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"Aab","Aab Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durrin Castle World Map WarbandAabDurrin CastleTemplate:World Map/Warband Aab is a village initially owned by the Sarranid Sultanate. Its fortification is near Ahmerrad. Layout[] Player Elder Fugitive Aab is built around an oasis within a valley in hilly terrain with palm trees scattered about. It has a total of four structures as well as a tent. There are two fields here, both growing wheat. There is a well and shadoof in the middle of a village, between the two pools of the oasis. The Village Elder is standing in front of the tent, next to a palm tree and wooden stool. If sent here during a Hunt Down Fugitive quest, the target may be found behind the wheat field on the left side of the village from where the player enters, next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Ab Comer","Ab Comer Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Ab Comer is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grapes. Ab Comer sits on the steep pass cut by the upper Trand river that climbs the Uchalion plateau. The tribes of this region grow grapes on the hillsides, used to make a white wine popular with the imperial and Vlandian aristocracies. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ab Comer Castle","Ab Comer Castle Settlement Information Type Castle Kingdom Battania Villages Ab ComerInveth Ab Comer Castle is a castle in Battania owned by Mormaer Maireas of clan fen Caernacht. The vilages of Ab Comer and Inveth are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Abba","Abba Settlement Information Type Village Kingdom Aserai Fortification Iyakis Abba is a village of the Aserai ruled by Emir Suruq of the Banu Qaraz. The village is bound to Iyakis and known to produce Grain. Description[] Abba sits on the edge of the deep desert, at the foot of the landward side of the Jarjara Escarpment. Runoff from the hills is trapped underground here, creating springs that sustain an oasis. Wheat thrives in the fields and gardens.[1] References[] ↑ Encyclopedia Calradia, entry ""Abba"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Abghan","Abghan Settlement Information Type Village Kingdom Aserai Fortification Qasira Abghan is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Fish. Abghan sits by a small lagoon on the southern shores of the Bahr al-Yeshm, the Jade Sea. Villagers here fish for tuna, sardines, bonito and shark. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Abu Khih","Abu Khih Settlement Information Type Village Kingdom Aserai Fortification Husn Fulq Abu Khih is a village of the Aserai ruled by Emir Adram of the Banu Sarran. The village is bound to Husn Fulq and known to produce Dates. Description[] Abu Khih sits along the Nahr al-Kals River on its way to its barren southern reaches. The surrounding lands, an ancient lakebed, are already becoming barren and alkaline, although date-palms still thrive.[1] References[] ↑ Encyclopedia Calradia, entry ""Abu Khih"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Aebbe","Aebbe Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Aebbe is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Ealdorman Ealdred, Eanflaed Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Aelflaed","Aelflaed Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Aelflaed is a noblewoman initially of the Kingdom of West Seaxe. She is 18 years old. Family[] Parents: Ealdorman Aethelmod, Aelswith Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Aelfwynne","Aelfwynne Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Aelfwynne is a noblewoman initially of the Kingdom of West Seaxe. She is 18 years old. Family[] Parents: Ealdorman Aelfstan Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Aelswith","Aelswith Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Osburh is a noblewoman initially of the Kingdom of West Seaxe. She is 36 years old. Family[] Family-in-law: Osburh Husband: Ealdorman Aethelmod Children: Aelflaed Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Aetheling Aelfred Aethelwulfing","Aetheling Aelfred Aethelwulfing Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Aetheling Aelfred Aethelwulfing is a vassal of the Kingdom of West Seaxe. He starts as the lord of Witan Ceaster. He plays a major part in the storyline campaign if the player has sided with the Saxons. He is the younger brother of the king, Brytenwalda Aethelred Aethelwulfing, and also the uncle of Aetheling Ceorl, who is the claimant. Family[] Wife: Ealswith Wikipedia has an article on this subject at:Alfred the Great Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Aetheling Ceorl","Aetheling Ceorl Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Claimant Religion Christian Personal Details Gender Male Aetheling Ceorl is the claimant to the throne of the Kingdom of West Seaxe. His father was the oldest son of Aethelwulf, who is also the father of Aethelbald, Brytenwalda Aethelred Aethelwulfing and Aetheling Aelfred Aethelwulfing. Ceorl's father was the king of Cent under his own father Aethelwulf. However, he died fighting against Ragnar Lodbrok. Ceorl claims that Aethelbald stole the throne. Afterr Aethelbald died Ceorl other uncles Aethelred and Aelfred took over the kingdoms of Kent and Wessex, as he himself was too young at the time. Ceorl also claims that they were unsucessful in defending the kingdom against the Danish and that only he can defend against the Danish and make Wessex great again. On the contrary, Brytenwalda Aethelred Aethelwulfing claims that retainers of Ceorl's father put this idea in Ceorl's mind in hope of regaining positions of power. Wikipedia has an article on this subject at:Cearl of Mercia Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Aetheling Oswine","Aetheling Oswine Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Claimant Religion Pagan Personal Details Gender Male Aetheling Oswine is the claimant to the throne of the Kingdom of Northhymbre. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Aethelmaer, the Slaver","Aethelmaer Aethelmaer, the Slaver is a dealer in galley slaves, and is the Viking Conquest equivalent of Ramun the Slave Trader. When first approached, the player assumes he is a trader, but wonders where his merchandise is. After dropping a few hints, it is made clear that he sells prisoners to ship captains to serve as oarsmen. Aethelmaer performs a similar function to the Ransom Brokers, except he almost always resides at Cippanhamm. He buys prisoners like other ransom brokers, but also instructs the player how to efficiently capture. Aethelmaer buys prisoners with a lower price than other slavers."
"Agathinos","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Agathinos Appears in Viking Conquest Character Details Hire Cost Free Likes Ailchu Liked by Beda Dislikes Asbjorn, Beda, failing Quests Noble No Agathinos is one of the heroes in Viking Conquest. He is a Byzantine Christian. In both the sandbox mode and the campaign mode, he is free to hire. In the campaign mode, he can be found near Hordaland when trying to find the transcripted scroll. In the sandbox mode, he can be found in a random town. Tactics[] With his high intelligence of 18 at the start, Agathinos can become a great support unit for the party and he can get 10 in all intelligence skills as early as level 16. He starts with the highest score for engineering, tactics and weapon maintenance for any companion and can be developed into a good navigator and expert tracker. If necessary, he can become a good healing unit, but that will take a lot of skill points to be invested before he is better than the likes of Asbjorn. Combat isn't his strongest suit due to his low strength and agility, but he can become a decent crossbowman since the amount of a damage dealt by crossbow does not depend on strength, unlike archers who wield any longbow. Story[] ""Well let me tell you, I'm an engineer who specializes in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too -- although it will take a bit longer and cost you more."" ""I am also an unfortunate man. I am originally from Konstantinoupolis, far away from here... Maybe you have heard of it. The Varangians call it Mikligard. A few years ago, a group of them kidnapped me and brought me here, to the far north. They made me a slave and sold me to the jarl of Hordaland. I worked for him until a few days ago, when I finally earned enough money to buy my freedom."" ""But after all the years that have passed since I was taken from Konstantinoupolis, I planned simply to stay in the home of the jarl. The truth is that I had formed a relationship with his son. The jarl did not like that and kicked me out."" ""So what say you? I see you can lead warriors. If you let me join you, I can help when you have a siege."" Starting equipment and Stats[] Agathinos - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 9 Intelligence 18 Charisma 8 Health 54 Armor Head ? Body Tunic Hand ? Foot Tattered Ankle Boots Skills Skill Points Sea-King ? Navigation 4 Ironflesh 5 Power Strike 4 Power Throw 3 Power Draw ? Weapon Maintenance 9 Weapon Master 4 Athletics 5 Riding 3 Looting 1 Trainer ? Tracking ? Tactics 9 Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid 1 Engineer 9 Persuasion 4 Leadership 4 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 103 Archery 78 Crossbows 72 Throwing 91 Slings 91 Weapons Melee Hunting Knife Ranged Sling, Sling Rocks Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Ahmerrad","Ahmerrad Settlement Information Type Town Kingdom Sarranid Sultanate Villages MawitiMijayetUzgha Sieges with... Ladders Port No World Map WarbandAhmerradMawitiMijayetUzghaTemplate:World Map/Warband Ahmerrad is a town of the Sarranid Sultanate. By default, it is fief to Emir Hamezan. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Mawiti, Mijayet, and Uzgha. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ahmerrad can be located by looking behind the player when 'Take a walk around the streets' is selected. He is most easily spoken to by running along the stone dyke that his terrace is built on and talking to him over the fence. Siege[] Besieging Ahmerrad requires the construction of Siege Ladders. There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Tournaments[] If you take part in a Tournament in Ahmerrad, you can be given any of the following sets of equipment: Lance & Shield Sword & Shield Heavy Sword Javelins & Shield Bow & Arrows, Dagger All players will have a Turban, Arena Tunic of team colour and Hide Boots. The players will always have a Practice Horse. Economy[]
Guild Master location. Ahmerrad sells Iron and Pottery cheaply. Ahmerrad produces: Bread Leatherwork Tools Wool Cloth Pottery Salt Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Ailchu","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Ailchu Appears in Viking Conquest Official Information Culture Gaelic Religion Christian Character Details Found in Caiseal (storyline), Mead Halls (sandbox) Hire Cost 300 peningas Likes Agathinos Dislikes Ceawlin, Brunhild Connections Caiseal (Mumain or controller) Noble Yes Ailchu is one of the heroes in Viking Conquest. Ailchu is a Christian Irish peasant. Usage suggestion[] Due to his high agility, athletic and horse riding skill when recruited, Ailchu can act as an excellent skirmisher or cavalry unit. In the long term, Ailchu can become a better pathfinder and spotter than Caio, because Ailchu's agility can be maxed by level 16, which is much sooner than Caio can be maxed in that attribute. Introduction[] ""You have not? Then perhaps you have heard of my steed, which cuts across the plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of Hibernia?"" ""I have always been a warrior, not a farmer or anything else; only a warrior. I admit a modest affection for these lands, and for the past several years, I have visited their downs, forts, and villages, making the most of my particular talents."" ""Which reminds me -- somewhere out there in the town, an enemy lurks in shadow trying to imprison my free destiny. Namely, and angry, foul, unhappy husband. Not to mention the father, as well. I think there is also a mother and an uncle. I don't suppose you might consider helping me leave town, would you?"" ""Indeed? You would do well to enlist me."" ""Sword, spear, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform feats that will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come."" ""Before I sign up, there is the small matter of some expenses I have incurred while staying here -- 300 peningas. Do you think that you could cover those for me, as a gesture of our already legendary friendship?"" Stats and equipment[] Ailchu - Default Stats and Equipment Attributes Stat Points Level 11 Strength 8 Agility 19 Intelligence 10 Charisma 8 Health 55 Armor Head ? Body Pictish Tunic Hand ? Foot Ragged Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 4 Power Draw 4 Weapon Maintenance 5 Weapon Master 9 Athletics 9 Riding 9 Looting 9 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 4 Engineer 1 Persuasion 2 Leadership 2 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 72 Polearms 114 Archery 87 Crossbows 72 Throwing 91 Slings 91 Weapons Melee Chipped Goidelic Hatchet Ranged Bent Simple Javelins Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Aileach","Aileach Settlement Information Type Town Kingdom Ui Neill of Aileach Villages Bal Aileach EastBal Aileach West Port Yes Aileach is the capital of the Ui Neill of Aileach and its only town. It has a port and is ruled by Ard Ruire Aed mac Niall. Territory[] Aileach is located in north Ireland. Its villages are Bal Aileach East and Bal Aileach West. Siege[] Economy[] Aileach produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Grianan of Aileach Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West"
"Ain Baliq","Ain Baliq Settlement Information Type Village Kingdom Aserai Fortification Ain Baliq Castle Ain Baliq is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Ain Baliq Castle and known to produce Horses, specifically Desert Horses. Description[] Ain Baliq is clustered around a well in a wide valley that separates the Jarjara Escarpment from the Jabal Tamar Mountains to the west. The surrounding lands, though dry, produce enough grass in the spring to allow the breeding of horses.[1] References[] ↑ Encyclopedia Calradia, entry ""Ain Baliq"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Ain Baliq Castle","Ain Baliq Castle Settlement Information Type Castle Kingdom Aserai Villages Ain BaliqDeir Hawa Ain Baliq Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Ain Baliq and Deir Hawa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Akadan Noyan","Akadan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Akadan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Akadan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Heavy Sabre, Shortened Military Scythe Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Alagur Noyan","Alagur Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Alagur Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Contents 1 Family 2 Stats and equipment 3 Trivia 4 Gallery Family[] Spouse: Lady Borge Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Alagur Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Leather Vest, Studded Leather Coat Hand Lamellar Gauntlets, Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Sabre Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Trivia[] Alagur Noyan shares his banner with Count Raichs. Gallery[] Alagur Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Alayen/Interactions","This is the list of interactions with Alayen. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information - Reyvadin 6 Right to Rule 7 Awarding a Fief 8 Story: Rivacheg 9 Story Recap 10 Like Quotes 10.1 Ymira 11 Dislike Quotes 11.1 Marnid (Battle Dislike) 11.2 Nizar (Map Dislike) 11.3 Right to Rule Objection: Baheshtur 11.4 Failing Quests 11.5 Retreating 12 As an Enemy Introduction[] ""You there, good (man/woman), be so kind as to fetch me another drink, eh?"" You must have me confused with the tavernkeep [sic], sir. ""My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road."" Perhaps you would like to join my company for a while. ""I would very much like that, (sir/madame). I am a gentleman, prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem?"" Well, it shouldn't be. I'll have a talk with them. ""That's very good of you. And before I join, can you lend me 300 denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own."" Very well, here's 300 denars. ""Good! Give me a few moments to prepare and I'll be ready to move."" Sorry. I can't afford that at the moment. You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. (Decline) Some of my best friends are riff-raff. Good day to you, sir. (Decline) Fetch it yourself! (Decline) Reencounter[] ""I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman."" Retirement[] ""We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again."" Rehire[] ""My dear, dear (man/lady)! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again."" Gather Information - Reyvadin[] ""Sir -- it has been some time since I sampled the delights of Reyvadin, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the (faction)."" Right to Rule[] ""Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, sir. I would, sir, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the king, then the lords, then everyone else. It's perfectly sensible, sir -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lord of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle."" Awarding a Fief[] ""(Sire/My lady), I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you."" Story: Rivacheg[] Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. Story Recap[] ""I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia."" Like Quotes[] Ymira[] ""Captain, Ymira acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march."" Dislike Quotes[] Marnid (Battle Dislike)[] ""Sir, I hope you do not mind me telling you this, but in my opinion Marnid, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters."" Nizar (Map Dislike)[] ""Sir -- Nizar is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, sir."" Right to Rule Objection: Baheshtur[] ""Sir -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My lord, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it."" Failing Quests[] ""Captain, I am dismayed that you fail a quest which we undertook on word of honour. A gentleman such as yourself should exhibit the highest standards of honour at all times."" Retreating[] ""Sir -- it is not my way to run from battle. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you."" As an Enemy[] I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy."
"Alburq Castle","Alburq Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ruvar Jayek Sieges with... Ladders Port No World Map Mount&BladeAlburq CastleRuvarTemplate:World Map/Mount&BladeWarbandAlburq CastleJayekTemplate:World Map/Warband Alburq Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Alburq Castle lies to the east of Wercheg on the northern coastline. Its village is Ruvar which is to the southwest. Warband[] Alburq Castle lies southeast of Wercheg on the border with the Kingdom of Vaegirs to the east. Its village is Jayek which is to the northwest along the coast of the bay. The Kingdom of Vaegirs considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Alburq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Ale","Ale Classic/Warband Viking Conquest Games Base value 84 120 280 Weight 30.0 30.0 60.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type House Made From... Grain Made Into... N/A Ale is not a food source and is mainly used as a trade good. It does have a use in feasts, where it can be served to noblemen alongside wine. The Productive Enterprise can be used in any town to buy a brewery that produces two barrels of ale per week from one sack of grain (both of which can be bought by the player and possibly gain a higher profit). The initial cost is 2,500 denars and the weekly cost is 50 denars. The average profit is 160 denars and thus has a profit margin of 6.4%. Ale can be cheaply purchased in Praven and sold for high amounts in Khudan. In With Fire & Sword, it is replaced with the consumable beer. In Viking Conquest[] if your party morale is low (generally under 50), an event will trigger in which you will lose one item which will however increase the party morale with 2. Economy[] In general, you can buy it in any town cheap (~130 for up to ~200) and sell it for sometimes double in villages. There are some exceptions where you can make a ~100 profit (e.g. Dorestad, Ribe) from it. Productive Enterprises can make Ale from wheat and barley. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Almerra Castle","Almerra Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages SarimishSaren Sieges with... Ladders Port No World Map Mount&BladeAlmerra CastleSarimishTemplate:World Map/Mount&BladeWarbandAlmerra CastleSarenTemplate:World Map/Warband Almerra Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Almerra Castle lies to the southeast of Jelkala and directly east of the lake in the Rhodok territory. Its village is Sarimish which is to the northeast within the large forest at the Swadian border. Warband[] Almerra Castle lies southeast of Veluca at the top of a mountain pass. It is on the border of the Rhodok territory with the Sarranid Sultanate, Khergit Khanate, and Kingdom of Swadia all close by. Its village is Saren which is to the north, resting on the plains below the mountain ridges. Layout[] Player Keep Dungeon Breach Siege[] Besieging Almerra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Interestingly, the ladders appear inside the castle, and you enter through the main gate. It is considered one of the most difficult castles to capture because once you enter the main courtyard, you are shot at by the archers surrounding the whole courtyard. As your troops walk up the ladder, they are also shot at by the archers around the courtyard. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Alof Ragnarsdottir","Alof Ragnarsdottir Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Alof Ragnarsdottir is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Jarl Rathbarth Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Alov","Alov Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Alov is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Urikskala Castle and is known to produce Grain. Description[] Alov sits on the edge of the glacial lakes known as the Portages of Iltan. Villagers cultivate rye and barley on the high ground overlooking the lakes, and the rich black soil of the region compensates for the long winters and short growing season.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Alov"""
"Amber","Amber Games Base value 575 Weight 7.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Amber is a good exclusive to Viking Conquest, of which the sole purpose is trade. It's very light, making it easy to travel on the overland map with large amounts of the commodity in your inventory. It is found in scarce quantities in towns and villages. Villages that sell amber will usually sell it at a price higher than that of towns. Raiding a monastery, although detrimental to your relationship with its surrounding fiefs and Christians, will sometimes yield pieces of amber. Events and Usage[] If your party morale is low (generally under 50), an event will trigger in which you will lose one piece. Some ladies will require pieces of amber, which will help in improving relations with them. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Amere","For the Polish Commonwealth village, see Amere (With Fire & Sword). Amere Settlement Information Type Village Kingdom Swadia Fortification Dhirim World Map Mount&BladeAmereDhirimTemplate:World Map/Mount&BladeWarbandAmereDhirimTemplate:World Map/Warband Amere is a village of Dhirim initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left almost directly straight forward from where the player enters, standing next to a small table and stool. Amere is built on very hilly terrain with moderate tree cover. It has a total of seven structures, including a watchtower and stone walls on one side. The village is surrounded by cultivated land where small bushes and trees of some sort are growing, as well as a single smaller field growing cabbages. Large wooden tubs can be found around a water well, which resemble something for pressing fruit, although there is no sign of what these are actually used for. A small stone shed can be found extended from the side of one of the structures and may be a smokehouse, although no meat or fish is present. If sent here during a Hunt Down Fugitive quest, the target may be found standing between two buildings next to the cabbage patch. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Andurn","Andurn Settlement Information Type Village Kingdom Battania Fortification Seonon Andurn is a village in Battania owned by the chieftain Luichan of the Clan fen Penraic. The village is bound to Seonon and known to produce Hardwood. Andurn sits in a cleft in the hills overlooking Llyn Tywal, the dark lake. The villagers of these parts tend the forests, harvesting beech, oak and yew for sale to the towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Angle Bodyguard (Gedriht)","Angle Bodyguard (Gedriht) Troop Information Culture Angles Wages 60 Acquired from... Angle Veteran (Gesith) Upgrades to... N/A The Angle Bodyguard (Gedriht) is a fifth-tier unit of the Angle troop tree in Viking Conquest. They can be ransomed by nobles (if player offers) for a better price than the one obtained from the broker. Usage[] Good for shieldwalls and overall front line, one of the best melee units in the game, no visible weaknesses, the more you have the merrier (though can be expensive in large numbers). Not worth to leave them in garrisons, just take them with you and place them as high as possible in the rooster (unless you have other bandit/mercenary troops of the same caliber who due to being better payed should be placed above them). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Bodyguard (Gedriht) - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Complete Helm Body Angle Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 10 Athletics 5 Riding 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 355 Two Handed Weapons 210 Polearms 320 Archery 50 Crossbows 30 Throwing 280 Slings 170 Weapons Melee Sword, Broadseax Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Bowman (Scytta)","Angle Bowman (Scytta) Troop Information Culture Angles Wages ? Acquired from... Angle Peasant (Gebur) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Bowman (Scytta) is a second-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Bowman (Scytta) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 53 Armor Head ? Body Green Tunic, Angle Tunic, Simple Angle Tunic Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 70 Polearms 80 Archery 85 Crossbows 20 Throwing 105 Slings 95 Weapons Melee Seax Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Companion (Geneat)","Angle Companion (Geneat) Troop Information Culture Angles Wages 24 Acquired from... Angle Freeholder (Kotsetla) Upgrades to... Angle Veteran (Gesith) or Standard Bearer (Tacnberend) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Companion (Geneat) is a third-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Companion (Geneat) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm with Mail, Complete Helm, Helm with Mail, Decorated Phrygian Body Angle Tunic, Padded Angle Tunic, Angle Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 130 Polearms 150 Archery 50 Crossbows 30 Throwing 155 Slings 120 Weapons Melee Langseax, Short Battle Axe, Short Hand Axe, Short Axe, Seax Ranged (Possible): Throwing Spear Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Freeholder (Kotsetla)","Angle Freeholder (Kotsetla) Troop Information Culture Angles Wages 19 Acquired from... Angle Peasant (Gebur) Upgrades to... Angle Spearman (Cniht) or Angle Companion (Geneat) Upgrade Cost 288 XP for Kill ? Ransom Value ? The Angle Freeholder (Kotsetla) is a second-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Freeholder (Kotsetla) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Helm with Nasal, Old Helm, Saxon Helm with Leather, Quality Phrygian Body Angle Tunic, Padded Angle Tunic Hand ? Foot Ankle Boots, Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 140 Archery 50 Crossbows 30 Throwing 120 Slings 105 Weapons Melee Light Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Horseman (Ridda)","Angle Horseman (Ridda) Troop Information Culture Angles Wages 47 Acquired from... Angle Spearman (Cniht) Upgrades to... N/A The Angle Horseman (Ridda) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Horseman (Ridda) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Elite Anglo Saxon Helm, Saxon Helm, Old Complete Helm Body Angle Tunic, Padded Angle Tunic, Angle Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 150 Polearms 235 Archery 50 Crossbows 30 Throwing 215 Slings 130 Weapons Melee Long War Spear, Broadseax Ranged Skirmish Javelins Shield Rawhide Round Shield Mount Pony Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Noble (Thegn)","Angle Noble (Thegn) Troop Information Culture Angles Wages 57 up to 65 Acquired from... Angle Warrior (Cempa) Upgrades to... N/A The Angle Noble (Thegn) is a fifth-tier unit of the Angle troop tree in Viking Conquest. As prisoners[] They can be ransomed by lords for a better deal than the usual if player uses the option when meeting a lord. Acquisition[] Except for the usual ways of upgrade or liberating/recruiting prisoners, if one conquers an Angle town and does not immediately decide on ownership if king, they can notice them as automatic garrison in small numbers (usually 2). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Noble (Thegn) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Angle Halsberg with Fur, Cloaked Angle Halsberg Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 320 Two Handed Weapons 200 Polearms 340 Archery 50 Crossbows 30 Throwing 270 Slings 155 Weapons Melee Broadseax, Sword, Long War Spear, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Peasant (Gebur)","Angle Peasant (Gebur) Troop Information Culture Angles Wages ? Acquired from... ? Upgrades to... Angle Freeholder (Kotsetla) or Angle Bowman (Scytta) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Peasant (Gebur) is the first unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Peasant (Gebur) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Green Tunic, Angle Tunic, Simple Angle Tunic Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 70 Polearms 100 Archery 50 Crossbows 20 Throwing 105 Slings 95 Weapons Melee Staff, Short Staff, Pitch Fork, Shepherd's Crook, Seax Ranged Sling, Fustibalus, Sling Rocks Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Priest","Angle Priest Troop Information Culture Angles Wages 11 Acquired from... Monasteries, liberating, recruiting prisoners Upgrades to... N/A For other articles with Priest in their name, see: Priest (disambiguation). The Angle Priest is the priest unit of the Angles in Viking Conquest. Morale bonus[] Priests (including the Angle one) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). The bonus can only used once per 4 days, and is same as the one given by Priest, Saxon Priest or Christian Bishop (though the last gives other bonuses too). Note that if you try to obtain the same bonus from another unit of the same type before 4 days have passed, you will get the ""... tired from sermon..."" message and you will get no bonus (though you will still lose the 500 penningas). Follower's party[] The Angle priests can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests give +1). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 105 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Spearman (Cniht)","Angle Spearman (Cniht) Troop Information Culture Angles Wages ? Acquired from... Angle Freeholder (Kotsetla) Upgrades to... Angle Warrior (Cempa) or Angle Horseman (Ridda) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Spearman (Cniht) is a third-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Spearman (Cniht) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm, Complete Helm, Helm with Mail, Decorated Phrygian Body Angle Tunic, Padded Angle Tunic, Angle Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 130 Polearms 205 Archery 50 Crossbows 30 Throwing 150 Slings 125 Weapons Melee War Spear, Heavy Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Standard Bearer (Tacnberend)","For the Saxon unit with the same name, see Saxon Standard Bearer (Tacnberend). Standard Bearer (Tacnberend) Troop Information Culture Angles Wages ? Acquired from... Angle Companion (Geneat) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Standard Bearer (Tacnberend) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Usage[] Rather hard to come by, as leveling is harder in Viking Conquest ; you should keep them reasonably low in the troop rooster as they are best utilized for the leadership bonus (which in itself becomes less important during late game when owning towns and castles will bolster your numbers significantly). If in combat, they will do a rather good job right behind a shieldwall or if backed by regular troops to soak the damage why they do the damage from further with the long spears. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Standard Bearer (Tacnberend) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Complete Helm Body Angle Halsberg, Cloaked Angle Halsberg Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 195 Polearms 225 Archery 50 Crossbows 30 Throwing 170 Slings 130 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Veteran (Gesith)","Angle Veteran (Gesith) Troop Information Culture Angles Wages ? Acquired from... Angle Companion (Geneat) Upgrades to... Angle Bodyguard (Gedriht) Upgrade Cost ? XP for Kill ? Ransom Value ? The Angle Veteran (Gesith) is a fourth-tier unit of the Angle troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Veteran (Gesith) - Default Stats and Equipment Attributes Stat Points Level 27 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Angle Long Gambeson, Angle Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 150 Polearms 205 Archery 50 Crossbows 30 Throwing 170 Slings 130 Weapons Melee Broadseax, Axe, Big Hand Axe, Short Battle Axe, Short Axe, Sword, Seax Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angle Warrior (Cempa)","Angle Warrior (Cempa) Troop Information Culture Angles Wages ? Acquired from... Angle Spearman (Cniht) Upgrades to... Angle Noble (Thegn) Upgrade Cost ? The Angle Warrior (Cempa) is a fourth-tier unit of the Angle troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Angle Warrior (Cempa) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Angle Gambeson, Angle Long Gambeson Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 150 Polearms 250 Archery 50 Crossbows 30 Throwing 180 Slings 135 Weapons Melee Heavy Long Spear, Long War Spear, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Angles","The Angles are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Angles have much in common with the Saxons. There are two Angle kingdoms: East Engle and Mierce. Angle troops and lords can also be found in the Kingdom of Northhymbre, representing the Angles that submitted to the rule of the Viking invaders. Banner Name Color Ruler Claimant Capital Kingdom of East Engle #303da8 Cyning Eadmund Aethelberhting - Dunwic Kingdom of Mierce #96adff Cyning Brugred Beorhtwulfing - Tomtun Troops[] Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Anno Domini 1257","Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, the Middle East and North Africa during the Crusades and Mongol Invasions.[1] The game starts in March 1257 AD, and is historically accurate to that point, including all lords. From there, the player shapes the world with his/her actions, with the ability to let the Crusaders or Mongols succeed at invading all of Asia and Europe. The player may also begin their own faction, as in Native Warband, and fight on either side. Contents 1 Features 2 Gameplay 2.1 Alliances 2.2 Recognition 2.3 War 2.4 Starting a Kingdom 3 Factions 4 External links 5 Gallery Features[] Huge map consisting of all of Europe and parts of the Middle East and North Africa, featuring 42 factions. Hundreds of new historical, region based troops. More than a thousand new items, armors, weapons, all historically accurate for XIII century. Buildable castles with ability to improve its fortifications to three levels. Manor system with the ability to build custom settlements (buildings that you build appear in the scene!). Realistic engaging combat system with taunts, formations, improved horse archer skirmishing scripts and other features. Custom battle scenes, realistically depicting each region of Europe from barren desserts, palm filled oasis, european swamps, open steppe battlefields, mediterranean plains, snowy gorges, frozen lakes, thick german forests. Weather system, including desert storms, blizzards, rain storms. Play as one of your soldiers after your death, with the auxiliary player feature (can be turned off in the mod options in the Camp menu). Crusading system: Join a crusade or start one yourself! Join a crusader order as sergeant or a knight! New optional lance recruitment system, aiming to emulate medieval feudal recruitment system. New Companion system improved and remade with an easy interface for recruiting. New improved Tournament system with 1vs1 jousting tournaments and team based tournaments, which offer more gold than vanilla warband. Sea battles and sea travel. Speed while travelling in sea vary based on the weather. Custom region based scenes for castles, towns and villages. And many unique historically based reconstructions of real places! Diplomacy Mod has been integrated. Freelancer Mod has been integrated. Join a king's or lord's army as a soldier for weekly wages. Be loyal and earn promotions and new equipment based on your rank. Many other minor and major features! Gameplay[] Anno Domini 1257 gameplay differs significantly from Native due to its expansive map, integration of Diplomacy, the impact of religions, and an alliance system. Most notably, the player can seek recognition from the Pope, which will result in every other Catholic nation recognizing the player. Below are the major gameplay changes from Native. Alliances[] The player cannot attack certain factions without losing relations with others. Below are a list of alliances in the game, all of which are reciprocal: The Papal States: taking a lord from the Papal States prisoner (synonymous with attacking for the purposes of this section) results in a loss of relation and thus the start of war with almost every Catholic nation in the game if relation with that faction goes below 0. This means that the player will immediately be at war with roughly 20 factions. Exceptions are the Republic of Venice, Republic of Genoa, Republic of Pisa, and Ghibellines. It does however include the Latin Empire. Holy Roman Empire: attacking the Holy Roman Empire results in war with the Teutonic Order, Republic of Genoa, Ghibellines, and Kingdom of Bohemia. Kingdom of Lithuania: attacking the Kingdom of Lithuania results in war with the Curonians, Jotvingians, Prussians, and Samagotians. Other Catholic nations: attacking any Catholic nation results in the loss of relation with the Papal States, which can precipitate into war with every other Catholic nation. Likewise, the previous exceptions do not apply in this case. As a result of this alliance system, it is advisable for the player to curry favor with the Pope by sending gifts via Diplomacy's options or helping their lords in battle. This will allow the player to take enemy lords prisoner without causing relation with the Papal States to drop below 0. Alternatively, the player can join any Catholic nation not included in the previous exceptions (or the Latin Empire) as a vassal temporarily, which will immediately raise relation with The Papal States to 100, allowing significant relation to burn through in the event of war with another Catholic nation. Eastern Orthodox Christians hold no love for the Papal States and will not care if it is attacked. Another potential remedy is to begin a faction far from the Papal States and seek recognition (covered in the next section) with high right to rule and, after securing it, immediately destroying the Papal States without taking prisoners.[2] This ensures the alliance system cannot come into play. Recognition[] The player can still seek recognition as the rightful ruler of their faction as in Native, but the recognition system appears to either be bugged or intentionally difficult to parse, and the player will only receive it if they are too far to engage in diplomatic relations with another faction. As a result, if the player aims to start a Catholic nation, it is inadvisable to begin it in Italy or close to it, as they will have proximity to the Pope and he will not crown them. Native requirements do not apply, and the only determiner is high right to rule. However, upon recognition by the Papal States, almost every nation immediately recognizes the player, even if the player holds fiefs that once belonged to them. Factions that must still be individually written to include: Kingdom of Lithuania Golden Horde Novgorod Republic Kingdom of Halych-Volhynia Emirate of Granada Roman Empire of Nicaea Mamluk Sultanate Latin Empire Ilkhanate Kingdom of Serbia Kingdom of Bulgaria Marinid Dynasty Curonians Jotvingians Prussians Samagotians After receiving recognition, the player can enter into trade agreements, defensive pacts, and alliances with other kingdoms. Defensive pacts, however, do not function properly, and although the pact will be signed and border events shall cease for 60 days, the NPC kingdom will not declare war on any faction that declares war on the player. Alliances result in both kingdoms declaring war on every kingdom the other is at war with and last for 90 days. War[] War functions the same as it does in Native with a greater emphasis on differing religions. Factions with different religions have a higher chance to declare war on each other than neighboring factions of the same religion, and may even declare war without provocation due to religious differences. At the beginning of the game, certain rulers dislike each other personally. If these two factions enter into a war, they will almost certainly not make peace until one faction is destroyed. The factions where rulers dislike each other personally include: Teutonic Order and Kingdom of Lithuania Kingdom of Denmark and Golden Horde Golden Horde and Ilkhanate Kingdom of England and Kingdom of France (dislike not strong enough to make gameplay impact) Gaelic Kingdoms and Kingdom of England Roman Empire of Nicaea and Latin Empire (which are already at war) Crusader States and Mamluk Sultanate Due to the size of the map, defeating more than one faction almost immediately ensures that the player or their faction is the strongest faction in Europe. This will cause alarm in neighboring nations, who may declare war to curb their power if the player is already at war. This can quickly become obnoxious, thus it is advisable to raise relations with factions that the player does not intend to destroy in the near future and sign a trade agreement with them so that they cannot attacking the player. Starting a Kingdom[] Founding a kingdom in 1257 is similar to Native, however, due to the size of the map, the location where players begin their kingdom plays an important role to the progression of their campaign. Beginning in England, for example, and focusing on conquering it in its entirety provides a natural defenses by sea against invasion. However, it once it's conquered, the player is limited to expanding into France by necessity, as the closest faction otherwise is the Kingdom of Norway, which takes several days to sail to at default speed and any fiefs conquered can quickly become indefensible. As previously mentioned, if starting a Catholic faction, founding it near Italy is not recommended. If founding a faction with a different religion, where the player begins matters less, as recognition must be sought the same as in Native (albeit with the aforementioned limitations). However, changing the faction's religion to anything other than Roman Catholicism will make all 30 Catholic nations suspicious of the player due to religious differences. Factions[] These are all of the 42 in game factions (as of version 1.03) Crown of Aragon Crusader States Curonians Emirate of Granada Gaelic Kingdoms Ghibellines Golden Horde Guelphs Hafsid Dynasty Holy Roman Empire Il-khanate Jotvingians Kingdom of Bohemia Kingdom of Bulgaria Kingdom of Castille Kingdom of Denmark Kingdom of England Kingdom of France Kingdom of Halych-Volhynia Kingdom of Hungary Kingdom of Lithuania Kingdom of Navarra Kingdom of Norway Kingdom of Portugal Kingdom of Scotland Kingdom of Serbia Kingdom of Sicily Kingdom of Sweden Latin Empire Mamluk Sultanate Marinid Dynasty Novgorod Republic Polish Principalities Prussians Republic of Genoa Republic of Pisa Republic of Venice Roman Empire of Nicaea Samagotians Teutonic Order (Livonia and Prussia) The Papal States Welsh External links[] Official Forum Download Gallery[] Some screenshots of the map: Some screenshots of the game: Teutonic Campaign pic after a victory against Rus ↑ The mod takes place, as the name implies, in 1257 AD, which is shortly after the Mongols began withdrawing from Europe. As a result, they no longer occupy the Kingdom of Hungary, but the Kingdom of Hungary is still at war with the Golden Horde at the beginning of the game. ↑ If the player wishes to cheat, a save editor can be used to set the Papal States' relation with other Catholic nations to 0 and reciprocate it. This will prevent relation from dropping with the Papal States or other Catholic nations if either is attacked."
"Aquitanian Skirmisher","Aquitanian Skirmisher Troop Information Culture Mercenary (Christian) Wages 57 Acquired from... Mead Halls Upgrades to... N/A Upgrade Cost N/A Aquitanian Skirmishers are Viking Conquest mercenary troops found in mead halls. Aquitanian Skirmishers are horse skirmisher units. Aquitanian Skirmisher - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head No Body Light Hand No Foot Yes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance 0 Weapon Master 5 Athletics 6 Riding 8 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 150 Polearms 150 Archery 50 Crossbows 30 Throwing 240 Slings 150 Weapons Melee Axe? Ranged Javelin? Shield No Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Archer","This article is a disambiguation page for Archer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Archer may refer to: Khergit Horse Archer (multiplayer) Khergit Veteran Horse Archer Nord Archer (multiplayer) Nord Veteran Archer Vaegir Archer (multiplayer) Sarranid Archer (multiplayer) Sarranid Master Archer Mounted Archer Briton Archer (Saethydd) Norse Warrior Archer (Heimthegi) Finn Archer Aserai Light Archer Aserai Archer Aserai Master Archer Archer (Multiplayer) Khuzait Archer Khuzait Horse Archer Khuzait Heavy Horse Archer Mounted Archer (Multiplayer) Sturgian Archer Imperial Archer Imperial Trained Archer Imperial Veteran Archer Archer Militia (Multiplayer)"
"Ard Breacain","Ard Breacain Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Breacain Ard Breacain is a castle in the Kingdom of Mide. It has the village Bal Breacain. Wikipedia has an article on this subject at:Ardbraccan Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Ard Eachadha","Ard Eachadha Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Eachadha Ard Eachadha is a castle in the Kingdom of Mide. It has the village Bal Eachadha. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Ard Ruire Aed mac Niall","Ard Ruire Aed mac Niall Official Information Kingdom Ui Neill of Aileach Monarch Ard Ruire Aed mac Niall Title Monarch Religion Christian Personal Details Gender Male Ard Ruire Aed mac Niall is the monarch of the Ui Neill of Aileach. He starts as the lord of Aileach. Wikipedia has an article on this subject at:Áed Findliath Ui Neill of Aileach Monarch: Claimant: Ard Ruire Aed mac Niall Ard Tiarna Dungal Vassals: Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Ladies: Condadil Fedelm Flannesda Mor Uaisle"
"Ard Tiarna Dungal","Ard Tiarna Dungal Official Information Kingdom Ui Neill of Aileach Monarch Ard Ruire Aed mac Niall Title Claimant Religion Christian Personal Details Gender Male Ard Tiarna Dungal is the claimant to the throne of the Ui Neill of Aileach. Ui Neill of Aileach Monarch: Claimant: Ard Ruire Aed mac Niall Ard Tiarna Dungal Vassals: Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Ladies: Condadil Fedelm Flannesda Mor Uaisle"
"Armor","A full suit of Plate Armor, an example of Calradian armor. Armor is any item worn to protect the wearer from damage. In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs. Shields are technically a type of armor, but are sold alongside weapons in the marketplace. Contents 1 Body Armor 2 Gloves 3 Helmets 4 Boots 5 Shields 6 Horse Armor 7 Arena and Training 8 Encumbrance 9 Armor Modifiers Body Armor[] Body armor carries the largest armor rating per piece, it is important for archers as they are vulnerable to all attacks while attempting to shoot. Some body armors also have leg armor to help mounted units. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Gloves[] Gloves offer a small bonus to body armor. ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Helmets[] Helmets are important for infantry to protect from overhead attacks that almost exclusively hit the target's head. With a good helm, lighter body armor can be worn granted a shield is used. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Boots[] Boots provide leg armor, which is important for horsemen as the majority of non-missile attacks will hit the horse or legs. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Shields[] Shields provide only damage reduction while blocking. When held in the hand or worn on the back, however, they can passively prevent a missile from inflicting damage if it hits the shield. ▼ Show/Hide Shields ▼ Shield Durability Weight Resistance Size Speed Base Value Other Wooden Shield 360 2.0 1 100 100 42 - Hide Covered Round Shield 260 2.0 3 79 100 40 - Leather Covered Round Shield 310 2.5 8 79 96 80 - Nordic Shield 440 2.0 1 100 100 95 - Old Round Shield 195 2.5 4 100 93 26 - Plain Round Shield 260 3.0 8 100 90 65 - Round Shield 310 3.5 12 100 87 105 - Heavy Round Shield 350 4.0 15 100 84 210 - Huscarl's Round Shield 410 4.5 19 100 81 430 - Plain Cavalry Shield 160 2.0 8 79 105 96 - Round Cavalry Shield 200 2.5 14 79 103 195 - Elite Cavalry Shield 250 3.0 22 79 100 370 - Old Heater Shield 160 2.0 6 72x105 96 36 - Plain Heater Shield 210 2.5 11 72x105 93 74 - Heater Shield 260 3.0 14 72x105 90 160 - Heavy Heater Shield 305 3.5 19 72x105 87 332 - Horseman's Heater Shield 160 2.0 16 59x79 103 229 - Knightly Heater Shield 220 2.5 23 59x79 100 390 - Heater Shield 410 3.5 2 100 80 227 - Fur Covered Shield 600 3.5 1 162 76 227 - Old Kite Shield 165 2.0 5 72x105 96 33 - Plain Kite Shield 215 2.5 10 72x105 93 70 - Kite Shield 265 3.0 13 72x105 90 156 - Heavy Kite Shield 310 3.5 18 72x105 87 320 - Horseman's Kite Shield 165 2.0 14 59x79 103 205 - Knightly Kite Shield 225 2.5 23 59x79 100 360 - Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback Plate Covered Round Shield 330 4.0 16 79 90 140 - Steel Shield 700 4.0 16 79 61 697 - ▲ Show/Hide Shields ▲ Horse Armor[] Horse armor is not sold separately from a horse. More heavily-armored horses are able to withstand a lot more damage. However, the trade off for more armor is less speed. For example, Coursers, the fastest horses available, are much less armored than Chargers, which move much more slowly. When taking damage, the Courser takes a lot more damage than the Charger, and consequently, Courser riders are more frequently unhorsed than Charger riders. Arena and Training[] Arena and Training equipment is special sets of armor that are only used during Tournaments and while training. Encumbrance[] The more a piece of armor weighs, the higher the player's encumbrance becomes, which in turn decreases movement speed for the party on the overland map and for the player in battle - the Athletics skill counters this issue by increasing the player's speed in both cases. Nord Huscarls are renowned for their high Athletics. Armor Modifiers[]
Demonstration of how modifiers have a huge effect on the same item. Each piece of armor has several possible modifiers. Not all modifiers are available for every item as they only apply for appropriate materials (you couldn't have a cracked shirt, for example). Modifiers either increase or decrease the item's stats. They also drastically change the value of the item, despite only making a maximum difference of 10 between the worst and best modified feature. Items obtained through the cheat menu cannot have modifiers. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Art Muirchol","Art Muirchol Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Muirchol Port No Art Muirchol is a castle of the Kingdom of Alban. Location[] Its village is Bal Muirchol. Siege[] Wikipedia has an article on this subject at:Ardnamurchan Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Arwa the Pearled One","Arwa the Pearled One Portrait Full Body Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim(late husband's nephew) Title Claimant Personal Details Gender Female Arwa The Pearled One is the claimant to the throne of the Sarranid Sultanate. She says that she was purchased as a slave by the former Sultan, Ayzar, who was impressed by her intelligence and loved her like a daughter, eventually permitting her to manage his realm. Upon his death, she was made ruler to prevent civil war, with the requirement she marry the general Emir Baybak - Arwa was recognized as the ""Mother of the Realm"" while Baybak as ""Commander of the Armies"". After Baybak was slain in a battle against the Khergit, his nephew Hakim drove her out of the palace at sword point and proclaimed himself Sultan. She now seeks an army with which to overthrow her husband's nephew and retake the throne. Hakim, however, defends his actions, saying her power was completely derived from her ability to manipulate men like Ayzar and Baybak with her wit and beauty. He argues that a woman alone could not rule the throne and claims he prevented tyranny and civil war by forcing himself into power. Hakim served her loyally while her royal husband was alive - now he expects her to return the favor. According to a rumor, Emir Uqais and Sultan Baybak are brothers but the former was exiled by the latter. Uqais returned from exile during the reign of Sultan Hakim, later becoming Emir. Stats and Equipment[] Arwa the Pearled One - Default Stats and Equipment Attributes Stat Points Level 38 Strength 20 Agility 20 Intelligence 20 Charisma 20 Health 67 Armor Head ? Body Sarranid Mail Shirt Hand ? Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse Trivia[] Arwa (أروى) means ""beautiful"" in Arabic. Arwa's name could be a reference to Arwa al-Sulayhi, an early medieval queen of Yemen also of common descent and known for her beauty and cunning. However, she could also be a reference to Shajar al-Durr, a real female monarch who had a similar origin story. Arwa shares her banner with Emir Uqais, the initial lord of Durquba. Both come up as distinct in the banner selection screen but this is simply a coding issue. Their banner is a desert or steppe eagle, a prominent Sarranid symbol also used as the emblem for the faction. This is in stark contrast to Hakim's banner, which is the only one of all the lords not to bear a heraldic animal. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's claim thus hinges on Baybak, who was never officially Sultan, while Arwa's traces back to the old dynasty, granting her an extra bit of legitimacy. The shared banner can lead players to believe that Uqais and Arwa may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it could be the origin of the eagle banner. What is more likely, though, is that the banner comes from the time of the old Sultanate - under Ayzar, the eagle was the primary symbol of the Sarranids. And since the banner is completely identical to Arwa's, it could even come from Ayzar's dynasty itself - perhaps the lords of Durquba were a cadet branch or Uqais is a disinherited brother. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Asaios","Asaios Asaios in Radagos' captivity Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress RhagaeaEmperor Arenicos (formerly) Culture Calradic Empire Clan Unknown Character Background Home Amycon Background Scribe Gender Male Age 22 Parents ValicosUnnamed Kannic mother Asaios is a scribe of the Southern Empire. His first and so far only appearance is in the Bannerlord Digital Companion, where he stars as the author and narrator of the ""Travels in Calradia"" segment. Contents 1 Biography 1.1 Early Life 1.2 Contacting the Bureau of Barbarian Affairs 1.3 Travels in Calradia and Beyond 1.4 Aftermath 1.5 Future Plans 2 Trivia Biography[] Early Life[] Asaios was born in the village of Amycon to the wealthy sailor-turned-landowner Valicos and an unnamed mother of Kannic descent. He has an older brother - also Valicos - who, as per their father's decision, is to inherit the family farm. Asaios' part of the inheritance came in the form of education, which eventually allowed him to find work as a scribe in Vostrum, drawing up legal petitions for illiterate farmers and workers. By the age of 22 he had already been working in this position for two years. Contacting the Bureau of Barbarian Affairs[] On his 21st year of life, at the recommendation of a fellow scribe, he wrote an informant's report for the Bureau of Barbarian Affairs, describing farmers' opinions on Garios, an imperial general who demanded that state land be distributed to his veteran soldiers. This report proved to be well written enough that Asaios was invited to a meeting with Istiana, an official of the Bureau, who appreciated his honesty and offered him more potential work in the future. However, just a couple of months after the meeting the Emperor Arenicos was assassinated and the Calradic Empire fragmented, with potential new assignments becoming unlikely. A year later, Istiana contacted Asaios again, explaining the long silence and offering him a new job: to travel across Calradia and its neighbouring regions, to contact local informants and file their reports. For each report, Istiana promised 100 Denars, which was significantly more than what Asaios was making as a town scribe. Despite being somewhat hesitant, Asaios agreed. Travels in Calradia and Beyond[] Aserai His first destination was Husn Fulq, a town in Aserai lands. As it turned out, some Aserai lords, still clinging to old grievances, had raided a couple of Imperial villages just some time prior to the beginning of Asaios' journey, so now the Southern Empire was seeking revenge, besieging Husn Fulq. When Asaios had reached the siege camp, he bribed an Imperial picket - Atys - for a place to sleep. Two days after Asaios' arrival, the siege camp was attacked by an Aserai relieving army, and when the town gates were open, he sneaked into the town. A few hours later he came into contact with Istiana's informant, a local coal-burner named Yatheb, who gave him the required information and directed him towards his next destination: Hubyar. On the way to Hubyar, just south of the village of Mussum, the caravan Asaios was traveling with encountered a Beni Zilal war-party. The Beni Zilal were currently at war with the Aserai, and this meant that they would not let the caravan pass. Attempting to escape the Beni Zilal, the caravan wandered into a sandstorm, but even that did not deter the pursuers. Salvation came in the shape of Emir Tais al-Qildi's warband, which was on its way from Husn Fulq. With the Beni Zilal retreating, the caravan resumed its journey to Hubyar, now with Emir Tais' protection. In Hubyar, Asaios visited the home of his second contact, a local merchant and patron of the arts named Sathan ibn Nasu. To Asaios' disappointment, the merchant was no longer as hospitable as he was reputed to be, after having been punished by the local authorities for his debaucherous lifestyle and questionable company. Instead, Asaios was given the report by a servant, and sent on his way. After sending the report to Istiana and receiving the reply some time later, he began his journey towards Quyaz. Traveling to Quyaz, Asaios remembered that his mother was originally from those lands, and enjoyed seeing her ancestral home for himself. In Quyaz he visited his third contact, the famous local physician Las al-Kani, who was a hard-working and compassionate man, but a terrible host. Despite the somewhat cold welcome, Asaios enjoyed spending time in the doctor's library. After compiling his meager report - due to a lack of information provided by the doctor - Asaios was instructed to next travel to Pravend. Vlandia Traveling the Vlandian countryside and experiencing the local peasants' hospitality, Asaios had almost reached Pravend, when he got ambushed by a group of forest bandits, who robbed him of his last fifty Denars, but allowed him to continue his journey. On the outskirts of the town, he soon found Gosard, the local hunter that he was supposed to meet, and after learning of Asaios' encounter with the bandits, Gosard went out into the forest and soon returned with the money that was previously taken. Pravend itself did not much impress Asaios, who remarked that the once legendary Imperial town had been reduced to a fortified slum. After completing the assignment and receiving two hundred Denars, Asaios bought a set of hunter's skins from Gosard, so as to appear a less tempting target to robbers, and continued his journey north. Arriving to Rovalt at around the summer solstice, Asaios met the next contact: Viddunthar, a Nord prospector. The two had shared several evenings chatting and playing tabletop games. Viddunthar also gave Asaios another four hundred Denars from Istiana. This was something of a problem, as it meant that Asaios had to carry more money on his person, and was more likely to be attacked by unsavory characters. Luckily, he had found an individual who could arrange monetary transfers, and left most of the sum with them, to be transferred to Vostrum. While still in Rovalt, Asaios befriended a few fellow tavern patrons, and together the had set out for Dunglanys. Battania On the second night of their journey they spotted the watchfires of the Vlandian army, which was campaigning against the Sturgians. The next morning they watched the Vlandians and Sturgians battling, but at the suggestion of one of the companions - the bard Fiogrin - they did not stay to see who would win. According to Fiogrin all battles are the same, and only the begging is worth watching, everything else can be improvised. As they trekked across the Uchalion plateau, Fiogrin would tell stories of the different landmarks they'd come across. One such landmark was an ancient yew grove, the center of which was sacred to the Battanians' ancestral religion. Reaching Dunglanys, Asaios remarked on the impressiveness of the Battanian fortifications, and on how many of them were apparently directed at each other, rather than the outside of town. He also decided to spend a few days there, resting from his journey and indulging in Battanian hospitality. Joining a group of peasants, Asaios traveled to Seonon, where he met Taseil, a local noblewoman fallen on hard times after her family went against High King Caladog. After a brief stay with her, he filed her report and made his way to Epicrotea. Briefly in the Northern Empire, and Sturgia Here he contacted Salion, a former legionary, and his constant companion Skioren, a former member of the Skolderbroda. The two could not remain in the service of their respective organizations and maintain their friendship at the same time, so they chose to work as mercenaries. After completing his business with them, Asaios made his way to Stugian lands. The town of Omor, Asaios remaked, was similar to an imperial town, with impressive fortifications, and the main difference between the locals and the imperials being the presence of fur hats. He observed how the Sturgians, contrarily to what they're imagined in the Empire, actually love trade more than warfare. Accordingly, his contact in Omor was a merchant named Zorgan, whose political opinions and prejudices reminded Asaios of his father. Some time later, per Istiana's instructions, Asaios traveled to Sibir. The roads, he remarked, were cleared of bandits, and the peasants were foraging the local forests before the harvest could begin. It was here that he got acquainted with the Vakken, as his contact in Sibir - Arto - was half-Vakken himself. Khuzait After leaving Sibir, Asaios traveled to Khuzait lands, to Baltakhand. He remarked how the people of Baltakhand were less nomadic than the rest of the Khuzaits, but nonetheless still maintained an image of being ready to pack up and take to the saddle at a moment's notice. Asaios' contact here was Agandios, a former imperial cataphract who had previously failed an assignment and fled the Empire on fear of persecution. The man was hospitable, treating Asaios with expensive imperial wines. But at the same time, Asaios considered the man to be unbalanced, and felt uncomfortable in his company. The road across the Devseg plateau, towards Odokh, Asaios traveled with Istiana's agent Atun, a Karakhergit woman. Like all her people, Atun was an accomplished warrior and rider. The trip was pleasant, as Asaios enjoyed Atun's company. His only complaint was the food: he was not used to eating so much meat. Western Empire and the Siege of Vostrum After saying good bye to Atun's tribe at the gates of Odokh, Asaios joined an imperial caravan, headed toward Lycaron. He was overjoyed to reach another imperial town, despite it's rather inhospitable appearance, and indulged in cuisine that he was more used to. His contact in Lycaron was a local doctor named Tacteos, who had fallen on hard times after failing to save the life of a nobleman and having his reputation ruined by competitors. He was now forced to provide his services to peasants, who couldn't afford to pay as much as his skill deserved. Despite the joyful stay, Asaios couldn't help but notice that the town was preparing for war, as Rhagaea's forces have recovered from their defeat by the Aserai and were now ready to take the fight to Garios. Leaving Lycaron, Asaios, by his own admission, got careless, and walked right into a trap set up by some bandits. The bandits' leader, Radagos, offered that Asaios arrange for a ransom to be paid in exchange for freedom. After discussing matters of logistics, among other things, they had reached an agreement. The bandits had been holding Asaios for several days when they had to break camp and flee Archon Pharon's warband. They hid in a canyon, which got flooded soon afterwards, trapping them - and their prisoners - inside. Apparently the prospect of receiving five hundred Denars in ransom made the bandits treat Asaios better than other prisoners, providing him with blankets and hot food. Eventually, the water receded, they got out and received the ransom. Asaios was then blindfolded, strapped to a mule, and left hear Vostrum. The situation in Vostrum was hardly pleasant, as it was said that Khan Monchug declared war upon the Empire and was rapidly approaching the town with a big army. Most people fled, but Asaios was too tired, as he had barely made it there after being held captive. Having reclaimed his transfer from Rovalt, he promptly buried it in an olive orchard outside of town, for safekeeping. Vostrum never invested much in fortifications, and with the bulk of the Southern Imperial army fighting in the west, there was no one to protect the city but the garrison. When the Khuzaits came, all able-bodied people within the town were ordered to help in the defense on fear of death. This included Asaios, who clambered atop the town wall with a piece of rubble, planning to throw it at the attackers. However, by the time he got there, he realized that most of the defenders were now fleeing for their lives, and having thrown the piece of rubble, he joined them in their rush for the keep. But as he reached the citadel, he learned that the doors were closed and that no one was allowed inside anymore, so he ran through the town's alleys, and eventually hid in the cellar of a tavern. In the morning a tavern maid came down to the cellar and informed him and the others that were also hiding there that the siege was over, and that it was now safe to come out. The Khuzaits had taken the town, but decided to spare the populace, as it was more profitable in the long run. Aftermath[] As Asaios went out of town to gather supplies, on his way back he was detained by a Khuzait soldier, who recognized him as a man of letters. It turned out that during the siege someone had burned the town's archives, and now the Khuzaits needed someone to re-record everyone's holdings for taxation and other means. Asaios was put to work, and for days he'd write down the holdings - real or alleged - of the different farmers, merchants, and other individuals. Some of them even slipped him money, so that he would include them in the papers. By the end of it all, he found himself with seven hundred Denars, which was about as much money as he would make in six month of work under normal circumstances. With the money from his cache, he now had enough to buy himself a plot of land good enough to be considered a respectable groom. As he was returning to town with the money from his cache, he encountered a Khuzait rider on the road. It turned out to be Atun, who decided that sometimes even the honourable Karakhergits deserve to partake in the plunder from the Khanate's enemies, and joined Monchug's war against the Empire. After some catching up, Asaios rashly proposed to her, and while she did not accept, she did say that she would consider his offer. With that, they parted ways. Future Plans[] Despite admitting that his proposal to Atun was rash, he nonetheless entertained the idea, even going so far as to say that should she indeed consider his offer, even briefly, it would be the greatest honour done to him. Now Asaios is planning to return to Vostrum, draft his final report for Istiana, settle his tavern debt, and return to his home-village and eventually purchase the land he wanted. Trivia[] The original manuscript for the Journal was written by Steve Negus. Asaios is something of a foodie, with the journal recording his tasting and indulging in several local dishes and products. Asaios is based on the real life ""Marco Polo"" who traveled the silk road and encountered the Mongol tribes and other Asian Kingdoms."
"Asbjorn","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Asbjorn Appears in Viking Conquest Official Information Religion Germanic Pagan Character Details Hire Cost Free Likes Bodo Dislikes Agathinos, Reginhard, raiding villages Noble No Asbjorn is one of the heroes in Viking Conquest. He is a Danish pagan. In the campaign mode, he can be recruited for free in the mead halls of Ribe after the Thing has been concluded before sailing to England with the fleet. If you choose to side with West Seaxe in the campaign mode, he will leave your party permanently if you don't have a high enough relationship with him. In the sandbox mode, he can be found in any random mead hall. Contents 1 Roles to play 2 Introduction 3 Starting equipment and Stats 4 Trivia Roles to play[] In the beginning of the game, he is the best doctor to start with due to high level in surgery, wound treatment and first aid, but in the mid-term, Brunhild could become his equal. But in the long term, Asbjorn could be outmatched by Agathinos due to his higher starting intelligence. His role in combat is very versatile, he can a be a decent warrior, skirmisher, archer or cavalry unit, depending on which skills the player invests skill points. But in the beginning, he is decent skirmisher and rider. Introduction[] ""I think it's a good time to introduce myself officially, since it is likely that our paths are attached. I am Asbjorn from Odinsve, and I am a Loeknir, a simple doctor who wasted some time in Frankia until I returned to Danmark some months ago."" ""On my way back to Odinsve, I landed in Ribe and ended up staying here for a few months, serving the local elites -- and not so elites. I guess my services earned me enough prestige to be summoned as althing in the Assembly held a few days ago."" ""The truth is, I was not interested in coming back to the Odinsve so soon, for I am still young and have the opportunity to travel to other places and learn more. The Norns must have noticed and tied together our fates. You need someone who dress the wounds of your warriors, and I need someone with your fortune, that shines above the rest of the men I've known."" ""I am glad. I am young, and my thirst for knowledge knows no limits. I hope our travels will help increase my experience."" ""It is very interesting how the Norns spin their yarn. Until a few days ago, before the Assembly, I thought I would return home to Odinsve, to end my days remedying wounds and sniffles. Then I met you, and I knew that all this would change."" Starting equipment and Stats[] Asbjorn - Default Stats and Equipment Attributes Stat Points Level 5 Strength 14 Agility 12 Intelligence 14 Charisma 7 Health 61 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 1 Power Throw 5 Power Draw 2 Weapon Maintenance ? Weapon Master 2 Athletics 4 Riding 4 Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management 7 Wound Treatment 7 Surgery 7 First Aid 7 Engineer 1 Persuasion 7 Leadership 3 Trade 4 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 80 Crossbows 72 Throwing 82 Slings 91 Weapons Melee Staff Ranged Sling, Sling Rocks Shield ? Mount ? Trivia[] Functionally speaking, Asbjorn holds Jeremus's position in terms of his role as a healer and his similar distaste for Agathinos, who in turn holds Artimenner's position. Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Aserai","Aserai Official Information Capital Sanala Ruler Sultan Unqid Claimant Aqir Ruling Clan Banu Hulyan Minor Factions GhilmanJawwalBeni Zilal Faction Location Aserai in yellow The Aserai Sultanate is a kingdom in Mount&Blade II: Bannerlord ruled by Sultan Unqid. It occupies the shores and the desert beyond the Perassic Sea to the south, below the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 External Links 13 References Overview[] The Banu Asera, also known as Aserai, is a civilization that is comprised of numerous clans who all claim their descent from the legendary patriarch Asera. The clans have occupied the springs, oases, and coastline settlements of the Nahasa desert and its surrounding areas since ancient times. The Empire becoming weaker has presented an opportunity to the clans, who have formed a confederation in the interest of conquest. The Aserai pride themselves on flexibility and their armies are the closest thing to a generalized faction within Bannerlord, with a reasonably balanced mix of archers, infantry, and medium spear cavalry, although the focus is greatest on cavalry. With a strong merchant tradition, their caravans are 30% cheaper to build, with a 10% reduction to trade penalties. The Aserai are the ancestors of the Sarranid Sultanate from Mount&Blade: Warband. 173 years later, the Banu Sarran have supplanted the Banu Hulyan from within to rule the Sultanate. Ruler[] Sultan UnqidBanu Hulyan Vassals[] Emir AdramBanu Sarran Emir TaisBanu Qild Emir SuruqBanu Qaraz Emir IyalasBanu Arbas Emir TalasBanu Atij Emir AwdhanBanu Sarmal Emir HashanBanu Habbab Emir AqarBanu Ruwaid Official Description[] “ The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. ” Lore[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Tactics[] The Aserai usually depend on their archers and they try to swarm you with their infantry. Strengths[] Versatile troops: Infantry and lancers use throwing weapons, horse archers carry shields. Low tier troops possess polearms, making them more effective when fending against cavalry. Aserai Faris noble troops possess Jareeds, the most powerful throwing weapon in the game, making them deadly in sieges. Powerful archer units with top-tier weapons and arrows. Mamluke Regulars and their upgrades are very tanky, making them very useful in sieges. Weaknesses[] Situationally outmatched by more specialized units. Lack of reliable heavy infantry to hold the line - soldiers tend to have poor helmets. Mounted units require war horses to be made worthwhile - mounts are expensive in Aserai territory. Vast distances between castles make the Aserai struggle to recruit Faris, their noble troops. Economy[] Very High (only Quyaz and Husn Fulq feel the brunt of wars most of the time, making other Aserai Towns very prosporous and easily reaching 6k wealth in early game) 8 cities 9 castles 40 villages Main products: dates (only producer), grain, horses, salt. Summary[] Aserai recruits and tribesmen are more fragile than low tier infantry of other cultures, but once upgraded they become more flexible and solid all-rounders. Most Aserai units take full advantage of their loadout slots, carrying polearm, blade, shield and a throwing weapon. This allows them to pepper advancing enemy infantry with projectiles before engaging in close combat and to defend themselves against enemy cavalry at close range. Aserai forces are much weaker on defense, as their unreliable shields and outright terrible head protection of most troops makes defending against ranged attacks or enemy shock infantry very difficult. Aserai cavalry is well-rounded and balanced, but the player should take into account that access to war horses is essentially required to make best use of them. Mameluke Regulars and Aserai Youths can be considered light cavalry at best and until they can be trained and equipped with war horses, they are ill prepared against most mid tier threats. Eventually Mameluke Regulars transform completely when upgraded to Mameluke Cavalry as they equip bows and arrows and their default troop formation changes to horse archer. Once the Aserai Youths and Horsemen are upgraded to Aserai Faris, the player has access to a cavalry-exclusive playstyle if they wish so, similar to if not outmatching the Khuzait mounted forces. Geographically, Aserai face the same problem with Sturgia. The AI often Confused when being attacked by two side, an Aserai Army could take long time to respond attack from their west/east frontier, even with no dessert speed penalty. Troop Tree[] Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Clans[] Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Territory[] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm Trivia[] The Aserai are based on the real life Arab tribes that existed before the Islamic conquests in the seventh century.[1][2] The Aserai clans all claim relation to Asera, a legendary patriarch. Similarly, early Arab tribes and families claimed a relation to Qahtan, a patriarch whose 24 sons would go on to begin many of the important Arab tribes. One of the clans, the Banu Sarran, will eventually supplant the Banu Hulyan ruling clan and form the Sarranid Sultanate 173 years later in Warband. Leaders of Aserai clans bear the title of Emir, a nobility title commonly used in Muslim countries. Gallery[] Aserai Recruit Troop TreeAserai Youth Troop TreeBedouin Rover Troop Tree External Links[] Bannerlord Dev Blog introducing the Aserai in depth References[] ↑ ↑ Wikipedia:Early Muslim conquests Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Aserai Archer","For the multiplayer version, see Archer (Multiplayer). Aserai Archer Troop Information Culture Aserai Wages 7 denars/day Acquired from... Aserai Light Archer- or -Aserai villages Upgrades to... Aserai Master Archer Upgrade Cost 100 denars Ransom Value 50 denars Aserai Archers are tier-four archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 40 Polearm 70 Bow 100 Crossbow 15 Throwing 60 Riding 40 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Faris","Aserai Faris Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Tribal Horseman- or -Aserai villages (rare) Upgrades to... Aserai Veteran Faris Upgrade Cost ? denars Ransom Value ? denars Aserai Faris are tier-four noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 110 Bow 25 Crossbow 10 Throwing 100 Riding 100 Athletics 65 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Aserai Faris was previously called ""Farisa"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Footman","Aserai Footman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Aserai villages Upgrades to... Aserai Infantry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Footmen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 15 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Infantry","Aserai Infantry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Footman- or -Aserai villages Upgrades to... Aserai Veteran Infantry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Infantry are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewIcon view Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Light Archer","Aserai Light Archer Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Tribesman- or -Bedouin Rover( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Archer Upgrade Cost 50 denars Ransom Value 62 denars Aserai Light Archers are tier-three archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Axeman","Aserai Mamluke Axeman Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Axemen are tier-three infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 70 Polearm 40 Bow 30 Crossbow 10 Throwing 20 Riding 40 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Cavalry","Aserai Mamluke Cavalry Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Regular- or -Nomad Bandit( Veteran's Respect)- or -Aserai villages Upgrades to... Aserai Mameluke Heavy Cavalry Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Cavalry are tier-four horse archers of the Aserai. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 110 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Guard","Aserai Mamluke Guard Troop Information Culture Aserai Wages 8 denars/day Acquired from... Aserai Mameluke Axeman- or -Aserai villages Upgrades to... Aserai Mameluke Palace Guard Upgrade Cost 100 denars Ransom Value 50 denars Aserai Mamluke Guards are tier-four infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 45 Crossbow 15 Throwing 100 Riding 45 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Heavy Cavalry","Aserai Mamluke Heavy Cavalry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Cavalry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Mamluke Heavy Cavalry are tier-five horse archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Trivia 6 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 60 Bow 130 Crossbow 20 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel Long KaskaraSteppe War BowPiercing Arrows Shield Large Adarga Head Armor Emir's Helmet Shoulder Armor Stitched Leather Over Mail Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Emir's Helmet 28 - - - 3 Desert Fabric Shoulderpad - 2 - - 1.8 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 28 38 34 36 19.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Type 1H Weapon Class 1H Sword Swing Speed 79 Swing Damage 78 Thrust Speed 87 Thrust Damage 38 Length ? Handling ? Weight 1.84 Shield Name Large Adarga Class Large Shield Speed 82 Hit Points 370 Weight 7.3 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Trivia[] The Aserai Mamluke Heavy Cavalry was previously called ""Ghazi"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Palace Guard","Aserai Mamluke Palace Guard Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Mameluke Guard- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 200 denars Aserai Mamluke Palace Guards are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 80 Two Handed 130 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Executioner's AxeSouthern Throwing Axes Shield ? Head Armor Southern Lord Helmet Shoulder Armor ? Body Armor Southern Scale Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Lord Helmet 46 - - - 3.7 Southern Scale Armor - 47 14 23 14.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 46 47 34 45 21.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Executioner's Axe Type 2H Weapon Class 2H Axe Swing Speed 78 Swing Damage 123 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.88 Throwing Name Southern Throwing Axes Class Throwing Axes Length 43 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.69 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Regular","For the multiplayer version, see Mamluke (Multiplayer). Aserai Mamluke Regular Troop Information Culture Aserai Wages 5 denars/day Acquired from... Aserai Mameluke Soldier- or -Aserai villages Upgrades to... Aserai Mameluke Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Aserai Mamluke Regulars are tier-three cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 30 Polearm 40 Bow 30 Crossbow 10 Throwing 70 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Mameluke Soldier","Aserai Mamluke Soldier Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Mameluke Axeman- or -Aserai Mameluke Regular Upgrade Cost 25 denars Ransom Value 50 denars Aserai Mamluke Soldiers are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 15 Crossbow 5 Throwing 40 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield Wooden Oval Shield Head Armor Open Southern Helmet Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Master Archer","Aserai Master Archer Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Archer- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Master Archers are tier-five archers of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 50 Polearm 60 Bow 160 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Slightly Rigid FlyssaSteppe Recurve BowPiercing Arrows Shield ? Head Armor Pointed Skullcap Over Gambeson Shoulder Armor ? Body Armor Gambeson Over Mail Armor Hand Armor Splint Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Pointed Skullcap Over Gambeson 32 - - - 2.2 Southern Archer Armor - 29 8 15 11 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 32 29 28 37 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Slightly Rigid Flyssa Type 1H Weapon Class 1H Sword Swing Speed 85 Swing Damage 72 Thrust Speed 91 Thrust Damage 36 Length ? Handling ? Weight 1.45 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Piercing Arrows Type Arrows Accuracy 100 Damage 4 (pierce) Stack Amount 23 Weight 0.041 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Peasant","Aserai Peasant Troop Information Culture Aserai Wages ? denars/day Acquired from... Prisoners Upgrades to... Aserai Recruit Upgrade Cost ? denars Ransom Value ? denars Aserai Peasants are tier-zero infantry of the Aserai. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Recruit","Aserai Recruit Troop Information Culture Aserai Wages 2 denars/day Acquired from... Aserai Peasant- or -Aserai villages Upgrades to... Aserai Tribesman- or -Aserai Mameluke Soldier Upgrade Cost 15 denars Ransom Value 5 denars Aserai Recruits are tier-one infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 10 Crossbow 0 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Jagged SpearWooden Hammer Shield ? Head Armor Keffiyeh With Silken BandBrown Keffiyeh Shoulder Armor ? Body Armor ThawbColored BishtThick Blue Belt With Yellow Sash Hand Armor (Possible) Buttoned Leather Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Trivia[] The Aserai Recruit was previously called ""Khul Slave Soldier"". Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Tribal Horseman","Aserai Tribal Horseman Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai Youth- or -Aserai villages (rare) Upgrades to... Aserai Faris Upgrade Cost ? denars Ransom Value 62 denars Aserai Tribal Horsemen are tier-three noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 30 Two Handed 10 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 80 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Tribesman","For the multiplayer version, see Tribal Warrior (Multiplayer). Aserai Tribesman Troop Information Culture Aserai Wages 3 denars/day Acquired from... Aserai Recruit- or -Aserai villages Upgrades to... Aserai Footman- or -Aserai Light Archer Upgrade Cost 25 denars Ransom Value 50 denars Aserai Tribesmen are tier-two infantry of the Aserai. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 30 Crossbow 5 Throwing 20 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Wooden HammerJagged Spear Shield Adarga Head Armor Brown Keffiyeh Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe with Leather BeltColored Bisht Hand Armor Ragged Bracers Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Vanguard Faris","Aserai Vanguard Faris Troop Information Culture Aserai Wages 17 denars/day Acquired from... Aserai Veteran Faris- or -Aserai villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Aserai Vanguard Faris are tier-six noble cavalry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 170 Two Handed 60 Polearm 200 Bow 65 Crossbow 20 Throwing 140 Riding 170 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Mamluke LanceFine Steel Long KaskaraJareeds Shield Ornate Adarga Head Armor Southern Noble Helmet Shoulder Armor Southern Scale Shoulders Body Armor Stitched Leather Over Mail Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Southern Noble Helmet 46 - - - 3.5 Southern Scale Shoulders - 18 8 - 4.4 Stitched Leather Over Mail - 36 14 14 11.1 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 48 54 42 36 22.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Mamluke Lance Fine Steel Long Kaskara Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 79 Swing Damage - 78 Thrust Speed 85 87 Thrust Damage 36 38 Length ? ? Handling ? ? Weight 1.85 1.84 Shield Name Ornate Adarga Class Large Shield Speed 82 Hit Points 420 Weight 4.7 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Veteran Faris","Aserai Veteran Faris Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Faris- or -Harami( Veteran's Respect)- or -Aserai villages (rare) Upgrades to... Aserai Vanguard Faris Upgrade Cost ? denars Ransom Value 225 denars Aserai Veteran Faris are tier-five noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 50 Crossbow 20 Throwing 80 Riding 160 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Veteran Infantry","Aserai Veteran Infantry Troop Information Culture Aserai Wages 12 denars/day Acquired from... Aserai Infantry- or -Aserai villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Aserai Veteran Infantry are tier-five infantry of the Aserai. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 160 Two Handed 80 Polearm 130 Bow 60 Crossbow 20 Throwing 50 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Melee Fine Steel Long KaskaraFine Steel Leaf SpearEastern Javelins Shield Reinforced Oval Shield Head Armor Southern Mail Coif Shoulder Armor Brass Lamellar Shoulders Body Armor Southern Lamellar Armor Hand Armor Reinforced Leather Vambraces Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Southern Mail Coif 18 - - - 3 Brass Lamellar Shoulders - 16 6 - 5 Southern Lamellar Armor - 40 14 6 9.4 Reinforced Leather Vambraces - - 20 - 1 Splint Boots - - - 22 2.7 Total 18 56 40 28 21.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Long Kaskara Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 79 - Swing Damage 100 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.84 2.01 Shield Name Reinforced Oval Shield Class Large Shield Speed 82 Hit Points 360 Weight 4.7 Throwing Name Eastern Javelins Class Javelins Length 67 Thrust Damage 89 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Aserai Youth","Aserai Youth Troop Information Culture Aserai Wages ? denars/day Acquired from... Aserai villages (rare) Upgrades to... Aserai Tribal Horseman Upgrade Cost ? denars Ransom Value ? denars Aserai Youth are tier-two noble cavalry of the Aserai. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 5 Polearm 60 Bow 20 Crossbow 5 Throwing 40 Riding 30 Athletics 15 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris"
"Asfrid","Asfrid Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Asfrid is a noblewoman initially of the Kingdom of Friese. She is 40 years old. Family[] Husband: Jarl Gotrik Haraldsson Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Askar","Askar Settlement Information Type Town Kingdom Aserai Villages Kafr Hatif, Mabwaz, Zalm Port No Askar is a town in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The villages of Kafr Hatif, Mabwaz, and Zalm are bound to the town. Description[] Askar dominates the middle stretches of the Damar River, as it weaves between the bluffs of the Jarjara Escarpment. This region has been thickly populated for thousands of years, but the river is restless, and every few centuries leaps its banks and erases what comes before. This latest regional capital was an imperial encampment during their furthest penetration of the Nahasa Desert several centuries ago, taken over by the Aserai tribes after the legions withdrew. [1] Economy[] Askar’s position as the southernmost town on the playable map means fewer caravans for trade compared to towns in Calradia’s heartland. The abundance of local grain-producing villages provides Askar with a stable food supply and cheap grain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Askar"""
"Aslaug","Aslaug Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Aslaug is a noblewoman initially of the Kingdom of Danmark and the widow of the legendary Viking Ragnar Lodbrok. She is 62 years old. Family[] Siblings: Jarl Sigfrid Angantyrsson Children: Jarl Sigurd Ragnarsson, Jarl Rathbarth Ragnarsson, Jarl Ivarr Inn Beinlaussi, Jarl Hubbi Ragnarsson, Ragnhild Ragnarsdottir Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Asmait","Asmait Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Asmait is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Dates. Description[] Asmait lies in a nook of the Jabal Ashabi Mountains, bordered to the south by the deep desert. Villagers trap floods running down the hills during rare rainstorms, using the water to grow date palms and other crops.[1] References[] ↑ Encyclopedia Calradia, entry ""Asmait"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Aster","Aster Settlement Information Type Village Kingdom Battania Fortification Aster Castle Aster is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Flax. Aster sits in a shallow valley between the hills of the northeastern Uchalion and the Rock of Glanys. The people of this region have the reputation of being more focused on trade than warfare, and tribal elders have encouraged the cultivation of mulberry bushes to sustain a small silk industry. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Aster Castle","Aster Castle Settlement Information Type Castle Kingdom Battania Villages Aster, Imlagh Aster Castle is a castle within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Aster and Imlagh are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Asugan Castle","Asugan Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Peshmi Dugan Sieges with... Ladders Port No World Map Mount&BladeAsugan CastlePeshmiTemplate:World Map/Mount&BladeWarbandAsugan CastleDuganTemplate:World Map/Warband Asugan Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Asugan Castle lies east of Tulga on the border of the Khanate territory at the base of two mountain ridges and before a long valley pass that seems to lead out of Calradia. Its village is Peshmi, located to the northwest of the castle. Warband[] Asugan Castle is the easternmost castle on the map, it lies on a small ridge at the southeastern border with the Sarranid Sultanate between a somewhat narrow mountain pass. Its village is Dugan, located to the north of the castle, down the hill from its ridge. Layout[] Player Keep Dungeon Breach Siege[] Besieging Asugan Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares a name with Asugan Noyan. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Asugan Noyan","Asugan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Asugan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He shares a name with and owns Asugan Castle. Family[] Spouse: Lady Chedina Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Asugan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Khergit Lamellar Armor, Khergit Elite Armor Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Asugan Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Ath Berchna","Ath Berchna Settlement Information Type Castle Kingdom Kingdom of Connachta Villages Bal Berchna Port No Ath Berchna is a castle of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Ath Cafal","Ath Cafal Settlement Information Type Village Kingdom Battania Fortification Marunath Ath Cafal is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and is known to produce Clay. Ath Cafal sits near the head of the Cafalcombe, a steep valley that descends to the imperial lands. Decent clay can be found in the small streams that rush down from the hills on all sides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ath Caral","Ath Caral Settlement Information Type Village Kingdom Battania Ath Caral is a village of Battania. It is currently unknown who the owner is. This article is a stub. You can help out by expanding it. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ath Mor","Ath Mor Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Mor South Ath Mor is a castle in the Kingdom of Mide. It has the village Bal Mor South. Note that Bal Mor North starts under Druim Mor of the Kingdom of Uladh. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Austria","The banner of Austria. Austria, or Kaisertum Österreich, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The Revolutionary and Napoleonic wars were a disaster for the Holy Roman Empire. With numerous lands in Italy, the Balkans and the Low Countries lost to France, the empire that dominated central Europe for centuries no longer exists. Francis II, once Holy Roman Emperor, is now Francis I, Emperor of the newly formed Austrian Empire. Vienna, the city that held against huge Ottoman armies two centuries ago, was captured by the French, not only once, but twice. However, despite serious blows the Austrian prestige, the Austrian spirit is not broken. Instead, Austria is now more determined than ever to pay back for all shame suffered from Bonaparte. While it may have suffered defeats, the Austrian army is still the third largest in Europe and shall not be forgotten as the only army which have defeated Napoleon himself without any allied help, and was close to defeating him on two more occasions. As French power on the continent melts with the spring snow of 1813, the Austrian Empire stands ready to retake what once was hers. Units[] Infantry Infantrie Regiment Erzherzog Rudolf Nr. 14 - Line Infantry Infantrie Regiment Freiherr von Wacquant Nr. 62 - Line Infantry Grenz Regiment Oguliner Nr. 3 - Line/Light Infantry Grenadier Battalion Purcell - Foot Guard Jaeger Battalion 2 - Rifleman Cavalry Husar Regiment Graf von Hessen-Homburg Nr. 4 - Hussar Ulan Regiment Schwarzenberg Nr. 2 - Lancer Chevauleger Regiment Furst von Hohenzollern Nr. 2 - Light Horse Dragoner Regiment Erzherzog Ferdinand Nr. 5 - Dragoon Kurassier Regiment Kaiser Franz Nr. 1 - Cuirassier Specialists Artillerie Regiment Prinz zu Lothringen Nr. 7 - Artillery Pionier Battalion Nr. 1 - Engineer Karl Philipp, First zu Schwarzenberg - Commander Voice commands & Battle cries[] Austrian battle cries ""Für den Kaiser!"" - For the Kaiser! ""Gott schütze den Kaiser!"" - God save the Kaiser! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" -Company, Advance! ""Vorrücken!"" - Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" - Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!"" - Free fire! ""Zu mir!"" - on me! ""Kompanie, zu mir!"" - Company, on me! ""Zurückfallen!"" - Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Ayn Assuadi","Ayn Assuadi Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandAyn AssuadiSharizTemplate:World Map/Warband Ayn Assuadi is a village of the Sarranid Sultanate. It is close to the Rhodoks and Swadia, so it gets looted quite often. Layout[] Player Elder Fugitive Ayn Assuadi is built in a shallow valley with low hills and large clusters of palm trees all around. It has a total of nine structures. There are four fields here, growing beans, cabbages, grapes, squash, and wheat. There is a well and shadoof in the middle of a village, and an outdoor oven against one building, though no bread that may be baked there is visible. Four horses can be found here, including sumpter and practice horses. The Village Elder is standing at the entrance of a stable almost straight forward from where the player enters, next to an empty basket. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Azgad","Azgad Settlement Information Type Village Kingdom Swadia Fortification DhirimPraven World Map Mount&BladeAzgadDhirimTemplate:World Map/Mount&BladeWarbandAzgadPravenTemplate:World Map/Warband Azgad is a village initially owned by the Kingdom of Swadia. Its fortification is Dhirim in the original Mount&Blade, and Praven in Warband. Layout[] Player Elder Fugitive The Village Elder is straight forward from where the player starts, standing next to a wooden table and bench. Azgad is built up the side of a slope in hilly terrain with abundant tree cover. It has a total of seven structures, with one at the highest elevation including a tall tower. There are five fields here growing cabbages, squash, and small shrubs, while the other two fields are both empty, the larger having stacks of straw left. Harvested squash can also be found in one basket alongside a couple more empty baskets. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, hiding inside a shed. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Badon","Badon Settlement Information Type Castle Kingdom Kingdom of West Seaxe Fortification Badon Ham Badon is a castle of the Kingdom of West Seaxe. Its village is Badon Ham. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South"
"Bal Averte","Bal Averte Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Averte Bal Averte is a village of the Kingdom of Alban, subordinate to Dun Averte. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Baitte","Bal Baitte Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Dun Baitte Bal Baitte is a village of the Kingdom of Laithlind, subordinate to Dun Baitte. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Bal Berchna","Bal Berchna Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Ath Berchna Bal Berchna is a village of the Kingdom of Connachta. As suggested by the name, it is subordinate to Ath Berchna. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Bolg","Bal Bolg Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Dun Bolg Bal Bolg is a village in Viking Conquest. It is subordinate to Dun Bolg and starts out owned by the Kingdom of Laigin. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Breacain","Bal Breacain Settlement Information Type Village Kingdom Kingdom of Mide Fortification Ard Breacain Bal Breacain is a village in the Kingdom of Mide, subordinate to Ard Breacain. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Chomain","Bal Chomain Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Cathair Chomain Bal Chomain is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Crannoc","Bal Crannoc Settlement Information Type Village Kingdom Kingdom of Mide Fortification Lagore Crannoc Bal Crannoc is a village in the Kingdom of Mide, subordinate to Lagore Crannoc. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Cruaghan East","Bal Cruaghan East Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Cruaghan Bal Cruaghan East is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Cruaghan West","Bal Cruaghan West Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Cruaghan Bal Cruaghan West is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Dara","Bal Dara Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Cell Dara Bal Dara is a village in Viking Conquest. It starts out owned by the Kingdom of Laigin, and is subordinate to Cell Dara. This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Duim","Bal Duim Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Duim Bal Duim is a village of the Kingdom of Alban, subordinate to Dun Duim. Layout[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Eachadha","Bal Eachadha Settlement Information Type Village Kingdom Kingdom of Mide Fortification Ard Eachadha Bal Eachadha is a village in the Kingdom of Mide, subordinate to Ard Eachadha. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Fiachrach Aidne","Bal Fiachrach Aidne Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Fiachrach Aidne Bal Fiachrach Aidne is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Foither","Bal Foither Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Foither Bal Foither is a village of the Kingdom of Alban, subordinate to Dun Foither. This article is a stub. You can help out by expanding it. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Liamhain","Bal Liamhain Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Liamhain Bal Liamhain is a village in Viking Conquest. It starts out owned by the Kingdom of Laigin, and, as suggested by the name, is subordinate to Liamhain. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Luighne","Bal Luighne Settlement Information Type Village Kingdom Kingdom of Connachta Fortification Luighne Connacht Bal Luighne is a village of the Kingdom of Connachta. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Bal Maistiu East","Bal Maistiu East Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Maistiu Bal Maistiu East is a village in Viking Conquest. It starts out owned by the Kingdom of Laigin, and, as the name suggests, is subordinate to Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Maistiu West","Bal Maistiu West Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Maistiu Bal Maistiu West is a village in Viking Conquest. It starts out owned by the Kingdom of Laigin, and, as the name suggests, is subordinate to Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Mor South","Bal Mor South Settlement Information Type Village Kingdom Kingdom of Mide Fortification Ath Mor Bal Mor South is a village in the Kingdom of Mide, subordinate to Ath Mor. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Muirchol","Bal Muirchol Settlement Information Type Village Kingdom Kingdom of Alban Fortification Art Muirchol Bal Muirchol is a village of the Kingdom of Alban, subordinate to Art Muirchol. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Onlaigh","Bal Onlaigh Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Onlaigh Bal Onlaigh is a village of the Kingdom of Alban, subordinate to Dun Onlaigh. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Rigmonaid North","Bal Rigmonaid North Settlement Information Type Village Kingdom Kingdom of Alban Fortification Cell Rigmonaid Bal Rigmonaid North is a village of the Kingdom of Alban. It is one of two villages subordinate to Cell Rigmonaid. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Rigmonaid South","Bal Rigmonaid South Settlement Information Type Village Kingdom Kingdom of Alban Fortification Cell Rigmonaid Bal Rigmonaid South is a village of the Kingdom of Alban. It is one of two villages subordinate to Cell Rigmonaid. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Ros Mhic Treoin","Bal Ros Mhic Treoin Settlement Information Type Village Kingdom Kingdom of Laigin Fortification Ros Mhic Treoin Bal Ros Mhic Treoin is a village in Viking Conquest. It starts out owned by the Kingdom of Laigin, and, as implied by the name, is subordinate to Ros Mhic Treoin. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Bal Scuin East","Bal Scuin East Settlement Information Type Village Kingdom Kingdom of Alban Fortification Scuin Bal Scuin East is a village of the Kingdom of Alban. It is one of two villages subordinate to Scuin. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Scuin West","Bal Scuin West Settlement Information Type Village Kingdom Kingdom of Alban Fortification Scuin Bal Scuin West is a village of the Kingdom of Alban. It is one of two villages subordinate to Scuin. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Tara","Bal Tara Settlement Information Type Village Kingdom Kingdom of Mide Fortification Temair Bal Tara is a village in the Kingdom of Mide, subordinate to Temair. It is one of the few villages in Viking Conquest that is not named after the fortification. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Tauro","Bal Tauro Settlement Information Type Village Kingdom Kingdom of Alban Fortification Dun Taruo Bal Tauro is a village of the Kingdom of Alban, subordinate to Dun Taruo. Unusually, the spelling of the village's name ""Tauro"" is different from the castle's name ""Taruo"". It is unknown if this is intentional or a mistake. Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Bal Temair North","Bal Temair North Settlement Information Type Village Kingdom Kingdom of Mide Fortification Temair Bal Temair North is a village in the Kingdom of Mide. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Bal Temair South","Bal Temair South Settlement Information Type Village Kingdom Kingdom of Mide Fortification Temair Bal Temair South is a village in the Kingdom of Mide. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Balanli","Balanli Settlement Information Type Village Kingdom Swadia Fortification DhirimTevarin Castle World Map Mount&BladeBalanliDhirimTemplate:World Map/Mount&BladeWarbandBalanliTevarin CastleTemplate:World Map/Warband Balanli is one of the villages initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of a building almost directly straight forward from where the player enters, standing at the base of a stairway. Balanli is built on a small flat area in very hilly terrain with a moderate number of trees. It has a total of six structures, one significantly separated from the rest of the village, and a well down a slope. There are two fields here growing cabbages, apples, grapes, and squash, while a third fenced area is cleared with only straw piles remaining. Dried Meat, garlic, marrow, and baskets of fruit can be found in storage while two outdoor ovens and bread may also be found. If sent here during a Hunt Down Fugitive quest, the target may be found next to the storage shed on the distant side of the village. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Bandit Leader","Bandit Leader Troop Information Wages 84 - 97 Acquired from... Enlisting raid party, prisoner recruitment Upgrades to... N/A Bandit Leaders are bandit troops in Viking Conquest that can be found in raiding parties on land. You can instruct Bandit Leaders to perform a specific raiding mission if you have more then 50 prisoners (then they will become Masterless Men). Stats and Equipment[] Bandit Leader - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Halm Body Common Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 140 Polearms 210 Archery 20 Crossbows 0 Throwing 225 Slings 170 Weapons Melee Broadseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged Throwing Spears Shield Rawhide Shield, Svear Shield, Round Shield, NorthMathr Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Bandit (Viking Conquest)","For the classic version, see Bandit (classic). For the With Fire & Sword version, see Bandit (With Fire & Sword). Bandit Troop Information Culture Bandits Wages 24 peningas/week Acquired from... Ruffian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Bandits are tier-two bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head None Body Simple Tunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 3 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 140 Slings 140 Weapons Melee Hunting KnifeClub Ranged Sling Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Bandit (With Fire & Sword)","For the classic version, see Bandit (classic). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages ? thalers/week Acquired from... Looter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Bandits are tier-two bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Compared to Warband, they are an upgrade from Looters and more common in With Fire & Sword, as they can be found on the overland map in addition to the specified quests. They are somewhat more dangerous than Warband bandits due to the fact they can carry handmade firearms. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 7 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap(Possible) Village Cap(Possible) Hat Body KuntushBroadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Firearms 90 Throwing 90 Weapons Melee Lumberman AxeSimple LanceCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Bandit (classic)","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Bandit (With Fire & Sword). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages 4 denars/week Acquired from... Prisoners Upgrades to... Brigand- or -Mercenary Swordsman Upgrade Cost 20 denars XP for Kill 80 experience Ransom Value 66 denars Bandits are bandit infantry in Mount&Blade: Warband. Tactics[] They are a special type of outlaw only encountered during quests, such as Ransom Girl from Bandits and Hunt Down Troublesome Bandits, or when ambushed at night in a town, village, or castle. If captured and recruited, they can be upgraded to Brigands or Mercenary Swordsmen. Alternatively, they can be sold to a Ransom Broker for 66 denars each. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Rawhide CoatLeather JerkinNomad Armor Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Short Bow(Possible) Arrows Shield (Possible) Nordic Shield Mount (Possible) Saddle Horse Gallery[] Bandits in party screenAbout to fight Bandits during a quest Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Bandits","For the specific troops, see Bandit (classic). Bandits are neutral criminals that roam Calradia. Bandits engage everyone, including the player, small kingdom parties, caravans, village farmers, and any other parties smaller than their own. They usually demand money from the player character and will attack if not paid. If the player has slain multiple groups of bandits and is accosted by them, they will reject payment and simply attack the player. The many bandit types in Calradia can usually be found in or around their home areas. For instance, Steppe Bandits roam the steppes and Desert Bandits roam in the desert. Manhunters are law enforcers who patrol the northern parts of Calradia, hunting for bandits and taking them prisoner - for this purpose, they only use blunt weapons to knock enemies unconscious. In With Fire & Sword, Manhunters are replaced with Marksmen of the Secret Department while, in Viking Conquest, they are replaced by five different units (an entire troop tree starting from Young Warriors and ending with Slaver Chiefs) Contents 1 Bandit Types 1.1 Mount&Blade 1.2 With Fire & Sword 1.3 Viking Conquest 2 Gallery Bandit Types[] Mount&Blade[] Warrider These bandits were removed from the game before release and only exist in beta versions. Dark Knights - These soldiers belonged to the outlaw faction and were removed from Mount&Blade in version 0.95x. They were incredibly powerful and dangerous, possessing powerful weapons and the most powerful armor in the game. They were nearly impossible to beat, crushing both player and main faction parties. Black Khergit Raiders - These bandits were removed with the advent of the Khergit Khanate and generally had the same equipment as higher tier Khergit cavalry. They operated in the same way as Steppe Bandits; however, their equipment and stats were drastically better than most other bandits. They were the steppe equivalent of Sea Raiders in terms of strength and equipment but were dangerous because every bandit was mounted. Classic The following types of bandits were introduced in the original Mount&Blade. Looters, also called ""River Pirates"" in earlier versions, are the standard type of lawless scum. They are weak and exist all over Calradia. While mildly difficult to defeat at first, they become nearly powerless later in the game. All Looters are footmen, and their standard equipment is nothing more than knives and throwing rocks. Forest Bandits live close to forests and are often encountered in Rhodok or Swadian lands (only in Swadia lands in Warband). These bandits always carry a Hunting Bow or Short Bow, along with two-handed axes, hatchets, or quarter staffs. Mountain Bandits live in the mountains, especially in Vaegir territory (only in Rhodok lands in Warband). Their primary strength lies in their numbers, with an average group of Mountain Bandits consisting of approximately 17 men, although they can gather into packs as high as 60. They can be both footmen and cavalry in Mount&Blade, but they lose their mounts in Warband. Steppe Bandits primarily live in the Khergit steppes and always ride Steppe Horses. They are difficult to defeat at the beginning of the game, due to their maneuverability and speed. They are equipped with typical Khergit weapons like lances, small one-handed swords, and throwing weapons. Sea Raiders live on the shores of Calradia, mostly in the lands of the Kingdom of Nords or around Rivacheg in the Kingdom of Vaegirs. They are very strong, possessing very good armor, long bows, battle axes, and high stamina. Defeating these bandits can be a good, mid-game source of money and armor. Deserters consist of trained faction troops. They are soldiers who have abandoned their leaders and have taken to lives of crime. Deserters can be the most difficult bandits to defeat, depending on what tier of troops you encounter. More often, they are in the lower tiers of a faction's upgrade tree. Warband Warband added several new bandits not seen in Mount&Blade. Taiga Bandits are encountered on the snowy eastern side of the Kingdom of Vaegirs, replacing the Mountain Bandits from Classic. Desert Bandits primarily wander the Sarranid desert. While somewhat weaker than Steppe Bandits, they are mounted and still pose a threat to new players. There are also units simply called ""Bandits"". The only time you can encounter these is during certain quests. They can be upgraded to Brigands if you manage to recruit some. With Fire & Sword[] With Fire & Sword shares some of the same bandits as Warband but the new setting also introduces new ones. Rebels are a type of unit similar to Bandits. They possess nearly identical gear but different armor. They are relatively weak, but their possession of a Handmade Firearm can make them somewhat dangerous. Tatar Raiders are weak mounted units with low armor. They wield a saber and cavalry lance, so when facing them try to avoid being a couched lance target. They are mainly found around the Crimean Khanate. Viking Conquest[] Bandit parties in Viking Conquest can be separated in two main categories: ones that you find on land, and ones that you find at sea. Unlike other modules, land bandits will occasionally raid a specific village but will not attack towns even if lightly defended. Land bandits - and possibly sea ones as well - will occasionally join the player's army for a price if the proper dialogue option is used when meeting them and if renown is big enough. If having more than 60 prisoners and a Bandit Leader, you can instruct him to raid a specific village - after the mission is completed, the bandit party will turn into Masterless Men. You can see the generic bandit tree if you go to Camp -> Troop Tree -> Ruffian, though it does not include all possible bandit troops and bandit parties could potentially include almost any troop type either by default or though winning battles with parties holding prisoners who, in turn, will join the bandit party. Bandit Troop Types Ruffians are the basic and weakest bandit units. Low armor, no shield, a polearm, and a sling - basically weak archer units. Can be upgraded to Bandits or Footpads. Bandit units are only slightly better than Ruffians but not much more. Cannot be upgraded further. Footpads are the weakest true infantry bandit unit. Equipped with a shield. Can be upgraded to Brigands or Robbers. Brigands are also equipped with a helm but no better armor than Footpads. They however maintain the missile option (sling/javelin). Can be upgraded to Reavers. Robbers are pure melee units (one-handed + polearm). Equipped with a helm and medium armor. Can be upgraded to Highwaymen. Reavers are last tier units. Although still equipped with medium armor, they have the best stats from the shown bandit Troop Tree. Highwaymen are last tier units. Equipped with better armor - possibly mail - and otherwise better stats than Robbers. Bandit Leaders are the strongest non-viking bandit units. Often found in raiding parties on land and in small numbers - generally one per party - they have a dialogue option when captured that, if enough prisoners are present, will allow you to create a bandit unit with a specific one-time mission. Vikingarnir are the weakest viking troops but still quite strong - comparable to higher level troops of the factions. They have shields and medium armor. Danish Elite Vikingarnir are elite viking troops. One of the strongest melee units in the game and slightly stronger in one-handed. Will spawn in sea raiding parties or from longphorts. Northmathr Vikingarnir are elite viking troops on par with Danish and Svear ones. Slightly stronger in polearms and athletics than the rest. Will spawn in sea raiding parties or from longphorts. Svear Elite Vikingarnir are elite viking troops on par with Danish and Northmathr ones: Slightly weaker in melee but compensating on Health. Will spawn in sea raiding parties or from longphorts. Gallery[] LootersForest BanditsMountain BanditsSteppe BanditsSea RaidersDeserters Bandit Upgrade Tree Bandit Brigand Mercenary Swordsman Hired Blade Bandit Upgrade Tree Looter Brigand Rebel Tatar Raider Bandit Bandit Upgrade Tree Ruffian Bandit Footpad Brigand Robber Reaver Highwayman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Banner","Banners are flags that represent specific Vassals or Monarchs. The owners themselves will fly their banner on the world map, but it will also be flown over their towns and castles. During character creation, if you choose to be the child of an impoverished noble, you will be given the option to carry a banner from the start of the game - otherwise, you don't receive a banner until you have become a vassal or monarch. In multiplayer you will be able to choose a banner right from character creation. You will also have the option to refrain from choosing a banner and use the faction's banner instead. Your own banner will also be planted in the ground during battles at your side of the battlefield right next to your inventory chest. This makes finding your chest if you need to swap equipment or reload arrows much easier. Your emblem will also be displayed on most shields and Heraldic Mail, whether you are wearing it or any of your troops. Since most banners are already in use, if you choose one that is, its original owner will receive a red and black 2 × 2 {\displaystyle 2 \times 2} checkered banner instead, which is not available to the player. However, if you do not choose a banner, this ""default"" banner will be seen in battles above your party's troops. Once you decide to choose a banner, your party will be labeled with your new banner, while the ""default"" banner will still be used by friendly forces that do not belong to any named character (e.g. Foragers or Caravan Guards). There are a few banners that are not already in use, however. If you use the cheatmenu to change your banner again, your old design does not return to its former owner, rather there will be multiple lords with the same checkered banner. Contents 1 Designs 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest Designs[] Warband[] Warband added a new faction with new vassals, and so expanded the number of options to choose from. The following displays all banners as seen in Warband, altogether there are 128 flags to choose from. The fifth banner on the top row is the only banner that is not used by another Lord, King or ClaimantThe last three banners on the bottom row are duplicates, allowing the player to share the same banner as the lords or claimant that already use themAll Warband banners in one simple imageBanners of the faction leaders With Fire & Sword[] In keeping with the historical nature of With Fire & Sword, many of the banners are based on flags and standards from history, such as the flag of Sweden, the banner bearing the knight and eagle of the Polish-Lithuanian Commonwealth, and the rifleman icon of the Cossack Hetmanate. Unlike in Warband, players have no option of starting the game as a noble, so they cannot carry a banner until becoming the vassal of a nation.
An example of a nation banner appearing in multiplayer: a Polish banner on a flag point in a Conquest game. Nations themselves also have banners, but these are only seen in Custom Battles and multiplayer above friendly troops. In multiplayer nation banners also appear on the field in some game modes. All banners in one image, including the missing oneBanners of Nations
The ""debug banner"". Excluding nation banners, a total of 7 × 16 + 8 = 120 {\displaystyle 7\times16+8=120} banners appear in the game, however the files include 6 × 21 = 126 {\displaystyle 6\times21=126} banners. Out of the 6 not included, 5 are actually repeats of ones that are included, so the only banner that is truly excluded is shown to the right. However, it is not true that it does not appear in the game at all; once you become a noble, if you choose a banner that happened to already be in use, then the original owner's party and fiefs will fly this banner on the map, but on the character screen it will show a banner similar to that of Hetman Bogdan Hmelnitski, without a triangle cut at the bottom. However, in battles, the character whose banner was ""stolen"" will have a plain white circle above. Occasionally a faction banner appears on the map if the player chooses a banner that is already in use. So if you see either a faction banner or one similar to the one on the right, it is likely you have encountered a bug. Even the game has only five nations, replacing the five classic factions, the banner of the Sarranid Sultanate from Warband still appears unchanged in the files of With Fire & Sword. Viking Conquest[] All the banners available in the Viking Conquest DLC. A total of 177 banners."
