Padded Cloth 18 1.90 Plate No Sturgia Yes spangenhelm_with_padded_cloth Spiked Helmet 48 3.50 Plate No Khuzait Yes spiked_helmet Spiked Helmet with Closed Turban 23 2.40 Plate No Aserai Yes closed_desert_helmet Spiked Helmet with Facemask 51 4.50 Plate No Khuzait Yes spiked_helmet_with_facemask Spiked Helmet with Open Turban 22 1.30 Plate No Aserai Yes open_desert_helmet Spiked Kettle over Mail 27 3.10 Plate No Empire Yes spiked_kettle_over_imperial_mail Spiked Kettle over Padding 39 2.50 Plate No Empire Yes spiked_kettle_over_imperial_padding Steel Cap 18 1.20 Plate No Aserai Yes desert_helmet Steel Cap with Cheek Guards 32 2.90 Plate No Battania Yes battania_earmuff_helmet_b Steel Cap with Nose Guard 22 1.80 Plate No Sturgia Yes nasal_helmet Steel Nasal Cap 35 2.40 Plate No Sturgia Yes sturgian_helmet_base Tall Helmet 38 2.20 Plate No Empire Yes tall_helmet Thick Fur Hood 12 0.60 Leather No Khuzait Yes fur_hood Thinhide Coif 9 0.50 Leather Yes Battania Yes thinhide_coif Tied Head Wrapping 5 0.50 Cloth Yes Aserai Yes tied_head_wrapping Tight Head Scarf 7 0.70 Cloth No Aserai Yes tight_head_scarf Tribal Turban 7 0.60 Cloth Yes Aserai Yes tuareg Turban 4 0.50 Cloth Yes Aserai Yes turban Two Pronged Bronze Crown 40 2.30 Plate Yes Battania No battania_battle_crown Upturned Fur Cap 10 0.60 Leather Yes Khuzait Yes upturned_fur_cap Visored Helmet over Laced Coif 46 3.20 Plate No Vlandia Yes visored_helmet_over_laced_coif Visored Helmet over Mail Coif 52 3.60 Plate No Vlandia Yes visored_helmet_over_mail_coif Visored Helmet over Padded Cloth 46 3.30 Plate No Vlandia Yes visored_helmet_over_padded_cloth Visored Helmet over Padded Coif 48 3.30 Plate No Vlandia Yes visored_helmet_over_padded_coif Warlord Helmet 53 3.10 Plate No Battania Yes battanian_noble_helmet_with_feather Warlord Helmet over Full Mail 54 3.80 Chainmail No Sturgia Yes lendman_helmet_over_full_mail Warlord Helmet over Mail 48 3.10 Plate No Sturgia Yes lendman_helmet_over_mail Warlord Helmet with Cheek Guards 47 3.60 Plate No Sturgia Yes northern_warlord_helmet Warlord Helmet with Feathers 46 3.30 Plate No Battania Yes battanian_plated_noble_helmet Warlord Helmet with Nose Guard 51 3.50 Plate No Sturgia Yes sturgian_lord_helmet_b Wolf Head 16 1.30 Leather No Battania Yes wolfhead Woven Turban 6 0.80 Cloth Yes Aserai Yes woven_turban Wrapped Cap 6 0.40 Cloth Yes Aserai Yes desert_cap Wrapped Headcloth 5 0.20 Cloth Yes Battania Yes wrapped_headcloth Wrapped Helmet with Mail Coif 46 3.00 Chainmail No Aserai Yes desert_mail_coif Wrapped Leather Cap 12 0.50 Cloth Yes Aserai Yes wrapped_desert_cap ▲ Show/Hide Head Armor ▲ Shoulder Armors[] ▼ Show/Hide Shoulder Armor ▼ Item Name Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Armored Bearskin 12 0 12 07.00 Leather No Battania Yes armored_bearskin Bear Pelt 9 3 12 03.30 Leather No Battania Yes bearskin Bolted Leather Strips 8 1 9 00.80 Leather No Khuzait Yes bolted_leather_strips Bronze Lamellar Shoulder Guards 1 5 6 01.60 Plate No Khuzait Yes a_brass_lamellar_shoulder_a Bronze Lamellar Shoulder Pieces 5 11 16 05.00 Plate No Khuzait Yes brass_lamellar_shoulder Bronze Pauldrons 1 9 10 03.50 Plate No Empire Yes a_pauldron_cape_c Bronze Pauldrons with Neck Guard 5 9 14 06.50 Plate No Empire Yes a_pauldron_cape_b Bronze Plate Pauldrons 2 10 12 02.40 Plate No Empire Yes empire_plate_armor_shoulder_a Bronze Scale Pauldrons 1 8 9 03.60 Plate No Aserai Yes a_aserai_scale_b_shoulder_d Bronze Scale Pauldrons 5 11 16 02.60 Plate No Aserai Yes aserai_scale_shoulder_c Bronze Scale Shoulder Guards 14 7 21 06.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_c Bronze Scale Shoulder Guards 9 8 17 05.80 Plate No Aserai Yes aserai_scale_shoulder_a Caped Leather Harness 7 7 14 04.90 Leather No Empire Yes varangian_bra_royal Chained Fur Cloak 7 4 11 04.50 Leather No Battania Yes battania_cloak_furr Cotton Hood 2 1 3 00.20 Cloth Yes Neutral Yes female_hood Cured Leather Pauldrons 1 8 9 00.80 Leather No Khuzait Yes steppe_leather_shoulders Cured Leather Shoulder Pieces 4 2 6 00.85 Leather No Battania Yes battanian_leather_shoulder_a Cured Studded Leather Shoulders 4 7 11 04.50 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_a Decorated Bronze Scale Pauldrons 9 9 18 05.80 Plate No Aserai Yes aserai_scale_shoulder_d Decorated Lamellar Leather Shoulder Guards 2 7 9 01.30 Leather No Khuzait Yes a_leather_lamellar_armor_shoulder_a Decorated Leather Harness 6 7 13 04.50 Leather No Empire Yes varangian_bra_basic Decorated Leather Harness over Mail 14 9 23 11.50 Chainmail No Empire Yes varangian_bra_mail Decorated Leather Harness over Scale 15 9 24 13.50 Plate No Empire Yes varangian_bra_scale Decorated Leather Harness with Padding 12 9 21 08.50 Leather No Empire Yes varangian_bra_padded Decorated Long Sleeve Bronze Scale Pauldrons 9 12 21 12.40 Plate No Aserai Yes aserai_scale_shoulder_e Decorated Scale Shoulder Guards 4 7 11 04.20 Plate No Sturgia Yes brass_scale_shoulders Decorated Steel Lamellar Shoulder Pieces 2 12 14 03.80 Plate No Khuzait Yes a_metal_lamellar_armor_shoulder_a Fringed Cape 2 2 4 00.25 Cloth No Battania Yes battania_civil_cloak Fur Cloak 5 1 6 02.70 Leather Yes Battania Yes fur_cloak_b Fur Cloak With Round Plate 13 6 19 07.60 Leather No Battania Yes fur_cloak_a Green Hood 3 1 4 00.35 Cloth Yes Vlandia Yes green_hood Heavy Cloak 3 2 5 00.50 Cloth Yes Neutral Yes empire_cape_a Heavy Lamellar Pauldrons 7 12 19 03.50 Plate No Empire Yes imperial_lamellar_shoulders Heavy Tartan Scarf 3 1 4 00.55 Cloth No Battania Yes battania_scarf_a Heavy Warlord Pauldrons 10 14 24 08.00 Plate No Battania Yes battania_warlord_pauldrons Hood 3 1 4 00.35 Cloth Yes Vlandia Yes hood Iron Plate Pauldrons 2 11 13 02.20 Plate No Empire Yes empire_plate_armor_shoulder_b Lamellar Pauldrons 6 12 18 04.50 Plate No Sturgia Yes brass_lamellar_shoulder_white Lamellar Pauldrons 1 8 9 02.20 Plate No Empire Yes a_empire_plated_shoulder_b Lamellar Shoulder Guards 5 1 6 01.80 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_a Lamellar Shoulder Pieces 12 12 24 09.00 Plate No Khuzait Yes lamellar_shoulders Large Fur Cloak With Round Plate 14 7 21 08.30 Leather No Battania Yes fur_cloak_c Leather Lamellar Shoulder Guards 6 6 12 03.50 Leather No Khuzait Yes leather_lamellar_shoulders Leather Shoulder Guard 4 2 6 00.60 Leather No Neutral Yes desert_leather_shoulderpad Legionary Cape 7 9 16 06.90 Plate No Empire Yes pauldron_cape_a Legionary Padded Straps 6 4 10 03.20 Leather No Empire Yes empire_warrior_padded_armor_shoulder Legionary Reinforced Studded Harness 6 11 17 03.90 Plate No Empire Yes imperial_studded_strip_shoulders Legionary Studded Harness 5 4 9 02.80 Plate No Empire Yes a_empire_plated_shoulder_a Leopard Pelt 5 2 7 02.00 Leather Yes Aserai Yes leopard_pelt Long Sleeved Bronze Scale Shoulder Guards 16 8 24 02.20 Plate No Aserai Yes aserai_scale_shoulder_b Mail Shoulder Guards 9 5 14 05.70 Chainmail No Sturgia Yes mail_shoulders Mail Shoulder Pieces 7 1 8 02.30 Chainmail No Battania Yes battanian_chainmail_shoulder_a Mail Shoulder Reinforcements 8 3 11 03.50 Chainmail No Battania Yes battanian_chainmail_shoulder_b Neckguard with Bronze Plate Pauldrons 8 11 19 07.80 Plate No Empire Yes studded_imperial_neckguard Ornate Pauldrons 10 12 22 02.20 Plate No Vlandia Yes noble_pauldron Ornate Pauldrons with Cape 11 12 23 04.40 Plate No Vlandia Yes noble_pauldron_with_cape Padded Leather Shoulders 9 4 13 02.40 Cloth No Vlandia Yes padded_leather_shoulders Pauldrons with Cape 4 11 15 05.60 Plate No Vlandia Yes pauldron_with_cape Reinforced Bronze Lamellar Shoulder Guards 1 10 11 03.00 Plate No Khuzait Yes a_brass_lamellar_shoulder_b Reinforced Bronze Scale Shoulder Guards 13 9 22 09.20 Plate No Aserai Yes a_aserai_scale_b_shoulder_e Reinforced Harness with Cape 7 4 11 03.50 Leather No Battania Yes battania_shoulder_furr Reinforced Lamellar Shoulder Guards 1 11 12 02.40 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_b Reinforced Leather Pauldrons 2 8 10 03.50 Leather No Khuzait Yes khuzait_leather_pauldron Reinforced Mail Shoulders 9 4 13 05.80 Chainmail No Vlandia Yes chainmail_shoulder_armor Reinforced Ornate Pauldrons 13 12 25 06.40 Plate No Vlandia Yes noble_pauldron_with_scarf Reinforced Ornate Pauldrons over Scale 15 12 27 11.40 Plate No Vlandia Yes pauldron_over_scale_armor Reinforced Scale Pauldrons 14 10 24 08.20 Plate No Aserai Yes desert_scale_shoulders Reinforced Studded Neckguard 8 0 8 05.90 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_b Reinforced Studded Shoulder Guards 9 6 15 09.90 Leather No Khuzait Yes eastern_studded_shoulders Reinforced Suede Shoulder Guards 1 7 8 00.75 Leather No Khuzait Yes reinforced_suede_shoulders Ringmail Shoulder Guard 7 4 11 02.90 Leather No Aserai Yes aserai_horseman_shoulder Rough Bearskin 9 5 14 05.30 Leather No Battania Yes rough_bearskin Scale Pauldrons 2 8 10 02.80 Plate No Aserai Yes a_aserai_scale_b_shoulder_b Scale Shoulder Guards 15 7 22 05.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_a Scale Shoulderguards 16 8 24 01.70 Plate No Vlandia Yes scale_shoulder_armor Scarf 3 0 3 00.30 Cloth Yes Neutral Yes scarf Shawl 2 0 2 00.20 Cloth Yes Neutral Yes wrapped_scarf Short Cloak 2 0 2 00.20 Cloth Yes Neutral Yes southern_shawl Shoulder Harness 1 8 9 00.65 Leather No Battania Yes battania_shoulder_strap Simple Cape 2 0 2 00.20 Cloth Yes Battania Yes a_battania_cloak_a Stitched Leather Shoulders 1 4 5 00.90 Leather No Sturgia Yes stitched_leather_shoulders Tartan Cape 2 1 3 00.50 Cloth No Battania Yes battania_cloak_b Tartan Cloak 2 0 2 00.25 Cloth Yes Battania Yes battania_cloak Tartan Shoulder Harness 3 6 9 01.30 Leather No Battania Yes battania_shoulder_strap_cloak Thick Scarf 3 0 3 00.30 Cloth Yes Neutral Yes female_scarf Wolf Pelt Cape 6 3 9 02.80 Leather No Battania Yes wolf_shoulder Woodland Cape 5 2 7 00.85 Leather No Battania Yes battania_woodland_cloak Woodland Fur Cloak 5 3 8 01.20 Leather No Battania Yes battania_civil_cape Woven Leather Shoulders 2 6 8 02.80 Leather No Empire Yes woven_leather_shoulders Woven Shoulder Pad 3 1 4 00.30 Cloth Yes Neutral Yes desert_fabric_shoulderpad ▲ Show/Hide Shoulder Armor ▲ Arm Armors[] ▼ Show/Hide Arm Armor ▼ Item Name Arm Armor Rating Weight Material Civilian Culture Merchandise Item ID Armwraps 3 0.20 Cloth Yes Battania Yes armwraps Bronze Bracers 22 1.30 Plate No Sturgia Yes northern_brass_bracers Buttoned Leather Bracers 4 0.50 Leather Yes Battania Yes buttoned_leather_bracers Decorated Imperial Gauntlets 20 1.50 Plate No Empire Yes decorated_imperial_gauntlets Fian Bracers 18 0.60 Leather Yes Battania Yes battania_noble_bracers Fur Rimmed Leather Gloves 8 0.80 Leather Yes Battania Yes highland_gloves Guarded Armwraps 7 0.40 Cloth Yes Battania Yes guarded_armwraps Guarded Padded Vambraces 9 0.60 Cloth Yes Aserai Yes guarded_padded_vambrace Heavy Mail Mittens 24 1.70 Chainmail No Vlandia Yes lordly_mail_mitten Khan's Plated Bracers 23 2.20 Plate No Vlandia Yes khuzait_heavy_armor_bracer Lamellar Plate Gauntlets 23 1.80 Plate No Empire Yes lamellar_plate_gauntlets Leather Gloves 4 0.40 Leather Yes Neutral Yes leather_gloves Leather Vambraces 12 0.50 Leather Yes Khuzait Yes steppe_leather_vambraces Lordly Padded Mittens 18 1.30 Cloth No Empire Yes lordly_padded_mitten Mail Mittens 20 1.40 Chainmail No Vlandia Yes mail_mitten Padded Mittens 9 0.60 Cloth Yes Empire Yes padded_mitten Padded Vambraces 7 0.10 Cloth No Neutral Yes padded_vambrace Plate Reinforced Gloves 18 1.50 Plate No Sturgia Yes northern_plated_gloves Plated Leather Vambraces 24 1.70 Plate No Khuzait Yes eastern_plated_leather_vambraces Plated Striped Vambraces 22 1.40 Plate No Empire Yes plated_strip_gauntlets Ragged Armwraps 3 0.40 Cloth Yes Battania Yes ragged_armwraps Reinforced Mail Mittens 23 1.60 Chainmail No Vlandia Yes reinforced_mail_mitten Reinforced Padded Mittens 18 0.90 Cloth No Empire Yes reinforced_padded_mitten Rough Tied Bracers 9 0.60 Cloth Yes Battania Yes rough_tied_bracers Roughtied Leather Bracers 3 0.50 Leather Yes Battania Yes roughtied_leather_bracers Scale Warlord Bracers 25 1.50 Plate No Battania Yes battania_warlord_bracers Splint Vambraces 20 1.00 Plate No Vlandia Yes reinforced_leather_vambraces Strapped Leather Bracers 5 0.50 Leather Yes Battania Yes strapped_leather_bracers Studded Leather Vambraces 11 0.90 Leather No Khuzait Yes studded_leather_vambraces Studded Vambraces 5 0.70 Leather No Khuzait Yes studded_vambraces Woven Leather Bracers 6 0.80 Leather No Empire Yes woven_leather_bracers Wrapped Armguards 3 0.30 Cloth Yes Khuzait Yes eastern_wrapped_armguards ▲ Show/Hide Arm Armor ▲ Leg Armors[] ▼ Show/Hide Leg Armor ▼ Item Name Leg Armor Rating Weight Material Civilian Culture Merchandise Item ID Belted Leather Boots 5 1.10 Leather Yes Battania Yes belted_leather_boots Curved Boots 5 0.90 Leather Yes Khuzait Yes khuzait_curved_boots Decorated Plate Boots 20 2.30 Plate No Empire Yes decorated_imperial_boots Fine Town Boots 4 0.50 Leather Yes Empire Yes fine_town_boots Folded Leather Boots 9 0.90 Leather Yes Battania Yes turndown_leather_boots Folded Town Boots 4 1.00 Leather Yes Empire Yes folded_town_boots Forester Boots 5 1.00 Leather Yes Battania Yes highland_boots Fur Boots 6 1.50 Leather Yes Battania Yes battania_fur_boots Fur Rimmed Curved Boots 4 0.80 Leather Yes Khuzait Yes leather_boots Highborn Leather Boots 5 1.00 Leather Yes Battania Yes battania_leather_boots Horseman Boots 5 0.80 Leather Yes Empire Yes empire_horseman_boots Huscarl Plated Boots 18 2.90 Plate No Sturgia Yes northern_plated_boots Ladies Shoes 1 0.60 Cloth Yes Neutral Yes ladys_shoe Lamellar Plate Boots 19 3.50 Plate No Empire Yes lamellar_plate_boots Leather Cavalier Boots 6 0.90 Leather Yes Vlandia Yes leather_cavalier_boots Leather Riding Boots 6 1.10 Leather Yes Khuzait Yes eastern_leather_boots Leather Shoes 3 0.70 Leather Yes Neutral Yes leather_shoes Mail Cavalier Boots 12 1.80 Chainmail No Vlandia Yes mail_cavalier_boots Mail Chausses 22 2.90 Chainmail No Vlandia Yes mail_chausses Moccasins 2 0.50 Cloth Yes Aserai Yes southern_moccasins Ragged Boots 5 0.80 Cloth Yes Neutral Yes ragged_boots Reinforced Suede Boots 20 1.00 Leather Yes Khuzait Yes reinforced_suede_boots Rough Tied Boots 6 0.90 Leather Yes Battania Yes rough_tied_boots Scaled Boots 26 2.60 Plate No Battania Yes battania_warlord_boots Simple Leather Boots 5 1.55 Leather Yes Sturgia Yes sturgia_boots_a Splint Boots 22 2.70 Plate No Empire Yes plated_strip_boots Strapped Leather Boots 5 0.90 Cloth Yes Empire Yes strapped_leather_boots Strapped Mail Chausses 23 3.00 Chainmail No Vlandia Yes strapped_mail_chausses Strapped Shoes 5 0.70 Cloth Yes Neutral Yes strapped_shoes Sturdy Leather Boots 4 0.80 Leather Yes Khuzait Yes steppe_leather_boots Tied Boots 4 1.20 Leather Yes Sturgia Yes sturgia_boots_c Tied Leather Boots 6 1.80 Leather Yes Sturgia Yes sturgia_boots_b Woodland Boots 6 1.00 Leather Yes Battania Yes battania_woodland_boots Woodland Leg Wrappings 8 1.00 Cloth Yes Battania Yes highland_leg_wrappings Woven Leather Boots 5 0.70 Leather Yes Khuzait Yes woven_leather_boots Wrapped Boots 3 1.00 Leather Yes Sturgia Yes sturgia_boots_d Wrapped Leather Boots 7 1.00 Leather Yes Battania Yes wrapped_leather_boots Wrapped Shoes 4 0.80 Cloth Yes Aserai Yes wrapped_shoes ▲ Show/Hide Leg Armor ▲ Horse Armors[] ▼ Show/Hide Horse Armor ▼ Item Name Armor Rating Weight Material Civilian Culture Merchandise Item ID Battania Horse Harness 15 030.0 Leather Yes Battania Yes battania_horse_harness Bedouin Cloth Saddle 12 022.5 Cloth Yes Aserai Yes desert_cloth_harness Bedouin Common Saddle 12 027.0 Cloth Yes Aserai Yes aseran_village_harness Camel Saddle 10 130.0 Leather Yes Aserai Yes camel_saddle Camel Saddle with Heavy Load 10 130.0 Leather Yes Aserai No camel_saddle_a Camel Saddle with Light Load 10 130.0 Leather Yes Aserai No camel_saddle_b Cataphract Half Scale Barding 60 080.0 Chainmail Yes Empire Yes half_scale_barding Cataphract Scale Barding 75 135.0 Chainmail Yes Empire Yes imperial_scale_barding Celtic Frost 78 026.0 Chainmail Yes Neutral No celtic_frost Chain Mail Horse Armor 55 120.0 Chainmail Yes Neutral Yes chain_horse_harness Fortunas Choice 77 026.0 Chainmail Yes Neutral No fortunas_choice Fur Saddle 12 016.0 Leather Yes Neutral No celtic_frost Half Mail Barding 52 065.0 Chainmail Yes Vlandia Yes halfchain_barding Half Scaled Barding 40 076.0 Chainmail Yes Battania Yes battania_horse_harness_halfscaled Imperial Riding Harness 9 022.0 Leather Yes Empire Yes imperial_riding_harness Lamellar Half Barding 38 070.0 Chainmail Yes Khuzait Yes steppe_half_barding Light Harness 10 020.0 Leather Yes Neutral Yes light_harness Light Saddle 20 030.0 Leather Yes Sturgia Yes northern_light_harness Mule Harness with Bags 10 120.0 Cloth Yes Neutral No mule_load_c Mule Harness with Baskets 10 120.0 Cloth Yes Neutral No mule_load_b Mule Harness with Pack 10 120.0 Cloth Yes Neutral No mule_load_a Reinforced Chainmail Barding 64 130.0 Chainmail Yes Vlandia Yes chain_barding Reinforced Half Plate Barding 58 090.0 Plate Yes Aserai Yes half_mail_and_plate_barding Reinforced Mail Barding 52 085.0 Chainmail Yes Khuzait Yes studded_steppe_barding Reinforced Plate Barding 68 145.0 Plate Yes Aserai Yes mail_and_plate_barding Ring Mail Barding 41 082.0 Chainmail Yes Sturgia Yes northern_ring_barding Rough Cavalry Saddle 15 035.0 Leather Yes Sturgia Yes northern_noble_harness Rugged Bedouin Saddle 9 021.0 Cloth Yes Aserai Yes bandit_saddle_desert Rugged Fur Saddle 10 023.0 Cloth Yes Battania Yes bandit_saddle_highland Rugged Saddle 8 024.0 Cloth Yes Neutral Yes bandit_saddle_steppe Saddle of Aeneas 76 026.0 Chainmail Yes Neutral No saddle_of_aeneas Scale Barding 50 125.0 Chainmail Yes Battania Yes battania_horse_harness_scaled Steppe Fur Harness 16 025.5 Chainmail Yes Khuzait Yes steppe_fur_harness Steppe Saddle 12 023.5 Chainmail Yes Khuzait Yes steppe_harness Striped Leather Harness 15 026.0 Leather Yes Empire Yes stripped_leather_harness ▲ Show/Hide Horse Armor ▲"
"Army","An early screenshot released by Taleworlds of the Army UI An Army is a new concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. Armies are a replacement for Campaigns as they work very similarly but are still fundamentally different. Armies require Influence to maintain, and once the leader of the Army no longer has the necessary influence to keep the Army together, it will disband. However, influence can be gained while leading an Army, this means that an army could theoretically be maintained by the influence it gains and maintain itself indefinitely. The largest difference between Armies and Campaigns, is that Armies are like their own Party. In Warband, Campaigns were a grouping of lords on the overland map, each following the leader. Armies however, are a single unit moving about the map with their own speed, morale and food supplies. This means that tactics familiar to many Warband players against Campaigns will no longer be usable against Armies. Armies have their own unique user interface, containing important information about the Army's capacity to wage war. The UI shows the Army morale, speed and food, as well as the lords in the Army. Official Description[] Parties can be assembled together to form armies. Armies have an advantage over singular parties since they can hold a greater number of troops and display better coordination. The leader of an army will have to set it up first by spending Influence; but parties led by relatives or companions affliated with the player's clan cost no influence to to ask to join. Each army has an Army Cohesion stat which is crucial to its operation. An army will be disbanded automatically if its cohesion drops too low. External Links[] Bannerlord Dev Blog introducing the Army mechanics"
"Army Cohesion","Army Cohesion is a Concept in Mount&Blade II: Bannerlord. Official Description[] The Army Cohesion stat represents how motivated your army leaders are and how well they work together. Armies start with 100 cohesion and it drops each day the army stays in the field, depending on how many leaders are in the army. When Army Cohesion gets low, non-player leaders could leave the army. At 0 Army Cohesion, the army is automatically disbanded. Sometimes army leaders replenish their Army Cohesion to 100 when it reaches 0, in order to keep the army operational. When the player is the army leader, cohesion can be increased in increments of 10 at the cost of influence points."
"Army of Poachers","Army of Poachers is a quest in Bannerlord, given by merchant notables in Towns. The quest giver had an arrangement with some suppliers to acquire fur, but has woken up to the fact that they were poaching to supply the goods. They now want the player to disband these poachers by any means necessary. Quick Walkthrough[] Travel to the indicated village and wait until midnight*. Negotiate with the poachers Convince the poachers to leave peacefully. (Fail persuasion) Defeat the poachers in combat. Fight the poachers. Notes[] *Arriving at the village any time between midnight and early morning will allow you to confront the poachers. The poachers are a bandit-type troop, only found during this quest and are equipped with a unique loadout not common with any other troops. As of 1.0.1, they also do not have an encyclopedia entry. Persuading the poachers successfully is a reliable way to build up Charm (and mercy points) and avoid casualties, but you do miss out on good loot; The poachers always yield a small number of leather and their gear also sells for a decent amount. For completing this quest, you receive a large sum of denars (caps at 3500) and gain a huge amount of relation with the quest giver. This is not dependent on whether you were able to negotiate successfully. This is a fairly easy quest for medium-sized parties or if you have 100 or more Charm and is a reliable source of income, relation and trait points."
"Arpotis","Arpotis Settlement Information Type Village Kingdom Western Empire Arpotis is a village of the Western Empire owned by Apys of the Varros clan. The village is bound to Ortysia and is known to produce Olives. Arpotis sits on a high bluff overlooking the confluences of the Aminys, Gavys and Zeos rivers. The sides of the hills are terraced to grow wheat, with cisterns to catch the rain blowing up from the sea. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Arromanc","Arromanc Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Arromanc is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Arromanc lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. The village is likely the original home of the ancestors of House dey Arromanc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Arthamund","Lord Arthamund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 19 Siblings MitelaAmalgunAsela Arthamund is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Amalgun, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Trade 80 Leadership 60"
"Arwa","Lady Arwa Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Sarran Personal Details Gender Female Age 22 Siblings AddasTariq Arwa is a member of the Banu Sarran clan. She is the daughter of Adram and Maraa, and the sister of Addas and Tariq. She is one of the few noblewomen that have high level weapon and tactics skills at the beginning of the game. Description[] According to her Personality Traits, she is Generous (Generosity 1), Devious (Honor -1) and Daring (Valor 1). She has the reputation of being clever and roguish. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 190 Polearm 220 Bow 150 Crossbow 100 Throwing 170 Riding 210 Athletics 130 Tactics 60 Charm 140 Steward 60 Leadership 120"
"Arytha","Lady Arytha Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Sorados Personal Details Gender Female Age 35 Spouse Sejaron Arytha is a noblewoman of the Western Empire and a member of the clan Sorados. She is the wife of Sejaron. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Devious (Honor -1). She has the reputation of being clever and roguish. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Charm 120"
"Arzagos","Arzagos Appears in Official Information Faction Calradic Empire (formerly) Monarch Emperor Neretzes (formerly) Culture Palaic Character Details Found in Marunath Dislikes Calradic Empire Character Background Background Emperor's Bodyguard(formerly) Gender Male Arzagos is a campaign character that gives several quests in the Dragon Banner questline. He can be found in the town of Marunath. He is diametrically opposed by Istiana, another campaign character that plots to have the player restore the Calradic Empire to its former glory. Lore[] Arzagos was Emperor Drosios Neretzes' bodyguard and participated in the Battle of Pendraic in the year 1077. The events of the battle changed him and he thenceforth began to work against the Empire. Arzagos blames the Empire's assimilation of conquered cultures for the loss of his own ancestral Palaic culture and language. Through the narrative quests, he attempts to guide the player down a path that will ultimately ensure the Empire dies and remains dead. If the player instead chooses to unite the Empire once again, Arzagos will actively plot their downfall. Quests[] Assemble the Dragon Banner Create a Non-Imperial Faction Support a Non-Imperial Faction Trivia[] The Palaics may have been inspired by the Etruscans. They were a people conquered by the Calradic Empire just like the Etruscans by the Roman Empire. Their exonym was given to them by the Calradians just like the Etruscans were given theirs (""Etruscii"") by the Romans. Unlike the Rasenna (Etruscans), the Palaics have forgotten their own endonym due to the Calradic Empire's penchant nature of destruction of other languages and cultures."
"Asaios","Asaios Asaios in Radagos' captivity Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress RhagaeaEmperor Arenicos (formerly) Culture Calradic Empire Clan Unknown Character Background Home Amycon Background Scribe Gender Male Age 22 Parents ValicosUnnamed Kannic mother Asaios is a scribe of the Southern Empire. His first and so far only appearance is in the Bannerlord Digital Companion, where he stars as the author and narrator of the ""Travels in Calradia"" segment. Contents 1 Biography 1.1 Early Life 1.2 Contacting the Bureau of Barbarian Affairs 1.3 Travels in Calradia and Beyond 1.4 Aftermath 1.5 Future Plans 2 Trivia Biography[] Early Life[] Asaios was born in the village of Amycon to the wealthy sailor-turned-landowner Valicos and an unnamed mother of Kannic descent. He has an older brother - also Valicos - who, as per their father's decision, is to inherit the family farm. Asaios' part of the inheritance came in the form of education, which eventually allowed him to find work as a scribe in Vostrum, drawing up legal petitions for illiterate farmers and workers. By the age of 22 he had already been working in this position for two years. Contacting the Bureau of Barbarian Affairs[] On his 21st year of life, at the recommendation of a fellow scribe, he wrote an informant's report for the Bureau of Barbarian Affairs, describing farmers' opinions on Garios, an imperial general who demanded that state land be distributed to his veteran soldiers. This report proved to be well written enough that Asaios was invited to a meeting with Istiana, an official of the Bureau, who appreciated his honesty and offered him more potential work in the future. However, just a couple of months after the meeting the Emperor Arenicos was assassinated and the Calradic Empire fragmented, with potential new assignments becoming unlikely. A year later, Istiana contacted Asaios again, explaining the long silence and offering him a new job: to travel across Calradia and its neighbouring regions, to contact local informants and file their reports. For each report, Istiana promised 100 Denars, which was significantly more than what Asaios was making as a town scribe. Despite being somewhat hesitant, Asaios agreed. Travels in Calradia and Beyond[] Aserai His first destination was Husn Fulq, a town in Aserai lands. As it turned out, some Aserai lords, still clinging to old grievances, had raided a couple of Imperial villages just some time prior to the beginning of Asaios' journey, so now the Southern Empire was seeking revenge, besieging Husn Fulq. When Asaios had reached the siege camp, he bribed an Imperial picket - Atys - for a place to sleep. Two days after Asaios' arrival, the siege camp was attacked by an Aserai relieving army, and when the town gates were open, he sneaked into the town. A few hours later he came into contact with Istiana's informant, a local coal-burner named Yatheb, who gave him the required information and directed him towards his next destination: Hubyar. On the way to Hubyar, just south of the village of Mussum, the caravan Asaios was traveling with encountered a Beni Zilal war-party. The Beni Zilal were currently at war with the Aserai, and this meant that they would not let the caravan pass. Attempting to escape the Beni Zilal, the caravan wandered into a sandstorm, but even that did not deter the pursuers. Salvation came in the shape of Emir Tais al-Qildi's warband, which was on its way from Husn Fulq. With the Beni Zilal retreating, the caravan resumed its journey to Hubyar, now with Emir Tais' protection. In Hubyar, Asaios visited the home of his second contact, a local merchant and patron of the arts named Sathan ibn Nasu. To Asaios' disappointment, the merchant was no longer as hospitable as he was reputed to be, after having been punished by the local authorities for his debaucherous lifestyle and questionable company. Instead, Asaios was given the report by a servant, and sent on his way. After sending the report to Istiana and receiving the reply some time later, he began his journey towards Quyaz. Traveling to Quyaz, Asaios remembered that his mother was originally from those lands, and enjoyed seeing her ancestral home for himself. In Quyaz he visited his third contact, the famous local physician Las al-Kani, who was a hard-working and compassionate man, but a terrible host. Despite the somewhat cold welcome, Asaios enjoyed spending time in the doctor's library. After compiling his meager report - due to a lack of information provided by the doctor - Asaios was instructed to next travel to Pravend. Vlandia Traveling the Vlandian countryside and experiencing the local peasants' hospitality, Asaios had almost reached Pravend, when he got ambushed by a group of forest bandits, who robbed him of his last fifty Denars, but allowed him to continue his journey. On the outskirts of the town, he soon found Gosard, the local hunter that he was supposed to meet, and after learning of Asaios' encounter with the bandits, Gosard went out into the forest and soon returned with the money that was previously taken. Pravend itself did not much impress Asaios, who remarked that the once legendary Imperial town had been reduced to a fortified slum. After completing the assignment and receiving two hundred Denars, Asaios bought a set of hunter's skins from Gosard, so as to appear a less tempting target to robbers, and continued his journey north. Arriving to Rovalt at around the summer solstice, Asaios met the next contact: Viddunthar, a Nord prospector. The two had shared several evenings chatting and playing tabletop games. Viddunthar also gave Asaios another four hundred Denars from Istiana. This was something of a problem, as it meant that Asaios had to carry more money on his person, and was more likely to be attacked by unsavory characters. Luckily, he had found an individual who could arrange monetary transfers, and left most of the sum with them, to be transferred to Vostrum. While still in Rovalt, Asaios befriended a few fellow tavern patrons, and together the had set out for Dunglanys. Battania On the second night of their journey they spotted the watchfires of the Vlandian army, which was campaigning against the Sturgians. The next morning they watched the Vlandians and Sturgians battling, but at the suggestion of one of the companions - the bard Fiogrin - they did not stay to see who would win. According to Fiogrin all battles are the same, and only the begging is worth watching, everything else can be improvised. As they trekked across the Uchalion plateau, Fiogrin would tell stories of the different landmarks they'd come across. One such landmark was an ancient yew grove, the center of which was sacred to the Battanians' ancestral religion. Reaching Dunglanys, Asaios remarked on the impressiveness of the Battanian fortifications, and on how many of them were apparently directed at each other, rather than the outside of town. He also decided to spend a few days there, resting from his journey and indulging in Battanian hospitality. Joining a group of peasants, Asaios traveled to Seonon, where he met Taseil, a local noblewoman fallen on hard times after her family went against High King Caladog. After a brief stay with her, he filed her report and made his way to Epicrotea. Briefly in the Northern Empire, and Sturgia Here he contacted Salion, a former legionary, and his constant companion Skioren, a former member of the Skolderbroda. The two could not remain in the service of their respective organizations and maintain their friendship at the same time, so they chose to work as mercenaries. After completing his business with them, Asaios made his way to Stugian lands. The town of Omor, Asaios remaked, was similar to an imperial town, with impressive fortifications, and the main difference between the locals and the imperials being the presence of fur hats. He observed how the Sturgians, contrarily to what they're imagined in the Empire, actually love trade more than warfare. Accordingly, his contact in Omor was a merchant named Zorgan, whose political opinions and prejudices reminded Asaios of his father. Some time later, per Istiana's instructions, Asaios traveled to Sibir. The roads, he remarked, were cleared of bandits, and the peasants were foraging the local forests before the harvest could begin. It was here that he got acquainted with the Vakken, as his contact in Sibir - Arto - was half-Vakken himself. Khuzait After leaving Sibir, Asaios traveled to Khuzait lands, to Baltakhand. He remarked how the people of Baltakhand were less nomadic than the rest of the Khuzaits, but nonetheless still maintained an image of being ready to pack up and take to the saddle at a moment's notice. Asaios' contact here was Agandios, a former imperial cataphract who had previously failed an assignment and fled the Empire on fear of persecution. The man was hospitable, treating Asaios with expensive imperial wines. But at the same time, Asaios considered the man to be unbalanced, and felt uncomfortable in his company. The road across the Devseg plateau, towards Odokh, Asaios traveled with Istiana's agent Atun, a Karakhergit woman. Like all her people, Atun was an accomplished warrior and rider. The trip was pleasant, as Asaios enjoyed Atun's company. His only complaint was the food: he was not used to eating so much meat. Western Empire and the Siege of Vostrum After saying good bye to Atun's tribe at the gates of Odokh, Asaios joined an imperial caravan, headed toward Lycaron. He was overjoyed to reach another imperial town, despite it's rather inhospitable appearance, and indulged in cuisine that he was more used to. His contact in Lycaron was a local doctor named Tacteos, who had fallen on hard times after failing to save the life of a nobleman and having his reputation ruined by competitors. He was now forced to provide his services to peasants, who couldn't afford to pay as much as his skill deserved. Despite the joyful stay, Asaios couldn't help but notice that the town was preparing for war, as Rhagaea's forces have recovered from their defeat by the Aserai and were now ready to take the fight to Garios. Leaving Lycaron, Asaios, by his own admission, got careless, and walked right into a trap set up by some bandits. The bandits' leader, Radagos, offered that Asaios arrange for a ransom to be paid in exchange for freedom. After discussing matters of logistics, among other things, they had reached an agreement. The bandits had been holding Asaios for several days when they had to break camp and flee Archon Pharon's warband. They hid in a canyon, which got flooded soon afterwards, trapping them - and their prisoners - inside. Apparently the prospect of receiving five hundred Denars in ransom made the bandits treat Asaios better than other prisoners, providing him with blankets and hot food. Eventually, the water receded, they got out and received the ransom. Asaios was then blindfolded, strapped to a mule, and left hear Vostrum. The situation in Vostrum was hardly pleasant, as it was said that Khan Monchug declared war upon the Empire and was rapidly approaching the town with a big army. Most people fled, but Asaios was too tired, as he had barely made it there after being held captive. Having reclaimed his transfer from Rovalt, he promptly buried it in an olive orchard outside of town, for safekeeping. Vostrum never invested much in fortifications, and with the bulk of the Southern Imperial army fighting in the west, there was no one to protect the city but the garrison. When the Khuzaits came, all able-bodied people within the town were ordered to help in the defense on fear of death. This included Asaios, who clambered atop the town wall with a piece of rubble, planning to throw it at the attackers. However, by the time he got there, he realized that most of the defenders were now fleeing for their lives, and having thrown the piece of rubble, he joined them in their rush for the keep. But as he reached the citadel, he learned that the doors were closed and that no one was allowed inside anymore, so he ran through the town's alleys, and eventually hid in the cellar of a tavern. In the morning a tavern maid came down to the cellar and informed him and the others that were also hiding there that the siege was over, and that it was now safe to come out. The Khuzaits had taken the town, but decided to spare the populace, as it was more profitable in the long run. Aftermath[] As Asaios went out of town to gather supplies, on his way back he was detained by a Khuzait soldier, who recognized him as a man of letters. It turned out that during the siege someone had burned the town's archives, and now the Khuzaits needed someone to re-record everyone's holdings for taxation and other means. Asaios was put to work, and for days he'd write down the holdings - real or alleged - of the different farmers, merchants, and other individuals. Some of them even slipped him money, so that he would include them in the papers. By the end of it all, he found himself with seven hundred Denars, which was about as much money as he would make in six month of work under normal circumstances. With the money from his cache, he now had enough to buy himself a plot of land good enough to be considered a respectable groom. As he was returning to town with the money from his cache, he encountered a Khuzait rider on the road. It turned out to be Atun, who decided that sometimes even the honourable Karakhergits deserve to partake in the plunder from the Khanate's enemies, and joined Monchug's war against the Empire. After some catching up, Asaios rashly proposed to her, and while she did not accept, she did say that she would consider his offer. With that, they parted ways. Future Plans[] Despite admitting that his proposal to Atun was rash, he nonetheless entertained the idea, even going so far as to say that should she indeed consider his offer, even briefly, it would be the greatest honour done to him. Now Asaios is planning to return to Vostrum, draft his final report for Istiana, settle his tavern debt, and return to his home-village and eventually purchase the land he wanted. Trivia[] The original manuscript for the Journal was written by Steve Negus. Asaios is something of a foodie, with the journal recording his tasting and indulging in several local dishes and products. Asaios is based on the real life ""Marco Polo"" who traveled the silk road and encountered the Mongol tribes and other Asian Kingdoms."
"Asalig","Asalig Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Asalig is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Horses, specifically Steppe Horses. Description[] Asalig sits at the foot of Bars Dag, one of the peaks that marks the edge of the Devseg plateau. Villagers raise horses in the lower slopes, keeping watch for the snow leopards for which the peak is named.[1] Trivia[] The village is likely the namesake for the breed of horses called the Asaligat, a high-tier variant of the Steppe Horse. References[] ↑ Encyclopedia Calradia, entry ""Asalig"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Ascyron","Lord Ascyron Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Clan Osticos Personal Details Gender Male Age 28 Siblings Zoana Spouse Decantia Ascyron is a nobleman of the Northern Empire and a member of clan Osticos. He is the husband of Decantia, the son of Emperor Lucon and Zerosica, and the brother of Zoana. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1) and Cruel (Mercy -1). He has a reputation for being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 190 Two Handed 180 Polearm 200 Bow 120 Crossbow 90 Throwing 90 Riding 190 Athletics 130 Tactics 60 Charm 60 Steward 80 Trade 60 Leadership 120"
"Asela","Lady Asela Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 22 Parents IngaltherElebet Siblings MitelaAmalgunArthamund Asela is a noblewoman of Vlandia and a member of House dey Cortain. She is the daughter of Ingalther and Elebet, and the sister of Mitela, Amalgun and Arthamund. Description[] According to her Personality Traits, she is Impulsive (Calculating -1). She has the reputation of being conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 120 Trade 100 Charm 120"
"Asera","Asera Official Information Kingdom Aserai Personal Details Gender Male Asera is a legendary patriarch who is believed by the Aserai to be their ancestor. The Aserai call themselves Banu Asera after him. This article is a stub. You can help out by expanding it."
"Aserai","Aserai Official Information Capital Sanala Ruler Sultan Unqid Claimant Aqir Ruling Clan Banu Hulyan Minor Factions GhilmanJawwalBeni Zilal Faction Location Aserai in yellow The Aserai Sultanate is a kingdom in Mount&Blade II: Bannerlord ruled by Sultan Unqid. It occupies the shores and the desert beyond the Perassic Sea to the south, below the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 External Links 13 References Overview[] The Banu Asera, also known as Aserai, is a civilization that is comprised of numerous clans who all claim their descent from the legendary patriarch Asera. The clans have occupied the springs, oases, and coastline settlements of the Nahasa desert and its surrounding areas since ancient times. The Empire becoming weaker has presented an opportunity to the clans, who have formed a confederation in the interest of conquest. The Aserai pride themselves on flexibility and their armies are the closest thing to a generalized faction within Bannerlord, with a reasonably balanced mix of archers, infantry, and medium spear cavalry, although the focus is greatest on cavalry. With a strong merchant tradition, their caravans are 30% cheaper to build, with a 10% reduction to trade penalties. The Aserai are the ancestors of the Sarranid Sultanate from Mount&Blade: Warband. 173 years later, the Banu Sarran have supplanted the Banu Hulyan from within to rule the Sultanate. Ruler[] Sultan UnqidBanu Hulyan Vassals[] Emir AdramBanu Sarran Emir TaisBanu Qild Emir SuruqBanu Qaraz Emir IyalasBanu Arbas Emir TalasBanu Atij Emir AwdhanBanu Sarmal Emir HashanBanu Habbab Emir AqarBanu Ruwaid Official Description[] “ The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. ” Lore[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Tactics[] The Aserai usually depend on their archers and they try to swarm you with their infantry. Strengths[] Versatile troops: Infantry and lancers use throwing weapons, horse archers carry shields. Low tier troops possess polearms, making them more effective when fending against cavalry. Aserai Faris noble troops possess Jareeds, the most powerful throwing weapon in the game, making them deadly in sieges. Powerful archer units with top-tier weapons and arrows. Mamluke Regulars and their upgrades are very tanky, making them very useful in sieges. Weaknesses[] Situationally outmatched by more specialized units. Lack of reliable heavy infantry to hold the line - soldiers tend to have poor helmets. Mounted units require war horses to be made worthwhile - mounts are expensive in Aserai territory. Vast distances between castles make the Aserai struggle to recruit Faris, their noble troops. Economy[] Very High (only Quyaz and Husn Fulq feel the brunt of wars most of the time, making other Aserai Towns very prosporous and easily reaching 6k wealth in early game) 8 cities 9 castles 40 villages Main products: dates (only producer), grain, horses, salt. Summary[] Aserai recruits and tribesmen are more fragile than low tier infantry of other cultures, but once upgraded they become more flexible and solid all-rounders. Most Aserai units take full advantage of their loadout slots, carrying polearm, blade, shield and a throwing weapon. This allows them to pepper advancing enemy infantry with projectiles before engaging in close combat and to defend themselves against enemy cavalry at close range. Aserai forces are much weaker on defense, as their unreliable shields and outright terrible head protection of most troops makes defending against ranged attacks or enemy shock infantry very difficult. Aserai cavalry is well-rounded and balanced, but the player should take into account that access to war horses is essentially required to make best use of them. Mameluke Regulars and Aserai Youths can be considered light cavalry at best and until they can be trained and equipped with war horses, they are ill prepared against most mid tier threats. Eventually Mameluke Regulars transform completely when upgraded to Mameluke Cavalry as they equip bows and arrows and their default troop formation changes to horse archer. Once the Aserai Youths and Horsemen are upgraded to Aserai Faris, the player has access to a cavalry-exclusive playstyle if they wish so, similar to if not outmatching the Khuzait mounted forces. Geographically, Aserai face the same problem with Sturgia. The AI often Confused when being attacked by two side, an Aserai Army could take long time to respond attack from their west/east frontier, even with no dessert speed penalty. Troop Tree[] Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Clans[] Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Territory[] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm Trivia[] The Aserai are based on the real life Arab tribes that existed before the Islamic conquests in the seventh century.[1][2] The Aserai clans all claim relation to Asera, a legendary patriarch. Similarly, early Arab tribes and families claimed a relation to Qahtan, a patriarch whose 24 sons would go on to begin many of the important Arab tribes. One of the clans, the Banu Sarran, will eventually supplant the Banu Hulyan ruling clan and form the Sarranid Sultanate 173 years later in Warband. Leaders of Aserai clans bear the title of Emir, a nobility title commonly used in Muslim countries. Gallery[] Aserai Recruit Troop TreeAserai Youth Troop TreeBedouin Rover Troop Tree External Links[] Bannerlord Dev Blog introducing the Aserai in depth References[] ↑ ↑ Wikipedia:Early Muslim conquests Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Aserai Archer","For the multiplayer version, see Archer (Multiplayer). Aserai Archer Troop Information Culture Aserai Wages 7 denars/day Acquired from... Aserai Light Archer- or -Aserai villages Upgrades to... Aserai Master Archer Upgrade Cost 100 denars Ransom Value 50 denars Aserai Archers are tier-four archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 40 Polearm 70 Bow 100 Crossbow 15 Throwing 60 Riding 40 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Faris","Aserai Faris Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Tribal Horseman- or -Aserai villages (rare) Upgrades to... Aserai Veteran Faris Upgrade Cost ? denars Ransom Value ? denars Aserai Faris are tier-four noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 110 Bow 25 Crossbow 10 Throwing 100 Riding 100 Athletics 65 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Aserai Faris was previously called ""Farisa"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Footman","Aserai Footman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Aserai villages Upgrades to... Aserai Infantry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Footmen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Infantry","Aserai Infantry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Footman- or -Aserai villages Upgrades to... Aserai Veteran Infantry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Infantry are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewIcon view Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Light Archer","Aserai Light Archer Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Bedouin Rover( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Archer Upgrade Cost 50 denars Ransom Value 62 denars Aserai Light Archers are tier-three archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Axeman","Aserai Mamluke Axeman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Axemen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 70 Polearm 40 Bow 30 Crossbow 10 Throwing 20 Riding 40 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Cavalry","Aserai Mamluke Cavalry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Regular- or -Nomad Bandit( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Mameluke Heavy Cavalry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Cavalry are tier-four horse archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 110 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Guard","Aserai Mamluke Guard Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Axeman- or -Aserai villages Upgrades to... Aserai Mameluke Palace Guard Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Guards are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 45 Crossbow 15 Throwing 100 Riding 45 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Heavy Cavalry","Aserai Mamluke Heavy Cavalry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Cavalry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Mamluke Heavy Cavalry are tier-five horse archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Trivia 6 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 60 Bow 130 Crossbow 20 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel Long KaskaraSteppe War BowPiercing Arrows Shield Large Adarga Head Armor Emir's Helmet Shoulder Armor Stitched Leather Over Mail Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Emir's Helmet 28 - - - 3 Desert Fabric Shoulderpad - 2 - - 1.8 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 28 38 34 36 19.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Type 1H Weapon Class 1H Sword Swing Speed 79 Swing Damage 78 Thrust Speed 87 Thrust Damage 38 Length ? Handling ? Weight 1.84 Shield Name Large Adarga Class Large Shield Speed 82 Hit Points 370 Weight 7.3 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Trivia[] The Aserai Mamluke Heavy Cavalry was previously called ""Ghazi"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Palace Guard","Aserai Mamluke Palace Guard Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Guard- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 200 denars Aserai Mamluke Palace Guards are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 80 Two Handed 130 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Executioner's AxeSouthern Throwing Axes Shield ? Head Armor Southern Lord Helmet Shoulder Armor ? Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Lord Helmet 46 - - - 3.7 Southern Scale Armor - 47 14 23 14.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 46 47 34 45 21.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Executioner's Axe Type 2H Weapon Class 2H Axe Swing Speed 78 Swing Damage 123 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.88 Throwing Name Southern Throwing Axes Class Throwing Axes Length 43 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.69 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Regular","For the multiplayer version, see Mamluke (Multiplayer). Aserai Mamluke Regular Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Regulars are tier-three cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 40 Bow 30 Crossbow 10 Throwing 70 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Soldier","Aserai Mamluke Soldier Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Mameluke Axeman- or -Aserai Mameluke Regular Upgrade Cost 25 denars Ransom Value 50 denars Aserai Mamluke Soldiers are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 15 Crossbow 5 Throwing 40 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield Wooden Oval Shield Head Armor Open Southern Helmet Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Master Archer","Aserai Master Archer Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Archer- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Master Archers are tier-five archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 50 Polearm 60 Bow 160 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Slightly Rigid FlyssaSteppe Recurve BowPiercing Arrows Shield ? Head Armor Pointed Skullcap Over Gambeson Shoulder Armor ? Body Armor Gambeson Over Mail Armor Hand Armor Splint Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Pointed Skullcap Over Gambeson 32 - - - 2.2 Southern Archer Armor - 29 8 15 11 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 32 29 28 37 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Slightly Rigid Flyssa Type 1H Weapon Class 1H Sword Swing Speed 85 Swing Damage 72 Thrust Speed 91 Thrust Damage 36 Length ? Handling ? Weight 1.45 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Peasant","Aserai Peasant Troop Information Culture Aserai Wages ? denars/day Acquired from... Prisoners Upgrades to... Aserai Recruit Upgrade Cost ? denars Ransom Value ? denars Aserai Peasants are tier-zero infantry of the Aserai. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Recruit","Aserai Recruit Troop Information Culture Aserai Wages 2 denars/day Acquired from... Aserai Peasant- or -Aserai villages Upgrades to... Aserai Tribesman- or -Aserai Mameluke Soldier Upgrade Cost 15 denars Ransom Value 5 denars Aserai Recruits are tier-one infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 10 Crossbow 0 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Jagged SpearWooden Hammer Shield ? Head Armor Keffiyeh With Silken BandBrown Keffiyeh Shoulder Armor ? Body Armor ThawbColored BishtThick Blue Belt With Yellow Sash Hand Armor (Possible) Buttoned Leather Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Trivia[] The Aserai Recruit was previously called ""Khul Slave Soldier"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Tribal Horseman","Aserai Tribal Horseman Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai Youth- or -Aserai villages (rare) Upgrades to... Aserai Faris Upgrade Cost ? denars Ransom Value 62 denars Aserai Tribal Horsemen are tier-three noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 30 Two Handed 10 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 80 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Tribesman","For the multiplayer version, see Tribal Warrior (Multiplayer). Aserai Tribesman Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Footman- or -Aserai Light Archer Upgrade Cost 25 denars Ransom Value 50 denars Aserai Tribesmen are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 30 Crossbow 5 Throwing 20 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Wooden HammerJagged Spear Shield Adarga Head Armor Brown Keffiyeh Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe with Leather BeltColored Bisht Hand Armor Ragged Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Vanguard Faris","Aserai Vanguard Faris Troop Information Culture Aserai Wages 17 denars/day Acquired from... Aserai Veteran Faris- or -Aserai villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Aserai Vanguard Faris are tier-six noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 170 Two Handed 60 Polearm 200 Bow 65 Crossbow 20 Throwing 140 Riding 170 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Mamluke LanceFine Steel Long KaskaraJareeds Shield Ornate Adarga Head Armor Southern Noble Helmet Shoulder Armor Southern Scale Shoulders Body Armor Stitched Leather Over Mail Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Southern Noble Helmet 46 - - - 3.5 Southern Scale Shoulders - 18 8 - 4.4 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 48 54 42 36 22.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Mamluke Lance Fine Steel Long Kaskara Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 79 Swing Damage - 78 Thrust Speed 85 87 Thrust Damage 36 38 Length ? ? Handling ? ? Weight 1.85 1.84 Shield Name Ornate Adarga Class Large Shield Speed 82 Hit Points 420 Weight 4.7 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Veteran Faris","Aserai Veteran Faris Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Faris- or -Harami( Veteran's Respect)- or -Aserai villages (rare) Upgrades to... Aserai Vanguard Faris Upgrade Cost ? denars Ransom Value 225 denars Aserai Veteran Faris are tier-five noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 50 Crossbow 20 Throwing 80 Riding 160 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Veteran Infantry","Aserai Veteran Infantry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Infantry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Veteran Infantry are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 160 Two Handed 80 Polearm 130 Bow 60 Crossbow 20 Throwing 50 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Melee Fine Steel Long KaskaraFine Steel Leaf SpearEastern Javelins Shield Reinforced Oval Shield Head Armor Southern Mail Coif Shoulder Armor Brass Lamellar Shoulders Body Armor Southern Lamellar Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Mail Coif 18 - - - 3 Brass Lamellar Shoulders - 16 6 - 5 Southern Lamellar Armor - 40 14 6 9.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 18 56 40 28 21.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 79 - Swing Damage 100 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.84 2.01 Shield Name Reinforced Oval Shield Class Large Shield Speed 82 Hit Points 360 Weight 4.7 Throwing Name Eastern Javelins Class Javelins Length 67 Thrust Damage 89 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Youth","Aserai Youth Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai villages (rare) Upgrades to... Aserai Tribal Horseman Upgrade Cost ? denars Ransom Value ? denars Aserai Youth are tier-two noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 5 Polearm 60 Bow 20 Crossbow 5 Throwing 40 Riding 30 Athletics 15 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Ashisa","Lady Ashisa Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Arbas Personal Details Gender Female Age 25 Spouse Ukhai Ashisa is a member of the Banu Arbas clan. She is the wife of Ukhai. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Honest (Honor 1). She has the reputation of being just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 110"
"Askar","Askar Settlement Information Type Town Kingdom Aserai Villages Kafr Hatif, Mabwaz, Zalm Port No Askar is a town in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The villages of Kafr Hatif, Mabwaz, and Zalm are bound to the town. Description[] Askar dominates the middle stretches of the Damar River, as it weaves between the bluffs of the Jarjara Escarpment. This region has been thickly populated for thousands of years, but the river is restless, and every few centuries leaps its banks and erases what comes before. This latest regional capital was an imperial encampment during their furthest penetration of the Nahasa Desert several centuries ago, taken over by the Aserai tribes after the legions withdrew. [1] Economy[] Askar’s position as the southernmost town on the playable map means fewer caravans for trade compared to towns in Calradia’s heartland. The abundance of local grain-producing villages provides Askar with a stable food supply and cheap grain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Askar"""
"Asmait","Asmait Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Asmait is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Dates. Description[] Asmait lies in a nook of the Jabal Ashabi Mountains, bordered to the south by the deep desert. Villagers trap floods running down the hills during rare rainstorms, using the water to grow date palms and other crops.[1] References[] ↑ Encyclopedia Calradia, entry ""Asmait"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Assemble the Dragon Banner","Assemble the Dragon Banner is a quest in Mount&Blade II: Bannerlord, part of the Dragon Banner questline. It is given by Istiana or Arzagos. Questline[] Preceded by Investigate 'Neretzes' Folly' Sub-Quests Istiana Create an Imperial Faction Support an Imperial Faction Arzagos Create a Non-Imperial Faction Support a Non-Imperial Faction Followed by Unify the Empire - or - Weaken the Empire Quest Goals[] You should collect all the pieces of the Dragon Banner before deciding on your path. Once you assemble all 3 pieces: You have collected all the pieces of the Dragon Banner. Now you can decide what you will do with the pieces. Return to Istiana or Arzagos to decide your path. Walkthrough[] Upon completing the previous quest, you realize you possess one of the three pieces of the Dragon Banner. You will need to speak with both Istiana and Arzagos to find the location of the two remaining pieces. Once you have finished retrieving all three pieces, the quest will tell you to return to either Istiana (if you plan on restoring the Calradic Empire) or to Arzagos (if you plan on destroying it for good). Completion for Istiana If you speak with Istiana after getting all three pieces, you will be given an option to say: ""I have gathered all pieces of the Dragon Banner. What now?"" Selecting that option will make a number of quests activate and complete. She'll then reply with: ""Impressive, most impressive. There is nothing else to do in the game now."" ""I will need to embroider a proper legend about you. Divine omens at your birth, that kind of thing. For now, we can call you 'Bannerlord', who brings down the wrath of Heaven on the impudent barbarians."" ""Now, there are two paths that lie ahead of you, my child!"" ""You can create your own faction to win our civil war, or support an existing one..."" You are then given three dialogue choices: ""How can I create my own faction?"" She will reply: ""To create your own faction, you must fulfill some conditions. Your clan must be independent. It must be well-renowned. You must gather a considerable number of men. And, you must own an imperial settlement. Find me when you are ready!"" In game terms, this means you can't be a vassal, must be at least Clan Tier 3, must have at least a hundred troops, and must own an imperial fief (either a town or a castle - requires verification). ""How can I support an existing faction?"" She will reply: ""You should join the faction that you wish to support by finding its leader. When this civil war began, I was a bit torn... Rhagaea was the cleverest ruler, Garios probably the best fighter, and Lucon seemed to have the best grasp of our laws and traditions. But you can make up your own mind. My little birds will tell me once you pledge your support..."" ""Thank you for your precious help."" This closes the conversation. You now have four additional quests: Create an Imperial Faction: Mercenary to Kingdom (with Istiana) Support an Imperial Faction: Istiana's Quest Create a Non-Imperial Faction: Mercenary to Kingdom (with Arzagos) Support a Non-Imperial Faction: Arzagos' Quest The Assemble the Dragon Banner quest will also still be active until you complete one of these sub-quests (or the ones from Arzagos)."
"Asta","Lady Asta Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Gundaroving Personal Details Gender Female Age 37 Spouse Raganvad Children SimirMimirValla Andruta is a noblewoman of Sturgia and a member of clan Gundaroving. She is the wife of Grand Prince Raganvad and the mother of Simir, Mimir, and Valla. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 140 Trade 120 Charm 140"
"Aster","Aster Settlement Information Type Village Kingdom Battania Fortification Aster Castle Aster is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Flax. Aster sits in a shallow valley between the hills of the northeastern Uchalion and the Rock of Glanys. The people of this region have the reputation of being more focused on trade than warfare, and tribal elders have encouraged the cultivation of mulberry bushes to sustain a small silk industry. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Aster Castle","Aster Castle Settlement Information Type Castle Kingdom Battania Villages Aster, Imlagh Aster Castle is a castle within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Aster and Imlagh are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ataconia","Ataconia Settlement Information Type Village Kingdom Northern Empire Fortification Ataconia Castle Ataconia is a village of the Northern Empire owned by Manteos of the Argoros clan. The village is bound to Ataconia Castle and it is known to produce Silver Ore. Description[] Ataconia sits on a plateau in the piedmont of the Dryatic Mountains. The people of this area are skilled at finding seams of silver ore exposed by the streams rushing down from the mountains. [1] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Ataconia on the map ↑ Encyclopedia Calradia, entry ""Ataconia"""
"Ataconia Castle","Ataconia Castle Settlement Information Type Castle Kingdom Northern Empire Villages Ataconia, Potamis Ataconia Castle is a castle of the Northern Calradic Empire owned by Manteos of the Argoros clan. The villages of Ataconia and Potamis are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Ath Cafal","Ath Cafal Settlement Information Type Village Kingdom Battania Fortification Marunath Ath Cafal is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and is known to produce Clay. Ath Cafal sits near the head of the Cafalcombe, a steep valley that descends to the imperial lands. Decent clay can be found in the small streams that rush down from the hills on all sides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ath Caral","Ath Caral Settlement Information Type Village Kingdom Battania Ath Caral is a village of Battania. It is currently unknown who the owner is. This article is a stub. You can help out by expanding it. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Atphynia","Atphynia Settlement Information Type Village Kingdom Southern Empire Fortification Morenia Castle Atphynia is a village in the Southern Empire owned by Abalytos of clan Prienicos. The village is bound to Morenia Castle and known to produce Salt. Description[] The village of Atphynia sits near the mouth of the Sethys River, just before it splits into three to form the valley known as Tripotamia. Villagers here have laid out salt pans near where the Sethys estuary joins the Perassic Sea.[1] References[] ↑ Encyclopedia Calradia, entry ""Atphynia"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Atriom Castle","Atrion Castle Settlement Information Type Castle Kingdom Northern Empire Villages Atriom, Masangara Atrion Castle is a castle of the Northern Calradic Empire. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Atrion","Atrion Settlement Information Type Village Kingdom Northern Empire Fortification Atrion Castle Atrion is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Atrion Castle and known to produce Raw Silk. Description[] Atrion lies in the valley of the Nevys, a cold, slow-moving river that drains into Lake Laconis. The level, wet land here is fine for the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry ""Atrion"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Atrion Castle","Atrion Castle Settlement Information Type Castle Kingdom Northern Empire Villages AtrionMasangara Atrion Castle is a castle in the Northern Empire owned by Emperor Lucon of clan Osticos. The villages of Atrion and Masangara are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Atun","Atun Appears in (Travels in Calradia) Official Information Faction Khuzait Monarch Monchug Khan (temporarily) Clan Karakhergit Religion Khuzait religion Character Details Likes Asaios Liked by Asaios Character Background Home Nomad Background Cattle herder Gender Female Atun is a member of the Karakhergit minor clan. Her first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. Biography[] Atun is a young woman that belongs to the Karakhergit nomad tribe and, like all her people, she is proud of her heritage. She spends her days herding cattle between pastures. Due to the declining numbers of Karakhergit and the increasing difficulty in preventing the cattle from wandering into the ever-expanding farmland, she often has to engage in quarrels with settled farmers. It is unknown when, how, or why she became Istiana's informant but it apparently happened some time during of after the late Emperor Arenicos' reign. The imperial scribe Asaios met her during his tour around Calradia, contacting various informants on Istiana's behalf. He joined Atun's party during their journey between Baltakhand and Odokh. The two developed a good relationship, with Atun telling Asaios about her people's culture. Some time after they parted ways, Khan Monchug declared war on the Southern Empire and the Karakhergit decided to join the Khuzait war effort, seeking to obtain glory and loot. After the Khuzait besieged and captured the imperial city of Vostrum, Atun met Asaios, who was stuck in the city during the siege, again and the two did some catching up. Asaios proposed to her and, before parting ways yet again, she said she would consider it. Personality[] Atun is a proud but kind individual. She cares for her people and the old ways, and is saddened that the already difficult nomadic lifestyle is becoming even more so due to the steppe peoples settling down. She claims that, in the old days when many more clans were nomadic, it was a lot easier for the Karakhergit to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monchug's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. When Asaios met her the second time, her people had temporarily joined the Khuzait Khanate's war effort against the Southern Empire. When he asked Atun if the eagles developed a taste for burrowing, she replied that the eagles got tired of other clans boasting about their imperial loot and decided to get some of their own."
"Atys","Atys Imperial soldiers during the siege of Husn Fulq. Atys might be one of them. Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress Rhagaea Culture Calradic Empire Character Background Background Picket archer Gender Male Atys is a soldier of the Empress Rhagaea. His first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. Biography[] Atys was an Imperial Archer. After the Aserai raided some imperial villages, an army was assembled to retaliate and Atys was one of the soldiers. During the campaign, he was involved in a raid on an Aserai village, in which two of his comrades-in-arms were caught off-guard and killed by the local peasants. For this, he and his remaining friends planned to unleash a terrible punishment upon the people of Husn Fulq once their army managed to breach the town walls. The traveling imperial scribe Asaios met Atys during the siege of Husn Fulq and bribed him for lodging. Atys and his friends shared their story, plans, and food with Asaios during his short stay with them. On the second morning after Asaios' arrival, Atys informed him their siege camp was under attack by an Aserai relief army and told him to take care of himself, parting ways afterwards. The Aserai broke the siege and drove the retreating imperial army against the Nahr al-Kals river, where it was soundly beaten. It is unknown if Atys and his companions survived - Asaios mused that, since they were archers, they probably had a better chance of surviving and escaping since they were unlikely to be in the main clash of troops. Trivia[] According to Asaios' journal, cheese gave Atys gas, which made him stink up the tent he shared with his comrades. For this, they've made the decision to never forage for or loot cheese, as their code of honor obliged them to share it with Atys. While Asaios admitted the group's loyalty for each other was admirable, he still did not approve of the torture and murder of innocents, which was what Atys and his friends were planning for the people of Husn Fulq. Accordingly, while he initially enjoyed their company, he no longer cared to meet them after they had parted ways."
"Austria","The banner of Austria. Austria, or Kaisertum Österreich, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The Revolutionary and Napoleonic wars were a disaster for the Holy Roman Empire. With numerous lands in Italy, the Balkans and the Low Countries lost to France, the empire that dominated central Europe for centuries no longer exists. Francis II, once Holy Roman Emperor, is now Francis I, Emperor of the newly formed Austrian Empire. Vienna, the city that held against huge Ottoman armies two centuries ago, was captured by the French, not only once, but twice. However, despite serious blows the Austrian prestige, the Austrian spirit is not broken. Instead, Austria is now more determined than ever to pay back for all shame suffered from Bonaparte. While it may have suffered defeats, the Austrian army is still the third largest in Europe and shall not be forgotten as the only army which have defeated Napoleon himself without any allied help, and was close to defeating him on two more occasions. As French power on the continent melts with the spring snow of 1813, the Austrian Empire stands ready to retake what once was hers. Units[] Infantry Infantrie Regiment Erzherzog Rudolf Nr. 14 - Line Infantry Infantrie Regiment Freiherr von Wacquant Nr. 62 - Line Infantry Grenz Regiment Oguliner Nr. 3 - Line/Light Infantry Grenadier Battalion Purcell - Foot Guard Jaeger Battalion 2 - Rifleman Cavalry Husar Regiment Graf von Hessen-Homburg Nr. 4 - Hussar Ulan Regiment Schwarzenberg Nr. 2 - Lancer Chevauleger Regiment Furst von Hohenzollern Nr. 2 - Light Horse Dragoner Regiment Erzherzog Ferdinand Nr. 5 - Dragoon Kurassier Regiment Kaiser Franz Nr. 1 - Cuirassier Specialists Artillerie Regiment Prinz zu Lothringen Nr. 7 - Artillery Pionier Battalion Nr. 1 - Engineer Karl Philipp, First zu Schwarzenberg - Commander Voice commands & Battle cries[] Austrian battle cries ""Für den Kaiser!"" - For the Kaiser! ""Gott schütze den Kaiser!"" - God save the Kaiser! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" -Company, Advance! ""Vorrücken!"" - Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" - Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!"" - Free fire! ""Zu mir!"" - on me! ""Kompanie, zu mir!"" - Company, on me! ""Zurückfallen!"" - Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Avalyps","Avalyps Settlement Information Type Village Kingdom Southern Empire Fortification Vostrum Avalyps is a village in the Southern Calradic Empire owned by the archon Turiados of the Hongeros clan. The village is bound to Vostrum and is known to produce Grain. Description[] Avalyps sits near the headwaters of the Calsa River in the warm coastal hills of the southern Empire. The dark, well-watered soil here makes this region an imperial breadbasket. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Avalyps"""
"Avasinton","Avasinton Settlement Information Type Village Kingdom Northern Empire Fortification Amprela Avasinton is a village of the Northern Empire owned by Encurion of the Impestores clan. The village is bound to Amprela and it is known to produce Cotton. Avasinton sits in the wilder eastern reaches of the Myzead, the hill country of the central empire. Villagers have cleared away the thickets and thornbrush of this region, including the pungent wormwood after which the village is named, to allow the growing of mulberry bushes, the leaves of which are harvested and fed to silkworms. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Avlonos","Avlonos Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Serandon Fiefs Melion Castle Tier ? Wealth ? Avlonos is a clan of the Southern Empire led by Archon Serandon. Members[] Serandon (leader) Dorathila Niphon Areliana Megethia Settlements[] Castles Melion Castle Villages Melion Sagolina Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Awdhan","Emir Awdhan Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Ain Baliq CastleUqba Castle Clan Banu Sarmal Personal Details Gender Male Age 48 Spouse Salma Children ZulaikaSulhana Awdhan is an Emir of the Aserai and the leader of the Banu Sarmal. He is the owner of Ain Baliq Castle and Uqba Castle, the husband of Salma, and the father of Zulaika and Sulhana. Description[] According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has a reputation for being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 80 Charm 100 Steward 120 Trade 100 Leadership 160"
"Azap","Azap Troop Information Culture Crimean Khanate Wages thaler Acquired from... Prisoners or Mercenary Captain Upgrades to... Azap (veteran) Ransom Value thaler Azaps are elite light infantry provided by the Ottoman Empire to help the Crimean Khanate. Armed with a Good Yataghan and protected by light armour but a large shield. Contents 1 Recruitment 2 Tactics 3 Stats and equipment 4 Trivia Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: ??? Thalers Days Needed: 4 (Copper) Locations: Kezlev Fortress Azaq-kale Tactics[] Azaps are armed with fast blades and shields. Their light armour lets them run faster than most other infantry and their Yataghan is one of the fastest in the game, as well as dealing decent damage. However, it is very short, thus allowing an Azap to take out melee infantry easily but suffer against cavalry. They are good for sieges and especially good against pikemen/spearmen. As melee troops, it is critical to get them into contact with enemies quickly. Once in contact, you have to trust their shields to protect them when their fast strikes don't interrupt their targets' own strikes. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Azap - Default Stats and Equipment Attributes Stat Points Level 6 Strength 8 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 2 Shield 3 Athletics 0 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 105 Polearms 95 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Yataghan, Simple Saber Ranged None Shield Turkish Shield Mount None Trivia[] Historically, the Azaps were light infantry in the Ottoman Empire (the Crimean Khanate was an Ottoman vassal state), and used a wide variety of weapons, such as sabers, bows and arrows, and later on, firearms. Wikipedia has an article on this subject at:Azap Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer"
"Bagai","Lord Bagai Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 52 Children EsurNayantaiYana Bagai is a nobleman of the Khuzait and a member of the Khergit. He is the father of Esur, Nayantai, and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1) and Merciful (Mercy 1). He has a reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Charm 100 Steward 120 Trade 100 Leadership 120"
"Baheshtur/Interactions","This is the list of interactions with Baheshtur Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Halmar 9 Story Recap 10 Like Quotes 10.1 Rolf 11 Dislike Quotes 11.1 Katrin (Battle Dislike) 11.2 Marnid (Map Dislike) 11.3 Right to Rule Objection: Ymira 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] ""Greetings, traveller. Would you join me for a drink?"" Certainly. With whom do I have the pleasure of drinking? I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. In the meantime, any opportunities to earn a living with my sword would be most welcome. That's the spirit! I might be able to offer you something. I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being, Certainly. Here, have some salt. Thank you. Now, to seal off our agreement, I ask you for 400 denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before he pays you your worth of gold first' Well... here's 400 denars, then. Your first payment. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, on second thought, I prefer to keep more civilized company. Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. I have no time for that. Reencounter[] I've been wandering through this war-torn land, looking for a leader who is worth following. Retirement[] Bahadur -- since I taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. Rehire[] (player) Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. Gathering Information[] If you like, (player) Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in Tulga, and hear the news from all across the (faction). They may have some gossip about the feuds and rivalries of the great lords, if that is of interest to you. Right to Rule[] A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent [sic] right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. Awarding a Fief[] Bahadur -- I would be most pleased to hold (fief). I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! Story: Halmar[] Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle . Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always be. Story Recap[] I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in Halmar. Like Quotes[] Rolf[] That was a fine battle, (player) Bahadur! Rolf is a good man to have by our side in a fight. As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. Dislike Quotes[] Katrin (Battle Dislike)[] Captain. Katrin needs to have her tongue cut out. When the loot was piled up after the last battle, I found among the enemy baggage a very decent cooking pot. Often I had wished to fund such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But Katrin grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. Marnid (Map Dislike)[] A moment of your time, captain. Marnid seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. Right to Rule Objection: Ymira[] (player) Bahadur -- I overheard what you told Ymira. But I wonder -- if the lords who live from farming and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. Hunger[] Pardon me, captain. It is not good to run out of food. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. Not Paid[] Pardon me, captain. It is not good to not be able to pay the men. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. As an Enemy[] (player) Bahadur! I took your salt, and was well rewarded for it! However, I will remind you of an old truth -- that while a Khergit may be an ardent follower, and a devoted friend, he will never be your slave.... Anyway, today I come against you with my sword raised. But I hope that one day we raise a glass together, to a friendship renewed."
"Balgard","Balgard Settlement Information Type Town Kingdom Sturgia Villages MarabrotSafna Sieges with... Battering RamLaddersTowers Port No Balgard is a town in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Marabrot and Safna (which produces iron for the smithy there) are bound to the town. Contents 1 Description 2 Workshops 3 Trivia 4 References Description[] Balgard, which sits on the icy waters of Mazopor Bay, was founded by migrants from the Nordlands. Legend holds that the initial wave of Nords arrogantly demanded tribute from the nearby Vakken and Sturgian tribes, who formed an alliance and drove the newcomers back to their ships. But the victors fell out over the spoils, until a canny Nord, Gundar, landed and volunteered to help them fairly divvy up the weapons and armor of his dead kinsmen. The residents recognized Gundar's lordship over the region and his descendants, intermarried with the Sturgians, are today the grand princes of Sturgia.[1] Workshops[] Balgard is home to a silver smith, a smithy, and a brewery. Despite the temptation of the money pot that could be a silver smith, the workshop normally does not get enough silver to meet demand, resulting in small profits of around 70 denars. Trivia[] According to the settlements.xml game file, Balgrad is also named ""Raganvad"", which means ""White Fortress"". During autumn and winter, the town's countryside is blanketed in snow. References[] ↑ Encyclopedia Calradia, entry ""Balgard"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Ballista","The Ballista is a siege weapon to be added in the release of Mount&Blade II: Bannerlord. They are large, stationary weapons that fires large bolts. Ballistae can be used against castles by the attackers on the castle, used by the defenders. Fire Ballista[] The Fire Ballista is a variant of the ballista which fires flaming bolts rather than the regular ones the standard ballista fires. This article is a stub. You can help out by expanding it."
"Baltait","Baltait Official Information Faction Khuzait Leader Ilatar Beg Fiefs Dinar CastleKaysar Castle Tier ? Wealth ? The Baltait are a clan of the Khuzait led by Ilatar Beg. Members[] Ilatar (leader) Tilun Chagun Achaku Eselen Settlements[] Castles Dinar Castle Kaysar Castle Villages Dinar Karahalli Kaysar Payam Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Baltakhand","Baltakhand Settlement Information Type Town Kingdom Khuzait Villages FisnarUlaanAsalig Sieges with... Battering RamLaddersTowers Port No Baltakhand is a town of the Khuzait owned by Mesui Begum of the Khergit. The villages of Fisnar, Ulaan, and Asalig are bound to the town. Description[] Baltakhand, the Fortress of the Axe, was settled by the Iltanlar, mountain-dwelling cousins of the Khuzait. Centuries ago their beys descended into the plains and created the fortress here that guards the Portages of Iltan, the network of lakes and rivers that divides the Sturgian lands from the Khuzait's realm. Bitter winters protected them from the reach of the Empire, but no blast of wind was cutting enough to stop the horsemen of Khan Urkhun, who 40 years ago forced this town to submit to the khanate. Tournaments[] Tournaments are primarily fought with lance and shield and cavalry rounds with bows and lances. It is about a 50-50 split between cavalry and infantry tournaments. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Bandit Base near Village/Town","Bandit Base near Village/Town is a quest in Bannerlord, given by Village and merchant notables. The quest giver is aware of a nearby ruin that has become a hideout for local bandits. They would like the player to clear out this lair with a small party and put an end to the constant attacks on villagers and caravans. Quick Walkthrough[] Enter the world map and proceed to the marked Hideout. Wait until tmidnight. Attack the Hideout. Confront the bandit leader Agree to duel him and win the duel. Refuse to duel him and win the final battle. Notes[] tBeing present at any time between midnight and early morning will allow you to attack. Typically, tier 3 troops and above will suffice to defeat any number of bandits with your help. But if you are willing to take the brunt of the enemy's attacks, you can get away with using greener troops. If you equip a powerful ranged weapon, you can get the drop on the bandit leader during the duel with one, good headshot. If you miss however, be ready to switch to a melee weapon quickly. Take great care when facing the Steppe Bandit Leader as his glaive can deal devastating hits with ease. This quest rewards a large sum of denars (caps at 3000). You may stack this quest with Gang Leader's Associates Captured by Bounty Hunters, allowing you to earn up to 3000 additional denars for the same hideout. The quest as given will include the name of the Village or Town (i.e. Bandit Base near Carphenion)."
"Bannerlord Digital Companion","The main menu of the Digital Companion The Digital Companion or the Bannerlord Digital Companion is a piece of software released as DLC by TaleWorlds Entertainment in 2022. Overview[] The Digital Companion is an app released digitally on PC, XBox, and Playstation. It includes several categories of content, including: An illustrated and voiced story journal that follows Asoios, a scribe tasked by Istiana with travelling around Calradia and reporting his observations to her. A hand-drawn map of the game world. A selection of concept art and pictures of the development & developers. A selection of the game’s music that can be listened to in-app. The Digital Companion texts are fully localized to all the languages available in the game. Release history[] The Digital Companion's release was announced on December 16, 2022, to celebrate the official launch of Bannerlord. Players that have purchased the game during Early Access received the Digital Companion for free. Everyone else can purchase the Companion on supported platforms either as a standalone DLC, or as part of the Digital Deluxe edition of Bannerlord. On Steam and GoG, owners are able to select the Companion from within the game’s launcher. On EGS, the Windows Store, and on consoles, it's a separate application in the user's library. Criticism[] Several users on the TW forums have criticised the DLC's price - $9.99 /€9.99, on launch - for the amount of content it has to offer. A few people also had issues with the grammar and voice narration of the 'Travels in Calradia' segment. Another group of users criticised TW's decision to release a companion DLC instead of fixing the game's persistent bugs and implementing more RPG mechanics."
"Bannerlord IDs and entities","Note: Most IDs for items, factions, troops, etc are located in .xml files inside the Bannerlord installation folder within \Modules\SandBoxCore\ModuleData\ Troop IDs: spnpccharacters.xml Tip: Search for the phrase ""aserai_recruit"" to go to the beginning of the list of common Troop IDs Cultures and some faction IDs: spcultures.xml Item IDs: Various .xml files inside the spitems folder Windows users can install Notepad++ to open XML files. Contents 1 Major Faction IDs 2 Minor Faction IDs 3 Skill IDs 4 Troop and NPC IDs 5 Item IDs Major Faction IDs[] Name ID Vlandia Vlandia Western Empire westernEmpire Eastern Empire easternEmpire Northern Empire northernEmpire Khuzait Khuzait Aserai Aserai Sturgia Sturgia Battania Battania If the player has created their own faction, then the faction ID is simply the name of the created faction. All commands will work for that faction just as any other as long as the name of the faction does not contain spaces (it can be temporarily changed). Minor Faction IDs[] Name ID Skill IDs[] For most skills the skill ID is the same as the name shown in the character overview. Below is a table of the skills, where the skill IDs differ from their name in the character overview. Skill Name in Character Ovierviw Skill ID Smithing Smithing One Handed OneHanded Two Handed TwoHanded Troop and NPC IDs[] The list of all item IDs is quite extensive and requires its own page. Item IDs[] The list of all item IDs is quite extensive and requires its own page."
"Bannerlord NPC default equipment","Troop / NPC Equipment[] id Head Shoulders Body Gloves Legs Horse Horse Armor Weapon 1 Weapon 2 Weapon 3 Weapon 4 archer tunic_with_shoulder_pads strapped_leather_boots hunting_bow range_arrows empire_mace_1_t2 archer_for_perf legionary_mail strapped_shoes composite_bow barbed_arrows armed_trader_aserai short_padded_robe khuzait_curved_boots glen_ranger_bow range_arrows aserai_sword_1_t2 armed_trader_battania battania_fur_helmet scarf battania_civil_b battania_leather_boots glen_ranger_bow range_arrows battania_axe_1_t2 armed_trader_empire imperial_leather_coif footmans_tunic leather_shoes glen_ranger_bow range_arrows vlandia_mace_1_t2 armed_trader_khuzait eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots steppe_bow range_arrows khuzait_sword_1_t2 armed_trader_sturgia northern_fur_cap scarf heavy_nordic_tunic ragged_boots highland_ranger_bow range_arrows sturgia_axe_2_t2 armed_trader_vlandia hood gambeson_b leather_cavalier_boots crossbow_a bolt_a vlandia_sword_1_t2 armorer_aserai aserai_civil_c_head leather_apron leather_gloves khuzait_curved_boots short_sword_t3 armorer_battania scarf leather_apron leather_gloves battania_fur_boots short_sword_t3 armorer_empire wrapped_headcloth leather_apron leather_gloves strapped_shoes short_sword_t3 armorer_khuzait fur_hat scarf leather_apron khuzait_curved_boots short_sword_t3 armorer_sturgia northern_fur_cap scarf leather_apron leather_gloves leather_boots short_sword_t3 armorer_vlandia leather_cap leather_apron leather_gloves leather_boots short_sword_t3 artisan_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 artisan_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 artisan_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 artisan_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_hatchet_1_t1 artisan_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 artisan_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 aserai_archer closed_desert_helmet wrapped_scarf eastern_plated_leather_vest buttoned_leather_bracers strapped_mail_chausses composite_bow piercing_arrows piercing_arrows aserai_mace_3_t3 aserai_duel_preset eastern_spear_4_t4 fortified_kite_shield aserai_faris desert_helmet_with_mail wrapped_scarf northern_lamellar_armor buttoned_leather_bracers eastern_leather_boots t2_aserai_horse aseran_village_harness eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_3_t3 aserai_footman closed_desert_helmet desert_leather_shoulderpad long_padded_robe rough_tied_bracers steppe_leather_boots aserai_mace_3_t3 worn_kite_shield eastern_spear_3_t3 aserai_infantry desert_mail_coif desert_robe_over_mail buttoned_leather_bracers strapped_mail_chausses aserai_sword_3_t3 bound_adarga eastern_spear_2_t3 eastern_javelin_2_t3 aserai_mameluke_axeman trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_2haxe_1_t3 aserai_mameluke_cavalry trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_horse half_mail_and_plate_barding aserai_sword_3_t3 bound_adarga steppe_heavy_bow piercing_arrows aserai_mameluke_guard trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_2haxe_2_t4 southern_throwing_axe_1_t4 aserai_mameluke_heavy_cavalry eastern_vendel_helmet wrapped_scarf desert_scale_armor reinforced_leather_vambraces plated_strip_boots t2_aserai_horse chain_horse_harness aserai_sword_4_t4 bound_adarga noble_bow piercing_arrows aserai_mameluke_regular trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_horse aseran_village_harness aserai_sword_1_t2 studded_bound_kite_shield eastern_spear_4_t4 eastern_spear_3_t3 aserai_mameluke_soldier aserai_civil_e_hscarf aserai_civil_a buttoned_leather_bracers eastern_leather_boots aserai_mace_1_t2 aserai_sword_2_t2 aserai_master_archer closed_desert_helmet_with_mail eastern_studded_shoulders stitched_leather_over_mail reinforced_leather_vambraces plated_strip_boots composite_steppe_bow piercing_arrows aserai_sword_3_t3 piercing_arrows aserai_militia_archer turban aserai_civil_d khuzait_curved_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 aserai_militia_spearman open_desert_helmet aserai_civil_e khuzait_curved_boots eastern_spear_1_t2 aserai_axe_1_t2 desert_oval_shield aserai_militia_veteran_archer closed_head_scarf wrapped_scarf leather_strips_over_padded_robe buttoned_leather_bracers khuzait_curved_boots tribal_bow default_arrows default_arrows aserai_sword_2_t2 aserai_militia_veteran_spearman open_desert_helmet aserai_robe_c_chain buttoned_leather_bracers khuzait_curved_boots eastern_spear_1_t2 tzkurion_axe_t3 emirs_oval_shield aserai_recruit aserai_civil_e_hscarf aserai_civil_e buttoned_leather_bracers eastern_leather_boots eastern_spear_1_t2 aserai_skirmisher desert_cap aserai_archer_armor rough_tied_bracers steppe_leather_boots aserai_sword_2_t2 leather_bound_kite_shield eastern_javelin_2_t3 eastern_spear_3_t3 aserai_tribal_horseman woven_turban eastern_studded_shoulders belted_leather_cuirass buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness eastern_spear_2_t3 aserai_mace_3_t3 bound_adarga aserai_tribesman tight_head_scarf wrapped_scarf aserai_civil_b rough_tied_bracers eastern_leather_boots eastern_spear_1_t2 aserai_vanguard_faris southern_lord_helmet brass_lamellar_shoulder brass_lamellar_over_mail reinforced_leather_vambraces plated_strip_boots t2_aserai_horse half_mail_and_plate_barding aserai_lance_1_t5 bound_adarga eastern_javelin_3_t4 aserai_sword_4_t4 aserai_veteran_faris eastern_vendel_helmet brass_scale_shoulders stitched_leather_over_mail rough_tied_bracers strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_5_t4 aserai_veteran_infantry emirs_helmet brass_scale_shoulders desert_lamellar reinforced_leather_vambraces plated_strip_boots aserai_sword_4_t4 bound_adarga eastern_spear_4_t4 eastern_javelin_2_t3 aserai_youth tuareg khuzait_belt_leather buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness aserai_sword_2_t2 bound_adarga eastern_spear_1_t2 baby_char_creation battania_duel_preset northern_spear_3_t4 fortified_kite_shield battanian_clanwarrior battania_fur_helmet hood battania_woodland_outfit roughtied_leather_bracers ragged_boots western_spear_2_t2 battania_sword_1_t2 highland_scouts_shield battanian_falxman battania_fur_helmet battania_shoulder_strap_cloak battanian_savage_armor highland_gloves battania_woodland_boots battania_2hsword_4_t4 battanian_fian battanian_plated_noble_helmet battania_shoulder_furr ranger_mail highland_gloves battania_woodland_boots woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_4_t4 battanian_fian_champion battanian_crowned_helmet battania_cloak_furr battania_noble_armor highland_gloves battania_fur_boots noble_long_bow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 battanian_hero battanian_noble_helmet_with_feather armored_bearskin decorated_nordic_hauberk highland_gloves battania_woodland_boots lowland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_2_t3 battanian_highborn_warrior tall_helmet battania_shoulder_furr battania_woodland_chainmail leather_gloves battania_leather_boots lowland_longbow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_highborn_youth battania_fur_helmet battania_civil_c leather_gloves battania_leather_boots highland_ranger_bow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_horseman battanian_plated_noble_helmet armored_bearskin mail_shirt highland_gloves battania_fur_boots battania_horse battania_horse_harness_halfscaled battania_axe_2_t4 western_spear_4_t4 studded_round_shield battanian_militia_archer battania_civil_hood battania_civil_cloak battania_woodland_outfit highland_leg_wrappings mountain_hunting_bow default_arrows default_arrows peasant_hammer_2_t1 battanian_militia_spearman leather_studdedhelm_over_headcloth battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings military_fork_t2 battania_axe_1_t2 desert_oval_shield battanian_militia_veteran_archer battania_civil_hood battania_civil_cape battania_woodland_outfit highland_leg_wrappings lowland_longbow default_arrows default_arrows battania_sword_2_t3 battanian_militia_veteran_spearman battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_outfit highland_gloves highland_leg_wrappings triangluar_spear_t3 battania_sword_2_t3 emirs_oval_shield battanian_mounted_skirmisher battania_fur_helmet battania_cloak long_fur_coat buttoned_leather_bracers battania_fur_boots t2_battania_horse battania_horse_harness_halfscaled battania_sword_4_t4 western_javelin_3_t4 studded_round_shield battanian_oathsworn roughscale_helmet battania_shoulder_furr ranger_mail highland_gloves battania_fur_boots western_spear_4_t4 battania_sword_4_t4 emirs_oval_shield battanian_picked_warrior tall_helmet battania_shoulder_strap_cloak battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_4_t4 studded_round_shield battania_sword_4_t4 battanian_raider tall_helmet battania_civil_cape battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 highland_throwing_axe_1_t2 battanian_scout plumed_helmet battania_shoulder_furr decorated_nordic_hauberk highland_gloves battania_woodland_boots t2_battania_horse battania_horse_harness battania_axe_1_t2 western_spear_2_t2 highland_scouts_shield battanian_skirmisher battania_fur_helmet battania_woodland_cloak battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 oval_shield western_javelin_1_t2 battanian_trained_warrior leather_studdedhelm_over_headcloth battania_shoulder_furr battania_woodland_outfit highland_gloves battania_leather_boots western_spear_3_t3 battania_sword_3_t3 highland_riders_shield battanian_veteran_falxman ridged_northernhelm battania_civil_cape scale_armor highland_gloves battania_fur_boots battania_polearm_1_t5 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 battanian_veteran_skirmisher ridged_northernhelm wolf_shoulder battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_3_t3 heavy_round_shield northern_javelin_2_t3 battania_sword_3_t3 battanian_volunteer battania_civil_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots peasant_hammer_2_t1 battanian_wildling helmet_with_faceguard armored_bearskin battania_mercenary_armor studded_vambraces battania_fur_boots battania_axe_2_t4 western_spear_4_t4 southern_oval_shield woodland_throwing_axe_1_t1 battanian_woodrunner battanian_plated_noble_helmet battania_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots battania_axe_1_t2 northern_javelin_1_t2 small_heater_shield beggar_aserai tuareg bandit_envelope_dress_v2 beggar_battania scarf bandit_envelope_dress_v1 beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 beggar_khuzait fur_hat bandit_envelope_dress_v2 beggar_sturgia nordic_fur_cap scarf bandit_envelope_dress_v1 beggar_vlandia leather_cap bandit_envelope_dress_v1 beni_zilal_tier_1 aserai_civil_f_cape aserai_civil_a steppe_leather_boots aserai_horse aseran_village_harness hunting_bow default_arrows default_arrows aserai_sword_1_t2 beni_zilal_tier_2 pilgrim_hood stitched_leather_shoulders desert_padded_cloth guarded_padded_vambrace steppe_leather_boots t2_aserai_horse desert_cloth_harness composite_bow default_arrows default_arrows aserai_sword_3_t3 beni_zilal_tier_3 pilgrim_hood stitched_leather_shoulders stitched_leather_over_mail mail_mitten strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding composite_steppe_bow barbed_arrows barbed_arrows aserai_sword_4_t4 blacksmith_aserai desert_cap leather_apron leather_gloves leather_boots aserai_sword_3_t3 blacksmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_2_t3 blacksmith_empire leather_apron leather_gloves strapped_shoes empire_sword_2_t3 blacksmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes simple_sabre_sword_t2 blacksmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes short_sword_t3 blacksmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_2_t3 borrowed_troop bandit_leather_water_flask strapped_leather_boots peasant_polearm_1_t1 throwing_stone brother_char_creation_aserai desert_cap wrapped_scarf aserai_robe_c_chain khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_battania battania_civil_cape ranger_mail highland_gloves highland_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_empire scarf basic_imperial_leather_armor wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_khuzait fur_hat khuzait_leather_stitched khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_sturgia scarf northern_padded_cloth wrapped_leather_boots sturgia_horse light_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_vlandia mail_shirt wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brotherhood_of_woods_tier_1 battania_civil_hood green_hood leather_coat_over_cloth leather_cavalier_boots hunting_bow default_arrows falchion_sword_t2 brotherhood_of_woods_tier_2 pilgrim_hood green_hood stitched_leather_vest studded_leather_vambraces leather_cavalier_boots lowland_longbow default_arrows star_falchion_sword_t3 brotherhood_of_woods_tier_3 cervelliere_over_cloth_headwrap green_hood leather_and_iron_plate_armor leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows vlandia_sword_3_t4 bucellarii tall_helmet imperial_lamellar_shoulders imperial_scale_armor guarded_padded_vambrace leather_cavalier_boots t2_empire_horse stripped_leather_harness composite_steppe_bow barbed_arrows barbed_arrows empire_sword_4_t4 caravan_guard_aserai tied_head_wrapping short_padded_robe studded_vambraces khuzait_curved_boots aserai_horse desert_cloth_harness aserai_2haxe_2_t4 aserai_sword_3_t3 bound_adarga caravan_guard_battania battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_chainmail studded_vambraces battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_2_t3 woodland_axe_t3 desert_round_shield caravan_guard_empire imperial_open_mail_coif legionary_mail padded_mitten strapped_leather_boots empire_horse stripped_leather_harness eastern_spear_3_t3 empire_sword_1_t2 worn_horsemans_kite_shield caravan_guard_khuzait upturned_fur_cap eastern_studded_shoulders eastern_studded_leather strapped_leather_boots khuzait_horse steppe_harness eastern_spear_2_t3 khuzait_sword_2_t3 worn_horsemans_kite_shield caravan_guard_sturgia nasalhelm_over_mail scarf nordic_hauberk leather_gloves ragged_boots sturgia_horse northern_noble_harness northern_spear_1_t2 battania_mace_2_t2 worn_horsemans_kite_shield caravan_guard_vlandia cervelliere_over_arming_coif hood mail_shirt leather_gloves leather_cavalier_boots vlandia_horse light_harness western_spear_3_t3 vlandia_sword_2_t3 battered_kite_shield caravan_master_aserai aserai_civil_c_head leopard_pelt aserai_archer_armor buttoned_leather_bracers khuzait_curved_boots aserai_sword_3_t3 caravan_master_battania ridged_northernhelm battania_shoulder_furr ranger_mail wrapped_leather_boots battania_sword_2_t3 caravan_master_empire merchants_hat studded_imperial_neckguard legionary_mail highland_gloves leather_shoes empire_sword_1_t2 caravan_master_khuzait plumed_fur_lined_helmet brass_scale_shoulders khuzait_sturdy_armor northern_brass_bracers woven_leather_boots khuzait_sword_3_t3 caravan_master_sturgia northern_fur_cap scarf northern_leather_tabard northern_brass_bracers battania_leather_boots star_falchion_sword_t3 caravan_master_vlandia pointed_skullcap_over_laced_coif scarf banded_leather_over_mail battania_leather_boots vlandia_sword_2_t3 champion_fighter eastern_studded_leather strapped_shoes short_sword_t3 champion_fighter_for_perf fur_armor_with_strap strapped_shoes short_sword_t3 company_of_the_boar_tier_1 kettle_helmet_over_arming_coif battania_woodland_cloak layered_leather_tunic strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_2 cervelliere_over_arming_coif battania_woodland_cloak aketon studded_leather_vambraces strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_3 segmented_cervelliere_over_mail_coif battania_woodland_cloak sleeveless_padded_coat mail_mitten leather_cavalier_boots crossbow_g bolt_a vlandia_mace_2_t4 pavise_shield coop_character tunic_with_shoulder_pads strapped_shoes empire_sword_1_t2 crazy_man tzkurion_axe_t3 crazy_man_for_perf fur_armor_with_strap strapped_shoes tzkurion_axe_t3 crazy_man_test0 lamellar_with_scale_skirt lamellar_plate_gauntlets strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test1 full_helm_over_arming_coif lamellar_shoulders lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots cleaver_2hsword_t3 crazy_man_test10 battanian_noble_helmet_with_feather battania_woodland_cloak battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test11 desert_scale_armor leather_gloves strapped_shoes triangluar_spear_t3 crazy_man_test12 roughcloth_shortcoat leather_gloves strapped_shoes aserai_2haxe_2_t4 viking_round_shield crazy_man_test13 northern_coat_of_plates leather_gloves strapped_shoes pointed_falchion_sword_t4 worn_kite_shield crazy_man_test14 thick_sleeved_robe leather_gloves strapped_shoes western_spear_2_t2 crazy_man_test15 helmet_with_faceguard battania_noble_armor leather_gloves strapped_shoes aserai_axe_1_t2 worn_kite_shield crazy_man_test2 visored_helmet_over_mail_coif studded_imperial_neckguard lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots kaskara_2hsword_t3 crazy_man_test3 turban desert_robe leather_gloves strapped_shoes bodkin_arrows_a woodland_yew_bow pointed_falchion_sword_t4 crazy_man_test4 nordic_lamellar_armor leather_gloves strapped_shoes wide_leaf_spear_t4 heavy_round_shield crazy_man_test5 coat_of_plates_over_mail leather_gloves strapped_shoes triangluar_spear_t3 worn_kite_shield crazy_man_test6 turban ringed_desert_armor leather_gloves strapped_shoes khuzait_polearm_1_t4 crazy_man_test7 battania_mercenary_armor leather_gloves strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test8 battania_woodland_outfit strapped_shoes western_javelin_1_t2 throwing_stone short_sword_t3 crazy_man_test9 battanian_noble_helmet_with_feather battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test_naked crazy_man_test_without_weapons fur_skirt strapped_shoes dranton battania_woodland_chainmail strapped_shoes short_sword_t3 druzhinnik eastern_vendel_helmet armored_bearskin northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 heavy_round_shield sturgia_axe_4_t4 druzhinnik_champion sturgian_helmet_b_close brass_lamellar_shoulder_white northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 leather_round_shield sturgia_sword_5_t4 duel_style_empire strapped_shoes short_sword_t3 duel_style_sturgian_0 strapped_shoes peasant_hatchet_1_t1 strapped_round_shield duel_style_sturgian_1 strapped_shoes bastard_sword_t2 dummy_heavy_armor dummy_armor_max peasant_sickle_1_t1 dummy_light_armor dummy_armor_lower_average dummy_medium_armor dummy_armor_higher_average dummy_no_armor dummy_armor_min eleftheroi_tier_1 armored_baggy_trunks studded_vambraces leather_boots empire_horse bandit_saddle_steppe empire_lance_2_t4 empire_mace_1_t2 eleftheroi_tier_2 fur_hat bearskin battania_civil_c leather_boots empire_horse light_harness empire_lance_2_t4 light_mace_t3 eleftheroi_tier_3 fur_hat battania_civil_cape northern_padded_gambeson studded_leather_vambraces leather_boots sturgia_horse northern_noble_harness empire_lance_2_t4 empire_mace_3_t4 embers_of_flame_tier_1 pilgrim_hood monk_robe leather_shoes simple_back_sword_t2 embers_of_flame_tier_2 nasal_helmet_with_leather scarf monk_robe leather_gloves leather_shoes narrow_sword_t3 embers_of_flame_tier_3 nasal_helmet_with_mail studded_imperial_neckguard monk_robe mail_mitten mail_cavalier_boots broad_arming_sword_t4 empire_duel_preset western_spear_3_t3 fortified_kite_shield father_char_creation_1_aserai turban aserai_robe_c_chain fine_town_boots father_char_creation_1_battania battania_shoulder_furr battania_noble_armor highland_gloves battania_fur_boots father_char_creation_1_empire imperial_lamellar_over_leather fine_town_boots father_char_creation_1_khuzait lamellar_shoulders eastern_lamellar_armor khuzait_curved_boots father_char_creation_1_sturgia nordic_fur_cap nordic_lamellar_armor strapped_leather_boots father_char_creation_1_vlandia pointed_skullcap_with_mail coat_of_plates_over_mail strapped_shoes father_char_creation_2_aserai desert_mail_coif desert_fabric_shoulderpad aserai_civil_e empire_horseman_boots father_char_creation_2_battania battania_civil_cape battania_civil_c highland_gloves battania_fur_boots father_char_creation_2_empire merchants_hat merchants_fur_coat strapped_shoes father_char_creation_2_khuzait fur_hat merchants_fur_coat strapped_shoes father_char_creation_2_sturgia northern_fur_cap merchants_fur_coat strapped_shoes father_char_creation_2_vlandia merchants_fur_coat leather_cavalier_boots father_char_creation_3_aserai merchants_hat merchants_fur_coat mail_chausses father_char_creation_3_battania battania_shoulder_strap_cloak battania_woodland_chainmail rough_tied_bracers rough_tied_boots father_char_creation_3_empire leather_cap bandit_leather_water_flask plated_strip_boots father_char_creation_3_khuzait peaked_fur_hood khuzait_fortified_armor steppe_leather_vambraces khuzait_curved_boots father_char_creation_3_sturgia nordic_fur_cap nordic_tunic strapped_shoes father_char_creation_3_vlandia leather_cap bandit_leather_water_flask leather_cavalier_boots father_char_creation_4_aserai headscarf_d aserai_civil_f steppe_leather_boots father_char_creation_4_battania battania_cloak leather_apron battania_leather_boots father_char_creation_4_empire leather_apron leather_cavalier_boots father_char_creation_4_khuzait upturned_fur_cap steppe_armor eastern_leather_boots father_char_creation_4_sturgia nordic_fur_cap leather_apron leather_cavalier_boots father_char_creation_4_vlandia leather_apron leather_gloves leather_cavalier_boots father_char_creation_5_aserai aserai_civil_e_hscarf leopard_pelt tassled_southern_robes steppe_leather_boots father_char_creation_5_battania battania_civil_cloak battania_civil_b highland_gloves battania_woodland_boots father_char_creation_5_empire roughhide_cap battania_woodland_cloak cloth_tunic leather_gloves strapped_shoes father_char_creation_5_khuzait upturned_fur_cap scarf crude_leather_armor khuzait_curved_boots father_char_creation_5_sturgia roughhide_cap battania_woodland_cloak battania_civil_b rough_tied_boots father_char_creation_5_vlandia battania_woodland_cloak layered_leather_tunic leather_gloves battania_woodland_boots father_char_creation_6_aserai aserai_civil_f_cape aserai_civil_a fine_town_boots father_char_creation_6_battania battania_cloak battania_civil_a battania_leather_boots father_char_creation_6_empire torn_bandit_clothes fine_town_boots father_char_creation_6_khuzait nomad_padded_hood khuzait_civil_coat_b eastern_leather_boots father_char_creation_6_sturgia torn_bandit_clothes fine_town_boots father_char_creation_6_vlandia padded_short_coat strapped_shoes female_beggar_aserai aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_battania aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_khuzait aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_sturgia aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_vlandia aserai_villager_female_headdress bandit_envelope_dress_v1 female_dancer_aserai aserai_female_civil_hscarf_b fine_southern_dress ladys_shoe female_dancer_battania cut_dress_with_pouch ladys_shoe female_dancer_empire head_wrapped cut_dress_with_pouch ladys_shoe female_dancer_khuzait khuzait_dress ladys_shoe female_dancer_sturgia cut_dress_with_pouch ladys_shoe female_dancer_vlandia cut_dress_with_pouch ladys_shoe forest_people_tier_1 vlandia_bandit_cape_b battania_civil_cloak crude_leather_armor strapped_leather_boots mountain_hunting_bow default_arrows default_arrows woodland_axe_t3 forest_people_tier_2 thinhide_coif battania_civil_cloak woven_leather_vest armwraps strapped_leather_boots nordic_shortbow default_arrows default_arrows woodland_axe_t3 forest_people_tier_3 bearhead battania_civil_cloak leather_scale_armor guarded_armwraps strapped_leather_boots woodland_longbow barbed_arrows barbed_arrows battle_axe_t4 galloglass_tier_1 leather_studdedhelm_over_thinhide scarf battania_woodland_outfit highland_gloves battania_leather_boots mountain_hunting_bow bodkin_arrows_a bodkin_arrows_a small_spurred_axe_t2 galloglass_tier_2 battania_fur_helmet scarf mail_shirt highland_gloves battania_woodland_boots woodland_axe_t3 leather_round_shield northern_javelin_1_t2 northern_javelin_1_t2 galloglass_tier_3 plumed_helmet bearskin battania_mercenary_armor mail_mitten mail_chausses woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 gangleader_bodyguard_aserai tuareg short_padded_robe leather_shoes aserai_sword_2_t2 gangleader_bodyguard_battania scarf ragged_robes highland_gloves highland_boots falchion_sword_t2 gangleader_bodyguard_empire pilgrim_hood bandit_envelope_dress_v1 leather_shoes empire_mace_1_t2 gangleader_bodyguard_khuzait nomad_padded_hood hemp_tunic khuzait_curved_boots khuzait_mace_1_t2 gangleader_bodyguard_sturgia nordic_fur_cap northern_padded_gambeson battania_leather_boots falchion_sword_t2 gangleader_bodyguard_vlandia pilgrim_hood hood burlap_waistcoat armwraps strapped_leather_boots falchion_sword_t2 gangster_1 pilgrim_hood torn_bandit_clothes rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_2 roughhide_cap scarf studded_fur_armor rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_3 pilgrim_hood studded_leather_over_aketon leather_gloves leather_boots vlandia_mace_2_t4 gear_dummy_aserai open_desert_helmet short_padded_robe ragged_armwraps leather_shoes peasant_sickle_1_t1 gear_dummy_battania fur_skirt_with_tunic armwraps battania_fur_boots peasant_sickle_1_t1 gear_dummy_empire roundkettle_over_imperial_leather imperial_padded_cloth wrapped_shoes peasant_sickle_1_t1 gear_dummy_khuzait nomad_helmet steppe_armor leather_boots peasant_sickle_1_t1 gear_dummy_sturgia nasalhelm_over_leather nordic_padded_cloth leather_gloves leather_boots peasant_sickle_1_t1 gear_dummy_vlandia kettle_helmet_over_laced_coif aketon leather_gloves leather_boots peasant_sickle_1_t1 gear_practice_dummy_aserai turban long_desert_robe eastern_wrapped_armguards wrapped_shoes peasant_sickle_1_t1 gear_practice_dummy_battania battania_woodland_cloak fur_skirt_with_tunic armwraps battania_leather_boots peasant_sickle_1_t1 gear_practice_dummy_empire hemp_tunic woven_leather_bracers empire_horseman_boots peasant_sickle_1_t1 gear_practice_dummy_khuzait fur_hood tied_cloth_tunic eastern_wrapped_armguards leather_boots peasant_sickle_1_t1 gear_practice_dummy_sturgia roughhide_cap northern_tunic mail_chausses peasant_sickle_1_t1 gear_practice_dummy_vlandia padded_coif cloth_tunic leather_gloves leather_cavalier_boots peasant_sickle_1_t1 ghilman_tier_1 desert_headdress eastern_silk_clothing fine_town_boots aserai_horse aseran_village_harness eastern_spear_1_t2 simple_sabre_sword_t2 bound_desert_round_shield ghilman_tier_2 desert_headdress aserai_archer_armor decorated_imperial_gauntlets decorated_imperial_boots aserai_horse half_mail_and_plate_barding eastern_spear_2_t3 aserai_sword_3_t3 bound_desert_round_shield ghilman_tier_3 southern_lord_helmet imperial_lamellar_shoulders desert_scale_armor lamellar_plate_gauntlets lamellar_plate_boots camel camel_saddle eastern_spear_4_t4 aserai_mace_4_t4 tribal_steppe_shield guard_aserai desert_mail_coif wrapped_scarf southern_lamellar_armor leather_gloves strapped_mail_chausses eastern_spear_2_t3 guard_battania leather_studdedhelm_over_roughscale battania_shoulder_strap_cloak ranger_mail highland_gloves highland_boots northern_spear_2_t3 highland_riders_shield guard_empire leatherlame_nasalhelm_over_imperial_leather empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_g padded_mitten eastern_leather_boots imperial_spear_t2 guard_khuzait plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_3_t3 guard_sturgia sturgia_heavy_cavalary_helmet decorated_nordic_hauberk plated_strip_gauntlets plated_strip_boots northern_spear_2_t3 guard_vlandia kettle_helmet_with_leather hood white_coat_over_mail strapped_shoes billhook_polearm_t2 guardians_tier_1 footmans_tunic strapped_shoes glen_ranger_bow default_arrows iron_spatha_sword_t2 guardians_tier_2 pilgrim_hood scarf padded_cloth_with_strips padded_vambrace strapped_shoes composite_bow default_arrows short_sword_t3 guardians_tier_3 ironlame_nasalhelm_over_imperial_cloth padded_leather_shoulders legionary_mail leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows broad_arming_sword_t4 hidden_hand_tier_1 pilgrim_hood layered_leather_tunic leather_gloves leather_shoes lowland_throwing_knife lowland_throwing_knife lowland_throwing_knife iron_spatha_sword_t2 hidden_hand_tier_2 imperial_open_mail_coif studded_leather_over_aketon studded_leather_vambraces folded_town_boots leafblade_throwing_knife leafblade_throwing_knife leafblade_throwing_knife narrow_sword_t3 hidden_hand_tier_3 imperial_open_mail_coif imperial_mail_over_leather lordly_padded_mitten plated_strip_boots empire_throwingknife_t5 empire_throwingknife_t5 empire_throwingknife_t5 empire_sword_5_t4 horseMerchant_aserai aserai_civil_e_hscarf layered_robe khuzait_curved_boots short_sword_t3 horseMerchant_battania battania_civil_c wrapped_shoes short_sword_t3 horseMerchant_empire merchants_hat merchants_fur_coat strapped_shoes short_sword_t3 horseMerchant_khuzait merchants_hat merchants_fur_coat leather_boots short_sword_t3 horseMerchant_sturgia northern_fur_cap cloth_apron leather_boots short_sword_t3 horseMerchant_vlandia merchants_hat merchants_fur_coat wrapped_shoes short_sword_t3 horse_archer hemp_tunic leather_cavalier_boots empire_horse ridged_sabre_sword_t4 composite_steppe_bow heavy_steppe_arrows horseman segmented_cervelliere_over_laced_coif hemp_tunic reinforced_padded_mitten mail_cavalier_boots t2_empire_horse chain_horse_harness empire_sword_1_t2 strapped_round_shield huskarl_swordsman lendman_helmet_over_mail bearskin nordic_lamellar_vest northern_plated_gloves northern_plated_boots sturgia_sword_5_t4 bound_horsemans_kite_shield western_javelin_1_t2 imperial_archer hemp_tunic strapped_shoes hunting_bow range_arrows empire_mace_1_t2 imperial_cataphract imperial_goggled_helmet lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 empire_sword_5_t4 reinforced_horsemans_kite_shield imperial_crossbowman ironlame_roundkettle_over_imperial_leather scarf mail_shirt leather_cavalier_boots crossbow_e bolt_a empire_sword_2_t3 imperial_elite_cataphract imperial_goggled_helmet imperial_lamellar_shoulders imperial_scale_armor decorated_imperial_gauntlets decorated_imperial_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 reinforced_horsemans_kite_shield empire_sword_5_t4 imperial_elite_menavliaton leatherlame_feathered_spangenhelm_over_leather imperial_lamellar_shoulders imperial_lamellar lordly_mail_mitten strapped_mail_chausses empire_polearm_1_t4 empire_sword_5_t4 imperial_equite ironlame_feathered_spangenhelm_over_mail empire_warrior_padded_armor_shoulder eastern_studded_leather lordly_padded_mitten strapped_mail_chausses empire_horse stripped_leather_harness western_spear_3_t3 light_horsemans_kite_shield empire_sword_2_t3 imperial_heavy_horseman leatherlame_feathered_spangenhelm_over_leather studded_imperial_neckguard empire_horseman_armor lordly_padded_mitten strapped_mail_chausses t2_empire_horse half_scale_barding western_spear_4_t4 empire_sword_5_t4 fortified_kite_shield imperial_infantryman imperial_mail_coif scarf empire_warrior_padded_armor_b buttoned_leather_bracers empire_horseman_boots empire_sword_1_t2 leather_bound_kite_shield imperial_legionary empire_helmet_with_metal_strips imperial_studded_strip_shoulders imperial_lamellar plated_strip_gauntlets plated_strip_boots empire_mace_3_t4 studded_bound_kite_shield imperial_throwing_spear_1_t4 imperial_menavliaton ironlame_nasalhelm_over_imperial_padding empire_warrior_padded_armor_shoulder imperial_mail_over_leather mail_mitten leather_cavalier_boots empire_polearm_1_t4 empire_sword_4_t4 imperial_militia_archer merchants_hat footmans_tunic empire_horseman_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 imperial_militia_spearman imperial_leather_coif scarf bandit_leather_water_flask empire_horseman_boots imperial_spear_t2 empire_mace_1_t2 leather_bound_kite_shield imperial_militia_veteran_archer roundkettle_over_imperial_cloth scarf empire_warrior_padded_armor_f empire_horseman_boots composite_bow default_arrows default_arrows imperial_axe_t3 imperial_militia_veteran_spearman imperial_mail_coif scarf empire_warrior_padded_armor_d leather_gloves empire_horseman_boots western_spear_3_t3 empire_sword_2_t3 reinforced_kite_shield imperial_palatine_guard empire_lord_helmet studded_imperial_neckguard lamellar_with_scale_skirt reinforced_padded_mitten strapped_mail_chausses composite_bow bodkin_arrows_b empire_sword_4_t4 imperial_recruit merchants_hat cloth_tunic empire_horseman_boots empire_sword_1_t2 imperial_sergeant_crossbowman roundkettle_over_imperial_mail imperial_lamellar_shoulders imperial_lamellar reinforced_padded_mitten strapped_mail_chausses crossbow_d bolt_a studded_bound_kite_shield empire_sword_5_t4 imperial_trained_archer laced_coif tunic_with_rolled_cloth padded_vambrace wrapped_shoes composite_bow barbed_arrows empire_sword_1_t2 imperial_trained_infantryman heavy_nasalhelm_over_laced_cloth empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_c guarded_padded_vambrace leather_cavalier_boots empire_sword_2_t3 leather_bound_kite_shield western_javelin_1_t2 imperial_veteran_archer ironlame_roundkettle_over_imperial_leather eastern_studded_leather reinforced_padded_mitten leather_cavalier_boots composite_bow barbed_arrows empire_sword_3_t3 imperial_veteran_infantryman heavy_nasalhelm_over_imperial_mail imperial_studded_strip_shoulders legionary_mail mail_mitten leather_cavalier_boots empire_sword_3_t3 fortified_kite_shield western_spear_3_t3 imperial_vigla_recruit heavy_nasalhelm_over_laced_cloth scarf padded_short_coat mail_mitten leather_cavalier_boots empire_sword_1_t2 bound_horsemans_kite_shield western_spear_2_t2 jawwal_tier_1 closed_head_scarf leopard_pelt eastern_spear_1_t2 eastern_wicker_shield simple_sabre_sword_t2 eastern_javelin_1_t2 jawwal_tier_2 tight_head_scarf leopard_pelt steppe_robe eastern_leather_boots aserai_horse light_harness triangluar_spear_t3 bound_desert_round_shield desert_long_sword_t4 eastern_javelin_1_t2 jawwal_tier_3 closed_desert_helmet layered_robe eastern_leather_boots war_camel camel_saddle eastern_spear_4_t4 bound_adarga desert_long_sword_t4 eastern_javelin_1_t2 karakhuzaits_tier_1 upturned_fur_cap studded_steppe_leather leather_boots khuzait_horse bandit_saddle_desert steppe_bow default_arrows eastern_spear_1_t2 khuzait_sword_1_t2 karakhuzaits_tier_2 plumed_fur_lined_helmet eastern_studded_shoulders belted_leather_cuirass steppe_leather_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_heavy_bow default_arrows eastern_spear_2_t3 khuzait_sword_3_t3 karakhuzaits_tier_3 plumed_nomad_helmet eastern_studded_shoulders stitched_leather_over_mail studded_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_war_bow default_arrows eastern_spear_4_t4 ridged_sabre_sword_t4 khuzait_archer plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat buttoned_leather_bracers steppe_leather_boots steppe_heavy_bow steppe_arrows khuzait_sword_3_t3 khuzait_darkhan spiked_helmet_with_facemask lamellar_shoulders eastern_plated_leather_vest battania_warlord_bracers eastern_leather_boots steppe_guardian_shield eastern_spear_4_t4 eastern_javelin_2_t3 khuzait_sword_5_t4 khuzait_duel_preset khuzait_polearm_1_t4 leather_round_shield khuzait_footman fur_hat scarf khuzait_belt_leather 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sumpter_horse northern_noble_harness sturgia_axe_2_t2 sturgia_axe_2_t2 northern_spear_1_t2 player_char_creation_vlandia cloth_tunic strapped_shoes sumpter_horse light_harness western_spear_2_t2 bastard_sword_t2 crossbow_a bolt_d player_char_creation_vlandia_10_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_10_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_1_f padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_1_m padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_2_f layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_2_m layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_3_f hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_3_m hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_4_f bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_4_m bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_5_f long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_5_m long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_6_f sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_6_m sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_9_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 player_char_creation_vlandia_9_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 preacher_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_sickle_1_t1 preacher_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 preacher_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 preacher_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 preacher_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 preacher_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 prison_guard_aserai emirs_helmet wrapped_scarf long_padded_robe padded_mitten strapped_mail_chausses eastern_spear_3_t3 prison_guard_battania battania_shoulder_strap_cloak ranger_mail strapped_shoes wide_leaf_spear_t4 prison_guard_empire helmet_with_faceguard scarf imperial_mail_over_stripped_leather padded_mitten strapped_mail_chausses imperial_spear_t2 prison_guard_khuzait steppe_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_2_t3 prison_guard_sturgia nordic_helmet scarf nordic_hauberk strapped_shoes northern_spear_2_t3 prison_guard_vlandia kettle_helmet_with_leather mail_shirt strapped_shoes western_spear_3_t3 ransom_broker_aserai aserai_civil_c_head aserai_civil_e leather_shoes simple_sabre_sword_t2 ransom_broker_battania battania_civil_a highland_leg_wrappings battania_sword_1_t2 ransom_broker_empire leather_cap fine_town_tunic strapped_leather_boots falchion_sword_t2 ransom_broker_khuzait fur_hat scarf khuzait_belt_leather strapped_shoes simple_sabre_sword_t2 ransom_broker_sturgia northern_fur_cap scarf nordic_tunic strapped_leather_boots simple_back_sword_t2 ransom_broker_vlandia leather_cap hood sleeveless_padded_short_coat strapped_shoes falchion_sword_t2 regular_fighter battania_woodland_outfit strapped_shoes short_sword_t3 rural_notable_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 rural_notable_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 rural_notable_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 rural_notable_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 rural_notable_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 rural_notable_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 shop_keeper merchants_hat cloth_apron strapped_shoes short_sword_t3 shop_worker_aserai aserai_civil_e_hscarf half_apron khuzait_curved_boots short_sword_t3 shop_worker_battania nordic_fur_cap scarf half_apron strapped_shoes shop_worker_empire leather_cap half_apron wrapped_shoes short_sword_t3 shop_worker_khuzait fur_hat half_apron khuzait_curved_boots short_sword_t3 shop_worker_sturgia nordic_fur_cap scarf half_apron strapped_shoes short_sword_t3 shop_worker_vlandia leather_cap scarf half_apron strapped_shoes short_sword_t3 skolderbrotva_tier_1 northern_goggled_helmet scarf stitched_leather_vest highland_leg_wrappings northern_spear_1_t2 northern_round_shield highland_throwing_axe_1_t2 sturgia_axe_2_t2 skolderbrotva_tier_2 closed_goggled_helmet rough_bearskin nordic_hauberk buttoned_leather_bracers highland_leg_wrappings northern_spear_2_t3 viking_round_shield northern_throwing_axe_1_t1 sturgia_axe_3_t3 skolderbrotva_tier_3 sturgian_lord_helmet_b battania_civil_cape nordic_hauberk reinforced_leather_vambraces highland_leg_wrappings northern_spear_3_t4 heavy_round_shield northern_throwing_axe_1_t1 sturgia_axe_4_t4 spear_test wolfhead wolf_shoulder legionary_mail decorated_imperial_gauntlets decorated_imperial_boots western_javelin_1_t2 steward_aserai eastern_silk_clothing strapped_shoes aserai_sword_3_t3 steward_battania eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_empire eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_khuzait eastern_silk_clothing strapped_shoes broad_ild_sword_t3 steward_sturgia eastern_silk_clothing strapped_shoes sturgia_sword_4_t4 steward_vlandia eastern_silk_clothing strapped_shoes vlandia_sword_4_t4 sturgia_duel_preset northern_spear_3_t4 leather_round_shield sturgian_archer nasal_helmet_with_mail scarf decorated_nordic_hauberk highland_gloves strapped_mail_chausses nordic_shortbow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_berzerker sturgian_helmet_closed battania_civil_cape decorated_nordic_hauberk buttoned_leather_bracers strapped_mail_chausses sturgia_2haxe_1_t4 sturgia_sword_4_t4 sturgian_brigand nasalhelm_over_leather scarf northern_padded_cloth highland_boots northern_javelin_1_t2 northern_javelin_1_t2 bound_horsemans_kite_shield sturgia_axe_2_t2 sturgian_hardened_brigand sturgian_helmet_open battania_civil_cape nordic_lamellar_vest highland_gloves strapped_mail_chausses sturgia_horse northern_noble_harness sturgia_sword_2_t3 bound_horsemans_kite_shield northern_javelin_2_t3 northern_javelin_2_t3 sturgian_horse_raider spiked_helmet scarf nordic_lamellar_armor reinforced_leather_vambraces mail_chausses t2_sturgia_horse bandit_saddle_highland sturgia_sword_5_t4 bound_horsemans_kite_shield northern_javelin_3_t4 northern_javelin_3_t4 sturgian_hunter roughhide_cap wrapped_scarf northern_padded_cloth buttoned_leather_bracers highland_boots mountain_hunting_bow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_militia_archer nordic_fur_cap scarf heavy_nordic_tunic highland_leg_wrappings hunting_bow default_arrows sturgia_axe_2_t2 sturgian_militia_spearman nasalhelm_over_leather scarf nordic_hauberk highland_gloves highland_leg_wrappings viking_round_shield military_fork_t2 sturgia_axe_2_t2 sturgian_militia_veteran_archer nordic_fur_cap scarf northern_padded_cloth highland_gloves highland_leg_wrappings nordic_shortbow default_arrows sturgia_sword_2_t3 sturgian_militia_veteran_spearman goggled_helmet_over_leather battania_civil_cape northern_tunic guarded_armwraps highland_leg_wrappings northern_spear_2_t3 northern_round_shield sturgia_sword_3_t3 sturgian_recruit nordic_fur_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 sturgian_shock_troop sturgian_helmet_b_open scarf nordic_lamellar_armor highland_gloves strapped_mail_chausses sturgia_sword_5_t4 studded_bound_kite_shield sturgia_polearm_1_t5 sturgian_soldier sturgian_helmet_base wrapped_scarf northern_padded_gambeson buttoned_leather_bracers highland_boots sturgia_axe_3_t3 northern_round_shield northern_spear_2_t3 sturgian_spearman sturgia_heavy_cavalary_helmet northern_leather_tabard northern_brass_bracers strapped_mail_chausses northern_spear_2_t3 northern_scouts_shield sturgia_sword_2_t3 sturgian_ulfhednar bearhead bearskin battanian_savage_armor highland_gloves strapped_mail_chausses sturgia_2haxe_1_t4 northern_throwing_axe_1_t1 sturgian_veteran_bowman sturgian_helmet_b_open northern_lamellar_armor highland_gloves mail_chausses composite_bow barbed_arrows barbed_arrows sturgia_sword_4_t4 sturgian_veteran_warrior spiked_helmet scarf northern_coat_of_plates reinforced_leather_vambraces fine_town_boots sturgia_axe_4_t4 northern_horsemans_shield northern_javelin_3_t4 sturgian_warrior roughhide_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 light_horsemans_kite_shield sturgian_warrior_son nordic_leather_cap northern_padded_cloth highland_boots sturgia_sword_1_t2 viking_round_shield sturgian_woodsman roughhide_cap scarf northern_leather_vest highland_leg_wrappings sturgia_axe_2_t2 northern_horsemans_shield northern_javelin_1_t2 sword_sister eastern_studded_leather strapped_shoes short_sword_t3 tavern_wench_aserai desert_headdress aserai_tunic_waistcoat ladys_shoe tavern_wench_battania scarf cut_dress_with_pouch ladys_shoe tavern_wench_empire cut_dress_with_pouch ladys_shoe tavern_wench_khuzait khuzait_dress ladys_shoe tavern_wench_sturgia scarf cut_dress_with_pouch ladys_shoe tavern_wench_vlandia head_wrapped scarf cut_dress_with_pouch ladys_shoe taverngamehost_aserai tied_head_wrapping aserai_civil_b khuzait_curved_boots taverngamehost_battania battania_civil_cloak battania_civil_c strapped_leather_boots taverngamehost_empire tunic_with_shoulder_pads strapped_shoes taverngamehost_khuzait fur_hat khuzait_civil_coat_b khuzait_curved_boots taverngamehost_sturgia nordic_fur_cap northern_leather_vest strapped_shoes taverngamehost_vlandia leather_cap cloth_tunic strapped_shoes tavernkeeper_aserai desert_cap half_apron khuzait_curved_boots tavernkeeper_battania scarf half_apron strapped_leather_boots tavernkeeper_empire half_apron strapped_shoes tavernkeeper_khuzait fur_hat half_apron khuzait_curved_boots tavernkeeper_sturgia nordic_fur_cap scarf half_apron strapped_leather_boots tavernkeeper_vlandia leather_cap scarf half_apron strapped_leather_boots tournament_master_aserai aserai_civil_d_hscarf aserai_archer_armor strapped_leather_boots short_sword_t3 tournament_master_battania battania_civil_c strapped_leather_boots short_sword_t3 tournament_master_empire imperial_robes strapped_leather_boots short_sword_t3 tournament_master_khuzait khuzait_civil_coat strapped_leather_boots short_sword_t3 tournament_master_sturgia nordic_fur_cap scarf northern_tunic strapped_leather_boots short_sword_t3 tournament_master_vlandia merchants_fur_coat strapped_leather_boots short_sword_t3 tournament_template_aserai_four_participant_set_v1 steppe_bow default_arrows desert_throwing_knife tournament_template_aserai_four_participant_set_v2 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v3 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v4 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_one_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v2 steppe_bow default_arrows seax tournament_template_aserai_two_participant_set_v3 aserai_horse_tournament light_harness aserai_sword_2_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_battania_four_participant_set_v1 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v2 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v3 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_one_participant_set_v1 battania_2haxe_1_t2 tournament_template_battania_one_participant_set_v2 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v1 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v2 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v3 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v4 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v5 battania_2haxe_1_t2 default_arrows battania_2hsword_1_t2 tournament_template_empire_four_participant_set_v1 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_four_participant_set_v2 empire_horse_tournament light_harness empire_lance_1_t3 western_kite_shield tournament_template_empire_four_participant_set_v3 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_one_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v2 western_javelin_1_t2 empire_sword_1_t2 western_javelin_1_t2 tournament_template_empire_two_participant_set_v3 glen_ranger_bow default_arrows empire_sword_1_t2 tournament_template_khuzait_four_participant_set_v1 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_one_participant_set_v1 eastern_spear_1_t2 eastern_wicker_shield tournament_template_khuzait_one_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 tournament_template_khuzait_two_participant_set_v1 steppe_bow default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 eastern_wicker_shield tournament_template_sturgia_four_participant_set_v1 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v2 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_one_participant_set_v1 sturgia_axe_2_t2 viking_round_shield tournament_template_sturgia_one_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v1 mountain_hunting_bow default_arrows sturgia_axe_2_t2 tournament_template_sturgia_two_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_four_participant_set_v1 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v2 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v4 vlandia_sword_1_t2 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_one_participant_set_v1 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_one_participant_set_v2 billhook_polearm_t2 tournament_template_vlandia_one_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v1 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v2 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v3 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v4 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield townsman_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots short_sword_t3 townsman_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 townsman_child_aserai aserai_civil_d_hscarf aserai_civil_a fine_town_boots townsman_child_battania battania_civil_cloak battania_civil_b ladys_shoe townsman_child_empire bandit_leather_water_flask ladys_shoe peasant_sickle_1_t1 townsman_child_khuzait steppe_armor southern_moccasins townsman_child_sturgia scarf heavy_nordic_tunic ladys_shoe townsman_child_vlandia long_woolen_tunic ladys_shoe townsman_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 townsman_infant_aserai aserai_civil_f southern_moccasins townsman_infant_battania battania_civil_a ladys_shoe townsman_infant_empire fine_town_tunic ladys_shoe townsman_infant_khuzait steppe_robe southern_moccasins townsman_infant_sturgia tundra_tunic ladys_shoe townsman_infant_vlandia cloth_tunic ladys_shoe townsman_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 townsman_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_hatchet_1_t1 townsman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots townsman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots townsman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots townsman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots townsman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots townsman_teenager_vlandia monk_robe strapped_shoes townsman_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 townswoman_child_aserai aserai_civil_c_head aserai_female_civil_a southern_moccasins townswoman_child_battania battania_civil_a ladys_shoe townswoman_child_empire footmans_tunic ladys_shoe townswoman_child_khuzait khuzait_dress_b southern_moccasins townswoman_child_sturgia female_scarf dress_with_overall ladys_shoe townswoman_child_vlandia laced_dress ladys_shoe townswoman_infant_aserai aserai_female_civil_b southern_moccasins townswoman_infant_battania battania_female_civil_a ladys_shoe townswoman_infant_empire fine_town_tunic ladys_shoe townswoman_infant_khuzait khuzait_dress_b ladys_shoe townswoman_infant_sturgia northern_tunic ladys_shoe townswoman_infant_vlandia sackcloth_tunic ladys_shoe townswoman_teenager_aserai desert_headdress fine_southern_dress southern_moccasins townswoman_teenager_battania leather_studdedhelm female_scarf battania_dress_a ladys_shoe townswoman_teenager_empire head_wrapped vlandian_dress ladys_shoe townswoman_teenager_khuzait upturned_fur_cap steppe_dress southern_moccasins townswoman_teenager_sturgia nordic_fur_cap female_scarf laced_dress southern_moccasins townswoman_teenager_vlandia head_scarf vlandian_corset_dress ladys_shoe unarmed_ai unarmed_ai_2 varyag nasalhelm_over_mail nordic_hauberk mail_mitten mail_chausses sturgia_axe_3_t3 leather_round_shield northern_throwing_axe_1_t1 varyag_veteran spiked_helmet scarf nordic_hauberk reinforced_leather_vambraces mail_chausses sturgia_sword_4_t4 leather_round_shield northern_throwing_axe_1_t1 northern_spear_3_t4 veteran_borrowed_troop footmans_tunic leather_shoes simple_back_sword_t2 leather_bound_kite_shield veteran_caravan_guard_aserai desert_helmet_with_mail wrapped_scarf desert_robe_over_mail khuzait_curved_boots t2_aserai_horse chain_horse_harness steppe_war_bow default_arrows aserai_sword_5_t4 large_adarga veteran_caravan_guard_battania battania_fur_helmet battania_cloak ranger_mail highland_gloves battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_3_t4 battania_sword_4_t4 desert_round_shield veteran_caravan_guard_empire imperial_open_mail_coif imperial_lamellar_over_leather leather_gloves strapped_leather_boots empire_horse stripped_leather_harness western_spear_4_t4 empire_sword_4_t4 bound_horsemans_kite_shield veteran_caravan_guard_khuzait plumed_fur_lined_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_gloves khuzait_curved_boots t2_khuzait_horse steppe_half_barding steppe_heavy_bow default_arrows khuzait_mace_3_t4 decorated_steppe_shield veteran_caravan_guard_sturgia nasalhelm_over_mail scarf northern_lamellar_armor highland_gloves ragged_boots khuzait_horse steppe_harness northern_javelin_3_t4 northern_spear_2_t3 sturgia_sword_5_t4 northern_horsemans_shield veteran_caravan_guard_vlandia cervelliere_over_arming_coif scarf mail_shirt leather_gloves leather_cavalier_boots vlandia_horse stripped_leather_harness western_spear_4_t4 vlandia_axe_2_t4 western_riders_kite_shield veteran_fighter eastern_studded_leather strapped_shoes short_sword_t3 village_woman_aserai aserai_female_civil_hscarf female_scarf aserai_female_civil_b khuzait_curved_boots village_woman_battania battania_civil_cloak battania_female_civil_b ladys_shoe village_woman_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins village_woman_child_battania battania_civil_cloak battania_civil_b ladys_shoe village_woman_child_empire peasant_costume ladys_shoe village_woman_child_khuzait steppe_armor southern_moccasins village_woman_child_sturgia scarf heavy_nordic_tunic ladys_shoe village_woman_child_vlandia long_woolen_tunic ladys_shoe village_woman_empire female_scarf laced_dress ladys_shoe village_woman_infant_aserai aserai_civil_f southern_moccasins village_woman_infant_battania burlap_waistcoat ladys_shoe village_woman_infant_empire bandit_leather_water_flask ladys_shoe village_woman_infant_khuzait torn_bandit_clothes southern_moccasins village_woman_infant_sturgia tundra_tunic ladys_shoe village_woman_infant_vlandia sackcloth_tunic ladys_shoe village_woman_khuzait peaked_fur_hood female_scarf khuzait_dress_b southern_moccasins village_woman_sturgia northern_fur_cap female_scarf vlandian_woman_dress leather_shoes peasant_hatchet_1_t1 village_woman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots village_woman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots village_woman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots village_woman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots village_woman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots village_woman_teenager_vlandia monk_robe strapped_shoes village_woman_vlandia female_scarf cut_dress_with_pouch strapped_leather_boots villager_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins villager_child_battania battania_civil_cloak battania_civil_b ladys_shoe villager_child_empire peasant_costume ladys_shoe villager_child_khuzait steppe_armor southern_moccasins villager_child_sturgia scarf heavy_nordic_tunic ladys_shoe villager_child_vlandia long_woolen_tunic ladys_shoe villager_infant_aserai aserai_civil_f southern_moccasins villager_infant_battania burlap_waistcoat ladys_shoe villager_infant_empire bandit_leather_water_flask ladys_shoe villager_infant_khuzait torn_bandit_clothes southern_moccasins villager_infant_sturgia tundra_tunic ladys_shoe villager_infant_vlandia sackcloth_tunic ladys_shoe villager_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots villager_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots villager_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots villager_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots villager_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots villager_teenager_vlandia monk_robe strapped_shoes vlandia_duel_preset western_spear_3_t3 fortified_kite_shield vlandian_banner_knight visored_helmet_over_padded_coif green_hood coat_of_plates_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_billman nasal_helmet_over_padded_coif hood nordic_sloven_over_mail padded_vambrace leather_cavalier_boots vlandia_2haxe_1_t4 vlandia_sword_2_t3 vlandian_champion visored_helmet_over_laced_coif white_coat_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_crossbowman kettle_helmet_over_padded_cloth hood gambeson_b leather_gloves empire_horseman_boots crossbow_b bolt_a vlandia_sword_1_t2 vlandian_footman padded_cap bandit_leather_water_flask buttoned_leather_bracers empire_horseman_boots western_spear_1_t2 vlandia_sword_1_t2 vlandian_gallant nasal_helmet_over_padded_cloth mail_shirt reinforced_padded_mitten leather_cavalier_boots hunter stripped_leather_harness vlandia_lance_1_t3 chivalric_kite_shield vlandia_sword_2_t3 vlandian_hardened_crossbowman kettle_helmet_over_laced_coif hood mail_shirt guarded_padded_vambrace leather_cavalier_boots crossbow_d bolt_a vlandia_sword_2_t3 pavise_shield vlandian_infantry nasal_helmet_over_padded_coif scarf padded_short_coat buttoned_leather_bracers empire_horseman_boots vlandia_axe_1_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_knight nasal_helmet_over_mail_coif hauberk mail_mitten mail_chausses vlandia_horse chain_barding vlandia_lance_2_t4 chivalric_kite_shield vlandia_mace_2_t4 vlandian_levy_crossbowman thinhide_coif scarf cloth_tunic leather_gloves empire_horseman_boots crossbow_a bolt_a vlandia_sword_1_t2 vlandian_light_cavalry nasal_cervelliere_over_padded_cap leather_scale_armor leather_gloves strapped_mail_chausses vlandia_horse light_harness western_spear_4_t4 light_horsemans_kite_shield vlandia_sword_4_t4 vlandian_militia_archer leather_cap hood layered_leather_tunic leather_shoes crossbow_a bolt_a bolt_a peasant_hammer_1_t1 vlandian_militia_spearman leather_cap hood layered_leather_tunic leather_gloves leather_shoes western_spear_1_t2 peasant_hammer_1_t1 bracketed_heater_shield falchion_sword_t2 vlandian_militia_veteran_archer kettle_hat_over_padded_coif scarf sleeveless_padded_short_coat leather_gloves leather_shoes crossbow_e bolt_a bolt_a vlandia_sword_1_t2 vlandian_militia_veteran_spearman nasal_helmet_over_laced_coif padded_leather_shirt leather_gloves leather_shoes western_spear_3_t3 vlandia_axe_1_t3 bracketed_heater_shield vlandian_pikeman visored_helmet_over_padded_coif hood vlandia_chainmail mail_mitten plated_strip_boots fine_pike_t4 vlandia_sword_4_t4 vlandian_recruit leather_cap hood sackcloth_tunic empire_horseman_boots western_spear_2_t2 vlandian_sergeant full_helm_over_cloth_headwrap pauldron_cape_a white_coat_over_mail reinforced_mail_mitten mail_chausses vlandia_sword_4_t4 heavy_horsemans_kite_shield western_spear_4_t4 vlandian_sharpshooter guards_kettle_over_laced_coif hood banded_leather_over_mail mail_mitten mail_chausses crossbow_f bolt_a vlandia_sword_4_t4 pavise_shield vlandian_spearman cervelliere_over_laced_coif scarf padded_short_coat padded_mitten empire_horseman_boots vlandia_sword_2_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_squire mail_coif long_woolen_tunic leather_cavalier_boots vlandia_horse light_harness vlandia_mace_1_t2 western_riders_kite_shield western_spear_1_t2 vlandian_swordsman segmented_skullcap_over_padded_coif hood mail_shirt padded_mitten strapped_mail_chausses vlandia_sword_3_t4 heavy_horsemans_kite_shield western_spear_3_t3 vlandian_vanguard western_plated_helmet coat_of_plates_over_mail mail_mitten mail_chausses vlandia_horse halfchain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_voulgier peaked_helmet_over_padded_cloth scarf white_coat_over_mail mail_mitten plated_strip_boots vlandia_polearm_1_t5 western_2hsword_t4 western_throwing_axe_1_t1 weapon_dummy_archer hunting_bow blunt_arrows simple_back_sword_t2 weapon_dummy_crossbowman crossbow_a bolt_a simple_back_sword_t2 weapon_dummy_horse_archer vlandia_horse northern_noble_harness mountain_hunting_bow blunt_arrows khuzait_sword_1_t2 weapon_dummy_horseman vlandia_horse northern_noble_harness khuzait_sword_1_t2 leather_bound_kite_shield weapon_dummy_lancer sumpter_horse northern_noble_harness khuzait_lance_1_t3 leather_bound_kite_shield khuzait_sword_1_t2 weapon_dummy_one_handed simple_back_sword_t2 leather_bound_kite_shield weapon_dummy_two_handed simple_back_sword_t2 weapon_practice_stage_1_aserai aserai_mace_1_t2 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_1_battania battania_2haxe_1_t2 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_1_empire empire_mace_1_t2 leather_bound_kite_shield western_javelin_1_t2 default_arrows weapon_practice_stage_1_khuzait eastern_spear_1_t2 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_1_sturgia northern_spear_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_1_vlandia vlandia_sword_1_t2 bound_horsemans_kite_shield crossbow_a bolt_a weapon_practice_stage_2_aserai aserai_mace_3_t3 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_2_battania bearded_axe_t3 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_2_empire empire_mace_1_t2 western_javelin_1_t2 western_javelin_1_t2 default_arrows weapon_practice_stage_2_khuzait eastern_spear_2_t3 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_2_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_2_vlandia vlandia_sword_2_t3 wide_heater_shield crossbow_a bolt_a weapon_practice_stage_3_aserai aserai_2haxe_2_t4 desert_throwing_knife steppe_war_bow default_arrows weapon_practice_stage_3_battania sturgia_2haxe_1_t4 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_3_empire hooked_axe_t4 western_javelin_1_t2 western_javelin_1_t2 tournament_arrows weapon_practice_stage_3_khuzait eastern_spear_4_t4 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_3_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_3_vlandia vlandia_2haxe_1_t4 wide_heater_shield crossbow_a bolt_a weaponsmith_aserai desert_cap leather_apron leather_gloves leather_shoes aserai_sword_6_t4 weaponsmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_4_t4 weaponsmith_empire leather_apron leather_gloves strapped_shoes empire_sword_5_t4 weaponsmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes broad_ild_sword_t3 weaponsmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes sturgia_sword_5_t4 weaponsmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_4_t4 wolfskins_tier_1 wolfhead battanian_savage_armor rough_tied_bracers rough_tied_boots highland_ranger_bow default_arrows highland_scouts_shield battania_axe_1_t2 wolfskins_tier_2 wolfhead wolf_shoulder bandit_fur_b rough_tied_bracers rough_tied_boots lowland_longbow barbed_arrows oval_shield small_spurred_axe_t2 wolfskins_tier_3 wolfhead armored_bearskin bandit_fur_b highland_gloves highland_boots woodland_longbow barbed_arrows southern_oval_shield battania_axe_2_t4 xerina battania_woodland_chainmail strapped_shoes short_sword_t3"
"Bannerlord NPC names and IDs"," Name campaign.give_troops ID AI unarmed_ai {=str} AI unarmed_ai_2 {=str} Alijin player_char_creation_gamescom_3_f {=!} Arboreal brotherhood_of_woods_tier_3 {=u3K1SozQ} Archer archer {=ieiqOaZp} Archer archer_for_perf {=ieiqOaZp} Armorer armorer_aserai {=jx8ohENz} Armorer armorer_battania {=jx8ohENz} Armorer armorer_empire {=jx8ohENz} Armorer armorer_khuzait {=jx8ohENz} Armorer armorer_sturgia {=jx8ohENz} Armorer armorer_vlandia {=jx8ohENz} Artisan Notary artisan_notary_aserai {=ECxiXTbF} Artisan Notary artisan_notary_battania {=ECxiXTbF} Artisan Notary artisan_notary_empire {=ECxiXTbF} Artisan Notary artisan_notary_khuzait {=ECxiXTbF} Artisan Notary artisan_notary_sturgia {=ECxiXTbF} Artisan Notary artisan_notary_vlandia {=ECxiXTbF} Aserai Archer aserai_archer {=yhBagy1Y} Aserai Armed Trader armed_trader_aserai {=8TdbKFa9} Aserai Caravan Guard caravan_guard_aserai {=yG42k5GC} Aserai Caravan Master caravan_master_aserai {=nDoENDqD} Aserai Faris aserai_faris {=jaK1A7CI} Aserai Footman aserai_footman {=wtmCSMrC} Aserai Gear Dummy gear_dummy_aserai {=!} Aserai Gear Dummy gear_practice_dummy_aserai {=!} Aserai Infantry aserai_infantry {=tke6VCV6} Aserai Mameluke Axeman aserai_mameluke_axeman {=vZlMfmng} Aserai Mameluke Cavalry aserai_mameluke_cavalry {=YUCzyA8C} Aserai Mameluke Guard aserai_mameluke_guard {=F54qLieU} Aserai Mameluke Heavy Cavalry aserai_mameluke_heavy_cavalry {=JVG0zC4e} Aserai Mameluke Palace Guard mamluke_palace_guard {=tDYfuUuU} Aserai Mameluke Regular aserai_mameluke_regular {=WJbOQSiT} Aserai Mameluke Soldier aserai_mameluke_soldier {=zEQTwpnv} Aserai Master Archer aserai_master_archer {=B4ls6R2b} Aserai Militia Archer aserai_militia_archer {=CPcJ2gRF} Aserai Militia Spearman aserai_militia_spearman {=ULaNn3pp} Aserai Militia Veteran Archer aserai_militia_veteran_archer {=tL6aGah4} Aserai Militia Veteran Spearman aserai_militia_veteran_spearman {=Pd9qAiOu} Aserai Peasant village_woman_aserai {=d6vsgKnp} Aserai Recruit aserai_recruit {=H5HJUejD} Aserai Skirmisher aserai_skirmisher {=4BxUa4Sr} Aserai Tribal Horseman aserai_tribal_horseman {=dfv7E49q} Aserai Tribesman aserai_tribesman {=arb5nRri} Aserai Vanguard Faris aserai_vanguard_faris {=AoFZUbun} Aserai Veteran Caravan Guard veteran_caravan_guard_aserai {=QlVeZvbv} Aserai Veteran Faris aserai_veteran_faris {=6oc7CXbI} Aserai Veteran Infantry aserai_veteran_infantry {=g1zvdEE3} Aserai Weapon Dummy weapon_practice_stage_1_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_2_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_3_aserai {=!} Aserai Youth aserai_youth {=Gvy2b4fa} Aserai preset aserai_duel_preset {=S8ElYRrb} Battania Gear Dummy gear_dummy_battania {=!} Battania Gear Dummy gear_practice_dummy_battania {=!} Battania Peasant village_woman_battania {=BmYpwIYi} Battania Weapon Dummy weapon_practice_stage_1_battania {=!} Battania Weapon Dummy weapon_practice_stage_2_battania {=!} Battania Weapon Dummy weapon_practice_stage_3_battania {=!} Battania preset battania_duel_preset {=2w6jXVzJ} Battanian Armed Trader armed_trader_battania {=v8hRrmY2} Battanian Caravan Guard caravan_guard_battania {=qfaTMEBw} Battanian Caravan Master caravan_master_battania {=LKb8DXby} Battanian Clan Warrior battanian_clanwarrior {=VtlvxEs7} Battanian Falxman battanian_falxman {=X4GvzDdW} Battanian Fian battanian_fian {=Btb7p3mD} Battanian Fian Champion battanian_fian_champion {=1zObCG2o} Battanian Hero battanian_hero {=ac8MZYne} Battanian Highborn Warrior battanian_highborn_warrior {=IHczn7ti} Battanian Highborn Youth battanian_highborn_youth {=cZms8Ivb} Battanian Horseman battanian_horseman {=2gUjKT5H} Battanian Militia Archer battanian_militia_archer {=b4QPaEnA} Battanian Militia Spearman battanian_militia_spearman {=L0cGAnWw} Battanian Militia Veteran Archer battanian_militia_veteran_archer {=i5DfUz6D} Battanian Militia Veteran Spearman battanian_militia_veteran_spearman {=IxcCmtxz} Battanian Mounted Skirmisher battanian_mounted_skirmisher {=abFIj4ZW} Battanian Picked Warrior battanian_picked_warrior {=tSc0mHy7} Battanian Raider battanian_raider {=IKvwsCaJ} Battanian Scout battanian_scout {=6C3OMP1X} Battanian Skirmisher battanian_skirmisher {=q7VeZazL} Battanian Trained Spearman battanian_oathsworn {=zkVWALaF} Battanian Trained Warrior battanian_trained_warrior {=HMHzTNqJ} Battanian Veteran Caravan Guard veteran_caravan_guard_battania {=juBPAThy} Battanian Veteran Falxman battanian_veteran_falxman {=yMqWnBfT} Battanian Veteran Skirmisher battanian_veteran_skirmisher {=lxU4pWsS} Battanian Volunteer battanian_volunteer {=GUQ3zfg2} Battanian Wildling battanian_wildling {=gyvXsXs8} Battanian Wood Runner battanian_woodrunner {=DNsbKR7B} Beggar beggar_aserai {=HZRKBDyB} Beggar beggar_battania {=HZRKBDyB} Beggar beggar_empire {=HZRKBDyB} Beggar beggar_khuzait {=HZRKBDyB} Beggar beggar_sturgia {=HZRKBDyB} Beggar beggar_vlandia {=HZRKBDyB} Beggar female_beggar_aserai {=HZRKBDyB} Beggar female_beggar_battania {=HZRKBDyB} Beggar female_beggar_empire {=HZRKBDyB} Beggar female_beggar_khuzait {=HZRKBDyB} Beggar female_beggar_sturgia {=HZRKBDyB} Beggar female_beggar_vlandia {=HZRKBDyB} Beni Zilal Recruit beni_zilal_tier_1 {=uca778lM} Beni Zilal Royal Guard beni_zilal_tier_3 {=8Gh8q1PX} Beni Zilal Soldier beni_zilal_tier_2 {=9zXXes9i} Blacksmith blacksmith_aserai {=bNnQt4jN} Blacksmith blacksmith_battania {=bNnQt4jN} Blacksmith blacksmith_empire {=bNnQt4jN} Blacksmith blacksmith_khuzait {=bNnQt4jN} Blacksmith blacksmith_sturgia {=bNnQt4jN} Blacksmith blacksmith_vlandia {=bNnQt4jN} Boar Champion company_of_the_boar_tier_3 {=cSdSSXsO} Boar Novice company_of_the_boar_tier_1 {=9Bw85Elg} Boar Veteran company_of_the_boar_tier_2 {=9Ylw5Spz} Borrowed Troop borrowed_troop {=H7eELtL6} Bounty Hunter player_char_creation_battania_1_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_1_m {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_m {=3lNtvh9W} Brogomir player_char_creation_gamescom_1_m {=!} Caravan Guard player_char_creation_aserai_1_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_1_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_m {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_m {=jxNe8lH2} Champion Fighter champion_fighter {=z4Ke6pJl} Champion Fighter champion_fighter_for_perf {=z4Ke6pJl} Child townsman_child_aserai {=pOCOS8um} Child townsman_child_battania {=pOCOS8um} Child townsman_child_empire {=pOCOS8um} Child townsman_child_khuzait {=pOCOS8um} Child townsman_child_sturgia {=pOCOS8um} Child townsman_child_vlandia {=pOCOS8um} Child townsman_infant_khuzait {=pOCOS8um} Child townswoman_child_aserai {=pOCOS8um} Child townswoman_child_battania {=pOCOS8um} Child townswoman_child_empire {=pOCOS8um} Child townswoman_child_khuzait {=pOCOS8um} Child townswoman_child_sturgia {=pOCOS8um} Child townswoman_child_vlandia {=pOCOS8um} Child village_woman_child_aserai {=pOCOS8um} Child village_woman_child_battania {=pOCOS8um} Child village_woman_child_empire {=pOCOS8um} Child village_woman_child_khuzait {=pOCOS8um} Child village_woman_child_sturgia {=pOCOS8um} Child village_woman_child_vlandia {=pOCOS8um} Child villager_child_aserai {=pOCOS8um} Child villager_child_battania {=pOCOS8um} Child villager_child_empire {=pOCOS8um} Child villager_child_khuzait {=pOCOS8um} Child villager_child_sturgia {=pOCOS8um} Child villager_child_vlandia {=pOCOS8um} Chosen Wolf wolfskins_tier_3 {=QvSmhaAV} Crazy Man crazy_man {=SDRIahK8} Crazy Man crazy_man_for_perf {=!} Crazy Man T3 crazy_man_test13 {=!} Crazy Man T4 crazy_man_test1 {=!} Crazy Man T4 crazy_man_test14 {=!} Crazy Man T4 crazy_man_test9 {=!} Crazy Man T5 crazy_man_test10 {=!} Crazy Man T5 crazy_man_test15 {=!} Crazy Man T5 crazy_man_test2 {=!} Crazy Man T6 crazy_man_test0 {=!} Crazy Man T6 crazy_man_test12 {=!} Crazy Man T6 crazy_man_test3 {=!} Crazy Man T7 crazy_man_test11 {=!} Crazy Man T7 crazy_man_test4 {=!} Crazy Man T7 crazy_man_test5 {=!} Crazy Man T7 crazy_man_test6 {=!} Crazy Man T7 crazy_man_test7 {=!} Crazy Man T7 crazy_man_test8 {=!} Crazy Man Without Weapon crazy_man_test_naked {=!} Crazy Man Without Weapon crazy_man_test_without_weapons {=!} Dancer female_dancer_aserai {=X3KYysuv} Dancer female_dancer_battania {=X3KYysuv} Dancer female_dancer_empire {=X3KYysuv} Dancer female_dancer_khuzait {=X3KYysuv} Dancer female_dancer_sturgia {=X3KYysuv} Dancer female_dancer_vlandia {=X3KYysuv} Doctor player_char_creation_empire_2_f {=noTLVPDD} Doctor player_char_creation_empire_2_m {=noTLVPDD} Doctor player_char_creation_empire_5_f {=noTLVPDD} Doctor player_char_creation_empire_5_m {=noTLVPDD} Dranton dranton {=BbTpfJ7G} Empire Gear Dummy gear_dummy_empire {=!} Empire Gear Dummy gear_practice_dummy_empire {=!} Empire Peasant village_woman_empire {=KtqB640w} Empire Tribesman empire_duel_preset {=cte0zSCz} Empire Weapon Dummy weapon_dummy_archer {=!} Empire Weapon Dummy weapon_dummy_crossbowman {=!} Empire Weapon Dummy weapon_dummy_horse_archer {=!} Empire Weapon Dummy weapon_dummy_horseman {=!} Empire Weapon Dummy weapon_dummy_lancer {=!} Empire Weapon Dummy weapon_dummy_one_handed {=!} Empire Weapon Dummy weapon_dummy_two_handed {=!} Empire Weapon Dummy weapon_practice_stage_1_empire {=!} Empire Weapon Dummy weapon_practice_stage_2_empire {=!} Empire Weapon Dummy weapon_practice_stage_3_empire {=!} Engineering player_char_creation_vlandia_2_f {=PCZ23wvW} Engineering player_char_creation_vlandia_2_m {=PCZ23wvW} Engineering player_char_creation_vlandia_5_f {=PCZ23wvW} Engineering player_char_creation_vlandia_5_m {=PCZ23wvW} Expert Eleftheroi eleftheroi_tier_2 {=qBVNIhme} Expert Forester forest_people_tier_2 {=2HDPaohZ} Expert Guardian guardians_tier_2 {=cMcGn6n3} Expert Oath Keeper embers_of_flame_tier_2 {=bYn4ad1t} Expert Thug gangster_2 {=7aRhhGAs} Game Host taverngamehost_aserai {=twCIejxn} Game Host taverngamehost_battania {=twCIejxn} Game Host taverngamehost_empire {=twCIejxn} Game Host taverngamehost_khuzait {=twCIejxn} Game Host taverngamehost_sturgia {=twCIejxn} Game Host taverngamehost_vlandia {=twCIejxn} Gang Leader Bodyguard gangleader_bodyguard_aserai {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_battania {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_empire {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_khuzait {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_sturgia {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_vlandia {=LNNXiPyV} Ghilman ghilman_tier_2 {=H5iWxbbl} Ghulam ghilman_tier_3 {=7EUhAv8b} Guard guard_aserai {=1sJcKkVP} Guard guard_battania {=1sJcKkVP} Guard guard_empire {=1sJcKkVP} Guard guard_khuzait {=1sJcKkVP} Guard guard_sturgia {=1sJcKkVP} Guard guard_vlandia {=1sJcKkVP} Guardian Recruit guardians_tier_1 {=rtOJNB6u} Hastati legion_of_the_betrayed_tier_1 {=G9ByT85b} Hidden Hand hidden_hand_tier_2 {=MVHawAEp} Hidden Pawn hidden_hand_tier_1 {=ehACDRBk} Higher Average Armor (37) dummy_medium_armor {=!} Hired Blade mercenary_7 {=R74i2pQz} Hired Crossbow mercenary_8 {=QfVe3IVw} Horse Archer horse_archer {=ugJfuabA} Horse Trader horseMerchant_aserai {=79ElOr2x} Horse Trader horseMerchant_battania {=79ElOr2x} Horse Trader horseMerchant_empire {=79ElOr2x} Horse Trader horseMerchant_khuzait {=79ElOr2x} Horse Trader horseMerchant_sturgia {=79ElOr2x} Horse Trader horseMerchant_vlandia {=79ElOr2x} Horseman horseman {=uh4rIbZ9} Huskarl Swordsman huskarl_swordsman {=jFQPRvLg} Imperial Archer imperial_archer {=LbjxH9yp} Imperial Armed Trader armed_trader_empire {=LEJukldW} Imperial Bucellarii bucellarii {=pRbbJHkU} Imperial Caravan Guard caravan_guard_empire {=TbBnWiao} Imperial Caravan Master caravan_master_empire {=TpECDErA} Imperial Cataphract imperial_cataphract {=u0UNwnw2} Imperial Crossbowman imperial_crossbowman {=UdTc1PGo} Imperial Elite Cataphract imperial_elite_cataphract {=MYwUFMsz} Imperial Elite Menavliaton imperial_elite_menavliaton {=qAsnj7vU} Imperial Equite imperial_equite {=1PsLlMaQ} Imperial Heavy Horseman imperial_heavy_horseman {=eYIMQafj} Imperial Infantryman imperial_infantryman {=IfjWyWjc} Imperial Legionary imperial_legionary {=JGsUtBT3} Imperial Menavliaton imperial_menavliaton {=e8qbF7Ey} Imperial Militia Archer imperial_militia_archer {=P8EATvn8} Imperial Militia Spearman imperial_militia_spearman {=ZhKoCVby} Imperial Militia Veteran Archer imperial_militia_veteran_archer {=HsboF2mR} Imperial Militia Veteran Spearman imperial_militia_veteran_spearman {=c5rVdg75} Imperial Palatine Guard imperial_palatine_guard {=CDUvlu4d} Imperial Recruit imperial_recruit {=s3IJIFUw} Imperial Sergeant Crossbowman imperial_sergeant_crossbowman {=THyv3q9f} Imperial Signifier spear_test {=QNKfXvuA} Imperial Soldier coop_character {=i5QgQbRi} Imperial Trained Archer imperial_trained_archer {=fHQ8ifKM} Imperial Trained Infantryman imperial_trained_infantryman {=IZ8OmByJ} Imperial Veteran Archer imperial_veteran_archer {=8bA4PvdG} Imperial Veteran Caravan Guard veteran_caravan_guard_empire {=bLq2HXMo} Imperial Veteran Infantryman imperial_veteran_infantryman {=yrGYZsQ7} Imperial Vigla Recruit imperial_vigla_recruit {=n41jlEa3} Infant townsman_infant_aserai {=9Di0NfG2} Infant townsman_infant_battania {=9Di0NfG2} Infant townsman_infant_empire {=9Di0NfG2} Infant townsman_infant_sturgia {=9Di0NfG2} Infant townsman_infant_vlandia {=9Di0NfG2} Infant townswoman_infant_aserai {=9Di0NfG2} Infant townswoman_infant_battania {=9Di0NfG2} Infant townswoman_infant_empire {=9Di0NfG2} Infant townswoman_infant_khuzait {=9Di0NfG2} Infant townswoman_infant_sturgia {=9Di0NfG2} Infant townswoman_infant_vlandia {=9Di0NfG2} Infant village_woman_infant_aserai {=9Di0NfG2} Infant village_woman_infant_battania {=9Di0NfG2} Infant village_woman_infant_empire {=9Di0NfG2} Infant village_woman_infant_khuzait {=9Di0NfG2} Infant village_woman_infant_sturgia {=9Di0NfG2} Infant village_woman_infant_vlandia {=9Di0NfG2} Infant villager_infant_aserai {=9Di0NfG2} Infant villager_infant_battania {=9Di0NfG2} Infant villager_infant_empire {=9Di0NfG2} Infant villager_infant_khuzait {=9Di0NfG2} Infant villager_infant_sturgia {=9Di0NfG2} Infant villager_infant_vlandia {=9Di0NfG2} Jawwal Bedouin jawwal_tier_3 {=qAvxmnav} Jawwal Camel Rider jawwal_tier_2 {=Mcbjdntz} Jawwal Recruit jawwal_tier_1 {=vxlAJIiU} Judge steward_aserai {=ZRkceJx3} Judge steward_battania {=ZRkceJx3} Judge steward_empire {=ZRkceJx3} Judge steward_khuzait {=ZRkceJx3} Judge steward_sturgia {=ZRkceJx3} Judge steward_vlandia {=ZRkceJx3} Karakhuzait Elder karakhuzaits_tier_3 {=gBuGfUg3} Karakhuzait Nomad karakhuzaits_tier_1 {=xIFHLI66} Karakhuzait Rider karakhuzaits_tier_2 {=lduchnvD} Kern galloglass_tier_2 {=Rj0bNOOh} Khuzait Archer khuzait_archer {=lkrV8jZa} Khuzait Armed Trader armed_trader_khuzait {=l6NFOl8c} Khuzait Caravan Guard caravan_guard_khuzait {=THOfB9DZ} Khuzait Caravan Master caravan_master_khuzait {=WEHDGbEE} Khuzait Darkhan khuzait_darkhan {=ZSU7sMYX} Khuzait Footman khuzait_footman {=uzwfybTH} Khuzait Gear Dummy gear_dummy_khuzait {=!} Khuzait Gear Dummy gear_practice_dummy_khuzait {=!} Khuzait Gear Dummy weapon_practice_stage_1_khuzait {=!} Khuzait Heavy Horse Archer khuzait_heavy_horse_archer {=KAJKOooN} Khuzait Heavy Lancer khuzait_heavy_lancer {=cP1bu5GK} Khuzait Horse Archer khuzait_horse_archer {=eHVgfyPH} Khuzait Horseman khuzait_horseman {=iXjMfCyp} Khuzait Hunter khuzait_hunter {=Loc1XOIk} Khuzait Khan's Guard khuzait_khans_guard {=B7oI7AZG} Khuzait Kheshig khuzait_kheshig {=VqrQ096u} Khuzait Lancer khuzait_lancer {=lumFaIud} Khuzait Marksman khuzait_marksman {=DlIU2vJB} Khuzait Militia Archer khuzait_militia_archer {=CKoq1wQa} Khuzait Militia Spearman khuzait_militia_spearman {=MDIuyBHP} Khuzait Militia Veteran Archer khuzait_militia_veteran_archer {=5JFkQn5U} Khuzait Militia Veteran Spearman khuzait_militia_veteran_spearman {=f2a1fPca} Khuzait Noble's Son khuzait_noble_son {=ZKuabzhK} Khuzait Nomad khuzait_nomad {=rIqwYlSK} Khuzait Peasant village_woman_khuzait {=LFUaO6rG} Khuzait Qanqli khuzait_qanqli {=UYPaQP2j} Khuzait Raider khuzait_raider {=o1jvmi9P} Khuzait Spear Infantry khuzait_spear_infantry {=6UFEfIJV} Khuzait Spearman khuzait_spearman {=w6YwFaG7} Khuzait Torguud khuzait_torguud {=QhNpvW0Y} Khuzait Tribal Warrior khuzait_tribal_warrior {=kppseK3N} Khuzait Veteran Caravan Guard veteran_caravan_guard_khuzait {=6hhspFvz} Khuzait Weapon Dummy weapon_practice_stage_2_khuzait {=!} Khuzait Weapon Dummy weapon_practice_stage_3_khuzait {=!} Khuzait preset khuzait_duel_preset {=DvHR91Ca} Koleman ghilman_tier_1 {=KnhpjA7Y} Kradus kradus {=9GIK6fnm} Lake Rat Recruit lakepike_tier_1 {=6j9iJMRr} Lake Rat Veteran lakepike_tier_2 {=1gAasy1t} Lake Rat Wrecker lakepike_tier_3 {=BC5YGna3} Legionary player_char_creation_empire_1_f {=CAYZDsAj} Legionary player_char_creation_empire_1_m {=CAYZDsAj} Legionary player_char_creation_empire_4_f {=CAYZDsAj} Legionary player_char_creation_empire_4_m {=CAYZDsAj} Lower Average Armor (12) dummy_light_armor {=!} Magistrate player_char_creation_empire_3_f {=mzyc3bms} Magistrate player_char_creation_empire_3_m {=mzyc3bms} Magistrate player_char_creation_empire_6_f {=mzyc3bms} Magistrate player_char_creation_empire_6_m {=mzyc3bms} Main Hero main_hero_for_perf {=oXAbblBV} Master Thug gangster_3 {=V1hoeBch} Max Armor (55) dummy_heavy_armor {=!} Mercenary Cavalry mercenary_9 {=SaqVvzyV} Mercenary Crossbowman mercenary_5 {=PgOknaEN} Mercenary Guard mercenary_2 {=0GKH29JG} Mercenary Horseman mercenary_6 {=AssCCFew} Mercenary Scout mercenary_3 {=xaYwo9tM} Mercenary Swordsman mercenary_4 {=Mgr6qv1j} Merchant Notary merchant_notary_aserai {=reoVAtrE} Merchant Notary merchant_notary_battania {=reoVAtrE} Merchant Notary merchant_notary_empire {=reoVAtrE} Merchant Notary merchant_notary_khuzait {=reoVAtrE} Merchant Notary merchant_notary_sturgia {=reoVAtrE} Merchant Notary merchant_notary_vlandia {=reoVAtrE} Min Armor (0) dummy_no_armor {=!} Minstrel brother_char_creation_aserai {=!} Minstrel brother_char_creation_battania {=!} Minstrel brother_char_creation_empire {=!} Minstrel brother_char_creation_khuzait {=!} Minstrel brother_char_creation_sturgia {=!} Minstrel brother_char_creation_vlandia {=!} Minstrel player_char_creation_sturgia_1_f {=!} Minstrel player_char_creation_sturgia_1_m {=!} Minstrel player_char_creation_sturgia_2_f {=!} Minstrel player_char_creation_sturgia_2_m {=!} Minstrel player_char_creation_sturgia_3_f {=!} Minstrel player_char_creation_sturgia_3_m {=!} Minstrel player_char_creation_sturgia_4_f {=!} Minstrel player_char_creation_sturgia_4_m {=!} Minstrel player_char_creation_sturgia_5_f {=!} Minstrel player_char_creation_sturgia_5_m {=!} Minstrel player_char_creation_sturgia_6_f {=!} Minstrel player_char_creation_sturgia_6_m {=!} Musician musician_aserai {=zfCoeglY} Musician musician_battania {=zfCoeglY} Musician musician_empire {=zfCoeglY} Musician musician_khuzait {=zfCoeglY} Musician musician_sturgia {=zfCoeglY} Musician musician_vlandia {=zfCoeglY} Nomad player_char_creation_khuzait_3_f {=afhXdjBU} Nomad player_char_creation_khuzait_3_m {=afhXdjBU} Nomad player_char_creation_khuzait_6_f {=afhXdjBU} Nomad player_char_creation_khuzait_6_m {=afhXdjBU} Oath Keeper Recruit embers_of_flame_tier_1 {=80plewQ1} Outlaw player_char_creation_battania_3_f {=GopVkA1q} Outlaw player_char_creation_battania_3_m {=GopVkA1q} Outlaw player_char_creation_battania_6_f {=GopVkA1q} Outlaw player_char_creation_battania_6_m {=GopVkA1q} Palace Guard player_char_creation_khuzait_1_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_1_m {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_m {=Cc3knKFB} PreacherNotary preacher_notary_aserai {=bLMGbLF8} PreacherNotary preacher_notary_battania {=bLMGbLF8} PreacherNotary preacher_notary_empire {=bLMGbLF8} PreacherNotary preacher_notary_khuzait {=bLMGbLF8} PreacherNotary preacher_notary_sturgia {=bLMGbLF8} PreacherNotary preacher_notary_vlandia {=bLMGbLF8} Principes legion_of_the_betrayed_tier_2 {=qMYpZKWo} Prison Guard prison_guard_aserai {=XgjXfmM1} Prison Guard prison_guard_battania {=XgjXfmM1} Prison Guard prison_guard_empire {=XgjXfmM1} Prison Guard prison_guard_khuzait {=XgjXfmM1} Prison Guard prison_guard_sturgia {=XgjXfmM1} Prison Guard prison_guard_vlandia {=XgjXfmM1} Puppeteer hidden_hand_tier_3 {=PU2zIMu0} Ransom Broker ransom_broker_aserai {=W2WXkiAh} Ransom Broker ransom_broker_battania {=W2WXkiAh} Ransom Broker ransom_broker_empire {=W2WXkiAh} Ransom Broker ransom_broker_khuzait {=W2WXkiAh} Ransom Broker ransom_broker_sturgia {=W2WXkiAh} Ransom Broker ransom_broker_vlandia {=W2WXkiAh} Recruit Eleftheroi eleftheroi_tier_1 {=S6BosJUq} Recruit Forester forest_people_tier_1 {=h7nGFImt} Redshank galloglass_tier_3 {=ta34CxLs} Regular Fighter regular_fighter {=YIuBzk88} RuralNotableNotary rural_notable_notary_aserai {=AlmaRAib} RuralNotableNotary rural_notable_notary_battania {=AlmaRAib} RuralNotableNotary rural_notable_notary_empire {=AlmaRAib} RuralNotableNotary rural_notable_notary_khuzait {=AlmaRAib} RuralNotableNotary rural_notable_notary_sturgia {=AlmaRAib} RuralNotableNotary rural_notable_notary_vlandia {=AlmaRAib} Sapling brotherhood_of_woods_tier_2 {=riT39wKu} Scholar player_char_creation_aserai_2_f {=7JZPTbxB} Scholar player_char_creation_aserai_2_m {=7JZPTbxB} Scholar player_char_creation_aserai_5_f {=7JZPTbxB} Scholar player_char_creation_aserai_5_m {=7JZPTbxB} Seasoned Wolf wolfskins_tier_2 {=q7b4pQc9} Shop Keeper shop_keeper {=PJNW1UWK} Shop Worker shop_worker_aserai {=275LD0Gh} Shop Worker shop_worker_battania {=275LD0Gh} Shop Worker shop_worker_empire {=275LD0Gh} Shop Worker shop_worker_khuzait {=275LD0Gh} Shop Worker shop_worker_sturgia {=275LD0Gh} Shop Worker shop_worker_vlandia {=275LD0Gh} Skene galloglass_tier_1 {=Qo2cc7bF} Skolder Recruit skolderbrotva_tier_1 {=uViDMxLC} Skolder Veteran Brotva skolderbrotva_tier_3 {=YGexslSX} Skolder Warrior Brotva skolderbrotva_tier_2 {=LXybWXde} Sprout brotherhood_of_woods_tier_1 {=DIt9SuMb} Squire player_char_creation_vlandia_1_f {=GGVehOu9} Squire player_char_creation_vlandia_1_m {=GGVehOu9} Squire player_char_creation_vlandia_4_f {=GGVehOu9} Squire player_char_creation_vlandia_4_m {=GGVehOu9} Sturgia Gear Dummy gear_dummy_sturgia {=!} Sturgia Gear Dummy gear_practice_dummy_sturgia {=!} Sturgia Peasant village_woman_sturgia {=0Xku0LQD} Sturgia Weapon Dummy weapon_practice_stage_1_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_2_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_3_sturgia {=!} Sturgia preset sturgia_duel_preset {=bFyidmyK} Sturgian Archer sturgian_archer {=1WfDVpya} Sturgian Armed Trader armed_trader_sturgia {=cPQx1RXt} Sturgian Berserker sturgian_berzerker {=a9b2fKYR} Sturgian Brigand sturgian_brigand {=RJNNsaSP} Sturgian Caravan Guard caravan_guard_sturgia {=pzmgMODE} Sturgian Caravan Master caravan_master_sturgia {=uDseaKcb} Sturgian Druzhinnik druzhinnik {=CRzrHomf} Sturgian Druzhinnik Champion druzhinnik_champion {=FrTTT0G1} Sturgian Hardened Brigand sturgian_hardened_brigand {=VbWtdAWn} Sturgian Horse Raider sturgian_horse_raider {=xnzpQbwQ} Sturgian Hunter sturgian_hunter {=i17zuvS4} Sturgian Militia Archer sturgian_militia_archer {=jRFfRZv2} Sturgian Militia Spearman sturgian_militia_spearman {=Zmajp2o1} Sturgian Militia Veteran Archer sturgian_militia_veteran_archer {=gZ4JeEw4} Sturgian Militia Veteran Spearman sturgian_militia_veteran_spearman {=LVEU4se3} Sturgian Recruit sturgian_recruit {=BBJKgKj2} Sturgian Heavy Spearman sturgian_shock_troop {=iZqYAIQy} Sturgian Soldier sturgian_soldier {=brlJJW5I} Sturgian Spearman sturgian_spearman {=CfO7eDsv} Sturgian Heroic Line Breaker sturgian_ulfhednar {=k4EiLrU0} Sturgian Veteran Bowman sturgian_veteran_bowman {=7WWUxI6y} Sturgian Veteran Caravan Guard veteran_caravan_guard_sturgia {=0GkJB08d} Sturgian Heavy Axeman sturgian_veteran_warrior {=xiuAStPO} Sturgian Warrior sturgian_warrior {=96pj2wxH} Sturgian Warrior Son sturgian_warrior_son {=auxU5OGA} Sturgian Woodsman sturgian_woodsman {=fdaZ3tri} Sword Sister sword_sister {=ZK0GXYCx} Tavern Keeper tavernkeeper_aserai {=CsjtWt1g} Tavern Keeper tavernkeeper_battania {=CsjtWt1g} Tavern Keeper tavernkeeper_empire {=CsjtWt1g} Tavern Keeper tavernkeeper_khuzait {=CsjtWt1g} Tavern Keeper tavernkeeper_sturgia {=CsjtWt1g} Tavern Keeper tavernkeeper_vlandia {=CsjtWt1g} Tavern Maid tavern_wench_aserai {=z6RMWTaA} Tavern Maid tavern_wench_battania {=z6RMWTaA} Tavern Maid tavern_wench_empire {=z6RMWTaA} Tavern Maid tavern_wench_khuzait {=z6RMWTaA} Tavern Maid tavern_wench_sturgia {=z6RMWTaA} Tavern Maid tavern_wench_vlandia {=z6RMWTaA} Teenager townsman_teenager_aserai {=o077j2j5} Teenager townsman_teenager_battania {=o077j2j5} Teenager townsman_teenager_empire {=o077j2j5} Teenager townsman_teenager_khuzait {=o077j2j5} Teenager townsman_teenager_sturgia {=o077j2j5} Teenager townsman_teenager_vlandia {=o077j2j5} Teenager townswoman_teenager_aserai {=o077j2j5} Teenager townswoman_teenager_battania {=o077j2j5} Teenager townswoman_teenager_empire {=o077j2j5} Teenager townswoman_teenager_khuzait {=o077j2j5} Teenager townswoman_teenager_sturgia {=o077j2j5} Teenager townswoman_teenager_vlandia {=o077j2j5} Teenager village_woman_teenager_aserai {=o077j2j5} Teenager village_woman_teenager_battania {=o077j2j5} Teenager village_woman_teenager_empire {=o077j2j5} Teenager village_woman_teenager_khuzait {=o077j2j5} Teenager village_woman_teenager_sturgia {=o077j2j5} Teenager village_woman_teenager_vlandia {=o077j2j5} Teenager villager_teenager_aserai {=o077j2j5} Teenager villager_teenager_battania {=o077j2j5} Teenager villager_teenager_empire {=o077j2j5} Teenager villager_teenager_khuzait {=o077j2j5} Teenager villager_teenager_sturgia {=o077j2j5} Teenager villager_teenager_vlandia {=o077j2j5} Thief player_char_creation_aserai_3_f {=eWRlQ4XU} Thief player_char_creation_aserai_3_m {=eWRlQ4XU} Thief player_char_creation_aserai_6_f {=eWRlQ4XU} Thief player_char_creation_aserai_6_m {=eWRlQ4XU} Thug gangster_1 {=fxGlBFPk} Tournament Master tournament_master_aserai {=IHKXNP9H} Tournament Master tournament_master_battania {=IHKXNP9H} Tournament Master tournament_master_empire {=IHKXNP9H} Tournament Master tournament_master_khuzait {=IHKXNP9H} Tournament Master tournament_master_sturgia {=IHKXNP9H} Tournament Master tournament_master_vlandia {=IHKXNP9H} Townsman townsman_aserai {=muu5cofb} Townsman townsman_battania {=muu5cofb} Townsman townsman_empire {=muu5cofb} Townsman townsman_khuzait {=muu5cofb} Townsman townsman_sturgia {=muu5cofb} Townsman townsman_vlandia {=muu5cofb} Trader merchant_aserai {=thbcgVVO} Trader merchant_battania {=thbcgVVO} Trader merchant_empire {=thbcgVVO} Trader merchant_sturgia {=thbcgVVO} Trader merchant_vlandia {=thbcgVVO} Trader player_char_creation_vlandia_3_f {=thbcgVVO} Trader player_char_creation_vlandia_3_m {=thbcgVVO} Trader player_char_creation_vlandia_6_f {=thbcgVVO} Trader player_char_creation_vlandia_6_m {=thbcgVVO} Trader merchant_khuzait {=kPCcelVX} Triarii legion_of_the_betrayed_tier_3 {=cOt1onbR} Valtis player_char_creation_gamescom_2_m {=!} Varyag varyag {=4C4WiTb2} Varyag Veteran varyag_veteran {=QGPAEtj7} Veteran Borrowed Troop veteran_borrowed_troop {=S9z09NaN} Veteran Eleftheroi eleftheroi_tier_3 {=cEKbOxRA} Veteran Fighter veteran_fighter {=Za4B0blc} Veteran Forester forest_people_tier_3 {=ueasbGtd} Veteran Guardian guardians_tier_3 {=WNU7kE5N} Veteran Oath Keeper embers_of_flame_tier_3 {=nsyTIbtp} Vlandia Gear Dummy gear_dummy_vlandia {=!} Vlandia Gear Dummy gear_practice_dummy_vlandia {=!} Vlandia Peasant village_woman_vlandia {=JMZiICD8} Vlandia Tribesman vlandia_duel_preset {=pzKCIEaK} Vlandia Weapon Dummy weapon_practice_stage_1_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_2_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_3_vlandia {=!} Vlandian Armed Trader armed_trader_vlandia {=X12lazIs} Vlandian Banner Knight vlandian_banner_knight {=bTApMxWr} Vlandian Billman vlandian_billman {=5b6KjY5b} Vlandian Caravan Guard caravan_guard_vlandia {=rQ0t0Wws} Vlandian Caravan Master caravan_master_vlandia {=QbSjMefR} Vlandian Champion vlandian_champion {=3VosbFR0} Vlandian Crossbowman vlandian_crossbowman {=kih9DwL4} Vlandian Footman vlandian_footman {=yPF32fbh} Vlandian Gallant vlandian_gallant {=OQPDvtpk} Vlandian Hardened Crossbowman vlandian_hardened_crossbowman {=acubGB3g} Vlandian Infantry vlandian_infantry {=SAILNYbu} Vlandian Knight vlandian_knight {=oseSwa56} Vlandian Levy Crossbowman vlandian_levy_crossbowman {=SvAADOwm} Vlandian Light Cavalry vlandian_light_cavalry {=AloMryIU} Vlandian Militia Archer vlandian_militia_archer {=vkuJeNSa} Vlandian Militia Spearman vlandian_militia_spearman {=aUHtqC9o} Vlandian Militia Veteran Archer vlandian_militia_veteran_archer {=DNIa6a5p} Vlandian Militia Veteran Spearman vlandian_militia_veteran_spearman {=vGFdbjFC} Vlandian Pikeman vlandian_pikeman {=Si5ZCb1O} Vlandian Recruit vlandian_recruit {=GEnwDYp1} Vlandian Sergeant vlandian_sergeant {=nPyqHxmf} Vlandian Sharpshooter vlandian_sharpshooter {=X6CQ9CMZ} Vlandian Spearman vlandian_spearman {=Gd0y7SxJ} Vlandian Squire vlandian_squire {=XzDObEiH} Vlandian Swordsman vlandian_swordsman {=pooybAKI} Vlandian Vanguard vlandian_vanguard {=8PLgCsiR} Vlandian Veteran Caravan Guard veteran_caravan_guard_vlandia {=YE4RGuzU} Vlandian Voulgier vlandian_voulgier {=UrSjhs4x} Warrior player_char_creation_khuzait_2_f {=bHx8jaeI} Warrior player_char_creation_khuzait_2_m {=bHx8jaeI} Warrior player_char_creation_khuzait_5_f {=bHx8jaeI} Warrior player_char_creation_khuzait_5_m {=bHx8jaeI} Watchman mercenary_1 {=RYP9hzIy} Weaponsmith player_char_creation_battania_2_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_2_m {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_m {=UaN2lfwi} Weaponsmith weaponsmith_aserai {=UaN2lfwi} Weaponsmith weaponsmith_battania {=UaN2lfwi} Weaponsmith weaponsmith_empire {=UaN2lfwi} Weaponsmith weaponsmith_khuzait {=UaN2lfwi} Weaponsmith weaponsmith_sturgia {=UaN2lfwi} Weaponsmith weaponsmith_vlandia {=UaN2lfwi} Xerina xerina {=DNTUqbGo} Young Wolf wolfskins_tier_1 {=mrBbsiPN} disguise_equipment_set npc_disguised_hero_template {=sMI3wMZu} each with axe and shield duel_style_sturgian_0 {=KPrRxeC3} sword to sword duel_style_empire {=V7iJlSuT} tournament_template_aserai_four_participant_set_v1 tournament_template_aserai_four_participant_set_v1 {=!} tournament_template_aserai_four_participant_set_v2 tournament_template_aserai_four_participant_set_v2 {=!} tournament_template_aserai_four_participant_set_v3 tournament_template_aserai_four_participant_set_v3 {=!} tournament_template_aserai_four_participant_set_v4 tournament_template_aserai_four_participant_set_v4 {=!} tournament_template_aserai_one_participant_set_v1 tournament_template_aserai_one_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v1 tournament_template_aserai_two_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v2 tournament_template_aserai_two_participant_set_v2 {=!} tournament_template_aserai_two_participant_set_v3 tournament_template_aserai_two_participant_set_v3 {=!} tournament_template_battania_four_participant_set_v1 tournament_template_battania_four_participant_set_v1 {=!} tournament_template_battania_four_participant_set_v2 tournament_template_battania_four_participant_set_v2 {=!} tournament_template_battania_four_participant_set_v3 tournament_template_battania_four_participant_set_v3 {=!} tournament_template_battania_one_participant_set_v1 tournament_template_battania_one_participant_set_v1 {=!} tournament_template_battania_one_participant_set_v2 tournament_template_battania_one_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v1 tournament_template_battania_two_participant_set_v1 {=!} tournament_template_battania_two_participant_set_v2 tournament_template_battania_two_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v3 tournament_template_battania_two_participant_set_v3 {=!} tournament_template_battania_two_participant_set_v4 tournament_template_battania_two_participant_set_v4 {=!} tournament_template_battania_two_participant_set_v5 tournament_template_battania_two_participant_set_v5 {=!} tournament_template_empire_four_participant_set_v1 tournament_template_empire_four_participant_set_v1 {=!} tournament_template_empire_four_participant_set_v2 tournament_template_empire_four_participant_set_v2 {=!} tournament_template_empire_four_participant_set_v3 tournament_template_empire_four_participant_set_v3 {=!} tournament_template_empire_one_participant_set_v1 tournament_template_empire_one_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v1 tournament_template_empire_two_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v2 tournament_template_empire_two_participant_set_v2 {=!} tournament_template_empire_two_participant_set_v3 tournament_template_empire_two_participant_set_v3 {=!} tournament_template_khuzait_four_participant_set_v1 tournament_template_khuzait_four_participant_set_v1 {=!} tournament_template_khuzait_four_participant_set_v2 tournament_template_khuzait_four_participant_set_v2 {=!} tournament_template_khuzait_four_participant_set_v3 tournament_template_khuzait_four_participant_set_v3 {=!} tournament_template_khuzait_one_participant_set_v1 tournament_template_khuzait_one_participant_set_v1 {=!} tournament_template_khuzait_one_participant_set_v2 tournament_template_khuzait_one_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v1 tournament_template_khuzait_two_participant_set_v1 {=!} tournament_template_khuzait_two_participant_set_v2 tournament_template_khuzait_two_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v3 tournament_template_khuzait_two_participant_set_v3 {=!} tournament_template_sturgia_four_participant_set_v1 tournament_template_sturgia_four_participant_set_v1 {=!} tournament_template_sturgia_four_participant_set_v2 tournament_template_sturgia_four_participant_set_v2 {=!} tournament_template_sturgia_four_participant_set_v3 tournament_template_sturgia_four_participant_set_v3 {=!} tournament_template_sturgia_one_participant_set_v1 tournament_template_sturgia_one_participant_set_v1 {=!} tournament_template_sturgia_one_participant_set_v2 tournament_template_sturgia_one_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v1 tournament_template_sturgia_two_participant_set_v1 {=!} tournament_template_sturgia_two_participant_set_v2 tournament_template_sturgia_two_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v3 tournament_template_sturgia_two_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v1 tournament_template_vlandia_four_participant_set_v1 {=!} tournament_template_vlandia_four_participant_set_v2 tournament_template_vlandia_four_participant_set_v2 {=!} tournament_template_vlandia_four_participant_set_v3 tournament_template_vlandia_four_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v4 tournament_template_vlandia_four_participant_set_v4 {=!} tournament_template_vlandia_one_participant_set_v1 tournament_template_vlandia_one_participant_set_v1 {=!} tournament_template_vlandia_one_participant_set_v2 tournament_template_vlandia_one_participant_set_v2 {=!} tournament_template_vlandia_one_participant_set_v3 tournament_template_vlandia_one_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v1 tournament_template_vlandia_two_participant_set_v1 {=!} tournament_template_vlandia_two_participant_set_v2 tournament_template_vlandia_two_participant_set_v2 {=!} tournament_template_vlandia_two_participant_set_v3 tournament_template_vlandia_two_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v4 tournament_template_vlandia_two_participant_set_v4 {=!} with two-handed swords baby_char_creation {=!} with two-handed swords duel_style_sturgian_1 {=KqpiU4tH} with two-handed swords father_char_creation_1_aserai {=KqpiU4tH} with two-handed swords father_char_creation_1_battania {=KqpiU4tH} with two-handed swords father_char_creation_1_empire {=KqpiU4tH} with two-handed swords father_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_2_aserai {=KqpiU4tH} with two-handed swords father_char_creation_2_battania {=KqpiU4tH} with two-handed swords father_char_creation_2_empire {=KqpiU4tH} with two-handed swords father_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_3_aserai {=KqpiU4tH} with two-handed swords father_char_creation_3_battania {=KqpiU4tH} with two-handed swords father_char_creation_3_empire {=KqpiU4tH} with two-handed swords father_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_4_aserai {=KqpiU4tH} with two-handed swords father_char_creation_4_battania {=KqpiU4tH} with two-handed swords father_char_creation_4_empire {=KqpiU4tH} with two-handed swords father_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_5_aserai {=KqpiU4tH} with two-handed swords father_char_creation_5_battania {=KqpiU4tH} with two-handed swords father_char_creation_5_empire {=KqpiU4tH} with two-handed swords father_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_6_aserai {=KqpiU4tH} with two-handed swords father_char_creation_6_battania {=KqpiU4tH} with two-handed swords father_char_creation_6_empire {=KqpiU4tH} with two-handed swords father_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_1_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_1_battania {=KqpiU4tH} with two-handed swords mother_char_creation_1_empire {=KqpiU4tH} with two-handed swords mother_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_2_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_2_battania {=KqpiU4tH} with two-handed swords mother_char_creation_2_empire {=KqpiU4tH} with two-handed swords mother_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_3_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_3_battania {=KqpiU4tH} with two-handed swords mother_char_creation_3_empire {=KqpiU4tH} with two-handed swords mother_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_4_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_4_battania {=KqpiU4tH} with two-handed swords mother_char_creation_4_empire {=KqpiU4tH} with two-handed swords mother_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_5_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_5_battania {=KqpiU4tH} with two-handed swords mother_char_creation_5_empire {=KqpiU4tH} with two-handed swords mother_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_6_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_6_battania {=KqpiU4tH} with two-handed swords mother_char_creation_6_empire {=KqpiU4tH} with two-handed swords mother_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords player_char_creation_aserai {=!} with two-handed swords player_char_creation_battania {=!} with two-handed swords player_char_creation_childhood_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_default {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_empire {=!} with two-handed swords player_char_creation_khuzait {=!} with two-handed swords player_char_creation_sturgia {=!} with two-handed swords player_char_creation_vlandia"
"Bannerlord NPC skills","You can find a list of all the Troop / NPC IDs here. Troop / NPC Skills[] id One Handed Two Handed Polearm Bow Crossbow Throwing Riding Athletics Smithing Scouting Tactics Roguery Charm Leadership Trade Steward Medicine Engineering archer 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 archer_for_perf 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 armed_trader_aserai 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_battania 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_empire 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_khuzait 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_sturgia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_vlandia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armorer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_archer 100 40 70 100 15 60 40 100 0 0 0 0 0 0 0 0 0 0 aserai_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_faris 40 15 110 40 15 110 150 15 0 0 0 0 0 0 0 0 0 0 aserai_footman 40 15 40 20 5 20 15 40 0 0 0 0 0 0 0 0 0 0 aserai_infantry 100 60 100 45 15 60 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_axeman 70 70 40 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_cavalry 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_guard 60 100 60 45 15 100 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_heavy_cavalry 130 60 60 130 20 80 130 80 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_regular 70 30 40 30 10 70 70 40 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_soldier 40 15 20 15 5 40 20 40 0 0 0 0 0 0 0 0 0 0 aserai_master_archer 80 80 130 130 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_recruit 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_skirmisher 70 30 70 40 10 40 30 70 0 0 0 0 0 0 0 0 0 0 aserai_tribal_horseman 30 10 70 30 10 70 100 10 0 0 0 0 0 0 0 0 0 0 aserai_tribesman 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_vanguard_faris 60 25 220 60 25 220 280 25 0 0 0 0 0 0 0 0 0 0 aserai_veteran_faris 50 20 160 50 20 160 210 20 0 0 0 0 0 0 0 0 0 0 aserai_veteran_infantry 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_youth 20 5 40 20 5 60 40 5 0 0 0 0 0 0 0 0 0 0 baby_char_creation 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battania_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_clanwarrior 40 15 40 15 5 20 20 40 0 0 0 0 0 0 0 0 0 0 battanian_falxman 60 100 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_fian 50 160 50 210 20 20 20 160 0 0 0 0 0 0 0 0 0 0 battanian_fian_champion 60 220 60 280 25 25 25 220 0 0 0 0 0 0 0 0 0 0 battanian_hero 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_highborn_warrior 30 70 30 100 10 10 10 70 0 0 0 0 0 0 0 0 0 0 battanian_highborn_youth 20 40 20 60 5 5 5 40 0 0 0 0 0 0 0 0 0 0 battanian_horseman 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_mounted_skirmisher 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_oathsworn 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_picked_warrior 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_raider 70 40 30 40 10 70 30 70 0 0 0 0 0 0 0 0 0 0 battanian_scout 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 battanian_skirmisher 100 60 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_trained_warrior 70 40 70 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 battanian_veteran_falxman 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_veteran_skirmisher 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_volunteer 20 10 20 5 0 10 5 20 0 0 0 0 0 0 0 0 0 0 battanian_wildling 130 80 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_woodrunner 40 15 20 20 5 40 15 40 0 0 0 0 0 0 0 0 0 0 beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_1 40 20 0 40 0 20 40 20 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_2 70 40 20 70 0 40 80 40 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_3 140 80 40 140 0 80 160 80 0 0 0 0 0 0 0 0 0 0 blacksmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 borrowed_troop 30 30 30 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 bucellarii 130 60 80 130 80 60 120 130 0 0 0 0 0 0 0 0 0 0 caravan_guard_aserai 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_battania 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 caravan_guard_empire 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_khuzait 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_sturgia 150 15 40 110 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_vlandia 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_master_aserai 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_battania 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_empire 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 caravan_master_khuzait 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 caravan_master_sturgia 130 80 130 60 20 80 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_vlandia 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 champion_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 champion_fighter_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_1 40 40 40 0 0 10 0 50 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_2 80 80 80 20 0 20 0 80 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_3 200 120 120 40 0 40 0 120 0 0 0 0 0 0 0 0 0 0 coop_character 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 crazy_man 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test8 0 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_naked 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_without_weapons 0 0 0 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 dranton 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 druzhinnik 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 druzhinnik_champion 280 25 60 220 25 25 220 60 0 0 0 0 0 0 0 0 0 0 duel_style_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_heavy_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_light_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_medium_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_no_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_1 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_2 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_3 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_1 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_2 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_3 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 empire_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 forest_people_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 forest_people_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 forest_people_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 galloglass_tier_1 30 30 30 60 0 60 0 45 0 0 0 0 0 0 0 0 0 0 galloglass_tier_2 30 40 0 80 0 80 0 60 0 0 0 0 0 0 0 0 0 0 galloglass_tier_3 50 40 50 100 0 80 0 75 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ghilman_tier_1 50 10 40 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 ghilman_tier_2 90 20 90 0 0 0 100 60 0 0 0 0 0 0 0 0 0 0 ghilman_tier_3 180 40 180 20 0 20 200 80 0 0 0 0 0 0 0 0 0 0 guard_aserai 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_battania 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_empire 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_khuzait 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_sturgia 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_vlandia 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guardians_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 guardians_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 guardians_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_1 40 20 10 10 0 50 0 50 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_2 70 30 30 40 0 100 20 70 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_3 180 60 60 80 0 200 40 100 0 0 0 0 0 0 0 0 0 0 horseMerchant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horse_archer 50 50 50 50 50 50 60 0 0 0 0 0 0 0 0 0 0 0 horseman 60 5 40 20 5 5 40 20 0 0 0 0 0 0 0 0 0 0 huskarl_swordsman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_archer 40 15 20 15 20 40 5 40 0 0 0 0 0 0 0 0 0 0 imperial_cataphract 160 20 210 50 20 20 160 50 0 0 0 0 0 0 0 0 0 0 imperial_crossbowman 60 100 60 100 45 45 15 100 0 0 0 0 0 0 0 0 0 0 imperial_elite_cataphract 220 25 280 60 25 25 220 60 0 0 0 0 0 0 0 0 0 0 imperial_elite_menavliaton 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 imperial_equite 70 10 100 30 10 10 70 30 0 0 0 0 0 0 0 0 0 0 imperial_heavy_horseman 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 imperial_infantryman 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 imperial_legionary 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 imperial_menavliaton 100 60 100 45 45 60 15 100 0 0 0 0 0 0 0 0 0 0 imperial_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_palatine_guard 130 60 80 130 80 60 20 130 0 0 0 0 0 0 0 0 0 0 imperial_recruit 20 10 20 5 5 10 0 20 0 0 0 0 0 0 0 0 0 0 imperial_sergeant_crossbowman 130 60 80 130 80 60 20 130 0 0 0 0 0 0 0 0 0 0 imperial_trained_archer 70 40 30 70 30 40 10 70 0 0 0 0 0 0 0 0 0 0 imperial_trained_infantryman 70 40 70 30 30 40 10 70 0 0 0 0 0 0 0 0 0 0 imperial_veteran_archer 60 100 60 100 45 45 15 100 0 0 0 0 0 0 0 0 0 0 imperial_veteran_infantryman 100 60 100 45 45 60 15 100 0 0 0 0 0 0 0 0 0 0 imperial_vigla_recruit 60 5 40 20 5 5 40 20 0 0 0 0 0 0 0 0 0 0 jawwal_tier_1 25 25 50 20 20 150 20 250 0 0 0 0 0 0 0 0 0 0 jawwal_tier_2 25 25 75 20 20 200 60 100 0 0 0 0 0 0 0 0 0 0 jawwal_tier_3 25 25 100 20 20 200 60 100 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_1 30 0 30 50 0 0 50 20 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_2 50 10 50 100 0 10 100 40 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_3 100 20 100 200 0 40 200 60 0 0 0 0 0 0 0 0 0 0 khuzait_archer 90 45 45 110 15 60 60 100 0 0 0 0 0 0 0 0 0 0 khuzait_darkhan 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 khuzait_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_footman 40 5 40 25 5 20 20 40 0 0 0 0 0 0 0 0 0 0 khuzait_heavy_horse_archer 130 60 80 130 20 60 130 80 0 0 0 0 0 0 0 0 0 0 khuzait_heavy_lancer 160 50 160 20 20 20 210 50 0 0 0 0 0 0 0 0 0 0 khuzait_horse_archer 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 khuzait_horseman 70 40 70 30 10 40 70 30 0 0 0 0 0 0 0 0 0 0 khuzait_hunter 70 30 40 70 10 30 40 70 0 0 0 0 0 0 0 0 0 0 khuzait_khans_guard 60 60 220 280 25 25 220 25 0 0 0 0 0 0 0 0 0 0 khuzait_kheshig 50 50 160 210 20 20 160 20 0 0 0 0 0 0 0 0 0 0 khuzait_lancer 100 60 100 45 15 60 100 45 0 0 0 0 0 0 0 0 0 0 khuzait_marksman 80 60 130 130 20 60 80 130 0 0 0 0 0 0 0 0 0 0 khuzait_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_noble_son 20 20 40 60 5 5 40 5 0 0 0 0 0 0 0 0 0 0 khuzait_nomad 20 0 20 10 0 5 15 20 0 0 0 0 0 0 0 0 0 0 khuzait_qanqli 30 30 70 100 10 10 70 10 0 0 0 0 0 0 0 0 0 0 khuzait_raider 70 30 40 70 10 30 70 40 0 0 0 0 0 0 0 0 0 0 khuzait_spear_infantry 100 45 100 45 15 60 60 100 0 0 0 0 0 0 0 0 0 0 khuzait_spearman 70 30 70 40 10 30 40 70 0 0 0 0 0 0 0 0 0 0 khuzait_torguud 40 40 110 150 15 15 110 15 0 0 0 0 0 0 0 0 0 0 khuzait_tribal_warrior 40 15 20 40 5 15 40 20 0 0 0 0 0 0 0 0 0 0 kradus 0 0 0 0 0 0 40 0 0 0 0 0 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0 0 0 townswoman_teenager_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 townswoman_teenager_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 townswoman_teenager_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 townswoman_teenager_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 townswoman_teenager_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 townswoman_teenager_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 unarmed_ai 50 50 50 50 50 50 60 0 0 0 0 0 0 0 0 0 0 0 unarmed_ai_2 50 50 50 50 50 50 60 0 0 0 0 0 0 0 0 0 0 0 varyag 100 10 30 70 10 10 70 30 0 0 0 0 0 0 0 0 0 0 varyag_veteran 150 15 40 110 15 15 110 40 0 0 0 0 0 0 0 0 0 0 veteran_borrowed_troop 50 50 50 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_aserai 130 60 60 130 20 80 130 80 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_battania 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_empire 160 20 210 50 20 20 160 50 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_khuzait 50 50 160 210 20 20 160 20 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_sturgia 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_vlandia 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 veteran_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandia_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_banner_knight 220 60 280 25 25 25 220 60 0 0 0 0 0 0 0 0 0 0 vlandian_billman 90 60 100 15 45 45 60 110 0 0 0 0 0 0 0 0 0 0 vlandian_champion 160 50 210 20 20 20 160 50 0 0 0 0 0 0 0 0 0 0 vlandian_crossbowman 70 30 40 10 70 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_footman 40 20 40 5 20 15 15 40 0 0 0 0 0 0 0 0 0 0 vlandian_gallant 70 30 100 10 10 10 70 30 0 0 0 0 0 0 0 0 0 0 vlandian_hardened_crossbowman 100 45 45 15 100 60 60 100 0 0 0 0 0 0 0 0 0 0 vlandian_infantry 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_knight 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 vlandian_levy_crossbowman 40 15 20 5 40 15 20 40 0 0 0 0 0 0 0 0 0 0 vlandian_light_cavalry 60 45 100 45 15 100 100 60 0 0 0 0 0 0 0 0 0 0 vlandian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_pikeman 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 vlandian_recruit 20 10 20 0 10 5 5 20 0 0 0 0 0 0 0 0 0 0 vlandian_sergeant 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_sharpshooter 130 60 80 20 130 60 20 130 0 0 0 0 0 0 0 0 0 0 vlandian_spearman 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_squire 40 20 60 5 5 5 40 20 0 0 0 0 0 0 0 0 0 0 vlandian_swordsman 100 100 60 15 45 60 45 100 0 0 0 0 0 0 0 0 0 0 vlandian_vanguard 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_voulgier 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 weapon_dummy_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_crossbowman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horse_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horseman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_lancer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_one_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_two_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_1 40 20 10 40 0 20 0 50 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_2 80 40 40 80 0 40 0 80 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_3 180 80 60 180 0 80 0 140 0 0 0 0 0 0 0 0 0 0 xerina 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0"
"Bannerlord Online","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Bannerlord Online Version Mount&Blade II: Bannerlord Type Multiplayer Links Bannerlord Online is a mod for Mount&Blade II: Bannerlord that provides a multiplayer experience, but also provides a complete sandbox experience that is as close to the original as possible. Every squad, battle, bandit hideouts and other events are fully synchronized. Time doesn't stop during battles - move around the world, visit cities, trade and fight in the arena while other players participate in battles. Join existing battles to turn the tide of battle. Starting to play as an unknown character, you will gradually find allies and opponents in this world. However, each hero now has a real player behind it, not a scripted AI. You will have unique perks specially designed for multiplayer, as well as a redesigned experience bar for each skill, and The players themselves produce raw materials and deliver them to the workshops while working in the villages. Workshop owners produce food, weapons and armor, and then deliver a finished product to the market. The finished product is in demand by military units and serves as an aid in military campaigns. You can always find goods on the market that should be delivered to another settlement or you can equip the caravan alone, but it's safer and more fun to do it with your friends! The game cannot be imagined without battles! Now there is support for 200x200 battles. Almost all weapons that are in the original game are supported, also a few custom made just for Bannerlord online Fight in the arena in cities or engage in real, bloody battles! Companions Companions can be used to gain bonuses to increase troop training speeds for a specific culture up to 40%. These can be found in instances. Resources Resources are used to activate companions' bonuses. Iron Leather Instances Around the map different solo events can be found that give companions as a reward: Looted caravan - Dismounts player and all soldiers, fight ~70 mixed tier 3-4 enemies Hidden Dungeon - No troops can be brought Slave trader More Info[] You can download the mod, or see additional details by visiting the modDB website, By clicking HERE If you would like to support the development of the mod, you can visit the patreon by clicking HERE If you would like to join the discord, you can do so by clicking HERE (some text copied from modDB description)"
"Bannerlord Online/Battle Maps","The battle maps work slight diffrently from vanilla Bannerlord: Bannerlord Online uses a dynamic function to the battle maps. The more participants for the battle, the further away the combantats will start from each others. Small party battles will be pretty straight forward with less time being abled to use for tactics, as in for bigger battles, slightly more time will be there for potential tactics. Note: The following were added in the latest BO patch 11/4-21 New maps for battles. The map is now selected depending on the area on which the units are located."