"Bannerlord NPC default equipment","Troop / NPC Equipment[] id Head Shoulders Body Gloves Legs Horse Horse Armor Weapon 1 Weapon 2 Weapon 3 Weapon 4 archer tunic_with_shoulder_pads strapped_leather_boots hunting_bow range_arrows empire_mace_1_t2 archer_for_perf legionary_mail strapped_shoes composite_bow barbed_arrows armed_trader_aserai short_padded_robe khuzait_curved_boots glen_ranger_bow range_arrows aserai_sword_1_t2 armed_trader_battania battania_fur_helmet scarf battania_civil_b battania_leather_boots glen_ranger_bow range_arrows battania_axe_1_t2 armed_trader_empire imperial_leather_coif footmans_tunic leather_shoes glen_ranger_bow range_arrows vlandia_mace_1_t2 armed_trader_khuzait eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots steppe_bow range_arrows khuzait_sword_1_t2 armed_trader_sturgia northern_fur_cap scarf heavy_nordic_tunic ragged_boots highland_ranger_bow range_arrows sturgia_axe_2_t2 armed_trader_vlandia hood gambeson_b leather_cavalier_boots crossbow_a bolt_a vlandia_sword_1_t2 armorer_aserai aserai_civil_c_head leather_apron leather_gloves khuzait_curved_boots short_sword_t3 armorer_battania scarf leather_apron leather_gloves battania_fur_boots short_sword_t3 armorer_empire wrapped_headcloth leather_apron leather_gloves strapped_shoes short_sword_t3 armorer_khuzait fur_hat scarf leather_apron khuzait_curved_boots short_sword_t3 armorer_sturgia northern_fur_cap scarf leather_apron leather_gloves leather_boots short_sword_t3 armorer_vlandia leather_cap leather_apron leather_gloves leather_boots short_sword_t3 artisan_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 artisan_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 artisan_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 artisan_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_hatchet_1_t1 artisan_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 artisan_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 aserai_archer closed_desert_helmet wrapped_scarf eastern_plated_leather_vest buttoned_leather_bracers strapped_mail_chausses composite_bow piercing_arrows piercing_arrows aserai_mace_3_t3 aserai_duel_preset eastern_spear_4_t4 fortified_kite_shield aserai_faris desert_helmet_with_mail wrapped_scarf northern_lamellar_armor buttoned_leather_bracers eastern_leather_boots t2_aserai_horse aseran_village_harness eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_3_t3 aserai_footman closed_desert_helmet desert_leather_shoulderpad long_padded_robe rough_tied_bracers steppe_leather_boots aserai_mace_3_t3 worn_kite_shield eastern_spear_3_t3 aserai_infantry desert_mail_coif desert_robe_over_mail buttoned_leather_bracers strapped_mail_chausses aserai_sword_3_t3 bound_adarga eastern_spear_2_t3 eastern_javelin_2_t3 aserai_mameluke_axeman trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_2haxe_1_t3 aserai_mameluke_cavalry trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_horse half_mail_and_plate_barding aserai_sword_3_t3 bound_adarga steppe_heavy_bow piercing_arrows aserai_mameluke_guard trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_2haxe_2_t4 southern_throwing_axe_1_t4 aserai_mameluke_heavy_cavalry eastern_vendel_helmet wrapped_scarf desert_scale_armor reinforced_leather_vambraces plated_strip_boots t2_aserai_horse chain_horse_harness aserai_sword_4_t4 bound_adarga noble_bow piercing_arrows aserai_mameluke_regular trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_horse aseran_village_harness aserai_sword_1_t2 studded_bound_kite_shield eastern_spear_4_t4 eastern_spear_3_t3 aserai_mameluke_soldier aserai_civil_e_hscarf aserai_civil_a buttoned_leather_bracers eastern_leather_boots aserai_mace_1_t2 aserai_sword_2_t2 aserai_master_archer closed_desert_helmet_with_mail eastern_studded_shoulders stitched_leather_over_mail reinforced_leather_vambraces plated_strip_boots composite_steppe_bow piercing_arrows aserai_sword_3_t3 piercing_arrows aserai_militia_archer turban aserai_civil_d khuzait_curved_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 aserai_militia_spearman open_desert_helmet aserai_civil_e khuzait_curved_boots eastern_spear_1_t2 aserai_axe_1_t2 desert_oval_shield aserai_militia_veteran_archer closed_head_scarf wrapped_scarf leather_strips_over_padded_robe buttoned_leather_bracers khuzait_curved_boots tribal_bow default_arrows default_arrows aserai_sword_2_t2 aserai_militia_veteran_spearman open_desert_helmet aserai_robe_c_chain buttoned_leather_bracers khuzait_curved_boots eastern_spear_1_t2 tzkurion_axe_t3 emirs_oval_shield aserai_recruit aserai_civil_e_hscarf aserai_civil_e buttoned_leather_bracers eastern_leather_boots eastern_spear_1_t2 aserai_skirmisher desert_cap aserai_archer_armor rough_tied_bracers steppe_leather_boots aserai_sword_2_t2 leather_bound_kite_shield eastern_javelin_2_t3 eastern_spear_3_t3 aserai_tribal_horseman woven_turban eastern_studded_shoulders belted_leather_cuirass buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness eastern_spear_2_t3 aserai_mace_3_t3 bound_adarga aserai_tribesman tight_head_scarf wrapped_scarf aserai_civil_b rough_tied_bracers eastern_leather_boots eastern_spear_1_t2 aserai_vanguard_faris southern_lord_helmet brass_lamellar_shoulder brass_lamellar_over_mail reinforced_leather_vambraces plated_strip_boots t2_aserai_horse half_mail_and_plate_barding aserai_lance_1_t5 bound_adarga eastern_javelin_3_t4 aserai_sword_4_t4 aserai_veteran_faris eastern_vendel_helmet brass_scale_shoulders stitched_leather_over_mail rough_tied_bracers strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_5_t4 aserai_veteran_infantry emirs_helmet brass_scale_shoulders desert_lamellar reinforced_leather_vambraces plated_strip_boots aserai_sword_4_t4 bound_adarga eastern_spear_4_t4 eastern_javelin_2_t3 aserai_youth tuareg khuzait_belt_leather buttoned_leather_bracers eastern_leather_boots aserai_horse aseran_village_harness aserai_sword_2_t2 bound_adarga eastern_spear_1_t2 baby_char_creation battania_duel_preset northern_spear_3_t4 fortified_kite_shield battanian_clanwarrior battania_fur_helmet hood battania_woodland_outfit roughtied_leather_bracers ragged_boots western_spear_2_t2 battania_sword_1_t2 highland_scouts_shield battanian_falxman battania_fur_helmet battania_shoulder_strap_cloak battanian_savage_armor highland_gloves battania_woodland_boots battania_2hsword_4_t4 battanian_fian battanian_plated_noble_helmet battania_shoulder_furr ranger_mail highland_gloves battania_woodland_boots woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_4_t4 battanian_fian_champion battanian_crowned_helmet battania_cloak_furr battania_noble_armor highland_gloves battania_fur_boots noble_long_bow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 battanian_hero battanian_noble_helmet_with_feather armored_bearskin decorated_nordic_hauberk highland_gloves battania_woodland_boots lowland_longbow bodkin_arrows_a bodkin_arrows_a battania_2hsword_2_t3 battanian_highborn_warrior tall_helmet battania_shoulder_furr battania_woodland_chainmail leather_gloves battania_leather_boots lowland_longbow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_highborn_youth battania_fur_helmet battania_civil_c leather_gloves battania_leather_boots highland_ranger_bow barbed_arrows barbed_arrows battania_2hsword_1_t2 battanian_horseman battanian_plated_noble_helmet armored_bearskin mail_shirt highland_gloves battania_fur_boots battania_horse battania_horse_harness_halfscaled battania_axe_2_t4 western_spear_4_t4 studded_round_shield battanian_militia_archer battania_civil_hood battania_civil_cloak battania_woodland_outfit highland_leg_wrappings mountain_hunting_bow default_arrows default_arrows peasant_hammer_2_t1 battanian_militia_spearman leather_studdedhelm_over_headcloth battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings military_fork_t2 battania_axe_1_t2 desert_oval_shield battanian_militia_veteran_archer battania_civil_hood battania_civil_cape battania_woodland_outfit highland_leg_wrappings lowland_longbow default_arrows default_arrows battania_sword_2_t3 battanian_militia_veteran_spearman battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_outfit highland_gloves highland_leg_wrappings triangluar_spear_t3 battania_sword_2_t3 emirs_oval_shield battanian_mounted_skirmisher battania_fur_helmet battania_cloak long_fur_coat buttoned_leather_bracers battania_fur_boots t2_battania_horse battania_horse_harness_halfscaled battania_sword_4_t4 western_javelin_3_t4 studded_round_shield battanian_oathsworn roughscale_helmet battania_shoulder_furr ranger_mail highland_gloves battania_fur_boots western_spear_4_t4 battania_sword_4_t4 emirs_oval_shield battanian_picked_warrior tall_helmet battania_shoulder_strap_cloak battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_4_t4 studded_round_shield battania_sword_4_t4 battanian_raider tall_helmet battania_civil_cape battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 highland_throwing_axe_1_t2 battanian_scout plumed_helmet battania_shoulder_furr decorated_nordic_hauberk highland_gloves battania_woodland_boots t2_battania_horse battania_horse_harness battania_axe_1_t2 western_spear_2_t2 highland_scouts_shield battanian_skirmisher battania_fur_helmet battania_woodland_cloak battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 oval_shield western_javelin_1_t2 battanian_trained_warrior leather_studdedhelm_over_headcloth battania_shoulder_furr battania_woodland_outfit highland_gloves battania_leather_boots western_spear_3_t3 battania_sword_3_t3 highland_riders_shield battanian_veteran_falxman ridged_northernhelm battania_civil_cape scale_armor highland_gloves battania_fur_boots battania_polearm_1_t5 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 battanian_veteran_skirmisher ridged_northernhelm wolf_shoulder battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_3_t3 heavy_round_shield northern_javelin_2_t3 battania_sword_3_t3 battanian_volunteer battania_civil_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots peasant_hammer_2_t1 battanian_wildling helmet_with_faceguard armored_bearskin battania_mercenary_armor studded_vambraces battania_fur_boots battania_axe_2_t4 western_spear_4_t4 southern_oval_shield woodland_throwing_axe_1_t1 battanian_woodrunner battanian_plated_noble_helmet battania_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots battania_axe_1_t2 northern_javelin_1_t2 small_heater_shield beggar_aserai tuareg bandit_envelope_dress_v2 beggar_battania scarf bandit_envelope_dress_v1 beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 beggar_khuzait fur_hat bandit_envelope_dress_v2 beggar_sturgia nordic_fur_cap scarf bandit_envelope_dress_v1 beggar_vlandia leather_cap bandit_envelope_dress_v1 beni_zilal_tier_1 aserai_civil_f_cape aserai_civil_a steppe_leather_boots aserai_horse aseran_village_harness hunting_bow default_arrows default_arrows aserai_sword_1_t2 beni_zilal_tier_2 pilgrim_hood stitched_leather_shoulders desert_padded_cloth guarded_padded_vambrace steppe_leather_boots t2_aserai_horse desert_cloth_harness composite_bow default_arrows default_arrows aserai_sword_3_t3 beni_zilal_tier_3 pilgrim_hood stitched_leather_shoulders stitched_leather_over_mail mail_mitten strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding composite_steppe_bow barbed_arrows barbed_arrows aserai_sword_4_t4 blacksmith_aserai desert_cap leather_apron leather_gloves leather_boots aserai_sword_3_t3 blacksmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_2_t3 blacksmith_empire leather_apron leather_gloves strapped_shoes empire_sword_2_t3 blacksmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes simple_sabre_sword_t2 blacksmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes short_sword_t3 blacksmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_2_t3 borrowed_troop bandit_leather_water_flask strapped_leather_boots peasant_polearm_1_t1 throwing_stone brother_char_creation_aserai desert_cap wrapped_scarf aserai_robe_c_chain khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_battania battania_civil_cape ranger_mail highland_gloves highland_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_empire scarf basic_imperial_leather_armor wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_khuzait fur_hat khuzait_leather_stitched khuzait_curved_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_sturgia scarf northern_padded_cloth wrapped_leather_boots sturgia_horse light_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brother_char_creation_vlandia mail_shirt wrapped_leather_boots noble_horse desert_cloth_harness battania_mace_2_t2 studded_round_shield battania_mace_2_t2 brotherhood_of_woods_tier_1 battania_civil_hood green_hood leather_coat_over_cloth leather_cavalier_boots hunting_bow default_arrows falchion_sword_t2 brotherhood_of_woods_tier_2 pilgrim_hood green_hood stitched_leather_vest studded_leather_vambraces leather_cavalier_boots lowland_longbow default_arrows star_falchion_sword_t3 brotherhood_of_woods_tier_3 cervelliere_over_cloth_headwrap green_hood leather_and_iron_plate_armor leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows vlandia_sword_3_t4 bucellarii tall_helmet imperial_lamellar_shoulders imperial_scale_armor guarded_padded_vambrace leather_cavalier_boots t2_empire_horse stripped_leather_harness composite_steppe_bow barbed_arrows barbed_arrows empire_sword_4_t4 caravan_guard_aserai tied_head_wrapping short_padded_robe studded_vambraces khuzait_curved_boots aserai_horse desert_cloth_harness aserai_2haxe_2_t4 aserai_sword_3_t3 bound_adarga caravan_guard_battania battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_chainmail studded_vambraces battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_2_t3 woodland_axe_t3 desert_round_shield caravan_guard_empire imperial_open_mail_coif legionary_mail padded_mitten strapped_leather_boots empire_horse stripped_leather_harness eastern_spear_3_t3 empire_sword_1_t2 worn_horsemans_kite_shield caravan_guard_khuzait upturned_fur_cap eastern_studded_shoulders eastern_studded_leather strapped_leather_boots khuzait_horse steppe_harness eastern_spear_2_t3 khuzait_sword_2_t3 worn_horsemans_kite_shield caravan_guard_sturgia nasalhelm_over_mail scarf nordic_hauberk leather_gloves ragged_boots sturgia_horse northern_noble_harness northern_spear_1_t2 battania_mace_2_t2 worn_horsemans_kite_shield caravan_guard_vlandia cervelliere_over_arming_coif hood mail_shirt leather_gloves leather_cavalier_boots vlandia_horse light_harness western_spear_3_t3 vlandia_sword_2_t3 battered_kite_shield caravan_master_aserai aserai_civil_c_head leopard_pelt aserai_archer_armor buttoned_leather_bracers khuzait_curved_boots aserai_sword_3_t3 caravan_master_battania ridged_northernhelm battania_shoulder_furr ranger_mail wrapped_leather_boots battania_sword_2_t3 caravan_master_empire merchants_hat studded_imperial_neckguard legionary_mail highland_gloves leather_shoes empire_sword_1_t2 caravan_master_khuzait plumed_fur_lined_helmet brass_scale_shoulders khuzait_sturdy_armor northern_brass_bracers woven_leather_boots khuzait_sword_3_t3 caravan_master_sturgia northern_fur_cap scarf northern_leather_tabard northern_brass_bracers battania_leather_boots star_falchion_sword_t3 caravan_master_vlandia pointed_skullcap_over_laced_coif scarf banded_leather_over_mail battania_leather_boots vlandia_sword_2_t3 champion_fighter eastern_studded_leather strapped_shoes short_sword_t3 champion_fighter_for_perf fur_armor_with_strap strapped_shoes short_sword_t3 company_of_the_boar_tier_1 kettle_helmet_over_arming_coif battania_woodland_cloak layered_leather_tunic strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_2 cervelliere_over_arming_coif battania_woodland_cloak aketon studded_leather_vambraces strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_3 segmented_cervelliere_over_mail_coif battania_woodland_cloak sleeveless_padded_coat mail_mitten leather_cavalier_boots crossbow_g bolt_a vlandia_mace_2_t4 pavise_shield coop_character tunic_with_shoulder_pads strapped_shoes empire_sword_1_t2 crazy_man tzkurion_axe_t3 crazy_man_for_perf fur_armor_with_strap strapped_shoes tzkurion_axe_t3 crazy_man_test0 lamellar_with_scale_skirt lamellar_plate_gauntlets strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test1 full_helm_over_arming_coif lamellar_shoulders lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots cleaver_2hsword_t3 crazy_man_test10 battanian_noble_helmet_with_feather battania_woodland_cloak battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test11 desert_scale_armor leather_gloves strapped_shoes triangluar_spear_t3 crazy_man_test12 roughcloth_shortcoat leather_gloves strapped_shoes aserai_2haxe_2_t4 viking_round_shield crazy_man_test13 northern_coat_of_plates leather_gloves strapped_shoes pointed_falchion_sword_t4 worn_kite_shield crazy_man_test14 thick_sleeved_robe leather_gloves strapped_shoes western_spear_2_t2 crazy_man_test15 helmet_with_faceguard battania_noble_armor leather_gloves strapped_shoes aserai_axe_1_t2 worn_kite_shield crazy_man_test2 visored_helmet_over_mail_coif studded_imperial_neckguard lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots kaskara_2hsword_t3 crazy_man_test3 turban desert_robe leather_gloves strapped_shoes bodkin_arrows_a woodland_yew_bow pointed_falchion_sword_t4 crazy_man_test4 nordic_lamellar_armor leather_gloves strapped_shoes wide_leaf_spear_t4 heavy_round_shield crazy_man_test5 coat_of_plates_over_mail leather_gloves strapped_shoes triangluar_spear_t3 worn_kite_shield crazy_man_test6 turban ringed_desert_armor leather_gloves strapped_shoes khuzait_polearm_1_t4 crazy_man_test7 battania_mercenary_armor leather_gloves strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test8 battania_woodland_outfit strapped_shoes western_javelin_1_t2 throwing_stone short_sword_t3 crazy_man_test9 battanian_noble_helmet_with_feather battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test_naked crazy_man_test_without_weapons fur_skirt strapped_shoes dranton battania_woodland_chainmail strapped_shoes short_sword_t3 druzhinnik eastern_vendel_helmet armored_bearskin northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 heavy_round_shield sturgia_axe_4_t4 druzhinnik_champion sturgian_helmet_b_close brass_lamellar_shoulder_white northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 leather_round_shield sturgia_sword_5_t4 duel_style_empire strapped_shoes short_sword_t3 duel_style_sturgian_0 strapped_shoes peasant_hatchet_1_t1 strapped_round_shield duel_style_sturgian_1 strapped_shoes bastard_sword_t2 dummy_heavy_armor dummy_armor_max peasant_sickle_1_t1 dummy_light_armor dummy_armor_lower_average dummy_medium_armor dummy_armor_higher_average dummy_no_armor dummy_armor_min eleftheroi_tier_1 armored_baggy_trunks studded_vambraces leather_boots empire_horse bandit_saddle_steppe empire_lance_2_t4 empire_mace_1_t2 eleftheroi_tier_2 fur_hat bearskin battania_civil_c leather_boots empire_horse light_harness empire_lance_2_t4 light_mace_t3 eleftheroi_tier_3 fur_hat battania_civil_cape northern_padded_gambeson studded_leather_vambraces leather_boots sturgia_horse northern_noble_harness empire_lance_2_t4 empire_mace_3_t4 embers_of_flame_tier_1 pilgrim_hood monk_robe leather_shoes simple_back_sword_t2 embers_of_flame_tier_2 nasal_helmet_with_leather scarf monk_robe leather_gloves leather_shoes narrow_sword_t3 embers_of_flame_tier_3 nasal_helmet_with_mail studded_imperial_neckguard monk_robe mail_mitten mail_cavalier_boots broad_arming_sword_t4 empire_duel_preset western_spear_3_t3 fortified_kite_shield father_char_creation_1_aserai turban aserai_robe_c_chain fine_town_boots father_char_creation_1_battania battania_shoulder_furr battania_noble_armor highland_gloves battania_fur_boots father_char_creation_1_empire imperial_lamellar_over_leather fine_town_boots father_char_creation_1_khuzait lamellar_shoulders eastern_lamellar_armor khuzait_curved_boots father_char_creation_1_sturgia nordic_fur_cap nordic_lamellar_armor strapped_leather_boots father_char_creation_1_vlandia pointed_skullcap_with_mail coat_of_plates_over_mail strapped_shoes father_char_creation_2_aserai desert_mail_coif desert_fabric_shoulderpad aserai_civil_e empire_horseman_boots father_char_creation_2_battania battania_civil_cape battania_civil_c highland_gloves battania_fur_boots father_char_creation_2_empire merchants_hat merchants_fur_coat strapped_shoes father_char_creation_2_khuzait fur_hat merchants_fur_coat strapped_shoes father_char_creation_2_sturgia northern_fur_cap merchants_fur_coat strapped_shoes father_char_creation_2_vlandia merchants_fur_coat leather_cavalier_boots father_char_creation_3_aserai merchants_hat merchants_fur_coat mail_chausses father_char_creation_3_battania battania_shoulder_strap_cloak battania_woodland_chainmail rough_tied_bracers rough_tied_boots father_char_creation_3_empire leather_cap bandit_leather_water_flask plated_strip_boots father_char_creation_3_khuzait peaked_fur_hood khuzait_fortified_armor steppe_leather_vambraces khuzait_curved_boots father_char_creation_3_sturgia nordic_fur_cap nordic_tunic strapped_shoes father_char_creation_3_vlandia leather_cap bandit_leather_water_flask leather_cavalier_boots father_char_creation_4_aserai headscarf_d aserai_civil_f steppe_leather_boots father_char_creation_4_battania battania_cloak leather_apron battania_leather_boots father_char_creation_4_empire leather_apron leather_cavalier_boots father_char_creation_4_khuzait upturned_fur_cap steppe_armor eastern_leather_boots father_char_creation_4_sturgia nordic_fur_cap leather_apron leather_cavalier_boots father_char_creation_4_vlandia leather_apron leather_gloves leather_cavalier_boots father_char_creation_5_aserai aserai_civil_e_hscarf leopard_pelt tassled_southern_robes steppe_leather_boots father_char_creation_5_battania battania_civil_cloak battania_civil_b highland_gloves battania_woodland_boots father_char_creation_5_empire roughhide_cap battania_woodland_cloak cloth_tunic leather_gloves strapped_shoes father_char_creation_5_khuzait upturned_fur_cap scarf crude_leather_armor khuzait_curved_boots father_char_creation_5_sturgia roughhide_cap battania_woodland_cloak battania_civil_b rough_tied_boots father_char_creation_5_vlandia battania_woodland_cloak layered_leather_tunic leather_gloves battania_woodland_boots father_char_creation_6_aserai aserai_civil_f_cape aserai_civil_a fine_town_boots father_char_creation_6_battania battania_cloak battania_civil_a battania_leather_boots father_char_creation_6_empire torn_bandit_clothes fine_town_boots father_char_creation_6_khuzait nomad_padded_hood khuzait_civil_coat_b eastern_leather_boots father_char_creation_6_sturgia torn_bandit_clothes fine_town_boots father_char_creation_6_vlandia padded_short_coat strapped_shoes female_beggar_aserai aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_battania aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_khuzait aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_sturgia aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_vlandia aserai_villager_female_headdress bandit_envelope_dress_v1 female_dancer_aserai aserai_female_civil_hscarf_b fine_southern_dress ladys_shoe female_dancer_battania cut_dress_with_pouch ladys_shoe female_dancer_empire head_wrapped cut_dress_with_pouch ladys_shoe female_dancer_khuzait khuzait_dress ladys_shoe female_dancer_sturgia cut_dress_with_pouch ladys_shoe female_dancer_vlandia cut_dress_with_pouch ladys_shoe forest_people_tier_1 vlandia_bandit_cape_b battania_civil_cloak crude_leather_armor strapped_leather_boots mountain_hunting_bow default_arrows default_arrows woodland_axe_t3 forest_people_tier_2 thinhide_coif battania_civil_cloak woven_leather_vest armwraps strapped_leather_boots nordic_shortbow default_arrows default_arrows woodland_axe_t3 forest_people_tier_3 bearhead battania_civil_cloak leather_scale_armor guarded_armwraps strapped_leather_boots woodland_longbow barbed_arrows barbed_arrows battle_axe_t4 galloglass_tier_1 leather_studdedhelm_over_thinhide scarf battania_woodland_outfit highland_gloves battania_leather_boots mountain_hunting_bow bodkin_arrows_a bodkin_arrows_a small_spurred_axe_t2 galloglass_tier_2 battania_fur_helmet scarf mail_shirt highland_gloves battania_woodland_boots woodland_axe_t3 leather_round_shield northern_javelin_1_t2 northern_javelin_1_t2 galloglass_tier_3 plumed_helmet bearskin battania_mercenary_armor mail_mitten mail_chausses woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 gangleader_bodyguard_aserai tuareg short_padded_robe leather_shoes aserai_sword_2_t2 gangleader_bodyguard_battania scarf ragged_robes highland_gloves highland_boots falchion_sword_t2 gangleader_bodyguard_empire pilgrim_hood bandit_envelope_dress_v1 leather_shoes empire_mace_1_t2 gangleader_bodyguard_khuzait nomad_padded_hood hemp_tunic khuzait_curved_boots khuzait_mace_1_t2 gangleader_bodyguard_sturgia nordic_fur_cap northern_padded_gambeson battania_leather_boots falchion_sword_t2 gangleader_bodyguard_vlandia pilgrim_hood hood burlap_waistcoat armwraps strapped_leather_boots falchion_sword_t2 gangster_1 pilgrim_hood torn_bandit_clothes rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_2 roughhide_cap scarf studded_fur_armor rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_3 pilgrim_hood studded_leather_over_aketon leather_gloves leather_boots vlandia_mace_2_t4 gear_dummy_aserai open_desert_helmet short_padded_robe ragged_armwraps leather_shoes peasant_sickle_1_t1 gear_dummy_battania fur_skirt_with_tunic armwraps battania_fur_boots peasant_sickle_1_t1 gear_dummy_empire roundkettle_over_imperial_leather imperial_padded_cloth wrapped_shoes peasant_sickle_1_t1 gear_dummy_khuzait nomad_helmet steppe_armor leather_boots peasant_sickle_1_t1 gear_dummy_sturgia nasalhelm_over_leather nordic_padded_cloth leather_gloves leather_boots peasant_sickle_1_t1 gear_dummy_vlandia kettle_helmet_over_laced_coif aketon leather_gloves leather_boots peasant_sickle_1_t1 gear_practice_dummy_aserai turban long_desert_robe eastern_wrapped_armguards wrapped_shoes peasant_sickle_1_t1 gear_practice_dummy_battania battania_woodland_cloak fur_skirt_with_tunic armwraps battania_leather_boots peasant_sickle_1_t1 gear_practice_dummy_empire hemp_tunic woven_leather_bracers empire_horseman_boots peasant_sickle_1_t1 gear_practice_dummy_khuzait fur_hood tied_cloth_tunic eastern_wrapped_armguards leather_boots peasant_sickle_1_t1 gear_practice_dummy_sturgia roughhide_cap northern_tunic mail_chausses peasant_sickle_1_t1 gear_practice_dummy_vlandia padded_coif cloth_tunic leather_gloves leather_cavalier_boots peasant_sickle_1_t1 ghilman_tier_1 desert_headdress eastern_silk_clothing fine_town_boots aserai_horse aseran_village_harness eastern_spear_1_t2 simple_sabre_sword_t2 bound_desert_round_shield ghilman_tier_2 desert_headdress aserai_archer_armor decorated_imperial_gauntlets decorated_imperial_boots aserai_horse half_mail_and_plate_barding eastern_spear_2_t3 aserai_sword_3_t3 bound_desert_round_shield ghilman_tier_3 southern_lord_helmet imperial_lamellar_shoulders desert_scale_armor lamellar_plate_gauntlets lamellar_plate_boots camel camel_saddle eastern_spear_4_t4 aserai_mace_4_t4 tribal_steppe_shield guard_aserai desert_mail_coif wrapped_scarf southern_lamellar_armor leather_gloves strapped_mail_chausses eastern_spear_2_t3 guard_battania leather_studdedhelm_over_roughscale battania_shoulder_strap_cloak ranger_mail highland_gloves highland_boots northern_spear_2_t3 highland_riders_shield guard_empire leatherlame_nasalhelm_over_imperial_leather empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_g padded_mitten eastern_leather_boots imperial_spear_t2 guard_khuzait plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_3_t3 guard_sturgia sturgia_heavy_cavalary_helmet decorated_nordic_hauberk plated_strip_gauntlets plated_strip_boots northern_spear_2_t3 guard_vlandia kettle_helmet_with_leather hood white_coat_over_mail strapped_shoes billhook_polearm_t2 guardians_tier_1 footmans_tunic strapped_shoes glen_ranger_bow default_arrows iron_spatha_sword_t2 guardians_tier_2 pilgrim_hood scarf padded_cloth_with_strips padded_vambrace strapped_shoes composite_bow default_arrows short_sword_t3 guardians_tier_3 ironlame_nasalhelm_over_imperial_cloth padded_leather_shoulders legionary_mail leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows broad_arming_sword_t4 hidden_hand_tier_1 pilgrim_hood layered_leather_tunic leather_gloves leather_shoes lowland_throwing_knife lowland_throwing_knife lowland_throwing_knife iron_spatha_sword_t2 hidden_hand_tier_2 imperial_open_mail_coif studded_leather_over_aketon studded_leather_vambraces folded_town_boots leafblade_throwing_knife leafblade_throwing_knife leafblade_throwing_knife narrow_sword_t3 hidden_hand_tier_3 imperial_open_mail_coif imperial_mail_over_leather lordly_padded_mitten plated_strip_boots empire_throwingknife_t5 empire_throwingknife_t5 empire_throwingknife_t5 empire_sword_5_t4 horseMerchant_aserai aserai_civil_e_hscarf layered_robe khuzait_curved_boots short_sword_t3 horseMerchant_battania battania_civil_c wrapped_shoes short_sword_t3 horseMerchant_empire merchants_hat merchants_fur_coat strapped_shoes short_sword_t3 horseMerchant_khuzait merchants_hat merchants_fur_coat leather_boots short_sword_t3 horseMerchant_sturgia northern_fur_cap cloth_apron leather_boots short_sword_t3 horseMerchant_vlandia merchants_hat merchants_fur_coat wrapped_shoes short_sword_t3 horse_archer hemp_tunic leather_cavalier_boots empire_horse ridged_sabre_sword_t4 composite_steppe_bow heavy_steppe_arrows horseman segmented_cervelliere_over_laced_coif hemp_tunic reinforced_padded_mitten mail_cavalier_boots t2_empire_horse chain_horse_harness empire_sword_1_t2 strapped_round_shield huskarl_swordsman lendman_helmet_over_mail bearskin nordic_lamellar_vest northern_plated_gloves northern_plated_boots sturgia_sword_5_t4 bound_horsemans_kite_shield western_javelin_1_t2 imperial_archer hemp_tunic strapped_shoes hunting_bow range_arrows empire_mace_1_t2 imperial_cataphract imperial_goggled_helmet lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 empire_sword_5_t4 reinforced_horsemans_kite_shield imperial_crossbowman ironlame_roundkettle_over_imperial_leather scarf mail_shirt leather_cavalier_boots crossbow_e bolt_a empire_sword_2_t3 imperial_elite_cataphract imperial_goggled_helmet imperial_lamellar_shoulders imperial_scale_armor decorated_imperial_gauntlets decorated_imperial_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 reinforced_horsemans_kite_shield empire_sword_5_t4 imperial_elite_menavliaton leatherlame_feathered_spangenhelm_over_leather imperial_lamellar_shoulders imperial_lamellar lordly_mail_mitten strapped_mail_chausses empire_polearm_1_t4 empire_sword_5_t4 imperial_equite ironlame_feathered_spangenhelm_over_mail empire_warrior_padded_armor_shoulder eastern_studded_leather lordly_padded_mitten strapped_mail_chausses empire_horse stripped_leather_harness western_spear_3_t3 light_horsemans_kite_shield empire_sword_2_t3 imperial_heavy_horseman leatherlame_feathered_spangenhelm_over_leather studded_imperial_neckguard empire_horseman_armor lordly_padded_mitten strapped_mail_chausses t2_empire_horse half_scale_barding western_spear_4_t4 empire_sword_5_t4 fortified_kite_shield imperial_infantryman imperial_mail_coif scarf empire_warrior_padded_armor_b buttoned_leather_bracers empire_horseman_boots empire_sword_1_t2 leather_bound_kite_shield imperial_legionary empire_helmet_with_metal_strips imperial_studded_strip_shoulders imperial_lamellar plated_strip_gauntlets plated_strip_boots empire_mace_3_t4 studded_bound_kite_shield imperial_throwing_spear_1_t4 imperial_menavliaton ironlame_nasalhelm_over_imperial_padding empire_warrior_padded_armor_shoulder imperial_mail_over_leather mail_mitten leather_cavalier_boots empire_polearm_1_t4 empire_sword_4_t4 imperial_militia_archer merchants_hat footmans_tunic empire_horseman_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 imperial_militia_spearman imperial_leather_coif scarf bandit_leather_water_flask empire_horseman_boots imperial_spear_t2 empire_mace_1_t2 leather_bound_kite_shield imperial_militia_veteran_archer roundkettle_over_imperial_cloth scarf empire_warrior_padded_armor_f empire_horseman_boots composite_bow default_arrows default_arrows imperial_axe_t3 imperial_militia_veteran_spearman imperial_mail_coif scarf empire_warrior_padded_armor_d leather_gloves empire_horseman_boots western_spear_3_t3 empire_sword_2_t3 reinforced_kite_shield imperial_palatine_guard empire_lord_helmet studded_imperial_neckguard lamellar_with_scale_skirt reinforced_padded_mitten strapped_mail_chausses composite_bow bodkin_arrows_b empire_sword_4_t4 imperial_recruit merchants_hat cloth_tunic empire_horseman_boots empire_sword_1_t2 imperial_sergeant_crossbowman roundkettle_over_imperial_mail imperial_lamellar_shoulders imperial_lamellar reinforced_padded_mitten strapped_mail_chausses crossbow_d bolt_a studded_bound_kite_shield empire_sword_5_t4 imperial_trained_archer laced_coif tunic_with_rolled_cloth padded_vambrace wrapped_shoes composite_bow barbed_arrows empire_sword_1_t2 imperial_trained_infantryman heavy_nasalhelm_over_laced_cloth empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_c guarded_padded_vambrace leather_cavalier_boots empire_sword_2_t3 leather_bound_kite_shield western_javelin_1_t2 imperial_veteran_archer ironlame_roundkettle_over_imperial_leather eastern_studded_leather reinforced_padded_mitten leather_cavalier_boots composite_bow barbed_arrows empire_sword_3_t3 imperial_veteran_infantryman heavy_nasalhelm_over_imperial_mail imperial_studded_strip_shoulders legionary_mail mail_mitten leather_cavalier_boots empire_sword_3_t3 fortified_kite_shield western_spear_3_t3 imperial_vigla_recruit heavy_nasalhelm_over_laced_cloth scarf padded_short_coat mail_mitten leather_cavalier_boots empire_sword_1_t2 bound_horsemans_kite_shield western_spear_2_t2 jawwal_tier_1 closed_head_scarf leopard_pelt eastern_spear_1_t2 eastern_wicker_shield simple_sabre_sword_t2 eastern_javelin_1_t2 jawwal_tier_2 tight_head_scarf leopard_pelt steppe_robe eastern_leather_boots aserai_horse light_harness triangluar_spear_t3 bound_desert_round_shield desert_long_sword_t4 eastern_javelin_1_t2 jawwal_tier_3 closed_desert_helmet layered_robe eastern_leather_boots war_camel camel_saddle eastern_spear_4_t4 bound_adarga desert_long_sword_t4 eastern_javelin_1_t2 karakhuzaits_tier_1 upturned_fur_cap studded_steppe_leather leather_boots khuzait_horse bandit_saddle_desert steppe_bow default_arrows eastern_spear_1_t2 khuzait_sword_1_t2 karakhuzaits_tier_2 plumed_fur_lined_helmet eastern_studded_shoulders belted_leather_cuirass steppe_leather_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_heavy_bow default_arrows eastern_spear_2_t3 khuzait_sword_3_t3 karakhuzaits_tier_3 plumed_nomad_helmet eastern_studded_shoulders stitched_leather_over_mail studded_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_war_bow default_arrows eastern_spear_4_t4 ridged_sabre_sword_t4 khuzait_archer plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat buttoned_leather_bracers steppe_leather_boots steppe_heavy_bow steppe_arrows khuzait_sword_3_t3 khuzait_darkhan spiked_helmet_with_facemask lamellar_shoulders eastern_plated_leather_vest battania_warlord_bracers eastern_leather_boots steppe_guardian_shield eastern_spear_4_t4 eastern_javelin_2_t3 khuzait_sword_5_t4 khuzait_duel_preset khuzait_polearm_1_t4 leather_round_shield khuzait_footman fur_hat scarf khuzait_belt_leather steppe_leather_vambraces eastern_leather_boots khuzait_sword_1_t2 decorated_steppe_shield khuzait_heavy_horse_archer khuzait_noble_helmet_with_fur lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows steppe_arrows khuzait_sword_4_t4 khuzait_heavy_lancer eastern_vendel_helmet brass_lamellar_shoulder brass_lamellar_over_mail rough_tied_bracers khuzait_curved_boots t2_khuzait_horse steppe_half_barding khuzait_lance_2_t4 steppe_guardian_shield khuzait_sword_4_t4 khuzait_horse_archer nomad_helmet leather_lamellar_shoulders leather_lamellar_armor studded_leather_vambraces steppe_leather_boots t2_khuzait_horse steppe_half_barding composite_bow steppe_arrows eastern_spear_3_t3 khuzait_sword_3_t3 khuzait_horseman plumed_fur_lined_helmet leather_lamellar_shoulders belted_leather_cuirass studded_leather_vambraces eastern_leather_boots khuzait_horse steppe_fur_harness 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sumpter_horse northern_noble_harness sturgia_axe_2_t2 sturgia_axe_2_t2 northern_spear_1_t2 player_char_creation_vlandia cloth_tunic strapped_shoes sumpter_horse light_harness western_spear_2_t2 bastard_sword_t2 crossbow_a bolt_d player_char_creation_vlandia_10_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_10_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_1_f padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_1_m padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_2_f layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_2_m layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_3_f hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_3_m hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_4_f bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_4_m bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_5_f long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_5_m long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_6_f sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_6_m sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_9_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 player_char_creation_vlandia_9_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 preacher_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_sickle_1_t1 preacher_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 preacher_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 preacher_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 preacher_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 preacher_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 prison_guard_aserai emirs_helmet wrapped_scarf long_padded_robe padded_mitten strapped_mail_chausses eastern_spear_3_t3 prison_guard_battania battania_shoulder_strap_cloak ranger_mail strapped_shoes wide_leaf_spear_t4 prison_guard_empire helmet_with_faceguard scarf imperial_mail_over_stripped_leather padded_mitten strapped_mail_chausses imperial_spear_t2 prison_guard_khuzait steppe_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_2_t3 prison_guard_sturgia nordic_helmet scarf nordic_hauberk strapped_shoes northern_spear_2_t3 prison_guard_vlandia kettle_helmet_with_leather mail_shirt strapped_shoes western_spear_3_t3 ransom_broker_aserai aserai_civil_c_head aserai_civil_e leather_shoes simple_sabre_sword_t2 ransom_broker_battania battania_civil_a highland_leg_wrappings battania_sword_1_t2 ransom_broker_empire leather_cap fine_town_tunic strapped_leather_boots falchion_sword_t2 ransom_broker_khuzait fur_hat scarf khuzait_belt_leather strapped_shoes simple_sabre_sword_t2 ransom_broker_sturgia northern_fur_cap scarf nordic_tunic strapped_leather_boots simple_back_sword_t2 ransom_broker_vlandia leather_cap hood sleeveless_padded_short_coat strapped_shoes falchion_sword_t2 regular_fighter battania_woodland_outfit strapped_shoes short_sword_t3 rural_notable_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 rural_notable_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 rural_notable_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 rural_notable_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 rural_notable_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 rural_notable_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 shop_keeper merchants_hat cloth_apron strapped_shoes short_sword_t3 shop_worker_aserai aserai_civil_e_hscarf half_apron khuzait_curved_boots short_sword_t3 shop_worker_battania nordic_fur_cap scarf half_apron strapped_shoes shop_worker_empire leather_cap half_apron wrapped_shoes short_sword_t3 shop_worker_khuzait fur_hat half_apron khuzait_curved_boots short_sword_t3 shop_worker_sturgia nordic_fur_cap scarf half_apron strapped_shoes short_sword_t3 shop_worker_vlandia leather_cap scarf half_apron strapped_shoes short_sword_t3 skolderbrotva_tier_1 northern_goggled_helmet scarf stitched_leather_vest highland_leg_wrappings northern_spear_1_t2 northern_round_shield highland_throwing_axe_1_t2 sturgia_axe_2_t2 skolderbrotva_tier_2 closed_goggled_helmet rough_bearskin nordic_hauberk buttoned_leather_bracers highland_leg_wrappings northern_spear_2_t3 viking_round_shield northern_throwing_axe_1_t1 sturgia_axe_3_t3 skolderbrotva_tier_3 sturgian_lord_helmet_b battania_civil_cape nordic_hauberk reinforced_leather_vambraces highland_leg_wrappings northern_spear_3_t4 heavy_round_shield northern_throwing_axe_1_t1 sturgia_axe_4_t4 spear_test wolfhead wolf_shoulder legionary_mail decorated_imperial_gauntlets decorated_imperial_boots western_javelin_1_t2 steward_aserai eastern_silk_clothing strapped_shoes aserai_sword_3_t3 steward_battania eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_empire eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_khuzait eastern_silk_clothing strapped_shoes broad_ild_sword_t3 steward_sturgia eastern_silk_clothing strapped_shoes sturgia_sword_4_t4 steward_vlandia eastern_silk_clothing strapped_shoes vlandia_sword_4_t4 sturgia_duel_preset northern_spear_3_t4 leather_round_shield sturgian_archer nasal_helmet_with_mail scarf decorated_nordic_hauberk highland_gloves strapped_mail_chausses nordic_shortbow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_berzerker sturgian_helmet_closed battania_civil_cape decorated_nordic_hauberk buttoned_leather_bracers strapped_mail_chausses sturgia_2haxe_1_t4 sturgia_sword_4_t4 sturgian_brigand nasalhelm_over_leather scarf northern_padded_cloth highland_boots northern_javelin_1_t2 northern_javelin_1_t2 bound_horsemans_kite_shield sturgia_axe_2_t2 sturgian_hardened_brigand sturgian_helmet_open battania_civil_cape nordic_lamellar_vest highland_gloves strapped_mail_chausses sturgia_horse northern_noble_harness sturgia_sword_2_t3 bound_horsemans_kite_shield northern_javelin_2_t3 northern_javelin_2_t3 sturgian_horse_raider spiked_helmet scarf nordic_lamellar_armor reinforced_leather_vambraces mail_chausses t2_sturgia_horse bandit_saddle_highland sturgia_sword_5_t4 bound_horsemans_kite_shield northern_javelin_3_t4 northern_javelin_3_t4 sturgian_hunter roughhide_cap wrapped_scarf northern_padded_cloth buttoned_leather_bracers highland_boots mountain_hunting_bow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_militia_archer nordic_fur_cap scarf heavy_nordic_tunic highland_leg_wrappings hunting_bow default_arrows sturgia_axe_2_t2 sturgian_militia_spearman nasalhelm_over_leather scarf nordic_hauberk highland_gloves highland_leg_wrappings viking_round_shield military_fork_t2 sturgia_axe_2_t2 sturgian_militia_veteran_archer nordic_fur_cap scarf northern_padded_cloth highland_gloves highland_leg_wrappings nordic_shortbow default_arrows sturgia_sword_2_t3 sturgian_militia_veteran_spearman goggled_helmet_over_leather battania_civil_cape northern_tunic guarded_armwraps highland_leg_wrappings northern_spear_2_t3 northern_round_shield sturgia_sword_3_t3 sturgian_recruit nordic_fur_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 sturgian_shock_troop sturgian_helmet_b_open scarf nordic_lamellar_armor highland_gloves strapped_mail_chausses sturgia_sword_5_t4 studded_bound_kite_shield sturgia_polearm_1_t5 sturgian_soldier sturgian_helmet_base wrapped_scarf northern_padded_gambeson buttoned_leather_bracers highland_boots sturgia_axe_3_t3 northern_round_shield northern_spear_2_t3 sturgian_spearman sturgia_heavy_cavalary_helmet northern_leather_tabard northern_brass_bracers strapped_mail_chausses northern_spear_2_t3 northern_scouts_shield sturgia_sword_2_t3 sturgian_ulfhednar bearhead bearskin battanian_savage_armor highland_gloves strapped_mail_chausses sturgia_2haxe_1_t4 northern_throwing_axe_1_t1 sturgian_veteran_bowman sturgian_helmet_b_open northern_lamellar_armor highland_gloves mail_chausses composite_bow barbed_arrows barbed_arrows sturgia_sword_4_t4 sturgian_veteran_warrior spiked_helmet scarf northern_coat_of_plates reinforced_leather_vambraces fine_town_boots sturgia_axe_4_t4 northern_horsemans_shield northern_javelin_3_t4 sturgian_warrior roughhide_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 light_horsemans_kite_shield sturgian_warrior_son nordic_leather_cap northern_padded_cloth highland_boots sturgia_sword_1_t2 viking_round_shield sturgian_woodsman roughhide_cap scarf northern_leather_vest highland_leg_wrappings sturgia_axe_2_t2 northern_horsemans_shield northern_javelin_1_t2 sword_sister eastern_studded_leather strapped_shoes short_sword_t3 tavern_wench_aserai desert_headdress aserai_tunic_waistcoat ladys_shoe tavern_wench_battania scarf cut_dress_with_pouch ladys_shoe tavern_wench_empire cut_dress_with_pouch ladys_shoe tavern_wench_khuzait khuzait_dress ladys_shoe tavern_wench_sturgia scarf cut_dress_with_pouch ladys_shoe tavern_wench_vlandia head_wrapped scarf cut_dress_with_pouch ladys_shoe taverngamehost_aserai tied_head_wrapping aserai_civil_b khuzait_curved_boots taverngamehost_battania battania_civil_cloak battania_civil_c strapped_leather_boots taverngamehost_empire tunic_with_shoulder_pads strapped_shoes taverngamehost_khuzait fur_hat khuzait_civil_coat_b khuzait_curved_boots taverngamehost_sturgia nordic_fur_cap northern_leather_vest strapped_shoes taverngamehost_vlandia leather_cap cloth_tunic strapped_shoes tavernkeeper_aserai desert_cap half_apron khuzait_curved_boots tavernkeeper_battania scarf half_apron strapped_leather_boots tavernkeeper_empire half_apron strapped_shoes tavernkeeper_khuzait fur_hat half_apron khuzait_curved_boots tavernkeeper_sturgia nordic_fur_cap scarf half_apron strapped_leather_boots tavernkeeper_vlandia leather_cap scarf half_apron strapped_leather_boots tournament_master_aserai aserai_civil_d_hscarf aserai_archer_armor strapped_leather_boots short_sword_t3 tournament_master_battania battania_civil_c strapped_leather_boots short_sword_t3 tournament_master_empire imperial_robes strapped_leather_boots short_sword_t3 tournament_master_khuzait khuzait_civil_coat strapped_leather_boots short_sword_t3 tournament_master_sturgia nordic_fur_cap scarf northern_tunic strapped_leather_boots short_sword_t3 tournament_master_vlandia merchants_fur_coat strapped_leather_boots short_sword_t3 tournament_template_aserai_four_participant_set_v1 steppe_bow default_arrows desert_throwing_knife tournament_template_aserai_four_participant_set_v2 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v3 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v4 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_one_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v2 steppe_bow default_arrows seax tournament_template_aserai_two_participant_set_v3 aserai_horse_tournament light_harness aserai_sword_2_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_battania_four_participant_set_v1 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v2 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v3 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_one_participant_set_v1 battania_2haxe_1_t2 tournament_template_battania_one_participant_set_v2 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v1 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v2 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v3 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v4 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v5 battania_2haxe_1_t2 default_arrows battania_2hsword_1_t2 tournament_template_empire_four_participant_set_v1 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_four_participant_set_v2 empire_horse_tournament light_harness empire_lance_1_t3 western_kite_shield tournament_template_empire_four_participant_set_v3 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_one_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v2 western_javelin_1_t2 empire_sword_1_t2 western_javelin_1_t2 tournament_template_empire_two_participant_set_v3 glen_ranger_bow default_arrows empire_sword_1_t2 tournament_template_khuzait_four_participant_set_v1 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_one_participant_set_v1 eastern_spear_1_t2 eastern_wicker_shield tournament_template_khuzait_one_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 tournament_template_khuzait_two_participant_set_v1 steppe_bow default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 eastern_wicker_shield tournament_template_sturgia_four_participant_set_v1 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v2 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_one_participant_set_v1 sturgia_axe_2_t2 viking_round_shield tournament_template_sturgia_one_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v1 mountain_hunting_bow default_arrows sturgia_axe_2_t2 tournament_template_sturgia_two_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_four_participant_set_v1 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v2 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v4 vlandia_sword_1_t2 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_one_participant_set_v1 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_one_participant_set_v2 billhook_polearm_t2 tournament_template_vlandia_one_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v1 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v2 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v3 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v4 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield townsman_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots short_sword_t3 townsman_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 townsman_child_aserai aserai_civil_d_hscarf aserai_civil_a fine_town_boots townsman_child_battania battania_civil_cloak battania_civil_b ladys_shoe townsman_child_empire bandit_leather_water_flask ladys_shoe peasant_sickle_1_t1 townsman_child_khuzait steppe_armor southern_moccasins townsman_child_sturgia scarf heavy_nordic_tunic ladys_shoe townsman_child_vlandia long_woolen_tunic ladys_shoe townsman_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 townsman_infant_aserai aserai_civil_f southern_moccasins townsman_infant_battania battania_civil_a ladys_shoe townsman_infant_empire fine_town_tunic ladys_shoe townsman_infant_khuzait steppe_robe southern_moccasins townsman_infant_sturgia tundra_tunic ladys_shoe townsman_infant_vlandia cloth_tunic ladys_shoe townsman_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 townsman_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_hatchet_1_t1 townsman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots townsman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots townsman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots townsman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots townsman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots townsman_teenager_vlandia monk_robe strapped_shoes townsman_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 townswoman_child_aserai aserai_civil_c_head aserai_female_civil_a southern_moccasins townswoman_child_battania battania_civil_a ladys_shoe townswoman_child_empire footmans_tunic ladys_shoe townswoman_child_khuzait khuzait_dress_b southern_moccasins townswoman_child_sturgia female_scarf dress_with_overall ladys_shoe townswoman_child_vlandia laced_dress ladys_shoe townswoman_infant_aserai aserai_female_civil_b southern_moccasins townswoman_infant_battania battania_female_civil_a ladys_shoe townswoman_infant_empire fine_town_tunic ladys_shoe townswoman_infant_khuzait khuzait_dress_b ladys_shoe townswoman_infant_sturgia northern_tunic ladys_shoe townswoman_infant_vlandia sackcloth_tunic ladys_shoe townswoman_teenager_aserai desert_headdress fine_southern_dress southern_moccasins townswoman_teenager_battania leather_studdedhelm female_scarf battania_dress_a ladys_shoe townswoman_teenager_empire head_wrapped vlandian_dress ladys_shoe townswoman_teenager_khuzait upturned_fur_cap steppe_dress southern_moccasins townswoman_teenager_sturgia nordic_fur_cap female_scarf laced_dress southern_moccasins townswoman_teenager_vlandia head_scarf vlandian_corset_dress ladys_shoe unarmed_ai unarmed_ai_2 varyag nasalhelm_over_mail nordic_hauberk mail_mitten mail_chausses sturgia_axe_3_t3 leather_round_shield northern_throwing_axe_1_t1 varyag_veteran spiked_helmet scarf nordic_hauberk reinforced_leather_vambraces mail_chausses sturgia_sword_4_t4 leather_round_shield northern_throwing_axe_1_t1 northern_spear_3_t4 veteran_borrowed_troop footmans_tunic leather_shoes simple_back_sword_t2 leather_bound_kite_shield veteran_caravan_guard_aserai desert_helmet_with_mail wrapped_scarf desert_robe_over_mail khuzait_curved_boots t2_aserai_horse chain_horse_harness steppe_war_bow default_arrows aserai_sword_5_t4 large_adarga veteran_caravan_guard_battania battania_fur_helmet battania_cloak ranger_mail highland_gloves battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_3_t4 battania_sword_4_t4 desert_round_shield veteran_caravan_guard_empire imperial_open_mail_coif imperial_lamellar_over_leather leather_gloves strapped_leather_boots empire_horse stripped_leather_harness western_spear_4_t4 empire_sword_4_t4 bound_horsemans_kite_shield veteran_caravan_guard_khuzait plumed_fur_lined_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_gloves khuzait_curved_boots t2_khuzait_horse steppe_half_barding steppe_heavy_bow default_arrows khuzait_mace_3_t4 decorated_steppe_shield veteran_caravan_guard_sturgia nasalhelm_over_mail scarf northern_lamellar_armor highland_gloves ragged_boots khuzait_horse steppe_harness northern_javelin_3_t4 northern_spear_2_t3 sturgia_sword_5_t4 northern_horsemans_shield veteran_caravan_guard_vlandia cervelliere_over_arming_coif scarf mail_shirt leather_gloves leather_cavalier_boots vlandia_horse stripped_leather_harness western_spear_4_t4 vlandia_axe_2_t4 western_riders_kite_shield veteran_fighter eastern_studded_leather strapped_shoes short_sword_t3 village_woman_aserai aserai_female_civil_hscarf female_scarf aserai_female_civil_b khuzait_curved_boots village_woman_battania battania_civil_cloak battania_female_civil_b ladys_shoe village_woman_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins village_woman_child_battania battania_civil_cloak battania_civil_b ladys_shoe village_woman_child_empire peasant_costume ladys_shoe village_woman_child_khuzait steppe_armor southern_moccasins village_woman_child_sturgia scarf heavy_nordic_tunic ladys_shoe village_woman_child_vlandia long_woolen_tunic ladys_shoe village_woman_empire female_scarf laced_dress ladys_shoe village_woman_infant_aserai aserai_civil_f southern_moccasins village_woman_infant_battania burlap_waistcoat ladys_shoe village_woman_infant_empire bandit_leather_water_flask ladys_shoe village_woman_infant_khuzait torn_bandit_clothes southern_moccasins village_woman_infant_sturgia tundra_tunic ladys_shoe village_woman_infant_vlandia sackcloth_tunic ladys_shoe village_woman_khuzait peaked_fur_hood female_scarf khuzait_dress_b southern_moccasins village_woman_sturgia northern_fur_cap female_scarf vlandian_woman_dress leather_shoes peasant_hatchet_1_t1 village_woman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots village_woman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots village_woman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots village_woman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots village_woman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots village_woman_teenager_vlandia monk_robe strapped_shoes village_woman_vlandia female_scarf cut_dress_with_pouch strapped_leather_boots villager_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins villager_child_battania battania_civil_cloak battania_civil_b ladys_shoe villager_child_empire peasant_costume ladys_shoe villager_child_khuzait steppe_armor southern_moccasins villager_child_sturgia scarf heavy_nordic_tunic ladys_shoe villager_child_vlandia long_woolen_tunic ladys_shoe villager_infant_aserai aserai_civil_f southern_moccasins villager_infant_battania burlap_waistcoat ladys_shoe villager_infant_empire bandit_leather_water_flask ladys_shoe villager_infant_khuzait torn_bandit_clothes southern_moccasins villager_infant_sturgia tundra_tunic ladys_shoe villager_infant_vlandia sackcloth_tunic ladys_shoe villager_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots villager_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots villager_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots villager_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots villager_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots villager_teenager_vlandia monk_robe strapped_shoes vlandia_duel_preset western_spear_3_t3 fortified_kite_shield vlandian_banner_knight visored_helmet_over_padded_coif green_hood coat_of_plates_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_billman nasal_helmet_over_padded_coif hood nordic_sloven_over_mail padded_vambrace leather_cavalier_boots vlandia_2haxe_1_t4 vlandia_sword_2_t3 vlandian_champion visored_helmet_over_laced_coif white_coat_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_crossbowman kettle_helmet_over_padded_cloth hood gambeson_b leather_gloves empire_horseman_boots crossbow_b bolt_a vlandia_sword_1_t2 vlandian_footman padded_cap bandit_leather_water_flask buttoned_leather_bracers empire_horseman_boots western_spear_1_t2 vlandia_sword_1_t2 vlandian_gallant nasal_helmet_over_padded_cloth mail_shirt reinforced_padded_mitten leather_cavalier_boots hunter stripped_leather_harness vlandia_lance_1_t3 chivalric_kite_shield vlandia_sword_2_t3 vlandian_hardened_crossbowman kettle_helmet_over_laced_coif hood mail_shirt guarded_padded_vambrace leather_cavalier_boots crossbow_d bolt_a vlandia_sword_2_t3 pavise_shield vlandian_infantry nasal_helmet_over_padded_coif scarf padded_short_coat buttoned_leather_bracers empire_horseman_boots vlandia_axe_1_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_knight nasal_helmet_over_mail_coif hauberk mail_mitten mail_chausses vlandia_horse chain_barding vlandia_lance_2_t4 chivalric_kite_shield vlandia_mace_2_t4 vlandian_levy_crossbowman thinhide_coif scarf cloth_tunic leather_gloves empire_horseman_boots crossbow_a bolt_a vlandia_sword_1_t2 vlandian_light_cavalry nasal_cervelliere_over_padded_cap leather_scale_armor leather_gloves strapped_mail_chausses vlandia_horse light_harness western_spear_4_t4 light_horsemans_kite_shield vlandia_sword_4_t4 vlandian_militia_archer leather_cap hood layered_leather_tunic leather_shoes crossbow_a bolt_a bolt_a peasant_hammer_1_t1 vlandian_militia_spearman leather_cap hood layered_leather_tunic leather_gloves leather_shoes western_spear_1_t2 peasant_hammer_1_t1 bracketed_heater_shield falchion_sword_t2 vlandian_militia_veteran_archer kettle_hat_over_padded_coif scarf sleeveless_padded_short_coat leather_gloves leather_shoes crossbow_e bolt_a bolt_a vlandia_sword_1_t2 vlandian_militia_veteran_spearman nasal_helmet_over_laced_coif padded_leather_shirt leather_gloves leather_shoes western_spear_3_t3 vlandia_axe_1_t3 bracketed_heater_shield vlandian_pikeman visored_helmet_over_padded_coif hood vlandia_chainmail mail_mitten plated_strip_boots fine_pike_t4 vlandia_sword_4_t4 vlandian_recruit leather_cap hood sackcloth_tunic empire_horseman_boots western_spear_2_t2 vlandian_sergeant full_helm_over_cloth_headwrap pauldron_cape_a white_coat_over_mail reinforced_mail_mitten mail_chausses vlandia_sword_4_t4 heavy_horsemans_kite_shield western_spear_4_t4 vlandian_sharpshooter guards_kettle_over_laced_coif hood banded_leather_over_mail mail_mitten mail_chausses crossbow_f bolt_a vlandia_sword_4_t4 pavise_shield vlandian_spearman cervelliere_over_laced_coif scarf padded_short_coat padded_mitten empire_horseman_boots vlandia_sword_2_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_squire mail_coif long_woolen_tunic leather_cavalier_boots vlandia_horse light_harness vlandia_mace_1_t2 western_riders_kite_shield western_spear_1_t2 vlandian_swordsman segmented_skullcap_over_padded_coif hood mail_shirt padded_mitten strapped_mail_chausses vlandia_sword_3_t4 heavy_horsemans_kite_shield western_spear_3_t3 vlandian_vanguard western_plated_helmet coat_of_plates_over_mail mail_mitten mail_chausses vlandia_horse halfchain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_voulgier peaked_helmet_over_padded_cloth scarf white_coat_over_mail mail_mitten plated_strip_boots vlandia_polearm_1_t5 western_2hsword_t4 western_throwing_axe_1_t1 weapon_dummy_archer hunting_bow blunt_arrows simple_back_sword_t2 weapon_dummy_crossbowman crossbow_a bolt_a simple_back_sword_t2 weapon_dummy_horse_archer vlandia_horse northern_noble_harness mountain_hunting_bow blunt_arrows khuzait_sword_1_t2 weapon_dummy_horseman vlandia_horse northern_noble_harness khuzait_sword_1_t2 leather_bound_kite_shield weapon_dummy_lancer sumpter_horse northern_noble_harness khuzait_lance_1_t3 leather_bound_kite_shield khuzait_sword_1_t2 weapon_dummy_one_handed simple_back_sword_t2 leather_bound_kite_shield weapon_dummy_two_handed simple_back_sword_t2 weapon_practice_stage_1_aserai aserai_mace_1_t2 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_1_battania battania_2haxe_1_t2 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_1_empire empire_mace_1_t2 leather_bound_kite_shield western_javelin_1_t2 default_arrows weapon_practice_stage_1_khuzait eastern_spear_1_t2 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_1_sturgia northern_spear_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_1_vlandia vlandia_sword_1_t2 bound_horsemans_kite_shield crossbow_a bolt_a weapon_practice_stage_2_aserai aserai_mace_3_t3 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_2_battania bearded_axe_t3 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_2_empire empire_mace_1_t2 western_javelin_1_t2 western_javelin_1_t2 default_arrows weapon_practice_stage_2_khuzait eastern_spear_2_t3 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_2_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_2_vlandia vlandia_sword_2_t3 wide_heater_shield crossbow_a bolt_a weapon_practice_stage_3_aserai aserai_2haxe_2_t4 desert_throwing_knife steppe_war_bow default_arrows weapon_practice_stage_3_battania sturgia_2haxe_1_t4 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_3_empire hooked_axe_t4 western_javelin_1_t2 western_javelin_1_t2 tournament_arrows weapon_practice_stage_3_khuzait eastern_spear_4_t4 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_3_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_3_vlandia vlandia_2haxe_1_t4 wide_heater_shield crossbow_a bolt_a weaponsmith_aserai desert_cap leather_apron leather_gloves leather_shoes aserai_sword_6_t4 weaponsmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_4_t4 weaponsmith_empire leather_apron leather_gloves strapped_shoes empire_sword_5_t4 weaponsmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes broad_ild_sword_t3 weaponsmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes sturgia_sword_5_t4 weaponsmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_4_t4 wolfskins_tier_1 wolfhead battanian_savage_armor rough_tied_bracers rough_tied_boots highland_ranger_bow default_arrows highland_scouts_shield battania_axe_1_t2 wolfskins_tier_2 wolfhead wolf_shoulder bandit_fur_b rough_tied_bracers rough_tied_boots lowland_longbow barbed_arrows oval_shield small_spurred_axe_t2 wolfskins_tier_3 wolfhead armored_bearskin bandit_fur_b highland_gloves highland_boots woodland_longbow barbed_arrows southern_oval_shield battania_axe_2_t4 xerina battania_woodland_chainmail strapped_shoes short_sword_t3"
"Bannerlord NPC names and IDs"," Name campaign.give_troops ID AI unarmed_ai {=str} AI unarmed_ai_2 {=str} Alijin player_char_creation_gamescom_3_f {=!} Arboreal brotherhood_of_woods_tier_3 {=u3K1SozQ} Archer archer {=ieiqOaZp} Archer archer_for_perf {=ieiqOaZp} Armorer armorer_aserai {=jx8ohENz} Armorer armorer_battania {=jx8ohENz} Armorer armorer_empire {=jx8ohENz} Armorer armorer_khuzait {=jx8ohENz} Armorer armorer_sturgia {=jx8ohENz} Armorer armorer_vlandia {=jx8ohENz} Artisan Notary artisan_notary_aserai {=ECxiXTbF} Artisan Notary artisan_notary_battania {=ECxiXTbF} Artisan Notary artisan_notary_empire {=ECxiXTbF} Artisan Notary artisan_notary_khuzait {=ECxiXTbF} Artisan Notary artisan_notary_sturgia {=ECxiXTbF} Artisan Notary artisan_notary_vlandia {=ECxiXTbF} Aserai Archer aserai_archer {=yhBagy1Y} Aserai Armed Trader armed_trader_aserai {=8TdbKFa9} Aserai Caravan Guard caravan_guard_aserai {=yG42k5GC} Aserai Caravan Master caravan_master_aserai {=nDoENDqD} Aserai Faris aserai_faris {=jaK1A7CI} Aserai Footman aserai_footman {=wtmCSMrC} Aserai Gear Dummy gear_dummy_aserai {=!} Aserai Gear Dummy gear_practice_dummy_aserai {=!} Aserai Infantry aserai_infantry {=tke6VCV6} Aserai Mameluke Axeman aserai_mameluke_axeman {=vZlMfmng} Aserai Mameluke Cavalry aserai_mameluke_cavalry {=YUCzyA8C} Aserai Mameluke Guard aserai_mameluke_guard {=F54qLieU} Aserai Mameluke Heavy Cavalry aserai_mameluke_heavy_cavalry {=JVG0zC4e} Aserai Mameluke Palace Guard mamluke_palace_guard {=tDYfuUuU} Aserai Mameluke Regular aserai_mameluke_regular {=WJbOQSiT} Aserai Mameluke Soldier aserai_mameluke_soldier {=zEQTwpnv} Aserai Master Archer aserai_master_archer {=B4ls6R2b} Aserai Militia Archer aserai_militia_archer {=CPcJ2gRF} Aserai Militia Spearman aserai_militia_spearman {=ULaNn3pp} Aserai Militia Veteran Archer aserai_militia_veteran_archer {=tL6aGah4} Aserai Militia Veteran Spearman aserai_militia_veteran_spearman {=Pd9qAiOu} Aserai Peasant village_woman_aserai {=d6vsgKnp} Aserai Recruit aserai_recruit {=H5HJUejD} Aserai Skirmisher aserai_skirmisher {=4BxUa4Sr} Aserai Tribal Horseman aserai_tribal_horseman {=dfv7E49q} Aserai Tribesman aserai_tribesman {=arb5nRri} Aserai Vanguard Faris aserai_vanguard_faris {=AoFZUbun} Aserai Veteran Caravan Guard veteran_caravan_guard_aserai {=QlVeZvbv} Aserai Veteran Faris aserai_veteran_faris {=6oc7CXbI} Aserai Veteran Infantry aserai_veteran_infantry {=g1zvdEE3} Aserai Weapon Dummy weapon_practice_stage_1_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_2_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_3_aserai {=!} Aserai Youth aserai_youth {=Gvy2b4fa} Aserai preset aserai_duel_preset {=S8ElYRrb} Battania Gear Dummy gear_dummy_battania {=!} Battania Gear Dummy gear_practice_dummy_battania {=!} Battania Peasant village_woman_battania {=BmYpwIYi} Battania Weapon Dummy weapon_practice_stage_1_battania {=!} Battania Weapon Dummy weapon_practice_stage_2_battania {=!} Battania Weapon Dummy weapon_practice_stage_3_battania {=!} Battania preset battania_duel_preset {=2w6jXVzJ} Battanian Armed Trader armed_trader_battania {=v8hRrmY2} Battanian Caravan Guard caravan_guard_battania {=qfaTMEBw} Battanian Caravan Master caravan_master_battania {=LKb8DXby} Battanian Clan Warrior battanian_clanwarrior {=VtlvxEs7} Battanian Falxman battanian_falxman {=X4GvzDdW} Battanian Fian battanian_fian {=Btb7p3mD} Battanian Fian Champion battanian_fian_champion {=1zObCG2o} Battanian Hero battanian_hero {=ac8MZYne} Battanian Highborn Warrior battanian_highborn_warrior {=IHczn7ti} Battanian Highborn Youth battanian_highborn_youth {=cZms8Ivb} Battanian Horseman battanian_horseman {=2gUjKT5H} Battanian Militia Archer battanian_militia_archer {=b4QPaEnA} Battanian Militia Spearman battanian_militia_spearman {=L0cGAnWw} Battanian Militia Veteran Archer battanian_militia_veteran_archer {=i5DfUz6D} Battanian Militia Veteran Spearman battanian_militia_veteran_spearman {=IxcCmtxz} Battanian Mounted Skirmisher battanian_mounted_skirmisher {=abFIj4ZW} Battanian Picked Warrior battanian_picked_warrior {=tSc0mHy7} Battanian Raider battanian_raider {=IKvwsCaJ} Battanian Scout battanian_scout {=6C3OMP1X} Battanian Skirmisher battanian_skirmisher {=q7VeZazL} Battanian Trained Spearman battanian_oathsworn {=zkVWALaF} Battanian Trained Warrior battanian_trained_warrior {=HMHzTNqJ} Battanian Veteran Caravan Guard veteran_caravan_guard_battania {=juBPAThy} Battanian Veteran Falxman battanian_veteran_falxman {=yMqWnBfT} Battanian Veteran Skirmisher battanian_veteran_skirmisher {=lxU4pWsS} Battanian Volunteer battanian_volunteer {=GUQ3zfg2} Battanian Wildling battanian_wildling {=gyvXsXs8} Battanian Wood Runner battanian_woodrunner {=DNsbKR7B} Beggar beggar_aserai {=HZRKBDyB} Beggar beggar_battania {=HZRKBDyB} Beggar beggar_empire {=HZRKBDyB} Beggar beggar_khuzait {=HZRKBDyB} Beggar beggar_sturgia {=HZRKBDyB} Beggar beggar_vlandia {=HZRKBDyB} Beggar female_beggar_aserai {=HZRKBDyB} Beggar female_beggar_battania {=HZRKBDyB} Beggar female_beggar_empire {=HZRKBDyB} Beggar female_beggar_khuzait {=HZRKBDyB} Beggar female_beggar_sturgia {=HZRKBDyB} Beggar female_beggar_vlandia {=HZRKBDyB} Beni Zilal Recruit beni_zilal_tier_1 {=uca778lM} Beni Zilal Royal Guard beni_zilal_tier_3 {=8Gh8q1PX} Beni Zilal Soldier beni_zilal_tier_2 {=9zXXes9i} Blacksmith blacksmith_aserai {=bNnQt4jN} Blacksmith blacksmith_battania {=bNnQt4jN} Blacksmith blacksmith_empire {=bNnQt4jN} Blacksmith blacksmith_khuzait {=bNnQt4jN} Blacksmith blacksmith_sturgia {=bNnQt4jN} Blacksmith blacksmith_vlandia {=bNnQt4jN} Boar Champion company_of_the_boar_tier_3 {=cSdSSXsO} Boar Novice company_of_the_boar_tier_1 {=9Bw85Elg} Boar Veteran company_of_the_boar_tier_2 {=9Ylw5Spz} Borrowed Troop borrowed_troop {=H7eELtL6} Bounty Hunter player_char_creation_battania_1_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_1_m {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_m {=3lNtvh9W} Brogomir player_char_creation_gamescom_1_m {=!} Caravan Guard player_char_creation_aserai_1_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_1_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_m {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_m {=jxNe8lH2} Champion Fighter champion_fighter {=z4Ke6pJl} Champion Fighter champion_fighter_for_perf {=z4Ke6pJl} Child townsman_child_aserai {=pOCOS8um} Child townsman_child_battania {=pOCOS8um} Child townsman_child_empire {=pOCOS8um} Child townsman_child_khuzait {=pOCOS8um} Child townsman_child_sturgia {=pOCOS8um} Child townsman_child_vlandia {=pOCOS8um} Child townsman_infant_khuzait {=pOCOS8um} Child townswoman_child_aserai {=pOCOS8um} Child townswoman_child_battania {=pOCOS8um} Child townswoman_child_empire {=pOCOS8um} Child townswoman_child_khuzait {=pOCOS8um} Child townswoman_child_sturgia {=pOCOS8um} Child townswoman_child_vlandia {=pOCOS8um} Child village_woman_child_aserai {=pOCOS8um} Child village_woman_child_battania {=pOCOS8um} Child village_woman_child_empire {=pOCOS8um} Child village_woman_child_khuzait {=pOCOS8um} Child village_woman_child_sturgia {=pOCOS8um} Child village_woman_child_vlandia {=pOCOS8um} Child villager_child_aserai {=pOCOS8um} Child villager_child_battania {=pOCOS8um} Child villager_child_empire {=pOCOS8um} Child villager_child_khuzait {=pOCOS8um} Child villager_child_sturgia {=pOCOS8um} Child villager_child_vlandia {=pOCOS8um} Chosen Wolf wolfskins_tier_3 {=QvSmhaAV} Crazy Man crazy_man {=SDRIahK8} Crazy Man crazy_man_for_perf {=!} Crazy Man T3 crazy_man_test13 {=!} Crazy Man T4 crazy_man_test1 {=!} Crazy Man T4 crazy_man_test14 {=!} Crazy Man T4 crazy_man_test9 {=!} Crazy Man T5 crazy_man_test10 {=!} Crazy Man T5 crazy_man_test15 {=!} Crazy Man T5 crazy_man_test2 {=!} Crazy Man T6 crazy_man_test0 {=!} Crazy Man T6 crazy_man_test12 {=!} Crazy Man T6 crazy_man_test3 {=!} Crazy Man T7 crazy_man_test11 {=!} Crazy Man T7 crazy_man_test4 {=!} Crazy Man T7 crazy_man_test5 {=!} Crazy Man T7 crazy_man_test6 {=!} Crazy Man T7 crazy_man_test7 {=!} Crazy Man T7 crazy_man_test8 {=!} Crazy Man Without Weapon crazy_man_test_naked {=!} Crazy Man Without Weapon crazy_man_test_without_weapons {=!} Dancer female_dancer_aserai {=X3KYysuv} Dancer female_dancer_battania {=X3KYysuv} Dancer female_dancer_empire {=X3KYysuv} Dancer female_dancer_khuzait {=X3KYysuv} Dancer female_dancer_sturgia {=X3KYysuv} Dancer female_dancer_vlandia {=X3KYysuv} Doctor player_char_creation_empire_2_f {=noTLVPDD} Doctor player_char_creation_empire_2_m {=noTLVPDD} Doctor player_char_creation_empire_5_f {=noTLVPDD} Doctor player_char_creation_empire_5_m {=noTLVPDD} Dranton dranton {=BbTpfJ7G} Empire Gear Dummy gear_dummy_empire {=!} Empire Gear Dummy gear_practice_dummy_empire {=!} Empire Peasant village_woman_empire {=KtqB640w} Empire Tribesman empire_duel_preset {=cte0zSCz} Empire Weapon Dummy weapon_dummy_archer {=!} Empire Weapon Dummy weapon_dummy_crossbowman {=!} Empire Weapon Dummy weapon_dummy_horse_archer {=!} Empire Weapon Dummy weapon_dummy_horseman {=!} Empire Weapon Dummy weapon_dummy_lancer {=!} Empire Weapon Dummy weapon_dummy_one_handed {=!} Empire Weapon Dummy weapon_dummy_two_handed {=!} Empire Weapon Dummy weapon_practice_stage_1_empire {=!} Empire Weapon Dummy weapon_practice_stage_2_empire {=!} Empire Weapon Dummy weapon_practice_stage_3_empire {=!} Engineering player_char_creation_vlandia_2_f {=PCZ23wvW} Engineering player_char_creation_vlandia_2_m {=PCZ23wvW} Engineering player_char_creation_vlandia_5_f {=PCZ23wvW} Engineering player_char_creation_vlandia_5_m {=PCZ23wvW} Expert Eleftheroi eleftheroi_tier_2 {=qBVNIhme} Expert Forester forest_people_tier_2 {=2HDPaohZ} Expert Guardian guardians_tier_2 {=cMcGn6n3} Expert Oath Keeper embers_of_flame_tier_2 {=bYn4ad1t} Expert Thug gangster_2 {=7aRhhGAs} Game Host taverngamehost_aserai {=twCIejxn} Game Host taverngamehost_battania {=twCIejxn} Game Host taverngamehost_empire {=twCIejxn} Game Host taverngamehost_khuzait {=twCIejxn} Game Host taverngamehost_sturgia {=twCIejxn} Game Host taverngamehost_vlandia {=twCIejxn} Gang Leader Bodyguard gangleader_bodyguard_aserai {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_battania {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_empire {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_khuzait {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_sturgia {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_vlandia {=LNNXiPyV} Ghilman ghilman_tier_2 {=H5iWxbbl} Ghulam ghilman_tier_3 {=7EUhAv8b} Guard guard_aserai {=1sJcKkVP} Guard guard_battania {=1sJcKkVP} Guard guard_empire {=1sJcKkVP} Guard guard_khuzait {=1sJcKkVP} Guard guard_sturgia {=1sJcKkVP} Guard guard_vlandia {=1sJcKkVP} Guardian Recruit guardians_tier_1 {=rtOJNB6u} Hastati legion_of_the_betrayed_tier_1 {=G9ByT85b} Hidden Hand hidden_hand_tier_2 {=MVHawAEp} Hidden Pawn hidden_hand_tier_1 {=ehACDRBk} Higher Average Armor (37) dummy_medium_armor {=!} Hired Blade mercenary_7 {=R74i2pQz} Hired Crossbow mercenary_8 {=QfVe3IVw} Horse Archer horse_archer {=ugJfuabA} Horse Trader horseMerchant_aserai {=79ElOr2x} Horse Trader horseMerchant_battania {=79ElOr2x} Horse Trader horseMerchant_empire {=79ElOr2x} Horse Trader horseMerchant_khuzait {=79ElOr2x} Horse Trader horseMerchant_sturgia {=79ElOr2x} Horse Trader horseMerchant_vlandia {=79ElOr2x} Horseman horseman {=uh4rIbZ9} Huskarl Swordsman huskarl_swordsman {=jFQPRvLg} Imperial Archer imperial_archer {=LbjxH9yp} Imperial Armed Trader armed_trader_empire {=LEJukldW} Imperial Bucellarii bucellarii {=pRbbJHkU} Imperial Caravan Guard caravan_guard_empire {=TbBnWiao} Imperial Caravan Master caravan_master_empire {=TpECDErA} Imperial Cataphract imperial_cataphract {=u0UNwnw2} Imperial Crossbowman imperial_crossbowman {=UdTc1PGo} Imperial Elite Cataphract imperial_elite_cataphract {=MYwUFMsz} Imperial Elite Menavliaton imperial_elite_menavliaton {=qAsnj7vU} Imperial Equite imperial_equite {=1PsLlMaQ} Imperial Heavy Horseman imperial_heavy_horseman {=eYIMQafj} Imperial Infantryman imperial_infantryman {=IfjWyWjc} Imperial Legionary imperial_legionary {=JGsUtBT3} Imperial Menavliaton imperial_menavliaton {=e8qbF7Ey} Imperial Militia Archer imperial_militia_archer {=P8EATvn8} Imperial Militia Spearman imperial_militia_spearman {=ZhKoCVby} Imperial Militia Veteran Archer imperial_militia_veteran_archer {=HsboF2mR} Imperial Militia Veteran Spearman imperial_militia_veteran_spearman {=c5rVdg75} Imperial Palatine Guard imperial_palatine_guard {=CDUvlu4d} Imperial Recruit imperial_recruit {=s3IJIFUw} Imperial Sergeant Crossbowman imperial_sergeant_crossbowman {=THyv3q9f} Imperial Signifier spear_test {=QNKfXvuA} Imperial Soldier coop_character {=i5QgQbRi} Imperial Trained Archer imperial_trained_archer {=fHQ8ifKM} Imperial Trained Infantryman imperial_trained_infantryman {=IZ8OmByJ} Imperial Veteran Archer imperial_veteran_archer {=8bA4PvdG} Imperial Veteran Caravan Guard veteran_caravan_guard_empire {=bLq2HXMo} Imperial Veteran Infantryman imperial_veteran_infantryman {=yrGYZsQ7} Imperial Vigla Recruit imperial_vigla_recruit {=n41jlEa3} Infant townsman_infant_aserai {=9Di0NfG2} Infant townsman_infant_battania {=9Di0NfG2} Infant townsman_infant_empire {=9Di0NfG2} Infant townsman_infant_sturgia {=9Di0NfG2} Infant townsman_infant_vlandia {=9Di0NfG2} Infant townswoman_infant_aserai {=9Di0NfG2} Infant townswoman_infant_battania {=9Di0NfG2} Infant townswoman_infant_empire {=9Di0NfG2} Infant townswoman_infant_khuzait {=9Di0NfG2} Infant townswoman_infant_sturgia {=9Di0NfG2} Infant townswoman_infant_vlandia {=9Di0NfG2} Infant village_woman_infant_aserai {=9Di0NfG2} Infant village_woman_infant_battania {=9Di0NfG2} Infant village_woman_infant_empire {=9Di0NfG2} Infant village_woman_infant_khuzait {=9Di0NfG2} Infant village_woman_infant_sturgia {=9Di0NfG2} Infant village_woman_infant_vlandia {=9Di0NfG2} Infant villager_infant_aserai {=9Di0NfG2} Infant villager_infant_battania {=9Di0NfG2} Infant villager_infant_empire {=9Di0NfG2} Infant villager_infant_khuzait {=9Di0NfG2} Infant villager_infant_sturgia {=9Di0NfG2} Infant villager_infant_vlandia {=9Di0NfG2} Jawwal Bedouin jawwal_tier_3 {=qAvxmnav} Jawwal Camel Rider jawwal_tier_2 {=Mcbjdntz} Jawwal Recruit jawwal_tier_1 {=vxlAJIiU} Judge steward_aserai {=ZRkceJx3} Judge steward_battania {=ZRkceJx3} Judge steward_empire {=ZRkceJx3} Judge steward_khuzait {=ZRkceJx3} Judge steward_sturgia {=ZRkceJx3} Judge steward_vlandia {=ZRkceJx3} Karakhuzait Elder karakhuzaits_tier_3 {=gBuGfUg3} Karakhuzait Nomad karakhuzaits_tier_1 {=xIFHLI66} Karakhuzait Rider karakhuzaits_tier_2 {=lduchnvD} Kern galloglass_tier_2 {=Rj0bNOOh} Khuzait Archer khuzait_archer {=lkrV8jZa} Khuzait Armed Trader armed_trader_khuzait {=l6NFOl8c} Khuzait Caravan Guard caravan_guard_khuzait {=THOfB9DZ} Khuzait Caravan Master caravan_master_khuzait {=WEHDGbEE} Khuzait Darkhan khuzait_darkhan {=ZSU7sMYX} Khuzait Footman khuzait_footman {=uzwfybTH} Khuzait Gear Dummy gear_dummy_khuzait {=!} Khuzait Gear Dummy gear_practice_dummy_khuzait {=!} Khuzait Gear Dummy weapon_practice_stage_1_khuzait {=!} Khuzait Heavy Horse Archer khuzait_heavy_horse_archer {=KAJKOooN} Khuzait Heavy Lancer khuzait_heavy_lancer {=cP1bu5GK} Khuzait Horse Archer khuzait_horse_archer {=eHVgfyPH} Khuzait Horseman khuzait_horseman {=iXjMfCyp} Khuzait Hunter khuzait_hunter {=Loc1XOIk} Khuzait Khan's Guard khuzait_khans_guard {=B7oI7AZG} Khuzait Kheshig khuzait_kheshig {=VqrQ096u} Khuzait Lancer khuzait_lancer {=lumFaIud} Khuzait Marksman khuzait_marksman {=DlIU2vJB} Khuzait Militia Archer khuzait_militia_archer {=CKoq1wQa} Khuzait Militia Spearman khuzait_militia_spearman {=MDIuyBHP} Khuzait Militia Veteran Archer khuzait_militia_veteran_archer {=5JFkQn5U} Khuzait Militia Veteran Spearman khuzait_militia_veteran_spearman {=f2a1fPca} Khuzait Noble's Son khuzait_noble_son {=ZKuabzhK} Khuzait Nomad khuzait_nomad {=rIqwYlSK} Khuzait Peasant village_woman_khuzait {=LFUaO6rG} Khuzait Qanqli khuzait_qanqli {=UYPaQP2j} Khuzait Raider khuzait_raider {=o1jvmi9P} Khuzait Spear Infantry khuzait_spear_infantry {=6UFEfIJV} Khuzait Spearman khuzait_spearman {=w6YwFaG7} Khuzait Torguud khuzait_torguud {=QhNpvW0Y} Khuzait Tribal Warrior khuzait_tribal_warrior {=kppseK3N} Khuzait Veteran Caravan Guard veteran_caravan_guard_khuzait {=6hhspFvz} Khuzait Weapon Dummy weapon_practice_stage_2_khuzait {=!} Khuzait Weapon Dummy weapon_practice_stage_3_khuzait {=!} Khuzait preset khuzait_duel_preset {=DvHR91Ca} Koleman ghilman_tier_1 {=KnhpjA7Y} Kradus kradus {=9GIK6fnm} Lake Rat Recruit lakepike_tier_1 {=6j9iJMRr} Lake Rat Veteran lakepike_tier_2 {=1gAasy1t} Lake Rat Wrecker lakepike_tier_3 {=BC5YGna3} Legionary player_char_creation_empire_1_f {=CAYZDsAj} Legionary player_char_creation_empire_1_m {=CAYZDsAj} Legionary player_char_creation_empire_4_f {=CAYZDsAj} Legionary player_char_creation_empire_4_m {=CAYZDsAj} Lower Average Armor (12) dummy_light_armor {=!} Magistrate player_char_creation_empire_3_f {=mzyc3bms} Magistrate player_char_creation_empire_3_m {=mzyc3bms} Magistrate player_char_creation_empire_6_f {=mzyc3bms} Magistrate player_char_creation_empire_6_m {=mzyc3bms} Main Hero main_hero_for_perf {=oXAbblBV} Master Thug gangster_3 {=V1hoeBch} Max Armor (55) dummy_heavy_armor {=!} Mercenary Cavalry mercenary_9 {=SaqVvzyV} Mercenary Crossbowman mercenary_5 {=PgOknaEN} Mercenary Guard mercenary_2 {=0GKH29JG} Mercenary Horseman mercenary_6 {=AssCCFew} Mercenary Scout mercenary_3 {=xaYwo9tM} Mercenary Swordsman mercenary_4 {=Mgr6qv1j} Merchant Notary merchant_notary_aserai {=reoVAtrE} Merchant Notary merchant_notary_battania {=reoVAtrE} Merchant Notary merchant_notary_empire {=reoVAtrE} Merchant Notary merchant_notary_khuzait {=reoVAtrE} Merchant Notary merchant_notary_sturgia {=reoVAtrE} Merchant Notary merchant_notary_vlandia {=reoVAtrE} Min Armor (0) dummy_no_armor {=!} Minstrel brother_char_creation_aserai {=!} Minstrel brother_char_creation_battania {=!} Minstrel brother_char_creation_empire {=!} Minstrel brother_char_creation_khuzait {=!} Minstrel brother_char_creation_sturgia {=!} Minstrel brother_char_creation_vlandia {=!} Minstrel player_char_creation_sturgia_1_f {=!} Minstrel player_char_creation_sturgia_1_m {=!} Minstrel player_char_creation_sturgia_2_f {=!} Minstrel player_char_creation_sturgia_2_m {=!} Minstrel player_char_creation_sturgia_3_f {=!} Minstrel player_char_creation_sturgia_3_m {=!} Minstrel player_char_creation_sturgia_4_f {=!} Minstrel player_char_creation_sturgia_4_m {=!} Minstrel player_char_creation_sturgia_5_f {=!} Minstrel player_char_creation_sturgia_5_m {=!} Minstrel player_char_creation_sturgia_6_f {=!} Minstrel player_char_creation_sturgia_6_m {=!} Musician musician_aserai {=zfCoeglY} Musician musician_battania {=zfCoeglY} Musician musician_empire {=zfCoeglY} Musician musician_khuzait {=zfCoeglY} Musician musician_sturgia {=zfCoeglY} Musician musician_vlandia {=zfCoeglY} Nomad player_char_creation_khuzait_3_f {=afhXdjBU} Nomad player_char_creation_khuzait_3_m {=afhXdjBU} Nomad player_char_creation_khuzait_6_f {=afhXdjBU} Nomad player_char_creation_khuzait_6_m {=afhXdjBU} Oath Keeper Recruit embers_of_flame_tier_1 {=80plewQ1} Outlaw player_char_creation_battania_3_f {=GopVkA1q} Outlaw player_char_creation_battania_3_m {=GopVkA1q} Outlaw player_char_creation_battania_6_f {=GopVkA1q} Outlaw player_char_creation_battania_6_m {=GopVkA1q} Palace Guard player_char_creation_khuzait_1_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_1_m {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_m {=Cc3knKFB} PreacherNotary preacher_notary_aserai {=bLMGbLF8} PreacherNotary preacher_notary_battania {=bLMGbLF8} PreacherNotary preacher_notary_empire {=bLMGbLF8} PreacherNotary preacher_notary_khuzait {=bLMGbLF8} PreacherNotary preacher_notary_sturgia {=bLMGbLF8} PreacherNotary preacher_notary_vlandia {=bLMGbLF8} Principes legion_of_the_betrayed_tier_2 {=qMYpZKWo} Prison Guard prison_guard_aserai {=XgjXfmM1} Prison Guard prison_guard_battania {=XgjXfmM1} Prison Guard prison_guard_empire {=XgjXfmM1} Prison Guard prison_guard_khuzait {=XgjXfmM1} Prison Guard prison_guard_sturgia {=XgjXfmM1} Prison Guard prison_guard_vlandia {=XgjXfmM1} Puppeteer hidden_hand_tier_3 {=PU2zIMu0} Ransom Broker ransom_broker_aserai {=W2WXkiAh} Ransom Broker ransom_broker_battania {=W2WXkiAh} Ransom Broker ransom_broker_empire {=W2WXkiAh} Ransom Broker ransom_broker_khuzait {=W2WXkiAh} Ransom Broker ransom_broker_sturgia {=W2WXkiAh} Ransom Broker ransom_broker_vlandia {=W2WXkiAh} Recruit Eleftheroi eleftheroi_tier_1 {=S6BosJUq} Recruit Forester forest_people_tier_1 {=h7nGFImt} Redshank galloglass_tier_3 {=ta34CxLs} Regular Fighter regular_fighter {=YIuBzk88} RuralNotableNotary rural_notable_notary_aserai {=AlmaRAib} RuralNotableNotary rural_notable_notary_battania {=AlmaRAib} RuralNotableNotary rural_notable_notary_empire {=AlmaRAib} RuralNotableNotary rural_notable_notary_khuzait {=AlmaRAib} RuralNotableNotary rural_notable_notary_sturgia {=AlmaRAib} RuralNotableNotary rural_notable_notary_vlandia {=AlmaRAib} Sapling brotherhood_of_woods_tier_2 {=riT39wKu} Scholar player_char_creation_aserai_2_f {=7JZPTbxB} Scholar player_char_creation_aserai_2_m {=7JZPTbxB} Scholar player_char_creation_aserai_5_f {=7JZPTbxB} Scholar player_char_creation_aserai_5_m {=7JZPTbxB} Seasoned Wolf wolfskins_tier_2 {=q7b4pQc9} Shop Keeper shop_keeper {=PJNW1UWK} Shop Worker shop_worker_aserai {=275LD0Gh} Shop Worker shop_worker_battania {=275LD0Gh} Shop Worker shop_worker_empire {=275LD0Gh} Shop Worker shop_worker_khuzait {=275LD0Gh} Shop Worker shop_worker_sturgia {=275LD0Gh} Shop Worker shop_worker_vlandia {=275LD0Gh} Skene galloglass_tier_1 {=Qo2cc7bF} Skolder Recruit skolderbrotva_tier_1 {=uViDMxLC} Skolder Veteran Brotva skolderbrotva_tier_3 {=YGexslSX} Skolder Warrior Brotva skolderbrotva_tier_2 {=LXybWXde} Sprout brotherhood_of_woods_tier_1 {=DIt9SuMb} Squire player_char_creation_vlandia_1_f {=GGVehOu9} Squire player_char_creation_vlandia_1_m {=GGVehOu9} Squire player_char_creation_vlandia_4_f {=GGVehOu9} Squire player_char_creation_vlandia_4_m {=GGVehOu9} Sturgia Gear Dummy gear_dummy_sturgia {=!} Sturgia Gear Dummy gear_practice_dummy_sturgia {=!} Sturgia Peasant village_woman_sturgia {=0Xku0LQD} Sturgia Weapon Dummy weapon_practice_stage_1_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_2_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_3_sturgia {=!} Sturgia preset sturgia_duel_preset {=bFyidmyK} Sturgian Archer sturgian_archer {=1WfDVpya} Sturgian Armed Trader armed_trader_sturgia {=cPQx1RXt} Sturgian Berserker sturgian_berzerker {=a9b2fKYR} Sturgian Brigand sturgian_brigand {=RJNNsaSP} Sturgian Caravan Guard caravan_guard_sturgia {=pzmgMODE} Sturgian Caravan Master caravan_master_sturgia {=uDseaKcb} Sturgian Druzhinnik druzhinnik {=CRzrHomf} Sturgian Druzhinnik Champion druzhinnik_champion {=FrTTT0G1} Sturgian Hardened Brigand sturgian_hardened_brigand {=VbWtdAWn} Sturgian Horse Raider sturgian_horse_raider {=xnzpQbwQ} Sturgian Hunter sturgian_hunter {=i17zuvS4} Sturgian Militia Archer sturgian_militia_archer {=jRFfRZv2} Sturgian Militia Spearman sturgian_militia_spearman {=Zmajp2o1} Sturgian Militia Veteran Archer sturgian_militia_veteran_archer {=gZ4JeEw4} Sturgian Militia Veteran Spearman sturgian_militia_veteran_spearman {=LVEU4se3} Sturgian Recruit sturgian_recruit {=BBJKgKj2} Sturgian Heavy Spearman sturgian_shock_troop {=iZqYAIQy} Sturgian Soldier sturgian_soldier {=brlJJW5I} Sturgian Spearman sturgian_spearman {=CfO7eDsv} Sturgian Heroic Line Breaker sturgian_ulfhednar {=k4EiLrU0} Sturgian Veteran Bowman sturgian_veteran_bowman {=7WWUxI6y} Sturgian Veteran Caravan Guard veteran_caravan_guard_sturgia {=0GkJB08d} Sturgian Heavy Axeman sturgian_veteran_warrior {=xiuAStPO} Sturgian Warrior sturgian_warrior {=96pj2wxH} Sturgian Warrior Son sturgian_warrior_son {=auxU5OGA} Sturgian Woodsman sturgian_woodsman {=fdaZ3tri} Sword Sister sword_sister {=ZK0GXYCx} Tavern Keeper tavernkeeper_aserai {=CsjtWt1g} Tavern Keeper tavernkeeper_battania {=CsjtWt1g} Tavern Keeper tavernkeeper_empire {=CsjtWt1g} Tavern Keeper tavernkeeper_khuzait {=CsjtWt1g} Tavern Keeper tavernkeeper_sturgia {=CsjtWt1g} Tavern Keeper tavernkeeper_vlandia {=CsjtWt1g} Tavern Maid tavern_wench_aserai {=z6RMWTaA} Tavern Maid tavern_wench_battania {=z6RMWTaA} Tavern Maid tavern_wench_empire {=z6RMWTaA} Tavern Maid tavern_wench_khuzait {=z6RMWTaA} Tavern Maid tavern_wench_sturgia {=z6RMWTaA} Tavern Maid tavern_wench_vlandia {=z6RMWTaA} Teenager townsman_teenager_aserai {=o077j2j5} Teenager townsman_teenager_battania {=o077j2j5} Teenager townsman_teenager_empire {=o077j2j5} Teenager townsman_teenager_khuzait {=o077j2j5} Teenager townsman_teenager_sturgia {=o077j2j5} Teenager townsman_teenager_vlandia {=o077j2j5} Teenager townswoman_teenager_aserai {=o077j2j5} Teenager townswoman_teenager_battania {=o077j2j5} Teenager townswoman_teenager_empire {=o077j2j5} Teenager townswoman_teenager_khuzait {=o077j2j5} Teenager townswoman_teenager_sturgia {=o077j2j5} Teenager townswoman_teenager_vlandia {=o077j2j5} Teenager village_woman_teenager_aserai {=o077j2j5} Teenager village_woman_teenager_battania {=o077j2j5} Teenager village_woman_teenager_empire {=o077j2j5} Teenager village_woman_teenager_khuzait {=o077j2j5} Teenager village_woman_teenager_sturgia {=o077j2j5} Teenager village_woman_teenager_vlandia {=o077j2j5} Teenager villager_teenager_aserai {=o077j2j5} Teenager villager_teenager_battania {=o077j2j5} Teenager villager_teenager_empire {=o077j2j5} Teenager villager_teenager_khuzait {=o077j2j5} Teenager villager_teenager_sturgia {=o077j2j5} Teenager villager_teenager_vlandia {=o077j2j5} Thief player_char_creation_aserai_3_f {=eWRlQ4XU} Thief player_char_creation_aserai_3_m {=eWRlQ4XU} Thief player_char_creation_aserai_6_f {=eWRlQ4XU} Thief player_char_creation_aserai_6_m {=eWRlQ4XU} Thug gangster_1 {=fxGlBFPk} Tournament Master tournament_master_aserai {=IHKXNP9H} Tournament Master tournament_master_battania {=IHKXNP9H} Tournament Master tournament_master_empire {=IHKXNP9H} Tournament Master tournament_master_khuzait {=IHKXNP9H} Tournament Master tournament_master_sturgia {=IHKXNP9H} Tournament Master tournament_master_vlandia {=IHKXNP9H} Townsman townsman_aserai {=muu5cofb} Townsman townsman_battania {=muu5cofb} Townsman townsman_empire {=muu5cofb} Townsman townsman_khuzait {=muu5cofb} Townsman townsman_sturgia {=muu5cofb} Townsman townsman_vlandia {=muu5cofb} Trader merchant_aserai {=thbcgVVO} Trader merchant_battania {=thbcgVVO} Trader merchant_empire {=thbcgVVO} Trader merchant_sturgia {=thbcgVVO} Trader merchant_vlandia {=thbcgVVO} Trader player_char_creation_vlandia_3_f {=thbcgVVO} Trader player_char_creation_vlandia_3_m {=thbcgVVO} Trader player_char_creation_vlandia_6_f {=thbcgVVO} Trader player_char_creation_vlandia_6_m {=thbcgVVO} Trader merchant_khuzait {=kPCcelVX} Triarii legion_of_the_betrayed_tier_3 {=cOt1onbR} Valtis player_char_creation_gamescom_2_m {=!} Varyag varyag {=4C4WiTb2} Varyag Veteran varyag_veteran {=QGPAEtj7} Veteran Borrowed Troop veteran_borrowed_troop {=S9z09NaN} Veteran Eleftheroi eleftheroi_tier_3 {=cEKbOxRA} Veteran Fighter veteran_fighter {=Za4B0blc} Veteran Forester forest_people_tier_3 {=ueasbGtd} Veteran Guardian guardians_tier_3 {=WNU7kE5N} Veteran Oath Keeper embers_of_flame_tier_3 {=nsyTIbtp} Vlandia Gear Dummy gear_dummy_vlandia {=!} Vlandia Gear Dummy gear_practice_dummy_vlandia {=!} Vlandia Peasant village_woman_vlandia {=JMZiICD8} Vlandia Tribesman vlandia_duel_preset {=pzKCIEaK} Vlandia Weapon Dummy weapon_practice_stage_1_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_2_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_3_vlandia {=!} Vlandian Armed Trader armed_trader_vlandia {=X12lazIs} Vlandian Banner Knight vlandian_banner_knight {=bTApMxWr} Vlandian Billman vlandian_billman {=5b6KjY5b} Vlandian Caravan Guard caravan_guard_vlandia {=rQ0t0Wws} Vlandian Caravan Master caravan_master_vlandia {=QbSjMefR} Vlandian Champion vlandian_champion {=3VosbFR0} Vlandian Crossbowman vlandian_crossbowman {=kih9DwL4} Vlandian Footman vlandian_footman {=yPF32fbh} Vlandian Gallant vlandian_gallant {=OQPDvtpk} Vlandian Hardened Crossbowman vlandian_hardened_crossbowman {=acubGB3g} Vlandian Infantry vlandian_infantry {=SAILNYbu} Vlandian Knight vlandian_knight {=oseSwa56} Vlandian Levy Crossbowman vlandian_levy_crossbowman {=SvAADOwm} Vlandian Light Cavalry vlandian_light_cavalry {=AloMryIU} Vlandian Militia Archer vlandian_militia_archer {=vkuJeNSa} Vlandian Militia Spearman vlandian_militia_spearman {=aUHtqC9o} Vlandian Militia Veteran Archer vlandian_militia_veteran_archer {=DNIa6a5p} Vlandian Militia Veteran Spearman vlandian_militia_veteran_spearman {=vGFdbjFC} Vlandian Pikeman vlandian_pikeman {=Si5ZCb1O} Vlandian Recruit vlandian_recruit {=GEnwDYp1} Vlandian Sergeant vlandian_sergeant {=nPyqHxmf} Vlandian Sharpshooter vlandian_sharpshooter {=X6CQ9CMZ} Vlandian Spearman vlandian_spearman {=Gd0y7SxJ} Vlandian Squire vlandian_squire {=XzDObEiH} Vlandian Swordsman vlandian_swordsman {=pooybAKI} Vlandian Vanguard vlandian_vanguard {=8PLgCsiR} Vlandian Veteran Caravan Guard veteran_caravan_guard_vlandia {=YE4RGuzU} Vlandian Voulgier vlandian_voulgier {=UrSjhs4x} Warrior player_char_creation_khuzait_2_f {=bHx8jaeI} Warrior player_char_creation_khuzait_2_m {=bHx8jaeI} Warrior player_char_creation_khuzait_5_f {=bHx8jaeI} Warrior player_char_creation_khuzait_5_m {=bHx8jaeI} Watchman mercenary_1 {=RYP9hzIy} Weaponsmith player_char_creation_battania_2_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_2_m {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_m {=UaN2lfwi} Weaponsmith weaponsmith_aserai {=UaN2lfwi} Weaponsmith weaponsmith_battania {=UaN2lfwi} Weaponsmith weaponsmith_empire {=UaN2lfwi} Weaponsmith weaponsmith_khuzait {=UaN2lfwi} Weaponsmith weaponsmith_sturgia {=UaN2lfwi} Weaponsmith weaponsmith_vlandia {=UaN2lfwi} Xerina xerina {=DNTUqbGo} Young Wolf wolfskins_tier_1 {=mrBbsiPN} disguise_equipment_set npc_disguised_hero_template {=sMI3wMZu} each with axe and shield duel_style_sturgian_0 {=KPrRxeC3} sword to sword duel_style_empire {=V7iJlSuT} tournament_template_aserai_four_participant_set_v1 tournament_template_aserai_four_participant_set_v1 {=!} tournament_template_aserai_four_participant_set_v2 tournament_template_aserai_four_participant_set_v2 {=!} tournament_template_aserai_four_participant_set_v3 tournament_template_aserai_four_participant_set_v3 {=!} tournament_template_aserai_four_participant_set_v4 tournament_template_aserai_four_participant_set_v4 {=!} tournament_template_aserai_one_participant_set_v1 tournament_template_aserai_one_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v1 tournament_template_aserai_two_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v2 tournament_template_aserai_two_participant_set_v2 {=!} tournament_template_aserai_two_participant_set_v3 tournament_template_aserai_two_participant_set_v3 {=!} tournament_template_battania_four_participant_set_v1 tournament_template_battania_four_participant_set_v1 {=!} tournament_template_battania_four_participant_set_v2 tournament_template_battania_four_participant_set_v2 {=!} tournament_template_battania_four_participant_set_v3 tournament_template_battania_four_participant_set_v3 {=!} tournament_template_battania_one_participant_set_v1 tournament_template_battania_one_participant_set_v1 {=!} tournament_template_battania_one_participant_set_v2 tournament_template_battania_one_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v1 tournament_template_battania_two_participant_set_v1 {=!} tournament_template_battania_two_participant_set_v2 tournament_template_battania_two_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v3 tournament_template_battania_two_participant_set_v3 {=!} tournament_template_battania_two_participant_set_v4 tournament_template_battania_two_participant_set_v4 {=!} tournament_template_battania_two_participant_set_v5 tournament_template_battania_two_participant_set_v5 {=!} tournament_template_empire_four_participant_set_v1 tournament_template_empire_four_participant_set_v1 {=!} tournament_template_empire_four_participant_set_v2 tournament_template_empire_four_participant_set_v2 {=!} tournament_template_empire_four_participant_set_v3 tournament_template_empire_four_participant_set_v3 {=!} tournament_template_empire_one_participant_set_v1 tournament_template_empire_one_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v1 tournament_template_empire_two_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v2 tournament_template_empire_two_participant_set_v2 {=!} tournament_template_empire_two_participant_set_v3 tournament_template_empire_two_participant_set_v3 {=!} tournament_template_khuzait_four_participant_set_v1 tournament_template_khuzait_four_participant_set_v1 {=!} tournament_template_khuzait_four_participant_set_v2 tournament_template_khuzait_four_participant_set_v2 {=!} tournament_template_khuzait_four_participant_set_v3 tournament_template_khuzait_four_participant_set_v3 {=!} tournament_template_khuzait_one_participant_set_v1 tournament_template_khuzait_one_participant_set_v1 {=!} tournament_template_khuzait_one_participant_set_v2 tournament_template_khuzait_one_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v1 tournament_template_khuzait_two_participant_set_v1 {=!} tournament_template_khuzait_two_participant_set_v2 tournament_template_khuzait_two_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v3 tournament_template_khuzait_two_participant_set_v3 {=!} tournament_template_sturgia_four_participant_set_v1 tournament_template_sturgia_four_participant_set_v1 {=!} tournament_template_sturgia_four_participant_set_v2 tournament_template_sturgia_four_participant_set_v2 {=!} tournament_template_sturgia_four_participant_set_v3 tournament_template_sturgia_four_participant_set_v3 {=!} tournament_template_sturgia_one_participant_set_v1 tournament_template_sturgia_one_participant_set_v1 {=!} tournament_template_sturgia_one_participant_set_v2 tournament_template_sturgia_one_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v1 tournament_template_sturgia_two_participant_set_v1 {=!} tournament_template_sturgia_two_participant_set_v2 tournament_template_sturgia_two_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v3 tournament_template_sturgia_two_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v1 tournament_template_vlandia_four_participant_set_v1 {=!} tournament_template_vlandia_four_participant_set_v2 tournament_template_vlandia_four_participant_set_v2 {=!} tournament_template_vlandia_four_participant_set_v3 tournament_template_vlandia_four_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v4 tournament_template_vlandia_four_participant_set_v4 {=!} tournament_template_vlandia_one_participant_set_v1 tournament_template_vlandia_one_participant_set_v1 {=!} tournament_template_vlandia_one_participant_set_v2 tournament_template_vlandia_one_participant_set_v2 {=!} tournament_template_vlandia_one_participant_set_v3 tournament_template_vlandia_one_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v1 tournament_template_vlandia_two_participant_set_v1 {=!} tournament_template_vlandia_two_participant_set_v2 tournament_template_vlandia_two_participant_set_v2 {=!} tournament_template_vlandia_two_participant_set_v3 tournament_template_vlandia_two_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v4 tournament_template_vlandia_two_participant_set_v4 {=!} with two-handed swords baby_char_creation {=!} with two-handed swords duel_style_sturgian_1 {=KqpiU4tH} with two-handed swords father_char_creation_1_aserai {=KqpiU4tH} with two-handed swords father_char_creation_1_battania {=KqpiU4tH} with two-handed swords father_char_creation_1_empire {=KqpiU4tH} with two-handed swords father_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_2_aserai {=KqpiU4tH} with two-handed swords father_char_creation_2_battania {=KqpiU4tH} with two-handed swords father_char_creation_2_empire {=KqpiU4tH} with two-handed swords father_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_3_aserai {=KqpiU4tH} with two-handed swords father_char_creation_3_battania {=KqpiU4tH} with two-handed swords father_char_creation_3_empire {=KqpiU4tH} with two-handed swords father_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_4_aserai {=KqpiU4tH} with two-handed swords father_char_creation_4_battania {=KqpiU4tH} with two-handed swords father_char_creation_4_empire {=KqpiU4tH} with two-handed swords father_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_5_aserai {=KqpiU4tH} with two-handed swords father_char_creation_5_battania {=KqpiU4tH} with two-handed swords father_char_creation_5_empire {=KqpiU4tH} with two-handed swords father_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_6_aserai {=KqpiU4tH} with two-handed swords father_char_creation_6_battania {=KqpiU4tH} with two-handed swords father_char_creation_6_empire {=KqpiU4tH} with two-handed swords father_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_1_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_1_battania {=KqpiU4tH} with two-handed swords mother_char_creation_1_empire {=KqpiU4tH} with two-handed swords mother_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_2_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_2_battania {=KqpiU4tH} with two-handed swords mother_char_creation_2_empire {=KqpiU4tH} with two-handed swords mother_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_3_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_3_battania {=KqpiU4tH} with two-handed swords mother_char_creation_3_empire {=KqpiU4tH} with two-handed swords mother_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_4_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_4_battania {=KqpiU4tH} with two-handed swords mother_char_creation_4_empire {=KqpiU4tH} with two-handed swords mother_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_5_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_5_battania {=KqpiU4tH} with two-handed swords mother_char_creation_5_empire {=KqpiU4tH} with two-handed swords mother_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_6_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_6_battania {=KqpiU4tH} with two-handed swords mother_char_creation_6_empire {=KqpiU4tH} with two-handed swords mother_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords player_char_creation_aserai {=!} with two-handed swords player_char_creation_battania {=!} with two-handed swords player_char_creation_childhood_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_default {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_empire {=!} with two-handed swords player_char_creation_khuzait {=!} with two-handed swords player_char_creation_sturgia {=!} with two-handed swords player_char_creation_vlandia"
"Bannerlord NPC skills","You can find a list of all the Troop / NPC IDs here. Troop / NPC Skills[] id One Handed Two Handed Polearm Bow Crossbow Throwing Riding Athletics Smithing Scouting Tactics Roguery Charm Leadership Trade Steward Medicine Engineering archer 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 archer_for_perf 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 armed_trader_aserai 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_battania 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_empire 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_khuzait 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_sturgia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_vlandia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armorer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_archer 100 40 70 100 15 60 40 100 0 0 0 0 0 0 0 0 0 0 aserai_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_faris 40 15 110 40 15 110 150 15 0 0 0 0 0 0 0 0 0 0 aserai_footman 40 15 40 20 5 20 15 40 0 0 0 0 0 0 0 0 0 0 aserai_infantry 100 60 100 45 15 60 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_axeman 70 70 40 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_cavalry 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_guard 60 100 60 45 15 100 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_heavy_cavalry 130 60 60 130 20 80 130 80 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_regular 70 30 40 30 10 70 70 40 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_soldier 40 15 20 15 5 40 20 40 0 0 0 0 0 0 0 0 0 0 aserai_master_archer 80 80 130 130 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_recruit 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_skirmisher 70 30 70 40 10 40 30 70 0 0 0 0 0 0 0 0 0 0 aserai_tribal_horseman 30 10 70 30 10 70 100 10 0 0 0 0 0 0 0 0 0 0 aserai_tribesman 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_vanguard_faris 60 25 220 60 25 220 280 25 0 0 0 0 0 0 0 0 0 0 aserai_veteran_faris 50 20 160 50 20 160 210 20 0 0 0 0 0 0 0 0 0 0 aserai_veteran_infantry 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_youth 20 5 40 20 5 60 40 5 0 0 0 0 0 0 0 0 0 0 baby_char_creation 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battania_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_clanwarrior 40 15 40 15 5 20 20 40 0 0 0 0 0 0 0 0 0 0 battanian_falxman 60 100 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_fian 50 160 50 210 20 20 20 160 0 0 0 0 0 0 0 0 0 0 battanian_fian_champion 60 220 60 280 25 25 25 220 0 0 0 0 0 0 0 0 0 0 battanian_hero 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_highborn_warrior 30 70 30 100 10 10 10 70 0 0 0 0 0 0 0 0 0 0 battanian_highborn_youth 20 40 20 60 5 5 5 40 0 0 0 0 0 0 0 0 0 0 battanian_horseman 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_mounted_skirmisher 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_oathsworn 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_picked_warrior 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_raider 70 40 30 40 10 70 30 70 0 0 0 0 0 0 0 0 0 0 battanian_scout 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 battanian_skirmisher 100 60 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_trained_warrior 70 40 70 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 battanian_veteran_falxman 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_veteran_skirmisher 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_volunteer 20 10 20 5 0 10 5 20 0 0 0 0 0 0 0 0 0 0 battanian_wildling 130 80 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_woodrunner 40 15 20 20 5 40 15 40 0 0 0 0 0 0 0 0 0 0 beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_1 40 20 0 40 0 20 40 20 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_2 70 40 20 70 0 40 80 40 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_3 140 80 40 140 0 80 160 80 0 0 0 0 0 0 0 0 0 0 blacksmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 borrowed_troop 30 30 30 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 bucellarii 130 60 80 130 80 60 120 130 0 0 0 0 0 0 0 0 0 0 caravan_guard_aserai 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_battania 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 caravan_guard_empire 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_khuzait 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_sturgia 150 15 40 110 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_vlandia 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_master_aserai 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_battania 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_empire 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 caravan_master_khuzait 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 caravan_master_sturgia 130 80 130 60 20 80 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_vlandia 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 champion_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 champion_fighter_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_1 40 40 40 0 0 10 0 50 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_2 80 80 80 20 0 20 0 80 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_3 200 120 120 40 0 40 0 120 0 0 0 0 0 0 0 0 0 0 coop_character 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 crazy_man 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test8 0 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_naked 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_without_weapons 0 0 0 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 dranton 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 druzhinnik 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 druzhinnik_champion 280 25 60 220 25 25 220 60 0 0 0 0 0 0 0 0 0 0 duel_style_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_heavy_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_light_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_medium_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_no_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_1 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_2 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_3 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_1 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_2 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_3 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 empire_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_5_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_6_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 female_dancer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 forest_people_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 forest_people_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 forest_people_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 galloglass_tier_1 30 30 30 60 0 60 0 45 0 0 0 0 0 0 0 0 0 0 galloglass_tier_2 30 40 0 80 0 80 0 60 0 0 0 0 0 0 0 0 0 0 galloglass_tier_3 50 40 50 100 0 80 0 75 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangleader_bodyguard_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gangster_3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_dummy_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 gear_practice_dummy_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ghilman_tier_1 50 10 40 0 0 0 50 30 0 0 0 0 0 0 0 0 0 0 ghilman_tier_2 90 20 90 0 0 0 100 60 0 0 0 0 0 0 0 0 0 0 ghilman_tier_3 180 40 180 20 0 20 200 80 0 0 0 0 0 0 0 0 0 0 guard_aserai 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_battania 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_empire 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_khuzait 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_sturgia 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guard_vlandia 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 guardians_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 guardians_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 guardians_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_1 40 20 10 10 0 50 0 50 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_2 70 30 30 40 0 100 20 70 0 0 0 0 0 0 0 0 0 0 hidden_hand_tier_3 180 60 60 80 0 200 40 100 0 0 0 0 0 0 0 0 0 0 horseMerchant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horseMerchant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 horse_archer 50 50 50 50 50 50 60 0 0 0 0 0 0 0 0 0 0 0 horseman 60 5 40 20 5 5 40 20 0 0 0 0 0 0 0 0 0 0 huskarl_swordsman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_archer 40 15 20 15 20 40 5 40 0 0 0 0 0 0 0 0 0 0 imperial_cataphract 160 20 210 50 20 20 160 50 0 0 0 0 0 0 0 0 0 0 imperial_crossbowman 60 100 60 100 45 45 15 100 0 0 0 0 0 0 0 0 0 0 imperial_elite_cataphract 220 25 280 60 25 25 220 60 0 0 0 0 0 0 0 0 0 0 imperial_elite_menavliaton 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 imperial_equite 70 10 100 30 10 10 70 30 0 0 0 0 0 0 0 0 0 0 imperial_heavy_horseman 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 imperial_infantryman 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 imperial_legionary 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 imperial_menavliaton 100 60 100 45 45 60 15 100 0 0 0 0 0 0 0 0 0 0 imperial_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 imperial_palatine_guard 130 60 80 130 80 60 20 130 0 0 0 0 0 0 0 0 0 0 imperial_recruit 20 10 20 5 5 10 0 20 0 0 0 0 0 0 0 0 0 0 imperial_sergeant_crossbowman 130 60 80 130 80 60 20 130 0 0 0 0 0 0 0 0 0 0 imperial_trained_archer 70 40 30 70 30 40 10 70 0 0 0 0 0 0 0 0 0 0 imperial_trained_infantryman 70 40 70 30 30 40 10 70 0 0 0 0 0 0 0 0 0 0 imperial_veteran_archer 60 100 60 100 45 45 15 100 0 0 0 0 0 0 0 0 0 0 imperial_veteran_infantryman 100 60 100 45 45 60 15 100 0 0 0 0 0 0 0 0 0 0 imperial_vigla_recruit 60 5 40 20 5 5 40 20 0 0 0 0 0 0 0 0 0 0 jawwal_tier_1 25 25 50 20 20 150 20 250 0 0 0 0 0 0 0 0 0 0 jawwal_tier_2 25 25 75 20 20 200 60 100 0 0 0 0 0 0 0 0 0 0 jawwal_tier_3 25 25 100 20 20 200 60 100 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_1 30 0 30 50 0 0 50 20 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_2 50 10 50 100 0 10 100 40 0 0 0 0 0 0 0 0 0 0 karakhuzaits_tier_3 100 20 100 200 0 40 200 60 0 0 0 0 0 0 0 0 0 0 khuzait_archer 90 45 45 110 15 60 60 100 0 0 0 0 0 0 0 0 0 0 khuzait_darkhan 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 khuzait_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_footman 40 5 40 25 5 20 20 40 0 0 0 0 0 0 0 0 0 0 khuzait_heavy_horse_archer 130 60 80 130 20 60 130 80 0 0 0 0 0 0 0 0 0 0 khuzait_heavy_lancer 160 50 160 20 20 20 210 50 0 0 0 0 0 0 0 0 0 0 khuzait_horse_archer 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 khuzait_horseman 70 40 70 30 10 40 70 30 0 0 0 0 0 0 0 0 0 0 khuzait_hunter 70 30 40 70 10 30 40 70 0 0 0 0 0 0 0 0 0 0 khuzait_khans_guard 60 60 220 280 25 25 220 25 0 0 0 0 0 0 0 0 0 0 khuzait_kheshig 50 50 160 210 20 20 160 20 0 0 0 0 0 0 0 0 0 0 khuzait_lancer 100 60 100 45 15 60 100 45 0 0 0 0 0 0 0 0 0 0 khuzait_marksman 80 60 130 130 20 60 80 130 0 0 0 0 0 0 0 0 0 0 khuzait_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 khuzait_noble_son 20 20 40 60 5 5 40 5 0 0 0 0 0 0 0 0 0 0 khuzait_nomad 20 0 20 10 0 5 15 20 0 0 0 0 0 0 0 0 0 0 khuzait_qanqli 30 30 70 100 10 10 70 10 0 0 0 0 0 0 0 0 0 0 khuzait_raider 70 30 40 70 10 30 70 40 0 0 0 0 0 0 0 0 0 0 khuzait_spear_infantry 100 45 100 45 15 60 60 100 0 0 0 0 0 0 0 0 0 0 khuzait_spearman 70 30 70 40 10 30 40 70 0 0 0 0 0 0 0 0 0 0 khuzait_torguud 40 40 110 150 15 15 110 15 0 0 0 0 0 0 0 0 0 0 khuzait_tribal_warrior 40 15 20 40 5 15 40 20 0 0 0 0 0 0 0 0 0 0 kradus 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 lakepike_tier_1 40 10 50 10 0 30 0 40 0 0 0 0 0 0 0 0 0 0 lakepike_tier_2 80 20 100 20 0 70 0 70 0 0 0 0 0 0 0 0 0 0 lakepike_tier_3 160 40 200 40 0 140 0 140 0 0 0 0 0 0 0 0 0 0 legion_of_the_betrayed_tier_1 50 0 40 0 0 40 0 50 0 0 0 0 0 0 0 0 0 0 legion_of_the_betrayed_tier_2 100 30 80 0 0 80 0 70 0 0 0 0 0 0 0 0 0 0 legion_of_the_betrayed_tier_3 200 60 160 20 0 160 20 100 0 0 0 0 0 0 0 0 0 0 main_hero_for_perf 0 0 0 0 0 0 120 0 0 0 0 0 0 0 21 0 0 0 mamluke_palace_guard 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 mercenary_1 60 60 60 0 0 30 30 45 0 30 0 0 0 0 0 0 0 0 mercenary_2 80 80 80 0 0 40 40 60 0 40 0 0 0 0 0 0 0 0 mercenary_3 80 50 80 0 0 40 80 40 0 40 0 0 0 0 0 0 0 0 mercenary_4 100 100 100 0 0 50 50 75 0 50 0 0 0 0 0 0 0 0 mercenary_5 50 50 50 100 0 100 0 75 0 50 0 0 0 0 0 0 0 0 mercenary_6 100 60 100 0 0 50 100 50 0 50 0 0 0 0 0 0 0 0 mercenary_7 120 120 120 0 0 60 60 90 0 60 0 0 0 0 0 0 0 0 mercenary_8 60 60 60 120 0 120 20 90 0 60 0 0 0 0 0 0 0 0 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veteran_caravan_guard_sturgia 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 veteran_caravan_guard_vlandia 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 veteran_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_child_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_infant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_teenager_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 village_woman_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_child_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_infant_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 villager_teenager_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandia_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_banner_knight 220 60 280 25 25 25 220 60 0 0 0 0 0 0 0 0 0 0 vlandian_billman 90 60 100 15 45 45 60 110 0 0 0 0 0 0 0 0 0 0 vlandian_champion 160 50 210 20 20 20 160 50 0 0 0 0 0 0 0 0 0 0 vlandian_crossbowman 70 30 40 10 70 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_footman 40 20 40 5 20 15 15 40 0 0 0 0 0 0 0 0 0 0 vlandian_gallant 70 30 100 10 10 10 70 30 0 0 0 0 0 0 0 0 0 0 vlandian_hardened_crossbowman 100 45 45 15 100 60 60 100 0 0 0 0 0 0 0 0 0 0 vlandian_infantry 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_knight 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 vlandian_levy_crossbowman 40 15 20 5 40 15 20 40 0 0 0 0 0 0 0 0 0 0 vlandian_light_cavalry 60 45 100 45 15 100 100 60 0 0 0 0 0 0 0 0 0 0 vlandian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 vlandian_pikeman 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 vlandian_recruit 20 10 20 0 10 5 5 20 0 0 0 0 0 0 0 0 0 0 vlandian_sergeant 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_sharpshooter 130 60 80 20 130 60 20 130 0 0 0 0 0 0 0 0 0 0 vlandian_spearman 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_squire 40 20 60 5 5 5 40 20 0 0 0 0 0 0 0 0 0 0 vlandian_swordsman 100 100 60 15 45 60 45 100 0 0 0 0 0 0 0 0 0 0 vlandian_vanguard 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_voulgier 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 weapon_dummy_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_crossbowman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horse_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horseman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_lancer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_one_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_two_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_1 40 20 10 40 0 20 0 50 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_2 80 40 40 80 0 40 0 80 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_3 180 80 60 180 0 80 0 140 0 0 0 0 0 0 0 0 0 0 xerina 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0"
"Bannerlord Online","Bannerlord Online Navigation Quick LinksGetting Started FAQ Servers Trade License City NPCs Bannerlord Online Version Mount&Blade II: Bannerlord Type Multiplayer Links Bannerlord Online is a mod for Mount&Blade II: Bannerlord that provides a multiplayer experience, but also provides a complete sandbox experience that is as close to the original as possible. Every squad, battle, bandit hideouts and other events are fully synchronized. Time doesn't stop during battles - move around the world, visit cities, trade and fight in the arena while other players participate in battles. Join existing battles to turn the tide of battle. Starting to play as an unknown character, you will gradually find allies and opponents in this world. However, each hero now has a real player behind it, not a scripted AI. You will have unique perks specially designed for multiplayer, as well as a redesigned experience bar for each skill, and The players themselves produce raw materials and deliver them to the workshops while working in the villages. Workshop owners produce food, weapons and armor, and then deliver a finished product to the market. The finished product is in demand by military units and serves as an aid in military campaigns. You can always find goods on the market that should be delivered to another settlement or you can equip the caravan alone, but it's safer and more fun to do it with your friends! The game cannot be imagined without battles! Now there is support for 200x200 battles. Almost all weapons that are in the original game are supported, also a few custom made just for Bannerlord online Fight in the arena in cities or engage in real, bloody battles! Companions Companions can be used to gain bonuses to increase troop training speeds for a specific culture up to 40%. These can be found in instances. Resources Resources are used to activate companions' bonuses. Iron Leather Instances Around the map different solo events can be found that give companions as a reward: Looted caravan - Dismounts player and all soldiers, fight ~70 mixed tier 3-4 enemies Hidden Dungeon - No troops can be brought Slave trader More Info[] You can download the mod, or see additional details by visiting the modDB website, By clicking HERE If you would like to support the development of the mod, you can visit the patreon by clicking HERE If you would like to join the discord, you can do so by clicking HERE (some text copied from modDB description)"
"Bannerlord item names and IDs","banner IDs[] In-Game Name ID Name Prefix Eastern Light Mace khuzait_mace_1_t2 {=bEy8qTnn} Knobbed Club battania_mace_1_t2 {=FyaygeEx} Highland Spiked Club battania_mace_2_t2 {=0SpLcthg} Southern Heavy Mace aserai_mace_3_t3 {=Se3La8Aq} Light Mace light_mace_t3 {=PBLsXDgP} Steel Shestopyor steel_mace_t3 {=8pnCvnFR} Morningstar morningstar_mace_t3 {=6EWm09LY} Fullered Western Mace vlandia_mace_2_t4 {=3NnlCd3V} Imperial Light Mace empire_mace_2_t4 {=4cMV1pY3} Calradic Mace empire_mace_3_t4 {=YLplNGxb} Spiralled Mace aserai_mace_4_t4 {=JM8Mjfa0} Eastern Heavy Mace khuzait_mace_2_t4 {=fcgDtZy7} Eastern Fine Steel Mace khuzait_mace_3_t4 {=Orx2jbyH} Light Shishpar Mace shishpar_mace_t4 {=9EWN9SiT} Eastern Steel Mace eastern_steel_mace_t4 {=8Nkurzdw} Pernach vlandia_mace_3_t5 {=rnzpyc0N} Light Royal Mace empire_mace_4_t5 {=UMX05EQF} Cataphracts Mace empire_mace_5_t5 {=Kv4zAMIh} Eastern Flanged Mace khuzait_mace_4_t5 {=0AS3253G} Hunting Bow hunting_bow {=wltdyF2j} Mountain Hunting Bow mountain_hunting_bow {=YGQ6UXCo} Steppe Bow steppe_bow {=PoY2Vh7K} Longbow glen_ranger_bow {=KTegaNPW} Ranger Bow highland_ranger_bow {=mTWvG1xz} Simple Short Bow composite_bow {=h1jKICdp} Steppe Recurve Bow composite_steppe_bow {=w6EU77OH} Heavy Recurve Bow steppe_heavy_bow {=E7miRMw1} Nordic Shortbow nordic_shortbow {=tEimkEsU} Western Longbow lowland_longbow {=6fPAlYR5} Southern Tribesman's Bow tribal_bow {=w6sFabVp} Steppe War Bow steppe_war_bow {=wfhHGTbl} Woodland Yew Bow woodland_yew_bow {=RcCtV0aS} Woodland Longbow woodland_longbow {=ZFwKlHIJ} Southern Strong Longbow longbow_recurve_desert_bow {=TgZIAdRk} Nomad Bow nomad_bow {=ifzgMcrK} Western Yew Bow lowland_yew_bow {=lkDQMG0y} Noble Bow noble_bow {=EO7pCu1b} Noble Long Bow noble_long_bow {=WRqYWspc} Light Crossbow crossbow_a {=K1UFTirG} Heavy Crossbow crossbow_b {=r07M9xbT} Arbalest crossbow_c {=0e17RZrZ} Crossbow crossbow_e {=TTWL7RLe} Hickory Crossbow crossbow_d {=CPI0wkaZ} Fine Crossbow crossbow_g {=ffwgZit3} Bound Crossbow crossbow_f {=TBW9E2ao} Simple Javelin western_javelin_1_t2 {=0NLJnGfF} Fish Harpoon northern_javelin_1_t2 {=1oQWbXJw} Eastern Jagged Javelin eastern_javelin_1_t2 {=4SadJFch} Western Javelin western_javelin_2_t3 {=Z8Kc6XlP} Harpoon generic_javelin_1_t3 {=YPUDAJDH} Woodland Javelin northern_javelin_2_t3 {=ObGN145P} Eastern Javelin eastern_javelin_2_t3 {=NmLEZfiI} Hooked Javelin western_javelin_3_t4 {=vmz4vfu5} Broad Blade Javelin northern_javelin_3_t4 {=ppiy9Cwl} Jereed eastern_javelin_3_t4 {=Z6Ak3H6G} Highland Throwing Axe highland_throwing_axe_1_t2 {=GrfnpDxu} Southern Throwing Axe southern_throwing_axe_1_t4 {=0n0JmWv0} Northern Throwing Axe northern_throwing_axe_1_t1 {=gqbjCBld} Highland Throwing Axe woodland_throwing_axe_1_t1 {=GrfnpDxu} Franceska western_throwing_axe_1_t1 {=F4xD8gjJ} Western Throwing Knife lowland_throwing_knife {=8NrM7hzY} Leafblade Throwing Knife leafblade_throwing_knife {=te48yHa8} Southern Throwing Daggers desert_throwing_knife {=i4bslk7h} Highland Throwing Dagger celtic_throwing_dagger {=koOrDa9q} Imperial Broad Bladed Throwing Knives empire_throwingknife_t5 {=S6BFpEg3} Stone throwing_stone {=1CPdu9K0} Ballista Arrows ballista_projectile {=6Db7aDbF} Ballista Arrows ballista_projectile_burning {=6Db7aDbF} Boulder boulder {=pzfbPbWW} Fire Pot pot {=3Wzhxkn1} Western Arrows vlandic_arrows {=wiyLpYfw} Imperial Arrows arrow_emp_1_a {=K5XLb84w} Piercing Arrows piercing_arrows {=rdKSIamN} Stacked Bodkin Arrows bodkin_arrows_a {=DI9P2HDG} Bodkin Arrows bodkin_arrows_b {=SbARa2gU} Light Bodkin Arrows bodkin_arrows_c {=BqAUrOpn} Steppe Arrows steppe_arrows {=XbwDj80t} Stacked Steppe Arrows heavy_steppe_arrows {=NkV2c6YX} Barbed Arrows barbed_arrows {=s7jkSgba} Range Arrows range_arrows {=Biq7t1xv} Tournament Arrows tournament_arrows {=bK03bqdA} Arrows default_arrows {=gFtu0j4T} Tournament Bolts tournament_bolts {=4jmcs2Xm} Bolt bolt_a {=JbTCDDb0} Bolt bolt_b {=JbTCDDb0} Bolt bolt_c {=JbTCDDb0} Bolt bolt_d {=JbTCDDb0} Bolt bolt_e {=JbTCDDb0} Blunt Arrows blunt_arrows {=DC0qJkVs} Heavy Round Shield heavy_round_shield {=hRKmfw2H} Large Round Shield leather_round_shield {=WYFDXE82} Reinforced Large Round Shield strapped_round_shield {=EXLY9mEb} Wooden Oval Shield oval_shield {=927d3urB} Reinforced Southern Round Shield desert_round_shield {=6Cc4zpeQ} Southern Round Shield bound_desert_round_shield {=6SxJ9cpN} Curved Round Shield curved_round_shield {=hE8s9bpP} Iron Round Shield studded_round_shield {=QodawBSN} Steel Round Shield steel_round_shield {=FktkkUMK} Wooden Adarga bound_adarga {=gfQDDkEY} Large Adarga large_adarga {=cXesETQJ} Makeshift Kite Shield old_kite_shield {=vXvuViMT} Worn Kite Shield worn_kite_shield {=dacwWKE2} Leather Bound Kite Shield leather_bound_kite_shield {=Ita1lG33} Reinforced Kite Shield reinforced_kite_shield {=veI9RcR3} Reinforced Oaken Kite Shield stronger_reinforced_kite_shield {=OM9achAa} Pavise Shield pavise_shield {=aVGSZhCN} Wooden Kite Shield old_horsemans_kite_shield {=8ndLVeN0} Makeshift Horsemans Kite Shield worn_horsemans_kite_shield {=tYVrECy7} Cavalry Kite Shield bound_horsemans_kite_shield {=FxnFBhrF} Reinforced Cavalry Small Shield reinforced_horsemans_kite_shield {=jqWBGBo7} Battered Horseman's Kite Shield battered_horsemans_kite_shield {=kshM0xDc} Light Cavalry Kite Shield light_horsemans_kite_shield {=O3TTXEFe} Reinforced Cavalry Kite Shield heavy_horsemans_kite_shield {=kNDbSy6K} Battered Kite Shield battered_kite_shield {=MEOtMRxx} Reinforced Flat Kite Shield reinforced_flat_kite_shield {=A1zFbFta} Studded Bound Kite Shield studded_bound_kite_shield {=hytuHaoA} Fortified Kite Shield fortified_kite_shield {=NFvuDpwG} Small Cavalry Heater Shield horsemans_heater_shield {=LOhfAMnh} Small Heater Shield small_heater_shield {=Ai7qIb9I} Knights Shield jousting_shield {=nVAhoxcH} Heater Shield With Cutout heater_shield_with_cutout {=txgUxMYw} Flat Heater Shield flat_heater_shield {=ap2yulQ2} Heavy Heater Shield heavy_heater_shield {=rF7Xm7C0} Small Flat Heater Shield small_flat_heater_shield {=iFPkhVGe} Wide Heater Shield wide_heater_shield {=OhEQUMk0} Bracketed Heater Shield bracketed_heater_shield {=buaIafV6} Tall Heater Shield tall_heater_shield {=Lbm7asY3} Adarga adarga {=QcKpipVr} Studded Adarga studded_adarga {=0666zYUB} Ornate Adarga ornate_adarga {=YRYJGzxw} Desert Oval Shield desert_oval_shield {=Mb1hQRyT} Reinforced Oval Shield southern_oval_shield {=8nNLS96w} Decorated Oval Shield emirs_oval_shield {=G7AEWZ6c} Decorated Round Shield highland_scouts_shield {=dbbwszHd} Highland Round Shield highland_riders_shield {=OSHSIyhN} Tribal Steppe Shield tribal_steppe_shield {=pmabPgC0} Round Steppe Shield decorated_steppe_shield {=iE9JNuZI} Decorated Eastern Shield noyans_shield {=3TAnl7hb} Eastern Cavalry Shield steppe_guardian_shield {=8UMQ8ocB} Wicker Square Shield eastern_wicker_shield {=pEaYQqG9} Reinforced Wicker Square Shield stronger_eastern_wicker_shield {=F9HQABfN} Wicker Shield footmans_wicker_shield {=1w5StEM1} Reinforced Wicker Shield stronger_footmans_wicker_shield {=OIcwZGmC} Northern Cavalry Kite Shield northern_scouts_shield {=rifv0h0H} Reinforced Cavalry Shield northern_horsemans_shield {=BmHJmxXz} Norse Round Shield viking_round_shield {=z62uDlbh} Northern Round Shield northern_round_shield {=6YCbEaHK} Western Riders Kite Shield western_riders_kite_shield {=RaTK0SBu} Reinforced Ironrimmed Kite Shield ironrim_riders_kite_shield {=dWr3nuBq} Knights Kite Shield chivalric_kite_shield {=n3sz2k5j} Kite Shield western_kite_shield {=uqO6e6vN} Ironrimed Kite Shield ironrim_kite_shield {=WpdmIlU5} Desert Horse aserai_horse_tournament {=h7IWO4DV} Battanian Pony battania_horse_tournament {=sgfKrAaZ} Midlands Palfrey empire_horse_tournament {=IOt4KTHs} Steppe Horse khuzait_horse_tournament {=YAYhozbN} Sturgian Trotter sturgia_horse_tournament {=QwiI8Uho} Saddle Horse vlandia_horse_tournament {=AIu3kKvz} Camel camel_tournament {=CQBiJLgv} Sumpter Horse sumpter_horse {=KFGfTXqE} Old Work Horse old_horse {=0s4IP7jB} Mule mule {=CB97qhVM} Mule mule_unmountable {=CB97qhVM} Pack Camel pack_camel {=DlPOte0H} Pack Camel pack_camel_unmountable {=DlPOte0H} Desert Horse aserai_horse {=h7IWO4DV} Battanian Pony battania_horse {=sgfKrAaZ} Midlands Palfrey empire_horse {=IOt4KTHs} Steppe Horse khuzait_horse {=YAYhozbN} Sturgian Native sturgia_horse {=QwiI8Uho} Saddle Horse vlandia_horse {=AIu3kKvz} Camel camel {=CQBiJLgv} Aserai Horse t2_aserai_horse {=gnvIGThE} Battanian Warmount t2_battania_horse {=tZN9H492} Imperial Charger t2_empire_horse {=mVAaWp5U} Steppe Warhorse t2_khuzait_horse {=PZPphq6H} Sturgian Hunter t2_sturgia_horse {=i17zuvS4} Vlandian Courser t2_vlandia_horse {=MqBSmahz} War Camel war_camel {=baIE2VQW} Hunter hunter {=xnDWqYKW} Charger charger {=h5kfaD4v} Nahasawi noble_horse_southern {=Q4sO8AZd} Cossian noble_horse_imperial {=ueSnrLRy} Asaligat noble_horse_eastern {=qXb7YoGc} Tyal Horse noble_horse_northern {=jhgVsWKr} Destrier noble_horse_western {=SZrd85Uh} Husnphree special_camel {=Goloz0Vm} Battanian Thoroughbred noble_horse_battania {=ccLDacS4} Pureblood noble_horse {=CIT7Zuxh} Storm Charger storm_charger {=1aOuyULB} War Horse war_horse {=UqdZmdcf} Steppe War Horse steppe_war_horse {=yGwxXsIL} Desert War Horse desert_war_horse {=24xuA5G2} Rugged Desert Saddle bandit_saddle_desert {=dLLD8bVX} Rugged Saddle bandit_saddle_steppe {=p2jR7Urm} Rugged Highland Saddle bandit_saddle_highland {=ZFde57gC} Light Harness light_harness {=O37kzdXO} Halfchain Barding halfchain_barding {=Yms2FQ7g} Chain Barding chain_barding {=aHQCG5Tn} Chain Horse Harness chain_horse_harness {=GTWUtUFj} Striped Leather Harness stripped_leather_harness {=Yh7Dorsr} Imperial Riding Harness imperial_riding_harness {=NUmDuEqI} Half Scale Barding half_scale_barding {=CgG2aRyh} Imperial Scale Barding imperial_scale_barding {=zmEnxUpL} Studded Steppe Barding studded_steppe_barding {=lspv3mUE} Desert Cloth Harness desert_cloth_harness {=2Q0m5CG0} Southern Common Harness aseran_village_harness {=AloILntx} Half Mail And Plate Barding half_mail_and_plate_barding {=hCBCLp0e} Mail And Plate Barding mail_and_plate_barding {=gKhpLiyg} Steppe Harness steppe_harness {=vw9qbiER} Steppe Fur Harness steppe_fur_harness {=EfRKaKs0} Steppe Half Barding steppe_half_barding {=0rzKQbWy} Northern Light Harness northern_light_harness {=8Oi89KRn} Northern Noble Harness northern_noble_harness {=LWbJKKK1} Northern Ring Barding northern_ring_barding {=ZjAZNjvu} Battania Horse Harness battania_horse_harness {=33aaUcaX} Highland Half Scaled Harness battania_horse_harness_halfscaled {=85q9uY76} Highland Scaled Harness battania_horse_harness_scaled {=DbNdyJgQ} Mule Harness with Pack mule_load_a {=7S6BjECG} Mule Harness with Baskets mule_load_b {=2SUb8jNP} Mule Harness with Bags mule_load_c {=JHef9oad} Camel Saddle camel_saddle {=q1z4FQub} Camel Saddle with Heavy Load camel_saddle_a {=ZJYVpjuR} Camel Saddle with Light Load camel_saddle_b {=OflbQCw6} Raw Silk Rawsilk {} Silver Ore Silverore {} Wool wool {=WVqaRKUm} Silver Ore silver {=9X2l53vY} Jewelry jewelry {=yQTBY9ie} Salt salt {=IK2IPJi1} Spice spice {=1jqxlEkT} Cotton cotton {=M00MeRJD} Flax flax {=xsu6bPTv} Clay clay {=Zwb65ufG} Pottery pottery {=awQrcrt2} Linen linen {=DvGueBrU} Leather leather {=ufnnUxKb} Velvet velvet {=O8TpGSDA} Cheese cheese {=WSk5Sibs} Butter butter {=VbL6GFmy} Fish fish {=QGaIYQpg} Grapes grape {=ZgVVPGTb} Dates date_fruit {=NtsdmmW9} Olives olives {=45kZUyjh} Beer beer {=HiSzYWeh} Wine wine {=ELsDFwAD} Oil oil {=lULBZ714} Fur fur {=ADJBbfbQ} Stolen Goods stolen_goods {=vPAHwC3X} Triangle Banner banner_mid {=wpaVnRZG} Big Banner banner_big {=WePcpx0u} Campaign Banner Small campaign_banner_small {=rO0oKtAo} Bo staff bo_staff {=yy7RvQKN} Cat cat {=b6JvcSiQ} Dog dog {=f2O1XjYd} Sheep sheep {=GD4aQgl7} Cow cow {=QWqvGa1P} Hog hog {=ZbsGBv10} Goose goose {=FhTUc64z} Chicken chicken {=8el5a3sF} Execution Axe execution_axe {=ItUyYjdd} Crafting Item IDs[] In-Game Name ID Name Prefix Hardwood hardwood Charcoal charcoal Crude Iron ironIngot1 Wrought Iron ironIngot2 Iron ironIngot3 Steel ironIngot4 Fine Steel ironIngot5 Thamaskene Steel ironIngot6 Note that you have to use a capital i when typing ""Ingot""!"
"Banu Qild","Banu Qild Official Information Faction Aserai Leader Emir Tais Fiefs HubyarSahel CastleShibal Zumr Castle Tier 5 Wealth Average The Banu Qild are a clan of the Aserai led by Emir Tais. Politics[] They have a feud with the Banu Sarran going back to the Battle of Pendraic, when the Sarranid Nimr returned to Aserai lands and sought to elope with a Qildi woman. According to the imperial scribe Asaios, they have a reputation of being ""notoriously ill-humored"". Members[] Tais (leader) Ruma Usair Manan Haqan Karith Judira Azina Settlements[] Towns Hubyar Castles Sahel Castle Shibal Zumr Castle Villages Mahloul Liwas Waltas Sahel Asmait Shibal Zumr Lamesa Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal"
"Baq","Baq Settlement Information Type Village Kingdom Aserai Fortification Quyaz Baq is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Olives. Description[] Baq slightly inland from the Bahr al-Yeshm sea, beneath the great granite outcrop of the Jabal Tamar Mountains. The seawinds bring the uplands here just enough rain to support the cultivation of olive trees.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Baq"""
"Bardaq Castle","Bardaq Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Unriya Sieges with... Ladders Port No World Map WarbandBardaq CastleUnriyaTemplate:World Map/Warband Bardaq Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Bardaq Castle lies west of Ahmerrad. It is encircled on every side by nothing but flat desert. Its village is Unriya and is nearby to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Bardaq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Barihal","Barihal Settlement Information Type Village Kingdom Aserai Fortification Barihal Castle Barihal is a village of the Aserai owned by Emir Aqar of the Banu Ruwaid. The village is bound to Barihal Castle and known to produce Horses, specifically Desert Horses. Description[] The oasis-village of Barihal sits in a wadi amid the mesas of the Jarjara Escarpment. The land is best known for the horses that are grazed on the desert's short-lived but rich spring grasses.[1] References[] ↑ Encyclopedia Calradia, entry ""Barihal"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Barihal Castle","Barihal Castle Settlement Information Type Castle Kingdom Aserai Villages BarihalWadar Barihal Castle is a castle of the Aserai owned by Emir Aqar of the Banu Ruwaid. The villages of Barihal and Wadar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Bariyye","Bariyye Settlement Information Type Town Kingdom Sarranid Sultanate Villages FisharaIqbayl Sieges with... Ladders World Map WarbandBariyyeFisharaIqbaylTemplate:World Map/Warband Bariyye is a town that is initially owned by the Sarranid Sultanate. By default, it is fief to Emir Atis. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] It's villages are Fishara and Iqbayl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Bariyye can be found standing outside of the tavern. He is most easily reached by going to the tavern, then leaving by the door instead of the tab key, at which point he will be directly in front of the player. Siege[] Besieging Bariyye requires the construction of Siege Ladders. Tournaments[] If you take part in a Tournament in Bariyye, you can be given any of the following pieces of equipment: Sword & Shield Heavy Sword Bow & Arrows, Dagger Javelins & Shield Economy[]
Guild Master location. Bariyye produces: Bread Leatherwork Tools Wool Cloth Pottery Oil Salt Spice Bariyye buys Smoked Fish, Grain, and Wine high, while it sells Dates, Dyes, Pottery, Salt, and Spice low. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Barley","Barley Goods Type Food Made From... N/A Made Into... N/A Barley is a food item exclusive to Viking Conquest. It is very cheap and easy to find, making it a fairly reliable basic food source. Games Base Value N/A N/A N/A 18 N/A Weight N/A N/A N/A 30.0 N/A Item Quantity N/A N/A N/A 150 N/A Morale Bonus N/A N/A N/A +3 N/A Spoils N/A N/A N/A No N/A Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Battania","Battania Official Information Capital Marunath Ruler High King Caladog Claimant Gwendian Ruling Clan fen Gruffendoc Minor Factions Wolfskins Faction Location Battania in green The Kingdom of Battania is a kingdom in Mount&Blade II: Bannerlord ruled by Caladog fen Gruffendoc. It occupies heavily forested lands in the northwest of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery Overview[] Battanian civilization consists of loosely organized clans who originally populated most of the Calradian continent, but has been reduced to a small pocket of free territory after much of their land was conquered by the expansion of the Calradic Empire. Specialties of the Battanian warrior culture include forest warfare, longbowmen, and two-handed swordsmen. On the overworld map, Battanian armies will suffer 50% less speed penalty from moving through forests. By the time of Mount&Blade: Warband, 173 years later, Battania no longer exists as a united civilization, with all their territory conquered and its people assimilated into the Swadian and Rhodok cultures. Some of their descendants have been reduced to surviving off banditry in the forests and mountains of their ancestral lands. The Battanian nation's position in comparison to Warband is in and around Reyvadin, Knudarr, and Radoghir Castles. But the forests and ruins tell of a once proud forest nation. Ruler[] High King Caladogfen Gruffendoc Vassals[] Mormaer Ergeonfen Derngil Mormaer Melidirfen Uvain Mormaer Pryndorfen Morcar Mormaer Luichanfen Penraic Mormaer Aeronfen Giall Mormaer Aradwyrfen Eingal Mormaer Maireasfen Caernacht Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose ""kingdom"" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer ""Mine, of course."" Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. ""Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf,"" said one recent high king, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ” Lore[] ""The misty hills of north-western Calradia are dominated by the Battanian clans, the original inhabitants of much of the continent. Their hilltop fortresses have born witness to countless wars fought to resist outside invaders: first the Empire's legions, and more recently the rising Sturgian and Vlandian kingdoms. They are masters of the longbow, the night raid, the sudden wild charge out of the woods. They idolise valour, but especially like it when mixed with a bit of mischief - the cattle thief who can whisk an entire herd into the fog; the champion who dines with a rival tribe, and, regaling his hosts with an anecdote of battle, produces from his bag the skull of one of their kinsmen that he took as a souvenir."" Battanian nobles mention the previous High King, Aeril fen Derngil, disappeared. Additionally, the Encyclopedia tells us a bit more about Battania. We learn of the existence of an ""old Battanian tongue"" - in the page for Cantrec, we learn that the village is one of the southernmost regions in Calradia that still speaks the language, highlighting the great amount of territory lost by the Battanians in the past. Since Cantrec lies south of most of Battania, it is likely that most Battanians still speak the Battanian language. Tactics[] Strengths[] Extremely powerful archers in the noble troop line Falxmen use powerful weapons with very long reach, making them effective against most infantry and mounted enemies Troops possess weapons of good quality and variety, as well as large shields Battanian territory is highly condensed and relatively defensible Weaknesses[] Cavalry options are inferior in comparison to all other nations; complete lack of heavy cavalry and horse archers Limited ranged options outside of the noble troop branch Some troops are less well armoured than their foreign counterparts Battanian territory is surrounded by four other factions, which may lead into a string of wars on multiple fronts Battania has the least Castles compared to other factions, making its Lords unable to amass Fian The weak and poor economy Economy[] Low 5 towns 8 castles 33 villages Main products: clay (main producer), grapes (quite a lot), wood (main producer) Summary[] Battanian troops are highly specialized in infantry-focused combat. They might struggle to deal with opposing heavy cavalry combined with horse archers, but they are stronger against slower enemies fighting on foot. Protecting their fian champions is important for Battanian forces, since these elite archers are capable of wiping out entire parties on their own if given the chance, but can still become overwhelmed when surrounded by hostile cavalry. They should be covered especially well against fast-moving Aserai Mamelukes, who can engage in close combat with sword and shield if necessary, and other fast-moving cavalry with potential for close combat or throwing weapons. The Oathsworn and Wildlings are pikemen capable of pike brace. This ability is crucial in Battanian battle strategy; setting up two-row formations of pike infantry to protect the Fians and ordering them to use melee weapons only will force them to brace pikes and provide much desired protection for your Fian troops. Supplement these pike schiltrons with Falxmen rows in the rear, who will deal with the remnants of enemy cavalry once it's stopped and decimated. Since Battanian infantry possesses a variety of throwing weapons, they are able to launch mixed volleys of projectiles against advancing infantry or cavalry while protecting their valuable longbowmen. In addition to avoiding being peppered with thrown spears and axes, players who go up against Battanians should take care to not become exposed to their falxmen, who can easily reach out and take down a mounted rider with their long blades. Battanian horsemen should also not be underestimated, as although they are much weaker than cavalry of other nations, their long lances and powerful javelins can hit hard in ideal conditions. Troop Tree[] Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Oathsworn: The Oathsworn can be okay, in its set, in can have one of two different helmets, one that provides standard tier 5 head armor at about 46, and the other one, strangely only has 26 armor, and can greatly impact their survivability and ability to charge archers. Veteran Falxman: A good unit, good against cavalry and infantry, but in the field, recomended to not use this unit as a garrison because of all the tight spaces, can be extremely vulnerable to archers if not protected by shield infantry. Falxman: Although only tier 4, it punches way above it's weight, but would recommend veteran falxman in the field, for wider reach, the Falxman can be very good in sieges as it's smaller two handed weapon can pack a serious punch with a smaller risk of it hitting the wall when doing side swings. Clans[] Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Territory[] The Battanians are currently known to have at least these towns, castles and villages. Note that these might change during the game, as the Battanians either conquer or lose territory. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Trivia[] The Battanians are based on different Celtic peoples, in particular from the early medieval times. Their settlements have been described as a mixture of medieval and ancient Celtic. Some Battanian infantry, like the Battanian Falxmen, use Falxes, which were historically used by the Dacians, but from a design that originated with the Sica, a blade of Celtic origin often wrongly credited to the Thracians. This would be a plausible developement in Celtic weapons. It appears that by the time of Warband, the Battanians have been completely wiped out or, more likely, conquered and assimilated by the Vlandians and Sturgians, who would mix with the locals, eventually creating the Swadian, Rhodok, and Vaegir cultures. It is possible that the Vaegirs ""inherited"" their good light infantry and excellent archers from the Battanians. Leaders of Battanian clans bear the title of Mormaer, a nobility title of Pictish origin used in medieval Scotland. The Battanian city of Seonon is possibly connected to the city Suno, later a part of the Kingdom of Swadia in Warband. In the current map, Seonon seems much too far east to be the same city, but pre-release editions of the map[1] had Seonon on the western edge of Battania, far closer to Ocs Hall (Uxkhal) and Pravend (Praven). Gallery[] Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed ↑
The old political map of Calradia in Bannerlord from pre-Early Access. Notice that Seonon is much further west than in the current build, adjacent to Ocs Hall."
"Battle Trophy","Battle Trophies are a feature in Viking Conquest. The player character can earn these trophies from winning large scale (100+ enemies) battles as loot. These can be sold to the goods merchant for peningas or to the special vendor. The option to redeem battle trophies is available whenever the player has a trophy and visits a town. By selecting this option, the trophies can be traded for much more money, experience and sometimes relations points for the town they are sold to. Battle trophies[] Type of trophy Peningas Party Exp Player Exp Renown Town Relation Battle Trophy 500 500 300 0 0 War Trophy 1000 1500 600 1 1 Epic Trophy 2000 2500 900 3 2"
"Battle of Pendraic","Battle of Pendraic Conflict Calradic Civil War Date 1077 (two days) Location Outskirts of Pendraic, Battania Outcome Pyrrhic Sturgian, Battanian, Vlandian victoryImperial defeatDeath of Drosios Neretzes, Arenicos Pethros ascends the Calradic throneDeath of Vadinslav Gundaroving, Raganvad Gundaroving becomes Grand Prince of SturgiaKhergit lands pillagedThe Dragon Banner is broken and lost Combatants Calradic EmpireAseraiKhuzait BattaniaSturgiaVlandia Commanders Emperor Drosios Neretzes (perished)Arenicos PethrosPenton NereztesLucon OsticosSolun-noyan (perished)Nimr Banu Sarran Grand Prince Vadinslav Gundaroving (perished)High King Caladog fen GruffendocKing Derthert dey MerocOlek Kuloving the Old (perished)Unthery dey Arromanc Forces 10,000 Imperial infantry3,000 Imperial cavalry2,000 Imperial archers2,000 Khergit horsemen1,000 Aserai warriorsTotal: 18,000 2,000 Battanian infantry1,000 Battanian archers2,500 Sturgian infantry1,000 Vlandian knights500 Vlandian crossbowmenTotal: 7000 Casualties Army annihilatedOnly 100 soldiers retreated Less than 4,0001,000 Battanian infantry500 Battanian archers1,500 Sturgian infantry500 Vlandian knights500 Vlandian crossbowmen The Battle of Pendraic, nicknamed Neretzes' Folly, was a major military engagement in the year 1077 involving all major factions in Calradia. The battle was primarily fought between the Calradic Empire and the Principality of Sturgia, with some Aserai and Khuzait clans and mercenaries siding with the former and the Kingdoms of Battania and Vlandia siding with the latter. Viewpoint Narratives[] There is much discrepancy in what actually occurred, but what is certain is that the Empire suffered significant casualties, including the Emperor Drosios Neretzes himself, whose death would only further accelerate the decline of Imperial authority. In the aftermath, Arenicos Pethros (who participated in the battle) ascended to the Imperial throne. In his rule as Emperor, he slowed the Empire's decline that had resulted from the devastating defeat at Pendraic. Meanwhile, while ultimately victorious, the Sturgians, Battanians and Vlandians enjoyed a pyrrhic victory at best, due to high casualties and the deaths of Grand Prince Vadinslav and Knyaz Olek the Old. Furthermore, the coalition alliance collapsed due to conflicts in the aftermath of the battle. This was further exacerbated by the dispute regarding the Dragon Banner. Imperial Viewpoints[] Rhagaea Pethros was not at the battle herself, but claims that Arenicos told her he unsuccessfully attempted to dissuade Emperor Drosios Neretzes from marching into the ambush. After the battle was lost, Arenicos managed to escape with a force of the Emperor's guardsmen. Lucon Osticos was a junior officer in Neretzes' staff during the battle. He claims that Neretzes had known about the ambush in the valley, but sent his imperial vanguard anyway. When the Sturgians stormed the Imperial camp, Lucon escaped with Arenicos's group of soldiers back to safety. Garios Comnos was present as a soldier at the battle, which he alleges he barely escaped with his life, hiding in the woods with his fellow survivors to escape their Battanian pursuers. He credits this experience as the formative moment behind his later ascendancy to the rule of the Western Empire in the Calradic civil war. The Khuzait narrative mostly concerns the Khergit, a Khuzait clan, who had joined the Empire as mercenaries. The Khergit suffered major losses when they engaged Vlandian heavy cavalry, with the death of Solun-noyan and his sons. In the aftermath, Mesui was forced to lead the Khergit because of the lack of male heirs. As a result, Khergit lands were pillaged with impunity by the other clans (without much intervention from Monchug Urkhunait), greatly weakening their position in the khanate. The Aserai narrative revolves around the warrior Nimr Banu Sarran. Nimr was a young warrior who, along with other Aserai, were eager to join the Empire. Sultan Unqid Banu Hulyan allowed Nimr to participate in the battle but the Aserai troops, who mostly consisted of javelin-wielding skirmishers, were largely run down by Vlandian cavalry when they were regrouping. Still, Nimr was hailed a hero when he returned home, until a notorious incident caused his death. Coalition Viewpoints[] The Sturgians, particularly Grand Prince Raganvad Gundaroving, claim that they had done most of the work in fighting the Empire's forces. Relations between the Battanians and the Sturgians worsened when the Battanians allegedly hoarded most of the loot from their battle against the vanguard, despite not participating in the main assault against the imperial encampment. Knyaz Godun Vagiroving considers the battle a great victory, squandered by Raganvad's public resentment towards his vassals and Battanian allies in the aftermath of the battle. The Battanian nobility mostly considers the battle a success. High King Caladog fen Gruffendoc argues that the battle was a major success for the coalition. In his explanation, he claims that a contingent of Battanian archers and falxmen had ambushed the Imperials in a wooded mountain pass, annihilating the bulk of Neretzes' army. Mormaer Ergeon fen Derngil agrees that the battle was a major success, while Mormaer Melidir fen Uvain agrees regarding the strategic success but considers the ordeal a failure given the resulting strained relationship with the Sturgians and Vlandians. The Vlandians have differing views on the battle. King Derthert dey Meroc regrets his decision to join the Battanians, as little gain was made in exchange for much loss, but cites that he had little choice when Emperor Neretzes insulted his honor by naming him a coward for hesitating to join them in the battle (Vlandia had previously agreed to a defensive pact with the Empire). Baron Ingalther dey Cortain considers Pendraic a wasted opportunity for invading a weakened empire. According to Unthery dey Arromanc, who was in charge of the Vlandian crossbowmen, his men had to retreat from a charge of Imperial cataphracts, a situation that according to him occured due to unruly Barons like Ingalther dey Cortain and Aldric dey Tihr, who ignored King Derthert's plan."
"Bay of Varcheg","The Bay of Varcheg is a wide inlet of water from the Western Ocean penetrating into north Calradia separating the Kachyar Peninsula from Calradia proper. To the southeast of the bay is a mist-covered coastal plain which rises into the Uchalion Plateau[1] and to the southwest are the cold rocky coasts of the Ebor Peninsula where seals are hunted by locals for their valuable skins.[2] Seafaring vessels have limited landing sites as the bay is often swept by chilly winds and steep cliffs line broad stretches of the coast. The bay grows very narrow near to the villages of Dnin and Korsyas before widening again to form a natural harbor for ships, such as the fishing vessels of Kargrev[3] or trading longships bound for Varcheg.[4] The bay offers a bounty for Sturgian fishermen from Kargrev and Korsyas in the form of cod, char, and other cold-water fish.[5] Lore[] Before the first settlers from Nordland ventured into Calradia, the Battanian tribes once lived along its southern coastal plains. Battanian ringforts dotted the coast such as Car Gryff, which is now the village of Kargrev. The bay was a natural refuge for Nordic longships and eventually the influx of Nordic traders and mercenaries brought the construction of Sturgian boomtowns and the emergence of the Principality. Two generations prior to the events of the Calradic civil war, the Sturgians forced the Battanians from the lands around the bay.[6] References[] ↑ Encyclopedia Calradia, entry ""Caleus"" ↑ Encyclopedia Calradia, entry ""Deriat"" ↑ Encyclopedia Calradia, entry ""Kargrev"" ↑ Encyclopedia Calradia, entry ""Dnin"" ↑ Encyclopedia Calradia, entry ""Korsyas"" ↑ Encyclopedia Calradia, entry ""Sturgia"""
"Bebbanburh","Bebbanburh Settlement Information Type Town Kingdom Kingdom of Northhymbre Villages Bebban Ham NorthBebban Ham South Port Yes Bebbanburh is a port town of the Kingdom of Northhymbre. It is ruled by Ealdorman Ealdred. Territory[] Bebbanburh is located in the center of the Kingdom of Northhymbre, in northern England. Its villages are Bebban Ham North and Bebban Ham South. Siege[] Economy[] Bebbanburh produces: Bread Ale Soapstone Linen Wikipedia has an article on this subject at:Bamburgh Castle Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South"
"Beda","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Beda Appears in Viking Conquest Official Information Religion Christian Character Details Hire Cost Free Likes Agathinos Liked by Bodo, Dwywei Dislikes Egil, Solveig, Raiding Villages Disliked by Agathinos, Caio Connections Witan Caester Noble Yes Character Background Spouse N/A Beda is one of the heroes (companions) in Viking Conquest. If the player sides with West Seaxe in the story mode, Beda can be found in Boar Grove after conquering Din Bynch and holding it for 30 days. Beda also dislikes generally negative and dishonorable actions taken against peasants, such as looting villages and attacking parties of farmers. Usage / Characteristics[] Beda has poor combat skills overall (though could be a decent footman/skirmisher), yet superior healing abilities / intelligence and good starting persuasion so one could use Beda as an emissary (one of the best on par with Solveig and Dwyvei). Introduction[] ""Ah... you... I..."" ""Excuse me, sir... I am a man of God, a priest of Christ. You are Christopher..."" ""Sorry... I am an idiot. Let me introduce myself. I am Beda. I joined the Holy Church when I was but a boy and eventually became a priest. I believe that even the toughest warrior has a place for Christ in his heart and that I can better fulfill the mission God gave to me in a shield wall than a sacristy."" ""I am of Angle origin, from Mierce, but I lived most of my life in Witan Ceaster, the center of West Seaxe. I served for some years in the court of King Aethelbehrt. Honestly, he retained no great men of letters, unlike his brother, Aelfred. I ended up in Dommoc in East Engle, near where I was born, but then the Danish came, and the kingdom ceased to be safe for men of faith. I am an honest and helpful man who always gets along with everyone. What do you think?"" ""Well, sir, let me tell you. Inasmuch as my main mission is spiritual, I shall bring peace to every soul in this shield wall."" ""I will be useful in every kind of battle, be it mundane or be it spiritual -- be it against the very hordes of Hell."" Stats and Equipment[] Beda - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 9 Intelligence 14 Charisma 13 Health 54 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike ? Power Throw 4 Power Draw ? Weapon Maintenance ? Weapon Master 1 Athletics 4 Riding 2 Looting 4 Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management 5 Wound Treatment 7 Surgery 5 First Aid 7 Engineer 4 Persuasion 7 Leadership 5 Trade 6 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 82 Crossbows 77 Throwing 78 Slings 91 Weapons Melee Staff, Hunting Knife Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Beef","Beef Classic/Warband Viking Conquest Games Base value 103 80 80 120 Weight 20.0 Item Quantity 70 50 50 150 Morale Bonus +7 +7 +2 +7 Spoils Yes Goods Type Food Made From... Cattle Made Into... N/A Beef is a food item that provides a good morale bonus, but it is one of the foods that spoils over time. This makes beef useful only when your army can consume it quickly, or in emergencies when there is nothing else to eat. Beef is normally for sale in the marketplace, 1-3 units at a time. It is also available when slaughtering cattle acquired by raiding villages, or by trading with the Village Elder. If cattle are received for free and profits are desired, herd the cows toward a town and kill some until your inventory is full. Then go into town, sell all the meat, and repeat this process until all cattle are dead. Spoilage[] Beef will go through several stages over the course of five days before it becomes completely rotten: Beef Fresh Beef Day-old Beef Two Days-old Beef Smelling Beef Rotten Beef Despite the degradation of the food, the morale bonus remains constant until the beef is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Beglomuar","Beglomuar Settlement Information Type Village Kingdom Battania Fortification Marunath Beglomuar is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Iron Ore. Beglomuar sits in a nook of the southern escarpment of the Uchalion massif. There is little to recommend these lands other than the ore deposits in the hills and the bog-iron of the mountain marshes. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Belir Noyan","Belir Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Belir Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Narra. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He has gained a mild reputation due to his penchant for raiding villages, especially those of lords he does not like, even if it would require travelling across Calradia to do so. Aile[] Spouse: Lady Ravin Children: Tansugai Noyan, Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Belir Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Robe, Lamellar Armor Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Gallery[] Belir Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Berserkr","Berserkr Troop Information Culture Norse Wages 56 Acquired from... Hofs (Norse Temples) Upgrades to... N/A The Berserkr is a powerful Norse unit in Viking Conquest. You can only recruit them from Hofs if your character is Pagan. They have the berserker buff during battle, which is followed by a de-buff and occasional attacking of friendlies if no enemies are around. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Berserkr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 27 Agility 15 Intelligence 8 Charisma 5 Health 82 Armor Head ? Body Bear Skin Hand Common Gloves Foot Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 8 Power Throw 5 Power Draw 0 Weapon Maintenance 5 Weapon Master 9 Athletics 7 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 390 Two Handed Weapons 350 Polearms 240 Archery 30 Crossbows 0 Throwing 300 Slings 50 Weapons Melee ? Ranged Two handed axe, langseax Shield Bersekr Shield Mount None Wikipedia has an article on this subject at:Berserkr Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Bir Seif","Bir Seif Settlement Information Type Village Kingdom Aserai Fortification Iyakis Bir Seif is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Iyakis and is known to produce Clay. Description[] Bir Seif is centered around a group of wells and pools in the Jarjara Escarpment. Villagers dig down to the shallow groundwater layer for clay to sell to the potters of the Nahasa Desert. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Bir Seif"""
"Bjarnaroy","Bjarnaroy Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Bjarnaroy By Bjarnaroy is a castle of the Kingdom of Laithlind. Its village is Bjarnaroy By. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Bjarnaroy By","Bjarnaroy By Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Bjarnaroy Bjarnaroy By is a village of the Kingdom of Laithlind, subordinate to Bjarnaroy, as suggested by the name. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Blaeja","Blaeja Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Blaeja is a noblewoman initially of the Kingdom of Danmark. She is 34 years old. Family[] Husband: Jarl Sigurd Ragnarsson Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Boar Meat","Boar Meat Games Base value 110 Weight 20.0 Item Quantity 120 Morale Bonus +8 Spoils No Goods Type Food Made From... Boar Made Into... N/A Boar Meat is a food item exclusive to Viking Conquest. It is acquired by successfully hunting Boars. Boar Meat provides a large morale boost, and does not rot, unlike other meats. As a counter to these significant benefits, it is more difficult to acquire. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Boats","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. Boats are a feature introduced in Viking Conquest. There are six different types of boats: Byrding, Knorr, Snekkja, Karvi, Skeid, and Busse. Boats can be obtained by ordering the construction of a boat in any port town by talking to a shipwright, by buying a second-hand boat - in need of repair, more often than not - from a shipwright, or sometimes from winning sea battles, with the Looting skill increasing this chance. In the campaign, the player gets a Snekkja when finishing the quests in the Kingdom of Friese. The boats can be made from three different types of woods: ash, pine, or oak, with ash being the worst quality of wood and oak being the best quality. From every boat, the pattern and colour of the sail can be customized, as well as the boat itself, if made out of oak. But these changes are purely cosmetic. If a boat's condition is not maintained, it can sink during bad weather at sea. While in a port town, you can also select your flagship, which is your primary ship when entering a sea battle, as well as the order in which ships appear in a sea battle. Contents 1 Sea-king skill 2 Properties 3 Material 4 Order to Build a Boat 5 Standard ship names Sea-king skill[] The Sea-King skill is needed to be able to own boats. The skill can be raised up to level 4, which allows you to own up to 7 boats. Properties[] Each vessel has it own properties, but the slowest ship determines how fast the fleet can travel on the world map. During sea battles, the speed you can achieve depends on the wind when sailing. If you are rowing, the number of men on the ship determine the speed. A ship with only a quarter of its max capacity will be slower than the same boat with full crew. Also note that sailors and norsemen can increase the speed of a ship slightly more than other troops, both on the world map and in sea battles. The capacity of the ship is number of troops in your army. Prisoners are not added to the capacity count. Type Speed Capacity Notes Byrding 9 7 It is a wide ship, you can move around, even when the ship is fully loaded. Knorr 7 11 It is a wide ship, you can move around, even when the ship is fully loaded. Snekkja 17 27 Narrow ship. Impossible to move around when fully loaded without risking falling into the sea. Karvi 12 39 It is a wide ship, you can move around, even when the ship is fully loaded. Skeid 20 55 Narrow ship. Impossible to move around when fully loaded without risking falling into the sea. It's the fastest ship available. Busse 16 90 It's the largest ship available and has the lowest cost in loading capacity. It is a wide ship, you can move around, even when the ship is fully loaded. Material[] The material of a boat affects the 'durability' of the boat, that means how well it will resists storms and still be able to be used. Order to Build a Boat[] When ordering to let a shipwright build you a boat, the player must have the following amounts of currency and some items as well. Depending on the type and material the boat is made of, the player needs to wait between 9 to 33 days before the boat is finished. Type Ash Pine Oak Notes Byrding 5760 peningas9 days 6624 peningas10 days 7488 peningas10 days Knorr 6480 peningas9 days 7452 peningas9 days 8424 peningas10 days Snekkja 15840 peningas14 days 18216 peningas16 days 20592 peningas17 days Karvi 17400 peningas14 days 20200 peningas16 days 22900 peningas18 days Requires 1 tar, 1 timber, and 1 wool as well. Skeid 26000 peningas19 days 30100 peningas22 days 34100 peningas24 days Requires 1 tar, 1 timber, and 1 wool as well.Can only be built in Norse towns. Busse 37200 peningas25 days 42900 peningas29 days 48600 peningas33 days Requires 1 tar, 1 timber, and 1 wool as well.Can only be built in Norse towns. Standard ship names[] Note: it is possible for 2 different ships to have the same name. Barden Barufakr Bokesuden Bortlvarl Fjardlinni Fiardakolla Langfredag Mariusud Ognabrandur Olavssud Ormen Saeulf Svalbardi Tranann Unnblakkr Visundur"
"Bodo","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Bodo Appears in Viking Conquest Official Information Culture Visigothic Religion Cantabrian Gods (ingame is seen as Christian) Character Details Found in in story or random Mead Hall if in sandbox Hire Cost Free Likes Beda Liked by Asbjorn Dislikes Solveig, Helgi Connections Cantwaraburh Noble No Bodo is one of the heroes in Viking Conquest. Bodo is a Visigoth, believer in Erudino hailing from the Kingdom of Asturias in the Cantabrian region of Spain. Bodo is the first hero the player character encounters in the story mode, but will join the party much later. In the story mode, Bodo will join the party after freeing him from Sven Bull Neck's Hideout by either successfully assaulting the hideout or buying him as a slave. Contents 1 Usage 2 Campaign 3 Story 4 Starting stats and equipment Usage[] Bodo is very versatile, can be used as cavalry, in the shieldwall, as a skirmisher or archer. Alternatively, the persuasion skill recommends Bodo as an emissary, though due to his high starting leadership and maxed trainer, could also be very useful to the hero in party. Campaign[] In the beginning, Bodo is a Cantabrian traveler who made friends with the protagonist. He was fighting along with the protagonist and the crew of the Woden Ric but fell unconscious fighting them. He was later captured by Sven Bull Neck and taken to their secret hideout. After being bought out or rescued by the protagonist, it was revealed that he was under the command of the King of Asturias to bring a special message to Brytenwalda Aethelred Aethelwulfing for the King of Asturias that could change the tide of war and enforce the alliance, but he was chased by Jarl Sigurd Ragnarsson who wanted to be king of Danmark and conquer Englaland. Avo, the captain of Woden Ric, betrayed his crew and the passengers for the promise of riches but was betrayed himself as he died alongside the rest of the crew. Bodo managed to give the message to the protagonist's mother so she would be safe, but they must reach Sven to prevent him from finding the truth or else he would kill her. Story[] ""Sir, I should be dead, but I still live while others who should be alive are dead. I came to consider the ship that brought me north, the Woden Ric, as a home, with its crew as my family. So when the Vikings attacked, I grabbed my sword and my shield and prepared to defend them to the death."" ""The Cantabrians are Christians, but some of us still remember the old gods. One in particular, Erudino, guides us in battles, and I shout his name while attacking with my sword."" ""I'm not an idiot. I knew that the battle was lost. We were outnumbered, and they were better armed, but I asked Erudino to let me kill as many as possible before my trip to paradise. I hoped my sacrifice would allow the others to flee or cause fear among the Vikings, but these Vikings were hardened who men who knew their job well. Half a dozen of them surrounded me and beat me while their companions invaded the Woden Ric and killed whoever stood in their way..."" ""I saw everyone down: the captain, the sailors, the archers that protected the boat... and I thought I myself was dead until I woke up in the Viking ship, tied hand and foot. I was a prisoner, but thank God, I escaped."" ""Now, I am a miserable man before Erudino. I should be dead and the others alive. Now, I just live for redemption."" Starting stats and equipment[] Bodo - Default Stats and Equipment Attributes Stat Points Level 9 Strength 14 Agility 11 Intelligence 10 Charisma 14 Health 63 Armor Head ? Body Tunic Hand ? Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw ? Weapon Maintenance 3 Weapon Master 5 Athletics 5 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 2 Engineer ? Persuasion 7 Leadership 7 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 111 Two Handed Weapons 91 Polearms 91 Archery 91 Crossbows 91 Throwing 91 Slings 91 Weapons Melee Light Long Spear Ranged Javelins Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Body armor","For body armor featured in Mount&Blade: With Fire & Sword, see Body armor (With Fire & Sword). Body Armor is any garment worn on the body to protect the wearer from damage. This ranges from ragged shirts to lordly plate armor. The following Item stats have been taken from Mount&Blade: Warband. Tables of Body Armor[] Merchandise[] These are ""normal"" body armors that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Non-merchandise[] These armors are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable to the player without using the cheat menu. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Acquisition Arena Armor Blue - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Green - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Red - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor White - 29 13 16.0 650 Cheats only Arena Armor Yellow - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Tunic Blue - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic Green - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Drop from Rhodok Spearmen and Crossbowmen Arena Tunic Red - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic White - 16 6 2.0 47 Cheats only Arena Tunic Yellow - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Black Armor STR 10 57 18 28.0 9496 Cheats only Bride Dress - 10 10 3.0 500 Worn by female characters during their wedding Brown Dress - 10 10 3.0 500 Cheats only Burlap Tunic - 3 1 1.0 5 Cheats only Cloaked Tunic - 14 10 4.0 384 Cheats only Coat - 14 10 4.0 384 Cheats only Coat of Mail - 14 10 4.0 384 Cheats only Coat with Cape - 14 10 4.0 384 Cheats only Courtly Outfit - 14 10 4.0 384 Cheats only Green Dress - 10 10 3.0 500 Cheats only Hide Armor - 14 10 4.0 384 Cheats only Hide Coat - 14 10 4.0 384 Cheats only Homespun Dress - 14 10 4.0 384 Cheats only Khergit Guard Armor - 50 18 25.0 3048 Dustum Khan's default gear Khergit Lady Dress - 10 10 3.0 500 Cheats only Khergit Leather Lady Dress - 10 10 3.0 500 Cheats only Lady Dress (blue) - 10 10 3.0 500 Cheats only Lady Dress (green) - 10 10 3.0 500 Cheats only Lady Dress (ruby) - 10 10 3.0 500 Cheats only Leather Coat - 14 10 4.0 384 Cheats only Light Mail and Plate - 32 12 10.0 532 Cheats only Linen Shirt - 14 10 4.0 384 Cheats only Long Coat of Mail - 14 10 4.0 384 Cheats only Mail and Plate - 34 12 16.0 593 Cheats only Mail with Tunic (green) - 39 8 16.0 650 Drop from Rhodok Sharpshooters and Veteran Spearmen Mail with Tunic (red) - 39 8 16.0 650 Drop from Swadian Footmen Merchant Outfit - 14 10 4.0 384 Cheats only Nobleman Outfit - 15 12 4.0 348 Lezalit's default gear Nordic Armor - 14 10 4.0 384 Cheats only Nordic Outfit - 14 10 4.0 384 Cheats only Pilgrim Disguise - 19 8 2.0 25 Jeremus' default gear, also worn when sneaking into enemy towns Red Dress - 10 10 3.0 500 Cheats only Red Tunic - 7 1 1.0 10 Cheats only Rich Outfit - 16 4 4.0 348 Artimenner`s default gear Sarranid Dress (a) - 10 10 3.0 500 Cheats only Sarranid Dress (b) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (a) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (b) - 10 10 3.0 500 Cheats only Sleeveless Leather Tunic - 14 10 4.0 384 Cheats only Sleeveless Tunic - 14 10 4.0 384 Cheats only Steppe Outfit - 14 10 4.0 384 Cheats only Strange Armor STR 7 38 19 18.0 1259 Part of Strange Set Thick Coat - 14 10 4.0 384 Cheats only Wool Coat - 14 10 4.0 384 Cheats only ▲ Show/Hide Body Armor ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Bodyguard","This article is a disambiguation page for Bodyguard The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Bodyguard may refer to: Tsar Bodyguard (unrecruitable) Angle Bodyguard (Gedriht) Briton Bodyguard (Teulu) Irish Bodyguard (Riglach) Norse Bodyguard (Huskarl) Saxon Bodyguard (Gedriht)"
"Bog Beth","Bog Beth Settlement Information Type Village Kingdom Battania Fortification Car Banseth Bog Beth is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Bog Beth sits in a low, forested valley in the east of the Uchalion massif. Villagers trap beavers, foxes and other fur-bearing animals in the dark, marshy woods. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Boguslav","Boguslav Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Korsun World Map With Fire & SwordBoguslavKorsunTemplate:World Map/With Fire & Sword Boguslav is a village of the Cossack Hetmanate, subordinate to Korsun. Layout[] Player Elder Fugitive Boguslav is built on uneven terrain, surrounded on four corners by fields with haystacks on them. It is a Polish-style village with nineteen structures: eighteen houses and a church. In the middle of the village is a well. Some houses are grouped with others by means of fences, and there are several shelters for storage. Items being stored include barrels and hay, and there are also horse stables. The player's entrance is rather close to the village. The Village Elder can be found by first approaching the well, and then looking for a fence enclosing a straw-roof house and a storage shelter with hay under it. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding to the right of the church, from the perspective of the center of the village. Wikipedia has an article on this subject at:Bohuslav Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Books","A Book Merchant in Warband. Books can be very useful in the Mount&Blade series. Their primary purpose is to give boosts to your skills or attributes without having to level up. You can purchase them from Book Merchants that are found in taverns. Reference books provide the bonus by simply being in your inventory. You do not have to read them, but losing the book will result in losing the bonus. Other books must be read, but the bonus is permanent. In order to read a book, go to the camp menu and choose ""take an action"". From there, there is an option to ""select a book to read"". Choosing that will allow you to pick one of the books in your inventory to read. From then on until you finish the book or switch books, you will slowly read the book while camping or staying in a town or village. Once the book is finished, you will receive a boost to a certain skill or attribute. These types of books require approximately 143 hours to read. Bonuses can't pass the 10 level limit of skills, so make sure you only level up to 9 in the skills for books you intend to read or keep as a reference. Bonuses of reference books don't stack and you can only read each book type once, although if you import a character who has read a book in a previous game, you can re-read the same book again in the new game. It is important to remember that books can be taken from you if you lose a battle and that they can never be replaced if this happens. The only way to get a book back is if more than one copy existed at the beginning of the game (by starting as a University Student), if more than one Book Merchant has a copy of that book, or you may fight the party that took your book. Contents 1 Book Merchant 2 Mount&Blade Books 3 With Fire & Sword 4 Viking Conquest Book Merchant[] Book Merchants are educated men peddling books for those who wish to better themselves. You can find them in taverns. Books are expensive, but often well worth the benefit. Their inventories never update and are persistent with each individual merchant. Mount&Blade Books[] Common between both Mount&Blade and Warband, the following books may be found. All books have a weight of 2.0. Book INT Bonus Bonus Type Base Value The Life of Alixenus the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords 9 +1 Weapon Master Permanent 4200 De Re Militari 9 +1 Tactics Permanent 4000 Essays on Logic 10 +1 Intelligence Permanent 2900 A Treatise on the Value of Things 11 +1 Trade Permanent 3100 Method of Mechanical Theorems 12 +1 Engineer Permanent 4000 Manual of Arms - +1 Trainer Inventory 3500 The Book of Healing - +1 Wound Treatment Inventory 3500 The Great Book of Surgery - +1 Surgery Inventory 3500 With Fire & Sword[] In With Fire & Sword, books are almost exactly the same, but most have different names. They increase the same skill sets and are sold from the same book merchants. The names of the authors, based on real people, were also added. Note that the authors listed in the table below are the ones given in the game and are accurate. While other books with similar names may have been written by other authors (such as The Art of War by Sun Tzu), their works are not featured in With Fire & Sword. Book Author INT Bonus Bonus Type Base Value Maxims of State Armand Jean du Plessis de Richelieu 7 +1 Leadership Permanent 4200 Rhetoric of Philipp Melanchthon Philipp Melanchthon 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords Antonio Lovino 9 +1 Weapon Master Permanent 4200 De Re Militari Vegetius 9 +1 Tactics Permanent 4000 A Grammatical Outline of the Russian Language Juraj Krizanic 10 +1 Intelligence Permanent 2900 A Discourse of Trade from England unto the East Indies Thomas Mun 11 +1 Trade Permanent 3100 Geometry Rene Descartes 12 +1 Engineer Permanent 4000 Art of War Niccolo Machiavelli - +1 Trainer Inventory 3500 Healing Adam Olearius - +1 Wound Treatment Inventory 3500 On Surgery and Instruments Abu al-Kasim - +1 Surgery Inventory 3500 Viking Conquest[] In Viking Conquest, books have the same appearance in the inventory and level the same skills as in Warband, however all but one of the books have different names. Please note that in order to be able to use the books (apart from the Intelligence requirement that some have), you will also need to know how to read. The price for learning is 4000 penningas, and you can learn in a monastery (if character does not already know). You can verify this in the camp menu. Book INT Bonus Bonus Type Base Value The Life of Alexander the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 Constitution of Sparta, of Xenophon 9 +1 Weapon Master Permanent 4200 History of the Peloponnesian War, of Thucydides 9 +1 Tactics Permanent 4000 Paedeia 10 +1 Intelligence Permanent 2900 Oeconomica, of Aristotle 11 +1 Trade Permanent 3100 De architectura, of Vitrivius 12 +1 Engineer Permanent 4000 Epitoma Rei Militaris - +1 Trainer Inventory 3500 De Materia Medica, of Dioscorides - +1 Wound Treatment Inventory 3500 Synopsis of Aelius Galenus - +1 Surgery Inventory 3500"
"Borcha/Interactions","This is a list of interactions with Borcha. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Dashbigha 9 Story Recap 10 Like Quotes 10.1 Marnid 10.2 Retreating 11 Dislike Quotes 11.1 Deshavi (Map Dislike) 11.2 Klethi (Battle Dislike) 11.3 Right to Rule Objection: Alayen 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? Perhaps. What's the urgency? Well, (sir/madame), it's a long story... I had a bit of a misunderstanding here in (town) about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? Sir -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? Good. You can be useful to us. I will be very useful to you, sir, you can bet on that. Just one more thing before we leave, would you mind lending me 300 denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. Very well, here's 300 denars. Now, fall in with the rest. I'd prefer not to take the risk. Good day, sir. I'll do no such thing. I have better things to do then to help thieves avoid justice. Step back, sir, and keep your hand away from my purse. Reencounter[] I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. Retirement[] I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. Rehire[] Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. Gathering Information[] Well, Boss, as it happens, I have a few cousins over in Ichamur, unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the (faction). I could go over there for a few days and tell you what I find out. Right to Rule[] That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? Awarding a Fief[] You'd make me lord of (fief), Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. Story: Dashbigha[] Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergits started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. Story Recap[] I'm from the high steppe, near Dashbigha. Like Quotes[] Marnid[] Boss. Marnid back there didn't go badly in that last fight at all. He's a good egg, too. Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. Retreating[] Boss -- just so you know, I've got no problem if we run from battle. Living to fight another day makes good sense to me. Dislike Quotes[] Deshavi (Map Dislike)[] Captain -- no offense, but I'm a bit tired of Deshavi, who puts on airs like she's something better than your humble servant Borcha. She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. Klethi (Battle Dislike)[] Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how Klethi went about cutting the throats of the enemy wounded, back there. The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. Right to Rule Objection: Alayen[] Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. Hunger[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we run of food. Take a little more care in the future, captain, if you don't mind my saying. Not Paid[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we not be able to pay the men. Take a little more care in the future, captain, if you don't mind my saying. As an Enemy[] I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct?"
"Borispol","Borispol Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordBorispolChernigovTemplate:World Map/With Fire & Sword Borispol is a village of the Cossack Hetmanate, subordinate to Chernigov. Layout[] Player Elder Fugitive Borispol is built on a hilly surface with a body of water in the distance. It is a Polish/Cossack-style village with sixteen houses and a chapel atop a hill. From the player's entrance there are two paths; one leading to a fenced house, and the other leading to a well. The Village Elder stands in front of the fenced house with storages of barrels and two horses under a stable. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing on the hill near the chapel. Wikipedia has an article on this subject at:Boryspil Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Bosvenegh","Bosvenegh Settlement Information Type Town Kingdom Kingdom of Cornubia Villages Tref Bosvenegh EastTref Bosvenegh West Port No Bosvenegh is a town and the capital of the Kingdom of Cornubia. It is ruled by Ri Dunyart map Eferferdyn. Contents 1 Territory 2 Siege 3 Economy 3.1 Trivia Territory[] Bosvenegh is located in modern-day Cornwall, in southwest England. Its villages are Tref Bosvenegh East and Tref Bosvenegh West. Siege[] Economy[] Bosvenegh produces: Bread Barley Ale Tools Linen Mead Trivia[] - Bosvenegh represents the modern day town of Bodmin. Wikipedia has an article on this subject at:Bodmin Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West"
"Bowman","This article is a disambiguation page for Bowman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Bowman may refer to: Angle Bowman (Scytta) Norse Bowman (Gestr) Saxon Bowman (Scytta) Sturgian Veteran Bowman"
"Bows","Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than other ranged alternatives but their accuracy and damage suffer with low proficiency - with high proficiency, however, bows surpass other types of ranged weaponry by providing rapid, long-range fire. Unlike crossbows or thrown weapons, a bow's aiming reticule will begin to enlarge shortly after it reaches optimal accuracy, simulating the effort required to hold its string back. All bows except the Longbow in Viking Conquest - the only type of bow in that module - can be used on horseback and may be fired in a roughly-200-degree-covering arc starting 20 degrees to the right of your horse's head and ending 180 degrees to your left or straight behind your horse. An archer on foot presents a narrower profile to incoming fire when drawing the bow back to fire. List of Bows[] ▼ Show/Hide Bows ▼ Weapon Power Draw Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Hunting Bow - 15(pierce) 99 100 52 1.0 17 MasterworkStrongBentCracked Short Bow 1 18(pierce) 99 97 55 1.0 58 MasterworkStrongBentCracked Nomad Bow 2 20(pierce) 99 94 56 1.3 164 MasterworkStrongBentCracked Long Bow 3 22(pierce) 99 79 56 1.8 145 MasterworkStrongBentCracked Khergit Bow 3 21(pierce) 99 90 57 1.3 269 MasterworkStrongBentCracked Strong Bow 3 23(pierce) 99 88 58 1.3 437 MasterworkBentCracked War Bow 4 25(pierce) 99 84 59 1.5 728 MasterworkStrongBentCracked ▲ Show/Hide Bows ▲ Arrows[] Bows require arrows in order to be used - the weapon can no longer fire any projectiles when all ammunition is gone but arrows automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. Loose arrows are picked up by interacting with the the fletchings at the tail end of the arrow. ▼ Show/Hide Arrows ▼ Projectile Stack Amount Damage Weight Price Modifiers Arrows 30 1(pierce) 3.0 72 Large BagBent Barbed Arrows 30 2(pierce) 3.0 124 Large BagBent Bodkin Arrows 28 3(pierce) 3.0 350 Large BagBent Khergit Arrows 30 3(pierce) 3.5 410 Large BagBent ▲ Show/Hide Arrows ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Bran mac Caliacas","Bran mac Caliacas is an NPC found during the campaign who can also join the player's party as a mortal hero (can die in battle). Bran mac Caliacas Troop Information Wages 85 Acquired from... Campaign Upgrades to... N/A Upgrade Cost N/A Bran will not add his party skills to the player's party, unlike other heroes. Bran mac Caliacas - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head N Body Y Hand N Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 10 Athletics 5 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 380 Polearms 380 Archery 380 Crossbows 380 Throwing 380 Slings 380 Weapons Melee Y Ranged Y Shield Y Mount Y Trivia[] Bran is the 9th child of NPC Caliacas (local leader of Bal Luighne) and his father asks you to take him with you. Bran told you that prior to that his father asked him to either join you or become a monk."
"Bratslav","Bratslav Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Potoki World Map With Fire & SwordBratslavPotokiTemplate:World Map/With Fire & Sword Bratslav is a fortress of the Cossack Hetmanate, initially ruled by Colonel Ivan Bogun. It has the village Potoki. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is the first house on the right after the player passes through the gates. The prison is accessed through a door under the staircase of the walls. During a siege, two ladders are placed on the left of the gates. Gallery[] Wikipedia has an article on this subject at:Bratslav Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Bread","Bread Classic/Warband Viking Conquest Games Base value 32 50 50 25 Weight 20.0 30.0 30.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +4 +8 +3 +8 Spoils No Goods Type Food Made From... Grain Made Into... N/A Bread is produced to some extent in almost every town, making it readily available for reasonable prices. Given its high quantity, lack of spoilage, and the highest possible morale bonus in Warband, bread is one of the best food choices in the game. Even in classic Mount&Blade, where its bonus is moderate at best, bread is still a good choice. It does have a downside however, as it has high weight for food, which means an excess of bread can severely reduce the speed of your party. The Productive Enterprise option can be used to buy a mill and bakery to bake bread out of grain. A bakery's initial costs is 1,500 denars and the upkeep each week is 50 denars. It requires an input of 6 grain per week, producing 6 bread. However, it is generally better not to invest in bakeries as the competition from local bakeries (that exist in all cities) tends to raise grain prices and lower bread prices, effectively erasing your profit and pushing you into the red. In With Fire & Sword, the player starts with 2 bread and 2 Dried Meat. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Brigand","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 17 denars/week Acquired from... Bandit Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 112 denars Brigands are bandit cavalry in Mount&Blade: Warband. Tactics[] Not naturally seen in-game at all, they can only be obtained by capturing Bandits - who only spawn during certain quests - recruiting them from your prisoners, and finally upgrading them into Brigands. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Leather Jerkin Hand None Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Long Bow(Possible) Arrows Shield (Possible) Wooden Shield(Possible) Hide Covered Round Shield Mount Saddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Brigand (Bannerlord)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). Brigand Troop Information Culture Bandits Wages ? denars/day Acquired from... Hillman Upgrades to... Highwayman- or -Vlandian Billman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Brigands are tier-three Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Brigand (Viking Conquest)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Reaver Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Brigands are tier-three bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Battered Old Complete Helm Body Crude Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 110 Polearms 100 Archery 20 Crossbows 20 Throwing 175 Slings 180 Weapons Melee Chipped Short Battle Axe Ranged Fustibalus Shield Battered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Brigand (With Fire & Sword)","For the classic version, see Brigand. For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Brigands are bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Unlike in Warband, they are quite common but do not ride horses. Lightly armored and poorly armed, they do however carry broadswords and possibly firearms, making them dangerous in large numbers. They spawn in groups of 3-60. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Hat Body Village Dress Hand None Foot Village BootsBoots With Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee Old Short BroadswordOld SwordCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Trivia[] Brigands could, in a sense, be considered the With Fire & Sword equivalent of Sea Raiders, seeing as they typically roam northern Eastern Europe and speak in Sea Raider voice files. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Briton Archer (Saethydd)","Briton Archer (Saethydd) Troop Information Culture Britons Wages ? Acquired from... Briton Skirmisher (Cipryswr) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Archer (Saethydd) is a third-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Archer (Saethydd) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Old Simple Helm, Old Simple Helm with Leather, Old Complete Helm Body Briton Tunic, Simple Briton Tunic Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 100 Polearms 80 Archery 120 Crossbows 20 Throwing 180 Slings 180 Weapons Melee Axe, Big Hand Axe, Short Battle Axe, Short Axe, Hunting Knife Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Bodyguard (Teulu)","Briton Bodyguard (Teulu) Troop Information Culture Britons Wages ? Acquired from... Briton Champion (Campiwr) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Bodyguard (Teulu) is a fifth-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Bodyguard (Teulu) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Briton Byrnie Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 210 Polearms 270 Archery 80 Crossbows 30 Throwing 280 Slings 200 Weapons Melee Rich Briton Sword, Hunting Knife Ranged (Possible): Throwing Spears Shield Painted Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Champion (Campiwr)","Briton Champion (Campiwr) Troop Information Culture Britons Wages ? Acquired from... Briton Warrior (Cadwr) Upgrades to... Briton Bodyguard (Teulu) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Champion (Campiwr) is a fourth-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Champion (Campiwr) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Briton Byrnie Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 210 Polearms 270 Archery 80 Crossbows 30 Throwing 280 Slings 200 Weapons Melee Rich Briton Sword, Hunting Knife Ranged (Possible): Throwing Spears Shield Painted Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Elite Spearman (Gwrda)","Briton Elite Spearman (Gwrda) Troop Information Culture Britons Wages ? Acquired from... Briton Spearman (Pedyt) Upgrades to... Briton Noble (Uchelwr) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Elite Spearman (Gwrda) is a fourth-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Elite Spearman (Gwrda) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Elite Briton Byrnie, Cloaked Briton Byrnie Hand (Possible): Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 220 Polearms 310 Archery 80 Crossbows 30 Throwing 270 Slings 200 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Short Axe, Big Hand Axe, Axe, Hand Axe, Long Axe, Long Battle Axe, Hunting Knife Ranged (Possible): Javelins Shield Painted Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Freeman (Bonheddwr)","Briton Freeman (Bonheddwr) Troop Information Culture Britons Wages ? Acquired from... Briton Serf (Aillt) Upgrades to... Briton Spearman (Pedyt) or Briton Warrior (Cadwr) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Freeman (Bonheddwr) is a second-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Freeman (Bonheddwr) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Old Simple Helm, Old Complete Helm Body Simple Briton Tunic, Cloak, Trousers, Briton Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 130 Archery 60 Crossbows 30 Throwing 145 Slings 120 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Javelins Shield Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Horseman (Marchoc)","Briton Horseman (Marchoc) Troop Information Culture Britons Wages ? Acquired from... Briton Skirmisher (Cipryswr) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Horseman (Marchoc) is a third-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Horseman (Marchoc) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Simple Helm, Simple Helm with Leather, Complete Helm, Helm with Mail Body Briton Tunic, Simple Briton Tunic, Tunic, Briton Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 80 Polearms 220 Archery 50 Crossbows 20 Throwing 225 Slings 100 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged Horseman Javelins Shield Convex Shield Mount Pony, Horse Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Noble (Uchelwr)","Briton Noble (Uchelwr) Troop Information Culture Britons Wages 65 Acquired from... Briton Elite Spearman (Gwrda) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Briton Noble (Uchelwr) is a fifth-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Noble (Uchelwr) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Elite Briton Byrnie, Cloaked Briton Byrnie Hand (Possible): Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 220 Polearms 310 Archery 80 Crossbows 30 Throwing 270 Slings 200 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Short Axe, Big Hand Axe, Axe, Hand Axe, Long Axe, Long Battle Axe, Hunting Knife Ranged (Possible): Javelins Shield Painted Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Priest","Briton Priest Troop Information Culture Britons Wages 9 Acquired from... Briton lords or briton monasteries Upgrades to... N/A For other Priest articles, see Priest (disambiguation). The Briton Priest is the priest unit of the Briton troop tree in Viking Conquest. Morale bonus[] Priests (including the Briton one) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). The bonus can only used once per 4 days, and is same as the one given by Priest, Saxon Priest, Angle Priest or Christian Bishop (though the last gives other bonuses too). Note that if you try to obtain the same bonus from another unit of the same type before 4 days have passed, you will get the ""... tired from sermon..."" message and you will get no bonus (though you will still lose the 500 penningas). Follower's party[] The Briton priests can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests give +1). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robes Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 120 Slings 120 Weapons Melee Staff, Short Staff, Pitch Fork, Shepherd's Crook, Hunting Knife Ranged (Possible): Stones Shield ? Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard This article is a stub. You can help out by expanding it."
"Briton Serf (Aillt)","Briton Serf (Aillt) Troop Information Culture Britons Wages ? Acquired from... ? Upgrades to... Briton Freeman (Bonheddwr) or Briton Skirmisher (Cipryswr) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Serf (Aillt) is the first unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Serf (Aillt) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Cloak, Trousers, Briton Tunic, Simple Briton Tunic, White Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 90 Polearms 90 Archery 50 Crossbows 20 Throwing 110 Slings 110 Weapons Melee Staff, Short Staff, Pitch Fork, Shepherd's Crook, Hunting Knife Ranged Sling, Fustibalus, Sling Rocks Shield ? Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Skirmisher (Cipryswr)","Briton Skirmisher (Cipryswr) Troop Information Culture Britons Wages ? Acquired from... Briton Serf (Aillt) Upgrades to... Briton Archer (Saethydd) or Briton Horseman (Marchoc) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Skirmisher (Cipryswr) is a second-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Skirmisher (Cipryswr) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Simple Helm, Complete Helm, Helm with Mail Body Briton Tunic, Simple Briton Tunic, Tunic, Briton Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 80 Polearms 220 Archery 50 Crossbows 20 Throwing 225 Slings 100 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged Horseman Javelins Shield Convex Shield Mount Pony, Horse Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Spearman (Pedyt)","Briton Spearman (Pedyt) Troop Information Culture Britons Wages 24 Acquired from... Briton Freeman (Bonheddwr) Upgrades to... Briton Elite Spearman (Gwrda) or Standard Bearer (Gwas Ys Tafell) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Spearman (Pedyt) is a third-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Spearman (Pedyt) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Old Helm with Nasal, Old Helm with Leather Body Briton Light Armor, Briton Gambeson, Briton Tunic, Simple Briton Tunic Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 130 Polearms 195 Archery 80 Crossbows 30 Throwing 185 Slings 160 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Javelins Shield Convex Shield Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Briton Warrior (Cadwr)","Briton Warrior (Cadwr) Troop Information Culture Britons Wages ? Acquired from... Briton Freeman (Bonheddwr) Upgrades to... Briton Champion (Campiwr) Upgrade Cost ? XP for Kill ? Ransom Value ? The Briton Warrior (Cadwr) is a third-tier unit of the Briton troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Briton Warrior (Cadwr) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Complete Helm Body Briton Light Armor, Briton Tunic, Simple Briton Tunic, Tunic, Briton Gambeson Hand ? Foot Ankle Boots, Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 130 Polearms 155 Archery 80 Crossbows 30 Throwing 185 Slings 160 Weapons Melee Axe, Short Axe, Hunting Knife Ranged (Possible): Throwing Spears Shield Convex Shields Mount ? Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Britons","The Britons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England Britons inhabited Great Britain for thousands of years and they were dominant across modern day England and Wales. They were close relatives of the Picts of Scotland and the Gaels of Ireland. After the Anglo-Saxons settled in England in the early 5th century, the Britons were either assimilated by the Anglo-Saxons or remained in their own independent clans to the west, forming the kingdoms seen in-game. Factions[] There are five Brittonic kingdoms: the Cumbrian Kingdom of Alt Clut, centered in what is now the Scottish Lowlands; the Welsh Kingdoms of Brycheiniog, Gwynedd, and Glywyssing; and the Cornish Kingdom of Cornubia. While the player does not go into any of the Briton lands for the main storyline, the Kingdoms of the Britons are usually small and not strategic places, making them easy targets for stronger factions. Banner Name Color Ruler Claimant Capital Kingdom of Alt Clut #88cc00 Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Ri Elisedd map Tewdr - Brycheiniog Kingdom of Cornubia #3355ff Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Glywyssing #ff88dd Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Troops[] Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Brula Noyan","Brula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Brula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Nirvaz Children: Ulusamai Noyan, Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Brula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Gallery[] Brula Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Brunhild","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Brunhild Appears in Viking Conquest Official Information Culture Frisian Religion Christian Character Details Found in Kennemer in story mode, or random Mead Hall in sandbox Hire Cost Free Likes Clovis Liked by Solveig Dislikes Ailchu, Reginhard Connections Dorestad Character Background Parents Thonkrik (Doccinga local leader) Brunhild is one of the heroes (companions) in Viking Conquest. Contents 1 Cost and where to find 2 Tactics 3 Story 4 Introduction 5 Stats and Equipment Cost and where to find[] In both the campaign mode and the sandbox mode, Brunhild is free to hire. In the campaign mode, Brunhild can be recruited after saving Doccinga from the invading Vikings and being declared a traitor by the lord of Kennemer. In the sandbox mode, Brunhild can be found in the Mead Halls of any town. Tactics[] Brunhild can become a decent skirmisher or archer. Due to her high level first aid and intelligence, she can become a good healer and surgeon as support role. Story[] Before the campaign, Brunhild was the child of Thonkrik and lived in Doccinga. However, her mother passed away when she was young and her father was forced to give his daughter to the Jarl of Kennemer, Hrodulf Haraldsson as a slave. She suffered during her life as a slave to the Jarl and his people and grew hatred toward the Danish. She obtained freedom when the protagonist promised Thonkrik to bring the girl into their party for the boat. Introduction[] ""I... I am sorry, but please understand. My life has been a living hell since I became a main in the house of the jarl of Kennemer."" ""I used to live in a small village, Doccinga. I was happy. My father, Thonkrik, cared a lot for me since my mother died. But, one day, the jarl of Kennemer stopped in our village, and he saw me. He, damn him, forced my father to send me to his house as a maid for his wife. He promised that he would respect me, but he lied. I don't like to speak of this.... Well, since then I had really become a slave. I had to give myself to him and then to his men."" ""I so desperately wanted to escape. If only I could start a new, free life... I know! You could take me with you! I could help mend the wounds of your warriors. I could even learn to be a warrior myself, if that's what it takes to be free again. Will you take me with you, sir?"" ""I am? Will you really help me escape and protect me? Well, I am in no position to be picky! I would be pleased to join you in exchange for my freedom."" ""I think you would find that I would be a most valuable addition to your ranks. I am well versed in the old traditions of the land and can declaim several of the epic poems of my people. I will also use everything my grandma taught me to keep my new companions healthy."" Stats and Equipment[] Brunhild - Default Stats and Equipment Attributes Stat Points Level 5 Strength 9 Agility 10 Intelligence 14 Charisma 12 Health 52 Armor Head Veil Body Norse Dress Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 4 Power Draw ? Weapon Maintenance 7 Weapon Master 1 Athletics 5 Riding ? Looting 5 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment 2 Surgery ? First Aid 7 Engineer ? Persuasion 6 Leadership 1 Trade 6 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 80 Crossbows 72 Throwing 91 Slings 100 Weapons Melee Hunting Knife Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Brycheiniog","For the faction, see Kingdom of Brycheiniog. Brycheiniog Settlement Information Type Town Kingdom Kingdom of Brycheiniog Villages Tref Brycheiniog EastTref Brycheiniog West Port No Brycheinoig is a town and the capital of the Kingdom of Brycheiniog, as well as the faction's only starting fortification. It is ruled by Ri Elisedd map Tewdr. Territory[] Brycheiniog is located in southern modern-day Wales. Its villages are Tref Brycheiniog East and Tref Brycheiniog West. Siege[] Economy[] Brycheiniog produces: Bread Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Brecon Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West"
"Bryn Glas","Bryn Glas Settlement Information Type Village Kingdom Battania Fortification Seonon Bryn Glas is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Iron Ore. Bryn Glas sits in a ridge in the eastern escarpment of the Uchalion massif. Villagers mine iron from the hills, for sale to the renowned smiths of nearby Seonon. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Brytenwalda","Brytenwalda is a total conversion mod for Mount&Blade: Warband. The mod is very popular with the Mount&Blade community and is rated highly due to its detail and immersion. Setting[] The mod is set in 7th century Britain where the wounds from the multitude of foreign invaders ravaging the country are still healing. The Roman Legions have long gone, Jutes, Saxons and Angles have invaded at a time of turmoil and are all but ready to take advantage of the current power vacuum, they have travelled from Northern Germania after being pushed west by the Huns and other peoples from the steppes. The remaining Celtic tribes have been pushed west into the area we now know as Wales and proud of their traditions continue to thrive albeit fragmented and awaiting a warrior king who will unite the warring tribes and build a strong resistance against the Germanic marauders. North of Hadrian's wall, the Picts after many battles and skirmishes had refused to bow down to Roman rule despite the Romans having built a second wall (The Antonine Wall) roughly 100 miles north of Hadrian's wall and retained their independence to this day carrying on with their own beliefs and tradition that they will fight for. Not all is as it seems the Picts themselves are not united and threats from the Germanics south and the Kingdom of Dál Riata from the north of Ireland threaten the resistance of the Pictish kingdoms. Across the sea, Ireland is ravaged by constant clan wars with no true victor, multiple kingdoms vie for the control for the heart of the green jewel. Only by gaining full control of Ireland can any king wish on taking his kingdom beyond the Irish sea and take on the many peoples of mainland Britain. To unite Britain and Ireland, a strong hero of legend is needed. They will be Brytenwalda, High King of Britain. Features[] Extensive alterations to provide accurate factions and geography Custom Quests 4 Religions Supply Wagon Hidden areas that act as 'dungeons' for the player (slavers' hideouts, druid cult etc). A huge number of clans to side with...or destroy Completely remodeled units for each tribe/nation More Heroes Unique Characters like Brytenwalda Oswald and Choncobor Special weapons like Hrunting Viking Conquest[] Brytenwalda became the official mod Viking Conquest, a total-conversion DLC pack created for Mount&Blade: Warband, made by the developers from Brytenwalda and TaleWorlds. External Links[] ModDB link For more information, visit TaleWorlds forums Sub-mod: Imperium Romanum Gallery[]"
"Brytenwalda Aethelred Aethelwulfing","Brytenwalda Aethelred Aethelwulfing Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Monarch Religion Christian Personal Details Gender Male Brytenwalda Aethelred Aethelwulfing is the monarch of the Kingdom of West Seaxe. He starts as the lord of Cippanhamm. He has a brother Aetheling Aelfred Aethelwulfing and a nephew Aetheling Ceorl, who is also the claimant. Stats and Equipment[] Brytenwalda Aethelred Aethelwulfing - Default Stats and Equipment Attributes Stat Points Level 40 Strength 20 Agility 19 Intelligence 18 Charisma 20 Health 75 Armor Head Crown Body Saxon Tunic, Elite Saxon Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King 4 Navigation 10 Ironflesh 10 Power Strike 9 Power Throw 3 Power Draw 4 Weapon Maintenance 8 Weapon Master 10 Athletics 5 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 10 Path-finding 5 Spotting 6 Inventory Management 4 Wound Treatment 9 Surgery 8 First Aid 8 Engineer 6 Persuasion 7 Leadership 10 Trade ? Proficiencies Weapon Type Points One Handed Weapons 420 Two Handed Weapons 420 Polearms 420 Archery 420 Crossbows 420 Throwing 420 Slings 420 Weapons Melee Rich Sword, Broadseax Ranged Javelins Shield Painted Convex Shield Mount Pony Wikipedia has an article on this subject at:Æthelred of Wessex Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Bukits","Bukits Settlement Information Type Village Kingdom Sturgia Fortification Tyal Bukits is a village of Sturgia owned by the boyar Godun of the Vagiroving clan. The village is bound to Tyal and it is known to produce Cows. Description[] Bukits sits on the eastern slopes of Mount Iltan on the Khuzait frontier. Villagers raise highland cattle here, bred to withstand the icy gusts that tear down the mountain.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Bukits"""
"Bulugha Castle","Bulugha Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages FisdnarUdiniad Sieges with... Ladders Port No World Map Mount&BladeBulugha CastleFisdnarTemplate:World Map/Mount&BladeWarbandBulugha CastleUdiniadTemplate:World Map/Warband Bulugha Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Bulugha Castle lies west of Rivacheg at the edge of the Vaegir territory and the Kingdom of Nords. Its village is Fisdnar which is to the northeast, near the northern oceanic shoreline. Warband[] Bulugha Castle lies west of Rivacheg in along the oceanic coast. It is on the border with the Kingdom of Nords and in Warband, is the northernmost castle on the map. Its village is Udiniad which is nearby to the east, within a small patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Bulugha Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[]
Planned assassination or domestic brawl? There is a skeleton sitting at the table in the lord's hall with a cup in its hand and a knife in its back. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Bunqaz","Bunqaz Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Bunqaz is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Olives. Description[] Bunqaz sits at the mouth of the great wadi that divides the Jarjara Escarpment from the Jabal Tamar Mountains. Villagers sink wells here to tap the wadi's groundwater, using it to irrigate their olive groves.[1] References[] ↑ Encyclopedia Calradia, entry ""Bunqaz"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Burglen","Burglen Settlement Information Type Village Kingdom Swadia Fortification PravenDhirim World Map Mount&BladeBurglenPravenTemplate:World Map/Mount&BladeWarbandBurglenDhirimTemplate:World Map/Warband Burglen is a village initially owned by the Kingdom of Swadia. Its link to either Praven (Mount&Blade) or Dhirim (Warband) means that this village is likely to increase its wealth. This makes it a ripe target for raiding. This village is rather difficult to defend against raids, as enemy reinforcements spawn directly within the village square while friendly forces spawn outside, across a small dip in the land. Layout[] Player Elder Fugitive The Village Elder is in the middle of the village to the left from where the player starts, standing in front of a wooden stool and broom. Burglen is built on a hill in very rough terrain with moderate tree cover. It has a total of five structures and a water well in a valley below the village proper. There are two fields here growing cabbages and squash. Harvested squash and marrow can also be found in baskets and sitting around the village. There is an outdoor oven which may be used to bake bread, though no loaves are visible. There is a single animal pelt hanging on one wall. If sent here during a Hunt Down Fugitive quest, the target may be found behind one of the buildings on the opposite side of the village from where the player starts, hiding inside some bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Butter","Butter Classic/Warband Viking Conquest Games Base value 150 150 150 100 Weight 6.0 Item Quantity 30 30 30 90 Morale Bonus +8 +4 +2 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Butter is a food item that provides a high morale bonus in classic Mount&Blade, however this bonus was reduced in Warband and then further reduced in With Fire & Sword. In Viking Conquest, you can purchase cows from farmsteads or randomly win them in tournaments. Each week, they'll produce butter, which will be added into your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Cabbages","Cabbages Games Base value 30 Weight 15.0 Item Quantity 50 Morale Bonus +4 +2 +3 Spoils No Goods Type Food Made From... N/A Made Into... N/A Cabbages are a food item that provides low to moderate morale bonus, based on the game in which they appear. While the rewards to morale may be lacking, cabbages are nonperishable and are generally quite cheap, making them a good choice if finances are more important than extra morale. In Viking Conquest, it is replaced with the consumable vegetables. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Caer Caradawg","Caer Caradawg Settlement Information Type Castle Kingdom Kingdom of Alt Clut Villages Tref Caradawg Port No Caer Caradawg is a castle of the Kingdom of Alt Clut. It has the village Tref Caradawg. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Caer Dyf","Caer Dyf Settlement Information Type Town Kingdom Kingdom of Glywyssing Villages Tref Dyf East, Tref Dyf West Port Yes Caer Dyf is a port town and the capital of the Kingdom of Glywyssing as well as its only town. It is initially ruled by Ri Hywel map Rhys. Territory[] Caer Dyf is located on the south coast of modern day Wales. Its villages are Tref Dyf East and Tref Dyf West. Economy[] Caer Dyf produces: Bread Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Cardiff Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Caer Meguaidd","Caer Meguaidd Settlement Information Type Town Kingdom Kingdom of Gwynedd Villages Tref Meguaidd East, Tref Meguaidd West Port No Caer Meguaidd is a town of the Kingdom of Gwynedd. It is initially ruled by Mael Merfyn map Rhodri. Territory[] Caer Meguaidd is located in modern day Wales. Its villages are Tref Meguaidd East and Tref Meguaidd West. Siege[] Economy[] Caer Meguaidd produces: Bread Ale Tools Linen Mead Wikipedia has an article on this subject at:Meifod Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Caer Reghed","Caer Reghed Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Tref Reghed Caer Reghed is a castle of the Kingdom of Laithlind. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Caer Seniont","Caer Seniont Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Seniont Caer Seniont is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Its village is Tref Seniont. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Caer Sws","Caer Sws Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Sws Caer Sws is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Wikipedia has an article on this subject at:Caersŵs Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Caer Went","Caer Went Settlement Information Type Castle Kingdom Kingdom of Glywyssing Villages Tref Went Caer Went is a castle of the Kingdom of Glywyssing. Its village is Tref Went. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Caio","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Caio Appears in Viking Conquest Official Information Religion Pagan (Religio Romana) Character Details Likes Egil Liked by None Dislikes Dwywei, Beda, Clovis as emissary, heavy casualties Disliked by Dwywei, Clovis as emissary Character Background Parents Old Roman Caio is one of the heroes in Viking Conquest. He is a tracker of Roman or Romano-Celtic descent. In order to recruit him, travel to Hadrian's Wall with eight bags of wheat in your inventory. Talk to the Old Roman and start the quest to get them eight bags of wheat. When the wheat is given, leave the place and wait a while. You will get a message that someone is heading to your army and answer all the questions positive to recruit Caio. It is advised to recruit him early, his spotting and path-finding skills help the party move around faster and spot troop movement early, making it easier to avoid unwinnable battles. His role in combat is versatile, he can become a good skirmisher, warrior, archer or horse rider, but in the beginning, he is only a good skirmisher. In the long term, he may be outmatched in his role as a spotter and path-finder by Ailchu, who has a higher agility when recruited. Caio likes Egil due to his attitude and carefree nature, but dislikes the distant nature of Dwywei and has no interest in becoming a Christian by Beda. Contents 1 Introductions 1.1 Ending 2 Starting equipment and Stats 3 Trivia Introductions[] ""Warlord, I am the youngest son of the man known as the old Roman. As you know, my family is a legend in this area. We preserve the history of our ancestors, who patrolled Hadrian's Wall."" ""I, personally, am a very fine tracker. Actually, I am the best tracker around, as my mission has always been to protect my family when we left the caves. Releasing me into your service, my father has done you a great favor."" ""For my part, I can only say that I was willing to travel and see the world. You have given me this opportunity, I am glad that, when my father asked my brothers and me who would pay his debt, I volunteered."" Ending[] ""Little news has reached me about the young Caio, I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis."" Starting equipment and Stats[] Caio - Default Stats and Equipment Attributes Stat Points Level 5 Strength 14 Agility 16 Intelligence 8 Charisma 7 Health 57 Armor Head ? Body Crude Tunic Hand ? Foot Tattered Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 6 Power Draw 2 Weapon Maintenance 4 Weapon Master 3 Athletics 6 Riding 1 Looting 1 Trainer ? Tracking 4 Tactics ? Path-finding 8 Spotting 8 Inventory Management 3 Wound Treatment ? Surgery ? First Aid 1 Engineer 3 Persuasion 3 Leadership 2 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 99 Two Handed Weapons 72 Polearms 91 Archery 91 Crossbows 72 Throwing 101 Slings 91 Weapons Melee Hunting Knife Ranged Bent Simple Javelins Shield ? Mount ? Trivia[] Position-wise, Caio has similar functions to Borcha, given their backstories as trackers. Caio's father, the Old Roman, is based on the Old Roman from Brytenwalda, the mod that the creators of Viking Conquest also made, though they're functionally different. Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Caiseal","Caiseal Settlement Information Type Town Kingdom Kingdom of Mumain Villages Bal Caiseal EastBal Caiseal West Port No Caiseal is a town and the capital of the Kingdom of Mumain. It is ruled by Ruire Cenn Faelad hua Mugthigirn. Territory[] Caiseal is located in the south of Ireland. Its villages are Bal Caiseal East and Bal Caiseal West. Siege[] Economy[] Caiseal produces: Bread Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Cashel, County Tipperary Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West"
"Calradic Empire","Calradic Empire Official Information Culture Imperial Calradian Capital Lycaron (possibly)Paravenos (formerly)Charasea (formerly) Ruler Disputed Claimant Lucon OsticosRhagaea PethrosGarios Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Calradic Empire in purple The Calradic Empire (also known as the Calradian Empire or the Calrad Empire) is a formerly unified nation in Mount&Blade II: Bannerlord. Since the death of Emperor Arenicos, the Empire has fractured and been embroiled in a civil war between its northern, southern, and western splinter regions. Contents 1 History 1.1 Calradios the Great 1.2 End of the Monarchy 1.3 Expansion 1.4 Peak and Decline of the Empire 1.5 Prelude to the Civil War 1.6 Mount&Blade II: Bannerlord 1.7 Mount&Blade: Warband 2 Economy 3 Military 4 Strengths 5 Weaknesses 6 Troop Tree 7 Clans 8 Trivia 9 References History[] Calradios the Great[] The Calradic Empire can trace its beginnings to a warlord named Calradios the Great, who led a band of exiles northwards into the land that would eventually be named Calradia in order to make a new home for themselves through conquest. His descendants, the Calradoi, became one of the many tribes living in the hills bordering the Southern Sea and the Battanian woodlands. It is believed Calradios or one of his descendants founded the first Calradoi settlement of Charasea, which would later be known as Charas.[1] From this place of Calradios' landfall, the Calradoi began to form colonies in the lands around them, such as Pravend and Ortysia.[2] Eventually, the Calradoi moved their capital to Pravend. During this early wave of expansion, the Calradoi subjugated their neighbors and forced them to join a confederation of city-states. End of the Monarchy[] The Calradoi were governed by a monarch until its last ruler, the tyrant Cypegos, was slain by Echerion. After this event, the Calradoi were governed by two bodies: an assembly of free citizens, who would meet occasionally, and a permanent Senate of elders, mostly comprised of the largest landowners. Only when military necessity required it, would the Calradoi appoint an emperor to serve as their supreme commander.[3] Expansion[] The Calradic Empire at its greatest extent Calradios and his descendants conquered many of the natives and incorporated them into the burgeoning nation under the Dragon Banner, many ancient tribes such as the Palaic, Ialoic[4], Laconians, and Dryatic [5] and assimilated as imperial citizens. The Empire came to stretch all the way from the western coast of Calradia to the Great Grass Sea in the east, the single greatest power on the continent for hundreds of years. During the years of expansion, emperors were appointed more frequently until they simply remained in office even after the military need was gone. The imperial capital was moved out of Pravend and based where ever the emperor was typically in an army camp. When the free assembly of citizens met with the emperor, the army's veterans could shout down dissenters. The senators grew wealthy and corrupt, moving out into the conquered territories to stake their claim on new landholdings. Peak and Decline of the Empire[] The Empire had a policy of keeping the border tribes in a state of disarray: creating clients and allies in the Nahasa Desert and reducing the power of any ambitious Battanian king or nomadic khan through bribes and assassinations. Despite this, the Calradic Empire still experienced its share of conflict with these foreign states, sending imperial legions and hiring Vlandian mercenaries from overseas to continue its expansion and protect their borders. However, for sometime before the reign of Drosios Neretzes, the Calradic Empire was in a state of decline. Matters of imperial succession often caused a crisis which had to be resolved on the battlefield.[6] A great interregnum struck the Empire in which the most eastern and most western territories fell away and were only ruled by petty kings, governors and generals while the center fought over the crown of the Emperor. Nearly a century before the events of Bannerlord, the Vlandian mercenaries who had settled within the Empire's borders declared their independence under Osric Iron-Arm, seizing control of the capital city of Paravenos (which was later renamed to Pravend) and the rest of the Western Coast. Meanwhile, the steppe and desert tribes united into the Khuzait Khanate and the Aserai Sultanate, respectively, with the Khuzait pushing west into the Empire and taking its eastern provinces. During the year 1077, the Empire experienced one of its worst defeats in all its history. An alliance of Sturgians, Battanians, and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic , wherein the imperials were slaughtered by falxmen, Vlandian horsemen, and Sturgian warriors. Neretzes fell in battle as the imperial camp was stormed by the enemy, with the Dragon Banner lost and only a handful of soldiers escaping to the safety of imperial territory. Prelude to the Civil War[] The leader of the Imperial rearguard, Arenicos Pethros, was declared the new emperor by the Senate. Arenicos fought in several engagements along the border and restored order to an empire in fear. A charismatic leader known for his opposition to corruption, Arenicos was able inspire the people while placating both populists and the Senate. He spoke widely of a restored empire but was not forthcoming on the details. During his reign, Arenicos established the Vaegir Guard, who were loyal only to him and turned a blind eye to cults which made him the object of their worship. In a controversial move, Arenicos disbanded the Imperial legions, relieving the strained Imperial treasury. Military duties fell to the imperial archons who were charged with maintaining their own retinues. Those legionaries who opposed this call established the Legion of the Betrayed. Following one successful campaign, he returned to his palace in southern Lycaron to spend time to rest. But as his guards came in to check on him, Arenicos was found dead in his personal chambers. With his death, the Empire collapsed into civil war. Mount&Blade II: Bannerlord[] By the year 1084, the Calradic Empire has descended into a three-way civil war: the Northern Empire, led by Senator Lucon Osticos, seeks to reestablish the primacy of the senate in electing an emperor, all the while being opposed by General Garios Comnos and Empress Rhagaea Pethros. The former seized the Western Empire, desiring to have the imperial military choose the new emperor, while the latter sought to have her daughter Ira succeed her father from the Southern Empire. Despite the disunity, the Empire's armies continue to be feared. They are masters of combined arms warfare with cataphracts, spear-formations, and archers. Mount&Blade: Warband[] By the time the Player arrives in Calradia on the 23rd of March in 1257, the Empire is long gone. The varying monarchs of Calradia all lay claim to the throne of the old emperors, based on forgotten dynastic marriages and the Empire's unwritten constitution. Companions often tell stories of the empire: Lezalit mentions how they ruled all of Calradia and beyond, while Jeremus talks of how there was no formal imperial line of succession. Bunduk will tell you about how the Empire had tribunes, who were the people's representatives under the emperor. Economy[] Different for each of the three factions due to their initial positions, availability and cost of resources (including expensive ones), opponents on their borders; their number of villages, castles, and cities, etc. Military[] A force consisting entirely of Imperial soldiers stands a cut above the Empire's neighbors in two things: troop variety and armor. Their troop selection has the most versatile composition, enabling the three different types of ranged support options, two variants of infantry, and having access to the most powerful lancer cavalry in the game from their noble troop line. Along with their heavy armour, their troops will have little trouble with contending against their rivals. Their only true weakness in evenly matched battles is being unprepared for the most specialized opponents, such as Sturgian shield and axe advance, extremely long range Battanian volley fire, or becoming encircled and scattered by a horde of Khuzait horsemen. They have somewhat late access to cavalry forces as well, but since imperial villages are numerous, it's still possible to recruit and field their light lancers early on, even if the Empire's heartland sees more than its fair share of incursions by both foreign cultures and the ongoing civil war. Strengths[] Extremely versatile composition of troop tree; one of the only two cultures (Vlandia) that have access to crossbow troops. Top-tier units possess excellent armor and survivability. Early access to archers. Imperial forces are recruited from the large central region of Calradia, enabling their availability to all factions. Weaknesses[] Units require more training and upgrades to specialize fully. Early infantry lacks polearms, increasing vulnerability to cavalry. Many troops do not possess full loadout; lack of throwing weapons or extra quiver reduces skirmishing ability. Melee Troops dont have a real helmet until reach tier 4, which greatly reduces survivabillity and, thus, less Legionaries (tier 5) appear on the battlefield. The imperial region is surrounded by opposing factions and its villages are often exploited, weakening recruit availability and economic potential. Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Trivia[] Although there are three different imperial factions in Bannerlord, their cultural bonus stays the same. The Calradic Empire is heavily inspired by the Late Roman Empire/Byzantine Empire.[7] Like the Battanians, they are not visible on the overland map by the time of Warband, 173 years later. All their territory has been conquered in that area. However, as Warband's overworld map is smaller than Bannerlord's, the possibility exists that the Empire did manage to keep some of its territory further to the south and east in the non-playable area, as its inspiration (the Byzantines) did in the year 1200. Leaders of imperial clans from all three sub-factions bear the title of Archon, a nobility title of Greek origin also used in the Byzantine Empire. References[] ↑ settlements.xml game file, entry for ""Charas"" ↑ settlements.xml game file, entry for ""Pravend"" ↑ ↑ settlements.xml game file, entry for ""Galend"" ↑ settlements.xml game file, entries for ""Diathma"" and ""Argoron"" ↑ ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Camp Follower (Viking Conquest)","Camp Follower Troop Information Culture Mercenary Wages 19 Acquired from... Camp Woman Upgrades to... Soldier's Wife Upgrade Cost 288 Camp Followers are women fighter troops in Viking Conquest. Camp Follower (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head None Body Dress, Norse Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 6 Athletics 5 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 80 Polearms 90 Archery 40 Crossbows 0 Throwing 130 Slings 140 Weapons Melee Club Ranged Fustibalus Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Camp Woman","Camp Woman Troop Information Culture Saxon Wages 13 Acquired from... Peasant Woman Upgrades to... Camp Follower Upgrade Cost 192 Camp Women are mercenary troops in Viking Conquest. They have a dialogue option which will allow you to pay them a sum of money for raising the party morale. Camp Woman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Hood Body Simple Tunic Hand None Foot Simple Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 70 Polearms 70 Archery 40 Crossbows 0 Throwing 110 Slings 105 Weapons Melee Club, Wooden Stick Ranged Stones Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Cantabrian Warrior","Cantabrian Warrior Troop Information Culture Mercenaries Wages 68 peningas/week Acquired from... Storyline Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Cantabrian Warriors are mercenary archers in Viking Conquest. Tactics[] They can only be recruited during the storyline. Cantabrian Warriors are very strong, generally very good Shield Wall additions, and will remain with the player even after the storyline ends - however, no more can be recruited once they are all dead. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Cantabrian Warrior - Default Stats and Equipment Attributes Stat Points Level 31 Strength ? Agility ? Intelligence ? Charisma ? Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 10 Athletics 0 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 380 Polearms 380 Archery 380 Crossbows 380 Throwing 380 Slings 380 Weapons Melee ? Ranged ? Shield ? Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Cantrec","Cantrec Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Cantrec is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Cantrec sits in the rocky Glen of Balasog that climbs up from the imperial lands into the plateau of the Uchalion. The lands is not especially fertile here, but pigs thrive in the bush and shrubland of the heights.[1] Trivia[] The in-game encyclopedia states Cantrec is one of the few places left where the Battanian language is still spoken. References[] ↑ Encyclopedia Calradia, entry ""Cantrec"" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Cantwaraburh","Cantwaraburh Settlement Information Type Town Kingdom Kingdom of West Seaxe Villages Cantwara Ham NorthCantwara Ham South Port No Cantwaraburh is a town of the Kingdom of West Seaxe. It is ruled by Ealdorman Aethelmod. Territory[] Cantwaraburh is located in the southeast of modern day England. Its villages are Cantwara Ham North and Cantwara Ham South. Siege[] Economy[] Cantwaraburh produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Canterbury Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South"
"Capital city","Capital cities are the towns within each of the factions of Calradia that are the capitals of those factions. Though the cities themselves are not particularly distinguished from other towns, they are different in that they are the fiefdom of the factions' leaders and the court of the realm is located there. These cities are usually some of the wealthiest, but others, like Dhirim and Durquba, get more visits from caravans and may eventually prosper above the capitals. During gameplay, it is possible for capital cities to be changed. This can happen if they are lost into enemy hands, or occasionally the leader may just move their court on a whim. Mount&Blade and Warband[] The capital cities in Mount&Blade and Warband are the same, excluding the Sarranid Sultanate which wasn't added until Warband. The six capitals are: Jelkala, the capital city of the Kingdom of Rhodoks, ruled by King Graveth Praven, the capital city of the Kingdom of Swadia, ruled by King Harlaus Reyvadin, the capital city of the Kingdom of Vaegirs, ruled by King Yaroglek Sargoth, the capital city of the Kingdom of Nords, ruled by King Ragnar Shariz, the capital city of the Sarranid Sultanate, ruled by Sultan Hakim Tulga, the capital city of the Khergit Khanate, ruled by Sanjar Khan With Fire & Sword[] In With Fire & Sword, three towns and two fortresses serve as capital cities. They are: The Fortress of Pereyaslav (Hetman Bogdan Hmelnitski) The Town of Warsaw (King Jan Kasimir) The Town of Moscow (Tsar Alexei Mikhailovich) The Fortress of Allenstein Castle (King Carl Gustaf) The Town of Bakhchisaray (Khan Islam Giray) Bannerlord[] In Bannerlord, none of the kingdoms have a city considered a ""capital"". With the exception of the Fen Gruffendoc, the ruling clan of Battania, all the ruling clans have at least two cities under their control at the beginning of the game."
"Car Banseth","Car Banseth Settlement Information Type Town Kingdom Battania Villages Geunat Nal, Tor Leiad, and Bog Beth Sieges with... Ladder, Siege Tower and Battering Ram Port No Car Banseth is a town within the lands of Battania owned by the chieftain Melidir of Clan fen Uvain. The villages of Geunat Nal, Tor Leiad, and Bog Beth are bound to the town. Description[] Car Banseth sits high on the cliffs of Ailta Druin. Staring north on a clear day, across lands that were once Battanian but are now held by the Sturgians and Vlandians, one can see the waters of the Bay of Varcheg. It is said that those who keep faith will one day witness from this high point the ships of the vanished High King Mon, who shall return to deliver his people from their enemies. But today, one is far more likely to see the sails of Nordic adventurers and mercenaries, coming to assist the foreigners in their relentless push into Battanian land. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy in relation to Car Banseth. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Caraf Castle","Caraf Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mit Nun Sieges with... Ladders Port No World Map WarbandCaraf CastleMit NunTemplate:World Map/Warband Caraf Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Caraf Castle lies east of Shariz on top of a sloping mound at the edge of the Sarranid desert. It is the southernmost castle on the map. Its village is Mit Nun and is nearby to the northwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Caraf Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Its assault phase uniquely has two ladders adjacent to each other, both leading to the top of a tower. Caraf's two siege ladders Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Caravan Master (Viking Conquest)","Caravan Master Troop Information Culture Mercenary Wages 52 Acquired from... Recruiting or liberating prisoners Upgrades to... N/A Caravan Masters are mercenary troops in Viking Conquest. They can be found as members of Trader (trading caravans) parties in small numbers (usually 1). Caravan Master (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head None Body Medium armor Hand N Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Slings 220 Weapons Melee Spear? Ranged None? Shield Shield? Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Castles","For castles in With Fire & Sword, see Fortresses. Castles are fortifications found all over Calradia, and each one is linked to a nearby village. In order to take control of a castle away from an opposing faction, you must besiege it. Note that you must have a negative relationship and at least 10 troops before being given the option. When you enter a friendly castle you can enter either the courtyard or the Lord's Hall. In the courtyard, you can speak to the guard of the dungeon to open a dialogue where he might grant you entrance depending on your choices. If you do gain entrance into the dungeon, you can recruit heroes or rescue lords trapped inside. In the Lord's Hall you can talk to any visitors or the lord and lady if they are present at the time. Here, you can gain quests from the lord or lady to gain their favor. In a neutral or enemy castle you can also request an audience with a lord who is currently residing in the castle. Castle garrisons tend to number in the 100-150 region and, as such, are an easier target than towns. By mid-game, a player usually has a party capable of taking a castle unaided. Castles generate the lowest tax income, usually fewer than 1000 denars, though this can vary depending on the prosperity of the castle's attached village. Troops garrisoned in a castle are paid half of what they are paid in one's party. Thus, when training an army, one may leave their fully trained troops in a castle while going around picking up new recruits and training them, resulting in faster movement speed and cheaper upkeep. Warband Features[] Mount&Blade: Warband has mostly the same castles from the first game, simply adding the Sarranid Sultanate as a new faction, along with all of their castles that did not exist in the original game. Tilbaut Castle is the only other change, having belonged to the Kingdom of Vaegirs in Mount&Blade and the Kingdom of Swadia in Warband. Warband adds the ability for castles to hold feasts, and increases interaction with prisoners by adding missions where the player must rescue a prisoner (usually a quest-giver's relative) from the castle where he is being held. The player can bribe the guard to let him in or take the key by force, resulting in the castle guards becoming hostile to the player. There are other ways for a faction to capture a castle in Warband other than just besieging it. They can also wait for the food supply of the castle/town to run out, and then take control, or if a lord holding a castle/town defects without being indicted, it will go to the new faction defected to. Should the player conquer a castle without being sworn to a liege, he takes the castle for himself, and founds a new kingdom. When the kingdom is founded, the player is asked to appoint a minister who stays in the Lord's Hall and offers kingdom management options. If the player conquers a castle when they already have their own new kingdom, they are given a list of Vassals that are with the player's kingdom to take control of the castle, the option for the player to take control of it is available, and the option for the castle to have no Lord is available as well. If the player chooses one of their Vassals to become the Lord of the castle, relationship will be modified with all your vassals, depending on how well liked the chosen Vassal is, and how many fiefs they already own. The castle then will be automatically garrisoned by troops. In Warband, the castle will be a drop off point for villages with no major town to go to. This only happens if the castle or town that the village is connected to is captured, so that the castle and town are no longer part of the same faction. After taking over a castle and assigning it to a Lord or yourself, you can choose how to distribute the spoils. You can keep them (resulting in a decrease in relationship with all Vassals), share them with the Vassals accompanying you (larger increase of relationship with the Vassals accompanying you but decrease with the rest of your Vassals) or share them with all your Vassals (minor increase of relationship with all Vassals, around +1 to +3) Gallery[] Temperate CastleSnowy CastleDesert Castle See Also[] Fortifications List of castles"
"Cathair Chomain","Cathair Chomain Settlement Information Type Castle Kingdom Kingdom of Connachta Villages Bal Chomain Port No Cathair Chomain is a castle of the Kingdom of Connachta. Wikipedia has an article on this subject at:Cahercommaun Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Cathures","Cathures Settlement Information Type Castle Kingdom Kingdom of Alt Clut Villages Tref Cathures Port No Cathures is a castle of the Kingdom of Alt Clut. Its village is Tref Cathures. Wikipedia has an article on this subject at:Glasgow Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Cattle","Cattle are small parties of neutral troops that can be driven or brought along with you. Cattle can be bought or stolen from villages, although stealing them will reduce your relationship with the village. The price in that village will rise each time you buy cattle, but the cost will reset after some time. Cattle must be bought personally from the Village Elder - you can't buy the cattle directly from the trade menu. The number stolen and the chance to successfully steal them is based on your Looting skill. Cattle appears on the overland map once acquired, rather than going into your inventory. Upon encountering a herd, there will be three options: Unit render Leave it. If you leave it, the cattle will eventually despawn. Slaughter a given amount of cattle, giving you two pieces of fresh beef for every one head you slaughter. Herd them, driving them toward the location you want to go to. The best method is usually to move behind them and press space bar in order to wait. When they are far, then get close again. In With Fire & Sword and Viking Conquest, the cattle will follow you. Obtaining and |delivering cattle is a quest that can be given by village elders and marshalls. Guild Masters may give you a quest to drive a herd to another town. There is a glitch encountered by many Warband players where the ocean and oases (all water textures) have a cow graphic on them. There is a way to make cattle follow you in classic Mount&Blade and Warband. It is a simple task: all you have to do is change a number in one of the game's text files."
"Ceall Cainnigh","Ceall Cainnigh Settlement Information Type Town Kingdom Tribe of Osraige Villages Bal Cainnighn NorthBal Cainnighn South Port No Ceall Cainnigh is a town and the capital of the Tribe of Osraige. It is ruled by Ruire Cerball mac Dunlainge. Territory[] Ceall Cainnigh is located in southern Ireland. Its villages are Bal Cainnighn North and Bal Cainnighn South. Siege[] Economy[] Ceall Cainnigh produces: Bread Wheat Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Kilkenny Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South"
"Ceawlin","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Ceawlin Appears in Viking Conquest Official Information Culture Saxon Religion Christian Character Details Found in Lundenwic in story mode or random Mead Hall in sandbox Hire Cost 200 Likes Solveig Dislikes Ailchu, Donnchadh, raiding villages Connections Lundenwic Ceawlin is one of the heroes (companions) in Viking Conquest. In campaign mode, Ceawlin can be found in Lundenwic or otherwise in any random Mead Hall if you are in sandbox. Usage[] Ceawlin is the companion with the highest starting strength and needs only one more attribute point to wield the Troll's Axe, so shieldwall could be a good choice. Can also be a good skirmisher/thrower. Ironically, despite his apparent hatred of the Welsh and other non-Saxon cultures, the name “Ceawlin” is Brittonic in origin. Introduction[] ""God thee mid sie, sir! Here's to the doom and downfall of all Welsh!"" ""It's a long story, but if you get yourself a drink, I'll be glad to tell it."" ""I am a Saxon Warrior. I have fought my whole life against the Welsh, and Angles too. The fate of West Seaxe is to govern Englaland. It is the arrogance and hatred of our neighbors that prevents this land from being unified under a single king. The way I see it, only a Saxon ruler, or at least a man that does not accept the arrogance of those peoples can truly bring peace to this land."" ""Now, if I ever find such a man, I would happily serve in his shield wall."" ""Well, I guess I can give you the chance to prove your worthiness. I shall fight for you."" ""You won't regret taking me on, sir. I'm a very experienced warrior, deadly against those damn Welsh. And I've probably trained more raw recruits than you've had hot dinners."" ""That's good news, but I'll ask for one last thing, warlord. I have a woman here in , a happy widow, and she says she has my child in her belly. Damn, she is a Brythonic wench, but I want to give her some money before I leave... for the child, you know. Even if the child's only half-Saxon, it still deserves some future. Do you think you can spare 200 peningas?"" Stats and Equipment[] Ceawlin - Default Stats and Equipment Attributes Stat Points Level 11 Strength 20 Agility 12 Intelligence 6 Charisma 11 Health 73 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 9 Power Throw 9 Power Draw ? Weapon Maintenance 3 Weapon Master 6 Athletics 8 Riding 2 Looting 6 Trainer 1 Tracking ? Tactics 1 Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 3 Engineer ? Persuasion 1 Leadership 3 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 106 Two Handed Weapons 91 Polearms 103 Archery 91 Crossbows 91 Throwing 91 Slings 91 Weapons Melee ? Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Cell Dara","Cell Dara Settlement Information Type Castle Kingdom Kingdom of Laigin Villages Bal Dara Cell Dara is a castle in Viking Conquest. It starts out owned by the Kingdom of Laigin, and has the village Bal Dara. Wikipedia has an article on this subject at:Kildare This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Cell Rigmonaid","Cell Rigmonaid Settlement Information Type Town Kingdom Kingdom of Alban Villages Bal Rigmonaid NorthBal Rigmonaid South Port Yes Cell Rigmonaid is a port town of the Kingdom of Alban. It is ruled by Ard Tiarna Aed mac Cinaeda. Territory[] Cell Rigmonaid is located on the east coast of modern day Scotland. Its villages are Bal Rigmonaid North and Bal Rigmonaid South. Siege[] Economy[] Cell Rigmonaid produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:St Andrews Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Chalbek Castle","Chalbek Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Aldelen Buillin Sieges with... Ladders Port No World Map Mount&BladeChalbek CastleAldelenTemplate:World Map/Mount&BladeWarbandChalbek CastleBuillinTemplate:World Map/Warband Chalbek Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Chalbek Castle lies far to the west of Tihr, secluded on the northwest corner of Calradia surrounded by rivers, mountains, and the ocean. It is the northernmost castle on the map. Its village is Aldelen which is to the southwest, opposite a small forest. Warband[] Chalbek Castle lies northwest of Tihr on the western Nordic peninsula. It rests at the top of a mountain ridge with the ocean encircling it to the north. Its village is Buillin which is to the northwest at the bottom of the mountain ridge. Subject to a bug in 1.143 which prevents talking to prisoners. Layout[] Player Keep Dungeon Breach Siege[] Besieging Chalbek Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Besieging forces will spawn quite far away from the ladders. The keep is outfitted with several towers which archers will occupy during assaults. Due to it being in such an isolated corner of Calradia, it rarely gets besieged. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Character builds","Character builds are customized skills and equipment of the player character. Mount&Blade allows a high level of customization, but the many options and combinations can confuse new players. This article provides some guidelines on how to determine what equipment and skills you should pick for your character and companions. Contents 1 Combat Roles 2 Mounts 2.1 Heavy Horse 2.2 Medium Horse 2.3 Light Horse 2.4 No Horse 3 Armor 3.1 Heavy Armor 3.2 Medium Armor 3.3 Light Armor 4 Weapons 4.1 One Handed (+ Lance) + Shield + Throwing 4.2 Two Handed (+ Lance) + Bow + Arrows 4.3 One Handed + Shield + Bow + Arrows 4.4 One Handed + Shield + Crossbow + Bolts 4.5 One Handed + Cavalry Shield + Spear + Infantry Shield 5 Skills and Attributes 5.1 Support Roles Combat Roles[] During the game, your heroes will face a variety of combat situations. They will face infantry and cavalry on open terrain, fight in mountains to the detriment of cavalry, and get stuck in close quarters combat during sieges. On top of that, players need to protect themselves from melee and ranged attacks, and should have some way to fight on both distances as well. This is less vital for companions, but the main character will need a ranged weapon, if only to deal with those pesky horse archers you can't catch and enemies stuck in inaccessible places during a siege. While regular troops can afford the luxury to specialize on some roles, your characters waste much of their potential if they don't contribute to all of them. And you need to do this with a very limited amount of equipment slots and without bogging your characters down with too much heavy gear, so you will have to compromise at some point. Since most combat skills deal with using a specific type of equipment (or a combination thereof), and equipment slots are usually what limits your options most; you can afford to have a ""field setup"" and a ""siege setup"" for your main character, but carrying and switching secondary equipment for all your companions will quickly get tedious. The natural way to look at character builds is to decide on equipment first and then pick the skills to use it. These are the options you'll have, and the requirements in skills, attributes and equipment slots you need to make them effective. Mounts[] Having a horse and knowing how to use it well will give you a huge bonus in battles on open terrain. The added mobility will make it harder for enemies to hit you, allow you to escape from dangerous situations and help out where you are most needed. The additional height is not only a substantial advantage in melee, as enemies can only get at your feet while you can bash on their heads, but also gives you a better overview of the battlefield for commanding your troops (leading cavalry well while dismounted is especially hard). It does not come for free though, you will need to invest skill points in riding, points in horse archery if you want to use ranged weapons, and have some alternative plan to hold your own when dismounted (during sieges, in mountains, or should your horse get killed). Heavy Horse[] Probably the easiest choice to use. The heavier mounts can take lots of punishment when slugging it out in melee and do additional damage in a charge. They are, however, also the most expensive and have the highest skill requirements (4 points). Best choice is the Charger or the Sarranian War Horse, but the Steppe Charger or Warhorse are viable alternatives if short on cash (or if you happen to loot one after battle). Medium Horse[] There are only two horses in this category; the Hunter and the Sumpter Horse. The Hunter is reasonably fast and maneuverable, while still being able to take more than enough damage so long as you keep out of tightly packed infantry and don't charge headlong into spears. If you put a few more points into riding, it is even fast enough to catch up with horse archers most of the time. It is also a good substitute for the heavier horses if you don't have the skill and money for them. Sumpters have the lowest stats for movement, but reasonable health. Sumpters are actually cart horses which explains their poor stats. Light Horse[] While lighter horses do technically have the lowest skill requirements (usually 2), chances are you picked them for their speed and/or maneuverability, so you'll want a high riding skill anyway to get the most out of them. The Courser is the fastest horse in the game, and the Sarranid Horse is the most maneuverable. The Desert Horse, Steppe Horse and Saddle Horse are inferior options for cash-strapped characters, with the latter also only requiring one point in riding. No Horse[] You may also decide to fight dismounted which will save you money and skill points on the horse, but you will lack the extra mobility. Unless you want to have your enemies run circles around you, you'll need to put a few skill points in athletics (which is also based on agility). Also, encumbrance is much more of a concern when dismounted, so you might have to compromise more with weapons and armor. Even if you don't intend to fight from horseback, it may still be advisable to ride a horse, at least for scouting, issuing the initial orders and getting around quickly on the battlefield. However, dismounted warriors can potentially get more kills as they have no penalties for standing still. A footman can fight their way out of a tight spot, but cavalry need large open spaces. Horses are slower up hills, and some steep hills can't even be climbed by a horsemen. A footman is also much more useful in sieges as they are conditioned. Armor[] Armor can massively increase the survivability of your characters (especially the highest levels), so you should make the least compromises in this area. Luckily, you won't have to most of the time. Heavy Armor[] Since armor will slow you down much less when mounted, you should aim for the best armor in heavy cavalry builds: Plate Armor, Iron Greaves/Plate Boots, Plate Gauntlets and a Winged Great Helmet, which requires 10 STR. You can get by with 9 STR if you drop the Great Helmet, and with 8 STR if you settle for Mail Boots and a Coat of Plates or one of the Elite Armors (Khergit, Sarranid, or Vaegir) which will also let you keep some of your mobility on foot. In any case, you are well advised to invest heavily in athletics unless you don't care about being slowed down to a crawl when dismounted. Medium Armor[] A good compromise for light cavalry or heavy infantry is Heraldic Mail, which is considerably lighter than the plate armors, only needs 7 STR and still offers good protection. Cavalry should go for the version with Surcoat and the heaviest boots they can wear, while infantry is better off with the Tabard version and can skimp a little on the boots. You should still go for the best helmets and gauntlets you can use though, as they are relatively light and add a good bit of protection. Light Armor[] One of the best light armors in the game is the Brigandine, which still offers good protection, lets you keep most of your mobility and has no Strength requirements. Money should be the only reason to settle for less, unless you really know what you're doing. It is best complemented with Khergit Leather Boots, Leather Gloves (Hardened, if possible), a Nordic Warlord or Huscarl's Helmet (STR 7), a Bascinet (STR 8), or a Khergit Guard/Cavalry Helmet (no requirement). When strapped for cash, a Mail Shirt is quite nice for cavalry, and a Byrnie or Haubergeon, which are frequently dropped by Sea Raiders, are a solid choice for infantry. Weapons[] When it comes to weapons, there are a lot of different variations and combinations. You need to consider your choice carefully to get the most out of your four weapon slots in the situations you are likely to face. The options that get you the most for your slots are: One Handed (+ Lance) + Shield + Throwing[] This is probably the most defensive option, and thus combines well with medium or light armor. All weapons profit from using a shield, the lance allows you to deal massive damage when mounted and has enough range for cavalry duels, while the one handed weapon (especially a short one-handed axe) is a great choice in densely packed melee. Infantry can swap the lance for a different melee weapon (for more range, more damage and/or taking prisoners) or a second stack of throwing weapons. The best shield for infantry is generally the Huscarl's Round Shield, while cavalry is better off with Kite or Heater Shields. Smaller shields should only be considered if you expect them to take a lot of abuse in melee and/or plan to invest heavily in your shield skill (otherwise, they will leave you vulnerable to missiles). Two Handed (+ Lance) + Bow + Arrows[] This is the natural choice for horse archers and best combined with heavy armor because it lacks the protection of a shield. You can switch out the lance for a (preferably two-handed) polearm, a Great Hammer, a second stack of arrows, a short weapon for close quarters battle, or even a shield to strap to your back (Board Shields and Heater Shields are great for this). Hafted Blades are also worth considering as they are the only polearms that can be used to swing from horseback, and have a quite impressive range. One Handed + Shield + Bow + Arrows[] Infantry archers generally fare better with this build, as the shield offers some protection in melee and allows one to go for lighter armor. Since your bow prevents you from using the shield in ranged combat, a small, quick shield (like the Cavalry Shields) is probably the best choice. It also works for horse archers, but they need a longer one-handed weapon, which is a slight disadvantage during sieges. However, if your character has the money, it is wise to invest in a Balanced Bastard Sword, as this weapon is one handed and two handed, which means you can still hold your own if rushed by a heavier infantry unit. One Handed + Shield + Crossbow + Bolts[] This is pretty much the one and only build for infantry crossbowmen. It works in the early game and without any investment in combat skills, which makes it a good choice for companions in support roles. The shield should be as large as possible to provide protection while reloading (it does not need to be particularly strong, though). Mounted crossbowmen are an especially poor choice in the late game because they are limited to Light Crossbows (unless they dismount to reload) and don't have a skill to boost their damage. It should also only be considered for companions in support roles (the horse helps them keep out of trouble). One Handed + Cavalry Shield + Spear + Infantry Shield[] This is the most offensive option as it allows you to disrupt the enemy archers and infantry and deal horrendous damage, or snipe enemy knights before the charge command while keeping you alive even if you get surrounded. This build requires quite a bit of investment and levels for full use. It requires heavy armor and a heavy horse. For the spear, the cheaper version is the balanced light spear, and the best is the balanced long awlpike. While it cannot be couched like a lance, the spear benefits greatly from speed damage bonuses, making it easy to take out even heavy troops with one blow as long as there is some speed bonus. Its range makes it an adequate tool for dueling with enemy cavalry, though it is best used against enemy archers. The infantry shield (like a Heavy Board Shield) and the armor absorb any fire from the back 180° (with a 5 in shield), giving you much greater survivability against enemy crossbows and thrown weapons on the field and in sieges. The one handed Heavy Morningstar is best if dismounted, as it allows use of Shield, breaks through blocks, and deals decent damage. Add a 5 in riding to outrace enemy heavy Cavalry, and a 5 in Athletics to have a decent retreating move speed in the armor, and it becomes very difficult to kill you, even if you are dismounted or attacking in a siege. This usually nets you 20 to 50% of all enemies killed as your EXP, but carries a risk of a lucky shot taking you out if you are not paying attention to all the enemies in the front 180°. The build assumes a high power attack skill as well. Skills and Attributes[] Now that you've decided on your gear, you'll have likely candidates for combat skills. But not all are equally important: Ironflesh allows you to take a little more damage and is generally a poor choice compared to skills that allow you to end fights quicker (Power Strike/Draw/Throw) or avoid taking damage (Shield, Athletics). Power Strike gives a solid bonus to melee damage and is a good choice for all but specialized ranged and support builds. Try to keep it as high as your STR allows. Power Throw adds some damage to throwing weapons and is required for the better ones. Get it as high as you need for your preferred weapon (2-4 points). Any more is probably wasted as good throwing weapons have very little ammo and massive damage already. Power Draw adds damage to bows, is necessary for the stronger ones and gives you more time to aim. Absolutely vital for archers, so it should be at least two points and up to four points higher than what your preferred bow requires; raise STR if necessary. Weapon Master makes you learn proficiencies faster, allows you to raise them further and reduces the points you need to spend on them. Get 3-4 points as soon as possible, then only if you have points to spare or a low weapon proficiency you still want to train. Shield makes blocking faster and automatically draws missiles towards the center of your shield. It helps you compensate the poor speed of large shields in melee and the poor coverage of small shields against missiles. If you are ok with slower blocking, you can take a large shield like the Huscarl's Round Shield and put in more points until you find the speed acceptable. If you like having a quick, tough shield in melee, take a smaller, more sturdy one (Horseman's Shields or Steel Shield) and put in points until missiles no longer hit you when blocking. If you don't use a shield or only have one strapped to your back, ignore this skill. Athletics increases your mobility when dismounted. How many points you should put in is generally a matter of taste. If you feel your character is taking too many hits because you can't dodge quickly enough and don't want to switch to lighter armor/weapons, increase the skill. If you (or your companions) can't keep up with your troops, increase it. Otherwise, ignore. It also influences map speed when you don't have a horse, but the effect is minimal. Riding increases speed when mounted and allows you to use better mounts. Unless speed is absolutely vital for your build, and a Champion Courser isn't fast enough already, only raise it as high as you need for your favorite horse. Higher speed also increases couched lance damage, but Power Strike gives you more bang for your points. It also increases map speed a little, but the effect is minimal compared to the troops in your party or Pathfinding, so it's generally not worth it. Horse Archery reduces the penalty for shooting or throwing while riding. It does nothing while your horse stands still. Faster horses have a higher penalty and need a higher skill. Minimal skill investment for accurate shots is 3, and the accuracy doesn't increase much past 5. For characters not built around mounted skirmishing but still wanting to partake in tournaments, it's recommended to put a single point. This list shows that you rarely need combat skills above 4 in the early and mid-game and can usually get by with 3 or less if you don't want to specialize on combat. This means you should try to get STR and AGI to 9 for any character you expect to fight at all, and up to 12 if you want them to be useful in combat. More is still better, but it makes less of a difference. At that point, you can afford to raise INT and/or CHA put more points in support skills. Support Roles[] You should make sure that between you and your companions, every party skill you want to use is covered. There are also some skills you need to learn personally if you want to use them (namely Inventory Management, Persuasion, Prisoner Management and Leadership) and Trainer which stacks from multiple characters. Additionally, skill levels your leader has in party skills give a bonus to your companions' skills. This means that ideally your main character should: Max out Trainer, since they are likely the highest level character in the party Max out Leadership, since it is extremely powerful (lower wages, larger party, better morale) Raise Inventory Management and Prisoner Management until you're comfortable with the capacity Put two points in every important party skill for the +1 bonus (more is probably not worth it) Raise Persuasion if you want to engage in diplomacy, intrigue, or found your own kingdom Even doing this and maintaining somewhat decent combat skills is hard enough already, so you should delegate as many party skills to companions as you possibly can. One companion can completely ignore combat and keep up to six INT-based skills or three other skills at maximum, or multiple characters can take a smaller hit to their combat skills and specialize (three INT-based skills or Trade plus Looting is easily affordable). The companion choices in the game suggest to split these roles into a medic (First Aid, Surgery, Wound Treatment), a scout (Pathfinding, Spotting, Tracking), and a tactician (Trainer, Tactics, Engineer). This works well, but splitting these skills among four characters and having every one of them learn Trainer is also worth considering, as it lets you train new recruits incredibly fast. First Aid and Surgery are best learned by the same companion, who should be kept out of combat as much as possible (if they get knocked out, the skills wont help you for the rest of the fight), or learned by two characters for more redundancy. Teaching First Aid to your main character is almost a complete waste as its most important use is to restore your health if you get knocked out between two rounds of a battle or siege. All others can be mixed and matched freely."
"Character creation","For the classic version, see Character creation (classic). For the Viking Conquest version, see Character creation (Viking Conquest). The character stats screen. Stats are predetermined to match a charater's background choices after they are made by the player. Character Creation gives you the opportunity to create for yourself a history, a past that occurred before your character starts adventuring in Calradia. Although having little influence on gameplay, your character being a foreigner to Calradia only mainly affects how certain lords regard you during early game. These factors, like your reason for adventuring, affect your starting skills and attributes as well as equipment and renown value. These values, however, won't make anything impossible, so their impact to later adventuring is significantly diminished. The only choices with any noticeable impact on your chances of success are gender and nobility, both of which relate to how willingly nobles accept your presence in the game - gender can affect how much renown you need for fiefs and kingdoms whereas nobility only affects their early opinion of you. A male commoner, for example, may find some lords accusing him of being ""another vulture, come to grow fat off of the land"" or claiming they have no time for common soldiers of fortune, but even these opinions have little effect in the long run - it should be noted, however, that lords expressing these opinions will have a negative relationship with you right from the start. Once you have chosen your background and proficiencies, you will see the character creation screen. First, you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things. You can then distribute skills, attributes, and weapon proficiencies as well as customize your character more when you gain more skill points during gameplay - you will always gain an additional attribute point when you level up and some books will add permanent skill or attribute points to your character. After choosing your history, you will then progress to a screen to create your character's face. Along with age and facial hair, there are advanced options for minute facial features, like eye depth and face width. These options have sliders bars, allowing you to adjust the characters face to great detail - age can make one's hair nearly white and adds wrinkles - and there is a randomize button in case one cannot decide what aesthetics they want for their adventurer. Features can be changed at any time during the game by clicking on your avatar on the Character Screen. Transcript[] Main article: Character creation/Transcript Trivia[] The left eye of the third male skin in With Fire & Sword appears to have a glass eye."
"Character creation/Transcript","Contents 1 Introduction 2 Father Background 2.1 Impoverished Noble 2.2 Travelling Merchant 2.3 Veteran Warrior 2.4 Hunter 2.5 Steppe Nomad 2.6 Thief 3 Early Life and Education 3.1 Page at a Nobleman's Court 3.2 Craftsman's Apprentice 3.3 Shop Assistant 3.4 Street Urchin 3.5 Steppe Child 4 Adulthood 4.1 Squire 4.2 Lady-in-Waiting 4.3 Troubadour 4.4 University Student 4.5 Goods Peddler 4.6 Smith 4.7 Game Poacher 5 Reasons for Adventure 5.1 Personal Revenge 5.2 Loss of Loved One 5.3 Wanderlust 5.4 Being Forced Out of Your Home 5.5 Lust for Money and Power 6 Arriving in Calradia 6.1 Praven 6.2 Reyvadin 6.3 Tulga 6.4 Sargoth 6.5 Jelkala 6.6 Shariz Introduction[] Welcome, adventurer, to Mount and Blade: Warband. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. That does not however mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting if more challenging early game. Father Background[] You were born years ago, in land far away. Your father was... An impoverished noble A travelling merchant A veteran warrior A hunter A steppe nomad A thief Impoverished Noble[] You came into the world a (son/daughter) of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. Travelling Merchant[] You were born the (son/daughter) of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. Veteran Warrior[] As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. Hunter[] You were the (son/daughter) of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sister might not be fortunate. Steppe Nomad[] You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. Thief[] As the (son/daughter) of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. Early Life and Education[] You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... A page at a nobleman's court A craftsman's apprentice A shop assistant A street urchin A steppe child As a (boy/girl) growing out of childhood, Page at a Nobleman's Court[] You were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords Craftsman's Apprentice[] You apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. Shop Assistant[] You apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. Street Urchin[] You took to the streets doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Steppe Child[] You rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad (man/woman). Adulthood[] Then, as a young adult, life changed as it always does. You became... A squire A lady-in-waiting A troubadour A university student A goods peddler A smith A game poacher Though the distinction felt sudden to you, somewhere along the way you had become a (man/woman), and the whole world seemed to change around you. Squire[] When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. Lady-in-Waiting[] You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. Troubadour[] You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. University Student[] You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. Goods Peddler[] Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... Smith[] You pursued a career as a smith, crating items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. Game Poacher[] Dissatisfied with the common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. Reasons for Adventure[] But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... Personal revenge The loss of a loved one Wanderlust Being forced out of your home Lust for money and power Only you know exactly what cause you to give up your old life and become an adventurer. Personal Revenge[] Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... Loss of Loved One[] All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... Wanderlust[] You're not even sure when your home became a prison, when the familiar become mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... Being Forced Out of Your Home[] However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... Lust for Money and Power[] To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... Become an adventurer and ride to your destiny. Arriving in Calradia[] You hear about Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you believe you may leave your past behind and start a new life. You feel that finally, you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures will await you. Drawn by the stories you hear about Calradia and its kingdoms, you... join a caravan to Praven, in the Kingdom of Swadia join a caravan to Reyvadin, in the Kingdom of the Vaegirs join a caravan to Tulga, in the Khergit Khanate take a ship to Sargoth, in the Kingdom of the Nords take a ship Jelkala, in the Kingdom of the Rhodoks. join a caravan to Shariz, in the Sarranid Sultanate Praven[] You came by caravan through the heartland of Calradia. Green shoots of wheat, barely and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. Reyvadin[] You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teeming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. Tulga[] You came with a caravan crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. Sargoth[] You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. Jelkala[] You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. Shariz[] You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-flying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. it was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset."
"Character creation (Viking Conquest)","Base[] Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 4445 IronfleshPower StrikePower ThrowWeapon MaintenanceWeapon MasterAthleticsInventory ManagementFirst AidPersuasionLeadershipTrade 52412511111 One HandedTwo HandedPolearmsArcheryCrossbowsThrowingSlings 91729172727291 (extra if Storyline) Sea-King +1 Ethnicity[] Attributes Skills Proficiencies Other Foreigner Intelligence +2 Scoto-Pict Agility +2 Briton AgilityCharisma +1+1 Irish Agility +2 Frisian StrengthIntelligence +1+1 Norse Strength +2 Anglo-Saxon Charisma +2 Gender[] Attributes Skills Proficiencies Other Male StrengthAgility +4+4 Female IntelligenceCharisma +4+4 Height[] Attributes Skills Proficiencies Other Short Agility +2 Normal StrengthAgility +1+1 Tall Strength +2 Age[] Attributes Skills Proficiencies Other Young StrengthAgility +4+4 Adult StrengthAgilityIntelligenceCharisma +3+3+2+2 Elder IntelligenceCharisma +3+3 Personality[] Attributes Skills Proficiencies Other Phlegmatic Intelligence +2 Melancholic IntelligenceCharisma +2+1 Choleric IntelligenceCharisma +1+3 Sanguine StrengthCharisma +1+1 Greatest Virtue[] Attributes Skills Proficiencies Other Wisdom Intelligence +2 Fortitude StrengthCharisma +1+1 Athletics +1 Temperance AgilityIntelligence +1+1 Ironflesh +1 Justice IntelligenceCharisma +2+1 Father's Occupation[] Attributes Skills Proficiencies Other Noble Weapon MaintenanceWeapon MasterRidingPersuasionLeadership +2+1+2+2+2 Noble(extra if Male) Power StrikeAthleticsTrainerTactics +2-2+2+2 Noble(extra if Female) IronfleshInventory ManagementWound TreatmentFirst Aid -2+2+2+2 Merchant NavigationPower ThrowLootingPath-findingInventory ManagementTrade +2-1+1+2+2+4 Craftsman Power StrikePower ThrowWeapon MaintenanceLootingInventory ManagementEngineerTrade +2-1+4+1+2+3+2 Priest Weapon MaintenanceInventory ManagementWound TreatmentSurgeryFirst AidPersuasionTrade -1+2+2+2+4+2+1 Peasant Power StrikeWeapon MaintenanceLootingInventory ManagementFirst AidTrade +1+1+1+1+2+1 Peasant(extra if Male) Power StrikeAthletics +1+2 Peasant(extra if Female) IronfleshWeapon MasterInventory ManagementWound Treatment -1-1+3+2 Outlaw Weapon MasterLootingTrackingPath-findingSpotting +1+3+4+2+2 Learnt while a Child[] Attributes Skills Proficiencies Other Martial Arts Weapon MasterRidingTrainer +1+1+1 Two HandedArcheryCrossbowsThrowing +19+19+19+19 Martial Arts(extra if Male) TacticsLeadership +1+2 Martial Arts(extra if Female) Power StrikePower ThrowPower DrawSpottingPersuasion -1-1+1+2+2 Crafts Weapon MaintenanceWeapon MasterInventory ManagementEngineerPersuasionLeadershipTrade +1+2+2+1+1+1+1 Throwing +19 Oratory Power StrikeWeapon MaintenanceAthleticsInventory ManagementWound TreatmentSurgeryFirst AidPersuasionLeadershipTrade -2-1-2+2+2+2+2+4+2+2 Can read Stealing IronfleshPower StrikeWeapon MaintenanceWeapon MasterTrackingPath-findingSpottingPersuasionLeadership -2-1-1+1+3+4+2+2+1 ArcheryThrowing +19+19 Farming LootingTrackingPath-findingSpottingInventory Management +1+2+2+2+1 Throwing +19 Vocation[] Attributes Skills Proficiencies Other Landowner SpearKnifeJavelinsShieldTunicShoes1 Bread1 Dried Meat+1080 peningas Hunter Power Draw +2 KnifeBowArrowsTunicShoes1 Honey1 Wheat+880 peningas Traveler AxeKnifeSlingSling RocksTunicShoes1 Bread1 Wheat1 Wool+880 peningas Priest Can readStaffKnifeThrowing StonesRobes2 Bread1 Smoked Fish+780 peningas Slave AxeKnifeSlingSling RocksTrousersShoes1 Bread1 Smoked Fish+580 peningas"
"Charas","Charas Settlement Information Type Town Kingdom Vlandia Villages Savinth, Vesin Sieges with... Battering Ram, Ladders, and Towers Port Yes Charas is a town of the Kingdom of Vlandia. It is ruled by the Baron Ingalther of the Clan dey Cortain. Charas is the precursor of the town of Shariz, capital of the Sarranid Sultanate 173 years later as featured in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city known today as Charas is traditionally reckoned to be the first Calradian colony on the shores of their new continent. At the Empire's height, when the capital moved north to Paravenos, Charasea remained a key hub of sea-faring and trade, while imperial aristocrats built their summer homes on the warm shores of the nearby gulf and cruised their pleasure-boats around its islands. When the Vlandians came, Charas fell into the hands of the ruthless House of dey Cortain, and its wealth funds their ambitions. Territory[] The villages belonging to Charas are Savinth and Vesin, however the castle-bound village of Usanc also does its primary trade here. The town of Charas is the southernmost town of Vlandia lying south of the Epiric mountains. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Trivia[] The village of Tubilis across the Gulf of Charas in Aserai territory mentions in its Encyclopedia article that the gulf's name in Aserai is the Gulf of Shariz. This fact further reinforces the theory that Charas and Shariz are the same settlement in different time periods. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Chaurka Noyan","Chaurka Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Chaurka Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Atjahan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] note: Chaurka Noyan's elite cavalry shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Chaurka Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Cheese","Cheese Classic/Warband Viking Conquest Games Base value 95 75 75 85 Weight 6.0 Item Quantity 30 30 30 90 Morale Bonus +5 +5 +3 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Cheese is a food item that provides a moderate morale bonus in Mount&Blade, Warband, and Viking Conquest, but not quite as much of a bonus in With Fire & Sword. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Cherkassy","Cherkassy Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Kryliv World Map With Fire & SwordCherkassyKrylivTemplate:World Map/With Fire & Sword Not to be confused with Cherkassk. Cherkassy is a fortress of the Cossack Hetmanate, initially ruled by Colonel Petro Doroshenko.It has the village Kryliv. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Cherkassy is built more resembling a town than a fortress. The Lord's Hall is on the end of the accessible area, directly facing the player. The prison is the small plank-roofed house on the left. During a siege, three ladders are placed on the left side of the gates. Wikipedia has an article on this subject at:Cherkasy Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Chernigov","Chernigov Settlement Information Type Town Kingdom Cossack Hetmanate Villages BorispolKolomakKozeletsLoyewLubenetsSnovsk World Map With Fire & SwordChernigovBorispolKolomakKozeletsLoyewLubenetsSnovskTemplate:World Map/With Fire & Sword Chernigov is a town of the Cossack Hetmanate. At the start of the game it belongs to Colonel Bogdan Popovich. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Villages Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The goods merchant is at the far end of the accessible area. There is a bug where the player can go outside of the accessible area of the town. One section of the invisible barriers was made so that it applied to the AI only. During a siege, two ladders are placed on the right of the gates. Trade[] Produces[] Flour Shag Hemp Honey Wine Trades With[] Lviv Moscow Pskov Riga Vilna Villages[] Borispol Kolomak Kozelets Loyew Lubenets Snovsk Wikipedia has an article on this subject at:Chernihiv Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Chicken","Chicken Classic/Warband Viking Conquest Games Base value 75 95 95 65 Weight 10.0 Item Quantity 50 50 50 150 Morale Bonus +6 +8 +3 +8 Spoils No Yes Yes Yes Goods Type Food Made From... N/A Made Into... N/A Chicken is a food item that provides a good morale bonus, tying with bread for the highest available bonus in Warband, however this comes with the downside of spoilage. The bonus of this food is significantly less in With Fire & Sword. Chicken is fairly common. It may be found for sale in the marketplace or while raiding, but it is not often available when trading with villages. Spoilage[] Chicken will go through several stages over the course of five days before it becomes completely rotten: Chicken Fresh Chicken Day-old Chicken Two Days-old Chicken Smelling Chicken Rotten Chicken Despite the degradation of the food, the morale bonus remains constant until the chicken is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Chide","Chide Settlement Information Type Village Kingdom Swadia Fortification Rindyar CastleKelredan Castle World Map Mount&BladeChideRindyar CastleTemplate:World Map/Mount&BladeWarbandChideKelredan CastleTemplate:World Map/Warband Chide is a village initially under control of the Kingdom of Swadia, it is owned by Rindyar Castle in Mount&Blade and Kelredan Castle in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of the first building on the left from where the player starts, near a campfire and set table. Chide is built in a valley with steep hills and moderate tree cover all around it. It has a total of six structures with low stone walls around some parts. There is one field here growing cabbages and squash. There are several baskets of fruit throughout the village, though no visible apple trees. Along with the baskets in storage are some bundles of furs. There are two outdoor ovens, one has loves of bread on a covered table next to it. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing behind the straw house. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Cippanhamm","Cippanhamm Settlement Information Type Town Kingdom Kingdom of West Seaxe Villages Cippan Ham EastCippan Ham West Port No Cippanhamm is a town and the capital of the Kingdom of West Seaxe. It is ruled by Brytenwalda Aethelred Aethelwulfing. Territory[] Cippanhamm is located in southwestern modern day England. Its villages are Cippan Ham East and Cippan Ham West. Siege[] Economy[] Cippanhamm produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Chippenham Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South"
"Cirren Ceaster","Cirren Ceaster Settlement Information Type Town Kingdom Kingdom of Mierce Villages Cirren Ham EastCirren Ham West Port No Cirren Ceaster is a town of the Kingdom of Mierce. It is initially owned by Ealdorman Aelfstan. Territory[] Cirren Ceaster is located in western modern day England. Its villages are Cirren Ham East and Cirren Ham West. Siege[] Economy[] Cirren Ceaster produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Cirencester Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West"
"Claig Ban","Claig Ban Settlement Information Type Village Kingdom Battania Fortification Rhemtoil Castle Claig Ban is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Rhemtoil Castle and known to produce Clay. Claig Ban lies at the foot of a steep cleft that climbs the Uchalion massif. The villagers here gather clay from the nearby Myr river for sale to the potters of the Battanian towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Claimants","Claimants may exist for certain factions, who all believe that they have been wronged and should rightfully be the ruler. They can be found randomly in castle or town keeps throughout the land, trying to raise support for their cause. With Fire & Sword being an exception, claimants will never be found within the borders of the faction for which they are the claimant. Talking to a traveller and paying a small fee will give you the current location of any claimant. Contents 1 Siding with a Claimant 1.1 The other side of the coin 1.2 Victory with a Claimant 2 Classic and Warband Claimants 3 With Fire & Sword Claimants 4 Viking Conquest Claimants Siding with a Claimant[] Once you find a claimant, they will tell you their side of the story and will ask you to take up their cause. If you have less than 200 renown, they will tell you that you need to gain more. With over 200 renown, the claimant will allow you to swear an oath of vassalage and your allegiance changes to the rebel faction. If you were starting your own kingdom, you have to give up your kingdom to become a vassal of the claimant. If you belonged to the faction that the claimant is trying to overthrow, the fiefs you currently own convert to the rebel faction of your claimant (temporarily under your control).Pledging fealty to a claimant increases your relations to 50. The other side of the coin[] Talking to the current leaders of each faction, you can ask for their side of the story. Both the claimant and the current leader have good reason for supporting their right to rule. Generally, the current sovereigns justify their right to rule with practical arguments (such as that the kingdom is better off under their rule), while the claimants justify their right to rule based on law or technicality (such as where their lineage places them in the traditional line of succession to the throne). As Mount&Blade is a sandbox game, it is never stated in-game who should be the rightful ruler of each faction - it is up to the player to decide. Victory with a Claimant[] Once you eliminate the original faction, your rebel faction becomes the ""original"" faction and you become the marshall of the new king or queen (permanently in classic; you can step down, but it can never be taken from you). Strangely, even with the claimant now on the throne, he/she does not get a title in front of his/her name, and the old ruler still retains his/her title. This is because the title is hard-coded inside the name string. In Warband, you also lose all the abilities associated with being a ruler such as assigning fiefs or sending emissaries. For this reason, beware of turning companions into lords during a claimant quest as they do not remain 'yours' when the original faction is defeated. Rather, they become lords of the new ""original"" faction led by the new monarch. If you'd like to have a companion as a prisoner, it may be easier to give them over during a claimant quest than force them to rebel during your own bid for kingship. Classic and Warband Claimants[] Dustum Khan Khergit Khanate Lethwin Far-Seeker Kingdom of Nords Lord Kastor of Veluca Kingdom of Rhodoks Lady Isolla of Suno Kingdom of Swadia Prince Valdym the Bastard Kingdom of Vaegirs Arwa the Pearled One Sarranid Sultanate With Fire & Sword Claimants[] Ivan Barabash Cossack Hetmanate Mehmed Giray Crimean Khanate Stepan Razin Muscovite Tsardom Janusz Radziwill Polish Commonwealth Former Queen Christina Kingdom of Sweden Viking Conquest Claimants[] Despite the large amount of factions, only a few of them have claimants. Tanist Bili Kingdom of Alban Jarl Thorgil Kingdom of Danmark Mael Elisedd ap Cyngen Kingdom of Gwynedd Aetheling Oswine Kingdom of Northhymbre Aetheling Ceorl Kingdom of West Seaxe Ard Tiarna Dungal Ui Neill of Aileach"
"Clovis","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Clovis Appears in Viking Conquest Official Information Culture Frankish Religion Christian Character Details Found in Cantwaraburh in story, random Mead Hall in sandbox Hire Cost 300 Likes Brunhild Dislikes Helgi, Egil, Caio as emissary Connections Rendlaesburh Clovis is one of the heroes in Viking Conquest. According to himself, Clovis is a Frank who hails from mainland Europe. Clovis is a very strong, and can easily wield two-handed weapons or heavy throwing weapons, making him a good shieldwall addition. Clovis also has an impressive height, dwarfing the player and most other NPCs. Story[] ""My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place."" ""I am a Frank, my father's first son, his heir and the bravest warrior in his hall, but when my mother died, my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight."" ""I hope to offer my sword to some worthy warlord, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime, I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road."" Stats and Equipment[] Clovis - Default Stats and Equipment Attributes Stat Points Level 13 Strength 15 Agility 12 Intelligence 13 Charisma 9 Health 64 Armor Head ? Body Saxon Tunic Hand ? Foot ? Skills Skill Points Sea-King 1 Navigation 1 Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw 2 Weapon Maintenance 6 Weapon Master 6 Athletics 4 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid 3 Engineer 3 Persuasion 4 Leadership 5 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 101 Two Handed Weapons 101 Polearms 101 Archery 92 Crossbows 91 Throwing 100 Slings 91 Weapons Melee ? Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Coat of Plates","Coat of Plates Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Coat of Plates is one of strongest pieces of armor in the game, along with Khergit Elite Armor, Mamluke Mail and Plate Armor. It comes in either black or red, but both have the same stats. In the Kingdom of Swadia, Swadian Sergeants wear the black Coat of Plates, whereas Swadian Knights wear the red Coat of Plates. Both are the highest-tier troops in their respective trees. Swadian lords Count Haringoth and Count Ryis both also wear the black version, along with Nordic lords Jarl Gerlad and Jarl Turegor. History[] Historically, the coat of plates was the precursor to knightly plate armor. Most extant examples are from 14th century Scandinavia, consisting of between 10-100 plates sewn into cloth or leather. It worked in the same way as Lamellar armor did, protecting the wearer from being slashed, but still somewhat vulnerable to piercing. Blacksmiths from Italy later forged these into one solid case, creating plate armor. This armor was originally only worn by kings, but eventually became standard equipment for knights of all ranks. The style of coat of plates as depicted in Mount & Blade is based on the armor that St. Maurice is depicted wearing on the XIII-century statue in the Magdeburg Cathedral (this style is often informally called ""the St. Maurice coat of plates"")."
"Companion","This article is a disambiguation page for Companion The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Companion may refer to: Companions Companions Companions Companions Angle Companion (Geneat) Norse Companion (Hirthmathr) Saxon Companion (Geneat)"
"Cossack Hetmanate","Cossack Hetmanate Banner Troops Official Information Ruler Hetman Bogdan Hmelnitski Claimant Ivan Barabash Faction Location Cossacks in light red “ The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole - the lyakh, as the Cossacks call him - he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. ” — Jaques de Clermont The Cossack Hetmanate is a Ukrainian state that existed from 1649 to 1764. The Cossack Hetmanate was also called the Zaporozhian Host. The nation, located in the middle to southern region of Eastern Europe, is comprised of wild-spirited independent fighters lead by Hetman Bogdan Hmelnitski. The Cossacks fight against the Polish Commonwealth for their freedom. According to Jaques de Clermont, the Cossacks earned limited sovereignty in a series of bloody battles some years ago. Catholic Poles, however, still dominate the nobility. Those same Polish nobles fear losing titles to Orthodox Cossacks if Hmelnitski's rebellion leads to the establishment of a Cossack state. Cossack leader Bogdan Hmelnitski is forced to seek help from Russia in order to combat the powerful Poles. Together the Cossack Hetmanate and Muscovite Tsardom march on the Polish Commonwealth and the Crimean Khanate. The Secret of the Black Mace is the main questline for the Cossack Hetmanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Hetman Bogdan Hmelnitski Initial Ruler Ivan Barabash Claimant Vassals[] Army Chief Pavlo Gomon Company Commander Ivan Hmara Company Commander Lavrin Sinonos Company Commander Les' Gritsenko Colonel Anton Zhdanovich Colonel Bogdan Popovich Colonel Filon Jalaliy Colonel Fyodor Loboda Colonel Ivan Bogun Colonel Ivan Fedorenko Colonel Ivan Sirko Colonel Lukyan Mozyra Colonel Maksim Nesterenko Colonel Martyn Pushkarenko Colonel Matviy Gladkiy Colonel Petro Doroshenko Colonel Prokop Shumeiko Colonel Timofiy Nosach Colonel Vasil Zolotarenko Headquarters Clerk Ivan Vygovsky Tactics[] Strengths[] Best Musketeers in the game. Best Dragoons in the game. Reliable light cavalry. Weaknesses[] Low armor across the board. Few and subpar anti-cavalry units. Smallest unit roster. The Cossack Hetmanate is similar to the Kingdom of Rhodoks from Mount&Blade: Warband. Hetmanate Cossacks are firearm masters on foot and on horse but their roster is small, lacking heavily armored units and good anti-cavalry units. Hetmanate militia tier units Countryman, Poor Cossack and Poor Cossack Pikeman all perform average or above average for their class. The Countryman and Poor Cossack Pikeman are unfortunately the only anti-cavalry infantry units available to the Hetmanate but they are so poorly equipped (scythe, pitchfork or short lance) it is not advisable to use them any more than necessary. Hetmanate mainline troops are Zaporozhian Infantryman and Netyag. The Zaporozhian Infantryman is the best mainline musketeer in the game outperforming or equivalent to rival nation's elite musketeers. The Serduk is an upgrade being the best musketeer in the game with the best stats and equipped with Miquelet Muskets. The Netyag is equipped with a pistol and have good firearm stats however they are best suited for a light or medium infantry role due to their medium-high armor, 1H stats and lack of infantry alternatives for the Hetmanate. Finally, the mercenary Tatar Infantryman is equipped with a bow and is unremarkable, best used as a meat shield or filler. The Hetmanate Cossacks have three great units to fulfill a dragoon role: Djura, Watchman and the elite Zaporozhian Cavalryman. You will quickly and easily have access to the Djura and then the Watchman over time, both also serving as light cavalry for the Hetmanate. The Zaporozhian Cavalryman is the elite of the Hetmanate, the best dragoon equipped with medium-heavy armor spawning with either a Lance, saber or AP weapon able to counter inferior cavalry or infantry. The Pike Watchman is quite useful and capable of charging enemy cavalry but exceedingly average and lightly armored so expect them to die in numbers. Finally the Tatar Cavalryman suffers a similar fate to the Tatar Infantryman, outclassed by better alternatives but can be used as filler. Troop Tree[] Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Territory[] The territory of the Cossack Hetmanate starts with the following towns, fortresses, and villages. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name ukr_man_insult_1.wav ukr_man_insult_2.wav ukr_man_insult_3.wav ruk_man_insult_4.ogg ukr_man_insult_5.ogg ukr_man_victory_1.wav Trivia[] The Ruin was a period of time from Bogdan Hmelnitski's death in 1657 to the election of Hetman Ivan Mazepa in 1687, which was full of continuous strife, civil war, and foreign intervention. It ended when Hetman Ivan Mazepa was elected and brought stability and order to the state. The Hetmanate was incorporated into the Russian Empire in 1764. In the game's code, the Cossack Hetmanate is referred to as rhodok, the Kingdom of Rhodoks being similar in that it also historically revolted against the ""main"" faction - the Kingdom of Swadia in the lore of classic Mount&Blade - compared to the Polish Commonwealth in With Fire & Sword. Wikipedia has an article on this subject at:Cossack Hetmanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Crimean Khanate","Crimean Khanate Banner Troops Official Information Ruler Khan Islam Giray Claimant Mehmed Giray Faction Location Crimeans in aquamarine “ Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossack Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and thus far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. ” — Jaques de Clermont The Crimean Khanate is one of the Nations of Eastern Europe featured in Mount&Blade: With Fire & Sword. It is led by Khan Islam Giray. It is a protectorate of the Ottoman Empire. The Crimeans are Tatars who live in the southern part of Eastern Europe, while the Khanate is the remnant of the once-great empire of Genghis Khan, as well as the Golden Horde. Its ""capital"" is Bakhchisaray. It is located in the south-east part of the overland map. The Crimean Khanate is one of two nations without a main questline, the other being the Kingdom of Sweden. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Khan Islam Giray Initial Ruler Mehmed Giray Claimant Vassals[] Baesid-khan Ahmed-pasha Imad-pasha Mirza Enikey Mirza Yanmamed Shirin-bey Mirza Davletshi Bukryn-bey Baryn-bey Argun-bey Sedjet-bey Mansur-bey Yashlav-bey Mirza Argyn Mirza Agish Mirza Divey Mirza Appak Mirza Karach Mirza Yelchy Uzyn-bey Tactics[] Strengths[] Excellent horse archers. Reliable heavy cavalry. Good elite light infantry and Janissary corps. Weaknesses[] Unreliable musketeers (Seymen). Lacking in cavalry-fighting infantry. No heavy infantry. The Crimean Khanate is similar to the Khergit Khanate faction of Mount&Blade: Warband. Generally the Khanate opts for a more traditional style of mounted steppe warfare, with few options for infantry and are most commonly seen with bows and shields. Most of the horse archers available to the Khanate are light, fast and deadly but Circassians and Mirza Chambul have medium-heavy armor and great skills to makeup for the lack of firearms. The Khanate has dedicated melee mounted swordsmen with shields like Nogai (light) and Asak Bey (heavy) and lancers in the form of Oglan (light) and Nokhor (heavy). If the player tries to imitate the infantry-centric warfare of Europe, there are only five (four reliably) infantry units available to the Khanate; one swordsman, two archers and two musketeers. Infantry front-lines should be made up of either: Ottoman Azaps (light melee infantry with fast sword and shield), Kapikulu (expendable militia-tier archers with sword and shield) or mercenaries (preferably heavy and/or anti-cavalry). The two musketeers available should be mixed with each other for mix of survivability and effectiveness. Seymen are hardy musketeers with heavy armor and a decent firearm but are slow with low stats, Ottoman Janissaries however are fast with good stats and firearms but have no armor. The Khanate has no mounted troops with firearms and Tatar Mercenary Cavalrymen cannot wield a carbine so it has to fulfill a dragoon, cuirassier, or reiter-type role with its horse archers. Crimean tactics against wagon forts consist of dismounting any ranged troops and firing a barrage of missiles, covering the melee troops' charge inside. Troop Tree[] Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Territory[] The territory of the Crimean Khanate starts with the following towns, fortresses, and villages. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name tatar_man_death_1.wav tatar_man_insult_1.wav tatar_man_insult_2.wav tatar_man_insult_3.wav tatar_man_insult_4.wav tatar_man_insult_5.wav Trivia[] The Khanate became a protectorate of the Ottoman Empire when the Ottomans intervened in the first khan's sons' struggle for power. The Ottoman sultan enjoyed veto power over the election of a new khan, and the Ottomans annexed the Crimean coast, but recognized the legitimacy of the khanate rule of the steppes, as the khans were descendants of the famous Genghis Khan. This relationship is evident in-game due to the Khanate's use of Janissary soldiers and Azaps, troops almost exclusively associated with the Ottoman Empire. The royal Giray family, descendants of the rulers of the Khanate, still lives to this day, living in Turkish cities such as Bursa, Istanbul, and in other countries as well. The title of ""bey"", shared by several Crimean nobles, is a Turkish title for chieftain. ""Mirza"", meanwhile, is originally a Persian title for a high nobleman or prince. In the game, banners of Crimean characters all use the same color scheme, only with different markings. This is semi-historical, as Turkic peoples have traditionally used ""tamgas"" - abstract markings - to serve as the emblem of their tribe, cla, or family, the same way Europe would use coats-of-arms or banners. As each tamga was distinct, one would not need to rely on colors to differentiate one tamga from another. In the game's code, the Crimean Khanate is referred to as khergit, the Khergit Khanate being similar in that both factions are nomadic and have bandits spawn in their territory (Tatar Raiders vs Steppe Bandits). Wikipedia has an article on this subject at:Crimean Khanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Crown","The Crown is an item in Viking Conquest. You will obtain one automatically once you conquer a city or a castle as an independent warlord (not under fealty of an existing faction), thus creating your own faction. How the crown looks in inventory Characteristics[] Weight: 0.5 Head armor: +30 Improves Leadership and Persuasion by 1 when equipped. Upgrade[] Can be further upgraded to ""Lordly crown"" at any Armorer in Towns, however only the Head armor will be increased."
"Cruaghan","Cruaghan Settlement Information Type Town Kingdom Kingdom of Connachta Villages Bal Cruaghan EastBal Cruaghan West Port No Cruaghan is a town and the capital of the Kingdom of Connachta. It is ruled by Ruire Mugron mac Cothaid. Territory[] Cruaghan is located in west Ireland. Its villages are Bal Cruaghan East and Bal Cruaghan West. Siege[] Economy[] Cruaghan produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Rathcroghan Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Cuil nam","Cuil nam Settlement Information Type Castle Kingdom Kingdom of Alt Clut Villages Tref Cuil Port No Cuil nam is a castle of the Kingdom of Alt Clut. It has the village Tref Cuil. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Cuir Bouilli","Cuir Bouilli Base Value 3100 denars Weight 24.0 Armor 50 Body Armor, 15 Leg Armor Requirement 8 Strength Cuir Bouilli is an armor with very high defense stats but also a high weight. This makes it a great tanking armor, but it is unsuited for horse archery. This armor is worn by King Ragnar, as well as some Swadian Knights and Mercenary Cavalry. Wikipedia has an article on this subject at:Boiled leather"
"Culmarr Castle","Culmarr Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages IstiniarDirigsene Sieges with... Tower Port No World Map Mount&BladeCulmarr CastleIstiniarTemplate:World Map/Mount&BladeWarbandCulmarr CastleDirigseneTemplate:World Map/Warband Culmarr Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Culmarr Castle lies northwest of Yalen on the northern edge of the Rhodok territory between two small forests. Its village is Istiniar which is to the northwest. Warband[] Culmarr Castle lies northeast of Yalen at the top of a mountain pass. It is on the northern border of the Rhodok territory with the Kingdom of Swadia on the other side of a river separating the two kingdoms. Its village is Dirigsene which is to the southeast within a branching valley at the bottom of the encompassing mountains. Layout[] Player Keep Dungeon Breach There is a windmill on top of a hill near the castle as well as a farmhouse over the river, accessible by a small stone bridge. Siege[] Besieging Culmarr Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Culmarr Castle was in an early Mount&Blade beta as an obtainable castle along with Radoghir Castle. If approached with Artimenner in the party, he explains that the castle was built in the old Imperial style and was the host of a toll-taking count following Rhodok independence. He will also state that Culmarr controls a trade route leading outside of Calradia, despite it being on the side of Calradia surrounded by water. This may be an oversight from the redrawing of the map between Mount&Blade and Warband. In the original game, the castle stands in a mountain pass that leads west of Calradia, although there is still a river without a bridge walling off that edge of the map. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Culture","Culture is a concept in Mount&Blade II: Bannerlord and Viking Conquest. Contents 1 Bannerlord 1.1 Main Cultures 1.1.1 Aserai 1.1.2 Battania 1.1.3 Khuzait 1.1.4 Sturgia 1.1.5 Vlandia 1.1.6 Calradic Empire 1.2 Minor Cultures 1.2.1 Darshi 1.2.2 Nordic 1.2.3 Vakken 2 Viking Conquest 2.1 Norse 2.2 Frisians 2.3 Anglo-Saxons 2.4 Britons 2.5 Picts 2.6 Gaels 3 References Bannerlord[] “ Although there is a plethora of cultural niches and traditions in Calradia, the game groups these into several main cultures. Each culture has its own architectural style and traditional clothing. ” — Official description There are six main cultures - selectable by the player during character creation - and three minor ones. Each playable culture has three traits - two positive and one negative - and one or several minor factions, some of which have minor cultures. It can be argued that some of the minor factions have minor cultures different from the ones available in-game, for example, the Eleftheroi are imperials that took up the habits of the steppe peoples, making their culture unique when compared to both the Empire and the Khuzait. Likewise, the Karakhergit and the Jawwal retain their respective peoples' traditional cultural traditions - small clans, nomadic lifestyle - which clashes with their respective parent factions' cultures. More so, several minor factions are religious cults - Embers of the Flame, Beni Zilal, the Wolfskins to a lesser degree -, meaning their religious doctrines would probably create subcultures for their members in their respective cultures. Main Cultures[] Aserai[] ""The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south."" Caravans are 30% cheaper to build, 10% less trade penalty. No speed penalty on desert. Daily wages of troops in the party are increased by 5%. Battania[] ""The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with dealy efficiency."" 50% less speed penalty and 15% sight range bonus in forests. Towns owned by Battanian rulers have +1 militia production. 10% slower build rate for town projects in settlements. Khuzait[] ""The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach."" Recruiting and upgrading mounted troops are 10% cheaper. 25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers. 20% less tax income from towns. Sturgia[] ""Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderes, travelling far in search of opportunities both for trade and for plunder."" Recruiting and upgrading infantry troops are 25% cheaper. Armies lose 20% less daily cohesion. 20% more relationship penalty from kingdom decisions. Vlandia[] ""The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a caste of warlike nobles who prefer to fight with spears and lances on horseback."" 5% more renown from battles, 15% more income while serving as a mercenary. 10% production bonus to villages that are bound to castles. Recruiting lords to armies costs 20% more influence. Calradic Empire[] ""The Calradian Empire is in decline. Even before the suspicious death of Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. Their meticulous study of defensive strategy, in which garrison cities slow down invading forces until mobile field armies can come to their rescue, helps hold their neighbors at bay."" 20% less garrison troop wage. Being in army brings 25% more influence. Village hearths increase 20% less. Minor Cultures[] Darshi[] The culture of the Ghilman. Nordic[] The culture of the Skolderbroda. Vakken[] The culture of the Forest People. Viking Conquest[] There are seven cultures spread across twenty one factions.[1] Norse[] The Norsemen are pagan peoples with a Germanic heritage who inhabit Scandinavia, comprised of the realms of Northvegr and Danmark. Their naval superiority allows them to raid the coasts of the other kingdoms, but despite their reputation as blood-thirsty looters, the Vikings are excellent traders that have begun to colonize the frozen islands of the North Sea. The Great Heathen Army, led by the sons of Ragnar Lodbrok, have invaded the Anglo-Saxon kingdoms and now threaten the British Isles. They are skilled archers and although during expeditions they send out mounted scouts, in battles they dismount to fight on foot. The Norse shield-wall is considered almost impossible to overcome. Frisians[] The Frisians are the inhabitants of an important trading region along the southeastern coast of the North Sea, from the north of Frankia to the border of Danmark. Defeated by the Franks, their country is now under the rule of a Frankish governor. The Frisians have maintained cultural and commercial ties with the Anglo-Saxons from the other side of the English Channel. However, their art of war is mainly influenced by the military innovations of the Carolingian Empire, so their armies have a good balance between cavalry and infantry. Anglo-Saxons[] Having migrated some centuries ago to Britannia from continental Europe, the Angles and Saxons have been contesting with the Britons for control of the island. Now this hegemony is threatened by the Vikings, which have conquered their northeastern territories. The Anglo-Saxons are fierce warriors in melee, but the naval superiority of the Norsemen makes it difficult for them to wage war against the greater mobility of the Norse armies. Angles and Saxons have been historically divided in seven kingdoms, endlessly warring amongst themselves, the most notable kingdoms being West Seaxe, Mierce, Northhymbre and East Engle. Some of their rulers simply serve as puppet kings appointed by the Norsemen, though this common enemy is making them conscious of their own identity and this vacuum in leadership could perhaps pave the way for a new king to rise. Britons[] During the collapse of the Roman Empire in Britannia, several successor states emerged to face the Germanic peoples who invaded the island. Maintaining their Romano-British heritage, the Celtic-speaking natives resisted the Angles and Saxons in the fringe areas of the west, like Brycheiniog, Alt Clut, Cornubia and Glywyssing. The kings of the Britons tried to link their rule with the old imperial order, but Roman military organization is all but lost and their armies are mostly tribal recruits. However cavalry plays a significant role in Briton military tradition, and the Welsh are renowned archers. Picts[] For many ages, the Celts from the North of Britannia have protected and maintained their independence from invading forces of Romans, Angles of Northhymbre and Gaels from across the Irish sea. Two decades ago, Kenneth MacAlpin, King of Dál Riata, defeated the Picts and created the kingdom of Alban. During recent years, MacAlpin has faced the Viking raids over his domains and the increasing hostility of the Norse kingdom of Laithlind. The Pictish armies are mainly composed of light infantry, very maneuverable as skirmishers in mountainous terrain, but they can also fight effectively in melee. The aristocracy forms a reputed cavalry and missile weapons, like bows and javelins, play an important role in battle. Gaels[] The Celtic peoples emerged in Hibernia have expanded to Dál Riata in the north of Britannia and the Isle of Man. Hibernia was historically divided into five Gaelic kingdoms, which later became Uladh, Laigin, Mumain, Mide, Connachta, Aileach and Osraige. The rulers of these territories have been struggling for supremacy over the island, and now the Norsemen are using this ancient rivalry of the Gaelic dynasties in their own interests. The most common type of conflict among the Gaels is the cattle raid, so the backbone of Gaelic armies is typically made up of lightly armed infantry who fight as skirmishers, hurling missiles before a ferocious charge into close combat. References[] ↑ Viking Conquest Cultures"
"Curaw","Curaw Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BazeckShulusUslumBazeckRebache Sieges with... Ladders Port No World Map Mount&BladeCurawBazeckUslumShulusTemplate:World Map/Mount&BladeWarbandCurawBazeckRebacheTemplate:World Map/Warband Curaw is a town located in the snowy plains of the Kingdom of Vaegirs. Its initial lord is Boyar Naldera. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Curaw lies in the middle of an open area with a small forest to the northwest and mountains separating the Vaegirs from the Khergit Khanate to the south. Its villages are Bazeck, Shulus, and Uslum. Warband The area around Curaw is forested tundra, with a rather large river toward the town from the west, forking into a northern and southern branch right before it. Its villages are Bazeck and Rebache. The Khergit Khanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Curaw can be located by heading straight forward after selecting 'Take a walk around the streets'. He is on the player's right as they head towards the keep. Siege[] Besieging Curaw requires the construction of Siege Ladders. Attackers begin very close to the walls while defenders begin above them on the walls and the single ladder leading to it. Tournaments[] Tournaments in Curaw feature the following equipment: Mount&Blade Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows Sword & Shield Horse (not every participant is mounted) Warband Axe & Shield Bow & Arrows, Dagger Javelins & Shield Horse Economy[] Curaw sells Iron and buys Dried Meat. Being on the way to other towns, it is a good stop for the merchant player and nearby villages linked to castles improve the town's production. At the start of a new game, Curaw's Tool production can potentially be set higher, making Iron more expensive and an Ironworks a poor investment. Curaw produces: Bread Smoked Fish Ale Leatherwork Tools Iron Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Curin Castle","Curin Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages HaenKwynn Sieges with... Siege Tower Port No World Map Mount&BladeCurin CastleHaenTemplate:World Map/Mount&BladeWarbandCurin CastleKwynnTemplate:World Map/Warband Curin Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Curin Castle lies south of Tihr near a small patch of trees. Its village is Haen which is to the south of this castle. Warband[] Curin Castle lies west of Sargoth on an island surrounded by rivers and the ocean to the north. It is only accessible by two bridges on either side of its village. Its village is Kwynn which is to the south, occupying the isolated landmass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Curin Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Custom Battle","Custom Battle Setup Screen Custom battles are a feature available only in Mount&Blade: Warband and Mount&Blade: With Fire & Sword. You have access to armies of factions (including outlaws) of up to 200 men (25 trials) and several characters. There are 3 sliders that change the percentage of troops of each type (cavalry, infantry, archers). Interestingly, if, say the Khergit Khanate had 36% infantry out of 100 men, they will have 36 Dismounted Lancers. These troops can also be fought with or against multiplayer bots. In Warband, there are 2 other unique troops that don't appear in single player normally, Nord Scouts and Rhodok Horsemen. Contents 1 Warband 1.1 Characters 1.2 Maps 1.2.1 Battle 1.2.2 Siege 2 With Fire & Sword 2.1 Troops 2.2 Maps 2.2.1 Battle 2.2.2 Siege 3 Classic Mount&Blade 3.1 Skirmish 1 3.2 Skirmish 2 3.3 Siege Defense 3.4 Skirmish 3 3.5 Siege Offense Warband[] Characters[] The player can control one of eleven characters in a custom battle: Rodrigo de Braganca Usiatra Hegen Konrad Sverre Borislav Stavros Gamara Aethrod Zaira Argo Sendnar Maps[] There are five different maps in Custom Battle, split up into two Game Types: Battle[] Farmhouse Oasis Tulbuk's Pass Siege[] Two modes are available for each siege map: offense and defense. Haima Castle Ulbas Castle With Fire & Sword[] Custom Battles reappear in With Fire & Sword, where a battle can be set up between any two of the five nations, in addition to outlaws. Troops[] Non-player troops will be troops unique to the nations chosen for battle. However, the player can choose one of the following troops, unique to custom battles: Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier Maps[] The pattern of five maps split up into three game types return in With Fire & Sword: Battle[] Swamp Delta Riverside Settlement Small Farmstead Siege[] Both maps are available in two modes: offense and defense. Wooden Fort Riverside Fortress Classic Mount&Blade[] The original Mount&Blade had ""scenarios"" instead. In the scenarios, you have a set lord or lady, and fight a set amount and tier of units of a set faction. There were 5 scenarios: Skirmish 1[] Premise: Swadian Lord Haringoth is traveling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward and leads his loyal men to a fierce battle. Skirmish 2[] Premise: Vaegir Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately, the bandits have recently met two other large groups who want a share of their booty and spotting the new threat, they decide to combine their forces. Siege Defense[] Premise: Rhodok Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. Skirmish 3[] Premise: When the scouts inform Swadian Lord Grainwad of the presence of an enemy warband, he decides to act quickly and use the element of surprise against superior numbers. Siege Offense[] Premise: Nordic Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley."
"Cyning Brugred Beorhtwulfing","Cyning Brugred Beorhtwulfing Official Information Kingdom Kingdom of Mierce Monarch Cyning Brugred Beorhtwulfing Title Monarch Religion Christian Personal Details Gender Male Cyning Brugred Beorhtwulfing is the monarch of the Kingdom of Mierce. He begins the game as the lord of Tomtun and Tom Ham South. Wikipedia has an article on this subject at:Burgred of Mercia Kingdom of Mierce Monarch: Claimant: Cyning Brugred Beorhtwulfing None Vassals: Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Ladies: Aedelfled Aedgyth Aepelhilde Aepelswip Aethelswith Aette Alwith Cyneswith Eadburh"
"Cyning Eadmund Aethelberhting","Cyning Eadmund Aethelberhting Official Information Kingdom Kingdom of East Engle Monarch Cyning Eadmund Aethelberhting Title Monarch Religion Christian Personal Details Gender Male Cyning Eadmund Aethelberhting is a monarch of the Kingdom of East Engle. He starts as the lord of Dunwic. Wikipedia has an article on this subject at:Edmund the Martyr Kingdom of East Engle Monarch: Claimant: Cyning Eadmund Aethelberhting None Vassals: Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Ladies: Adelburga Edburge Edith Hild"
"Cyning Egbert","Cyning Egbert Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Cyning Egbert is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Jorvik. Family[] Cyning Egbert has no relatives. Wikipedia has an article on this subject at:Ecgberht I of Northumbria Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Dalmengus","Dalmengus Settlement Information Type Village Kingdom Battania Fortification Marunath Dalmengus is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Grain. Dalmengus sits by the side of the Llyn Tywal, the Dark Lake at the center of the Uchalion massif. The flat, well-watered lands here are fertile and well-suited to wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Danish Elite Vikingr","Danish Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Prisoner recruitment, liberating prisoners Upgrades to... N/A Danish Elite Vikingarnir (singular: Danish Elite Vikingr) are bandits that can be found in raiding parties on the sea or generated by longphorts (similar to camps). Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are considered sailors). Stats and Equipment[] Danish Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength ? Agility ? Intelligence ? Charisma ? Health 73 Armor Head Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Hringserks, Norse Long Gambeson, Norse Gambeson, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 50 Crossbows 0 Throwing 240 Slings 170 Weapons Melee Langseax, Sword Ranged Throwing Spears Shield Danish Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Deir Hawa","Deir Hawa Settlement Information Type Village Kingdom Aserai Fortification Ain Baliq Castle Ain Baliq is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Ain Baliq Castle and known to produce Silver Ore. Description[] Deir Hawa sits on the windswept southern shores of the sea that the Aserai call the Bahr al-Yeshm. Villagers trap run-off water from the hills and grow flax in the lowlands here.[1] Trivia[] The village's name may have been inspired by Dayr al-Hawa, an Arab village that ceased to exist after the First Arab-Israeli War. References[] ↑ Encyclopedia Calradia, entry ""Deir Hawa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Denar","Denars are the currency in Mount&Blade, Warband, and Bannerlord. They are used in quests and in everyday Calradian life. They are minted from gold, silver, and possibly copper. With Fire & Sword uses thalers, and Viking Conquest uses peningas, but they are otherwise equivalent. ""Denars"" are also the currency of the real-life Republic of North Macedonia, but the Mount&Blade currency probably came from ""denarii"", which were coins used in ancient Rome and are also the etymologic origin of Macedonia's denar. Many other countries also use the similarly named ""dinars"", ""denier"", ""denari"", ""denario"", and ""denarius""; all also ultimately from the Roman denarius. Contents 1 Gaining Denars 1.1 Quests 1.2 Tournaments 1.3 Pillage 1.4 Merchanting 1.5 Combat 1.6 Enterprises 1.7 Negative denars (Console only) Gaining Denars[] When you first start out, the amount of denars you possess varies depending on your choices during character creation. For example, a Hunter, Street Urchin, or Game Poacher starts with fewer denars than an Impoverished Noble, Page, or Squire. Quests[] If you are lucky enough, you may find a Lord who wants their taxes to be collected from a village, or a town (depending on what fiefs the lord owns). You should take these quests. First, go to the village, and start collecting taxes. The village relation to you will drop slightly and if you continue to take them (when it asks you if you want to), it will drop again and some villagers may attack you. The drop in relation with the village is very little and can be recovered in one quest for the village, so if you want them to like you, it is no problem. Once you have completed collecting their money, the quest will be marked 'completed' and tell you to return to the Lord who gave you the quest. This part of the quest, however, has no time limit. So you can just keep the money and spend it yourself. You can get about 2000-8000 from doing this, which can be especially helpful in the beginning of the game. The Lord won't be able to give you more quests if you don't complete it, but there are many Lords and one barely matters. Plus, it's easy to earn back those denars later on in the game. Tournaments[] To quickly earn money, winning tournaments is ideal. Unfortunately, travelling to the tournaments can be long and boring and sometimes there are no tournaments being hosted at the time you ask a tournament master. You can make up to 4180 denars if you win the tournament with maximum bets on yourself, though repeatedly winning tournaments over a short span of time will decrease your maximum profits. Tournaments can be tough to win in the early game and if the tournament uses weapons that your character is not adept with, you may find yourself wasting money. Pillage[] Another option is to loot a village. Goods (as opposed to equipment) sell for almost the same price as its base value, so when it says it sells for 500, it basically does (it depends on the town you sell it to). A village's loot usually sells for 4000-6000 denars. To loot a village, you must be at war with the faction the village belongs to. Attacking a village, however, is dangerous and can ruin your reputation with your king if you are a vassal. It also reduces your honor by 3. If you already have a very negative reputation with the faction that owns the village, they will come and stop you. Since you can't stop looting, you will most likely be defeated in pitched battle. So it is best to loot when you have only just killed some farmers, and when you are not a vassal or mercenary. Some of your heroes will become unhappy if you loot villages. This can be problematic if you drive off someone like Jeremus, who many players rely on for his good medical skills. While Lords coming to protect their villagers can be dangerous, if you choose to loot a village belonging to a poor lord, he may try to stop you with as few as thirty troops. If your army is strong enough, you can defeat him and take him prisoner, which would help your finances even more than looting the village did, assuming you can hold on to him until a ransom is offered. Villages are slightly exploitable. If you attack by yourself and the peasants defeat you, you can attack again without waiting. Even if you are at 0 health. Since the fight takes no game time, you can try again and again as many times as you need. Each time you attack, you will lose 3 more Honor and the lord who owns the fief will hate you more and more. Other than that, there is no penalty. Note: When you fight with 0 health, any hit on you will knock you unconscious - even if it deals 0 damage. So watch out for their stones. Blocking will still prevent death. Merchanting[] You can also use some merchanting strategies to gain a lot of denars. The best places to do this are Curaw and Dhirim which both sell iron for low prices. You will generally want at least 2000 denars to do this so you can buy enough iron. They usually sell iron anywhere from 70-150 when it is cheap. You should try to buy as much iron as you can before the iron hits above 150 denars each to maximize your profit as they sell for about 300 in certain Towns. Each time you buy one, the price increases so don't buy too many. Also, when you sell them, the price drops so the more you have, the less you make per bar. You can easily gain 2000-4000 denars from buying and selling iron. Salt is also an effective strategy, as buying it at Wercheg then selling it to nearby Rivacheg can sometimes get you a 250 denar profit. Ahmerrad in the desert regions (Warband) is also a viable place to try, as buying salt there and then selling it to the Vaegirs (or generally the other side of the map) can lead to a similar profit. Merchanting is obviously benefitted by upgrading the trade skill, as buying prices are lower and selling prices are higher, but it also leads to a more effective ""Observe the local prices"" search (which tells you how much you may get buying certain goods at your location then selling them at particular towns), found in the marketplace dialogue. Another idea to trade, especially in the beginning, is buying cattle in villages, slaughter them and sell their beef in the towns. Just go to the village center, speak with the Village Elder, tell him you want to buy cattle. You might be lucky, so they will sell it for less than 50 denars. Take five of them, slaughter them, so you will get 10 fresh beef. Now sell it at the town, you should get 700 denars by investing less than 250. So that is a little ""starting boost"", as you don't invest much and it doesn't take much time. However, cattle often cost much more, so this strategy is not always profitable. In With Fire & Sword, there is a very simple trade strategy. Buy in the south and sell in the north, especially in Reval, Dorpat Fortress and Dzvinsk Castle. Combat[] Later in the game, whether you have joined a faction or are running your own, you will capture lords of enemy factions which can gain you a lot of money. A very good method for running an army of knights that is too large to sustain with food (morale drops too low), you can continually fight and win battles to constantly temporarily raise morale causing the knights to stay together. On top of that, you can constantly battle and defeat lords of other factions which will make your army happy and fill you pockets with money. If you have enterprises as well, you can be gaining money each week while you rampage through enemy territory defeating enemy lords. Enterprises[] Productive Enterprises added in Warband are the best way to make a large and secure income. A dyeworks costs 10000 denars but will make you roughly 500 denars each week. This will take 20 weeks to pay itself off, but since you must pay your troops each week, it will prove more valuable than you think. You can actually make money each week with enough enterprises even when your army is 150+ soldiers. Since they are in towns, they only fail to make money when the town is under siege or when an enemy faction owns the town. Villages on the other hand, will constantly get looted and your fiefs can fail to give you money at crucial times such as during war. Also, in order to protect castles and towns, you must have soldiers in them which often cost more than the castle or town's taxes. Also tax inefficiency comes into play once you have too many fiefs causing them to be less effective. Negative denars (Console only)[] Negative denars is a glitch within the game that can be achieved by overspending on upgrading more than 1 of a unit type at once. For example, if you had 80 denars, and 5 Vaegir Archers ready to upgrade for 40 denars each, upgrading them all at once will put you at -120 denars. This can only be done if you have enough money to upgrade at least one of the units, as any less will make the game state that you do not have enough money. This can only occur through the use of the slider in console editions, as ctr + click will only upgrade what you can afford. As the game was not designed to go negative, it will reset to 0 after entering a shop or spending/gaining money through interactions such as hiring or completing a quest that gives any cash reward, even if it is not greater than your defecit. This glitch is very useful, as you can upgrade units as much as you want, and remove your debts by recruiting from a local village and setting the counter back to 0."
"Derchios Castle","Derchios Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ibiran Tosdhar Sieges with... Ladders Port No World Map Mount&BladeDerchios CastleIbiranTemplate:World Map/Mount&BladeWarbandDerchios CastleTosdharTemplate:World Map/Warband Derchios Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Derchios Castle lies north of Dhirim on top of a steep hill, surrounded by trees. Its village is Ibiran which is to the southwest at the base of the hill. Warband[] Derchios Castle lies north of Dhirim on the slope of the hill upon which Dhirim occupies. To the northwest is the Kingdom of Nords and to the northeast is the Kingdom of Vaegirs. Its village is Tosdhar which is nearby to the west adjacent to a patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Derchios Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Defending Derchios Castle is relatively easy, provided one has an army with lots of good archers (such as Rhodok Sharpshooters) and a few good heavy infantry units (Nord Huscarls or Swadian Sergeants), though heavy cavalry (Sarranid Mamlukes) would work well too. Have your infantry and cavalry bunch up at the ladder while your archers are positioned on the two battlements on either side of the ladder. Your shield wall should be able to hold the enemy infantry on the ladders, while your archers pick off the troops on the ladders. This strategy is especially effective against armies with poor ranged units (like the Swadians) or with many troops without shields (such as Vaegir units), letting your archers thin out the enemy ranks and your infantry kill those who manage to climb the ladders. Take note however, that this strategy will not work well against the Rhodoks, due to their heavy infantry and good crossbowmen. Gallery[] Courtyard and keep of Derchios Castle.The lord's hall of Derchios Castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Desert Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Desert Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Sarranid Recruit Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Desert Bandits are bandit cavalry in Mount&Blade: Warband. Tactics[] Roaming the deserts of Calradia, they spawn in groups of 4-58. Desert Bandits have the same kind of tunics and equipment as early-tier Sarranid Sultanate troops. They are lightly armed but also mounted, making them somewhat dangerous to low-level players - many Desert Bandits will attack with bows and jarids before moving in with one-handed maces, swords, and spears while those carrying lances have the ability to inflict couched lance damage, which can kill many characters with a single strike. Desert Bandits are usually found near the town of Ahmerrad or Durrin Castle. They are best fought with a combination of spear and ranged units, like Rhodok troops, or by fast moving cavalry, such as Swadian Men-at-Arms or Khergit Horse Archers. It can be difficult to defeat Desert Bandits with just melee infantry, but a tightly packed formation of heavier infantry is also difficult for such light cavalry to attack if they hold position. Desert Bandits will attack small groups such as village farmers or caravans but flee from parties they cannot easily defeat. Because of their horses, they are usually difficult to hunt down on the map as their movement speed is between 5-7. Catching Desert Bandits is best done with a small party of 30-50 mounted units and a companion with Path-finding to improve party speed. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Desert Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Desert Turban(Possible) Turban(Possible) Steppe Cap Body Worn RobeSkirmisher Armor Hand None Foot None Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearSarranid SwordFlanged Mace Ranged (Possible) Nomad Bow(Possible) Short Bow(Possible) Arrows(Possible) Jarids Shield (Possible) Leather Covered Round Shield Mount Desert HorseSaddle Horse Trivia[] They use the same overland map model as Deserters. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Deserters","For the With Fire & Sword version, see Rebel. For the Bannerlord version, see Deserter (Bannerlord). Deserters Troop Information Culture Varies Wages Varies Acquired from... Varies Upgrades to... Varies Upgrade Cost Varies XP for Kill Varies Ransom Value Varies Deserters are tiers-two-to-four bandit troops in Mount&Blade and Warband. Tactics[] The biggest difference between them and the more common bandits is that Deserters are usually stronger and have much better equipment - this is because their gangs mainly come from regular factions. Sometimes appearing in big high-tier groups, they will never spawn as tier-one recruits or as tier-five (six for Nord Huscarls) elite troops. If they interact with the player, they will demand a bribe amounting to a percentage of the player's current denars. Deserters are soldiers who have left their kingdoms to live as ""free brothers"". The player can encounter them anywhere but they are more common in border regions where conflicts have occurred. They usually come in medium-sized parties of a single troop type (e.g. 20 Swadian Militia). Due to their parties' higher troop quality, Deserters are often more hostile than similarly sized Looter parties and will usually drop much better equipment than other bandit-type parties. Low-to-mid tier infantry Deserters are good targets at early levels, as they usually have decent gear to be looted, provided you are mounted and have a lance of some sort or a powerful ranged weapon. Most Deserters will lack any kind of ranged attack or weapons long enough to counter a solitary rider gradually tearing away at their flanks. A particularly skilled player, even during early game, may choose to attack higher-tier infantry or even cavalry, as enemy riders often cannot compete with the more intelligent maneuvering of a human rider. As Deserters that split off from a lord's party will always be made up exclusively of a single troop type, unless they have freed prisoners from another party, specific strategies can usually be devised on how one wishes to deal with them. Infantry and archers can usually be trampled by groups of cavalry with little worry while heavy cavalry should usually be lured or chased into favorable terrain before they are engaged in order to minimize friendly casualties. Light and skirmish cavalry can be dealt with by holding firm in a deep formation or simply crushing them with heavier cavalry. If the player's party's morale has reached a certain low point and they do not have enough money or food to sustain the party, half its members will be randomly selected to defect and form a band of Deserters, which will immediately engage the remainder of the player's party without giving them a chance to escape. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Deshavi/Interactions","This is the list of interactions with Deshavi. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Kulum 9 Story Recap 10 Like Quotes 10.1 Klethi 11 Dislike Quotes 11.1 Borcha (Map Dislike) 11.2 Rolf (Battle Dislike) 11.3 Right to Rule Objection: Bunduk 11.4 Hunger 12 As an Enemy Introduction[] ""Yes? Keep your distance, by the way."" My apologies, I was merely going to say that look a bit down on your luck. ""My luck? You could say that. It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals."" Hmm... Are you by any chance looking for work? ""I might be. I could certainly use the money. But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet."" I will hire you. Try not to shoot anyone on your first day. ""Good! Give me a few moments to prepare and I'll be ready to move."" Actually, on second thought, you sound like you might be trouble. Good day to you. (Decline) Actually, I'm rather fond of the place. Good day to you. (Decline) Right. I'll not bother you, then. (Decline) Reencounter[] ""I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people."" Retirement[] ""I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me."" Rehire[] Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? Gathering Information[] ""Captain. When I left my former home in Tihr. I had promised myself I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about (faction), if you would give me a few days to pay them a visit."" Right to Rule[] ""Aye -- you'll do well. You know how to treat bandits and ruffians. Yes, captain, I would. A king's duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were king. I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death."" Awarding a Fief[] Aye, I'll hold (fief) -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. Story: Kulum[] ""Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel."" Story Recap[] I was born in a hovel in the fens, not far from Kulum. Like Quotes[] Klethi[] ""Captain. I was just talking to Klethi. She may be a bit savage, but I believe that she is a faithful friend. At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us."" Dislike Quotes[] Borcha (Map Dislike)[] ""Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Borcha is beyond tolerance. I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people."" Rolf (Battle Dislike)[] ""Captain -- I have been searching my mind trying to remember where I have seen Rolf, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself lord."" Right to Rule Objection: Bunduk[] I have heard what you told Bunduk, about giving every common criminal the right of appeal to the king. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women. Hunger[] ""Captain -- I do not like to see us run out of food. Such are the actions of a common bandit chief, with no regard for his followers."" As an Enemy[] Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends."