"Bannerlord Online/City NPCs","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Within each city you will find three kind of different NPCs. Trader Gives access to the Market in your current city. Selling cargo to be delivered for different cities. Artisan Gives you a task/quest to gather different type of items for him in return for gold. Buys your unwanted gear. Seneschal Selling three kind of Trade License"
"Bannerlord Online/FAQ","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Contents 1 Frequently Asked Questions 1.1 Can i ride a horse without a saddle? 1.2 How many hours is 1 in-game day? 1.3 How do I heal? Frequently Asked Questions[] Can i ride a horse without a saddle?[] Yes, you can a ride a horse without a saddle,but you will have -10% speed & maneuverability How many hours is 1 in-game day?[] One hour in 'real life' is the equivalent to One in-game day. How do I heal?[] You, and your troops heal naturally over time by running around the map. You can also heal at a faster rate by being in a city, village or castle."
"Bannerlord Online/Getting Started","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Contents 1 Welcome to Zeonica 2 You have arrived at a village 3 How to Farm 3.1 Hilling 3.2 Watering 3.3 Seeding 3.4 Harvesting 4 I have earned 500 Denar, now what? Welcome to Zeonica[] You have just arrived and talked to Godric, the man who employed you previously. Godrick tasks you to go to a nearby village and earn 500 Denars from farming. Be careful on your way there, as you have no weapons yet and could easily die. You have arrived at a village[] Search and find the Village Headman located within the village, and ask to work in the fields. Once you receive work from the Headman, walk east - towards the farm and find a toolshed. Nearby you will find various tools to use to work the fields. How to Farm[] Farming is your first task you need to accomplish to earn some Denars, this will help get you started on your journey in Bannerlord Online. Hilling, Watering, Planting, and Harvesting are all a part of farming and in this article we will explain each process. Each task you complete will award you with Denar when you finish farming. Be sure to talk to the Headmaster before you leave the village, or you will lose any hard work you have accomplished. Note: The crop must be harvested and passed in before you are paid for the work you've contributed. If at any time you need to drop your current tool, Press G. Hilling[] Locate the nearby tool shed, and find the Hoe, Pick it up by pressing F. Walk to a nearby field and look down, with the hoe equipped and Press F to till the Soil Once the soil is tilled, it is ready to be watered. You can keep making more hills, or move to the next task. Watering[] Locate the nearby tool shed, and find the Watering Jug, Pick it up by pressing F. Search for the nearby river. Once you have found it, go to it and you can fill the Jug with water by looking at it and using the F key. Bring the water back to the nearby field and search for some Hills, or Wheat. You can water these by simply looking at them and Pressing F. Watering Jugs have 6 uses each time you fill it, and will need to be refilled when empty. Seeding[] Locate the nearby Cart, between the two fields. Pick up a seedbag by looking at the cart and pressing F. Walk to a nearby field, and search for Hills that have already been watered. You can look at them and plant seeds by Pressing the F key. After a seed has been planted, momentarily later you will see Wheat appear. This seed will be ready for watering again, and once it has been watered, will be ready to be harvested after some time has passed. Harvesting[] Locate the nearby toolshed, you will see a pair of clippers on a table. Pick them up by pressing F. Walk to the nearby field, and search for Wheat that is ready to harvest. Wheat that is ready to harvest will be yellow in color. Look at it and press F to harvest. Each time you harvest, you will add wheat to the basket on your back - When that basket is full you will have to return to the toolshed where you can deposit your hard work. I have earned 500 Denar, now what?[] After you have earned 500 denars from working on the farm, return back to Zeonica and enter the Tavern to speak to Godrick. He will congratulate you and give you an additional 1500 Denars for completing the quest. With this money, he want's you to head into town and find a trader, who you will then buy a weapon, a tier 2 helmet, and a tier 3 Chest Piece from. Return to Godric once you have completed these tasks, where he will then ask you to go around the town and recuit some AI into your party. Each recruit costs 80 denars to hire, so be sure to have some extra denars available. After you have recruited enough AI, he will then task you to meet him at a nearby Bandit hideout, where you will have to talk to him and join im in battle. Be sure to loot the stuff from the battle, as that gives you a very good head start, and chest armor that you should use while the game is in its current state. Return to Zeonica and meet Godric in the Tavern, where he will then give you 2000 denars and that will be the completion of the Bannerlord Online tutorial. Credit *( some text used from Traze#7758's Tutorial )*"
"Bannerlord Online/Market","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs The Market is a unique tradehub for each city and you get access to from the Trader. For the players accessing the market a normal trade window will appear. For a better overview how it works, you can divide it up in two categories: The standard stock for all cities Old workhorse, old mule, different type of civilian clothes (the clothes differs from region to region), etc. This will restock automatically The Players Market Anything a player wants to sell on the public market. I.e. weapons, armor etc. Note: Trade license is required to sell a item on the market."
"Bannerlord Online/Servers","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Bannerlord Online Servers[] There are currently 4 servers running Bannerlords Online. CN (China) RU (Russian) EU (European) NA (North American) Oceanic server is under decision."
"Bannerlord Online/Skills & Perks","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Contents 1 The skills and perks in Bannerlord Online have been reworked and is still Work In Progress. 1.1 Skills 1.2 Perks 1.3 Leadership 1.4 Trade 1.5 Medicine The skills and perks in Bannerlord Online have been reworked and is still Work In Progress.[] Skills[] Each point in a skill increase your capability. Exact what amount the increase is, is unkown at this time. Vanilla Bannerlord uses these values CLICK ME Perks[] Currently most skills lack perks. There are three skills that contain perks in the current state of the game. Leadership[] Perk 1 - Leading (required skill 30) Increase your partysize by 5. Perk 2 - Leader (required skill 60) Increase your partysize by 10. Trade[] Perk 1 - Advanced Caravaneer (required skill 20) Increase your ability to use two pack animals without a speed penalty Perk 2 - Caravaneer - Master (required skill 40) Increase your ability to use three pack animals without a speed penalty Medicine[] Perk 1 - Paramedic (required skill 15) After a battle, one wounded unit is restored immediatly if the hero is not wounded. Perk 2 - Fundamentals of Medicalcare (required skill 15) Reduce the chance of troops dying 10%. Perk 3 - Doctor (required skill 40) After a battle, two wounded units is restored immediatly if the hero is not wounded. Perk 4 - Advanced first aid (required skill 40) Reduce the chance of troops dying 10%"
"Bannerlord Online/Special events","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs From time to time special events occure within Bannerlord Online world of Calradia.[] These are completely random, played out by the Devs, Event manager and/or Mods. Known events that have occured: The Wanderer - A special merchant appears around Calradia, selling special merchandise for players: mounts, weapons, velvet, meat, silver, etc. The wanderer only stays for a while, ranging from 24 hours to only a few hours. There is usually also is a limited amount of possible purchase for each player. Invasion/Attacks - Massive enemy units spawn and bring havoc to Calradia. Armies with up to 255 units have been seen. Possesses great challanges for players aswell as granting rewards for the winning commanders."
"Bannerlord Online/Trade License","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Trade licenses can be bought within each major city. Inside the city you can find the Seneschal selling the licences. By buying a license you will be able to put items up for sale on the Market. Contents 1 Trade License 1.1 Base 1.2 Advance 1.3 Merchant 1.4 Example: Trade License[] There are currently three types of licences: Base[] The license is issued for 480days and allows you to place 20items on 3 different positions. The fee for this license is 300 gold. Advance[] The license is issued for 480days and allows you to place 40 items on 5 different positions. The fee for this license is 5,000 gold. Merchant[] The license is issued for 480days and allows you to place 200 items on 10 different positions. The fee for this license is 20,000 gold. Note: The 480days are ingame days and will be counted even if your logged out. Example:[] A place means item position. Every item occupies a place, which means if you have a falchion, a lance and a shield those will be 3 different places/positions. 20 items in total for those 3 places/positions. ""Ex : 2 falchion, 16 Spiked mace, 2 Small spurred axe = 20 and 3 different type"""
"Bannerlord Online/Travel speed (Map speed)","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs This page is regarding the travel speed on the campaign map of Bannerlord Online. This does not affect battles, walking in cities, villages and so on. Travel speed on campaign map[] The base speed is 3.0. For each troop in your Party, your travel speed gets reduced by 0.01. This also includes wounded troops. Being wounded or having wounded troops does not cause additional loss in travel speed. Animals, like pigs, sheep and cows decrease travel speed. Horses in item inventory may impact travel speed. Mounted troops may impact travel speed. This depends on skill perks. Other sources that can cause a loss of movement speed: Weight mechanics: Read about weight mechanics HERE; Forests: Causing the player party to decrease in movement speed; Snow: Also causing the player party to decrease in movement speed, although it has less penalty than in Forests; Crossing bridges: Another way to slow down your travel speed."
"Bannerlord Online/Weight Mechanics","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs The base carry capacity for a Hero is 60. For each troop you have in your party, you will increase the capacity by 1. This does not affect battles, walking in cities, villages and so on. Light load - Gained when you go over 50% of your current weight limit. Exact reduction on movement speed is unknown, whether it is a static number or percentage. Heavy load - Unclear on mechanic. Theory is: it's either a static number like having less than 10 weight left or it's like being less than 10% under max weight. Overburden - When you reach your maximum capacity. i.e. you have 99/100 and add one single weight you will be overburden and drop to 0.5 movement speed. Changes to the load capacity can be caused by losing or having wounded soldiers, as this will reduce the weight limit. If you go over your weight limit, you will be capped at 0.5 speed. If you go over 30% over your weight limit, you will be reduced to 0.0 speed."
"Bannerlord item names and IDs","banner IDs[] In-Game Name ID Name Prefix Eastern Light Mace khuzait_mace_1_t2 {=bEy8qTnn} Knobbed Club battania_mace_1_t2 {=FyaygeEx} Highland Spiked Club battania_mace_2_t2 {=0SpLcthg} Southern Heavy Mace aserai_mace_3_t3 {=Se3La8Aq} Light Mace light_mace_t3 {=PBLsXDgP} Steel Shestopyor steel_mace_t3 {=8pnCvnFR} Morningstar morningstar_mace_t3 {=6EWm09LY} Fullered Western Mace vlandia_mace_2_t4 {=3NnlCd3V} Imperial Light Mace empire_mace_2_t4 {=4cMV1pY3} Calradic Mace empire_mace_3_t4 {=YLplNGxb} Spiralled Mace aserai_mace_4_t4 {=JM8Mjfa0} Eastern Heavy Mace khuzait_mace_2_t4 {=fcgDtZy7} Eastern Fine Steel Mace khuzait_mace_3_t4 {=Orx2jbyH} Light Shishpar Mace shishpar_mace_t4 {=9EWN9SiT} Eastern Steel Mace eastern_steel_mace_t4 {=8Nkurzdw} Pernach vlandia_mace_3_t5 {=rnzpyc0N} Light Royal Mace empire_mace_4_t5 {=UMX05EQF} Cataphracts Mace empire_mace_5_t5 {=Kv4zAMIh} Eastern Flanged Mace khuzait_mace_4_t5 {=0AS3253G} Hunting Bow hunting_bow {=wltdyF2j} Mountain Hunting Bow mountain_hunting_bow {=YGQ6UXCo} Steppe Bow steppe_bow {=PoY2Vh7K} Longbow glen_ranger_bow {=KTegaNPW} Ranger Bow highland_ranger_bow {=mTWvG1xz} Simple Short Bow composite_bow {=h1jKICdp} Steppe Recurve Bow composite_steppe_bow {=w6EU77OH} Heavy Recurve Bow steppe_heavy_bow {=E7miRMw1} Nordic Shortbow nordic_shortbow {=tEimkEsU} Western Longbow lowland_longbow {=6fPAlYR5} Southern Tribesman's Bow tribal_bow {=w6sFabVp} Steppe War Bow steppe_war_bow {=wfhHGTbl} Woodland Yew Bow woodland_yew_bow {=RcCtV0aS} Woodland Longbow woodland_longbow {=ZFwKlHIJ} Southern Strong Longbow longbow_recurve_desert_bow {=TgZIAdRk} Nomad Bow nomad_bow {=ifzgMcrK} Western Yew Bow lowland_yew_bow {=lkDQMG0y} Noble Bow noble_bow {=EO7pCu1b} Noble Long Bow noble_long_bow {=WRqYWspc} Light Crossbow crossbow_a {=K1UFTirG} Heavy Crossbow crossbow_b {=r07M9xbT} Arbalest crossbow_c {=0e17RZrZ} Crossbow crossbow_e {=TTWL7RLe} Hickory Crossbow crossbow_d {=CPI0wkaZ} Fine Crossbow crossbow_g {=ffwgZit3} Bound Crossbow crossbow_f {=TBW9E2ao} Simple Javelin western_javelin_1_t2 {=0NLJnGfF} Fish Harpoon northern_javelin_1_t2 {=1oQWbXJw} Eastern Jagged Javelin eastern_javelin_1_t2 {=4SadJFch} Western Javelin western_javelin_2_t3 {=Z8Kc6XlP} Harpoon generic_javelin_1_t3 {=YPUDAJDH} Woodland Javelin northern_javelin_2_t3 {=ObGN145P} Eastern Javelin eastern_javelin_2_t3 {=NmLEZfiI} Hooked Javelin western_javelin_3_t4 {=vmz4vfu5} Broad Blade Javelin northern_javelin_3_t4 {=ppiy9Cwl} Jereed eastern_javelin_3_t4 {=Z6Ak3H6G} Highland Throwing Axe highland_throwing_axe_1_t2 {=GrfnpDxu} Southern Throwing Axe southern_throwing_axe_1_t4 {=0n0JmWv0} Northern Throwing Axe northern_throwing_axe_1_t1 {=gqbjCBld} Highland Throwing Axe woodland_throwing_axe_1_t1 {=GrfnpDxu} Franceska western_throwing_axe_1_t1 {=F4xD8gjJ} Western Throwing Knife lowland_throwing_knife {=8NrM7hzY} Leafblade Throwing Knife leafblade_throwing_knife {=te48yHa8} Southern Throwing Daggers desert_throwing_knife {=i4bslk7h} Highland Throwing Dagger celtic_throwing_dagger {=koOrDa9q} Imperial Broad Bladed Throwing Knives empire_throwingknife_t5 {=S6BFpEg3} Stone throwing_stone {=1CPdu9K0} Ballista Arrows ballista_projectile {=6Db7aDbF} Ballista Arrows ballista_projectile_burning {=6Db7aDbF} Boulder boulder {=pzfbPbWW} Fire Pot pot {=3Wzhxkn1} Western Arrows vlandic_arrows {=wiyLpYfw} Imperial Arrows arrow_emp_1_a {=K5XLb84w} Piercing Arrows piercing_arrows {=rdKSIamN} Stacked Bodkin Arrows bodkin_arrows_a {=DI9P2HDG} Bodkin Arrows bodkin_arrows_b {=SbARa2gU} Light Bodkin Arrows bodkin_arrows_c {=BqAUrOpn} Steppe Arrows steppe_arrows {=XbwDj80t} Stacked Steppe Arrows heavy_steppe_arrows {=NkV2c6YX} Barbed Arrows barbed_arrows {=s7jkSgba} Range Arrows range_arrows {=Biq7t1xv} Tournament Arrows tournament_arrows {=bK03bqdA} Arrows default_arrows {=gFtu0j4T} Tournament Bolts tournament_bolts {=4jmcs2Xm} Bolt bolt_a {=JbTCDDb0} Bolt bolt_b {=JbTCDDb0} Bolt bolt_c {=JbTCDDb0} Bolt bolt_d {=JbTCDDb0} Bolt bolt_e {=JbTCDDb0} Blunt Arrows blunt_arrows {=DC0qJkVs} Heavy Round Shield heavy_round_shield {=hRKmfw2H} Large Round Shield leather_round_shield {=WYFDXE82} Reinforced Large Round Shield strapped_round_shield {=EXLY9mEb} Wooden Oval Shield oval_shield {=927d3urB} Reinforced Southern Round Shield desert_round_shield {=6Cc4zpeQ} Southern Round Shield bound_desert_round_shield {=6SxJ9cpN} Curved Round Shield curved_round_shield {=hE8s9bpP} Iron Round Shield studded_round_shield {=QodawBSN} Steel Round Shield steel_round_shield {=FktkkUMK} Wooden Adarga bound_adarga {=gfQDDkEY} Large Adarga large_adarga {=cXesETQJ} Makeshift Kite Shield old_kite_shield {=vXvuViMT} Worn Kite Shield worn_kite_shield {=dacwWKE2} Leather Bound Kite Shield leather_bound_kite_shield {=Ita1lG33} Reinforced Kite Shield reinforced_kite_shield {=veI9RcR3} Reinforced Oaken Kite Shield stronger_reinforced_kite_shield {=OM9achAa} Pavise Shield pavise_shield {=aVGSZhCN} Wooden Kite Shield old_horsemans_kite_shield {=8ndLVeN0} Makeshift Horsemans Kite Shield worn_horsemans_kite_shield {=tYVrECy7} Cavalry Kite Shield bound_horsemans_kite_shield {=FxnFBhrF} Reinforced Cavalry Small Shield reinforced_horsemans_kite_shield {=jqWBGBo7} Battered Horseman's Kite Shield battered_horsemans_kite_shield {=kshM0xDc} Light Cavalry Kite Shield light_horsemans_kite_shield {=O3TTXEFe} Reinforced Cavalry Kite Shield heavy_horsemans_kite_shield {=kNDbSy6K} Battered Kite Shield battered_kite_shield {=MEOtMRxx} Reinforced Flat Kite Shield reinforced_flat_kite_shield {=A1zFbFta} Studded Bound Kite Shield studded_bound_kite_shield {=hytuHaoA} Fortified Kite Shield fortified_kite_shield {=NFvuDpwG} Small Cavalry Heater Shield horsemans_heater_shield {=LOhfAMnh} Small Heater Shield small_heater_shield {=Ai7qIb9I} Knights Shield jousting_shield {=nVAhoxcH} Heater Shield With Cutout heater_shield_with_cutout {=txgUxMYw} Flat Heater Shield flat_heater_shield {=ap2yulQ2} Heavy Heater Shield heavy_heater_shield {=rF7Xm7C0} Small Flat Heater Shield small_flat_heater_shield {=iFPkhVGe} Wide Heater Shield wide_heater_shield {=OhEQUMk0} Bracketed Heater Shield bracketed_heater_shield {=buaIafV6} Tall Heater Shield tall_heater_shield {=Lbm7asY3} Adarga adarga {=QcKpipVr} Studded Adarga studded_adarga {=0666zYUB} Ornate Adarga ornate_adarga {=YRYJGzxw} Desert Oval Shield desert_oval_shield {=Mb1hQRyT} Reinforced Oval Shield southern_oval_shield {=8nNLS96w} Decorated Oval Shield emirs_oval_shield {=G7AEWZ6c} Decorated Round Shield highland_scouts_shield {=dbbwszHd} Highland Round Shield highland_riders_shield {=OSHSIyhN} Tribal Steppe Shield tribal_steppe_shield {=pmabPgC0} Round Steppe Shield decorated_steppe_shield {=iE9JNuZI} Decorated Eastern Shield noyans_shield {=3TAnl7hb} Eastern Cavalry Shield steppe_guardian_shield {=8UMQ8ocB} Wicker Square Shield eastern_wicker_shield {=pEaYQqG9} Reinforced Wicker Square Shield stronger_eastern_wicker_shield {=F9HQABfN} Wicker Shield footmans_wicker_shield {=1w5StEM1} Reinforced Wicker Shield stronger_footmans_wicker_shield {=OIcwZGmC} Northern Cavalry Kite Shield northern_scouts_shield {=rifv0h0H} Reinforced Cavalry Shield northern_horsemans_shield {=BmHJmxXz} Norse Round Shield viking_round_shield {=z62uDlbh} Northern Round Shield northern_round_shield {=6YCbEaHK} Western Riders Kite Shield western_riders_kite_shield {=RaTK0SBu} Reinforced Ironrimmed Kite Shield ironrim_riders_kite_shield {=dWr3nuBq} Knights Kite Shield chivalric_kite_shield {=n3sz2k5j} Kite Shield western_kite_shield {=uqO6e6vN} Ironrimed Kite Shield ironrim_kite_shield {=WpdmIlU5} Desert Horse aserai_horse_tournament {=h7IWO4DV} Battanian Pony battania_horse_tournament {=sgfKrAaZ} Midlands Palfrey empire_horse_tournament {=IOt4KTHs} Steppe Horse khuzait_horse_tournament {=YAYhozbN} Sturgian Trotter sturgia_horse_tournament {=QwiI8Uho} Saddle Horse vlandia_horse_tournament {=AIu3kKvz} Camel camel_tournament {=CQBiJLgv} Sumpter Horse sumpter_horse {=KFGfTXqE} Old Work Horse old_horse {=0s4IP7jB} Mule mule {=CB97qhVM} Mule mule_unmountable {=CB97qhVM} Pack Camel pack_camel {=DlPOte0H} Pack Camel pack_camel_unmountable {=DlPOte0H} Desert Horse aserai_horse {=h7IWO4DV} Battanian Pony battania_horse {=sgfKrAaZ} Midlands Palfrey empire_horse {=IOt4KTHs} Steppe Horse khuzait_horse {=YAYhozbN} Sturgian Native sturgia_horse {=QwiI8Uho} Saddle Horse vlandia_horse {=AIu3kKvz} Camel camel {=CQBiJLgv} Aserai Horse t2_aserai_horse {=gnvIGThE} Battanian Warmount t2_battania_horse {=tZN9H492} Imperial Charger t2_empire_horse {=mVAaWp5U} Steppe Warhorse t2_khuzait_horse {=PZPphq6H} Sturgian Hunter t2_sturgia_horse {=i17zuvS4} Vlandian Courser t2_vlandia_horse {=MqBSmahz} War Camel war_camel {=baIE2VQW} Hunter hunter {=xnDWqYKW} Charger charger {=h5kfaD4v} Nahasawi noble_horse_southern {=Q4sO8AZd} Cossian noble_horse_imperial {=ueSnrLRy} Asaligat noble_horse_eastern {=qXb7YoGc} Tyal Horse noble_horse_northern {=jhgVsWKr} Destrier noble_horse_western {=SZrd85Uh} Husnphree special_camel {=Goloz0Vm} Battanian Thoroughbred noble_horse_battania {=ccLDacS4} Pureblood noble_horse {=CIT7Zuxh} Storm Charger storm_charger {=1aOuyULB} War Horse war_horse {=UqdZmdcf} Steppe War Horse steppe_war_horse {=yGwxXsIL} Desert War Horse desert_war_horse {=24xuA5G2} Rugged Desert Saddle bandit_saddle_desert {=dLLD8bVX} Rugged Saddle bandit_saddle_steppe {=p2jR7Urm} Rugged Highland Saddle bandit_saddle_highland {=ZFde57gC} Light Harness light_harness {=O37kzdXO} Halfchain Barding halfchain_barding {=Yms2FQ7g} Chain Barding chain_barding {=aHQCG5Tn} Chain Horse Harness chain_horse_harness {=GTWUtUFj} Striped Leather Harness stripped_leather_harness {=Yh7Dorsr} Imperial Riding Harness imperial_riding_harness {=NUmDuEqI} Half Scale Barding half_scale_barding {=CgG2aRyh} Imperial Scale Barding imperial_scale_barding {=zmEnxUpL} Studded Steppe Barding studded_steppe_barding {=lspv3mUE} Desert Cloth Harness desert_cloth_harness {=2Q0m5CG0} Southern Common Harness aseran_village_harness {=AloILntx} Half Mail And Plate Barding half_mail_and_plate_barding {=hCBCLp0e} Mail And Plate Barding mail_and_plate_barding {=gKhpLiyg} Steppe Harness steppe_harness {=vw9qbiER} Steppe Fur Harness steppe_fur_harness {=EfRKaKs0} Steppe Half Barding steppe_half_barding {=0rzKQbWy} Northern Light Harness northern_light_harness {=8Oi89KRn} Northern Noble Harness northern_noble_harness {=LWbJKKK1} Northern Ring Barding northern_ring_barding {=ZjAZNjvu} Battania Horse Harness battania_horse_harness {=33aaUcaX} Highland Half Scaled Harness battania_horse_harness_halfscaled {=85q9uY76} Highland Scaled Harness battania_horse_harness_scaled {=DbNdyJgQ} Mule Harness with Pack mule_load_a {=7S6BjECG} Mule Harness with Baskets mule_load_b {=2SUb8jNP} Mule Harness with Bags mule_load_c {=JHef9oad} Camel Saddle camel_saddle {=q1z4FQub} Camel Saddle with Heavy Load camel_saddle_a {=ZJYVpjuR} Camel Saddle with Light Load camel_saddle_b {=OflbQCw6} Raw Silk Rawsilk {} Silver Ore Silverore {} Wool wool {=WVqaRKUm} Silver Ore silver {=9X2l53vY} Jewelry jewelry {=yQTBY9ie} Salt salt {=IK2IPJi1} Spice spice {=1jqxlEkT} Cotton cotton {=M00MeRJD} Flax flax {=xsu6bPTv} Clay clay {=Zwb65ufG} Pottery pottery {=awQrcrt2} Linen linen {=DvGueBrU} Leather leather {=ufnnUxKb} Velvet velvet {=O8TpGSDA} Cheese cheese {=WSk5Sibs} Butter butter {=VbL6GFmy} Fish fish {=QGaIYQpg} Grapes grape {=ZgVVPGTb} Dates date_fruit {=NtsdmmW9} Olives olives {=45kZUyjh} Beer beer {=HiSzYWeh} Wine wine {=ELsDFwAD} Oil oil {=lULBZ714} Fur fur {=ADJBbfbQ} Stolen Goods stolen_goods {=vPAHwC3X} Triangle Banner banner_mid {=wpaVnRZG} Big Banner banner_big {=WePcpx0u} Campaign Banner Small campaign_banner_small {=rO0oKtAo} Bo staff bo_staff {=yy7RvQKN} Cat cat {=b6JvcSiQ} Dog dog {=f2O1XjYd} Sheep sheep {=GD4aQgl7} Cow cow {=QWqvGa1P} Hog hog {=ZbsGBv10} Goose goose {=FhTUc64z} Chicken chicken {=8el5a3sF} Execution Axe execution_axe {=ItUyYjdd} Crafting Item IDs[] In-Game Name ID Name Prefix Hardwood hardwood Charcoal charcoal Crude Iron ironIngot1 Wrought Iron ironIngot2 Iron ironIngot3 Steel ironIngot4 Fine Steel ironIngot5 Thamaskene Steel ironIngot6 Note that you have to use a capital i when typing ""Ingot""!"
"Banu Arbas","Banu Arbas Official Information Faction Aserai Leader Emir Iyalas Fiefs Askar Tier 3 Wealth Average The Banu Arbas are a clan of the Aserai led by Emir Iyalas. Members[] Iyalas (leader) Shaima Sanit Ukhai Ashisa Settlements[] Towns Askar Villages Kafr Hatif Mabwaz Zalm Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Atij","Banu Atij Official Information Faction Aserai Leader Emir Talas Fiefs Qasira Tier 4 Wealth Average The Banu Atij are a clan of the Aserai led by Emir Talas. Members[] Talas (leader) Farzana Zuad Hafisa Jalfar Khundal Settlements[] Towns Qasira Villages Ezbet Nahul Abghan Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Habbab","Banu Habbab Official Information Faction Aserai Leader Emir Hashan Fiefs Tamnuh Castle Tier 2 Wealth Average The Banu Habbab are a clan of the Aserai led by Emir Hashan. Members[] Hashan (leader) Yamina Suna Zanuwa Hajara Settlements[] Castles Tamnuh Castle Villages Tamnuh Kuqa Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Hulyan","Banu Hulyan Ruling Dethroned Official Information Faction Aserai Leader Sultan Unqid Fiefs QuyazSanalaTubilis Castle Tier 6 Wealth Rich The Banu Hulyan are the ruling clan of the Aserai led by Sultan Unqid. Members[] Unqid (leader) Jinda Anidha Dhiyul Nuqar Sira Razana Siyafan Duwain Settlements[] Towns Quyaz Sanala Castles Tubilis Castle Villages Tasheba Baq Hiblet Mijayit Hamoshawat Jahasim Nahlan Tubilis Fanab Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Qaraz","Banu Qaraz Official Information Faction Aserai Leader Emir Suruq Fiefs IyakisJamayeh Castle Tier 4 Wealth Average The Banu Qaraz are a clan of the Aserai led by Emir Suruq. Politics[] The clan originated from the Carasios, an imperial clan who oversaw the autonomous territory surrounding modern-day Iyakis. Since severing ties with the Empire, the clan has intermarried with the tribes of the Nahasa and have integrated as fellow descendants of patriarch Asera. Members[] Suruq (leader) Farina Thamza Sasaitha Ghuzid Shimra Bushila Farina Yasmila Khilam Settlements[] Towns Iyakis Castles Jamayeh Castle Villages Abba Bir Seif Jamayeh Hunab Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Qild","Banu Qild Official Information Faction Aserai Leader Emir Tais Fiefs HubyarSahel CastleShibal Zumr Castle Tier 5 Wealth Average The Banu Qild are a clan of the Aserai led by Emir Tais. Politics[] They have a feud with the Banu Sarran going back to the Battle of Pendraic, when the Sarranid Nimr returned to Aserai lands and sought to elope with a Qildi woman. According to the imperial scribe Asaios, they have a reputation of being ""notoriously ill-humored"". Members[] Tais (leader) Ruma Usair Manan Haqan Karith Judira Azina Settlements[] Towns Hubyar Castles Sahel Castle Shibal Zumr Castle Villages Mahloul Liwas Waltas Sahel Asmait Shibal Zumr Lamesa Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Ruwaid","Banu Ruwaid Official Information Faction Aserai Leader Emir Aqar Fiefs Barihal Castle Tier 2 Wealth Average The Banu Ruwaid are a clan of the Aserai led by Emir Aqar. Members[] Aqar (leader) Thiqa Dhila Qaban Hasseidh Zuwaira Azina Ruma Settlements[] Castles Barihal Castle Villages Barihal Wadar Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Sarmal","Banu Sarmal Official Information Faction Aserai Leader Emir Awdhan Fiefs Ain Baliq CastleUqba Castle Tier 3 Wealth Average The Banu Sarmal are a clan of the Aserai led by Emir Awdhan. Members[] Awdhan (leader) Salma Zulaika Sulhana Qahin Sukayna Dhashwal Quth Dima Settlements[] Castles Ain Baliq Castle Uqba Castle Villages Ain Baliq Deir Hawa Uqba Bunqaz Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Banu Sarran","Banu Sarran Official Information Faction Aserai Leader Emir Adram Fiefs Husn FulqRazihMedeni Castle Tier 4 Wealth Rich The Banu Sarran are a clan of the Aserai led by Emir Adram. Members[] Adram (leader) Maraa Arwa Addas Tariq Mitunis Unqid Nimr (deceased) Settlements[] Towns Husn Fulq Razih Castles Medeni Castle Villages Abu Khih Hoqqa Qablab Mussum Doqa Medeni Qidnar Trivia[] The Banu Sarran are the ancestors of the Sarranid dynasty that will rule the Sultanate 173 years later during Mount&Blade: Warband. Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Baq","Baq Settlement Information Type Village Kingdom Aserai Fortification Quyaz Baq is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Olives. Description[] Baq slightly inland from the Bahr al-Yeshm sea, beneath the great granite outcrop of the Jabal Tamar Mountains. The seawinds bring the uplands here just enough rain to support the cultivation of olive trees.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Baq"""
"Baranor","Archon Baranor Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Clan Julios Personal Details Gender Male Age 33 Spouse Valaria Children ComatasaElidilea Baranor is an Archon of the Southern Empire and a member of clan Julios. He is the husband of Valaria and the father of Comatasa and Elidilea. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cautious (Valor -1), Merciful (Mercy 1), and Impulsive (Calculating -1). He has a reputation for being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 100 Steward 180 Trade 160 Leadership 100"
"Barber","Barber is a special character added to Mount & Blade 2: Bannerlord. He apears in every town around Calradia. You can change your appearance via character customization, except for hair and beard, which can be done at barber. Every barber offers haricuts corresponded to the culture of town he is located."
"Barihal","Barihal Settlement Information Type Village Kingdom Aserai Fortification Barihal Castle Barihal is a village of the Aserai owned by Emir Aqar of the Banu Ruwaid. The village is bound to Barihal Castle and known to produce Horses, specifically Desert Horses. Description[] The oasis-village of Barihal sits in a wadi amid the mesas of the Jarjara Escarpment. The land is best known for the horses that are grazed on the desert's short-lived but rich spring grasses.[1] References[] ↑ Encyclopedia Calradia, entry ""Barihal"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Barihal Castle","Barihal Castle Settlement Information Type Castle Kingdom Aserai Villages BarihalWadar Barihal Castle is a castle of the Aserai owned by Emir Aqar of the Banu Ruwaid. The villages of Barihal and Wadar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Barley","Barley Goods Type Food Made From... N/A Made Into... N/A Barley is a food item exclusive to Viking Conquest. It is very cheap and easy to find, making it a fairly reliable basic food source. Games Base Value N/A N/A N/A 18 N/A Weight N/A N/A N/A 30.0 N/A Item Quantity N/A N/A N/A 150 N/A Morale Bonus N/A N/A N/A +3 N/A Spoils N/A N/A N/A No N/A Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Battania","Battania Official Information Capital Marunath Ruler High King Caladog Claimant Gwendian Ruling Clan fen Gruffendoc Minor Factions Wolfskins Faction Location Battania in green The Kingdom of Battania is a kingdom in Mount&Blade II: Bannerlord ruled by Caladog fen Gruffendoc. It occupies heavily forested lands in the northwest of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery Overview[] Battanian civilization consists of loosely organized clans who originally populated most of the Calradian continent, but has been reduced to a small pocket of free territory after much of their land was conquered by the expansion of the Calradic Empire. Specialties of the Battanian warrior culture include forest warfare, longbowmen, and two-handed swordsmen. On the overworld map, Battanian armies will suffer 50% less speed penalty from moving through forests. By the time of Mount&Blade: Warband, 173 years later, Battania no longer exists as a united civilization, with all their territory conquered and its people assimilated into the Swadian and Rhodok cultures. Some of their descendants have been reduced to surviving off banditry in the forests and mountains of their ancestral lands. The Battanian nation's position in comparison to Warband is in and around Reyvadin, Knudarr, and Radoghir Castles. But the forests and ruins tell of a once proud forest nation. Ruler[] High King Caladogfen Gruffendoc Vassals[] Mormaer Ergeonfen Derngil Mormaer Melidirfen Uvain Mormaer Pryndorfen Morcar Mormaer Luichanfen Penraic Mormaer Aeronfen Giall Mormaer Aradwyrfen Eingal Mormaer Maireasfen Caernacht Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose ""kingdom"" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer ""Mine, of course."" Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. ""Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf,"" said one recent high king, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ” Lore[] ""The misty hills of north-western Calradia are dominated by the Battanian clans, the original inhabitants of much of the continent. Their hilltop fortresses have born witness to countless wars fought to resist outside invaders: first the Empire's legions, and more recently the rising Sturgian and Vlandian kingdoms. They are masters of the longbow, the night raid, the sudden wild charge out of the woods. They idolise valour, but especially like it when mixed with a bit of mischief - the cattle thief who can whisk an entire herd into the fog; the champion who dines with a rival tribe, and, regaling his hosts with an anecdote of battle, produces from his bag the skull of one of their kinsmen that he took as a souvenir."" Battanian nobles mention the previous High King, Aeril fen Derngil, disappeared. Additionally, the Encyclopedia tells us a bit more about Battania. We learn of the existence of an ""old Battanian tongue"" - in the page for Cantrec, we learn that the village is one of the southernmost regions in Calradia that still speaks the language, highlighting the great amount of territory lost by the Battanians in the past. Since Cantrec lies south of most of Battania, it is likely that most Battanians still speak the Battanian language. Tactics[] Strengths[] Extremely powerful archers in the noble troop line Falxmen use powerful weapons with very long reach, making them effective against most infantry and mounted enemies Troops possess weapons of good quality and variety, as well as large shields Battanian territory is highly condensed and relatively defensible Weaknesses[] Cavalry options are inferior in comparison to all other nations; complete lack of heavy cavalry and horse archers Limited ranged options outside of the noble troop branch Some troops are less well armoured than their foreign counterparts Battanian territory is surrounded by four other factions, which may lead into a string of wars on multiple fronts Battania has the least Castles compared to other factions, making its Lords unable to amass Fian The weak and poor economy Economy[] Low 5 towns 8 castles 33 villages Main products: clay (main producer), grapes (quite a lot), wood (main producer) Summary[] Battanian troops are highly specialized in infantry-focused combat. They might struggle to deal with opposing heavy cavalry combined with horse archers, but they are stronger against slower enemies fighting on foot. Protecting their fian champions is important for Battanian forces, since these elite archers are capable of wiping out entire parties on their own if given the chance, but can still become overwhelmed when surrounded by hostile cavalry. They should be covered especially well against fast-moving Aserai Mamelukes, who can engage in close combat with sword and shield if necessary, and other fast-moving cavalry with potential for close combat or throwing weapons. The Oathsworn and Wildlings are pikemen capable of pike brace. This ability is crucial in Battanian battle strategy; setting up two-row formations of pike infantry to protect the Fians and ordering them to use melee weapons only will force them to brace pikes and provide much desired protection for your Fian troops. Supplement these pike schiltrons with Falxmen rows in the rear, who will deal with the remnants of enemy cavalry once it's stopped and decimated. Since Battanian infantry possesses a variety of throwing weapons, they are able to launch mixed volleys of projectiles against advancing infantry or cavalry while protecting their valuable longbowmen. In addition to avoiding being peppered with thrown spears and axes, players who go up against Battanians should take care to not become exposed to their falxmen, who can easily reach out and take down a mounted rider with their long blades. Battanian horsemen should also not be underestimated, as although they are much weaker than cavalry of other nations, their long lances and powerful javelins can hit hard in ideal conditions. Troop Tree[] Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Oathsworn: The Oathsworn can be okay, in its set, in can have one of two different helmets, one that provides standard tier 5 head armor at about 46, and the other one, strangely only has 26 armor, and can greatly impact their survivability and ability to charge archers. Veteran Falxman: A good unit, good against cavalry and infantry, but in the field, recomended to not use this unit as a garrison because of all the tight spaces, can be extremely vulnerable to archers if not protected by shield infantry. Falxman: Although only tier 4, it punches way above it's weight, but would recommend veteran falxman in the field, for wider reach, the Falxman can be very good in sieges as it's smaller two handed weapon can pack a serious punch with a smaller risk of it hitting the wall when doing side swings. Clans[] Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Territory[] The Battanians are currently known to have at least these towns, castles and villages. Note that these might change during the game, as the Battanians either conquer or lose territory. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Trivia[] The Battanians are based on different Celtic peoples, in particular from the early medieval times. Their settlements have been described as a mixture of medieval and ancient Celtic. Some Battanian infantry, like the Battanian Falxmen, use Falxes, which were historically used by the Dacians, but from a design that originated with the Sica, a blade of Celtic origin often wrongly credited to the Thracians. This would be a plausible developement in Celtic weapons. It appears that by the time of Warband, the Battanians have been completely wiped out or, more likely, conquered and assimilated by the Vlandians and Sturgians, who would mix with the locals, eventually creating the Swadian, Rhodok, and Vaegir cultures. It is possible that the Vaegirs ""inherited"" their good light infantry and excellent archers from the Battanians. Leaders of Battanian clans bear the title of Mormaer, a nobility title of Pictish origin used in medieval Scotland. The Battanian city of Seonon is possibly connected to the city Suno, later a part of the Kingdom of Swadia in Warband. In the current map, Seonon seems much too far east to be the same city, but pre-release editions of the map[1] had Seonon on the western edge of Battania, far closer to Ocs Hall (Uxkhal) and Pravend (Praven). Gallery[] Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed ↑
The old political map of Calradia in Bannerlord from pre-Early Access. Notice that Seonon is much further west than in the current build, adjacent to Ocs Hall."
"Battania Peasant","Battania Peasant Troop Information Culture Battania Wages ? denars/day Acquired from... Prisoners Upgrades to... Battanian Volunteer Upgrade Cost ? denars Ransom Value ? denars Battania Peasants are tier-zero infantry of Battania. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Clan Warrior","For the multiplayer version, see Clan Warrior (Multiplayer). Battanian Clan Warrior Troop Information Culture Battania Wages 3 denars/day Acquired from... Battanian Volunteer- or -Battanian villages Upgrades to... Battanian Trained Warrior Upgrade Cost 25 denars Ransom Value 50 denars Battanian Clan Warriors are tier-two infantry of Battania. Skills[] (v1.2.4) One Handed 40 Two Handed 15 Polearm 40 Bow 15 Crossbow 5 Throwing 20 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Norse HatchetRidged Iron BroadswordSimple Commoner SpearSimple Short SpearHighland Throwing Daggers Shield Targe Head Armor (Possible) Leather Studded Helm Shoulder Armor (Possible) Fringed Cape(Possible) Hood Body Armor Woodland Garments Hand Armor Roughtied Leather BracesStrapped Leather Braces Foot Armor Ragged Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Falxman","Battanian Falxman Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Raider- or -Freebooter( Veteran's Respect)- or -Battanian villages Upgrades to... Battanian Veteran Falxman Upgrade Cost 100 denars Ransom Value 50 denars Battanian Falxmen are tier-four infantry of Battania. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 45 Bow 60 Crossbow 15 Throwing 100 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Falx Shield ? Head Armor Highland Fur Helmet Shoulder Armor Highland Shoulder StrapsHighland Cloak With Shoulder Straps Body Armor Battanian Savage Armor Hand Armor Highland Gloves Foot Armor Woodland Boots Mount N/A Mount Harness N/A Trivia[] The falx was historically used by the Dacians and Thracians, ancient inhabitants of much of the Balkans. It was reputedly able to split a shield in a single blow, reach around shields to inflict brutal gaping injuries, and pierce helmets with its point. It may also have been used to pull shields away and hack at vulnerable limbs like the sword arm, legs, and head. During Trajan's conquest of Dacia, the falx forced the only known instance of Roman soldiers adapting personal equipment while on campaign. The legions added reinforcing iron straps to their helmets (even over embossed decoration). Additionally, the soldiers swapped to two older variants of armor and added reinforcing pteruges to the sleeves, a double row of pteruges to the skirt, and a heavily padded vestment underneath. Trajan himself even introduced the use of greaves and an arm protector (manica) for the right arm. The manica had previously only been used by gladiators and was not used again after the conclusion of the Dacian campaign. Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Fian","For the multiplayer version, see Fiann (Multiplayer). Battanian Fian Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Hero- or -Forest Bandit ( Veteran's Respect)- or -Battanian villages (rare) Upgrades to... Battanian Fian Champion Upgrade Cost 100 denars Ransom Value 100 denars Battanian Fian are tier-five noble archers of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] While still trumped by Fian Champions, regular Battanian Fian will still happily terrorize any foe via near-pinpoint accuracy. Equipped with better armor, a stronger sword, and a stronger bow, they are the point where a time- or money-sensitive player can unleash their archers with full confidence they will excel. Battanian Fian are more accurate, have longer range and, in many cases, stronger armor than competing foot archers. In sufficient numbers, they can single-handedly win battles - a group of 20-30 Fian can easily slaughter twice their number or more before a battle has ended. Get used to the enemy breaking and running with half their number already on the ground before they reach your lines. As with all rare and powerful troops, the player would be wise to bring sufficient infantry and cavalry to protect these deadly assets. They may feather enemy archers, infantry, or even light cavalry easily but, in sufficient numbers, any of the three can overwhelm them - albeit at a massive cost considering Battanian Fian are very capable melee fighters despite being archers - but if any enemy troops do manage to reach the archer line, chances are they are either too formidable for Battanian Fian to have a good chance of bringing down alone or in numbers too great to overcome. In either case, you are generally better off retreating with your archers, sending whatever you have to assist them in melee, rather than having them fight it out themselves. Battanian Fian can also be trained from captured Forest Bandits and supplemented by hired Arboreals - most other archers lack the range or the skills to do much more than get in the way. Both of these units are somewhat niche but, if you can get your hands on them, they'll help fill out your numbers a bit. Finally, if the player is patient and willing to spend a few more denars, Battanian Fian's even more terrifying final upgrade will be waiting in the wings. Skills[] (v1.5.3 beta) One Handed 80 Two Handed 130 Polearm 60 Bow 160 Crossbow 20 Throwing 50 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Fian Champion","Battanian Fian Champion Troop Information Culture Battania Wages 17 denars/day Acquired from... Battanian Fian- or -Battanian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value 150 denars Battanian Fian Champions are tier-six noble archers of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Battanian Fian Champions are Bannerlord's premier foot archers: while rare, if a patient player can prepare even a small force of them to support their army, they will single-handedly win battles. Their bows are powerful, accurate, and out-range most - if not all - archers in the game. Their armor is on par with most heavy infantry. Their two-handed swords are some of the best in the game. They are especially effective against the Empire, as most imperial armies will consist of largely lightly-armored and poorly-shielded footmen. Use Battanian Fian Champions as you would any other archer: place them on high ground, or in front of your own troops, so that they can fire unimpeded on approaching units. They will most likely out-range your foes, forcing them to advance on your position or else take massive casualties from range. If they are threatened by enemy infantry or cavalry, give them support from the rest of your army. Unlike most archers, Battanian Fian Champions can hold their own in melee - they have an exceptionally high Two Handed skill - but, due to their rare and expensive nature, it is still best to keep them out of melee if at all possible. They will be more effective firing from a distance, regardless. All archer-focused armies require a critical mass of units in order to become properly effective. The Battanian Fian Champion and its predecessor, the regular Fian, take this concept a step further. They are expensive to train, difficult to amass, and even more difficult to replace when fighting abroad but, even still, if you can maintain a sufficient number of them, they will dominate. It is not uncommon for a group of Battanian Fian Champions in your army to kill two, three, or four times their number, if given sufficient time to shoot. They are best firing at mass infantry and archers but they can also give charging heavy cavalry a bloody nose if they see them coming. This isn't to say they don't have weaknesses. Battanian Fian Champions lack shields of their own and, while they have good armor, they tend to struggle against horse archers. Use your infantry or cavalry to support them in these cases. The player can also treat them as a nuclear option in sieges. They'll ravage the defenders on the ramparts before your men get close enough to engage them. This can get expensive, however, and your precious Battanian Fian Champions will likely some take painful, irreplaceable casualties in the process. If you pick a Leadership perk called Veteran's Respect, you can upgrade Forest Bandits to regular Battanian Fian. A strategy to acquire them while outside Battania is to pick a Roguery perk called Scarface which, provided your party is faster and stronger, causes bandits to join you when confronted. If, for whatever reason, you find yourself opposing significant numbers of Battanian Fian Champions, you must do everything in your power to stop them from shooting as soon as possible, otherwise you will risk serious casualties. Skills[] (v1.5.7 beta) One Handed 90 Two Handed 220 Polearm 50 Bow 260 Crossbow 25 Throwing 40 Riding 60 Athletics 170 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Highland Fine Two Handed SwordWoodland Longbow Shield Stacked Bodkin Arrows Head Armor Highland Crowned Helmet Shoulder Armor Armored Bearskin Body Armor Highland Noble Armor Hand Armor Highland Gloves Foot Armor Highland Fur Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Highland Crowned Helmet 48 - - - 3.2 Armored Bearskin - 16 - - 7 Highland Noble Armor - 48 12 22 11.6 Highland Gloves - - 8 - 0.8 Highland Fur Boots - - - 6 1.5 Total 48 64 20 28 24.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Highland Fine Two Handed Sword Type 2H Weapon Class 2H Sword Swing Speed 102 Swing Damage 97 Thrust Speed 96 Thrust Damage 57 Length ? Handling ? Weight 1.63 Ranged Name Woodland Longbow Type Bow Speed 88 Damage 72 (pierce) Accuracy 94 Missile Speed 82 Weight 0.1 Missile Name Stacked Bodkin Arrows Type Arrow Accuracy 100 Damage 3 (pierce) Stack Amount 32 Weight 0.048 Trivia[] The Battanian Fian Champion was previously called ""Fiuthail Fiann"". Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Hero","Battanian Hero Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Highborn Warrior- or -Battanian villages (rare) Upgrades to... Battanian Fian Upgrade Cost 100 denars Ransom Value 50 denars Battanian Heroes are tier-four noble archers of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are the point where Battanian archers more or less equal the best archers other factions can offer and, in some cases, even outmatching the competition. They are still equaled or surpassed by a few archers skill-wise but are still perfectly fine in their own right. Battanian Hero weaponry is still as effective as his predecessors' and his armor has received another boost. Their Bow skill is higher than that of the best peasant archers from other factions and their Two Handed skill is also nothing to scoff at. They are still best used when they can rain arrows with impunity and will regularly win archer exchanges against rivals with equal numbers. Their inherent flaws are two-fold. First is their armor that, while better, is still lighter than many of their peers'. They also don't have shields to make up for this so, if Battanian Heroes are all you have, you can expect them to be brought down by sufficient archer fire or - worse - horse archers. It goes without saying they have the same weaknesses as all archers when confronted with mass cavalry. The second, more significant issue, is that they can be better than this. For all their capabilities, Battanian Heroes are halfway to becoming Battanian Fian Champions. It is unlikely that most players will have the time or patience to gather enough Battanian Heroes to treat them - as far as Battania is concerned - as the mid-tier archers they are, so a wise player will continue to hold them in reserve in the hopes of training them to higher tiers. As with all noble troops you intend to train, try to do it in bulk. Get all your Battanian noble troops to reach Battanian Fian level before attempting to upgrade them as a group. Your time and effort will be well rewarded if you do. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 110 Polearm 40 Bow 130 Crossbow 15 Throwing 15 Riding 25 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Highborn Warrior","Battanian Highborn Warrior Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Highborn Youth- or -Battanian villages (rare) Upgrades to... Battanian Hero Upgrade Cost 50 denars Ransom Value 25 denars Battanian Highborn Warriors are tier-three noble archers of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They have skills equal to tier-four archers from the other factions, making them reasonably effective archers, yet Battanian Highborn Warriors have passable performance by most standards - further upgrades are needed to make them proper masters of the bow, Battanian Fian Champions. Their armor is similarly passable yet outclassed by tier-fives from other factions, such as Imperial Palatine Guards - it, however, speaks to the Battanians' skill with the bow that their tier-three archer option comes close to equaling the best of other factions. Like Battanian Highborn Youths before them, the best thing you can do with Highborn Warriors is upgrade them. Make them fight against weak parties of looters and similar troops for this purpose. If you need to commit them to a proper battle, they will do okay but will be easily outclassed by their higher-level brethren. As with all noble troops, attempting to recruit a significant number of Battanian Highborn Warriors is time-consuming, expensive, and impractical if done mid-campaign, so try to train all your various Battanian noble troops in bulk to improve them quickly, using the downtime between campaigns to train them properly before unleashing them upon your foes. Skills[] (v1.5.3 beta) One Handed 30 Two Handed 90 Polearm 30 Bow 100 Crossbow 10 Throwing 10 Riding 10 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Highborn Youth","Battanian Highborn Youth Troop Information Culture Battania Wages 3 denars/day Acquired from... Battanian villages (rare) Upgrades to... Battanian Highborn Warrior Upgrade Cost 25 denars Ransom Value ? denars Battanian Highborn Youths are tier-two noble archers of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They start at a level and skill equivalent to tier-two peasant troops, yet their battlefield performance is not particularly impressive - their bows are reasonably effective and their swords are somewhat powerful, but Battanian Highborn Youths lack significant combat skills, armor, or shields. This fragility on the battlefield, combined with their rarity and potential to, once fully upgraded, become Battanian Fian Champions - the finest foot archers in Bannerlord - should incentivize players to use them cautiously. Train them against looters or weak parties - perhaps in groups of 10-15 if possible. Take them as your only archers during these trips so their kills and experience are not stolen by higher-tier comrades. Upgrade them once your full set is eligible to do so. Be sure to bring a sufficient infantry escort to ensure their safety during these training sessions. As with most noble tier-twos, they are expensive to get and can only be found in some villages. Additionally, these villages can have their ""stocks"" of Battanian Highborn Youths depleted by passing nobles or by repeated recruitment by the player, requiring a waiting period before more can be found. It is unlikely you will be able to recruit more during an extended campaign so, since replacement archers from other factions generally make for poor substitutes, take advantage of the downtime between campaigns to gather and train what Highborn Youths you can. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 40 Polearm 20 Bow 60 Crossbow 5 Throwing 5 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Horseman","Battanian Horseman Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Scout- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 225 denars Battanian Horsemen are tier-five cavalry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Steel Tipped Hooked SpearOne Handed Bearded Axe Shield Reinforced Targe Head Armor Helmet With Faceguard Shoulder Armor Highland Mail Shoulder Reinforcements Body Armor Highland Warlord Armor Hand Armor Highland Gloves Foot Armor Highland Warlord Boots Mount Battanian Pony Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Helmet With Faceguard 30 - - - 3.5 Highland Mail Shoulder Reinforcements - 7 - - 4.5 Highland Warlord Armor - 37 16 18 12.4 Highland Gloves - - 8 - 0.8 Highland Warlord Boots - - - 26 2.6 Total 30 44 24 44 23.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Steel Tipped Hooked Spear One Handed Bearded Axe Type Polearm 1H Weapon Class 1H Polearm 1H Axe Swing Speed - 94 Swing Damage - 73 Thrust Speed 79 - Thrust Damage 31 - Length ? ? Handling ? ? Weight 2.03 1.03 Shield Name Reinforced Targe Class Large Shield Speed 82 Hit Points 380 Weight 2.5 Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Mounted Skirmisher","For the multiplayer version, see Mounted Warrior (Multiplayer). Battanian Mounted Skirmisher Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Veteran Skirmisher- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Battanian Mounted Skirmishers are tier-five cavalry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 15 Crossbow 15 Throwing 150 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel Cavalry BroadswordHooked Javelins Shield Reinforced Targe Head Armor Ridged Highland Helm Shoulder Armor Highland Furred Cloak Body Armor Highland Scale Mail Hand Armor Rough Tied Bracers Foot Armor Reinforced Suede Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Ridged Highland Helm 36 - - - 3.4 Highland Furred Cloak - 8 3 - 1.5 Highland Scale Mail - 32 14 16 11.3 Rough Tied Bracers - - 9 - 0.6 Reinforced Suede Boots - - - 20 1 Total 36 40 26 36 17.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Steel Cavalry Broadsword Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 75 Thrust Speed 90 Thrust Damage 43 Length ? Handling ? Weight 1.49 Shield Name Reinforced Targe Class Large Shield Speed 82 Hit Points 380 Weight 2.5 Throwing Name Hooked Javelins Class Javelins Length 85 Damage 117 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.41 Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Oathsworn","For the multiplayer version, see Oathsworn (Multiplayer). Battanian Oathsworn Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Picked Warrior- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Battanian Oathsworn are tier-five infantry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 20 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Steel Tipped Hooked SpearOne Handed Bearded AxeHighland Throwing Axes Shield Iron Reinforced Highland Large Shield Head Armor Ridged HelmRoughscale Helmet Shoulder Armor Reinforced Harness With Cape Body Armor Luxury Brigandine Hand Armor Fian Bracers Foot Armor Scaled Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Ridged Helm 46 - - - 3.2 Roughscale Helmet 26 - - - 2.2 Reinforced Harness With Cape - 7 4 - 3.5 Luxury Brigandine - 53 10 18 11.6 Fian Bracers - - 18 - 0.6 Scaled Boots - - - 26 2.6 Total 46/26 60 32 44 21.5/20.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Steel Tipped Hooked Spear One Handed Bearded Axe Type Polearm 1H Weapon Class 1H Polearm 1H Axe Swing Speed - 94 Swing Damage - 73 Thrust Speed 79 - Thrust Damage 31 - Length ? ? Handling ? ? Weight 2.03 1.03 Shield Name Iron Reinforced Highland Large Shield Class Large Shield Speed 82 Hit Points 480 Weight 3.5 Throwing Name Highland Throwing Axes Class Throwing Axes Length 41 Damage 74 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.72 Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Picked Warrior","Battanian Picked Warrior Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Trained Warrior- or -Battanian villages Upgrades to... Battanian Oathsworn Upgrade Cost 100 denars Ransom Value 50 denars Battanian Picked Warriors are tier-four infantry of Battania. Skills[] (v1.2.4) One Handed 110 Two Handed 60 Polearm 110 Bow 45 Crossbow 15 Throwing 55 Riding 30 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Fine Steel Cavalry BroadswordReinforced Highland Spear Shield Bronze Reinforced Highland Large Shield Head Armor Plumed HelmetTall Helmet Shoulder Armor (Possible) Tartan Shoulder Harness Body Armor Heavy Mail Shirt With Wide Belt Hand Armor Fur Rimmed Leather Gloves Foot Armor Woodland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Raider","Battanian Raider Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Wood Runner- or -Bushwacker( Veteran's Respect)- or -Battanian villages Upgrades to... Battanian Falxman Upgrade Cost 50 denars Ransom Value 62 denars Battanian Raiders are tier-three infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Their lack of a shield makes them a poor choice for a Shield Wall, being vulnerable themselves on the front line and leaving gaps in the wall. They also make for weak shock troops by lacking both heavy armor and two-handed weapons. Battanian Raiders perhaps best fit the skirmisher category despite only having a handful of throwing axes. It is best to let them throw their stacks and then protect them until they can upgrade to the more deadly Battanian Falxman. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 30 Bow 40 Crossbow 10 Throwing 70 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetRidged Iron BroadswordWestern Long SpearHighland Throwing Axes Shield ? Head Armor (Possible) Pointy Dome Helm Shoulder Armor (Possible) Highland Cape Body Armor Woodland Garments Hand Armor Highland Gloves Foot Armor Highland Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Scout","Battanian Scout Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Trained Warrior- or -Battanian villages Upgrades to... Battanian Horseman Upgrade Cost 1 War Mount100 denars Ransom Value 50 denars Battanian Scouts are tier-four cavalry of Battania. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 100 Bow 60 Crossbow 15 Throwing 30 Riding 100 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Western Short SpearCavalry BroadswordNorse Hatchet Shield Targe Head Armor Highland HelmHighland Helm With Plume Shoulder Armor Highland Shoulder Fur Body Armor Highland Scale Armor Hand Armor Highland Gloves Foot Armor Woodland Boots Mount Battanian Pony Mount Harness Battanian Horse Harness Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Skirmisher","Battanian Skirmisher Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Wood Runner- or -Battanian villages Upgrades to... Battanian Veteran Skirmisher Upgrade Cost 50 denars Ransom Value 62 denars Battanian Skirmishers are tier-three infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Despite their name, Battanian Skirmishers make for better infantry. Their shield allows them to join in the Shield Wall and they only carry enough throwing axes to soften the enemy up before a charge. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 50 Bow 30 Crossbow 10 Throwing 50 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetWestern Long SpearHighland Throwing Axes Shield Targe Head Armor (Possible) Highland Fur Helmet Shoulder Armor Battanian Woodland Cloak Body Armor Woodland Garments Hand Armor Highland Gloves Foot Armor Highland Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Trained Warrior","Battanian Trained Warrior Troop Information Culture Battania Wages 5 denars/day Acquired from... Battanian Clan Warrior- or -Battanian villages Upgrades to... Battanian Picked Warrior- or -Battanian Scout Upgrade Cost 50 denars Ransom Value 50 denars Battanian Trained Warriors are tier-three infantry of Battania. Skills[] (v1.2.4) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons BroadswordBroad Ridged ShortswordTall Tipped Long Spear Shield Targe Head Armor Tall HelmetCap With Fur CoifLeather Studded Helm Over Headcloth Shoulder Armor Reinforced Harness With Cape Body Armor Woodland Garments Hand Armor Fur Rimmed Leather Gloves Foot Armor Highborn Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Veteran Falxman","Battanian Veteran Falxman Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Falxman- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Battanian Veteran Falxmen are tier-five infantry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 70 Two Handed 100 Polearm 130 Bow 60 Crossbow 20 Throwing 120 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons RhomphaiaHighland Throwing Axes Shield ? Head Armor Ridged Highland Helm Shoulder Armor Highland Cape Body Armor Highland Warlord Armor Hand Armor Highland Gloves Foot Armor Highland Fur Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Ridged Highland Helm 36 - - - 3.4 Highland Cape - 6 - - 4.5 Highland Warlord Armor - 37 16 18 12.4 Highland Gloves - - 8 - 0.8 Highland Fur Boots - - - 6 1.5 Total 36 43 24 24 22.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Rhomphaia Type Polearm Class 2H Polearm Swing Speed 76 Swing Damage 141 Thrust Speed 98 Thrust Damage 42 Length ? Handling ? Weight 1.2 Throwing Name Highland Throwing Axes Class Throwing Axes Length 41 Damage 74 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.72 Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Veteran Skirmisher","Battanian Veteran Skirmisher Troop Information Culture Battania Wages 8 denars/day Acquired from... Battanian Skirmisher- or -Battanian villages Upgrades to... Battanian Wildling- or -Battanian Mounted Skirmisher Upgrade Cost 100 denars Ransom Value 50 denars Battanian Veteran Skirmishers are tier-four infantry of Battania. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Despite their name, Battanian Veteran Skirmishers are most at home in the Shield Wall. Their thick armor and shields make them perfectly suitable for the frontline rather than hit-and-run tactics. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 45 Polearm 100 Bow 45 Crossbow 15 Throwing 90 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Volunteer","Battanian Volunteer Troop Information Culture Battania Wages 2 denars/day Acquired from... Battania Peasant- or -Battanian villages Upgrades to... Battanian Clan Warrior- or -Battanian Wood Runner Upgrade Cost 15 denars Ransom Value 5 denars Battanian Volunteers are tier-one infantry of Battania. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 0 Throwing 10 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Highland Spiked ClubSledgehammerPickaxeHatchet Shield ? Head Armor ? Shoulder Armor Tasseled Highland CloakHighland Furred Cloak Body Armor Highland Villager TunicHighland Tunic Hand Armor Buttoned Leather Bracers Foot Armor Rough Tied Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Wildling","For the multiplayer version, see Wildling (Multiplayer). Battanian Wildling Troop Information Culture Battania Wages 12 denars/day Acquired from... Battanian Veteran Skirmisher- or -Battanian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Battanian Wildlings are tier-five infantry of Battania. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Galery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 80 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons One Handed Bearded AxeLong Fine Steel SpearHooked Javelins Shield Iron Reinforced Highland Large Shield Head Armor Helmet With Faceguard Shoulder Armor Armored Bearskin Body Armor Highland Mercenary Armor Hand Armor Studded Vambraces Foot Armor Highland Fur Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Helmet With Faceguard 25 - - - 3.5 Armored Bearskin - 16 - - Highland Mercenary Armor - 53 10 18 11.6 Studded Vambraces - - 5 - 0.7 Highland Fur Boots - - - 6 1.5 Total 25 69 15 24 24.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name One Handed Bearded Axe Long Fine Steel Spear Type 1H Weapon Polearm Class 1H Axe 1H Polearm Swing Speed 94 - Swing Damage 73 - Thrust Speed - 78 Thrust Damage - 32 Length ? ? Handling ? ? Weight 1.03 2.06 Shield Name Iron Reinforced Highland Large Shield Class Large Shield Speed 82 Hit Points 480 Weight 3.5 Throwing Name Hooked Javelins Class Javelins Length 85 Damage 117 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.41 Galery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battanian Wood Runner","Battanian Wood Runner Troop Information Culture Battania Wages 3 denars/day Acquired from... Battanian Volunteer- or -Battanian villages Upgrades to... Battanian Skirmisher- or -Battanian Raider Upgrade Cost 25 denars Ransom Value 50 denars Battanian Wood Runners are tier-two infantry of Battania. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 20 Crossbow 5 Throwing 40 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetRidged Iron BroadswordFish Harpoons Shield (Possible) Targe Head Armor Pilgrim's HoodHighland Thinhide CoifCeltic Helm With Red Feather Shoulder Armor Plaid Highland CloakHighland Shoulder Straps Body Armor Highland Villager Tunic Hand Armor Buttoned Leather Bracers Foot Armor Rough Tied Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion"
"Battle of Pendraic","Battle of Pendraic Conflict Calradic Civil War Date 1077 (two days) Location Outskirts of Pendraic, Battania Outcome Pyrrhic Sturgian, Battanian, Vlandian victoryImperial defeatDeath of Drosios Neretzes, Arenicos Pethros ascends the Calradic throneDeath of Vadinslav Gundaroving, Raganvad Gundaroving becomes Grand Prince of SturgiaKhergit lands pillagedThe Dragon Banner is broken and lost Combatants Calradic EmpireAseraiKhuzait BattaniaSturgiaVlandia Commanders Emperor Drosios Neretzes (perished)Arenicos PethrosPenton NereztesLucon OsticosSolun-noyan (perished)Nimr Banu Sarran Grand Prince Vadinslav Gundaroving (perished)High King Caladog fen GruffendocKing Derthert dey MerocOlek Kuloving the Old (perished)Unthery dey Arromanc Forces 10,000 Imperial infantry3,000 Imperial cavalry2,000 Imperial archers2,000 Khergit horsemen1,000 Aserai warriorsTotal: 18,000 2,000 Battanian infantry1,000 Battanian archers2,500 Sturgian infantry1,000 Vlandian knights500 Vlandian crossbowmenTotal: 7000 Casualties Army annihilatedOnly 100 soldiers retreated Less than 4,0001,000 Battanian infantry500 Battanian archers1,500 Sturgian infantry500 Vlandian knights500 Vlandian crossbowmen The Battle of Pendraic, nicknamed Neretzes' Folly, was a major military engagement in the year 1077 involving all major factions in Calradia. The battle was primarily fought between the Calradic Empire and the Principality of Sturgia, with some Aserai and Khuzait clans and mercenaries siding with the former and the Kingdoms of Battania and Vlandia siding with the latter. Viewpoint Narratives[] There is much discrepancy in what actually occurred, but what is certain is that the Empire suffered significant casualties, including the Emperor Drosios Neretzes himself, whose death would only further accelerate the decline of Imperial authority. In the aftermath, Arenicos Pethros (who participated in the battle) ascended to the Imperial throne. In his rule as Emperor, he slowed the Empire's decline that had resulted from the devastating defeat at Pendraic. Meanwhile, while ultimately victorious, the Sturgians, Battanians and Vlandians enjoyed a pyrrhic victory at best, due to high casualties and the deaths of Grand Prince Vadinslav and Knyaz Olek the Old. Furthermore, the coalition alliance collapsed due to conflicts in the aftermath of the battle. This was further exacerbated by the dispute regarding the Dragon Banner. Imperial Viewpoints[] Rhagaea Pethros was not at the battle herself, but claims that Arenicos told her he unsuccessfully attempted to dissuade Emperor Drosios Neretzes from marching into the ambush. After the battle was lost, Arenicos managed to escape with a force of the Emperor's guardsmen. Lucon Osticos was a junior officer in Neretzes' staff during the battle. He claims that Neretzes had known about the ambush in the valley, but sent his imperial vanguard anyway. When the Sturgians stormed the Imperial camp, Lucon escaped with Arenicos's group of soldiers back to safety. Garios Comnos was present as a soldier at the battle, which he alleges he barely escaped with his life, hiding in the woods with his fellow survivors to escape their Battanian pursuers. He credits this experience as the formative moment behind his later ascendancy to the rule of the Western Empire in the Calradic civil war. The Khuzait narrative mostly concerns the Khergit, a Khuzait clan, who had joined the Empire as mercenaries. The Khergit suffered major losses when they engaged Vlandian heavy cavalry, with the death of Solun-noyan and his sons. In the aftermath, Mesui was forced to lead the Khergit because of the lack of male heirs. As a result, Khergit lands were pillaged with impunity by the other clans (without much intervention from Monchug Urkhunait), greatly weakening their position in the khanate. The Aserai narrative revolves around the warrior Nimr Banu Sarran. Nimr was a young warrior who, along with other Aserai, were eager to join the Empire. Sultan Unqid Banu Hulyan allowed Nimr to participate in the battle but the Aserai troops, who mostly consisted of javelin-wielding skirmishers, were largely run down by Vlandian cavalry when they were regrouping. Still, Nimr was hailed a hero when he returned home, until a notorious incident caused his death. Coalition Viewpoints[] The Sturgians, particularly Grand Prince Raganvad Gundaroving, claim that they had done most of the work in fighting the Empire's forces. Relations between the Battanians and the Sturgians worsened when the Battanians allegedly hoarded most of the loot from their battle against the vanguard, despite not participating in the main assault against the imperial encampment. Knyaz Godun Vagiroving considers the battle a great victory, squandered by Raganvad's public resentment towards his vassals and Battanian allies in the aftermath of the battle. The Battanian nobility mostly considers the battle a success. High King Caladog fen Gruffendoc argues that the battle was a major success for the coalition. In his explanation, he claims that a contingent of Battanian archers and falxmen had ambushed the Imperials in a wooded mountain pass, annihilating the bulk of Neretzes' army. Mormaer Ergeon fen Derngil agrees that the battle was a major success, while Mormaer Melidir fen Uvain agrees regarding the strategic success but considers the ordeal a failure given the resulting strained relationship with the Sturgians and Vlandians. The Vlandians have differing views on the battle. King Derthert dey Meroc regrets his decision to join the Battanians, as little gain was made in exchange for much loss, but cites that he had little choice when Emperor Neretzes insulted his honor by naming him a coward for hesitating to join them in the battle (Vlandia had previously agreed to a defensive pact with the Empire). Baron Ingalther dey Cortain considers Pendraic a wasted opportunity for invading a weakened empire. According to Unthery dey Arromanc, who was in charge of the Vlandian crossbowmen, his men had to retreat from a charge of Imperial cataphracts, a situation that according to him occured due to unruly Barons like Ingalther dey Cortain and Aldric dey Tihr, who ignored King Derthert's plan."
"Bay of Varcheg","The Bay of Varcheg is a wide inlet of water from the Western Ocean penetrating into north Calradia separating the Kachyar Peninsula from Calradia proper. To the southeast of the bay is a mist-covered coastal plain which rises into the Uchalion Plateau[1] and to the southwest are the cold rocky coasts of the Ebor Peninsula where seals are hunted by locals for their valuable skins.[2] Seafaring vessels have limited landing sites as the bay is often swept by chilly winds and steep cliffs line broad stretches of the coast. The bay grows very narrow near to the villages of Dnin and Korsyas before widening again to form a natural harbor for ships, such as the fishing vessels of Kargrev[3] or trading longships bound for Varcheg.[4] The bay offers a bounty for Sturgian fishermen from Kargrev and Korsyas in the form of cod, char, and other cold-water fish.[5] Lore[] Before the first settlers from Nordland ventured into Calradia, the Battanian tribes once lived along its southern coastal plains. Battanian ringforts dotted the coast such as Car Gryff, which is now the village of Kargrev. The bay was a natural refuge for Nordic longships and eventually the influx of Nordic traders and mercenaries brought the construction of Sturgian boomtowns and the emergence of the Principality. Two generations prior to the events of the Calradic civil war, the Sturgians forced the Battanians from the lands around the bay.[6] References[] ↑ Encyclopedia Calradia, entry ""Caleus"" ↑ Encyclopedia Calradia, entry ""Deriat"" ↑ Encyclopedia Calradia, entry ""Kargrev"" ↑ Encyclopedia Calradia, entry ""Dnin"" ↑ Encyclopedia Calradia, entry ""Korsyas"" ↑ Encyclopedia Calradia, entry ""Sturgia"""
"Beathag","Lady Beathag Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Eingal Personal Details Gender Female Age 38 Spouse Carfyd Children Taorse Beathag is a noblewoman of Battania and a member of clan fen Eingal. She is the wife of Carfyd and the mother of Taorse. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation for being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 60 Two Handed 60 Polearm 60 Bow 50 Riding 100 Steward 80 Trade 60 Leadership 60"
"Bedouin Rover","Bedouin Rover Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Nomad Bandit- or -Aserai Light Archer( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Bedouin Rovers are tier-two Desert Bandit infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 30 Two Handed 10 Polearm 40 Bow 20 Crossbow 0 Throwing 0 Riding 20 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Southern Militia MaceJagged Spear Shield ? Head Armor ? Shoulder Armor ? Body Armor Southern Peasant Robe Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Southern Tribal Turban 6 - - - 0.6 Southern Peasant Robe - 5 2 2 1.1 Wrapped Shoes - - - 4 0.8 Total 6 5 2 6 2.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Southern Militia Mace Jagged Spear Type 1H Weapon Polearm Class Mace 1H Polearm Swing Speed 95 - Swing Damage 46 - Thrust Speed - 89 Thrust Damage - 29 Length ? ? Handling ? ? Weight 1.62 1.54 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss"
"Beduin (Multiplayer)","Beduin Basic Armor Improved Troop Information Faction Aserai Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 22 Movement Speed 72 Army Size 9 Beduin are a multiplayer cavalry class of the Aserai. Official Description[] Some tribes live even deeper in the deserts where there is no hope for survival without their loyal mounts because of the vast distances. These people of the tribes are natural riders who are literally born on the saddle. Beduin are the fastest riders in Calradia and they are very good at hit-and-run tactics. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Southern Long Spear Two Handed One Handed Scimitar One Handed Jereeds Thrown One Handed Mahasan Mount Perks Additional Jereeds Grants additional jereeds Bound Adarga Strong shield for protection against melee and missilesShield Husnphree Huge Husnphree Camel(Replaces Mahasan)Mount"
"Beglomuar","Beglomuar Settlement Information Type Village Kingdom Battania Fortification Marunath Beglomuar is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Iron Ore. Beglomuar sits in a nook of the southern escarpment of the Uchalion massif. There is little to recommend these lands other than the ore deposits in the hills and the bog-iron of the mountain marshes. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Beitrin","Lord Beitrin Official Information Kingdom Battania Monarch High King Caladog Title Nobleman Clan fen Morcar Personal Details Gender Male Age 19 Children FloraidhDiarbhainBranoc Not to be confused with the removed Beta character Bestein of fen Uvain. Beitrin is a nobleman of Battania and a member of the clan fen Morcar. He is the son of Pryndor, and the brother of Floraidh, Diarbhain, Branoc. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), and Cautious (Valor -1). She has the reputation for being dishonorable in every way. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 80 Steward 80 Trade 60"
"Belgir","Baron Belgir Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ocs HallVerecsand Castle Culture Vlandian Clan dey Fortes Personality Closefisted (Generosity -1)Cruel (Mercy -1)Impulsive (Calculating 1) Personal Details Gender Male Age 44 Spouse Unmarried Children RicheldaAnstrudaEleduran Belgir is a Baron of Vlandia and the leader of House dey Fortes. He is the owner of Ocs Hall and Verecsand Castle and the father of Richelda, Anstruda, and Eleduran. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being possessed with a fierce and dangerous temper. As with all noblepersons, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 120 Tactics 50 Leadership 100 Trade 80"
"Belithor","Lord Belithor Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Clan Argoros Personal Details Gender Male Age 37 Spouse Phalarisa Belithor is a nobleman of the Northern Empire and a member of the Argoros clan. He is the husband of Phalarisa. Description[] According to his Personality Traits, he is Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being brave but headstrong. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 210 Polearm 230 Bow 230 Crossbow 150 Throwing 150 Riding 220 Athletics 150 Tactics 60 Charm 60 Steward 120 Trade 100 Leadership 120"
"Belligerent Drunk","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Belligerent Drunks are an addition to Warband that appear randomly in taverns across Calradia. At lower renown levels, the player is attacked on sight when the Belligerent Drunk states that he's going to ""Wipe that smirk off your face"". However, at higher renown levels the player is given the option to ask ""Do you know who I am?"", this causes the game to test a random number against the player's Renown. If successful, the drunk apologizes. After a successful renown check, the player can still force the drunk to fight or allow him to leave. At some point, affected by renown and possibly other factors, Belligerent Drunks stop attacking on sight or challenging the player altogether, they will stand in the tavern until approached and activated by the player. They carry Nordic Swords, and usually wear tabards or peasant level clothing. During the fight, any melee weapons the player has equipped can be used in the fight, including fists, however any attempt to use ranged weapons (bows, crossbows or thrown weapons) results in the bartender shouting ""No shooting! No shooting!"" and the weapons are unequipped. During the fight, other occupants of the tavern will run for cover and typically end up either behind the bar or in the corners of the tavern, they never leave however, so are always available afterwards. Leaving and re-entering the tavern after the fight re-randomizes their positions, often making them easier to talk to. A bar fight in Sargoth. After the drunk is knocked out, a relationship bonus or penalty with the tavernkeeper will be given according to your actions. If you apologize first or complete the dialogue necessary for him to begin attacking you, the tavern keeper will thank you for saving the other bar patrons from some broken skulls and give you the drunk's sword and money (+1 Relationship). If you kill the drunk before he has a chance to start talking, the tavern keeper will be annoyed. However, he will admit that it looked like the drunk was going to attack you. You will still get the drunk's equipment (-1 Relationship). No matter whether you really killed him or knocked him out, the keeper will express a hope that the drunk is still alive, as dead patrons are bad for business (there is no in-game effect; the bar will remain just as busy whether you kill him or knock him unconscious). Victory gains you a Nordic Sword (providing you have inventory space) as well as 50-200 denars. Bug: If you have enough renown for the ""Do you know who I am?"" option to work, after the drunk starts walking away, you can talk to him again and choose the 'apologize' option causing him to instigate the fight. However, he will resume walking away after drawing his sword and vanish through the tavern door. This will count as his defeat, even if you didn't do a thing and you will still get all the prizes you would normally get for killing him. Stats and equipment[] Belligerent Drunk - Default Stats and Equipment Attributes Stat Points Level 15 Strength 23 Agility 13 Intelligence 4 Charisma 4 Health 76 Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Nordic Sword Ranged ? Shield ? Mount ?"
"Beni Zilal","Beni Zilal Official Information Faction Aserai Leader Randomized Fiefs None Tier ? Wealth ? The Beni Zilal are a minor clan of the Aserai. They are the self-proclaimed ""keepers of the secret"" who ""watch from the shadows"". Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The origins of the Beni Zilal, the Sons of the Shadows, are shrouded in legend. Many of the stories tell of a messianic preacher who rule from a citadel deep in the desert, entracing his followers with the help of hallucinogenic herbs and terrorizing the Aserai nobility with the threat of assassination. Regardless of how much truth these stories contain, this brotherhood is now a powerful institution in the deep reaches of the Nahasa, collecting protection money from caravans passing through its territory and cutting deals with local potentates while it awaits the day when it may reveal its hand more openly.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Trivia[] The Beni Zilal are seemingly inspired by the Order of Assassins, a real-life sect of Shia Islam who lived in the mountains of Persia and in Syria between 1090-1275 CE. Both groups have a religious foundation, are said to work with drugging substances (hashish for the Beni Zilal and 'hallucinogenic herbs' for the Assassins), and prefer subterfuge to open combat - of course, given gameplay limitations, the degree of parallelism between the two is debatable. References[] ↑ Encyclopedia Calradia, entry ""Beni Zilal"" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Beni Zilal Recruit","Beni Zilal Recruit Troop Information Culture Aserai Wages 3 denars/day Acquired from... Beni Zilal Upgrades to... Beni Zilal Soldier Upgrade Cost ? denars Ransom Value ? denars Beni Zilal Recruits are tier-two cavalry of the Beni Zilal. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Gallery Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Jagged SpearIron Flyssa(x2) Jagged Javelin Shield N/A Head Armor Pilgrim Hood Shoulder Armor N/A Body Armor Luxury Kaftan With Waistband Hand Armor N/A Foot Armor Sturdy Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different gear that may affect their in-game ratings. Armor Head Body Arm Leg Weight Pilgrim Hood 3 - - - ? Luxury Kaftan With Waistband - 8 4 4 ? Sturdy Leather Boots - - - 4 ? Total 3 8 4 8 ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard"
"Beni Zilal Royal Guard","Beni Zilal Royal Guard Troop Information Culture Aserai Wages ? denars/day Acquired from... Beni Zilal Soldier Upgrades to... None Upgrade Cost None Ransom Value ? denars Beni Zilal Royal Guards are tier-four heavy cavalry of the Beni Zilal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard"
"Beni Zilal Soldier","Beni Zilal Soldier Troop Information Culture Aserai Wages ? denars/day Acquired from... Beni Zilal Recruit Upgrades to... Beni Zilal Royal Guard Upgrade Cost ? denars Ransom Value ? denars Beni Zilal Soldiers are tier-three cavalry of the Beni Zilal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard"
"Bergum","Bergum Settlement Information Type Village Kingdom Western Empire Fortification Thorios Castle Bergum is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Thorios Castle and known to produce Grain. Description[] Bergum sits in the Aris valley in the heart of Calradia. River irrigation and the relatively warm inland climate ensure that the grain fields of this district, along with neighboring Thorios, feed much of the central Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Bergum"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Berican","Baron Berican Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 48 Children ElendaraDagunic Berican is an Baron of Vlandia and the leader of Dey Rothad. He is the owner of Usanc Castle and the father of Elendara and Dagunic. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1) and Impulsive (Calculating 1). He has a reputation for being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 60 Leadership 80"
"Berserker (Multiplayer)","For the single-player version, see Sturgian Line Breaker. Berserker Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 15 (basic)24 (improved) Movement Speed 80 Army Size 18 Berserkers are a multiplayer infantry class of Sturgia. Official Description[] The Berserkers are elite northlander mercenaries that wield great two-handed axes and other fearsome weapons, with simple wolf skins to cover them. These agile warriors are famous for fighting in reckless abandon to serve as shock troops to break the enemy line. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Twohanded Axe Two Handed Perks Northern Throwing Axes Very effective at short distances, high damage low stack countThrown Improved Armor Provides +9 armor Northern Long Twohanded Axe Longer and heavier(replaces Northern Twohanded Axe)Two Handed Trivia[] The Berserker was previously called ""Ulfhednar""."
"Bertliana","Lady Bertliana Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Gunric Personal Details Gender Female Age 22 Spouse Lucand Bertliana is a noblewoman of Vlandia and a member of House dey Gunric. She is the wife of Lucand. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation of being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 80"
"Bestein","Lord Bestein Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Uvain Personal Details Gender Male Bestein was a nobleman within the realm of Battania and a member of the clan fen Uvain. As of 1.2.9, he seems to have been removed from the fen Uvain clan and cannot be found in the Heroes seciton either. Bestein’s father was the chieftain Melidir, his mother was Alcaea, his sister was Wythuin, and his brother was Culharn."
"Betting Fraud","Betting Fraud is a quest in Bannerlord given by gang leader notables in Towns. A gang leader asks the player to participate in five future tournaments and to fix their results so that the gang leader and their associates can make huge profits from the betting. In return, they will pay the player a stipend per tournament. You need to have a certain amount of renown to accept this quest. Quick Walkthrough[] Locate a Town where a tournament is taking place. Enter the tournament. Receive instructions from an associate of the quest giver, telling the player how they should place in the tournament Successfully place as instructed and receive your stipend. Repeat four more times $ Receive a counter-offer right before your last fixed match Ignore the instructions from your handler. Ignore the counter-offer and place as promised. Successfully complete all five tournaments, placing as instructed. Fail to place as instructed. Fail to place as instructed. Detailed Walkthrough[] This quest - more than any other - can be difficult to assess value-wise. Let's say that you are sufficiently high on the leaderboards (see the Arena Master) that the quest giver will at least offer you the job, but you are still receiving significant profits when you bet at a tournament. This job could very well be a waste of your time, because if you can fix a tournament, you can win a tournament and you will earn far more denars - along with generally exceptional equipment and mounts - with the latter method than the former. However, at some point, your standing in the leaderboard will be so high that you only earn a pittance of profit from your betting (It can be as low as 160 denars). In that case, 250 denars (the stipend you receive from playing along with the gang leader) is actually comparable to the denars you would receive from betting anyway and you can carefully game the roster such that one of your companions will likely win the tournament, earning you the ultimate prize regardless. This, combined with the possible option of turning on your handlers in the final hour can lead to quite a rewarding adventure in vice! Notes[] By default, the player will ultimate earn 1250 denars over the course of five tournaments. They will also receive the proceeds of any bets they make when they do win, along with the ultimate prize when they or one of their companions wins. At no point does the player earn any crime rating or lose any relation as a direct result of their match fixing. Their activities always go unnoticed by the public and the only exception is the possible intervention of a Town notable right before their fifth and final tournament. As one may imagine, taking the quest Lady's Knight Out while working on this quest is not a great idea. That said, if you fully intend to go rogue in the final hour, it certainly can't hurt to pick up the former and make the most of it."
"Bir Seif","Bir Seif Settlement Information Type Village Kingdom Aserai Fortification Iyakis Bir Seif is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Iyakis and is known to produce Clay. Description[] Bir Seif is centered around a group of wells and pools in the Jarjara Escarpment. Villagers dig down to the shallow groundwater layer for clay to sell to the potters of the Nahasa Desert. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Bir Seif"""
"Black Heart","Black Heart Black Heart is a Two-Handed Axe in Mount&Blade II: Bannerlord, only received as a reward in tournaments. This article is a stub. You can help out by expanding it."
"Black Khergit Guard","Black Khergit Guard Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut)Black Khergit Horseman (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Guards were a type of bandit in earlier versions of Mount&Blade. They are of a higher leven than the Black Khergit Horseman, implying the possibility that, should the Horsemen be recruited, they could in time be upgraded to Guards. Unlike the Dark Knights, the Black Khergit Guards were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Guard - Default Stats and Equipment Attributes Stat Points Level 28 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet Body Khergit Guard Armor Hand None Foot Khergit Guard Boots Skills Skill Points Ironflesh 4 Power Strike 0 Power Throw 0 Power Draw 6 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Horse Archery 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nomad Sabre, Scimitar, Winged Mace, Lance Ranged Khergit Bow, Arrows Shield Nomad Shield Mount War Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that ""kara"" means ""black"" in Turkic languages."
"Black Khergit Horseman","Black Khergit Horseman Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut) Upgrades to... Black Khergit Guard (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Horsemen were a type of bandit in earlier versions of Mount&Blade. There is another Black Khergit troop kind, called ""Black Khergit Guard"", which is of a higher level. It is unknown if the Horseman is supposed to upgrade into a Guard. Unlike the Dark Knights, the Black Khergit Horsemen were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Steppe Cap, Nomad Cap, Khergit War Helmet Body Mail Hauberk, Lamellar Armor Hand ? Foot Hide Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Sabre, Scimitar, Flanged Mace, Spear, Lance Ranged Khergit Bow, Nomad Bow, Arrows Shield (Possible): Plate Covered Round Shield Mount Saddle Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that ""kara"" means ""black"" in Turkic languages."
"Blaze","Blaze Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Flame Upgrades to... None Upgrade Cost None Ransom Value ? denars Blazes are tier-four infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze"
"Boar Champion","Boar Champion Troop Information Culture Vlandia Wages 13 denars/day Acquired from... Boar Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Boar Champions are tier-four archers of the Company of the Golden Boar. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are very powerful - so much so they can compete against Vlandian Sharpshooters. Try to hire them for the Empire but avoid using them against the Khuzait. Skills[] (v1.2.x) One Handed 200 Two Handed 120 Polearm 120 Bow 40 Crossbow 180 Throwing 40 Riding ? Athletics 120 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion"
"Boar Novice","Boar Novice Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Company of the Golden Boar Upgrades to... Boar Veteran Upgrade Cost ? denars Ransom Value ? denars Boar Novices are tier-two archers of the Company of the Golden Boar. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion"
"Boar Veteran","Boar Veteran Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Boar Novice Upgrades to... Boar Champion Upgrade Cost ? denars Ransom Value ? denars Boar Veterans are tier-three archers of the Company of the Golden Boar. Skills[] (v1.2.x) One Handed 80 Two Handed 80 Polearm 80 Bow 20 Crossbow 120 Throwing 20 Riding ? Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion"
"Board Games","Board games are content introduced in Bannerlord. Each faction has their own table games, making a total of six different games. Every tavern has a single board game. Keeps also have a set, and players can occasionally request a game from nobles. The game in the tavern is tied to the starting culture of the city in which the tavern is found, and game in the keep is tied to the culture of the owner. Available Games[] Tablut is the Imperial game, and is based on the Sámi game of the same name. MuTorere is the Vlandian game, and is based on the Māori game of the same name. Bagh-Chal is the Battanian game, and is based on the Nepali game of the same name. Konane is the Sturgian game, and is based on the Hawaiian game of the same name. Seega is the Aseraian game, and is based on the Egyptian game of the same name. Puluc is the Khuzait game, and is based on the Q'eqchi game of the same name. Trivia[] If a player picks Black for MuTorere a situation can be engineered where it is impossible to lose unless one makes a mistake. Bagh-Chal in Nepali is बाघ चाल, which translates to Tiger Game. In Nepal it features Tigers and Goats instead of Wolves and Sheep. In the bannerlord ruleset if both players in Bagh-Chal play optimally the game will end in a threefold repetition. It is said by Plato that Seega was taken by Greek traders across the Mediterranean, it would later develop into Petteia, which in turn would evolve into Ludus Latrunculorum in Rome. Thus Seega can be considered the spiritual ancestor of such games as Chess and Hnefatafl, including Tablut. The Ngāti Hauā chief Wiremu Tamihana Te Waharoa reputedly offered a game of MuTorere to Governor George Grey with the whole country going to the winner, but Grey declined. Because Konane is decided by a fail-state rather than a victory-state, it is impossible to reach a draw or repetition. Strategies[] MuTorere can easily be won by splitting up your pieces as soon as possible, and never having them together as 3 again. Then, simply wait for the opponent to join their pieces in three and you will win. On Hard difficulty (whenever you are betting) it can take a while of repetitions, but it is foolproof."
"Bog Beth","Bog Beth Settlement Information Type Village Kingdom Battania Fortification Car Banseth Bog Beth is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Bog Beth sits in a low, forested valley in the east of the Uchalion massif. Villagers trap beavers, foxes and other fur-bearing animals in the dark, marshy woods. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Bolat","Lady Bolat Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Urkhunait Personality Generous (Generosity 1)Impulsive (Calculating -1) Personal Details Gender Female Age 19 Parents MonchugAnat Siblings BortuChaghanAlijin Bolat is a noblewoman of the Khuzait and a member of the Urkhunait. She is the daughter of Monchug Khan and Anat and the sister of Bortu, Chaghan, and Alijin. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Impulsive (Calculating -1). She has a reputation for being profligate. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Riding 100 Steward 60 Charm 60 Trivia[] At 0.02 height in a scale of 0 to 1, Bolat is one of the shortest in-game characters."
"Bonus against shields","A weapon with the Bonus against shields trait. Bonus against shields is a trait given to most types of axes, including Throwing Axes and some axe-like polearms (such as the Voulge). Weapons with this effect display ""Bonus against shields"" in their weapon description and ignore the resistance of shields, destroying them more quickly. Weapons with this Effect[] Mount&Blade/Warband[] Axe Battle Axe Fighting Axe Great Axe Great Bardiche Great Long Axe Great Long Bardiche Hand Axe Hatchet Heavy Throwing Axes Iron Battle Axe Iron War Axe Light Throwing Axes Long Axe Long Bardiche Long War Axe One Handed Axe One Handed Battle Axe One Handed War Axe Shortened Voulge Two Handed Axe Throwing Axes Voulge War Axe With Fire & Sword[] Black Mace Carpenter Axe Claymore Good Hatchet Hand-crafted Poleaxe Hand-crafted Two Handed Sword Hatchet Old Hatchet Poleaxe Simple Hatchet Two Handed Sword Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Borcha","Borcha Appears in Warrider Official Information Culture Khergit Character Details Hire Cost 300 denars Likes Marnid, Retreating Liked by Marnid Dislikes Deshavi, Klethi, Alayen as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Deshavi and Klethi Connections Ichamur Noble No Character Background Home Dashbigha Background Horse Thief Borcha is a Khergit horse thief and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Warrider 8 Trivia Biography[] Borcha was born in the village of Dashbigha and lived with a single mother. He developed an interest in horses as he grew up to farm horses in his home. He is a horse thief, as he stole horses and sold them, usually to his cousins. One day, he saw a horse which he claimed looked familiar to a horse that abandoned him. He untied it to get a closer look, but it belonged to a merchant who called the guards to arrest him. Borcha seeks employment as a tracker in the tavern in order to seek protection. He offers his services to the player and asks 300 denars to pay his debts to the tavern. If he retires, he will go back home in Dashbigha and settle down. Personality[] Borcha is a cunning individual, when speaking to the player character, he always attempts to embellish the truth, trying to make himself appear better or more honourable. When speaking to the player character, he refers to himself as their 'humble servant', and as far as companions go, he is actually quite loyal. When it comes to other companions, Borcha manifests a sense of pride. He dislikes being talked down to, and being accused of things, even when the accusations are deserved. He also expresses concerns over Klethi's blood-thirst. Relationships[] Deshavi - Borcha is angry that Deshavi is arrogant, as he believes that she is similar to him as a bandit. Klethi - He fears Klethi for her sadistic and relaxed way of killing the enemy in the field. Marnid - He appreciate Marnid's fighting skill and the fact that people like Marnid allow bandits like Borcha to earn a living in stealing. Gameplay[] He is not of noble birth, so in Warband, placing him as a lord will result in bad relations with most of noble lords of Calradia, as they dislike a commoner being placed as a lord. He will recruit whatever troops are available in his lands, regardless of nationality. He makes an excellent scout with his Tracking, Path-Finding, and Spotting skills; his high intelligence; and his low starting level (making it easier to level him up faster). Additionally, he is able to ride, increasing his personal party speed if he is given a horse. Using him for his party skills makes it important to prevent him from becoming injured. Dialogue[] Main article: Borcha/Interactions Stats and Equipment[] Borcha - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 7 Intelligence 12 Charisma 7 Health 45 Armor Head ? Body Khergit Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 3 Tactics ? Path-finding 3 Spotting 2 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[]
Warrider Borcha in Count Mira's prison In Warrider, Borcha can be found imprisoned by Count Mira in Rivacheg. The Count claims that Borcha stole his horses, and that he was captured asleep under a tree not far from town afterwards. On the other hand, Borcha denies this, claiming that all he wanted was to take the horses out for exercise. Regardless of the truth, the Count intends to send Borcha to Sargoth, where the latter claims to have a bounty on his head, to be hanged. The count then offers that the player deliver Borcha to judgement in exchange for half of the supposed bounty. If the player agrees, Borcha joins their party as a prisoner. Along the way he begins pleading that the player set him free. As it later turns out, there is no bounty, but Borcha joins the player's party as a companion. Trivia[] Borcha's name could be a reference to Bo'orchu, most loyal of Genghis Khan's friends and allies. Borcha's dialogue near Dashbigha seems to imply he does not consider himself a Khergit, as he refers to them as ""the Khergits"", though his grandfather was a Khergit chieftain. In Bannerlord, the Khergit are only one of many Khuzait clans, so it is possible that he considers himself one of the other clans that have now fallen into obscurity, or one of the local steppe tribes that were conquered by the Khergits. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira"
"Borchovagorka","Borchovagorka Settlement Information Type Village Kingdom Sturgia Fortification Varnovapol Borchovagorka is a village of Sturgia owned by the boyar Yorig of the Ormidoving clan. The village is bound to Varnovapol and it is know to produce Fish. Description[] Borchovagorka sits on a small rise on the steep northern shores of Lake Laconis. The village depends primarily on fishing, pulling perch, bream, salmon and occasionally large sturgeon and pike from the lake waters. [1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Borchovagorka"""
"Boreagora","Boreagora Settlement Information Type Village Kingdom Northern Empire Fortification Amprela Boreagora is a village of the Northern Empire owned by Encurion of the Impestores clan. The village is bound to Amprela and it is known to produce Flax. Description[] Boreagora lies in the cold north of the Empire, by the network of glacial lakes known as the Portages of Iltan. Nearby imperial forts, looming over the waterways, keep watch for Sturgian and Khuzait raiders. The lowlands here are suited to the growing of flax.[1] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry ""Boreagora"""
"Boronchar","Lord Boronchar Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Yanserit Personal Details Gender Male Age 43 Boronchar is a nobleman of the Khuzait and a member of the Yanserit. He is one of the few noblemen in the game that do not have high level weapons skills. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Leadership 140 Tactics 70 Charm 120"
"Bortu","Lord Bortu Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Urkhunait Personality Cautious (Valor -1)Merciful (Mercy 1)Calculating (Calculating 1) Personal Details Gender Male Age 18 Parents MonchugAnat Siblings ChaghanAlijinBolat Bortu is a nobleman of the Khuzait and a member of the Urkhunait. He is the son of Monchug Khan and Anat and the brother of Chaghan, Alijin, and Bolat. Description[] According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1), and Calculating (Calculating 1). He has the reputation of being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 160 Steward 100 Leadership 120 Trade 80"
"Boudicca","Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title Emira (possibly) Fiefs Unknown (Aserai) Culture Battania Clan Boudicca Religion Battanian religion Personal Details Gender Female Age ? Spouse Usair Children Ruwa Boudicca was (possibly one of many) a TaleWorlds developers' test character. Her first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] Boudicca is a caravan raider hailing from the misty foothills of Battania. On her travels (or raids), she managed to steal the heart of Aserai warlord Usair. They gradually amassed wealth and lands together and she also gave birth to Ruwa, a child meant to inherit said wealth and lands as well as continue clan Boudicca's lineage. Trivia[] Her full name is ""Boudicca Boudicca"". Judging by her only appearance in a Dev Blog post, it is possible she was created specifically to test out Bannerlord's marriage and pregnancy mechanics. She was most likely named after the famous Iceni (an ancient Celtic tribe) warrior-queen Boudica, who led a failed uprising against the Roman Empire's forces on the British Isles in 60 or 61 CE. Further reinforcing this is the fact her starting culture is supposed to be Battanian - Battania being heavily inspired by Celtic culture."
"Bovan","Lord Bovan Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Vezhoving Personal Details Gender Male Age 22 Siblings YachanaMilankaVelina Bovan is a nobleman of Sturgia and a member of clan Vezhoving. He is the only son of Ratagost and the brother of Yachana, Milanka and Velina. Description[] According to his Personality Traits, he is Cautious (Valor -1) and Merciful (Mercy 1). He has the reputation for being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Steward 80 Trade 60"
"Bow (Bannerlord)","Bow is a Skill in Bannerlord. Familiarity with bows and physical to shoot with them effectively. Perks[] Perk Level Bonus Marksman 10 +10% accuracy. Strong Pull 35 can hold for 15% longer. Faster Aim 35 10% faster readying speed. Marsh Hunter 60 +0.5% food in marshes. Forest Hunter 60 +0.5% food in forests. Mounted Archer 85 Can use any bow on horse back. Large Quiver 85 Quivers can hold three more arrows. Intimidate Archers 110 Enemy archers have -2 morale. Intimidate Infantry 110 Enemy infantry have -2 morale. Merry Men 135 +3 to party size. Instructor 160 Trains lower skilled archers when waiting. Instinctive Shot 185 Bow aiming accuracy increases to max 10% faster. Battle Equipped 185 +6 arrows per quiver. Commanding Presence 210 Nearby troops get a 10% accuracy increase."
"Bowman","This article is a disambiguation page for Bowman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Bowman may refer to: Angle Bowman (Scytta) Norse Bowman (Gestr) Saxon Bowman (Scytta) Sturgian Veteran Bowman"
"Branoc","Lord Branoc Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Morcar Personal Details Gender Male Age 24 Siblings FloraidhBeitrinDiarbhain Spouse Seonag Branoc is a nobleman within the realm of Battania and member of the clan fen Morcar. He is the son of Pryndor, husband of Seonag, and the father of Floraidh, Beitrin and Diarbhain. At the start of the game, Branoc is the governor for one of fen Morcar’s fiefs. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1) and Impulsive (Calculating 1). He has the reputation of being brave and honorable. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 120 Steward 140 Trade 120 Leadership 140"
"Brigand","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 17 denars/week Acquired from... Bandit Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 112 denars Brigands are bandit cavalry in Mount&Blade: Warband. Tactics[] Not naturally seen in-game at all, they can only be obtained by capturing Bandits - who only spawn during certain quests - recruiting them from your prisoners, and finally upgrading them into Brigands. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Leather Jerkin Hand None Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Long Bow(Possible) Arrows Shield (Possible) Wooden Shield(Possible) Hide Covered Round Shield Mount Saddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Brigand (Bannerlord)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). Brigand Troop Information Culture Bandits Wages ? denars/day Acquired from... Hillman Upgrades to... Highwayman- or -Vlandian Billman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Brigands are tier-three Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Brigand (Multiplayer)","For the single-player version, see Sturgian Brigand. Brigand Basic Armor Improved Troop Information Faction Sturgia Type Ranged Cost 110 Class Stats Hit Points 100 Armor 2 (basic)11 (improved) Movement Speed 73 Army Size 16 Brigands are a multiplayer ranged class of Sturgia. Official Description[] The Sturgian frontiers have often attracted fugitives and escaped slaves who prefer to live free beyond the reach of any boyars' authority. These desperate men and women, who traditionally fight with javelin and axe, will still frequently enlist in the boyars' armies for a few silver coins and the promise of loot. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Woodspliter Axe One Handed Northern Cavalry Kite Shield Shield Northern Fish Harpoons Thrown One Handed Perks Northern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Additional Fish Harpoons Grants an additional quiver of fish harpoons Improved Armor Provides +9 armor"
"Brigand (Viking Conquest)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Reaver Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Brigands are tier-three bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Battered Old Complete Helm Body Crude Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 110 Polearms 100 Archery 20 Crossbows 20 Throwing 175 Slings 180 Weapons Melee Chipped Short Battle Axe Ranged Fustibalus Shield Battered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Brigand (With Fire & Sword)","For the classic version, see Brigand. For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Brigands are bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Unlike in Warband, they are quite common but do not ride horses. Lightly armored and poorly armed, they do however carry broadswords and possibly firearms, making them dangerous in large numbers. They spawn in groups of 3-60. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Hat Body Village Dress Hand None Foot Village BootsBoots With Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee Old Short BroadswordOld SwordCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Trivia[] Brigands could, in a sense, be considered the With Fire & Sword equivalent of Sea Raiders, seeing as they typically roam northern Eastern Europe and speak in Sea Raider voice files. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Brighan","Lady Brighan Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Eingal Personal Details Gender Female Age 22 Spouse Aradwyr Brighan is a noblewoman of Battania and a member of clan fen Eingal. She is the wife of Aradwyr. Description[] According to her Personality Traits, she is Calculating (Calculating 1). She has the reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80"
"Britons","The Britons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England Britons inhabited Great Britain for thousands of years and they were dominant across modern day England and Wales. They were close relatives of the Picts of Scotland and the Gaels of Ireland. After the Anglo-Saxons settled in England in the early 5th century, the Britons were either assimilated by the Anglo-Saxons or remained in their own independent clans to the west, forming the kingdoms seen in-game. Factions[] There are five Brittonic kingdoms: the Cumbrian Kingdom of Alt Clut, centered in what is now the Scottish Lowlands; the Welsh Kingdoms of Brycheiniog, Gwynedd, and Glywyssing; and the Cornish Kingdom of Cornubia. While the player does not go into any of the Briton lands for the main storyline, the Kingdoms of the Britons are usually small and not strategic places, making them easy targets for stronger factions. Banner Name Color Ruler Claimant Capital Kingdom of Alt Clut #88cc00 Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Ri Elisedd map Tewdr - Brycheiniog Kingdom of Cornubia #3355ff Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Glywyssing #ff88dd Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Troops[] Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Brogomir","Brogomir Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon (possibly) Fiefs Unknown (Western Empire) Culture Sturgia Clan Unknown (Sturgia) Personal Details Gender Male Brogomir was one of the three pre-made characters showcased in Mount&Blade II: Bannerlord's Gamescom 2018 demo alongside Alijin and Valtis. Biography[] Early Life Brogomir is the son of a warrior in a Sturgian prince's Druzhina, the retinue that follows him everywhere and forms the core of his armies. He wields the great northern axe, but can also fight with lance and sword on horseback. He has also been trained to command detachments of other troops on the battlefield. But Brogomir's liege died in one of the countless petty wars of the north and his retinue have become masterless men, seeking another lord to give them their mead, their meat, and the gold rings that they treasure. Later Life Brogomir chose to pursue a career as a warrior. He fought briefly for the Sturgians, but fell afoul of their tyrannical king Raganvad. He found Garios of the Empire, a soldier who understood soldiers, a liege more to his liking. Brogomir is perhaps the most fearsome fighter in Garios' ranks, taking down the general's opponents in duel after duel. He has been rewarded with a fief in the Western Empire. Trivia[] Brogomir, Alijin, and Valtis can still be found in Bannerlord's game files."
"Brotherhood of the Woods","Brotherhood of the Woods Current v1.8.0 beta Official Information Faction Vlandia Leader Randomized Fiefs None Tier ? Wealth ? The Brotherhood of the Woods is a minor clan of Vlandia. They are a peasant rebel group based out of Jaculan that has since devolved into becoming brigands and bandits, effectively working as mercenaries available for hiring by any factions in Calradia willing to pay. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Brotherhood of the Woods started out as a Vlandian peasant movement, hiding out in the forests, robbing from the rich and giving to the poor. However, they encountered the usual problems that any long-running rebel movement might face - they needed to ensure a steady supply of food, and also ensure that none of the poor would dare earn a bag of coin by informing on them. Slowly but surely, the movement began to make use of extortion, terror, and corrupt deals with the local authorities to survive, becoming little different from any other organized bandit group in Calradia.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Brotherhood of the Woods Troops Sprout Sapling Arboreal Trivia[] After the companion Rolf join the player's party in Mount&Blade: Warband, mentions she remembers encountering him as a part of a bandit gang called the ""Brethren of the Woods"". Rolf - and by extension the Brethren - is implied to be from around the border region between the Kingdom of Swadia (Ehlerdah) and the Khergit Khanate (Halmar, the possible Warband successor to the Western Empire town of Jalmarys) while the Brotherhood started in the Jaculan area (the possible Warband successor to the Rhodok town of Jelkala) - the geographical span between the two areas makes the possibility of both groups sharing a 173-year-old continuity debatable. References[] ↑ Encyclopedia Calradia, entry ""Brotherhood of the Woods"" Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Bryn Glas","Bryn Glas Settlement Information Type Village Kingdom Battania Fortification Seonon Bryn Glas is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Iron Ore. Bryn Glas sits in a ridge in the eastern escarpment of the Uchalion massif. Villagers mine iron from the hills, for sale to the renowned smiths of nearby Seonon. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Buillin","Buillin Settlement Information Type Village Kingdom Nords Fortification TihrChalbek Castle World Map Mount&BladeBuillinTihrTemplate:World Map/Mount&BladeWarbandBuillinChalbek CastleTemplate:World Map/Warband Buillin is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, on the right side of the path, under a porch roof and next to some stools. Buillin is set in a valley with steep mountain ridges on either side and some trees scattered throughout. It has a total of six structures, one of which is a windmill, while stone walls encircle much of the village. There are several fields here growing wheat, cabbages, grapes, and squash. There are also some small trees in the wheat field which are probably apple trees with baskets of their fruit nearby, as well as a couple ovens and a large amount of bread. Hanging animal pelts and fur bundles also indicate hunting activity. On the left side of the village, through a pass between the mountains, is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building on the far end of the village from where the player enters, next to a covered table and oven. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Bukits","Bukits Settlement Information Type Village Kingdom Sturgia Fortification Tyal Bukits is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Tyal and it is known to produce Cows. Description[] Bukits sits on the eastern slopes of Mount Iltan on the Khuzait frontier. Villagers raise highland cattle here, bred to withstand the icy gusts that tear down the mountain.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Bukits"""
"Bunqaz","Bunqaz Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Bunqaz is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Olives. Description[] Bunqaz sits at the mouth of the great wadi that divides the Jarjara Escarpment from the Jabal Tamar Mountains. Villagers sink wells here to tap the wadi's groundwater, using it to irrigate their olive groves.[1] References[] ↑ Encyclopedia Calradia, entry ""Bunqaz"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Bushila","Lady Bushila Bushila at age 5, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Qaraz Personal Details Gender Female Age 5 Parents GhuzidShimra Anidha is a noblewoman of the Aserai and a member of the clan Banu Qaraz. She is the daughter of Ghuzid and Shimra. She starts the game at age 5 and thus is unable to be met or lead armies until 13 years after the beginning of the game. She is one of the few noblewomen that have high level weapon and tactics skills once she turns 18. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 170 Two Handed 160 Polearm 160 Bow 130 Crossbow 120 Throwing 110 Riding 210 Athletics 110 Tactics 30 Charm 140 Leadership 50 Trade 120 Steward 150 This is Bushila at age 18, 13 years after the beginning of the game. This is when she first becomes meetable and thus the player character is able to see her in-game."
"Bushwacker","Bushwacker Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Freebooter- or -Battanian Raider( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Bushwackers are tier-two Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 20 Two Handed 15 Polearm 20 Bow 40 Crossbow 0 Throwing 20 Riding 30 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Simple Eastern BackswordMountain Hunting BowArrows Shield ? Head Armor ? Shoulder Armor ? Body Armor Woodland Garments Hand Armor Guarded Armwraps Foot Armor Ragged Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Woodland Garments - 14 4 6 1.2 Guarded Armwraps - - 7 - 0.4 Ragged Boots - - - 5 0.8 Total 0 14 11 11 2.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Simple Eastern Backsword Type 1H Weapon Class 1H Sword Swing Speed 98 Swing Damage 53 Thrust Speed 64 Thrust Damage 32 Length ? Handling ? Weight 1.23 Ranged Name Mountain Hunting Bow Type Bow Speed 86 Damage 46 (pierce) Accuracy 82 Missile Speed 67 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss"
"Caira","Caira Settlement Information Type Village Kingdom Southern Empire Fortification Odrysa Castle Caira is a village in the Southern Empire owned by Archon Oros of clan Mestricaros. The village is bound to Odrysa Castle and known to produce Grain. Description[] Caira sits amid the network of rivers, lakes and lagoons known as the Calsea. Any further east, the land becomes alkaline and barren, but here the floodplains of the parallel Calsa River and Tiagys River allow the growing of wheat.[1] References[] ↑ Encyclopedia Calradia, entry ""Caira"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Caladog","High King Caladog Official Information Kingdom Battania Title High King Fiefs Marunath Clan fen Gruffendoc Personal Details Gender Male Age 39 Children MengusCorein Caladog fen Gruffendoc is the High King of Battania and the leader of clan fen Gruffendoc. He is the owner of Marunath and the father of Mengus and Corein. Contents 1 Background 2 Description 3 Skills 4 Trivia 4.1 Quotes 5 References Background[] Following the disappearance of his predecessor, High King Aeril fen Derngil, while hunting, Caladog led the Battanian tribes to war in retaliation for the Calradic Empire's crimes against them. Caladog was responsible for the Battanian ambush that decimated the imperial vanguard during the Battle of Pendraic. In the aftermath of the fighting, Caladog came to blows with then-Prince Raganvad Gundaroving regarding the spoils of war, with the latter labeling the former a coward for taking time to strip the dead. Description[] The current High King of Battania is Caladog, a brilliant war captain adopted by the prior king, Uthelhain, who then died in mysterious circumstances. Despite the doubts around his succession, Caladog has made himself popular among the lesser clans of the land who admire him, a man of no great lineage, for having discomfited the Battanians’ traditional clan hierarchy. His clan is the fen Gruffendoc, a formerly obscure family now swollen with his comrades-in-arms with whom he has made marriage alliances. According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1) and Cruel (Mercy -1). As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 300 Two Handed 300 Polearm 300 Bow 250 Crossbow 200 Throwing 200 Riding 220 Athletics 200 Tactics 80 Charm 160 Steward 80 Trade 60 Leadership 160 Trivia[] Caladog is partially inspired by Gruffydd ap Llywellyn, who was the King of Wales from 1055 to 1063.[1] His name may be a reference to Caratacus, known in Welsh as ""Caradog"", who resisted the Roman army for a decade using guerrilla tactics and may have been the inspiration for Caradog ap Bran and Arvirargus. Quotes[] “ I am a busy man, but there is always time to talk about the blessed battle of Pendraic. Our dear old beloved King Aeril, a wonderful man but with a heart perhaps just a might too tender, did not wish for us to go off to war. But then he disappeared and I, his son-in-law, ascended to the kingship. The clans cried out for war! They had a hundred years of crimes against them to avenge. I, a father to my people, gave them what they wanted. Now, the Empire uses tricks and traps in war. No Battanian fears to meet an imperial soldier, man-to-man, but we thought it would be a good laugh to use their tricks against them. So we laid an ambush, on both sides of a wooded pass, and wouldn't you know? They marched right into it. They turned and twisted as our arrows rained down upon them, like fish going frantic in a pond as you draw the net tighter. Then, when they were greatly discomfited, we took up our falxes and swords and reaped the harvest. Oh, there was some unpleasantness later with the Sturgians, about the spoils of war, but what a grand old day it was! ” — on the Battle of Pendraic References[] ↑"
"Calatild","Baroness Calatild Official Information Kingdom Vlandia Monarch King Derthert Title Baroness Fiefs Jaculan Clan dey Arromanc Personal Details Gender Female Age 45 Spouse Unthery Children ThomundSilvindLasand Calatild is a Baroness of Vlandia and the leader of House dey Arromanc. She is the owner of Jaculan, the wife of Unthery, and the mother of Thomund, Silvind, and Lasand. She is the only noblewoman in game to possess high Tactics skill at the beginning of the game, but not weapons skills. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Honest (Honor 1). She is reputed to be just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 60 Charm 100 Steward 140 Trade 120 Leadership 120 Trivia[] Calatild is the only noblewoman in game who was chosen to lead her clan in spite of the fact that she has a husband who is capable of leading the clan. This is never explained in-game, but historically this would usually occur due to the daughter being the only one with blood relation to the clan's line of succession, typically through her parents,"
"Caleus","Caleus Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Caleus is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to the Caleus Castle and is known to produce Flax. Description[] Caleus lies on the misty coastal plain south of the Bay of Varcheg. Villagers speak a mix of the Vlandian, Sturgian and Battanian tongues. They grow flax in the lowlands here.[1] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin ↑ Encyclopedia Calradia, entry ""Caleus"""
"Caleus Castle","Caleus Castle Settlement Information Type Castle Kingdom Vlandia Villages Caleus and Deriat Caleus Castle is a castle of the Kingdom of Vlandia ruled by the baron Servic of the clan dey Valant. The castle sits upon the shores of the Bay of Varcheg far away from other Vlandian holdings and as such is more vulnerable to attack from Battanian or Sturgian attackers. The villages of Caleus and Deriat are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Calioc","Calioc Settlement Information Type Village Kingdom Vlandia Fortification Sargot Calioc is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Flax. Calioc on a flat plain between the Epiric and Biscan hills of the central Vlandian lands. The people of this district grow flax on the marshy lands. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Calradia","Original map of Calradia in Mount&Blade. New map of Calradia in Warband. Map of Calradia in pre-release Bannerlord.
Map of Calradia in Bannerlord Calradia is a fictional continent and the main setting in the mainline entries of the Mount&Blade series. There are five factions in the original Mount&Blade and six in Warband, each with a ruler, a claimant, twenty vassals and a collection of fiefs that make up each faction's region. The land of Calradia is neither static nor affected only by the player's actions. Each faction is free to wage war, form alliances, or sign peace treaties with other factions. Nobles and kings lead their war parties across Calradia, attending tournaments, feasts, and collecting taxes from fiefs entrusted to them. During times of war, they plunder enemy villages, attack opposing armies in the field, and seek to conquer castles and towns through siege warfare. Law and order are the exception, rather than the rule, in Calradia. Deserters and bandits of all sorts harass trade routes and attack villagers whilst evading attacks from bands of manhunters seeking the bounties on their heads. Farmers traveling to market to sell their harvest and caravans traveling from town to town trading goods must fend off looters and thieves seeking to reap what they did not sow. Lords are also threatened by the chaos; fiefs regularly change hands during wartime. Even the kings of each faction are not safe. Claimants to the throne travel across the land, seeking brave and adventurous allies to back their claims and launch civil wars. Contents 1 Geography 1.1 In Mount&Blade 1.2 In Warband 1.3 In Bannerlord 2 History 3 Outside Calradia 4 Trivia Geography[] In Mount&Blade[] The land of Calradia resembles a continental terrain bordered by a mountain chain to the south and a snow plain to the east. It holds eight rivers, two that end in deltas, three dozen forests of varying sizes, and one lake. The earth is predominantly green except in the steppes, where it appears to be drier, and in the snow field, where it is covered with snow. In Warband[] Due to the fact that a new faction was added (Sarranid Sultanate) and there was no place to squeeze in the kingdom, the Warband map is completely redesigned from the vanilla map. Most notable is the addition of a southern desert, while still bearing similar climatic zones such as steppes and tundra. The new map turns Calradia more into a rounded peninsula, akin in a few ways to Middle-earth in The Lord of the Rings. Converting the map from a square to a more ball-shaped landmass has the advantage of making fewer parts of the map isolated and awkwardly detached, as areas like around Aldelen, Tulbuk, and Tebandra were in the original map. In Bannerlord[] Bannerlord's Calradia is somewhat similar to the general layout from Warband, but takes place 173 years earlier. It covers a larger area and has more mountains to create choke points. The new map has a much greater number of lakes and bays as well as a (at times) radically different coastline from that of Warband. History[] The true history of Calradia is quite vague. The only characters whose lives are described in any detail are monarchs, claimants, and companions. However, it is implied that the factions have been at war for a very long time, and that the player is the only person who has any chance of bringing about peace. An ancient Calradic Empire is frequently mentioned by the various companions as predating all the kingdoms. Matheld speaks of how the first Nords to arrive in Calradia were hired to man the Empire's galleys, for instance. Lezalit says the Empire utilized all the fighting styles represented in its territory but that, eventually, ""the tribes"" destroyed the Empire. The fourth game in the series, and third canonical, Bannerlord, features the Calradic Empire shortly before its fall. Other companions speak of how Praven was the largest city under the Empire, and of the Imperial heritage that suffuses the region around Suno. Overall, very little of its actual history is ever revealed, but it is obvious that the Calradic Empire fell apart and was split into several kingdoms. The second game shows that the empire split into three different factions in the 1070s after the Emperor was killed in battle. Outside Calradia[] It is apparent that there are other nations and realms in the Mount&Blade world. Examples include the County of Geroia, from which Lezalit claims his noble lineage as the Count's second son, and Marnid reveals as his place of origin; and Balion, a realm beyond Calradia's western coast, far over the sea described in the profile of Konrad, a Custom Battle character. There is also land called Jumne (or Nordland) to the north of Calradia, where the Kingdom of Nords claim their roots lie. There is also another place named Lokti, which is only mentioned once in Argo Sendnar's description. The player character is also described as a foreigner, and many companions speak of leaving their homelands to seek their destiny in Calradia. Trivia[] The layout of the map and the mountainous terrain within the map of Bannerlord, is seemingly inspired and closely reminiscent of Anatolia - modern-day Turkey - and its geographical features. Some of the villages and castle names are changed versions (or sometimes unchanged such as Dinar, Esme, Kiraz, or Karahalli) of actual Turkish villages or towns. To name a few: Akiser -> Akhisar, Usek -> Usak, Kaysar -> Kayseri The island south of Poros looks almost identical to the island of Cyprus. The southern part of Calradia, where the Aserai reside, is inspired by North Africa and parts of the African continent, like the Sahara Desert."
"Calradic Empire","Calradic Empire Official Information Culture Imperial Calradian Capital Lycaron (possibly)Paravenos (formerly)Charasea (formerly) Ruler Disputed Claimant Lucon OsticosRhagaea PethrosGarios Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Calradic Empire in purple The Calradic Empire (also known as the Calradian Empire or the Calrad Empire) is a formerly unified nation in Mount&Blade II: Bannerlord. Since the death of Emperor Arenicos, the Empire has fractured and been embroiled in a civil war between its northern, southern, and western splinter regions. Contents 1 History 1.1 Calradios the Great 1.2 End of the Monarchy 1.3 Expansion 1.4 Peak and Decline of the Empire 1.5 Prelude to the Civil War 1.6 Mount&Blade II: Bannerlord 1.7 Mount&Blade: Warband 2 Economy 3 Military 4 Strengths 5 Weaknesses 6 Troop Tree 7 Clans 8 Trivia 9 References History[] Calradios the Great[] The Calradic Empire can trace its beginnings to a warlord named Calradios the Great, who led a band of exiles northwards into the land that would eventually be named Calradia in order to make a new home for themselves through conquest. His descendants, the Calradoi, became one of the many tribes living in the hills bordering the Southern Sea and the Battanian woodlands. It is believed Calradios or one of his descendants founded the first Calradoi settlement of Charasea, which would later be known as Charas.[1] From this place of Calradios' landfall, the Calradoi began to form colonies in the lands around them, such as Pravend and Ortysia.[2] Eventually, the Calradoi moved their capital to Pravend. During this early wave of expansion, the Calradoi subjugated their neighbors and forced them to join a confederation of city-states. End of the Monarchy[] The Calradoi were governed by a monarch until its last ruler, the tyrant Cypegos, was slain by Echerion. After this event, the Calradoi were governed by two bodies: an assembly of free citizens, who would meet occasionally, and a permanent Senate of elders, mostly comprised of the largest landowners. Only when military necessity required it, would the Calradoi appoint an emperor to serve as their supreme commander.[3] Expansion[] The Calradic Empire at its greatest extent Calradios and his descendants conquered many of the natives and incorporated them into the burgeoning nation under the Dragon Banner, many ancient tribes such as the Palaic, Ialoic[4], Laconians, and Dryatic [5] and assimilated as imperial citizens. The Empire came to stretch all the way from the western coast of Calradia to the Great Grass Sea in the east, the single greatest power on the continent for hundreds of years. During the years of expansion, emperors were appointed more frequently until they simply remained in office even after the military need was gone. The imperial capital was moved out of Pravend and based where ever the emperor was typically in an army camp. When the free assembly of citizens met with the emperor, the army's veterans could shout down dissenters. The senators grew wealthy and corrupt, moving out into the conquered territories to stake their claim on new landholdings. Peak and Decline of the Empire[] The Empire had a policy of keeping the border tribes in a state of disarray: creating clients and allies in the Nahasa Desert and reducing the power of any ambitious Battanian king or nomadic khan through bribes and assassinations. Despite this, the Calradic Empire still experienced its share of conflict with these foreign states, sending imperial legions and hiring Vlandian mercenaries from overseas to continue its expansion and protect their borders. However, for sometime before the reign of Drosios Neretzes, the Calradic Empire was in a state of decline. Matters of imperial succession often caused a crisis which had to be resolved on the battlefield.[6] A great interregnum struck the Empire in which the most eastern and most western territories fell away and were only ruled by petty kings, governors and generals while the center fought over the crown of the Emperor. Nearly a century before the events of Bannerlord, the Vlandian mercenaries who had settled within the Empire's borders declared their independence under Osric Iron-Arm, seizing control of the capital city of Paravenos (which was later renamed to Pravend) and the rest of the Western Coast. Meanwhile, the steppe and desert tribes united into the Khuzait Khanate and the Aserai Sultanate, respectively, with the Khuzait pushing west into the Empire and taking its eastern provinces. During the year 1077, the Empire experienced one of its worst defeats in all its history. An alliance of Sturgians, Battanians, and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic , wherein the imperials were slaughtered by falxmen, Vlandian horsemen, and Sturgian warriors. Neretzes fell in battle as the imperial camp was stormed by the enemy, with the Dragon Banner lost and only a handful of soldiers escaping to the safety of imperial territory. Prelude to the Civil War[] The leader of the Imperial rearguard, Arenicos Pethros, was declared the new emperor by the Senate. Arenicos fought in several engagements along the border and restored order to an empire in fear. A charismatic leader known for his opposition to corruption, Arenicos was able inspire the people while placating both populists and the Senate. He spoke widely of a restored empire but was not forthcoming on the details. During his reign, Arenicos established the Vaegir Guard, who were loyal only to him and turned a blind eye to cults which made him the object of their worship. In a controversial move, Arenicos disbanded the Imperial legions, relieving the strained Imperial treasury. Military duties fell to the imperial archons who were charged with maintaining their own retinues. Those legionaries who opposed this call established the Legion of the Betrayed. Following one successful campaign, he returned to his palace in southern Lycaron to spend time to rest. But as his guards came in to check on him, Arenicos was found dead in his personal chambers. With his death, the Empire collapsed into civil war. Mount&Blade II: Bannerlord[] By the year 1084, the Calradic Empire has descended into a three-way civil war: the Northern Empire, led by Senator Lucon Osticos, seeks to reestablish the primacy of the senate in electing an emperor, all the while being opposed by General Garios Comnos and Empress Rhagaea Pethros. The former seized the Western Empire, desiring to have the imperial military choose the new emperor, while the latter sought to have her daughter Ira succeed her father from the Southern Empire. Despite the disunity, the Empire's armies continue to be feared. They are masters of combined arms warfare with cataphracts, spear-formations, and archers. Mount&Blade: Warband[] By the time the Player arrives in Calradia on the 23rd of March in 1257, the Empire is long gone. The varying monarchs of Calradia all lay claim to the throne of the old emperors, based on forgotten dynastic marriages and the Empire's unwritten constitution. Companions often tell stories of the empire: Lezalit mentions how they ruled all of Calradia and beyond, while Jeremus talks of how there was no formal imperial line of succession. Bunduk will tell you about how the Empire had tribunes, who were the people's representatives under the emperor. Economy[] Different for each of the three factions due to their initial positions, availability and cost of resources (including expensive ones), opponents on their borders; their number of villages, castles, and cities, etc. Military[] A force consisting entirely of Imperial soldiers stands a cut above the Empire's neighbors in two things: troop variety and armor. Their troop selection has the most versatile composition, enabling the three different types of ranged support options, two variants of infantry, and having access to the most powerful lancer cavalry in the game from their noble troop line. Along with their heavy armour, their troops will have little trouble with contending against their rivals. Their only true weakness in evenly matched battles is being unprepared for the most specialized opponents, such as Sturgian shield and axe advance, extremely long range Battanian volley fire, or becoming encircled and scattered by a horde of Khuzait horsemen. They have somewhat late access to cavalry forces as well, but since imperial villages are numerous, it's still possible to recruit and field their light lancers early on, even if the Empire's heartland sees more than its fair share of incursions by both foreign cultures and the ongoing civil war. Strengths[] Extremely versatile composition of troop tree; one of the only two cultures (Vlandia) that have access to crossbow troops. Top-tier units possess excellent armor and survivability. Early access to archers. Imperial forces are recruited from the large central region of Calradia, enabling their availability to all factions. Weaknesses[] Units require more training and upgrades to specialize fully. Early infantry lacks polearms, increasing vulnerability to cavalry. Many troops do not possess full loadout; lack of throwing weapons or extra quiver reduces skirmishing ability. Melee Troops dont have a real helmet until reach tier 4, which greatly reduces survivabillity and, thus, less Legionaries (tier 5) appear on the battlefield. The imperial region is surrounded by opposing factions and its villages are often exploited, weakening recruit availability and economic potential. Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Trivia[] Although there are three different imperial factions in Bannerlord, their cultural bonus stays the same. The Calradic Empire is heavily inspired by the Late Roman Empire/Byzantine Empire.[7] Like the Battanians, they are not visible on the overland map by the time of Warband, 173 years later. All their territory has been conquered in that area. However, as Warband's overworld map is smaller than Bannerlord's, the possibility exists that the Empire did manage to keep some of its territory further to the south and east in the non-playable area, as its inspiration (the Byzantines) did in the year 1200. Leaders of imperial clans from all three sub-factions bear the title of Archon, a nobility title of Greek origin also used in the Byzantine Empire. References[] ↑ settlements.xml game file, entry for ""Charas"" ↑ settlements.xml game file, entry for ""Pravend"" ↑ ↑ settlements.xml game file, entry for ""Galend"" ↑ settlements.xml game file, entries for ""Diathma"" and ""Argoron"" ↑ ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Can crush through blocks","The Black Mace bearing the trait. Can crush through blocks is special effect only some kinds of Melee weapons can deal in Warband and With Fire & Sword. With this effect, a weapon can literally break through blocks, dealing damage and stuns over a shield or weapon block. It does not always happen, however. It depends on your speed bonus, the resistance of the shield, and some luck. It tends to occur against a shield in most cases, and very rarely against weapons. When on foot, only the overhead swing can result in a crushing blow. Against chamber blocking, if the attack made would have crushed through a normal block, it will also ignore chamber blocking but the slow speed of most crushing weapons can still result in the attack being interrupted by the enemy's own blow landing first. The chance of a block crush depends on the damage and crush angle. For example, a 90 degree full-speed hammer charge slam into the target will result in full damage and stun to the enemy, but a near-miss done standing still will fail for sure. Additionally, the effect's chances are based on the weight difference between the two weapons that clash. For example, it is possible to block a Sledgehammer with a Great Hammer, which weighs more, whereas a Maul can easily crush the block of an opponent that uses a one-handed sword. It is possible for an attack that breaks through a block to fail to do any damage by simply missing your opponent entirely, passing through the empty air between the shield and its wielder. This is particularly common when riding on a horse, as the weapons capable of breaking through blocks are often short and can have trouble dealing with elevation issues on even slightly uneven terrain. Weapons Affected[] Warband[] Iron Mace (two-handed) Great Hammer Maul Morningstar Sledgehammer With Fire & Sword[] Pikes Lances Black Mace Mace Flanged Mace Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Can't be used to block","A weapon with the Can't be used to block trait. Can't be used to block is a trait given to One-handed weapons in Mount&Blade and Warband, which disallows the ability to block with the weapon. All weapons with this trait are short, with a reach no greater than 60. It is advised to have a shield when using a weapon with this effect due to the inability of the weapon to block by itself. However, while such weapons are incapable of normal blocking, they are still able to chamber blocking incoming melee attacks. Weapons Affected[] Mount&Blade/Warband[] Butchering Knife Cleaver Dagger Knife Sickle Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Cananc","Cananc Settlement Information Type Village Kingdom Vlandia Fortification Ostican Cananc is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Grapes. Description[] Cananc lies in the wet wooded hills of the northern Rhennod, where cedars grow tall in the sea-mists. The villagers trap beaver, marten and rabbit for their pelts. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Cannot be used on horseback","A weapon with the Cannot be used on horseback trait. Cannot be used on horseback is a trait given to various oversized melee weapons, Crossbows, as well as the Board Shields, which disallows them to be used from horseback. In the case of Crossbows, this designation indicates that they actually can be shot from horseback, but can only be reloaded while dismounted. However all weapons can still be equipped, meaning a horse could be used purely for mobility and then dismounted to use the full array of heavy weapons. Weapons with this trait[] Mount&Blade/Warband[] Board Shield Heavy Board Shield Old Board Shield Plain Board Shield Crossbow Heavy Crossbow Pike Siege Crossbow War Hammer (Warband only) With Fire & Sword[] Pike Halberd Some firearms Some two handed swords/polearms Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Canoros","Canoros Settlement Information Type Village Kingdom Southern Empire Fortification Poros Canoros is a village in the Southern Empire owned by Pharon of clan Leonipardes and known to produce Horses, specifically Saddle Horses. The village is bound to the town of Poros. Description[] Canoros sits in the flat southern reaches of the Lycarean Plain. This land has been good horse country since even before the Empire came, furnishing the steeds of the Lycarean riders who routed several Calradian armies before their final defeat and absorption into the imperial cavalry.[1] References[] ↑ Encyclopedia Calradia, entry ""Canoros"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Canterion","Canterion Settlement Information Type Village Kingdom Southern Empire Fortification Lycaron Canterion is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Lycaron and known to produce Horses, specifically Saddle Horses. Description[] Canterion lies in the east of the Lycarean Plains. The slowly rising land here gets more rain than other parts of the plain, and the rich grasses have made it good horse country since even before the coming of the Empire.[1] Trivia[] The village is likely the namesake for the breed of horses called the Canterion Charger. References[] ↑ Encyclopedia Calradia, entry ""Canterion"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Cantrec","Cantrec Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Cantrec is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Cantrec sits in the rocky Glen of Balasog that climbs up from the imperial lands into the plateau of the Uchalion. The lands is not especially fertile here, but pigs thrive in the bush and shrubland of the heights.[1] Trivia[] The in-game encyclopedia states Cantrec is one of the few places left where the Battanian language is still spoken. References[] ↑ Encyclopedia Calradia, entry ""Cantrec"" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Capital city","Capital cities are the towns within each of the factions of Calradia that are the capitals of those factions. Though the cities themselves are not particularly distinguished from other towns, they are different in that they are the fiefdom of the factions' leaders and the court of the realm is located there. These cities are usually some of the wealthiest, but others, like Dhirim and Durquba, get more visits from caravans and may eventually prosper above the capitals. During gameplay, it is possible for capital cities to be changed. This can happen if they are lost into enemy hands, or occasionally the leader may just move their court on a whim. Mount&Blade and Warband[] The capital cities in Mount&Blade and Warband are the same, excluding the Sarranid Sultanate which wasn't added until Warband. The six capitals are: Jelkala, the capital city of the Kingdom of Rhodoks, ruled by King Graveth Praven, the capital city of the Kingdom of Swadia, ruled by King Harlaus Reyvadin, the capital city of the Kingdom of Vaegirs, ruled by King Yaroglek Sargoth, the capital city of the Kingdom of Nords, ruled by King Ragnar Shariz, the capital city of the Sarranid Sultanate, ruled by Sultan Hakim Tulga, the capital city of the Khergit Khanate, ruled by Sanjar Khan With Fire & Sword[] In With Fire & Sword, three towns and two fortresses serve as capital cities. They are: The Fortress of Pereyaslav (Hetman Bogdan Hmelnitski) The Town of Warsaw (King Jan Kasimir) The Town of Moscow (Tsar Alexei Mikhailovich) The Fortress of Allenstein Castle (King Carl Gustaf) The Town of Bakhchisaray (Khan Islam Giray) Bannerlord[] In Bannerlord, none of the kingdoms have a city considered a ""capital"". With the exception of the Fen Gruffendoc, the ruling clan of Battania, all the ruling clans have at least two cities under their control at the beginning of the game."
"Captain Mode","Captain Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is based off Sergeant Mode within the Single-Player portion of Bannerlord. Description[] Lead your own detachment of troops into battle in this team-based PvP game mode. Control the battlefield to demoralize the enemy team or annihilate their forces to emerge victorious. Players: 6 vs 6. Average Playtime: 20 minutes. Rounds: Best of 5. Round Time: 5 minutes. Objectives: Kill all enemies, deplete the enemy team's morale bar, or have the most morale when the round expires. Troops: Select your troops wisely according to your team's needs. Troop counts are determined by troop strength."
"Captain Rucas","Rucas Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Captain Personal Details Gender Male Captain Rucas is a Swadian captain in Warrider, and an envoy of King Larec. He is tasked with negotiating with the rebelling peasants of Serrepa, to convince them to swear fealty to Swadia in exchange for military support and other benefits. After Rucas is escorted to Serrepa and back by the player, Count Rhudolg grants him leave. Dissatisfied with the Swadian nobles' decision to abandon the Serrepan rebels, he offers the player to at least warn the peasants that there will be no aid from the Swadians after all. Whether or not the player agrees, he goes back to Sargoth to report to the king. Stats and equipment[] Rucas wears a suit of plate armour and plate boots. He is armed with a sword. Trivia[] Although he claims not to have sympathy for the rebels of Serrepa, he still considers it just to warn them of the bad news. Rucas shares his appearance with Lord Paugard."
"Captain's League","Revealer Website Captain's League is a community that aims to turn Mount and Blade II’s Captain mode into a esport. If you need any help with the mode, or wish to join a team to participate in thier tornaments, head to their website or discord. Discord: Website: Captain Mode[] Captain mode is one of the several multiplayer modes in Bannerlord. This 6v6 mode pits them against each other by having each player control an AI unit. A side is given a faction, and then can pick weather to play infantry, archers, or cavalry. Factions vary in strength, with most having strengths and weaknesses. While the Kuzait possess lots of different types of horses, Battania only has one type of cavalry. It is up to the team, and each player individualy, to show the enemy team thier prowess, and to tell them who rules the land of Calradia Captain's Community[] As of 1.4.3, the Bannerlord Captain mode community is around 1000 players (on and off). Servers are quite bare, but with all of the effort, and as the game gets more balanced, the community is bound to grow."
"Capture a Lord","Capture a Lord is a quest in Bannerlord, given by lord notables. The quest giver claims they were wronged the nobleman in question and wants to capture them by any means necessary to exact their revenge; Regardless of the consequences. Quick Walkthrough[] Find the target. Wait until they are out in the world map and then confront them. Fight them and win the battle. Take them prisoner. Return the lord to the quest giver to earn your reward. Accept their bribe and allow them to go free. Notes[] This quest is a personal vendetta and can often pit the player against lords belonging to factions they are not even at war with. Consequently, attacking the lord's party without any official provocation means that the player's faction will go to war with the lord's faction by carrying out the quest, regardless of whether or not they allow the lord to go free afterward. On the flip side, if the player's faction was at peace in spite of their wishes, this is a handy - if underhanded - opportunity to start another war. The target of the quest will plead their case for freedom to the player and offer them twice the price their quest giver is offering if they let them go. As stated above, this will not absolve the player, nor their faction of the unprovoked attack on the lord's faction. Additionally, this will result in the quest's failure and a huge loss of relation with the quest giver - and a boost to the relation of the would-be captive."
"Car Banseth","Car Banseth Settlement Information Type Town Kingdom Battania Villages Geunat Nal, Tor Leiad, and Bog Beth Sieges with... Ladder, Siege Tower and Battering Ram Port No Car Banseth is a town within the lands of Battania owned by the chieftain Melidir of Clan fen Uvain. The villages of Geunat Nal, Tor Leiad, and Bog Beth are bound to the town. Description[] Car Banseth sits high on the cliffs of Ailta Druin. Staring north on a clear day, across lands that were once Battanian but are now held by the Sturgians and Vlandians, one can see the waters of the Bay of Varcheg. It is said that those who keep faith will one day witness from this high point the ships of the vanished High King Mon, who shall return to deliver his people from their enemies. But today, one is far more likely to see the sails of Nordic adventurers and mercenaries, coming to assist the foreigners in their relentless push into Battanian land. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy in relation to Car Banseth. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Car Feneyd","Car Feneyd Settlement Information Type Town Kingdom Battania Villages Unknown Sieges with... Battering Ram, Ladders, and Towers Port no Car Feneyd is a town of the Kingdom of Battania. It is unknown who the initial lord is. Contents 1 Territory 2 Sieges 3 Tournaments 4 Economy Territory[] Its unknown what villages belong to Car Feneyd. Sieges[] It can be assumed that all towns and castles in Bannerlord will have ladders, battering rams, siege towers, ballistae and catapults. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy."
"Caravan Ambush","Caravan Ambush is a quest in Bannerlord, given by merchant notables in Towns. The quest giver has suffered devastating losses to their caravans from a particularly resourceful party of bandits and wants to setup a trap to finally end their crime spree. A well-protected caravan employed by the merchant will leave ahead of the player's party, drawing the attention of the raiders. Once the raiders have taken the bait, the player is to spring the trap by coming to the aid of the caravan and defeating the bandits. The merchant warns the player about being too aggressive and scaring off the bandits before they have fallen for the ruse. Quick Walkthrough[] Leave the town and observe the caravan from a safe distance as it travels and then waits for the bandits to appear. Wait for the bandits to appear and then commit to their attack. Successfully engage the bandit party before the caravan is defeated and then win the battle. Notes[] If the player remains too close to the caravan or scares off the bandits as they approach, the quest will immediately fail. This is easy to avoid: As soon as the bandits start fighting the caravan, they cannot flee from the player and the caravan can usually hold its own for a fairly generous amount of time. If all else fails, it is always safe to stay behind in the town; The caravan will never travel far enough to be out-of-sight and the player can still easily arrive in-time to save the day. There is no requirement that the caravan avoid sustaining heavy causalities; If needs be, the player can allow the caravan's guards to absorb the opening attacks of the fight to help distract and damage the bandits before committing their own troops. However, care must be taken not to allow the caravan to be defeated before the player's party can at least arrive to the battle on the world map."
"Carfyd","Lord Carfyd Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Eingal Personal Details Gender Male Age 38 Spouse Beathag Children Taorse Carfyd is a nobleman within the realm of Battania and a member of the clan fen Eingal. He is the husband of Beathag and the husband of Taorse. At the start of the game, Carfyd is the governor for one of fen Eingal’s fiefs. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has the reputation of being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 70 Charm 60 Steward 80 Trade 60 Leadership 140"
"Carphenion","Carphenion Settlement Information Type Village Kingdom Western Empire Carpenion is a village of Western Empire owned by Desporion of the Lonalion clan. The village is bound to Rhotae and it known to produce Cows. Carphenion lies in the wooded highlands between the great basalt slab of Mount Erithrys and the Dryatic mountains. The villagers raise cattle in the highland pastures. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Casinon","Lord Casinon Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Dionicos Personal Details Gender Male Age 19 Parents CrotorLysica Siblings PhaeaMeritor Casinon is a nobleman of the Western Empire and a member of the clan Dionicos. He is the son of Crotor and Lysica, and the brother of Phaea and Meritor. Description[] According to his Personality Traits, he is Honest (Honor 1). He has the reputation of being honorable. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 120 Polearm 140 Bow 160 Crossbow 90 Throwing 90 Riding 160 Athletics 90 Charm 60 Leadership 60"
"Cataphract (Multiplayer)","For the single-player version, see Imperial Cataphract. Cataphract Troop Information Faction Calradic Empire Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 45 Movement Speed 71 Army Size 7 Cataphracts are a multiplayer cavalry class of the Calradic Empire. Official Description[] Gone is the dominance of the Legionary. These days, when one thinks of imperial shock troops, one pictures the famed Cataphracts, armored from head to toe in the best steel the Empire's forges can forge. Maintained as full-time soldiers at the palace's expense, these professional cavaliers have nothing else to do but train with lances, composite recurve bows, swords, and axes. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Kontos Two Handed Long Paramerion One Handed Imperial Warhorse Mount Perks Imperial Battle Axe Long battle axe, very effective in melee(replaces Long Paramerion)One Handed Short Bow Adds bow and arrows to your equipmentBow Heavy Kontos Longer, stronger, but slower 2H lance(replaces Kontos)Two Handed"
"Catella","Lady Catella Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Elaches Personal Details Gender Female Age 33 Spouse Tynops Catella is a noblewoman of the Western Empire and a member of the clan Elaches. She is the wife of Tynops. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has the reputation of being attentive, careful to reward loyal followers. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20 Trade 100 Charm 100"
"Cebelu","Cebelu Troop Information Culture Crimean Khanate Wages ? thalers Acquired from... Prisoners or Mercenary Captain Upgrades to... Cebelu (veteran) Ransom Value ? thalers The Cebelu are elite light cavalrymen provided by the Ottoman Empire to help the Crimean Khanate. They are armed with a lance, shield, bow and arrows. The Cebulu also has light armour. Tactics[] These are versatile cavalry. They can perform as missile cavalry or lancers, but are generally weak in prolonged melee due to the lack of a sword or other short melee weapon. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cebelu - Default Stats and Equipment Attributes Stat Points Level 10 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 2 Shield 3 Athletics 0 Riding 5 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 95 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged Longbow, Tatar Arrows Shield Shield Mount Courser Wikipedia has an article on this subject at:Timariots Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer"
"Cebelu (veteran)","Cebelu (veteran) Troop Information Culture Crimean Khanate Wages ? thalers Acquired from... Prisoners or Mercenary Captain Upgrades to... No Further Upgrades Ransom Value thaler The Cebelu are elite light cavalrymen provided by the Ottoman Empire to help the Crimean Khanate. They are armed with a lance, shield, bow and arrows. The Cebulu also has light armour. Tactics[] These are versatile cavalry. They can perform as missile cavalry or lancers, but are generally weak in prolonged melee due to the lack of a sword or other short melee weapon. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cebelu (veteran) - Default Stats and Equipment Attributes Stat Points Level 13 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw 3 Weapon Master 3 Shield 4 Athletics 0 Riding 5 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 110 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged Bow, Eastern Arrows Shield Shield Mount Courser Wikipedia has an article on this subject at:Timariots Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer"
"Chaghan","Lord Chaghan Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Urkhunait Personality Generous (Generosity 1)Honest (Honor 1)Cruel (Mercy -1)Impulsive (Calculating -1) Personal Details Gender Male Age 18 Parents MonchugAnat Siblings BortuAlijinBolat Chaghan is a nobleman of the Khuzait and a member of the Urkhunait. He is the son of Monchug Khan and Anat and the brother of Bortu, Alijin, and Bolat. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1), Cruel (Mercy -1), and Impulsive (Calculating -1). He has the reputation of being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Steward 100 Trade 80 Leadership 120 Charm 80"
"Chagun","Lady Chagun Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Baltait Personal Details Gender Female Age 18 Siblings KhadaTemun Chagun is a noblewoman of the Khuzait and a member of the Baltait. She is the only daughter of Katar and Tilun. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has a reputation for being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80"
"Chaikand","Chaikand Settlement Information Type Town Kingdom Khuzait Villages OkhutanIspantarPabastan Sieges with... Battering RamLaddersTowers Port Yes Chaikand is a town of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Okhutan, Ispantar, and Pabastan are bound to the town. Contents 1 Official Description 2 Economy Official Description[] “ Chaikand sits by the reed-marshes on the edge of Lake Tanaesis. In the years when the east was an imperial protectorate, boats laden with hides, wool and salt shuttled across the lake's placid waters, returning with imperial silks and silver. With the coming of the Khuzait and the subsequent wars the water-trade stopped, but Chaikand remains a major trade entrepot and military base, the fief of the ruling Urkhunait clan. From the pavilions of his palace, the khan can look out across the lake and see the hazy outline of hills that he may one day graze his horses upon. ” Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Chalbek Castle","Chalbek Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Aldelen Buillin Sieges with... Ladders Port No World Map Mount&BladeChalbek CastleAldelenTemplate:World Map/Mount&BladeWarbandChalbek CastleBuillinTemplate:World Map/Warband Chalbek Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Chalbek Castle lies far to the west of Tihr, secluded on the northwest corner of Calradia surrounded by rivers, mountains, and the ocean. It is the northernmost castle on the map. Its village is Aldelen which is to the southwest, opposite a small forest. Warband[] Chalbek Castle lies northwest of Tihr on the western Nordic peninsula. It rests at the top of a mountain ridge with the ocean encircling it to the north. Its village is Buillin which is to the northwest at the bottom of the mountain ridge. Subject to a bug in 1.143 which prevents talking to prisoners. Layout[] Player Keep Dungeon Breach Siege[] Besieging Chalbek Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Besieging forces will spawn quite far away from the ladders. The keep is outfitted with several towers which archers will occupy during assaults. Due to it being in such an isolated corner of Calradia, it rarely gets besieged. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Chalia","Lady Chalia Official Information Kingdom Northern Empire Monarch Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 22 Parents PentonHylasiana Siblings ApolyteaPhadon Chalia is a noblewoman in the Northern Empire and a member of the Neretzes clan. She is the daughter of Penton and Hylasiana, and the sister of Apolytea and Phadon. Description[] According to her Personality Traits, she is Generous (Generosity 1), Devious (Honor -1), Cruel (Mercy -1) and Calculating (Calculating 1). She has the reputation of being loyal to friends, but also cruel and manipulative. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 120 Trade 100 Charm 100"
"Chambui","Lady Chambui Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Tigrit Personal Details Gender Female Age 37 Spouse Hurunag Children Unagen Chambui is a noblewoman of the Khuzait and a member of the Tigrit. She is the husband of Hurunag and the mother of Unagen. Description[] According to her Personality Traits, she is Daring (Valor 1). She has a reputation for being brave. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Charm 60"
"Chanopsis","Chanopsis Settlement Information Type Village Kingdom Southern Empire Fortification Chanopsis Castle Chanopsis is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Chanopsis Castle and known to produce Grain. Description[] Chanopsis sits near the headwaters of the Sethys River in the plateau region known as the Myzead. Wheat grows well on the sun-baked plains.[1] References[] ↑ Encyclopedia Calradia, entry ""Chanopsis"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Chanopsis Castle","Chanopsis Castle Settlement Information Type Castle Kingdom Southern Empire Villages ChanopsisPopsia Chanopsis Castle is a castle in the Southern Empire owned by Empress Rhagaea of clan Pethros. The villages of Chanopsis and Popsia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Character","Character is a Concept in Mount&Blade II: Bannerlord. Official Description[] The game represents political or military leaders and other key people as unique characters. Characters have relations with other characters. Characters have Skills and traits. Characters may belong to Clans. Characters come from a culture."
"Character creation/Transcript","Contents 1 Introduction 2 Father Background 2.1 Impoverished Noble 2.2 Travelling Merchant 2.3 Veteran Warrior 2.4 Hunter 2.5 Steppe Nomad 2.6 Thief 3 Early Life and Education 3.1 Page at a Nobleman's Court 3.2 Craftsman's Apprentice 3.3 Shop Assistant 3.4 Street Urchin 3.5 Steppe Child 4 Adulthood 4.1 Squire 4.2 Lady-in-Waiting 4.3 Troubadour 4.4 University Student 4.5 Goods Peddler 4.6 Smith 4.7 Game Poacher 5 Reasons for Adventure 5.1 Personal Revenge 5.2 Loss of Loved One 5.3 Wanderlust 5.4 Being Forced Out of Your Home 5.5 Lust for Money and Power 6 Arriving in Calradia 6.1 Praven 6.2 Reyvadin 6.3 Tulga 6.4 Sargoth 6.5 Jelkala 6.6 Shariz Introduction[] Welcome, adventurer, to Mount and Blade: Warband. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. That does not however mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting if more challenging early game. Father Background[] You were born years ago, in land far away. Your father was... An impoverished noble A travelling merchant A veteran warrior A hunter A steppe nomad A thief Impoverished Noble[] You came into the world a (son/daughter) of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. Travelling Merchant[] You were born the (son/daughter) of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. Veteran Warrior[] As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. Hunter[] You were the (son/daughter) of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sister might not be fortunate. Steppe Nomad[] You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. Thief[] As the (son/daughter) of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. Early Life and Education[] You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... A page at a nobleman's court A craftsman's apprentice A shop assistant A street urchin A steppe child As a (boy/girl) growing out of childhood, Page at a Nobleman's Court[] You were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords Craftsman's Apprentice[] You apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. Shop Assistant[] You apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. Street Urchin[] You took to the streets doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Steppe Child[] You rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad (man/woman). Adulthood[] Then, as a young adult, life changed as it always does. You became... A squire A lady-in-waiting A troubadour A university student A goods peddler A smith A game poacher Though the distinction felt sudden to you, somewhere along the way you had become a (man/woman), and the whole world seemed to change around you. Squire[] When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. Lady-in-Waiting[] You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. Troubadour[] You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. University Student[] You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. Goods Peddler[] Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... Smith[] You pursued a career as a smith, crating items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. Game Poacher[] Dissatisfied with the common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. Reasons for Adventure[] But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... Personal revenge The loss of a loved one Wanderlust Being forced out of your home Lust for money and power Only you know exactly what cause you to give up your old life and become an adventurer. Personal Revenge[] Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... Loss of Loved One[] All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... Wanderlust[] You're not even sure when your home became a prison, when the familiar become mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... Being Forced Out of Your Home[] However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... Lust for Money and Power[] To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... Become an adventurer and ride to your destiny. Arriving in Calradia[] You hear about Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you believe you may leave your past behind and start a new life. You feel that finally, you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures will await you. Drawn by the stories you hear about Calradia and its kingdoms, you... join a caravan to Praven, in the Kingdom of Swadia join a caravan to Reyvadin, in the Kingdom of the Vaegirs join a caravan to Tulga, in the Khergit Khanate take a ship to Sargoth, in the Kingdom of the Nords take a ship Jelkala, in the Kingdom of the Rhodoks. join a caravan to Shariz, in the Sarranid Sultanate Praven[] You came by caravan through the heartland of Calradia. Green shoots of wheat, barely and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. Reyvadin[] You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teeming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. Tulga[] You came with a caravan crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. Sargoth[] You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. Jelkala[] You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. Shariz[] You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-flying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. it was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset."
"Charas","Charas Settlement Information Type Town Kingdom Vlandia Villages Savinth, Vesin Sieges with... Battering Ram, Ladders, and Towers Port Yes Charas is a town of the Kingdom of Vlandia. It is ruled by the Baron Ingalther of the Clan dey Cortain. Charas is the precursor of the town of Shariz, capital of the Sarranid Sultanate 173 years later as featured in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city known today as Charas is traditionally reckoned to be the first Calradian colony on the shores of their new continent. At the Empire's height, when the capital moved north to Paravenos, Charasea remained a key hub of sea-faring and trade, while imperial aristocrats built their summer homes on the warm shores of the nearby gulf and cruised their pleasure-boats around its islands. When the Vlandians came, Charas fell into the hands of the ruthless House of dey Cortain, and its wealth funds their ambitions. Territory[] The villages belonging to Charas are Savinth and Vesin, however the castle-bound village of Usanc also does its primary trade here. The town of Charas is the southernmost town of Vlandia lying south of the Epiric mountains. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Trivia[] The village of Tubilis across the Gulf of Charas in Aserai territory mentions in its Encyclopedia article that the gulf's name in Aserai is the Gulf of Shariz. This fact further reinforces the theory that Charas and Shariz are the same settlement in different time periods. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Charcoal","Charcoal is a good in Bannerlord used in smelting, forging, and refining. It is obtained by refining 2 hardwood. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it."
"Charm","Charm is a Skill in Bannerlord. It is the ability to make a person like and trust you. You can make a good guess at people's motivations and the kinds of arguments to which they'll respond. With the participation of the ancient ritual of exchanging one coin for another, one's charm can be increased. The ritual is very intricate as it often involves the exchanging of spirits, foods, and stories over a fire. Naturally, this socialization is a solid way to increase one's charm."
"Chason","Lord Chason Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Clan Neretzes Personal Details Gender Male Age 48 Spouse Eodisia Children RhodaAmaliana Chason is a nobleman of the Northern Empire and a member of clan Neretzes. He is the husband of Eodisia and the father of Rhoda and Amaliana. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being possessed by a fierce and dangerous temper. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 60 Charm 60 Steward 120 Trade 100 Leadership 120"
"Chastimir","Lord Chastimir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Kostoroving Personal Details Gender Male Age 32 Chastimir is a nobleman of Sturgia and a member of clan Kostoroving. Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Steward 60 Leadership 80"
"Cherkassk","Cherkassk Settlement Information Type Town Kingdom Muscovite Tsardom Villages Oboyan World Map With Fire & SwordCherkasskOboyanTemplate:World Map/With Fire & Sword Not to be confused with Cherkassy.Cherkassk is a town of the Muscovite Tsardom, initially ruled by Chief Naum Vasiliev. It has the village Oboyan, which is far away from the town. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders Unlike in most towns, the tavern and shop do not have signs identifying them, but the tavern is in the middle of the accessible area. The arms and armor merchant stand in front of the same house. During a siege, the accessible area is larger and four ladders are used — one placed on the left of the gates and three on the right. Trade[] Produces[] Bread, Iron Dyes, Hemp Spice Trades With[] Azaq-kale Koenigsberg Moscow Sich Trivia[] Since the late 16th century, Cherkassk (now called Starocherkasskaya Старочеркасская, literally ""Old Cherkassk"") has been the center of Don Cossack culture for nearly two centuries, and was also the earlier capital of the Oblast of the Don Cossack Host during the Russian Empire. However, as Cherkassk was prone to regular floods, the capital of the oblast was moved to Novocherkassk (Новочеркасск, literally ""New Cherkassk"") on higher ground in 1805. Wikipedia has an article on this subject at:Starocherkasskaya Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo"
"Chertyg Mountains","The Chertyg Mountains or ""Chernyg Mountains"" are the mountain range which form the spine of Calradia's northlands. To the north is the Byalic Sea and to the south is Lake Laconis. The many nooks and valleys of the mountain chain are densely forested and populated by foxes and martens.[1] The bulk of Sturgia's heartland lies in the shadow of the icy mountain range. Sheep and cattle graze on the mountains' short grasses while [2] The easternmost peak of the mountain range is known as Mount Iltan, taking its name from a god of the eastern steppes. References[] ↑ Encyclopedia Calradia, entry ""Glavstrom"" ↑ Encyclopedia Calradia, entry ""Kvol"""
"Children","Children are a feature in Mount&Blade: Bannerlord. Children are considered minors from birth until the age of 18, and as minors they are not available to interact with, only present in the Clan section and the Encyclopedia. They are added to the Player's Clan, and are eligible to succeed the player character should he/she die or retire at the Retreat. When children come of age, they are eligible for marriage like adults are, and will follow the same rules as regular noble characters. Female characters that are married will be transferred to the husband's clan, unless that female character is a faction leader. Male characters that marry will remain in his clan unless he marries a female faction leader, at which point he will transfer to the clan of his wife. Contents 1 Traits and appearance 2 Pregnancy 3 Education 4 Coming of Age Traits and appearance[] The physical appearance of the child is determined by mixing the physical features (facekeys) of the parents. The child's Personality Traits are likely to be the same as the parent of the child's corresponding gender, however they may take on different traits as well. Children born from parents of different cultures are more likely to adopt their mother's Culture, even if the mother has joined her husband's clan or faction. The equipment a child will be given upon coming of age is dependent on their personal Culture, and not the Culture of the faction of which the child is a member. The convention of naming the child is based upon choosing a name from either of the parents' cultures; a child can for example be of a Sturgian culture and be given a Battanian name. Pregnancy[] Whenever a married couple spends time together waiting inside a fief, there is a chance that the mother may become pregnant. In Bannerlord, only married couples are eligible to have children; it is impossible to have children out of wedlock. It appears that whether the female character will become pregnant or not is determined at a fixed time of day, around the time of the day similar to when wages are paid. The probability of pregnancy is dependent on the age of the mother, as well as how many children the mother has had previously. A female character may have children from the age of 18 up until the age of 45, at which point it becomes impossible. The amount of children a female character has had previously substantially impacts the likelihood of the becoming pregnant, and the after usually 4 children further pregnancies become significantly more rare. The level 25 perk Virile of the Charm skill will increase the likelihood of the character having children by 30%. This perk will not stack, it is only required for either the aspiring mother or father to have the perk. The exact formula of pregnancy chance for the main character or main character's wife is the following: pregnancy_chance = (1.2-(womans_age-18)*0.04)/((number_of_kids+1)*(number_of_kids+1))*0.12*[1.3 if virile]*100% A 18 year old 'virile' lady with 0 kids has 18,7% daily chance to get pregnant. With 1 kid, it turns into 4,6%; with 2 kids it turns into 2%; 3 kids - 1%; 4 kids - 0,7%. Similarly, with other things held constant, every 5 years that passed since the age of 18 further reduce the chance to get pregnant by roughly 1/6 of its value. Education[] At several stages of children's age you can choose how to ""guide"" their upbringing which will affect their Attributes and Skill Focus points. Bonuses granted on the 3rd (random) page of each stage can be rerolled if you have a save file from the day before the child's birthday, before the game gave you the Education notification/event. Age Choice Total 2 years Page 1. Choose 1 out of 3 highest Attributes of the child's father to give the child +1 to this Attribute*in case of multiple equal Attributes, their order in the game matters, i.e. if father's Attributes are 4/4/3/4/4/4, then you will only be able to choose between Vigor, Control and Cunning +4 AP Page 2. Choose 1 out of 3 highest Attributes of the child's mother to give the child +1 to this Attribute Page 3. (Random) The game randomly chooses 2 additional Attributes neither of which was picked above. 5 years Page 1. Choose one of the following options: ... takes charge. - +1 Social, +1 Leadership FP ... never tires out. - +1 Endurance, +1 Athletics FP ... always hits his/her mark. - +1 Control, +1 Throwing FP ... is fascinated by riddles. - +1 Intelligence, +1 Engineering FP ... wins wrestling matches. - +1 Vigor, +1 Two-Handed FP ... avoid chores. - +1 Cunning, +1 Roguery FP +2 AP+2 FP+5 SP Page 2. Choose one of the following options: ... caring for your horses. - +1 Riding FP and +5 Riding skill ... shooting at targets. - +1 Bow FP and +5 Bow skill ... trekking around nearby hills. - +1 Scouting FP and +5 Scouting skill ... making her own toys. - +1 Smithing FP and +5 Smithing skill ... fighting mock battles. - +1 One-Handed FP and +5 One-Handed skill ... playing board games. - +1 Tactics FP and +5 Tactics skill Page 3. (Random) The game adds +1 to a random Attribute (including the one chosen on page 1). 8 years Page 1. Choose one of the following options: ... Master-at-Arms. - +1 Vigor ... Steward. - +1 Social ... Artisan. - +1 Endurance ... Scholar/Lorekeeper. - +1 Intelligence ... Huntsman. - +1 Control ... Mistrel/Bard. - +1 Cunning +1 AP+2 FP+10 SP Page 2. Choose one of the following skills based on what you chose on page 1 and get +1 Focus Point and +5 Skill Points to this skill: Master-at-Arms (Vigor): One-Handed / Two-Handed / Polearm / Bow / Riding / Athletics Steward (Social): Riding / Roguery / Charm / Leadership / Trade / Steward Artisan (END): One-Handed / Athletics / Smithing / Trade / Steward / Engineering Scholar/Lorekeeper (INT): Tactics / Charm / Leadership / Steward / Medicine / Engineering Huntsman (Control): Polearm / Bow / Athletics / Scouting / Tactics / Medicine Minstrel/Bard (Cunning): Throwing / Athletics / Scouting / Roguery / Charm / Leadership Page 3. (Random) The game randomly gives you +1 Focus Point and +5 Skill Points to 1 out of the 5 remaining skills from the same set of skills you chose above. 11 years Page 1. Choose one of the following options: ... Strength. - +1 Vigor ... Endurance. - +1 Endurance ... thirst for knowledge. - +1 Intelligence ... a sharp mind. - +1 Cunning ... a good eye and a steady hand. - +1 Control ... an interest in people. - +1 Social ... Mistrel/Bard. - +1 Cunning +1 AP+2 FP+10 SP Page 2. Choose one of the following skills and get +1 Focus Point and +5 Skill Points: ... Polearm. ... Tactics. ... Steward. ... Engineering. ... Leadership. ... Trade. Page 3. (Random) The game randomly adds +1 Focus Point and +5 Skill Points to one of the following skills: Riding / Athletics / Smithing / Scouting / Charm / Medicine. 14 years Page 1. Choose one of the following options: ... a well-balanced sword. - +1 Vigor, +1 One-Handed FP and +5 SP ... a magnificent steed. - +1 Endurance, +1 Riding FP +5 SP ... a treatise on siegecraft. - +1 Intelligence, +1 Engineering FP +5 SP ... a finely carved gameboard. - +1 Cunning, +1 Tactics FP +5 SP ... a well-tempered bow. - +1 Vigor, +1 Two-Handed FP +5 SP ... a trip to your realm's court. - +1 Social, +1 Charm FP +5 SP +1 AP+4 FP+20 SP Page 2. Choose one of the following options: ... defeat her/his fencing instructor. - +1 One-Handed FP and +5 One-Handed skill ... win a race. - +1 Riding FP and +5 Riding skill ... craft a weapon. - +1 Engineering FP and +5 Engineering skill ... learn the arts of healing. - +1 Medicine FP and +5 Medicine skill ... become a crack shot. - +1 Bow FP and +5 Bow skill ... trade like a veteran merchant. - +1 Trade FP and +5 Trade skill Page 3. (Random) The game randomly adds +1 FP and +5 SP to one of the following pairs of skills: One-Handed & Two-Handed Athletics & Riding Scouting & Bow Smithing & Engineering Charm & Leadership Steward & Medicine 16 years Page 1. Choose one of the following options: ... as a squire. - +1 Vigor, +1 One-Handed FP and +5 SP ... as an aide. - +1 Cunning, +1 Trade FP and +5 SP ... as an apprentice. - +1 Intelligence, +1 Engineering FP and +5 SP ... as a noble's ward. - +1 Control, +1 Bow FP and +5 SP ... to find his/her own way. - +1 Endurance, +1 Athletics FP and +5 SP ... as an envoy. - +1 Social, +1 Charm FP and +5 SP +1 AP+3 FP+15 SP Page 2. Choose one of the following options based on what you chose on page 1 and get +1 Focus Point and +5 Skill Points to this skill: ...squire: One-Handed (gets bloodied) / Two-Handed (trains hard) / Polearm (joins in a tournament) / Tactics (hunts down bandits) / Charm (learns to inspire the soldiers) / Leadership (leads a patrol) ...aide: Smithing (helping the artisan) / Scouting (guiding the caravan) / Roguery (helping recover stolen goods) / Charm (dealing with business partners) / Leadership (supervising the guards) / Steward (managing the logistics of travel) ...apprentice: Smithing (assists the smiths) / Tactics (focuses on the big picture) / Charm (socializes with other engineers) / Trade (procures supplies) / Medicine (treats injuries) / Engineering (learns to construct siege engines) ...noble's ward: One-Handed (defeats an enemy) / Bow (skirmishes from a distance) / Riding (chases and is chased) / Athletics (unleashes his/her fighting spirit) / Tactics (understands how a victory is won) / Leadership (leads men into enemy territory) ...own way: Polearm (compete in tournaments) / Riding (see as much of the world as he/she could) / Athletics (participate in a pilgrimage) / Smithing (do some honest work) / Roguery (not to be too choosy about travelling companions) / Charm (enjoy the high life) ...envoy: One-Handed (never back down from a challenge) / Riding (enjoy the pleasures of the hunt) / Tactics (never let down her guard) / Roguery (dabble in intrigue) / Charm (burnish his/her social skills) / Medicine (help anyone in need) Page 3. (Random) The game randomly gives you +1 Focus Point and +5 Skill Points to 1 out of the 6 skills from the same set of skills you chose above. Coming of Age[] When children reach 18 years, they're automatically assigned a certain level (that seems to depend on time passed since the start of the game, usually it's 15++ or even 20++) and are given a large amount of extra Attribute Points and Focus Points to be distributed (base number + level bonuses). At level 1, your children have a total base amount of 25 Attribute Points (6 + 10 distributed during Education + 9 more you can distribute yourself) and 18 Focus Points (13 distributed during Education + 5). That is more than the main character has (18 and 12 respectively for Story Mode) and way more than any of wanderers or lords have (15 and 5 respectively)."
"Chonis","Chonis Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Nicasor Fiefs Lochana Castle Tier ? Wealth ? Chonis is a clan of the Northern Empire led by Archon Nicasor. Members[] Nicasor (leader) Olypos Justina Leontia Settlements[] Castles Lochana Castle Villages Nortanisa Lochana Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Chornad","Chornad Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Chornad is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Pigs. Chornad sits overlooking a pass through the Biscan hills. The villagers of this region, like many in the central Vlandian kingdom, specializing in the raising of pigs. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Chornobas","Chornobas Settlement Information Type Village Kingdom Sturgia Fortification Omor Chornabos is a village of Sturgia owned by boyar Olek of the Kuloving clan. The village is bound to Omor and it is known to produce Grain. Description[] Chornobas, or Blackwood, sits in lands cleared from the forests overlooking the cataract through which the Miron River empties into Lake Laconis. The villagers grow rye and barley in fields misted by the spray from the falls.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Chornobas"""
"Chosen Wolf","Chosen Wolf Troop Information Culture Battania Wages ? denars/day Acquired from... Seasoned Wolf Upgrades to... None Upgrade Cost None Ransom Value ? denars Chosen Wolves are tier-four archers of the Wolfskins. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf"
"Circassian","Circassian Troop Information Culture Crimean Khanate Wages 7-11 thalers/week Acquired from... Infantry Commander Upgrades to... Circassian (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Circassians are regional mercenary horse archers of the Crimean Khanate. They can be hired in Azaq-kale and Kilburun Fortress. Tactics[] Medium cavalry usually found in low numbers within Crimean armies, they are reliable tier-three horse archers armed with a Kalmyk bow and a saber, rivaling Lithuanian Tatars, veteran Mirza Chambul, Cebelu, and Kalmyks in equipment, stats, and archery skills - their only downsides being slower horses and lacking a shield. Circassians are reasonably efficient at peppering enemy troops with arrows while on horseback but prone to being out-maneuvered by horsemen riding better mounts as well as becoming vulnerable when surrounded or being charged by troops armed with either lances or pikes, hence the best tactic is to support Circassians with other lower-or-high-tier horse archers - while backed up by other ranged troops from afar - in order to increase their bows' rate of fire. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Circassian - Default Stats and Equipment Attributes Stat Points Level 12 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Misiurka Body Chain Armor Hand None Foot Eastern Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 3 Weapon Master 0 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 90 Firearms 0 Throwing 0 Weapons Melee Simple Saber Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] ""Circassian"" refers to an ethnic group that inhabited the northwestern Caucasus in a region known as Circassia but currently live mainly in Turkey and the Middle East due to being exiled by the Russian Empire in the mid-1800s. The remnants still living in historical Circassia are better known - although a strictly collective term only used for some tribes- as the ""Adyghe"". The Karachay-Cherkess Republic - a federal subject of the Russian Federation - and its capital Cherkessk - not to be confused with Cherkassk) - are named after the Circassians. Azaq-kale, one of the towns they can be hired in in-game, falls in historical Circassia's territory. Wikipedia has an article on this subject at:Circassians Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)"
"Circassian (veteran)","Circassian (veteran) Troop Information Culture Crimean Khanate Wages 16-22 thalers/week Acquired from... Circassian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Circassians (veterans) are veteran regional mercenary horse archers of the Crimean Khanate. Tactics[] Heavy cavalry usually found in very low numbers within Crimean armies, they are reliable tier-four horse archers armed with a Kalmyk bow and a saber, rivaling veteran Lithuanian Tatars, veteran Mirza Chambul, veteran Cebelu, and veteran Kalmyks in equipment, stats, and archery skills - their only downsides being slower horses and lacking a shield. Veteran Circassians are reasonably efficient at peppering enemy troops with arrows while on horseback but prone to being out-maneuvered by horsemen riding better mounts as well as becoming vulnerable when surrounded or being charged by troops armed with either lances or pikes, hence the best tactic is to support veteran Circassians with other lower-or-high-tier horse archers - while backed up by other ranged troops from afar - in order to increase their bows' rate of fire. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Circassian (veteran) - Default Stats and Equipment Attributes Stat Points Level 17 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Misiurka Body Chain Armor Hand None Foot Eastern Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 4 Weapon Master 0 Shield 0 Athletics 0 Riding 3 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 105 Firearms 0 Throwing 0 Weapons Melee Saber Ranged BowEastern Arrows Shield None Mount Saddle Horse Trivia[] ""Circassian"" refers to an ethnic group that inhabited the northwestern Caucasus in a region known as Circassia but currently live mainly in Turkey and the Middle East due to being exiled by the Russian Empire in the mid-1800s. The remnants still living in historical Circassia are better known - although a strictly collective term only used for some tribes- as the ""Adyghe"". The Karachay-Cherkess Republic - a federal subject of the Russian Federation - and its capital Cherkessk - not to be confused with Cherkassk) - are named after the Circassians. Azaq-kale, one of the towns they can be hired in in-game, falls in historical Circassia's territory. Wikipedia has an article on this subject at:Circassians Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)"
"Civilian Outfitting","Civilian is a new armor and weapon trait introduced in Mount&Blade II: Bannerlord. Any equipment with this trait - denoted with a pictogram of two farmers side-by-side - may be carried and used within the walls of a town. Overview[] Each character has a kit, separate from the character's normal combat/field equipment, which is only used in towns. In the inventory/trade screens the player can toggle between these loadouts while managing their equipment and that of their companions. By default, every character in the game will have a civilian outfit of clothes and one weapon - usually some variety of arming sword (one-handed sword). However, every equipment slot may be filled as usual and there are a variety of low-tier polearms, axes, two-handed or versatile swords and throwing weapons that are permitted in this loadout as well. The same equipment may not be shared between the field outfit and civilian outfit. Equipment items in the trade screen will appear blue when viewing the civilian kit to visually separate equipment that may only be used in the field and in battles. Generally-speaking, the civilian outfit prohibits the use of any ranged weapon that uses separate ammunition, any purpose-built polearm, any shield, as well as any sort of heavy, plated or mail armor and large, bulky shoulder/back item. Farming equipment is generally permitted. Strategy[] (v1.6.1 beta) It is important to make sure your companions are as well-armored in towns as they can be, as you have less control over their participation in any given engagement and a mistake here could cost you their valuable skills for a time while they recover from their wounds. High-tier troops - particularly cavalry and archers - are also unusually vulnerable to attrition in street fights with ostensibly far inferior troops, so it is recommended to send them away or place them as far down the list as possible in this context. Civilian armor features mostly low armor values, which can place the player and their associates in danger if a street fight breaks out. Enemies in the street will usually be using cutting weapons which are very effective against light armor and therefore these fights tend to favor high mobility, fast attacks and superior numbers. That said, there are some armor types that - for one reason or another - are allowed in civilian kits. Gambesons are mostly allowed and the top-tier of civilian harness appears to be the Brigandine, which is actually an entry-level heavy armor - it's availability in this context may be a development oversight as it eclipses any other available civilian armor by a large margin. The top-tier of civilian weapons at this moment are the two-hand/one-hand long swords, often available in Battanian towns. These do so much raw damage - let alone the damage done by a skilled two-hand combatant - that any character struck twice in the body or once in the head will be immediately neutralized. Furthermore, their handling, length and speed are at least equal to, but usually better than their one-hand counterparts, meaning that the user will be able to strike and counter faster than those using, for example a handaxe or arming sword. Strangely, two-hand weapons are rarely used by street criminals. Fortunately, it is actually fairly easy to craft such a weapon yourself at the smithy. Whether or not a sword is allowable in the civilian kit appears to be entirely based on the blade component, so be sure to select carefully. The only ranged weapons available appear to be throwing knives. These are very much a niche weapon, and have little use in gang fights, due to their low per-hit damage, low rate of attack and high skill barrier. That said, if you are forced to fight alone, they may prove a valuable force-multiplier in the first moments or for a character with exceptional mobility who can outrun and avoid getting into a melee with the opponents. The skills most applicable to civilian encounters are Athletics, One Handed, Two Handed, Smithing, Throwing, and Roguery. Athletics is probably the single most important skill in this context. Increases to mobility and survivability are even more important here, where armor can only do so much to improve one's protection. In many fights, the player will need to carefully manage their distance to the enemy and athletics does the job. There are a number of skills in athletics that will increase the character's offensive capability, as well. Smithing is very important in the overall scheme. It allows the player easy access to the all-powerful two-handed sword much more easily than trying to earn one through tournaments or purchase one from a town. Once a mere initiate into the practice of smithing, one should have more than enough material at hand to make at least one two-handed sword of acceptable quality. Later-on, the player will be able to create works of amazing quality, suitable to any weapon category relevant to the civilian market and vastly superior to anything the player can reasonably afford or even find, in some cases. One Handed will be useful early on due to the difficulty of acquiring a two-handed weapon in the early stages, but it will quickly be surpassed by two-handed, so the player should probably just focus their one-handed skill perks on battlefield utility. Technically, there are later one-hand perks specifically for fighting without a shield (AKA every use case in a street fight), but at this point in development, they are largely moot. While there is an argument to be made for specializing in a single melee discipline (i.e., to put all of your focus points into One-handed), it definitely pays in many circumstances to be more versatile than specialized when it comes to melee combat skills. All three of these - One-handed, Two-handed and Polearm - feature bonuses to allied troop performance which can make a significant difference in battles both in towns and on the battlefield. In the field, one officer will often need to command a mixed company of one-hand and two-hand infantry, alongside pikemen, spearmen and voulgiers so it really does pay to try and spread the wealth of focus points in the melee skills. Two Handed is quite prescient, especially the sword-focused skills and especially as the player accumulates wealth and Smithing skill. As mentioned above, this category of weapons dominates street fights, easily allowing a single character to lay waste to many of the enemy. Note that in the quest Rival Gang Moving In, the enemies and allies of the player can feature a number of mercenaries who are armed with shields. In this case, taking the anti-shield perks available in the two-hand path can be of some use here, but shouldn't come at the cost of more generally useful two-hand perks. Throwing is again, a niche option in the civilian context, but if the player is already making heavy use of it on the battlefield, it certainly can't hurt to bring a bag of knives or two. Roguery becomes more useful during late game when the numbers of enemies in a street fight start to resemble small battles more than the little skirmishes of early game. This skill path features a number of perks late in the tree that dramatically increase offensive capability with civilian equipment, not to mention help increase the profitability of criminal enterprises."
"Claig Ban","Claig Ban Settlement Information Type Village Kingdom Battania Fortification Rhemtoil Castle Claig Ban is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Rhemtoil Castle and known to produce Clay. Claig Ban lies at the foot of a steep cleft that climbs the Uchalion massif. The villagers here gather clay from the nearby Myr river for sale to the potters of the Battanian towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Clan","Clans are groups of people within a kingdom in Mount&Blade II: Bannerlord. Roles[] Available Clan Roles Note: Roles are defaulted to the clan leader (the player) unless manually assigned to other members, thus defaulting role bonuses to the player's relevant skill values. Key party roles can be assigned to help its members - whether the player, their family members, or their companions - utilize their respective skills. While the player starts the game with all four roles assigned, any party members can only be assigned and fulfill one at a time but will be able to fulfill all roles should the player manually promote them to party leaders. Scout Scouting skill will apply to the party, giving a bonus to your parties ability to spot units at greater distances. Engineer Will allow the party to build siege engines faster as well as producing siege engines of higher difficulty provided the assigned companion has correct perks unlocked at Engineering skill. (Requires verification) Quartermaster Increases the troop size cap based on Steward level. Surgeon Applies healing benefits from Medicine skill to the party. Tiers[] Both the player character's and NPC clans are categorized into tiers. Tier 1 Requires 50 Renown +1 Workshop limit (2 max) Party size is increased by +15 for every party in the clan Can join a faction as a mercenary Tier 2 Note: The tooltip for Clan Tier 2 says ""Eligible to create a Kingdom"", but the quest actually requires Tier 4. Requires 150 Renown Can join a Faction as a vassal +1 Party limit (2 max) +1 Companion limit (4 max) +1 Workshop limit (3 max) Party size is increased by +15 for every party in the clan Tier 3 Requires 350 Renown +1 Party limit (3 max) +1 Companion limit (5 max) +1 Workshop limit (4 max) Party size is increased by +15 for every party in the clan Tier 4 Requires 900 Renown Can create your own Faction (as part of the Dragon Banner quest line) +1 Party limit (4 max) +1 Companion limit (7 max) +1 Workshop limit (5 max) Party size is increased by +15 for every party in the clan Tier 5 Requires 2350 Renown +1 Companion limit (8 max) +1 Workshop limit (6 max) Party size is increased by +15 for every party in the clan Tier 6 Requires 6150 Renown +1 Companion limit (9 max) +1 Workshop limit (7 max) Party size is increased by +15 for every party in the clan List of Clans[] Note: The player's clan will be their last name. Aserai Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Battania Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Khuzait Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Sturgia Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Vlandia Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Calradic Empire Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Clan Warrior (Multiplayer)","For the single-player version, see Battanian Clan Warrior. Clan Warrior Basic Armor Improved Troop Information Faction Battania Type Infantry Cost 100 Class Stats Hit Points 100 Armor 9 Movement Speed 78 Army Size 22 Clan Warriors are a multiplayer infantry class of Battania. Official Description[] Also known as the ""Kern"", the main fighting forces of the Battanian clans are backed up by a general levy of men fit to bear arms. A screaming rush of these troops, wielding long knives, clubs, and spears, can be a terrifying sight. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Highland Shortsword One Handed Perks Highland Spear Used for stopping horses and melee supportTwo Handed One Handed Small Heater Shield Makes blocking easier, effective against ranged unitsShield Highland Mace Better against armored opponents(replaces Highland Shortsword)One Handed"
"Cloth Editor","A screenshot released by Taleworlds of the Cloth Editor The Cloth Editor is a tool that will be made available to build modules for Mount&Blade II: Bannerlord. It allows a user to make and modify the armors and other wearable items of the game."
"Combat (Bannerlord)","Combat is quite different compared to earlier titles thanks to the new physics model introduced in Bannerlord. Everything from specific damage dealt, to whether a particular implement in a particular direction will block a blow from a particular weapon. Overview[] The new algorithms used in Bannerlord's combat system have a number of interesting effects that will determine your fighting style and choice of weapons. The following factors are all taken into consideration: The difference in vectors (velocity and direction) of attacker and target The impact point between target and weapon The actual portion of the target struck (arm, leg, body, head) and the amount of armor on each of those portions respectively The position and dimensions of the target's weapon or shield when parrying The distribution of a weapon's weight Whether or not the attacker is mounted (vector addition as well as - for melee attacks - the total kinetic energy of the rider, the weapon and the mount) Tactics[] (e1.6.3) Taking the aforementioned factors into account, there are a number of thing to keep in mind: As in previous titles, mounted attackers have incredible damage potential, but are equally vulnerable to damage if caught out. A lancer going full speed can easily incapacitate any enemy, even with a normal thrust, let alone if they couch the weapon. That said, a pikeman can brace at any time and a braced pike will almost certainly incapacitate any cavalryman. Lances in Bannerlord have an inherent reach disadvantage compared to any proper pike (one that can brace) and so attempting to deploy some types of heavy cavalry, such as Vlandian Banner Knights or Khuzait Heavy Lancers can be very risky if the enemy is prepared and wary. However, other heavy cavalry, such as Cataphracts use very long 'lances' that are functionally pikes; These can outreach most types of polearms in a thrust, but cannot couch for the charge. It's by no means a hard counter, but they could fair better circumstantially. Hits with two-handed weapons tend to exceed the listed base damage as a matter of course. This is because the wielder tends to end up closer to the centerline of the attack (having to hold the weapon in both hands), putting more of their weight into each blow. In many cases, the damage bonus can be quite substantial, even killing certain enemies in a single blow. This really widens the opportunities for two-hand weapons to shine from the rather niche cases in earlier titles, though as always, the wielder is still far more vulnerable to ranged weapons than if they were equipped with a shield. That said, for the player and heroes specifically, there is a perk late in the tree that allows them to deflect projectiles with a timed, two-handed parry. Weapon handling improves when a weapon is used without a shield. Transitioning between attacking and parrying is faster. Therefore, especially in duel scenarios, there is a very real choice for the combatant to make about the advantages and disadvantages. And as always, carrying a shield does decrease the movement speed and acceleration of the combatant due to the extra weight. And using a polearm with a shield confers substantial disadvantages in a duel compared to using them in a battle formation. However, it is very important to note that some polearms used without a shield actually have less reach, because of how the character holds the weapons (nearer to the center of the shaft). Projectile weapons provide a distinct tactical advantage, especially against unshielded targets, but shielded targets are very well-protected, even while not actively blocking; Any shield that is held in a hand is an impenetrable surface and a perk in the character skills also allows a shield worn on the back to block projectiles. Therefore, in particularly projectile-rich environments - say the middle of a siege assault - it can be beneficial to certain heroes and the player to be equipped with two shields at a time to increase their endurance. It's also worth mentioning another perk that increases not only the character's effective blocking area for a shield, but also troops under their command! Thrusts and overhead attacks limit the area threatened by the weapon during the swing. This means that occasionally, the player can entirely avoid an attack simply by moving to the side and can spend that time riposting to quickly take the initiative, perhaps even ending the fight then and there. Horizontal slashes have less reach than a thrust, so charging an opponent and then quickly sidestepping can place you outside their attack, leaving them exposed to a counterattack if one is quick enough. Parrying and blocking, even with a shield, must be done in conjunction with proper footwork and rotation. Just because the defense is aimed in the proper direction, this does not mean the attack will be deflected; If the weapon or shield is rotated away from the point of impact, the blow will still land successfully. This is doubly true when defending against certain weapons, such as the Bill, that actually have a curving point at the tip that can still do damage even if the attack is ostensibly deflected. That said, shields are more forgiving; As long as the block is held and the shield itself is interposing, the blow will be rebuffed. However, blocking in the wrong direction causes additional damage to the shield's integrity when struck. Proper shield handling can help improve overall mobility and cadence. For example, waiting to block until absolutely necessary allows the wielder to cover distance more quickly and stay aggressive. Of course, when being targeted by a number of projectile weapons, this tactic becomes decidedly dubious. Remember that blocking 'down' is the best way to cover the largest area with a shield when directly facing the attacker - very important when stopping projectiles. Trivia[] The combat system in Bannerlord was to some degree based on an ideas in an article written by George Turner[1][2]. ↑ Mount&Blade II: Bannerlord#cite note-physics1-2 ↑ Mount&Blade II: Bannerlord#cite note-3"
"Comnos","Comnos Official Information Faction Western Empire Culture Calradic Empire Leader Emperor Garios Fiefs JalmarysZeonicaOnica Castle Tier ? Wealth ? Comnos is the ruling clan of the Western Empire led by Emperor Garios. Members[] Garios (leader) Nemos Nadea Thephilos Vendelia Tadeos Settlements[] Towns Jalmarys Zeonica Castles Onica Castle Villages Aegosca Dradios Neocorys Alsasos Zeocorys Onica Tarcutis Trivia[] The clan's name is mostly likely based on Komnenos (Latin: Comnenus), which was the name of a Byzantine Greek noble family that ruled the Byzantine Empire in 1057-1059 CE, 1081-1185 CE, and the Empire of Trebizond in 1204-1461 CE. The family's most famous member is Alexios I Komnenos. Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Companion","This article is a disambiguation page for Companion The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Companion may refer to: Companions Companions Companions Companions Angle Companion (Geneat) Norse Companion (Hirthmathr) Saxon Companion (Geneat)"
"Companions (Bannerlord)","Companions are unique characters that can be customized by the player and sent on tasks. Companions can be assigned to: Complete quests, given that they satisfy the skill requirements. They will leave for a period of days until the quest is completed, troops may also be required. Lead caravans, which will travel on the campaign map gaining income for the clan with their trade skill. Lead war parties, and they cost no influence when you ask them to join your army. Govern settlements, applying any ""Governor"" perks. Note if their culture does not match the settlement there is a loyalty penalty (can be negated with the right perks). ""Diplomacy"". Leaving a party member in a castle or town increases your relations with the owner (potentially notables in the town as well) over time. Contents 1 Recruitment 2 Stats 3 Companions 4 Companions for Different Roles Recruitment[] Companions can be recruited at major towns in the tavern. All companions have an occupation of Wanderer. To find all available companions in the game you open the in-game encyclopedia, go to Heroes, and then filter on the Wanderer occupation. From there, you can also see each companion's skill levels before recruiting them. Stats[] Companions with starting levels 8/12/16/etc. are bugged and have 1 less attribute point than other companions Attribute points may slightly & rarely vary ""Major"" skills (10+) included the spreadsheet below are defined in spspecialcharacters.xml & sandboxcore_skill_sets.xml files ""Minor"" skills (0 in the spreadsheet) actually have small random bonuses (+0-9) in the game A total of starting focus points is equal to level+4 Att 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 2 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 5 3 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 4 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 0 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 6 0 0 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 Starting focus points are distributed semi-randomly one by one based on which skill ""needs"" them the most (i.e. in the current iteration has the highest skill_value - learning limit score where learning_limit = (att-1)*10+skill_focus*30). The exact distribution is distorted by the randomness of ""minor"" skills and slightly varies from hero to hero. Usually you can expect the following distribution of focus points based on starting skills and attribute points (heroes with larger number of total skill points/level are more specialized in their major skills, while heroes with small number of skill points per level are likely to waste 2-3 of their skill points on random ""minor"" skills): Companions[] Every character has a name followed by a suffix, such as ""Vasinya the Accursed"", or ""Mina the Black"". The suffix determines the companion's starting skills. Below is a complete list of suffixes and their starting values. Suffix Σ Lvl M/F Age Traits Culture the Scholar(4/4/3/2/2/3) 80(2F) 30(1F) 40(1F) 50(1F) 60(2F) 80(2F) 15 80(3F) 30(1F) 0 0 0 0 0 0 0 0 120(4F) 58545/l 13 Male 29 MercifulClosefisted Empire the Bull(4/3/4/3/2/2) 105(3F) 95(3F) 60(1F) 20 60(2F) 80(2F) 40(1F) 120(3F) 0 0 80(2F) 0 0 60(2F) 0 0 0 0 72048/l 15 Male 29 DaringDeviousImpulsive Empire the Silent(4/3/3/3/3/2) 85(2F) 35(1F) 120(3F) 20 40(1F) 40(1F) 115(3F) 35(1F) 0 0 90(3F) 0 0 120(4F) 0 0 0 0 70047/l 15 Male 26 DaringMercifulGenerous Empire the Boar(5/2/3/3/3/2) 140(4F) 75(2F) 105(2F) 0 20(1F) 40(1F) 15 105(3F) 0 45(1F) 90(3F) 0 0 60(2F) 0 0 0 0 69546/l 15 Male 40 DaringHonestCruel Empire the Robber(3/4/3/4/2/2) 85(2F) 70(2F) 40(1F) 150(4F) 40(1F) 100(3F) 20 80(2F) 0 85(2F) 0 120(3F) 0 0 0 0 0 0 79049/l 16 Male 22 DeviousMercifulGenerous Empire the Butcher(4/4/3/3/2/2) 105(3F) 50(1F) 100(3F) 120(3F) 60(1F) 105(3F) 20 90(3F) 0 0 0 110(3F) 0 0 0 0 0 0 76048/l 16 Male 30 CruelDeviousClosefisted Empire of the Hills(4/4/3/3/2/2) 70(2F) 30(1F) 60(2F) 90(3F) 100(3F) 0 10 60(2F) 0 75(2F) 15 40(1F) 0 0 0 0 0 0 55042/l 13 Male 22 DaringHonestClosefisted Empire the Wanderer(4/3/4/2/2/2) 75(2F) 20 105(3F) 20(1F) 40(1F) 0 15 80(2F) 70(2F) 0 0 0 0 0 0 0 0 0 42535/l 12 Female 24 DaringCalculating Empire the Exile(3/3/3/3/3/3) 30(1F) 15(1F) 20(1F) 20(1F) 30(1F) 0 50(2F) 40(1F) 0 0 0 70(2F) 0 0 120(4F) 105(3F) 0 0 50038/l 13 Female 23 HonestCruel Empire the Black(3/4/4/3/2/2) 90(3F) 20(1F) 10 40(1F) 40(1F) 90(3F) 10 120(4F) 0 20(1F) 0 80(3F) 0 0 0 0 0 0 52040/l 13 Female 21 DaringGenerous Empire the Surgeon(3/3/3/3/2/3) 20(1F) 10 50(2F) 10 30(1F) 60(2F) 50(2F) 30(1F) 0 40(1F) 0 0 0 0 0 0 120(4F) 0 42038/l 11 Male 31 HonestCalculatingGenerousMerciful Empire the Dispossessed(4/2/4/2/3/3) 80(2F) 20 110(3F) 50(2F) 20(1F) 20(1F) 140(4F) 70(1F) 0 0 0 0 90(2F) 60(1F) 0 80(2F) 0 0 74049/l 15 Female 28 Honest Empire Willowbark(3/4/3/2/2/3) 40(1F) 10 25(1F) 35(1F) 15 60(2F) 15(1F) 40(1F) 0 0 0 0 0 0 0 0 90(3F) 0 33037/l 9 Female 28 CalculatingMerciful Sturgia Breakskull(5/3/3/2/2/2) 90(2F) 110(3F) 30 15(1F) 5 80(3F) 35(1F) 50(2F) 0 0 0 0 0 0 0 0 0 0 41535/l 12 Male 27 DaringImpulsiveCruel Sturgia the Lucky(4/3/3/2/3/2) 100(3F) 60(2F) 15 5 5 50(2F) 20(1F) 95(3F) 0 0 20(1F) 0 70(2F) 60(2F) 0 0 0 0 50042/l 12 Male 21 DaringGenerous Sturgia Bloodaxe(6/3/4/2/2/2) 150(4F) 210(5F) 95(2F) 15 5 75(2F) 20 155(5F) 0 15(1F) 55(2F) 0 0 0 0 0 0 0 79544/l 18 Male 35 HonestCalculating Sturgia the Fish(4/3/4/3/2/2) 90(3F) 25 20 10 5 120(4F) 55(1F) 130(4F) 0 90(3F) 45(1F) 0 0 0 0 0 0 0 59042/l 14 Male 23 GenerousDevious Sturgia Coalbiter(5/2/5/2/2/2) 90(2F) 140(4F) 35 10(1F) 5 40(2F) 35 125(3F) 70(2F) 0 0 0 0 0 0 0 0 0 55039/l 14 Male 30 DaringGenerousCruelImpulsive Sturgia Frostbeard(3/3/4/3/2/2) 50(2F) 20(1F) 10 90(3F) 20(1F) 25(1F) 90(3F) 50(1F) 0 110(4F) 0 0 0 0 0 0 0 0 46539/l 12 Male 24 DaringGenerousMercifulImpulsive Sturgia the Accursed(3/4/3/2/2/3) 20(1F) 20(1F) 10 35(1F) 25(1F) 70(2F) 25(1F) 70(2F) 0 0 0 0 0 0 0 0 0 70(2F) 34534/l 10 Female 24 DaringHonestMercifulClosefisted Sturgia the Shieldmaiden(6/3/4/2/2/2) 175(5F) 20 155(4F) 10 5 80(3F) 25 155(5F) 0 0 0 0 0 0 0 0 0 0 62537/l 17 Female 29 DaringHonestCruel Sturgia Longknife(4/3/3/3/2/2) 105(3) 10 70(2F) 10 5 65(2F) 35(1F) 70(2F) 0 50(2F) 0 85(3F) 0 0 0 0 0 0 50536/l 12 Female 26 DeviousCalculatingGenerous Sturgia the Healer(3/3/4/3/2/3) 55(2F) 40(1F) 35(1F) 95(3F) 5 5 30(1F) 115(4F) 0 45(1F) 25(1F) 0 0 0 0 0 95(3F) 0 54542/l 13 Female 30 CalculatingDevious Battania the Red(4/3/3/2/3/2) 45(1F) 110(3F) 15 85(3F) 5 15(1F) 5 75(3F) 0 0 0 0 65(2F) 45(1F) 0 0 0 0 46539/l 12 Male 28 DaringDeviousImpulsive Battania Fairhair(5/3/4/2/2/2) 125(3F) 70(2F) 50(1F) 25(1F) 5 120(4F) 25 140(4F) 0 0 0 0 0 0 0 0 0 0 56037/l 15 Male 28 DaringGenerous Battania Ironbelly(4/4/4/2/2/2) 105(3F) 55(1F) 30(1F) 75(2F) 5 130(4F) 25 115(3F) 0 0 25(1F) 0 0 45(2F) 0 0 0 0 61044/l 14 Male 35 DaringHonestCruel Battania Horsethief(4/3/4/3/2/2) 100(3F) 45(1F) 110(3F) 5 5 140(4F) 135(4F) 70(1F) 0 0 30 95(3F) 30(1F) 0 0 0 0 0 76548/l 16 Male 27 DeviousGenerous Battania the Ragged(4/4/3/3/2/2) 70(2F) 60(1F) 35(1F) 135(4F) 5 70(2F) 65(2F) 90(3F) 0 70(2F) 35(1F) 0 0 0 0 0 0 0 63545/l 14 Male 24 HonestMercifulImpulsive Battania Blacktooth(4/4/3/3/2/2) 75(2F) 60(2F) 50(1F) 90(2F) 5 120(3F) 25(1F) 90(3F) 0 90(3F) 30(1F) 0 0 0 0 0 0 0 63545/l 14 Male 22 CruelDeviousClosefisted Battania the Wanderer(4/4/3/3/2/2) 70(2F) 45(1F) 90(2F) 85(2F) 5 90(2F) 25(1F) 135(4F) 0 70(2F) 15 95(3F) 0 0 0 0 0 0 72548/l 15 Female 21 DaringCalculating Battania the Ill-Starred(4/3/5/2/2/2) 70(2F) 90(3F) 50(1F) 50(2F) 5 20(1F) 5 120(3F) 90(2F) 0 0 0 0 0 15(1F) 0 0 0 51540/l 13 Female 26 DaringHonestMerciful Battania Cowthief(4/3/3/2/3/3) 60(2F) 90(3F) 55(1F) 40(1F) 10 30(1F) 90(3F) 50(2F) 0 0 0 0 45(1F) 0 45(1F) 80(2F) 0 0 59546/l 13 Male 22 DaringGenerousCruel Battania Bitterdraught(3/3/3/2/3/3) 70(2F) 30(1F) 50(2F) 5 30(1F) 35(1F) 10 50(2F) 0 0 0 0 65(2F) 0 50(1F) 75(2F) 75(2F) 0 54545/l 12 Male 31 MercifulClosefisted Vlandia the Loud(5/2/4/2/3/2) 80(2F) 40(1F) 125(3F) 5 5 5 110(3F) 40(1F) 0 0 45(2F) 0 0 65(2F) 0 0 0 0 52040/l 13 Male 25 DaringClosefistedImpulsive Vlandia the Brave(4/2/4/3/3/2) 80(2F) 30(1F) 90(3F) 15(1F) 25(1F) 10(1F) 140(4F) 30(1F) 0 85(3F) 0 0 0 45(1F) 0 0 0 0 55039/l 14 Male 21 DaringHonest Vlandia the Grizzled(4/3/3/4/2/2) 95(3F) 60(2F) 120(3F) 5 115(4F) 5 50(1F) 90(3F) 0 50(1F) 85(2F) 0 0 0 0 0 0 0 67545/l 15 Male 27 HonestMerciful Vlandia the Shark(4/4/3/3/2/2) 95(3F) 35(1F) 70(2F) 20 45(1F) 105(3F) 20(1F) 120(4F) 0 30(1F) 0 80(2F) 0 0 0 0 0 0 62044/l 14 Male 27 DeviousClosefistedCruel Vlandia Barrelchest(4/2/3/2/3/3) 35(1F) 85(2F) 70(2F) 15(1F) 15(1F) 30(1F) 35(1F) 80(2F) 0 0 0 0 0 0 90(3F) 60(2F) 0 0 51543/l 12 Male 24 HonestGenerous Vlandia of the Hills(4/3/4/3/2/2) 85(2F) 45(1F) 80(2F) 5 135(4F) 25(1F) 40(1F) 150(4F) 0 110(3F) 60(2F) 0 0 0 0 0 0 0 73546/l 16 Male 27 MercifulCautious Vlandia the Huntress(4/4/3/3/2/2) 75(2F) 45(1F) 80(2F) 155(4F) 65(1F) 60(1F) 40(1F) 150(5F) 0 90(2F) 60(1F) 0 0 0 0 0 0 0 82051/l 16 Female 26 DaringCalculating Vlandia the Smith(4/3/4/2/2/2) 45(1F) 75(2F) 40(1F) 10 30(1F) 20(1F) 20 55(2F) 95(3F) 0 30(1F) 0 0 0 0 0 0 0 42038/l 11 Male 24 GenerousMercifulImpulsive Vlandia the Black(3/4/3/4/2/2) 20 30(1F) 55(2F) 55(1F) 85(2F) 35(1F) 30(1F) 90(3F) 0 95(3F) 0 110(3F) 0 0 0 0 0 0 60547/l 13 Female 24 DaringGenerousCruel Vlandia the Wainwright(3/4/3/2/2/3) 60(2F) 20(1F) 25(1F) 30(1F) 80(2F) 10 10 90(3F) 0 0 0 0 0 0 25(1F) 0 0 95(3F) 44537/l 12 Female 26 CalculatingGenerousCruel Vlandia Bellowsbreath(4/3/4/3/2/2) 80(2F) 110(3F) 20 10 100(3F) 20(1F) 45(1F) 70(2F) 55(1F) 0 65(2F) 0 0 35(1F) 0 0 0 0 61047/l 13 Male 39 DeviousCalculating Vlandia the Tracker(4/3/4/3/2/2) 95(3F) 55(1F) 110(3F) 10 75(2F) 55(1F) 45(1F) 110(3F) 0 120(4F) 35(1F) 0 0 0 0 0 0 0 71047/l 15 Male 39 Merciful Vlandia the Scholar(3/3/3/2/3/4) 50(2F) 10(1F) 10(1F) 10(1F) 20(2F) 10 20(1F) 70(2F) 0 0 0 0 0 0 50(2F) 0 180(5F) 0 43031/l 14 Male 26 MercifulClosefisted Aserai the Golden(5/2/4/3/3/2) 150(4F) 60(1F) 150(4F) 40(1F) 15 15 160(4F) 70(1F) 0 0 140(4F) 0 0 100(3F) 0 0 0 0 90050/l 18 Male 23 ClosefistedImpulsive Aserai the Falcon(5/2/4/3/3/2) 160(4F) 90(2F) 150(3F) 40(1F) 10 45(1F) 130(3F) 70(1F) 0 0 110(3F) 0 0 145(4F) 0 0 0 0 95053/l 18 Male 25 DaringGenerous Aserai the Swordsman(4/3/4/2/3/2) 110(3F) 70(2F) 50(1F) 15 15 70(2F) 15 120(4F) 0 0 0 0 70(2F) 0 0 0 0 0 53541/l 13 Male 33 DaringHonestCruel Aserai the Prince(4/3/3/3/3/2) 35(1F) 110(3F) 70(2F) 10 20 120(4F) 30(1F) 70(2F) 0 0 0 100(3F) 110(3F) 0 0 0 0 0 67545/l 15 Male 25 DeviousMercifulGenerous Aserai the Hyena 125 45 140 50 10 70 50 150 0 0 0 110 0 0 0 0 0 0 750 Male 27 CruelDeviousClosefisted Aserai of the Wastes(3/4/3/4/2/2) 70(2F) 20 60(1F) 125(3F) 50(1F) 110(3F) 70(2F) 80(2F) 0 170(5F) 0 0 0 0 30(1F) 0 0 0 78549/l 16 Male 31 DeviousClosefisted Aserai the Wanderer(4/3/3/3/3/2) 110(3F) 10 125(3F) 20 10 50(1F) 120(4F) 40(1F) 0 50(1F) 60(2F) 0 40(1F) 120(3F) 0 0 0 0 75550/l 15 Female 25 DaringCalculating Aserai the Spicevendor(2/4/3/2/4/3) 20(1F) 10(1F) 10(1F) 20 120(4F) 10 40(1F) 90(3F) 0 0 0 0 0 30(1F) 110(3F) 90(3F) 0 0 55039/l 14 Female 28 HonestMerciful Aserai the Leopardess(3/3/3/4/3/2) 50(2F) 10 60(2F) 30(1F) 10 80(3F) 10 70(2F) 0 0 0 120(3F) 0 40(1F) 90(3F) 0 0 0 57044/l 13 Female 22 DaringGenerous Aserai the Engineer(3/4/3/2/2/3) 20(1F) 10 30(1F) 60(2F) 20 30(1F) 40(1F) 20(1F) 0 0 0 0 0 0 0 0 0 100(3F) 33033/l 10 Male 26 DaringHonestImpulsive Aserai the Knowing(3/3/3/2/3/3) 45(1F) 20(1F) 10 50(2F) 10 10 95(3F) 30(1F) 0 0 0 0 0 0 65(2F) 0 0 90(3F) 42539/l 11 Male 29 ClosefistedMerciful Khuzait the Hawk(4/4/4/2/2/2) 95(3F) 20 95(3F) 165(5F) 5 10 145(4F) 75(2F) 0 0 0 0 0 0 0 0 0 0 61038/l 16 Male 27 DaringDeviousImpulsive Khuzait the Fatherless(3/3/4/2/3/3) 55(2F) 5 55(2F) 95(3F) 5 10 105(3F) 55(1F) 0 0 0 0 90(3F) 40(1F) 0 50(2F) 0 0 56543/l 13 Male 22 DaringMercifulGenerousCalculating Khuzait Ironeye(4/3/4/2/3/2) 115(3F) 5 95(23F) 75(2F) 5 50(2F) 55(1F) 95(3F) 0 0 40(2F) 0 0 55(2F) 0 0 0 0 59042/l 14 Male 32 DaringHonestCruel Khuzait the Outcast(3/3/4/2/3/3) 95(3F) 5 55(2F) 75(2F) 5 35(1F) 105(3F) 60(2F) 0 0 0 0 0 75(2F) 0 90(3F) 0 0 60043/l 14 Male 22 DeviousGenerous Khuzait the Mad(4/3/4/3/2/2) 85(2F) 5 95(3F) 75(2F) 15 50(2F) 135(4F) 60(1F) 0 30(1F) 0 85(3F) 0 0 0 0 0 0 63545/l 14 Male 21 CalculatingDevious Khuzait the Grey Falcon(4/3/4/3/2/2) 70(2F) 10 125(3F) 105(3F) 5 45(1F) 160(5F) 55(2F) 0 30(1F) 90(3F) 0 0 40(1F) 0 0 0 0 73546/l 16 Male 20 HonestClosefisted Khuzait the She-Wolf(5/2/4/3/2/2) 105(3F) 15 135(4F) 5(1F) 5 55(2F) 50(1F) 150(5F) 0 20(1F) 45(1F) 0 0 0 0 0 0 0 58539/l 15 Female 28 DaringDeviousCalculating Khuzait the Alone(3/3/3/3/2/2) 35(1F) 5 10 50(2F) 5 10 35(1F) 45(1F) 0 75(2F) 20(1F) 0 0 0 0 0 0 0 29036/l 8 Female 29 DaringHonestCruel Khuzait the Swift(4/3/4/2/3/2) 100(3F) 15 110(3F) 105(3F) 5 10 90(2F) 120(3F) 0 50(2F) 40(1F) 0 0 0 90(2F) 0 0 0 73549/l 15 Female 21 DaringGenerousMerciful Khuzait the Ragged(4/3/5/2/2/2) 75(2F) 5 85(2F) 85(3F) 5 10 140(4F) 105(3F) 40(1F) 0 0 0 0 0 60(2F) 0 0 0 61044/l 14 Male 40 DaringDeviousImpulsive Khuzait Companions for Different Roles[] Party Scout: Short-term: of the Wastes (Aserai) - the highest starting Scouting skill by far, good martial skills, but he will only reach 7 Cunning by lvl 28 Long-term: the Black (Vlandia) - young, average level, moderate martial skills, will reach 7 Cunning by lvl 24 Party Steward: Short-term: the Exile (Empire) or the Spicevendor (Aserai) - high Steward and Trade skills for quartermaster perks but will only reach 7 INT by lvl 28 Long-term: the Scholar (Aserai) - has 0 starting Steward skill, but young, has 50 Trade for Caravan Master perk and will reach 7 INT by lvl 24 Party Surgeon: the Scholar (Aserai) - young, has highest starting Medicine skill by far and will reach 7 INT by lvl 24 Party Engineer: the Engineer (Aserai) - young, has high Engineering skill, decent martial skills and will reach 7 INT by lvl 24"
"Company of Trouble","Company of Trouble is a quest in Bannerlord, given by lord notables. The quest giver asks the player to hire on a dubious group of mercenaries for as long as it takes to convince some other lord or lady to take over their contract. Quick Walkthrough[] Accept the contract and take the mercenaries into the party. Find a noble who has sufficient space in their party to hire the mercenaries. Convince the noble that hiring the mercenaries is a good investment. Notes[] Make sure to prioritize finishing this quest before any others. These dubious mercenaries will steal food and commodities from your supplies on a daily basis, potentially costing you a significant sum. This quest should not be taken lightly; It's best to accept it when a number of non-hostile lords are nearby and the player can catch up to them without too much effort. It is important to note that you must approach a potential noble while they are travelling the world map. If you speak with them while they are in a settlement, the dialogue options for the quest will not be available. All that is required to rid yourself of these mercenaries is two successful persuasion attempts. There's no risk in propositioning many different nobles and failing until you get the single attempt that works; They never take offense, in spite of the obvious, unspoken argument of ""If these mercenaries are so useful, why aren't you keeping them?"" The player also never has to deal with any consequences, despite saddling someone with these quite obviously reprehensible, back-biting sellswords. This quest rewards a tidy sum of denars. For a character with high Charm, it's a very efficient quest; Worth 5000+ denars and usually requiring only a day or two to complete. Like other quests which insert a group of troops into the player's party, the player must have sufficient space left in their party to accommodate the whole group in order to accept the quest."