"Dey Rothad","dey Rothad Official Information Faction Vlandia Leader Baron Berican Fiefs Usanc Castle Tier 4 Wealth Average dey Rothad is a clan of Vlandia led by Baron Berican. Members[] Berican (leader) Voleric Elendara Dagunic Friduna Samandry Settlements[] Castles Usanc Castle Villages Usanc Trivia[] It is possible Count Nealcha of the Kingdom of Rhodoks in Mount&Blade: Warband descends from House dey Rothad given their banners are somewhat similar in design. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar"
"Dhibbain","Dhibbain Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandDhibbainSharizTemplate:World Map/Warband Dhibbain is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Dhibbain is built encircling an oasis with groves of palm trees all around. It has a total of eight structures as well as a tent. There are three fields here, growing grapes and wheat. Near the tent is a horse-driven mill with a sumpter horse, while four saddle horses can be found inside two stables. The Village Elder is standing in front of the tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found behind a shelter over several baskets on the opposite side of the village from where the player enters, standing beside a bush. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Dhirim","Dhirim Settlement Information Type Town Kingdom Swadia Villages UshkuruAzgadYalibeAmereBurglenUshkuruTshibtinYalibe Sieges with... LadderTower Port No World Map Mount&BladeDhirimUshkuruAzgadBalanliNemejaTemplate:World Map/Mount&BladeWarbandDhirimUshkuruBurglenTshibtinYalibeAmereTemplate:World Map/Warband Dhirim is a town of the Kingdom of Swadia. It is initially owned by Lord Mirchaud in classic Mount&Blade and Count Clais in Warband. A centrally located town situated on a bluff at the frontier of Swadia, sharing a border with several rivaling factions. In peacetime, Dhirim is one of the richest towns in Calradia due to its positioning. Caravans from all factions travel to this Swadian merchant hub. In wartime, however, Dhirim is a prime target for attack, being threatened by three other kingdoms, having surrounding villages frequently looted, thus making recruitment difficult. Dhirim must be well garrisoned for the player to keep ownership of this town, as opposing factions will often besiege Dhirim first when wars start. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Dhirim is in the eastern third of Swadia, bordering the Kingdom of Nords to the northwest, the Kingdom of Vaegirs to the northeast, and the Khergit Khanate to the southeast. Its villages are Azgad, Balanli, Nemeja, and Ushkuru. Warband[] Dhirim is in the middle of Calradia, surrounded by the Kingdom of Vaegirs and the Nords to the north, the Khergit Khanate to the east, the Kingdom of Rhodoks to the west, and the Sarranid Sultanate to the south. Its villages are Amere, Burglen, Tshibtin, Ushkuru, and Yalibe. With five each, Dhirim and Shariz are the towns with the most villages. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena
Guild master location The Guild Master in Dhirim is located just outside the keep on a terrace, which is a straight walk when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then leave via the door instead of the tab key, at which point he will be almost directly in front of the player. Dhirim is one of two towns (Suno is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. From there, they can escape the intended boundaries of the town and explore the entire map. Siege[] Besieging Dhirim requires the construction of a siege ladder in classic Mount&Blade, but a siege tower in Warband, making it a harder target. Tournaments[] If you take part in a Tournament in Dhirim, you may be assigned any of the following sets of equipment: Lance & Shield Bow & Arrows, Dagger Sword & Shield Axe & Shield Heavy Sword Not all participants are on horses. Leaving the arena through the door will put the player out of bounds. See Layout above. Economy[] Dhirim produces: Ale Bread Leatherwork Oil Pottery Tools Wool Cloth Dhirim sells cheap iron on occasion but not as cheaply as Curaw. Tools, Leatherwork, and Wool are also cheap here. Dhirim and its nearby villages can be described as the ""Breadbasket of Calradia"" due to the insane amounts of grain produced in this region. Dhirim is a good place to build a brewery in Warband because grain in nearby villages is dirt cheap. This means those villages are also excellent strategic supply points for you to very cheaply load up your army with lots of grain and bread for your military campaigns. Dhirim's prosperity can recover quickly during peacetime, largely due to the above average number of villages surrounding it and the distance of those villages from the normal spawn locations of bandit camps. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Diantogmail","Diantogmail Settlement Information Type Village Kingdom Battania Fortification Dunglanys Diantogmail is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Grapes. Diantogmail sits on the edge of Llyn Tywal, the dark lake. There are a half-dozen local legends explaining how the region got its name, which means the 'Flight of the Stoat,' but no two of them match in any particulars. Villagers here grow grapes for wine. Trivia[] According the game’s settlements.xml file, there are half a dozen legends about the village’s founding and its name means ""Flight of the Stoat.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Din Arth","Din Arth Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Arth Din Arth is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd and has the village Tref Arth. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Din Bych","Din Bych Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Bych Din Bych is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Din Erth","Din Erth Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Erth Din Erth is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Wikipedia has an article on this subject at:Dinerth Castle This article is a stub. You can help out by expanding it. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Dinas Bran","Dinas Bran Settlement Information Type Castle Kingdom Kingdom of Gwynedd Villages Tref Bran Dinas Bran is a castle in Viking Conquest. It starts out owned by the Kingdom of Gwynedd, and has the village Tref Bran. Wikipedia has an article on this subject at:Castell Dinas Brân Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Distar Castle","Distar Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Bulugur Sieges with... Ladders Port No World Map Mount&BladeDistar CastleBulugurTemplate:World Map/Mount&BladeWarbandDistar CastleBulugurTemplate:World Map/Warband Distar Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Bulugur. Location[] Mount&Blade[] Distar Castle lies north of Narra on the westernmost edge of the Khergit territory bordering the Kingdom of Rhodoks. Its village is nearby to the southeast. Warband[] Distar Castle lies on a ridge north of Tulga. It is the central-most castle in the Khergit territory. Its village is far to the northeast on the opposite side of the ridge it shares with the castle. Layout[] Player Keep Dungeon Breach It is not actually possible to enter the keep from the courtyard, as the way is blocked by spikes. Even if one were to find a way past the spikes, a loading zone for the keep does not exist, making it only accessible through the menu. Siege[] Besieging Distar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. At the start of the siege you and your troops are quite far away from the ladder, which can become a problem if you need reinforcements once you are inside the castle. Also, being located on a large mountain, troops are vulnerable to archers. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Dnin","Dnin Settlement Information Type Village Kingdom Sturgia Fortification Nevyansk Castle Dnin is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Nevyansk Castle and known to produce Horses. Description[] Dnin sits on pastures overlooking the narrowest part of the Bay of Varcheg. Horses graze on the heights, glancing down occasionally at the trading longships and fishing boats passing beneath them.[1] References[] ↑ Encyclopedia Calradia, entry ""Dnin"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Doccinga","Doccinga Settlement Information Type Village Kingdom Kingdom of Friese Fortification Kennemer Doccinga is a coastal village of the Kingdom of Friese. In the campaign mode, it is the first village the player will visit. The leader of the village is Thonkrik. Story Mode[] This is the first village that the player will encounter (if following story mode). At some point in the story, the player gets the task of saving the village from ~ 30 warriors, against Jarl Harald Hemmingsson's will. The king will give you some men, but the battle will still be difficult. After this you will get to interrogate the captain of the Viking raid and get crucial information on where to go next in the search for your mother. You will, from Thonkrik, get one of the Viking's boats and the task to bring his daughter Brunhild with you since she has been discovered spying on Jarl Harald Hemmingsson and giving information to Thonkrik from Kennemer and now needs to escape. When you report back to Jarl Harald Hemmingsson, he will get furious and make you the enemy of the Kingdom of Friese, but with a head start of two days. After two days, your relation with the Kingdom of Friese will go down by 50 points. After this point, Doccinga will have no impact or recurrence in the story. Special Interactions[] You can train your skills here, by sparing (melee) with the: Novice, Regular and Veteran warriors, practicing archery with Archery Trainer, horse raiding via the Riding Trainer. Economy[] In this village, you can sometimes find cheap Salt and Wool. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Donnchadh","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Donnchadh Appears in Viking Conquest Official Information Culture Scottish Religion Christian Character Details Found in Aileach (story), or Mead Halls Hire Cost 300 peningas Likes Morgant Dislikes Ceawlin, Dwywei Connections Kingdom of Alban Donnchadh is one of the heroes in Viking Conquest. Donnchadh can be recruited in the town of Aileach in the campaign mode and any random city the sandbox modes. To hire him, you have to pay 300 peningas. Donnchadh is an excellent skirmisher, with high agility and initial points in the Power Draw and Power Throw skills. He has a pronounced aversion to Picts, as he sees them as foreign rulers of his native Scotland, which explains his dislike of Dwywei, a Pict hero. Introduction[] ""Yes?"" ""I am a man of action. If you want a man of words, find a priest."" ""What you ought to know is that my name is Donnchadh of Dal Riata and that I am a Scot."" ""Another important thing is that I do not like Picts. Yes, I know my people are ruled by the kings of Alban, but that does not mean they have become one people. we are Gaels, and not those rats."" ""Then I'm your man. Do not ask me to talk too much, but give me an axe and a shield and let me do my job."" ""If you are clever,, you will give me a position of command and keep me far from any Pict."" ""Before we depart, would you be so kind as to lend me 300 peningas? I had to pawn a family heirloom at a pawnbroker here in Tunsberg, and I would like to retrieve it before we leave."" Stats and equipment[] Donnchadh - Default Stats and Equipment Attributes Stat Points Level 11 Strength 13 Agility 13 Intelligence 14 Charisma 10 Health 60 Armor Head ? Body Trousers Hand ? Foot Tattered Light Ankle Boots Skills Skill Points Sea-King 1 Navigation 2 Ironflesh 6 Power Strike 3 Power Throw 6 Power Draw ? Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding ? Looting 6 Trainer ? Tracking 7 Tactics 5 Path-finding 6 Spotting 6 Inventory Management 6 Wound Treatment ? Surgery ? First Aid 1 Engineer ? Persuasion 3 Leadership 5 Trade 5 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 72 Polearms 91 Archery 91 Crossbows 72 Throwing 98 Slings 91 Weapons Melee Bent Light Spear, Hunting Knife Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Doqa","Doqa Settlement Information Type Village Kingdom Aserai Fortification Razih Doqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Fish. Description[] Doqa is a fishing village on the Bahr al-Yeshm sea. Villagers sail out in feluccas to harvest perch that sometimes grow as long as a man is tall, keeping an eye out for the salt-water crocodiles which live in the local inlets and marshes and which compete with them for their catch.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Doqa"""
"Dore Ham East","Dore Ham East Settlement Information Type Village Kingdom Kingdom of Friese Fortification Dorestad Dore Ham East is a village of the Kingdom of Friese. Economy[] In this village you can sometimes find cheap Salt and Wine. If you are doing a trade route to Dorestad, this village is close enough to the coast to warrant a quick stop. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Dore Ham West","Dore Ham West Settlement Information Type Village Kingdom Kingdom of Friese Fortification Dorestad Dore Ham West is a village of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Dorestad","Dorestad Settlement Information Type Town Kingdom Kingdom of Friese Villages Dore Ham West, Dore Ham East Port Yes Dorestad is the capital and only town and port of the Kingdom of Friese. It is ruled by Konungr Hrorek Hemmingsson. In the campaign mode, it is the first city the player encounters. Territory[] Its villages are Dore Ham West and Dore Ham East. Siege[] Economy[] The city of Dorestad produces: Bread Ale Wine Tools Wool Cloth Linen Jewellery Salt Mead Here, you can buy Salt, Wine and Jewellery for low prices. Visiting this city frequently can make the player character wealthy a lot faster, as this city sells wine for about 100-200 peningas in large quantities. The wine can be sold to other towns for between 700-800 peningas. On top of that, the citizens of Dorestad buy wool for around 700-800 peningas, which is double or triple the normal price in any other town, which is also the reason why a wool weavery can't make a profit here. They also sell salt for around 60-150 peningas and jewellery with prices hovering between 400-500 peningas, prices quite lower than almost anywhere else. Wikipedia has an article on this subject at:Dorestad Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Dramug Castle","Dramug Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages VezinTebandra Sieges with... Ladders Port No World Map Mount&BladeDramug CastleVezinTemplate:World Map/Mount&BladeWarbandDramug CastleTebandraTemplate:World Map/Warband Dramug Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Dramug Castle lies southeast of Reyvadin near a forest and one of the river forks that divide the territory of the Vaegirs. Its village is Vezin which is to the southeast, on the other side of the river. Warband[] Dramug Castle lies southeast of Reyvadin. It is on the border with the Kingdom of Swadia. Its village is Tebandra which is to the east, at the base of a mountain range. Layout[] Player Keep Dungeon Breach Siege[] Besieging Dramug Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. With spikes blocking most of the entrance, it is a key place to hold as it is very easy to defend. Although, on the reverse, it can be hard to siege for those same reasons. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Dried Meat","Dried Meat Classic/Warband Viking Conquest Games Base value 72 85 85 150 Weight 15.0 15.0 15.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +5 +2 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Dried Meat is a food item that provides a moderate morale bonus. While it doesn't provide as much morale as beef, dried meat never spoils. If the player chooses ""poacher"" as their background, they will have two pieces of dried meat in their starting inventory. These can either be kept to feed your army, or sold for an initial money boost. In With Fire & Sword, the player starts with 2 pieces of dried meat and 2 pieces of bread. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Druimmor","Druimmor Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Druimmor is a village of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Silver Ore. Druimmor sits in the Morcomb, a rift valley that divides the Uchalion plateau from the mountains of the Ebor peninsula. Miners here have found silver in clefts in the hillsides. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Druimmor Castle","Druimmor Castle Settlement Information Type Castle Kingdom Battania Villages Druimmor, Tor Melina Druimmor Castle is a castle of Battania owned by the chieftain Aradwyr of the Clan fen Eingal. The villages of Druimmor and Tor Melina are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Dryhten Drihtwald","Dryhten Drihtwald Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Dryhten Drihtwald is a vassal of the Kingdom of West Seaxe. His starting fiefs are randomly generated. Family[] Parents: Ealdorman Bucca Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Dubechnya","Dubechnya Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordDubechnyaKievTemplate:World Map/With Fire & Sword Dubechnya is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Dubechnya is built on rather flat terrain. It is a Polish/Cossack-style village with eighteen houses. Three fields surround the village, each with a few haystacks on top. There are no other distinctive features. The Village Elder can be found in the middle group of four houses, in front of the brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be way beyond the area surrounded by the houses, on the edge of the field on the right of the player's entrance. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Dubh Linn","Dubh Linn Settlement Information Type Town Kingdom Kingdom of Laithlind Villages Dubh Linn By NorthDubh Linn By South Port Yes Dubh Linn is a port town and the capital city of the Kingdom of Laithlind. It is initially ruled by Konungr Gudrod Ragnarson. Territory[] Dubh Linn is located in eastern Ireland. Its villages are Dubh Linn By North and Dubh Linn By South. Siege[] Economy[] Dubh Linn produces: Bread Ale Linen Mead Wikipedia has an article on this subject at:Dublin Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Dubh Linn By North","Dubh Linn By North Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Dubh Linn Dubh Linn By North is a village of the Kingdom of Laithlind. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Dubh Linn By South","Dubh Linn By South Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Dubh Linn Dubh Linn By South is a village of the Kingdom of Laithlind. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Dun Averte","Dun Averte Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Averte Port No Dun Averte is a castle of the Kingdom of Alban. Location[] Its village is Bal Averte. Siege[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Dun Baitte","Dun Baitte Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Bal Baitte Dun Baitte is a castle of the Kingdom of Laithlind. It has the village Bal Baitte. Wikipedia has an article on this subject at:Dunbeath Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Dun Bolg","Dun Bolg Settlement Information Type Castle Kingdom Kingdom of Laigin Villages Bal Bolg Dun Bolg is a castle in Viking Conquest. It starts out owned by the Kingdom of Laigin, and has the village Bal Bolg. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Dun Breatann","Dun Breatann Settlement Information Type Town Kingdom Kingdom of Alt Clut Villages Tref Breatann EastTref Breatann West Port Yes Dun Breatann is a port town and the capital of the Kingdom of Alt Clut. It is ruled by Ri Arthgal map Dumnagual. Contents 1 Territory 2 Siege 3 Economy 4 Port Territory[] Dun Breatann is located on the west coast of modern day Scotland. Its villages are Tref Breatann East and Tref Breatann West. Siege[] Economy[] Dun Breatann produces: Bread Ale Tools Linen Port[] From this port, you can travel to the following ports: Dubh Linn Caer Dyf Ynys Mon Rath Celtair Aileach Wikipedia has an article on this subject at:Dumbarton Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Dun Duim","Dun Duim Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Duim Port No Dun Duim is a castle of the Kingdom of Alban. Location[] Its village is Bal Duim. Siege[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Dun Foither","Dun Foither Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Foither Port No Dun Foither is a castle of the Kingdom of Alban. Location[] Its village is Bal Foither. Siege[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Dun Ham North","Dun Ham North Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Dunwic Dun Ham North is a village of the Kingdom of East Engle, subordinate to Dunwic. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Dun Ham South","Dun Ham South Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Dunwic Dun Ham South is a village of the Kingdom of East Engle, subordinate to Dunwic. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Dun Onlaigh","Dun Onlaigh Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Onlaigh Port No Dun Onlaigh is a castle of the Kingdom of Alban. Location[] Its village is Bal Onlaigh. Siege[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Dun Taruo","Dun Taruo Settlement Information Type Castle Kingdom Kingdom of Alban Villages Bal Tauro Port No Dun Taruo is a castle of the Kingdom of Alban. Location[] Its village is Bal Tauro. Siege[] Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Dunayivtsi","Dunayivtsi Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kamenets World Map With Fire & SwordDunayivtsiKamenetsTemplate:World Map/With Fire & Sword Dunayivtsi is a village of the Cossack Hetmanate, subordinate to Kamenets. Layout[] Player Elder Fugitive Dunayivtsi is built on a relatively flat surface, but there are some hills in various locations. It is a Polish/Cossack-style village with 24 houses. On a hill there is a chapel. Some houses are grouped by fences and there are several shelters for storage. There are three horses, some stacks of hay and some groups of barrels. The Village Elder can be found in front of the large brick-roofed house in the middle of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand far away from the houses, under a tree directly opposite the player's entrance point. Wikipedia has an article on this subject at:Dunaivtsi Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Dundush Noyan","Dundush Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Dundush Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Kramuk Noyan, Lady Zenur Siblings: Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Dundush Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Lamellar Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Dunglanys","Dunglanys Settlement Information Type Town Kingdom Battania Villages Diantogmail, Glenlithrig, and Morihig Sieges with... Ladder, Siege Tower and Battering Ram Port No Dunglanys is a town within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The villages of Diantogmail, Glenlithrig, and Morihig are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Gallery Description[] Dunglanys, the 'Rock of Glanys', stands on a high crag overlooking the Llyn Tywal, the pool of darkness at the heart of the Battanian lands. It was named after an ancient queen who, legend has it, married in succession five high kings of Battania, bestowing sovereignty upon them. It is the center of the rituals that underpin Battanian kingship, and though not every Battanian high king has ruled from here, all are eager to hold it. Tournaments[] No information is currently known about tournaments. Economy[] The town has an abundance of wine.Buy a winery here and you could profit up to 400 denars /day. Gallery[] Dunglanys tavernThe backroom of Dunglanys tavernDunglanys under siege by the Western Empire Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Dunthanach","Dunthanach is the sacred hill where the High King of Battania is crowned. Despite no outsiders ever laying eyes upon the sacred hill, all in Battania attest to its existence. Its exact location is currently unknown. Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose ""kingdom"" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer ""Mine, of course."" Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. ""Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf"" said one recent High King, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ”"
"Dunwic","Dunwic Settlement Information Type Town Kingdom Kingdom of East Engle Villages Dun Ham North and South Port Yes Dunwic is the capital and only town and port of the Kingdom of East Engle. It is initially ruled by Cyning Eadmund Aethelberhting. Territory[] Its villages are Dun Ham North and Dun Ham South. Siege[] Economy[] The city of Dunwic produces: Bread Ale Tools Wool Cloth Linen Mead The city is inhabited by a master armorer named Aedwine, who sells special armor to player characters with a renown of at least 600. Wikipedia has an article on this subject at:Dunwich Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Durn","Durn Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Durn is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Durn sits just below the gorges of the upper Trand river. Villagers scrape mud from the pools and bogs alongside the river as it levels out, carting it up the winding paths to the town of Pen Cannoc perched on the cliff above them. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Durquba","Durquba Settlement Information Type Town Kingdom Sarranid Sultanate Villages SekhtemTamnuh Sieges with... Ladders World Map WarbandDurqubaSekhtemTamnuhTemplate:World Map/Warband Durquba is a town of the Sarranid Sultanate and is initially owned by Emir Uqais. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Sekhtem and Tamnuh. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Durquba is located behind the player and up several flights of stairs when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then exit via the door instead of the tab key, go down the flight of stairs, then turn right. The Guild Master is then right in front of the player. Siege[] Siege assaults on Durquba requires construction of a ladder. The ladder will be on the right side of the gate (from the attackers point of view). There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Other soldiers can't use this entrance because they lack the ability to jump a small ledge. Tournaments[] If you take part in a Tournament in Durquba, you can be given any of the following sets of equipment: Javelins & Shield Lance & Shield Sword & Shield Heavy Sword Bow & Arrows, Dagger All characters start with a Horse, Turban, Arena Tunic, and Hide Boots. Not all contestants are on horse back Economy[]
Guild Master location. Durquba produces: Bread Tools Wool Cloth Linen Pottery Oil Durquba buys Iron at a high price. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Durrin Castle","Durrin Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Aab Sieges with... Ladders Port No World Map WarbandDurrin CastleAabTemplate:World Map/Warband Durrin Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Durrin Castle lies south of Ahmerrad. It is the central-most castle in the Sarranid territory. Its village is Aab and is nearby to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Durrin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. You should be careful to have the right mix of soldiers before laying siege against this castle. Although it only requires the construction of ladders, the ladders are conveniently placed for the defenders in the rear of the castle. This means your war party must navigate its way around to the back for a considerable distance on foot. Make sure you have troops with good shield skills, as you will be exposed to enemy archer and skirmisher fire for a solid two minutes before you close enough distance for melee battle. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Dustum Khan","Dustum Khan Appears in Official Information Faction Khergit Khanate Title Claimant Culture Khergits Character Background Siblings Sanjar Khan (half brother) Dustum Khan is the claimant to the throne of Khergit Khanate. He is the half-brother of Sanjar Khan, the ruler of Khergit Khanate when the game begins. He is the younger son of Janakir Khan, and claims that he always was the favorite. The traditional Khergit customs declare that, when a ruler dies he must split his lands equally among his sons. However, Sanjar took all the lands for himself, leaving Dustum with nothing. Sanjar, however, contends that while it was traditional for Khan's lands to be distributed equally, it always led to the same result - a civil war that left everything in the hands of the strongest one. Dustum was always more of an administrator than a fighter, he states, and so by taking everything he was merely sparing the realm the pain of a civil war, and sparing himself the pain of fighting his own brother. Like his brother, Dustum wears the unique Khergit Guard Armor. Only two of them exist in the entire game, and since you cannot access Sanjar Khan's inventory, Dustum remains as the only option of the player getting the item. To do so, you need to take up his cause as a claimant. This will let you access his equipment as you would a Companion's, and will allow you to equip his armor. Gallery[] Dustum Khan in starting equipment Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Dwywei","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Dwywei Appears in Viking Conquest Official Information Religion Pagan (Celtic Animism) Character Details Hire Cost 200 peningas Likes Beda Liked by Nobody Dislikes Donnchadh, Caio, raiding villages, heavy casualties Disliked by Caio, Donnchadh Dwywei is one of the heroes in Viking Conquest. Dwywei is a pagan (presumably Celtic) Pict and can be found in Ancient Stones, north-northeast of Caer Meguaidd. Dwywei is one of the two heroes (the other one being Caio) who have a fixed location. Dwywei is available for hire for 200 peningas. Introduction[] ""Yes? Keep your distance by the way."" ""My luck? You could say that."" ""It was my bad luck to be ordered by a stupid Pictish warlord to scout the woods during the night. It was my bad luck that the enemy had laid a carefully planned ambush and considerably outnumbered our small war party. It was my bad luck that I was the only one who managed to escape from the bloodshed. It was my bad luck that the war council deemed me a traitor, and I had to flee from my tribe during the night. It is my bad luck to have you to tell all this to right now."" ""But I do not count myself unlucky, stranger, no more than any other woman in this world. This fetid backwater is populated by apes and jackals that do not see that it is worth it to live another day just to kill the hated enemy, and that the way of the tracker and the hunter is better than the way of the ignorant warrior. "" ""I might be. I'm not really happy to be here. At first, I thought this would be a safe place, filled with people looking to get away from it all and draw closer to the old gods, but that man, the high druid, is crazy! He kills people for fun, saying that invokes the gods, but the truth is that he knows them very little."" ""But let your followers know that I do not tolerate louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet."" ""All right, then. I will come with you, but I want a payment of 200 peningas first. You aren't expecting me to work for free, are you?"" Stats and Equipment[] Dwywei - Default Stats and Equipment Attributes Stat Points Level 7 Strength 10 Agility 12 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Simple Tunic Hand ? Foot Ragged Simple Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 3 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance 2 Weapon Master 6 Athletics 6 Riding 5 Looting 6 Trainer ? Tracking 3 Tactics ? Path-finding 2 Spotting 2 Inventory Management 5 Wound Treatment 4 Surgery 2 First Aid 5 Engineer ? Persuasion 7 Leadership 5 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 72 Crossbows 95 Throwing 72 Slings 91 Weapons Melee Hunting Knife Ranged Pictish Crossbow, Bolts Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Ealdorman Aelfstan","Ealdorman Aelfstan Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Aelfstan is a vassal of the Kingdom of West Seaxe. He is initially the lord of Dornwara Ceaster and a random village. Family[] Children: Aelfwynne Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Aethelmod","Ealdorman Aethelmod Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Aethelmod is a vassal of the Kingdom of West Seaxe. He is initally the lord of Cantwaraburh. Family[] Parents: Osburh Wife: Aelswith Children: Aelflaed Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Bucca","Ealdorman Bucca Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Bucca is a vassal of the Kingdom of West Seaxe. He is initally the lord of Escan Ceaster and a random village. Family[] Children: Dryhten Drihtwald Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Cuthred","Ealdorman Cuthred Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Cuthred is a vassal of the Kingdom of West Seaxe. He is initally the lord of Searoburh and a random village. Family[] Siblings: Osburh Wife: Wulfthryth Children: Eormengyth Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Ealdred","Ealdorman Ealdred Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ealdred is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Bebbanburh, Family[] Wife: Eanfled Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Ealdorman Egbert the Second","Ealdorman Egbert the Second Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Egbert the Second is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Egbert the Second has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Ealdorman Garulf","Ealdorman Garulf Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Garulf is a vassal of the Kingdom of West Seaxe. His starting fiefs are randomly generated. Family[] Ealdorman Garulf has no relatives. Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Ricsige","Ealdorman Ricsige Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ricsige is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Ricsige has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Ealdorman Siegeberht Sigewulfing","Ealdorman Siegeberht Sigewulfing Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Siegeberht Sigewulfing is a vassal of the Kingdom of West Seaxe. His starting fiefs are randomly generated. Family[] Ealdorman Siegeberht Sigewulfing has no relatives. Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Wigstan","Ealdorman Wigstan Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Wigstan is a vassal of the Kingdom of West Seaxe. His starting fiefs are randomy generated. Family[] Ealdorman Wigstan has no relatives. Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Wulfhere","Ealdorman Wulfhere Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Wulfhere is a vassal of the Kingdom of West Seaxe. Wulfhere is initially the lord of Wiltun and a random village. Family[] Ealdorman Wulfhere has no relatives. ""I've heard that you're a famous strategist""[] If you use this line when speaking with Wulfhere, he will tell you how to use advanced formations. Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealdorman Wulfred","Ealdorman Wulfred Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Vassal Religion Christian Personal Details Gender Male Ealdorman Wulfred is a vassal of the Kingdom of West Seaxe. He is initally the lord of Ham Tun and a random village. Family[] Ealdorman Wulfred has no relatives. Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ealswith","Ealswith Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Ealswith is a noblewoman initially of the Kingdom of West Seaxe. She is 21 years old. Family[] Husband: Aetheling Aelfred Aethelwulfing Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Eanflaed","Eanflaed Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Eanflaed is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Ealdorman Ealdred Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Ebereth","Ebereth Settlement Information Type Village Kingdom Battania Fortification Marunath Ebereth is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Marunath and known to produce Hardwood. Ebereth sits on a saddle, with the lake of Llyn Tywal on one side and the passes of the Cafalcombe on the other. Villagers here grow grapes to make the sweet white wine of the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Egil","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Egil Appears in Viking Conquest Character Details Hire Cost Free Likes Reginhard Liked by Caio Dislikes Clovis, Morgant Disliked by Beda, Helgi, Solveig Noble No Egil is one of the heroes in Viking Conquest. He is a Norse pagan bastard son to the Danish Konungr Horik Gottfredsson, trained by his claimant, Jarl Thorgil. Free to hire, he can be found in any random Mead Hall of a city in Sandbox modes. Contents 1 Introduction 2 Campaign 2.1 Ending 3 Starting stats and equipment Introduction[] ""I crave a little of your time, sir. Listen to my story, I am important to you."" ""I am a son of King Horik, but not a legitimate one. The king likes pretty women, and, well, he met my mother among the handmaids of his wife. So that's how I got here, I guess. I was happy during my childhood in Ribe, but soon the king sent me to live with one of his huskarls."" ""The man was tough and violent. He insisted on teaching me how to handle the spear, sword and shield. He didn't let me drink mead or frequent the company of girls. Can you believe someone would inflict such hardship?"" ""Now I serve in the royal guard. I'm not particularly happy, since I'm in the shadow of hardened men who won the job by their efforts, while I was granted my position only by the virtue of being a bastard son of the king."" Campaign[] Egil is initially encountered after talking to Konungr Horik about getting protection from Jarl Sigurd Ragnarsson. Ending[] ""Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter."" Starting stats and equipment[] Egil - Default Stats and Equipment Attributes Stat Points Level 11 Strength 17 Agility 12 Intelligence 8 Charisma 14 Health 68 Armor Head ? Body Norse Tunic Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King 2 Navigation 2 Ironflesh 8 Power Strike 8 Power Throw 8 Power Draw 2 Weapon Maintenance 3 Weapon Master 6 Athletics 6 Riding 3 Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management 1 Wound Treatment ? Surgery ? First Aid 1 Engineer ? Persuasion 6 Leadership 7 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 98 Two Handed Weapons 91 Polearms 110 Archery 91 Crossbows 91 Throwing 91 Slings 91 Weapons Melee Bent Light Spear, Chipped Hand Axe Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Ehlerdah","Ehlerdah Settlement Information Type Village Kingdom Swadia Fortification Senuzgda CastleReindi Castle World Map Mount&BladeEhlerdahSenuzgda CastleTemplate:World Map/Mount&BladeWarbandEhlerdahReindi CastleTemplate:World Map/Warband Ehlerdah is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle in Mount&Blade and Reindi Castle in Warband. Layout[] Player Elder Fugitive The Village Elder is in front of a building on the left almost directly straight forward from where the player enters, standing next to a campfire and wooden furniture. Ehlerdah is set in a flat valley between steep mountainous outcroppings with plentiful tree cover. It has a total of eight structures, including a water well in the middle of the village and a graveyard on the other side of a low stone wall. The village has five fields growing cabbages, grapes, and squash. Hanging meat and baskets of apples can be found in storage, though there are no obvious apple trees, and two outdoor ovens as well as loaves of baked bread can also be found here. A pelt is displayed on one wall and a large number of cart wheels are scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found in the corner of a field on the far left side of the village from where the player enters, hiding between a shrub and squash plant. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Eidynburh","Eidynburh Settlement Information Type Town Kingdom Kingdom of Northhymbre Villages Eidyn Ham EastEidyn Ham West Port Yes Eidynburh is a port town and the capital of the Kingdom of Northhymbre. It is ruled by Jarl Halfdan Ragnarsson. Territory[] Eidynburh is located in the north of the Kingdom of Northhymbre, in modern day Scotland. Its villages are Eidyn Ham East and Eidyn Ham West. Siege[] Economy[] Eidynburh produces: Bread Barley Ale Tools Linen Wikipedia has an article on this subject at:Edinburgh Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South"
"Elberl","Elberl Settlement Information Type Village Kingdom Swadia Fortification SunoPraven World Map Mount&BladeElberlSunoTemplate:World Map/Mount&BladeWarbandElberlPravenTemplate:World Map/Warband Elberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located directly in front of where the player starts, between some log spiked walls. Elberl is built on a relatively flat area on top of a hill with rolling hills and trees all around it. It is a small village with a total of four structures. There are three fields here growing cabbages, grapes, and squash, with several dummies acting as scarecrows in the open fields, one of which is wearing a straw hat. More cabbages can be found in a storage shed. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing next to the small vineyard. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Elf's Helm","Elf's Helm Base Value 9120 peningas Weight 2.0 Armor 53 Head Armor Requirement 5 Strength The Elf's Helm is currently one of the best helms obtainable in Viking Conquest. It provides 53 defense with the requirement of only 5 strength, making it ideal for low strength characters. It is obtained at the Roman Fort."
"Elf's Langseax","The Elf's Langseax can be obtained at the Roman Fort as one of the rewards for solving riddles given by the Short Man. Elf's Langseax Elf's LangseaxOne-handedBase value: 3090Weight: 1.0Swing: 34cThrust: 18pSpeed rating: 94Weapon reach: 76Requires strength: 4Can't be used to blockViking Conquest"
"Elf's Shield","The Elf's Shield can be obtained at the Roman Fort as one of the rewards for solving riddles given by the Short Man. Stats[] Shield Durability Weight Resistance Size Speed True Value 380 4.0 20 70 90 880"
"Emir Amdar","Emir Amdar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Amdar is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Uqais, Lady Rayma Siblings: Lady Thanaikha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Atis","Emir Atis Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Barryie Culture Sarranid Personality Quarrelsome Character Background Spouse Lady Bawthan Children Emir MuhnirLady Mahayl Emir Atis is a lord of the Sarranid Sultanate and always the initial owner of Bariyye. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Atis in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Ayyam","Emir Ayyam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ayyam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Nuwas, Lady Isna Siblings: Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] Emir Ayyam's banner has undeniable Nord motifs - the blue shades, the round shield, the straight sword and the ship all resemble things the Nords are known for. This may lead people to believe that Ayyam is somehow related to the Nords, although there is no existing lore to support this. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Azadun","Emir Azadun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Azadun is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Siblings: Lady Janab Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Biliya","Emir Biliya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Biliya is a lord of the Sarranid Sultanate. Family[] Parents: Emir Dhiyul, Lady Lulya Siblings: Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Dhashwal","Emir Dhashwal Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhashwal is a lord of the Sarranid Sultanate. Family[] Parents: Emir Nuam, Lady Luqa Siblings: Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Dhiyul","Emir Dhiyul Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhiyul is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Lulya Children: Emir Biliya, Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Dhiyul in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Ghanawa","Emir Ghanawa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghanawa is a lord of the Sarranid Sultanate. You may fight him or have him on your side as you overthrow Sultan Hakim for Arwa the Pearled One. He tends to have one of the larger armies, usually around 70-120 soldiers. Family[] Spouse: Lady Dula Children: Emir Tilimsan, Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Ghanawa in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Ghulassen","Emir Ghulassen Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghulassen is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Khalisa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Hamezan","Emir Hamezan Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Ahmerrad Culture Sarranid Personality Martial Character Background Spouse Lady Sulaha Children Emir HiwanLady Shata Emir Hamezan is a vassal for the Sarranid Sultanate and the default lord of Ahmerrad Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Hamezan in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Hiwan","Emir Hiwan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Hiwan is a lord of the Sarranid Sultanate. Family[] Parents: Emir Hamezan, Lady Sulaha Siblings: Lady Shatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Lakhem","Emir Lakhem Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Lakhem is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Safiya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Muhnir","Emir Muhnir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Muhnir is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Atis, Lady Bawthan Siblings: Lady Mahayl Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Mundhalir","Emir Mundhalir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Mundhalir is a lord of the Sarranid Sultanate. You may fight him or join him in your quest to overthrow Sultan Hakim in place for Arwa the Pearled One. Family[] Spouse: Lady Ifar Children: Emir Raddoun, Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Mundhalir in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Nuam","Emir Nuam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Spouse: Lady Luqa Children: Emir Dhashwal, Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuam in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Nuwas","Emir Nuwas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuwas is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Isna Children: Emir Ayyam, Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuwas in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Quryas","Emir Quryas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Quryas is a lord of the Sarranid Sultanate. He tends to have a smaller army, allowing you to rescue him from a fight and gain relation with him. Family[] Siblings: Lady Sur Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Raddoun","Emir Raddoun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Raddoun is a lord of the Sarranid Sultanate. He may fight you or join you if you attempt to replace Arwa the Pearled One as the Sarranid liege. Family[] Parents: Emir Mundhalir, Lady Ifar Siblings: Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Bug[] When being given the ""Denounce Lord"" quest, when confirming your success, Emir Raddoun will specify himself being the one denounced, not the actual denouncee. This is clearly a bug. Confirming your success on a quest with Emir Raddoun results in his wording being structured in a way that would make him the denouncee. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Tilimsan","Emir Tilimsan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Tilimsan is a lord of the Sarranid Sultanate. You may fight him or join him if you decide to overthrow Sultan Hakim in place for the corresponding claimant, Arwa the Pearled One. Family[] Parents: Emir Ghanawa, Lady Dula Siblings: Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emir Uqais","Emir Uqais Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Duquba Culture Sarranid Personality Martials Character Background Spouse Lady Rayma Children Emir AmdarLady Thanaikha Emir Uqais is the default lord of Durquba for the Sarranid Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] By default, Emir Uqais carries the same banner as the Sarranid Sultanate claimant, Arwa the Pearled One. In the banner selection screen, both come up as if they are different banners, but this is simply a coding issue. The shared banner can lead players to believe that the two of them may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it is also likely the origin of her banner. Seeing Uqais then carry that same banner may show that he is related to Baybak, and since Sultan Hakim's claim hinges on Baybak's, this may grant Uqais a claim to the throne. However, there is no reference to this in the game's lore. According to a rumor, Emir Uqais and Sultan Baybak are brothers, but Emir Uqais was exiled by Sultan Baybak and he escaped from exile during the reign of Sultan Hakim and became emir. Gallery[] Emir Uqais in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Emirin","Emirin Settlement Information Type Village Kingdom Swadia Fortification Senuzgda Castle World Map Mount&BladeEmirinTemplate:World Map/Mount&BladeWarbandEmirinSenuzgda CastleTemplate:World Map/Warband Emirin is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the opposite side of the village almost directly straight forward from where the player starts, next to a table and stool. Emirin is built in a flat valley beside a stream with steep hills and moderate tree cover all around it. It has a total of nine structures as well as a bridge and a dam. There are four fields here growing grapes, squash, and some kind of shrub while the last fields has been cleared aside from stacks of straw. A fishing shack in near the dam, apart from the rest of the village, with many nets and baskets, but no visible fish. If sent here during a Hunt Down Fugitive quest, the target may be found behind a couple of buildings on the opposite side of the village from where the player starts, hiding near some bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Eormengyth","Eormengyth Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Eormengyth is a noblewoman initially of the Kingdom of West Seaxe. She is 19 years old. Family[] Parents: Ealdorman Cuthred Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ergellon Castle","Ergellon Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Buvran Pagundur Sieges with... Ladders Port No World Map Mount&BladeErgellon CastleBuvranTemplate:World Map/Mount&Blade WarbandErgellon CastlePagundurTemplate:World Map/Warband Ergellon Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Ergellon Castle lies northwest of Jelkala, claustrophobically placed within a forest wedged between a mountain and lake. Its village is Buvran which is on the open road north of Jelkala. Warband[] Ergellon Castle lies north of Veluca at the base of a mountain. It is on the border with the Kingdom of Swadia. Its village is Pagundur which is to the southwest. The Kingdom of Swadia considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ergellon Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Ergeon","Ergeon Official Information Kingdom Battania Monarch High King Caladog Title Mormaer Fiefs DunglanysAster Castle Clan fen Derngil Personal Details Gender Male Age 43 Siblings Aeril Spouse Nywin Children RanaonSeinAlynneth Ergeon is a Mormaer of Battania and the leader of clan fen Derngil. He is the owner of Dunglanys and Aster Castle, the brother of former High King Aeril, the husband of Nywin, and the father of Ranaon, Sein, and Alynneth. Description[] Ergeon is the head of the fen Derngil and brother of the vanished king Aeril. Although his clan deeply resents Caladog, whom they consider a lowborn upstart who probably had something to do with King Uthelhain's disappearance, Ergeon insists that his relatives remain loyal to the new king. The fen Derngils have always stood for a strong monarchy, and he is loathe to return the Battanians to the anarchy that consumed them for much of their history. According to his Personality Traits, he is Honest (Honor 1), Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 140 Leadership 100 Trade 140 Steward 160 Quotes[] “ Ah... For any son of Battania, there will be no prouder moment in his life than that day. Any true son of Battania, anyway. Look, right before the battle, our high king, Aeril, disappears. And his adopted son Caladog becomes king. That sets tongues to wagging, you know? But let me tell you - old Aeril could never in his life won such a victory as did Caladog, that day. We waited for them, like wolves in the wood, as their vanguard came up the winding road. They came without archers to protect them. Caladog blew his horn, and our bowmen fired on them from all sides. They turned their shields one way, and were hit from the other. A glorious thing to watch... When they were all good and addled like frightened sheep, running this way and that, the rest of us warriors descended upon them with our falxes and swords. I cleaved this way and that. I took 12 heads, and mine was far from the greatest catch. Ah, the grandchildren tire of me telling this story... ” — on the Battle of Pendraic"
"Erta","Lady Erta Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Vagiroving Personal Details Gender Female Age 47 Spouse Godun Children LekSvanaOsven Erta is a noblewoman of Sturgia and a member of the clan Vagiroving. She is the wife of Knyaz Godun and the mother of Lek, Svana, and Osven. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 120 Steward 140"
"Etrosq Castle","Etrosq Castle Settlement Information Type Castle Kingdom Rhodoks Villages DumarDumar Sieges with... Ladders Port No World Map Mount&BladeEtrosq CastleDumarTemplate:World Map/Mount&BladeWarbandEtrosq CastleDumarTemplate:World Map/Warband Etrosq Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Dumar. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Etrosq Castle lies east of Yalen, near a small forest at the edge of Rhodok territory. Its village lies to the northwest. Warband[] Etrosq Castle lies northeast of Yalen on top of a mountain pass. Its village lies to the south, at the bottom of the mountains. Layout[] Player Keep Dungeon Breach Siege[] Besieging Etrosq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Etrosq. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Ezbet Nahul","Ezbet Nahul Settlement Information Type Village Kingdom Aserai Fortification Qasira Ezbet Nahul is a village in the Aserai Sultanate ruled by the emir Talas of the Banu Atij. The village is bound to Qasira and is known to produce Grain. Ezbet Nahul sits on a rocky shelf overlooking the waters that the Aserai call the Bahr al-Yeshm, the Jade Sea. Groundwater trapped by the rocks is accessed by wells and used to irrigate the village wheatfields. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Factions","This article is a disambiguation page for Factions The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Factions appear in every Mount&Blade game. See Factions (classic) for the factions in the original Mount&Blade and Warband. See Nations for the factions in With Fire & Sword. See Nations (Napoleonic Wars) for the factions in Napoleonic Wars. See Factions (Viking Conquest) for the factions in Viking Conquest. See Factions (Bannerlord) for the factions in Bannerlord."
"Factions (Bannerlord)","There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. List of Factions Banner Name Color Ruler Clans Ruling Clan Capital Minor Factions Aserai #b57a1e Sultan Unqid Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu Arbas Banu Atij Banu Sarmal Banu Habbab Banu Ruwaid Banu Hulyan Quyaz Beni Zilal Jawwal Ghilman Battania #284e19 High King Caladog fen Gruffendoc fen Derngil fen Uvain fen Morcar fen Penraic fen Giall fen Eingal fen Caernacht fen Gruffendoc Marunath Wolfskins Khuzait #429081 Monchug Khan Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Urkhunait Makeb Karakhergit Sturgia #224277 Grand Prince Raganvad Gundaroving Kuloving Vagiroving Ormidoving Togaroving Isyaroving Vezhoving Ubroving Kostoroving Gundaroving Balgard Forest People Lake Rats Skolderbroda Vlandia #8d291a King Derthert dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valant dey Fortes dey Molarn dey Jelind dey Folcun dey Rothad dey Meroc Galend Brotherhood of the Woods Company of the Golden Boar Northern Empire #793191 Emperor Lucon Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Osticos Diathma Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Southern Empire #382188 Empress Rhagaea Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Pethros Lycaron Western Empire #591645 Emperor Garios Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Comnos Jalmarys Minor Factions[]
Banners of all minor factions (v1.8.0 beta) Each minor faction is associated with a native culture and employ unique troops. They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. They function as mercenary bands competing with the player's clan, unless or until the player establishes a kingdom or joins one as a noble. As a kingdom leader, the player may enlist these minor factions as mercenaries. Use the in-game encyclopedia ('N' by default) to determine which faction they currently associate with. Currently, a plausible unintended interaction may occur by recruiting minor factions to your own kingdom while doing so if their faction leader is your prisoner. This will make the game behave as if the minor faction is your vassal rather than a mercenary, and the mercenary company will be considered for votes for new fiefs. This will make it possible for mercenary companies to acquire their own fiefs. Should your contract with them expire, for example by an opposing faction hiring them, they will take their fiefs with them. Leaving an already established kingdom and not returning the fiefs you hold will anger any currently hired mercenary companies just as much as ordinary vassal clans, potentially reducing your reputation with them below what is required for the minor faction to consider taking on a contract with your kingdom in the future.
The Bannerlord map as of Gamescon 2018 Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Factions (Viking Conquest)","There are twenty-one factions in Viking Conquest. List of Factions Banner Name Color Culture Religion Ruler Claimant Capital Kingdom of Alban #3333ff Pictish Christian Ruire Causantin mac Cinaeda Tanist Bili Scuin Kingdom of Alt Clut #88cc00 Briton Christian Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Briton Christian Ri Elisedd map Tewdr - Brycheiniog Kingdom of Connachta #66bbff Gaelic Christian Ruire Mugron mac Cothaid - Cruaghan Kingdom of Cornubia #3355ff Briton Christian Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Danmark #800000 Norse Pagan Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of East Engle #303da8 Angle Christian Cyning Eadmund Aethelberhting - Dunwic Kingdom of Friese #ff0088 Frisian Pagan Konungr Hrorek Hemmingsson - Dorestad Kingdom of Glywyssing #ff88dd Briton Christian Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Briton Christian Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Kingdom of Laigin #e2007c Gaelic Christian Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Laithlind #e24e2b Norse Pagan Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Mide #3b3eb4 Gaelic Christian Ruire Donnchad mac Eochocai - Temair Kingdom of Mierce #96adff Angle Christian Cyning Brugred Beorhtwulfing - Tomtun Kingdom of Mumain #ddffcc Gaelic Christian Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Northhymbre #ff8899 Norse Pagan Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Norse Pagan Konungr Harald Halfdanarson - Tunsberg Kingdom of Uladh #dddd00 Gaelic Christian Ruire Lethlobar mac Loingsig - Rath Celtair Kingdom of West Seaxe #ff4f38 Saxon Christian Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Tribe of Osraige #d7a554 Gaelic Christian Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Gaelic Christian Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Factions (classic)","For other uses, see Factions. There are five factions in Mount&Blade, while Warband added a sixth. They are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units. Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random town keeps, and you can ask a Traveller for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. In Mount&Blade, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign heroes as vassals and convince rival lords to defect. A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again. The factions present at the start of the game are listed below. For more information on each, go to their respective pages. Mount&Blade[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #dddd33 King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dddd King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #33dd33 King Yaroglek Prince Valdym the Bastard Reyvadin Warband[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #33dddd King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dd33 King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #ccbb99 King Yaroglek Prince Valdym the Bastard Reyvadin Sarranid Sultanate #dddd33 Sultan Hakim Arwa the Pearled One Shariz Selected Player Faction #ff0000 Player/Selected Claimant None Anywhere Creating Own Kingdom[] Main article: Conquering Calradia Main article: King of Calradia Warband allows you to create your own faction (color will be red) and give land to your companions to make them your own vassals. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Fanab","Fanab Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Fanab is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Flax. Description[] Fanab sits in a low promontory between the bay that the Aserai call the Gulf of Shiraz and the inner sea of the Bahr al-Yeshm. The seawinds bring just enough rain to support the cultivation of olive trees.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Fanab"""
"Farmer (Viking Conquest)","Farmer Troop Information Culture Mercenary / Commoner Wages 10 up to 13 Acquired from... Slave, Farmsteads, villages Upgrades to... Watchman or Hornman Upgrade Cost 192 Farmers are troops part of the Commoner troop tree in Viking Conquest. They may be found in groups traveling between towns and villages, or in Farmsteads (for e.g. in Pagan Priests, Villagers parties) A Farmer can spawn randomly in Mead Halls. The player can speak to them about a quest to Save the Village in their home village, and they will ask the player to assist in removing the bandits. Stats and Equipment[] Farmer (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Phrygian Body Simple Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Slings 100 Weapons Melee Shepperd's Crook Ranged Fustibalus, Stones Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Farmstead","Arrival (Enter or Leave) screen Farmsteads are neutral locations in Viking Conquest. There are 7 farmsteads in the game in: Northvegr (close to Tunsberg), Frisia (west of Dore Ham West, towards map's edge), in Cornubia (on the coast close to Caer Dyff), in Gwynedd (close to Din Bych), in Northymbre (halfway between Bebban Ham South and Middelsburh), in Alban (close to Bal Scuin West), in Aileach (close to Bal Clochair). Once you arrive at a farmstead, your only options are to ""enter"" or ""leave"". NPCs[] All Farmstead contain Young Warriors, Farmers, Peasant Women walking or standing around and a sitting Townswoman but you can't meaningully interact with any. The only NPC that you can interact is the Farmstead Reeve found in the fortified settlement, to the right after you enter in it. All actions possible with the Farmstead are done through the Reeve interaction menu. What can you do here[] Extort the farm (promise to ""keep it safe"" for a fee) Work as as laborer (20 peningas per day) Recruit men (farmers, very cheap) Buy food or cows (at times the option to buy food is unavailable)."
"Feasts","Feasts are a new feature introduced with Warband. Feasts were not included in the next installment of the series, With Fire & Sword (though they make a comeback in Viking Conquest). Feasts are held by wealthy and powerful land-owning nobles all over Calradia, specifically those wealthy enough to lord over towns and castles. Feasts typically last for short periods of time, but can last longer if the host is not close to the venue at the time the feast is started. These being gathering points of the rich and powerful, it is often wise for players to seek entry into them (though early in the game, this may not be easy). Feasts can be freely entered in neutral or allied towns by players with more than 200 renown. If renown is less than 200 the player may still request entry, but unless they are of noble birth, they will be refused by the guards. However, the nobles will arrange tournaments outside of the usual tournament rotation in order to compete against friends and rivals. These tournaments, like all others, can be freely entered by the player and their party and have the usual benefits for winning: increased renown, improved relation with the town, etc. Winning a tournament held alongside a feast allows the player to enter the feast and talk to the nobility attending. It is advised to try your luck in the accompanying tournament, even if you are capable of entering freely, where you can dedicate your victory to ladies at the castle afterwards. During the feast, there will be an abundance of ladies, especially of the eligible kind, to which the dedication may be more beneficial. Later in the game, as the player's renown increases and their relationship with nobles and monarchs improves, they may find themselves being invited to feasts personally from time to time. Attending these has the usual benefits, and talking to the host may grant the player a +2 relation bonus with him (so long as there are no outstanding events the host wishes to talk about, such as victories in battle, successful sieges, etc.) If the feast takes more than one day, you could receive a +2 bonus for every day you speak to the host while attending the party. Not attending feasts to which you are invited will have no negative effect on your relation with the host. Hosting your own feast[] You can hold your own feast, and though it can be boring and costly, it is the best and fastest way to improve relationship with lords (except for already hostile lords, who won't come to your home). To hold a feast on your own, you should first marry a lord or lady. Then you should stock your household inventory with feast resources like: Food (4 of each for magnificent) Drink (Wine, Ale) (4 of each for magnificent) Spice (2 for magnificent) Oil (1 for magnificent) For foods, you'll need at least 4 of each kind of food in game, from fresh meats (chicken, pork, beef) to grain and bread. The amount and diversity of resource determines outcome of the feast, e.g. a feast with plentiful but unvaried food is bad, but so is a feast with a very small amount of everything. If the household is fully stocked and you are prepared to start the feast, tell your spouse that everything is ready. The feast will start 4-5 days later, and lords will come to your castle/town. Every greeting with a lord will give you +1 relationship (which may be repeated every day of the feast), and if you hold them until the end of the feast, +2 relationship with them is gained along with bit of renown. To end the feast, simply tell one of the nobles in attendance that you wish to begin a campaign. Remember: as you start the feast, the items in the inventory will start to run out, so check your inventory often. Also, a feast may be held at any time, but they are unlikely to succeed in wartime as lords must attend to military matters. A tournament is likely to take place whenever you hold a feast in a town. This kind of tournament can be participated in several times a day, providing a boost in the town's relationship as well as your personal wealth. However, like all tournaments, the odds against you will decrease your winnings for each successive tournament."
"Fen Derngil","fen Derngil Official Information Faction Battania Leader Mormaer ErgeonHigh King Aeril (formerly) Fiefs DunglanysAster Castle Tier 5 Wealth Average fen Derngil is a clan of Battania led by Mormaer Ergeon. Politics[] Through Ergeon, the clan were the kinsfolk of former High King Aeril before his disappearance and the rise of Caladog fen Gruffendoc. Members[] Ergeon (leader) Nywin Sein Alynneth Ranaon Ladogual Aeril (deceased) Taseil (possibly) Nal Athlian Garain Settlements[] Towns Dunglanys Castles Aster Castle Villages Aster Diantogmail Glenlithrig Imlagh Morihig Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins"
"Fenon Etir","Fenon Etir Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Fenon Etir is a village in Battania owned by Mormaer Aeron of clan fen Giall. The village is bound to Pen Cannoc and known to produce Grapes. Fenon Etir sits on an outrop overlooking the source of the Etir river, a tributary of the Trand. Villagers here raise grapes, producing strong Battanian wines that are highly valued in the Empire and among the Vlandians. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Fiachrach Aidne","Fiachrach Aidne Settlement Information Type Castle Kingdom Kingdom of Connachta Villages Bal Fiachrach Aidne Port No Fiachrach Aidne is a castle of the Kingdom of Connachta. Wikipedia has an article on this subject at:Uí Fiachrach Aidhne Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Finn Archer","Finn Archer Troop Information Culture Norse (Mercenary) Wages 28 Acquired from... Mead Halls Upgrades to... N/A Upgrade Cost N/A Finn Archers are Viking Conquest mercenary troops found in mead halls only. Finn Archer - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Light armor? Hand None Foot Wrapping boots? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 3 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 150 Polearms 165 Archery 135 Crossbows 30 Throwing 100 Slings 100 Weapons Melee ? Ranged Bow? Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Fishara","Fishara Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandFisharaBariyyeTemplate:World Map/Warband Fishara is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of a building on the far side of the village, almost straight forward from where the player enters, standing next to a wooden bench. Fishara is built in a shallow valley in the middle of a sandy ring-shaped hill with palm trees growing mostly on the ring. It has a total of eight structures as well as a tent. There are three fields here growing cabbages, squash, and wheat. A well with a shadoof is positioned in the middle of the village in front of the tent. Several hunters and coursers are kept in a stable. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, hiding in a wedge between two buildings. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Fisher","Fisher Troop Information Culture Commoner (Mercenary) Wages 13 Acquired from... Liberating prisoners, recruiting prisoners Upgrades to... Sailor Upgrade Cost 192 Fisher is a special troop type in Viking Conquest. Fisher can be upgraded into Sailor. Though categorized as ""Sailor"" and only found at sea, this unit will not contribute to player's party map speed at sea (will not count as sailors). Fisher parties (each containing a small number of units) can be found in most town with ports (for e.g. Ribe, Dunwic, Dorestad). Usage[] They are essentially archer units, a potential good usage would be to place them in garrisons (as simply numbers themselves deter invaders). Fisher - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Phrygian Body Light armor? Hand None Foot Wrapping boots? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Slings 100 Weapons Melee Fist? Ranged Sling? Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Flax Bundle","Flax Bundle Games Base value 150 150 280 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Linen Flax Bundles are a trade good used in Mount&Blade: Warband as a raw material for a linen weavery to produce linen. Flax can be cheaply purchased in Sargoth and sold for high amounts in Durquba. A much faster, but less profitable endeavor, is to buy flax from Praven and sell it to Suno. If you own a linen weavery you can buy flax and give it to your master weaver to cut down on the weekly cost of the business. In With Fire and Sword, flax bundles can be bought for under 100 thalers at villages and sold at fortresses for upwards of 300 thalers. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Flintolg","Flintolg Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Flintolg is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Hardwood. Flintolg sits on a high crest on the eastern side of the Uchalion massif. The soil is poor but the woods grow thick here, making this the source of much of the timber used in the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Flintolg Castle","Flintolg Castle Settlement Information Type Castle Kingdom Battania Villages Flintolg, Glintor Flintolg Castle is a castle within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The villages of Flintolg and Glintor are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Follow the Spy to Meeting","Follow Spy Given by Vassals Time limit ? Refresh rate 50 days Reward Experience +1000 (capture both)Denars +2000 (capture both)Relation +1 (accept)Relation +1 (capture facilitator only)Relation +4 (capture both)Relation -1 (capture spy only) Follow Spy is a quest given by a lord of a friendly faction. You must have at least one companion that is level 15+ in your party. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Encounter Spy 3.2 Quest Complete 3.2.1 Capturing Both 3.2.2 Capturing Spy Only 3.3 Quest Failure Summary[] (Lord) asked you to follow the spy that will leave (town). Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to (Lord). Walkthrough[] You will be asked to follow a spy who is trying to meet with his accomplices and, preferably, capture them both. Capturing only one of them will complete the mission, but anger the person who gave you the quest. Capturing the spy only will negate the relation you earn for accepting the quest, while taking the facilitator, but not the spy, will still net a small reputation increase. Be advised, the spy leaves immediately! The moment you leave town he'll be there and receive a head start. If you manage to find him before he meets up with the facilitator, you'll need to keep your distance to complete the mission successfully. You should have a decent Tracking skill to do this. Players with a large army usually should not bother with taking this quest, but are advised to have good Path-finding skill if they do, in order be able to reach the scene on time before the facilitator and spy end the meeting and split up (The spy has a traveling speed of 6.1). With a small party, the main risk is catching up to the spy too soon, as being spotted too many times will cause the spy to cancel their meeting and turn around. In order to capture the targets, they will need to be knocked unconscious and taken as Prisoners. This means you, and any troops you are leading, will need blunt weapons and at least one point in Prisoner Management. It takes 50 days to appear again. Transcript[] I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on the way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. I'll do it, sir. Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. No, this skulking is not for me. Encounter Spy[] Spy: ""Good day sir. Such fine weather don't you think? If you'll excuse me now I must go on my way."" Player: ""In the name of (lord), you are under arrest!"" Spy: ""You won't get me alive!"" Quest Complete[] Capturing Both[] Lord: ""Beautiful work, (player)! You captured both the spy and his handler, just as I'd hoped, and the pair are now safely ensconced in my dungeon, waiting to be questioned. My torturer shall be busy tonight! Anyway, I'm very pleaseed with your success, (player), and I give you this purse as a token of my appreciation. Player: ""Thank you, sir."" Capturing Spy Only[] Lord: ""Blast and damn you! I wanted TWO prisoners, (player) -- what you've brought me is one step short of useless! I already know everything the spy knows, it was the handler I was after. Here, half a job gets you half a reward. Take it and begone."" Player: ""I did my best, sir."" Quest Failure[] Lord: ""Truly, (player), you are nothing short of totally incompetent. Failing to capture both spy AND the handler plumbs astonishing new depths of failure. Forget any reward I offered you. You done nothing to earn it."" Player: ""Hrm. As you like, sir."""
"Followers Camp","Followers Camp is a feature in Viking Conquest that enables you to unlock on-route services and also bonuses to skills. Contents 1 How to obtain it 2 Size 3 Bonuses 4 Services 4.1 Priest 4.2 Smith 4.3 Healer 4.4 Slave Trader 4.5 Mules 5 Disbanding How to obtain it[] It becomes available after the player accepts the option to have a Followers Party. The Followers Party appears automatically as an option once the player reaches 300 men. Size[] In comes automatically with a random number of Priest and Women, however you can increase the number using the Talk interaction with the specific troop. Bonuses[] Dependent directly on the size, you can have: *up to +3 in Surgery (if enough priests) *up to +3 in Wound Treatment (if enough: refugee women, camp women, soldier's wifes and peasant women) *every 10 women will give a morale boost of +1 in 72 hours up to maximum of +10. Services[] Priest[] You will have the option to donate 500 penningas to the families of fallen men which will increase your party morale and also your relation with the in-party priest. Smith[] You can buy some weapons (and sell anything). Healer[] It will cure your heavy wounds and light wounds (will restore your health up to 50%). Slave Trader[] It is the same as the Ransom Broker from mead halls. Mules[] Storage capacity. Disbanding[] Can be done through the Dismiss option though it will automatically disband a few hours (during midnight?), after your troop count goes under 300 or after losing a big battle. Note that losing the Followers Party will incur a -10 morale drop."
"Food","Food is very important for your party. Each type of food which you have in your inventory gives your party morale, and consequently, if you run out of food, you will lose morale. Food can be bought at goods merchants in towns, or from the Village Elder at villages. Gradually, your party will eat the food, reducing its quantity. Food that is reduced in quantity also sells cheaper. Contents 1 Consumption 2 Quality 3 List of Food 3.1 Mount & Blade 3.2 Warband 3.3 With Fire & Sword 3.4 Viking Conquest 4 Unobtainable Food Consumption[] Your party will eat every 14 hours, with every unit of food quantity feeding 3 troops. In With Fire & Sword, these numbers have been adjusted slightly to every 6 hours and 10 troops per quantity. If you have multiple types of food in your inventory, your party will split the consumption between the available foods. So if you have 15 men (needing 5 quantities of food), and had one item of Bread and one item of Smoked Fish, then it will be split between the two items as evenly as possible. For example, consuming 2 quantities of bread and 3 of fish. Quality[] Certain foods are perishable. In classic Mount&Blade beef goes 'rotten' after five days, making it inedible. In Warband, pork and chicken are also affected by deterioration, though it takes a total of six days. The stages are: (Warband only) Fresh Day-old Two Days-old Smelling Rotten Despite the degradation of the food, the morale bonus does not decease until the meat is fully rotten, at which point it is no longer edible. Food that can rot is best used when traveling with a large army, where its large morale bonus is most useful and where it can be consumed before it spoils. Though it is possible to sell rotten food elsewhere, it returns little money and is best discarded if the player has just finished a battle in the field, in order to make space for captured items, which the player can use for himself, or get even more money by selling. List of Food[] The following is a list of foods that appear in each game. Mount & Blade[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Apples 44 20.0 50 +5 No Beef 103 20.0 70 +7 Yes Bread 32 20.0 50 +4 No Butter 150 6.0 30 +8 No Cabbages 30 15.0 50 +4 No Cheese 95 6.0 30 +5 No Chicken 75 10.0 50 +6 No Dried Meat 72 15.0 50 +5 No Flour 91 50.0 50 - No Honey 136 5.0 30 +10 No Pork 85 15.0 50 +6 No Sausages 60 10.0 40 +5 No Smoked Fish 59 15.0 50 +5 No Wheat 77 50.0 50 - No Warband[] In Warband, some foods can be used as a raw ingredient to make other food or trade goods through a Productive Enterprise. List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Made from... Made into... Beef 80 20.0 50 +7 Yes Cattle - Bread 50 30.0 50 +8 No Grain - Butter 150 6.0 30 +4 No - - Cabbages 30 15.0 50 +2 No - - Cheese 75 6.0 30 +5 No - - Chicken 95 10.0 50 +8 Yes - - Dried Meat 85 15.0 50 +5 No - - Fruit 44 20.0 50 +4 No - - Grain 30 30.0 50 +2 No - BreadAle Grapes 75 40.0 10 +3 No - Wine Honey 220 5.0 30 +6 No - - Olives 100 40.0 10 +1 No - Oil Pork 75 15.0 50 +6 Yes - - Sausages 85 10.0 40 +5 No - - Smoked Fish 65 15.0 50 +4 No - - With Fire & Sword[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Apples 44 20.0 50 +3 No Beef 80 20.0 50 +2 Yes Beer 120 30.0 50 +5 No Bread 50 30.0 50 +3 No Butter 150 6.0 30 +2 No Cabbages 30 15.0 50 +3 No Cheese 75 6.0 30 +3 No Chicken 95 10.0 50 +3 Yes Dried Meat 85 15.0 50 +2 No Flour 85 50.0 50 +1 No Grapes 75 40.0 10 +2 No Honey 220 5.0 30 +3 No Olives 100 40.0 10 +1 No Pork 100 15.0 50 +3 Yes Sausages 85 10.0 40 +4 No Smoked Fish 65 15.0 50 +2 No Wheat 30 30.0 50 +1 No Wine 220 30.0 50 +5 No Viking Conquest[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Barley 18 30.0 150 +3 No Beef 120 20.0 150 +7 Yes Boar Meat 110 20.0 120 +8 No Bread 25 15.0 150 +8 No Butter 100 6.0 90 +4 No Cheese 85 6.0 90 +5 No Chicken 65 10.0 150 +8 Yes Dried Meat 150 20.0 150 +5 No Fruit 40 20.0 150 +4 No Honey 220 5.0 90 +6 No Pork 89 15.0 150 +6 Yes Sausages 35 10.0 120 +5 No Smoked Fish 90 15.0 150 +4 No Vegetables 40 15.0 150 +2 No Wheat 20 30.0 150 +2 No Unobtainable Food[] Some foods exist as objects in the environment and cannot be obtained or eaten. These are most often seen in taverns, but may also decorate keeps and villages. A field of beansStrings of garlicA basket of marrowsA field of squash Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Footpad","Footpad Troop Information Culture Bandits Wages 22 peningas/week Acquired from... Ruffian Upgrades to... Brigand- or -Robber Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Footpads are tier-two bandit infantry in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Footpad - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head Phrygian Body Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 6 Athletics 4 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 110 Slings 100 Weapons Melee Short Axe Ranged None Shield Cracked Rawhide Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Forest Bandit (classic)","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Forest Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Swadian Recruit Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Forest Bandits are bandit archers in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Inhabiting and roaming the dense forests of Calradia - mainly around the Kingdom of Swadia - they spawn in groups of 4-52. Forest Bandits are lightly armored and carry ranged weapons. They can be quite effective when attacking, as the large number of archers enables them to destroy most enemies at range. Even with their strength in numbers, Forest Bandits are ineffective against heavily armored soldiers, as their attacks are absorbed by their targets' armor. In close quarters, Forest Bandits have no chance versus most foot troops due to their poor melee skills, weak weapons, and lack of decent armor. Despite this, avoid fighting them with tier-one-or-two troops. You should kill Looters to level up your party members before trying to defeat Forest Bandits. Heavy cavalry is suggested against bigger groups of Forest Bandits, and Mercenary Cavalry, Swadian Knights, or Sarranid Mamlukes work well. Other highly effective units are heavy but fast infantry, such as Nord Huscarls. They can be upgraded to Swadian Recruits for 40 denars. This is recommended as it is the beginning of their journey to becoming Swadian Knights, some of the most powerful cavalry in the game. However, avoid upgrading if you need Forest Bandits as expendable skirmishers while on a prolonged campaign. Quotes[] Forest Bandits will say things like: ""Everything has a price... even your life!"" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Forest Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Black Hood(Possible) Hood (a) Body Padded LeatherLeather JerkinRagged OutfitShirt Hand None Foot Leather BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Quarter StaffAxeHatchet Ranged Short BowHunting BowArrows Shield None Mount None Trivia[] Being of Swadian origin, their usage of bows can be considered somewhat odd since their parent faction's troops employ only crossbows - yet it may be intentional, though, as crossbows were historically employed by professional soldiers only, meaning Forest Bandits would have to be Swadian deserters to get them. While they carried Longbows in classic Mount&Blade, they carry Hunting and Short Bows in Warband, making them a bit weaker. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"France","The banner of France. France, or Empire Français, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 3 Voice commands & Battle cries 4 Youtube Gameplay Video Background[] Led by Napoleon Bonaparte himself, the French Empire in 1812 is the most powerful continental state in Europe. Two decades of Revolutionary and Napoleonic warfare have strengthened her huge armies and expanded her borders and spheres of political influence. In 1812 the French armies fight all across the continent - from the mountains of Portugal to the endless steppes of Russia. The French tricolour was already raised over Berlin, and Vienna has been captured - for the first time in the city’s history. All major European nations have already suffered defeats against Bonaparte’s Grande Armée, but the widely stretched French nation is now literally surrounded by the enemies. France will have to battle against the whole of Europe. Again... Units[] Infantry 45e Regiment d'infanterie de ligne - Line Infantry 84e Regiment d'infanterie de ligne - Line Infantry Legion de la Vistule - Line Infantry 1er Régiment de Grenadiers á pied de la Garde Impériale - Guard Infantry 15eme Regiment d'infanterie Ligere - Light Infantry Cavalry 2e Regiment de Hussards - Hussar Regiment de Chevau-Legers Lancers de la Garde - Lancer Regiment de Dragons de l'Imperatrice - Dragoon 9eme Regiment de Cuirassiers - Cuirassier 1er Regiment de Carabiniers - Carabinier Regiment de Grenadiers a Cheval de la Garde - Heavy Cavalry Specialists L'Artillerie - Artillery Sappeur - Engineer Ship Crew - Infantry (Intrepide) L'Empereur Napoleon Bonaparte - Commander Voice commands & Battle cries[] Battle cries ""Vive l’Empereur!"" - Long live the emperor! ""En avant!"" - Forwards! ""Ecrasez les!"" - Crush them! ""On va leur percer le flanc!"" - We will pierce their flanks! ""Vive la France!"" - Long live france! ""A l'attaque"" - To the attack! ""A la bataille"" - To the battle! ""Vive la patrie"" - Long live the Mother/Fatherland Surrender ""Je me rends!"" - I surrender! ""On se rend!"" - We surrender! ""La Garde meurt mais ne se rent pas!"" - The old guard dies but never surrenders ! ""Ne tirez pas!"" - Do not shoot! ""Sauve qui peut"" - Save me! Officer ""Armes!"" - Weapons ready! ""Aux armes!"" - To arms! ""En joue!"" - Aim! ""Feu!"" - Fire! ""Chargez!"" - Charge! ""Chargez les baionnettes"" - Bayonet charge! ""Baionettes au canon!"" - Bayonets and cannons! ""Compagnie, avancez!"" - Company, Advance! ""Compagnie, En avant marche!"" - Company, Forwards march! ""Compagnie, en avant!"" - Company, Forwards! ""Tenez la position!"" - Hold the position! ""Tenez cette position!"" - Hold this position! ""Défendez cette position!"" - Defend this position! ""Feu à volonté!"" - Fire at will! ""Compagnie, avec moi!"" - Company, with me! ""Avec moi!"" - With me! ""Compagnie, suivez moi!"" - Company, follow me! ""Compagnie, derrière moi!"" - Company, behind me! ""Compagnie, sur moi!"" - Company, on me! ""Reculez"" - Fall back! ""Retirez-vous!"" - Get out of here! ""Retraite!"" - Retreat! Youtube Gameplay Video[] Mount & Blade Napoleonic Wars - Part 2: Attack Of The Frogs Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Frank Horseman","Frank Horseman Troop Information Culture Mercenary (Christian) Wages 84 - 91 Acquired from... Mead Halls Upgrades to... N/A Frank Horsemen are Viking Conquest mercenary troops found in mead halls. Frank Horseman are melee cavalry units, one of the best in the game. Frank Horseman - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Yes, mail Body Yes, mail Hand No Foot Leather shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 9 Athletics 0 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 150 Polearms 310 Archery 40 Crossbows 0 Throwing 285 Slings 100 Weapons Melee Sword? Ranged ? Shield Yes Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Freeholder","This article is a disambiguation page for Freeholder The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Freeholder may refer to: Angle Freeholder (Kotsetla) Irish Freeholder (Ocaire) Norse Freeholder (Boandi) Saxon Freeholder (Kotsetla)"
"Freydis","Freydis Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Freydis is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Hersir Guthred Knutr Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Friese","The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Frisian Veteran (Werand)","Frisian Veteran (Werand) Troop Information Culture Friese Wages 38 Acquired from... Frisian Warrior (Wigand) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Frisian Veteran (Werand) is a third-tier unit of the Friese troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Frisian Veteran (Werand) - Default Stats and Equipment Attributes Stat Points Level 25 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Helm with Nasal, Helm with Leather Body Frisian Lorica, Frisian Byrnie, Frisian Halsberg, Frisian Long Gambeson Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Slings 210 Weapons Melee Seax, Heavy Long Spear Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Frisian Troops Frisian Warrior Horseman Veteran"
"Frisian (Husmo)","Frisian (Husmo) Troop Information Culture Friese Wages 12 Acquired from... Villages, Towns Upgrades to... Frisian Warrior (Wigand) or Frisian Horseman (Riddere) Upgrade Cost 120 The Frisian (Husmo) is the first unit of the Friese troop tree in Viking Conquest. Acquisition[] You can obtain the Frisian in frisian villages (and sometimes in Frisian castles/Dorestad?) Usage[] Not having a shield makes them not great for shield walls (though some protection can be obtained from having a spear). They are however useful for garrison purposes due to their cheap price. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Frisian (Husmo) - Default Stats and Equipment Attributes Stat Points Level 15 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Frisian Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Slings 140 Weapons Melee Wooden Stick, Club, Seax, Light Spear Ranged Sling, Fustibalus, Sling Rocks Shield ? Mount ? Frisian Troops Frisian Warrior Horseman Veteran"
"Fruit","Apples / Fruit Classic/Warband Viking Conquest Games Base value 44 44 44 40 Weight 20.0 Item Quantity 50 50 50 150 Morale Bonus +5 +4 +3 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Fruit is a food item that provides a moderate morale bonus. This item is called Apples in the original game and in With Fire & Sword. Fruit is very cheap and ideal for low level players. Apple trees can be found in a few villages.
Red and green apples seen growing in Kwynn. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Furs","Furs Classic/Warband Viking Conquest Games Base value 391 Weight 40.0 Item Quantity N/A N/A N/A 30 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Furs are a non-consumable trade good. In Warband, furs are sold for a significantly lower price at Khudan and Rivacheg as well as the nearby villages of Fisdnar, Udiniad, Uslum, Shapeshte, Shulus, Tismirr, and Vezin. They can be sold for between 95% and 105% base value across most of Calradia, with the exception of Curaw, Ichamur, Reyvadin, Suno, Tulga, and Uxkhal where it is sold for between 65% and 85% base value. In With Fire & Sword, furs are available in the marketplaces of Smolensk, Moscow, and Pskov. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Gaels","The Gaels are a Christian culture in Viking Conquest. History[] Gaelic tribes in Ireland The Gaels have been in Ireland for thousands of years and had never broken to invaders. During the Roman Era of British history, the Gaels never thought of conquering the Roman lands since they were much stronger than them. After the collapse of the Roman Empire and the subsequent retreat of the Roman administration and army from Britain, the Gaels, along with the Picts, began raiding Britain. These raids were ultimately stopped by Anglo-Saxon mercenaries hired by King Vortigern for this express purpose, with the added side effect that this eventually triggered the Anglo-Saxon settlement of Britain. Although prevented from conquering Britain, the Gaels did not completely stop their raids on the island. In particular, Gaelic raiders begun settling in Scotland, and ultimately merged with the Picts to create the Kingdom of Alban. Factions[] There are seven Gaelic kingdoms: Connachta, Laigin, Mide, Mumain, Uladh, the Tribe of Osraige, and the Ui Neill of Aileach. The Norse Kingdom of Laithlind also controls territory in Ireland. Like the Brittonic areas, the Gaelic kingdoms rarely come into play in the main storyline. However, with the exception of Laithlind, all Irish factions are decently strong when it comes to war with other factions. Banner Name Color Ruler Claimant Capital Kingdom of Connachta #66bbff Ruire Mugron mac Cothaid - Cruaghan Kingdom of Laigin #e2007c Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Mide #3b3eb4 Ruire Donnchad mac Eochocai - Temair Kingdom of Mumain #ddffcc Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Uladh #dddd00 Ruire Lethlobar mac Loingsig - Rath Celtair Tribe of Osraige #d7a554 Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Troops[] Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Gainseth","Gainseth Settlement Information Type Village Kingdom Battania Gainseth is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Gainseth sits in a dark wooded valley beneath the Rhennod hills on the eastern edge of the Uchalion massif. Villagers collect mud from the marshy ground for sale to the potters of Pen Cannoc. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Galend","Galend Settlement Information Type Town Kingdom Vlandia Villages FurbecMerocNogrent Sieges with... Battering RamLaddersTowers Port No Galend is a town in and the capital of Vlandia, owned by King Derthert of House dey Meroc. Given the similar names and location, Galend is presumably the precursor of the Rhodok town of Yalen, as seen 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Scene Description[] Galend overlooks the wave-beaten Biscan coast. It takes in the catch from the Biscan's intrepid fishermen who venture out far into the western ocean, as well as the wool of sheep from the green fog-covered hills. The current line of Vlandian kings comes from the clans who settled in this region during Osric Iron-Arm's invasion. Territory[] The villages bound to Galend are Furbec, Meroc, and Nogrent. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter any town notables looking for those willing to earn some denars for a job. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns are often patrons of Ransom Brokers buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales, such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] Galend with level 2 fortifications Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Geunat Nal","Geunat Nal Settlement Information Type Village Kingdom Battania Fortification Car Banseth Geunat Nal is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Geunat Nal, the village where Nal left his head, is a fur-trapping village near the site of a duel famous in Battanian legend. The villagers are known for their skill as foresters, helping the nearby cliff-top fortress of Car Banseth to guard the northern approaches to the Battanian heartland from Sturgian and other raiders. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Gisim","Gisim Settlement Information Type Village Kingdom NordsSwadia Fortification TihrPraven World Map Mount&BladeGisimTihrTemplate:World Map/Mount&BladeWarbandGisimPravenTemplate:World Map/Warband Gisim is a village initially owned by the Kingdom of Nords in Mount&Blade, and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on top of the steep hill on the left side from where the player enters, standing before a wooded chair. Gisim is built on a relatively flat spot in very mountainous terrain with moderate tree cover. It has a total of six structures. There are two fields here growing wheat and squash, and a third fenced area which may be an empty farm or animal pen. Garlic strings hang on the wall of one building while another building is surrounded by wagons and wagon wheels, possibly indicating the home of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the first building on the left from where the player enters, standing between the building and the squash farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Glenlithrig","Glenlithrig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Glenlithrig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hardwood. Glenlithrig, the valley of the slippery stream, lies in the highlands of the northern Uchalion. The villagers here are primarily foresters, supplying timber to the nearby fortress-towns of Dunglanys and Car Banseth. Trivia[] According the game’s settlements.xml file, the village’s name means ""The Valley of the Slippery Stream.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Glintor","Glintor Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Glintor is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Horses. The village of Glintor is likely to be the namesake of a breed of horses called the Glintor Pony. Description[] Glintor sits overlooking the rapids of the Fiur river, where the waters of Llyn Tywal descend to enter the Bay of Varcheg. Horses are raised on the downs, much prized by both raiders and traders from the Sturgian lands to the north. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Gloves","For gloves featured in Mount&Blade:With Fire & Sword, see Gloves (With Fire & Sword). Leather Gloves from Mount&Blade and Warband, showing the style change. Gloves are a minor type of Armor that offer small bonuses to the Body Armor statistic. They can be quite expensive for the minimal benefits they provide, even more so in the original Mount&Blade as their prices were decreased for Warband. When modifiers are applied, the price of gloves can increase drastically. Gloves give such a small bonus that sometimes, negative modifiers can completely annul their benefits (e.g.: Tattered or Ragged Leather Gloves will not grant armor, only encumbrance). Despite the high cost, it may be a good idea to buy a set of leather gloves in the early game, as this will noticeably decrease damage taken from Looters and Forest Bandits, the main concern of a player who has just begun a playthrough. In contrast, Viking Conquest only has Leather Gloves, which remain at a low price and have had their body armor rating improved to +6 from +2. They are inexpensive and are upgraded cheaply at armorers, making them a good early investment for extra protection. List of Gloves[] The following is a complete list of all gloves available in Warband: ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Gobhann","Gobhann Settlement Information Type Castle Kingdom Kingdom of Alt Clut Villages Tref Gob Port No Gobhann is a castle of the Kingdom of Alt Clut. It has the village Tref Gob. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Godun","Knyaz Godun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs TyalUrikskala Castle Clan Vagiroving Personal Details Gender Male Age 50 Spouse Erta Children LekSvanaOsven Godun is a Knyaz of Sturgia and the leader of clan Vagiroving. He is the owner of Tyal and Urikskala Castle, the husband of Erta, and the father of Lek, Svana, and Osven. He has a turbulent relationship with Grand Prince Raganvad Gundaroving, who does not trust him and appears to think of his clan as perhaps opportunistic. Godun considers Raganvad unpleasant in turn and questions his wisdom as a ruler. Godun is one of the nobles with extended dialogue and may share his thoughts on the Battle of Pendraic. Description[] Godun is lord of the Vagiroving, one of the younger houses of the Sturgians. His people have always been as interested in trade as they have been in war, although Godun himself is everything a prince might want: cooperative, prompt to pay his feudal services, quick to respond to his liege's calls to arms. Yet Raganvad has never fully trusted him, because it is hard to imagine a Vagiroving without his long-term plan for personal aggrandizement. According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has the reputation of being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 160 Two Handed 140 Polearm 170 Bow 100 Crossbow 80 Throwing 80 Riding 110 Athletics 110 Tactics 70 Charm 100 Leadership 140 Trade 140 Steward 160 Quotes[] “ Two generations ago, the Sturgian lords entered into a covenant to give their allegiance to a prince. We surrendered our ancient freedoms so that we might be united in war. Was that wise? I have no idea. But I know that if we rupture that covenant now, forging it again would be a long and bloody task. Perhaps an impossible one. ” — on Politics “ Yes. It was madness. The greatest blow struck against the Empire in a lifetime, and we squandered it squabbling among ourselves about a flag. They say Olek the Old had pried the Dragon Banner out of the Emperor's dead hands. But then Prince Raganvad, who had not so much as drawn his sword in the battle, claimed it as a trophy. Olek, who was covered in his enemies' blood, laughed at Raganvad and told him to go find his own toy to play with. Raganvad struck him, so Olek broke the banner staff over his knee and threw it in his prince's face. Or perhaps it was just Raganvad. He was stewing in his anger when up comes the Battanian king, Caladog. The Battanians had taken their time stripping the bodies of the imperial vanguard and the Sturgians were angry at them, so Raganvad called him a coward. Caladog sneers at him and walks off. Insults his most powerful vassal and then insults his most valued ally. A fine day's work, wouldn't you say? But he has grown wiser since, though no more pleasant to spend time with. ” — on the Battle of Pendraic"
"Goidelic Priest","Godelic Priest Troop Information Culture Gaels Wages ? Acquired from... ? Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Godelic Priest is the priest unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Goidelic Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robes Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 115 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Goods","Goods are a type of item that can be purchased at villages and towns, or found as loot from caravans, bandit camps and raiding villages. Goods serve several roles in Mount&Blade, including trade, food and production. Contents 1 General 1.1 Weight 1.2 Prices 2 Type of Goods 2.1 Food 2.2 Household Goods 2.3 Trade Goods 3 Goods Table 4 Notes General[] Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit. Weight[] All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns. Prices[] The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further. Type of Goods[] Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a ""finished product"" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well. Food[] For more info on food, see Food. While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise. Household Goods[] Household goods include food, oil, spice, ale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords. Trade Goods[] Some goods have no use except in trade, and are just Trade Goods. Goods Table[] The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages. Name Weight Type Made from... Base Values Ale 30 House Grain 84 120 - 280 Date Fruit 40 Trade - - 120 120 - Dyes 10 Trade - - 200 200 - Flax Bundle 40 Trade - - 150 150 280 Furs 40 Trade - 391 391 391 391 Hemp 40 Trade - - - 125 - Hides 40 Trade - - 120 120 320 Iron 60 Trade - 264 264 264 304 Leatherwork 40 Trade Hides - 220 220 - Linen 40 Trade Flax Bundle 250 250 250 365 Oil 50 House Olives 484 450 450 - Pottery 50 Trade - 126 100 100 - Powder 40 Trade - - - 400 - Raw Silk 30 Trade - - 600 600 - Salt 50 House - 255 255 255 305 Shag 40 Trade - - - 400 - Spice 40 House - 880 880 880 - Tools 50 Trade Iron 410 410 410 410 Velvet 40 Trade Dyes, Raw Silk 1025 1025 1025 - Vodka 40 Trade - - - 350 - Wine 30 House Grapes 220 220 220 780 Wool 40 Trade - 130 130 130 230 Wool Cloth 40 Trade Wool - 250 250 250 Notes[] Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with) Some village elder or guild master quests will require the player to either purchase/find goods (e.g. wheat for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city. Date Fruit seems to have been intended to have been a type of food, as it has a food quantity, but lacks a morale bonus, and is not actually consumed as food is. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Gothi","Gothi Troop Information Culture Norse Wages 12 Acquired from... Hofs, prisoners Upgrades to... N/A Upgrade Cost N/A For other priest troops/articles, see: Priest (disambiguation). The Gothi is the priest unit of the Norse troop tree in Viking Conquest. Their religion is Pagan (Scandinavian Gods). They can be found roaming the overland map in: a Norse Lord's armies or in Pagan Priests parties. Contents 1 Morale and relation bonus 2 Follower's party 3 Gothi as an NPC in Lord's hall 4 Stats and Equipment Morale and relation bonus[] Gothi (and other priests) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). Paying the Gothi will also sometimes raise your relation with the ""Commoners"" faction (which generally encompasses the non-aggressive parties you can see across the map for e.g. Traveler or Trader). Follower's party[] The Gothi can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests/gothi give +1). Gothi as an NPC in Lord's hall[] You can also find gothis as NPCs in Lord's halls in towns/castles that are Pagan. If your character is Christian, they give you the option to convert to Paganism (Scandinavian Gods) through the dialogue interaction or simply antagonize them (but that does nothing). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Gothi - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 110 Slings 110 Weapons Melee Seax, Wooden Stick, Club Ranged Stones Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Governors","Governors are a feature in Mount&Blade: Bannerlord. Governors are companions or family members assigned to a town or castle that the player owns. Doing so allows those companions use 'Governor' perks that they have to improve said town or castle's characteristics such as Prosperity gain, Loyalty, Security etc. Governor perks[] 25 50 75 100 125 150 175 200 225 250 275 One-Handed Swift Strike: +1 Militia/day Corps-a-corps: +30 Garrison limit To be Blunt: +0,5 Security/day Military Tradition: -5% Garrison wages Stand United: +30% Security from Garrison Two-Handed Berserker: -10% Garrison wages Projectile Deflection: +10% XP to Garrison troops Confidence: +30% build speed to military projects Polearm Guards: +20% XP to Garrison cavalry Drills: +1 Militia/day Keep at Bay: +1 Militia/day Skewer: +1 Security/day Standard Bearer: -20% Garrison infantry wages Bow Merry Men: +1 Militia/day Discipline: +1 Loyalty/day Bulls Eye: +3 Garrison troop XP/day Quick Draw: +5% Taxes Mounted Archery: +20% Security from archers Hunter Clan: -15% Garrison wages Ranger's Swiftness: +20% Security from archers Crossbow Peasant Leader: -20% ranged Garrison troops wages Long Shots: +1 Militia/day Renowned Marksmen: +20% Security from ranged Garrison units Steady: +5% Tariffs Pavise: +30% Ballista accuracy Throwing Focus: +1 Security/day Throwing Competitions: +1 Militia/day Riding Relief Force: +20% Security from mounted Garrison units Breeder: +5% production in bound villages Cavalry Tactics: -50% mounted Garrison troops wages Well Strapped: +0,5 Loyalty/day Shepherd: +15% chance for tier 2 horses in bound villages Mounted Patrols: -50% prisoner escape chance Athletics Durable: 1 Loyalty/day Steady: +10% production in farms, mines, lumber camps, clay pits Energetic: +20% Hearth Growth in bound villages Strong Legs: -20% food consumption under siege Smithing 25 50 75 100 125 150 175 200 225 250 275 Scouting Desert Born: +2,5% Taxes Forest Kin: +10% Taxes from bound villages Village Network: +10% villager party size Tactics Make Them Pay: +25% damage to besieging siege engines On The March: +20% Fortification bonus Pick Them Off The Walls: +25% for double bombardment damage vs besieging troops Gens d'armes: +1 Security/day Roguery Scarface: +5% chance for +1 rel/day with rand. notable One of the Family: +1 recruitment slot for gang leaders Arms Dealer: +2 Militia/Day while under siege Sweet Talker: -20% prisoner escape chance Know-How: +1 Security/day White Lies: +2% chance for +1 rel/day with rand. notable Salt the Earth: +5% Tariffs Dirthy Fighting: +2 Food/Day while under siege Charm In Bloom: +2% chance for +1 rel/day with rand. notable of opposite sex Moral Leader: +1 rel. with notables when a project is completed Parade: +5 Loyalty/day (de facto) Virile: +10% chance for +1 rel/day with rand. notable while cont. proj. is active Meaningful Favors: +5% chance for +1 rel/day with powerful notable Young and Respectful: +2% chance for +1 rel/day with rand. notable of same sex Public Speaker: +10% effect from forums, marketplaces, festivals Leadership Authority: +20% Security from Garrison Citizen Militia: +20% chance to spawn elite militia Raise The Meek: +3 Garrison troop XP/day Heroic Leader: +1 Loyalty/day Veteran's Respect: +20 Garrison limit Trade Toll Gates: +30 Gold/caravan Content Trades: +10% Tariffs Granary Accountant: +20% production of grain, olives, fish, dates in bound villages Self-made Man: +30% build speed for marketplace, workshop, aqueduct Traveling Rumors: +20 Gold/villager party Mercenary Connections: +25% Workshop production Tradeyard Foreman: +20% production of clay, iron, cotton, silver in bound villages Spring of Gold: +20% effect from boosting projects Trickle Down: +2 Prosperity/day while building a project Steward Drill Sergeant: -5% Garrison wages Stiff Upper Lip: -20% Castle Garrison wages Giving Hands: +10% Tariffs Aid Corps: +20% Hearth Growth in bound villages Gourmet: -10% Garrison food cons. under siege Contractors: +10% Town project effects Master of Planning: +20% effect of continuous projects Price of Loyalty: +0,5% Taxes per skill point after 200 Seven Veterans: +1 Militia/day Logistician: +10% Taxes Relocation: +20% effect from boosting projects Forced Labor: +1% construction speed per 3 prisoners Master of Warcraft: -5% food consumption Medicine (+0.1% healing rate per skill point) Triage Tent: -5% food consumption under siege Bush Doctor: +20% Hearth Growth in bound villages Clean Infrastructure: +1 Prosperity/day from civilian projects & +30% recovery from raids in bound villages Battle Hardened: -25% siege attrition loss Pristine Streets: +1 Prosperity/day Perfect Health: +10% animal production in bound villages Physician of People: +1 Loyalty/day Helping Hands: -50% Prosperity loss from starvation Engineering (+0.25% faster building production per skill level) Dungeon Architect: -25% prisoner escape chance Carpenters: +12% project build speed in Towns Dreadful Besieger: +10% siege engine bombardment accuracy Foreman: +100 Prosperity when a project is finished Siege Engineer: +30% HP to defensive siege engines Battlements: +100 max Granary capacity Apprenticeship: +1% Prosperity for each unique project Architecturel Commissions: +20 gold/day for continuous projects Siegeworks: +1 prebuilt Catapult under siege Military Planner: +25% project build speed in Castles Salvager: +0.1% siege ending build speed per Milita Stonecutters: +30% build speed for fortifications, aqueducts and barracks Engineering Guilds: +25% wall HP Clockwork: +20% effect from boosting projects 25 50 75 100 125 150 175 200 225 250 275 Bugs[] Contractors (Steward 200) and Battlements (Engineering 175) are bugged and heavily decrease daily Prosperity gain by significantly decreasing the effect of ""Food Surplus"" Arms Dealer (Roguery 225) adds flat +2 Militia, not +2% like in-game description says"
"Grain","Wheat/Grain Classic/Warband Viking Conquest Games Base value 77 30 30 20 Weight 50.0 30.0 30.0 30.0 Item Quantity 50 50 50 150 Morale Bonus +0 +2 +1 +2 Spoils No Goods Type Food Made From... N/A Made Into... Bread, Ale Grain (or Wheat in classic Mount&Blade, With Fire & Sword, and Viking Conquest) is the most common and basic food source. Its high quantity, low weight, and even lower price make this food ideal in many stages of the game. Grain is readily and cheaply available in almost all towns and villages, but some places (like Reyvadin) will sell it much cheaper than others (Bariyye, Tulga). Buying prices can be as low as 3 in villages, especially around Dhirim. The grain may then be sold for up to 50 in nearby towns, making this process a low-risk way of getting a few hundred denars. The Productive Enterprise option can be used to buy either a mill or a bakery that produces bread from grain at a one-to-one ratio, or to buy a brewery that produces two barrels of ale per one sack of grain. This may boost your profit temporarily depending on how many sacks of grain you use. ( A mill requires 6 sacks of grain each week and has a profit margin of 4.6%. A brewery requires 1 sack of grain each week and has a profit margin of 6.4%.) The ability to have two types of productive enterprise come from grain, and that it is produced in nearly every village and town, makes this item incredibly valuable for money making. Any towns without bread or grain will yield a lot of money for the player if they start an enterprise based on grain. Ale and bread have different values from place to place, so beware of which enterprise is chosen in a city before starting to ensure maximum profit. As with any food, grain is used to feed one's army or other lords during feasts. The Bring wheat to (village) quest is sometimes available from Village Elders, and it involves bringing the village a certain amount of grain/wheat. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Grante Ham","Grante Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Grantebrycge Grante Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Grantebrycge","Grantebrycge Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Grante Ham Grantebrycge is a castle of the Kingdom of East Engle. Its village is Grante Ham to its southeast. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Cambridge Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Grunwalder Castle","Grunwalder Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Saren Serindiar Sieges with... Ladders Port No Grunwalder Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Grunwalder Castle lies southeast of Jelkala at the tip of the mountain ridge that divides the Khergit Khanate. Its village is Saren which is to the southwest. Warband[] Grunwalder Castle lies east of Veluca. It is on the border with the Kingdom of Swadia further to the east. Its village is Serindiar which is to the northwest at the edge of a forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Grunwalder Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. The assault of the castle will prove difficult, as it is designed in a manner that gives the defenders a clear ranged advantage, with three points of view looking at the assailants. Besides its design, it is uphill, so the ascent to the actual castle will be slow. Trivia[] According to Bunduk, Grunwalder Castle was named for a war veteran that taught his people how to resist the Swadians that demanded submission from them. Grunwalder was killed, but the castle that was built where he died was named in his memory. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Gudrun","Gudrun Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Gudrun is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Jarl Sidroc the Elder Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Gyda Eirikdottir","Gyda Eirikdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Gyda Eirikdottir is a noblewoman initially of the Kingdom of Northvegr. She is 16 years old. Family[] Father: Konungr Eirik Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Habba","Habba Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Samarra Castle World Map WarbandHabbaSamarra CastleTemplate:World Map/Warband Habba is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing inside the warehouse to the left from where the player enters, in front of a large metal grate. Habba is built in the middle of flat, open desert, only broken up with scattered clusters of palm trees. It has a total of five structures. There are three fields here, growing beans, cabbages, and wheat. There is also a horse-driven well in the middle of the village. One building may the home of a carpenter as it has several wooden objects around it, including a cart and spare wheel, two shelf-style beds for dungeons, and a large door. If sent here during a Hunt Down Fugitive quest, the target may be found wedged between the two buildings on the right side of the village from where the player enters, standing in front of a leafy desert plant. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Haegelis Ham","Haegelis Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Haegelisdun Haegelis Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Haegelisdun","Haegelisdun Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Haegelis Ham Haegelisdun is a castle of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Hallbera","Hallbera Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Hallbera is a noblewoman initially of the Kingdom of Northvegr. She is 45 years old. Family[] Husband: Jarl Guthorm Haraldrsson Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Halmar","Halmar Settlement Information Type Town Kingdom Khergit Khanate Villages DusturilZagushPeshmi Sieges with... Ladders Port No World Map Mount&BladeHalmarDusturilZagushTemplate:World Map/Mount&BladeWarbandHalmarPeshmiTemplate:World Map/Warband Halmar is a town initially controlled by the Khergit Khanate. Its initial lord is Alagur Noyan. It is speculated that Halmar is the successor settlement of the town of Jalmarys, given their similar name and close proximity on the map as featured in Mount&Blade II: Bannerlord. Should Jalmarys indeed be the precursor of Halmar, the town's known history would be defined by its status as a provincial stronghold of the Western third of the Calradic Empire. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dusturil and Zagush. Warband[] Its village is Peshmi Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Halmar can be found by immediately facing right after selecting 'Take a walk around the streets'. Siege[] Besieging Halmar requires the construction of a siege ladder. Tournaments[] If you take part in a Tournament in Halmar, you will be given the standard equipment and one of the random equipment sets: Standard equipment: Horse Arena Tunic Steppe Helmet Random equipment sets: 10/31 - Lance & Shield 10/31 - Bow & Arrows, Practice Dagger 6/31 - Javelins & Shield 5/62 - Sword & Shield 5/62 - Heavy Sword Economy[] Halmar sells Pottery cheaply. Halmar produces: Ale Bread Leatherwork Oil Pottery Tools Wine Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Hamoshawat","Hamoshawat Settlement Information Type Village Kingdom Aserai Fortification Sanala Hamoshawat is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Hamoshawat lies on the lower Damar River, just before it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hamoshawat"""
"Happy Widow","A Happy Widow. Happy Widows are a frequent sight in the Mead Halls of Viking Conquest. For 1500 peningas, they can raise the morale of your party by throwing a big feast for your troops with girls serving them the best mead and fine food along with an accompaniment of bards. Alternatively, for a 'gift' of 100 peningas, you can tell her you don't need anything for your men and hire her company for yourself. This results in a small loss of morale among your troops and an increase in your character's experience by 40 points. Her 'friendship' is offered in the same way regardless whether the player character is male or female."
"Hardwood","Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item."
"Haringoth Castle","Haringoth Castle Settlement Information Type Castle Kingdom Swadia Villages TahlberlNemeja Sieges with... Siege Tower Port No World Map Mount&BladeHaringoth CastleTahlberlTemplate:World Map/Mount&BladeWarbandHaringoth CastleNemejaTemplate:World Map/Warband Haringoth Castle is a castle in the Kingdom of Swadia. It is featured in both Mount&Blade and Warband, albeit situated in different locations. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Haringoth Castle lies southwest of Dhirim, alongside the mountain range that divides the Kingdom of Swadia. Its village is Tahlberl, which is nearby to the southeast. Warband[] Haringoth Castle lies southwest of Praven among a forested area. It overlooks a bridge crossing the river that divides Swadia from the Kingdom of Rhodoks. Due to its location, this castle will be one of the first besieged when the Rhodoks go to war with the Swadians. Its village is Nemeja, which is to the west, where it rests in a clearing encircled by trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Haringoth Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Haringoth, its initial owner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Hawaha","Hawaha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Weyyah Castle World Map WarbandHawahaWeyyah CastleTemplate:World Map/Warband Hawaha is a village of the Sarranid Sultanate. It is economically tied to Weyyah Castle and is usually one of the most looted villages. If you enter battle near Hawaha, your army will spawn near a hill. Putting your archers on top of it and everything else on the bottom will allow you to win most fights, even when outnumbered. Layout[] Player Elder Fugitive Hawaha is built on flat areas within uneven terrain with clusters of palm trees all around. It has a total of six structures. There are five fields here, all growing wheat. Two stables house several coursers and hunters. The Village Elder is in front of a building on the far right side of the village from where the player enters, standing next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, between a tree and pile of logs. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Heida By","Not to be confused with Heidabyr, the castle to which this village is subordinate. Heida By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Heidabyr Heida By is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Heidabyr","Not to be confused with Heida By, the village subordinate to this castle. Heidabyr Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Heida By Heidabyr is a castle of the Kingdom of Danmark. Wikipedia has an article on this subject at:Hedeby This article is a stub. You can help out by expanding it. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Helga","Helga Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Helga is a noblewoman initially of the Kingdom of Friese. She is 37 years old. Family[] Husband: Jarl Harald Hemmingsson Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Helgi","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Helgi Appears in Viking Conquest Character Details Hire Cost 300 peningas Likes Reginhard Dislikes Egil, Clovis, Asbjorn as emissary Disliked by Bodo, Clovis Helgi is one of the heroes in Viking Conquest. He is a Norse pagan Svia Viking from the realm of Svíþjóð (Sweden). In the campaign mode, he can be found in the city of Jorvik, but in the sandbox modes, it could be any city. To hire him, you need to pay 300 peningas. He is not a noble, therefore if made a lord, he will give you -4 relation with other lords. Tactics[] Due to high skill in tactics, navigation and trading, he has some decent support roles for the party, but in the longer term, Agathinos could outmatch him in these roles. In combat, he is a good warrior, skirmisher and he can become a good longbow archer or rider, if the player invests skill points in power draw or riding. Introduction[] ""Yes? What do you need?"" ""Very well. I do not mind. My Name is Helgi, killer of Danes and Slavs."" ""I am the second son of a hersir from the land east of Northvegr. I am a Svia Viking. I traveled west to seek my fortune in Englaland, unlike many of my compatriots who seek their fortunes in the East with the Rus. I am good at leading assaults and training men in the art of war. Unfortunately, the jarl here has no taste for the disciplinary methods needed to turn that rabble of his into soldiers. I told him it was wiser to flog them now than bury them later,, but he would not listen. Instead, he told me to take my services elsewhere."" ""So, if you know of any warlord whose goal is to win battles rather than pamper his soldiers, please direct me to him."" ""I would be pleased to ride with you, at least for a little while, for pay and a share of any loot."" ""I am a sklled swordsman. I can also instruct your men in fighting, but I warn you that I do not care to fight for a leader who is lax in discipline with his men, for in the long run they will not respect a soft hand."" ""Ah, one last thing. I would like an initial bounty of 300 peningas before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve."" Stats and equipment[] Helgi - Default Stats and Equipment Attributes Stat Points Level 13 Strength 15 Agility 12 Intelligence 12 Charisma 12 Health 64 Armor Head Decorated Phrygian Body Norse Light Armor Hand ? Foot Tattered Leather Shoes Skills Skill Points Sea-King 4 Navigation 6 Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw ? Weapon Maintenance 4 Weapon Master 6 Athletics 4 Riding ? Looting 2 Trainer 3 Tracking ? Tactics ? Path-finding 2 Spotting ? Inventory Management 7 Wound Treatment 2 Surgery 2 First Aid 3 Engineer ? Persuasion 6 Leadership 6 Trade 7 Proficiencies Weapon Type Points One Handed Weapons 117 Two Handed Weapons 72 Polearms 92 Archery 72 Crossbows 72 Throwing 72 Slings 91 Weapons Melee Rusty Axe, Light Spear Ranged Bent Throwing Spears Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Heroes","For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave ""to go back home"" or ""settle down"". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's ""advantageous connections"" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-""raiders"" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[]
Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to ""know about them"" or ask to ""see their equipment"" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[]
Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The ""dislike as emissary"" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics"
"Heroes (Viking Conquest)","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.0Latest Version: 2.069 Reginhard as an adventurer Heroes (known as Companions in-game) in Viking Conquest are characters with unique backstories, names, skills and attributes. Depending on the circumstances, the player can hire a hero for free, by completing a quest, or payment. If one has chosen to play the storyline, some heroes will join the player's party while progressing through the story, while others must still be purchased. Unlike in other modules, disgruntled heroes with which you have insufficient relationship may choose to strike it on their own as adventurers. Once they become adventurers, they will never be able to join player's party again, becoming mercenaries and eventually lords. Starting Skills and Cost[] Name Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin Clovis Donnchadh Dwywei Egil Helgi Morgant Reginhard Solveig Base Level 6 11 5 6 9 5 5 11 13 11 7 11 13 13 12 10 Religion Christian Christian Pagan Christian Christian Christian Pagan Christian Christian Christian Pagan Pagan Pagan Christian Christian Pagan STR 9 8 14 9 14 9 14 20 15 13 10 17 15 14 16 9 AGI 9 19 12 9 11 10 15 12 12 13 12 12 12 14 13 9 INT 18 10 14 14 10 14 8 6 13 14 12 6 12 9 6 11 CHA 8 8 7 13 14 12 7 11 9 10 12 14 12 8 6 16 Sea-King 0 0 0 0 0 0 0 0 1 1 0 2 4 0 0 0 Navigation 4 0 0 0 0 0 0 0 1 2 0 2 6 0 0 0 Ironflesh 5 6 6 5 7 4 4 9 7 6 3 8 7 6 6 7 Power Strike 4 4 1 0 7 3 3 9 7 3 4 8 7 2 3 4 Power Throw 3 4 5 4 7 4 6 9 7 6 5 8 7 4 4 2 Power Draw 0 4 2 0 0 0 2 0 2 0 5 2 0 0 0 0 Weapon Maintenance 9 5 0 0 3 7 5 3 6 0 2 3 4 2 0 0 Weapon Master 4 9 2 1 5 1 3 6 6 6 6 6 6 4 2 5 Athletics 5 9 4 4 5 5 6 8 4 5 6 6 4 5 4 5 Riding 3 9 4 2 4 0 1 2 4 0 5 3 0 4 0 2 Looting 1 9 0 4 0 5 1 6 0 6 6 0 2 9 7 0 Trainer 0 0 0 0 5 0 0 1 5 0 0 3 3 0 0 1 Tracking 0 0 0 0 0 0 4 0 0 7 3 0 0 0 5 0 Tactics 9 0 2 5 5 0 0 1 6 5 0 4 0 2 2 0 Path-Finding 0 0 0 0 0 0 8 0 0 6 2 0 2 2 7 0 Spotting 0 0 0 0 0 0 8 0 0 6 2 0 0 0 3 2 Inventory Management 5 4 7 5 4 6 3 4 6 6 5 1 7 7 5 4 Wound Treatment 0 0 7 7 0 2 0 0 0 0 4 0 2 0 0 2 Surgery 0 0 7 5 0 0 0 0 0 0 2 0 2 0 0 0 First Aid 1 4 7 7 2 7 1 3 3 1 5 1 3 1 3 4 Engineer 9 1 1 4 0 0 3 0 3 0 0 0 0 1 0 0 Persuasion 4 2 7 7 7 6 3 1 4 3 7 6 6 4 3 9 Leadership 4 2 3 5 7 1 2 3 5 5 5 7 6 2 3 9 Trade 4 4 4 6 1 6 3 2 3 5 3 2 7 6 5 3 One Handed 91 95 91 91 111 91 99 106 101 110 91 98 117 91 91 110 Two Handed 72 72 72 72 91 72 72 91 101 72 72 91 72 72 73 85 Polearms 103 114 91 91 91 91 91 103 101 91 91 110 92 91 125 100 Archery 78 87 80 82 91 80 91 91 92 91 72 91 72 102 91 40 Crossbow 72 72 72 77 91 72 72 91 91 71 95 91 72 72 72 0 Throwing 91 91 82 78 91 91 101 91 100 98 72 91 72 103 91 100 Slings 91 91 91 91 91 100 91 91 91 91 91 91 91 91 91 50 Cost Free 300 Free Free Free Free 8 Wheat 200 300 300 200 Free 300 400 Free Free Likes and Dislikes[] Heroes (Companions) Interactions[] Equipment Using ""Let me see your equipment"" line from the dialogue, like in other modules, you can see and modify the items that a companion uses. Skills Using ""What can you tell me about your skills"" line from the dialogue, like in other modules, you can see and assign a companion's current skills. Departure Using ""We need to separate for a while"" line from the dialogue, like in other modules, they will leave your party and settle in a random Mead Hall. Improve Relation Using ""(Give warrior rings and bracelets valued at 3000 penningas)"", you will improve your relationship with the companion (generally +4). From the dialogue you can normally only see the morale, if you want to check on the relation, you need to go to Character tab and then Companions - View Companions (from which you can also see a breakdown of each companion status, morale and morale factors). Story Using ""I'd like to ask you something"" and then ""Tell me your story again"" you will trigger the companion to tell you again their story/lore. One-time Right to Rule Gathering Using ""I'd like to ask you something"" and then ""I suppose you know that I aspire to be the king of this land"" will trigger a dialogue with the companion after which they depart your party in order to help you raise your right to rule to +3(?) upon their return. This is possible only once per hero. Gathering Intel on other Kingdoms Using ""I'd like to ask you something"" and then ""Do you have any connections that we can use to our advantage?"" will trigger a dialogue with the companion after which they depart you party in order to obtain information on a specific fixed town and consequently the current owner of that town. For example, Solveig on Tunsberg (and if Tunsberg is still part of Northvegr, it will gain intel on Northvegr), Brunhild on Dorestad (and if Dorestad is still part of Friese then you will gain intel on Friese), etc. The Intel is regarding the percentage of lords that are currently disgruntled. Improving Relations with Settlements Using ""I'd like to ask you something"" and then ""I would like to improve the relation with a settlement"", will yeald a useful outcome only when, after establishing your own kingdom, you will have Castles or Towns with which you have negative reputation. The missions takes 10 days to complete after which the companion will automatically return to your party. It will improve your reputation with the location with ?. Turning Companions into Lords Using ""I'd like to ask you something"" and then ""Would you be interested in holding a fief?"" will trigger a dialogue with all the available fiefs (unassigned or fiefs that you hold personally) and once assigned, effectively will turn the companion into a lord. Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Hersir Bjorn Ketilsson","Hersir Bjorn Ketilsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Bjorn Ketilsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Thorunn Ketilsdottir Brother-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Hersir Fraena","Hersir Fraena Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Fraena is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Fraena has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Hersir Gothormr","Hersir Gothormr Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Gothormr is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Hersir Gothormr has no known relatives. Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Hersir Guthred Knutr","Hersir Guthred Knutr Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Guthred Knutr is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Wife: Freydis Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Hersir Harald","Hersir Harald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Harald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Sister: Svanhild Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Hersir Helgi Hvassi","Hersir Helgi Hvassi Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Helgi Hvassi is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] He has no known relatives. Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Hersir Ketill Bjornsson","Hersir Ketill Bjornsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Ketill Bjornsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Yngvild Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Hersir Rognvald","Hersir Rognvald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Rognvald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Children: Sigrid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Hersir Sidroc the Young","Hersir Sidroc the Young Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Sidroc the Young is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Sidroc the Young has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Hiblet","Hiblet Settlement Information Type Village Kingdom Aserai Fortification Quyaz Hiblet is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Dates. Description[] Hiblet sits at the base of the granite outcrop known as the Jabal Tamar Mountains. Rainwater trapped in cracks in the rock is diverted to the village's date-palm gardens.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hiblet"""
"Hides","Hides Warband Viking Conquest Games Base value 120 120 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Leatherwork Hides are a non-consumable trade good. They are used by a tannery to produce leatherwork. You can buy a tannery by talking to the local Guild Master. You can buy the hides your self and give it to your Master Tanner at your tannery and thus you may get a greater weekly profit temporarily depending on how much you give (three hides will be used each week and thus produces 3 leather works). In With Fire and Sword, Hides are generally bought cheaply at villages and sold for high prices at fortresses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Highwayman","For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Highwayman (Bannerlord)","For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss"
"Hof","Thor's hof on the map Hofs are locations featured in Viking Conquest. They are temples dedicated to the Norse Scandinavian gods (""pagan"" ingame), each hof being named after the god it is dedicated to. There are 2 hofs: Thor's hof (in Danmark) and Odin's hof (in Northvegr). Hofs can be pillaged for slaves or loot, but can also offer services. The player can convert to the Norse Gods (""pagan"") at a Hof, they can hire a Gothi to preach to their troops for a morale boost, and can give offerings to the Norse gods in exchange for their favour. With high enough favour, the player will be able to hire Berserkrs, obtain special items and gain skill bonuses."
"Honey","Honey Classic/Warband Viking Conquest Games Base value 136 220 220 220 Weight 5.0 Item Quantity 30 30 30 90 Morale Bonus +10 +6 +3 +6 Spoils No Goods Type Food Made From... N/A Made Into... N/A Honey is a food item that provides a good morale bonus. This item gives the highest bonus available in the original Mount&Blade. The high morale boost it provides is balanced by the fact that honey is a relatively rare food, being much harder to find and more expensive to buy than many other foods. Its bonus was reduced in the later games, but it is still above average. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Hoqqa","Hoqqa Settlement Information Type Village Kingdom Aserai Fortification Huns Fulq Hoqqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Husn Fulq and is known to produce Desert Horses. Description[] Hoqqa sits on the far east of the Aserai lands, on the Tiyagis River. The land is mostly desert-steppe. Barren most of the year except for scrub, it is covered in grass and flowers in the spring and is fine grazing for horses.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hoqqa"""
"Hornman","Hornmen are mercenary troops in Viking Conquest. Hornman Troop Information Culture Commoner (Mercenary) Wages 19 Acquired from... Farmer Upgrades to... N/A They can be obtained from upgrading Farmers or by defeating a lord's army and then recruiting them from the prisoners pool. They will raise your tactics skill up to a maximum of 3 (if in sufficient numbers): 0-2 No bonus 3-9 Hornmen = +1 Tactics. 10-29 Hornmen = +2 Tactics. 30 Hornmen = +3 Hornman - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head None Body Tunic Hand None Foot Light Ankle Shoes * Equipped with a horn. Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 6 Athletics 5 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 70 Polearms 120 Archery 30 Crossbows 30 Throwing 145 Slings 120 Weapons Melee Short Battle Axe Ranged Skirmish Javelin Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Horseman","This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman"
"Horses","Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called ""common"" internally, while those without are called ""wild"". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the ""best"" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment"
"Hrus Castle","Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Hubyar","Hubyar Settlement Information Type Town Kingdom Aserai Villages MahloulLiwasWaltas Port No Hubyar is a town of the Aserai ruled by Emir Tais of the Banu Qild. The villages of Mahloul, Liwas, and Waltas are bound to the town. Description[] The inland city of Hubyar is said to be built on the ruins of a luxurious hunting lodge built by the decadent and cruel king Thuran, whom the patriarch Asera slew in vengeance for the enslavement of his family. This memory may explain the worldview of the fierce and austere Banu Qild, who hold the castle today and who detest all frivolity. But the scent of jasmine that can be detected on the night breezes here carry an undercurrent of temptation. It was here that the hero Nimr came to grief, caught in the chamber of a Banu Qild maiden and left hanging in a cage in the market until he perished.[1] References[] ↑ Encyclopedia Calradia, entry ""Hubyar"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Hugu Noyan","Hugu Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Hugu Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Hugu Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 300 Polearms 300 Archery 300 Crossbows 300 Throwing 300 Weapons Melee Shortened Military Scythe Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Huhelstath","Huhelstath Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Huhelstath By Huhelstath is a castle of the Kingdom of Danmark. Its village is Huhelstath By. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Huhelstath By","Huhelstath By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Huhelstath Huhelstath By is a village of the Kingdom of Danmark. It is subordinate to Huhelstath, as suggested by the name. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Hunab","Hunab Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Hunab is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Dates. Hunab[] Hunab lies in one of the wadis that cut beneath the weathered mesas of the Jarjara Escarpment. Villagers raise horses here, taking advantage of the brief but lush crop of grass that covers the slopes in the spring. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Hunab"""
"Hunter","A Hunter. The Hunter is an excellent all-round horse, with a good balance of stats. It has good speed, charge and maneuverability as well as reasonable armor and hit points. This horse is used by many higher-tier cavalry units such as Vaegir Knights, including the lords of numerous factions (such as King Ragnar). For a new player switching up from their starting horse, the Hunter is faster and more maneuverable than the Swaybacked Saddle Horse that most choices start with, and becomes noticeably more so once your riding skill is higher. When running down enemies, only enemies riding Saddle Horses and Coursers will be able to outrun it. Anyone riding more maneuverable horses like the Steppe Horse, Desert Horse and Sarranid Horse may simply try to out turn and get behind it to the rider's blind spots. This horse is found in every town in the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Hunter 18 43 44 24 160 3 810"
"Husn Fulq","Husn Fulq Settlement Information Type Town Kingdom Aserai Villages Abu KhihHoqqa Port No Husn Fulq is a town of the Aserai ruled by Emir Adram of the Banu Sarran. The villages of Abu Khih and Hoqqa are bound to the town. As a frontier town located at a crossroads between the territories of the Khuzait, the Aserai, and the Southern Empire, Husn Fulq is often a likely target of enemy armies in times of war. The town and its outskirts are likely to be the unfortunate victims of perpetual warfare, changing hands many times and thus suffering from low economic prosperity, looted villages, and possible rebellions. Description[] Husn Fulq sits at the southeastern edge of the Calsea, the network of rivers and brackish lagoons linking the Empire to the Aserai lands. Fulq, also known as Phalcos, was a dark-faced mercenary chieftain who came from lands far to the south. He founded a fortress here and then parlayed its strategic location into a forture, taking bribes from the Empire and then from the Aserai to switch sides. After 20 years of playing both sides back and forth he sailed home in a ship laden with gold, but many clans of the Aserai proudly claim descent from him, and the ""Tricks of Fulq"" are a staple of many a bazaar storyteller's repertoire.[1] References[] ↑ Encyclopedia Calradia, entry ""Husn Fulq"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Ibdeles Castle","Ibdeles Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Ibdeles Sieges with... Towers Port No World Map Mount&BladeIbdeles CastleIbdelesTemplate:World Map/Mount&BladeWarbandIbdeles CastleIbdelesTemplate:World Map/Warband Ibdeles Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Ibdeles. Location[] Mount&Blade[] Ibdeles Castle lies southeast of Yalen on open land. Its village lies to the southwest. Warband[] Ibdeles Castle lies south of Jelkala on the coastal outcropping in the Rhodok territory. It is surrounded by the ocean, mountains, and the river next to Jelkala, making its location very enclosed geographically. Its village lies to the south opposite a line of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ibdeles Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The siege tower takes a relatively long time to move into position, leaving your troops vulnerable to ranged attacks. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Ibiran","Ibiran Settlement Information Type Village Kingdom Swadia Fortification Derchios CastleUxkhal World Map Mount&BladeIbiranDerchios CastleTemplate:World Map/Mount&BladeWarbandIbiranUxkhalTemplate:World Map/Warband Ibiran is a village initially owned by the Kingdom of Swadia. Its fortification is Derchios Castle in the original Mount&Blade or Uxkhal in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of one of the buildings on the right side of the village from where the player starts, near a wooden table and stools. Ibiran is built in a shallow valley in very hilly terrain with moderate tree cover. It has a total of five structures. There are three fields here that have all been harvested, leaving only numerous stacks of straw behind. No evidence of what type of crops were grown or any other type of food can be found in this village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building straight forward from where the player starts, standing next to a row of straw stacks. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Ichamur","Ichamur Settlement Information Type Town Kingdom Khergit Khanate Villages AmashkeAda KulunDirigh Aban Sieges with... Ladders Port No World Map Mount&BladeIchamurAmashkeTemplate:World Map/Mount&BladeWarbandIchamurAda KulunDirigh AbanTemplate:World Map/Warband Ichamur is a town of the Khergit Khanate. Its initial lord is Tonju Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its village is Amashke. Warband[] Its villages are Ada Kulun and Dirigh Aban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ichamur can be located by walking straight forward after selecting 'Take a walk around the streets' and then going up the stairs slightly to the player's right. Siege[] Besieging Ichamur requires the construction of Ladders (2 hours with 10 engineering skill). Tournaments[] If you take part in a Tournament in Ichamur, you can be given any of the following sets of equipment: Javelin & Shield Bow & Arrows, Dagger Lance & Shield All contests start mounted on a Horse. Economy[]
Guild Master location. Ichamur sells Salt for a low price. Ichamur produces: Ale Bread Leatherwork Oil Pottery Tools Spice Wool Cloth The area around Ichamur is often covered in Steppe Bandits. As such, it is quite dangerous for traders and will often be among the ""most affected by bandits"" and ""least visited"" in Calradia. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Imirza Noyan","Imirza Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Imirza Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Selik Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Imirza Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Tribal Warrior Outfit Hand Lamellar Gauntlets Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Sabre, Lance Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Imirza Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Imlagh","Imlagh Settlement Information Type Village Kingdom Battania Fortification Aster Castle Imlagh is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Grapes. Imlagh lies on rolling downs in the middle of the Uchalion massif. The village specializes in white grapes for the making of the sweet Battanian wines. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ingibjorg","Ingibjorg Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Ingibjorg is a noblewoman initially of the Kingdom of Friese. She is 18 years old. Family[] Parents: Jarl Harald Hemmingsson, Helga Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Ingun","Ingun Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Ingun is a noblewoman initially of the Kingdom of Danmark. She is 42 years old. Family[] Husband: Jarl Halfdan Angantyrsson Children: Jarl Bagsecg Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Investigate 'Neretzes' Folly'","Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location."
"Inveth","Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Iqbayl","Iqbayl Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandIqbaylBariyyeTemplate:World Map/Warband Iqbayl is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in the tent on the opposite side of the village from where the player enters, next to a bench. Iqbayl is a small village built around an oasis, with an abundance of palm trees. It has a total of four structures as well as a tent. There are three fields here, two growing wheat and an unfenced, but covered, field of cabbages. If sent here during a Hunt Down Fugitive quest, the target may be found next to the wheat field on the far left side of the village from where the player enters, near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Irish Bodyguard (Riglach)","Irish Bodyguard (Riglach) Troop Information Culture Gaels Wages ? Acquired from... Irish Champion (Caur) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Irish Bodyguard (Riglach) is a fifth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Bodyguard (Riglach) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Helm with Leather, Old Complete Helm Body Goidelic Lorica, Goidelic Gambeson Hand ? Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 190 Polearms 305 Archery 70 Crossbows 30 Throwing 265 Slings 220 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Goidelic Long Sword Ranged Horseman Javelins Shield Painted Convex Shield Mount Horse Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Champion (Caur)","Irish Champion (Caur) Troop Information Culture Gaels Wages 65 Acquired from... Irish Warrior (Cliarnach) Upgrades to... Irish Bodyguard (Riglach) Upgrade Cost N/A The Irish Champion (Caur) is a fourth-tier unit of the Gaelic troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Champion (Caur) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Helm with Leather, Old Complete Helm Body Goidelic Lorica Hand Leather Gloves Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 200 Polearms 285 Archery 70 Crossbows 30 Throwing 255 Slings 200 Weapons Melee Goidelic Champion Sword, Long Axe Ranged (Possible): Skirmish Javelins Shield (Possible): Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Elite Skirmisher (Fianaige)","Irish Elite Skirmisher (Fianaige) Troop Information Culture Gaels Wages 43 Acquired from... Irish Veteran Skirmisher (Ceithernach) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Elite Skirmisher (Fianaige) is a fourth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Elite Skirmisher (Fianaige) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Tunic, Hooded Goidelic Tunic, Cloaked Goidelic Tunic, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 130 Polearms 160 Archery 70 Crossbows 30 Throwing 220 Slings 220 Weapons Melee Goidelic Short Sword, Hunting Knife Ranged Heavy Javelins Shield Small Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Freeholder (Ocaire)","Irish Freeholder (Ocaire) Troop Information Culture Gaels Wages 24 Acquired from... Irish Laborer (Bothach) Upgrades to... Irish Veteran (Boaire) or Standard Bearer (Meirgeach) Upgrade Cost 368 XP for Kill ? Ransom Value ? The Irish Freeholder (Ocaire) is a third-tier unit in of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Freeholder (Ocaire) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Hooded Goidelic Tunic, Goidelic Rich Cloak, Hooded Goidelic Light Armor, Goidelic Light Armor Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 120 Polearms 190 Archery 50 Crossbows 30 Throwing 170 Slings 135 Weapons Melee Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Laborer (Bothach)","Irish Laborer (Bothach) Troop Information Culture Gaels Wages ? Acquired from... Irish Serf (Senchleithe) Upgrades to... Irish Freeholder (Ocaire) or Irish Warrior (Cliarnach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Laborer (Bothach) is a second-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Laborer (Bothach) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head ? Body Hooded Goidelic Tunic, Goidelic Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 100 Polearms 145 Archery 30 Crossbows 30 Throwing 135 Slings 120 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Noble (Aire)","Irish Noble (Aire) Troop Information Culture Gaels Wages ? Acquired from... Irish Veteran (Boaire) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Noble (Aire) is a fifth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Noble (Aire) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Goidelic Lorica, Cloaked Goidelic Lorica Hand Leather Gloves Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 190 Polearms 300 Archery 70 Crossbows 30 Throwing 260 Slings 220 Weapons Melee Long War Spear, Goidelic Long Sword, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Serf (Senchleithe)","Irish Serf (Senchleithe) Troop Information Culture Gaels Wages ? Acquired from... ? Upgrades to... Irish Laborer (Bothach) or Irish Skirmisher (Fer Midboth) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Serf (Senchleithe) is the first unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Serf (Senchleithe) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Goidelic Tunic, Goidelic Long Cloak, Goidelic Trousers, Goidelic Hooded Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 100 Archery 20 Crossbows 20 Throwing 115 Slings 100 Weapons Melee Staff. Short Staff, Pitchfork, Shepherd's Crook, Hunting Knife Ranged Sling, Fustibalus, Sling Rocks, Stones Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Skirmisher (Fer Midboth)","Irish Skirmisher (Fer Midboth) Troop Information Culture Gaels Wages ? Acquired from... Irish Serf (Senchleithe) Upgrades to... Irish Veteran Skirmisher (Ceithernach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Skirmisher (Fer Midboth) is a second-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Skirmisher (Fer Midboth) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head ? Body Goidelic Tunic, Hooded Goidelic Tunic, Goidelic Hooded Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 70 Polearms 70 Archery 30 Crossbows 30 Throwing 155 Slings 130 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet, Hunting Knife Ranged Skirmish Javelins, Sling, Fustibalus, Sling Rocks Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Veteran Skirmisher (Ceithernach)","Irish Veteran Skirmisher (Ceithernach) Troop Information Culture Gaels Wages ? Acquired from... Irish Skirmisher (Fer Midboth) Upgrades to... Irish Elite Skirmisher (Fianaige) or Irish Horseman (Marcach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Veteran Skirmisher (Ceithernach) is a third-tier unit of the Gaelic troop tree in Viking Conquest. Usage[] As is within their name, they are best employed as skirmishers behind your shield wall. As some skirmishers have shields - and can create a secondary shieldwall - this might pose the issue of them not being able to hold the line properly (unless perhaps they spawn with the long axe which might help a bit). Their ability to break shields though (as axe wielders) could prove useful against enemy's shielded troops, though don't expect them to last long in your rooster unless kept in the back due to their light armor and no shield. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Veteran Skirmisher (Ceithernach) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head ? Body Goidelic Tunic, Hooded Goidelic Tunic, Hooded Goidelic Light Armor, Goidelic Light Armor Hand ? Foot Rawhide Shoes, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 100 Polearms 110 Archery 50 Crossbows 30 Throwing 190 Slings 190 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet Ranged Heavy Javelins, Military Sling, Military Fustibalus, Sling Lead Shield ? Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Veteran (Boaire)","Irish Veteran (Boaire) Troop Information Culture Gaels Wages ? Acquired from... Irish Freeholder (Ocaire) Upgrades to... Irish Noble (Aire) Upgrade Cost ? XP for Kill ? Ransom Value ? The Irish Veteran (Boaire) is a fourth-tier unit of the Gaelic troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Veteran (Boaire) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Rich Cloak, Hooded Goidelic Light Armor, Goidelic Light Armor, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 130 Polearms 230 Archery 70 Crossbows 30 Throwing 175 Slings 180 Weapons Melee Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Irish Warrior (Cliarnach)","Irish Warrior (Cliarnach) Troop Information Culture Gaels Wages 42 Acquired from... Irish Laborer (Bothach) Upgrades to... Irish Champion (Caur) Upgrade Cost 1352 The Irish Warrior (Cliarnach) is a third-tier unit of the Gaelic troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Irish Warrior (Cliarnach) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Goidelic Tunic, Hooded Goidelic Tunic, Goidelic Gambeson Hand ? Foot Light Ankle Boots, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 130 Polearms 200 Archery 70 Crossbows 30 Throwing 215 Slings 170 Weapons Melee Short Goidelic Hatchet, Goidelic Long Hatchet, Pictish Axe, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Gael Round Shield Mount ? Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Iron","Iron Classic/Warband Viking Conquest Games Base value 264 264 264 304 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Tools Iron is a non-consumable trade good. It is used by an ironworks to produce tools. When travelling, significant amounts of iron can have a great impact on party speed due to the item's high weight. This makes iron less attractive to trade with than other goods of equivalent value, such as linen. Dhirim or Curaw is usually the best place to buy iron. In With Fire and Sword, iron can be bought cheaply at eastern cities like Azaq-Kale and Cherkassk and sold for higher prices further west. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Ismirala Castle","Ismirala Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages IsmiralaIsmirala Sieges with... Ladders Port No World Map Mount&BladeIsmirala CastleIsmiralaTemplate:World Map/Mount&BladeWarbandIsmirala CastleIsmiralaTemplate:World Map/Warband Ismirala Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Ismirala. Location[] Mount&Blade[] Ismirala Castle lies west of Curaw at the border of the Vaegir territory and the Kingdom of Swadia. Its village is nearby to the northeast. Warband[] Ismirala Castle lies west of Curaw at the edge of Vaegir territory. It overlooks a bridge crossing the river flowing to the Kingdom of Nords and the ocean from the many tributaries that divide the Kingdom of Vaegirs. Its village is to the east on the bank of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ismirala Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Lezalit claims to have spent a winter as a drill instructor here, until he was relieved of his duty due to disagreements between himself and the lord over Lezalit's brutal training methods. He blames the incident on Vaegir aversion to discipline. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Iyakis","Iyakis Settlement Information Type Town Kingdom Aserai Villages Abba, Bir Seif Port No Iyakis is a town in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The villages of Abba and Bir Seif are bound to the town. Description[] Iyakis sits in a cleft in the Jarjara Escarpment, where the waters of the fierce but brief desert rains can be trapped and used for irrigation. Several generations ago it was an autonomous outpost of the Empire known as Yachios, dominated by the Carasios clan. Fifty years ago however they saw the writing on the wall for imperial dominion in the southlands and began intermarrying themselves with the tribes of the Nahasa. Today, known as the Qaraz, they take their places in the councils of the sultanate like any other family of the Aserai.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Iyakis"""
"Iyindah","Iyindah Settlement Information Type Village Kingdom Swadia Fortification Tevarin CastleSuno World Map Mount&BladeIyindahTevarin CastleTemplate:World Map/Mount&BladeWarbandIyindahSunoTemplate:World Map/Warband Iyindah is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing next to a wooden chair on the porch of the largest structure, on the left side from where the player enters. Iyindah is built in a flat valley, surrounded by hilly terrain with moderately dense tree cover. It is very small with a total of six structures as well as a graveyard with many parts of the villages enclosed with low stone walls. There are two fields growing wheat and what may be apple trees, although all of the nearby baskets are empty. On the far side of the village are a couple of wagons and a large number of spare wheels, which may indicate the presence of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found behind the walled-in orchard, standing next to the rubble of a small hole in the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Jaculan","Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Jahasim","Jahasim Settlement Information Type Village Kingdom Aserai Fortification Sanala Jahasim is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Fish. Description[] Jahasim sits on the southern shore of the sea that the Aserai call the Bahr al-Yeshm. The warm waters abound in tuna, bonito, sardines, and other fish. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Jahasim"""
"Jalmarys","Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, ""Do you understand this?""[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Jalmarys"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys"
"Jamayeh","Jamayeh Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Jamayeh is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Olives. Description[] Jamayeh sits on the southern shores of the sea that the Aserai call the Bahr al Yeshm, the Jade Sea. The climate is well-suited to olive trees that thrive despite the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Jamayeh"""
"Jamayeh Castle","Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Jameyyed Castle","Jameyyed Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mazigh Sieges with... Siege Tower Port No World Map WarbandJameyyed CastleMazighTemplate:World Map/Warband For the multiplayer map, see Jameyyed Castle (multiplayer). Jameyyed Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Jameyyed Castle lies northwest of Durquba. It rests between two mountain ranges at the border with the Khergit Khanate. Its village is Mazigh, which is on the other side of a mountain ridge to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jameyyed Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The cliff that hugs the walls on the left side can be climbed. The player can go all the way up and then cross the walls and enter the castle. The troops cannot follow using that route though. The advantage is that you can snipe at the enemy from two directions. Troops can be lead from inside the walls to the outside using the cliff to perform a counter attack and further thin out the enemy, but players should be careful, as the AI pathfinding is particularly bad in that area and a large group of your troops can and probably will get stuck. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Jamiche Castle","Jamiche Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Jamiche Sieges with... siege tower Port no World Map Mount&BladeJamiche CastleJamicheTemplate:World Map/Mount&BladeWarbandJamiche CastleJamicheTemplate:World Map/Warband Jamiche Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Jamiche. Location[] Mount&Blade[] Jamiche Castle is southeast of Veluca on the border with the Khergit Khanate. It holds the distinction of being the only non-Khergit castle on the steppes. Its village is nearby to the southwest. Warband[] Jamiche Castle lies east of Jelkala on the border with the Sarranid Sultanate. The ocean and a small mountain separate it from foreign territory. Its village lies to the southwest at the edge of the ocean. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jamiche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Location[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Janakir Khan","Janakir Khan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Ex-Monarch Personal Details Gender Male Janakir Khan is the former leader of the Khergit Khanate and the father of Sanjar Khan and Dustum Khan. According to Dustum Khan, Janakir left half his herd and land to be divided equally between his sons, however, Sanjar Khan apparently took all his father's properties and declared himself the sole khan of the Khergit Khanate. This angered Dustum, and explains why he intends to overthrow Sanjar for usurping the role which was to be divided between them equally. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Jarl Aedin","Jarl Aedin Appears in Official Information Monarch King Ragnar Title Jarl Fiefs Tihr Culture Nords Personality Martial Character Background Spouse Lady Jadeth Children Jarl Faarn Lady Miar Jarl Aedin is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Jadeth Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aedin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Great Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Aedin in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Aeric","Jarl Aeric Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Siblings Lady Afrid Jarl Aeric is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Afrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aeric - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Huscarl's Helmet Body Red Tunic, Banded Armor Hand Mail Mittens Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee One Ranged Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Bagsecg","Jarl Bagsecg Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bagsecg is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Parents: Ingun Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Jarl Bjorn Ragnarsson","Jarl Bjorn Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bjorn Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Bjorn is one of the many sons of the legendary Ragnar Lodbrok. Family[] Jarl Bjorn Ragnarsson has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Bulba","Jarl Bulba Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Parents Jarl IryaLady Dria Siblings Lady Glunde Jarl Bulba is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Bulba - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Dirigun","Jarl Dirigun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Dirigun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Dirigun - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee War Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Faarn","Jarl Faarn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Faarn is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Faarn - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee War Axe Ranged ? Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Gearth","Jarl Gearth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gearth is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom for Lethwin Far-Seeker. His armor is the blue variant of ""Mail with Plate"", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gearth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Gerlad","Jarl Gerlad Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gerlad is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of Swadian nobility, the black coat of plates. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gerlad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Gotrik Haraldsson","Jarl Gotrik Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Gotrik Haraldsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Asfrid Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Jarl Gundur","Jarl Gundur Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gundur is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Herjasa Children: Jarl Gearth, Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gundur - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Warlord Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee War Axe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Gundur in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Guthorm Haraldrsson","Jarl Guthorm Haraldrsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Guthorm Haraldrsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Hallbera Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Jarl Haeda","Jarl Haeda Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Haeda is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Nordic military culture consists of great infantry men and decent archers, but the lords prefer to use horses due to more mobility and a better view of the battlefield. Horseback archery is virtually nonexistent in Norse culture, but Jarl Haeda is unique as a Nordic lord to employ horseback archery using a longbow on the battlefield. Family[] Siblings: Lady Bergit Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Haeda - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robe, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Main Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking 5 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee One Handed Battle Axe Ranged Long Bow, Arrows Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Halfdan Angantyrsson","Jarl Halfdan Angantyrsson Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Halfdan Angantyrsson is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Wife: Ingun Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Jarl Halfdan Ragnarsson","Jarl Halfdan Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Monarch Religion Pagan Personal Details Gender Male Jarl Halfdan Ragnarsson is the monarch of the Kingdom of Northhymbre. He starts the game as the lord of Eidynburh. The character is based on the historical Halfdan Ragnarsson, who, according to Norse sagas, was one of the sons of Ragnar Lodbrok. While Ragnar was legendary, the historicity of Halfdan is generally agreed upon. Wikipedia has an article on this subject at:Halfdan Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Harald","Jarl Harald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Harald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Ingunn Children: Jarl Surdun, Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Harald - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Studded Leather Coat Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Harald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Harald Hemmingsson","Jarl Harald Hemmingsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Harald Hemmingsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Helga Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Jarl Hrodulf Haraldsson","Jarl Hrodulf Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hrodulf Haraldsson is a character in Viking Conquest. He is initially a vassal of the Kingdom of Friese. Hrodulf Haraldsson starts as the lord of Kennemer. Story[] You start out working for him. First, he sends you to solve a dispute over land in the monastery of Willibrord. Then he sends you to build an army and recruit one of his previous ""associates"", Reginhard, in order to destroy a Friesian rebellion, led by Thiaderd, from the inside. After the rebellion is dissolved, he tasks you with murdering his king so that he may take the throne. However, it is impossible to do this as the only way to actually kill the king is to assassinate him at a feast and he refuses to hold one until the invasion by Sven Bull-Neck has been dealt with. (Warning: the king will result in lost relations with him as he doesn't believe you). Upon resolving the invasion, he will name you a traitor and state that Sven's invasion was meant to create a beachhead for reinforcements from Danmark so that he could take the throne and says that Jarl Sigurd 'Snake in the Eye' Ragnarsson will want his head now. He warns you to leave Friese and never come back. After about 2 days pass, you will be named an outlaw in Friese, and the Kingdom will become hostile to you. Family[] Uncle: Konungr Hrorek Hemmingsson Wikipedia has an article on this subject at:Rodulf Haraldsson Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Jarl Hubbi Ragnarsson","Jarl Hubbi Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hubbi Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Hubbi is one of the many sons of the legendary Ragnar Lodbrok. Family[] Parents: Aslaug Wikipedia has an article on this subject at:Ubba Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Irya","Jarl Irya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Irya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Dria Children: Jarl Bulba, Lady Glunde Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Irya - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Red Tunic, Banded Armor Hand Scale Gauntlets Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Irya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Ivarr Inn Beinlaussi","Jarl Ivarr Inn Beinlaussi Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Ivarr Inn Beinlaussi is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is one of very few lords to use or carry a long bow. This is odd as he is mounted and rarely uses his bow unless he is involved in a siege or other scenario without his horse. Trivia[] Historically, he was a commander of ""The Great Heathen Army"" and son of Ragnar Lodbrok. He is also known as Ivar the Boneless, and fought alongside his brothers under a large Viking army before their defeat by Alfred of Wessex. Wikipedia has an article on this subject at:Ivar the Boneless Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Kjotvi Hinn Audgi","Jarl Kjotvi Hinn Audgi Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Kjotvi Hinn Audgi is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Thorunn Ketilsdottir Family-in-law: Hersir Ketill Bjornsson, Hersir Bjorn Ketilsson, Yngvild Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Jarl Knudarr","Jarl Knudarr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Knudarr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His armour is the blue variant of ""Mail with Plate"", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Spouse: Lady Eilif Children: Jarl Gerlad, Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Knudarr - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking 4 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee War Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Knudarr in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Logarson","Jarl Logarson Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Logarson is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Alfrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Logarson - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Great Bardiche Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Marayirr","Jarl Marayirr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Marayirr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner is a Sarranid-like yellow, and depicts two horses and a sword, though the Nords have no cavalry and prefer axes to swords. That, coupled with his looks and name, may lead people to believe that he is somehow related to the Sarranids, but there is no lore that references such a connection. Family[] Parents: Jarl Turya, Lady Hild Siblings: Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Marayirr - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Nordic War Sword Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Olaf","Jarl Olaf Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Olaf is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. In Warband, Jarl Olaf's banner is a Rhodok-like crossbow on top of a half blue, half green background. This is rather odd, since Nord troops don't make use of crossbows. Family[] Spouse: Lady Loeka Children: Jarl Rayeck, Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Olaf - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Axe Ranged Throwing Axe Shield Huscarl's Round Shield Mount War Horse Gallery[] Jarl Olaf in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Rathbarth Ragnarsson","Jarl Rathbarth Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Rathbarth Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Rathbarth is one of the many sons of the legendary Ragnar Lodbrok. Family[] Siblings: Alof Ragnarsdottir Parents: Aslaug Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Rayeck","Jarl Rayeck Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Rayeck is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Olaf, Lady Loeka Siblings: Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Rayeck - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Leather Jacket, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 290 Polearms 290 Archery 290 Crossbows 290 Throwing 290 Weapons Melee Shortened Military Scythe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Reamald","Jarl Reamald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Reamald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Eir Children: Jarl Dirigun, Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Reamald - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Huscarl's Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Gallery[] Jarl Reamald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Sidroc the Elder","Jarl Sidroc the Elder Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Sidroc the Elder is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Caer Ligualid and a randomly selected village, Family[] Wife: Gudrun Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Jarl Sigfrid Angantyrsson","Jarl Sigfrid Angantyrsson Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Sigfrid Angantyrsson is initially a vassal of the Kingdom of Danmark. His startings fiefs are randomly generated. Family[] Siblings: Aslaug Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Jarl Sigurd Ragnarsson","Jarl Sigurd Ragnarsson Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Sigurd Ragnarsson is initially a vassal of the Kingdom of Danmark in Viking Conquest. He is one of the famous sons of Ragnar Lodbrok. As a result he also plays a major part in the story mode. His starting fiefs are randomly generated. Family[] Parents: Aslaug, Ragnar Lodbrok (deceased) Wife: Blaeja Siblings: Ragnhild Ragnarsdottir Wikipedia has an article on this subject at:Sigurd Snake-in-the-Eye Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Jarl Surdun","Jarl Surdun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Surdun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner has a Swadian style lion on it, as well as the signature red of King Harlaus's banner. That, and the fact that he wears a Haubergeon, a piece of armor typically associated with Swadian troops, may lead people to believe he is somehow related to them. However, there is no lore that references such a connection. Family[] Parents: Jarl Harald, Lady Ingunn Siblings: Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Surdun - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robes, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Thorgil","Jarl Thorgil Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Claimant Religion Pagan Personal Details Gender Male Jarl Thorgil is the claimant to the throne of the Kingdom of Danmark. Jarl Thorgil's father gained fame and respect when he defended Danmark from bandits, while Konungr Horik Gottfredsson was away raiding. As a result Horik Gottfredsson saw Thorgil's father as threat to his rule and forced him into exile, where he eventually died. Thorgil however is now determined to take revenge and return to Danmark to challenge Horik for the throne. Konungr Horik Gottfredsson however states that the kingdom would be nothing without the silver he brought from the raids and that he never would have taken so many soldiers with him, if he had known about the bandits. Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Jarl Turegor","Jarl Turegor Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turegor is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of a Swadian count, complete with a black Coat of Plates and a Winged Great Helmet. Family[] Siblings: Lady Aesa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turegor - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jarl Turya","Jarl Turya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Hild Children: Jarl Marayirr, Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turya - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Fur Coat, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Leather Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Turya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Jeirbe Castle","Jeirbe Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages TadsameshMazen Sieges with... Siege Tower Port No World Map Mount&BladeJeirbe CastleTadsameshTemplate:World Map/Mount&BladeWarbandJeirbe CastleMazenTemplate:World Map/Warband Jeirbe Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Jeirbe Castle lies southwest of Reyvadin at the border of the Vaegirs territory and the Kingdom of Swadia. Its village is Tadsamesh which is to the south near a thick forest and quite close to Swadian lands. Warband[] Jeirbe Castle lies northwest of Curaw. It is on the border with the Kingdom of Nords. Its village is Mazen which is to the northest, near a small patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jeirbe Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Jelbegi Castle","Jelbegi Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Jelbegi Jelbegi Sieges with... Ladders Port No World Map Mount&BladeJelbegi CastleJelbegiTemplate:World Map/Mount&BladeWarbandJelbegi CastleJelbegiTemplate:World Map/Warband Jelbegi Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Jelbegi. Location[] Mount&Blade[] Jelbegi Castle lies far to the south of Tihr, at the border of the Nord territory with the Kingdom of Rhodoks and Swadia to the south. Its village lies quite nearby to the northwest. Warband[] Jelbegi Castle lies south of Tihr in a valley pass between mountains on either side. It is on the border with the Kingdom of Swadia. Its village lies to the northeast at the edge of the mountain range and beginning of a river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jelbegi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Jelkala","Jelkala Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages DirigseneSerindiarBuvranChelezRuldi Sieges with... Ladders Port No World Map Mount&BladeJelkalaDirigseneSerindiarTemplate:World Map/Mount&BladeWarbandJelkalaBuvranChelezRuldiTemplate:World Map/Warband Jelkala is a town and the capital city of the Kingdom of Rhodoks. Its initial lord is King Graveth. Given its similar name and location on the map, Jelkala is likely to have a connection to - or possibly even be the same settlement as - the Vlandian town of Jaculan as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Sieges 4 Tournaments 5 Economy 6 Trivia 7 Gallery Territory[] Mount&Blade Its villages are Dirigsene and Serindiar. Warband Its villages are Buvran, Chelez, and Ruldi. Layout[]
Guild master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Jelkala is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. Sieges[] Besieging Jelkala requires the building of ladders. Tournaments[] Equipment used for tournaments: Mount&Blade Sword & Shield Crossbow & Bolts, Sword Lance & Shield Bow & Arrows Horse (possible) Warband Lance & Shield Bow & Arrows, Dagger Crossbow & Bolts, Sword Sword & Shield Heavy Sword Horse (possible) Economy[] Jelkala buys Iron for a good price and sells Velvet and Dyes cheaply. Jelkala produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Velvet Wine Wool Cloth Trivia[] Pieces of the strange set are located here in Warband but the chest can only be found by using Editing mode. Gallery[] Jelkala entranceJelkala streets Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Jesse Hopkins","Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, ""Homage to Warband"" and ""Warband Travel Homage"" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry"
"Jewellery","Jewellery Games Base value 1000 Weight 5.0 Item Quantity 100 Morale Bonus +0 Spoils No Goods Type House Made From... N/A Made Into... N/A Jewellery is a good exclusive to Viking Conquest, which is mainly used in feasts as a show of prestige. It can also be used for trade, however its scarcity and price means that you won't be able to make a profit out of it anywhere in the Northlands except in Dorestad, which sells a number of pieces for prices ranging from 500 to 600 peningas, with the very rare exception of being priced at above 700. From there, you can sell it anywhere else for a noticeable profit, since rarely any town buys jewellery for less than 900 peningas. Successfully raiding a monastery, although disastrous to its surrounding fiefs and your relationship with Christians, will yield you a piece or two of jewellery as well as other valuable items. Leading a party with low morale may result in pieces of jewellery being stolen from your inventory. No villages sell jewellery. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Jorvik","Jorvik Settlement Information Type Town Kingdom Kingdom of Northhymbre Villages Eofer Ham EestEofer Ham Wast Port No Jorvik is a town of the Kingdom of Northhymbre. It is ruled by Cyning Egbert. Territory[] Jorvik is located in northern England, on the southern border of the Kingdom of Northhymbre. Its villages are Eofer Ham East and Eofer Ham West. Siege[] Economy[] Jorvik produces: Bread Ale Linen Wikipedia has an article on this subject at:York Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South"
"Kafr Hatif","Kafr Hatif Settlement Information Type Village Kingdom Aserai Fortification Askar Kafr Hatif is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Desert Horses. Bait Hatif sits in the floodplain of the Damar river as it cuts through the Jarjara Escarpment. Rocky soil in this district limits irrigation, but horses thrive on the spring grasses of the hills. Trivia[] The village's name may be inspired from real-life village called ""Kafr Hafid"" , located in the Eastern Province , Egypt . Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Kamenets","Kamenets Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Dunayivtsi World Map With Fire & SwordKamenetsDunayivtsiTemplate:World Map/With Fire & Sword Kamenets is a fortress of the Cossack Hetmanate. It is initially ruled by Headquarters Clerk Ivan Vygovsky. It has the village Dunayivtsi. The hero Tepes grew up in Kamenets. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the lord's hall is on the right side of the fortress. The prison is behind a small door in a tower inside the gates. During a siege, three ladders are placed on the front wall: one on the left of the gates and two on the right. The bridge is not useful as it leads directly into the gates. This article is a stub. You can help out by expanding it. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Karaban Noyan","Karaban Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Karaban Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Karaban Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee War Axe, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Kelredan Castle","Kelredan Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Nomar Chide Sieges with... Towers Port No World Map Mount&BladeKelredan CastleNomarTemplate:World Map/Mount&BladeWarbandKelredan CastleChideTemplate:World Map/Warband Kelredan Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Kelredan Castle lies east of Suno near the bridge that connects the two pieces of the Kingdom of Swadia. Its village is Nomar which is nearby to the southwest. Warband[] Kelredan Castle lies northwest of Dhirim. It is on top of a ridge at the border of the Swadian territory with the Kingdom of Nords to the north. Its village is Chide which is nearby to the east. The Kingdom of Nords considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Kelredan Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Kennemer","Kennemer Settlement Information Type Castle Kingdom Kingdom of Friese Villages Kennemer Terf Kennemer is a castle in Viking Conquest located on the central island of Friese and can be reached via the bridges to the south, by ship, or by using the ferry station across the water. It is located South-West of Doccinga, North-East of Vles Inge, and North-West of Dorestad, the Capital of the Kingdom of Friese. This was once the seat of government for the Frankish rulers of Friese, before they were overthrown by the Danish invades and Jarl Hrodulf Haraldsson was made ruler of the fort. Brunhild (a companion) was the maid of the Jarl's wife. She tells the player that she wished to escape from Kennemer as the Jarl and his men would often take advantage of her and beat her. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Lord's Hall 2 Government 3 Religious Presence 4 Villages Layout[] Exterior[] The settlement is divided into two parts by a river running through the middle. The southern most part is mostly farmland with a few houses. To get to the rest of the settlement, you must cross the river which has a single bridge connecting the two sections. The rest of the settlement's defenses consist of wharfs on the waterfronts and a wooden fence around most of the settlement. There is only one tower in the settlement and it overlooks the sea which is on the left-side of the settlement. In the middle of the northern section is a marketplace where peasants and guards patrol (nothing can be bought at this marketplace). The Lord's Hall can be found here next to the Fort Reeve. Interior[] Lord's Hall[] Upon entry, there are two thrones to the right where lords that are currently inside the fort will often stand next to. In front of the entrance is a table and bench arranged with food that will often be occupied by a guard. To the left are two guards and a fireplace. Beyond those guards are beds in rows, a chest (useable if you are the Lord), and the Lord's religious figure (a priest or a gothi). Government[] At the beginning of the game, Kennemer is occupied by the Kingdom of Friese and is patrolled by Frisian guards. The fort is originally owned by Jarl Hrodulf Haraldsson. Religious Presence[] Most of the populace of Kennemer is Christian but the original Lord, Jarl Hrodulf Haraldsson, is pagan. Villages[] The fort of Kennemer has two villages associated with it: Kennemer Terp and Doccinga. Wikipedia has an article on this subject at:Kennemerland Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Kennemer Terp","Kennemer Terp Settlement Information Type Village Kingdom Kingdom of Friese Fortification Kennemer Kennemer Terp is a village of the Kingdom of Friese. Economy[] In this village you can sometimes find cheap Salt and Wool. If coming via Cantwaraburh or Dunwic towards Dorestad, this village could be worth a quick stop since it is almost right on the coast. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Khergit Elite Armor","Khergit Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Khergit Elite Armor is one of strongest pieces of armor in the game; while inferior to Plate Armor, it has identical stats to Coat of Plates, Vaegir Elite Armor, and Sarranid Elite Armor. Note[] This armor is only worn by Asugan Noyan, Dundush Noyan, Karaban Noyan and Tirida Noyan in the game but it can be bought at armor merchants."