"Company of the Golden Boar","Company of the Golden Boar Official Information Faction Vlandia Leader Randomized Fiefs None Tier ? Wealth ? The Company of the Golden Boar is a minor clan of Vlandia. They are levies and mercenaries specialized in ranged combat with crossbows. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The company are Vlandians, mostly local levies who don't adjust well to peacetime and opted for a life of constant warfare. They are probably the least disciplined and most brigandish of Calradia's mercenaries, and a scourge to any bit of countryside where they are allowed to run loose. Still, like all mercenaries, they know that their future earnings depend on their reputation, so they honor contracts and practice their skills, particularly with the crossbow, to ensure their employers receive their money's worth.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Trivia[] The Company's sigil is interestingly very similar to clan fen Giall's, who own the Battanian town of Pen Cannoc. References[] ↑ Encyclopedia Calradia, entry ""Company of the Golden Boar"" Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Concepts","This is a list of Concepts in Mount&Blade II: Bannerlord. Concepts[] Armor Army Army Cohesion Character Children Clan Culture Execution Formation Types Honor Influence Kingdom Laws Kingdom Party Food Party Personality Traits Policies Renown Skills"
"Connections","In Mount&Blade: Warband, each companion has connections in a particular town. You can ask the companion to go gather intelligence from them about the faction that owns the town. The information is generated when the companion returns, so if a town is captured, the information will cover the new faction instead of the original faction. It takes up to 5 days and provides information about: Instability in the faction (% of lords disgruntled, % restless) Rivals of each lord (lords having a quarrel) Relation of each lord with liege List of Towns by Heroes[] Town Hero Dhirim Lezalit Durquba Artimenner Halmar Jeremus Ichamur Borcha Jelkala Bunduk Khudan Klethi Praven Katrin Reyvadin Alayen Sargoth Marnid Suno Nizar Tihr Deshavi Tulga Baheshtur Uxkhal Firentis Veluca Rolf Wercheg Matheld Yalen Ymira NOTE: Artimenner says Narra at the start of the game, but it's impossible to get intelligence from there since it's fixed to Durquba within the first day. See Also[] Heroes Towns"
"Conquering Calradia","Conquering Calradia is a somewhat ambiguous goal, as the first Mount&Blade games were open-ended ""sandbox"" games, so there is no winning condition. The most obvious goal, therefore, is complete dominance over Calradia. This is achieved by eliminating all the other factions. A faction will be eliminated when you capture all their castles and towns. Usually, the faction will linger around for a while with their lords possessing very small parties. These can be a nuisance, as their small party size allow them to quickly run away from you when you approach, enabling them to raid all of your villages with minimal threat. Contents 1 Steps to Follow 1.1 Building a Steady Income 1.2 Creating a Soldier Farm 1.3 Founding a Kingdom 1.4 Beating other Factions 1.5 Get Lords to Join You 1.6 Control the Enemies 1.7 Conquer 2 Items and Skills 2.1 Player 2.1.1 Skills 2.1.2 Equipment 2.2 Companions 2.2.1 Skills 2.2.2 Equipment Steps to Follow[] There are a number of things that you can do before beginning your journey to becoming the King of Calradia. They are not necessary but will greatly help in the long run. These steps are just a rough outline of strong strategies you can use to try to win. Building a Steady Income[] Find a way to gain large amounts of money at any time you need it. Ultimately, you want to buy a Productive Enterprise in every town in the game. The best places to start are Curaw and Dhirim, since you can buy an ironworks at each of them for 3500 denars and make about 300-500 every week from them. Once you have all the enterprises, you will get somewhere around 8000 denars every week. The best bandits to kill for money are Sea Raiders. If your faction is not at war, it is ideal to kill these bandits. However, if your faction is at war, you can try to defeat enemy lords with the hope that you will capture them and sell them for ransom. They can be worth anywhere from 1500-6000 (kings are worth 9000-17000). Trading can also be surprisingly lucrative, especially if you have a party member with a high trade skill, have expanded your inventory several ranks, and have identified several profitable trade routes. For instance, salt in Wercheg is especially cheap, available in high volumes, and sells for 3-4x in nearby Rivacheg. A good trade route will net 1000-3000 denars per run, more if you can cash in on the return trip. Talk to villagers if you want some tips on profitable trade route in the area. Creating a Soldier Farm[] You need to be able to easily replenish soldiers while you are at war so that you can protect your kingdom from enemy armies. Being able to recruit a lot of new soldiers quickly creates room for casualties during fights. You won't have to worry about losing a lot of troops during a tough fight. If you have a negative reputation with a village, they will not give you recruits. If you have somewhere between 0 and 10 reputation, they will give you 0-7 recruits when you go to them and 0 if you are at war with the faction that owns the village. If you are above 10, however, they will give you recruits even if you are at war and you will get more recruits than before. At 20, you have a chance to get tier 2 units, 40, tier 3, etc. Note that if your reputation with the village improves at all at any time, and you just recruited soldiers, more soldiers will be available for recruitment right away. A handy trick is to talk to the villagers and see if any of them are out of a job. If they are, you can give them 300 denars and your reputation will increase by 1, allowing you to recruit volunteers again. Some of the best soldiers in the game are: Infantry: Nord Huscarls Archers: Vaegir Marksmen Cavalry: Swadian Knights Horse Archers: Khergit Veteran Horse Archers Any units you wish to use, however, can be used to replace these units. You should just aim to have a good top tier unit for each role. Swadian Sergeants, Rhodok Sergeants, Rhodok Sharpshooters, and Sarranid Mamlukes would be a very powerful set of units as well. Any units can be used in your army, it is sometimes very beneficial to hire the prisoners of lords you defeat, especially to augment your garrisons. However, don't bother hiring units that are not the correct type of unit for your current army or tactical style. For example, hiring Khergit Lancers when you are using knights is a very good idea; you can even put them in the front of your army by moving them up in the party list so they can absorb the damage in the initial charge. Founding a Kingdom[] Founding a new kingdom opens up a lot of new gameplay opportunities in Warband. You can choose any name for it that you want and you can get a banner if you don't already have one. You will need to acquire a castle or town to start your new kingdom. One way to defeat a castle is to create an army of Rhodok sharpshooters. Attack any castle (preferably a castle only requiring a siege ladder unless you have really high Engineering) and tell your sharpshooters to hold position at a good distance from the castle. Let them fire all their bolts and then charge up the ramp with your companions and fight until you die. When you die, you will automatically retreat and lose some sharpshooters so you can go replenish them at your soldier farms if you like. Repeat this process until you are victorious. Keep in mind that castles that have been taken recently will have a weak garrison. You are very likely to lose this castle to the faction's army. So be prepared to just leave it for them to take. You can take it back easily because the garrison will be weak. Eventually, the faction will be at war with another faction and will leave you alone. An alternative strategy is to help a claimant take their kingdom. Make sure the kingdom is already really small. Ask for a castle that you think will be a good starting place for your kingdom. When you are done taking the kingdom, empty your castle and siege it. It will instantly lose as soon as you finish building the ladders. (Note that when using the sharpshooter strategy you don't actually have to charge the castle when you run out of bolts. As long as you have a good kill ratio you can retreat without consequence and come back again with all your ammunition restocked. The only limit is time, as enemy relief forces may show up while you are waiting to attack again.) Beating other Factions[] The faction that you took the castle from is very likely to declare war on you even after they failed to take the castle back multiple times, so try to eliminate them first. A castle is necessary because you can put troops in them and they will only cost half wages. This allows you to switch your army at any time without disbanding all your troops. When a faction declares war on you (or you declare war on them), hunt down their lords. Keep in mind that all enemy units are dismounted when fighting in villages but your units won't be (making knights significantly better). If you find their ruler, try to take them out so their tactics level won't affect your battle advantage in the next fight. If their army groups up and sieges your castle and there is no way you can fight the whole thing, just wait for them to enter your castle. But catch the last bunch of lords that enter. Enemy kings often enter last and they always have the most troops. After defeating them, help your castle win the battle. With your massive income from your enterprises, your castle can hold easily about 300 top tier units (you should have powerful units such as Huscarls and sharpshooters in your castle). When you assault a castle that has a lot of troops inside, don't worry about any number over 300, since after that, reinforcements cease arriving, and all the extra troops are killed. The best units for attacking a castle are the Nord Huscarls, as they are perfectly able to take the hailstorm of arrows that fly during most sieges, and are also able to retaliate with thrown weapons. If you have any cavalry units in your army, make sure to place them at the back of your battle list, as they will be dismounted during the battle and won't be able to fight as effectively (not that they'll be entirely useless, they just won't be able to match up against higher ranked units) Get Lords to Join You[] You need at least one Lord on your team. As for lords, don't get too many because they will start to hate you as more fiefs are given away. The easiest thing to do is just keep one town that you like and give away all the villages for that town and all the castles and towns you capture. To get more Lords to join your team, you can send out all the companions in your party to go try stir up things in the other factions. This will usually get a Lord or two for you - provided that you have enough land. You don't need very many Lords since you can defeat every team in the game with the above strategy. Keep in mind that Lords that have joined you are very unlikely to participate in campaigns because they will be busy defending their fiefs. You mostly just need them for a little defense for your villages and to fill up the garrisons of castles. Another thing to note is that if you capture a lord and then their faction falls while they are still in your custody, they will not be freed and will always be in your custody. To prevent this, before you conquer a faction, make sure you ransomed them off. This way you can have all lords if you would prefer. An easy way to get Lords to like you is breaking them out of prison, travel past towns and castles looking at the captives that are being held at in them. If a Lord is being held captive, enter the town or castle and walk up to the Prison Guard. Do exactly what you would do if you were freeing the Lord as a quest, the best part of this is you don't lose approval from any other Lords or Factions. The only difference is you will only get approval from the Lord(s) you rescued. Control the Enemies[] It is ideal that all the other factions remain small and weak. To achieve this, avoid eliminating factions - save them if you need to by attacking a faction that is attacking the weak faction. This way, the lords will never all be together and a bunch of weaker armies will try but fail to take your castle. Conquer[] Begin declaring war on factions. Use knights to wipe out their armies and then sharpshooters (and maybe some Huscarls if you want) to capture all their towns. Target towns first since they have your enterprises. Use the same tactics that were used to start your kingdom. The hardest faction to defeat with the sharpshooter strategy is the Nords. Then next being the Rhodoks. These may require more brute force so use a lot of Huscarls or just keep farming up a new army to attack with. Keep in mind that once you eliminate a faction's main army, they will take a long time to rebuild it. The lords will run around with small parties of tier 1 to tier 3 units and can be easily defeated with any army you have. You should aim at their campaign army first, try to lure them out, once their campaign army is beaten, repeat it every two weeks. This should keep the other faction down hard enough for your lords to win most fights on their own. Another way to keep your enemies weakened after defeating their main army is to split up your force, attacking and burning down as many villages as possible. This affects the enemy's recruitment and income. Repeating the attack/raids every two weeks should make your enemy's beg for peace within a month or two, ending the war in your favor. Keep in mind that you will lose relations with your current lords when you assign a new fief, so don’t be too greedy and instead conquer bits at a time, keeping your internal relations at an all time high. If you conquer too fast, you will see deserting lords, which will harm you even more than your enemy will. Items and Skills[] The equipment and skills you choose are entirely up to you because they are not too important if you use the above guidelines and your skills should be chosen to fit your play style. A more in-depth analysis can be found here. However, there are some specific suggestions that may be advisable for characters intending to conquer Calradia, which are listed below. Player[] In the beginning when setting up your player it is easiest to choose being a noble over a street urchin or other such lowly citizen. This is, however, entirely up to you. Being a noble will just make the game slightly easier due to increased starting funds and renown as a noble. Skills[] Basically any skills will be good to have, but some skills that are especially handy as a king/queen: Training: Allows you to get new top-tier troops quickly, and without risk of losing recruits; especially if given to multiple party members. Leadership: Good for getting a larger army and keeping it happy. Prisoner Management: Good for making a bit more money. Sea Raiders are worth about 100 denars. Path-finding: Gets you out of sticky situations on the map, and makes large armies move less sluggish. Persuasion: Allows you to convince other nobles to switch sides and resolve conflicts among your vassals. Tactics: Increases your battle advantage by 1 every 2 points and allows you to get more units into the battle per spawn. A higher battle advantage does however reduce the renown you get for the battle. Engineer: You will often have to initiate sieges yourself, and being able to build siege engines quicker can give you a significant strategic advantage Note: All the 'party' skills can be given to your companions. Party skills receive a bonus depending on the leader's skill level; so if your medic has Wound treatment of 5 and you have none, it's effectively 5 points. If he's got 5 and you've got 2, then it's an effective 5+1 = 6 points. The leader skill bonus (+1 if the skill is 2-4, +2 if it's 5-7, +3 if it's 8-9, and +4 if it's 10) also applies if the highest level skill is owned by the Leader. Equipment[] Get anything you want that suits your play style. You should however keep in mind that you will fight a lot of sieges, as well as large battles, both of which will sometimes take multiple rounds. This requires a build that is able to last long without running out of hit points or ammunition. Usually it is a good idea to get a ranged weapon so you can use it in castle sieges but you can just leave it in your inventory for other fights. You can go for a bow with the Power Draw skill or you can just use a crossbow. Thrown weapons are not the best choice since they generally have less ammunition but they can still be useful if you use throwing daggers and have a lot of power throw and throwing proficiency. Keep in mind that any skill points you spend on Power Draw or Throw are ones you cannot spend on Leadership, Persuasion, or other leader-specific skills; only crossbows do not require skill points. In general, the game is easier if you just buy strong armor since it is really hard to avoid getting hit in close combat, and it will allow you to stay in combat and help your troops longer. It is also easier to use a Charger or Sarranian War Horse over any other horse since it will almost never die before you do - even when you have Plate Armor. Heavy armor makes your character run slower on the ground but since you will want to be mounted most of the time, you will be better off with it anyway. Companions[] The companions page contains a section suggesting how to best use all 16 companions in the first and second 'halves' of the game. Basically, you level up your nobles while you are building your own skill, and then switch over to using peasant companions (who cause problems if they are given fiefs) after you have your own kingdom. Of the two commoners in the first party, Artimenner makes for a good minister (who can be reactivated as trainer or engineer in a pinch), and Borcha should best be dismissed. If your Persuasion is high, you can also keep your first party and only use lords from other kingdoms. Having too many lords may actually put you at a disadvantage as it will be increasingly difficult to keep their relations high and prevent jealousy when awarding fiefs. Skills[] The nobles in the first party should all have a few points in Trainer, Tactics and Leadership if you want to grant them fiefs later on, as this will help them field better armies and win more battles. Even pure combat characters should get 9 or 12 points in INT and CHA and raise these Skills to 3-4. And having many characters in your party with the Trainer skill is beneficial anyway. Prisoner Management is best avoided for companions, as it will only slow their party down. Remember that your companions will have the same AI as your other soldiers, so they are bound to fail in combat. If you give them a lot of strength, you can expect them to kill more enemies before going down. Equipment[] Since the AI does not allow soldiers to do clever moves such as kiting, it is best just to give them the strongest armor that you can find. This will help them last during fights and they will kill a lot more enemies. The AI is also particularly bad at using polearms so avoid giving them spears of any kind. You should give them a ranged weapon as well since they will be very effective in castle sieges with them. Since they can't die, they are ideal for taking castles without casualties. In this case, having a party member with a high First Aid skill is very valuable, so wounded companions can get healed again for a second round of the battle. For sieges, they do best with a ranged weapon, a shield, and a one-handed melee weapon. You want them with this equipment so you can use them like your Rhodok sharpshooters (shield until in position then start firing) and so that they can fight in close combat when they run out of arrows or when you are using knights. They also do well with this equipment if you stand them in front of your archer army so enemies that come close will be taken care of by them while your archers keep firing."
"Constalia","Lady Constalia Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Vizartos Personal Details Gender Female Age 26 Spouse Sichanis Constalia is a noblewoman of the Southern Empire and a member of the clan Vizartos. She is the wife of Sichanis. Description[] According to her Personality Traits, she is Cruel (Mercy -1) and Calculating (Calculating 1). She has the reputation of being ruthless. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 120"
"Corein","Lady Corein Official Information Monarch High King Caladog Title Noblewoman Clan fen Gruffendoc Character Background Gender Female Age 19 Parents Caladog Siblings MeragMengus Corein is the daughter of High King Caladog of Battania and a member of the fen Gruffendoc clan. She is the daughter of Caladog and the sister of Merag and Mengus. She is one of the few noblewomen that have high level weapon and tactics skills at the beginning of the game. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1) and Cruel (Mercy -1). She has the reputation of being fierce and cruel. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 120 Trade 50 Leadership 140"
"Corenia","Corenia Settlement Information Type Village Kingdom Southern Empire Fortification Corenia Castle Corenia is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Corenia Castle and known to produce Grain. Description[] Corenia is one of the farthest flung villages of the Empire to speak the Calradic tongue. It sits in the plains southeast of Lake Tanaesis in the shadow of the Akkan Hills, beyond which is spoken only Darshi and the languages of the steppe. Villagers grow grain here, keeping watch for raiders from across the frontiers.[1] References[] ↑ Encyclopedia Calradia, entry ""Corenia"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Corenia Castle","Corenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages CoreniaMetachia Corenia Castle is a castle in the Southern Empire owned by Archon Baranor of clan Julios. The villages of Corenia and Metachia are bound to the castle. Along with Odrysa Castle to the south, Corenia Castle forms part of a defensive barrier for the Empire against the Khuzait. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Corenios","Corenios Official Information Faction Western Empire Culture Calradic Empire Leader Archon Achios Fiefs Veron Castle Tier ? Wealth ? Corenios is a clan of the Western Empire led by Archon Achios. Members[] Achios (leader) Ovagos Popilia Settlements[] Castles Veron Castle Villages Veron Goleryn Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Cossack Hetmanate","Cossack Hetmanate Banner Troops Official Information Ruler Hetman Bogdan Hmelnitski Claimant Ivan Barabash Faction Location Cossacks in light red “ The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole - the lyakh, as the Cossacks call him - he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. ” — Jaques de Clermont The Cossack Hetmanate is a Ukrainian state that existed from 1649 to 1764. The Cossack Hetmanate was also called the Zaporozhian Host. The nation, located in the middle to southern region of Eastern Europe, is comprised of wild-spirited independent fighters lead by Hetman Bogdan Hmelnitski. The Cossacks fight against the Polish Commonwealth for their freedom. According to Jaques de Clermont, the Cossacks earned limited sovereignty in a series of bloody battles some years ago. Catholic Poles, however, still dominate the nobility. Those same Polish nobles fear losing titles to Orthodox Cossacks if Hmelnitski's rebellion leads to the establishment of a Cossack state. Cossack leader Bogdan Hmelnitski is forced to seek help from Russia in order to combat the powerful Poles. Together the Cossack Hetmanate and Muscovite Tsardom march on the Polish Commonwealth and the Crimean Khanate. The Secret of the Black Mace is the main questline for the Cossack Hetmanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Hetman Bogdan Hmelnitski Initial Ruler Ivan Barabash Claimant Vassals[] Army Chief Pavlo Gomon Company Commander Ivan Hmara Company Commander Lavrin Sinonos Company Commander Les' Gritsenko Colonel Anton Zhdanovich Colonel Bogdan Popovich Colonel Filon Jalaliy Colonel Fyodor Loboda Colonel Ivan Bogun Colonel Ivan Fedorenko Colonel Ivan Sirko Colonel Lukyan Mozyra Colonel Maksim Nesterenko Colonel Martyn Pushkarenko Colonel Matviy Gladkiy Colonel Petro Doroshenko Colonel Prokop Shumeiko Colonel Timofiy Nosach Colonel Vasil Zolotarenko Headquarters Clerk Ivan Vygovsky Tactics[] Strengths[] Best Musketeers in the game. Best Dragoons in the game. Reliable light cavalry. Weaknesses[] Low armor across the board. Few and subpar anti-cavalry units. Smallest unit roster. The Cossack Hetmanate is similar to the Kingdom of Rhodoks from Mount&Blade: Warband. Hetmanate Cossacks are firearm masters on foot and on horse but their roster is small, lacking heavily armored units and good anti-cavalry units. Hetmanate militia tier units Countryman, Poor Cossack and Poor Cossack Pikeman all perform average or above average for their class. The Countryman and Poor Cossack Pikeman are unfortunately the only anti-cavalry infantry units available to the Hetmanate but they are so poorly equipped (scythe, pitchfork or short lance) it is not advisable to use them any more than necessary. Hetmanate mainline troops are Zaporozhian Infantryman and Netyag. The Zaporozhian Infantryman is the best mainline musketeer in the game outperforming or equivalent to rival nation's elite musketeers. The Serduk is an upgrade being the best musketeer in the game with the best stats and equipped with Miquelet Muskets. The Netyag is equipped with a pistol and have good firearm stats however they are best suited for a light or medium infantry role due to their medium-high armor, 1H stats and lack of infantry alternatives for the Hetmanate. Finally, the mercenary Tatar Infantryman is equipped with a bow and is unremarkable, best used as a meat shield or filler. The Hetmanate Cossacks have three great units to fulfill a dragoon role: Djura, Watchman and the elite Zaporozhian Cavalryman. You will quickly and easily have access to the Djura and then the Watchman over time, both also serving as light cavalry for the Hetmanate. The Zaporozhian Cavalryman is the elite of the Hetmanate, the best dragoon equipped with medium-heavy armor spawning with either a Lance, saber or AP weapon able to counter inferior cavalry or infantry. The Pike Watchman is quite useful and capable of charging enemy cavalry but exceedingly average and lightly armored so expect them to die in numbers. Finally the Tatar Cavalryman suffers a similar fate to the Tatar Infantryman, outclassed by better alternatives but can be used as filler. Troop Tree[] Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Territory[] The territory of the Cossack Hetmanate starts with the following towns, fortresses, and villages. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name ukr_man_insult_1.wav ukr_man_insult_2.wav ukr_man_insult_3.wav ruk_man_insult_4.ogg ukr_man_insult_5.ogg ukr_man_victory_1.wav Trivia[] The Ruin was a period of time from Bogdan Hmelnitski's death in 1657 to the election of Hetman Ivan Mazepa in 1687, which was full of continuous strife, civil war, and foreign intervention. It ended when Hetman Ivan Mazepa was elected and brought stability and order to the state. The Hetmanate was incorporated into the Russian Empire in 1764. In the game's code, the Cossack Hetmanate is referred to as rhodok, the Kingdom of Rhodoks being similar in that it also historically revolted against the ""main"" faction - the Kingdom of Swadia in the lore of classic Mount&Blade - compared to the Polish Commonwealth in With Fire & Sword. Wikipedia has an article on this subject at:Cossack Hetmanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Couched lance damage","Lance in position. Couched lance damage attacks are a technique performed on horseback with certain types of Polearms, essentially any polearm with ""lance"" in its name. Couched attacks are performed automatically by default, but can be switched to manual on the options screen (see below). The lance will be pointed upwards when the horse is not yet moving fast enough. The lance will lower into position once sufficient speed has been acquired. Charge an enemy with the lance pointed directly at them, and if done correctly, it will deliver a large amount of damage. This couched attack ignores normal directional blocking with a weapon. The damage delivered is dependent on speed, so faster horses will inflict more damage. However, rarely does an enemy survive a couched lance attack, so investing in a faster horse for this reason alone is probably unnecessary. An armored horse may be a wise choice, since charging the enemy increases risk of melee combat and receiving hits that use your speed against you. When a couched attack is successful, the message ""Delivered couched lance damage!"" will appear in the game log. The AI is also capable of using couched lance damage, so players should be on guard when fighting mounted lancers such as those in Sarranid armies or in tournaments. In the event of a head-on joust where you do not have a longer lance than your opponent, thrusting at the right moment, swerving to evade or sacrificing your shield is often preferred over maintaining the couch, since the AI will almost always hold their lance at the appropriate level to maximize their reach against their current target. Couched lances can be blocked with a shield but not with a weapon. Blocking couches with a shield will usually damage the shield greatly, if not break it in one shot. Interestingly, couches can be ""chambered"" by any weapon with an overhead swing or thrust, but this requires precise timing. Manual controls[] If the controls are switched to manual lance control (easy or hard), the lance will not automatically lower itself and you will not deliver couched lance damage. To perform this attack, a player has to ride a horse straight forward until it gets enough speed and then press the ""toggle weapon mode"" key (by default this is X). The attack key (default left mouse button) is not involved at all. If the horse is moving fast enough, the lance will now lower itself and stay there until the horse slows down or for a period of time if controls are set to hard. The small ""loaded"" indicator in the bottom right corner which would tell if a crossbow is loaded will indicate if the cooldown is up or not. Weapons with this effect[] Double Sided Lance Great Lance Heavy Lance Jousting Lance Lance Light Lance Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Count Mira","Mira Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Rivacheg Religion Christianity (implied) Personal Details Gender Male Count Mira is one of the lords of the Kingdom of Vaegirs in Warrider. When the player comes to see him, they can notice a cell in his castle hall. The cell holds a prisoner, namely the horse-thief Borcha, whom the count claims stole his horses. He offers the player to take Borcha to Sargoth to receive a bounty that was allegedly placed on the latter's head there. Seeing as how he does not fully believe Borcha's story, he asks the player for a sum of denars - that is, half the promised bounty - as guarantee. Otherwise, he claims he will either deliver Borcha to Sargoth himself, or will find someone else for the job. Outside this, he can be interacted with in the same way as the other lords. Stats and Equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas"
"Courser (Multiplayer)","For the mount, see Courser. Courser Basic Armor Improved Troop Information Faction Calradic Empire Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 16 (standard)25 (improved) Movement Speed 71 Army Size 9 Coursers are a multiplayer cavalry class of the Calradic Empire. Official Description[] Literally called the Raiders, these cavalry excel at hit-and-run tactics. Being excellent riders, they usually serve as army scouts. On the battlefield, they are positioned on the flanks and are expected to screen friendlies or outflank enemies. Other times, they are ordered to hunt down routers and chase the enemy light cavalry, who are too fast for the Cataphracts. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Spear Two Handed One Handed Studded Round Shield Shield Paramerion One Handed Imperial Courser Mount Perks Western Lance Longer, can be couched(replaces Western Long Spear)Two Handed One Handed Couch Lance Imperial Mace Better against armored opponents(replaces Paramerion)One Handed Javelins Short throwing spears, can be used in meleeThrown One Handed"
"Create an Imperial Faction","Create an Imperial Faction is a quest in Bannerlord, given by Istiana, which is part of the Dragon Banner quest line. It is activate at the same time as the Assemble the Dragon Banner quest, and ends when that quest does. Quest Line[] Preceded by (and concurrent with): Assemble the Dragon Banner Followed by: Unify the Empire Quest Goals[] You told Istiana that you will create your own imperial faction. She expects you after the requirements are fulfilled. Reach Clan Tier 4 Gather 100 Troops Be an independent clan Own an imperial settlement Walkthrough[] Upon assembling all 3 pieces of the Dragon Banner in the Assemble the Dragon Banner quest, and then speaking with Istiana , you will be given the option to create your own faction. Once you select that option then you are given this quest. It is not nessecary to have a settlement that has an imperial culture, as long as you implement the imperial rules when you proclaim your kingdom. (This is only possible if your main character is imperial.) To fulfill the quest simply meet the requirements then speak again with Istiana. Select the following speaking option: ""About the task of creating a faction..."" At which time she'll reply with: ""Have you made any progress?"" You then have 2 options, one of which is to inform her that you're still working on it. The other options is: ""I've done everything you've asked of me. I'm ready."" She'll then tell you: ""Very well. I'll have informants spread the news all around the Empire that a new, legitimate claimant has emerged. Complete with some omens to show the divine favor that follow you."" ""May the barbarians tremble in fear! May the false treacherous usurpers be cast down! Including the ones who are good friends of mine."" This will complete this quest, as well as the parent quest Assemble the Dragon Banner. It will give you a new quest entitled Unify the Empire."
"Crimean Khanate","Crimean Khanate Banner Troops Official Information Ruler Khan Islam Giray Claimant Mehmed Giray Faction Location Crimeans in aquamarine “ Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossack Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and thus far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. ” — Jaques de Clermont The Crimean Khanate is one of the Nations of Eastern Europe featured in Mount&Blade: With Fire & Sword. It is led by Khan Islam Giray. It is a protectorate of the Ottoman Empire. The Crimeans are Tatars who live in the southern part of Eastern Europe, while the Khanate is the remnant of the once-great empire of Genghis Khan, as well as the Golden Horde. Its ""capital"" is Bakhchisaray. It is located in the south-east part of the overland map. The Crimean Khanate is one of two nations without a main questline, the other being the Kingdom of Sweden. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Khan Islam Giray Initial Ruler Mehmed Giray Claimant Vassals[] Baesid-khan Ahmed-pasha Imad-pasha Mirza Enikey Mirza Yanmamed Shirin-bey Mirza Davletshi Bukryn-bey Baryn-bey Argun-bey Sedjet-bey Mansur-bey Yashlav-bey Mirza Argyn Mirza Agish Mirza Divey Mirza Appak Mirza Karach Mirza Yelchy Uzyn-bey Tactics[] Strengths[] Excellent horse archers. Reliable heavy cavalry. Good elite light infantry and Janissary corps. Weaknesses[] Unreliable musketeers (Seymen). Lacking in cavalry-fighting infantry. No heavy infantry. The Crimean Khanate is similar to the Khergit Khanate faction of Mount&Blade: Warband. Generally the Khanate opts for a more traditional style of mounted steppe warfare, with few options for infantry and are most commonly seen with bows and shields. Most of the horse archers available to the Khanate are light, fast and deadly but Circassians and Mirza Chambul have medium-heavy armor and great skills to makeup for the lack of firearms. The Khanate has dedicated melee mounted swordsmen with shields like Nogai (light) and Asak Bey (heavy) and lancers in the form of Oglan (light) and Nokhor (heavy). If the player tries to imitate the infantry-centric warfare of Europe, there are only five (four reliably) infantry units available to the Khanate; one swordsman, two archers and two musketeers. Infantry front-lines should be made up of either: Ottoman Azaps (light melee infantry with fast sword and shield), Kapikulu (expendable militia-tier archers with sword and shield) or mercenaries (preferably heavy and/or anti-cavalry). The two musketeers available should be mixed with each other for mix of survivability and effectiveness. Seymen are hardy musketeers with heavy armor and a decent firearm but are slow with low stats, Ottoman Janissaries however are fast with good stats and firearms but have no armor. The Khanate has no mounted troops with firearms and Tatar Mercenary Cavalrymen cannot wield a carbine so it has to fulfill a dragoon, cuirassier, or reiter-type role with its horse archers. Crimean tactics against wagon forts consist of dismounting any ranged troops and firing a barrage of missiles, covering the melee troops' charge inside. Troop Tree[] Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Territory[] The territory of the Crimean Khanate starts with the following towns, fortresses, and villages. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name tatar_man_death_1.wav tatar_man_insult_1.wav tatar_man_insult_2.wav tatar_man_insult_3.wav tatar_man_insult_4.wav tatar_man_insult_5.wav Trivia[] The Khanate became a protectorate of the Ottoman Empire when the Ottomans intervened in the first khan's sons' struggle for power. The Ottoman sultan enjoyed veto power over the election of a new khan, and the Ottomans annexed the Crimean coast, but recognized the legitimacy of the khanate rule of the steppes, as the khans were descendants of the famous Genghis Khan. This relationship is evident in-game due to the Khanate's use of Janissary soldiers and Azaps, troops almost exclusively associated with the Ottoman Empire. The royal Giray family, descendants of the rulers of the Khanate, still lives to this day, living in Turkish cities such as Bursa, Istanbul, and in other countries as well. The title of ""bey"", shared by several Crimean nobles, is a Turkish title for chieftain. ""Mirza"", meanwhile, is originally a Persian title for a high nobleman or prince. In the game, banners of Crimean characters all use the same color scheme, only with different markings. This is semi-historical, as Turkic peoples have traditionally used ""tamgas"" - abstract markings - to serve as the emblem of their tribe, cla, or family, the same way Europe would use coats-of-arms or banners. As each tamga was distinct, one would not need to rely on colors to differentiate one tamga from another. In the game's code, the Crimean Khanate is referred to as khergit, the Khergit Khanate being similar in that both factions are nomadic and have bandits spawn in their territory (Tatar Raiders vs Steppe Bandits). Wikipedia has an article on this subject at:Crimean Khanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Crios","Crios Settlement Information Type Village Kingdom Northern Empire Fortification Saneopa Crios is a village of the Northern Empire owned by the archon Penton of the Neretzes clan. The village is bound to Saneopa and known to produce Horses. Crios lies nestled amid the limestone ridges of the eastern Dryatic mountains. The highland soils make fine grazing for horses. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Crossbow (Bannerlord)","Crossbow is a skill in Bannerlord. It refers to the knowledge of operating and maintaining crossbows. Perks[] Perk Level Bonus Fast Reload 10 -10% reload time. Hasty Reload 35 -15% reload time. Crossbow Cavalry 60 Can reload any crossbow on horseback. Plain Hunter 85 +0.5% food in grasslands. Improved Aim 135 Accuracy increases to max 10% faster. Maintenance 160 Crossbows do 7% more damage."
"Crotor","Archon Crotor Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs LagetaThractorae Castle Clan Dionicos Personal Details Gender Male Age 51 Spouse Lysica Children CasinonPhaeaMeritor Crotor is an Archon of the Western Empire and the leader of clan Dionicos. He is the husband of Lysica and the father of Casinon, Phaea, and Meritor. Description[] According to his Personality Traits, he is Honest (Honor 1). He is considered to be honorable. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 150 Polearm 170 Bow 180 Crossbow 110 Throwing 110 Riding 180 Athletics 110 Tactics 100 Steward 80 Trade 60 Leadership 200 Quotes[] “ My people are the people of the hills. Up here, we watch out for each other. Your life and wealth depend on your neighbors spotting a Battanian raiding party coming your way. My people like Garios. They trust him. I'm not going to spill their blood fighting for anyone else. ” — on Politics"
"Culharn","Lord Culharn Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Uvain Personal Details Gender Male Age 27 Parents MelidirAlcaea Siblings EilidhTeganWythuin Culharn is a nobleman within the realm of Battania and a member of the clan fen Uvain. He is the son of Melidir and Alcaea, and the brother of Eilidh, Tegan and Wythuin. Description[] According to his Personality Traits, he is Honest (Honor 1) and Impulsive (Calculating 1). He has the reputation of being loyal. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 50 Charm 80 Steward 100 Trade 80 Leadership 100"
"Culture","Culture is a concept in Mount&Blade II: Bannerlord and Viking Conquest. Contents 1 Bannerlord 1.1 Main Cultures 1.1.1 Aserai 1.1.2 Battania 1.1.3 Khuzait 1.1.4 Sturgia 1.1.5 Vlandia 1.1.6 Calradic Empire 1.2 Minor Cultures 1.2.1 Darshi 1.2.2 Nordic 1.2.3 Vakken 2 Viking Conquest 2.1 Norse 2.2 Frisians 2.3 Anglo-Saxons 2.4 Britons 2.5 Picts 2.6 Gaels 3 References Bannerlord[] “ Although there is a plethora of cultural niches and traditions in Calradia, the game groups these into several main cultures. Each culture has its own architectural style and traditional clothing. ” — Official description There are six main cultures - selectable by the player during character creation - and three minor ones. Each playable culture has three traits - two positive and one negative - and one or several minor factions, some of which have minor cultures. It can be argued that some of the minor factions have minor cultures different from the ones available in-game, for example, the Eleftheroi are imperials that took up the habits of the steppe peoples, making their culture unique when compared to both the Empire and the Khuzait. Likewise, the Karakhergit and the Jawwal retain their respective peoples' traditional cultural traditions - small clans, nomadic lifestyle - which clashes with their respective parent factions' cultures. More so, several minor factions are religious cults - Embers of the Flame, Beni Zilal, the Wolfskins to a lesser degree -, meaning their religious doctrines would probably create subcultures for their members in their respective cultures. Main Cultures[] Aserai[] ""The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south."" Caravans are 30% cheaper to build, 10% less trade penalty. No speed penalty on desert. Daily wages of troops in the party are increased by 5%. Battania[] ""The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with dealy efficiency."" 50% less speed penalty and 15% sight range bonus in forests. Towns owned by Battanian rulers have +1 militia production. 10% slower build rate for town projects in settlements. Khuzait[] ""The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach."" Recruiting and upgrading mounted troops are 10% cheaper. 25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers. 20% less tax income from towns. Sturgia[] ""Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderes, travelling far in search of opportunities both for trade and for plunder."" Recruiting and upgrading infantry troops are 25% cheaper. Armies lose 20% less daily cohesion. 20% more relationship penalty from kingdom decisions. Vlandia[] ""The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a caste of warlike nobles who prefer to fight with spears and lances on horseback."" 5% more renown from battles, 15% more income while serving as a mercenary. 10% production bonus to villages that are bound to castles. Recruiting lords to armies costs 20% more influence. Calradic Empire[] ""The Calradian Empire is in decline. Even before the suspicious death of Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. Their meticulous study of defensive strategy, in which garrison cities slow down invading forces until mobile field armies can come to their rescue, helps hold their neighbors at bay."" 20% less garrison troop wage. Being in army brings 25% more influence. Village hearths increase 20% less. Minor Cultures[] Darshi[] The culture of the Ghilman. Nordic[] The culture of the Skolderbroda. Vakken[] The culture of the Forest People. Viking Conquest[] There are seven cultures spread across twenty one factions.[1] Norse[] The Norsemen are pagan peoples with a Germanic heritage who inhabit Scandinavia, comprised of the realms of Northvegr and Danmark. Their naval superiority allows them to raid the coasts of the other kingdoms, but despite their reputation as blood-thirsty looters, the Vikings are excellent traders that have begun to colonize the frozen islands of the North Sea. The Great Heathen Army, led by the sons of Ragnar Lodbrok, have invaded the Anglo-Saxon kingdoms and now threaten the British Isles. They are skilled archers and although during expeditions they send out mounted scouts, in battles they dismount to fight on foot. The Norse shield-wall is considered almost impossible to overcome. Frisians[] The Frisians are the inhabitants of an important trading region along the southeastern coast of the North Sea, from the north of Frankia to the border of Danmark. Defeated by the Franks, their country is now under the rule of a Frankish governor. The Frisians have maintained cultural and commercial ties with the Anglo-Saxons from the other side of the English Channel. However, their art of war is mainly influenced by the military innovations of the Carolingian Empire, so their armies have a good balance between cavalry and infantry. Anglo-Saxons[] Having migrated some centuries ago to Britannia from continental Europe, the Angles and Saxons have been contesting with the Britons for control of the island. Now this hegemony is threatened by the Vikings, which have conquered their northeastern territories. The Anglo-Saxons are fierce warriors in melee, but the naval superiority of the Norsemen makes it difficult for them to wage war against the greater mobility of the Norse armies. Angles and Saxons have been historically divided in seven kingdoms, endlessly warring amongst themselves, the most notable kingdoms being West Seaxe, Mierce, Northhymbre and East Engle. Some of their rulers simply serve as puppet kings appointed by the Norsemen, though this common enemy is making them conscious of their own identity and this vacuum in leadership could perhaps pave the way for a new king to rise. Britons[] During the collapse of the Roman Empire in Britannia, several successor states emerged to face the Germanic peoples who invaded the island. Maintaining their Romano-British heritage, the Celtic-speaking natives resisted the Angles and Saxons in the fringe areas of the west, like Brycheiniog, Alt Clut, Cornubia and Glywyssing. The kings of the Britons tried to link their rule with the old imperial order, but Roman military organization is all but lost and their armies are mostly tribal recruits. However cavalry plays a significant role in Briton military tradition, and the Welsh are renowned archers. Picts[] For many ages, the Celts from the North of Britannia have protected and maintained their independence from invading forces of Romans, Angles of Northhymbre and Gaels from across the Irish sea. Two decades ago, Kenneth MacAlpin, King of Dál Riata, defeated the Picts and created the kingdom of Alban. During recent years, MacAlpin has faced the Viking raids over his domains and the increasing hostility of the Norse kingdom of Laithlind. The Pictish armies are mainly composed of light infantry, very maneuverable as skirmishers in mountainous terrain, but they can also fight effectively in melee. The aristocracy forms a reputed cavalry and missile weapons, like bows and javelins, play an important role in battle. Gaels[] The Celtic peoples emerged in Hibernia have expanded to Dál Riata in the north of Britannia and the Isle of Man. Hibernia was historically divided into five Gaelic kingdoms, which later became Uladh, Laigin, Mumain, Mide, Connachta, Aileach and Osraige. The rulers of these territories have been struggling for supremacy over the island, and now the Norsemen are using this ancient rivalry of the Gaelic dynasties in their own interests. The most common type of conflict among the Gaels is the cattle raid, so the backbone of Gaelic armies is typically made up of lightly armed infantry who fight as skirmishers, hurling missiles before a ferocious charge into close combat. References[] ↑ Viking Conquest Cultures"
"Curin Castle","Curin Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages HaenKwynn Sieges with... Siege Tower Port No World Map Mount&BladeCurin CastleHaenTemplate:World Map/Mount&BladeWarbandCurin CastleKwynnTemplate:World Map/Warband Curin Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Curin Castle lies south of Tihr near a small patch of trees. Its village is Haen which is to the south of this castle. Warband[] Curin Castle lies west of Sargoth on an island surrounded by rivers and the ocean to the north. It is only accessible by two bridges on either side of its village. Its village is Kwynn which is to the south, occupying the isolated landmass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Curin Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Dagunic","Lord Dagunic Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 19 Parents Berican Siblings Elendara Dagunic is a nobleman of Vlandia and a member of Dey Rothad. He is the son of Berican and the brother of Elendara. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Impulsive (Calculating -1). He has a reputation for being prolifigate. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 60 Steward 60 Leadership 60"
"Dakhila","Lady Dakhila Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kostoroving Personal Details Gender Female Age 73 Children Rolan Dakhila is a noblewoman of Sturgia and a member of clan Kostoroving. She is the mother of Rolan and the grandmother of Forim. She is one of the few noblewomen in the game that start with a high level Tactics skill. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Daring (Valor 1). She has the reputation of being aggressive and asks much of people. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Leadership 120 Tactics 60 Charm 160"
"Dalmengus","Dalmengus Settlement Information Type Village Kingdom Battania Fortification Marunath Dalmengus is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Grain. Dalmengus sits by the side of the Llyn Tywal, the Dark Lake at the center of the Uchalion massif. The flat, well-watered lands here are fertile and well-suited to wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Danara","Odokh Settlement Information Type Village Kingdom Khuzait Fortification Odokh Odokh is a village of the Khuzait owned by Akrum Beg of the Harfit. The village is bound to Odokh and known to produce Salt. Description[] Danara sits by the salt lake that the Khuzait know as Tsanga Nor, the pool that quenches no thirst. The villagers of these parts extract salt from the bitter waters. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Danustica","Danustica Settlement Information Type Town Kingdom Southern Empire Villages Erebulos, Polisia, and Tegresos Port No Danustica is a town in the Southern Calradic Empire owned by the archon Oros of the Mestricaros clan. The villages of Erebulos, Polisia, and Tegresos are bound to the town. Description[] The frontier city of Danustica dominates the network of lakes and lagoons known as the Calsea. It has long held the line against incursions by the Aserai and various Darshi shahs and padishahs further to the east. Many an imperial legionary stationed here has scribbled graffiti on its walls cursing the city's sweltering summers, brackish water and the mosquitos that rise from the Calsea, but the inhabitants are proud of their role as border defenders and mock the soldiers wilting in the heat around them. [1] Economy[] The town begins the game with a Brewery, Pottery Shop, and Wool Weavery. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Danustica"""
"Dazubo","The player character with all 4 interactive objects. Dazubo was Yavuz Armağan's first documented project, as well as the predecessor to Warrider (pre-release name for Mount&Blade), dating back as far as 2001. Its name was later given to the engine that runs Mount&Blade games itself, and most of the features included in this project are available in Mount&Blade games to this day. It solely features a player character being able to move only inside 4 interconnected corridors, and also being able to interact with 4 objects: a big moss-covered ball, a big hay bale-like capsule, a ""chair"" (that looks like the inspiration for the shooting target practice) and a small ball. The character also wields a completely unusable one-handed sword. As expected of a work this early in development, it has very simple graphics and the controls are somewhat hard to use. Contents 1 Available mechanics 2 Controls 2.1 Player-related 2.2 Environment/program-related 3 Trivia 4 External link Available mechanics[] movement (forwards, backwards, sideways, upwards, downwards) jump (player doesn't pause after falling to ground) kick (independent of the player's movement) vertical head tilt (independent of the player's actions) movement of objects (either by kicking them or moving on them) overhead/first-person view Controls[] Player-related[] mouse movement (horizontal): rotate player's facing direction mouse movement (vertical): move player's head up/down W/2: walk forwards S: walk backwards Space: jump left click/M: kick Q: rotate player's facing direction/make player walk sideways (left) E: rotate player's facing direction/make player walk sideways (right) F9: toggle overhead/first-person view Environment/program-related[] Enter: toggle turning entire screen blue B: show 3D shapes of all objects F2: show display and rendering options (minimizes to desktop) F5: remove display of shadows Esc: exit to desktop Note: Controls may be completely unresponsive right after opening the program. Simply closing and re-opening it will fix the issue. Trivia[] Early gameplay videos from Mount&Blade II: Bannerlord show that it is the first time since Dazubo that vertical head movement of troops is possible without the troops needing to perform an action to do so (e.g. rotating shield/attack direction). External link[] Dazubo download"
"Debana","Lady Debana Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Mestricaros Personal Details Gender Female Age 20 Parents OrosJathea Siblings HonoratusSanion Debana is a noblewoman of the Southern Empire and a member of the clan Mestricaros. She is the daughter of Oros and Jathea and the sister of Honoratus and Sanion. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1), Daring (Valor 1) and Cruel (Mercy -1). She has the reputation of being gallant. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 60"
"Decantia","Lady Decantia Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Osticos Personality Closefisted (Generosity -1)Merciful (Mercy 1) Personal Details Gender Female Age 19 Spouse Ascyron Decantia is a noblewoman of the Northern Empire and a member of clan Osticos. She is the wife of Ascyron. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Merciful (Mercy 1). She has a reputation for being sparing of enemies but thoughtless of friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Riding 100 Steward 80 Trade 60 Charm 60"
"Deir Hawa","Deir Hawa Settlement Information Type Village Kingdom Aserai Fortification Ain Baliq Castle Ain Baliq is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Ain Baliq Castle and known to produce Silver Ore. Description[] Deir Hawa sits on the windswept southern shores of the sea that the Aserai call the Bahr al-Yeshm. Villagers trap run-off water from the hills and grow flax in the lowlands here.[1] Trivia[] The village's name may have been inspired by Dayr al-Hawa, an Arab village that ceased to exist after the First Arab-Israeli War. References[] ↑ Encyclopedia Calradia, entry ""Deir Hawa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Deliver the Herd to Town","Deliver the Herd to Town is a quest in Bannerlord, given by landowner notables in Villages. The quest giver has a large number of livestock and he has seized an opportunity to profit handsomely from their sale if someone can be convinced to transport them the long journey to the Town where the buyer lives. Quick Walkthrough[] Take the 'herd' into your inventory. Travel to the marked Town. Speak with the buyer Successfully hand over the herd. Inform them that unfortunately, you will not be delivering the herd they're waiting for. Notes[] Defrauding the landowner is an option - i.e. selling part or all of the herd at market instead of delivering them to the buyer. You can either wait for the time to run out or tell the buyer the bad news, but either way the quest giver will not be pleased and your crime rating will increase. On the other hand, selling the livestock yourself is likely sub-optimal unless you happen to find yourself in an area where they - or the potential meat and hides - will fetch an extraordinarily high price. Unlike in Mount and Blade: Warband, the player does not actually need to actively herd the livestock. In Bannerlord, the herd is merely added to the player's inventory and conveys a relatively minor speed penalty (around -0.1 for a moderately-sized party). This quest is generally a good option when travelling a long distance is already the plan; The reward is quite generous given the minimal inherent risk, a purse of denars that can get as high as 4000 to 5000 at high end. In addition, the speed penalty of the herd is usually not onerous, especially if your party numbers 100+ troops anyway. In the quest log, the name of the quest will include the name of the destination Town, such as Deliver the Herd to Sanala."
"Denar","Denars are the currency in Mount&Blade, Warband, and Bannerlord. They are used in quests and in everyday Calradian life. They are minted from gold, silver, and possibly copper. With Fire & Sword uses thalers, and Viking Conquest uses peningas, but they are otherwise equivalent. ""Denars"" are also the currency of the real-life Republic of North Macedonia, but the Mount&Blade currency probably came from ""denarii"", which were coins used in ancient Rome and are also the etymologic origin of Macedonia's denar. Many other countries also use the similarly named ""dinars"", ""denier"", ""denari"", ""denario"", and ""denarius""; all also ultimately from the Roman denarius. Contents 1 Gaining Denars 1.1 Quests 1.2 Tournaments 1.3 Pillage 1.4 Merchanting 1.5 Combat 1.6 Enterprises 1.7 Negative denars (Console only) Gaining Denars[] When you first start out, the amount of denars you possess varies depending on your choices during character creation. For example, a Hunter, Street Urchin, or Game Poacher starts with fewer denars than an Impoverished Noble, Page, or Squire. Quests[] If you are lucky enough, you may find a Lord who wants their taxes to be collected from a village, or a town (depending on what fiefs the lord owns). You should take these quests. First, go to the village, and start collecting taxes. The village relation to you will drop slightly and if you continue to take them (when it asks you if you want to), it will drop again and some villagers may attack you. The drop in relation with the village is very little and can be recovered in one quest for the village, so if you want them to like you, it is no problem. Once you have completed collecting their money, the quest will be marked 'completed' and tell you to return to the Lord who gave you the quest. This part of the quest, however, has no time limit. So you can just keep the money and spend it yourself. You can get about 2000-8000 from doing this, which can be especially helpful in the beginning of the game. The Lord won't be able to give you more quests if you don't complete it, but there are many Lords and one barely matters. Plus, it's easy to earn back those denars later on in the game. Tournaments[] To quickly earn money, winning tournaments is ideal. Unfortunately, travelling to the tournaments can be long and boring and sometimes there are no tournaments being hosted at the time you ask a tournament master. You can make up to 4180 denars if you win the tournament with maximum bets on yourself, though repeatedly winning tournaments over a short span of time will decrease your maximum profits. Tournaments can be tough to win in the early game and if the tournament uses weapons that your character is not adept with, you may find yourself wasting money. Pillage[] Another option is to loot a village. Goods (as opposed to equipment) sell for almost the same price as its base value, so when it says it sells for 500, it basically does (it depends on the town you sell it to). A village's loot usually sells for 4000-6000 denars. To loot a village, you must be at war with the faction the village belongs to. Attacking a village, however, is dangerous and can ruin your reputation with your king if you are a vassal. It also reduces your honor by 3. If you already have a very negative reputation with the faction that owns the village, they will come and stop you. Since you can't stop looting, you will most likely be defeated in pitched battle. So it is best to loot when you have only just killed some farmers, and when you are not a vassal or mercenary. Some of your heroes will become unhappy if you loot villages. This can be problematic if you drive off someone like Jeremus, who many players rely on for his good medical skills. While Lords coming to protect their villagers can be dangerous, if you choose to loot a village belonging to a poor lord, he may try to stop you with as few as thirty troops. If your army is strong enough, you can defeat him and take him prisoner, which would help your finances even more than looting the village did, assuming you can hold on to him until a ransom is offered. Villages are slightly exploitable. If you attack by yourself and the peasants defeat you, you can attack again without waiting. Even if you are at 0 health. Since the fight takes no game time, you can try again and again as many times as you need. Each time you attack, you will lose 3 more Honor and the lord who owns the fief will hate you more and more. Other than that, there is no penalty. Note: When you fight with 0 health, any hit on you will knock you unconscious - even if it deals 0 damage. So watch out for their stones. Blocking will still prevent death. Merchanting[] You can also use some merchanting strategies to gain a lot of denars. The best places to do this are Curaw and Dhirim which both sell iron for low prices. You will generally want at least 2000 denars to do this so you can buy enough iron. They usually sell iron anywhere from 70-150 when it is cheap. You should try to buy as much iron as you can before the iron hits above 150 denars each to maximize your profit as they sell for about 300 in certain Towns. Each time you buy one, the price increases so don't buy too many. Also, when you sell them, the price drops so the more you have, the less you make per bar. You can easily gain 2000-4000 denars from buying and selling iron. Salt is also an effective strategy, as buying it at Wercheg then selling it to nearby Rivacheg can sometimes get you a 250 denar profit. Ahmerrad in the desert regions (Warband) is also a viable place to try, as buying salt there and then selling it to the Vaegirs (or generally the other side of the map) can lead to a similar profit. Merchanting is obviously benefitted by upgrading the trade skill, as buying prices are lower and selling prices are higher, but it also leads to a more effective ""Observe the local prices"" search (which tells you how much you may get buying certain goods at your location then selling them at particular towns), found in the marketplace dialogue. Another idea to trade, especially in the beginning, is buying cattle in villages, slaughter them and sell their beef in the towns. Just go to the village center, speak with the Village Elder, tell him you want to buy cattle. You might be lucky, so they will sell it for less than 50 denars. Take five of them, slaughter them, so you will get 10 fresh beef. Now sell it at the town, you should get 700 denars by investing less than 250. So that is a little ""starting boost"", as you don't invest much and it doesn't take much time. However, cattle often cost much more, so this strategy is not always profitable. In With Fire & Sword, there is a very simple trade strategy. Buy in the south and sell in the north, especially in Reval, Dorpat Fortress and Dzvinsk Castle. Combat[] Later in the game, whether you have joined a faction or are running your own, you will capture lords of enemy factions which can gain you a lot of money. A very good method for running an army of knights that is too large to sustain with food (morale drops too low), you can continually fight and win battles to constantly temporarily raise morale causing the knights to stay together. On top of that, you can constantly battle and defeat lords of other factions which will make your army happy and fill you pockets with money. If you have enterprises as well, you can be gaining money each week while you rampage through enemy territory defeating enemy lords. Enterprises[] Productive Enterprises added in Warband are the best way to make a large and secure income. A dyeworks costs 10000 denars but will make you roughly 500 denars each week. This will take 20 weeks to pay itself off, but since you must pay your troops each week, it will prove more valuable than you think. You can actually make money each week with enough enterprises even when your army is 150+ soldiers. Since they are in towns, they only fail to make money when the town is under siege or when an enemy faction owns the town. Villages on the other hand, will constantly get looted and your fiefs can fail to give you money at crucial times such as during war. Also, in order to protect castles and towns, you must have soldiers in them which often cost more than the castle or town's taxes. Also tax inefficiency comes into play once you have too many fiefs causing them to be less effective. Negative denars (Console only)[] Negative denars is a glitch within the game that can be achieved by overspending on upgrading more than 1 of a unit type at once. For example, if you had 80 denars, and 5 Vaegir Archers ready to upgrade for 40 denars each, upgrading them all at once will put you at -120 denars. This can only be done if you have enough money to upgrade at least one of the units, as any less will make the game state that you do not have enough money. This can only occur through the use of the slider in console editions, as ctr + click will only upgrade what you can afford. As the game was not designed to go negative, it will reset to 0 after entering a shop or spending/gaining money through interactions such as hiring or completing a quest that gives any cash reward, even if it is not greater than your defecit. This glitch is very useful, as you can upgrade units as much as you want, and remove your debts by recruiting from a local village and setting the counter back to 0."
"Deriat","Deriat Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Deriat is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Caleus Castle and known to produce Olives. Official Description[] “ Deriat sits between the Bay of Varcheg and the ridges of the Ebor peninsula. Villagers here trap beaver and mink in the hills and sometimes pursue seals in the waters of the bay. ” Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Derthert","King Derthert Official Information Kingdom Vlandia Title King Fiefs GalendSargotTalivel Castle Clan dey Meroc Personal Details Gender Male Age 48 Spouse Philenora Children ErdurandAlaryElysAmorconMorcon Derthert is the King of Vlandia and the leader of House dey Meroc. He is the owner of Galend, Sargot, and Talivel Castle, the husband of Philenora, and the father of Erdurand, Alary, Elys, Amorcon, and Morcon. Contents 1 Background 2 Description 3 Skills 4 Trivia 5 Quotes 6 References Background[] During the Calradic Empire's conflict with the Battanians and Sturgians, Vlandia was called upon to honor their oath and aid the Empire. However, the Vlandian barons were unwilling to fight and resisted this call to arms. Emperor Drosios Neretzes called out the Vlandians for their cowardice and betrayal, angering the barons and causing them to join the Sturgians. Derthert led his people from the rear in the Battle of Pendraic, giving orders on who and where to strike. Though Vlandia and their allies emerged victorious, they sustained heavy casualties, and for this the barons blamed Derthert. Description[] The current king of Vlandia is Derthert. In his youth, he dreamt of glorious conquest. However, upon taking the throne, he spent most of his reign simply putting down revolts, quashing pretenders and keeping the fractious barons and counts in line. When possible, he prefers to rule by arbitration, cajoling his vassals to set aside claims to each other's lands and enjoy what they have. But some Vlandians murmur that a warrior people deserve a more virile king. According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation of being kind, but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 60 Charm 140 Steward 180 Trade 160 Leadership 120 Trivia[] “ Derthert, of the House of Meroc, is King of the Vlandians. His subjects regard him as a decent man but a tired one. He is worn down by years of struggle against vassals who swear oaths of fealty only to break them, who see no patch of pasture so worthless, no dynastic claim so unconvincingly traced, that they will not go to war over it. His heir, Alary, retains some of the optimism and vigor of youth, and it's widely believed that he will make a popular king. The House of Meroc thinks of commoners as a counterbalance to the nobles, and have tried to elevate them to offices of authority when possible. ” — spclans.xml game file, Sandbox Moduledata folder In the spclans.xml game file, several features of Derthert can be found: He is a cunning but weary king, who tries to retain compassion. He is a reference to Hugh Capet, who was the first king of the Franks from the House of Capet and its founder. One similarity between Derthert and Hugh Capet is their inability to gain the absolute loyalty of their vassals, which indicate their kingdoms' internal weaknesses. Hugh Capet's reign saw continual conflict between Eudes II (Odo II) and Fulk Nerra (Fulk III) of Anjou. Hugh Capet later supported Fulk Nerra. Subsequently, Eudes organized an unsuccessful conspiracy. The conspiracy was to kidnap Hugh Capet and his son, and deliver them to Otto III, the Holy Roman Emperor. Hugh Capet's lack of authority was epitomized when no one was punished for the conspiracy.[1] Similarly, Derthert is unable to keep his vassals in line. Developers may have intended Derthert to have someone else, instead of Alary, as his eldest son. The son is described as dissolute and a headache to Derthert. However, the son is unnamed and does not exist in gameplay. Quotes[] “ When my great-grandfather Osrac Iron-Arm declared himself King of Vlandia, the emperor himself sent us a golden crown as a goodwill gift. Hmf. Do not trust gifts from the Empire. If you toss a bone into a pack of wild dogs, what does having that bone mean? It means that you get bitten a lot. I have spent most of my life in the saddle or sitting in front of a besieged fortress. Once I thought, 'I suffer, but at least my son will rule in peace.' Such lies we tell ourselves. There will never be peace. My son will rule, and he will fight his brothers and vassals. And after him my grandchildren will fight each other. At least, as kings and princes, they can enjoy a dry tent, good wine, and a soft bed between dusk and dawn. That is all the peace one gets in life. ” — on Politics “ It was a victory, of the kind that is almost as bad as defeat. We had given an oath to the Empire, to join them if attacked. It seemed clear to me that we should have honored our oath, that the Battanians and Sturgians were aggressors, but there is always room to argue details. Ultimately our barons did not wish to fight with the Empire, so they resisted coming to its help. Neretzes, when he heard we were hesitating, sent us a message calling us cowards and traitors. And you say that to a Vlandian noble at your peril. Neretzes should have known what he was doing. We joined the Sturgians. I did not fight in the battle. I stood on a hill telling my commanders where to go and who to attack. And we did rather well, I think you've heard. Still, we took losses - heavy losses, and gained little. And for this the barons blamed me, even though it was their idea to fight. I learned that day that a king should always lead, never follow. But it was a bitter lesson. ” — on the Battle of Pendraic References[] ↑ Vlandia Monarch: Claimant: King Derthert Unknown Vassals:"
"Desert Bandit Boss","Desert Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Desert Bandit Bosses are tier-five Desert Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss"
"Deserter (Bannerlord)","This article is about content that has yet to be released.The information may change before its release. For the classic version, see Deserters. For the With Fire & Sword version, see Rebel. Deserter Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Mounted Ransacker Upgrade Cost ? denars Ransom Value ? denars Deserters are tier-two bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Deserters","For the With Fire & Sword version, see Rebel. For the Bannerlord version, see Deserter (Bannerlord). Deserters Troop Information Culture Varies Wages Varies Acquired from... Varies Upgrades to... Varies Upgrade Cost Varies XP for Kill Varies Ransom Value Varies Deserters are tiers-two-to-four bandit troops in Mount&Blade and Warband. Tactics[] The biggest difference between them and the more common bandits is that Deserters are usually stronger and have much better equipment - this is because their gangs mainly come from regular factions. Sometimes appearing in big high-tier groups, they will never spawn as tier-one recruits or as tier-five (six for Nord Huscarls) elite troops. If they interact with the player, they will demand a bribe amounting to a percentage of the player's current denars. Deserters are soldiers who have left their kingdoms to live as ""free brothers"". The player can encounter them anywhere but they are more common in border regions where conflicts have occurred. They usually come in medium-sized parties of a single troop type (e.g. 20 Swadian Militia). Due to their parties' higher troop quality, Deserters are often more hostile than similarly sized Looter parties and will usually drop much better equipment than other bandit-type parties. Low-to-mid tier infantry Deserters are good targets at early levels, as they usually have decent gear to be looted, provided you are mounted and have a lance of some sort or a powerful ranged weapon. Most Deserters will lack any kind of ranged attack or weapons long enough to counter a solitary rider gradually tearing away at their flanks. A particularly skilled player, even during early game, may choose to attack higher-tier infantry or even cavalry, as enemy riders often cannot compete with the more intelligent maneuvering of a human rider. As Deserters that split off from a lord's party will always be made up exclusively of a single troop type, unless they have freed prisoners from another party, specific strategies can usually be devised on how one wishes to deal with them. Infantry and archers can usually be trampled by groups of cavalry with little worry while heavy cavalry should usually be lured or chased into favorable terrain before they are engaged in order to minimize friendly casualties. Light and skirmish cavalry can be dealt with by holding firm in a deep formation or simply crushing them with heavier cavalry. If the player's party's morale has reached a certain low point and they do not have enough money or food to sustain the party, half its members will be randomly selected to defect and form a band of Deserters, which will immediately engage the remainder of the player's party without giving them a chance to escape. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Deshavi","Deshavi Appears in Official Information Culture Nord Character Details Hire Cost Free Likes Klethi Liked by Klethi Dislikes Borcha, Rolf, Bunduk as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Borcha and Rolf Connections Tihr Noble No Character Background Home Kulum Background PeasantBandit Deshavi is a Nordic bandit and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Deshavi was born in Kulum as a commoner. Life in Kulum was not good as the village was forced to grow flax for the lords and had to grow their private land for food. She was later forced by her father to marry. Unfortunately for her, the man she married was a drunk who was abusive to her. She ended up running away from her husband, but got captured by a group of bandits. Fortunately, one of the bandits took pity on her and taught her skills of hunting and fighting. This made the other bandits jealous, who would go on to kill her mentor, this led to her intense hatred for bandits. She soon ended up in a random town where she drowns her sorrows and seek employment as a tracker. She is soon found by the player and she offers her services for free. If she retires, she will have enough money to leave Calradia and go overseas. Personality[] Deshavi is a cynical and tough woman who went through a lot of misfortune to get this far in life. She is a bit brutally rational in a lot of things and doesn't like to get annoyed by men in general, which she has an extreme hatred toward. She dislikes those who are ignorant, dirty, and sinful to the point that wants to leave Calradia for a better land to live in, just to avoid these types of people. Although she also reflects a bit of remorse in some of her actions and decisions, like her family, and was hoping to show to them how much she grew out from her misfortunes. Due to her life, she has an extreme dislike towards bandits and hopes to kill all of them for a better future for common folk and women like her. Vengeance is also one of the things that still stirs up in her mind, and hopes to seek it along with Klethi when she retires. She is ruthless toward the idea of second chances for criminals and also toward people who are very suspicious of her. Relationships[] Borcha - Deshavi dislikes Borcha for his rudeness and his background as a criminal, he is perfect representation on how she views bandits and criminals in Calradia. Klethi - She finds a friend in Klethi, as Klethi promises to help her take revenge against the bandits who killed her friend. Rolf - She remembers Rolf being part of a rival bandit band called the ""Brethen of the Woods"", she fears Rolf for his deceitful ways regarding his background. Gameplay[] Deshavi is not a noble, so the player will lose relationship points with most Calradian nobles if she is elevated to lordship, as most nobles dislike commoners holding land. Lady Deshavi will recruit whatever troops are available in her fiefs, regardless of nationality. As a follower, Deshavi is an able archer, scout, and tracker, possessing all of the skills needed to act in that role. Her low level allows her to develop quickly and keeping her back in the archer line will usually keep her healthy enough to perform her role even after battles. Dialogue[] Main article: Deshavi/Interactions Stats and equipment[] Deshavi - Default Stats and Equipment Attributes Stat Points Level 2 Strength 8 Agility 9 Intelligence 10 Charisma 6 Health 45 Armor Head ? Body Ragged Outfit Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 2 Weapon Master 1 Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking 2 Tactics ? Path-finding 3 Spotting 3 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Quarterstaff Ranged Hunting Bow, Arrows Shield ? Mount ? Trivia[] Deshavi does not seem to consider herself a Nord, as her dialogue near Kulum calls them 'our landlords'. In Mount&Blade II: Bannerlord, the region Kulum is located in is ruled by Vlandia, which would eventually be conquered by Nords laying claim to the lands supposedly promised to them by the Calradic Empire. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira"
"Deshavi/Interactions","This is the list of interactions with Deshavi. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Kulum 9 Story Recap 10 Like Quotes 10.1 Klethi 11 Dislike Quotes 11.1 Borcha (Map Dislike) 11.2 Rolf (Battle Dislike) 11.3 Right to Rule Objection: Bunduk 11.4 Hunger 12 As an Enemy Introduction[] ""Yes? Keep your distance, by the way."" My apologies, I was merely going to say that look a bit down on your luck. ""My luck? You could say that. It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals."" Hmm... Are you by any chance looking for work? ""I might be. I could certainly use the money. But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet."" I will hire you. Try not to shoot anyone on your first day. ""Good! Give me a few moments to prepare and I'll be ready to move."" Actually, on second thought, you sound like you might be trouble. Good day to you. (Decline) Actually, I'm rather fond of the place. Good day to you. (Decline) Right. I'll not bother you, then. (Decline) Reencounter[] ""I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people."" Retirement[] ""I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me."" Rehire[] Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? Gathering Information[] ""Captain. When I left my former home in Tihr. I had promised myself I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about (faction), if you would give me a few days to pay them a visit."" Right to Rule[] ""Aye -- you'll do well. You know how to treat bandits and ruffians. Yes, captain, I would. A king's duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were king. I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death."" Awarding a Fief[] Aye, I'll hold (fief) -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. Story: Kulum[] ""Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel."" Story Recap[] I was born in a hovel in the fens, not far from Kulum. Like Quotes[] Klethi[] ""Captain. I was just talking to Klethi. She may be a bit savage, but I believe that she is a faithful friend. At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us."" Dislike Quotes[] Borcha (Map Dislike)[] ""Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Borcha is beyond tolerance. I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people."" Rolf (Battle Dislike)[] ""Captain -- I have been searching my mind trying to remember where I have seen Rolf, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself lord."" Right to Rule Objection: Bunduk[] I have heard what you told Bunduk, about giving every common criminal the right of appeal to the king. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women. Hunger[] ""Captain -- I do not like to see us run out of food. Such are the actions of a common bandit chief, with no regard for his followers."" As an Enemy[] Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends."
"Desporion","Archon Desporion Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs Rhotae Clan Lonalion Personal Details Gender Male Age 38 Spouse Agnala Children PhostorNereida Desporion is an Archon of the Western Empire and the leader of clan Lonalion. He is the husband of Agnala and the father of Phostor and Nereida. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being honorable, but stiff-necked and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 60 Charm 100 Steward 100 Trade 80 Leadership 120"
"Developer Console Mod/Console Commands","Where to Find IDs/Skills/Equipment/Rakatatatikititum[] The XML files inside ""Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\"" contains almost all data relevant to the game (NPC / hero skills and equipment, village names and their IDs, etc.). The following pages are merely an extraction of that data: Overview of all IDs and Entities All Troop and NPC Skills All Troop and NPC default Equipment Useful Commands[] Declaring peace with all minor factions: campaign.make_peace_with_every_faction Declaring war with all major factions: campaign.start_player_vs_world_truce Declaring peace between major faction and player faction: For example, name of your faction is ""Imperium Calradum"" and you are at war with the Western Empire, you can make peace with the faction by using the following command: campaign.declare_peace westernempire ImperiumCalradum Note that if the name of your kingdom contains a space, then leave that out of the command as shown in the example. This console command give peace without any tributes as far as I know. I find this command quite useful since the state of the game there are so many war declarations without actual cause that I just had to find out how it actually worked. List of All Commands[] You can find a comprehensive list of the IDs of all factions, items, troops, etc. here. Command Arguments Info Example campaign.activate_all_policies_for_player_kingdom campaign.add_attribute_points_to_hero [Number] Adds attribute points to the player campaign.add_building_level [SettlementName] | [Building] Levels up a building in the ""Manage castle"" or ""Manage town"" window campaign.add_building_level JogurysCastle | Wall campaign.add_caravan_to_hero none Adds a random caravan to the player party. campaign.add_companion none Adds a random companion to the player party. campaign.add_focus_points_to_hero [Number] Adds focus points to the player campaign.add_gold_to_all_heroes [Number] campaign.add_gold_to_hero [Number] campaign.add_horse [Number] Adds mules to the player's inventory campaign.add_influence [Number] Adds influence to the player campaign.add_morale_to_party [Number] Adds morale to the player's party campaign.add_prisoner [Number] | [TroopName] Adds prisoner Looters to the player if no TroopName is given campaign.add_progress_to_current_building [SettlementName] | [Progress (0-100)] Adds a percentage of progress to a building in the ""Manage castle"" or ""Manage town"" window campaign.add_random_hero_to_party Adds a random companion to the player's party campaign.add_random_prisoner_hero Adds a random prisoner lord from the game to the player campaign.add_renown_to_clan [Number] Adds renown to the player clan campaign.add_skill_xp_to_hero [SkillName] [Number] [HeroName] Without arguments, adds 100 xp to all player skills. XP is not forcibly added but instead calculated normally with the learning rate shown in the character window campaign.add_skill_xp_to_hero Trade 10000 campaign.adopt_hero [HeroName] Makes the player the father of that hero. campaign.ai_attack_party [AttackerHeroName] | [HeroName] Force AI to hunt down and attack the other. Only works if the parties are enemies. campaign.ai_attack_party Monchug | Lucon campaign.ai_defend_settlement [HeroName] | [SettlementName] Forces AI to defend a specific settlement campaign.ai_goto_settlement [HeroName] | [SettlementName] Forces AI to travel to a specific settlement (not instantly) campaign.ai_raid_village [HeroName] | [VillageName] Forces AI to raid a village campaign.ai_siege_settlement [HeroName] | [SettlementName] Forces AI to siege a settlement campaign.boost_cohesion_of_all_armies Maximizes the Cohesion of all armies campaign.boost_cohesion_of_army Maximizes the Cohesion of the current army you are in campaign.calculate_distance_from_main_party [PartyName] Gives distance (units unknown) from player to hero's party campaign.calculate_distance_from_main_party Monchug's Party campaign.change_clan_leader [Clan Name] Changes the clan leader to a random member of the clan. campaign.change_current_building [SettlementName] | [BuildingTypeName] campaign.change_hero_relation [Value] [HeroName] or [Value] [All] Change relation with a specific hero or with all heroes. The player's Charm level is used to calculate total value. campaign.change_main_hero_age [Number greater than 15] Change the player's age campaign.check_village_bandit campaign.clear_settlement_defense campaign.complete_active_quest campaign.conceive_child campaign.control_party_ai_by_cheats campaign.create_faction_army campaign.create_perk_main_hero campaign.create_player_kingdom campaign.declare_peace [ Faction1 ] [ Faction2 ] Declares peace between two factions. campaign.declare_war [ Faction1 ] [ Faction2 ] Declares war between two factions. campaign.destroy_clan campaign.destroy_kindgom Effects on campaign? campaign.destroy_party campaign.difficulty campaign.election_chooser_cheat campaign.election_supporter_cheat campaign.enable_party_count campaign.expel_clan_from_kindgom campaign.fill_party campaign.fill_party_alt_solution_test campaign.fill_party_tableau_test campaign.find_alley_owners_with_more_than_one_alley campaign.find_hero campaign.find_issue campaign.find_mobile_party campaign.find_settlement campaign.free_player_through_barter campaign.get_character_id_from_character_code campaign.get_conversations_tags campaign.get_criminal_ratings campaign.get_game_progress campaign.get_heroes_at_age campaign.get_infested_hideout campaign.get_invalid_family_members campaign.get_lords_inside_settlement campaign.get_main_party_position campaign.get_settlement_common_area_states campaign.get_stance_between_factions campaign.give_all_crafting_materials_to_main_party campaign.give_item_to_main_party campaign.give_money_to_main_party campaign.give_settlement_to_player [SettlementName] campaign.give_settlement_to_player ""Ab Comer Castle"" campaign.give_troops [ TroopID ] [Number] campaign.give_troops_xp campaign.give_workshop_to_player campaign.give_xp_to_main_party campaign.go_to_settlement campaign.grow_player_babies_to_child campaign.grow_player_children_to_teen campaign.grow_player_teen_to_adult campaign.heal_main_party campaign.hide_hideouts campaign.is_hero_suitable_for_marriage_with_player campaign.join_kingdom campaign.kill_capturer_party campaign.kill_hero campaign.lead_your_faction campaign.leave_faction campaign.leave_faction_by_rebellion campaign.list_active_quests campaign.list_all [ Type ] Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, Parties campaign.list_children_heroes_suitable_for_marriage campaign.list_heroes_suitable_for_marriage campaign.list_heroes_without_party campaign.list_home_settlement_of_player campaign.list_player_traits campaign.list_tournaments campaign.list_trade_rumors campaign.make_hero_fugitive campaign.make_hero_wounded campaign.make_main_hero_ill campaign.make_peace_with_every_faction none Makes peace between the player clan and all player clans (including minor factions). Note: This does not declare peace between the player faction and all major factions if the player has created his own kingdom. campaign.marry_player_with_hero campaign.move_camera_between_fights campaign.move_camera_between_fights_automatically campaign.move_time_forward campaign.multiply_campaign_speed campaign.normalize_hideouts campaign.open_town_mission_spawn_at_workshop campaign.print_all_issues campaign.print_issue_statistics campaign.print_issues campaign.print_party_count_statistics campaign.print_party_prisoners campaign.print_player_progress campaign.print_projects_in_settlement campaign.print_settlement_goods campaign.print_workshop_info campaign.print_workshops_in_settlement campaign.rebellion_enabled campaign.refresh_icon campaign.refresh_parties campaign.remove_tracked_object campaign.reset_player_skills_level_and_perks campaign.reset_tracker campaign.set_all_skills_main_hero campaign.set_army_notifications campaign.set_banner_editor_is_enabled campaign.set_crafting_is_enabled campaign.set_criminal_rating campaign.set_desertion_enabled campaign.set_face_gen_is_enabled campaign.set_hero_age campaign.set_intensity campaign.set_kingdom_notifications campaign.set_main_hero_age campaign.set_main_hero_stats_to_mid_game campaign.set_main_party_attackable campaign.set_midgame_archetype campaign.set_mood campaign.set_parties_visible campaign.set_player_reputation_trait campaign.set_player_siege_as_sally_out campaign.set_quest_debug_mode campaign.set_skill_companion campaign.set_skill_main_hero campaign.set_skills_of_hero campaign.set_town_test_scene campaign.set_village_test_scene campaign.show_character_feats campaign.show_current_location_heroes campaign.show_direction_of_player_around_settlement campaign.show_direction_of_settlement_around_main_party campaign.show_hideouts campaign.show_party_morale_detail campaign.show_party_size_limit_detail campaign.show_possible_battle_scenes campaign.show_prisoners campaign.start_barter_with_hero campaign.start_barter_with_lucon campaign.start_conversation campaign.start_election_to_change_policy campaign.start_election_to_declare_war campaign.start_election_to_make_peace campaign.start_king_selection_decision campaign.start_player_vs_world_truce - Makes peace with all major factions. campaign.start_player_vs_world_war campaign.start_rebellion_in_settlement campaign.start_test_conversation_mission campaign.start_tournament campaign.start_world_war campaign.take_hero_prisoner campaign.teleport_hero_to_settlement campaign.throw_prisoner_to_settlement campaign.toggle_add_castles_to_villages_cheat campaign.track_object campaign.unlock_all_crafting_pieces - Unlocks all parts for smithing. broken with 1.6.0 update"
"Dey Arromanc","dey Arromanc Official Information Faction Vlandia Leader Baroness Calatild Fiefs Jaculan Tier 4 Wealth Average dey Arromanc is a clan of Vlandia led by Baroness Calatild. Description[] They are one of four clans led by a woman. The clan presumably gets its name from the village of Arromanc, south-east of Jaculan. Members[] Calatild (leader) Unthery Odofled Thomund Silvind Lasand Theuda Halgard Cumbert Settlements[] Towns Jaculan Villages Arromanc Mot Alorstan Chornad Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Cortain","dey Cortain Official Information Faction Vlandia Leader Baron Ingalther Fiefs Charas Tier 5 Wealth Average dey Cortain is a clan of Vlandia led by Baron Ingalther. Description[] According to Charas' Encyclopedia entry, the clan is considered ruthless and ambitious. The current Baron, Ingalther, shares his opinion on the Battle of Pendraic and that he considers Derthert dey Meroc unfit as King of Vlandia. Members[] Ingalther (leader) Elbet Mitela Amalgun Arthamund Asela Vilatrud Ulvard Daliset Settlements[] Towns Charas Villages Savinth Vesin Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Folcun","dey Folcun Official Information Faction Vlandia Leader Baron Ecarand Fiefs Ormanfard Castle Tier 1 Wealth Average dey Folcun is a clan of Vlandia led by Baron Ecarand. Members[] Ecarand (leader) Adalindis Mauriana Beswinda Ulgaric Settlements[] Castles Ormanfard Castle Villages Ormanfard Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Fortes","dey Fortes Official Information Faction Vlandia Leader Baron Belgir Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Fortes is a clan of Vlandia led by Baron Belgir. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] The clan holds territory on central Vlandia's eastern region, adjacent to the mountains that draw the border with Battania. Members[] Belgir (leader) Richelda Anstruda Eleduran Sicard Sigatruda Settlements[] Towns Ocs Hall Castles Verecsand Castle Villages Mareiven Oritan Fregian Verecsand Marin Trivia[] It is possible Count Delinard of the Kingdom of Swadia in Mount&Blade: Warband descends from House dey Fortes. Considering their banners feature the same lion and Ocs Hall is speculated to be the precursor of the Swadian town of Uxkhal, the implication might be that ownership of the town has been kept by the same family for generations in the 173 years between games. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Gunric","dey Gunric Official Information Faction Vlandia Leader Baron Ospir Fiefs Tirby Castle Tier 2 Wealth Average dey Gunric is a clan of Vlandia led by Baron Ospir. Members[] Ospir (leader) Lucand Bertliana Thavin Turvald Settlements[] Castles Tirby Castle Villages Tirby Sirindac Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Jelind","dey Jelind Official Information Faction Vlandia Leader Baron Vartin Fiefs Hongard Castle Tier 2 Wealth Average dey Jelind is a clan of Vlandia led by Baron Vartin. Members[] Vartin (leader) Lietgardis Urundulf Choric Vilmarand Settlements[] Castles Hongard Castle Villages Hongard Ferton Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Meroc","dey Meroc Ruling Dethroned Official Information Faction Vlandia Leader King Derthert Fiefs GalendSargotTalivel Castle Tier 6 Wealth Rich dey Meroc is the ruling clan of Vlandia led by King Derthert. Description[] The clan presumably gets its name from the village of Meroc, south of Galend. Members[] Derthert (leader) Philenora Alary Elys Romund Morcon Amorcon Erdurand Settlements[] Towns Galend Sargot Castles Talivel Castle Villages Calioc Etirburg Furbec Meroc Nogrent Talivel Rodetan Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Molarn","dey Molarn Official Information Faction Vlandia Leader Baron Hecard Fiefs Usanc Castle Tier 3 Wealth Average dey Molarn is a clan of Vlandia led by Baron Hecard. Members[] Hecard (leader) Adaltrud Gudonhelda Ingunde Irmgard Peric Reingarda Athafled Arigun Settlements[] Castles Ostican Villages Horsger Cananc Remental Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Rothad","dey Rothad Official Information Faction Vlandia Leader Baron Berican Fiefs Usanc Castle Tier 4 Wealth Average dey Rothad is a clan of Vlandia led by Baron Berican. Members[] Berican (leader) Voleric Elendara Dagunic Friduna Samandry Settlements[] Castles Usanc Castle Villages Usanc Trivia[] It is possible Count Nealcha of the Kingdom of Rhodoks in Mount&Blade: Warband descends from House dey Rothad given their banners are somewhat similar in design. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Tihr","For the town in Warband, see Tihr. dey Tihr Official Information Faction Vlandia Leader Baron Aldric Fiefs PravendDrapand Castle Tier 5 Wealth Rich dey Tihr is a clan of Vlandia led by Baron Aldric. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ Aldric of the House of Tihr is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. His son meanwhile is considered depraved, and is almost as greatly feared as the Sturgian and Battanian raiders who he allows the rampage through the northlands as he pursues his desires. Aldric's daughter Liena is considered the saving grace of the family, who has donned armor and taken on the responsibilities that her male relatives neglect. ” — Sandbox/Moduledata/spclans.xml game file Members[] Aldric (leader) Elthild Megenhelda Furnhard Liena Brun Chalric Amaldulf Settlements[] Towns Pravend Castles Drapand Castle Villages Rulund Larnac Palisont Drapand Valanby Trivia[] Except Liena, all dey Tihr members have negative Personality Traits. The clan shares its name with the Nordic town of Tihr featured 173 years later in Mount&Blade: Warband. The Kingdom of Nords currently occupies some of Vlandia's northern coast, possibly hinting at a connection between House dey Tihr and the origin of the town's namesake. The clan's name is spelled ""dey Tir"" and Aldric is called ""Rendric"" in the spclans.xml game file's description. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dey Valant","dey Valant Official Information Faction Vlandia Leader Baron Servic Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Valant is a clan of Vlandia led by Baron Servic. Members[] Servic (leader) Varmund Ingeltrud Alwith Aldric Isigund Settlements[] Towns Rovalt Castles Caleus Castle Villages Alantas Halisvust Caleus Deriat Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dhila","Lady Dhila Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Ruwaid Personal Details Gender Female Age 19 Parents AqarThiqa Dhila is a noblewoman of the Aserai and a member of the clan Banu Ruwaid. She is the daughter of Aqar and Thiqa. Description[] According to her Personality Traits, she is Closefisted (Generosity -1). She has the reputation of being aloof and distant. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 80"
"Dhiyul","Lord Dhiyul Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Hulyan Personal Details Gender Male Age 24 Parents UnqidJinda Siblings Anidha Dhiyul is a member of the Banu Hulyan clan which rules the Aserai Sultanate. He is the son of Unqid and Jinda, and the brother of Anidha. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1), Merciful (Mercy 1) and Impulsive (Calculating 1). He has the reputation of being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 70 Polearm 100 Bow 50 Throwing 90 Riding 130 Athletics 50 Charm 140 Leadership 40 Trade 150 Steward 80"
"Diantogmail","Diantogmail Settlement Information Type Village Kingdom Battania Fortification Dunglanys Diantogmail is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Grapes. Diantogmail sits on the edge of Llyn Tywal, the dark lake. There are a half-dozen local legends explaining how the region got its name, which means the 'Flight of the Stoat,' but no two of them match in any particulars. Villagers here grow grapes for wine. Trivia[] According the game’s settlements.xml file, there are half a dozen legends about the village’s founding and its name means ""Flight of the Stoat.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Diarbhain","Lady Diarbhain Diarbhain at age 14, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Morcar Personal Details Gender Female Age 14 Parents Pryndor Siblings BeitrinFloraidhBranoc Diarbhain is a noblewoman of Battania and a member of clan fen Morcar. She is the daughter of Pryndor, and the sister of Beitrin, Floraidh and Branoc. She starts the game at age 14 and thus is unable to be met or lead armies until 4 years after the beginning of the game. She is one of the few noblewomen that have high level weapon and tactics skills once she turns 18. Description[] Diarbhain has no Personality Traits. She has the reputation for being thoroughly conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Athletics 60 Tactics 30 Charm 40 Leadership 50 Trade 20 Steward 30 This is Diarbhain at age 18, 4 years after the beginning of the game. This is when she first becomes meetable and thus the player character is able to see her in-game."
"Diasca","Lady Diasca Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Vetranis Personal Details Gender Female Age 24 Parents SatrosJonna Siblings Pagarios Diasca is a noblewoman of the Southern Empire and a member of the clan Vetranis. She is the daughter of Satros and Jonna, and the sister of Pagarios. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Honest (Honor 1) and Calculating (Calculating 1). She has the reputation of being just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80 Trade 80 Steward 80"
"Diathma","Diathma Settlement Information Type Town Kingdom Northern Empire Villages AloseaJeracos Port No Diathma is a town in the Northern Empire owned by Emperor Lucon of clan Osticos. The villages of Alosea and Jeracos are bound to the town. Contents 1 Description 2 Economy 3 Trivia 4 References Description[] Diathma, the city of the Divine Decree, was erected by an imperial general on the ruins of a Dryatic shrine overlooking Lake Laconis. It was the last stand of the Dryatics, the northernmost of the Palaic peoples, who rebelled against the Empire and were overcome. According to legend they were pushed back into the shallows of the lake and fought until they were exhausted and the bloody waters engulfed them.[1] Economy[] The town begins the game with a Linen Weavery, a Wood Workshop, and a Brewery. Trivia[] In the settlements.xml game file, Diathma is said to mean ""word of command"" or ""divine decree"". References[] ↑ Encyclopedia Calradia, entry ""Diathma"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Dinar","Dinar Settlement Information Type Village Kingdom Khuzait Fortification Dinar Castle Dinar is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Dinar Castle and known to produce Sheep. Description[] Dinar lies in the far north of the Khuzait confederacy, along the Karakaz river. Snow-bound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from this land's icy winds. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Dinar Castle","Dinar Castle Settlement Information Type Castle Kingdom Khuzait Villages DinarKarahalli Dinar Castle is a castle of the Khuzait owned by Ilatar Beg of the Baltait. The villages of Dinar and Karahalli are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Dionicos","Dionicos Official Information Faction Western Empire Culture Calradic Empire Leader Archon Crotor Fiefs LagetaThractorae Castle Tier ? Wealth ? Dionicos is a clan of the Western Empire led by Archon Crotor. Members[] Crotor (leader) Lysica Phaea Meritor Casinon Settlements[] Towns Lageta Castles Thractorae Castle Villages Montos Primessos Thractorae Gamardan Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Dnin","Dnin Settlement Information Type Village Kingdom Sturgia Fortification Nevyansk Castle Dnin is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Nevyansk Castle and known to produce Horses. Description[] Dnin sits on pastures overlooking the narrowest part of the Bay of Varcheg. Horses graze on the heights, glancing down occasionally at the trading longships and fishing boats passing beneath them.[1] References[] ↑ Encyclopedia Calradia, entry ""Dnin"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Dolentos","Dolentos Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Gyphor Fiefs Myzea Tier ? Wealth ? Dolentos is a clan of the Northern Empire led by Archon Gyphor. Members[] Gyphor (leader) Lantanor Tyliana Variasis Settlements[] Towns Myzea Villages Orthra Samatha Vealos Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Doqa","Doqa Settlement Information Type Village Kingdom Aserai Fortification Razih Doqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Fish. Description[] Doqa is a fishing village on the Bahr al-Yeshm sea. Villagers sail out in feluccas to harvest perch that sometimes grow as long as a man is tall, keeping an eye out for the salt-water crocodiles which live in the local inlets and marshes and which compete with them for their catch.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Doqa"""
"Dracha","Lady Dracha Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Togaroving Personal Details Gender Female Age 31 Spouse Vyldur Dracha is a noblewoman of Sturgia and a member of clan Togaroving. She is the wife of Vyldur. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 120 Trade 60 Steward 80"
"Dradios","Dradios Settlement Information Type Village Kingdom Western Empire Fortification Jalmarys Dradios is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Jalmarys and is known to produce Grain. Dradios sits by the Lesser Amynis, a tributary stream of the Aminys river that rushes down from the heights above. Villagers divert the mountain streams to irrigate their rich grainfields. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Dragon Banner","Olek the Old holding the Dragon Banner during the Battle of Pendraic Dragon Banner is a main questline in Mount&Blade II: Bannerlord and is comprised of several quests. It centers around the legend of the Dragon Banner, whose owner is believed will reunite the Calradic Empire. During the Battle of Pendraic, the Sturgians marched alongside the Vlandians and the Battanians in confronting the Empire. Grand Prince Vadinslav, the ruler of Sturgia, was killed during the battle. The Empire ultimately lost the war and the Dragon Banner along with it. Upon receiving word of his father's death, Raganvad Gundaroving wanted to claim the banner as Vadinslav's trophy and thus his inheritance, but Olek the Old refused, taking the banner for himself and breaking the staff before throwing it at Raganvad's feet, enraging the young prince. Quests[] Assemble the Dragon Banner Create an Imperial Faction Support an Imperial Faction Unify the Empire Assembling the Banner[] Six years after the Battle of Pendraic, Arenicos Pethros, last emperor before the three-way Calradic civil war, was assassinated under suspicious circumstances. The player then comes into the fold and is tasked with a quest to assemble all three pieces of the Dragon Banner by Istiana or Arzagos. They are also tasked with either supporting one of the Imperial factions or to restore and unify the Empire themselves, which will infuriate Arzagos. The player can also support a non-Imperial faction or create a non-Imperial faction themselves using the banner, contributing to the decline of the Empire instead. Like Arzagos, Istiana would not be pleased. Whoever you choose to pledge the banner to, either Arzagos or Istiana will start a conspiracy against you in order to halt your progress, and have the entire continent of Calradia against you."
"Drapand","Drapand Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Drapand is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. Drapand sits near the tip of Cape Fal, a promontory just south of the mouth of the Trand River. The villagers venture out far into the seas to cod-rich banks washed by a cold current from the north. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Drapand Castle","Drapand Castle Settlement Information Type Castle Kingdom Vlandia Villages DrapandValanby Drapand Castle is a castle in Vlandia owned by Baron Aldric of House dey Tihr. The villages of Drapand and Valanby are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Drosios","Emperor (Drosios) Neretzes Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign Unknown - 1077 Culture Imperial Calradian Clan Neretzes Character Background Home Saneopa (formerly) Background Second-to-last emperor before civil war Gender Male Age Deceased Spouse Unknown Children Penton Drosios Neretzes was the second-to-last undisputed Emperor of the unified Calradic Empire and the former leader of clan Neretzes. He was the father of Archon Penton. Contents 1 Background 2 Politics 3 Battle of Pendraic 4 Legacy Background[] His reign was tainted by the Battle of Pendraic, his last action and failure as Emperor, also mockingly known by the commons as 'Neretzes's Folly'. Despite this one significant blunder, Drosios' emperorship may have once seemed very promising, with the Empire's prospects resurfacing after generations of lost territory to Battanian and Sturgian incursions, as well as near-total capitulation to Vlandian forces, which strong-armed the Empire since the days of Osric Iron-Arm. Neretzes bore the monumental burden of reclaiming these lost lands and the Empire's pride — a fateful burden of which he would never surpass. Politics[] As the Neretzes clan were staunch supporters of the senatorial class, Drosios Neretzes would have disfavored the strong centralization or populist reforms, which would eventually characterize the divisions of the Calradic civil war. Istiana mentions her decade of service under Neretzes as his de-facto spymaster, naming him a ""stubborn but disciplined man"", though also passingly refers to the many assassinations she ordered on his behalf. Not much else is known about Neretzes beyond his severe blunder at Pendraic. What is known are the opinions of those around the emperor. Senator Lucon Osticos sympathized with Neretzes, while Garios Comnos, who was a lieutenant during the critical battle, had nothing but disdain for the Emperor. Battle of Pendraic[] According to Penton Nereztes, the Sturgians had begun raiding the Empire and Emperor Nereztes had no choice but to respond with force. Before setting his plan to action, Neretzes secured mercenary support from the Khuzait and Aserai, while calling on the Empire's alliance with the Vlandians. Altogether, Neretzes was comprehensive in his preparations for the war, winning over a majority of Calradia's factions to join him in the campaign. The Empire and its allies took note that the Vlandians were reluctant to reply to their oathbound call to arms. Neretzes then demanded the support of the Vlandians and shamed them as cravens if they failed to honor the Imperial alliance. This decision is likely what led to the failure at Pendraic — but although the Vlandian commanders were enraged at the Emperor's insolence, they made preparations to betray the Imperials. The Imperial host gathered alongside Aserai and Khuzait mercenaries near Pendraic Castle and began to marching through a wooded mountain pass. The battle began when the Battanians under High King Caladog launched an ambush, wherein they were initially routed by Aserai forces. However, in striking Battanians, the Aserai had been lured into the open where King Derthert of the Vlandians launched his surprise assault. Vlandian cavalry rode down the cornered Aserai mercenaries. This betrayal by the Vlandians brought a sudden end to terse alliance between the Empire and Vlandia, which had lingered uneasily since the time of Osric Iron-Arm. As the Vlandians broke through the Aserai, they continued to charge towards the Imperial army itself, but the Khuzait mercenaries under Solun Noyan of the Khergit clan managed to repel the Vlandians. Amidst the fighting, Solun and the male members of his family were slain. As the cavalry fought, Sturgian forces under Grand Prince Vadinslav launched a direct assault against the Imperial forces. Emperor Neretzes led a counter-offensive himself, but was defeated and forced back to his camp. The reminder of the Imperial host was surrounded and slaughtered, including Neretzes himself. Influential survivors of the battle, such as Garios and Arenicos, barely escaped with their lives. Legacy[] Neretzes would forever be remembered for this decisive moment in the Calradic Empire's history. His aims for imperial reconquest would be forgotten — his careful preparation and planning of the Empire's rebirth lost to time. As the Empire's military, aristocracy, Senate, and common people were left more divided than ever after the loss, the battle paved the way for the Calradic civil war that would pit every faction of the Empire against itself in the hopes of preventing another ruler like Neretzes — or, perhaps, the Neretzes they remember, not necessarily the one that truly existed. Although it was typical for an emperor's son to succeed him, favor for the Nereztes family had diminished and the Senate voted for the imperial diadem to be given to Arenicos Pethros."
"Druimmor","Druimmor Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Druimmor is a village of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Silver Ore. Druimmor sits in the Morcomb, a rift valley that divides the Uchalion plateau from the mountains of the Ebor peninsula. Miners here have found silver in clefts in the hillsides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Druimmor Castle","Druimmor Castle Settlement Information Type Castle Kingdom Battania Villages Druimmor, Tor Melina Druimmor Castle is a castle of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The villages of Druimmor and Tor Melina are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Druzhinnik (Multiplayer)","For the single-player version, see Sturgian Druzhinnik. Druzhinnik Troop Information Faction Sturgia Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 38 Movement Speed 71 Army Size 7 Druzhinnik are a multiplayer cavalry class of Sturgia. Official Description[] Sturgian boyars are always on the lookout for the skilled warriors to bring into their Druzhina, or personal retinue. Kept loyal with gifts of gold, equipped with the best weapons and horses, they form the shock force of any northern army. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Long Spear Two Handed One Handed Viking Round Shield Shield Northern Cavalry Axe One Handed Tyal Horse Mount Perks Barding Grants protection for your horse Northern Lance Longer, more powerful, can be couched(replaces Northern Long Spear)Two Handed One Handed Couch Lance Hunting Bow Bow to be used on horseback(replaces Viking Round Shield)Bow"
"Dunglanys","Dunglanys Settlement Information Type Town Kingdom Battania Villages Diantogmail, Glenlithrig, and Morihig Sieges with... Ladder, Siege Tower and Battering Ram Port No Dunglanys is a town within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Diantogmail, Glenlithrig, and Morihig are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Gallery Description[] Dunglanys, the 'Rock of Glanys', stands on a high crag overlooking the Llyn Tywal, the pool of darkness at the heart of the Battanian lands. It was named after an ancient queen who, legend has it, married in succession five high kings of Battania, bestowing sovereignty upon them. It is the center of the rituals that underpin Battanian kingship, and though not every Battanian high king has ruled from here, all are eager to hold it. Tournaments[] No information is currently known about tournaments. Economy[] The town has an abundance of wine.Buy a winery here and you could profit up to 400 denars /day. Gallery[] Dunglanys tavernThe backroom of Dunglanys tavernDunglanys under siege by the Western Empire Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Dunthanach","Dunthanach is the sacred hill where the High King of Battania is crowned. Despite no outsiders ever laying eyes upon the sacred hill, all in Battania attest to its existence. Its exact location is currently unknown. Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose ""kingdom"" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer ""Mine, of course."" Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. ""Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf"" said one recent High King, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ”"
"Durn","Durn Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Durn is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Durn sits just below the gorges of the upper Trand river. Villagers scrape mud from the pools and bogs alongside the river as it levels out, carting it up the winding paths to the town of Pen Cannoc perched on the cliff above them. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Dvorusta","Dvorusta Settlement Information Type Village Kingdom Sturgia Fortification Takor Castle Dvorusta is a village in Sturgia owned by Knyaz Tovir of clan Ubroving. The village is bound to Takor Castle and known to produce Fish. Description[] Dvorusta is a fishing village overlooking the rapids linking Mazopor Bay with Lake Laconis. Villagers make their way down the cliffsides at dawn to catch salmon leaping over the rocks, as well as herring and cod in the sea.[1] Trivia[] The settlements.xml game file states ""Dvorusta"" means ""Dvor's Mouth"". References[] ↑ Encyclopedia Calradia, entry ""Dvorusta"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Dyopalis","Dyopalis Settlement Information Type Village Kingdom Northern Empire Fortification Rhesos Castle Dyopalis is a village in the Northern Empire owned by Archon Porphalios of clan Serapides. The village is bound to Rhesos Castle and known to produce Grain. Description[] Dyopalis lies in a valley in the Dryatic Mountains. Despite the cold winters, the region's fertile soils make this district one of the breadbaskets of the northern Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Dyopalis"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Eabyr","Lady Eabyr Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Penraic Personal Details Gender Female Age 22 Spouse Luichan Eabyr is a noblewoman of Battania and a member of clan fen Penraic. She is the wife of Luichan. Description[] According to her Personality Traits, she is Closefisted (Generosity -1), Honest (Honor 1) and Daring (Valor 1). She has the reputation for being just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 40 Trade 80 Steward 100"
"Eastern Europe","The landscape of Eastern Europe in With Fire & Sword. 17th Century Eastern Europe is the setting for Mount&Blade: With Fire & Sword, comparable to Calradia in the previous games. It is inhabited by five nations: the Cossack Hetmanate, the Crimean Khanate, the Muscovite Tsardom, the Polish Commonwealth, and the Kingdom of Sweden. Contents 1 History 2 Hot Lead, Cold Steel 3 Mercenaries 4 Trivia History[] The plains, forests, steppes, and rivers of Eastern Europe saw numerous conflicts during the 17th Century. Rising states sought to expand into new territories, while established powers fought to hold on to the gains of previous eras. Four major religions clashed on the frontier of Europe as cultures fought for dominance in the hearts and minds of vast populations. With the collapse of the Mongol Golden Horde, a power vacuum developed in Eastern Europe, especially in what is today Ukraine. Soon Polish and Lithuanian nobles began settling serfs on its fertile fields, while Muscovite tsars expanded their autocracy southward towards their forebears' city, Kiev. Not willing to let these Christian nations expand unchecked, the Crimean Khanate, with the backing of the mighty Ottoman Empire, yearly raided the new settlements for slaves and plunder. In the north, the Protestant Swedes, battle-hardened by the Thirty Years' War, sought to create a Baltic empire at the expense of the Catholic and Orthodox powers in the region. Hot Lead, Cold Steel[] New technological developments spread like brush fire over the steppes during this century. Improvements in firearms, from the matchlock pistol and the brand-new flintlock musket, to the hand grenade and newly mobile field cannon, ran head on into the lance charges of the Polish hussars and the equestrian skill of the Khans. New firearms could devastate a cavalry charge or drive infantry from the field, but it never hurt to keep one's saber loose in its scabbard. Mercenaries[] Each nation features an associated Mercenary Camp which hires out: Mercenary Infantry Mercenary Marksmen Mercenary Cavalry Mercenaries are more expensive to recruit than faction troops. However, mercenaries can be equipped with selected equipment, permitting employers to tailor equipment to preferred tactics. Trivia[] If you look south from the Crimean Peninsula, you can see the northern coast of Asia Minor. It is also viewable if you go to the southern edge of the accessible map and tilt it diagonally."
"Ebereth","Ebereth Settlement Information Type Village Kingdom Battania Fortification Marunath Ebereth is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Hardwood. Ebereth sits on a saddle, with the lake of Llyn Tywal on one side and the passes of the Cafalcombe on the other. Villagers here grow grapes to make the sweet white wine of the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ecarand","Baron Ecarand Official Information Kingdom Vlandia Monarch Derthert Title Baron Fiefs Ormanfard Castle Clan dey Folcun Personal Details Gender Male Age 40 Children AdalindisMauriana Ecarand is a Baron of Vlandia and the leader of the clan dey Folcun. He is the ruler of Ormanfard Castle and the father of Adalindis and Mauriana. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1) and Merciful (Mercy 1). He has the reputation of being moralistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 160 Leadership 140 Trade 60 Steward 80"
"Ecatha the Necromancer","Ecatha Official Information Faction NeutralGhoulsUndead Monarch Undead King Harlaus Title The NecromancerLady of the Dark ForestMistress of DeathWitch (pejoratively) Fiefs Necromancer's Lair Religion Dark Deities Character Details Likes The dark arts Dislikes Akhad ThellTrespassersKingdom squabbles Connections Akhad Thell (former apprentice) Character Background Home Dark Forest Ecatha is a necromancer who appeared in an earlier version of Mount&Blade — Warrider. Her house is located in a forest to the west of Sargoth. She possessed an amulet - the Hand of Tsannuh - which has the power to control the essence of life. Initially Akhad Thell was her student in the dark arts, but she grew tired of his reckless behaviour and banished him. She would then continues living in the dark forest near Sargoth and practing her dark arts by capturing travellers and turning them into Ghouls for her service. Some time later the player character visits her on behalf of Barthai Khan, and demands the Hand of Tsannuh. After a fight, she surrenders the talisman but forewarns the player to not mess with powers they do not comprehend. Later still the player visits her again, asking about the talisman, and learns the story of Akhad Thell and of his plan to sacrifice the Khergit princess Uruzuge. Ecatha offers to put a spell of on princess so that she cannot be sacrificed. The player visits her a third time for this exact purpose. Once the ritual is over, Ecatha, the player and Uruzuge conspire to kill Akhad Thell by luring him out of his hideout. While the player is out fighting Thell, it turns out that the undead King Harlaus betrayed Thell and took the talisman to Ecatha, convincing her to complete the sacrifice. The player encounters her one final time during their attempt to rescue Uruzuge from being sacrificed. Quotes[] “ I am Ecatha the necromancer, the lady of the dark forest, the mistress of death... Who are you that dares to enter my territory? ” — Ecatha the Necromancer"
"Economy","Caravans play a significant part in the economy of Calradia. The economy of Calradia is essential to maintaining the balances (or imbalances) of daily life. The wealth of the nations affects the balance of power almost as much as territory as it allows factions to dominate each other. Many factors such as war, caravans, and bandits affect the economy, therefore it can rise or collapse very easily. Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradia, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing: heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade: ironware, pottery, leatherware, and, of course, arms, armor, and horses for war. Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves. When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances. Villages are the source of various raw materials that town industries convert into finished goods. Consequently, villages are usually sell things like furs, grain, wool, fish and beef at lower prices than nearby towns. In contrast, villages will typically buy finished goods like tools, dried meat and flour at higher prices than nearby towns. However, most villages don't have very much coin, so most trade runs between town to village will be barter or purchase rather than sales. Whereas towns typically have significant coin reserves and can be relied on to purchase those raw goods outright. While villages intend to transport their produced goods themselves and typically don't have very much up for sale, they are perfectly happy to sell you what goods they can spare at fairly low prices and let you absorb the risk of bandits or poor prices transporting them to a town. A player who wants to know about the factors affecting a region's prosperity can speak to the Guild Master of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. Faction economies[] The economy of any certain faction is an important factor in the decisions made when becoming a vassal. Prosperity[] At the start of the game, prosperity is fairly random. After a few months, you can see that towns and regions assume different roles and factions move towards general trends. You may notice that lands in the middle of the map, or ones that border other realms are more frequently subject to raids and sieges. For this reason, Swadia needs more castles than the average kingdom for protection purposes. Khergits Nords Rhodoks Swadians Vaegirs Sarranids Calradia Towns 4 3 3 4 4 4 22 Castles 7 7 8 10 8 8 48 Villages 14 15 19 24 18 20 110 Fiefs 25 25 30 38 30 32 180 The trend with kingdoms like the Nords and the Rhodoks, is that since they have fewer towns and start with the same amount of lords (every kingdom has 20 lords not counting the king), they will more often be able to successfully expand and take land in the Kingdom of Swadia. Swadia is generally the 'no man's land' of Calradia, it also has the most land and fiefs with the same amount of lords to protect it. Strangely, the Sarranids have the most isolated fiefs and most defensive land in Calradia, but they still have fiefs second to Swadia in quantity. Larger nations may be better for vassals, because there are more fiefs per person, which helps satisfy the nobles and results in larger party sizes. This brings us to the next factor in determining the prosperity of a nation, its fiefs per noble. Khergit Nords Rhodoks Swadians Vaegirs Sarranids Calradia Fiefs per Lord or King 1.19 1.19 1.42 1.8 1.42 1.52 1.42 Town/Castle/Village Ratio 1/1.75/3.5 1/2.3/5 1/2.6/6.3 1/2.5/6 1/2/4.5 1/2/ 5 1/2.18/5 Taxation[] The centralization of a faction's population also determines how you will distribute fiefs and which ones you will keep for yourself when playing as a faction leader. If you like nations with more Towns relative to other fiefs, you can manage land better playing with Khergit lands. The wealth of a kingdom can be solely determined by its tax revenue. Tax revenue scales based on the prosperity of fiefs. The prosperity of a village depends on how often it is raided, if a Mill has been built or not (for 5% increase in prosperity), goods being bought by the player from village elder, and how many times a farmer party traveling reaches their destination. Though the amount a village is raided is the only major influence. Town prosperity is different. With the same amount of prosperity, castles and villages make the same amount of tax revenue. Towns make close to double that amount. They also lose the majority of their prosperity after besieged, but they work differently in how they gain prosperity. The amount of caravans that move through the town, wealth of surrounding villages, and amount of imported goods are all strong influences of town prosperity. Tax inefficiency can have a minor affect on tax revenue but it scales with campaign difficulty and is only largely influential if you have a large number of fiefs. Isolated towns are producers and exporters. Towns in the middle of the map are besieged more often and frequented by caravans. Dhirim and Halmar are good examples of this. All of Swadia's cities could be classified in this group except for Praven. List of factions by total tax revenue: Kingdom of Vaegirs Sarranid Sultanate Kingdom of Swadia Kingdomof Nords Kingdom of Rhodoks Khergit Khanate The tax revenue of the Khergit Khanate is about half that of the Kingdom of Vaegirs. It seems the Vaegirs have the best overall positioning of any faction economically. Rarely do they ever lose significant portions of land in wars, and Tundra Bandits are some of the scarcest and weakest bandits. Rivacheg is consistently the poorest area in Calradia due to Sea Raiders, but it is a production run-off and great as a player fief. The rest of the kingdom is average in terms of production, but it is safer than the Swadian alternative and still is fairly near the center of the map and sits between three different kingdoms. The Khergit Khanate does not always fare too well when left to the AI to manage it. While the Vaegirs may tend to be rich, it does not have very much potential beyond that. The Khergit Khanate however, has the potential to have the richest towns in Calradia and recieve more trade than the Vaegirs. Tulga is actually one of the richest towns in the game; it is very safe, and makes cheap spice and salt. Spice can make hundreds of denars in profit when traded right, and the only better place to buy salt is Wercheg. Keeping Halmar and Narra from being taken is essential in making the Khanate successful economically. If you want more fiefs, joining the Swadians is a good idea. If you would like to grow an empire's borders, the Nords are a good choice of Kingdoms. The Rhodok Kingdom and Sarranid Sultanate are two run-off isolated kingdoms with lower potential, but very good safety. These two seem as if they only ever fight each other and very little progress is ever made, but Sarranids tend to have the upper hand in all expansion."
"Eilidh","Lady Eilidh Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Uvain Personal Details Gender Female Age 19 Parents MelidirAlcaea Siblings TeganCulharnWythuin Alcaea is a noblewoman of Battania and a member of clan fen Uvain. She is the daughter of Mormaer Melidir and Alcaea, and the sister of Tegan, Culharn and Wythuin. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Devious (Honor -1). She has the reputation for being dishonorable in every way. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 60 Trivia[] In older versions of the game, she also had a brother called Bestein that is currently removed from the game as of 1.2.9."
"Elaches","Elaches Official Information Faction Western Empire Culture Calradic Empire Leader Archon Tynops Fiefs AmitatysThorios Castle Tier ? Wealth ? Elaches is a clan of the Western Empire led by Archon Tynops. Members[] Tynops (leader) Catella (pregnant) Milos Seorgys Settlements[] Towns Amitatys Castles Thorios Castle Villages Elipa Phasos Thorios Bergum Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Elbet","Lady Elbet Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 45 Spouse Ingalther Children MitelaAmalgunArthamundAsela Elbet is a noblewoman of Vlandia and a member of the clan dey Cortain. She is the wife of Ingalther, and the mother of Mitela, Amalgun, Arthamund and Asela. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1), and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 120 Steward 140"
"Eleduran","Lord Eleduran Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Fortes Personal Details Gender Male Age 19 Parents Belgir Siblings RicheldaAnstruda Eleduran is a nobleman of Vlandia and a member of the clan dey Fortes. He is the only son of Belgir and the brother of Richelda and Anstruda. Description[] According to his Personality Traits, he is Impulsive (Calculating 1). He has a reputation for being the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 60 Leadership 80 Trade 40 Tactics 40 Scouting 20"
"Eleftheroi","Eleftheroi Official Information Faction Calradic Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Eleftheroi are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Eleftheroi, the free people, live on the steppelands at the edge of the Empire. Originally the descendants of runaway slaves and debtors, they soon became highly valued by the local imperial commanders for their knowledge of this frontier zone. Their leaders have been granted titles, their young men taken into the retinues of archons and emperors. But although they are loyal to the idea of the Empire, they remain quite hostile to its actual authority.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi References[] ↑ Encyclopedia Calradia, entry ""Eleftheroi"" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Elendara","Lady Elendara Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Rothad Personal Details Gender Female Age 22 Parents Berican Siblings Dagunic Elendara is a noblewoman of Vlandia and a member of the clan dey Rothad. She is the daughter of Berican and the sister of Dagunic. Description[] According to her Personality Traits, she is Devious (Honor -1), Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being devious but soft-hearted. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140"
"Elipa","Elipa Settlement Information Type Village Kingdom Western Empire Fortification Amitatys Elipa is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Amitatys and known to produce Grain. Description[] Elipa sits near the upper reaches of the Aris valley. These sunny, well-watered highlands are one of the breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Elipa"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Elite Hired Crossbow","Elite Hired Crossbow Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Hired Crossbow- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Elite Hired Crossbows are tier-five mercenary archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Elthild","Lady Elthild Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 45 Spouse Aldric Children MegenheldaFurnhardLiena Elendara is a noblewoman of Vlandia and a member of the clan dey Tihr. She is the wife of Aldric and the mother of Megenhelda, Furnhard and Liena. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140"
"Elvania","Elvania Settlement Information Type Village Kingdom Western Empire Fortification Oristocorys Castle Elvania is a village in the Western Empire owned by Archon Vincantios of clan Palladios. The village is bound to Oristocorys Castle and known to produce Furs. Elvania sits on the Bay of Ortysia, part of the seaway between the western ocean and the Perassic Sea. Olive trees grow on the slopes of the nearby hills, warmed by the southern sun. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Elys","Lady Elys Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Age 22 Siblings ErdurandMorconAmorconAlary Elys is a noblewoman of Vlandia and a member of House dey Meroc. She is the daughter of King Derthert and Philenora, and the sister of Erdurand, Morcon, Amorcon, and Alary. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has a reputation for being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 100 Steward 120"
"Embers of the Flame","Embers of the Flame Current v.1.8.0 beta Official Information Faction Calradic Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Embers of the Flame are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Embers of the Flame are the descendants of a rebel movement that rose up nearly a century ago, after the saintly but ineffective teenaged Emperor Darusos was toppled by one of his generals. They claim that they are preparing the way for Heaven to bring back Darusos and usher in a new golden age, but like so many other rebel movements in Calradia they have been forced to turn to extortion to survive.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Embers of the Flame Troops Spark Flame Blaze Trivia[] The Embers' sigil is interestingly very similar to the Banu Hulyan's when they are dethroned from ruling the Aserai Sultanate. They were previously called the ""Oath Keepers"". References[] ↑ Encyclopedia Calradia, entry ""Embers of the Flame"" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Empire Peasant","Empire Peasant Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Prisoners Upgrades to... Imperial Recruit Upgrade Cost ? denars Ransom Value ? denars Empire Peasants are tier-zero infantry of the Calradic Empire. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Encurion","Archon Encurion Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Impestores Personal Details Gender Male Age 28 Encurion is an Archon within the Northern Empire and leader of the Impestores clan. He owns the fief Amprela. Description[] According to his Personality Traits, he is Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being ruthless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 40 Charm 140 Leadership 80 Trade 60 Steward 80 Quotes[] “ Echerion the Tyrant-Slayer was my ancestor. Wouldn't be right if I fought for an upstart demagogue like Garios or a half-foreign adventuress like Rhagaea, now, would it? ” — on Politics"
"Enoisa","Enoisa Settlement Information Type Village Kingdom Northern Empire Fortification Saneopa Enoisa is a village of the Northern Empire owned by the archon Penton of the Neretzes clan. The village is bound to Saneopa and known to produce Grain. Enoisa sits by the shores of the Ophthys, the eye, a deep lake in the hill country south of the Dryatic mountains. Wheat grows here, fed by the ample rains of the north. Legend has it that this was once a shrine of the ancient Palaic people, who believed the lake was a gateway to another world. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Eodisia","Lady Eodisia Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 46 Spouse Chason Children RhodaAmaliana Eodisia is a noblewoman of the Northern Empire and a member of clan Neretzes. She is the wife of Chason and the mother of Rhoda and Amaliana. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has a reputation for being attentive, careful to reward loyal friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 140 Trade 120 Charm 100"
"Epicrotea","Epicrotea Settlement Information Type Town Kingdom Northern Empire Villages Gymos, Marathea, Stathymos Port No Epicrotea is a town of the Northern Calradic Empire owned by the archon Manteos of the Argoros clan. The villages of Gymos, Marathea, and Stathymos are bound to the town. Description[] Epicrotea, the ""All-Conquering,"" was named after the eccentric long-haired military genius Sarapios, who crushed a Battanian host and secured the lands west of Lake Laconis for the Empire. Its towers, overlooking the Miron River, have frequently been a northerner's first glimpse of the awesome and terrible force to their south.[1] Epicrotea does actually implement ditches around its walls, which makes it a more realistic fortification relative to the rest of Calradia. Economy[] The town begins the game with a Wood Workshop, Tannery, and Smithy. Trivia[] In the games Settlements.xml file, Epicrotea is said to mean ""All-Conquering"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry ""Epicrotea"""
"Epinosa","Epinosa Settlement Information Type Village Kingdom Northern Empire Fortification Epinosa Castle Epinosa is a village of the Northern Empire owned by Tasynor of the Phalentes clan. The village is bound to Epinosa Castle and known to produce Cows. Epinosa lies in the far north of the Empire, just south of the glacial lakes known as the Iltan portages, where ships are hauled between Lakes Laconis and Tanaesis. The region is relatively thinly populated, but large herds of cattle graze on the green downs. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Epinosa Castle","Epinosa Castle Settlement Information Type Castle Kingdom Northern Empire Villages Epinosa, Pons Epinosa Castle is a castle of the Northern Calradic Empire owned by the archon Tasynor of the Phalentes clan. Along with Lochana Castle and Syratos Castle, Epinosa guards the northwestern frontier of the Empire against the bordering Sturgians and Khuzaits. The villages of Epinosa and Pons are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Epipheria","Lady Epipheria Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Oburit Personal Details Gender Female Age 22 Spouse Altu Epipheria is a former noblewoman of the Northern Empire clan Impestores who is now married to Altu of the Khuzait clan Oburit. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] Epipheria was formerly of the Impestores, a clan noted for their fanatical loyalty to the aristocratic, oligarchic wing of the Senate and their personal eccentricies. Unlike most women of the oligarchs, who tend to be conservative, she trained as a warrior. At the outbreak of the civil war, she took some of her family's famed wealth to raise her own warband to fight the 'tyrant' Rhagaea and the 'upstart' Garios in the name of senatorial supremacy. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). She has the reputation of being aggressive and asks much of people. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 40"
"Erdurand","Lord Erdurand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Parents DerthertPhilenora Siblings AlaryMorconAmorconElys Erdurand is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Alary, and Elys. At the start of the game, Erdurand is the governor of a dey Meroc fief. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 60 Leadership 140 Trade 80 Steward 100 Trivia[] In the spclans.xml game file, the information on Derthert reveals information about his eldest son being described as dissolute and a headache for him. This son is unnamed; however, since Erdurand is the eldest son in-game, this may be in reference to him.[1] References[] ↑ Found in spclans.xml game file, in Sandbox Moduledata folder."
"Erebulos","Erebulos Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Erebulos is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Clay. Description[] Erebulos lies by a lagoon that was formerly part of the Perassic Sea, closed by a recently formed sandspit. Villagers scoop clay from the creek-bottoms here, selling it to the pottery kilns of Danustica and other nearby towns. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Erebulos"""
"Ergene","Lady Ergene Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Harfit Personal Details Gender Female Age 34 Spouse Akrum Children Yesum Ergene is a noblewoman of the Khuzait and a member of the Harfit. She is the wife of Akrum and the mother of Yesum. Description[] According to her Personality Traits, she is Calculating (Calculating -1). She has a reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Leadership 40 Trade 40 Steward 60"
"Ergeon","Ergeon Official Information Kingdom Battania Monarch High King Caladog Title Mormaer Fiefs DunglanysAster Castle Clan fen Derngil Personal Details Gender Male Age 43 Siblings Aeril Spouse Nywin Children RanaonSeinAlynneth Ergeon is a Mormaer of Battania and the leader of clan fen Derngil. He is the owner of Dunglanys and Aster Castle, the brother of former High King Aeril, the husband of Nywin, and the father of Ranaon, Sein, and Alynneth. Description[] Ergeon is the head of the fen Derngil and brother of the vanished king Aeril. Although his clan deeply resents Caladog, whom they consider a lowborn upstart who probably had something to do with King Uthelhain's disappearance, Ergeon insists that his relatives remain loyal to the new king. The fen Derngils have always stood for a strong monarchy, and he is loathe to return the Battanians to the anarchy that consumed them for much of their history. According to his Personality Traits, he is Honest (Honor 1), Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 140 Leadership 100 Trade 140 Steward 160 Quotes[] “ Ah... For any son of Battania, there will be no prouder moment in his life than that day. Any true son of Battania, anyway. Look, right before the battle, our high king, Aeril, disappears. And his adopted son Caladog becomes king. That sets tongues to wagging, you know? But let me tell you - old Aeril could never in his life won such a victory as did Caladog, that day. We waited for them, like wolves in the wood, as their vanguard came up the winding road. They came without archers to protect them. Caladog blew his horn, and our bowmen fired on them from all sides. They turned their shields one way, and were hit from the other. A glorious thing to watch... When they were all good and addled like frightened sheep, running this way and that, the rest of us warriors descended upon them with our falxes and swords. I cleaved this way and that. I took 12 heads, and mine was far from the greatest catch. Ah, the grandchildren tire of me telling this story... ” — on the Battle of Pendraic"
"Eronyx","Lord Eronyx Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Clan Varros Personal Details Gender Male Age 22 Parents ApysMelkea Siblings Jastion Eronyx is a nobleman of the Western Empire and a member of the Varros clan. He is the son of Apys and Melkea, and the brother of Jastion. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being no better friend, no worse enemy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Tactics 60 Charm 120 Leadership 120 Trade 120 Steward 40"
"Erta","Lady Erta Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Vagiroving Personal Details Gender Female Age 47 Spouse Godun Children LekSvanaOsven Erta is a noblewoman of Sturgia and a member of the clan Vagiroving. She is the wife of Knyaz Godun and the mother of Lek, Svana, and Osven. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 120 Steward 140"
"Erzenur","Erzenur Settlement Information Type Village Kingdom Khuzait Fortification Erzenur Castle Erzenur is a village of the Khuzait owned by Gusukan Beg of the Oburit. The village is bound to Erzenur Castle and known to produce Iron Ore. Description[] Erzenur alongside the River Tiagys, known in the local dialect as the ""Teyagh"". The waters here have a distinct reddish tint from the iron in the soil, which the villagers mine from riverside outcrops.[1] References[] ↑ Encyclopedia Calradia, entry ""Erzenur"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Erzenur Castle","Erzenur Castle Settlement Information Type Castle Kingdom Khuzait Villages ErzenurGereden Erzenur Castle is a castle of the Khuzait owned by Gusukan Beg of the Oburit. The villages of Erzenur and Gereden are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Esachei","Lady Esachei Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Harfit Personal Details Gender Female Age 20 Spouse Ulman Esachei is a noblewoman of the Khuzait and a member of the Harfit. She is the wife of Ulman. Description[] According to her Personality Traits, she is Calculating (Calculating 1). She has a reputation for being ambitious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 60 Trade 60 Steward 80"
"Escort Merchant Caravan","Escort Merchant Caravan is a quest in Bannerlord, given by merchant notables in Towns. The quest giver is wary of recent attacks on caravans and wants the player to protect their caravan as it visits multiple cities in the region. In return, the merchant agrees to pay the player a stipend for each day the caravan takes to complete its trade mission. Quick Walkthrough[] A caravan in the employ of the quest giver will leave the town a few hours after the player accepts the quest. Follow and protect the caravan from any threats, including those not specifically spawned by the quest. The caravan will stop at several towns over the course of its journey, waiting several hours at each. Once the caravan reaches its final destination, the quest will automatically complete successfully and the player will receive their total earnings. Notes[] This quest will often cause one to two large parties of mounted bandits to spawn in the path of the caravan when travelling from one town to another, forcing a fight. These special parties are considered bandits in every respect and yield decently high value loot, especially in large numbers of pack animals. Under normal circumstances, they will chase down and attack the caravan at all costs. As bandits, they also count for the purposes of Landowner Needs Help With Brigands, and like any other bandit party, will act completely neutral - will wander aimlessly and not attack anyone or run away - within the radius of the village the quest came from. The caravan usually has a high max speed, but will not go faster than the speed of the player's party at any given time. For example, if the player fights another party and is slowed by disorganization, the merchant caravan will slow down to compensate (but will not wait, in any case). If the player allows the caravan to leave their sight range for too long, the quest will fail automatically, regardless of the current safety of the caravan. The player is free to complete any additional quests and fight other parties while travelling, but must take care not to let the caravan get away from them for too long."
"Eselen","Lady Eselen Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Baltait Personal Details Gender Female Age 22 Spouse Achaku Eselen is a noblewoman of the Khuzait and a member of the Baltait. She is the wife of Achaku. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has a reputation for being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 80 Trade 60 Steward 80"
"Esme","Esme Settlement Information Type Village Kingdom Khuzait Fortification Usek Castle Esme is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Usek Castle and known to produce Horses, specifically Steppe Horses. Description[] The village of Esme and its surrounding hamlets lie on the landward side of the Akkan hills on the Devseg plateau, prime grazing lands for the flocks of the Khuzait and their confederates. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Establish Your Clan","Establish Your Clan is a quest in Bannerlord. The quest is automatically started upon completing (or skipping) the tutorial. To complete this quest, the player needs to meet a number of criteria that are generally related to building up a small warband: Increase your denars by 1000 (this is on top of the initial 1000 denars, so you need a total of 2000) Grow your party to 20 men (includes companions) Reach Clan Tier 1 (requires 50 renown) Hire 1 Companion When these criteria are met, the quest is successfully ended, and the player rewarded with 25 extra renown."
"Esur","Lord Esur Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 22 Parents BagaiMesui Siblings NayantaiYana Esur is a nobleman of the Khuzait and a member of the clan Khergit. He is the son of Bagai and Mesui, and the brother of Nayantai and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 100 Leadership 140 Trade 80 Steward 100"
"Ethemisa","Ethemisa Settlement Information Type Village Kingdom Southern Empire Ethemisa is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Lavenia Castle and is known to produce Grain. Description[] Ethemisa sits on the river that the Aserai call the Nahr al-Kals, the Bitter River, and what imperial citizens call the Calsa River. Here, the river has just descended from the coastal hills and has not yet reached the alkali plains of the southeast. The lands around produce a fine crop of grain. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Ethemisa"""
"Etirburg","Etirburg Settlement Information Type Village Kingdom Vlandia Fortification Sargot Etirfurd is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Grain. Etirfurd sits near the Battanian frontier on a low spur just west of where the Etir river comes bursting out of a spring in the cliffs of the Uchalion massif. The villagers here grow wheat, finding a ready market in the garrisons stationed nearby. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Eunalica","Eunalica Settlement Information Type Village Kingdom Southern Empire Fortification Jogurys Castle Eunalica is a village in the Southern Empire owned by Archon Satros of clan Vetranis. The village is bound to Jogurys Castle and known to produce Salt. Description[] Eunalica sits on the western shores of Lake Tanaesis. This low-lying country is fine land for the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry ""Eunalica"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Euresa","Lady Euresa Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Palladios Personal Details Gender Female Age 26 Spouse Torvasis Euresa is a noblewoman of the Western Empire and a member of the clan Palladios. She is the wife of Torvasis. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Calculating (Calculating 1). She has the reputation of being attentive, careful to reward loyal followers. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 160 Trade 80 Steward 100"
"Eutropios","Lord Eutropios Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Culture Calradic Empire Clan Pethros Personality Cruel (Mercy -1)Calculating (Calculating 1) Personal Details Gender Male Age 18 Parents PatyrVerina Siblings Vasilia Eutropios is a nobleman of the Southern Empire and a member of clan Pethros. He is the son of Patyr and Verina and the brother of Vasilia. At the start of the game, Eutropios is the governor of a Pethros fief. Description[] According to his Personality Traits, he is Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being ruthless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 120 Two Handed 90 Polearm 110 Bow 130 Crossbow 70 Throwing 70 Riding 140 Athletics 70 Tactics 40 Charm 20 Leadership 80 Steward 20 Trivia[] ""Eutropius"" at age 26 and with his previous skill values He was previously called ""Eutropius"" and only had the ""Cruel"" Personality Trait as well as different skill values. The Mount&Blade fan community often calls Eutropios ""Alexander the Great"" due to his looks - him being a middle-length dark-blond-haired young man from Bannerlord's Southern-Mediterranean-inspired Calradic Empire."
"Execution","Work in progress picture of the execution screen Execution is a new concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. In Bannerlord, players are able to execute imprisoned characters through the party screen. Executing a character has a number of consequences. Consequences[] Consequences differ based on whom the player executes. The players relation with the executed character's clan and faction will be severely affected. If the executed lord is an honourable one, the player's honour rating will also decrease and player might be marked as dishonourable. If player is marked as dishonourable, the other lords are more likely to execute the player. The AI lord's personality, the player's honour rating, and the relationship between the two all affect this decision. If your spouse is related to the character that you are executing, they will not care that you just beheaded their family member. Other clans that are friends with the executed character's clan will also start to hate you. Every execution will result in a -10 relationship change to clans with a leader that has honorable trait. Execution will also result in a -30 relationship change to clans that are friends to the executed noble. External link[] Bannerlord Dev Blog introducing Execution"
"Expert Eleftheroi","Expert Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Recruit Eleftheroi Upgrades to... Veteran Eleftheroi Upgrade Cost ? denars Ransom Value ? denars Expert Eleftheroi are tier-three cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi"
"Expert Forester","Expert Forester Troop Information Culture Vakken Wages 4 denars/day Acquired from... Recruit Forester Upgrades to... Veteran Forester Upgrade Cost 150 denars Ransom Value ? denars Expert Foresters are tier-three archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester"
"Expert Thug","Expert Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Thug Upgrades to... Master Thug Upgrade Cost ? denars Ransom Value ? denars Expert Thugs are tier-two bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Extortion by Deserters","Extortion by Deserters is a quest in Bannerlord, given by notables in Villages. The village is being exploited by a ruthless crew of war deserters. They have tried to resist, but several villagers were killed for their courage. The quest giver is desperate for anyone who can make sure these ne'er-do-wells never darken their door again. Quick Walkthrough[] Wait for the party of deserters to show themselves Lie in wait in the village until they arrive and confront the deserters Defeat the deserter party, with the help of the villagers Return to the quest giver Accept the full payment. Accept half of the payment. Tell the quest giver to keep their money, justice is its own reward. Ride out to meet the deserters Catch the party before it can escape and defeat them in open battle. Return to the quester giver Accept the full payment. Accept half of the payment. Tell the quest giver to keep their money, justice is its own reward. Notes[] This is a very simple quest that requires little subtlety and offers excellent rewards. It should always be completed if convenient. As stated in the walkthrough, the player can decide to sally out and meet the deserter party. They will however, try to flee if the player significantly outnumbers them, so be ready to chase them down or the quest will end in failure. This is one of the few quests where the player can actively refuse monetary reward. In exchange for doing so, they receive a large portion of generosity points; Even more for refusing any payment at all. That said, the full payment of denars can be as much as 5000 and the player will still copiously increase their relation with the quest giver even if they take the money. It can take over a day for the deserters to arrive, so just remain patient. The deserter party can be reasonably large in the late-game, which makes them quite slow. The deserters will be made up of regular faction troops with the same culture as the village - mostly lower tier units, plus a handful of veterans. This is one of the rare occasions where the player can take regular troops prisoner without being involved in a war."
"Ezbet Nahul","Ezbet Nahul Settlement Information Type Village Kingdom Aserai Fortification Qasira Ezbet Nahul is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Grain. Ezbet Nahul sits on a rocky shelf overlooking the waters that the Aserai call the Bahr al-Yeshm, the Jade Sea. Groundwater trapped by the rocks is accessed by wells and used to irrigate the village wheatfields. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Faction Specialties","Contents 1 Nords 2 Vaegirs 3 Rhodoks 4 Khergits 5 Swadian 6 Sarranids Nords[] Sargoth specializes in farming flax that can be sold in the Sarranid towns. Wercheg specializes in salt, that can be quickly sold to nearby Rivacheg for easy early game money. Nord Huscarls are the best of the best when it comes to infantry, they are able to completely decimate hostile archer formations, or simply stand their ground in the face of a Swadian Knight charge. They also sport throwing weapons, but those are inaccurate despite the Huscarl's high throwing skill. The Nord Veteran Archers may not be the best archers you can get, but put a line of Huscarls in front of them and they will take out armies three times their size. They also sport powerful two-handed axes. Raw silk can be bought in some towns for large profits in most other regions. Vaegirs[] Curaw is one of the best places to buy cheap iron and tools and can usually be sold close by in the Nordic towns. The Vaegirs field some of the best archers in the game, while having lackluster infantry. Their focus on two handed weaponry makes them highly susceptible to arrows but they handle themselves decently in melee with their added poking range. The cavalry is lighter and faster, but weaker than Swadian cavalry. This can both be an advantage and a disadvantage. Shields are a rare sight. Rhodoks[] In some of the Rhodoks cities you can find very cheap velvet. While the Rhodoks may be weak in the field, they are the unmatched masters when it comes to defense. Extremely powerful crossbowmen, now protected while reloading, combined with extremely sturdy Sergeants, backed up by a wall of spears results in the most solid castle defense in the game. Khergits[] The town of Tulga sells some dirt cheap spice which can be sold in the Sarranid towns. The Khergits are swift, but individually extremely weak compared to the top tier units of the other factions. Most of their Units excel in horse archery. Every single Khergit soldier from Tier 2 comes with a horse. Swadian[] The Swadian Knights are arguably the single best cavalry unit in the game, sporting the heaviest armor, the heaviest horses and the longest lances while also wielding swords and shields for close combat, they are more or less unmatched in every single area of mounted combat. Other Swadian units are fairly lackluster, to make up for the sheer power of the Swadian Knight, but the Swadian Sergeant is a force to be reckoned with and can usually best all infantry units but the Nord Huscarl. The Swadian Sharpshooter can do good sharpshooting at range, but wield poor, clumsy melee weapons. Swadia produces Oil, Ale, and Grain which can be sold at nearby towns and villages for a tidy profit. Sarranids[] The Sarranids are overall a powerful faction and their Mamlukes are barely outdone by Swadian Knights. Sarranid armor is weak, even by Vaegir standards. They use deadly accurate Jarids and fast weapons to out-do those with better equipment. Geographically, Sarranids are the best-protected faction, with a mountain range that covers their whole territory except from three gaps near Weyyah Castle in the west, Jameyyed Castle in the centre and Sharwa Castle in the north east."
"Factions","This article is a disambiguation page for Factions The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Factions appear in every Mount&Blade game. See Factions (classic) for the factions in the original Mount&Blade and Warband. See Nations for the factions in With Fire & Sword. See Nations (Napoleonic Wars) for the factions in Napoleonic Wars. See Factions (Viking Conquest) for the factions in Viking Conquest. See Factions (Bannerlord) for the factions in Bannerlord."
"Factions (Bannerlord)","There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. List of Factions Banner Name Color Ruler Clans Ruling Clan Capital Minor Factions Aserai #b57a1e Sultan Unqid Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu Arbas Banu Atij Banu Sarmal Banu Habbab Banu Ruwaid Banu Hulyan Quyaz Beni Zilal Jawwal Ghilman Battania #284e19 High King Caladog fen Gruffendoc fen Derngil fen Uvain fen Morcar fen Penraic fen Giall fen Eingal fen Caernacht fen Gruffendoc Marunath Wolfskins Khuzait #429081 Monchug Khan Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Urkhunait Makeb Karakhergit Sturgia #224277 Grand Prince Raganvad Gundaroving Kuloving Vagiroving Ormidoving Togaroving Isyaroving Vezhoving Ubroving Kostoroving Gundaroving Balgard Forest People Lake Rats Skolderbroda Vlandia #8d291a King Derthert dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valant dey Fortes dey Molarn dey Jelind dey Folcun dey Rothad dey Meroc Galend Brotherhood of the Woods Company of the Golden Boar Northern Empire #793191 Emperor Lucon Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Osticos Diathma Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Southern Empire #382188 Empress Rhagaea Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Pethros Lycaron Western Empire #591645 Emperor Garios Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Comnos Jalmarys Minor Factions[]
Banners of all minor factions (v1.8.0 beta) Each minor faction is associated with a native culture and employ unique troops. They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. They function as mercenary bands competing with the player's clan, unless or until the player establishes a kingdom or joins one as a noble. As a kingdom leader, the player may enlist these minor factions as mercenaries. Use the in-game encyclopedia ('N' by default) to determine which faction they currently associate with. Currently, a plausible unintended interaction may occur by recruiting minor factions to your own kingdom while doing so if their faction leader is your prisoner. This will make the game behave as if the minor faction is your vassal rather than a mercenary, and the mercenary company will be considered for votes for new fiefs. This will make it possible for mercenary companies to acquire their own fiefs. Should your contract with them expire, for example by an opposing faction hiring them, they will take their fiefs with them. Leaving an already established kingdom and not returning the fiefs you hold will anger any currently hired mercenary companies just as much as ordinary vassal clans, potentially reducing your reputation with them below what is required for the minor faction to consider taking on a contract with your kingdom in the future.
The Bannerlord map as of Gamescon 2018 Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Factions (Viking Conquest)","There are twenty-one factions in Viking Conquest. List of Factions Banner Name Color Culture Religion Ruler Claimant Capital Kingdom of Alban #3333ff Pictish Christian Ruire Causantin mac Cinaeda Tanist Bili Scuin Kingdom of Alt Clut #88cc00 Briton Christian Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Briton Christian Ri Elisedd map Tewdr - Brycheiniog Kingdom of Connachta #66bbff Gaelic Christian Ruire Mugron mac Cothaid - Cruaghan Kingdom of Cornubia #3355ff Briton Christian Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Danmark #800000 Norse Pagan Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of East Engle #303da8 Angle Christian Cyning Eadmund Aethelberhting - Dunwic Kingdom of Friese #ff0088 Frisian Pagan Konungr Hrorek Hemmingsson - Dorestad Kingdom of Glywyssing #ff88dd Briton Christian Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Briton Christian Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Kingdom of Laigin #e2007c Gaelic Christian Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Laithlind #e24e2b Norse Pagan Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Mide #3b3eb4 Gaelic Christian Ruire Donnchad mac Eochocai - Temair Kingdom of Mierce #96adff Angle Christian Cyning Brugred Beorhtwulfing - Tomtun Kingdom of Mumain #ddffcc Gaelic Christian Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Northhymbre #ff8899 Norse Pagan Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Norse Pagan Konungr Harald Halfdanarson - Tunsberg Kingdom of Uladh #dddd00 Gaelic Christian Ruire Lethlobar mac Loingsig - Rath Celtair Kingdom of West Seaxe #ff4f38 Saxon Christian Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Tribe of Osraige #d7a554 Gaelic Christian Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Gaelic Christian Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Factions (classic)","For other uses, see Factions. There are five factions in Mount&Blade, while Warband added a sixth. They are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units. Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random town keeps, and you can ask a Traveller for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. In Mount&Blade, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign heroes as vassals and convince rival lords to defect. A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again. The factions present at the start of the game are listed below. For more information on each, go to their respective pages. Mount&Blade[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #dddd33 King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dddd King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #33dd33 King Yaroglek Prince Valdym the Bastard Reyvadin Warband[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #33dddd King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dd33 King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #ccbb99 King Yaroglek Prince Valdym the Bastard Reyvadin Sarranid Sultanate #dddd33 Sultan Hakim Arwa the Pearled One Shariz Selected Player Faction #ff0000 Player/Selected Claimant None Anywhere Creating Own Kingdom[] Main article: Conquering Calradia Main article: King of Calradia Warband allows you to create your own faction (color will be red) and give land to your companions to make them your own vassals. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Fafen","Knyaz Fafen Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Sibir Clan Isyaroving Personal Details Gender Male Age 26 Spouse Zorika Fafen is a Knyaz of Sturgia and the leader of clan Isyaroving. He is the owner of Sibir and the husband of Zorika. Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1), and Calculating (Calculating 1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 80 Leadership 100 Trade 40 Steward 60"
"Family Feud","Family Feud is a quest in Bannerlord, given by notables in Villages. The quest giver has a relative who has been convicted of killing the family member of a notable in a nearby village. The quest giver has tried to pay off the blood debt as dictated by law, but the notable has refused, stating that only the death of their relative will satisfy them. The quest giver wants the player to escort their relative to the village in question and convince the aggrieved notable to back down and accept the blood money as justice. Quick Walkthrough[] Speak with the quest giver's relative (take a walk around the village) in the village where the quest giver is and assure them you will protect them when you go to confront the notable in the other village. Travel to the village where the angered notable is waiting and *find them inside the village. Tell them you will fight to protect the killer and win the subsequent fight against their entourage. Tell them they are breaking the law. Convince the notable that they are best served by accepting the blood money. Lose a modest amount of relation with the notable, gain a huge relation boost with the quest giver and receive the denars for succeeding. (Fail persuasion) Tell them you will fight to protect the killer and win the subsequent fight against their entourage. Notes[] *Be aware that the killer must also be near when you speak with the angered notable. Otherwise, the notable will make a statement and then end the conversation. Just talk to them again once the conditions are met. The best way to approach the notable's gang is to 'take a walk around the village' and then ask one of your companions to gather everyone and come find you. Once they are all gathered around the notable, you will be much more prepared for the fight than if you went straight to confronting them. Succeeding in this quest depends on good Charm skill or having enough companions to overwhelm the angered notable's bodyguards. With the former, know that this is a moderately difficult persuasion scenario (more difficult, compared to Army of Poachers). The notable has 2-4 villagers as guards, so two or more skilled, well-equipped companions should allow the player to win the fight handily. This is a good quest to earn some reliable money when your party is still small, as well as quickly gain relation with village notables. Use of the 'Highlight' function (default binding on PC 'Left Alt') is extremely helpful both in finding the killer in the first village and finding the notable's gang in the latter village."
"Fanab","Fanab Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Fanab is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Flax. Description[] Fanab sits in a low promontory between the bay that the Aserai call the Gulf of Shiraz and the inner sea of the Bahr al-Yeshm. The seawinds bring just enough rain to support the cultivation of olive trees.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Fanab"""
"Farina","Lady Farina Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Qaraz Personal Details Gender Female Age 24 Spouse Suruq Farina is a noblewoman of the Aserai and is a member of the clan Banu Qaraz. She is the wife of Suruq. Description[] According to her Personality Traits, she is Devious (Honor -1) and Calculating (Calculating 1). She has the reputation of being cunning. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 40 Steward 60"
"Farzana","Lady Farzana Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Atij Personal Details Gender Female Age 22 Parents Talas Siblings HafisaZuadJalfar Farzana is a noblewoman of the Aserai and is a member of the clan Banu Atij. She is the daughter of Talas and the sister of Hafisa, Zuad and Jalfar. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Honest (Honor 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 40 Steward 60"
"Fearichen","Fearichen Settlement Information Type Village Kingdom Nords Fortification SargothSargoth World Map Mount&BladeFearichenSargothTemplate:World Map/Mount&BladeWarbandFearichenSargothTemplate:World Map/Warband Fearichen is a village in the very north of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located up the hill to the left from where the player enters, standing next to a small table and stools. Fearichen is a mountainous coastal village with the ocean on one side and mountain ranges on the other, while the local area is very rough and spotted with trees. It has a total of six structures within the village partially protected by stone walls and a watch tower or lighthouse near the shore, though it is beyond the edge of the map and inaccessible. There are some fields here growing cabbages and squash, while a line of what are most likely apple trees also grow through one of the fields, the fruit of which can be found close by. There is also bread sitting out on a table next to an oven. Three ships can be seen along the coast, but like the tower, are beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found around behind the first building to the player's right from where they enter, on the other side of a small stone shed. Gallery[] The Viking Ships at the coastFearichen's coastal tower Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Fen Caernacht","fen Caernacht Official Information Faction Battania Leader Mormaer Maireas Fiefs Ab Comer Castle Tier 1 Wealth Average fen Caernacht is a clan of Battania led by Mormaer Maireas. Description[] They are one of four clans led by a woman. They start at around 100 strength (as of the latest console patch). Members[] Maireas (leader) Rodarac Guaran Mengus Addien Settlements[] Castles Ab Comer Castle Villages Ab Comer Inveth Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Derngil","fen Derngil Official Information Faction Battania Leader Mormaer ErgeonHigh King Aeril (formerly) Fiefs DunglanysAster Castle Tier 5 Wealth Average fen Derngil is a clan of Battania led by Mormaer Ergeon. Politics[] Through Ergeon, the clan were the kinsfolk of former High King Aeril before his disappearance and the rise of Caladog fen Gruffendoc. Members[] Ergeon (leader) Nywin Sein Alynneth Ranaon Ladogual Aeril (deceased) Taseil (possibly) Nal Athlian Garain Settlements[] Towns Dunglanys Castles Aster Castle Villages Aster Diantogmail Glenlithrig Imlagh Morihig Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Eingal","fen Eingal Official Information Faction Battania Leader Mormaer Aradwyr Fiefs Druimmor Castle Tier 3 Wealth Average fen Eingal is a clan of Battania led by Mormaer Aradwyr. Members[] Aradwyr (leader) Brighan (pregnant) Carfyd Beathag Taorse Sein Aeric Urdis Settlements[] Castles Druimmor Castle Villages Druimmor Tor Melina Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Giall","fen Giall Official Information Faction Battania Leader Mormaer Aeron Fiefs Pen Cannoc Tier 2 Wealth Average fen Giall is a clan of Battania led by Mormaer Aeron. Members[] Aeron (leader) Siaramus Liasin Gawen Abeil Settlements[] Towns Pen Cannoc Villages Durn Fenon Etir Gainseth Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Gruffendoc","fen Gruffendoc Ruling Dethroned Official Information Faction Battania Leader High King Caladog Fiefs MarunathRhemtoil CastleUthelaim Castle Tier ? Wealth ? fen Gruffendoc is the ruling clan of Battania led by High King Caladog. Members[] Caladog (leader) Mengus Corein Muinser Rath Beasag Merag Settlements[] Towns Marunath Castles Rhemtoil Castle Uthelaim Castle Villages Ath Cafal Beglomuar Dalmengus Ebereth Rhemtoil Claig Ban Uthelaim Seordas Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Morcar","fen Morcar Official Information Faction Battania Leader Mormaer Pryndor Fiefs Llanoc Hen Castle Tier 4 Wealth Average fen Morcar is a clan of Battania led by Mormaer Pryndor. Members[] Pryndor (leader) Branoc Floraidh Beitrin Diarbhain Seonag Luichan Lydd Settlements[] Castles Llanoc Hen Castle Villages Llanoc Hen Cantrec Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Penraic","fen Penraic Official Information Faction Battania Leader Mormaer Luichan Fiefs SeononFlintolg Castle Tier 3 Wealth Average fen Penraic is a clan of Battania led by Mormaer Luichan. Members[] Luichan (leader) Fenagan Fiarad Eabyr Una Egan Settlements[] Towns Seonon Castles Flintolg Castle Villages Andurn Bryn Glas Mag Arba Swenryn Flintolg Glintor Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fen Urial","fen Urial is a Clan of Battania. Its leader is currently unknown. Contents 1 Members 2 Territories 2.1 Towns 2.2 Castles 2.3 Villages Members[] Territories[] Towns[] N/A Castles[] N/A Villages[] N/A"
"Fen Uvain","fen Uvain Official Information Faction Battania Leader Mormaer Melidir Fiefs Car BansethPendraic Castle Tier 4 Wealth Average fen Uvain is a clan of Battania led by Mormaer Melidir. Members[] Melidir (leader) Alcaea Culharn Wythuin Eilidh Tegan Derngil Eidenor Moera Settlements[] Towns Car Banseth Castles Pendraic Castle Villages[] Bog Beth Geunat Nal Lindorn Pendraic Tor Leiad Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fenada","Fenada Settlement Information Type Village Kingdom Nords Fortification TihrSargoth World Map Mount&BladeFenadaTihrTemplate:World Map/Mount&BladeWarbandFenadaSargothTemplate:World Map/Warband Fenada is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, however buildings stand in between, so a direct route to him is not possible. He is on a covered porch next to a stool and bench. Fenada is set in an wide valley closely encircled by low hills with a few scattered trees, while farther away are great mountainous peaks and the coast. It has a total of seven structures, one of which is some sort of watch tower overlooking the shore. There are several fields here growing cabbages, grapes, and squash, as well as one mostly-barren field with a few shrubs. There are several animal pens, but no animals inhabit them. There is a large number of pelts, furs, and dried meat within the village, as well as fishing nets next to the coastal tower. Three ships sit moored just offshore, but they lie beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the tower near the coast. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Fenagan","Lord Fenagan Official Information Kingdom Battania Monarch Caladog Title Nobleman Fiefs Druimmor Castle Clan fen Penraic Personal Details Gender Male Age 24 Fenagan is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation of being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 270 Two Handed 270 Polearm 270 Bow 220 Crossbow 180 Throwing 180 Riding 200 Athletics 100 Tactics 70 Charm 80 Leadership 140 Trade 60 Steward 80"
"Fencing Stolen Goods in Town","Fencing Stolen Goods in Town is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver has a large amount of illegal goods, but cannot sell them in-town as local merchants will almost certainly take notice. They want to sell the goods to the player at a discount, leaving the player to find markets for them elsewhere when they can. Quick Walkthrough[] Accept the goods from the gang leader (this is also how you accept the quest) You are confronted by a local merchant notable. Hand over the stolen goods. You are reimbursed for the goods, but somewhat less than you paid for them. Quest is failed. Refuse to hand over the goods. Crime rating in this faction is increased by 10. Leave town. Notes[] The profitability of this quest can vary wildly. Usually, the gang leader offers an excellent deal, even considering that the player may need to visit many towns before they can sell all of the goods at great profit, but they can sometimes offer quite bad deals as well (i.e. 16 packs of fur for 5060 denars). This seems to be dependent on the prosperity of the Town the gang leader is in, not the prices that the market is paying elsewhere. The player must look at each offer individually and calculate the profitability based on their experience with trading. Another thing to consider before accepting is that you might profit considerably and gain a huge amount of relation with a single gang leader (fairly worthless, at least in version 1.0.1), but you will also seriously piss off the town merchants. Unless you have good relations with those merchants, it could very well prevent you from accepting quests from them for some time, and those merchants are the ones offering quests like Escort Merchant Caravan and Caravan Ambush, both of which are consistently profitable. If you choose to fail the quest, it is worth noting that you will at least raise your relations with the town's merchants, albeit at the expense of your rating with that gang leader, and at a cost of 1,000 denars or more. The stolen goods themselves will not appear in the player's inventory until they have finally left town. Upon leaving town, the player is subsequently credited for completing the quest. The actual name of the quest as given will feature the name of the town (e.g. ""Fencing Stolen Goods in Husn Fulq"")."
"Fenon Etir","Fenon Etir Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Fenon Etir is a village in Battania owned by Mormaer Aeron of clan fen Giall. The village is bound to Pen Cannoc and known to produce Grapes. Fenon Etir sits on an outrop overlooking the source of the Etir river, a tributary of the Trand. Villagers here raise grapes, producing strong Battanian wines that are highly valued in the Empire and among the Vlandians. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ferkh","Ferkh Settlement Information Type Village Kingdom Sturgia Fortification Ov Castle Ferkh is a village of Sturgia owned by the boyar Vashorki of the Vezhoving clan. The village is bound to Ov Castle and it is known for the production of Furs. Description[] Ferkh lies at the northern edge of the Ircara Wildlands, a forest northwest of Lake Laconis. It serves as a base for traders venturing deeper into the woods, brave cold, wolves and the sometimes-hostile, sometimes-friendly peoples of the woods in pursuit of fur, the bounty of the northlands.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Ferkh"""
"Ferton","Ferton Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Ferton is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Olives. Ferton near a curve of the meandering Trand river, not far from a pass leading seaward over the Biscan Hills. The villagers grow olives on the warm, dry landward side of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Fiann (Multiplayer)","For the single-player version, see Battanian Fian. Fiann Basic Armor Improved Troop Information Faction Battania Type Ranged Cost 170 Class Stats Hit Points 100 Armor 33 (basic)42 (improved) Movement Speed 72 Army Size 9 Fiann are a multiplayer ranged class of Battania. Official Description[] Landless younger sons of Battanian nobles frequently join fighting companies, known as Fianna, seeking out adventure wherever they can find it. Many live in the woods and hunt with the famed Battanian longbow, but they can also don armor and fight in tight ranks if necessary. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Long Bow Bow Highland Twohanded Sword Two Handed Perks Additional Arrows Grants a bigger quiver for your arrows Yeow Long Bow More powerful bow, takes longer to draw(replaces Long Bow)Bow Improved Armor Provides +9 armor"
"Fiarad","Lord Fiarad Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan fen Penraic Personal Details Gender Male Age 33 Fiarad is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has the reputation of being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 70 Charm 60 Leadership 140 Trade 60 Steward 80"
"Fief Governance (Bannerlord)","For information on Governors and their perks see their respective article. TaxesTown ProsperityHearths And Village ProductionFood BonusesConstruction BonusesSecurity BonusesLoyalty BonusesMilitia Bonuses Type Source Details Mixed Prosperity STEP 1. 35% of settlement's Prosperity is converted into taxes daily (e.g. 10000 Prosperity => 3500 Taxes). STEP 2. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): Council of the Commons: -5% (multiplicatively) Magistrates: -5% Bailiffs: -5% Tribunes of the People: -5% Cantons: -10% STEP 3. The following Governor's Perks increase this sum (additively with each other, but multiplicatively with penalties from kingdom policies): Quick Draw (Bow 250, +5%) Logistician (Steward 125, +10%) Desert Born (Scouting 75, +2.5%, towns only) Price of Loyalty (Steward 275, +0.5% for each Steward skill point after 200, towns only) STEP 3. Culture: Khuzait culture decreases taxes from towns by 20% (multiplicatively with other penalties but additevely with bonuses from perks). STEP 3. Security (multiplicatively with policy penalties but additevely with bonuses from perks and Khuzait culture penalty) +(Security - 75)/5 if Security > 75 (i.e. up to +5%) -(50 - Security)/5 if Security < 50 (i.e. up to -10%) STEP 3. Loyalty (multiplicatively with policy penalties but additevely with bonuses from perks, Security and Khuzait culture penalty) +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*2 if Loyalty < 50 (i.e. up to -100%) STEP 3. Projects (multiplicatively with policy penalties but additevely with bonuses from perks, Security, Loyalty and Khuzait culture penalty) Marketplace (+15%, building, towns) - up to +19.5% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Toll Collector (+30%, building, castles) - up to +39% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks A practical illustration: 1. A town has 11429 Prosperity, so it generates 4000 Taxes. 2.1. All policies are active. Council of the Commons reduces this sum (4000) by 5% (200 gold) so 4000 becomes 3800. 2.2. The remaining policies reduce the remaing sum (3800) by 5 + 5 + 5 + 10 = 25% (950 gold), so 3800 becomes 2850. 3.1. Governor has all the perks and together they boost the taxes (2850) by 5 + 10 + 2.5 + 47.5 = 65%. 3.2. Khuzait culture additively reduces those 65% by 20 so +65% turns into +45%. 3.3. Maximum (100) Security grants additive +5% bonus so +45% turns into +50%. 3.4. Maximum (100) Loyalty grants additive +20% bonus so +50% turns into +70%. 3.5. Marketplace with both perks grants additive +19.5% bonus so +70% turns into +89.5%. And as such the final sum of taxes is 2850 * 1.895 = ~5400. Type Source Details Bonuses Surplus Food: +10% of positive Food's Expected Change is added as Prosperity bonus as long as the the fief's FoodStock is full.Foodstock Max Size = 100 (if Town) or 250 (if Castle) + Granary + GovernorPerksSo e.g. if current Food's Expected Change is +50, the bonus to Prosperity is +5. Goods From Market: 10% of the total amount of certain 'BonusToProsperity' type of goods bought/consumed by the town is converted into Prosperity bonus. Those goods include Pack Mounts, regular Mounts (not Noble or War Mounts) and Fur. Governor's Perks Pristine Streets (Medicine 150, +1) Apprenticeship (Engineering 200, +1% per building, i.e. up to +12%) Clean Infrastructure (Medicine 200, +1 for Aqueducts and Granary each, i.e. up to +2) Trickle Down (Trade 275, +2 while builing a project) Projects(up to +2.6 total) Aqueducts (+1, building) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Housing (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Imperial Towns (+1 for ruler clan's towns) Issues Army of Poachers (+0,2) Maluses Kingdom Policies Crown Duty (-1) War Tax (-1) Road Tolls (-0,2) Food Shortage: -FoodMalus/2 if the settlement is starving (e.g. if Food's Expected Change is -60, it will cause -30 Prosperity malus). Also some of Prosperity bonuses are suppressed if Food's Expected Change is negative (even if the settlement is not starving yet). Issues Merchant Needs Help With Brigands (-0,2) Artisans Can't Sell their Products in Town (-0,2) Bandit Base near Village/Town (-0.2) Deliver the Herd to Town (-0.2) Landowner Needs Help With Brigands (-0,2) Village Needs Grain Seeds (-0,2) Caravan Ambush (-0,3) Escort Merchant Caravan (-0,4) Overpriced Raw Materials in Town (-0.4) Extortion by Deserters (-1) Mixed Housing Costs (Towns Only) +6 if Prosperity < 250 +5 if 250 <= Prosperity < 500 +4 if 500 <= Prosperity < 750 +3 if 750 <= Prosperity < 1000 +2 if 1000 <= Prosperity < 1250 +1 if 1250 <= Prosperity < 1500 -1 if 6000 < Prosperity <= 9000 -2 if 9000 < Prosperity <= 12000 -3 if 12000 < Prosperity <= 15000 -4 if 15000 < Prosperity <= 18000 -5 if 18000 < Prosperity <= 21000 -6 if 21000 < Prosperity Loyalty +0.5 if settlement's Loyalty > 75 -1 if settlement's Loyalty < 25 Other ways to get Prosperity as 1-time bonus: Doing the following quests: Army of Poachers (+50), Artisans Can't Sell their Products in Town (+20), Escort Merchant Caravan (+10), Merchant Needs Help With Brigands (+5), Overpriced Raw Materials in Town (+30), Bandit Base near Village/Town (+10), Deliver the Herd to Town (+50), Extortion by Deserters (+100), The Spy Among Us (+5). Type Source Details Mixed Base +0.6 for villages with Hearths < 300 +0.4 for villages with 300 <= Hearths < 600 +0.2 for villages with Hearths >= 600 -1 for raided villages (it fully suppresses all growth bonuses) Bound Town's Projects Irrigation (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Bound Town's Governor's Perks(up to +60% additively) Energetic (Athletic 175, +20%) Aid Corps: (Steward 150, +20%) Bush Doctor (Medicine 150, +20%) Culture -20% for Empire culture To sum it up, a non-Empire village with a good Governor who has all 5 perks can progress at the speed of 0.2+1.3+0.3+0.3+0.3=+2.4 Hearth per day even after reaching 600 Hearth. Doing the following quests can give additional 1-time bonuses to Hearth: Deliver the Herd to Town (+50), Village Needs Draught Animals (+30-80 but is only given by low-Hearth villages), Village Needs Tools (+20-50 but is only given by low-Hearth villages). A single raid can lower a village's Hearth by a few hundred points followed by several weaks of ""Raided"" state during which it doesn't grow and instead deteriorates further. Whenever a ""Villagers of X"" party gets defeated, the next time a village decides to send a party it has to form a new one at the cost of Hearth: -(Villagers+1)/2 Hearth, i.e. for a party of 29 villagers it's -15 Hearth. Village Production[] Base daily village production rates: Grain Village: +50 Grain, +0.8 Hog, +0.4 Sheep, +0.2 Cow Horse Villages: an assortment of horses depending on culture (from +0.05 per day for high-tier ones to +2.5 per day for low-tier ones) Cattle Village: +2 Cow, +4 Butter, +4 Cheese Sheep Village: +4 Sheep, +6 Wool, +2 Butter, +2 Cheese Hog Village: +8 Hog, +2 Butter, +2 Cheese Fish Village: +28 Fish Hardwood Village: +18 Hardwood Flax Village: +18 Flax Salt Village: +15 Salt Olives Village: +12 Olives Grape Village: +11 Grape Clay Village: +10 Clay Iron Village: +10 Iron Dates Village: +8 Dates Silk Village: +8 Silk Silver Village: +3 Silver Fur Village: +1.4 Fur All non-grain villages also produce 3 units of grain per day. A village with Hearth >= 600 is considered highly prosperous (Tier 2), a village with 200 <= Hearth < 600 is considered moderately prosperous (Tier 1), a village with Hearth < 200 is poor (Tier 0). Base production multiplier is (HearthTier+1)/2, therefore Tier 0 villages produce half of goods, Tier 1 villages produce normal amount of goods and Tier 2 villages produce 1.5x amount of goods daily. Production is further boosted by the perks of a Governor of the settlement the village is bound to: Breeder (Riding 75): +5% for all goods Steady (Athletics 200): +10% for all trade goods (i.e. all except animals) Granary Accountant (Trade 200): +20% production of grain, olives, fish, dates Tradeyard Foreman (Trade 200): +20% production of clay, iron, cotton, silver Perfect Health (Medicine 175): +10% for animals Khuzait culture also boosts production of horses, cows and sheep by +25%. Type Source Details Bonuses Inside Production: +15 for towns and +10 for castles as long as the settlement is not under siege. Bound Villages: +6*HearthTier for each non-raided bound village as long as the fief is not under siege (i.e. up to +18 max per village) Food All 9 types of food that the town buys from its market daily are added as bonuses to its Food (e.g. if the town buy 100 Grain, it's +100 Food). Having all types of food on the market in large amounts helps accelerate this process, increasing both Food gain and Prosperity gain via ""Food Surplus"" mechanic. Projects Orchards (+18, building, towns) - up to +23.4 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Gardens (+9, building, castles) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Hunting Rights (+2) Governor's Perks Dirthy Fighting (Roguery 225, +2 when the fief is under siege) Maluses Prosperity: -2.5% of fief's current Prosperity is subtracted from Food reserves daily (so e.g. 10 000 Prosperity => -250 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% (so e.g. -250 Food penalty becomes -237.5) Triage Tent (Medicine 50) Governor perk decreases this number by another 5% while the fief is under siege Garrison: -5% of fief's Garrison (not including militia) is subtracted from Food reserves daily (so e.g. 200-men Garrison => -10 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% Triage Tent (Medicine 50, 5%) and Gourmet (Steward 175, 10%) decrease it further when the fief is under siege Maximum Food Storage size: 100 (Town) / 250 (Castle) Base (Towns) +600 for Tier 3 Granary building and another +210 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks (Castles) +200 for Tier 3 Granary building and another +70 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks +100 for Governor with Battlements (Engineering 175) perk Bear in mind that increasing the size of food storage delays the point where it becomes full and therefore makes it harder to get the Prosperity bonus from Food Surplus. Daily food demand of a town is calculated according to the following formula = 0.001 * (BaseDemand * Prosperity + LuxuryDemand * Max(Prosperity - 3000)). Base and Luxury demand of different types of food is the following: Grain: 140 and 0 (for 10k Prosperity town daily demand = 1400) Fish: 15 and 15 (for 10k Prosperity town daily demand = 255) Meat: 19 and 50 (for 10k Prosperity town daily demand = 540) Cheese: 10 and 20 (for 10k Prosperity town daily demand = 240) Butter: 10 and 25 (for 10k Prosperity town daily demand = 275) Grape: 5 and 20 (for 10k Prosperity town daily demand = 190) Olives: 5 and 20 (for 10k Prosperity town daily demand = 190) Dates: 7 and 32 (for 10k Prosperity town daily demand = 294) Beer: 23 and 20 (for 10k Prosperity town daily demand = 370) Those numbers are not absolute values but rather a general indication of what goods are the most popular. The actual amount of consumed goods also depends on the price of those goods in the current town (each type of goods has its own ""budget"" to be spent). Grain is the cheapest and the most popular by far and is consumed in large amounts, resulting in it being the main source of Food & Prosperity growth. Fish is also dirt cheap in most towns and despite having low popularity is consumed in large amounts because of low price. Meat and Beer are generally moderately or highly expensive which reduces their consumption despite high demand and they're overshadowed by, say, cheese and butter. But if in a certain town prices of meat, beer, cheese and butter happen to be the same, then meat will be consumed in larger amounts than butter and cheese. Type Source Details Bonuses Prosperity: 1% of settlement's Prosperity is added to its Construction (e.g. 10000 Prosperity => +100 Construction). Boost +50 for towns (at the cost of 500 denars daily) - up to +60 with Governor's Clockwork (Engineering 250) perk +20 for towns (at the cost of 250 denars daily) +20% with Governor's Spring of Gold (Trade 250) and Relocation (Steward 150) perks each (multiplicatively with Clockwork), i.e. up to +84 for towns and +28 for castles Governor Engineering skill (+25% of Governor's Engineering skill, i.e. 200 Engineering => +50% Bonus) Forced Labor (Steward 200, +1% per 3 prisoners) - additively Carpenters (Engineering 75, +12% for towns) - additively Military Planner (Engineering 75, +25% for castles) - additively Stonecutters (Engineering 150, +30% for fortifications, barracks, aqueducts) - additively Confidence (Two Handed 125, +30% for military-related buildings) - additively Self-made Man (Trade 225, +30% for marketplace, aqueducts, workshops ('kilns')) - additively Construction from Market: +1/4 of the amount of Tools consumed by the town this day (e.g. a town consumes 2 Tools => +0.5 Production) Projects Workshop (+9, building) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks or +3 and up to +3.9 witk perks for castles Maluses Culture: -10% Construction (multiplicatively with all other effects) for Battanians (affects both towns and castles) Mixed Loyalty Loyalty effect is multiplicative with other bonuses and can either heavily increase Construction speed or turn it into 0 +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*4 if Security < 50 (i.e. up to -100%) Castle Charters kingdom policy reduces buildings' Contrustion cost for both towns and castles by 20%. Building Effect Tier Tier Bonus Tier Construction Cost Fortifications (Town)Wall (Castle) Higher walls Garrison Size ++ I +25 0 0 II +50 8000 (T) 2500 (C) III +100 16000 (T) 5000 (C) Garrison Barracks (Town)Barracks (Castle) Garrison Size ++ I +30 2000 (T) 500 (C) II +60 3000 (T) 1000 (C) III +100 4000 (T) 1500 (C) Training Fields (Town/Castle) Garrisoned Units XP ++ (Daily) I +1 2000 (T) 500 (C) II +2 3000 (T) 1000 (C) III +3 4000 (T) 1500 (C) Fairgrounds (Town/Castle) Loyalty ++ (Daily) I +0.5 2000 (T) 500 (C) II +1 3000 (T) 750 (C) III +1.5 4000 (T) 1000 (C) Marketplace (Town)Toll Collector (Castle) Taxes ++ I +5% (T) +10% (C) 2000 (T) 500 (C) II +10% (T) +20% (C) 3000 (T) 750 (C) III +15% (T) +30% (C) 4000 (T) 1000 (C) Granary (Town/Castle) Max Food Capacity ++ I +200 (T) +100 (C) 1000 (T) 500 (C) II +400 (T) +150 (C) 1500 (T) 1000 (C) III +600 (T) +200 (C) 2000 (T) 1500 (C) Orchards (Town)Gardens (Castle) Food Production ++ (Daily) I +6 (T) +3 (C) 2000 (T) 500 (C) II +12 (T) +6 (C) 3000 (T) 750 (C) III +18 (T) +9 (C) 4000 (T) 1000 (C) Militia Grounds (Town/Castle) Militia ++ (Daily) I +0.5 (T) +1 (C) 2000 (T) 500 (C) II +1 (T) +2 (C) 3000 (T) 750 (C) III +1.5 (T) +3 (C) 4000 (T) 1000 (C) Aqueducts (Town) Prosperity ++ (Daily) I +0.3 - 2000 - II +0.6 - 3000 - III +1 - 4000 - Forum (Town) Influence ++ (Daily) I +0.5 - 2000 - II +1 - 3000 - III +1.5 - 4000 - Siege Workshop (Town/Castle) Wall Repair Speed +50% (all tiers) Siege Engine Production Speed ++ I +30% 1000 (T) 500 (C) II +60% 1500 (T) 750 (C) III +100% 2000 (T) 1000 (C) Workshops (Town/Castle) Construction ++ (Daily) I +3 (T) +1 (C) 2000 (T) 500 (C) II +6 (T) +2 (C) 3000 (T) 750 (C) III +9 (T) +3 (C) 4000 (T) 1000 (C) Castellan's Office (Castle) Garrison Wage -- I - -10% - 500 II - -20% - 750 III - -30% - 1000 The maximum is 100. Type Source Details Bonuses Garrison(up to +XX) The largest effect on Security of a town is provided by its garrisoned troops and depends on troops' strength. A unit's strength equals to ((2+tier)*(10+tier))/50. Mounted troops get 20% bonus on top of that. 1/100 of garrisoned units' total strength is converted into Security bonus. Authority (Leadership 75) and Stand United (One Handed 175) increase this bonus by 20% and 30% respectively (multiplicatively). Relief Force (Riding 125) increases bonus from cavalry by 20%. Mounted Archery (Bow 100, +20%), Renowned Marksmen (Crossbow 100, +30%) and Ranger's Swiftness (Bow 250, +20%) increase bonus from ranged units (multiplicatively). As a result of all these multiplications, horse archers can potentially provide over 2 times bigger bonus to Security than infantry of the same tier (5 Imperial Legionaries => +0,16 Security, 5 Imperial Bucellariii => +0,39 Security) despite having the same upkeep by default. Moreover, Cavalry Tactics (Riding 225) can decrease mounted units' upkeep by 50%, while the best discount that infantry units can get is -20% from Standard Bearer (Polearm 175). Other Governor's Perks(up to +4.5 total) To be Blunt (One Handed 50, +0,5) Skewer (Polearm 150, +1) Focus (Throwing 150, +1) Gens d'armes (Tactics 250, +1) Know-How (Roguery 75, +1) Kingdom Policies(up to +3 total) Serfdom (+1 for towns) Bailiffs (+1) Magistrates (+1) Issues Bounty Hunters (+1) Fencing Stolen Goods (+1) Gang Leader Needs Weapons (+1) Gang Leader Needs Special Weapons (+0.5) Presence (Leadership 125 perk, Party Leader only): +5 while waiting in settlements (works on any walled fief, owned or not) Maluses Prosperity: -X where X is 0,05% of town's Prosperity but no more than 5 Nearby Hideout: -2 if there is a bandit hideout in the vicinity (40 distance units) Looted Villages: -2 if at least 1 bound village is looted, not cumulative in case of multiple looted villages Under Siege: -3 as long as the settlement is under siege Kingdom Policies Trial by Jury (-0.2) Issues The Spy Among Us (-2) Poachers (-1) Caravan Ambush (-1) Help with Brigands (-1) Bandit Base near Village/Town (-1) Extortion by Deserters (-1) Family Feud (-1) Landowner Needs Access to the Commons (-1) Train The Troops (-1) Conquest of Town (-1) Rival Gang (-0.5) Snare the Wealthy (-0,5) Lord Needs Garrison Troops at Castle (-0,5). Mixed Security Drift: -(Security-50)/15 i.e. from -3.33 at max Security to +3.33 at 0 Security Other ways to get Security as 1-time bonus: Clearing a Hideout within 100-unit radius from a fief adds +6 to its Security. Doing the following quests: Betting Fraud (+10-15 for CounterOffer or Failure), Merchant Needs Help With Brigands (+5), Extortion by Deserters (+10), Family Feud (+10), Landowner Needs Help With Brigands (+5), Landowner wants his Daughter Found (+10), Conquest of Town (+10). Having 75+ Security results in a 5% daily chance of boosting relations between clan's leader and merchants & artisans. Having less than 50 Security has a chance to decrease it. The maximum is 100. Type Source Details Bonuses Governor's Perks(up to +4.5 total) Discipline (Bow 150, +1) Well Strapped (Riding 50, +0.5) Durable (Athletics 175, +1) Heroic Leader (Leadership 75, +1) Physician of People (Medicine 200, +1) Projects(up to +6.15 total) Fairgrounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Festivals and Games (+3, continuous project) - up to +4.2 with Contractors (Steward 200), Master of Planning (Steward 250) and Public Speaker (Charm 225) Perks Parade (Charm 225 perk, any party member): +5 while waiting in the settlement (works on clan-owned settlements only; works for governor, works for any heroes waiting in the settlement, works for heroes left in the settlement via ""+"" button) - cumulative, i.e. adds up for all heroes who have it. Kingdom Policies(up to +5 total) Forgiveness of Debts (+2) Tribunes of the People (+1) Imperial Towns (+1 for ruler clan's towns) Trial by Jury (+0,5) Citizenship (+0,5 for towns of the same culture) Maluses Owner's Culture: -3 if the clan that owns the settlements is of different culture Kingdom Policies Debasement of the Currency (-1) Citizenship (-0,5 for towns of different culture) Grazing Rights (-0,5) Imperial Towns (-0,3 for non-ruler clan's towns) Hunting Rights (-0,2) Starving: -1 if the settlement is starving, another -1 if it has been starving for the last 14 days (i.e. up to +2 total) Issues Snare the Wealthy (-0.1) Army of Poachers (-0,2) Lady's Knight Out (-0,2) Extortion by Deserters (-0,5) Village Needs Grain Seeds (-0,5) The Spy Among Us (-0,5) Conquest of Town (-1) Mixed Governor's Culture +1 if the governor is of the same culture -1 if the governor is of different culture Security +(Security - 50)/50 if Security > 50 (i.e. up to +1) -(50 - Security)/25 if Security < 50 (i.e. up to -2) Notable Relations: +0.5 for every town notable who is a Supporter of fief owner's clan. -0.5 for every notable who is a Supporter of a clan that fief owner is at war with. Loyalty Drift: -(Loyalty-50)/10 i.e. from -5 at max Loyalty to +5 at 0 Loyalty Other ways to get Loyalty as 1-time bonus: Clearing a Hideout next to your settlement while having Effort For The People (Charm 150) perk: +1. Doing the following quests: Inn and Out (+5), Conquest of Town (+10). Having less than 25 Loyalty results in a daily 25% chance for rebellion. Supporters are notables who have 50+ relations with you and chose to became your Supporter (small random chance), they can be found on Clan => Supporters tab. Type Source Details Bonuses Base: +2 Militia is the base spawn rate Prosperity: +Prosperity/1000 Militia spawn rate for walled fiefs Hearths: +Hearths/400 Militia spawn rate for villages Governor's Perks(up to +7-9 total) Swift Strike (One Handed 50, +1) Keep at Bay (Polearm 50, +1) Drills (Polearm 200, +1) Merry Men (Bow 100, +1) Long Shots (Crossbow 200, +1) Throwing Competitions (Throwing 175, +1) Seven Veterans (Steward 50, +1) Arms Dealer (Roguery 225, +2 when under siege) Projects(up to +5.85 total) Militia Grounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks ...or +3 and up to +3.9 with perks in case of castles Train Militia (+3, continuous project) - up to +3.9 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies(up to +2 total) Cantons (+1) Citizenship (+1 for towns of the same culture) Culture: +1 for Battanian culture Weapons from Market: In theory, whenever the town buys items from the market that have a ""BonusToMilitia"" property, their number*0.2 should be converted into Militia and tagged as ""Weapons From Market"" bonus but whether this is actually implemented requires more research. Maluses Retirement: 2.5% of current militia retire every day (i.e. -2.5 for 100 militia or -25 for 1000 militia) Kingdom Policies Serfdom (-1 for towns) Citizenship (-1 for towns of different culture) Ranged and melee militia spawn with 50/50 chance. Governor with Citizen Militia (Leadership 150) Perk allows for elite militia to spawn with 20% chance. Without the perk, it's 0%. Militia requires no upkeep and has no effect on town's food consumption or any other characteristics (Loyalty, Security, etc.). Its one and only benefit is being ""free garrison""."
"Fief Governance (Bannerlord)/Construction","Type Source Details Bonuses Prosperity: 1% of settlement's Prosperity is added to its Construction (e.g. 10000 Prosperity => +100 Construction). Boost +50 for towns (at the cost of 500 denars daily) - up to +60 with Governor's Clockwork (Engineering 250) perk +20 for towns (at the cost of 250 denars daily) +20% with Governor's Spring of Gold (Trade 250) and Relocation (Steward 150) perks each (multiplicatively with Clockwork), i.e. up to +84 for towns and +28 for castles Governor Engineering skill (+25% of Governor's Engineering skill, i.e. 200 Engineering => +50% Bonus) Forced Labor (Steward 200, +1% per 3 prisoners) - additively Carpenters (Engineering 75, +12% for towns) - additively Military Planner (Engineering 75, +25% for castles) - additively Stonecutters (Engineering 150, +30% for fortifications, barracks, aqueducts) - additively Confidence (Two Handed 125, +30% for military-related buildings) - additively Self-made Man (Trade 225, +30% for marketplace, aqueducts, workshops ('kilns')) - additively Construction from Market: +1/4 of the amount of Tools consumed by the town this day (e.g. a town consumes 2 Tools => +0.5 Production) Projects Workshop (+9, building) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks or +3 and up to +3.9 witk perks for castles Maluses Culture: -10% Construction (multiplicatively with all other effects) for Battanians (affects both towns and castles) Mixed Loyalty Loyalty effect is multiplicative with other bonuses and can either heavily increase Construction speed or turn it into 0 +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*4 if Security < 50 (i.e. up to -100%) Castle Charters kingdom policy reduces buildings' Contrustion cost for both towns and castles by 20%. Building Effect Tier Tier Bonus Tier Construction Cost Fortifications (Town)Wall (Castle) Higher walls Garrison Size ++ I +25 0 0 II +50 8000 (T) 2500 (C) III +100 16000 (T) 5000 (C) Garrison Barracks (Town)Barracks (Castle) Garrison Size ++ I +30 2000 (T) 500 (C) II +60 3000 (T) 1000 (C) III +100 4000 (T) 1500 (C) Training Fields (Town/Castle) Garrisoned Units XP ++ (Daily) I +1 2000 (T) 500 (C) II +2 3000 (T) 1000 (C) III +3 4000 (T) 1500 (C) Fairgrounds (Town/Castle) Loyalty ++ (Daily) I +0.5 2000 (T) 500 (C) II +1 3000 (T) 750 (C) III +1.5 4000 (T) 1000 (C) Marketplace (Town)Toll Collector (Castle) Taxes ++ I +5% (T) +10% (C) 2000 (T) 500 (C) II +10% (T) +20% (C) 3000 (T) 750 (C) III +15% (T) +30% (C) 4000 (T) 1000 (C) Granary (Town/Castle) Max Food Capacity ++ I +200 (T) +100 (C) 1000 (T) 500 (C) II +400 (T) +150 (C) 1500 (T) 1000 (C) III +600 (T) +200 (C) 2000 (T) 1500 (C) Orchards (Town)Gardens (Castle) Food Production ++ (Daily) I +6 (T) +3 (C) 2000 (T) 500 (C) II +12 (T) +6 (C) 3000 (T) 750 (C) III +18 (T) +9 (C) 4000 (T) 1000 (C) Militia Grounds (Town/Castle) Militia ++ (Daily) I +0.5 (T) +1 (C) 2000 (T) 500 (C) II +1 (T) +2 (C) 3000 (T) 750 (C) III +1.5 (T) +3 (C) 4000 (T) 1000 (C) Aqueducts (Town) Prosperity ++ (Daily) I +0.3 - 2000 - II +0.6 - 3000 - III +1 - 4000 - Forum (Town) Influence ++ (Daily) I +0.5 - 2000 - II +1 - 3000 - III +1.5 - 4000 - Siege Workshop (Town/Castle) Wall Repair Speed +50% (all tiers) Siege Engine Production Speed ++ I +30% 1000 (T) 500 (C) II +60% 1500 (T) 750 (C) III +100% 2000 (T) 1000 (C) Workshops (Town/Castle) Construction ++ (Daily) I +3 (T) +1 (C) 2000 (T) 500 (C) II +6 (T) +2 (C) 3000 (T) 750 (C) III +9 (T) +3 (C) 4000 (T) 1000 (C) Castellan's Office (Castle) Garrison Wage -- I - -10% - 500 II - -20% - 750 III - -30% - 1000"
"Fief Governance (Bannerlord)/Food","Type Source Details Bonuses Inside Production: +15 for towns and +10 for castles as long as the settlement is not under siege. Bound Villages: +6*HearthTier for each non-raided bound village as long as the fief is not under siege (i.e. up to +18 max per village) Food All 9 types of food that the town buys from its market daily are added as bonuses to its Food (e.g. if the town buy 100 Grain, it's +100 Food). Having all types of food on the market in large amounts helps accelerate this process, increasing both Food gain and Prosperity gain via ""Food Surplus"" mechanic. Projects Orchards (+18, building, towns) - up to +23.4 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Gardens (+9, building, castles) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Hunting Rights (+2) Governor's Perks Dirthy Fighting (Roguery 225, +2 when the fief is under siege) Maluses Prosperity: -2.5% of fief's current Prosperity is subtracted from Food reserves daily (so e.g. 10 000 Prosperity => -250 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% (so e.g. -250 Food penalty becomes -237.5) Triage Tent (Medicine 50) Governor perk decreases this number by another 5% while the fief is under siege Garrison: -5% of fief's Garrison (not including militia) is subtracted from Food reserves daily (so e.g. 200-men Garrison => -10 Food) Master of Warcraft (Steward 250) Governor perk decreases this number by 5% Triage Tent (Medicine 50, 5%) and Gourmet (Steward 175, 10%) decrease it further when the fief is under siege Maximum Food Storage size: 100 (Town) / 250 (Castle) Base (Towns) +600 for Tier 3 Granary building and another +210 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks (Castles) +200 for Tier 3 Granary building and another +70 with Contractors (Steward 200, +70) and Master of Planning (Steward 250) Perks +100 for Governor with Battlements (Engineering 175) perk Bear in mind that increasing the size of food storage delays the point where it becomes full and therefore makes it harder to get the Prosperity bonus from Food Surplus. Daily food demand of a town is calculated according to the following formula = 0.001 * (BaseDemand * Prosperity + LuxuryDemand * Max(Prosperity - 3000)). Base and Luxury demand of different types of food is the following: Grain: 140 and 0 (for 10k Prosperity town daily demand = 1400) Fish: 15 and 15 (for 10k Prosperity town daily demand = 255) Meat: 19 and 50 (for 10k Prosperity town daily demand = 540) Cheese: 10 and 20 (for 10k Prosperity town daily demand = 240) Butter: 10 and 25 (for 10k Prosperity town daily demand = 275) Grape: 5 and 20 (for 10k Prosperity town daily demand = 190) Olives: 5 and 20 (for 10k Prosperity town daily demand = 190) Dates: 7 and 32 (for 10k Prosperity town daily demand = 294) Beer: 23 and 20 (for 10k Prosperity town daily demand = 370) Those numbers are not absolute values but rather a general indication of what goods are the most popular. The actual amount of consumed goods also depends on the price of those goods in the current town (each type of goods has its own ""budget"" to be spent). Grain is the cheapest and the most popular by far and is consumed in large amounts, resulting in it being the main source of Food & Prosperity growth. Fish is also dirt cheap in most towns and despite having low popularity is consumed in large amounts because of low price. Meat and Beer are generally moderately or highly expensive which reduces their consumption despite high demand and they're overshadowed by, say, cheese and butter. But if in a certain town prices of meat, beer, cheese and butter happen to be the same, then meat will be consumed in larger amounts than butter and cheese."
"Fief Governance (Bannerlord)/Hearths","Type Source Details Mixed Base +0.6 for villages with Hearths < 300 +0.4 for villages with 300 <= Hearths < 600 +0.2 for villages with Hearths >= 600 -1 for raided villages (it fully suppresses all growth bonuses) Bound Town's Projects Irrigation (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Bound Town's Governor's Perks(up to +60% additively) Energetic (Athletic 175, +20%) Aid Corps: (Steward 150, +20%) Bush Doctor (Medicine 150, +20%) Culture -20% for Empire culture To sum it up, a non-Empire village with a good Governor who has all 5 perks can progress at the speed of 0.2+1.3+0.3+0.3+0.3=+2.4 Hearth per day even after reaching 600 Hearth. Doing the following quests can give additional 1-time bonuses to Hearth: Deliver the Herd to Town (+50), Village Needs Draught Animals (+30-80 but is only given by low-Hearth villages), Village Needs Tools (+20-50 but is only given by low-Hearth villages). A single raid can lower a village's Hearth by a few hundred points followed by several weaks of ""Raided"" state during which it doesn't grow and instead deteriorates further. Whenever a ""Villagers of X"" party gets defeated, the next time a village decides to send a party it has to form a new one at the cost of Hearth: -(Villagers+1)/2 Hearth, i.e. for a party of 29 villagers it's -15 Hearth. Village Production[] Base daily village production rates: Grain Village: +50 Grain, +0.8 Hog, +0.4 Sheep, +0.2 Cow Horse Villages: an assortment of horses depending on culture (from +0.05 per day for high-tier ones to +2.5 per day for low-tier ones) Cattle Village: +2 Cow, +4 Butter, +4 Cheese Sheep Village: +4 Sheep, +6 Wool, +2 Butter, +2 Cheese Hog Village: +8 Hog, +2 Butter, +2 Cheese Fish Village: +28 Fish Hardwood Village: +18 Hardwood Flax Village: +18 Flax Salt Village: +15 Salt Olives Village: +12 Olives Grape Village: +11 Grape Clay Village: +10 Clay Iron Village: +10 Iron Dates Village: +8 Dates Silk Village: +8 Silk Silver Village: +3 Silver Fur Village: +1.4 Fur All non-grain villages also produce 3 units of grain per day. A village with Hearth >= 600 is considered highly prosperous (Tier 2), a village with 200 <= Hearth < 600 is considered moderately prosperous (Tier 1), a village with Hearth < 200 is poor (Tier 0). Base production multiplier is (HearthTier+1)/2, therefore Tier 0 villages produce half of goods, Tier 1 villages produce normal amount of goods and Tier 2 villages produce 1.5x amount of goods daily. Production is further boosted by the perks of a Governor of the settlement the village is bound to: Breeder (Riding 75): +5% for all goods Steady (Athletics 200): +10% for all trade goods (i.e. all except animals) Granary Accountant (Trade 200): +20% production of grain, olives, fish, dates Tradeyard Foreman (Trade 200): +20% production of clay, iron, cotton, silver Perfect Health (Medicine 175): +10% for animals Khuzait culture also boosts production of horses, cows and sheep by +25%."
"Fief Governance (Bannerlord)/Loyalty","The maximum is 100. Type Source Details Bonuses Governor's Perks(up to +4.5 total) Discipline (Bow 150, +1) Well Strapped (Riding 50, +0.5) Durable (Athletics 175, +1) Heroic Leader (Leadership 75, +1) Physician of People (Medicine 200, +1) Projects(up to +6.15 total) Fairgrounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Festivals and Games (+3, continuous project) - up to +4.2 with Contractors (Steward 200), Master of Planning (Steward 250) and Public Speaker (Charm 225) Perks Parade (Charm 225 perk, any party member): +5 while waiting in the settlement (works on clan-owned settlements only; works for governor, works for any heroes waiting in the settlement, works for heroes left in the settlement via ""+"" button) - cumulative, i.e. adds up for all heroes who have it. Kingdom Policies(up to +5 total) Forgiveness of Debts (+2) Tribunes of the People (+1) Imperial Towns (+1 for ruler clan's towns) Trial by Jury (+0,5) Citizenship (+0,5 for towns of the same culture) Maluses Owner's Culture: -3 if the clan that owns the settlements is of different culture Kingdom Policies Debasement of the Currency (-1) Citizenship (-0,5 for towns of different culture) Grazing Rights (-0,5) Imperial Towns (-0,3 for non-ruler clan's towns) Hunting Rights (-0,2) Starving: -1 if the settlement is starving, another -1 if it has been starving for the last 14 days (i.e. up to +2 total) Issues Snare the Wealthy (-0.1) Army of Poachers (-0,2) Lady's Knight Out (-0,2) Extortion by Deserters (-0,5) Village Needs Grain Seeds (-0,5) The Spy Among Us (-0,5) Conquest of Town (-1) Mixed Governor's Culture +1 if the governor is of the same culture -1 if the governor is of different culture Security +(Security - 50)/50 if Security > 50 (i.e. up to +1) -(50 - Security)/25 if Security < 50 (i.e. up to -2) Notable Relations: +0.5 for every town notable who is a Supporter of fief owner's clan. -0.5 for every notable who is a Supporter of a clan that fief owner is at war with. Loyalty Drift: -(Loyalty-50)/10 i.e. from -5 at max Loyalty to +5 at 0 Loyalty Other ways to get Loyalty as 1-time bonus: Clearing a Hideout next to your settlement while having Effort For The People (Charm 150) perk: +1. Doing the following quests: Inn and Out (+5), Conquest of Town (+10). Having less than 25 Loyalty results in a daily 25% chance for rebellion. Supporters are notables who have 50+ relations with you and chose to became your Supporter (small random chance), they can be found on Clan => Supporters tab."
"Fief Governance (Bannerlord)/Militia","Type Source Details Bonuses Base: +2 Militia is the base spawn rate Prosperity: +Prosperity/1000 Militia spawn rate for walled fiefs Hearths: +Hearths/400 Militia spawn rate for villages Governor's Perks(up to +7-9 total) Swift Strike (One Handed 50, +1) Keep at Bay (Polearm 50, +1) Drills (Polearm 200, +1) Merry Men (Bow 100, +1) Long Shots (Crossbow 200, +1) Throwing Competitions (Throwing 175, +1) Seven Veterans (Steward 50, +1) Arms Dealer (Roguery 225, +2 when under siege) Projects(up to +5.85 total) Militia Grounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks ...or +3 and up to +3.9 with perks in case of castles Train Militia (+3, continuous project) - up to +3.9 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies(up to +2 total) Cantons (+1) Citizenship (+1 for towns of the same culture) Culture: +1 for Battanian culture Weapons from Market: In theory, whenever the town buys items from the market that have a ""BonusToMilitia"" property, their number*0.2 should be converted into Militia and tagged as ""Weapons From Market"" bonus but whether this is actually implemented requires more research. Maluses Retirement: 2.5% of current militia retire every day (i.e. -2.5 for 100 militia or -25 for 1000 militia) Kingdom Policies Serfdom (-1 for towns) Citizenship (-1 for towns of different culture) Ranged and melee militia spawn with 50/50 chance. Governor with Citizen Militia (Leadership 150) Perk allows for elite militia to spawn with 20% chance. Without the perk, it's 0%. Militia requires no upkeep and has no effect on town's food consumption or any other characteristics (Loyalty, Security, etc.). Its one and only benefit is being ""free garrison""."
"Fief Governance (Bannerlord)/Prosperity","Type Source Details Bonuses Surplus Food: +10% of positive Food's Expected Change is added as Prosperity bonus as long as the the fief's FoodStock is full.Foodstock Max Size = 100 (if Town) or 250 (if Castle) + Granary + GovernorPerksSo e.g. if current Food's Expected Change is +50, the bonus to Prosperity is +5. Goods From Market: 10% of the total amount of certain 'BonusToProsperity' type of goods bought/consumed by the town is converted into Prosperity bonus. Those goods include Pack Mounts, regular Mounts (not Noble or War Mounts) and Fur. Governor's Perks Pristine Streets (Medicine 150, +1) Apprenticeship (Engineering 200, +1% per building, i.e. up to +12%) Clean Infrastructure (Medicine 200, +1 for Aqueducts and Granary each, i.e. up to +2) Trickle Down (Trade 275, +2 while builing a project) Projects(up to +2.6 total) Aqueducts (+1, building) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Housing (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Imperial Towns (+1 for ruler clan's towns) Issues Army of Poachers (+0,2) Maluses Kingdom Policies Crown Duty (-1) War Tax (-1) Road Tolls (-0,2) Food Shortage: -FoodMalus/2 if the settlement is starving (e.g. if Food's Expected Change is -60, it will cause -30 Prosperity malus). Also some of Prosperity bonuses are suppressed if Food's Expected Change is negative (even if the settlement is not starving yet). Issues Merchant Needs Help With Brigands (-0,2) Artisans Can't Sell their Products in Town (-0,2) Bandit Base near Village/Town (-0.2) Deliver the Herd to Town (-0.2) Landowner Needs Help With Brigands (-0,2) Village Needs Grain Seeds (-0,2) Caravan Ambush (-0,3) Escort Merchant Caravan (-0,4) Overpriced Raw Materials in Town (-0.4) Extortion by Deserters (-1) Mixed Housing Costs (Towns Only) +6 if Prosperity < 250 +5 if 250 <= Prosperity < 500 +4 if 500 <= Prosperity < 750 +3 if 750 <= Prosperity < 1000 +2 if 1000 <= Prosperity < 1250 +1 if 1250 <= Prosperity < 1500 -1 if 6000 < Prosperity <= 9000 -2 if 9000 < Prosperity <= 12000 -3 if 12000 < Prosperity <= 15000 -4 if 15000 < Prosperity <= 18000 -5 if 18000 < Prosperity <= 21000 -6 if 21000 < Prosperity Loyalty +0.5 if settlement's Loyalty > 75 -1 if settlement's Loyalty < 25 Other ways to get Prosperity as 1-time bonus: Doing the following quests: Army of Poachers (+50), Artisans Can't Sell their Products in Town (+20), Escort Merchant Caravan (+10), Merchant Needs Help With Brigands (+5), Overpriced Raw Materials in Town (+30), Bandit Base near Village/Town (+10), Deliver the Herd to Town (+50), Extortion by Deserters (+100), The Spy Among Us (+5)."
"Fief Governance (Bannerlord)/Security","The maximum is 100. Type Source Details Bonuses Garrison(up to +XX) The largest effect on Security of a town is provided by its garrisoned troops and depends on troops' strength. A unit's strength equals to ((2+tier)*(10+tier))/50. Mounted troops get 20% bonus on top of that. 1/100 of garrisoned units' total strength is converted into Security bonus. Authority (Leadership 75) and Stand United (One Handed 175) increase this bonus by 20% and 30% respectively (multiplicatively). Relief Force (Riding 125) increases bonus from cavalry by 20%. Mounted Archery (Bow 100, +20%), Renowned Marksmen (Crossbow 100, +30%) and Ranger's Swiftness (Bow 250, +20%) increase bonus from ranged units (multiplicatively). As a result of all these multiplications, horse archers can potentially provide over 2 times bigger bonus to Security than infantry of the same tier (5 Imperial Legionaries => +0,16 Security, 5 Imperial Bucellariii => +0,39 Security) despite having the same upkeep by default. Moreover, Cavalry Tactics (Riding 225) can decrease mounted units' upkeep by 50%, while the best discount that infantry units can get is -20% from Standard Bearer (Polearm 175). Other Governor's Perks(up to +4.5 total) To be Blunt (One Handed 50, +0,5) Skewer (Polearm 150, +1) Focus (Throwing 150, +1) Gens d'armes (Tactics 250, +1) Know-How (Roguery 75, +1) Kingdom Policies(up to +3 total) Serfdom (+1 for towns) Bailiffs (+1) Magistrates (+1) Issues Bounty Hunters (+1) Fencing Stolen Goods (+1) Gang Leader Needs Weapons (+1) Gang Leader Needs Special Weapons (+0.5) Presence (Leadership 125 perk, Party Leader only): +5 while waiting in settlements (works on any walled fief, owned or not) Maluses Prosperity: -X where X is 0,05% of town's Prosperity but no more than 5 Nearby Hideout: -2 if there is a bandit hideout in the vicinity (40 distance units) Looted Villages: -2 if at least 1 bound village is looted, not cumulative in case of multiple looted villages Under Siege: -3 as long as the settlement is under siege Kingdom Policies Trial by Jury (-0.2) Issues The Spy Among Us (-2) Poachers (-1) Caravan Ambush (-1) Help with Brigands (-1) Bandit Base near Village/Town (-1) Extortion by Deserters (-1) Family Feud (-1) Landowner Needs Access to the Commons (-1) Train The Troops (-1) Conquest of Town (-1) Rival Gang (-0.5) Snare the Wealthy (-0,5) Lord Needs Garrison Troops at Castle (-0,5). Mixed Security Drift: -(Security-50)/15 i.e. from -3.33 at max Security to +3.33 at 0 Security Other ways to get Security as 1-time bonus: Clearing a Hideout within 100-unit radius from a fief adds +6 to its Security. Doing the following quests: Betting Fraud (+10-15 for CounterOffer or Failure), Merchant Needs Help With Brigands (+5), Extortion by Deserters (+10), Family Feud (+10), Landowner Needs Help With Brigands (+5), Landowner wants his Daughter Found (+10), Conquest of Town (+10). Having 75+ Security results in a 5% daily chance of boosting relations between clan's leader and merchants & artisans. Having less than 50 Security has a chance to decrease it."
"Fief Governance (Bannerlord)/Taxes","Type Source Details Mixed Prosperity STEP 1. 35% of settlement's Prosperity is converted into taxes daily (e.g. 10000 Prosperity => 3500 Taxes). STEP 2. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): Council of the Commons: -5% (multiplicatively) Magistrates: -5% Bailiffs: -5% Tribunes of the People: -5% Cantons: -10% STEP 3. The following Governor's Perks increase this sum (additively with each other, but multiplicatively with penalties from kingdom policies): Quick Draw (Bow 250, +5%) Logistician (Steward 125, +10%) Desert Born (Scouting 75, +2.5%, towns only) Price of Loyalty (Steward 275, +0.5% for each Steward skill point after 200, towns only) STEP 3. Culture: Khuzait culture decreases taxes from towns by 20% (multiplicatively with other penalties but additevely with bonuses from perks). STEP 3. Security (multiplicatively with policy penalties but additevely with bonuses from perks and Khuzait culture penalty) +(Security - 75)/5 if Security > 75 (i.e. up to +5%) -(50 - Security)/5 if Security < 50 (i.e. up to -10%) STEP 3. Loyalty (multiplicatively with policy penalties but additevely with bonuses from perks, Security and Khuzait culture penalty) +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*2 if Loyalty < 50 (i.e. up to -100%) STEP 3. Projects (multiplicatively with policy penalties but additevely with bonuses from perks, Security, Loyalty and Khuzait culture penalty) Marketplace (+15%, building, towns) - up to +19.5% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Toll Collector (+30%, building, castles) - up to +39% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks A practical illustration: 1. A town has 11429 Prosperity, so it generates 4000 Taxes. 2.1. All policies are active. Council of the Commons reduces this sum (4000) by 5% (200 gold) so 4000 becomes 3800. 2.2. The remaining policies reduce the remaing sum (3800) by 5 + 5 + 5 + 10 = 25% (950 gold), so 3800 becomes 2850. 3.1. Governor has all the perks and together they boost the taxes (2850) by 5 + 10 + 2.5 + 47.5 = 65%. 3.2. Khuzait culture additively reduces those 65% by 20 so +65% turns into +45%. 3.3. Maximum (100) Security grants additive +5% bonus so +45% turns into +50%. 3.4. Maximum (100) Loyalty grants additive +20% bonus so +50% turns into +70%. 3.5. Marketplace with both perks grants additive +19.5% bonus so +70% turns into +89.5%. And as such the final sum of taxes is 2850 * 1.895 = ~5400."
"Finnish Harquebusier","Finnish Harquebusier Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Mercenary Commander Upgrades to... Finnish Harquebusier (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Finnish Harquebusiers are regional mercenary archers of the Kingdom of Sweden. They can be hired in Koenigsberg and Riga. Tactics[] Armed with Matchlock Muskets, their firepower is no better than militia marksmen's and will easily get out-ranged by regular and elite ones - unlike them, however, Finnish Harquebusiers have superior training, armor, and melee weaponry, making them formidable melee combatants best used in sieges or in wagon forts, where they can support pikemen and musketeers in close-quarters combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Finnish Harquebusier - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 3 Charisma 5 Health 48 Armor Head Kabasset Body Half-Cuirass Hand None Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 55 Two Handed Weapons 55 Polearms 55 Archery 0 Firearms 85 Throwing 0 Weapons Melee Thrusting Sword Ranged Matchlock MusketHeavy Bullets Shield None Mount None Trivia[] The arquebus - sometimes spelled ""harquebus"" - was an early portable firearm of low velocity and fired using a matchlock mechanism, hence why Finnish Harquebusiers use Matchlock Muskets in-game. Due to their name, they most likely hail from Finland, which was part of the Swedish Empire during the game's setting. Wikipedia has an article on this subject at:Harquebusier Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)"
"Finnish Harquebusier (veteran)","Finnish Harquebusier (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Finnish Harquebusier Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Finnish Harquebusiers (veterans) are veteran regional mercenary archers of the Kingdom of Sweden. Tactics[] Carrying the same equipment as their predecessors - including Matchlock Muskets - but having much better stats, their firepower is no better than militia marksmen's and will easily get out-ranged by regular and elite ones - unlike them, however, veteran Finnish Harquebusiers have superior training, armor, and melee weaponry, making them formidable melee combatants best used in sieges or in wagon forts, where they can support pikemen and musketeers in close-quarters combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Finnish Harquebusier (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health 51 Armor Head Kabasset Body Half-Cuirass Hand None Foot Shoes with Stockings Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 0 Firearms 100 Throwing 0 Weapons Melee Thrusting Sword Ranged Matchlock MusketHeavy Bullets Shield None Mount None Trivia[] The arquebus - sometimes spelled ""harquebus"" - was an early portable firearm of low velocity and fired using a matchlock mechanism, hence why Finnish Harquebusiers use Matchlock Muskets in-game. Due to their name, they most likely hail from Finland, which was part of the Swedish Empire during the game's setting. Wikipedia has an article on this subject at:Harquebusier Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)"
"Firentis/Interactions","This is the list of interactions with Firentis. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Suno 9 Story Recap 10 Like Quotes 10.1 Jeremus 11 Dislike Quotes 11.1 Katrin (Map Dislike) 11.2 Nizar (Battle Dislike) 11.3 Right to Rule Objection: Rolf 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] ""I am lost... Lost..."" Why so gloomy, friend? ""I have commited [sic] the greatest of sins, (sir/madame), and it is to my shame that I must appoint you my confessor, if you should like to hear it. I was a captain of horse in the service of the lord here in (town), and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me?"" You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. ""Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! I am well practiced in the arts of war -- but I beg you, sir. I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought."" Happy to be of service! get your things together, and we shall be on our way. Good! Give me a few moments to prepare and I'll be ready to move On second thoughts, maybe a mercenary company is not what you need right now. (Decline) Away with you, accursed fraticide [sic]! (Decline) No doubt. Well good luck getting found. (Decline) Reencounter[] I have been wandering Calradia, but have yet to find redemption. Retirement[] ""I joined this company in the hope that you would lead me out o darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership and have begun to suspect that the path to redemption can be found elsewhere"" Rehire[] It is good to see you, (sir/madame). Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? Gather Information[] Captain -- while I am not strictly welcome in Uxkhal, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about (faction). Right to Rule[] I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. I would, I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become king, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. Very well. Although I am now a stranger to my family, I have entered many a noble hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are king, you will strive your hardest to protect the weak and to crush discord. so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide [sic] will be no more. Awarding a Fief[] {Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold (fief) in your name, and dedicate myself to the protection of those who live there. Story: Suno[] I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour [sic], I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. Story Recap[] My family lives in Suno, but I cannot bear to face them. Like Quotes[] Jeremus[] Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. I must say that Jeremus is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. Dislike Quotes[] Katrin (Map Dislike)[] Your pardon, sir, but I cannot keep my tongue stilled any longer. That harlot, Katrin -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. Nizar (Battle Dislike)[] My lord. Did you see Nizar during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. Right to Rule Objection: Rolf[] I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, sir -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. Failing Quests[] Sir -- you may choose to fail a quest which we undertook on word of honour, but would prefer to have no part in it. Such is not the path to my redemption. Robbing Villages[] Excuse me, sir. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to steal from poor villagers. As an Enemy[] It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled."
"Fisnar","Fisnar Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Fisnar is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Sheep. Description[] Fisnar sits alongside the Zakhan, a tributary of the Karakaz river. Though this valley is snowbound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from this land's icy winds. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Flame","Flame Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Spark Upgrades to... Blaze Upgrade Cost ? denars Ransom Value ? denars Flames are tier-three infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze"
"Flax Bundle","Flax Bundle Games Base value 150 150 280 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Linen Flax Bundles are a trade good used in Mount&Blade: Warband as a raw material for a linen weavery to produce linen. Flax can be cheaply purchased in Sargoth and sold for high amounts in Durquba. A much faster, but less profitable endeavor, is to buy flax from Praven and sell it to Suno. If you own a linen weavery you can buy flax and give it to your master weaver to cut down on the weekly cost of the business. In With Fire and Sword, flax bundles can be bought for under 100 thalers at villages and sold at fortresses for upwards of 300 thalers. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Flintolg","Flintolg Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Flintolg is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Hardwood. Flintolg sits on a high crest on the eastern side of the Uchalion massif. The soil is poor but the woods grow thick here, making this the source of much of the timber used in the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Flintolg Castle","Flintolg Castle Settlement Information Type Castle Kingdom Battania Villages Flintolg, Glintor Flintolg Castle is a castle within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The villages of Flintolg and Glintor are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Floraidh","Lady Floraidh Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Morcar Personal Details Gender Female Age 22 Parents Pryndor Siblings BeitrinDiarbhainBranoc Floraidh is a noblewoman of Battania and a member of clan fen Morcar. She is the daughter of Pryndor, and the sister of Beitrin, Diarbhain and Branoc. She is one of the few noblewomen in the game to start with no high level weapons skills but a high Tactics skill. Description[] According to her Personality Traits, she is Daring (Valor 1) and Cruel (Mercy -1). She has the reputation for being fierce and cruel. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 30 Charm 100 Leadership 60 Trade 20 Steward 40"
"Forest Bandit","This article is a disambiguation page for Forest Bandit The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Forest Bandit may refer to: Forest Bandit Forest Bandit"
"Forest Bandit Boss","Forest Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Forest Bandit Bosses are tier-five Forest Bandit archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss"
"Forest Bandit (Bannerlord)","For the classic version, see Forest Bandit (classic). Forest Bandit Troop Information Culture Bandits Wages ? denars/day Acquired from... Freebooter Upgrades to... Battanian Fian( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Forest Bandits are tier-four Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 120 Two Handed 80 Polearm 80 Bow 150 Crossbow 0 Throwing 80 Riding 0 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons One Handed Bearded AxeWoodland LongbowBarbed Arrows Shield ? Head Armor Wolf Head Shoulder Armor Wolf Shoulder Body Armor Rough Fur Over Chain Hand Armor Woven Leather Braces Foot Armor Woodland Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Wolf Head 16 - - - 1.3 Wolf Shoulder - 6 2 - 1.8 Rough Fur Over Chain - 16 8 10 14 Woven Leather Braces - - 6 - 0.8 Woodland Boots - - - 6 1 Total 16 22 16 16 18.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name One Handed Bearded Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 73 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.03 Ranged Name Woodland Longbow Type Bow Speed 88 Damage 76 (pierce) Accuracy 94 Missile Speed 82 Weight 0.1 Missile Name Barbed Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss"
"Forest People","Forest People Current v.1.8.0 beta Official Information Faction Sturgia Culture Vakken Leader Randomized Fiefs None Tier ? Wealth ? The Forest People are a minor clan of Sturgia. They are a semi-nomadic clan that practices swidden agriculture in the depths of the woods, burning clear, unclaimed forest parcels to farm away from the prying eyes of nobles and landlords.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The tribes known as the Forest People practice slash-and-burn farming in the deep woods, outside the grasp of the Sturgian boyars. They burn down tracts of trees, grow crops on the virgin soil fertilized by ash for a few years until the land is exhausted, and move on. It is an inefficient use of land but a very efficient use of labor, suitable for a numerically small population in a large area. Also, because the plots are hard to measure and tax, it's a very good strategy for people who don't care to be governed.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Forest People Troops Recruit Forester Expert Forester Veteran Forester Trivia[] Their culture is listed as Vakken and separate from Sturgia, indicating their traditional lands are being encroached on by both Sturgian outsiders and Nordic foreigners - this is even alluded to with their non-blue banner, which implies they are ancestral native Calradians in the same way Battanians are, plus the fact both of these factions bear green banners. The Forest People are based on Finnic tribes.[1] They were previously called the ""Sons of the Forest"". References[] ↑ 1.0 1.1 Dev Blog 14/12/17 ↑ Encyclopedia Calradia, entry ""Forest People"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Forim","Lord Forim Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Kostoroving Personal Details Gender Male Age 29 Parents Rolan Forim is a nobleman of Sturgia and a member of clan Kostoroving. He is the son of Rolan. Description[] According to his Personality Traits, he is Generous (Generosity 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation for being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Tactics 40 Charm 60 Leadership 80 Trade 60 Steward 80"
"Forin","Forin Settlement Information Type Village Kingdom Sturgia Fortification Mazhadan Castle Forin is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Mazhadan Castle and known to produce Grain. Contents 1 Official Description 2 Trivia Official Description[] “ Forin sits among rye and barley fields next to the Galcha river, on the edge of the Ircara wilds. The village thrives on the grain it sells to the woodland fur-trapping communities. ” Trivia[] According to the settlements.xml game file, Forin's name ""probably derives from a tribe"". Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Formation Types","Formation Types is a Concept in Mount&Blade II: Bannerlord. Official Description[] All troops have a default formation type which determines their battle groups. You can change the formation type of any troop from the party screen. This will change the formation of troops under your command however AI troops will remain unchanged. In joint battles where your troops are mixed with an NPC leader, the troops will be classified according to who the overall commander is."
"Founding a new kingdom","A player's own kingdom, consisting of Sargoth, Tehlrog Castle, Alburq Castle and their respective villages. Founding your own kingdom is a feature new to Warband. It is the ability to set yourself up as a king or queen of your own fully fledged faction. Trying to conquer land in the original Mount&Blade while being unaffiliated with a leader shows a long text stating that you are a ""commoner"" and have no right to be ""treated as a king"". All monarchs have a claim to the throne of Calradia. In addition to the player's struggles to become the supreme ruler of their own territory, should they wish to do so, they must also compete for the title of King/Queen of Calradia. In With Fire & Sword, there is no way to found a new kingdom, but rebelling against a monarch for a claimant will create a temporary faction with the claimant as the ruler. Once the rebellion succeeds, the claimant faction will disappear, and the new monarch will rule the original nation. Contents 1 Becoming a Monarch 2 Ruling 2.1 Your Court 2.2 The Minister and Ruling Options 2.3 Vassals Joining the Kingdom 2.4 Relations With Your Vassals 3 Tips and Tricks Becoming a Monarch[] Before you start your own kingdom, make sure you have a lot of renown, either honor or dishonor (depending on your liking and desired relations), and especially, a lot of right to rule. When starting the game, it is best to first be a vassal of another kingdom, and when you are powerful, revolt and start your own kingdom. This gives you a chance to make friends, who will become your vassals. Also, it will give you a fair fight when you start; a level 5 king is not going to be popular or effective, at least level 20 is recommended. The first requirement of ascending to the throne is that you cannot be tied to another claimant. In other words, you must not be part of a rebellion or a vassal of one of the current factions. If you already are, there are three ways out: ask to be released from your oath, be denied a fief you requested and dispute the judgment by force, or ask your husband to join you in a rebellion (female characters only). If you are currently questing for a claimant, you can convince the claimant to abandon the rebellion, and you will take over the entire territory you conquered for them at the cost of honor (you will receive the ability to rename your faction and give fiefs to your heroes). If you did not manage to secede from your liege with lands and are a landless unaffiliated person, all that is required is to start conquering. You need negative relations with a faction to conquer its fiefs. Having solved a dispute over a fief by force or starting a rebellion will lead to war with the faction you're in. If you're not currently at war or in any faction, you can attack a lord or monarch to go to war with the faction; consider that you will lose a lot of relationship points with the monarch, making him your enemy. It is advisable to extort tolls of a caravan from the faction you wish to conquer, this will decrease your relation with that faction by -1, avoid unnecessary relationship penalties with lords/villages, and allow you to besiege that faction's fiefs once you reach negative relations. Once you have a castle or town, you will be given the opportunity to name your new faction and begin your rule. A good strategy can be to wait until a castle or town has just been captured and then siege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This is useful as you will be fighting with no allies for your first siege. Note: You cannot attack the castles or towns of a faction with which you do not have a negative relation. If you attack a lord, village, peasant, or attack/extort tolls from a caravan, you will lose relation with their faction and will then have the option to besiege castles and towns of that faction. Ruling[] Your Court[] When you start your own kingdom, you will be told that a court has been set up in your kingdom's capital. This capital is automatically assigned to the first town or castle you obtained and still possess. If you do not have any towns, the court will be held in the first castle you obtained. The court can be moved at any time, though certain materials are required (Tools and Velvet). The court is where your main affairs are conducted, where your minister stays, where your feasts are held, and where vassals go if they wish to join your kingdom. The court is where all decisions are made, from giving fiefs to vassals to choosing a new marshall to conquer foreign lands. The Minister and Ruling Options[] As a ruler, you have many new options. Your first task is to appoint a minister to look after your lands; this can be a hero, a wife, or even a prominent local (randomly generated NPC). However, it is not advisable to choose the prominent local, as you will be unable to take full advantage of minister features (heroes are automatically chosen if you have them in your party). By talking to this minister, you can conduct different affairs of state. Diplomats can be dispatched to the other factions to declare war or attempt to get other monarchs to recognize your legitimacy. Fiefs can be distributed amongst your vassals, and the current marshall and minister can be changed. If you chose the prominent local, you will only have the option to change the marshall and minister. If you choose one of your heroes as a minister, you may swap them back into your party at any time. It is common amongst players to appoint a hero that doesn't get along well in the group as a minister, as they will no longer quarrel with other heroes. It is also possible to hire a new hero at the tavern just to make them a minister, as there is no difference between a high-level and low-level hero as minister. This can be useful if the player wants to keep their current heroes. Vassals Joining the Kingdom[] Lord Doru wishes to join the players faction. Note the change in Lord Doru's prefix before you even allow him in the kingdom. As a ruler, you will often find landless lords from other kingdoms in your court, hoping to become your vassal. This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your renown, and how many unassigned fiefs you have. You can try to get other nobles to defect to your cause by talking to them privately and asking how they feel about their liege, but do not expect a high success rate; while the nobles may dislike their current ruler, most dislike being branded a traitor even more. Much like recruiting lords for a claimant's cause, trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection, your charisma, your persuasion level, and mere chance. A notable exception is your husband when playing a female character, an option appears when talking to him that instantly makes him join your faction regardless of your relations with him. You may also grant one of your heroes a fief, automatically making them one of your vassals. They will leave your party. While heroes can become your most loyal lords, you are also making the choice to remove a customizable, powerful ever-growing troop from your party. On the other hand, you will have that powerful hero with another army in the field at your disposal. Be careful when appointing heroes as lords, as two who don't like each other may carry their grudges into the field, allowing one to possibly defect to another kingdom. Also, appointing a commoner hero as a vassal will cause a large, retroactive penalty in relations to most of your current and even future vassals. It is recommended to make someone of noble blood a vassal. However, most of them will only recruit faction-specific troops (e.g. Matheld will only recruit Nordic units), so if you don't want a vassal recruiting say, Khergits only, and you think it is worth it, appoint a commoner instead. You could also consider Rolf and Lezalit as vassals: they are both non-faction-specific nobles. Relations With Your Vassals[] As a ruler of your newly founded kingdom, you will find the game even more challenging. As a vassal, one of your ally lords defecting to an enemy can be a positive thing, allowing you to capture their fiefs and possibly claim them for yourself. When you are king/queen this changes dramatically - you'll need to keep a watch on your vassals' ""relation to their liege"" (open ""notes"", go to characters and select the lord). You cannot keep every and all lords happy, as some will like honor while others will dislike honor. You must choose carefully. Even former heroes may defect to another kingdom, and with this, you lose the fiefs they hold to the kingdom they defect to. However, taking action and preemptively removing the vassal from his post will anger the other lords of your kingdom, so the more lords you have, the harder it becomes to rule your kingdom. When you are at the near-end of the game and have only one or two kingdoms left to conquer, the number of vassals of the rival kingdom(s) will be incredibly high compared to the early start. At this point, you must be ready to face armies of 4000+ men, but when done correctly you can easily muster a force of 6000+ men, depending on the number of vassals you have. Capturing other lords is not recommended, as this will lower relations with these lords and make it harder for you to convert them to your cause. Not all lords like this idea, but the majority will thank you, and when you reach +50 relations with a given lord getting them to defect to your side will be fairly easy, but it is also dependent upon the relationship they have with their current liege. The more vassals you have, the more your vassals will fight amongst themselves, weakening your nation from within. Try to resolve fights amongst your vassals and hold regular feasts to improve your relations with the lords of your realm. Listen to your current lords when giving out new fiefs to your vassals. Each time you give away fiefs your relation with all the lords who disagree with your decision will drop by 1 to 3, and in the long run, this can destroy your nation by causing your vassals to defect to your rivals. Since the size of a lord's army is directly proportional to the number and wealth of his fiefs, it can be beneficial to only have a few lords, but give them several fiefs each. This avoids the problem of taking massive relation drops with the entire realm when assigning a fief, without sacrificing the strength of your realm too much. Managing the relationship with your lords is difficult but can be coordinated with a little thought. Giving a lord (not a hero) a fief will increase the relationship with the lord by 10 and slightly increase relations with that lord's friends by 1 or 2 points, but reduce your relationship with most other Lords by 1 to 3 depending on their relationship to the receiving lord. If a lord is defeated in battle, you will lose one or two relationship with him as well. Giving yourself fiefs gives no negative or positive relationship with any lord. Certain Lords with unpleasant personalities will lose relationship points faster than others: it is a good idea to give any 'danger' Lords only village fiefs, so that if they defect there is no loss of land, as the village is tied to its castle or town. All of these factors are dependent upon vassal personalities. The more you learn about the quirks of every vassal personality, and the more easily you are able to identify them, the easier it will be to manage your kingdom. For example, a kingdom full of good-natured and upstanding lords will not only be harmonious, with no new rivalries, but they do not become upset when someone else is granted a fief, and their relationship with the player cannot decrease below 100 if the player's honor is 300 or more. However, they are very difficult to convince to defect from their kingdom. On the contrary, pitiless, sadistic, and quarrelsome lords are easy to make defect; a relation of -10 with their liege may be all that is required to get them to renounce their oath, while with more chivalrous lords the bar is higher. Despite this, they are much more difficult to manage, and quick to betray the player (as well as other rulers). Tips and Tricks[] Use opportunities! If you find a castle/town with a garrison of around 100 or less, take it! If the faction owning the town is being ripped to shreds by other factions, even better! Know the flow of war, and when factions are weak, use that opportunity to get a head-start on your kingdom. However, you may be at war with two factions, as the faction it is originally from will declare war to ""regain lost territory"" (shown below). When taking your first settlement, target a location in which the current owner was also the initial owner at the start of the game. This will make other kingdoms less likely to invade you. For example, if you take Sargoth from the Kingdom of Rhodoks, the Rhodoks will retaliate, but the Kingdom of Nords will probably also declare war against you to take their city back or ""regain lost territory"", leaving you at war with two factions. Also, the Nords are known to declare war to cleave power from another faction. There is a chance you can persuade a lord to defect to your kingdom before you have a kingdom at all, if you can persuade a lord who owns a town, you can defend a +300 garrison town instead of the 0 garrisons you get when you conquer a town, making your early kingdom easier to defend. Try to convince a lord who owns a strong town, likes you, and has a negative relationship with the current liege. If you have lords seeking to join your faction whom you don't want to accept (e.g. because their personality makes them more trouble than they are worth), instead of telling them their service is not needed and driving them to another faction, just ignore them at least until your throne room is so full that you have to talk to some of them to make room for lords you want to let into the faction. The more potential enemies you can keep off the field, the better."
"France","The banner of France. France, or Empire Français, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 3 Voice commands & Battle cries 4 Youtube Gameplay Video Background[] Led by Napoleon Bonaparte himself, the French Empire in 1812 is the most powerful continental state in Europe. Two decades of Revolutionary and Napoleonic warfare have strengthened her huge armies and expanded her borders and spheres of political influence. In 1812 the French armies fight all across the continent - from the mountains of Portugal to the endless steppes of Russia. The French tricolour was already raised over Berlin, and Vienna has been captured - for the first time in the city’s history. All major European nations have already suffered defeats against Bonaparte’s Grande Armée, but the widely stretched French nation is now literally surrounded by the enemies. France will have to battle against the whole of Europe. Again... Units[] Infantry 45e Regiment d'infanterie de ligne - Line Infantry 84e Regiment d'infanterie de ligne - Line Infantry Legion de la Vistule - Line Infantry 1er Régiment de Grenadiers á pied de la Garde Impériale - Guard Infantry 15eme Regiment d'infanterie Ligere - Light Infantry Cavalry 2e Regiment de Hussards - Hussar Regiment de Chevau-Legers Lancers de la Garde - Lancer Regiment de Dragons de l'Imperatrice - Dragoon 9eme Regiment de Cuirassiers - Cuirassier 1er Regiment de Carabiniers - Carabinier Regiment de Grenadiers a Cheval de la Garde - Heavy Cavalry Specialists L'Artillerie - Artillery Sappeur - Engineer Ship Crew - Infantry (Intrepide) L'Empereur Napoleon Bonaparte - Commander Voice commands & Battle cries[] Battle cries ""Vive l’Empereur!"" - Long live the emperor! ""En avant!"" - Forwards! ""Ecrasez les!"" - Crush them! ""On va leur percer le flanc!"" - We will pierce their flanks! ""Vive la France!"" - Long live france! ""A l'attaque"" - To the attack! ""A la bataille"" - To the battle! ""Vive la patrie"" - Long live the Mother/Fatherland Surrender ""Je me rends!"" - I surrender! ""On se rend!"" - We surrender! ""La Garde meurt mais ne se rent pas!"" - The old guard dies but never surrenders ! ""Ne tirez pas!"" - Do not shoot! ""Sauve qui peut"" - Save me! Officer ""Armes!"" - Weapons ready! ""Aux armes!"" - To arms! ""En joue!"" - Aim! ""Feu!"" - Fire! ""Chargez!"" - Charge! ""Chargez les baionnettes"" - Bayonet charge! ""Baionettes au canon!"" - Bayonets and cannons! ""Compagnie, avancez!"" - Company, Advance! ""Compagnie, En avant marche!"" - Company, Forwards march! ""Compagnie, en avant!"" - Company, Forwards! ""Tenez la position!"" - Hold the position! ""Tenez cette position!"" - Hold this position! ""Défendez cette position!"" - Defend this position! ""Feu à volonté!"" - Fire at will! ""Compagnie, avec moi!"" - Company, with me! ""Avec moi!"" - With me! ""Compagnie, suivez moi!"" - Company, follow me! ""Compagnie, derrière moi!"" - Company, behind me! ""Compagnie, sur moi!"" - Company, on me! ""Reculez"" - Fall back! ""Retirez-vous!"" - Get out of here! ""Retraite!"" - Retreat! Youtube Gameplay Video[] Mount & Blade Napoleonic Wars - Part 2: Attack Of The Frogs Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Freebooter","Freebooter Troop Information Culture Bandits Wages ? denars/day Acquired from... Bushwacker Upgrades to... Forest Bandit- or -Battanian Falxman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Freebooters are tier-three Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 70 Two Handed 70 Polearm 30 Bow 70 Crossbow 0 Throwing 40 Riding 0 Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Narrow SwordRanger BowBarbed Arrows Shield ? Head Armor Highland Hood Shoulder Armor Highland Cloak Body Armor Rugged Gambeson Hand Armor Guarded Armwraps Foot Armor Ragged Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Highland Hood 8 - - - 0.5 Highland Cloak - 2 - - 4 Rugged Gambeson - 14 3 7 0.9 Guarded Armwraps - - 7 - 0.4 Ragged Boots - - - 5 0.8 Total 8 16 10 12 17.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Narrow Sword Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 90 Thrust Damage 40 Length ? Handling ? Weight 1.52 Ranged Name Bow Type Bow Speed 86 Damage 55 (pierce) Accuracy 83 Missile Speed 65 Weight 0.4 Missile Name Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss"
"Fregian","Fregian Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Fregian is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Flax. Fregian sits on the flatlands north of Pravend, where the warmth of the Vlandian south begins to give way to the chills of the north. Villagers plant flax here amid the bogs and pastures. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Friese","The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Furbec","Furbec Settlement Information Type Village Kingdom Vlandia Fortification Galend Furbec is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Grapes. Furbec sits on a shelf overlooking the rocky Biscan coast of central Vlandia. The climate is warm most of the year, and grapes do well on the slopes of the Biscan hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Furnhard","Lord Furnhard Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Tihr Personal Details Gender Male Age 26 Parents AldricElthild Siblings LienaMegenhelda Furnhard is a nobleman of Vlandia and a member of House dey Tihr. He is the son of Baron Aldric and Elthild, and the brother of Liena and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] Furnhard is ""as debauched as his father"".[1] He is considered depraved and is almost as greatly feared as the Sturgian and Battanian raiders he allows to rampage through the northlands as he pursues his desires. Similar to his father, he neglects his duty and relies on his sister Liena to carry out the clan's responsibilities.[2] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), Cautious (Valor -1), and Cruel (Mercy -1). He has the reputation of being sadistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 40 Charm 100 Leadership 100 Trade 60 Steward 80 Trivia[] Furnhard is rare among Calradian noble NPCs in having all four negative personality traits - a very stark constrast to his sister Liena's four positive ones, making the siblings complete opposites. His name is spelled as ""Furenhard"" in the spclans.xml game file. Despite being described as shirking his duties, he still leads a war party and may join army campaigns. References[] ↑ Description found in lords.xml game file ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder"
"Gaels","The Gaels are a Christian culture in Viking Conquest. History[] Gaelic tribes in Ireland The Gaels have been in Ireland for thousands of years and had never broken to invaders. During the Roman Era of British history, the Gaels never thought of conquering the Roman lands since they were much stronger than them. After the collapse of the Roman Empire and the subsequent retreat of the Roman administration and army from Britain, the Gaels, along with the Picts, began raiding Britain. These raids were ultimately stopped by Anglo-Saxon mercenaries hired by King Vortigern for this express purpose, with the added side effect that this eventually triggered the Anglo-Saxon settlement of Britain. Although prevented from conquering Britain, the Gaels did not completely stop their raids on the island. In particular, Gaelic raiders begun settling in Scotland, and ultimately merged with the Picts to create the Kingdom of Alban. Factions[] There are seven Gaelic kingdoms: Connachta, Laigin, Mide, Mumain, Uladh, the Tribe of Osraige, and the Ui Neill of Aileach. The Norse Kingdom of Laithlind also controls territory in Ireland. Like the Brittonic areas, the Gaelic kingdoms rarely come into play in the main storyline. However, with the exception of Laithlind, all Irish factions are decently strong when it comes to war with other factions. Banner Name Color Ruler Claimant Capital Kingdom of Connachta #66bbff Ruire Mugron mac Cothaid - Cruaghan Kingdom of Laigin #e2007c Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Mide #3b3eb4 Ruire Donnchad mac Eochocai - Temair Kingdom of Mumain #ddffcc Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Uladh #dddd00 Ruire Lethlobar mac Loingsig - Rath Celtair Tribe of Osraige #d7a554 Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Troops[] Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Gainseth","Gainseth Settlement Information Type Village Kingdom Battania Gainseth is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Gainseth sits in a dark wooded valley beneath the Rhennod hills on the eastern edge of the Uchalion massif. Villagers collect mud from the marshy ground for sale to the potters of Pen Cannoc. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Galden","Lord Galden Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Isyaroving Personal Details Gender Male Age 49 Spouse Zlatka Galden is a nobleman of Sturgia and a member of clan Isyaroving. He is the husband of Zlatka. Description[] According to his Personality Traits, he is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). He has the reputation for being untrustworthy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 40 Leadership 100 Trade 40 Steward 60"
"Galend","Galend Settlement Information Type Town Kingdom Vlandia Villages FurbecMerocNogrent Sieges with... Battering RamLaddersTowers Port No Galend is a town in and the capital of Vlandia, owned by King Derthert of House dey Meroc. Given the similar names and location, Galend is presumably the precursor of the Rhodok town of Yalen, as seen 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Scene Description[] Galend overlooks the wave-beaten Biscan coast. It takes in the catch from the Biscan's intrepid fishermen who venture out far into the western ocean, as well as the wool of sheep from the green fog-covered hills. The current line of Vlandian kings comes from the clans who settled in this region during Osric Iron-Arm's invasion. Territory[] The villages bound to Galend are Furbec, Meroc, and Nogrent. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter any town notables looking for those willing to earn some denars for a job. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns are often patrons of Ransom Brokers buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales, such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] Galend with level 2 fortifications Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Galerian","Galerian is an ancient Calradian doctor. Artimenner seems to hold Galerian in high regard as he calls him ""peerless"" and a ""great master of the past"". Jeremus holds a different position towards Galerian as he considers most of his teachings as useless and even outright dangerous. Before meeting the player he to tried publish his own medical findings but universities were not interested. Jeremus thinks the universities don't care about ""real medical knowledge"" and instead rely on the ""warmed-over"" teachings of Galerian. He calls people who follow his teachings ""Galerian-worshippers"". Due to his opinion Artimenner considers him a fraud. There may some truth to Jeremus' dislike of Galerian and his methods though, as Artiemenner's dialogue implies that Galerian was a proponent of the humorism (humoral theory), a well known system of medicine that is not practiced anymore in real life and confirmed to not be truthful to real medicine or treatment. Trivia[] Galerian might be a reference to Galen (or Claudius Galenus) who was a physician, surgeon and philosopher in the Roman Empire."
"Galyk","Lord Galyk Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Ubroving Personal Details Gender Male Age 52 Galden is a nobleman of Sturgia and a member of clan Ubroving. Description[] According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation for being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 80 Leadership 100 Trade 140 Steward 160"
"Gamardan","Gamardan Settlement Information Type Village Kingdom Western Empire Fortification Thractorae Castle Gamardan is a village of the Western Empire owned by Archon Crotor of clan Dionicos. The village is bound to Thractorae Castle and known to produce Grapes. Description[] Gamardan sits at the head of a small bay that branches off the larger Gulf of Charas. The wines of this region are unusually sweet and strong, and valued throughout the Empire. Trivia[] The settlements.xml game file mentions that Gamardan is actually named ""Armagan"". Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Gang Leader Needs Weapons","Gang Leader Needs Weapons is a quest in Bannerlord given by gang leader notables in Towns. A gang leader asks the player to purchase and deliver a large number of weapons of a certain category - such as one handed swords - back to them in return for a substantial reward in denars. Quick Walkthroug0 weapons of the requested type by any means, including crafting[] *kaidReturn to the Town and resolve the encounter with the town guard Speak to the gang leader to deliver the weapons. Notes[] *If the player can meet the requirements of the quest without leaving the town where they picked up the quest, they can deliver the weapons to the gang leader without having to encounter the town guard. The only information the player cannot get about the requirements of the quest until they accept is the exact number of weapons; It is possible to anticipate their needs and have the weapons and/or necessary crafting materials available so that the quest can be immediately resolved and circumvent the suspicions of the town guard. Crafted weapons are also viable for this quest, but should be as cheap as possible so that the material cost does not obviate the quest reward. If it comes down to threatening the guard with force, the player can still complete the quest, but their crime rating with the faction that owns the town will increase by 10 if they make the guard stand down. Literally any weapon that falls under the desired category will be accepted, regardless of the quality or nature of the individual products. For example, if one-handed axes are requested, the player can provide any combination of one-handed sickles, hoes, hatchets OR battle axes. Further, the reward is always a flat rate; The gang leader will not pay extra for better quality. In spite of fact that the player cannot manually select which weapons to hand over, the game automatically takes the cheapest weapons that fulfill the quest requirements from their available inventory - equipped weapons are never considered."
"Gang Leader's Associates Captured by Bounty Hunters","Gang Leader's Associates Captured by Bounty Hunters is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver's henchmen were captured by a group of bounty hunters who have holed-up at a nearby Bandit Hideout. Their scouts will provide the location of the hideout to the player, who is tasked with defeating the bounty hunters. Quick Walkthrough[] Leave town and proceed to the marked Bandit Hideout. Wait until tmidnight. Attack the hideout. Confront the bandits' leader Agree to duel them and win. Refuse their duel and defeat their party. Notes[] tAs long as your party is in-place sometime between midnight and early morning, you will have the attack option available. Typically, tier 3 troops and above will suffice to defeat any number of bandits with your help. But if you are willing to take the brunt of the enemy's attacks, you can get away with using greener troops. If you equip a powerful ranged weapon, you can get the drop on the bandit leader during the duel with one, good headshot. If you miss however, be ready to switch to a melee weapon quickly. Take great care when facing the Steppe Bandit Leader as his glaive can deal devastating hits with ease. This quest is functionally identical to Bandit Base near Village/Town missions offered by village and merchant notables, but can easily overlap with said quest, allowing you to up to 6000 denars for a single hideout. Completing the quest will award a large sum of denars (caps at 3000) and huge boost to your relations with the gang leader."
"Gang Needs Recruits","Gang Needs Recruits is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver wants to expand their gang and needs a certain number of morally flexible candidates - i.e. criminals - to join their enterprise. Quick Walkthrough[] Acquire bandit units through any means. Speak with the gang leader and choose the correct dialogue option to provide them with bandit troops. The player tells the gang leader they will return with more men. Provide enough bandit troops to reach the specific number the gang leader asked for and receive a payment dependent on the quality of troops provided. Notes[] This quest requires bandit troop types. The gang leader will not accept prisoners - though bandit prisoners that the player recruits into their troops do count -, nor will they accept any unit that is not a bandit type. The amount that they gang leader pays is dependent on the level of troops the player ultimately provides: Giving them multiple, high-tier bandits will reward handsomely, but even a full load of looters will result in a decent payout. This quest does not allow the player to exceed the required troop number; If the player transfers too many bandits into the gang leader's party, they will not be able to close out of the transaction until they reduce the number down to the amount asked for (or less)."
"Gaos","Gaos Settlement Information Type Village Kingdom Northern Empire Fortification Gaos Castle Gaos is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Gaos Castle and known to produce Cows. Description[] Gaos sits in a broad valley in the Myzead, the hill country in the east of the Empire. Nomadic herders once occupied this land, and the village's name is taken from their word for cattle.[1] References[] ↑ Encyclopedia Calradia, entry ""Gaos"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Gaos Castle","Gaos Castle Settlement Information Type Castle Kingdom Northern Empire Villages GaosThemys Gaos Castle is a castle in the Northern Empire owned by Archon Penton of clan Neretzes. The villages of Gaos and Themys are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Garengolia","Garengolia Settlement Information Type Village Kingdom Western Empire Garengolia is a village of Western Empire owned by Apys of the Varros clan. The village is bound to Ortysia and is known for the production of Silver Ore. Garengolia lies near a rich vein of silver in hills overlooking the Gavys river. The Empire have minted its denars from these mines for centuries. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Garios","Garios Official Information Kingdom Western EmpireCalradic Empire (disputed) Title Emperor Fiefs ZeonicaJalmarys Clan Comnos Personal Details Gender Male Age 43 Spouse Vendelia Children ThephilosNadea Garios Comnos is the Emperor of the Western Empire, the leader of the Comnos clan, and a claimant to the Imperial diadem of the Calradic Empire. Before the events of Bannerlord, Garios was a soldier in Emperor Drosios Neretzes' legions. After a successful military career, he became a wildly popular general, during which time he began to publicly insist the army, not incompetent aristocrats, should choose the rulers of the Empire. When Emperor Arenicos was later murdered under suspicious circumstances, a large assembly of Garios' soldiers gathered to proclaim him as the new Emperor. Lucon Osticos and Rhagaea Pethros each contested this claim, leading to the three-way Calradian civil war. Garios claimed his uncle Pateor, also a veteran soldier, had been beheaded by Lucon after petitioning for veterans to be granted lands by the Senate. Contents 1 Description 2 Skills 3 Politics 4 Claim 5 Quotes Description[] The western third of the Empire is ruled by Garios, a charismatic general who represents a longstanding populist trend in imperial politics. He is deeply loved by his soldiers, both for his solid record in winning battles and for his insistence that his veterans be compensated in land afterwards. He often demands that the 'people' should settle key issues, but in practice this usually means an assembly of his soldiers, where his veterans can be counted on to shut down opposition. According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1), Calculating (Calculating 1). He has a reputation for being loyal to friends, but also cruel and manipulative. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 190 Two Handed 180 Polearm 200 Bow 120 Crossbow 90 Throwing 90 Riding 190 Athletics 130 Tactics 100 Charm 160 Leadership 200 Trade 120 Steward 140 Politics[] Garios represents the populist faction of the Calradic Empire, and has the backing of most of the former Empire's more esteemed soldiers and commanders. During the waning days of the Empire, he allegedly pushed for key reforms such as veteran land grants and popular trial by assembly. As these policies were likely blocked or gridlocked by the oligarchic forces of the Senate and feudal influences of the aristocracy and former Emperors, his ascendancy as claimant for Emperor is likely a combination of his popularity with the Imperial armies and his populist political agenda. Claim[] Garios's claim to unify Calradia as Emperor is based on his own disdain for his predecessors and the Senate. He blames much of the Empire's recent decline on incompetent oligarchs and aristocrats whose ancient laws and traditions keep them in power by right of blood or wealth, rather than merit, intellect or ability. Despite this, though Garios is purportedly opposed to the oligarchic puppet Lucon and the aristocratic agitator Rhagaea, Garios supposedly governs his own third of the Empire by the force of his army, and is described as putting down opposition with his soldiers. Thus, Garios, separate from both Lucon and Rhagaea, who rely on tradition and inheritance respectively, believes in the law of might makes right as his basis for being Emperor. Istiana, former spymaster of Emperor Neretzes, considers Garios ""probably the best fighter"" out of the three claimants to the Empire. Quotes[] “ Yes. We will never forget that day... The day we learned that the old men who claimed they had the right to rule us were doddering incompetents. I was with the vanguard. Neretzes apparently knew that the Battanians had planned an ambush - the Khuzait scouts had told him. But he never bothered to inform us. So up we went, along a lovely wooded stream, until the Battanian arrows started whooshing in from all sides. We had our shields but you can only point them in one direction at once. So we started to drop, one by one, until the Battanian falxmen came screaming out of the trees. Ordinarily they'd be very vulnerable to archers, but, well, old Neretzes hadn't thought to send any along with us. So they came upon us, chopping and slashing, and we fought until we broke. I ran too. And any man who tells you he wouldn't, in those circumstances, is a liar. When I was sitting in the cold woods later that night, hiding with other fugitives, listening to the barbarians whoop and holler as they chopped off heads as trophies - I promise them that no Calradian soldier should again be led into battle by an emperor who knows so little of war. ” — on the Battle of Pendraic Western Calradic Empire Monarch: Claimant: Emperor Garios Unknown Vassals:"
"Garontor","Garontor Settlement Information Type Village Kingdom Western Empire Fortification Garontor Castle Garontor is a village of the Western Empire owned by Archon Apys of clan Varros. The village is bound to Garontor Castle and known to produce Horses, specifically Midland Palfreys. Description[] Garontor gives its name to the promontory between the Gulf of Charas and the inland Perassic Sea. Coastal meadows, where tall grasses tolerant of the ocean salt-spray thrive, support the rearing of fine horses. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Garontor Castle","Garontor Castle Settlement Information Type Castle Kingdom Western Empire Villages Garontor, Lysia Garontor Castle is a castle of Western Empire owned by Apys of the Varros clan. Both the villages of Garontor and Lysia are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Gereden","Gereden Settlement Information Type Village Kingdom Khuzait Fortification Erzenur Castle Gereden is a village of the Khuzait owned by Gusukan Beg of the Oburit. The village is bound to Erzenur Castle and known to produce Clay. Description[] Gereden and its outlying hamlets on the southern end of the Devseg Plateau, near the juncture of Ozu River and Teyagh River. Though rough country, it is known for the fine clay that can be gathered from the ravines. [1] References[] ↑ Encyclopedia Calradia, entry ""Gereden"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"German Infantry Musketeer","German Infantry Musketeer Troop Information Culture Polish Commonwealth Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Musketeer (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Musketeers are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as Mercenaries for Muscovite Tsardom. Hence their name, they are Catholic German mercenaries that the Polish Commonwealth acquired from the Holy Roman Empire, as they wear the distinguishable yellow vest and blue pants. Carrying sturdy head and body armor for protection and equipped with a Wheellock Musket and Good Sword, the German Infantry Musketeer is a highly improved and westernized version of the Polish Zolnier musketeer unit. Its Veteran version is equipped with the more accurate Miquelet Musket with better stats. They become available for hire at Polish/Muscovite fortifications after a Commander and Infantry/Mercenary Commander have been hired. These mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish and Muscovite fortifications and can therefore only be recruited by Polish and Muscovite faction members. Tactics[] The German Infantry Musketeer is the best musketeer unit that the Polish Commonwealth and Muscovite Tsardom can muster. Its stats and equipment far surpasses its weaker Polish and Muscovite counterparts, making it more efficient in the battlefield and during sieges. Both their regular and veteran counterparts are deadly in a musket firing line, and Are equally matched to the Swedish Lifeguard in terms of stats and melee equipment. While the Swedish and Cossack elite musketeer is equipped with the better Miquelet Musket for ranged combat, the German musketeer carries a morion, which is highly protective against overhead attacks. Though the German Infantry Musketeer can defeat light infantry and cavalry easily with their sword, like all musketeer units, they are vulnerable to medium and heavy cavalry. They will use the butt of their musket once they are in melee, which makes it a poor melee weapon if they don't have enough time to pull out their better sword. Therefore, protecting them with pikemen (German Infantry Pikemen are more useful than the alternatives) improves their effectiveness so that they can fire several rounds into charging enemies without fear of being overwhelmed. To use the German Infantry Musketeers effectively in battle, position them in 2 or 3 rows on the top of hill to give covering fire for your charging cavalry. If you have pikemen, be sure to place them in front of the musketeers, but not too close or else they will cover their line of fire and not too far or else the cavalry or infantry will pass the pikemen, reach toward the top of the hill and slaughter your musketeers. While defending a siege, it is best to stockpile German Musketeers to garrison the fort. Once the battle has started, position your Musketeers in 2 rows in the courtyard to give suppressing fire to the enemy, while your infantry, pikemen, and dismounted melee cavalry block the staircase by charging into the masses of enemies. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Musketeer - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 49 Armor Head Morion, Cabasset Body German Musketeer Line Uniform Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 0 Firearms 130 Throwing 0 Weapons Melee Good Sword Ranged Wheellock Musket, Bullets Shield ? Mount ? Trivia[] German Infantry Musketeers are Imperial mercenaries (Holy Roman Empire). The Polish Commonwealth had recruited 8,000 German mercenaries against the Cossacks in the Cossack-Polish War (1648–57). Some German Musketeers were veteran marksmen from the Imperial Army who survived the Thirty Years War (1618-1648). Since they were well disciplined and were both expert marksmen and fencers, they were difficult opponents for the Cossacks, whom a large portion knew little how to fight. The Swedish-Polish war that occurred later saw many of them face rematches against their old Swedish and Scottish adversaries from the Thirty Years' War. They fared less well against the professional soldiers that had defeated them before and accordingly suffered heavy losses, but they played a key role in helping the Commonwealth endure the invasion. Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard"
"German Infantry Pikeman","German Infantry Pikeman Troop Information Culture Polish Commonwealth, Muscovite Tsardom Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Pikeman (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Pikeman are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Hence their name, these pikemen units are German mercenaries recruited from the Holy Roman Empire. Carrying heavy head and body armor, the German Pikeman is the improved, westernized version of the Polish and Muscovite Pikemen. They are equally matched to the Swedish Pikeman in terms of stats and equipment. They become available for hire along with the German Infantry Musketeer at Polish or Muscovite fortifications after a Commander and Mercenary Commander have been hired. Regional mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish fortifications and can therefore only be recruited by Polish faction members. Tactics[] The German Infantry Pikeman is the best Pikeman Unit that the Polish Commonwealth and Muscovite Tsardom can muster. In terms of stats and equipment, German Pikeman is more efficient on the battlefield than their weaker Polish or Muscovite counterparts. The fact that they carry a morion, breast plate, and leg guards make them more resilient to enemy attacks. Since they carry long pikes, they are very effective at slowing and breaking up cavalry charges. Once the fighting is in melee, German Pikemen can hold their position far better than the Zolniers and Militiamen. They can also be used against infantry as long as they keep formation. Since German Pikemen carry broadswords during sieges, they can be classified as ""Heavy Infantry"" and are very useful at either attacking or defending fortifications. In order to use German Pikemen effectively during battle, order them to form 2 or 3 tight columns in front of the Musketeer Units to protect them against charging cavalry or infantry. Placing them on a sloping hill is a good place to keep enemies at bay, but be careful of where you position your pikemen; if they are too close to the Musketeers, they cover their line of fire, but if they are too far to the Musketeers, the cavalry will pass the pikemen and will slaughter your musketeer units. During sieges, make sure that the Pikemen stay together as they attack or defend enemy fortifications. If you are attacking, make sure the musketeers from a line of fire to protect the besieging pikemen. If you are defending, make sure you stockpile German pikemen units as well as musketeers. Once the battle has started, place your pikemen in tight formation at the bottom of the staircase to counter the large waves of enemies, while the musketeers can shoot them in the flank. Mixing the pikemen with heavy infantry and dismounted melee cavalry will increase their effectiveness at defending the position. If you have an army consisting of German Infantry Musketeers and Pikemen in the battlefield and during sieges, you can bet that they will hold their ground and repulse enemy attacks far better than the alternatives. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Pikeman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Morion, Cabasset Body German Infantry Line Uniform Hand Infantry Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard"
"Germana","Lady Germana Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Vatatzes Personal Details Gender Male Age 37 Spouse Seranor Children Rustica Germana is a noblewoman of the Western Empire and a member of the clan Vatatzes. She is the wife of Seranor and the mother of Rustica. She is one of the few noblewomen in the game that do not have high weapon skills but have a high Tactics skills. Description[] Germana has no Personality Traits. She has the reputation of being thoroughly conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Scouting 20 Tactics 30 Charm 40 Leadership 60 Trade 200 Steward 80"
"Geroia","Geroia is a land located beyond Calradia. Contents 1 Descripion 1.1 Georgraphy 1.2 Politics 2 Notable Geroians 3 Trivia Descripion[] Almost nothing is known of the region. In Warband, several companions claim Geroia as their homeland. Georgraphy[] Geroia seems to be located to the east of Calradia, as, according to Lezalit, it is ""over the hills"". This is also confirmed by Marnid, who claims to have been travelling from there through Khergit lands when he was robbed. Geroia also seems to have access to the sea, as ransom brokers in Bannerlord state that some of the prisoners that fail to get ransomed will be sold there as galley slaves. Politics[] Geroia seems to be a land consisting of several polities, known collectively as the ""republics of Geroia"", at least during the time of Bannerlord. It is unclear how these republics function, but it seems that the merchant class thrives there, and at least one of the republics has a Count. Lezalit - the second son of the apparently well-known Count of Geroia - claims that only the firstborn of Geroian nobles inherit their father's wealth, whereas all other children are left with nothing. It also seems that Geroia is, in general, a peaceful land, as, according to Lezalit, noble children without inheritance have few opportunities of obtaining fiefs. Another point to suggest peacefulness is the fact that Artimenner - a siege engineer - chose to travel to Calradia in search of work. Notable Geroians[] Artimenner Count of Geroia Lezalit Marnid Trivia[] Geroia was first mentioned in Mount&Blade v0.202 - AKA Warrider - as a location beyond the game's southeastern borders, as per Marnid's backstory. In Warband, the world map was expanded and slightly changed. If one were to compare Calradia to real-life Europe, Calradia would now be the equivalent of Western and Central Europe, suggesting that Geroia is somewhere father east, beyond Khergit lands. In Bannerlord, the map of Calradia was again expanded, now stretching from Western Europe to Central Asia - if made equivalent to Eurasia - yet Geroia is still nowhere to be seen, which makes its location rather confusing."
"Gersegos","Gersegos Settlement Information Type Village Kingdom Western Empire Fortification Gersegos Castle Gersegos is a village in the Western Empire owned by Archon Saratis of clan Sorados. The village is bound to Gersegos Castle and known to produce Silver Ore. Description[] Gersegos sits in the gorges of the Miron river, as it cuts between the cliffs of the Cursion Escarpment and the Dryatic mountains. Villagers have sunk mines into a spur that overlooks the village, extracting silver and other precious metals.[1] References[] ↑ Encyclopedia Calradia, entry ""Gersegos"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Gersegos Castle","Gersegos Castle Settlement Information Type Castle Kingdom Western Empire Villages GersegosVathea Gersegos Castle is a castle in the Western Empire owned by Archon Saratis of clan Sorados. The villages of Gersegos and Vathea are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Gethuz","Gethuz was a rebel leader active during the Imperial Conquest. Little is known about him. The Palaic Tribe that originally lived around Lycaron had negotiated a peace with the Empire during the closing days of the Imperial Conquest. Directly following this, Gethuz seized the city at the head of a rebellion. {{stub}}"
"Geunat Nal","Geunat Nal Settlement Information Type Village Kingdom Battania Fortification Car Banseth Geunat Nal is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Geunat Nal, the village where Nal left his head, is a fur-trapping village near the site of a duel famous in Battanian legend. The villagers are known for their skill as foresters, helping the nearby cliff-top fortress of Car Banseth to guard the northern approaches to the Battanian heartland from Sturgian and other raiders. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ghilman","Ghilman Official Information Faction Aserai Culture Darshi Leader Randomized Fiefs None Tier ? Wealth ? The Ghilman are a minor clan of the Aserai. They are a brotherhood of slave-warriors. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Ghilman are a band of mercenaries who recruit from the tribes of southern Calradia and the lands to the east. They are legally their own slaves and masters: each ""sells"" himself to the order and, in the process, becomes a part-owner. They are known for their fine horses and fine clothes. But no one should assume from their oiled locks, perfumes and peacock feathers that they spend more time preening than training. Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Ghilman Troops Koleman Ghilman Ghulam Trivia[] Their culture is listed as Darshi and separate from the Aserai, indicating even more distinctiveness from the Sultanate's disparate major clans. ""Ghilman"" (singular: ""Ghulam"") were slave-soldiers and/or mercenaries of Turkic and Caucasian origin that served in armies throughout the Islamic world between the 9th and 19th centuries. This makes sense, seeing as the setting of Bannerlord is based on the early 11th century and the Ghilman are a mercenary clan of slave-soldiers under the Aserai Sultanate. An alternate meaning for ""Ghilman"" can be found in the Quran, where it means ""boys that will serve the righteous in Heaven"", though this is inapplicable in-game. References[] ↑ Encyclopedia Calradia, entry ""Ghilman"" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Ghilman (troop)","Ghilman Troop Information Culture Darshi Wages ? denars/day Acquired from... Koleman Upgrades to... Ghulam Upgrade Cost ? denars Ransom Value ? denars Ghilman are tier-three cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam"
"Ghulam","Ghulam Troop Information Culture Darshi Wages 8 denars/day Acquired from... Ghilman Upgrades to... None Upgrade Cost None Ransom Value ? denars Ghulam are tier-four cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam"
"Ghuzid","Lord Ghuzid Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Qaraz Personal Details Gender Male Age 31 Spouse Shimra Children Bushila Ghuzid is an nobleman of the Aserai and a member of the clan Banu Qaraz. He is the husband of Shimra and the father of Bushila. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being aggressive and asks much of people. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 270 Two Handed 270 Polearm 270 Bow 220 Crossbow 180 Throwing 180 Riding 200 Athletics 180 Tactics 40 Charm 80 Leadership 80 Trade 80 Steward 100"
"Gisim","Gisim Settlement Information Type Village Kingdom NordsSwadia Fortification TihrPraven World Map Mount&BladeGisimTihrTemplate:World Map/Mount&BladeWarbandGisimPravenTemplate:World Map/Warband Gisim is a village initially owned by the Kingdom of Nords in Mount&Blade, and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on top of the steep hill on the left side from where the player enters, standing before a wooded chair. Gisim is built on a relatively flat spot in very mountainous terrain with moderate tree cover. It has a total of six structures. There are two fields here growing wheat and squash, and a third fenced area which may be an empty farm or animal pen. Garlic strings hang on the wall of one building while another building is surrounded by wagons and wagon wheels, possibly indicating the home of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the first building on the left from where the player enters, standing between the building and the squash farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Glavstrom","Glavstrom Settlement Information Type Village Kingdom Sturgia Fortification Vladiv Castle Glavstrom is a village of Sturgia owned by the boyar Yorig of the Ormidoving clan. The village is bound to Vladiv Castle and known to produce Furs. Description[] Glavstrom sits beneath Mount Iltan, a craggy peak in eastern Calradia named for a god of the steppe peoples. These wild lands abound with fur-bearing marten, fox, rabbits and other animals.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Glavstrom"""
"Glenlithrig","Glenlithrig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Glenlithrig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hardwood. Glenlithrig, the valley of the slippery stream, lies in the highlands of the northern Uchalion. The villagers here are primarily foresters, supplying timber to the nearby fortress-towns of Dunglanys and Car Banseth. Trivia[] According the game’s settlements.xml file, the village’s name means ""The Valley of the Slippery Stream.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Glintor","Glintor Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Glintor is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Horses. The village of Glintor is likely to be the namesake of a breed of horses called the Glintor Pony. Description[] Glintor sits overlooking the rapids of the Fiur river, where the waters of Llyn Tywal descend to enter the Bay of Varcheg. Horses are raised on the downs, much prized by both raiders and traders from the Sturgian lands to the north. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Godun","Knyaz Godun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs TyalUrikskala Castle Clan Vagiroving Personal Details Gender Male Age 50 Spouse Erta Children LekSvanaOsven Godun is a Knyaz of Sturgia and the leader of clan Vagiroving. He is the owner of Tyal and Urikskala Castle, the husband of Erta, and the father of Lek, Svana, and Osven. He has a turbulent relationship with Grand Prince Raganvad Gundaroving, who does not trust him and appears to think of his clan as perhaps opportunistic. Godun considers Raganvad unpleasant in turn and questions his wisdom as a ruler. Godun is one of the nobles with extended dialogue and may share his thoughts on the Battle of Pendraic. Description[] Godun is lord of the Vagiroving, one of the younger houses of the Sturgians. His people have always been as interested in trade as they have been in war, although Godun himself is everything a prince might want: cooperative, prompt to pay his feudal services, quick to respond to his liege's calls to arms. Yet Raganvad has never fully trusted him, because it is hard to imagine a Vagiroving without his long-term plan for personal aggrandizement. According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has the reputation of being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 160 Two Handed 140 Polearm 170 Bow 100 Crossbow 80 Throwing 80 Riding 110 Athletics 110 Tactics 70 Charm 100 Leadership 140 Trade 140 Steward 160 Quotes[] “ Two generations ago, the Sturgian lords entered into a covenant to give their allegiance to a prince. We surrendered our ancient freedoms so that we might be united in war. Was that wise? I have no idea. But I know that if we rupture that covenant now, forging it again would be a long and bloody task. Perhaps an impossible one. ” — on Politics “ Yes. It was madness. The greatest blow struck against the Empire in a lifetime, and we squandered it squabbling among ourselves about a flag. They say Olek the Old had pried the Dragon Banner out of the Emperor's dead hands. But then Prince Raganvad, who had not so much as drawn his sword in the battle, claimed it as a trophy. Olek, who was covered in his enemies' blood, laughed at Raganvad and told him to go find his own toy to play with. Raganvad struck him, so Olek broke the banner staff over his knee and threw it in his prince's face. Or perhaps it was just Raganvad. He was stewing in his anger when up comes the Battanian king, Caladog. The Battanians had taken their time stripping the bodies of the imperial vanguard and the Sturgians were angry at them, so Raganvad called him a coward. Caladog sneers at him and walks off. Insults his most powerful vassal and then insults his most valued ally. A fine day's work, wouldn't you say? But he has grown wiser since, though no more pleasant to spend time with. ” — on the Battle of Pendraic"
"Goleryn","Goleryn Settlement Information Type Village Kingdom Western Empire Fortification Veron Castle Goleryn is a village of Western Empire owned by by Achios of the Corenios. The village is bound to Veron Castle and it is know for the production of Sheep. Goleryn sits in the warm, oak-covered Epiric hills, near both the Vlandian and Battanian frontiers. Sheep-raising is a way of life in these parts, as is sheep-rustling. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Gorcorys","Gorcorys Settlement Information Type Village Kingdom Southern Empire Gorcorys is a village in the Southern Calradic Empire owned by the archon Turiados of the Hongeros clan. The village is bound to Vostrum and is known to produce Grain. Gorcorys sits on the Gorea, the southernmost tributary of the Sethys river in the valley of Tripotamia. The dark, well-watered soil here makes this region an imperial breadbasket. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Governors","Governors are a feature in Mount&Blade: Bannerlord. Governors are companions or family members assigned to a town or castle that the player owns. Doing so allows those companions use 'Governor' perks that they have to improve said town or castle's characteristics such as Prosperity gain, Loyalty, Security etc. Governor perks[] 25 50 75 100 125 150 175 200 225 250 275 One-Handed Swift Strike: +1 Militia/day Corps-a-corps: +30 Garrison limit To be Blunt: +0,5 Security/day Military Tradition: -5% Garrison wages Stand United: +30% Security from Garrison Two-Handed Berserker: -10% Garrison wages Projectile Deflection: +10% XP to Garrison troops Confidence: +30% build speed to military projects Polearm Guards: +20% XP to Garrison cavalry Drills: +1 Militia/day Keep at Bay: +1 Militia/day Skewer: +1 Security/day Standard Bearer: -20% Garrison infantry wages Bow Merry Men: +1 Militia/day Discipline: +1 Loyalty/day Bulls Eye: +3 Garrison troop XP/day Quick Draw: +5% Taxes Mounted Archery: +20% Security from archers Hunter Clan: -15% Garrison wages Ranger's Swiftness: +20% Security from archers Crossbow Peasant Leader: -20% ranged Garrison troops wages Long Shots: +1 Militia/day Renowned Marksmen: +20% Security from ranged Garrison units Steady: +5% Tariffs Pavise: +30% Ballista accuracy Throwing Focus: +1 Security/day Throwing Competitions: +1 Militia/day Riding Relief Force: +20% Security from mounted Garrison units Breeder: +5% production in bound villages Cavalry Tactics: -50% mounted Garrison troops wages Well Strapped: +0,5 Loyalty/day Shepherd: +15% chance for tier 2 horses in bound villages Mounted Patrols: -50% prisoner escape chance Athletics Durable: 1 Loyalty/day Steady: +10% production in farms, mines, lumber camps, clay pits Energetic: +20% Hearth Growth in bound villages Strong Legs: -20% food consumption under siege Smithing 25 50 75 100 125 150 175 200 225 250 275 Scouting Desert Born: +2,5% Taxes Forest Kin: +10% Taxes from bound villages Village Network: +10% villager party size Tactics Make Them Pay: +25% damage to besieging siege engines On The March: +20% Fortification bonus Pick Them Off The Walls: +25% for double bombardment damage vs besieging troops Gens d'armes: +1 Security/day Roguery Scarface: +5% chance for +1 rel/day with rand. notable One of the Family: +1 recruitment slot for gang leaders Arms Dealer: +2 Militia/Day while under siege Sweet Talker: -20% prisoner escape chance Know-How: +1 Security/day White Lies: +2% chance for +1 rel/day with rand. notable Salt the Earth: +5% Tariffs Dirthy Fighting: +2 Food/Day while under siege Charm In Bloom: +2% chance for +1 rel/day with rand. notable of opposite sex Moral Leader: +1 rel. with notables when a project is completed Parade: +5 Loyalty/day (de facto) Virile: +10% chance for +1 rel/day with rand. notable while cont. proj. is active Meaningful Favors: +5% chance for +1 rel/day with powerful notable Young and Respectful: +2% chance for +1 rel/day with rand. notable of same sex Public Speaker: +10% effect from forums, marketplaces, festivals Leadership Authority: +20% Security from Garrison Citizen Militia: +20% chance to spawn elite militia Raise The Meek: +3 Garrison troop XP/day Heroic Leader: +1 Loyalty/day Veteran's Respect: +20 Garrison limit Trade Toll Gates: +30 Gold/caravan Content Trades: +10% Tariffs Granary Accountant: +20% production of grain, olives, fish, dates in bound villages Self-made Man: +30% build speed for marketplace, workshop, aqueduct Traveling Rumors: +20 Gold/villager party Mercenary Connections: +25% Workshop production Tradeyard Foreman: +20% production of clay, iron, cotton, silver in bound villages Spring of Gold: +20% effect from boosting projects Trickle Down: +2 Prosperity/day while building a project Steward Drill Sergeant: -5% Garrison wages Stiff Upper Lip: -20% Castle Garrison wages Giving Hands: +10% Tariffs Aid Corps: +20% Hearth Growth in bound villages Gourmet: -10% Garrison food cons. under siege Contractors: +10% Town project effects Master of Planning: +20% effect of continuous projects Price of Loyalty: +0,5% Taxes per skill point after 200 Seven Veterans: +1 Militia/day Logistician: +10% Taxes Relocation: +20% effect from boosting projects Forced Labor: +1% construction speed per 3 prisoners Master of Warcraft: -5% food consumption Medicine (+0.1% healing rate per skill point) Triage Tent: -5% food consumption under siege Bush Doctor: +20% Hearth Growth in bound villages Clean Infrastructure: +1 Prosperity/day from civilian projects & +30% recovery from raids in bound villages Battle Hardened: -25% siege attrition loss Pristine Streets: +1 Prosperity/day Perfect Health: +10% animal production in bound villages Physician of People: +1 Loyalty/day Helping Hands: -50% Prosperity loss from starvation Engineering (+0.25% faster building production per skill level) Dungeon Architect: -25% prisoner escape chance Carpenters: +12% project build speed in Towns Dreadful Besieger: +10% siege engine bombardment accuracy Foreman: +100 Prosperity when a project is finished Siege Engineer: +30% HP to defensive siege engines Battlements: +100 max Granary capacity Apprenticeship: +1% Prosperity for each unique project Architecturel Commissions: +20 gold/day for continuous projects Siegeworks: +1 prebuilt Catapult under siege Military Planner: +25% project build speed in Castles Salvager: +0.1% siege ending build speed per Milita Stonecutters: +30% build speed for fortifications, aqueducts and barracks Engineering Guilds: +25% wall HP Clockwork: +20% effect from boosting projects 25 50 75 100 125 150 175 200 225 250 275 Bugs[] Contractors (Steward 200) and Battlements (Engineering 175) are bugged and heavily decrease daily Prosperity gain by significantly decreasing the effect of ""Food Surplus"" Arms Dealer (Roguery 225) adds flat +2 Militia, not +2% like in-game description says"
"Great Horde","The Great Horde is a yet-to-be-seen faction mentioned in lore residing somewhere east of Calradia. History[] Two generations before |1084, something happened far away to the east that pushed new tribes westward towards Calradia. Clans nearest to the Calradic Empire didn't want to get crushed between the empire and the fleeing tribes further from the east began to form a confederacy under Urkhun the Khuzait. They annihilated a force of Empire legions and took over trading cities forming into the Khuzait Khanate.[1] In 1257, Baheshtur stated that, during his grandfather's day, the Khergit resided beyond the mountains in the east of Calradia, but were forced to move towards the west when their homeland was taken over by the Great Horde. The Khergit then took over land held by the Vaegirs at the time. Trivia[] The Great Horde might be inspired by or in reference to the Mongol Empire that was created by Genghis Khan. However, considering it pushed the Khuzaits to the west, the Great Horde may instead be inspired by either the Rouran Khaganate or the Göktürk Khaganate, as their large empires have pushed many nomadic tribes westwards to get away from them and seek greener pastures and new lands to settle. This happened with the Pannonian Avars (though their origins are currently unknown), who settled in what is modern day Hungary and Romania, and the Bolgars, who settled in what is today modern Bulgaria. Another inspiration for the Great Horde might be the Oghuz Confederacy, due to the fact that the Khuzait fled from the Great Horde westwards towards the lands east of Empire territory, similar to how the Seljuks fled from the Oghuz Confederacy westwards and began forming their own empire in the lands of modern day Iran and Turkey. References[] ↑ Dev Blog 09/11/17"
"Guaran","Lord Guaran Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan fen Caernacht Personal Details Gender Male Age 38 Parents RodaracMaireas Guaran is a nobleman within the realm of Battania and a member of the clan Fen Caernacht. He is the son of Rodarac and Maireas. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Merciful (Mercy 1). He has the reputation of being sparing of enemies but thoughtless of friends. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 60 Leadership 100 Trade 80 Steward 100"
"Guard (Multiplayer)","Guard Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 130 Class Stats Hit Points 100 Armor 15 (basic)24 (improved) Movement Speed 76 Army Size 16 Guards are a multiplayer infantry class of the Aserai. Official Description[] Aserai Guards are selected from the tallest and strongest members of the tribe. Their impressive physiques are useful both for wielding their huge two-handed axes and to lay fear into the hearts of their enemies. Guards are agile shocktroopers that are very good against shield-wielding infantry but weak against enemy archers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Tabar Two Handed Perks Bardiche Heavier, powerful bardiche(replaces Tabar)Two Handed Improved Armor Provides +9 armor Jereeds Strong throwing spearsThrown One Handed"
"Gudonhelda","Lady Gudonhelda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 22 Parents HecardAdaltrud Siblings IngundeIrmgard Gudonhelda is a noblewoman of Vlandia and a member of House dey Molarn. She is the daughter of Hecard and Adaltrud, and the sister of Ingunde and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 40 Steward 60"
"Gulf of Charas","The Gulf of Charas, also known as the Gulf of Shariz, is a gulf located in the south-west of Calradia. It takes its name from the city of Charas, or Shariz, which was constructed on its shore in the early days of the Calradic Empire."
"Gundar","Gundar Official Information Kingdom Sturgia Title Lord Reign Unknown Clan Gundaroving Personal Details Gender Male Gundar was the legendary founder of the eminent Sturgian clan which took his name, the Gundaroving. According to legend, Gundar was among a group of migrants from Nordland who landed near the spot which would one day be the town of Balgard. The Nord settlers demanded tribute of the native Sturgian and Vakken tribes, but the tribes formed an alliance and drove the Nords back to their ships. In the aftermath of the Sturgian and Vakken victory, the allies turned on one another and began to squabble over the loot they took in their battle. This is when the legend says that Gundar landed his ship and served as an arbitrator in dividing the spoils. The natives recognized Gundar's capacity for leadership and was given lordship over the region. From that nascent alliance of Sturgians and Vakken, the Grand Principality of Sturgia would eventually spring and through intermarriages with the natives, Gundar and his descendants continued to play a central role in the affairs of the realm.[1] References[] ↑ Encyclopedia Calradia, entry ""Balgard"""
"Gundaroving","Gundaroving Official Information Faction Sturgia Leader Grand Prince RaganvadGrand Prince Vadinslav (formerly) Fiefs VarchegBalgardMazhadan CastleNevyansk Castle Tier ? Wealth ? Gundaroving is the ruling clan of Sturgia led by Grand Prince Raganvad. Politics[] Raganvad only became clan leader in the year 1077 after his father Vadinslav perished in the Battle of Pendraic. Members[] Raganvad (leader) Asta Simir Mimir Valla Vidar Lilizha Andruta Luda Teta Vadinslav (deceased) Settlements[] Towns Varcheg Balgard Castles Mazhadan Castle Nevyansk Castle Villages Rodobas Kargrev Safna Marabrot Mazhadan Forin Nevyansk Dnin Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Gundig Hairy-Breeks","Gundig Hairy-Breeks Official Information Kingdom Kingdom of Nords Title Ex-Monarch Personal Details Gender Male Gundig Hairy-Breeks was a Nord leader that landed in Calradia sometime after The Calradic Empire fell, to claim a Nord birthright to the whole Calradian Continent. But this was just a fabrication by the Skalds. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg."
"Gusukan","Beg Gusukan Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Erzenur Castle Clan Oburit Personal Details Gender Male Age 53 Spouse Sevin Children AltuMela Gusukan is a Beg of the Khuzait and the leader of the Oburit. He is the owner of Erzenur Castle, the husband of Sevin, and the father of Altu and Mela. Description[] According to his Personality Traits, he is Honest (Honor 1), Cautious (Valor -1) and Calculating (Calculating 1). He has the reputation of being decent but cautious but trustworthy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 210 Polearm 230 Bow 230 Crossbow 150 Throwing 150 Riding 220 Athletics 150 Tactics 60 Charm 80 Leadership 120 Trade 40 Steward 80"
"Gymos","Gymos Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Gymos is a village in the Northern Empire owned by Archon Manteos of clan Argoros. The village is bound to Epicrotea and known to produce Fish. Description[] Gymos is a quiet fishing village in the Diathmic Bay, on the far west of Lake Laconis. Villagers harvest pike from the bay's deep waters.[1] References[] ↑ Encyclopedia Calradia, entry ""Gymos"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Gyphor","Archon Gyphor Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Dolentos Personal Details Gender Male Age 33 Spouse Tyliana Gyphor is an Archon within the Northern Empire and the leader of the Dolentos clan. He is the owner of Myzea and the husband of Tyliana. Description[] According to his Personality Traits, he is Cautious (Valor -1) and Calculating (Calculating 1). He has the reputation of being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Tactics 70 Charm 140 Leadership 140 Trade 80 Steward 100"
"Haen","Haen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeHaenTemplate:World Map/Mount&BladeWarbandHaenTihrTemplate:World Map/Warband Haen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far side of the village from where the player enters, in front of the last building to the left standing next to some empty baskets. Haen is situated on a narrow strip of relatively flat land with a mountainous peak on one side and a valley with a brook at the bottom on the other. There is also fairly heavy tree coverage here. It has a total of six structures, one of which is tall and thin and may be a grain silo. There is also a small stone bridge crossing the stream. There are some fields here growing grapes and squash, while a couple other fields have been harvested and only stacks of hay or straw remain. Slightly to the right from where the player enters and up the hill behind the village, there is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of the building behind the Village Elder, standing next to a tree and a shed full of logs. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Hafisa","Lady Hafisa Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Atij Personal Details Gender Female Age 20 Parents Talas Siblings FarzanaZuadJalfar Hafisa is a noblewoman of the Aserai and a member of the Banu Atij clan. She is the daughter of Talas and the sister of Farzana, Zuad and Jalfar. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1) and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 80 Steward 100"
"Hakkun","Hakkun Settlement Information Type Village Kingdom Khuzait Fortification Hakkun Castle Hakkun is a village of the Khuzait owned by Taslur Beg of the Yanserit. The village is bound to Hakkun Castle and known to produce Silver Ore. Description[] The village of Hakkun is perched atop the escarpment of the Akkan Hills. The people of these parts have long mined silver from the mountains, a trade that the Khuzait khans were happy to encourage when they conquered this region. [1] References[] ↑ Encyclopedia Calradia, entry ""Hakkun"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Hakkun Castle","Hakkun Castle Settlement Information Type Castle Kingdom Khuzait Villages HakkunKiraz Hakkun Castle is a castle of the Khuzait owned by Taslur Beg of the Yanserit. The villages of Hakkun and Kiraz are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Halisvust","Halisvust Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Halisvust is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to Rovalt and it is known to produce Grain. Halisvust was once a marshy wasteland, but Vlandian settlers drained the waters and sowed wheat and rye in the valley. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Halmar","Halmar Settlement Information Type Town Kingdom Khergit Khanate Villages DusturilZagushPeshmi Sieges with... Ladders Port No World Map Mount&BladeHalmarDusturilZagushTemplate:World Map/Mount&BladeWarbandHalmarPeshmiTemplate:World Map/Warband Halmar is a town initially controlled by the Khergit Khanate. Its initial lord is Alagur Noyan. It is speculated that Halmar is the successor settlement of the town of Jalmarys, given their similar name and close proximity on the map as featured in Mount&Blade II: Bannerlord. Should Jalmarys indeed be the precursor of Halmar, the town's known history would be defined by its status as a provincial stronghold of the Western third of the Calradic Empire. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dusturil and Zagush. Warband[] Its village is Peshmi Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Halmar can be found by immediately facing right after selecting 'Take a walk around the streets'. Siege[] Besieging Halmar requires the construction of a siege ladder. Tournaments[] If you take part in a Tournament in Halmar, you will be given the standard equipment and one of the random equipment sets: Standard equipment: Horse Arena Tunic Steppe Helmet Random equipment sets: 10/31 - Lance & Shield 10/31 - Bow & Arrows, Practice Dagger 6/31 - Javelins & Shield 5/62 - Sword & Shield 5/62 - Heavy Sword Economy[] Halmar sells Pottery cheaply. Halmar produces: Ale Bread Leatherwork Oil Pottery Tools Wine Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Hamoshawat","Hamoshawat Settlement Information Type Village Kingdom Aserai Fortification Sanala Hamoshawat is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Hamoshawat lies on the lower Damar River, just before it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hamoshawat"""
"Hanekhy","Hanekhy Settlement Information Type Village Kingdom Khuzait Fortification Makeb Hanekhy is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb and known to produce Iron. Description[] Hanekhy sits atop a northern spur of the Akkan Hills. The reddish streaks in the soil and rocks testify to rich iron deposits, which are mined by the villagers.[1] References[] ↑ Encyclopedia Calradia, entry ""Hanekhy"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Haqan","Lord Haqan Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Qild Personal Details Gender Male Age 19 Parents TaisRuma Siblings MananUsair Haqan is a nobleman of the Aserai and a member of the Banu Qild. He is the son of Tais and Ruma, and the brother of Manan and Usair. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 50 Charm 60 Leadership 100 Trade 40 Steward 60"
"Harami","Harami Troop Information Culture Bandits Wages ? denars/day Acquired from... Nomad Bandit Upgrades to... Aserai Veteran Faris( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Harami are tier-four Desert Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 100 Two Handed 80 Polearm 120 Bow 40 Crossbow 0 Throwing 100 Riding 80 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Desert Long SwordFine Steel Leaf SpearJareeds Shield Makeshift Kite Shield Head Armor Trailed Southern Helmet Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe Over Mail Hand Armor Mail Mittens Foot Armor Mail Chausses Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Trailed Southern Helmet 20 - - - 1.1 Southern Wrapped Scarf - 2 - - 0.5 Southern Robe Over Mail - 25 12 12 8.9 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 20 27 32 34 14.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings.(v1.5.7 beta) Melee Name Desert Long Sword Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 80 - Swing Damage 81 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.93 2.01 Shield Name Makeshift Kite Shield Class Large Shield Speed 82 Hit Points 170 Weight 4.2 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss"
"Hardwood","Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item."
"Harfit","Harfit Official Information Faction Khuzait Leader Akrum Beg Fiefs Odokh Tier ? Wealth ? The Harfit are a clan of the Khuzait led by Akrum Beg. Members[] Akrum (leader) Ergene Yesum Ulman Esachei Settlements[] Towns Odokh Villages Karahan Nutyuk Danara Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Hashan","Emir Hashan Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Tamnuh Castle Clan Banu Habbab Personal Details Gender Male Age 39 Spouse Yamina Children SumaZanuwaHajara Hashan is an Emir of the Aserai and the leader of the Banu Habbab. He is the owner of Tamnuh Castle, the husband of Yamina, and the father of Suma, Zanuwa, and Hajara. Description[] According to his Personality Traits, he is Daring (Valor 1) and Merciful (Mercy 1). He has a reputation for being brave but merciful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 60 Charm 80 Leadership 120 Trade 80 Steward 100"
"Hastati","Hastati Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Legion of the Betrayed Upgrades to... Principes Upgrade Cost ? denars Ransom Value ? denars Hastati are tier-two infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii"
"Hecard","Baron Hecard Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ostican Clan dey Molarn Personality Generous (Generosity 1)Daring (Valor 1)Cruel (Mercy -1) Personal Details Gender Male Age 47 Spouse Adaltrud Children GudonheldaIngundeIrmgard Hecard is a Baron of Vlandia and leader of House dey Molarn. He is the owner of Ostican, the husband of Adaltrud, and the father of Gudonhelda, Ingunde, and Irmgard. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Charm 80 Steward 100 Trade 80 Leadership 140 Tactics 70"
"Hegemony","Hegemony 268bc is a popular mod for Mount&Blade. The game is set in the year 268 BC. The mod adds new items, new troops, a new historically accurate map and the following historically accurate factions: Sarmatia, Roman Republic, Ptolemaic Empire, Dacia, The Germanic tribes, Gaul Federation, Macedon, Seleucid Empire, Hellenic City-states and Tribes of Iberia. Hegemony is now outdated and no longer functions with version 1.011 of Mount&Blade."
"Heroes","For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave ""to go back home"" or ""settle down"". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's ""advantageous connections"" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-""raiders"" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[]
Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to ""know about them"" or ask to ""see their equipment"" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[]
Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The ""dislike as emissary"" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics"
"Hertogea","Hertogea Settlement Information Type Village Kingdom Western Empire Hertogea is a village of Western Empire owned by Vipon of the Maneolis clan. The village is bound to Hertogea Castle and known for the production of Iron Ore. Hertogea lies in the shadow of Mount Erithrys, a huge basalt slab thrust up from the depths of the earth. Villagers grow olives on the slopes leading up the mountain. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Hertogea Castle","Hertogea Castle Settlement Information Type Castle Kingdom Western Empire Villages Hertogea, Nideon Hertogea Castle is a castle of Western Empire owned by by Vipon of the Maneolis clan. The villages of Hertogea and Nideon are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Hetania","Hetania Settlement Information Type Village Kingdom Northern Empire Fortification Argoros Hetania is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Argoros and is known to produce Hardwood. Hetania sits beneath a spur on the far northeastern bend of the Dryatic mountains. As in many villages around here, the foresters of this region still speak the Palaic languages of the tribes who lived here before the Empire came. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Hiblet","Hiblet Settlement Information Type Village Kingdom Aserai Fortification Quyaz Hiblet is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Dates. Description[] Hiblet sits at the base of the granite outcrop known as the Jabal Tamar Mountains. Rainwater trapped in cracks in the rock is diverted to the village's date-palm gardens.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hiblet"""
"Hidden Hand","Hidden Hand Official Information Faction Calradic Empire Culture Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Hidden Hand are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Hidden Hand are a mafia who dominate the rural areas, and sometimes the towns, of the southern parts of the Empire. They thrive by making themselves useful to authorities: repressing unrest, silencing troublesome preachers, and robbing from merchants who compete with their patrons. Many of them go back and forth between a respectable life in the towns and a criminal life on the countryside, spending two or three months a year as brigands and enforcers and the rest of the year as ""traders"" specializing in stolen goods, knowing full well that no one will bother them.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer References[] ↑ Encyclopedia Calradia, entry ""Hidden Hand"" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Hidden Hand (troop)","Hidden Hand Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Pawn Upgrades to... Puppeteer Upgrade Cost ? denars Ransom Value ? denars Hidden Hands are tier-three infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may sHand with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer"
"Hidden Pawn","Hidden Pawn Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Hand Upgrades to... Hidden Hand Upgrade Cost ? denars Ransom Value ? denars Hidden Pawns are tier-two infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer"
"Highwayman","For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Highwayman (Bannerlord)","For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Hillman","Hillman Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Brigand- or -Vlandian Infantry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Hillmen are tier-two Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Hired Blade","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Hired Blade (Bannerlord). Hired Blade Troop Information Culture Mercenaries Wages 43-23 denars/week Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Hired Blades are tier-five mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Their fighting ability is comparable to dismounted Swadian Knights and will easily win against equal numbers of Sea Raiders. They wear either a Guard Helmet, a Great Helmet, or a Bascinet, a Haubergeon, Leather Gloves, and either Plate Boots, Iron Greaves, or Mail Chausses. They wield either a Heavy Bastard Sword - which they never use two-handed - or an Arming Sword, both together with a Horseman's Heater Shield in their other hand. Hired Blades are easily picked out on the battlefield due to their unusual appearance - heavily armored and dismounted - but are powerful fighters and not to be trifled with. However, since their relatively small shield makes them vulnerable to ranged attacks, they should be backed up with ranged troops to make them most effective. Hired Blades can carve up almost any opposition in close quarters because of the well-balanced nature of their equipment - not making use of unwieldy two-handers or large cumbersome shields - but they should be protected from cavalry running rings around them, especially Khergit Horse Archers, who can make short work of them. Hired Blades will be the shock troops of a mercenary army, out in front to tie up the enemy while the (usually) larger numbers of Mercenary Swordsmen behind close in to finish the job. They do their job well even for their high recruitment cost and wages - as an added bonus, since they rode horses in early versions of Mount&Blade, they are considered mounted when calculating party speed on the overland map. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Hired Blade - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Great HelmetGuard HelmetBascinet Body Haubergeon Hand Leather Gloves Foot Plate BootsIron GreavesMail Chausses Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Bastard SwordArming Sword Ranged None Shield Horseman's Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Hired Blade (Bannerlord)","For the classic version, see Hired Blade. Hired Blade Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Hired Blades are tier-five mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Hired Crossbow","Hired Crossbow Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Elite Hired Crossbow Upgrade Cost ? denars Ransom Value ? denars Hired Crossbows are tier-four mercenary archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Hongard","Hongard Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Hongard is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Grain. Hongard sits in the warm wooded lands near the meandering Trand river. This land, rich in wheat and once the heartland of the Empire, is now the center of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Hongard Castle","Hongard Castle Settlement Information Type Castle Kingdom Vlandia Villages HongardFerton Port No Hongard Castle is a castle in Vlandia owned by Baron Vartin of House dey Jelind. The villages of Hongard and Ferton are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Hongeros","Hongeros Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Turiados Fiefs Vostrum Tier ? Wealth ? Hongeros is a clan of the Southern Empire led by Archon Turiados. Members[] Turiados (leader) Justina Obron Tristania Gordiana Callinia Synesios Rustica Settlements[] Towns Vostrum Villages Alision Avalyps Gorcorys Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Honoratus","Lord Honoratus Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Clan Mestricaros Personal Details Gender Male Age 19 Parents OrosJathea Siblings SanionDebana Honoratus is a nobleman of the Southern Empire and a member of the clan Mestricaros. He is the son of Oros and Jeathea, and the brother of Sanion and Debana. Description[] According to his Personality Traits, he is Impulsive (Calculating -1). He is reputed to be the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 130 Two Handed 120 Polearm 140 Bow 70 Crossbow 50 Throwing 50 Riding 150 Athletics 90 Tactics 30 Charm 40 Steward 20 Leadership 60"
"Hoqqa","Hoqqa Settlement Information Type Village Kingdom Aserai Fortification Huns Fulq Hoqqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Husn Fulq and is known to produce Desert Horses. Description[] Hoqqa sits on the far east of the Aserai lands, on the Tiyagis River. The land is mostly desert-steppe. Barren most of the year except for scrub, it is covered in grass and flowers in the spring and is fine grazing for horses.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hoqqa"""
"Horseman","This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman"
"Horses","Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called ""common"" internally, while those without are called ""wild"". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the ""best"" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Horsger","Horsger Settlement Information Type Village Kingdom Vlandia Fortification Ostican Horsger is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Fish. Description[] Horsger is where, according to legend, the warrior Horsa came ashore and planted his spear in the beach. Today it is known for its daring fishermen, who venture out far to find banks, chilled by currents from the north, that are rich in cod. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Hrus Castle","Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Hubyar","Hubyar Settlement Information Type Town Kingdom Aserai Villages MahloulLiwasWaltas Port No Hubyar is a town of the Aserai ruled by Emir Tais of the Banu Qild. The villages of Mahloul, Liwas, and Waltas are bound to the town. Description[] The inland city of Hubyar is said to be built on the ruins of a luxurious hunting lodge built by the decadent and cruel king Thuran, whom the patriarch Asera slew in vengeance for the enslavement of his family. This memory may explain the worldview of the fierce and austere Banu Qild, who hold the castle today and who detest all frivolity. But the scent of jasmine that can be detected on the night breezes here carry an undercurrent of temptation. It was here that the hero Nimr came to grief, caught in the chamber of a Banu Qild maiden and left hanging in a cage in the market until he perished.[1] References[] ↑ Encyclopedia Calradia, entry ""Hubyar"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Hunab","Hunab Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Hunab is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Dates. Hunab[] Hunab lies in one of the wadis that cut beneath the weathered mesas of the Jarjara Escarpment. Villagers raise horses here, taking advantage of the brief but lush crop of grass that covers the slopes in the spring. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hunab"""
"Hunter (Multiplayer)","For the single-player version, see Sturgian Hunter. Hunter Troop Information Faction Sturgia Type Ranged Cost 120 Class Stats Hit Points 100 Armor 6 (basic)15 (improved) Movement Speed 73 Army Size 14 Hunters are a multiplayer ranged class of Sturgia. Official Description[] Every Sturgian community has hunters and trappers who bring back the luxurious furs of the north to be traded for goods from warmer lands. In wartime, they will often enlist as archers, trackers, and scouts. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Northern Axe One Handed Perks Short Bow Stronger bow with slower draw speed(replaces Hunting Bow)Bow Additional Arrows Grants a bigger quiver for your arrows Improved Armor Provides +9 armor"
"Hurunag","Beg Hurunag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs AkkalatAkiser Castle Clan Tigrit Personal Details Gender Male Age 38 Spouse Chambui Children Unagen Hurunag is a Beg of the Khuzait and the leader of the Tigrit. He is the owner of Akkalat and Akiser Castle, the husband of Chambui, and the father of Unagen. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60 Quotes[] “ I was there. Many of the Khuzait went. Mostly the Khergit clan, who were hungry for glory, but I was also young and hungry for glory so I went along as well. The Battanians had planned an ambush up in a wooded pass for the imperial vanguard, then the Vlandians and Sturgians were to come sweeping down on their flanks in the battle. Our scouts found the Battanian ambush, but Neretzes did not listen, and blundered into it anyway. While Neretzes' vanguard was getting slaughtered, we met the Vlandians. But the Vlandians brought lots of crossbowmen, and our horse archers took heavy losses. Eventually the armored imperial cataphracts showed up, and rolled over the crossbows. But we were caught in a melee with the Vlandian knights, and that was where things got bloody. We won, barely, with the help of the imperials, but the Khergit were mauled. Since then, the Khergit have been rather weak - and you know what happens to the weak. Still, no one told them to put all their eggs in one basket like that. ” — On the Battle of Pendraic"
"Husn Fulq","Husn Fulq Settlement Information Type Town Kingdom Aserai Villages Abu KhihHoqqa Port No Husn Fulq is a town of the Aserai ruled by Emir Adram of the Banu Sarran. The villages of Abu Khih and Hoqqa are bound to the town. As a frontier town located at a crossroads between the territories of the Khuzait, the Aserai, and the Southern Empire, Husn Fulq is often a likely target of enemy armies in times of war. The town and its outskirts are likely to be the unfortunate victims of perpetual warfare, changing hands many times and thus suffering from low economic prosperity, looted villages, and possible rebellions. Description[] Husn Fulq sits at the southeastern edge of the Calsea, the network of rivers and brackish lagoons linking the Empire to the Aserai lands. Fulq, also known as Phalcos, was a dark-faced mercenary chieftain who came from lands far to the south. He founded a fortress here and then parlayed its strategic location into a forture, taking bribes from the Empire and then from the Aserai to switch sides. After 20 years of playing both sides back and forth he sailed home in a ship laden with gold, but many clans of the Aserai proudly claim descent from him, and the ""Tricks of Fulq"" are a staple of many a bazaar storyteller's repertoire.[1] References[] ↑ Encyclopedia Calradia, entry ""Husn Fulq"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Hylasiana","Lady Hylasiana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 46 Spouse Penton Children ApolyteaPhadonChalia Hylasiana is a noblewoman of the Northern Empire and a member of clan Neretzes. She is the wife of Penton and the mother of Apolytea, Phadon and Chalia. Description[] According to her Personality Traits, she is Generous (Generosity 1), Cruel (Mercy -1) and Calculating (Calculating 1). She has a reputation for being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 120 Steward 160"
"Icratia","Lady Icratia Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Maneolis Personal Details Gender Female Age 29 Icratia is a noblewoman in the Western Empire and a member of the Maneolis clan. Description[] According to her Personality Traits, she is Generous (Generosity 1), Cruel (Mercy -1) and Calculating (Calculating 1). She has a reputation for being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 150 Trade 80 Charm 100"
"Idrun","Lady Indrun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kuloving Personal Details Gender Female Age 20 Parents Olek Siblings UrikRozhivol Idrun is a noblewoman of Sturgia and a member of the clan Kuloving. She is the only daughter of Olek and the sister of Urik and Rozhivol. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Merciful (Mercy 1). She has the reputation of being considerate of others. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 60 Trade 80 Steward 100"
"Ilatar","Beg Ilatar Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Dinar CastleKaysar Castle Clan Baltait Personal Details Gender Male Age 38 Spouse Tilun Children Chagun Ilatar is a Beg of the Khuzait and the leader of the Baltait. He is the owner of Dinar Castle and Kaysar Castle, the husband of Tilun, and the father of Chagun. Description[] According to his Personality Traits, he is Generous (Generosity 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation of being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60"
"Iltanlar","The Iltanlar were the mountain-dwelling cousins of the plains-dwelling Khuzait tribes. The Iltanlar referred to their leaders as ""beys."" The name of the tribe is derived from the name of one of the steppe peoples' gods, but it is unclear if the Iltanlar took their name from the god or from Mount Iltan which they settled near. Lore[] Centuries ago, the Iltanlar descended from the Sulan Dag Mountains and near the Portages of Iltan where they built a fortress which would eventually be known as Baltakhand. During the age of the Calradic Empire's eastward expansion, the Iltanlar were protected by the harsh winter climate, but this defense would not be sufficient when Khan Urkhun arrived with his horde. Forty years before the Calradian Civil War, the Khuzait Khanate pushed the Empire's eastern holdings back and amidst this campaign, any remaining Iltanlar in Baltakhand submitted to Urkhun's rule.[1] ↑ Encyclopedia Calradia, entry ""Baltakhand"""
"Imlagh","Imlagh Settlement Information Type Village Kingdom Battania Fortification Aster Castle Imlagh is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Grapes. Imlagh lies on rolling downs in the middle of the Uchalion massif. The village specializes in white grapes for the making of the sweet Battanian wines. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Imperial Archer","For the multiplayer version, see Archer Militia (Multiplayer). Imperial Archer Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Imperial villages Upgrades to... Imperial Trained Archer Upgrade Cost 25 denars Ransom Value 50 denars Imperial Archers are tier-two archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 20 Throwing 15 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Bucellarii","Imperial Bucellarii Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Bucellarii are tier-five horse archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 40 Polearm 60 Bow 130 Crossbow 60 Throwing 40 Riding 120 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Fine Steel ParamerionSteppe Recurve BowBarbed Arrows Shield ? Head Armor Plumed Helmet Shoulder Armor Studded Imperial Neckguard Body Armor Imperial Mail Vest Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Plumed Helmet 32 - - - 2.9 Studded Imperial Neckguard - 14 7 - 3.6 Imperial Mail Vest - 34 12 12 9.8 Guarded Padded Vambraces - - 14 - 0.6 Leather Cavalier Boots - - - 16 0.9 Total 32 48 33 28 17.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Weight 1.5 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Cataphract","For the multiplayer version, see Cataphract (Multiplayer). Imperial Cataphract Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Heavy Horseman- or -Imperial villages (rare) Upgrades to... Imperial Elite Cataphract Upgrade Cost 100 denars Ransom Value ? denars Imperial Cataphracts are tier-five noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.5 beta) One Handed 130 Two Handed 50 Polearm 160 Bow 60 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Imperial Cataphract was previously called ""Clibanarii"". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Crossbowman","Imperial Crossbowman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Sergeant Crossbowman Upgrade Cost 100 denars Ransom Value 50 denars Imperial Crossbowmen are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 60 Bow 60 Crossbow 100 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Elite Cataphract","Imperial Elite Cataphract Troop Information Culture Calradic Empire Wages 17 denars/day Acquired from... Imperial Cataphract- or -Imperial villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Elite Cataphracts are tier-six noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 200 Two Handed 60 Polearm 260 Bow 60 Crossbow 25 Throwing 45 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Courser LanceFine Steel Paramerion Shield Knight's Kite Shield Head Armor Goggled Cataphract Helmet Shoulder Armor Heavy Lamellar Pauldrons Body Armor Heavy Scale Armor Over Mail Hauberk Hand Armor Decorated Imperial Gauntlets Foot Armor Decorated Plate Boots Mount Imperial Charger Mount Harness Imperial Scale Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Goggled Cataphract Helmet 52 - - - 3.6 Imperial Lamellar Shoulders - 17 9 - 3.5 Imperial Scale Armor - 57 16 20 12.7 Decorated Imperial Gauntlets - - 20 - 1.5 Decorated Imperial Boots - - - 20 2.3 Total 52 74 45 40 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Imperial Lance Fine Steel Paramerion Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 84 Swing Damage - 72 Thrust Speed 86 90 Thrust Damage 40 49 Length ? ? Handling ? ? Weight 2.22 1.5 Shield Name Knight's Kite Shield Class Large Shield Speed 82 Hit Points 550 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Elite Menavliaton","Imperial Elite Menavliaton Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Menavliaton- or -Imperial villages Upgrades to... None Upgrade Cost None XP for Kill 2048 experience Ransom Value ? denars Imperial Elite Menavliatons are tier-five infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 40 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons MenavlionFine Steel SpathaPila Shield ? Head Armor Bronze Feathered Spangenhelm Over Mail Shoulder Armor Imperial Lamellar Shoulders Body Armor Imperial Lamellar Hand Armor Heavy Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Bronze Feathered Spangenhelm Over Mail 40 - - - 3.4 Imperial Lamellar Shoulders - 20 10 - 3.5 Imperial Lamellar - 44 14 16 22.1 Heavy Mail Mittens - - 30 - 1.7 Strapped Mail Chausses - - - 23 3 Total 40 64 54 39 33.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Menavlion Fine Steel Spatha Pila Type Polearm 1H Weapon Polearm Class 1H Polearm 1H Sword 1H Polearm Swing Speed 48 89 - Swing Damage 39 68 - Thrust Speed 87 91 90 Thrust Damage 42 50 37 Length ? ? ? Handling ? ? ? Weight 1.81 1.48 1.51 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Equite","Imperial Equite Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Vigla Recruit- or -Imperial villages (rare) Upgrades to... Imperial Heavy Horseman Upgrade Cost ? denars Ransom Value ? denars Imperial Equites are tier-three noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 10 Polearm 100 Bow 30 Crossbow 10 Throwing 10 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Heavy Horseman","Imperial Heavy Horseman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Equite- or -Imperial villages (rare) Upgrades to... Imperial Cataphract Upgrade Cost ? denars Ransom Value ? denars Imperial Heavy Horsemen are tier-four noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 15 Polearm 150 Bow 40 Crossbow 15 Throwing 15 Riding 110 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Infantryman","Imperial Infantryman Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Looter( Veteran's Respect)- or -Imperial villages Upgrades to... Imperial Trained Infantryman Upgrade Cost 25 denars Ransom Value 50 denars Imperial Infantrymen are tier-two infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.x.x) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 15 Throwing 20 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Spatha Shield Leather Bound Kite Shield Head Armor Leather CoifMail Coif Shoulder Armor Scarf Body Armor Infantryman GambesonInfantryman Gambeson Over Leather Jacket Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Trivia[] The Imperial Infantryman was previously called ""Milite"". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Legionary","For the multiplayer version, see Legionary (Multiplayer). Imperial Legionary Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Infantryman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Legionaries are tier-five infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.0.0) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 60 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons Fine Steel ParamerionPila Shield Fortified Kite Shield Head Armor Imperial Helmet With Metal Strips Shoulder Armor Imperial Padded Shoulders Body Armor Lamellar With Scale Skirt Hand Armor Plated Striped Gauntlets Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Imperial Helmet With Metal Strips 47 - - - 3.8 Imperial Padded Shoulders - 7 6 - 1.6 Cataphract Lamellar Armor - 48 14 24 22.1 Plated Striped Gauntlets - - 22 - 1.4 Splint Boots - - - 22 2.7 Total 47 55 42 46 31.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Pila Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 84 - Swing Damage 72 - Thrust Speed 90 90 Thrust Damage 49 37 Length ? ? Handling ? ? Weight 1.5 1.51 Shield Name Fortified Kite Shield Class Large Shield Speed 82 Hit Points 530 Weight 5.4 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Menavliaton","For the multiplayer version, see Menavlion Infantry (Multiplayer). Imperial Menavliaton Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Elite Menavliaton Upgrade Cost 50 denars Ransom Value ? denars Imperial Menavliatons are tier-four infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Palatine Guard","For the multiplayer version, see Palatine Guard (Multiplayer). Imperial Palatine Guard Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Palatine Guards are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 30 Polearm 80 Bow 140 Crossbow 80 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons SpathaSteppe War BowBodkin Arrows Shield ? Head Armor Roundkettle Over Mail Shoulder Armor ? Body Armor Legionary Mail Hand Armor Reinforced Padded Mittens Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Name Head Body Arm Leg Weight Imperial Lord Helmet 34 - - - 2.8 Legionary Mail - 34 15 18 19 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 6 0.9 Totals 34 34 33 24 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Spatha Type 1H Weapon Class 1H Sword Swing Speed 91 Swing Damage 64 Thrust Speed 92 Thrust Damage 45 Length ? Handling ? Weight 1.41 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Recruit","For the multiplayer version, see Recruit (Multiplayer). Imperial Recruit Troop Information Culture Calradic Empire Wages 2 denars/day Acquired from... Empire Peasant- or -Imperial villages Upgrades to... Imperial Infantryman- or -Imperial Archer Upgrade Cost 15 denars Ransom Value 5 denars Imperial Recruits are tier-one infantry of the Calradic Empire. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 10 Riding 0 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons PitchforkScytheSickleIron Spatha Shield ? Head Armor Leather CapMerchant Hat Shoulder Armor ? Body Armor Tied Cloth TunicTunic With Shoulder PadsMilitary Tunic Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Sergeant Crossbowman","Imperial Sergeant Crossbowman Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Crossbowman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Sergeant Crossbowmen are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 80 Crossbow 130 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Fine Steel ParamerionHickory CrossbowBolts Shield Reinforced Ironrimmed Kite Shield Head Armor Iron Roundkettle Over Imperial Mail Shoulder Armor Imperial Studded Strip Shoulders Body Armor Imperial Mail Vest Hand Armor Reinforced Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Iron Roundkettle Over Imperial Mail 30 - - - 3.6 Imperial Studded Strip Shoulders - 16 8 - 4.1 Imperial Mail Vest - 26 12 12 9.8 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 23 3 Total 30 42 38 35 21.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Length ? Handling ? Weight 1.5 Shield Name Reinforced Ironrimmed Kite Shield Class Large Shield Speed 82 Hit Points 290 Weight 4.7 Ranged Name Hickory Crossbow Type Crossbow Speed 62 Damage 93 (pierce) Accuracy 99 Missile Speed 90 Weight 2.2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Trained Archer","Imperial Trained Archer Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Archer- or -Imperial villages Upgrades to... Imperial Veteran Archer- or -Imperial Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Archers are tier-three archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 30 Bow 70 Crossbow 30 Throwing 40 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Trained Infantryman","Imperial Trained Infantryman Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Infantryman- or -Imperial villages Upgrades to... Imperial Veteran Infantryman- or -Imperial Menavliaton Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Infantrymen are tier-three infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 40 Bow 30 Crossbow 30 Throwing 70 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons ? Shield ? Head Armor Heavy Nasalhelm Over Laced Cloth Shoulder Armor Legionary Padded StrapsScarf Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Head Armor Name Heavy Nasalhelm Over Laced Cloth Type ? Tier 6 Head 46 Body - Arm - Leg - Weight 3.1 Shoulder Armor Name Legionary Padded Straps Scarf Type Cape Cape Tier 2 0 Head - - Body 9 2 Arm 4 - Leg - - Weight 1.6 0.5 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Veteran Archer","Imperial Veteran Archer Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Palatine Guard- or -Imperial Bucellarii Upgrade Cost 100 denars Ransom Value ? denars Imperial Veteran Archers are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 100 Crossbow 45 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Veteran Infantryman","Imperial Veteran Infantryman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Legionary Upgrade Cost 50 denars Ransom Value ? denars Imperial Veteran Infantrymen are tier-four infantry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Imperial Vigla Recruit","Imperial Vigla Recruit Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial villages (rare) Upgrades to... Imperial Equite Upgrade Cost 25 denars Ransom Value ? denars Imperial Vigla Recruits are tier-two noble infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.0.7) Alosea Arpotis Avasinton Chanopsis Elipa Elvania Epinosa Eunalica Gymos Hetania Lavenia Mecalovea Melion (always there with horse upgrades) Montos Odrysa Onica Oristocorys Polisia Pons Primessos Rhesos Sagolina (always there with horse upgrades) Spotia Syratos Tememos Veron Vinela Skills[] (v1.5.3 beta) One Handed 60 Two Handed 5 Polearm 40 Bow 20 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Impestores","Impestores Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Encurion Fiefs Amprela Tier ? Wealth ? Impestores is a clan of the Northern Empire led by Archon Encurion. Politics[] The clan are of historical significance to the Calradic Empire since they allegedly trace their lineage to Echerion the Tyrant-Slayer, who might have been involved with or led in the early Calradians overthrowing of absolute monarchs and thus paving the way for Senate rule. Members[] Encurion (leader) Miron Vasilia Epipheria Settlements[] Towns Amprela Villages Avasinton Boreagora Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Influence","Influence is a new concept introduced in Mount&Blade II: Bannerlord. Influence is a multi-purpose currency earned by fighting in battles, winning tournaments, doing favors for nobles. Spending Influence[] Forming an Army. Calling your Companions' - as well as other clan members' - parties to the Army does not cost influence. Otherwise, calling vassals of the Kingdom to the Army costs influence based on their troop count, clan tier and how much they like the player's clan. Other factors, such as the overall morale of the army can also affect this. The leader of an Army can bolster the Army's cohesion by spending influence. The cost is directly related to the cost of each party and therefore any party which costs zero influence to summon also does not contribute to the cost of bolstering army cohesion. As a high-tier clan, it is actually possible to create a credible Army purely from clan members, which costs no influence at any point and in fact, each clan member's party contributes influence to the player's clan. Proposing and voting on Kingdom policies and diplomacy. Influence may also be paid to propose rescinding a fiefdom from the clan who controls it, causing ownership to be voted on once more. The original owner of that fief will not be an available option in the vote. As a mercenary, influence determines the amount of your daily stipend from the Kingdom. The payment amount is derived from the number of influence points 'spent' on your stipend. The amount spent is directly proportional to the player's influence balance (i.e. higher balances are reduced more each day) and is deducted automatically each day. The influence cost for an army depends on several factors: How long an army has been marching, distance from the faction's territory, army morale and relationships between the army commander and the other clans. Diplomacy and policy is an important part of influence use. The player can propose and vote on policies and diplomacy decisions in their Kingdom. Proposing policies and diplomacy decisions costs 100 influence. When a proposal is sent, either by the player or an NPC vassal, influence can be used to vote on it. The costs of voting are 20, 40 and 80 influence respectively. Choosing to use more influence gives a bigger vote on the proposal. It is therefore wise to save up influence, to be able to sway decisions more effectively. The Charm skill in particular has many perks related to earning and saving influence, though a few other skills have a perk or two related to influence. Earning Influence[] Winning battles is the primary and best way to earn influence. The overall magnitude of the battle, as well as the relative difficulty of winning affect the total. The influence is divided however, if multiple clans are involved on the player's side. It should be noted that leading an army into a battle awards far, far more influence than joining an army lead by someone else. In addition, as part of an army, all units are placed into a combined pool from which the commander selects formations. As a result, it is very difficult to increase your clan's contribution to overall kills other than by contributing the largest number of higher tier troops (which logically means, you will also pay far more in wages each day compared to other clans in the army). In other words, if you're in it for the influence, you're much better off leading your own army, exclusively or primarily from members of your own clan OR operating independently as a single party and hunting down as many enemy parties as you can, the bigger the better. Winning tournaments grants a small amount of influence. Coupled with the Duelist perk, its possible to gain 6 influence per tournament won. Donating troops or prisoners to allied faction settlements also earns influence, based on the quantity and quality of the individuals donated. External links[] Bannerlord Dev Blog introducing the Army mechanics Bannerlord Dev Blog introducing Influence"
"Ingalther","Lord Ingalther Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Charas Clan dey Cortain Personal Details Gender Male Age 42 Spouse Elbet Children MitelaAmalgunArthamundAsela Ingalther is a Baron of Vlandia and the leader of the clan dey Cortain. He is the ruler of Charas, the husband of Elbet, and the father of Mitela, Amalgun, Arthamund, and Asela. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 150 Riding 140 Athletics 120 Tactics 80 Charm 120 Leadership 160 Trade 120 Steward 140 Quotes[] “ I was there. I was just a young squire then. I have heard no sweeter music than the thunder of our hooves as we bore down on the Aserai rabble. We fell on them like a falcon plunges upon a rabbit. They had overextended themselves, chasing the imperial archers. Light foot before our Knights, there was no contest. Let me tell you something, nine-tenths of victory is recognizing when your enemy has made a mistake. The rash perish as swiftly as the weak, and deserve it just as much. We should have gone on to seize all of the Western Empire. If Derthert had any manhood, we'd have done so. But his heart was never in the war. He believed he's broken his oath to the Empire by helping the Sturgians, and it gnawed at him. He'd have made a fine lackey. Instead he's our king. ” — on the Battle of Pendraic"
"Ingeltrud","Lady Ingeltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 22 Spouse Varmund Ingeltrud is a noblewoman of Vlandia and a member of the clan dey Valant. She is also the wife of Varmund. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 60 Steward 80"
"Ingunde","Lady Ingunde Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 20 Parents HecardAdaltrud Siblings GudonheldaIrmgard Ingunde is a noblewoman of Vlandia and a member of the clan dey Molarn. She is a daughter of Hecard and Adaltrud, and a sister to Gudonhelda and Irmgard. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20"
"Investigate 'Neretzes' Folly'","Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location."
"Inveth","Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ira","Lady Ira Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Heir ApparentNoblewoman Clan Pethros Personal Details Gender Female Age 21 Parents Rhagaea Ira is a heir-apparent of the Southern Empire and a member of clan Pethros. She is the daughter of Empress Rhagaea and the late Emperor Arenicos. She is one of the few noblewomen that have high level weapon and tactics skills at the beginning of the game. Description[] Ira is the daughter of Rhagaea, one of the three claimants to the imperial throne, and the slain emperor Arenicos. At one point, her father appeared to be grooming her as his heir. But though she took well to imperial campaigns, she also displayed a wild side unbecoming of imperial dignity, carousing in taverns with other young aristocrats and even appearing in the arenas as a gladiator. She is Rhagaea's heir apparent, but her mother makes no secret of wishing to find her a responsible consort to ensure the continuation of the dynasty. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). She has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Tactics 50 Charm 120 Leadership 100 Trade 20 Steward 40 Trivia[] Ira's various looks through the update patches. Her final appearance is still to be decided. Ira as one of the possible candidates for marriage. The Mount&Blade fan community considers her one of the best marriage options due to the fact that, if the inheritance system is ever fully implemented, that means Ira is next in line after Rhagaea. Thus, a male player character can benefit a lot from marrying her, as he could become a very likely candidate for Emperor of the Southern Empire. Ira has gone through some changes in her design, from an initial tomboyish pro-active warrior-princess style to a more round-faced make-up-heavy one, then back to a more tomboy-style face."
"Ismilkorg","Ismilkorg Settlement Information Type Village Kingdom Sturgia Fortification Kranirog Castle Ismilkorg is a village in Sturgia owned by Knyaz Rolan of clan Kostoroving. The village is bound to Kranirog Castle and known to produce Cows. Description[] Ismilkorg sits on grassy downs between the Galchas and Vastra rivers, two small tributaries of the Miron. The people here are mostly cattle-herders as well as cattle-rustlers, and have long traded raids with the imperial frontier villages to the east and Battanians to the west.[1] References[] ↑ Encyclopedia Calradia, entry ""Ismilkorg"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Ispantar","Ispantar Settlement Information Type Village Kingdom Khuzait Fortification Chaikand Ispantar is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to Chaikand and known to produce Sheep. Description[] Ispantar is a village on a rocky spur of the Akkan hills overlooking Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers here make most of their income from the raising of sheep. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Istiana","Istiana Appears in Official Information Faction Calradic Empire Monarch Emperor Neretzes (formerly) Culture Imperial Calradian Personality Closefisted (Generosity -1)Honest (Honor 1)Daring (Valor 1) Character Details Found in Epicrotea Dislikes ""Barbarians"" Character Background Background Emperor's Spymaster(unofficially) Gender Female Istiana is a campaign character that gives several quests in the main questline. She can always be found in the city of Epicrotea. She is diametrically opposed by Arzagos, a similar campaign character who instead tasks the player with undermining and ultimately eliminating the Calradic Empire. Contents 1 Lore 2 Skills 3 Quests 4 Trivia Lore[] Nothing is known about Istiana prior to the events of Mount&Blade II: Bannerlord. At one point she came to work for the Bureau of Barbarian Affairs, a state institution of the Empire responsible for espionage and manipulation of non-Imperial peoples and factions in Calradia and its neighbouring regions. She was apparently very good at her job, having become Drosios Neretzes' spy-master in all but official appointment, which, it is said, was due to her being a woman. This made Istiana resentful of her liege, so much so that, after the Emperor's untimely death, she regretted not poisoning him while she had the chance. After Neretzes' death and before the civil war, she continued working for the Bureau, contacting various individuals such as scribes, doctors, hunters, and anyone else who ""noticed things"" to gather intelligence. After the Empire's division into three warring factions, with the Bureau becoming disarrayed, she shortly ceased contact with her informants. She eventually resurfaced, continuing her previous activities, now also planning to end the civil war and reunite the Empire under a new ruler, whoever that might be. At some point after the year 1084, she met an individual whom she perceived as one of the few people capable of reassembling the late Emperor's Dragon Banner, in order to save and preserve the Empire. She believed the Empire was and always will be the prime guarantee of stability and peace in Calradia. To her, it did not matter who sat on the Imperial throne so long as the Empire was reunited and made strong again. What became of her afterwards is unknown. Skills[] (v1.x.x) Tactics 160 Charm 130 Trade 140 Steward 130 Quests[] Assemble the Dragon Banner Create an Imperial Faction Support an Imperial Faction Trivia[] Outside the main quest, Istiana makes a second appearance in the Bannerlord Digital Companion's 'Travels in Calradia' entries. Here she is identified as an official of the Bureau and sends the scribe Asaios around Calradia to contact her spies in the different kingdoms. She is described as an individual appreciative of honesty and one that pays fairly, seemingly in spite of her in-game 'Closefisted' personality trait."
"Isyaroving","Isyaroving Official Information Faction Sturgia Leader Knyaz Fafen Fiefs Sibir Tier ? Wealth ? Isyaroving is a clan of Sturgia led by Knyaz Fafen. Description[] At the start of the Calradic civil war, the clan holds territory on eastern Sturgia's landlocked central region. Members[] Fafen (leader) Zorika Galden Zlatka Settlements[] Towns Sibir Villages Kvol Radakmed Alebat Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Iyakis","Iyakis Settlement Information Type Town Kingdom Aserai Villages Abba, Bir Seif Port No Iyakis is a town in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The villages of Abba and Bir Seif are bound to the town. Description[] Iyakis sits in a cleft in the Jarjara Escarpment, where the waters of the fierce but brief desert rains can be trapped and used for irrigation. Several generations ago it was an autonomous outpost of the Empire known as Yachios, dominated by the Carasios clan. Fifty years ago however they saw the writing on the wall for imperial dominion in the southlands and began intermarrying themselves with the tribes of the Nahasa. Today, known as the Qaraz, they take their places in the councils of the sultanate like any other family of the Aserai.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Iyakis"""
"Iyalas","Iyalas Official Information Kingdom Aserai Title Emir Clan Banu Arbas Personal Details Gender Male Spouse Shaima Children Sanit Iyalas is a lord of the Aserai Sultanate and head of the Banu Arbas. He has the reputation of being decent and kind."
"Jaculan","Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Jahasim","Jahasim Settlement Information Type Village Kingdom Aserai Fortification Sanala Jahasim is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Fish. Description[] Jahasim sits on the southern shore of the sea that the Aserai call the Bahr al-Yeshm. The warm waters abound in tuna, bonito, sardines, and other fish. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Jahasim"""
"Jalfar","Lord Jalfar Jalfar at age 7, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Atij Personal Details Gender Male Age 7 Parents Talas Siblings FarzanaHafisaZuad Jalfar is an nobleman of the Aserai and a member of the caln Banu Atij. He is the son of Talas and the brother of Farzana, Hafisa and Zuad. He starts the game at age 7 and thus is unable to be met or lead armies until 11 years after the beginning of the game. Description[] Jalfar does not have any Personality Traits. He has a reputation for being thoroughly conventional. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 150 Two Handed 140 Polearm 170 Bow 120 Crossbow 70 Throwing 140 Riding 170 Athletics 100 Tactics 50 Charm 50 Leadership 90 Trade 70 Steward 90 This is Jalfar at age 18, 11 years after the beginning of the game. This is when he first becomes meetable and thus the player character is able to see him in-game."
"Jalmarys","Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, ""Do you understand this?""[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Jalmarys"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Jamayeh","Jamayeh Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Jamayeh is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Olives. Description[] Jamayeh sits on the southern shores of the sea that the Aserai call the Bahr al Yeshm, the Jade Sea. The climate is well-suited to olive trees that thrive despite the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Jamayeh"""
"Jamayeh Castle","Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Janissary","Janissary Troop Information Culture Crimean Khanate Wages 10 thaler Acquired from... Prisoners or Mercenary Captain Upgrades to... Janissary (veteran) Ransom Value thaler The Janissary is an infantry marksman of the Crimean Khanate. This marksman unit is armed with a Miquelet Musket and a sabre or yataghan in melee combat. They wear signature Janissary blue or green vests and hats. Contents 1 Recruitment 2 Tactics 3 Stats and equipment 4 Trivia Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: 14 Thaler Days Needed: 4 (Copper) Locations: Kzelev Fortress Azaq-Kale Most of Crimean Khanate fortress upon appointed Mercenary Captain Tactics[] Janissaries wear light armor. While they are more proficient than Seymen with their muskets, they're less resistant to damage, and will often go down in one bullet. Musketmen work well in firing lines. Pairing them with archers may improve their lethality as the higher rate of fire from the bows can slow down infantry advances or interrupt opposing marksmen. Janissaries are even more effective when protected by cheap fodder troops, who will absorb enemy bullets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 53 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw Weapon Master 4 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 120 Throwing 0 Weapons Melee Yataghan, Saber Ranged Miquelet Musket, Heavy Bullets Shield None Mount None Trivia[] The Janissary Corps (derived from the Ottoman Turkish words yeni ceri, meaning new soldier) were infantry musketeer units that formed the Ottoman Sultan's bodyguards and household troops. They were formed by the Sultan Murad I from Christian boys levied through the devsirme system from conquered countries in the 14th century and was disbanded by the Sultan Mahmud II in 1826 due to the Auspicious Incident (a failed coup attempted by the janissaries against the Sultan). The Janissary Corps was distinctive in a number of ways: they were the first regular army to wear uniforms; marched to the music, the mehter, lived in barracks and used mainly firearms. In those aspects the janissaries can be seen as the precursor of the modern military system. Although the janissaries were bodyguards of the Ottoman Sultan, due to the fact that the Crimean Khanate was a protectorate of the Ottoman Empire, some janissary ortas (battalions) were sent to Crimea for protecting and policing the Empire's puppet nation. Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer"
"Jastion","Jastion Official Information Kingdom Western Empire Monarch Garios Title Nobleman Clan Varros Personal Details Gender Male Siblings Eronyx Spouse Apolytea Jastion is a nobleman within the Western Empire and a member of the Varros clan. He was the son of Apys and was the son-in-law of Penton from the marriage to Apolytea."
"Jawwal","Jawwal Official Information Faction Aserai Leader Randomized Fiefs None Tier ? Wealth ? The Jawwal are a minor clan of the Aserai. They are Bedouin desert nomads.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Jawwal, or ""Roamers"", are the main Bedouin confederacy in the Nahasa desert. They wander from highland to lowland grazing ground, declaring huge swathes of the desert their ""territory"" in which any caravan must offer protection money. They compose poems of their deeds and mock the other clans of the Banu Asera for giving up the ""freedom"" of black wool tents for stone houses in the oases. The other clans consider them boastful nuisances, though grudgingly respect them as protectors of the old ways.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin References[] ↑ ↑ Encyclopedia Calradia, entry ""Jawwal"" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Jawwal Bedouin","Jawwal Bedouin Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Camel Rider Upgrades to... None Upgrade Cost None Ransom Value ? denars Jawwal Bedouin are tier-four cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin"
"Jawwal Camel Rider","Jawwal Camel Rider Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Recruit Upgrades to... Jawwal Bedouin Upgrade Cost ? denars Ransom Value ? denars Jawwal Camel Riders are tier-three cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin"
"Jawwal Recruit","Jawwal Recruit Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Upgrades to... Jawwal Camel Rider Upgrade Cost ? denars Ransom Value ? denars Jawwal Recruits are tier-two infatry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin"
"Jayek","Jayek Settlement Information Type Village Kingdom Nords Fortification WerchegAlburq Castle World Map Mount&BladeJayekWerchegTemplate:World Map/Mount&BladeWarbandJayekAlburq CastleTemplate:World Map/Warband Jayek is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight down the dirt path from where the player enters, across the stone path, standing next to a some steps and a bucket. Jayek is built in an area covered in long, rolling hills and valleys with several trees growing mostly in smaller groups. It has a total of six structures. There are several fields here, one growing squash and another full of some short shrubs, the rest appear to have already been harvested and are full of heaps of straw or hay. There is a very large number of baskets to be found throughout the village, but no evidence of anything to put inside them. If sent here during a Hunt Down Fugitive quest, the target may be found in the shrub field behind the building the Village Elder is standing in front of. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Jelbegi","Jelbegi Settlement Information Type Village Kingdom Nords Fortification Wercheg World Map Mount&BladeJelbegiJelbegi CastleTemplate:World Map/Mount&BladeWarbandJelbegiJelbegi CastleTemplate:World Map/Warband Jelbegi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located just inside the village to the right from where the player enters, on the other side of the semi-circular fence, standing next to a table under an awning and campfire. Jelbegi is on a relatively flat area with mountainous territory all around it and many tall trees as well. It has a total of seven structures, one of which is a windmill set on top of a nearby peak, while stone walls and wooden fencing partially border the settlement. There are a few fields here growing wheat, cabbages, grapes, and squash, but additional foods including bread, fruit, and garlic may be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building directly in front of the player when they enter, under a roof with some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Jelbegi Castle","Jelbegi Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Jelbegi Jelbegi Sieges with... Ladders Port No World Map Mount&BladeJelbegi CastleJelbegiTemplate:World Map/Mount&BladeWarbandJelbegi CastleJelbegiTemplate:World Map/Warband Jelbegi Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Jelbegi. Location[] Mount&Blade[] Jelbegi Castle lies far to the south of Tihr, at the border of the Nord territory with the Kingdom of Rhodoks and Swadia to the south. Its village lies quite nearby to the northwest. Warband[] Jelbegi Castle lies south of Tihr in a valley pass between mountains on either side. It is on the border with the Kingdom of Swadia. Its village lies to the northeast at the edge of the mountain range and beginning of a river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jelbegi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Jelkala","Jelkala Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages DirigseneSerindiarBuvranChelezRuldi Sieges with... Ladders Port No World Map Mount&BladeJelkalaDirigseneSerindiarTemplate:World Map/Mount&BladeWarbandJelkalaBuvranChelezRuldiTemplate:World Map/Warband Jelkala is a town and the capital city of the Kingdom of Rhodoks. Its initial lord is King Graveth. Given its similar name and location on the map, Jelkala is likely to have a connection to - or possibly even be the same settlement as - the Vlandian town of Jaculan as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Sieges 4 Tournaments 5 Economy 6 Trivia 7 Gallery Territory[] Mount&Blade Its villages are Dirigsene and Serindiar. Warband Its villages are Buvran, Chelez, and Ruldi. Layout[]
Guild master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Jelkala is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. Sieges[] Besieging Jelkala requires the building of ladders. Tournaments[] Equipment used for tournaments: Mount&Blade Sword & Shield Crossbow & Bolts, Sword Lance & Shield Bow & Arrows Horse (possible) Warband Lance & Shield Bow & Arrows, Dagger Crossbow & Bolts, Sword Sword & Shield Heavy Sword Horse (possible) Economy[] Jelkala buys Iron for a good price and sells Velvet and Dyes cheaply. Jelkala produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Velvet Wine Wool Cloth Trivia[] Pieces of the strange set are located here in Warband but the chest can only be found by using Editing mode. Gallery[] Jelkala entranceJelkala streets Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Jeracos","Jeracos Settlement Information Type Village Kingdom Northern Empire Fortification Diathma Jeracos is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Diathma and known to produce Horses. Description[] Jeracos sits in meadowland in the northern piedmont of the Dryatic mountains. The climate, kept mild by the lake breezes, makes for good horse breeding.[1] References[] ↑ Encyclopedia Calradia, entry ""Jeracos"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Jeremus/Interactions","This is the list of interactions with Jeremus. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Almerra Castle 9 Story Recap 10 Like Quotes 10.1 Firentis 11 Dislike Quotes 11.1 Artimenner (Battle Dislike) 11.2 Matheld (Map Dislike) 11.3 Right to Rule Objection: Klethi 11.4 Robbing Villages 12 As an Enemy Introduction[] ""Greetings, fellow traveller. Perhaps you can help me. How is that? ""I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere."" Well, you could travel with us, but you'd have to be able to fight in our battle line. ""As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. Then welcome to our company, doctor Good! Give me a few moments to prepare and I'll be ready to move. A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work.(Decline) Sorry. I can't take on any new hands. (Decline) Sorry, I am afraid that I am otherwise engaged right now. (Decline) Reencounter[] I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. Retirement[] I've done all right in your company. I filled my belly, put my gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home. Rehire[] Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? Gather Information[] If you wish, Captain, I would not mind taking the time to pay a visit to pupil of mine, now employed by the lord of Halmar. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within (faction name), a matter which may interest you. Right to Rule[] I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And, of course, every king must be crowned according to 'imperial' law. But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown the king, and thus it makes sense that the crown should ho to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? Awarding a Fief[] Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. Story: Almerra Castle[] We're passing by the site of one of my greatest medical triumphs, if that interest you. The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance: sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grapsed. The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and carful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. Story Recap[] I come from overseas. I travel the world in search of medical lore. Like Quotes[] Firentis[] A bloody business, captain, a bloody business -- although a necessary one, of course. Firentis, I believe, share my ambivalence about this constant fighting. It saddens him deeply to take the lives of his fellow men, however just the cause. He and I talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. Dislike Quotes[] Artimenner (Battle Dislike)[] Captain. I can no longer abide the rank ignorance of Artimenner. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be kind enough to dismiss him from this company, you would be doing all of us a great service. Matheld (Map Dislike)[] My lord. The barbarian woman, Matheld, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. Right to Rule Objection: Klethi[] Captain, I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would helped Calradia escape its bloody past and move towards a new age of peace and learning. Enough, I have said my peace. Robbing Villages[] Captain -- I do not like to see us steal from poor villagers. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. As an Enemy[] So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends"
"Jesse Hopkins","Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, ""Homage to Warband"" and ""Warband Travel Homage"" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry"
"Jinda","Jinda Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Hulyan Personal Details Gender Female Spouse Sultan Unqid Children Dhiyul, Anidha Jinda is a member of the Banu Hulyan clan, which rules the Aserai Sultanate. She is the wife of Sultan Unqid and the mother to their children, Dhiyul and Anidha. She has a reputation for possessing a fierce and dangerous temper. Closefisted (Generosity -1), Cruel (Mercy -1), Impulsive (Calculating -1). Skills[] Riding: 100 Charm: 140 Trade: 120 Steward: 140 Trivia[] She seems have the opposite personality of her husband who is generous, cautious and prefers to resolve conflict with trade as opposed to violence."
"Jogurys","Jogurys Settlement Information Type Village Kingdom Southern Empire Fortification Jogurys Castle Jogurys is a village in the Southern Empire owned by Archon Satros of clan Vetranis. The village is bound to Jogurys Castle and known to produce Olives. Description[] Jogurys lies on the flat western shores of Lake Tanaesis. This land was originally inhabited by nomadic tribes and has come under cultivation only recently. Imperial colonists have made intensive efforts to grow mullberry bushes here to raise silkworms, a lucrative product in this region.[1] References[] ↑ Encyclopedia Calradia, entry ""Jogurys"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Jogurys Castle","Jogurys Castle Settlement Information Type Castle Kingdom Southern Empire Villages JogurysEunalica Jogurys Castle is a castle in the Southern Empire owned by Archon Satros of clan Vetranis. The villages of Jogurys and Eunalica are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Joron","Joron Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Clan Leonipardes Personal Details Gender Male Age 39 Spouse Alympia Children AneaNonesos Joron is a nobleman of the Southern Empire and a member of clan Leonipardes. He is the husband of Alympia and the father of Anea and Nonesos. Description[] According to his Personality Traits, Joron is Daring (Valor 1), Merciful (Mercy 1), and Impulsive (Calculating -1). He has the reputation of being brave but merciful. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 80 Charm 80 Leadership 80 Trade 80 Steward 100"
"Judgement","Judgement Judgement is an One-Handed Weapon found in Bannerlord"
"Julios","Julios Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Baranor Fiefs SyroneaCorenia Castle Tier ? Wealth ? Julios is a clan of the Southern Empire led by Archon Baranor. Members[] Baranor (leader) Valaria Comatasa Elidilea Zachanis Zena Settlements[] Towns Syronea Castles Corenia Castle Villages Corenia Metachia Psotai Vargonis Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Justina Chonis","Justina Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Chonis Personal Details Gender Female Justina is a noblewoman of the Northern Empire and a member of clan Chonis."
"Justina Hongeros","Justina Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Hongeros Personal Details Gender Female Age 23 Spouse Turiados Children CalliniaSynesios Justina is a noblewoman of the Southern Empire and a member of clan Hongeros. She is the wife of Archon Turiados and the mother of Callinia and Synesios. Description[] According to her Personality Traits, Justina is Calculating (Calculating 1). She has a reputation of being ambitious. Skills[] Skill Value Riding 100 Steward 60"
"Kachyar Peninsula","The Kachyar Peninsula juts from the west of the Calradian northlands into the icy Byalic Sea. Rugged mountains and storm-swept ridges cover the peninsula, providing sheltered spaces where hearty people are able live and prosper.[1] The peninsula was first home to Vakken[Citation needed] and Sturgian natives, then later by Nord explorers and traders. The town of Revyl is the most prominent settlement on the peninsula. Fishing is one of the most prominent means of subsistence on the peninsula with catches coming the Bay of Varcheg and the Byalic Sea. Near the village of Zhemyan, villagers brave the storms to haul in cod, char, and small whales.[2] References[] ↑ Encyclopedia Calradia, entry ""Karbur"" ↑ Encyclopedia Calradia, entry ""Zhemyan"""
"Kafr Hatif","Kafr Hatif Settlement Information Type Village Kingdom Aserai Fortification Askar Kafr Hatif is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Desert Horses. Bait Hatif sits in the floodplain of the Damar river as it cuts through the Jarjara Escarpment. Rocky soil in this district limits irrigation, but horses thrive on the spring grasses of the hills. Trivia[] The village's name may be inspired from real-life village called ""Kafr Hafid"" , located in the Eastern Province , Egypt . Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Kanujan","This article is a stub. You can help out by expanding it. Kanujan Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Akiser Castle Clan Koltit Personal Details Gender Male Kanujan is a Beg of the Khuzait and the leader of the Koltit. He is the owner of Akiser Castle."
"Kapikulu","Kapikulu Troop Information Culture Crimean Khanate Wages 2 thalers/week Acquired from... Nomad- or -Commander Upgrades to... Kapikulu (veteran) Upgrade Cost 10 thalers XP for Kill ? experience Ransom Value 12 thalers Kapikulu are militia archers of the Crimean Khanate. Tactics[] The only militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that Kapikulu's slightly better armor makes them a better choice than Bajrak. For ranged combat, Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu - Default Stats and Equipment Attributes Stat Points Level 5 Strength 6 Agility 6 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 1 Weapon Master 0 Shield 2 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 55 Firearms 0 Throwing 0 Weapons Melee Simple SaberSimple Tatar SaberSimple Yataghan Ranged LongbowArrows Shield (Possible) Shield Mount None Trivia[] ""Kapikulu"" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)"
"Kapikulu (veteran)","Kapikulu (veteran) Troop Information Culture Crimean Khanate Wages 5 thalers/week Acquired from... Kapikulu Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kapikulu (veterans) are veteran militia archers of the Crimean Khanate. Tactics[] The only veteran militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than veteran Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that veteran Kapikulu's slightly better armor - their Simple Misiurka granting them 20 head armor, the strongest when compared to five other veteran militia archer alternatives - makes them a better choice than veteran Bajrak. For ranged combat, veteran Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing veteran Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, veteran Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Veteran Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a veteran Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, veteran Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu (veteran) - Default Stats and Equipment Attributes Stat Points Level 8 Strength 7 Agility 7 Intelligence 0 Charisma 0 Health 42 Armor Head Simple Misiurka Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 3 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 70 Firearms 0 Throwing 0 Weapons Melee YataghanSimple SaberSimple Tatar Saber Ranged LongbowBowTatar Arrows Shield Simple Shield Mount None Trivia[] ""Kapikulu"" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)"
"Karahalli","Karahalli Settlement Information Type Village Kingdom Khuzait Fortification Dinar Castle Karahalli is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Dinar Castle and known to produce Sheep. Description[] Karahalli lies in the far north of the Khuzait confederacy, not far from the icy Byalic Sea. Snow-bound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from the icy winds blowing off of the waters. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Karakalat","Karakalat Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Karakalat is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Horses. Description[] Karakalat lies in a basin in the flat, eastern edges of the Devseg plateau. Until recently, this land was dominated by nomads, and it is still famous as a breeding ground for horses. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Karakhergit","Karakhergit Official Information Faction Khuzait Leader Randomized Fiefs None Tier ? Wealth ? The Karakhergit are a minor clan of the Khuzait. They are nomads keeping to the old ways of the steppe - raiding, pillaging, and small clans - and refusing to settle down.[1] Contents 1 Official Description 2 Background 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Karakhergit are a nomadic clan that has resisted all efforts by the centralizing Urkhunait khans to keep them in one place, give them farmlands and serfs, and force them to give over taxes and military levies. They are treated by the other clans with a combination of envy and contempt. They trade and sometimes even intermarry with their settled brethren, but they also do a limited amount of kidnapping for ransom and raiding of flocks, and scoff at those who would blame them for carrying on with the heroic old ways.[2] Background[] Aside from herding cattle and raiding, the Karakhergit engage in trading by using an argot consisting of Calradic, Darshi, and extensive hand gesturing. In terms of food, they rely on meat - mainly mutton and horse - that they cut into chunks and cook over open coals. Bread, when available, is dipped in sheep fat. They also adopted a dish from the Darshi that consists of salted eggplants soaked in mustard oil. Melon is used as a desert. According to the imperial scribe Asaios, the clan spends the warm summers in the north, on the higher mountain slopes where the grass is thick and lush, while in the winter they migrate south towards the grazing grounds there. Both Karakhergit men and women participate in herding sheep and horses, moving them between pastures - accordingly, many young Karakhergit women carry a bow, a sabre, and a lasso. According to clan member Atun, in the old days when many more steppe tribes were nomadic, it was a lot easier for the clan to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monghug Khan's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. Members[] Their leader and membership are randomly generated at the beginning of each game. The only named clan member is currently Atun, whose first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. Troop Tree[] Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Trivia[] In older versions of classic Mount&Blade and Warband, there were two cut bandit-type troops - the Black Khergit Horseman and the Black Khergit Guard - which were also sometimes called ""Karakhergit"". Given the fact ""kara"" means ""black"" in Turkish, it's highly likely they were repurposed for Bannerlord and have continually existed in-universe even if they were ultimately cut in-game. It is possible Nasugei Noyan of the Khergit Khanate in Mount&Blade: Warband is a Karakhergit clan member - his banner features the same bow and three arrows but they are facing upward instead of rightward. Karakhergit lore was slightly expanded upon in the Bannerlord Digital Companion. They were temporarily renamed ""Karakhuzait"" during development. References[] ↑ Bannerlord Dev Blog 09/11/17 ↑ Encyclopedia Calradia, entry ""Karakhergit"" Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Karakhergit Elder","Karakhergit Elder Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Karakhergit Rider Upgrades to... None Upgrade Cost None Ransom Value 225 denars Karakhergit Elders are tier-four horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder"
"Karakhergit Nomad","Karakhergit Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Karakhergit Upgrades to... Karakhergit Rider Upgrade Cost 25 denars Ransom Value 50 denars Karakhergit Nomads are tier-two horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder"
"Karakhergit Rider","Karakhergit Rider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Karakhergit Nomad Upgrades to... Karakhergit Elder Upgrade Cost 150 denars Ransom Value 62 denars Karakhergit Riders are tier-three horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder"
"Karbur","Karbur Settlement Information Type Village Kingdom Sturgia Fortification Revyl Karbur is a village of Sturgia owned by the knyaz Vyldur of the Togaroving clan. The village is bound to Revyl and it is known to produce Grain. Description[] Karbur sits at a plateau on the Kachyar Peninsula. Sheltered somewhat by a high ridge to their north, the villagers here raise barley and grain.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Karbur"""
"Kargrev","Kargrev Settlement Information Type Village Kingdom Sturgia Fortification Varcheg Kargrev is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Varcheg and known to produce Fish. Description[] Kargrev was once ""Car Gryff"", the ringfort of the Battanian chief Gryff, but was conquered by the Sturgians two generations ago. It lies alongside the Bay of Varcheg, where the local fishermen take advantage of the relatively sheltered waters of the bay, where fish of many kinds come to spawn.[1] References[] ↑ Encyclopedia Calradia, entry ""Kargrev"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Katrin/Interactions","This is the list of interactions with Katrin. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Uxkhal 9 Story Recap 10 Like Quotes 10.1 Bunduk 11 Dislike Quotes 11.1 Baheshtur (Battle Dislike) 11.2 Firentis (Map Dislike) 11.3 Right to Rule Objection: Lezalit 11.4 Hunger 11.5 Heavy Casualties 12 As an Enemy Introduction[] Hello there, laddie. Have a drink on me. What's the occasion? ""Why, I managed to sell my wagon and pots, (lad/lass). For once I've got money to spend and I intend to make the best of it."" ""For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end."" ""It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting [sic] yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know."" What will you do now? Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, laddie, don't you command a war party of your own, now? It sounds like you'll be useful. You are hired. Hey thank you captain. But before joining up with you, I would ask for a payment of 100 denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough to sign anywhere without having myself covered. Very well, here's 100 denars. Make yourself ready. We leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Sorry, madame. We've already got as many in out company as we can handle. (Decline) Very interesting, madame, but I have work to do. (Decline) I think not, madame. (Decline) Reencounter[] I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. Retirement[] You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. Rehire[] Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again? Gathering Information[] Laddie -- I was thinking that it's been a while since I visited my kinfolk in Praven. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the (faction), if that would interest you. Right to Rule[] Why, that's a fine idea, laddie! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmmm, how did it go... I can't recall now, but if you let me go back to my home, I could find an old graybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next king. Awarding a Fief[] Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. Story: Uxkhal[] I see the mountains. We must be getting near home. I'm from Uxkhal. You know the saying, sir -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, sir, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, sir -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills. I'll never know. But I prattle on a bit, there, don't I? Story Recap[] I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. Like Quotes[] Bunduk[] Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? Old Bunduk in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. Dislike Quotes[] Baheshtur (Battle Dislike)[] Captain. I don't much care for that Baheshtur. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for the loot. He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him. Firentis (Map Dislike)[] Begging your pardon, captain, but I can't keep silent. That man, Firentis -- he killed his own brother. He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. Right to Rule Objection: Lezalit[] I hear that Lezalit is off and about telling folks that you're going to make yourself king and then lead an army over the mountains. Shall there be no end to these wars, laddie? I was thinking that if you made yourself king, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be split, and Calradian bones to be broken, and there's no getting round their decree. Hunger[] Excuse me, captain. It's not good that we run out of food. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. Heavy Casualties[] Excuse me, captain. It's not good that we turn every battle into a bloodbath for our side. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. As an Enemy[] Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much."
"Kaysar","Kaysar Settlement Information Type Village Kingdom Khuzait Fortification Kaysar Castle Kaysar is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Kaysar Castle and known to produce Cows. Description[] Kaysar sits in the north and east of the lands ruled by the Khuzaits, in the valley of the Karakaz river. This district is snowbound for much of the year, but villagers still raise herds of cattle bred to withstand the icy winds coming downriver from the north. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Kaysar Castle","Kaysar Castle Settlement Information Type Castle Kingdom Khuzait Villages KaysarPayam Kaysar Castle is a castle of the Khuzait owned by Ilatar Beg of the Baltait. The villages of Kaysar and Payam are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Khan's Guard (Multiplayer)","For the single-player version, see Khuzait Khan's Guard. Khan's Guard Troop Information Faction Khuzait Type Ranged Cost 170 Class Stats Hit Points 100 Armor 38 Movement Speed 72 Army Size 9 Khan's Guards are a multiplayer ranged class of the Khuzait. Official Description[] A few of the strongest and most loyal youth in each tribe are recruited to join the Kheshig, the private guard forces of the Khan and his noyans. These fearless fighters are trained extensively to become deadly in both archery and melee. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Ild One Handed Perks Glaive Strong polearm, can slash and thrust(replaces Ild)Two Handed One Handed Decorated Eastern Shield Makes blocking easier, effective against ranged unitsShield Composite Bow Stronger bow with slightly slower draw speed(replaces Recurve Bow)Bow"
"Khergit Khanate","For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Khergit Khanate Tactics","The Khergits have some of the most distinctive advantages and disadvantages among the Calradian nations. Contents 1 Using the Khergit Khanate 1.1 Campaign 1.2 Battlefield 1.3 Prisoners 2 Defeating the Khergit Khanate 3 See Also Using the Khergit Khanate[] Campaign[] Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). In sieges, all but one of their units having missile weapons pays off in attacking and defending castles, though their light armor makes them weak in melee. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your firepower. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles. For field battles, pick mobile, hard hitting infantry such as Huscarls, Rhodok Sergeants and Vaegir Guards to support your cavalry. Heavy cavalry from other factions can also be used to support your khergit warband if lancers don't do the trick. Battlefield[] You may use any Hotkey for the units, and may use any units from any faction. However, certain bandits and the Khergits are the only ones with ranged cavalry. The ""Lancer"" unit may be any cavalry type. Khergits have the simplest tactics in the game. Against most troops, they can be trusted to do fairly well simply by charging at the enemy. If the enemy has higher level infantry, particularly Rhodok infantry, then it is prudent to tell your cavalry to follow you, while you ride in circles around the enemy. This allows you to soften up the enemy slowly with your archers. It is also a good idea to lead a lancer charge through the enemy every once in a while to break up their line of defense. Alternatively, a slightly different and somewhat more sophisticated tactic can be used to devastating effect with your skilled Khergit horse archers: the Cantabrian circle, which simply involves leading your cavalry around in a moving, circular path at a bit of distance from the enemy lines. Though it does require more open terrain than simple circling, and the single file formation traditionally used historically is difficult to maneuver your troops into for obvious reasons, it still confers a couple of powerful advantages. The fact that the people closest to the enemy ranks and firing are effectively swapped out for other people as the circle spins means that there is a constant, withering rain of arrows upon your enemy as some of your horsemen are shooting while the others are reloading and ready their next shot. Plus, the constant shifting movement and the simple fact that only less than half of your archers are ever exposed to the enemy at any one time makes it incredibly more difficult for your enemy's ranged troops to land any shots on you or your soldiers. This tactic and other similar ones such as the Parthian shot (simply constantly keeping ahead of the enemy and shooting arrows backwards until they're dead) were historically used to great effect against the infantry ranks of the Roman Empire by the eponymous Cantabri tribe and horse archers from various cultures of the Eurasian steppes. Another historically based tactic is to have three cavalry types under different group names (see image). Have your strongest melee cavalry (preferably Lancers) charge into the enemy. The other two sides will be Horse Archers or Veteran Horse Archers. Order one side to pass the enemy via the ""Advance ten paces"" command (you may want to lead these cavalry archers away with the ""Follow me"" command so these archer don't collide with the enemy line). Have the stronger cavalry archers to follow you and flank the enemy lines. After a battle has gone on for some time, it may be a good idea to order all your troops to ""Mount Horses"" as some riders may have been killed or dismounted. This has the added benefit of putting surviving Tribesmen onto horseback so they have an easier time staying alive for the rest of the battle. Prisoners[] Khergit units are almost always mounted. This means that they have horses and horses can deal charging damage which knocks soldiers unconscious. If you're looking to take some prisoners against an army comprised entirely of infantry (mostly Nords and Rhodoks), tell your Khergit army to use their blunt weapons. The Lancers will obediently take out clubs and start bashing away. The Horse Archers won't. Tell your half blunt-weapon army to follow you, and charge towards the infantry-based army. Once you have clubbed your way through the sea of infantry while your horsemen behind deal some charging damage, turn around, and repeat. Do this a couple of times, and hopefully you can take the whole army prisoner. Make sure the army doesn't have any cavalry, as they can quickly spoil this prisoner-taking tactic. Defeating the Khergit Khanate[] Fighting Khergits is challenging, even with a tactical approach. Seeing how Khergits completely swarm their enemy with cavalry charges at the beginning of a battle, a commander has less time to think of tactics before the enemy approaches. This can also create a problem in moving infantry or archers into position. To create more time, a commander can set up a wall of infantry and/or cavalry. Archers are not recommended in a blockade, especially not Vaegir Archers or Swadian Crossbowmen. Rhodok Crossbowmen, Sarranid Archers, and Nord Archers can generally stand their ground, but usually fall to Khergits due to their lighter armor and weapon stats. Terrain advantages can also slow down Khergits (especially mountains and streams). When terrain advantages are exploited and either Rhodok or Nord infantry are deployed in a shield wall formation (ideally also with supporting missile troops behind and/or cavalry cover for the flanks), Khergit cavalry charges can be easily stopped in their tracks and wasted by your spears or axes with minimal losses. It is also notable to set all your infantry (and possibly cavalry) troops in holding. Then have them stand extremely close, effectively creating a slaughterhouse. When the horses charge into your dense cover of pointy spears and swords, their horses are turned to pulp, and their lancers will either switch to clubs or keep their lances. Which will not do much damage. There is also the chance horses will not die. Allowing them to be living pin cushion for the archers circling you. After you have destroyed their main forces. Send your men out in charge to have them hunt down the rest of the remaining troops. If you are riding a tough horse such as a charger and are wearing decent armor, another potential tactic at the start of a battle is to ride in front of the path of their charge and turn your horse sideways, using it as a barricade. This will cause the front line of horsemen to suddenly stop which will ripple back, canceling all of the momentum of the charge making it less likely for your infantry to get skewered by a lance, Be on the lookout for lancers on the first line of horseman to avoid getting hit yourself. This will also enable your archers to get a few pop shots in. See Also[] Strategy and Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics"
"Khergit (Bannerlord)","Khergit Official Information Faction Khuzait Leader Mesui BegumSolun Noyan (formerly) Fiefs Baltakhand Tier ? Wealth ? The Khergit are a clan of the Khuzait led by Mesui Begum. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ The Khergit, or Roan Horses, were one of the first peoples to be subjugated by Urkhun. Although assimilated into his confederacy by force, they proved themselves some of his most valuable warriors, and were rewarded with extensive lands in his new conquests. War however took a heavy toll of the clan's males, and ten years ago the Arkit made a bid for their territories. Mesui, sister of a slain noyan and part of a long tradition of steppe warrior-women, led the Khergit's counter-attack. She continues to rule a clan nervous about its brush with extinction, and resentful of the Urkhunait for doing little to help them. ” They are one of four clans led by a woman. Members[] Mesui (leader) Bagai Esur Nayantai Yana Solun (deceased) Settlements[] Towns Baltakhand Villages Fisnar Ulaan Asalig Trivia[] Mesui's distant descendants will become the Khergit dynasty that will rule the Khanate 173 years later during Mount&Blade: Warband. As mentioned by Borcha in Mount&Blade: Warband, the clan was often paid to fight as mercenaries by the Calradic Empire. One such instance resulted in the catastrophic Battle of Pendraic, where every Khergit adult man of rank was slain, leading to the clan's situation at the start of Bannerlord. Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Khimli Castle","Khimli Castle Settlement Information Type Castle Kingdom Khuzait Villages KhimliOmrotok Khimli Castle is a castle of the Khuzait owned by Kanujan Beg of the Koltit. The villages of Khimli and Omrotok are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Khuzait","Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Khuzait Archer","Khuzait Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Hunter- or -Khuzait villages Upgrades to... Khuzait Marksman Upgrade Cost 100 denars Ransom Value ? denars Khuzait Archers are tier-four archers of the Khuzait. Skills[] (v1.x.x) One Handed 90 Two Handed 45 Polearm 45 Bow 110 Crossbow 15 Throwing 15 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Darkhan","Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called ""Tarqan"". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Footman","Khuzait Footman Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Spearman- or -Khuzait Hunter Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Footmen are tier-two infantry of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 5 Polearm 40 Bow 25 Crossbow 5 Throwing 20 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Heavy Horse Archer","Khuzait Heavy Horse Archer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Horse Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Horse Archers are tier-five horse archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.x.x) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Lamellar Shoulders Body Armor Eastern Plated Leather Vest Hand Armor Eastern Plated Leather Vambraces Foot Armor Reinforced Suede Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 35 - - - 3.3 Lamellar Shoulders - 12 3 - 5 Eastern Plated Leather Vest - 34 2 4 14.2 Eastern Plated Leather Vambraces - - 24 - 1.7 Reinforced Suede Boots - - - 20 1 Total 35 46 29 24 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Steel Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 73 Thrust Speed 90 Thrust Damage 36 Length ? Handling ? Weight 1.55 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Heavy Lancer","Khuzait Heavy Lancer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Lancer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Lancers are tier-five cavalry of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 20 Throwing 60 Riding 150 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait LanceFine Steel Sabre Shield Eastern Cavalry Shield Head Armor Eastern Vendel HelmetSpiked Helm Closed Face Shoulder Armor Brass Lamellar Shoulders Body Armor Eastern Brass Lamellar Over MailBrass Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Vendel Helmet 51 - - - 4 Brass Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Rough Tied Bracers - - 9 - 0.6 Eastern Curved Boots - - - 5 0.9 Total 51 62 29 19 21.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Khuzait Lance Fine Steel Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 88 Swing Damage - 73 Thrust Speed 83 90 Thrust Damage 34 36 Length ? ? Handling ? ? Weight 1.94 1.55 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Horse Archer","For the multiplayer version, see Mounted Archer (Multiplayer). Khuzait Horse Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Raider- or -Khuzait villages Upgrades to... Khuzait Heavy Horse Archer Upgrade Cost 50 denars Ransom Value ? denars Khuzait Horse Archers are tier-four horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern HelmetNomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Horseman","Khuzait Horseman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Khuzait villages Upgrades to... Khuzait Lancer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Horsemen are tier-three cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Weighted Eastern SpearLong Sabre Shield Round Steppe Shield Head Armor Nomad HelmetPlumed Fur Lined Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Belted Leather Cuirass Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Hunter","Khuzait Hunter Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Archer Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Hunters are tier-three archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Khan's Guard","For the multiplayer version, see Khan's Guard (Multiplayer). Khuzait Khan's Guard Troop Information Culture Khuzait Wages 21 denars/day Acquired from... Khuzait Kheshig- or -Khuzait villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Khan's Guards are tier-six noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Despite their name seemingly designating their role, Khuzait Khan's Guards are one of the best troops in the entire game in terms of versatility and combat effectiveness. They come with a bow, two stacks of arrows, a powerful two-handed polearm, top-tier armor, and an armored warhorse. While they can fufill the horse archer/skirmisher role well with their bow and arrows, their real combat prowess comes from their glaive. In an equal-numbers fight on even terrain, they can consistently outmatch Vlandian Banner Knights and Imperial Elite Cataphracts even when ordered to hold fire. Furthermore, when dismounted and ordered to hold fire, they can rival Battanian Veteran Falxmen, Sturgian Heroic Line Breakers, and even Imperial Legionaries in melee. In terms of pure foot archery, on the other hand, the only troops Khuzait Khan's Guards will lose to are Battanian Fian Champions. However, unlike the Battanian noble troops being relegated to archery and as perhaps mediocre shock troops, Khuzait ones can be used in sieges, as skirmishers, shock troops, stationary archers, infantry reinforcements, and/or even to hold off heavy cavalry. Skills[] (v1.5.4 beta) One Handed 60 Two Handed 60 Polearm 220 Bow 260 Crossbow 25 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons GlaiveSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Northern Lamellar Shoulders Body Armor Eastern Brass Lamellar Over Mail Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Studded Steppe Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Noble Helmet With Feathers 48 - - - 4.5 Northern Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Eastern Plated Leather Vambraces - - 24 - 1.7 Eastern Curved Boots - - - 5 0.9 Total 48 62 44 19 22.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Glaive Type Polearm Class 1H Polearm Swing Speed 43 Swing Damage 40 Thrust Speed 84 Thrust Damage 25 Length ? Handling ? Weight 2.04 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.038 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Kheshig","Khuzait Kheshig Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Torguud- or -Raider( Veteran's Respect)- or -Khuzait villages (rare) Upgrades to... Khuzait Khan's Guard Upgrade Cost 100 denars Ransom Value ? denars Khuzait Kheshig are tier-five noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] Even though their Body Armor rating did not improve significantly from Khuzait Torguud's, they still carry - and still will when upgraded to Khuzait Khan's Guards - a Glaive, a polearm able to deal high swing damage and one of the superior advantages Khuzait horse archers have over other factions'. This weapon enables Khuzait Kheshig to handle more tasks that require melee combat - especially in skirmishes between horse archers - but it should be noted that, due to various issues such as AI logic, a Glaive is not suitable for attacking enemy formations nor can horse archers substitute for Khuzait Lancers in their cavalry-charge role. Skills[] (v1.x.x) One Handed 50 Two Handed 50 Polearm 130 Bow 160 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveSteppe War BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Plated Leather Armor Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] The Kheshig (Mongolian: Хишигтэн) were historically founded by Genghis Khan as the royal guard of the Mongol Empire and the Yuan Dynasty. The word approximately means ""on-duty guards"", similar to Byzantine Excubitors. This means their name is actually related to Khuzait Torguud and Khuzait Khan's Guard. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Lancer","For the multiplayer version, see Lancer (Multiplayer). Khuzait Lancer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Horseman- or -Marauder( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Heavy Lancer Upgrade Cost 100 denars Ransom Value ? denars Khuzait Lancers are tier-four cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 100 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait Light LanceLong Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Marksman","Khuzait Marksman Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Khuzait Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Marksmen are tier-five archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Long SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Reinforced Studded Shoulder Guards Body Armor Cured Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Reinforced Suede Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 36 - - - 3.3 Reinforced Suede Shoulders - 9 6 - 9.9 Eastern Plated Leather Vest - 24 6 12 14 Studded Leather Vambraces - - 11 - 0.9 Reinforced Suede Boots - - - 20 1 Total 36 33 23 32 29.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Long Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 92 Thrust Damage 34 Length ? Handling ? Weight 1.4 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Noble's Son","Khuzait Noble's Son Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait villages (rare) Upgrades to... Khuzait Qanqli Upgrade Cost 25 denars Ransom Value ? denars Khuzait Noble's Son are tier-two noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are highly versatile low-tier troops but they can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Khuzait Noble's Sons should for the most part be left to their own devices with the F6 command but, if they are getting bogged down, one should take command and pull them out to prevent losses. Like with all horse archers,they are especially effective against enemy infantry - a group of them can dispatch an infantry group more than double its size with ease. However, caution needs to be taken when dealing with other troop types, for Khuzait Noble's Sons can be particularly vulnerable once they run out of arrows and charge at infantry. One should be especially cautious if they are facing infantry and archers - should they get bogged down by infantry with a group of enemy archers focused on them, they will quickly fall. Against Bandits Khuzait Noble's Sons are particularly useful against groups of Looters, being able to cut them down easily. As such, auto-resolved battles should net nil losses yet may leave some wounded. Battles against higher-tier bandits (the regional variants), on the other hand, should never be auto-resolved as, regardless of troop type, there will be losses. Khuzait Noble's Sons should be especially used against Steppe Bandits as, without dedicated troops to chase them and bog them down, they will annihilate any infantry group you pit against them. Against Faction Armies When using Khuzait Noble's Sons, more is always better, especially when engaging the enemy in open valleys or plains. However, if engaging in heavily forested areas, they tend to run into trees and, once halted, get cut down if close to enemy fire. As such, one method is to order them to dismount and then open fire. A diversified army would suit best in such situations, with infantry to back them up. If, on the other hand, you are army hunting as opposed to besieging, Khuzait Noble's Sons and their upgrades are perfect for such a task. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 55 Bow 40 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Nomad","Khuzait Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Khuzait Peasant- or -Khuzait villages Upgrades to... Khuzait Tribal Warrior- or -Khuzait Footman Upgrade Cost 1 Mount (Tribal Warrior)15 denars (both) Ransom Value 5 denars Khuzait Nomads are tier-one infantry of the Khuzait. Skills[] (v1.x.x) One Handed 20 Two Handed 5 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 10 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Sabre Shield ? Head Armor (Possible) Nomad Padded Hood(Possible) Northern Roughhide Cap Shoulder Armor ? Body Armor Eastern Thick CoatEastern Steppe Armor Hand Armor ? Foot Armor Eastern Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Peasant","Khuzait Peasant Troop Information Culture Khuzait Wages ? denars/day Acquired from... Prisoners Upgrades to... Khuzait Nomad Upgrade Cost ? denars Ransom Value ? denars Khuzait Peasants are tier-zero infantry of the Khuzait. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Qanqli","Khuzait Qanqli Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Noble's Son- or -Khuzait villages (rare) Upgrades to... Khuzait Torguud Upgrade Cost 50 denars Ransom Value ? denars Khuzait Qanqli are tier-three noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 719 experience points to upgrade. Skills[] (v1.x.x) One Handed 45 Two Handed 30 Polearm 70 Bow 70 Crossbow 10 Throwing 25 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Raider","Khuzait Raider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Steppe Bandit( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Horse Archer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Raiders are tier-three horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearHeavy Recurve BowSteppe Arrows Shield ? Head Armor Eastern CapPeaked Fur Hood Shoulder Armor (Possible) Southern Wrapped Scarf Body Armor Eastern Mirrored Leather Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Spear Infantry","For the multiplayer version, see Spear Infantry (Multiplayer). Khuzait Spear Infantry Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Spearman- or -Khuzait villages Upgrades to... Khuzait Darkhan Upgrade Cost ? denars Ransom Value 50 denars Khuzait Spear Infantry are tier-four infantry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Spearman","Khuzait Spearman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Spear Infantry Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Spearmen are tier-three infantry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Torguud","Khuzait Torguud Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Qanqli- or -Khuzait villages (rare) Upgrades to... Khuzait Kheshig Upgrade Cost 100 denars Ransom Value ? denars Khuzait Torguud are tier-four noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] They are highly versatile mid-tier troops but can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Skills[] (v1.x.x) One Handed 40 Two Handed 40 Polearm 110 Bow 150 Crossbow 15 Throwing 15 Riding 110 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveHeavy Recurve BowSteppe Arrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] Torguud or Torghut (Mongolian: Торгууд) means ""Guard"", ""Sentry"", and it is also the name of a tribe/clan of the Four Oirats. It is therefore an interesting name, considering the preceding Khuzait Qanqli is also named after a nomadic tribe, while the succeding Khuzait Kheshig also means ""Guard"". Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Tribal Warrior","Khuzait Tribal Warrior Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Raider- or -Khuzait Horseman Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Tribal Warriors are tier-two horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 5 Throwing 15 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron SabreSteppe BowSteppe Arrows Shield ? Head Armor (Possible) Eastern Fur Hood Shoulder Armor ? Body Armor Eastern Reinforced ArmorEastern Thick Coat Hand Armor Eastern Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"King Harlaus","King Harlaus Appears in Official Information Faction Kingdom of Swadia Title King Fiefs Praven Culture Swadian King Harlaus is the monarch of the Kingdom of Swadia. He starts as the lord of Praven with 1200 renown. He has no family other than his cousin's daughter, Lady Isolla of Suno. Even though he is old, he is a powerful warrior and at a high level. Harlaus wears Plate Armor and a Knightly Heater Shield, thus making him one of the strongest NPCs in the game. Even though the npc lords' behaviours are randomized, Harlaus often dislikes awarding fiefs to anyone but himself, though this can change as the player's Renown increases. Contents 1 Stats and equipment 2 Early Versions 3 Notes 4 Gallery Stats and equipment[] King Harlaus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Rich Outfit, Plate Armor Hand Gauntlets Foot Blue Hose, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Charger Early Versions[]
King Harlaus as he appears in Culnmarr Keep in a very early version of Mount&Blade. King Harlaus was the first monarch added to the game. In version 0.202 of Mount&Blade the necromancer Akhad Thell attempted to resurrect and deify the dead King Harlaus, so as to bring forth a new era of eternal peace and prosperity, with the god-king Harlaus at the helm. When the player meets Harlaus, the King is still in his Undead form. Although one of Harlaus' undead knights originally invited the player to join his side, the conversation with Harlaus himself reveals that it was the player character that killed him in the first place, but this took place prior to the events of the game proper. After the conversation Harlaus becomes hostile, and the player must put him down. With his final dying breath Harlaus curses the player character, swearing to one day return again. It is unlikely that the developers, who have stated their intention to remove the pre-release story mythos from the traditional series, will ever reconcile the character of this Harlaus with that of the one in the main series. Conversation with Harlaus after he has been resurrected went as such: ▼ Show/Hide Conversation ▼ ""You! I had not recognized you before... I remember now. You are that traitor who killed me in my sleep... You wretched demon! You disloyal dog! You dare to murder your king! I am your lord! Your master!"" ""You are wrong undead king. I swore loyality to another lord."" ""You've gone completely nuts haven't you?"" ""But you have failed... You can not kill a god you stupid mortal! I have returned to cast my holy anger on you and your kind. I will cleanse this world of your treason even if I have to cut down every living man woman and child."" ""King Harlaus! Look at me! You are not a god, you are just some stubborn undead king and truth be told, I am fed up with you. So pack your worm infested bones, I am going to send you back to your darkness."" ""Argh... This can't be.... Not again..."" ""Stop complaining for once and die will you!"" ""This is not over! I will come back.... Yes, some necromancer somewhere sometime will resurrect me again... Do you hear me... I am going to reign again!"" ""Not this time undead king. I will cut you to a thousand pieces and burn each one of them down. There will be nothing left from you to resurrect."" ""Damn you! Damn you! .... My curse on you warrior! Ancient ones... Dark ones... Hear my death wish... Feel my hatred... I, King Harlaus, ................ curse ...... this mortal... ..... Aarghhhhhh.... .................."" ""Uhm... I hope no dark god heard that one."" ""Mystical place... Lunar eclipse... Curse of the undead king..."" ""What can I say?... Guess I will just have to wait and see..."" ▲ Show/Hide Conversation ▲ Notes[] King Harlaus is one of the most powerful noble lords in the game as he has plate armor and a heater shield. His only family member mentioned is his kingdom's claimant Lady Isolla of Suno (his cousin's daughter, or cousin once removed). He is infamously known for hosting feasts during war, although it makes sense, since feast are used to improve vassal relations with their liege, that does not stop the fans for joking about this tendency. Originally, there was a bug in Floris mod, when, after raiding a Swadian village, all of the player's loot would turn out to be butter. The bug became a running joke with the community, tying into King Harlaus' constant feasting, and him looking obese while wearing his plate armor. This earned him nicknames such as 'the fat king' and 'the Butterlord' (a reference to Bannerlord). This was also further developed into the idea that Swadian cuisine is heavily based on butter, and that butter is the kingdom's main produce and export, among other things. TaleWorlds seems to have taken note of this, making an Achievement for Bannerlord in reference. Gallery[] Closeup of King HarlausHarlaus in the Mount&Blade beta version 0.903.King Harlaus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera"
"King Larec","King Larec Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Monarch Fiefs Sargoth Personal Details Gender Male King Larec is the ruler of the Kingdom of Swadia in Warrider. Unlike King Harlaus in the later Mount&Blade versions, Larec resides in the Swadian-owned Sargoth. Stats and equipment[] The king wears a leather jacket and nomad boots. Trivia[] King Larec has the same appearance and gear as all the other nobles in the game. Unlike the monarchs in the later versions of Mount&Blade, he has no special interactions. Larechia was a location mentioned in Warrider; it was most likely named after King Larec, and hence possibly referred to the Kingdom of Swadia. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Count Grimar King Larec Count Haxalye Duke Taugard Count Belicha Count Rhudolg"
"King Ragnar","King Ragnar Appears in Official Information Faction Kingdom of Nords Title King Fiefs Sargoth Culture Nords King Ragnar is initially the king of the Kingdom of Nords. He starts as the lord of Sargoth. You may fight him as you help Lethwin Far-Seeker, the corresponding claimant, overthrow him and gain control of the kingdom. Sometimes he is known as ""Private Landlord"" Ragnar, due to his propensity to give out fiefs along with the political winds, rather than the efforts of the conquerors. Ragnar is a common Nordic name in the countries of Sweden, Denmark, and Norway. He may be specifically named after Ragnar Lothbrok, a semi-legendary Norse king who lived around the 8th and 9th century. Stats and equipment[] When in battle, he wields a Great Axe and wears Cuir Bouilli and a Nordic Helmet. He rides a Hunter. King Ragnar - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Helmet Body Nobleman Outfit, Cuir Bouilli Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Gallery[] King Ragnar in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Kingdom","For specific kingdoms, see Factions. Kingdom is a Concept in Mount&Blade II: Bannerlord. Official Description[] Kingdoms are entities whose legitimacy to rule and hold land is generally accepted by the populace and other kingdoms. Kingdoms are governed by Kingdom Laws. Kingdoms have Clans."
"Kingdom Laws","Kingdom Laws is a Concept in Mount&Blade II: Bannerlord. Official Description[] Kingdom laws represent the key decrees and institutions that make one realm different from another. All kingdoms are assumed to have some things in common: ordinary criminal laws against murder and theft, a ruler, an important social role for big landowners and aristocrats - but the specific laws will determine the balance of power. They often affect characters' influence, but can also affect income or a settlement's economic or military traits. Laws are generally divided into three categories depending on the three types of government envision by the ancients: monarchy, oligarchy, or democracy. Centralising laws help the ruler keep the realm together but can be exploited by the powerful to protect their position, and egalitarian laws increase the number of people participating in decisions but can sometimes lead to social disorder and mob rule. Laws can make an empire stronger but can also tear it apart, just as the Roman Republic was ravaged by civil wars between oligarchs and populists in its final century, until, exhausted, it fell into the hands of the basically monarchical emperor Augustus. Laws[] Bailiffs Cantons Castle Charters Charter of Liberties Council of Commons Debasement of Currency Forgiveness of Debts Grazing Rights Hunting Rights King’s Mercenaries King’s Commissions Land Tax Lawspeakers Magistrates Marshals Military Coronae Noble Retinues Peerage Road Tolls Royal Guard Royal Privilege Senate Serfdom Sacred Majesty Tribunes of the People War Tax"
"Kingdom of Alban","Kingdom of Alban Official Information Ruler Ruire Causantin mac Cinaeda Claimant Tanist Bili The Kingdom of Alban is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the north of Scotland. It is a Christian Pictish kingdom. Ruler[] Ruire Causantin mac Cinaeda Initial ruler Tanist Bili Claimant Vassals[] Mael Domnall mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Territory[] The capital is Scuin. The only port town of this faction is Cell Rigmonaid. Wikipedia has an article on this subject at:Kingdom of Alba Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Alt Clut","Kingdom of Alt Clut Official Information Ruler Ri Arthgal map Dumnagual Claimant None Kingdom of Alt Clut is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the south of Scotland. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Arthgal map Dumnagual Initial ruler Vassals[] Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Territory[] Dun Breatann is its capital and only port. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Wikipedia has an article on this subject at:Kingdom of Strathclyde Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Brycheiniog","Kingdom of Brycheiniog Official Information Ruler Ri Elisedd map Tewdr Claimant None Kingdom of Brycheiniog is the smallest of the 21 factions in Viking Conquest, consisting only of Brycheiniog and its villages. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassal 3 Territory Ruler[] Ri Elisedd map Tewdr Initial ruler Vassal[] Mael Guledic Territory[] The faction's capital, Brycheiniog, is also its only fortification. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West Wikipedia has an article on this subject at:Brycheiniog Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Connachta","Kingdom of Connachta Official Information Ruler Ruire Mugron mac Cothaid Claimant none Kingdom of Connachta is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Mugron mac Cothaid Initial ruler Vassals[] Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Territory[] Cruaghan is its capital. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West Wikipedia has an article on this subject at:Connachta Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Cornubia","Kingdom of Cornubia Official Information Ruler Ri Dunyart map Eferferdyn Claimant None Kingdom of Cornubia is one of the 21 factions in Viking Conquest, located in southwestern England. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory 4 Trivia Ruler[] Ri Dunyart map Eferferdyn Initial ruler Vassals[] Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Territory[] Bosvenegh is its capital. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Trivia[] The Kingdom of Cornubia is based only in the modern day area of Cornwall, England at the beginning of the game. In game, the Kingdom of Cornubia is listed as a Christian kingdom, and all Cornish settlements are Christian. In reality, Cornwall was the last area of England to remain Pagan, and at the time the game is set would likely have still been Pagan in some areas further from large populations. The Kingdom of Cornubia is one of the easiest factions for the player to defeat and capture settlements from, as it is weak to begin with and is usually further weakened by wars with the Kingdom of West Seaxe. Wikipedia has an article on this subject at:Cornwall Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Danmark","Kingdom of Danmark Official Information Ruler Konungr Horik Gottfredsson Claimant Jarl Thorgil Kingdom of Danmark is one of the 21 factions in Viking Conquest. It is a Pagan kingdom and one of the Norse factions. Danmark is located on the eastern edge of the map. Rulers[] Konungr Horik Gottfredsson Initial ruler Jarl Thorgil Claimant Vassals[] Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi Territory[] Ribe is its capital and only port Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Wikipedia has an article on this subject at:Denmark Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of East Engle","Kingdom of East Engle Official Information Ruler Cyning Eadmund Aethelberhting Claimant None Kingdom of East Engle is one of the 21 factions in Viking Conquest, located in southeast England. It is a Christian kingdom and one of the two Anglian factions. Ruler[] Cyning Eadmund Aethelberhting Initial ruler Vassals[] Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Territory[] Dunwic is its capital and only port. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Wikipedia has an article on this subject at:Kingdom of East Anglia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Friese","Kingdom of Friese Official Information Ruler Konungr Hrorek Hemmingsson Claimant None The Kingdom of Friese is one of the 21 factions in Viking Conquest, located in the region known as Friese, in the South-Eastern part of the overland map. One of the smaller factions in the game, it is the only one of Frisian culture. Previously controlled by the Franks before the Vikings, Friese is ruled by a puppet king as a vassal of the Kingdom of Danmark. Ruler[] Konungr Hrorek Hemmingsson Initial Ruler Vassals[] Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Territory[] Dorestad is the capital of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Wikipedia has an article on this subject at:Frisia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Glywyssing","Kingdom of Glywyssing Official Information Ruler Ri Hywel map Rhys Claimant None Kingdom of Glywyssing is one of the 21 factions in Viking Conquest. It is a Welsh faction and one of the smaller factions. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory Ruler[] Ri Hywel map Rhys Initial ruler Vassals[] Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Territory[] Caer Dyf is its capital and only port. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West Wikipedia has an article on this subject at:Glywysing Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Gwynedd","Kingdom of Gwynedd Official Information Ruler Ri Rhodri map Merfyn Claimant Mael Elisedd ap Cyngen Kingdom of Gwynedd is one of the 21 factions in Viking Conquest and the largest Welsh kingdom. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Rhodri map Merfyn Initial ruler Mael Elisedd ap Cyngen Claimant Vassals[] Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Territory[] Ynys Mon is Gwynedd's capital and only port. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws Wikipedia has an article on this subject at:Kingdom of Gwynedd Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Laigin","Kingdom of Laigin Official Information Ruler Ruire Dunlaing mac Muiredaig Claimant None The Kingdom of Laigin is one of the 21 factions in Viking Conquest and one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic Kingdom. Ruler[] Ruire Dunlaing mac Muiredaig Initial ruler Vassals[] Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Territory[] The kingdom's capital is the town of Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Wikipedia has an article on this subject at:Leinster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Laithlind","Kingdom of Laithlind Official Information Ruler Konungr Gudrod Ragnarson Claimant None Kingdom of Laithlind is one of the 21 factions in Viking Conquest. Laithlind is the only non-Irish kingdom in Ireland. Additionally, it also occupies some islands. It is a Pagan Norse Kingdom. Ruler[] Konungr Gudrod Ragnarson Initial ruler Vassals[] Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Territory[] Dubh Linn is its capital and only port. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South Wikipedia has an article on this subject at:Lochlann Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mide","Kingdom of Mide Official Information Ruler Ruire Donnchad mac Eochocai Claimant None Kingdom of Mide is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Rulers[] Ruire Donnchad mac Eochocai Initial ruler Vassals[] Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach Territory[] Temair is its capital. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South Wikipedia has an article on this subject at:Kingdom of Meath Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mierce","Kingdom of Mierce Official Information Ruler Cyning Brugred Beorhtwulfing Claimant None The Kingdom of Mierce is one of largest of the 21 factions in Viking Conquest. It occupies central England. It is a Christian Anglian kingdom. Rulers[] Cyning Brugred Beorhtwulfing Initial ruler Vassals[] Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Territory[] Tomtun is the capital and Lundenwic is the only port town of the faction. Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West Wikipedia has an article on this subject at:Mercia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mumain","Kingdom of Mumain Official Information Ruler Ruire Cenn Faelad hua Mugthigirn Claimant None Kingdom of Mumain is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Cenn Faelad hua Mugthigirn Initial ruler Vassals[] Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith Territory[] Caiseal is its capital. Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West Wikipedia has an article on this subject at:Munster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Nords","Kingdom of Nords Banner Troops Official Information Ruler King Ragnar Claimant Lethwin Far-Seeker The Kingdom of Nords is one of the factions within the Mount&Blade series. Their national animal is the raven, which is depicted on their emblem and on the banner of their king, Ragnar. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Nord lords are called Jarls. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory History[] According to Matheld, Nord people are from a place called ""Nordland"", although the game's description of the custom battle character, Sverre, claims that Nords originally came from a land known as ""Jumne"". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders. Matheld says the Nords were invited by the Calradic Empire to crew their galleys, and were given land on the coast as payment for this service. After the Empire fell however, a Nord leader named Gundig Hairy-Breeks landed in Calradia to claim a supposed Nord birthright of the whole continent. Matheld makes note that this was a fabrication by the skalds and qualifies it by noting the Nords need no excuse to go to war. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg, but Nords still come to Calradia under the idea of claiming Calradia by force. This predisposition to war also factored into the rise of its current leader, King Ragnar, and the disinheritance of the claimant Lethwin Far-Seeker. The king before Ragnar and Lethwin's father, King Hakrim, had Lethwin sent abroad to learn academic arts believing that the Nords needed to be more than warriors. Ragnar disagreed and when Lethwin was shipwrecked on his way home to claim his throne, Ragnar took the throne for himself. According to both Marnid and Deshavi, the Nords also grow flax in abundance to send to Sargoth. There, it is weaved into Linen which Marnid claims was not something produced in Calradia. Rulers[] King Ragnar Initial Ruler Lethwin Far-Seeker Claimant Vassals[] Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Tactics[] Main article: Kingdom of Nords Tactics Strengths[] Powerful infantry with excellent choice of equipment for direct engagement. Archers are skilled in and equipped for close combat as well as long-range firing. All troops have high Athletics skill by default. Excellent troops for both attacking and defending in sieges. Weaknesses[] Complete absence of cavalry. Vulnerable to heavy cavalry. Second lowest strategic mobility out of all factions. Summary[] The Kingdom of Nords is, in military terms, an infantry-based civilization. They boast the most powerful heavy shock infantry, whose main tactic is to throw a volley of axes or javelins at their targets before charging in to melee. They are somewhat vulnerable to armies with shock cavalry, as the men on foot cannot keep up with them. On the other hand, Nords are completely equipped to fight on foot and make for excellent castle besiegers, breaking shields and splitting heads with their axes as they go. They also make great castle defenders, forming a nearly impenetrable shield wall on the ramparts. Nord armies rely on the strength of their infantry. Nord Huscarls are arguably the best infantry unit in the game. Since they do not rely on cavalry, their armies are excellent at both attacking and defending castles. They also have a branch of archers, but they are not as focused as there are only a few tiers in that unit line, though they are still capable in combat. Troop Tree[] Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Territory[] The factions which surround the Nords are the Kingdom of Vaegirs and the Kingdom of Swadia. The territory of the Kingdom of Nords contains the following towns, castles, and villages: Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Note that over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Nords may gain more or less land. However, these places are the only places from which you can recruit Nordic troops. Also note that the Kingdom of Nords and Kingdom of Rhodoks are the only two factions that start with three towns, unlike all of the other factions which start with four. In Warband, their starting territory is separated by the bridge east of Sargoth that holds by far the most direct way to the town of Wercheg. This bridge is guarded by Vaegir-held Ismirala Castle, limiting or at least delaying support between Nords in the north and south in case of a conflict. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Northhymbre","Kingdom of Northhymbre Official Information Ruler Jarl Halfdan Ragnarsson Claimant Aetheling Oswine Kingdom of Northhymbre or Northumbria, is one of the 21 factions in Viking Conquest and located in Northern England and some parts of Scotland. It's one of the largest factions and the largest Pagan faction. It is a Pagan Norse Kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Jarl Halfdan Ragnarsson Initial ruler Aetheling Oswine Claimant Vassals[] Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Territory[] Eidynburh is its capital and one of the ports along with Bebbanburh. Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South Trivia[] Northhumbrye is Anglo-Saxon for Northumbria, one of the biggest pre-Norman kingdoms in England. Historically, it would have been written ""Norþhymbre"" or ""Norðhymbre"" with the letters Thorn or Eth. Alternatively, the word could also end with the letter A. Wikipedia has an article on this subject at:Kingdom of Northumbria Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Northvegr","Kingdom of Northvegr Official Information Ruler Konungr Harald Halfdanarson Claimant None Kingdom of Northvegr is one of the 21 factions in Viking Conquest. It is located on the northeastern edge of the map. It is a Pagan Norse kingdom. Rulers[] Konungr Harald Halfdanarson Initial ruler Vassals[] Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Territory[] Tunsberg is its capital and only port. Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Wikipedia has an article on this subject at:Norway Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Rhodoks","Kingdom of Rhodoks Banner Troops Official Information Ruler King Graveth Claimant Lord Kastor of Veluca The Kingdom of Rhodoks is ruled by King Graveth, while the claimant to the throne is Lord Kastor of Veluca. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Rhodok lords are called Counts. The Kingdom of Rhodoks is unique in that it is an elective monarchy. Their national animal is the bear, which is depicted on their emblem and on the banner of their king, Graveth. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Rhodoks were originally part of the Kingdom of Swadia, but successfully fought a war for independence. Their origin is reflected in their troop types and choice of territory. The Rhodoks' pikemen and crossbowmen were fielded in mountainous terrain to defeat the Knights of Swadia, as they lacked cavalry and thus relied on pike and crossbow to prevail over the Knights. Bunduk recounts how a war veteran named Grunwalder came ""over the hills"" after the war and taught the Rhodoks the art of war to defend themselves against the Swadians, effectively becoming an ancestral hero to the Rhodok people. Grunwalder would die in the rebellion he started, but his memory would live on as the Rhodoks swore never to bow to any king again. The Rhodoks built Grunwalder Castle at the place where Grunwalder fell in battle as a celebration of his contributions. Artimenner recounts, when the player nears Culmarr Castle, that the count of that fortress used its geographical advantage to levy heavy taxes on all nearby caravan routes, and used this as leverage to be elected King of the Rhodoks. All rulers of the Rhodoks thenceforth were elected kings, the latest of which is King Graveth. Rulers[] King Graveth Initial Ruler Lord Kastor of Veluca Claimant Vassals[] Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered and all the vassals from that kingdom defect on a random basis to the remaining factions. Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Tactics[] Main article: Kingdom of Rhodoks Tactics Strengths[] Excellent spearmen for resisting cavalry charges and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Very good at sieges. Weaknesses[] Lacking in cavalry. Poor offensive infantry. Infantry units (besides the sergeant) semi-consistently spawn without shields. Lowest strategic maneuverability out of all factions. Summary[] The Rhodoks rely heavily on well-equipped and hardy militias, unlike the levied footsoldiers and heavily armored knights of their Swadian and Sarranid neighbors. The Rhodoks are fond of the spear and the crossbow, and their armies are largely composed of spear-armed foot soldiers and professional crossbowmen, both equipped with large Board Shields to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with Glaives and Military Hammers to give them a great advantage in offensive and defensive engagements. The Rhodok military tree somewhat resembles that of the Nords considering the absence of cavalry, instead choosing to place an emphasis on heavy hitting top tier infantry. Furthering this comparison, despite Rhodok infantry not quite matching the strength of Nord Huscarls, any disparity is quickly bridged when you take the supremacy of the Rhodok Sharpshooter over the Nord Veteran Archers into account, and the Glaives of Rhodok veteran spearmen can even the odds if you have enough. Rhodok troops are mainly effective against cavalry. Melee battles don't tend to favor their infantry units, but a powerful corps of crossbowmen can soften up the enemy before an infantry charge. Rhodok units are best used in a defensive role in field battles, with infantry in front of ranged units. A corps of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Additionally, Rhodoks have more health and speed than any other faction units, and can devastate enemy armies when in the right formation. If you plan on besieging or defending any castles or cities, Rhodok units excel at this role. Coupled with the very mountainous terrain of the Rhodok territory, and their troops excellent defensive capabilities, Rhodok towns and select castles are the hardest of any faction to besiege. Troop Tree[] Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Territory[] The capital of the Kingdom of Rhodoks is Jelkala. The Kingdom of Rhodoks contains the following towns, castles, and villages: Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops. Trivia[] While the Rhodoks were added as a proper faction only between versions 0.808 and 0.894, they are first referenced as a possible troop tree - consisting of Rhodok Tribal, Hunter, Warrior, Veteran, Warchief - as early as version 0.704. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Swadia","Kingdom of Swadia Banner Troops Official Information Ruler King Harlaus Claimant Lady Isolla of Suno The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno. Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus. Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts. As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 3.3 Summary 4 Troop Tree 5 Territory 6 Trivia Rulers[] King Harlaus Initial Ruler Lady Isolla of Suno Claimant Vassals[] Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Tactics[] Main article: Kingdom of Swadia Tactics Strengths[] Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses[] Unreliable crossbowmen. Very limited anti-cavalry infantry. Expensive troops. Summary[] The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Troop Tree[] Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Territory[] The territory of the Kingdom of Swadia contains the following towns, castles, and villages: Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns. Trivia[] Swadia is the oldest faction in the game, as it has been around since version 0.202. In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Sweden","Kingdom of Sweden Banner Troops Official Information Ruler King Carl Gustaf Claimant Former Queen Christina Faction Location Swedes in light blue “ The Kingdom of Sweden so far remains neutral to both the Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. ” — Jaques de Clermont The Kingdom of Sweden is a nation in Mount&Blade: With Fire & Sword, located on the northwestern edge of the map of Eastern Europe. It is ruled by King Carl Gustaf, and the claimant to the throne is Former Queen Christina. It is on the north-west area of the overland map. The Kingdom of Sweden is one of two nations without a main questline, the other being the Crimean Khanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Carl Gustaf Initial Ruler Former Queen Christina Claimant Vassals[] General Brahe Wisingsborg Governor-General Magnus De la Gardie Count Orvar von Goya Governor Anders Eriksson Elector Frederick William Ratsherr Dirich Werneken General Arvid Vittenberg General Gustaf Evertsson Horn Ratsherr Alexander Leslie Baron Gustaf Wrangel Baron Christopher Bjolke Ratsherr Lennart Torstenson Ratsherr Otto Standbok General Simon Grundel-Hemfet Ratsherr Konrad Marenfeld Ratsherr Fabian Von Wersen Ratsherr Hans Von Koenigsmark Ratsherr Nilson Kagg General Robert Douglas Ratsherr Carl Lebenhaupt Tactics[] Strengths[] Most heavily armored faction. Best anti-cavalry infantry, shock infantry, and second best musketeers. Superb dragoons and heavy cavalry. Weaknesses[] Slow and can be outmaneuvered. Lacking in light infantry and light cavalry. The Kingdom of Sweden is similar to the Kingdom of Nords from Mount&Blade: Warband. Like the Nords, the Swedes have a focus on heavy melee infantry and excellent ranged units. Unlike the Nords, the Swedes have access to very effective cavalry units as well. Their weakness is ironically their armor, being slow and vulnerable to cavalry. Swedish militia tier units Town Militiaman, Militia Musketeer and Militia Pikeman are the best in their class due to their top tier stats and equipment (pikes). The Swedish mainline units are the Musketeer and Pikeman, with regional troops Finnish Harquebusier (armored but poorer musketeer), German Pikeman (better stats), and the excellent Black Reiter. The Swedish Musketeer is the second best mainline musketeer (better or nearly equivalent to that of rival elite troops) and the Finnish Harquebusier is much worse but more heavily armored. The Lifeguard is the best musketeer (second best in the game) available to the Swedes equipped with Miquelet muskets. The mercenary Scottish Musketeer should be avoided as it is worse than the alternatives. The Swordsman is the best shock infantry in the game and mercenary Scottish Swordsman is next, both being excellent in offensive and defensive positions in a siege. Finally, the mercenary Scottish Pikeman is the best anti-cavalry infantry unit in the game with the best stats and equipment. The Swedes have a superb Dragoon unit with several other options available to support the role like the Cuirassier, Black Reiter and Swedish Reiter. The Cuirassier is equipped with medium-heavy armor, a pistol and broadsword with great 1H stats making it a great option for cavalry charges. For more punch in your charges, switch to the Black Reiter and elite Swedish Reiter. The Swedish Reiter is the Swedish elite and most heavily armored unit in the game, armed with a pistol and broadsword, peppering their enemies with shots and charging for a finishing blow. Finally, the Cuirassier Spearman performs well as a lancer but has average stats and medium-heavy armor. Troop Tree[] Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Territory[] The territory of the Kingdom of Sweden contains the following towns, fortresses, and villages. Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name swed_man_death_1.ogg swed_man_death_2.ogg swed_man_death_3.ogg swed_man_insult_1.wav swed_man_insult_2.wav swed_man_insult_3.wav swed_man_insult_4.wav swed_man_insult_5.wav swed_man_insult_6.ogg swed_man_victory_1.wav swed_man_victory_2.wav swed_man_victory_3.wav Trivia[] Out of all of the nations in Eastern Europe, the Kingdom of Sweden is the only one that exists in modern times as it does in With Fire & Sword, with only slight differences: its territories in Latvia, Estonia, and Lithuania are no longer Sweden's, and Finland is independent. The Kingdom of Sweden was not fully shown in With Fire & Sword, because Sweden itself wasn't featured, and not all of Finland was shown either. ""Ratsherr"", a title shared by several Swedish vassals, is German for ""councilor"", which would mean that these vassals were members of the Privy Council of Sweden, key advisors (and occasional co-rulers) to the Swedish monarch. The title in Swedish would be ""Rådsherre"". In the game's code, the Kingdom of Sweden is referred to as nord - the Kingdom of Nords being similar in that it is based around the Nordic countries/Scandinavia. In the audio files for the battle cries, there is a clip where a dying Swedish soldier is heard speaking German (swed_man_death_2.ogg). It is unknown whether this represents the regionality of individual soldiers (such as the German Pikeman) or that the Swedish faction in the game is actually a simplified version of the politics on the western side of the map (such as Swedish vassals using German titles and the inclusion of the Prussian region as Swedish) or simply a developer oversight. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Uladh","Kingdom of Uladh Official Information Ruler Ruire Lethlobar mac Loingsig Claimant None Kingdom of Uladh is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Lethlobar mac Loingsig Initial ruler Vassals[] Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan Territory[] Rath Celtair is its capital and only port Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West Wikipedia has an article on this subject at:Ulaid Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Vaegirs","Kingdom of Vaegirs Banner Troops Official Information Ruler King Yaroglek Claimant Prince Valdym the Bastard The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard. Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek. Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] Not much is known about Vaegir history but they have fought with the Nords when the Nords forced the northern coast of Calradia to pay Nordgeld, a yearly stipend, after the Vaegirs refused to pay. The war took 3 years when they attempt to take the town of Rivacheg and the Nord king Gundig was killed there. In Warrider[] In Mount&Blade version 0.202 the Vaegirs were said to have rebelled from the Swadians, resulting in the on-going conflict between the two factions. This explains why the two factions' troop trees are generally so similar even in the latest version of Warband. Rulers[] King Yaroglek Initial Ruler Prince Valdym the Bastard Claimant Vassals[] Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Tactics[] Main article: Kingdom of Vaegirs Tactics Strengths[] Superb archers. Good horsemen with high maneuverability. Strong offensive capabilities with two-handed weapons. Inexpensive troops. Weaknesses[] Poor defensive capabilities due to lighter armor. Vulnerable to missile weapons. Summary[] The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman. According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops. However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo. It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor. Troop Tree[] Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Territory[] The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages: Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops). Trivia[] The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202. Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living in the Khergit Khanate ""across the mountains"", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of West Seaxe","Kingdom of West Seaxe Official Information Ruler Brytenwalda Aethelred Aethelwulfing Claimant Aetheling Ceorl Kingdom of West Seaxe is one of the 21 factions in Viking Conquest. It is a Christian kingdom and the only Saxon faction in the game. West Seaxe is one of the most powerful kingdoms in Viking Conquest, controlling most of southern England. Rulers[] Aethelred Aethelwulfing Initial ruler Aetheling Ceorl Claimant Vassals[] Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Territory[] Cippanhamm is its capital. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South Wikipedia has an article on this subject at:Wessex Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kiraz","Kiraz Settlement Information Type Village Kingdom Khuzait Fortification Hakkun Castle Kiraz is a village of the Khuzait owned by Taslur Beg of the Yanserit. The village is bound to Hakkun Castle and known to produce Sheep. Description[] Kiraz lies in a basin at the southern end of the Devseg Plateau. Until recently, this land was dominated by nomads, and the people here still make their living by raising sheep. [1] References[] ↑ Encyclopedia Calradia, entry ""Kiraz"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Knight (Multiplayer)","For the single-player version, see Vlandian Knight. Knight Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 190 Class Stats Hit Points 100 Armor 41 (basic)50 (improved) Movement Speed 70 Army Size 7 Knights are a multiplayer cavalry class of Vlandia. Official Description[] Vlandian Knights, who train for war almost every day of their lives, truly are a force to be reckoned with. When they appear on the battlefield, they strike fear into their enemies. When they start their charge, even the ground trembles under their heavy thundering hooves. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Lance Two Handed One Handed Couch Lance Heavy Horseman's Kite Shield Shield Western Long Arming Sword One Handed Charger Mount Perks Improved Armor Provides +9 armor Western Heavy Lance Longer, stronger, but slower lance(replaces Western Long Lance)Two Handed One Handed Couch Lance Western Cavalry Mace Effective when fighting armored opponents(replaces Western Long Arming Sword)One Handed"
"Knudarr Castle","Knudarr Castle Settlement Information Type Castle Kingdom Nords Villages VayejegMechin Sieges with... Ladders Port No World Map Mount&BladeKnudarr CastleVayejegTemplate:World Map/Mount&BladeWarbandKnudarr CastleMechinTemplate:World Map/Warband Knudarr Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Knudarr Castle lies southeast of Sargoth, near a bridge leading to the Kingdom of Vaegirs territory. Its village is Vayejeg, which is to the southwest. Warband[] Knudarr Castle lies southeast of Sargoth, alone on the other side of the serpentine river flowing through Nordic territory. It is closer to the Kingdom of Swadia than any other Nordic structures. Its village is Mechin, which is within a forest to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Knudarr Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. On besiegers' view, a backdoor is open wide on the left side of castle wall. By this route, soldiers can enter into the castle without any difficulty. Enemy AI cannot use this method, which makes defending the castle relatively easy. Trivia[] This castle shares its name with Jarl Knudarr. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Kohi Ajik","Kohi Ajik Settlement Information Type Village Kingdom Khuzait Fortification Simira Castle Kohi Ajik is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Simira Castle and known to produce Horses, specifically Steppe Horses. Description[] Kohi Ajik lies in a narrow, dry valley at the foot of the so-called Lover's Mountain, from which its name derives. The peoples of this land buy horses from the nomads to their east and sell them to the Khuzait aristocracy in the towns. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Koleman","Koleman Troop Information Culture Darshi Wages ? denars/day Acquired from... Ghilman Upgrades to... Ghilman Upgrade Cost ? denars Ransom Value ? denars Koleman are tier-two cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam"
"Koltit","Koltit Official Information Faction Khuzait Leader Kanujan Beg Fiefs Simira CastleKhimli Castle Tier ? Wealth ? The Koltit are a clan of the Khuzait led by Kanujan Beg. Description[] The clan has loyally served the Khanate for generations. Members[] Kanujan (leader) Sokhatai Korte Kinteg Settlements[] Castles Simira Castle Khimli Castle Villages Simira Kohi Ajik Khimli Omrotok Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Korsyas","Korsyas Settlement Information Type Village Kingdom Sturgia Fortification Revyl Korsyas is a village of Sturgia owned by the knyaz Vyldur of the Togaroving clan. The village is bound to Revyl and it is known to produce Fish. Description[] Korsyas sits near the narrowest part of the Bay of Varcheg. Villagers fish the waters to the west for cod, char, and other cold-water sea fish that venture into the bay.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Korsyas"""
"Kostoroving","Kostoroving Official Information Faction Sturgia Leader Knyaz Rolan Fiefs Kranirog Castle Tier ? Wealth ? Kostoroving is a clan of Sturgia led by Knyaz Rolan. Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's southwestern border region with Battania and the Northern Empire. Member[] Rolan (leader) Dakhila Forim Chastimir Settlements[] Castles Kranirog Castle Villages Kranirog Ismilkorg Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Kranirog","Kranirog Settlement Information Type Village Kingdom Sturgia Fortification Kranirog Castle Kranirog is a village of Sturgia owned by Knyaz Rolan of clan Kostoroving. The village is bound to Kranirog Castle and known to produce Furs. Description[] Kranirog sits in a broaded forested valley looking down on the Galchas River. The villagers in these parts are expert trappers, hunting marten, fox and rabbit for the rich pelts much in demand in the south.[1] References[] ↑ Encyclopedia Calradia, entry ""Kranirog"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Kranirog Castle","Kranirog Castle Settlement Information Type Castle Kingdom Sturgia Kranirog Castle is a castle of Sturgia owned by Rolan of the Kostoroving clan. The castle's bound villages are Kranirog and Ismilkorg. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Kuloving","Kuloving Official Information Faction Sturgia Leader Knyaz Olek the YoungKnyaz Olek the Old (formerly) Fiefs Omor Tier ? Wealth ? Kuloving is a clan of Sturgia led by Knyaz Olek. Contents 1 Description 2 Politics 3 Members 4 Settlements Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's southwestern border region with the Northern Empire. Politics[] It was sometime in the year 1077, after the Battle of Pendraic, that Olek became clan leader after his father died. Members[] Olek the Young (leader) Urik Idrun Rozhivol Siga Apolanea Varra (deceased) Olek the Old (deceased) Settlements[] Towns Omor Villages Chornobas Skorin Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Kulum","Kulum Settlement Information Type Village Kingdom Nords Fortification SargothTihr World Map Mount&BladeKulumSargothTemplate:World Map/Mount&BladeWarbandKulumTihrTemplate:World Map/Warband Kulum is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far left side of the village from where the player enters, standing next to a table set with pottery. Kulum lies on relatively flat land with low hills and fairly heavy tree coverage while a small stream divides the village in half. It has a total of six structures, as well as a small wooden bridge connecting the village over the water. There are several fields here, one growing cabbages, one squash, one is full of shrubs, and one is cleared with only piles of hay or straw remaining. A fenced-in area behind some of the buildings is probably an animal pen, though it is empty, and a net in the water is probably used to catch fish. There seems to be a picnic spread next to a campfire by the watermelon patch set with chicken as well as bread stored in a basket. There is a fenced graveyard a short distance away from the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of a thick tree, standing next to the graveyard. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Kuqa","Kuqa Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Kuqa is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Dates. Description[] Kuqa sits at the foot of a range of low hills east of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] References[] ↑ Encyclopedia Calradia, entry ""Kuqa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Kvol","Kvol Settlement Information Type Village Kingdom Sturgia Fortification Sibir Kvol is a village of Sturgia owned by the knyaz Fafen of the Isyaroving clan. The village is bound to Sibir and is known to produce Cows. Description[] The villagers of Kvol raise small, sturdy cattle at the base of the Chertyg Mountains. They include the descendants of refugees and malcontents from across Calradia, seeking isolation in the cold northern forests.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Kvol"""
"Kwynn","Kwynn Settlement Information Type Village Kingdom Nords Fortification SargothCurin Castle World Map Mount&BladeKwynnSargothTemplate:World Map/Mount&BladeWarbandKwynnCurin CastleTemplate:World Map/Warband Kwynn is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located between the two buildings up the hill to the right from where the player enters, standing next to a woodpile and stool. Kwynn is set on very uneven terrain, with many hills of inconsistent heights, as well as a large number of trees and shrubs. It has a total of five structures and a large, but very decrepit, stone wall in the middle of the village. There is an apple tree farm here and the numerous empty baskets strewn throughout the village implies it plays a significant role, but an invisible barrier makes it inaccessible to the player. If sent here during a Hunt Down Fugitive quest, the target may be found next to a woodpile on the right side of the apple farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"L'Aigle","L'Aigle Version Warband 1.176 Type Single Player Links ModdbSteam Workshop L'Aigle (The Eagle) is a total conversion modification to Mount&Blade: Warband 1.176. Its current version is 1.41. There is a 1.5 version available on mega (Only posted on L'Aigle discord that has invites disabled). Setting[] The entirety of this single-player modification starts off in the year 1809 on April 10, the starting date of the War of the Fifth Coalition. France, lead by Napoleon Bonaparte, begins a coalition, with the newly formed Confederation of the Rhine and the sovereign Netherlands, against the Austrian Empire and its allies, the United Kingdom and Spain, the latter not included as of December 2019. This coalition continues the fire that was lit in the previous 4 coalitions against the First French Empire and Republic. The Holy Roman Empire is near disestablishment, after the Confederation of the Rhine's formation, and Austria faces its strongest enemy yet, the Grand Army. The United Kingdom joined the war alongside Austria, including Sicily. The Kingdom of Prussia, the Polish State of Warsaw and the Russian Tsardom refuse to partake in the war, remaining neutral. You, the player, have the chance to play it historically or make your own alternative world through conquest and diplomacy. Features[] Ten detailed factions, including France, Britain, Austria, Russia, Prussia, Italy, Holland (Netherlands) and Warsaw. More coming later. Battle Formations, including anti-cavalry square. Military ranks earned in battle or purchased by the commission. Hundreds of thoroughly-researched and historically-accurate uniforms and weapons. Campaign for mastery or conquest of Europe on a massive and detailed map. New hand-crafted battle scenes including Naval Battles. Tournaments and Arenas are redone to include prizefighting. Earn fame and glory by capturing enemy standards and presenting them to your regent. Military Depots where one can purchase weapons and uniforms or hire trained specialists. Graphical overhaul including new horses, textures, effects, and buildings. Hundreds of new troops, with such famous regiments as the Old Guard, 95th Rifles and Polish Lancers. Functioning field artillery for both the player and the AI. External Links[] Moddb Steam Workshop Taleworlds"
"Lady Afrid","Lady Afrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Afrid is one of the noblewomen of the Kingdom of Nords. She is 21 years old. She can usually be found in Sargoth; although, like all unmarried Noblewomen, she only makes an appearance at Nord feasts, or can be visited. Family[] Siblings: Jarl Aeric. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady's Knight Out","Lady's Knight Out is a quest in Bannerlord, given by noblewomen notables in keeps (towns or castles). The quest giver needs the player to participate in a tournament and successfully make it to the final round. She wishes to have a successful champion dedicate their performance to her for political standing. Quick Walkthrough[] Join a tournament. Survive each round until the fourth and final round. Notes[] The player is not required to win the tournament, but generally speaking once they've reached the final round, the hardest part of the tournament has already been won. The reward of 750 denars is quite modest, but it is a welcome bonus beyond the standard betting and tournament prize."