"Khergit Horseman","Khergit Horseman Troop Information Culture Khergit Khanate Wages 18 denars17-9 denars Acquired from... Khergit Skirmisher Upgrades to... Khergit Horse Archer -or-Khergit Lancer Upgrade Cost 20 denars40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horsemen are troops of the Khergit Khanate. The name Khergit Horseman is somewhat redundant, since nearly all Khergit troops are mounted. Tactics[] Khergit Horsemen are rather competent at ranged mounted combat. Their bow and quiver, augmented with 4 Power Draw and 3 Horse Archery, makes them useful at harassment. They also upgrade pretty fast into either a Khergit Lancer or a Khergit Horse Archer, both of which are useful on the battlefield. Since Horsemen don't have any Power Strike but have lots of Power Draw, it may be best for them to hold position with your Horse Archers on top of a hill, or simply out of the way, on level terrain, to rain arrows down on the enemy while your Lancers charge through their lines. They are also suited to siege defense, as they shoot at a decent pace, with above average firepower. In Warband, they have a very high chance of riding Hunters as well as wielding Light Lances along with their standard Nomad Bow and Arrows. As a result, Khergit Horsemen are a very useful general purpose cavalry unit. They are cheaper than the first cavalry available to any other faction thanks to their lower troop tier, and they are usable as skirmishers as long as they remain under the player's direct command. Horsemen are arguably more useful than their upgraded counterparts, as they do not suffer as badly from ammunition limitations like either normal or elite Horse Archers, nor are they as prone to getting surrounded and killed as Courser mounted Lancers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Steppe Cap (leather a), Steppe Cap (leather b), Spiked Helmet, Nomad Cap Body Nomad Robe, Nomad Vest Hand ? Foot Khergit Leather Boots, Hide Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 2 Power Draw 4 Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Light Lance, Sabre, Spear Ranged Nomad Bow, Arrows Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse, Hunter Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer"
"Khergit Khanate","For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Khorol","Khorol Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Poltava World Map With Fire & SwordKhorolPoltavaTemplate:World Map/With Fire & Sword Khorol is a village of the Cossack Hetmanate, subordinate to Poltava. Layout[] Player Elder Fugitive Khorol is built on a relatively flat surface. It is a Polish/Cossack-style village with ten houses, divided into four fenced groups of two or three. There are four stables and four horses, but one stable is empty and another has two horses. In the center of the village there is a water well. The Village Elder can be found among the fenced group of houses with the stable with two horses, in front of the larger house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found by following the path well beyond the village onto an empty area. Wikipedia has an article on this subject at:Khorol, Ukraine Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Khudan","Khudan Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BhulabanUlburbanUslumShulusTismirr Sieges with... Ladders Port No World Map Mount&BladeKhudanMazenBhulabanUlburbanTemplate:World Map/Mount&BladeWarbandKhudanTismirrUslumShulusShapeshteTemplate:World Map/Warband Khudan is a town initially controlled by the Kingdom of Vaegirs. Its initial lord is Boyar Vuldrat. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade In classic Mount&Blade, many looters seem to wander between Khudan and Curaw. These are great for anyone who wants to build an all-bandit army or has a large number of manhunters in their party. Its villages are Bhulaban and Ulburban. Warband In Warband, Khudan is usually afflicted by roaming Tundra Bandits, which can be quite a threat to weaker parties. Its villages are Uslum, Shulus, and Tismirr. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located directly outside the Tavern. Siege[] Besieging Khudan requires the construction of Siege Ladders. When fighting on the walls, the drop onto the wall is noticeably farther than in other sieges and can prevent troops with short weapons from being able to attack the defenders. Additionally, the mesh around the top of the ramp itself is larger than it appears and many projectiles may be seen floating in the air around it. Tournaments[] Tournaments hosted in Khudan feature the following equipment: Bow & Arrows, Dagger Lance & Shield Javelins & Shield Horse (every participant is mounted) Economy[] Khudan sells furs at a relatively low price and pays a relatively high price for ale. Being near three villages linked to Khudan and some other castle-bound villages, this is a relative high production city. Note that bandits can lower this drastically by attacking the villagers on their way to the town. Khudan produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Khuzait","Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Khuzait Archer","Khuzait Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Hunter- or -Khuzait villages Upgrades to... Khuzait Marksman Upgrade Cost 100 denars Ransom Value ? denars Khuzait Archers are tier-four archers of the Khuzait. Skills[] (v1.x.x) One Handed 90 Two Handed 45 Polearm 45 Bow 110 Crossbow 15 Throwing 15 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Darkhan","Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called ""Tarqan"". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Footman","Khuzait Footman Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Spearman- or -Khuzait Hunter Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Footmen are tier-two infantry of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 5 Polearm 40 Bow 25 Crossbow 5 Throwing 20 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Heavy Horse Archer","Khuzait Heavy Horse Archer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Horse Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Horse Archers are tier-five horse archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.x.x) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Lamellar Shoulders Body Armor Eastern Plated Leather Vest Hand Armor Eastern Plated Leather Vambraces Foot Armor Reinforced Suede Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 35 - - - 3.3 Lamellar Shoulders - 12 3 - 5 Eastern Plated Leather Vest - 34 2 4 14.2 Eastern Plated Leather Vambraces - - 24 - 1.7 Reinforced Suede Boots - - - 20 1 Total 35 46 29 24 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Steel Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 73 Thrust Speed 90 Thrust Damage 36 Length ? Handling ? Weight 1.55 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Heavy Lancer","Khuzait Heavy Lancer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Lancer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Lancers are tier-five cavalry of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 20 Throwing 60 Riding 150 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait LanceFine Steel Sabre Shield Eastern Cavalry Shield Head Armor Eastern Vendel HelmetSpiked Helm Closed Face Shoulder Armor Brass Lamellar Shoulders Body Armor Eastern Brass Lamellar Over MailBrass Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Vendel Helmet 51 - - - 4 Brass Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Rough Tied Bracers - - 9 - 0.6 Eastern Curved Boots - - - 5 0.9 Total 51 62 29 19 21.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Khuzait Lance Fine Steel Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 88 Swing Damage - 73 Thrust Speed 83 90 Thrust Damage 34 36 Length ? ? Handling ? ? Weight 1.94 1.55 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Horse Archer","For the multiplayer version, see Mounted Archer (Multiplayer). Khuzait Horse Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Raider- or -Khuzait villages Upgrades to... Khuzait Heavy Horse Archer Upgrade Cost 50 denars Ransom Value ? denars Khuzait Horse Archers are tier-four horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern HelmetNomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Horseman","Khuzait Horseman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Khuzait villages Upgrades to... Khuzait Lancer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Horsemen are tier-three cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Weighted Eastern SpearLong Sabre Shield Round Steppe Shield Head Armor Nomad HelmetPlumed Fur Lined Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Belted Leather Cuirass Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Hunter","Khuzait Hunter Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Archer Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Hunters are tier-three archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Khan's Guard","For the multiplayer version, see Khan's Guard (Multiplayer). Khuzait Khan's Guard Troop Information Culture Khuzait Wages 21 denars/day Acquired from... Khuzait Kheshig- or -Khuzait villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Khan's Guards are tier-six noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Despite their name seemingly designating their role, Khuzait Khan's Guards are one of the best troops in the entire game in terms of versatility and combat effectiveness. They come with a bow, two stacks of arrows, a powerful two-handed polearm, top-tier armor, and an armored warhorse. While they can fufill the horse archer/skirmisher role well with their bow and arrows, their real combat prowess comes from their glaive. In an equal-numbers fight on even terrain, they can consistently outmatch Vlandian Banner Knights and Imperial Elite Cataphracts even when ordered to hold fire. Furthermore, when dismounted and ordered to hold fire, they can rival Battanian Veteran Falxmen, Sturgian Heroic Line Breakers, and even Imperial Legionaries in melee. In terms of pure foot archery, on the other hand, the only troops Khuzait Khan's Guards will lose to are Battanian Fian Champions. However, unlike the Battanian noble troops being relegated to archery and as perhaps mediocre shock troops, Khuzait ones can be used in sieges, as skirmishers, shock troops, stationary archers, infantry reinforcements, and/or even to hold off heavy cavalry. Skills[] (v1.5.4 beta) One Handed 60 Two Handed 60 Polearm 220 Bow 260 Crossbow 25 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons GlaiveSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Northern Lamellar Shoulders Body Armor Eastern Brass Lamellar Over Mail Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Studded Steppe Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Noble Helmet With Feathers 48 - - - 4.5 Northern Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Eastern Plated Leather Vambraces - - 24 - 1.7 Eastern Curved Boots - - - 5 0.9 Total 48 62 44 19 22.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Glaive Type Polearm Class 1H Polearm Swing Speed 43 Swing Damage 40 Thrust Speed 84 Thrust Damage 25 Length ? Handling ? Weight 2.04 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.038 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Kheshig","Khuzait Kheshig Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Torguud- or -Raider( Veteran's Respect)- or -Khuzait villages (rare) Upgrades to... Khuzait Khan's Guard Upgrade Cost 100 denars Ransom Value ? denars Khuzait Kheshig are tier-five noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] Even though their Body Armor rating did not improve significantly from Khuzait Torguud's, they still carry - and still will when upgraded to Khuzait Khan's Guards - a Glaive, a polearm able to deal high swing damage and one of the superior advantages Khuzait horse archers have over other factions'. This weapon enables Khuzait Kheshig to handle more tasks that require melee combat - especially in skirmishes between horse archers - but it should be noted that, due to various issues such as AI logic, a Glaive is not suitable for attacking enemy formations nor can horse archers substitute for Khuzait Lancers in their cavalry-charge role. Skills[] (v1.x.x) One Handed 50 Two Handed 50 Polearm 130 Bow 160 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveSteppe War BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Plated Leather Armor Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] The Kheshig (Mongolian: Хишигтэн) were historically founded by Genghis Khan as the royal guard of the Mongol Empire and the Yuan Dynasty. The word approximately means ""on-duty guards"", similar to Byzantine Excubitors. This means their name is actually related to Khuzait Torguud and Khuzait Khan's Guard. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Lancer","For the multiplayer version, see Lancer (Multiplayer). Khuzait Lancer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Horseman- or -Marauder( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Heavy Lancer Upgrade Cost 100 denars Ransom Value ? denars Khuzait Lancers are tier-four cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 100 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait Light LanceLong Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Marksman","Khuzait Marksman Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Khuzait Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Marksmen are tier-five archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Long SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Reinforced Studded Shoulder Guards Body Armor Cured Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Reinforced Suede Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 36 - - - 3.3 Reinforced Suede Shoulders - 9 6 - 9.9 Eastern Plated Leather Vest - 24 6 12 14 Studded Leather Vambraces - - 11 - 0.9 Reinforced Suede Boots - - - 20 1 Total 36 33 23 32 29.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Long Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 92 Thrust Damage 34 Length ? Handling ? Weight 1.4 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Noble's Son","Khuzait Noble's Son Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait villages (rare) Upgrades to... Khuzait Qanqli Upgrade Cost 25 denars Ransom Value ? denars Khuzait Noble's Son are tier-two noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are highly versatile low-tier troops but they can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Khuzait Noble's Sons should for the most part be left to their own devices with the F6 command but, if they are getting bogged down, one should take command and pull them out to prevent losses. Like with all horse archers,they are especially effective against enemy infantry - a group of them can dispatch an infantry group more than double its size with ease. However, caution needs to be taken when dealing with other troop types, for Khuzait Noble's Sons can be particularly vulnerable once they run out of arrows and charge at infantry. One should be especially cautious if they are facing infantry and archers - should they get bogged down by infantry with a group of enemy archers focused on them, they will quickly fall. Against Bandits Khuzait Noble's Sons are particularly useful against groups of Looters, being able to cut them down easily. As such, auto-resolved battles should net nil losses yet may leave some wounded. Battles against higher-tier bandits (the regional variants), on the other hand, should never be auto-resolved as, regardless of troop type, there will be losses. Khuzait Noble's Sons should be especially used against Steppe Bandits as, without dedicated troops to chase them and bog them down, they will annihilate any infantry group you pit against them. Against Faction Armies When using Khuzait Noble's Sons, more is always better, especially when engaging the enemy in open valleys or plains. However, if engaging in heavily forested areas, they tend to run into trees and, once halted, get cut down if close to enemy fire. As such, one method is to order them to dismount and then open fire. A diversified army would suit best in such situations, with infantry to back them up. If, on the other hand, you are army hunting as opposed to besieging, Khuzait Noble's Sons and their upgrades are perfect for such a task. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 55 Bow 40 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Nomad","Khuzait Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Khuzait Peasant- or -Khuzait villages Upgrades to... Khuzait Tribal Warrior- or -Khuzait Footman Upgrade Cost 1 Mount (Tribal Warrior)15 denars (both) Ransom Value 5 denars Khuzait Nomads are tier-one infantry of the Khuzait. Skills[] (v1.x.x) One Handed 20 Two Handed 5 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 10 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Sabre Shield ? Head Armor (Possible) Nomad Padded Hood(Possible) Northern Roughhide Cap Shoulder Armor ? Body Armor Eastern Thick CoatEastern Steppe Armor Hand Armor ? Foot Armor Eastern Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Peasant","Khuzait Peasant Troop Information Culture Khuzait Wages ? denars/day Acquired from... Prisoners Upgrades to... Khuzait Nomad Upgrade Cost ? denars Ransom Value ? denars Khuzait Peasants are tier-zero infantry of the Khuzait. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Qanqli","Khuzait Qanqli Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Noble's Son- or -Khuzait villages (rare) Upgrades to... Khuzait Torguud Upgrade Cost 50 denars Ransom Value ? denars Khuzait Qanqli are tier-three noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 719 experience points to upgrade. Skills[] (v1.x.x) One Handed 45 Two Handed 30 Polearm 70 Bow 70 Crossbow 10 Throwing 25 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Raider","Khuzait Raider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Steppe Bandit( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Horse Archer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Raiders are tier-three horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearHeavy Recurve BowSteppe Arrows Shield ? Head Armor Eastern CapPeaked Fur Hood Shoulder Armor (Possible) Southern Wrapped Scarf Body Armor Eastern Mirrored Leather Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Spear Infantry","For the multiplayer version, see Spear Infantry (Multiplayer). Khuzait Spear Infantry Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Spearman- or -Khuzait villages Upgrades to... Khuzait Darkhan Upgrade Cost ? denars Ransom Value 50 denars Khuzait Spear Infantry are tier-four infantry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Spearman","Khuzait Spearman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Spear Infantry Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Spearmen are tier-three infantry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Torguud","Khuzait Torguud Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Qanqli- or -Khuzait villages (rare) Upgrades to... Khuzait Kheshig Upgrade Cost 100 denars Ransom Value ? denars Khuzait Torguud are tier-four noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] They are highly versatile mid-tier troops but can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Skills[] (v1.x.x) One Handed 40 Two Handed 40 Polearm 110 Bow 150 Crossbow 15 Throwing 15 Riding 110 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveHeavy Recurve BowSteppe Arrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] Torguud or Torghut (Mongolian: Торгууд) means ""Guard"", ""Sentry"", and it is also the name of a tribe/clan of the Four Oirats. It is therefore an interesting name, considering the preceding Khuzait Qanqli is also named after a nomadic tribe, while the succeding Khuzait Kheshig also means ""Guard"". Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Khuzait Tribal Warrior","Khuzait Tribal Warrior Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Raider- or -Khuzait Horseman Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Tribal Warriors are tier-two horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 5 Throwing 15 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron SabreSteppe BowSteppe Arrows Shield ? Head Armor (Possible) Eastern Fur Hood Shoulder Armor ? Body Armor Eastern Reinforced ArmorEastern Thick Coat Hand Armor Eastern Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard"
"Kiev","Kiev Settlement Information Type Town Kingdom Cossack Hetmanate Villages ZolotonoshaLugaDubechnyaPavolochLisyankaMaslov Brod Sieges with... Ladders Port No World Map With Fire & SwordKievTemplate:World Map/With Fire & Sword Kiev is a town of the Cossack Hetmanate, initially ruled by Colonel Anton Zhdanovich. It has the villages Zolotonosha, Luga, Dubechnya, Pavoloch, Lisyanka, and Maslov Brod. The hero Sarabun hails from Kiev. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders All merchants, except the horse merchant, stand in front of one building. During a siege, two ladders are placed on the left of the gates. Trade[] Consumes[] Hides Wool Grapes Apples Grain Produces[] Bread Butter Wine Hemp Powder Trivia[] Kiev (or Kyiv) is currently the capital and largest city of Ukraine. The city probably existed as a commercial center as early as the 5th century. A Slavic settlement on the great trade route between Scandanavia and Constantinople, Kiev was a tributary of the Khazars, until seized by the Varangians (Vikings) in the mid-9th century. Under Varangians rule, the city became the capital of the Rus', the first East Slavic state. Completely destroyed during Mongol invasion of 1240, the city lost most of its influence for centuries to come. It was a provincial capital of marginal importance in the outskirts of the territories controlled by its powerful neighbours; first the Grand Dutchy of Lithuania, then Poland and Russia. Wikipedia has an article on this subject at:Kyiv Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"King Hakrim","For the ruler of the Sarranid Sultanate, see Sultan Hakim. King Hakrim Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Ex-Monarch Personal Details Gender Male King Hakrim was the previous ruler of the Kingdom of Nords before King Ragnar. He was father to Lethwin Far-Seeker and sent his son to study abroad. However, before his son returned, the king died and Lethwin was shipwrecked. One of the king's thanes, Ragnar, took advantage of the uncertainty involving Lethwin's fate to take the throne. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"King Ragnar","King Ragnar Appears in Official Information Faction Kingdom of Nords Title King Fiefs Sargoth Culture Nords King Ragnar is initially the king of the Kingdom of Nords. He starts as the lord of Sargoth. You may fight him as you help Lethwin Far-Seeker, the corresponding claimant, overthrow him and gain control of the kingdom. Sometimes he is known as ""Private Landlord"" Ragnar, due to his propensity to give out fiefs along with the political winds, rather than the efforts of the conquerors. Ragnar is a common Nordic name in the countries of Sweden, Denmark, and Norway. He may be specifically named after Ragnar Lothbrok, a semi-legendary Norse king who lived around the 8th and 9th century. Stats and equipment[] When in battle, he wields a Great Axe and wears Cuir Bouilli and a Nordic Helmet. He rides a Hunter. King Ragnar - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Helmet Body Nobleman Outfit, Cuir Bouilli Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Gallery[] King Ragnar in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Kingdom of Alban","Kingdom of Alban Official Information Ruler Ruire Causantin mac Cinaeda Claimant Tanist Bili The Kingdom of Alban is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the north of Scotland. It is a Christian Pictish kingdom. Ruler[] Ruire Causantin mac Cinaeda Initial ruler Tanist Bili Claimant Vassals[] Mael Domnall mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Territory[] The capital is Scuin. The only port town of this faction is Cell Rigmonaid. Wikipedia has an article on this subject at:Kingdom of Alba Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Alt Clut","Kingdom of Alt Clut Official Information Ruler Ri Arthgal map Dumnagual Claimant None Kingdom of Alt Clut is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the south of Scotland. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Arthgal map Dumnagual Initial ruler Vassals[] Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Territory[] Dun Breatann is its capital and only port. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Wikipedia has an article on this subject at:Kingdom of Strathclyde Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Brycheiniog","Kingdom of Brycheiniog Official Information Ruler Ri Elisedd map Tewdr Claimant None Kingdom of Brycheiniog is the smallest of the 21 factions in Viking Conquest, consisting only of Brycheiniog and its villages. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassal 3 Territory Ruler[] Ri Elisedd map Tewdr Initial ruler Vassal[] Mael Guledic Territory[] The faction's capital, Brycheiniog, is also its only fortification. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West Wikipedia has an article on this subject at:Brycheiniog Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Connachta","Kingdom of Connachta Official Information Ruler Ruire Mugron mac Cothaid Claimant none Kingdom of Connachta is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Mugron mac Cothaid Initial ruler Vassals[] Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Territory[] Cruaghan is its capital. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West Wikipedia has an article on this subject at:Connachta Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Cornubia","Kingdom of Cornubia Official Information Ruler Ri Dunyart map Eferferdyn Claimant None Kingdom of Cornubia is one of the 21 factions in Viking Conquest, located in southwestern England. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory 4 Trivia Ruler[] Ri Dunyart map Eferferdyn Initial ruler Vassals[] Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Territory[] Bosvenegh is its capital. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Trivia[] The Kingdom of Cornubia is based only in the modern day area of Cornwall, England at the beginning of the game. In game, the Kingdom of Cornubia is listed as a Christian kingdom, and all Cornish settlements are Christian. In reality, Cornwall was the last area of England to remain Pagan, and at the time the game is set would likely have still been Pagan in some areas further from large populations. The Kingdom of Cornubia is one of the easiest factions for the player to defeat and capture settlements from, as it is weak to begin with and is usually further weakened by wars with the Kingdom of West Seaxe. Wikipedia has an article on this subject at:Cornwall Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Danmark","Kingdom of Danmark Official Information Ruler Konungr Horik Gottfredsson Claimant Jarl Thorgil Kingdom of Danmark is one of the 21 factions in Viking Conquest. It is a Pagan kingdom and one of the Norse factions. Danmark is located on the eastern edge of the map. Rulers[] Konungr Horik Gottfredsson Initial ruler Jarl Thorgil Claimant Vassals[] Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi Territory[] Ribe is its capital and only port Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Wikipedia has an article on this subject at:Denmark Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of East Engle","Kingdom of East Engle Official Information Ruler Cyning Eadmund Aethelberhting Claimant None Kingdom of East Engle is one of the 21 factions in Viking Conquest, located in southeast England. It is a Christian kingdom and one of the two Anglian factions. Ruler[] Cyning Eadmund Aethelberhting Initial ruler Vassals[] Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Territory[] Dunwic is its capital and only port. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Wikipedia has an article on this subject at:Kingdom of East Anglia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Friese","Kingdom of Friese Official Information Ruler Konungr Hrorek Hemmingsson Claimant None The Kingdom of Friese is one of the 21 factions in Viking Conquest, located in the region known as Friese, in the South-Eastern part of the overland map. One of the smaller factions in the game, it is the only one of Frisian culture. Previously controlled by the Franks before the Vikings, Friese is ruled by a puppet king as a vassal of the Kingdom of Danmark. Ruler[] Konungr Hrorek Hemmingsson Initial Ruler Vassals[] Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Territory[] Dorestad is the capital of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Wikipedia has an article on this subject at:Frisia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Glywyssing","Kingdom of Glywyssing Official Information Ruler Ri Hywel map Rhys Claimant None Kingdom of Glywyssing is one of the 21 factions in Viking Conquest. It is a Welsh faction and one of the smaller factions. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory Ruler[] Ri Hywel map Rhys Initial ruler Vassals[] Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Territory[] Caer Dyf is its capital and only port. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West Wikipedia has an article on this subject at:Glywysing Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Gwynedd","Kingdom of Gwynedd Official Information Ruler Ri Rhodri map Merfyn Claimant Mael Elisedd ap Cyngen Kingdom of Gwynedd is one of the 21 factions in Viking Conquest and the largest Welsh kingdom. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Rhodri map Merfyn Initial ruler Mael Elisedd ap Cyngen Claimant Vassals[] Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Territory[] Ynys Mon is Gwynedd's capital and only port. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws Wikipedia has an article on this subject at:Kingdom of Gwynedd Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Laigin","Kingdom of Laigin Official Information Ruler Ruire Dunlaing mac Muiredaig Claimant None The Kingdom of Laigin is one of the 21 factions in Viking Conquest and one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic Kingdom. Ruler[] Ruire Dunlaing mac Muiredaig Initial ruler Vassals[] Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Territory[] The kingdom's capital is the town of Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Wikipedia has an article on this subject at:Leinster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Laithlind","Kingdom of Laithlind Official Information Ruler Konungr Gudrod Ragnarson Claimant None Kingdom of Laithlind is one of the 21 factions in Viking Conquest. Laithlind is the only non-Irish kingdom in Ireland. Additionally, it also occupies some islands. It is a Pagan Norse Kingdom. Ruler[] Konungr Gudrod Ragnarson Initial ruler Vassals[] Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Territory[] Dubh Linn is its capital and only port. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South Wikipedia has an article on this subject at:Lochlann Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mide","Kingdom of Mide Official Information Ruler Ruire Donnchad mac Eochocai Claimant None Kingdom of Mide is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Rulers[] Ruire Donnchad mac Eochocai Initial ruler Vassals[] Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach Territory[] Temair is its capital. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South Wikipedia has an article on this subject at:Kingdom of Meath Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mierce","Kingdom of Mierce Official Information Ruler Cyning Brugred Beorhtwulfing Claimant None The Kingdom of Mierce is one of largest of the 21 factions in Viking Conquest. It occupies central England. It is a Christian Anglian kingdom. Rulers[] Cyning Brugred Beorhtwulfing Initial ruler Vassals[] Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Territory[] Tomtun is the capital and Lundenwic is the only port town of the faction. Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West Wikipedia has an article on this subject at:Mercia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Mumain","Kingdom of Mumain Official Information Ruler Ruire Cenn Faelad hua Mugthigirn Claimant None Kingdom of Mumain is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Cenn Faelad hua Mugthigirn Initial ruler Vassals[] Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith Territory[] Caiseal is its capital. Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West Wikipedia has an article on this subject at:Munster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Nords","Kingdom of Nords Banner Troops Official Information Ruler King Ragnar Claimant Lethwin Far-Seeker The Kingdom of Nords is one of the factions within the Mount&Blade series. Their national animal is the raven, which is depicted on their emblem and on the banner of their king, Ragnar. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Nord lords are called Jarls. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory History[] According to Matheld, Nord people are from a place called ""Nordland"", although the game's description of the custom battle character, Sverre, claims that Nords originally came from a land known as ""Jumne"". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders. Matheld says the Nords were invited by the Calradic Empire to crew their galleys, and were given land on the coast as payment for this service. After the Empire fell however, a Nord leader named Gundig Hairy-Breeks landed in Calradia to claim a supposed Nord birthright of the whole continent. Matheld makes note that this was a fabrication by the skalds and qualifies it by noting the Nords need no excuse to go to war. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg, but Nords still come to Calradia under the idea of claiming Calradia by force. This predisposition to war also factored into the rise of its current leader, King Ragnar, and the disinheritance of the claimant Lethwin Far-Seeker. The king before Ragnar and Lethwin's father, King Hakrim, had Lethwin sent abroad to learn academic arts believing that the Nords needed to be more than warriors. Ragnar disagreed and when Lethwin was shipwrecked on his way home to claim his throne, Ragnar took the throne for himself. According to both Marnid and Deshavi, the Nords also grow flax in abundance to send to Sargoth. There, it is weaved into Linen which Marnid claims was not something produced in Calradia. Rulers[] King Ragnar Initial Ruler Lethwin Far-Seeker Claimant Vassals[] Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Tactics[] Main article: Kingdom of Nords Tactics Strengths[] Powerful infantry with excellent choice of equipment for direct engagement. Archers are skilled in and equipped for close combat as well as long-range firing. All troops have high Athletics skill by default. Excellent troops for both attacking and defending in sieges. Weaknesses[] Complete absence of cavalry. Vulnerable to heavy cavalry. Second lowest strategic mobility out of all factions. Summary[] The Kingdom of Nords is, in military terms, an infantry-based civilization. They boast the most powerful heavy shock infantry, whose main tactic is to throw a volley of axes or javelins at their targets before charging in to melee. They are somewhat vulnerable to armies with shock cavalry, as the men on foot cannot keep up with them. On the other hand, Nords are completely equipped to fight on foot and make for excellent castle besiegers, breaking shields and splitting heads with their axes as they go. They also make great castle defenders, forming a nearly impenetrable shield wall on the ramparts. Nord armies rely on the strength of their infantry. Nord Huscarls are arguably the best infantry unit in the game. Since they do not rely on cavalry, their armies are excellent at both attacking and defending castles. They also have a branch of archers, but they are not as focused as there are only a few tiers in that unit line, though they are still capable in combat. Troop Tree[] Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Territory[] The factions which surround the Nords are the Kingdom of Vaegirs and the Kingdom of Swadia. The territory of the Kingdom of Nords contains the following towns, castles, and villages: Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Note that over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Nords may gain more or less land. However, these places are the only places from which you can recruit Nordic troops. Also note that the Kingdom of Nords and Kingdom of Rhodoks are the only two factions that start with three towns, unlike all of the other factions which start with four. In Warband, their starting territory is separated by the bridge east of Sargoth that holds by far the most direct way to the town of Wercheg. This bridge is guarded by Vaegir-held Ismirala Castle, limiting or at least delaying support between Nords in the north and south in case of a conflict. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Northhymbre","Kingdom of Northhymbre Official Information Ruler Jarl Halfdan Ragnarsson Claimant Aetheling Oswine Kingdom of Northhymbre or Northumbria, is one of the 21 factions in Viking Conquest and located in Northern England and some parts of Scotland. It's one of the largest factions and the largest Pagan faction. It is a Pagan Norse Kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Jarl Halfdan Ragnarsson Initial ruler Aetheling Oswine Claimant Vassals[] Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Territory[] Eidynburh is its capital and one of the ports along with Bebbanburh. Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South Trivia[] Northhumbrye is Anglo-Saxon for Northumbria, one of the biggest pre-Norman kingdoms in England. Historically, it would have been written ""Norþhymbre"" or ""Norðhymbre"" with the letters Thorn or Eth. Alternatively, the word could also end with the letter A. Wikipedia has an article on this subject at:Kingdom of Northumbria Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Northvegr","Kingdom of Northvegr Official Information Ruler Konungr Harald Halfdanarson Claimant None Kingdom of Northvegr is one of the 21 factions in Viking Conquest. It is located on the northeastern edge of the map. It is a Pagan Norse kingdom. Rulers[] Konungr Harald Halfdanarson Initial ruler Vassals[] Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Territory[] Tunsberg is its capital and only port. Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Wikipedia has an article on this subject at:Norway Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Rhodoks","Kingdom of Rhodoks Banner Troops Official Information Ruler King Graveth Claimant Lord Kastor of Veluca The Kingdom of Rhodoks is ruled by King Graveth, while the claimant to the throne is Lord Kastor of Veluca. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Rhodok lords are called Counts. The Kingdom of Rhodoks is unique in that it is an elective monarchy. Their national animal is the bear, which is depicted on their emblem and on the banner of their king, Graveth. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Rhodoks were originally part of the Kingdom of Swadia, but successfully fought a war for independence. Their origin is reflected in their troop types and choice of territory. The Rhodoks' pikemen and crossbowmen were fielded in mountainous terrain to defeat the Knights of Swadia, as they lacked cavalry and thus relied on pike and crossbow to prevail over the Knights. Bunduk recounts how a war veteran named Grunwalder came ""over the hills"" after the war and taught the Rhodoks the art of war to defend themselves against the Swadians, effectively becoming an ancestral hero to the Rhodok people. Grunwalder would die in the rebellion he started, but his memory would live on as the Rhodoks swore never to bow to any king again. The Rhodoks built Grunwalder Castle at the place where Grunwalder fell in battle as a celebration of his contributions. Artimenner recounts, when the player nears Culmarr Castle, that the count of that fortress used its geographical advantage to levy heavy taxes on all nearby caravan routes, and used this as leverage to be elected King of the Rhodoks. All rulers of the Rhodoks thenceforth were elected kings, the latest of which is King Graveth. Rulers[] King Graveth Initial Ruler Lord Kastor of Veluca Claimant Vassals[] Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered and all the vassals from that kingdom defect on a random basis to the remaining factions. Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Tactics[] Main article: Kingdom of Rhodoks Tactics Strengths[] Excellent spearmen for resisting cavalry charges and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Very good at sieges. Weaknesses[] Lacking in cavalry. Poor offensive infantry. Infantry units (besides the sergeant) semi-consistently spawn without shields. Lowest strategic maneuverability out of all factions. Summary[] The Rhodoks rely heavily on well-equipped and hardy militias, unlike the levied footsoldiers and heavily armored knights of their Swadian and Sarranid neighbors. The Rhodoks are fond of the spear and the crossbow, and their armies are largely composed of spear-armed foot soldiers and professional crossbowmen, both equipped with large Board Shields to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with Glaives and Military Hammers to give them a great advantage in offensive and defensive engagements. The Rhodok military tree somewhat resembles that of the Nords considering the absence of cavalry, instead choosing to place an emphasis on heavy hitting top tier infantry. Furthering this comparison, despite Rhodok infantry not quite matching the strength of Nord Huscarls, any disparity is quickly bridged when you take the supremacy of the Rhodok Sharpshooter over the Nord Veteran Archers into account, and the Glaives of Rhodok veteran spearmen can even the odds if you have enough. Rhodok troops are mainly effective against cavalry. Melee battles don't tend to favor their infantry units, but a powerful corps of crossbowmen can soften up the enemy before an infantry charge. Rhodok units are best used in a defensive role in field battles, with infantry in front of ranged units. A corps of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Additionally, Rhodoks have more health and speed than any other faction units, and can devastate enemy armies when in the right formation. If you plan on besieging or defending any castles or cities, Rhodok units excel at this role. Coupled with the very mountainous terrain of the Rhodok territory, and their troops excellent defensive capabilities, Rhodok towns and select castles are the hardest of any faction to besiege. Troop Tree[] Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Territory[] The capital of the Kingdom of Rhodoks is Jelkala. The Kingdom of Rhodoks contains the following towns, castles, and villages: Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops. Trivia[] While the Rhodoks were added as a proper faction only between versions 0.808 and 0.894, they are first referenced as a possible troop tree - consisting of Rhodok Tribal, Hunter, Warrior, Veteran, Warchief - as early as version 0.704. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Swadia","Kingdom of Swadia Banner Troops Official Information Ruler King Harlaus Claimant Lady Isolla of Suno The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno. Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus. Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts. As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 3.3 Summary 4 Troop Tree 5 Territory 6 Trivia Rulers[] King Harlaus Initial Ruler Lady Isolla of Suno Claimant Vassals[] Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Tactics[] Main article: Kingdom of Swadia Tactics Strengths[] Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses[] Unreliable crossbowmen. Very limited anti-cavalry infantry. Expensive troops. Summary[] The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Troop Tree[] Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Territory[] The territory of the Kingdom of Swadia contains the following towns, castles, and villages: Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns. Trivia[] Swadia is the oldest faction in the game, as it has been around since version 0.202. In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Sweden","Kingdom of Sweden Banner Troops Official Information Ruler King Carl Gustaf Claimant Former Queen Christina Faction Location Swedes in light blue “ The Kingdom of Sweden so far remains neutral to both the Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. ” — Jaques de Clermont The Kingdom of Sweden is a nation in Mount&Blade: With Fire & Sword, located on the northwestern edge of the map of Eastern Europe. It is ruled by King Carl Gustaf, and the claimant to the throne is Former Queen Christina. It is on the north-west area of the overland map. The Kingdom of Sweden is one of two nations without a main questline, the other being the Crimean Khanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Carl Gustaf Initial Ruler Former Queen Christina Claimant Vassals[] General Brahe Wisingsborg Governor-General Magnus De la Gardie Count Orvar von Goya Governor Anders Eriksson Elector Frederick William Ratsherr Dirich Werneken General Arvid Vittenberg General Gustaf Evertsson Horn Ratsherr Alexander Leslie Baron Gustaf Wrangel Baron Christopher Bjolke Ratsherr Lennart Torstenson Ratsherr Otto Standbok General Simon Grundel-Hemfet Ratsherr Konrad Marenfeld Ratsherr Fabian Von Wersen Ratsherr Hans Von Koenigsmark Ratsherr Nilson Kagg General Robert Douglas Ratsherr Carl Lebenhaupt Tactics[] Strengths[] Most heavily armored faction. Best anti-cavalry infantry, shock infantry, and second best musketeers. Superb dragoons and heavy cavalry. Weaknesses[] Slow and can be outmaneuvered. Lacking in light infantry and light cavalry. The Kingdom of Sweden is similar to the Kingdom of Nords from Mount&Blade: Warband. Like the Nords, the Swedes have a focus on heavy melee infantry and excellent ranged units. Unlike the Nords, the Swedes have access to very effective cavalry units as well. Their weakness is ironically their armor, being slow and vulnerable to cavalry. Swedish militia tier units Town Militiaman, Militia Musketeer and Militia Pikeman are the best in their class due to their top tier stats and equipment (pikes). The Swedish mainline units are the Musketeer and Pikeman, with regional troops Finnish Harquebusier (armored but poorer musketeer), German Pikeman (better stats), and the excellent Black Reiter. The Swedish Musketeer is the second best mainline musketeer (better or nearly equivalent to that of rival elite troops) and the Finnish Harquebusier is much worse but more heavily armored. The Lifeguard is the best musketeer (second best in the game) available to the Swedes equipped with Miquelet muskets. The mercenary Scottish Musketeer should be avoided as it is worse than the alternatives. The Swordsman is the best shock infantry in the game and mercenary Scottish Swordsman is next, both being excellent in offensive and defensive positions in a siege. Finally, the mercenary Scottish Pikeman is the best anti-cavalry infantry unit in the game with the best stats and equipment. The Swedes have a superb Dragoon unit with several other options available to support the role like the Cuirassier, Black Reiter and Swedish Reiter. The Cuirassier is equipped with medium-heavy armor, a pistol and broadsword with great 1H stats making it a great option for cavalry charges. For more punch in your charges, switch to the Black Reiter and elite Swedish Reiter. The Swedish Reiter is the Swedish elite and most heavily armored unit in the game, armed with a pistol and broadsword, peppering their enemies with shots and charging for a finishing blow. Finally, the Cuirassier Spearman performs well as a lancer but has average stats and medium-heavy armor. Troop Tree[] Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Territory[] The territory of the Kingdom of Sweden contains the following towns, fortresses, and villages. Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name swed_man_death_1.ogg swed_man_death_2.ogg swed_man_death_3.ogg swed_man_insult_1.wav swed_man_insult_2.wav swed_man_insult_3.wav swed_man_insult_4.wav swed_man_insult_5.wav swed_man_insult_6.ogg swed_man_victory_1.wav swed_man_victory_2.wav swed_man_victory_3.wav Trivia[] Out of all of the nations in Eastern Europe, the Kingdom of Sweden is the only one that exists in modern times as it does in With Fire & Sword, with only slight differences: its territories in Latvia, Estonia, and Lithuania are no longer Sweden's, and Finland is independent. The Kingdom of Sweden was not fully shown in With Fire & Sword, because Sweden itself wasn't featured, and not all of Finland was shown either. ""Ratsherr"", a title shared by several Swedish vassals, is German for ""councilor"", which would mean that these vassals were members of the Privy Council of Sweden, key advisors (and occasional co-rulers) to the Swedish monarch. The title in Swedish would be ""Rådsherre"". In the game's code, the Kingdom of Sweden is referred to as nord - the Kingdom of Nords being similar in that it is based around the Nordic countries/Scandinavia. In the audio files for the battle cries, there is a clip where a dying Swedish soldier is heard speaking German (swed_man_death_2.ogg). It is unknown whether this represents the regionality of individual soldiers (such as the German Pikeman) or that the Swedish faction in the game is actually a simplified version of the politics on the western side of the map (such as Swedish vassals using German titles and the inclusion of the Prussian region as Swedish) or simply a developer oversight. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Uladh","Kingdom of Uladh Official Information Ruler Ruire Lethlobar mac Loingsig Claimant None Kingdom of Uladh is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Lethlobar mac Loingsig Initial ruler Vassals[] Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan Territory[] Rath Celtair is its capital and only port Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West Wikipedia has an article on this subject at:Ulaid Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of Vaegirs","Kingdom of Vaegirs Banner Troops Official Information Ruler King Yaroglek Claimant Prince Valdym the Bastard The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard. Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek. Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] Not much is known about Vaegir history but they have fought with the Nords when the Nords forced the northern coast of Calradia to pay Nordgeld, a yearly stipend, after the Vaegirs refused to pay. The war took 3 years when they attempt to take the town of Rivacheg and the Nord king Gundig was killed there. In Warrider[] In Mount&Blade version 0.202 the Vaegirs were said to have rebelled from the Swadians, resulting in the on-going conflict between the two factions. This explains why the two factions' troop trees are generally so similar even in the latest version of Warband. Rulers[] King Yaroglek Initial Ruler Prince Valdym the Bastard Claimant Vassals[] Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Tactics[] Main article: Kingdom of Vaegirs Tactics Strengths[] Superb archers. Good horsemen with high maneuverability. Strong offensive capabilities with two-handed weapons. Inexpensive troops. Weaknesses[] Poor defensive capabilities due to lighter armor. Vulnerable to missile weapons. Summary[] The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman. According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops. However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo. It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor. Troop Tree[] Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Territory[] The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages: Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops). Trivia[] The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202. Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living in the Khergit Khanate ""across the mountains"", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Kingdom of West Seaxe","Kingdom of West Seaxe Official Information Ruler Brytenwalda Aethelred Aethelwulfing Claimant Aetheling Ceorl Kingdom of West Seaxe is one of the 21 factions in Viking Conquest. It is a Christian kingdom and the only Saxon faction in the game. West Seaxe is one of the most powerful kingdoms in Viking Conquest, controlling most of southern England. Rulers[] Aethelred Aethelwulfing Initial ruler Aetheling Ceorl Claimant Vassals[] Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Territory[] Cippanhamm is its capital. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South Wikipedia has an article on this subject at:Wessex Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Knudarr Castle","Knudarr Castle Settlement Information Type Castle Kingdom Nords Villages VayejegMechin Sieges with... Ladders Port No World Map Mount&BladeKnudarr CastleVayejegTemplate:World Map/Mount&BladeWarbandKnudarr CastleMechinTemplate:World Map/Warband Knudarr Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Knudarr Castle lies southeast of Sargoth, near a bridge leading to the Kingdom of Vaegirs territory. Its village is Vayejeg, which is to the southwest. Warband[] Knudarr Castle lies southeast of Sargoth, alone on the other side of the serpentine river flowing through Nordic territory. It is closer to the Kingdom of Swadia than any other Nordic structures. Its village is Mechin, which is within a forest to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Knudarr Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. On besiegers' view, a backdoor is open wide on the left side of castle wall. By this route, soldiers can enter into the castle without any difficulty. Enemy AI cannot use this method, which makes defending the castle relatively easy. Trivia[] This castle shares its name with Jarl Knudarr. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Kobelyaki","Kobelyaki Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordKobelyakiSichTemplate:World Map/With Fire & Sword Kobelyaki is a village of the Cossack Hetmanate, subject to Sich. Layout[] Player Elder Fugitive Kobelyaki is built on a relatively uneven surface. It is a Polish/Cossack-style village with eighteen houses. Near the middle of the village is a church, next to which are three graves. The Village Elder can be found in a large fenced area, in front of the large plank-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found under a tree near the church. Wikipedia has an article on this subject at:Kobeliaky Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Kolomak","Kolomak Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordKolomakChernigovTemplate:World Map/With Fire & Sword Kolomak is a village of the Cossack Hetmanate. It is subordinate to Chernigov. Layout[] Player Elder Fugitive Kolomak is built on flat surface, as a Polish/Cossack-style village with thirteen houses. The layout of the houses almost forms a loop, but four of them form a curve ""in the wrong direction"". There is a water well in the half-side of the village closer to the player's entrance. There are two stables in the village, sheltering five horses. The Village Elder can be found among the houses that ""curve in the wrong direction"", in front of the large hay-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found beyond the village's boundaries on an open field. Wikipedia has an article on this subject at:Kolomak Raion Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Konungr Bagsecg","Konungr Bagsecg Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Konungr Bagsecg is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Family[] Konungr Bagsecg has no known relatives. Wikipedia has an article on this subject at:Bagsecg Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Konungr Eirik","Konungr Eirik Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Konungr Eirik is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Children: Gyda Eirikdottir Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Konungr Gudrod Ragnarson","Konungr Gudrod Ragnarson Official Information Kingdom Kingdom of Laithlind Monarch Konungr Gudrod Ragnarson Title Monarch Religion Pagan Personal Details Gender Male Konungr Gudrod Ragnarson is the monarch of the Kingdom of Laithlind. He begins the game as the lord of Dubh Linn. Wikipedia has an article on this subject at:Gofraid of Lochlann Kingdom of Laithlind Monarch: Claimant: Konungr Gudrod Ragnarson None Vassals: Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Ladies: Asgerd Bera Grunnhild Salbjorg"
"Konungr Harald Halfdanarson","Konungr Harald Halfdanarson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Monarch Religion Pagan Personal Details Gender Male Konungr Harald Halfdanarson is the monarch of the Kingdom of Northvegr. He begins the game as the lord of Tunsberg. Wikipedia has an article on this subject at:Harald Fairhair Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Konungr Horik Gottfredsson","Konungr Horik Gottfredsson Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Monarch Religion Pagan Personal Details Gender Male Konungr Horik Gottfredsson is the monarch of the Kingdom of Danmark. He starts as the lord of Ribe. He has a bastard son Egil, who is a possible companion. He is based on the historical King Horik I of Denmark. Stats and Equipment[] Konungr Horik Gottfredsson - Default Stats and Equipment Attributes Stat Points Level 40 Strength 20 Agility 19 Intelligence 18 Charisma 20 Health 75 Armor Head Crown Body Norse Hringserks with Fur, Norse Light Armor Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King 4 Navigation 10 Ironflesh 10 Power Strike 9 Power Throw 3 Power Draw 4 Weapon Maintenance 8 Weapon Master 10 Athletics 5 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 10 Path-finding 5 Spotting 6 Inventory Management 4 Wound Treatment 9 Surgery 8 First Aid 8 Engineer 6 Persuasion 7 Leadership 10 Trade ? Proficiencies Weapon Type Points One Handed Weapons 420 Two Handed Weapons 420 Polearms 420 Archery 420 Crossbows 420 Throwing 420 Slings 420 Weapons Melee Langseax, Rich Sword Ranged Throwing Spears Shield Painted Round Shield Mount Pony Wikipedia has an article on this subject at:Horik I Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Konungr Hrorek Hemmingsson","Konungr Hrorek Hemmingsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Monarch Religion Pagan Personal Details Gender Male Konungr Hrorek Hemmingsson is a character in Viking Conquest. He is the initial king of Friese and starts as the lord of Dorestad. In a quest during the story mode, you are instructed to kill him, but this never happens. If you try to warn him of the assassination plot, he will simply not believe you and you will lose relations with him. Wikipedia has an article on this subject at:Rorik of Dorestad Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Korsun","Korsun Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Boguslav World Map With Fire & SwordKorsunBoguslavTemplate:World Map/With Fire & Sword Korsun is a fortress of the Cossack Hetmanate, initially ruled by Colonel Lukyan Mozyra. It has the village Boguslav. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The accessible area is small and both the Lord's Hall and prison are in close proximity to the player. During a siege, three ladders are used: one on the left and two on the right of the fortress gates. Wikipedia has an article on this subject at:Korsun-Shevchenkivskyi This article is a stub. You can help out by expanding it. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Kozelets","Kozelets Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordKozeletsChernigovTemplate:World Map/With Fire & Sword Kozelets is a village of the Cossack Hetmanate, subordinate to Chernigov. Layout[] Player Elder Fugitive Kozelets is built on flat terrain, on farmland. It is a Polish/Cossack-style village with fifteen houses. In the center of the village there is a church and a water well. Across the village there are two stables sheltering four horses. There is also a storage of wood, barrels and sacks of unknown produce. There are several fenced areas growing plants that appear to be trees and flowers, and not crops. The Village Elder stands in front of the largest brick-roofed house, by the storage of aforementioned produce. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand far beyond the village's boundaries, behind a haystack. Wikipedia has an article on this subject at:Kozelets Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Kramuk Noyan","Kramuk Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Lord Kramuk is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Zenur Children: Dundush Noyan, Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Kramuk Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Woolen Hose, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Bardiche Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Kramuk Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Kryliv","Kryliv Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Cherkassy World Map With Fire & SwordKrylivCherkassyTemplate:World Map/With Fire & Sword Kryliv is a village of the Cossack Hetmanate, subordinate to Cherkassy. Layout[] Player Elder Fugitive Kryliv is built on a relatively flat, but still uneven, surface, as a Polish/Cossack-style village with twelve houses. It is built next to a body of water. Access to the water is available for the first few meters; any deeper is blocked by invisible barriers. Inside the water there are fishing nets, suggesting that fish products may be produced here. The Village Elder can be found standing in front of a large brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found on a high point along the edge of the body of water. Wikipedia has an article on this subject at:Novogeorgievsk Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Kuqa","Kuqa Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Kuqa is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Dates. Description[] Kuqa sits at the foot of a range of low hills east of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] References[] ↑ Encyclopedia Calradia, entry ""Kuqa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Lady Aesa","Lady Aesa Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Aesa is one of the noblewomen initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Turegor. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Afrid","Lady Afrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Afrid is one of the noblewomen of the Kingdom of Nords. She is 21 years old. She can usually be found in Sargoth; although, like all unmarried Noblewomen, she only makes an appearance at Nord feasts, or can be visited. Family[] Siblings: Jarl Aeric. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Alfrun","Lady Alfrun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Alfrun is a noblewoman initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Logarson Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Arjis","Lady Arjis Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Arjis is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Kramuk Noyan, Lady Zenur Siblings: Dundush Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Atjahan","Lady Atjahan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Atjahan is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Chaurka Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Ayasu","Lady Ayasu Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ayasu is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Hugu Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Bawthan","Lady Bawthan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Bawthan is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Atis Children: Emir Muhnir, Lady Mahayl Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Bergit","Lady Bergit Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Bergit is a noblewoman initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Haeda Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Borge","Lady Borge Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Borge is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Alagur Noyan Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Bryn","Lady Bryn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Bryn is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Olaf, Lady Loeka Siblings: Jarl Rayeck Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Chedina","Lady Chedina Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Chedina is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Asugan Noyan Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Dria","Lady Dria Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Dria is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Irya Children: Jarl Bulba, Lady Glunde Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Dula","Lady Dula Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Dula is a noblewoman initially of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Ghanawa Children: Emir Tilimsan, Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Dulua","Lady Dulua Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Dulua is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Brula Noyan, Lady Nirvaz Siblings: Ulusamai Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Eilif","Lady Eilif Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Eilif is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Knudarr Children: Jarl Gerlad, Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Eir","Lady Eir Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Eir is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Reamald Children: Jarl Dirigun, Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Endegrid","Lady Endegrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Endegrid is a 19 year old noblewoman initially with the Kingdom of Nords. Family[] Parents: Jarl Turya, Lady Hild Siblings: Jarl Marayirr Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Glunde","Lady Glunde Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Glunde is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Irya, Lady Dria Siblings: Jarl Bulba Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Gudrun","Lady Gudrun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Gudrun is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Jarl Gerlad Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Herjasa","Lady Herjasa Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Herjasa is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Gundur Children: Jarl Gearth, Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Hild","Lady Hild Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Hild is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Turya Children: Jarl Marayirr, Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Hindal","Lady Hindal Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Hindal is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Tulug Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Ifar","Lady Ifar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Ifar is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Mundhalir Children: Emir Raddoun, Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Ingunn","Lady Ingunn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Ingunn is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Harald Children: Jarl Surdun, Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Isna","Lady Isna Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Isna is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Nuwas Children: Emir Ayyam, Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Jadeth","Lady Jadeth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Jadeth is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Aedin Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Janab","Lady Janab Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Janab is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Azadun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Kaeteli","Lady Kaeteli Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Kaeteli is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Harald, Lady Ingunn Siblings: Jarl Surdun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Kefra","Lady Kefra Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Kefra is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Tirida Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Khalisa","Lady Khalisa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Khalisa is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Ghulassen Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Loeka","Lady Loeka Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Loeka is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Olaf Children: Jarl Rayeck, Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Lulya","Lady Lulya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Lulya is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Dhiyul Children: Emir Biliya, Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Luqa","Lady Luqa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Luqa is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Nuam Children: Emir Dhashwal, Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Mahayl","Lady Mahayl Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Mahayl is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Atis, Lady Bawthan Siblings: Emir Muhnir Trivia[] Sometimes she will start with some controversy. It is unknown why. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Mahraz","Lady Mahraz Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Mahraz is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Tonju Noyan Children: Hugu Noyan, Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Mechet","Lady Mechet Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Mechet is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Nasugei Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Miar","Lady Miar Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Miar is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Jarl Faarn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Nadha","Lady Nadha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Nadha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Akadan Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Nirvaz","Lady Nirvaz Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Nirvaz is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Brula Noyan Children: Ulusamai Noyan, Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Qutala","Lady Qutala Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Qutala is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Sebula Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Ravin","Lady Ravin Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ravin is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Belir Noyan Children: Tansugai Noyan, Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Rayma","Lady Rayma Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Rayma is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Uqais Children: Emir Amdar, Lady Thanaikha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Ruha","Lady Ruha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ruha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Tansugai Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Ruwa","Lady Ruwa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Ruwa is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Ghanawa, Lady Dula Siblings: Emir Tilimsan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Safiya","Lady Safiya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Safiya is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Lakhem Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Selik","Lady Selik Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Selik is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Imirza Noyan Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Shatha","Lady Shatha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Shatha is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Hamezan, Lady Sulaha Siblings: Emir Hiwan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Siyafan","Lady Siyafan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Siyafan is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Nuwas, Lady Isna Siblings: Emir Ayyam Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Sulaha","Lady Sulaha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Sulaha is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Hamezan Children: Emir Hiwan, Lady Shatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Sur","Lady Sur Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Sur is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Quryas Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Svipul","Lady Svipul Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Svipul is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Jarl Gearth Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Thalatha","Lady Thalatha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Thalatha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Karaban Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Thanaikha","Lady Thanaikha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Thanaikha is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Uqais, Lady Rayma Siblings: Emir Amdar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Thera","Lady Thera Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Thera is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Jarl Dirigun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Lady Tuan","Lady Tuan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Tuan is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Alagur Noyan, Lady Borge Siblings: Urubay Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Yasmin","Lady Yasmin Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Yasmin is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Mundhalir, Lady Ifar Siblings: Emir Raddoun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Yasreen","Lady Yasreen Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Yasreen is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Urumuda Noyan Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Lady Zahara","Lady Zahara Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Zahara is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Dhiyul, Lady Lulya Siblings: Emir Biliya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Zandina","Lady Zandina Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Zandina is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Nuam, Lady Luqa Siblings: Emir Dhashwal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Lady Zenur","Lady Zenur Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Zenur is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Kramuk Noyan Children: Dundush Noyan, Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Ladyzhyn Fortress","Ladyzhyn Fortress Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Pohrebysche World Map With Fire & SwordLadyzhyn FortressPohrebyscheTemplate:World Map/With Fire & Sword Ladyzhyn Fortress is a fortress of the Cossack Hetmanate, initially ruled by Colonel Vasil Zolotarenko. It has the village Pohrebysche. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is on the right side at the end of the fortress. The prison is near the player, also on the right side. During a siege, two ladders are used, one on either side of the gates. Wikipedia has an article on this subject at:Ladyzhyn Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Lagore Crannoc","Lagore Crannoc Settlement Information Type Castle Kingdom Kingdom of Mide Villages Bal Crannoc Lagore Crannoc is a castle in the Kingdom of Mide. Its village is Bal Crannoc. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Lamesa","Lamesa Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Lamesa is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Desert Horses. Description[] Lamesa sits amid open plains and patches of dry acacia forest on the eastern shores of the Bahr al-Yeshm. Some of the Aserai's most prized horses graze on the grasses of this district.[1] References[] ↑ Encyclopedia Calradia, entry ""Lamesa"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Lek","This article is a stub. You can help out by expanding it. Lek Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Vagiroving Personal Details Gender Male Siblings SvanaOsven Lek is a nobleman of Sturgia and a member of clan Vagiroving. He is the son of Knyaz Godun and Erta and the brother of Svana and Osven."
"Leschinovka","Leschinovka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Pereyaslav World Map With Fire & SwordLeschinovkaTemplate:World Map/With Fire & Sword Leschinovka is a village of the Cossack Hetmanate. It is subordinate to Pereyaslav. Layout[] Player Elder Fugitive Leschinovka is built near a creek, as a Polish/Cossack-style village with twelve houses. There are two bridges across the creek, but access to the water is blocked by invisible barriers. In the creek are some fishing nets. The Village Elder stands in front of two houses in a fenced area. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of the creek in front of the fishing nets. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Lethwin Far-Seeker","Lethwin Far-Seeker Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Claimant Personal Details Gender Male Lethwin Far-Seeker is initially the claimant to the throne of the Kingdom of Nords, son of King Hakrim the Old. According to the game lore, he is named 'Far-Seeker' because he has traveled much and seen many things in search of knowledge. In addition to being a university student viewed by King Ragnar as being too weak to hold the throne, it is possible for the player to take up his cause and overthrow the king. However, Ragnar counters Lethwin's claim, saying that while he would probably make a decent lord in a different kingdom, the Nords respect strength above all else. He argues that the Nordic thanes would not respect Lethwin, and would fight amongst themselves to overthrow him, leaving the whole realm vulnerable to attack. He also states that the Nords should have a warrior as a king, not a scholar. Gallery[] Lethwin Far-Seeker in starting equipment Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera"
"Liamhain","Liamhain Settlement Information Type Castle Kingdom Kingdom of Laigin Villages Bal Liamhain Liamhain is a castle in Viking Conquest. It starts out owned by the Kingdom of Laigin, and has the village Bal Liamhain. Wikipedia has an article on this subject at:Lyons Hill This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Light&Darkness","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Light&Darkness is the name of multiple mods with the same story-line based in the original Mount&Blade map with a High Fantasy Setting. The series contains many new additions over the native game, including an actual plotted story-line; something that even many of the most popular mods don't have. New Game Play Features[] An actual plot The horse armor combining system The Weapons and Armors repair system A new-and-somewhat-improved camping system Blackjack in the tavern. More and stronger heroes: Four modified veterans, the Zendar Trifecta (Xerina, Dranton and Kradus), the three Generals of the Durhua Empire, and two new and unique heroes The three unique evil heroes; Fenrir, Hel, and Jormungand The Mysterious Bandit Leaders: Oguma of the Tundra, Melva of the Forest, Nabaer the Pirate and Black Khergit Baheshtur Khan The Energy Bar which is in turn, related to energy strikes and various abilities. A remote Horse Market (Mid-Game) Unique Weapons/Armors/Horses Unique Items Dungeons The Almighty Shield of Fate The return of Zendar and the Dark Knights The Sixth Faction: The Dark Empire New Character Creation System Epic Intro Power Gems (only 4 in first chapter) Unique flaming sword (after completing certain quest) Special rewards in arena melee fights (can be added by paying a certain amount of denars before the melee fight) Create your own banner using the banner creating system A map during battle which indicates your and enemies troop location Unique Merchants (one of which sells guns) In total 7 factions can be made (the 5 original, Durhua Empire, and the player's faction) Unique companion abilities (ranging from increased damage to massive energy blasts) A unique ability for the player to discover Unique Mirror of Truth (which can be obtained after completing a part from the mainline quest) A National Tournament (during manline quest) And An Epic Adventure Chapter One: A Teaser[] The character creation in Light and Darkness is not in the same style as the original game's ""construct your history"", but instead in a small survey of questions regarding your morals, your tactics and your values (for example, ""Your company is surrounded by enemies. You...."") Upon creating your character, a small cutscene plays where the player is introduced to the history of Calradia. The main things to take note of during the scrolling text is the creation of the Durrhea Empire by foreign invaders. After that, a Fire Emblem-esque opening introduces you to the factions of Calradia, which excludes the Sarranids. Your player will experience a dream where he/she is dressed in an ornamental churburg wielding a flaming sword and a golden shield. The player in the dream will appear to be blasted by a fireball from a mage on the top of a dark spire before waking up. Going downstairs and talking to Suker, the tavern keeper, will reveal that a caravan dropped you off at the tavern, but due to drinking too much, you slept through their exit from Zendar. They used your money to pay for the bill, and in order to regain your lost coin, you can take a manhunting job from the Constable Hareck, who has put a bounty on the heads of the nearby River Pirates (100 gold a party). You can also talk to Marnid in the tavern, and once you are eligible, recruit him. Going into the main square of Zendar will introduce you to the characters Shoey (a young girl who can tell you the history of the town and rumours), Pain (the horse merchant and race-manager), Prince the tournament master, Guy the trainer, Fat Robin the weaponsmith, Alix the armorsmith, and the general goods store merchant. You can accept various quests from all of them, of which rewards can vary (from a repeating crossbow to a brick). In order to enlist into the manhunting job, train with master Guy and defeat the first two tiers of fighters (Novice and Regular), or defeat the first tier and win a tournament from Prince. Once these requirements are met, you can talk with Hareck to accept the job. When prompted, you can either say that you have never done a manhunter job before, or that you have experience with hunting bandits. The first option will put you in a manhunter party, where defeating the first 5 (25% completion) bandit parties is risk-free, and the second option will have Hareck send you on your own manhunter party upon which you can accept quests from Alix (bring 25 Nomad Armors to him for a corrazina), Fat Robin's quest (retrieve a Fire Spar for a variety of choices for high-tier weapons), and Ramun to find Borcha, an expert tracker. Guy in question, upon defeating all tiers of his training, will give you a Clue that can put you on a quest to retrieve a scroll which grants a powerful ability (one which I won't spoil). Either way, when you are sent on your way to hunt the River Pirates on your own, you should always retrieve Borcha from the prison in Rivacheg (go to the castle hall and go straight instead of taking the stairs). The town will be blocked by a guard, and you can either pay up or pass a speech-check involving either intelligence, charisma or strength to get the guard out of your way. You will need prisoner management to get Borcha out of the prison, and at least 50 denars. Borcha will be added to your prisoners list. Initiate dialogue and recruit him. It is usually a good idea to hunt the River Pirates and get the Nomad Armors for the Armorsmith Alix to get the Corrazina, an armor on-par with medium-high tier armors. Upon reaching 50% completion, Suker the tavernkeeper will send a messenger to you and ask for your help. His request is this: a group of suspicious pilgrims have went past Zendar with prisoners and are heading to Wercheg (presumably for the port). He asks you to get rid of them and will award you with a certificate (which will be useful later) and the chance to get a book which can grant you 5 extra Charisma. The Pilgrims, upon connecting with their party on the map will reveal that the pilgrims are quite fanatical, and that Ymira, among others, are prisoners of them. Initiate combat. Typically, the fight shouldn't be too much of a problem since a), you should have the corazzina, which is enough armor to completely negate their weapons (staves and daggers), and b) their unit strength is comparable to that of a recruit, perhaps worse. Once the pilgrims are defeated, Ymira will, quite distressingly, direct you to a valley near Dhirim, where the rest of her family was taken to be ""sacrificed"". It is also recommended to recruit the 30 Refugee prisoners from the Pilgrims as they can upgrade to medium-tier crossbow units with repeating crossbows (extremely efficient) and eventually to top-tier horse archers and infantry. Beat the pilgrims in their hideout and one last pilgrim will reveal himself as a worshipper of ""Mehdiuz"" before dying. Ymira, distressed by the death of her parents, will join your party and is quite a competent medic. You can also retrieve the Fire Spar when looting the hideout. Return to Suker for a Certificate of a Knight, and go to Guy for a book that can increase your Charisma. Also, return to Fat Robin for a reward. The rewards are as follows: a masterwork bastard sword that can increase your powerstrike, a masterwork Khergit Cavalry Bow, several throwing spears that can increase your powerthrow, a spear that can increase your powerstrike and finally, a repeating crossbow (used by the Camp Defenders, the Female Warriors, and the Sword Sisters, the troops from the Refugee line). Typically, the crossbow is the optimal decision, due to several reasons. First, the crossbow is triple-shot and does competent damage (able to kill most Sea Raiders with two bolts), can be used on horseback, and has no requirement other than strength (compare that to the Masterwork bow, which requires 7 powerdraw). Bring the news of the pilgrims to Count Arrasies (the lord of Zendar), and he will initially appear shocked. He will then dismiss you to continue the manhunting job for Hareck Continue hunting River Pirates. upon reaching 100% completion, speak with Constable Hareck. He will redirect you to Arrasies which will task you to hunt down the Sea Raider leader Nabaer. This is the first real challenge the player will face. Nabaer has around 70 troops, of around 20 are Pirate Kings, heavy shock infantry. Nabaer himself is a force to be reckoned with, but has no competent archers or cavalry of any kind. The most effective strategy is to buy some Tools and build a troop ""in Camp => Prepare for Battle => Set a Trap). Setting effectively sets down a ""killzone"" on the battle map once you are within range of it. You can activate the trap to effectively wipe out 60% if Nabaer's force. You can then take your rescued Refugees, who have hopefully upgraded to Female Warriors and Camp Defenders and watch the rest of Nabaer's troops fall to the repeating crossbows. Upon finishing the fight, Borcha will find a small golden medallion, the Medal of Heroes. It will increase your Leadership and Charisma, and upon showing it to Arrasies with news of your defeat of Nabaer, will prompt him to start a cutscene if which he explains to you that that medallion belonged to the legendary hero Leon, who united Calradia and forced out an ancient empire, the Durhua Empire and its worship of the Dark God Mehdiuz when it conquered all of Calradia and forced it into endless bloodshed and tyranny. Arrasies will remark that the medallion appearing after worshippers of Mehdiuz kidnapping sacrifices can't be a coincidence, and also informs you of a legend about 5 gems, that when paired with the medallion, bought Leon the power he needed to take back Calradia. Arrasies states that Zendar was called the ""Horn of Calradia"" due to its role in warning Calradia of foreign threats and dispatches the player on a mission to warn the kings of each faction. From there, your objectives fracture in each direction. With the revelation of the medallion of Leon, you could attempt to find the 5 gems, or you could address the threat of the Durhua directly and hunt down the pilgrims while warning the five kings. However many options there are however, one thing is clear. The Durhua Empire will return. External links[] Chapter One Link"
"Lindorn","Lindorn Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Lindorn is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Description[] Lindorn sits on the green hills north and west of Llyn Tywal, the dark lake. The surrounding farmlands are sown with wheat and barley.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry ""Lindorn"""
"Linen","Linen Classic/Warband Viking Conquest Games Base value 250 250 250 365 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Flax Bundle Made Into... N/A Linen is a non-consumable trade good. It can be made from flax bundles at a linen weavery. Linen weaveries can be bought for an initial cost of 6,000 denars and a weekly cost of 120 denars. It requires an input of 2 flax bundles (can be bought by the player) and produces 2 linen. The average profit per week is 80 denars and thus has a profit margin of 1.3%. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"List of castles","The following is a list of castles and fortresses throughout the Mount&Blade series. Mount&Blade[] Castles in classic Mount&Blade: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Tilbaut Castle Yruma Castle Warband[] Castles in Mount&Blade: Warband: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Yruma Castle Sarranid Sultanate Bardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa Castle Teramma Castle Weyyah Castle With Fire & Sword[] Fortresses in Mount&Blade: With Fire & Sword: Cossack Hetmanate Bratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava Crimean Khanate Izmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun Fortress Kyzyl-yar Fortress Perekop Kingdom of Sweden Allenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg Muscovite Tsardom Bryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' Polish Commonwealth Bar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz Castle Lublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress Viking Conquest[] Castles in Viking Conquest: Kingdom of Alban Dun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol Kingdom of Alt Clut Cathures Cuil nam Caer Caradawg Gobhann Kingdom of Brycheiniog The Kingdom of Brycheiniog has no castles. Kingdom of Connachta Cathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna Kingdom of Cornubia Towan Blystra Din Tagell Kingdom of Danmark Skyfa Vebjorg Huhelstath Heidabyr Kingdom of East Engle Norwic Haegelisdun Rendlaesburh Grantebrycge Kingdom of Friese Kennemer Vles Inge Kingdom of Glywyssing Meigen Cil Ceincoed Caer Went Kingdom of Gwynedd Caer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth Kingdom of Laigin Cell Dara Liamhain Dun Bolg Ros Mhic Treoin Kingdom of Laithlind Caer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr Kingdom of Mide Ath Mor Ard Eachadha Ard Breacain Lagore Crannoc Kingdom of Mierce Snotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne Ceaster Gegnesburh Stanford Kingdom of Mumain Grian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc Kingdom of Northhymbre Caer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad Gefrin Din Baer Wicstun Kingdom of Northvegr Skiringssalr Hordaland Agdir Rogaland Kingdom of Uladh Mairg Laigen Kingdom of West Seaxe Dun Sebuirge Magh Rath Magh Cobha Druim Mor Tribe of Osraige Hrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham Tun Badon Escan Ceaster Ui Neill of Aileach Rath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai Bannerlord[] Castles in Mount&Blade II: Bannerlord: Aserai Ain Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel Castle Shibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle Battania Ab Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen Castle Pendraic Castle Rhemtoil Castle Uthelaim Castle Khuzait Akiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar Castle Khimli Castle Simira Castle Tepes Castle Usek Castle Sturgia Mazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor Castle Urikskala Castle Ustokol Castle Vladiv Castle Vlandia Caleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel Castle Tirby Castle Usanc Castle Verecsand Castle Northern Empire Ataconia Castle Atriom Castle Gaos Castle Epinosa Castle Lochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle Southern Empire Chanopsis Castle Corenia Castle Jogurys Castle Lavenia Castle Melion Castle Morenia Castle Odrysa Castle Sestadaim Castle Western Empire Garontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys Castle Thorios Castle Thractorae Castle Veron Castle See Also[] List of towns List of villages"
"List of mods","Contents 1 Classic Mount&Blade Mods 1.1 Total Conversions 1.2 GamePlay Mods 1.3 Miscellaneous 2 Mount&Blade: Warband Mods 2.1 Single Player Mods 2.2 Multiplayer Mods 2.3 Both (MultiPlayer & SinglePlayer): 2.4 Viking Conquest Mods 3 Mount&Blade: With Fire & Sword Mods 4 Mount&Blade II: Bannerlord Mods 5 Other Mods 6 Mod Repositories This page is a list of modules for the Mount&Blade series. Fans of particular mods should take some time to flesh out the entries and keep the version numbers up to date. A few iconic images would be nice as well. It is the intent that viewers take some time to develop complete articles on their favorite mods rather than just being satisfied with links to a download. Mods with names but no links will be removed from this list. Classic Mount&Blade Mods[] The following mods were designed for the original Mount&Blade, and are not compatible with the expansion. A few have been ported, though. Players can explore the elven city of Caras Galadhorn in the module The Last Days of the Third Age. Total Conversions[] 1866: A western-themed mod set in the year after the American Civil War. Hegemony Solid and Shade Star Wars Conquest (v0.9.4-relcand): Star Wars universe. Sword of Damocles: kingdom management, additional mercenaries and factions, customisable banners among other things. The Last Days of the Third Age (v3.13): Lord of the Rings conversion (Requires M&B v1.011) WWII China Battlefield: Adds guns, grenades, artillery, flamethrowers, etc. Play during the Sino-Japanese War, a multi-sided historical conflict that saw spears and muskets wielded against machine guns and katanas. Adds a great deal to fief-building and equipping your army, as well. GamePlay Mods[] Battle Size Changer (v1.1): allows combat up to 1000 soldiers on the battlefield. Miscellaneous[] Graphical Enhancement Textures (v2.5): updates textures and graphics. Mount&Blade: Warband Mods[] The following mods are for Warband. Single Player Mods[] The playable area and all the playable factions in the A Clash of Kings mod. Adventure in the East. A historical mod taking place in the Middle East in the year of 634. All Blunt Weapons: A mod that changes all the native weapon's damage into blunt. Anno Domini 1257: Total Conversion mod. Changes the setting to 13th century Europe. Azgad: A new story and new quests to Calradia. Based on the village of Azgad. A Clash of Kings: A Game of Thrones themed mod. A World of Ice and Fire: A Game of Thrones themed mod. A World of Ice and Fire Wiki BannerPage significantly improves areas in which game hasn't aged well. and creates more immersive experience for hardcore players, returners and new players alike. Bellum Imperii: Roman Modification in the time of Emperor Marcus Aurelius. Blood in the West: A Lord of the Rings mod. Brytenwalda: A mod based on the British Isles. Calradia Reimagined: A mod based around hugely expanding native gameplay, along with the addition of new and more historically accurate factions. Calradia - Warring States (v1.2611 final beta): adds new faction, new city, and other new features. Diplomacy: Adds new diplomatic options. Evlat: A new story and new quests to Calradia. Five Dynasties & Ten Kingdoms. A historical mod taking place in China in the year of 923. Floris Mod Pack (2.54): A mod consisting of many others, improves gameplay, content and appearance within the native setting of Calradia. Contains 3 separate modules, each sorted by number and extent of influence mods have on the game. Freelancer: A mod that allows you to join any lord's army. Gekokujo: A mod set in the Sengoku period of Japan. Honour & Glory: The year is 1547 Europe Hundred Years War Mod Land of bleeding ice Mod(v0.1) and patch(v0.2) Light&Darkness: Fantasy series of mods set in Calradia. Narnia: The Golden Age (v0.1 beta): A mod set in C.S.Lewis' World of Narnia. Naruto Mod: An anime-like mod set in the world of Naruto. New Elgante: A mod pitting Colonial factions and Native tribes against each other. Ottoman Scenario: Adds new scripts, Mosques and Ottoman faction. Paradigm Worlds: A very wierd, but fun Mount&Blade mod. Peloponnesian War Perisno: A fantasy mod. Phantasy Calradia: Mod that adds magical powers, weapons, and monsters. Prophesy of Pendor: A fantasy mod. Sevenheart - Order RPG Skilled Magic Calradia: Hardcore fantasy mod with large map and more magic spells then in any other mod. Silverstag Star Kingdoms: Mod that has an immature twist. The Red Wars: Mod that is set in 1920's Calradia. Vexed Native Mod: Decreased grind for money and experience, allows more ammo, Inn keepers work as ransom brokers, faction colours are brighter, and many more changes. DiploVexed: A combination of the Diplomacy and Vexed Native mods. Warsword Conquest: Fantasy mod based on Warhammer. L'Aigle: Mod based on Fifth Coalition of Napoleonic Wars. Nordların Yükselişi ( Rise Of Nords) A strange mod changing game mechanics link of mod is Multiplayer Mods[] Calradia Slave Rebellion CRPG Full Invasion 2 (Survival Invasion Mod for Warband) Mount and Gladius (v2.0), Mod that allow groups to play in the Roman age. v3.0 is coming soon. Mercenaries Mount & Musket Nord Invasion Nirecotive Old America 1860's Persistent World The Deluge: 17th century mod. Vikingr Both (MultiPlayer & SinglePlayer):[] Brytenwalda Extra Invasion Imperium Graecorum (v0.45) New Elgante Shogun Swords of Damocles: Warlords Viking Conquest Mods[] Viking Conquest is already a module for Warband, but it can have its own mods as well: Viking Conquest Balance Mod - hundreds of gameplay and balance improvements, including more elite AI armies, AI lords stats based on history and literature, increased Norse sailing advantage, lords families etc Mount&Blade: With Fire & Sword Mods[] The following mods are made for With Fire & Sword. Csatádi's Visual and Historical Mod: Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Enhancement Mod (With Fire & Sword) SP War Getting Worse Mount&Blade II: Bannerlord Mods[] The following mods are for Bannerlord. Bannerlord Online Sword & Musket Bannerlord Twitch (BLT): Mod made for Twitch participation. Allows viewers to adopt a hero that can be trained and increased in power to fight alongside or against the main player, along with many other functions. Other Mods[] The following mods are not made using any of the official Mound&Blade engines. Mine and Blade: A Mount&Blade-inspired mod for Minecraft. Mod Repositories[] Links to mod download sites. Taleworlds_Mod_Board M&B Repository M&B Nexus M&B Warband Nexus M&B WFaS Nexus Moddb"
"List of towns","The following is a list of towns throughout the Mount&Blade series. Mount&Blade[] Towns in classic Mount&Blade: Khergit Khanate Halmar Ichamur Narra Tulga Kingdom of Nords Sargoth Tihr Wercheg Kingdom of Rhodoks Jelkala Veluca Yalen Kingdom of Swadia Dhirim Praven Suno Uxkhal Kingdom of Vaegirs Curaw Khudan Reyvadin Rivacheg Warband[] Towns added in Mount&Blade: Warband: Sarranid Sultanate Ahmerrad Bariyye Durquba Shariz With Fire & Sword[] Towns in Mount&Blade: With Fire & Sword: Cossack Hetmanate Chernigov Kiev Sich Crimean Khanate Akkerman Azaq-kale Bakhchisaray Kyzykermen Muscovite Tsardom Cherkassk Moscow Pskov Polish Commonwealth Krakov Lviv Smolensk Warsaw Vilna Kingdom of Sweden Koenigsberg Reval Riga Viking Conquest[] Towns in Viking Conquest: Kingdom of Alban Scuin Cell Rigmonaid Kingdom of Alt Clut Dun Breatann Kingdom of Brycheiniog Brycheiniog Kingdom of Connachta Cruaghan Kingdom of Cornubia Bosvenegh Kingdom of Danmark Ribe Kingdom of East Engle Dunwic Kingdom of Friese Dorestad Kingdom of Glywyssing Caer Dyf Kingdom of Gwynedd Ynys Mon Caer Meguaidd Kingdom of Laigin Maistiu Kingdom of Laithlind Dubh Linn Kingdom of Mide Temair Kingdom of Mierce Tomtun Lundenwic Cirren Ceaster Kingdom of Mumain Caiseal Kingdom of Northhymbre Eidynburh Bebbanburh Jorvik Kingdom of Northvegr Tunsberg Kingdom of Uladh Rath Celtair Kingdom of West Seaxe Cippanhamm Cantwaraburh Witan Ceaster Tribe of Osraige Ceall Cainnigh Ui Neill of Aileach Aileach Bannerlord[] Towns in Mount&Blade II: Bannerlord: Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Calradic Empire Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica See Also[] List of castles List of villages"
"List of villages","The following is a list of villages throughout the Mount&Blade series. Mount&Blade[] Villages in classic Mount&Blade: Khergit Khanate Ada Kulun Amashke Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Gisim Haen Jayek Jelbegi Kulum Kwynn Odasan Rizi Ruvar Udiniad Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tahlberl Tosdhar Tshibtin Ushkuru Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Bhulaban Fisdnar Hanun Ismirala Karindi Mazen Mechin Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh Tebandra Ulburban Uslum Vezin Warband[] Villages in Mount&Blade: Warband: Khergit Khanate Ada Kulun Amashke Bhulaban Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Haen Jayek Jelbegi Kulum Kwynn Mechin Odasan Rizi Ruvar Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tadsamesh Tahlberl Tosdhar Tshibtin Ushkuru Veidar Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Fisdnar Hanun Ismirala Karindi Mazen Rebache Shapeshte Shulus Slezkh Sumbuja Tebandra Tismirr Udiniad Ulburban Uslum Vezin Sarranid Sultanate Aab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti Mazigh Mijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat Tilimsal Unriya Uzgha With Fire & Sword[] Villages in Mount&Blade: With Fire & Sword: Cossack Hetmanate Boguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets Kryliv Leschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod Pavoloch Pohrebysche Pologi Potoki Snovsk Zolotonosha Crimean Khanate Ak-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash Sinelnikovo Sivash Tumnek Muscovite Tsardom Klin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa Tarusa Valuiki Yefremovo Polish Commonwealth Amere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi Ludinovo Molodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow Rudnya Sambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai Vendau Vydzy Wadowice Widawa Yartsy Zamoshye Kingdom of Sweden Elbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau Torma Weissenstein Wesenberg Viking Conquest[] Villages in Viking Conquest: Kingdom of Alban Bal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid North Bal Rigmonaid South Bal Scuin East Bal Scuin West Kingdom of Alt Clut Tref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Kingdom of Brycheiniog Tref Brycheiniog East Tref Brycheiniog West Kingdom of Connachta Bal Chomain Bal Luighne Bal Fiachrach Aidne Bal Berchna Bal Cruaghan East Bal Cruaghan West Kingdom of Cornubia Tref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Kingdom of Danmark Skyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Kingdom of East Engle Nor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Kingdom of Friese Kennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Kingdom of Glywyssing Tref Ceincoed Tref Went Tref Dyf East Tref Dyf West Kingdom of Gwynedd Tref Bych Tref Bran Tref Arth Tref Erth Tref Seniont Tref Sws Tref Mon East Tref Mon West Tref Meguaidd East Tref Meguaidd West Kingdom of Laigin Bal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Kingdom of Laithlind Tref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa By Dubh Linn By North Dubh Linn By South Kingdom of Mide Bal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal Tara Bal Temair North Bal Temair South Kingdom of Mierce Snotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne Ham Gegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham East Tom Ham South Cirren Ham East Cirren Ham West Kingdom of Mumain Bal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na Mbarc Bal Caiseal East Bal Caiseal West Kingdom of Northhymbre Ligualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer Ham Wics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham West Bebban Ham North Bebban Ham South Kingdom of Northvegr Skiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Kingdom of Uladh Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Kingdom of West Seaxe Hrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon Ham Escan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham West Witan Ham North Witan Ham South Tribe of Osraige Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Ui Neill of Aileach Bal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Bannerlord[] Villages in Mount&Blade II: Bannerlord: Aserai Abba Abghan Abu Khih Ain Baliq Asmait Barihal Baq Bir Seif Bunqaz Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa Jahasim Kuqa Lamesa Mabwaz Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Zalm Battania Ab Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig Ban Dalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat Nal Glenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig Pendraic Rhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Khuzait Akiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy Ispantar Kamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk Mazen Mivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira Tepes Tismil Ulaan Urunjan Usek Sturgia Alebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh Forin Glavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan Nevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala Ustokol Visibrot Vladiv Yangutum Zhemyan Vlandia Alantas Alorstan Arromanc Caleus Calioc Cananc Chornad Drapand Deriat Etirburg Ferton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Mot Ormanfard Oritan Palisont Rodetan Rulund Savinth Sirindac Talivel Tirby Usanc Valanby Verecsand Vesin Northern Empire Aeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios Dyopalis Epinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea Masangara Mecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos Syratos Tememos Themys Varagos Vealos Southern Empire Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Western Empire Aegosca Alsasos Arpotis Bergum Carphenion Dradios Elipa Elvania Gamardan Garontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia Montos Neocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion Thorios Thractorae Vathea Veron Vinela Zeocorys Maps[] These maps show the relationship between villages and their fortifications. With Fire & Sword See Also[] List of towns List of castles"
"Lisyanka","Lisyanka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordLisyankaKievTemplate:World Map/With Fire & Sword Lisyanka is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Lisyanka is a Polish/Cossack-style village with seventeen houses grouped in five fenced areas. There are six horses sheltered under five stables. The Village Elder stands in front of a large straw-roofed house in a fenced area where there are two horses under two stables. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found by a water well, next to a stable sheltering two horses. Wikipedia has an article on this subject at:Lysianka Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Liwas","Liwas Settlement Information Type Village Kingdom Aserai Fortification Hubyar Liwas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Liwas sits in a broad valley south of the Bahr al-Yeshm. Farmland is limited here, and the land is best known for the horses that are grazed on the desert's short-lived but rich spring grasses.[1] References[] ↑ Encyclopedia Calradia, entry ""Liwas"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Llanoc Hen","Llanoc Hen Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Llanoc Hen is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Llanoc Hen sits in a ridge in the heights of the Uchalion massif. The villagers, known as skilled pig-farmers, look down two passes, the western one leading up from Vlandian lands and the eastern one leading up from the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Llanoc Hen"" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Llanoc Hen Castle","Llanoc Hen Castle Settlement Information Type Castle Kingdom Battania Villages Llanoc HenCantrec Llanoc Hen Castle is a castle in Battania owned by Mormaer Pryndor of clan fen Morcar. The villages of Llanoc Hen and Cantrec are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Llyn Tywal","The Llyn Tywal, or ""Dark Lake"", lies at the center of the Uchalion Plateau. On the western coast rises the Rock of Glanys where the ancient high kings of Battania were crowned.[1] Hills surround the still waters covered in dense forests of oak, beech, and yew.[2] The only outlet of the waters is through a rocky cataract near the village of Swenryn[3] and flowing down from the Fiur River into the Bay of Varcheg.[4] The lake plays an important role in prosperity of locals. Villagers in Mag Arba harvest flax grown in boggy dales along the water[5] and the people of Dalmengus[6] and Lindorn[7] are able to keep their fields well-watered thanks to the lake. Lore[] According to legend, the lake was named after an ancient Battanian queen who married five high kings in succession, bestowing sovereignty on each one.[8] References[] ↑ Encyclopedia Calradia, entry ""Dunglanys"" ↑ Encyclopedia Calradia, entry ""Andurn"" ↑ Encyclopedia Calradia, entry ""Swenryn"" ↑ Encyclopedia Calradia, entry ""Glintor"" ↑ Encyclopedia Calradia, entry ""Mag Arba"" ↑ Encyclopedia Calradia, entry ""Dalmengus"" ↑ Encyclopedia Calradia, entry ""Lindorn"" ↑ Encyclopedia Calradia, entry ""Dunglanys"""
"Longphort","Longphorts in Viking Conquest are locations that generate Viking bandit raiding parties. They can be recognized on the map by an anchored ship. Lords will often give you quests to destroy them. When having a low reputation, they also act as trading locations. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one!"
"Looter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Looter (With Fire & Sword). For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages 1 denar/week Acquired from... Prisoners Upgrades to... Forest Bandit- or -Mountain Bandit Upgrade Cost 10 denars XP for Kill 38 experience Ransom Value 32 denars Looters are tier-one bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] They can be found all over Calradia in groups of 3-45 and are among the weakest enemies in both Classic and Warband. They are also the most common outlaws, similar to Forest and Mountain Bandits - at least during early game. Armed with cheap blades, clubs, and stones, Looters only pose a threat to the weakest, most unprotected, and inexperienced player. They will throw stones from afar until approached or out of ammo, and/or then charge and swarm. Some will throw stones at you again if you move out of melee range while they still have ammo. Looters will always try to swarm you and knock you out to capture you. Looters who hold throwing stones will stay back from the rest of the group and attempt to pummel you with their weak projectiles. A well-armored adventurer will be effectively invulnerable to thrown rocks, allowing you to ignore them until you get closer or they run out of stones while dealing with the others. On higher difficulties, thrown stones can be dangerous to players without a helmet though, as a well-aimed rock can do quite a bit of damage, sometimes even knocking the player out. As commonly available weak troops, Looters are often used to train low-tier recruits and can be engaged confidently even without support troops. Once engaged, Looters highlight the power a horse gives a combatant, allowing mounted troops to move freely in and out of reach of their weapons. The rocks they throw tend to be inaccurate and inflict extremely limited damage to even the most poorly-armored of troops. These attacks can instead be considered more of an annoyance than a threat. However, Looters can also demonstrate some of the potential weaknesses of mounted troops. If they can stop the horse, a cluster of them can bring down a horseman. The better armor the horseman has, the longer their incapacitation will take. Against lone players on foot, Looters present somewhat more of a problem as it becomes important to control how many of them are in range. Players with low Athletics should avoid engaging large groups of Looters, as they will likely be swarmed and overcome much like a stopped horseman. When soloing Looters, the least risky tactic is to employ a horse and ranged weapon. Simply ride into range, stop and fire, then move when they get too close. If the Looters are particularly tightly bunched, firing into the mob while at a full gallop can quickly raise ranged proficiencies. A slightly riskier tactic is to engage them in melee from horseback. Ideally, you never stop moving, and use a lance to attack from a relatively safe distance. The primary risk is that you get stopped by misjudging your course and then get swarmed. As a melee attacker, you will be exposed to both missile and melee attacks. The primary advantage of a melee engagement is speed, and combat will be decided far more quickly with a horse and a skilled rider. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Forest or Mountain Bandits - since Forest Bandits upgrade to Swadian Recruits and Mountain Bandits upgrade to Rhodok Tribesmen, this gives you a rare chance to determine the type of troops to which they can upgraded. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Quotes[] Looters will say one of the following if they attack your party - like all bandits other than Sea Raiders, you'll only hear their dialogue if they chase after you rather than viceversa. ""I'll tear you limb from limb!"" ""You'd better not be a manhunter!"" ""I'm going to break your legs... nice and slow!"" ""What's this, then, eh?"" ""Your money or your life."" ""My men would like a word with you about your personal belongings."" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Woolen Cap Body (Possible) Nomad Armor(Possible) Rawhide Coat Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee HatchetClubButchering KnifeFalchion Ranged (Possible) Stones Shield None Mount None Trivia[] They were called ""River Pirates"" in Warrider. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Looter (With Fire & Sword)","For the classic version, see Looter. For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... Bandit Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Looters are tier-one bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] They can be found all over Eastern Europe in groups of 3-60 and are the weakest, most common, and lowest-tier outlaws in With Fire & Sword. Almost nothing has changed about these rough bunches from Warband except their clothes and weapons they are somewhat less common to encounter, however, and should not be confused with the much more dangerous Rebels. These Looters are moderately stronger than their previous counterpart due to the fact they use somewhat stronger weapons - such as Carpenter Axes and Pitchforks - and are also guaranteed to wear armor and boots whereas previous Looters could spawn with neither. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Bandits, who carry firearms. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body Broadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Firearms 40 Throwing 40 Weapons Melee BludgeonPitchforkScytheCarpenter Axe Ranged None Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Lords (Bannerlord)","All NPCs also have random 0-10 bonuses to all skills. Those random points are not shown here but 5 points were added to all skills for the purpose of total sum calculation. Except for those random points, none of the lords currently have any points in Smithing, Scouting, Roguery, Medicine and Engineering so for the sake of optimization the respective columns are not included. Name M/F Age Culture Sum Lvl SP/lvl Traits Lucon Lord 62 Empire 160 150 170 95 70 70 170 110 80 120 160 120 140 1705 22 77 Daring, Honest, Closefisted, Oligarchic Zerosica Lady 52 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Generous, Honest Susada Lady 32 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Generous, Merciful, Devious, Calculating Decantia Lady 19 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Merciful Veneranda Lady 18 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Closefisted, Cruel, Honest Phalarisa Lady 32 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Calculating Presciana Lady 22 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous, Merciful, Honest Adrichea Lady 19 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Cruel, Devious Hylasiana Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Cruel, Calculating Apolytea Lady 22 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Generous Eodisia Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Calculating Rhoda Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Cruel Amaliana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Justina Lady 41 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Impulsive, Merciful Leontia Lady 19 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Cruel, Closefisted Manteos Lord 56 Empire 190 180 200 120 90 90 190 130 70 80 140 100 120 1790 22 81 Closefisted, Calculating, Merciful, Honest, Oligarchic Phenoria Lady 53 Empire 0 0 0 0 0 0 100 0 0 120 0 140 160 610 16 38 Closefisted, Merciful, Honest, Calculating Penton Lord 51 Empire 220 210 230 145 110 110 210 150 50 110 100 40 70 1845 23 80 Daring, Closefisted, Impulsive, Honest Phadon Lord 19 Empire 130 120 140 70 50 50 150 90 40 40 80 0 20 1070 18 59 Daring, Impulsive Garios Lord 43 Empire 190 180 200 120 90 90 190 130 100 160 200 120 140 2000 23 86 Daring, Generous, Cruel, Devious, Calculating, Egalitarian Vendelia Lady 47 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Honest, Closefisted Apys Lord 57 Empire 90 90 90 75 60 60 100 60 40 140 80 60 80 1115 17 65 Cruel, Devious, Cautious, Closefisted, Calculating Melkea Lady 45 Empire 0 0 0 0 0 0 100 0 0 160 0 100 120 570 15 38 Cruel, Devious, Calculating Eronyx Lord 22 Empire 90 90 90 75 60 60 100 60 60 120 120 20 40 1075 17 63 Cruel, Devious, Daring, Generous Amenon Lord 38 Empire 190 180 200 120 90 90 190 130 50 40 100 40 60 1570 22 71 Daring, Generous, Impulsive Crotor Lord 51 Empire 180 150 170 180 110 110 180 110 100 40 200 60 80 1760 22 80 Honest Casinon Lord 19 Empire 150 120 140 155 90 90 160 90 30 60 60 0 20 1255 19 66 Honest Lysica Lady 40 Empire 120 90 110 130 70 70 140 70 95 130 190 100 130 1535 20 76 Honest, Daring, Closefisted Rhagaea Lady 42 Empire 0 0 0 0 0 0 100 0 50 200 100 120 140 800 18 44 Generous, Calculating, Authoritarian Pharon Lord 62 Empire 160 150 170 95 70 70 170 110 60 80 120 100 120 1565 21 74 Cautious, Generous, Honest, Authoritarian Zeno Lord 18 Empire 130 120 140 70 50 50 150 90 10 20 20 0 20 960 17 56 Generous, Honest, Authoritarian Martira Lady 50 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Cautious, Closefisted Oros Lord 50 Empire 160 150 170 95 70 70 170 110 40 80 80 80 100 1465 20 73 Closefisted, Impulsive Honoratus Lord 19 Empire 130 120 140 70 50 50 150 90 30 40 60 0 20 1040 18 57 Impulsive Jathea Lady 48 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cautious, Closefisted, Authoritarian Ascyron Lord 28 Empire 190 180 200 120 90 90 190 130 60 60 120 60 80 1660 22 75 Honest, Cruel, Daring Andros Lord 23 Empire 160 150 170 95 70 70 170 110 40 60 80 60 80 1405 20 70 Honest, Merciful Jastion Lord 26 Empire 120 120 120 100 80 80 100 80 30 80 60 60 80 1200 18 66 Daring, Impulsive Tadeos Lord 21 Empire 160 150 170 95 70 70 170 110 40 80 80 60 80 1425 20 71 Cruel, Calculating Thephilos Lord 20 Empire 130 120 140 70 50 50 150 90 30 80 60 20 40 1120 18 62 Cruel, Calculating Meritor Lord 20 Empire 150 120 140 155 90 90 160 90 80 40 160 80 100 1545 21 73 Cautious, Honest, Calculating Patyr Lord 37 Empire 180 150 170 180 110 110 180 110 40 60 80 40 60 1560 21 74 Merciful, Generous Verina Lady 37 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Eutropios Lord 18 Empire 120 90 110 130 70 70 140 70 40 20 80 0 20 1050 17 61 Cruel, Calculating Vasilia Lady 18 Empire 90 60 80 105 50 50 120 50 20 20 40 0 20 795 15 53 Cruel, Calculating Temion Lord 25 Empire 160 150 170 95 70 70 170 110 70 180 140 100 120 1695 22 77 Daring, Generous, Devious, Calculating Sanion Lord 23 Empire 250 240 260 170 130 130 230 170 40 60 80 80 100 2030 24 84 Daring, Merciful, Impulsive Zoana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Cautious, Honest Sora Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Closefisted, Honest, Merciful Chalia Lady 22 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cruel, Devious, Calculating, Generous Nadea Lady 24 Empire 180 150 170 180 110 110 180 110 60 60 120 60 80 1660 22 75 Daring, Generous Phaea Lady 20 Empire 150 120 140 155 90 90 160 90 60 80 120 80 100 1525 20 76 Honest Ira Lady 21 Empire 180 160 190 130 80 150 190 110 50 120 100 20 40 1610 22 73 Impulsive, Closefisted, Cruel, Daring Debana Lady 20 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Cruel, Daring, Honest, Generous Arcor Lord 50 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Arion Lord 19 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Belithor Lord 37 Empire 240 210 230 230 150 150 220 150 60 60 120 100 120 2130 25 85 Daring, Impulsive Chason Lord 48 Empire 180 180 180 150 120 120 140 120 60 60 120 100 120 1740 22 79 Closefisted, Cruel, Impulsive Nemos Lord 38 Empire 210 210 210 175 140 140 160 140 70 80 140 100 120 1985 23 86 Cruel, Honest Ulbos Lord 45 Empire 190 180 200 120 90 90 190 130 70 80 140 60 80 1710 22 77 Cruel, Honest, Closefisted Mina Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Honest, Daring Obron Lord 51 Empire 70 60 80 20 10 10 110 50 30 60 60 60 80 790 14 56 Cautious, Devious Tristania Lady 37 Empire 0 0 0 0 0 0 100 0 40 80 80 80 100 570 13 43 Daring, Cruel Encurion Lord 28 Empire 150 150 150 125 100 100 120 100 40 140 80 60 80 1485 20 74 Cruel, Calculating, Oligarchic Epipheria Lady 22 Empire 150 150 150 125 100 100 120 100 0 60 0 20 40 1205 19 63 Daring, Impulsive, Closefisted, Oligarchic Miron Lord 27 Empire 210 210 210 175 140 140 160 140 25 20 50 30 50 1650 23 71 Daring, Honest, Closefisted, Impulsive, Oligarchic Agnathea Lady 24 Empire 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Calculating Gyphor Lord 33 Empire 90 90 90 75 60 60 100 60 70 140 140 80 100 1245 18 69 Cautious, Calculating, Oligarchic Lantanor Lord 33 Empire 210 210 210 175 140 140 160 140 80 60 160 80 100 1955 23 85 Closefisted, Devious, Daring, Calculating Tyliana Lady 25 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Calculating, Cruel Variasis Lord 31 Empire 150 150 150 125 100 100 120 100 0 80 0 80 100 1345 20 67 Cautious, Devious Nicasor Lord 36 Empire 270 270 270 225 180 180 200 180 90 60 180 100 120 2415 26 92 Daring, Honest, Closefisted, Oligarchic Tasynor Lord 26 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Panalea Lady 34 Empire 0 0 0 0 0 0 100 0 0 120 0 120 140 570 15 38 Honest, Generous Nesthys Lord 41 Empire 210 210 210 175 140 140 160 140 70 80 140 40 60 1865 23 81 Generous, Calculating, Cruel Olypos Lord 43 Empire 150 150 150 125 100 100 120 100 70 160 140 120 140 1715 21 81 Cautious, Merciful, Generous, Calculating, Oligarchic Tynops Lord 35 Empire 180 180 180 150 120 120 140 120 60 100 120 60 80 1700 22 77 Merciful, Generous, Impulsive, Egalitarian Catella Lord 33 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Generous, Calculating Milos Lord 38 Empire 150 150 150 125 100 100 120 100 60 140 120 60 80 1545 20 77 Merciful, Honest, Calculating Seorgys Lord 19 Empire 120 120 120 100 80 80 100 80 40 100 80 20 40 1170 18 65 Cautious, Devious, Merciful, Calculating, Egalitarian Desporion Lord 38 Empire 150 150 150 125 100 100 120 100 60 100 120 80 100 1545 20 77 Cruel, Impulsive, Honest, Generous, Egalitarian Agnala Lord 38 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest, Generous Phostor Lord 19 Empire 120 120 120 100 80 80 100 80 30 60 60 60 80 1180 18 65 Honest, Generous Nereida Lord 18 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Generous Altenos Lord 25 Empire 210 210 210 175 140 140 160 140 70 60 140 100 120 1965 23 85 Daring, Generous, Egalitarian Sophalia Lady 24 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Merciful Saratis Lord 36 Empire 150 150 150 125 100 100 120 100 70 160 140 160 180 1795 22 81 Cautious, Generous, Calculating Minarvina Lady 35 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating Achios Lord 25 Empire 180 180 180 150 120 120 140 120 80 140 160 100 120 1880 22 85 Generous, Cruel, Egalitarian Vipon Lord 32 Empire 180 180 180 150 120 120 140 120 70 160 140 80 100 1830 22 83 Daring, Cruel, Calculating Icratia Lady 29 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Cruel, Generous, Calculating, Egalitarian Varmyros Lord 35 Empire 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Generous, Impulsive Ovagos Lord 32 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Popilia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Sejaron Lord 35 Empire 210 210 210 175 140 140 160 140 70 160 140 100 120 2065 24 86 Daring, Calculating, Cruel, Devious Arytha Lord 35 Empire 0 0 0 0 0 0 100 0 0 120 0 40 60 410 12 34 Generous, Devious Turiados Lord 24 Empire 210 210 210 175 140 140 160 140 50 60 100 40 60 1785 23 77 Devious, Generous, Calculating, Authoritarian Justina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Calculating, Authoritarian Joron Lord 39 Empire 180 180 180 150 120 120 140 120 40 80 80 80 100 1660 21 79 Merciful, Daring, Impulsive Alympia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful Sichanis Lord 28 Empire 150 150 150 125 100 100 120 100 60 120 120 60 80 1525 20 76 Cruel, Calculating Constalia Lady 26 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Cruel, Calculating Serandon Lord 28 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Cautious, Merciful, Calculating Megethia Lady 26 Empire 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Merciful Baranor Lord 33 Empire 120 120 120 100 80 80 100 80 50 100 100 160 180 1480 20 74 Cautious, Merciful, Closefisted, Impulsive Valaria Lady 32 Empire 90 90 90 75 60 60 100 60 20 60 40 40 60 935 15 62 Calculating Seranor Lord 41 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Daring, Honest, Closefisted Germana Lady 37 Empire 0 0 0 0 0 0 100 0 30 40 60 60 80 460 12 38 Tharos Lord 33 Empire 180 180 180 150 120 120 140 120 60 40 120 40 60 1600 21 76 Daring, Cruel, Impulsive Silvina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Niphon Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Areliana Lady 28 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Generous, Impulsive Abalytos Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Daring, Generous Viviana Lady 31 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous Itaria Lady 19 Empire 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Daring, Honest Zachanis Lord 30 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Zena Lady 30 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Calculating Maritzios Lord 46 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Pradentia Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Daring, Closefisted, Calculating, Honest Theavisos Lord 19 Empire 90 90 90 75 60 60 100 60 30 40 60 20 40 905 15 60 Cautious, Devious Porphalios Lord 51 Empire 120 120 120 100 80 80 100 80 50 80 100 100 120 1340 19 70 Cautious, Closefisted Aesos Lord 24 Empire 210 210 210 175 140 140 160 140 60 80 120 40 60 1835 23 79 Daring, Calculating Vamina Lady 22 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating Vincantios Lord 24 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Impulsive Euresa Lady 26 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Calculating, Generous, Egalitarian Torvasis Lord 37 Empire 180 180 180 150 120 120 140 120 20 40 40 10 30 1420 21 67 Cautious, Closefisted, Honest Satros Lord 58 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Cautious, Generous Jonna Lady 46 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Closefisted, Calculating, Devious Pagarios Lord 26 Empire 180 180 180 150 120 120 140 120 70 120 140 60 80 1750 22 79 Daring, Calculating, Devious Diasca Lady 24 Empire 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Calculating, Closefisted, Honest, Authoritarian Raganvad Lord 37 Sturgia 180 230 200 130 100 100 120 130 70 160 140 100 120 1870 23 81 Cruel, Devious, Daring, Closefisted, Calculating, Authoritarian Asta Lady 37 Sturgia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Generous, Honest Olek Lord 48 Sturgia 240 290 260 180 140 140 160 170 60 100 120 40 60 2050 25 82 Cruel, Daring, Generous, Oligarchic Siga Lady 41 Sturgia 280 250 250 205 160 210 190 210 60 40 120 40 60 2165 25 86 Cruel, Honest, Daring, Closefisted, Impulsive Apolanea Lady 21 Sturgia 130 100 100 80 60 110 100 110 30 60 60 20 40 1090 17 64 Cruel, Honest, Daring, Closefisted, Calculating Godun Lord 50 Sturgia 160 140 170 105 80 80 110 110 70 100 140 140 160 1655 21 78 Daring, Calculating Erta Lady 47 Sturgia 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous Simir Lord 18 Sturgia 280 260 290 205 160 160 190 190 50 80 100 140 160 2355 26 90 Cruel, Closefisted Mimir Lord 18 Sturgia 100 80 110 55 40 40 100 70 10 20 20 0 20 755 14 53 Cruel, Closefisted Urik Lord 24 Sturgia 210 260 230 155 120 120 140 150 70 140 140 80 100 2005 24 83 Daring, Generous, Cruel, Devious, Impulsive Lek Lord 25 Sturgia 160 130 130 105 80 130 110 130 70 120 140 140 160 1695 21 80 Daring, Generous, Calculating Idrun Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Merciful, Generous Rozhivol Lord 18 Sturgia 150 200 170 105 80 80 100 110 10 20 20 0 20 1155 19 60 Daring, Generous, Calculating Svana Lady 22 Sturgia 180 180 180 150 120 120 140 120 50 80 100 80 100 1690 22 76 Daring, Honest Osven Lord 19 Sturgia 150 150 150 125 100 100 120 100 30 40 60 20 40 1275 19 67 Daring, Honest Vidar Lord 52 Sturgia 210 210 210 175 140 140 160 140 40 40 80 80 100 1815 23 78 Daring, Generous, Impulsive Lilizha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Daring Andruta Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Isvan Lord 39 Sturgia 240 240 240 200 160 160 180 160 40 60 80 40 60 1950 24 81 Daring, Cruel, Impulsive Valkava Lady 38 Sturgia 0 0 0 0 0 0 100 0 0 20 0 80 100 390 12 32 Calculating, Merciful Zaverena Lady 18 Sturgia 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Impulsive Ratagost Lord 49 Sturgia 90 90 90 75 60 60 100 60 50 80 100 120 140 1205 18 66 Merciful, Cautious Yachana Lady 25 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful, Cautious Milanka Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful Bovan Lord 22 Sturgia 120 120 120 100 80 80 100 80 20 40 40 60 80 1130 17 66 Merciful, Cautious Yorig Lord 31 Sturgia 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Daring, Impulsive, Cruel Tyaska Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Vyldur Lord 32 Sturgia 120 120 120 100 80 80 100 80 50 120 100 60 80 1300 18 72 Merciful, Generous Dracha Lady 31 Sturgia 0 0 0 0 0 0 100 0 0 120 0 60 80 450 13 34 Cruel, Generous Fafen Lord 26 Sturgia 180 180 180 150 120 120 140 120 50 80 100 40 60 1610 21 76 Cruel, Daring, Calculating Zorika Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful, Cautious Vashorki Lord 33 Sturgia 90 90 90 75 60 60 100 60 40 120 80 80 100 1135 17 66 Cruel, Cautious, Devious, Generous, Calculating Vitomira Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Honest Tovir Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Daring, Impulsive Kisha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Galyk Lord 52 Sturgia 120 120 120 100 80 80 100 80 50 80 100 140 160 1420 19 74 Cautious, Merciful, Calculating, Oligarchic Svedorn Lord 33 Sturgia 180 180 180 150 120 120 140 120 60 80 120 80 100 1720 22 78 Honest, Generous, Impulsive Izdenka Lady 28 Sturgia 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Honest Lashonek Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Honest, Cautious, Calculating Zheneva Lady 25 Sturgia 90 90 90 75 60 60 100 60 50 40 100 60 80 1045 16 65 Daring, Honest, Calculating Galden Lord 49 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zlatka Lady 22 Sturgia 0 0 0 0 0 0 100 0 50 20 100 0 20 380 11 34 Impulsive, Generous Alvar Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zorina Lady 22 Sturgia 0 0 0 0 0 0 100 0 20 40 40 60 80 430 11 39 Calculating Rolan Lord 52 Sturgia 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Calculating, Devious, Closefisted, Oligarchic Dakhila Lady 73 Sturgia 0 0 0 0 0 0 100 0 60 160 120 60 80 670 16 41 Daring, Closefisted, Oligarchic Forim Lord 29 Sturgia 180 160 190 130 80 150 190 110 40 60 80 60 80 1600 21 76 Merciful, Generous, Impulsive Chastimir Lord 32 Sturgia 180 160 190 130 80 150 190 110 40 40 80 40 60 1540 21 73 Daring, Cruel, Impulsive Unqid Lord 44 Aserai 90 90 90 75 60 60 100 60 70 140 140 120 140 1325 19 69 Cautious, Generous, Calculating, Oligarchic Jinda Lady 45 Aserai 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Cruel, Closefisted, Impulsive Adram Lord 49 Aserai 150 150 150 125 100 100 120 100 80 120 160 120 140 1705 21 81 Calculating, Generous Tariq Lord 19 Aserai 90 90 90 75 60 60 100 60 50 80 100 40 60 1045 16 65 Calculating, Generous Maraa Lady 45 Aserai 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Honest, Generous Tais Lord 45 Aserai 180 180 180 150 120 120 140 120 40 100 80 100 120 1720 22 78 Calculating, Honest, Cruel, Closefisted Haqan Lord 19 Aserai 150 150 150 125 100 100 120 100 50 60 100 40 60 1395 20 69 Calculating, Honest, Cruel, Closefisted Ruma Lady 41 Aserai 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Honest, Closefisted Dhiyul Lord 24 Aserai 90 70 100 55 20 90 130 50 20 140 40 60 80 1035 17 60 Cautious, Impulsive, Generous, Merciful Addas Lord 24 Aserai 240 240 240 200 160 160 180 160 40 80 80 20 40 1930 24 80 Daring, Generous, Devious, Impulsive, Egalitarian Usair Lord 21 Aserai 180 160 190 130 80 150 190 110 60 100 120 100 120 1780 22 80 Honest, Generous, Cruel Anidha Lady 20 Aserai 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Cautious, Calculating Arwa Lady 22 Aserai 210 190 220 155 100 170 210 130 60 140 120 40 60 1895 23 82 Daring, Generous, Devious, Egalitarian Manan Lady 22 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating Nuqar Lord 38 Aserai 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Daring, Devious Sira Lady 37 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Honest Thamza Lord 47 Aserai 120 120 120 100 80 80 100 80 70 100 140 80 100 1380 19 72 Honest, Calculating Sasaitha Lady 25 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Calculating Ghuzid Lord 31 Aserai 270 270 270 225 180 180 200 180 40 80 80 80 100 2245 25 89 Daring, Impulsive, Closefisted Shimra Lady 26 Aserai 0 0 0 0 0 0 100 0 0 100 0 80 100 470 13 36 Generous Suruq Lord 28 Aserai 150 150 150 125 100 100 120 100 60 180 120 80 100 1625 21 77 Cautious, Devious, Calculating Farina Lady 24 Aserai 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Devious, Calculating Iyalas Lord 28 Aserai 210 210 210 175 140 140 160 140 50 100 100 120 140 1985 23 86 Honest, Merciful Shaima Lady 26 Aserai 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Merciful Talas Lord 48 Aserai 180 160 190 130 80 150 190 110 50 60 100 80 100 1670 22 75 Generous, Devious, Impulsive Farzana Lady 22 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Generous, Honest Hafisa Lady 20 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Generous, Honest, Calculating Zuad Lady 18 Aserai 90 70 100 55 20 90 130 50 30 0 60 0 0 785 15 52 Daring, Generous, Impulsive Awdhan Lord 48 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Daring, Calculating Salma Lady 46 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating, Devious Zulaika Lady 22 Aserai 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Closefisted, Calculating, Honest Sulhana Lady 20 Aserai 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Cautious, Honest Karith Lord 36 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Cruel, Closefisted Judira Lady 35 Aserai 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Closefisted Ukhai Lord 28 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Honest Ashisa Lady 25 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Honest Hashan Lord 39 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Yamina Lady 38 Aserai 0 0 0 0 0 0 100 0 40 60 80 40 60 470 12 39 Devious, Merciful Suna Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cruel, Generous Qahin Lord 24 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Sukayna Lady 22 Aserai 0 0 0 0 0 0 100 0 15 80 30 40 60 415 11 37 Calculating, Honest, Closefisted Aqar Lord 43 Aserai 240 240 240 200 160 160 180 160 60 80 120 40 60 2030 24 84 Daring, Generous, Cruel, Impulsive Thiqa Lady 42 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Dhila Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Closefisted Qaban Lord 29 Aserai 180 180 180 150 120 120 140 120 60 80 120 40 60 1640 21 78 Daring, Impulsive, Egalitarian Derthert Lord 48 Vlandia 120 120 120 100 80 80 100 80 60 140 120 160 180 1550 21 73 Calculating, Merciful, Cautious Philenora Lady 47 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Merciful, Honest Aldric Lord 45 Vlandia 60 60 60 50 40 40 100 40 30 100 60 20 40 790 14 56 Closefisted, Cautious Megenhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 30 40 60 80 100 500 13 38 Generous, Devious Elthild Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 60 80 470 13 36 Cruel, Generous Unthery Lord 44 Vlandia 240 240 240 200 160 160 180 160 40 80 80 40 60 1970 24 82 Daring, Impulsive Calatild Lady 45 Vlandia 0 0 0 0 0 0 100 0 60 100 120 120 140 730 16 45 Closefisted, Honest Odofled Lady 22 Vlandia 0 0 0 0 0 0 100 0 40 80 80 40 60 490 12 40 Impulsive, Closefisted Alary Lord 26 Vlandia 210 210 210 175 140 140 160 140 50 80 100 100 120 1925 23 83 Calculating, Cruel, Closefisted Furnhard Lord 26 Vlandia 150 150 150 125 100 100 120 100 40 100 80 60 80 1445 20 72 Cruel, Devious, Closefisted, Cautious Thomund Lord 23 Vlandia 280 270 290 195 150 150 250 190 40 80 80 60 80 2205 26 84 Daring, Generous, Impulsive Elys Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 100 120 550 15 36 Merciful, Calculating Liena Lady 24 Vlandia 180 180 180 150 120 120 140 120 80 80 160 120 140 1860 22 84 Merciful, Honest, Generous, Daring Silvind Lady 24 Vlandia 180 180 180 150 120 120 140 120 50 140 100 80 100 1750 22 79 Cruel, Daring, Calculating Lasand Lord 19 Vlandia 160 150 170 95 70 70 170 110 40 40 80 20 40 1305 20 65 Merciful, Honest, Generous, Daring Romund Lord 35 Vlandia 190 180 200 120 90 90 190 130 60 100 120 80 100 1740 22 79 Daring Morcon Lord 28 Vlandia 150 150 150 125 100 100 120 100 70 100 140 80 100 1575 21 75 Honest, Cautious, Closefisted Amorcon Lord 18 Vlandia 120 120 120 100 80 80 100 80 30 60 60 80 100 1220 18 67 Honest, Closefisted Erdurand Lord 27 Vlandia 210 210 210 175 140 140 160 140 70 60 140 80 100 1925 23 83 Daring, Impulsive, Cruel Ingalther Lord 42 Vlandia 180 180 180 150 120 120 140 120 80 120 160 120 140 1900 23 82 Cruel, Closefisted, Honest, Daring, Calculating Mitela Lady 18 Vlandia 0 0 0 0 0 0 100 0 30 60 60 20 40 400 11 36 Merciful, Generous, Honest, Daring Elbet Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Honest, Generous, Calculating Amalgun Lord 21 Vlandia 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Cruel, Devious, Calculating, Generous, Daring Arthamund Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 40 60 0 20 865 15 57 Generous, Daring Asela Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Impulsive Varmund Lord 33 Vlandia 240 240 240 200 160 160 180 160 70 140 140 60 80 2160 25 86 Calculating, Cruel, Daring Ingeltrud Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Ospir Lord 30 Vlandia 220 210 230 145 110 110 210 150 50 80 100 60 80 1845 23 80 Impulsive, Honest, Daring Servic Lord 29 Vlandia 120 120 120 100 80 80 100 80 60 120 120 80 100 1370 19 72 Cautious, Devious, Calculating Alwith Lady 27 Vlandia 0 0 0 0 0 0 100 0 10 60 20 80 100 460 12 38 Cautious, Devious, Calculating Belgir Lord 44 Vlandia 90 90 90 75 60 60 100 60 50 120 100 80 100 1165 17 68 Cruel, Closefisted, Impulsive Richelda Lady 24 Vlandia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Cruel, Closefisted, Impulsive Anstruda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Devious Eleduran Lord 19 Vlandia 150 150 150 125 100 100 120 100 40 60 80 40 60 1365 19 71 Impulsive Hecard Lord 47 Vlandia 210 210 210 175 140 140 160 140 70 80 140 80 100 1945 23 84 Cruel, Generous, Daring Adaltrud Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Cruel, Generous Gudonhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Cruel, Generous Ingunde Lady 20 Vlandia 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful, Calculating Lucand Lord 27 Vlandia 240 240 240 200 160 160 180 160 70 80 140 60 80 2100 24 87 Merciful, Honest, Daring Bertliana Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest Peric Lord 27 Vlandia 180 180 180 150 120 120 140 120 40 60 80 60 80 1600 21 76 Cautious, Generous Vartin Lord 27 Vlandia 90 90 90 75 60 60 100 60 40 160 80 60 80 1135 17 66 Closefisted, Devious, Cautious Lietgardis Lady 23 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Cruel Urundulf Lord 47 Vlandia 240 240 240 200 160 160 180 160 60 60 120 60 80 2050 24 85 Generous, Cruel Ecarand Lord 40 Vlandia 210 210 210 175 140 140 160 140 70 160 140 60 80 1985 23 86 Closefisted, Honest, Merciful Adalindis Lady 20 Vlandia 0 0 0 0 0 0 100 0 30 80 60 20 40 420 11 38 Merciful Mauriana Lady 18 Vlandia 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Generous, Calculating, Cruel Berican Lord 48 Vlandia 120 120 120 100 80 80 100 80 40 60 80 40 60 1170 18 65 Generous, Impulsive, Cautious, Oligarchic Voleric Lord 46 Vlandia 160 150 170 95 70 70 170 110 50 60 100 40 60 1395 20 69 Closefisted, Devious Elendara Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating, Devious, Egalitarian Dagunic Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 60 60 40 60 965 15 64 Generous, Impulsive Caladog Lord 39 Battania 300 300 300 250 200 200 220 200 80 160 160 60 80 2600 27 96 Cruel, Devious, Daring, Generous, Egalitarian Mengus Lord 20 Battania 240 240 240 200 160 160 180 160 50 80 100 80 100 2080 24 86 Cruel, Daring Ergeon Lord 43 Battania 120 120 120 100 80 80 100 80 50 140 100 140 160 1480 20 74 Merciful, Honest, Cautious, Calculating Nywin Lady 37 Battania 0 0 0 0 0 0 100 0 60 100 120 80 100 650 15 43 Devious, Merciful Ranaon Lady 18 Battania 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Honest, Generous, Calculating Ladogual Lady 21 Battania 120 120 120 100 80 80 100 80 50 80 100 40 60 1220 18 67 Cautious, Devious, Generous, Calculating Melidir Lord 48 Battania 120 120 120 100 80 80 100 80 40 120 80 80 100 1310 19 68 Cautious, Devious, Generous Eilidh Lady 19 Battania 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Devious Alcaea Lady 46 Empire 0 0 0 0 0 0 100 0 0 80 0 140 160 570 15 38 Cautious Sein Lord 18 Battania 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Merciful, Generous, Daring Culharn Lord 27 Battania 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Honest, Impulsive Tegan Lord 18 Battania 120 120 120 100 80 80 100 80 30 60 60 20 40 1100 17 64 Honest, Impulsive Corein Lady 19 Battania 210 210 210 175 140 140 160 140 70 120 140 20 40 1865 23 81 Cruel, Closefisted, Daring Alynneth Lady 19 Battania 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Generous Wythuin Lady 25 Battania 0 0 0 0 0 0 100 0 0 160 0 120 140 610 16 38 Devious, Generous, Calculating Muinser Lord 37 Battania 240 240 240 200 160 160 180 160 40 60 80 60 80 1990 24 82 Daring, Impulsive Rath Lord 18 Battania 180 180 180 150 120 120 140 120 40 80 80 40 60 1580 21 75 Daring Pryndor Lord 48 Battania 240 240 240 200 160 160 180 160 70 100 140 60 80 2120 24 88 Daring, Cruel Floraidh Lady 22 Battania 0 0 0 0 0 0 100 0 30 100 60 20 40 440 12 36 Daring, Cruel Beitrin Lord 19 Battania 90 90 90 75 60 60 100 60 20 80 40 60 80 995 16 62 Cautious, Devious, Closefisted Luichan Lord 25 Battania 240 240 240 200 160 160 180 160 60 60 120 80 100 2090 24 87 Honest, Generous, Impulsive Eabyr Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Honest, Closefisted, Daring Aeron Lord 34 Battania 150 150 150 125 100 100 120 100 80 160 160 60 80 1625 21 77 Daring, Generous, Cruel, Impulsive, Devious Liasin Lady 35 Battania 0 0 0 0 0 0 100 0 0 120 0 0 20 330 12 27 Cruel, Calculating Aradwyr Lord 24 Battania 150 150 150 125 100 100 120 100 60 80 120 80 100 1525 20 76 Calculating, Merciful, Devious, Cautious Brighan Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Calculating Branoc Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Honest, Daring, Impulsive Seonag Lady 22 Battania 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Honest, Daring Fenagan Lord 24 Battania 270 270 270 225 180 180 200 180 70 80 140 60 80 2295 26 88 Daring, Honest, Merciful, Impulsive Siaramus Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Calculating Carfyd Lord 38 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Beathag Lady 38 Battania 60 60 60 50 40 40 100 40 30 40 60 60 80 810 14 57 Honest Taorse Lady 18 Battania 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Honest Fiarad Lord 33 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Maireas Lady 63 Battania 0 0 0 0 0 0 100 0 70 120 140 60 80 660 15 44 Devious, Cruel, Generous Rodarac Lord 61 Battania 180 180 180 150 120 120 140 120 60 40 120 60 80 1640 21 78 Cruel, Impulsive Guaran Lord 38 Battania 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Merciful, Closefisted Monchug Lord 38 Khuzait 210 210 210 175 140 140 160 140 70 180 140 100 120 2085 24 86 Cruel, Devious, Calculating, Generous, Authoritarian Anat Lady 39 Khuzait 0 0 0 0 0 0 100 0 0 80 0 120 140 530 15 35 Merciful, Daring Bagai Lord 52 Khuzait 210 210 210 175 140 140 160 140 60 100 120 100 120 1975 23 85 Honest, Generous, Merciful Mesui Lady 50 Khuzait 120 120 120 100 80 80 100 80 60 160 120 120 140 1490 20 74 Daring, Honest, Cruel, Egalitarian Tulag Lord 42 Khuzait 180 180 180 150 120 120 140 120 40 100 80 80 100 1680 22 76 Cautious, Closefisted Khada Lord 19 Khuzait 120 120 120 100 80 80 100 80 40 60 80 20 40 1130 17 66 Daring Chaghan Lord 18 Khuzait 210 210 210 175 140 140 160 140 60 80 120 80 100 1915 23 83 Generous, Honest, Cruel, Impulsive Esur Lord 22 Khuzait 210 210 210 175 140 140 160 140 70 100 140 80 100 1965 23 85 Generous, Daring Nayantai Lord 19 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Daring Temun Lord 20 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Honest, Closefisted, Impulsive Alijin Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Calculating Bolat Lady 19 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Generous, Impulsive Yana Lady 22 Khuzait 120 120 120 100 80 80 100 80 70 60 140 120 140 1420 19 74 Calculating, Daring, Cruel Abagai Lady 23 Khuzait 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Impulsive, Daring Bortu Lord 18 Khuzait 150 150 150 125 100 100 120 100 60 160 120 80 100 1605 21 76 Merciful, Cautious, Calculating Oragur Lord 38 Khuzait 180 180 180 150 120 120 140 120 60 60 120 60 80 1660 22 75 Cruel, Closefisted, Honest Khorijin Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest Sechen Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Devious, Closefisted Hurunag Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Cruel, Impulsive, Closefisted Chambui Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Unagen Lady 18 Khuzait 0 0 0 0 0 0 100 0 50 40 100 20 40 440 12 36 Daring, Cruel, Calculating Akrum Lord 36 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Generous, Cautious Ergene Lady 34 Khuzait 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Calculating Ilatar Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Impulsive, Generous, Merciful Tilun Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Devious Chagun Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Kanujan Lord 41 Khuzait 210 210 210 175 140 140 160 140 90 120 180 100 120 2085 24 86 Honest Sokhatai Lady 40 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Honest Korte Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Cautious Taslur Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Cruel, Generous, Devious Jigur Lady 28 Khuzait 0 0 0 0 0 0 100 0 20 60 40 20 40 370 10 37 Calculating, Cruel, Closefisted, Devious Boronchar Lord 43 Khuzait 0 0 0 0 0 0 100 0 70 120 140 20 40 580 15 38 Impulsive, Cruel, Generous, Honest Ulman Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Impulsive Esachei Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Calculating Achaku Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 60 100 40 60 1980 24 82 Daring, Closefisted, Cruel Eselen Lady 22 Khuzait 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest, Generous Kinteg Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Mehir Lord 26 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Gusukan Lord 53 Khuzait 240 210 230 230 150 150 220 150 60 80 120 40 60 2030 24 84 Cautious, Honest, Calculating Sevin Lady 48 Khuzait 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Altu Lord 24 Khuzait 180 150 170 180 110 110 180 110 60 80 120 40 60 1640 22 74 Daring, Impulsive Mela Lady 22 Khuzait 90 60 80 105 50 50 120 50 40 80 80 120 140 1155 18 64 Honest, Closefisted Reingarda Lady 21 Vlandia 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cautious, Closefisted, Merciful"
"Loyew","Loyew Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordLoyewChernigovTemplate:World Map/With Fire & Sword Loyew is a village of the Cossack Hetmanate, subordinate to Chernigov. Layout[] Player Elder Fugitive Loyew is built around a body of water serving as the end of a creek. It is a Polish/Cossack-style village with twelve houses. There is a bridge to cross the narrow creek, and in the main body of water there are three piers. Access to the water itself is blocked by invisible barriers. The Village Elder stands in front of a small straw-roofed house closest to the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand on the pier closest to the player's entrance. Trivia[] This place is called in Belarusian Лоеў Łojeŭ, in Russian Лоев Loyev, and in Polish Łojów. The game uses a curious romanization based on Russian but reflecting on the Belarusian pronunciation, where the letter ў, representing [w], is romanized using w, though in academic transliteration the letter ŭ is used more commonly. Wikipedia has an article on this subject at:Loyew Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Lubenets","Lubenets Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordLubenetsChernigovTemplate:World Map/With Fire & Sword Lubenets is a village of the Cossack Hetmanate, subordinate to Chernigov. Layout[] Player Elder Fugitive Lubenets is a Polish/Cossack-style village with eleven houses. The village has three horses under three stables. In the center of the village is a church, and near it is a water well. The Village Elder stands in front of the large plank-roofed house closest to the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide in an open space beyond the village's boundaries. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Luga","Luga Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordLugaKievTemplate:World Map/With Fire & Sword Luga is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Luga is a Polish/Cossack-style village with fourteen houses. In the center of the village is a water well. The Village Elder stands in front of a large straw-roofed house on the right, closest to the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of a small straw-roofed house on the opposite end of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Luighne Connacht","Luighne Connacht Settlement Information Type Castle Kingdom Kingdom of Connachta Villages Bal Luighne Port No Luighne Connacht is a castle of the Kingdom of Connachta. Wikipedia has an article on this subject at:Luighne Connacht Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West"
"Lumber Camp","How the lumber camp looks on the overland map. Lumber Camps are locations in Viking Conquest where the player can buy Timber or work for 15 peningas a day. Lumber camps are very important when the player is in need of timber, due to how rarely it can be found in any city or village. It is also sold in fairly large amounts here (6, replenishing daily) and for a low price. There are 4 lumber camps on the map of Viking Conquest: in Scotland, northern Denmark, central Ireland and in Northvegr. This article is a stub. You can help out by expanding it."
"Lundenwic","Lundenwic Settlement Information Type Town Kingdom Kingdom of Mierce Villages Lunden Ham North and South Port Yes Lundenwic is one the towns of the Kingdom of Mierce. It is initially governed by Ealdorman Aethelred Mucel. Contents 1 Territory 2 Siege 3 Economy 4 Port Territory[] Its villages are Lunden Ham North and Lunden Ham South Siege[] Economy[] The city of Lundenwic produces: Bread Barley Ale Tools Linen Mead Port[] From this port, you can travel to the following ports: Dunwic Dorestad Ribe Wikipedia has an article on this subject at:Lundenwic Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West"
"Mabwaz","Mabwaz Settlement Information Type Village Kingdom Aserai Fortification Askar Mabwaz is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Mabwaz overlooks the Damar River as it weaves through the mesas of the Jarjara Escarpment. Villagers grow wheat and other crops in the silt of the river floodplain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Mael Anarawd map Rhodri","Mael Anarawd map Rhodri Official Information Kingdom Kingdom of Gwynedd Monarch Ri Rhodri map Merfyn Title Vassal Religion Christian Personal Details Gender Male Mael Anarawd map Rhodri is a vassal of Ri Rhodri map Merfyn of the Kingdom of Gwynedd. He is the initial lord of Caer Seniont. Mael Anarawd map Rhodri is actually a son of Ri Rhodri map Merfyn (as evidenced by his name), although this is not noted in game. Family[] Parents: Angharad verch Meurig Wikipedia has an article on this subject at:Anarawd ap Rhodri Kingdom of Gwynedd Monarch: Claimant: Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Vassals: Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Ladies: Angharad verch Meurig Anna Creirwy Elen verch Rhodri Lleigy Nest verch Rhodri"
"Mael Coluim mac Domnall","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Mael Coluim mac Domnall Official Information Kingdom Kingdom of Alban Monarch Ruire Causantin mac Cinaeda Title Vassal Religion Christian Personal Details Gender Male Mael Coluim mac Domnall is a vassal of Ruire Causantin mac Cinaeda of the Kingdom of Alban. This article is a stub. You can help out by expanding it. Kingdom of Alban Monarch: Claimant: Ruire Causantin mac Cinaeda Tanist Bili Vassals: Mael Domnall dasachtash mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Ladies: Bridei Coluim Ingen Brude Ingen Domlech Ingen Gwydd Muire"
"Mael Merfyn map Rhodri","Mael Merfyn map Rhodri Official Information Kingdom Kingdom of Gwynedd Monarch Ri Rhodri map Merfyn Title Vassal Religion Christian Personal Details Gender Male Mael Merfyn map Rhodri is a vassal of Ri Rhodri map Merfyn of the Kingdom of Gwynedd. He is the initial lord of Caer Meguaidd. Mael Merfyn map Rhodri is actually a son of Ri Rhodri map Merfyn (as evidenced by his name), altough this is not noted ingame. Family[] Parents: Angharad verch Meurig Siblings: Creirwy Wikipedia has an article on this subject at:Merfyn ap Rhodri Kingdom of Gwynedd Monarch: Claimant: Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Vassals: Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Ladies: Angharad verch Meurig Anna Creirwy Elen verch Rhodri Lleigy Nest verch Rhodri"
"Mag Arba","Mag Arba Settlement Information Type Village Kingdom Battania Fortification Seonon Mag Arba is a village in Battania owned by Mormaer Luichan of clan fen Penraic. The village is bound to Seonon and known to produce Clay. Mag Arba sits on grassy downs overlooking Llyn Tywal, the dark lake. Villagers have planted flax in the boggy dales between the hills. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Magdalenovka","Magdalenovka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordMagdalenovkaSichTemplate:World Map/With Fire & Sword Magdalenovka is a village of the Cossack Hetmanate, subordinate to Sich. Layout[] Player Elder Fugitive Magdalenovka is built on a flat surface, as a Polish/Cossack-style village with seventeen houses, formed in a shape similar to two loops. In the middle of the loop closest to the player's entrance is a water well. Near the house on the right closest to the player's entrance, there is a stable with two horses. One can also find barrels, piles of wood, and stacks of straw scattered across the village. The Village Elder stands facing the player's entrance, in front of a large brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand directly opposite the player's entrance on the other side of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Mahloul","Mahloul Settlement Information Type Village Kingdom Aserai Fortification Hubyar Mahloul is a village of the Aserai ruled by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Mahloul sits in a broad valley between the Jarjara Escarpment and the Jabal Ashabi Mountains in the desert steppe southeast of the Bahr al-Yeshm. Groundwater provides just enough water to grow crops for subsistence, while the village makes its money from rearing horses on the rich grass that grows in the Jabal Ashabi after the spring rains.[1] References[] ↑ Encyclopedia Calradia, entry ""Mahloul"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Maistiu","Maistiu Settlement Information Type Town Kingdom Kingdom of Laigin Villages Bal Maistiu EastBal Maistiu West Port No Maistiu is a town and the capital of the Kingdom of Laigin. It is ruled by Ruire Dunlaing mac Muiredaig. Territory[] Maistiu is located in east Ireland. Its villages are Bal Maistiu East and Bal Maistiu West. Siege[] Economy[] Maistiu produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Mullaghmast Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Malayurg Castle","Malayurg Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tash Kulun Sieges with... Tower Port No World Map Mount&BladeMalayurg CastleTash KulunTemplate:World Map/Mount&BladeWarbandMalayurg CastleTash KulunTemplate:World Map/Warband Malayurg Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Tash Kulun. The village is also the childhood home of Klethi, who describes it as having a former mouse infestation. Location[] Mount&Blade[] Malayurg Castle lies west of Ichamur, bordering the Kingdom of Swadia. Its village is nearby, directly to the north. Warband[] Malayurg Castle lies north of Narra at the base of a mountain edge. It is at the border between the Khergit Khanate and the Kingdom of Swadia. Its village lies to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Malayurg Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Manhunter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For full troop tree, see Manhunters. Manhunter Troop Information Culture Manhunters Wages 9-5 denars Acquired from... Prisoner Upgrades to... Slave Driver Upgrade Cost 20 denars XP for Kill 80 xp Ransom Value 66 denars The Manhunter is the most basic bounty hunter unit. They spawn in groups of 9 to 40. Since Manhunters never upgrade themselves, upgrading a recruited Manhunter is the only way to get higher-tier manhunter troops. This is because Manhunters belong to the ""manhunter"" faction, while the higher tiers belong to the ""slaver"" faction and troops cannot switch factions without player intervention. Every 5.7 hours, a new Manhunter party will be created at a randomly chosen town if less than 4 manhunter parties exist. This means only 4 manhunter parties can exist at any time, though they replenish relatively quickly when wiped out, and can reach the max of 4 manhunter parties in just under 1 day. Tactics[] Manhunters can only be recruited from a prisoner pool. An effective way to accumulate Manhunters is to travel to Rivacheg at the coast and find some Sea Raiders with Manhunters as prisoners. If you have enough troops, you will easily defeat them and gain the freed Manhunters. Another good location for finding Manhunters is the Sarranid desert, as stronger groups of the fast, mounted Desert Bandits are able to run down and capture the small bands of Manhunters they come across. These units have no notable tactics. Their cavalry usually rushes to the battlefield and are swarmed. The infantry is little better than farmers with large maces. Manhunters and their upgrades all exclusively carry blunt weapons for knocking enemies unconscious and capturing them. Combined with a high Prisoner Management skill, a company of manhunter variants can make any engagement very profitable, provided you can win. Being cavalry, they also have a high movement rating on the map, which helps offset the large numbers of prisoners anyone who commands them may accumulate. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Manhunter - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Nasal Helmet Body Aketon, Padded Cloth Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Spiked Mace, Flanged Mace Ranged ? Shield Wooden Shield Mount Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Manhunters","For the specific troops, see Manhunter. Manhunters are law enforcers that hunt down the looters, deserters, and other bandits that roam throughout Calradia. They are generally average fighters with blunt weapons - that they use to knock out bandits - and they wear relatively light armor while riding horses. They usually are victorious against Looters but are almost always defeated by Sea Raiders. Since they can't be recruited from anywhere, Manhunters can only be hired by freeing them from captivity. They can also be upgraded and rank up, becoming stronger and gaining sturdier armor, better weapons, and improved horses. They will never upgrade themselves, as Manhunters units belong to the ""manhunter"" faction while Slave Drivers and the remainder of the troop tree all belong to the ""slaver"" faction, requiring the player's control to enable them to switch factions. Manhunters aren't pledged to any kingdom and therefore don't fight in any wars except against bandits. The color of their units is quite similar to but a little lighter than bandits'. It is possible to increase relations with all manhunters by helping them kill bandits - providing they are about to lose - though relations with manhunters seems to have no impact on anything. If you talk to the manhunters, they will ask if you have seen any bandits recently. Regardless of what your answer is, they will continue traveling in the same direction as before. It is very handy to keep a few of these units in your party. While the majority of your forces will pick off most of the enemies, your horse-riding manhunters (who use blunt weapons) will be able to knock some unconscious, netting you a few prisoners. They handle themselves fairly well at higher levels. A new Manhunter party will be created at a randomly chosen town every 5.7 hours if less than 4 manhunter parties exist on the overland map. This means only four manhunter parties can exist at any time, though they replenish relatively quickly when wiped out and can reach that max in just under one day. Manhunter Upgrade Tree Manhunter Slave Driver Slave Hunter Slave Crusher Slaver Chief Manhunter Upgrade Tree Marksman of the Secret Department Manhunter Upgrade Tree Young Warrior Slave Driver Slave Hunter Veteran Slave Hunter Slaver Chief Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Map time","Night sky over Calradia. Map Time refers to the gameplay mechanics of the passage of world time. It is signified by a view of the map and a progression through the day-night cycle. Map time occurs when you're resting in camp or a tavern, waiting in a siege, training villagers or simply traveling on the map. It can also happen when you pass time manually, usually by holding the spacebar. Moving or waiting normally causes 1 hour in-game to pass every 4 seconds in reality, with a whole day lasting just over one and a half minutes (1:36). While quick waiting (Ctrl+Spacebar) or attending an event, a whole day passes in only 10 seconds, or 2.4 game hours per real second. Day cycle[] Each day passed in-game affects your score when you retire from adventuring (1 Day passed = -1 score). Every day, the prosperity of nearby villages and towns will be announced. There are ten named stages of each day, though the game still recognizes the day as being 24 hours long, and many events within the game record the passage of time by hours rather than days, such as a week being 168 hours rather than 7 days. Four of the segments are longer than the others to fill in for the division of 24 into 10. Once a game is saved, the menu to load saved games shows the exact in-game time that the game was saved. The ten stages of the day are: Stage Length Time Notes Midnight 2 hours 23:00 - 00:59 Pay wages at 23:00 Date changes at 00:00Training experience at 00:00 Late NightDeep Night 3 hours 01:00 - 03:59 Dawn 2 hours 04:00 - 05:59 Sun rises at 04:00 Early Morning 2 hours 06:00 - 07:59 Morning 3 hours 08:00 - 10:59 Pay wages at 08:00 Noon 2 hours 11:00 - 12:59 Afternoon 3 hours 13:00 - 15:59 Pay wages at 15:59 Late AfternoonSunset 2 hours 16:00 - 17:59 Dusk 2 hours 18:00 - 19:59 Pay wages at 19:30 Evening 3 hours 20:00 - 22:59 Sun sets at 20:00 Daytime[] During the day, the party will move at full speed and have full spotting range. Arenas will be open in towns. The Nervous Man can only be found in villages during the daylight hours. Nighttime[] Your party will get a -40% speed penalty and half the spotting range. Tracking will be less effective as well. Your party morale will be decreased when battling. There will be fewer caravans and moving villagers, perhaps none. Attempting to visit a tavern or speak with merchants in a city may result in a bandit ambush. Random villages will have bandits that will ambush you when you arrive and attempt to do anything at that village. Resting in a city or castle (other than one you are lord or monarch of) will require payment of the fee. This fee will be incurred repeatedly if the player stops and starts resting again (despite having already paid for the night)."
"Maras Castle","Maras Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages PagundurReveran Sieges with... Ladders Port No World Map Mount&BladeMaras CastlePagundurTemplate:World Map/Mount&BladeWarbandMaras CastleReveranTemplate:World Map/Warband Maras Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Maras Castle lies far to the northwest of Veluca. It is the westernmost castle on the map, secluded on a piece of land encircled by rivers and the mountains from which they flow. The land enclosure is filled with trees and has only one point of access over a single bridge. Its village is Pagundur which is to the northeast on the other side of the bridge. Warband[] Maras Castle lies north of Yalen. It is encircled by mountains and forest. Its village is Reveran which is to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Maras Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Layout[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Marketplace","An armor merchant. Notice the discontinued Black Helm and Boots on display. Marketplaces can be found in all Towns, as well as Fortresses in With Fire & Sword. You can either visit the marketplace through the menu when you enter the town, or choose to walk around the streets where you may personally visit each merchant. There are five options you can perform through the menu: Assess the local prices. This allows your character (If your Trade skill is 1 or above) to listen around the town and see if you can sell or buy items at reasonable prices. This option is necessary for characters that make profit on trading. Trade with the Arms Merchant. This brings up a screen with weapons and shields that are for sale. Trade with the Armor Merchant. This brings up a screen with armors that are for sale. Trade with the Horse Merchant. This brings up a screen with horses that are for sale. Trade with the Goods Merchant. This brings up a screen with goods (goods are either trade goods, or foods) that are for sale. Your relation with the town can have a small effect on purchase prices. For every 3 relation, you will receive a bonus price reduction of .5% up to a maximum of 16.5% with 99 relation. Money[] Every 24 hours (168 hours in Viking Conquest), the game checks to see how much money the merchants have available. Each one has a set target they should have, and if their current wealth falls below this target, they will be given a random increase every day until they surpass the target. Merchant Target Wealth Increase Amount Arms 900 1000 1000 ? 200-400 250-500 250-500 ? Armor 1500 1500 1500 ? 500-1000 500-1000 500-1000 ? Horse 600 600 1000 600 200-400 250-500 250-500 1000-4000 Goods 900 1000 1000 1500 200-400 250-500 250-500 1000-4000"
"Marksman of the Secret Department","Marksman of the Secret Department Troop Information Culture Manhunters Wages 3-4 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Marksmen of the Secret Department are manhunter infantry in With Fire & Sword. Tactics[] Although their name implies they are ranged troops, it is possible for them to be mounted, not wielding guns at all, or both. Fedot claims to have killed a clerk of the Secret Department who became strongly attracted to his wife. Marksmen of the Secret Department cannot be attacked - if tried, they will ask the player if they have seen any bandits - a yes or no answer is the only action available. If you manage to recruit them by rescuing as prisoners from an enemy party, they cost 3 to 4 thalers a week. One can typically find small parties of Marksmen of the Secret Department roaming the lands of the Muscovite Tsardom, especially around Moscow or Tver'. Direct upgrades to their capture-only function can be done by customizing Cossack and Muscovite Mercenary Cavalrymen to be equipped with only blunt weapons - the Muscovite ones have an advantage in heavier armor options and the ability to use a shield, though. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman of the Secret Department - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Fur Cap Body Rich KuntushGood Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Carpenter AxeBludgeon Ranged (Possible) Simple Wheellock Carbine(Possible) Matchlock Musket(Possible) Bullets Shield None Mount (Possible) Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Marunath","Marunath Settlement Information Type Town Kingdom Battania Villages Ath CafalBeglomuarDalmengusEbereth Sieges with... LadderSiege TowerBattering Ram Port No Marunath is a town of the Kingdom of Battania, ruled by High King Caladog of clan fen Gruffendoc. Contents 1 Official Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Official Description[] “ Marunath, the ""Horse of the Ford"", is nowhere near a river. But Battanian bards love nothing more than an incongruous place-name around which a legend can be woven. In this case the hero Ochlaigan, who was foretold to defeat the seven sons of Glanys in seven duels near seven fords, encountered the last of his enemies here. He slit his horse's throat and crossed over the stream of blood that gushed forth, defeating his last enemy and fulfiling the prophecy. ” Territory[] The villages of Ath Cafal, Beglomuar, Dalmengus, and Ebereth are bound to the town. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town Notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons, or smelt down undesirable ones. Criminal gangs may be present at different Alleys such as the Backstreet, Clearing, or Waterfront. Economy[] Marunath starts as a town of high Prosperity. The town has 4 bound villages, giving it potential to become one of Battania's wealthiest towns. Trivia[] Interestingly, Marunath features an Alley called the Waterfront, despite being located in a ruined tower in the upper section of the town, nowhere near any water. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Maslov Brod","Maslov Brod Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordMaslov BrodTemplate:World Map/With Fire & Sword Maslov Brod is a village of the Cossack Hetmanate, subordinate to Kiev. As part of a special mission from a Polish lord, the player may be asked to raid this village. Layout[] Player Elder Fugitive Maslov Brod is built on flat terrain, as a Polish/Cossack-style village with fifteen houses and a chapel in the middle of the village. Near the center of the village, in front of the chapel, is a water well. The houses are scattered apart; there is an isolated house with a cabbage field, two other isolated houses, a fenced group of three houses a distance away from the main area of the village, another group of three houses some distance from the center of the village — here barrels are stored, while the other houses are mostly close together. The Village Elder can be found by going to the center of the village, and then turning right to the fenced group of three houses — he will stand in front of the large straw-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding under a tree near the group of three houses furthest away from the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Master Blacksmiths (Viking Conquest)","Master Weaponsmiths and Armourers are a feature in Viking Conquest. These master smiths can be found by asking the host for the locations of any mead hall for a small fee or by searching every town. To access their features, you need to find them by walking through town. However, if you find them, they can craft certain weapons and armour that are impossible to find elsewhere. When talking to them in towns, they will give you a few choices of specified weapons and armour, and then a choice of 4 random mystery items, ranging from incredible to something you could find in a loot pile. They can be found easily by checking the name of the blacksmith at the top of the trade screen when trading with the locals - if they are named, then they have these options available. They will generally have better quality and rarer weapons and armour than normal blacksmiths, but the player character must obtain at least 600 renown before they offer these items for sale. The city of Scuin and Dun Breatann are the cities with the best proximity of both types of blacksmiths. The cities of Bosvenegh and Caer Dyf are an alternative. Finally, you can also hire both types for your hideout when fully upgraded, and this allows guaranteed access to them. As your hideout is not part of the normal game economy, any weapons and armours sold to them will sell at their base value rather than the vastly reduced price they normally sell for. This allows an exploit, as you can either sell them cheap loot when each time they restock to make 2000-3000 peningas, or you can use them to upgrade you and your companions' equipment, then make back the money near instantly by selling them loot from nearby bandits (and as you can garrison any cheap bulk troops there, you can increase the loot value & amount by using only your elite troops to fight said bandits). Either way, you easily make back the initial and monthly costs spent on them. Contents 1 Weaponsmiths 1.1 Locations 2 Armourers 2.1 Locations Weaponsmiths[] Master Weaponsmiths can give a good range of weapons, covering every weapon choice other than crossbows, shields and javelins. The known choices are: The ""Widow Maker"", the best non-unique 1-handed sword in the game. Costs 13,000 peningas. The ""Ray"", the absolute best long spear in the game, with the best damage and weapon reach (though not the best speed). Costs 8,000 peningas. The ""Frankish Axe"", the best 1/2-handed axe in the game, however it is still topped by the Goidelic champion sword, as neither can be used on horseback, but the latter has faster swing speed, more damage, and a longer weapon reach - and is still a 1/2-hander. Costs 11,000 peningas. Their mystery choices (10,000 peningas each) are: A Langseax. The worst result, as these can be found in most Viking loot piles, and so is a waste of 10,000 peningas. A 2-handed axe called the ""Woodcutter"", unlike the Troll's Axe, requires only 11 strength, but deals 8 less damage (for a total of 42c). Effective if you don't use a shield, but otherwise fairly useless. The Featured Longbow. The most powerful bow in the game, it requires 4 power draw and does 28c damage base. The Laufi. A fairly good sword, bridging the gap between the Royal Sword and the Widow Maker. Locations[] Dubh Linn Tunsberg Dun Breatann Cirren Ceaster Caer Dyf Armourers[] Master Armourers only make heavy armour, however they do give some of the best heavy armour in the (non-campaign) game, with only the two best armours (the Scale Lorica, which can be found in the mystic circle, Odin's Cave and the ""strange ruins"", and the Bear Lorica) unavailable to them. Their known choices are: A Common Byrnie. despite the price and description, this is a fairly terrible choice, as it is a thoroughly average piece of heavy armour. Costs 17,000 peningas. A Noble Helm. A black steel helm, this is the second strongest helm in the game. Costs 9,000 peningas. A Hersir Helm. A polished steel helm with a gold trim, this is the strongest helm in the game, the choice between this and the Noble Helm is essentially dependent on budget and which one you prefer, rather than stats. Costs 12,000 peningas. Their mystery choices (19,000 peningas each) are: An ""elite norse helm with leather"". Not a great result, as it gives less armour than either the Noble or Hersir Helm, but costs 10,000 or 7,000 peningas more (respectively). An Elite [Culture] Halsberg. A fairly good result, it gives good body and leg armour. Seems to depend on the culture of the faction you've joined, if any, and may default to Saxon. A Wolf Lorica. If you manage to get this, then you're very lucky, It gives very good body and leg armour, and even some head armour - as well as looking good, being a black mail shirt with a wolf pelt cape. A Bear Byrnie. A black mail shirt with a bear pelt cape, its armour rating is topped only by the Bear Lorica (which has only 1 more body & leg armour). This is the best result from the mystery choice and well worth the 19,000 peningas spent on it. Locations[] Scuin Dunwic Witan Ceaster Bosvenegh Ceall Cainnigh"
"Matheld/Interactions","This is the list of interactions with Matheld. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Fearichen 9 Story Recap 10 Like Quotes 10.1 Nizar 11 Dislike Quotes 11.1 Jeremus (Map Dislike) 11.2 Ymira (Battle Dislike) 11.3 Right to Rule Objection: Firentis 11.4 Retreating 12 As an Enemy Introduction[] What do you want? Merely to pass the time of day, ma'am, if you're not otherwise engaged. Ah. Well, if you must know, I shall tell you."" ""I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again."" ""When I have enough gold to raise an army I shall go back and take what it is mine. I can offer you opportunities to make money through good honest fighting and pillaging. Can you? I shall accept your offer. I shall be pleased to fight in your shield wall. But I warn you -- of you ask me to gather the firewood, or cook a meal, you will not like the consequences. No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. Then I will fight your enemies for you. But first I want a bounty of 500 denars. If you are a worthy captain who can lead his company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. Oh, I am no pauper, madame. Here's 500 denars for you. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. (Decline) Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. (Decline) Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. (Decline) Reencounter[] I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. Retirement[] I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. Rehire[] Greetings to you, (player). I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. Gathering Information[] If you have any interest in the events in the (faction), a former shield-companion of mine retired and now keeps a farm near Wercheg. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. Right to Rule[] The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. I would -- on one condition. You'd be king in Praven or Sargoth or whatever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a king who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong and Calradia will be the better for it. Awarding a Fief[] You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at (fief). Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. Story: Fearichen[] Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance'. His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. The skalds' tales at least give Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, min. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming and some day all of Calradia will be ours. Story Recap[] I was born overseas, in Nordland, and my husband's hall also was in Nordland. Like Quotes[] Nizar[] A fine battle that was, captain. And I have to say, I admire the taunts that Nizar hurled at our enemy. He managed to include their geneology [sic], their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. Dislike Quotes[] Jeremus (Map Dislike)[] Just so you know, I cannot abide that insolent mountebank Jeremus. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. Jeremus, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. Ymira (Battle Dislike)[] Captain, Ymira is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. Right to Rule Objection: Firentis[] Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A king's duty is to led us into battle, not to tell us how to handle our quarrels and differences. Retreating[] I was not pleased that you decided to run from battle. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. As an Enemy[] So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor."