"Lageta","Lageta Settlement Information Type Town Kingdom Western Empire Villages MontosPrimessos Port No Lageta is a town of the Western Empire initially governed by the archon Crotor of the Dionicos clan. The villages of Montos and Primessos are bound to Lageta. Contents 1 Description 2 Tournaments 3 Economy 4 References Description[] Lageta was infamously acquired by the Empire by an act of treachery. A rogue imperial mercenary murdered the Palaic chieftain who employed him, took the citadel, invited in imperial colonists, then bequeathed the town to the Empire. The Senate disavowed his action but accepted the bequest. The district is now thoroughly Calradicized, but the Battanians to the north remember, and whenever an imperial envoy speaks of the sanctity of treaties and pacts, they just nod to each other and say, ""Lageta.""[1] Tournaments[] No information is currently known about tournaments. Economy[] The town begins the game with a Smithy, a Silversmith, and a Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Lageta"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Lake Laconis","This article is a stub. You can help out by expanding it. Lake Laconis is a large extent of water that separates the territories of the Northern Empire from the eastern part of Sturgia. Two towns are located on its banks: Diathma in the Northern Empire and Varnovapol in Sturgia."
"Lake Rat Recruit","Lake Rat Recruit Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rats Upgrades to... Lake Rat Veteran Upgrade Cost ? denars Ransom Value ? denars Lake Rat Recruits are tier-two infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker"
"Lake Rat Veteran","Lake Rat Veteran Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Recruit Upgrades to... Lake Rat Wrecker Upgrade Cost ? denars Ransom Value ? denars Lake Rat Veterans are tier-three infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker"
"Lake Rat Wrecker","Lake Rat Wrecker Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Lake Rat Wreckers are tier-four infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker"
"Lake Rats","Lake Rats Current v.1.8.0 beta Official Information Faction Sturgia Leader Randomized Fiefs None Tier ? Wealth ? The Lake Rats are a minor clan of Sturgia. They are dangerous, uncaring barbarian plunderers and raiders that operate on the Sturgian coast and sometimes in Vlandia. Their hideouts are inside hidden sea caves by the coasts from which they ""wreck"" incoming ships - because of how they operate and their lack of morality, they are universally disliked in Calradia. Contents 1 Overview 2 Official Description 3 Overview 4 Members 5 Troop Tree 6 References Overview[] Like all the minor factions or independent clans at this point in Bannerlord's development, the Lake Rats function simply as mercenaries, in spite of being described as outlaws. In fact, despite their lowly origins, they posses unique infantry that are among the best of among minor factions', with excellent armor and good weapons. If and when the player establishes or takes control of a kingdom, enlisting the Lake Rats would be a smart move if they can afford the expense. Official Description[] The Lake Rats live in the marshes on the shores of the great northern lake, in shacks made out of the timbers of ruined ships. They live by ""wrecking"" - i.e. luring ships onto shoals with false lighthouses and beacons. Because they're scorned by the rest of Calradia - ""all criminals, smell like marsh gas and mud and rotten fish"" - they scorn everyone else back. Although mostly Sturgian, their ranks have been swelled by fugitives, debtors, and anyone else who'd rather live by a thieves' code than by the laws of nobles.[1] Overview[] Like all the minor factions or independent clans, the Lake Rats function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Lake Rats would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker References[] ↑ Encyclopedia Calradia, entry ""Lake Rats"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Lamesa","Lamesa Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Lamesa is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Desert Horses. Description[] Lamesa sits amid open plains and patches of dry acacia forest on the eastern shores of the Bahr al-Yeshm. Some of the Aserai's most prized horses graze on the grasses of this district.[1] References[] ↑ Encyclopedia Calradia, entry ""Lamesa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Lancer (Multiplayer)","For the single-player version, see Khuzait Lancer. Lancer Basic Armor Improved Troop Information Faction Khuzait Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 30 (basic)39 (improved) Movement Speed 72 Army Size 7 Lancers are a multiplayer cavalry class of the Khuzait. Official Description[] Not all Khuzait employ evasive hit-and-run tactics. Some of the best riders, heavily armored and equipped with lance and mace, specialize in dealing the killing blow to an enemy force after supporting horse archers have worn it down. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Lance Two Handed One Handed Couch Lance Decorated Eastern Shield Shield Eastern Cavalry Mace One Handed Steppe Warhorse Mount Perks Improved Armor Provides +9 armor Heavy Glaive Versatile polearm, not so dependent on horse speed(replaces Eastern Lance)Two Handed One Handed Short Bow Grants bow and arrows(replaces Decorated Eastern Shield)Bow"
"Landlord Needs Access to the Commons","Landlord Needs Access to the Commons is a quest in Bannerlord, given by notables in Villages. The quest giver has purchased grazing rights on pastures belonging to a nearby village, but the residents there have been refusing to allow the herdsmen access. The player is tasked with escorting their herdsmen to the pastureland and making sure they are safe. Quick Walkthrough[] A party of villagers in the quest giver's employ will leave the village as soon as the player does, bound for the pastures at the destination village. When the herdsmen near the destination, a hostile party of villagers will spawn from the village and attempt to intercept* them. Intercept the hostile villagers Tell them ""No one has the right to sell your ancestral lands."" (option 1). The quest will fail and the player will lose a modest of amount relation with the quest giver, but gain a small amount of generosity points and a modest relation boost with a notable at the destination village. Tell them ""You can take your grievances to your lord, or to whomever sold the land."" (option 2). The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a modest relation loss a notable at the destination village. Allow the hostile party to engage the herdsmen and then defeat the hostile party in battle. It doesn't matter if all of the villagers that came along are incapacitated, the player's party just needs to survive and win. The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a large relation loss with the landowner at the destination village. Notes[] *The hostile party can spawn quite unexpectedly, so stay very close to the herdsmen as they pass near the destination village. Occasionally, the herdsmen party may cross over the village itself, which can cause the hostile party to spawn and attack them without giving the player a chance to intercept. Bandits and hostile factions can also attack the herdsmen, though due to the distances involved, this is usually not a major risk. This quest is great for new characters, training up new recruits or gathering trait points and is reliably quick, as it doesn't rely much on RNG. The size of the hostile villagers' party is enough to guarantee that the herdsmen will not win the resulting fight (i.e. 30 villagers versus 7 herdsmen), but not large enough to seriously threaten the player's party. If you need the denars, its a reliable source for small to medium-sized parties, along with Kidnapped Daughter and Family Feud. From a purely game perspective, you'll have an overall net gain in relation if you side with the quest giver, along with the money, which you will not receive for siding with the residents. The actual name of the quest as given will feature the name of the destination village (i.e. Landlord Needs Access to Shapeshte Commons)."
"Landowner Needs Help With Brigands","Help Landowner with Brigands is a quest in Bannerlord, given often by village notables, but occasionally merchant notables in Towns. The quest giver is attempting to address the plague of bandits in the region by 'encouraging' them to move elsewhere. Thus he would like the player to eliminate a specified number of bandit parties. Quick Walkthrough[] Seek out bandit parties within the radius of the quest area and remove them. Neutralize parties until you have removed the requested number of them. Notes[] The region in which the bandit parties count towards the quest progress is very large, a circle roughly comparable in radius to the average distance between Towns. Generally, this quest appears when a plentiful number of bandit parties are in the area. Occasionally however, these parties have been largely defeated or dispersed already. Generally, you can help spawn more bandit parties by leaving the quest area and then returning. Any Bandit Hideout within the aforementioned radius is also fair game. You can combine this quest with other hideout-centric quests to make quite the tidy profit. The number of parties within the hideout can be seen as little square icons that look like civilian parties (pitchfork blazon on a tan field) and each of them will count as a separate party towards the quest progress as long as the player successfully clears out the hideout. Bandit parties will count towards the total if they have a blue quest objective marker next to their name on the world map. Any party with this marker will behave in a neutral manner, neither chasing nor fleeing from the player's party. All other parties on the world map will treat them as neutral in-kind. You can use this to your advantage by herding bandit parties into the radius - at which point the quest objective marker will appear next to them - and then chasing them down while they are wandering aimlessly. The size of the bandit party is irrelevant; It will always count as one party for the sake of quest progress. The game will count a party towards the total quest progress as long as they surrender, join the player's party or are defeated in battle. The number of parties which the player must neutralize is dependent on the player's current progress in the game (clan tier, experience level, etc.) It appears to cap at eight parties. The payout for these quests is fairly modest (about 250 denars per party), given the potential time investment, but can be a decent bonus when combined with other quests, including Caravan Ambush, Escort Merchant Caravan, Army of Poachers, Gang Needs Recruits, Landowner Needs Manual Laborers and Gang Leader's Associates Captured by Bounty Hunters."
"Landowner Needs Manual Laborers","Landowner Needs Manual Laborers is a quest in Bannerlord, given by village landowner notables. The quest giver needs bandit prisoners to put to work in their mines as manual laborers, which is legal in all major Calradian nations. This quest can be found in any village in Calradia. The quest giver will ask the player to provide a certain number of bandit prisoners and in return they will pay several times the normal ransom rate (i.e. via the Tavern District of any Town). Quick Walkthrough[] Engage and take prisoners from bandit parties by any means the player can contrive (including those spawned by other quests). Return to village landowner notable and use the appropriate dialogue option to transfer prisoners from the player's party to theirs. Choose a dialogue option: Say farewell and leave without ending the quest. (If the player has delivered sufficient prisoners) 'Settle up', receiving payment for the prisoners already delivered and resolving the quest immediately. Notes[] The player can always deliver more prisoners than the quest giver asked for; In any case, there is a maximum number which the landowner will accept and providing that amount will end the quest immediately. The quest giver exclaims that their business has been saved by the player's actions, increasing their relation with them and paying the bounty for all prisoners. If the player allows the quest to time out - and they have at least brought the minimum requested -, they will simply be paid out for the prisoners already delivered and increase their relation with the quest giver. Of course, if the player desperately needs the money or is moving on to a different area, they can end quest at any time after they have delivered the minimum number of prisoners. The emphasis is on bandit prisoners as they will neither accept currently employed bandit units , nor will they accept soldier prisoners, nor any other sort of unit that is held prisoner, but is also not one of the 'bandit' unit types. Completing this quest deducts points from the player's Mercy rating. Providing prisoners to the landowner also does not increase the player's Roguery skill, unlike ransoming prisoners to brokers in Towns."
"Landowner wants his Daughter Found","Landowner wants his Daughter Found is a quest in Bannerlord, given by village notables. The quest giver's daughter has disappeared and the quest giver suspects a young man who showed interest in her to be behind it. Surely, they have run off to a nearby village and he wants the player to find them. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2.1 Find the village 2.2 Talk to them 2.2.1 Let them go 2.2.2 Convince her to come back 2.2.3 Force her to come with you 3 Notes Quick Walkthrough[] Exit the village and look around the world map to find the marked village (should be nearby; the general direction is indicated by a large track arrow) Enter the village scene where are they are hiding and locate them. Confront the couple. Agree with their case for love and leave them alone. Disagree with them and convince the daughter to return home The daughter is convinced and will return home. The daughter is unconvinced. Defeat the young man when he challenges you to a duel. Detailed Walkthrough[] Find the village[] Upon accepting the quest, the village the couple is located at is set to be tracked on the map. Alternatively, entering any other village gives you a popup: You ask around the village if anyone saw or some suspicious characters with a young woman. Villagers say they saw a young man and a girl ride in early in the morning and bought some supplies and gallopped towards . Entering the target village instead gives a popup: You ask around the village if anyone saw or some suspicious characters with a young woman. Villagers say there is a young man and woman came here exhausted. Villagers allowed them to stay here for a while. You can check the area, and see if they are still hiding here. ""Take a walk"" through the village and find the two standing somewhat outside of the village. They will be marked just like notables when pressing the Alt-key. Talk to them[] Talking to either one of them initiates the same dialogue with the man saying: Who are you? Are you one of the bounty hunters sent by to us? Look pal, we have done nothing wrong. As you may figured out already, this woman and I, we love each other. I didn't force her to anything. The girl agrees: He's right! I came with him willingly. I love my father, but he can be such a tyrant. Please sir if you believe in freedom and love, please leave us be. At this point you can choose to comply and leave them be. Let them go[] The man will thank you: Thank you sir. For your kindness and understanding. We won't forget this. Come , let's go before other hounds sniff our trail... I mean... No offence sir. And she will add: Thank you, kind sir, thank you. Doing this will fail the quest. Convince her to come back[] If instead you tell her to go back to her father, she will complain Please sir, I love him truly and wish to spend the rest of my life with him. I beg of you, please don't stand in our way. You refuse to break your obligations towards her dad and remind her of his situation, but she will respond: Yes, he would probably be sad. But not because of what you think. See, promised me to one of his allies' sons, and this will devastate his plans. This is true. He cares nothing about me! Only about his reputation in our district. I have already decided on this. Don't expect me to believe in you. Now you have to convince her by using various arguments. Each has a chance to give one or two successes, and you need a total of 2 successes to convince her. The success chances depend on your skills and characteristics. You can use each option only once and fail once all options are exhausted. (TODO: how exactly do failures work?) Maybe, but that is your duty to your family (Leadership, Honor) (2 successes, 1 failure) Perhaps he made these plans because he loves you (Charm, Mercy) (1 success, no failure) Do you think this one will be faithful to you over many years? I know a rogue when I see one. (Roguery, Calculating) (1 success, 1 failure) You want to marry a corpse? Because I'm going to kill your lover if you don't listen. (Roguery, Mercy) (2 successes, 1 failure, will block one random option) If you manage to convince her, she will go back to her parent on her own. The quest is completed as soon as you leave the village. Force her to come with you[] If persuasion fails, you will need to take her by force. The man will challenge you to a duel. After killing him, the daughter will hate you but comply to come with you, seeing no other choice. She will join your party as a companion. Go back and talk with the quest giver to remove her from the party and complete the quest. If you get defeated in the duel, the quest will fail as the couple flee while you are unconscious. Notes[] To find the couple much faster, once the village scene loads, use the 'highlight' key (Left Alt by default) and look for the two people with quest objective markers next to them. Agreeing to leave the couple alone will obviously cause the quest to fail, but will also reward the player with positive trait points. The young man is coded as a gang leader notable, while the girl is a wanderer, the type for potential companions. This quest rewards a decent sum of denars (caps at 1700)."
"Languages","Languages found throughout the world of Calradia in the Mount&Blade franchise. Contents 1 Battanian 2 Calradic 2.1 Pre-Calradic 3 Nahasi 3.1 Kannic 4 Darshi 5 Palaic 6 Vakken Battanian[] According to the Bannerlord in-game encyclopedia, the Battanian language has slowly gone extinct. It is said that the village of Cantrec is one of the places where the last speakers of the native Battanian tongue reside. Calradic[] Calradic is the common language of all Calradia although foreign-born companions seem to know it, either having learned it within or outside Calradia. Calradic was the language of the Calradic Empire, whose imposition of it upon their conquests caused the loss of many native languages. Pre-Calradic[] The Pre-Calradic language is mentioned several times within the in-game encyclopedia descriptions of villages as ""Pre-Calradia"" or ""Archaic Calradic"" - many names of imperial and Vlandian towns and villages have names stemming from Pre-Calradic. Nahasi[] The various dialects of the original peoples of the Nahasa desert formed the Nahasi language used by the Aserai. Kannic[] The Kannic tongue is an all-but-extinct language related to Nahasi, used by the Kannic people centuries before the Calradic Empire. The language was originally spoken near Razih and in their colonies, such as Quyaz. The language would go extinct as Nahasi-speaking peoples took possession of Kannic cities. Darshi[] Darshi is the language of the Khuzait and other steppe nomads beyond the Calradic Empire's eastern border. The in-game encyclopedia states the village of Corenia is the easternmost imperial settlement where Calradic is spoken and only Darshi is used beyond it. Palaic[] The native language of the Palaic people from before the tribe's submission to the Calradic Empire. There are few spearkers of this ancient language left by Bannerlord's starting year of 1084, with Arzagos being one of the few living ones. Vakken[] The native language of the original inhabitants of northern Calradia before the arrival of Nordic fur traders. The Vakken speakers were foresters and trappers in the snow-covered lands where they formed a tribal society and their language is still thought to be spoken by the Forest People."
"Lantanor","Lantanor Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Dolentos Personal Details Gender Male Lantanor is an nobleman within the Northern Empire and member of the Dolentos clan. He has the reputation of being ambitious and manipulative."
"Lanthas","Lanthas Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lanthas is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Sheep. Description[] Lanthas in the broad plains south of Lake Tanaesis. This is good sheep country, but in a land scoured by imperial fugitives, wild Eleftheroi riders and steppe nomads, the villagers here have learned to watch their flocks closely.[1] References[] ↑ Encyclopedia Calradia, entry ""Lanthas"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Larechia","Larechia was a location mentioned in early versions of Mount&Blade - specifically v0.202, also known as Warrider. Background[] In the early versions of Mount&Blade, Larechia was a location mentioned by Marnid during his backstory dialogue. He claimed to have been headed there to trade before his caravan got ambushed by the Khergit and then betrayed by its own guards. In later versions, his destination was changed to Sargoth. No other mentions of Larechia, nor any other information on it are known. Trivia[] It is possible that 'Larechia' was an in-universe, albeit colloquial, name for the Kingdom of Swadia, seeing as King Larec ruled it in older versions. This seems to be confirmed by the fact that, between v0.202 and v0.860, Marnid's destination was changed to ""Harlausia"", with King Harlaus replacing King Larec as Swadia's ruler."
"Larnac","Larnac Settlement Information Type Village Kingdom Vlandia Fortification Pravend Larnac is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Grain. Larnac sits on gentle hills on the lower Trand valley. Villagers plant rye, barley and wheat for sale to the hungry urban population of nearby Pravend. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Lartusys","Lartusys Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lartusys is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Flax. Description[] Lartusys lies near the southern end of Lake Tanaesis. The village sits near a deposit of salt, and salt springs occasionally bubble to the surface, feeding the legend that this was once a gateway to a haunted underground sea.[1] References[] ↑ Encyclopedia Calradia, entry ""Lartusys"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Lasand","Lasand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings ThomundSilvind Lasand is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Thomund and Silvind."
"Lashonek","This article is a stub. You can help out by expanding it. Lashonek Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Togaroving Personal Details Gender Male Spouse Zheneva Lashonek is a nobleman of Sturgia and a member of clan Togaroving. He is the husband of Zheneva."
"Lavenia","Lavenia Settlement Information Type Village Kingdom Southern Empire Fortification Lavenia Castle Lavenia is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Lavenia Castle and is known to produce Fish. Description[] Lavenia is a fishing village on the northeastern shores of the Perassic Sea. The nearby castle guards one of the main passages over the network of lakes and salt lagoons known as the Calsea, one of the gateways to Aserai lands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Lavenia"""
"Lavenia Castle","Lavenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages Ethemisa, Lavenia Lavenia Castle is a castle in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The villages of Ethemisa and Lavenia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Leblenion","Leblenion Settlement Information Type Village Kingdom Western Empire Fortification Rhotae Leblenion is a village in the Western Empire owned by Desporion of clan Lonalion. The village is bound to Rhotae and known to produce Grain. Description[] Leblenion lies alongside the Aminys River in the shadow of Mount Erithrys, a great basalt slab thrust up from the depths of the earth. This district is one of the grain breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Leblenion"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Legion of the Betrayed","Legion of the Betrayed Official Information Faction Calradic Empire Culture Empire Leader Randomized Fiefs None Tier 4 Wealth Rich The Legion of the Betrayed are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Last Legion was created after the Emperor Arenicos enacted his reforms, abolishing the last of the Empire's standing armies in favor of archons' private retinues that were significantly cheaper and better at controlling territory. The Legion is made up of men who detested this change: they loved the old army, its standards and its unit histories and its camp life, and they blame the new system for destroying the Empire. But an army does not hold together unless it is paid regulary, and they take contracts from imperial and foreign lords alike.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Legion of the Betrayed Troops Hastati Principes Triarii Trivia[] The Legion's troops are named after types of infantry units employed in the armies of the early Roman Republic. References[] ↑ Encyclopedia Calradia, entry ""Legion of the Betrayed"" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Legionary (Multiplayer)","For the single-player version, see Imperial Legionary. Legionary Basic Armor Improved Troop Information Faction Calradic Empire Type Infantry Cost 150 Class Stats Hit Points 100 Armor 41 (basic)50 (improved) Movement Speed 74 Army Size 15 Legionaries are a multiplayer infantry class of the Calradic Empire. Official Description[] These professional soldiers are paid by the state and they are excellent close quarters fighters. Imperial commanders used to call them Skutatoi because of the great shields they wield. But the name didn't stick to the proud soldiers who liked to be called Legionaries instead, in honor of the legions of old. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Long Spatha One Handed Reinforced Oaken Kite Shield Shield Western Spear Two Handed One Handed Perks Improved Armor Provides +9 armor Imperial Heavy Mace Better against armored opponents(replaces Long Spatha)One Handed Pila Two powerful, long throwing spears, effective in meleeThrown One Handed"
"Lek","This article is a stub. You can help out by expanding it. Lek Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Vagiroving Personal Details Gender Male Siblings SvanaOsven Lek is a nobleman of Sturgia and a member of clan Vagiroving. He is the son of Knyaz Godun and Erta and the brother of Svana and Osven."
"Leonipardes","Leonipardes Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Pharon Fiefs Poros Tier ? Wealth ? Leonipardes is a clan of the Southern Empire led by Archon Pharon. Members[] Pharon (leader) Zeno Martira Temion Helea Joron Alympia Anea Nonesos Settlements[] Towns Poros Villages Canoros Tevea Zestea Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Lezalit/Interactions","This is a list of interactions for Lezalit. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarded a Fief 8 Story: Ismirala Castle 9 Like Quotes 9.1 Artimenner 9.2 Hunger 9.3 Heavy Casualties 10 Dislike Quotes 10.1 Bunduk (Battle Dislike) 10.2 Ymira (Map Dislike) 10.3 Right to Rule Objection: Borcha 10.4 Retreating 11 As an Enemy Introduction[] ""Yes? What is it you wish?"" To pass the time of day with a fellow traveller, if you permit. ""Very well. I do not mind. My name is Lazalit [sic]. I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in (town) has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him."" I might be able to use you in my company. ""I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with his men, for the long run they will not respect a soft hand."" Good, I'll be happy to hire someone like you. ""Ah, one last thing. I would ask for an initial bounty of 400 denars before join your command. It's my principle never to enter someone's service without receiving the payment I deserve."" Alright, here's 400 denars. You are most welcome in our company. ""Good! Give me a few moments to prepare and I'll be ready to move."" Sorry. I can't afford that at the moment. Actually I have no wish to provoke a mutiny in my ranks. Good day, sir. (Decline) I'll let you know if I hear of anything. Good day. (Decline) Nothing at all. My apologies. (Decline) Reencounter[] ""I have gone from court to court, but I have not yet found a lord who is to my liking."" Retirement[] ""I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment."" Rehire[] ""Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again."" Gather Information[] ""Captain... as you may know, I helped train the garrison of Dhirim. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the (Occupying Kingdom). I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one."" Right to Rule[] ""Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better man, such as yourself. I would indeed, sir. I think you can unify this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held away. Give me leave for a few weeks, sirs, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be king here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, sir."" Awarded a Fief[] ""You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold (the fief) as your vassal, and raise an army to fight for your glory and for mine."" Story: Ismirala Castle[] ""Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and it usually does. If anyone were to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spear with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemies, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire."" Like Quotes[] Artimenner[] ""Captain. It is a pleasure going into battle with men like Artimenner by my side. He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him to this company."" Hunger[] ""Captain -- you should not let it bother you that you run out of food. Armies are made to do their leaders' bidding and hardships are part of a soldier's life."" Heavy Casualties[] ""Captain -- you should not let it bother you that you turn every battle into a bloodbath for our side. Armies are made to do their leaders' bidding and hardships are part of a soldier's life."" Dislike Quotes[] Bunduk (Battle Dislike)[] ""Sir. Bunduk is incorrigibly indisciplined. During that skirmish, I called out to him that should hold ranks with the rest of the battle array. He called back to me that I should 'get stuffed. Sir, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again."" Ymira (Map Dislike)[] ""Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. That chit Ymira saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace."" Right to Rule Objection: Borcha[] ""I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, (sir/madame) - with whips and chains and the noose, if necessary. You'll find that out the hard way if you become (king/queen), I'll warrant."" Retreating[] ""I do not care to run from battle. No one with a reputation for cowardice will be properly feared by his men."" As an Enemy[] ""Well, (playername). We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete!"""
"Liena","Liena Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 24 Siblings Furnhard Liena is a noblewoman of Vlandia and a member of House dey Tihr. She is the daughter of Baron Aldric and Elthild and the sister of Furnhard. Description[] According to her Personality Traits, she is Courageous, Merciful, Generous, and Honorable. She is reputed to be gallant. Liena is described as a superior fighter and has management skills her brother and father lack. She is an inferior politician compared to them, however.[1] Despite being considered somewhat reckless, she leads armies and takes up the clan's responsibilities her relatives neglect. Trivia[] Liena is rare among Calradian noble NPCs in having all four positive personality traits - a very stark constrast to her brother Furnhard's four negative ones, making the siblings complete opposites. References[] ↑ Description found in lords.xml game file"
"Lieutenant's Revolt","Lieutenant's Revolt is a quest in Bannerlord, given by lord notables. The quest giver describes a situation in which a soldier who used to serve under their banner has gone rogue. In response to a secret discussion about heavy tax levies, this soldier has taken it upon himself to gather a number of troops to his banner and preach to anyone who will listen that the people need to resist these new taxes at all costs. At this very moment, his small band parades from village to village trying to gather supporters. The quest giver wants this blatant, embarrassing sedition ended quickly and as quietly as possible. By force, if necessary. Quick Walkthrough[] Find the mobile party of rebels, using the updates about villages they have visited and any visible tracks. Confront the revolt before they gather too much support Attempt to negotiate Succeed and convince them to disband. Fail and force them to disburse. Attack. Notes[] The quest as given will state the soldier's name in the title (i.e. Harold's Revolt). You will not be able to accept this quest unless you are part of the noble's faction, either as a mercenary or a vassal yourself. The target will be marked as a Friendly noble unit moving between the villages stated in the log updates. Once spotted, the target will be marked so players will be able to track them if they move out of the players view distance. The party of rebels is actually a fairly large group of elite, Tier 6 units and will be a tough nut to crack under any circumstances. The risk here is fairly high, relatively speaking; Losses are almost inevitable if you cannot successfully negotiate and you do only get one, fairly difficult shot at talking them down. But the rewards are commensurately high, as high level weapons, armor and mounts are certainly going to be a part of the loot table and so one should really consider using force if the odds favor the player's party. The thousands of denars bounty is almost a secondary reward, by comparison. In light of the high level of the troops in the revolt, their party is actually fairly swift when moving and can lead to quite the goose chase. Try to eliminate any outstanding issues with your mobility before trying to chase them down. Solving the quest by convincing rebels to disband lowers player's honor by 10, while defeating them increases it by 30 but also decreases relationship with all notables in nearby villages (that were visited by the rebels) by 2."
"Light&Darkness","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Light&Darkness is the name of multiple mods with the same story-line based in the original Mount&Blade map with a High Fantasy Setting. The series contains many new additions over the native game, including an actual plotted story-line; something that even many of the most popular mods don't have. New Game Play Features[] An actual plot The horse armor combining system The Weapons and Armors repair system A new-and-somewhat-improved camping system Blackjack in the tavern. More and stronger heroes: Four modified veterans, the Zendar Trifecta (Xerina, Dranton and Kradus), the three Generals of the Durhua Empire, and two new and unique heroes The three unique evil heroes; Fenrir, Hel, and Jormungand The Mysterious Bandit Leaders: Oguma of the Tundra, Melva of the Forest, Nabaer the Pirate and Black Khergit Baheshtur Khan The Energy Bar which is in turn, related to energy strikes and various abilities. A remote Horse Market (Mid-Game) Unique Weapons/Armors/Horses Unique Items Dungeons The Almighty Shield of Fate The return of Zendar and the Dark Knights The Sixth Faction: The Dark Empire New Character Creation System Epic Intro Power Gems (only 4 in first chapter) Unique flaming sword (after completing certain quest) Special rewards in arena melee fights (can be added by paying a certain amount of denars before the melee fight) Create your own banner using the banner creating system A map during battle which indicates your and enemies troop location Unique Merchants (one of which sells guns) In total 7 factions can be made (the 5 original, Durhua Empire, and the player's faction) Unique companion abilities (ranging from increased damage to massive energy blasts) A unique ability for the player to discover Unique Mirror of Truth (which can be obtained after completing a part from the mainline quest) A National Tournament (during manline quest) And An Epic Adventure Chapter One: A Teaser[] The character creation in Light and Darkness is not in the same style as the original game's ""construct your history"", but instead in a small survey of questions regarding your morals, your tactics and your values (for example, ""Your company is surrounded by enemies. You...."") Upon creating your character, a small cutscene plays where the player is introduced to the history of Calradia. The main things to take note of during the scrolling text is the creation of the Durrhea Empire by foreign invaders. After that, a Fire Emblem-esque opening introduces you to the factions of Calradia, which excludes the Sarranids. Your player will experience a dream where he/she is dressed in an ornamental churburg wielding a flaming sword and a golden shield. The player in the dream will appear to be blasted by a fireball from a mage on the top of a dark spire before waking up. Going downstairs and talking to Suker, the tavern keeper, will reveal that a caravan dropped you off at the tavern, but due to drinking too much, you slept through their exit from Zendar. They used your money to pay for the bill, and in order to regain your lost coin, you can take a manhunting job from the Constable Hareck, who has put a bounty on the heads of the nearby River Pirates (100 gold a party). You can also talk to Marnid in the tavern, and once you are eligible, recruit him. Going into the main square of Zendar will introduce you to the characters Shoey (a young girl who can tell you the history of the town and rumours), Pain (the horse merchant and race-manager), Prince the tournament master, Guy the trainer, Fat Robin the weaponsmith, Alix the armorsmith, and the general goods store merchant. You can accept various quests from all of them, of which rewards can vary (from a repeating crossbow to a brick). In order to enlist into the manhunting job, train with master Guy and defeat the first two tiers of fighters (Novice and Regular), or defeat the first tier and win a tournament from Prince. Once these requirements are met, you can talk with Hareck to accept the job. When prompted, you can either say that you have never done a manhunter job before, or that you have experience with hunting bandits. The first option will put you in a manhunter party, where defeating the first 5 (25% completion) bandit parties is risk-free, and the second option will have Hareck send you on your own manhunter party upon which you can accept quests from Alix (bring 25 Nomad Armors to him for a corrazina), Fat Robin's quest (retrieve a Fire Spar for a variety of choices for high-tier weapons), and Ramun to find Borcha, an expert tracker. Guy in question, upon defeating all tiers of his training, will give you a Clue that can put you on a quest to retrieve a scroll which grants a powerful ability (one which I won't spoil). Either way, when you are sent on your way to hunt the River Pirates on your own, you should always retrieve Borcha from the prison in Rivacheg (go to the castle hall and go straight instead of taking the stairs). The town will be blocked by a guard, and you can either pay up or pass a speech-check involving either intelligence, charisma or strength to get the guard out of your way. You will need prisoner management to get Borcha out of the prison, and at least 50 denars. Borcha will be added to your prisoners list. Initiate dialogue and recruit him. It is usually a good idea to hunt the River Pirates and get the Nomad Armors for the Armorsmith Alix to get the Corrazina, an armor on-par with medium-high tier armors. Upon reaching 50% completion, Suker the tavernkeeper will send a messenger to you and ask for your help. His request is this: a group of suspicious pilgrims have went past Zendar with prisoners and are heading to Wercheg (presumably for the port). He asks you to get rid of them and will award you with a certificate (which will be useful later) and the chance to get a book which can grant you 5 extra Charisma. The Pilgrims, upon connecting with their party on the map will reveal that the pilgrims are quite fanatical, and that Ymira, among others, are prisoners of them. Initiate combat. Typically, the fight shouldn't be too much of a problem since a), you should have the corazzina, which is enough armor to completely negate their weapons (staves and daggers), and b) their unit strength is comparable to that of a recruit, perhaps worse. Once the pilgrims are defeated, Ymira will, quite distressingly, direct you to a valley near Dhirim, where the rest of her family was taken to be ""sacrificed"". It is also recommended to recruit the 30 Refugee prisoners from the Pilgrims as they can upgrade to medium-tier crossbow units with repeating crossbows (extremely efficient) and eventually to top-tier horse archers and infantry. Beat the pilgrims in their hideout and one last pilgrim will reveal himself as a worshipper of ""Mehdiuz"" before dying. Ymira, distressed by the death of her parents, will join your party and is quite a competent medic. You can also retrieve the Fire Spar when looting the hideout. Return to Suker for a Certificate of a Knight, and go to Guy for a book that can increase your Charisma. Also, return to Fat Robin for a reward. The rewards are as follows: a masterwork bastard sword that can increase your powerstrike, a masterwork Khergit Cavalry Bow, several throwing spears that can increase your powerthrow, a spear that can increase your powerstrike and finally, a repeating crossbow (used by the Camp Defenders, the Female Warriors, and the Sword Sisters, the troops from the Refugee line). Typically, the crossbow is the optimal decision, due to several reasons. First, the crossbow is triple-shot and does competent damage (able to kill most Sea Raiders with two bolts), can be used on horseback, and has no requirement other than strength (compare that to the Masterwork bow, which requires 7 powerdraw). Bring the news of the pilgrims to Count Arrasies (the lord of Zendar), and he will initially appear shocked. He will then dismiss you to continue the manhunting job for Hareck Continue hunting River Pirates. upon reaching 100% completion, speak with Constable Hareck. He will redirect you to Arrasies which will task you to hunt down the Sea Raider leader Nabaer. This is the first real challenge the player will face. Nabaer has around 70 troops, of around 20 are Pirate Kings, heavy shock infantry. Nabaer himself is a force to be reckoned with, but has no competent archers or cavalry of any kind. The most effective strategy is to buy some Tools and build a troop ""in Camp => Prepare for Battle => Set a Trap). Setting effectively sets down a ""killzone"" on the battle map once you are within range of it. You can activate the trap to effectively wipe out 60% if Nabaer's force. You can then take your rescued Refugees, who have hopefully upgraded to Female Warriors and Camp Defenders and watch the rest of Nabaer's troops fall to the repeating crossbows. Upon finishing the fight, Borcha will find a small golden medallion, the Medal of Heroes. It will increase your Leadership and Charisma, and upon showing it to Arrasies with news of your defeat of Nabaer, will prompt him to start a cutscene if which he explains to you that that medallion belonged to the legendary hero Leon, who united Calradia and forced out an ancient empire, the Durhua Empire and its worship of the Dark God Mehdiuz when it conquered all of Calradia and forced it into endless bloodshed and tyranny. Arrasies will remark that the medallion appearing after worshippers of Mehdiuz kidnapping sacrifices can't be a coincidence, and also informs you of a legend about 5 gems, that when paired with the medallion, bought Leon the power he needed to take back Calradia. Arrasies states that Zendar was called the ""Horn of Calradia"" due to its role in warning Calradia of foreign threats and dispatches the player on a mission to warn the kings of each faction. From there, your objectives fracture in each direction. With the revelation of the medallion of Leon, you could attempt to find the 5 gems, or you could address the threat of the Durhua directly and hunt down the pilgrims while warning the five kings. However many options there are however, one thing is clear. The Durhua Empire will return. External links[] Chapter One Link"
"Lindorn","Lindorn Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Lindorn is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Description[] Lindorn sits on the green hills north and west of Llyn Tywal, the dark lake. The surrounding farmlands are sown with wheat and barley.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry ""Lindorn"""
"List of castles","The following is a list of castles and fortresses throughout the Mount&Blade series. Mount&Blade[] Castles in classic Mount&Blade: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Tilbaut Castle Yruma Castle Warband[] Castles in Mount&Blade: Warband: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Yruma Castle Sarranid Sultanate Bardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa Castle Teramma Castle Weyyah Castle With Fire & Sword[] Fortresses in Mount&Blade: With Fire & Sword: Cossack Hetmanate Bratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava Crimean Khanate Izmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun Fortress Kyzyl-yar Fortress Perekop Kingdom of Sweden Allenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg Muscovite Tsardom Bryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' Polish Commonwealth Bar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz Castle Lublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress Viking Conquest[] Castles in Viking Conquest: Kingdom of Alban Dun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol Kingdom of Alt Clut Cathures Cuil nam Caer Caradawg Gobhann Kingdom of Brycheiniog The Kingdom of Brycheiniog has no castles. Kingdom of Connachta Cathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna Kingdom of Cornubia Towan Blystra Din Tagell Kingdom of Danmark Skyfa Vebjorg Huhelstath Heidabyr Kingdom of East Engle Norwic Haegelisdun Rendlaesburh Grantebrycge Kingdom of Friese Kennemer Vles Inge Kingdom of Glywyssing Meigen Cil Ceincoed Caer Went Kingdom of Gwynedd Caer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth Kingdom of Laigin Cell Dara Liamhain Dun Bolg Ros Mhic Treoin Kingdom of Laithlind Caer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr Kingdom of Mide Ath Mor Ard Eachadha Ard Breacain Lagore Crannoc Kingdom of Mierce Snotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne Ceaster Gegnesburh Stanford Kingdom of Mumain Grian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc Kingdom of Northhymbre Caer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad Gefrin Din Baer Wicstun Kingdom of Northvegr Skiringssalr Hordaland Agdir Rogaland Kingdom of Uladh Mairg Laigen Kingdom of West Seaxe Dun Sebuirge Magh Rath Magh Cobha Druim Mor Tribe of Osraige Hrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham Tun Badon Escan Ceaster Ui Neill of Aileach Rath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai Bannerlord[] Castles in Mount&Blade II: Bannerlord: Aserai Ain Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel Castle Shibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle Battania Ab Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen Castle Pendraic Castle Rhemtoil Castle Uthelaim Castle Khuzait Akiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar Castle Khimli Castle Simira Castle Tepes Castle Usek Castle Sturgia Mazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor Castle Urikskala Castle Ustokol Castle Vladiv Castle Vlandia Caleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel Castle Tirby Castle Usanc Castle Verecsand Castle Northern Empire Ataconia Castle Atriom Castle Gaos Castle Epinosa Castle Lochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle Southern Empire Chanopsis Castle Corenia Castle Jogurys Castle Lavenia Castle Melion Castle Morenia Castle Odrysa Castle Sestadaim Castle Western Empire Garontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys Castle Thorios Castle Thractorae Castle Veron Castle See Also[] List of towns List of villages"
"List of mods","Contents 1 Classic Mount&Blade Mods 1.1 Total Conversions 1.2 GamePlay Mods 1.3 Miscellaneous 2 Mount&Blade: Warband Mods 2.1 Single Player Mods 2.2 Multiplayer Mods 2.3 Both (MultiPlayer & SinglePlayer): 2.4 Viking Conquest Mods 3 Mount&Blade: With Fire & Sword Mods 4 Mount&Blade II: Bannerlord Mods 5 Other Mods 6 Mod Repositories This page is a list of modules for the Mount&Blade series. Fans of particular mods should take some time to flesh out the entries and keep the version numbers up to date. A few iconic images would be nice as well. It is the intent that viewers take some time to develop complete articles on their favorite mods rather than just being satisfied with links to a download. Mods with names but no links will be removed from this list. Classic Mount&Blade Mods[] The following mods were designed for the original Mount&Blade, and are not compatible with the expansion. A few have been ported, though. Players can explore the elven city of Caras Galadhorn in the module The Last Days of the Third Age. Total Conversions[] 1866: A western-themed mod set in the year after the American Civil War. Hegemony Solid and Shade Star Wars Conquest (v0.9.4-relcand): Star Wars universe. Sword of Damocles: kingdom management, additional mercenaries and factions, customisable banners among other things. The Last Days of the Third Age (v3.13): Lord of the Rings conversion (Requires M&B v1.011) WWII China Battlefield: Adds guns, grenades, artillery, flamethrowers, etc. Play during the Sino-Japanese War, a multi-sided historical conflict that saw spears and muskets wielded against machine guns and katanas. Adds a great deal to fief-building and equipping your army, as well. GamePlay Mods[] Battle Size Changer (v1.1): allows combat up to 1000 soldiers on the battlefield. Miscellaneous[] Graphical Enhancement Textures (v2.5): updates textures and graphics. Mount&Blade: Warband Mods[] The following mods are for Warband. Single Player Mods[] The playable area and all the playable factions in the A Clash of Kings mod. Adventure in the East. A historical mod taking place in the Middle East in the year of 634. All Blunt Weapons: A mod that changes all the native weapon's damage into blunt. Anno Domini 1257: Total Conversion mod. Changes the setting to 13th century Europe. Azgad: A new story and new quests to Calradia. Based on the village of Azgad. A Clash of Kings: A Game of Thrones themed mod. A World of Ice and Fire: A Game of Thrones themed mod. A World of Ice and Fire Wiki BannerPage significantly improves areas in which game hasn't aged well. and creates more immersive experience for hardcore players, returners and new players alike. Bellum Imperii: Roman Modification in the time of Emperor Marcus Aurelius. Blood in the West: A Lord of the Rings mod. Brytenwalda: A mod based on the British Isles. Calradia Reimagined: A mod based around hugely expanding native gameplay, along with the addition of new and more historically accurate factions. Calradia - Warring States (v1.2611 final beta): adds new faction, new city, and other new features. Diplomacy: Adds new diplomatic options. Evlat: A new story and new quests to Calradia. Five Dynasties & Ten Kingdoms. A historical mod taking place in China in the year of 923. Floris Mod Pack (2.54): A mod consisting of many others, improves gameplay, content and appearance within the native setting of Calradia. Contains 3 separate modules, each sorted by number and extent of influence mods have on the game. Freelancer: A mod that allows you to join any lord's army. Gekokujo: A mod set in the Sengoku period of Japan. Honour & Glory: The year is 1547 Europe Hundred Years War Mod Land of bleeding ice Mod(v0.1) and patch(v0.2) Light&Darkness: Fantasy series of mods set in Calradia. Narnia: The Golden Age (v0.1 beta): A mod set in C.S.Lewis' World of Narnia. Naruto Mod: An anime-like mod set in the world of Naruto. New Elgante: A mod pitting Colonial factions and Native tribes against each other. Ottoman Scenario: Adds new scripts, Mosques and Ottoman faction. Paradigm Worlds: A very wierd, but fun Mount&Blade mod. Peloponnesian War Perisno: A fantasy mod. Phantasy Calradia: Mod that adds magical powers, weapons, and monsters. Prophesy of Pendor: A fantasy mod. Sevenheart - Order RPG Skilled Magic Calradia: Hardcore fantasy mod with large map and more magic spells then in any other mod. Silverstag Star Kingdoms: Mod that has an immature twist. The Red Wars: Mod that is set in 1920's Calradia. Vexed Native Mod: Decreased grind for money and experience, allows more ammo, Inn keepers work as ransom brokers, faction colours are brighter, and many more changes. DiploVexed: A combination of the Diplomacy and Vexed Native mods. Warsword Conquest: Fantasy mod based on Warhammer. L'Aigle: Mod based on Fifth Coalition of Napoleonic Wars. Nordların Yükselişi ( Rise Of Nords) A strange mod changing game mechanics link of mod is Multiplayer Mods[] Calradia Slave Rebellion CRPG Full Invasion 2 (Survival Invasion Mod for Warband) Mount and Gladius (v2.0), Mod that allow groups to play in the Roman age. v3.0 is coming soon. Mercenaries Mount & Musket Nord Invasion Nirecotive Old America 1860's Persistent World The Deluge: 17th century mod. Vikingr Both (MultiPlayer & SinglePlayer):[] Brytenwalda Extra Invasion Imperium Graecorum (v0.45) New Elgante Shogun Swords of Damocles: Warlords Viking Conquest Mods[] Viking Conquest is already a module for Warband, but it can have its own mods as well: Viking Conquest Balance Mod - hundreds of gameplay and balance improvements, including more elite AI armies, AI lords stats based on history and literature, increased Norse sailing advantage, lords families etc Mount&Blade: With Fire & Sword Mods[] The following mods are made for With Fire & Sword. Csatádi's Visual and Historical Mod: Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Enhancement Mod (With Fire & Sword) SP War Getting Worse Mount&Blade II: Bannerlord Mods[] The following mods are for Bannerlord. Bannerlord Online Sword & Musket Bannerlord Twitch (BLT): Mod made for Twitch participation. Allows viewers to adopt a hero that can be trained and increased in power to fight alongside or against the main player, along with many other functions. Other Mods[] The following mods are not made using any of the official Mound&Blade engines. Mine and Blade: A Mount&Blade-inspired mod for Minecraft. Mod Repositories[] Links to mod download sites. Taleworlds_Mod_Board M&B Repository M&B Nexus M&B Warband Nexus M&B WFaS Nexus Moddb"
"List of towns","The following is a list of towns throughout the Mount&Blade series. Mount&Blade[] Towns in classic Mount&Blade: Khergit Khanate Halmar Ichamur Narra Tulga Kingdom of Nords Sargoth Tihr Wercheg Kingdom of Rhodoks Jelkala Veluca Yalen Kingdom of Swadia Dhirim Praven Suno Uxkhal Kingdom of Vaegirs Curaw Khudan Reyvadin Rivacheg Warband[] Towns added in Mount&Blade: Warband: Sarranid Sultanate Ahmerrad Bariyye Durquba Shariz With Fire & Sword[] Towns in Mount&Blade: With Fire & Sword: Cossack Hetmanate Chernigov Kiev Sich Crimean Khanate Akkerman Azaq-kale Bakhchisaray Kyzykermen Muscovite Tsardom Cherkassk Moscow Pskov Polish Commonwealth Krakov Lviv Smolensk Warsaw Vilna Kingdom of Sweden Koenigsberg Reval Riga Viking Conquest[] Towns in Viking Conquest: Kingdom of Alban Scuin Cell Rigmonaid Kingdom of Alt Clut Dun Breatann Kingdom of Brycheiniog Brycheiniog Kingdom of Connachta Cruaghan Kingdom of Cornubia Bosvenegh Kingdom of Danmark Ribe Kingdom of East Engle Dunwic Kingdom of Friese Dorestad Kingdom of Glywyssing Caer Dyf Kingdom of Gwynedd Ynys Mon Caer Meguaidd Kingdom of Laigin Maistiu Kingdom of Laithlind Dubh Linn Kingdom of Mide Temair Kingdom of Mierce Tomtun Lundenwic Cirren Ceaster Kingdom of Mumain Caiseal Kingdom of Northhymbre Eidynburh Bebbanburh Jorvik Kingdom of Northvegr Tunsberg Kingdom of Uladh Rath Celtair Kingdom of West Seaxe Cippanhamm Cantwaraburh Witan Ceaster Tribe of Osraige Ceall Cainnigh Ui Neill of Aileach Aileach Bannerlord[] Towns in Mount&Blade II: Bannerlord: Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Calradic Empire Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica See Also[] List of castles List of villages"
"List of villages","The following is a list of villages throughout the Mount&Blade series. Mount&Blade[] Villages in classic Mount&Blade: Khergit Khanate Ada Kulun Amashke Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Gisim Haen Jayek Jelbegi Kulum Kwynn Odasan Rizi Ruvar Udiniad Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tahlberl Tosdhar Tshibtin Ushkuru Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Bhulaban Fisdnar Hanun Ismirala Karindi Mazen Mechin Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh Tebandra Ulburban Uslum Vezin Warband[] Villages in Mount&Blade: Warband: Khergit Khanate Ada Kulun Amashke Bhulaban Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Haen Jayek Jelbegi Kulum Kwynn Mechin Odasan Rizi Ruvar Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tadsamesh Tahlberl Tosdhar Tshibtin Ushkuru Veidar Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Fisdnar Hanun Ismirala Karindi Mazen Rebache Shapeshte Shulus Slezkh Sumbuja Tebandra Tismirr Udiniad Ulburban Uslum Vezin Sarranid Sultanate Aab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti Mazigh Mijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat Tilimsal Unriya Uzgha With Fire & Sword[] Villages in Mount&Blade: With Fire & Sword: Cossack Hetmanate Boguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets Kryliv Leschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod Pavoloch Pohrebysche Pologi Potoki Snovsk Zolotonosha Crimean Khanate Ak-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash Sinelnikovo Sivash Tumnek Muscovite Tsardom Klin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa Tarusa Valuiki Yefremovo Polish Commonwealth Amere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi Ludinovo Molodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow Rudnya Sambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai Vendau Vydzy Wadowice Widawa Yartsy Zamoshye Kingdom of Sweden Elbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau Torma Weissenstein Wesenberg Viking Conquest[] Villages in Viking Conquest: Kingdom of Alban Bal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid North Bal Rigmonaid South Bal Scuin East Bal Scuin West Kingdom of Alt Clut Tref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Kingdom of Brycheiniog Tref Brycheiniog East Tref Brycheiniog West Kingdom of Connachta Bal Chomain Bal Luighne Bal Fiachrach Aidne Bal Berchna Bal Cruaghan East Bal Cruaghan West Kingdom of Cornubia Tref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Kingdom of Danmark Skyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Kingdom of East Engle Nor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Kingdom of Friese Kennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Kingdom of Glywyssing Tref Ceincoed Tref Went Tref Dyf East Tref Dyf West Kingdom of Gwynedd Tref Bych Tref Bran Tref Arth Tref Erth Tref Seniont Tref Sws Tref Mon East Tref Mon West Tref Meguaidd East Tref Meguaidd West Kingdom of Laigin Bal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Kingdom of Laithlind Tref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa By Dubh Linn By North Dubh Linn By South Kingdom of Mide Bal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal Tara Bal Temair North Bal Temair South Kingdom of Mierce Snotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne Ham Gegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham East Tom Ham South Cirren Ham East Cirren Ham West Kingdom of Mumain Bal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na Mbarc Bal Caiseal East Bal Caiseal West Kingdom of Northhymbre Ligualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer Ham Wics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham West Bebban Ham North Bebban Ham South Kingdom of Northvegr Skiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Kingdom of Uladh Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Kingdom of West Seaxe Hrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon Ham Escan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham West Witan Ham North Witan Ham South Tribe of Osraige Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Ui Neill of Aileach Bal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Bannerlord[] Villages in Mount&Blade II: Bannerlord: Aserai Abba Abghan Abu Khih Ain Baliq Asmait Barihal Baq Bir Seif Bunqaz Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa Jahasim Kuqa Lamesa Mabwaz Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Zalm Battania Ab Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig Ban Dalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat Nal Glenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig Pendraic Rhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Khuzait Akiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy Ispantar Kamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk Mazen Mivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira Tepes Tismil Ulaan Urunjan Usek Sturgia Alebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh Forin Glavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan Nevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala Ustokol Visibrot Vladiv Yangutum Zhemyan Vlandia Alantas Alorstan Arromanc Caleus Calioc Cananc Chornad Drapand Deriat Etirburg Ferton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Mot Ormanfard Oritan Palisont Rodetan Rulund Savinth Sirindac Talivel Tirby Usanc Valanby Verecsand Vesin Northern Empire Aeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios Dyopalis Epinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea Masangara Mecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos Syratos Tememos Themys Varagos Vealos Southern Empire Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Western Empire Aegosca Alsasos Arpotis Bergum Carphenion Dradios Elipa Elvania Gamardan Garontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia Montos Neocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion Thorios Thractorae Vathea Veron Vinela Zeocorys Maps[] These maps show the relationship between villages and their fortifications. With Fire & Sword See Also[] List of towns List of castles"
"Liwas","Liwas Settlement Information Type Village Kingdom Aserai Fortification Hubyar Liwas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Liwas sits in a broad valley south of the Bahr al-Yeshm. Farmland is limited here, and the land is best known for the horses that are grazed on the desert's short-lived but rich spring grasses.[1] References[] ↑ Encyclopedia Calradia, entry ""Liwas"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Llanoc Hen","Llanoc Hen Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Llanoc Hen is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Llanoc Hen sits in a ridge in the heights of the Uchalion massif. The villagers, known as skilled pig-farmers, look down two passes, the western one leading up from Vlandian lands and the eastern one leading up from the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Llanoc Hen"" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Llanoc Hen Castle","Llanoc Hen Castle Settlement Information Type Castle Kingdom Battania Villages Llanoc HenCantrec Llanoc Hen Castle is a castle in Battania owned by Mormaer Pryndor of clan fen Morcar. The villages of Llanoc Hen and Cantrec are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Llyn Tywal","The Llyn Tywal, or ""Dark Lake"", lies at the center of the Uchalion Plateau. On the western coast rises the Rock of Glanys where the ancient high kings of Battania were crowned.[1] Hills surround the still waters covered in dense forests of oak, beech, and yew.[2] The only outlet of the waters is through a rocky cataract near the village of Swenryn[3] and flowing down from the Fiur River into the Bay of Varcheg.[4] The lake plays an important role in prosperity of locals. Villagers in Mag Arba harvest flax grown in boggy dales along the water[5] and the people of Dalmengus[6] and Lindorn[7] are able to keep their fields well-watered thanks to the lake. Lore[] According to legend, the lake was named after an ancient Battanian queen who married five high kings in succession, bestowing sovereignty on each one.[8] References[] ↑ Encyclopedia Calradia, entry ""Dunglanys"" ↑ Encyclopedia Calradia, entry ""Andurn"" ↑ Encyclopedia Calradia, entry ""Swenryn"" ↑ Encyclopedia Calradia, entry ""Glintor"" ↑ Encyclopedia Calradia, entry ""Mag Arba"" ↑ Encyclopedia Calradia, entry ""Dalmengus"" ↑ Encyclopedia Calradia, entry ""Lindorn"" ↑ Encyclopedia Calradia, entry ""Dunglanys"""
"Lochana","Lochana Settlement Information Type Village Kingdom Northern Empire Fortification Lochana Castle Lochana is a village in the Northern Empire owned by Nicasor of clan Chonis. The village is bound to Lochana Castle and known to produce Raw Silk. Description[] Lochana sits on the eastern shore of Lake Laconis. The muddy, low-lying land here is well suited to the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry ""Lochana"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Lochana Castle","Lochana Castle Settlement Information Type Castle Kingdom Northern Empire Villages LochanaNortanisa Lochana Castle is a castle in the Northern Empire owned by Nicasor of clan Chonis. Along with Epinosa Castle and Syratos Castle, Lochana guards the northwestern frontier of the Empire against the bordering Sturgians and Khuzait. The villages of Lochana and Nortanisa are bound to the castle. Gallery[] Walls - Level 1Walls - Level 2Walls - Level 3 Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Lonalion","Lonalion Official Information Faction Western Empire Culture Calradic Empire Leader Archon Desporion Fiefs Rhotae Tier ? Wealth ? Lonalion is a clan of the Western Empire led by Archon Desporion. Members[] Desporion (leader) Altenos Phostor Sophalia Agnala Nereida Jephalia Settlements[] Towns Rhotae Villages Carphenion Leblenion Thersenion Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Looter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Looter (With Fire & Sword). For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages 1 denar/week Acquired from... Prisoners Upgrades to... Forest Bandit- or -Mountain Bandit Upgrade Cost 10 denars XP for Kill 38 experience Ransom Value 32 denars Looters are tier-one bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] They can be found all over Calradia in groups of 3-45 and are among the weakest enemies in both Classic and Warband. They are also the most common outlaws, similar to Forest and Mountain Bandits - at least during early game. Armed with cheap blades, clubs, and stones, Looters only pose a threat to the weakest, most unprotected, and inexperienced player. They will throw stones from afar until approached or out of ammo, and/or then charge and swarm. Some will throw stones at you again if you move out of melee range while they still have ammo. Looters will always try to swarm you and knock you out to capture you. Looters who hold throwing stones will stay back from the rest of the group and attempt to pummel you with their weak projectiles. A well-armored adventurer will be effectively invulnerable to thrown rocks, allowing you to ignore them until you get closer or they run out of stones while dealing with the others. On higher difficulties, thrown stones can be dangerous to players without a helmet though, as a well-aimed rock can do quite a bit of damage, sometimes even knocking the player out. As commonly available weak troops, Looters are often used to train low-tier recruits and can be engaged confidently even without support troops. Once engaged, Looters highlight the power a horse gives a combatant, allowing mounted troops to move freely in and out of reach of their weapons. The rocks they throw tend to be inaccurate and inflict extremely limited damage to even the most poorly-armored of troops. These attacks can instead be considered more of an annoyance than a threat. However, Looters can also demonstrate some of the potential weaknesses of mounted troops. If they can stop the horse, a cluster of them can bring down a horseman. The better armor the horseman has, the longer their incapacitation will take. Against lone players on foot, Looters present somewhat more of a problem as it becomes important to control how many of them are in range. Players with low Athletics should avoid engaging large groups of Looters, as they will likely be swarmed and overcome much like a stopped horseman. When soloing Looters, the least risky tactic is to employ a horse and ranged weapon. Simply ride into range, stop and fire, then move when they get too close. If the Looters are particularly tightly bunched, firing into the mob while at a full gallop can quickly raise ranged proficiencies. A slightly riskier tactic is to engage them in melee from horseback. Ideally, you never stop moving, and use a lance to attack from a relatively safe distance. The primary risk is that you get stopped by misjudging your course and then get swarmed. As a melee attacker, you will be exposed to both missile and melee attacks. The primary advantage of a melee engagement is speed, and combat will be decided far more quickly with a horse and a skilled rider. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Forest or Mountain Bandits - since Forest Bandits upgrade to Swadian Recruits and Mountain Bandits upgrade to Rhodok Tribesmen, this gives you a rare chance to determine the type of troops to which they can upgraded. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Quotes[] Looters will say one of the following if they attack your party - like all bandits other than Sea Raiders, you'll only hear their dialogue if they chase after you rather than viceversa. ""I'll tear you limb from limb!"" ""You'd better not be a manhunter!"" ""I'm going to break your legs... nice and slow!"" ""What's this, then, eh?"" ""Your money or your life."" ""My men would like a word with you about your personal belongings."" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Woolen Cap Body (Possible) Nomad Armor(Possible) Rawhide Coat Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee HatchetClubButchering KnifeFalchion Ranged (Possible) Stones Shield None Mount None Trivia[] They were called ""River Pirates"" in Warrider. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Looter (Bannerlord)","For the classic version, see Looter. For the With Fire & Sword version, see Looter (With Fire & Sword). Looter Troop Information Culture Bandits Wages 2 denars/day Acquired from... Prisoners Upgrades to... Imperial Infantryman( Veteran's Respect) Upgrade Cost 15 denars Ransom Value 5 denars Looters are tier-one bandit infantry in Mount&Blade II: Bannerlord. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] They can be found all over Calradia and are the weakest, most common, and lowest-tier outlaws in Bannerlord. Technically not part of the bandit troop tree, Looters don't actually upgrade to any of the other types - they will, however, join and be joined by other outlaws in battle. Generally cowardly, Looters rarely actually attack anything on the overland map and rout easily in battle - they may attack travelling villagers if they have significantly superior numbers, however (such as when multiple bands join for the same battle). Looters make excellent practice - charging a group of them with a comparably sized group of new recruits can earn rapid promotions with minimal casualties. Since they lack shields or even half-decent armor, Looters are embarassingly vulnerable to ranged weaponry - most die after only a couple arrows, bolts, and thrown weapons. Being bandits, almost all thei armor is torn, tattered, worn, battered, or frayed, and nearly all of their weapons are rusty, splintered, and bent - this means Looter equipment is in poor condition and thus has somewhat lower-than-average stats. Despite their incredibly poor equipment, care must be taken when ordering (especially light) cavalry to charge a large group of Looters - the ones armed with Pitchforks can cause a horse to rear, halting it in place and allowing the others to swarm over the rider like ants on a rat. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons SeaxFalchionSmall Spurred AxeHatchetSicklePickaxeWooden HammerBlacksmith HammerPitchforkThrowing Stones Shield ? Head Armor Pilgrim's HoodHighland Wrapped Headcloth Shoulder Armor ? Body Armor Padded GarmentsTorn RobeCommoner's ShirtCommoner's TunicRugged GambesonSleeveless Enveloped Padded Garments Hand Armor (Possible) Armwraps Foot Armor Leather ShoesWrapped Shoes Mount N/A Mount Harness N/A Trivia[] Since Looters upgrade to Imperial Infatrymen, it can be surmised they are former imperial citizens who have been displaced by the fracturing of the Calradic Empire and the ensuing constant wars. This essentially means Looters could be desperate imperial refugees turned outlaw. Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract"
"Looter (With Fire & Sword)","For the classic version, see Looter. For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... Bandit Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Looters are tier-one bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] They can be found all over Eastern Europe in groups of 3-60 and are the weakest, most common, and lowest-tier outlaws in With Fire & Sword. Almost nothing has changed about these rough bunches from Warband except their clothes and weapons they are somewhat less common to encounter, however, and should not be confused with the much more dangerous Rebels. These Looters are moderately stronger than their previous counterpart due to the fact they use somewhat stronger weapons - such as Carpenter Axes and Pitchforks - and are also guaranteed to wear armor and boots whereas previous Looters could spawn with neither. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Bandits, who carry firearms. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body Broadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Firearms 40 Throwing 40 Weapons Melee BludgeonPitchforkScytheCarpenter Axe Ranged None Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Lord Needs Garrison Troops at Castle","Lord Needs Garrison Troops at Castle is a quest in Bannerlord, given by lord notables. The quest giver wants to reinforce their garrison at the indicated castle with the type and number of troops they specify. Quick Walkthrough[] Acquire the troops of the exact type and number specified, by any means. Travel to the designated castle. Approach the gates and request entry to the castle. Speak with the captain of the guard and transfer the needed troops into their inventory. Notes[] To meet the requirements of the quest, the troops can come from any imaginable source: New recruits from a settlement can be leveled up to the necessary tier, they can be rescued from hostile parties on the map, they can be recruited from your own prisoners or you can even provide them from your own garrisons/parties. Just remember that they must be the exact troop specified: don't accidentally promote them above the desired tier. This quest is not generally an efficient source of denars. The cost of recruitment, upgrades and the wages necessary to retain these troops will almost always outweigh the amount the quest rewards (2000+ denars; Dependent on the troop type and quantity). At best, it's a decent way to reduce your own garrisons or party to save denars when you're in a constant deficit and at least recoup some of the money spent. That said, beefing up the garrisons of allied nobles has the side benefit of helping to boost their security and you get a good deal of relations boost as well. The title of the quest as given will match the name of the lord and destination respectively; For example, Derthert Needs Garrison Troops at Glintor Castle."
"Lord Needs Horses/Camels","Lord Needs Horse/Camels is a quest in Bannerlord, given by lord notables. The quest giver needs more mounts for their troops and requests a specific breed which their men are accustomed to. Quick Walkthrough[] Acquire the specific type and quantity of mounts requested. Return to the quest giver. Hand over the mounts. Horses[] Horses that a lord requests depend on their culture and are tier 2 or 3 horses: Aserai - Darshi Horses / War Camels - can be usually bought in Husn Fulq/Hubyar/Iyakis/Askar/Quyaz Battania - Battanian Hobbies / Glintor Ponies - can be usually bought in Seonon and Car Banseth Khuzait - Steppe Hunters - can be usually bought in Baltakhand/Ortongard/Akkalat/Odokh Empire - Canterion Chargers - can be usually bought in Saneopa/Myzea/Poros/Lycaron/Jalmarys/Amitatys/Zeonica/Ortysia Sturgia - Revyl Chasers - can be usually bought in Varcheg and Omor (but not necessarily in Revyl) Vlandia - Valanby Coursers - can be usually bought in Charas/Pravend/Ostican Notes[] This quest is very straightforward; You either have the mounts and can immediately speak to the quest giver again to complete the quest or you do not, in which case you must go purchase or loot them. For normal mounts, it is actually a fairly profitable trade in most cases, especially if you acquired some or all of the horses from looting - or incidental perk bonuses. The most efficient way to approach this quest is as an outlet for mounts when you have already exceeded the optimal number for your 'foot troops with mounts' speed bonus; You get a great price for the mounts and you can avoid a herding penalty. The reward for this quest depends on the type and quantity of mounts, but is usually quite profitable; Often, the amount promised is significantly greater than the average purchase price of the mounts and you get a big boost to relation with that noble as well. However, sometimes the quest giver requires war mounts and in these cases, the amount offered can easily be less than a fair trade. Be sure to carefully read the quest requirements and consider the likely price of the mounts before accepting. If the quest giver asks for war camels, just say 'No'. Trust me."
"Lords (Bannerlord)","All NPCs also have random 0-10 bonuses to all skills. Those random points are not shown here but 5 points were added to all skills for the purpose of total sum calculation. Except for those random points, none of the lords currently have any points in Smithing, Scouting, Roguery, Medicine and Engineering so for the sake of optimization the respective columns are not included. Name M/F Age Culture Sum Lvl SP/lvl Traits Lucon Lord 62 Empire 160 150 170 95 70 70 170 110 80 120 160 120 140 1705 22 77 Daring, Honest, Closefisted, Oligarchic Zerosica Lady 52 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Generous, Honest Susada Lady 32 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Generous, Merciful, Devious, Calculating Decantia Lady 19 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Merciful Veneranda Lady 18 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Closefisted, Cruel, Honest Phalarisa Lady 32 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Calculating Presciana Lady 22 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous, Merciful, Honest Adrichea Lady 19 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Cruel, Devious Hylasiana Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Cruel, Calculating Apolytea Lady 22 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Generous Eodisia Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Calculating Rhoda Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Cruel Amaliana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Justina Lady 41 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Impulsive, Merciful Leontia Lady 19 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Cruel, Closefisted Manteos Lord 56 Empire 190 180 200 120 90 90 190 130 70 80 140 100 120 1790 22 81 Closefisted, Calculating, Merciful, Honest, Oligarchic Phenoria Lady 53 Empire 0 0 0 0 0 0 100 0 0 120 0 140 160 610 16 38 Closefisted, Merciful, Honest, Calculating Penton Lord 51 Empire 220 210 230 145 110 110 210 150 50 110 100 40 70 1845 23 80 Daring, Closefisted, Impulsive, Honest Phadon Lord 19 Empire 130 120 140 70 50 50 150 90 40 40 80 0 20 1070 18 59 Daring, Impulsive Garios Lord 43 Empire 190 180 200 120 90 90 190 130 100 160 200 120 140 2000 23 86 Daring, Generous, Cruel, Devious, Calculating, Egalitarian Vendelia Lady 47 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Honest, Closefisted Apys Lord 57 Empire 90 90 90 75 60 60 100 60 40 140 80 60 80 1115 17 65 Cruel, Devious, Cautious, Closefisted, Calculating Melkea Lady 45 Empire 0 0 0 0 0 0 100 0 0 160 0 100 120 570 15 38 Cruel, Devious, Calculating Eronyx Lord 22 Empire 90 90 90 75 60 60 100 60 60 120 120 20 40 1075 17 63 Cruel, Devious, Daring, Generous Amenon Lord 38 Empire 190 180 200 120 90 90 190 130 50 40 100 40 60 1570 22 71 Daring, Generous, Impulsive Crotor Lord 51 Empire 180 150 170 180 110 110 180 110 100 40 200 60 80 1760 22 80 Honest Casinon Lord 19 Empire 150 120 140 155 90 90 160 90 30 60 60 0 20 1255 19 66 Honest Lysica Lady 40 Empire 120 90 110 130 70 70 140 70 95 130 190 100 130 1535 20 76 Honest, Daring, Closefisted Rhagaea Lady 42 Empire 0 0 0 0 0 0 100 0 50 200 100 120 140 800 18 44 Generous, Calculating, Authoritarian Pharon Lord 62 Empire 160 150 170 95 70 70 170 110 60 80 120 100 120 1565 21 74 Cautious, Generous, Honest, Authoritarian Zeno Lord 18 Empire 130 120 140 70 50 50 150 90 10 20 20 0 20 960 17 56 Generous, Honest, Authoritarian Martira Lady 50 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Cautious, Closefisted Oros Lord 50 Empire 160 150 170 95 70 70 170 110 40 80 80 80 100 1465 20 73 Closefisted, Impulsive Honoratus Lord 19 Empire 130 120 140 70 50 50 150 90 30 40 60 0 20 1040 18 57 Impulsive Jathea Lady 48 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cautious, Closefisted, Authoritarian Ascyron Lord 28 Empire 190 180 200 120 90 90 190 130 60 60 120 60 80 1660 22 75 Honest, Cruel, Daring Andros Lord 23 Empire 160 150 170 95 70 70 170 110 40 60 80 60 80 1405 20 70 Honest, Merciful Jastion Lord 26 Empire 120 120 120 100 80 80 100 80 30 80 60 60 80 1200 18 66 Daring, Impulsive Tadeos Lord 21 Empire 160 150 170 95 70 70 170 110 40 80 80 60 80 1425 20 71 Cruel, Calculating Thephilos Lord 20 Empire 130 120 140 70 50 50 150 90 30 80 60 20 40 1120 18 62 Cruel, Calculating Meritor Lord 20 Empire 150 120 140 155 90 90 160 90 80 40 160 80 100 1545 21 73 Cautious, Honest, Calculating Patyr Lord 37 Empire 180 150 170 180 110 110 180 110 40 60 80 40 60 1560 21 74 Merciful, Generous Verina Lady 37 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Eutropios Lord 18 Empire 120 90 110 130 70 70 140 70 40 20 80 0 20 1050 17 61 Cruel, Calculating Vasilia Lady 18 Empire 90 60 80 105 50 50 120 50 20 20 40 0 20 795 15 53 Cruel, Calculating Temion Lord 25 Empire 160 150 170 95 70 70 170 110 70 180 140 100 120 1695 22 77 Daring, Generous, Devious, Calculating Sanion Lord 23 Empire 250 240 260 170 130 130 230 170 40 60 80 80 100 2030 24 84 Daring, Merciful, Impulsive Zoana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Cautious, Honest Sora Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Closefisted, Honest, Merciful Chalia Lady 22 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cruel, Devious, Calculating, Generous Nadea Lady 24 Empire 180 150 170 180 110 110 180 110 60 60 120 60 80 1660 22 75 Daring, Generous Phaea Lady 20 Empire 150 120 140 155 90 90 160 90 60 80 120 80 100 1525 20 76 Honest Ira Lady 21 Empire 180 160 190 130 80 150 190 110 50 120 100 20 40 1610 22 73 Impulsive, Closefisted, Cruel, Daring Debana Lady 20 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Cruel, Daring, Honest, Generous Arcor Lord 50 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Arion Lord 19 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Belithor Lord 37 Empire 240 210 230 230 150 150 220 150 60 60 120 100 120 2130 25 85 Daring, Impulsive Chason Lord 48 Empire 180 180 180 150 120 120 140 120 60 60 120 100 120 1740 22 79 Closefisted, Cruel, Impulsive Nemos Lord 38 Empire 210 210 210 175 140 140 160 140 70 80 140 100 120 1985 23 86 Cruel, Honest Ulbos Lord 45 Empire 190 180 200 120 90 90 190 130 70 80 140 60 80 1710 22 77 Cruel, Honest, Closefisted Mina Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Honest, Daring Obron Lord 51 Empire 70 60 80 20 10 10 110 50 30 60 60 60 80 790 14 56 Cautious, Devious Tristania Lady 37 Empire 0 0 0 0 0 0 100 0 40 80 80 80 100 570 13 43 Daring, Cruel Encurion Lord 28 Empire 150 150 150 125 100 100 120 100 40 140 80 60 80 1485 20 74 Cruel, Calculating, Oligarchic Epipheria Lady 22 Empire 150 150 150 125 100 100 120 100 0 60 0 20 40 1205 19 63 Daring, Impulsive, Closefisted, Oligarchic Miron Lord 27 Empire 210 210 210 175 140 140 160 140 25 20 50 30 50 1650 23 71 Daring, Honest, Closefisted, Impulsive, Oligarchic Agnathea Lady 24 Empire 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Calculating Gyphor Lord 33 Empire 90 90 90 75 60 60 100 60 70 140 140 80 100 1245 18 69 Cautious, Calculating, Oligarchic Lantanor Lord 33 Empire 210 210 210 175 140 140 160 140 80 60 160 80 100 1955 23 85 Closefisted, Devious, Daring, Calculating Tyliana Lady 25 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Calculating, Cruel Variasis Lord 31 Empire 150 150 150 125 100 100 120 100 0 80 0 80 100 1345 20 67 Cautious, Devious Nicasor Lord 36 Empire 270 270 270 225 180 180 200 180 90 60 180 100 120 2415 26 92 Daring, Honest, Closefisted, Oligarchic Tasynor Lord 26 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Panalea Lady 34 Empire 0 0 0 0 0 0 100 0 0 120 0 120 140 570 15 38 Honest, Generous Nesthys Lord 41 Empire 210 210 210 175 140 140 160 140 70 80 140 40 60 1865 23 81 Generous, Calculating, Cruel Olypos Lord 43 Empire 150 150 150 125 100 100 120 100 70 160 140 120 140 1715 21 81 Cautious, Merciful, Generous, Calculating, Oligarchic Tynops Lord 35 Empire 180 180 180 150 120 120 140 120 60 100 120 60 80 1700 22 77 Merciful, Generous, Impulsive, Egalitarian Catella Lord 33 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Generous, Calculating Milos Lord 38 Empire 150 150 150 125 100 100 120 100 60 140 120 60 80 1545 20 77 Merciful, Honest, Calculating Seorgys Lord 19 Empire 120 120 120 100 80 80 100 80 40 100 80 20 40 1170 18 65 Cautious, Devious, Merciful, Calculating, Egalitarian Desporion Lord 38 Empire 150 150 150 125 100 100 120 100 60 100 120 80 100 1545 20 77 Cruel, Impulsive, Honest, Generous, Egalitarian Agnala Lord 38 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest, Generous Phostor Lord 19 Empire 120 120 120 100 80 80 100 80 30 60 60 60 80 1180 18 65 Honest, Generous Nereida Lord 18 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Generous Altenos Lord 25 Empire 210 210 210 175 140 140 160 140 70 60 140 100 120 1965 23 85 Daring, Generous, Egalitarian Sophalia Lady 24 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Merciful Saratis Lord 36 Empire 150 150 150 125 100 100 120 100 70 160 140 160 180 1795 22 81 Cautious, Generous, Calculating Minarvina Lady 35 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating Achios Lord 25 Empire 180 180 180 150 120 120 140 120 80 140 160 100 120 1880 22 85 Generous, Cruel, Egalitarian Vipon Lord 32 Empire 180 180 180 150 120 120 140 120 70 160 140 80 100 1830 22 83 Daring, Cruel, Calculating Icratia Lady 29 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Cruel, Generous, Calculating, Egalitarian Varmyros Lord 35 Empire 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Generous, Impulsive Ovagos Lord 32 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Popilia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Sejaron Lord 35 Empire 210 210 210 175 140 140 160 140 70 160 140 100 120 2065 24 86 Daring, Calculating, Cruel, Devious Arytha Lord 35 Empire 0 0 0 0 0 0 100 0 0 120 0 40 60 410 12 34 Generous, Devious Turiados Lord 24 Empire 210 210 210 175 140 140 160 140 50 60 100 40 60 1785 23 77 Devious, Generous, Calculating, Authoritarian Justina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Calculating, Authoritarian Joron Lord 39 Empire 180 180 180 150 120 120 140 120 40 80 80 80 100 1660 21 79 Merciful, Daring, Impulsive Alympia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful Sichanis Lord 28 Empire 150 150 150 125 100 100 120 100 60 120 120 60 80 1525 20 76 Cruel, Calculating Constalia Lady 26 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Cruel, Calculating Serandon Lord 28 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Cautious, Merciful, Calculating Megethia Lady 26 Empire 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Merciful Baranor Lord 33 Empire 120 120 120 100 80 80 100 80 50 100 100 160 180 1480 20 74 Cautious, Merciful, Closefisted, Impulsive Valaria Lady 32 Empire 90 90 90 75 60 60 100 60 20 60 40 40 60 935 15 62 Calculating Seranor Lord 41 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Daring, Honest, Closefisted Germana Lady 37 Empire 0 0 0 0 0 0 100 0 30 40 60 60 80 460 12 38 Tharos Lord 33 Empire 180 180 180 150 120 120 140 120 60 40 120 40 60 1600 21 76 Daring, Cruel, Impulsive Silvina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Niphon Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Areliana Lady 28 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Generous, Impulsive Abalytos Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Daring, Generous Viviana Lady 31 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous Itaria Lady 19 Empire 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Daring, Honest Zachanis Lord 30 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Zena Lady 30 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Calculating Maritzios Lord 46 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Pradentia Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Daring, Closefisted, Calculating, Honest Theavisos Lord 19 Empire 90 90 90 75 60 60 100 60 30 40 60 20 40 905 15 60 Cautious, Devious Porphalios Lord 51 Empire 120 120 120 100 80 80 100 80 50 80 100 100 120 1340 19 70 Cautious, Closefisted Aesos Lord 24 Empire 210 210 210 175 140 140 160 140 60 80 120 40 60 1835 23 79 Daring, Calculating Vamina Lady 22 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating Vincantios Lord 24 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Impulsive Euresa Lady 26 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Calculating, Generous, Egalitarian Torvasis Lord 37 Empire 180 180 180 150 120 120 140 120 20 40 40 10 30 1420 21 67 Cautious, Closefisted, Honest Satros Lord 58 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Cautious, Generous Jonna Lady 46 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Closefisted, Calculating, Devious Pagarios Lord 26 Empire 180 180 180 150 120 120 140 120 70 120 140 60 80 1750 22 79 Daring, Calculating, Devious Diasca Lady 24 Empire 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Calculating, Closefisted, Honest, Authoritarian Raganvad Lord 37 Sturgia 180 230 200 130 100 100 120 130 70 160 140 100 120 1870 23 81 Cruel, Devious, Daring, Closefisted, Calculating, Authoritarian Asta Lady 37 Sturgia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Generous, Honest Olek Lord 48 Sturgia 240 290 260 180 140 140 160 170 60 100 120 40 60 2050 25 82 Cruel, Daring, Generous, Oligarchic Siga Lady 41 Sturgia 280 250 250 205 160 210 190 210 60 40 120 40 60 2165 25 86 Cruel, Honest, Daring, Closefisted, Impulsive Apolanea Lady 21 Sturgia 130 100 100 80 60 110 100 110 30 60 60 20 40 1090 17 64 Cruel, Honest, Daring, Closefisted, Calculating Godun Lord 50 Sturgia 160 140 170 105 80 80 110 110 70 100 140 140 160 1655 21 78 Daring, Calculating Erta Lady 47 Sturgia 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous Simir Lord 18 Sturgia 280 260 290 205 160 160 190 190 50 80 100 140 160 2355 26 90 Cruel, Closefisted Mimir Lord 18 Sturgia 100 80 110 55 40 40 100 70 10 20 20 0 20 755 14 53 Cruel, Closefisted Urik Lord 24 Sturgia 210 260 230 155 120 120 140 150 70 140 140 80 100 2005 24 83 Daring, Generous, Cruel, Devious, Impulsive Lek Lord 25 Sturgia 160 130 130 105 80 130 110 130 70 120 140 140 160 1695 21 80 Daring, Generous, Calculating Idrun Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Merciful, Generous Rozhivol Lord 18 Sturgia 150 200 170 105 80 80 100 110 10 20 20 0 20 1155 19 60 Daring, Generous, Calculating Svana Lady 22 Sturgia 180 180 180 150 120 120 140 120 50 80 100 80 100 1690 22 76 Daring, Honest Osven Lord 19 Sturgia 150 150 150 125 100 100 120 100 30 40 60 20 40 1275 19 67 Daring, Honest Vidar Lord 52 Sturgia 210 210 210 175 140 140 160 140 40 40 80 80 100 1815 23 78 Daring, Generous, Impulsive Lilizha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Daring Andruta Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Isvan Lord 39 Sturgia 240 240 240 200 160 160 180 160 40 60 80 40 60 1950 24 81 Daring, Cruel, Impulsive Valkava Lady 38 Sturgia 0 0 0 0 0 0 100 0 0 20 0 80 100 390 12 32 Calculating, Merciful Zaverena Lady 18 Sturgia 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Impulsive Ratagost Lord 49 Sturgia 90 90 90 75 60 60 100 60 50 80 100 120 140 1205 18 66 Merciful, Cautious Yachana Lady 25 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful, Cautious Milanka Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful Bovan Lord 22 Sturgia 120 120 120 100 80 80 100 80 20 40 40 60 80 1130 17 66 Merciful, Cautious Yorig Lord 31 Sturgia 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Daring, Impulsive, Cruel Tyaska Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Vyldur Lord 32 Sturgia 120 120 120 100 80 80 100 80 50 120 100 60 80 1300 18 72 Merciful, Generous Dracha Lady 31 Sturgia 0 0 0 0 0 0 100 0 0 120 0 60 80 450 13 34 Cruel, Generous Fafen Lord 26 Sturgia 180 180 180 150 120 120 140 120 50 80 100 40 60 1610 21 76 Cruel, Daring, Calculating Zorika Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful, Cautious Vashorki Lord 33 Sturgia 90 90 90 75 60 60 100 60 40 120 80 80 100 1135 17 66 Cruel, Cautious, Devious, Generous, Calculating Vitomira Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Honest Tovir Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Daring, Impulsive Kisha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Galyk Lord 52 Sturgia 120 120 120 100 80 80 100 80 50 80 100 140 160 1420 19 74 Cautious, Merciful, Calculating, Oligarchic Svedorn Lord 33 Sturgia 180 180 180 150 120 120 140 120 60 80 120 80 100 1720 22 78 Honest, Generous, Impulsive Izdenka Lady 28 Sturgia 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Honest Lashonek Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Honest, Cautious, Calculating Zheneva Lady 25 Sturgia 90 90 90 75 60 60 100 60 50 40 100 60 80 1045 16 65 Daring, Honest, Calculating Galden Lord 49 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zlatka Lady 22 Sturgia 0 0 0 0 0 0 100 0 50 20 100 0 20 380 11 34 Impulsive, Generous Alvar Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zorina Lady 22 Sturgia 0 0 0 0 0 0 100 0 20 40 40 60 80 430 11 39 Calculating Rolan Lord 52 Sturgia 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Calculating, Devious, Closefisted, Oligarchic Dakhila Lady 73 Sturgia 0 0 0 0 0 0 100 0 60 160 120 60 80 670 16 41 Daring, Closefisted, Oligarchic Forim Lord 29 Sturgia 180 160 190 130 80 150 190 110 40 60 80 60 80 1600 21 76 Merciful, Generous, Impulsive Chastimir Lord 32 Sturgia 180 160 190 130 80 150 190 110 40 40 80 40 60 1540 21 73 Daring, Cruel, Impulsive Unqid Lord 44 Aserai 90 90 90 75 60 60 100 60 70 140 140 120 140 1325 19 69 Cautious, Generous, Calculating, Oligarchic Jinda Lady 45 Aserai 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Cruel, Closefisted, Impulsive Adram Lord 49 Aserai 150 150 150 125 100 100 120 100 80 120 160 120 140 1705 21 81 Calculating, Generous Tariq Lord 19 Aserai 90 90 90 75 60 60 100 60 50 80 100 40 60 1045 16 65 Calculating, Generous Maraa Lady 45 Aserai 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Honest, Generous Tais Lord 45 Aserai 180 180 180 150 120 120 140 120 40 100 80 100 120 1720 22 78 Calculating, Honest, Cruel, Closefisted Haqan Lord 19 Aserai 150 150 150 125 100 100 120 100 50 60 100 40 60 1395 20 69 Calculating, Honest, Cruel, Closefisted Ruma Lady 41 Aserai 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Honest, Closefisted Dhiyul Lord 24 Aserai 90 70 100 55 20 90 130 50 20 140 40 60 80 1035 17 60 Cautious, Impulsive, Generous, Merciful Addas Lord 24 Aserai 240 240 240 200 160 160 180 160 40 80 80 20 40 1930 24 80 Daring, Generous, Devious, Impulsive, Egalitarian Usair Lord 21 Aserai 180 160 190 130 80 150 190 110 60 100 120 100 120 1780 22 80 Honest, Generous, Cruel Anidha Lady 20 Aserai 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Cautious, Calculating Arwa Lady 22 Aserai 210 190 220 155 100 170 210 130 60 140 120 40 60 1895 23 82 Daring, Generous, Devious, Egalitarian Manan Lady 22 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating Nuqar Lord 38 Aserai 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Daring, Devious Sira Lady 37 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Honest Thamza Lord 47 Aserai 120 120 120 100 80 80 100 80 70 100 140 80 100 1380 19 72 Honest, Calculating Sasaitha Lady 25 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Calculating Ghuzid Lord 31 Aserai 270 270 270 225 180 180 200 180 40 80 80 80 100 2245 25 89 Daring, Impulsive, Closefisted Shimra Lady 26 Aserai 0 0 0 0 0 0 100 0 0 100 0 80 100 470 13 36 Generous Suruq Lord 28 Aserai 150 150 150 125 100 100 120 100 60 180 120 80 100 1625 21 77 Cautious, Devious, Calculating Farina Lady 24 Aserai 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Devious, Calculating Iyalas Lord 28 Aserai 210 210 210 175 140 140 160 140 50 100 100 120 140 1985 23 86 Honest, Merciful Shaima Lady 26 Aserai 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Merciful Talas Lord 48 Aserai 180 160 190 130 80 150 190 110 50 60 100 80 100 1670 22 75 Generous, Devious, Impulsive Farzana Lady 22 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Generous, Honest Hafisa Lady 20 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Generous, Honest, Calculating Zuad Lady 18 Aserai 90 70 100 55 20 90 130 50 30 0 60 0 0 785 15 52 Daring, Generous, Impulsive Awdhan Lord 48 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Daring, Calculating Salma Lady 46 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating, Devious Zulaika Lady 22 Aserai 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Closefisted, Calculating, Honest Sulhana Lady 20 Aserai 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Cautious, Honest Karith Lord 36 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Cruel, Closefisted Judira Lady 35 Aserai 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Closefisted Ukhai Lord 28 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Honest Ashisa Lady 25 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Honest Hashan Lord 39 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Yamina Lady 38 Aserai 0 0 0 0 0 0 100 0 40 60 80 40 60 470 12 39 Devious, Merciful Suna Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cruel, Generous Qahin Lord 24 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Sukayna Lady 22 Aserai 0 0 0 0 0 0 100 0 15 80 30 40 60 415 11 37 Calculating, Honest, Closefisted Aqar Lord 43 Aserai 240 240 240 200 160 160 180 160 60 80 120 40 60 2030 24 84 Daring, Generous, Cruel, Impulsive Thiqa Lady 42 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Dhila Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Closefisted Qaban Lord 29 Aserai 180 180 180 150 120 120 140 120 60 80 120 40 60 1640 21 78 Daring, Impulsive, Egalitarian Derthert Lord 48 Vlandia 120 120 120 100 80 80 100 80 60 140 120 160 180 1550 21 73 Calculating, Merciful, Cautious Philenora Lady 47 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Merciful, Honest Aldric Lord 45 Vlandia 60 60 60 50 40 40 100 40 30 100 60 20 40 790 14 56 Closefisted, Cautious Megenhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 30 40 60 80 100 500 13 38 Generous, Devious Elthild Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 60 80 470 13 36 Cruel, Generous Unthery Lord 44 Vlandia 240 240 240 200 160 160 180 160 40 80 80 40 60 1970 24 82 Daring, Impulsive Calatild Lady 45 Vlandia 0 0 0 0 0 0 100 0 60 100 120 120 140 730 16 45 Closefisted, Honest Odofled Lady 22 Vlandia 0 0 0 0 0 0 100 0 40 80 80 40 60 490 12 40 Impulsive, Closefisted Alary Lord 26 Vlandia 210 210 210 175 140 140 160 140 50 80 100 100 120 1925 23 83 Calculating, Cruel, Closefisted Furnhard Lord 26 Vlandia 150 150 150 125 100 100 120 100 40 100 80 60 80 1445 20 72 Cruel, Devious, Closefisted, Cautious Thomund Lord 23 Vlandia 280 270 290 195 150 150 250 190 40 80 80 60 80 2205 26 84 Daring, Generous, Impulsive Elys Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 100 120 550 15 36 Merciful, Calculating Liena Lady 24 Vlandia 180 180 180 150 120 120 140 120 80 80 160 120 140 1860 22 84 Merciful, Honest, Generous, Daring Silvind Lady 24 Vlandia 180 180 180 150 120 120 140 120 50 140 100 80 100 1750 22 79 Cruel, Daring, Calculating Lasand Lord 19 Vlandia 160 150 170 95 70 70 170 110 40 40 80 20 40 1305 20 65 Merciful, Honest, Generous, Daring Romund Lord 35 Vlandia 190 180 200 120 90 90 190 130 60 100 120 80 100 1740 22 79 Daring Morcon Lord 28 Vlandia 150 150 150 125 100 100 120 100 70 100 140 80 100 1575 21 75 Honest, Cautious, Closefisted Amorcon Lord 18 Vlandia 120 120 120 100 80 80 100 80 30 60 60 80 100 1220 18 67 Honest, Closefisted Erdurand Lord 27 Vlandia 210 210 210 175 140 140 160 140 70 60 140 80 100 1925 23 83 Daring, Impulsive, Cruel Ingalther Lord 42 Vlandia 180 180 180 150 120 120 140 120 80 120 160 120 140 1900 23 82 Cruel, Closefisted, Honest, Daring, Calculating Mitela Lady 18 Vlandia 0 0 0 0 0 0 100 0 30 60 60 20 40 400 11 36 Merciful, Generous, Honest, Daring Elbet Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Honest, Generous, Calculating Amalgun Lord 21 Vlandia 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Cruel, Devious, Calculating, Generous, Daring Arthamund Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 40 60 0 20 865 15 57 Generous, Daring Asela Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Impulsive Varmund Lord 33 Vlandia 240 240 240 200 160 160 180 160 70 140 140 60 80 2160 25 86 Calculating, Cruel, Daring Ingeltrud Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Ospir Lord 30 Vlandia 220 210 230 145 110 110 210 150 50 80 100 60 80 1845 23 80 Impulsive, Honest, Daring Servic Lord 29 Vlandia 120 120 120 100 80 80 100 80 60 120 120 80 100 1370 19 72 Cautious, Devious, Calculating Alwith Lady 27 Vlandia 0 0 0 0 0 0 100 0 10 60 20 80 100 460 12 38 Cautious, Devious, Calculating Belgir Lord 44 Vlandia 90 90 90 75 60 60 100 60 50 120 100 80 100 1165 17 68 Cruel, Closefisted, Impulsive Richelda Lady 24 Vlandia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Cruel, Closefisted, Impulsive Anstruda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Devious Eleduran Lord 19 Vlandia 150 150 150 125 100 100 120 100 40 60 80 40 60 1365 19 71 Impulsive Hecard Lord 47 Vlandia 210 210 210 175 140 140 160 140 70 80 140 80 100 1945 23 84 Cruel, Generous, Daring Adaltrud Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Cruel, Generous Gudonhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Cruel, Generous Ingunde Lady 20 Vlandia 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful, Calculating Lucand Lord 27 Vlandia 240 240 240 200 160 160 180 160 70 80 140 60 80 2100 24 87 Merciful, Honest, Daring Bertliana Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest Peric Lord 27 Vlandia 180 180 180 150 120 120 140 120 40 60 80 60 80 1600 21 76 Cautious, Generous Vartin Lord 27 Vlandia 90 90 90 75 60 60 100 60 40 160 80 60 80 1135 17 66 Closefisted, Devious, Cautious Lietgardis Lady 23 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Cruel Urundulf Lord 47 Vlandia 240 240 240 200 160 160 180 160 60 60 120 60 80 2050 24 85 Generous, Cruel Ecarand Lord 40 Vlandia 210 210 210 175 140 140 160 140 70 160 140 60 80 1985 23 86 Closefisted, Honest, Merciful Adalindis Lady 20 Vlandia 0 0 0 0 0 0 100 0 30 80 60 20 40 420 11 38 Merciful Mauriana Lady 18 Vlandia 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Generous, Calculating, Cruel Berican Lord 48 Vlandia 120 120 120 100 80 80 100 80 40 60 80 40 60 1170 18 65 Generous, Impulsive, Cautious, Oligarchic Voleric Lord 46 Vlandia 160 150 170 95 70 70 170 110 50 60 100 40 60 1395 20 69 Closefisted, Devious Elendara Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating, Devious, Egalitarian Dagunic Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 60 60 40 60 965 15 64 Generous, Impulsive Caladog Lord 39 Battania 300 300 300 250 200 200 220 200 80 160 160 60 80 2600 27 96 Cruel, Devious, Daring, Generous, Egalitarian Mengus Lord 20 Battania 240 240 240 200 160 160 180 160 50 80 100 80 100 2080 24 86 Cruel, Daring Ergeon Lord 43 Battania 120 120 120 100 80 80 100 80 50 140 100 140 160 1480 20 74 Merciful, Honest, Cautious, Calculating Nywin Lady 37 Battania 0 0 0 0 0 0 100 0 60 100 120 80 100 650 15 43 Devious, Merciful Ranaon Lady 18 Battania 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Honest, Generous, Calculating Ladogual Lady 21 Battania 120 120 120 100 80 80 100 80 50 80 100 40 60 1220 18 67 Cautious, Devious, Generous, Calculating Melidir Lord 48 Battania 120 120 120 100 80 80 100 80 40 120 80 80 100 1310 19 68 Cautious, Devious, Generous Eilidh Lady 19 Battania 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Devious Alcaea Lady 46 Empire 0 0 0 0 0 0 100 0 0 80 0 140 160 570 15 38 Cautious Sein Lord 18 Battania 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Merciful, Generous, Daring Culharn Lord 27 Battania 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Honest, Impulsive Tegan Lord 18 Battania 120 120 120 100 80 80 100 80 30 60 60 20 40 1100 17 64 Honest, Impulsive Corein Lady 19 Battania 210 210 210 175 140 140 160 140 70 120 140 20 40 1865 23 81 Cruel, Closefisted, Daring Alynneth Lady 19 Battania 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Generous Wythuin Lady 25 Battania 0 0 0 0 0 0 100 0 0 160 0 120 140 610 16 38 Devious, Generous, Calculating Muinser Lord 37 Battania 240 240 240 200 160 160 180 160 40 60 80 60 80 1990 24 82 Daring, Impulsive Rath Lord 18 Battania 180 180 180 150 120 120 140 120 40 80 80 40 60 1580 21 75 Daring Pryndor Lord 48 Battania 240 240 240 200 160 160 180 160 70 100 140 60 80 2120 24 88 Daring, Cruel Floraidh Lady 22 Battania 0 0 0 0 0 0 100 0 30 100 60 20 40 440 12 36 Daring, Cruel Beitrin Lord 19 Battania 90 90 90 75 60 60 100 60 20 80 40 60 80 995 16 62 Cautious, Devious, Closefisted Luichan Lord 25 Battania 240 240 240 200 160 160 180 160 60 60 120 80 100 2090 24 87 Honest, Generous, Impulsive Eabyr Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Honest, Closefisted, Daring Aeron Lord 34 Battania 150 150 150 125 100 100 120 100 80 160 160 60 80 1625 21 77 Daring, Generous, Cruel, Impulsive, Devious Liasin Lady 35 Battania 0 0 0 0 0 0 100 0 0 120 0 0 20 330 12 27 Cruel, Calculating Aradwyr Lord 24 Battania 150 150 150 125 100 100 120 100 60 80 120 80 100 1525 20 76 Calculating, Merciful, Devious, Cautious Brighan Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Calculating Branoc Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Honest, Daring, Impulsive Seonag Lady 22 Battania 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Honest, Daring Fenagan Lord 24 Battania 270 270 270 225 180 180 200 180 70 80 140 60 80 2295 26 88 Daring, Honest, Merciful, Impulsive Siaramus Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Calculating Carfyd Lord 38 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Beathag Lady 38 Battania 60 60 60 50 40 40 100 40 30 40 60 60 80 810 14 57 Honest Taorse Lady 18 Battania 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Honest Fiarad Lord 33 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Maireas Lady 63 Battania 0 0 0 0 0 0 100 0 70 120 140 60 80 660 15 44 Devious, Cruel, Generous Rodarac Lord 61 Battania 180 180 180 150 120 120 140 120 60 40 120 60 80 1640 21 78 Cruel, Impulsive Guaran Lord 38 Battania 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Merciful, Closefisted Monchug Lord 38 Khuzait 210 210 210 175 140 140 160 140 70 180 140 100 120 2085 24 86 Cruel, Devious, Calculating, Generous, Authoritarian Anat Lady 39 Khuzait 0 0 0 0 0 0 100 0 0 80 0 120 140 530 15 35 Merciful, Daring Bagai Lord 52 Khuzait 210 210 210 175 140 140 160 140 60 100 120 100 120 1975 23 85 Honest, Generous, Merciful Mesui Lady 50 Khuzait 120 120 120 100 80 80 100 80 60 160 120 120 140 1490 20 74 Daring, Honest, Cruel, Egalitarian Tulag Lord 42 Khuzait 180 180 180 150 120 120 140 120 40 100 80 80 100 1680 22 76 Cautious, Closefisted Khada Lord 19 Khuzait 120 120 120 100 80 80 100 80 40 60 80 20 40 1130 17 66 Daring Chaghan Lord 18 Khuzait 210 210 210 175 140 140 160 140 60 80 120 80 100 1915 23 83 Generous, Honest, Cruel, Impulsive Esur Lord 22 Khuzait 210 210 210 175 140 140 160 140 70 100 140 80 100 1965 23 85 Generous, Daring Nayantai Lord 19 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Daring Temun Lord 20 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Honest, Closefisted, Impulsive Alijin Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Calculating Bolat Lady 19 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Generous, Impulsive Yana Lady 22 Khuzait 120 120 120 100 80 80 100 80 70 60 140 120 140 1420 19 74 Calculating, Daring, Cruel Abagai Lady 23 Khuzait 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Impulsive, Daring Bortu Lord 18 Khuzait 150 150 150 125 100 100 120 100 60 160 120 80 100 1605 21 76 Merciful, Cautious, Calculating Oragur Lord 38 Khuzait 180 180 180 150 120 120 140 120 60 60 120 60 80 1660 22 75 Cruel, Closefisted, Honest Khorijin Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest Sechen Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Devious, Closefisted Hurunag Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Cruel, Impulsive, Closefisted Chambui Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Unagen Lady 18 Khuzait 0 0 0 0 0 0 100 0 50 40 100 20 40 440 12 36 Daring, Cruel, Calculating Akrum Lord 36 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Generous, Cautious Ergene Lady 34 Khuzait 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Calculating Ilatar Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Impulsive, Generous, Merciful Tilun Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Devious Chagun Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Kanujan Lord 41 Khuzait 210 210 210 175 140 140 160 140 90 120 180 100 120 2085 24 86 Honest Sokhatai Lady 40 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Honest Korte Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Cautious Taslur Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Cruel, Generous, Devious Jigur Lady 28 Khuzait 0 0 0 0 0 0 100 0 20 60 40 20 40 370 10 37 Calculating, Cruel, Closefisted, Devious Boronchar Lord 43 Khuzait 0 0 0 0 0 0 100 0 70 120 140 20 40 580 15 38 Impulsive, Cruel, Generous, Honest Ulman Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Impulsive Esachei Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Calculating Achaku Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 60 100 40 60 1980 24 82 Daring, Closefisted, Cruel Eselen Lady 22 Khuzait 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest, Generous Kinteg Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Mehir Lord 26 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Gusukan Lord 53 Khuzait 240 210 230 230 150 150 220 150 60 80 120 40 60 2030 24 84 Cautious, Honest, Calculating Sevin Lady 48 Khuzait 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Altu Lord 24 Khuzait 180 150 170 180 110 110 180 110 60 80 120 40 60 1640 22 74 Daring, Impulsive Mela Lady 22 Khuzait 90 60 80 105 50 50 120 50 40 80 80 120 140 1155 18 64 Honest, Closefisted Reingarda Lady 21 Vlandia 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cautious, Closefisted, Merciful"
"Lucand","This article is a stub. You can help out by expanding it. Lucand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Gunric Personal Details Gender Male Lucand is a nobleman of Vlandia and a member of House dey Gunric. Description[] According to his Personality Traits, Lucand is brave and honorable. He has a scar over his left eye. Trivia[] While a member of House dey Gunric, Lucand is not registered to have any close family ties to Baron Ospir and his close relatives, making his position in the clan uncertain."
"Lucon Osticos","Lucon Osticos Official Information Kingdom Northern EmpireCalradic Empire (disputed) Title Emperor Fiefs ArgoronDiathma Clan Osticos Personal Details Gender Male Age 62 Spouse Zerosica Children AscyronZoana Lucon Osticos is the emperor of the Northern Empire, leader of the Osticos clan, and a claimant to the imperial diadem of the Calradic Empire. Before the events of Bannerlord, Lucon was serving as a junior officer in the staff of Emperor Drosios Neretzes. Following the defeat at Pendraic, he became a member of the Calradic Senate and gained great influence. When Neretzes' successor, Arenicos Pethros, was suspiciously murdered, Lucon became the leader of a group of powerful senators who claimed the Senate should take the role of ruling the Empire. Lucon's claim is based on the old Imperial law that the Senate should elect the person for the role. Rhagaea Pethros and Garios Comnos each contested this claim, leading to the three-way Calradian civil war. Contents 1 Official Description 2 Politics 3 Claim 4 Quotes Official Description[] “ The northern third of the Empire is ruled by Lucon, who represents a long-standing oligarchic trend in imperial politics. It holds that strict adherence to imperial law is the best guarantee that the empire will not become a tyranny. Oligarchs like Lucon also tend to believe that only landowners can have the extensive education, experience in government and stake in property to really understand and appreciate the law, and thus the senate should be supreme. ” Politics[] Lucon favors a return to an oligarchic Senate, and is politically opposite to the militant populism of Garios, while fundamentally opposed to the hereditary monarchy of Rhagaea, his two imperial contenders. Lucon sympathized with Drosios Neretzes and his handling of the Battle of Pendraic — recalling the desperate circumstances the Calradic Empire was in at the time. Though he begrudgingly looks on Arenicos Pethros for his politics, he admits transparently that his reign was the stabilizing force that the Empire needed at that time. As the Emperor was assassinated just before selecting his heir, the succession dispute saw the Empire's military fall in for Garios, and its southern landholders and aristocracy throw their weight for Rhagaea, the Emperor's widow. Senators found themselves confronted with populist radicals who would do away with the oligarchy or feudal aristocrats who would back an absolute monarch and do away with the Senate. Thus, the Senate elected Lucon as Emperor, despite the military and aristocracy separately raising their own claimants, drawing the border for the three-way civil war that would follow. Claim[] Lucon's claim to unify Calradia as Emperor relies on him holding the support of what remains of the Imperial Senate. Because of their support, Lucon asserts that he is the only one with legal precedent to be Emperor. How exactly the Senate supports his claim is still unknown, as is the traditional method of Imperial succession, but it is expected to be further developed as the game advances. Lucon's claim to unify Calradia as Emperor relies on his popular backing of the Imperial Senate. Because of their support, Lucon asserts that his election as Emperor proves that he is the only legal claimant to the title. As the last and only two Emperors (that we know of thus far) were elected by the Senate, the claim has won over the backing of the more ancient and prestigious clans of the Empire. Perhaps most notably of all, Lucon vows to do away with the title of Emperor once the war is won, and instead permanently reinstate the Senate as the primary authority over the Empire — a decision perhaps correlated to the strong backing he has won with the most influential senators. Istiana, former spymaster of Emperor Neretzes, considers Lucon ""the most knowledgable in the Empire's laws and traditions"" out of the three claimants to the Empire. Quotes[] “ We're of a very old family that has done great service to the Empire. But I'll tell you something — a man, whatever his bloodline, is only as good as his honor and his obedience to the law. The Senate chooses the Emperor. That is our law. It has been twisted, broken, or ignored for a hundred years, but it has never been changed. Without law, without fealty to the written word, there is but tyranny and the mob. ” — on Politics “ Yes. I was a junior officer on Neretzes' staff. People say much about the battle that betrays a lack of understanding, of Neretzes and of the circumstances he faced. Neretzes had an obligation to avenge the Battanian attacks on our land. He marched out, with all the forces he could gather. The Vlandians betrayed us, but that's what you expect from honorless barbarians. Fortune favored the enemy. What matters is that we did what honor required. Perhaps Neretzes was rash, sending our infantry up into the hills to storm the Battanian fort. But he thought he could grab the pass quickly, before the enemy had time to reinforce it. If he had made the other wager and that turned out to be wrong, people would say he was hesitant. I stayed with Neretzes until we were forced back to our camp by the Sturgian infantry, and then fought on the battlements. Eventually we could hold them no longer. I did not see what happened to Neretzes or to our banner. Arenicos got us out of there, and got us home. I did not respect Arenicos before, but that day I saw he was worthy to be Emperor. ” — on the Battle of Pendraic Northern Calradic Empire Monarch: Claimant: Emperor Lucon Unknown Vassals:"
"Luichan","Luichan Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Penraic Personal Details Gender Male Spouse Eabyr Luichan is a Mormaer within the realm of Battania and leader of Clan fen Penraic. He has the reputation of being noble and generous. Fiefs[] Seonon Flintolg Castle"
"Lycaron","Lycaron Settlement Information Type Town Kingdom Southern Empire Villages CanterionSagora Port No Lycaron is the capital of the Southern Empire ruled by Empress Rhagaea of clan Pethros. It was one of the main towns in the unified Calradic Empire. The villages of Canterion and Sagora are bound to the town. Contents 1 Description 2 Background 3 Economy 4 Trivia 5 References Description[] The natural fortress of Lycaron sits on a spur jutting out of the great Ornian Rock. In the final years of the imperial conquest, the Palaic tribe here negotiated a peaceful federation with the empire, only to see the city seized by the rebel leader Gethuz. The ensuing siege was only the first of many that Lycaron would undergo in the ensuing centuries, as its nearby silver mines made it a prize for every imperial pretender who ever tried to siege power in a civil war. It is said that the colony of vultures who inhabit the upper reaches of the Rock have dined on the flesh of every people of Calradia.[1] Background[] In the year 1084, Emperor Arenicos Pethros returned to his palace in Lycaron after a victorius campaign on the border of the Calradic Empire. The emperor went to his chambers after complaining of a headache and, when his guards checked on him several hours later, it was to find him laying dead in a pool of blood. Arenicos' widow Rhagaea presented the emperor's blood soaked robe to the masses of Lycaron. According to accounts, the masses called upon Rhagaea to serve as their ruler and to exact vengeance on whoever murdered her husband. The emperor's bodyguard of foreign mercenaries, the Vaegir Guard, were quickly blamed by Lycaron's mobs for the emperor's death. When the Vaegir Guard could not restore order, they unleashed their own anger against the population and began to loot the town. Countless innocents perished in the riots, details of which are relayed by certain companions. Economy[] The town begins the game with a Smithy, a Wool Weavery, and a Wine Press. Trivia[] Given Lycaron's position and accessibility to vast parts of the Empire, it is very likely to have been the imperial capital after the geographic position of Paravenos wasnt suitable enough anymore. References[] ↑ Encyclopedia Calradia, entry ""Lycaron"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Lysia","Lysia Settlement Information Type Village Kingdom Western Empire Lysia is a village of the Western Empire owned by Apys of the Varros clan. The village is bound to Garontor Castle and it is known to produce Salt. Lysia gives its name to the narrow strait where the Perassic Sea joins the western ocean. It lies just on the Perassic side of the straits, near broad beaches that allow the farming of salt. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Lysica","Lysica Official Information Kingdom Western Empire Monarch Garios Title Noblewoman Clan Dionicos Personal Details Gender Female Spouse Crotor Children Casinon, Phaea, Meritor Lysica is a noblewoman of Western Empire and a member of the Dionicos clan. She is considered to be honorable. Lysica is married to the archon Crotor. Their sons are Meritor and Casinon and their daughter is Phaea. This article is a stub. You can help out by expanding it."
"Mabwaz","Mabwaz Settlement Information Type Village Kingdom Aserai Fortification Askar Mabwaz is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Mabwaz overlooks the Damar River as it weaves through the mesas of the Jarjara Escarpment. Villagers grow wheat and other crops in the silt of the river floodplain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Mag Arba","Mag Arba Settlement Information Type Village Kingdom Battania Fortification Seonon Mag Arba is a village in Battania owned by Mormaer Luichan of clan fen Penraic. The village is bound to Seonon and known to produce Clay. Mag Arba sits on grassy downs overlooking Llyn Tywal, the dark lake. Villagers have planted flax in the boggy dales between the hills. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Mahloul","Mahloul Settlement Information Type Village Kingdom Aserai Fortification Hubyar Mahloul is a village of the Aserai ruled by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Mahloul sits in a broad valley between the Jarjara Escarpment and the Jabal Ashabi Mountains in the desert steppe southeast of the Bahr al-Yeshm. Groundwater provides just enough water to grow crops for subsistence, while the village makes its money from rearing horses on the rich grass that grows in the Jabal Ashabi after the spring rains.[1] References[] ↑ Encyclopedia Calradia, entry ""Mahloul"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Makeb","Makeb Settlement Information Type Town Kingdom Khuzait Villages ShapeshteHanekhyMazen Sieges with... Battering RamLaddersTowers Port No Makeb is a town of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Shapeshte, Hanekhy, and Mazen are bound to the town. Contents 1 Official Description 2 Tournaments 3 Economy Official Description[] “ Makeb sits on the northern tip of Lake Tanaesis, Tanaz in the steppe tongue. Here, it guards the cataract over which the Karakaz river empties into the lake. This city has long been ruled by petty khans and shahs, who collect tolls from traders forced to haul their boats around the rapids. The last of those rulers was beheaded by Urkhun himself after he refused a demand of tribute, after which the ruling family of the Khuzaits seized this town for themselves. ” Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Mamluke (Multiplayer)","For the single-player version, see Aserai Mameluke Regular. Mamluke Troop Information Faction Aserai Type Cavalry Cost 170 Class Stats Hit Points 100 Armor 32 Movement Speed 73 Army Size 7 Mamlukes are a multiplayer cavalry class of the Aserai. Official Description[] The very term Mamluke means ""property"". The Aserai nobility want professional soldiers who have no familial ties and nothing else to do but hone their fighting skills, be it riding, lance, bow, or the sword. A Mamluke is the ultimate ironclad soldier of the Aserai. Depending on the need, they will be steamrollers, horse archers, or flankers, easily. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Heavy Scimitar One Handed Bound Adarga Shield Bamboo Spear Two Handed One Handed Barb Horse Mount Perks Barding Grants protection for your horse Hunting Bow Bow to be used on horseback(replaces Bamboo Spear)Bow Southern Heavy Lance Longer and couchable(replaces Bamboo Spear)Two Handed One Handed Couch Lance"
"Maneolis","Maneolis Official Information Faction Western Empire Culture Calradic Empire Leader Archon Vipon Fiefs Hertogea Castle Tier ? Wealth ? Maneolis is a clan of the Western Empire led by Archon Vipon. Members[] Vipon Icratia Varmyros Settlements[] Castles Hertogea Castle Villages Hertogea Nideon Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Manteos","Manteos Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Argoros Personal Details Gender Male Spouse Phenoria Children Maurentios, Sora, Presciana, Adrichea Manteos is an archon within the Northern Empire and leader of the Argoros clan. He is reputed to be moralistic. Manteos is married to Phenoria, his daughters are Sora, Presciana, and Adrichea, and his son is Maurentios."
"Marabrot","Marabrot Settlement Information Type Village Kingdom Sturgia Fortification Balgard Marabrot is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Balgard and known to produce Iron. Description[] Marabrot sits on a high rocky ridge between the fjord known as Mazopor Bay and the Byalic Sea. This harsh land would probably not be settled where it not for the rich iron deposits in the hills.[1] References[] ↑ Encyclopedia Calradia, entry ""Marabrot"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Marathea","Marathea Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Marathea is a village in the Northern Empire owned by Archon Manteos of clan Argoros. The village is bound to Epicrotea and known to produce Iron Ore. Description[] Marathea lies on a narrow shelf of land between the Miron River and Mount Aracathos, the tallest peak in the Dryatic Mountains. The villagers are skilled miners, extracting iron ores from the nearby cliffside.[1] Trivia[] In the settlements.xml game file, Marathea is said to mean ""Saffron Field"". References[] ↑ Encyclopedia Calradia, entry ""Marathea"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Marauder","Marauder Troop Information Culture Bandits Wages 5 denars/day Acquired from... Steppe Bandit Upgrades to... Raider- or -Khuzait Lancer( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Marauders are tier-three Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 70 Two Handed 40 Polearm 80 Bow 80 Crossbow 0 Throwing 40 Riding 100 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Broad IdlWeighted Eastern SpearHeavy Recurve BowArrows Shield ? Head Armor Nomad Padded Hood Shoulder Armor ? Body Armor Studded Steppe Leather Hand Armor ? Foot Armor Strapped Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Nomad Padded Hood 4 - - - 0.4 Studded Steppe Leather - 14 6 7 2.4 Strapped Leather Boots - - - 5 0.9 Total 4 14 6 12 3.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Broad Idl Weighted Eastern Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 86 - Swing Damage 72 - Thrust Speed 92 84 Thrust Damage 34 31 Length ? ? Handling ? ? Weight 1.39 1.85 Ranged Name Heavy Recurve Bow Type Bow Speed 87 Damage 62 (pierce) Accuracy 91 Missile Speed 76 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss"
"Mareiven","Mareiven Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Mareiven is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Hardwood. Mareiven sits on the steep wooded slopes of the Rhennod mountains, overlooking the Ocspool. Villagers harvest the tall trees of the heights, selling the logs to cities on the coast. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Marin","Marin Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Marin is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grapes. Marin lies on the slopes west of the Ocspool. Misty mornings cooled by sea drifting south and warm afternoons make this land well-suited to the growing of grapes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Marksman (disambiguation)","This article is a disambiguation page for Marksman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Marksman may refer to: Vaegir Marksman Posad Marksman (veteran) Marksman (veteran) Marksman Spearman (veteran) New Order Marksman (veteran) Mercenary Marksman Marksman of the Secret Department Khuzait Marksman"
"Marnid","Marnid Appears in Warrider Official Information Culture Geroia Character Details Found in Random Town Hire Cost Free Likes Borcha Liked by Borcha Dislikes Alayen, Baheshtur, Matheld as Emissary, Raiding Villages or Caravans, Bring Back Runaway Serfs quests Disliked by Alayen and Baheshtur Connections Sargoth Noble No Character Background Home Geroia Background Merchant Marnid is one of the companions in Mount & Blade and Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Trivia 7 Stats and equipment Biography[] Marnid was a Geroian merchant who mounted a trade caravan, hoping to do business in Sargoth. Along the way the caravan was ambushed by Khergit raiders, who took most of the goods. What was left of the caravan eventually reached Calradia, but the men hired to guard it took whatever was left of the goods and left. With his caravan gone and no other options, Marnid went to a tavern and began drinking away the last of his coin. That is where he met the player character and potentially found employment. Personality[] Marnid is a merchant who respects peaceful endeavors, such as trade, and has a decent grasp of economics. He is not a prejudiced individual, as he looks past the Nord stereotype of being bloodthirsty raiders for their skill as traders and does not hold any specific hatred for the Khergits despite them raiding his caravan, even making friends with Borcha, who is a thief from the Khergit Khanate. He particularly dislikes being looked down on or disrespected, holding grudges against people that do so. Relationships[] Alayen - Marnid dislikes Alayen for disrespecting his abilities on the battlefield and telling him that fighting on the front line of battle ""is knight's work"". Baheshtur - Marnid hates Baheshtur for bragging about and desiring to raid caravans, which he sees as disrespecting good, honest trade as a way of living. Borcha - Marnid likes Borcha for his trustworthiness in combat, but is still cautious of his thieving behavior. Gameplay[] As a party member, Marnid is level 1, allowing a fair amount of quick customization to different roles, but his total attributes are also 1 less than the similarly low level Ymira. If elevated to lordship, Marnid will recruit whatever troops are available in his fiefs, regardless of nationality. Dialogue[] Main article: Marnid/Interactions Trivia[] Marnid - alongside Borcha and Ymira - is one of the oldest companions in Mount&Blade and its sequel Warband, being introduced in version 0.202 (Warrider). In Warrider, when first meeting the player character, he introduced himself as 'Marnid Rhaleis'. Likewise in Warrider, instead of Sargoth, he intended to sell his goods in a place called Larechia. After King Larec was replaced with King Harlaus as the ruler of Swadia in version 0.704 or earlier, 'Larechia' was replaced with 'Harlaushia' as Marnid's original destination. In Warrider, when encountering ghouls the player character would suggest that they should eat Marnid's pork stew, a suggestion that they would always dismiss in favour of human flesh. Stats and equipment[] Marnid - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 7 Intelligence 11 Charisma 6 Health 44 Armor Head ? Body Linen Tunic Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 1 Surgery ? First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Crossbows 40 Throwing 40 Weapons Melee Club Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira"
"Marnid/Interactions","This is a list of interactions with Marnid. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Sargoth 9 Story Recap 10 Like Quotes 10.1 Borcha 11 Dislike Quotes 11.1 Alayen (Battle Dislike) 11.2 Baheshtur (Map Dislike) 11.3 Right to Rule Objection: Matheld 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. You last five denars? What happened to you? ""It's a tragic tale, sir. A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had."" ""So here I am, no money and no way home."" Well, perhaps I could offer you work. Can you fight? Well I will confess that I am not a warrior by trade. I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. That will do. Good! Give me a few moments to prepare and I'll be ready to move. I'm afraid I'm only looking for men with some experience. Good day to you. Hard luck, friend. Good day to you. I have better things to do. Reencounter[] I sold my boots and have managed to make a few denars peddling goods from town to town, but it's hard living. Retirement[] I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. Rehire[] (Sir/Madame)! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, (sir/madame), would you have me back? Gather Information[] Sir, If you're interested in events in (faction), I can still make contact with my old trading partners in Sargoth. They're usually well-informed about political events. Right to Rule[] Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure men don't go hungry on Sargoth while there's a glut of grain in Praven, to give an example... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. If you like, captain I can take a few weeks to visit the guildhalls and caravanseries where I have contacts, and explain to them that, in you, they will have a king who will check the rapacious nobles, who, with their tariffs and taxes, would strangle commerce for the sake of a few extra denars to spend on their wars and their feasts. What do you say to that, captain? Awarding a Fief[] (Fief) as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. Story: Sargoth[] We're approaching Sargoth. That's where I was headed when the Khergits got me. People say that the Nords are a bunch of bloodthristy barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. Story Recap[] I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. Like Quotes[] Borcha[] Sir. I wanted to tell you that Borcha may be a rough sort, and I'll venture a throughgoing [sic] rogue as well, but I'm proud to call him my companion. Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. Dislike Quotes[] Alayen (Battle Dislike)[] Sir, If you don't mind, I'd prefer not to be deployed anywhere near Alayen, after what he said to me during that last battle. The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. Baheshtur (Map Dislike)[] Sir -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. I don't much care to hear Baheshtur gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. Right to Rule Objection: Matheld[] Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. Failing Quests[] Sir -- I'm not altogether happy that we fail a quest which we undertook on word of honour. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, sir. Robbing Villages[] I hope you don't mind my saying so, but it's a bit hard for me to see us steal from poor villagers. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better As an Enemy[] This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy."
"Marshall","Voting for the new marshall. The Marshall is the military commander of a faction. The title defaults to the Monarch, but will generally be assigned to one of the Vassals of that faction. In the original game, the King periodically calls a vote to choose the new marshall. Two candidates will be listed and every other lord of that faction will cast one vote for one of the two candidates. If you are a vassal, you may cast one vote as well. The candidate you vote for will like you more (+2) and the one you didn't vote for will like you less (-2), regardless of which one wins. If your Renown is high enough, you may be given the option to be a candidate, which you may refuse. If you are a candidate, the voting will progress in much the same way, except you don't get to cast a vote yourself. If you win the election, you become the new marshall and your opponent will like you less (-3). The marshall isn't always elected, and sometimes the monarch will appoint a new one, especially if the current marshall has been defeated or captured. Your standing with your faction or your friendship with particular lords seems to be of secondary importance. If your Renown is low, you may have a hard time being considered for Marshall even if your standing with the faction is 100. On the other hand, if you start off the game as a factionless bandit-hunter, rack up 1500+ Renown, then join a faction, you are almost guaranteed to get the title even if you've never spoken to any of the lords before. If you are factionless and then accept a faction leader's offer of servitude, marshall elections very often happen soon after you take your vows (within a few game days or even hours). In Warband, all of the vassals give their opinions to the leader, but there is no formal voting process. Controversy also plays a significant role. Contents 1 Serving the Marshall 2 Being the Marshall 2.1 Controversy 2.2 Disobedience Serving the Marshall[] Parties following the marshall. If you are not the marshall, you may occasionally receive orders from him when he starts a new military campaign. These orders are Quests. You do not have to do them, but if you accept them and subsequently fail any, you will lose reputation with the marshall. The first order you will get is to report to the marshall with a minimum amount of soldiers. Typically the number of troops you will need will be much lower than you would normally have unless it is very early in the game. What types of soldiers you have doesn't matter; fresh recruits will work just as well as top tier knights or infantry. Once you have joined the marshall, you will usually be told to follow him for a while. During this time, you must stay within sight of him. If you wander too far away, you will be warned to return. If you do not return quickly, you will fail the quest and irritate the marshall. You can automatically follow the marshall by right-clicking (or pressing square on PlayStation and X on Xbox) him and selecting 'accompany'. The marshall may give you some other missions. These will supersede the instructions to follow him until you have completed them. Once the marshall's army has besieged an enemy fortification, the campaign will generally end and you can go back to your own business. Other lords may not follow the marshall. The most frequent cause of this is that the lord in question has higher renown than the marshall, and when asked what they are doing, will finish off their reply with, ""I am not following the marshall because I can do greater deeds."" However, some lords will say this even if their renown isn't higher than the marshall's, or even close to being as high. This can occur if the lord is interested in acquiring greater renown or more fiefs. Other times, lords will not accompany the marshall because they dislike them. In this case, they finish their reply with, ""I am not accompanying the marshall, because I fear he may lead us into disaster."" In With Fire & Sword, if the player is in one of the storyline quests, depending on the quest, even if the player is not the marshall, he/she will be able to give orders to lords of the same faction. However, it is not possible to call a campaign. Being the Marshall[] A marshall's army attacks player-owned Sargoth Being the marshall gives you the power to give orders and organize military campaigns. You will also have full authority over your allies in battle, so you may instruct their troops just as you would your own. To give orders to your fellow lords (including the monarch), just speak with them and select ""I have a new task for you."" A list of orders will then be shown. To cancel orders, tell the lord ""I won't need you for some time. You are free to do as you like."" If you wish to head a military campaign in Warband, talk to any vassal or companion and tell them ""I want to start a new campaign. Let us assemble the army here."" This will send out a message to all the vassals with instruction to meet you at that location. You can also use any heroes you have in your party to start or end a campaign in Warband. Just talk to any of them, the option to start or end a campaign is the first one on the list. Controversy[] In Warband, controversy can make your time as marshall very brief. Every time anything bad happens to your faction, your controversy can increase quite rapidly. The larger your faction, the more difficult it is to maintain order. Once your controversy starts nearing 100, your monarch will want to replace you. Disobedience[] It is important to note that vassals will not always obey you. When given a direct order, if they are preoccupied with something else already (like heading to their castle), they may tell you they are too busy. If they are not busy, they must listen to you, but may only do so for a limited period of time. This means that if you instruct a fellow lord to follow you and then besiege a castle, he may wander off before you even finish constructing the siege equipment. All lords, even ones that like you, will also be tempted to chase passing caravans or enemy farmers (this is less likely in Warband). If you are not playing with realistic saving, you should save before starting the siege so that if all your allies run off, you can restore and try again. It is advisable to tell all your comrades to follow you again just before starting the siege, this will decrease the likelihood of them losing interest before the actual battle begins. Calling together a military campaign can be even more frustrating, because it can take a long time for everyone to come together, or some lords may ignore your summons completely. If you only have one objective in mind, it may be faster to just manually give three or four lords direct orders to follow you rather than attempt starting a campaign."
"Marunath","Marunath Settlement Information Type Town Kingdom Battania Villages Ath CafalBeglomuarDalmengusEbereth Sieges with... LadderSiege TowerBattering Ram Port No Marunath is a town of the Kingdom of Battania, ruled by High King Caladog of clan fen Gruffendoc. Contents 1 Official Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Official Description[] “ Marunath, the ""Horse of the Ford"", is nowhere near a river. But Battanian bards love nothing more than an incongruous place-name around which a legend can be woven. In this case the hero Ochlaigan, who was foretold to defeat the seven sons of Glanys in seven duels near seven fords, encountered the last of his enemies here. He slit his horse's throat and crossed over the stream of blood that gushed forth, defeating his last enemy and fulfiling the prophecy. ” Territory[] The villages of Ath Cafal, Beglomuar, Dalmengus, and Ebereth are bound to the town. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town Notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons, or smelt down undesirable ones. Criminal gangs may be present at different Alleys such as the Backstreet, Clearing, or Waterfront. Economy[] Marunath starts as a town of high Prosperity. The town has 4 bound villages, giving it potential to become one of Battania's wealthiest towns. Trivia[] Interestingly, Marunath features an Alley called the Waterfront, despite being located in a ruined tower in the upper section of the town, nowhere near any water. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Masangara","Masangora Settlement Information Type Village Kingdom Northern Empire Fortification Atrion Castle Masangara is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Atrion Castle and known to produce Cows. Description[] Masangara sits on the banks of the Nevys, a cold, slow-moving river that empties into Lake Laconis. Cattle are raised here in former marshy woodlands, now drained and turned into meadows.[1] References[] ↑ Encyclopedia Calradia, entry ""Masangora"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Master Thug","Master Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Expert Thug Upgrades to... None Upgrade Cost None Ransom Value ? denars Master Thugs are tier-three bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Matheld/Interactions","This is the list of interactions with Matheld. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Fearichen 9 Story Recap 10 Like Quotes 10.1 Nizar 11 Dislike Quotes 11.1 Jeremus (Map Dislike) 11.2 Ymira (Battle Dislike) 11.3 Right to Rule Objection: Firentis 11.4 Retreating 12 As an Enemy Introduction[] What do you want? Merely to pass the time of day, ma'am, if you're not otherwise engaged. Ah. Well, if you must know, I shall tell you."" ""I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again."" ""When I have enough gold to raise an army I shall go back and take what it is mine. I can offer you opportunities to make money through good honest fighting and pillaging. Can you? I shall accept your offer. I shall be pleased to fight in your shield wall. But I warn you -- of you ask me to gather the firewood, or cook a meal, you will not like the consequences. No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. Then I will fight your enemies for you. But first I want a bounty of 500 denars. If you are a worthy captain who can lead his company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. Oh, I am no pauper, madame. Here's 500 denars for you. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. (Decline) Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. (Decline) Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. (Decline) Reencounter[] I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. Retirement[] I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. Rehire[] Greetings to you, (player). I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. Gathering Information[] If you have any interest in the events in the (faction), a former shield-companion of mine retired and now keeps a farm near Wercheg. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. Right to Rule[] The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. I would -- on one condition. You'd be king in Praven or Sargoth or whatever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a king who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong and Calradia will be the better for it. Awarding a Fief[] You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at (fief). Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. Story: Fearichen[] Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance'. His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. The skalds' tales at least give Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, min. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming and some day all of Calradia will be ours. Story Recap[] I was born overseas, in Nordland, and my husband's hall also was in Nordland. Like Quotes[] Nizar[] A fine battle that was, captain. And I have to say, I admire the taunts that Nizar hurled at our enemy. He managed to include their geneology [sic], their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. Dislike Quotes[] Jeremus (Map Dislike)[] Just so you know, I cannot abide that insolent mountebank Jeremus. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. Jeremus, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. Ymira (Battle Dislike)[] Captain, Ymira is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. Right to Rule Objection: Firentis[] Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A king's duty is to led us into battle, not to tell us how to handle our quarrels and differences. Retreating[] I was not pleased that you decided to run from battle. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. As an Enemy[] So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor."
"Mazen (Bannerlord)","For the village in Warband, see Mazen. Mazen Settlement Information Type Village Kingdom Khuzait Fortification Makeb Mazen is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb and known to produce Fish. Description[] The fishing village of Mazen sits on the northern end of Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers set nets in the nearby Karakaz River to catch a variety of fish migrating to and from the lake.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Mazen"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Mazhadan","Mazhadan Settlement Information Type Village Kingdom Sturgia Fortification Mazhadan Castle Mazhadan is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Mazhadan Castle and known to produce Flax. Description[] Mazhadan sits near the source of the Galchas River, just west of Lake Laconis. Villagers grow flax in the muddy valleys between the hills in this cold, rainy land.[1] References[] ↑ Encyclopedia Calradia, entry ""Mazhadan"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Mazhadan Castle","Mazhadan Castle Settlement Information Type Castle Kingdom Sturgia Villages ForinMazhadan Mazhadan Castle is a castle in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Forin and Mazhadan are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Mazopor Bay","This article is a stub. You can help out by expanding it. Mazopor Bay is a long fjord slicing through the northern highlands of Calradia, separating the dark forests of the Ircara Wildlands to the south, from the Sturgian heartlands to the north and west. The bay is formed by waters following out of Lake Laconis into the Byalic Sea. A cataract near Ov Castle allows passage from one side of the bay to the other. Along the northern cliffs of the fjord are iron deposits exploited by the villagers of Marabrot.[1] Herring and cod are plentiful in the bay and salmon are often seen swimming up the bay to spawn in Lake Laconis.[2] References[] ↑ Encyclopedia Calradia, entry ""Marabrot"" ↑ Encyclopedia Calradia, entry ""Dvorusta"""
"Mecalovea","Mecalovea Settlement Information Type Village Kingdom Northern Empire Fortification Mecalovea Castle Mecalovea is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Mecalovea Castle and known to produce Iron Ore. Description[] Mecalovea sits overlooking the Galchasic Cataracts, a series of rapids and waterfalls through which the Miron River empties into Lake Laconis. The village, perched on a cliffside for protection from raiders in this frontier region, thrives on the ore deposits exposed where the cataract cuts through the escarpment.[1] References[] ↑ Encyclopedia Calradia, entry ""Mecalovea"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Mecalovea Castle","Mecalovea Castle Settlement Information Type Castle Kingdom Northern Empire Villages AgalmonMecalovea Port Yes Mecalovea Castle is a castle in the Northern Empire owned by Emperor Lucon of clan Osticos. The castle protects strategic river crossings between Sturgia and the Calradic Empire. The villages of Agalmon and Mecalovea are bound to the castle. Trivia[] The image of Mecalovea Castle on the overland map shows a wharf at the base of the cliff where the castle is perched, however it does not affect gameplay. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Mechin","Mechin Settlement Information Type Village Kingdom Nord Fortification Tilbaut CastleKnudarr Castle World Map Mount&BladeMechinTilbaut CastleTemplate:World Map/Mount&BladeWarbandMechinKnudarr CastleTemplate:World Map/Warband Mechin is a village subordinate to Tilbaut Castle, initially owned by the Kingdom of Vaegirs in Mount&Blade, and subordinate to Knudarr Castle, initially owned by the Kingdom of Nords in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building from where the player enters, standing next to a long bench. Mechin is built in a mountainous area, there are also several scattered tall trees. It has a total of six structures. There is a single field here growing Wheat in half of it while some piles, which may be straw from already harvested wheat, occupy the other half. A single Apple tree next to the field is the only other visible food in the village, though there is a very large number of closed barrels found throughout. If sent here during a Hunt Down Fugitive quest, the target may be found next to the field, standing by a small bench. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Medeni","Medeni Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Medeni is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Dates. Description[] Medeni sits in lowlands between the Bahr al-Yeshm sea and the Jarjara Escarpment. Villagers grow dates by the coast in gardens watered by wells and small dams in the wadis that trap run-off from the cliffs during the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Medeni"""
"Medeni Castle","Medeni Castle Settlement Information Type Castle Kingdom Aserai Villages Medeni and Qidnar Medeni Castle is a castle in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The villages of Medeni and Qidnar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Melidir","Melidir Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Uvain Personal Details Gender Male Spouse Alcaea Children Tegan, Culharn, Wythuin, Eilidh Melidir is a Mormaer within the realm of Battania and leader of Clan fen Uvain. He has the reputation of being clever and roguish. Melidir is married to Alcaea and they have two sons, Tegan and Culharn, and two daughters, Wythuin and Eilidh. Fiefs[] Car Banseth Pendraic Castle Quotes[] “ Well... King Caladog's great victory... Who would dare say anything to tarnish its shine? King Aeril disappeared while hunting, and Caladog becomes king. He leads the tribes to war. Oh, we were eager enough, even though Aeril had made a truce with the Emperor, sealed by oaths. When we were dazzled with the prospect of vengeance, who cares about our sacred word and honor? The ambush... Masterfully planned and executed, that none can deny. But I will also not deny that the Sturgians fought the main body of the imperial forces, and the Vlandians fought their famous cavalry, so I don't think the greatest glory went to the sons of Battania. At the end of the day, what have we gained? The Sturgians hate us worse than ever. The Vlandians too. The Empire, I suppose, is shattered. What can I say... I believe that wars should have a goal. But I am a minority, it seems, among our people. ” — On the Battle of Pendraic"
"Melion","Melion Settlement Information Type Village Kingdom Southern Empire Fortification Melion Castle Melion is a village in the Southern Calradic Empire owned by Serandon of the Avlonos clan. The village is bound to Melion Castle and is known to produce Raw Silk. Description[] Melion in a narrow valley near the center of the Myzead, a rugged plateau in the east of the Empire. Villagers here cultivate mulberry bushes. The leaves are harvested and fed to silkworks, producing thread much valued by both refined imperial nobles for their courtwear and hard-riding nomads and frontiersmen, who wear it beneath their armor as an extra layer of protection against arrows. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Melion"""
"Melion Castle","Melion Castle Settlement Information Type Castle Kingdom Southern Empire Villages Melion, Sagolina Melion Castle is a castle in the Southern Calradic Empire owned by the archon Serandon of the Avlonos clan. The villages of Melion and Sagolina are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Melkea","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. Melkea Official Information Kingdom Western Empire Monarch Garios Title Noblewoman Clan Varros Personal Details Gender Female Spouse Apys Children Eronyx, Jastion Melkea is a noblewoman of the Western Empire and member of the Varros clan. Melkea is married to the archon Apys and they have two sons, Eronyx and Jastion."
"Menavlion Infantry (Multiplayer)","For the single-player version, see Imperial Menavliaton. Menavlion Infantry Basic Armor Improved Troop Information Faction Calradic Empire Type Infantry Cost 130 Class Stats Hit Points 105 Armor 7 (basic)16 (improved) Movement Speed 77 Army Size 17 Menavlion Infantry are a multiplayer infantry class of the Calradic Empire. Official Description[] Menavlion Infantry are trained and entrusted with a ""menavlion"", a deadly polearm with a sharp, long double-edged blade for a head and a thick sturdy shaft that is useful for both stabbing and chopping. Usually they stand right behind Legionaries and support them and step forward when cavalry comes near or the enemy formation breaks. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Menavlion Two Handed Gladius One Handed Perks Improved Armor Provides +9 armor Heavy Menavlion Longer, stronger, heavierTwo Handed Plumbata Small throwing darts, ineffective in meleeThrown One Handed"
"Mercenaries","For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are hired, often very powerful soldiers that can be paid to fight by your side. They are easily found in taverns but can also be acquired by attacking caravans and then convincing the surviving Caravan Guards to join you. You can also rescue them from parties that have destroyed caravans. Faction parties will regularly attack any caravans that belong to their enemies, so it is quite common to find a faction party carrying a few Caravan Guards. If recruited from taverns, they will demand an initial fee, which is based on the type of mercenaries and number available. The more mercenaries you find at once, the better a deal they will offer. If you do not have enough money for the whole group, they will allow you to hire only as many of them as you can currently afford. Beware, though, that mercenaries are not more powerful than normal units, but they can be reliably found and hired, sometimes already upgraded to higher tiers. They are effectively an exchange of money for time. Mercenaries should be used sparingly, to supplement an army intent on besieging a town or castle or to fill in the roles of a particular unit a faction is lacking in. Their higher upkeep costs make them unattractive to most adventurers or captains but, as expendable soldiers, they are abundant and can put up a reasonable fight. With Fire & Sword has mercenaries in non-player war parties much more frequently than the first games. They are still hired the same way. Female Troops[] Note: Female troops are technically not mercenaries - they are not paid mercenary wages, which makes them significantly cheaper - but, for convenience's sake, they are classified as mercenaries here. Female mercenaries are much harder to come by than their male counterparts and can only be hired by recruiting formerly captive women into your party. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Mercenaries (Bannerlord)","For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). Mercenaries in Mount&Blade II: Bannerlord. Troop Tree[] Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenaries (Viking Conquest)","For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Bannerlord troops, see Mercenaries (Bannerlord). Svear Warriors are possibly the best mercenaries you can buy. Mercenaries in Viking Conquest are more expensive than in other modules. However, as manpower can be hard to come by, you may find yourself using them extensively. Contents 1 Types 1.1 Followers Camp 1.1.1 ""Farmer or Townsman"" Troop Tree 1.1.2 ""Refugee or Peasant Woman"" Troop Tree 1.2 Mead Hall Mercenaries 1.3 Storyline 1.4 Others Types[] Followers Camp[] ""Farmer or Townsman"" Troop Tree[] Can be recruited in Mead Halls (except for Farmer/Townsman). Farmer - Essentially a slinger. Can get him in monasteries. Townsman - Rare if any found. Watchman - Can be recruited in Mead Halls. Hornman - Only obtained by upgrading Farmers or in lord armies. Useful due to the Tactics boost. Spearman - Strong all-rounder. Normal recruitment only in Mead Halls. Veteran - Best of the tree, on par with other elite units. Normal recruitment only in Mead Halls. ""Refugee or Peasant Woman"" Troop Tree[] Unlike Warband, all women fighters in this module are very vulnerable since they have no shields and low armor. You can recruit Refugees and Peasant Women in monasteries for a sum of money - no other normal recruitment is possible (except through prisoner liberation or recruitment). Refugee - Not shown in the Troop Tree but, same as the Peasant Woman, can be upgraded to Camp Woman. Can join your Followers Camp. Peasant Woman - Can join the Followers Camp. Camp Woman - Can increase party morale for a sum of money and can join the Followers Camp. Camp Follower Soldier's Wife - Will give a morale boost if enough are in the party and can join the Followers Camp. Camp Defender Mead Hall Mercenaries[] You can recruit them only at a town's Mead Hall. Old Captain - Mounted unit. Usually in groups of one. Svear Warrior - Elite unit in groups of nine. Expensive but powerful Frank Horseman Aquitanian Skirmisher Finn Archer Storyline[] Not technically mercenaries but will remain with your party even if the quest/storyline has ended. Cantabrian Warrior - Very strong melee and missile troop. Asturian Veteran Gallaecian Comes's Guard Bran mac Caliacas - Best weapon proficiencies in the game. Looks like a hero but can die in battle and you can neither switch his equipment nor decide on his upgrades. Others[] Sailor - Can be recruited in Mead Halls or in towns with ports from the Ship Captain NPC (you will need to stroll through the town). Fisher - Can be upgraded to Sailor. Not technically a mercenary but can be employed if defeating a party that has them as prisoners. Slave - Can be upgraded to Farmer or Ruffian. Not technically a mercenary but can be employed if defeating a (usually slaver) party that has them as prisoners - please note that, if you attack slaver parties, you will lose relationship with both the city they are coming from and their destination town. There will be no loss if they attack you, however. Caravan Master - Mounted troops. Not technically a mercenary but can be employed if defeating a (usually bandit) party that has them as prisoners. Generally not more then one per trade caravan (""Trader"" parties). Monk - Can be obtained as prisoners from pillaging Monasteries. Berserkr - Special powerful Norse troops. Can only be obtained normally from Hofs. Ulfhedinn - Special powerful Norse troop. Will activate the ""Berserkr"" trait in battle - the same trait the player can pick at level 13 after 21 in-game days - temporarily increasing their stats but followed by a debuff. Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Mercenaries (With Fire & Sword)","For the classic troops, see Mercenaries. For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are much more numerous and important in Mount&Blade: With Fire & Sword than in Warband - which is historically accurate, since most battles in the 17th century were fought by mercenary armies as opposed to the feudal levies of medieval times depicted in Warband. These early modern soldiers can be divided in four groups: Tavern Mercenaries: Same as in Warband. Camp Mercenaries: Customizable by the player. Regional Mercenaries: Specific for certain towns and fortresses. National Mercenaries: Specific for every nation. Contents 1 Tavern Mercenaries 2 Camp Mercenaries 3 Regional Mercenaries 4 National Mercenaries 5 Trivia Tavern Mercenaries[] Equivalent to previous mercenaries hired in taverns, they are generally lower-leveled and less armored - and thus less expensive - than their classic counterparts yet also more abundant since, while Calradia only has 22 taverns, Eastern Europe has 18 in towns and 40 in fortresses for a total of 58. Tavern Mercenaries' crucial advantage is that they are stronger than basic Camp Mercenaries and immediately available (while both National and Regional Mercenaries require a few days to train). Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman Camp Mercenaries[] Initially weak but cheap, immediately available, and in unlimited numbers so long as coin is available for the Mercenary Captain. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries[] After a training period, these troops can be recruited only in certain region-specific towns and fortresses after an Infantry Commander (even for cavalry) has been appointed. Hiring Fortifications Troops LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack Kezlev FortressIzum Fortress Nogai Azaq-kaleKilburun Fortress Circassian CherkasskIzum Fortress Don Village Cossack WarsawPolotskKovno Fortress Lithuanian MusketeerLithuanian Tatar LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack RigaKoenigsberg Finnish Harquebusier NarvaAllenstein Castle German PikemanGerman Reiter Regional Mercenary Troops Town Cossack Rank Cossack Nogai Circassian Village Cossack Lithuanian Musketeer Lithuanian Tatar Finnish Harquebusier German Pikeman Reiter National Mercenaries[] After a training period, these troops can be recruited only in each and every nation-specific town and fortress after a Mercenary Commander has been appointed. Being foreigners serving a certain nation on a regular basis, they usually come from allied (Tatars vs. Cossacks), vassal (Kalmyks vs. Moscow), or overlord countries (Ottomans vs. Tatars). Tatar mercenaries serve the Cossack Hetmanate but only if the player is at peace with the Crimean Khanate. Ottoman mercenaries serve the Crimean Khanate. Kalmyk mercenaries serve the Muscovite Tsardom. Scottish mercenaries serve both the Polish Commonwealth and the Kingdom of Sweden. German pikemen and musketeers, while being native troops of the Polish Commonwealth, strangely enough serve the Muscovite Tsardom as regular mercenaries. Hiring Nations Troops Cossack Hetmanate (only if player is at peace with Crimean Khanate)Tatar InfantrymanTatar Cavalryman Crimean Khanate Ottoman AzapOttoman CebeluOttoman Janissary Muscovite Tsardom KalmykGerman Infantry MusketeerGerman Infantry Pikeman Polish Commonwealth Scottish SwordsmanScottish PikemanScottish Musketeer Kingdom of Sweden Scottish MusketeerScottish PikemanScottish Swordsman National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer Trivia[] For much of its history, the Crimean Khanate was a tributary state of the Ottoman Empire and often received its soldiers as military aid. The Cossack Hetmanate victory over the Polish Commonwealth in 1648 - and subsequent independence - happened in large part because of an alliance with the Crimean Khanate - a short-lived and intermittent relationship, however. Scottish infantry (as well as Swiss) were internationally popular mercenaries in Europe through the 15th to 18th centuries - some Scots even settled in Lithuania and the Baltic states. Kalmyks (or Oirats) are a West Mongolian tribe that settled in the lower Volga region in 1630 and were obliged to protect the Muscovite border in the south from other nomads."
"Mercenary Cavalry","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Cavalry (Bannerlord). Mercenary Cavalry Troop Information Culture Mercenaries Wages 72-38 denars/week Acquired from... Mercenary Horseman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Mercenary Cavalry are tier-five mercenary cavalry in Mount&Blade and Warband. Tactics[] Despite their tier, their fighting ability is generally held to be comparable to - or slightly weaker than - Vaegir Knights, hence many players consider Mercenary Cavalry not worth their higher wages. Still, their relative abundance can be enticing and that they can be used as pit-stop fill-ins for missing cavalry in one's army is also beneficial and they do this job well enough. Although Mercenary Cavalry are fairly well armored, they wear hide boots and no gloves. This does make them much more vulnerable than knights in combat because, being mounted troops, most attacks will hit their legs rather than their body - their body armor, however, does compensate slightly for this by extending below the waist, thus granting them additional leg armor. They are armed with Heavy Lances and either a Bastard Sword or a standard Sword in combination with a Heater Shield. Their horses are either Hunters or War Horses, making them slightly more vulnerable than knights while being slightly more maneuverable and generally faster. Mercenary Cavalry are good for beginner-to-mid-level players who require a decently strong escort since they are very powerful troops and their relative abundance makes it rather easy to amass a large force of them. They are faster than other top-tier cavalry and, when unhorsed, still match up to high-tier infantry. They are great for filling missing places for heavy cavalry and can hold their own against high-tier cavalry. Unfortunately, Mercenary Cavalry are no match for most factions' top tier cavalry - they have been known to defeat Khergit Lancers but Sarranid Mamlukes and Swadian Knights will make short work of them in single combat yet groups of 2-3 Mercenary Cavalry can overpower them. It is ultimately up to the player whether to spend their money on these troops - they are expensive and not overwhelmingly effective but, against low-or-mid-tier infantry, can give a good account of themselves and, as long as they do not stop charging, can even defeat top-tier infantry. Like all mercenaries, their main strength is that, unlike faction troops, they can be recruited combat-ready instead of requiring training - picking up a squad of them early is the fastest way to protect the player from bandits without sacrificing mobility, provided the player can get enough money to recruit them and pay their wages. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Cavalry - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Kettle HatFlat Topped HelmetHelmet with NeckguardMail Coif Body Cuir BouilliBanded Armor Hand None Foot Hide Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy LanceBastard SwordSword Ranged None Shield Heater Shield Mount War HorseHunter Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Mercenary Cavalry (Bannerlord)","For the classic version, see Mercenary Cavalry. Mercenary Cavalry Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Horseman- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Mercenary Cavalry are tier-five mercenary cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenary Guard","Mercenary Guard Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Swordsman- or -Hired Crossbow Upgrade Cost ? denars Ransom Value ? denars Mercenary Guards are tier-three mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenary Horseman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages 49-26 denars/week Acquired from... Caravan Guard- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade and Warband. Tactics[] They cannot be easily found in groups of enemies since they don't usually upgrade their troops to this tier. Like all heavy cavalry, Mercenary Horsemen are useful against mid-tier infantry and driving routers off the field. Unhorsed, they pack a punch versus strong bandits and mid-tier infantry and are a match to any Khergit or Vaegir troops. However, despite their good armor, their weak weaponry means higher-tier cavalry can outmatch them. Mercenary Horsemen's high wages and relative rarity means they are rather absurd to use as a main cavalry force - even though they seem strong, they could easily be unhorsed by a formation of Sea Raiders or a large group of Mountain Bandits. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Helmet with NeckguardHelmet with CapMail Coif Body HaubergeonMail Shirt Hand None Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee LanceBastard SwordSword Ranged None Shield Heater Shield Mount CourserSaddle Horse Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Mercenary Horseman (Bannerlord)","For the classic version, see Mercenary Horseman. For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). Mercenary Horseman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Scout- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost ? denars Ransom Value ? denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenary Horseman (With Fire & Sword)","For the classic version, see Mercenary Horseman. For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Horsemen are tavern mercenary cavalry in Mount&Blade: With Fire & Sword. Tactics[] Equivalent to classic Caravan Guards, they are light cavalry with good skill values, no armor, and only armed with sabers - good for skirmishing against musketeers, dragoons, and horse archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 8 Intelligence 5 Charisma 1 Health 46 Armor Head Fur CapCapSimple Cossack Cap Body Rich KuntushGood KuntushSimple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber Ranged None Shield None Mount Steppe Horse Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman"
"Mercenary Musketeer","For other uses, see Musketeer (disambiguation). Mercenary Musketeer Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Musketeers are tavern mercenary archers in Mount&Blade: With Fire & Sword. Tactics[] Basically levy troops with some training and equipment, they have low armor ratings but decent proficiency in firearms - it is advised, however, to use them to supplement your army rather than raise one mainly made up of Mercenary Musketeers since they will be outmatched by any kind of firearm troops, including Mercenary Marksmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Musketeer - Default Stats and Equipment Attributes Stat Points Level 9 Strength 9 Agility 8 Intelligence 4 Charisma 2 Health 51 Armor Head KabassetHat Body Musketeer Camisole Hand None Foot Infantry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 55 Archery 0 Firearms 115 Throwing 0 Weapons Melee Short BroadswordOld Short BroadswordThrusting Sword Ranged Simple Wheellock MusketBullets Shield None Mount None Trivia[] Their uniforms resemble those of Western European nations, suggesting they might be foreigners from places such as the Holy Roman Empire (modern day Austria and Germany), Spain, or even France. Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman"
"Mercenary Scout","Mercenary Scout Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Horseman Upgrade Cost 1 Mount? denars Ransom Value ? denars Mercenary Guards are tier-three mercenary cavalry in Mount&Blade II: Bannerlord. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Steppe Horses are a good type of mount to use for their upgrade. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenary Swordsman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Swordsman (Bannerlord). Mercenary Swordsman Troop Information Culture Mercenaries Wages 29-15 denars/week Acquired from... Caravan Guard-or-Bandit-or-Taverns Upgrades to... Hired Blade Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Functioning as general heavy infantry, they are strong, easy to pay, great in sieges due to their equipment and high proficiencies, but slow and wield poor shields, making them not great for fighting the Khergit. As heavy infantry, Mercenary Swordsmen should be on the front lines protecting faster light infantry and providing cover against arrows - their shields are generally larger than Hired Blades' but they lack in armor. They always use swords with shields - which means they have a lower average attack - but the protection of their larger shields means that, in the long run, Mercenary Swordsmen will last longer and for more battles. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Swordsman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Kettle HatFlat Topped HelmetHelmet With NeckguardMail Coif Body HaubergeonMail Hauberk Hand None Foot Mail ChaussesLeather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Bastard SwordSwordShort Sword Ranged None Shield Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Mercenary Swordsman (Bannerlord)","For the classic version, see Mercenary Swordsman. Mercenary Swordsman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Hired Blade Upgrade Cost ? denars Ransom Value ? denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Meritor","Meritor Official Information Kingdom Western Empire Monarch Garios Title Nobleman Clan Dionicos Personal Details Gender Male Siblings Casinon, Phaea Meritor is a nobleman of Western Empire and a member of the Dionicos clan. Meritor is the son of archon Crotor and Lysica and brother to Phaea and Casinon."
"Meroc","Meroc Settlement Information Type Village Kingdom Vlandia Fortification Galend Meroc is a village of Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Fish. Meroc is a fishing village overlooking a cove in the Biscan Coast. The villagers sail out into the western ocean in search of mullet and bass near the shore, and tuna and sardines amid the islands to the south. Trivia[] The village is presumed to be the home of the original founder of House dey Meroc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Mestricaros","Mestricaros Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Oros Fiefs DanusticaLavenia CastleOdrysa Castle Tier ? Wealth ? Mestricaros is a clan of the Southern Empire led by Archon Oros. Members[] Oros (leader) Jathea Debana Honoratus Sanion Settlements[] Towns Danustica Castles Lavenia Castle Odrysa Castle Villages Caira Erebulos Ethemisa Lavenia Odrysa Polisia Tegresos Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Mesui","Mesui Official Information Kingdom Khuzait Monarch Monchug Khan Title Begum Fiefs Baltakhand Clan Khergit Religion Khuzait religion Personal Details Gender Female Age 50 Spouse Solun (deceased) Children EsurNayantaiYana Mesui is a Begum of the Khuzait and the leader of the Khergit. She is the owner of Baltakhand, the widow of the late Solun Noyan, and the mother of Esur, Nayantai, and Yana. Contents 1 Background 2 Official Description 3 Quotes 4 Trivia Background[] As the Calradic Empire marched to war against the Battanians, Sturgians, and Vlandians, the men of the Khuzait were paid to join them as mercenaries. Among these soldiers were Mesui's husband, her two brothers, and countless other cousins. However, at the Battle of Pendraic, the Empire was decisively defeated and her relatives killed, with her husband being ridden down by Vlandian horsemen. When word reached home that many of the Khergit clansmen were dead, the other vassal clans took the opportunity to exploit their vulnerability and raid their herds, Khan Monchug Urkhunait doing nothing to stop them. Official Description[] “ Mesui is the leader of the Khergit. Once one of the largest clans in the Khuzait confederacy, they suffered many losses during Urkhun Khan's conquests and their lands were subsequently targeted by other tribes. Mesui has ruthlessly defended he clan's rights, and frequently complained about the injustices suffered by smaller clans that she says have shed blood for the khanate without reaping any rewards. ” Quotes[] “ I curse that name. It took from me my husband, two brothers, more cousins than I can count. The Khergit were never the richest of the clans, but we made up for it with our valor. When word spread that the Emperor was promising silver for men to ride at his side, against the Sturgians and Battanians and others, of course our young brave boys lept at the chance. My husband, the bravest and best of them all, led them. We fought the Vlandians. We won, but there was a great slaughter. My husband's horse was slain and he was ridden down, though he died amid a pile of Vlandian dead. Elsewhere on the field, the Emperor was having his head hewn off with a Sturgian axe, and thus was in no position to pay us. Such are the fortunes of war. But what came afterwards... When word spread of what happened to our menfolk, the other clans - the Arkits in particular - knew we were weak. Our herds were raided. Anyone who protested was killed. Monchug did little to stop it. It taught us that valor will get you killed, but treachery will make you rich. ” — on the Battle of Pendraic “ The Khergit have suffered greatly in the wars of the Khuzaits. So many of our men have fallen... It is for this reason that I lead the clan. The other clans, they think that because the Khergits are led by woman [sic], that we are weak. They look at our land, our wealth, and think - we could take that. I can fight one of them, I can fight two, but I cannot fight them all. So long as Monchug has a firm hand on things, I do not worry much. The other clans dare not covet our lands and herds too openly. Yes... A strong khan can be a great blessing to the weak, so long as he remains strong. ” — on Politics Trivia[] Mesui with both eyes intact Mesui's appearance and gear have changed across versions. As of post-release v1.0.3, she sports a facial scar from an injury that blinded her right eye."
"Metachia","Metachia Settlement Information Type Village Kingdom Southern Empire Fortification Corenia Castle Metachia is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Corenia Castle and known to produce Raw Silk. Description[] Metachia is the lies on the southern shores of Lake Tanaesis in the frontier lands beyond River Tiagys. This imperial colony, established in more peaceful times, is a center for mulberry bushes used in silk production.[1] References[] ↑ Encyclopedia Calradia, entry ""Metachia"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Mijayet","For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Mijayit","Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Mijayit"""
"Mina","Mina Official Information Kingdom Southern Empire Monarch Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Spouse Ulbos Children Casyrea, Colambea Mina is a noblewoman of the Southern Empire and member of the Pethros clan. She is reputed to be brave and honorable."
"Minor Clan","Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example ""Darbard's Clan"". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Mivanjan","Mivanjan Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Mivanjan is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Sheep. Description[] Mivanjan sits at the foot of the Sulun Dag mountains, that mark the eastern border of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, raise sheep in the foothills. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Modifiers","This article is a disambiguation page for Modifiers The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Modifiers may refer to: Modifiers (classic) Modifiers (Bannerlord)"
"Modifiers (Bannerlord)","For modifiers in the older titles, see Modifiers (classic). Modifiers in Bannerlord are identical to that of Warband in function. The main difference being the addition and removal of many modifiers (especially for Horses) and that modifier's effects are no longer universal across the weapons and armor they can be applied to. Bannerlord sub-divides the various types of melee, ranged, and armor items into groups called ""item_modifier_groups"" that determine which modifiers can be applied to the items within that group. This also allows the same modifier to have different effects on different item groups. Contents 1 Armor Modifiers 2 Shield Modifiers 3 Weapon Modifiers 3.1 Melee Weapons 3.2 Ranged Weapons 3.3 Thrown Weapons 3.4 Ammunition 4 Horse Modifiers 5 Unused modifiers Armor Modifiers[] Armors are grouped into Plated, Chain, Leather, Cloth Armor, and Clothing. Horse Armors are included in their respective modifier group and can have all modifiers. Despite the name, Unarmored Clothing items are all the low-armor civilian apparel such as the Nomad Cap and Luxury Kaftan with Waistband. The Cloth group is all the light-medium armor items and, while most are civilian, there are some exceptions such as the Reinforced Suede Armor and Padded Coif. Plate Armor Modifier Armor Price Legendary +12 +80% Lordly +8 +50% Fine +4 +20% Dented -4 -40% Rusty -6 -70% Chain Armor Modifier Armor Price Legendary +9 +80% Lordly +6 +50% Fine +3 +20% Loose -6 -40% Rusty -8 -70% Leather Armor Modifier Armor Price Legendary +7 +80% Fine +5 +50% Waxed +3 +20% Worn -2 -40% Battered -3 -70% Cloth Armor Modifier Armor Price Legendary +5 +80% Fine +3 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Unarmored Clothing Modifier Armor Price Legendary +3 +80% Fine +2 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Shield Modifiers[] Shields Modifier Hit Points Speed Armor Price Legendary +210 +8 +80% Lordly +130 +5 +50% Thick +40 +3 +20% Battered -70 -2 -40% Cracked -110 -1 -4 -70% Weapon Modifiers[] Each melee grouping includes all handed variants. Swords, Axes, and Maces includes both one-handed and two-handed, and Polearms includes one-handed, two-handed, and Pikes. Some weapons can't/won't have a modifier applied to them, such as the various wooden and sparring Tournament weapons. For arrows, ""Stacked"" is not a modifier. ""Stacked Bodkin Arrows"" and ""Stacked Steppe Arrows"" are simply variants of ""Bodkin Arrows"" and ""Steppe Arrows"" with a higher base stack size. These stacked variants can also have modifiers as normal. The Cheap Weapon group applies largely to all farmer tools and includes: Makeshift Sledgehammer Sledgehammer Pickaxe Hatchet Sickle Blacksmith Hammer Wooden Hammer Hoe Pitchfork Iron Pitchfork Scythe Wood Splitter Axe Melee Weapons[] Swords Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Dull -10 -10 -40% Rusty -15 -5 -70% Axes Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Quality +3 +1 +20% Dented -1 -1 -40% Rusty -4 -70% Maces Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Unbalanced -1 -1 -40% Splintered -4 -2 -70% Polearms Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Bent -3 -1 -40% Cracked -6 -3 -70% Cheap Weapons Modifier Damage Speed Price Legendary +7 +3 +80% Fine +5 +2 +50% Well made +2 +1 +20% Bent -5 -1 -40% Cracked -10 -2 -60% Ranged Weapons[] Bows Modifier Damage Speed Missile Speed Price Legendary +7 +4 +4 +80% Masterwork +5 +3 +3 +50% Balanced +1 +2 +2 +20% Cracked -8 -4 -6 -40% Splintered -15 -2 -70% Crossbows Modifier Damage Speed Missile Speed Price Legendary +4 +4 +15 +80% Masterwork +3 +3 +9 +50% Tuned +3 +20% Bent -5 -1 -1 -40% Cracked -10 -2 -6 -70% Thrown Weapons[] Javelins Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +2 +6 +80% Balanced +2 +1 +3 +50% Large Bag +2 +20% Bent -2 -1 -40% Cracked -5 -2 -70% Throwing Axes Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +4 +80% Large Bag +2 +50% Balanced +5 +20% Bent -3 -40% Splintered -6 -70% Throwing Knives Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +8 +4 +80% Balanced +4 +50% Large Bag +2 +20% Bent -2 -40% Rusty -2 -70% Ammunition[] Arrows Modifier Damage Stack Size Price Legendary +3 +5 +80% Balanced +2 +50% Large Bag +5 +100% Bent -1 -40% Splintered -3 -70% Bolts Modifier Damage Stack Size Price Legendary +3 +4 +80% Balanced +2 +50% Large Bag +2 +20% Bent -1 -40% Splintered -5 -70% Horse Modifiers[] Although a number of horse modifiers can be found in the game's code, none but the 'Lame' modifier remain in Bannerlord. Lame horses cannot be found naturally, but when a horse dies in battle there is a 25% chance that it will receive the modifier. A surgeon with the ""Veterinarian"" perk can remove this modifier from afflicted horses. Horses Modifier Speed Maneuver Charge Damage Hit Points Price Lame -30% -10% -40% -20% -90% Unused modifiers[] Some extra modifiers exist in the code but are not used. All horse modifiers except 'Lame' are unused and commented out of the game code. Horse Modifiers Modifier Speed Manuever Charge Hit Points Price Purebred +5 +4 +2 +5 400% Healthy +2 +3 +1 +5 300% Strong +1 - +4 +15 300% Lean +3 +2 -1 -5 200% Good Natured +1 +2 -1 - 150% Badly Tempered -1 0 +2 - -20% Stubborn -1 -3 -2 +10 -30% Anaemic -2 - -3 -5 -65% There are 3 unused melee weapon groups that appear to have been phased out at some point: Low Quality Maces and High Quality Maces, which were most likely merged into the mace modifier group. It is unclear exactly what became of the Hammers group, although they may have been rolled into the Cheap Weapons group, considering all weapons with a hammer-related name or ID are a part of that modifier group now. Another unused/undefined modifier is Agile, which was most likely another horse modifier that just got cut earlier and thus never got defined as the others did. Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Modifiers (classic)","For the Bannerlord version, see Modifiers (Bannerlord). Example of how different modifiers can affect an item. Modifiers are labels that precede the name of armor, shields, weapons, or horses, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings. Not all modifiers are available on all items. It is a misconception that items can stack modifiers - some unique items have words in their names that sound like modifiers but are actually not (e.g. the ""Heavy Bastard Sword"" is a different weapon from the ""Bastard Sword"" and, as such, the ""Balanced Heavy Bastard Sword"" is a Heavy Bastard Sword with the ""Balanced"" modifier, not a Bastard Sword carrying both the ""Balanced"" and ""Heavy"" modifiers). Some shields also appear to stack modifiers but, as with weapons, these are separate items with modifier-sounding words in their names (e.g. ""Old Kite Shield"", ""Heavy Board Shield"", ""Plain Heater Shield""). Good modifiers are usually rarer and appear less often on shop inventories or battle loot. Some modifiers can change items skins, such as Saddle Horses ( Heavy, Spirited) and Haubergeons ( Reinforced, Thick). Contents 1 Weapons 2 Ammunition 3 Armor 4 Shields 5 Horses 6 Unused Weapons[] Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement. Ammunition[] Some thrown weapons can carry the Large Bag (ammunition) as well as either Balanced, Heavy (melee weapons), or Bent (""bent polearms/ranged weapons"", not ""bent ammunition""). For Large Bag, stack amount increases are mathematically rounded to the nearest integer, with a minimum of +1 (e.g. a Large Bag of Arrows will have 34 in a quiver instead of the standard 30 by 30*1.13=33.9, with 33.9 rounded to 34). Armor[] Cloth and leather can typically be Tattered, Ragged, Sturdy, Thick, or Hardened while metal armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly, with Cracked only appearing on heavy metal armor made of plates. Armor modifiers are applied to each protection area (head, body, legs) if they are provided at least 1 armor point but never can armor modifiers grant negative values, with the minimum always being 0. Shields[] Shields described as ""Old"", ""Heavy"", or ""Plain"" are not modified but rather a completely different item that can still carry any one of the available shield modifiers. Contrary to armor, weapon, and projectiles, shield modifiers can be changed - a shield is destroyed in battle may become ""deformed"", either losing a positive trait or gaining a negative one. A shield interestingly ends up having only 1 durability point - causing it to break in a single hit - if its base durability score is reduced by a negative modifier than can substact a greater-than amount. As an aside, never can shield modifiers grant negative resistance values, with the minimum always being 0. Horses[] Beneficial modifiers are a costly addition to the more expensive horses so one should be careful when using one in combat - a horse ""killed"" in battle may lose its current modifier (if any) and become Lame. Though it will recover over time if prevented from getting ""killed"" again, it will never return to being, for example, a Champion horse - simply a standard, modifier-less one. Added on top is risking the horse simply dying outright and thus wasting all the money spent on it. Buying a Lame horse and keeping it in one's inventory until it recovers may prove a good investment since it later results in obtaining a standard horse for less than half the price. The player may also get another ""discount"" by purposely ""killing"" a bought Swaybacked horse in battle, making it Lame, and letting it recover - do beware this method, as stated above, carries the added risk of losing the horse altogether. Unused[] Some extra modifiers exist in the game code but are not used - it seems likely that ""Old"" and ""Plain"" were intended for shields before those words were simply incorporated into names while ""Timid"" and ""Meek"" appear to be for horses. Cheap Deadly Exquisite Fine Meek Old Plain Poor Powerful Rough Sharp Superb Timid Well-Made Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Mods","Running a module. Mods, or Modules are installable content packages for the Mount&Blade series of games. Mods can consist of minor changes or additions to the game, to an all out reworking of the Native module (the default game itself). They can be downloaded from various websites, many of which specialize in just that. These mods usually follow certain themes, decided upon by their creators. Mods are ultimately limited only to their creators’ imagination and knowledge of how the game is put together. Contents 1 Ease of Use 2 Mod Themes 3 Modding Tools 4 See Also Ease of Use[] One of the aspects of the Mount&Blade series is the ability to easily install modules into the game. The creators of Mount&Blade embraced the idea and designed a module editing script, accessible by enabling ""edit mode"" from the splash screen and hitting ctrl-e in game. Mod Themes[] There are Star Wars mods, post-nuclear war mods, civil war, and western mods, just to name a few. Googling, ""Mount & Blade mods"" will literally bring up hundreds of mods available for download, and TaleWorlds gives detailed instruction, tools, and forums for insight in developing your own modules for Mount&Blade. Modding Tools[] There exist no official modding tools for Mount&Blade currently, however, the developers have stated that such tools will be provided and freely usable to make mods for Mount&Blade II: Bannerlord. Unofficial modding tools have been made by the modding community. For information on how to start modding, visit Bannerlord Documentation . See Also[] List of mods"
"Monarchs","Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach"
"Monchug Urkhunait","This article is a stub. You can help out by expanding it. Monchug Urkhunait Official Information Kingdom Khuzait Title Khan Fiefs Makeb Clan Urkhunait Personal Details Gender Male Age 38 Spouse Anat Children BortuChaghanAlijinBolat Monchug Urkhunait is the Khan of the Khuzait and the leader of the Urkhunait. He is the owner of Makeb, the husband of Anat, and the father of Bortu, Chaghan, Alijin, and Bolat. Official Description[] “ The current khan of the Khuzait is Monchug. With the Empire in a state of disarray, he dreams of surpassing his ancestor Urkhun and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunait's wars, however, and feel their sacrifice have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice. ” Quotes[] “ Yes. The Emperor Neretzes had offered to hire our warriors as mercenaries. I saw nothing wrong with that. The Empire was an old bear. Well-fed, slow-moving. It wanted to keep what it had. The Sturgians were, and are, hungry wolves. Like us. Sometimes wolves hunt in packs, and sometimes they don't. Sometimes one wolf wants the lion to kill his rival. Most of those who went were Khergit. They are a young clan. Their lineage is not like ours. They were always looking to prove themselves. Anyway, at the battle, their noyan, Solun, was slain alongside most of the males of his house. What can I say? A thirst for glory is dangerous, both to the thirsty one and those around him. Clans rise, clans fall. My duty is to all the Khuzait. Look at it this way. Were it not for her husband's death, Lady Mesui would never have inherited the leadership of the Khergit. Death creates opportunity. The survivors of a great battle make a great show of mourning, but inside they rejoice. ” — on the Battle of Pendraic Khuzait Monarch: Claimant: Monchug Khan Unknown Vassals:"
"Montos","Montos Settlement Information Type Village Kingdom Western Empire Montos is a village of the Western Empire owned by Crotor of the Dionicos. The village is bound to Lageta and is known to produce Hardwood. Montos sits at the base of the Cursion escarpment, near the Battanian frontier. The foresters here keep a watchful eye on their neighbors, always looking for raiding parties coming westward from the valley of the Miron river to their east. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Morcon","Morcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Siblings ErdurandAlaryElys Morcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, and Erdurand. He has a reputation of being just and honest, but unforgiving."
"Morenia","Morenia Settlement Information Type Village Kingdom Southern Empire Fortification Morenia Castle Morenia is a village in the Southern Calradic Empire owned Abalytos of the Prienicos clan. The village is bound to Morenia Castle and is known to produce Clay. Description[] Morenia sits overlooking the Sethys River, on a low pass leading over the hills to the Lycarea Valley. Villagers collect clay from the riverbanks for the kilns of the imperial southlands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Morenia"""
"Morenia Castle","Morenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages Atphynia, Morenia Morenia Castle is a castle in the Southern Calradic Empire owned by the archon Abalytos of the Prienicos clan. The villages of Atphynia and Morenia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Morihig","Morihig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Morihig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hogs. Morihig sits in a basin in the middle of the Uchalion massif. The region is known for its production of wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Moscow","Moscow Settlement Information Type Town Kingdom Muscovite Tsardom Villages Klin World Map With Fire & SwordMoscowKlinTemplate:World Map/With Fire & Sword Moscow is the capital of the Muscovite Tsardom. It is the only place where Tsar Bodyguards spawn in the fort. It is owned by Tsar Alexei Mikhailovich at the start of the game. It has the village Klin. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders If the player were to take a walk around the city, they would find both St. Basil's Cathedral and the Moscow Kremlin within the interior of the settlement, on the edge of Red Square, the large open area where the Mayor can also be found. This is accurate, as both structures were completed at least 100 years prior to the game's events. The Kremlin accurately serves as the court of the city, and interestingly, in the game, while the structure inside the Kremlin is inaccessible, the two drawbridges in front of the Kremlin actually lead directly to the Lord's Hall. This makes Moscow unique for having two entrances to the Lord's Hall. During a siege, the drawbridges disappear, and strangely, so do the houses inside the Kremlin. Outside the gates, four ladders are used. Trade[] Produces[] Butter Vodka, Wool Furs Spice Trades With[] Cherkassk Chernigov Kiev Kyzykermen Pskov Smolensk Trivia[] Moscow served as the capital of the Tsardom and all of its respective successor states: the Russian Empire, the Union of Soviet Socialist Republics, and, currently, the Russian Federation. However, this tradition has been briefly interrupted throughout history due to war. Within the time setting of the game, Moscow's population would have numbered between 100,000 and 200,000 people. Wikipedia has an article on this subject at:Moscow Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo"
"Mot","Mot Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Mot is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Sheep. Mot lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Mount&Blade II: Bannerlord","Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[]
Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be ""many exciting and highly requested new features"" and that it will include ""up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before"". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate ""Civilian"" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[]
Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[]
Current Political map of Calradia (created by Vesper)
Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was ""a primary consideration when developing Bannerlord"". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access ""for around a year"" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page"
"Mount&Blade: Warband","Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a ""try before you buy"" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives ""mixed or average"" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received ""generally favorable"" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart"
"Mount&Blade: With Fire & Sword","Mount&Blade: With Fire & Sword Developer(s) Snowberry ConnectionSich StudioTaleWorlds Publisher(s) Paradox Interactive1C Company Version 1.143 Platform(s) PC Release date(s) (NA) May 4, 2011(EU) May 4, 2011(TR) May 5, 2011 Genre(s) Action RPGStrategySimulation Mode(s) Single-playerMultiplayer Mount&Blade: With Fire & Sword is the second sequel to Mount&Blade, released by TaleWorlds Entertainment on the 4th of May 2011 in both North America and Europe. With Fire & Sword is based on the historical fiction novel With Fire and Sword by Polish author Henryk Sienkiewicz and set in the 17th century Polish-Lithuanian Commonwealth. Because of its advanced timeline, many things have changed from previous games. Contents 1 Setting 1.1 Cossack Hetmanate 1.2 Crimean Khanate 1.3 Muscovite Tsardom 1.4 Polish Commonwealth 1.5 Kingdom of Sweden 1.6 Founding One's Own Kingdom 2 Gameplay 3 Types of Troops 4 Trial Version 5 Trivia 6 External Links 7 Gallery 8 References Setting[] “ In the long grass man hunted man, like wolves or antelopes. All might hunt who wished. The outlaw sought refuge in the wild steppes, the shepherd completely armed, guarded his flocks, the knight-errant sought adventures, robbers sought plunder, the Cossack sought the Tatar, and the Tatar sought the Cossack. ” — With Fire and Sword
The game's overland map With Fire & Sword is set in the war-torn lands of 17th Century Eastern Europe. Join the fight for freedom, domination, or riches as five nations battle for control over their destinies. Cossack Hetmanate[] The Cossack Hetmanate is a Ukrainian state comprising wild-spirited independent fighters led by Hetman Bogdan Hmelnitski. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry. The Cossacks fight against Poland for their freedom. Cossack leader Hetman Bogdan Hmelnitski is forced to seek help from Russia in order to combat the Polish threat. Together the Cossack Hetmanate and Tsardom of Moscow march on the Polish Republic. Crimean Khanate[] A kingdom caught between shifting alliances, the Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The Crimean Khanate may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere. Crimean cavalry cost less to maintain than any other nation's, and the Khanate boasts a large assortment of cavalry, ranging from the numerous Bajrak, mounted archer Jasaqs to the heavily armored Asak-bey, Circassian, and the powerful Nokhor. The light Kapikulu archer and the inaccurate-but-armored Seymen are the only native infantry the Crimean Khanate fields, but it has access to elite infantry on loan from the Ottoman Empire (modern Turkey) including Janissaries (elite musketeers), and Azaps (elite light infantry). Muscovite Tsardom[] Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic. The Muscovite Tsardom is truly a force to be reckoned with as it has a vast army of well equipped troops. Russia boasts a large assortment of troops, reflected in the large assortment of marksmen (Muscovite marksmen include the simple Marksmen, the militia Posad Marksmen, and the elite New Order Marksmen), though it boasts quite good cavalry such as the Noble Guard. All Russian marksmen (Save for the Posad Marksman) deploy the two-handed poleaxe, a heavy weapon with a bonus against shields, giving even marksmen a fair chance against enemy infantry, while Moscow spearmen use a medium between the pike and the sword. This faction most closely resembles the Kingdom of Vaegirs in the previous Mount&Blade games. Polish Commonwealth[] The Polish Commonwealth, also known as the Polish-Lithuanian Republic, is famed for its majestic Winged Cavalry. Dominated by its Winged Hussars (the heaviest cavalry in the game) and supported by competent but unexceptional infantry in the form of Zolniers and Pikemen, the Polish Commonwealth best resembles the Kingdom of Swadia in troop composition. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise. Kingdom of Sweden[] Wealthy and powerful, the Kingdom of Sweden patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded dragoons and musketeers. Sweden's army resembles contemporary Western European armies, with many gunpowder units such as the Swedish Reiter and the Lifeguard. In comparison with its peers, Sweden's emphasis on gunpowder weaponry makes it one of the more original factions of With Fire & Sword. Founding One's Own Kingdom[] There are several ways to start a kingdom for yourself and they are similar to the ones in Mount&Blade: Warband, although you will not be able to name your own faction. One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. When this happens you can choose to renounce your current oath and leave your faction. This will result in your new faction becoming a rebel faction for that faction. When you have become a rebel for a faction it is a good idea to find the claimant for that faction and proceed to persuade the lords of the original faction to join yours instead. This way works exactly the same as it does in Warband. However, this will not make you king/queen of the new kingdom. Instead you will become the Marshall and the claimant will become the new faction leader. You will have major attacks on your kingdom, which may be what makes the game fun. Another way to become a monarch is to start either The Deluge or The False Dmitry quests. In the middle of the Deluge quest, Colonel Zagloba will ask the player to become king or he'll start a rebellion against King Jan Kasimir. If you choose to become king, then The Deluge in the quest menu is completed and The Final Border quest replaces it. The player also becomes the Polish Republic's permanent marshall (even if they hold an election for it). The end point of the both quests gives the player the task to conquer Eastern Europe as the final quest. Gameplay[] “ Every man is a lord for himself in our Commonwealth, if he has a sabre in his hand and can gather any kind of party. ” — Andrei Kmita in The Deluge
Towns and fortresses have larger environments than in previous games. The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. Unlike the original games, which are open-ended in nature, With Fire & Sword offers main questlines for the Cossack, Polish, and Muscovite factions. Perhaps the biggest change from the previous games is the addition of firearms, which are consistent for the historical time period in which With Fire & Sword is set. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete. Grenades are also available and can be used to deal damage to groups of clustered enemies, but they do not refill. This technology replaces throwing weapons from previous games, so that now the ""Power Throw"" skill is replaced with ""Grenade Throwing"". Warfare techniques are altered greatly by firearms and grenades, and players might find post-battle casualties much heavier than in the original games; indeed, the player himself is at far greater risk of a sudden death due to high-damage muskets or other firearms. Capturing of castles has become more difficult to achieve by force, so the game offers new siege options, such as bribing a guard, poisoning the water supply, or blowing a hole in the wall to provide an advantage based on the player's tactics skill. Another new option is the choice to build a 'wagon fort' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it. Troop recruitment also has a number of changes from the original games. Faction troops do not have tiered upgrade trees; many troops in With Fire & Sword only upgrade once to a ""veteran"" version. In villages, you can only recruit weak militia, who provide little in the way of combat ability. Troops recruited from Mercenary Camps are stronger and have more upgrade potential; the player can also customize mercenaries' equipment by visiting the camps. The most effective soldiers are recruited from Commanders in fortifications your faction controls. Unlike in the original Mount&Blade and Warband, when a vassal of, say, Swadia could feature an army of high-level Nord or Rhodok troops, the best troops for each faction in With Fire & Sword only become available once you have allied with that faction and get access to commanders. Walking around the towns, villages and fortresses will reveal a far larger game environment (which could cause lag on lower-end PCs). In towns and fortresses, players have a number of new options available through the new Town Center. They can send companions to town academies to learn new skills. Merchant guilds offer loans and interest on deposits, along with bounties should you fail to pay back your debts. Unique weapons and armor can be crafted from smiths at the town center. Taverns are frequented by the usual visits from travelers, heroes, booksellers, and mercenaries, but also by pub visitors, who may be looking for a fistfight. Players can also organize their own Merchant Caravans to earn profits through trade. Marriage, a feature available in Warband, is no longer available in With Fire & Sword. Players are also unable to rename their own faction. Types of Troops[] Main article: Troop trees Militia: The weakest troops which can be recruited from villages or Commanders. Infantry: Regular infantry troops which can only be recruited from Infantry Commanders. Cavalry: Regular cavalry troops which can only be recruited from Cavalry Commanders. Guards: Elite troops which can only be recruited from a Personal Guard Commander and/or Heavy Cavalry Commander. Mercenaries: Elite troops which can be recruited from a Mercenary Commander. They cannot be recruited from Mercenary Camps or taverns. Special Soldiers: Special troops which can only be recruited in a few fortifications. The commanders vary. Tavern Mercenaries: Mercenaries that can be recruited from taverns. They can best militia but not regulars. Camp Mercenaries: Mercenaries recruited from mercenary camps. Their stats are always lower than similar faction troops but their equipment can be customized. Commanders are found in castles/cities by going to the option ""Go to the town center"". You must be a lord/vassal/mercenary of that faction to access the commanders. There will often be rumours about commanders, which can suggest what troops are available to be recruited. You must come back to the same commander four days later to pick up your troops by clicking ""I want to recruit some men."" Heroes: As with previous Mount&Blade games, there are numerous companions that you can employ in your party. Trial Version[] All Mount&Blade games can also be downloaded as a ""try before you buy"" trial version from TaleWorlds' website for free. The trial version allows you to play the single-player game until you reach level 8 (or until the day 30) at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Trivia[] Some items left over from Warband remain in the game files and can still be accessed. Unlike the previous installments of Mount&Blade, With Fire & Sword takes place in an actual region of the world, with real-world locations, historical figures, and real nations. Many of the game files have strings in Latinized Russian. This is expected, as SiCh Studio is based in Kyiv, Ukraine,[1] where Russian is commonly spoken. Ironically, the Steam version of the game has no Russian localization. External Links[] Polish trailer TaleWorlds official website Gallery[] Mount & Blade With Fire and Sword Launch trailerTurkish boxartPolish boxartRussian boxart References[] ↑ About SiCh Studio"
"Mount Iltan","Mount Iltan is a high craggy peak in northeast Calradia forming a natural barrier between the snowy wilds to the west and the dry steppe to the east. Given how strong gusts of icy wind sweep down the mountain onto the steppes,[1] the mountain was named for a god of the steppe people.[2] Mount Iltan sits at the easternmost end of the Chertyg Mountains where the highlands, which were once prowled by Vakken and Sturgian natives, descend into the Valley of Karakaz. To the south of the mountain are the distinctive Portages of Iltan, a network of rivers and glacial lakes linking Lake Laconis with Lake Tanaesis.[3] Foxes, martens, rabbits, and other animals dwell in the mountain's shadow and are hunted by locals for their valuable furs. Lore[] Centuries ago, the ruling beys of the mountain-dwelling cousins of the Khuzait, the Iltanlar, descended from their homes in the Sulan Dag Mountains to establish the fortress known as Baltakhand. From here, the Iltanlar sought to hold ownership over the Portages of Iltanlar.[4] It is unknown if the Iltanlar took their name from the mountain or from the same god the mountain was named for. The position of Mount Iltan means that the Sturgians who dwell upon its eastern slopes, such as around the town of Tyal, are often isolated from the affairs of the Sturgian Principality. Though aloof from their own, these Sturgians' proximity to the Portages of Iltan have brought them into frequent contact with the Calradic Empire and Khuzait tribes. Sturgians who dwell around Mount Iltan are known as wanderers, traders, horse breeders and fur-trappers.[5] References[] ↑ Encyclopedia Calradia, entry ""Bukits"" ↑ Encyclopedia Calradia, entry ""Glavstrom"" ↑ Encyclopedia Calradia, entry ""Visibrot"" ↑ Encyclopedia Calradia, entry ""Baltakhand"" ↑ Encyclopedia Calradia, entry ""Tyal"""
"Mount & Blade Wiki","Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called ""Stubs"" and ""Wanted Articles"". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles!"
"Mount & Blade Wiki/Past Polls","The following are the results of past polls placed on the main page. Contents 1 2019 1.1 How many heroes do you recruit into your party? 2 2018 2.1 What non-standard battleground do you most enjoy fighting on? 2.2 What is your primary consideration when buying new armor? 3 2017 3.1 What type of terrain do you prefer to fight on? 3.2 Which claimant do you think has the most legitimate claim? 4 2016 4.1 What is your least favorite faction in Warband? 4.2 What type of future Mount&Blade games would you like to see focus on? 4.3 What type of ranged weapons do you prefer? 4.4 What is your first goal in a new game? 5 2015 5.1 How often can you be found playing the Mount&Blade series? 5.2 Where do your loyalties stand? 5.3 How interested are you in current or future Warband DLC? 5.4 How many companions do you usually hire? 6 2014 6.1 What type of terrain do you prefer to fight on? 6.2 Which Agility-based skill do you focus on the most? 6.3 How quickly do you get married in Warband? 6.4 What tournament set do you most prefer? 6.5 What trait is most important to you for your shield? 6.6 What non-faction troops do you like having in your ranks? 7 2013 7.1 What do you value most from villages? 7.2 What do you hope gets more attention in Mount&Blade II: Bannerlord? 7.3 What is your primary goal during peacetime? 7.4 What source of income to you enjoy the most? 7.5 Which attribute do you like to keep highest? 7.6 How many mods have you tried? 8 2012 8.1 What is your preferred melee weapon type? 8.2 How honorable are you? 8.3 What do you look for in your horse? 8.4 Which Mount&Blade do you play the most? 8.5 Who do you fight for? 8.6 How many rival factions have you completely eliminated? 8.7 How many characters have you created? 9 2011 9.1 What combat style do you find the most fun? 9.2 What is most fun about the games? 9.3 What's your favorite fighting in the game? 9.4 What's your favorite Faction? 2019[] How many heroes do you recruit into your party?[] Started by Tephra on 1st of December, 2019 (based on suggestion by Yarrrr) All of them, I like drama Final count: ongoing As many as possible without excessive conflict Final count: ongoing Only a few favorites Final count: ongoing None, I am the only hero necessary in this war Final count: ongoing Total votes: ongoing 2018[] What non-standard battleground do you most enjoy fighting on?[] Started by Tephra on 2nd of July, 2018 Arena Rings Final count: 224 - 11.34% Within Villages Final count: 341 - 17.26 Bandit Camps Final count: 66 - 3.34% On City Streets Final count: 396 - 20.04% Inside Keeps Final count: 949 - 48.03% Total votes: 1976 What is your primary consideration when buying new armor?[] Started by Tephra on 2nd of February, 2018 (based on suggestion by VikingCthulhu) Price - The marketplace is just legal robbery. Final count: 158 - 12.16% Protection - That's what armor is for, right? Final count: 833 - 64.13% Weight - Why endure the hit when you can run away instead? Final count: 39 - 3.0% Cosmetic - Even if I die, I will look good doing it. Final count: 269 - 20.71% Total votes: 1299 2017[] What type of terrain do you prefer to fight on?[] Started by Tephra on 3rd of September, 2017 Flat and empty - Cavalry get in free Final count: 796 - 64.04% Riverside - Fish in boots Final count: 78 - 6.28% Forest - The bark is worse than the fight Final count: 72 - 5.79% Hilly - Where'd that arrow come from? Final count: 229 - 18.42% Mountainous - Horses stop here Final count: 68 - 5.47% Total votes: 1243 Which claimant do you think has the most legitimate claim?[] Started by Tephra on 20th of April, 2017 Dustum Khan (Khergit Khanate) Final count: 32 - 3.24% Lethwin Far-Seeker (Kingdom of Nords) Final count: 190 - 19.25% Lord Kastor of Veluca (Kingdom of Rhodoks) Final count: 48 - 4,86% Lady Isolla of Suno (Kingdom of Swadia) Final count: 572 - 57.95% Prince Valdym the Bastard (Kingdom of Vaegirs) Final count: 65 - 6.59% Arwa the Pearled One (Sarranid Sultanate) Final count: 80 - 8.11% Total votes: 987 2016[] What is your least favorite faction in Warband?[] Started by Tephra on 1st of September, 2016 (based on an anonymous suggestion) Khergit - no heavy infantry Final count: 1415 - 45.93% Nords - weak to cavalry Final count: 244 - 7.92% Rhodoks - slow ranged attack rate Final count: 263 - 8.54% Swadia - too expensive Final count: 262 - 8.50% Vaegirs - no shields Final count: 329 - 10.68% Sarranids - no specialization Final count: 568 - 18.44% Total votes: 3081 What type of future Mount&Blade games would you like to see focus on?[] Started by Tephra on 2nd of July, 2016 Canonical - continuing Calradian lore Final count: 432 - 53.87% Historical - retelling of actual events Final count: 95 - 11.85% Alternate Settings - new lore in a new land Final count: 71 - 8.85% All of the above - keep doing what they're doing Final count: 204 - 25.44% Total votes: 802 What type of ranged weapons do you prefer?[] Started by Tephra on 2nd of April, 2016 Bows - for the traditionalist Final count: 897 - 61.44% Crossbows - no skills required Final count: 286 - 19.59% Thrown weapons - including grenades Final count: 106 - 7.26% Firearms - the weapon of the future Final count: 171 - 11.71% Total votes: 1460 What is your first goal in a new game?[] Started by Tephra on 3rd of January, 2016 Acquiring better gear Final count: 297 - 17.86% Gaining some renown Final count: 91 - 5.47% Making a little money Final count: 532 - 31.99% Recruiting a sizable army Final count: 590 - 35.48% Goals are boring, I do whatever I want Final count: 153 - 9.2% Total votes: 1663 2015[] How often can you be found playing the Mount&Blade series?[] Started by Tephra on 2nd of July, 2015 Nearly every day Final count: 1367 - 49.3% At least once a week Final count: 543 - 19.58% Infrequently, when in the mood Final count: 723 - 26.07% Rarely, a month or more may pass between play Final count: 97 - 5.3% Not at all until the next release Final count: 43 - 1.55% Total votes: 2773 Where do your loyalties stand?[] Started by Tephra on 1st of May, 2015 (based on suggestion by Yarrrr) I am a vassal under one of the established factions Final count: 490 - 33.96% I fight to secure the throne for one of the claimants Final count: 83 - 5.75% I fight for my right to rule my own kingdom Final count: 626 - 43.38% I am a freelancer and am not loyal to any kingdom Final count: 244 - 16.91% Total votes: 1443 How interested are you in current or future Warband DLC?[] Started by Tephra on 1st of March, 2015 I own them all and want more! Final count: 354 - 42.29% I have one and may get more Final count: 240 - 28.67% I don't own any yet, but might get one Final count: 173 - 20.67% I am not interested in the DLC Final count: 70 - 8.36% Total votes: 837 How many companions do you usually hire?[] Started by Tephra on 1st of January, 2015 (based on suggestion by Yarrrr) All of them, they are the invincible backbone of my army Final count: 329 - 20.77% Several, they provide extra support where I need it Final count: 985 - 62.18% One or two, I can easily focus on them without conflicts Final count: 222 - 14.02% None, they aren't worth the effort Final count: 48 - 3.03% Total votes: 1584 2014[] What type of terrain do you prefer to fight on?[] Started by Tephra on 1st of November, 2014 Flat and empty, my horses need to run Final count: 1214 - 49.82% Uneven, I bring tactics into play Final count: 579 - 23.76% Mountainous, the perfect counter to heavy cavalry Final count: 158 - 6.48% Sieges, the castle walls are where real warriors fight Final count: 486 - 19.94% Total votes: 2437 Which Agility-based skill do you focus on the most?[] Started by Tephra on 1st of September, 2014 Weaponmaster Final count: 448 - 42.07% Shield Final count: 79 - 7.42% Riding Final count: 127 - 11.92% Athletics Final count: 111 - 10.42% Horse archery Final count: 198 - 18.59% Looting Final count: 102 - 9.58% Total votes: 1065 How quickly do you get married in Warband?[] Started by Tephra on 1st of July, 2014 As soon as possible, I am a romantic Final count: 225 – 13.42% When well-established, I am practical Final count: 767 – 45.74% When it becomes useful, I am calculative Final count: 445 – 26.54% Never, I am free-spirited Final count: 240 – 14.31% Total votes: 1677 What tournament set do you most prefer?[] Started by Tephra on 1st of May, 2014 Axe with shield Final count: 157 – 8.25% Sword with shield Final count: 768 – 40.45% Heavy sword Final count: 458 – 24.27% Lance with shield Final count: 227 – 12.06% Bow and knife Final count: 104 – 5.58% Crossbow and sword Final count: 129 – 6.84% Javelins with shield Final count: 47 – 2.56% Total votes: 1890 What trait is most important to you for your shield?[] Started by Tephra on 1st of March, 2014 Durability Final count: 225 – 19.05% Resistance Final count: 559 – 47.33% Size Final count: 181 – 15.33% Speed Final count: 32 – 2.71% Don't use a shield Final count: 184 – 15.58% Total votes: 1181 What non-faction troops do you like having in your ranks?[] Started by Tephra on 1st of January, 2014 Bandits Final count: 45 – 2.84% Manhunters Final count: 231 – 14.56% Mercenaries Final count: 526 – 33.17% Women Final count: 783 – 49.43% Total votes: 1585 2013[] What do you value most from villages?[] Started by Tephra on 4th of November, 2013 New recruits to fill my ranks Final count: 1111 – 80.74% An easy target for quick loot Final count: 132 – 9.59% Taxes, I conquer, then I tax Final count: 79 – 5.74% Scenery, sometimes I just like to wander Final count: 54 – 3.92% Total votes: 1376 What do you hope gets more attention in Mount&Blade II: Bannerlord?[] Started by Tephra on 3rd of September, 2013 Storylines and history Final count: 176 – 14.23% Politics and diplomacy Final count: 589 – 47.62% Quests and goals Final count: 110 – 8.89% Items and equipment Final count: 72 – 5.82% Combat and character mechanics Final count: 289 – 23.44% Total votes: 1236 What is your primary goal during peacetime?[] Started by Tephra on 3rd of July, 2013 Gaining more renown Final count: 47 – 3.46% Accumulating wealth and new equipment Final count: 293 – 21.54% Improving relations with lords or locations Final count: 221 – 16.25% Earning exp and recruiting to build your army Final count: 799 – 58.75% Total votes: 1360 What source of income to you enjoy the most?[] Started by Tephra on 4th of May, 2013 Looting enemies Final count: 746 – 53.48% Ransoming prisoners Final count: 244 – 17.49% Trading goods Final count: 87 – 6.24% Productive enterprises Final count: 318 – 22.80% Total votes: 1395 Which attribute do you like to keep highest?[] Started by Tephra on 1st of March, 2013 Strength, don't make me angry... Final count: 279 – 21.43% Agility, a leaf on the wind Final count: 98 – 7.53% Intelligence, smarter than the average bear Final count: 630 – 48.39% Charisma, how you doin'? Final count: 295 – 22.66% Total votes: 1302 How many mods have you tried?[] Started by Tephra on 1st of January, 2013 None, I like the default game just the way it is Final count: 576 – 43.57% One or two, I am not particularly adventurous Final count: 316 – 23.90% Several, this series was designed for mods Final count: 361 – 27.31% Too many, I've forgotten what the native games were about Final count: 69 – 5.22% Total votes: 1322 2012[] What is your preferred melee weapon type?[] Started by Tephra on 8th of November, 2012 One-handed weapons Final count: 630 – 46.74% Two-handed weapons Final count: 439 – 32.57% Polearms Final count: 182 – 13.5% Multi-purpose weapons Final count: 97 – 7.2% Total votes: 1348 How honorable are you?[] Started by Tephra on 4th of September, 2012 I'd save kittens from trees if I could, my honor is always high Final count: 736 – 56.87% I'd put kittens into trees if I could, my honor is always low Final count: 125 – 9.65% I wouldn't notice a kitten in a tree, I pay little attention to honor Final count: 179 – 13.81% I'd put a kitten in a tree and then save it, I keep my honor balanced Final count: 255 – 19.68% Total votes: 1295 What do you look for in your horse?[] Started by Tephra on 8th of July, 2012 I lead my army with a speedy mount Final count: 641 – 30.71 I outsmart the enemy with maneuverability Final count: 269 – 12.89% I charge into the fray and need durability Final count: 854 – 40.92% What horse? I run into battle on my own legs Final count: 323 – 15.48% Total votes: 2087 Which Mount&Blade do you play the most?[] Started by Tephra on 28th of May, 2012 Classic Mount&Blade Final count: 103 – 7.62% Mount&Blade: Warband (or Napoleonic Wars) Final count: 1043 – 77.14% Mount&Blade: With Fire & Sword Final count: 99 – 7.32% Fan-made modules Final count: 107 – 7.91% Total votes: 1352 Who do you fight for?[] Started by Lenopow on 21st of April, 2012 Swadia Final count: 349 – 17.43% Khergit Khanate Final count: 145 – 7.22% Nords Final count: 489 – 24.35% Rhodoks Final count: 228 – 11.35% Sarranid Sultanate Final count: 156 – 7.77% None of them! I fight for myself! Final count: 638 – 31.87% Total votes: 2005 How many rival factions have you completely eliminated?[] Started by Tephra on 19th of March, 2012 None, I shame myself Final count: 295 – 39.92% One, I have tasted victory and it is sweet Final count: 172 – 23.27% Several, I am a force to be feared Final count: 118 – 15.97% All of them, you may refer to me as 'Your Majesty' Final count: 154 – 20.84% Total votes: 739 How many characters have you created?[] Started by Tephra on 10th of February, 2012 Just one, I am a loyalist Final count: 302 – 29.75% A couple, a little variety is good Final count: 438 – 43.25 Several, I can't stop myself Final count: 118 – 11.63% Too many! Call a psychiatrist, I need help Final count: 156 – 15.37% Total votes: 1014 2011[] What combat style do you find the most fun?[] Started by Tephra on 26th of December, 2011 Melee on foot Final count: 382 – 25.43% Ranged on foot Final count: 91 – 6.06% Melee on horseback Final count: 727 – 48.40% Ranged on horseback Final count: 302 – 20.11% Total votes: 1502 What is most fun about the games?[] Started by Lenopow on 31st of October, 2011 Sieges Final count: 278 – 27.25% Expoloring Final count: 36 – 3.53% Fighting Final count: 674 – 66.08% Quests Final count: 32 – 3.14% Total votes: 1020 What's your favorite fighting in the game?[] Started by Lenopow on 23rd of October, 2011 Bow and Arrow Final count: 69 – 19.55% Sword Final count: 207 – 58.64% Spear Final count: 49 – 13.88% Gun (WFAS) Final count: 28 – 7.93% Total votes: 353 What's your favorite Faction?[] Started by Lenopow on 21st of October, 2011 Swadia Final count: 64 – 34.97% Nords Final count: 80 – 43.72% Khergits Final count: 16 – 8.74% Vaegirs Final count: 23 – 12.57% Total votes: 183"
"Mountain Bandit Boss","Mountain Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Mountain Bandit Bosses are tier-five Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Mounted Archer (Multiplayer)","For the single-player version, see Khuzait Horse Archer. For the With Fire & Sword version, see Mounted Archer. Mounted Archer Troop Information Faction Khuzait Type Horse Archer Cost 140 Class Stats Hit Points 100 Armor 19 Movement Speed 71 Army Size 9 Mounted Archers are a multiplayer horse archer class of the Khuzait. Official Description[] The mounted archers are the main striking force of the Khuzait horde. Every tribe in the confederacy is expected to muster its best men when the Khan marches to war. They fight with speed, patience, and cunning, stinging the enemy force with their arrows until it is sufficiently softened up to move in for the kill. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Kilij One Handed Steppe Horse Mount Perks Tarpan Faster, more agile(replaces Steppe Horse)Mount Eastern Cavalry Shield Makes blocking easier, effective against ranged unitsShield Additional Arrows Grants a bigger quiver for your arrows"
"Mounted Pillager","Mounted Pillager Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Mounted Pillagers are tier-two bandit horse archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Mounted Ransacker","Mounted Ransacker Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Mounted Ransackers are tier-three bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Mounted Warrior (Multiplayer)","For the single-player version, see Battanian Mounted Skirmisher. Mounted Warrior Basic Armor Improved Troop Information Faction Battania Type Cavalry Cost 130 Class Stats Hit Points 100 Armor 8 (basic)17 (improved) Movement Speed 73 Army Size 9 Mounted Warriors are a multiplayer cavalry class of Battania. Official Description[] While most Battanian nobles will fight with their Oathsworn in the midst of the battle line on foot, a few, including younger and lighter aristocrats, will fight from horseback. They are light rather than heavy cavalry, best used as outriders and flankers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Highland Long Spear Two Handed One Handed Highland Rider's Shield Shield Highland Cavalry Sword One Handed Dale Pony Mount Perks Highland Javelins Short throwing spears, can be used in meleeThrown One Handed Improved Armor Provides +9 armor Fell Pony Tougher and deals more charge damage(replaces Dale Pony)Mount"
"Multiplayer (Bannerlord)","Multiplayer is a feature that returns in Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what each class contains. Multiplayer for Mount&Blade II: Bannerlord started as early as June 2019, in Taleworlds' Private Closed Alpha. Players were invited to play and this continued until the game entered its closed Beta Branch, which was announced at Gamescom 2019 in August. Fans were then given the opportunity to apply to join the Beta with a form on Taleworld's website, in which waves of Beta keys were sent out to people to help test out the game. In the current state of Early Access, the only way to play Multiplayer is through an official server hosted by taleworlds. Skirmish, Captain and Siege Modes require the player to queue in the ""Quick Play"" lobby, whereas Team Deathmatch is the only game mode which allows the player to currently use the Custom Server List to join a game. The decision on dedication privately hosted servers by players and how they will work has yet to be decided and/or laid out by taleworlds and more information regarding such is expected further down the line in the Early Access development. Game Modes[] Bannerlord features multiple Game Modes, some unseen from its predecessor Warband. Confirmed Game Modes currently are: Siege Mode Team Deathmatch Mode Skirmish Mode Captain Mode Battle Mode Duel Mode Classes[] Unlike its predecessor Warband, Bannerlord uses a class system from which the player can choose from seven different classes divided into Infantry, Ranged, and Cavalry ( Horse Archers for Khuzait only). Aserai The Sultanate of the Aserai's classes feature two Infantry, three Ranged, and two Cavalry. Tribal Warrior Guard Skirmisher Archer Veteran Beduin Mamluke Battania The Kingdom of Battania's classes feature three Infantry, three Ranged, and one Cavalry. Clan Warrior Savage Oathsworn Ranger Wildling Fiann Mounted Warrior Empire The unified (Northern, Southern, Western) Calradic Empire's classes feature two Infantry, three Ranged, and two Cavalry. Menavlion Infantry Legionary Recruit Archer Militia Palatine Guard Courser Cataphract Khuzait The Khuzait Khanate's classes feature two Infantry, two Ranged, two Cavalry, and one Horse Archer. Rabble Spear Infantry Steppe Bow Khan's Guard Nomad Lancer Mounted Archer Sturgia The Principality of Sturgia's classes feature three Infantry, two Ranged, and two Cavalry. Warrior Berserker Varyag Brigand Hunter Raider Druzhinnik Vlandia The Kingdom of Vlandia's classes feature three Infantry, two Ranged, and two Cavalry. Peasant Levy Voulgier Sergeant Arbelist Sharpshooter Vanguard Knight Official Maps[] Bannerlord has a variety of official maps which are used on their official servers. Siege Ayzar Stronghold Baravenos Encirclement Domogtul Castle Skala Landings Castle of fen Altai Team Deathmatch Nord Town Tsagaan Castle Harbour of Ovks Imperial Villa Skirmish Zendyar Urikskalaar Port at Omor Sharis Trading Post Xauna Echerion Town Outskirts Captain Pendaric Streets of Syllianon Ebereth Hillfort Isle of Deriad Cliffs of Akkalat Druimmor Forest Ruins of Jawwali Battle Skolder Hideout Osrac Insurrection Cypegos Blockade Duel Proving Grounds"
"Muscovite Tsardom","Muscovite Tsardom Banner Troops Official Information Ruler Tsar Alexei Mikhailovich Claimant Stepan Razin Faction Location Muscovites in light green “ The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. ” — Jaques de Clermont The Muscovite Tsardom is one of the nations in Mount&Blade: With Fire & Sword. Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth. The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles - this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles. The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe. The False Dmitry is the main questline for the Muscovite Tsardom. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Tsar Alexei Mikhailovich Initial Ruler Stepan Razin Claimant Vassals[] Warlord Yuri Buynosov-Rostovsky Prince Ivan Sontsov-Zasekin Prince Semyon Prozorovsky Warlord Semyon Rakhmanin Warlord Boris Repnin-Obolevsky Warlord Fyodor Volkonsky Chief Naum Vasiliev Noble Alexei Vorotynsky Prince Yakov Cherkassky Prince Alexei Trubetskoi Warlord Vasiliy Buturlin Noble Vasiliy Sheremetyev Prince Semyon Urusov Prince Yuri Boryatinsky Warlord Fyodor Hvorostinin Prince Andrei Khovansky Warlord Nikita Odoevsky Chief Pavel Neskachikhin Warlord Boris Pushkin Warlord Afanasiy Ordin-Naschokin Tactics[] Strengths[] Excellent heavy cavalry and dragoons. Reliable marksmen who can hold their ground in melee. Sturdy pikemen/spearmen in defense. Weaknesses[] High quality musketeers are not easily available or easy to mass. Infantry is generally lightly armored with no dedicated shock infantry. Lower tier spearmen/pikeman lack pikes and make due with a shorter lance. The Muscovite Tsardom is similar to the Kingdom of Vaegirs faction from Mount&Blade: Warband. Much Like their counterparts in Warband, the Tsardom shares many similarities with the Polish Commonwealth having a well rounded unit roster with a unique flair to them but smaller and worse in some ways. The Tsardom’s mainline troops Marksman and Marksman Spearman may not be the best but they can certainly hold their own en masse. At range Marksmen will perform slightly worse than the Polish Zolnier however they are much more capable in close range combat equipped with a two-handed Pole-Axe. The New Order Marksmen are a direct upgrade in stats and equipment (now sporting a helmet) to the Marksmen, more capable at range than a Zolnier and in close range still equipped with a two-handed Pole-Axe. If close range defense is not a priority for you, consider the mercenary German Infantry Musketeer for one of the best musketeers in the game. Marksman Spearman are effective anti-cavalry but lack a full length pike to be as effective as their deadly New Order Spearman upgrades ( though still lacking body armor), with the mercenary German Infantry Pikeman being better equipped and armored than the alternatives. The Tsardom has two good options for a dragoon role: the regionally available Village Cossack and the heavy Moscow Reiter, which is usually better than its Polish counterpart in charging role as well. Cavalry charges are best performed by the elite and heavily armored Noble Guard, which are generally armed with a Sovnya, Saber or armor-piercing weapon. The Armed Serf and Gentry Cavalryman are both mounted and similar in that they suffer from having a large equipment pool and have unpredictable (albeit generally good and unique) weapons so they’re difficult to use in specialized roles, so they’re best kept for cavalry charges or garrison units where all of their weapons will be useful. The Armed Serf and Gentry Cavalryman can also serve as horse archers, although they do not reliably spawn with bows so that role is best reserved for the mercenary Kalmyk. The Kalmyk is one of the best horse archers in the game with good stats with the heaviest armor of any horse archer by far, they are not to be scoffed at and very survivable. Troop Tree[] Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Territory[] The territory of the Muscovite Tsardom starts with the following towns, fortresses, and villages. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name rus_man_insult_1.wav rus_man_insult_2.wav rus_man_victory_1.wav rus_man_victory_2.wav rus_man_victory_3.wav rus_man_victory_4.wav rus_man_victory_5.wav rus_man_victory_6.wav Trivia[] The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, ""Russkoye tsarstvo""), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as ""Moscovia"", while ""Russia"" referred to the parts of the Rus' that were under Lithuanian rule. The Tsardom had a total of three capitals during its existence: Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721). Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case. In the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers. The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия ""Rossiya"", was readapted from Byzantine Greek Ῥωσία ""Rhōsía"", itself being originated from the Slavic term Русь ""Rus'"", which was eventually displaced. The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that legacy from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of ""Caesar"") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity. The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s. The ""Warlord"" title found among Russian lords does not mean a brigand chieftain - it is a translation of the title voivode (Russian: воевода ""voyevoda""), which means leader of troops, and is an official military rank. In the game's code, the Muscovite Tsardom is referred to as vaegir, the Kingdom of Vaegirs being similar in that it uses Russian nobility titles. Wikipedia has an article on this subject at:Tsardom of Russia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Mussum","Mussum Settlement Information Type Village Kingdom Aserai Fortification Razih Mussum is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Dates. Description[] Mussum sits near the eastern coast of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Mussum"""
"Myzea","Myzea Settlement Information Type Town Kingdom Northern Empire Villages Orthra, Samatha, Vealos Sieges with... Battering Ram, Ladders, and Towers Port No Myzea is a town of the Northern Calradic Empire owned by the archon Gyphor of the Dolentos clan. The villages of Orthra, Samatha, and Vealos are bound to the town. Economy[] The town begins the game with a Tannery, Smithy, and Silversmith. Trivia[] In the Game's Settlements.xml file, Myzea is referenced as ""Myzo's Town"" Myzea gives its name to the Myzeiad, the rich hill country of the east-central empire. This region is the old stomping grounds of the senator Litos, who brought the Palaic tribes here into the empire relatively peacefully by offering them protection against raiders from the steppes. When he fell afoul of his rivals in the Senate, however, he tried to organize them into a rival 'barbarian' republic modelled on the ancient Calradian version. The empire snuffed it out, but the people here, now thoroughly Calradicized, still harbor an attachment to the old republican system and its partisans. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Nadea","Nadea Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Culture Calradic Empire Clan Comnos Personal Details Gender Female Age 24 Parents GariosVendelia Siblings Thephilos Nadea is a noblewoman of the Western Empire and a member of clan Comnos. She is the daughter of Emperor Garios and Vendelia and the sister of Thephilos. Description[] She is reputed to be brave, generous, and a good friend to have."
"Nahasa","The Nahasa is the great desert to the south of Calradia. Description[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Trivia[] The Nahasa makes its first, though unnamed, appearance in Mount&Blade: Warband as the region inhabited by the Sarranid Sultanate. In Mount&Blade II: Bannerlord the region got its official name and lore, where it is described as ""army-devouring"". The Nahasa is geographically neighboured by the Gulf of Charas to the west, the Perassic Sea to the north, and the great steppes to the east- it is unknown what lies further to the south."
"Nahasawi","Nahasawi Nahasawi is a Tier 4 mount in Bannerlord. This article is a stub. You can help out by expanding it."
"Nahlan","Nahlan Settlement Information Type Village Kingdom Aserai Fortification Sanala Nahlan is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Nahlan sits on the floodplain of the Damar River as it cuts through the Jarjara Escarpment. This soil, refreshed yearly by the silt of the flooding river, produces bountiful crops of wheat. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Nahlan"""
"Nations","For the factions of other Mount&Blade games, see Factions. Approximate areas of the five nations in With Fire & Sword. There are five nations in With Fire & Sword that occupy Eastern Europe. They are constantly at war, trying to take over each others' territory and fiefs. Each faction is distinguished by a different style of army - some have excellent infantry, others excellent musketeers/archers or cavalry, or a combination of these. Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns, you can ask a traveller for information on their locations at the cost of 30 thalers. Unlike in other games, claimants can be found in taverns of the nation they are the claimant for. You are not allowed to make your own faction in With Fire & Sword. You can only join a nation (starting out as just a subject) or you can start a rebellion by capturing one of the fiefs of the nation you want to rebel against. Two minor ""factions"" should be mentioned here as well: bandits and mercenaries. List of Nations Banner Name Color Ruler Claimant Capital Cossack Hetmanate #d76363 Hetman Bogdan Hmelnitski Ivan Barabash Pereyaslav Crimean Khanate #54bf7c Khan Islam Giray Mehmed Giray Bakhchisaray Muscovite Tsardom #add451 Tsar Alexei Mikhailovich Stepan Razin Moscow Polish Commonwealth #e6bf61 King Jan Kasimir Janusz Radziwill Warsaw Kingdom of Sweden #75bbd2 King Carl Gustaf Former Queen Christina Allenstein Castle Trivia[] In the game's code, each nation is referred to by its equivalent faction from classic Mount&Blade. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Nations (Napoleonic Wars)","There are six playable nations in Napoleonic Wars. List of Nations Banner Name Color Austria - France - Prussia - - Rheinbund - Russia - United Kingdom - Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Neocorys","Neocorys Settlement Information Type Village Kingdom Western Empire Fortification Zeonica Neocorys is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Zeonica and is known to produce Horses, specifically Midland Palfreys. Neocorys, the new village, sits in gently sloping land in the Temea valley cleared only recently of forest. The local landowners have established stud farms, supplying horses to the imperial cavalry. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Neretzes","Neretzes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon PentonEmperor Drosios (formerly) Fiefs SaneopaVaragos CastleGaos Castle Tier ? Wealth ? Neretzes is a clan of the Northern Empire led by Archon Penton. Politics[] The clan held the mantle of leadership within the Calradic Empire under Penton's father, Emperor Drosios, who led the Empire to defeat at the Battle of Pendraic in the year 1077 against a coalition of Battanians, Sturgians, and Vlandians. Drosios died in the battle and the stigma of his defeat was so severe that Penton was shunned from inheriting the imperial diadem, causing it to go to Arenicos Pethros instead. As the Neretzes family adhered to the oligarchic traditionalism within the Empire, Penton cast his support for Lucon Osticos in the Calradic civil war. Members[] Penton (leader) Hylasiana Chason Apolytea Chalia Phadon Eodisia Rhoda Amaliana Drosios (deceased) Settlements[] Towns Saneopa Castles Varagos Castle Gaos Castle Villages Aeoria Crios Enoisa Varagos Gaos Themys Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Nervous Man","Nervous Man Appears in Character Background Background Fugitive The Nervous Man is a fugitive from justice and target during the Hunt Down Fugitive quest. He can only be found in the village of his kin during the daylight hours. The locals will not be helpful in guiding you to his hiding spot and his death will not be appreciated by the village, resulting in a loss of 2 relation with it. It is not possible to complete the quest without offending his village. His name provided by the quest giver is randomly generated from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is unlikely to see the same name twice. Contents 1 Tactics 2 Default Stats 3 Possible names 3.1 Original and Warband 3.2 With Fire & Sword Tactics[] Although he has somewhat impressive stats, the Nervous Man's equipment is quite low quality and even starting characters shouldn't have too much trouble defeating him. If he manages to defeat the player in combat, the player character will be knocked unconscious and the Nervous Man will escape without permitting a second chance. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nervous Man - Default Stats and Equipment Attributes Stat Points Level 26 Strength 31 Agility 29 Intelligence 4 Charisma 4 Health Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 6 Power Throw 6 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Sword Ranged Throwing Daggers Shield ? Mount ? Possible names[] Original and Warband[] First names: Albard, Euscar, Sigmar, Talesqe, Ritmand, Aels, Raurqe, Bragamus, Taarl, Ramin, Shulk, Putar, Tamus, Reichad, Walcheas, Rulkh, Marlund, Auguryn, Daynad, Joayah, Ramar, Caldaran, Brfabas, Kundrin, Pechnak Nicknames: of Uxhal, of Wercheg, of Reyvadin, of Suno, of Jelkala, of Veluca, of Halmar, of Curaw, of Sargoth, of Tihr, of Zendar, of Rivacheg, of Wercheg, of Ehlerdag, of Yaragar, of Burglen, of Shapeshte, of Hanun, of Saren, of Tosdhar, the Long, the Gaunt, Silkybeard, the Sparrow, the Pauper, the Scarred, the Fair, the Grim, the Red, the Black, the Tall, Star-Eyed, the Fearless, the Valorous, the Cunning, the Coward, Bright, the Quick, the Minstrel, the Bold, Hot-Head With Fire & Sword[] First names: Sirko, Mozyra, Filon, Buhalo, Nechuy, Rourk, Asmund, Bjorn, Sigvar, Torgreyr, Gunnstein, Chort, Okun, Noseless, Brawler, Walker, Tabash, Zamora, Gudz, Barnabas, Wojciech, Garsha, Baibak, Bakhmet, Akun Nicknames: Face-mark, the Ripper, the Bullseye, the Lanky, the Squab, the Golden-mouth, the Stormbreaker, the Greyhair, the Greedy, the Goodsoul, the Lofty, the Husky, the Skinny, the Jackal, the Braggart, the Kite, the Spider, the Dunce, Big-ear, the Musket, the White, the Black, the Red, Deathwatch, Ironhand, the Fool, the Old, the Long-armed, the Boar, the Humpback, the Ball, the Fatty, the Cheery, the Gloomy, the Squint, the Bee-master, the Mute, the Marksman, the Ladiesman, the Shroff, the Wolf"
"Nesvizh","Nesvizh Settlement Information Type Village Kingdom Polish Commonwealth Fortification Vilna World Map With Fire & SwordNesvizhVilnaTemplate:World Map/With Fire & Sword Nesvizh is a village of the Polish Commonwealth, subordinate to Vilna. Its starting ruler is randomly drawn each game. Nesvizh is involved in the Cossack main quest The Secret of the Black Mace. Layout[] Player Elder Fugitive Nesvizh is built on hilly terrain, as a Swedish-style village with six houses. The player starts on a path leading to the village, with fences on both sides. The fences are short enough for a horse to jump over, but jumping is blocked by invisible barriers. Before one enters the village, one finds a water well, two carts and three bathtubs. Once inside the village, the path splits: to the left is a house with a pile of wood in front, and behind the house there is a fireplace. The right branch leads to the center of the village marked by a bonfire, and next to that is an empty stable, complete with a trough. Turning right from there leads to the highest point of the village, where one finds another bonfire. Behind a small fence is a cabbage field, but that small fence has an invisible barrier. Access to the cabbage field is behind the house on the right. Behind the cabbage field are some fences, along with invisible barriers to prevent the player from falling off. The Village Elder stands beside the pile of wood on the left side of the village from the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing in front of the small fence in front of the cabbage field. Trivia[] This place is called in Polish Nieśwież, in Lithuanian Nesvyžius, in Russian Несвиж Nesviž, and in Belarusian Нясвіж Niasviž. This is one of the villages with a special interaction with the Village Elder. Here, the player can ask the elder ""Why would your village bear such a name?"" He replies with a story about how Janusz Radziwill shot a bear on a hunt, but there was no room on the boat for it,""and so they resolved to return for the bear another time. The servants they sent for the bear somehow lost their way, and found the giant only after a few days had passed. By this time, the carcass was no longer fresh – in Lithuanian, that would be 'Nesvizh'...""This might be a folk etymology, but regardless of whether it is true, it is important to note that the ""Lithuanian"" language the elder refers to is not modern Lithuanian—the official language of today's Republic of Lithuania—nor its ancestor, rather, it is Ruthenian, an East Slavic language that was the official language of the Grand Duchy of Lithuania[note 1], which later evolved into today's Belarusian and Ukrainian languages. Compare ""not fresh"" or ""stale"" in modern East Slavic languages: Russian несвежий nesvežij, Ukrainian несвіжий nesvižyj, Belarusian нясвежы niasviežy. In Polish, a West Slavic language, it would be nieświeży. Notes[] ↑ By the time of the Polish–Lithuanian Commonwealth, Ruthenian was no longer official, but was still widely spoken in East Slavic parts of the Grand Duchy of Lithuania. For comparison, Lithuanian was only spoken in the Baltic region, and literacy in it was low up to and through the 18th century. It only grew in popularity through nationalism in the late 19th century as a response to Russification policies of the Russian Empire. Wikipedia has an article on this subject at:Nesvizh Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye"
"Nevyansk","Nevyansk Settlement Information Type Village Kingdom Sturgia Fortification Nevyansk Castle Nevyansk is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Nevyansk Castle and known to produce Grain. Description[] Nevyansk sits on a flat shelf of land overlooking the Bay of Varcheg. The land is cold, but the runoff from the hills brings rich soil, and villagers grow hardy crops like rye and barley.[1] References[] ↑ Encyclopedia Calradia, entry ""Nevyansk"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Nevyansk Castle","Nevyansk Castle Settlement Information Type Castle Kingdom Sturgia Villages DninNevyansk Nevyansk Castle is a castle of Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Dnin and Nevyansk are bound to the castle. Description[] The castle watches over a contentious piece of territory separated from Sturgia proper. Reinforcements must pass through rugged Battanian countryside to reach the castle. At the start of the game, Nevyansk Castle is the initial target of Vlandian invasions. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"New Elgante","The cover for the mod. New Elgante is a total conversion mod for Mount&Blade: Warband. It takes place on an island colony known as New Elgante. Overall there are seven factions mainly based on tribes and colonies in Central America. There is no background plot as of yet and the only motivational factor of the mod is to unite New Elgante in an era of peace. However, all of the factions are at odds with each other and peace is impossible until all opposing factions are conquered and assimilated by either the faction you side with or your own faction. Unfortunately this is a very old mod and hasn't been updated for quite a while. However, the mod's creator, under the alias Crossbow Joe, one of New Elgante's companions, claimed to export the mod to the upcoming Bannerlord sequel. Factions[] Elgante Empire[] The Elgante Empire wishes to take resources from the island and establish a colony. Unfortunately, they have had no contact with the mainland empire for over a decade, therefore shortage of said resources. This faction is based on the Spanish Conquistadors and resembles the Kingdom of Swadia in the base game. This is only faction where you can buy firearms, which don't have the correct animation yet. Their Capital is Port Horizon. Tribe of Snakes[] The Tribe of Snakes has the most territory on the island and are based on the Aztecs of Mexico. They are equivalent to the Vaegirs of the base game. They wear very little armor (for now) and prefer to fight with spiked clubs and axes. They have oppressed the smaller tribes of the island for years, but with the Elgante Empire's superior Weaponry and Armor may end the Tribe if there's any Close Contact between the two Factions. The Snake Capital is Snake's Neck. Karkan Tribe[] The vicious Karkan Tribe are a nation of warriors and hunters living in the mountains of New Elgante. While they still live a Neolithic Lifestyle, they have the largest army of warriors that are capable of overwhelming any opposition, although with the hotfix they have been nerfed slightly. The Karkans often wipe out entire armies when on their genocidal campaigns. The Capital resides on the Karkan Ranges. Rebels[] The Rebels are ex-soldiers and mercenaries of the Empire who have decided to create their own nation and are fighting a constant guerilla war against the Elgante Empire. Many view them in a negative light for their tendency to recruit criminals into their army, yet tribes, especially the Karkans, feel as if the rebels are on their side and fighting for equality. Their Capital CIty is Alron. They're the incarnation of the Sarranid Sultanate. Lundmen[] The Lundmen are a relatively peaceful semi-nomadic tribe and were one of the first to make peaceful contact with the Empire. They revere the Elgante horses and most are taught to ride from a very young age, which the Empire regrets for giving said horses during this age. They're the New Elgante Incarnation of the Khergit Khanate. The Lundmen are usually the tribe at peace most often. Their Capital is Lund. The Arlen Factions[] The Arlen are actually two different factions. There is the tiny Arlen Tribe and the Arlen Barony. The tribe are the last remnants of the Arlen's ancestors and eke out a living on the wide open plains. The Arlen Barony on the other hand has been civilized by the Elgante Empire. The barony is similar to the Incan nobility when they began to adopt Spanish customs. Both factions usually make the same decision simultaneously. The Arlen Factions in retrospect is currently the only faction that can war with itself. The capitals are the Arlen Camp for the Tribe and Arlen for the Barony. Features[] As mentioned above, the game also adds firearms and two units (both are exclusive to the Empire) which use said firearms (although the reload animation makes it look like its reloading a Pistol). Heroes can also equip said firearms and there is a weapon profiency for them. Several cosmetic changes have been made to fit the exotic setting. The typical arrowhead cursor has been changed to look like a birds feather. The music and title screen has also changed to fit the mod. The way the player character swings weapons has been changed to fit a more 16th Century dueling style where the wrist flicks slightly (this is purely cosmetic). Download[] A link to Mod DB where New Elgante may be downloaded can be found here."
"Nicasor","Nicasor Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Chonis Personal Details Gender Male Nicasor is an archon within the Northern Empire and leader of the Chonis clan. He has the reputation of being just and honest, but ungrateful. Fiefs[] Lochana Castle"
"Nideon","Nideon Settlement Information Type Village Kingdom Western Empire Nideon is a village of Western Empire owned by by Vipon of the Maneolis clan. The village is bound to Hertogea Castle and known for the production of Olives. Nideon sits on a low-lying meander of the Zeos river, in the shadow of the plutonic Mount Erithrys. Flax grows in fields reclaimed from the river marshlands. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Nimr","Nimr Official Information Kingdom Aserai Monarch Sultan Unqid Clan Banu Sarran Personal Details Gender Male Children None Nimr was a young warrior of the Banu Sarran who led the Aserai contingent at the Battle of Pendraic. He was executed by the Banu Qild after seducing a young woman of that clan."
"No shield","A weapon with the No shield trait. No shield is a trait given to some polearms in Mount&Blade and Warband, which disallows shields to be used with that particular weapon. Weapons with this trait[] Mount&Blade/Warband[] Ashwood Pike Glaive Great Long Bardiche (Warband only) Hafted Blade (Warband only) Long Bardiche (Warband only) Pike Poleaxe Polehammer Voulge (Warband only) War Hammer (Warband only) Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Noble","This article is a disambiguation page for Noble The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Noble may refer to: A Mount & Blade Wiki Achievement Vassals Vassals Lords Noble Guard Angle Noble (Thegn) Briton Noble (Uchelwr) Irish Noble (Aire) Norse Noble (Hersir) Pictish Noble (Toisech) Saxon Noble (Thegn) Khuzait Noble's Son"
"Nogrent","Nogrent Settlement Information Type Village Kingdom Vlandia Fortification Galend Nogrent is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Sheep. Nogrent sits on a slope of the Biscan hills in central Vlandia. Villagers here raise sheep on the pastures between the coastal woods and the high crags of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Nomad Bandit","Nomad Bandit Troop Information Culture Bandits Wages ? denars/day Acquired from... Bedouin Rover Upgrades to... Harami- or -Aserai Mameluke Cavalry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Nomad Bandits are tier-three Desert Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 60 Two Handed 40 Polearm 80 Bow 80 Crossbow 0 Throwing 0 Riding 40 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Star FalchionWeighted Eastern Spear Shield ? Head Armor Open Head Scarf Cape Southern Wrapped Scarf Body Armor Southern Padded Cloth Hand Armor Guarded Padded Vambraces Foot Armor Wrapped Shoes Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Open Head Scarf 6 - - - 0.6 Southern Wrapped Scarf - 2 - - 0.5 Southern Padded Cloth - 16 6 8 1.3 Guarded Padded Vambraces - - 9 - 0.6 Wrapped Shoes - - - 5 0.9 Total 6 18 15 13 3.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Star Falchion Weighted Eastern Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 70 - Swing Damage 84 - Thrust Speed - 84 Thrust Damage - 31 Length ? ? Handling ? ? Weight 2.3 1.85 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss"
"Nomad (Multiplayer)","Nomad Troop Information Faction Khuzait Type Cavalry Cost 130 Class Stats Hit Points 100 Armor 14 (basic)23 (improved) Movement Speed 72 Army Size 10 Nomads are a multiplayer cavalry class of the Khuzait. Official Description[] Though most of the Khuzait have settled in towns and villages since the conquest, a few still live out on the steppe, subject to no authority. They will still fight for the Khan, for pay, and are among the confederacy's hardiest riders, though their equipment tends to be cheaper and their armor lighter than the main tribal force. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Long Spear Two Handed One Handed Kilij One Handed Tarpan Mount Perks Improved Armor Provides +9 armor Hunting Bow Grants a bow and arrowsBow Eastern Cavalry Shield Makes blocking easier, effective against ranged unitsShield"
"Nordland","Nordland, also known as Jumne, is a land located to the far north of Calradia, beyond the North Sea. The land is said to be icy and is the home of origin for the Nords and Sea Raiders. Nords came to Sturgia to trade in large numbers, where they made alliances and intermarried with the local tribal leaders. It is possible Nordland and Jumne may be different places but similar and neighboring each other, like Norway and Sweden. Mentions of Nordland[] Matheld, a Nord companion, who says Nords came from Nordland. Sverre, a Sea Raider available in Custom Battles, whose description notes that Sea Raiders came from Jumne."
"Norsemen","The Norse are a pagan culture in Viking Conquest. History[] Scandinavian settlement of the British Isles Due to the overpopulation of Northvegr and Danmark, many Northmen and Danes started moving from their homelands to, amongst other, the British Isles. Here there was enough land and enough plunder for men to get rich fast. The Norse were mostly pagan in this time and the rules for Vikings (Old Norse: ""vikingr"", some who goes on an expedition, a ""viking"") did not ban one from killing and stealing from the men of the Church. This made them hated across the Christian world, which has in turn given us the view of vikings as barbarians. The Northmen and Danes were expert ship builders and seafarers, travelling as far as Vinland in North America to the west, Persia to the east, and Arabia to the south. Great heroes or legends - like Ragnar Lothbrok - inspired many to go out on Viking expeditions. After the King had been executed by King Ælla of Northymbre, the sons of Ragnar, the Ragnarssons that were looked up to as sons of a great warrior and leader, led the Great Heathen Invasion that conquered Northymbre, East Anglea, and most of Mierce, thereby establishing the Danelaw (Rule of Danes). Factions[] Norsemen are the iconic invaders of the Viking Age. From Scandinavia, the Norse homelands, many men ventured to the kingdoms of Northhymbre and Laithlind - these were the pagan Norse kingdoms of Britannia and Ireland. Northymbre was a kingdom of the Angles but was made a puppet of the Danes by the time of the Great Heathen Invasion. The Norsemen had been raiding and conquering in the Britonnic Isles and Friese for a century before the time of Viking Conquest, with the raids of the Viking Age historically lasting until 1066. Danmark and Northymbre have a significant part in the main storyline yet Northvegr and Laithlind relatively do not. Banner Name Color Ruler Claimant Capital Kingdom of Danmark #800000 Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of Laithlind #e24e2b Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Northhymbre #ff8899 Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Konungr Harald Halfdanarson - Tunsberg Troops[] Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Wikipedia has an article on this subject at:Norsemen Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Nortanisa","Nortansia Settlement Information Type Village Kingdom Northern Empire Fortification Lochana Castle Nortansia is a village of the Northern Empire owned by Nicasor of the Chonis clan. The village is bound to Lochana Castle and known to produce Fish. Nortanisa is a fishing village on the southern shores of Lake Laconis. Villagers plac nets and cages in the shallow edges of the lake to catch roach, bream, perch, and crayfish. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Northern Empire","Northern Empire Official Information Culture Calradic Empire Capital Diathma Ruler Emperor Lucon Claimant Unknown Ruling Clan Osticos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Northern Empire in light purple The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Politics 6 Economy 7 Troop Tree 8 Clans 9 Territory 10 Gallery Overview[] The Northern Empire shares a border with Battania, Sturgia, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Southern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor LuconOsticos Vassals[] Archon ManteosArgoros Archon PentonNeretzes Archon EncurionImpestores Archon GyphorDolentos Archon NicasorChonis Archon TasynorPhalentes Archon MaritziosVatatzes Archon PorphaliosSerapides Official Description[] “ The Calradic Empire is not a monarchy. The Calradians insist on this. The emperor, formerly just a military commander, may have taken on most other affairs of state as well. Rather than be elected every few years by the Senate, he may now rule for life and often be succeeded by his son. The popular assemblies that once decided key policies may have withered away, and the Senate, a gathering of landowners, may have far less power than it did in centuries past. But it is not a monarchy, because it is absolutely forbidden for Calradians to be ruled by a king. The Empire is what happens when a league of city-states conquers a continent. A community once led by free farmers with relatively equal wealth now has vast gaps between the rich and the poor. Institutions designed to prevent one man from becoming a tyrant come into conflict with the necessities of unending warfare, which require unified command. Without any smooth means of succession, the death of an emperor has always been a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and the succession was often settled on the battlefield. The current conflict, which broke out when the late Emperor Arenicos was assassinated, is the latest of these Imperial civil wars. ” Politics[] The Northern Empire stands as the embodiment of the oligarchic Senate, which flocked to Senator Lucon after Garios Comnos and Rhagaea Pethros laid claim on the title of Emperor with their ties in the military and aristocracy, respectively. The bulk of this faction's clans are purportedly ancient lineages with long-held roots in the Senate — and thus this third of the Empire is more traditionalistic and conservative in nature, favoring the supremacy of the Senate over the Emperor and fearing the civil war rift that testifies to the bloated power of the Emperor. The Senate asserts that the Empire's decline is a consequence of alarmingly powerful Emperors who are not held accountable by their electors, and views Garios and Rhagaea as consequences of these monarchic trends. In reference to the old ways of the Empire, Lucon states that ""without [our] law, without the written word, there is but tyranny and the mob."" Economy[] Low 6 cities 9 castles 32 villages Main products: velvet (main manufacturer), iron, wood, fish Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Territory[] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Gallery[] Map of the Northern Empire as of the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Notables","Recruitment window for a village showing which troops can be recruited from two notables Notables are special NPCs which exist within every town and village in Calradia and are a feature introduced in Mount&Blade II: Bannerlord as a means for players to recruit troops, build relations, accept quests, and interact with world in a more personal manner.[1] Contents 1 Overview 1.1 Influence 1.2 Recruitment 1.3 Relations 1.4 Quests 2 Village Notables 3 Town Notables 4 References Overview[] Example of a Sturgian notable (""Temyr the Miller"") Notables are randomly named at the start of a player's campaign and remain in a town or village throughout the game even if the town or village is conquered. Notables can identified once a player has entered a town or villages on the campaign map as their portraits appear at the top right of the interface. Recruitment interaction with notables occurs through the village or town menu while interaction for quests requires a player to load into the notable's village or town to speak. Influence[] All notables have a measurement of influence within their communities represented by a numeric value visible when hover over their portraits. These values are accompany by descriptions such as “Regular,” “Influential,” or “Powerful.” Notables with high influence can acquire troops of a higher tier for players to recruit. Recruitment[] Every notable is a liaison for the player (or NPC lord) to recruitable troops within a village or town. Players with good relations with a notable will have access to more recruitable troops while players with low relations maybe unable to recruit any new troops from a notable at all. Relations[] Unlike Warband, a player in the Calradia of Bannerlord does not increase or decrease relations with a village or town a whole. Instead it is the relations with individual notables that a player affects. Quests[] Interaction with a notable for a quest Notables are one of primary sources of quests for players; however, a notable will refuse to give a quest if the player's faction is at war with the notable's faction. Quests often involve one notable acting against the interest of another notable and completing certain quests can boost boost relations with one notable while lowering them with others.[2] Village Notables[] Inside every village are 2 to 3 notables who either have the role of a headman or landowner. Relations with Village Notables will increase from perks, completing quests, and rescuing their traveling villagers from attackers. Relations will decrease for completing quests which target their village or for failing quests. Relations will greatly decrease from attacking villagers, raiding villages, or conscripting villagers.[3] Only notables from villages can provide noble troops. Town Notables[]
Recruitment window in a town showing the display which appears when hovering over a notable's portrait Every town in Calradia has 4 to 6 notables who either have the role of artisan, merchant, or gang leader. Any type of notable can be the owner of one or more of the town's workshops and purchasing a notable's workshop does not damage relations with that notable. Players who wish to create caravans must speak with merchant notables to make the arrangements. All of the caravans throughout Calradia are owned by merchant notables and attacking or stealing from these caravans decreases relations with their owner. References[] ↑ [1] TaleWorlds, Dev Blog 31/05/18 ↑ [2] TaleWorlds, Dev Blog 20/09/18 ↑ [3] TaleWorlds, Dev Blog 20/06/19"
"Nywin","Nywin Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Derngil Personal Details Gender Female Age 37 Spouse Ergeon Nywin is a noblewoman of Battania and a member of clan fen Derngil. She is the wife of Mormaer Ergeon. She has the reputation of being devious but soft-hearted. Trivia[] The Encyclopedia does not list Nywin as the mother of Ergeon's three children."
"Oathsworn (Multiplayer)","For the single-player version, see Battanian Oathsworn. Oathsworn Troop Information Faction Battania Type Infantry Cost 150 Class Stats Hit Points 100 Armor 40 Movement Speed 77 Army Size 15 Oathsworn are a multiplayer infantry class of Battania. Official Description[] The best warriors among the Battanians pledge themselves to accompany the tribal leader into battle whenever he leads. They make up the center of the line, and stiffen the spine of the Kern. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Highland Longsword One Handed Heavy Oval Shield Shield Perks Highland Javelins Short throwing spears, can be used in meleeThrown One Handed Highland Long Spear Very effective against cavalry and as melee supportTwo Handed One Handed Highland Bastard Sword Heavy sword, can be wielded with one or two hands(replaces Highland Longsword)Two Handed One Handed Trivia[] The Oathsworn was previously called ""Oathbound""."
"Obron","Obron Official Information Kingdom Southern Empire Monarch Rhagaea Title Nobleman Clan Hongeros Personal Details Gender Male Spouse Tristania Children Gordiana Obron is an nobleman in the Southern Empire and a member of the Hongeros clan. He has the reputation of being untrustworthy. At the start of the game, Obron is a governor over one of the Hongeros’ fiefs."
"Oburit","Oburit Official Information Faction Khuzait Leader Gusukan Beg Fiefs Hakkun Castle Tier ? Wealth ? The Oburit are a clan of the Khuzait led by Gusukan Beg. Members[] Gusukan (leader) Sevin Altu Mela Settlements[] Castles Erzenur Castle Villages Erzenur Gereden Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Ocs Hall","Ocs Hall Settlement Information Type Town Kingdom Vlandia Villages Mareiven, Oritan, Fregian Sieges with... Battering Ram, Ladders, and Towers Port No Ocs Hall is a town of the Kingdom of Vlandia. It is ruled by the Baron Belgir of the dey Fortes. Given the similar names and information from the game files, Ocs Hall is presumably the precursor of Uxkhal, a town of the Kingdom of Swadia featured 173 years later in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] Ocs Hall is one of the few towns in the Vlandian kingdom that was founded after the seizure of the land from the Empire. This valley was once an isolated holdout of Battanians, centered on the Llyn Modris, a lake in a volcanic caldera that was said to be the seat of a giant. This land was conquered by the Vlandian warlord Oca, who also gave his name to the nearby Ocspool lake. The Battanian tribes were driven inland, and took their legends with them. Territory[] The villages bound to Ocs Hall are Mareiven, Oritan and Fregian. Additionally, the castle-bound village of Ormanfard does its trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Before the Early Access map changes, Ocs Hall was spelled Oks Hall and before that it was referred to as Sunor, likely referring to the Swadian town of Suno. According to the game's settlement.xml file, Oks Hall is the previous name of Uxkhal, and is Calradic for ""Lobster Claw"". The theory that Ocs Hall is an earlier depiction of Uxkhal is further supported by comparing the banners of the dey Fortes and the personal banner of Count Delinard, ruler of Uxkhal in Warband. Their banners feature similar imagery, with the the exact same lion design. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Odasan","Odasan Settlement Information Type Village Kingdom Nords Fortification TihrWercheg World Map Mount&BladeOdasanTihrTemplate:World Map/Mount&BladeWarbandOdasanWerchegTemplate:World Map/Warband Odasan is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the right from where the player enters, standing in front of the windmill. Odasan is on a relatively flat spot in a hilly area with many steep inclines and tall trees around it. It has a total of six structures, one of which is a windmill, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are several fields here, some growing wheat and squash, though others are vacant. Several piles with wooden poles in them can be seen in the middle of the village that resemble burning stakes. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the right from where the player when they enter, near one of the barren fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Odokh","Odokh Settlement Information Type Town Kingdom Khuzait Villages KarahanNutyukDanara Sieges with... Battering RamLaddersTowers Port No Odokh is a town of the Khuzait owned by Akrum Beg of the Harfit. The villages of Karahan, Nutyuk, and Danara are bound to the town. Description[] The town of Odokh sits at the foot of Kohi Rohini, the mountains of the dawn. Among the most remote of the towns of the Devseg, it is reputed to have been the abode of King Ahhak, a mythical tyrant from whose shoulders flowed serpents. Even today the Kohi Rohini has a reputation for black magic and mystery that helps keep outsiders at bay. The city fell during the Khuzait conquest to the Harfit clan, who have intermarried with the mountain peoples, and who honor their customs, participate in their rituals, and keep their secrets. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Odrysa","Odrysa Settlement Information Type Village Kingdom Southern Empire Fortification Odrysa Castle Odrysa is a village in the Southern Empire owned by Archon Oros of clan Mestricaros. The village is bound to Odrysa Castle and known to produce Hardwood. Description[] Odrysa lies on the far eastern frontiers of the Empire, just across the River Tiagys from lands that are now the Khuzait Khanate. Though this area is dry, oak and other trees grow in the Tiagys gorges and other nooks in the hills, sustaining a small lumber industry.[1] References[] ↑ Encyclopedia Calradia, entry ""Odrysa"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Odrysa Castle","Odrysa Castle Settlement Information Type Castle Kingdom Southern Empire Villages OdrysaCaira Odrysa Castle is a castle in the Southern Empire owned by Archon Oros of clan Mestricaros. The villages of Odrysa and Caira are bound to the castle. Along with Corenia Castle to the north, Odrysa Castle forms part of a defensive barrier for the Calradic Empire against the Khuzait Khanate. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Oil","Oil Games Base value 484 450 450 Weight 50.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... Olives Made Into... N/A Oil is a moderately high-value, non-consumable trade good found in the first three Mount&Blade games. In Warband, oil is the product of an oil press, which requires olives. Oil is needed to light lamps at feasts in Warband. You can own an oil press with the initial cost of 4,500 denars and a cost of 80 denars per week. it requires an input of 6 olives (is automatically purchased by business, but can be bought by the player for cheaper) and produces 2 oil. The average profit is 220 denars and has a return of 4.9%, but has a high probability of lowering because of the large resource input driving up olive prices. Oil can be bought cheaply at Suno, Uxkhal, and Yalen and can be sold for the most profit in Ahmerrad, Bariyye, Praven, and Sargoth.
Two jars of oil. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Okhutan","Okhutan Settlement Information Type Village Kingdom Khuzait Fortification Chaikand Okhutan is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to Chaikand and known to produce Wheat. Description[] Okhutan is a village at the center of a wheat-growing district on a narrow stretch of plain between the Akkan hills and Lake Tanaesis, which the Khuzait call the Tanaz Sea. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Old Roman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Old Roman Character Details Likes PlayerCaio (Viking Conquest) Dislikes BanditsBarbariansInvaders Noble No Old Roman is the nickname for two special NPCs featured in the Brytenwalda mod and the Viking Conquest DLC. Background[] The Roman Empire invaded Britain in the year 43 CE, fighting the local peoples, gradually conquering the island all the way up to what later became Scotland, building roads, settlements, and fortifications. However, the constant fighting with the locals caused the Romans to retreat to a better defensible position in the south, abandoning the previously-established Antonine Wall in favor of the better-fortified Hadrian's Wall, making it the main frontier between Roman Britain - Britannia - and the ""barbarians"". After the Roman Empire was sacked in the 5th century, and the Roman contingent in Britannia lost its support from the mainland, the province was quickly overrun. In Brytenwalda[] The events of Brytenwalda take place in the 7th century CE. Caio Virio, the man largely known as Old Roman, is a descendant of an Asturian warrior stationed in Britannia as an auxiliary, who became a Roman citizen after his service to Rome was fulfilled, and of a Briton woman. When Britannia was overrun, the old Roman established a small settlement near Hadrian's Wall, where his family and others in need could find refuge. He claims himself to be the last Roman (in Britain), and mourns the Empire's defeat at the hands of barbarians, lamenting how the world had became a 'stinking sewer' without Rome's 'light of civilization'. When the player encounters him, he tells them his background and can potentially give them a quest to conquer Londinium (Lundenwic) and bring back the Roman Empire. For this, he promises a special sword - Virio's Falcatta - that has been in his family for fifteen generations. In Viking Conquest[] The events of Viking Conquest take place in the 9th century CE. This Old Roman is a descendant of the Caio Virio from Brytenwalda. He does not know for certain if his ancestor, who first settled near Hadrian's Wall, was indeed of Roman lineage or not, but he does mention a hero helping his family 'in the days of King Penda' - implied to be the player character in Brytenwalda. He informs the player the recent invasions and wars have made life very difficult for his family, as no merchants have arrived for some time, and then urges the player to head out and buy several sacks of wheat for him, giving them money in advance. For this service, the Old Roman sends one of his sons - Caio - to join the player's party as a soldier and companion."
"Olek","Olek the Young Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The YoungKnyaz Fiefs Omor Clan Kuloving Personal Details Gender Male Siblings SigaVarra (deceased) Children UrikIdrunRozhivol Olek, also known by his epithet the Young, is a Knyaz of Sturgia and the leader of clan Kuloving. He is the son of the late Knyaz Olek the Old, the brother of Siga and the late Varra, and the father of Urik, Idrun, and Rozhivol. He holds a great deal of animosity towards Raganvad Gundaroving for insulting his father's honor at the Battle of Pendraic, where the then-future Grand Prince demanded the fallen Emperor Drosios Neretzes' Dragon Banner, even though it had been Olek the Old and his troops who had slain the Emperor. Quotes[] “ A victory, won by my father, claimed by Raganvad. Old king Vadinslav was brave enough. He led us all into battle. I stood at my father's side as we faced the imperials eye-to-eye over the tops of our shields. It was like any battle where shield walls meet - thrust and push, struggling to stay on your feet, but you can't really describe it. Let's just say it's the kind of battle that Sturgians usually win. When the imperials had had enough of us they broke and ran for the ramparts. There they threw darts and rocks and their cursed fire. We had to go up ladders, one by one. Vadinslav was hit by a mace and went down; my father then went up, cleaving as he went, and rallied us and led us to victory. My father took the imperial Dragon Banner from dead Neretzes' hands - it's a famous story - and but then the little prince Raganvad tried to claim it. My father broke it over his knee, threw it at him, and told him to get his own toys to play with. Hah! It was a good, good day. ” — on the Battle of Pendraic “ Our family have been the masters of this corner of the woods since the gods willed that the trees grow and the rivers flow. Someone wants to call himself the Prince of the Sturgians? We have no quarrel with that. Just let that prince know that on our land, we're still the masters. ” — on Politics"
"Olek the Old","Olek the Old Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The OldKnyaz (formerly) Clan Kuloving Personal Details Gender Male Age Died at 67 Children Varra (deceased)Olek the YoungSiga Olek the Old was a Knyaz of Sturgia and the previous leader of clan Kuloving. He was the father of Knyaz Olek the Young, Siga, and the late Varra. Background[] Olek was known for the role he played in the Battle of Pendraic in the year 1077. After Grand Prince Vadinslav Gundaroving perished in the battle, Olek would go on to lead the Sturgian infantry against the imperial camp. During the melee, Emperor Drosios Neretzes was slain and Olek took possession of his Dragon Banner. When Vladinslav's son, then-Prince Raganvad, arrived on the scene, he demanded Olek give him the banner, an act which was taken as an affront. Olek instead broke the banner apart and threw it at Raganvad's feet. Legacy[] After Olek the Old's death, his son succeeded him as Knyaz. Olek the Young would continue to hold a grudge against Raganvad for the dishonor done to his father, spurring him to call for the figure of the Grand Prince's authority to be diminished. Official Description[] “ Olek the Old was a boyar of the Kuloving, the fiercest and most conservative of the Sturgian noble houses. He fell at the battle of Pendraic, leading from the front - as many say Raganvad should have done. ”"
"Olypos","Olypos Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Chonis Personal Details Gender Male Spouse Justina Children Leontia Olypos is an nobleman within the Northern Empire and member of the Chonis clan. He has the reputation of being decent but cautious."
"Omkany","Omkany Settlement Information Type Village Kingdom Sturgia Omkany is a village of Sturgia owned by Yorig of clan Ormidoving. The village is bound to Varnovapol and it is known for its production of Hogs. Description[] Omkany lies where the Lake Laconis coastline rises up to meet the icy Chertyg Mountains. Villagers in this district raise hogs, curing their fat with salt and in garlic and selling it throughout the northlands.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Omkany"""
"Omor","Omor Settlement Information Type Town Kingdom Sturgia Villages Chornobas, Skorin Sieges with... Battering Ram, Ladders, and Towers Port No Omor is a town of the Principality of Sturgia ruled by Knyaz Olek of the Kuloving clan. Description[] Omor sits on the eastern shores of Lake Laconis. Long before the Sturgians formed themselves into a principality it was a holy site for the forest tribes, who worshipped their gods and ancestors in the sacred oak trees of the nearby woods. Today, it is an emporium for fur trappers and woodsmen who prowl the Ircara Wildlands to the east, and the primeval peace of the forests is drowned out by the sounds of bartering, saws, and the unloading of ships at the lake.[1] Territory[] The villages of Chornobas and Skorin are bound to the town. During autumn and winter, Omor's countryside is covered in snow. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Omor"""
"Omrotok","Omrotok Settlement Information Type Village Kingdom Khuzait Fortification Khimli Castle Omrotok is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Khimli Castle and known to produce Hardwood. Description[] Omrotok sits at the foot of the Sulun Dag mountains, that mark the eastern border of the Devseg plateau. Villagers go to the nearby woods to harvest one of the Devseg's few sources of timber. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Onager","This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! The Onager is a new siege weapon in Mount&Blade II: Bannerlord. It can be used for both siege attacks against fortifications and for siege defenses by building them. The onager has a second form - the Fire Onager - that launches clay balls that contain oil and explode on contact. Function[] Onagers are operated by multiple soldiers and fire large rocks that deal an extreme amount of damage. They are operated by at least 3 soldiers who rotate and fire it. These soldiers must be protected, as they are vulnerable to arrows, bolts, or enemy siege weapons."
"Onica","Onica Settlement Information Type Village Kingdom Western Empire Fortification Onica Castle Onica is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Onica Castle and known to produce Olives. Onica lies on the northern shores of the Perassic sea. The hills of this district are terraced with the olive groves for which the southern Empire is famous, producing a light, fragrant oil. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Onica Castle","Onica Castle Settlement Information Type Castle Kingdom Western Empire Villages OnicaTarcutis Onica Castle is a castle in the Western Empire owned by Emperor Garios of clan Comnos. The villages of Onica and Tarcutis are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Onira","Onira Settlement Information Type Town Kingdom Southern Empire Villages LartusysLanthasParasemnos Port No Onira is a town in the Southern Empire owned by Empress Rhagaea of clan Pethros. The villages of Lartusys, Lanthas, and Parasemnos are bound to the town. Description[] The tale of Sarpea of Onira is one of the epic poems of the eastern frontier. Like many, it seems written to justify the Empire's conquest. Sarpea, a senator's daughter, was seized by a Palaic chieftain and carried to his citadel here. When the imperial armies appeared before its walls years later to rescue her, she begged them to retreat for the sake of her infant son, whom her fearsome husband had threatened to hurl from the walls instead of allowing him to be captured and raised by his mother's people. The legions withdrew, so the story says, but the boy grew into a warrior who joined the Empire and slew his father. It is now the center of a horse-breeding industry on the eastern plains.[1] Economy[] At the start of the game, the town has a Brewery, a Linen Weavery, and a Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Onira"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Oristocorys","Oristocorys Settlement Information Type Village Kingdom Western Empire Fortification Oristocorys Castle Oristocorys is a village in the Western Empire owned by Archon Vincantios of clan Palladios. The village is bound to Oristocorys Castle and known to produce Furs. Oristocorys sits on the Bay of Ortysia, part of the seaway between the western ocean and the Perassic Sea. Early morning sea-mists from the west and the hot sun of midday allow the growing of wine grapes. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Oristocorys Castle","Oristocorys Castle Settlement Information Type Castle Kingdom Western Empire Villages OristocorysElvania Oristocorys Castle is a castle in the Western Empire owned by Archon Vincantios of clan Palladios. The villages of Oristocorys and Elvania are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Oritan","Oritan Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Oritan is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Clay. Oritan sits on a short river that rushes out of the mountains of the Ebor peninsula and empties into the Ocspool. The river slows as it hits a nearby bend, allowing the collection of potters' clay from the banks. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Ormanfard","Ormanfard Settlement Information Type Village Kingdom Vlandia Fortification Ormanfard Castle Ormanfard is a village in Vlandia owned by Baron Ecarand of House dey Folcun. The village is bound to Ormanfard Castle and known to produce Grain. Description[] Ormanfard sits by a small, fast-flowing river that runs down from the mountains of the Rhennod to fill the lake known as Ocspool. Rains are plentiful and wheat and barley grow well on the hillsides. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Ormanfard Castle","Ormanfard Castle Settlement Information Type Castle Kingdom Vlandia Villages Ormanfard Ormanfard Castle is a castle in Vlandia owned by the baron, Ecarand of House dey Folcun. It guards one of several mountain passes which leads from Battania into Vlandia. The village of Ormanfard is bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Ormidoving","Ormidoving Official Information Faction Sturgia Leader Knyaz Yorig Fiefs VarnovapolVladiv Castle Tier ? Wealth ? Ormidoving is a clan of Sturgia led by Knyaz Yorig. Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's eastern half. Members[] Yorig (leader) Tyaska Isvan Valkava Zaverena Vizhduna Svedorn Izdenka Settlements[] Towns Varnovapol Castles Vladiv Castle Villages Borchovagorka Omkany Yangutum Vladiv Glavstrom Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Oros","Oros Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs DanusticaLavenia CastleOdrysa Castle Clan Mestricaros Personal Details Gender Male Age 50 Spouse Jathea Children DebanaHonoratusSanion Oros is an Archon of the Southern Empire and the leader of clan Mestricaros. He is the owner of Danustica, Lavenia Castle, and Odrysa Castle, the husband of Jathea, and the father of Debana, Honoratus, and Sanion. He has a reputation for being foul-tempered. Skills[] One Handed 160 Two Handed 150 Polearm 170 Bow 95 Crossbow 70 Throwing 70 Riding 170 Athletics 110 Tactics 80 Charm 80 Leadership 80 Trade 80 Steward 100 Quotes[] “ All men are thieves at heart. I'd rather have one big thief than a thousand little ones. So, I believe in monarchy. ” — on Politics"
"Orthra","Orthra Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Orthra is a village of the Northern Empire owned by the archon Gyphor of the Dolentos clan. The village is bound to Myzea and is known to produce Horses. Contents 1 Official Description 2 Trivia Official Description[] “ Orthra lies in the Myzeiad, a richly wooded valley in the central piedmont that has been part of imperial territory for as long as anyone can remember. Fine pasture for horses can be cleared when the forests are cut back. ” Trivia[] The game's settlements.xml file proposes the village's name means ""dawn"". Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Ortongard","Ortongard Settlement Information Type Town Kingdom Khuzait Villages RansamMivanjanUrunjan Sieges with... Battering RamLaddersTowers Port No Ortongard is a town of the Khuzait owned by Tulag Beg of the Arkit. The villages of Ransam, Mivanjan, and Urunjan are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Trivia Description[] Ortongard sits in the dry center of the Devseg plateau, which is dry for most of the year but offers rich grazing in the spring. Founded by Darshi-speaking merchants, it made its wealth buying horses, sheep and cattle from the surrounding herding villages and sending them west to the markets of the Empire in huge drives, accompanied by guards to ward off raiders from the steppes. Neither its walls nor its mercenary armies could withstand the coming of Khan Urkhun, however, who it granted to the Khergit clan in recognition of their valor. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy. Trivia[] The town's encyclopedia entry states it is under Khergit control despite being owned by the Arkit in-game. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Ortysia","Ortysia Settlement Information Type Town Kingdom Western Empire Villages VinelaArpotisGarengolia Port Yes Ortysia is a town in the Western Empire owned by Archon Apys of clan Varros. The villages of Arpotis, Vinela, and Garengolia are bound to the town. Description[] Ortysia, named for the quails who inhabit the nearby coastal marshes, was the first Calradian colony on the shores of the Perassic Sea. In its early centuries, it fell under the authority of the Kannic city-state of Quyaz, but the Empire's expansion soon united the colony with its mother republic. For centuries, sailors coming from the pirate-infested islands of the Gulf of Charas gave thanks when they saw its towers looming through the haze of the western Perassic, signaling a return to safe imperial-patrolled waters. Economy[] The town begins the game with an Olive Press, a Silversmith, and a Tannery. Trivia[] The settlements.xml game file notes that Ortysia ""Sits on a low-lying delta near the end of the lake. Reed-beds, like Itil or Astrakhan."" The name Ortysia could be inspired by Ortygia, an island adjacent to the Sicilian city of Syracuse. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Ospir","Ospir dey Gunric Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Tirby Castle Clan dey Gunric Personal Details Gender Male Ospir dey Gunric is a Baron of the Kingdom of Vlandia and head of the Clan dey Gunric. He is the owner of Tirby Castle. Description[]"
"Osric Iron-Arm","Osric Iron-Arm Official Information Kingdom Vlandia Title King (formerly) Personal Details Gender Male Osric Iron-Arm was a warlord of the Calradic Empire and the first King of Vlandia. He is also the great-grandfather of Derthert dey Meroc, the King of Vlandia by the year 1077. Biography[] Osric Iron-Arm was a lord of the Calradic Empire while it still held the land on the west coast of Calradia. During one recent interregnum of the empire, Iron-Arm declared himself an independent king, seizing the imperial capital of Paravenos as well as a significant portion of the empire's western territory. This new kingdom would soon become known as Vlandia, one of the major factions of Calradia at the time of Mount&Blade II: Bannerlord."
"Ostican","Ostican Settlement Information Type Town Kingdom Vlandia Villages Horsger, Cananc, and Remental Sieges with... Battering Ram, Ladders, and Towers Port No Ostican is a town of the Kingdom of Vlandia. At the start of the Calradic Civil War, the town is ruled by the Baron Hecard of the Clan dey Molarn. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] Ostican was a minor imperial port that became a haven for seafarers of the northern oceans. Many were talented corsairs, employed by imperial factions to harry their foes during the latter empire's intermittent civil wars. Indeed, the some of the first Vlandians to come to Calradia's shores settled in the back alleys of this town, and no doubt sent word to their kinsmen of the riches to be had here should anyone invade in earnest. Territory[] The villages of Horsger, Cananc, and Remental are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Osticos","Osticos Official Information Faction Northern Empire Culture Calradic Empire Leader Emperor Lucon Fiefs DiathmaArgoronAtrion CastleMecalovea Castle Tier ? Wealth ? Osticos is the ruling clan of the Northern Empire led by Emperor Lucon. Politics[] Traditionalist and senatorial, the clan leads the Northern Empire during the Calradic civil war under Senator Lucon, who was nominated as Emperor and vies against populist veteran Garios Comnos and feudal widow Rhagaea Pethros. The Osticos were historically probable oligarchic factors of the Senate, which means they likely supported Drosios Neretzes and seem to have broadly disfavored Arenicos Pethros. Members[] Lucon (leader) Zerosica Ascyron Decantia Zoana Arcor Susada Arion Settlements[] Towns Diathma Argoron Castles Atrion Castle Mecalovea Castle Villages Alosea Jeracos Alatys Hetania Atrion Agalmon Mecalovea Masangara Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Ov","Ov Settlement Information Type Village Kingdom Sturgia Fortification Ov Castle Ov is a village of Sturgia owned by Vashorki of the Vezhoving clan. The village is bound to Ov Castle and it is known for the production of Furs. Description[] Ov is a recent Sturgian colony in the Ircara wilds, a forest northwest of Lake Laconis. Villagers brave cold, wolves and the sometimes-hostile, sometimes-friendly peoples of the woods in pursuit of fur, the bounty of the northlands.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Ov"""
"Ov Castle","Ov Castle Settlement Information Type Castle Kingdom Sturgia Villages OvFerth Ov Castle is a castle in Sturgia owned by Vashorki of clan Vezhoving. It overlooks the land bridge which is the only passage from the western half of Sturgia to the eastern half. Both Ov and Ferth are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Overland map","
The help window that pops up the first time you move on the overland map. The overland map is the aerial view of the whole game territory. In the first two games of the series, this is the land of Calradia, in With Fire & Sword, it is Eastern Europe, and in Viking Conquest it is the Northlands. On the overland map, you can see your party represented as a small walking man if you do not have a horse, or a mounted man if you are riding a horse. If you are a noble or vassal, your figure will also be carrying your banner. You may also see the representation of any other party within your line of sight as governed by your Spotting skill. The Towns, Castles, Villages, and (in With Fire & Sword) Fortresses owned by each faction or nation will always be visible. The current owner will be displayed by the color of the locations' title. In the case of fortifications, you may also be able to tell the exact owning lord by their banner flying over the location. Other objects of interest you may find (but not in every game of the series) are Training Fields, Bandit Camps, and Mercenary Camps which all serve a specific purpose. Navigation[] From the overland map you can move your party to any other accessible point on the map. Clicking on another map object moves your party in pursuit and will open dialog with them as soon as your party can makes contact with them. Dialogs with labeled objects, such as towns, will present you with the options available to you from that object, which may include Trade, Sieges, or Recruitment. Dialogs with enemy troops usually presents an opportunity to surrender or bribe them, but often results in combat. Dialogs with friendly troops provides opportunities to gather information about factional leaders and collect support from allies. The terrain depicted on the overland map can have an effect on Party Speed as well as dictate the selection of Battlefields. If you are amidst trees or rivers when you engage in combat, these may also be present on the battlefield. The terrain can vary from level plains to treacherously mountainous, which can have a big impact on the effectiveness of your troops like cavalry and archers. Impassible mountain ranges and rivers may allow you to trap an enemy you are pursuing, although they can also trap you if you aren't careful. Depending on your current level in Tracking, you can detect the tracks of other troop movements and identify various attributes about them (like numbers and composition). This will permit you to make informed decisions about potential enemies beyond your line of sight. Game maps[] Mount&BladeWarbandWith Fire & SwordBannerlord"
"Pabastan","Pabastan Settlement Information Type Village Kingdom Khuzait Fortification Chaikand Pabastan is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to Chaikand and known to produce Wheat. Description[] Pabastan sits in the narrow plain between the Akkan hills and Lake Tanaesis, which the Khuzait call the Tanaz Sea. This land is fine country for wheat. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Palaic","The Palaic people were a group of tribes inhabiting the continent of Calradia prior to the arrival of Calradios and the creation of his empire. They dominated a good portion of the territories that today constitute the Empire, with cities such as Lageta, Lycaron, Phycaon, and possible others originally being built by them. Just like the Battanians, the Palaics have almost disappeared, their language and culture being destroyed when the imperials conquered them. Their language being forgotten, their very name is lost to history, 'Palaic' being a name given to them by the Imperials. Trivia[] The term ""Palaic"" is used by the imperials to designate several peoples and tribes, which makes this term similar to the real-world term ""Gallic"", which was used by the Romans to designate the Celtic peoples that inhabited central and western Europe. ""Palaic"" was a real language spoken in ancient Anatolia by the Palaic peoples in a region in northern Anatolia, called Pala."
"Palatine Guard (Multiplayer)","For the single-player version, see Imperial Palatine Guard. Palatine Guard Basic Armor Improved Troop Information Faction Calradic Empire Type Ranged Cost 160 Class Stats Hit Points 100 Armor 32 (basic)41 (improved) Movement Speed 72 Army Size 10 Palatine Guards are a multiplayer ranged class of the Calradic Empire. Official Description[] The imperial palace guard has its pick of the Empire's armies to serve in the guard, offering high wages and one of the most prestigious posts available. They are expected to set an example to the other units, both with their fighting prowess and with their sense of duty. As one never knows what use the Emperor will have for them, they are expected to master both bows and close-quarters combat. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Spatha One Handed Perks Long Bow Stronger but slower(replaces Recurve Bow)Bow Imperial Mace Better against armored opponents(replaces Spatha)One Handed Western Spear Effective against cavalryTwo Handed One Handed"
"Palisont","Palisont Settlement Information Type Village Kingdom Vlandia Fortification Pravend Palisont is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Hogs. Palisont sits at the mouth of a rocky glen that splits the grassy downs north of the Trand river. The soil is thin in these parts, but the village does well farming hogs and other livestock. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Palladios","Palladios Official Information Faction Western Empire Culture Calradic Empire Leader Archon Vincantios Fiefs Oristocorys Castle Tier ? Wealth ? Palladios is a clan of the Western Empire led by Archon Vincantios. Members[] Vincantios (leader) Euresa Torvasis Settlements[] Castles Oristocorys Castle Villages Oristocorys Elvania Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Paradox Interactive","Paradox Interactive logo. Paradox Interactive is a Swedish video game developer and publisher based in Stockholm that is known for producing historical strategy computer games. It is the publisher of the Mount&Blade series of games. Paradox had announced that they were not going to publish Mount&Blade II: Bannerlord.[1] Contents 1 Games 2 Employees 3 External Links 4 References Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Employees[] Jesse Hopkins: Composer for Mount&Blade and Warband External Links[] Paradox Interactive References[] ↑"
"Parasemnos","Parasemnos Settlement Information Type Village Kingdom Southern Empire Fortification Onira Parasemnos is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Furs. Description[] Parasemnos sits in a low pass linking the Tanaeitic Plain with the valley of the Calsa River. The villagers raise sheep on brushlands that have been turned into pasture.[1] References[] ↑ Encyclopedia Calradia, entry ""Parasemnos"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Party Food","Party Food is a Concept in Mount&Blade II: Bannerlord. Official Description[] Your party (as well as AI led parties) consume food each day. The amount of food consumed depends on the size of the party as well as character perks. If party does not have adequate food, it will start starving. Starving parties have significant morale penalty, and suffer attrition so that some members may be marked as wounded, or lose health. List of foods Fish Grain Dates Grapes Beer Butter Cheese"
"Patyr","Patyr Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Clan Pethros Personal Details Gender Male Age 37 Spouse Verina Children EutropiosVasilia Patyr is a nobleman of the Southern Empire and a member of clan Pethros. He is the husband of Verina and the father of Eutropios and Vasilia. He has a reputation for being considerate of others. At the start of the game, Patyr is the governor of a Pethros fief. Skills[] Skill Value One Handed 180 Two Handed 150 Polearm 170 Bow 180 Crossbow 110 Throwing 110 Riding 180 Athletics 110 Tactics 80 Charm 60 Leadership 80 Steward 60"
"Payam","Payam Settlement Information Type Village Kingdom Khuzait Fortification Kaysar Castle Payam is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Kaysar Castle and known to produce Wheat. Description[] Payam lies alongside the Karakaz river in the cold north of the Khuzait lands. Though the land is snowbound much of the year, the villagers sow wheat and barley as soon as the melt starts, taking in a good crop before the autumn. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Peasant Levy (Multiplayer)","For the single-player version, see Vlandian Recruit. Peasant Levy Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 100 Class Stats Hit Points 100 Armor 5 Movement Speed 76 Army Size 22 Peasant Levies are a multiplayer infantry class of Vlandia. Official Description[] Every Vlandian village is expected to supply a levy of troops for its feudal lord and, if the quota isn't met, the lord will come around and take away some fresh-faced youths at swordpoint. Rarely do the lords waste much time or money giving them equipment or training. But still a crafty peasant will find ways to survive by looting enemies (and comrades) and by staying with more experienced allies. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Sickle One Handed Perks Metal Pitchfork Used for stopping horses and melee supportTwo Handed One Handed Billhook Polearm perfect for melee support(replaces Sickle)Two Handed Small Heater Shield Makes blocking easier, effective against ranged unitsShield"
"Peasant (disambiguation)","This article is a disambiguation page for Peasant (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Peasant may refer to: Peasant Rebels Train the Peasants Peasant Peasant Woman Peasant Taxes Angle Peasant (Gebur) Pictish Peasant (Bachlach) Saxon Peasant (Gebur) Peasant Woman Aserai Peasant Battania Peasant Khuzait Peasant Sturgia Peasant Vlandia Peasant Empire Peasant Peasant Levy (Multiplayer)"
"Pen Cannoc","Pen Cannoc Settlement Information Type Town Kingdom Battania Villages DurnFenon EtirGainseth Sieges with... Battering RamLaddersTowers Port No Pen Cannoc is a town in Battania owned by Mormaer Aeron of clan fen Giall. The villages of Durn, Fenon Etir, and Gainseth are bound to the town. Description[] Pen Cannoc sits on a promontory overlooking the Trand river as it plunges from the Uchalion plateau into the Vlandian lowlands. Legends speak of the water-nymphs who live in the dark pools under the rock, luring travellers and invaders to their deaths except on those rare occasions when they fall in love with a hero and grant him victory and blessings. Certainly the fisherfolk of this region have learned respect for the perils of the upper Trand, where a small misstep on slippery stone can cast one off a precipice into the waters below. Tournaments[] No information is currently known about tournaments. Economy[] Pen Cannoc is the only town in Calradia where all of its villages produce the same good (Clay). The town's market is often brimming with Clay at a low price. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Pendraic","Pendraic Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Pendraic is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Lore[] It is near this village where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Description[] Pendraic sits on the steep northern slope of the Uchalion Plateau, facing the Bay of Varcheg. It is a land of cold winds and constant low-level warfare, criss-crossed by Vlandian, Battanian and Sturgian raiding parties. The villagers raise hogs here, always listening to the warning horns telling them to drive their herds to hiding spots in the hills.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry ""Pendraic"""
"Pendraic Castle","Pendraic Castle Settlement Information Type Castle Kingdom Battania Villages Pendraic, Lindorn Pendraic Castle is a castle in Battania owned by the mormaer, Melidir of Clan fen Uvain. The villages of Pendraic and Lindorn are bound to the castle. Lore[] It is near this castle where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Geography[] The fortress guards the forested slopes in the Ailta Druin range where mountain passes lead up from the Bay of Varcheg into the heartland of Battania on the Uchalion Plateau. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Penton","Penton Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Neretzes Personal Details Gender Male Spouse Hylasiana Children Apolytea, Phadon, Chalia Penton is a vassal of the Northern Empire and a the leader of the Neretzes clan. Contents 1 Background 2 Official Description 3 Quotes 4 Fiefs Background[] He is the son of Emperor Drosios Neretzes, who was slain in the Battle of Pendraic. Although inheriting his father's position as the head of the Neretzes family, the position of Emperor passed to Arenicos with the Senate's and army's approval. After Emperor Arenicos' death seven years later, Penton backed Lucon's faction supporting the rights of the Senate in the moments leading up to the Calradic civil war. Official Description[] “ Penton Neretzes was the son of the old emperor, Drosios Neretzes, killed at the Battle of Pendraic. Emperors' sons usually inherited the diadem, but that was custom, not law, and the Senate chose the general Arenicos instead. Most emperors would then have discretely eliminated such a potential challenger, but Arenicos took a calculated risk in the interest of imperial unity, and kept Penton alive. The Neretzes family traditionally were part of the oligarchic faction of the Empire and Penton now backs Lucon in the civil war. ” Quotes[] “ The Neretzes have always upheld the law, upheld order, and made sure that the best people are the ones in charge. So that's what I'm doing now. The quality of blood will always show itself. Look at Garios and his scoundrels. Play to the mob. Who are Rhagaea's people? Nobodies. She's a jumped-up adventuress. Anyway, Lucon. He's from a good family, you can't deny that. He knows our laws and respects our laws, and you know he'll keep up standards. ” — on Politics “ ...You know my name. Whose son I am. We had no choice but to go to war. Anyone who tells you they would have done otherwise is either a liar, a coward, or both. The Sturgians attacked us, and needed to be chastised. We lost an army and a banner. But we did not lose our honor, and without honor the Empire would be finished. We lost because the Vlandians broke their oaths, and fought us when they should have fought with us. I was given command of the cataphracts and we easily crushed their crossbowmen. Their knights gave us more trouble. Meanwhile, the Sturgian infantry came down and attacked my forces. That's where my father fell. The barbarians just kept coming and coming. I fought my way with some loyal men, and I made my way back to the capital; but I found that Arenicos had got there before me, and had himself declared Emperor. He always was a cunning operator. ” — on the Battle of Pendraic Fiefs[] Saneopa Atrion Castle"
"Perassic Sea","This article is a stub. You can help out by expanding it. The Perassic Sea is an interior sea that separates southern Calradia from Nahasa lands and Aserai territories. It opens to the west on the ocean by what is called the Gulf of Charas, which the Aserai call the Gulf of Shariz."
"Perisno","Perisno is a total conversion modification to Mount&Blade: Warband 1.174. Its current version is 1.4.6. as of 30 Apr 2023. Contents 1 Setting 2 Lore 3 Features 4 Media 5 External links 5.1 Downloads 5.2 Other Links Setting[] The year is 395. The land of Perisno is at war, with countless major powers fighting for control. There is hardly ever peace, and every faction has their own goals for conquest. Can you build a empire and claim this land for your own? Can you rule Perisno with your might? Lore[] Perisno is thought to be the first inhabited territory in the world, with the first of these inhabitants being the ancient races of the land: the giants , the Naphali, dwarves and humans. The humans, known as Perilo, had numbers much smaller than the other races. The Naphali and dwarves lived in relative isolation, with the former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups owing to their geographical isolation as well as the relatively sparse population density of the continent as a whole. Giant and Dwarven history was not recorded in the Great scrolls, so hardly anything was known about them till much later. This balance of power began to shift with the Perilo growing in large numbers and taking over great amounts of land. in the centuries after 1000 BE. The increased competition for land drove both humans and the Naphali to assert themselves more on the continent, driving large populations of giants eastward as early conflicts began to erupt. Though major powers were yet to emerge, the original Perilo (who named themselves the Kingdom of Perisno much later) had settled in the central part of the lands (700 BE), while the Venetoran people and the Klymorian Tribes started expanding their borders. The venetoran people split from the Perilo very early on and thus claimed their own lands as their disputes grew. Not much is known where the Klymorians came from. They seem to be more mysterious than all the other inhabitants. ... More to come! Features[] Diplomacy 4.3: Everything that comes with the Diplomacy mod. New Music: All new music for better gameplay. Better Sounds: Most of the sounds have been replaced with better ones which enhance gameplay. From someone getting shot with a bolt to a horse trotting. It's all here. New Horses: Do you love horses? Well we have horses, and lots more where they come from. So enjoy them all from the black saddle horse to the heavy plated warhorse. It's all up to you. Better Landscapes/Field Of View: New trees and better textured grasses, skies and everything else you see in the world of Perisno. Look beyond the great horizen without needed a all powerful pc. New Crosshair: The boring old crosshair is now replaced with a red one. New/ More Items (currently over 2,200+, that's 1,600 more than Native!): Perisno features more items then most other mods. New Banners:New banners all around, from knights in shining armor to a very undressed lady. Uh-huh, that's right. New Map: One of the most important features in a mod is the map. Who wants to play the old boring one? Perisno is much bigger in size and boosts lots of trees, snow, deserts, and some bridges. (Expanded Map In Version 0.6) New Graphics (Menus): Many menus now have new graphics for a better outlook. Dynamic Troop Trees: Wonder how the troop trees look? Well it's easy now, just open up Reports * Troop Trees and there you have it. New Troops: There are now tons of new troops, unique with every faction, and bandits. Tavern Additions: More NPCs in taverns to talk to, and tavern keeper now has more options like sell prisoners and flip a coin. New Factions: 7 new unique factions all with all new troop trees and 1 invading faction. More/New Quests: More info to come...self explanatory. Yours to find them all. Household Troops: Some Kings And Lords Now have their very own troops that no one else has. Color Coded Messages: Messages are now color coded, adding a nice organized feel to notifications Roaming Parties: Perisno is filled with roaming war parties and outlaws who are very willing to test their blade against yours. Lore Characters (for immersion): Now you can find some lore characters in Perisno for the purpose of immersion and story in certain places. Unique Places: There are now 2 new unique locations for you to visit and discover Random Events & Spawns: Now, there are random events that happen on the world map and medium sized spawns to kill for loot that spawn anywhere on the map every few days. New Mercenaries: This includes a whole different mercenary troop tree and a Freelancer Guild where you can hire special mercenaries from. Fog Of War: FoW can be on or off. It is recommended to play with FoW as Perisno has unique feature where you can buy maps to unveal the lands, and thus giving the player a better play through with more surprises. Sea Travel: Travel the seas and the unknown places or engage in battles on the open water Freelancer Mod v.1.51: Now you can join the ranks of Lords and Kings alike and become a warrior! Formations: Formations are expanded adding more detailed ranks and many other deployment methods. New kingdom management features: There are many new kingdom management features and unique new advisers - the Spymaster and the Highmarshal. More Ridable Mounts:List of Ridable Animals In Perisno Horses Camels Elephants Wyverns Wolves Dragons Rhinoes There are many, many more features for you to discover! Media[] External links[] Downloads[] ModDB Warband Nexus Other Links[] TW Forum Perisno Wiki Facebook Google+ Russian Thread"
"Personality Traits","Personality Traits is a game concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. Contents 1 Official Description 2 List of Personality Traits 3 Reputation 4 One Trait Personalities 5 Two Traits Personalities 6 Three Trait Personalities 7 Four Trait Personalities 8 Five Trait Personalities 9 Increase/Decrease Trait Value ratings 9.1 Default consequences 9.2 Siege Aftermath Action 10 Town Quests 10.1 Overpriced Raw Materials 10.2 Gang Leader Needs Weapons 10.3 Help With Brigands 10.4 Gang Needs Recruits 10.5 Rival Gang Moving In 10.6 Artisan Can't Sell Products 10.7 Betting Fraud 10.8 Associate Captured By Bounty Hunter 10.9 Caravan Ambush 10.10 Army Of Poachers 10.11 Snare the wealthy 10.12 Special weapon order 10.13 Escort merchant caravan 11 Village Quests 11.1 Inn And Out 11.2 Needs seeds 11.3 Extortion By Deserters 11.4 Landowner Needs Manual Labourers 11.5 Needs help with brigands 11.6 Village Needs Draught Animals 11.7 Needs Tools 11.8 Wants Daughter Found 11.9 Needs Access To XXXX Commons 11.10 Deliver Herd 11.11 Needs Grain Seeds 11.12 Train Troops 11.13 Bandit Base Near 12 Lord Missions 12.1 Wants Lord Captured 12.2 Revenue Farming Official Description[] Personality traits represent a character's reputation. They affect your relations with everyone in your realm, and possibly even your enemies too. For NPC's, they also represent the character's assumptions about what succeeds in the world: should you rigidly keep your oaths, or is everyone flexible and promises are for fools? Should you plan your every move with a long-term goal in mind, or will people not trust you if you don't show a bit of emotion? The traits are: Valor/Caution, Mercy/Cruelty, Honor/Deviousness, Generosity/Disloyalty, and Calculation/Emotional. Generally the first of these is viewed more favorably than the second, but not always: Generous leaders, loyal to troops, are great for commanding armies, but you might want a judge to be a bit more impartial. NPC's personality traits are fixed, whereas you, the player, will develop your traits by your actions within the game. More information is available as you mouse over them. List of Personality Traits[] There are a lot more Personality traits in the game code, but the following are the only ones which currently can be found on characters: Cerebral (Calculating 2) Calculating (Calculating 1) Impulsive (Calculating -1) Hotheaded (Calculating -2) Munificent (Generosity 2) Generous (Generosity 1) Closefisted (Generosity -1) Tightfisted (Generosity -2) Honorable (Honor 2) Honest (Honor 1) Devious (Honor -1) Deceitful (Honor -2) Compassionate (Mercy 2) Merciful (Mercy 1) Cruel (Mercy -1) Sadistic (Mercy -2) Fearless (Valor 2) Daring (Valor 1) Cautious (Valor -1) Very Cautious (Valor -2) Note: The trait value thresholds for each trait level are -4000 (-2), -1000 (-1), 0 (0), 1000 (1), and 4000 (2). Reputation[] Personality traits can affect the last sentence in the hero's description in the encyclopedia, ""They have the reputation of being...."". Some combination of traits can override others. One Trait Personalities[] Merciful (Mercy 1) = Kind Calculating (Calculating 1) = Ambitious Cautious (Valor -1) = Conventional Daring (Valor 1) = Daring Honest (Honor 1) = Honourable Generous (Generosity 1) = Generous To Friends No Trait = Thoroughly Conventional Two Traits Personalities[] Honest (Honor 1) + Calculating (Calculating 1) = The Type Who Tries Hard To Be Just and Fair Impulsive (Calculating -1) + Daring (Valor 1) = Brave But Headstrong Generous (Generosity 1) + Daring (Valor 1) = Brave And Generous, A Good Friend To Have Generous (Generosity 1) + Cruel (Mercy -1) = Good Friend But Dangerous Enemy Merciful (Mercy 1) + Cautious (Valor -1) = Kind But Cautious Merciful (Mercy 1) + Calculating (Calculating 1) = Helpful Daring (Valor 1) + Calculating (Calculating 1) = Daring And Ambitious Generous (Generosity 1) + Honest (Honor 1) = Noble and Generous Cautious (Valor -1) + Closefisted (Generosity -1) = Aloof Merciful (Mercy 1) + Generous (Generosity 1) = Considerate Of Others Closefisted (Generosity -1) + Calculating (Calculating 1) = Tight-Fisted Closefisted (Generosity -1) + Honest (Honor 1) = Just And Honest, But Ungrateful Closefisted (Generosity -1) + Devious (Honor -1) = Dishonourable In Every Way Daring (Valor 1) + Merciful (Mercy 1) = Brave But Merciful Honest (Honor 1) + Merciful (Mercy 1) = Decent And Kind Generous (Generosity 1) + Calculating (Calculating 1) = Attentive, Careful To Reward Loyal Followers. Generous (Generosity 1) + Devious (Honor -1) = Clever And Roguish Generous (Generosity 1) + Impulsive (Calculating -1) = Profligate Cruel (Mercy -1) + Calculating (Calculating 1) = Ruthless Calculating (Calculating 1) + Devious (Honor -1) = Cunning Daring (Valor 1) + Honest (Honor 1) = Brave and Honorable Three Trait Personalities[] Closefisted (Generosity -1) + Daring (Valor 1) + Cruel (Mercy -1) = Fierce And Cruel Closefisted (Generosity -1) + Devious (Honor -1) + Cruel (Mercy -1) = Sadistic Generous (Generosity 1) + Honest (Honor 1) + Impulsive (Calculating -1) = Noble And Generous Generous (Generosity 1) + Cautious (Valor -1) + Calculating (Calculating 1) = Decent But Cautious Closefisted (Generosity -1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Icy Devious (Honor -1) + Cautious (Valor -1) + Calculating (Calculating 1)= Untrustworthy Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) = Clever And Roguish Four Trait Personalities[] Generous (Generosity 1) + Honest (Honor 1) + Daring (Valor 1) + Merciful (Mercy 1) = Galant Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Impulsive (Calculating -1) = Passionate And Brave Though Sometimes Without Thinking Things Through. Generous (Generosity 1) + Honest (Honor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Honorable, But Stiff-Necked And Cruel Devious (Honor -1) + Cautious (Valor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = Devious But Soft-Headed Generous (Generosity 1) + Devious (Honor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = friendly but manipulative Generous (Generosity 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Brave But Easily Enraged And Unforgiving Five Trait Personalities[] Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Mad, Bad And Dangerous To Know Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Loyal To Friends, But Also Cruel And Manipulative Closefisted (Generosity -1) + Honest (Honor 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Pitiless Increase/Decrease Trait Value ratings[] Default consequences[] Lord Executed Honor Penalty = -1000 Troops Sacrificed Valor Penalty = -30 Village Raided Mercy Penalty = -30 Party Starving Generosity Penalty = has a chance every day of giving - 20 generosity Party Treated Well Generosity Bonus = has a chance every day of giving + 20 generosity Persuasion Defection Calculating Bonus = 20 Winning battles gives you valor based on a relative troop strength comparison between you and your enemy, and your party's contribution to the battle (this seems to be bugged, with valor being impossible to obtain outside of the character creation section). Siege Aftermath Action[] Mercy points change: Devastate Town = -50 Devastate Castle= -30 Show Mercy Town = 20 Show Mercy Castle = 10 Town Quests[] Purchase Stolen Goods Buy the goods, then give to merchant: +150 Calculating and relation increase to every notable in Town Buy the goods, then refuse to give them back +100 Calculating Take the goods by force, then refuse to give them back +100 Calculating Take the goods by force, then give to merchant +100 Honor and relation increase to every notable in Town Overpriced Raw Materials[] Complete: +100 Honor and respect by the people Gang Leader Needs Weapons[] Complete: No Trait Change Help With Brigands[] Complete: No trait change Fail: No trait change Gang Needs Recruits[] Complete: 30 honour Rival Gang Moving In[] Betray Quest Giver: -100 Honour Stay True To Quest Giver: +50 Honour Artisan Can't Sell Products[] Deliver the Goods: +50 Honour Give Goods Back: -50 Honour Betting Fraud[] Fail: No Trait Change Complete: No trait change Accept Counteroffer: No trait change Associate Captured By Bounty Hunter[] Complete: +100 Honour Fail: -10 Honor Caravan Ambush[] Attack The Bandits Before: No Trait Change Attack When Caravan Is Attacked: No trait change Fail To Intervene: No trait change Army Of Poachers[] Kill Them: +50 Honour Discuss With Them: +10 Honour, +50 Mercy Let Them Go: -50 Honour, +20 Mercy Snare the wealthy[] Rob the caravan: -100 Honor, +50 Calculating Save the caravan: +100 Honor Rob the caravan and keep ALL the loot: -200 Honor , +100 Calculating Special weapon order[] Complete: +30 Honor Fail: Escort merchant caravan[] Complete: +50 honor Fail: -20 honor Village Quests[] Family Feud Defend The Guy And Kill Body Guard: No Trait Change Let them kill the guy: -50 honor Inn And Out[] Complete: No trait change Needs seeds[] Complete: +70 Mercy, +50 Generosity Extortion By Deserters[] Complete: 1: Take Whole payment: +20 Honour 2: Take Half Payment: +40 Honour 3: Reject Payment: +60 Honour Fail: Landowner Needs Manual Labourers[] This mission has 2 variations, one where another notable from the village speaks with you, and one where this does not happen. 1 Variation Notable able approaches Share Winnings With Village: +30 Honour Break The Deal: +20 Mercy, +20 Generosity, -10 Honour Ignore The Notable: -20 Mercy, +30 Honour 2 Variation: Deliver Prisoners: +30 Honour, -20 Mercy Needs help with brigands[] Complete: No Trait Change Village Needs Draught Animals[] There are 2 variations of this quest. One where they ask to pay less and one where they don't ask. 1 Variation: Agree To Pay Less= +30 Mercy, +30 Honour Agree To Agreed Amount: -20 Mercy, +30 Honour 2 Variation: Complete: +30 Honour Needs Tools[] Complete: +30 Honour Wants Daughter Found[] Believe Daughter: No Trait Change Convince Daughter: No Trait Change Needs Access To XXXX Commons[] Attack Headsman, Kill Them: +30 Honour, -20 Mercy Agree With Peasants: -50 Honour, +20 Mercy Deliver Herd[] Keep Herd: -30 Honour Give Herd:+30 Honour Needs Grain Seeds[] Complete: +70 Mercy, +50 Generosity Train Troops[] Complete 20 Alive: +50 Honour Complete 19 Alive: +30 Honor Complete 10 Alive: Fail: Bandit Base Near[] Complete: +50 Honour Fail: Lord Missions[] Wants Lord Captured[] Complete: Fail: Revenue Farming[] 1 All Villages Paid Enough: +30 Honour 2 All Villages 50/50 Discussion: +30 Honour 3 All Villages Reject The Villagers: +30 Honour, - Relation With Village"
"Pethros","Pethros Official Information Faction Southern Empire Culture Calradic Empire Leader Empress RhagaeaEmperor Arenicos (formerly) Fiefs LycaronOniraChanopsis CastleSestadaim Castle Tier ? Wealth ? Pethros is the ruling clan of the Southern Empire led by Empress Rhagaea. Description[] They are one of four clans led by a woman. Members[] Rhagaea (leader) Ira Patyr Verina Eutropios Vasilia Mina Ulbos Casyrea Colambea Arenicos (deceased) Settlements[] Towns Lycaron Onira Castles Chanopsis Castle Sestadaim Castle Villages Amycon Canterion Chanopsis Lanthas Lartusys Parasemnos Popsia Sagora Sestadaim Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Phadon","Phadon Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Neretzes Personal Details Gender Male Siblings Apolytea, Chalia Phadon is a nobleman within the Northern Empire and a member of the Neretzes clan. He has the reputation of being brave but headstrong."
"Phaea","Phaea Official Information Kingdom Western Empire Monarch Garios Title Noblewoman Clan Dionicos Personal Details Gender Female Siblings Casinon, Meritor Phaea is a noblewoman of Western Empire and a member of the Dionicos clan. She is considered to be honorable. Phaea is the daughter of archon Crotor and Lysica and the sister of Meritor and Casinon."
"Phalentes","Phalentes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Tasynor Fiefs Epinosa Castle Tier ? Wealth ? Phalentes is a clan of the Northern Empire led by Archon Tasynor. Description[] At the start of the Calradic civil war, the clan holds territory surrounding border castles along the potentially volatile frontier the Northern Empire shares with Sturgia and the Khuzait. Members[] Tasynor (leader) Panalea Nesthys Settlements[] Castles Epinosa Castle Villages Epinosa Pons Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Pharon","Pharon Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Poros Clan Leonipardes Personal Details Gender Male Age 62 Spouse Martira Children ZenoTemionHelea Pharon is an Archon of the Southern Empire and the leader of clan Leonipardes. He is the owner of Poros, the husband of Martira, and the father of Zeno, Temion, and Helea. Skills[] Skill Value One Handed 160 Two Handed 150 Polearm 170 Bow 95 Crossbow 70 Throwing 70 Riding 170 Athletics 110 Tactics 120 Charm 80 Trade 100 Steward 120 Leadership 120 Official Description[] “ Pharon is the patriarch of the Leonipardes, an imperial house that owns vast estates on the hot plains of the south. The family has traditionally taken the welfare of its tenants seriously, but expects total loyalty from them. He has little to do with the Senate and politics of the capital. Dynastic inheritance seems to him the natural order of things, so he has leaned towards Rhagaea in the civil war. ” Quotes[] “ Fortune smiled on me. I was born to one of the richest houses in Calradia. My father spent much money to educate me, so that I can retain that wealth. And the first and most important thing I learned is that the common people are the source of my wealth, so I must protect the common people. Beyond that, I was taught what any aristocrat worthy of his noble name should know and how he should behave. Keep his word. Fight for his country. Have the grace to listen to the needs of the poor men who work his estate. Have the sense not to take their advice on how to manage it. My class was taught how to rule, and rule we should. But one of our number should always be above the others. Put us together in a Senate, as Lucon wants, and we will always quarrel and fight. Let an empeor or empress rule in the capital, and let their children succeed them, without any fuss. We shall give them a peaceful and prosperous countryside. ” — on Politics"
"Phasos","Phasos Settlement Information Type Village Kingdom Western Empire Fortification Amitatys Phasos village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Amitatys and known to produce Horses. Description[] Phasos sits amid rolling chalk hills between the Temea and Aris valleys. The rich grass of the down is some of the best horse-breeding land in the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Phasos"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Phenoria","Phenoria Official Information Kingdom Northern Empire Monarch Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Spouse Manteos Children Maurentios, Sora, Presciana, Adrichea Phenoria is a noblewoman within the Northern Empire and a member of the Argoros clan. She is known to be moralistic. Phenoria is married to the archon Manteos, her daughters are Sora, Presciana, and Adrichea, and her son is Maurentios. At the start of the game she is the governor of an Argoros fief."
"Philenora","Philenora Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Spouse Derthert Children AlaryElysMorconErdurand Philenora is the wife of King Derthert of Vlandia and, through her marriage, a member of House dey Meroc. Philenora and Derthert have one daughter, Elys, and three sons - Alary, Morcon, and Erdurand. At the start of the game, Philenora is the governor a Dey Meroc fief. She has a reputation of being decent and kind."
"Phycaon","Phycaon Settlement Information Type Town Kingdom Southern Empire Villages Spotia and Saldannis Port No Phycaon is a town in the Southern Calradic Empire owned by the archon Sichanis of the Vizartos clan. The villages of Spotia and Saldannis are bound to the town. Description[] Phycaon sits at the head of the Sethys River valley, one of the main grain-producing regions of the central Empire. Once the largest of the Palaic cities, its leaders led a league of the tribes against imperial encroachment into the region. But when the empire's victory looked inevitable, they made their peace. The population, now thoroughly Calradicized, have a reputation for being serious, respectable and trade-minded, dependable if a bit humorless. [1] Economy[] The town begins the game with a Wool Weavery, Brewery, and Silversmith. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Phycaon"""
"Picts","The Picts are a Christian culture in Viking Conquest. History[] Scotland in relation to the Anglo-Saxon kingdoms The Picts are the strongest group of clans in the Highlands and shared Scotland with the Lowland Caledones. After the Roman invasion of Britain, the Caledones were willing to trade with the Romans but the Picts, who prevented the Romans from going further north, attacked the Romans whenever they tried trading. This caused the Romans to build Hadrian's Wall to protect the Roman frontier and their trade. After the Romans left Britain, the Picts and Gaels invaded England but were stopped by the Anglo-Saxon mercenaries. Once the Anglo-Saxons took over most of Great Britain, they turned their eyes to Scotland. Ready to resist the invaders, the Highland Kingdom of Alban and the Lowland Kingdom of Alt Clut (Strathclyde) pushed the Anglo-Saxons back and retained ownership of their lands. Factions[] The Picts are some of the strongest and fiercest warriors in the Northlands. Native to the Highlands of Scotland, the Picts have resisted invader after invader, making them a very strong force in Great Britain. Only the Gaels of Ireland could slightly damage the Picts and they were merged together and founded Alban, the only Pictish Kingdom in Scotland, with Scuin as their capital. The Kingdom of Alban has small parts to play in the campaign but overall has little purpose for the storyline. As the only kingdom in the Highlands - save for a few forts in Laithlind's control - and with two big towns, Alban is in a great place strategically. Banner Name Color Ruler Claimant Capital Kingdom of Alban #3333ff Ruire Causantin mac Cinaeda Tanist Bili Scuin Troops[] Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Pikeman","This article is a disambiguation page for Pikeman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Pikeman may refer to: Poor Cossack Pikeman (veteran) New Order Pikeman (veteran) Polish Militia Pikeman (veteran) Polish Pikeman (veteran) Swedish Militia Pikeman (veteran) Swedish Pikeman (veteran) German Infantry Pikeman (veteran) German Pikeman (veteran) Scottish Pikeman (veteran) Mercenary Pikeman Pikeman (Custom Battle) Vlandian Pikeman"
"Player (Bannerlord)","Player (Bannerlord) Official Information Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Clan Player-determined Personality Player-determined Character Background Home Unknown Age Player-determined (>=20) Parents Culture-determinedFatherBaladirBaudeinBaldimosBandanBaldimBaldrimMotherTiraTeruinTereaTerteTaryaTertha Siblings Culture-determinedOlder BrotherNajunNiasenNathanosNusunNozhonNogandYounger BrotherFathidFarocPhasosJatuFodorVaricYounger SisterAlyaAitheenAleaAlteAlishkaAlda Spouse Player-determined Children Player-determined The player is the protagonist of Mount&Blade II: Bannerlord. Contents 1 Appearance 2 Early Life 2.1 Campaign 3 In Calradia 4 Considerations for the Player 5 Starting Stats Appearance[] Just like in previous installments, the player's appearance is highly customizable, with face sculpting and selectable hairstyles making a return. What is new in Bannerlord is that the player's default appearance is now determined by their starting culture, so a player of Khuzait culture for example, will have an 'East Asian' default appearance. Other novelties introduced in Bannerlord were the selection of the player character's voice, body weight and build, and the ability to select facial scars or face-paint. Early Life[] Similar to Warband, during character creation, the player can select background details from several lists of options. These lists include: parents' occupation, childhood talent, childhood occupation, early youth occupation, a significant event in their early life, and their age at the start of the playthrough. A couple of new options are added: the establishment of the player's clan's name and banner, and the selection of difficulty options for the playthrough. Campaign[] In the story-driven campaign (as opposed to sandbox mode) an additional ""question"" appears during character creation: the player character's brother's name. In the campaign it is established that, just prior to the beginning of the game, the player character's family has been attacked by raiders. Their parents were killed and their two younger siblings were taken away as prisoners. The player character along with their brother, who is of roughly the same age, have managed to avoid capture and must now set out in search of the raiders to exact revenge. In Calradia[] In sandbox mode, the player is free to do whatever they wish. They can be a merchant, a bandit, a warlord, a manhunter, a tournament participant, start a family, etc. In campaign mode the player still has the freedom to roam the world freely, but is somewhat constricted by the main quest which dictates when certain actions, such as establishing one's kingdom, are best done. Likewise, the main quest gives the player a consistent story that involves them rescuing their two captured siblings, becoming a person of high status, and either reuniting and saving, or destroying the remains of the Calradic Empire. Both modes start the player with a banner and a Tier 0 clan that can and should be elevated over the course of the playthrough. Considerations for the Player[] As ""the player"", you are the de facto leader of your group and clan. Just like in older titles, your companions can use the skill points they earn when they level up to augment the group. Certain skills have been changed from Warband. Traits were added and these dictate certain additional talents and abilities. For example, the Roguery skill dictates the amount and quality of loot you can get after battles or raids on villages and bandit hideouts, among other things. Traits can additionally increase damage output with specific weapons, affect armor weight and protection ratings, troop wages, map speed, etc. Starting Stats[] (to be added)"
"Poacher","Poacher Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Poachers are tier-two bandit archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Polish Commonwealth","Polish Commonwealth Banner Troops Official Information Ruler King Jan Kasimir Claimant Janusz Radziwill Faction Location Poles in light yellow “ That is the most amazing state I have ever seen. It is a feudal republic, comprised of three major groups of people - the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish. All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. ” — Jaques de Clermont The Polish Commonwealth is a nation in Eastern Europe. Also known as the Polish-Lithuanian Commonwealth, its population is made up of three major groups: Poles, Ruthenians (ancestors of Ukrainians and Belarusians), and Lithuanians. The minority groups were non-Lithuanian Balts and Jews also Lipka Tatars. The Polish Commonwealth is famed for its majestic Winged Hussars. While it possesses a powerful army, it is fragile due to its dissatisfied gentry, which could ultimately lead to the Polish Commonwealth's demise. The Polish Commonwealth is led by King Jan Kasimir. Polish infantry does not lack in anything - their Zolniers and Pikemen are perfectly competent - but they don't really shine, being outgunned by Swedish musketeers and outfought by even Russian marksmen and their poleaxes. Poland's strength lies in its winged hussars, unmatched in both armor and shock value. Backed up with light dragoons, the Polish cavalry is devastating against infantry while posing a good match for even Crimean cavalry. It is located on the center-north to west part of the overland map. The Deluge is the main questline for the Polish Commonwealth. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Jan Kasimir Initial Ruler Janusz Radziwill Claimant Vassals[] Colonel Andrzej Kmicic Colonel Michal Wolodyjowski Colonel Jan Skrzetuski Warlord Alexander Oginsky Warlord Stanislav Liantskoronsky Warlord Fyodor Obukhovich Count Casimir Tyszkiewicz Warlord Janusz Kiszka Hetman Pavel Sapega Colonel Jerzy Halecki Colonel Jan Zenowicz Warlord Jan Zamojski Cornet Siegmund Slushka Hetman Jan Sobieski Hetman Stanislaw Potocki Hetman Stefan Czarniecki Warlord Krzysztof Grzymultowski Colonel Alexander Casimir Wolowicz Prince Boguslav Nesvizhsky Prince Michal Vishnevetsky Tactics[] Strengths[] Nearly unmatched heavy cavalry (the Winged Hussars). Large and balanced unit roster, a jack of all trades. Infantry Commander units are very capable and easily available. Weaknesses[] Elite Heavy Cavalry is not easily available or easy to mass. Does not excel in any particular category besides Heavy Cavalry. The Polish Commonwealth is similar to the Kingdom of Swadia of Mount&Blade: Warband. Most Polish units are unremarkable with average stats, but Poland makes up for this by having the largest, most balanced and varied unit roster of any faction, the exception to this rule being the majestic Winged Hussars. Poland's standard infantry units like the Zolnier and Pikeman are dependable and easily amassed. Regional infantry like the Town Cossack and Lithuanian Musketeer are desirable for their superior stats or better armor (respectively) than their standard Polish counterparts. A direct upgrade from any of the musketeers previously mentioned are the German Infantry Musketeers. Don't bother with the Scottish Musketeers, as they have worse stats and the same firearm as a Zolnier. Polish Pikemen are great at their job but, for more survivability, consider transitioning to German Infantry Pikemen and Scottish Pikemen for their superior stats, armor, and pikes. For heavy shock infantry, your one option is the Scottish Swordsman, who will perform quite well against infantry (and a bonus against shields) in sieges both offensively and defensively. Polish Dragoons perform well as dragoons (go figure) with the regionally available Rank Cossacks and Polish Reiters performing a similar role. Cavalry charges should be left to Winged Hussars with their exceptional stats, armor, and long lances. Polish Reiters or Volunteers are great in support due to their high melee stats and carry sabers, but expect Volunteers to die en masse due to their lack of armor. Lithuanian Tatars and Armored Cossacks are good Horse Archers, however the Armored Cossack performs quite well as a cavalry charger or in siege, with its medium-heavy armor and the potential of spawning with a lance or armor-piercing weapons. Troop Tree[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Territory[] The territory of the Polish Commonwealth starts with the following towns, fortresses, and villages. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name pol_man_insult_1.wav pol_man_insult_2.wav pol_man_insult_3.wav pol_man_insult_4.wav pol_man_insult_5.wav pol_man_insult_6.wav pol_man_victory_1.wav pol_man_victory_2.wav Trivia[] The Polish Commonwealth's full name was ""The Kingdom of Poland and the Grand Duchy of Lithuania"" (""Królestwo Polskie i Wielkie Księstwo Litewskie""), but it was often shortened to the ""Polish–Lithuanian Commonwealth"" or in fact just ""Poland"". In Polish, it is more commonly known as ""Rzeczpospolita Obojga Narodów"" - ""Commonwealth of Both Nations"" or ""I Rzeczpospolita"" - ""The First Republic of Poland"". The term ""Rzeczpospolita"" is a calque of Latin ""res publica"" and, even today, the official name of the Republic of Poland is ""Rzeczpospolita Polska"". The Polish Commonwealth was a dualistic state of Poland and Lithuania ruled by a common monarch. It was the largest and one of the most populous countries of 16th and 17th century Europe, with almost 400,000 square miles (1,000,000 square kilometers) and a multi-ethnic population of about 12 million at its peak in the early 17th century. The Commonwealth was established at the Union of Lublin in July 1569 and ceased to exist as an independent state after the Third Partition of Poland in 1795. Although the two component states of the Commonwealth were formally equal, Poland dominated in the partnership - as the King of Poland was always the Grand Duke of Lithuania at the same time, Polish language was used in the Lithuanian Province as an official language, and many, many more. The Polish Commonwealth achieved its maximum territorial extent in 1619 - in terms of present-day borders, it encompassed most of Poland and Ukraine, all of Belarus, Lithuania, Latvia, and the Kaliningrad Oblast, much of Estonia, parts of Russia (including Smoleńsk), and small parts of Moldova and Romania. In the game's code, the Polish Commonwealth is referred to as swadian - the Polish Commonwealth and the Kingdom of Swadia being similar in that they are both the ""main"" faction of their respective games. Wikipedia has an article on this subject at:Polish–Lithuanian Commonwealth Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Polisia","Polisia Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Polisia is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Salt. Description[] Polisia sits among the network of rivers and lakes known as the Calsea near the Aserai borderlands. Villagers harvest salt from a lagoon to their west, a former inlet of the Perassic Sea that was cut off by a sandspit. These lowlands are shunned by many others in Calradia, who find the air thick and fetid, but the inhabitants are proud of their role keeping watch on the Aserai. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Polisia"""
"Pons","Pons Settlement Information Type Village Kingdom Northern Empire Fortification Epinosa Castle Pons is a village of the Northern Empire owned by Tasynor of the Phalentes clan. The village is bound to Epinosa Castle and known to produce Cows. Pons is one of the northernmost settlements of the Empire. It is named for the 'crossing' of the Iltan portages, a network of glacial lakes that allow ships to be hauled between Lakes Laconis and Tanaesis. The region is relatively thinly populated, but large herds of cattle graze on the green downs. This article is a stub. You can help out by expanding it. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Popsia","Popsia Settlement Information Type Village Kingdom Southern Empire Fortification Chanopsis Castle Popsia is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Chanopsis Castle and known to produce Hardwood. Description[] Popsia is located in a narrow canyon between the Ornian Rock and the valley of the Ophthys pool. Trees grow tall here in the cool shadows of the hills, and villagers harvest pines for sale as lumber.[1] References[] ↑ Encyclopedia Calradia, entry ""Popsia"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Poros","Poros Settlement Information Type Town Kingdom Southern Empire Villages Canoros, Tevea, and Zestea Port No Poros is a town in the Southern Calradic Empire. At the start of the Calradic Civil War, Poros forms the Southern Empire’s southwestern border with the Western Empire. Poros is owned by Pharon of the Leonipardes clan. The town is bound to the villages of Canoros, Tevea, and Zestea. Description[] The town of Poros sits near the northern shores of the Perassic Sea. The warm rolling hills of these parts are well suited to the raising of sheep and horses. The herdsman have a reputation for being proud and violent, but the nobles of the Leonipardes clan who rule this land are careful to respect their autonomy. Livestock rustling and blood feuds are common here, and it is said that the Leonipardes will never interfere unless invited by both parties, but when they do, their judgments will be obeyed by all.[1] Economy[] The town begins the game with a Pottery Shop, Silversmith, and Wool Weavery. Trivia[] According to the Game's settlements.xml file, Poros Means ""High Ford"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Poros"""
"Portages of Iltan","The Portages of Iltan is a network of rivers and glacial lakes linking Lake Laconis with Lake Tanaesis. It separates the Khuzait Khanate, the Principality of Sturgia, and the Northern Empire. The Portages are located at the foot of Mount Iltan, the region's apparent namesake."
"Potamis","Potamis Settlement Information Type Village Kingdom Northern Empire Fortification Ataconia Castle Potamis is a village of the Northern Empire owned by Manteos of the Argoron clan. The village is bound to Ataconia Castle and is known to produce Cows. Potamis sits in a valley in the lower Dryatic mountains. The people of these parts have raised cattle since pre-Calradic times, and its milk and butter are sought out by traders and travellers passing through the region. This article is a stub. You can help out by expanding it. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Praven","Praven Settlement Information Type Town Kingdom Kingdom of Swadia Villages BurglenTosdharYaragarAzgadElberlGisimVeidar Sieges with... Ladders Port No World Map Mount&BladePravenBurglenTosdharYaragarTemplate:World Map/Mount&BladeWarbandPravenAzgadElberlGisimVeidarTemplate:World Map/Warband Praven is a town and the capital city of the Kingdom of Swadia and is initially owned by the Swadian ruler, King Harlaus. Given their similar name and location on the map, Praven is likely to have a connection to, or possibly even be the same settlement as the Vlandian town of Pravend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Burglen, Tosdhar, and Yaragar. Warband[] The town is situated at the far west of the Kingdom of Swadia bordering the sea, it is relatively secure from direct attack by opposing factions because it is blocked from both the Nords to the north and Rhodoks in the south by mountain ranges. Its villages are Azgad, Elberl, Gisim, and Veidar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Praven can be located by turning left after selecting 'Take a walk around the streets' and walking to the castle. However, it is much easier to go to the castle, then exit via the door instead of the tab key, at which point the Guild Master is directly in front of the player. Siege[] Besieging Praven requires the construction of Siege Ladders. Praven is unique in sieges in that when you assault the walls, you and your army's starting position will be on a beach, and will have to advance up a large path to the ladders, and through all this time under constant crossbow fire. Defending the city can be a challenge, because the breach made by the besiegers is much wider than that of other towns. This makes defenders vulnerable to ranged enemies, since their main advantage of a narrow, protected choke point is reduced. With the patch 1.131, there is a mountain inside the city, allowing you to walk up and over the walls. Units tend to appear underground as well, and many of the buildings appear to float and can be walked through. The besieging forces won't advance normally. If you are leading the assault, you will have to order your troops to follow you or they will not mount the wall. They cannot follow you over the mountain passage. Tournaments[] If you take part in a Tournament in Praven, you will always be given the following set of equipment: Lance & Shield All participants are on horses. This tournament is one of the most predictible, and possibly one of the easiest if one knows how to use a lance on horseback. Couching is not recommended, due to this arena's constrained space. Economy[]
Guild Master location. Ale can be bought cheaply here for about 60-100 denars though it may even go as low as 10 on rare occasions. Flax can be bought here for under 80 denars, and sold in nearby Suno for over 120 denars. Praven produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Pravend","Pravend Settlement Information Type Town Kingdom Vlandia Villages RulundLarnacPalisont Sieges with... Battering RamLaddersTowers Port No Pravend is a town of the Kingdom of Vlandia, ruled by the Baron Aldric of House dey Tihr. Given the similar names and location, Pravend is presumably the precursor of the town of Praven, capital of the Kingdom of Swadia, as featured 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city, formerly known as Paravenos, was the second major colony founded by Calradios the Great and the Calradians after their arrival on the continent. The town succeeded Charasea as the capital of the Calradic Empire, being so for centuries before the center of gravity of the Empire moved eastward. Nevertheless, Paravenos retained its primacy as the economic center of the West. When Osric Iron-Arm invaded, he recognized Paravenos would be far more valuable as a seat of power than as simply as a source of loot, and negotiated its surrender with local senators. The city subsequently passed under the control of the dey Tihr, a cadet branch of the ruling clan of Vlandia, the dey Meroc. Territory[] The villages of Rulund, Larnac, and Palisont are bound to the town. Additionally, the castle-bound villages of Drapand and Valanby do their trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons or smelt down undesirable ones. Criminal gangs may be present at different locales such as the Backstreet, Clearing, or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] The historical name of Pravend has seen a number of revisions across the development of Bannerlord, as well as a number of inconsistencies. The alternate spelling of Paravenos - 'Baravenos' - appears a number of times, but is most likely a typo. Furthermore, in the settlements.xml file, Paravenos is said to originate from the Calradic 'Parzeonerea' - the 'City of He who Rules by Heaven's Will'. According to earlier development images, Pravend's location was originally closer to the coast, which would align more closely with the location of Praven in Warband. With the major changes in Bannerlord's map topography closer to the Early Access release, this was changed to an inland location, closer to Ocs Hall. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Presciana","Presciana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Age 22 Siblings SoraMaurentiosAdrichea Presciana is a noblewoman of the Northern Empire and a member of clan Argoros. She is the daughter of Archon Manteos and Phenoria and the sister of Sora, Maurentios, and Adrichea. Description[] According to her Personality Traits, Presciana is Generous, Honest, and Merciful. She has the reputation of being decent and kind."
"Prienicos","Prienicos Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Abalytos Fiefs Morenia Castle Tier ? Wealth ? Prienicos is a clan of the Southern Empire led by Archon Abalytos. Members[] Abalytos (leader) Viviana Itaria Settlements[] Castles Morenia Castle Villages Atphynia Morenia Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Primessos","Primessos Settlement Information Type Village Kingdom Western Empire Primessos is a village of Western Empire owned by Crotor of the Dionicos. The village is bound to Lageta and is known to produce Hogs. Primessos lies in the wooded upper reaches of the Gavys valley. Pigs, fed on the acorns of the southern oak trees, thrive in this climate. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Principes","Principes Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hastati Upgrades to... Triarii Upgrade Cost ? denars Ransom Value ? denars Principes are tier-three infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii"
"Prodigal Son of Clan","Prodigal Son of Clan is a quest in Bannerlord, given by lord notables. The quest giver says that their relative was making merry in a Town, but they have not heard from them in awhile and fear that their relative may have been abducted by criminals. They want the player to travel to the city and investigate. Quick Walkthrough[] Travel to the indicated Town. Take a walk around the town center Enter the house belonging to a local gang leader Defeat all of the thugs Notes[] The quest as given will actually state the clan's name in the title (i.e. Prodigal Son of fen Giall) The quest involves close combat inside a building. You will have help from your companions, but be careful not to get swarmed. The rewards for this quest include a huge boost of relation with the clan as well as a large sum of denars (caps at 4200)."
"Prophesy of Pendor","Prophesy of Pendor is a mod for both Mount&Blade and Mount&Blade: Warband. There are five main factions: The Empire, D'Shar Principalities, Sarleon, Fierdsvain, Ravenstern or your own. There are also minor factions and knighthood orders. You can become a member of any of these orders and establish any of them including even your own fully customizable one in your town or castle. In this mod you can actually win, terms of your victory are listed in the in-game manual. This mod has a very detailed and interesting backstory which could be found in the manual in the game folder. All of minor factions are non-joinable, but you still have relations with them. From time to time they spawn a great army that you need to eliminate to win the game. It does not affect the Noldor armies because you need to be a Noldor's friend if you want to win the game. These armies led by Noldor lords can become a very good help to you if you have positive relations with Noldors. More than that, the Noldors have a hidden castle which could be found only after completing the quest named 'Befriending Noldors'. It is possible to siege it but it's also almost impossible and as a result the castle will just disappear leaving some Noldor loot for you. Similarities[] The Noldor was originally a group of Elves inspired by J.R.R Tolkien and shown a minor appearance at Peter Jackson's movie, the Fellowship of the Ring. Their appearance in Prophesy of Pendor can actually be explained and found on the forums by the mod creator Saxondragon. Noldor Twillight knightNoldor Spearmen External links[] Download link (for M&B v 1.011) Download link (M&B Warband) Mod's Wikia wiki Alternate wiki"
"Prussia","The banner of Prussia. Prussia, or Königreich Preußen, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The glory and power of Prussia is a thing of the past, not the present. In 1812 the once mighty Prussia has been conquered and is now, forcibly, allied to the French. The military catastrophe of 1806 was a bitter lesson for the Prussian military, and the Prussian state overall, but a bitter lesson is still a lesson. Prussia learned from it and is now ready to once again rise to glory and power. The Prussian commitment to the campaign in Russia is half-hearted at most. Instead she is sharpening her swords, ready to rise against the French invader, should Napoleon’s army lose its war in Russia. Gone are the slow and uninspired troops of 1806, replaced by a newly reformed army, supplemented with Landwehr, Prussian militia, fighting for their homes, families and country. The success of France has lasted for too long and her generals have become too self-confident and proud. Now it is Prussia’s time to return the favour from 1806 and teach the French a lesson they will remember for a long time. Units[] Infantry 8. Brandenburgische Infanterie-Regiment - Line Infantry 23. Rheinische Infanterie-Regiment - Line Infantry 3. Kumarkische Landwehr-Regiment - Line Infantry Lutzowsches Freikorps - Line Infantry 1. Garde-Regiment zu Fuss - Foot Guard Schlesische Schützen - Rifleman Cavalry 6. Neumarkische Dragoner - Dragoon 1. Leib-Husaren-Regiment (Totenkopfhusaren) - Hussar Westfalische Landwehrkavallerie - Lancer 3. Brandenburgische Kurassier Regiment - Heavy Cavalry Specialists 36. Regiment der Fussartillerie - Artillery 4. Mansfelder Pionierskorps - Engineer Generalfeldmarschall Gebhard Leberecht von Blücher - Commander Voice commands & battle cries[] Prussian battle cries ""Für das Vaterland!"" - For the fatherland! ""Für König und Vaterland!"" - For king and fatherland! ""Gott schütze den König!"" - God save the king! ""Schlagt sie!"" - Beat them! ""Hurra!"" - Hurra! ""Auf geht’s Kameraden!"" - Let's go, comrades! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" - Company, Advance! ""Vorrücken!"" Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!""Free fire! ""Zu mir!"" - On me! ""Kompanie, zu mir!"" Company, on me! ""Zurückfallen!"" Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Pryndor","Pryndor Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Morcar Personal Details Gender Male Children Floraidh, Beitrin, Diarbhain, Branoc Pryndor is a Mormaer within the realm of Battania and leader of Clan fen Morcar. He has the reputation of being fierce and cruel. Fiefs[] Llanoc Hen Castle"
"Psotai","Psotai Settlement Information Type Village Kingdom Southern Empire Fortification Syronea Psotai is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Syronea and known to produce Grain. Description[] Psotai sits near the southern tip of Lake Tanaesis. The low-lying fields here are one of the major grain producing centers of the eastern frontier regions.[1] References[] ↑ Encyclopedia Calradia, entry ""Psotai"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Puppeteer","Puppeteer Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Hand Upgrades to... None Upgrade Cost None Ransom Value ? denars Puppeteers are tier-four infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may sHand with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer"
"Qablab","Qablab Settlement Information Type Village Kingdom Aserai Fortification Razih Qablab is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Salt. Description[] Qablab sits near a broad bay on the southern coast of the Perassic Sea. The low-lying coastline is well-suited to the construction of salt pans.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Qablab"""
"Qasira","Qasira Settlement Information Type Town Kingdom Aserai Villages Ezbet NahulAbghan Port Yes Qasira is a town of the Aserai ruled by Emir Talas of the Banu Atij. The villages of Ezbet Nahul and Abghan are bound to the town. Contents 1 Official Description 2 Trivia Official Description[] “ The legendary Queen Eshora, it is said, punished the jinn who were harassing her people by imprisoning them in one of the caves above Qasira, carving the mystical eight-pointed star into the rock to seal them in. She sentenced them to haul water from the depths of the earth, feeding the springs that gush forth from the rocks and which for centuries have irrigated the date gardens of Qasira and its surrounding villages. ” Trivia[] ""Qasira"" (قصيرة) means ""short"" in Arabic. There is a village in Saudi Arabia near Medina that's named ""Qasira"". Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Qidnar","Qidnar Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Qidnar is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Grain. Description[] Qidnar lies in the floodplain of the Damar River, the most densely populated part of the Aserai lands, where it slices through the Jarjara Escarpment. Farmers here grow grain in the rich silt brought by the river's annual flooding. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Qidnar"""
"Quests","This article is a disambiguation page for Quests The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Quests are missions received during an average session of gameplay, which add flavor to the storyline. The following pages list quests divided by game. Quests (classic) — Mount&Blade and Mount&Blade: Warband quests. Quests (With Fire & Sword) — Mount&Blade: With Fire & Sword quests. Quests (Viking Conquest) - Viking Conquest quests. Quests (Bannerlord) — Mount&Blade II: Bannerlord quests."
"Quests (Bannerlord)","Quests in Mount&Blade II: Bannerlord can provide a range of rewards, including renown, morale, character trait points, denars, and increases to relations with NPCs. Bannerlord features a much greater variety of quests compared to previous titles and quests can come from many different kinds of notables. In addition, the outcomes of quests in Bannerlord can go multiple ways and it is more complex than merely succeeding or failing. The outcome of a particular quest could improve the growth of a village or make the difference between war and peace between two kingdoms. Note that none of the main narrative quests will be applicable if you are playing the Sandbox game mode. A feature unique to Bannerlord is that most non-narrative quests can instead be assigned to one of your companions. The practicality of using a companion in your stead can vary wildly; If the player can accomplish the task with very little risk, it might not make sense to even consider using a companion. On the other hand, quests like Inn and Out can be handled much more conveniently and reliably with a companion with a high level in the appropriate skills. Sometimes the NPC skill level determines how long the task will take, other times it will determine the chance of success. Additionally, some quests can utilize one of several NPC skills, whichever one is highest (i.e. One Handed or Two Handed or Polearm). Finally, assigning a companion to a quest also requires some number of troops to accompany them. If it is a combat quest, there is some risk that one or more of these troops will die in the process. There is also a price per troop, dependent on their tier, so assigning your best troops to a task may actually be unprofitable and many quest types do not depend on the quality of those troops for success. Changes to Personality scores can be found in: Personality Traits. Most quests require player character to have at least -10 relation with the quest giver and not be at war with quest giver's faction to take the quest. Bonus relation for completing the quest is usually +5 (-5 for failing it). Contents 1 Main Narrative Quests 2 Towns 3 Villages 4 Nobility 5 Gallery Main Narrative Quests[] Investigate 'Neretzes' Folly' Assemble the Dragon Banner Establish Your Clan Create an Imperial Faction Support an Imperial Faction Create a Non-Imperial Faction Support a Non-Imperial Faction Unify the Empire Weaken the Empire Arzagos' Conspiracy Istiana's Conspiracy Towns[] The Town Center contains artisans and merchants trying to increase their wealth and protect their interests. Gang Leader notables also lurk here, competing with each other for territory and protection rackets. The Keep can host nobles, but also contains the Dungeon where lords or ladies may be held hostage. Access to the Keep is dependent on the player clan's renown and their criminal rating, but they can always bribe their way in if necessary. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army of Poachers MerchantSecurity < 6015+ Units 20 Companion with Bow/Crossbow/Throwing 150+ 12+28*DM Units 3+5*DM Days 500+3000*DM Gold800+1000*DM Skill XP Prosperity +0.2 Security -1 Loyalty -0.2 15 Victory: Prosperity +50 Deal: Security -5, Prosperity +50 Failure: Security -5, Prosperity -30 Artisans Can't Sell their Products in Town Artisan 18 Companion with Charm/Trade 120+ 3+6*DM Units 3+5*DM Days 500+1500*DM Gold400+1700*DM Skill XP Prosperity -0.2 30 Success: Prosperity +20 Failure: Prosperity -20 Betting Fraud Gang LeaderSecurity < 50 - - Varies - 45 Success: Security -20 Counter Offer: Security +15 Failure: Security +10 Caravan Ambush Merchant / Artisan30+ Units 20 Companion with Tactics/Roguery 120+ 22+30*DM Units 3+5*DM Days 1000+3000*DM Gold600+800*DM Skill XP(Scouting and 1h/2h/Polearm) Prosperity -0.3 Security -1 20 - Escort Merchant Caravan (2+4*DM Settlements) MerchantSecurity < 5020+ Units 30 Companion with Riding/Scouting 120+ 10+16*DM Units 6+10*DM Days 250+1000*DM Gold (Daily)800+1000*DM Skill XP Prosperity -0.4 30 Success: Prosperity +10 Failure: Prosperity -20 Fencing Stolen Goods in Town Gang LeaderSecurity > 70HideoutNot Settl. Owner 20 Companion with 1h/2h/Polearm/Roguery/Tactics 120+ 10 Units 7+10*DM Days (Varies) Gold1000+1250*DM Skill XP Security +1 15 - Gang Leader Needs Weapons Gang LeaderLoyalty < 60Not Settl. Owner 25 Companion with Trade/Crafting 120+ 2+4*DM Units 7+8*DM Days (Varies) Gold800+900*DM Skill XP Security +1 15 Success: Security -30 Gang Leader Needs Special Weapons Gang LeaderSmithing 30+ 30 - 200+500*DM Gold per dagger+ bonus for high quality Security +0.5 30 - Gang Leader's Associates Captured by Bounty Hunters Gang LeaderHideout 30 Companion with Scouting/Riding 120+ 10 Units 4+6*DM Days 3000 Gold750+1000*DM Skill XP Security +1 15 Success: Security +5 Failure: Security -5 Gang Needs Recruits Gang Leader 30 Companion with Leadership/Roguery 120+ 11+9*DM Units 6+7*DM Days 2000+100*Recruits Gold500+700*DM Skill XP - 30 - Merchant Needs Help With Brigands MerchantHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Overpriced Raw Materials in Town (Cow/Sheep/Leather/ Wool/Iron/Hardwood) ArtisanOverpriced Items 30 Companion with Roguery/Trade 120+ 4+6*DM Units 3+5*DM Days (Varies) Gold600+1700*DM Skill XP Prosperity -0.4 30 Success: Prosperity +30 Counter Offer: Prosperity -30 Failure: Prosperity -20 Timed Out: Prosperity -50 Rival Gang Moving In MerchantSecurity < 605+ Units 8 Companion with 1h/2h/Polearm 150+or Roguery 120+ 4+6*DM Units 3+5*DM Days 600+1700*DM Gold750+1000*DM Skill XP Security -0.5 15 Failure: Security -10 Snare the Wealthy Gang LeaderSecurity < 50Not Settl. Owner 10 Companion with Tactics/Roguery 120+ 10+16*DM Units 2+4*DM Days 1000+3000*DM Gold800+1000*DM Skill XP Loyalty -0.1 Security -0.5 30 - DM = Difficulty Multiplier (from 0.1 to 1.0, it scales with player's renown, # of fiefs, clan strength, party strength, # of companions, supporters and caravans), Dur - Duration Villages[] Villages contain landowner and headmen notables concerned with the growth and health of their village, as well as their personal fortunes. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Bandit Base near Village/Town HeadmanSecurity < 50Hideout 30 Companion with 1h/2h/Polearm 120+ 10 Units 4+6*DM Days 3000 Gold1000+1250*DM Skill XP Prosperity -0.2 Security -1 15 Success: Prosperity +10 Failure: Security -5, Prosperity -10 The Art of The Trade Landowner 30 Companion with Riding/Trade 120+ 2+4*DM Units 3+5*DM Days (Varies) Gold900+800*DM Skill XP Hearth -0.1 30 - Deliver the Herd to Town (Horses/ Cattle/Pigs/Sheep) Headman /LandownerSecurity < 60 30 Companion with Riding/Scouting 120+ 6+14*DM Units 5+5*DM Days 300+HerdSize*Value*0.75 Gold500+700*DM Skill XP Prosperity -0.2 30 Success: Hearth +50, Target Town's Prosperity +50 Extortion by Deserters HeadmanSecurity < 5020+ Units 12 Companion with Bow/Crossbow/Throwing/Engineering 120+ 21+25*DM Units 3+5*DM Days 800+4200*DM Gold800+1000*DM Skill XP Prosperity -1 Security -1 Loyalty -0.5 15 Success: Security +10, Prosperity +100 Failure: Security -10, Prosperity -50 Family Feud Landowner 20 Companion with Athletics/Charm 120+ 3+5*DM Units 3+7*DM Days 350+1500*DM Gold500+700*DM Skill XP(1h/2h/Polearm) Security -1 30 Success: Security +10 Failure: Security -5, Prosperity -5 Inn and Out Headman /Landowner2k+ Gold 14 Companion with Tactics/Charm 120+ 1+3*DM Units 1+3*DM Days 1000 Gold500+1000*DM Skill XP Hearth -0.1 30 Success: Loyalty +5 Failure: Loyalty -5 Landowner Needs Access to the Commons (Wheat) LandownerSecurity < 7010+ Units 6 Companion with 1h/2h/Polearm 150+ 3+4*DM Units 2+4*DM Days 250+1000*DM Gold700+900*DM Skill XP Security -1 15 - Landowner Needs Help With Brigands LandownerHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Landowner Needs Manual Laborers (Clay/Salt/Iron/Silver) (6+30*DM Bandits) Landowner 20 Companion with Athletics/Leadership 120+ 8+12*DM Units 5+5*DM Days 5x Ransom Price500+700*DM Skill XP Hearth -0.3 30 - Landowner wants his Daughter Found Landowner36+ y.o.3+ Bound Vill. 19 Companion with Scouting/Charm 120+ 2+4*DM Units 4+5*DM Days 500+1200*DM Gold500+1000*DM Skill XP(1h/2h/Polearm) - 30 Success: Security +10 Failure: Security -5, Prosperity -5 Train The Troops (Horse Village) HeadmanRoom in Party 60 Companion with Steward/Leadership 120+ 8+19*DM Units 9+10*DM Days 2000+4000*DM Gold500+700*DM Skill XP Security -1 30 - Village Needs Draught Animals (Clay/Salt/Hardwood/ Iron/Silver Village) (Cow/Mule/Sump. H.) HeadmanHearth < 300 30 Companion with Riding/Trade 120+ 3+3*DM Units 3+5*DM Days 500+Animals*Value Goldor XXX of Meat500+700*DM Skill XP Hearth -0.2 30 Success (Meat): Hearth +30 W/O Discount: Hearth +50 W/ Discount: Hearth +80 Failure: Hearth -30 Village Needs Grain Seeds (Wheat Village) (12+180*DM Grain) HeadmanDeficient Grain 18 Companion with Trade/Medicine 120+ 3+6*DM Units 2+6*DM Days 0 Gold500+700*DM Skill XP Prosperity -0.2 Loyalty -0.5 30 Success: Prosperity +50 Failure: Prosperity -10 Village Needs Tools (Non-Animal Village) HeadmanHearth < 200 30 Companion with Smithing/Engin. 120+ 2+4*DM Units 4+5*DM Days (Varies) Gold500+700*DM Skill XP Hearth -0.2 Success: Hearth +20-50 Failure: Hearth -30 Nobility[] Nobles provide some of the more eclectic and interesting quests, although they are typically more difficult or controversial and often require the player to meet a minimum renown requirement. For some quests, nobles may also refuse the player if they are not part of the same faction, either as a mercenary or a noble themselves. Unresolved issues, as long as they exist, slowly drain quest giver's Clan Influence (usually -0.1-0.3 per day). Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army Needs Supplies (1/4 Army Size Grain, 1/40 Wine&Livestock) LordArmy LeaderSame Faction - Items*Base_Value Gold 15 Capture a Lord Clan LeaderNot Daring&Merciful&HonestClan Tier 2+, 50+ Units 300 - 5000/10000 Gold 20 Company of Trouble Lord (Not Player's Clan)Clan Tier 1+ - (Varies) Gold 25 Conquest of Town Faction LeaderNot Mercenary, Same Faction 60 - 20000 Gold (or 1/4 of it if you didn't conquer the fief personally) Security -1 Loyalty -1 60 Quest giver clan's settlements: Success: Loyalty +10, Security +10 (or +2 if you didn't conquer the fief personally) Failure: Loyalty -10, Security -10 Lady's Knight Out Lady (Not Player's Clan)Not Merciful, Not Clan LeaderSecurity < 50 30 - 750 Gold Loyalty -0.2 30 Lieutenant's Revolt LordNot Faction Leader50+ Units, Not Faction Leader, Same Faction 100 Companion with Leadership/Scouting 120+ 26+34*DM Units 7+13*DM Days (Varies) Gold800+1000*DM Skill XP Clan Influence -1 20 Lord Needs Garrison Troops at Castle (3+18*DM Units) Clan LeaderGarrison < 120(C)/150(T)Not Faction Leader Companion with Leadership/Steward 120+ 5+8*DM Units 3+4*DM Days 1500+RecrCost*1.5 Gold800+900*DM Skill XP Security -0.5 30 Lord Needs Horses/Camels (1+12*DM Mounts) Clan LeaderNot Faction Leader 20 Companion with Riding/Trade 120+ 3+6*DM Units 2+4*DM Days 500+MountsValue*1.5 Gold500+700*DM Skill XP 20 Raid an Enemy LordNot Merciful, Not ImpulsiveSame Faction - 15000+3000*ExtraVillages Gold 60 Scout an Enemy Faction LeaderClan Tier 2+, Scouting 30+, Same Faction - 0 Gold 15 Prodigal Son of Clan LordNot MercifulClan Tier 1+ 24 Companion with Roguery/Charm 120+ 1+3*DM Units 7+7*DM Days 1200+3000*DM Gold700+900*DM Skill XP 50 Revenue Farming Clan LeaderNot Merciful40+ Units 20 - (Varies) Gold 20 The Spy Among Us Lord (Not Player's Clan) Companion with Roguery/Charm 150+ 1+4*DM Units 3+3*DM Days 500+3000*DM Gold600+800*DM Skill XP Security -2 Loyalty -0.5 16 Success: Prosperity +5 Failure: Loyalty -10, Security -10 Gallery[] Example of a narrative quest (""Investigate 'Neretzes' Folly'"")Example of a nobility quest (""Oros wants Anat captured"")"
"Quyaz","Quyaz Settlement Information Type Town Kingdom Aserai Villages TashebaBaqHiblet Port No Quyaz is a town of the Aserai owned by Sultan Unqid of the Banu Hulyan. The villages of Tasheba, Baq, and Hiblet are bound to the town. Description[] Quyaz was once a mercantile republic that dominated the trade between the western ocean and the Perassic Sea, speaking the now all-but-extinct Kannic tongue, a relative of the Nahasi language. But imperial hegemony slowly snuffed out its trade, and the ruler was taken over by mercenaries from the Nahasi tribes. It came intermittently under imperial subjugation but today is a prized holding of the Banu Hulyan, a leading clan of the Aserai Sultanate.[1] References[] ↑ Encyclopedia Calradia, entry ""Quyaz"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Rabble (Multiplayer)","Rabble Basic Armor Improved Troop Information Faction Khuzait Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 77 Army Size 22 Rabble are a multiplayer infantry class of the Khuzait. Official Description[] Many towns and villages who are not formally part of the Khuzait tribal confederation are required to provide troops for the Khan's armies. Called Rabble by others, these generally poorly armed and trained people can hope to hold their own until the Khanate's elite cavalry comes to their relief. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Infantry Club One Handed Perks Eastern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Throwing Stones Dealing blunt damage, great at harassing en masseThrown Curved Round Shield Makes blocking easier, effective against ranged unitsShield"
"Radakmed","Radakmed Settlement Information Type Village Kingdom Sturgia Fortification Sibir Radakmed is a village of Sturgia owned by the knyaz Fafen of the Isyaroving clan. The village is bound to Sibir and is known for the production of Cows. Description[] Radakmed sits in a basin amid the Chertyg Mountains. Villagers here grow flax in the marshy valley floor.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Radakmed"""
"Raganvad Gundaroving","Raganvad Gundaroving Official Information Kingdom Sturgia Title Grand Prince Fiefs BalgardVarchegMazhadan CastleNevyansk Castle Clan Gundaroving Personal Details Gender Male Age 37 Spouse Asta Children SimirMimirValla Raganvad Gundaroving is the Grand Prince of Sturgia and the leader of clan Gundaroving. He is the owner of Balgard, Varcheg, Mazhadan Castle, and Nevyansk Castle, the husband of Asta, and the father of Simir, Mimir, and Valla. Background[] In year 1077, then-Prince Raganvad marched with his father, Grand Prince Vadinslav, alongside the Battanians and Vlandians to confront the Calradic Empire at the Pendraic. In the battle that followed, Vadinslav was killed as the Sturgians fought the main imperial force and overwhelmed their camp. However, Raganvad did not participate in the frontline, having been ordered by his father to stay back. Upon receiving word of his father's death, Raganvad claimed the Empire's Dragon Banner as his father's trophy and thus his inheritance, but Olek the Old refused, breaking the banner's staff and throwing it at his Prince. Raganvad was further enraged by what he perceived as cowardice from High King Caladog fen Gruffendoc for ambushing the imperials instead of fighting them directly. Official Description[] “ The current Grand Prince of Sturgia is Raganvad. Harsh and uncompromising, he believes that it is the right of the prince to command the boyars in all things, not just in making war. For the time being they obey him, not least for his ability to call on the kinsmen of his mother, a Nordic princess with ties to the fearsome Skolderbroda mercenary company. ” Quotes[] “ Yes. The day my father died, thanks to Battanian treachery. When they pledged to support us in the battle, we believed they would stand with us in the shield wall, like men. But of course this is not the Battanian way. They sprung some woodland trickery up in the hills, killed off Neretzes' vanguard, and no doubt spent the rest of the battle whooping and boasting and chopping the heads off of men who were already dead. It was Sturgians who met Neretzes' guard face-to-face. My father ordered me to stay back as he led them into battle, but he was at their head. He forced them back, then they broke and ran for the shelter of their camp. We went and attacked their ramparts, and broke them, but my father was hit by an imperial mace at the moment of his triumph and died. I will never forget when a messenger ran to tell me that my father was dead. But I knew I must swallow my grief, because now I was king. I rode down into the ruins of the imperial camp to take their banner as a trophy, my inheritance won by my father and passed down to me. Oh, some of the boyars were insubordinate. But I have since showed them that I am master. ” — on the Battle of Pendraic Sturgia Monarch: Claimant: Grand Prince Raganvad Unknown Vassals:"
"Raid an Enemy","Raid an Enemy is a quest in Bannerlord, given by monarch notables. The monarch is trying to press the kingdom they are at war with and put them off their game. In pursuit of that goal, they would ask that the player take their party and raid a number of villages in order to distract the enemy's armies and steal away the initiative. The quest giver is offering an extra bounty for any additional villages raided above and beyond the requirement. Quick Walkthrough[] Travel to any village owned by the enemy kingdom. Raid the settlement, dealing with any counterattack from the militia and remain in-place until the village is razed. Repeat as many times as required. Raid additional times to earn an extra bounty per village. Return to the monarch when ready to turn in. Notes[] This quest can only be accepted if you are allied with the monarch's faction either by being under mercenary contract or a sworn vassal. In order for a village to count as 'raided' you must keep raiding it until the bar is full and it is razed. If you are forced to flee before an enemy counter-attack, you can return later to continue pillaging (it will retain some or all of the progress, depending on how long it takes you to return). Raiding villages is an activity considered reprehensible to the merciful. Many lords will pre-judge your character if you raid enough to decrease your mercy trait far enough to become 'cruel' or worse and your relation with them will be negatively impacted. Raiding also ruins your relationship with all of the village notables involved, as well as whomever claims lordship over the village. Any companions currently in your party who have the Merciful trait will warn you against raiding villages and will ultimately leave your service if you ignore them too many times. You can avoid this by not bringing them along. The value of this quest is largely dependent on how much you value being 'Merciful' or 'Benevolent'. If you don't care about the consequences, it is a great way to not only earn some denars (literally 10000 denars as a baseline and 3000 per extra village) and relation with your monarch, but also to very quickly derail your enemy's war effort. If you have a fast, strong party and hit the right villages at the right time, the enemy's armies will indeed waste weeks chasing you around while you deftly dance away from their clutches. That said, there's no guarantee that the armies of your own faction will make the best use of this distraction. Be careful not to raid just any village. If a large number of enemy parties are nearby, they are usually smart enough to wait for reinforcements until they can attack you with a substantial numerical superiority. Look for villages on the periphery, far from the front so that the enemy actually has to travel a significant distance to respond. And if you raid several villages in succession, the enemy can and will send many, many parties to harass and hunt your party down."
"Raider","Raider Troop Information Culture Bandits Wages 8 denars/day Acquired from... Marauder Upgrades to... Khuzait Kheshig( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Raiders are tier-four Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 110 Two Handed 50 Polearm 100 Bow 100 Crossbow 0 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Ridged SabreFine Steel Leaf SpearSteppe Recurve BowArrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Stitched Leather Coat Hand Armor Guarded Padded Vambraces Foot Armor Eastern Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (1.5.7 beta) Armor Head Body Arm Leg Weight Plumed Nomad Helmet 32 - - - 1.1 Eastern Studded Shoulders - 17 4 - 2.3 Eastern Stitched Leather Coat - 20 6 10 13.9 Guarded Padded Vambraces - - 9 - 0.6 Eastern Leather Boots - - - 6 1.1 Total 32 37 19 16 19 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Ridged Sabre Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 90 - Swing Damage 76 - Thrust Speed 90 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.53 2.01 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss"
"Raider (Multiplayer)","For the single-player version, see Sturgian Horse Raider. Raider Basic Armor Improved Troop Information Faction Sturgia Type Cavalry Cost 130 Class Stats Hit Points 100 Armor 19 Movement Speed 72 Army Size 9 Raiders are a multiplayer cavalry class of Sturgia. Official Description[] A handful of the wealthier inhabitants of the Sturgian frontiers own their own horses, and many have learned the riding skills of the nearby horse tribes. They are much valued by boyars as scouts and screeners for the main force. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Long Spear Two Handed One Handed Northern Cavalry Axe One Handed Trotter Mount Perks Javelins Short throwing spears, can also be used in meleeThrown One Handed Viking Round Shield Makes blocking easier, effective against ranged unitsShield Tyal Horse Tougher and deals more charge damage(replaces Trotter)Mount"
"Ranged Weapons (With Fire & Sword)","For the ranged weapons featured in the first games, see Ranged weapons. The Ranged Weapons in Mount&Blade: With Fire & Sword are somewhat different compared to the preceding games. Guns are introduced as powerful ranged weapons that are often one-shot kill. There are no crossbows, and thrown weapons are replaced by expensive grenades, though strangely you can take Throwing Knives from the hero, Fatima. Contents 1 Firearms 1.1 Muskets 1.2 Carbines 1.3 Pistols 2 Bows 3 Grenades Firearms[] There are a large amount of guns; the most expensive is the handcrafted double-barrelled Dutch pistol which is 126,000 thalers. This is the same one which is shown on the game main menu, where the soldier has one in his left hand as well as a grenade in his right. Muskets[] Muskets are quite inaccurate, but with a large group of musketeers, in ""fire at will"" mode for example, guns can be highly effective, especially in wagon forts and siege defenses against infantry. Muskets are very good weapons on average, they have low accuracy and long reload time, but they do high damage and can also be used as a makeshift blunt weapon by pressing x. Their ammo comes around 15 bullets per bag. They are more expensive than bows by quite a lot, but they are perfect for beginners. The best muskets cannot be used on horseback. Carbines[] Carbines are light, two handed firearms that are capable of firing mounted or unmounted from horseback. Carbines are lighter, less powerful, and have lower range and accuracy than their full length counterparts. Pistols[] Pistols are one-handed smooth-bore firearms. They can be used from horseback and their being one-handed means it is also possible to use a shield with one. Pistols are also cheaper and reload faster, though they have correspondingly lower damage and lower accuracy owing to lighter shot and shorter barrels. Once discharged, pistols can be used as a small mace by pressing X. Bows[] Bows return in With Fire & Sword, featuring larger quivers and several name changes. While guns feature loud noises and powerful strikes, bows still have much higher rates of fire and significant staying power with their larger quivers. Bows are more accurate than their gunpowder brethren, however arrows are relatively slow and suffer from severe drop making them less useful at long distances. In addition, bow raw damage is usually insufficient to incapacitate a trooper in one shot and will usually require several follow up hits to finish off. Composite Bows are the best bows, but are very expensive and usually require 6 Power Draw, which requires at least 18 Strength. A gunline facing an bowline would inflict greater initial casualties, but may have trouble reloading as they take fire from the faster firing bows. Bows are rarer to find than guns though, as most of Europe has modernized. Bows are still far cheaper than guns in every way, including their ammo. However, the outdated Crimean Khanate still uses tactics it used nearly a thousand years ago, meaning bows are more widespread. Unfortunately, this makes protectorate duties from the Ottoman Empire an absolute necessity. Bowmen can also be seen among Muscovite Tsardom and Polish Commonwealth ranks, although strictly confined to cavalry and mercenary. Grenades[] Grenades are expensive items that have a very limited range and a heavy arc. They also can't refill unlike ammunition and since they are very expensive, the player might not deem the price worth it. However, they have massive damage and splash and can kill up to 15 enemies in one hit, and injure countless more if you time it right. This makes them useful in siege attack and defense, where large clusters of slow-moving soldiers beneath walls make for perfect grenade targets. After the updates, they do not refill after battles but have more ammo."
"Ranger (Multiplayer)","Ranger Troop Information Faction Battania Type Ranged Cost 120 Class Stats Hit Points 100 Armor 8 (basic)17 (improved) Movement Speed 73 Army Size 14 Rangers are a multiplayer ranged class of Battania. Official Description[] The best hunters of the Battanians join their tribal levy as archers. They usually skirmish ahead of the main force, running away from more heavily armed enemy troops. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Short Bow Bow Highland Shortsword One Handed Perks Hunting Longbow More powerful but slower bow(replaces Short Bow)Bow Highland Twohanded Woodcutter's Axe 2H axe, very effective in melee(replaces Highland Shortsword)Two Handed Improved Armor Provides +9 armor"
"Ransam","Ransam Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Ransam is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Horses. Description[] Ransam is in the southeastern plains of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, specialize in the rearing of horses. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Razih","Razih Settlement Information Type Town Kingdom Aserai Villages MussumQablabDoqa Port Yes Razih is a town of the Aserai owned by Emir Adram of the Banu Sarran. The villages of Mussum, Qablab, and Doqa are bound to the town. Description[] Razih is said to be the base from which Kannic explorers set forth to colonize the shores of the Perassic Sea in the centuries before the coming of the Empire, the prows of their ships decorated with the intertwined vine leaves of the Kannic goddess of wealth, wine, love, and war. Today, the Kannic tongue has been replaced by Nahasi dialects and their religion is all but forgotten, but the symbol lives on, said to protect those who risk all for the sake of gain or glory.[1] References[] ↑ Encyclopedia Calradia, entry ""Razih"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Rebel","For the classic version, see Deserters. For the Bannerlord version, see Deserter (Bannerlord). Rebel Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Rebels are bandit archers in Mount&Blade: With Fire & Sword. Tactics[] A short step up from Looters and Bandits yet similar of quality, they are somewhat dangerous to new players. They spawn in groups of 3-60. Rebels wear little armor and wield poor weapons, thus an experienced, well-equipped player can easily do away with them. What armor they do wear is very light - making them vulnerable to missiles and melee attacks - yet their weapons may include handmade firearms, making them dangerous in large numbers to any rookie or veteran player. They nonetheless pose no significant threat and can be cut down very easily with a large, well-equipped party. Rebels attack head on and, if their numbers are large enough, en masse. The ""marksmen"" carrying handmade firearms shoot from a distance while their ""infantry"", armed with axes or lances, charge. If the marksmen are hit with melee attacks, they'll do the same with short carpenter axes. You can circle them and shoot at them, for they are never mounted. Rebels also love to use numbers to their advantage, and will swarm straggling troops - make sure this doesn't happen to you if you're just starting out on the game! Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rebel - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap Body Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee BludgeonCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Recruit Eleftheroi","Recruit Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Eleftheroi Upgrades to... Expert Eleftheroi Upgrade Cost ? denars Ransom Value ? denars Recruit Eleftheroi are tier-two cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi"
"Recruit Forester","Recruit Forester Troop Information Culture Vakken Wages 1 denar/day Acquired from... Forest People Upgrades to... Veteran Forester Upgrade Cost 40 denars Ransom Value ? denars Recruit Foresters are tier-two archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester"
"Recruit (Multiplayer)","For the single-player version, see Imperial Recruit. Recruit Troop Information Faction Calradic Empire Type Ranged Cost 100 Class Stats Hit Points 100 Armor 2 Movement Speed 75 Army Size 21 Recruits are a multiplayer ranged class of the Calradic Empire. Official Description[] The core of the Empire's armies are its professional infantry and heavy Cataphracts, but today's hard-pressed imperial commanders will usually bring along a sizeable force of volunteer auxiliaries to pad out of the numbers. They're expected to stay out of melee, flank the enemy, and pelt them with javelins. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Javelins Thrown One Handed Northern Cavalry Kite Shield Shield Gladius One Handed Perks Western Spear Effective against cavalryTwo Handed One Handed Leather Bound Kite Shield Stronger, bigger, effective against ranged units(replaces Northern Cavalry Kite Shield)Shield Extra Javelins Grants an additional quiver of javelins"
"Religions","Religions are individuals' or groups' beliefs in higher powers. The core Mount&Blade series do not feature a religion mechanic but Viking Conquest and several mods do. Contents 1 In Mount&Blade/Warband 1.1 Examples of Religions 2 In Viking Conquest 2.1 Featured Religions 3 In With Fire & Sword 4 In Bannerlord In Mount&Blade/Warband[] Religions are only alluded to in the core series. Starting with Warrider, characters would on occasion mention deities, spirits, or other supernatural beings, various religion-themed NPCs would be added or removed between versions, certain shields and banners would feature religious imagery, and religious buildings could be found in towns and castles, though only as decorations. As already mentioned, religions are not a mechanic in Mount&Blade and thus their presence is very superficial and is largely to add a bit of flavor to the game's world. Examples of Religions[] Mentions of religions are most prominent in Warrider (Mount&Blade v0.202). This is only fair given the dark fantasy setting of the game. Later versions have cut back on religious mentions but have expanded the visuals. Calradian religion: The religion inspired by Christianity and adhered to by the Swadians, Rhodoks, and Vaegirs. Adherents of this religion believe in a ""God"", in the ""Seven Saints"", and in the holy mandate of nobles. Clergy are called ""priests"" and addressed to as ""Father"". The main evil force in this religion is the ""Devil"". Examples of adherents include - most notably in Warrider - the kingdoms' Counts, and Fathers Larchas and Erascus, who are priests. Additionally, the followers Firentis, Katrin, and Klethi also seem to be adherents, at least when it comes to superstitions. In subsequent versions of Mount and Blade, ""God"", the ""Saints"", and the ""Devil"" are mentioned less frequently. Certain troop-types such as Inquisitors and Pilgrims were introduced and removed between versions - they were apparently quest-related. Various religious buildings began appearing as the game developed further. In v0.808, one could see a cross standing atop town towers. In later versions, dedicated church or chapel buildings were also added to some town and castle scenes. Crosses were also a common symbol on banners and on certain shields present in older versions of the game. Some in the fan community speculate that the follower Jeremus is either a priest or a monk in this religion given the fact that he wears a robe, fights with a staff, has a stereotypical ""monk"" haircut, and practices medicine as real-world Christian priests and monks did. However, he never speaks on any religious topics, rather fancying himself a man of science. Khergit religion: Mentioned exclusively in Warrider and adhered to only by Khergit NPCs such as khans Barthai and Nuyukh, among others. This religion apparently is a form of shamanism and ancestor worship, similar to real-life counterparts. Among the supernatural entities recognized by this religion are the ""Gods of the Six Winds"" - who seem to be presiding over the Khergit nomadic lifestyle - and the ""Black Wolf"", a Grim-Reaper-like entity that comes for the spirits of those who die. Shamans make up this religion's clergy and elders are respected for their wisdom. Ancestor spirits are often also sought for advice and appeased when misdeeds are committed. Dark Deities: Only mentioned in Warrider. This is less of a religion because the only individuals practicing it are Ecatha and Akhad Thell, the game's two necromancers, whose actions can be seen more as a way to obtain power rather than actual worship. The Hand of Tsannuh is apparently an artifact in this religion and is said to be a literal hand of a god. Given that human sacrifice is required to charge the Hand, it is likely that Tsannuh is one of the Dark Deities. The aforementioned ""Devil"" may also be considered one of the Dark Deities, even though most real-life religions do not treat the Devil as a god, even an evil one. Cult of Harlaus: Akhad Thell was planning to resurrect, fully restore, and make King Harlaus immortal so that the latter could become a god-king. For this end, he needed to charge the Hand of Tsannuh by sacrificing the Khergit princess Uruzuge at a special Sacrificial Ground during an eclipse. He was only partly successful, as the player character stopped both him and the undead king. Jumne religion: Sea Raiders, a bandit type added in versions after Warrider, when encountered, sometimes say ""Today the gods will decide your fate!"" before attacking the player's party. It is unclear if they refer to their own pantheon of gods or to gods in general. Given the fact the Sea Raiders are based on real-world Vikings, it is quite possible they are adherents of a religion based on Scandinavian Paganism. Their hostile approach to negotiations may also suggest that their pantheon consists of warrior-gods. The Nords, much like the Sea Raiders, are also originally from Jumne and may or may not adhere to this religion. Given the fact the Nords settled in Calradia, it is more likely that they adopted the Calradian religion. Then again, the Nords are also known to have a good head for commerce - this might suggest that if they still adhere to the Jumne religion, at least one of their gods is also a god of commerce or cunning. In real life Norse religion, the chief-god Odin is often equated to the Roman god Mercury, who was a god of commerce, among other things. Sarranid religion: With the introduction of the Sarranid Sultanate in Warband, the existence of a religion based on Islam was also alluded to. New kinds of buildings for scenes were added that are based on Islamic architecture, with the minaret being the most prominent. Sarranid banners feature the crescent moon - an important symbol in Islam - and there is a deactivated green shield in the game files that also features the crescent moon symbol. Green is also an important color in Islam. At the same time, is it possible that the Sarranids originally practiced a form of in-universe Zoroastrianism, given that some of their banners also feature flames. Additionally, several characters in Warband, including the player, speak of the ""Heavens"", as of a divine force. This is most likely a neutral term so as to not place characters into a particular religion, since most religions mention the sky in some way. In Viking Conquest[] In Viking Conquest, religions are a game mechanic. They affect NPCs' and kingdoms' attitudes towards the player and each other. Priests of either religion can be spoken to for certain services such as preaching, which can increase troop morale. The player can convert between religions and may also wish to make donations to priests of a chosen religion in exchange for its favor. This can grant access to special troops or other benefits, such as gameplay bonuses. For example, a high enough favor with the Norse religion can add bonus points to the player's combat skills. Minor religious buildings can be built in fiefs in order to convert the population to the desired religion, which increases loyalty and decreases the chance of assassination attempts. Featured Religions[] There are two primary religions featured in the game that can be joined: Christianity (Roman Catholicism): The religion of most kingdoms in Britain and northern Europe. It worships ""God"". Its clergy are called ""priests"". ""monks"" and ""abbots"" are a special category of faithful that dedicate themselves to worship without being clergy. Its buildings are called ""monasteries"". The player can visit these to learn to read Latin and/or buy wine. Additionally, abbots or monks can be hired to preach to troops for a morale boost, or to join to the player's court. Priests are also standalone units in all Christian nations' troop trees. Norse Paganism: The religion practiced largely by the Scandinavian kingdoms as well as certain kingdoms in northern Britain. This religion primarily worships ""Odin"" (or ""Wotan"") but other deities such as ""Thor"" and ""Loki"" are mentioned and have dedicated locations in the overland map. The player can make sacrifices to the Norse gods at Hofs - the religion's temples - in order to gain their favor. With enough favor, they can hire Berserkrs, a powerful type of troop. The Gothi - this religion's clergy - can be hired to preach to the troops for a morale bonus and to join the player's court. There are a few religions that cannot be joined and can be interacted with only to a minor degree: Roman Paganism: The religion of the Old Roman and his son Caio. It is only mentioned a few times during dialogue but cannot be otherwise interacted with. Caio is a dedicated follower of this religion and, if both are in the player's party, even gets into conflict with some of the Christian followers. Celtic Paganism: The religion of non-Christian and non-Norse Pagan Celts and/or Picts. The game treats it as paganism, although it is different from Norse Paganism. Dwywei is an adherent, with possible others. There are also several locations around the map, most prominently in the British Isles, that are connected to the Celtic religion. One such location has the player fight a large group of bandits for a treasure. Another such location acts like a Hof where the player may sacrifice prisoners to the Celtic deities, although the local priest himself admits that the cult's practices are not necessarily accurate to the historical Celtic/Pictish religious practices. In With Fire & Sword[] In With Fire & Sword, religions are likewise implied but are not a mechanic per se. Most factions and characters have a religion. Roman Catholic Christianity: The religion of the Polish Commonwealth, Spain, and France. Victor de la Buscador is Spanish and thus likely Roman Catholic. Jaques de Clermont and his companions, Cardinal Mazarin, D'Artagnan, the Queen of France, and ""young Louis"" are all French and thus Roman Catholic. (Eastern) Orthodox Christianity: The religion of the Cossack Hetmanate, the Muscovite Tsardom, and of Transylvanian Vlachs. Tepes is Vlach and is implied to be Orthodox Christian - that is, if he is not a vampire, which is also implied. Followers from the Cossack Hetmanate and the Muscovite Tsardom are also likely Orthodox Christians. Lutheran Protestant Christianity: The religion of the Kingdom of Sweden. Karlsson and Ingri are Swedes and thus likely adherents of Lutheranism. Islam: The religion of the Crimean Khanate. Bakhyt, Nogai, and Fatima are apparently Muslims. Folk Religion: Although Oksana is originally from the Cossack Hetmanate, her backstory implies she doesn't adhere to Orthodox Christianity and instead practices a form of folk-religion that involves soothsaying and healing. Alternatively, she might be a stereotypical gypsy, practising ""gypsy magic"". Additionally, nation-specific mercenary troops are also probably adherents of these religions, or others. The Kalmyk mercenaries of the Moscovite Tsardom, although not stated as such, are most likely Buddhists. German mercenaries come from the Holy Roman Empire and, as such, are likely to be Catholics, Lutherans, or Calvinists. The Azaps, Cebelus, and Janissaries of the Crimean Khanate come from the Ottoman Empire and thus are also Muslims or possibly Orthodox Christians (Janissaries). Scottish mercenaries are likely either Catholics or Calvinists. In Bannerlord[] This section is to be expanded Like in the original games, religions in Mount&Blade II: Bannerlord are only implied and, in fact, are barely even present in the game itself, with most mentions coming from the game's Digital Companion. Calradic religion: The religion of the Calradic Empire and its people as well as, possibly, the Vlandians and at least some Sturgians. It is through the Empire's influence that this religion spread across the continent. By the time of Warband, the pan-Calradic religion seems to be one based on Catholic Christianity but, in the time of Bannerlord, the Calradic religion seemed to be one based on Greco-Roman paganism. Cult of Emperor Darusos: A minor cult within the Empire, worshiping the deceased emperor Darusos, who was too young to successfully rule and was toppled by one of his generals. Members of this cult believe that Darusos will one day return and lead the world into a golden age. Prominently, the cult is represented by Embers of the Flame, a minor faction within the Empire. Emperor Arenicos was sanctified as a demigod during his lifetime. It is unclear if all emperors - or only select individuals - were treated as divine but it corresponds to real-world Roman tradition, namely the Imperial Cult. One (type of) imperial companion claims to have been a member of an underground cult that wanted to build the Kingdom of Heaven but ended up resorting to banditry in order to continue existing after its leader died. The cult managed to fight off several imperial punishing parties but was ultimately brought down. Battanian religion: Most likely based on real-world Celtic and Thracian paganism. Animism - the belief that gods or spirits inhabit objects and places - plays a central role in the Battanians' beliefs. They hold sacred the ancient yew grove next to the city of Dunglanys, using the trees growing on its outer edges for bow crafting - the ones in the centre of the grove, however, are off-limits. It is said that, in the olden days, the so-called Holy Men - the religion's clergy - would hang human sacrifices on the tree branches in the grove. Dunglanys itself is considered a place of religious significance due to the great cliff around which the city was built - and Seonon likewise, due to its lake. It is said that Holy Men can talk to deceased ancestors by drinking only the water of this lake. The Holy Men live ascetically, are allowed to travel unhindered anywhere in the land, and speak freely to anyone they wish. Other practices in this religion include: tattooing, collecting the heads of defeated enemies, and sending youths to live as animals in the local forests. The latter is an ancient practice that allows warriors to get in touch with their wild side. It is believed that, so long as a warrior lives like an animal, they are exempt from the laws of man. In-game this is represented by the Wolfskins, a minor Battanian faction. Additionally, several Battanian scenes feature carved wood and stone statues representing either great heroes or gods. Sturgian religion: Nothing is known about the Sturgian religion outside of the Nordic influences. Just like the Nords in Warband, the Sturgians are known as good traders and, as such, commerce and/or cunning may be tied to a particular deity from their pantheon. In real life, Veles is a Slavic god whose sphere - among others - includes trickery and wealth. Given that the Sturgians are seemingly based on the pre-Christian Kyivan Rus, it's likely they have their own version of Veles. Vakken religion: Nothing is known about Vakken beliefs. Since they are based on the real-world Finno-Ugric peoples, Vakken religion is probably also inspired by them. The Vakken are represented in-game by the Forest People, a minor Sturgian faction. Jumne religion: The religion of the Sea Raiders, the Skolderbroda minor faction, the Nord miners in northern Vlandia, and of a good number of Sturgians. As written above, this religion's most prominent gods are most likely war gods. Khuzait religion: Little is known about the Khuzait religion but they most likely share their beliefs with the Khergit, as described above. Even so, the clans in the Khanate all believe themselves descended from the ""Great She-Wolf"" and value freedom and clan loyalty above all else. The Iltanlar, a mountain people related to the Khuzait, worshiped a god named Iltan. It is unknown if Mount Iltan was named after the god - or if it was the other way around - but there is no way of finding out seeing as the Iltanlar were completely assimilated into the Khuzait Khanate, Sturgia, and the Calradic Empire. There is a removed Khuzait faction called the ""Chosen of the Sky"" in the game files and whose names implies it to be a religious group. Aserai religion: Little is known about the Aserai religion. They hold superstitious beliefs about the jinn, considering them dangerous if not outright evil. Another superstition is tied to the Kannic people, whom the Aserai believe practiced evil magics and cavorted with jinn and demons. TaleWorlds described the Aserai as inspired by pre-Islam Arabs and thus their religion is most likely based on Arabic paganism. Beni Zilal: The Sons of the Shadows are a quasi-religious order of assassins and warriors led by a messianic preacher. Not much is known about their beliefs and practices aside from the fact they keep some great secret and consume hallucinogenic herbs. They are a minor faction of the Aserai Sultanate and are most likely inspired by the real-world Order of Assassins, a Shia Islam order of warriors. There is mention in the game files of a character called ""Father of the Night"", which may or may not be the faction's formal leader. Darshi religion: The religion of the Darshi people. Nothing is known about it but, since the Darshi are inspired by Persians, it is possible their beliefs are based on pre-Islam Iranian paganism and Zoroastrianism. The Darshi are represented by the Ghilman, a minor Aserai faction. Additionally, people in Calradia observe various quasi-religious activities: People in the Empire, Vlandia, Battania, and parts of Sturgia seem to be observing solstices and equinoxes, lighting bonfires at nights and organizing gatherings. Many people throughout Calradia hold superstitious beliefs. One companion (type) backstory is that she believes herself to have been born cursed, because all her suitors ended up dying prematurely. Another companion (type) was disowned by her family because of a body mark she had been born with, which the family believed to be a mark of evil."
"Remental","Remental Settlement Information Type Village Kingdom Vlandia Fortification Ostican Remental is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Olives. Description[] Remental sits in a gap in the mountains of the Ebor peninsula. Towering fir and spruce grow on the slopes. Villagers trap fur-bearing animals like marten, rabbit and fox. This wild region has recently attracted many settlers drawn to the relative freedom of the woods, where the rule of the Vlandian barons is much lighter than in the south. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Renown","Renown will be earned by your character as you progress through the Mount&Blade games. Your character's renown is basically how well known they are throughout Calradia or Eastern Europe. The other lords and rulers also have renown, which over time, assuming you are relatively successful, you will surpass. You can gain renown in a number of ways: Winning battles - The more the odds are stacked against you, the more renown you will earn, up to a maximum of 50 per battle. Winning Tournaments. Completing Quests. Holding successful Feasts (Warband only). As a female character, countering remarks from lords. However, depending on their personalities, you may lose relation and some will want to duel you, or even worse, send their army at you. Others will admire your quick tongue and you will gain relation. You can also lose renown over time by not doing any or enough of the above. Renown is important, as it affects a number of things, such as whether you can join a faction. The base requirement to join a faction is 150, or 200 if your character is female. To be able to help a claimant gain control of one of the factions, you need 200 renown. A female character will need 700 renown to own a fief. Renown heavily affects your party size. The more Renown you have, the more difficult it becomes to maintain and accumulate. At the beginning of each battle, there is a ""Renown value"" shown, which is the base amount you would gain for winning (the effective Renown value of Tier 6 in a tournament is 20); for every 200 Renown you currently have (rounded down), the amount of Renown you gain for winning is reduced by 1. For instance, if you have over 1200 renown, then you will not gain any Renown for winning a battle with a Renown value of 6 or less. This reduction (i.e. your current Renown / 200, rounded down) is also the amount of Renown you lose at the end of each week. The weekly renown loss can be found/modified in simple_triggers.txt, and the reduction of renown gain can be found in scripts.txt. Contents 1 Minimum Renown 2 Bannerlord 2.1 Clan Tier 3 See Also Minimum Renown[] Goal Renown Become a Lord or Lady 160 Woo, ask for, and marry a Lady 1/2 the renown of the Guardian for approval Become a Marshall Participate in feasts without vassalage 200 Lead a Claimant's rebellion 200 Bannerlord[] Like previous games, Bannerlord uses renown as a measure for the player character's fame in the world. Renown is earned mostly through feats of combat prowess. This includes: Winning battles Destroying bandit hideouts Winning tournaments Clan Tier[] Renown is needed to unlock higher clan tiers. Each clan tier increases the party size limit for each party in the clan, the party limit in the clan, the companion limit, and unlocks new ways to engage politically. Tier Requirement Unlocks 1 50 renown Companion Limit: +1 Party Size: +15 Eligible to join a kingdom as mercenary clan 2 150 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible for being a Vassal 3 350 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 4 900 Renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible to create a kingdom See Also[] Gameplay mechanics"
"Replay Editor","The Replay Editor is a tool that will be made available for Mount&Blade II: Bannerlord. It allows a user to make and modify replays of battles from the game. The way in which the Replay Editor is used has not yet been revealed by Taleworlds. External link[] Bannerlord Dev Blog announcing the Replay Editor"
"Retirement","At any moment in the game, you can give up adventuring and go back to a safer life. You just need to camp and choose the retire from game option. As soon as you ""throw in the towel"", so to speak, the game will calculate your 'Score' based on your performance in Calradia. Tales about your retirement life and your portrait will be shown with your score. You can choose to 'Remain in retirement' or cancel it and get back to business. Contents 1 Score calculation factors 2 Your retirement life 2.1 Life as a commoner: Score ≤1849 2.2 Life as a noble: Score ≥1850 Score calculation factors[] Factor Effect Your towns 100 points per town Your castles 50 points per castle Your villages 20 points per village Friendly towns (relation >= 40) 20 points per town Friendly villages (relation >= 40) 4 points per village Enemy towns (relation <= -40) -40 points per town Enemy villages (relation <= -40) -8 points per village Wealth 1 point per 200 denars Inventory valueHousehold, Town, and Castlestorages not included 1 point per 200 denars Renown 1 point per renown Friends (relation >= 40) 10 points per friend Enemies (relation <= -40) -10 points per enemy Days spent -1 point per day Victories 2 points per victory Defeats -3 points per defeat Quests completed 4 points per quest Experience 1 point per 5000 experience Companions found 2 points per hero Companions left the party -4 points per hero DifficultyFinal bonus/penalty factor finalscore = score * difficulty / 75 * difficulty / 75 Using 'Force save' option will not give any bonus. Your retirement life[] Your life post-adventuring will be shown as soon as you choose the retire option. This can be read before actually choosing between real retirement or rejoining the game, so you don't have to risk losing your saved data. There are no hard caps on your score; it can go below 0 and well over 5000. Life as a commoner: Score ≤1849[] Score Title Description ≤99 Beggar Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in (town), living on alms and the charity of the church. 100-199 Thief Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of (town), using your skills to eke out a living robbing coppers from women and poor townsmen. 200-399 Drifter Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. 400-699 Free farmer The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of (village). There you become a free farmer, and you soon begin to attract potential wives/husbands. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. 700-1199 Tavern keeper The silver you've saved doesn't last long, but it's enough to buy a small tavern in (town). Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. 1200-1849 Trader You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in (town), your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy man/woman known as much for your trading empire as your exploits in battle. Life as a noble: Score ≥1850[] Score Title Description 1850-2499 Minor noble As a landed noble, however minor, your future is all but assured. You settle in your holdfast at (village), administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. 2500-3499 Powerful noble There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in (castle), you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. 3500-4999 Major noble As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of (village), and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. ≥5000 Liege's right hand Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of count/countess of (town). Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia."
"Revenue Farming","Revenue Farming is a quest in Bannerlord, given by lord notables. The quest giver has fiefs which they cannot spare the time to visit personally, yet their taxes remain uncollected. To solve this issue, they ask that the player deliver a specific amount of denars to them after visiting these delinquent settlements. Anything beyond that, the player may keep as compensation. Quick Walkthrough[] Travel to each village marked on the world map. Begin the tax collection Respond to the interruption by forcing the peasants to pay up. Respond to the interruption with mercy and/or soft skills (and collect fewer denars). Repeat at each subsequent village until complete Return to the noble and pay them their share. Allow the quest to lapse and keep all of the denars. Tell the noble you will not pay up and keep all of the denars. Notes[] This is the one of the most accessible quests given by nobles, open to even the lowliest of freelance parties. In point of fact, it's actually, largely a waste of time for higher-tier clans, and should probably be handled by a subordinate if possible. This is one of a few quests where defrauding the quest giver is a viable outcome. Obviously, the quest giver will be quite angered and the player will lose a good deal of relation with them. You will also increase your crime stat with the kingdom. You can even choose to tell them to their face - goodness, what arrogance - and in a practical sense, it is actually more efficient to do this, so you can immediately speak to another lord, accept the same quest from them and then happily steal their money as well. There are many opportunities for trait points in the course of this quest. Beyond that, the denars are fairly decent in absolute terms - your share of the denars typically comes out to around fifty percent more than the quest giver asks for, assuming you don't bash some peasant skulls. However, as stated above, personally handling the collection is not recommended if your clan is already well-established and you travel with a large, expensive party of troops, as the collection takes several days at best."
"Revyl","Revyl Settlement Information Type Town Kingdom Sturgia Villages KorsyasKarbur Sieges with... Battering RamLaddersTowers Port No Revyl is a town in Sturgia ruled by Knyaz Vyldur of clan Togaroving. The villages of Korsyas and Karbur are bound to the town. Contents 1 Description 2 Workshops 3 Trivia 4 References Description[] Revyl, chief town of the rocky Kachyar Peninsula, was a traditional rival of Balgard. According to legend the Balgardian princess Arkina, whose husband had been slain by the Revylians, accepted a proposal from her enemy's king to marry and settle the feud. On her wedding night, however, she barred the door of his hall and burned him and a hundred of his kinsmen and warriors alive inside. The feud has long since been settled by pacts and marriages with happier outcomes, although Revylians still resent the ascent of the Balgardian Gundaroving dynasty.[1] Workshops[] There is a tannery at Revyl, which is a very good investment as, when owned, it provides a constant influx of 400 denars, which is a very nice boost to your income. Trivia[] The town is likely the namesake of a breed of horses called the Revyl Chaser. During autumn and winter, Revyl's countryside is covered in snow. References[] ↑ Encyclopedia Calradia, entry ""Revyl"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Rhagaea Pethros","Rhagaea Pethros Official Information Kingdom Southern EmpireCalradic Empire (disputed) Title Empress Fiefs LycaronOniraChanopsis CastleSestadaim Castle Clan Pethros Personal Details Gender Female Age 42 Spouse Arenicos (deceased) Children Ira Rhagaea Pethros is the empress of the Southern Empire, leader of the Pethros clan, and a claimant to the imperial diadem of the Calradic Empire. Before the events of Bannerlord, Rhagaea was the wife of the late Emperor Arenicos, who was suspiciously murdered. As his widow and mother to his daughter Ira, who is now heir-apparent, Rhagaea claims it is the right of the Emperor's family to inherit the Empire, and some Imperial citizens have also chosen to support her in the belief a hereditary monarchy may provide the nation greater stability. Lucon Osticos and Garios Comnos each contested this claim, leading to the three-way Calradian civil war. She is one of the nobles who can provide information about the Battle of Pendraic for the quest Investigate 'Neretzes' Folly'. Contents 1 Official Description 2 Politics 3 Claim 4 Quotes Official Description[] “ The southern third of the Empire is ruled by Rhagaea, widow of the murdered Emperor. For her, politics is personal: all men want their families to inherit what they have, and if you loved Arenicos then you will support the right of his heirs. Arenicos was indeed loved, and also there are some Calradians who believe that the endless squabbling and civil wars can only be overcome by a king, or, if necessary, by a queen. ” Politics[] An elderly Rhagaea, aged 67. Rhagaea favors a hereditary monarchy over the Imperial title, with a more feudal system of absolute governance under the Emperor. Rhagaea believes politics and history is defined by the law of succession — hereditary claims and dynasties that define right from wrong, and believes that the civil war is a result of this fundamental law being broken to prevent her and her daugher Ira from succeeding the popular Emperor Arenicos. Claim[] Rhagaea's claim to unify Calradia as Empress is purely feudal, and the matter of contention that sparked the Calradian civil war. As Emperor Arenicos was assassinated before he could select his heir (or whether there would be an heir at all, as the Senate traditionally appointed Emperors) Rhagaea asserts that, as his wife and the mother of Ira whom he might have been grooming for rule, she is the rightful Empress and the only claimant whose succession is not a matter of ambition but purely civic duty. Istiana, former spymaster of Emperor Neretzes, considers Rhagaea the ""cleverest ruler"" out of the three claimants to the Empire. Quotes[] “ Well. Let me put things this way... We are the family of the martyred Emperor. Every man wishes to leave what he has to his children, be it a tiny patch of land or the imperial throne. Everyone in Calradia, rich or poor, grasps this. The universal principle of inheritance, not the obscure laws of the Senate, is what makes an Emperor in the eyes of the people. I will strive to be a good Empress. I'll do my best. But I know well that whoever wins this civil war, landlords will still cheat tenants, city guards will still demand bribes, warriors will still kill men to steal their cattle, drunken husbands will beat wives. The plague and the labor of childbirth will take more lives than all the evils of man put together. Still, men are willing to fight for me, though it gains them nothing, for no other reason that the throne is my right. I will not betray these men. If I win, in centuries to come, people will think back on my victory and think, 'Heavens smile on those who fight for their rights.' That is all one can do. ” — on Politics “ Of course, I did not witness the battle, but my husband Arenicos spoke frequently of it. He was one of the emperor's trusted commanders. He could not stop Neretzes from marching to defeat, but he managed to salvage something from the disaster. When the Sturgians came over our barricades, he managed to lead a group of Neretzes' guardsmen out the back. My husband's small force held together, and were joined by stragglers and fugitives. He described the march back - no food, little water, marching day and night to keep ahead of the enemy's outriders. But they survived - the only organized imperial force to do so. The city was in a state of panic after hearing rumors of what happened. Arenicos kept things from descending into chaos. When it came time for the Senate to choose the next Emperor, there was no question that it should be him. I loved him before as a man, but that day learned to love him as something more: what a gift he was to the people of Calradia! ” — on the Battle of Pendraic Southern Calradic Empire Monarch: Claimant: Empress Rhagaea Unknown Vassals:"
"Rheinbund","Der Rheinbund, or Confederacy of the Rhine, is a playable Nation in Napoleonic Wars. Contents 1 Background 2 Troops 2.1 Infantry 2.2 Cavalry 2.3 Specialists Background[] The Confederacy of the Rhine, known as ""Der Rheinbund"" in the game, was a German confederation forged from 16 German nation-states in 1806 that the Grande Armee had invaded in 1803, such as Wurttemberg, Saxony, and Bavaria. The Confederation of the Rhine would supply Napoleon with 61,000 German troops that would help in his 1812 invasion of Russia, and would finally be disbanded on the 30th May 1814, following the Treaty of Paris. Troops[] Infantry[] 2. Infanterie-Regiment Kronprinz, Bayern - Line Infantry Infanterie-Reg, No.2 Herzog Wilhelm, Wurttemberg - Line Infantry Infanterie-Regiment, Prinz Friedrich August, Sachsen - Line Infantry Infanterie-Reg, No.4 Von Franquemont, Wurttemberg - Line Infantry Grenadiers de la Garde, Westphalen - Foot Guard Infanterie-Reg, Gross- und Erbprinz, Hessen-Darmstadt - Light Infantry 7. Leichtes Infanterie-Battalion, Bayern - Light Infantry/Riflemen Cavalry[] Reitende Jaeger, Nassau - Hussars Ulanen Regiment, Prinz Clemens, Sachsen - Lancers Leichtes Dragoner Regiment, Baden - Light Horse/Light Dragoons 1er Regiment De Cuirassiers, Westphalen - Cuirassiers Garde du Corps, Sachsen - Heavy Cavalry Specialists[] Artillerie Regiment, Bayern - Artillery Medecin de 2e Classe, Frankreich - Surgeon Pioniere, Berg - Engineer Friedrich August I, Konig Von Sachsen - Commander Wikipedia has an article on this subject at:Confederation of the Rhine Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Rhemtoil","Rhemtoil Settlement Information Type Village Kingdom Battania Rhemtoil is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Rhemtoil Castle and known to produce Grain. Rhemtoil lies beneath a cleft in the eastern escarpment of the Uchalion plateau, near the source of the river Miron, which the Battanians call the Myr. This is among the most fertile of the Battanian lands, and produces a fine crop of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Rhemtoil Castle","Rhemtoil Castle Settlement Information Type Castle Kingdom Battania Villages RhemtoilClaig Ban Rhemtoil Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Rhemtoil and Claig Ban are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Rhesos","Rhesos Settlement Information Type Village Kingdom Northern Empire Fortification Rhesos Castle Rhesos is a village in the Northern Empire owned by Archon Porphalios of clan Serapides. The village is bound to Rhesos Castle and known to produce Cows. Description[] Rhesos sits in a plateau in the Dryatic Mountains. Highland cattle thrive on the grasses of the heights.[1] =References[] ↑ Encyclopedia Calradia, entry ""Rhesos"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Rhesos Castle","Rhesos Castle Settlement Information Type Castle Kingdom Northern Empire Villages RhesosDyopalis Rhesos Castle is a castle in the Northern Empire owned by Archon Porphalios of clan Serapides. The villages of Rhesos and Dyopalis are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Rhotae","Rhotae Settlement Information Type Town Kingdom Western Empire Villages Leblenion, Thersenion, and Carphenion Port No Rhotae is a town of the Western Empire owned by the archon Desporion of the Lonalion clan. The villages of Leblenion, Thersenion, and Carphenion are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Trivia Description[] Rhotae is a former Palaic hill-fort in the shadow of the basalt slab of Mount Erithrys, once known as Rotash. It fell to the Empire shortly after Lageta. The Palaic chief here, when he heard of what happened to his neighbor, slaughtered a dozen imperial citizens under his protection. The eccentric long-haired general Sarapios led the punitive column that took Rotash and burned it to the ground. ""Lageta we took treacherously but with little bloodshed. Rotash we took honorably, with great bloodshed,"" he supposedly said afterwards. ""Both will be remembered as a stain on our name. The victor always takes the blame, but keeps the gold.""[1] Tournaments[] No information is currently known about tournaments. Economy[] Because two of Rhotae's villages produce large amounts of Grain, the town will not suffer from starvation as often as other towns allowing Rhotae to become prosperous. The town begins the game with a Brewery, Linen Weavery, and Wool Weavery. Trivia[] According to the Game's settlements.xml file, Rhotae is named after the Rhotians, who are ""probably a tribe."" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys ↑ Encyclopedia Calradia, entry ""Rhotae"""
"Rizi","Rizi Settlement Information Type Village Kingdom Nords Fortification Hrus CastleHrus Castle World Map Mount&BladeRiziHrus CastleTemplate:World Map/Mount&BladeWarbandRiziHrus CastleTemplate:World Map/Warband Rizi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight from where the player enters, on the right side of the wooden tower, standing next to a table and brazier. Rizi is built on the top of a hill in a very hilly area with many low valleys, steep inclines, and tall trees. It has a total of seven structures, with the central-most building featuring a large tower. In addition to four fields growing cabbages and squash, other food including honey and beef can be found here. There is also a significant number of hanging pelts and fur bundles here, as well as a empty animal pen protected by a stone wall. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building with a tower from where the player enters, next to a cart. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Rock of Glanys","The Rock of Glanys is the high crag overlooking the Llyn Tywal, or dark lake, which lies at the center of the Uchalion Plateau. Upon the crag, the ancient Battanians formed the town of Dunglanys, which means ""Rock of Glanys"" in their language.[1] Lore[] The Rock of Glanys figures prominently in Battanian lore since all the rituals of kingship are bound to the Rock. The tradition has been that high kings of Battania were crowned at Dunglanys due to the association. Holding the Rock is an important symbol for high kings to show their legitimacy. ↑ Encyclopedia Calradia, entry ""Dunglanys"""
"Rodetan","Rodetan Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Rodetan is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and is known to produce Iron Ore. Rodetan takes its name from the ruddy, iron-rich soil of this part of the the Rhennod hills. The mines of this district supply the iron ore for many of the forges of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Rodobas","Rodobas Settlement Information Type Village Kingdom Sturgia Fortification Varcheg Rodobas is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Varcheg and known to produce Furs. Description[] Rodobas, meaning ""the house of Obas"", is named for a long-dead Sturgian hill chieftain. Perched high on a ridge overlooking the Ircara Wildlands, it serves as a base for trappers looking for furs in the dark woods below.[1] References[] ↑ Encyclopedia Calradia, entry ""Rodobas"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Rolan","This article is a stub. You can help out by expanding it. Rolan Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Kranirog Castle Clan Kostoroving Personal Details Gender Male Children Forim Rolan is a Knyaz of Sturgia and the leader of clan Kostoroving. He is the owner of Kranirog Castle, the son of Dakhila, and the father of Forim."
"Rolf/Interactions","This is the list of interactions with Rolf. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Ehlerdah 9 Story Recap 10 Like Quotes 10.1 Baheshtur 10.2 Failing Quests 11 Dislike Quotes 11.1 Bunduk (Map Dislike) 11.2 Deshavi (Battle Dislike) 11.3 Right to Rule Objection: Artimenner 11.4 Retreating 12 As an Enemy Introduction[] ""Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf."" Hmm... I have never heard of the House of Rolf. ""Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful."" I run such a company and might be able to hire an extra hand. Good! I look forward to vanquishing your enemies. Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. Very well. I'll be glad to have you with us, um, 'Baron'. Excellent. Before we depart, would you be so kind to lend me 300 denars? I had to pawn a family heirloom at a pawnbroker here in (Town), and I would like to retrieve it before we leave. Certainly. Here's 300 denars. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. No, sorry, I haven't heard of one. Eh? No thanks, we don't want any. Reencounter[] I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. Retirement[] I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. Rehire[] Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. Gathering Information[] Captain, if you could spare me for a few days, I would like to look up an old comrades-in-arms in Veluca, who has from time to time led a small company in the pay of the (faction). He is a good man the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. Right to Rule[] Well, captain, I think that you would be the kind of king that well-born gentlemen such as myself would be proud to follow into battle... Of course, captain. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? Yes -- I think I have heard of that line. In fact, I can envision his entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... Awarding a Fief[] It is good of you to grant me (fief) as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. Story: Ehlerdah[] The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. Story Recap[] Our ancestral barony is over the mountains, across the Culdarr pass. Like Quotes[] Baheshtur[] Excuse me, sir. I just wanted to say a word in praise of Baheshtur. He did well in that last battle. You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. Failing Quests[] Your pardon -- whatever anyone else says, I think nothing of it that you fail a quest which we undertook on the word of honour. You should adopt whatever ruse you need to survive in these survive in these troubled times. Dislike Quotes[] Bunduk (Map Dislike)[] Sir. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet Bunduk openly shows me disrespect, and cast doubt on the provenance of my house. Sir, these are indeed sorry days if common folk are allowed to mock their betters. That is all. Deshavi (Battle Dislike)[] Sir. I happened to exchange a few words with Deshavi as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf' or 'Your Grace,' but certainly not just 'Rolf.' I am of noble blood, and she is of the basest birth. She must remember her place. Right to Rule Objection: Artimenner[] Captain, Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. Retreating[] Your pardon -- just so you know, the men of House of Rolf do not care to run from battle. I will not be pleased if you continue to take this course. As an Enemy[] Aye, well.... I'm not sure what to say. If we must fight, let's get it over with."
"Romund","Romund dey Meroc Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Nobleman Clan dey Meroc Personal Details Gender Male Romund dey Meroc is a nobleman of the Kingdom of Vlandia and a member of the Clan dey Meroc. He is presumably an undefined relative of the close family of King Derthert dey Meroc."
"Rovalt","Rovalt Settlement Information Type Town Kingdom Vlandia Villages Alantas and Halisvust Sieges with... Battering Ram, Ladders, and Towers Port No Rovalt is a town of the Kingdom of Vlandia, ruled by the Baron Servic of the Clan dey Valant. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Trivia Description[] Rovalatys, in the mountains of the Ebor peninsula, was never fully an imperial town. Nordic migrants, drawn to the region by rumors of riches to be made prospecting for silver or hunting for furs, long outnumbered Calradians even before the Vlandian invasion. The Vlandians too recognized its potential, and despite its harsh winters this land is among the more populous regions of the kingdom, with bountiful fields in the valleys of the mountains feeding the constant flow of settlers from the south drawn here by their hunger for wealth. Territory[] The villages of Alantas and Halisvust are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Rovalt is in the position Ostican used to be in. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Rulqarn Farm","Rulqarn Farm Settlement Information Type FarmHorse Shop Kingdom Kingdom of Swadia (presumably)Neutral (factually) World Map West of Sargoth The Rulqarn Farm was a shop on the Overland map, and the only place the player could purchase horses in Warrider. Overview[] The Farm was located to the west of Sargoth. Much like the majority of locations, the scene was a simple plain with hills, rocks and trees. In the scene, a single npc could be found. As the name suggests, the Farm is owned by the Rulqarn family. While this is not stated anywhere, in favor of this speaks the fact that Arethra Rulqarn, the npc that can be found in the scene, also bears the name Rulqarn, albeit it's her family name. It can be assumed Arethra is not the only member of the Rulqarn family, although no others are ever seen, nor are present in the game files."
"Rulund","Rulund Settlement Information Type Village Kingdom Vlandia Fortification Pravend Rulund is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Hogs. Rulund sits in the forested middle valleys of the Trand. The villagers specialize in the raising of hogs, who feast on acorns from the oak woodlands. Trivia[] It is presumed Rulund is the village which would eventually be known as Ruluns in Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Ruluns","Ruluns Settlement Information Type Village Kingdom Swadia Fortification SunoSuno World Map Mount&BladeRulunsSunoTemplate:World Map/Mount&BladeWarbandRulunsSunoTemplate:World Map/Warband Ruluns is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the large building on the right almost directly straight forward from where the player enters, standing next to a wooden table and bench. Ruluns is built on a hill in uneven terrain with moderate tree cover. It has a total of eight structures. The village one large field that has already been cleared aside from some small bushes in one corner, while some marrows in a storage shed are the only hint as to what might have been growing here. Baskets of apples can be seen on a porch, but there aren't any trees locally they appear to have come from. The large number of furs decorating the walls and hanging chunks of raw and dried meat point toward a butchering industry. A pile of carts and spare wheels, as well as a wagon wheel decoration over the door to the largest building, may indicate the business of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found hiding inside a storage shed by the field. In Bannerlord, Ruluns appears as the village of Rulund, with much the same geography and layout as in Warband. Most notably the fact that the village lies on a small plateau in both games. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Russia","The banner of Russia. This article is about the faction in Napoleonic Wars. For the faction in With Fire & Sword, see Muscovite Tsardom. Russia, or Rossiyskaya Imperiya, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 2.1 Infantry 2.2 Cavalry 2.3 Specialists 3 Battle Cries 3.1 Regular Rank Soldiers 3.2 Surrendering 3.3 Officer Commands Background[] Ever since the Muscovite Tsardom transformed into the Russian Empire, expansionist ambitions has formed her foreign policy. Having successfully contested Sweden, Prussia and the Ottoman Empire for lands, St. Petersburg has now reached another level of ambition. The young Russian monarch, Alexander I, cares little for the new lands. His ambitions are much higher than that - to defeat Napoleon himself and “save Europe” from French tyranny. Russian armies have marched against Napoleon twice, and both times they were repelled with heavy casualties on both sides. The third clash, which is about to come in 1812, will be completely different. Belorussian forests and endless Russian steppes are quite different from the fields of Europe with their well-developed road networks and numerous villages. And the Russian peasant will not allow himself to be exploited by an enemy army - instead he will rather grab his axe and escape to the nearest forest. With the forest behind them filled with partisans, and the Russian army endlessly retreating in front of them, the French can look forward to a truly unique experience... Units[] Infantry[] Partizani - Partisan Irregulars Sankt-Peterburzhskoye Opolcheniye - Line Militia Simbirsky Pehotniy Polk - Line Infantry Pavlovskiy Grenaderskiy Polk - Line Infantry Leib-Gvardii Preobrazhenskiy Polk - Foot Guard 21-y Yegerskiy Polk - Rifleman Cavalry[] Sumskoy Gusarskiy Polk - Hussar Litovskiy Ulanskiy Polk - Lancer Donskoy Kazachiy Polk - Lancer Kievskiy Dragunskiy Polk - Dragoon Kavalergardskiy Polk - Cuirassier Specialists[] 8-ya Batarejnaya Rota - Artillery Saper - Engineer Feldmarshal Mikhail Kutuzov - Commander Battle Cries[] Regular Rank Soldiers[] ""Ура""! (urah) - Hooray ""Славься Отечество!"" (Slavsya Otechestvo) - Glory to the Fatherland ""Пуля - дура, штык - молодец!"" (Pulya - dura, shtick - molodets) - Bullet is stupid, bayonet is good (literal). ""Бей басурман!"" (Bey basurman) - Kill infidels! ""Воруй! Убивай!"" (Voruy! Ubevay!) - Steal! Kill! Surrendering[] ""Я сдаюсь!"" (Ya zdoyus') - I give up! ""Помилуйте!"" (Pomiluyte) - Spare me! ""Пощадите!"" (Poshadite) - Show mercy! ""Не стреляйте!"" (Ne strelyayte) - Don't shoot! Officer Commands[] “Товсь!” (Tovs) - Make ready! “Кладсь!” (Klads) - Make ready! “Пли!” (Plee) - Fire! “Марш-марш! В атаку (в штыки)!” (Marsh-marsh! V ataku (v shtiki)) March into attack (or bayonet) “В атаку!” (V ataku) - Attack! “В штыки! Ура!” (V shtiki! Urah!) - Attack, hurray! ""Батальон! Вперед марш!"" (Batalyon! Vperod, marsh!) - Battalion, forward march! ”Батальон! Марш!” (Batalyon, marsh!) - Battalion, march! ”Вперед шагом марш!” (Vperod shagom marsh!) - Forward quick march! Держать позицию! (Derzhat' pozitsiyu) - Hold position. Стрелять по готовности! (Strelyat po gotovnocti) - Shoot when ready! “За мной!” (Za mnoy) - With me! “Солдаты, за мной!” (Soldati, za mnoy!) - Soldiers, with me! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Ruvar","Ruvar Settlement Information Type Village Kingdom Nords Fortification Alburq CastleWercheg World Map Mount&BladeRuvarAlburq CastleTemplate:World Map/Mount&BladeWarbandRuvarWerchegTemplate:World Map/Warband Ruvar is a village of the Kingdom of Nords. When the Nords are at war with the Vaegirs, Ruvar is constantly looted. Layout[] Player Elder Fugitive The Village Elder is located just inside the village from where the player enters, on the right side of the path, standing in front of the first building next to a bench. Ruvar is built in a hilly region, with many low hills as well as a large number of trees all around. It has a total of eight structures, one at the top of a hill also boasting a tower. There are several fields here growing cabbages and squash, there are also some fenced-in trees which are most likely apple trees, with fruit baskets nearby supporting this, but no apples can been seen on the trees. If sent here during a Hunt Down Fugitive quest, the target may be found standing on the porch of a small shack positioned on the far side of the village from where the player enters, near the tower. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Ruwa","Ruwa Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title Noblewoman (possibly) Culture Half-BattanianHalf-Aserai Clan Boudicca Personal Details Gender Female Age Newborn (pictured at age 10) Parents UsairBoudicca Ruwa was (possibly one of many) a TaleWorlds developers' test character a daughter of the Battanian raider Boudicca and the Aserai warlord Usair. Her first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] “ On the 20th of November, 1084 (the year of the Camel), the heavens blessed our union with the honour of parenting the very first child on the shores of Calradia! Please, allow us to introduce our daughter, Ruwa, who as of now is still a babe, but we spared no expense and commissioned the best portraitist in the court of Unqid, the Sultan of Aserai, who believes she will look something a little like this by the age of 10. Her beautiful face was derived from the features (facekeys) of her father and mother, with a small amount of randomness thrown into the mix. And thus, she has a unique face(key) which will retain traits of her parents into adulthood. And, it is not just the facial traits that she will inherit from her parents, but also our wealth and lands too, which we worked tirelessly to accumulate through entirely legitimate means. As she grows, we will be able to spend more time with her, interact with her, share our experiences and skills with her, and develop her into a fine young woman. ” — Boudicca, Bannerlord Dev Blog 22/11/18 Ruwa was born to Boudicca and Usair on the 20th of November, 1084. When she grows up, she is to inherit her parents' wealth and lands as well as continue clan Boudicca's lineage. Trivia[] According to the Dev Blog, children were something the developers had been working on for some time and were really happy to finally see them implemented and working in-game, hence the separate post."