"Mawiti","Mawiti Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMawitiAhmerradTemplate:World Map/Warband Mawiti is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad. Layout[] Player Elder Fugitive The Village Elder is located on the porch of a building to the left from where the player enters. Mawiti is built mostly in a valley in hilly terrain with scattered clusters of palm trees. It has a total of five structures as well as a tent. There are two fields here growing wheat. A horse-driven mill is encircled with a low stone wall while two hunters are standing inside the tent and two coursers are stabled against the side of a building. If sent here during a Hunt Down Fugitive quest, the target may be found in a back corner of the tent, next to a water trough. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Mazigh","Mazigh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Jameyyed Castle World Map WarbandMazighJameyyed CastleTemplate:World Map/Warband Mazigh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent on the opposite side of the village from where the player enters, between a couple pillows. Mazigh is a large village built on either side of a stream with an abundance of palm trees. It has a total of ten structures as well as a wooden bridge over the water and two tents. There are eight fields here, growing cabbages, grapes, squash, and wheat. There are a few nets in the stream, but no sign of any fish. There is a covered well and a horse mill, as well as two stables housing a dozen horses, including coursers, hunters, and saddle horses. If sent here during a Hunt Down Fugitive quest, the target may be found beside the tent on the far left side of the village from where the player enters, next to a rubble heap. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Mead","Mead Games Base value 350 Weight 50.0 Item Quantity 40 Morale Bonus +0 Spoils No Goods Type TradeHouse Made From... WheatBarley Made Into... N/A Mead is a trade and household good exclusive to Viking Conquest. It also sometimes acts as a morale booster. It is used in feasts, for nobles to drink along with ale and wine. Ladies can request you to bring them certain quantities of mead and wine to make a small celebration. In hofs, gothar will occasionally request you to bring them a certain amount of mead to prepare for a ceremony. When you carry some mead in your inventory, a party with low morale may consume some of it and gain 2 morale per item (this translates to 1-4 horns of mead suddenly disappearing from your inventory). This is a quite random occasion, and even with a party that has low morale, you should never depend on mead as a substitute for food. Mead, however, excels as a trade good. Due to large quantities being sold in many towns across the entirety of the Northlands and significant differences in prices (some towns sell as low as 160 Peningas while others buy as high as 440), it's very worth the effort of buying it in bulk in one town and selling it in another. It is also used as an end product if you decide to start a brewery, which is almost always a quite profitable opportunity, since the raw materials needed to produce it are very cheap and the value of the end product is comparatively high. Villages will almost always price mead at around 450 peningas. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Mead Hall","Mead Halls are the Viking Conquest equivalent to the Taverns of the basic game. People you might meet in a tavern include: Host: Equivalents of Tavern Keepers. Hosts run the hall and can provide the player with several new options. You can send a message to vassals or monarchs you have previously met. You can be told about talented blacksmiths for 50 peningas. You can ask him for news. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's weapon and purse, along with either a slight positive or negative reputation gain with the host (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his seax, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Mercenaries: Groups of men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Higher tier mercenaries such as Veterans and Sviar Warriors require 150 renown in before they can be hired. Travelllers: Travellers roam the land of Viking Conquest, brokering information and gossip about the entire realm. They offer the player advice about life in the game. They also offer information on where to find claimants and lost NPC heroes for a 30 peningas fee. For 300 peningas they can spread rumors about a lord's disloyalty, for 150 - about indiscretion. For 250 peningas they can start a quarrel between two lords. Ransom Broker: Ransom brokers buy prisoners for different prices based on the prisoner level. They also provide information about the whereabouts of imprisoned party heroes and the possibility to ransom them. Aethelmaer, the Slaver is a special ransom broker, who is glad to teach players the manhunter trade. Heroes: The backbone of a player party, all heroes are initially met and recruited at a tavern (in sandbox). Heroes lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a hero a number of times in one day. Wandering Poets: They are masters of romance. Poets provide all of a kingdom's gossip on courtship. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duels to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 peningas and time will pass as they are taught. Happy Widow: For 1500 peningas she can raise morale of your men or, for 100, provide you with company for one night. Citizens and Guards: These are random individuals, from common folk to soldiers on break, they are usually busy either eating or cleaning the room. Some may be open to conversation after you survive a brawl with a belligerent drunk, and will offer themselves for hire as soldiers in your army."
"Medeni","Medeni Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Medeni is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Dates. Description[] Medeni sits in lowlands between the Bahr al-Yeshm sea and the Jarjara Escarpment. Villagers grow dates by the coast in gardens watered by wells and small dams in the wadis that trap run-off from the cliffs during the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Medeni"""
"Medeni Castle","Medeni Castle Settlement Information Type Castle Kingdom Aserai Villages Medeni and Qidnar Medeni Castle is a castle in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The villages of Medeni and Qidnar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Meigen Cil Ceincoed","Meigen Cil Ceincoed Settlement Information Type Castle Kingdom Kingdom of Glywyssing Villages Tref Ceincoed Meigen Cil Ceincoed is a castle of the Kingdom of Glywyssing. Its village is Tref Ceincoed. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Mercenaries","For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are hired, often very powerful soldiers that can be paid to fight by your side. They are easily found in taverns but can also be acquired by attacking caravans and then convincing the surviving Caravan Guards to join you. You can also rescue them from parties that have destroyed caravans. Faction parties will regularly attack any caravans that belong to their enemies, so it is quite common to find a faction party carrying a few Caravan Guards. If recruited from taverns, they will demand an initial fee, which is based on the type of mercenaries and number available. The more mercenaries you find at once, the better a deal they will offer. If you do not have enough money for the whole group, they will allow you to hire only as many of them as you can currently afford. Beware, though, that mercenaries are not more powerful than normal units, but they can be reliably found and hired, sometimes already upgraded to higher tiers. They are effectively an exchange of money for time. Mercenaries should be used sparingly, to supplement an army intent on besieging a town or castle or to fill in the roles of a particular unit a faction is lacking in. Their higher upkeep costs make them unattractive to most adventurers or captains but, as expendable soldiers, they are abundant and can put up a reasonable fight. With Fire & Sword has mercenaries in non-player war parties much more frequently than the first games. They are still hired the same way. Female Troops[] Note: Female troops are technically not mercenaries - they are not paid mercenary wages, which makes them significantly cheaper - but, for convenience's sake, they are classified as mercenaries here. Female mercenaries are much harder to come by than their male counterparts and can only be hired by recruiting formerly captive women into your party. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister"
"Mercenaries (Bannerlord)","For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). Mercenaries in Mount&Blade II: Bannerlord. Troop Tree[] Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister"
"Mercenaries (Viking Conquest)","For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Bannerlord troops, see Mercenaries (Bannerlord). Svear Warriors are possibly the best mercenaries you can buy. Mercenaries in Viking Conquest are more expensive than in other modules. However, as manpower can be hard to come by, you may find yourself using them extensively. Contents 1 Types 1.1 Followers Camp 1.1.1 ""Farmer or Townsman"" Troop Tree 1.1.2 ""Refugee or Peasant Woman"" Troop Tree 1.2 Mead Hall Mercenaries 1.3 Storyline 1.4 Others Types[] Followers Camp[] ""Farmer or Townsman"" Troop Tree[] Can be recruited in Mead Halls (except for Farmer/Townsman). Farmer - Essentially a slinger. Can get him in monasteries. Townsman - Rare if any found. Watchman - Can be recruited in Mead Halls. Hornman - Only obtained by upgrading Farmers or in lord armies. Useful due to the Tactics boost. Spearman - Strong all-rounder. Normal recruitment only in Mead Halls. Veteran - Best of the tree, on par with other elite units. Normal recruitment only in Mead Halls. ""Refugee or Peasant Woman"" Troop Tree[] Unlike Warband, all women fighters in this module are very vulnerable since they have no shields and low armor. You can recruit Refugees and Peasant Women in monasteries for a sum of money - no other normal recruitment is possible (except through prisoner liberation or recruitment). Refugee - Not shown in the Troop Tree but, same as the Peasant Woman, can be upgraded to Camp Woman. Can join your Followers Camp. Peasant Woman - Can join the Followers Camp. Camp Woman - Can increase party morale for a sum of money and can join the Followers Camp. Camp Follower Soldier's Wife - Will give a morale boost if enough are in the party and can join the Followers Camp. Camp Defender Mead Hall Mercenaries[] You can recruit them only at a town's Mead Hall. Old Captain - Mounted unit. Usually in groups of one. Svear Warrior - Elite unit in groups of nine. Expensive but powerful Frank Horseman Aquitanian Skirmisher Finn Archer Storyline[] Not technically mercenaries but will remain with your party even if the quest/storyline has ended. Cantabrian Warrior - Very strong melee and missile troop. Asturian Veteran Gallaecian Comes's Guard Bran mac Caliacas - Best weapon proficiencies in the game. Looks like a hero but can die in battle and you can neither switch his equipment nor decide on his upgrades. Others[] Sailor - Can be recruited in Mead Halls or in towns with ports from the Ship Captain NPC (you will need to stroll through the town). Fisher - Can be upgraded to Sailor. Not technically a mercenary but can be employed if defeating a party that has them as prisoners. Slave - Can be upgraded to Farmer or Ruffian. Not technically a mercenary but can be employed if defeating a (usually slaver) party that has them as prisoners - please note that, if you attack slaver parties, you will lose relationship with both the city they are coming from and their destination town. There will be no loss if they attack you, however. Caravan Master - Mounted troops. Not technically a mercenary but can be employed if defeating a (usually bandit) party that has them as prisoners. Generally not more then one per trade caravan (""Trader"" parties). Monk - Can be obtained as prisoners from pillaging Monasteries. Berserkr - Special powerful Norse troops. Can only be obtained normally from Hofs. Ulfhedinn - Special powerful Norse troop. Will activate the ""Berserkr"" trait in battle - the same trait the player can pick at level 13 after 21 in-game days - temporarily increasing their stats but followed by a debuff. Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Mercenaries (With Fire & Sword)","For the classic troops, see Mercenaries. For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are much more numerous and important in Mount&Blade: With Fire & Sword than in Warband - which is historically accurate, since most battles in the 17th century were fought by mercenary armies as opposed to the feudal levies of medieval times depicted in Warband. These early modern soldiers can be divided in four groups: Tavern Mercenaries: Same as in Warband. Camp Mercenaries: Customizable by the player. Regional Mercenaries: Specific for certain towns and fortresses. National Mercenaries: Specific for every nation. Contents 1 Tavern Mercenaries 2 Camp Mercenaries 3 Regional Mercenaries 4 National Mercenaries 5 Trivia Tavern Mercenaries[] Equivalent to previous mercenaries hired in taverns, they are generally lower-leveled and less armored - and thus less expensive - than their classic counterparts yet also more abundant since, while Calradia only has 22 taverns, Eastern Europe has 18 in towns and 40 in fortresses for a total of 58. Tavern Mercenaries' crucial advantage is that they are stronger than basic Camp Mercenaries and immediately available (while both National and Regional Mercenaries require a few days to train). Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman Camp Mercenaries[] Initially weak but cheap, immediately available, and in unlimited numbers so long as coin is available for the Mercenary Captain. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries[] After a training period, these troops can be recruited only in certain region-specific towns and fortresses after an Infantry Commander (even for cavalry) has been appointed. Hiring Fortifications Troops LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack Kezlev FortressIzum Fortress Nogai Azaq-kaleKilburun Fortress Circassian CherkasskIzum Fortress Don Village Cossack WarsawPolotskKovno Fortress Lithuanian MusketeerLithuanian Tatar LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack RigaKoenigsberg Finnish Harquebusier NarvaAllenstein Castle German PikemanGerman Reiter Regional Mercenary Troops Town Cossack Rank Cossack Nogai Circassian Village Cossack Lithuanian Musketeer Lithuanian Tatar Finnish Harquebusier German Pikeman Reiter National Mercenaries[] After a training period, these troops can be recruited only in each and every nation-specific town and fortress after a Mercenary Commander has been appointed. Being foreigners serving a certain nation on a regular basis, they usually come from allied (Tatars vs. Cossacks), vassal (Kalmyks vs. Moscow), or overlord countries (Ottomans vs. Tatars). Tatar mercenaries serve the Cossack Hetmanate but only if the player is at peace with the Crimean Khanate. Ottoman mercenaries serve the Crimean Khanate. Kalmyk mercenaries serve the Muscovite Tsardom. Scottish mercenaries serve both the Polish Commonwealth and the Kingdom of Sweden. German pikemen and musketeers, while being native troops of the Polish Commonwealth, strangely enough serve the Muscovite Tsardom as regular mercenaries. Hiring Nations Troops Cossack Hetmanate (only if player is at peace with Crimean Khanate)Tatar InfantrymanTatar Cavalryman Crimean Khanate Ottoman AzapOttoman CebeluOttoman Janissary Muscovite Tsardom KalmykGerman Infantry MusketeerGerman Infantry Pikeman Polish Commonwealth Scottish SwordsmanScottish PikemanScottish Musketeer Kingdom of Sweden Scottish MusketeerScottish PikemanScottish Swordsman National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer Trivia[] For much of its history, the Crimean Khanate was a tributary state of the Ottoman Empire and often received its soldiers as military aid. The Cossack Hetmanate victory over the Polish Commonwealth in 1648 - and subsequent independence - happened in large part because of an alliance with the Crimean Khanate - a short-lived and intermittent relationship, however. Scottish infantry (as well as Swiss) were internationally popular mercenaries in Europe through the 15th to 18th centuries - some Scots even settled in Lithuania and the Baltic states. Kalmyks (or Oirats) are a West Mongolian tribe that settled in the lower Volga region in 1630 and were obliged to protect the Muscovite border in the south from other nomads."
"Mijayet","For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Mijayit","Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Mijayit"""
"Minor Clan","Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example ""Darbard's Clan"". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Mit Nun","Mit Nun Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Caraf Castle World Map WarbandMit NunCaraf CastleTemplate:World Map/Warband Mit Nun is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Mit Nun is built on relatively flat land in a desert terrain of low hills with an abundance of palm trees all around. It has a total of seven structures. There are no fields here, and the only evidence of any food source, aside from the palms that presumably produce dates, is an outdoor oven that may be used for baking bread. In a large stable is a large number of horses, including coursers, hunters, and saddle horses. The Village Elder is standing on a porch on the opposite side of the village from where the player enters. If sent here during a Hunt Down Fugitive quest, the target may be found behind the horses in the far back of the stable, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Monarchs","Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach"
"Monastery","How monasteries look on the map Monasteries are special locations in Viking Conquest, home to Christian monks and abbots. Contents 1 Recruitment 2 Learning to read 3 Abbot 4 Convert to Christianity 5 Donation 6 Wait here for some time 7 Pillage 8 List Recruitment[] You can recruit by using the ""Ask if somebody want to join you"" dialogue option in the main monastery screen. This will allow you recruit refugees initially, but possibly due to obtaining higher relation with the Christian faction or renown, you might get instead priests and young warriors. Learning to read[] This is the only place where you can learn how to read for 4000 penningas. You may view whether or not you are illiterate by clicking on the character tab (Can Read field) Abbot[] Speaking with the abbot allows one to purchase some wine from them at around the same price as in towns (towns where you sell it, so not a good bargain unless you specifically need wine for giving it to lords, see wine connoisseur; if you want a good price, only buy at Dorestad), and can occasionally give you quests to fetch pallets to lumber. Visiting the abbot is unavailable at night. Note that if you trade with one, the same amount of money left will show for any other abbot/monastery in the trading screen even if you trade with another monastery next. You can donate 500 penningas to him for a boost of morale. You can ask him about conversation tactics, which will again cost you 500 penningas for no game impact. Convert to Christianity[] You can convert to Christianity here if you are Pagan (using the option directly from the monastery screen). Donation[] You can pay 500 penningas from the monastery screen which will give you a boost in the relation with the Christians ""faction"" and some reputation. Wait here for some time[] This allows you to hide from any units on the overland map (with no cost) even if they are following you. Pillage[] Monasteries are also often a target of easy pillage by the player, an extremely easy battle as the monastery is defended only by monks. This can yield you decent amounts of silver, amber, ale, foods, money and others. Be warned that doing so will draw the ire of most Christian nations (in essence, all Britannia and Hibernia save for Northhymbre). This will increase your renown but decrease your reputation. This will also decrease your relation with Christians by 10, will increase the relation with Pagans by 1, and also decrease the relation with one town, one castles in the vicinity and their dependent villages. Pillaging is the only way to obtain the Monk troops, by capturing and then recruiting them. Attacking the same monastery will not yield identical results. Examples of yield early game: A) 1 amber, 1 ale, 4 beef, 1 butter, 2 smoke fish, 1 sausage, 2 bread. B) 1 ale, 4 honey, 3 dried meat, 3 chicken, 1 fruit, 1 bread, 1 wheat. List[] Generally, there is a monastery close by to any christian starting faction, though this is the whole list: Willibrord (Frisia, close to Doccinga) Waerburh (South Englaland, next to Hrofae Ceaster) Aporcrosan (North Englaland, close to Bal Muirchol) Dommoc (East Englaland, close to Dunwic) Lindisfarne (close to Bebbanburh) (to add more)"
"Monk","Monk Troop Information Culture Christian / Commoner Wages 10 Acquired from... Pillaging monasteries Upgrades to... N/A Monks are Viking Conquest troops. The only way to obtain them is by pillaging a monastery (as you are the only one ingame who can do this) and then recruit them from the prisoner pool. Monk - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head None Body Monk Robe Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 0 Power Throw 0 Power Draw 0 Weapon Maintenance 0 Weapon Master 0 Athletics 6 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Slings 100 Weapons Melee Knife and Shepperd Crook Ranged None Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Morgant","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Morgant Appears in Viking Conquest Official Information Culture Welsh Religion Christian Character Details Found in Brycheiniog in story, random Mead Hall in sandbox Hire Cost 400 Likes Donnchadh Dislikes Solveig, Egil Morgant is one of the heroes in Viking Conquest. Tactics[] Due to his superior strength and agility, as well as initial skill points devoted to Ironflesh, Power Throw, Power Strike, and Power Draw, Morgant is an all-round effective shield wall addition, although also a superior missile troop. Morgant can also help you economically, with several skill points invested in Looting. Introduction[] ""Hello, traveler. would you join me for a drink?"" ""I am Morgant from Bosvenegh. However, I am exiled from my homeland for now..."" ""For as long as anyone can remember, our family has feuded with another nearby clan. Many men have died in this fight, on both sides, including two of my brothers. The king of Cornubia ordered us to cease, but I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed the enemy on a mountain path, and I rode out of our hall the same night, without even having the chance to bid farewell to my father. I was later told that the king exiled me and revoked my noble rights. I am now condemned to roam the world, forever banished from my homeland and my kin."" ""So, ,as a man robbed of his heritage, any opportunities to earn a living with my sword would be most welcome."" ""Why that is a most generous offer."" ""I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle that there is no chance of winning. Vow to respect me, and I shall be your best warrior."" ""Thank you. Now, to seal off our agreement, I ask for 400 peningas from you, so I can adequately equip myself with armor and weapons necessary to fill my new obligations to you."" Stats and Equipment[] Morgant - Default Stats and Equipment Attributes Stat Points Level 13 Strength 15 Agility 18 Intelligence 9 Charisma 8 Health 64 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation 2 Ironflesh 7 Power Strike 5 Power Throw 5 Power Draw 3 Weapon Maintenance 4 Weapon Master 4 Athletics 5 Riding 8 Looting 9 Trainer ? Tracking ? Tactics 2 Path-finding 2 Spotting ? Inventory Management 7 Wound Treatment ? Surgery ? First Aid 1 Engineer 1 Persuasion 4 Leadership 2 Trade 6 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 102 Crossbows 72 Throwing 103 Slings 91 Weapons Melee ? Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Morihig","Morihig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Morihig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hogs. Morihig sits in a basin in the middle of the Uchalion massif. The region is known for its production of wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Morrigan","Morrigan Character Details Found in Notes on Eriu campaign. Hire Cost FREE Character Background Home Eriu Background ? Parents ? Siblings ? Morrigan is a temporary hero in Viking Conquest. She can be found during the campaign (Notes on Eriu). Morrigan will leave your party once the campaign (Notes on Eriu) is finished. Exempts from conversation I am the Phantom Queen. I am the one who selects the fallen in battle. In the shape of a crow, flying above the warriors, I take joy in bodies bathed in blood but scorn the corpses wounded in their back. I'm a goddess of the ancient peoples, the same that built the cromlechs long before the see began to vomit back snails. And I will prevail long after all of you fall back into darkness. Morrigan - Default Stats and Equipment Attributes Stat Points Level 17 Strength 20 Agility 12 Intelligence 12 Charisma 8 Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 10 Athletics 5 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 280 Polearms 280 Archery 280 Crossbows 280 Throwing 280 Slings 280 Weapons Melee ? Ranged ? Shield ? Mount N"
"Mount&Blade II: Bannerlord","Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[]
Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be ""many exciting and highly requested new features"" and that it will include ""up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before"". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate ""Civilian"" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[]
Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[]
Current Political map of Calradia (created by Vesper)
Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was ""a primary consideration when developing Bannerlord"". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access ""for around a year"" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page"
"Mount&Blade: Warband","Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a ""try before you buy"" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives ""mixed or average"" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received ""generally favorable"" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart"
"Mount & Blade Wiki","Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called ""Stubs"" and ""Wanted Articles"". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles!"
"Mountain Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mountain Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Rhodok Tribesman Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Mountain Bandits are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia 5 Gallery Tactics[] Roaming the mountainous regions of Calradia - especially those controlled by the Kingdom of Rhodoks - they spawn in groups of 4-60. Mountain Bandits are the only outlaw type carrying weapons that can crush through blocks. The combination of heavy weapons and effective shields makes them some of the harder-to-kill bandits. If captured in battle or rescued from another party's prisoners, Mountain Bandits can be upgraded to Rhodok Tribesmen. Quotes[] Mountain Bandits say one of the following lines when encountering the player. ""We can do this the easy way, or the hard way..."" ""Your money or your life!"" ""We'll have our pay... or we'll have our fun."" ""My men and I would like a word with you about your purse and your belongings."" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mountain Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Felt Hat(Possible) Head Wrapping(Possible) Skullcap Body Ragged OutfitRawhide CoatLeather Armor Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee SpearMaulNordic SwordFlanged MaceFalchion Ranged (Possible) (Possible) Short Bow(Possible) ArrowsJavelins Shield (Possible) Fur Covered Shield(Possible) Hide Covered Round Shield(Possible) Wooden Shield(Possible) Nordic Shield Mount None Trivia[] While they could spawn riding Steppe Horses or black Saddle Horses in classic Mount&Blade - usually making them hard to fight for lone adventurers and low-level characters - they were converted to infantry-only in Warband. Gallery[] Mountain Bandits charging into battle. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Multiplayer (Bannerlord)","Multiplayer is a feature that returns in Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what each class contains. Multiplayer for Mount&Blade II: Bannerlord started as early as June 2019, in Taleworlds' Private Closed Alpha. Players were invited to play and this continued until the game entered its closed Beta Branch, which was announced at Gamescom 2019 in August. Fans were then given the opportunity to apply to join the Beta with a form on Taleworld's website, in which waves of Beta keys were sent out to people to help test out the game. In the current state of Early Access, the only way to play Multiplayer is through an official server hosted by taleworlds. Skirmish, Captain and Siege Modes require the player to queue in the ""Quick Play"" lobby, whereas Team Deathmatch is the only game mode which allows the player to currently use the Custom Server List to join a game. The decision on dedication privately hosted servers by players and how they will work has yet to be decided and/or laid out by taleworlds and more information regarding such is expected further down the line in the Early Access development. Game Modes[] Bannerlord features multiple Game Modes, some unseen from its predecessor Warband. Confirmed Game Modes currently are: Siege Mode Team Deathmatch Mode Skirmish Mode Captain Mode Battle Mode Duel Mode Classes[] Unlike its predecessor Warband, Bannerlord uses a class system from which the player can choose from seven different classes divided into Infantry, Ranged, and Cavalry ( Horse Archers for Khuzait only). Aserai The Sultanate of the Aserai's classes feature two Infantry, three Ranged, and two Cavalry. Tribal Warrior Guard Skirmisher Archer Veteran Beduin Mamluke Battania The Kingdom of Battania's classes feature three Infantry, three Ranged, and one Cavalry. Clan Warrior Savage Oathsworn Ranger Wildling Fiann Mounted Warrior Empire The unified (Northern, Southern, Western) Calradic Empire's classes feature two Infantry, three Ranged, and two Cavalry. Menavlion Infantry Legionary Recruit Archer Militia Palatine Guard Courser Cataphract Khuzait The Khuzait Khanate's classes feature two Infantry, two Ranged, two Cavalry, and one Horse Archer. Rabble Spear Infantry Steppe Bow Khan's Guard Nomad Lancer Mounted Archer Sturgia The Principality of Sturgia's classes feature three Infantry, two Ranged, and two Cavalry. Warrior Berserker Varyag Brigand Hunter Raider Druzhinnik Vlandia The Kingdom of Vlandia's classes feature three Infantry, two Ranged, and two Cavalry. Peasant Levy Voulgier Sergeant Arbelist Sharpshooter Vanguard Knight Official Maps[] Bannerlord has a variety of official maps which are used on their official servers. Siege Ayzar Stronghold Baravenos Encirclement Domogtul Castle Skala Landings Castle of fen Altai Team Deathmatch Nord Town Tsagaan Castle Harbour of Ovks Imperial Villa Skirmish Zendyar Urikskalaar Port at Omor Sharis Trading Post Xauna Echerion Town Outskirts Captain Pendaric Streets of Syllianon Ebereth Hillfort Isle of Deriad Cliffs of Akkalat Druimmor Forest Ruins of Jawwali Battle Skolder Hideout Osrac Insurrection Cypegos Blockade Duel Proving Grounds"
"Muscovite Tsardom","Muscovite Tsardom Banner Troops Official Information Ruler Tsar Alexei Mikhailovich Claimant Stepan Razin Faction Location Muscovites in light green “ The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. ” — Jaques de Clermont The Muscovite Tsardom is one of the nations in Mount&Blade: With Fire & Sword. Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth. The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles - this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles. The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe. The False Dmitry is the main questline for the Muscovite Tsardom. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Tsar Alexei Mikhailovich Initial Ruler Stepan Razin Claimant Vassals[] Warlord Yuri Buynosov-Rostovsky Prince Ivan Sontsov-Zasekin Prince Semyon Prozorovsky Warlord Semyon Rakhmanin Warlord Boris Repnin-Obolevsky Warlord Fyodor Volkonsky Chief Naum Vasiliev Noble Alexei Vorotynsky Prince Yakov Cherkassky Prince Alexei Trubetskoi Warlord Vasiliy Buturlin Noble Vasiliy Sheremetyev Prince Semyon Urusov Prince Yuri Boryatinsky Warlord Fyodor Hvorostinin Prince Andrei Khovansky Warlord Nikita Odoevsky Chief Pavel Neskachikhin Warlord Boris Pushkin Warlord Afanasiy Ordin-Naschokin Tactics[] Strengths[] Excellent heavy cavalry and dragoons. Reliable marksmen who can hold their ground in melee. Sturdy pikemen/spearmen in defense. Weaknesses[] High quality musketeers are not easily available or easy to mass. Infantry is generally lightly armored with no dedicated shock infantry. Lower tier spearmen/pikeman lack pikes and make due with a shorter lance. The Muscovite Tsardom is similar to the Kingdom of Vaegirs faction from Mount&Blade: Warband. Much Like their counterparts in Warband, the Tsardom shares many similarities with the Polish Commonwealth having a well rounded unit roster with a unique flair to them but smaller and worse in some ways. The Tsardom’s mainline troops Marksman and Marksman Spearman may not be the best but they can certainly hold their own en masse. At range Marksmen will perform slightly worse than the Polish Zolnier however they are much more capable in close range combat equipped with a two-handed Pole-Axe. The New Order Marksmen are a direct upgrade in stats and equipment (now sporting a helmet) to the Marksmen, more capable at range than a Zolnier and in close range still equipped with a two-handed Pole-Axe. If close range defense is not a priority for you, consider the mercenary German Infantry Musketeer for one of the best musketeers in the game. Marksman Spearman are effective anti-cavalry but lack a full length pike to be as effective as their deadly New Order Spearman upgrades ( though still lacking body armor), with the mercenary German Infantry Pikeman being better equipped and armored than the alternatives. The Tsardom has two good options for a dragoon role: the regionally available Village Cossack and the heavy Moscow Reiter, which is usually better than its Polish counterpart in charging role as well. Cavalry charges are best performed by the elite and heavily armored Noble Guard, which are generally armed with a Sovnya, Saber or armor-piercing weapon. The Armed Serf and Gentry Cavalryman are both mounted and similar in that they suffer from having a large equipment pool and have unpredictable (albeit generally good and unique) weapons so they’re difficult to use in specialized roles, so they’re best kept for cavalry charges or garrison units where all of their weapons will be useful. The Armed Serf and Gentry Cavalryman can also serve as horse archers, although they do not reliably spawn with bows so that role is best reserved for the mercenary Kalmyk. The Kalmyk is one of the best horse archers in the game with good stats with the heaviest armor of any horse archer by far, they are not to be scoffed at and very survivable. Troop Tree[] Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Territory[] The territory of the Muscovite Tsardom starts with the following towns, fortresses, and villages. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name rus_man_insult_1.wav rus_man_insult_2.wav rus_man_victory_1.wav rus_man_victory_2.wav rus_man_victory_3.wav rus_man_victory_4.wav rus_man_victory_5.wav rus_man_victory_6.wav Trivia[] The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, ""Russkoye tsarstvo""), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as ""Moscovia"", while ""Russia"" referred to the parts of the Rus' that were under Lithuanian rule. The Tsardom had a total of three capitals during its existence: Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721). Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case. In the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers. The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия ""Rossiya"", was readapted from Byzantine Greek Ῥωσία ""Rhōsía"", itself being originated from the Slavic term Русь ""Rus'"", which was eventually displaced. The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that legacy from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of ""Caesar"") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity. The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s. The ""Warlord"" title found among Russian lords does not mean a brigand chieftain - it is a translation of the title voivode (Russian: воевода ""voyevoda""), which means leader of troops, and is an official military rank. In the game's code, the Muscovite Tsardom is referred to as vaegir, the Kingdom of Vaegirs being similar in that it uses Russian nobility titles. Wikipedia has an article on this subject at:Tsardom of Russia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Mussum","Mussum Settlement Information Type Village Kingdom Aserai Fortification Razih Mussum is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Dates. Description[] Mussum sits near the eastern coast of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Mussum"""
"Nahasa","The Nahasa is the great desert to the south of Calradia. Description[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Trivia[] The Nahasa makes its first, though unnamed, appearance in Mount&Blade: Warband as the region inhabited by the Sarranid Sultanate. In Mount&Blade II: Bannerlord the region got its official name and lore, where it is described as ""army-devouring"". The Nahasa is geographically neighboured by the Gulf of Charas to the west, the Perassic Sea to the north, and the great steppes to the east- it is unknown what lies further to the south."
"Nahlan","Nahlan Settlement Information Type Village Kingdom Aserai Fortification Sanala Nahlan is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Nahlan sits on the floodplain of the Damar River as it cuts through the Jarjara Escarpment. This soil, refreshed yearly by the silt of the flooding river, produces bountiful crops of wheat. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Nahlan"""
"Narra","Narra Settlement Information Type Town Kingdom Khergit Khanate Villages Ada KulunDashbighaKedelkeZagush Sieges with... Ladders Port No World Map Mount&BladeNarraAda KulunDashbighaTemplate:World Map/Mount&BladeWarbandNarraKedelkeZagushTemplate:World Map/Warband Narra is a town of the Khergit Khanate. Its initial lord is Belir Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ada Kulun and Dashbigha. Warband[] Its villages are Kedelke and Zagush. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Narra can be located by turning right 45 degrees after selecting 'Take a walk around the streets' and heading up onto the balcony he is located on. Siege[] Besieging Narra require construction of Ladders. It is highly recommended in Warband to capture Narra as early as possible when starting a new kingdom for a couple of reasons: Narra's wall setup makes it easy to avoid enemy arrows and position skirmishers to fire upward at the defenders. Khergit troops tend to be easier to besiege and defend than the other factions. Narra's position in the world map makes it a major hub for caravans, making it one of the richest towns, even during times of war. A lord controlling Narra can collect up a large amount from tariffs and rent. Sometimes in excess of 10,000 denars. Tournaments[] If you take part in a Tournament in Narra, you can be given any of the following sets of equipment: Bow & arrows Javelin & shield Two handed sword Sword & shield Lance & shield All participants are on horses. Economy[] Narra will buy Salt and sell Pottery at a good price. Narra produces: Ale Bread Oil Pottery Tools Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Nasugei Noyan","Nasugei Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Nasugei Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Mechet Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Nasugei Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Nomad Vest, Lamellar Armor Hand Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Nations","For the factions of other Mount&Blade games, see Factions. Approximate areas of the five nations in With Fire & Sword. There are five nations in With Fire & Sword that occupy Eastern Europe. They are constantly at war, trying to take over each others' territory and fiefs. Each faction is distinguished by a different style of army - some have excellent infantry, others excellent musketeers/archers or cavalry, or a combination of these. Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns, you can ask a traveller for information on their locations at the cost of 30 thalers. Unlike in other games, claimants can be found in taverns of the nation they are the claimant for. You are not allowed to make your own faction in With Fire & Sword. You can only join a nation (starting out as just a subject) or you can start a rebellion by capturing one of the fiefs of the nation you want to rebel against. Two minor ""factions"" should be mentioned here as well: bandits and mercenaries. List of Nations Banner Name Color Ruler Claimant Capital Cossack Hetmanate #d76363 Hetman Bogdan Hmelnitski Ivan Barabash Pereyaslav Crimean Khanate #54bf7c Khan Islam Giray Mehmed Giray Bakhchisaray Muscovite Tsardom #add451 Tsar Alexei Mikhailovich Stepan Razin Moscow Polish Commonwealth #e6bf61 King Jan Kasimir Janusz Radziwill Warsaw Kingdom of Sweden #75bbd2 King Carl Gustaf Former Queen Christina Allenstein Castle Trivia[] In the game's code, each nation is referred to by its equivalent faction from classic Mount&Blade. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Nations (Napoleonic Wars)","There are six playable nations in Napoleonic Wars. List of Nations Banner Name Color Austria - France - Prussia - - Rheinbund - Russia - United Kingdom - Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Nelag Castle","Nelag Castle Settlement Information Type Castle Kingdom Vaegir Villages HanunHanun Sieges with... Ladders Port No World Map Mount&BladeNelag CastleHanunTemplate:World Map/Mount&BladeWarbandNelag CastleHanunTemplate:World Map/Warband Nelag Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Hanun. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Nelag Castle lies southeast of Khudan, near the edge of Calradia. It is the easternmost castle on the map. Its village is nearby to the northwest. Warband[] Nelag Castle lies southeast of Khudan. It is on the top of a mountain pass on the border with the Khergit Khanate, rather distant from the heart of Vaegir territory. Its village is to the northeast at the base of the mountain pass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Nelag Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Boyar Nelag, its initial owner. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Nemeja","Nemeja Settlement Information Type Village Kingdom Swadia Fortification DhirimHaringoth Castle World Map Mount&BladeNemejaDhirimTemplate:World Map/Mount&BladeWarbandNemejaHaringoth CastleTemplate:World Map/Warband Nemeja is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing near a campfire. Nemeja is built on a relatively flat area in mountainous terrain with a forested area on the hill behind it. It has a total of eight structures, one of which is a windmill separate from the rest of the village at the top of a hill. There is one field here growing cabbages and squash, and there is a water well in the center of the village. Although there are no fields growing wheat for the mill, there are a large number of sacks stored alongside some barrels in a covered storage area. There is a strange pen here with wooden spikes pointing outward around it which may serve as an animal pen with spikes to discourage thieves or some kind of arena. Either way, the scene is grisly, with blood soaked ground around a butcher knife below an animal pelt and shackles hanging on the wall. Long chains also connect to the side of one of the buildings with no apparent purpose other than to add to the dangerous atmosphere. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill at the top of the hill. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Nervous Man","Nervous Man Appears in Character Background Background Fugitive The Nervous Man is a fugitive from justice and target during the Hunt Down Fugitive quest. He can only be found in the village of his kin during the daylight hours. The locals will not be helpful in guiding you to his hiding spot and his death will not be appreciated by the village, resulting in a loss of 2 relation with it. It is not possible to complete the quest without offending his village. His name provided by the quest giver is randomly generated from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is unlikely to see the same name twice. Contents 1 Tactics 2 Default Stats 3 Possible names 3.1 Original and Warband 3.2 With Fire & Sword Tactics[] Although he has somewhat impressive stats, the Nervous Man's equipment is quite low quality and even starting characters shouldn't have too much trouble defeating him. If he manages to defeat the player in combat, the player character will be knocked unconscious and the Nervous Man will escape without permitting a second chance. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nervous Man - Default Stats and Equipment Attributes Stat Points Level 26 Strength 31 Agility 29 Intelligence 4 Charisma 4 Health Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 6 Power Throw 6 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Sword Ranged Throwing Daggers Shield ? Mount ? Possible names[] Original and Warband[] First names: Albard, Euscar, Sigmar, Talesqe, Ritmand, Aels, Raurqe, Bragamus, Taarl, Ramin, Shulk, Putar, Tamus, Reichad, Walcheas, Rulkh, Marlund, Auguryn, Daynad, Joayah, Ramar, Caldaran, Brfabas, Kundrin, Pechnak Nicknames: of Uxhal, of Wercheg, of Reyvadin, of Suno, of Jelkala, of Veluca, of Halmar, of Curaw, of Sargoth, of Tihr, of Zendar, of Rivacheg, of Wercheg, of Ehlerdag, of Yaragar, of Burglen, of Shapeshte, of Hanun, of Saren, of Tosdhar, the Long, the Gaunt, Silkybeard, the Sparrow, the Pauper, the Scarred, the Fair, the Grim, the Red, the Black, the Tall, Star-Eyed, the Fearless, the Valorous, the Cunning, the Coward, Bright, the Quick, the Minstrel, the Bold, Hot-Head With Fire & Sword[] First names: Sirko, Mozyra, Filon, Buhalo, Nechuy, Rourk, Asmund, Bjorn, Sigvar, Torgreyr, Gunnstein, Chort, Okun, Noseless, Brawler, Walker, Tabash, Zamora, Gudz, Barnabas, Wojciech, Garsha, Baibak, Bakhmet, Akun Nicknames: Face-mark, the Ripper, the Bullseye, the Lanky, the Squab, the Golden-mouth, the Stormbreaker, the Greyhair, the Greedy, the Goodsoul, the Lofty, the Husky, the Skinny, the Jackal, the Braggart, the Kite, the Spider, the Dunce, Big-ear, the Musket, the White, the Black, the Red, Deathwatch, Ironhand, the Fool, the Old, the Long-armed, the Boar, the Humpback, the Ball, the Fatty, the Cheery, the Gloomy, the Squint, the Bee-master, the Mute, the Marksman, the Ladiesman, the Shroff, the Wolf"
"Noble","This article is a disambiguation page for Noble The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Noble may refer to: A Mount & Blade Wiki Achievement Vassals Vassals Lords Noble Guard Angle Noble (Thegn) Briton Noble (Uchelwr) Irish Noble (Aire) Norse Noble (Hersir) Pictish Noble (Toisech) Saxon Noble (Thegn) Khuzait Noble's Son"
"Nomar","Nomar Settlement Information Type Village Kingdom Swadia Fortification DhirimUxkhal World Map Mount&BladeNomarDhirimTemplate:World Map/Mount&BladeWarbandNomarUxkhalTemplate:World Map/Warband Nomar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the left side of the village from where the player starts, next to a campfire and wooden table and stools. Nomar is built in a narrow valley in very rough terrain with moderate tree cover. It has a total of eight structures. There are three fields here growing apple trees, grapes, and squash. A basket next to the vineyard is full of picked grape bunches and the apple trees have visible apples on them and on the ground. There are also a number of sacks stacked around the village, though there is no evidence of what they might contain and none of the food growing here is the type that would be stored in a sack. If sent here during a Hunt Down Fugitive quest, the target may be found at the top of the hill on the right side of the village from where the player starts, hiding between the two buildings here. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Nor Ham","Nor Ham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Norwic Nor Ham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Nordland","Nordland, also known as Jumne, is a land located to the far north of Calradia, beyond the North Sea. The land is said to be icy and is the home of origin for the Nords and Sea Raiders. Nords came to Sturgia to trade in large numbers, where they made alliances and intermarried with the local tribal leaders. It is possible Nordland and Jumne may be different places but similar and neighboring each other, like Norway and Sweden. Mentions of Nordland[] Matheld, a Nord companion, who says Nords came from Nordland. Sverre, a Sea Raider available in Custom Battles, whose description notes that Sea Raiders came from Jumne."
"Norse Bodyguard (Huskarl)","Norse Bodyguard (Huskarl) Troop Information Culture Norse Wages 64 Acquired from... Norse Veteran (Rekkr) Upgrades to... N/A The Norse Bodyguard (Huskarl) is a fifth-tier unit of the Norse troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Bodyguard (Huskarl) - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head (Possible): Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Norse Helm with Nasal, Complete Norse Helm Body Bear Byrnie, Wolf Byrnie, Bear Lorica, Wolf Lorica Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 10 Athletics 5 Riding 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 385 Two Handed Weapons 220 Polearms 230 Archery 80 Crossbows 30 Throwing 310 Slings 200 Weapons Melee Langseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged (Possible): Throwing Spear Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Bowman (Gestr)","Norse Bowman (Gestr) Troop Information Culture Norse Wages ? Acquired from... Norse Freedman (Leysingi) Upgrades to... Norse Warrior Archer (Heimthegi) Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Bowman (Gestr) is a second-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Bowman (Gestr) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head (Possible): Phrygian Body Cloak, Trousers, Norse Tunic, Blue Tunic, Norse Cloak Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 100 Archery 120 Crossbows 30 Throwing 140 Slings 105 Weapons Melee Seax Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Companion (Hirthmathr)","Norse Companion (Hirthmathr) Troop Information Culture Norse Wages 23 Acquired from... Norse Freeholder (Boandi) Upgrades to... Norse Veteran (Rekkr) Upgrade Cost 368 XP for Kill ? Ransom Value ? The Norse Companion (Hirthmathr) is a third-tier unit of the Norse troop tree in Viking Conquest. Usage and Acquisition[] Can hold the line better then the Freeholder's and the axe helps them chip away at enemy's shield, though others can hold it even better. Expect to be able to hire and roll them in big numbers in Norse towns if your relation with the town is good (probably the best you can get from a Norse town through the direct hiring option). You can acquire them from promotion of Freeholder, though you should consider upgrading the Freeholders to Spearmen instead, who can be promoted to Standard Bearers (depending on how many Bearer's you have of course). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Companion (Hirthmathr) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Old Norse Helm with Mail, Old Complete Norse Helm, Old Norse Helm, Old Norse Helm with Nasal, Old Helm Body Norse Light Armor, Norse Tunic, Norse Gambeson Hand ? Foot Quality Wrapping Boots, Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 195 Two Handed Weapons 150 Polearms 155 Archery 80 Crossbows 30 Throwing 175 Slings 150 Weapons Melee Langseax, Short Battle Axe, Axe, Short Axe, Short Hand Axe Ranged (Possible): Throwing Spears Shield Rawhide Shield, Rawhide Round Shield, Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Elite Spearman (Thegn)","Norse Elite Spearman (Thegn) Troop Information Culture Norse Wages 39 Acquired from... Norse Spearman (Drengr) Upgrades to... Norse Noble (Hersir) Upgrade Cost 1352 XP for Kill ? Ransom Value ? The Norse Elite Spearman (Thegn) is a fourth-tier unit of the Norse troop tree. They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are sailors). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Elite Spearman (Thegn) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Norse Helm with Nasal, Complete Norse Helm Body Norse Long Gambeson, Norse Gambeson, Norse Hringserks Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 170 Polearms 230 Archery 80 Crossbows 30 Throwing 200 Slings 190 Weapons Melee War Spear, Heavy Spear, Langseax, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Freedman (Leysingi)","Norse Freedman (Leysingi) Troop Information Culture Norse Wages ? Acquired from... Norse Villages Upgrades to... Norse Freeholder (Boandi) or Norse Bowman (Gestr) Upgrade Cost 192 XP for Kill ? Ransom Value ? The Norse Freedman (Leysingi) is the first unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Freedman (Leysingi) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head (Possible): Phrygian Body Cloak, Trousers, Norse Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 50 Crossbows 20 Throwing 95 Slings 95 Weapons Melee Wooden Stick, Club, Seax Ranged Stones Shield ? Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Freeholder (Boandi)","Norse Freeholder (Boandi) Troop Information Culture Norse Wages 13 Acquired from... Norse Freedman (Leysingi) Upgrades to... Norse Spearman (Drengr) or Norse Companion (Hirthmathr) Upgrade Cost 144 The Norse Freeholder (Boandi) is a second-tier unit of the Norse troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Freeholder (Boandi) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Old Norse Helm, Old Norse Helm with Nasal, Old Helm, Old Norse Helm with Mail, Quality Phrygian Body Simple Norse Tunic, Norse Tunic Hand ? Foot Quality Wrapping Boots, Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 100 Polearms 130 Archery 60 Crossbows 30 Throwing 140 Slings 120 Weapons Melee Light Spear, Seax Ranged (Possible): Javelins Shield Rawhide Shield, Rawhide Round Shield, Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Noble (Hersir)","Norse Noble (Hersir) Troop Information Culture Norse Wages ? Acquired from... Norse Elite Spearman (Thegn) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Noble (Hersir) is a fifth-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Noble (Hersir) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Norse Helm, Elite Norse Helm, Elite Norse Helm with Leather, Elite Norse Helm with Mail Body Norse Hringserks, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 270 Polearms 280 Archery 80 Crossbows 30 Throwing 270 Slings 200 Weapons Melee Short Sword, Long War Spear Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Veteran (Rekkr)","Norse Veteran (Rekkr) Troop Information Culture Norse Wages 39 Acquired from... Norse Companion (Hirthmathr) Upgrades to... Norse Bodyguard (Huskarl) Upgrade Cost 1352 XP for Kill ? Ransom Value ? The Norse Veteran (Rekkr) is a fourth-tier unit of the Norse troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Veteran (Rekkr) - Default Stats and Equipment Attributes Stat Points Level 27 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail, Old Complete Norse Helm Body Norse Long Gambeson, Norse Gambeson, Norse Hringserks Hand ? Foot Quality Wrapping Boots, Wrapping Boots, Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 160 Polearms 170 Archery 80 Crossbows 30 Throwing 210 Slings 190 Weapons Melee Short Sword, Langseax, Short Axe, Big Hand Axe, Axe, Hand Axe, Long Axe, Long Battle Axe Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norse Warrior Archer (Heimthegi)","Norse Warrior Archer (Heimthegi) Troop Information Culture Norse Wages ? Acquired from... Norse Bowman (Gestr) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Norse Warrior Archer (Heimthegi) is a third-tier unit of the Norse troop tree in Viking Conquest. Usage and Analysis[] Unlike other modules, due to the numerous numbers of shielded troops, one could say that archers have a lesser impact. The Norse Warrior Archer however, being one of the best archers in the game, can make an impact though they will mostly chip away the lesser armored troops (up to level 3). This unit can also hold their own in melee (due to their shield and medium armor). You should use them as a separate group (the ""archers"" group) and keep them at least 2-3 paces from your shieldwall, to the side or otherwise if in sufficient numbers, encompassing the shield wall (in an arc), using a as loose as a formation is possible. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Norse Warrior Archer (Heimthegi) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Simple Norse Helm, Norse Helm with Nasal, Norse Helm, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Light Armor, Norse Gambeson Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 150 Polearms 150 Archery 160 Crossbows 30 Throwing 200 Slings 105 Weapons Melee Short Battle Axe, Axe, Short Axe, Short Hand Axe, Langseax, Seax Ranged Elite Long Bow, Featured Long Bow, Arrows, Piercing Arrows, Barbed Arrows, Bodkin Arrows Shield Painted Round Shield Mount ? Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Norsemen","The Norse are a pagan culture in Viking Conquest. History[] Scandinavian settlement of the British Isles Due to the overpopulation of Northvegr and Danmark, many Northmen and Danes started moving from their homelands to, amongst other, the British Isles. Here there was enough land and enough plunder for men to get rich fast. The Norse were mostly pagan in this time and the rules for Vikings (Old Norse: ""vikingr"", some who goes on an expedition, a ""viking"") did not ban one from killing and stealing from the men of the Church. This made them hated across the Christian world, which has in turn given us the view of vikings as barbarians. The Northmen and Danes were expert ship builders and seafarers, travelling as far as Vinland in North America to the west, Persia to the east, and Arabia to the south. Great heroes or legends - like Ragnar Lothbrok - inspired many to go out on Viking expeditions. After the King had been executed by King Ælla of Northymbre, the sons of Ragnar, the Ragnarssons that were looked up to as sons of a great warrior and leader, led the Great Heathen Invasion that conquered Northymbre, East Anglea, and most of Mierce, thereby establishing the Danelaw (Rule of Danes). Factions[] Norsemen are the iconic invaders of the Viking Age. From Scandinavia, the Norse homelands, many men ventured to the kingdoms of Northhymbre and Laithlind - these were the pagan Norse kingdoms of Britannia and Ireland. Northymbre was a kingdom of the Angles but was made a puppet of the Danes by the time of the Great Heathen Invasion. The Norsemen had been raiding and conquering in the Britonnic Isles and Friese for a century before the time of Viking Conquest, with the raids of the Viking Age historically lasting until 1066. Danmark and Northymbre have a significant part in the main storyline yet Northvegr and Laithlind relatively do not. Banner Name Color Ruler Claimant Capital Kingdom of Danmark #800000 Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of Laithlind #e24e2b Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Northhymbre #ff8899 Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Konungr Harald Halfdanarson - Tunsberg Troops[] Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Wikipedia has an article on this subject at:Norsemen Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Northern Empire","Northern Empire Official Information Culture Calradic Empire Capital Diathma Ruler Emperor Lucon Claimant Unknown Ruling Clan Osticos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Northern Empire in light purple The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Politics 6 Economy 7 Troop Tree 8 Clans 9 Territory 10 Gallery Overview[] The Northern Empire shares a border with Battania, Sturgia, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Southern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor LuconOsticos Vassals[] Archon ManteosArgoros Archon PentonNeretzes Archon EncurionImpestores Archon GyphorDolentos Archon NicasorChonis Archon TasynorPhalentes Archon MaritziosVatatzes Archon PorphaliosSerapides Official Description[] “ The Calradic Empire is not a monarchy. The Calradians insist on this. The emperor, formerly just a military commander, may have taken on most other affairs of state as well. Rather than be elected every few years by the Senate, he may now rule for life and often be succeeded by his son. The popular assemblies that once decided key policies may have withered away, and the Senate, a gathering of landowners, may have far less power than it did in centuries past. But it is not a monarchy, because it is absolutely forbidden for Calradians to be ruled by a king. The Empire is what happens when a league of city-states conquers a continent. A community once led by free farmers with relatively equal wealth now has vast gaps between the rich and the poor. Institutions designed to prevent one man from becoming a tyrant come into conflict with the necessities of unending warfare, which require unified command. Without any smooth means of succession, the death of an emperor has always been a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and the succession was often settled on the battlefield. The current conflict, which broke out when the late Emperor Arenicos was assassinated, is the latest of these Imperial civil wars. ” Politics[] The Northern Empire stands as the embodiment of the oligarchic Senate, which flocked to Senator Lucon after Garios Comnos and Rhagaea Pethros laid claim on the title of Emperor with their ties in the military and aristocracy, respectively. The bulk of this faction's clans are purportedly ancient lineages with long-held roots in the Senate — and thus this third of the Empire is more traditionalistic and conservative in nature, favoring the supremacy of the Senate over the Emperor and fearing the civil war rift that testifies to the bloated power of the Emperor. The Senate asserts that the Empire's decline is a consequence of alarmingly powerful Emperors who are not held accountable by their electors, and views Garios and Rhagaea as consequences of these monarchic trends. In reference to the old ways of the Empire, Lucon states that ""without [our] law, without the written word, there is but tyranny and the mob."" Economy[] Low 6 cities 9 castles 32 villages Main products: velvet (main manufacturer), iron, wood, fish Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Territory[] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Gallery[] Map of the Northern Empire as of the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Northlands","The Northlands is the setting for Viking Conquest, equivalent to Calradia in the base game. In the northeast is the southern part of Norway controlled by the Kingdom of Northvegr; in the southeast is Jutland under the Kingdom of Danmark, as well as Frisia under the Kingdom of Friese. To the west is the entirety of the British Isles, where all the other factions fight for dominance over the region. External Links[] Interactive map This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one!"
"Northmathr Vikingr","Northmathr Vikingr Troop Information Culture Norse Wages 97 Acquired from... LIberating prisoners, Recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Northmenn Vikingarnir (singular: Northmathr Vikingr) are bandits that can be found in raiding parties on land or sea. Stats and Equipment[] Northmathr Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head ? Body Norse Long Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 3 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics 2 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 220 Polearms 290 Archery 50 Crossbows 0 Throwing 240 Slings 255 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Norwic","Norwic Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Nor Ham Norwic is a castle of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Ocs Hall","Ocs Hall Settlement Information Type Town Kingdom Vlandia Villages Mareiven, Oritan, Fregian Sieges with... Battering Ram, Ladders, and Towers Port No Ocs Hall is a town of the Kingdom of Vlandia. It is ruled by the Baron Belgir of the dey Fortes. Given the similar names and information from the game files, Ocs Hall is presumably the precursor of Uxkhal, a town of the Kingdom of Swadia featured 173 years later in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] Ocs Hall is one of the few towns in the Vlandian kingdom that was founded after the seizure of the land from the Empire. This valley was once an isolated holdout of Battanians, centered on the Llyn Modris, a lake in a volcanic caldera that was said to be the seat of a giant. This land was conquered by the Vlandian warlord Oca, who also gave his name to the nearby Ocspool lake. The Battanian tribes were driven inland, and took their legends with them. Territory[] The villages bound to Ocs Hall are Mareiven, Oritan and Fregian. Additionally, the castle-bound village of Ormanfard does its trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Before the Early Access map changes, Ocs Hall was spelled Oks Hall and before that it was referred to as Sunor, likely referring to the Swadian town of Suno. According to the game's settlement.xml file, Oks Hall is the previous name of Uxkhal, and is Calradic for ""Lobster Claw"". The theory that Ocs Hall is an earlier depiction of Uxkhal is further supported by comparing the banners of the dey Fortes and the personal banner of Count Delinard, ruler of Uxkhal in Warband. Their banners feature similar imagery, with the the exact same lion design. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Old Captain","Old Captain Troop Information Culture Mercenary Wages 86 - 102 Acquired from... Mead Halls Upgrades to... N/A Old Captain is a troop type that can be recruited from Mead Halls, in Viking Conquest. Usually, you can just recruit one for ~ 1000 penningas. Not to be confused with Old Sea Captain, an NPC found in ports, from which you can recruit Sailors. Old Captain - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 10 Weapon Master 10 Athletics 0 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 380 Polearms 380 Archery 380 Crossbows 380 Throwing 380 Slings 380 Weapons Melee ? Ranged ? Shield ? Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Old Roman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Old Roman Character Details Likes PlayerCaio (Viking Conquest) Dislikes BanditsBarbariansInvaders Noble No Old Roman is the nickname for two special NPCs featured in the Brytenwalda mod and the Viking Conquest DLC. Background[] The Roman Empire invaded Britain in the year 43 CE, fighting the local peoples, gradually conquering the island all the way up to what later became Scotland, building roads, settlements, and fortifications. However, the constant fighting with the locals caused the Romans to retreat to a better defensible position in the south, abandoning the previously-established Antonine Wall in favor of the better-fortified Hadrian's Wall, making it the main frontier between Roman Britain - Britannia - and the ""barbarians"". After the Roman Empire was sacked in the 5th century, and the Roman contingent in Britannia lost its support from the mainland, the province was quickly overrun. In Brytenwalda[] The events of Brytenwalda take place in the 7th century CE. Caio Virio, the man largely known as Old Roman, is a descendant of an Asturian warrior stationed in Britannia as an auxiliary, who became a Roman citizen after his service to Rome was fulfilled, and of a Briton woman. When Britannia was overrun, the old Roman established a small settlement near Hadrian's Wall, where his family and others in need could find refuge. He claims himself to be the last Roman (in Britain), and mourns the Empire's defeat at the hands of barbarians, lamenting how the world had became a 'stinking sewer' without Rome's 'light of civilization'. When the player encounters him, he tells them his background and can potentially give them a quest to conquer Londinium (Lundenwic) and bring back the Roman Empire. For this, he promises a special sword - Virio's Falcatta - that has been in his family for fifteen generations. In Viking Conquest[] The events of Viking Conquest take place in the 9th century CE. This Old Roman is a descendant of the Caio Virio from Brytenwalda. He does not know for certain if his ancestor, who first settled near Hadrian's Wall, was indeed of Roman lineage or not, but he does mention a hero helping his family 'in the days of King Penda' - implied to be the player character in Brytenwalda. He informs the player the recent invasions and wars have made life very difficult for his family, as no merchants have arrived for some time, and then urges the player to head out and buy several sacks of wheat for him, giving them money in advance. For this service, the Old Roman sends one of his sons - Caio - to join the player's party as a soldier and companion."
"Orkneyjar","Orkneyjar Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Orkneyjar By Orkneyjar is a castle of the Kingdom of Laithlind. It is located on an island to the northeast of the kingdom. Its village is Orkneyjar By which is on the same island. Wikipedia has an article on this subject at:Orkney This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Orkneyjar By","Orkneyjar By Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Orkneyjar Orkneyjar By is a village of the Kingdom of Laithlind. As suggested by the name, it is subordinate to Orkneyjar, and located on the same island. This article is a stub. You can help out by expanding it. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Ormidoving","Ormidoving Official Information Faction Sturgia Leader Knyaz Yorig Fiefs VarnovapolVladiv Castle Tier ? Wealth ? Ormidoving is a clan of Sturgia led by Knyaz Yorig. Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's eastern half. Members[] Yorig (leader) Tyaska Isvan Valkava Zaverena Vizhduna Svedorn Izdenka Settlements[] Towns Varnovapol Castles Vladiv Castle Villages Borchovagorka Omkany Yangutum Vladiv Glavstrom Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Osburh","Osburh Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Osburh is a noblewoman initially of the Kingdom of West Seaxe. She is 64 years old. Family[] Siblings: Ealdorman Cuthred Children: Ealdorman Aethelmod Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Ostican","Ostican Settlement Information Type Town Kingdom Vlandia Villages Horsger, Cananc, and Remental Sieges with... Battering Ram, Ladders, and Towers Port No Ostican is a town of the Kingdom of Vlandia. At the start of the Calradic Civil War, the town is ruled by the Baron Hecard of the Clan dey Molarn. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] Ostican was a minor imperial port that became a haven for seafarers of the northern oceans. Many were talented corsairs, employed by imperial factions to harry their foes during the latter empire's intermittent civil wars. Indeed, the some of the first Vlandians to come to Calradia's shores settled in the back alleys of this town, and no doubt sent word to their kinsmen of the riches to be had here should anyone invade in earnest. Territory[] The villages of Horsger, Cananc, and Remental are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Overland map","
The help window that pops up the first time you move on the overland map. The overland map is the aerial view of the whole game territory. In the first two games of the series, this is the land of Calradia, in With Fire & Sword, it is Eastern Europe, and in Viking Conquest it is the Northlands. On the overland map, you can see your party represented as a small walking man if you do not have a horse, or a mounted man if you are riding a horse. If you are a noble or vassal, your figure will also be carrying your banner. You may also see the representation of any other party within your line of sight as governed by your Spotting skill. The Towns, Castles, Villages, and (in With Fire & Sword) Fortresses owned by each faction or nation will always be visible. The current owner will be displayed by the color of the locations' title. In the case of fortifications, you may also be able to tell the exact owning lord by their banner flying over the location. Other objects of interest you may find (but not in every game of the series) are Training Fields, Bandit Camps, and Mercenary Camps which all serve a specific purpose. Navigation[] From the overland map you can move your party to any other accessible point on the map. Clicking on another map object moves your party in pursuit and will open dialog with them as soon as your party can makes contact with them. Dialogs with labeled objects, such as towns, will present you with the options available to you from that object, which may include Trade, Sieges, or Recruitment. Dialogs with enemy troops usually presents an opportunity to surrender or bribe them, but often results in combat. Dialogs with friendly troops provides opportunities to gather information about factional leaders and collect support from allies. The terrain depicted on the overland map can have an effect on Party Speed as well as dictate the selection of Battlefields. If you are amidst trees or rivers when you engage in combat, these may also be present on the battlefield. The terrain can vary from level plains to treacherously mountainous, which can have a big impact on the effectiveness of your troops like cavalry and archers. Impassible mountain ranges and rivers may allow you to trap an enemy you are pursuing, although they can also trap you if you aren't careful. Depending on your current level in Tracking, you can detect the tracks of other troop movements and identify various attributes about them (like numbers and composition). This will permit you to make informed decisions about potential enemies beyond your line of sight. Game maps[] Mount&BladeWarbandWith Fire & SwordBannerlord"
"Party","The party screen. Note the weekly cost, morale display, party composition, prisoners and hero abilities. Your party is one of the most important aspects of the game. It is built up from hired troops recruited from villages, taverns, or even prisoners. Heroes are important members of your party because they cannot die in battle (only wounded). There are sixteen heroes in the game you can hire from taverns. It may be necessary to level up your Persuasion so you can handle inner party disputes, as not all heroes will like each other. Contents 1 Morale 1.1 Morale Modifiers 2 Size 2.1 Size Modifiers 3 Wages 4 See also Morale[] Morale influences your moving speed and when it becomes low your troops will start deserting. You can increase your morale by winning battles or tournaments, having a variety of food, completing quests, razing villages and raising your leadership skill. You can lose morale from starvation, losing battles, and failing quests. Morale of nation-based troops is also greatly negatively affected if you are waging a war against their home nation. Also, fighting more than 1 or 2 times a day will lower morale. Morale Modifiers[] Base morale: your base morale will always be 50. Party size: the more troops you have in your party, the higher the morale penalty will be. When removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Leadership: morale bonus provided by your Leadership skill. Food variety: every type of food has a morale bonus in its description. Recent events: any events like winning tournaments, battles, or completing quests will give a morale bonus. Size[] Party size represents how many troops you can take with you. Party size is affected by your renown, charisma, and leadership skill. Size Modifiers[] The player's maximum party size is calculated differently than NPCs. In With Fire & Sword, the campaign difficulty setting influences how your party size is calculated. Player's Party Modifier (Poor) (Avg) (Good) Base size 10 30 30 20 10 Leadership 5 5 10 7 5 Renown 1/25 1/25 1/15 1/20 1/25 Charisma 1 1 1 1 1 NPC lords receive the following bonuses. Other randomly generated AI parties, such as bandits, are selected from a specific range. Viking Conquest applies the same NPC party bonus rule to the player, in addition to your hero's leadership skill. NPC's Party Modifier Base size 10 10 10 Leadership 5 5 5 Renown 1/25 1/25 1/25 King 100 100 100 Marshall 0 20 0 Castles 0 20 0 Wages[] Wages will be paid to your troops every 168 hours, which is seven days. If you don't have enough money to pay your troops' wages, your party will lose morale, and you will incur a debt. Wages are primarily based on your troops' level, as well as several other calculations and discounts based on your leadership skill. Your troops are paid every Friday, which means that you can garrison your army just before Friday afternoon to only pay them half wages. See also[] Party Speed Party skills Morale"
"Pavoloch","Pavoloch Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordPavolochKievTemplate:World Map/With Fire & Sword Pavoloch is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Pavoloch is a Polish/Cossack-style village with twelve houses. There are three horses distributed across two stables, but no other distinctive features. The Village Elder can be found in a large fenced area in front of the large plank-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand under a tree outside of the village, but will be close to the Village Elder's position. Wikipedia has an article on this subject at:Pavoloch Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Peasant Rebels","Peasant Rebel (unit) Troop Information Wages N/A Acquired from... Prisoners XP for Kill ? xp Ransom Value 32 denars Peasant Rebels' Quests Given by Count Aolbrug orCount Rhudolg (Warrider)Random lords (Mount&Blade) Refresh rate None (Warrider)Random (Mount&Blade) Reward Random sum of denarsRandom loot from fights Peasant Rebellion Official Information Capital Serrepa Ruler Lerias Welon (political)Akhad Thell (spiritual) The Peasant Rebels were a minor faction and unit in Warrider and some subsequent versions of classic Mount&Blade. Contents 1 Backstory 2 Faction 3 Unit 4 Other Versions Backstory[] Initially a revolt broke out in the Vaegir village of Serrepa. It is unclear what caused it, but what is known is that the rash actions of a knight that Count Aolbrug sent in to put it down have aggravated the situation and the revolt grew into a all-out rebellion. Over time, peasants from other parts of the Kingdom of Vaegirs, and even from the Kingdom of Swadia, began flocking to Serrepa to join the cause. This concerned the nobles of both kingdomes, whom the peasants declared their enemies, so much so that they were willing to initiate negotiations. The Kingdom of Vaegirs, particularly Count Aolbrug, the village's now-former lord, sent in an envoy to ask what the rebels' demands are and meet them. The Kingdom of Swadia, on the other hand, saw the rebellion as an opportunity to criple the Vaegirs, and sent in their own envoy to convince the rebels to side with it in exchange for protection and other benefits. The rebels' demands were simple: amnesty for the rebelling peasants, additional rights for peasants in general, and forbidding lords to kill their serfs. Although initially agreeing to meet the rebels' demands, neither kingdom kept their promises in the end. The Vaegir nobles sent reinforcements to Count Aolbrug to help him quell the rebellion, whereas the Swadian lords convinced King Larec that rebelling peasants were more dangerous than any enemy kingdom and, as such, he elected to leave the rebels to their fate. In the end, the rebels were all either killed or captured by the Vaegirs' punishing parties. Lerias Welon - the rebels' political leader - was captured by Aolbrug's envoy and delivered to the Count's dungeons for punishment. Akhad Thell - the rebels' spiritual leader - feigned death and avoided the punishers, later making his escape. Faction[] As a faction, the rebels were loosely organized but shared a sense of commoner solidarity and a hatred of nobles of all kinds. This was used by both kingdoms when choosing their envoys. Being peasants, the rebels had very little combat experience. They only managed to defeat Count Aolbrug's knight by overpowering him with sheer numbers. For weapons, they used axes and various tools they had to use for their everyday work, refusing to use swords as they didn't know how to use them effectively. They did, however, request crossbows and leather armor during negotiations. When encountered on the overland map, they would spawn in parties of up to 50 troops. Unit[] A standard Peasant Rebel is indistinguishable from a Farmer troop. He is armed with sickles, pitchforks, knives, butchering knives, cleavers, and other tools and low-level weapons. For armor, the Peasant Rebel wears tunics, low-level footwear, and simple hats. The peasant rebels in Warrider are in fact Mujiks (Vaegir Recruits). As such, they are armed with the same tools but have slightly better armor, such as Nomad Armor and Fur Tunics. Other Versions[] Peasant Rebels appear in other versions of Mount&Blade, albeit under different circumstances. In some versions they do launch revolts that spawn Peasant Rebel parties on the map, but these are largely related to a minor quest. In other instances, Peasant Rebels - called tax_rebels in the game files - appear during the Collect Taxes from (fief) quest. The event is triggered depending on various factors and results in the player and a few of their troops, armed with quarterstaves, having to put down the rebels. If they succeed, the player continues collecting taxes. If they fail, the tax collecting is over and the player fails the quest."
"Peasant Woman (Viking Conquest)","Peasant Woman Troop Information Culture Commoner Wages 10 to 13 Acquired from... Villages, liberating prisoners Upgrades to... Camp Woman Upgrade Cost 192 Peasant Women are low level troops in Viking Conquest. Follower's party[] You can add them in your Follower's party for a bonus of up to +3 in Wound Treatment if enough present (along with: refugee women, camp women, soldier's wifes). Every 10 women in the Follower's party (including them), will give you a morale boost of +1 in 72 hours up to maximum of +10. Usage[] They could be used as low quality archers/skirmishers in early game, but in late game you should protect them (keep them low in the troop rooster) for Follower's party purposes or to (eventually) promote them to Soldier's Wives. You can promote them yourself by keeping long enough in the party or deposit them in your court's garrison and the trainer will promote them up to Camp Women. Where to encounter them:[] You will seem them as NPCs in villages or other generic locations working the field. They can be recruited in monasteries and can be seen traveling across with Clergy or in the ""Village Farmers"" parties: Peasant Woman (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head None Body Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 60 Polearms 60 Archery 40 Crossbows 0 Throwing 90 Slings 90 Weapons Melee Wooden Stick Ranged Stones Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Peasant (disambiguation)","This article is a disambiguation page for Peasant (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Peasant may refer to: Peasant Rebels Train the Peasants Peasant Peasant Woman Peasant Taxes Angle Peasant (Gebur) Pictish Peasant (Bachlach) Saxon Peasant (Gebur) Peasant Woman Aserai Peasant Battania Peasant Khuzait Peasant Sturgia Peasant Vlandia Peasant Empire Peasant Peasant Levy (Multiplayer)"
"Pen Cannoc","Pen Cannoc Settlement Information Type Town Kingdom Battania Villages DurnFenon EtirGainseth Sieges with... Battering RamLaddersTowers Port No Pen Cannoc is a town in Battania owned by Mormaer Aeron of clan fen Giall. The villages of Durn, Fenon Etir, and Gainseth are bound to the town. Description[] Pen Cannoc sits on a promontory overlooking the Trand river as it plunges from the Uchalion plateau into the Vlandian lowlands. Legends speak of the water-nymphs who live in the dark pools under the rock, luring travellers and invaders to their deaths except on those rare occasions when they fall in love with a hero and grant him victory and blessings. Certainly the fisherfolk of this region have learned respect for the perils of the upper Trand, where a small misstep on slippery stone can cast one off a precipice into the waters below. Tournaments[] No information is currently known about tournaments. Economy[] Pen Cannoc is the only town in Calradia where all of its villages produce the same good (Clay). The town's market is often brimming with Clay at a low price. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Pendraic","Pendraic Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Pendraic is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Lore[] It is near this village where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Description[] Pendraic sits on the steep northern slope of the Uchalion Plateau, facing the Bay of Varcheg. It is a land of cold winds and constant low-level warfare, criss-crossed by Vlandian, Battanian and Sturgian raiding parties. The villagers raise hogs here, always listening to the warning horns telling them to drive their herds to hiding spots in the hills.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry ""Pendraic"""
"Pendraic Castle","Pendraic Castle Settlement Information Type Castle Kingdom Battania Villages Pendraic, Lindorn Pendraic Castle is a castle in Battania owned by the mormaer, Melidir of Clan fen Uvain. The villages of Pendraic and Lindorn are bound to the castle. Lore[] It is near this castle where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Geography[] The fortress guards the forested slopes in the Ailta Druin range where mountain passes lead up from the Bay of Varcheg into the heartland of Battania on the Uchalion Plateau. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Pening","The Pening (plural; peningas) is the currency of Viking Conquest. ""Pening"" is the Old English word for ""penny"". The similarly-named pennings were used in Norway and Sweden at the same time and were modeled after the English penny. During the time period of Viking Conquest, pennies were thin silver coins weighing around 1-1.7 grams. The pening is the main currency of Viking Conquest. How to get it[] * Selling items (after buying them, obtaining them through raids or battles, as prizes in tournaments) to towns, villages (though all start with 0 and they are depending on you to give them cash, while town replenish their currency), bandit camp (though it requires negative reputation), monasteries, farmsteads, salt mines, your own blacksmith from the Follower's party (when obtained) and even book peddlers. *From completing quests from mayors or from the storyline. *Selling prisoners to Ransom Brokers, Slave Traders, Lords (only some high level troops depending on lord culture for e.g. Norse Noble) or in Stone Row *Rents, Tarriffs or Productive Enterprises *From winning battles as spoils *Collecting rent for lords *Protecting caravans *Extorting villages *Defeating lords in battle and then transforming the trophies into peningas in towns (for peningas but also for reputation with the town) *ransoming captured Lords Trivia[] Despite this, some dialogues in the game include the name ""coin"" (for e.g. ones with the christian bishop) but despite that, it is the same currency. Wikipedia has an article on this subject at:Pening This article is a stub. You can help out by expanding it."
"Pereyaslav","Pereyaslav Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Leschinovka World Map With Fire & SwordPereyaslavTemplate:World Map/With Fire & Sword Pereyaslav is a fortress of the Cossack Hetmanate. It is initially ruled by Hetman Bogdan Hmelnitski. It has the village Leschinovka. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The fortress has a multitude of houses, and more resembles a town. The Lord's Hall is at the end of the accessible area. The prison is close to the player as he passes through the gates. During a siege, four ladders are used: two are placed on either side of the gates. Trivia[] Pereyaslav is one of two fortresses that serve as ""capitals"" where monarchs reside at the start of the game, the other being Allenstein Castle of the Kingdom of Sweden, and the remaining three leaders residing in towns. Wikipedia has an article on this subject at:Pereiaslav Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Pictish Axeman (Crechaire)","Pictish Axeman (Crechaire) Troop Information Culture Picts Wages ? Acquired from... Pictish Landowner (Bothach) Upgrades to... Pictish Veteran (Arsaid) Upgrade Cost ? The Pictish Axeman (Crechaire) is a third-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Axeman (Crechaire) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Gambeson Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 70 Polearms 180 Archery 20 Crossbows 40 Throwing 195 Slings 150 Weapons Melee Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged (Possible): Skirmish Javelins Shield H Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Elite Skirmisher (Cruithnen)","Pictish Elite Skirmisher (Cruithnen) Troop Information Culture Picts Wages 37 Acquired from... Pictish Veteran Skirmisher (Saigteoir) Upgrades to... N/A The Pictish Elite Skirmisher (Cruithnen) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Elite Skirmisher (Cruithnen) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Naked, Pictish Cloak Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 5 Power Draw 5 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 80 Polearms 90 Archery 30 Crossbows 200 Throwing 205 Slings 185 Weapons Melee Goidelic Short Sword, Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged Pictish Crossbow, Bolts, Piercing Bolts, Barbed Bolts, Bodkin Bolts Shield H Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Horseman (Marcach)","Pictish Horseman (Marcach) Troop Information Culture Picts Wages 42 Acquired from... Pictish Veteran Skirmisher (Saigteoir) Upgrades to... N/A The Pictish Horseman (Marcach) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Horseman (Marcach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Pictish Hood, Helm with Leather, Old Complete Helm, Helm with Mail Body Cloaked Pictish Tunic, Pictish Tunic, Pictish Light Armor, Pictish Naked, Pictish Cloak Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 70 Polearms 140 Archery 20 Crossbows 40 Throwing 215 Slings 120 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged Horseman Javelins Shield H Shield Mount Pony, Horse Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Landowner (Bothach)","Pictish Landowner (Bothach) Troop Information Culture Picts Wages 16 Acquired from... Pictish Peasant (Bachlach) Upgrades to... Pictish Spearman (Octhigern) or Pictish Axeman (Crechaire) Upgrade Cost 288 The Pictish Landowner (Bothach) is a second-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Landowner (Bothach) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Pictish Hood Body Hooded Pictish Tunic Hand ? Foot Rawhide Boots, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 70 Polearms 130 Archery 20 Crossbows 40 Throwing 130 Slings 120 Weapons Melee Light Long Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Square Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Peasant (Bachlach)","Pictish Peasant (Bachlach) Troop Information Culture Picts Wages 9 Acquired from... Pictish villages Upgrades to... Pictish Landowner (Bothach) or Pictish Skirmisher (Fuidir) Upgrade Cost 96 The Pictish Peasant (Bachlach) is the first unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Peasant (Bachlach) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Pictish Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 70 Archery 20 Crossbows 40 Throwing 105 Slings 105 Weapons Melee Staff, Short Staff, Pitchfork, Shepherd's Crook, Hunting Knife Ranged Sling, Fustibalus, Sling Rocks, Stones Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Skirmisher (Fuidir)","Pictish Skirmisher (Fuidir) Troop Information Culture Picts Wages ? Acquired from... Pictish Peasant (Bachlach) Upgrades to... Pictish Veteran Skirmisher (Saigteoir) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Skirmisher (Fuidir) is a second-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Skirmisher (Fuidir) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head (Possible): Pictish Hood Body Cloaked Pictish Tunic, Pictish Tunic Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 70 Polearms 80 Archery 20 Crossbows 40 Throwing 145 Slings 120 Weapons Melee Goidelic Axe, Goidelic Long Axe, Pictish Axe, Goidelic Hatchet, Hunting Knife Ranged Skirmish Javelins, Military Sling, Military Fustibalus, Sling Lead Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Spearman (Octhigern)","Pictish Spearman (Octhigern) Troop Information Culture Picts Wages ? Acquired from... Pictish Landowner (Bothach) Upgrades to... Pictish Warrior (Gaithlennach) or Standard Bearer (Samhladh) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Spearman (Octhigern) is a third-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Spearman (Octhigern) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Hooded Pictish Tunic, Pictish Light Armor Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 70 Polearms 190 Archery 20 Crossbows 40 Throwing 175 Slings 130 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Square Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Veteran Skirmisher (Saigteoir)","Pictish Veteran Skirmisher (Saigteoir) Troop Information Culture Picts Wages ? Acquired from... Pictish Skirmisher (Fuidir) Upgrades to... Pictish Elite Skirmisher (Cruithnen) or Pictish Horseman (Marcach) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Veteran Skirmisher (Saigteoir) is a third-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Veteran Skirmisher (Saigteoir) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Pictish Hood Body Pictish Light Armor, Cloaked Pictish Tunic Hand ? Foot (Possible): Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 70 Polearms 80 Archery 20 Crossbows 165 Throwing 185 Slings 150 Weapons Melee Pictish Axe, Short Pictish Axe, Big Pictish Axe, Hunting Knife Ranged Pictish Crossbow, Bolts, Piercing Bolts, Barbed Bolts, Bodkin Bolts, Skirmish Javelins Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Pictish Warrior (Gaithlennach)","Pictish Warrior (Gaithlennach) Troop Information Culture Picts Wages ? Acquired from... Pictish Spearman (Octhigern) Upgrades to... Pictish Noble (Toisech) Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Warrior (Gaithlennach) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Warrior (Gaithlennach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Leather, Old Complete Helm, Helm with Mail Body Pictish Gambeson Hand ? Foot Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 215 Two Handed Weapons 70 Polearms 230 Archery 20 Crossbows 40 Throwing 185 Slings 150 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged (Possible): Skirmish Javelins Shield Painted Convex Shield Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Picts","The Picts are a Christian culture in Viking Conquest. History[] Scotland in relation to the Anglo-Saxon kingdoms The Picts are the strongest group of clans in the Highlands and shared Scotland with the Lowland Caledones. After the Roman invasion of Britain, the Caledones were willing to trade with the Romans but the Picts, who prevented the Romans from going further north, attacked the Romans whenever they tried trading. This caused the Romans to build Hadrian's Wall to protect the Roman frontier and their trade. After the Romans left Britain, the Picts and Gaels invaded England but were stopped by the Anglo-Saxon mercenaries. Once the Anglo-Saxons took over most of Great Britain, they turned their eyes to Scotland. Ready to resist the invaders, the Highland Kingdom of Alban and the Lowland Kingdom of Alt Clut (Strathclyde) pushed the Anglo-Saxons back and retained ownership of their lands. Factions[] The Picts are some of the strongest and fiercest warriors in the Northlands. Native to the Highlands of Scotland, the Picts have resisted invader after invader, making them a very strong force in Great Britain. Only the Gaels of Ireland could slightly damage the Picts and they were merged together and founded Alban, the only Pictish Kingdom in Scotland, with Scuin as their capital. The Kingdom of Alban has small parts to play in the campaign but overall has little purpose for the storyline. As the only kingdom in the Highlands - save for a few forts in Laithlind's control - and with two big towns, Alban is in a great place strategically. Banner Name Color Ruler Claimant Capital Kingdom of Alban #3333ff Ruire Causantin mac Cinaeda Tanist Bili Scuin Troops[] Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Player","Player M&B/WB WFAS Official Information Faction Player-determined Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Personality Player-determined Character Background Background Player-determined Gender Player-determined Age Player-determined The player is essentially you in every setting of the Mount&Blade series. Contents 1 Overview 1.1 Classic/Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Background 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 3 Appearance 4 Considerations for the Player 5 Starting Stats 5.1 Classic/Warband 5.2 With Fire & Sword 5.3 Viking Conquest Overview[] Classic/Warband[] In early versions of classic Mount&Blade, the player - along with tournament fighters Xerina, Dranton, and Kradus - was always from the city-state of Zendar. In later versions and in Warband, however, the player is always a foreigner recently arrived in Calradia by land or sea, with Zendar no longer seen in-game after having been sacked and razed by Sea Raiders. With Fire & Sword[] The player is always an outsider who escapes an ambush along with Jaques de Clermont and his companions, afterwards being free to wander Eastern Europe. Viking Conquest[] In Sandbox Mode, the player may be native to a region associated with their chosen culture and may wander the Northlands as soon as possible. In Storyline Mode, the player and their mother - regardless of origin - always start aboard the merchant ship Woden Ric, which is attacked soon afterwards by Sven Bull-Neck and his Danish Vikings. After surviving the raid, the player may be explore the Northlands after a certain point in the storyline. Background[] Classic/Warband[] When you create your character, you must answer a number of questions about their early life - these will affect their starting attributes, skills, and proficiencies but have no long-term effect on the game - and finally decide on their name and appearance. The only pre-defined aspect of your character's life is the fact they came from another land. After your character arrives in Calradia, you gain direct control over them and you have a huge number of options about what to do next - select a starting faction and off you go to leave your mark on the world. With Fire & Sword[] There is no background choice for your character - only difficulty level and its associated starting equipment, attributes, skills, proficiencies, and appearance. Viking Conquest[] You must choose your character's background, attributes, skills, proficiencies, and appearance. Appearance[] The first thing you must decide about your character is their appearance - many facial features can be adjusted to each individual player's liking, such as hair, eyes, nose, cheek/jaw bones, etc., as well as skin tone and age. Considerations for the Player[] Your character is the party leader de facto, which makes skills labeled as ""leader"" - Inventory Management, Prisoner Management, Leadership - useless to their companions - unlike ""personal"" (character-only) and ""party"" (group-wide) skills - and therefore only useful to them. An example of this can be seen in Looting - a party skill no companions start with - as well as Inventory Management - a leader skill Katrin starts with 7 points in but, not being your character, her inventory size remains unchanged. Starting Stats[] Classic/Warband[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 5545 RidingLeadership 11 One HandedTwo HandedPolearmsArcheryCrossbowsThrowing 231520151519 (extra if Male) StrengthCharisma +1+1 (extra if Female) AgilityIntelligence +1+1 With Fire & Sword[] You begin your character's creation with all stats pre-defined but with a number of points to allocate: 4 for attributes, 8 for skills, and 10 for proficiencies. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 7777 Power StrikeGrenade ThrowingPower DrawWeapon MasterAthleticsRidingTrackingSpottingPrisoner ManagementLeadership 1112121113 One HandedTwo HandedPolearmsArcheryFirearmsThrowing 525252525252 (only if Easy) SaberMatchlock CarbineBullets1000 thalers (only if Normal) SaberPistolBullets500 thalers (only if Hard) Carpenter AxeHandmade FirearmBullets100 thalers Viking Conquest[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 4445 IronfleshPower StrikePower ThrowWeapon MaintenanceWeapon MasterAthleticsInventory ManagementFirst AidPersuasionLeadershipTrade 52412511111 One HandedTwo HandedPolearmsArcheryCrossbowsThrowingSlings 91729172727291 (extra if Storyline) Sea-King +1"
"Poems","Poems are a feature in Warband and Viking Conquest, and can be learned by talking to any one of the Wandering Poets (Ashik, Bard, Troubador, Skald, or Minstrel), all of which are commonly found in the taverns of different towns. Each poem costs 300 denars, and will take a small while to learn. Poems are used to woo ladies by raising your relationship points with her, allowing you to marry them. Female characters can learn all of the poems as well, but other than completion on the character's known poems stats, they serve no purpose. Every poem is a different type, such as romantic or comedic. Using the right type of poem with a lady will raise their relationship level. But be aware that when you try to recite a poem to a lady, some may find the poem repulsive, reducing your relationship points, while others may find them neutral, changing nothing. You can ask Wandering Poets to see what type of poems a lady likes. There are only a total of five poems in the game. Warband[] For More Information, see Poems/Warband. Poem Type First line Appeals to An Argument in the Garden Comic ""All the silks of Veluca"" Ambitious ladies Helgered and Kara Epic ""A light pierced the gloom over Wercheg cliffs"" Tomboyish ladies Kais and Layali Tragic ""The wind that blows the dry steppe dust"" Conventional ladies The Heart's Desire Mystic ""You are the first and the last"" Romantic ladies The Storming of the Castle of Love Allegoric ""I deflected her skeptical darts"" Moral ladies Viking Conquest[] Poems in Viking Conquest work essentially the same as Warband, but are different set of five poems. Poem Type First line Appeals to Aeneas and Dido Allegoric ""But anxious cares already seized the queen"" Moral ladies Orpheus and Calliope Tragic ""The muse Calliope bore to Morpheus a son named Orpheus"" Conventional ladies Aesopica, a conversation in the garden Comic ""A Lion was awakened from sleep by a Mouse running over his face"" Ambitious ladies Beowulf Epic ""LO, praise of the prowess of people-kings"" Tomboyish ladies Voyage of Bran Mystic ""There is a distant isle"" Romantic ladies Wikipedia has an article on this subject at:Aeneid Wikipedia has an article on this subject at:Odyssey Wikipedia has an article on this subject at:Aesop's Fables Wikipedia has an article on this subject at:Beowulf Wikipedia has an article on this subject at:The_Voyage_of_Bran"
"Pohrebysche","Pohrebysche Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Ladyzhyn Fortress World Map With Fire & SwordPohrebyscheLadyzhyn FortressTemplate:World Map/With Fire & Sword Pohrebysche is a village of the Cossack Hetmanate, subordinate to Ladyzhyn Fortress. Layout[] Player Elder Fugitive Pohrebysche is a Polish/Cossack-style village with sixteen houses. Near the center of the village is a water well, but there are no other distinctive features. The Village Elder stands in front of a large plank-roofed house in the middle of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand behind a haystack beyond the village's boundaries. Wikipedia has an article on this subject at:Pohrebyshche Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Polish Commonwealth","Polish Commonwealth Banner Troops Official Information Ruler King Jan Kasimir Claimant Janusz Radziwill Faction Location Poles in light yellow “ That is the most amazing state I have ever seen. It is a feudal republic, comprised of three major groups of people - the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish. All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. ” — Jaques de Clermont The Polish Commonwealth is a nation in Eastern Europe. Also known as the Polish-Lithuanian Commonwealth, its population is made up of three major groups: Poles, Ruthenians (ancestors of Ukrainians and Belarusians), and Lithuanians. The minority groups were non-Lithuanian Balts and Jews also Lipka Tatars. The Polish Commonwealth is famed for its majestic Winged Hussars. While it possesses a powerful army, it is fragile due to its dissatisfied gentry, which could ultimately lead to the Polish Commonwealth's demise. The Polish Commonwealth is led by King Jan Kasimir. Polish infantry does not lack in anything - their Zolniers and Pikemen are perfectly competent - but they don't really shine, being outgunned by Swedish musketeers and outfought by even Russian marksmen and their poleaxes. Poland's strength lies in its winged hussars, unmatched in both armor and shock value. Backed up with light dragoons, the Polish cavalry is devastating against infantry while posing a good match for even Crimean cavalry. It is located on the center-north to west part of the overland map. The Deluge is the main questline for the Polish Commonwealth. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Jan Kasimir Initial Ruler Janusz Radziwill Claimant Vassals[] Colonel Andrzej Kmicic Colonel Michal Wolodyjowski Colonel Jan Skrzetuski Warlord Alexander Oginsky Warlord Stanislav Liantskoronsky Warlord Fyodor Obukhovich Count Casimir Tyszkiewicz Warlord Janusz Kiszka Hetman Pavel Sapega Colonel Jerzy Halecki Colonel Jan Zenowicz Warlord Jan Zamojski Cornet Siegmund Slushka Hetman Jan Sobieski Hetman Stanislaw Potocki Hetman Stefan Czarniecki Warlord Krzysztof Grzymultowski Colonel Alexander Casimir Wolowicz Prince Boguslav Nesvizhsky Prince Michal Vishnevetsky Tactics[] Strengths[] Nearly unmatched heavy cavalry (the Winged Hussars). Large and balanced unit roster, a jack of all trades. Infantry Commander units are very capable and easily available. Weaknesses[] Elite Heavy Cavalry is not easily available or easy to mass. Does not excel in any particular category besides Heavy Cavalry. The Polish Commonwealth is similar to the Kingdom of Swadia of Mount&Blade: Warband. Most Polish units are unremarkable with average stats, but Poland makes up for this by having the largest, most balanced and varied unit roster of any faction, the exception to this rule being the majestic Winged Hussars. Poland's standard infantry units like the Zolnier and Pikeman are dependable and easily amassed. Regional infantry like the Town Cossack and Lithuanian Musketeer are desirable for their superior stats or better armor (respectively) than their standard Polish counterparts. A direct upgrade from any of the musketeers previously mentioned are the German Infantry Musketeers. Don't bother with the Scottish Musketeers, as they have worse stats and the same firearm as a Zolnier. Polish Pikemen are great at their job but, for more survivability, consider transitioning to German Infantry Pikemen and Scottish Pikemen for their superior stats, armor, and pikes. For heavy shock infantry, your one option is the Scottish Swordsman, who will perform quite well against infantry (and a bonus against shields) in sieges both offensively and defensively. Polish Dragoons perform well as dragoons (go figure) with the regionally available Rank Cossacks and Polish Reiters performing a similar role. Cavalry charges should be left to Winged Hussars with their exceptional stats, armor, and long lances. Polish Reiters or Volunteers are great in support due to their high melee stats and carry sabers, but expect Volunteers to die en masse due to their lack of armor. Lithuanian Tatars and Armored Cossacks are good Horse Archers, however the Armored Cossack performs quite well as a cavalry charger or in siege, with its medium-heavy armor and the potential of spawning with a lance or armor-piercing weapons. Troop Tree[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Territory[] The territory of the Polish Commonwealth starts with the following towns, fortresses, and villages. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name pol_man_insult_1.wav pol_man_insult_2.wav pol_man_insult_3.wav pol_man_insult_4.wav pol_man_insult_5.wav pol_man_insult_6.wav pol_man_victory_1.wav pol_man_victory_2.wav Trivia[] The Polish Commonwealth's full name was ""The Kingdom of Poland and the Grand Duchy of Lithuania"" (""Królestwo Polskie i Wielkie Księstwo Litewskie""), but it was often shortened to the ""Polish–Lithuanian Commonwealth"" or in fact just ""Poland"". In Polish, it is more commonly known as ""Rzeczpospolita Obojga Narodów"" - ""Commonwealth of Both Nations"" or ""I Rzeczpospolita"" - ""The First Republic of Poland"". The term ""Rzeczpospolita"" is a calque of Latin ""res publica"" and, even today, the official name of the Republic of Poland is ""Rzeczpospolita Polska"". The Polish Commonwealth was a dualistic state of Poland and Lithuania ruled by a common monarch. It was the largest and one of the most populous countries of 16th and 17th century Europe, with almost 400,000 square miles (1,000,000 square kilometers) and a multi-ethnic population of about 12 million at its peak in the early 17th century. The Commonwealth was established at the Union of Lublin in July 1569 and ceased to exist as an independent state after the Third Partition of Poland in 1795. Although the two component states of the Commonwealth were formally equal, Poland dominated in the partnership - as the King of Poland was always the Grand Duke of Lithuania at the same time, Polish language was used in the Lithuanian Province as an official language, and many, many more. The Polish Commonwealth achieved its maximum territorial extent in 1619 - in terms of present-day borders, it encompassed most of Poland and Ukraine, all of Belarus, Lithuania, Latvia, and the Kaliningrad Oblast, much of Estonia, parts of Russia (including Smoleńsk), and small parts of Moldova and Romania. In the game's code, the Polish Commonwealth is referred to as swadian - the Polish Commonwealth and the Kingdom of Swadia being similar in that they are both the ""main"" faction of their respective games. Wikipedia has an article on this subject at:Polish–Lithuanian Commonwealth Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Pologi","Pologi Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordPologiSichTemplate:World Map/With Fire & Sword Pologi is a village of the Cossack Hetmanate, located at the border to the Crimean Khanate. It belongs to the town Sich, located at the opposite side of the nearby river. Layout[] Player Elder Fugitive Pologi is built on an uneven surface, with one half covered in trees and the other half in short plants. It is a Cossack-style village, with nineteen structures: eighteen houses and a chapel. These houses are placed in the shape of two streets, one ending at the chapel and the other leading to a small open place with a well. The player starts near the point where both streets cross. The Village Elder can be found at the right side of the street leading to the chapel. The subject for the Hunt Down Fugitive quests is unusually well hidden. He can be found in the fields, obscured by a tree far behind the church. Gallery[] Wikipedia has an article on this subject at:Polohy Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Poltava","Poltava Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Khorol World Map With Fire & SwordPoltavaKhorolTemplate:World Map/With Fire & Sword Poltava is a fortress of the Cossack Hetmanate, initially ruled by Colonel Ivan Fedorenko. It has the village Khorol. Poltava is the home of the hero Oksana. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Poltava resembles more a town than a fortress. The lord's hall is in the end of the accessible area. The prison is close to the player as he passes through the gates. During a siege, four ladders are used: three are placed on the left of the gates, and one on the right. Wikipedia has an article on this subject at:Poltava Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Pork","Pork Classic/Warband Viking Conquest Games Base value 85 75 100 89 Weight 15.0 Item Quantity 50 50 50 150 Morale Bonus +6 +6 +3 +6 Spoils No Yes Yes Yes Goods Type Food Made From... N/A Made Into... N/A Pork is a food item that provides a good morale bonus, however it is prone to spoilage in Warband and With Fire & Sword. Spoilage[] Pork will go through several stages over the course of five days before it becomes completely rotten: Pork Fresh Pork Day-old Pork Two Days-old Pork Smelling Pork Rotten Pork Despite the degradation of the food, the morale bonus remains constant until the pork is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Potoki","Potoki Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Bratslav World Map With Fire & SwordPotokiBratslavTemplate:World Map/With Fire & Sword Potoki is a village of the Cossack Hetmanate, subordinate to Bratslav. Layout[] Player Elder Fugitive Potoki is built on a high ground, as a Polish/Cossack-style village with nineteen houses. In the center of the village is a church, and next to it is a water well. There are fields that grow cabbages, as well as plantations of decoration plants. The Village Elder can be found in the fenced area closest to the player's entrance, in front of a large straw-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found in front of an isolated large straw-roofed house in the middle of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Praven","Praven Settlement Information Type Town Kingdom Kingdom of Swadia Villages BurglenTosdharYaragarAzgadElberlGisimVeidar Sieges with... Ladders Port No World Map Mount&BladePravenBurglenTosdharYaragarTemplate:World Map/Mount&BladeWarbandPravenAzgadElberlGisimVeidarTemplate:World Map/Warband Praven is a town and the capital city of the Kingdom of Swadia and is initially owned by the Swadian ruler, King Harlaus. Given their similar name and location on the map, Praven is likely to have a connection to, or possibly even be the same settlement as the Vlandian town of Pravend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Burglen, Tosdhar, and Yaragar. Warband[] The town is situated at the far west of the Kingdom of Swadia bordering the sea, it is relatively secure from direct attack by opposing factions because it is blocked from both the Nords to the north and Rhodoks in the south by mountain ranges. Its villages are Azgad, Elberl, Gisim, and Veidar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Praven can be located by turning left after selecting 'Take a walk around the streets' and walking to the castle. However, it is much easier to go to the castle, then exit via the door instead of the tab key, at which point the Guild Master is directly in front of the player. Siege[] Besieging Praven requires the construction of Siege Ladders. Praven is unique in sieges in that when you assault the walls, you and your army's starting position will be on a beach, and will have to advance up a large path to the ladders, and through all this time under constant crossbow fire. Defending the city can be a challenge, because the breach made by the besiegers is much wider than that of other towns. This makes defenders vulnerable to ranged enemies, since their main advantage of a narrow, protected choke point is reduced. With the patch 1.131, there is a mountain inside the city, allowing you to walk up and over the walls. Units tend to appear underground as well, and many of the buildings appear to float and can be walked through. The besieging forces won't advance normally. If you are leading the assault, you will have to order your troops to follow you or they will not mount the wall. They cannot follow you over the mountain passage. Tournaments[] If you take part in a Tournament in Praven, you will always be given the following set of equipment: Lance & Shield All participants are on horses. This tournament is one of the most predictible, and possibly one of the easiest if one knows how to use a lance on horseback. Couching is not recommended, due to this arena's constrained space. Economy[]
Guild Master location. Ale can be bought cheaply here for about 60-100 denars though it may even go as low as 10 on rare occasions. Flax can be bought here for under 80 denars, and sold in nearby Suno for over 120 denars. Praven produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Pravend","Pravend Settlement Information Type Town Kingdom Vlandia Villages RulundLarnacPalisont Sieges with... Battering RamLaddersTowers Port No Pravend is a town of the Kingdom of Vlandia, ruled by the Baron Aldric of House dey Tihr. Given the similar names and location, Pravend is presumably the precursor of the town of Praven, capital of the Kingdom of Swadia, as featured 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city, formerly known as Paravenos, was the second major colony founded by Calradios the Great and the Calradians after their arrival on the continent. The town succeeded Charasea as the capital of the Calradic Empire, being so for centuries before the center of gravity of the Empire moved eastward. Nevertheless, Paravenos retained its primacy as the economic center of the West. When Osric Iron-Arm invaded, he recognized Paravenos would be far more valuable as a seat of power than as simply as a source of loot, and negotiated its surrender with local senators. The city subsequently passed under the control of the dey Tihr, a cadet branch of the ruling clan of Vlandia, the dey Meroc. Territory[] The villages of Rulund, Larnac, and Palisont are bound to the town. Additionally, the castle-bound villages of Drapand and Valanby do their trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons or smelt down undesirable ones. Criminal gangs may be present at different locales such as the Backstreet, Clearing, or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] The historical name of Pravend has seen a number of revisions across the development of Bannerlord, as well as a number of inconsistencies. The alternate spelling of Paravenos - 'Baravenos' - appears a number of times, but is most likely a typo. Furthermore, in the settlements.xml file, Paravenos is said to originate from the Calradic 'Parzeonerea' - the 'City of He who Rules by Heaven's Will'. According to earlier development images, Pravend's location was originally closer to the coast, which would align more closely with the location of Praven in Warband. With the major changes in Bannerlord's map topography closer to the Early Access release, this was changed to an inland location, closer to Ocs Hall. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Priest","For other articles with similar names, see Priest (disambiguation). Priest Troop Information Culture Picts Wages 10 up to 11 Acquired from... Monasteries, liberate or recruit prisoners, automatic garrison troops after conquering a Pict castle Upgrades to... N/A The Priest is the priest unit of the Picts in Viking Conquest. Though they are considered part of the Pict faction troop tree, they do not upgrade nor any troop can upgrade into one. Religion: Christian Morale bonus[] Priests (including the Pict one) are one of the worst combat units (essentially archers/skirmishers) but they can be at times more useful then other (lower tier) combat units if one employs a big army (usually late game) due to their morale enhancing effect through the troop interaction (+3 for 500 penningas, only once per 4 days). The bonus can only used once per 4 days, and is same as the one given by Angle Priest, Saxon Priest or Christian Bishop (though the last gives other bonuses too). Note that if you try to obtain the same bonus from another unit of the same type before 4 days have passed, you will get the ""... tired from sermon..."" message and you will get no bonus (though you will still lose the 500 penningas). Follower's party[] The Pict Priests can also be sent to the Follower's party (if one employs one) to increase your Surgery (depending on their numbers, 2-5 priests give +1). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 50 Polearms 50 Archery 20 Crossbows 40 Throwing 105 Slings 100 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion"
"Priest (disambiguation)","This article is a disambiguation page for Priest (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Priest may refer to: Priest Spasokukotsky Angle Priest Briton Priest Goidelic Priest Priest Saxon Priest"
"Prison Tower","Prison Towers are constructible additions for Castles and Towns that decrease the chance of noble prisoners escaping. Ordinary soldiers cannot normally escape from dungeons, so the Prison Tower has no effect on them. Captured lords will attempt to escape every 48 hours. If you are holding them in your party, their success rate is 50%. In a castle or town without a Prison Tower, it is 30%. Prison Towers reduce that to a mere 5% (10% in With Fire & Sword), making escape difficult. Prison Towers use your skill in Engineer to determine how much money and how long it takes to be built. Construction[] Engineer Denars Days 0 7000 73 1 6650 69 2 5300 66 3 5950 62 4 5600 59 5 5250 55 6 4900 52 7 4550 48 8 4200 45 9 3850 41 10 3500 38 11 3150 34 12 2800 31 13 2450 27 14 2100 24"
"Prisoners","You can take prisoners at the end of most battles or sieges. Some fights do not allow the option, such as freeing a village from bandits. You can only capture the enemies who have been knocked unconscious through the use of blunt weapons (horse charging is also blunt damage). Very rarely, sharp weapons may result in wounding, due to reasons unknown (possibly the surgery skill on the opposite side). Once you have taken prisoners, you may recruit them to your party, ransom them to Ransom Brokers (found in taverns in towns), or garrison them in a town or city. Money from ransoms can vary, depending how big the army was, if you captured a noble, or how good it is if it's a soldier (in classic Mount&Blade, all soldiers are worth 50 denars). In With Fire & Sword, sending your troops into battle without you will very often result in wounding enemy troops, which can be useful if on a quest to capture enemy soldiers. Prisoners can be a great source of money if you have high prisoner management, or a town or castle to store them in. If you have a town, you can put all your prisoners in it until a ransom broker appears in your tavern. If you have no town but have higher prisoner management, you can travel around capturing prisoners and selling them as you find ransom brokers. If you have a castle, you can check nearby towns until you find a broker, and then convey your prisoners to his location. List of prisoners. Your prisoner management skill governs how many prisoners you can take at a time: 5 for every point. The skill's base attribute is charisma. Prisoners are considered party members for the sake of calculating speed, thus the amount and speed of prisoners can result in increasing or decreasing Party Speed. You may want to avoid dragging around low value infantry, while keeping mounted prisoners around for a bit longer. It should be noted that keeping prisoners in castles or towns will result in them very, very gradually decrease in numbers, and eventually be gone altogether. This may be because they have fled or died. Contents 1 Noble Prisoners 1.1 Rescuing Lords 2 Captive Ladies 3 Recruiting prisoners 4 Viking Conquest 4.1 Prisoner recruitment 4.2 Tactics and Tips Noble Prisoners[] Lords or kings can be taken prisoner after their army is defeated if they fail to escape from battle (70% chance to escape in Warband, 80% in With Fire & Sword). Every 24 hours, there is a 5% chance that the kingdom from which they come will offer denars/thalers/peningas to get the prisoner released; refusing this will result in loss of honor, but will prevent them from raising a new army for as long as they are held captive. You can still capture a lord without using the prisoner management skill. If your prisoner capacity is reached, the lord will still be captured, possibly overfilling your max capacity (e.g. 6/5). However, if you remove a normal prisoner, you will not be able to go back over once the party is full. Prisoner lords will attempt to escape captivity every 48 hours, their chance of success is dependent on where you are holding them: 5% from within your party, 3% from a town or castle without a Prison Tower, and 0.5% from a town or castle with a Prison Tower (1% in With Fire & Sword). If you keep the captive nobles as your prisoners while you travel, you will notice that they gain the + symbol next to their name, like they have leveled up. However, there is no way to upgrade their skills. Rescuing Lords[] You can rescue captured lords of a neutral or friendly kingdom from your enemies in two ways. The first is to simply defeat the lord that took them prisoner in battle so long as he has not put them into a dungeon yet, this will automatically free the captured lord and you will gain +7 relation with them and +2 honor. In Warband, a second option is to sneak into a castle or town where a lord is being held captive, knocking out the prison guard (this can be very difficult in towns where you may find yourself surrounded by up to 4 high-tier troops, in a confined space, wielding only robes and a quarterstaff) then entering the prison and telling the captured lord that you're there to rescue him. This may become easier by bribing a village belonging to that town/castle to start a fire. The fire will start in one hour or at midnight by your choice, and most of the guards will be gone while fighting off the guards with the prisoner. It is also possible to rescue lords from a castle or town if they are held by a faction that is neutral to you. This is more attractive than attempting to sneak past the guards as it allows you to retain your normal adventuring equipment, which makes fighting a half dozen guard units quite a bit easier. It raises your relationship by 7 with the rescued lord as well as increasing your relation by 2 points with his home faction. There is also honor associated with ending their incarceration. There are no negative effects with the ruling lord or faction. In addition, if the captive lord has relatives, you can speak to the relative to receive a quest to rescue the captive lord, further increasing your relationship with him (by 1 when you accept the quest and by 8 when you successfully complete it), monetary, and experience gains. In total, this is one of the most effective ways to increase honor and relations as an unfactioned lord, and goes a long way towards building a future kingdom. Since troops are completely unnecessary it is best to just use a bare bones party of heroes and free all the lords possible. This is excluding the possibility of running into a roving hostile band. Note that if the faction of the quest giver and the faction that captured the lord in question make peace (before the player could finish this quest) then all the Lords (not the troops) of both of these factions will be automatically released, making it impossible to finish this mission since it will be cancelled. Once you have gotten the lord out of prison (it is a good idea to tell him to fight together with you, then order him to hold his ground in a corner out of sight) you have to defeat all the troops in the town or castle, without letting the lord get knocked unconscious; this can be very tricky when there are a lot of archers around. If a lord is knocked unconscious you will have failed the rescue, and the game will tell you that he had to be left behind. You cannot attempt a prison break in the same castle/town more than once every day, as the guards will instantly recognize you. Captive Ladies[] After capturing a castle or town, you may find ladies who failed to escape. In Warband, you can talk to them and let them go free (+1 relationship), or hold them prisoner for ransom (loss of relationship and honor, profit if a deal is offered). Recruiting prisoners[] You may attempt to recruit prisoners into your party through the Camp menu once every 24 hours. This may allow you to acquire a specific unit without having to train them yourself, or may give you a quick boost to your troop numbers. However, doing so comes at a cost to Morale of -3 for every prisoner that accepts your offer. There is also a high chance that freshly recruited prisoners will desert your party within the following day, although this can easily be prevented by putting them into a garrison. The chance of prisoners accepting the deal is based on your persuasion skill. 0 persuasion will have a success rate of 40%, every point increases the rate by 4% up to 80% at skill level 10. When recruiting prisoners, the choice to join your party is not made by individual units, but rather a troop type. In other words, if you have 3 Nord Recruits as prisoners, you will either get 0 or 3 of them. Exploit: If you really want to recruit prisoners and have enabled quitting without saving, save before trying to recruit prisoners. The chance of prisoners joining you is completely random, so loading and trying again could make prisoner management pretty useful, considering you can recruit prisoners once a day. Viking Conquest[] In Viking Conquest, it is also possible to capture prisoners, but the amount of prisoners you can have depends solely on the size of the party instead of the skill prisoner management. Party size Amount of prisoners 1 5 54 27 60 29 Prisoner recruitment[] Unlike in other modules, there are 2 ways you can recruit prisoners: * via the ""Talk"" interaction. This is available for only one prisoner / per 24h. The odds are lower then via the camp (depending on if you have Charisma 12, Persuasion 6, leadership 7, Renown, honor and religion). *via the ""Camp"" option. This is available for one group of prisoners of the same type (e.g. Norse Bodyguards) /per 24h. The group is selected randomly (could be just one prisoner if that is what you have). The number of prisoners that you can recruit in one go is limited to a total of 25 (the higher the morale the bigger chunk of the group is offered if you actually have 25 or more prisoners of that type) due to the fact that each prisoner recruited will lower your morale with 4 and morale can't go negative. On both you need to wait 24h before retrying (if you try faster then that, in Talk you will simply not have the dialogue option, while in camp you will just get a generic ""nobody is interested at this time"" at the lower left on your screen). Tactics and Tips[] A safe place to deposit your prisoners in Viking Conquest is the Refuge as nobody except you will see it - with the notable exception of Nobles, who are safer to be carried with you or in a town with a prisoner tower. Unlike in other modules, you can sell high tier prisoners to nobles, generally one at a time so this is not a reliable way to get rid of them (only a nice perk). Always recruit close to a town/garrison so you can deposit them there. The reason being is that they escape during the night and also (if you are high on cash) you can easily replenish your morale cheaply by asking the Kingdom Bard to sing for you and your men. Running with a low morale (generally below 45) could get you into issues like: desertions (could be in mass), mutinies (where essentially you will have to kill some of your troops). An effective way to recruit via the camp is: if you are close to a town you own and the camp interaction for recruitment can be used, you can just drop all the unwanted prisoners in the garrison, and leave the group you want to recruit."
"Prussia","The banner of Prussia. Prussia, or Königreich Preußen, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The glory and power of Prussia is a thing of the past, not the present. In 1812 the once mighty Prussia has been conquered and is now, forcibly, allied to the French. The military catastrophe of 1806 was a bitter lesson for the Prussian military, and the Prussian state overall, but a bitter lesson is still a lesson. Prussia learned from it and is now ready to once again rise to glory and power. The Prussian commitment to the campaign in Russia is half-hearted at most. Instead she is sharpening her swords, ready to rise against the French invader, should Napoleon’s army lose its war in Russia. Gone are the slow and uninspired troops of 1806, replaced by a newly reformed army, supplemented with Landwehr, Prussian militia, fighting for their homes, families and country. The success of France has lasted for too long and her generals have become too self-confident and proud. Now it is Prussia’s time to return the favour from 1806 and teach the French a lesson they will remember for a long time. Units[] Infantry 8. Brandenburgische Infanterie-Regiment - Line Infantry 23. Rheinische Infanterie-Regiment - Line Infantry 3. Kumarkische Landwehr-Regiment - Line Infantry Lutzowsches Freikorps - Line Infantry 1. Garde-Regiment zu Fuss - Foot Guard Schlesische Schützen - Rifleman Cavalry 6. Neumarkische Dragoner - Dragoon 1. Leib-Husaren-Regiment (Totenkopfhusaren) - Hussar Westfalische Landwehrkavallerie - Lancer 3. Brandenburgische Kurassier Regiment - Heavy Cavalry Specialists 36. Regiment der Fussartillerie - Artillery 4. Mansfelder Pionierskorps - Engineer Generalfeldmarschall Gebhard Leberecht von Blücher - Commander Voice commands & battle cries[] Prussian battle cries ""Für das Vaterland!"" - For the fatherland! ""Für König und Vaterland!"" - For king and fatherland! ""Gott schütze den König!"" - God save the king! ""Schlagt sie!"" - Beat them! ""Hurra!"" - Hurra! ""Auf geht’s Kameraden!"" - Let's go, comrades! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" - Company, Advance! ""Vorrücken!"" Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!""Free fire! ""Zu mir!"" - On me! ""Kompanie, zu mir!"" Company, on me! ""Zurückfallen!"" Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Qablab","Qablab Settlement Information Type Village Kingdom Aserai Fortification Razih Qablab is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Salt. Description[] Qablab sits near a broad bay on the southern coast of the Perassic Sea. The low-lying coastline is well-suited to the construction of salt pans.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Qablab"""
"Qalyut","Qalyut Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandQalyutSharizTemplate:World Map/Warband Qalyut is a village of the Sarranid Sultanate. It is economically tied to the town of Shariz. Layout[] Player Elder Fugitive Qalyut is built conforming to uneven terrain of low hills and valleys with palm trees scattered about. It has a total of seven structures as well as a tent. There are four fields here, growing grapes and wheat. There is a horse-driven mill inside an enclosure with two hunters stabled next to it. The Village Elder is standing at the entrance to the tent, next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found behind a structure on the opposite side of the village from where the player starts, near a few bushes. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Qasira","Qasira Settlement Information Type Town Kingdom Aserai Villages Ezbet NahulAbghan Port Yes Qasira is a town of the Aserai ruled by Emir Talas of the Banu Atij. The villages of Ezbet Nahul and Abghan are bound to the town. Contents 1 Official Description 2 Trivia Official Description[] “ The legendary Queen Eshora, it is said, punished the jinn who were harassing her people by imprisoning them in one of the caves above Qasira, carving the mystical eight-pointed star into the rock to seal them in. She sentenced them to haul water from the depths of the earth, feeding the springs that gush forth from the rocks and which for centuries have irrigated the date gardens of Qasira and its surrounding villages. ” Trivia[] ""Qasira"" (قصيرة) means ""short"" in Arabic. There is a village in Saudi Arabia near Medina that's named ""Qasira"". Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Qidnar","Qidnar Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Qidnar is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Grain. Description[] Qidnar lies in the floodplain of the Damar River, the most densely populated part of the Aserai lands, where it slices through the Jarjara Escarpment. Farmers here grow grain in the rich silt brought by the river's annual flooding. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Qidnar"""
"Quarters","How to access it from the main overland map screen Quarters is an option that you have while exploring the overland map (only in Viking Conquest). It allows you to leave a part of your troops in a location of your choosing on the map. Enemies will not be able to able to see the location. If close to quarters when a battle takes place, troops in quarters will join you. Placing troops in quarters will not reduce their wages. You cannot have more then 2 quarters locations on the map. You can leave an unlimited number of troops in quarters. The location will disappear if you enter the quarters screen and then exit with no (alive) troops left present (died in battle or you took them back into your rooster)."
"Quests","This article is a disambiguation page for Quests The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Quests are missions received during an average session of gameplay, which add flavor to the storyline. The following pages list quests divided by game. Quests (classic) — Mount&Blade and Mount&Blade: Warband quests. Quests (With Fire & Sword) — Mount&Blade: With Fire & Sword quests. Quests (Viking Conquest) - Viking Conquest quests. Quests (Bannerlord) — Mount&Blade II: Bannerlord quests."
"Quests (Bannerlord)","Quests in Mount&Blade II: Bannerlord can provide a range of rewards, including renown, morale, character trait points, denars, and increases to relations with NPCs. Bannerlord features a much greater variety of quests compared to previous titles and quests can come from many different kinds of notables. In addition, the outcomes of quests in Bannerlord can go multiple ways and it is more complex than merely succeeding or failing. The outcome of a particular quest could improve the growth of a village or make the difference between war and peace between two kingdoms. Note that none of the main narrative quests will be applicable if you are playing the Sandbox game mode. A feature unique to Bannerlord is that most non-narrative quests can instead be assigned to one of your companions. The practicality of using a companion in your stead can vary wildly; If the player can accomplish the task with very little risk, it might not make sense to even consider using a companion. On the other hand, quests like Inn and Out can be handled much more conveniently and reliably with a companion with a high level in the appropriate skills. Sometimes the NPC skill level determines how long the task will take, other times it will determine the chance of success. Additionally, some quests can utilize one of several NPC skills, whichever one is highest (i.e. One Handed or Two Handed or Polearm). Finally, assigning a companion to a quest also requires some number of troops to accompany them. If it is a combat quest, there is some risk that one or more of these troops will die in the process. There is also a price per troop, dependent on their tier, so assigning your best troops to a task may actually be unprofitable and many quest types do not depend on the quality of those troops for success. Changes to Personality scores can be found in: Personality Traits. Most quests require player character to have at least -10 relation with the quest giver and not be at war with quest giver's faction to take the quest. Bonus relation for completing the quest is usually +5 (-5 for failing it). Contents 1 Main Narrative Quests 2 Towns 3 Villages 4 Nobility 5 Gallery Main Narrative Quests[] Investigate 'Neretzes' Folly' Assemble the Dragon Banner Establish Your Clan Create an Imperial Faction Support an Imperial Faction Create a Non-Imperial Faction Support a Non-Imperial Faction Unify the Empire Weaken the Empire Arzagos' Conspiracy Istiana's Conspiracy Towns[] The Town Center contains artisans and merchants trying to increase their wealth and protect their interests. Gang Leader notables also lurk here, competing with each other for territory and protection rackets. The Keep can host nobles, but also contains the Dungeon where lords or ladies may be held hostage. Access to the Keep is dependent on the player clan's renown and their criminal rating, but they can always bribe their way in if necessary. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army of Poachers MerchantSecurity < 6015+ Units 20 Companion with Bow/Crossbow/Throwing 150+ 12+28*DM Units 3+5*DM Days 500+3000*DM Gold800+1000*DM Skill XP Prosperity +0.2 Security -1 Loyalty -0.2 15 Victory: Prosperity +50 Deal: Security -5, Prosperity +50 Failure: Security -5, Prosperity -30 Artisans Can't Sell their Products in Town Artisan 18 Companion with Charm/Trade 120+ 3+6*DM Units 3+5*DM Days 500+1500*DM Gold400+1700*DM Skill XP Prosperity -0.2 30 Success: Prosperity +20 Failure: Prosperity -20 Betting Fraud Gang LeaderSecurity < 50 - - Varies - 45 Success: Security -20 Counter Offer: Security +15 Failure: Security +10 Caravan Ambush Merchant / Artisan30+ Units 20 Companion with Tactics/Roguery 120+ 22+30*DM Units 3+5*DM Days 1000+3000*DM Gold600+800*DM Skill XP(Scouting and 1h/2h/Polearm) Prosperity -0.3 Security -1 20 - Escort Merchant Caravan (2+4*DM Settlements) MerchantSecurity < 5020+ Units 30 Companion with Riding/Scouting 120+ 10+16*DM Units 6+10*DM Days 250+1000*DM Gold (Daily)800+1000*DM Skill XP Prosperity -0.4 30 Success: Prosperity +10 Failure: Prosperity -20 Fencing Stolen Goods in Town Gang LeaderSecurity > 70HideoutNot Settl. Owner 20 Companion with 1h/2h/Polearm/Roguery/Tactics 120+ 10 Units 7+10*DM Days (Varies) Gold1000+1250*DM Skill XP Security +1 15 - Gang Leader Needs Weapons Gang LeaderLoyalty < 60Not Settl. Owner 25 Companion with Trade/Crafting 120+ 2+4*DM Units 7+8*DM Days (Varies) Gold800+900*DM Skill XP Security +1 15 Success: Security -30 Gang Leader Needs Special Weapons Gang LeaderSmithing 30+ 30 - 200+500*DM Gold per dagger+ bonus for high quality Security +0.5 30 - Gang Leader's Associates Captured by Bounty Hunters Gang LeaderHideout 30 Companion with Scouting/Riding 120+ 10 Units 4+6*DM Days 3000 Gold750+1000*DM Skill XP Security +1 15 Success: Security +5 Failure: Security -5 Gang Needs Recruits Gang Leader 30 Companion with Leadership/Roguery 120+ 11+9*DM Units 6+7*DM Days 2000+100*Recruits Gold500+700*DM Skill XP - 30 - Merchant Needs Help With Brigands MerchantHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Overpriced Raw Materials in Town (Cow/Sheep/Leather/ Wool/Iron/Hardwood) ArtisanOverpriced Items 30 Companion with Roguery/Trade 120+ 4+6*DM Units 3+5*DM Days (Varies) Gold600+1700*DM Skill XP Prosperity -0.4 30 Success: Prosperity +30 Counter Offer: Prosperity -30 Failure: Prosperity -20 Timed Out: Prosperity -50 Rival Gang Moving In MerchantSecurity < 605+ Units 8 Companion with 1h/2h/Polearm 150+or Roguery 120+ 4+6*DM Units 3+5*DM Days 600+1700*DM Gold750+1000*DM Skill XP Security -0.5 15 Failure: Security -10 Snare the Wealthy Gang LeaderSecurity < 50Not Settl. Owner 10 Companion with Tactics/Roguery 120+ 10+16*DM Units 2+4*DM Days 1000+3000*DM Gold800+1000*DM Skill XP Loyalty -0.1 Security -0.5 30 - DM = Difficulty Multiplier (from 0.1 to 1.0, it scales with player's renown, # of fiefs, clan strength, party strength, # of companions, supporters and caravans), Dur - Duration Villages[] Villages contain landowner and headmen notables concerned with the growth and health of their village, as well as their personal fortunes. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Bandit Base near Village/Town HeadmanSecurity < 50Hideout 30 Companion with 1h/2h/Polearm 120+ 10 Units 4+6*DM Days 3000 Gold1000+1250*DM Skill XP Prosperity -0.2 Security -1 15 Success: Prosperity +10 Failure: Security -5, Prosperity -10 The Art of The Trade Landowner 30 Companion with Riding/Trade 120+ 2+4*DM Units 3+5*DM Days (Varies) Gold900+800*DM Skill XP Hearth -0.1 30 - Deliver the Herd to Town (Horses/ Cattle/Pigs/Sheep) Headman /LandownerSecurity < 60 30 Companion with Riding/Scouting 120+ 6+14*DM Units 5+5*DM Days 300+HerdSize*Value*0.75 Gold500+700*DM Skill XP Prosperity -0.2 30 Success: Hearth +50, Target Town's Prosperity +50 Extortion by Deserters HeadmanSecurity < 5020+ Units 12 Companion with Bow/Crossbow/Throwing/Engineering 120+ 21+25*DM Units 3+5*DM Days 800+4200*DM Gold800+1000*DM Skill XP Prosperity -1 Security -1 Loyalty -0.5 15 Success: Security +10, Prosperity +100 Failure: Security -10, Prosperity -50 Family Feud Landowner 20 Companion with Athletics/Charm 120+ 3+5*DM Units 3+7*DM Days 350+1500*DM Gold500+700*DM Skill XP(1h/2h/Polearm) Security -1 30 Success: Security +10 Failure: Security -5, Prosperity -5 Inn and Out Headman /Landowner2k+ Gold 14 Companion with Tactics/Charm 120+ 1+3*DM Units 1+3*DM Days 1000 Gold500+1000*DM Skill XP Hearth -0.1 30 Success: Loyalty +5 Failure: Loyalty -5 Landowner Needs Access to the Commons (Wheat) LandownerSecurity < 7010+ Units 6 Companion with 1h/2h/Polearm 150+ 3+4*DM Units 2+4*DM Days 250+1000*DM Gold700+900*DM Skill XP Security -1 15 - Landowner Needs Help With Brigands LandownerHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Landowner Needs Manual Laborers (Clay/Salt/Iron/Silver) (6+30*DM Bandits) Landowner 20 Companion with Athletics/Leadership 120+ 8+12*DM Units 5+5*DM Days 5x Ransom Price500+700*DM Skill XP Hearth -0.3 30 - Landowner wants his Daughter Found Landowner36+ y.o.3+ Bound Vill. 19 Companion with Scouting/Charm 120+ 2+4*DM Units 4+5*DM Days 500+1200*DM Gold500+1000*DM Skill XP(1h/2h/Polearm) - 30 Success: Security +10 Failure: Security -5, Prosperity -5 Train The Troops (Horse Village) HeadmanRoom in Party 60 Companion with Steward/Leadership 120+ 8+19*DM Units 9+10*DM Days 2000+4000*DM Gold500+700*DM Skill XP Security -1 30 - Village Needs Draught Animals (Clay/Salt/Hardwood/ Iron/Silver Village) (Cow/Mule/Sump. H.) HeadmanHearth < 300 30 Companion with Riding/Trade 120+ 3+3*DM Units 3+5*DM Days 500+Animals*Value Goldor XXX of Meat500+700*DM Skill XP Hearth -0.2 30 Success (Meat): Hearth +30 W/O Discount: Hearth +50 W/ Discount: Hearth +80 Failure: Hearth -30 Village Needs Grain Seeds (Wheat Village) (12+180*DM Grain) HeadmanDeficient Grain 18 Companion with Trade/Medicine 120+ 3+6*DM Units 2+6*DM Days 0 Gold500+700*DM Skill XP Prosperity -0.2 Loyalty -0.5 30 Success: Prosperity +50 Failure: Prosperity -10 Village Needs Tools (Non-Animal Village) HeadmanHearth < 200 30 Companion with Smithing/Engin. 120+ 2+4*DM Units 4+5*DM Days (Varies) Gold500+700*DM Skill XP Hearth -0.2 Success: Hearth +20-50 Failure: Hearth -30 Nobility[] Nobles provide some of the more eclectic and interesting quests, although they are typically more difficult or controversial and often require the player to meet a minimum renown requirement. For some quests, nobles may also refuse the player if they are not part of the same faction, either as a mercenary or a noble themselves. Unresolved issues, as long as they exist, slowly drain quest giver's Clan Influence (usually -0.1-0.3 per day). Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army Needs Supplies (1/4 Army Size Grain, 1/40 Wine&Livestock) LordArmy LeaderSame Faction - Items*Base_Value Gold 15 Capture a Lord Clan LeaderNot Daring&Merciful&HonestClan Tier 2+, 50+ Units 300 - 5000/10000 Gold 20 Company of Trouble Lord (Not Player's Clan)Clan Tier 1+ - (Varies) Gold 25 Conquest of Town Faction LeaderNot Mercenary, Same Faction 60 - 20000 Gold (or 1/4 of it if you didn't conquer the fief personally) Security -1 Loyalty -1 60 Quest giver clan's settlements: Success: Loyalty +10, Security +10 (or +2 if you didn't conquer the fief personally) Failure: Loyalty -10, Security -10 Lady's Knight Out Lady (Not Player's Clan)Not Merciful, Not Clan LeaderSecurity < 50 30 - 750 Gold Loyalty -0.2 30 Lieutenant's Revolt LordNot Faction Leader50+ Units, Not Faction Leader, Same Faction 100 Companion with Leadership/Scouting 120+ 26+34*DM Units 7+13*DM Days (Varies) Gold800+1000*DM Skill XP Clan Influence -1 20 Lord Needs Garrison Troops at Castle (3+18*DM Units) Clan LeaderGarrison < 120(C)/150(T)Not Faction Leader Companion with Leadership/Steward 120+ 5+8*DM Units 3+4*DM Days 1500+RecrCost*1.5 Gold800+900*DM Skill XP Security -0.5 30 Lord Needs Horses/Camels (1+12*DM Mounts) Clan LeaderNot Faction Leader 20 Companion with Riding/Trade 120+ 3+6*DM Units 2+4*DM Days 500+MountsValue*1.5 Gold500+700*DM Skill XP 20 Raid an Enemy LordNot Merciful, Not ImpulsiveSame Faction - 15000+3000*ExtraVillages Gold 60 Scout an Enemy Faction LeaderClan Tier 2+, Scouting 30+, Same Faction - 0 Gold 15 Prodigal Son of Clan LordNot MercifulClan Tier 1+ 24 Companion with Roguery/Charm 120+ 1+3*DM Units 7+7*DM Days 1200+3000*DM Gold700+900*DM Skill XP 50 Revenue Farming Clan LeaderNot Merciful40+ Units 20 - (Varies) Gold 20 The Spy Among Us Lord (Not Player's Clan) Companion with Roguery/Charm 150+ 1+4*DM Units 3+3*DM Days 500+3000*DM Gold600+800*DM Skill XP Security -2 Loyalty -0.5 16 Success: Prosperity +5 Failure: Loyalty -10, Security -10 Gallery[] Example of a narrative quest (""Investigate 'Neretzes' Folly'"")Example of a nobility quest (""Oros wants Anat captured"")"
"Quests (Viking Conquest)","For quests from other games, see Quests. This page shows all the quests that are exclusive to the Viking Conquest or when certain aspects differ (for e.g. reward, or other particularities). Contents 1 Main Story quests 1.1 The Revenge: Visit Doccinga 1.2 Your Book Notes 1.3 The Revenge: Talk to the Jarl of Kennemer 1.4 The Revenge: Working for a Jarl 1.5 Jarl Mission: Judgement in the monastery 1.6 Jarl Mission: Recruiting Warriors 1.7 Jarl Missions: Thiaderd must die 1.8 Reginhard's Petition: A donation for war victims 1.9 The Revenge: Ask Sigurd ""Snake in the Eye"" 1.10 Jarl Mission: To Kill a King 1.11 Viking Attack: Save Doccinga from Sven's Assault 1.12 Notes on Friese 2 Gaelic Story quests 2.1 Notes on Eriu 3 Other quests 3.1 Village Elder 3.1.1 Bring back runaway slave 3.1.2 The ""Help peasant"" quest 3.2 Fort Reeve 3.2.1 Recover Lute 3.2.2 Bring x Loads of Stone 3.3 Minister 3.3.1 Organize Feast 3.4 Mayor 3.5 Ladies 3.6 Nobles 3.6.1 Raid monastery 3.7 Chroniclers 3.7.1 Become Ard Ruire Over All Eriu 3.7.2 Become Vrenhin Lloegr Over All Britons 3.7.3 Become Brytenwalda Over All Englaland 3.7.4 Become Norse Kronungr Over All Scandinavia Main Story quests[] The Revenge: Visit Doccinga[] This is the first quest that you will encounter in the campaign. You need to find Thonkrik in Doccinga (generally after walking past the trainers and practicing warriors on the right). Thonkrik will try to dissuade you from finding Sven Bull-Neck, though you will not be convinced, leading you to your next quests. Your Book Notes[] This is more of a diary listing the story progress, though it shows up in the quest list. The Revenge: Talk to the Jarl of Kennemer[] Thonkrik suggested you that the Jarl might know where Sven is. Talking with Jarl will get him to offer you a place in the hunt for Sven if you perform some services for him, leading you the next quests. The Revenge: Working for a Jarl[] More of a diary type of quest listing your work for Jarl Hrodulf Haraldsson. Jarl Mission: Judgement in the monastery[] You will need to go to Willibrod monastery (close to Doccinga) to discuss with the abbot. Once there, 3 main parties will be found in the Abbot's hall: a farmer, a monk and the abbot. The abbot claims that the document is proper and that the ownership of the land belongs to the church and the farmer will just tell you that he just inherited from his father, but with no documents. The abbot will call the monk. If you threaten the monk, the monk will confess that the abbot falsified the documents. If you threaten the farmer, he will just promise to comply and give the land to the monks. You will decide on the verdict, and have 4 options to end the quest: Monks(-4 reputation,+2 renown, 400 penningas and +5 relation with the Jarl), Farmer(+6 reputation,+2 renown and -3 relation with the Jarl), Jarl(-1 reputation,+2 renown and -3 relation with the Jarl) or nobody (+2 renown, -3 relation with the Jarl). Jarl Mission: Recruiting Warriors[] This is given to you by the Jarl once you finish the previous monastery quest. At the start you automatically get 18 renown and 1400 penningas. You just need to recruit 15 men and then return to the Jarl. Jarl Missions: Thiaderd must die[] Upon returning, the Jarl will give you more money and send you to kill Thiaderd. The Jarl will send you to meet your first (future) companion, Reginhard who you will find in the Dorestad mead hall. Once you complete the donation mission that he asks, Reginhard will join your party. This will also generate the Thiaderd's hideout temporary location (north of Dorestad, over the bridge). After meeting Thiaderd, the only outcome is a fight in which Thiaderd dies. If you lose the fight, you will die and you will need to use the last save. Thiaderd forces consist of 18 Footpads and Thiaderd himself (all with shields and seaxes/axes and Thiaderd also has a sword so be careful to have a number of decent shielded troops as well). If you win, you will have 4 options: kill them all and pillage and burn the camp (bigger renown, bigger reputation hit and small party morale hit); loot the lair but spare the inhabitants (reputation hit, some renown) ; we are not murderers, let them leave in peace (reputation gain); I need to recruit more men (which seems to be a bug, since that just lets you leave the location however to finish the quest you need to pick one of the options above). Upon returning to the Jarl, you will get 1200 peningas and some renown. Reginhard's Petition: A donation for war victims[] After meeting Reginhard in Dorestad's mead hall, you will need find Adda and donate money on behalf of Reginhard. If you stroll through the town by exiting the mead hall, the house is right in from of you in the port. However, the entrance is through the stairs in the back. The Revenge: Ask Sigurd ""Snake in the Eye""[] This is the next mission that you get from discussing with the Jarl after killing Thiaderd. This entails meeting and discussing with Jarl Sigur Ragnarsson Jarl Mission: To Kill a King[] This is generated by discussing with the Jarl and it entails his proposal to kill Konungr Hrorek Hemmingsson even if you decline though the interactions with him. You will actually do things within it after the win in Doccinga attack. Before speaking with any of the lords in the aftermath of the Doccinga defense, you should consider if you want to roam (trade) the world first as you will become the enemy of Friese, meaning that to enter and trade with Dorestad (which is instrumental for being a merchant) you will need to sneak into it. If you decide to speak with them nonetheless, the mission will conclude with you being the bad guy, as the king will believe the Jarl and give you ""a few days"" to leave Friese before they start attacking you. Speaking with them, will conclude the mission. Viking Attack: Save Doccinga from Sven's Assault[] This is a quest that automatically appears after making a move on the overland map after you discuss with the Jarl. To complete the mission, you will need to go to Doccinga where a battle will ensue between Doccinga people+King's men+your men and Sven's vikings. Prior to the battle, one Norse Freeholder (who is one of king's men) asks you if he should stay and fight or notify the king instead. If you ask him to stay, it does not look like you get more men, but if you notify the king you will get increased relation with the king and Friese. Also, right as the battle starts, Thonkrik informs you that the Jarl will not come to aid, though you and the king sent a messenger. This seems to be just flavor, with no impact on any of the dialogue options that you pick. The defenders, except your men, are Farmers from the villagers' side (positioned on the left ~35) and, Freeholders, Norse Spearmen, Norse Companions, one Standard Bearer and one Huskarl (who also holds a short speech before impact) positioned on the right (~43) and the attackers are Norse Freeholders, Vikingarnir and Danish Elite Vikingarnir (69 in total). It's easy to win with low damage to yourself and friendlies but more complicated with normal damage. Except bringing as many troops as possible(55), player should look to contribute by finding a shield (a sword or at least a good spear if one already knows who to use it properly) and flank the enemies that come on the right section where shielded troops can resist more (if not win against their opponents by themselves). This is a ""permadeath"" mission (if you lose you will be sent back to the game menu and you get a message that implies that you died). Notes on Friese[] This is more of a diary listing the story progress, though it shows up in the quest list. It will appear once you complete the monastery mission. Gaelic Story quests[] Notes on Eriu[] Other quests[] Village Elder[] Apart from the usual native ones (bring wheat, cows or train the peasants), they will also give you these quests: Bring back runaway slave[] You will need to check the area around the village until you will find a temporary location named: Hideout. Once there, when discussing with the slave, you will have 4 options: I care little about your destiny. Follow me! (you will then bring the Slave back to the village for reputation with the village and 200 xp points); If death is awaiting you anyway, I will kill you right here (you will fight and kill the slave, finishing the quests instantly and gaining +1 with the village); Join my warband. and you won't need to go back to your master (the Slave will join you as a troop, you will lose -6 relation with the village in total and the quest will be cancelled; you will also need to stroll the village again to reach the local leader who will (sic!) mention to you that ""you didn't find him""); Then leave now. I will pretend I haven't seen you (the Slave will leave, you will lose 4 relation in total with the village, the quest will cancel but you will gain experience, you will also need to stroll to local leader). The ""Help peasant"" quest[] seems to no longer be present in this module. Fort Reeve[] Recover Lute[] Can also be obtained from Mayors in towns. The reward promised is 300 penningas. You will find it in one of the nearby villages, you need to ask the local leader. If the local leader responds with: ""[...] I have heard some sweet sound of lute lately[...]"" in his response, that means that the lute is in that village. You need to look around the village (for the ""... Deserter"" character). Once you locate and defeat the lute thief, you will lose reputation with the village but you will gain relation (and experience) once you return to the castle/town for completing the quest. Bring x Loads of Stone[] Pretty much the description, you don't need to get them from a quarry, though you will find them there in decent quantities (rarely also in towns). The mayors of towns can also give this quest. Minister[] Organize Feast[] This is a quest that you can take from your minister every 6 days (3 days for the ongoing feast in your kingdom to finish, either if you are organizing it or one of the other lords + 3 days to pass until it finished). The minister is present only on your court. You need at least a sufficient number of items in your Household Possessions storage (food, jewelry, drink and comfort). Once the feast is over, the ""quest"" will be considered completed. Lords that attend the feast will get a +1 modifier to relations depending on how much time they spent feasting. Occasionally you will also get a +5 modifier (once?) with each lord if they are present in your hall. Mayor[] Ladies[] Nobles[] Raid monastery[] Only given by pagan lords. Chroniclers[] Become Ard Ruire Over All Eriu[] You get this quest from the Goidelic Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Aileach, Cruaghan and Temair. Become Vrenhin Lloegr Over All Britons[] You get this quest from the Briton Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Ynis Moon, Bosvenegh and Caer Dyf. Become Brytenwalda Over All Englaland[] You get this quest from the Angle Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Lundenwick, Witan Caester and Jorvik. Become Norse Kronungr Over All Scandinavia[] You get this quest from the Norse Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Ribe, Tunsberg and Dorestad."
"Quick Battles","This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Quick Battles are battles in classic Mount&Blade that you can play without making a character. You play as a lord or a lady with a certain amount of troops. Scenarios[] All of them are rather large battles. They could become very difficult to win on Normal difficulty. A siege defense with Rhodok Lady Brina (a heavily armed and armored character that also exists in the regular game, but merely as a common noblewoman). A siege offense with Nordic Lord Haeda. Swadian Lord Haringoth fighting bandits. Swadian Lord Grainwad fighting bandits. Grainwad in his struggle against a Vaegir army. Trivia[] Count Haringoth seems to age between the two games. He is a bright ginger in Classic but a bit gray in Warband."
"Quyaz","Quyaz Settlement Information Type Town Kingdom Aserai Villages TashebaBaqHiblet Port No Quyaz is a town of the Aserai owned by Sultan Unqid of the Banu Hulyan. The villages of Tasheba, Baq, and Hiblet are bound to the town. Description[] Quyaz was once a mercantile republic that dominated the trade between the western ocean and the Perassic Sea, speaking the now all-but-extinct Kannic tongue, a relative of the Nahasi language. But imperial hegemony slowly snuffed out its trade, and the ruler was taken over by mercenaries from the Nahasi tribes. It came intermittently under imperial subjugation but today is a prized holding of the Banu Hulyan, a leading clan of the Aserai Sultanate.[1] References[] ↑ Encyclopedia Calradia, entry ""Quyaz"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Radoghir Castle","Radoghir Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages TebandraSumbuja Sieges with... Siege Tower Port No World Map Mount&BladeRadoghir CastleTebandraTemplate:World Map/Mount&BladeWarbandRadoghir CastleSumbujaTemplate:World Map/Warband Radoghir Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Radoghir Castle lies northeast of Rivacheg, secluded in the very corner of Calradia on a small piece of land surrounded by the ocean, rivers, and mountains, accessable only by a bridge and narrow pass to the south. Its village is Tebandra which is to the northeast, at the edge of a patch of thick trees and the oceanic shoreline. Warband[] Radoghir Castle lies northwest of Reyvadin at the base of a small mountain. To the west is the Kingdom of Nords and to the south is the Kingdom of Swadia. Its village is Sumbuja which is nearby to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Radoghir Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Radoghir Castle was in an early Mount&Blade beta as an obtainable castle along with Culmarr Castle. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Ragnhild Ragnarsdottir","Ragnhild Ragnarsdottir Official Information Kingdom Kingdom of Danmark Monarch Konungr Horik Gottfredsson Title Lady Religion Pagan Personal Details Gender Female Ragnhild Ragnarsdottir is a noblewoman initially of the Kingdom of Danmark. She is 24 years old. Family[] Siblings: Jarl Sigurd Ragnarsson Kingdom of Danmark Monarch: Claimant: Konungr Horik Gottfredsson Jarl Thorgil Vassals: Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi"
"Ramun the Slave Trader","Ramun, upstairs in the Tihr tavern. Ramun the Slave Trader is a dealer in galley slaves. When first approached, the player assumes he is a trader but wonders where his merchandise is. After dropping a few hints, it is made clear that he sells prisoners to ship captains to serve as oarsmen. Ramun performs a similar function to the Ransom Brokers except he almost always resides at Tihr. If not on ground level, he probably is upstairs. He also can occasionally be found in Yalen. He buys prisoners like other ransom brokers but also instructs the player how to efficiently capture prisoners. Ramun buys all prisoners with a fixed value of 50 denars, meaning the player can get more money for bottom tier units, like farmers and bandits, but will sacrifice profits on any unit starting from tier 2 (with the exception of Camp Followers), being completely wasteful for elite units such as Swadian Knights or Nord Huscarls. In With Fire & Sword, Ramun resides at Reval. He buys at a much higher price than other ransom brokers, buying even mere bandits for often over 150 thalers. However, he actually pays one-tenth the listed price, which is probably a bug. Dialogue[] With Fire & Sword[] Main article: Ramun the Slave Trader/Interactions/With Fire & Sword See Also[] Aethelmaer, the Slaver, his equivalent in Viking Conquest"
"Rath Celtair","Rath Celtair Settlement Information Type Town Kingdom Kingdom of Uladh Villages Bal Celtair EastBal Celtair West Port Yes Rath Celtair is the capital of the Kingdom of Uladh and its only town. It has a port and is ruled by Ruire Lethlobar mac Loingsig. Territory[] Rath Celtair is located in eastern Ireland. Its villages are Bal Celtair East and Bal Celtair West. Siege[] Economy[] Rath Celtair produces: Bread Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Downpatrick This article is a stub. You can help out by expanding it. Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West"
"Razih","Razih Settlement Information Type Town Kingdom Aserai Villages MussumQablabDoqa Port Yes Razih is a town of the Aserai owned by Emir Adram of the Banu Sarran. The villages of Mussum, Qablab, and Doqa are bound to the town. Description[] Razih is said to be the base from which Kannic explorers set forth to colonize the shores of the Perassic Sea in the centuries before the coming of the Empire, the prows of their ships decorated with the intertwined vine leaves of the Kannic goddess of wealth, wine, love, and war. Today, the Kannic tongue has been replaced by Nahasi dialects and their religion is all but forgotten, but the symbol lives on, said to protect those who risk all for the sake of gain or glory.[1] References[] ↑ Encyclopedia Calradia, entry ""Razih"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Rduna","Rduna Settlement Information Type Village Kingdom Swadia Fortification Vyincourd CastleRindyar Castle World Map Mount&BladeRdunaVyincourd CastleTemplate:World Map/Mount&BladeWarbandRdunaRindyar CastleTemplate:World Map/Warband Rduna is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of one of the buildings up the hill almost directly straight forward from where the player enters, standing near a pile of wood. Rduna is built on hills in mountainous terrain with a few scattered trees. It has a total of eight structures and one field growing squash. Meat hangs from hooks over a blood-soaked area with butchering knives nearby and there is a large amount of blood down the hill. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building to the left from where the player enters, between a couple bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Reaver","Reaver Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Brigand Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Reavers are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Reaver - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nassal Body GambesonTunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Master 8 Shield ? Athletics 4 Riding 5 Horse Archery ? Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management ? Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 185 Weapons Melee Chipped Briton Sword Ranged Bent Throwing Spears Shield Cracked Round Shield Mount None Trivia[] They are the only Ruffian upgrade equipped with swords. Making them look less armored than they can truly be, their stats screen shows them with no helmets and wearing Poor Tunics when they actually wear Helms with Nassal and can spawn with Gambesons. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Rebel","For the classic version, see Deserters. For the Bannerlord version, see Deserter (Bannerlord). Rebel Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Rebels are bandit archers in Mount&Blade: With Fire & Sword. Tactics[] A short step up from Looters and Bandits yet similar of quality, they are somewhat dangerous to new players. They spawn in groups of 3-60. Rebels wear little armor and wield poor weapons, thus an experienced, well-equipped player can easily do away with them. What armor they do wear is very light - making them vulnerable to missiles and melee attacks - yet their weapons may include handmade firearms, making them dangerous in large numbers to any rookie or veteran player. They nonetheless pose no significant threat and can be cut down very easily with a large, well-equipped party. Rebels attack head on and, if their numbers are large enough, en masse. The ""marksmen"" carrying handmade firearms shoot from a distance while their ""infantry"", armed with axes or lances, charge. If the marksmen are hit with melee attacks, they'll do the same with short carpenter axes. You can circle them and shoot at them, for they are never mounted. Rebels also love to use numbers to their advantage, and will swarm straggling troops - make sure this doesn't happen to you if you're just starting out on the game! Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rebel - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap Body Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee BludgeonCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Recruitment","Recruitment of troops may be accomplished through several ways in the Mount&Blade series. Recruit cultural troops from villages. Hire mercenaries from taverns. Free the enemy-held prisoners. Conscript your own prisoners. Hire mercenaries from Mercenary Camps (With Fire & Sword only). Steal garrisons from freshly occupied castles or settlements (must be the attacker's vassal - this does not negatively affect relationship) Each method has a variety of advantages and drawbacks which should be considered when planning your force composition. Additionally, several permanent companions can be recruited from taverns. Contents 1 Cultural Recruits 2 Mercenaries 3 Prisoner Ranks 3.1 Freeing Enemy-Held Prisoners 3.2 Conscripting Captured Enemies 4 Recruitment Method Comparison 4.1 Deciding Which to Choose Cultural Recruits[] The cheapest, most consistent, and easiest method is to recruit cultural recruits from villages. The culture of the recruit is determined by which faction or nation held the village in the initial stage of the game. Recruiting cultural recruits can be achieved by visiting a village and selecting 'Recruit volunteers', which come at ten Denars each. You can recruit from any village whose faction you are not at war with and the village is at least indifferent toward you, although if a village has sufficiently high relation with you, you can still recruit from them even if you are at war with that village's faction. The number of recruits you get depends on your reputation with that particular village. If your relation is between 0-3, you can get 0-8 recruits. If it is 4 or higher, your relation will be divided by 2, then added to 6 to determine your maximum (e.g. at 10 you can get 0-11; at 20 you can get 0-16). Normally recruits are base units: Tribesmen or Recruits. However, if the village has a high enough positive relationship with the player, higher tier units may become available; this is, however, not necessarily beneficial, as it can limit the player to an unwanted tier path (such as getting Khergit Lancers when wanting Khergit Horse Archers). For every 10 relation, you can recruit one higher tier of troops. The chance to get higher tiers is 10%. As they gain experience through training or battle, they can be upgraded. Upgrading units makes them stronger, and at some points, when the player is given the option of two different upgrades, can determine the path along the tier tree the unit takes. These points of diversity occur when there are different classes of unit to be had at the same tier in the upgrade tree. These normally fall where a unit can become infantry, cavalry, or archery specific. Aside from allowing units to become specialized, they also become more powerful and skilled within their chosen specialization. Each time a unit is upgraded, a fee must be paid (Warband only) and their weekly wage increases. The cost of the next upgrade also doubles with each tier, starting with ten denars for a cultural recruit. One exception to this is when upgrading recruited looters to bandit level and bandits to cultural recruit level. The top tier units of local recruits have higher stats and lower wages than their mercenary counterparts. Mercenaries[] Hiring mercenaries from taverns is a fast, but expensive way to bulk up your forces with more formidable troops. However, as they are mercenaries, their promotion trees are different, and they often will cost much more than practical for a lower level player. Mercenaries are freelance warriors. They require higher wages, but their first tier unit is better than base cultural recruits. They can also be upgraded faster. You can upgrade your Watchmen into Hired Blades very quickly. Bands of mercenaries are randomly generated from all levels of their tier tree in groups of 3-7 (2-9 in With Fire & Sword), in the taverns of towns. They require a sum of money, dependent on the number of men and their tier level, before they will join your party. If the player is unable to pay this 'recruitment fee' they may still recruit a fraction of the men with the relevant fraction of the total. The player cannot, however, choose the number desired; they may only choose to take the maximum that can be afforded. Mercenaries are powerful when compared to lower-tier local recruits, but at higher tiers, they generally become weaker and significantly more expensive than their counterpart units within the cultural tiers. Mercenaries are also not affected by cultural morale modifiers such as positive modifiers for being within home territory and negative modifiers for having to fight against their own faction. Garrisoning mercenaries at a town has a hidden benefit of increasing the likelihood that caravans hire them and spawn from that town. Thereby increasing prosperity and town wealth. With Fire & Sword expands on the ways that mercenaries can be hired. In addition to tavern mercenaries, there are five Mercenary Camps scattered across the map, one associated with each nation. From a mercenary camp one can hire infantry, marksmen or cavalry mercenary units with the characteristics of the nation that the camp is near. One can also upgrade existing mercenaries by giving them better armor or weapons, but only those hired in the same camp can be upgraded. There are two other types of mercenaries that can be hired from fortresses or towns: national mercenaries can be hired after joining the nation, from a fortress or town with a Mercenary Captain, and regional mercenaries can only be hired from certain fortresses and towns on the map, and that place must have an Infantry Commander. Prisoner Ranks[] Party members can also be recruited from captured prisoners, either your own or the enemies'. These methods are the only way to obtain certain units such as bandits and peasant women. While this method is unreliable as a way to keep your forces maintained, it is, however, useful in a number of situations. Freeing Enemy-Held Prisoners[] Having defeated a party which held prisoners, you are given the option of recruiting them into your party at the same time as you choose prisoners of your own from the wounded ranks of your enemies (the option is given even if there are no enemy prisoners to take). Doing so costs one week's wage in advance per unit, and is therefore much cheaper than training them from recruit level. Doing so is advantageous if you have lost men in extended campaigns and are unable to return and train up new recruits. Prisoner units can also be recruited from the dungeons of captured castles and towns in a similar fashion, where it is especially useful for bolstering the garrison with units that would otherwise come from your own ranks, as well as replenishing any units lost in the siege. You can only do this directly after capturing a town or castle; leaving the screen releases previous prisoners and any remaining prisoners from the battle are then stored in the fiefs’ dungeons. You can take prisoners from dungeons of towns/castles you personally control, but cannot directly recruit them. They are added to your prisoner ranks and can be recruited from there (see below). Conscripting Captured Enemies[] Arguably, the least efficient method of gaining troops is by recruiting them from your personal prisoners. This can be achieved opening the camp menu, and taking the action ""Recruit from Prisoners"". Doing this has some advantages. Notably it is the only method of obtaining party members free of charge (aside from specific Companions), although weekly wages are still required. It may also be of use to bolster your forces if you have recently suffered heavy losses. The disadvantages are significant. For each prisoner that is accepted into the party, you lose 3 party morale. Conscripted prisoners are likely to take advantage of their new freedom and escape; more than 50% of the new units escape during the first night after recruitment. You can get around this by putting them into a garrison the first night. They will not escape and you can take them into your army the next day (you do still lose morale, however). You can also prevent the conscripts escaping if you level them up in combat before nightfall. The prices obtainable by selling the prisoners will cover the cost of recruiting and training a new unit to the same level along a path of your choice, so selling the prisoners and training new recruits is more effective and allows you to build an army more suited to your combat tactics. Prisoners accept your offer per type, not per troop. This means if you have three captured Sea Raiders, either all three will accept or all three will refuse. Recruitment Method Comparison[] Mercenaries Cultural Recruits Freed Prisoners Captured Prisoners Availability Always available from tavern Inconsistent troop type Higher recruitment cost It only takes 10 Denars per head to recruit from villages Cultural recruits won't join your party if your relationship with the village is negative or at 0 when you are at war with the nation holding the village. Cultural recruits become the much better source when you have a good relationship with a prospering nation and/or the specific village. Free to recruit Dependent on what enemy parties capture Free to recruit Dependent on what you capture Conscripted prisoners will often abandon your party and frequently steal from you when departing. Diversity Mercenaries have a generally wider tier tree that includes heavy infantry, light/medium cavalry and crossbowmen. There are no kingdom-specific units in the mercenary's tier tree, e.g. Nord Huscarls or Khergit Horse Archers. Cultural recruits can have a somewhat limited tier tree, e.g. with the Khergit you can only train horsemen, and with the Nords and Rhodoks you can only train infantry; although these troops are much more specialized than a mercenary at the same level. Dependent on what enemy parties capture Offers unique troop tree access (e.g. Sword Sisters) Dependent on what you capture Offers unique troop tree access Wage Mercenaries require a relatively high recruitment fee and regular weekly wage. Cultural recruits require lower wages than their mercenary counterparts at the low tiers but it becomes pretty close when they advance to the final tier. Dependent on recruited Dependent on recruited Early Use Mercenaries can be sent into battle almost immediately. They can almost always hold their own against bandits. Cultural recruits, if you want them to survive long enough to become more powerful, must be carefully watched and supported during battle and subsequently die much more easily than their mercenary counterparts if they are not. You must use a careful mix of getting them experience through fighting and keeping them alive. The Trainer skill can help immensely with this and allows you to keep them out of battle. Another use for cultural recruits, if you have the money and multiple villages with good relations, is to hire them en masse and send them into battle in survival of the fittest fashion. Dependent on recruited troop Dependent on recruited troop Deciding Which to Choose[] If you need a strong initial force to quickly respond to a situation (e.g. needing an army to join a campaign) and have extra coin, hire mercenaries to get the job done. If you want a force that is more specialized (Vaegir Marksmen or Swadian Knights) or you are low on coin, upgrading cultural recruits is usually ideal. If you don't want pay the high cost of mercenaries, and need to quickly acquire quality troops, recruit from prisoners."
"Refugee (Viking Conquest)","Refugee Troop Information Culture Mercenary Wages 13 Acquired from... Monastery Upgrades to... Camp Woman Upgrade Cost 192 Refugees are troops in Viking Conquest. Refugee (Viking Conquest) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head None Body Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 60 Polearms 60 Archery 40 Crossbows 0 Throwing 95 Slings 90 Weapons Melee Hand? Ranged Sling? Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Reginhard","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Reginhard Appears in Viking Conquest Official Information Culture Frisian Religion Christian Character Details Found in Dorestad Hire Cost Free Likes Helgi Liked by Egil, Helgi Disliked by Brunhild, Solveig Noble No Reginhard is one of the heroes in Viking Conquest. You can find Reginhard in Frisia during the storyline campaign, but the player addresses him as a foreigner. Story[] Before the campaign, Reginhard was a normal Friesian living in Dorestad with a family. However, his family is killed by an unknown plague, which caused him to go get drunk and join the Friese Rebellion led by Thiaderd. During his time with the Rebellion, he and Thiaderd's brother negotiate a deal with the jarl of Kennemer, Jarl Hrodulf Haraldsson, while Thiaderd refused to come because he knew it was a trap. Later, Thiaderd's brother was executed by a blood eagle and Reginhard is a traitor to the Rebellion. He spent most of his days drinking in the Mead Hall until the protagonist finds him while hunting Thiaderd. Their first interaction was warm and Reginhard told his story to the protagonist, but in exchange for giving the rebels' location, the protagonist must donate money to a charity that helps war victims. After this, Reginhard agrees to join the protagonist's party to meet Thiaderd. However, Thiaderd is unhappy and angry to see Reginhard and orders his army to attack the protagonist's party, but the party managed to defeat the rebellion and kill Thiaderd as well. With the rebellion defeated, the protagonist had the option to decide the fate of the base and its inhabitants. Reginhard told the whole story to the protagonist and his only family is the party. He also warns the protagonist about the jarl's scheme of assassinating the king of Friese, Konungr Hrorek Hemmingsson. He also partook in the Battle of Doccinga with the protagonist with a decisive victory against Sven's invasion. After the confrontation between the protagonist and the jarl, Reginhard proposed that they should go to Mierce as mercenaries. When they leave Friese for the journey, he came along with Brunhild and they both had hostile interactions. Reginhard treated Brunhild like a camp slave and said he might marry Brunhild, but Brunhild wanted to be treated as a warrior and both of them ask the protagonist for help. Dialogue[] Main article: Reginhard/Interactions Stats and Equipment[] Reginhard - Default Stats and Equipment Attributes Stat Points Level 12 Strength 11 Agility 15 Intelligence 10 Charisma 10 Health 56 Armor Head Ragged Decorated Phrygian Body Tattered Frisian Tunic Hand None Foot Ragged Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 2 Ironflesh 5 Power Strike 5 Power Throw 5 Power Draw 3 Weapon Maintenance 0 Weapon Master 6 Athletics 6 Riding 2 Looting 7 Trainer 0 Tracking 5 Tactics 2 Path-finding 7 Spotting 3 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 3 Engineer 0 Persuasion 3 Leadership 3 Trade 5 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 73 Polearms 125 Archery 91 Crossbows 72 Throwing 91 Slings 91 Weapons Melee 91 Ranged Bent Javelins Shield None Mount None Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Reindi Castle","Reindi Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Emirin Ehlerdah Sieges with... Ladders Port No World Map Mount&BladeReindi CastleEmirinTemplate:World Map/Mount&BladeWarbandReindi CastleEhlerdahTemplate:World Map/Warband Reindi Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Reindi Castle lies southwest of Praven at the border with the Kingdom of Rhodoks. Its village is Emirin which is to the southeast at the base of the Khergit mountain range. Warband[] Reindi Castle lies southeast of Dhirim on a hill at the edge of the Swadian territory with the Khergit Khanate to the east and the Kingdom of Rhodoks to the southwest. Its village is Ehlerdah which is to the northeast, near a stretch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Reindi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Religions","Religions are individuals' or groups' beliefs in higher powers. The core Mount&Blade series do not feature a religion mechanic but Viking Conquest and several mods do. Contents 1 In Mount&Blade/Warband 1.1 Examples of Religions 2 In Viking Conquest 2.1 Featured Religions 3 In With Fire & Sword 4 In Bannerlord In Mount&Blade/Warband[] Religions are only alluded to in the core series. Starting with Warrider, characters would on occasion mention deities, spirits, or other supernatural beings, various religion-themed NPCs would be added or removed between versions, certain shields and banners would feature religious imagery, and religious buildings could be found in towns and castles, though only as decorations. As already mentioned, religions are not a mechanic in Mount&Blade and thus their presence is very superficial and is largely to add a bit of flavor to the game's world. Examples of Religions[] Mentions of religions are most prominent in Warrider (Mount&Blade v0.202). This is only fair given the dark fantasy setting of the game. Later versions have cut back on religious mentions but have expanded the visuals. Calradian religion: The religion inspired by Christianity and adhered to by the Swadians, Rhodoks, and Vaegirs. Adherents of this religion believe in a ""God"", in the ""Seven Saints"", and in the holy mandate of nobles. Clergy are called ""priests"" and addressed to as ""Father"". The main evil force in this religion is the ""Devil"". Examples of adherents include - most notably in Warrider - the kingdoms' Counts, and Fathers Larchas and Erascus, who are priests. Additionally, the followers Firentis, Katrin, and Klethi also seem to be adherents, at least when it comes to superstitions. In subsequent versions of Mount and Blade, ""God"", the ""Saints"", and the ""Devil"" are mentioned less frequently. Certain troop-types such as Inquisitors and Pilgrims were introduced and removed between versions - they were apparently quest-related. Various religious buildings began appearing as the game developed further. In v0.808, one could see a cross standing atop town towers. In later versions, dedicated church or chapel buildings were also added to some town and castle scenes. Crosses were also a common symbol on banners and on certain shields present in older versions of the game. Some in the fan community speculate that the follower Jeremus is either a priest or a monk in this religion given the fact that he wears a robe, fights with a staff, has a stereotypical ""monk"" haircut, and practices medicine as real-world Christian priests and monks did. However, he never speaks on any religious topics, rather fancying himself a man of science. Khergit religion: Mentioned exclusively in Warrider and adhered to only by Khergit NPCs such as khans Barthai and Nuyukh, among others. This religion apparently is a form of shamanism and ancestor worship, similar to real-life counterparts. Among the supernatural entities recognized by this religion are the ""Gods of the Six Winds"" - who seem to be presiding over the Khergit nomadic lifestyle - and the ""Black Wolf"", a Grim-Reaper-like entity that comes for the spirits of those who die. Shamans make up this religion's clergy and elders are respected for their wisdom. Ancestor spirits are often also sought for advice and appeased when misdeeds are committed. Dark Deities: Only mentioned in Warrider. This is less of a religion because the only individuals practicing it are Ecatha and Akhad Thell, the game's two necromancers, whose actions can be seen more as a way to obtain power rather than actual worship. The Hand of Tsannuh is apparently an artifact in this religion and is said to be a literal hand of a god. Given that human sacrifice is required to charge the Hand, it is likely that Tsannuh is one of the Dark Deities. The aforementioned ""Devil"" may also be considered one of the Dark Deities, even though most real-life religions do not treat the Devil as a god, even an evil one. Cult of Harlaus: Akhad Thell was planning to resurrect, fully restore, and make King Harlaus immortal so that the latter could become a god-king. For this end, he needed to charge the Hand of Tsannuh by sacrificing the Khergit princess Uruzuge at a special Sacrificial Ground during an eclipse. He was only partly successful, as the player character stopped both him and the undead king. Jumne religion: Sea Raiders, a bandit type added in versions after Warrider, when encountered, sometimes say ""Today the gods will decide your fate!"" before attacking the player's party. It is unclear if they refer to their own pantheon of gods or to gods in general. Given the fact the Sea Raiders are based on real-world Vikings, it is quite possible they are adherents of a religion based on Scandinavian Paganism. Their hostile approach to negotiations may also suggest that their pantheon consists of warrior-gods. The Nords, much like the Sea Raiders, are also originally from Jumne and may or may not adhere to this religion. Given the fact the Nords settled in Calradia, it is more likely that they adopted the Calradian religion. Then again, the Nords are also known to have a good head for commerce - this might suggest that if they still adhere to the Jumne religion, at least one of their gods is also a god of commerce or cunning. In real life Norse religion, the chief-god Odin is often equated to the Roman god Mercury, who was a god of commerce, among other things. Sarranid religion: With the introduction of the Sarranid Sultanate in Warband, the existence of a religion based on Islam was also alluded to. New kinds of buildings for scenes were added that are based on Islamic architecture, with the minaret being the most prominent. Sarranid banners feature the crescent moon - an important symbol in Islam - and there is a deactivated green shield in the game files that also features the crescent moon symbol. Green is also an important color in Islam. At the same time, is it possible that the Sarranids originally practiced a form of in-universe Zoroastrianism, given that some of their banners also feature flames. Additionally, several characters in Warband, including the player, speak of the ""Heavens"", as of a divine force. This is most likely a neutral term so as to not place characters into a particular religion, since most religions mention the sky in some way. In Viking Conquest[] In Viking Conquest, religions are a game mechanic. They affect NPCs' and kingdoms' attitudes towards the player and each other. Priests of either religion can be spoken to for certain services such as preaching, which can increase troop morale. The player can convert between religions and may also wish to make donations to priests of a chosen religion in exchange for its favor. This can grant access to special troops or other benefits, such as gameplay bonuses. For example, a high enough favor with the Norse religion can add bonus points to the player's combat skills. Minor religious buildings can be built in fiefs in order to convert the population to the desired religion, which increases loyalty and decreases the chance of assassination attempts. Featured Religions[] There are two primary religions featured in the game that can be joined: Christianity (Roman Catholicism): The religion of most kingdoms in Britain and northern Europe. It worships ""God"". Its clergy are called ""priests"". ""monks"" and ""abbots"" are a special category of faithful that dedicate themselves to worship without being clergy. Its buildings are called ""monasteries"". The player can visit these to learn to read Latin and/or buy wine. Additionally, abbots or monks can be hired to preach to troops for a morale boost, or to join to the player's court. Priests are also standalone units in all Christian nations' troop trees. Norse Paganism: The religion practiced largely by the Scandinavian kingdoms as well as certain kingdoms in northern Britain. This religion primarily worships ""Odin"" (or ""Wotan"") but other deities such as ""Thor"" and ""Loki"" are mentioned and have dedicated locations in the overland map. The player can make sacrifices to the Norse gods at Hofs - the religion's temples - in order to gain their favor. With enough favor, they can hire Berserkrs, a powerful type of troop. The Gothi - this religion's clergy - can be hired to preach to the troops for a morale bonus and to join the player's court. There are a few religions that cannot be joined and can be interacted with only to a minor degree: Roman Paganism: The religion of the Old Roman and his son Caio. It is only mentioned a few times during dialogue but cannot be otherwise interacted with. Caio is a dedicated follower of this religion and, if both are in the player's party, even gets into conflict with some of the Christian followers. Celtic Paganism: The religion of non-Christian and non-Norse Pagan Celts and/or Picts. The game treats it as paganism, although it is different from Norse Paganism. Dwywei is an adherent, with possible others. There are also several locations around the map, most prominently in the British Isles, that are connected to the Celtic religion. One such location has the player fight a large group of bandits for a treasure. Another such location acts like a Hof where the player may sacrifice prisoners to the Celtic deities, although the local priest himself admits that the cult's practices are not necessarily accurate to the historical Celtic/Pictish religious practices. In With Fire & Sword[] In With Fire & Sword, religions are likewise implied but are not a mechanic per se. Most factions and characters have a religion. Roman Catholic Christianity: The religion of the Polish Commonwealth, Spain, and France. Victor de la Buscador is Spanish and thus likely Roman Catholic. Jaques de Clermont and his companions, Cardinal Mazarin, D'Artagnan, the Queen of France, and ""young Louis"" are all French and thus Roman Catholic. (Eastern) Orthodox Christianity: The religion of the Cossack Hetmanate, the Muscovite Tsardom, and of Transylvanian Vlachs. Tepes is Vlach and is implied to be Orthodox Christian - that is, if he is not a vampire, which is also implied. Followers from the Cossack Hetmanate and the Muscovite Tsardom are also likely Orthodox Christians. Lutheran Protestant Christianity: The religion of the Kingdom of Sweden. Karlsson and Ingri are Swedes and thus likely adherents of Lutheranism. Islam: The religion of the Crimean Khanate. Bakhyt, Nogai, and Fatima are apparently Muslims. Folk Religion: Although Oksana is originally from the Cossack Hetmanate, her backstory implies she doesn't adhere to Orthodox Christianity and instead practices a form of folk-religion that involves soothsaying and healing. Alternatively, she might be a stereotypical gypsy, practising ""gypsy magic"". Additionally, nation-specific mercenary troops are also probably adherents of these religions, or others. The Kalmyk mercenaries of the Moscovite Tsardom, although not stated as such, are most likely Buddhists. German mercenaries come from the Holy Roman Empire and, as such, are likely to be Catholics, Lutherans, or Calvinists. The Azaps, Cebelus, and Janissaries of the Crimean Khanate come from the Ottoman Empire and thus are also Muslims or possibly Orthodox Christians (Janissaries). Scottish mercenaries are likely either Catholics or Calvinists. In Bannerlord[] This section is to be expanded Like in the original games, religions in Mount&Blade II: Bannerlord are only implied and, in fact, are barely even present in the game itself, with most mentions coming from the game's Digital Companion. Calradic religion: The religion of the Calradic Empire and its people as well as, possibly, the Vlandians and at least some Sturgians. It is through the Empire's influence that this religion spread across the continent. By the time of Warband, the pan-Calradic religion seems to be one based on Catholic Christianity but, in the time of Bannerlord, the Calradic religion seemed to be one based on Greco-Roman paganism. Cult of Emperor Darusos: A minor cult within the Empire, worshiping the deceased emperor Darusos, who was too young to successfully rule and was toppled by one of his generals. Members of this cult believe that Darusos will one day return and lead the world into a golden age. Prominently, the cult is represented by Embers of the Flame, a minor faction within the Empire. Emperor Arenicos was sanctified as a demigod during his lifetime. It is unclear if all emperors - or only select individuals - were treated as divine but it corresponds to real-world Roman tradition, namely the Imperial Cult. One (type of) imperial companion claims to have been a member of an underground cult that wanted to build the Kingdom of Heaven but ended up resorting to banditry in order to continue existing after its leader died. The cult managed to fight off several imperial punishing parties but was ultimately brought down. Battanian religion: Most likely based on real-world Celtic and Thracian paganism. Animism - the belief that gods or spirits inhabit objects and places - plays a central role in the Battanians' beliefs. They hold sacred the ancient yew grove next to the city of Dunglanys, using the trees growing on its outer edges for bow crafting - the ones in the centre of the grove, however, are off-limits. It is said that, in the olden days, the so-called Holy Men - the religion's clergy - would hang human sacrifices on the tree branches in the grove. Dunglanys itself is considered a place of religious significance due to the great cliff around which the city was built - and Seonon likewise, due to its lake. It is said that Holy Men can talk to deceased ancestors by drinking only the water of this lake. The Holy Men live ascetically, are allowed to travel unhindered anywhere in the land, and speak freely to anyone they wish. Other practices in this religion include: tattooing, collecting the heads of defeated enemies, and sending youths to live as animals in the local forests. The latter is an ancient practice that allows warriors to get in touch with their wild side. It is believed that, so long as a warrior lives like an animal, they are exempt from the laws of man. In-game this is represented by the Wolfskins, a minor Battanian faction. Additionally, several Battanian scenes feature carved wood and stone statues representing either great heroes or gods. Sturgian religion: Nothing is known about the Sturgian religion outside of the Nordic influences. Just like the Nords in Warband, the Sturgians are known as good traders and, as such, commerce and/or cunning may be tied to a particular deity from their pantheon. In real life, Veles is a Slavic god whose sphere - among others - includes trickery and wealth. Given that the Sturgians are seemingly based on the pre-Christian Kyivan Rus, it's likely they have their own version of Veles. Vakken religion: Nothing is known about Vakken beliefs. Since they are based on the real-world Finno-Ugric peoples, Vakken religion is probably also inspired by them. The Vakken are represented in-game by the Forest People, a minor Sturgian faction. Jumne religion: The religion of the Sea Raiders, the Skolderbroda minor faction, the Nord miners in northern Vlandia, and of a good number of Sturgians. As written above, this religion's most prominent gods are most likely war gods. Khuzait religion: Little is known about the Khuzait religion but they most likely share their beliefs with the Khergit, as described above. Even so, the clans in the Khanate all believe themselves descended from the ""Great She-Wolf"" and value freedom and clan loyalty above all else. The Iltanlar, a mountain people related to the Khuzait, worshiped a god named Iltan. It is unknown if Mount Iltan was named after the god - or if it was the other way around - but there is no way of finding out seeing as the Iltanlar were completely assimilated into the Khuzait Khanate, Sturgia, and the Calradic Empire. There is a removed Khuzait faction called the ""Chosen of the Sky"" in the game files and whose names implies it to be a religious group. Aserai religion: Little is known about the Aserai religion. They hold superstitious beliefs about the jinn, considering them dangerous if not outright evil. Another superstition is tied to the Kannic people, whom the Aserai believe practiced evil magics and cavorted with jinn and demons. TaleWorlds described the Aserai as inspired by pre-Islam Arabs and thus their religion is most likely based on Arabic paganism. Beni Zilal: The Sons of the Shadows are a quasi-religious order of assassins and warriors led by a messianic preacher. Not much is known about their beliefs and practices aside from the fact they keep some great secret and consume hallucinogenic herbs. They are a minor faction of the Aserai Sultanate and are most likely inspired by the real-world Order of Assassins, a Shia Islam order of warriors. There is mention in the game files of a character called ""Father of the Night"", which may or may not be the faction's formal leader. Darshi religion: The religion of the Darshi people. Nothing is known about it but, since the Darshi are inspired by Persians, it is possible their beliefs are based on pre-Islam Iranian paganism and Zoroastrianism. The Darshi are represented by the Ghilman, a minor Aserai faction. Additionally, people in Calradia observe various quasi-religious activities: People in the Empire, Vlandia, Battania, and parts of Sturgia seem to be observing solstices and equinoxes, lighting bonfires at nights and organizing gatherings. Many people throughout Calradia hold superstitious beliefs. One companion (type) backstory is that she believes herself to have been born cursed, because all her suitors ended up dying prematurely. Another companion (type) was disowned by her family because of a body mark she had been born with, which the family believed to be a mark of evil."
"Rendlaesburh","Rendlaesburh Settlement Information Type Castle Kingdom Kingdom of East Engle Villages Rendlaesham Rendlaesburh is a castle, initially part of the Kingdom of East Engle. Subordinated village is Rendlaesham. Companion connections[] This is the castle where Clovis has connections. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Rendlaesham","Rendlaesham Settlement Information Type Village Kingdom Kingdom of East Engle Fortification Rendlaesburh Rendlaesham is a village of the Kingdom of East Engle. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South"
"Rescue or Ransom Prisoner","Rescue or Ransom prisoner Given by A Lord or Lady Time limit 30 days Refresh rate ? days Reward ~5000 denars~500 exp+6 relations with rescuee+2 relations with all of the rescuee's family members+2 relations with rescuee's faction+10 relations with quest giver This is a quest given by a Lord or Lady of a friendly faction who has imprisoned relatives. Contents 1 Walkthrough and Tips 2 Bugs 3 Transcript 3.1 Quest Complete 4 Trivia Walkthrough and Tips[] A Lord or Lady will ask you to rescue a member of their family from captivity, who have been denied the treatment they deserve as noble prisoners. The imprisoned person will always be a vassal - as ladies can only be taken captive by players and are never kept in dungeons - thrown off in a dungeon instead of being granted proper conduct. The prisoner you need to rescue is kept within the dungeon of a fortification - either a castle or a town - belong to a faction that is hostile to the quest givers. This does not necessarily mean that it is hostile to you - in fact, rescuing lord from a non-hostile faction is easiest as you don't have to give up your equipment and sneak into the town. There are several ways of achieving this goal - you can take the straightforward route of capturing the fortification, as it will automatically free all friendly prisoners, but that requires you to be at war with the faction of the captors and to have an army strong enough to take it. Another approach is to sneak into the town, beat up the prison guard, take their keys, free the lord and fight your way out. This one relies much less on the skills of your army and more on the experience of the player character and the skill level of the player. When sneaking into a town, you disguise yourself as a pilgrim, wielding a Quarter Staff and Throwing Knives to use as weapons. Thus, characters with high Power Strike and Power Throw skills and a high proficiency in polearms will benefit greatly. Since you will be wearing very light armor (the Pilgrim Disguise and the corresponding hood) you cannot take many hits. Instead, you should rely on running away and kiting your enemies - a high Athletics skill should help with that. All that, of course, is if you fail to sneak in successfully. Detection chance is based on the size of your army. A big army at the gate is suspicious. An optional way to make the whole thing much easier is to find a nearby village with a relationship of 0 or higher to the player and ask them to start a fire outside the village. After paying them at least 200 denars and/or telling them your plan, they will agree to do so, and you can choose to get the fire within an hour or at midnight. This option decreases the number of guards you have to fight once you get the lords out to 1, and also deals with the castle guard that may be near the dungeon, so it is highly advisable when you're rescuing from capitals. Note that creating a distraction does not guarantee you safe entry, and you may still have to fight four or five guards with only a staff and throwing knives. Once you're in, you need to find the prison guard. Speak to him and demand the keys from him (you can also bribe him, but since the Deliver message to prisoner lord quest has been cut from the game, this option does not have any functionality and is thus a red herring). You will then need to kill or KO the guard (very easy if the town is not hostile to you and you can fight him with your own weapons). You will then get the guard's keys, at which point you can enter the dungeon and speak to the captive lord(s) inside. When you speak to a captive, they will ask you what is going on. You have the option of telling them you're there to save them, which progresses the quest. The lord tells you that they're weaker than usual because of being kept in prison, and you then have the option of telling them to come kill some guards with you or to tell them to wait near the door until you do the job yourself. If you're not sure you can take on the guards, know that lords are experienced and well-equipped and will thus be a great asset in your prison break - just tell them to follow you and make sure they don't get killed. Companions can get imprisoned too, but the only reward you get for getting them out is having them in your party, and later on just ransoming them is faster. Note that you can take lords entirely unrelated to your quest with you if they happen to be imprisoned at the same place. They can be used as backup for your breakout efforts, and the relation bonus with the rescuee is nice. However, you will not be rewarded separately for getting out lords you had no quest for. Once you're out, you'll need to kill the remaining guards, and, as soon as you kill the last one, all of the people you rescued will thank you. You will gain 6 relations with the person you rescued and +2 relations with all their family members (including the quest giver!) and the faction they belong to. You can then find the person who gave you this quest, and you will be rewarded with +10 relations, around 1500 denars and 2000 experience. This quest is a great source of mid-game money, very similar to Destroy Bandit Lair in that regard. Bugs[] A well-known and incredibly annoying bug sometimes causes the rescuee to attack you, rendering the quest impossible to complete. This is usually fixed by restarting the game. Transcript[] My (relative), (lord #1), has been take prisoner by (lord #2) of the (faction). Normally, honorable nobles will grant prisoners of gentle blood the privilege of parole, and treat them as honored guests so long as they give their word that they will not attempt to escape, until such time as a ransom can be paid. But (lord #2), instead of granting (lord #1) parole, has consigned my son to his dungeons -- no doubt in the hope that he can demand more from us. We need you to get my (relative) out of prison. You may be able to pay a ransom -- in which case we could cover your expenses up to 5000 denars. If you have connections within (prisoner location), you may be able to use them to sneak him out. Or, you can try a more direct approach -- walk up to the gaoler, take the keys by force, and then fight your way out. Can you do this for us? I can try. We are most grateful. Could I ask you how you were planning to proceed. I am thinking of breaking into the prison in (prisoner location), finding (Lord #1), and fighting my way out. I had discussed this idea with some of my men. One could enter (prisoner location), either in disguise or openly, then walk up to the prison guard and try to take the keys by force. However, getting out may be difficult. The garrison may be slow to react, but even so, you are likely to find yourself fighting a half dozen or more of the enemy at once, with limited space to maneuver. If you can fight you way past them, though, you can probably get out. You may find it useful to create a distraction, to divert the attention of some of the garrison. If you have any connections in the villages near (prisoner location), this may be a time to put them to use. I am thinking of taking (prisoner location) by storm. Well, that is certainly the most direct approach. I have done enough planning. Time to act! May the heavens protect you. I don't think that I can help you. It would not have been an easy task. Perhaps we will find another way. Quest Complete[] Lord: ""(Player), you saved him! Thank you ever so much for rescuing my (relative). Please, take this as some small repayment for your noble deed."" Player: ""Always an honour to serve, sir."" Trivia[] Originally, there was meant to be a quest that is was a blend of Meet spy and this quest. It was called Deliver message to prisoner lord, and its former existence is the reason for the seemingly red herring-like addition of bribing the guard. It would be given by ladies and would consist of delivering a message to their captive husband. It was cut from the game for unknown reasons."
"Reyvadin","Reyvadin Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages AyyikeRebacheSumbujaAyyikeUlburban Sieges with... Ladders Port No World Map Mount&BladeReyvadinAyyikeRebacheSumbujaTemplate:World Map/Mount&BladeWarbandReyvadinAyyikeUlburbanTemplate:World Map/Warband Reyvadin is the capital city of the Kingdom of Vaegirs. This town is initially owned by King Yaroglek. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Ayyike, Rebache, and Sumbuja. Warband Its villages are Ayyike and Ulburban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located two turns to the right of the Tavern and just to the right of the keep's gates. There is a small gap in the invisible barriers around the entrance to the city. Passing through the gap will give the player access to explore the entire map. Siege[] Besieging Reyvadin require the construction of Siege Ladders. Tournaments[] If you take part in a Tournament in Reyvadin, you can be given any of the following sets of equipment: Heavy Sword Sword & Shield Axe & Shield Lance & Shield Any set of weapons can also be provided with a horse, but not all participants are on horses. Reyvadin Tournaments do not include ranged weapons. The game seems to favour having 2 large teams fighting over 3 or 4 small teams. Economy[] Reyvadin has three villages linked to the town, and two more villages linked to castles, improving its production. It sells cheap wool and buys iron and velvet at a high price, making it a good stop for merchants. Reyvadin mainly produces: Bread Wine Leatherwork Tools Wool Cloth Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Rheinbund","Der Rheinbund, or Confederacy of the Rhine, is a playable Nation in Napoleonic Wars. Contents 1 Background 2 Troops 2.1 Infantry 2.2 Cavalry 2.3 Specialists Background[] The Confederacy of the Rhine, known as ""Der Rheinbund"" in the game, was a German confederation forged from 16 German nation-states in 1806 that the Grande Armee had invaded in 1803, such as Wurttemberg, Saxony, and Bavaria. The Confederation of the Rhine would supply Napoleon with 61,000 German troops that would help in his 1812 invasion of Russia, and would finally be disbanded on the 30th May 1814, following the Treaty of Paris. Troops[] Infantry[] 2. Infanterie-Regiment Kronprinz, Bayern - Line Infantry Infanterie-Reg, No.2 Herzog Wilhelm, Wurttemberg - Line Infantry Infanterie-Regiment, Prinz Friedrich August, Sachsen - Line Infantry Infanterie-Reg, No.4 Von Franquemont, Wurttemberg - Line Infantry Grenadiers de la Garde, Westphalen - Foot Guard Infanterie-Reg, Gross- und Erbprinz, Hessen-Darmstadt - Light Infantry 7. Leichtes Infanterie-Battalion, Bayern - Light Infantry/Riflemen Cavalry[] Reitende Jaeger, Nassau - Hussars Ulanen Regiment, Prinz Clemens, Sachsen - Lancers Leichtes Dragoner Regiment, Baden - Light Horse/Light Dragoons 1er Regiment De Cuirassiers, Westphalen - Cuirassiers Garde du Corps, Sachsen - Heavy Cavalry Specialists[] Artillerie Regiment, Bayern - Artillery Medecin de 2e Classe, Frankreich - Surgeon Pioniere, Berg - Engineer Friedrich August I, Konig Von Sachsen - Commander Wikipedia has an article on this subject at:Confederation of the Rhine Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Rhemtoil","Rhemtoil Settlement Information Type Village Kingdom Battania Rhemtoil is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Rhemtoil Castle and known to produce Grain. Rhemtoil lies beneath a cleft in the eastern escarpment of the Uchalion plateau, near the source of the river Miron, which the Battanians call the Myr. This is among the most fertile of the Battanian lands, and produces a fine crop of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Rhemtoil Castle","Rhemtoil Castle Settlement Information Type Castle Kingdom Battania Villages RhemtoilClaig Ban Rhemtoil Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Rhemtoil and Claig Ban are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Ri Arthgal map Dumnagual","Ri Arthgal map Dumnagual Official Information Kingdom Kingdom of Alt Clut Monarch Ri Arthgal map Dumnagual Title Monarch Religion Christian Personal Details Gender Male Ri Arthgal map Dumnagual is the monarch of Kingdom of Alt Clut. He starts as the lord of Dun Breatann. Wikipedia has an article on this subject at:Arthgal ap Dyfnwal Kingdom of Alt Clut Monarch: Claimant: Ri Arthgal map Dumnagual None Vassals: Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Ladies: Brifael Ceindrych Morgawse Verh Cinaed"
"Ri Dunyart map Eferferdyn","Ri Dunyart map Eferferdyn Official Information Kingdom Kingdom of Cornubia Monarch Ri Dunyart map Eferferdyn Title Monarch Religion Christian Personal Details Gender Male Ri Dunyart map Eferferdyn is the monarch of the Kingdom of Cornubia. He starts as the lord of Bosvenegh. Wikipedia has an article on this subject at:Donyarth Kingdom of Cornubia Monarch: Claimant: Ri Dunyart map Eferferdyn None Vassals: Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Ladies: Ffever Heledd Medlan Meisyr"
"Ri Elisedd map Tewdr","Ri Elisedd map Tewdr Official Information Kingdom Kingdom of Brycheiniog Monarch Ri Elisedd map Tewdr Title Monarch Religion Christian Personal Details Gender Male Ri Elisedd map Tewdr is the monarch of the Kingdom of Brycheiniog. He starts as the lord of Brycheiniog. Kingdom of Brycheiniog Monarch: Claimant: Ri Elisedd map Tewdr None Vassals: Mael Guledic Ladies: Gweneddlon Gwenonwy Marwenna"
"Ri Hywel map Rhys","Ri Hywel map Rhys Official Information Kingdom Kingdom of Glywyssing Monarch Ri Hywel map Rhys Title Monarch Religion Christian Personal Details Gender Male Ri Hywel map Rhys is the monarch of the Kingdom of Glywyssing. He is the initial lord of Caer Dyf. Wikipedia has an article on this subject at:Hywel ap Rhys (Glywysing) Kingdom of Glywyssing Monarch: Claimant: Ri Hywel map Rhys None Vassals: Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Ladies: Gwladus Meddwyl Rhiain Ceinfrid"
"Ri Rhodri map Merfyn","Ri Rhodri map Merfyn Official Information Kingdom Kingdom of Gwynedd Monarch Ri Rhodri map Merfyn Title Monarch Religion Christian Personal Details Gender Male Ri Rhodri map Merfyn is the monarch of the Kingdom of Gwynedd. He begins the game as the lord of Ynys Mon. Wikipedia has an article on this subject at:Rhodri the Great Kingdom of Gwynedd Monarch: Claimant: Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Vassals: Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Ladies: Angharad verch Meurig Anna Creirwy Elen verch Rhodri Lleigy Nest verch Rhodri"
"Ribe","Ribe Settlement Information Type Town Kingdom Kingdom of Danmark Villages Ribe By NorthRibe By South Port Yes Ribe is the capital of the Kingdom of Danmark and its only town. It has a port and is ruled by Konungr Horik Gottfredsson. Territory[] Ribe is located in Denmark, on the southeastern edge of the overland map. Its villages are Ribe By North and Ribe By South. Economy[] Ribe produces: Bread Smoked Fish Ale Tools Wool Cloth Linen Mead Port[] From this port, you can travel to the following ports: Eidynburh Tunsberg Dorestad Lundenwic Dunwic Cell Rigmonaid Bebbanburh Wikipedia has an article on this subject at:Ribe Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Ribe By North","Ribe By North Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Ribe Ribe By North is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Ribe By South","Ribe By South Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Ribe Ribe By South is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Rindyar Castle","Rindyar Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Chide Rduna Sieges with... Ladders Port No World Map Mount&BladeRindyar CastleChideTemplate:World Map/Mount&BladeWarbandRindyar CastleRdunaTemplate:World Map/Warband Rindyar Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Rindyar Castle lies southeast of Dhirim at the border with the Kingdom of Vaegirs. It is, in fact, closer to Curaw than any Swadian town. Its village is Chide which is quite close to the south, encompassed by sheer mountain rises and trees. Warband[] Rindyar Castle lies east of Dhirim at the edge of the Swadian territory with the Khergit Khanate to the east and the Kingdom of Vaegirs to the north. Its village is Rduna which is nearby to the northeast. Layout[] Player Keep Dungeon Breach Although the presumed door to the keep can be reached, there is no loading zone, so it can only be accessed through the menu. Siege[] Besieging Rindyar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[]
Acquiring dialogue option It can be difficult to open dialog with a prisoner through their cell bars in the dungeon. It is possible to speak with them by angling yourself as shown in the image. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Rivacheg","Rivacheg Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages MazenShapeshteFisdnarShapeshteVezin Sieges with... Siege Tower Port No World Map Mount&BladeRivachegMazenShapeshteTemplate:World Map/Mount&BladeWarbandRivachegShapeshteVezinFisdnarTemplate:World Map/Warband Rivacheg is a town in the Kingdom of Vaegirs. It is initially owned by Boyar Meriga. As told by Alayen, Rivacheg Rock was supposedly where the Vaegirs held off the Nords in their first attempts to gain entry into Calradia. Apparently, the Vaegir king refused to pay the Nords for his people to be left alone, and so the Nords attempted to besiege Rivacheg multiple times, each time they were held off. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade Its villages are Mazen and Shapeshte. Warband Rivacheg is the furthest north town in Calradia. Its villages are Fisdnar, Shapeshte, and Vezin. Rivacheg usually is very afflicted by roaming Sea Raiders and therefore is not a good place to go for new players with very small parties. However, the consistent spawn of Sea Raiders provides a good hunting ground for more experienced players. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Rivacheg can be located by turning 45 degrees to the right after selecting 'Take a walk around the streets'. Siege[] Besieging Rivacheg requires the construction of a Siege Tower. Tournaments[] Tournaments hosted in Rivacheg feature the following equipment: Lance & Shield Bow & Arrows Sword & Shield Axe & Shield Heavy Sword Horse (not every participant is mounted) Economy[] It's a very good place to buy land for a Productive Enterprise, though the lord ruling over the town may need to be appeased or displaced before anything can be done. The best is a Weavery and Dyeworks, to make Velvet from Raw Silk and Dyes, as raw silk can be bought very cheaply in Rivacheg. It will cost 10000 denars and the normal profit is between 1200-1500. Easily the most profitable single town in the game, if you keep raiding lords away from it's fiefs. Even fully raided out, it still brings in 560 profit a week. The town of Rivacheg mainly produces: Ale Bread Leatherwork Smoked Fish Wool Cloth Trivia[] Pieces of the strange set are found here in both Mount&Blade and Warband. New characters who are brave enough to face the threat of Sea Raiders can come here to obtain the armor and short sword for a decent boost in equipment. This chest can also be used as a safe storage for back-up items and equipment as long as your relationship with the kingdom that owns the town is at least neutral. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Robber","Robber Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Highwayman Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Robbers are tier-three bandit infantry in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Robber - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Tattered Common GambesonCrude Gambeson Hand None Foot Tattered Ankle Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 2 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 110 Polearms 190 Archery 20 Crossbows 20 Throwing 155 Slings 140 Weapons Melee Bent Heavy SpearSeax Ranged None Shield Crude Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Rock of Glanys","The Rock of Glanys is the high crag overlooking the Llyn Tywal, or dark lake, which lies at the center of the Uchalion Plateau. Upon the crag, the ancient Battanians formed the town of Dunglanys, which means ""Rock of Glanys"" in their language.[1] Lore[] The Rock of Glanys figures prominently in Battanian lore since all the rituals of kingship are bound to the Rock. The tradition has been that high kings of Battania were crowned at Dunglanys due to the association. Holding the Rock is an important symbol for high kings to show their legitimacy. ↑ Encyclopedia Calradia, entry ""Dunglanys"""
"Roman Fort","Location of the Roman Fort. The Roman Fort is a one of the special locations in Viking Conquest. Upon arrival you may enter it during the daytime, but only if you are carrying more than 20,000 peningas. In the middle of the fort is an NPC known as the Short Man, who will play a riddle game with you. There are 4 riddles total. If you answer all of them correctly, you will receive the Elf's Helm, Elf's Langseax, and Elf's Shield. After answering one of the riddles correctly you will lose 5,000 peningas, as the Short Man says the question was ""too easy"". This is unavoidable, but well worth the cost for the items."
"Ros Mhic Treoin","Ros Mhic Treoin Settlement Information Type Castle Kingdom Kingdom of Laigin Villages Bal Ros Mhic Treoin Ros Mhic Treoin is a castle in Viking Conquest. It starts out owned by the Kingdom of Laigin, and has the village Bal Ros Mhic Treoin. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:New Ross Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West"
"Rovalt","Rovalt Settlement Information Type Town Kingdom Vlandia Villages Alantas and Halisvust Sieges with... Battering Ram, Ladders, and Towers Port No Rovalt is a town of the Kingdom of Vlandia, ruled by the Baron Servic of the Clan dey Valant. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Trivia Description[] Rovalatys, in the mountains of the Ebor peninsula, was never fully an imperial town. Nordic migrants, drawn to the region by rumors of riches to be made prospecting for silver or hunting for furs, long outnumbered Calradians even before the Vlandian invasion. The Vlandians too recognized its potential, and despite its harsh winters this land is among the more populous regions of the kingdom, with bountiful fields in the valleys of the mountains feeding the constant flow of settlers from the south drawn here by their hunger for wealth. Territory[] The villages of Alantas and Halisvust are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Rovalt is in the position Ostican used to be in. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin"
"Ruffian","Ruffian Troop Information Culture Bandits Wages 13 peningas/week Acquired from... Slave- or -Prisoners Upgrades to... Bandit- or -Footpad Upgrade Cost 192 peningas XP for Kill ? experience Ransom Value ? peningas Ruffians are tier-one bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Ruffian - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Phrygian Body Tattered Simple Tunic Hand None Foot Tattered Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 110 Weapons Melee Staff Ranged Fustibalus Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Ruire Causantin mac Cinaeda","Ruire Causantin mac Cinaeda Official Information Kingdom Kingdom of Alban Monarch Ruire Causantin mac Cinaeda Title Monarch Religion Christian Personal Details Gender Male Ruire Causantin mac Cinaeda is the monarch of Kingdom of Alban. He starts as the lord of Scuin. Wikipedia has an article on this subject at:Causantín mac Cináeda Kingdom of Alban Monarch: Claimant: Ruire Causantin mac Cinaeda Tanist Bili Vassals: Mael Domnall dasachtash mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Ladies: Bridei Coluim Ingen Brude Ingen Domlech Ingen Gwydd Muire"
"Ruire Cenn Faelad hua Mugthigirn","Ruire Cenn Faelad hua Mugthigirn Official Information Kingdom Kingdom of Mumain Monarch Ruire Cenn Faelad hua Mugthigirn Title Monarch Religion Christian Personal Details Gender Male Ruire Cenn Faelad hua Mugthigirn is the monarch of the Kingdom of Mumain. He begins the game as the lord of Caiseal. Wikipedia has an article on this subject at:Cenn Fáelad hua Mugthigirn Kingdom of Mumain Monarch: Claimant: Ruire Cenn Faelad hua Mugthigirn None Vassals: Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith Ladies: Cath Delbchaem Doirend Duinseach Eva Lassair"
"Ruire Cerball mac Dunlainge","Ruire Cerball mac Dunlainge Official Information Kingdom Tribe of Osraige Monarch Ruire Cerball mac Dunlainge Title Monarch Religion Christian Personal Details Gender Male Ruire Cerball mac Dunlainge is the monarch of the Tribe of Osraige. He begins the game as the lord of Ceall Cainnigh. Wikipedia has an article on this subject at:Cerball mac Dúnlainge Tribe of Osraige Monarch: Claimant: Ruire Cerball mac Dunlainge None Vassals: Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Ladies: Aideen Ethna"
"Ruire Donnchad mac Eochocai","Ruire Donnchad mac Eochocai Official Information Kingdom Kingdom of Mide Monarch Ruire Donnchad mac Eochocai Title Monarch Religion Christian Personal Details Gender Male Ruire Donnchad mac Eochocai is the monarch of the Kingdom of Mide. He begins the game as the lord of Temair. Kingdom of Mide Monarch: Claimant: Ruire Donnchad mac Eochocai None Vassals: Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach Ladies: Eithne Etain Gormlaith Lann Muire ingen Cinaeda"
"Ruire Dunlaing mac Muiredaig","Ruire Dunlaing mac Muiredaig Official Information Kingdom Kingdom of Laigin Monarch Ruire Dunlaing mac Muiredaig Title Monarch Religion Christian Personal Details Gender Male Ruire Dunlaing mac Muiredaig is monarch of the Kingdom of Laigin. He begins the game as the lord of Maistiu. Wikipedia has an article on this subject at:Dúnlaing mac Muiredaig Kingdom of Laigin Monarch: Claimant: Ruire Dunlaing mac Muiredaig None Vassals: Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Ladies: Lassa Mall Mhari Teglaig"
"Ruire Lethlobar mac Loingsig","Ruire Lethlobar mac Loingsig Official Information Kingdom Kingdom of Uladh Monarch Ruire Lethlobar mac Loingsig Title Monarch Religion Christian Personal Details Gender Male Ruire Lethlobar mac Loingsig is the monarch of the Kingdom of Uladh. He starts as the lord of Rath Celtair. Wikipedia has an article on this subject at:Lethlobar mac Loingsig Kingdom of Uladh Monarch: Claimant: Ruire Lethlobar mac Loingsig None Vassals: Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan Ladies: Creide Derbforgaill Medb Muireann"
"Ruire Mugron mac Cothaid","Ruire Mugron mac Cothaid Official Information Kingdom Kingdom of Connachta Monarch Ruire Mugron mac Cothaid Title Monarch Religion Christian Personal Details Gender Male Ruire Mugron mac Cothaid is the monarch of the Kingdom of Connachta. He starts as the lord of Cruaghan. Wikipedia has an article on this subject at:Mugron mac Máel Cothaid This article is a stub. You can help out by expanding it. Kingdom of Connachta Monarch: Claimant: Ruire Mugron mac Cothaid None Vassals: Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Ladies: Almu Aodhnait Aoibheann Binne Briana Caelfind"
"Ruluns","Ruluns Settlement Information Type Village Kingdom Swadia Fortification SunoSuno World Map Mount&BladeRulunsSunoTemplate:World Map/Mount&BladeWarbandRulunsSunoTemplate:World Map/Warband Ruluns is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the large building on the right almost directly straight forward from where the player enters, standing next to a wooden table and bench. Ruluns is built on a hill in uneven terrain with moderate tree cover. It has a total of eight structures. The village one large field that has already been cleared aside from some small bushes in one corner, while some marrows in a storage shed are the only hint as to what might have been growing here. Baskets of apples can be seen on a porch, but there aren't any trees locally they appear to have come from. The large number of furs decorating the walls and hanging chunks of raw and dried meat point toward a butchering industry. A pile of carts and spare wheels, as well as a wagon wheel decoration over the door to the largest building, may indicate the business of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found hiding inside a storage shed by the field. In Bannerlord, Ruluns appears as the village of Rulund, with much the same geography and layout as in Warband. Most notably the fact that the village lies on a small plateau in both games. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Rushdigh","Rushdigh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandRushdighSharizTemplate:World Map/Warband Rushdigh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the central field area, next to the shaft well. Rushdigh is built along a hillside with an abundance of palm trees. It has a total of six structures as well as three tents. There are three fields here, growing beans, cabbages, grapes, and wheat. At the front of the village are a couple tables with apples, bread, and butter visible. There is also a well with a shadoof in the middle of the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, standing near a wooden cart. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Russia","The banner of Russia. This article is about the faction in Napoleonic Wars. For the faction in With Fire & Sword, see Muscovite Tsardom. Russia, or Rossiyskaya Imperiya, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 2.1 Infantry 2.2 Cavalry 2.3 Specialists 3 Battle Cries 3.1 Regular Rank Soldiers 3.2 Surrendering 3.3 Officer Commands Background[] Ever since the Muscovite Tsardom transformed into the Russian Empire, expansionist ambitions has formed her foreign policy. Having successfully contested Sweden, Prussia and the Ottoman Empire for lands, St. Petersburg has now reached another level of ambition. The young Russian monarch, Alexander I, cares little for the new lands. His ambitions are much higher than that - to defeat Napoleon himself and “save Europe” from French tyranny. Russian armies have marched against Napoleon twice, and both times they were repelled with heavy casualties on both sides. The third clash, which is about to come in 1812, will be completely different. Belorussian forests and endless Russian steppes are quite different from the fields of Europe with their well-developed road networks and numerous villages. And the Russian peasant will not allow himself to be exploited by an enemy army - instead he will rather grab his axe and escape to the nearest forest. With the forest behind them filled with partisans, and the Russian army endlessly retreating in front of them, the French can look forward to a truly unique experience... Units[] Infantry[] Partizani - Partisan Irregulars Sankt-Peterburzhskoye Opolcheniye - Line Militia Simbirsky Pehotniy Polk - Line Infantry Pavlovskiy Grenaderskiy Polk - Line Infantry Leib-Gvardii Preobrazhenskiy Polk - Foot Guard 21-y Yegerskiy Polk - Rifleman Cavalry[] Sumskoy Gusarskiy Polk - Hussar Litovskiy Ulanskiy Polk - Lancer Donskoy Kazachiy Polk - Lancer Kievskiy Dragunskiy Polk - Dragoon Kavalergardskiy Polk - Cuirassier Specialists[] 8-ya Batarejnaya Rota - Artillery Saper - Engineer Feldmarshal Mikhail Kutuzov - Commander Battle Cries[] Regular Rank Soldiers[] ""Ура""! (urah) - Hooray ""Славься Отечество!"" (Slavsya Otechestvo) - Glory to the Fatherland ""Пуля - дура, штык - молодец!"" (Pulya - dura, shtick - molodets) - Bullet is stupid, bayonet is good (literal). ""Бей басурман!"" (Bey basurman) - Kill infidels! ""Воруй! Убивай!"" (Voruy! Ubevay!) - Steal! Kill! Surrendering[] ""Я сдаюсь!"" (Ya zdoyus') - I give up! ""Помилуйте!"" (Pomiluyte) - Spare me! ""Пощадите!"" (Poshadite) - Show mercy! ""Не стреляйте!"" (Ne strelyayte) - Don't shoot! Officer Commands[] “Товсь!” (Tovs) - Make ready! “Кладсь!” (Klads) - Make ready! “Пли!” (Plee) - Fire! “Марш-марш! В атаку (в штыки)!” (Marsh-marsh! V ataku (v shtiki)) March into attack (or bayonet) “В атаку!” (V ataku) - Attack! “В штыки! Ура!” (V shtiki! Urah!) - Attack, hurray! ""Батальон! Вперед марш!"" (Batalyon! Vperod, marsh!) - Battalion, forward march! ”Батальон! Марш!” (Batalyon, marsh!) - Battalion, march! ”Вперед шагом марш!” (Vperod shagom marsh!) - Forward quick march! Держать позицию! (Derzhat' pozitsiyu) - Hold position. Стрелять по готовности! (Strelyat po gotovnocti) - Shoot when ready! “За мной!” (Za mnoy) - With me! “Солдаты, за мной!” (Soldati, za mnoy!) - Soldiers, with me! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Ryibelet","Ryibelet Settlement Information Type Village Kingdom Swadia Fortification Ryibelet Castle World Map Mount&BladeAmereRyibelet CastleTemplate:World Map/Mount&BladeWarbandAmereRyibelet CastleTemplate:World Map/Warband Ryibelet is the village of Ryibelet Castle, initially owned by the Kingdom of Swadia. If you're a Nordic lord, this village is ripe for raiding since it is quite close to the Nordic land, be warned of lords resting in the castle it's connected to. Layout[] Player Elder Fugitive The Village Elder is located at the top of the walled off hill to the right from where the player enters, standing next to a campfire. Ryibelet is built on very hilly terrain with moderately dense tree cover. It has a total of nine structures with high wooden walls around many sections. There are five fields growing cabbages, squash, small bushes of some sort, and tall trees that may be intended to be apple trees as hinted by the large number of nearby fruit baskets. Hanging meat and furs can be found in a storage shed and there is a water well in the middle of the village. In a lower area, apart from the rest of the village, is a fenced graveyard with armor decorating one of the markers. In the distance, outside of the playable area, it is possible to see Ryibelet Castle (best viewed from the top of the left hill) and a plume of smoke rising from behind the hills in the direction of Tahlberl. If sent here during a Hunt Down Fugitive quest, the target may be found in the walled area up the hill to the left from where the player enters, standing next to a campfire. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Ryibelet Castle","Ryibelet Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ryibelet Sieges with... Tower Port No World Map Mount&BladeRyibelet CastleRyibeletTemplate:World Map/Mount&BladeWarbandRyibelet CastleRyibeletTemplate:World Map/Warband Ryibelet Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Its village is Ryibelet. Location[] Mount&Blade[] Ryibelet Castle lies west of Suno at the border of Swadia and Kingdom of Rhodoks. Its village is quite close to the east. Warband[] Ryibelet Castle lies northeast of Suno. It is on the border divided from the Kingdom of Nords by a mountain range. Its village is nearby to the southeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ryibelet Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Sacun","Sacun Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Sacun is a noblewoman initially of the Kingdom of Friese. She is 23 years old. Family[] Parents: Jarl Gotrik Haraldsson, Asfrid Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun"
"Sahel","Sahel Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Sahel is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Grain. Sahel lies on the far edges of the Aserai lands, on the low-lying Jabal Ashabi mountains. This ridge catches rainclouds coming off the Bahr al-Yeshm sea and are brushed by monsoons from the southeast, allowing cistern-watered fields of millet and wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Sahel Castle","Sahel Castle Settlement Information Type Castle Kingdom Aserai Villages SahelAsmait Sahel Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Sahel and Asmait are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Sailor","Sailor is a special type of troop in Viking Conquest. Sailor Troop Information Culture Mercenary / Commoner Wages 16 up to 24 Acquired from... Upgrading Fisher, Mead Halls, Old Sea Captain Upgrades to... N/A Sailor is a direct upgrade of Fisher. Sailing bonus[] If 50% of your party are sailors (or troops that can act like sailors, usually Norse), the speed of the party at sea can be increased with a percentage of 40%. Consequently, they are the only ""non-Norse"" troop that can provide with you with a sailing speed bonus. If below 50% of your party count as sailors, then the speed of the party will be increased based on a lower percentage. Usage and acquisition[] Sailors can potentially bridge the sailing gap bonus between Norse and Christian troops (as most Norse troops act as sailors for the bonus purposes). Hence, they are useful in your party in number of up to 50% depending on your preference. In combat, you should keep in the back of your shield wall as they have no shields, low armor and short melee weapons (""archers"" group). They can be recruited in mead halls or via the Old Sea Captain (much cheaper) when strolling through the towns with ports. The Old Sea Captain does not always have sailors available (generally there is a replenishment rate during time). You can also often find them in ""prisoner trains"" - parties of bandits that took them as prisoners. They can be spotted as part of overland parties like: ""Traveller"", ""Swedish Vikingr"" etc Sailor - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Frygian Body Y Hand N Foot Y Skills Skill Points Sea-King 0 Navigation 6 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 1 Tactics 0 Path-finding 1 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 80 Polearms 100 Archery 30 Crossbows 30 Throwing 145 Slings 155 Weapons Melee ? Ranged Sling Shield No Mount No Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Salt","Salt Classic/Warband Viking Conquest Games Base value 255 255 255 305 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Salt is a non-consumable trade good found in all games in the Mount&Blade series. It can be found at the goods vendor in towns and villages. Strictly a trade item, salt is not used in any Productive Enterprises in Warband. Salt can be bought very cheaply in Wercheg and sold at a premium in nearby Rivacheg. This route is often plagued by Sea Raiders, however. It can also be found for low prices in Sargoth, Tihr, Halmar, Narra, Tulga, and Bariyye. Selling salt to Curaw and taking iron from there back to Halmar can be profitable, as each item trades well in the other town. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Salt Mine","Salt Mine Settlement Information Type MineGoods shop (salt)Slave traderTroop merchant (peasants) Kingdom Neutral The Salt Mine was a neutral location found in older versions of Mount&Blade. It was first added in Warrider (version 0.202), and removed in version 0.894. It can still be found in the game files of even the latest version of Warband, and can be activated via editing. The mine makes a comeback in Viking Conquest and several mods. Overview[] In the core Mount&Blade games, the Salt Mine was a place where the player could either buy salt and ask about places where it was best to sell or buy certain goods; hire low-level troops such as peasants (in some versions); or could sell off their prisoners (a feature present since Warrider). The location had two NPCs - Barezan and Galeas - who offered the aforementioned services. In Viking Conquest, the Salt Mine can be of use to a player for several reasons. For one, they can earn an ""honest"" living by mining salt. The overseer will give the player a pickaxe that they can use to mine the salt, and are granted payment upon mining enough. The player is also able to purchase salt from the mine directly instead of searching for it in towns. Additionally, the player can sell prisoners to the overseer, though earning only 15 penings regardless of the prisoners' normal value."
"Samarra Castle","Samarra Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Habba Sieges with... Ladders Port No World Map WarbandSamarra CastleHabbaTemplate:World Map/Warband Samarra Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Samarra Castle lies northwest of Ahmerrad in the middle of flat desert sands. To the north is the mountain range that divides the Sultanate from the Khergit Khanate. Its village is Habba and is nearby to the west. Layout[] Player Keep Dungeon Breach Siege[] Besieging Samarra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Sanala","Sanala Settlement Information Type Town Kingdom Aserai Villages Mijayit, Hamoshawat, Jahasim, Nahlan Port Yes Sanala is a town and presumed capital of the Aserai Sultanate, ruled by the Sultan Unqid of the Banu Hulyan Clan. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] The port of Sanala is the gateway through which the grain of the Damar River has flowed forth to feed a hungry world. The Empire's periodic advances south of the Perassic Sea have usually been aimed at seizing this strategic prize. Although the legions were long ago been forced to retreat, Sanala remains among the most cosmopolitan cities in Calradia, filled with merchants from many lands bidding for the lowest bulk prices.[1] Territory[] The villages of Mijayit, Hamoshawat, Jahasim, and Nahlan are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At the start of a new game, Sanala is a wealthy and prosperous town, and is reliably one of the towns with the highest level of Prosperity in all of Calradia, if it left undisturbed. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Sanala"""
"Sanjar Khan","Sanjar Khan Appears in Official Information Faction Khergit Khanate Title Khan Fiefs Tulga Culture Khergits Character Background Siblings Dustum Khan (half brother) Sanjar Khan is the ruler of Khergit Khanate and the lord of Tulga. Sanjar's half-brother, Dustum Khan is claimant to the throne of the Khanate, they are both sons of the former ruler, Janakir Khan, though have different mothers. The player can overthrow him if they ally with Dustum, who claims his elder brother defied the ancient traditions of the Khergit wherein the former khan's possessions would be equally divided among his sons upon his death. Sanjar counters this by admitting such a tradition exists, but insisting that the divisions throughout history always resulted in a civil war with the strongest brother taking over anyway, so he just avoided the inevitable by taking full control immediately. He reinforces this opinion by stating that Dustum is not up to the responsibility of leading and protecting the Khanate. It seems that Sanjar Khan is a fair ruler, for he prefers to give out towns or castles to vassals who've captured them. Moreover, he is usually willing to accept the opinions of others. Sanjar Khan possesses the unique Khergit Guard Armor which is impossible to buy without modding or cheating. Stats and equipment[] Sanjar Khan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Guard Helmet Body Nomad Robe, Khergit Guard Armor Hand Lamellar Gauntlets Foot Leather Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sabre Ranged ? Shield Elite Cavalry Shield Mount Courser Trivia[] Sanjar and his brother Dustum are the only NPCs in the game that wear the Khergit Guard Armor. Since you cannot access Sanjar's inventory, Dustum remains as the only way for the player to get it. Sanjar Khan has a similar banner to Akadan Noyan, one of his vassals. They both have the same exact symbol, differing only in the color scheme. Since the Khergits are famous for their horse archers, though, this is likely a mere coincidence. Sanjar Khan wears the Guard Helmet, which comes from the Swadian culture. Gallery[] Sanjar Khan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Sargoth","Sargoth Settlement Information Type Town (capital) Kingdom Kingdom of Nords Villages FearichenKulumKwynnAmbeanFearichenFenada Sieges with... Ladders Port No World Map Mount&BladeSargothFearichenKulumKwynnOdasanTemplate:World Map/Mount&BladeWarbandSargothAmbeanFearichenFenadaTemplate:World Map/Warband Sargoth is the capital city of the Kingdom of Nords and a fief initially owned by King Ragnar. It hosts the normal town functions. Sargoth is one of the oldest towns. It has been present since the first version of Mount&Blade. It also used to have a tavern called the ""Thirsty Lion"". In these previous versions, it was a part of the Kingdom of Swadia, although it should be noted that these early versions are no longer canonical. Set in Calradia 173 years earlier, Mount & Blade II: Bannerlord features a Vlandian town named Sargot, although it is unlikely to be the same town given how this town is situated far away in what is more likely Swadian or Rhodok territory in Warband. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Fearichen, Kulum, and Kwynn. Warband[] Its villages are Ambean, Fearichen, and Fenada. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Sargoth can be located immediately behind and to the left of the player when 'Take a walk around the streets' is selected. Siege[]
Inside Sargoth's castle, as seen in Mount&Blade Besieging Sargoth requires the construction of a Siege Tower in Mount&Blade or Ladders in Warband. Tournaments[]
Sargoth's arena as seen in Mount&Blade Tournaments hosted in Sargoth feature: Axe & Shield Sword & Shield Heavy Sword None of the participants are on horses. King Ragnar himself is known to participate in this tournament often. Economy[]
Guild Master location. Sargoth produces: Ale Bread Leatherwork Linen Oil Tools Wine Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Sarranid Sultanate","Sarranid Sultanate Banner Troops Official Information Ruler Sultan Hakim Claimant Arwa the Pearled One The Sarranid Sultanate is a new faction introduced in Mount&Blade: Warband, located in the southern deserts of Calradia. It is led by Sultan Hakim, while the claimant to the throne is Arwa the Pearled One. Sarranid lords are called Emirs, an Arab title for a ruler. Their national animal appears to be the desert eagle, as it is depicted on their emblem. However, Hakim's banner is one of the two monarch banners that does not match up with the emblem, and the only one that does does not contain a heraldic eagle. Interestingly, Arwa has an eagle's head on her banner (and so does one of the most powerful lords of the Sultanate, Emir Uqais, initial lord of Durquba, for that matter), which could be related to her claim hinging on Sultan Ayzar's, while Hakim's hinges on Baybak's. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Sarranids were ruled by Sultan Ayzar prior to the events of Warband. Ayzar purchased a slave, Arwa the Pearled One, who would later endear herself to him so much that he eventually let her manage his kingdom and practically adopted her as his daughter. After Ayzar's death, Arwa was allowed to rule on the condition that she marry the realm's general, Emir Baybak, and they ruled together for ten more years. However, after Baybak was killed in a skirmish with the Khergit Khanate (likely under the rule of Janakir Khan at that point). His nephew, Hakim, staged a coup against Arwa, ousting her from power on grounds of her bewitching both the previous Sultan and his uncle. The Sarranids are possibly descendants of the Aserai. They occupy a similar portion of the maps (they likely occupied Charas/Shariz from the Vlandians/Swadians), they have very similar troop trees and the Sarranids share a name with the Banu Sarran, one of the Aserai clans. If this is true, Sultan Ayzar would have descended from Adram or Addas (Nimr had no heirs) and Arwa the Pearled One would share her name with another member of the Banu Sarran, Arwa. Rulers[] Sultan Hakim Initial Ruler Arwa the Pearled One Claimant Vassals[] Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Tactics[] Main article: Sarranid Sultanate Tactics. Strengths[] Good skirmishing ability with overall versatility, thrown weapons and polearms, and high Athletics skill. Powerful heavy cavalry, rivalling the knights of Swadia. Weaknesses[] Infantry is easily outmatched in direct engagements. Archers are outclassed at long range by those of other factions. Summary[] Starting in the Sarranid Sultanate is difficult, as many bandits roam the deserts outside of villages and towns. When you can, leave the area and come back with a large force if you want to attempt to drive out the bandits. Most of their units are relatively weak, excluding some of the higher tier archers and cavalry. The Sarranids use units and tactics that seem to be a blend between those of the Swadians and Vaegirs, giving them more versatility. The top-tier Sarranid cavalry unit, the Sarranid Mamluke, is on a par with the Swadian Knight as the toughest horsemen in the game while Sarranid infantry and archers are tactically closer to Vaegir military units, although they are generally more heavily armored and bear heavier shields than Vaegir troops. Their weakness lies in a lack of specialization arising from this blending. While their archers are relatively tough in melee, they are not as devastating in their main role as archers. Similarly, their infantry have throwing weapons, but lack staying power in melee combat, and their horsemen are slightly less well-armored than their Swadian counterparts (but still quite powerful) and carry more blunt weapons to capture prisoners. Used well, the Sarranids are a formidable force, but it is hard to squeeze a significant amount of damage out of the archers during a siege because they quickly exhaust their ammunition. Sarranid Master Archers are a hedged bet. They are better in melee combat, and thus a good backup when things go awry, but less effective compared to other ranged troops when things go according to plan. Ultimately, Master Archers may not be capable of clinching victory against powerful enemy forces. Mamlukes rule the open desert and their blunt weapons will help them pay their recruitment costs and salaries by capturing prisoners, but their expensive horses are of no use when besieging a town or castle. Sarranid infantry might score a few kills with throwing weapons, but when you need them to hold the line they simply may not be capable of holding their own against other factions' infantry in a direct clash. The Sarranid territory is mostly open desert, making battles very favorable for cavalry and archers. Unlike the Khergits, their cavalry are melee only and have no bows, making them less versatile. However, their mounted knights (Mamlukes) are some of the strongest in the game, rivaling Swadian Knights. Their infantry are considered the weakest in the game when compared to the other factions, and they are not as heavily armed as similar units in other kingdoms. However, they are reliable in large numbers and can be very useful if supported. Sarranid archers use bows and jarids rather than crossbows, and while they can out-shoot Nord Veteran Archers, they are outclassed by Vaegir Marksmen. They have a very fast rate of fire, which allows a small number of troops to lay down an impressive volley in a short amount of time. But, Sarranid archers are not always reliable because of their low damage and poor accuracy, made worse when they spawn with jarids instead of bows. Troop Tree[] Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Territory[] The territory of the Sarranid Sultanate contains the following towns, castles, and villages: Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Sultanate may gain more or less land. However, these places are the only places from which you can recruit Sarranid troops. The Sarranid Sultanate is the only faction in which no castle shares its name with that castle's village. You can buy Date Fruit cheaply which, when sold to the neighboring Khergit Khanate, can fetch a price of up to 100 denars. Trivia[] The Sarranid ruler and vassals, unlike those of the other factions, wear their combat attire all the time, including in the castle halls where the other lords usually wear civilian clothing. Internally, this is because the Sarranids were not given an alternate set of clothes in their inventory and so have nothing else to wear. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Sausages","Sausages Classic/Warband Viking Conquest Games Base value 60 85 85 35 Weight 10.0 Item Quantity 40 40 40 120 Morale Bonus +5 +5 +4 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Sausages are a food item that provides a moderate morale bonus. In With Fire & Sword, sausages provide the highest morale of any solid food, beaten only by beer and wine. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Saxon Bodyguard (Gedriht)","Saxon Bodyguard (Gedriht) Troop Information Culture Saxons Wages ? Acquired from... Saxon Veteran (Gesith) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Bodyguard (Gedriht) is a fifth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Bodyguard (Gedriht) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Helm Body Saxon Halsberg, Saxon Lorica Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 310 Two Handed Weapons 210 Polearms 270 Archery 50 Crossbows 30 Throwing 260 Slings 170 Weapons Melee Broadseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Bowman (Scytta)","Saxon Bowman (Scytta) Troop Information Culture Saxons Wages ? Acquired from... Saxon Peasant (Gebur) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Bowman (Scytta) is a second-tier unit of the Saxon troop tree in Viking Conquest. Tactics[] Saxon Bowmen are essentially peasants armed with longbows and knives. One should not upgrade Saxon Peasants to Bowmen, but instead follow the infantry path. If one comes to recruit Saxon Bowmen through other means (prisoners mostly), one should place them as far away from front line combat as possible. They could prove useful in chipping away at less armored/other archer units so that the front line/skirmishers can save their more heavy ammunition for the more armored troops. Also one, could simply place them in garrisons (once one has a kingdom/is a lord) due to their relative low wage. This is historically accurate, as Anglo-Saxons were never known for ranged combat, except for throwing spears. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Bowman (Scytta) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head ? Body Yellow Tunic, Cloak, Trousers, Simple Saxon Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 3 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 70 Polearms 80 Archery 85 Crossbows 20 Throwing 110 Slings 90 Weapons Melee Seax Ranged Long Bow, Arrows, Piercing Arrows Shield ? Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Companion (Geneat)","Saxon Companion (Geneat) Troop Information Culture Saxons Wages 24 Acquired from... Saxon Freeholder (Kotsetla) Upgrades to... Saxon Veteran (Gesith) or Saxon Standard Bearer (Tacnberend) Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Companion (Geneat) is a third-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Companion (Geneat) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm, Simple Helm with Mail, Complete Helm, Helm with Mail, Decorated Phrygian Body Saxon Tunic, Padded Saxon Tunic, Saxon Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 185 Two Handed Weapons 130 Polearms 155 Archery 50 Crossbows 30 Throwing 160 Slings 120 Weapons Melee Short Battle Axe, Hand Axe, Short Hand Axe, Broadseax, Langseax, Seax Ranged (Possible): Throwing Spears Shield Rawhide Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Freeholder (Kotsetla)","Saxon Freeholder (Kotsetla) Troop Information Culture Saxons Wages ? Acquired from... Saxon Peasant (Gebur) Upgrades to... Saxon Spearman (Cniht) or Saxon Companion (Geneat) Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Freeholder (Kotsetla) is a second-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Freeholder (Kotsetla) - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head (Possible): Old Simple Helm, Old Anglo Saxon Helm, Helm with Mail, Quality Phrygian Body Saxon Tunic, Padded Saxon Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 5 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 6 Athletics 5 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 100 Polearms 135 Archery 50 Crossbows 30 Throwing 125 Slings 100 Weapons Melee Light Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Horseman (Ridda)","Saxon Horseman (Ridda) Troop Information Culture Saxons Wages ? Acquired from... Saxon Spearman (Cniht) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Horseman (Ridda) is a fourth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Horseman (Ridda) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Elite Anglo Saxon Helm, Saxon Helm, Old Complete Helm Body Saxon Tunic, Padded Saxon Tunic, Saxon Gambeson, Saxon Long Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 150 Polearms 215 Archery 50 Crossbows 30 Throwing 200 Slings 130 Weapons Melee Long War Spear, Broadseax Ranged Skirmish Javelins Shield Rawhide Round Shield Mount Pony Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Noble (Thegn)","Saxon Noble (Thegn) Troop Information Culture Saxons Wages 68 Acquired from... Saxon Warrior (Cempa) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Saxon Noble (Thegn) is a fifth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Noble (Thegn) - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Complete Helm Body Elite Saxon Lorica, Elite Saxon Halsberg, Saxon Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 8 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 10 Athletics 5 Riding 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 200 Polearms 370 Archery 50 Crossbows 30 Throwing 275 Slings 150 Weapons Melee Long War Spear, Broadseax, Sword, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Peasant (Gebur)","Saxon Peasant (Gebur) Troop Information Culture Saxons Wages 13 Acquired from... Villages Upgrades to... Saxon Freeholder (Kotsetla) or Saxon Bowman (Scytta) Upgrade Cost 192 XP for Kill ? Ransom Value ? The Saxon Peasant (Gebur) is the first unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Peasant (Gebur) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head ? Body Yellow Tunic, Cloak, Trousers, Simple Saxon Tunic Hand ? Foot Leather Shoes, Rawhide Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 5 Athletics 5 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 70 Polearms 100 Archery 50 Crossbows 20 Throwing 110 Slings 90 Weapons Melee Wooden Stick, Club, Seax Ranged Sling, Fustibalus, Sling Rocks Shield ? Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Priest","Saxon Priest Troop Information Culture Saxon Wages 14 Acquired from... Liberating prisoners, monasteries Upgrades to... N/A For other units containing Priest in their name, go to Priest (disambiguation). The Saxon Priest is the priest unit of the Saxons in Viking Conquest. You will notice them in Christian Clergy parties, traveling towards monasteries (usually together with Peasant Women). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Priest - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 51 Armor Head ? Body Monk Robe Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics 6 Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment 4 Surgery 4 First Aid 4 Engineer ? Persuasion ? Leadership ? Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 120 Slings 110 Weapons Melee Hunting Knife Ranged Stones Shield ? Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Spearman (Cniht)","Saxon Spearman (Cniht) Troop Information Culture Saxons Wages ? Acquired from... Saxon Freeholder (Kotsetla) Upgrades to... Saxon Warrior (Cempa) or Saxon Horseman (Ridda) Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Spearman (Cniht) is a third-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Spearman (Cniht) - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm, Simple Helm with Mail, Complete Helm, Helm with Mail, Decorated Phrygian Body Saxon Tunic, Padded Saxon Tunic, Saxon Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 130 Polearms 200 Archery 50 Crossbows 30 Throwing 155 Slings 120 Weapons Melee War Spear, Heavy Spear, Seax Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Standard Bearer (Tacnberend)","For the Angle unit with the same name, see Angle Standard Bearer (Tacnberend). Standard Bearer (Tacnberend) Troop Information Culture Saxons Wages ? Acquired from... Saxon Companion (Geneat) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Standard Bearer (Tacnberend) is a fourth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Standard Bearer (Tacnberend) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Complete Helm Body Elite Saxon Lorica, Elite Saxon Halsberg, Saxon Halsberg Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 195 Polearms 225 Archery 50 Crossbows 30 Throwing 170 Slings 150 Weapons Melee Army Standard, Dragon Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Veteran (Gesith)","Saxon Veteran (Gesith) Troop Information Culture Saxons Wages ? Acquired from... Saxon Companion (Geneat) Upgrades to... Saxon Bodyguard (Gedriht) Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Veteran (Gesith) is a fourth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Veteran (Gesith) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Saxon Gambeson, Saxon Long Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 150 Polearms 200 Archery 50 Crossbows 30 Throwing 180 Slings 130 Weapons Melee Broadseax, Short Axe, Big Hand Axe, Axe, Hand Axe, Long Axe, Long Battle Axe, Sword, Seax Ranged (Possible): Throwing Spears Shield Painted Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxon Warrior (Cempa)","Saxon Warrior (Cempa) Troop Information Culture Saxons Wages 39 Acquired from... Saxon Spearman (Cniht) Upgrades to... Saxon Noble (Thegn) Upgrade Cost 1352 XP for Kill ? Ransom Value ? The Saxon Warrior (Cempa) is a fourth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Warrior (Cempa) - Default Stats and Equipment Attributes Stat Points Level 27 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nasal, Helm with Leather Body Saxon Gambeson, Saxon Long Gambeson Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 215 Two Handed Weapons 150 Polearms 245 Archery 50 Crossbows 30 Throwing 185 Slings 130 Weapons Melee Heavy Long Spear, Long War Spear, Seax Ranged (Possible): Javelins Shield Painted Round Shield Mount ? Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard"
"Saxons","The Saxons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Saxons have much in common with the Angles. There is only one Saxon kingdom: the West Seaxe. Banner Name Color Ruler Claimant Capital Kingdom of West Seaxe #ff4f38 Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Troops[] Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Scottish Musketeer","For other uses, see Musketeer (disambiguation). Scottish Musketeer Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Mercenary Commander Upgrades to... Scottish Musketeer (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Scottish Musketeers are national mercenary archers of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] Armed with Wheelock Muskets of average-yet-decent firepower, they excel in firing lines - especially in tandem with their Eastern European counterparts - while their iconic Scottish Broadswords of above-average cutting and piercing power - as well as easily recognizable for their exquisitely decorated handguards - give them an unexpectedly fierce edge in melee combat. Protection-wise, however, Scottish Musketeers are weak to melee retaliation - especially from most types of cavalry - due to only wearing clothing in the form of unique plaid designated uniforms and berets. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Musketeer - Default Stats and Equipment Attributes Stat Points Level 7 Strength ? Agility ? Intelligence ? Charisma ? Health 51 Armor Head ? Body Scottish Musketeer Camisole Hand None Foot ? Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 0 Firearms 95 Throwing 0 Weapons Melee Scottish Broadsword Ranged Wheellock MusketBullets Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scottish Musketeer (veteran)","This article is a stub. You can help out by expanding it. For other uses, see Musketeer (disambiguation). Scottish Musketeer (veteran) Troop Information Culture Mercenaries Wages 8 thalers/week Acquired from... Scottish Musketeer Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Scottish Musketeers (veterans) are veteran national mercenary archers of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] Armed with better muskets than their recruitable counterparts, they excel in firing lines - especially in tandem with their Eastern European counterparts - while their iconic Scottish Broadswords of above-average cutting and piercing power - as well as easily recognizable for their exquisitely decorated handguards - give them an unexpectedly fierce edge in melee combat. Protection-wise, however, veteran Scottish Musketeers are weak to melee retaliation - especially from most types of cavalry - due to only wearing clothing in the form of unique plaid designated uniforms and berets. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Musketeer (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body Scottish Musketeer Camisole Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms ? Throwing 0 Weapons Melee ? Ranged ? Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scottish Pikeman","For other uses, see Pikeman. Scottish Pikeman Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Mercenary Commander Upgrades to... Scottish Pikeman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Scottish Pikemen are national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They are slightly more armored and have higher skill values than Swedish Pikemen. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Pikeman - Default Stats and Equipment Attributes Stat Points Level 7 Strength ? Agility ? Intelligence ? Charisma ? Health 48 Armor Head Morion Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scottish Pikeman (veteran)","For other uses, see Pikeman. Scottish Pikeman (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Scottish Pikeman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Scottish Pikemen (veterans) are veteran national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They are slightly more armored and have higher skill values than veteran Swedish Pikemen. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Pikeman (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Morion Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scottish Swordsman","For other uses, see Swordsman (disambiguation). Scottish Swordsman Troop Information Culture Mercenaries Wages 10-18 thalers/week Acquired from... Mercenary Commander Upgrades to... Scottish Swordsman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Scottish Swordsmen are national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They wear a breastplate and wield a giant sword with enough Power Strike to make it hurt, which makes them hands down the best Scottish troops and best used at defending fortresses. Skills-wise identical to Swedish Swordsmen but with higher Power Strike yet less armored, using either or both comes down to player choice. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Swordsman - Default Stats and Equipment Attributes Stat Points Level 13 Strength ? Agility ? Intelligence ? Charisma ? Health 60 Armor Head ? Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 5 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scottish Swordsman (veteran)","This article is a stub. You can help out by expanding it. For other uses, see Swordsman (disambiguation). Scottish Swordsman (veteran) Troop Information Culture Mercenaries Wages 18 thalers/week Acquired from... Scottish Swordsman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Scottish Swordsmen (veterans) are veteran national mercenary infantry of the Kingdom of Sweden and the Polish Commonwealth. Tactics[] They wear a breastplate and wield a - slightly better than regular Scottish Swordsmen's - giant sword with enough Power Strike to make it hurt, which makes them hands down the best Scottish troops and best used at defending fortresses. Skills-wise identical to veteran Swedish Swordsmen but with higher Power Strike yet less armored, using either or both comes down to player choice. Mostly fielded by the Swedes, Scottish Mercenaries as a whole are somewhat redundant on their side but much more useful when occasionaly fielded by the Poles, offering a good melee soldier, a good pikeman, and a strong musketman - compared to standard Polish troops, they hit harder in melee and generally have more hitpoints, although at the expense of some skill values. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scottish Swordsman - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body Scottish Uniform Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery 0 Firearms 0 Throwing 0 Weapons Melee ? Ranged None Shield None Mount None Trivia[] Scotland became heavily embroiled in the Thirty Years' War in continental Europe for mainly religious reasons, sending soldiers to Germany, Denmark-Norway, and Sweden in an effort to aid its fellow Protestant nations - some Scottish soldiers, believing in the Catholic counter-reformation rather than Protestantism, also (independently) traveled to Catholic countries, which may explain why the Polish-Lithuanian Commonwealth sometimes fields Scottish troops in-game. Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"
"Scuin","Scuin Settlement Information Type Town Kingdom Kingdom of Alban Villages Bal Scuin EastBal Scuin West Port No Scuin is a town and the capital of the Kingdom of Alban. It is ruled by Ruire Causantin mac Cinaeda. Territory[] Scuin is located in modern day Scotland. Its villages are Bal Scuin East and Bal Scuin West. Siege[] Economy[] Scuin produces: Bread Ale Wool Cloth Linen Mead Wikipedia has an article on this subject at:Scone, Scotland Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West"
"Sea Raider","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Sea Raider Troop Information Culture Bandits Wages 13-7 denars/week Acquired from... Prisoners Upgrades to... Nord Recruit Upgrade Cost 80 denars XP for Kill 134 experience Ransom Value 112 denars Sea Raiders are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Roaming the northern coastal areas of Calradia in Nord and Vaegir lands, they spawn in groups of 5-50. Sea Raiders are the heaviest type of bandits. They are a good source of experience and money during mid-game but are very dangerous to new or ill-prepared players - without good armor or a shield, one is likely to be torn apart by them. Unlike other Bandit parties, Sea Raiders are a hostile, non-negotiable bandit and will not make you pay - they will just attack you instead. Similar to Looters, they will charge at you in large groups. Most Sea Raiders with Longbows will stop to fire on you and your troops, and those with Throwing Axes will continue to run, stopping every once in a while to throw. Up close, they will pull out their melee weapons and attack their opponents ruthlessly. To an experienced player, Sea Raiders are easy foes. It is not recommended for new players to go up against them unless they have played the game before. This is because Sea Raiders can easily break through shields and, in a swarm, it can be difficult to block all of their attacks. Ranged weapons are usually effective against Sea Raiders in the hands of an average archer, provided the targets don't have shields. Suggested troops to use in battle against Sea Raiders are at least tier-three faction troops, Hired Blades, or some form of cavalry. A good tactic against Sea Raiders that avoids losing any troops is to ride out alone and circle the Raiders from a distance while mounted. Once they form a tight group, shoot arrows at their feet until most of them are wounded, then order your cavalry to charge. Sometimes the Raiders lack head armor and shields - go for headshots in this case. If the player has a heavy War Axe or comparable high-damage two-handed weapon, they may simply ride in circles around the Sea Raiders, cutting down those on the edges of the swarm or who stray too far outside the group. Spears or lances are equally effective at picking off Sea Raiders one by one. If you manage to capture and recruit any Sea Raiders without them taking off in the night, their ability in melee means they can usually come out victorious against tier-two troops or other bandits. When against a larger or stronger force, Sea Raiders can weaken the enemy with their ranged weapons before moving in to attack. When recruited in Warband, Sea Raiders can be upgraded into Nord Recruits for 80 denars. This can be a poor decision, as Sea Raiders are level 16 but Nord Recruits are level 6 and are poorly equipped, so they lose a lot of strength by being upgraded. However, Nord Recruits will eventually upgrade into Huscarls, which are one of the strongest foot soldiers in the game. If you expect difficult fights to occur soon, you should wait on the upgrades, as Sea Raiders are comparable to Nord Warriors. Quotes[] If a party of Sea Raiders is caught up to or catches up to the player, they will say one of a few lines: ""I will drink from your skull!"" ""That's a nice head you have on your shoulders."" ""Less talking! More raiding!"" ""Today the gods will decide your fate!"" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sea Raider - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible) Nasal Helmet(Possible) Nordic Helmet Body Mail ShirtByrnieNomad Vest Hand None Foot Leather BootsNomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee SpearBattle AxeFighting AxeNordic Sword (a)Nordic Sword (b) Ranged (Possible) Long Bow(Possible) Arrows(Possible) Throwing Axes(Possible) Javelins Shield Nordic ShieldWooden Shield Mount None Trivia[] According to Matheld, Sea Raiders and Nords are from the realm of Nordland, located far to the north of Calradia. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Sebula Noyan","Sebula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Sebula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Qutala Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Sebula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Sekhtem","Sekhtem Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandSekhtemDurqubaTemplate:World Map/Warband Sekhtem is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Sekhtem is built in the middle of mostly flat desert with scattered clusters of palm trees. It has a total of seven structures as well as two tents. There is one field here, growing grapes. Inside the red-striped tent is apple baskets, bread, butter, sacks of grain, and furs. Off to one side of the village is a well and shadoof. The Village Elder is standing in front of the blue tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the red tent, hiding behind the baskets of apples. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Senuzgda Castle","Senuzgda Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ehlerdah Emirin Sieges with... Ladders Port No World Map Mount&BladeSenuzgda CastleEhlerdahTemplate:World Map/Mount&BladeWarbandSenuzgda CastleEmirinTemplate:World Map/Warband Senuzgda Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Senuzgda Castle lies northwest of Praven in the middle of the large forest in central Calradia. Its village is Ehlerdah which is to the northwest, set on the path over the mountains that divide Swadia. Warband[] Senuzgda Castle lies southwest of Dhirim at the edge of a cliff. Its village is Emirin which is to the northeast, next to Dhirim. Layout[] Player Keep Dungeon Breach Siege[] Besieging Senuzgda Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] The hall of Senuzgda Castle.Courtyard and keep of Senuzgda castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Seonon","Seonon Settlement Information Type Town Kingdom Battania Villages AndurnBryn GlasMag ArbaSwenryn Sieges with... Battering RamLaddersTowers Port No Seonon is a town in Battania owned by Mormaer Luichan of clan fen Penraic. The villages of Andurn, Bryn Glas, Mag Arba, and Swenryn are bound to the town. Contents 1 Description 2 Points of Interest 3 Economy 4 Military 5 Trivia Description[] Seonon, sad Seonon, has a history as dark as the waters of the Llyn Tywal. Here Algana the Fair stood atop the tower lamenting the death of her beloved Gorawan, until the spirits of the Otherworld were themselves overcome with sadness and allowed his shade to ascend through the pool for a day and a night to console her. In latter days this land has often been ravaged by Sturgian raiders, and not far from here lies the wood where King Aeril disappeared, clearing the way for the rise of Caladog. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as companions or find mercenaries for hire. Taverns also host patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales, such as the Backstreet or the Waterfront. Economy[] At the start of the game, Seonon has a Wine Press, a Tannery, and a Linen Weavery. At the start of the game, Seonon has reliably a giant supply of cheap Hardwood, allowing for quick investing into smithing. The diverse output of trade goods from the the surrounding villages and their close proximity to the town makes Seonon a strong candidate to buy a workshop during early game. Military[] Seonon starts the game with level-two walls. Trivia[] During development, Seonon was originally going to be called ""Hont Sein"" but was quickly renamed. Due to its location and name, Seonon is speculated to be the predecessor to the Swadian town of Suno. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Seordas","Seordas Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Seordas is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Grain. Seordas sits in the lowlands at the eastern edge of the Battanian lands, at the foot of the Uchalion escarpment. The nearby fortress of Uthelaim shields the district's exposed farms from Sturgian raiders coming from the east. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Serf","This article is a disambiguation page for Serf The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Serf may refer to: A Mount & Blade Wiki Achievement Bring Back Runaway Serfs Armed Serf Battle Serf (veteran) Briton Serf (Aillt) Irish Serf (Senchleithe)"
"Shariz","Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Sharwa Castle","Sharwa Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Tazjunat Sieges with... Siege Tower Port No World Map WarbandSharwa CastleTazjunatTemplate:World Map/Warband Sharwa Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Sharwa Castle lies northeast of Ahmerrad. It is at the edge of a narrow pass that leads into the territory of the Khergit Khanate. Its village is Tazjunat, which is at the base of a mountain ridge to the northwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sharwa Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Shibal Zumr","For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Shibal Zumr Castle","Shibal Zumr Castle Settlement Information Type Castle Kingdom Aserai Villages Shibal ZumrLamesa Shibal Zumr Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Shibal Zumr and Lamesa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Shibal Zumr (Bannerlord)","For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Shibal Zumr"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Ship Captain","Ship Captain Troop Information Culture Norse Wages 90 up to 97 Acquired from... Recruiting prisoners, Liberating prisoners Upgrades to... N/A Ship Captains in Viking Conquest are bandits that can be found in raiding parties on the sea. Ship Captain - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Y Body Y Hand N Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 9 Athletics 0 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 140 Polearms 220 Archery 20 Crossbows 0 Throwing 255 Slings 170 Weapons Melee Y Ranged ? Shield Y Mount N"
"Sich","Sich Settlement Information Type Town Kingdom Cossack Hetmanate Villages Magdalenovka, Pologi, Kobelyaki World Map With Fire & SwordSichMagdalenovkaPologiKobelyakiTemplate:World Map/With Fire & Sword Sich is a town of the Cossack Hetmanate, initially ruled by Army Chief Pavlo Gomon. It has the villages Kobelyaki, Magdalenovka and Pologi. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The Lord's Hall is in a circular walled area, which can be accessed through the center of the town after passing through the gates.. The tavern is identifiable by the barrels outside it. During a siege, five ladders are placed outside the circular walled area. Trade[] Produces[] Dyes, Pottery Leatherwork, Wool Cloth Velvet Trades With[] Akkerman Bakhchisaray Cherkassk Kiev Lviv Trivia[] The word ""Sich"" (січ, Ukrainian: січь sich) was often used by Cossacks for various settlements. The word describes the process of cutting down trees to build a camp. It comes from the Slavic word *sěťi ""to cut"", compare Russian сечь sech and Ukrainian сікти sikty. Therefore, the term does not refer to a single place. The Zaporozhian Sich was centered around different locations throughout its history, but in the period of With Fire & Sword, it was located in Khortytsia, the largest island in the Dnieper. Wikipedia has an article on this subject at:Khortytsia Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Sigrid","Sigrid Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrid is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Rognvald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Sigrunn","Sigrunn Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrunn is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Guthred Knutr, Freydis Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Silver","Silver Games Base value 725 Weight 7.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Silver is a good exclusive to Viking Conquest that is almost exclusively used for trade. Its weight is very low, something that makes its presence in your inventory negligible on your party speed. It is a scarce item all across the Northlands, and as such, there is little profit to be had since most towns that sell it will only sell 1-2 items at a time. Nobles, although very rarely, will gift you silver along with a certain amount of peningas in an effort to maintain good relations with you. Silver may be mistaken for iron or stone, due to their identical icons. If all three are sold in a town simultaneously, it's easy to distinguish them at a glance by their position on the market's menu due to their varying prices. If your troop morale is low, silver might be taken from your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Skills","The 'Skills' section of the Character screen. This character has 2 skill points available. For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has Intelligence as its base attribute; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Contents 1 Type 1.1 Party Leader Skill Bonus 2 Assignment of Skill Points 3 List of Skills 4 With Fire & Sword Type[] The type of a skill determines how it affects the party. There are three types of skills: Party skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill. If the player and another party member both have a party skill trained to level 2 or higher, a bonus may be awarded (see below). Leader skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Leader Skill Bonus[] The skill will become more effective if the leader (you) also knows something about it. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. Your Skill Level Party Skill Bonus 0-1 (+0) 2-4 (+1) 5-7 (+2) 8-9 (+3) 10 (+4) The party skill bonus is applied even if you are the person with the highest rank in the skill. So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. Assignment of Skill Points[] When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: Select their name on the 'Party' screen; Click 'Talk'; Select 'What can you tell me about your skills?'. List of Skills[] Name Type Attribute Effect Ironflesh Personal Strength Increases hit points by 2. Maximum of 20 additional hit points. Power Strike Personal Strength Increases melee damage by 8%. Maximum of 80% more damage. Power Throw Personal Strength Increases throwing damage by 10% and increases the velocity and range of thrown projectiles. Some thrown weapons require a few points in Power Throw to use (e.g. axes, javelins). Maximum of 100% more damage Power Draw Personal Strength More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage. Weapon Master Personal Agility Each skill level adds 40 points (starting from 60) to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased during combat - even beyond the limit set by Weapon Mastery - the rate of proficiency gain depending on your Weapon Master skill. Shield Personal Agility Each point reduces the damage to your shield takes when blocking a hit by 8%. It also increases your shield’s effective size versus ranged attacks and improves how quickly you can block with a shield. Extremely high shield skill may cause you to catch arrows that would have otherwise missed you and defend others standing close to you from arrow fire. Maximum of 80% damage reduction. Athletics Personal Agility Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed. This skill also improves a unit's overland speed on the map if they are not mounted, improving the average speed of the party they are part of. Encumberance has a much larger effect than this skill is able to overcome at higher weight levels, meaning completely unarmored Looters can still outrun an extremely heavily armed and armored man or woman on foot even if he or she has 10 points in this skill. Noticeably increases movement speed in Viking Conquest. Riding Personal Agility All horses (except the arena mount) have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. Even at 10, this skill will not allow a Sumpter Horse to outrun a Courser or a War Horse to outmaneuver a Sarranid Horse. This skill also improves a unit's overland speed on the map if they are mounted on a horse, improving the average speed of the party they are part of. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it. Acceleration and deceleration are also benefitted by this skill, allowing a horse to reach top speed or stop in less than three steps at higher levels. Horse Archery Personal Agility Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Looting Party Agility Increases amount looted at villages (ex. Cows) and after battles by 10%, and decreases the time needed to loot a village. Maximum of 140% more loot including party bonus. Trainer Personal (but stacks with party) Intelligence At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself. This includes the Player and normal soldiers (as appropriate for their Character Sheet level, not tier). Higher ranks in Training add more experience to each eligible party member. If multiple party members have the skill and are higher level, the effects stack for each eligible party member. Tracking Party Intelligence A single point in Tracking allows you to see tracks left by other parties on the world map. Additional points let you spot tracks from a greater distance and make each track reveal more information as well as lasting longer before fading. Tactics Party Intelligence Every two levels of this skill increases your starting battle advantage by 1. Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Up to 7 additional battle advantage including party bonus. Path-finding Party Intelligence Increases Party speed on the map by 3%. Up to 42% more speed with party bonus. Spotting Party Intelligence Increases sight range on the map by 10% per level. Increases sight by a maximum of 140% with party skill bonus. Inventory Management Leader Intelligence Increases Inventory capacity by 6 slots per level. 60 additional slots at maximum. Wound Treatment Party Intelligence Each point adds 20% to your party’s healing speed; it also increases the chance of crippled horses healing if they are in your inventory. Crippled horses can still take quite some time to heal however, so patience is necessary. Up to 280% faster healing speed including party bonus. Surgery Party Intelligence Each point adds a 4% chance that a party member, when struck down, will be knocked unconscious instead of dying. This chance is added to a base chance of 25%. Also, the chance applies only to regular troops, since heroes can't be killed. Maximum of 81% chance for troops to be knocked unconscious, including the party bonus. First Aid Party Intelligence Each point will allow your hero characters to regain 5% of the health they’ve lost during a particular skirmish or battle. Note that this is added to a base rate of 10%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. Maximum of 80% health recovery with party bonus. Engineer Party Intelligence This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Personal Intelligence Increases the chance that other people will accept your point of view. At least one point is require to succeed at persuasion attempts. This lowers the cost of the optional bribe required for successful persuasion, increases the chance of prisoners accepting to join your army by 4%, and increases the chance of routed enemies surrendering when offered the choice of capture or death. 40% chance to persuade prisoners at max. Also, each point gives you +1 hidden relation, +10% effect of positive relations, and ignores 5% negative relations with everyone you talk to, maxing out at +10 hidden relation, +100% effect of positive relation, and ignoring 50% of negative relations. Also reduces morale penalties between hero party members that don't get along, allowing one to effectively have more heroes. Prisoner Management Leader Charisma Increases maximum number of prisoners by 5. This skill also reduces the chance of prisoners escaping from your party once captured. An incredible profit can be turned out after every battle with the help of this skill. Maximum of up to 50 prisoners. Leadership Leader Charisma Increases maximum number of troops by 5, decreases troop wages by 5%, increases party morale by 5% and decreases the chance that a recruited prisoner escapes by 5%. Note that the extra morale does not cover the group size penalty you incur while being at the cap. Up to 50 more troops and cuts wages by 50% at maximum skill level. Trade Party Charisma Decreases trade penalty by 5%. When using assess local prices, it also informs of one more possible profit opportunity by skill level. Maximum reduction of trade penalty is 70% including party bonus. With Fire & Sword[] Name Type Attribute Effect Grenade Throwing Personal Strength Each point to this skill increases your throwing damage by 10%. Additionally, the damage radius is increased by 1 stride for every 2 levels. Shooting from Horseback Personal Agility Reduces damage and accuracy penalties for shooting and throwing from horseback, and you will less frequently fall out of the saddle."
"Skirmisher","This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)"
"Skolderbroda","Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called ""Skolderbrotva"" during development. References[] ↑ Encyclopedia Calradia, entry ""Skolderbroda"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Skyfa","Skyfa Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Skyfa By Skyfa is a castle of the Kingdom of Danmark. Its village is Skyfa By. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Skyfa By","Skyfa By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Skyfa Skyfa By is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Slave","Slave Troop Information Culture Commoner Wages 5 up to 8 Acquired from... defeating manhunters, runaway quest Upgrades to... Farmer,Ruffian Upgrade Cost 112 Slaves in Viking Conquest are troops. Slaves can be found as prisoners in Manhunter/Bounty Hunter parties or as troops after one such party was defeated (generally bandit parties). You can get one to join you during the ""Bring back runaway slave"" quest given by Local Leaders in villages. They are (debatable) the weakest combat unit in the game. Mass acquisition tactics[] If the player decides to fight the manhunter/slaver parties and acquires a sufficiently bad relation, slavers will start to attack the player if player's party is lower in strength. This in turn might allow the player to gather huge amounts of slaves as fighting troops without the loss of relation with cities (destination and origin of slaver parties). Though the slave as a unit is the weakest possible, due to their low wages, they are the ideal garrison unit (as AI looks at numbers when deciding attack on a town/castle), sometimes also useful as a field unit if player just needs to bolster the numbers for tactic purposes. One could also hunt for slaver parties for no relation or reputation impact (if at low relation with slavers) by bringing another lord with oneself then conveniently asking the lord to ""no longer accompany"" the player when close to a slaver ship. The lord will attack the slaver and the player can simply join. Slave - Default Stats and Equipment Attributes Stat Points Level 7 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head None Body Tunic Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Slings 70 Weapons Melee Hand? Ranged ? Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Slave Crusher","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Crusher Troop Information Culture Manhunters Wages 38-20 denars Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 120 denars XP for Kill 204 xp Ransom Value 170 denars Slave Crushers are fourth-tier bounty hunter units, acquired from Slave Hunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Crushers are medium cavalry units with better equipment than Slave Hunters. They are best used in their own command unit, as they are excellent for capturing enemies such as those needed for quests from lords. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Crusher - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Bascinet with Aventail, Bascinet with Nose Guard Body Mail Hauberk Hand (Possible): Mail Mittens Foot Mail Chausses, Splinted Leather Greaves Skills Skill Points Ironflesh ? Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Sledgehammer, Spiked Mace Ranged ? Shield Heavy Round Shield Mount Hunter Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slave Driver","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Driver Troop Information Culture Manhunters Wages 17-9 denars Acquired from... Manhunter Upgrades to... Slave Hunter Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Slave Drivers are second-tier bounty hunter units, acquired by upgrading Manhunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Drivers are light cavalrymen, so they are fast-moving and lack heavy protection. They do not have any ranged weapons, giving them somewhat of a disadvantage against other light cavalry that typically do, such as Desert or Steppe Bandits as well as Khergit troops. They will begin to get higher quality armor after upgrading to Slave Hunters in the next tier. Interestingly, the Spiked Staff they wield has a piercing thrusting attack, which can be fatal, although Slave Drivers will generally not use it and can be expected to accidentally kill fewer than 10% of their victims. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Segmented Hemet Body Tribal Warrior Outfit Hand (Possible): Leather Gloves Foot Leather Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spiked Staff Ranged ? Shield (Possible): Nordic Shield Mount Steppe Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slave Driver (Viking Conquest)","Slave Driver Troop Information Culture Manhunters Wages ? peningas/week Acquired from... Prisoners Upgrades to... Slave Hunter Upgrade Cost ? peningas XP for Kill ? experience Ransom Value ? peningas Slave Drivers are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Crossbows ? Throwing ? Slings ? Weapons Melee ? Ranged ? Shield ? Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slave Hunter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Hunter Troop Information Culture Manhunters Wages 26-14 denars Acquired from... Slave Driver Upgrades to... Slave Crusher Upgrade Cost 80 denars XP for Kill 156 xp Ransom Value 130 denars Slave Hunters are third-tier bounty hunter units, acquired by upgrading Slave Drivers. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Hunters are medium cavalry units, so they can fare better against stronger enemy units than their predecessors. They also start gaining the chance to carry two-handed weapons at this rank. The Courser they ride is the fastest horse, which can be more dangerous than useful if the Slave Hunters are too fast and rush into the enemy forces without any support. Either put them into a new troop type and order them to hold back, or ensure that you have enough other fast-moving troops so the Slave Hunters aren't on their own. Unlike Sword Sisters, who also mount fast coursers, Slave Hunters don't have the same benefit of heavy plate armor or any chance to carry ranged weapons. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 18 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Kettle Hat Body Mail Shirt Hand (Possible): Leather Gloves Foot Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Flanged Mace, Maul Ranged ? Shield Round Shield Mount Courser Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slave Hunter (Viking Conquest)","Slave Hunter Troop Information Culture Manhunters Wages 28 peningas/week Acquired from... Young Warrior- or -Slave Driver Upgrades to... Veteran Slave Hunter Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Slave Hunters are tier-two manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Anglo Saxon Helm Body Tunic Hand None Foot Rawhide Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 100 Polearms 170 Archery 40 Crossbows 0 Throwing 165 Slings 150 Weapons Melee War SpearHunting Knife Ranged Javelins Shield Svear Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slaver Chief","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slaver Chief Troop Information Culture Manhunters Wages 52-27 denars Acquired from... Slave Crusher Upgrades to... N/A Upgrade Cost N/A XP for Kill 258 xp Ransom Value 216 denars The Slaver Chief is the highest tier troop available in the manhunter troop tree, but is only seldom seen on the battlefield since manhunter parties don't upgrade their troops. Tactics[] Slaver Chiefs can be generally compared to the heavy cavalry of other factions, although their charge is not as powerful due to the lack of lances. They also only have 0 ironflesh, making them quite vulnerable compared to other units in similar armour. Nonetheless, they can be considered the best choice for capturing higher-tier soldiers. One tactic is to field an all-cavalry army mixed with faction horsemen and slaver chiefs/other manhunters. With high Prisoner Management, you can pay the wages of your troops by selling the prisoners that the slavers capture to Ransom Brokers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 26 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Guard Helmet Body Brigandine Hand Scale Gauntlets, Mail Mittens Foot Plate Boots, Mail Boots Skills Skill Points Ironflesh ? Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Military Hammer, Great Hammer Ranged ? Shield Steel Shield Mount War Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slaver Chief (Viking Conquest)","Slaver Chief Troop Information Culture Manhunters Wages 78 peningas/week Acquired from... Veteran Slave Hunter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Slaver Chiefs are tier-four manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Saxon Helm Body Common Long Gambeson Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 7 Power Throw 0 Power Draw 3 Weapon Maintenance 2 Weapon Master 9 Athletics 2 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 120 Polearms 250 Archery 40 Crossbows 0 Throwing 195 Slings 160 Weapons Melee Hand Axe Ranged Javelins Shield Rawhide Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Slezkh Castle","Slezkh Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages SlezkhSlezkh Sieges with... Ladders Port No World Map Mount&BladeSlezkh CastleSlezkhTemplate:World Map/Mount&BladeWarbandSlezkh CastleSlezkhTemplate:World Map/Warband Slezkh Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Slezkh. Location[] Mount&Blade[] Slezkh Castle lies southeast of Rivacheg in a narrow pass between a river and mountain, overlooking a bridge. Its village is to the south within a small patch of trees. Warband[] Slezkh Castle lies northeast of Curaw. It overlooks a bridge crossing the major river in the middle of Vaegir territory. Its village is to the southwest at the edge of a small forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Slezkh Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Smoked Fish","Smoked Fish Classic/Warband Viking Conquest Games Base value 59 65 65 90 Weight 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +4 +2 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Smoked Fish is a food item that provides an average morale bonus. It is produced by towns and villages that are near the ocean or by rivers, and can usually be found for sale in large quantities. Smoked fish is mostly available in the markets of Tihr, Yalen, Jelkala and Wercheg. It sells high in Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Snovsk","Snovsk Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Chernigov World Map With Fire & SwordSnovskTemplate:World Map/With Fire & Sword Snovsk is a village of the Cossack Hetmanate. It is subordinate to Chernigov. Layout[] Player Elder Fugitive Snovsk is unusual among villages in that it is surrounded by palisades. It is a Polish/Cossack-style village with eight houses. In the center of the village is a water well. There are two horses under a stable, as well as storage for a number of barrels (possibly beer), some boxes (possibly shag) and wood. In a corner there is a field that grows flowers. At the end of the village is a chapel, and beside it are three graves. The Village Elder stands in front of a large brick-roofed house near the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found hiding in front of a grave. Wikipedia has an article on this subject at:Snovsk Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"
"Soapstone","Soapstone Games Base value 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Soapstone is a good introduced in Viking Conquest that is almost exclusively used for trade. It is, however, quite scarce in most towns and villages except for the Kingdom of Northvegr and Bebbanburh, where it's cheaper and a bit more common to find. Villages that sell soapstone usually price it cheaper than towns do. Ladies may occasionally request you to bring them a few pieces of soapstone, the commodity's only use apart from trade. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Soldier's Wife","Soldier's wife Troop Information Culture Mercenary / Commoner Wages 20 up to 23 Acquired from... Camp Follower Upgrades to... Camp Defender Upgrade Cost 368 Soldiers' Wives are women fighters in Viking Conquest. You can find their stats and full inventory in Camp - Troop Trees - Peasant Woman troop tree. If you have 30 such units in your party, your men will gain morale (every 48h). They are a direct upgrade from Camp Follower and can be further upgraded to Camp Defender. Though with improved stats then of the Camp Follower and also having a spear, due to not having a shield, they are still very vulnerable, so you need to protect them by keeping them as low as possible in the party rooster. You can add them to your Follower's party if you want (and have one), however it will be a waste of upgrades, since you can just add Peasant Women for the bonus and counts the same. Soldier's Wife - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Veil Body Saxon Dress Hand None Foot None Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 7 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 95 Polearms 150 Archery 80 Crossbows 0 Throwing 140 Slings 130 Weapons Melee Seax, Light Spear Ranged Javelin Shield None Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Solveig","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Solveig Appears in Viking Conquest Official Information Culture Norse Religion Scandinavian Gods (pagan) Character Details Found in If enemy of Jarl in story or in random Mead Hall in sandbox Hire Cost Free Likes Brunhild Liked by Ceawlin Dislikes Reginhard, Egil Disliked by Bodo, Beda, Morgant Connections Tunsberg Noble No Solveig is one of the heroes in Viking Conquest, a Norse pagan skjaldmo (shieldmaiden) from Norðvegr (Norway). In storymode, can only join if player chooses to become the enemy of jarl of Kennemer. Solveig claims to have followed the player for some time, witnessing and recording their exploits, even if they have encountered her very early on in the game. She states that she wishes to join their party to experience firsthand the actions of the player. Introduction[] ""Heill, handsome. I've been watching you a while."" ""Calm down, handsome. It is wiser to be grateful, but allow me to introduce myself. My name is Solveig Olafsdottir. I'm not just any woman. I'm a skjaldmo."" ""By your face, I see you do not know what I'm talking about. Well, I must admit that there are not many like me, and here even less than in my own land, Northvevgr. So you can understand, a skjaldmo is a virgin who takes the way of weapons. Also poetry, since poetry and war come from the same impulse."" ""The main thing is that I have followed and studied you the past few days. I will join you now. You have a great future ahead ,if my intuition serves em well, and I want to share your luck."" ""Oh, luck can't be valued too much. this is a harsh, harsh world. The timid die young, handsome, and the bold quickly follow."" ""But I am a skjaldmo. I fight like a Valkyrjar and sing as Balder sang before that cunning Loki finished him off mid-stanza. The jarls of Northvegr and Danmark would pay a fortune and their left thumb for me to join them, but the one I choose is you, handsome!"" Stats and Equipment[] Solveig - Default Stats and Equipment Attributes Stat Points Level 10 Strength 12 Agility 8 Intelligence 12 Charisma 18 Health 59 Armor Head ? Body Norse Tunic Hand ? Foot Tattered Wrapping Boots Skills Skill Points Sea-King 1 Navigation 1 Ironflesh 6 Power Strike 4 Power Throw 4 Power Draw 6 Weapon Maintenance 4 Weapon Master 4 Athletics 6 Riding 4 Looting ? Trainer 1 Tracking ? Tactics ? Path-finding ? Spotting 2 Inventory Management 4 Wound Treatment 2 Surgery ? First Aid 4 Engineer ? Persuasion 9 Leadership 9 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 85 Polearms 100 Archery 40 Crossbows 0 Throwing 100 Slings 50 Weapons Melee Chipped Short Hand Axe, War Spear Ranged Cracked Throwing Spears Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig"
"Southern Empire","Southern Empire Official Information Culture Calradic Empire Capital Lycaron Ruler Empress Rhagaea Claimant Unknown Ruling Clan Pethros Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Southern Empire in dark purple The Southern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Rhagaea Pethros, the widow of Emperor Arenicos, who claims the throne for her daughter Ira, the late emperor's only child. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Southern Empire shares a border with the Aserai, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Empress RhagaeaPethros Vassals[] Archon PharonLeonipardes Archon OrosMestricaros Archon TuriadosHongeros Archon BaranorJulios Archon SichanisVizartos Archon SerandonAvlonos Archon AbalytosPrienicos Archon SatrosVetranis Economy[] Rich 7 cities 8 castles 34 villages Main products: silver, velvet, salt, wool (all in approximately equal proportions) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Territory[] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Gallery[] Map of the Southern Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Spearman","Spearman Troop Information Culture Mercenaries Wages 30 peningas/week Acquired from... Watchman- or -Mead Halls Upgrades to... Veteran Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Spearmen are mercenary infantry in Viking Conquest. Tactics[] They can be found in Mead Halls for hire or as part of caravans, ""Village Farmers"" parties traveling from villages to towns, or ""Traveler"" parties traveling between towns by land or sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Spearman - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Simple Helm Body Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 2 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 130 Polearms 190 Archery 30 Crossbows 0 Throwing 170 Slings 130 Weapons Melee Heavy SpearSeax Ranged None Shield Round Shield Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Spearman (disambiguation)","This article is a disambiguation page for Spearman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spearman may refer to: Rhodok Spearman Rhodok Trained Spearman Rhodok Veteran Spearman Vaegir Spearman Marksman Spearman (veteran) New Order Spearman Cuirassier Spearman (veteran) Angle Spearman (Cniht) Briton Spearman (Pedyt) Briton Elite Spearman (Gwrda) Norse Spearman (Drengr) Norse Elite Spearman (Thegn) Pictish Spearman (Octhigern) Saxon Spearman (Cniht) Spearman Khuzait Spearman Sturgian Spearman Sturgian Heavy Spearman Vlandian Spearman"
"Special locations","Special locations are locations in Viking Conquest which are not common to other modules and otherwise are not used (generally) more than once during normal gameplay. Contents 1 Story locations 1.1 Ulf's Farmstead 1.2 The Assembly 1.3 Sven Bull Neck's Hideout 1.4 Aescesdun 1.5 Readingum 1.6 Morrigan's Lair 1.7 Mael Bresail's Farm 1.8 Mael Bresail's Fort 2 Actual special locations 2.1 The Troll's Bridge 2.1.1 Tactics 2.2 Odin's cave 2.3 Boar's Grove 2.4 Roman Fort 2.5 Strange Ruins 2.6 Ancient Stones 2.7 Hadrian's Wall 2.8 Farmland 2.9 Stone's row 2.10 Mystic Circle Story locations[] Ulf's Farmstead[] At some point during the campaign, if you defeat a Berserkr, you will get the Ulm's Laurica. The Assembly[] Sven Bull Neck's Hideout[] Aescesdun[] Located in South Britain, close the Witan Caester, a battle will ensue between your side (depending if you chose Wessex or Northumbria) and enemy. It is believed to be a battle between the concentrated forces of player's+ either the ones of all lords from the Kingdom of West Seaxe vs the ones from Kingdom of Northymbre. Upon winning you will be able to advance to the the final stage, in your attempt to rescue your mother and revenge on Sven Bull-Neck. Readingum[] Another battle will ensue here, an ambush from Sven Bull-Neck's forces vs yours, followed by a mead hall battle shorter battle agains Sven Bull-Neck and some of Sven's men. Morrigan's Lair[] Mael Bresail's Farm[] Mael Bresail's Fort[] Actual special locations[] The Troll's Bridge[] This is special location in Danmark. Here you will find the Troll, a very tall and strong man. If you don't pay the toll that the troll asks, you will have to fight him. If you win, you get the Troll's Axe (powerful weapon but slightly unbalanced due to being 2-handed and due to game context, having no shield is dangerous). If you lose the fight, you lose reputation but you can try again. Tactics[] You should throw javelins toward the Troll's head. Odin's cave[] A special location in Northvegr. You need to fight some bandits inside. If you defeat the bandit leader (/king) you will get the Bandit King Sword. Boar's Grove[] A special location on the Englaland coast (near Dunwic). There you need to fight the Old Hero. If you win, you get the the Scale Laurica and a good sword (though more research needs to be done as some players got a helm and an armor). If in story mode, you can also find Beda here. Roman Fort[] You can enter it if you have gained 20 000 penningas. You will answer some riddles, if answered correctly, you will obtain the Elf's Helm, Elf's Langseax, and Elf's Shield. Strange Ruins[] Located in Englaland. You will have to fight a lot of bandits. As a reward you will receive a good sword called NAD and an armor. Ancient Stones[] Located in Englaland. You can sacrifice one of your prisoners for a random extra attribute point in Strength, Agility, Intelligence, or Charisma. This works only once. Hadrian's Wall[] You will meet the Old Roman. If you bring 8 sacks of grain, Old Roman will allow Caio, Old Roman's son, to join you. Farmland[] Located in Britain. (Not to be confused with Farmsteads). You will be ambushed by bandits, if you win you get the Pictish Laurica. Stone's row[] Located in north Britain. You can sell slaves in this location or choose to attack the slavers (Vikingr, Danish Elite Vikingr and Ship Captain). Mystic Circle[] This is located in Ireland. You will meet a man named Wolf's Heart. Wolf and his men will try to kill you if you give the right answer to the riddle. If you win, you get Scale Armor and a good sword named Draguandil. (Work in progress)"
"Special traits","Display of special trait Special traits are character only bonuses in Viking Conquest (not to be confused with traits). If you already gained one, you can see it displayed in the Character screen. There are 3 known special traits: Contents 1 Dungeon Master 2 Skirt Chaser 3 Wine Connoisseur 4 Tactics and usage of special traits Dungeon Master[] You will gain this if you put 7 or more lords in a single dungeon. Congratulations! You've managed to imprison seven or more lords at (Location). You really are a true dungeon master (confirmed by multiple resources). Bonus: reduces the chance of prisoners escape (?) Skirt Chaser[] You gain this if you have 5 or more love interests at the same time. Congratulations! You've managed to make five or more women your lovers. Ladies must be heads over heels for you, so certainly you must feel proud to be in such a demand. Keep up the good work!(confirmed by multiple resources). Bonus: +3 to relation with all lovers. Wine Connoisseur congratulatory message Wine Connoisseur[] You gain this if you deposit 25 or more barrels of wine in your household storage. Congratulations! You've managed to tuck away 25 or more barrels of wine in your household storage, a great feat considering you are in the part of the world more known for mead and ale. Either you have a drinking problem, or you are a true wine connoisseur. Bonus: If you have wine in your inventory, you will be able to give it to lords for a relationship increase (there is a time delay of 4-14 days for each lord after which you can provide another gift). The increase depends on current relation with that lord (+1 or +2). Tactics and usage of special traits[] All three are somewhat marginal in usefulness compared to normal traits. Usefulness depends on your play-style though Wine Connoisseur seems to be the best for late game kingdom management where vassal relationship is highly important (though some caution should be taken as wine is also used for feasts). It is also the easiest one to obtain in perhaps 3-4 merchant trips to Dorestad while Skirt Chaser is a debatable hardest due to distances and not necessarily linear way of receiving quests from ladies/lords, while Dungeon Master could be obtained slightly easier in a prolonged campaign against 2-3 factions at once (with heavy troops and good battle tactics - shieldwall or if just keeping vassals close)."
"Stamina","Stamina is an optional feature in Viking Conquest. You may switch stamina on or off when you begin a new game. Stamina determines how far you can run and how many times you can swing your weapon before you are exhausted. When you get exhausted, you can no longer run and all your weapons will inflict only half of their normal damage. The amount of stamina available is based on the agility attribute and athletics skill. Unlike health, there isn't a visible bar, but underneath the health bar, the amount of available to you is displayed as high, normal, tired, very tired, or exhausted. When you become exhausted, a message appears on the screen with the other combat information. You start every battle with a high amount of stamina, and if you are slowly moving around or standing still, you will regain stamina. The presence of a stamina indicator can sometimes also serve as a warning in cases where there will be a potential fight without the game explicitly telling you so."
"Standard Bearer","This article is a disambiguation page for Standard Bearer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Standard Bearer may refer to: Angle Standard Bearer (Tacnberend) Standard Bearer (Gwas Ys Tafell) Standard Bearer (Meirgeach) Standard Bearer (Merkismathr) Standard Bearer (Samhladh) Saxon Standard Bearer (Tacnberend) Standard Bearer Bonus (based on combined number of troops listed above)(more testing needed on exact ranges) 9 troops = None 12 Troops = +1 Leadership"
"Standard Bearer (Gwas Ys Tafell)","Standard Bearer (Gwas Ys Tafell) Troop Information Culture Britons Wages 42 Acquired from... Briton Spearman (Pedyt) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Standard Bearer (Gwas Ys Tafell) is a fourth-tier unit of the Briton troop tree in Viking Conquest. They count towards a leadership bonus (of up to 3 - you can check that in the Camp menu - Camp Info section). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Fun Fact[] Gwas Ystafell, is a Title of the Welsh Court for the chamberlain. Standard Bearer (Gwas Ys Tafell) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Complete Helm Body Elite Briton Byrnie, Cloaked Briton Byrnie Hand ? Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 180 Polearms 240 Archery 50 Crossbows 20 Throwing 190 Slings 190 Weapons Melee Army Standard, Dragon Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard"
"Standard Bearer (Meirgeach)","Standard Bearer (Meirgeach) Troop Information Culture Gaels Wages 42 Acquired from... Irish Freeholder (Ocaire) Upgrades to... N/A Upgrade Cost N/A XP for Kill ? Ransom Value ? The Standard Bearer (Meirgeach) is a fourth-tier unit of the Gaelic troop tree in Viking Conquest. They count towards a leadership bonus (of up to 3 - you can check that in the Camp menu - Camp Info section). Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Meirgeach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Cloaked Goidelic Lorica, Goidelic Lorica Hand ? Foot Goidelic Shoes, Goidelic Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 195 Polearms 205 Archery 50 Crossbows 30 Throwing 210 Slings 130 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard"
"Standard Bearer (Merkismathr)","Standard Bearer (Merkismathr) Troop Information Culture Norse Wages 36 Acquired from... Norse Spearman (Drengr) Upgrades to... N/A For other Standard Bearers, see Standard Bearer. The Standard Bearer (Merkismathr) is a fourth-tier unit of the Norse troop tree in Viking Conquest. Leadership Bonus[] The Norse standard bearer along with the other Standard Bearer troops for each faction can give you (the player) a gradual bonus of up to +3 leadership (+1 at 10,+2 at 20 and +3 at 30 units). Type does not matter (you can have for e.g. 15 saxon, 10 norse and 5 gaelic). Tactics[] It's advisable to place your Standard Bearers down on the troop rooster to protect them (AI does that, you will notice in battles) as even if they are strong, they have no shields. As they have no shield, as enemies, they could also be prioritized for killing from a distance if the player has a bow or otherwise ranged weapons - as getting close to them safely could be slightly dangerous due to their long spears. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Merkismathr) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head ? Body Bear Byrnie, Wolf Byrnie, Bear Lorica, Wolf Lorica Hand ? Foot Quality Wrapping Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 235 Two Handed Weapons 220 Polearms 220 Archery 80 Crossbows 30 Throwing 170 Slings 170 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard"
"Steppe Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Steppe Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Khergit Tribesman Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Steppe Bandits are bandit horse archers in Mount&Blade and Warband. Tactics[] Roaming the steppe areas of Calradia, they spawn in groups of 4-58. Steppe Bandits can be quite deadly due to their maneuverability and speed. Most infantry will find themselves at a heavy disadvantage when fighting them, although heavily-armored infantry should be fine. Keep in mind that Steppe Bandits can be equipped with lances, and cavalry that wield lances have access to deadly couched lance damage. While your men may fall victim to these almost guaranteed one-shot attacks, it is more important to stay out of harm's way yourself. Since Steppe Bandits randomly charge at you, they can be trapped and destroyed with large groups of upgraded infantry, such as Footman- or Archer-type units. This tactic is especially effective if you are lucky and encounter these Bandits when they are in low numbers, rather than in much larger amounts that can outnumber and charge through your infantry. If you are on your own or your army has been killed or knocked unconscious by Steppe Bandits, a simple tactic is to run to the side of the map (so you can't move any further) but not retreat. The Steppe Bandits will then arrange themselves in a line along the edge of the map to one side of you, making them easy to kill. Alternatively, if you are mounted, taking your time and circling the Bandits with a ranged weapon or polearm can be an effective way to pick off and eliminate them. If they are recruited into your party, they will upgrade into Khergit Tribesmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Steppe Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Steppe Cap(Possible) Nomad Cap Body Khergit ArmorSteppe ArmorLeather Vest Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJarids Shield (Possible) Leather Covered Round Shield Mount Steppe HorseSaddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Stone","Stone Games Base value 104 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A For the throwing weapon, see Stones. Stone is a good exclusive to Viking Conquest which is almost exclusively used in trade. It is the heaviest good in the game along with iron and timber. It is found in scarce quantities all across the Northlands, with the exception of quarries, in which one can find 3 pieces of stone for sale every day. Due to the very small number of quarries, however, one cannot amass large quantities of it to sell to other towns or villages, or sell it at a noticeable profit, since its price is too low. Fort reeves in castles may occasionally request you to bring them a certain amount of pieces of stone, as part of a quest to assist a merchant who has experienced a shortage of the material. Stone may be mistaken for iron or silver, due to their identical icons. If all three are sold in a town simultaneously, it's easy to distinguish them at a glance by their position on the market's menu due to their varying prices. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Sturgia","Sturgia Official Information Capital Balgard Ruler Grand Prince Raganvad Claimant Aliky Ruling Clan Gundaroving Minor Factions SkolderbrodaForest PeopleLake Rats Faction Location Sturgia in blue The Principality of Sturgia is a kingdom in Mount&Blade II: Bannerlord ruled by Raganvad Gundaroving. It occupies the snowy northernmost mountain territories of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Economy 7 Tactics 7.1 Strengths 7.2 Weaknesses 8 Troop Tree 9 Clans 10 Territory 11 Trivia 12 Gallery 13 References Overview[] The principality's history began when Nordic traders and adventurers migrated from the northeast territories seeking land and wealth, and eventually formed diplomatic and marriage alliances with the native tribes of the Sturgian region, merging the two cultures together into something new, with a violent, warlike but also mercantile mentality. Heavily armoured infantry bearing thick shields to form a shieldwall is the core of Sturgian military, although cavalry and archer units are also employed prominently. Their Cultural Bonus has their costs for upgrading and recruiting of infantry reduced by 25%. Also, their Armies lose 20% less daily cohesion. Their cultural Penalty is that relations get damaged 20% more when dissaproving in kingdom decisions. 173 years later, in Mount&Blade: Warband, the Sturgian empire has extended its holdings southward to some of the Empire and Battania, but the Sturgians have experienced a cultural split, with the Sturgian Nords living in the west and the Sturgian Vaegirs in the east. Ruler[] Grand Prince RaganvadGundaroving Vassals[] Knyaz OlekKuloving Knyaz GodunVagiroving Knyaz YorigOrmidoving Knyaz VyldurTogaroving Knyaz FafenIsyaroving Knyaz VashorkiVezhoving Knyaz TovirUbroving Knyaz RolanKostoroving Official Description[] “ The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up along the great rivers of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the Empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of a monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. ” Lore[] ""The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north."" Economy[] Medium 7 towns 8 castles 32 villages Main products: fur (main producer), flax (main producer), cattle (main producer), fish Tactics[] Strengths[] Powerful heavy infantry options. Noble shock cavalry on par with other cavalry, and doubles as effective infantry as they have increased athletics. Axes are commonplace among troops, giving them a significant edge in melee combat. Most infantry posses throwing weapons, greatly offset Sturgian mediocre archers. Mounted skirmishers provide an effective counter to cavalry. Large Round shields making the Sturgian very resistant to missiles weapons in siege. Weaknesses[] Mediocre archers. Lack of true mounted archers. Noble troops take a long time to level up into cavalry (tier five). Sturgian territory is stretched across a wide border, which can result in multiple wars fought on far away fronts. Unlike the Aserai, Sturgian suffer speed penalty on their home territories (snow) like everybody else. Making this faction slow to defend its frontier. The shield wall of Heavy Spearmen and Heavy Axemen is the basis of Sturgian battle tactics. This formation, once set up, is nigh invulnerable to archer fire and cavalry charges. However, unlike the pikemen formations of Vlandia and Battania, it cannot effectively decimate enemy cavalry. So it is best used in conjunction with noble shock cavalry, using a hammer-and-anvil tactics: the shieldwall slowly advances and tanks the attacking enemy troops, while the mounted Druzhinniks attack from the flank or rear, and score kills. The Sturgian light skirmishing cavalry is best used to harass, disorganize, and soften the attacking wave of enemy cavalry. Send it ahead early in the battle. Troop Tree[] Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Clans[] Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Territory[] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan Trivia[] The Sturgians are based on the Kievan Rus', a polity in medieval eastern Europe consisting of Slavic peoples and some Varangians, who were Norse and mixed Norse-Slavic traders, warriors, and adventurers. It was a loose federation of city states, most of whom were located in the area of modern Russia, Belarus and Ukraine.[1] They occupy the portion of the map that will become the lands of the Nords and the Vaegirs preceding the events of Mount&Blade/Warband. Leaders of Sturgian clans bear the title of Knyaz, a nobility title originating in Eastern Europe and particularly employed in Ukraine, Russia, and Hungary. Many Sturgian lords commonly use Noble Bows, two-handed axes, and lances as weapons. Most of them have the Brave personality trait. Gallery[] Sturgian civilians concept art References[] ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Sultan Ayzar","Sultan Ayzar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Ex-Monarch Personal Details Gender Male Sultan Ayzar was the previous ruler of the Sarranid Sultanate before Sultan Hakim. Arwa the Pearled One was his slave that earned so much respect in his eyes, he loved her like a daughter, and put her in charge of managing his realm. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Sultan Hakim","Sultan Hakim Appears in Official Information Faction Sarranid Sultanate Title Sultan Fiefs Shariz Culture Sarranid Sultan Hakim is the ruler of the Sarranid Sultanate and initial lord of Shariz. Hakim usurped Arwa the Pearled One's claim to rule; she was intended to become the next ruler of the Sarranid Sultanate as the Sarranid nobles saw her fit for her to rule the throne, being the favorite slave of the previous ruler, Sultan Ayzar, for she was beautiful and intelligent. The nobles of the Sarranid Sultanate allowed her to rule on the condition that she marry general Baybak, a Sarranid noble. Hakim's claim was to prevent tyranny and civil war with the belief that having a woman on the throne would cause too much discord. His right to rule was backed up by the fact that he was the nephew of general Baybak, Arwa's co-ruling husband, whilst Arwa was merely an adopted daughter from the slave market. Sultan Hakim's accusations of Arwa went as far as calling her a witch, who had presumably enchanted her husband and the former Sultan into having favorable feelings for her. After general Baybak was killed in a skirmish, Hakim was able to manipulate the lords and force himself onto the Sarranid throne. Sultan Hakim is relatively generous as ruler, so as long as he keeps hold of his fief, Shariz, he does not keep excessive fiefs for himself. He will not usually be swayed by the opinions of others, meaning if you want a fief, it is best to speak to Sultan Hakim directly. Trivia[] The name ḥākim (حكيم) means ""wise"" in Arabic. Hakim's banner is a flame above a crescent. This is in stark contrast with Arwa's, whose banner is the head of a desert eagle, a prominent Sarranid sigil featured in their emblem. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's banner, meanwhile, could be related to that of his late uncle, Baybak. Since there are two distinct ways Arwa could have gained hers, it is very hard to tell. Hakim's claim thus hinges on Baybak, who was Sultan in the eyes of many but not all, while Arwa's hinges on the old dynasty. Sultan Hakim - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Sarranid Mail Coif Body Mamluke Mail Hand Mail Mittens Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranian War Horse Gallery[] Sultan Hakim in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina"
"Sungetche Castle","Sungetche Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tismirr Bhulaban Sieges with... Tower Port No World Map Mount&BladeSungetche CastleTismirrTemplate:World Map/Mount&BladeWarbandSungetche CastleBhulabanTemplate:World Map/Warband Sungetche Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khergit Khanate and the Kingdom of Vaegirs. Its village is Tismirr which lies at the base of the mountain pass to the northeast. Warband[] As with Mount&Blade, Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khanate and the Kingdom of Vaegirs. Its village is Bhulaban which lies at the base of the mountain pass to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sungetche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Suno","Suno Settlement Information Type Town Kingdom Kingdom of Swadia Villages RulunsElberlYalibeIyindahRuluns Sieges with... Ladders Port No World Map Mount&BladeSunoRulunsElberlYalibeTemplate:World Map/Mount&BladeWarbandSunoRulunsIyindahTemplate:World Map/Warband Suno is a town of the Kingdom of Swadia. Its initial lord is Count Klargus. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ruluns, Elberl, and Yalibe. Warband[] Its villages are Ruluns and Iyindah. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Suno is located up the stairs to the castle, and around the corner to the right when 'Take a walk around the streets' is selected. Another method of finding him quickly is to go to the castle and leave via the door instead of the tab key, at which point he is directly in front of the player. Suno is one of two towns (Dhirim is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. Unlike Dhirim, there is nowhere to explore while out of bounds, as the building is surrounded by normally-accessible streets. Siege[] Besieging Suno requires the construction of ladders. Tournaments[] If you take part in a Tournament in Suno, you can be given any of the following sets of equipment: Sword & Shield Axe & Shield Lance & Shield Heavy Sword Not all participants are on horses. Economy[]
Guild Master location. Suno produces: Bread Ale Wine Leatherwork Tools Velvet Wool Cloth Oil Suno sells Oil cheaply. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Svana","This article is a stub. You can help out by expanding it. Svana Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The PillarNoblewoman Clan Vagiroving Personal Details Gender Female Age 23 Siblings LekOsven Svana is a noblewoman of Sturgia and a member of clan Vagiroving. She is the daughter of Knyaz Godun and Erta and the sister of Lek and Osven. She has the reputation of being brave and honorable."
"Svanhild","Svanhild Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Svanhild is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Hersir Harald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Svear Elite Vikingr","Svear Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Liberating prisoners, recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Sviar Elite Vikingarnir (singular: Svear Elite Vikingr) are bandits in Viking Conquest that can be found in raiding parties on the sea. Stats and Equipment[] Svear Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Norse Helm, Norse Helm with Nasal, Simple Norse Helm Body Scale Lorica, Norse Hringserks, Norse Tunic, Norse Light Armor, Norse Gambeson, Norse Long Gambeson Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 10 Athletics 0 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 150 Polearms 280 Archery 50 Crossbows 0 Throwing 245 Slings 170 Weapons Melee Sword, Seax, Short Hand Axe, Axe, Big Hand Axe, Light Long Spear Ranged Throwing Spears Shield Round Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Svear Warrior","Svear Warrior Troop Information Culture Mercenary / Norse Wages 45-51 Acquired from... Mead Halls Upgrades to... N/A Upgrade Cost N/A Sviar Warriors are Viking Conquest mercenary troops found in mead halls. Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% troops in your party are considered ""sailors""). Svear Warrior - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Heavy Body Y Hand None Foot Y Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 2 Weapon Maintenance 0 Weapon Master 8 Athletics 4 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 170 Polearms 190 Archery 50 Crossbows 0 Throwing 205 Slings 145 Weapons Melee Y Ranged ? Shield Y Mount No Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Sven Bull-Neck","Sven Bull-Neck Sven Bull-Neck is the right-hand man of Jarl Sigurd Ragnarsson, a vassal of the Kingdom of Danmark in Viking Conquest. He plays a major part in the story mode as the main antagonist. In the story mode, he sends his man to attack the Woden Ric."