"Safna","Safna Settlement Information Type Village Kingdom Sturgia Fortification Balgard Safna is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Balgard and known to produce Cows. Description[] Safna sits on a high ridge overlooking the rapids that link Lake Laconis to the narrow Mazopor Bay. Villagers rear cattle on the grassy shelfs overlooking the sea-cliffs.[1] References[] ↑ Encyclopedia Calradia, entry ""Safna"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Sagolina","Sagolina Settlement Information Type Village Kingdom Southern Empire Fortification Melion Castle Sagolina is a village in the Southern Calradic Empire owned by Serandon of the Avlonos clan. The village is bound to Melion Castle and is known to produce Silver Ore. Description[] Sagolina sits at the foot of a narrow valley in the Myzead, a rugged plateau in eastern Calradia. The silver mined from nearby hills helps explain the effort and expense to which the Empire has gone in past centuries to conquer and defend these lands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Sagolina"""
"Sagora","Sagora Settlement Information Type Village Kingdom Southern Empire Fortification Lycaron Sagora is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Lycaron and known to produce Sheep. Description[] Sagora on a low ridge in the middle of the Lycarean Plains. This district is one of the rockier and less fertile parts of the plain, but the valley scrubs still supports the grazing of sheep.[1] References[] ↑ Encyclopedia Calradia, entry ""Sagora"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Sahel","Sahel Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Sahel is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Grain. Sahel lies on the far edges of the Aserai lands, on the low-lying Jabal Ashabi mountains. This ridge catches rainclouds coming off the Bahr al-Yeshm sea and are brushed by monsoons from the southeast, allowing cistern-watered fields of millet and wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Sahel Castle","Sahel Castle Settlement Information Type Castle Kingdom Aserai Villages SahelAsmait Sahel Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Sahel and Asmait are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Saldannis","Saldannis Settlement Information Type Village Kingdom Southern Empire Fortification Phycaon Saldannis is a village in the Southern Calradic Empire owned by Sichanis of the Vizartos clan. The village is bound to Phycaon and is known to produce Clay. Description[] Saldannis lies beneath gypsum bluffs overlooking the Sethys River. The fine soil of the hills makes for a sticky clay when it washes down to the river, much prized by the potters of the imperial south. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Saldannis"""
"Salt","Salt Classic/Warband Viking Conquest Games Base value 255 255 255 305 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Salt is a non-consumable trade good found in all games in the Mount&Blade series. It can be found at the goods vendor in towns and villages. Strictly a trade item, salt is not used in any Productive Enterprises in Warband. Salt can be bought very cheaply in Wercheg and sold at a premium in nearby Rivacheg. This route is often plagued by Sea Raiders, however. It can also be found for low prices in Sargoth, Tihr, Halmar, Narra, Tulga, and Bariyye. Selling salt to Curaw and taking iron from there back to Halmar can be profitable, as each item trades well in the other town. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Samatha","Samatha Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Samatha is a village in the Northern Empire owned by Archon Gyphor of clan Dolentos. The village is bound to Myzea and known to produce Raw Silk. Description[] Samatha sits upon a sloping ridge in the sun-drenched highlands of the Myzead. The hillsides have been terraced to allow the growing of mulberry bushes. The leaves are harvested, placed in vats and fed to silkworms.[1] References[] ↑ Encyclopedia Calradia, entry ""Samatha"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Sanala","Sanala Settlement Information Type Town Kingdom Aserai Villages Mijayit, Hamoshawat, Jahasim, Nahlan Port Yes Sanala is a town and presumed capital of the Aserai Sultanate, ruled by the Sultan Unqid of the Banu Hulyan Clan. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] The port of Sanala is the gateway through which the grain of the Damar River has flowed forth to feed a hungry world. The Empire's periodic advances south of the Perassic Sea have usually been aimed at seizing this strategic prize. Although the legions were long ago been forced to retreat, Sanala remains among the most cosmopolitan cities in Calradia, filled with merchants from many lands bidding for the lowest bulk prices.[1] Territory[] The villages of Mijayit, Hamoshawat, Jahasim, and Nahlan are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At the start of a new game, Sanala is a wealthy and prosperous town, and is reliably one of the towns with the highest level of Prosperity in all of Calradia, if it left undisturbed. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Sanala"""
"Saneopa","Saneopa Settlement Information Type Town Kingdom Northern Empire Villages Crios, Enoisa Port No Saneopa is a town of the Kingdom of Northern Empire owned by the archon Penton of the Neretzes clan. The villages of Crios and Enoisa are bound to the town. Tournaments[] No information is currently known about tournaments. Economy[] Saneopa is very close to grain-producing villages, ensuring that it has ready access to food. For that reason and its central location, it is quite common for Saneopa to have one of the highest Prosperity scores of any city on the map. The town begins the game with a Velvet Weavery, Tannery, and Brewery. Saneopa sits on a low pass leading from the Nevys valley to the north to the pool of the Ophthys. The ancient Palaic peoples of this region, like the Battanians, treated lakes as sacred sites, and the Ophthys in particular was said to be a gateway to another world. The hustle and bustle of Saneopa, one of the main trading centers of inland Calradia, stands in sharp contrast to the dark and silent waters below. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Sapling","Sapling Troop Information Culture Vlandia Wages 4 denars/day Acquired from... Sprout Upgrades to... Arboreal Upgrade Cost 50 denars Ransom Value 25 denars Saplings are tier-three archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 1014 experience points to upgrade. Skills[] (v1.x.x) One Handed 100 Two Handed 30 Polearm 30 Bow 100 Crossbow 60 Throwing 30 Riding ? Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal"
"Sarapios","Sarapios was an Imperial military Commander who served the Calradian Empire and was famous for crushing a Battanian host and securing the lands west of Lake Laconis. Afterwards, the city of Epicrotea was built in his honour. His other notable achievements include conquering the city of Rotash, which is now known as Rhotae. He seems to have been a high-profile general during the Imperial conquest of Lageta, though it is unclear if he had anything to do with its conquest. After conquering Rhotae, he supposedly said ""Lageta we took treacherously but with great bloodshed. Rotash (Rhotae) we took honorably with great bloodshed. Both will be remembered as a stain on our name. The victor always takes the blame, but keeps the gold."""
"Saratis","Saratis Official Information Kingdom Western Empire Monarch Garios Title Archon Clan Sorados Personal Details Gender Male Spouse Minarvina Children Megarita Saratis is an archon of the Western Empire and the leader of the Sorados clan. He has the reputation of being decent but cautious Fiefs[] Gersegos Castle Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Sargot","Sargot Settlement Information Type Town Kingdom Vlandia Villages CaliocEtirburg Sieges with... Battering RamLaddersTowers Port No Sargot is a town in Vlandia owned by King Derthert of House dey Meroc. Contents 1 Official Description 2 Territory 3 Economy 4 Trivia 5 Gallery Official Description[] “ Sargot is a common name for hills, promontories, islands, and other defensible positions in western Calradia. It refers to a fortified encampment of the Massa, a tribe allied to the the Vlandians who joined their invasion. Though the Massa moved on, their stay was often so traumatic for a district that the name remained long after their departure. This Sargot was actually founded on the ruins of an imperial town, resettled by Vlandians, and which has supplanted the memory of the community that came before it. ” Territory[] The villages bound to Sargot are Calioc and Etirburg. As a frontier town situated at the crossroads of the territories of Vlandia, Battania and the Western Empire, Sargot is often a target of enemy armies in times of war. Economy[] Nothing is currently known about the economy. Trivia[] The town of Sargot was intended to be predecessor to the original Sargoth but, at the time Early Access was released, a developer oversight resulted in the town's name being mistakenly assigned to the town located between Jaculan and Lageta. Gallery[] Walls - Level 1 Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Sargoth","Sargoth Settlement Information Type Town (capital) Kingdom Kingdom of Nords Villages FearichenKulumKwynnAmbeanFearichenFenada Sieges with... Ladders Port No World Map Mount&BladeSargothFearichenKulumKwynnOdasanTemplate:World Map/Mount&BladeWarbandSargothAmbeanFearichenFenadaTemplate:World Map/Warband Sargoth is the capital city of the Kingdom of Nords and a fief initially owned by King Ragnar. It hosts the normal town functions. Sargoth is one of the oldest towns. It has been present since the first version of Mount&Blade. It also used to have a tavern called the ""Thirsty Lion"". In these previous versions, it was a part of the Kingdom of Swadia, although it should be noted that these early versions are no longer canonical. Set in Calradia 173 years earlier, Mount & Blade II: Bannerlord features a Vlandian town named Sargot, although it is unlikely to be the same town given how this town is situated far away in what is more likely Swadian or Rhodok territory in Warband. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Fearichen, Kulum, and Kwynn. Warband[] Its villages are Ambean, Fearichen, and Fenada. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Sargoth can be located immediately behind and to the left of the player when 'Take a walk around the streets' is selected. Siege[]
Inside Sargoth's castle, as seen in Mount&Blade Besieging Sargoth requires the construction of a Siege Tower in Mount&Blade or Ladders in Warband. Tournaments[]
Sargoth's arena as seen in Mount&Blade Tournaments hosted in Sargoth feature: Axe & Shield Sword & Shield Heavy Sword None of the participants are on horses. King Ragnar himself is known to participate in this tournament often. Economy[]
Guild Master location. Sargoth produces: Ale Bread Leatherwork Linen Oil Tools Wine Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Sarranid Elite Armor","Sarranid Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Sarranid Elite Armor is one of strongest armors in the game being inferior to Plate Armor and with identical stats to Coat of Plates, Khergit Elite Armor, and Vaegir Elite Armor. It will only ever be worn by Sarranid vassals or the player. The design appears similar to mirror armor used by the Ottoman Empire, although mirror armor is made with distinctive metal plates while the Sarranid Elite Armor seems to consist of a flexible material."
"Sarranid Mamluke","Sarranid Mamluke Troop Information Culture Sarranid Sultanate Wages 57-30 denars Acquired from... Sarranid Horseman Upgrades to... None Upgrade Cost None XP for Kill 272 xp Ransom Value 228 denars Sarranid Mamlukes are the top-tier mounted units in the Sarranid troop tree, sharing their elite status with the Sarranid Guard and the Sarranid Master Archer. They are available through the promotion of Sarranid Horsemen. Mamlukes are considered to be among the most powerful cavalry available in the game. Tactics[] Tactically, Mamlukes should be used similarly to their Swadian and Vaegir counterparts. Both head-on charges and flanking, while infantry and archers occupy the enemy's attention, are effective ways to use Sarranid Mamlukes. Keep in mind that flanking can result in fewer potential casualties. Commanders that exclusively use Sarranid troops will often find that dismounted Mamlukes are also the most powerful foot troop that they can bring to bear, due to the comparative inferiority of Sarranid Guards. However, this does not necessarily make the unhorsed Mamluke the ""best"" foot troop overall. Due to their extremely high Riding skill - matched only by Khergit Veteran Horse Archers - and heavy mounts equal to those used by Swadian Knights, Mamlukes have a slightly easier time breaking away from combat for successive charges compared to the heavy cavalry of other factions. Their riding speed also means that they are faster on the march. The high offensive capability and exceptional durability of Sarranid Mamlukes make them some of the best units in open-ground combat, as well as a safe choice for siege offense or defense situations. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Mamluke - Default Stats and Equipment Attributes Stat Points Level 27 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Sarranid Veiled Helmet Body Mamluke Mail Hand Scale Gauntlets, Mail Mittens Foot Sarranid Mail Boots, Plated Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 130 Archery 75 Crossbows 75 Throwing 110 Weapons Melee Heavy Lance, Elite Scimitar, Iron Mace, Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse, Sarranian War Horse Trivia[] Sarranid Mamlukes are named after the historical Mamluk cavalrymen and knights of the Ayyubid (slaves from the Caucasus, Central Asia, and north of the Black Sea) Dynasty, the independent Mamluk (Turkish and Circassian) Sultanate, and the Egyptian vassal regions of the Ottoman (Turkish) Empire. Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer"
"Sarranid Sultanate","Sarranid Sultanate Banner Troops Official Information Ruler Sultan Hakim Claimant Arwa the Pearled One The Sarranid Sultanate is a new faction introduced in Mount&Blade: Warband, located in the southern deserts of Calradia. It is led by Sultan Hakim, while the claimant to the throne is Arwa the Pearled One. Sarranid lords are called Emirs, an Arab title for a ruler. Their national animal appears to be the desert eagle, as it is depicted on their emblem. However, Hakim's banner is one of the two monarch banners that does not match up with the emblem, and the only one that does does not contain a heraldic eagle. Interestingly, Arwa has an eagle's head on her banner (and so does one of the most powerful lords of the Sultanate, Emir Uqais, initial lord of Durquba, for that matter), which could be related to her claim hinging on Sultan Ayzar's, while Hakim's hinges on Baybak's. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Sarranids were ruled by Sultan Ayzar prior to the events of Warband. Ayzar purchased a slave, Arwa the Pearled One, who would later endear herself to him so much that he eventually let her manage his kingdom and practically adopted her as his daughter. After Ayzar's death, Arwa was allowed to rule on the condition that she marry the realm's general, Emir Baybak, and they ruled together for ten more years. However, after Baybak was killed in a skirmish with the Khergit Khanate (likely under the rule of Janakir Khan at that point). His nephew, Hakim, staged a coup against Arwa, ousting her from power on grounds of her bewitching both the previous Sultan and his uncle. The Sarranids are possibly descendants of the Aserai. They occupy a similar portion of the maps (they likely occupied Charas/Shariz from the Vlandians/Swadians), they have very similar troop trees and the Sarranids share a name with the Banu Sarran, one of the Aserai clans. If this is true, Sultan Ayzar would have descended from Adram or Addas (Nimr had no heirs) and Arwa the Pearled One would share her name with another member of the Banu Sarran, Arwa. Rulers[] Sultan Hakim Initial Ruler Arwa the Pearled One Claimant Vassals[] Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Tactics[] Main article: Sarranid Sultanate Tactics. Strengths[] Good skirmishing ability with overall versatility, thrown weapons and polearms, and high Athletics skill. Powerful heavy cavalry, rivalling the knights of Swadia. Weaknesses[] Infantry is easily outmatched in direct engagements. Archers are outclassed at long range by those of other factions. Summary[] Starting in the Sarranid Sultanate is difficult, as many bandits roam the deserts outside of villages and towns. When you can, leave the area and come back with a large force if you want to attempt to drive out the bandits. Most of their units are relatively weak, excluding some of the higher tier archers and cavalry. The Sarranids use units and tactics that seem to be a blend between those of the Swadians and Vaegirs, giving them more versatility. The top-tier Sarranid cavalry unit, the Sarranid Mamluke, is on a par with the Swadian Knight as the toughest horsemen in the game while Sarranid infantry and archers are tactically closer to Vaegir military units, although they are generally more heavily armored and bear heavier shields than Vaegir troops. Their weakness lies in a lack of specialization arising from this blending. While their archers are relatively tough in melee, they are not as devastating in their main role as archers. Similarly, their infantry have throwing weapons, but lack staying power in melee combat, and their horsemen are slightly less well-armored than their Swadian counterparts (but still quite powerful) and carry more blunt weapons to capture prisoners. Used well, the Sarranids are a formidable force, but it is hard to squeeze a significant amount of damage out of the archers during a siege because they quickly exhaust their ammunition. Sarranid Master Archers are a hedged bet. They are better in melee combat, and thus a good backup when things go awry, but less effective compared to other ranged troops when things go according to plan. Ultimately, Master Archers may not be capable of clinching victory against powerful enemy forces. Mamlukes rule the open desert and their blunt weapons will help them pay their recruitment costs and salaries by capturing prisoners, but their expensive horses are of no use when besieging a town or castle. Sarranid infantry might score a few kills with throwing weapons, but when you need them to hold the line they simply may not be capable of holding their own against other factions' infantry in a direct clash. The Sarranid territory is mostly open desert, making battles very favorable for cavalry and archers. Unlike the Khergits, their cavalry are melee only and have no bows, making them less versatile. However, their mounted knights (Mamlukes) are some of the strongest in the game, rivaling Swadian Knights. Their infantry are considered the weakest in the game when compared to the other factions, and they are not as heavily armed as similar units in other kingdoms. However, they are reliable in large numbers and can be very useful if supported. Sarranid archers use bows and jarids rather than crossbows, and while they can out-shoot Nord Veteran Archers, they are outclassed by Vaegir Marksmen. They have a very fast rate of fire, which allows a small number of troops to lay down an impressive volley in a short amount of time. But, Sarranid archers are not always reliable because of their low damage and poor accuracy, made worse when they spawn with jarids instead of bows. Troop Tree[] Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Territory[] The territory of the Sarranid Sultanate contains the following towns, castles, and villages: Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Sultanate may gain more or less land. However, these places are the only places from which you can recruit Sarranid troops. The Sarranid Sultanate is the only faction in which no castle shares its name with that castle's village. You can buy Date Fruit cheaply which, when sold to the neighboring Khergit Khanate, can fetch a price of up to 100 denars. Trivia[] The Sarranid ruler and vassals, unlike those of the other factions, wear their combat attire all the time, including in the castle halls where the other lords usually wear civilian clothing. Internally, this is because the Sarranids were not given an alternate set of clothes in their inventory and so have nothing else to wear. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Sarranid Sultanate Tactics","The Sarranid Sultanate is a new empire introduced in Mount&Blade: Warband. It isn't regarded as one of the most popular Factions, simply because of its troop selection. The Sarranid army is difficult to use if you don't know how to play to their strengths. The Sarranids wear light armor, which means they are dispatched fast. But with the right know-how, they can kill the opposition faster in comparison. They move faster on the overland map and, while not as fast as a Khergit warband, are still very speedy. Contents 1 Using the Sarranid Sultanate 1.1 Campaign 1.2 Battlefield 1.3 Sieges 1.4 Prisoners 2 See Also Using the Sarranid Sultanate[] Campaign[] In the beginning, if at war with the Khergits you can easily kill small bands of lords with Sarranid horseman. They may rush to take Swadian or Khergit lands, and three things may happen. One is, they rush in and take a castle, while a larger enemy force rushes in and captures them or captures a city. Two is, A large fight between nations is fought, which Swadians they may win, or possibly Khergits, but most times a Rhodok force will win. Third and least common is that they will rush in, take over a fief, and come back flawlessly. Their infantry can make this happen with powerful throwing weapons, but their archers won't be too much help. The Sarranids have a unique advantage: they start out with four cities like the Khergits, Vaegirs, and Swadians, but only border one other nation. This means that you will almost always fight only one significant opponent at a time. Better yet, your main rival are the Khergit - the most easily conquerable nation in the game. Your enemy will harass you in open fields and constantly loot your villages, but the extremely weak Khergit infantry will not be able to capture well-fortified important locations. You, on the other hand, should travel in tight war-bands (either with your marshall or with nobles who are friendly to you) and use your better balanced units to quickly take over Khergit towns and castles. Unlike the Khergits, Rhodoks could pose a serious threat should they come near your cities, especially because the closest city to their land is your capital, Shariz. Therefore, you should switch tactics and engage the Rhodoks as if you were a Khergit - use more horsemen (to counter their infantry) and attack them in the open, looting their villages and harassing them at every turn. Initially you should only try to buy time until a ceasefire is declared, but once the Khergits are out of the picture, you could advance to Rhodok lands using either better infantry recruited from other kingdoms, or simply with much larger numbers (bolstered by your newly acquired Khergit towns - but remember that Khergit troops are merely there to overwhelm and act as a meat shield for your Mamlukes). Eventually even the powerful Rhodok Sharpshooters will have to yield to your relentless onslaught. The same strategy can be employed against Swadia, Vaegirs and the Nords. Battlefield[] On the battlefield, a Mamluke is argued to rival the powerful Swadian Knight. They can make quicker turns, wear very thick armour, and their heavy iron mace can deal blunt damage. The damage is less, and the blunt damage is not always good, but can be useful for capturing prisoners. However, their armour is slightly worse than the Swadians, so is their polearm skill. On foot, a Sarranid Guard, while it may have longer ranged throwing weapons than a Nord, is no match in hand-to-hand melee. Sarranid Guards are probably the worst top tier soldier in the game, worse than the Khergit Lancer and Nord Veteran Archer. Their archer has good armor and a fast-shooting bow, being roughly on par with the vaegirs. The Mamluke is one of the two most powerful horsemen in the game. As such, their main tactic is to charge into the fray, relying on their excellent armor to carry them through, even when surrounded by lesser enemies. Mamlukes carry shields which offer them even better defense in prolonged melee, whether on foot or on horseback. As a consequence of this, Mamlukes can also serve as the heavy infantry of the Sarranid Sultanate. Armed with iron maces, Mamlukes can smash through castle defenders, making way for weaker troops to pour into the gaps. They still have trouble attacking castles of Nords or Rhodoks, the Swadian Knight may be better because the Morningstar can crush through blocks more often. Sarranid Master Archers are a unique mix of archer and light infantry. In the open, they can decimate unprotected troops or dismount fast cavalry like Khergit Veteran Horse Archers. Heavy cavalry or infantry are much better protected against Master Archers' arrows and will destroy them if they reach them. Therefore, the best tactic for these archers is to plant them on a hill and let them do their thing while you and your Mamlukes monitor the situation. If light infantry or fast horses try to approach you need not do anything - the archers will either kill their enemies or weaken them sufficiently to take them out in melee. If they are approached by heavy infantry, the enemy will raise their shields to absorb the incoming arrows - this will slow down the enemy and will give you time to regroup your cavalry and charge at the unprotected rear and flanks of the enemy infantry (don't forget to order your archers to hold fire a few moments before so that you won't be peppered by your own troops). Sarranid Guards are the most lightly armored of all elite infantry and are of little use as heavy line infantry. They do, however, have Jarids with which they can annoy enemy forces. Since Jarids have a longer range than many other thrown weapons, you could move them with cavalry, stop them some way in front of the enemy and let the Jarids fly. The enemy will then raise their shields, giving your cavalry an opportunity to attack from the flanks. But they can and will still maneuver to defend against cavalry when your Guards run out of Jarids. It's best to order your infantry to hold fire until you're sure they can hit their targets. Alternatively, you can leave them behind your archers (hidden behind some nearby obstacle, or better yet, a slopping hill) to surprise any enemy that nears your archers (again, high speed may help them intercept the enemy). Sieges[] When trying to take a castle, you should pull back your infantry and cavalry while having your archers line up and spread out at a good spot to pick defenders off of the walls. Once the enemy is weakened or your men begin to run out of ammo, order your cavalry to charge, followed by your infantry and archers. Prisoners[] All Sarranid elite troops are either equipped with, or have a high chance of being equipped with, a blunt weapon. If you order your troops to switch to blunt weapons most of them will comply and will help you take as many prisoners as you want. The Mamlukes are one of the few elite horsemen (others being the Slaver Chiefs and Khergit Lancers) that are armed in this fashion, meaning you'll be able to maintain a good charge even though Mamluke's are better for flanking. The superior horses and equipment of the Mamlukes makes them better suited for this task than even when you set out to capture prisoners, without giving much more thought to micromanaging your troops than any other unit in the game. Note that prisoners will slow you down and can escape. You also lose morale if you recruit prisoners. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics"
"Savage (Multiplayer)","Savage Basic Armor Improved Troop Information Faction Battania Type Infantry Cost 130 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 80 Army Size 17 Savages are a multiplayer infantry class of Battania. Official Description[] The Battanian heroes of old were known for their ferocity and their disdain for their own safety, and those warriors who hew most closely to this ideal take up the massive falx, a devastating curved blade that is usually used two-handed. They fight in the center of the line, trying to chop their way to the enemy's standard. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Falx Two Handed One Handed Perks Small Heater Shield Makes blocking easier, effective against ranged unitsShield Rhomphaia Longer, heavier sword(replaces Falx)Two Handed Improved Armor Provides +9 armor"
"Savinth","Savinth Settlement Information Type Village Kingdom Vlandia Fortification Charas Savinth is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Horses. Savinth sits on warm, grassy plains north of the Bay of Charas. The land is fine pasture for the renowned horses of the Vlandians. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Saxons","The Saxons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Saxons have much in common with the Angles. There is only one Saxon kingdom: the West Seaxe. Banner Name Color Ruler Claimant Capital Kingdom of West Seaxe #ff4f38 Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Troops[] Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Sea Raider Boss","Sea Raider Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Sea Raider Bosses are tier-five Sea Raider infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss"
"Sea Raider Chief","Sea Raider Chief Troop Information Culture Bandits Wages 8 denars/day Acquired from... Sea Raider Warrior Upgrades to... Sturgian Druzhinnik( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raider Chiefs are tier-four Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 160 Two Handed 80 Polearm 40 Bow 80 Crossbow 0 Throwing 120 Riding 110 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Veteran Warrior's AxeNorthern Throwing Axes Shield Northern Round Shield Head Armor Northern Warlord Helmet Shoulder Armor Bear Pelt Body Armor Decorated Northern Hauberk Hand Armor ? Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Warlord Helmet 47 - - - 3.6 Bear Pelt - 14 - - 2.3 Decorated Northern Hauberk - 25 8 8 20.5 Mail Chausses - - - 22 2.9 Total 47 39 8 30 29.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Veteran Warrior's Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 75 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.19 Shield Name Northern Round Shield Class Large Shield Speed 87 Hit Points 280 Weight 3.3 Throwing Name Northern Throwing Axes Class Throwing Axes Length 37 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.71 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss"
"Sea Raider Warrior","Sea Raider Warrior Troop Information Culture Bandits Wages 5 denars/day Acquired from... Sea Raider Upgrades to... Sea Raider Chief- or -Varyag Veteran( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raider Warriors are tier-three Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 80 Two Handed 40 Polearm 60 Bow 40 Crossbow 0 Throwing 60 Riding 0 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons CleaverHarpoons Shield ? Head Armor Northern Warlord Helmet Over Mail Shoulder Armor Scarf Body Armor Northern Leather Vest Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Warlord Helmet Over Mail 47 - - - 1.9 Scarf - 2 - - 0.5 Northern Leather Vest - 9 2 4 0.9 Wrapped Shoes - - - 4 0.8 Total 47 11 2 8 4.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Cleaver Type 1H Weapon Class 1H Sword Swing Speed 82 Swing Damage 76 Thrust Speed 88 Thrust Damage 35 Length ? Handling ? Weight 1.8 Throwing Name Harpoons Class Javelins Length 83 Damage 113 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.35 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss"
"Sea Raider (Bannerlord)","For the classic version, see Sea Raider. Sea Raider Troop Information Culture Bandits Wages 3 denars/day Acquired from... Prisoners Upgrades to... Sea Raider Warrior- or -Sturgian Soldier( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raiders are tier-two Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 40 Two Handed 30 Polearm 40 Bow 20 Crossbow 0 Throwing 30 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Gallogaich Axe Shield ? Head Armor Northern Roughhide Cap Shoulder Armor Scarf Body Armor Northern Layered Cloth Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Roughhide Cap 8 - - - 0.5 Scarf - 2 - - 0.5 Northern Layered Cloth - 7 2 3 1.1 Wrapped Shoes - - - 4 0.8 Total 8 9 2 7 2.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Gallogaich Axe Type 1H Weapon Class 1H Axe Swing Speed 97 Swing Damage 60 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.03 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss"
"Seasoned Wolf","Seasoned Wolf Troop Information Culture Battania Wages ? denars/day Acquired from... Young Wolf Upgrades to... Chosen Wolf Upgrade Cost ? denars Ransom Value ? denars Seasoned Wolves are tier-three archers of the Wolfskins. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf"
"Sein","Sein Official Information Kingdom Battania Monarch High King Caladog Title Nobleman Clan fen Derngil Personal Details Gender Male Age 18 Siblings RanaonAlynneth Sein is a nobleman within the realm of Battania and a member of clan fen Derngil. He has the reputation of being brave but merciful. Sein's father is the chieftain Ergeon, and his sisters are Alynneth and Ranaon. Despite Nywin being Ergeon's spouse, she is not listed as his mother."
"Seonon","Seonon Settlement Information Type Town Kingdom Battania Villages AndurnBryn GlasMag ArbaSwenryn Sieges with... Battering RamLaddersTowers Port No Seonon is a town in Battania owned by Mormaer Luichan of clan fen Penraic. The villages of Andurn, Bryn Glas, Mag Arba, and Swenryn are bound to the town. Contents 1 Description 2 Points of Interest 3 Economy 4 Military 5 Trivia Description[] Seonon, sad Seonon, has a history as dark as the waters of the Llyn Tywal. Here Algana the Fair stood atop the tower lamenting the death of her beloved Gorawan, until the spirits of the Otherworld were themselves overcome with sadness and allowed his shade to ascend through the pool for a day and a night to console her. In latter days this land has often been ravaged by Sturgian raiders, and not far from here lies the wood where King Aeril disappeared, clearing the way for the rise of Caladog. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as companions or find mercenaries for hire. Taverns also host patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales, such as the Backstreet or the Waterfront. Economy[] At the start of the game, Seonon has a Wine Press, a Tannery, and a Linen Weavery. At the start of the game, Seonon has reliably a giant supply of cheap Hardwood, allowing for quick investing into smithing. The diverse output of trade goods from the the surrounding villages and their close proximity to the town makes Seonon a strong candidate to buy a workshop during early game. Military[] Seonon starts the game with level-two walls. Trivia[] During development, Seonon was originally going to be called ""Hont Sein"" but was quickly renamed. Due to its location and name, Seonon is speculated to be the predecessor to the Swadian town of Suno. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Seordas","Seordas Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Seordas is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Grain. Seordas sits in the lowlands at the eastern edge of the Battanian lands, at the foot of the Uchalion escarpment. The nearby fortress of Uthelaim shields the district's exposed farms from Sturgian raiders coming from the east. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Serandon","Serandon Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Jogurys CastleMelion Castle Clan Avlonos Personal Details Gender Male Age 28 Spouse Megethia Serandon is an Archon of the Southern Empire and the leader of clan Avlonos. He is the owner of Jogurys Castle and Melion Castle and the husband of Megethia. He has a reputation for being kind but cautious. Description[] According to his Personality Traits, Serandon is Cautious (Valor -1), Merciful (Mercy 1), and Calculating (Calculating 1). Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 100 Charm 120 Trade 60 Steward 80 Leadership 100 Trivia[] Serandon has a barely noticeable scar on his left cheek - it might be implied he is trying to hide it by wearing long hair and a moustahe."
"Seranor","Seranor Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Culture Calradic Empire Clan Vatatzes Personal Details Gender Male Age 41 Seranor is a nobleman of the Northern Empire and a member of clan Vatatzes."
"Serapides","Serapides Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Porphalios Fiefs Rhesos Castle Tier ? Wealth ? Serapides is a clan of the Northern Empire led by Archon Porphalios. Members[] Porphalios (leader) Aesos Vamina Settlements[] Castles Rhesos Castle Villages Rhesos Dyopalis Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Sergeant (Multiplayer)","For the single-player version, see Vlandian Sergeant. Sergeant Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 150 Class Stats Hit Points 100 Armor 41 Movement Speed 75 Army Size 15 Sergeants are a multiplayer infantry class of Vlandia. Official Description[] Vlandian Sergeants are commoners who found they have a knack for bloodletting. Often they've served time in a mercenary company, or drift from lord to lord. They're famous throughout Calradia for their tenacity and professionalism. They are the anvil part of a Vlandian force's ""Hammer and Anvil"", the hammer of course being the Knights. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Arming Sword One Handed Tall Heater Shield Shield Perks Western Spear Effective against cavalryTwo Handed One Handed Franceskas Grants 5 throwing axesThrown Bastard Sword Heavy sword, can be wielded with one or two hands(replaces Western Long Arming Sword)Two Handed One Handed"
"Serrepa","Serrepa Settlement Information Type Village Kingdom Kingdom of Vaegirs (originally)Peasant Rebels Fortification Wercheg Serrepa is a special village in Warrider, initially owned by the Kingdom of Vaegirs. It is one of the game's quest locations. Layout[] Most locations in Warrider do not have a layout, or if they do, they are almost completely empty. Serrepa is no exception to this, as its scene is a meadow with some small hills and a few trees. At least two npcs can be found here - Lerias Welon and Akhad Thell. Once the player receives the quest to hunt down the rebel villagers, several kingdom punisher parties can be seen traveling to the village. Once they reach Serrepa, they 'enter' it, and instead of Lerias and Akhad, the scene now has a kingdom knight telling the player to leave, because the knight's party came to the village first and thus claimed all the spoils. From the dialogue it's also implied that the knight might later be attacked by the undead. Quests[] The Vaegir Count Aolbrug gives the player a quest to negotiate with the village's rebelling peasants. According to the count, when the peasants began revolting, he sent in a knight to deliver punishment, but the latter got 'carried away', and the peasants overpowered and tore him apart. This led to an escalation, and peasants from other villages began rebelling and coming to Serrepa. The count now wishes the player, who is not a noble, and would thus be accepted by the peasants for negotiation - to travel to the village and promise the rebels amnesty and improvement of life conditions in exchange for laying down their arms. The player is likewise tasked to learn the rebel leader's name. Should the player decide to negotiate, the rebels give their demands, and the player goes back to the count. Once there, they learn that the count no-longer wishes to negotiate, and that he instead wants the player to wipe out the rebellion using reinforcements sent in by other concerned nobles, and bring the rebel leader into captivity for his punishment. The player has no choice but to comply. Once they capture Lerias, and deliver him to the count, the quest is over. A related quest is given by the count's troops. The player is tasked with hunting down rebelling peasants, and bringing them to justice. Once this quest is received, parties of peasant rebels begin spawning around Serrepa. The Swadian Count Rhudolg gives the player a quest to escort Captain Rucas - King Larec's envoy - to Serrepa, to negotiate with the rebels. The plan is to convince the rebels to swear fealty to the Kingdom of Swadia in exchange for gear and military support, so they could help Swadia win the war against the Vaegirs. After Rucas successfully negotiates with Lerias and Akhad Thell, the player and he return to the count, only to learn that the Swadian nobles made King Larec change his mind, and that they will no longer be providing aid to Serrepa, saying that rebelling peasants are a worse enemy than any kingdom. Before Rucas returns to Sargoth, he meets the player at the tavern and offers them to deliver the bad news to Serrepa. If the player agrees, they will find Lerias missing, with Akhad Thell informing them that the latter went to fight the Vaegirs and that he was never seen again. He then asks the player to leave as there is nothing else they can do for the doomed peasants. Trivia[] Akhad Thell is also found in Serrepa, and is probably the one who orchestrated the rebellion, as can be hinted by his heated arguments in its favour during the negotiations between the player and Lerias Welon. Given the fact that he is one of the game's main antagonists, the rebellion can be seen as a prelude to the undead quest-line."
"Servic","Servic Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs RovaltCaleus Castle Clan dey Valant Personal Details Gender Male Age 29 Servic is a Baron of Vlandia and the leader of House dey Valant. He is the owner of Rovalt and Caleus Castle."
"Sestadaim","Sestadaim Settlement Information Type Village Kingdom Southern Empire Fortification Sestadaim Castle Sestadaim is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Sestadaim Castle and known to produce Silver Ore. Description[] Sestadaim sits on the western side of the great Ornian Rock, an outcrop in the center of the Lycarea Valley. Some say the vultures for which the rock is named once gathered here to feast on the bodies of those who died working the local silver mines.[1] References[] ↑ Encyclopedia Calradia, entry ""Sestadaim"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Sestadaim Castle","Sestadaim Castle Settlement Information Type Castle Kingdom Southern Empire Villages AmyconSestadaim Sestadaim Castle is a castle in the Southern Empire owned by Empress Rhagaea of clan Pethros. The villages of Amycon and Sestadaim are bound to the castle. Gallery[] Walls - Level 1Walls - Level 3 Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Seymen","Seymen Troop Information Culture Crimean Khanate Wages 7 thaler Acquired from... Prisoners or Commander Upgrades to... Seymen (veteran) Ransom Value thaler The Seymen is an infantry marksman of the Crimean Khanate. Unlike other marksmen units in the game, Seymen wear a chain mail vest and a chain mail misiurka, which gives them good protection and makes them more resilient in melee combat. They are armed with a good musket, saber and shield. Despite their good armor and weapons, they are not as accurate or as good fighters as the Janissary unless they are reinforced with cavalry. Tactics[] Like the Janissary, Seymen work best in firing lines and may benefit from mixing in archers to provide suppressing fire. They should be accompanied by others, as a cavalry charge (as with any other unit without a spear) could be an expensive loss of decent soldiers. They wear decent armour and helmets, and are therefore formidable foes. They are good shooters, but lack in closer range. They are most effective in a firing line with archers to add suppressing fire. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Seymen - Default Stats and Equipment Attributes Stat Points Level 10 Strength 8 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Misiurka, Simple Misiurka Body Chain Armor Hand None Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 0 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 80 Polearms 90 Archery 0 Firearms 70 Throwing 0 Weapons Melee Yataghan, Saber Ranged Good Matchlock Musket, Heavy Bullets Shield None Mount None Trivia[] By the mid 17th century, the Crimean Khanate was very outdated in its weaponry and tactics. While every nation have drilled their armies in the tactics of pike and shot, the Muslim Khanate still cling to their ancient composite bows, lances, shields and sabers that go back to the time of Genghis Khan. When Crimea was threatened by the Christian invaders, the Ottoman Empire sent its Janissaries and their musket technology to improve the efficiency of the Khan's armed forces. The Seymen was the first Crimean unit to be wield a musket and to only fight on foot. Wikipedia has an article on this subject at:Seymen Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)"
"Shapeshte","Shapeshte Settlement Information Type Village Kingdom Vaegir Fortification RivachegCuraw World Map Mount&BladeShapeshteRivachegTemplate:World Map/Mount&BladeWarbandShapeshteCurawTemplate:World Map/Warband For the Bannerlord village, see Shapeshte (Bannerlord). Shapeshte is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located mostly straight forward from where the player enters, on the left side of the path by a campfire and some barrels. Shapeshte is built on uneven terrain with hills and valleys all around it as well as scattered clusters of pine trees. It has a total of seven structures. There appear to be two snow covered fields here, one empty and the other with what are most likely mounds of refuse left over from harvest. If sent here during a Hunt Down Fugitive quest, the target may be found to the right from where the player enters, in the field behind the buildings. Mount&Blade II: Bannerlord[] In Mount&Blade II: Bannerlord, the village of Shapeshte appears in the eastern part of the map, it being part of the Khuzait Khanate. Other than villages such as Rulund, which appear to have the same geography as their Warband counterpart, Shapeshte does not resemble the Warband village in any way except for the fact that the terrain is covered by snow. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Shapeshte (Bannerlord)","For the village in Warband, see Shapeshte. Shapeshte Settlement Information Type Village Kingdom Khuzait Fortification Makeb Shapeshte is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb. Description[] Shapeshte sits where the waters of the Zakhan River meet the Karakaz. The village makes its living from mining nearby salt deposits.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Shapeshte"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Shariz","Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Sharpshooter (Multiplayer)","For the single-player version, see Vlandian Sharpshooter. Sharpshooter Basic Armor Improved Troop Information Faction Vlandia Type Ranged Cost 160 Class Stats Hit Points 100 Armor 24 (basic)33 (improved) Movement Speed 72 Army Size 9 Sharpshooters are a multiplayer ranged class of Vlandia. Official Description[] The picturesque pastoral heaven that is southern Vlandia has a tradition of training the best Arbelists in all of Calradia. They are highly sought after as mercenaries or trainers for other arbalists throughout all of Vlandia. These folks know their business very well and they are ready for everything, be it an incoming Knight on the charge or a longbowman shooting from behind battlements. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Crossbow Crossbow Pavise Shield Shield Western Arming Sword One Handed Perks Improved Armor Provides +9 armor Western Bastard Longsword Heavy sword, can be wielded with one or two hands(replaces Western Arming Sword)Two Handed One Handed Arbalest Slower but more powerful(replaces Crossbow)Crossbow"
"Shibal Zumr","For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Shibal Zumr Castle","Shibal Zumr Castle Settlement Information Type Castle Kingdom Aserai Villages Shibal ZumrLamesa Shibal Zumr Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Shibal Zumr and Lamesa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Shibal Zumr (Bannerlord)","For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Shibal Zumr"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Siaramus","Siaramus Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Giall Personal Details Gender Male Siaramus is a nobleman within the realm of Battania and member of Clan fen Giall. He has the reputation of being ambitious. At the start of the game, Siaramus serves as governor for one of fen Giall’s fiefs."
"Sibir","Sibir Settlement Information Type Town Kingdom Sturgia Villages Alebat, Radakmed, Kvol Sieges with... Battering Ram, Ladders, and Towers Port No Sibir is a town within the Principality of Sturgia ruled by Knyaz Fafen of the Isyaroving clan. Description[] Sibir was founded in a dark valley amid the Chertyg Mountains by Nordic traders, who wished a base to buy furs from the local Vakken-speaking foresters. As the Sturgian tribes became principalities, and elected chieftains evolved into boyars who demanded taxes and labor as their due, this region became a magnet for Sturgians who had little taste for deference. Today, the ambitious Isyaroving family governs this region, but they must always balance their hunger for wealth and men to fight their wars with their subjects' reluctance to provide it.[1] Territory[] The villages of Alebat, Radakmed, and Kvol are all bound to Sibir. During autumn and winter, Sibir's countryside is covered in snow. Trivia[] It can be assumed the name Sibir was inspired by the real world Siberia. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Sibir"""
"Sichanis","Sichanis Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Phycaon Clan Vizartos Personal Details Gender Male Age 28 Spouse Constalia Sichanis is an Archon of the Southern Empire and the leader of clan Vizartos. He is the owner of Phycaon and the husband of Constalia. Description[] According to his Personality Traits, Sichanis is Calculating (Calculating 1) and Cruel (Mercy -1). He is reputed to be ruthless. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 125 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 120 Charm 120 Leadership 120 Trade 60 Steward 80 Tactics[] Sichanis' stats are very well rounded, making him a multi-role noble."
"Siege Mode","Siege Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband with improved features, such as new siege equipment and added objectives. Description[] Experience the brutality of medieval sieges as either a defending or attacking force in this large-scale PvP game mode. Use an array of siege engines to drive back the enemy forces or to gain a foothold within the bailey as you attempt to defend or capture the castle keep. Players: 60 vs 60. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 30 minutes. Objectives: Attackers hold the keep flag for 90 seconds before morale or time runs out. Capturing flags will increase morale. Defenders defend the castle until enemy morale runs out. Troops: Spawn with better troops by using gold depending on the success at the siege."
"Sieges","Sieges are an important aspect of every Mount&Blade game. The most common way for a faction to gain control of a fief is by besieging it (defections are the only alternative). Since the game is designed so that no faction will ever conquer all of Calradia without the player's intervention, players are expected to participate in many sieges during a game. As a prerequisite, you will need to have a few men to besiege a fief - you are not even given the option if you don't have troops in your company at least equal to the number of the garrison. While a fortification is under siege, some of the usual entry options will be unavailable. Contents 1 Equipment 2 Assault 2.1 Defense 2.2 Attacking the Walls 2.3 Streets 2.4 Keep 3 Strategy 3.1 Attacking 3.2 Defending 4 With Fire & Sword 5 After the Siege 6 Bannerlord 7 See Also Equipment[] No special equipment is required for laying siege. However, to assault a fortification requires construction of ladders or siege towers. The siege equipment constructed is unique to the fortification and takes time based on your Engineer skill to build. If you do not want to assault it directly, you will have to wait until the residents surrender, usually from starvation (30 days in a castle and 100 days in a town). If sufficiently outnumbered, defenders may surrender immediately. Additionally, even waiting for a fortification's food to run out does not necessarily mean they will surrender, and, as this option takes a long time, it is not recommended. The following table indicates time required to build siege equipment based on your Engineer skill. If a companion has a higher Engineer skill than you, it will go by their level, plus a bonus to their skill based on your current level. Engineer Siege Ladders Siege Tower 0 9 Hours 90 Hours 1 8 Hours 84 Hours 2 8 Hours 78 Hours 3 7 Hours 72 Hours 4 6 Hours 66 Hours 5 6 Hours 60 Hours 6 5 Hours 54 Hours 7 4 Hours 48 Hours 8 4 Hours 42 Hours 9 3 Hours 36 Hours 10 2 Hours 30 Hours 11 2 Hours 24 Hours 12 1 Hour 18 Hours 13 0 Hours * 12 Hours 14 0 Hours * 6 Hours Levels 11-14 are only attainable through party skill bonuses. * Although levels 13 and 14 claim ""0 Hours"" to build ladders, building them will take ""less than an hour"". Assault[] Depending on the number of troops involved, battles during an assault on towns or castles could take place in between one and four theaters. In rare cases, these battles may be repeated. Defense[] This is where the defenders inside the castle sally out to meet your assault. Often, they will appear close to you and may keep coming if the castle has a large garrison. This theater typically happens when the defenders greatly outnumber the attackers; it may be omitted if the town or castle has few defenders, or you may have to fight it several times if the garrison is large enough. Attacking the Walls[]
About to scale a siege ladder. This theater is the main stage of a siege and the only battle phase that always occurs. This is where your ladders or siege tower come into play, and the defenders on the walls will constantly attack you and your troops while they charge up the ladders or siege tower and onto the walls. An ideal way to win this stage is to bring your best ranged units, often Rhodok Sharpshooters, and your best melee infantry, often Nord Huscarls, to this stage. Use the Huscarl's shields for cover while the Sharpshooters pick off enemy archers on the walls. When the rain of arrows on your men have stopped, order your Huscarls to charge. Streets[]
The fight in Wercheg's courtyard. This battle only occurs in towns and may not happen if few defenders are left after the previous battle. You must go into the streets with some of your troops and defeat the defenders there. It is similar to when you get ambushed in a town. You will have about 5-6 defenders attacking you from all angles and about 4 soldiers backing you up. Keep[]
The fight in Wercheg's fortress. The final battle takes place in the keep. You and 3 other men will lead the attack against 4-5 defenders. The strategy to use depends on the style of keep you are attacking, but often the defenders have an advantage from being a floor above you. Strategy[] Most castles are difficult to conquer without a larger army than the garrison. A castle can be besieged with a small, experienced force, but preparation and knowledge of the castle's defenses are often required. The garrison complement inside the castle can be seen by approaching closely and holding the cursor over the castle. If you will be facing off against 50 Rhodok Sergeants backed by 100 Rhodok Sharpshooters, you may be in for a difficult or unwinnable fight; a less formidable force of 20 Trained Spearmen, 10 Militia, and 20 Crossbowmen might be easily defeated. The troops in the garrison make the difference in deciding whether to besiege the castle. If you choose to besiege, you will want someone in your party with a high surgery skill, and you may upset some heroes if you attack a castle with a smaller force than the garrison. A good target for a siege would be a castle that has recently been reclaimed by its original faction, which often have fewer than 100 defenders. Conversely, even with a large garrison, many defenders may be new recruits that are easy to defeat. Certain towns/castles are easier to besiege and capture, while others are deathtraps for invaders (Grunwalder Castle, for example). When using Siege Towers, your troops are exposed to prolonged enemy fire while the tower moves into position, virtually guaranteeing casualties before the first soldier reaches the walls. Also, Siege Towers require much more time to build than ladders, greatly increasing the risk of an enemy army attacking you. Some experience is required to identify weak points in a castle's defenses and the strong points that may mean disaster for your Party. Avoid long advances over ground that is in the line of fire of the castle's archers and towers. Don't attempt to climb ladders that are covered by protected enemy archers. If the opportunity presents itself, soften the defenses by sniping the enemy archers on the castle's parapets before approaching the walls with your infantry. Attacking[] However, a simple exploit can be used to defeat a castle with minimal losses while having an army much smaller than the castle's. If you build up an army of 100% archers, or plenty of archers and some infantry to protect them, you can position them outside the castle and tell them to hold position. This prevents all the enemy melee troops from doing anything (except when you attack the Nords; make sure you stay far away from Nord castle walls). You may participate in shooting at the troops in the castle, especially archers because they will make mincemeat of anything that gets too close to the walls. Make sure you don't die; it will result in an early retreat and you will lose time, morale, and some troops. Keep firing arrows at the enemy, but don't forget to get the used arrows if you are at a safe distance, because you will need them. It is good idea to use the same arrow/bolt type as your troops use, because they will shoot many arrows at the tip of the ladder. Once your archers start to run out of arrows, just retreat, rebuild the ladders, and fight again with full quivers. Repeat this process until the castle either surrenders or you can defeat the remainder of the garrison. It is possible to take many of the enemy out by yourself. If you eliminate the archers in the garrison, go up and sit at the edge of ladder with crossbow or bow, just out of reach of the enemy melee combatants, they will lower their shields to try and attack you, and you can take a few easy headshots. If you don't have enough arrows, just have your archers open fire and collect the arrows from around the edge of entryway (or collect the arrows already there and off of the fallen). You can use weapons with quite a bit of reach too (like polearms and two-handed weapons), but it is harder to land critical hits and it is far easier for your opponents to block your attacks. Always be careful when attacking the Nords or any group that has infantry armed with thrown weapons. If you don't know who has the thrown weapons, just send some shielded infantry in front of the ladder and wait for a little bit; it should be fairly obvious if you start to see axes, spears, or broken shields sprawled across the ground. And make sure that your shield is up when you cross the ladder, immediately fall back if something hits your shield and find who did it (so that you can execute them). Sarranid, Rhodok, and Nord infantry at the very least carry thrown weapons at some point in their careers. A tactic you can use is to place troops with large shields in their own command group and send them up the ladder/tower first. Their shields will keep them from falling to archers, as well as soaking up arrows that would otherwise kill your weaker troops. This tactic works particularly well against the Khergit, who generally have only dismounted horsemen defending their castles. It is not uncommon for tiny parties of Nords to take heavily defended castles in this manner. This can work with most higher-tier units such as Nord Huscarls, Sarranid Mamlukes, and Rhodok Sergeants. In sieges, all friendly lords and soldiers will hear your command, even if you are just a mercenary, so you don't need to waste their troops by simply having everyone charge forward. Defending[] Inevitably, one of your fortifications will be attacked and you will have to defend it or risk losing it. Ironically, one of the best defenses with archers is not to hold the walls, but to retreat back and let the constriction at the wall string out the assaulting force. Line up your archers in the courtyard and let the withering fire decimate the enemy as they attempt to close range. Use your more heavily armored infantry and cavalry to delay the enemy vanguard so the remainder get stuck waiting to engage and therefore subject to missile fire. This also limits allied troops wasting ammunition on targets since they have virtually no chance of not hitting or injuring. A final improvement to this tactic would be to position your melee troops to make enemy assault troops expose their unshielded sides when they attempt to engage them. In contrast, for a force of mostly melee troops, holding the breach points is very effective. At the very start of a defense, position every single man at your disposal to hold position right against the breach. You should also order them to stand closer together, this creates a very dense group of soldiers that the enemy struggles to break into thus turning their assault into a trickle of enemies who have at most one swing before they are killed. An additional tactic involving two-handed weapons can make defense considerably easier. Equip a strong, fast two-handed weapon such as a War Cleaver or a Great Sword, order your troops to crowd the siege ladder, place yourself behind one of the merlons next to the ladder, and mercilessly cut down incoming foes with overhead swings. A high enough Power Strike skill and strength, combined with a powerful weapon and high proficiency, will ensure that even the toughest enemies will fall in a single strike. With these tactics, you can defeat an army over 500 with around 70 men. Note, however, that you must not stay within the group as you could get trapped in a wide opening with many angry archers firing at you, immediately pull back as your men rush to that position. From this point, you can gain some excellent archer practice as the attackers are virtually standing still on the ramp. If you run out of ammo, you can gather projectiles or arrows. Also, defenses breached by wide ramps will make this tactic less effective as the attacker can put more troops into the breach which may clear space enough for a foothold. In the end, defense is all about exploiting defensive constrictions to achieve local numerical superiority. With Fire & Sword[] In With Fire & Sword, there are no siege towers, and only ladders are available. Before you begin to attack and put the ladders up, you can decrease the number of men inside by poisoning the water supply. The success of this action will depend on your Tactics, the more points you have, the less chance you will be caught but, if you fail, you have to fight your way out. You can attempt to poison the water again but not within the same day. After the poisoning of the water, you can choose to attack, wait until tomorrow, attempt to break through the gates (only if your besieging a town with a large enough party), or simply blow a hole into the walls with explosives. You may also see the commander of the castle you are besieging - when you speak to him, it might give you the option to bribe him to open the gates - depending on your persuasion - but comes at the cost of about 20,000 thalers. If their numbers are dwindling and yours are massive, you can persuade the commander to open the gates and let your troops in take the town/fortress with guarantees of mercy for the defenders (if your Persuasion is high enough). The presence of deadly firearms in With Fire & Sword makes holding the walls an extremely dangerous exercise, as enemies will swarm the walls from several sides and stray bullets pose a continuous threat. An alternative tactic is to give up the walls as soon as the battle begins, immediately retreat to the far end of the castle courtyard and hide your force in a corner behind buildings. The retreat is likely to cost the lives of many of your units, but the position you're retreating to will be a lot easier to hold. Enemy troops will have to run a far distance from their spawn point to reach your troops, usually only coming from one or two easily-defendable directions, and they will not get the opportunity to shoot at you from afar. Bottlenecks such as staircases or building corners tend to force enemies to run single-file, so the assault will be very spread out with enemies reaching you in small groups. Keep your infantry at the back and await the enemies with a line of musketeers or pistol-armed cavalry. If done right, the enemy will have no clear line of sight to your troops before they have rounded the corner of the building you are hiding behind, where they will be greeted by a massive volley of bullets from your army. Especially in cities, where masses of enemy units will easily be stuck between buildings, this tactic can allow a small force of Musketeers and Reiters to hold against a siege of several hundred enemies. After the Siege[] In the same way as after a normal battle, you may take any items from the castle or town, and you may also get some prisoners. You can also rescue prisoners held at the castle or town and hire them into your own army. If you have joined a faction, you may choose to ask your king for the land. After a short time, you will either receive it or not. If you asked the king for the land and did not receive it, you may renounce your oath and fief (you will not get the fief you just took either), or renounce your oath and take every fief including the one you just took, causing you to join the rebel faction, or you can accept the king's decision and take a payout (default is 900 denars). The prosperity of the fief will also decrease slightly. If you are already part of the rebel faction, you will just take the castle for yourself. Bannerlord[] In Mount&Blade II: Bannerlord, sieges have been greatly expanded. New siege tools are available to the player, such as battering rams, catapults, ballistae, fire catapults and fire ballistae. Ladders and siege towers also return from previous games. There are defensive holes through which soldiers can throw rocks down to crush enemies and ladders can actually be climbed instead of the walking animation being used and the player slowly scaling up. Defensive catapults and ballistae can also defend the castle from attackers. See Also[] Fortifications List of fortifications that require ladders List of fortifications that require siege towers"
"Silvind","Silvind Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Arromanc Personal Details Gender Female Siblings ThomundLasand Silvind is a noblewoman of Vlandia and a member of House dey Arromanc. She is the daughter of Baroness Calatild and Unthery and the sister of Thomund and Lasand. She has a reputation of being cruel but daring."
"Simir","This article is a stub. You can help out by expanding it. Simir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Gundaroving Personal Details Gender Male Siblings MimirValla Simir is a nobleman of Sturgia and a member of clan Gundaroving. He is the son of Grand Prince Raganvad and Asta and the brother of Mimir and Valla."
"Simira","Simira Settlement Information Type Village Kingdom Khuzait Fortification Simira Castle Simira is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Simira Castle and known to produce Cows. Description[] Simira sits near the east of the Devseg plateau, as it begins to descend into the great grass sea of the east. Villagers here raise cattle bred to withstand both cold winters and hot summers. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Simira Castle","Simira Castle Settlement Information Type Castle Kingdom Khuzait Villages SimiraKohi Ajik Simira Castle is a castle of the Khuzait owned by Kanujan Beg of the Koltit. The villages of Simira and Kohi Ajik are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Sirindac","Sirindac Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Sirindac is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Flax. Sirindac lies beneath the high ridges of the Ebor peninsula, somewhat sheltered from the bitter winds blowing out of the northwest. Migrants come here from across the Vlandian lands to prospect for silver in the mountain streams. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Skills","The 'Skills' section of the Character screen. This character has 2 skill points available. For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has Intelligence as its base attribute; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Contents 1 Type 1.1 Party Leader Skill Bonus 2 Assignment of Skill Points 3 List of Skills 4 With Fire & Sword Type[] The type of a skill determines how it affects the party. There are three types of skills: Party skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill. If the player and another party member both have a party skill trained to level 2 or higher, a bonus may be awarded (see below). Leader skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Leader Skill Bonus[] The skill will become more effective if the leader (you) also knows something about it. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. Your Skill Level Party Skill Bonus 0-1 (+0) 2-4 (+1) 5-7 (+2) 8-9 (+3) 10 (+4) The party skill bonus is applied even if you are the person with the highest rank in the skill. So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. Assignment of Skill Points[] When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: Select their name on the 'Party' screen; Click 'Talk'; Select 'What can you tell me about your skills?'. List of Skills[] Name Type Attribute Effect Ironflesh Personal Strength Increases hit points by 2. Maximum of 20 additional hit points. Power Strike Personal Strength Increases melee damage by 8%. Maximum of 80% more damage. Power Throw Personal Strength Increases throwing damage by 10% and increases the velocity and range of thrown projectiles. Some thrown weapons require a few points in Power Throw to use (e.g. axes, javelins). Maximum of 100% more damage Power Draw Personal Strength More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage. Weapon Master Personal Agility Each skill level adds 40 points (starting from 60) to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased during combat - even beyond the limit set by Weapon Mastery - the rate of proficiency gain depending on your Weapon Master skill. Shield Personal Agility Each point reduces the damage to your shield takes when blocking a hit by 8%. It also increases your shield’s effective size versus ranged attacks and improves how quickly you can block with a shield. Extremely high shield skill may cause you to catch arrows that would have otherwise missed you and defend others standing close to you from arrow fire. Maximum of 80% damage reduction. Athletics Personal Agility Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed. This skill also improves a unit's overland speed on the map if they are not mounted, improving the average speed of the party they are part of. Encumberance has a much larger effect than this skill is able to overcome at higher weight levels, meaning completely unarmored Looters can still outrun an extremely heavily armed and armored man or woman on foot even if he or she has 10 points in this skill. Noticeably increases movement speed in Viking Conquest. Riding Personal Agility All horses (except the arena mount) have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. Even at 10, this skill will not allow a Sumpter Horse to outrun a Courser or a War Horse to outmaneuver a Sarranid Horse. This skill also improves a unit's overland speed on the map if they are mounted on a horse, improving the average speed of the party they are part of. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it. Acceleration and deceleration are also benefitted by this skill, allowing a horse to reach top speed or stop in less than three steps at higher levels. Horse Archery Personal Agility Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Looting Party Agility Increases amount looted at villages (ex. Cows) and after battles by 10%, and decreases the time needed to loot a village. Maximum of 140% more loot including party bonus. Trainer Personal (but stacks with party) Intelligence At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself. This includes the Player and normal soldiers (as appropriate for their Character Sheet level, not tier). Higher ranks in Training add more experience to each eligible party member. If multiple party members have the skill and are higher level, the effects stack for each eligible party member. Tracking Party Intelligence A single point in Tracking allows you to see tracks left by other parties on the world map. Additional points let you spot tracks from a greater distance and make each track reveal more information as well as lasting longer before fading. Tactics Party Intelligence Every two levels of this skill increases your starting battle advantage by 1. Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Up to 7 additional battle advantage including party bonus. Path-finding Party Intelligence Increases Party speed on the map by 3%. Up to 42% more speed with party bonus. Spotting Party Intelligence Increases sight range on the map by 10% per level. Increases sight by a maximum of 140% with party skill bonus. Inventory Management Leader Intelligence Increases Inventory capacity by 6 slots per level. 60 additional slots at maximum. Wound Treatment Party Intelligence Each point adds 20% to your party’s healing speed; it also increases the chance of crippled horses healing if they are in your inventory. Crippled horses can still take quite some time to heal however, so patience is necessary. Up to 280% faster healing speed including party bonus. Surgery Party Intelligence Each point adds a 4% chance that a party member, when struck down, will be knocked unconscious instead of dying. This chance is added to a base chance of 25%. Also, the chance applies only to regular troops, since heroes can't be killed. Maximum of 81% chance for troops to be knocked unconscious, including the party bonus. First Aid Party Intelligence Each point will allow your hero characters to regain 5% of the health they’ve lost during a particular skirmish or battle. Note that this is added to a base rate of 10%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. Maximum of 80% health recovery with party bonus. Engineer Party Intelligence This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Personal Intelligence Increases the chance that other people will accept your point of view. At least one point is require to succeed at persuasion attempts. This lowers the cost of the optional bribe required for successful persuasion, increases the chance of prisoners accepting to join your army by 4%, and increases the chance of routed enemies surrendering when offered the choice of capture or death. 40% chance to persuade prisoners at max. Also, each point gives you +1 hidden relation, +10% effect of positive relations, and ignores 5% negative relations with everyone you talk to, maxing out at +10 hidden relation, +100% effect of positive relation, and ignoring 50% of negative relations. Also reduces morale penalties between hero party members that don't get along, allowing one to effectively have more heroes. Prisoner Management Leader Charisma Increases maximum number of prisoners by 5. This skill also reduces the chance of prisoners escaping from your party once captured. An incredible profit can be turned out after every battle with the help of this skill. Maximum of up to 50 prisoners. Leadership Leader Charisma Increases maximum number of troops by 5, decreases troop wages by 5%, increases party morale by 5% and decreases the chance that a recruited prisoner escapes by 5%. Note that the extra morale does not cover the group size penalty you incur while being at the cap. Up to 50 more troops and cuts wages by 50% at maximum skill level. Trade Party Charisma Decreases trade penalty by 5%. When using assess local prices, it also informs of one more possible profit opportunity by skill level. Maximum reduction of trade penalty is 70% including party bonus. With Fire & Sword[] Name Type Attribute Effect Grenade Throwing Personal Strength Each point to this skill increases your throwing damage by 10%. Additionally, the damage radius is increased by 1 stride for every 2 levels. Shooting from Horseback Personal Agility Reduces damage and accuracy penalties for shooting and throwing from horseback, and you will less frequently fall out of the saddle."
"Skills (Bannerlord)","Skills are a concept in Bannerlord which control the different aspects of the player character and other troops. Characters and Troops have a number of skills that grant passive bonuses and unlock the ability to choose perks. Skills increase with practice. The rate of increase depends on the number of focus points invested in the skill, and attribute points invested into the skills respective category. Every 25 levels various perks will become available that grant additional special benefits. The current soft cap for skills is 330 with 10 attribute points and 5 focus points. It is possible to reach a higher number by gaining a single instance of high XP (eg. trading for a very large profit), by cheating or using mods that increase the minimum skill gain. The hard cap is 1023. Contents 1 Improving Skills 2 Faster Levelling Method 3 Levelling NPCs' skills 4 Learning Limit and Maximum Skill Level Improving Skills[] List of all currently working ways to increase skills: Vigor One Handed Doing damage with a one-handed weapon in actual combat only Two Handed Doing damage with a two-handed weapon in actual combat only Polearms Doing damage with a polearm weapon in actual combat only Control Bow Doing damage with a bow in actual combat only Crossbow Doing damage with a crossbow in actual combat only Throwing Doing damage with a throwing weapon in actual combat only Increases a lot when throwing stones and pots of wildfire in a siege Endurance Riding Doing damage while mounted in actual combat Moving on the map while mounted Athletics Doing damage while on foot in actual combat Moving on the map while on foot Crafting All smithing actions Refining Smithing Smelting Cunning Scouting Have the clan role ""Scout"" and move around on the map Be a party leader and have no Scout while going through difficult terrains or spotting hideouts Tactics Simulating battles Win battles with bad odds Run around with an army of several nobles Send people to cover your retreat To be confirmed: When you send out your troops Roguery Raiding villages (seems to be broken) Selling captured enemies at tavern Breaking nobles out of prison Social Charm Release lords after battle Help lords to win battles Any relation improvement with lords seem to add charm XP Any successful barter (Trading nothing does reward XP) Leadership Assemble an army, and use it Raise party morale (not simply maintain it) Trade Buy and sell goods according to their rumors Intelligence Steward Owning a town Have the clan role ""Quartermaster"" and make sure your party is happy and paid. High food diversity is a must The check/increase happens at when you pay your troops each day Medicine Have the clan role ""Surgeon"" and have wounded party members Be a party leader and have no surgeon and wounded soldiers Party members go down during combat (and you're the surgeon or no surgeon is assigned) Engineering Build a siege camp Build siege engines Attain kills with siege equipment Faster Levelling Method[] One Handed: EXP is based on damage dealt, especially for overkill damage. Sprint on a horse for maximum speed. Forging high damage weapons helps. Two Handed: Same as One Handed. Polearm: Same as One Handed. Bow: Shoot enemies on horseback, ideally headshot from afar Crossbow: Same as bow Throwing: Same as bow Riding: Use ranged weapons on horseback Athletics: Participate in combat (battles, tournaments) while on foot. Crafting: Smith things that's high DPS, crafting harpoon head javelin with mahogany (if you've learned it already) seems to be the most cost-effective. Completing Orders are also more effective than not, Two-Handed Sword Orders can give 5+ levels in a single craft. Scouting: Spot hideouts or other parties on the world map. Traveling through forest seems to be effective. But, even then it's still too slow. It appears that once your scouting reach a medium high level (around 80-100?), the skill levels up pretty fast just by traveling around. Tactics: Give useful orders on battle area. This seems to gain experience based on your troops. Roguery: Pillage caravans and sneak the towns. Best experience gains are from prison breaks. Charm: - Get into a faction/found a kingdom, and then vote for things, especially voting for a fief. - Successfully barter with nobles, bartering is limited when the nobles is staying in town/castle - When grinding smithing, you can sell your excess to nobility that you encounter on the map. - Donate noble prisoners, the higher the prisoner's status, e.g. rulers or high tier clan leaders, the greater the relation/charm reward. - Successfully convince nobles to join your side. Leadership: - Assemble army as large as you can and lead it. - Recruit base-level troops and level them via the upgrade menu. You can leave higher-tiers in garrisons/other parties to repeat this as many times as needed. Trade: Trade lots of goods - trade goods like horses and wool/flax/foods/etc. give higher bonuses to XP. Trade the maximum quantity you can afford to, for the most XP per trade. You will often get 5XP or more for big trades. High profit = high XP. Especially Aserai Horses around Askar. Steward: Assign yourself or a party member to the quartermaster roll, assign a governor or stay in your settlement. This skill gains experience based on the number of troops and the moral bonus granted by multiple types of food. Have a large party with all available types of food for best results. Medicine: Assign yourself as a surgeon. If you have fief, recruit disposable soldiers, store all food in the fief stash, wait on the field to starve your army, after everyone is wounded, return to fief to recover food and health. Probably the best method, but still ultra grindy. This method also can damage your traits so use sparingly. Engineering: Upgrade fiefs and build siege machines. This gains experience best through the damage your siege engines do in a siege on the campaign screen before starting the battle. A long siege with lots of damage to enemy engines or walls works best. Levelling NPCs' skills[] All skills: having your companions do quests. It's not a very good source of XP overall but can help level up problematic skills like Charm, Roguery or Trade. One Handed/Two Handed/Polearm/Bow/Crossbow/Throwing/Riding/Athletics - actively participating in combat. Smithing: same as the main character - crafting the most expensive weapons. Scouting: same as the main character. Tactics: leading their own parties and fighting enemies on the world map. Also leading troops in battle while a part of the main character's army and the mc is knocked out. Roguery: leading their own parties, capturing and selling prisoners in towns (can be done as a part of the main character's army). Charm: Leave your companion as an Emissary in a town. With a small daily chance (roughly between 1% and 8.5%, depending on Charm skill) they will increase relations with a lord or a notable by 5 and gain Charm XP for it. Governors can do that too, although it's generally slower. NPCs cannot gain Charm XP for completing Smithing orders (even if they have Experienced Smith or Steel Maker 3 perks). Leadership: getting XP for kills done by their units in combat when a part of the main character's army. Also getting XP for recruiting & upgrading units as party leaders. Trade: leading caravans. You can also barter with family members while they lead their own parties and you're a part of a kingdom and give them a lot of expensive items for free. After they sell those items at a town, they will get a lot of Trade XP. Steward/Medicine/Engineering: same as the main character, whether as party leaders or as main character's quartermaster/surgeon/engineer. Learning Limit and Maximum Skill Level[] The learning limit is a soft cap on how high a skill can be leveled. Beyond the learning limit skills will upgrade more slowly. The skill limit increases by 30 for every focus point invested and by 10 for every attribute point in the relevant category, although the first attribute point is excluded. i.e. L e a r n i n g L i m i t = F o c u s P o i n t s ∗ 30 + ( A t t r i b u t e P o i n t s − 1 ) ∗ 10 {\displaystyle Learning Limit = Focus Points * 30 + (Attribute Points - 1)*10} The maximum level a skill can reach is given by: M a x L e v e l = 4 + ( A t t r i b u t e P o i n t s − 1 ) ∗ 14 + F o c u s P o i n t s ∗ 40 {\displaystyle Max Level = 4 + (Attribute Points - 1)*14 + Focus Points*40}"
"Skirmish Mode","Skirmish Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a new game mode, previously unseen in the game's predecessors. Additionally, it features the new Class System. Description[] Work alongside your teammates in this fast-paced, tactical PvP game mode. Manage your gold wisely to buy classes and respawns while attempting to break the enemy team's morale or destroy their forces completely. Players: 6 vs 6. Average Playtime: 20 minutes. Rounds: Best of 5. Round Time: 5 minutes. Objectives: Kill all enemies or deplete the enemy team's morale or have the most morale when the round expires. Troops: Choose your desired troop at the start of the round and for the further respawns by using gold."
"Skirmisher","This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)"
"Skirmisher (Multiplayer)","Skirmisher Troop Information Faction Aserai Type Ranged Cost 110 Class Stats Hit Points 100 Armor 2 Movement Speed 75 Army Size 16 Skirmishers are a multiplayer ranged class of the Aserai. Official Description[] In the Aserai tribes, throwing javelins in a sport that every child enjoys. The best of these children grow to become the agile Skirmishers. Aside from their large shields, they are very lightly armored so they can move around quickly on the battlefield to flank their enemies and deal tremendous damage from their backs. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Javelins Thrown One Handed Desert Oval Shield Shield Flyssa One Handed Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Additional Javelins Increases the amount of javelins in your quiver Jereeds Stronger javelins(replaces Javelins)Thrown One Handed"
"Skolder Recruit","Skolder Recruit Troop Information Culture Nordic Wages 3 denars/day Acquired from... Skolderbroda Upgrades to... Skolder Warrior Broda Upgrade Cost 25 denars Ransom Value ? denars Skolder Recruits are tier-two infantry of the Skolderbroda. Skills[] (v1.5.9 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 5 Throwing 40 Riding 15 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Northern Short Simple SpearGallogaich AxeHighland Throwing Axes Shield Northern Cavalry Kite Shield Head Armor Sea Raider Goggled Helmet Shoulder Armor ? Body Armor Stitched Leather Vest Hand Armor ? Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda"
"Skolder Veteran Broda","Skolder Veteran Broda Troop Information Culture Nordic Wages ? denars/day Acquired from... Skolder Warrior Broda Upgrades to... None Upgrade Cost None Ransom Value ? denars Skolder Veteran Brodas are tier-four infantry of the Skolderbroda. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda"
"Skolder Warrior Broda","Skolder Warrior Broda Troop Information Culture Nordic Wages 5 denars/day Acquired from... Skolder Recruit Upgrades to... Skolder Veteran Broda Upgrade Cost 50 denars Ransom Value ? denars Skolder Warrior Brodas are tier-three infantry of the Skolderbroda. Skills[] (v1.6.1 beta) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 30 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Broad Leaf Shaped SpearCommoner AxeRaider Throwing Axes Shield Large Round Shield Head Armor Plumed Closed Warlord Helmet Shoulder Armor Rough Bearskin Body Armor Huscarl's Decorated Mail Shirt Hand Armor Buttoned Leather Bracers Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda"
"Skolderbroda","Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called ""Skolderbrotva"" during development. References[] ↑ Encyclopedia Calradia, entry ""Skolderbroda"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Skorin","Skorin Settlement Information Type Village Kingdom Sturgia Fortification Omor Skorin is a village of Sturgia owned by Knyaz Olek the Young of clan Kuloving. The village is bound to Omor and known to produce Fish. Description[] Skorin sits on a promontory separating Dyatom Bay from the wider Lake Laconis. Villagers pull both freshwater flatfish from the shallow bay waters and bigger catch, including pike, from the main lake.[1] References[] ↑ Encyclopedia Calradia, entry ""Skorin"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Solun","Solun Official Information Kingdom Khuzait Monarch Monchug Khan Title Noyan (formerly) Clan Khergit Religion Khuzait religion Personal Details Gender Male Age Slain at 61 Spouse Mesui Children EsurNayantaiYana Solun was a Noyan of the Khuzait and the previous leader of the Khergit before the Battle of Pendraic. He is the late husband of Mesui Begum and the father of Esur, Nayantai, and Yana. His wife has been leading their clan since after his death. Background[] Before the Battle of Pendraic in the the year 1077, Emperor Drosios Neretzes hired various clans as mercenaries to join him in a campaign against Sturgia and Battania. Solun led the Khuzait warriors in the battle. After Aserai mercenaries were routed from the battlefield by Vlandian cavalry, Solun brought his horse riders to counter the heavily armored Vlandians. Although the Khergit were victorious, Solun was slain alongside the Khergit's male heirs. Official Description[] “ Solun was the chief noyan of the Khergit and the former husband of Mesui, slain at the Battle of Pendraic. ”"
"Sora","Sora Official Information Kingdom Northern Empire Monarch Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Siblings Maurentios, Presciana, Adrichea Sora is a noblewoman within the Northern Empire and a member of the Argoros clan. She is known to be moralistic. Sora is the daughter of archon Manteos and Phenoria and she is sister to Maurentios, Presciana, and Adrichea. At the start of the game, she is governor of an Argoros fief."
"Sorados","Sorados Official Information Faction Western Empire Culture Calradic Empire Leader Archon Saratis Fiefs Gersegos Castle Tier ? Wealth ? Sorados is a clan of the Western Empire led by Archon Saratis. Members[] Saratis (leader) Sejaron Arytha Megarita Minarvina Settlements[] Castles Gersegos Castle Villages Gersegos Vathea Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Southern Empire","Southern Empire Official Information Culture Calradic Empire Capital Lycaron Ruler Empress Rhagaea Claimant Unknown Ruling Clan Pethros Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Southern Empire in dark purple The Southern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Rhagaea Pethros, the widow of Emperor Arenicos, who claims the throne for her daughter Ira, the late emperor's only child. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Southern Empire shares a border with the Aserai, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Empress RhagaeaPethros Vassals[] Archon PharonLeonipardes Archon OrosMestricaros Archon TuriadosHongeros Archon BaranorJulios Archon SichanisVizartos Archon SerandonAvlonos Archon AbalytosPrienicos Archon SatrosVetranis Economy[] Rich 7 cities 8 castles 34 villages Main products: silver, velvet, salt, wool (all in approximately equal proportions) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Territory[] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Gallery[] Map of the Southern Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Spark","Spark Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Embers of the Flame Upgrades to... Flame Upgrade Cost ? denars Ransom Value ? denars Sparks are tier-two infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze"
"Spear Infantry (Multiplayer)","For the single-player version, see Khuzait Spear Infantry. Spear Infantry Basic Armor Improved Troop Information Faction Khuzait Type Infantry Cost 140 Class Stats Hit Points 100 Armor 23 (basic)32 (improved) Movement Speed 74 Army Size 17 Spear Infantry are a multiplayer infantry class of the Khuzait. Official Description[] The fiercest non-Khuzait tribes who are subject to the Khan are usually hill peoples. Their fierce spear-charges, often presaged by a hail of javelins, can sweep away a foe that has been disrupted by supporting horse archers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Throwing Spears Thrown One Handed Reinforced Wicker Square shield Shield Heavy Ild One Handed Perks Eastern Heavy Mace Better against armored opponents(replaces Heavy Ild)One Handed Reinforced Armor Provides +9 armor More Throwing Spears Grants 2 additional long throwing spears"
"Spearman (disambiguation)","This article is a disambiguation page for Spearman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spearman may refer to: Rhodok Spearman Rhodok Trained Spearman Rhodok Veteran Spearman Vaegir Spearman Marksman Spearman (veteran) New Order Spearman Cuirassier Spearman (veteran) Angle Spearman (Cniht) Briton Spearman (Pedyt) Briton Elite Spearman (Gwrda) Norse Spearman (Drengr) Norse Elite Spearman (Thegn) Pictish Spearman (Octhigern) Saxon Spearman (Cniht) Spearman Khuzait Spearman Sturgian Spearman Sturgian Heavy Spearman Vlandian Spearman"
"Spice","Spice Games Base value 880 Weight 40.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Spice is a high value, non-consumable trade good featured in the first three Mount&Blade games. It is primarily bought from towns, and is rare to find in villages. Due to its high price, spice is a valuable item for players to trade. Spice is used in feasts to demonstrate the wealth of the host lord. Spice can be bought cheaply at Tulga and sold for a large profit at Tihr. Although, if you fight gangs in towns, you will get 1 Spice in Bannerlord. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Spotia","Spotia Settlement Information Type Village Kingdom Southern Empire Fortification Phycaon Spotia is a village in the Southern Calradic Empire owned by Sichanis of the Vizartos clan. The village is bound to Phycaon and is known to produce Grain. Description[] Spotia lies alongside the gently flowing Sethys River. The low rolling hills of this district comprise one of the breadbaskets of the Empire. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Spotia"""
"Sprout","Sprout Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Brotherhood of the Woods Upgrades to... Sapling Upgrade Cost ? denars Ransom Value ? denars Sprouts are tier-two archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 11, they require 474 experience points to upgrade. Skills[] (v1.x.x) One Handed 50 Two Handed 10 Polearm 10 Bow 50 Crossbow 40 Throwing 10 Riding ? Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal"
"Star Wars Conquest","Star Wars Conquest Version Mount&Blade 1.011 Type Single Player Links Star Wars Conquest is a module for Mount&Blade (1.011) which converts the Calradian world into the setting of Star Wars. Star Wars Conquest was made by a group known as the SWC Dev Team. Official website Contents 1 Features 2 Customization Elements 3 Content 4 External Links Features[] The game lets the player live during the period of the Galactic Civil War, starting in 1ABY. The Jedi remaining are few, and the criminals prosper while the Empire and the Rebellion fight one another across the galaxy. The Hutt Cartel is also a potential enemy for the Empire and the Rebels. The Second Deathstar is under construction, but already operative, and both pirates and deserters aren't difficult to find. The game features the Star Wars galaxy in a main campaign map. The player is able to choose his/her race, abilities, and enter the world allied to any of the main factions, or remain independent. Once started, the character can move freely around the galaxy, visiting any of the Star Wars planets, such as Geonosis or Yavin IV. The mod includes a great number of active characters, who move throughout the galaxy besieging, defending, raiding or holding each of the locations. These individuals (commanders, bounty hunters, Sith, etc.) might ally or engage the player's character, who can even get missions from them. Customization Elements[] The game lets the player customize its character by buying armor, weapons, speeders, and other gadgets. The player can visit the merchants around the galaxy and find items from vibroswords to thermal detonators. The loot option is in as well, which lets you recover items from the fallen units after battle. Star Wars Conquest also features a series of shipyards, where the character can buy some of the existent ships, depending on the amount of credits they have. These locations, settled above some planets like Kuat or Fondor, let you apply for a loan, and offer different ships depending on the station's tradition. In Corellia for example, the player might be able to find a Corellian gunship. Apart from these, the character can also gather their own crew or army, and choose their own banner and culture. If the player manages to conquer any of the planets, they might be able to found a new faction, which they can name and rule. The player can encounter famous characters from the Star Wars universe. It is possible to find items from the Clone Wars, and even some from the times of the Old Republic. In the game, the character can also get to build specific planetary upgrades, which lets them raise units different to the normal recruits. Content[] Factions Ships Heroes Weapons External Links[] Star Wars Conquest on moddb.com, Official home, new forums and downloads Star Wars Conquest's old Hosted Forum on mbx.streetofeyes.com Star Wars Conquest old versions on mbrepository.com Forge Modding Wiki"
"Star Wars Conquest/Factions","The main factions featured in Star Wars Conquest are the Galactic Empire, the Rebel Alliance and the Hutt Cartel. But the player can also spot patrols belonging to other minor factions, such as Black Sun or the Tusken raiders. The player can choose whether to help any of the major ones and maybe enter war, or stay alone as a merchant, assassin, arena fighter. The player may also create his own faction. Galactic Empire[] Formed from the Galactic Republic in 19 BBY at the end of the Clone Wars, the Galactic Empire is the incumbent governing body of the galaxy. They use fear to keep the systems in line, and view anyone who isn't a human as life unworthy of life. The seat of the Galactic Empire is Coruscant, known to the Imperials as Imperial Center. Its leader is Emperor Sheev Palpatine, who in truth is the Dark Lord of the Sith, Darth Sidious. Rebel Alliance[] Formed in 2 BBY following the heroic sacrifice of Darth Vader's secret apprentice, Galen Marek, the Rebel Alliance (full name Alliance to Restore the Republic) is a group of former senators, smugglers, bounty hunters, dissidents, and non-humans with one common goal: to destroy the Galactic Empire and restore the Galactic Republic. Though often resorting to less-than-desirable and morally-questionable tactics, the Rebellion fights for peace, freedom, justice, and security across the galaxy. After the destruction of the First Death Star a year ago, the Alliance has gone from an excuse for Palpatine to increase military buildup and spending to a legitimate threat to his rule. Hutt Cartel[] Formed by the 600-year-old Hutt crime lord and gangster, Jabba the Hutt, who employs a retinue of criminals, bounty hunters, smugglers, bodyguards and assassins to operate his criminal empire. Their only goal is becoming financially dominant under any means necessary, no matter who they harm."
"Stathymos","Stathymos Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Stathymos is a village in the Northern Empire owned by the archon Manteos of the Argoros clan. The village is bound to Epicrotea and known to produce Grain. Description[] Stathymos lies in a narrow valley beneath a towering ridge of the Dryatic Mountains. The highland streams wash fertile soil down the hillsides, making this district one of the breadbaskets of the imperial north.[1] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry ""Stathymos"""
"Steppe Bandit Boss","Steppe Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Steppe Bandit Bosses are tier-five Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss"
"Steppe Bandit (Bannerlord)","For the classic version, see Steppe Bandit. Steppe Bandit Troop Information Culture Bandits Wages 3 denars/day Acquired from... Prisoners Upgrades to... Marauder- or -Khuzait Raider( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Steppe Bandits are tier-two Steppe Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 30 Two Handed 30 Polearm 40 Bow 0 Crossbow 0 Throwing 20 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Eastern Light Mace Shield ? Head Armor ? Shoulder Armor ? Body Armor Eastern Steppe Armor Hand Armor ? Foot Armor Wrapped Shoes Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Eastern Steppe Armor - 6 1 2 0.6 Wrapped Shoes - - - 4 0.8 Total 0 6 1 6 1.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Eastern Light Mace Type 1H Weapon Class Mace Swing Speed 85 Swing Damage 49 Thrust Speed 89 Thrust Damage 15 Length ? Handling ? Weight 1.74 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss"
"Steppe Bow (Multiplayer)","Steppe Bow Troop Information Faction Khuzait Type Ranged Cost 110 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 14 Steppe Bows are a multiplayer ranged class of the Khuzait. Official Description[] Some Khuzait tribesmen are too poor to afford a horse and so fight on foot with bows. Normally they rely on fleetness of foot to keep them out of melee, but still keep an axe or sabre to fight back if cornered. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Ild One Handed Perks Short Bow Stronger bow with slower draw speed(replaces Hunting Bow)Bow Heavy Arrows Heavy arrows that deal blunt damage, great against armor Improved Armor Provides +9 armor"
"Strategy and tactics","For the Tactics skill, see Skills. For With Fire & Sword, see Tactics (With Fire & Sword). While Mount&Blade's combat system is centered on the player's character, victory in single player battles more often goes to the side which dictated the terms of the battle (when and where to fight) and utilized its troops more effectively on the battlefield. The former is properly called strategy and the latter, tactics. To succeed in Mount&Blade's single player campaign, a firm grasp of both is required. Contents 1 Unit Tactics 1.1 Melee Infantry 1.1.1 Strengths 1.1.2 Weaknesses 1.2 Ranged Infantry 1.2.1 Strengths 1.2.2 Weaknesses 1.3 Cavalry 1.3.1 Strengths 1.3.2 Weaknesses 1.4 Typical Tactics 1.5 Troops deployment 1.6 Troop Tiers 1.7 A few things to keep in mind when one is about to start a fight 2 Faction-Specific Tactics 3 Strategies 3.1 Cavalry Army 3.2 Archer Army 3.3 Heavy Cavalry 3.4 Backstabbing 3.5 Kill the Horses 3.6 Dislodge Their Cover 3.7 Time Is On Your Side 4 See also Unit Tactics[] Briefly stated, there are three main types of military troops: Melee Infantry Ranged Infantry (archers, crossbows, rock throwers, etc.) Cavalry Melee Infantry[] Melee Infantry are generally regarded as the bread and butter of any army. They specialize in getting up close to their targets and beating them into submission. They're generally cheaper than the equivalently armed and armored cavalry and perform slightly better than dismounted cavalry due to their investment in Athletics rather than Riding. Melee infantry in Mount&Blade are very similar to real world medieval infantry in that if the infantry unit is moving, it is virtually helpless up against cavalry. The infantry scatters into a loose formation and allows the cavalry to do its run-by attacks. Defeating cavalry is easy by using ""hold this ground"" and formation orders to thicken your line. With this tactic, charging cavalry become trapped in your defensive line which causes each attacking cavalry troop to potentially face three or four of your infantry at once. Using this stratagem, even crossbowmen can be quite effective against an assaulting cavalry force. As in real life, infantry only has the ability to defeat cavalry when kept in formation and standing strong or using the terrain to their advantage. Strengths[] Economical Athletics Dense Formations Mobile in Rough Terrain Weaknesses[] Relatively slow ground speed Vulnerable out of Dense Formation. Ranged Infantry[] Ranged Units (typically Archers) are usually potent, but poorly protected. They're designed to stay out of melee and rain death on enemies from afar. Against infantry this works well enough, but Cavalry can usually cross the danger zone and bring the fight to the archers. A ranged unit that isn't lobbing projectiles is misused. With their generally weaker armor they'll lose in melee combat. Ranged units can concentrate fighting power from a wide area onto targets. On their own, ranged units tend to spread their fire evenly, so it's best to try break up advancing enemies so your fighters can concentrate fire and overwhelm their defenses. The other problem ranged units have is running out of ammunition. A ranged unit without ammunition is just a weakly armored infantryman, so it's usually best to have firing lines hold fire until you can make it count. Crossbowmen with their lower rate of fire can be somewhat exempted from this as their slow methodical fire will achieve the same end, but archers can typically empty their quivers before the enemy even charges. The most important things to remember about ranged units are: Keep out of melee. Make your shots count Strengths[] Economical Can Concentrate power from wide area Weaknesses[] Weak Armor Vulnerable to melee Limited ammunition Cavalry[] Cavalry in Mount&Blade are extremely powerful. Mounted troops can use their horses to charge isolated infantry, inflicting blunt damage and staggering them, which breaks their shield defense. The increased speed grants added striking power to their rider's blows. However, unlike infantry, horses turn slowly and their length interferes further when hemmed in by obstacles. In Mount & Blade II: Bannerlord, player-controlled horses can now walk and strafe sideways, however the AI will not do this on their own. Finally, when the player recognizes these weaknesses and strengths, they can use cavalry more effectively. Just remember two points concerning cavalry: Melee cavalry are made for charges. Do not engage in prolonged melee; either pierce through or withdraw and charge again. Stay out of the fight and use the ""charge"" and ""hold this position"" commands to continually ram the enemy and pull your cavalry out before they get stuck. Ranged cavalry do not shoot as well as ranged infantry while on the move; either hold still to shoot or charge the AI's likely scattered formation. Strengths[] Speed Guard Crush Charge Weapon Power Multiplier When Moving Shields Weaknesses[] Slow turning No Strafing Impeded Ranged attacks Increased expense Often become surrounded if halted by infantry (and vice versa) Can't attack things behind them if they are unable to turn their horse (happens when surrounded) Typical Tactics[] These categories suggest a form of rock-paper-scissors arrangement, perhaps something like: Cavalry beat ranged attackers Ranged attackers beat infantry Infantry beat cavalry This model is too simplistic however, more realistically commanders should appreciate: Cavalry are a danger to all foot troops if not halted. Ranged Attackers can safely engage shorter ranged troops and concentrate firepower from a wide area. Infantry have the athletics to bring superior armor and weapons into melee and emerge victorious. Cavalry are both faster than infantry and can move much more easily in and out of melee combat. Infantry once engaged must typically defeat their opponent to survive. Archers avoid the problem of moving in and out of combat range by inflicting damage from afar and intentionally avoiding melee at the cost of being very ineffective when forced into it. Troops deployment[] When in battle, players will notice that their soldiers are not fully deployed from the party and some units are deployed more than other, depending on their battle size in the setting menu. To deploy your troops effectively, player can adjust their Party to deploy their desired types of unit to maximize their effectiveness before going into battle. To influence the chance that the units you desire will be deployed, open the party screen and select your desired units, click the 'move up' button until the aforementioned unit is in the topmost possible position. Note that you can do this before every battle to utilize infantries, archers, and cavalry optimally in various situations. For clarity purposes, an example situation can help. If the player's party consisted of Nord Huscarl (20), Vaegir Marksman (20), and Swadian Knight (20), and the player is besieging a khergit khanate castle/town which is weak to infantry assault, To maximize the player's advantage, move up the Huscarls to the topmost, Swadian knight in the middle, and Vaegir Marksman to the bottom. The resulting deployed composition will likely have the Huscarls as the majority and leave the Knights and Marksmans as the minority. Troop Tiers[] In addition, units are also marked by upgrade tiers, which indicates troop quality. At each stage the troops level and attributes increase which improves their lethality and survivability. The quality of the unit(s) in question has a huge influence: a Nord Huscarl will shred almost any other unit in the game in most melees, regardless of the above relationships. This, of course, does not take into consideration any other factors, such as terrain or morale (the zeal of one's troops, which plays-out via the odds of either side's units fleeing mid-battle). That said, a Huscarl's total training cost is nearly quadruple the nearly-as-good Rhodok Sergeant's. A few things to keep in mind when one is about to start a fight[] Are you taking on a lord or just a group? The presence of a lord impacts the morale of the army heavily, which means that groups without one, such as a group of looters, are more likely to flee mid-battle. Where are you in the game map when the fight starts? If you are on a mountain in the big map, expect hills in the battle, and so on. How is your morale? If Morale is low, consider that your units might take off on you during anything but a castle siege. However, if you ride near them, they suddenly perk back up, turn around, and get back into the fight. The Player is, in effect, a moving morale generator. And once in Battle... Take a look at the enemy units. Maybe tell your army to stay put (press 0, then F1, then F1 again anytime during combat to make the entire army stay put at your current position) and Ride out by yourself. See a lot of Missile Shooters? That means get everyone behind a hill. In fact, that's just a good practice if you plan to play a defensive game, period. Have them spread-out, too. Although they lose cohesion this way, the added defense against missiles is totally worth it, in this scenario. How about horses? In that case, get on the top of a hill, so that they are slowed down considerably just trying to reach you. While you're at it, have your units stand closer (check your control options to see how) so that the horsemen can't get through. If you are not opposed to exploitations and want to make for an easier fight, have your men stand right at the edge of the map so that when the enemy horses charge you and run past they get stopped by the map border and are momentarily vulnerable to attack. Another effective strategy -- especially if you have very little cavalry -- is stand in the center of a river; it's impossible to charge in a river. Make sure that all your men dismount. The enemy will advance slowly and dividedly, making it extremely easy to kill them all with minimal casualties on your side. Ensure that the infantry and dismounted cavalry make-up the front line and ensure that the archers are just behind them. If you can't place them in the river itself, place them on the banks. As previously stated; one simply cannot charge through water. Historically, the Scots won many upsets against the English by doing this. And what about infantry? In this case, get your archers in there early, and attack with your cavalry if you can to keep them distracted while your archers go nuts. Once they break through your horses and start running towards the archers, unleash the infantry. Mind you, if those infantry look like they have a lot of spears, you may want to consider moving in your infantry and cavalry in such a way so they attack in unison to give the Missile Shooters all the chance they need. Try to flank (hit from behind or on the side) with your cavalry, especially when the enemy has a lot of spear-men (pole-arms and two-handed weapons are the best ways to take-down a horse). Faction-Specific Tactics[] Kingdom of Nords Tactics: Fierce Northmen field an all-infantry army. Kingdom of Rhodoks Tactics: Well known for an army of crossbowmen. Kingdom of Vaegirs Tactics: A mix of heavy cavalry and fast-shooting archers. Kingdom of Swadia Tactics: Heavy cavalry and crossbowmen. Khergit Khanate Tactics: Steppe riders best known for their horse archers. Sarranid Sultanate Tactics: Desert riders with a mix of heavy cavalry and archers. Strategies[] Understanding what you can do with the tools available, it's possible to construct a plan of action. Collect and bring those tools into action. This is strategy. Cavalry Army[] Part of what makes steppe bandits so dangerous is their high map speed makes them hard to avoid. This can be attributed to their horses. Composing your own forces of mostly or entirely cavalry keeps your own map speed high which enables you to outrun forces you can't outfight and quickly run down slower forces who you can beat. The pathfinding skill also contributes so don't neglect that side of your party composition. Control who you engage and you need not fear your enemies Archer Army[] Archers can feather enemies from afar with minimal risks. While not particularly good on the assault, archers holding position can decimate advances before the enemy can do any damage. The basic principle is: Get a whole bunch of shooters Put them in a place with good lines of fire Pin cushion your enemies when they close The basic problem with the army is it requires user intervention to function and operates best when the enemy's advance is degraded. Also the optimum configuration is a line which is probably the most vulnerable to cavalry attack. On the plus side, an army of all archers can be extremely efficient and few troops will be lost in battle, so mastering this kind of army can be very valuable. Heavy Cavalry[] Get all of the heaviest cavalry you can find and let them charge. Basic principles: Heavy cavalry are extremely well armored Heavy cavalry can pretty much stomp any other unit. This isn't a finesse approach. Just get them to charge your enemies and keep from bogging down. This strategy breaks down in rough terrain where loss of horsepower reduces heavy cavalry to very clumsy heavy infantry. Overall, this strategy is probably the easiest and most powerful wherever horses are allowed, but it will cost roughly twice the amount of an army with no heavy cavalry. Backstabbing[] Most units in Mount&Blade carry a defense, be it shield or parrying weapon. This defense is typically oriented forward. Attacking from behind or the opposite side negates this defense and improves the efficiency of your attacks. As a result it is often advantageous to mix into your armies at least a small number of cavalry to follow you in attacking flanks and rear faces of enemy formations. Basic principle: Attack where their defense isn't Kill the Horses[] Cavalry are annoying to fight. They generally don't stay still long enough to skewer with your pointy tool of choice. Killing the horse reduces the once mighty knight to a less mighty heavy infantryman, who is a perfect target for couched lances. Basic principle: If it's too hard to kill, weaken it Infantry is easier to pin and destroy than cavalry Dislodge Their Cover[] With infantry-based factions like the Nords and Rhodoks, the charge mentality doesn't always work, especially dealing with horses, and, more importantly, Khergits, which both have swift steeds and sharp swords. Unfortunately, the A.I. does not know that, and they'll most likely just get all their infantry in a line, and slowly advance. Once you get close enough, they charge. So suppose that you're a vassal of Sanjar Khan (Khergits) and specialize in cavalry. An all-cavalry army moves much faster than an all-infantry army, but consider that a 100-man Rhodok army pins you down on the world map, and forces you to fight with your 50-man Khergit army against them on hilly terrain. It'd be a nightmare without the command bar. Basic steps: Tell your cavalry to follow you. Charge towards the enemy, but circle around them. I recommend turning towards the right, as that way your horse archers can fire onto the enemy. Do this for a minute or so. Now the enemy should be scattered, most of them charging towards you. Wait for about 20 seconds for the rest of the army to settle into more flat terrain. Regroup. Charge. This strategy allows your Khergits to slaughter your foes mercilessly. But one thing to keep in mind: scatter the enemy. A lone infantryman will break easier than a clump of them. You want to bait them, then, when they aren't ready, charge them. This strategy can also work with flat terrain if you're facing up against clumps of infantry. Just circle them until they spread out. Infantry work well as a large, tightly-packed unit, using their shields and themselves to block missile fire from those deeper in the formation. Therefore, you should consider dispersing them before launching your payload of arrows or javelins. Terrain is their shield, pure melee power is their weapon. And, as always, getting rid of the shield first will make things a whole lot easier. Time Is On Your Side[] Something to keep in mind is that as the player, you are effectively the center of the universe. Any battle you take part in takes absolutely no time on the strategic scale. Unlike when supporting other AI lords, any lord that is willing to take part in your battles only needs to be within a certain distance of the player, rather than actually needing to run the rest of the way between them and the other lord to take part. This mostly removes the primary disadvantage of large armies being slow. Through this, a player backed faction can effectively rack up victory after victory in less than an in-game hour and force an enemy faction to surrender due to having no one left to defend their territory. See also[] Player tactics Hero tactics Hints"
"Sturgia","Sturgia Official Information Capital Balgard Ruler Grand Prince Raganvad Claimant Aliky Ruling Clan Gundaroving Minor Factions SkolderbrodaForest PeopleLake Rats Faction Location Sturgia in blue The Principality of Sturgia is a kingdom in Mount&Blade II: Bannerlord ruled by Raganvad Gundaroving. It occupies the snowy northernmost mountain territories of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Economy 7 Tactics 7.1 Strengths 7.2 Weaknesses 8 Troop Tree 9 Clans 10 Territory 11 Trivia 12 Gallery 13 References Overview[] The principality's history began when Nordic traders and adventurers migrated from the northeast territories seeking land and wealth, and eventually formed diplomatic and marriage alliances with the native tribes of the Sturgian region, merging the two cultures together into something new, with a violent, warlike but also mercantile mentality. Heavily armoured infantry bearing thick shields to form a shieldwall is the core of Sturgian military, although cavalry and archer units are also employed prominently. Their Cultural Bonus has their costs for upgrading and recruiting of infantry reduced by 25%. Also, their Armies lose 20% less daily cohesion. Their cultural Penalty is that relations get damaged 20% more when dissaproving in kingdom decisions. 173 years later, in Mount&Blade: Warband, the Sturgian empire has extended its holdings southward to some of the Empire and Battania, but the Sturgians have experienced a cultural split, with the Sturgian Nords living in the west and the Sturgian Vaegirs in the east. Ruler[] Grand Prince RaganvadGundaroving Vassals[] Knyaz OlekKuloving Knyaz GodunVagiroving Knyaz YorigOrmidoving Knyaz VyldurTogaroving Knyaz FafenIsyaroving Knyaz VashorkiVezhoving Knyaz TovirUbroving Knyaz RolanKostoroving Official Description[] “ The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up along the great rivers of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the Empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of a monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. ” Lore[] ""The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north."" Economy[] Medium 7 towns 8 castles 32 villages Main products: fur (main producer), flax (main producer), cattle (main producer), fish Tactics[] Strengths[] Powerful heavy infantry options. Noble shock cavalry on par with other cavalry, and doubles as effective infantry as they have increased athletics. Axes are commonplace among troops, giving them a significant edge in melee combat. Most infantry posses throwing weapons, greatly offset Sturgian mediocre archers. Mounted skirmishers provide an effective counter to cavalry. Large Round shields making the Sturgian very resistant to missiles weapons in siege. Weaknesses[] Mediocre archers. Lack of true mounted archers. Noble troops take a long time to level up into cavalry (tier five). Sturgian territory is stretched across a wide border, which can result in multiple wars fought on far away fronts. Unlike the Aserai, Sturgian suffer speed penalty on their home territories (snow) like everybody else. Making this faction slow to defend its frontier. The shield wall of Heavy Spearmen and Heavy Axemen is the basis of Sturgian battle tactics. This formation, once set up, is nigh invulnerable to archer fire and cavalry charges. However, unlike the pikemen formations of Vlandia and Battania, it cannot effectively decimate enemy cavalry. So it is best used in conjunction with noble shock cavalry, using a hammer-and-anvil tactics: the shieldwall slowly advances and tanks the attacking enemy troops, while the mounted Druzhinniks attack from the flank or rear, and score kills. The Sturgian light skirmishing cavalry is best used to harass, disorganize, and soften the attacking wave of enemy cavalry. Send it ahead early in the battle. Troop Tree[] Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Clans[] Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Territory[] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan Trivia[] The Sturgians are based on the Kievan Rus', a polity in medieval eastern Europe consisting of Slavic peoples and some Varangians, who were Norse and mixed Norse-Slavic traders, warriors, and adventurers. It was a loose federation of city states, most of whom were located in the area of modern Russia, Belarus and Ukraine.[1] They occupy the portion of the map that will become the lands of the Nords and the Vaegirs preceding the events of Mount&Blade/Warband. Leaders of Sturgian clans bear the title of Knyaz, a nobility title originating in Eastern Europe and particularly employed in Ukraine, Russia, and Hungary. Many Sturgian lords commonly use Noble Bows, two-handed axes, and lances as weapons. Most of them have the Brave personality trait. Gallery[] Sturgian civilians concept art References[] ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Sturgia Peasant","Sturgia Peasant Troop Information Culture Sturgia Wages ? denars/day Acquired from... Prisoners Upgrades to... Sturgian Recruit Upgrade Cost ? denars Ransom Value ? denars Sturgia Peasants are tier-zero infantry of Sturgia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Archer","Sturgian Archer Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Hunter- or -Sturgian villages Upgrades to... Sturgian Veteran Bowman Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Archers are tier-four archers of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.x.x) One Handed 100 Two Handed 60 Polearm 45 Bow 100 Crossbow 25 Throwing 45 Riding 50 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeNordic ShortbowBarbed Arrows Shield ? Head Armor Nasal Helmet With Mail Shoulder Armor (Possible) Bear Pelt Body Armor Northern Bronze Scale Vest Hand Armor Highland Gloves Foot Armor Highland Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Archer was previously called ""Luchnik"". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Brigand","For the multiplayer version, see Brigand (Multiplayer). Sturgian Brigand Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Woodsman- or -Sturgian villages Upgrades to... Sturgian Hardened Brigand Upgrade Cost 1 Mount50 denars Ransom Value 62 denars Sturgian Brigands are tier-three infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Though labeled as infantry, they carry stacks of javelins. This means that, in addition to joining in the Shield Wall, Sturgian Brigands can double as skirmishers or even medium-range archer units. Skills[] (v1.5.3 beta) One Handed 80 Two Handed 40 Polearm 30 Bow 40 Crossbow 10 Throwing 70 Riding 30 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Western Infantry AxeTapered Northern BladeFish Harpoons Shield Northern Round Shield Head Armor Northern Nasalhelm Over LeatherNorthern Roughhide Cap Shoulder Armor (Possible) Scarf Body Armor Northern Padded ClothNorthern Padded Gambeson Hand Armor ? Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Druzhinnik","For the multiplayer version, see Druzhinnik (Multiplayer). Sturgian Druzhinnik Troop Information Culture Sturgia Wages 12 denars/day Acquired from... Varyag Veteran- or -Sea Raider Chief( Veteran's Respect)- or -Sturgian villages (rare) Upgrades to... Sturgian Druzhinnik Champion Upgrade Cost ? denars Ransom Value ? denars Sturgian Druzhinnik are tier-five noble cavalry of Sturgia. Skills[] (v1.5.10 beta) One Handed 130 Two Handed 60 Polearm 140 Bow 60 Crossbow 20 Throwing 60 Riding 120 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Druzhinnik Champion","Sturgian Druzhinnik Champion Troop Information Culture Sturgia Wages 17 denars/day Acquired from... Sturgian Druzhinnik- or -Sturgian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Druzhinnik are tier-six noble cavalry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Ratings 5 Ratings 6 Gallery Tactics[] They are unique among heavy cavalry in that they have a high Athletics skill, which makes them more likely to survive being dismounted during battle and also helps them in sieges. Skills[] (v1.5.10 beta) One Handed 200 Two Handed 60 Polearm 170 Bow 65 Crossbow 20 Throwing 90 Riding 170 Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Druzhinnik LanceFullered Narrow Warsword Shield Heavy Round Shield Head Armor Decorated Closed Goggled Helmet Shoulder Armor Lamellar Pauldrons Body Armor Heavy Brass Lamellar Over Mail Hand Armor Plate Reinforced Gloves Foot Armor Mail Chausses Mount ? Mount Harness ? Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.10 beta) Armor Head Body Arm Leg Weight Decorated Closed Goggled Helmet 54 - - - 3.8 Lamellar Pauldrons - 12 6 - 4.5 Heavy Brass Lamellar Over Mail - 51 16 16 23.6 Plate Reinforced Gloves - - 18 - 1.5 Mail Chausses - - - 22 2.9 Total 51 67 40 38 36 Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.10 beta) Melee Name Sturgian Lance Fullered Narrow Warsword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 100 Swing Damage - 63 Thrust Speed 85 94 Thrust Damage 36 42 Length ? ? Handling ? ? Weight 1.88 1.23 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Hardened Brigand","Sturgian Hardened Brigand Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Brigand- or -Sturgian villages Upgrades to... Sturgian Horse Raider Upgrade Cost 1 War Mount100 denars Ransom Value 50 denars Sturgian Hardened Brigands are tier-four cavalry of Sturgia. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 45 Bow 45 Crossbow 15 Throwing 100 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Woodland Javelins Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Heavy Axeman","Sturgian Heavy Axeman Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Spearman- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Sturgian Heavy Axemen are tier-five infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Although many high-tier Sturgian infantry boast highly protective armor, Heavy Axemen trade protection for additional offensive capacity. Armed with a one-handed axe and a few stacks of throwing axes, these units boast an edge in line-breaking and skirmishing potential relative to their polearm counterpart, Sturgian Heavy Spearmen. That being said, it's important to highlight the cost of this trade-off. Sturgian Heavy Axemen are equipped with no armor on their shoulder slot, which makes them significantly less durable in prolonged combat - in fact, they have an even lower arm armor rating than their predecessors, Sturgian Spearmen. Stray hits that would be of no consequence to Sturgian Heavy Spearmen or Imperial Legionaries inflict more significant damage to Sturgian Heavy Axemen. Additionally, a lack of polearm options renders them more vulnerable to cavalry when unsupported. As such - and by virtue of their low armor rating for a tier-five unit - Sturgian Heavy Axemen are a far more specialised unit than their spear alternative and require adequate support in order to prevent unnecessary casualties. Skills[] (v1.5.7 beta) One Handed 130 Two Handed 80 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Veteran Warrior's AxeRaider Throwing Axes Shield Heavy Round Shield Head Armor Warlord Helmet With Cheek Guards Shoulder Armor ? Body Armor Northern Lamellar Over Mail Hand Armor Reinforced Leather Vambraces Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Warlord Helmet With Cheek Guards 49 - - - 4.4 ? ? ? ? ? ? Northern Lamellar Over Mail - 50 7 21 24 Reinforced Leather Vambraces - - 20 - 1 Strapped Mail Chausses - - - 23 3 Total 49 50 27 44 32.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Veteran Warrior's Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 75 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.19 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Throwing Name Broad Blade Javelins Class Javelins Length 87 Damage 101 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Heavy Spearman","Sturgian Heavy Spearman Troop Information Culture Sturgia Wages 15 denars/day Acquired from... Sturgian Spearman- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Heavy Spearmen are tier-five infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] When compared to Sturgian Heavy Axemen, they are inferior as frontline skirmishers and shock troops, but excel in areas the latter fall short in. For example, Heavy Spearmen are significantly better armored than other heavy infantry alternatives, being a candidate for the game's most durable. Additionally, their melee options are dramatically more formidable. Compared to the Heavy Axemen's axes, the Heavy Spearmen's Long Warswords have almost twice the reach plus the ability to perform thrusting attacks. Furthermore, being armed with polearms dramatically improves their performance against cavalry units. Although the lack of throwing weapons relegates them to the position of ""pure infantry"" and an unused weapon slot may irk some min-maxers, the Sturgian Heavy Spearman is the superior all-rounder infantry unit in their troop tree. Skills[] (v1.2.11) One Handed 140 Two Handed 60 Polearm 140 Bow 75 Crossbow 15 Throwing 30 Riding 45 Athletics 125 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long WarswordJagged Fine Steel Spear Shield Heavy Round Shield Head Armor Closed Decorated Goggled Helmet Shoulder Armor Lamellar Pauldrons Body Armor Heavy Lamellar Over Hauberk Hand Armor Plate Reinforced Gloves Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.11) Armor Head Body Arm Leg Weight Northern Closed Helmet 54 - - - 3.8 Northern Lamellar Shoulders - 6 12 - 4.5 Sturgia Cavalry Armor - 50 15 25 28 Highland Gloves - - 18 - 1.5 Strapped Mail Chausses - - - 23 3 Total 54 56 45 48 40.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.11) Melee Name Long Warsword Jagged Fine Steel Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 93 - Swing Damage 69 - Thrust Speed 92 85 Thrust Damage 42 35 Length ? ? Handling ? ? Weight 1.41 1.87 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Heroic Line Breaker","Sturgian Heroic Line Breaker Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Line Breaker- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Heroic Line Breakers are tier-five infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Trivia 6 Gallery Skills[] (v1.5.7 beta) One Handed 80 Two Handed 150 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 40 Athletics 150 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Drilled Two Handed AxeFullered Narrow WarswordNorthern Throwing Axes Shield ? Head Armor Northern Helmet Closed Shoulder Armor ? Body Armor Northern Lamellar Vest Hand Armor Northern Plated Gloves Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Helmet Closed 50 - - - 1.8 Northern Lamellar Vest - 35 2 18 8.3 Northern Plated Gloves - - 18 - 1.5 Strapped Mail Chausses - - - 23 3 Total 50 35 20 41 14.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Drilled Two Handed Axe Fullered Narrow Warsword Type 2H Weapon 1H Weapon Class 2H Axe 1H Sword Swing Speed 87 100 Swing Damage 114 63 Thrust Speed - 94 Thrust Damage - 42 Length ? ? Handling ? ? Weight 1.32 1.23 Throwing Name Northern Throwing Axes Class Throwing Axes Length 37 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.71 Trivia[] The Sturgian Heroic Line Breaker was previously called ""Ulfhednar"". The Ulfhednar (Úlfhéðnar) are a type of Germanic berserkers also known as ""wolf warriors"", which explains their wolf-head armor, bare-chested appearance, and two-handed axes that are very deadly in melee. Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Horse Raider","For the multiplayer version, see Raider (Multiplayer). Sturgian Horse Raider Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Hardened Brigand- or - villages Upgrades to... None Upgrade Cost None Ransom Value 225 denars Sturgian Horse Raiders are tier-five cavalry of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Jagged Fine Steel SpearVeteran Warrior's AxeBroad Blade Javelins Shield Large Round Shield Head Armor Northern Open Helmet Shoulder Armor Highland Cape Body Armor Northern Bronze Scale Vest Over Gambeson Hand Armor Reinforced Leather Vambraces Foot Armor Mail Chausses Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Open Helmet 36 - - - 1.8 Highland Cape - 6 - - 4.5 Northern Bronze Scale Vest Over Gambeson - 28 6 12 15 Reinforced Leather Vambraces - - 20 - 1 Mail Chausses - - - 22 2.9 Total 36 34 26 34 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7) Melee Name Jagged Fine Steel Spear Veteran Warrior's Axe Type Polearm 1H Weapon Class 1H Polearm 1H Axe Swing Speed - 94 Swing Damage - 75 Thrust Speed 85 - Thrust Damage 35 - Length ? ? Handling ? ? Weight 1.87 1.19 Shield Name Large Round Shield Class Large Shield Speed 89 Hit Points 480 Weight 6.9 Throwing Name Broad Blade Javelins Class Javelins Length 87 Damage 101 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Hunter","For the multiplayer version, see Hunter (Multiplayer). Sturgian Hunter Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Woodsman- or -Sturgian villages Upgrades to... Sturgian Archer Upgrade Cost 50 denars Ransom Value 62 denars Sturgian Hunters are tier-three archers of Sturgia. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 30 Polearm 40 Bow 80 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Tapered Northern BladeGallogaich AxeMountain Hunting BowBarbed Arrows Shield ? Head Armor Northern Roughhide Cap Shoulder Armor ScarfSouthern Wrapped Scarf Body Armor Northern Padded Gambeson Hand Armor Buttoned Leather Bracers Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Line Breaker","For the multiplayer version, see Berserker (Multiplayer). Sturgian Line Breaker Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Soldier- or -Sturgian villages Upgrades to... Sturgian Heroic Line Breaker Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Line Breakers are tier-four infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.7 beta) One Handed 100 Two Handed 110 Polearm 40 Bow 45 Crossbow 15 Throwing 50 Riding 45 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Bearded AxeNorthern Blade Shield ? Head Armor Northern Open Helmet Shoulder Armor Highland Cape Body Armor Northern Bronze Scale Vest Hand Armor Buttoned Leather Bracers Foot Armor Strapped Mail ChaussesTurndown Leather Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Line Breaker was previously called ""Berserker"". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Recruit","Sturgian Recruit Troop Information Culture Sturgia Wages 2 denars/day Acquired from... Sturgia Peasant- or -Sturgian villages Upgrades to... Sturgian Warrior- or -Sturgian Woodsman Upgrade Cost 15 denars Ransom Value 5 denars Sturgian Recruits are tier-one infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 0 Throwing 10 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeScytheSickle Shield ? Head Armor Northern CapNorthern Fur Cap Shoulder Armor (Possible) Scarf Body Armor Northern Belted Tunic Hand Armor (Possible) Ragged Armwraps Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Soldier","Sturgian Soldier Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Warrior- or -Sea Raider( Veteran's Respect)- or -Sturgian villages Upgrades to... Sturgian Spearman- or -Sturgian Line Breaker Upgrade Cost 50 denars Ransom Value 62 denars Sturgian Soldiers are tier-three infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetBroad Leaf Shaped Spear Shield Northern Round Shield Head Armor Northern HelmetNorthern Open Helmet Shoulder Armor (Possible) Scarf(Possible) Southern Wrapped Scarf Body Armor Leather Armor With Iron Plates Hand Armor (Possible) Buttoned Leather Bracers(Possible) Leather Gloves Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Spearman","Sturgian Spearman Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Soldier- or -Sturgian villages Upgrades to... Sturgian Heavy Spearman- or -Sturgian Heavy Axeman Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Spearmen are tier-four infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Slightly more armored - while wearing a worse helmet - than Sturgian Soldiers while using their very same polearm, Sturgian Spearmen can serve as frontline Shield Wall infantry. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Northern BladeBroad Leaf Shaped Spear Shield Northern Shield Head Armor Sturgian Heavy Cavalry Helmet Shoulder Armor ? Body Armor Northern Decorated Mail Hand Armor Northern Brass Bracers Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Veteran Bowman","Sturgian Veteran Bowman Troop Information Culture Sturgia Wages 13 denars/day Acquired from... Sturgian Archer- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Sturgian Veteran Bowmen are tier-five archers of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 120 Two Handed 60 Polearm 60 Bow 140 Crossbow 40 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Long WarswordSimple Short BowBarbed Arrows Shield ? Head Armor Decorated Northern Open Helmet Shoulder Armor ? Body Armor Northern Leather Tabard Over MailDecorated Northern Hauberk Hand Armor Northern Brass BracersHighland Gloves Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Open Helmet 36 - - - 1.8 Northern Leather Tabard Over Mail - 30 12 14 8.4 Northern Brass Bracers - - 22 - 1.3 Mail Chausses - - - 22 2.9 Total 36 30 34 36 14.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Long Warsword Type 1H Weapon Class 1H Sword Swing Speed 93 Swing Damage 69 Thrust Speed 92 Thrust Damage 42 Length ? Handling ? Weight 1.41 Ranged Name Simple Short Bow Type Bow Speed 88 Damage 56 (pierce) Accuracy 93 Missile Speed 73 Weight 0.3 Missile Name Barbed Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Warrior","For the multiplayer version, see Warrior (Multiplayer). Sturgian Warrior Troop Information Culture Sturgia Wages 3 denars/day Acquired from... Sturgian Recruit- or -Sturgian villages Upgrades to... Sturgian Soldier Upgrade Cost 25 denars Ransom Value 50 denars Sturgian Warriors are tier-two infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 5 Throwing 20 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeTapered Northern Blade Shield Northern Round Shield Head Armor Northern CapNorthern Fur CapNorthern Roughhide Cap Shoulder Armor (Possible) Scarf Body Armor Northern Leather Vest Hand Armor Buttoned Leather BracersRagged Armwraps Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Warrior Son","Sturgian Warrior Son Troop Information Culture Sturgia Wages 2 denars/day Acquired from... Sturgian villages (rare) Upgrades to... Varyag Upgrade Cost ? denars Ransom Value ? denars Sturgian Warrior Sons are tier-two noble infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 60 Two Handed 20 Polearm 20 Bow 25 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Tapered Northern Blade Shield Northern Round Shield Head Armor (Possible) Northern Cap(Possible) Northern Leather Cap Shoulder Armor (Possible) Padded Leather Mantle Body Armor Northern Padded Cloth Hand Armor ? Foot Armor Highland Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Warrior Son was previously called ""Warrior Son"". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Sturgian Woodsman","Sturgian Woodsman Troop Information Culture Sturgia Wages 3 denars/day Acquired from... Sturgian Recruit- or -Sturgian villages Upgrades to... Sturgian Brigand- or -Sturgian Hunter Upgrade Cost 25 denars Ransom Value 50 denars Sturgian Woodsmen are tier-two infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Though labeled as infantry, they carry stacks of javelins. Sturgian Woodsmen are best used as part of the main infantry force, first weakening the enemy with javelins before assisting in melee. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 20 Crossbow 5 Throwing 40 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeFish Harpoons Shield ? Head Armor Northern CapNorthern Fur CapNorthern Roughhide Cap Shoulder Armor ? Body Armor Northern Heavy CoatNorthern Leather Vest Hand Armor ? Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Support an Imperial Faction","This article is a stub. You can help out by expanding it. Support an Imperial Faction is a quest in Bannerlord, given by Istiana and part of the Dragon Banner questline. It is activated at the same time as Assemble the Dragon Banner and ends when that quest does. Questline[] Preceded by (and concurrent with) Assemble the Dragon Banner Followed by Eliminate Aserai Eliminate Vlandia Eliminate Battania Objectives[] Istiana suggested that you should support an imperial faction by offering them the Dragon Banner. Walkthrough[] Upon assembling all three pieces of the Dragon Banner and then speaking with Istiana, you will be given the option to support an existing imperial faction. To do so, speak with one of the imperial leaders: Lucon Osticos Rhagaea Pethros Garios Comnos To complete the quest, simply pledge your support to one of those three. Once you have defeated the three non-imperial factions that declare war, the other imperial factions will rally to your cause and join your faction."
"Suruq","Suruq Official Information Kingdom Aserai Title Emir Clan Banu Qaraz Personal Details Gender Male Spouse Farina Suruq is a lord of the Aserai Sultanate and head of the Banu Qaraz. He has the reputation of being untrustworthy."
"Svana","This article is a stub. You can help out by expanding it. Svana Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The PillarNoblewoman Clan Vagiroving Personal Details Gender Female Age 23 Siblings LekOsven Svana is a noblewoman of Sturgia and a member of clan Vagiroving. She is the daughter of Knyaz Godun and Erta and the sister of Lek and Osven. She has the reputation of being brave and honorable."
"Swenryn","Swenryn Settlement Information Type Village Kingdom Battania Fortification Seonon Swenryn is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Horses, specifically Battanian Ponies. Swenryn overlooks the rocky cataract that holds back the dark waters of the Llyn Tywal, creating the lake in the center of the Uchalion. Horses graze above the rapids and waterfalls. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Sword & Musket","Sword & Musket is a mod for Mount&Blade II: Bannerlord."
"Sword of Damocles","Sword of Damocles is a Mod that introduces an extensive faction, ruling and management system. It introduces new mercenaries, a new faction, over 600 new items, and 100+ new troop types, as well as a completely redone map. Contents 1 Lead Intro from Site 2 Features 2.1 Detached Regiments 2.2 Bandit Progression 2.3 Badboy Rate 3 Official Site Lead Intro from Site[] Sword of Damocles is most complex and advanced kingdom management mod. It does not simply add player's kingdom and lords under his command but it also tries to simulate kingdom management by adding population to fiefs, health, ability to create laws, reworking economy and adding new buildings. It also allows you to choose your faith which heavily influence your kingdom, allow you to build religious structures and eventually if you spread your faith ardently enough to upgrade your elite troops to unmatched holy warriors. Features[] Major Kingdom management additions. Large scale invasion on a timer. Numerous troop additions 6 New factions: Antarian Empire - Proud aristocratic country, army focused on heavy armored foot melee, its lords are Paladins. Republic of Marina - Trade faction basing its army on mercenaries, foot based mixed army, excellent at sieges, its lords are Condottieri. Kingdom of Aden - Feudal country with strong cavalry traditions, its lords are Magnates. Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers, its lords are High Chiefs. Zerrikanian Sultanate - Proud nation with strong cavalry tradition, similar to Khergits in some ways, its lords are High Dvors. Imperial Legion - Faction with good infantry and excellent cavalry, its lords are Centurions. Secondary exploration map (not traversable) 6 Mercenary groups Graduated Ransoms Detached Regiments[] Troops in your party can be split off into their own map unit and assigned independent tasks ranging from just following you to patrolling areas. Unlike AI lords, the regiment tends to perform as ordered until retrieved or defeated. One side benefit to this system is increased party map speed (since some of your troops are in the regiment). A drawback is that each party may be defeated independently, a possibility made more likely by the smaller party sizes. Bandit Progression[] Bandits in Sword of Damocles upgrade into more specialized versions. With very reasonable wages they fill out garrisons and armies very cost effectively. Bandit Specialization Melee Ranged Cutthroat Brigand Thug Reaver Badboy Rate[] In this mod you can get badboy points for conquering and converting people into your faith. The more badboy points you have the more other factions will hate you. Your badboy rating will decrease every week and could be decreased even more by building universities in your towns. Official Site[] Sword of Damocles Last Known Version: Gold v5.0"
"Swordsman (disambiguation)","This article is a disambiguation page for Swordsman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Swordsman may refer to: Mercenary Swordsman Swordsman (veteran) Scottish Swordsman (veteran) Vlandian Swordsman Mercenary Swordsman"
"Syratos","Syratos Settlement Information Type Village Kingdom Northern Empire Fortification Syratos Castle Syratos is a village of the Northern Empire owned by Archon Maritzios of clan Vatatzes. The village is bound to Syratos Castle and known to produce Iron Ore. Syratos at the base of an escarpment just north of Lake Tanaesis. Villagers mine the hills above them, where cold winters crack the stone to reveal fine seams of iron ore. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Syratos Castle","Syratos Castle Settlement Information Type Castle Kingdom Northern Empire Villages Syratos, Tememos Syratos Castle is a castle in the Northern Empire owned by Archon Maritzios of clan Vatatzes. The villages of Syratos and Tememos are bound to the castle. Along with Lochana Castle and Epinosa Castle, Syratos guards the northwestern frontier of the Calradic Empire against the bordering Sturgians and Khuzait. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Syronea","Syronea Settlement Information Type Town Kingdom Southern Empire Villages PsotaiVargonis Port No Syronea is a town in the Southern Empire owned by Archon Baranor of clan Julios. The villages of Psotai and Vargonis are bound to the town. Description[] Syronea sits on the eastern shores of Lake Tanaesis. This city, once peaceful and rich, was once a byword for luxury and decadence. This was the center of the Empire's silk industry and an entrepot for the goods flowing in from what was known as Transtanaesia, the imperial possessions and protectorates beyond the great lake. But the coming of the Khuzait ripped Transtanaesia from the Empire's grasp and the senatorial families of Syronea were forced to relearn the arts of war, dusting off old gilded armors and sharpening bejeweled swords to lead their followers against Urkhun's warriors. Economy[] The town begins the game with a Velvet Weavery, a Smithy, and a Silversmith. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Tagars","Tagars Faction Location Location unknown The Tagars were a minor faction appearing in the game files of the very early versions of Warrider and Mount&Blade. Description[] Almost nothing is known about the Tagars. From the game files, they were meant to be hostile to another removed minor faction - the Antler Knights - as well as to bandits. They were neutral when it came to the player. Their only confirmed appearance is in the module_factions.py/factions.txt files and no known Tagar troops or parties can be found anywhere. It is possible the game was meant to spawn placeholder Khergit parties, labelled as 'Tagars', during a minor quest but it is currently impossible to confirm. Trivia[] The Tagars apparently take their name the real-world Bronze Age Tagar culture that existed between the 8th and 1st centuries BCE in south Siberia. It is unclear why the Tagars were removed. Some in the community assume they were an early concept for a faction that was abandoned before anything could be done with them. It is plausible as, given how the real-world Tagar culture existed between the 8th and 1st centuries BCE, their presence in the Middle Ages, when the games are set, would have been strange. It is possible that Tagars could be retconned as a minor Calradic culture that was at some point destroyed or assimilated by a larger culture, hence why they disappeared without a trace. While unlikely, it is possible the Tagars got a soft retcon as the Sturgian clan Togaroving in Bannerlord. If Sturgia survived into the future, it is possible the clan became the Tagars."
"Tais","Tais Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs HubyarSahel CastleShibal Zumr Castle Clan Banu Qild Personal Details Gender Male Age 45 Spouse Ruma Children HaqanMananUsair Tais is an Emir of the Aserai and the leader of the Banu Qild. He is the owner of Hubyar, Sahel Castle, and Shibal Zumr Castle, the husband of Ruma, and the father of Haqan, Manan, and Usair. Background[] Once discovering Nimr Banu Sarran's affair with a Qildi woman, Tais ordered his abduction and execution in the town of Hubyar. It is said that, once he heard a bard mock the Banu Qild for failing to stop their daughters from ""[spending] time with the young men of more fun-loving noble families"", Tais sent his soldiers to trash the house of the local merchant who sheltered the bard, one Sathan ibn Nasu. Quotes[] “ A sad day for the Banu Qild. But we had our vengeance. There was a warrior named Nimr, of the Banu Sarran. He was brave, but arrogant. Of course the young people loved him. He wanted to lead men to fight with the Empire, and though there was no gain for us, Unqid let him. Unqid can be weak sometimes. Many Qildi youth went with him. They died in their hundreds. And there was no gain - except for Nimr, who for some reason people considered a hero. It was despicable how they fawned for him. Of course Nimr's arrogance doubled, and doubled again. And then he dealt us a great insult. I won't say what that insult was, because it no longer exists. We wiped it out. In the traditional way. You may ask someone else about that. ” — on the Battle of Pendraic"
"Takor","Takor Settlement Information Type Village Kingdom Sturgia Fortification Takor Castle Takor is a village in Sturgia owned by Knyaz Tovir of clan Ubroving. The village is bound to Takor Castle and known to produce Cows. Description[] Takor is a cattle raising village at the pass that the Battanians call ""Mynad Rhyfel"", the mountain of war, and their imperial and Sturgian neighbors call Minador. It is one of the main trading and raiding routes between the wild north and the more settled imperial lands.[1] References[] ↑ Encyclopedia Calradia, entry ""Takor"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Takor Castle","Takor Castle Settlement Information Type Castle Kingdom Sturgia Villages TakorDvorusta Takor Castle is a castle in Sturgia owned by Knyaz Tovir of clan Ubroving. The villages of Takor and Dvorusta are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Talas","Talas Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Qasira Clan Banu Atij Personal Details Gender Male Age 48 Children FarzanaHafisaJalfarZuad Talas is an Emir of the Aserai and the leader of the Banu Atij. He is the owner of Qasira and the father of Farzana, Hafisa, Jalfar, and Zuad. He has a reputation of being clever and roguish."
"TaleWorlds","TaleWorlds Founded in 2005 HQ Ankara, Turkey Key People Armağan Yavuzİpek YavuzCem Çimenbiçerer No. of Employees 131 (2020) Products Mount&Blade series Website TaleWorlds Entertainment is an independent Turkish video game development studio based in Ankara, Turkey. It is a brand of İkisoft Software Company. The studio has started its life with a garage project called Mount&Blade, which was developed with limited resources, but which nevertheless displayed the team's principles of good game design, fresh ideas, and deep open-ended gameplay. An alpha version of Mount&Blade was released to the public in 2005 and it quickly gained a significant fanbase among gamers. TaleWorlds continued to work on the game, eventually partnering with Paradox Interactive to bring out a retail version. The studio also grew with the game and is continuing to add talented graphics artists and programmers to its core team. Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Mount&Blade II: Bannerlord External Links[] TaleWorlds' official website TaleWorlds' official forums"
"Talivel","Talivel Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Talivel is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and known to produce Olives. Talivel lies in the middle of the Trand valley in the heartland of Calradia. Villagers plant olives here on the hillsides. Trivia[] Talivel is presumed to be the forerunner to the Swadian village of Tahlberl from Mount&Blade: Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Talivel Castle","Talivel Castle Settlement Information Type Castle Kingdom Vlandia Villages TalivelRodetan Talivel Castle is a castle in Vlandia owned by King Derthert of House dey Meroc. The castle serves as a frontier stronghold for the Vlandians, guarding one of the key mountain passes leading into Battania, and is thus at risk of being attacked first should it come to war. The villages of Talivel and Rodetan are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Tamnuh","Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Tamnuh Castle","Tamnuh Castle Settlement Information Type Castle Kingdom Aserai Villages TamnuhKuqa Tamnuh Castle is a castle of the Aserai owned by Emir Hashan of the Banu Habbab. The villages of Tamnuh and Kuqa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tamnuh (Bannerlord)","For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Tamnuh"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tarcutis","Tarcutis Settlement Information Type Village Kingdom Western Empire Fortification Onica Castle Tarcutis is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Onica Castle and is known to produce Grapes. Tarcutis sits on the shores of the Perassic sea. The sandy soil and morning mists, channeled by offshore islands, allows the growing of grapes overlooking the beaches. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Taseil","Taseil Appears in (Travels in Calradia) Official Information Faction Battania Monarch High King Caladog (bitterly) Title Noblewoman Clan fen Derngil (possibly) Religion Battanian religion Character Background Home Seonon Background Niece of former High King Aeril fen Derngil Gender Female Taseil is a noblewoman of Battania. Her first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. History[] Little is known about Taseil. She is a noblewoman from Seonon, the niece of former High King Aeril, and one of the few Battanians not persuaded by Caladog fen Gruffendoc's charisma. According to her, when Caladog was a just a young warrior of no account, King Aeril gave his daughter to him to marry. For this generosity, Caladog murdered Aeril and assumed the title of High King. Taseil's parents opposed his rise to power and were executed, with the rest of their family driven into exile - Taseil was the only one to be spared. She now inhabits her family's tower, taking care of their possessions, going out occasionally into the local wilderness to hunt, and acting as Istiana's informant in Battanian lands. Upon meeting her, the imperial scribe Asaios got the impression that Istiana's payments were Taseil's only real source of income. Trivia[] While her clan is unknown, it is assumed she is related to the fen Derngil as, like them, she holds Caladog responsible for Aeril's death."
"Tasheba","Tasheba Settlement Information Type Village Kingdom Aserai Fortification Quyaz Tasheba is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Fish. Description[] Tasheba lies on the western edges of the Bahr al-Yeshm. Fishermen venture out into the protected waters, gentle and calm for most of the year, for tuna and sardines.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Tasheba"""
"Tasynor","Tasynor Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Phalentes Personal Details Gender Male Tasynor is an archon within the Northern Empire and leader of the Phalentes clan. He has the reputation of being just and honest, but ungrateful. Fiefs[] Epinosa Castle"
"Tatar Raider","Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Tavern","For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help ""evicting"" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days."
"Team Deathmatch Mode","Team Deathmatch Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband. Description[] Jump straight into the action in this medieval take on a classic PvP game mode. Players: 50 vs 50. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 20 minutes. Objectives: Earn gold and points by killing enemies and assisting your teammates as you race against the opposing team to victory. Troops: Spawn with better troops by using gold depending on your kills on the battlefield."
"Tegresos","Tegresos Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Tegresos is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Sheep. Description[] Tegresos sits just north of the Calsa River, right before it enters the network of lakes, creeks and lagoons that form the borderlands with the Aserai. The inhabitants of this region have bred sheep that feed on marsh-grasses. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Tegresos"""
"Tehlrog Castle","Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Tememos","Tememos Settlement Information Type Village Kingdom Northern Empire Fortification Syratos Castle Tememos is a village in the Northern Empire owned by Archon Maritzios of clan Vatatzes. The village is bound to Syratos Castle and known to produce Hardwood. Tememos lies in heavily wooded hill country at the northern end of Lake Tanaesis. Many of the villagers work as foresters, harvesting oak, beech and pine for the sale to the lake cities. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Temp:BodyArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 BodyArmor 2 Modifiers 2.1 chain 2.2 cloth 2.3 leather 2.4 cloth_unarmoured 2.5 plate BodyArmor[] Item Armor Arm Armor Body Armor Leg Material Weight Modifiers Culture Long Southern Robe 1 2 2 Cloth 0.6 #cloth_unarmoured Aserai Layered Robe 2 8 3 Cloth 14.0 #cloth_unarmoured Aserai Southern Robe 1 3 1 Cloth 1.8 #cloth_unarmoured Aserai Southern Tunic Waistcoat 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Thick Sleeved Robe 1 4 3 Cloth 1.0 #cloth_unarmoured Aserai Southern Villager Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Aserai Fine Southern Dress 2 3 2 Cloth 0.7 #cloth_unarmoured Aserai Southern Dress With Robes 3 5 3 Cloth 0.9 #cloth_unarmoured Aserai Southern Dress with Waistband 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Waistband 1 6 1 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Leather Belt 2 4 2 Cloth 1.1 #cloth_unarmoured Aserai Colored Southern Robe 1 3 1 Cloth 0.9 #cloth_unarmoured Aserai Colored Bisht 2 3 1 Cloth 1.0 #cloth_unarmoured Aserai Thawb 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Southern Peasant Robe 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Tassled Southern Robes 2 3 2 Cloth 0.9 #cloth_unarmoured Aserai Southern Silk Clothing 2 3 2 Cloth 0.4 #cloth_unarmoured Aserai Southern Short Padded Robe 2 12 3 Cloth 1.0 #cloth Aserai Southern Padded Cloth 2 12 3 Cloth 1.3 #cloth Aserai Southern Studded Leather Coat 3 15 4 Leather 1.6 #leather Aserai Leather Strips Over Padded Robe 3 17 6 Cloth 4.1 #cloth Aserai Southern Robe With Mail 12 34 12 Cloth 8.2 #cloth Aserai Long Padded Robe 3 14 6 Cloth 22.3 #cloth Aserai Southern Horseman Armor 3 20 2 Leather 4.4 #leather Aserai Southern Ring Mail 6 22 6 Chainmail 10.5 #chain Aserai Southern Archer Armor 14 32 6 Cloth 9.3 #cloth Aserai Southern Robe Over Mail 8 34 12 Chainmail 8.9 #chain Aserai Southern Lamellar Armor 14 40 6 Plate 9.4 #plate Aserai Southern Scale Armor 16 48 18 Plate 14.4 #plate Aserai Stitched Leather Over Mail 14 36 14 Chainmail 11.1 #chain Aserai Sturgia Cavalry Armor 14 40 16 Plate 9.4 #plate Sturgia Southern Lamellar Armor 4 28 6 Plate 8.8 #plate Aserai Baggy Trunks 0 6 Leather 0.2 #leather Battania Armored Baggy Trunks 1 1 8 Leather 0.3 #leather Battania Sleeveless Studded Fur Armor 1 8 2 Leather 0.4 #leather Battania Studded Fur Armor 2 10 3 Leather 0.6 #leather Looters Tattered Rags 0 3 1 Cloth 0.3 #cloth_unarmoured Battania Burlap Waistcoat 1 3 2 Cloth 0.4 #cloth_unarmoured Battania Woodland Garments 4 14 6 Leather 1.2 #leather Battania Highland Peasant Dress 2 4 1 Cloth 0.9 #cloth_unarmoured Battania Highland Dress 2 4 1 Cloth 0.8 #cloth_unarmoured Battania Highland Plaid Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Tunic 1 1 1 Cloth 0.6 #cloth Battania Highland Villager Tunic 1 2 1 Leather 0.4 #leather Battania Highland Townsmans Tunic 1 3 1 Leather 0.6 #leather Battania Highland Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Villager Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Fur Armor With Strap 2 8 6 Leather 1.6 #leather Battania Fur Armor 2 13 3 Leather 13.6 #leather Battania Long Fur Coat 2 10 3 Leather 2.6 #leather Battania Highland Cloth 1 8 2 Cloth 9.0 #cloth Battania battanian_savage_armor 1 1 8 Cloth 0.8 #cloth Battania Highland Scale Mail 2 24 4 Plate 11.3 #plate Battania Kilt Over Plated Leather 8 44 8 Leather 10.8 #leather Battania Woodland Chainmail 8 34 10 Chainmail 10.3 #chain Battania Ranger Mail 8 32 8 Chainmail 12.0 #chain Battania Highland Mercenary Armor 12 40 12 Chainmail 11.6 #chain Battania Highland Scale Armor 2 24 4 Plate 10.7 #plate Battania Highland Noble Armor 3 40 2 Chainmail 11.6 #chain Battania Highland Warlord Armor 14 46 12 Plate 12.4 #plate Battania Eastern Steppe Armor 1 6 2 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Steppe Robe 1 2 1 Cloth 0.4 #cloth_unarmoured Khuzait Studded Leather Waistcoat 0 8 2 Leather 0.7 #leather Khuzait Common Eastern Dress 2 4 3 Cloth 0.8 #cloth_unarmoured Khuzait Eastern Dress with Fur 1 8 3 Cloth 0.9 #cloth_unarmoured Khuzait Eastern Envelope Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Rich Coat 0 6 1 Leather 2.7 #leather Khuzait Eastern Thick Coat 0 6 1 Leather 2.7 #leather Khuzait Reinforced Suede Armor 2 16 5 Cloth 2.3 #cloth Khuzait Studded Steppe Leather 3 12 3 Leather 2.4 #leather Khuzait Belted Leather Cuirass 2 14 4 Leather 1.9 #leather Khuzait Crude Eastern Leather Armor 3 10 3 Leather 2.4 #leather Khuzait Eastern Leather With Belt 2 6 3 Leather 2.4 #leather Khuzait Eastern Reinforced Armor 2 16 5 Leather 2.4 #leather Khuzait Eastern Mirrored Leather Armor 2 15 4 Leather 2.4 #leather Khuzait Eastern Stitched Leather Coat 2 26 10 Leather 13.9 #leather Khuzait Eastern Leather Lamellar Armor 3 22 6 Leather 2.6 #leather Khuzait Studded Leather Over Aketon 8 26 8 Leather 3.8 #leather Khuzait Eastern Lamellar Armor 4 34 12 Plate 5.8 #plate Khuzait Eastern Strapped Lamellar Armor 2 24 8 Plate 7.3 #plate Khuzait Eastern Plated Leather Vest 2 24 4 Plate 14.2 #plate Khuzait Eastern Brass Lamellar Over Mail 16 44 16 Chainmail 11.4 #chain Khuzait Eastern Plated Leather 14 36 14 Plate 21.5 #plate Khuzait Sackcloth Tunic 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Cloth Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Long Hemp Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Vlandia Long Woolen Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Western Noble Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Common Dress 1 2 1 Cloth 0.7 #cloth_unarmoured Vlandia Western Corseted Dress 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Scholars Robe 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Padded Leather Shirt 3 10 2 Leather 1.8 #leather Vlandia Western Padded Coat 6 24 8 Cloth 2.4 #cloth Vlandia Leather Coat Over Cloth 3 12 4 Cloth 0.7 #cloth_unarmoured Vlandia Western Gambeson 3 12 3 Cloth 2 #cloth Vlandia Western Aketon 3 13 3 Cloth 12.4 #cloth Vlandia Western Leather Coat 2 9 2 Leather 2.3 #leather Vlandia Sleeveless Padded Short Coat 2 15 2 Cloth 2.0 #cloth Vlandia Sleeveless Padded Coat 2 15 7 Cloth 2.2 #cloth Vlandia Padded Short Coat 7 15 2 Cloth 2.2 #cloth Vlandia Leather Scale Armor 6 18 6 Leather 8.6 #leather Vlandia Woven Leather Vest 1 16 2 Leather 4.7 #leather Vlandia Western Chainmail 12 24 12 Chainmail 10.0 #chain Vlandia Western Hauberk 10 32 10 Chainmail 7.3 #chain Vlandia White Tabard Over Mail 12 34 12 Chainmail 9.6 #chain Vlandia Red Tabard Over Mail 12 34 12 Chainmail 8.6 #chain Vlandia Fortified Mercenary Armor 4 24 8 Chainmail 8.2 #chain Vlandia Western Mail Shirt 8 30 10 Chainmail 7.5 #chain Vlandia Plated Leather Coat 14 40 16 Plate 12.7 #plate Vlandia Coat of Plates Over Mail 18 46 14 Chainmail 25.11 #chain Vlandia Banded Leather Over Mail 6 30 6 Chainmail 8.6 #chain Vlandia Northern Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Luxery Tunic 1 3 2 Cloth 0.6 #cloth_unarmoured Sturgia Northern Belted Tunic 1 4 1 Cloth 0.3 #cloth_unarmoured Sturgia Roughcloth Shortcoat 1 5 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Dress 1 2 2 Cloth 0.7 #cloth_unarmoured Sturgia Laced Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress 2 2 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress With Pouch 3 2 Cloth 0.5 #cloth_unarmoured Sturgia Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Plain Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Heavy Northern Tunic 1 6 2 Cloth 1.0 #cloth_unarmoured Sturgia Northern Sloven Leather 2 9 2 Leather 2.9 #leather Sturgia Northern Heavy Coat 1 7 2 Cloth 0.9 #cloth_unarmoured Sturgia Northern Padded Gambeson 2 10 2 Cloth 1.5 #cloth Sturgia Northern Padded Cloth 2 8 3 Cloth 1.6 #cloth Sturgia Northern Layered Cloth 2 8 1 Cloth 1.1 #cloth Sturgia Northern Leather Vest 1 7 2 Leather 0.9 #leather Sturgia Stitched Leather Vest 3 12 2 Leather 1.5 #leather Sturgia Northern Leather Over Heavy Cloth 2 12 2 Leather 1.8 #leather Sturgia Layered Leather Tunic 4 14 5 Leather 1.2 #leather Sturgia Northern Leather Tabard 2 20 6 Leather 1.7 #leather Sturgia Northern Lamellar Armor 4 26 6 Cloth 1.9 #cloth Sturgia Decorated Northern Hauberk 12 32 12 Chainmail 20.5 #chain Sturgia Northern Leather Tabard Over Mail 6 30 4 Chainmail 8.4 #chain Sturgia Northern Hauberk 10 32 10 Chainmail 8.3 #chain Sturgia Leather Armor with Iron Plates 4 22 4 Plate 9.6 #plate Sturgia Northern Coat Of Plates 4 48 8 Plate 14.2 #plate Sturgia Northern Bronze Scale Vest Over Gambeson 6 28 12 Plate 15 #plate Sturgia Northern Bronze Scale Vest 2 25 4 Plate 12 #plate Sturgia Northern Brigandine Over Hauberk 20 46 34 Plate 28.6 #plate Sturgia Northern Brass Lamellar Over Mail 16 44 16 Plate 23.6 #plate Sturgia Northern Lamellar Over Mail 12 44 20 Plate 24 #plate Sturgia Northern Lamellar Over Hauberk 20 44 22 Plate 28 #plate Sturgia Northern Decorated Hauberk 10 32 10 Chainmail 9.3 #chain Sturgia Northern Decorated Mail 6 22 8 Chainmail 8.3 #chain Sturgia Commoner Clothes 1 3 2 Cloth 0.5 #cloth_unarmoured Empire Rich Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Empire Hemp Tunic 1 1 1 Cloth 0.4 #cloth_unarmoured Empire Tied Cloth Tunic 1 4 1 Cloth 0.4 #cloth_unarmoured Empire Imperial Rich Dress 1 3 1 Cloth 0.5 #cloth_unarmoured Empire Ladies Dress 2 2 1 Cloth 0.7 #cloth_unarmoured Empire Red Dress 2 3 2 Cloth 0.6 #cloth_unarmoured Empire Military Tunic 3 8 3 Cloth 0.6 #cloth_unarmoured Empire Tunic With Shoulder Pads 3 8 2 Cloth 0.6 #cloth_unarmoured Empire Tunic With Rolled Cloth 3 6 4 Cloth 0.7 #cloth_unarmoured Empire Imperial Robes 2 4 2 Cloth 0.9 #cloth_unarmoured Empire Padded Cloth With Strips 2 14 7 Cloth 2.2 #cloth Empire Leather Tunic 2 12 7 Leather 2.1 #leather Empire Patched Gambeson 2 8 1 Cloth 2.4 #cloth Empire Imperial Padded Cloth 3 10 3 Cloth 2.8 #cloth Empire Imperial Stitched Leather 0 13 1 Leather 2.5 #leather Empire Imperial Gambeson 1 12 1 Cloth 2.1 #cloth Empire Imperial Gambeson With Skirts 2 14 5 Cloth 2.0 #cloth Empire Imperial Gambeson With Straps 0 14 1 Cloth 1.6 #cloth Empire Imperial Long Gambeson 1 12 3 Cloth 1.5 #cloth Empire Imperial Auxiliary Armor 5 17 5 Cloth 1.9 #cloth Empire Imperial Auxiliary Armor With Straps 6 18 7 Cloth 2.0 #cloth Empire Imperial Studded Leather 6 26 8 Leather 3.0 #leather Empire Imperial Simple Leather Armor 6 22 6 Leather 3.1 #leather Empire Woven Leather Coat 10 19 2 Leather 5.1 #leather Empire Imperial Gambeson Over Leather Jacket 4 16 5 Cloth 1.8 #cloth Empire Imperial Mail Over Stripped Leather 10 30 10 Chainmail 10.2 #chain Empire Imperial Cavalry Armor 10 32 12 Chainmail 8.3 #chain Empire Imperial Mail Over Leather 9 30 8 Chainmail 8.6 #chain Empire Imperial Mail Vest 12 34 12 Chainmail 9.8 #chain Empire Imperial Scale Armor 20 50 20 Plate 12.7 #plate Empire Imperial Lamellar Over Leather 7 28 6 Plate 11.6 #plate Empire Lamellar With Scale Skirt 16 48 22 Plate 12.4 #plate Empire Legionary Mail 12 40 12 Chainmail 10.5 #chain Empire Imperial Lamellar 14 44 16 Plate 22.1 #plate Empire Dummy Min Armor 0 0 0 Cloth 10 #cloth Looters Dummy Lower Average 12 12 12 Leather 20 #leather Looters Dummy Higher Average 37 37 37 Chainmail 30 #chain Looters Dummy Max Armor 55 55 55 Plate 40 #plate Looters Burlap Dress 1 1 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Shirt 1 3 2 Cloth 0.5 #cloth_unarmoured Looters Torn Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Looters Sleeveless Enveloped Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Old Fur Armor 7 1 Cloth 0.9 #cloth_unarmoured Looters Old Fur Coat 6 0 Cloth 1.0 #cloth_unarmoured Looters Empire Short Tunic 4 0 Cloth 1.0 #cloth_unarmoured Empire Fur Skirt 2 5 Leather 0.6 #leather Looters Fur Skirt With Tunic 1 4 3 Leather 0.9 #leather Looters Ragged Robes 1 3 1 Cloth 0.9 #cloth_unarmoured Looters Fur Waistcoat Over Tunic 2 6 2 Leather 2.3 #leather Looters Sleeveless Fur Coat 0 6 1 Leather 1.8 #leather Looters Fur Coat Over Tunic 2 6 2 Leather 2.1 #leather Looters Rugged Gambeson 1 6 1 Cloth 0.9 #cloth_unarmoured Looters Rough Fur Armor 3 14 5 Leather 1.3 #leather Looters Padded Leather Overcoat 3 16 4 Leather 3.2 #leather Looters Cheap Paddings 1 5 1 Leather 2.9 #leather Looters Cheap Colored Clothes 2 4 1 Leather 1.8 #leather Looters Torn Robe 1 1 Leather 0.4 #leather Looters Rough Fur Over Chain 8 36 10 Chainmail 14.0 #chain Looters Buckled Wildsman Armor 8 28 4 Chainmail 12.3 #chain Looters Cloth Apron 0 3 1 Cloth 0.8 #cloth_unarmoured Neutral_culture Half Apron 0 3 1 Cloth 0.7 #cloth_unarmoured Neutral_culture Merchant's Fur Coat 2 5 2 Leather 2.9 #leather Neutral_culture Leather Apron 2 4 2 Leather 2.5 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Temp:CapeBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 Cape 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate Cape[] Item Armor Arm Armor Body Material Weight Modifiers Culture Brass Scale Shoulders 4 18 Plate 2.2 #plate Aserai Southern Wrapped Scarf 2 Cloth 0.5 #cloth_unarmoured Aserai Southern Shawl 2 Cloth 0.4 #cloth_unarmoured Aserai Desert Fabric Shoulderpad 5 Cloth 1.8 #cloth_unarmoured Aserai Southern Ringmail Shoulder 9 Leather 2.5 #leather Aserai Leopard Pelt 7 Leather 2.0 #leather Aserai Desert Leather Shoulderpad 7 Leather 1.8 #leather Aserai Southern Scale Shoulders 8 18 Plate 4.4 #plate Aserai Highland Shoulder Straps 8 Leather 1.0 #leather Battania Highland Cloak with Shoulder Straps 10 Leather 1.3 #leather Battania Highland Cloak 2 Cloth 0.5 #cloth_unarmoured Battania Wolf Shoulder 2 14 Leather 1.8 #leather Battania Battania Woodland Cloak 3 6 Leather 1.4 #leather Battania Bear Pelt 4 16 Leather 2.3 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Highland Warlord Pauldrons 10 20 Plate 4.0 #plate Battania Highland Cloak 2 Cloth 4.0 #cloth_unarmoured Battania Highland Shoulder Fur 9 Leather 1.6 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Leopard Pelt 7 Leather 2.0 #leather Aserai Rough Bearskin 4 16 Leather 2.3 #leather Battania Highland Cape 3 Cloth 4.5 #cloth Battania Armored Bearskin 16 Cloth 7.0 #cloth Battania Bolted Leather Strips 8 Leather 0.5 #leather Khuzait Eastern Leather Shoulders 3 12 Leather 0.7 #leather Khuzait Reinforced Suede Shoulders 7 Leather 0.9 #leather Khuzait Eastern Studded Shoulders 4 17 Leather 2.3 #leather Khuzait Eastern Leather Pauldrons 3 13 Leather 1.5 #leather Khuzait Lamellar Shoulders 8 18 Plate 5.0 #plate Khuzait Brass Lamellar Shoulders 6 16 Plate 5.0 #plate Khuzait Northern Lamellar Shoulders 6 16 Plate 5.0 #plate Sturgia Green Hood 3 Cloth 0.5 #cloth_unarmoured Vlandia Leather Lamellar Shoulders 4 14 Leather 2.3 #leather Khuzait Western Hood 2 Cloth 0.4 #cloth_unarmoured Vlandia Padded Leather Shoulders 2 12 Cloth 1.4 #cloth Vlandia Stitched Leather Shoulders 8 Leather 1.5 #leather Sturgia Scarf 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Hood 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Scarf 4 Cloth 0.6 #cloth_unarmoured Sturgia Mail Shoulders 2 18 Chainmail 2.7 #chain Sturgia Brass Scale Shoulders 4 18 Plate 2.2 #plate Sturgia Imperial Long Cape 4 16 Plate 3.5 #plate Empire Imperial Padded Shoulders 4 14 Leather 1.6 #leather Empire Woven Leather Shoulders 4 6 Leather 1.6 #leather Empire Imperial Studded Strip Shoulders 8 16 Plate 4.1 #plate Empire Imperial Lamellar Shoulders 10 20 Plate 3.5 #plate Empire Studded Imperial Neckguard 7 14 Plate 3.6 #plate Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Temp:HandArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HandArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HandArmor[] Item Armor Hand Material Weight Modifiers Culture Guarded Padded Vambrace 14 Cloth 0.6 #cloth Aserai Ragged Armwraps 4 Cloth 0.4 #cloth_unarmoured Battania Armwraps 4 Cloth 0.2 #cloth_unarmoured Battania Guarded Armwraps 7 Cloth 0.4 #cloth Battania Rough Tied Bracers 30 Cloth 0.6 #cloth Battania Buttoned Leather Bracers 8 Leather 0.5 #leather Battania Strapped Leather Bracers 5 Leather 0.5 #leather Battania Roughtied Leather Bracers 14 Leather 0.5 #leather Battania Highland Noble Bracers 18 Leather 0.6 #leather Battania Highland Gloves 9 Leather 0.8 #leather Battania Highland Warlord Bracers 25 Plate 1.5 #plate Battania Eastern Wrapped Armguards 5 Cloth 0.3 #cloth Khuzait Eastern Leather Vambraces 12 Leather 0.5 #leather Khuzait Studded Leather Vambraces 11 Leather 0.9 #leather Khuzait Studded Vambraces 10 Leather 0.7 #leather Khuzait Eastern Plated Leather Vambraces 24 Plate 1.7 #plate Khuzait Leather Gloves 9 Leather 0.4 #leather Vlandia Padded Vambrace 9 Cloth 0.1 #cloth Vlandia Mail Mitten 25 Chainmail 1.4 #chain Vlandia Reinforced Mail Mitten 28 Chainmail 1.6 #chain Vlandia Heavy Mail Mittens 30 Chainmail 1.7 #chain Vlandia Reinforced Leather Vambraces 20 Plate 1.0 #plate Vlandia Northern Plated Gloves 26 Plate 1.5 #plate Sturgia Northern Brass Bracers 22 Plate 1.3 #plate Sturgia Woven Leather Bracers 11 Leather 0.8 #leather Empire Padded Mittens 16 Cloth 0.6 #cloth Empire Plated Striped Gauntlets 22 Plate 1.4 #plate Empire Lamellar Plate Gauntlets 32 Plate 1.8 #plate Empire Decorated Imperial Gauntlets 28 Plate 1.5 #plate Empire Lordly Padded Mittens 18 Cloth 1.3 #cloth Empire Reinforced Padded Mittens 18 Cloth 0.9 #cloth Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Temp:HeadArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HeadArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HeadArmor[] Item Armor Material Weight Modifiers Culture Hijab 3 Cloth 0.5 #cloth_unarmoured Aserai Open Head Scarf 5 Cloth 0.6 #cloth_unarmoured Aserai Woven Turban 6 Cloth 0.8 #cloth_unarmoured Aserai Turban 4 Cloth 0.5 #cloth_unarmoured Aserai Southern Cap 8 Cloth 0.4 #cloth_unarmoured Aserai Wrapped Southern Cap 6 Cloth 0.5 #cloth_unarmoured Aserai Southern Rural Headdress 3 Cloth 0.2 #cloth_unarmoured Aserai Southern Tribal Turban 6 Cloth 0.6 #cloth_unarmoured Aserai Brown Hijab 2 Cloth 0.1 #cloth_unarmoured Aserai Desert Headdress 4 Cloth 0.2 #cloth_unarmoured Aserai Female Head Wrap 5 Cloth 0.4 #cloth_unarmoured Aserai Desert Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Southern Half Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Kefiyyeh With Silken Band 2 Cloth 0.1 #cloth_unarmoured Aserai Southern Leather Hood 4 Leather 0.1 #leather Aserai Colored Turban 4 Cloth 0.1 #cloth_unarmoured Aserai Brown Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Roughspun Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Kefiyyeh with Brown Band 2 Cloth 0.1 #cloth_unarmoured Aserai Tied Head Wrapping 8 Cloth 0.5 #cloth_unarmoured Aserai Tight Head Scarf 8 Cloth 0.7 #cloth_unarmoured Aserai Closed Head Scarf 8 Cloth 0.6 #cloth_unarmoured Aserai Open Southern Helmet 16 Plate 1.3 #plate Aserai Closed Southern Helmet 20 Plate 1.4 #plate Aserai Loose Wrapped Southern Helmet 16 Plate 1.2 #plate Aserai Trailed Southern Helmet 21 Plate 1.1 #plate Aserai Southern Helmet With Mail 28 Plate 1.9 #plate Aserai Southern Helmet 14 Plate 1.2 #plate Aserai Pointed Skullcap Over Mail 26 Plate 1.3 #plate Aserai Pointed Skullcap Over Laced Coif 19 Plate 1.2 #plate Aserai Pointed Skullcap Over Cloth Headwrap 20 Plate 1.1 #plate Aserai Pointed Skullcap Over Mail Coif 26 Plate 3.0 #plate Aserai Closed Southern Helmet With Mail 30 Chainmail 3.2 #chain Aserai Emir's Helmet 28 Chainmail 3.0 #chain Aserai Southern Mail Coif 18 Chainmail 3.0 #chain Aserai Pointed Skullcap with Mail 26 Plate 2.8 #plate Aserai Highland Thinhide Coif 10 Leather 0.5 #leather Battania Highland Wrapped Headcloth 4 Cloth 0.2 #cloth_unarmoured Battania Highland Leather Studded Helm 14 Leather 0.5 #leather Battania Highland Hood 6 Cloth 0.5 #cloth_unarmoured Battania Wolf Head 16 Leather 1.3 #leather Battania Highland Fur Helmet 24 Leather 1.3 #leather Battania Bear Head 24 Leather 1.4 #leather Battania Leather Studdedhelm Over Thinhide 16 Leather 1.2 #leather Battania Leather Studdedhelm Over Headcloth 15 Leather 1.1 #leather Battania Roughscale Helmet 34 Plate 3.2 #plate Battania Ridged Highland helm 30 Plate 3.4 #plate Battania Leather Studdedhelm Over Roughscale 18 Leather 3.6 #leather Battania Upturned Fur Cap 14 Leather 0.6 #leather Khuzait Eastern Fur Hood 12 Leather 0.6 #leather Khuzait Peaked Fur Hood 14 Leather 0.7 #leather Khuzait Nomad Cap 4 Cloth 0.3 #cloth_unarmoured Khuzait Decorated Nomad Cap 5 Cloth 0.4 #cloth_unarmoured Khuzait Eastern Cap 14 Cloth 0.3 #cloth_unarmoured Khuzait Eastern Fur Hat 7 Leather 0.5 #leather Khuzait Nomad Padded Hood 4 Cloth 0.4 #cloth_unarmoured Khuzait Plumed Fur Lined Helmet 24 Plate 1.1 #plate Khuzait Nomad Helmet 26 Plate 1.1 #plate Khuzait Plumed Nomad Helmet 28 Plate 1.1 #plate Khuzait Eastern Helmet 26 Plate 1.2 #plate Khuzait Plumed Lamellar Helmet 30 Plate 3.3 #plate Khuzait Spiked Helmet With Facemask 48 Plate 4.5 #plate Khuzait Spiked Helmet 36 Plate 4.5 #plate Khuzait Eastern Vendel Helmet 42 Chainmail 4 #chain Khuzait Padded Coif 7 Cloth 0.2 #cloth Vlandia Padded Half Coif 6 Cloth 0.5 #cloth Vlandia Laced Coif 9 Cloth 0.4 #cloth Vlandia Cloth Headwrap 6 Cloth 0.4 #cloth_unarmoured Vlandia Padded Cap 6 Cloth 0.2 #cloth Vlandia Leather Coif 14 Cloth 0.3 #cloth_unarmoured Vlandia Open Padded Coif 11 Cloth 0.3 #cloth Vlandia Western Scarf 5 Cloth 0.2 #cloth_unarmoured Vlandia Western Head Wrap 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Loose Head Scarf 5 Cloth 0.5 #cloth_unarmoured Vlandia Western Head Scarf 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Head Wrap 2 Cloth 0.1 #cloth_unarmoured Vlandia Western Head Wrapping 4 Cloth 0.05 #cloth_unarmoured Vlandia Cervelliere Over Arming Coif 18 Plate 0.9 #plate Vlandia Kettle Helmet With Leather 23 Plate 1.0 #plate Vlandia Kettle Helmet Over Padded Coif 22 Plate 1.3 #plate Vlandia Kettle Helmet Over Laced Coif 21 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cap 20 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cloth 21 Plate 1.1 #plate Vlandia Kettle Hat Over Padded Coif 23 Plate 1.4 #plate Vlandia Guard's Kettle Over Padded Coif 26 Plate 1.5 #plate Vlandia Guard's Kettle Over Laced Coif 24 Plate 1.4 #plate Vlandia Nasal Helmet Over Padded Coif 16 Plate 1.4 #plate Vlandia Nasal Helmet Over Laced Coif 15 Plate 1.3 #plate Vlandia Nasal Helmet Over Cloth Headwrap 15 Plate 1.1 #plate Vlandia Nasal Helmet Over Padded Cloth 17 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Coif 20 Plate 1.3 #plate Vlandia Segmented Skullcap Over Laced Coif 19 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Cloth 22 Plate 1.1 #plate Vlandia Peaked Helmet Over Laced Coif 27 Plate 1.1 #plate Vlandia Peaked Helmet Over Padded Cloth 28 Plate 1.0 #plate Vlandia Segmented Cervelliere Over Padded Cloth 14 Plate 1.2 #plate Vlandia Cervelliere Over Cloth Headwrap 12 Plate 1.0 #plate Vlandia Cervelliere Over Laced Coif 13 Plate 1.1 #plate Vlandia Cervelliere Over Padded Cap 14 Plate 1.0 #plate Vlandia Nasal Cervelliere Over Padded Coif 18 Plate 1.2 #plate Vlandia Nasal Cervelliere Over Laced Coif 16 Plate 1.1 #plate Vlandia Nasal Cervelliere Over Padded Cap 15 Plate 1.0 #plate Vlandia Padded Leather Cape 11 Plate 1.0 #plate Vlandia Kettle Helmet Over Arming Coif 25 Plate 1.0 #plate Vlandia Peaked Helmet Over Mail Coif 34 Plate 2.7 #plate Vlandia Nasal Cervelliere Over Mail Coif 22 Plate 2.6 #plate Vlandia Guard's Kettle Over Mail Coif 32 Plate 3.2 #plate Vlandia Full Helm Over Arming Coif 40 Plate 3.0 #plate Vlandia Visored Helmet Over Padded Cloth 34 Plate 2.3 #plate Vlandia Visored Helmet Over Padded Coif 35 Plate 2.5 #plate Vlandia Segmented Cevelliere Over Laced Coif 15 Plate 1.3 #plate Vlandia Kettle Hat Over Padded Cloth 24 Plate 1.2 #plate Vlandia Kettle Hat Over Mail Coif 26 Chainmail 2.9 #chain Vlandia Visored Helmet Over Mail Coif 40 Plate 3.6 #plate Vlandia Nasal Helmet Over Mail Coif 22 Plate 2.7 #plate Vlandia Full Helm Over Mail Coif 46 Plate 4.5 #plate Vlandia Full Helm Over Laced Coif 42 Plate 3.5 #plate Vlandia Full Helm Over Cloth Headwrap 41 Plate 3.2 #plate Vlandia Full Helm Over Padded Cap 42 Plate 3.1 #plate Vlandia Full Helm Over Padded Cloth 42 Plate 3.1 #plate Vlandia Segmented Cevelliere Over Mail Coif 24 Plate 3.2 #plate Vlandia Kettle Helmet Over Mail 27 Plate 3.1 #plate Vlandia Nasal Helmet Over Mail 22 Plate 3.1 #plate Vlandia Segmented Skullcap Over Mail Coif 24 Plate 3.5 #plate Vlandia Peaked Helmet Over Mail 34 Plate 2.6 #plate Vlandia Segmented Cevelliere Over Mail 22 Plate 3.3 #plate Vlandia Kettle Helmet With Mail 27 Plate 2.7 #plate Vlandia Northern Style Head Wrap 2 Cloth 0.2 #cloth_unarmoured Sturgia Northern Leather Cap 8 Leather 0.4 #leather Sturgia Northern Cap 10 Leather 0.3 #leather Sturgia Northern Fur Cap 11 Leather 0.5 #leather Sturgia Northern Roughhide Cap 13 Cloth 0.5 #cloth_unarmoured Sturgia Northern Helmet Over Leather 24 Plate 1.4 #plate Sturgia Northern Nasalhelm Over Leather 17 Plate 1.4 #plate Sturgia Sturgia Heavy Cavalry Helmet 26 Plate 2.8 #plate Sturgia Northern Nasal Helmet 14 Plate 1.8 #plate Sturgia Spangenhelm With Leather 20 Plate 1.2 #plate Sturgia Nasal Helmet With Leather 16 Plate 1.2 #plate Sturgia Nasal Helmet With Mail 22 Plate 1.5 #plate Sturgia Spangenhelm With Padded Cloth 18 Plate 1.3 #plate Sturgia Northern Visored Helmet 42 Chainmail 4.2 #chain Sturgia Northern Visored Cap 34 Chainmail 4.1 #chain Sturgia Northern Decorated Visored Helmet 40 Chainmail 4.2 #chain Sturgia Northern Closed Helmet 42 Chainmail 4.1 #chain Sturgia Northern Closed Helmet Over Mail 44 Chainmail 4.4 #chain Sturgia Northern Warlord Helmet Over Full Mail 48 Chainmail 4.3 #chain Sturgia Northern Warlord Helmet 44 Plate 3.6 #plate Sturgia Nasalhelm Over Mail 22 Plate 1.8 #plate Sturgia Goggled Helmet Over Mail 26 Plate 1.8 #plate Sturgia Northern Warlord Helmet Over Mail 47 Plate 1.9 #plate Sturgia Northern Goggled Helmet 20 Plate 1.8 #plate Sturgia Northern Helmet Closed 41 Plate 1.8 #plate Sturgia Northern Open Helmet 35 Plate 1.8 #plate Sturgia Northern Helmet 31 Plate 1.8 #plate Sturgia Northern Open Helmet 36 Plate 1.8 #plate Sturgia Northern Closed Helmet 45 Plate 3 #plate Sturgia Imperial Padded Coif 12 Cloth 0.5 #cloth Empire Laced Cloth Coif 8 Cloth 0.4 #cloth_unarmoured Empire Imperial Leather Coif 14 Leather 0.3 #leather Empire Imperial Cloth Coif 12 Cloth 0.2 #cloth_unarmoured Empire Leather Cap 12 Leather 0.4 #leather Empire Tall Helmet 28 Plate 1.8 #plate Empire Imperial Mail Coif 18 Chainmail 1.7 #chain Empire Imperial Nasal Helm 25 Plate 2.2 #plate Empire Bronze Nasalhelm Over Imperial Leather 34 Plate 1.9 #plate Empire Bronze Feathered Spangenhelm Over Leather 36 Plate 1.7 #plate Empire Bronze Roundkettle 24 Plate 1.8 #plate Empire Roundkettle Over Imperial Padding 22 Plate 1.4 #plate Empire Roundkettle Over Laced Cloth 18 Plate 1.3 #plate Empire Roundkettle Over Imperial Leather 25 Plate 1.3 #plate Empire Bronze Roundkettle Over Imperial Leather 34 Plate 1.4 #plate Empire Roundkettle Over Imperial Cloth 23 Plate 1.2 #plate Empire Spiked Kettle Over Imperial Padding 17 Plate 1.5 #plate Empire Imperial Open Mail Coif 14 Chainmail 1.5 #chain Empire Mail Coif 14 Chainmail 1.7 #chain Empire Open Mail Coif 13 Chainmail 1.6 #chain Empire Iron Roundkettle Over Imperial Leather 25 Plate 3.1 #plate Empire empire_crown 26 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Mail 40 Plate 3.6 #plate Empire Iron Nasalhelm Over Imperial Coif 34 Plate 4.1 #plate Empire Bronze Nasalhelm Over Imperial Mail 38 Plate 3.7 #plate Empire Iron Nasalhelm Over Imperial Mail 39 Plate 3.9 #plate Empire Iron Feathered Spangenhelm 30 Plate 3.2 #plate Empire Feathered Spangenhelm Over Imperial Coif 32 Plate 3.1 #plate Empire Bronze Feathered Spangenhelm Over Mail 40 Plate 3.4 #plate Empire Iron Feathered Spangenhelm Over Mail 40 Plate 3.3 #plate Empire Roundkettle Over Imperial Mail 28 Plate 3.3 #plate Empire Helmet With Faceguard 30 Plate 3.5 #plate Empire Heavy Nasalhelm Over Imperial Padding 30 Plate 3.2 #plate Empire Heavy Nasalhelm Over Laced Cloth 29 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Leather 32 Plate 3.0 #plate Empire Iron Feathered Spangenhelm Over Leather 35 Plate 2.8 #plate Empire Bronze Roundkettle Over Imperial Mail 27 Plate 3.4 #plate Empire Iron Roundkettle Over Imperial Mail 28 Plate 3.6 #plate Empire Spiked Kettle Over Imperial Mail 27 Plate 3.6 #plate Empire Iron Spiked Kettle Over Mail 26 Plate 3.8 #plate Empire Iron Nasalhelm Over Imperial Padding 27 Plate 3.4 #plate Empire Iron Nasalhelm Over Imperial Cloth 26 Plate 3.2 #plate Empire Plumed Helmet 32 Plate 2.9 #plate Empire Rough Padded Cap 12 Plate 2.5 #plate Looters Hide Cap 12 Plate 2.5 #plate Looters Merchant's Hat 2 Leather 0.1 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Temp:HorseHarnessBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HorseHarness 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate HorseHarness[] Item Armor Body Material Weight Modifiers Rugged Desert Saddle 9 Cloth 7 #cloth Rugged Saddle 8 Cloth 5 #cloth Rugged Highland Saddle 10 Cloth 8 #cloth Light Harness 10 Leather 5 #leather Halfchain Barding 52 Chainmail 16 #chain Chain Barding 64 Chainmail 26 #chain Chain Horse Harness 55 Chainmail 24 #chain Striped Leather Harness 15 Leather 7 #leather Imperial Riding Harness 9 Leather 6 #leather Half Scale Barding 60 Chainmail 17 #chain Imperial Scale Barding 75 Chainmail 30 #chain Studded Steppe Barding 52 Chainmail 23 #chain Desert Cloth Harness 12 Cloth 7.3 #cloth Southern Common Harness 12 Cloth 6.1 #cloth Half Mail And Plate Barding 58 Plate 16 #plate Mail And Plate Barding 68 Plate 26.8 #plate Steppe Harness 12 Chainmail 8.5 #chain Steppe Fur Harness 16 Chainmail 8.2 #chain Steppe Half Barding 38 Chainmail 11 #chain Northern Light Harness 20 Leather 7.2 #leather Northern Noble Harness 15 Leather 8.9 #leather Northern Ring Barding 41 Chainmail 15.2 #chain Battania Horse Harness 15 Leather 10.3 #leather Highland Half Scaled Harness 40 Chainmail 15 #chain Highland Scaled Harness 50 Chainmail 20.6 #chain Mule Harness with Pack 10 Cloth 30 #cloth_unarmoured Mule Harness with Baskets 10 Cloth 30 #cloth_unarmoured Mule Harness with Bags 10 Cloth 30 #cloth_unarmoured Camel Saddle 10 Leather 25 #leather Camel Saddle with Heavy Load 10 Leather 25 #leather Camel Saddle with Light Load 10 Leather 25 #leather Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Temp:LegArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 LegArmor 2 Modifiers 2.1 leather 2.2 cloth_unarmoured 2.3 chain 2.4 plate LegArmor[] Item Armor Leg Material Weight Modifiers Culture Southern Moccasins 2 Cloth 0.5 #cloth_unarmoured Aserai Wrapped Shoes 17 Cloth 0.8 #cloth_unarmoured Aserai Highland Leg Wrappings 14 Cloth 1.0 #cloth_unarmoured Battania Rough Tied Boots 14 Leather 0.9 #leather Battania Highland Leather Boots 16 Leather 1.0 #leather Battania Woodland Boots 12 Leather 1.0 #leather Battania Highland Fur Boots 19 Leather 1.5 #leather Battania Ragged Boots 8 Cloth 0.8 #cloth_unarmoured Battania Highland Boots 10 Leather 1.0 #leather Battania Wrapped Leather Boots 17 Leather 1.0 #leather Battania Belted Leather Boots 13 Leather 1.1 #leather Battania Turndown Leather Boots 9 Leather 0.9 #leather Battania Highland Warlord Boots 26 Plate 2.6 #plate Battania Eastern Leather Boots 13 Leather 1.1 #leather Khuzait Eastern Curved Boots 12 Leather 0.9 #leather Khuzait Woven Leather Boots 14 Leather 0.7 #leather Khuzait Eastern Steppe Leather Boots 13 Leather 0.8 #leather Khuzait Reinforced Suede Boots 20 Leather 1.0 #leather Khuzait Eastern Leather Boots 14 Leather 0.8 #leather Khuzait Strapped Shoes 4 Cloth 0.7 #cloth_unarmoured Vlandia Leather Cavalier Boots 16 Leather 0.9 #leather Vlandia Mail Cavalier Boots 23 Chainmail 1.8 #chain Vlandia Mail Chausses 22 Chainmail 2.9 #chain Sturgia Strapped Mail Chausses 23 Chainmail 3.0 #chain Sturgia Northern Plated Boots 30 Plate 2.9 #plate Sturgia Lady's Shoes 2 Cloth 0.6 #cloth_unarmoured Empire Fine Town Boots 4 Leather 0.5 #leather Empire Folded Town Boots 8 Leather 1.0 #leather Empire Leather Shoes 3 Leather 0.7 #leather Empire Imperial Horseman Boots 12 Leather 0.8 #leather Empire Strapped Leather Boots 14 Cloth 0.9 #cloth_unarmoured Empire Splint Boots 22 Plate 2.7 #plate Empire Decorated Imperial Boots 24 Plate 2.3 #plate Empire Lamellar Plate Boots 32 Plate 3.5 #plate Empire Modifiers[] leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0"
"Tepes Castle","Tepes Castle Settlement Information Type Castle Kingdom Khuzait Villages TepesKuruluk Tepes Castle is a castle of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Tepes and Kuruluk are bound to the town. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Tevea","Tevea Settlement Information Type Village Kingdom Southern Empire Tevea is a village in the Southern Calradic Empire own by Pharon of the Leonipardes clan. The village is bound to Poros and is known to produce Sheep. Description[] Tevea sits where the Lycarean Plains slowly ascend to meet the base of the Ornian Rock. They raise sheeps on the slopes of this massive outcrop, named for the vultures who glare down from its heights onto the hazy flatlands below.[1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry ""Tevea"""
"Tharos","Tharos Official Information Kingdom Southern Empire Monarch Rhagaea Title Nobleman Clan Vizartos Personal Details Gender Male Spouse Silvina Tharos is a nobleman in the Southern Empire and member of the Vizartos clan."
"The Art of The Trade","The Art of the Trade is a quest in Bannerlord, given by notables in Villages. The quest giver has a surplus of whatever commodity their village produces and needs someone to find them a market. They ask the player to either pay them for the goods up front or to take their goods to market and return with a minimum amount of denars to repay the quest giver. Quick Walkthrough[] Accept the quest and pay the notable up front. Accept the quest and promise to pay the notable later Pay the notable the requested amount before the quest lapses. Allow the quest to lapse and keep the money. Return to the notable and inform them that they will receive nothing in return. Notes[] Defrauding the quest giver is a viable option. You can either wait for the time to run out or tell them the bad news, but either way they will not be pleased and your crime rating will increase. This quest is actually a cost efficient way to supply your party/army, assuming the goods are food. You're under no obligation in any case to actually sell the goods. In fact, if the village primarily produces mounts, this can be a very fortunate opportunity indeed. All that being said, one should always look critically at the asking price and make sure the deal will actually be profitable. In most cases, the price the notable is asking for is quite generous and the player stands to profit handsomely, even if they pay for the goods up front. It may take some time, however - especially for bulk goods/food - to see profits from the sales. ""Pay for later option"" allows parties with little to no denars to finish the quest and profit, regardless of their resources. This makes the Art of the Trade Quest a good stepping stone for players who lost their parties or financially bankrupt."
"The Retreat","The Retreat is a neutral location in Mount&Blade II: Bannerlord added in Patch 1.1.0. Layout[] The Retreat is a secluded cave located high up on Mount Erithrys, found close to the Imperial town of Lageta and Hertogea Castle to the west. The road up the mountain is set with stairs and decorated with carved stone statues and colorful pennants bound to the surrounding trees. Near the cave is a precipice overlooking the surrounding landscape around Mount Erithrys. There are ruins of abandoned stone buildings, likely abandoned fortifications by the cave entrance. The Hermit[] The only feature of note other than the locale itself is the retreat's only NPC, the Hermit. The Hermit is the leader of a reclusive group of nobles, warriors, and other inhabitants of Calradia who have given up their past life of want and worry, renouncing their need for material gain and glory in battle. By speaking to the Hermit, the player character may be convinced to retire from the campaign and end the game. This allows you to view statistics about your campaign. Alternatively, the player character may retire and send word to their clan about naming an heir, allowing the player to continue the campaign as the heir."
"Themys","Themys Settlement Information Type Village Kingdom Northern Empire Fortification Gaos Castle Themys is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Gaos Castle and known to produce Sheep. Description[] Themys lies under a ridge of limestone crags in the Myzead, the hill country of the imperial heartland. The grasses on the rolling downs are well-suited to the raising of sheep.[1] Trivia[] ""Themys"" is based on the name of a pre-Calradic priestess. References[] ↑ Encyclopedia Calradia, entry ""Themys"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Thephilos","Thephilos Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Culture Calradic Empire Clan Comnos Personal Details Gender Male Age 20 Parents GariosVendelia Siblings Nadea Thephilos is a nobleman of the Western Empire and a member of clan Comnos. He is the son of Emperor Garios and the brother of Nadea. Description[] He is considered to be ruthless. Trivia[] The in-game encyclopedia does not list Garios' wife Vendelia as Thephilos' mother, giving cause to wonder about the Western Emperor's fidelity. Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Thersenion","Thersenion Settlement Information Type Village Kingdom Western Empire Fortification Rhotae Thersenion is a village in the Western Empire owned by Desporion of clan Lonalion. The village is bound to Rhotae and known to produce Grain. Description[] Thersenion sits in the upper Aminys River valley, in the shadow of Mount Erithrys, a great basalt slab thrust up from the depths of the earth. This district is one of the grain breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Thersenion"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Thomund","Thomund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings SilvindLasand Thomund is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Silvind and Lasand. Trivia[] He is apparently a formidable warrior as, by default, he is the champion with the most tournament wins at the arena leaderboard."
"Thorios","Thorios Settlement Information Type Village Kingdom Western Empire Fortification Thorios Castle Thorios is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Thorios Castle and known to produce Grain. Description[] Thorios sits in the Aris valley in the heart of Calradia. River irrigation and the relatively warm inland climate ensure that the grain fields of this district, along with neighboring Bergum, feed much of the central Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Thorios"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Thorios Castle","Thorios Castle Settlement Information Type Castle Kingdom Western Empire Villages ThoriosBergum Thorios Castle is a castle in the Western Empire owned by Archon Tynops of clan Elaches. The villages of Thorios and Bergum are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Thractorae","Thractorae Settlement Information Type Village Kingdom Western Empire Fortification Thractorae Castle Thractorae is a village of the Western Empire owned by Archon Crotor of clan Dionicos. The village is bound to Thractorae Castle and known to produce Dates. Description[] Thractorae sits on a small bay that feeds into the larger Gulf of Charas. These lands, stirred by hot winds from the south and watered by hillside springs, have been used by imperial landowners for the experimental growing of date palms. Trivia[] Thractorae is the only place outside the Aserai mainland where Dates grow. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Thractorae Castle","Thractorae Castle Settlement Information Type Castle Kingdom Western Empire Villages Thractorae, Gamardan Thractorae Castle is a castle of Western Empire owned by by Crotor of the Dionicos clan. The villages bound to the castle are Thractorae and Gamardan. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Thug","Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Expert Thug Upgrade Cost ? denars Ransom Value ? denars Thugs are tier-one bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker"
"Tigrit","Tigrit Official Information Faction Khuzait Leader Hurunag Beg Fiefs AkkalatAkiser Castle Tier ? Wealth ? The Tigrit are a clan of the Khuzait led by Hurunag Beg. Members[] Hurunag (leader) Chambui Unagen Suran Mehir Settlements[] Towns Akkalat Castles Akiser Castle Villages Karakalat Tismil Akiser Kamshar Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Tihr","Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Tirby","Tirby Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Tirby is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Silver Ore. Tirby sits in the cold misty waters that lie off of the Ebor peninsula. The low-lying lands on the northern side of the Ebor are suited to the growing of flax. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Tirby Castle","Tirby Castle Settlement Information Type Castle Kingdom Vlandia Villages Tirby and Sirindac Tirby Castle is a castle in Vlandia owned by the baron, Ospir of the House dey Gunric. The villages of Tirby and Sirindac are both bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Tismil","For the village in Warband, see Tismirr. Tismil Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Tismil is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Sheep. Description[] Tismil sits on the Ozu river, which drains the southern end of the Devseg plateau. The people of this land are sheep-herders, who have thrived under Khuzait overlordship as the khans keep nomadic raiders at bay.[1] References[] ↑ Encyclopedia Calradia, entry ""Tismil"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Togaroving","Togaroving Official Information Faction Sturgia Leader Knyaz Vyldur Fiefs RevylUstokol Castle Tier ? Wealth ? Togaroving is a clan of Sturgia led by Knyaz Vyldur. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's westernmost lands. Members[] Vyldur (leader) Dracha Lashonek Zheneva Alvar Zorina (pregnant) Settlements[] Towns Revyl Castles Ustokol Castle Villages Korsyas Karbur Ustokol Zhemyan Trivia[] While highly unlikely, it is possible the clan's name originates with the Tagars, a scrapped faction from Warrider only mentioned in a couple of strings in the game files. It is impossible to say for certain but, perhaps, the name ""Tagar"" was simply recycled with an added suffix to sound more ""Sturgian"". Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Tor Leiad","Tor Leiad Settlement Information Type Village Kingdom Battania Fortification Car Banseth Tor Leiad is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Hardwood. Tor Leiad, the hill of the full moon, lies beneath a wooded knoll in the northern Battanian lands. Villagers harvest the thick-growing forests of oak, yew and beech. The woods here have been tended carefully by the Battanians for centuries, ensuring that there are always enough trees to harvest and sell for timber. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Tor Melina","Tor Melina Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Tor Melina is a village of Battania owned by the chieftain Aradwyr of clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Cotton. Tor Melina sits in a marshy basin in the dark forested hills of the northwestern Uchalion massif. Villagers take clay from the damp soil for sale to the potters of nearby towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Tournaments","This article is a disambiguation page for Tournaments The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tournaments may refer to: Tournaments (classic) — Tournaments in Mount&Blade and Mount&Blade: Warband Tournaments (Bannerlord) — Tournaments in Mount&Blade II: Bannerlord"
"Tournaments (Bannerlord)","For tournaments in Mount&Blade or Warband, see Tournaments (classic). Tournaments are an optional feature in Mount&Blade II: Bannerlord that allows the player to fight in an arena at a chance to win prizes. Contents 1 Betting 2 Strategy 3 Prizes 3.1 Helms 3.2 Capes 3.3 Body Armor 3.4 Gloves 3.5 Boots 3.6 Mounts 3.7 1-Handed Weapons 3.8 2-Handed Weapons 3.9 Banners Betting[] Just before each tournament round, the player may place a bet, up to 150 denars (300 denars if they take the appropriate Roguery perk, Deep Pockets). The amount the player will earn if they win the tournament is shown just below. Bear in mind, that profit only applies to that bet and only that bet; any bets in future rounds will feature a lower potential profit, as the odds against the player winning have gone down. As the player's standing in the global leaderboard goes up, the odds against them are permanently lower, meaning that they will experience diminishing returns in their betting profits if they win tournaments too often (not giving other participants the chance to earn more wins and decrease the player's relative standing). Once the player is leading the pack, they can ultimately only earn only 160 denars per tournament. Of course, the most lucrative aspect is always the tournament prize, regardless of betting, so at the end of the day, winning every possible tournament is still very profitable in absolute terms. Strategy[] There are some mechanics that one should be aware of, especially when focusing on tournaments as part of their character development and economy. A moment before joining the Tournament, a brief notification will tell you about how many ""Lords with renowned fighting skills"" are going to participate in the Tournament. This will determine the quality of the prize. ""Renowned fighting skills"" is determined by minimum 100 point skills in either one-handed or two handed weapons proficiency. So make sure to train your companions/spouse/ any clan members in those skill to yield better prize. The betting odds are calculated based on the player's standing in the global arena leaderboard (this can be checked at any Arena Master). The higher the player character goes on this list, the far less favorable the odds are from a betting perspective (i.e. any character at the top of the leaderboard can be expected to win most tournaments). These can still vary however, if the player is pitted against other heroes that are also very high on the leaderboard. Whomever progresses to the next tournament round is determined simply by what order in which their team was eliminated. The first and second teams to be eliminated will never make it to the next round. This will be important for some niche strategies (see below). First priority for participation goes to any warrior nobles (as opposed to courtiers such as dependents and certain ladies) currently in-town. Second comes all other heroes in-town (including companions in your party and those waiting to be hired). Normal troops (pulled randomly from the Town's garrison) fill in the remaining roster to a total of 16 participants. It is worth remembering that any heroes in the player's party often receive a percentage damage reduction from not only enemy attacks, but also from the player themselves and each other. This is because the game's difficulty settings by default reduce incoming damage to the player by 75 percent and friendly units by 50 percent. This means that companions and other clan members are often harder to kill on principle (unless the player has changed the difficulty to reduce the damage handicap to 0 percent) above and beyond being well-armored on average (assuming the player outfits them optimally). Because of this advantage, friendly heroes will often tend to survive into the later rounds. And while fights with them are more tedious, it does mean that the player stands a better chance of taking the Ridgedultimate prize (see below). On the other hand, if the player is frequently annoyed by having to deal with their nearly invincible allies, they can make a point of eliminating their team early in the first round to ensure that companions and fellow clan members are quickly eliminated from the rest of the tournament. The ultimate prize is always awarded to the winner of the tournament. However, if the tournament champion is a companion under arms, the prize is automatically handed over to the player instead. This can be exploited to allow the player to intentionally throw matches, either of their own volition or in relation to the quest Betting Fraud, but still take home the most valuable prize. Especially once the player is leading seven or more experienced, well-equipped companions, it actually becomes rather likely that most tournaments will favor the player taking the ultimate prize, even if they go down in the first round. Prizes[] Once you have visited an arena in any town, you will be able to to compete in tournaments. When the player competes at lower levels, the prizes will reflect this and become progressively better as the player competes at a higher level. The value of the prize gear is very volatile. For example, some of the helmets or swords can be sold for around 1000 denars, whereas some of the mounts can be sold for up to 17000 denars. The prizes are set when the player looks at them, so saving before looking at the prizes would allow you to reroll them by reloading the save. Below are a list of prizes for winning a tournament. Helms[] Name Tier Head Armor Closed Warlord Helm 6 53 Spiked Helmet with Facemask 6 51 Heavy Nasalhelm over Mail 6 51 Warlord Helmet with Cheek Guards 6 47 Crowned Helmet 6 46 Ridged Helm 6 46 Wrapped Helmet with Mail Coif 6 46 Full Helm over Laced Coif 6 45 Plumed Nomad Helmet 4 32 Roundkettle over Cloth 4 28 Spiked Kettle over Mail 3 27 Helmet with Open Turban 3 26 Feathered Spangenhelm 3 26 Segmented Cervelliere over Mail 3 26 Helmet with Faceguard 3 25 Plumed Fur Lined Helmet 3 24 Nasalhelm over Leather 3 23 Capes[] Name Tier BodyArmor ArmArmor Heavy Warlord Pauldrons 5 20 10 Neckguard with Bronze Plate Pauldrons 3 8 11 Legionary Reinforced Studded Harness 3 6 11 Bronze Scale Shoulder Guards 3 9 8 Legionary Cape 2 7 9 Bronze Pauldrons with Neck Guard 2 5 9 Body Armor[] Name Tier BodyArmor ArmArmor LegArmor White Tabard over Mail Hauberk 5 34 12 12 Southern Decorated Chain Mail 5 27 13 13 Highland Mail Shirt 3 23 4 4 Gloves[] Name Tier Arm Armor Bronze Bracers 3 23 Plated Striped Vambraces 3 22 Decorated Imperial Gauntlets 3 20 Reinforced Padded Mittens 3 18 Boots[] Name Tier Armor Splint Boots 3 22 Decorated Plate Boots 3 20 Mounts[] Name Tier Riding Charge Speed Maneuver Health Wadar Hotblood 6 95 24 68 78 230 Asaligat 6 90 24 63 82 245 Royal Destrier 6 80 36 52 73 270 Tyal Horse 6 80 31 56 76 250 Cossian 6 90 31 62 71 230 Battanian Thoroughbred 5 80 26 55 72 320 Husnphree 4 65 28 48 69 290 1-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bamboo Axe 4 Axe 84 79 - - 73 83 1.21 Dawnbreaker 4 Sword 84 72 87 42 98 87 1.9 Scalpel 4 Sword 82 73 90 36 120 84 1.5 Tyrhung 4 Sword 85 71 87 41 96 89 2.0 Winds Fury 4 Sword 87 76 90 38 107 87 1.6 Judgement 3 Mace 94 52 - - 57 100 1.83 Knight's Fall 3 Mace 95 50 - - 50 90 1.9 Bone Crusher 4 Mace 97 55 - - 71 97 1.49 Militia Pernach 4 Mace 101 54 - - 51 107 1.76 The Ambassador 4 Sword 81 77 89 38 114 83 1.69 Spatha 4 Sword 91 64 92 45 103 92 1.41 2-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Black Heart 5 2H Axe 77 123 - - 119 70 1.6 Early Retirement 6 2H Sword 86 74 93 44 115 86 1.3 Cataphract Lance 4 2H Polearm - - 88 42 246 51 2.04 Banners[] Name Effect Amount Banner of Steel Shields Decreased Taken Shield Damage 30% Standard of Wrath Increased Melee Damage 15% Standard of Discipline Decreased Morale Shock 30% Marksman's Flag Increased Ranged Damage 8% Horse Bane Flag Increase Damage Against Mounted Troops 10% Pike Wall Banner Increase Damage Against Mounted Troops 10% Banner of the Knight Increased Charge Damage 30% Banner of Dust Devils Increased Troop Movement Speed 30% Strider's Flag Increased Troop Movement Speed 30% Testudo Standard Decreased Taken Ranged Attack Damage 15% Banner of Sultan's Eagle Decreased Ranged Accuracy Penalty 8% Tug of the Whistling Arrow Decreased Ranged Accuracy Penalty 8% Tug of the Endless Steppe Increased Mount Movement Speed 10% Locked Shields Banner Decreased Taken Ranged Attack Damage 15% Steel Banner Decreased Taken Melee Attack Damage 15% Iron Banner Decreased Taken Melee Attack Damage 10% Bowman's Flag Increased Ranged Damage 6%"
"Tournaments (classic)","For tournaments in Bannerlord, see Tournaments (Bannerlord). A tournament master. Tournaments are two different kinds of contests that can be found in any town. ""Melee fights"" are a free-for-all cluster of warriors of different ranks that is always available during the day. The main tournament is a high-risk, high-reward bout with progressions, but is not always available except when accompanying a feast. Arenas close at night, so if you arrive at a town hosting a tournament at the wrong time, you will need to wait until morning to participate. While tournaments have been around since the first Mount&Blade, and were improved upon in Warband, they were removed from With Fire & Sword. Contents 1 Melee Fights 1.1 Rewards 2 Tournaments 2.1 Equipment 2.2 Rewards 2.3 Tips 2.4 Tournament Regulars 2.5 Trivia Melee Fights[] Every town holds melee fights all day long, every day. If you talk to the Tournament Master, he can tell you the rules, as well as put you into a fight. There aren't really any rules though, and there are no teams; it is essentially just a brawl. All contestants start with no armor and a randomly generated practice weapon which may include a sword and shield, two-handed sword, staff, or a bow and arrows. The only aim is to survive and knock out as many opponents as possible. At the end of the fight, you will receive a certain amount of money, depending on how many opponents you knocked out. Other than the fighters that spawn initially, combatants only spawn one at a time, giving the player a good chance. When around 10 contestants are left from your kill count in the top left corner, they all spawn in quick succession. You can hang back and let them fight each other for an easier win, but the AI will band together against the player if they wait too long. Rewards[] A melee fight. Melee fights are generally a poor source of income, but it can be good for new players to level up their proficiencies without wasting points or risk losing a real battle. The amount of money and experience you get when you're knocked out depends on the number of enemies you defeated during the fight. You get the best rewards if you manage to be the champion, the last one standing. Enemies Denars Experience 0-2 0 0 3-5 5 5 6-9 10 10 10-19 25 10 20+ 60 10 Champion 250 200 Tournaments[] A tournament match. Larger tournaments are sponsored by a town and are one of the best ways to make money in the game. To find the locations of these tournaments, you can ask the Tournament Master in any Arena. Tournaments are often held in a town which also has an ongoing feast in the castle, but you cannot enter the castle due to the feast, unless you have high renown, are a lord of a faction that isn't at war with the faction owning the town, or if you win the tournament (you will be invited to the feast if you win the tournament). Tournaments will run for 12-14 days. The game will try to have up to three active tournaments at a time. If there are less than three, every 24 hours, it will pick a random town to receive a 30% chance of hosting a tournament. If the randomly selected town already has a running tournament, its remaining days will be reset. There will be 2-4 teams total in the arena and you will be on one of those teams. Note: you can still give your teammates orders (F1, F2, F3, etc.) as you would your regular troops. Each team can have anywhere from 1-8 contestants during each round causing fights to range from a 1 on 1 to a 32-man brawl. Your weapons will be decided for you and you won't have access to your inventory, but you can pick up weapons from fallen opponents who are knocked unconscious during the battle. Unlike melee fights, losing will not automatically end the tournament, if you have proven yourself worthy enough, you may continue on to the next round anyway. You only need to defeat one person to advance past the first tier, the second and third require you to knock out two people each time, and you will lose if you get knocked out from then on. Oddly, knocking out your own teammates may count toward your requirement to advance. Equipment[] The items you get depends on which faction owned the town at the beginning of the game. In Swadian tournaments, you will always get a lance and a horse In Rhodok tournaments you will often get a one-handed sword and a crossbow In Khergit tournaments you will often get a horse and a bow/javelins In Vaegir tournaments, you will often get an axe and shield In Nord tournaments, you will not get a horse or helmet In player's faction tournaments you will often get a random melee weapon Rewards[] You can win up to 4180 denars after winning a tournament, as long as you make cleverly-placed maximum bets on yourself each round. You must win 1st place to make any money and to be able to dedicate the win to a lady. In each of the six tiers, you may bet 5, 10, 20, 50, or 100 denars on yourself, earning you extra cash if you win the entire tournament. If you place a 100 denar bet on yourself every round, you can win up to 3980 extra from the tournament. Without betting, the standard winnings are normally just 200 denars making a total of 4180 possible. When you place the bet, it will tell you the odds of victory, the worse the odds, the greater the reward. The odds will automatically start out with you having an equal chance of winning with all the other contestants. If you lose the tournament it will not change, but if you win, your odds will increase causing future bets at the tournament to be less money. The increased odds will decrease over time so as long as you don't go to another tournament at that town for a while, with enough time, you can earn the full 4180 again. The amount of renown you gain for winning a tournament uses the same formula as all renown gains, giving 20 - (Current Renown / 200 [rounded down]). Your relation with the town in which the tournament was held will also increase by 1. This is still a decent way to get renown in the mid to late game, as the renown reward will not be reduced to 0 until you have at least 4000 renown. If the tournament is held during a feast, it will actually be held 3 or 4 times a day until the feast ends allowing you to join it multiple times. Whether or not you win the tournament, leave the town and move away from it until the garrison of the town no longer shows and then move back to it. When you re-enter the town, you can join the tournament again. If you won previously, however, you won't win as much for winning again. This can be a pretty good way of making money. It is especially effective if you find the tournament when it starts to maximize the number of times you fight in it. If you belong to a faction (other than your own), you will be invited to a feast every once in a while. If the feast is in a town, it will always have a tournament to go along with it. This way you can always know when a tournament starts and you can proceed winning it repeatedly. Each time you win, you can dedicate the win to a lady, so this can be a good way to court them as well. Tips[] The following practices might help you win a tournament: If you get a weapon you're not comfortable with (especially during the early stages), drag behind your teammates and grab a weapon when someone else falls in combat, but if you prioritize this too much, your enemies may disturb you from picking up the weapons. If you start out on foot in a match against mounted participants, you can steal a horse if anyone is dismounted. Particularly if you start out with only a bow and knife, you can be very vulnerable in a melee without the capacity to block. However, knives are still able to be used for chamber blocking. Remember that you can use team strategies (F1, F2, etc.). If you don't control the battle, you can often find your teammates splitting up and running against larger opposition. This is mostly useful when 3-4 teams are present - in this case holding position and waiting for the other teams to engage each other might be a good idea. Try to get rid of the mounted enemies first. If you remain the only mounted unit, you have a huge advantage! If you have no horse and a lancer is chasing you, try to make him run into a wall. This also applies in 1v1 mounted melee situation. If you are caught in the open, you can also block with your shield or parry to avoid a couched lance strike, and hitting a lancer with a ranged weapon just before he can strike you temporarily interrupts his couched lance status. During the early stages when you get a free pass for 1-2 knockouts, try to grab easy kills - drag behind a teammate and finish their weakened targets. Think before you attack. Attack the team with the most contenders alive. Let the enemies distract each other, and stab an enemy focusing on another target in the back when you have a free shot. Look around often! Lancers can take you down in a single hit if you're not observant. Also consider making lancers, or at least their horses, a priority target. Most ranged weapons have unusually large amounts of ammunition, and even though most enemies will have excellent shield skills, their shields will still break fairly easily. If you have or can steal a horse, then even if you are unskilled in the weapon you have, you can generally eliminate the enemy's horse first, breakthrough their shield second, then finally finish them off with unskilled and wild ranged attacks while your horse keeps circling away from the enemy at a steady trot. Victory is all that matters, nobody cares how unsporting it is for you to spend five minutes running away and throwing things at opponents with no horses and no ranged weapons. To this end, it is still a good idea to be at least passably compentent with ranged weapons. Some points invested into power draw/throw and at least 80 proficiency in each ranged weapon will greatly speed things up. Dismounted lancers may easily be ignored in favor of more serious targets, but be aware that they can still jab you for a lot of damage if you get into the right range. Alternatively, you may hold down the block button to block down. The following tips could be considered exploits as they take advantage of the AI and/or game mechanic in ways that go beyond general strategy: If you are fighting with a lance on horseback against enemies with lances on horseback, avoid charging straight at them. Even though it might seem normal since it would be like jousting, you are endangering your victory. Instead, circle around to your right and continually poke sideways until their horse dies. The computer AI is incapable of hitting you if you do it correctly and once their horse is dead, you can run them down with a couched lance. And if there is a lancer charging on you and you can't avoid him just hit him with an ordinary strike. It has a larger range than a couched lance strike so you would interrupt him. Enemies with lances do not seem to understand how ineffective lances are at very close range, and will repeatedly try to poke you for 0 damage while you are standing right in front of them. Enemy horse and lance units can also be run into a wall and will stand still to fight as long as you stay very close to them. In early rounds or rounds with at least 4 horses, you can make a horse fort. Park up your horse, get another one, park it up there, and then rinse and repeat until you have at least 4 horses forming an enclosed area. Since tournament horses are invulnerable when no rider is on them, your fort is easily indestructible and you can shoot away from the safely of your horse fort. Tournament Regulars[] There are three named NPCs that frequently participate in the tournaments, but do not show up elsewhere. They were originally supposed to be found in Zendar, but when that town was removed from the game, their existence was also reduced to nothing more than the tournaments. Dranton Kradus Xerina Note: These characters are extremely good at fighting. If you see that they are against you, you should fight them with extreme caution or, if possible, not at all. Even when you have extremely favorable weaponry, you may get hit and take unexpectedly high damage from their power strike. Furthermore, their high proficiencies mean that they swing very fast, or shoot accurately. Another strategy can be used when they are on your team in the tournament. Any fighter in the round you are in abides by the same rules as you for making it to the next round (though they might need only one knockout to make it to the next round instead of two), so if you have a ranged weapon and see that Dranton, for instance, is on your team, you can take him out before he gets any knockouts and you won't have to fight him in a later round. Don't be too greedy with this, since knocking out your teammates may make the current round very difficult. Other common participants are: Mercenary Swordsmen Hired Blades Sword Sisters Regular Fighters Veteran Fighters Champion Fighters Vassals (if present where the tournament is being held) Monarchs (if present where the tournament is being held) Heroes that are in your party Trivia[] If you disguise and sneak into an enemy town where a tournament is being held, you can still take part. If you win, you will gain honor and your relationship with the town will increase, but you won't be captured even though your cover should have been blown. In the Khergit tournaments, the AI is supposed to use the javelins' melee ability when they run out, but instead, after they run out, they start punching you because they can't pick up weapons, and the game gives them nothing else other than the javelins. If you participate in a tournament then talk to a lady in that same town, she will say that she saw you in the tournament and will skip introducing yourself. If you win, you can then tell her that you dedicate your victory to her, giving a small relationship boost. Tournament horses may be hurt as normal when mounted, but are invulnerable when dismounted."
"Tovir","This article is a stub. You can help out by expanding it. Tovir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Takor Castle Clan Ubroving Personal Details Gender Male Spouse Kisha Tovir is a Knyaz of Sturgia and the leader of clan Ubroving. He is the owner of Takor Castle and the husband of Kisha."
"Towns","For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22. Towns Khergit HalmarIchamurNarraTulga Nord SargothTihrWercheg Rhodok JelkalaVelucaYalen Swadia DhirimPravenSunoUxkhal Vaegir CurawKhudanReyvadinRivacheg Sarranid AhmerradBariyyeDurqubaShariz Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950. In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages. Contents 1 Actions in Town 2 Guild Master 3 Buildings 4 Gallery 5 See Also Actions in Town[] Periodically a town may host a tournament: Join the tournament: Victory offers good betting profits and will improve your reputation with the town. If the controlling faction isn't hostile, you can do the following at a town: Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle. Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests. Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone. Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing). Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading. Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night. Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city. Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping). If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital): Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools. Guild Master[] Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors. Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are: Escort caravan Bring ale/wine to tavern Rescue kidnapped girl Deal with looters (multiple small groups of nearby looters) Hunt down bandits (find and kill a small, fast group of bandits) Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits) Bring cattle herd (to another town) When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so. Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise. With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them. Buildings[] In Mount&Blade and Warband, you can construct two buildings: Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%. Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement. Gallery[] Temperate TownSnowy TownDesert Town See Also[] Fortifications List of towns"
"Towns (Bannerlord)","For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0."
"Towns (With Fire & Sword)","For towns in Mount&Blade, see Towns. For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in With Fire & Sword. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. There are 18 towns modeled from Eastern Europe and distributed between the five nations. Towns Cossack ChernigovKievSich Crimean AkkermanAzaq-kaleBakhchisarayKyzykermen Muscovite CherkasskMoscowPskov Polish KrakovLvivSmolenskVilnaWarsaw Swedish KoenigsbergRevalRiga In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of one or more villages. Strangely, Akkerman and Lviv have no villages. Contents 1 Differences from Fortresses and Castles 2 Siege 3 Actions in Town 4 Mayor 5 Recruitment 6 See Also Differences from Fortresses and Castles[] The clearest difference between a town and a fortress or castles is that it is an eligible destination for merchant caravans. You can sneak into hostile towns but not into hostile fortresses. Siege[] In With Fire & Sword, towns all share the same siege options: Prepare ladders to attack the walls Call for a meeting with the fortress commander Poison water supply Demolish the wall using an explosive Wait until tommorrow Abandon the siege Actions in Town[] If the controlling faction isn't hostile, you can do the following at a town: Go to Lord's Hall: This lets you enter the keep of the town, where you can interact with any nobles who are currently in the town. Take a walk around the courtyard: This replaces the go to the castle option and assumes the old go to town center functions. Talk to the mayor: Instead of wandering around the much larger courtyards, directly talk to the Mayor. Go to the town center...: From here access specialists, like the Merchant Guild, Weaponsmith, Armorsmith, Horsebreeder, or Commander. Wait for some time: If you own the town, this is free, but if you do not own it then it will cost you a small amount of thalers per night. Visit the tavern: Here you can recruit mercenaries or companions, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 thalers to make the residents like you more, by buying a drink for everyone. Go to the marketplace: Here you can buy or sell arms, armor, horses, food or goods. You can also assess local prices, which tells you some good ways to make money quick by trading. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They can help to defend the town if people want to siege it, and make it less likely for prisoners to escape. You may also put captured prisoners in the city. If you are also a monarch of your own, you may relocate the capital city of your realm by choosing this option (of course, this is disabled if the town already is the capital city): Move your court here: You may relocate the royal court of your kingdom to this city. Mayor[] Mayors are a new feature found within towns in With Fire & Sword. They are similar to Guild Masters. Mayors can give you jobs and quests, which increase your reputation with the town. Some of these quests can help improve the prosperity of the town, which influences goods prices and taxes. Mayors also give you information about the politics of their faction, as well as informing you of the general prosperity of the town and surrounding areas. New in With Fire & Sword, Mayors also issue trade permits and allow players to send Merchant Caravans. Trade permits are supposed to be waivers from taxes, which increases the amount of money you receive from caravans. Mayors also permit rulers of a town to build structures and fill offices. Recruitment[] When in an allied town, Troops may be trained by contacting the Commander through the ""go to town center"" option. Troops may be selected to be trained dependent on the hired commanders in the town. After the troops are trained they may be collected by contacting the Commander again. Steps Train Troops with Commander Collect Troops from Commander once trained. See Also[] List of towns Fortresses Fortification"
"Triarii","Triarii Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Principes Upgrades to... None Upgrade Cost None Ransom Value ? denars Triarii are tier-four infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii"
"Tribal Warrior (Multiplayer)","For the single-player version, see Aserai Tribesman. Tribal Warrior Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 100 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 76 Army Size 21 Tribal Warriors are a multiplayer infantry class of the Aserai. Official Description[] Life is harsh in the Nahasa, so a child of the tribe is expected to learn how to fight well. These tribal warriors are cheap but effective troops that can perform different roles with proper equipment selection and hold their own against many of the better armed enemy soldiers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Flyssa One Handed Round Shield Shield Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Desert Oval Shield Stronger and bigger shieldShield Southern Mace Better against armored opponents(replaces Flyssa)One Handed"
"Tribe of Osraige","Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Troop trees","The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲"
"Tubilis","Tubilis Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Tubilis is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Fish. Description[] Tubilis lies on the Gulf of Charas, which the Aserai call the Gulf of Shariz. Villagers go fishing here amid the offshore islands in search of tuna, sardines, and shark.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Tubilis"""
"Tubilis Castle","Tubilis Castle Settlement Information Type Castle Kingdom Aserai Villages Fanab , Tubilis Tubilis Castle is a castle of the Aserai Sultanate owned by Sultan Unqid. The villages of Tubilis and Fanab are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tulag","This article is a stub. You can help out by expanding it. Tulag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs OrtongardUsek Castle Clan Arkit Personal Details Gender Male Siblings UndulOragur Children KhadaTemunAbagai Tulag is a Beg of the Khuzait and the leader of the Arkit. He is the owner of Ortongard and Usek Castle, the brother of Undul and Oragur, and the father of Khada, Temun, and Abagai. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Cautious (Valor -1). He has the reputation of being aloof. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. “ The Arkit are the eldest sons of the great she-wolf who gave birth to the Khuzaits. Properly speaking, Urkhun should have allowed us to lead the great war of conquest. But no matter, that time has passed. We respect the khanate and we respect the banner of the khan. We swore our oaths to Urkhun and we shall keep faith with our oaths, so long as his heirs keep faith as well. ” — on Politics"
"Turiados","Turiados Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Vostrum Clan Hongeros Personal Details Gender Male Age 24 Spouse Justina Children CalliniaSynesios Turiados is an Archon of the Southern Empire and the leader of clan Hongeros. He is the owner of Vostrum, the husband of Justina and the father of Callinia and Synesios. Description[] According to his Personality Traits, Turiados is Generous (Generosity 1), Devious (Honor -1), and Calculating (Calculating 1). He has the reputation of being friendly but manipulative. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 175 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 100 Charm 60 Leadership 0 Trade 60 Steward 100 Tactics[] Turiados boasts super high combat stats for his age in exchange for having no Leadership."
"Tyal","Tyal Settlement Information Type Town Kingdom Sturgia Villages Bukits and Visibrot Sieges with... Battering Ram, Ladders, and Towers Port No Tyal is a town of the Principality of Sturgia. The initial lord is Godun of the Vagiroving clan. Description[] Tyal sits in the western foothills of Mount Iltan, on the eastern borders of the Sturgian lands. This region has long stood aloof from the power struggles of the other Sturgian principalities. Its people are known as wanderers, traders, horse breeders and fur-trappers. The local aristocracy has occasionally exchanged princesses with the steppe tribes to the east to firm up a truce or a trade pact, and proudly includes the names of several great khans on their list of ancestors.[1] Territory[] The villages of Bukits and Visibrot are bound to Tyal. Trivia[] According to the game's settlements.xml file, Tyal is named after a local clan hero. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Tyal"""
"Tynops","Tynops Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs AmitatysThorios Castle Culture Calradic Empire Clan Elaches Personal Details Gender Male Age 35 Spouse Catella Tynops is an Archon of the Western Empire and the leader of clan Elaches. He is the owner of Amitatys and Thorios Castle and the husband of Catella. Description[] He has the reputation of being kind and considerate - though some might say soft-hearted."
"Ubroving","Ubroving Official Information Faction Sturgia Leader Knyaz Tovir Fiefs Takor Castle Tier ? Wealth ? Ubroving is a clan of Sturgia led by Knyaz Tovir. Description[] At the start of the Calradic civil war, the clan holds territory on the eastern side of the narrow land bridge connecting Sturgia's eastern and western halves. Members[] Tovir (leader) Kisha Galyk Settlements[] Castles Takor Castle Villages Takor Dvorusta Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Uchalion Plateau","The Uchalion Plateau or ""Uchalion Massif"" is a large stretch of highlands located in northwestern Calradia. Along the southern and eastern edge of the plateau are the mountains and steep cliffs of the Cursion Escarpment. To the north is the Ailta Druin mountain range and to the west are the great Rhennod Mountains. Two defining features are at the center of the plateau: the Rock of Glanys, where ancient tribal high kings were crowned, and the Llyn Tywal or ""dark lake"". By the time of the Calradic civil war, the once widespread tribes of the ancient Battanian people have been pushed so far back that the majority of the territory consisted of what was atop the Uchalion Plateau. 173 years later, the plateau would be depopulated, with its territory divided between the Kingdom of Nords and the Kingdom of Swadia. Major Settlements[] Car Banseth Dunglanys Marunath Pen Cannoc Seonon"
"Udiniad","Udiniad Settlement Information Type Village Kingdom NordsVaegir Fortification WerchegBulugha Castle World Map Mount&BladeUdiniadWerchegTemplate:World Map/Mount&BladeWarbandUdiniadBulugha CastleTemplate:World Map/Warband Udiniad is a village initially owned by the Kingdom of Nords in classic Mount&Blade and the Kingdom of Vaegirs in Warband. Layout[] Player Elder Fugitive The Village Elder is located straight forward from where the player enters on the left side of the path, standing next to a bench. Udiniad is set on quite level terrain with moderate tree coverage. It has a total of six structures, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are three fields here, one growing squash, though the others appear to have already been harvested and only contain piles of hay or straw. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the left from where the player enters, near some bushes in one of the cleared fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Ui Neill of Aileach","Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Ulaan","Ulaan Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Ulaan is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Flax. Description[] Ulaan sits in the valley of the Karakaz river. The villagers, nomads who have recently been forced by the khans to settle, have learned to grow flax in this low-lying marshy land. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Unbalanced","A weapon with the Unbalanced trait. Unbalanced is a trait given to certain heavy, Two-handed weapons and Polearms in Warband, which causes a brief delay when switching to defense once an attack has been started and also when it is finished. This results in feinting being more difficult and less reliable, and cancelling an attack to block is also affected. Unbalanced weapons are not recommended for dueling. Most unbalanced weapons have traits such as Can crush through blocks and Bonus against shields which make them effective in crowded scenarios such as sieges. Weapons with this effect[] Bardiche Great Axe Great Bardiche Great Hammer Great Long Axe (Two-handed) Great Long Axe (Polearm/Two-handed) Great Long Bardiche Long Axe (Two-handed) Long Axe (Polearm/Two-handed) Long Bardiche Long War Axe (Two-handed) Long War Axe (Polearm/Two-handed) Maul Morningstar (One/Two-handed) Sarranid Battle Axe Sarranid War Axe Shortened Voulge Sledgehammer Two Handed Axe Two Handed War Axe Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)"
"Unify the Empire","Unify the Empire is a quest in Bannerlord, given by Istiana, which is part of the Dragon Banner questline when you choose to restore the Calradic Empire. Questline[] Preceded by: Assemble the Dragon Banner Create an Imperial Faction Activates: Arzagos' Conspiracy Quest Goal[] To restore the Empire you should capture 2/3 of settlements with imperial culture. Walkthrough[] It is assumed this means that your faction must own two-thirds of all Imperial castles and towns. It does not mean to simply own a total of 3 imperial settlements. An ""Imperial"" settlement is determined by the culture of the settlement. This can be easily observed by hovering your cursor over the settlement in question while in the overworld map. This can also be seen within the in-game encyclopedia for settlements."
"United Kingdom","The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the ""Corsican monster"" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries ""Huzzah!"" ""God save the king!"" ""For king and country"" ""Rule Britannia"" ""Hurrah for old nosey"" ""Bydand"" ""Come on yer bastards"" ""Scotland Forever"" ""Sons of the hounds, come here and get flesh"" Surrendering ""I surrender!"" ""Don’t shoot me!"" ""Spare me!"" Officer commands ""Make Ready"" ""Present"" ""Fire"" ""Charge!"" ""Company, advance!"", ""Company, forward march!"", ""Company, forward!"" ""Hold this position!"", ""Defend this position!"" ""Fire at will!"" ""Company, on me!"", ""On me!"" ""Fall back!"" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Unqid Banu Hulyan","This article is a stub. You can help out by expanding it. Unqid Banu Hulyan Official Information Kingdom Aserai Title Sultan Fiefs SanalaQuyazAin Baliq Castle Clan Banu Hulyan Personal Details Gender Male Age 44 Spouse Jinda Children DhiyulAnidha Unqid Banu Hulyan is the sultan of Aserai and the leader of the Banu Hulyan clan. He is one of the nobles who can talk about the Battle of Pendraic. Contents 1 Official Description 2 Quotes Official Description[] “ The current Sultan of Aserai is Unqid. He wears his authority lightly, preferring to charm rather than to coerce, always deferring to the laws of the Banu Asera in his judgments. But there are some who say that Udhain is remiss in his duty to administer justice, allowing the wealthiest clans - such as his own - to use bribes and clever legal arguement to oppress the others. ” Quotes[] “ Well. Let me put things this way... The Banu Hulyan have never sought glory or domination. Where some see an enemy, we see only a trading partner who has gone astray. For that reason, we have tried to treat all others with fairness and respect. For that reason, the clans have always brought their quarrels to us, to adjudicate. And it was natural that, when it came time for the Banu Asera to choose a sultan, that we were the ones chosen. But it is wearisome to be a Sultan. The clans cling to their grievances as though they were children. It is not in men's nature to appreciate the fruits of peace and order. Rather, they brood over small injustices and perceived slights, and dream of shedding blood. ” — on Politics “ It was a tragedy that gnawed at the roots of all the great families of Calradia, even ours, so far away from the battle. We heard that the Empire was making war on the Sturgians, or maybe it was the other way around. I thought that we had no stake in this quarrel but Nimr, a fiery young hero from the Banu Sarran, asked me for permission to take some young warriors, eager for glory. The Empire had left us alone for a while, and Neretzes was offering silver for men, so I thought, ""Why not? Let them help the Empire."" Ah, I should have known. The best course with wars is to have as little to do with them as you possibly can. So Nimr went, and fought, and won glory, but also got a number of men killed, especially those of the Banu Qild. And he became boastful, and arrogant. And then... Well, that is the beginning of the great feud between Sarranids and Qilds, but the rest of the story I should perhaps leave for someone else. ” — on the Battle of Pendraic Aserai Monarch: Claimant: Sultan Unqid Unknown Vassals:"
"Unthery","Unthery Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Spouse Calatild Children ThomundSilvindLasand Unthery is a nobleman of Vlandia and a member of House dey Arromanc. He is the husband of Baroness Calatild and the father of Thomund, Silvind, and Lasand. He is one of the nobles with extended dialogue, and may share his thoughts on the Battle of Pendraic. Description[] According to his Personality Traits, Unthery is reported to be brave but headstrong. He also appears to be among the more loyal of King Derthert's vassals, if his dialogue is anything to go by, as he chastises certain Barons, like Aldric dey Tihr and Ingalther dey Cortain, as willfully ignoring King Derthert's plan at Pendraic. Quotes[] “ Yes. I was tasked by Derthert with command of the crossbowmen. Our knights spotted a mass of Aserai light infantry spread across a valley, and charged them. They weren't ready to meet the onslaught, and were routed. But then a bunch of Khuzait showed up and kept their distance, giving the knights a hard time, shooting their horses out from under them. That's when we showed up. When it was just us fighting the horse archers, we were winning.. A man on foot can shoot as well or better than a man on horseback, all things being equal, and there were a lot more of us. So they started to go down and galloped off. The knights of course pursued, and that's when the problems started. Imperial cataphracts showed up, armored head to foot and their horses too, so they just ignored our shooting and tore right through us. I was swept away in the retreat and saw no more of the battle. King Derthert had a good enough plan but the barons - Ingalther, Aldric, that lot - ignored him, as they always do. ” — On the Battle of Pendraic"
"Uqba","Uqba Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Uqba is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Dates. Description[] Uqba sits alongside the Perassic Sea. Villagers trap rainwater and runoff from the hills to water their fields and their gardens of date-palms.[1] References[] ↑ Encyclopedia Calradia, entry ""Uqba"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Uqba Castle","Uqba Castle Settlement Information Type Castle Kingdom Aserai Villages UqbaBunqaz Uqba Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Uqba and Bunqaz are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Urikskala","Urikskala Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Urikskala is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Urikskala Castle and known to produce Fish. Description[] Urikskala sits in the Portages of Iltan, a network of glacial lakes over which longships can be hauled and sailed between Lake Laconis and Lake Tanaesis. Villagers net small spiny perch and crayfish in the shallow waters, drying them for sale to travelers.[1] References[] ↑ Encyclopedia Calradia, entry ""Urikskala"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Urikskala Castle","Urikskala Castle Settlement Information Type Castle Kingdom Sturgia Villages UrikskalaAlov Urikskala Castle is a castle in Sturgia owned by Knyaz Godun of clan Vagiroving. The villages of Urikskala and Alov are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Urkhun","Urkhun Official Information Kingdom Khuzait Title The KhuzaitKhan (formerly) Reign circa 1040s Personal Details Gender Male Urkhun became the first Khan of the Khuzait approximately forty years before the Calradic civil war.[1] He is the ancestor of Monchug Urkhunait, the current Khan. Background[] Urkhun would unify the various clans of horse lords who inhabited the Great Grass Sea to the far east of Calradia. Urkhun and led his people to the west and into the frontier territories of the Calradic Empire and established his khanate there. As a ruthless leader, Urkhun forced discipline upon the subjugated Khuzait so they would ride to war at his command rather than at their own whims. He centralized the Khuzait and forced them to adapt their nomadic lifestyle to the settled ways upon the Devseg Plateau. At Baltakhand, Urkhun and his riders braved the frigid air and forced the fortress into submission. He broke the mercenary armies of Ortongard, rewarding the town to his Khergit allies. When Urkhun reached the town of Makeb, he demanded tribute from its petty king, but when the demand was refused Urkhun beheaded the king himself and took the town for himself.[2] Once Urkhun died, the Khuzait clans began to chafe from the yoke he placed upon them. The Khan's family took on the name ""Urkhunait"" to honor him and legitimize their claim to the khanate. References[] ↑ Encyclopedia Calradia, entry ""Baltakhand"" ↑ Encyclopedia Calradia, entry ""Makeb"""
"Urkhunait","Urkhunait Official Information Faction Khuzait Leader Monchug Khan Fiefs MakebChaikandTepes Castle Tier ? Wealth ? The Urkhunait are the ruling clan of the Khuzait led by Monchug Khan. Description[] ""I am sure you have heard the name of our clan in the epics of the steppe. We carry the name of one the ten sons of the she-wolf, mother of the Khuzait."" Members[] Monchug (leader) Anat Bortu Chaghan Alijin Bolat Urkhun (deceased) Settlements[] Towns Makeb Chaikand Castles Tepes Castle Villages Shapeshte Hanekhy Mazen Okhutan Ispantar Pabastan Tepes Kuruluk Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Urunjan","Urunjan Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Urunjan is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Cows. Description[] Urunjan near the western edge of the Devseg plateau, at the foot of the Akkan hills. Villagers raise cattle here that are bred to withstand both the hot summers and freezing winters. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Usair","Not to be confused with Usair Banu Qild Usair Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title WarlordNobleman (possibly) Culture Aserai Clan Boudicca Personal Details Gender Male Age ? Spouse Boudicca Children Ruwa Usair was an Aserai warlord and (possibly one of many) a TaleWorlds developers' test character. His first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] Nothing is known about Usair other than at some point he met and fell in love with the Battanian raider Boudicca. He joined his wife's clan upon marriage - they gradually amassed wealth and lands together and he also sired Ruwa, a child meant to inherit said wealth and lands as well as continue clan Boudicca's lineage. Trivia[] He is described as sporting ""a proud moustache"". Judging by his name and culture, he seems to be an earlier version of Aserai nobleman Usair Banu Qild but, given the differences in appearance and gear, it is possible he was a different Aserai nobleman."
"Usanc","Usanc Settlement Information Type Village Kingdom Vlandia Fortification Usanc Castle Usanc is a village in Vlandia owned by Baron Berican of House dey Rothad. The village is bound to Usanc Castle and known to produce Olives. Usanc sits by a small bay that flows into the larger Gulf of Charas. This warm southern land supports the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Usanc Castle","Usanc Castle Settlement Information Type Castle Kingdom Vlandia Villages Usanc Usanc Castle is a castle in Vlandia owned by Baron Berican of House dey Rothad. The village of Usanc is bound to the castle. Usanc Castle watches over Vlandia's southern border with the Western Empire. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Usek","Usek Settlement Information Type Village Kingdom Khuzait Fortification Usek Castle Usek is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Usek Castle and known to produce Sheep. Description[] Usek sits at the foot of the Akkan hills on the eastern shores of Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers, who until recently were nomads, raise sheep known for their long, fine wool. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Usek Castle","Usek Castle Settlement Information Type Castle Kingdom Khuzait Villages UsekEsme Usek Castle is a castle of the Khuzait owned by Tulag Beg of the Arkit. The villages of Usek and Esme are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek"
"Ustokol","Ustokol Settlement Information Type Village Kingdom Sturgia Ustokol is a village of Sturgia owned the knyaz Vyldur of the Togaroving clan. The village is bound to Ustokol Castle and it is known for the production of Flax. Description[] Ustokol sits on the windswept Kachyar Peninsula, between the Bay of Varcheg and the Byalic Sea. Hardy northern cattle have been bred to eat the short grasses that grow among the rocks, supplemented by sea-kelp in hard times. [1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Ustokol"""
"Ustokol Castle","Ustokol Castle Settlement Information Type Castle Kingdom Sturgia Ustokol Castle is a castle within the Principality of Sturgia owned by Vyldur of the Togaroving clan. The castle's bound villages are Ustokol and Zhemyan. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Uthelaim","Uthelaim Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Uthelaim is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Hardwood. Uthelaim sits on the eastern frontiers of the Battanian lands on a ridge overlooking a tributary of the Myr. The people of these parts are foresters, felling the oak, yew and pine of the woods for sale to builders and shipwrights. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Uthelaim Castle","Uthelaim Castle Settlement Information Type Castle Kingdom Battania Villages UthelaimSeordas Uthelaim Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Uthelaim and Seordas are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Uxkhal","Uxkhal Settlement Information Type Town Kingdom Kingdom of Swadia Villages AmereTshibtinNomarIbiranTahlberl Sieges with... Ladders Port No World Map Mount&BladeUxkhalTshibtinAmereTemplate:World Map/Mount&BladeWarbandUxkhalNomarIbiranTahlberlTemplate:World Map/Warband Uxkhal is a town of the Kingdom of Swadia and is initially owned by Count Delinard. Presumably, the Vlandian town of Ocs Hall as seen 173 years earlier in Mount&Blade II: Bannerlord is meant to be the same town, as supported by text in the settlement.xml file in that game's directory. This theory is further supported by comparing the banners of Count Delinard and the clan dey Fortes, the rulers of each town in their respective games. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Amere and Tshibtin. Warband[] Its villages are Ibiran, Nomar, and Tahlberl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is directly outside the tavern, turn to the left to see. Siege[] Besieging Uxkhal requires the construction of ladders. Tournaments[] If you take part in a Tournament in Uxkhal, you will have one of the following equipment sets: Heavy Sword Sword & Shield All participants are on horses. Economy[] In Warband, Uxkhal sells Grapes cheaply. This is an excellent location for a Wine Press due to the availability of grapes. It buys Grain at a good price, sometimes as high as 50 denars, this makes a Grain trade from Dhirim an easy way to make a few hundred denars in the early game. Uxkhal produces: Ale Bread Leatherwork Oil Tools Wine Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Vadinslav","This article is a stub. You can help out by expanding it. Vadinslav Gundaroving Official Information Kingdom Sturgia Title Grand Prince (formerly) Reign Unknown - 1077 Clan Gundaroving Personal Details Gender Male Children Raganvad Vadinslav Gundaroving was the leader of clan Gundaroving and the Grand Prince of Sturgia before his death at the Battle of Pendraic. He is the father of Raganvad, the current Grand Prince."
"Vaegir Guard","For the Bannerlord organization, see Vaegir Guard (Bannerlord). Vaegir Guard Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Guards are the top-tier infantry units in the Vaegir troop line, the other top tier units being Vaegir Marksmen and Vaegir Knights. They are obtained from upgrading Vaegir Infantry for 80 denars. Tactics[] These units are slightly more mobile than their Swadian Sergeant or Rhodok Sergeant counterparts, but their general lack of shields leave them very vulnerable to archer fire. They are the least-shielded top-tier infantry in Calradia, more so than Sarranid Guards. Vaegir Guards can be seen to best Nord Huscarls in melee, likely due to the Guards favoring two-handed axes in battle, allowing them to destroy their opponents' shields and then strike enemies in the head for one-hit kills during the brief stuns caused when their guard is broken. In order to increase the likelihood of Vaegir infantry upgrading to shielded guards, the player should command their troops to use blunt weapons at first(which will make them all draw their shields), and then command them to use their regular weapons before closing range, so that the Vaegir infantry uses their shields and one handed weapons more often. Guards fight well in defending castles because of their weapons, but otherwise will fall prey to enemy archers quite easily. Some spawn with pikes to counter cavalry. If you use Vaegir Guards, it is important to suppress enemy archer fire quickly by any means, such as firing a volley of arrows or a cavalry charge. You can also use another shielded infantry as core infantry, and use Vaegir Guards as shock troopers. This can be done by setting the Guards as another group type, and keeping them behind the troops with shields until your infantry are about to charge to the enemy. This way, the Guards will almost never face the arrows. An open field method could also involve using cavalry to bait enemy archers away while your infantry closes in. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Guard - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand (Possible): Leather Gloves Foot Mail Chausses, Iron Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Ashwood Pike, Fighting Axe, Bardiche, Battle Axe Ranged ? Shield Heavy Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman"
"Vaegir Guard (Bannerlord)","For the Warband troops, see Vaegir Guard. “ I was part of the old Emperor Arenicos' Vaegir Guard. But the people turned on us after his death, and attacked us. Maybe you've heard the story before. There's a whole lot of us, spat out into the world by the ungrateful Calradians. ” — companions named Bloodaxe The Vaegir Guard was an elite unit of Sturgian mercenaries used by Emperor Arenicos Pethros as his personal bodyguards. Overview[] “ Aye - you've heard about the death of the last Emperor? I'll tell you - what most people believe is a pack of lies. I was in the Vaegir Guard in the time of Arenicos. We took our discipline seriously; we were proud of it. Then the riots happened. What I saw in Lycaron. Even now it makes me feel ashamed. ” — companions named Bloodaxe The Vaegir Guard was present in Lycaron when Arenicos was assassinated, its members finding themselves blamed by the locals for the Emperor's death. The outrage resulted in a riot and the Vaegir Guard, unable to restore order, pillaged the town and killed many of its residents. After that the Vaegir Guard was disbanded. Legacy[] 173 years after the events of Bannerlord, the ""Vaegirs"" established their own kingdom in northern Calradia. It is unclear if it was named after the (in)famous Vaegir Guard or was established by the descendants of the Sturgian clan Vagiroving. Trivia[] Companions named Breakskull, disgruntled with the Vaegir Guard's pride in their discipline - as companions named Bloodaxe state - describe them as ""all about marching here and there in their pretty uniforms, not pulling sword from scabbard for months on end"". They are likely based on the historical Varangian Guard, foreign mercenaries of Norse and Anglo-Saxon origin who served as bodyguards for Byzantine emperors."
"Vagiroving","Vagiroving Official Information Faction Sturgia Leader Knyaz Godun Fiefs TyalUrikskala Castle Tier ? Wealth ? Vagiroving is a clan of Sturgia led by Knyaz Godun. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's easternmost border region with the Khuzait and the Northern Empire. Members[] Godun (leader) Erta Lek Svana Osven Settlements[] Towns Tyal Castles Urikskala Castle Villages Visibrot Bukits Urikskala Alov Trivia[] Due to their name, it is possible the clan holds some connection to the future Kingdom of Vaegirs. Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Vakken","The Vakken, also known by the exonym ""people of the woods"" by their Sturgian neighbors, are a people native to the northern edges of Calradia. They live in the Chertyg Mountains and the Ircara wilds, and maybe even as far east as Mount Iltan, though that isn’t confirmed. They speak their own language, and have their own distinct culture and religion that predate the Sturgian hegemony in the region. Their religion is polytheistic, and likely some form of naturism, as the oak trees near Omor are described as a holy site for the Vakken where they worshipped their gods and ancestors. They have historically played an important part of the fur trade, though new Sturgian settlers have driven the Vakken out of some of their traditional lands. The term ""Vakken"" may be the name for multiple distinct yet related people. The Vanni are also described with the exonym of ""woodspeople"", and dwell in the same area. In the legend of the founding of Balgard, the Vakken are described to be multiple local tribes, though the nature of their relation is vague. The name ""forest people"" or ""people of the woods"" is more commonly used when describing the people in the Icara wilds, and may be relatively distinct from the Vakken and Vanni of the east. There is also a known clan that goes by the name ""Forest People"" that live in the deep forests of the Icara wilds by swidden agriculture. They would seem to be related to the Vakken in both name and aversion to direct rulership of the Sturgian Boyars. However, it might be difficult to reconcile their slash-and-burn form of agriculture with the oak woods around Omor being proclaimed as a holy site for the Vakken."
"Valanby","Valanby Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Valanby is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. It is likely that the town is famous for its horses and the namesake of the Valanby Courser breed. Valanby sits overlooking the Trand estuary. Villagers plant flax in land reclaimed from the riverside marshes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Valla","This article is a stub. You can help out by expanding it. Valla Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Gundaroving Personal Details Gender Female Siblings SimirMimir Valla is a noblewoman of Sturgia and a member of clan Gundaroving. She is the daughter of Grand Prince Raganvad and Asta and the sister of Simir and Mimir. She has the reputation of being icy. Description[] According to her Personality Traits, Valla is Cruel and Closefisted."
"Valtis","Valtis Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Possibly (Aserai) Culture Calradic Empire Clan Eleftheroi (possibly) Personal Details Gender Male Valtis was one of the three pre-made characters showcased in Mount&Blade II: Bannerlord's Gamescom 2018 demo alongside Alijin and Brogomir. Biography[] Early Life Valtis grew up on the southern frontiers of the Empire. He signed up for the legions at a young age and was trained as a specialist. Though the legions disintegrated with the collapse of the Empire, his skills - particularly the siege engineering for which imperial armies were famous - are still in demand. He has joined the growing cadre of mercenaries who wander from court to court, offering their talents to the highest bidder. Later Life Valtis did well as a soldier of fortune, escorting caravans from town to town, and soon he was able to finance his own trading ventures. He also did the occasional favor for local notables on the other side of the law, from gang leaders to bedouins, which may explain why local bandit attacks often afflict his competitors' caravans rather than his own. His reputation and fortune made, he befriended the Aserai sultan and accepted an emirship in their lands. Though not the greatest warrior in the south, his wealth allows him to field an exceptionally large and well-equipped contingent. He never forgets a favor, or an injury. Trivia[] Valtis, Alijin, and Brogomir can still be found in Bannerlord's game files. Given Valtis' ethnicity and his background growing up ""on the southern frontiers of the Empire"", it is possible he originally belonged to the Eleftheroi."
"Vanguard (Multiplayer)","For the single-player version, see Vlandian Vanguard. Vanguard Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 71 Army Size 9 Vanguards are a multiplayer cavalry class of Vlandia. Official Description[] Vanguards are usually sons and daughters of wealthy burghers, minor nobility, or anyone who can afford a horse. They make up the mainstream light cavalry of the Vlandians. They serve as vanguards, scouts, outflankers, or they are used when Knights don't want to bother chasing down routed troops or other faster moving light or ranged cavalry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Spear Two Handed One Handed Western Rider's Kite Shield Shield Western Long Arming Sword One Handed Hunter Mount Perks Charger A bigger, tougher, but slower horse(replaces Hunter)Mount Western Lance Longer, can be couched(replaces Western Spear)Two Handed One Handed Couch Lance Improved Armor Provides +9 armor"
"Vanni","The Vanni were forest-dwelling tribe in Calradia's northlands near the village of Alebat. The isolation of the region has allowed for nuances of the Vanni language to persist in the local dialect into the era of the Calradian Civil War.[1] ↑ Encyclopedia Calradia, entry ""Alebat"""
"Varagos","Varagos Settlement Information Type Village Kingdom Northern Empire Fortification Varagos Castle Varagos is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Varagos Castle and known to produce Sheep. Description[] Varagos sits on the Aris River, a small highland stream that flows into the deep pool known as the Ophthys. The land here is not especially rich, but is sufficient for the raising of sheep.[1] References[] ↑ Encyclopedia Calradia entry ""Varagos"" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Varagos Castle","Varagos Castle Settlement Information Type Castle Kingdom Northern Empire Villages Aeoria and Varagos Varagos Castle is a castle of the Northern Calradic Empire owned by the archon Penton of the Neretzes clan. The villages of Aeoria and Varagos are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Varcheg","Varcheg Settlement Information Type Town Kingdom Sturgia Villages Rodobas, Kargrev Sieges with... Battering Ram, Ladders, and Towers Port No Varcheg is a town of the Principality of Sturgia. The town's ruler is the Grand Prince of Sturgia, Raganvad of the Clan Gundaroving. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia 6 References Description[] The former Nord colony of Varcheg sits on a windswept sea-bluff at the base of the Kachyar peninsula, in what was once Battanian land. The jarl who founded this coastal outpost, hoping to trade with the interior, pledged himself in fealty to the Battanian High King Dernmachad, but then proceeded to dabble in Battanian politics. Annoyed, Dernmachad hired a Sturgian army to crush his unreliable new vassal. The Sturgians complied and routed the Nords, but then demanded the newly captured town as their payment. They called the town 'Varcheg', a corruption of the Nordic term for 'oathsworn companion', to mock both rivals whose quarreling had handed them their prize. Varcheg is the namesake of the Bay of Varcheg just south of the town, with the village of Kargrev serving as the town's port. This town is constantly invaded by Vlandia, constant sieges and rebellions gradually make this town the poorest in the whole of Calradia. Territory[] The villages of Rodobas and Kargrev are bound to Varcheg. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones for smithing materials. Criminal gangs may be present at different locales such as the Backstreet, or Waterfront. Economy[] At its starting point, Varcheg is of average Prosperity. Its economy is based upon the Sturgian fur trade, with the villages of Rodobas and Kranirog selling their furs here. Trivia[] Varcheg did not receive an official lore description in the town Encyclopedia article until patch 1.2.7. According to the game files, Varcheg is said to mean 'far-flung on peninsula'. This document also hinted at the town meaning 'sworn companion' [1] 173 years after the Calradian Civil War, by the time of Mount&Blade: Warband, the Nordic town of Wercheg is presumed to be the same settlement given their similar names and location. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan References[] ↑ From comments in the game file settlements.xml"
"Vargonis","Vargonis Settlement Information Type Village Kingdom Southern Empire Fortification Syronea Vargonis is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Syronea and known to produce Fish. Description[] Vargonis is a fishing village on Lake Tanaesis. Huge pike can sometimes be found in the lake's waters, along with more common perch and bream.[1] References[] ↑ Encyclopedia Calradia, entry ""Vargonis"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Varnovapol","Varnovapol Settlement Information Type Town Kingdom Sturgia Villages Yangutum, Omkany, Borchovagorka Sieges with... Battering Ram, Ladders, and Towers Port Yes Varnovapol is a town of the Principality of Sturgia. It is governed by boyar Yorig of Ormidoving clan. Description[] Varnovopol, which sits beneath the Chertyg Mountains on the crystal waters of Lake Laconis, has the dubious honor of being perhaps the most-often conquered city in Calradia. Originally it was a colony of the Empire, infamous as a place of exile for dissident senators, before it was seized by Nords as a base to expand their influence into the Sturgian fur trade. It was taken by the Alkit tribe from the eastern steppe and briefly served as the capital of a small khanate, before finally falling to the fierce Ormidoving clan.[1] Territory[] Varnovapol has three villages, Yangutum, Omkany, and Borchovagorka. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Varnovopol"""
"Varra","Varra Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kuloving Personal Details Gender Female Age Murdered at 20 Siblings Olek the YoungSiga Varra was a noblewoman of Sturgia and a member of clan Kuloving. She was the daughter of the late Knyaz Olek the Old and the sister of Knyaz Olek the Young and Siga. She died the year after the Battle of Pendraic under mysterious circumstances. Trivia[] In the world_lore_strings.xml game file, one explanation for Varra's death can be found. Raganvad desired to seal an alliance with the Khuzait, and arranged for Siga's little sister to marry an unnamed nobleman of the Arkit. However, Siga did not approve of the arranged marriage, and ran off to rescue her sister and burn down the castle with the Arkit nobleman inside. Fearing repudiation, Raganvad sentenced Varra to death, sending her head to the Khuzaits as a gift. Ever since, Siga swore to someday enact her vengeance against both Raganvad and Monchug alike, while her brother Olek stewed in his anger. An Arkit kinsman of the murdered husband (also unnamed) swore vengeance on ""that Sturgian witch"", but seems to have forgiven any part of Raganvad's involvement thanks to his timely peace offering. “ Ah, yes. Raganvad, the glorious king, gave my little sister Pira to a Khuzait to seal an alliance. Well, my other sister - Siga - she wasn't having any of that. She rescued NAME, and left the Khuzait's castle in flames behind her. Well, Raganvad couldn't have that - he had my sister taken by surprise, and sent her head to the Khuzaits. This is not something that our family can forget. ” — world_lore_strings.xml game file, Sandbox Moduledata folder As the story can't be found in-game, with Olek not even mentioning it during his two conversations about Raganvad, the canonicity of the tale is suspect at best. However, parts of the story are still hinted at through Raganvad's memories on his in-game Encyclopedia entry."
"Varros","Varros Official Information Faction Western Empire Culture Calradic Empire Leader Archon Apys Fiefs OrtysiaGarontor Castle Tier ? Wealth ? Varros is a clan of the Western Empire led by Archon Apys. Members[] Apys (leader) Melkea Eronyx Amenon Jastion Settlements[] Towns Ortysia Castles Garontor Castle Villages Vinela Arpotis Garengolia Garontor Lysia Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Vartin","Vartin dey Jelind Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Hongard Castle Clan dey Jelind Personal Details Gender Male Vartin dey Jelind is a Baron of the Kingdom of Vlandia and the head of the Clan dey Jelind. He is the ruler of Hongard Castle. Description[] He is according to his Personality traits reputed to be dishonorable in every way."
"Varyag","For the multiplayer version, see Varyag (Multiplayer). Varyag Troop Information Culture Sturgia Wages 4 denars/day Acquired from... Sturgian Warrior Son- or -Sturgian villages (rare) Upgrades to... Varyag Veteran Upgrade Cost ? denars Ransom Value 25 denars Varyags are tier-three noble infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 100 Two Handed 10 Polearm 30 Bow 10 Crossbow 10 Throwing 70 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Trivia[] The Varyag was previously called ""Huskarl"". ""Varyag"" is the name for the Varangians in many languages of the Indo-European and Turkic families. Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Varyag Veteran","Varyag Veteran Troop Information Culture Sturgia Wages 7 denars/day Acquired from... Varyag- or -Sea Raider Warrior( Veteran's Respect)- or -Sturgian villages (rare) Upgrades to... Sturgian Druzhinnik Upgrade Cost 1 War Mount100 denars Ransom Value ? denars Varyag Veterans are tier-four noble infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 35 Polearm 70 Bow 45 Crossbow 20 Throwing 100 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion"
"Varyag (Multiplayer)","For the single-player version, see Varyag. Varyag Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 150 Class Stats Hit Points 100 Armor 40 (basic)49 (improved) Movement Speed 75 Army Size 16 Varyag are a multiplayer infantry class of Sturgia. Official Description[] The Varyags are handpicked from the best mercenaries and adventures from the north, and are household troops of Sturgian princes. They serve as bodyguards and are considered to be one of the best heavy infantry in the whole of Calradia. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Heavy Axe One Handed Large Round Shield Shield Northern Long Spear Two Handed One Handed Perks Improved Armor Provides +9 armor Northern Throwing Axes Very effective at short distances, high damage low stack countThrown Northern Mace Better against armored opponents(replaces Northern Heavy Axe)One Handed Trivia[] The Varyag was previously called ""Huskarl""."
"Vashorki","This article is a stub. You can help out by expanding it. Vashorki Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Ov Castle Clan Vezhoving Personal Details Gender Male Spouse Vitomira Vashorki is a Knyaz of Sturgia and the leader of clan Vezhoving. He is the owner of Ov Castle and the husband of Vitomira."
"Vasilia Impestores","Vasilia Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Impestores Personal Details Gender Female Vasilia is a noblewoman of the Northern Empire and a member of clan Impestores."
"Vasilia Pethros","Vasilia Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Age 18 Siblings Eutropios Vasilia is a noblewoman of the Southern Empire and a member of clan Pethros. She is the daughter of Patyr and Verina and the sister of Eutropios. She has a reputation for being ruthless. Skills[] Skill Value One Handed 90 Two Handed 60 Polearm 80 Bow 105 Riding 120"
"Vassals","A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of ""Lord"" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a ""company"" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command ""Update political notes"" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be ""finally defeated"" and they will request for their ""death to be swift and merciful."" Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, ""Because I will rule justly and protect the rights of the commons."" Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, ""According to the ancient law of Calradia, I should be {queen/king}."" Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of . He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe will be no better, and has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood!"
"Vatatzes","Vatatzes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Maritzios Fiefs Syratos Castle Tier ? Wealth ? Vatatzes is a clan of the Northern Empire led by Archon Maritzios. Members[] Maritzios (leader) Pradentia Theavisos Lucala Seranor Germana Rustica Settlements[] Castles Syratos Castle Villages Syratos Tememos Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides"
"Vathea","Vathea Settlement Information Type Village Kingdom Western Empire Fortification Gersegos Castle Vathea is a village in the Western Empire owned by Archon Saratis of clan Sorados. The village is bound to Gersegos Castle and known to produce Iron Ore. Description[] Vathea sits high on the slopes of the Dryatic mountains, facing across the valley to the great basalt slab of Mount Erithrys. The villagers mine iron from shafts sunk deep into the cliffs of the mountains.[1] Trivia[] According to the settlements.xml game file, ""Vathea"" means ""Redrock"". References[] ↑ Encyclopedia Calradia, entry ""Vathea"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Vayejeg","Vayejeg Settlement Information Type Village Kingdom Nords Fortification Knudarr CastleTehlrog Castle World Map Mount&BladeVayejegKnudarr CastleTemplate:World Map/Mount&BladeWarbandVayejegTehlrog CastleTemplate:World Map/Warband Vayejeg is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the left from where the player enters, standing on a covered porch next to a bench. Vayejeg is situated on two distinct levels in an extremely hilly area with many trees. It has a total of six structures, as well as a short, but thick stone wall near the entrance. There are two fields here growing Cabbages and Squash. Oddly, there are several dirt paths leading out from the village, but none of them actually lead anywhere and simply disappear after a short ways. If sent here during a Hunt Down Fugitive quest, the target may be found on the behind the farthest building from where the player starts on the higher right half of the village, hiding under a roof next to some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Vealos","Vealos Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Vealos is a village of the Northern Empire owned by the archon Gyphor of the Dolentos clan. The village is bound to Myzea and is known to produce Horses. Contents 1 Official Description 2 Trivia Official Description[] “ Vealos sits in the slowly rising eastern slopes of the Hametic Mountains in the heartland of the empire. Although mostly covered with beech and oak woods, the mountain slopes provide good grazing for horses and has traditionally been home to stud farms for the imperial cavalry. ” Trivia[] In the game's settlements.xml file, the village is called ""Bealos"" and said to be named after a local tribe. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos"
"Vendelia","Vendelia Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Culture Calradic Empire Clan Comnos Personal Details Gender Female Age 47 Spouse Garios Children Nadea Vendelia is a noblewoman of the Western Empire and a member of clan Comnos. She is the wife of Emperor Garios and the mother of Nadea. Description[] She has the reputation of being just and honest, but ungrateful. Trivia[] The in-game encyclopedia lists her as being the mother of Garios' eldest daughter Nadea but not his youngest son Thephilos, giving cause to wonder about the Western Emperor's fidelity."
"Verecsand","Verecsand Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Verecsand is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grain. Description[] Verecsand sits by the waters of the Ocspool, a small but deep inland lake. Villagers here grow wheat in the gentle downs by the lakeside. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Verecsand Castle","Verecsand Castle Settlement Information Type Castle Kingdom Vlandia Villages Verecsand and Marin Verecsand Castle is a castle in Vlandia owned by the baron, Belgir of the House dey Fortes. The villages of Verecsand and Marin are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Verina","Verina Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Age 37 Spouse Patyr Children EutropiosVasilia Verina is a noblewoman of the Southern Empire and a member of clan Pethros. She is the wife of Patyr and the mother of Eutropios and Vasilia. Description[] According to her Personality Traits, Verina is Merciful (Mercy 1). She has a reputation for being kind. Skills[] Skill Value Riding 100 Charm 80 Steward 60 Tactics[] Having no combat skills, Verina is simply a diplomat and an administrator."
"Veron","Veron Settlement Information Type Village Kingdom Western Empire Fortification Veron Castle Veron is a village of the Western Empire owned by Achios of the Corenios. The village is bound to Veron Castle and it is know for the production of Sheep. It is believed that Veron was the birthplace of Emperor Turiados. Veron in the foothills of the Uchalion massif, near the headwaters of the Garys river. On summer nights the hills above the village are dotted with the fires of shepherds, taking their animals to graze on the upland pastures. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Veron Castle","Veron Castle Settlement Information Type Castle Kingdom Western Empire Villages Veron, Goleryn Veron Castle is a castle of Western Empire initially owned by clan Corenios at the start of the game. Veron Castle sits at the southern entrance of the Battanian highlands, and is overlord to the villages Veron and Goleryn. Notables[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Vesin","Vesin Settlement Information Type Village Kingdom Vlandia Fortification Charas Vesin is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Olives. The village of Vesin lies by a creek running down from the Epiric Hills to the Bay of Charas. This warm land is well-suited to the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Veteran Eleftheroi","Veteran Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Expert Eleftheroi Upgrades to... None Upgrade Cost None Ransom Value ? denars Veteran Eleftheroi are tier-four cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi"
"Veteran Forester","Veteran Forester Troop Information Culture Vakken Wages 11 denars/day Acquired from... Expert Forester Upgrades to... None Upgrade Cost None Ransom Value ? denars Veteran Foresters are tier-four archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester"
"Veteran (Multiplayer)","Veteran Basic Armor Improved Troop Information Faction Aserai Type Ranged Cost 160 Class Stats Hit Points 100 Armor 32 Movement Speed 72 Army Size 10 Veterans are a multiplayer ranged class of the Aserai. Official Description[] Aserai Veterans are among the oldest and most experienced of the fighters of the tribe. Raid, battle, and siege have given them ample opportunity to learn both the skills to survive and to loot good weapons and armor, making them both the deadly archers and also dangerous melee combatants that they are now. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Kaskara One Handed Perks Bamboo Spear Perfect against cavalry and for melee supportTwo Handed One Handed Round Shield Makes blocking easier, effective against ranged unitsShield Composite Bow Stronger and heavier bow(replaces Recurve Bow)Bow"
"Veteran (disambiguation)","This article is a disambiguation page for Veteran (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Veteran may refer to: A Mount & Blade Wiki Achievement Nord Veteran Vaegir Veteran Angle Veteran (Gesith) Frisian Veteran (Werand) Irish Veteran (Boaire) Norse Veteran (Rekkr) Pictish Veteran (Arsaid) Saxon Veteran (Gesith) Veteran Asturian Veteran Varyag Veteran Lake Rat Veteran Boar Veteran Veteran (Multiplayer)"
"Vetranis","Vetranis Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Satros Fiefs Jogurys Castle Tier ? Wealth ? Vetranis is a clan of the Southern Empire led by Archon Satros. Members[] Satros (leader) Jonna Pagarios Diasca Settlements[] Castles Jogurys Castle Villages Jogurys Eunalica Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Vezhoving","Vezhoving Official Information Faction Sturgia Leader Knyaz Vashorki Fiefs Ov Castle Tier ? Wealth ? Vezhoving is a clan of Sturgia led by Knyaz Vashorki. Description[] At the start of the Calradic civil war, the clan holds territory on the western side of the narrow land bridge connecting Sturgia's eastern and western halves. Members[] Vashorki (leader) Vitomira Ratagost Yachana Milanka Velina Bovan Settlements[] Castles Ov Castle Villages Ov Ferkh Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Vinela","Vinela Settlement Information Type Village Kingdom Western Empire Vinela is a village of Western Empire owned by Apys of the Varros clan. The village is bound to Ortysia and is known to produce Salt. Vinela sits beneath the waterfalls where the Aminys river rushes down to join the Perassic Sea. Villagers collect salt from the sea in the shadow of coastal cliffs. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Vipon","Vipon Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs Hertogea Castle Clan Maneolis Personal Details Gender Male Age 32 Vipon is an Archon of the Western Empire and the leader of clan Maneolis. He is the owner of Hertogea Castle. He has the reputation of being fierce and cruel. Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios"
"Visibrot","Visibrot Settlement Information Type Village Kingdom Sturgia Fortification Tyal Visibrot is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Tyal and known to produce Sheep. Description[] Visibrot is a sheep-rearing village on the lower slopes of Mount Iltan, just below the network of glacial lakes known as the Portages of Iltan. Though this region is cold and remote, its importance as a trade juncture between Lake Laconis and Lake Tanaesis, between the Empire and the steppe, means that it is relatively densely populated.[1] Trivia[] According to the settlements.xml game file, Visibrot means ""High Ford"". References[] ↑ Encyclopedia Calradia, entry ""Visibrot"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Vizartos","Vizartos Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Sichanis Fiefs Phycaon Tier ? Wealth ? Vizartos is a clan of the Southern Empire led by Archon Sichanis. Members[] Sichanis (leader) Tharos Constalia Silvina Settlements[] Towns Phycaon Villages Saldannis Spotia Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis"
"Vladiv","Vladiv Settlement Information Type Village Kingdom Sturgia Fortification Vladiv Castle Vladiv is a village of the Principality of Sturgia owned by Yorig of the Ormidoving clan. The village is bound to Vladiv Castle and is known for the production of Cows. Description[] Vladiv sits at the base of Mount Iltan, in a cold, dark wooded valley. The hardy cattle of this region have learned to dig through thick winter snows in search of grass to sustain them until the spring.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Vladiv"""
"Vladiv Castle","Vladiv Castle Settlement Information Type Castle Kingdom Sturgia Villages VladivGlavstorm Vladiv Castle is a castle in Sturgia owned by Knyaz Yorig of clan Ormidoving. The villages of Vladiv and Glavstrom are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Vlandia","Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: ""Valandion""), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: ""Valandion""). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic ""a battle with no victors"". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Vlandia Peasant","Vlandia Peasant Troop Information Culture Vlandia Wages ? denars/day Acquired from... Prisoners Upgrades to... Vlandian Recruit Upgrade Cost ? denars Ransom Value ? denars Vlandia Peasants are tier-zero infantry of Vlandia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Banner Knight","Vlandian Banner Knight Troop Information Culture Vlandia Wages 17 denars/day Acquired from... Vlandian Champion- or -Vlandian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Banner Knights are tier-six noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Compared to Imperial Elite Cataphracts, they are similar in strength yet less armored both body- and horse-wise. Unlike their Imperial counterpart, however, Vlandian Banner Knights have a higher One Handed skill, are paid lower wages, and carry a shield that makes them slightly less vulnerable to archer fire. Still, Vlandian Banner Knights' heavy armor, speed in charging, and lances make them very deadly when charging into archers or flanked infantry - a commander can order their infantry to engage the enemy's at the front, keeping them busy while ordering Vlandian Banner Knights to charge into the enemy flanks and behind. Similar to all cavalry, a low Athletics skill means that, once either ordered to dismount or unhorsed by enemy archers, Vlandian Banner Knights run slower than infantry - this makes them less able to escape archer fire as well as unlikely for them to outrun infantry if unhorsed amid enemy lines. Skills[] (v1.2.11) One Handed 220 Two Handed 60 Polearm 260 Bow 25 Crossbow 60 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Mail Coif Shoulder Armor Heavy Cloak Body Armor Brigandine Over Hauberk Hand Armor Heavy Mail Mittens Foot Armor Mail Chausses Mount Destrier Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Lace Coif 50 - - - 3.5 Green Hood - 3 - - 0.5 Coat Of Plates Over Mail - 50 14 16 25.11 Heavy Mail Mittens - - 24 - 1.7 Mail Cavalier Boots - - - 23 1.8 Total 50 53 38 39 32.61 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Billman","Vlandian Billman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Spearman- or -Brigand( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Voulgier- or -Vlandian Pikeman Upgrade Cost ? denars Ransom Value ? denars Vlandian Billmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 90 Two Handed 100 Polearm 80 Bow 15 Crossbow 35 Throwing 35 Riding 60 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Short BillRidged Tipped Arming SwordInfantry Axe Shield ? Head Armor Peaked Helmet Over Padded Cloth Shoulder Armor Hood Body Armor Leather Tabard Over Mail Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Champion","Vlandian Champion Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Knight- or -Vlandian villages (rare) Upgrades to... Vlandian Banner Knight Upgrade Cost 1 War Mount? denars Ransom Value ? denars Vlandian Champions are tier-five noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They wear above-average armor and thus can withstand some hits if stuck in melee combat after charging into enemies. In sieges, they serve as good heavy infantry - their shields provide some protection against archers. Similar to all cavalry, however, it is very ill-advised to order Vlandian Champions to charge into tightly packed infantry formations - this will easily unhorse them and get them stuck in close combat. Their low Athletics skill also means they usually cannot outrun infantry or archers once stuck in enemy lines. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 160 Bow 20 Crossbow 50 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Cloth Headwrap Shoulder Armor ? Body Armor Brigandine Over Mail Hand Armor Heavy Mail MittensReinforced Mail Mittens Foot Armor Strapped Mail ChaussesMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Crossbowman","For the multiplayer version, see Arbelist (Multiplayer). Vlandian Crossbowman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Levy Crossbowman- or -Vlandian villages Upgrades to... Vlandian Hardened Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Crossbowmen are tier-three archers of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 30 Polearm 40 Bow 10 Crossbow 70 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowBolts Shield ? Head Armor Kettle Helmet With Leather Shoulder Armor Hood Body Armor Leather Tunic Hand Armor Leather Gloves Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Footman","Vlandian Footman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Infantry- or -Vlandian Spearman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Footmen are tier-two infantry of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 40 Polearm 40 Bow 5 Crossbow 20 Throwing 15 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Short SpearSimple Commoner SpearIron Arming Sword Shield Leather Bound Kite Shield Head Armor Open Padded CoifLeather CoifPadded Cap Shoulder Armor ? Body Armor Aketon Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Gallant","Vlandian Gallant Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Squire- or -Vlandian villages (rare) Upgrades to... Vlandian Knight Upgrade Cost ? denars Ransom Value ? denars Vlandian Gallants are tier-three noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 30 Polearm 100 Bow 10 Crossbow 10 Throwing 10 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Light LanceRidged Tipped Arming Sword Shield Reinforced Cavalry Shield Head Armor Nasal Helmet Over MailNasal Helmet Over Padded Cloth Shoulder Armor ? Body Armor Mail Shirt Hand Armor Woven Leather Bracers Foot Armor Leather Cavalier Boots Mount Valanby Courser Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Hardened Crossbowman","Vlandian Hardened Crossbowman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Crossbowman- or -Vlandian villages Upgrades to... Vlandian Sharpshooter Upgrade Cost 50 denars Ransom Value ? denars Vlandian Hardened Crossbowmen are tier-four archers of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 45 Polearm 45 Bow 15 Crossbow 100 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Tipped Arming SwordHickory CrossbowBolts Shield Pavise Shield Head Armor Kettle Helmet Over Mail Shoulder Armor Padded Leather Shoulders Body Armor Leather Scale Armor Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Infantry","Vlandian Infantry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Hillman( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Swordsman- or -Vlandian Light Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Infantry are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming SwordInfantry Axe Shield Reinforced Flat Kite Shield Head Armor Cervelliere Over Arming Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Knight","For the multiplayer version, see Knight (Multiplayer). Vlandian Knight Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Gallant- or -Vlandian villages (rare) Upgrades to... Vlandian Champion Upgrade Cost ? denars Ransom Value ? denars Vlandian Knights are tier-four noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 110 Bow 45 Crossbow 45 Throwing 15 Riding 100 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming Sword Shield Reinforced Cavalry Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor ? Body Armor Heavy Mail Shirt Hand Armor Mail Mittens Foot Armor Mail Cavalier BootsMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Levy Crossbowman","Vlandian Levy Crossbowman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Crossbowman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Levy Crossbowmen are tier-two archers of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 15 Polearm 20 Bow 5 Crossbow 40 Throwing 15 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowLight Bolts Shield ? Head Armor Padded Leather CapPadded CapOpen Padded Coif Shoulder Armor HoodScarf Body Armor Woven Leather VestLong Hemp TunicSimple Cloth Tunic Hand Armor Leather Gloves Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Light Cavalry","Vlandian Light Cavalry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Vanguard Upgrade Cost ? denars Ransom Value 87 denars Vlandian Light Cavalry are tier-four cavalry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 80 Bow 30 Crossbow 35 Throwing 25 Riding 60 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Arming SwordIron Arming Sword Shield Cavalry Kite Shield Head Armor Nasal Helmet Over Laced Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Coat Hand Armor Leather Gloves Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Pikeman","Vlandian Pikeman Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Pikeman are tier-five infantry of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Fine PikeRidged Arming SwordKnightly Arming Sword Shield ? Head Armor Peaked Helmet Over Mail Shoulder Armor Hood Body Armor Rough Brigandine Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail 32 - - - 2.6 Western Chainmail - 28 14 14 10 Mail Mitten - - 20 - 1.4 Splint Boots - - - 22 2.7 Total 32 28 34 36 16.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Pike Ridged Arming Sword Weapon Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 43 42 Length ? ? Handling ? ? Weight 2.81 1.54 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Recruit","For the multiplayer version, see Peasant Levy (Multiplayer). Vlandian Recruit Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Vlandia Peasant- or -Vlandian villages Upgrades to... Vlandian Levy Crossbowman- or -Vlandian Footman Upgrade Cost 15 denars Ransom Value 5 denars Vlandian Recruits are tier-one infantry of Vlandia. Skills[] (v1.2.11) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Spiked MaceIron PitchforkBlacksmith HammerPickaxe Shield ? Head Armor Leather CapPadded Cap Shoulder Armor ScarfHood Body Armor Sackcloth TunicCommoner's Shirt Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Scout","Vlandian Crossbowman Troop Information Culture Vlandia Acquired from... Vlandian Levy Crossbowman Upgrades to... Vlandian Light Cavalry Vlandian Crossbowman are third-tier troops of Vlandia. Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Sergeant","For the multiplayer version, see Sergeant (Multiplayer). Vlandian Sergeant Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Swordsman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sergeants are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are formidable heavy infantry equipped with body armor as good as Vlandian Banner Knights' - a Sergeant's tabard over mail, combined with their imperial capes, provide almost the same body armor rating as a Banner Knight's coat of plates and green hood. Vlandian Sergeants are also equipped with shields, which - if they form a Shield Wall - makes them difficult for archers to kill and gives them an advantage if advancing into enemy lines, as well as with maces - its blunt damage useful in taking down heavily armored enemies. It is advised to use Vlandian Sergeants to protect archers and crossbowmen, who are easy targets for melee cavalry - the player can command them to counter-charge if enemy cavalry reaches archer lines. Nonetheless, in field battles, they are vulnerable to enemy flanking maneuvers - enemies can flank shield infantry by using horse archers or feigning cavalry charges, which can confuse Vlandian Sergeants into shielding in the wrong direction, exposing them to archer fire. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long Fine Steel SpearFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Oaken Kite Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor Scale Shoulderguards Body Armor White Tabard Over Mail Hauberk Hand Armor Reinforced Mail Mittens Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Laced Coif 46 - - - 3.6 Imperial Long Cape - 16 4 - 3.5 White Tabard Over Mail Hauberk - 34 12 12 9.6 Reinforced Mail Mittens - - 23 - 1.6 Mail Chausses - - - 22 2.9 Total 46 50 39 34 21.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Long Fine Steel Spear Fullered Western Mace Type Polearm 1H Weapon Class 1H Polearm Mace Swing Speed - 92 Swing Damage - 69 (blunt) Thrust Speed 78 - Thrust Damage 32 - Length ? ? Handling ? ? Weight 2.06 2.1 Shield Name Reinforced Oaken Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 5.8 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Sharpshooter","For the multiplayer version, see Sharpshooter (Multiplayer). Vlandian Sharpshooter Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Hardened Crossbowman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sharpshooters are tier-five archers of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 80 Bow 20 Crossbow 130 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Arming SwordBound CrossbowHeavy Bolts Shield Pavise Shield Head Armor Kettle Hat Over Mail Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Kettle Hat Over Mail Coif 36 - - - 2.9 Western Hood - 3 - - 0.4 Western Mail Shirt - 25 11 13 7.5 Mail Mittens - - 20 - 1.4 Strapped Mail Chausses - - - 23 3 Total 36 28 31 36 15.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Ridged Arming Sword Type 1H Weapon Class 1H Sword Swing Speed 86 Swing Damage 76 Thrust Speed 90 Thrust Damage 42 Length ? Handling ? Weight 1.54 Shield Name Pavise Shield Class Large Shield Speed 82 Hit Points 560 Weight 7 Ranged Name Bound Crossbow Type Crossbow Speed 63 Damage 100 (pierce) Accuracy 100 Missile Speed 97 Weight 2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Spearman","Vlandian Spearman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Vlandian villages Upgrades to... Vlandian Billman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Spearmen are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming Sword Shield Reinforced Oaken Kite Shield Head Armor Peaked Helmet Over Laced Coif Shoulder Armor ScarfHood Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Mittens Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Squire","Vlandian Squire Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian villages (rare) Upgrades to... Vlandian Gallant Upgrade Cost 1 War Mount25 denars Ransom Value ? denars Vlandian Squires are tier-two noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.x.x) Caleus Deriat Drapand Ferton Hongard Marin Ormanfard Rodetan Sirindac Talivel Tirby Valanby Verecsand Usanc These villages can also supply higher-tiered noble cavalry troops - like Vlandian Gallants - if left for a period of time. Vlandian Squires require 550 experience points to upgrade. Skills[] (v1.2.11) One Handed 45 Two Handed 10 Polearm 40 Bow 10 Crossbow 10 Throwing 10 Riding 40 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Commoner SpearMorningstarIron Arming Sword Shield Horseman Kite Shield Head Armor Padded Half Coif Shoulder Armor ? Body Armor Aketon Hand Armor ? Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Swordsman","Vlandian Swordsman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Sergeant Upgrade Cost ? denars Ransom Value 50 denars Vlandian Swordsmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 100 Bow 15 Crossbow 45 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knightly Arming SwordFullered Cavalry MaceSpiked Battle Axe Shield Reinforced Kite Shield Head Armor Segmented Skullcap Over Padded ClothSegmented Skullcap Over Laced CoifSegmented Skullcap Over Padded Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Vanguard","For the multiplayer version, see Vanguard (Multiplayer). Vlandian Vanguard Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Light Cavalry- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Vanguards are tier-five cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are heavily armored and equipped with a lance, which makes them very deadly in charges. A commander can use Vlandian Vanguards to flank and charge into enemies in the same manner they would Vlandian Champions and Vlandian Banner Knights. It should be noted that, compared to their noble counterpart, they have a slightly lower armor rating and lower Polearm and Athletics skill values, meaning they are less proficient in using lances and run slower if dismounted. Regardless, as they belong to the commoner troop tree, they are more readily available, which makes them a desirable alternative for heavy cavalry if the player cannot access noble troops during early game. Skills[] (v1.2.11) One Handed 130 Two Handed 80 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 130 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceRidged Arming Sword Shield Reinforced Cavalry Kite Shield Head Armor Visored Helmet Over Mail Coif Shoulder Armor Scarf Body Armor Red Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Mail Chausses Mount Valanby Courser Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Visored Helmet Over Mail Coif 52 - - - 3.6 Red Tabard Over Mail Hauberk - 34 12 12 8.6 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 52 34 32 34 16.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vlandian Voulgier","For the multiplayer version, see Voulgier (Multiplayer). Vlandian Voulgier Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Voulgiers are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Armed in true Frankish fashion, Vlandian Voulgiers come equipped with bastard swords, throwing axes, and their namesake characteristic weapon of choice: the Voulge, a multipurpose polearm that can act both as a spear and as an axe. These soldiers march into battle clad in heavy chain-mail, laying waste to their foes with their deadly two-handers and daring their enemies to strike at them from afar while they still can. Thanks to their polearm, Vlandian Voulgiers are just as capable of unhorsing and killing heavily armored cavalry as they are at dispatching large swathes of lesser enemies. Being the only tier-five Vlandian infantry troops to come equipped with throwing weapons, they fill a nice in their roster but their Franceskas suffer greatly from reduced range when compared to Pila and Javelins, yet they compensate for this with awesome power, especially against armored enemies. They are also strangely equipped with both a two-handed sword and a one-handed arming sword, allowing them to slash their way through enemies even in cramped spaces, where their polearms have no room to exert power. Though almost as armored as Vlandian Sergeants, Voulgiers are particularly vulnerable to ranged attrition, especially in larger battles where more skirmishers are expected. This issue is more prevalent when facing against armies that boast an abundance of cheap and deadly missiles across its ranks - factions such as the Aserai and Battania come to mind. It's not uncommon to experience forlorn hope when Vlandian Voulgiers meet the enemy's main line only to start quickly breaking off once the first rank gets picked off, which can be a large financial deficit to your force and a deciding factor in your loss if they make up the majority of your frontline. In short, Vlandian Voulgiers are more viable than other niche tier-five infantry - thanks to their decent armor and Franceska throwing axes - but more volatile in their performance when compared to other no-frills heavy infantry, such as Imperial Legionaries or Vlandian Sergeants. Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons VoulgeBroad Two HanderRidged Tipped Arming SwordFranceskas Shield ? Head Armor Peaked Helmet Over Mail CoifPeaked Helmet Over Laced CoifPeaked Helmet Over Padded Cloth Shoulder Armor Scarf Body Armor White Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail Coif 34 - - - 2.7 Cape - 2 - - 0.5 White Tabard Over Mail - 34 12 12 9.6 Mail Mittens - - 25 - 1.4 Splint Boots - - - 22 2.7 Total 34 36 37 34 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Voulge Broad Two Hander Ridged Tipped Arming Sword Type Polearm 2H Weapon 1H Weapon Class 1H Polearm 2H Sword 1H Sword Swing Speed 32 99 94 Swing Damage 35 107 65 Thrust Speed 87 96 92 Thrust Damage 36 49 41 Length ? ? ? Handling ? ? ? Weight 1.51 1.67 1.45 Throwing Name Franceskas Class Throwing Axes Length 38 Damage 64 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.68 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight"
"Vostrum","Vostrum Settlement Information Type Town Kingdom Southern Empire Villages AlisionAvalypsGorcorys Port Yes Vostrum is a town in the Southern Empire owned by Archon Turiados of clan Hongeros. The villages of Alision, Avalyps, and Gorcorys are bound to the town. Description[] Vostrum was founded by the Calradian mercenary Archacos, one of a number of rogue commanders who broke away from the empire during its expansion. Unlike some, who tried to reproduce the empire's republican heritage, he chose to rule as a god-king. His dynasty lasted for generations, until imperial troops overran it and smashed every haloed statue of Archacos and his successors into rubble. Even today, western and northern imperial senators accuse families from this region of being closet monarchists.[1] Economy[] The town begins the game with a Brewery, a Wood Workshop, and a Wine Press. References[] ↑ Encyclopedia Calradia, entry ""Vostrum"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Voulgier (Multiplayer)","For the single-player version, see Vlandian Voulgier. Voulgier Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 10 (basic)19 (improved) Movement Speed 77 Army Size 17 Voulgiers are a multiplayer infantry class of Vlandia. Official Description[] Among the Peasant Levy the biggest, meanest, and quickest are selected and trained to become the feared Voulgiers. These polearm-wielding soldiers serve Vlandian armies as shocktroopers and lay waste to enemy infantry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Voulge Two Handed Perks Improved Armor Provides +9 armor Noble Great Sword Powerful great sword with very consistent damage output(replaces Voulge)Two Handed Awl Pike Very effective against cavalry and as melee supportTwo Handed"
"Vyldur","This article is a stub. You can help out by expanding it. Vyldur Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs RevylUstokol Castle Clan Togaroving Personal Details Gender Male Spouse Dracha Vyldur is a Knyaz of Sturgia and the leader of clan Togaroving. He is the owner of Revyl and Ustokol Castle and the husband of Dracha. Description[] According to his Personality Traits, Vyldur is Merciful and Generous. He is reputed to be generous - meaning that, while leading an army with him in it and taking settlements to gain relationship, sparing the city from pillaging and devastation will grant a relationship bonus."
"Wadar","Wadar Settlement Information Type Village Kingdom Aserai Fortification Barihal Castle Wadar is a village of the Aserai owned by Emir Aqar of the Banu Ruwaid. The village is bound to Barihal Castle and known to produce Horses, specifically Desert Horses. Description[] Wadar sits in the rocky wadis at the inland edge of the Jarjara Escarpment, before it gives way to barren gravel plains and dunes. Clouds from the Bahr al-Yeshm drop their last reserves of water here in the spring and winter, giving the land just enough grass to support horse-rearing.[1] References[] ↑ Encyclopedia Calradia, entry ""Wadar"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Wages","Wages are automatically paid to your troops every 168 hours (seven days) in every game up until Bannerlord, which pays wages daily. If you do not have enough money to pay, you will incur a debt and your party will lose morale. You will attempt to pay off any debt the next time you pay your troops, if you still don't have enough, your debt may increase and your party will lose morale again. Mount&Blade/Warband wages[] Base wages are paid by each troop's level, it is then further calculated depending on several factors. Mercenaries are paid 150% of base wages Mounted troops are paid 166% of base wages Companions are paid 200% of base wages Wages for troops in a garrison or resting are cut by 50% Every level of Leadership reduces wages by 5% Note that mounted mercenaries receive both mounted wages and mercenary wages, making them even more expensive than a companion of the same level. Giving a companion a horse does not change their wages. The following is a table of base wages up to level 60. Note that the Nord Huscarl and Swadian Knight are the highest-leveled normal troops in the game at level 28. This means only companion can reach the higher numbers. Theoretically, there is no level cap, but an overflow glitch occurs after level 62 and the experience required per level increases at an abnormally rapid rate after 59. Base wages by troop level Level 1 2 3 4 5 6 7 8 9 10 Base 0* 1 1 1 2 3 4 4 5 6 Level 11 12 13 14 15 16 17 18 19 20 Base 7 9 10 11 12 14 16 17 19 21 Level 21 22 23 24 25 26 27 28 29 30 Base 23 25 27 29 31 33 36 38 40 43 Level 31 32 33 34 35 36 37 38 39 40 Base 46 49 51 54 57 60 64 67 70 73 Level 41 42 43 44 45 46 47 48 49 50 Base 77 81 84 88 92 96 100 104 108 112 Level 51 52 53 54 55 56 57 58 59 60 Base 116 121 125 129 134 139 144 148 153 158 * Wages cannot be 0, so all troops at level 1 would receive the minimum wage of 1. Examples[] The following tables are some examples of different troops at various levels comparing the factor of your Leadership skill. Examples - click Expand to view Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 0 5 2 2 3 3 4 4 10 6 6 9 10 15 12 15 12 12 18 20 30 24 20 21 21 31 35 53 42 25 31 31 46 51 77 62 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 5 5 2 1 2 2 3 3 10 6 4 6 7 11 9 15 12 9 13 15 18 22 20 21 15 23 26 39 32 25 31 23 34 38 57 46 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 10 5 2 1 1 1 2 2 10 6 3 4 5 7 6 15 12 6 9 10 15 12 20 21 10 15 17 26 21 25 31 15 23 25 38 31 With Fire & Sword wages[] In Mount&Blade: With Fire & Sword the weekly wage of each troop is calculated, with integer truncation in each step, in the following way: Base wage: for pretenders to the throne and the kidnapped girl: wage = 0 for Mercenary Camp troops: wage = max(1, troop_level + 4) for other troops: wage = max(1, (troop_level + 3) * (troop_level + 3) / 20) if the troop is mounted, adjust based on the faction: Crimean Khanate: wage = wage * 5 / 4 another faction: wage = wage * 6 / 4 if it's a hero: wage = wage * 3 reduced by the player's Leadership skill: wage = wage * (100 - (2 * player_leadership)) / 100 if not the kidnapped girl, ensure minimum wage: wage = max(1, wage) if the troop is in the player's party, adjust based on the game's difficulty: Easy: wage = wage * 70 / 100 Moderate: wage = wage * 85 / 100 Hard: wage = wage The weekly pay also depends on the following factors: 50% reduction for garrisoned troops (after adding up all the garrisoned troop wages) 50% reduction for periods you were resting in a Manor, in Towns or in Fortresses (checked every 6 hours) You should note that Mercenary Camp troops only become cheaper than normal troops from level 18, which means that only mercenaries upgraded to elite are cheaper than regular troops."
"Waltas","Deir Hawa Settlement Information Type Village Kingdom Aserai Fortification Hubyar Waltas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Flax. Description[] Waltas sits by the Bahr al-Yeshm, the Jade Sea, in lowlands well suited to the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry ""Waltas"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Warrider","Warrider was the prerelease name for Mount&Blade. While Warrider was a very early version of Mount&Blade, it did include some content that was removed from later versions of the game. However, not all of it was completely removed, and some hints of the past may still be found deep within the game files. The game featured a totally different map from later versions of Mount&Blade or Warband and also had a couple different troop types, quests, and items. Due to being an early work in progress, it also had unpolished graphics and primitive animations. Many actions, such as interacting with certain characters, would crash the game. Warrider presented a much more elaborate plot than the open-style gameplay it developed into later. The plot includes lots of hidden locations, undead, items of great power, other characters and a ghoul species. Warrider's plot revolves around the arrival of the Undead. Warrider featured only two kingdoms compared to later versions of the game. The Swadians, ruled by King Larec, and the Vaegirs, ruled by Prince Kurzak. Calradia was in peace until Vaegirs rebelled against Swadians and formed a kingdom, this was the start of the cold Calradian War. Contents 1 In-game description 2 Features 2.1 Storyline differences 2.2 NPC differences 2.3 Gameplay differences 2.4 Graphical differences 3 Trivia 4 References 5 External link In-game description[] The in-game description has several spelling and grammatical errors: ""In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under . Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil . Soon the war degenerated into a series of skirmishes and raids devastating the countryside . It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master."" [1] Features[] The following are notable differences in Warrider compared to later versions. Storyline differences[] King Harlaus was claimant of Swadians which changed to king in later versions. A plot involving the Undead and necromancers. Village of Rebel Peasants called Serrepa. Many different quests like to kill King Harlaus and to crush the rebellion of Sereppa. NPC differences[] Different troops and heroes like Prince Kurzak instead of King Yaroglek. Count Camechaw lord of Halmar for the Vaegirs. Count Grimar lord of Tihr for the Swadians. Count Haxalye lord of Praven for the Swadians. Count Rhudolg for the Swadians. Duke Taugard lord of Suno for the Swadians. Gameplay differences[] The option to play as a Ghoul. Antler Knights, Black Khergits, Tagars. Undead and Ghouls. There were no castles or villages, only towns. Lords stayed in their cities and couldn't go outside. There were no troop wages. There was no siege system. There was no horse merchant in the cities. You could buy a horse in a removed location called Rulqarn Farm. There was a feature where the player could slaughter their horse in the inventory tab and turn it into ""Horse Meat"" (see video). The only factions were the Vaegirs and Swadians. The capital of Swadia was Sargoth, which changed to capital of Nords in later versions. Warrider is based in the year 1352, unlike the later versions of the game which was based in 1257. Graphical differences[] Warrider uses the font Comic Sans to display text, while later Mount&Blade games use a font called Mordred. Character names are written in all lowercase, and with underscores (_) instead of spaces. All settlements displayed on the overland map are displayed in white. When the player hovers over one of them, the color will remain white if the settlement is neutral, and it will become green if held by the friendly faction, and red if held by the hostile faction. Trivia[] Before ""Warrider"", the game was known as Way of the Sword. The main developer, Armağan, explained that the name was too generic and Warrider explains the game's premise better. [2] [3] The background in main menu in is Knight, Death and the Devil painting with red coloring [4] In the main menu the version is written is 1.210 There is a native fps counter in the game In the character menu the skull eyes light up red if get hovered by the mouse Some of the cheats in mount&blade works In the main menu the title of the game is mount&blade References[] ↑ Mount & Blade 0.202 intro_text.txt ↑ ↑ ↑ External link[] Warrider Download Warrider Soundtrack : The Great Hall"
"Warrior","This article is a disambiguation page for Warrior The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Warrior may refer to: A Mount & Blade Wiki Achievement Nord Warrior Angle Warrior (Cempa) Briton Warrior (Cadwr) Frisian Warrior (Wigand) Irish Warrior (Cliarnach) Pictish Warrior (Gaithlennach) Saxon Warrior (Cempa) Young Warrior Svear Warrior Cantabrian Warrior Battanian Clan Warrior Battanian Trained Warrior Battanian Picked Warrior Battanian Highborn Warrior Khuzait Tribal Warrior Sturgian Warrior Sturgian Warrior Son Sea Raider Warrior Tribal Warrior (Multiplayer) Clan Warrior (Multiplayer) Mounted Warrior (Multiplayer) Warrior (Multiplayer)"
"Warrior (Multiplayer)","For the single-player version, see Sturgian Warrior. Warrior Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 76 Army Size 22 Warriors are a multiplayer infantry class of Sturgia. Official Description[] Every village and town in the Sturgian lands supplies a force of Voi, or militia, to the boyars and princes. They support the Druzhina in battle and, if they distinguish themselves, can hope for promotion into its ranks. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Woodsplitter Axe One Handed Perks Northern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Northern Round Shield Makes blocking easier, effective against ranged unitsShield Northern Twohanded Hammer Very effective against heavy armor(replaces Northern Woodsplitter Axe)Two Handed"
"Warsword Conquest","Warsword Conquest Version M&B Warband v1.158 Type Single Player Links Forum topicMod DatabaseNexus Mods Warsword Conquest is a mod based on a Games Workshop table top game by the name of Warhammer fantasy. It is currently in an unfinished state. Contents 1 Features 2 Factions 3 Links 3.1 Sub pages 3.2 External links Features[] The main features of the mod are as follows. 13 factions to fight for or against: Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orcs, Dwarfs, Bretonnia, Chaos, Dark Elves, High Elves, Araby and Skaven. Every faction has tons of new armours, items and mounts which can be bought from merchants. Each faction has it's own troop types and lords, which are close to their Warhammer armies. Big monsters to hire or fight including Trolls, Ratogres, Ogres, Kroxigors and Ushabti. The ability to become a player character of every faction race in the game. All new character creation system, brings a Warhammer background to your character. Item race restrictions: Players can only wear items appropriate to their race. The player has the chance to obtain magical weapons and armour for themselves. New map of the Old World: Start on the map straight away, no one on one battle.. Visit, destroy or take over a total of 33 Towns, 58 castles and 138 villages. All new bandits including Beastmen, Night Goblins and Undead. Large bandit armies of renegade mercenaries and night goblins on the map. More than twice the number of bandit parties. Factionalized merchants now sell race related items: Factionalized mercenaries: Each faction has a pool of different mercenaries to hire. All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders Mengils Manflayer, Night Goblins, Witch Elves and many more. 28 new companions to hire. Sell prisoners to tavernkeeper. Revamped tournaments with special tournament characters and teams. Faction patrols around their lands: Each town and village has villagers of the right faction. Factionalized Farmers and village defenders, now correct for faction. Villages now produce recruits of owner faction and changes recruit type when taken over. All new scenes to bring the Warhammer world alive. Ability to change the player's kingdom troop race when you own a kingdom. Death cam and battle continues. Sea Battles and Sea Bandits. Pre-Battle Orders & Deployment. Troop Formations. Factions[] Araby: Badlands Goblins: Beastman: Bretonnia: Chaos: Dark Elves: Dwarfs: Empire of Sigmar: High Elves: Lizardman Kingdom: Orcs: Pirate Kingdom: Skaven: Tomb Kings Empire: Wood Elves: Sylvannia: Kislev Links[] Sub pages[] Warsword Conquest/Heroes Warsword Conquest/Mercenaries and Bandits Warsword Conquest/Outpost Warsword Conquest/Troops Warsword Conquest/Character Creation External links[] Forum topic Mod Database Nexus Mods"
"Warsword Conquest/Character Creation","This page aims at providing the list of options for character creation in Warsword Conquest. Freelancer Edition[] Base character: 6 STR, 5 AGI, 6 INT, 5 CHA. Gender: (except elves) Male (all races): STR +2 AGI +1 CHA +2 Female (only humans): STR +1 AGI +2 INT +1 CHA +1 Homeland (traditional humans and skeletons only): The Empire of Sigmar: INT +2, CHA +1, Trade +1, Engineer +2, Tactics +1, Leadership +1, 1HWP +10, 2HWP +10, FaWP +10, Gold +50 The Kingdom of Bretonnia: AGI +1, CHA +2, Weapon Master +1, Riding +2, Shield +1, Leadership +1, 1HWP +10, PoWP +20, Gold +20 The Kingdom of Araby: INT +2, AGI +1, Riding +1, Power Draw +1, Trade +1, Inventory management +1, Weapon Master +1, 2HWP +10, ArWP +10, Gold +100 The Tsardom of Kislev: Gold +30 The Empire of Nippon: AGI +2, INT +1, Power Strike +2, Weapon Master +2, Athletics +1, Trainer +1, 2HPW +42, Gold +80 The Brotherhood of Pirates: AGI +1, CHA +2, Looting +2, Path-finding +1, Spotting +1, Trade +1, 1HWP +14, FaWP +42, Gold +200 Any Elf: High, Wood or Dark Elf (M/F) a son of ...elves: STR +2, AGI +1, CHA +2 a daughter of ...elves: STR +1, AGI +2, INT +1, CHA +1 Father: The Empire of Sigmar: A Warrior Priest: CHA +2 STR +1 Leadership +1 Persuasion +1 2HWP +15 A Witch Hunter: INT +1 STR +1 First Aid +1 Spotting +1 FaWP +45 An Engineer: STR +1 INT +1 Engineer +2 1HWP +15 A Reiksguard Knight: STR +1 AGI +1 Ironflesh +1 Power Strike +1 PoWP +20 A Greatsword: STR +1 AGI +1 Power Strike +1 2HWP +40 A Peasant: INT +1 CHA +1 Inventory management +1 Trade +1 The Kingdom of Bretonnia: A Grail Knight: AGI +1 CHA +1 Riding +1 Shield +1 PoWP +50 Gold +100 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 Gold +50 1HWP +45 A Yeoman Warden: STR +1 INT +1 Spotting +1 Shield +1 1HWP +15 A Scribe: CHA +1 INT +1 Persuasion +1 Leadership +1 PoWP +10 A Blacksmith: STR +1 INT +1 Power Strike +1 Trade +1 1HWP +40 A Tournament Master: INT +1 CHA +1 Persuasion +1 Tactics +1 The Kingdom of Araby: A Rich Travelling Merchant: INT +1 CHA +1 Trade +1 Inventory Management +1 Gold +1000 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 1HWP +45 An Imam: CHA +1 INT +1 Persuasion +1 Leadership +1 2HWP +15 A Janissary: STR +1 AGI +1 Power Draw +2 ArWP +50 A Mameluk: STR +1 AGI +1 Power Strike +1 Riding +1 PoWP +40 Sultan's Bodyguard: STR +1 AGI +1 Ironflesh +1 Weapon Master +1 1HWP +40 The Tsardom of Kislev:: Priest of Ulric: STR +1, AGI +1, Ironflesh +1, Power Strike +1, 2HWP +70 A Member of the Tsarina's Secret Police: INT +2, Tracking +1, Prisoner Management +1, CrWP +42, Gold +30 A Boyar: STR +1, CHA +1, Tactics +1, Leadership +1, 1HWP +126, Gold +70 A Kossar: STR +1, AGI +1, Constitution +1, Power Draw +1, 1HWP +56, ArWP +56, Gold +10 A Kyazak Nomad: AGI +1, INT +1, Riding +2, Path-finding +1, PoWP +84, Gold +20 A Hunter: AGI +1, INT +1, Power Draw +1, Tracking +1, ArWP +112, Gold +20 The Empire of Nippon: A Wako Pirate: INT +1, CHA +1, Looting +1, Inventory Management +1, Gold +200 A Shinobi: AGI +1, INT +1, Weapon Master +2, 2HWP +22 A Firework Maker: INT +1. CHA +1, Engineer +1, Trade +1, FaWP +14, Gold +200 A Gardener: INT +2, Persuasion +3, 1HWP +14, Gold +600 A Calligrapher: INT +1, CHA +1, Persuasion +1, Leadership +1, PoWP +28, Gold +150 A Hatamoto: AGI +2, Power Strike +1, Weapon Master +1, PoWP +56, Gold +50 The Brotherhood of Pirates: A Swashbuckler: AGI +1 CHA +1 Weapon Master +1 Power Strike +1 1HWP +30 FaWP +30 A Drunk: STR +1, CHA +1, Constitution +1, Inventory Management +1, Gold +20 A Navigator: INT +2 Pathfinding +1 Spotting +1 1HWP +10 A Captain: INT +1 CHA +1 Leadership +1 Tactics +1 Prisoner management +1 Gold +300 A Merchant: CHA +2 Trade +1 Inventory management +1 1HWP +10 Gold +500 A Cook: INT +2 Constitution +2 Gold +150 Beastman: A Bray Shaman: INT +2, CHA +1, Tracking 1, Spotting +1, Persuasion +2, Leadership +1, Gold +250 A Tactician: STR +1, INT +2, Tactics +3, Path-finding +1, Spotting +1, 1HWP +14, Gold +300 A Bestigor: STR +2, AGI +1, Ironflesh +1, Power Strike +1, Shield +1, Athletics +2, 2HWP +28, Gold +50 A Huntmaster: STR +1, INT +2, Athletics +1, Trainer +2, Tracking +1, Inventory Management +1, 1HWP +14, Gold +80 A Chariot Rider: Nothing! A Warlord: STR +1, CHA +2, Tactics +1, Prisoner Management +2, Leadership +2, 2HWP +56, Gold +200 Chaos Warrior: A Chaos Warrior: STR +2 AGI +1 Power Strike +3 Athletics +2 Shield +1 1HWP +30 Gold +50 A Chariot Rider: AGI +2 INT +1 Weapon Master +1 Riding +2 Engineer +1 Pathfinding +1 1HWP +10 PoWP +20 Gold +75 A Berserker: AGI +2 STR +1 Athletics +3 Power Strike +1 Weapon Master +1 2HWP +30 Gold +10 A Lumberjack: STR +2 INT +1 Inventory management +1 Power Strike +3 Trade +2 Athletics +1 2HWP +30 Gold +80 A Fearless Barbarian: STR +2 AGI +1 Pathfinding +1 Power Strike +1 Looting +2 Athletics +1 2HWP +30 Gold +80 A Chieftain: CHA +2 STR +1 Leadership +2 Prisoner management +1 Riding +1 Tactics +1 1HWP +10 FaWP +30 Gold +100 Lizardman/Saurus: A Temple Guard: STR +2 AGI +1 Weapon Master +1 Power Strike +1 Shield +2 Ironflesh +1 1HWP +30 Gold +30 A Tactician: CHA +1 INT +2 Tactics +2 Spotting +1 Trainer +1 Leadership +1 1HWP +10 Gold +30 An Old Blood: STR +1 CHA +2 Tactics +1 Leadership +2 Trainer +1 Ironflesh +1 2HWP +40 ThWP +30 Gold +50 A Champion Cold One Rider: AGI +2 STR +1 Shield +1 Riding +2 Athletics +1 Weapon Master +1 PoWP +30 Gold +40 An Architecht: INT +2 CHA +1 Inventory management +1 Trade +1 Engineer +2 Persuasion +1 1HWP +10 Gold +70 A Kroxigor Trainer: STR +1 INT +2 Tactics +1 Trainer +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +30 Orc: Rocky Terrain: STR +3, Ironflesh +1, Power Strike +2, Weapon Master +2, 1HWP +126, Gold +30 Volcanic Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Engineer +1, PoWP +14, Gold +10 Arid Terrain: STR +1, AGI +2, Power Strike +1, Athletics +1, Riding +2, Tracking +1, 1HWP +14, Gold +10 Forest Terrain: AGI +2, INT +1, Power Strike +1, Power Draw +1, Tracking +1, Spotting +2, 1HWP +7, 2HWP +7, Gold +30 Lush Terrain: AGI +3, Power Strike +1, Power Throw +1, Riding +2, Path-finding +1, 1HWP +14, Gold +30 Snowy Terrain: STR +2, AGI +1, Power Strike +1, Ironflesh +3, Shield +1, 1HWP +14 Goblin: Rocky Terrain: STR +1, AGI +2, Ironflesh +1, Weapon Master +1, Athletics +2, Trainer +1, TrWP +126, Gold +50 Snowy Terrain: STR +2, AGI +1, Ironflesh +2, Power Strike +2, Athletics +1, 1HWP +56, Gold +20 Forest Terrain: AGI +2, INT +1, Power Throw +1, Power Draw +1, Athletics +1, Riding +2, 1HWP +14, Gold +40 Arid Terrain: STR +1, AGI +1, CHR +1, Power Strike +1, Power Draw +1, Athletics +2, Riding +1, 2HWP +98, Gold +10 Steppe Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +2, Riding +2, 1HWP +14, Gold +150 Lush Terrain: AGI +3, Power Strike +1, Athletics +3, Looting +1, 1HWP +14, Gold +30 Chaos Dwarf: A Daemon Binder: STR +3, Constitution +1, Ironflesh +1, Magic Control +1, Engineer +2, 1HWP +14, Gold +60 A Torturer: STR +1, INT +1, CHR +1, Constitution +1, Power Strike +2, Wound Treatment +1, Persuasion +1, PoWP +14, Gold +20 A Slave Master: STR +2, CHR +1, Ironflesh +1, Power Strike +1, Prisoner Management +2, Leadership +1, 1HWP +28, Gold +130 A Legionnaire: STR +2, AGI +1, Ironflesh +2, Power Strike +1, Weapon Master +1, Shield +1, 1HWP +70, Gold +40 An Ironsworn: STR +1, AGI +1, CHR +1, Ironflesh +1, Weapon Master +1, Trainer +1, Tactics +1, Leadership +1, 1HWP +70, Gold +30 A Trader: AGI +1, CHR +2, Path-finding +1, Inventory Management +1, Trade +2, FaWP +70, Gold +240 High Elf: A Dragon Prince: STR +1 AGI +2 Weapon Master +1 Power Strike +1 Riding +2 Ironflesh +1 PoWP +30 1HWP +10 Gold +60 A Ranger: AGI +2 INT +1 Pathfinding +1 Power Draw +1 Tracking +1 Spotting +1 Athletics +1 1HWP +10 ArWP +40 Gold +30 A Tournament Hero: STR +1 CHA +2 Weapon Master +1 Ironflesh +2 Athletics +1 Power Strike +1 1HWP +30 ArWP +30 Gold +100 A Sword Master of Hoeth: AGI +2 STR +1 Ironflesh +1 Power Strike +2 Athletics +1 Weapon Master +1 2HWP +30 Gold +20 A Charioteer: INT +1 AGI +2 Pathfinding +1 Riding +2 Engineer +1 Spotting +1 ArWP +30 Gold +20 A Noble: CHA +1 INT +2 Leadership +1 Tactics +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +200 Dark Elf: A Bodyguard: AGI +1, INT +2, Weapon Master +2, Tactics +1, Tracking +2, PoWP +30, 1HWP +40, Gold +40 A Corsair: AGI +2, INT +1, Pathfinding +2, Spotting +1, Prisoner management +2, 1HWP +10, CrWP +40, Gold +70 An Executioner: STR +3, Weapon Master +2, Power Strike +2, Ironflesh +1, 2HWP +70, Gold +30 An Assassin: AGI +2, STR +1, Power Strike +1, Tracking +2, Athletics +1, Weapon Master +2, 1HWP +100, Gold +70 A Crossbow Expert: INT +1, STR +1, AGI +1, Spotting +2 Weapon Master +2 Inventory management +1 CrWP +80 Gold +20 A Dread Knight: STR +1, AGI +2, Riding +2, Power Strike +1, Ironflesh +1, Shield +1, PoWP +60, Gold +40 Wood Elf: A Blacksmith: STR +2, INT+1, Power Strike +1, Weapon Master +1, Engineering +2, Trade +1, 1HWP +14 Gold +100 A Pathfinder: AGI +2, Tracking +1, Pathfinding +2, Spotting +2, PoWP +14 A Soldier: STR +2, AGI +1, Power Draw +1, Ironflesh+1, Shield +1, Athletics +1, 1HWP +28, Gold +20 A Lorekeeper: INT +2, Tactics +1, Spotting +1, Wound Treatment +2, Surgery +1, 1HWP +14, Gold +40, a Book An Ambasador: INT +1, CHA +2, Riding +1, Persuasion +1, Trade +1, 1HWP +14, a Book A Minor noble: STR +1, CHA +1, Riding +2, Weapon Master +1, Horse Archery +1, Leadership +1, ArWP +52, Gold +40 Dwarf: A Master Brewer: CHA +1 INT +2 Trade +2 Inventory management +1 Engineer +1 Pathfinding +1 1HWP +10 Gold +200 A Ironbreaker: STR +2 AGI +1 Ironflesh +2 Power Strike +1 Shield +1 Athletics +1 1HWP +30 Gold +30 A Gyrocopter Pilot: STR +1 INT +2 Riding +1 Engineer +2 Spotting +1 Inventory management +1 FaWP +30 Gold +100 A Runesmith: STR +2 INT +1 Trainer +1 Leadership +2 Trade +1 Weapon Master +1 2HWP +20 Gold +100 A Dungeon Adventurer: AGI +1 STR +2 Ironflesh +1 Looting +2 Power Strike +1 Athletics +1 1HWP +30 Gold +50 A Scribe: CHA +1 INT +2 Leadership +1 Persuasion +2 Tactics +1 Inventory management +1 1HWP +10 Gold +30 Skaven: A Stormvermin: AGI +1 STR +2 Ironflesh +2 Power Strike +1 Athletics +1 Weapon Master +1 PoWP +50 Gold +30 A Plague Priest: INT +2 AGI +1 Inventory management +2 Trade +1 Power Strike +1 Athletics +1 1HWP +30 Gold +60 A Blood Bowl Star: STR +1 AGI +2 Ironflesh +1 Athletics +2 Trainer +1 Power Throw +1 ThWP +90 Gold +60 A Gutter Runner: AGI +2 INT +1 Pathfinding +1 Athletics +2 Tracking +1 Spotting +1 1HWP +40 Gold +40 A Jezzail Runner: INT +1 STR +2 Athletics +1 Tactics +1 Spotting +1 Weapon Master +1 Inventory management +1 FaWP +60 Gold +50 An Assassin: INT +1 AGI +2 Tracking +1 Weapon Master +2 Tactics +1 Power Strike +1 1HWP +80 Gold +50 Halfling: An Innkeeper: INT +1, CHR +2 Inventory Management +2, Trade +3, Gold +150 A Quinsberry Councillor: INT +1, CHR +2, Persuasion +2, Leadership +1, Trade +2, 1HWP +14, PoWP +28, Gold +320 A Master Thief: AGI +2, INT +1, Athletics +1, Looting +3, 1HWP +14, ArWP +14, Gold +300 A Ranger: STR +2, INT +1, Power Draw +2, Weapon Master +2, Athletics +1, ArWP +70, Gold +30 A Sheriff: STR +1, CHR +2, Ironflesh +1, Inventory Management +1, Persuasion +1, Leadership +2, 1HWP +14, FaWP +42, Gold +200 A Dungeon Adventurer: STR +1, AGI +2, Ironflesh +1, Power Strike +1, Athletics +2, Looting +1, 1HWP +14, FaWP +70, Gold +80 Vampire: A Treasure Hunter: STR +3, AGI +2, INT +1, Constitution +2, Ironflesh +1, Athletics +2, Riding +1, Looting +1, Path-finding +1, Spotting +1, Inventory Management +1, 1HWP +14, 2HWP +14, ArWP +14, Gold +350 An Exiled Heretic: INT +1, CHR +2, Path-finding +1, Surgery +1, Persuasion +3, PoWP +14, Gold +20 Deformed Mutant: INT +3, Looting +1, Spotting +2, First Aid +2, Gold +20 A Sylvanian Noble: STR +1, INT +1, CHR +1, Power Strike +1, Power Draw +1, Weapon Master +1, Riding +2, 1HWP +56, Gold +40 A Vampire Servant: STR +2, AGI +1, Ironflesh +1, Power Strike +2, Weapon Master +1, Tactics +1, Gold +30 A Stirland Merchant: INT +1, CHR +2, Inventory Management +2, Persuasion +1, Trade +2, 1HWP +14, Gold +100 Early life The Empire of Sigmar: A Member of the Militia: STR +1 AGI +1 Athletics +1 Power Strike +1 Shield +1 Pathfinding +1 Gold +20 PoWP +30 CrWP +25 A Bailiff: STR +1 AGI +1 Looting +2 Power Strike +1 Ironflesh +1 1HWP +15 Gold +80 A Merchant: CHA +1 INT +1 Riding +1 Trade +1 Pathfinding +1 Inventory management +1 Gold +700 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Trade +1 Inventory management +1 Surgery +1 Gold +100 FaWP +100 A Blood Bowl player: STR +1 AGI +1 Athletics +1 Ironflesh +1 Power Strike +1 Tactics +1 Gold +30 ThWP +90 Gold +100 A Messenger: CHA +1 AGI +1 Riding +1 Pathfinding +2 Horse Archery +1 Gold +20 1HWP +20 CrWP +20 The Kingdom of Bretonnia: An Outrider: INT +1 AGI +1 Riding +1 Tracking +1 Spotting +1 Pathfinding +1 Gold +20 1HWP +30 CrWP +25 A Blood Bowl Player: STR +1 AGI +1 Athletics +2 Power Strike +1 Ironflesh +1 2HWP +15 Gold +100 A Rat Catcher: AGI +1 INT +1 Athletics +2 Looting +1 Inventory management +1 Gold +10 A Trebuchet Crewman: STR +1 INT +1 Engineer +2 Tactics +1 Trainer +1 Gold +100 FaWP +30 A Peasant Bowmen: STR +2 Athletics +1 Spotting +1 Power Draw +2 Gold +20 ArWP +90 A Bard: CHA +1 INT +1 Riding +1 Persuasion +2 Inventory management +1 Gold +80 1HWP +20 The Kingdom of Araby: Corsair: INT +1 AGI +1 Spotting +1 Prisoner management +1 Pathfinding +1 Looting +1 Gold +60 1HWP +30 CrWP +50 A Physician: INT +2 Surgery +2 First Aid +1 Wound Treatment +1 1HWP +15 Gold +160 A Flying Carpet Maker: CHA +1 INT +1 Trade +2 Riding +1 Inventory management +1 Gold +400 A Merchant: CHA +1 INT +1 Trade +2 Pathfinding +1 Inventory management +1 Gold +500 ArWP +30 A Jailer: STR +2 Athletics +1 Spotting +1 Prisoner management +2 Gold +20 PoWP +50 A Desert Rider: STR +1 INT +1 Pathfinding +1 Riding +2 Spotting +1 Gold +30 1HWP +20 The Tsardom of Kislev: Hearth Hand: STR +2, Power Strike +1, Engineer +2, Trade +1, Gold +50 A Wanderer of Ursun: AGI +1, INT +1, Athletics +2, Spotting +2 An Ice Witch Familiar: INT +2, Inventory Management +2, Wound Treatment +2, Gold +50 An Ataman Couselor: INT +1, CHA +1, Persuasion +2, Trade +2, Gold +230 A Kyazak Raider: STR +1, AGI +1, Power Strike +1, Athletics +1, Path-finding +1, Spotting +1, Gold +70 A Dhruzhina Squire: AGI +1, INT +1, Weapon Master +2, Riding +2, PoWM +28, Gold +120 The Empire of Nippon: The Ashiwara Clan: INT +1, CHA +1, Power Draw +1, Persuasion +2, Trade +1, ArWP +42, Gold +85 The Uruchi Clan: STR +2, Ironflesh +1, Power Strike +2, Prisoner Management +1, 2HWP +16, Gold +20 The Batake Clan: INT +2, Inventory Management +1, Engineer +2, Trade +1, Gold +300 A Shinzei Clan: AGI +2, Power Throw +2, Athletics +2 The Mushagi Clan: CHA +2, Trainer +1, Tactics +1, Leadership +2, Gold +30 The Daimatzu Clan: STR +1, AGI +1, Weapon Master +2, Athletics +2, PoWP +28, Gold +120 The Brotherhood of Pirates: An Envoy: INT +1 CHA +1 Persuasion +2 Riding +1 Pathfinding +1 Gold +20 1HWP +20 A Grave Robber: AGI +2 Looting +3 Inventory Management +1 2HWP +10 Gold +450 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Inventory Management +1 Trade +2 FaWP +100 Gold +300 A Medic: INT +1 CHA +1 Surgery +1 First Aid +2 Wound Treatment +1 Gold +170 A Mercenary: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Athletics +2 1HWP +36 Gold +130 A Slave: STR +1 AGI +1 Ironflesh +1 Athletics +2 First Aid +1 1HWP +20 Beastman (worships): Khorne: STR +2, Power Strike +1, Riding +1, 2HWP +49 Slaanesh: AGI +2, Athletics +2, 1HWP +49 Nurgle: STR +2, Constitution +1, Ironflesh +1, 1HWP +14 Tzeentch: INT +2, Weapon Master +2, PoWP +49 Chaos Warrior: A Pitfighter: AGI +2 Weapon Master +1 Power Strike +1 1HWP +30 PoWP +30 A Longboat Navigator: INT +2 Pathfinding +1 Spotting +1 Gold +20 A Raider: STR +1 INT +1 Looting +1 Spotting +1 1HWP +10 Gold +50 A Horse Breeder: INT +1 CHA +1 Riding +1 Trade +1 Gold +70 A Nomad: AGI +2 Riding +1 Pathfinding +1 ArWP +30 Gold +10 Saurus: A Scout: AGI +1 INT +1 Pathfinding +1 Spotting +1 ThWP +20 A Spy: INT +1 CHA +1 Persuasion +1 Inventory management +1 Gold +100 A Fight School Student: STR +1 AGI +1 Power Strike +1 Ironflesh +1 A Prison Guard: INT +1 STR +1 Prisoner management +1 Spotting +1 PoWP +30 An Interpreter: INT +1 CHA +1 Persuasion +1 Riding +1 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Gold +100 Orc: A Hunter: STR +1, AGI +1, Power Draw +1, Tracking +1, Gold +30 An Rock Lobber Engineer: STR +1, INT +1, Engineer +2, PoWP +14, Gold +50 A Boar Rider: AGI +2, Athletics +1, Riding +1, 1HWP +14, Gold +80 A Snotling Thrower: STR +2, Power Throw +2, Gold +50 A Tactician: INT +1, CHR +1, Tactics +1, Persuasion +1, Gold +30 A Shaman: INT +2, Magic Control +2, Gold +50 Goblin: A Loota: AGI +1, INT +1, Looting +1, Inventory Management +1, PoWP +70, Gold +200 A Stikka Git: AGI +1, INT +1, Power Strike +1, Shield +1, 1HWP +14 Squig Bait: AGI +2, Athletics +1, Path-finding +1, 1HWP +14, Gold +70 A Mushroom Farmer: STR +1, INT +1, Trainer +1, First Aid +1, Gold +20 A Builder: STR +2, Ironflesh +1, Engineer +1, Gold +50 A Spider Kultist: STR +1, AGI +1, Riding +2, Gold +30 Chaos Dwarf (changed by): A Battleground: STR +2, Ironflesh +1, Power Strike +1, 1HWP +42 A Runemap: INT +1, CHR +1, Tracking +1, Path-finding +1, FaWP +42, Gold +90 A Ritual: INT +2, Magic Control +1, Surgery +1 A Great Feast: STR +1, CHR +1, Constitution +1, Leadership +1, 1HWP +14 A War Host: CHR +2, Prisoner Management +1, Trade +1, 1HWP +14 A Ships Graveyard: AGI +1, INT +1, Looting +1, Engineer +1 High Elf: A Student: INT +2 Leadership +1 Tactics +1 1HWP +10 An Armourer's Apprentice: INT +1 STR +1 Power Strike +1 Engineer +1 1HWP +10 A Member of the Militia: STR +1 AGI +1 Shield +1 Athletics +1 PoWP +20 A Lord's Emissary: INT +1 CHA +1 Persuasion +1 Riding +1 PoWP +10 A Musician: CHA +1 INT +1 Inventory management +1 Persuasion +1 1HWP +10 Gold +100 A Sentry: STR +1 AGI +1 Prisoner management +1 Shield +1 1HWP +20 Dark Elf: Agility Training: AGI +3 Weapon Master +2 PoWP +80 A Student: INT +2 Tactics +2 Leadership +1 PoWP +20 A Scribe: INT +2 Persuasion +1 Inventory management +1 PoWP +10 Gold +60 A Healer: INT +2 Surgery +1 Wound Treatment +1 1HWP +10 A Repeater Crossbow Engineer: STR +1 INT +1 Engineer +1 Spotting +1 CrWP +40 A Sentry: STR +1 AGI +1 Prisoner management +2 PoWP +30 Wood Elf: Tree Singer: INT +2, Engineering +2, 1HWP +14, Velvet Forest Warden: AGI +2, Power Draw +1, Horse Archery +1, Gold +40, Extra Arrows Highborn: STR +1, CHA +1, Tactics +1, Leadership +1, PoWP +28, Gold +90 Beastmaster: AGI +1, INT +1, Training +1, Tracking +1, 1HWP+21, Quality Spear Spirit Waker:INT +1, CHA +1, Persuasion +2, 1HWP +7, A Book Wild Rider: Str +1, AGI +1, Power Strike +1, Riding +1 Dwarf: A Miner: STR +2 Power Strike +1 Spotting +1 2HWP +20 A Merchant: INT +1 CHA +1 Trade +1 Inventory management +1 Gold +300 A Tunneller: STR +1 AGI +1 Shield +1 Athletics +1 1HWP +20 A Weaponsmith's: Apprentice INT +1 STR +1 Power Strike +1 Trade +1 1HWP +30 A Thug: STR +1 AGI +1 Looting +1 Tracking +1 1HWP +10 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Skaven: A Burrower: STR +1 INT +1 Pathfinding +2 1HWP +20 A Warpstone Miner: INT +1 STR +1 Power Strike +1 Inventory management +1 Gold +40 A Shield Maker: STR +1 INT +1 Shield +1 Trade +1 1HWP +20 Gold +50 A Slave: AGI +1 STR +1 Ironflesh +1 Athletics +1 1HWP +30 A Dungeon Runner: STR +1 AGI +1 Athletics +1 Spotting +1 1HWP +10 A Mole: INT +1 CHA +1 Persuasion +1 Leadership +1 Gold +100 Halfling (diet): Stew and Potatoes: STR +1, AGI +1, Ironflesh +2, 1HWP +14 Fish and Steam Vegetables: STR +1, INT +1, Constitution +1, Ironflesh +1, ArWP +14, Gold +20 Red Meat and Gravy: STR +2, Constitution +1, Ironflesh +1, 1HWP +14, Gold +20 Cheese and Sausages: STR +1, CHR +1, Ironflesh +1, Riding +1, Gold +20 Beer and Wine: CHR +2, Inventory Management +1, Trade +1 Vampire: A Field Worker: STR +2, Ironflesh +1, Power Strike +1, 1HWP +28 A Scholar's Pupil: INT +2, Wound Treatment +1, Surgery +1, Gold +40 An Apprentice Merchant: CHR +2, Persuasion +1. Trade +1, 1HWP +28, Gold +90 A Mindslave: AGI +2, Ironflesh +1, Athletics +1, 1HWP +42 A Street Urchin: AGI +1, CHR +1, Tracking +1, Leadership +1, 1HWP +14 A Graverobber: STR +1, AGI +1, Looting +1, Inventory Management +1, Gold +300 Young Adult (everyone except traditional humans and skeletons) Beastman (known for): Drinking the Blood of an Entire Empire Patrol: STR +1, INT +1, Constitution +2, Power Strike +1, Athletics +1, Gold +50 Taking a Runefang to the Chest and Surviving: STR +2, Ironflesh +2, First Aid +2, Gold +20 Murdering a Bretonnian Princess: STR +1, INT +1, Tracking +2, Path-finding +1, Spotting +1, Gold +50 Pestilent Flatulence: CHR +2, Constitution +2, Wound Treatment +2 Undefeated Headbutt Champion: STR +2, Ironflesh +2, Trainer +1, Leadership +1 Taming Razorgors: AGI +1, INT +1, Riding +2, Inventory Management +2, 1HWP +28, Gold +120 Chaos Warrior: A Hunter and Skinner: INT +1 STR +1 Tracking +1 Spotting +1 Pathfinding +1 Athletics +1 Gold +75 ArWP +30 A Blood Bowl Player: STR +2 Ironflesh +2 Athletics +1 Power Strike +1 ThWP +95 Gold +40 A Raid Scout: AGI +1 INT +1 Athletics +2 Spotting +1 Power Strike +1 2HWP +45 ThWP +45 Gold +30 A Wanderer: STR +2 Constitution +2, Athletics +2 A Reaver: STR +1 CHA +1 Spotting +1 Trade +1 Prisoner management +2 Gold +120 1HWP +30 A Shieldsmith: CHA +1 INT +1 Trade +1 Shield +2 Inventory management +1 Gold +200 1HWP +20 Saurus: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +130 ThWP +50 A Cold One Herder: INT +2 Riding +2 Spotting +1 Tracking +1 1HWP +20 Gold +80 A Weaponsmith: STR +1 INT +1 Inventory management +1 Trade +1 Weapon Master +2 2HWP +60 Gold +70 A Devout: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +100 An Arena Master: STR +1 CHA +1 Ironflesh +1 Power Strike +1 Trainer +2 Gold +130 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Orc: A Boss: STR +2, Ironflesh +1, Power Strike +1, Leadership +2, Gold +70 A Prophet: INT +1, CHR +1, Wound Treatment +1, Surgery +1, Persuasion +1, Leadership 1, PoWP +56, Gold +50 A Quartermaster: STR +1, INT +1, Power Strike +1, Inventory Management +1, Engineer +1, Trade +1, 2HWP +14, Gold +60 A Teeth Hoarder: AGI +1, CHR +1, Looting +2, Inventory Management +1, Trade +1, Gold +60 A Tunnel Dweller: STR +1, AGI +1, Power Strike +1, Shield +1, Path-finding +1, Spotting +1, 1HWP +28, 2HWP +28, Gold +30 A Pirate: AGI +2, Power Strike +1, Athletics +2, Looting +1, Gold +60 Goblin: A Shaman: INT +2, Magic Control +2, Wound Treatment +1, First Aid +1, Gold +20 A Drug Addict: STR +1, AGI +1, Constitution +4, Athletics +4 A Doom Diver: STR +2, Ironflesh +4 A Nasty Skulker: STR +1, AGI +1, Power Strike +2, Athletics +2, Gold +30 A Wolf Rider: AGI +2, Power Strike +1, Riding +2, Looting +1, 1HWP +42, Gold +30 A Kunnin Git: CHA +2, Trainer +1, Tactics +2, Leadership +1, 1HWP +28, Gold +40 Chaos Dwarf: An Infernal Commander: STR +1, CHR +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Leadership +1, Gold +50 A Daemonsmith: STR +1, INT +1, Power Strike +1, Magic Control +1, Engineer +1, Leadership +1, Gold +70 A Scolar of Hashut: INT +2, Magic Control +2, Surgery +1, First Aid +1, Gold +70 A Forgemaster: INT +1, CHR +1, Weapon Master +1, Engineer +2, Trade +1, Gold +20 A Pit Lord: CHR +2, Trainer +1, Prisoner Management +1, Leadership +2, Gold +60 A Roving Raider: STR +1, AGI +1, Power Strike +1, Looting +1, Path-finding +1, Tracking +1, FaWP +28, Gold +90 High Elf: A Guildmaster: INT +2 Leadership +1 Persuasion +2 Trade +1 Gold +200 PoWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +50 A Dungeon Adventurer: STR +1 AGI +1 Athletics +1 Inventory management +1 Looting +2 ArWP +50 Gold +200 An Archer: STR +2 Weapon Master +1 Power Draw +3 ArWP +20 Gold +20 A Horse Trainer: STR +1 AGI +1 Trade +1 Inventory management +1 Riding +2 Gold +70 ArWP +30 A Bolt Thrower Crewmen: INT +2 Tactics +1 Engineer +2 Weapon Master +1 1HWP +20 Gold +40 Dark Elf: A Torturer: INT +2 Surgery +2 Power Strike +2 Gold +40 1HWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +160 A Navigator: INT +2 Tracking +1 Spotting +1 Pathfinding +2 CrWP +30 Gold +40 A Herald: CHA +1 INT +1 Leadership +1 Persuasion +3 PoWP +60 Gold +150 An Arena Master: STR +1 CHA +1 Weapon Master +1 Leadership +1 Trainer +2 Gold +150 PoWP +40 A Knight's Apprentice: AGI +1 STR +1 Power Strike +1 Riding +2 Weapon Master +1 PoWP +90 Gold +50 Wood Elf: Hoeth, Lord of Wisdom: INT +2, Spotting +2, Inventory Management +1, Wound Treatment +1, Oil Isha, The Mother: STR +1, CHA +1, First Aid +1, Persuasion +1, Leadership +2, 3 Food items Vaul, The Maker: STR +1, INT +1, Power Strike +1, Engineer +2, Trade +1, Iron Lileath, The lady: INT +1, CHA +1, Looting +2, Spotting +2, Gold -20, Velvet Loec, The Shadow Dancer: AGI +2, Athletics +1, Pathfinding +2, Spotting +1, Quality Boots Anath Raema, The Savage Hunter: STR +1, AGI +1, Horse Archery +1, Power Draw +2, Tracking +1, ArWP +28 Dwarf: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +30 ThWP +50 A Tattoo Artist: INT +2 First Aid +2 Athletics +1 Trade +1 1HWP +20 Gold +190 A Sniper: STR +1 INT +1 Spotting +1 Tracking +1 Weapon Master +2 FaWP +100 Gold +30 A Shieldsmith: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +150 An Anvil Guard: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Shield +2 Gold +200 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Skaven: A Poison Maker: STR +2 Inventory management +2 Trade +2 Gold +500 1HWP +30 A Gunsmith: INT +2 Trade +2 Inventory management +1 Weapon Master +1 FaWP +80 Gold +90 A Henchrat: STR +2 Persuasion +1 Power Strike +1 Ironflesh +2 PoWP +30 Gold +30 A Packmaster: STR +1 INT +1 Trade +1 Prisoner management +3 PoWP +20 Gold +100 A Weapons Specialist: STR +1 AGI +1 Weapon Master +1 Power Throw +3 Power Strike +2 Gold +30 ThWP +100 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +400 Halfling: A Bard: CHR +2, Riding +1, Path-finding +1, Persuasion +2, Gold +150 A Hound Trainer: STR +2, Riding +2, Horse Archery +2 A Fletcher: STR +1, INT +1, Power Draw +1, Inventory Management +1, Trade +2, Gold +50 A Cook: STR +2, Constitution +2, Athletics +2, Gold +30 A Member of the Militia: STR +2, Ironflesh +1, Weapon Master +1, Shield +1, Athletics +1 A Scout: AGI +1, INT +1, Riding +2, Path-finding +2, 1HWP +28, Gold +20 Vampire: A Vampire Lord: STR +1, CHR +1, Power Strike +1, Weapon Master +1, Leadership +2, Gold +100 A Blood Knight: STR +1, AGI +1, Weapon Master +1, Shield +1, Riding +2, Gold +20 A Vampire's Squire: AGI +1, CHR +1, Shield +1, Athletics +1, Inventory Management +1, Leadership +1, Gold +50 An Undead Master: INT +1, CHR +1, Wound Treatment +1, Surgery +2, Leadership +1 A Pillager: STR +2, Power Strike +1, Looting +1, Prisoner Management +1, Gold +120 A Mist Haunter: STR +2, Power Throw +1, Power Draw +1, Athletics +2, 1HWP +28 The reason for becoming an adventurer Personal Revenge: STR +2 Power Strike +1 The Loss Of A Loved One: CHA +2 Ironflesh +1 Wanderlust: AGI +2 Pathfinding +1 A Prophecy: CHA +1 Power Strike +1 Being Forced Out Of Your Home: STR +1 INT +1 Weapon Master +1 Lust For Money and Power: AGI +1 INT +1 Looting +1 A Blood Oath: STR +1 Leadership +1"
"Warsword Conquest/Heroes","Warsword Conquest Heroes for Recruitment (M&BW version 1.143): Please understand skills as per in game sequence of character. Skills with 0 value are not mentioned here. The races are Human by default (Pirate, Empire, Nippon), Skeleton, Dwarfs, Goblins, Saurus and Skink lizards. Likes and dislike dialogues in preview game are pretty messed up, so there can be minor mistakes. ""?"" means that line needs more info to complete. Contents 1 Thrud 2 Volands 3 Rumpold Swifthands 4 Scarloc 5 Ripnitch 6 Skeezle 7 Scarloc 8 Lord Albertus 9 Bastich 10 Zincicha 11 Adelyn 12 Mamexi 13 Kachiri 14 Felix (Gotrek and Felix) 15 Nakwatcha 16 Gotrek 17 Akumu 18 Eleanor (Nash) 19 Joseph Bugman 20 Bug 21 Takeda 22 Mathias Thulmann 23 Florin D'artuad 24 Fort Captain 25 Maephilin 26 Abdul Khaliq Thrud[] Level 60 Barbarian Race Human/Special (Chaos) Cost 9000 Gold Equipment Thrud Body, Thrud Boots, Thrud Helmet, Thrud Axe Attributes STR 100, AGL 20, INT 3, CHA 3 Skills I10, PS10, PT10, WM10, SH 10, A10, Sp1, EN 1 Likes Erasmus Dislikes Uggluk, Lord Albertus, Scarloc Volands[] Level 20 Mercenary Cavalry Race Human Cost 4500 Gold Equipment Bronze Helm/Full Plate Armor/Mittens/Greaves, Lance, Heater Shield. Short Sword, Voland Charger (Mount) Attributes STR 18, AGL 14, INT 12, CHA 13 Skills I5, PS5, WM4, SH4, A6, R9, Tac4, LD6 Likes Eketi, ? Dislikes Rumpold, Sir Aristide Rumpold Swifthands[] Level 12 Halfling Thief Race Halfling Cost 1100 Gold Equipment Halfling Hood/Fieldwarden/Feet, Cavalry Bow, Arrows, Falchion, Halfling Sheep Attributes STR 8 AGL 11, INT 12, CHA 7 Skills PD3, R3, HA4, Lt5, IM8, WT3, Su2, FA3 Likes ? Dislikes Voland Scarloc[] Level 20 Ranger Race Woodelf Cost 4000 Gold Equipment Woodelf Ranger Armour, Leather Boots, Longbow, Arrows, Sword Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, PD8, WM7, A7, R3, HA2, Track5, PF5, Sp5, L6 Likes ? Dislikes Adelyn Ripnitch[] Level 12 Assasin Race Skaven Cost 1800 Gold Equipment Assassin, Gutter Hood, Skaven Killer Blade Attributes STR 14, AGL 13, INT 10, CHA 8 Skills I2, PS3, WM5, A5, Tac2, Sp2 Likes Oggy Boggy Waazkun Dislikes Felix, Maephilin? Skeezle[] Level 7 Clanrat Race Skaven Cost 1000 Equipment Skaven Scythe, Heavy Clan Healmet, Skaven Leg Cloths Attributes STR 8, AGL 10, INT 9, CHA 6 Skills WM1, Sh1, A3, L4, Likes ? Dislikes Gotrek, Voland Scarloc[] Level 20 Elf Race Elf Cost 4000 Equipment Sword, Long Bow, Arabian Arrows, Woodelf ranger armour, leather boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, WM7, A7, R3, Tr5, Sp5, Pf5 Likes Eleanor Dislikes Adelyn, Joseph Bugmans Lord Albertus[] Level 26 Lost King Race Skeleton Cost 4000 Gold Equipment Necropolis Sword, Plate Tomb Shield, Necropolis Armour and helmet, Tomb Horse Attributes STR 24, AGL 15, INT 16, CHA 12 Skills I4, PS5, WM2, A6, R6, Tac4, Sp2, L7 Likes Uggluk Dislikes Joseph, Erasmus, Thrud Bastich[] Level 4 Pirate recruit Race Human Cost 100 denars Equipment Cudgel, Pirate Shirt, Bandass, Leather Boots Attributes STR 8, AGL 7, INT 4, CHA 5 Skills A1, R2, IM3 Likes Joseph Bugman Dislikes Adelyn and Nakwatcha Zincicha[] Level 10 Warrior Race Saurus lizard Cost 750 Gold Equipment Saurus blade/Shield/Head/Hands/Calf, Warrior Body Attributes STR 15, AGL 11, INT 9, CHA 9 Skills I3, PS3, WM2, Sh3, A2, Trai2, Sp3, IM3, PM3 Likes Adelyn Dislikes Nakwatcha, Eleanour Adelyn[] Level 8 Pathfinder and Archer Race Human Commoner Cost 1000 Gold Equipment Bow, Arrows, Hatchet, Ragged Outfit Attributes STR 10, AGL 10, INT 11, CHA 13 Skills 2IP, 2PD, 1WM, 4Ath, 2Track, 4PF, 2Sp Likes Zincicha Dislikes Bastich, Scarloc Mamexi[] Level 1 Trainee Doctor Race Skink lizard Cost 100 denars Equipment Cudgel, Skink body Attributes STR 6, AGL 6, INT 9, CHA 7 Skills A1, R1, WT3, S2, FA2 Likes Akumu Dislikes Felix, Kachiri, Mathias Kachiri[] Level 12 Jarid Thrower Race Human Cost 2000 denars Equipment 2 Jarids (4x2), Amazon Shield, Amazon Warrior (armour), Amazon Leather Boots Attributes STR 14, AGL 11, INT 11, CHA 7 Skills I2, PS3, PT3, WM3, Sh3, A2, R2 (?) Likes Bug Dislikes Mamexi, Akumu Felix (Gotrek and Felix)[] Level 14 FootMan Race Human Cost 2000 Gold Equipment Empire Noble Armour, Sword, Leather Boots Attributes STR 13, AGL 12, INT 13, CHA 20 Skills I2, PS3, WM4, Sh3, A3, R1, Tac2, PF1, IM2, trade2 Likes Gotrek Dislikes Mamexi, Akumu, Mathias Nakwatcha[] Level 1 Amazon Race Human Cost Free Equipment Amazon Club, Amazon Dress Attributes STR 6, AGL 6, INT 5, CHA 5 Skills 1PT, 3Ath, 2WT Likes Florin D'artuad Dislikes Bastich and Zincicha Gotrek[] Level 30 Slayer Engineer Race Dwarf Cost 9000 Gold Equipment Gotrek's Runic Axe, Gotrek body, Patch(hair), Dwarven Leather Boots Attributes STR 75, AGL 15, INT 16, CHA 5 Skills I15, PS11, PT4, WM7, Sh1, Ath4, Tac1, IM2, WT1, FA1, E3, PM1 Likes Felix Dislikes Bug, Braganza Akumu[] Level 20 Ninja Tracker Race Human Cost 3700 denars Equipment 2 Heavy Assasin Star, No Dachi, Ninja Shadow Tunic, Ninja Shadow Hood, Ninja Boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I3, PS3, PT6, WM7, A7, Tracking4, Tac3, PF4, Sp4 Likes Mamexi Dislikes Joseph, Felix, Kachiri Eleanor (Nash)[] Level 20 Pirate Looter Race Human Cost 5000 Gold Equipment Long Barrel Pistol, 2x Cartridges, Pirate Cutlass, Eleanor Coat, Leather Gloves/Boots Attributes STR 18, AGL 14, INT 15, CHA 18 Skills I5, PS5, WM4, Ath6, Loot6, Tac5, PathF4, InvM5, Lead5, Trade6 Likes Scarloc Dislikes Zincicha, Florin Joseph Bugman[] Level 20 Engineer Merchant Thrower Race Dwarf Cost 3000 Gold Equipment Dwarven Fighting Axe, Steel Shield, Dwarven Ranger Armour, Dwarven Splinted Greaves Attributes STR 30, AGL 13, INT 13, CHA 10 Skills I4, PS4, PT3, WM4, Sh4, Ath4, Eng7, Trd 6 Likes Bastich Dislikes Akumu, Florin, Lord Albertus Bug[] Level 4, Goblin, Avatar bugged Race Goblin Cost 2000 Gold Equipment Club, Cudgel, Goblin Feather Attributes STR 6, AGL 6, INT 5, CHA 7 Skills A1, IM5, Trd3 Likes Kachiri Dislikes Takeda, Gotrek, Abdul Takeda[] Level 25 Samurai Vassal Race Human Cost 8000 denars Equipment No Dachi, Taisho Armour, Taisho Helmet, Taisho Boots Attributes STR 23, AGL 17, INT 16, CHA 20 Skills I5, PS6, WM6, Sh6, A8, R5, Sp4, L8 Likes Mathias Dislikes Bug, Gotrek Mathias Thulmann[] Level 20 Witch Hunter Race Human Cost 5000 Gold Equipment Witch Hunter Pistol, Cartidges, Witch Hunter Rapier, M.Witch Hunter Coat, Witchhunt Hat, Witch Hunter Boots Attributes STR 20, AGL 14, INT 15, CHA 11 Skills I5, PS5, WM6, A6, R4, Tac5, PF4, FA2, L5 Likes Takeda Dislikes Mamexi, Felix, Eketi, Sir Aristide Florin D'artuad[] Level 10 Spotter Poet Race Human Commoner Cost 600 Gold Equipment Mail Witch Surcoat (red), Mail Chausses Attributes STR 11, AGL 11, INT 8, CHA 15 Skills I3, PS4, PD3, A3, Sp4, L4 Likes Nakwatcha, Bug Dislikes Joseph, Eleanor Fort Captain[] Level 41 Trick the Outpost to get Her Race Human (Female) Cost Upgrade outpost to Stronghold 10000 denars Equipment Coat of Plates(black), Splinted greaves, Gauntlets Attributes STR 20, AGL 20, INT 15, CHA 25 Skills PS4, PD2, Sh1, R4, HA1, Loot2, trainer3, PF1, IM5, WT1, FA1, PM1, L2, Trade2 Likes ? Dislikes ? Maephilin[] Level 12 Race Elf Cost 1500 Gold Equipment Cavalry bow, sumpter horse Attributes STR 13 AGI 18 INT 12 CHA 10 Skills 2IF, 2PS, 4PD 3WM, 2SH, 5RD, 5HA, 4SPT Likes Abdul Khaliq Dislikes Ripnitch?, Jalil Abdul Khaliq[] Level 4 Race Arabian Cost 800 Gold Equipment Arabian sword, arabian horse Attributes STR 11, AGL 11, INT 8, CHA 15 Skills 1IF, 1PS, 3PD, 1WM, 3Ath, 3Rd, 4Sp, 4IM, 4Tr Likes Maephilin Dislikes Oggy Boggy Waazkun, Bug"
"Warsword Conquest/Mercenaries and Bandits","Mercenaries and bandits in Warsword Conquest. Privateers work as manhunters. They have 3 types of troops: crewman, Privateer and Privateer Captain. Most bandits provide chicken or pork when looted. Also all towns have patrols of 35-40 troops of their faction. Mercenaries[] Orcs: Orc boy to Orc boar boy Bray(minotaur): Beastman ungor to Beastlord Amazon Hunters: weekly cost 25 denars Amazon Warriors: weekly cost 25 denars Mercenary Savage Ogre: weekly cost 117 denars Mercenary Ogre: 271 denars weekly Grudgebringer Infantry, Crossbow, Cavalry Watchman, Caravan Guard: upgrades to Grudgebringer Long Drong Slayer (Dwarfs): weekly cost 34 denars Bandits[] Pygmy: poor Looters everywhere Orcs: In Goblin Forest Beastman: between Goblin forests and deserts Desert bandits: In desert, Tomb Kings empire Norse Raider: In sea and in Lizard Kingdom mostly Undead Pirate: In sea and in Lizard Kingdom mostly Darkelf Raiders(Corsair): In sea only Gorols: Near mountains between Lizard, Empire and Nippon region Deserters: all types"
"Warsword Conquest/Troops","These are the troop trees for the various factions in Warsword Conquest (Very out of date). Contents 1 Bray and Orcs 2 Lizard Kingdom 3 Pirate Kingdom 4 Forest Goblins 5 Southland Dwarfs 6 Nippon empire 7 Tomb Kings Empire Bray and Orcs[] Bray and Orcs Troops Hierarchy Lizard Kingdom[] Lizard Kingdom Troops Hierarchy Pirate Kingdom[] Pirate Troops Hierarchy Forest Goblins[]
Forest Goblin Troops Hierarchy Southland Dwarfs[]
Southland Dwarf Troops Hierarchy Nippon empire[]
Nippon Empire Troops Hierarchy Tomb Kings Empire[]
Tomb Kings Empire Troops Hierarchy"
"Watchman (Bannerlord)","For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 4 denars/day Acquired from... Taverns Upgrades to... Mercenary Guard- or -Mercenary Scout Upgrade Cost ? denars Ransom Value 25 denars Watchmen are tier-two mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor Commoner Shirt Hand Armor ? Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Watchman (disambiguation)","This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman"
"Weapon crafting","Weapon crafting is a new concept introduced in Mount&Blade II: Bannerlord. It lets the player smelt weapons to turn them into raw materials, forge new melee and throwing weapons and refine wood into charcoal or lesser metals into better ones. Contents 1 The Smithing Skill 2 Stamina 3 Charcoal 4 Smelting 5 Forging 5.1 Weapon Parts 5.2 Unlocking new parts 5.3 Difficulty 5.4 Orders 6 Refining The Smithing Skill[] A character's Smithing skill influences their stamina, increases the chance to forge weapons with positive modifiers and decreases the chance for negative ones. Smelting, forging and refining all grant Smithing XP, with higher-tier weapons smelted and forged and better metals refined granting more XP (to be precise, XP granted for smithing/smelting equals to 2% of the item's base value or 10% when crafting for an order; refining XP equals to 30% of output's value). Stamina[] Smelting, forging and refining consume stamina. A character's stamina is based on their Smithing skill, halved, rounded down, plus a base value of 100. The 125 Smithing perks ""Practical Refiner"" and ""Practical Smelter"" reduce stamina consumption while refining and smelting, respectively, whereas the 175 Smithing perk ""Practical Smith"" reduces stamina consumption while forging. Stamina replenishes when waiting in towns or at a bandit camp. The 75 Athletics perk ""Stamina"" increases the rate at which it replenishes by 50%. Stamina costs: Crafting = 10 + (5 * ItemTier) per item. Halved if the hero has Practical Smith perk. Smelting = 10 per item. Halved if the hero has Practical Smelter perk. Refining = 6 per item. Halved if the hero has Practical Refiner perk. Charcoal[] Every smithing action consumes one unit of Charcoal (except the refining of more charcoal). Charcoal is refined from Hardwood at a rate of 1:2. The 25 Smithing perk ""Efficient Charcoal Maker"" improves the rate to 3:2. Smelting[] Melee weapons and throwing weapons can be smelted, breaking them down into a portion of their base components or less refined version thereof. Below is a table of default available weapons and what they are smelted into; this table is incomplete and subject to change with every new patch. Some weapons can only be acquired in certain ways, such as tournament rewards, from nobles, or when joining a kingdom as a vassal. Name Acquire Tier Type Wood CrudeIron WroughtIron Iron Steel FineSteel ThamaskeneSteel Blacksmith Hammer - 0 1h Mace 1 1 1 0 0 0 0 Iron Pitchfork - 0 2h Polearm 1 1 0 0 0 0 0 Pitchfork - 0 2h Polearm 3 0 0 0 0 0 0 Simple Short Spear - 0 2h Polearm 1 1 0 0 0 0 0 Wooden Hammer - 0 1h Mace 3 1 0 0 0 0 0 Broad Bladed Throwing Knives - 1 Throwing Knife 0 0 2 3 0 0 0 Falx Knife - 1 Dagger 1 1 1 2 0 0 0 Hatchet - 1 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 1 Dagger 0 0 1 3 1 0 0 Highland Throwing Dagger - 1 Throwing Knife 0 0 3 1 0 0 0 Jagged Spear - 1 2h Polearm 1 0 1 2 0 0 0 Knobbed Club - 1 1h Mace 1 1 1 0 0 0 0 Leafblade Throwing Knife - 1 Throwing Knife 0 0 2 3 0 0 0 Lowland Throwing Knife - 1 Throwing Knife 0 0 4 0 0 0 0 Military Fork - 1 2h Polearm 1 1 1 0 0 0 0 Militia Mace - 1 1h Mace 2 1 2 0 0 0 0 Pickaxe - 1 1h Axe 1 2 0 0 0 0 0 Pitchfork - 1 2h Polearm 3 0 0 0 0 0 0 Scythe - 1 2h Polearm 1 2 0 0 0 0 0 Seax - 1 Dagger 0 0 1 2 1 0 0 Short Militia Spear - 1 2h Polearm 1 1 0 0 0 0 0 Short Simple Raider Spear - 1 2h Polearm 1 1 0 0 0 0 0 Sickle - 1 1h Axe 1 2 0 0 0 0 0 Simple Commoner Spear - 1 2h Polearm 1 1 0 0 0 0 0 Simple Javelin - 1 Javelin 1 1 0 0 0 0 0 Simple Pike - 1 Pike 1 1 0 0 0 0 0 Spiked Club - 1 1h Mace 1 1 1 0 0 0 0 Spiked Mace - 1 1h Mace 2 1 1 0 0 0 0 Weighted Steppe Spear - 1 2h Polearm 1 0 1 2 0 0 0 Wooden Hammer - 1 1h Mace 3 0 0 0 0 0 0 Xiphos - 1 Dagger 0 0 2 2 0 0 0 Bamboo Handled Ascia Axe - 2 1h Axe 1 1 3 0 0 0 0 Bamboo Handled Axe - 2 1h Axe 1 1 3 0 0 0 0 Falchion - 2 1h Sword 0 1 5 0 0 0 0 Falx Knife - 2 Dagger 1 1 1 2 0 0 0 Fullered Light Mace - 2 1h Mace 2 1 2 0 0 0 0 Galloglaich Axe - 2 1h Axe 1 0 5 0 0 0 0 Hatchet - 2 1h Axe 1 1 1 0 0 0 0 Highland Dagger - 2 Dagger 0 0 1 3 1 0 0 Highland Spiked Club - 2 1h Mace 3 1 1 0 0 0 0 Hoe - 2 2h Axe 1 4 0 0 0 0 0 Horseman Javelin - 2 Javelin 1 0 1 1 0 0 0 Infantry Axe - 2 1h Axe 1 0 5 0 0 0 0 Iron Spatha - 2 1h Sword 0 1 5 0 0 0 0 Jagged Javelin - 2 Javelin 1 0 1 2 0 0 0 Knob Headed Spear - 2 2h Polearm 1 0 1 0 0 0 0 Knob Headed Spear with Frills - 2 2h Polearm 1 0 1 0 0 0 0 Light Cavalry Lance - 2 2h Polearm 1 0 1 1 0 0 0 Light Lance - 2 2h Polearm 1 0 0 2 0 0 0 Light Steppe Rider Lance - 2 2h Polearm 1 0 1 3 0 0 0 Narrow Long Headed Spear - 2 2h Polearm 4 0 1 0 0 0 0 Norse Hatchet - 2 1h Axe 1 1 3 0 0 0 0 Notched Military Fork - 2 Pike 1 0 1 1 0 0 0 Pugio - 2 Dagger 0 0 2 1 1 1 0 Reinforced Highland Spear - 2 2h Polearm 1 0 1 2 0 0 0 Ridged Iron Broadsword - 2 1h Sword 0 1 5 2 0 0 0 Short Militia Spear - 2 2h Polearm 1 1 0 0 0 0 0 Simple Bastard Sword - 2 1h Sword 0 1 4 2 0 0 0 Simple Scimitar - 2 1h Sword 0 0 6 2 0 0 0 Simple Sparth Axe - 2 2h Axe 1 1 2 0 0 0 0 Small Bit Axe - 2 1h Axe 1 1 3 0 0 0 0 Small Spurred Axe - 2 1h Axe 1 1 2 0 0 0 0 Steppe Light Mace - 2 1h Mace 1 1 2 0 0 0 0 Tall Tipped Long Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tall Tipped Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tapered Blade - 2 1h Sword 0 1 3 1 0 0 0 Triangular Headed Spear - 2 2h Polearm 1 0 1 1 0 0 0 Tribesman Throwing Dagger - 2 Throwing Knife 0 0 1 3 1 1 0 Wood Splitter Axe - 2 1h Axe 1 1 3 0 0 0 0 Xiphos - 2 Dagger 0 0 2 2 0 0 0 Backsword - 3 1h Sword 0 0 2 1 2 0 0 Broad Leaf Shaped Spear - 3 2h Polearm 1 0 1 1 0 0 0 Broad Ridged Shortsword - 3 1h Sword 0 0 1 3 2 0 0 Broad Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Broadsword - 3 1h Sword 0 1 0 4 1 0 0 Cleaver - 3 1h Sword 0 1 1 2 2 0 0 Commoner Axe - 3 1h Axe 1 0 1 2 0 0 0 Courser Lance - 3 2h Polearm 1 0 0 1 1 0 0 Druzhinnik Lance - 3 2h Polearm 1 0 0 0 1 1 0 Fine Pike - 3 Pike 1 0 0 1 0 0 0 Fine Steel Leaf Spear - 3 2h Polearm 1 0 0 1 3 0 0 Fine Steel Spear - 3 2h Polearm 1 0 0 1 3 0 0 Francesca - 3 Throwing Axe 0 0 0 2 2 0 0 Gold Bound Short Warsword Nobles 3 1h Sword 0 0 0 1 0 3 1 Harpoon - 3 Javelin 1 0 2 0 0 0 0 Heavy Cavalry Lance - 3 2h Polearm 1 0 0 1 1 0 0 Heavy Horsemans Mace - 3 1h Mace 1 0 1 2 0 0 0 Highland Mace - 3 1h Mace 1 0 1 4 0 0 0 Iron Arming Sword - 3 1h Sword 0 1 3 2 0 0 0 Iron Flyssa - 3 1h Sword 0 1 4 2 0 0 0 Iron Saber - 3 1h Sword 0 0 4 2 0 0 0 Iron Scimitar - 3 1h Sword 0 0 5 2 0 0 0 Iron Spatha - 3 1h Sword 0 0 5 2 0 0 0 Jagged Fine Steel Spear - 3 2h Polearm 1 0 1 1 2 0 0 Judgement Tournaments 3 1h Mace 0 0 1 4 0 0 0 Knight Lance - 3 2h Polearm 1 0 0 1 0 0 0 Knobbed Club - 3 1h Mace 1 1 1 0 0 0 0 Large Franziska Axe - 3 1h Axe 1 0 1 2 0 0 0 Light Cavalry Lance - 3 2h Polearm 1 0 1 1 0 0 0 Light Mace - 3 1h Mace 1 0 0 4 0 0 0 Long Fine Steel Spear - 3 2h Polearm 1 0 0 1 2 0 0 Long Thamaskene Tipped Spear - 3 2h Polearm 1 0 0 1 2 0 0 Lowland Javelin - 3 Javelin 1 1 0 0 0 0 0 Mamluke Lance - 3 2h Polearm 1 0 0 1 1 0 0 Morningstar - 3 1h Mace 1 0 1 3 0 0 0 Narrow Sword - 3 1h Sword 0 0 1 4 1 0 0 Norse Hatchet - 3 1h Axe 1 3 1 0 0 0 0 Notched Military Fork - 3 Pike 1 0 1 1 0 0 0 Pointy Warsword - 3 1h Sword 0 0 2 1 3 0 0 Ridged Iron Broadsword - 3 1h Sword 0 1 5 2 0 0 0 Short Sword - 3 1h Sword 0 0 3 3 0 0 0 Simple Backsword - 3 1h Sword 1 1 2 0 0 0 0 Simple Bastard Sword - 3 1h Sword 0 1 4 2 0 0 0 Simple Raider Battle Axe - 3 1h Axe 1 0 4 0 0 0 0 Simple Saber - 3 1h Sword 0 1 4 2 0 0 0 Simple Sparth Axe - 3 2h Axe 1 1 2 0 0 0 0 Small Spurred Axe - 3 1h Axe 1 1 2 0 0 0 0 Square Bit Two Handed Axe - 3 2h Axe 1 1 2 0 0 0 0 Star Falchion - 3 1h Sword 0 0 1 7 0 0 0 Steel Shestopyor - 3 1h Mace 0 0 4 2 0 0 0 Steel Tipped Hooked Spear - 3 2h Polearm 1 0 1 2 1 0 0 Thamaskene Pike - 3 Pike 1 0 0 0 1 1 0 Triangular Headed Spear - 3 2h Polearm 1 1 1 0 0 0 0 Tzikourion - 3 1h Axe 1 0 1 3 0 0 0 Wide Leaf Spear - 3 2h Polearm 1 0 0 0 3 0 0 Woodland Axe - 3 1h Axe 1 0 4 0 0 0 0 Woodland Javelin - 3 Javelin 1 0 1 0 0 0 0 Bamboo Axe - 4 1h Axe 1 0 0 3 1 0 0 Battle Axe - 4 1h Axe 1 0 0 2 3 0 0 Bone Crusher Tournaments 4 1h Mace 1 0 1 2 1 0 0 Broad Falchion - 4 1h Sword 0 0 0 4 3 0 0 Broad Ild - 4 1h Sword 0 1 1 2 2 0 0 Calradic Mace - 4 1h Mace 0 0 0 3 3 0 0 Cataphract Lance - 4 2h Polearm 1 0 0 0 1 0 0 Dawnbreaker Tournaments 4 1h Sword 0 0 0 3 3 0 0 Decorated Fullered Sword Nobles 4 1h Sword 0 0 0 2 1 1 1 Decorated Long Warsword Nobles 4 1h Sword 0 0 0 0 0 5 2 Eastern Heavy Mace - 4 1h Mace 0 0 0 6 2 0 0 Fine Pike - 4 Pike 1 0 0 1 0 0 0 Fine Steel Hewing Spear - 4 2h Polearm 3 0 0 0 2 2 0 Fine Steel Long Kaskara - 4 1h Sword 0 0 1 0 5 2 0 Fine Steel Mace - 4 1h Mace 0 0 0 4 2 0 0 Fine Steel Paramerion - 4 1h Sword 0 0 0 0 5 2 0 Fine Steel Spatha - 4 1h Sword 0 0 0 0 5 2 0 Fullered Cavalry Mace - 4 1h Mace 0 0 0 4 3 0 0 Fullered Narrow Warsword - 4 1h Sword 0 0 0 1 3 1 0 Heavy Druzhinnik Lance - 4 2h Polearm 1 0 0 0 1 1 0 Heavy Knight Lance - 4 2h Polearm 1 0 0 0 1 0 0 Highland Throwing Axe (pointy)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland Throwing Axe (round)* - 4 Throwing Axe 1 0 0 1 2 0 0 Highland War Spear - 4 2h Polearm 1 0 0 0 2 1 0 Hooked Javelin - 4 Javelin 1 0 0 2 0 0 0 Imperial Light Mace - 4 1h Mace 0 0 0 4 3 0 0 Iron Broadsword - 4 2h Sword 0 1 4 2 0 0 0 Jagged Throwing Spear - 4 2h Polearm 1 0 1 2 0 0 0 Large Franziska Axe - 4 1h Axe 1 0 1 2 0 0 0 Light Shishpar Mace - 4 1h Mace 0 0 0 3 3 0 0 Long Narrow Warsword (?) - 4 0 0 1 0 3 2 0 Long Saber - 4 1h Sword 0 1 1 3 2 0 0 Long Warsword - 4 1h Sword 0 0 1 0 3 2 0 Militia Pernach Tournaments 4 1h Mace 1 0 0 1 2 0 0 Morningstar - 4 1h Mace 0 6 2 0 0 0 0 Narrow Sword - 4 1h Sword 0 0 1 4 1 0 0 Noble Cavalry Lance - 4 2h Polearm 1 0 0 0 1 3 0 One Handed Bearded Axe - 4 1h Axe 1 0 0 4 0 0 0 Pike - 4 Pike 1 0 0 0 1 0 0 Pilum - 4 2h Polearm 1 0 1 0 0 0 0 Pointed Falchion - 4 1h Sword 0 1 4 1 0 0 0 Ridged Tipped Arming Sword - 4 1h Sword 0 0 0 5 2 0 0 Scalpel Tournaments 4 1h Sword 0 0 1 4 2 0 0 Sledgehammer - 4 2h Mace 2 1 0 0 0 0 0 Slightly Ridged Flyssa - 4 1h Sword 0 0 0 5 2 0 0 Spatha - 4 1h Sword 0 0 0 4 2 0 0 Spatha With Narrow Fuller - 4 1h Sword 0 0 0 5 2 0 0 Spiked Battle Axe - 4 1h Axe 1 0 0 1 2 0 0 Spiralled Mace - 4 1h Mace 0 0 0 3 2 0 0 Square Bit Two Handed Axe - 4 2h Axe 1 1 2 0 0 0 0 Star Falchion - 4 1h Sword 0 0 1 7 0 0 0 Steel Tipped Hooked Spear - 4 2h Polearm 1 0 1 2 1 0 0 Straight Saber - 4 1h Sword 0 1 1 2 2 0 0 The Ambassador Tournaments 4 1h Sword 0 0 0 3 1 2 0 Thin Fine Steel Hewing Spear - 4 2h Polearm 1 0 1 0 1 2 0 Tribesman Throwing Axe - 4 Throwing Axe 1 0 0 1 2 0 0 Tyrhung Tournaments 4 1h Sword 0 0 0 3 3 0 0 Veteran Warrior Axe - 4 1h Axe 1 0 0 3 0 0 0 Wide Leaf Spear - 4 2h Polearm 1 0 0 0 3 0 0 Winds Fury Tournaments 4 1h Sword 0 1 0 1 1 4 0 Woodland Axe - 4 1h Axe 1 0 4 0 0 0 0 Arming Sword with Circle Nobles 5 1h Sword 0 0 0 0 0 4 2 Bearded Axe - 5 1h Axe 1 0 0 4 0 0 0 Billhook - 5 2h Polearm 1 1 0 0 0 0 0 Black Heart Tournaments 5 2h Axe 1 0 0 3 1 0 0 Broad Arming Sword - 5 1h Sword 0 0 0 0 4 2 0 Broad Falchion - 5 1h Sword 0 0 0 4 3 0 0 Cataphract Mace - 5 1h Mace 0 0 0 1 4 0 0 Crescent Guarded Arming Sword Nobles 5 1h Sword 0 0 0 0 1 4 2 Decorated Arming Sword Nobles 5 1h Sword 0 0 0 0 0 5 2 Decorated Saber Nobles 5 1h Sword 0 0 0 0 0 4 1 Decorated Short Spatha Nobles 5 1h Sword 0 0 0 0 1 6 0 Desert Long Sword - 5 1h Sword 0 0 0 0 6 2 0 Engraved Angular Kaskara Nobles 5 1h Sword 0 0 0 0 1 4 2 Executioner Axe - 5 2h Axe 1 0 0 1 4 0 0 Fine Steel Cavalry Broadsword - 5 1h Sword 0 0 0 0 5 3 0 Fine Steel Saber - 5 1h Sword 0 0 0 1 4 2 0 Fullered Long Warsword - 5 1h Sword 0 0 0 0 0 6 2 Heavy Flanged Mace - 5 1h Mace 0 0 0 0 6 0 0 Heavy Sabre - 5 1h Sword 0 0 0 0 6 2 0 Highland Broad Blade - 5 1h Sword 0 0 0 0 0 5 1 Highland Fine Steel Blade Nobles 5 1h Sword 0 0 0 0 3 4 0 Hooked Cavalry Axe - 5 2h Axe 1 0 0 3 0 0 0 Justicier Vassalage 5 2h Sword 0 0 0 2 5 0 0 Knightly Arming Sword - 5 1h Sword 0 0 0 0 5 2 0 Light Royal Mace - 5 1h Mace 0 0 0 0 3 3 0 Long Fine Steel Scimitar - 5 1h Sword 0 0 1 0 5 2 0 Narrow Fine Steel Kaskara - 5 1h Sword 0 0 1 0 5 2 0 Northlander Broad Axe - 5 2h Axe 1 0 4 0 0 0 0 One Handed Bearded Axe - 5 1x Axe 1 0 0 4 0 0 0 Pernach - 5 1h Mace 0 0 0 0 6 0 0 Rectangular Bitted Axe - 5 1x Axe 1 0 0 0 4 2 0 Ridged Arming Sword - 5 1h Sword 0 0 0 0 4 3 0 Ridged Saber - 5 1h Sword 0 0 1 0 4 3 0 Round Bitted Fine Steel Hatchet - 5 1x Axe 1 0 0 0 5 0 0 Short Bill - 5 2h Axe 1 0 0 0 3 0 0 Short Handled Bardiche - 5 2h Axe 1 0 0 1 3 0 0 Spatha Blade with Ring Pommel Nobles 5 1h Sword 0 0 0 0 2 5 0 Steel Mace - 5 1h Mace 1 0 0 2 2 0 0 Tall Gripped Ild Sword Nobles 5 1h Sword 0 0 0 0 3 2 1 Thamaskene Steel Spatha Nobles 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Spathion - 5 1h Sword 0 0 0 0 0 5 3 Thamaskene Steel Warsword Nobles 5 1h Sword 0 0 0 0 0 5 2 Wide Fullered Broad Arming Sword - 5 1h Sword 0 0 0 0 2 3 3 Avalanche Vassalage 6 2h Axe 1 0 3 1 1 0 0 Battanian Mountain Blade - 6 2h Sword 0 0 2 0 1 2 1 Broad Kaskara - 6 2h Sword 0 0 0 1 5 4 0 Broad Two Hander - 6 2h Sword 0 0 1 0 4 2 0 Decorated Broadsword Nobles 6 1h Sword 0 0 0 0 2 2 2 Decorated Kaskara Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Long Scimitar Nobles 6 1h Sword 0 0 0 0 0 4 2 Decorated Scimitar with Wide Grip Nobles 6 1h Sword 0 0 0 0 0 4 2 Drilled Two Handed Axe - 6 2h Axe 1 0 0 3 2 0 0 Early Retirement Tournaments 6 2h Sword 0 0 0 1 2 4 0 Engraved Backsword Nobles 6 1h Sword 0 0 0 0 0 5 2 Falx - 6 2h Sword 1 2 0 0 2 2 0 Fine Steel Menavlion - 6 2h Polearm 1 0 0 1 1 0 0 Fine Steel Two Handed Sword - 6 2h Sword 0 0 0 3 2 2 0 Glaive - 6 2h Polearm 1 0 0 1 0 0 0 Highland Broadsword - 6 2h Sword 0 0 0 3 2 0 0 Highland Fine Two Handed Sword - 6 2h Sword 0 0 1 0 3 2 0 Jereed - 6 Javelin 1 0 0 0 1 2 0 Lion Imprinted Saber Nobles 6 1h Sword 0 0 0 0 0 4 2 Long Glaive - 6 2h Polearm 1 0 0 0 1 1 0 Menavlion - 6 2h Polearm 1 0 0 1 0 0 0 Northlander Decorated Two Handed Axe - 6 2h Axe 1 0 0 0 3 2 0 Northlander Wide Fullered Greatsword - 6 2h Sword 0 0 0 3 3 0 0 Polesword - 6 2h Polearm 1 0 0 0 1 1 0 Reaper Vassalage 6 2h Sword 0 0 2 0 4 2 0 Rhomphaia - 6 2h Polearm 1 0 0 1 2 0 0 Ridged Great Saber - 6 2h Sword 0 0 0 1 5 3 0 Ridged Long Kaskara - 6 2h Sword 0 0 0 5 1 0 0 Sentinel Vassalage 6 2h Sword 0 1 0 3 1 2 0 Tapered Two-Hander - 6 2h Sword 0 0 0 6 1 0 0 Thamaskene Steel Kaskara - 6 1h Sword 0 0 0 0 0 6 3 Thamaskene Steel Two Hander - 6 2h Sword 0 0 1 0 1 3 3 Triangular Throwing Spear - 6 2h Polearm 1 0 0 0 2 1 0 Two-Handed Cleaver - 6 2h Sword 0 1 2 4 0 0 0 Warrazor - 6 2h Polearm 3 0 0 1 1 0 0 War Razor - 6 2h Sword 0 0 1 1 3 3 0 Wide Fullered Broad Two Hander - 6 2h Sword 0 0 0 3 0 3 3 * Two versions of the same name and tier exist: a cheaper, shorter and more damaging one with a rounded axe head shape and a more expensive, longer and weaker one with a more pointy axe head shape. Forging[] Weapon Parts[] Weapons are divided into 12 categories: Dagger, Javelin, Mace, One Handed Axe, One Handed Sword, Pike, Throwing Axe, Throwing Knife, Two Handed Axe, Two Handed Mace, Two Handed Polearm and Two Handed Sword. Each category has its own set of weapon parts. There are four types of weapon parts: Blade, Guard, Handle and Pommel. Every type of part can range from tiers I to V. While forging, the player selects one of each type of weapon part to compose the weapon. Maces, One Handed Axes and Two Handed Axes do not have Guards, whereas Pikes (even though they display the type) and Throwing Axes have neither Guards nor Pommels. Each weapon part has its own material cost, with higher tier weapons generally requiring better materials to be forged. Blades can dictate whether a weapon can be wielded with one or two hands or carried with the civilian outfit, whether they have a bonus against shields, can dismount riders or can knock enemies down. Guards on Two Handed Polearms can dictate whether they can dismount riders. Handles on polearms can dictate whether they can be thrown, braced or couched, though some blades negate their effect. The size of each weapon part can be altered. Larger parts generally increase reach, damage and weight while lowering speed and handling, whereas smaller parts do the reverse. Some guards and pommels on some weapons have no effect on a weapon's stats at all. Unlocking new parts[] Smelting and forging can unlock new weapon parts, but only for the category of weapon smelted/forged. Parts of the current lowest tier are unlocked first; only when every part of every type of the currently lowest tier have been discovered can parts of the next-highest tier be unlocked. Higher-tier weapons have a higher chance to unlock new weapon parts. The 75 Smithing perk ""Curious Smith"" and the 100 Smithing perk ""Curious Smelter"" increase the learning rate for new parts by 100% while forging or smelting, respectively. Difficulty[] The difficulty to forge a weapon results from the average difficulty of the parts used. Each singular part has a difficulty equal to 50 times their tier. Thus, difficulty can range between 50 and 250. While forging, a character's Smithing skill is compared to the weapon's difficulty. If it is lower, a penalty is applied, lowering the chance of positive modifiers and increasing the chance of negative ones. If it is higher, the reverse applies. The 200 Smithing perk ""Master Smith"" further increases the chance of creating masterwork weapons by 7.5% and the 275 Smithing perk ""Legendary Smith"" increases the chance of creating legendary weapons by 5% plus an additional 1% for every 5 skill points over 275. Orders[] The notables and nobles in towns place orders for specific weapons, detailing the category of weapon they want, specific weapon stats as well as the estimated difficulty of the order and the reward for completing it. No more than six orders are active at once and once completed, it takes time until a new order is placed. To complete the order, choose a combination of weapon parts at different lengths to satisfy the specifics of the order. This can be difficult and finicky and require lower-tier parts than you have access to. Once forged, the client gives feedback, either being satisfied and paying the weapon's worth or unsatisfied and deducting some of your pay. Better materials used generally improve the odds of the client being satisfied. Completed orders grant more Smithing XP and unlock new weapon parts at a higher rate than regular forging. They also increase the relation with the order giver, with the 100 Smithing perk ""Experienced Smith"" increasing the relation by an additional 2 for notables and the 100 Smithing perk ""Steel Maker 3"" increasing it by +4 for nobles. Refining[] Besides refining Hardwood into Charcoal, lesser metals can be refined into better ones. Below is a list of these metal refinements. As stated above, they all require one unit of Charcoal. If a refinement process has a by-product, it is always a single unit of Crude Iron. Some of these require a Smithing perk. The 25 Smithing perk ""Efficient Iron Maker"" improves the rate at which Iron Ore is refined into Crude Iron from 2:1 to 3:1. Input Input amount Output Output amount By-product Smithing perk Smithing level Iron Ore 1 Crude Iron 2 - - - Crude Iron 1 Wrought Iron 1 - - - Wrought Iron 2 Iron 1 Yes - - Iron 2 Steel 1 Yes Steel Maker 50 Steel 2 Fine Steel 1 Yes Steel Maker 2 75 Fine Steel 2 Thamaskene Steel 1 Yes Steel Maker 3 100"
"Weapons (Bannerlord)","Weapons of Mount&Blade II: Bannerlord. Some weapons have an alternate weapon mode, such as being usable with one or two hands. Press x (PC) or RB (console) to switch back and forth between modes. Contents 1 Daggers 2 One Handed Swords 3 One Handed Axes 4 One Handed Maces 5 Bastard Swords 6 Two Handed Swords 7 Two Handed Axes 8 Two Handed Maces 9 One Handed Polearms 10 Two Handed Polearms 11 Bows 12 Crossbows 13 Ammunition 14 Throwing Axes 15 Throwing Knives 16 Javelins Daggers[] Daggers deal Cut damage with swings and Pierce damage with thrusts. All daggers are allowed as civilian weapons. Some daggers have a thrown weapon mode, where they perform like a throwing knife. List of Daggers Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Throwable Culture Falx Knife 1 118 35 98 35 54 115 0.82 No Battania Highland Dagger 1 123 30 99 35 37 117 0.78 Yes Battania Pugio 1 124 28 100 35 35 118 0.76 Yes Imperial Seax 1 127 18 103 34 52 118 0.44 No Sturgia Xiphos 1 118 118 36 97 35 115 0.93 No Imperial One Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a ThrustSpeed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some Battanian Noble swords deal bonus damage against shields. List of One Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus Against Shield Culture Merchandise Falchion 2 96 58 90 28 71 100 1.69 Yes No Neutral Yes Iron Spatha 2 88 61 89 40 93 89 1.69 Yes No Imperial Yes Ridged Iron Broadsword 2 82 66 85 34 92 81 2.09 Yes No Battania Yes Simple Bastard Sword 2 95 53 94 37 98 95 1.25 Yes No Neutral Yes Simple Scimitar 2 98 53 94 32 90 96 1.23 Yes No Neutral Yes Tapered Blade 2 104 47 95 31 83 105 1.11 Yes No Sturgia Yes Backsword 3 105 54 94 40 77 105 1.18 Yes No Sturgia Yes Broad Ridged Shortsword 3 103 57 93 41 79 104 1.35 Yes No Battania Yes Broadsword 3 86 71 89 41 96 89 1.75 Yes No Battania Yes Gold Bound Short Warsword 3 101 40 93 23 84 101 1.34 Yes No Sturgia Noble Iron Arming Sword 3 92 57 93 35 103 92 1.34 Yes No Vlandia Yes Iron Flyssa 3 84 61 90 32 116 85 1.53 Yes No Aserai Yes Iron Saber 3 100 52 94 32 90 101 1.23 Yes No Khuzait Yes Iron Scimitar 3 92 60 92 30 103 92 1.38 Yes No Aserai Yes Iron Spatha 3 93 55 93 37 103 94 1.30 Yes No Imperial Yes Short Sword 3 103 58 92 41 66 104 1.49 Yes No Vlandia Yes Star Falchion 3 70 81 - - 111 76 2.30 No No Neutral Yes Cleaver 3 82 76 88 35 105 86 1.80 No No Neutral Yes Narrow Sword 3 88 70 90 40 94 91 1.52 Yes No Neutral Yes Pointy Warsword 3 103 56 94 40 84 103 1.14 Yes No Sturgia Yes Broad Falchion 4 77 78 85 32 108 82 2.14 No No Neutral Yes Broad Ild 4 86 72 92 34 114 87 1.39 Yes No Khuzait Yes Decorated Fullered Sword 4 101 68 90 45 72 103 1.54 Yes No Vlandia Noble Decorated Long Warsword 4 98 49 90 41 82 100 1.54 Yes No Sturgia Noble Fine Steel Long Kaskara 4 79 78 87 38 116 83 1,84 No No Aserai Yes Fine Steel Paramerion 4 84 72 90 49 116 84 1.50 No No Imperial Yes Fine Steel Spatha 4 89 68 91 50 107 90 1.48 Yes No Imperial Yes Fullered Narrow Warsword 4 100 63 94 42 89 98 1.23 Yes No Sturgia Yes Long Saber 4 88 70 92 34 110 90 1.40 Yes No Khuzait Yes Long Warsword 4 93 69 92 42 100 95 1.41 Yes No Sturgia Yes Pointed Falchion 4 82 93 - - 108 85 1.68 No No Neutral Yes Ridged Tipped Arming Sword 4 91 67 92 41 104 92 1.45 Yes No Vlandia Yes Spatha with Narrow Fuller 4 91 63 92 45 103 92 1.37 Yes No Imperial Yes Scalpel 4 82 73 90 36 120 84 1.47 No No Neutral Tournaments Slightly Ridged Flyssa 4 85 72 91 36 115 87 1.45 No No Aserai Yes Spatha 4 91 64 92 45 103 92 1.41 Yes No Imperial Yes Straight Saber 4 90 69 92 34 109 91 1.35 Yes No Khuzait Yes The Ambassador 4 81 77 89 38 114 83 1.69 No No Vlandia Tournaments Tyrhung 4 85 71 87 41 96 89 1.95 Yes No Sturgia Tournaments Arming Sword with Circle 5 99 71 92 45 84 100 1.40 Yes No Vlandia Noble Broad Arming Sword 5 85 76 89 42 109 88 1.67 No No Neutral Yes Crescent Guarded Arming Sword 5 103 64 93 46 76 103 1.37 Yes No Vlandia Noble Decorated Arming Sword 5 101 70 93 45 82 102 1.34 Yes No Vlandia Noble Decorated Saber 5 93 81 88 35 81 96 1.8 No No Khuzait Noble Desert Long Sword 5 80 81 87 38 111 82 1.93 No No Aserai Yes Engraved Angular Kaskara 5 96 77 90 40 84 96 1.63 Yes No Aserai Noble Fine Steel Cavalry Broadsword 5 84 75 90 43 117 86 1.49 No No Battania Yes Fine Steel Saber 5 88 73 90 36 108 89 1.55 Yes No Khuzait Yes Fullered Long Warsword 5 93 73 90 45 97 94 1.52 Yes No Sturgia Yes Heavy Sabre 5 86 74 90 36 112 88 1.62 Yes No Khuzait Yes Highland Fine Steel Blade 5 93 71 90 53 92 95 1.54 Yes No Battania Noble Knightly Arming Sword 5 92 73 92 42 105 94 1.41 Yes No Vlandia Yes Long Fine Steel Scimitar 5 79 79 89 36 126 81 1.70 No No Aserai Yes Narrow Fine Steel Kaskara 5 85 77 90 37 116 86 1.60 No No Aserai Yes Ridged Arming Sword 5 86 76 90 42 113 87 1.54 No No Vlandia Yes Ridged Saber 5 90 76 90 38 100 88 1.53 No No Aserai Yes Tall Gripped Ild Sword 5 90 85 88 35 88 91 1.80 No No Khuzait Noble Thamaskene Steel Spathion 5 87 75 92 50 114 87 1.37 No No Imperial Yes Thamaskene Steel Warsword 5 100 72 90 41 73 102 1.54 Yes No Sturgia Noble Wide Fullered Broad Arming Sword 5 81 84 87 49 105 83 1.90 No No Vlandia Yes Decorated Broadsword 6 98 86 94 31 96 97 1.17 Yes Yes Battania Noble Decorated Kaskara 6 87 83 89 42 103 87 1.73 Yes No Aserai Noble Decorated Long Scimitar 6 87 86 88 36 100 88 1.78 Yes No Aserai Noble Decorated Scimitar with Wide Grip 6 90 83 89 33 96 90 1.73 Yes No Aserai Noble Engraved Backsword 6 82 103 88 42 110 78 1.77 Yes Yes Battania Noble Lion Imprinted Saber 6 90 81 89 38 99 90 1.70 No No Khuzait Noble Thamaskene Steel Kaskara 6 86 81 91 42 110 86 1.43 No No Aserai Yes One Handed Axes[] One-handed axes deal Cut damage. They cannot be thrust and perform a vertical swing attack instead. Axes deal bonus damage against shields. List of One Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Civilian Culture Hatchet 1 108 37 45 108 1.05 Yes Neutral Pickaxe 1 107 44 50 106 1.05 Yes Neutral Sickle 1 97 43 82 98 1.18 Yes Neutral Bamboo Handled Ascia Axe 2 99 58 62 97 1.02 No Aserai Bamboo Handled Axe 2 99 57 64 97 0.96 No Aserai Galloglaich Axe 2 97 60 65 95 1.03 No Neutral Infantry Axe 2 97 59 70 93 0.92 No Vlandia Norse Hatchet 2 96 62 65 94 1.09 No Neutral Small Bit Axe 2 101 58 57 99 1.12 No Neutral Small Spurred Axe 2 97 59 65 95 1.05 No Neutral Wood Splitter Axe 2 98 59 62 97 1.15 No Aserai Broad Tzikourion 3 90 71 74 87 1.23 No Neutral Commoner Axe 3 99 65 68 96 0.94 No Sturgia Large Franziska Axe 3 94 68 67 91 1.21 No Neutral Simple Raider Battle Axe 3 92 71 75 89 1.15 No Sturgia Tzikourion 3 88 73 81 86 1.08 No Imperial Woodland Axe 3 94 70 62 94 1.27 No Battania Bamboo Axe 4 84 79 73 83 1.21 No Aserai Battle Axe 4 95 72 70 92 1.01 No Neutral One Handed Bearded Axe 4 94 73 68 91 1.03 No Battania Spiked Battle Axe 4 95 73 67 94 1.10 No Neutral Veteran Warrior Axe 4 94 75 62 93 1.19 No Sturgia Rectangular Bitted Axe 5 88 82 84 84 1.05 No Sturgia Round Bitted Fine Steel Hatchet 5 88 82 85 85 1.05 No Battania One Handed Maces[] Maces deal Blunt damage with swings and Pierce damage with thrusts. Maces without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some maces have a chance to knock down a target with a heavy hit. List of One Handed Maces Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Knockdown Civilian Culture Merchandise Wooden Hammer 0 104 18 - - 45 107 1.48 Yes Yes Neutral Yes Blacksmith Hammer 0 106 20 - - 32 108 1.40 No Yes Neutral Yes Knobbed Club 1 100 34 - - 54 101 1.34 No No Battania Yes Spiked Club 1 102 35 94 15 67 102 1.14 No No Neutral Yes Spiked Mace 1 99 38 93 12 56 101 1.38 No No Neutral Yes Fullered Light Mace 2 101 37 - - 55 102 1.32 No No Aserai Yes Highland Spiked Club 2 94 44 92 15 69 97 1.42 No No Battania Yes Steppe Light Mace 2 88 39 89 15 72 92 1.73 No No Khuzait Yes Heavy Horseman Mace 3 87 55 - - 66 92 1.86 No No Aserai Yes Highland Mace 3 82 56 85 26 65 89 2.13 No No Battania Yes Judgement 3 94 52 - - 57 100 1.83 No No Neutral Tournaments Light Mace 3 92 53 - - 62 94 1.80 No No Aserai Yes Morningstar 3 82 44 85 26 66 89 2.16 No No Neutral Yes Steel Shestopyor 3 81 57 - - 72 89 2.24 No No Neutral Yes Light Mace 3 92 53 - - 62 94 1.80 No No Neutral Yes Calradic Mace 4 101 56 - - 47 106 1.80 No No Imperial Yes Eastern Heavy Mace 4 80 66 - - 72 88 2.35 No No Khuzait Yes Fine Steel Mace 4 85 64 - - 68 92 2.12 No No Khuzait Yes Fullered Cavalry Mace 4 92 62 - - 56 99 2.10 No No Vlandia Yes Imperial Light Mace 4 91 60 - - 70 96 1.90 No No Imperial Yes Light Shishpar Mace 4 104 52 - - 46 108 1.57 No No Aserai Yes Spiralled Mace 4 87 62 - - 67 95 2.05 No No Aserai Yes Cataphract Mace 5 81 71 - - 75 89 2.23 No No Imperial Yes Heavy Flanged Mace 5 81 67 - - 74 82 2.29 No No Khuzait Yes Light Royal Mace 5 89 67 - - 55 93 2.30 No No Imperial Yes Pernach 5 88 64 - - 69 94 1.92 No No Vlandia Yes Steel Mace 5 88 61 - - 77 89 1.88 No No Khuzait Yes Bastard Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Bastard swords can be used with one or two hands. Without a shield, you will use them with two hands by default. Bastard swords count as one-handed swords for the purposes of smelting, but as two-handed swords for the purposes of smithing. Falx-type weapons deal bonus damage against shields. List of Bastard Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus against Shield Culture Merchandise Justicier 5 104 86 98 52 105 92 1.41 Yes No Imperial Vassal Battanian Mountain Blade 6 92 75 94 46 105 92 1.22 Yes No Battania Yes Broad Kaskara 6 79 79 90 36 125 80 1.52 No No Aserai Yes Early Retirement 6 86 74 93 44 115 86 1.32 No No Battania Tournaments Falx 6 87 91 - - 111 88 1.52 No Yes Battania Yes Fine Steel Two Handed Sword 6 93 71 91 42 90 93 1.48 Yes No Sturgia Yes Highland Broadsword 6 84 72 87 41 97 86 1.85 Yes No Battania Yes Highland Fine Two Handed Sword 6 87 71 90 50 107 87 1.63 Yes No Battania Yes Reaper 6 85 94 - - 111 84 1.64 No Yes Battania Vassal Ridged Great Saber 6 81 80 87 38 116 83 1.86 No No Neutral Yes Ridged Long Kaskara 6 85 73 88 41 97 86 1.76 Yes No Aserai Yes Tapered Two-Hander 6 85 73 89 41 97 87 1.67 Yes No Vlandia Yes Two-Handed Cleaver 6 67 83 - - 117 74 2.28 No No Neutral Yes War Razor 6 83 79 90 39 112 84 1.54 No No Neutral Yes Two Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. List of Two Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Culture Merchandise Iron Broadsword 4 97 95 94 39 96 89 1.99 Yes Battania Yes Broad Two Hander 6 99 107 96 49 108 89 1.67 No Vlandia Yes Northlander Wide Fullered Greatsword 6 94 109 93 49 108 86 2.08 Yes Battania Yes Sentinel 6 105 94 98 49 99 93 Yes Vlandia Vassal Thamaskene Steel Two Hander 6 91 132 93 57 119 84 2.04 No Vlandia Yes Wide Fullered Broad Two Hander 6 94 128 94 56 111 86 1.92 No Vlandia Yes Two Handed Axes[] Two-handed axes deal Cut damage and bonus damage against shields. They can crush through blocks and hit multiple targets, but are not allowed as civilian weapons. An exception is the Hoe, which is the only axe usable with one or two hands and may be carried as a civilian weapon. It also counts as a one-handed axe for the purposes of smelting. List of Two Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Hoe* 2 69 41 92 70 1.57 Neutral Yes Simple Sparth Axe 2 102 68 78 89 1.13 Neutral Yes Square Bit Two Handed Axe 3 89 85 100 80 1.40 Battania Yes Bearded Axe 5 98 89 104 86 1.12 Neutral Yes Black Heart 5 77 123 119 70 1.64 Neutral Tournaments Executioner Axe 5 78 123 115 72 1.88 Aserai Yes Hooked Cavalry Axe 5 87 113 93 77 1.52 Vlandia Yes Northlander Broad Axe 5 89 110 115 80 1.30 Sturgia Yes Short Bill 5 71 124 132 67 1.72 Vlandia Yes Short Handled Bardiche 5 86 117 104 78 1.60 Aserai Yes Avalanche 6 87 114 117 77 1.36 Sturgia Vassal Drilled Two Handed Axe 6 87 114 116 77 1.32 Sturgia Yes Heavy Executioner Axe 6 76 133 138 69 1.49 Aserai Yes Northlander Decorated Two Handed Axe 6 77 138 121 70 1.68 Sturgia Yes Two Handed Maces[] The Sledgehammer is (so far) the only purchasable two-handed mace. Two-handed maces deal Blunt damage and cannot be thrust, performing an overhead swing instead. They can crush through blocks and hit multiple targets. (Crafted) weapons with the Mallet or Hammer Head (such as the Sledgehammer) are allowed as civilian weapons and have a chance to knock down targets with a heavy hit. List of Two Handed Maces Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Sledgehammer 4 85 80 102 74 1.96 Battania Yes One Handed Polearms[] Despite the name, all one-handed polearms can be used with two hands as well, though they can only thrust when used with one hand. Polearms deal Pierce damage with their thrusts and Cut damage with their swings. Polearms with a Swing Speed and Damage rating perform swings with the left, right and upward attack direction and thrusts with the downward attack direction when used with two hands. Polearms without such a rating can only perform thrusts. Some polearms have a chance to dismount a mounted target with a heavy hit. Some can be couched while on horseback and moving at sufficient speed by switching weapon modes when the yellow icon in the right corner lights up to couch the lance. This will put the polearm in a forward position, dealing massive damage to targets at the end of it. Others can be braced while wielded on foot and with two hands with their alternate mode. This puts the polearm in an upward position, slows down your movement and deals massive damage to cavalry targets moving into the polearm. Weapons with (*) have a throwing mode, where they perform like javelins. List of One Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bonus vsShields Dismount CouchLance SpearBrace Civilian Culture Iron Pitchfork 0 - - 85 22 122 75 1.92 No No No No Yes Neutral Pitchfork 0 - - 90 22 132 82 1.47 No No No No Yes Neutral Military Fork 1 - - 80 25 165 58 2.17 No No No No No Sturgia Short Militia Spear 1 - - 83 24 175 63 1.94 No No No No No Neutral Simple Commoner Spear 1 - - 84 31 167 65 1.83 No No No No No Vlandia Short Simple Raider Spear 1 - - 82 24 173 60 2.11 No No No No No Sturgia Weighted Steppe Spear 1 - - 85 28 168 64 1.73 No No No Yes No Khuzait Broad Leaf Shaped Spear 2 29 6 85 30 173 64 1.79 No No No No No Neutral Knob Headed Spear 2 - - 84 34 170 64 1.82 No No No No No Aserai Knob Headed Spear with Frills 2 - - 84 34 170 64 1.82 No No No No No Aserai Light Cavalry Lance 2 - - 83 28 179 63 1.95 No No Yes No No Imperial Light Lance 2 - - 80 29 208 57 2.12 No No Yes Yes No Vlandia Light Steppe Rider Spear 2 - - 82 27 198 60 1.91 No No No Yes No Khuzait Long Narrow Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Narrow Long Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Reinforced Highland Spear 2 - - 76 26 223 50 2.46 No No Yes Yes No Battania Tall Tipped Long Spear 2 - - 79 26 208 53 2.07 No No No Yes No Vlandia Tall Tipped Spear 2 - - 79 26 199 53 2.10 No No No Yes No Triangular Headed Spear 2 - - 82 27 190 58 1.83 No No No Yes No Neutral Druzhinnik Lance 3 - - 85 36 171 71 1.88 No No Yes No No Sturgia Fine Steel Leaf Spear 3 - - 84 37 179 72 2.01 No Yes No No No Aserai Fine Steel Spear 3 - - 79 32 229 51 2 No Yes No Yes No Neutral Heavy Cavalry Lance 3 - - 83 34 193 64 1.94 No No No No No Khuzait Jagged Fine Steel Spear 3 - - 85 35 161 73 1.87 No No No No No Sturgia Knight Lance 3 - - 83 37 184 64 1.99 No No Yes No No Vlandia Long Fine Steel Spear 3 - - 78 32 235 50 2.06 No No No Yes No Neutral Long Thamaskene Tipped Spear 3 - - 83 37 188 64 1.96 No No No No No Aserai Mamluke Lance 3 - - 85 36 170 69 1.85 No No Yes No No Aserai Steel Tipped Hooked Spear 3 - - 79 31 234 52 2.03 No No No Yes No Battania Wide Leaf Spear 3 - - 79 32 222 52 2.02 No No No Yes No Neutral Fine Steel Hewing Spear 4 - - 81 37 216 55 1.92 No No No Yes No Sturgia Heavy Druzhinnik Lance 4 - - 82 40 197 61 2.16 No No Yes No No Sturgia Heavy Knight Lance 4 - - 81 39 198 62 2.21 No No Yes No No Vlandia Highland War Spear 4 - - 84 39 181 64 1.85 No Yes No No No Battania Jagged Throwing Spear* 4 - - 90 29 138 81 1.43 No No No No No Khuzait Noble Cavalry Lance 4 - - 83 39 200 63 1.90 No Yes Yes No No Khuzait Pilum* 4 - - 93 36 114 86 1.19 Yes No No No No Imperial Thin Fine Steel Hewing Spear 4 - - 87 38 213 63 1.40 No No No No No Khuzait Fine Steel Menavlion 6 16 14 82 37 208 56 1.81 No No No No No Imperial Glaive 6 42 39 84 25 149 72 2.04 No No No No No Khuzait Long Glaive 6 24 22 83 34 206 64 1.40 No No No No No Khuzait Menavlion 6 45 35 87 42 163 74 1.81 No No No No No Imperial Polesword 6 17 11 79 24 202 60 2.45 No No No No No Aserai Voulge 6 32 35 87 36 143 66 1.51 No No No No No Vlandia Two Handed Polearms[] Two-handed polearms, or pikes, have similar characteristics to one-handed ones. They can only be used with two hands, none can be couched and some of them cannot be used on horseback. Pikes without a Swing Speed and Damage rating can only be thrust. Likewise, those without a Thrust Speed and Damage rating cannot be thrust, performing a vertical swing instead. List of Two Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Usable onHorseback Dismount Spear Brace Civilian Culture Merchandise Simple Pike 1 - - 92 26 172 55 1.62 No No Yes No Neutral Yes Scythe 1 78 59 - - 96 66 2.70 Yes Yes No Yes Neutral Yes Notched Military Fork 2 - - 87 35 194 48 2.09 No No Yes No Neutral Yes Fine Pike 3 - - 83 43 222 45 2.81 No No Yes No Neutral Yes Courser Lance 3 - - 86 40 225 48 2.22 Yes No Yes No Imperial Yes Thamaskene Pike 3 - - 83 41 240 45 2.78 No No Yes No Neutral Yes Cataphract Lance 4 - - 88 42 246 51 2.04 Yes No Yes No Imperial Yes Pike 4 - - 79 42 299 40 3.19 No No Yes No Vlandia Yes Billhook 5 86 105 - - 138 70 1.69 Yes Yes No No Vlandia Yes Rhomphaia 6 76 141 - - 203 66 1.20 Yes Yes No No Battania Yes Warrazor 6 62 155 90 41 205 52 1.83 Yes No Yes No Sturgia Yes Bows[] Bows deal Pierce damage. Some have a Bow skill requirement in order to equip them. Some of them cannot be used on horseback without the appropriate perk. Bows are not allowed as civilian weapons. List of Bows Item Name Tier Skill DrawSpeed Damage Accuracy MissileSpeed Weight Usable onHorseback Culture Hunting Bow 1 - 87 45 85 64 0.30 Yes Neutral Mountain Hunting Bow 1 - 86 46 82 67 0.30 Yes Battania Steppe Bow 1 - 86 46 80 68 0.30 Yes Khuzait Ranger Bow 2 15 86 55 83 65 0.40 No Neutral Longbow 3 15 85 60 88 70 0.40 No Neutral Lowland Longbow 3 30 80 65 94 74 0.50 No Vlandia Nordic Shortbow 3 30 89 52 95 71 0.30 Yes Sturgia Simple Short Bow 3 30 88 56 93 73 0.30 Yes Neutral Heavy Recurve Bow 4 30 87 62 91 76 0.30 Yes Khuzait Nomad Bow 4 30 89 70 94 73 0.50 No Aserai Steppe Recurve Bow 4 30 89 62 94 78 0.30 Yes Khuzait Steppe War Bow 4 50 89 66 95 80 0.30 Yes Khuzait Woodland Yew Bow 4 50 91 73 92 76 0.50 No Battania Yew Bow 4 50 90 69 94 79 0.50 No Vlandia Strong Tribesman Bow 5 50 88 79 95 86 0.30 No Aserai Woodland Longbow 5 50 88 76 94 82 0.10 No Battania Noble Bow 6 70 94 80 100 90 0.80 Yes Neutral Noble Long Bow 6 70 91 95 98 85 0.80 No Neutral Crossbows[] Crossbows deal Pierce damage. Some have a Crossbow skill requirement in order to equip them. Some of them cannot be reloaded on horseback without the appropriate perk, only being able to launch a single bolt while on horseback. Crossbows are not allowed as civilian weapons. List of Crossbows Item Name Tier Skill ReloadSpeed Damage Accuracy MissileSpeed Weight Reload onHorseback Culture Simple Light Crossbow 3 - 70 67 80 60 1 Yes Neutral Heavy Crossbow 4 20 61 82 96 80 2.70 No Neutral Light Crossbow 4 20 75 77 85 65 2.20 Yes Vlandia Arbalest 5 20 60 89 98 87 3 No Vlandia Fine Light Crossbow 5 40 80 85 90 70 2.20 Yes Vlandia Hickory Crossbow 5 40 62 93 99 90 2.20 No Imperial Bound Crossbow 6 70 63 100 100 97 2 No Vlandia Ammunition[] Bows require arrows to be used, as crossbows do bolts. The damage of the ammunition is added to the weapon's damage. ""Stacked"" is not an item modifier, but part of the name of the respective types. Like bows and crossbows, ammunition cannot be carried with your civilian outfit. List of Arrows Item Name Tier Damage StackAmount Weight Culture Arrows 1 0 27 1.16 Neutral Barbed Arrows 1 1 20 1 Neutral Lowland Arrows 2 2 25 1.5 Neutral Range Arrows 2 1 27 1.16 Neutral Steppe Arrows 2 2 24 0.86 Khuzait Light Bodkin Arrows 3 3 21 1.01 Neutral Bodkin Arrows 3 3 24 1.15 Neutral Piercing Arrows 4 4 23 0.94 Neutral Stacked Bodkin Arrows 4 3 32 1.54 Neutral Stacked Steppe Arrows 4 2 36 1.30 Khuzait List of Bolts Item Name Tier Damage StackAmount Weight Culture Light Quarrels 1 1 18 0.72 Imperial Light Bolts 2 2 20 1 Neutral Heavy Quarrels 3 3 18 1.08 Imperial Bolts 4 4 18 1.44 Vlandia Heavy Bolts 5 5 18 0.72 Vlandia Throwing Axes[] Throwing axes deal Cut damage and bonus damage against shields. They can switch to melee weapon mode, where they perform like one-handed axes. Throwing axes are not allowed as civilian weapons. List of Throwing Axes Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Francesca 3 38 64 27 93 3 2.04 Vlandia Highland Throwing Axe* 4 41 74 27 93 3 2.16 Battania Highland Throwing Axe* 4 43 70 27 93 3 2.07 Battania Raider Throwing Axe 4 37 70 27 93 3 2.13 Sturgia Tribesman Throwing Axe 4 43 70 27 93 3 2.07 Aserai * While these weapons have the same name, they are indeed separate, if very similar. Throwing Knives[] Throwing Knives deal Pierce damage. They can switch to melee weapon mode, where they perform like knives. List of Throwing Knives Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Civilian Culture Broad Bladed Throwing Knives 1 39 33 32 95 3 2.88 Yes Neutral Highland Throwing Dagger 1 36 28 32 95 3 2.40 Yes Battania Leafblade Throwing Knife 1 35 30 32 95 3 2.58 Yes Battania Lowland Throwing Knife 1 41 28 32 95 3 2.43 Yes Tribesman Throwing Daggers 2 43 30 32 95 3 2.58 Yes Neutral Javelins[] Javelins deal Pierce damage. They can switch to melee weapon mode, where they perform like one-handed spears. Javelins are not allowed as civilian weapons. List of Javelins Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Simple Javelin 1 65 60 29 92 4 3.64 Neutral Fish Harpoon 1 68 67 29 92 4 3.92 Sturgia Jagged Javelin 2 82 70 29 92 4 3.64 Neutral Horseman Javelin 2 67 89 28 92 5 5.55 Neutral Harpoon 3 83 113 28 92 5 6.75 Sturgia Lowland Javelin 3 93 96 28 92 5 6 Vlandia Woodland Javelin 3 89 96 29 92 5 5 Battania Broad Blade Javelin 4 87 101 28 92 5 5.55 Sturgia Hooked Javelin 4 85 117 28 92 5 7.05 Vlandia Jereed 6 113 121 28 92 5 6 Aserai"
"Weapons (With Fire & Sword)","For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the ""Simple"" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing ""X"". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the ""Strong Longbow"" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Wercheg","Wercheg Settlement Information Type Town Kingdom Kingdom of Nords Villages JayekUdiniadOdasanRuvar Sieges with... Ladders Port no World Map Mount&BladeWerchegJayekUdiniadTemplate:World Map/Mount&BladeWarbandWerchegOdasanRuvarTemplate:World Map/Warband Not to be confused with Varcheg. Wercheg is a Nordic town located on the northern coast. Wercheg is initially owned by Jarl Irya. It is possible that Wercheg has a connection to, or even may be the successor to the Sturgian town of Varcheg as depicted 173 years earlier in Mount & Blade II: Bannerlord, given their similar names and close location on the map. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] The Streets of Wercheg in Mount&Blade Its villages are Jayek and Udiniad. Warband[] Wercheg is located on a penninsula across the bay from Sargoth, the capital. The fact that it is one of the more distant cites can make it a prime prospect for besiegers. Its distance means that reinforcements will take longer to get to it. Also, like Rivacheg, Wercheg can be afflicted with sea raiders, making the region between them a good hunting ground. Its villages are Odasan and Ruvar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Wercheg can be located by initially heading as if to go to the castle after selecting 'Take a walk around the streets', but instead turning left before passing by the guards. He is located on a terrace overlooking the main entrance. Siege[] Besieging Wercheg requires the construction of Siege Ladders. Tournaments[] Tournaments hosted in Wercheg feature the following equipment: Axe & Shield Not all participants are on horses. Economy[]
Guild Master location. Wercheg sells Salt, Smoked Fish and Wine low. Whether Wercheg produces wine is random at the start of every new game, potentially making it profitable to invest in a Wine Press instead. In Mount&Blade, Wercheg functions normally, being pretty well off as far as location goes. However, in Warband Wercheg is a lower production city, as it is isolated by terrain and water from surrounding towns, with only two villages nearby. Wercheg produces: Ale Bread Leatherwork Oil Pottery Salt Smoked Fish Tools Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Western Empire","Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Wildling (Multiplayer)","For the single-player version, see Battanian Wildling. Wildling Troop Information Faction Battania Type Ranged Cost 140 Class Stats Hit Points 100 Armor 28 (basic)37 (improved) Movement Speed 77 Army Size 16 Wildlings are a multiplayer ranged class of Battania. Official Description[] The Battanian clans have a lively tradition of their least sociable members going off to the woods to live like animals. Many of those still return to fight alongside their people when they go to war but, not having trained with the Kern, they often take up the javelin and fight as skirmishers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Highland Javelins Thrown One Handed Heavy Oval Shield Shield Highland Axe One Handed Perks Additional Javelins Grants an additional quiver of javelins Improved Armor Provides +9 armor Highland Longsword Sword with more consistent damage output(replaces Highland Axe)One Handed"
"Wilund the Bold","This article is a stub. You can help out by expanding it. Wilund/Valandion Official Information Kingdom Vlandia Title The BoldWarlord Reign Unknown Personal Details Gender Male Wilund the Bold (called Valandion in the language of the Calradic Empire) was one of the earliest warlords of the Vlandians, whose namesake he also lent them. He was one of the first to land in Calradia and serve as a mercenary for the Empire, leading his people and their formidable cavalry against the Aserai and the people of the steppes. More often than not paid in lands and grants rather than silver, the Vlandians would go on to settle in the west of the continent and eventually wrest the imperial capital of Paravenos under the rule of King Osric Iron-Arm, ending the Empire's influence in that side of Calraida."
"Wine","Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Wolfskins","Wolfskins Official Information Faction Battania Leader Randomized Fiefs None Tier ? Wealth ? The Wolfskins are a clan faction of Battania. They are a society of young warriors who have left their clans to lead a life of violence and freedom in the wilderness. They live like and follow the Code of the Wolf - they wear no woven clothes, eat raw flesh, and sleep under no roof. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Wolfskins are heirs to a long tradition in the Battanian lands wherein great warriors went ""wildling"" for part of their youth, learning the ways of the woods and how to suffer hardship. So long as a Wolfskin wears no sewn clothes, eats no cooked food, and sleeps under no roof, he is immune to the laws of man. In fact, the modern Wolfskins tend to be the sons of wealthy families taking a few years to indulge their feral side, robbing travellers and living viciously and not necessarily hewing to the old code.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf References[] ↑ Encyclopedia Calradia, entry ""Wolfskins"" Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Workshop","Workshops are a feature in Mount&Blade II: Bannerlord that essentially function in the same way that Productive Enterprises did in Mount&Blade: Warband. The player can buy a workshop by entering the city and talking to a shop worker, who can be found at already existing workshops. Setting up a workshop usually costs around 13000 to 15000 denars. The player can view their workshops through the clan menu under ""Other"". The production type can be changed by talking to the shop worker or through the clan menu for a sum of 2000 denars. There are 11 production types of workshops: Brewery, which produces beer from grain. Velvet Weavery, which produces velvet from raw silk. Linen Weavery, which produces linen from flax. Wine Press, which produces wine from grapes. Olive Press, which produces oil from olives. Pottery Shop, which produces pottery from clay. Wool Weavery, which produces garments from wool. Tannery, which produces leather and light armors from hides. Wood Workshop, which produces bows, arrows and shields from hardwood. Smithy, which produces weapons and armor from iron ore, as well as tools from hardwood. Silversmith, which produces jewelery from silver ore. Since the materials in Bannerlord are subject to supply and demand, not all workshops will be profitable. If the supplying villages manage to sell their materials to a town consistently, a business that utilizes these materials can be profitable. There should never be more than one workshop of the same kind in a town. Such a situation would cause both workshops to earn less, since they are competing with each other."
"Wrexand Castle","Wrexand Castle Settlement Information Type Castle Kingdom Vlandia Port No Wrexand Castle is a castle of Vlandia. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Wythuin","Wythuin Official Information Kingdom Battania Monarch Caladog Title Noblewoman Clan Fen Uvain Personal Details Gender Female Siblings Eilidh, Culharn, Tegan Wythuin is a noblewoman within the realm of Battania and a member of Clan fen Uvain. She has the reputation of being friendly but manipulative. Wythuin’s father is chieftain Melidir, her mother is Alcaea, her two brothers are Tegan and Culharn, and her sister is Eilidh. At the start of the game, Wythuin is a governor for one of fen Uvain’s fiefs."
"Xauna","This article is a stub. You can help out by expanding it. Xauna is a multiplayer map in Mount&Blade II: Bannerlord."
"Yalen","Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Yangutum","Yangutum Settlement Information Type Village Kingdom Sturgia Fortification Varnovapol Yangutum is a village in Sturgia owned by Yorig of the Ormidoving clan. The village is bound to Varnovapol and known for the production of Iron Ore. Description[] Yangutum sits in a nook of the Chertyg Mountains on the north shores of Lake Laconis. Villagers here have found iron ore deposits in the mountainsides.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Yangutum"""
"Yanserit","Yanserit Official Information Faction Khuzait Leader Taslur Beg Fiefs Hakkun Castle Tier ? Wealth ? The Yanserit are a clan of the Khuzait led by Taslur Beg. Members[] Taslur (leader) Jigur Boronchar Settlements[] Castles Hakkun Castle Villages Hakkun Kiraz Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit"
"Young Wolf","Young Wolf Troop Information Culture Battania Wages ? denars/day Acquired from... Wolfskins Upgrades to... Seasoned Wolf Upgrade Cost ? denars Ransom Value ? denars Young Wolves are tier-two archers of the Wolfskins. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf"
"Zalm","Zalm Settlement Information Type Village Kingdom Aserai Fortification Askar Zalm is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Zalm sits at the Scorched Gates, where the Damar river descends from the Nahasa desert and starts its journey through the Jarjara Escarpment. The silt brought by the river produces bountiful crops of wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Zeocorys","Zeocorys Settlement Information Type Village Kingdom Western Empire Fortification Zeonica Zeocorys is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Zeonica and is known to produce Grain. Zeocorys at the foot of the Ilataric hills, running along the southern coast of the Empire. Though the climate is relatively dry here, artesian wells allow farmers to grow bountiful crops of wheat. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Zeonica","Zeonica Settlement Information Type Town Kingdom Western Empire Villages ZeocorysNeocorysAlsasos Port Yes Zeonica is a town of the Western Empire owned by Emperor Garios of clan Comnos. The villages of Zeocorys, Neocorys, and Alsasos are bound to the town. Description[] Zeonica sits by the seaside at the base of the Ilataric Hills, a land of wine, grain, and horses. It was named for the Lady Zeona, one of the few women to rule the Empire - admittedly as regent for her son rather than Empress Regnant. It is known for the Zeonic Wind, a gale that blows northward across the Perassic Sea every summer carrying the burning heat of the Nahasa Desert to the imperial south. In other seasons the weather here is mild, a weather pattern that has provided many a poet with a metaphor for the transience of passion.[1] Economy[] Because two of Zeonica's villages produce large amounts of Grain, the town will not suffer from starvation as often as other towns allowing Zeonica to become prosperous. The town begins the game with a Brewery, Silversmith, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Zeonica"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Zerosica","Zerosica Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Governor Clan Osticos Personal Details Gender Female Age 52 Spouse Lucon Children AscyronZoana Zerosica is a member of the Osticos clan, which rules the Northern Empire. She is the wife of Emperor Lucon and the mother of Ascyron and Zoana. She is thought to be noble and generous. At the start of the game, Zerosica is governor of an Osticos fief."
"Zestea","Zestea Settlement Information Type Village Kingdom Southern Empire Fortification Poros Zestea is a village in the Southern Empire owned by Archon Pharon of clan Leonipardes. The village is bound to Poros and known to produce Sheep. Description[] Zestea sits where the Lycarean Plains meet the coastal Ilataric Hills. Sheep graze on the low slopes overlooking the hazy flatlands. [1] Trivia[] According to the Encyclopedia, Zestea was named after an ancient tribal chief of the Palaic people, who have since been assimilated into the Calradic Empire. References[] ↑ Encyclopedia Calradia, entry ""Zestea"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea"
"Zhemyan","Zhemyan Settlement Information Type Village Kingdom Sturgia Fortification Ustokol Castle Zhemyan is a village of Sturgia owned by knyaz Vyldur of the Togaroving clan. The village is bound to Ustokol Castle and it is known for the production of Fish. Description[] Zhemyan is a fishing village at the northern shores of the Kachyar Peninsula. Villagers brave the storms that sweep through the Byalic Sea to pull up ample catches of cod, char, and sometimes even small whales.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Zhemyan"""
"Zoana","Zoana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Osticos Personal Details Gender Female Age 20 Siblings Ascyron Zoana is a member of the Osticos clan, which rules the Northern Empire. She is the daughter of Emperor Lucon and Zerosica, and the sister of Ascyron .She is thought to be cautious, but trustworthy."