"Swenryn","Swenryn Settlement Information Type Village Kingdom Battania Fortification Seonon Swenryn is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Horses, specifically Battanian Ponies. Swenryn overlooks the rocky cataract that holds back the dark waters of the Llyn Tywal, creating the lake in the center of the Uchalion. Horses graze above the rapids and waterfalls. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Tadsamesh","Tadsamesh Settlement Information Type Village Kingdom VaegirsSwadia Fortification Jeirbe CastleTilbaut Castle World Map Mount&BladeTadsameshJeirbe CastleTemplate:World Map/Mount&BladeWarbandTadsameshTilbaut CastleTemplate:World Map/Warband Tadsamesh is a village of Tilbaut Castle, initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Yaragar is built on a relatively flat area in hilly terrain with plenty of trees. It has a total of five structures, as well as several stone walls. There are two fields here growing cabbages, grapes, squash, and small shrubs of some sort. There is a water well in the middle of the village and an outdoor over which may be used for baking bread, though none is visible. There are a number of furs in storage and loaded in a wagon and pelts cover the walls of one of the buildings. An outdoor structure has a stove inside and may be a smokehouse, though no meat or fish can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found standing out in the open on the opposite side of the village from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Tahlberl","Tahlberl Settlement Information Type Village Kingdom Swadia Fortification Haringoth CastleUxkhal World Map Mount&BladeTahlberlHaringoth CastleTemplate:World Map/Mount&BladeWarbandTahlberlUxkhalTemplate:World Map/Warband Tahlberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Tahlberl is set in a narrow valley in mountainous terrain with a few scattered trees. It has a total of seven structures and a few stone walls around the edges. There are three fields here growing cabbages, grapes, squash, and wheat, as well as a fully-enclosed animal pen. There is beef, wool, and jugs found in storage, as well as multiple outdoor ovens and a water well. A couple wagons and numerous spare wheels can also be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing between a curved wall and structure at the bottom of a steep cliffside. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Taiga Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Taiga Bandit Troop Information Culture Bandits Wages 11-6 denars/week Acquired from... Prisoners Upgrades to... Vaegir Recruit Upgrade Cost 40 denars XP for Kill 124 experience Ransom Value 104 denars Taiga Bandits are bandit archers in Mount&Blade: Warband. Tactics[] Roaming the snowy plains south of Rivacheg and east of Khudan, they spawn in groups of 4-58. Taiga Bandits' standard tactic is to swarm the enemy, launching arrows and javelins at them before closing in with their melee weapons. Much like Mountain Bandits in Warband, Taiga Bandits with bows will stay back to shoot at their enemy while the rest of the group rushes ahead with swords, lances, and javelins. When encountered en masse, Taiga Bandits can hit disproportionately hard as they are very proficient archers as well as employing deadly jarids when they close in. Lacking heavy armor, they are very easily beaten by cavalry charges and heavy infantry. As they are not mounted, they are one of the ways to safely acquire a lance for free. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Taiga Bandit - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Cap With Fur (Possible) Steppe Cap Body Nomad ArmorLeather Jerkin Hand None Foot Nomad BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 3 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJavelinsJarids Shield (Possible) Leather Covered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Tais","Tais Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs HubyarSahel CastleShibal Zumr Castle Clan Banu Qild Personal Details Gender Male Age 45 Spouse Ruma Children HaqanMananUsair Tais is an Emir of the Aserai and the leader of the Banu Qild. He is the owner of Hubyar, Sahel Castle, and Shibal Zumr Castle, the husband of Ruma, and the father of Haqan, Manan, and Usair. Background[] Once discovering Nimr Banu Sarran's affair with a Qildi woman, Tais ordered his abduction and execution in the town of Hubyar. It is said that, once he heard a bard mock the Banu Qild for failing to stop their daughters from ""[spending] time with the young men of more fun-loving noble families"", Tais sent his soldiers to trash the house of the local merchant who sheltered the bard, one Sathan ibn Nasu. Quotes[] “ A sad day for the Banu Qild. But we had our vengeance. There was a warrior named Nimr, of the Banu Sarran. He was brave, but arrogant. Of course the young people loved him. He wanted to lead men to fight with the Empire, and though there was no gain for us, Unqid let him. Unqid can be weak sometimes. Many Qildi youth went with him. They died in their hundreds. And there was no gain - except for Nimr, who for some reason people considered a hero. It was despicable how they fawned for him. Of course Nimr's arrogance doubled, and doubled again. And then he dealt us a great insult. I won't say what that insult was, because it no longer exists. We wiped it out. In the traditional way. You may ask someone else about that. ” — on the Battle of Pendraic"
"Tamnuh","Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Tamnuh Castle","Tamnuh Castle Settlement Information Type Castle Kingdom Aserai Villages TamnuhKuqa Tamnuh Castle is a castle of the Aserai owned by Emir Hashan of the Banu Habbab. The villages of Tamnuh and Kuqa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tamnuh (Bannerlord)","For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Tamnuh"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tanist Bili","Tanist Bili Official Information Kingdom Kingdom of Alban Monarch Ruire Causantin mac Cinaeda Title Claimant Religion Christian Personal Details Gender Male Tanist Bili is the claimant to the throne of the Kingdom of Alban. Kingdom of Alban Monarch: Claimant: Ruire Causantin mac Cinaeda Tanist Bili Vassals: Mael Domnall dasachtash mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Ladies: Bridei Coluim Ingen Brude Ingen Domlech Ingen Gwydd Muire"
"Tansugai Noyan","Tansugai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tansugai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tansugai Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Cavalry Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand ? Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Tar","Tar Games Base value 380 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... Boats Tar is a good introduced in Viking Conquest that is used for trade and building larger boats. Almost all towns and villages have scarce amounts of the commodity, the only exception being in the Kingdom of Northvegr, where you can find it cheap and in abundance in Tunsberg as well as in most of the kingdom's villages. From there, you can buy it at prices as low as 140 peningas and sell it anywhere else for prices as high as 440. Wikipedia has an article on this subject at:Tar Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Tasheba","Tasheba Settlement Information Type Village Kingdom Aserai Fortification Quyaz Tasheba is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Fish. Description[] Tasheba lies on the western edges of the Bahr al-Yeshm. Fishermen venture out into the protected waters, gentle and calm for most of the year, for tuna and sardines.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Tasheba"""
"Tatar Raider","Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Tavern","For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help ""evicting"" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days."
"Taxes","Taxes may be collected every week from the populace of your fiefs. In Mount&Blade, taxes accumulate so you don't have to visit every week. Warband improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments. Contents 1 Base income 2 Variables 3 Tax inefficiency 3.1 Strategy Base income[] Towns earn the most base taxes, villages and castles earn less. Fief type Base income / Towns 2400 1000 3600 Castles 1200 250 2200 Villages 1200 500 1700 Variables[] The prosperity of each fief also affects the amount of taxes they produce. You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. The import items will no longer be available until caravans have returned them, which can take a rather long time. Tax inefficiency[] Affects only rents and tariffs of all the player's fiefs. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Campaign AI Threshold / Inefficiency gain / Good 2/5% 2/10% Average 4/4% 4/8% Poor 6/3% 6/6% Note: In Warband and Viking Conquest, each town counts as 2 fiefs. The maximum efficiency loss on any difficulty is 65%. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week. Strategy[] As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom. Alternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. The only reason, in that case, to have lords, is so that they can help 'police' your territory. If you give a lord only a single village, they will still be able to raise and support a 250-man army. This is very cheap and very helpful. Figure out a unit type that is cheap, but all have good/decent armor, and put 70-100 per fort and 150-200 per town to keep the guard cost low. They are only there to hold out long enough for you to help them fight off a siege."
"Tazjunat","Tazjunat Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Sharwa Castle World Map WarbandTazjunatSharwa CastleTemplate:World Map/Warband Tazjunat is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the second building on the left from where the player enters, near an empty basket. Tazjunat is built in a relatively flat area in hilly terrain with scattered clusters of palm trees. It has a total of seven structures. There are three fields here, growing beans, cabbages, grapes, and wheat. There is also a well with a shadoof on one side of village between two of the fields. If sent here during a Hunt Down Fugitive quest, the target may be found behind the vineyard on the opposite side of the village from where the player enters, standing near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Tehlrog Castle","Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Temair","Temair Settlement Information Type Town Kingdom Kingdom of Mide Villages Bal TaraBal Temair NorthBal Temair South Port No Temair is a town and the capital of the Kingdom of Mide. It is ruled by Ruire Donnchad mac Eochocai. Territory[] Temair is located in central Ireland. Its villages are Bal Tara, Bal Temair North, Bal Temair South. Siege[] Economy[] Temair produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Hill of Tara Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South"
"Teramma Castle","Teramma Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Shibal Zumr Sieges with... Siege Tower Port No World Map WarbandTeramma CastleShibal ZumrTemplate:World Map/Warband Teramma Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Teramma Castle lies west of Durquba on the peak of a tall desert hill. Its village is Shibal Zumr, which is within a small cluster of trees to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Teramma Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Tevarin Castle","Tevarin Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Iyindah Balanli Sieges with... Ladders Port No World Map Mount&BladeTevarin CastleIyindahTemplate:World Map/Mount&BladeWarbandTevarin CastleBalanliTemplate:World Map/Warband Tevarin Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tevarin Castle lies southwest of Uxkhal at the base of the mountain pass that connects to the steppelands of the Khergit Khanate. Its village is Iyindah which is to the north, next to Uxkhal. Warband[] Tevarin Castle lies northwest of Praven. It is on the very tip of the coastal outcropping of Swadia’s west side, overlooking the encompassing ocean. It is the westernmost castle on the map. Facing the Castle's east wall is a ruined Mill and a Catapult Its village is Balanli which is nearby to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tevarin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Laying siege to Tevarin Castle can be daunting at times as the field you need to cross to get to the ladder faces a long wall which will inevitably be filled with archers, putting you under constant suppression. The castle is built on a steep slope, so any attacker who manages to move to the right hand side of the fortress past ranged attackers in the battlements, can use arrows more effectively, as the elevation of the hill negates the advantage of wall height. An attacker will lose far fewer men when assaulting this castle in such a manner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Thaler","Thaler (invariable plural) are the currency used in Mount&Blade: With Fire & Sword. They are large silver coins that were traded throughout Europe for several hundred years from at least the 15th century. ""Thaler"" is also the etymologic origin of the modern dollar and Slovenian tolar. The term ""thaler"" used in With Fire & Sword is simply cosmetic, it is still referred to as denar in the game's code, and indeed, apart from the name, it is equivalent in every form to denar in other Mount&Blade games, as well as pening in Viking Conquest. Wikipedia has an article on this subject at:Thaler"
"The False Dmitry","False Dmitry is the main quest of the Muscovite Tsardom. It is important to note the following before starting this quest: You must not join Muscovite Tsardom once you have started the questline. You cannot back out of the questline once you start it. You cannot join another nation once you start the questline. Walkthrough[] Increase your relations with Muscovite Tsardom up to +10, then tell to any lord ""Advise me how to win fame and honor"". He will want you to raid 3 Polish villages. Warning: this quest will fail immediately if you decline him. After raiding the villages, talk to the lord again and he will tell you to go to Trakai, to find Gerasim Evangelic. After you reach Trakai, the elder will refuse to tell you where Gerasim is until you retrieve a holy icon from a priest who stole it from Vilna. Talk to the population, and they will tell you to go to Riga. Do the same there and then go to the pub. Either persuade, attack or bribe to obtain the icon. Return to Trakai. The village elder will tell you to go to a village. At the village, there will be the option to talk to Gerasim Evangelic. Halfway through the talk, bandits will attack. Kill the bandits to continue the talk. Gerasim will die soon after telling you the story of False Dmitry, and will give you a cross and a good pistol. He tells you to go to the lord of Novgorod — Warlord Yuri Buynosov-Rostovsky. Warning: if your inventory is already full then you will not receive the pistol. The lord of Novgorod tells you to deliver King Carl Gustaf's niece, Eleanor, to him. Talk to the jailor to have Eleanor join your party (he's standing guard at the entrance to the jail, the first door to the right after exiting the Lord's Hall). Halfway through the journey though, Eleanor, the niece, asks the player to deliver her to Warlord Obolensky, who is her father. If you chose to deliver her to Obolensky, your relation with the Swedish becomes -60. The person you delivered Eleanor to will give you a letter and direct you to the Tsar. When talking with Tsar, just before you are made a vassal, the tsar sees the cross on your neck and arrests you. Now you have to fight a large amount of guards to escape the prison of Moscow. The quickest way out of the dungeon is by taking the tower stairs strait to the top. Don't go left at the intersection at the base of the tower stairs and don't get off on the middle floor of the tower. Before you talk to the Tsar, it would be helpful to equip 2 guns: one as your main gun and one you can whip out any second, which will be helpful in close quarters where you can't see around the next corner. Now the Muscovite Tsardom is your enemy. If you talk to one of the lords, they'll tell you to look for the claimant, Stepan Razin. To find Stepan Razin, go to taverns and ask travellers. Try all the options until it says ""I want to know a location of a claimant"". Pay the traveller and he will tell you. Stepan tells you to pretend that you are the grandson of Dmitry, therefore, making another False Dmitry. To gain support, you must go to Nikita Odoyevsky. He will tell you that he'll support your rebellion if you free his daughter free from the Tatars. Go to Kafa, bribe the slaver to tell you who bought the girl (3000 thalers). Go to the lord. Buy the girl (100,000 thalers), sneak her out, or fight. Nikita Odoyevsky will give you a letter. When trying to convince lords to join your rebellion, at the bottom will be an extra option to show them the letter. The lords will instantly join your rebellion if you click this option. After some time, a Muscovite lord will ask you if you or Stepan will become Tsar. If you say Stepan will be, you lose relation with the lords and some will go against the rebellion. If you claim to be the Tsar, Stepan will become a mere rebel lord. If Stepan became the Tsar, there will be a vote to elect a Tsar. If you win this you will be Tsar so up your relation with the Muscovy lords. Soon Stepan will rebel against you, with all the Russian lords that dislike you. Warning: There is a bug if the player claims to be the Tsar, where, after the rebellion is complete, the quest to conquer the map is started immediately without Stepan's rebellion. The player will never get a chance of becoming marshal, therefore being unable to call a campaign and will have to rely on running around and asking lords to follow the player. Once you kill Stepan, all the other nations will become hostile to Muscovy. Beat them all to win the game. Trivia[] The term ""False Dmitry"" (Russian: Лжедмитрий Lzhedmitriy) refers to three (or four, or even five, depending on the source) impostors that passed themselves off as Tsarevich Dmitry Ivanovich, the youngest son of Ivan the Terrible, after the real Tsarevich Dmitry died at the age of eight in 1591. The most famous of these, False Dmitry I, actually reigned as tsar from 1605–1606. In the game, the storyline quest is called ""Tsar secrets..."" The final quest to conquer the map is called ""False Dmitry the Third,"" not to be confused with the historical False Dmitry III who died in 1612, having never actually ruled the Tsardom. There may have been a False Dmitry IV, but almost nothing is known about him, and he could also have just been False Dmitry III due to bad record keeping. The only way the player could be known as False Dmitry the Third is as the grandson of the original False Dmitry, as Mount&Blade: With Fire & Sword starts in 1655. Wikipedia has an article on this subject at:False Dmitry Links[] Official Walkthrough With Fire & Sword Storyline Quests The Deluge The Secret of the Black Mace The False Dmitry"
"Thiaderd","Thiaderd when encountered Thiaderd is a character shortly involved in the storyline of Viking Conquest. In the story, he has started a Friesian rebellion to overthrow their Danish masters so that Friese can be an independent nation. Jarl Hrodulf Haraldsson sends you to kill him and put an end to the rebellion. You can choose to talk to him beforehand; however, Reginhard, one of his former subjects, will try to talk to him as well which will anger Thiaderd and cause the rebels to attack you. The reason for this is that Reginhard used to be a rebel but betrayed them to Jarl Hrodulf Haraldsson, which ultimately led to the torture by blood eagle and death of Thiaderd's brother. After his death, along with his army, the player decides what to do with the families of the rebels. Reginhard shows great remorse for killing them, stating that they were good people and that this all wouldn't have happened if he hadn't betrayed them."
"Thorunn Ketilsdottir","Thorunn Ketilsdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Thorunn Ketilsdottir is a noblewoman initially of the Kingdom of Northvegr. She is 18 years old. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Hersir Bjorn Ketilsson Husband: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Tihr","Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Tilbaut Castle","Tilbaut Castle Settlement Information Type Castle Kingdom VaegirsSwadia Villages MechinTadsamesh Sieges with... Ladders Port No World Map Mount&BladeTilbaut CastleMechinTemplate:World Map/Mount&BladeWarbandTilbaut CastleTadsameshTemplate:World Map/Warband Tilbaut Castle is a castle featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tilbaut Castle belongs to the Kingdom of Vaegirs. It lies west of Reyvadin on top of a mountainous rise near the river that seperates the Vaegirs from the Kingdom of Nords. Its village is Mechin which is to the south, at the base of the mountains. Warband[] Tilbaut Castle belongs to the Kingdom of Swadia. It lies northeast of Dhirim. It is on the border with the Kingdom of Vaegirs. Its village is Tadsamesh which is nearby to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tilbaut Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Tilbaut Castle is the only castle to have switched initial ownership between Mount&Blade and Warband. A comment in the source suggests Tilbaut Castle was supposed to be stolen territory held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Tilimsal","Tilimsal Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandTilimsalSharizTemplate:World Map/Warband Tilimsal is a village of the Sarranid Sultanate and is initially owned by Emir Tilimsan. Its fortification is Shariz. Layout[] Player Elder Fugitive The Village Elder is located in front of a warehouse on the right side of the village from where the player enters, next to a couple stools. Tilimsal is located on mostly flat terrain, with an abundance of palm trees. It has a total of six structures as well as a tent. There are two fields here, both growing wheat. A horse-driving mill sits at the top of a small rise and there are two separate horse stations with coursers and hunters standing at water troughs. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing under a tree behind the tent covering. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Timber","Timber Games Base value 300 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Timber is a good introduced in Viking Conquest that is used for trade, fulfilling certain quests, building larger boats, and upgrading your refuge. It is the heaviest good, along with iron and stone. Scarce amounts of timber can be found in towns all across the overland map, with Lumber Camps being the exception. In lumber camps, you can find 6 pallets of timber every day for a cost close to that of its base value. Since there is a small number of lumber camps, however, it is difficult to amass a large quantity of timber and make a considerable profit off of selling it. Abbots in monasteries may occasionally request you to bring them a certain number of pallets of timber - a quest which, when completed, gives you 1 extra point of relationship with Christians per pallet delivered. When you want to upgrade your refuge, your captain will request you retrieve five pallets of timber and five boxes of tools, along with a certain amount of peningas for every new upgrade you wish to make. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Tirida Noyan","Tirida Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tirida Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tirida Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Tribal Warrior Outfit, Khergit Elite Armor Hand Leather Gloves Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Tomtun","Tomtun Settlement Information Type Town Kingdom Kingdom of Mierce Villages Tom Ham EastTom Ham South Port No Tomtun is a town and the capital of the Kingdom of Mierce. It is initially ruled by Cyning Brugred Beorhtwulfing. Territory[] Tomtun is located in central modern day England, now known as Tamworth. Its villages are Tom Ham East and Tom Ham South. Siege[] Economy[] Tomtun produces: Bread Barley Ale Tools Wool Cloth Linen Wikipedia has an article on this subject at:Tamworth, Staffordshire Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West"
"Tonju Noyan","Tonju Noyan Appears in Official Information Faction Khergit Khanate Title Noyan Fiefs Ichamur Culture Khergit Personality Martial Character Background Spouse Lady Mahraz Children Hugu NoyanLady Ayasu Tonju Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Ichamur at the beginning of the game, and will often give the player quests to destroy steppe bandit lairs. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tonju Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets, Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Two Handed Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Gallery[] Tonju Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Tools","Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Tor Leiad","Tor Leiad Settlement Information Type Village Kingdom Battania Fortification Car Banseth Tor Leiad is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Hardwood. Tor Leiad, the hill of the full moon, lies beneath a wooded knoll in the northern Battanian lands. Villagers harvest the thick-growing forests of oak, yew and beech. The woods here have been tended carefully by the Battanians for centuries, ensuring that there are always enough trees to harvest and sell for timber. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Tor Melina","Tor Melina Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Tor Melina is a village of Battania owned by the chieftain Aradwyr of clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Cotton. Tor Melina sits in a marshy basin in the dark forested hills of the northwestern Uchalion massif. Villagers take clay from the damp soil for sale to the potters of nearby towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Tosdhar","Tosdhar Settlement Information Type Village Kingdom Swadia Fortification PravenDerchios Castle World Map Mount&BladeTosdharPravenTemplate:World Map/Mount&BladeWarbandTosdharDerchios CastleTemplate:World Map/Warband Tosdhar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left from where the player starts, standing on a porch next some barrels and stools. Tosdhar is built in hilly terrain with abundant tree cover. It has a total of five structures, one including a tall tower. There are four fields here growing apples, cabbages, grapes, squash, wheat, and two different kinds of small shrubs. Raw meat and dried meat can be found hanging in a storage shed along with baskets of fruit and cabbages. There are multiple outdoor ovens which might be used to bake bread, though no loaves are visible here. There is a single animal pelt decorating the side of one wall. There are a couple of wagons here, but a very large number of spare wheels scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found next to the structure farthest to the right from where the player starts, wedged in a corner between the house and haymow. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Towns (Bannerlord)","For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0."
"Traits","Traits are a feature in Viking Conquest. At level 13 (and if day is after 21), depending on your skill choices, you can receive one of four possible traits. Use the T key to activate your trait on the battlefield (as that is the only place where they matter). Contents 1 Berserker 2 Inspiring 3 Tough 4 Strong 5 Considerations 6 Tactics and Usefulness Berserker[] Going berserk will give you momentary improved speed and strength in the heat of the battle. This brutal ferocity will make your vision turn red. Effect: +25% damage, +10% movement speed bonus, -50% accuracy, -50% reload penalties Shortly afterwards you become exhausted receiving -40% damage and -30% movement speed penalties until recovery. The effect is for the player only and for a limited time. How to obtain: Power Strike is greater than or equal to Leadership, Athletics, and Ironflesh. Inspiring[] This acquired skill will increase your leadership in battle as your war cries strengthen the fierceness of your men in combat. Effect: +5% damage bonus to entire player army and any allies; contrary to past online speculation, it does not affect morale How to obtain: Leadership is greater than Power Strike, and Leadership is greater than or equal to Athletics and Ironflesh. Tough[] This skill will make your troops move faster and increase their agility in the battle. Effect: +10% movement speed to entire player army and any allies; like the speed bonus from Agility, this does NOT increase attack speed How to obtain: Athletics is greater than Power Strike and Leadership, and Athletics is greater than or equal to Ironflesh. Strong[] Your preoccupation with the maintenance of your men's shields and armors will make it harder for the enemy to wound them. Effect: -5% damage penalty to entire enemy army How to obtain: Ironflesh is greater than Power Strike, Athletics, and Leadership. Considerations[] Skill values can be altered after obtaining the trait. The trait is not lost or changed after obtaining it. Armor penalties will impact trait selection so plan accordingly. Your trait should be highly considered when min-maxing a character. Some character designs may not be able to fully utilize a trait to capitalize on its benefits. Traits are not to be confused with Special Traits. Tactics and Usefulness[] Press T to activate your Trait at the start of a battle. Trait activation will interrupt troops that are moving and fighting for a very brief moment. Trait activation will only apply to troops currently present on the battlefield. Activate your Trait again after ally/enemy reinforcements appear. Activate your Trait again after the enemy lord activates his Trait. You will be notified visually in the log when the enemy lord activates his Trait. Activation of player Trait after may negate an enemy lord's Trait specifically in reference to Strong vs. AI Warcry. By far Strong seems to be the best as a golden Viking Conquest rule is to keep your troops alive, as no damage is done if the troop is dead. Strong excels at keeping heavily armored troops alive because of how damage and armor calculations function. This can be demonstrated when wearing very heavy armor yourself and taking almost no damage from weaker troops and projectiles. The benefits of strong will be much less noticeable for lightly armor troops. The player army will likely consist of many heavily armored troops while the AI army will be a mix of light to medium armored targets with a few heavily armored targets. Inspiring is considered the second best Trait, and is arguably the best Trait. Inspiring excels for ranged troops and killing lightly armored troops. Inspiring can significantly increase throwing weapon damage. The damage values on ranged weapons is very low for troops except for the Pictish crossbow. Bows take significant investment into power draw and proficiency to do good damage. Troops do not meet that level of investment. Inspiring can ensure weaker ranged troops are still doing some damage. This is especially noticeable with sling wielding skirmishers such as the Sailor. Inspiring can also assist weaker infantry troops in dealing more consistent damage to heavily armored targets. Tough excels for the highly tactical player on the open battlefield. Increased movement speed allows the player to command troops with more precision, to initiate charges, and retreats more effectively. It will allow you to reposition your shield wall to protect weaker ranged troops or light infantry from a shield wall advance or cavalry charge. It will allow you to quickly dispatch cavalry onto lightly armored ranged units firing at your shield wall. It will allow you to reposition your ranged units to higher ground or behind the enemy shield wall. Movement speed technically has an indirect impact on damage and damage mitigation, though a unit charging head first to his death can make this movement speed bonus work in the opponents favor. A unit that is moving away from strikes and moving toward while striking will capitalize the most. Some units will naturally fight this way on their own, though usually not in shield wall formation. Advance ten paces then fall back ten paces to strike then retreat. All of the positive aspects of Tough shine on the field, but Tough is practically useless in sieges. Beserker is the least impactful Trait as it only effects the player instead of the entire army. The player will have plenty of damage with even moderate Power Strike and 200+ proficiency. All player ranged attacks will become useless for the duration except for wildly and blindly throwing javelins into a shield wall or crowd. Beserker is also a major liability to the player if activated at the wrong time making it the most difficult Trait to use effectively. Beserker is a challenging and high learning curve Trait for a roleplay experience instead of a flat bonus. That said, a heavily armored Beserker on a horse with a long spear, axe, or throwing weapons operated by a highly skilled player could potentially make the most of Beserker by charging in solo or with other Beserker units while the main army is told to hold position. For the duration, the Beserker will need to seek out heavily armored priority targets, especially the enemy lord. The goal here is to thin out the enemy shield wall ranks and crush their morale before initiating the main fight. Keep in mind that as you start poking the enemy, they are likely to begin their advance on your troops. Timing will be crucial for effective implementation due to inevitable exhaustion. Your horse is likely to die so an escape plan is warranted. The Beserker will benefit from an axe and throwing weapons for their bonuses against shields. The major justification for this high amount of damage is to instantly break enemy shields and one shot top tier troops. Only at the highest level of Power Draw and Archery proficiency might the bow become destructive with Beserker active while blindly firing into crowds. Even with all of this effort specifically dedicated to trying to make the most of Berserker, the flat damage bonus from Inspiring or flat movement speed bonus from Tough with no penalties empowering the entire player army will likely serve the player better."
"Tref Arth","Tref Arth Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Din Arth Tref Arth is a village in Viking Conquest. It is subordinate to Din Arth and starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Bosvenegh East","Tref Bosvenegh East Settlement Information Type Village Kingdom Kingdom of Cornubia Fortification Bosvenegh Tref Bosvenegh East is a village of the Kingdom of Cornubia. As the name suggests, it is subordinate to Bosvenegh. Trivia[] - Tref Bosvenegh East does not appear to be based on any specific real life location, but it’s location puts it close to the real life village of Boscastle. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West"
"Tref Bosvenegh West","Tref Bosvenegh West Settlement Information Type Village Kingdom Kingdom of Cornubia Fortification Bosvenegh Tref Bosvenegh West is a village of the Kingdom of Cornubia. As the name suggests, it is subordinate to Bosvenegh. Trivia[] - Tref Bosvenegh West does not appear to be based on any real life location, however it’s location in game puts it close to the real life town of Padstow. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West"
"Tref Bran","Tref Bran Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Dinas Bran Tref Bran is a village in Viking Conquest. It is subordinate to Dinas Bran, and starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Breatann East","Tref Breatann East Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Dun Breatann Tref Breatann East is a village of the Kingdom of Alt Clut. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Breatann West","Tref Breatann West Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Dun Breatann Tref Breatann West is a village of the Kingdom of Alt Clut. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Brycheiniog East","Tref Brycheiniog East Settlement Information Type Village Kingdom Kingdom of Brycheiniog Fortification Brycheiniog Tref Brycheiniog East is a village of the Kingdom of Brycheiniog, subordinate to the town Brycheiniog. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West"
"Tref Brycheiniog West","Tref Brycheiniog West Settlement Information Type Village Kingdom Kingdom of Brycheiniog Fortification Brycheiniog Tref Brycheiniog West is a village of the Kingdom of Brycheiniog, subordinate to the castle Brycheiniog. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West"
"Tref Bych","Tref Bych Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Din Bych Tref Bych is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd, and is subordinate to Din Bych. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Caradawg","Tref Caradawg Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Caer Caradawg Tref Caradawg is a village of the Kingdom of Alt Clut. As implied by the name, it is subordinate to Caer Caradawg. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Cathures","Tref Cathures Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Cathures Tref Cathures is a village of the Kingdom of Alt Clut. As suggested by the name, it is subordinate to Cathures. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Ceincoed","Tref Ceincoed Settlement Information Type Village Kingdom Kingdom of Glywyssing Fortification Meigen Cil Ceincoed Tref Ceincoed is a village of the Kingdom of Glywyssing, subordinate to Meigen Cil Ceincoed. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Tref Cuil","Tref Cuil Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Cuil nam Tref Cuil is a village of the Kingdom of Alt Clut, subordinate to Cuil nam. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Dyf East","Tref Dyf East Settlement Information Type Village Kingdom Kingdom of Glywyssing Fortification Caer Dyf Tref Dyf East is a village of the Kingdom of Glywyssing. As suggested by the name, it is subordinate to Caer Dyf. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Tref Dyf West","Tref Dyf West Settlement Information Type Village Kingdom Kingdom of Glywyssing Fortification Caer Dyf Tref Dyf West is a village of the Kingdom of Glywyssing, subordinate to Caer Dyf. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Tref Erth","Tref Erth Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Din Erth Tref Erth is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd, and, as suggested by the name, is subordinate to Din Erth. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Gob","Tref Gob Settlement Information Type Village Kingdom Kingdom of Alt Clut Fortification Gobhann Tref Gob is a village of the Kingdom of Alt Clut, subordinate to Gobhann. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West"
"Tref Manaw","Tref Manaw Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Ynys Manaw Tref Manaw is a village of the Kingdom of Laithlind. As suggested by the name, it is subordinate to Ynys Manaw. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Tref Meguaidd East","Tref Meguaidd East Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Caer Meguaidd Tref Meguaidd East is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Meguaidd West","Tref Meguaidd West Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Caer Meguaidd Tref Meguaidd West is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Mon East","Tref Mon East Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Ynys Mon Tref Mon East is a village in Viking Conquest. It is subordinate to Ynys Mon, and starts out owned by the Kingdom of Gwynedd. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Mon West","Tref Mon West Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Ynys Mon Tref Mon West is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd, and is subordinate to Ynys Mon. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Reghed","Tref Reghed Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Caer Reghed Tref Reghed is a village of the Kingdom of Laithlind. As suggested by the name, it is subordinate to Caer Reghed. {{Clr} Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Tref Seniont","Tref Seniont Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Caer Seniont Tref Seniont is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd. It is subordinate to Caer Seniont. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Sws","Tref Sws Settlement Information Type Village Kingdom Kingdom of Gwynedd Fortification Caer Sws Tref Sws is a village in Viking Conquest. It starts out owned by the Kingdom of Gwynedd, and is subordinate to Caer Sws. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Tref Tagell","Tref Tagell Settlement Information Type Village Kingdom Kingdom of Cornubia Fortification Din Tagell Tref Tagell is a village of the Kingdom of Cornubia. As the name suggests, it is subordinate to Din Tagell. Trivia[] - Tref Tagell does not appear to be based on any historic location, but its position puts it close to the real life settlement of St Austell. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West"
"Tref Towan","Tref Towan Settlement Information Type Village Kingdom Kingdom of Cornubia Fortification Towan Blystra Tref Towan is a village of the Kingdom of Cornubia. As the name suggests, it is subordinate to Towan Blystra. Trivia[] Tref Towan does not appear to be based on any real life location, however the nearest real life settlement of decent size to its location is likely Helston. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West"
"Tref Went","Tref Went Settlement Information Type Village Kingdom Kingdom of Glywyssing Fortification Caer Went Tref Went is a village of the Kingdom of Glywyssing, subordinate to Caer Went. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West"
"Tribal Warrior (Multiplayer)","For the single-player version, see Aserai Tribesman. Tribal Warrior Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 100 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 76 Army Size 21 Tribal Warriors are a multiplayer infantry class of the Aserai. Official Description[] Life is harsh in the Nahasa, so a child of the tribe is expected to learn how to fight well. These tribal warriors are cheap but effective troops that can perform different roles with proper equipment selection and hold their own against many of the better armed enemy soldiers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Flyssa One Handed Round Shield Shield Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Desert Oval Shield Stronger and bigger shieldShield Southern Mace Better against armored opponents(replaces Flyssa)One Handed"
"Tribe of Osraige","Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Troll's Axe","The Troll's Axe is a unique weapon in Viking Conquest: Reforged. It replaces the earlier Troll's Club available by beating Grendel, at The Troll's Bridge in Danmark. It can be refined once to Heavy in the Weapons vendor dialogue menu available by strolling around town in a major city, increasing its swing and thrust, but lowering its speed rating. It has the biggest swing attack and strength requirement in the game."
"Troll's Club","The Troll's Club was a two-handed weapon that could be obtained from the Huge Man at The Troll's Bridge in Danmark. As of an update, this item is no longer available and has been replaced in game by the Troll's Axe. It delivers significant damage. Depending on armor and shield resistance, it can kill an NPC and break a shield with one or two hits. It requires a whopping 25 strength to wield, more than any other obtainable weapon. Troll's Club Troll's ClubTwo-handedBase value: ?Weight: 6.0Swing: 65cThrust: -Speed rating: 85Weapon reach: 112Viking Conquest See Also[] Category:Two-handed Weapons Category:Melee Weapons"
"Troop trees","The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲"
"Tshibtin","Tshibtin Settlement Information Type Village Kingdom Swadia Fortification UxkhalDhirim World Map Mount&BladeTshibtinUxkhalTemplate:World Map/Mount&BladeWarbandTshibtinDhirimTemplate:World Map/Warband Tshibtin is a village initially owned by the Kingdom of Swadia. It is near the Khergits and belongs to Uxkhal. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building almost directly straight forward from where the player starts, next to a small wooden stool. Tshibtin is built on a relatively flat area on top of a hill in very uneven terrain with moderate tree cover. It has a total of seven structures with a stone wall around some parts. There are two fields here growing cabbages and squash, there is also a small tree in one of the fields that may grow apples, though none can be found. There is an outdoor oven behind one of the buildings with a large number of loaves of bread stacked nearby. The two areas surrounded by stone walls appear to be pens for animals. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing next to a stone wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Tubilis","Tubilis Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Tubilis is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Fish. Description[] Tubilis lies on the Gulf of Charas, which the Aserai call the Gulf of Shariz. Villagers go fishing here amid the offshore islands in search of tuna, sardines, and shark.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Tubilis"""
"Tubilis Castle","Tubilis Castle Settlement Information Type Castle Kingdom Aserai Villages Fanab , Tubilis Tubilis Castle is a castle of the Aserai Sultanate owned by Sultan Unqid. The villages of Tubilis and Fanab are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Tulbuk Castle","Tulbuk Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tulbuk Sieges with... Tower Port No World Map Mount&BladeTulbuk CastleTulbukTemplate:World Map/Mount&BladeWarbandTulbuk CastleTulbukTemplate:World Map/Warband Tulbuk Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Tulbuk. Location[] Mount&Blade[] Tulbuk Castle is the southernmost castle on the map, it lies southwest of Halmar near a narrow valley. Its village lies to the southeast within the entrance of the valley. Warband[] Tulbuk Castle lies northeast of Ichamur, encircled by mountain slopes. The Kingdom of Vaegirs is to the north, connected by a small mountain pass guarded by Nelag Castle. Its village lies to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tulbuk Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] In Warband's Custom Battles, there is a map called ""Tulbuk's pass"". It is unclear where the pass is supposed to be located in-universe, seeing as how its terrain is different from the area on the world map. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Tulga","Tulga Settlement Information Type Town Kingdom Khergit Khanate Villages Dirigh AbanDuganDashbighaDusturil Sieges with... Ladders Port No World Map Mount&BladeTulgaDirigh AbanDuganTemplate:World Map/Mount&BladeWarbandTulgaDusturilDashbighaTemplate:World Map/Warband Tulga is the capital city of the Khergit Khanate. The town is initially Sanjar Khan's fief. It has a comparative advantage at producing Spice. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dirigh Aban and Dugan. Warband[] Its villages are Dashbigha and Dusturil. Steppe Bandits are often located near the town after fleeing from npc parties. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tulga can be located by turning 90 degrees to the right after selecting 'Take a walk around the streets.' He will be in an alcove up a flight of stairs. Siege[] Besieging Tulga requires the construction of ladders. Tournaments[] If you take part in a Tournament in Tulga, you will be given a horse and either of the following sets of equipment: Javelins & Shield Bow & Arrows, Dagger Economy[] Tulga sells spice and salt cheaply and buys grain and tools for a good price. It has two villages linked to the town and two more nearby villages linked to castles, improving its production. It is one of the most important trade towns in-game, as it is the primary source for spice. Tulga produces: Bread Ale Leatherwork Tools Wool Cloth Pottery Salt Spice Oil Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Tulug Noyan","Tulug Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tulug Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He wears the Brown Tourney Armour, which is only avaliable to the player through the cheat menu. Family[] Siblings: Lady Hindal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tulug Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Leather Vest, Studded Leather Coat Hand Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Heavy Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Tunsberg","Tunsberg Settlement Information Type Town Kingdom Kingdom of Northvegr Villages Tuns By WestTuns By East Port Yes Tunsberg is the capital of the Kingdom of Northvegr and its only town. It has a port and is ruled by Konungr Harald Halfdanarson. Territory[] Tunsberg is located in Norway, on the northeastern edge of the overland map. Its villages are Tuns By West and Tuns By East. Siege[] Tunsberg can be besieged like any other city, but can be easily conquered through a coastal attack. Economy[] Tar, Furs, Soapstone and Timber all can be bought cheaply in Tunsberg. This makes Tunsberg also a good place to build ships as only Wool needs to be found elsewhere. Additionally, all ships can be built in Tunsberg as it is a Norse city. Tunsberg produces: Bread Barley Smoked Fish Ale Furs Tools Wool Cloth Linen Tar Wikipedia has an article on this subject at:Tønsberg Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West"
"Turid","Turid Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Turid is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Jarl Sidroc the Elder, Gudrun Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid"
"Tyal","Tyal Settlement Information Type Town Kingdom Sturgia Villages Bukits and Visibrot Sieges with... Battering Ram, Ladders, and Towers Port No Tyal is a town of the Principality of Sturgia. The initial lord is Godun of the Vagiroving clan. Description[] Tyal sits in the western foothills of Mount Iltan, on the eastern borders of the Sturgian lands. This region has long stood aloof from the power struggles of the other Sturgian principalities. Its people are known as wanderers, traders, horse breeders and fur-trappers. The local aristocracy has occasionally exchanged princesses with the steppe tribes to the east to firm up a truce or a trade pact, and proudly includes the names of several great khans on their list of ancestors.[1] Territory[] The villages of Bukits and Visibrot are bound to Tyal. Trivia[] According to the game's settlements.xml file, Tyal is named after a local clan hero. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Tyal"""
"Uchalion Plateau","The Uchalion Plateau or ""Uchalion Massif"" is a large stretch of highlands located in northwestern Calradia. Along the southern and eastern edge of the plateau are the mountains and steep cliffs of the Cursion Escarpment. To the north is the Ailta Druin mountain range and to the west are the great Rhennod Mountains. Two defining features are at the center of the plateau: the Rock of Glanys, where ancient tribal high kings were crowned, and the Llyn Tywal or ""dark lake"". By the time of the Calradic civil war, the once widespread tribes of the ancient Battanian people have been pushed so far back that the majority of the territory consisted of what was atop the Uchalion Plateau. 173 years later, the plateau would be depopulated, with its territory divided between the Kingdom of Nords and the Kingdom of Swadia. Major Settlements[] Car Banseth Dunglanys Marunath Pen Cannoc Seonon"
"Uhhun Castle","Uhhun Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Uhhun Sieges with... Towers Port No World Map Mount&BladeUhhun CastleUhhunTemplate:World Map/Mount&BladeWarbandUhhun CastleUhhunTemplate:World Map/Warband Uhhun Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Uhhun. Location[] Mount&Blade[] Uhhun Castle lies between Halmar and Tulga, next to a forest grove in the heartland of the steppes. Its village is quite close, to the north. The area surrounding it appears to be a hive for Steppe Bandits, making it difficult to keep villagers in the area safe. The bandit patrols come in all directions to area around the castle and its village. However, as far as faction enemies go, it is a helpful watch point for Uhhun village, being so close by. Warband[] Uhhun Castle lies west of Narra at the top of a small ridge on the border with the Kingdom of Swadia. Its village is close, within a small forest to the east. The terrain of the area can give an advantage for Uhhun Castle. Uhhun Castle can only be besieged from two directions. Also, Uhhun is right next to it, so it's easier to spot intruders. The area is also relatively safe from bandit patrols. The Sarranid Sultanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Uhhun Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The front of Uhhun Castle is a narrow walkway perpendicular to where your troops enter the castle. This narrow walkway continues around, meaning your troops don't get a chance to spread out. Above is another walkway, often filled with ranged troops. Defensively, it is often advantageous to cede the outer wall entirely, fall back to the walls surrounding the courtyard, and position your archers on the far side while your melee soldiers hold positions that keeps the enemy in the firing line of your ranged soldiers. If positioned right, attackers will be under constant fire and will be unable to reach your archers, while their own archers will have a very hard time returning fire over their comrades. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Ui Neill of Aileach","Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Ulfhedinn","Ulfhedinn Troop Information Culture Norse Wages 56 up to 64 Acquired from... Hofs (Norse Temples), prisoners Upgrades to... N/A The Ulfhedinn is a powerful Norse berserker unit in Viking Conquest. This unit might attack friendly units during battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Ulfhedinn - Default Stats and Equipment Attributes Stat Points Level 29 Strength 25 Agility 17 Intelligence 11 Charisma 5 Health 80 Armor Head ? Body Wolf Skin Hand ? Foot Y Skills Skill Points Sea-King ? Navigation ? Ironflesh 10 Power Strike 9 Power Throw 6 Power Draw ? Weapon Maintenance 5 Weapon Master 9 Athletics 6 Riding 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 350 Polearms 250 Archery 30 Crossbows 0 Throwing 300 Slings 50 Weapons Melee Y Ranged ? Shield Berserkr Shield Mount ? Wikipedia has an article on this subject at:Berserker#Ulfheðnar – wolf warriors Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Ulusamai Noyan","Ulusamai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Ulusamai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Brula Noyan, Lady Nirvaz Siblings: Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Ulusamai Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Leather Vest, Khergit Lamellar Vest Hand Leather Gloves Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Great Bardiche Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"United Kingdom","The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the ""Corsican monster"" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries ""Huzzah!"" ""God save the king!"" ""For king and country"" ""Rule Britannia"" ""Hurrah for old nosey"" ""Bydand"" ""Come on yer bastards"" ""Scotland Forever"" ""Sons of the hounds, come here and get flesh"" Surrendering ""I surrender!"" ""Don’t shoot me!"" ""Spare me!"" Officer commands ""Make Ready"" ""Present"" ""Fire"" ""Charge!"" ""Company, advance!"", ""Company, forward march!"", ""Company, forward!"" ""Hold this position!"", ""Defend this position!"" ""Fire at will!"" ""Company, on me!"", ""On me!"" ""Fall back!"" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Unriya","Unriya Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bardaq Castle World Map WarbandUnriyaBardaq CastleTemplate:World Map/Warband Unriya is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Unriya is built in hilly terrain with an abundance of palm trees all around. It has a total of five structures as well as two tents. There are two fields here, growing cabbages, grapes, and wheat. A well and shadoof can be found on one side of the village and two coursers and a hunter are stabled in the middle. The Village Elder is in front of the large building on the far left side of the village from where the player enters, standing in a bush. If sent here during a Hunt Down Fugitive quest, the target may be found within the fenced area behind the blue-striped tent, near a pile of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Unuzdaq Castle","Unuzdaq Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Kedelke Amashke Sieges with... Ladders Port No World Map Mount&BladeUnuzdaq CastleKedelkeTemplate:World Map/Mount&BladeWarbandUnuzdaq CastleAmashkeTemplate:World Map/Warband Unuzdaq Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Unuzdaq Castle lies far to the northeast from Narra on the top of a steep mountain pass at the edge of the Kingdom of Swadia. It is, in fact, closer to Uxkhal than any Khergit town. Its village is Kedelke which lies at the base of the pass to the south. Warband[] Unuzdaq Castle lies southwest of Halmar at the edge of the Khergit territory. It is at a focal point with the Sarranid Sultanate to the south, the Kingdom of Rhodoks to the west, and the Kingdom of Swadia to the north. Its village is Amashke which is nearby to the southeast. The Kingdom of Swadia considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Unuzdaq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush"
"Uqba","Uqba Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Uqba is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Dates. Description[] Uqba sits alongside the Perassic Sea. Villagers trap rainwater and runoff from the hills to water their fields and their gardens of date-palms.[1] References[] ↑ Encyclopedia Calradia, entry ""Uqba"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Uqba Castle","Uqba Castle Settlement Information Type Castle Kingdom Aserai Villages UqbaBunqaz Uqba Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Uqba and Bunqaz are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Urikskala","Urikskala Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Urikskala is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Urikskala Castle and known to produce Fish. Description[] Urikskala sits in the Portages of Iltan, a network of glacial lakes over which longships can be hauled and sailed between Lake Laconis and Lake Tanaesis. Villagers net small spiny perch and crayfish in the shallow waters, drying them for sale to travelers.[1] References[] ↑ Encyclopedia Calradia, entry ""Urikskala"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Urikskala Castle","Urikskala Castle Settlement Information Type Castle Kingdom Sturgia Villages UrikskalaAlov Urikskala Castle is a castle in Sturgia owned by Knyaz Godun of clan Vagiroving. The villages of Urikskala and Alov are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Urubay Noyan","Urubay Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urubay Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Alagur Noyan, Lady Borge Siblings: Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urubay Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Urumuda Noyan","Urumuda Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urumuda Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is the most lightly armored lord in the game, wearing the same clothes in battle as he does when resting in his keep. You may fight him or have him side with you if you help Dustum Khan, the claimant of Khergit Khanate and Sanjar's brother, to gain control of the Khanate. His banner resembles the flag of the Crimean Tatar people. The Crimean Khanate later appeared in With Fire & Sword. Family[] Spouse: Lady Yasreen Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urumuda Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Skullcap, Khergit Guard Helmet Body Leather Vest Hand Lamellar Gauntlets Foot Leather Boots, Hide Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Urumuda Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur"
"Ushkuru","Ushkuru Settlement Information Type Village Kingdom Swadia Fortification DhirimDhirim World Map Mount&BladeUshkuruDhirimTemplate:World Map/Mount&BladeWarbandUshkuruDhirimTemplate:World Map/Warband Ushkuru is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the building at the top of the highest hill in the village, standing near a campfire and wooden table. Ushkuru is built up a slope in very uneven terrain with a light scattering of trees. It has a total of seven structures, with three dirt roads leading into the village. There are five fields here growing apples, cabbages, grapes, squash, wheat, and some sort of small shrubs. There are also two outdoor ovens which may be used for baking bread. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building the player directly faces when entering the village, standing next to a straw roof and curved wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Uthelaim","Uthelaim Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Uthelaim is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Hardwood. Uthelaim sits on the eastern frontiers of the Battanian lands on a ridge overlooking a tributary of the Myr. The people of these parts are foresters, felling the oak, yew and pine of the woods for sale to builders and shipwrights. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Uthelaim Castle","Uthelaim Castle Settlement Information Type Castle Kingdom Battania Villages UthelaimSeordas Uthelaim Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Uthelaim and Seordas are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim"
"Uxkhal","Uxkhal Settlement Information Type Town Kingdom Kingdom of Swadia Villages AmereTshibtinNomarIbiranTahlberl Sieges with... Ladders Port No World Map Mount&BladeUxkhalTshibtinAmereTemplate:World Map/Mount&BladeWarbandUxkhalNomarIbiranTahlberlTemplate:World Map/Warband Uxkhal is a town of the Kingdom of Swadia and is initially owned by Count Delinard. Presumably, the Vlandian town of Ocs Hall as seen 173 years earlier in Mount&Blade II: Bannerlord is meant to be the same town, as supported by text in the settlement.xml file in that game's directory. This theory is further supported by comparing the banners of Count Delinard and the clan dey Fortes, the rulers of each town in their respective games. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Amere and Tshibtin. Warband[] Its villages are Ibiran, Nomar, and Tahlberl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is directly outside the tavern, turn to the left to see. Siege[] Besieging Uxkhal requires the construction of ladders. Tournaments[] If you take part in a Tournament in Uxkhal, you will have one of the following equipment sets: Heavy Sword Sword & Shield All participants are on horses. Economy[] In Warband, Uxkhal sells Grapes cheaply. This is an excellent location for a Wine Press due to the availability of grapes. It buys Grain at a good price, sometimes as high as 50 denars, this makes a Grain trade from Dhirim an easy way to make a few hundred denars in the early game. Uxkhal produces: Ale Bread Leatherwork Oil Tools Wine Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Uzgha","Uzgha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandUzghaAhmerradTemplate:World Map/Warband Uzgha is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive The Village Elder is within the village walls, standing on a porch on the far side of the village from the entrance. Uzgha is built on top of a hill in open desert with palm trees growing only near the village. It has a total of seven tightly packed structures within a tall wall. Low stone walls outside the village surround a date palm farm with visible irrigation grooves and a runoff pond. A well and shadoof is located within the palm farm that is used to supply the water for the irrigation system. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing outside the walls next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Vagiroving","Vagiroving Official Information Faction Sturgia Leader Knyaz Godun Fiefs TyalUrikskala Castle Tier ? Wealth ? Vagiroving is a clan of Sturgia led by Knyaz Godun. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's easternmost border region with the Khuzait and the Northern Empire. Members[] Godun (leader) Erta Lek Svana Osven Settlements[] Towns Tyal Castles Urikskala Castle Villages Visibrot Bukits Urikskala Alov Trivia[] Due to their name, it is possible the clan holds some connection to the future Kingdom of Vaegirs. Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda"
"Varcheg","Varcheg Settlement Information Type Town Kingdom Sturgia Villages Rodobas, Kargrev Sieges with... Battering Ram, Ladders, and Towers Port No Varcheg is a town of the Principality of Sturgia. The town's ruler is the Grand Prince of Sturgia, Raganvad of the Clan Gundaroving. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia 6 References Description[] The former Nord colony of Varcheg sits on a windswept sea-bluff at the base of the Kachyar peninsula, in what was once Battanian land. The jarl who founded this coastal outpost, hoping to trade with the interior, pledged himself in fealty to the Battanian High King Dernmachad, but then proceeded to dabble in Battanian politics. Annoyed, Dernmachad hired a Sturgian army to crush his unreliable new vassal. The Sturgians complied and routed the Nords, but then demanded the newly captured town as their payment. They called the town 'Varcheg', a corruption of the Nordic term for 'oathsworn companion', to mock both rivals whose quarreling had handed them their prize. Varcheg is the namesake of the Bay of Varcheg just south of the town, with the village of Kargrev serving as the town's port. This town is constantly invaded by Vlandia, constant sieges and rebellions gradually make this town the poorest in the whole of Calradia. Territory[] The villages of Rodobas and Kargrev are bound to Varcheg. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones for smithing materials. Criminal gangs may be present at different locales such as the Backstreet, or Waterfront. Economy[] At its starting point, Varcheg is of average Prosperity. Its economy is based upon the Sturgian fur trade, with the villages of Rodobas and Kranirog selling their furs here. Trivia[] Varcheg did not receive an official lore description in the town Encyclopedia article until patch 1.2.7. According to the game files, Varcheg is said to mean 'far-flung on peninsula'. This document also hinted at the town meaning 'sworn companion' [1] 173 years after the Calradian Civil War, by the time of Mount&Blade: Warband, the Nordic town of Wercheg is presumed to be the same settlement given their similar names and location. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan References[] ↑ From comments in the game file settlements.xml"
"Vassals","A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of ""Lord"" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a ""company"" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command ""Update political notes"" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be ""finally defeated"" and they will request for their ""death to be swift and merciful."" Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, ""Because I will rule justly and protect the rights of the commons."" Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, ""According to the ancient law of Calradia, I should be {queen/king}."" Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of . He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe will be no better, and has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood!"
"Vassals (Viking Conquest)","For the main Mount&Blade series page, go to: Vassals A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. In Viking Conquest, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Unlike in other modules, the player can also start in sandbox mode as a vassal (lord) or as a king. Titles[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before Name Middle Welsh: Prince Kingdom of Gwynedd Ri Before Name King Ui Neill of Aileach Ruire Before Name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Personalities[] Unlike in other modules, all lord personalities are randomly assigned at game start. The available lord personalities in this module are only: Upstanding, Martial, Calculating, Quarrelsome, Pitiless and Debauched. You can see the lord personality from the ""Your Kingdom"" interface, otherwise you can tell by the dialogue with them or through rumors (for some of the personalities above, you can use the last sections from the Vassals main page to tell)."
"Vebjorg","Vebjorg Settlement Information Type Castle Kingdom Kingdom of Danmark Villages Vebjorg By Vebjorg is a castle of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Vebjorg By","Vebjorg By Settlement Information Type Village Kingdom Kingdom of Danmark Fortification Vebjorg Vebjorg By is a village of the Kingdom of Danmark. Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South"
"Vegetables","Vegetables Games Base value 40 Weight 15.0 Item Quantity 150 Morale Bonus +2 Spoils No Goods Type Food Made From... N/A Made Into... N/A Vegetables are a food item exclusive to Viking Conquest. Equal or better morale can be acquired at a lower price by getting Barley or Wheat instead, but Vegetables are still quite cheap and can be used to boost the party's total morale bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Veidar","Veidar Settlement Information Type Village Kingdom Swadia Fortification YalenPraven World Map Mount&BladeVeidarYalenTemplate:World Map/Mount&BladeWarbandVeidarPravenTemplate:World Map/Warband Veidar is a village initially owned by the Kingdom of Rhodoks in Mount&Blade and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is in front of the large building up the hill on the opposite side of the village from where the player enters, standing next to a wooden table and stools. Veidar is built on a flat piece of land between a mountainside and stream with a moderate number of trees. It has a total of nine structures, as well as two bridges. The village has five fields growing cabbages, squash, wheat, and two different types of shrubs of some sort, while the largest field has been cleared aside from stacks of straw. Fish nets can be seen in the stream and hanging from a nearby shack which also contains whole fish. Another area has hanging meat and several knives for butchering. Strings of garlic also hang from multiple buildings. If sent here during a Hunt Down Fugitive quest, the target may be found hiding behind the fishing shack apart from the rest of the village. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Veisa By","Veisa By Settlement Information Type Village Kingdom Kingdom of Laithlind Fortification Veisafjordr Veisa By is a village of the Kingdom of Laithlind. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Veisafjordr","Veisafjordr Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Veisa By Veisafjordr is a castle of the Kingdom of Laithlind. Its village is Veisa By. This article is a stub. You can help out by expanding it. Wikipedia has an article on this subject at:Wexford Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Veluca","Veluca Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChaezaEmerFednerIlviaRuldiChaezaEmerFednerSarimish Sieges with... Ladders Port No World Map Mount&BladeVelucaChaezaEmerFednerTemplate:World Map/Mount&BladeWarbandVelucaChaezaEmerFednerTemplate:World Map/Warband Veluca is a town of the Kingdom of Rhodoks. It is Initially held by Count Matheas at the start of the game. According to Ymira, Veluca has hot, dry summers and cool, wet winters, suggesting a Mediterranean climate in the valley in which the town is located. She also says that Veluca is a paradise frequently mentioned by poets. Veluca is apparently renowned for its wine. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chaeza, Emer, Fedner, Ilvia, and Ruldi. Warband Its villages are Chaeza, Emer, Fedner, and Sarimish. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Veluca is located behind and to the right of the player, up a small set of stairs when 'Take a walk around the streets' is selected. Siege[] You can besiege Veluca with siege ladders. Tournaments[] When you participate in tournaments held in Veluca, you can receive the following equipment: Heavy Sword Lance & Shield Sword & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Not all participants are on horses. Economy[] Veluca exports wine and grapes. It is a good location to buy an oil press and sell furs. Veluca produces: Ale Bread Leatherwork Oil Pottery Tools Velvet Wine Wool Cloth Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Veteran","Veteran Troop Information Culture Mercenaries Wages 43-50 peningas/week Acquired from... Spearman- or -Mead Halls Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Veterans are mercenary infantry in Viking Conquest. Tactics[] During mid game, if you go often into towns (which is good practice) you will notice that, in a short while, your roster will contain many of them. Note that, being mercenaries, they will cost more than their actual worth compared to actual faction troops. However, since you will use them mostly during late game for critical fights against lords or in sieges, money will be less of a concern since you will look to field as many high quality troops as you can get. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Veteran - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Simple Helm Body Common Byrnie Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 4 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 8 Athletics 0 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 150 Polearms 205 Archery 50 Crossbows 0 Throwing 180 Slings 140 Weapons Melee Long War SpearSeax Ranged None Shield Round Shield Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Veteran Slave Hunter","Veteran Slave Hunter Troop Information Culture Manhunters Wages 43-50 peningas/week Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 1352 peningas XP for Kill ? experience Ransom Value ? peningas Veteran Slave Hunters are tier-three manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Veteran Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Simple Helm Body Common Long Gambeson Hand None Foot Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 2 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 100 Polearms 210 Archery 40 Crossbows 0 Throwing 185 Slings 150 Weapons Melee Heavy Long SpearHunting Knife Ranged Javelins Shield Round Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Veteran (disambiguation)","This article is a disambiguation page for Veteran (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Veteran may refer to: A Mount & Blade Wiki Achievement Nord Veteran Vaegir Veteran Angle Veteran (Gesith) Frisian Veteran (Werand) Irish Veteran (Boaire) Norse Veteran (Rekkr) Pictish Veteran (Arsaid) Saxon Veteran (Gesith) Veteran Asturian Veteran Varyag Veteran Lake Rat Veteran Boar Veteran Veteran (Multiplayer)"
"Viking Conquest","Mount&Blade: Warband - Viking Conquest, or simply Viking Conquest, is a single player and multiplayer expansion for Mount&Blade: Warband. Developed by the people behind the popular ""Brytenwalda"" mod, it was released on the 11th of December 2014, becoming the second official expansion to be published after Napoleonic Wars. Contents 1 Description 2 Plot 3 Features 3.1 Viking Conquest 3.2 Viking Conquest: Reforged Edition 4 Factions 5 Media 6 External Links Description[] “ Anno Domini 867 We are in the ninth century. Long gone are the lights of Rome, absorbed by the tide of time, yet several centuries remain until the golden age of knights and princesses to come. It is a brutal, dark and ruthless era of raw strength and survival, where men go to bed every night praying to see a new day. It is the age of the Viking, the clans of Ireland, the ascension of Wessex and the emergence of the Kingdom of Alba. It awaits you... ” — upon starting a new game, before character creation Viking Conquest takes the player to dark-age northern Europe during the ninth century, when Norsemen invaded the British Isles en masse. It introduces six historically accurate cultures and twenty-one corresponding factions. All these factions are ruled by monarchs. The game was ""remastered"" on the 27th of July, 2015, being released under the title ""Viking Conquest: Reforged Edition."" The ""reforged edition"" was made available for free to anyone who purchased the original game before its update. Plot[] While being able to play in ""sandbox"" mode, Viking Conquest also grants the player the ability to follow a storyline. The story begins with the player character waking aboard the Woden Ric, a merchant ship. Having seemingly forgotten everything, the player asks the captain to refresh their memory, after which it becomes apparent that the Woden Ric is transporting them and their mother. After the Woden Ric is attacked by the Danish Viking, Sven Bull-Neck, the player will have to locate their mother, who has disappeared, taking the player all across northern Europe, Scandinavia and the British Isles. Features[] Viking Conquest[] Interactive world Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing. Settlements More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder. Characters More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his brother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex. Storyline A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin. Sandbox mode A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting. Companions More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy. Religion A complex religion system with two faiths, the Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party. Naval travel Naval travel and warfare, a key feature to really make the setting complete. Warfare Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather. Settlement building The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops... Siege warfare Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults. Viking Conquest: Reforged Edition[] The Last Tuatha De Danann All new story, set in dark, mysterious Ireland where nothing is what it seems and truths are hidden... Hofs of the Nordic gods Visit the holy grounds of the Nordic Gods. Make sacrifices and recruit powerful yet unpredictable Berserker troops into your army. Dog companion A loyal canine friend who will stay by your side, even on the battlefield. Start as leader of a faction Skip the rise to power and get straight into Reforged Editions expanded kingdom management. Crouching and hunting Feed your men a better variety of food by hunting wild boar but beware, startle these creatures and they're liable to attack. Working (minigames) Out of luck and out of penningas. Commit yourself to an honest day's work in a quarry, mine or farmstead. New ambush system There is no greater weapon than the element of surprise; catch your enemies off guard with an ambush attack. Though you must keep your wits about you, or you could be the target of an ambush yourself. Adventuring companions Companions that leave the player's party from discontent may now strike out on their own as adventurers, gathering their own forces and making their mark on the world. New quests and roleplay events Discover assassination plots, interfere in affairs of religion and more with these new sandbox quests. Improved atmosphere New ambient sounds and scene contribute to a richer experience in historical Dark Age Britain. New items Dozens of new weapons and armours as well as updates to old visuals. Battles Improved enemy AI, incorporating tactics and formations add a new dimension to battles. Shock troops such as the Berserkir fight like animals but in the heat of battle may not distinguish friend from foe. Kingdom improvements Customise your kingdom's colour, ransom prisoners to the enemy and raise your peasants as a levy army in times of need. Expanded multiplayer New scenes and Raid game mode. Improvements to the UI and additional options for server admins to take control of the invaders in Invasion mode. More immersion Special player traits and the ability to spread rumours to influence people throughout the land. More lively scenes with domestic animals walking around. Extra information about your companions and the option of a second player outfit for use outside of battle, as well as much more roleplay and many more immersive features. Customise your level of difficulty and goals Set your own goals to become an Infamous Raider, Strong King, Beloved Warrior and more. Customise your difficulty options to cater your own experience and challenge. Factions[] Main article: Factions (Viking Conquest) Media[] Mount & Blade Warband Viking Conquest - ""First Gameplay"" TrailerViking Conquest Reforged Edition Launch Trailer External Links[] Viking Conquest on Tale Worlds Viking Conquest on Steam Viking Conquest on GOG"
"Vikingr","Vikingr Troop Information Culture Norse Wages 31 up to 37 Acquired from... Hof, Liberating or recruiting prisoners Upgrades to... N/A Vikingarnir (singular: Vikingr) are bandits in Viking Conquest, that can be found in raiding parties on land or sea. If in player's party, they count as sailors for map speed purposes at sea. How to acquire and tips[] Get them from Hofs if you are Pagan. Fight sea parties (close to Tunsberg or in the seas south of Englaland or around Dun Bretann or Aileach) and recruit them from prisoners. Examples of sea parties where you can find them: Frankish Raiders. They are obvious picks for the shield wall though there are stronger melee troops. They count as bandits so they will cost more then regulars. Stats and Equipment[] Vikingr - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Norse Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 7 Athletics 2 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 170 Polearms 190 Archery 50 Crossbows 0 Throwing 205 Slings 145 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr"
"Villages","For a full list of all villages, see List of villages. Villages can be found all over the overland map, be it Calradia, Eastern Europe, or the Northlands. Each one is tied to a nearby fortification, both financially and politically. Contents 1 Goods 2 Recruiting 3 Raids 4 Prosperity 5 Management 6 Village Elder 7 Gallery 8 See Also Goods[] You can buy goods from the village or force them to give you their supplies; forcing them will lower your relationship with them. The relationship only lowers when you actually enter the loot screen, so if you accidentally choose the wrong option you can pick ""Forget it"" and avoid the relationship penalty. If the village populace sees your army as weak, they won't cooperate with your demands and will instead fight against you, their village being the battleground. All villages refresh their inventory of goods for sale at the same time based on its prosperity at that moment. This occurs at Time 15 (afternoon) once per 7 days. Recruiting[] Unless the villagers dislike you, you can ""Recruit Volunteers"" to your party. The amount and quality of the volunteers depend on your Renown and relationship with the village. If you decide to recruit them, you will pay 10 denars each to help them with their equipment. This fee is static, regardless of troop quality; if the proposed volunteers are of a higher tier, they will still cost 10 denars each, thus saving some upgrade money. The troops you get are always from the faction the village is originally from. You get another chance to recruit any time your relationship with the village changes, so recruit before helping a villager or progressing on a quest and recruit again after the relationship changes to gain additional volunteers. If you have 10 or more relationship with the village while at war with its faction, you can still recruit from them, but this will result in less morale for that faction's troops. If your relation is between 0-3, you can get 0-8 recruits. If it is 4 or higher, your relation will be divided by 2, then added to 6 to determine your maximum (e.g. at 10 you can get 0-11; at 20 you can get 0-16). For every 10 relation, you can recruit one higher tier of troops. The chance to get higher tiers is 10%. Raids[] Unlike fortifications, villages cannot hold a garrison. If the village is attacked, only the farmers are there to defend it. Building a Watch tower will lengthen the time it takes for a village to fall, thus allowing you to come to their rescue. The villagers will fight to assist you, although their resistance will not be very powerful. Looting a village will reset the prosperity of the village to 0, deteriorate the relationship with the kingdom by 5, with the lord of the village by 5 and with the village itself by more than 30. If the village belongs to another faction, you can ""Take a hostile action"" and ""Force the peasants to give you supplies"" or ""Steal cattle"". If you're at war with that faction you can also ""Loot and burn the village"". The amount you steal depends on your Looting skill and the current prosperity of the village. Doing this will always decrease your standing with the chosen village and faction it belongs to. Raiding a village is an excellent way to get food and money, provided the village populace deems your army too strong to be defeated. Typically, there will be about 2000-2500 denars/thalers of goods, and a large amount of food, in addition to the village's cattle. However, raiding a village takes about half a day to a full day in map time, and leaves you vulnerable to being attacked by a stronger party, as you are unable to cancel the raid and run away. Looted villages tend to start functioning again in between 10-20 in-game days. This can be loosely monitored by the visual representation of the village on the map. If the village is smoking, it has been recently raided. If it has been looted, but not smoking, it is close to being rebuilt. Note: Being able to view the smoke requires having the ""Particle Systems"" option turned on. Prosperity[] Prosperity can be increased by completing the Bring wheat to (village) and Deliver Heads of Cattle quests, by building a Mill and by making sure villagers reach the town to trade and come back safely. If a village is infested by bandits, its prosperity will drop every three days until the bandits are dealt with or leave on their own. If the village is unremarkable or poorer, you can sometimes find an unemployed villager by asking ""How is life here?"". If you give 300 denars, your relationship with the village increases by 1. The owner of the village might tell you he approves or disapproves of your help, depending on his personality. Prosp. Introduction Extended Description (non-desert) Extended Description (desert) 0 The poverty of the village of {village} is unbearable. Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed [sic] by wild beasts. The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed [sic] by the wild jackals of the desert. 10 The village of {village} looks wretchedly poor and miserable. 20 The village of {village} looks very poor and desolate. Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. 30 The village of {village} looks poor and neglected. 40 The village of {village} appears to be somewhat poor and struggling. The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. 50 The village of {village} seems unremarkable. 60 The village of {village} seems to be flourishing. The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. 70 The village of {village} appears to be thriving. 80 The village of {village} looks rich and well-maintained. The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. 90 The village of {village} looks very rich and prosperous. 100 The village of {village}, surrounded by vast, fertile fields, looks immensely rich. Management[] If the village belongs to you, you can ""Manage this village"" and build improvements. The time and money it requires to build them depends on the engineer skill. You can build: Village Improvement Cost and Time Building Effect Cost for Engineer level: Days for Engineer level: 0 10 0 10 Mill Increases prosperity in the village by 5%. 6000 3000 63 33 Manor Allows you to ""Stay for some time"" and rest, paying your troops half wages. 8000 4000 83 43 Watch tower The time needed to raid the village is increased by 50%. 5000 2500 53 28 School Increases your relationship with the village by 1 every month. 9000 4500 77 38 Messenger Post You will be alerted when there are enemies near the village. 4000 2000 43 23 One of each improvement can be constructed at every village. Improvements persist even after a village is raided and looted. Note: the Mill increases initial prosperity and ideal prosperity by 5%. The initial increase is lost if the village is raided, but the ideal prosperity increase persists. Ideal prosperity is the ""natural"" level of prosperity for the village. In effect, the Mill increases prosperity by 5% permanently (in contrast to previous conclusions about the improvement). Village Elder[] You can talk to the Village Elder if you select ""Go to the village center""; he's the only villager that is always stationary. He can: Give you tasks Sell you goods or cattle Tell you of recent enemy sightings Set a large fire on the outskirts of the village (reduces the number of guards in a nearby fortification when you try to free someone from prison), which will also be visible on the map (not visible if the ""Particle Systems"" option is turned off) Recruit volunteers Gallery[] Temperate VillageSnowy VillageDesert Village See Also[] Quests Fortifications List of villages"
"Visibrot","Visibrot Settlement Information Type Village Kingdom Sturgia Fortification Tyal Visibrot is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Tyal and known to produce Sheep. Description[] Visibrot is a sheep-rearing village on the lower slopes of Mount Iltan, just below the network of glacial lakes known as the Portages of Iltan. Though this region is cold and remote, its importance as a trade juncture between Lake Laconis and Lake Tanaesis, between the Empire and the steppe, means that it is relatively densely populated.[1] Trivia[] According to the settlements.xml game file, Visibrot means ""High Ford"". References[] ↑ Encyclopedia Calradia, entry ""Visibrot"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan"
"Vlandia","Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: ""Valandion""), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: ""Valandion""). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic ""a battle with no victors"". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Vles Inge","Vles Inge Settlement Information Type Castle Kingdom Kingdom of Friese Villages Vles Inge Terp Vles Inge is a castle in Viking Conquest, located on South-Western Friese. Its original Jarl is Jarl Gotrik Haraldsson of the Kingdom of Friese. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Jarl's Hall 2 Government 3 Religious Presence 4 Villages 5 Trivia Layout[] Exterior[] The exterior of Vles Inge is identical to Kennemer, due to the limitations of the game, the company could not afford to make unique settlements for every settlement due to lack of funds at the time. The castle is split into two parts by a river running through the middle. The southern half is mostly farmland and a several houses. To get to the main section of the settlement, one must cross a bridge. The main section of the fort has a dock on the western side and a marketplace in the middle, though neither of the merchants can be interacted with. The main section has wharfs on two sides, while the other two sides have tall wooden fences forcing attackers to funnel onto the bridge or to bust open the fence. There is a single tower overlooking the sea. The main section is patrolled by the Jarl's guards. The Jarl's hall is located on the right side of the marketplace, next to the Fort Reeve. Interior[] Jarl's Hall[] The Jarl's hall is a small longhouse in the middle of the fort. This is where one can find any Jarls or important characters that are currently in the fort. Upon entry, there are two thrones to the right where Jarls will gather. In front of the entrance is a table with a bench that is usually occupied by a guard. To the left is a fireplace and two guards. Beyond the guards is a storage area with a chest, beds, and the Jarl's religious figure. It can either be a priest or a gothi, depending on the Jarl's religious preference. Government[] The fort is occupied by the Kingdom of Friese at the beginning of the game and is patrolled by Frisian guards. The original Jar; of the fort is Jarl Gotrik Haraldsson. Religious Presence[] Like all settlements in Friese, most of the population is Christian while their Danish puppet rulers are Pagan. Villages[] Vles Inge has one village associated with it; Vles Inge Terp. Trivia[] Vles Inge was a real port city and survives into the modern day as Vlissingen. Wikipedia has an article on this subject at:Vlissingen Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Vles Inge Terp","Vles Inge Terp Settlement Information Type Village Kingdom Kingdom of Friese Fortification Vles Inge Vles Inge Terp is a village of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga"
"Vyincourd Castle","Vyincourd Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Rduna Yaragar Sieges with... Ladders Port No World Map Mount&BladeVyincourd CastleRdunaTemplate:World Map/Mount&BladeWarbandVyincourd CastleYaragarTemplate:World Map/Warband Vyincourd Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Vyincourd Castle lies east of Dhirim at the base of a very steep mountain that seperates Swadia from the Kingdom of Vaegirs. Its village is Rduna which is nearby to the northwest. Warband[] Vyincourd Castle lies west of Uxkhal. It is on the other side of the river separating Swadia from the Kingdom of Rhodoks, but is also divided from the Rhodok territory by a mountain range to the south. Its village is Yaragar which is to the northeast on the opposing side of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Vyincourd Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Wadar","Wadar Settlement Information Type Village Kingdom Aserai Fortification Barihal Castle Wadar is a village of the Aserai owned by Emir Aqar of the Banu Ruwaid. The village is bound to Barihal Castle and known to produce Horses, specifically Desert Horses. Description[] Wadar sits in the rocky wadis at the inland edge of the Jarjara Escarpment, before it gives way to barren gravel plains and dunes. Clouds from the Bahr al-Yeshm drop their last reserves of water here in the spring and winter, giving the land just enough grass to support horse-rearing.[1] References[] ↑ Encyclopedia Calradia, entry ""Wadar"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Walrus Ivory","Walrus Ivory Games Base value 400 Weight 7.0 Item Quantity N/A Morale Bonus +0 Spoils No Made From... N/A Made Into... N/A Walrus Ivory is a good exclusive to Viking Conquest, which is almost exclusively used in trade. It is one of the rarest goods in the game, however it can be found in both towns and villages whenever available. Aside from trade, ladies may occasionally ask you to bring them a few pieces of walrus ivory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Waltas","Deir Hawa Settlement Information Type Village Kingdom Aserai Fortification Hubyar Waltas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Flax. Description[] Waltas sits by the Bahr al-Yeshm, the Jade Sea, in lowlands well suited to the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry ""Waltas"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Wandering Bard (Viking Conquest)","An example of an Wandering Bard. Wandering Poets (generally Wandering Bards or Wandering Skalds) are masters of romance in Viking Conquest. You can meet them in towns, in Mead Halls. Bard functions[] They teach you the intricacies of wooing and eventually marriage through the ""I have some some questions about courtship in this land"" line. They can teach you poems. The poems cost penningas and map time. Poets provide you with all of a kingdom's gossip on courtships. They provide details on the personality of prospective spouses, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. They can tell you about ongoing feasts and roughly how much time you still got to join (""just begun"", ""at least another day"" and ""about to end"")."
"Wandering Poet","Wandering poets are the masters of Calradian romance. There are a total of five that go by various titles and can be found in specific regions: Wandering Poets Khergit Khanate Kingdom of Nords Kingdom of Rhodoks Kingdom of Swadia Kingdom of Vaegirs Sarranid Sultanate Ashik Skald BardMinstrelTroubadour BardMinstrelTroubadour BardMinstrelTroubadour Ashik In Viking Conquest, four of them are called Wandering Bard and the fifth is the Wandering Skald. Poet Functions[] Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of prospective spouses, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel challenges to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marriage in Calradia. Poets teach players poems based on their specific poem set that are used during courtship. These poems cost 300 denars and map time. There are only a total of five poems."
"War","In Mount&Blade, war is the primary game mechanic. The end goal of every faction, as well as the player's goal should they found a faction in Warband, is to conquer all of Calradia. As a result, all factions are in an uneasy peace when not at war or in a truce. Wars do not last for a set number of days, and can even go on indefinitely. When a kingdom is at war with another, the marshall will frequently summon all vassals in a kingdom to go on campaign in which they besiege towns or castles or raid villages. Contents 1 Reasons for Declaring War 2 Prosecution of War 2.1 NPC Campaigns 2.2 War Damage 2.3 States of War 3 Effects of War 3.1 Debellatio 4 Trivia Reasons for Declaring War[] Unlike the original Mount&Blade, in Warband, kingdoms declare war for a variety of reasons. They are as follows: In response to a border provocation: random events occur in-game that allows a faction to declare war against another with justification. For example, a notification will appear stating that farmers were killed in a dispute over the diversion of the river, making it easier for one faction to go to war with another. As a player, declaring war in response to a border provocation is the only way to go to war without losing honor. Note that ignoring provocations results in a loss of relation with certain lords. Martial (-2-3) and Sadistic (-7) lords in particular lose relation with their liege. This effect is global, and affects NPC kingdoms. Convinced vassals: If the player convinces a vassal to defect to another kingdom, this is treated as a provocation and will enable kingdoms to declare war against the player's. To regain lost territory: If a faction lost a fief to another during a war, the ruler may be anxious to reclaim it and thus declare war to get it back. Religious differences: If two kingdoms have different religions, they may declare war on each other out of distrust. Out of personal enmity: Two rulers may dislike each other personally and declare war on each other as a result. This can occur even when a faction is already at war with two others. When asking a town's Guild Master for a king's policy toward another faction (or if cheat menu is enabled and viewed on the Faction page), he will have a unique response for this situation: ""{King} considers {enemy king} to be dangerous and untrustworthy, and {king} wants to bring him down,"" will appear if the faction is more powerful. If they are evenly matched to or weaker than the enemy faction, the Guild Master instead says, ""{King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept."" Uniquely, these wars go on much longer than any others, as the rulers detest and mistrust each other and are thus reluctant to make peace. They are also immensely difficult to end if the player is at war with a ruler who hates them. To control all of Calradia: if a faction is not only the strongest kingdom but significantly stronger than others, they may attack without pretext in order to control all of Calradia. To curb the other realm's power: a companion to declaring war to control Calradia, weaker kingdoms often declare war on the strongest if the latter is at war with another to curb their chances of controlling all of Calradia. In this situation, the Guild Master may say, ""{King} is alarmed at the growing power of {enemy king}."" Note that this is also an intended mechanic to prevent one faction from dominating all of Calradia without the player's involvement. Prosecution of War[] Wars are prosecuted in a variety of ways, with the main goal in every war being to conquer as much of the enemy's territory as possible, even all of it (though this is not possible in Native Warband absent the player's involvement), resulting in debellation, while minimizing losses or villages raided. Defeating enemy vassals will force the kingdom onto the defensive, as they need time to rebuild their armies if released (or escaped). Taking all lords prisoner and putting them in a town with a Prison Tower reduces their chances of escaping to 5% every two days, an effective way of crippling a kingdom's ability to make war. NPC Campaigns[] Compared to the player, NPC marshalls can appear incompetent. When the player directs a military campaign, they may focus on conquering towns and castles, quickly swallowing enemy territory before they have the opportunity to recover. This can result in such severe damage that an enemy is functionally powerless to resist further advances. NPC campaigns, however, often result in the conquering one or two towns before the campaign ends and the lords return home to collect their dues or attend a feast. As a result, this enables the enemy to recuperate and reconquer their lost territory. They can also waste time repeatedly raiding villages, doing war damage and hampering the enemy's economy but not dealing lasting, irrevocable damage. This can make evenly-matched factions appear as though they are not making any real progress in war. As a ruler, an easy way to exploit this loop is to declare war when a faction is having a feast. All vassals will be in one place, enabling the player, if they can travel fast enough, to deal a crushing and decisive blow by besieging and conquering the fief they are at, causing all lords to spend time respawning and rebuilding their armies if not captured. This puts the enemy on the backfoot for the rest of the war as they constantly attempt to recoup at their remaining fiefs, only for the player to conquer them and destroy their progress. NPC campaigns prioritize several factors in deciding which fief to besiege, such as proximity to other fiefs, the garrison, its overall value (which itself is determined by a variety of factors). They often target lost territory first, followed by the enemy king's court, then towns, and finally castles. Heavily garrisoned stolen territory or courts will dramatically slow the enemy, or force them to prioritize less valuable assets, such as castles, instead. War Damage[] Within Warband, there is a hidden mechanic called war damage. War damage determines who is winning a war and how soon a war may be brought to an end. Unless a faction is at war with three or more factions, it cannot be persuaded to make peace if the war damage to its enemy is under 100. When talking to the Guild Master, he will say, ""{King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor."" However, if the kingdom is at war with three or more factions, peace is assured, and the Guild Master will say, ""{King} is at war on too many fronts, and eager to make peace with {enemy king}."" War damage is accumulated in a variety of ways: A day passes in the war (1 point for both factions) Defeating a vassal in battle (10 points) Raiding a village (15 points) Besieging and taking a castle (60 points) Besieging and taking a town (120 points) For NPC kingdoms, the amount of war damage dealt to each other when besieging is lessened. Besieging a castle or town results in 40 points of war damage for NPC kingdoms. All others are the same. Because a faction will refuse to make peace unless war damage on their enemy is above 100, wars must last a certain period of time and a faction must either take a few losses, eradicate a faction, or allow the war to proceed for 100 days while taking no actual damage. States of War[] For players who choose to use Cheat Menu, all information, including war damage ratio, will be on the Faction page, but for players who prefer to play with it off, Guild Masters are helpful guides to gauging how far along a war is and if it can be brought to an end. Below are a number of responses the Guild Master may say in response to asking for a monarch's policy to another kingdom, along with what they indicate about the state of a war. Dialogue Meaning Make Peace? {King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor. War damage on enemy under 100 No Even though {he/she} is fighting on two fronts, {king} is inclined to continue the war against {enemy king} for a little while longer, for the sake of honor. At war with two factions; damage on enemies under 100 No {King} feels {he/she} is winning the war against {enemy king}, and sees no reason not to continue. Lopsided war damage (high ratio inflicted vs. suffered) No {King} is frustrated by {his/her} inability to strike a decisive blow against {enemy king}. War damage on enemy over 100, long time since last decisive event Yes {King} has suffered enough in the war with {enemy king}, for too little gain, and is ready to pursue a peace. War damage on enemy over 100; even or losing WD ratio Yes {King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down. Negative relationship with enemy king, more powerful faction[1] No {King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept. Negative relationship with enemy king, weaker or evenly-matched faction[2] No {King} is anxious to reclaim old lands such as {fief}, now held by {enemy king}. Enemy faction has stolen a fief Depends (war damage) {King} is at war on too many fronts, and eager to make peace with {enemy king}. At war with three or more factions Yes (regardless of war damage) {King} is currently on the offensive against {fief}, now held by {enemy king}, and reluctant to negotiate. Attacking enemy fief No {King} is alarmed by the growing power of {enemy king}. Enemy is strongest faction Usually no (if war damage is very high, peace may be pursued) {King} would like to firm up a truce with {enemy king} to respond to the threat from {second enemy faction}. At war on two fronts; war damage on enemy above 100, losing WD ratio Yes {King} has no particular reason to continue the war against {enemy king} and would probably make peace if given the opportunity. War damage on enemy above 100, either weaker faction or insufficient gains to justify war Yes {King} cannot negotiate with {claimant}, as to do so would undermine {his/her} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. At war with claimant or rebellious player No The Guild Master is also helpful for gauging whether a war will soon come during peacetime. Below are possible responses and their meanings: Dialogue Meaning War Likely? War Likely With Provocation? {King} seems to be willing to improve relations with {other king}. No reason to declare war No Moderate possibility {King} wishes to be at peace with {other king} so as to pursue the war against {enemy faction}. At war with different faction that is not a common enemy or faction holds fief No Moderate possibility {King} may attack {other king} without pretext, as a bid to extend control over all of Calradia. Strongest faction, 30 point advantage over other faction Yes Strong possibility {King} seems to think {other king} and {he/she} have a common enemy in {enemy faction}. Both at war with same faction, no reason to declare war No Low possibility {King} faces too much internal discontent to feel comfortable ignoring recent provocations by {other king}'s subjects. Disgruntled and restless lords in faction, recently provoked Yes N/A {King} seems to be intimidated by {other king}, and would like to avoid hostilities. Other faction significantly stronger No Very low possibility {King} is alarmed by the growing power of {other king}. Potential enemy is strongest faction and already at war Yes Almost certain Vassals are also useful guides for assessing the progress of a war. In addition to the above dialogue, they will tell the player the war damage ratio through dialogue: Dialogue Meaning We've been hitting them very hard, and giving them little chance to recover. War damage ratio at least 2; inflicted double the war damage suffered The fighting's been hard, but we have definitely been getting the better of them. Positive war damage ratio below 2 The war has barely begun, so and it is too early to say who is winning and who is losing. Both factions have war damage under 100 No clear winner has yet emerged in the fighting, but I think we are getting the better of them. War damage under 100, winning war damage ratio No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. War damage under 100, losing war damage ratio Both sides have suffered in the fighting. Even war damage ratio The fighting has been hard, and I am afraid that we have been having the worst of it. Losing WD ratio, WD over 100 They have been hitting us very hard, and causing great suffering. Catastrophic war damage ratio; double suffered than inflicted Effects of War[] Although war is the primary game mechanic of Mount&Blade, it can have a number of deleterious and beneficial effects. Consequently, going to war constantly, or rapidly declaring war after one faction has been defeated, may be inadvisable. War necessitates careful consideration unless a player is in so strong a position that victory is assured. Some potential negative effects of war in-game include: Loss of honor: declaring war without justification results in a loss in honor. Loss of relation: chivalrous lords (martial, good-natured, and upstanding) will become upset if war is declared without justification. This effect is global and affects both the player's vassals and other factions'. Lessened prosperity: during war, enemy vassals, particularly sadistic, pitiless, and bad-tempered lords, raid villages, destroying their prosperity and significantly penalizing the prosperity of nearby towns. Castles and towns also lose five points of prosperity when besieged. Destroyed trade: caravans will almost assuredly be attacked during war, meaning that trade can often become difficult. The result is that the prosperity of towns cannot regenerate as trade grinds to a halt. Captured and defeated vassals: when vassals are defeated in battle, they lose one point of relation with their liege. This affects both the player and NPC sovereigns. Vassals who are repeatedly beaten may become disgruntled over time. Loss of territory: the most obvious effect of war is that enemy factions will attempt to conquer each other's territories, which will weaken a kingdom. Some potential positive effects of war in-game include: Gain of honor: declaring war with justification (a border provocation) results in an honor gain for the player. Gain of relation: similarly, declaring with in response to a provocation raises relation with martial, good-natured, and upstanding lords by 1. Crippling a faction's prosperity: war can often permanently reduce a faction's fighting ability for the rest of the game via village raiding and attacking caravans. Economic disaster will make it much more difficult for vassals to raise troops, and thus can quickly become a spiral of decreasing military might. Capturing vassals: war enables a player to remove troublesome vassals from the equation for a period of time, particularly if a Prisoner Tower has been built. An honorable player may wish to imprison bad-tempered and sadistic lords indefinitely, functionally removing them from the game. However, refusing a ransom offered for a prisoner results in a loss of honor, thus, dishonorable players may wish to remove honorable and chivalrous lords from the game. Expanding territory: as conquering Calradia is the primary goal of Mount&Blade, the most obvious benefit to war is the ability to besiege and conquer enemy territory. The more castles and towns are successfully stormed, the greater the war damage and more ineffective a fighting force the enemy becomes. This will multiply over time, as conquering all of one faction's territory will give a stronger advantage over other factions within the game. Debellatio[] Debellatio (or debellation) refers to the complete eradication of a hostile state through warfare. It is a game mechanic in Mount&Blade and the primary goal of every war within the game. This occurs when all vassals have been defeated and all of a faction's territory has been conquered. When a faction has no territory, vassals can no longer raise armies, and future resistance becomes futile. No minimum war damage is required for this to occur, and even if a faction is on the brink of destruction, a ruler will still refuse to make peace if war damage on their enemy is under 100. However, after a certain period of time of where all vassals are despawned and no territory remains, the player will receive a notification declaring that a faction is no more. The faction page is cleared out, and the king will leave the realm (they will cease to spawn). After a period of time the defeated vassals will respawn, and they will all realign to a new kingdom unless they remain captive in a dungeon or a party. However, due to Mount&Blade's relations system, potential quirks exist following a faction's defeat. Even if a faction is defeated, the victor is still at ""war"" with the remnants of that faction, and as a result, NPC marshals will still begin campaigns. Parties of 1 may also travel across Calradia raiding enemy villages before they realign. This can also occur if the vassals respawn after all territory is conquered, but before the faction is declared vanquished. This may become obnoxious for the player, but in due time, all vassals will realign and this should cease to occur. Trivia[] If a player attempts to make peace with a king who dislikes them in-person, the king will refuse and give a humorously unique reply: ""Do you, {Player Name}?"" Then go and fall on your sword. Give us all peace."" However, the faction may still offer the player peace agreements when not in-person. There appears to be a bug where the pronoun in the phrase, ""{King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down"" instead refers to the player's gender, not the king's. ↑ Also applies to dishonorable player. Checks honor and relation to equal -20. Consequently, if the player has honor above 100, they will never see this as a king's policy toward them, even if their relation with the king is -100. ↑ Also applies to dishonorable player."
"Warrior","This article is a disambiguation page for Warrior The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Warrior may refer to: A Mount & Blade Wiki Achievement Nord Warrior Angle Warrior (Cempa) Briton Warrior (Cadwr) Frisian Warrior (Wigand) Irish Warrior (Cliarnach) Pictish Warrior (Gaithlennach) Saxon Warrior (Cempa) Young Warrior Svear Warrior Cantabrian Warrior Battanian Clan Warrior Battanian Trained Warrior Battanian Picked Warrior Battanian Highborn Warrior Khuzait Tribal Warrior Sturgian Warrior Sturgian Warrior Son Sea Raider Warrior Tribal Warrior (Multiplayer) Clan Warrior (Multiplayer) Mounted Warrior (Multiplayer) Warrior (Multiplayer)"
"Warsword Conquest/Character Creation","This page aims at providing the list of options for character creation in Warsword Conquest. Freelancer Edition[] Base character: 6 STR, 5 AGI, 6 INT, 5 CHA. Gender: (except elves) Male (all races): STR +2 AGI +1 CHA +2 Female (only humans): STR +1 AGI +2 INT +1 CHA +1 Homeland (traditional humans and skeletons only): The Empire of Sigmar: INT +2, CHA +1, Trade +1, Engineer +2, Tactics +1, Leadership +1, 1HWP +10, 2HWP +10, FaWP +10, Gold +50 The Kingdom of Bretonnia: AGI +1, CHA +2, Weapon Master +1, Riding +2, Shield +1, Leadership +1, 1HWP +10, PoWP +20, Gold +20 The Kingdom of Araby: INT +2, AGI +1, Riding +1, Power Draw +1, Trade +1, Inventory management +1, Weapon Master +1, 2HWP +10, ArWP +10, Gold +100 The Tsardom of Kislev: Gold +30 The Empire of Nippon: AGI +2, INT +1, Power Strike +2, Weapon Master +2, Athletics +1, Trainer +1, 2HPW +42, Gold +80 The Brotherhood of Pirates: AGI +1, CHA +2, Looting +2, Path-finding +1, Spotting +1, Trade +1, 1HWP +14, FaWP +42, Gold +200 Any Elf: High, Wood or Dark Elf (M/F) a son of ...elves: STR +2, AGI +1, CHA +2 a daughter of ...elves: STR +1, AGI +2, INT +1, CHA +1 Father: The Empire of Sigmar: A Warrior Priest: CHA +2 STR +1 Leadership +1 Persuasion +1 2HWP +15 A Witch Hunter: INT +1 STR +1 First Aid +1 Spotting +1 FaWP +45 An Engineer: STR +1 INT +1 Engineer +2 1HWP +15 A Reiksguard Knight: STR +1 AGI +1 Ironflesh +1 Power Strike +1 PoWP +20 A Greatsword: STR +1 AGI +1 Power Strike +1 2HWP +40 A Peasant: INT +1 CHA +1 Inventory management +1 Trade +1 The Kingdom of Bretonnia: A Grail Knight: AGI +1 CHA +1 Riding +1 Shield +1 PoWP +50 Gold +100 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 Gold +50 1HWP +45 A Yeoman Warden: STR +1 INT +1 Spotting +1 Shield +1 1HWP +15 A Scribe: CHA +1 INT +1 Persuasion +1 Leadership +1 PoWP +10 A Blacksmith: STR +1 INT +1 Power Strike +1 Trade +1 1HWP +40 A Tournament Master: INT +1 CHA +1 Persuasion +1 Tactics +1 The Kingdom of Araby: A Rich Travelling Merchant: INT +1 CHA +1 Trade +1 Inventory Management +1 Gold +1000 A Horse Breeder: CHA +1 AGI +1 Riding +1 Trade +1 1HWP +45 An Imam: CHA +1 INT +1 Persuasion +1 Leadership +1 2HWP +15 A Janissary: STR +1 AGI +1 Power Draw +2 ArWP +50 A Mameluk: STR +1 AGI +1 Power Strike +1 Riding +1 PoWP +40 Sultan's Bodyguard: STR +1 AGI +1 Ironflesh +1 Weapon Master +1 1HWP +40 The Tsardom of Kislev:: Priest of Ulric: STR +1, AGI +1, Ironflesh +1, Power Strike +1, 2HWP +70 A Member of the Tsarina's Secret Police: INT +2, Tracking +1, Prisoner Management +1, CrWP +42, Gold +30 A Boyar: STR +1, CHA +1, Tactics +1, Leadership +1, 1HWP +126, Gold +70 A Kossar: STR +1, AGI +1, Constitution +1, Power Draw +1, 1HWP +56, ArWP +56, Gold +10 A Kyazak Nomad: AGI +1, INT +1, Riding +2, Path-finding +1, PoWP +84, Gold +20 A Hunter: AGI +1, INT +1, Power Draw +1, Tracking +1, ArWP +112, Gold +20 The Empire of Nippon: A Wako Pirate: INT +1, CHA +1, Looting +1, Inventory Management +1, Gold +200 A Shinobi: AGI +1, INT +1, Weapon Master +2, 2HWP +22 A Firework Maker: INT +1. CHA +1, Engineer +1, Trade +1, FaWP +14, Gold +200 A Gardener: INT +2, Persuasion +3, 1HWP +14, Gold +600 A Calligrapher: INT +1, CHA +1, Persuasion +1, Leadership +1, PoWP +28, Gold +150 A Hatamoto: AGI +2, Power Strike +1, Weapon Master +1, PoWP +56, Gold +50 The Brotherhood of Pirates: A Swashbuckler: AGI +1 CHA +1 Weapon Master +1 Power Strike +1 1HWP +30 FaWP +30 A Drunk: STR +1, CHA +1, Constitution +1, Inventory Management +1, Gold +20 A Navigator: INT +2 Pathfinding +1 Spotting +1 1HWP +10 A Captain: INT +1 CHA +1 Leadership +1 Tactics +1 Prisoner management +1 Gold +300 A Merchant: CHA +2 Trade +1 Inventory management +1 1HWP +10 Gold +500 A Cook: INT +2 Constitution +2 Gold +150 Beastman: A Bray Shaman: INT +2, CHA +1, Tracking 1, Spotting +1, Persuasion +2, Leadership +1, Gold +250 A Tactician: STR +1, INT +2, Tactics +3, Path-finding +1, Spotting +1, 1HWP +14, Gold +300 A Bestigor: STR +2, AGI +1, Ironflesh +1, Power Strike +1, Shield +1, Athletics +2, 2HWP +28, Gold +50 A Huntmaster: STR +1, INT +2, Athletics +1, Trainer +2, Tracking +1, Inventory Management +1, 1HWP +14, Gold +80 A Chariot Rider: Nothing! A Warlord: STR +1, CHA +2, Tactics +1, Prisoner Management +2, Leadership +2, 2HWP +56, Gold +200 Chaos Warrior: A Chaos Warrior: STR +2 AGI +1 Power Strike +3 Athletics +2 Shield +1 1HWP +30 Gold +50 A Chariot Rider: AGI +2 INT +1 Weapon Master +1 Riding +2 Engineer +1 Pathfinding +1 1HWP +10 PoWP +20 Gold +75 A Berserker: AGI +2 STR +1 Athletics +3 Power Strike +1 Weapon Master +1 2HWP +30 Gold +10 A Lumberjack: STR +2 INT +1 Inventory management +1 Power Strike +3 Trade +2 Athletics +1 2HWP +30 Gold +80 A Fearless Barbarian: STR +2 AGI +1 Pathfinding +1 Power Strike +1 Looting +2 Athletics +1 2HWP +30 Gold +80 A Chieftain: CHA +2 STR +1 Leadership +2 Prisoner management +1 Riding +1 Tactics +1 1HWP +10 FaWP +30 Gold +100 Lizardman/Saurus: A Temple Guard: STR +2 AGI +1 Weapon Master +1 Power Strike +1 Shield +2 Ironflesh +1 1HWP +30 Gold +30 A Tactician: CHA +1 INT +2 Tactics +2 Spotting +1 Trainer +1 Leadership +1 1HWP +10 Gold +30 An Old Blood: STR +1 CHA +2 Tactics +1 Leadership +2 Trainer +1 Ironflesh +1 2HWP +40 ThWP +30 Gold +50 A Champion Cold One Rider: AGI +2 STR +1 Shield +1 Riding +2 Athletics +1 Weapon Master +1 PoWP +30 Gold +40 An Architecht: INT +2 CHA +1 Inventory management +1 Trade +1 Engineer +2 Persuasion +1 1HWP +10 Gold +70 A Kroxigor Trainer: STR +1 INT +2 Tactics +1 Trainer +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +30 Orc: Rocky Terrain: STR +3, Ironflesh +1, Power Strike +2, Weapon Master +2, 1HWP +126, Gold +30 Volcanic Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Engineer +1, PoWP +14, Gold +10 Arid Terrain: STR +1, AGI +2, Power Strike +1, Athletics +1, Riding +2, Tracking +1, 1HWP +14, Gold +10 Forest Terrain: AGI +2, INT +1, Power Strike +1, Power Draw +1, Tracking +1, Spotting +2, 1HWP +7, 2HWP +7, Gold +30 Lush Terrain: AGI +3, Power Strike +1, Power Throw +1, Riding +2, Path-finding +1, 1HWP +14, Gold +30 Snowy Terrain: STR +2, AGI +1, Power Strike +1, Ironflesh +3, Shield +1, 1HWP +14 Goblin: Rocky Terrain: STR +1, AGI +2, Ironflesh +1, Weapon Master +1, Athletics +2, Trainer +1, TrWP +126, Gold +50 Snowy Terrain: STR +2, AGI +1, Ironflesh +2, Power Strike +2, Athletics +1, 1HWP +56, Gold +20 Forest Terrain: AGI +2, INT +1, Power Throw +1, Power Draw +1, Athletics +1, Riding +2, 1HWP +14, Gold +40 Arid Terrain: STR +1, AGI +1, CHR +1, Power Strike +1, Power Draw +1, Athletics +2, Riding +1, 2HWP +98, Gold +10 Steppe Terrain: STR +2, INT +1, Ironflesh +1, Power Strike +2, Riding +2, 1HWP +14, Gold +150 Lush Terrain: AGI +3, Power Strike +1, Athletics +3, Looting +1, 1HWP +14, Gold +30 Chaos Dwarf: A Daemon Binder: STR +3, Constitution +1, Ironflesh +1, Magic Control +1, Engineer +2, 1HWP +14, Gold +60 A Torturer: STR +1, INT +1, CHR +1, Constitution +1, Power Strike +2, Wound Treatment +1, Persuasion +1, PoWP +14, Gold +20 A Slave Master: STR +2, CHR +1, Ironflesh +1, Power Strike +1, Prisoner Management +2, Leadership +1, 1HWP +28, Gold +130 A Legionnaire: STR +2, AGI +1, Ironflesh +2, Power Strike +1, Weapon Master +1, Shield +1, 1HWP +70, Gold +40 An Ironsworn: STR +1, AGI +1, CHR +1, Ironflesh +1, Weapon Master +1, Trainer +1, Tactics +1, Leadership +1, 1HWP +70, Gold +30 A Trader: AGI +1, CHR +2, Path-finding +1, Inventory Management +1, Trade +2, FaWP +70, Gold +240 High Elf: A Dragon Prince: STR +1 AGI +2 Weapon Master +1 Power Strike +1 Riding +2 Ironflesh +1 PoWP +30 1HWP +10 Gold +60 A Ranger: AGI +2 INT +1 Pathfinding +1 Power Draw +1 Tracking +1 Spotting +1 Athletics +1 1HWP +10 ArWP +40 Gold +30 A Tournament Hero: STR +1 CHA +2 Weapon Master +1 Ironflesh +2 Athletics +1 Power Strike +1 1HWP +30 ArWP +30 Gold +100 A Sword Master of Hoeth: AGI +2 STR +1 Ironflesh +1 Power Strike +2 Athletics +1 Weapon Master +1 2HWP +30 Gold +20 A Charioteer: INT +1 AGI +2 Pathfinding +1 Riding +2 Engineer +1 Spotting +1 ArWP +30 Gold +20 A Noble: CHA +1 INT +2 Leadership +1 Tactics +2 Prisoner management +1 Persuasion +1 1HWP +10 Gold +200 Dark Elf: A Bodyguard: AGI +1, INT +2, Weapon Master +2, Tactics +1, Tracking +2, PoWP +30, 1HWP +40, Gold +40 A Corsair: AGI +2, INT +1, Pathfinding +2, Spotting +1, Prisoner management +2, 1HWP +10, CrWP +40, Gold +70 An Executioner: STR +3, Weapon Master +2, Power Strike +2, Ironflesh +1, 2HWP +70, Gold +30 An Assassin: AGI +2, STR +1, Power Strike +1, Tracking +2, Athletics +1, Weapon Master +2, 1HWP +100, Gold +70 A Crossbow Expert: INT +1, STR +1, AGI +1, Spotting +2 Weapon Master +2 Inventory management +1 CrWP +80 Gold +20 A Dread Knight: STR +1, AGI +2, Riding +2, Power Strike +1, Ironflesh +1, Shield +1, PoWP +60, Gold +40 Wood Elf: A Blacksmith: STR +2, INT+1, Power Strike +1, Weapon Master +1, Engineering +2, Trade +1, 1HWP +14 Gold +100 A Pathfinder: AGI +2, Tracking +1, Pathfinding +2, Spotting +2, PoWP +14 A Soldier: STR +2, AGI +1, Power Draw +1, Ironflesh+1, Shield +1, Athletics +1, 1HWP +28, Gold +20 A Lorekeeper: INT +2, Tactics +1, Spotting +1, Wound Treatment +2, Surgery +1, 1HWP +14, Gold +40, a Book An Ambasador: INT +1, CHA +2, Riding +1, Persuasion +1, Trade +1, 1HWP +14, a Book A Minor noble: STR +1, CHA +1, Riding +2, Weapon Master +1, Horse Archery +1, Leadership +1, ArWP +52, Gold +40 Dwarf: A Master Brewer: CHA +1 INT +2 Trade +2 Inventory management +1 Engineer +1 Pathfinding +1 1HWP +10 Gold +200 A Ironbreaker: STR +2 AGI +1 Ironflesh +2 Power Strike +1 Shield +1 Athletics +1 1HWP +30 Gold +30 A Gyrocopter Pilot: STR +1 INT +2 Riding +1 Engineer +2 Spotting +1 Inventory management +1 FaWP +30 Gold +100 A Runesmith: STR +2 INT +1 Trainer +1 Leadership +2 Trade +1 Weapon Master +1 2HWP +20 Gold +100 A Dungeon Adventurer: AGI +1 STR +2 Ironflesh +1 Looting +2 Power Strike +1 Athletics +1 1HWP +30 Gold +50 A Scribe: CHA +1 INT +2 Leadership +1 Persuasion +2 Tactics +1 Inventory management +1 1HWP +10 Gold +30 Skaven: A Stormvermin: AGI +1 STR +2 Ironflesh +2 Power Strike +1 Athletics +1 Weapon Master +1 PoWP +50 Gold +30 A Plague Priest: INT +2 AGI +1 Inventory management +2 Trade +1 Power Strike +1 Athletics +1 1HWP +30 Gold +60 A Blood Bowl Star: STR +1 AGI +2 Ironflesh +1 Athletics +2 Trainer +1 Power Throw +1 ThWP +90 Gold +60 A Gutter Runner: AGI +2 INT +1 Pathfinding +1 Athletics +2 Tracking +1 Spotting +1 1HWP +40 Gold +40 A Jezzail Runner: INT +1 STR +2 Athletics +1 Tactics +1 Spotting +1 Weapon Master +1 Inventory management +1 FaWP +60 Gold +50 An Assassin: INT +1 AGI +2 Tracking +1 Weapon Master +2 Tactics +1 Power Strike +1 1HWP +80 Gold +50 Halfling: An Innkeeper: INT +1, CHR +2 Inventory Management +2, Trade +3, Gold +150 A Quinsberry Councillor: INT +1, CHR +2, Persuasion +2, Leadership +1, Trade +2, 1HWP +14, PoWP +28, Gold +320 A Master Thief: AGI +2, INT +1, Athletics +1, Looting +3, 1HWP +14, ArWP +14, Gold +300 A Ranger: STR +2, INT +1, Power Draw +2, Weapon Master +2, Athletics +1, ArWP +70, Gold +30 A Sheriff: STR +1, CHR +2, Ironflesh +1, Inventory Management +1, Persuasion +1, Leadership +2, 1HWP +14, FaWP +42, Gold +200 A Dungeon Adventurer: STR +1, AGI +2, Ironflesh +1, Power Strike +1, Athletics +2, Looting +1, 1HWP +14, FaWP +70, Gold +80 Vampire: A Treasure Hunter: STR +3, AGI +2, INT +1, Constitution +2, Ironflesh +1, Athletics +2, Riding +1, Looting +1, Path-finding +1, Spotting +1, Inventory Management +1, 1HWP +14, 2HWP +14, ArWP +14, Gold +350 An Exiled Heretic: INT +1, CHR +2, Path-finding +1, Surgery +1, Persuasion +3, PoWP +14, Gold +20 Deformed Mutant: INT +3, Looting +1, Spotting +2, First Aid +2, Gold +20 A Sylvanian Noble: STR +1, INT +1, CHR +1, Power Strike +1, Power Draw +1, Weapon Master +1, Riding +2, 1HWP +56, Gold +40 A Vampire Servant: STR +2, AGI +1, Ironflesh +1, Power Strike +2, Weapon Master +1, Tactics +1, Gold +30 A Stirland Merchant: INT +1, CHR +2, Inventory Management +2, Persuasion +1, Trade +2, 1HWP +14, Gold +100 Early life The Empire of Sigmar: A Member of the Militia: STR +1 AGI +1 Athletics +1 Power Strike +1 Shield +1 Pathfinding +1 Gold +20 PoWP +30 CrWP +25 A Bailiff: STR +1 AGI +1 Looting +2 Power Strike +1 Ironflesh +1 1HWP +15 Gold +80 A Merchant: CHA +1 INT +1 Riding +1 Trade +1 Pathfinding +1 Inventory management +1 Gold +700 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Trade +1 Inventory management +1 Surgery +1 Gold +100 FaWP +100 A Blood Bowl player: STR +1 AGI +1 Athletics +1 Ironflesh +1 Power Strike +1 Tactics +1 Gold +30 ThWP +90 Gold +100 A Messenger: CHA +1 AGI +1 Riding +1 Pathfinding +2 Horse Archery +1 Gold +20 1HWP +20 CrWP +20 The Kingdom of Bretonnia: An Outrider: INT +1 AGI +1 Riding +1 Tracking +1 Spotting +1 Pathfinding +1 Gold +20 1HWP +30 CrWP +25 A Blood Bowl Player: STR +1 AGI +1 Athletics +2 Power Strike +1 Ironflesh +1 2HWP +15 Gold +100 A Rat Catcher: AGI +1 INT +1 Athletics +2 Looting +1 Inventory management +1 Gold +10 A Trebuchet Crewman: STR +1 INT +1 Engineer +2 Tactics +1 Trainer +1 Gold +100 FaWP +30 A Peasant Bowmen: STR +2 Athletics +1 Spotting +1 Power Draw +2 Gold +20 ArWP +90 A Bard: CHA +1 INT +1 Riding +1 Persuasion +2 Inventory management +1 Gold +80 1HWP +20 The Kingdom of Araby: Corsair: INT +1 AGI +1 Spotting +1 Prisoner management +1 Pathfinding +1 Looting +1 Gold +60 1HWP +30 CrWP +50 A Physician: INT +2 Surgery +2 First Aid +1 Wound Treatment +1 1HWP +15 Gold +160 A Flying Carpet Maker: CHA +1 INT +1 Trade +2 Riding +1 Inventory management +1 Gold +400 A Merchant: CHA +1 INT +1 Trade +2 Pathfinding +1 Inventory management +1 Gold +500 ArWP +30 A Jailer: STR +2 Athletics +1 Spotting +1 Prisoner management +2 Gold +20 PoWP +50 A Desert Rider: STR +1 INT +1 Pathfinding +1 Riding +2 Spotting +1 Gold +30 1HWP +20 The Tsardom of Kislev: Hearth Hand: STR +2, Power Strike +1, Engineer +2, Trade +1, Gold +50 A Wanderer of Ursun: AGI +1, INT +1, Athletics +2, Spotting +2 An Ice Witch Familiar: INT +2, Inventory Management +2, Wound Treatment +2, Gold +50 An Ataman Couselor: INT +1, CHA +1, Persuasion +2, Trade +2, Gold +230 A Kyazak Raider: STR +1, AGI +1, Power Strike +1, Athletics +1, Path-finding +1, Spotting +1, Gold +70 A Dhruzhina Squire: AGI +1, INT +1, Weapon Master +2, Riding +2, PoWM +28, Gold +120 The Empire of Nippon: The Ashiwara Clan: INT +1, CHA +1, Power Draw +1, Persuasion +2, Trade +1, ArWP +42, Gold +85 The Uruchi Clan: STR +2, Ironflesh +1, Power Strike +2, Prisoner Management +1, 2HWP +16, Gold +20 The Batake Clan: INT +2, Inventory Management +1, Engineer +2, Trade +1, Gold +300 A Shinzei Clan: AGI +2, Power Throw +2, Athletics +2 The Mushagi Clan: CHA +2, Trainer +1, Tactics +1, Leadership +2, Gold +30 The Daimatzu Clan: STR +1, AGI +1, Weapon Master +2, Athletics +2, PoWP +28, Gold +120 The Brotherhood of Pirates: An Envoy: INT +1 CHA +1 Persuasion +2 Riding +1 Pathfinding +1 Gold +20 1HWP +20 A Grave Robber: AGI +2 Looting +3 Inventory Management +1 2HWP +10 Gold +450 A Gunsmith: AGI +1 INT +1 Weapon Master +1 Inventory Management +1 Trade +2 FaWP +100 Gold +300 A Medic: INT +1 CHA +1 Surgery +1 First Aid +2 Wound Treatment +1 Gold +170 A Mercenary: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Athletics +2 1HWP +36 Gold +130 A Slave: STR +1 AGI +1 Ironflesh +1 Athletics +2 First Aid +1 1HWP +20 Beastman (worships): Khorne: STR +2, Power Strike +1, Riding +1, 2HWP +49 Slaanesh: AGI +2, Athletics +2, 1HWP +49 Nurgle: STR +2, Constitution +1, Ironflesh +1, 1HWP +14 Tzeentch: INT +2, Weapon Master +2, PoWP +49 Chaos Warrior: A Pitfighter: AGI +2 Weapon Master +1 Power Strike +1 1HWP +30 PoWP +30 A Longboat Navigator: INT +2 Pathfinding +1 Spotting +1 Gold +20 A Raider: STR +1 INT +1 Looting +1 Spotting +1 1HWP +10 Gold +50 A Horse Breeder: INT +1 CHA +1 Riding +1 Trade +1 Gold +70 A Nomad: AGI +2 Riding +1 Pathfinding +1 ArWP +30 Gold +10 Saurus: A Scout: AGI +1 INT +1 Pathfinding +1 Spotting +1 ThWP +20 A Spy: INT +1 CHA +1 Persuasion +1 Inventory management +1 Gold +100 A Fight School Student: STR +1 AGI +1 Power Strike +1 Ironflesh +1 A Prison Guard: INT +1 STR +1 Prisoner management +1 Spotting +1 PoWP +30 An Interpreter: INT +1 CHA +1 Persuasion +1 Riding +1 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Gold +100 Orc: A Hunter: STR +1, AGI +1, Power Draw +1, Tracking +1, Gold +30 An Rock Lobber Engineer: STR +1, INT +1, Engineer +2, PoWP +14, Gold +50 A Boar Rider: AGI +2, Athletics +1, Riding +1, 1HWP +14, Gold +80 A Snotling Thrower: STR +2, Power Throw +2, Gold +50 A Tactician: INT +1, CHR +1, Tactics +1, Persuasion +1, Gold +30 A Shaman: INT +2, Magic Control +2, Gold +50 Goblin: A Loota: AGI +1, INT +1, Looting +1, Inventory Management +1, PoWP +70, Gold +200 A Stikka Git: AGI +1, INT +1, Power Strike +1, Shield +1, 1HWP +14 Squig Bait: AGI +2, Athletics +1, Path-finding +1, 1HWP +14, Gold +70 A Mushroom Farmer: STR +1, INT +1, Trainer +1, First Aid +1, Gold +20 A Builder: STR +2, Ironflesh +1, Engineer +1, Gold +50 A Spider Kultist: STR +1, AGI +1, Riding +2, Gold +30 Chaos Dwarf (changed by): A Battleground: STR +2, Ironflesh +1, Power Strike +1, 1HWP +42 A Runemap: INT +1, CHR +1, Tracking +1, Path-finding +1, FaWP +42, Gold +90 A Ritual: INT +2, Magic Control +1, Surgery +1 A Great Feast: STR +1, CHR +1, Constitution +1, Leadership +1, 1HWP +14 A War Host: CHR +2, Prisoner Management +1, Trade +1, 1HWP +14 A Ships Graveyard: AGI +1, INT +1, Looting +1, Engineer +1 High Elf: A Student: INT +2 Leadership +1 Tactics +1 1HWP +10 An Armourer's Apprentice: INT +1 STR +1 Power Strike +1 Engineer +1 1HWP +10 A Member of the Militia: STR +1 AGI +1 Shield +1 Athletics +1 PoWP +20 A Lord's Emissary: INT +1 CHA +1 Persuasion +1 Riding +1 PoWP +10 A Musician: CHA +1 INT +1 Inventory management +1 Persuasion +1 1HWP +10 Gold +100 A Sentry: STR +1 AGI +1 Prisoner management +1 Shield +1 1HWP +20 Dark Elf: Agility Training: AGI +3 Weapon Master +2 PoWP +80 A Student: INT +2 Tactics +2 Leadership +1 PoWP +20 A Scribe: INT +2 Persuasion +1 Inventory management +1 PoWP +10 Gold +60 A Healer: INT +2 Surgery +1 Wound Treatment +1 1HWP +10 A Repeater Crossbow Engineer: STR +1 INT +1 Engineer +1 Spotting +1 CrWP +40 A Sentry: STR +1 AGI +1 Prisoner management +2 PoWP +30 Wood Elf: Tree Singer: INT +2, Engineering +2, 1HWP +14, Velvet Forest Warden: AGI +2, Power Draw +1, Horse Archery +1, Gold +40, Extra Arrows Highborn: STR +1, CHA +1, Tactics +1, Leadership +1, PoWP +28, Gold +90 Beastmaster: AGI +1, INT +1, Training +1, Tracking +1, 1HWP+21, Quality Spear Spirit Waker:INT +1, CHA +1, Persuasion +2, 1HWP +7, A Book Wild Rider: Str +1, AGI +1, Power Strike +1, Riding +1 Dwarf: A Miner: STR +2 Power Strike +1 Spotting +1 2HWP +20 A Merchant: INT +1 CHA +1 Trade +1 Inventory management +1 Gold +300 A Tunneller: STR +1 AGI +1 Shield +1 Athletics +1 1HWP +20 A Weaponsmith's: Apprentice INT +1 STR +1 Power Strike +1 Trade +1 1HWP +30 A Thug: STR +1 AGI +1 Looting +1 Tracking +1 1HWP +10 A Caravan Guard: STR +1 AGI +1 Pathfinding +1 Spotting +1 1HWP +20 Skaven: A Burrower: STR +1 INT +1 Pathfinding +2 1HWP +20 A Warpstone Miner: INT +1 STR +1 Power Strike +1 Inventory management +1 Gold +40 A Shield Maker: STR +1 INT +1 Shield +1 Trade +1 1HWP +20 Gold +50 A Slave: AGI +1 STR +1 Ironflesh +1 Athletics +1 1HWP +30 A Dungeon Runner: STR +1 AGI +1 Athletics +1 Spotting +1 1HWP +10 A Mole: INT +1 CHA +1 Persuasion +1 Leadership +1 Gold +100 Halfling (diet): Stew and Potatoes: STR +1, AGI +1, Ironflesh +2, 1HWP +14 Fish and Steam Vegetables: STR +1, INT +1, Constitution +1, Ironflesh +1, ArWP +14, Gold +20 Red Meat and Gravy: STR +2, Constitution +1, Ironflesh +1, 1HWP +14, Gold +20 Cheese and Sausages: STR +1, CHR +1, Ironflesh +1, Riding +1, Gold +20 Beer and Wine: CHR +2, Inventory Management +1, Trade +1 Vampire: A Field Worker: STR +2, Ironflesh +1, Power Strike +1, 1HWP +28 A Scholar's Pupil: INT +2, Wound Treatment +1, Surgery +1, Gold +40 An Apprentice Merchant: CHR +2, Persuasion +1. Trade +1, 1HWP +28, Gold +90 A Mindslave: AGI +2, Ironflesh +1, Athletics +1, 1HWP +42 A Street Urchin: AGI +1, CHR +1, Tracking +1, Leadership +1, 1HWP +14 A Graverobber: STR +1, AGI +1, Looting +1, Inventory Management +1, Gold +300 Young Adult (everyone except traditional humans and skeletons) Beastman (known for): Drinking the Blood of an Entire Empire Patrol: STR +1, INT +1, Constitution +2, Power Strike +1, Athletics +1, Gold +50 Taking a Runefang to the Chest and Surviving: STR +2, Ironflesh +2, First Aid +2, Gold +20 Murdering a Bretonnian Princess: STR +1, INT +1, Tracking +2, Path-finding +1, Spotting +1, Gold +50 Pestilent Flatulence: CHR +2, Constitution +2, Wound Treatment +2 Undefeated Headbutt Champion: STR +2, Ironflesh +2, Trainer +1, Leadership +1 Taming Razorgors: AGI +1, INT +1, Riding +2, Inventory Management +2, 1HWP +28, Gold +120 Chaos Warrior: A Hunter and Skinner: INT +1 STR +1 Tracking +1 Spotting +1 Pathfinding +1 Athletics +1 Gold +75 ArWP +30 A Blood Bowl Player: STR +2 Ironflesh +2 Athletics +1 Power Strike +1 ThWP +95 Gold +40 A Raid Scout: AGI +1 INT +1 Athletics +2 Spotting +1 Power Strike +1 2HWP +45 ThWP +45 Gold +30 A Wanderer: STR +2 Constitution +2, Athletics +2 A Reaver: STR +1 CHA +1 Spotting +1 Trade +1 Prisoner management +2 Gold +120 1HWP +30 A Shieldsmith: CHA +1 INT +1 Trade +1 Shield +2 Inventory management +1 Gold +200 1HWP +20 Saurus: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +130 ThWP +50 A Cold One Herder: INT +2 Riding +2 Spotting +1 Tracking +1 1HWP +20 Gold +80 A Weaponsmith: STR +1 INT +1 Inventory management +1 Trade +1 Weapon Master +2 2HWP +60 Gold +70 A Devout: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +100 An Arena Master: STR +1 CHA +1 Ironflesh +1 Power Strike +1 Trainer +2 Gold +130 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Orc: A Boss: STR +2, Ironflesh +1, Power Strike +1, Leadership +2, Gold +70 A Prophet: INT +1, CHR +1, Wound Treatment +1, Surgery +1, Persuasion +1, Leadership 1, PoWP +56, Gold +50 A Quartermaster: STR +1, INT +1, Power Strike +1, Inventory Management +1, Engineer +1, Trade +1, 2HWP +14, Gold +60 A Teeth Hoarder: AGI +1, CHR +1, Looting +2, Inventory Management +1, Trade +1, Gold +60 A Tunnel Dweller: STR +1, AGI +1, Power Strike +1, Shield +1, Path-finding +1, Spotting +1, 1HWP +28, 2HWP +28, Gold +30 A Pirate: AGI +2, Power Strike +1, Athletics +2, Looting +1, Gold +60 Goblin: A Shaman: INT +2, Magic Control +2, Wound Treatment +1, First Aid +1, Gold +20 A Drug Addict: STR +1, AGI +1, Constitution +4, Athletics +4 A Doom Diver: STR +2, Ironflesh +4 A Nasty Skulker: STR +1, AGI +1, Power Strike +2, Athletics +2, Gold +30 A Wolf Rider: AGI +2, Power Strike +1, Riding +2, Looting +1, 1HWP +42, Gold +30 A Kunnin Git: CHA +2, Trainer +1, Tactics +2, Leadership +1, 1HWP +28, Gold +40 Chaos Dwarf: An Infernal Commander: STR +1, CHR +1, Ironflesh +1, Power Strike +1, Weapon Master +1, Leadership +1, Gold +50 A Daemonsmith: STR +1, INT +1, Power Strike +1, Magic Control +1, Engineer +1, Leadership +1, Gold +70 A Scolar of Hashut: INT +2, Magic Control +2, Surgery +1, First Aid +1, Gold +70 A Forgemaster: INT +1, CHR +1, Weapon Master +1, Engineer +2, Trade +1, Gold +20 A Pit Lord: CHR +2, Trainer +1, Prisoner Management +1, Leadership +2, Gold +60 A Roving Raider: STR +1, AGI +1, Power Strike +1, Looting +1, Path-finding +1, Tracking +1, FaWP +28, Gold +90 High Elf: A Guildmaster: INT +2 Leadership +1 Persuasion +2 Trade +1 Gold +200 PoWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +50 A Dungeon Adventurer: STR +1 AGI +1 Athletics +1 Inventory management +1 Looting +2 ArWP +50 Gold +200 An Archer: STR +2 Weapon Master +1 Power Draw +3 ArWP +20 Gold +20 A Horse Trainer: STR +1 AGI +1 Trade +1 Inventory management +1 Riding +2 Gold +70 ArWP +30 A Bolt Thrower Crewmen: INT +2 Tactics +1 Engineer +2 Weapon Master +1 1HWP +20 Gold +40 Dark Elf: A Torturer: INT +2 Surgery +2 Power Strike +2 Gold +40 1HWP +50 A Blood Bowl Player: AGI +1 STR +1 Athletics +2 Ironflesh +1 Tactics +1 ThWP +50 Gold +160 A Navigator: INT +2 Tracking +1 Spotting +1 Pathfinding +2 CrWP +30 Gold +40 A Herald: CHA +1 INT +1 Leadership +1 Persuasion +3 PoWP +60 Gold +150 An Arena Master: STR +1 CHA +1 Weapon Master +1 Leadership +1 Trainer +2 Gold +150 PoWP +40 A Knight's Apprentice: AGI +1 STR +1 Power Strike +1 Riding +2 Weapon Master +1 PoWP +90 Gold +50 Wood Elf: Hoeth, Lord of Wisdom: INT +2, Spotting +2, Inventory Management +1, Wound Treatment +1, Oil Isha, The Mother: STR +1, CHA +1, First Aid +1, Persuasion +1, Leadership +2, 3 Food items Vaul, The Maker: STR +1, INT +1, Power Strike +1, Engineer +2, Trade +1, Iron Lileath, The lady: INT +1, CHA +1, Looting +2, Spotting +2, Gold -20, Velvet Loec, The Shadow Dancer: AGI +2, Athletics +1, Pathfinding +2, Spotting +1, Quality Boots Anath Raema, The Savage Hunter: STR +1, AGI +1, Horse Archery +1, Power Draw +2, Tracking +1, ArWP +28 Dwarf: A Blood Bowl Player: STR +2 Tactics +1 Athletics +2 Power Throw +1 Gold +30 ThWP +50 A Tattoo Artist: INT +2 First Aid +2 Athletics +1 Trade +1 1HWP +20 Gold +190 A Sniper: STR +1 INT +1 Spotting +1 Tracking +1 Weapon Master +2 FaWP +100 Gold +30 A Shieldsmith: STR +1 INT +1 Trade +1 Shield +3 1HWP +20 Gold +150 An Anvil Guard: STR +1 AGI +1 Ironflesh +1 Power Strike +1 Shield +2 Gold +200 1HWP +30 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +200 Skaven: A Poison Maker: STR +2 Inventory management +2 Trade +2 Gold +500 1HWP +30 A Gunsmith: INT +2 Trade +2 Inventory management +1 Weapon Master +1 FaWP +80 Gold +90 A Henchrat: STR +2 Persuasion +1 Power Strike +1 Ironflesh +2 PoWP +30 Gold +30 A Packmaster: STR +1 INT +1 Trade +1 Prisoner management +3 PoWP +20 Gold +100 A Weapons Specialist: STR +1 AGI +1 Weapon Master +1 Power Throw +3 Power Strike +2 Gold +30 ThWP +100 A Seneschal: INT +2 Persuasion +1 Leadership +1 Inventory management +2 1HWP +20 Gold +400 Halfling: A Bard: CHR +2, Riding +1, Path-finding +1, Persuasion +2, Gold +150 A Hound Trainer: STR +2, Riding +2, Horse Archery +2 A Fletcher: STR +1, INT +1, Power Draw +1, Inventory Management +1, Trade +2, Gold +50 A Cook: STR +2, Constitution +2, Athletics +2, Gold +30 A Member of the Militia: STR +2, Ironflesh +1, Weapon Master +1, Shield +1, Athletics +1 A Scout: AGI +1, INT +1, Riding +2, Path-finding +2, 1HWP +28, Gold +20 Vampire: A Vampire Lord: STR +1, CHR +1, Power Strike +1, Weapon Master +1, Leadership +2, Gold +100 A Blood Knight: STR +1, AGI +1, Weapon Master +1, Shield +1, Riding +2, Gold +20 A Vampire's Squire: AGI +1, CHR +1, Shield +1, Athletics +1, Inventory Management +1, Leadership +1, Gold +50 An Undead Master: INT +1, CHR +1, Wound Treatment +1, Surgery +2, Leadership +1 A Pillager: STR +2, Power Strike +1, Looting +1, Prisoner Management +1, Gold +120 A Mist Haunter: STR +2, Power Throw +1, Power Draw +1, Athletics +2, 1HWP +28 The reason for becoming an adventurer Personal Revenge: STR +2 Power Strike +1 The Loss Of A Loved One: CHA +2 Ironflesh +1 Wanderlust: AGI +2 Pathfinding +1 A Prophecy: CHA +1 Power Strike +1 Being Forced Out Of Your Home: STR +1 INT +1 Weapon Master +1 Lust For Money and Power: AGI +1 INT +1 Looting +1 A Blood Oath: STR +1 Leadership +1"
"Watchman (Viking Conquest)","For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 22 peningas/week Acquired from... Farmer- or -Mead Halls Upgrades to... Spearman Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Watchmen are mercenary infantry in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head None Body Tunic Hand None Foot Rawhide Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 6 Athletics 4 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 80 Polearms 130 Archery 30 Crossbows 30 Throwing 130 Slings 110 Weapons Melee Light SpearSeax Ranged None Shield Rawhide Shield Mount None Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard"
"Watchman (disambiguation)","This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman"
"Wercheg","Wercheg Settlement Information Type Town Kingdom Kingdom of Nords Villages JayekUdiniadOdasanRuvar Sieges with... Ladders Port no World Map Mount&BladeWerchegJayekUdiniadTemplate:World Map/Mount&BladeWarbandWerchegOdasanRuvarTemplate:World Map/Warband Not to be confused with Varcheg. Wercheg is a Nordic town located on the northern coast. Wercheg is initially owned by Jarl Irya. It is possible that Wercheg has a connection to, or even may be the successor to the Sturgian town of Varcheg as depicted 173 years earlier in Mount & Blade II: Bannerlord, given their similar names and close location on the map. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] The Streets of Wercheg in Mount&Blade Its villages are Jayek and Udiniad. Warband[] Wercheg is located on a penninsula across the bay from Sargoth, the capital. The fact that it is one of the more distant cites can make it a prime prospect for besiegers. Its distance means that reinforcements will take longer to get to it. Also, like Rivacheg, Wercheg can be afflicted with sea raiders, making the region between them a good hunting ground. Its villages are Odasan and Ruvar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Wercheg can be located by initially heading as if to go to the castle after selecting 'Take a walk around the streets', but instead turning left before passing by the guards. He is located on a terrace overlooking the main entrance. Siege[] Besieging Wercheg requires the construction of Siege Ladders. Tournaments[] Tournaments hosted in Wercheg feature the following equipment: Axe & Shield Not all participants are on horses. Economy[]
Guild Master location. Wercheg sells Salt, Smoked Fish and Wine low. Whether Wercheg produces wine is random at the start of every new game, potentially making it profitable to invest in a Wine Press instead. In Mount&Blade, Wercheg functions normally, being pretty well off as far as location goes. However, in Warband Wercheg is a lower production city, as it is isolated by terrain and water from surrounding towns, with only two villages nearby. Wercheg produces: Ale Bread Leatherwork Oil Pottery Salt Smoked Fish Tools Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg"
"Western Empire","Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed"
"Weyyah Castle","Weyyah Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Hawaha Sieges with... Ladders Port No World Map WarbandWeyyah CastleHawahaTemplate:World Map/Warband Weyyah Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. The Kingdom of Rhodoks considers it stolen territory and claims that it's rightfully theirs. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Weyyah Castle lies north of Shariz at the edge of the Sarranid desert. To the west is the Kingdom of Rhodoks and to the northeast is the Khergit Khanate. Its village is Hawaha and is to the southwest, bordered by trees and grassland to the west and the vast desert sands to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Weyyah Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha"
"Wine","Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Witan Ceaster","Witan Ceaster Settlement Information Type Town Kingdom Kingdom of West Seaxe Villages Witan Ham NorthWitan Ham South Port No Witan Ceaster is a town of the Kingdom of West Seaxe. It is ruled by Aetheling Aelfred Athelwulfing. Territory[] Witan Ceaster is located in the south of modern day England. Its villages are Witan Ham North and Witan Ham South. Siege[] Economy[] Witan Ceaster produces: Bread Barley Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Winchester Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South"
"Witan Ham South","Witan Ham South Settlement Information Type Village Kingdom Kingdom of West Seaxe World Map East of Witan Ceaster Witan Ham South is a village in Viking Conquest, belonging initially to the Kingdom of West Seaxe and subordinate to Witan Ceaster. You can sometimes find cheap Wool here. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South"
"Wool","Wool Classic/Warband Viking Conquest Games Base value 130 130 130 230 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Wool Cloth Wool is a non-consumable trade good. In Mount&Blade: Warband, it is used with a wool cloth weavery to produce wool cloth. To do this you must speak to your master weaver and give him the items, doing this may increase your profit. In Viking Conquest except trading, wool is needed to build larger types of Boats. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Wool Cloth","Wool Cloth Warband Viking Conquest Games Base value 250 250 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Wool Made Into... N/A Wool Cloth is a non-consumable trade good. It is produced by a wool cloth weavery from wool. A possible trade route for this item may be found between the towns of Ahmerrad and Dhirim. Wool cloth can be purchased in Ahmerrad for under 200 denars and then sold in Dhirim for around 270 denars, depending on the player's trade level and Dhirim's current economic situation. You can buy a wool cloth weavery for an initial cost of 6,000 denars and the weekly cost is 120 denars. The input is 2 wool (can be bought by the player) per week and the out put is 2 wool clothe per week. The average profit is 120 denars and thus has a profit margin of 2.0%. All towns in Warband produce Wool Cloth. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth"
"Wulfthryth","Wulfthryth Official Information Kingdom Kingdom of West Seaxe Monarch Brytenwalda Aethelred Aethelwulfing Title Lady Religion Christian Personal Details Gender Female Wulfthryth is a noblewoman initially of the Kingdom of West Seaxe. She is 35 years old. Family[] Husband: Ealdorman Cuthred Kingdom of West Seaxe Monarch: Claimant: Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Vassals: Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Ladies: Aelflaed Aelfwynne Aelswith Ealswith Eormengyth Osburh Wulfthryth"
"Yalen","Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)"
"Yalibe","Yalibe Settlement Information Type Village Kingdom Swadia Fortification SunoDhirim World Map Mount&BladeYalibeSunoTemplate:World Map/Mount&BladeWarbandYalibeDhirimTemplate:World Map/Warband Yalibe is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the hill, standing in front of a wooden bench. Yalibe is built on the side of a hill in very hilly terrain with many trees all around it. It has a total of five structures. There are three fields here, one growing squash, another wheat, and one has been cleared with only several stacks of straw remaining. Strings of garlic hang about the village and furs can be seen in storage. If sent here during a Hunt Down Fugitive quest, the target may be found standing behind the tall towering structure on the left side of the village from where the player starts. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Yaragar","Yaragar Settlement Information Type Village Kingdom Swadia Fortification PravenVyincourd Castle World Map Mount&BladeYaragarPravenTemplate:World Map/Mount&BladeWarbandYaragarVyincourd CastleTemplate:World Map/Warband Yaragar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, standing in front of a building under a wall torch. Yaragar is built on fairly level terrain with low rolling hills all around it and scattered clumps of trees. It has a total of ten structures, including a windmill and two storage sheds separate from the village proper. There are four fields here, three of which are growing cabbages and squash. The largest field is cleared, with only numerous stacks of straw remaining, but the presence of large sacks and the windmill indicate that it is most likely a wheat field. Training dummies may also be found set up in two of the fields, possibly serving as scarecrows. A water well can also be found down a slope, next to one of the storage sheds. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill next to several grain sacks propped up against the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar"
"Yelisei/Interactions","This is a list of interactions with Yelisei. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Ryazan 6 Story Recap 7 Like Quotes 7.1 Victor de la Buscador 8 Dislike Quotes 8.1 Colonel Zagloba 8.2 Ingri Introduction[] If you're trying to offer me a drink, you better stay back! Oh dear me. I wouldn't think of it! ""Wine, vodka or schnapps -- it is my weakness. Just one little sip, and my body starts to itch. My name is Yelisey. I am the fourth son of the Ryazan noble Skiba. From the cradle, my father prepared me for the duty of a warrior. I learned to ride, to shoot with pistols, and to fence. But I do not count myself unlucky, stranger, no more than any other woman, in this fetid backwater, this dung heap among the nations, populated by apes and jackals."" A sober soldier? Well, that's exactly what I need. Thank you, sir. This is good cause to drink a couple of mugs of fine kvass... Just keep in mind, I would not stand being dishonored by my commander. Have your kvass, young man, and do not be troubled. I am ready. Just one small request, give me 300 thaler for a new coat. Mine is worn out, I wouldn't want to travel looking so... unpresentable. Of course. Take the money. A moralist abstainer? We do not spend our days praying to God. We make our living by making war. The Cossacks say: ""A thin fellow is either a sick man or a poor man"". So I hope you understand... For God's sake, you are of no concern to me. Reencounter[] There can be no return home for me, so I look for any business I can find. Retirement[] Captain! Pardon me please, but I feel myself out of place lately. I shall have to look for another company, which would appreciate my true worth. Rehire[] Good day to you, captain. I was wrong when I thought of finding better companions. Would you mind if I join you again? Story: Ryazan[] Ryazan, the first Russian city to fall under the onslaught of the Mongols. I come from these lands. The city today lies fifty verst away from the old town. Yet my homeland is right there. No matter if my town is small. We nobles of Ryazan are proud of our land and our forefathers! Story Recap[] Our estate is not far from Old Ryazan. It was there that I was born. Like Quotes[] Victor de la Buscador[] Pardon me, captain, if I'm sticking my nose into what is no business of mine, but I want you to know something -- Victor de la Buscador is a true warrior and friend! He seemed haughty at first, but now I can see that he is a man one can always rely on. Dislike Quotes[] Colonel Zagloba[] Captain, I can no longer be silent. The presence of that old {s11} is more and more unbearable each day. Learning that I cannot stand even the smell of spirits, he always tries to breathe into my face. And he stinks like an ale-barrel. All the time he yells Polish his songs and the like, and calls the Tsar's warlords cowards and bandits. My patience has reached its limit! Ingri[] Captain, hear me. Ingri has turned my life to hell. First she started patronizing me, then called me her son, and tried to enter my tent during the night. A few days ago she got angry with me for some reason. Called me an insensitive blockhead and an ungrateful fool. A few more nights like this and I shall go look for new companions."
"Yngvild","Yngvild Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Yngvild is a noblewoman initially of the Kingdom of Northvegr. She is 38 years old. Family[] Husband: Hersir Ketill Bjornsson Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild"
"Ynys Manaw","Ynys Manaw Settlement Information Type Castle Kingdom Kingdom of Laithlind Villages Tref Manaw Ynys Manaw is a castle of the Kingdom of Laithlind. It is located on a small island to the south of the kingdom's main territory. Its village is Tref Manaw. Trivia[] Ynys Manaw is the historical name for the Isle of Man. There is another smaller island to the East of Ynys Manaw featured in the game, which can be landed on and it is possible for the player to build a refuge on it. It is unclear what this island is supposed to represent, as there isn’t and has never been a smaller island to the east of the Isle of Man in real life. Very occasionally, a wandering hero will spawn alone on the small island to the east of Ynys Manaw with only themselves in their party. If the player defeats them in battle but they manage to escape, they will reappear later in a random location on the map. Wikipedia has an article on this subject at:Isle of Man Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South"
"Ynys Mon","Ynys Mon Settlement Information Type Town Kingdom Kingdom of Gwynedd Villages Tref Mon EastTref Mon West Port Yes Ynys Mon is a port town and the capital of the Kingdom of Gwynedd. It is ruled by Ri Rhodri map Merfyn. Territory[] Ynys Mon is located on a small island nearby the northern coast of modern day Wales. Its villages are Tref Mon East and Tref Mon West. Siege[] Economy[] Ynys Mon produces: Bread Ale Tools Wool Cloth Linen Mead Wikipedia has an article on this subject at:Anglesey Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws"
"Young Warrior","Young Warrior Troop Information Culture Manhunters Wages 22 peningas/week Acquired from... Monasteries- or -Prisoners Upgrades to... Slave Hunter Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Young Warriors are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Young Warrior - Default Stats and Equipment Attributes Stat Points Level 18 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 90 Polearms 110 Archery 30 Crossbows 0 Throwing 130 Slings 110 Weapons Melee Big Hand Axe Ranged Throwing Spears Shield Round Shield Mount None Trivia[] They are visually present in Farmsteads but cannot be recruited there. Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief"
"Yruma Castle","Yruma Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages KarindiKarindi Sieges with... Ladders Port No World Map Mount&BladeYruma CastleKarindiTemplate:World Map/Mount&BladeWarbandYruma CastleKarindiTemplate:World Map/Warband Yruma Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Karindi. Location[] Mount&Blade[] Yruma Castle lies northwest of Khudan on a long section of land encircled by rivers and mountains and accessible by five bridges. Its village is nearby to the northeast. Warband[] Yruma Castle lies at the focal point of Curaw, Khudan, and Reyvadin. It rests at the origin of the last tributary of the river dividing the Vaegir territory. Its village is nearby to the west on the bank of the river. Layout[] Player Keep Dungeon Breach Although the door to the keep can easily be reached, there is no loading zone, so the keep is only accessible through the menu. Siege[] Besieging Yruma Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin"
"Zalm","Zalm Settlement Information Type Village Kingdom Aserai Fortification Askar Zalm is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Zalm sits at the Scorched Gates, where the Damar river descends from the Nahasa desert and starts its journey through the Jarjara Escarpment. The silt brought by the river produces bountiful crops of wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm"
"Zendar","Zendar Settlement Information Type Town Kingdom Zendar (neutral city-state) Fortification None Villages None Zendar was a location found in early versions of Mount&Blade up to version 0.950. Contents 1 Overview 2 Lore 3 Trivia 4 Gallery 5 References Overview[] Zendar was neutral town introduced in version .202 (Warrider). It was originally located between the Kingdom of Swadia and the Kingdom of Vaegirs; in later versions — between the Kingdom of Nords and the Vaegirs. The player would begin the game in Zendar. The town included the main square where most of the town's characters could be found, including the tutorial characters from whom the player could learn about capturing and selling prisoners, damage types, and of other locations like Four Ways Inn, Dhorak's Keep and Salt Mines. Aditionally, the town featured the only playable arena (in Warrider), 'the Happy Boar' tavern, a training dungeon accessible via dialogue with the combat trainer, and a goods store in later versions. The player could recruit farmers from the tavern and could join tournaments and receive training from the local trainer. Zendar, being an independent statelet, had issues maintaining its independence from less diplomatic third parties such as the River Pirates and Sea Raiders. The townsmen often put bounties on the heads of the River Pirates, which the player could use as a source of experience and loot for themselves and company, as the weak player would not be able to fight higher tier armies with the basic trooper, the Farmer. Lore[] Calradian lore states that the town was razed to the ground by an army of Sea Raiders and the population dispersed. Famous Zendarians include: Stavros, Constable Hareck, the merchants Dunga and Rabugti, Quick Jimmy, Xerina, Dranton, Kradus, Count Arrasies, Ramun the slave trader, and the player in the early versions. “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider[1] Trivia[] While the actual town was removed, the spawn code for it still exists, even in latest version of Warband. If you use a party_template editor and check out the marker ""disabled"", Zendar will spawn like it was intended. However, this does not restore any of the location's functionality due to lack of coding, maps, and strings for actions. Dialog text will state, ""You have entered the town of Zendar"" but the player won't be able to enter. It is possible to fix these locations, but requires a large amount of time and knowledge of coding. Zendar was not a normal town. Unlike other towns, you didn’t have to click any buttons to enter, just simply click the town. This was leftover from older versions' programming when all locations could be entered immediately instead of opening a menu. In early versions of Mount&Blade, the player character was a native of Zendar. Gallery[] Training RoomXerina, Kradus, and Dranton hang out in the tavern References[] ↑ Mount & Blade 0.202 - Conversations.txt"
"Zolotonosha","Zolotonosha Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordZolotonoshaKievTemplate:World Map/With Fire & Sword Zolotonosha is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Zolotonosha is built on flat terrain, with seven Polish/Cossack-style houses. In the middle of the village there is a water well. There are two horses under a stable, as well as wood and barrels stored under shelter. What is presumably the Village Elder's residence has grapes growing inside the fence, and behind it is a field of yellow flowers. Next to the flower field is a cabbage field. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing on the field to the left of the player's entrance, behind one of the haystacks. Wikipedia has an article on this subject at:Zolotonosha Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha"