title,content "1st KGL Hussars"," 1st KGL Ranker The 1st KGL Hussars are a playable British hussar regiment in the Napoleonic Wars DLC for Warband. They were not featured in the initial release of Napoleonic Wars, but were added in the later update 1.103/1.157 along with several other new units. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 160 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Power Strike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBuglerCharge" "23rd Light Dragoons"," 23rd Ranker The 23rd Light Dragoons are a playable British light horse regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 70 Polearms: 30 Crossbows: 125 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Sergeant One handed: 80 Polearms: 30 Crossbows: 155 Strength: 7 Agility: 5 Ironflesh: 2 Powerstrike: 1 Athletics: 0 Riding: 6 Officer One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Bugler One handed: 80 Polearms: 30 Crossbows: 80 Strength: 7 Agility: 5 Ironflesh: 2 Power Strike: 1 Athletics: 0 Riding: 6 Equipment[] Ranker Cavalry Carbine Light Cavalry Sabre Light Horse Sergeant British Horse Guards Colour Cavalry Carbine Light Cavalry Sabre Light Horse Officer Spyglass Pistol Light Cavalry Sabre Light Horse Bugler Bugle Light Cavalry Sabre Light Horse Gallery[] SergeantOfficerBugler23rd Assemble" "33rd Regiment of Foot"," 33rd Ranker The 33rd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 33rd King's Colour/British 33rd Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer33rd firing" "42nd Regiment of Foot (Black Watch)"," 42nd Ranker The 42nd Regiment of Foot is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 42nd's members are Scottish. Unit stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Two handed: 500(*) Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 (*) - Despite this ridiculous weapon proficiency level, it has no use as there are absolutely no weapons which are classed as two handed, even ones which appear to be such as the Partisan's hammer and axe. Equipment[] Ranker Infantry Musket Ensign British 42nd King's Colour/British 42nd Reg. Colour Highlander Officer Sword Officer Spyglass Pistol Highlander Officer Sword Drummer Drum Sword Piper Bagpipes Highlander Officer Sword Gallery[] EnsignOfficerDrummerPiper42nd charge" "51st (2nd Yorkshire West Riding) Regiment of Foot"," 51st Ranker The 51st Regiment of Foot is a playable British light infantry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Ensign One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 51st King's Colour/British 51st Reg. Colour Sword Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Gallery[] 51st Ensign51st Officer51st Hornist51st on the move" "5th Line Battalion King's German Legion"," 5th KGL Ranker The 5th Line Batallion King's German Legion is a playable British line infantry regiment in the Napoleonic Wars DLC for Warband. The 5th KGL's members are German, as the name suggests. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 130 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed 80 Polearms 80 Crossbows 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British KGL King's Colour/British KGL Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer5th KGL stand victorious" "6th (Inniskilling) Dragoons"," 6th Ranker The 6th (Inniskilling) Dragoons are a playable British Heavy Cavalry regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. All units have the following: One handed: 150 Polearms: 30 Crossbows: 30 Strength: 7 Agility: 5 Ironflesh: 3 Powerstrike: 3 Athletics: 0 Riding: 6 Equipment[] Ranker Heavy Cavalry Sword Heavy Horse Sergeant British Horse Guards Colour Heavy Cavalry Sword Heavy Horse Officer Spyglass Pistol Heavy Cavalry Sword Heavy Horse Bugler Bugle Heavy Cavalry Sword Heavy Sword Gallery[] SergeantOfficerBugler6th In Formation" "95th Regiment of Foot (Rifles)"," 95th Ranker The 95th Regiment of Foot is a playable British rifle regiment in the Napoleonic Wars DLC for Warband. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 90 Crossbows: 206 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Sergeant One handed: 50 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Hornist One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 2 Powerstrike: 1 Athletics: 3 Equipment[] Ranker Rifle Sword Bayonet Sergeant Rifle Sword Bayonet Officer Spyglass Pistol Light Cavalry Sabre Hornist Horn Sword Bayonet Gallery[] SergeantOfficerHornist95th blending in" "A Clash of Kings","A Clash of Kings is a mod for Mount&Blade: Warband based on the book series A Song of Ice and Fire by George R.R Martin and its TV adaptation, Game of Thrones. The game takes place during the war of the five kings. The player starts in Westeros but can go to Essos at their choosing after the initial quest. Features[] A completely revamped map based on the continents of Westeros and Essos Redesigned castles, Armour and Characters based on their appearances within the TV series All new Quest lines The Ability to start your own conquest of Westeros and sit on the iron throne! Factions[] The mod features the following factions: Faction Ruler Continent Colour The Stormlands King Renly Baratheon Westeros Yellow The North King Robb Stark Westeros White The Vale Lord Nestor Royce Westeros Blue The Riverlands Lord Edmure Tully Westeros Lilac Dorne Prince Oberyn Martell Westeros Dark Orange Dragonstone King Stannis Baratheon Westeros Light Orange The Westerlands Lord Tywin Lannister Westeros Red The Reach Lord Mace Tyrell Westeros Green The Iron Islands King Balon Greyjoy Westeros Light Grey The Three Sisters Lord Tristen Sunderland Westeros Aqua Braavos Sealord Ferrago Antaryon Essos Hot Pink Pentos Prince Somothes Essos Biege Norvos King Caltos Maje Essos Faded Pink Myr Archon Qoloqo Essos Faint Lilac Tyrosh Archon Haleq Balar Essos Pink Lys Prince Melenai Saskos Essos Yellow Lorath Archon Haleq Balar Essos Light Green Volantis Triarch Malaquo Maegyr Essos Light Blue External links[] Moddb page ACOK wiki" "Aab","Aab Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durrin Castle World Map WarbandAabDurrin CastleTemplate:World Map/Warband Aab is a village initially owned by the Sarranid Sultanate. Its fortification is near Ahmerrad. Layout[] Player Elder Fugitive Aab is built around an oasis within a valley in hilly terrain with palm trees scattered about. It has a total of four structures as well as a tent. There are two fields here, both growing wheat. There is a well and shadoof in the middle of a village, between the two pools of the oasis. The Village Elder is standing in front of the tent, next to a palm tree and wooden stool. If sent here during a Hunt Down Fugitive quest, the target may be found behind the wheat field on the left side of the village from where the player enters, next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Ab Comer","Ab Comer Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Ab Comer is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grapes. Ab Comer sits on the steep pass cut by the upper Trand river that climbs the Uchalion plateau. The tribes of this region grow grapes on the hillsides, used to make a white wine popular with the imperial and Vlandian aristocracies. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Achievements","For achievements awarded for contributing to this wiki, see Mount & Blade Wiki:Achievements. For With Fire & Sword achievements, see Achievements (With Fire & Sword). You may earn achievements when you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam by completing certain tasks in the game. These tasks vary from upgrading your skills up to a level, to killing foes in special ways to conquering different fiefs and eventually controlling all of Calradia. As is typical with most Steam achievements, many are pop culture references. You cannot gain achievements when cheats are enabled, it is however possible to use cheats to gain power, then turn them off and continue to gain achievements with the same character. Achievements[] Image Name Description Get up Stand up Cleanse the town of bandits in the opening mission Good Samaritan Help a lord or party win a fight Talking helps Engage in a conversation with a hero character through the party screen Abundant Feast Eat 6 different types food concurrently Medieval Times Enter and win a tournament Sold into Slavery Sell 5 people to the ransom broker Migrating Coconuts Visit every major town in Calradia Morale Leader Raise your soldiers' morale from low to excellent Old dirty scoundrel Have a -50 relation with a lord, village, or faction Royality Payment Be granted your first fief Holy Diver Kill or wound at least 500 enemies Sarranidian Nights Camp in the Sarranid region of the map Force of Nature You and your army have killed or wounded 5,000 enemy troops Help Help I'm being Repressed Harass wandering peasants on the map Community Service Install and play one mod Best served cold Defeat 10 enemy parties in the snowy regions of Calradia Might makes Right Get either two strength related skills to 5 or one to 7 None Shall Pass Successfully defend a castle Pugnascious D Pick a fight with a lord by insulting him or by challenging him to a duel Trick Shot Land a shot with a difficulty of 10 while using a bow and arrow Every breath you take (MP) In any multiplayer mode have more kills than deaths Book Worm Finish reading one book through the camping screen Old school Sniper Land a shot with a difficulty of 6 while using a crossbow Look at the Bones! Face off against 100 enemies using custom battle mode This is our land (MP) Your team successfully defended a castle in siege battle mode The Bandit Raid 3 caravans and raid 3 villages Khaaan! Kill 75 enemies with horse archery Medieval Emlak Become the owner of at least 5 fiefs Knights of the Round Recruit 6 hero characters Art of War Have two of the following skills at a 5; Trainer, Tactics, Leadership, or Persuasion Melee Master Make one of your melee weapon skills 250 Last man standing (MP) Win one round in battle mode Man Eater Kill 50 men as a female character Choppy Chop Chop (MP) Slay 50 foes with slashing weapons Happily ever after Get Married Glorious Mother Faction (MP) Win a round of team deathmatch mode Gold Farmer Amass a fortune of 100,000 denars Agile Warrior Get either two agility related skills to 5 or one to 7 Calradian Tea Party Make your own faction Mountain Blade Kill 10 parties of Mountain Bandits Romantic Warrior Learn 3 poems from tavern bards Got Milk? Steal 3 cattle from a single village Calradian Army Knife Kill 10 enemies with a throwing weapon's secondary function. Dexterous Dastard Make one of your ranged weapon skills 250 Autonomous Collective Be chosen as marshall Concilio Calradi As a ruler have 3 vassals Mind on the Money Have two of the following skills at a 5; Looting, Inventory Management, Trade, or Prisoner Management Sassy! As a female character get into a duel with male lord by insulting him. Bring out your Dead Get one of your healing skills to 5 I dub thee Promote one of your followers into a position of power Trojan Bunny Maker Get the engineering skill up to 5 Victum Sequens As a ruler conquer 10 towns or castles Shish Kebab (MP) Perform 25 lance kills while mounted Gambit Land a shot with a difficulty of 5 while using a throwing weapon Talk of the town As a female character, raise your renown to 50 Baron got back Win a battle against a lord or party who previously beat or captured you The Holy Hand Grenade Kill 75 enemies with throwing weapons Elite Warrior (MP) Win a round of deathmatch mode The Ranger Have a 7 in one of the following skills or a 5 in two; Tracking, Path-finding, or Spotting Lady of the Lake As a female character, give a companion character a great sword Mace in yer Face! (MP) Kill 25 foes with a blunt weapon Spoil the charge (MP) Kill 50 cavalry while on foot, the enemy must be killed while mounted Heart Breaker Get a character to elope Throwing Star (MP) Kill 25 people with throwing weapons King Arthur You have completed the following achievements: Melee Master, Knights of the Round, Every breath you take, I dub thee/Good Samaritan Ruin the Raid (MP) Win in Conquest mode Svarog the Mighty You have completed the following achievements: Might Makes Right, Choppy Chop Chop, Glorious Mother Faction, and Old school Sniper Legendary Rastam You have completed the following achievements: Abudant Feast, Mace in yer Face!, Sarranidian Nights, and Art of War/Melee Master Kingmaker Put a pretender on their rightful throne Queen As a female character, make your own faction The Huscarl (MP) Kill 50 foes with throwing axes Iron Bear You have completed the following achievements: Mace in yer Face!, Spoil the Charge, Agile Warrior, and This is our land Harassing Horseman (MP) Kill 100 people with mounted projectiles Son of Odin You have completed the following achievements: Might makes Right, The Huscarl, Melee Master/Dexterous Dastard, and Holy Diver/Elite Warrior The Golden Throne Rule all of Calradia! Manifest Destiny Assist your faction in conquering Calradia Kassai Master You have completed the following achievements: Trick Shot, Khaaan!, Agile Warrior, and Harassing Horseman Man Handler As a female character, Capture and sell three NPC lords. This refers to the pop-up screen you will get when an Empire offers to ransom a lord off your hands during wartime (Buggy—Some reported to have gotten while using certain conversion mods, e.g. Floris Mod Pack). Girl Power As a female character, help a female claimant reclaim her throne (Buggy—It is best to help Lady Isolla of Suno rather than Arwa the Pearled One, as Arwa doesn't work.) Empress As a female character, become queen of all Calradia (You can also simply assist a different faction conquer Calradia as in 'Manifest Destiny', you don't need to make your own faction.)" "Ada Kulun","Ada Kulun Settlement Information Type Village Kingdom KhergitKhergit Fortification NarraIchamur World Map Mount&BladeAda KulunNarraTemplate:World Map/Mount&BladeWarbandAda KulunIchamurTemplate:World Map/Warband Ada Kulun is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located straight ahead, on the left from where the player enters, next to a campfire and stool under an awning. Ada Kulun lies in a flat stretch of land with a few scattered trees and low hills on every side. It has a total of five structures. There aren't any crops growing, but there is a very large field filled with haystacks. A pile of animal bones lay near the village as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind an open barn that can been seen through. Trivia[] Ada Kulun's name is strikingly similar to the Chinese rendition of the former name of the Mongolian capital city, Ulaanbaatar: Da Kulun. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Adalindis","Lady Adalindis Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Folcun Personal Details Gender Female Age 20 Siblings Mauriana Adalindis is a noblewoman of Vlandia and a member of House dey Folcun. She is the daughter of Ecarand and sister of Mauriana. Description[] According to her Personality Traits, she is Merciful (Mercy 1). She has the reputation of being kind. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Leadership 60 Charm 80" "Adaltrud","Lady Adaltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 45 Spouse Hecard Children GudonheldaIngundeIrmgard Adaltrud is a noblewoman of Vlandia and a member of House dey Molarn. She is the wife of Hecard, and mother of Gudonhelda, Ingunde, and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend, but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60" "Adram","Emir Adram Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Abba Clan Banu Sarran Personal Details Gender Male Age 49 Spouse Maraa Children AddasArwaTariq Adram is an Emir of the Aserai and the leader of the Banu Sarran. He is the owner of Abba, the husband of Maraa, and the father of Addas, Arwa, and Tariq. Contents 1 Background 2 Description 3 Skills 4 Quotes Background[] Adram joined one of his clansmen, Nimr, as part of the Aserai troops hired by the Calradic Empire to aid them in their war against the Sturgians, Vlandians, and Battanians. Despite being routed and defeated by Vlandian knights at the Battle of Pendraic, the surviving Aserai warriors were hailed for their actions upon returning home. Adram bore witness to the growing enmity between the Sarranids and the Qildi, as Nimr was killed by the latter for having an affair with one of their daughters. Description[] According to his Personality Traits, Adram is Generous (Generosity 1) and Calculating (Calculating 1). He has a reputation for being attentive, careful to reward loyal followers. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 80 Charm 120 Steward 140 Trade 120 Leadership 160 Quotes[] “ There was never a prouder moment for the Banu Sarran. The bravest and most valiant son of our clan, Nimr, led off a large group of Aserai warriors to fight for the Empire, for gold and glory. I went with them. When we saw the Battanian archers come down from the hills, Nimr was ready. He gave the word: we held our shields over our heads as the arrows rained down, then threw our javelins and charged. We cut them down. Then the Vlandian knights came. We were attacked on two sides and the Emperor, who could have sent men to save us, took his time. Perhaps he wanted the best of the Aserai to die, lest we become too powerful later. But that betrayal was nothing compared to what we received from our fellow Aserai of the Banu Qild. Nimr returned, in well-deserved glory. A daughter of the Banu Qild took an interest in him, and they had a secret affair, as the youth sometimes do. As heroes do. But Nimr's acts wounded the Qildi's pride. They kidnapped him, slew him and hung him in a cage in their market. We will forgive the Empire and the Vlandians. The Qildi... better not ask me that. ” — on the Battle of Pendraic" "Aebbe","Aebbe Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Aebbe is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Ealdorman Ealdred, Eanflaed Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Aetheling Oswine","Aetheling Oswine Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Claimant Religion Pagan Personal Details Gender Male Aetheling Oswine is the claimant to the throne of the Kingdom of Northhymbre. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Aethrod","Aethrod Aethrod is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band of renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and raised in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home at fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend."" Stats[] Aethrod - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 21 Intelligence 12 Charisma 14 Health 59 Armor Head ? Body Lamellar vest Hand ? Foot Splinted greaves Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 7 Weapon Master 4 Shield 2 Athletics 7 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 182 Two Handed Weapons 113 Polearms 112 Archery 159 Crossbows 82 Throwing 115 Weapons Melee Elite scimitar Ranged Nomad bow, barbed arrows (2x) Shield ? Mount ?" "After action report","The screen that shows battle casualties. Scrolling up and down reveals yours, allies and enemies' casualties. An After action report (AAR) will show up after a battle has taken place telling you how many and what type of troops, of both sides, were knocked unconscious or killed. After a battle has taken place, and you end up losing all of your troops, you are then taken prisoner, to be released a while later with some items and denars taken, and without your party. Soldiers knocked unconscious can be taken prisoner if you win the battle. Prisoners[] Jarl Olaf has been imprisoned after a fight. If you win a battle against a noble, you have a chance that the lord or king can be taken prisoner, along with the troops (if any) who were knocked unconscious. You can also let the nobles go, netting you honor and probably a relationship bonus (some lords don't like being released). If you chose to keep them, you lose relationship, but later have a chance to ransom the captured noble back to the opposing faction, giving you 1,000-6,000 denars for a vassal and 9,000-18,000 denars for a king. Allies[] If you fought the battle with an ally, after the battle, your ally may or may not speak to you. If they do, and you have a positive relationship with them, they will usually say how they were glad you came and your relationship score with them will be raised. If you have a negative relationship with them, there will likely be no relationship change, and they may insult you or tell you that your help was not needed." "Ahmerrad","Ahmerrad Settlement Information Type Town Kingdom Sarranid Sultanate Villages MawitiMijayetUzgha Sieges with... Ladders Port No World Map WarbandAhmerradMawitiMijayetUzghaTemplate:World Map/Warband Ahmerrad is a town of the Sarranid Sultanate. By default, it is fief to Emir Hamezan. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Mawiti, Mijayet, and Uzgha. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ahmerrad can be located by looking behind the player when 'Take a walk around the streets' is selected. He is most easily spoken to by running along the stone dyke that his terrace is built on and talking to him over the fence. Siege[] Besieging Ahmerrad requires the construction of Siege Ladders. There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Tournaments[] If you take part in a Tournament in Ahmerrad, you can be given any of the following sets of equipment: Lance & Shield Sword & Shield Heavy Sword Javelins & Shield Bow & Arrows, Dagger All players will have a Turban, Arena Tunic of team colour and Hide Boots. The players will always have a Practice Horse. Economy[] Guild Master location. Ahmerrad sells Iron and Pottery cheaply. Ahmerrad produces: Bread Leatherwork Tools Wool Cloth Pottery Salt Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Ailta Druin","The Ailta Druin is a mountain range in Calradia which forms the northern edge of the Uchalion Plateau where the Kingdom of Battania is located.[1] The mountain range is a branch of the greater Rhennod Mountains to the west. The Ailta Druin is separated from the Rhennod by the Morcomb, a rift valley between the Uchalion and the Ebor Peninsula.[2] To the east, the Ailta Druin smooths out enough to create mountain passes around Pendraic Castle that lead into the Uchalion's highlands. The range eventually meets the Cursion Escarpment near Uthelaim Castle.[3][4] The town of Car Banseth is located along the mountains' edge where it stands sentinel over the northern Bay of Varcheg and the encroachment of Sturgians, Vlandians, and Nordic mercenaries. Lore[] According to legend, faithful Battanians will be rewarded one day when the vanished High King Mon lands his ships along the Bay of Varcheg to drive out Battania's enemies.[5] References[] ↑ Encyclopedia Calradia, entry ""Car Banseth"" ↑ Encyclopedia Calradia, entry ""Druimmor"" ↑ Encyclopedia Calradia, entry ""Montos"" ↑ Encyclopedia Calradia, entry ""Gersegos"" ↑ Encyclopedia Calradia, entry ""Car Banseth""" "Akadan Noyan","Akadan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Akadan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Akadan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Heavy Sabre, Shortened Military Scythe Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Akhad Thell","Akhad Official Information Faction The Undead Monarch King Harlaus Title HealerNecromancer Fiefs Clunmarr Keep Culture Swadian or Vaegir (possibly) Clan Thell Religion Dark Deities Character Details Found in SerrepaKhergit CampClunmarr KeepOverland map Likes King HarlausThe dark arts Dislikes WarsNobles Disliked by Ecatha, the Necromancer Connections Ecatha, the Necromancer (initially)Khergits (briefly)Undead King Harlaus Noble No Character Background Home Clunmarr Keep Akhad Thell was a character in the very early versions of Mount&Blade. Contents 1 Biography 1.1 Early life 1.2 Serrepa 1.3 In Khergit service 1.4 The master plan and death 2 Quotes Biography[] Early life[] Little is known about Akhad Thell's early life. At some point he became the apprentice of Ecatha, the necromancer, and would learn of the dark arts from her. He was talented, but reckless, and this frustrated Ecatha to the point that she banished him. Serrepa[] Thell settled in the village of Serrepa, where he apparently incited the local peasants to revolt against their noble overlords. A rebellion broke out, but when the nobility sent punishing parties to quell it, Thell feigned death and avoided the brutal fate to which his fellow villagers were subjected. In Khergit service[] Days after the Serrepa rebellion, Thell was found by Khergit scouts, to whom he introduced himself as a healer. The scouts took him to their leader, who tasked him with healing his daughter from a mysterious illness. Thell used his knowledge to brew a potion that weakened the disease, but said that he still required a magical amulet — the Hand of Tsannuh - to fully cure the Khergit princess. When an envoy from one of the kingdoms came to recruit the Khergits for an upcoming campaign, the Khan tasked them with helping Thell recover the amulet. Upon receiving the amulet, Thell cured Uruzuge and left for parts unknown. The master plan and death[] After some time had passed, Thell revealed himself as a necromancer by using the powers of the Hand of Tsannuh to resurrect an army of undead soldiers and the vengeful King Harlaus. He planned to have the latter rule the earth as a god-king. However Thell was only moderately successful, as the amulet was losing power and required the sacrifice of a special human, to be fully charged. Thell planned the kidnapping and ritual murder of Uruzuge. To this end he bribed Nuyukh Khan, a rival of Barthai Khan, to kidnap the princess, and bring her to the sacrificial ground at Mount Dhorak. The plan ultimately failed, as Nuyukh was intercepted and killed by the same envoy that initially helped Thell recover the amulet. They later lured Thell out of his hideout and killed him as well. With his last breath, Thell realized the error of his ways and implored the envoy to stop King Harlaus, who by that point was on his way to have Ecatha complete the ritual. Quotes[] “ I have bad news for you Barthai Khan. Uruzuge is being taken west not east. Your men won't be able to rescue her. Akhad Thell, has resurrected an army of undead over there. Now he needs to sacrifice Uruzuge to dark deities so that they give him more power. ” — player to Barthai Khan “ I know him. I thought him everything he knew. He was talented but he was reckless. As students of the dark arts we deal with powers beyond your imagening. One must always be cautious and maintain control. Make the smallest mistake and they will use it to get to you, to burn you, to destroy you. The fruit of the dark arts is like a strong poison. Only by drinking a drop at a time, can one live to enjoy it. That fool Akhad Thell did such stupid things, I drove him away. But that was a mistake. I should have killed him. ” — Ecatha the Necromancer" "Alagur Noyan","Alagur Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Alagur Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Contents 1 Family 2 Stats and equipment 3 Trivia 4 Gallery Family[] Spouse: Lady Borge Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Alagur Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Leather Vest, Studded Leather Coat Hand Lamellar Gauntlets, Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Sabre Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Trivia[] Alagur Noyan shares his banner with Count Raichs. Gallery[] Alagur Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Alantas","Alantas Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Alantas is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Rovalt and known to produce Iron Ore. Description[] Alantas sits in the center of the mountainous Ebor peninsula. The soil here is thin and the weather here is cold, but rich iron deposits sustain the local economy.[1] References[] ↑ Encyclopedia Calradia, entry ""Alantas"" Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Alary","Lord Alary Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 26 Siblings ErdurandMorconElysAmorcon Alary is a nobleman of Vlandia and a member of House dey Meroc. He is son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Elys, and Erdurand. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being icy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 55 Charm 80 Steward 120 Trading 100 Leadership 100" "Alayen","Alayen Portrait Full Body Appears in Official Information Culture Kingdom of Vaegirs Character Details Found in Taverns Hire Cost 300 denars Likes Ymira Liked by Ymira Dislikes MarnidNizarBaheshtur as emissaryFailing questsRetreating Disliked by MarnidNizar Connections Reyvadin Noble Yes Character Background Home Vaegir Homeland Background Mercenary Noble Gender Male Parents Unnamed fatherUnnamed stepmother Siblings Unnamed stepbrother Alayen is a Vaegir mercenary noble and a companion in Mount&Blade and Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Trivia Biography[] Alayen was the son of a Vaegir noble who was part of the Vaegir forces that defended Rivacheg from a Nord invasion. At some point, his father remarried to another woman after his birth mother died. He had a hostile relationship with his new stepmother because she wanted her son to inherit his father's wealth. One day, his dog became sick from meat Alayen fed it, an event which he blames on his stepmother because she supposedly poisoned said meat. However, Alayen's father didn't believe this and he was disinherited from his inheritance. He left to Calradia to work as a mercenary and worked for various lords with minor tasks. He can be recruited by the player and will demand 300 denars to buy proper clothing to distinguish from the common soldier. Personality[] An honourable man who has a sense of righteousness towards his own gold-sighted ideas due to his noble upbringing, even though he is disinherited by his own father. He is straight-forward to talk to yet he remains a polite etiquette to those who speak with him even if they are from a lower class than he is. He can be a bit of arrogant and demanding at times to show his nobility like ordering someone to fetch him something. He is prideful yet remains courteous about the idea of nobility and actions of landlords from the past which made him to be the type of a person who values the old traditions in his life. He is also sociable and curious to learn about the concerns of others in the faction, probably as a way to get more recognition. Relationships[] Marnid - He dislikes Marnid for messing with the class hierarchy, when Marnid 'stole' his kill which, in Alayen's view, a noble is higher than a merchant. Nizar - Alayen dislikes Nizar's arrogance and dishonourable action toward women, his hatred against Nizar led him to be discourteous to him. Ymira - He finds attraction for Ymira and is impressed with her fighting skill. Although he won't court her, due to her merchant background rather than noble, he found comfort in talking with her. Gameplay[] Alayen is a level 2 hero who specializes in combat. While his weapon proficiencies are high, he can also be shaped into an Agility based or Intelligence based hero. It is recommended to give him some decent armor. His weapon of choice is preferably sword or lance as per his dialogue. However, you can give him different types of weapons without issue since his weapon proficiency is 100 for all weapon types. Since he is a noble, he can be elected to become a vassal without suffering the concurring lord relation penalty. He will recruit Vaegir type troops if raised to Lord status. Dialogue[] Main article: Alayen/Interactions Stats and Equipment[] Alayen - Default Stats and Equipment Attributes Stat Points Level 2 Strength 11 Agility 8 Intelligence 7 Charisma 8 Health 48 Armor Head ? Body Tabard Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 3 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 1 Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Short Sword Ranged ? Shield ? Mount ? Trivia[] His Reencounter and Rehire dialogue referenced the same quests also offered to the player. His Reencounter dialogue mentioned Deliver Message quest and Train the Peasants quest His Rehire dialogue mentioned Collect debt quest, Bring Back Runaway Serfs quest and Assassinate a Local Merchant quest. According the game file strings, he is numbered as 9. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Alayen/Interactions","This is the list of interactions with Alayen. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information - Reyvadin 6 Right to Rule 7 Awarding a Fief 8 Story: Rivacheg 9 Story Recap 10 Like Quotes 10.1 Ymira 11 Dislike Quotes 11.1 Marnid (Battle Dislike) 11.2 Nizar (Map Dislike) 11.3 Right to Rule Objection: Baheshtur 11.4 Failing Quests 11.5 Retreating 12 As an Enemy Introduction[] ""You there, good (man/woman), be so kind as to fetch me another drink, eh?"" You must have me confused with the tavernkeep [sic], sir. ""My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road."" Perhaps you would like to join my company for a while. ""I would very much like that, (sir/madame). I am a gentleman, prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem?"" Well, it shouldn't be. I'll have a talk with them. ""That's very good of you. And before I join, can you lend me 300 denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own."" Very well, here's 300 denars. ""Good! Give me a few moments to prepare and I'll be ready to move."" Sorry. I can't afford that at the moment. You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. (Decline) Some of my best friends are riff-raff. Good day to you, sir. (Decline) Fetch it yourself! (Decline) Reencounter[] ""I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman."" Retirement[] ""We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again."" Rehire[] ""My dear, dear (man/lady)! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again."" Gather Information - Reyvadin[] ""Sir -- it has been some time since I sampled the delights of Reyvadin, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the (faction)."" Right to Rule[] ""Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, sir. I would, sir, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the king, then the lords, then everyone else. It's perfectly sensible, sir -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lord of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle."" Awarding a Fief[] ""(Sire/My lady), I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you."" Story: Rivacheg[] Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. Story Recap[] ""I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia."" Like Quotes[] Ymira[] ""Captain, Ymira acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march."" Dislike Quotes[] Marnid (Battle Dislike)[] ""Sir, I hope you do not mind me telling you this, but in my opinion Marnid, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters."" Nizar (Map Dislike)[] ""Sir -- Nizar is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, sir."" Right to Rule Objection: Baheshtur[] ""Sir -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My lord, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it."" Failing Quests[] ""Captain, I am dismayed that you fail a quest which we undertook on word of honour. A gentleman such as yourself should exhibit the highest standards of honour at all times."" Retreating[] ""Sir -- it is not my way to run from battle. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you."" As an Enemy[] I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy." "Alburq Castle","Alburq Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ruvar Jayek Sieges with... Ladders Port No World Map Mount&BladeAlburq CastleRuvarTemplate:World Map/Mount&BladeWarbandAlburq CastleJayekTemplate:World Map/Warband Alburq Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Alburq Castle lies to the east of Wercheg on the northern coastline. Its village is Ruvar which is to the southwest. Warband[] Alburq Castle lies southeast of Wercheg on the border with the Kingdom of Vaegirs to the east. Its village is Jayek which is to the northwest along the coast of the bay. The Kingdom of Vaegirs considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Alburq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Aldelen","Aldelen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeAldelenTemplate:World Map/Mount&BladeWarbandAldelenTihrTemplate:World Map/Warband Aldelen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the right side of village from where the player enters, next to a table. Aldelen is built on two leveled outcroppings positioned on side of a mountain range with many tall trees around it. It has a total of five structures, but is divided into two distinct halves separated by a steep road and fences. There are no visible fields or foods, though there is a well in the valley below the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the right side of the village from where the player enters, behind the large building with hay lofts. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Aldric","Baron Aldric Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs PravendDrapand Castle Clan dey Tihr Personal Details Gender Male Age 45 Spouse Elthild Children FurnhardLienaMegenhelda Aldric is a Baron of Vlandia and head of House dey Tihr. He is the owner of Pravend and Drapand Castle, the husband of Elthild, and the father of Furnhard, Liena, and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Cautious (Valor -1). He has the reputation of being aloof. The townspeople of Pravend talk of Aldric as an uncaring administrator. He is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. This may explain why the dey Tihr is described as ""an entitled and wealthy clan"".[1] Unthery, husband of Baroness Calatild of House dey Arromanc, does not speak fondly of him, as he recalls how Aldric was among the barons that ignored King Derthert's plan at the Battle of Pendraic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 60 Two Handed 60 Polearm 60 Bow 50 Riding 100 Charm 100 Leadership 60 Trivia[] Some interesting features of Aldric can be found in the spclans.xml game file. His name is spelled as ""Rendric"" in the file. He is referenced as ""Duke of Berry"" (""Duc de Berry""), a title of the Peerage of France which was granted to the junior nobility. This title was created several times between 1360 and 1820. References[] ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder" "Ale","Ale Classic/Warband Viking Conquest Games Base value 84 120 280 Weight 30.0 30.0 60.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type House Made From... Grain Made Into... N/A Ale is not a food source and is mainly used as a trade good. It does have a use in feasts, where it can be served to noblemen alongside wine. The Productive Enterprise can be used in any town to buy a brewery that produces two barrels of ale per week from one sack of grain (both of which can be bought by the player and possibly gain a higher profit). The initial cost is 2,500 denars and the weekly cost is 50 denars. The average profit is 160 denars and thus has a profit margin of 6.4%. Ale can be cheaply purchased in Praven and sold for high amounts in Khudan. In With Fire & Sword, it is replaced with the consumable beer. In Viking Conquest[] if your party morale is low (generally under 50), an event will trigger in which you will lose one item which will however increase the party morale with 2. Economy[] In general, you can buy it in any town cheap (~130 for up to ~200) and sell it for sometimes double in villages. There are some exceptions where you can make a ~100 profit (e.g. Dorestad, Ribe) from it. Productive Enterprises can make Ale from wheat and barley. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Algirdas","Algirdas Appears in Official Information Culture Lithuanian Religion Catholicism Character Details Hire Cost 250 thalers Likes Ingri Liked by None Dislikes Fedot, Nogai, Retreating Disliked by Ingri, Karlsson and Sarabun Character Background Background NobleMercenary Algirdas is one of the Heroes in With Fire & Sword. He is similar to Alayen of the previous games. Contents 1 Biography 2 Personality 3 Gameplay 4 Dialogue 5 Trivia 6 Stats and equipment Biography[] Algirdas' ancestor was awarded the land near Bryansk for his military service by the end of the 14th century. The family owned the land and served under the Grand Duchy of Lithuania for 3 centuries. Algirdas is named after the Grand Duke of Lithuania who awarded his ancestor. However, their land is always a warzone between the Polish-Lithuanian Commonwealth and the Moscow Tsardom which led the decline of their house estates. The land was recently conquered by Moscow and given to another noble, revoking Algirdas from the land, making him a mercenary. Personality[] Gameplay[] Dialogue[] Main article: Algirdas/Interactions Trivia[] Algirdas is consider the most ""hated"" hero in With Fire & Sword as 3 companions dislike him and none like him. Algirdas and Fatima are the only heroes that are liked by no one. Stats and equipment[] Algirdas - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 8 Intelligence 10 Charisma 10 Health 44 Armor Head ? Body Kuntush Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 2 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 4 Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei" "All Blunt Weapons","A Hunting Crossbow that deals blunt damage. All Blunt Weapons is a mod created by fellow Mount & Blade Wiki contributor gateboy6. It is a simple mod that, as the title may suggest, changes all weapons to deal blunt damage. Uses[] The uses of changing all damage to blunt are: Capture every enemy troop as a prisoner. Allied troops will not die. Easier to bypass heavy armor (this is a blessing and a curse as allied armors will also be easier to bypass). Download[] The download can be found here." "Almerra Castle","Almerra Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages SarimishSaren Sieges with... Ladders Port No World Map Mount&BladeAlmerra CastleSarimishTemplate:World Map/Mount&BladeWarbandAlmerra CastleSarenTemplate:World Map/Warband Almerra Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Almerra Castle lies to the southeast of Jelkala and directly east of the lake in the Rhodok territory. Its village is Sarimish which is to the northeast within the large forest at the Swadian border. Warband[] Almerra Castle lies southeast of Veluca at the top of a mountain pass. It is on the border of the Rhodok territory with the Sarranid Sultanate, Khergit Khanate, and Kingdom of Swadia all close by. Its village is Saren which is to the north, resting on the plains below the mountain ridges. Layout[] Player Keep Dungeon Breach Siege[] Besieging Almerra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Interestingly, the ladders appear inside the castle, and you enter through the main gate. It is considered one of the most difficult castles to capture because once you enter the main courtyard, you are shot at by the archers surrounding the whole courtyard. As your troops walk up the ladder, they are also shot at by the archers around the courtyard. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Alof Ragnarsdottir","Alof Ragnarsdottir Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Alof Ragnarsdottir is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Jarl Rathbarth Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Alorstan","Alorstan Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Alorstan is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Alorstan sits on a shelf overlooking the sea, at the foot of the Biscan Hills. The warm south of the Vlandian lands is well-suited to the cultivation of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Alwith","Lady Alwith Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 27 Spouse Servic Alwith is a noblewoman of Vlandia and a member of House dey Valant. She is the wife of Servic. Description[] According to her Personality Traits, she is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). She has the reputation of being untrustworthy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 100 Trade 80 Charm 60" "Amalgun","Lord Amalgun Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 21 Siblings MitelaArthamundAsela Amalgun is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Arthamund, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being loyal to friends, but also cruel and manipulative. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 60 Steward 100 Trade 80 Leadership 100" "Amashke","Amashke Settlement Information Type Village Kingdom KhergitKhergit Fortification IchamurUnuzdaq Castle World Map Mount&BladeAmashkeIchamurTemplate:World Map/Mount&BladeWarbandAmashkeUnuzdaq CastleTemplate:World Map/Warband Amashke is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located straight through the village from where the player enters, next to a covered table with an open book on it. Amashke is located in a relatively flat area with many low hills and some trees around it. It has a total of seven structures partially protected by stone walls and fences, though most of the buildings are connected to each other. In addition to two fields growing Cabbages, Grapes, and Squash, many different foods may be found throughout the village, including Bread, Dried Meat, Garlic, Marrows, and a cauldron of stew or soup. The animal skins hanging on the walls of one of the buildings also indicates this to be a hunting town. Amashke is possibly the most wealthy-looking village in the Khergit territory. If sent here during a Hunt Down Fugitive quest, the target may be found on the far left side of the village from where the player enters, hiding under a porch roof. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Ambean","Ambean Settlement Information Type Village Kingdom Nords Fortification Tehlrog CastleSargoth World Map Mount&BladeAmbeanTehlrog CastleTemplate:World Map/Mount&BladeWarbandAmbeanSargothTemplate:World Map/Warband Ambean is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, across the river and up the hill, standing next to a campfire. Ambean is built in a very hilly area and next to a small stream with a narrow wooden bridge over it, there is also tree coverage of moderate density. It has a total of four structures, as well as some stone walls dividing various sections of the village. There are several fields here growing wheat, cabbages, grapes, squash, and a cluster of many small trees which are probably apple trees, baskets of which are found in a storage shed. In addition, there are ovens and bread; fishing nets and fish; hanging pelts, fur bundles, and dried meat, to indicate active hunting; and a pot of honey - making this village possess one of the most diverse visible varieties of food in the game. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building on the player's right from where they enter, next to an open shed. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Amere","For the Polish Commonwealth village, see Amere (With Fire & Sword). Amere Settlement Information Type Village Kingdom Swadia Fortification Dhirim World Map Mount&BladeAmereDhirimTemplate:World Map/Mount&BladeWarbandAmereDhirimTemplate:World Map/Warband Amere is a village of Dhirim initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left almost directly straight forward from where the player enters, standing next to a small table and stool. Amere is built on very hilly terrain with moderate tree cover. It has a total of seven structures, including a watchtower and stone walls on one side. The village is surrounded by cultivated land where small bushes and trees of some sort are growing, as well as a single smaller field growing cabbages. Large wooden tubs can be found around a water well, which resemble something for pressing fruit, although there is no sign of what these are actually used for. A small stone shed can be found extended from the side of one of the structures and may be a smokehouse, although no meat or fish is present. If sent here during a Hunt Down Fugitive quest, the target may be found standing between two buildings next to the cabbage patch. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Amorcon","Lord Amorcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Age 18 Siblings ErdurandAlaryElysMorcon Amorcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, Erdurand, and Morcon. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has a reputation for being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 100 Trade 80 Leadership 60" "Angles","The Angles are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Angles have much in common with the Saxons. There are two Angle kingdoms: East Engle and Mierce. Angle troops and lords can also be found in the Kingdom of Northhymbre, representing the Angles that submitted to the rule of the Viking invaders. Banner Name Color Ruler Claimant Capital Kingdom of East Engle #303da8 Cyning Eadmund Aethelberhting - Dunwic Kingdom of Mierce #96adff Cyning Brugred Beorhtwulfing - Tomtun Troops[] Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Anno Domini 1257","Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, the Middle East and North Africa during the Crusades and Mongol Invasions.[1] The game starts in March 1257 AD, and is historically accurate to that point, including all lords. From there, the player shapes the world with his/her actions, with the ability to let the Crusaders or Mongols succeed at invading all of Asia and Europe. The player may also begin their own faction, as in Native Warband, and fight on either side. Contents 1 Features 2 Gameplay 2.1 Alliances 2.2 Recognition 2.3 War 2.4 Starting a Kingdom 3 Factions 4 External links 5 Gallery Features[] Huge map consisting of all of Europe and parts of the Middle East and North Africa, featuring 42 factions. Hundreds of new historical, region based troops. More than a thousand new items, armors, weapons, all historically accurate for XIII century. Buildable castles with ability to improve its fortifications to three levels. Manor system with the ability to build custom settlements (buildings that you build appear in the scene!). Realistic engaging combat system with taunts, formations, improved horse archer skirmishing scripts and other features. Custom battle scenes, realistically depicting each region of Europe from barren desserts, palm filled oasis, european swamps, open steppe battlefields, mediterranean plains, snowy gorges, frozen lakes, thick german forests. Weather system, including desert storms, blizzards, rain storms. Play as one of your soldiers after your death, with the auxiliary player feature (can be turned off in the mod options in the Camp menu). Crusading system: Join a crusade or start one yourself! Join a crusader order as sergeant or a knight! New optional lance recruitment system, aiming to emulate medieval feudal recruitment system. New Companion system improved and remade with an easy interface for recruiting. New improved Tournament system with 1vs1 jousting tournaments and team based tournaments, which offer more gold than vanilla warband. Sea battles and sea travel. Speed while travelling in sea vary based on the weather. Custom region based scenes for castles, towns and villages. And many unique historically based reconstructions of real places! Diplomacy Mod has been integrated. Freelancer Mod has been integrated. Join a king's or lord's army as a soldier for weekly wages. Be loyal and earn promotions and new equipment based on your rank. Many other minor and major features! Gameplay[] Anno Domini 1257 gameplay differs significantly from Native due to its expansive map, integration of Diplomacy, the impact of religions, and an alliance system. Most notably, the player can seek recognition from the Pope, which will result in every other Catholic nation recognizing the player. Below are the major gameplay changes from Native. Alliances[] The player cannot attack certain factions without losing relations with others. Below are a list of alliances in the game, all of which are reciprocal: The Papal States: taking a lord from the Papal States prisoner (synonymous with attacking for the purposes of this section) results in a loss of relation and thus the start of war with almost every Catholic nation in the game if relation with that faction goes below 0. This means that the player will immediately be at war with roughly 20 factions. Exceptions are the Republic of Venice, Republic of Genoa, Republic of Pisa, and Ghibellines. It does however include the Latin Empire. Holy Roman Empire: attacking the Holy Roman Empire results in war with the Teutonic Order, Republic of Genoa, Ghibellines, and Kingdom of Bohemia. Kingdom of Lithuania: attacking the Kingdom of Lithuania results in war with the Curonians, Jotvingians, Prussians, and Samagotians. Other Catholic nations: attacking any Catholic nation results in the loss of relation with the Papal States, which can precipitate into war with every other Catholic nation. Likewise, the previous exceptions do not apply in this case. As a result of this alliance system, it is advisable for the player to curry favor with the Pope by sending gifts via Diplomacy's options or helping their lords in battle. This will allow the player to take enemy lords prisoner without causing relation with the Papal States to drop below 0. Alternatively, the player can join any Catholic nation not included in the previous exceptions (or the Latin Empire) as a vassal temporarily, which will immediately raise relation with The Papal States to 100, allowing significant relation to burn through in the event of war with another Catholic nation. Eastern Orthodox Christians hold no love for the Papal States and will not care if it is attacked. Another potential remedy is to begin a faction far from the Papal States and seek recognition (covered in the next section) with high right to rule and, after securing it, immediately destroying the Papal States without taking prisoners.[2] This ensures the alliance system cannot come into play. Recognition[] The player can still seek recognition as the rightful ruler of their faction as in Native, but the recognition system appears to either be bugged or intentionally difficult to parse, and the player will only receive it if they are too far to engage in diplomatic relations with another faction. As a result, if the player aims to start a Catholic nation, it is inadvisable to begin it in Italy or close to it, as they will have proximity to the Pope and he will not crown them. Native requirements do not apply, and the only determiner is high right to rule. However, upon recognition by the Papal States, almost every nation immediately recognizes the player, even if the player holds fiefs that once belonged to them. Factions that must still be individually written to include: Kingdom of Lithuania Golden Horde Novgorod Republic Kingdom of Halych-Volhynia Emirate of Granada Roman Empire of Nicaea Mamluk Sultanate Latin Empire Ilkhanate Kingdom of Serbia Kingdom of Bulgaria Marinid Dynasty Curonians Jotvingians Prussians Samagotians After receiving recognition, the player can enter into trade agreements, defensive pacts, and alliances with other kingdoms. Defensive pacts, however, do not function properly, and although the pact will be signed and border events shall cease for 60 days, the NPC kingdom will not declare war on any faction that declares war on the player. Alliances result in both kingdoms declaring war on every kingdom the other is at war with and last for 90 days. War[] War functions the same as it does in Native with a greater emphasis on differing religions. Factions with different religions have a higher chance to declare war on each other than neighboring factions of the same religion, and may even declare war without provocation due to religious differences. At the beginning of the game, certain rulers dislike each other personally. If these two factions enter into a war, they will almost certainly not make peace until one faction is destroyed. The factions where rulers dislike each other personally include: Teutonic Order and Kingdom of Lithuania Kingdom of Denmark and Golden Horde Golden Horde and Ilkhanate Kingdom of England and Kingdom of France (dislike not strong enough to make gameplay impact) Gaelic Kingdoms and Kingdom of England Roman Empire of Nicaea and Latin Empire (which are already at war) Crusader States and Mamluk Sultanate Due to the size of the map, defeating more than one faction almost immediately ensures that the player or their faction is the strongest faction in Europe. This will cause alarm in neighboring nations, who may declare war to curb their power if the player is already at war. This can quickly become obnoxious, thus it is advisable to raise relations with factions that the player does not intend to destroy in the near future and sign a trade agreement with them so that they cannot attacking the player. Starting a Kingdom[] Founding a kingdom in 1257 is similar to Native, however, due to the size of the map, the location where players begin their kingdom plays an important role to the progression of their campaign. Beginning in England, for example, and focusing on conquering it in its entirety provides a natural defenses by sea against invasion. However, it once it's conquered, the player is limited to expanding into France by necessity, as the closest faction otherwise is the Kingdom of Norway, which takes several days to sail to at default speed and any fiefs conquered can quickly become indefensible. As previously mentioned, if starting a Catholic faction, founding it near Italy is not recommended. If founding a faction with a different religion, where the player begins matters less, as recognition must be sought the same as in Native (albeit with the aforementioned limitations). However, changing the faction's religion to anything other than Roman Catholicism will make all 30 Catholic nations suspicious of the player due to religious differences. Factions[] These are all of the 42 in game factions (as of version 1.03) Crown of Aragon Crusader States Curonians Emirate of Granada Gaelic Kingdoms Ghibellines Golden Horde Guelphs Hafsid Dynasty Holy Roman Empire Il-khanate Jotvingians Kingdom of Bohemia Kingdom of Bulgaria Kingdom of Castille Kingdom of Denmark Kingdom of England Kingdom of France Kingdom of Halych-Volhynia Kingdom of Hungary Kingdom of Lithuania Kingdom of Navarra Kingdom of Norway Kingdom of Portugal Kingdom of Scotland Kingdom of Serbia Kingdom of Sicily Kingdom of Sweden Latin Empire Mamluk Sultanate Marinid Dynasty Novgorod Republic Polish Principalities Prussians Republic of Genoa Republic of Pisa Republic of Venice Roman Empire of Nicaea Samagotians Teutonic Order (Livonia and Prussia) The Papal States Welsh External links[] Official Forum Download Gallery[] Some screenshots of the map: Some screenshots of the game: Teutonic Campaign pic after a victory against Rus ↑ The mod takes place, as the name implies, in 1257 AD, which is shortly after the Mongols began withdrawing from Europe. As a result, they no longer occupy the Kingdom of Hungary, but the Kingdom of Hungary is still at war with the Golden Horde at the beginning of the game. ↑ If the player wishes to cheat, a save editor can be used to set the Papal States' relation with other Catholic nations to 0 and reciprocate it. This will prevent relation from dropping with the Papal States or other Catholic nations if either is attacked." "Anstruda","Lady Anstruda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Fortes Personal Details Gender Female Age 22 Siblings Eleduran Anstruda is a noblewoman of Vlandia and a member of House dey Fortes. She is the daughter of Belgir and Richelda, and the sister of Eleduran. Description[] According to her Personality Traits, she is Devious (Honor -1). She has the reputation of being devious. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60" "Antler Knights","Antler Knights Possibly the last ever reference to the Antler Knights left after their removal. Faction Location Location unknown The Antler Knights were a minor faction appearing in Warrider and early versions of Mount&Blade. Description[] Little to nothing is known about the Antler Knights. Investigating the game files reveals they were a minor faction at odds with either the Tagars or the Khergit. Their troop tree consisted of three units: the Antler Crossbowman, the Antler Squire, and the Antler Knight. They were removed sometime between versions 0.704 and 0.711. Trivia[] Antler Knights are a popular unit type across various fantasy settings and franchises. They are usually similar to bandit-, hedge-, or other kinds of villainous knights, although not necessarily. Their most distinctive feature, of course, is their helmets, which are decorated with antlers (deer horns). In reality, any kind of horned helmets would have been impractical in actual combat (especially those with antlers) and if any were ever worn, it was most likely for purely ceremonial purposes. Indeed, the Antler Knights in Mount&Blade do not wear antler helmets. In earlier versions of Mount&Blade there was a version of the Steel Shield that featured a stag's head (see picture). It is likely a coincidence, however, as the Antler Knights were equipped with kite and heater shields in-game." "Arbelist (Multiplayer)","For the single-player version, see Vlandian Crossbowman. Arbelist Troop Information Faction Vlandia Type Ranged Cost 120 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 15 Arbelists are a multiplayer ranged class of Vlandia. Official Description[] Vlandian warlords discovered that, while levying peasants is a necessary evil, they can get the most out of it by giving them crossbows and teaching them how to point and shoot properly with them. Using this machine, which is in essence a handheld version of the feared Calradic ballistae, Vlandian Arbelists can punch a hole through even the heaviest armor of the day. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Light Crossbow Crossbow Western Short Sword One Handed Perks Improved Armor Provides +9 armor Crossbow Slower but more powerful(replaces Light Crossbow)Crossbow Western Mace Better against armored opponents(replaces Western Short Sword)One Handed" "Arboreal","Arboreal Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Sapling Upgrades to... None Upgrade Cost None Ransom Value ? denars Arboreals are tier-four archers of the Brotherhood of the Woods. Skills[] (v1.x.x) One Handed 200 Two Handed 60 Polearm 60 Bow 200 Crossbow 130 Throwing 60 Riding ? Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal" "Archer","This article is a disambiguation page for Archer The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Archer may refer to: Khergit Horse Archer (multiplayer) Khergit Veteran Horse Archer Nord Archer (multiplayer) Nord Veteran Archer Vaegir Archer (multiplayer) Sarranid Archer (multiplayer) Sarranid Master Archer Mounted Archer Briton Archer (Saethydd) Norse Warrior Archer (Heimthegi) Finn Archer Aserai Light Archer Aserai Archer Aserai Master Archer Archer (Multiplayer) Khuzait Archer Khuzait Horse Archer Khuzait Heavy Horse Archer Mounted Archer (Multiplayer) Sturgian Archer Imperial Archer Imperial Trained Archer Imperial Veteran Archer Archer Militia (Multiplayer)" "Arena equipment","Arena Equipment is temporarily provided to the player when fighting in Arenas, whether as a Melee Fight or Tournament. Players are restricted from using their usual gear, with the exception of their boots, and are provided specific arena equipment to use for the duration of each fight. Exactly what equipment you are supplied with is determined by the town you are in. After that, it is randomized. The class of weapon you are given is not influenced by your proficiencies. This means that if you intend to fight in a lot of tournaments, you need to familiarize yourself with all weapon classes rather than just the one you most prefer. Some skill investment is also advised since both the bow and javelins are quite weak without them. Nevertheless, you can always pick up weapons and shields from a fallen enemy or companion. Some equipment sets never change: Lances come with a horse and shield Bows come with a dagger Crossbows come with a sword Those who start with an axe, sword, or javelins will always get a shield Depending on the town and your luck, you may be supplied with a horse during tournament matches. If you were not granted a horse, or lost yours, you may still mount any empty horse within the arena. When not mounted, horses will become invulnerable within tournament arenas. Contents 1 Equipment 1.1 Horse 1.2 Armor 1.3 Melee 1.4 Ranged Equipment[] Horse[] Horse Armor Speed Maneuver Charge Hit Points Factions Practice Horse 10 40 37 14 100 KhergitsRhodoksSarranidsSwadiansVaegirs Armor[] Armor Weight Head Armor Body Armor Leg Armor Factions Arena Helmet 1.3 +26 - - Rhodoks Arena Turban 1.3 +26 - - Sarranids Steppe Helmet 1.3 +20 - - KhergitsVaegirs Tourney Helm 1.3 +20 - - Swadians Arena Armor 16.0 - +29 +13 NordsSwadiansVaegirs Arena Tunic 2.0 - +16 +6 KhergitsRhodoksSarranids Practice Boots 1.0 - - +10 All Shield Durability Weight Resistance Size Speed Factions Shield 360 2.0 1 119 100 All Melee[] Weapon Weight Swing Thrust Speed Reach Factions Practice Axe 2.0 24b - 95 75 NordsSwadiansVaegirs Practice Dagger 0.5 16b 14b 110 47 KhergitsSarranidsVaegirs Heavy Practice Sword 6.3 30b 24b 94 128 KhergitsNordsRhodoksSarranidsSwadians Practice Lance 4.3 - 15b 58 240 KhergitsRhodoksSarranidsSwadiansVaegirs Practice Sword 1.5 22b 20b 103 90 KhergitsNordsRhodoksSarranidsSwadians Practice Staff 2.5 18b 18b 103 118 Melee Only Ranged[] Weapon Weight Ranged Accuracy Speed Missile Speed Factions Practice Bow 1.5 21b 99 90 40 KhergitsSarranidsVaegirs Practice Crossbow 3.0 32b 99 42 68 Rhodoks Projectile Quantity Weight Ranged Swing Thrust Speed Missile Speed Factions Practice Arrows 80 1.5 +0 - - - - KhergitsSarranidsVaegirs Practice Bolts 49 2.3 +0 - - - - Rhodoks Practice Javelins 50 5.0 27b 12b 14b 91 28 KhergitsSarranidsVaegirs Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Arenicos","Emperor Arenicos (Pethros) Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign 1077 - before 1083 Culture Imperial Calradian Clan Pethros Character Background Home Lycaron (formerly) Background Last emperor before civil war Gender Male Age Deceased Spouse Rhagaea Children Ira Arenicos Pethros was the last undisputed Emperor of the unified Calradic Empire and the former leader of clan Pethros. He was the husband of Empress Rhagaea of the Southern Empire and the father of Ira. Contents 1 Background 2 Politics 3 Legacy 4 Possible Assassins Background[] His military exploits and careful stewardship slowed the Imperial decline that peaked during the Battle of Pendraic. Elected by the Senate to succeed the unpopular Drosios Neretzes soon after the disastrous battle against the Battanian and Sturgian coalition, Arenicos used the rift between the two tribes to end the war after a series of successful military campaigns as Emperor. Prior to ascending to the Imperial throne, he had a senatorial, competent and esteemed reputation — he served as one of Neretzes' most trusted subordinates and commanders. Viewed as the savior of the Empire, a cult had begun to worship him as a partly divine ruler. Arenicos was assassinated before naming his successor, which caused the Imperial fragmentation and civil war between Lucon Osticos, Garios Comnos, and his widowed wife Rhagaea. Politics[] Arenicos supposedly leaned traditionalist before his ascendancy as Emperor, and was a loyal subordinate of Emperor Neretzes, favoring the laws of the Senate while also climbing high within the military. It can be assumed that he was everything that the three Imperial factions separately stand for - beloved by the soldiers for saving them after the Battle of Pendraic, worshipped by the people and aristocracy for his competent and stable governance, and respected by the Senate for his conservative values and adherence to the law. Arenicos is broadly seen as the Empire's savior after Neretzes's folly-laden reign and was quickly nominated as his successor, ascending as Emperor with the full support of the Empire. Legacy[] Though he might have been a traditionalist before becoming Emperor, Arenicos's rule saw a drastic change in tone once ascending. He established an Imperial militia to serve as his personal bodyguard, an act which has the connotations of overstepping the Senate's authority. Further, when a people's cult began to worship him as the divine savior of the Empire, he turned a blind eye and permitted the cult to grow like wildfire — an action that likely frustrated aristocrats and senators alike. Nevertheless, he stabilized the Empire's foreign relations by securing an alliance in the east and marrying Rhagaea, daughter of a foreign king. However, this happened when he wasnt yet Emperor. Their marriage lasted long enough to provide Arenicos one daughter, Ira, whom he began to educate himself. It is rumored that he was grooming Ira to replace him, and she was often present in imperial military campaigns learning the practice of war. Finally, near the end of his rule, the Emperor began to plan out how his successor would be determined. Before his decision could be made, he was found in his personal chambers mysteriously assassinated — causing an uproar that would lead all three factions of the Empire to launch their own bid to replace him: his wife Rhagaea with the aristocracy, Lucon with the backing of the Senate, and Garios with the support of the military. Thus, Emperor Arenicos is remembered as the last Emperor of a united Calradia, and his succession as the calamity that tore Calradia apart. Possible Assassins[] Arzagos When Arenicos was found dead, the only ones in close proximity were the Vaegir Guard, which he himself had assembled. The Guard was expelled shortly afterwards and blamed for the murder. It is also possible that Arzagos, a former Bodyguard of Neretzes, assassinated Arenicos to destabilize the Empire. In Story Mode, when the Player is prompted to either reunite the Empire under their own banner, or give the reassembled Dragon Banner to one of the existing Empire factions, Arzagos will mount a conspiracy to topple any attempt of the Empire's return. This suggests that he would have had the resources and the motives to carry out the assassination. Rhagaea Pethros Connecting some dots may lead us to believe it was Rhagaea's ambition that brought forth Arenicos' death. His death allowed her, a foreign princess, to ascend the imperial throne and strap the commonfolk to her cause, at the cost of alienating the Vaegir Guard. She blamed the guard and unified the masses behind her with the promise of avenging her husband's death. Taking into account the fact the southern clans are known for their ambitions to establish hereditary rule, contrary to Arenicos and Lucon's belief in senatorial elections. Taking Arenicos out of the picture allowed her to assume an active role in grooming her daughter Ira as a successor, not only to the Pethros clan, but to the empire as a whole. Since Ira is seen as too wild for her noble status, Rhagaea wants to change the path Arenicos set for her. Istiana also notes that Rhagaea is the cleverest of the Imperial leaders, which could be seen just as well as cunning. All these details can point towards Rhagaea's role behind her husband's assassination, being well within the realm of conspiracy but just as plausible as any other theory. Penton Neretzes During the Battle of Pendraic, Penton's father Emperor Neretzes was killed by Olek the Old. By custom, the Emperor's son would normally succeed him after his death, but the Senate chose Arenicos instead; his army returning to the capital before Penton's ragtag forces of survivors. Most Emperors would then subtly cause their predecessor's son to disappear, but Arenicos made a gamble that Penton wouldn't make a move against him in the interest of Imperial unity. Perhaps that gamble didn't pay off. Perhaps, knowing that anyone claiming the title of Emperor after the previous Emperor's assassination would be suspect in their murder, Penton bent the knee to another Emperor who was sure to respect the Senate's traditions; thereby securing his own election all in due time." "Arethra Pasarev","Arethra Pasarev Official Information Faction Neutral Monarch King Larec (possibly) Arethra Pasarev is a minor character appearing in Warrider. She can be found in Kaga, but outside of the unplayable quests related to the location, she doesn't have any special interactions." "Arethra Rulqarn","Arethra Official Information Monarch King Larec (presumably) Culture Swadian (presumably) Clan Rulqarn Character Details Found in Rulqarn Farm Noble No Character Background Home Rulqarn Farm Arethra Rulqarn is a character appearing in early versions of Mount&Blade. She is the only horse merchant in Warrider and very early versions of Mount&Blade, and can be found at Rulqarn Farm. Aside from selling horses, she can also be asked for rumors. Trivia[] While it is not stated anywhere, it can be assumed that Rulqarn Farm is owned by Arethra's entire family, rather than just by her alone." "Argo Sendnar","Argo Sendnar Argo Sendnar is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Argo Sendnar had quite a diversified life. When he arrived at Calradia, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Calradia was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Calradia. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods."" Stats[] Argo Sendnar - Default Stats and Equipment Attributes Stat Points Level 28 Strength 15 Agility 14 Intelligence 12 Charisma 20 Health 60 Armor Head Fur hat Body Leather jacket Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master 4 Shield 4 Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 101 Two Handed Weapons 35 Polearms 136 Archery 15 Crossbows 17 Throwing 19 Weapons Melee Morningstar, war spear Ranged ? Shield Heavy round shield Mount Courser" "Arkit","Arkit Official Information Faction Khuzait Leader Tulag Beg Fiefs OrtongardUsek Castle Tier ? Wealth ? The Arkit are a clan of the Khuzait led by Tulag Beg. Contents 1 Description 2 Members 3 Settlements Description[] “ The Arkit, the Children of the Sky, were formerly the richest and most prestigious of the tribes in the Khuzait homelands, of which Urkhun and his followers were at first merely a humble offshoot. They followed the Khuzait hordes to the west but are not happy about living in the shadow of a less ancient lineage. Their patriarch, the noyan Monchug, models himself on Tulag but is somewhat less competent. ” Members[] Tulag (leader) Temun Khada Abagai Oragur Khorijin Sechen Kuyug (deceased) Undul (deceased) Settlements[] Towns Ortongard Castles Usek Castle Villages Ransam Mivanjan Urunjan Usek Esme Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Arming Sword","The Arming Sword comes in two varieties, one the same length as the common sword and the other with slightly more reach and better thrust damage. Arming sword is a light long reach weapon, and the best killing light troops, specialy of kherit kanate Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Arming Sword/Warband","Arming Sword Arming SwordOne-handedBase value: 410 denarsWeight: 1.5Swing: 29cThrust: 24pSpeed rating: 99Weapon reach: 95Warband Arming Sword Arming SwordOne-handedBase value: 480 denarsWeight: 1.5Swing: 29cThrust: 28pSpeed rating: 99Weapon reach: 100Warband" "Armor","A full suit of Plate Armor, an example of Calradian armor. Armor is any item worn to protect the wearer from damage. In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs. Shields are technically a type of armor, but are sold alongside weapons in the marketplace. Contents 1 Body Armor 2 Gloves 3 Helmets 4 Boots 5 Shields 6 Horse Armor 7 Arena and Training 8 Encumbrance 9 Armor Modifiers Body Armor[] Body armor carries the largest armor rating per piece, it is important for archers as they are vulnerable to all attacks while attempting to shoot. Some body armors also have leg armor to help mounted units. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Gloves[] Gloves offer a small bonus to body armor. ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Helmets[] Helmets are important for infantry to protect from overhead attacks that almost exclusively hit the target's head. With a good helm, lighter body armor can be worn granted a shield is used. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Boots[] Boots provide leg armor, which is important for horsemen as the majority of non-missile attacks will hit the horse or legs. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Shields[] Shields provide only damage reduction while blocking. When held in the hand or worn on the back, however, they can passively prevent a missile from inflicting damage if it hits the shield. ▼ Show/Hide Shields ▼ Shield Durability Weight Resistance Size Speed Base Value Other Wooden Shield 360 2.0 1 100 100 42 - Hide Covered Round Shield 260 2.0 3 79 100 40 - Leather Covered Round Shield 310 2.5 8 79 96 80 - Nordic Shield 440 2.0 1 100 100 95 - Old Round Shield 195 2.5 4 100 93 26 - Plain Round Shield 260 3.0 8 100 90 65 - Round Shield 310 3.5 12 100 87 105 - Heavy Round Shield 350 4.0 15 100 84 210 - Huscarl's Round Shield 410 4.5 19 100 81 430 - Plain Cavalry Shield 160 2.0 8 79 105 96 - Round Cavalry Shield 200 2.5 14 79 103 195 - Elite Cavalry Shield 250 3.0 22 79 100 370 - Old Heater Shield 160 2.0 6 72x105 96 36 - Plain Heater Shield 210 2.5 11 72x105 93 74 - Heater Shield 260 3.0 14 72x105 90 160 - Heavy Heater Shield 305 3.5 19 72x105 87 332 - Horseman's Heater Shield 160 2.0 16 59x79 103 229 - Knightly Heater Shield 220 2.5 23 59x79 100 390 - Heater Shield 410 3.5 2 100 80 227 - Fur Covered Shield 600 3.5 1 162 76 227 - Old Kite Shield 165 2.0 5 72x105 96 33 - Plain Kite Shield 215 2.5 10 72x105 93 70 - Kite Shield 265 3.0 13 72x105 90 156 - Heavy Kite Shield 310 3.5 18 72x105 87 320 - Horseman's Kite Shield 165 2.0 14 59x79 103 205 - Knightly Kite Shield 225 2.5 23 59x79 100 360 - Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback Plate Covered Round Shield 330 4.0 16 79 90 140 - Steel Shield 700 4.0 16 79 61 697 - ▲ Show/Hide Shields ▲ Horse Armor[] Horse armor is not sold separately from a horse. More heavily-armored horses are able to withstand a lot more damage. However, the trade off for more armor is less speed. For example, Coursers, the fastest horses available, are much less armored than Chargers, which move much more slowly. When taking damage, the Courser takes a lot more damage than the Charger, and consequently, Courser riders are more frequently unhorsed than Charger riders. Arena and Training[] Arena and Training equipment is special sets of armor that are only used during Tournaments and while training. Encumbrance[] The more a piece of armor weighs, the higher the player's encumbrance becomes, which in turn decreases movement speed for the party on the overland map and for the player in battle - the Athletics skill counters this issue by increasing the player's speed in both cases. Nord Huscarls are renowned for their high Athletics. Armor Modifiers[] Demonstration of how modifiers have a huge effect on the same item. Each piece of armor has several possible modifiers. Not all modifiers are available for every item as they only apply for appropriate materials (you couldn't have a cracked shirt, for example). Modifiers either increase or decrease the item's stats. They also drastically change the value of the item, despite only making a maximum difference of 10 between the worst and best modified feature. Items obtained through the cheat menu cannot have modifiers. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Armor (Bannerlord)","Armors of Mount&Blade II: Bannerlord. Contents 1 Body Armors 2 Head Armors 3 Shoulder Armors 4 Arm Armors 5 Leg Armors 6 Horse Armors Body Armors[] ▼ Show/Hide Body Armor ▼ Item Name Leg Armor Rating Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Aketon 3 13 3 19 03.40 Cloth No Vlandia Yes aketon Aproned Dress 1 2 1 4 00.70 Cloth Yes Vlandia Yes vlandian_woman_dress Aproned Feminine Coat 3 6 3 12 00.80 Cloth Yes Khuzait Yes khuzait_dress Armored Baggy Trunks 6 3 0 9 00.30 Leather No Battania Yes armored_baggy_trunks Auxiliary Armor 8 17 4 29 01.90 Cloth No Empire Yes empire_warrior_padded_armor_f Auxiliary Armor with Straps 8 18 4 30 02.00 Cloth No Empire Yes empire_warrior_padded_armor_g Baggy Trunks 3 3 0 6 00.20 Leather Yes Battania Yes baggy_trunks Banded Leather over Mail 10 29 8 47 08.60 Chainmail No Vlandia Yes banded_leather_over_mail Belted Leather Cuirass 4 19 3 26 01.90 Leather No Khuzait Yes belted_leather_cuirass Belted Tunic 2 4 2 8 00.30 Cloth Yes Sturgia Yes tundra_tunic Boarskin Leather Coat 7 14 4 25 05.10 Leather No Empire Yes woven_leather_coat Brigandine over Hauberk 18 51 19 88 28.60 Plate No Vlandia Yes sturgian_fortified_armor Brigandine over Mail 16 50 14 80 23.20 Chainmail No Vlandia Yes coat_of_plates_over_mail Brigandine Vest 4 34 2 40 14.20 Plate No Khuzait Yes eastern_plated_leather_vest Bronze Breastplate 8 42 5 55 10.00 Plate Yes Battania Yes battania_brass_plate_armor Bronze Lamellar over Mail 14 46 14 74 22.00 Chainmail No Khuzait Yes brass_lamellar_over_mail Bronze Lamellar Vest over Gambeson 8 37 2 47 09.50 Plate No Aserai Yes southern_lamellar_armor Bronze Scale Vest 4 28 2 34 14.00 Plate No Sturgia Yes nordic_lamellar_vest Bronze Scale Vest over Gambeson 12 28 6 46 15.00 Plate No Sturgia Yes nordic_lamellar_armor Buckled Mail Armor 4 28 8 40 12.30 Chainmail No Looters Yes buckled_wildsman_armor Burlap Dress 1 2 1 4 00.50 Cloth Yes Looters Yes burlap_sack_dress Burlap Waistcoat 2 3 1 6 00.40 Cloth Yes Battania Yes burlap_waistcoat Cataphract Lamellar Armor 24 48 14 86 22.10 Plate No Empire Yes imperial_lamellar Cavalry Lamellar Armor 16 46 14 76 18.00 Plate No Aserai Yes sturgia_cavalry_armor Cavalryman Mail Shirt 11 27 10 48 08.30 Chainmail No Empire Yes empire_horseman_armor Cheap Colored Clothes 1 4 2 7 01.80 Leather No Looters Yes vlandia_bandit_b Cheap Paddings 3 14 2 19 02.90 Leather No Looters Yes vlandia_bandit_a Cloth Apron 5 8 2 15 00.80 Cloth Yes Neutral Yes cloth_apron Coat Of Plates 19 45 6 70 21.00 Plate No Sturgia Yes northern_coat_of_plates Coat with Mirrored Belt 3 8 3 14 02.40 Leather Yes Khuzait Yes khuzait_belt_leather Cold Weather Dress 2 3 1 6 00.70 Cloth Yes Sturgia Yes northern_dress Colored Bisht 2 5 2 9 01.00 Cloth Yes Aserai Yes aserai_civil_d Colored Kaftan 2 4 2 8 00.90 Cloth Yes Aserai Yes aserai_civil_c Commoner Clothes 2 4 1 7 00.50 Cloth Yes Empire Yes peasant_costume Commoner Shirt 2 3 2 7 00.50 Cloth Yes Looters Yes bandit_leather_water_flask Commoner Tunic 2 4 2 8 00.60 Cloth Yes Looters Yes bandit_envelope_dress_v1 Corseted Dress 2 2 1 5 00.50 Cloth Yes Vlandia Yes vlandian_corset_dress Crude Hide Armor 6 13 6 25 02.40 Leather No Khuzait Yes crude_leather_armor Cured Leather Lamellar Armor 12 24 6 42 14.00 Leather No Khuzait Yes leather_lamellar_armor Cured Leather Lamellar Shirt 3 26 2 31 08.90 Cloth No Sturgia Yes northern_lamellar_armor Cured Studded Leather Armor 8 18 6 32 03.00 Leather No Empire Yes eastern_studded_leather Cut Dress with Pouch 2 3 0 5 00.50 Cloth Yes Sturgia Yes cut_dress_with_pouch Decorated Hauberk 15 32 15 62 14.50 Chainmail No Sturgia Yes sturgian_chainmale_longsleeve Decorated Legionary Mail 18 30 8 56 22.00 Chainmail No Empire Yes empire_legion_a Decorated Thick Tunic 3 6 3 12 00.60 Cloth Yes Sturgia Yes decorated_short_tunic Dress 1 5 1 7 00.50 Cloth Yes Sturgia Yes dress_with_overall Dress with Fur 3 8 2 13 00.90 Cloth Yes Khuzait Yes khuzait_dress_b Dummy Higher Average 37 37 37 111 30.00 Chainmail No Looters No dummy_armor_higher_average Dummy Lower Average 12 12 12 36 20.00 Leather No Looters No dummy_armor_lower_average Dummy Max Armor 55 55 55 165 40.00 Plate No Looters No dummy_armor_max Dummy Min Armor 0 0 0 0 10.00 Cloth No Looters No dummy_armor_min Envelope Dress 4 8 4 16 00.60 Cloth Yes Khuzait Yes steppe_dress Feminine Kaftan 3 5 3 11 00.90 Cloth Yes Aserai Yes aserai_female_civil_a Fortified Mercenary Armor 13 24 12 49 08.20 Chainmail No Vlandia Yes veteran_mercenary_armor Frilled Dress 3 6 1 10 00.60 Cloth Yes Sturgia Yes cut_dress Fur Armor 3 14 3 20 04.00 Leather No Battania Yes fur_armor Fur Armor with Strap 5 12 2 19 03.10 Leather Yes Battania Yes fur_armor_with_strap Fur Coat over Tunic 5 12 2 19 02.10 Leather No Looters Yes fur_coat_over_tunic Fur Skirt 6 2 0 8 00.60 Leather No Looters Yes fur_skirt Fur Skirt with Tunic 6 4 2 12 00.90 Leather No Looters Yes fur_skirt_with_tunic Fur Trimmed Short Tunic 1 6 1 8 00.40 Cloth Yes Sturgia Yes fur_trimmed_short_tunic Fur Trimmed Tunic 3 6 3 12 00.80 Cloth Yes Sturgia Yes fur_trimmed_tunic Fur Waistcoat over Tunic 2 6 2 10 02.30 Leather No Looters Yes fur_waistcoat_over_tunic Gambeson over Mail Armor 15 29 8 52 11.00 Chainmail No Aserai Yes aserai_archer_armor Half Apron 1 3 1 5 00.70 Cloth Yes Neutral Yes half_apron Heavy Aketon 9 18 9 36 02.00 Cloth Yes Vlandia Yes gambeson_b Heavy Lamellar over Hauberk 25 50 15 90 28.00 Plate No Sturgia Yes sturgian_lamellar_fortified Heavy Lamellar over Mail 16 51 16 83 23.60 Plate No Sturgia Yes northern_brass_lamellar_over_mail Heavy Lamellar over Mail Armor 21 50 7 78 24.00 Plate No Sturgia Yes sturgian_lamellar_base Heavy Lamellar Vest 18 35 2 55 08.30 Plate No Sturgia Yes sturgian_lamellar_gambeson_heavy Heavy Lamellar Vest 2 28 2 32 06.20 Plate No Sturgia Yes sturgian_lamellar_gambeson Heavy Mail Hauberk 14 28 14 56 12.00 Chainmail No Vlandia Yes vlandia_chainmail Heavy Mail Shirt 14 27 12 53 09.50 Chainmail No Vlandia Yes hauberk Heavy Mail Shirt with Wide Belt 13 31 10 54 14.00 Chainmail No Battania Yes battania_woodland_chainmail Heavy Mail Vest 8 28 2 38 10.70 Chainmail No Battania Yes battanian_chainmail_armor_a Heavy Ring Mail 10 20 8 38 10.50 Chainmail No Aserai Yes ringed_desert_armor Heavy Scale Armor over Mail Hauberk 20 57 16 93 21.40 Plate No Empire Yes imperial_scale_armor Heavy Tunic 2 7 1 10 01.00 Cloth Yes Sturgia Yes heavy_nordic_tunic Hemp Tunic 2 4 1 7 00.40 Cloth Yes Empire Yes hemp_tunic Highborn Mail Armor 22 48 12 82 23.00 Chainmail No Battania Yes battania_noble_armor Highland Kilt over Tartan Trousers 4 0 0 4 00.80 Chainmail Yes Battania Yes battania_light_armor_d Highland Long Tartan 3 7 0 10 02.40 Chainmail Yes Battania Yes battania_light_armor_c Highland Mail Shirt 4 23 4 31 10.70 Chainmail No Battania Yes battanian_chainmail_armor_b Highland Reinforced Mail 8 34 4 46 16.60 Chainmail No Battania Yes battanian_chainmail_armor_d Highland Reinforced Mail over Tartan 8 32 4 44 14.70 Chainmail No Battania Yes battanian_chainmail_armor_c Highland Scale Armor over Cloth 6 31 3 40 11.40 Plate No Battania Yes battanian_scale_armor_b Highland Scale Armor over Mail Armor 15 42 12 69 22.40 Plate No Battania Yes battanian_scale_armor_a Highland Tartan 5 6 3 14 03.20 Chainmail Yes Battania Yes battania_light_armor_b Highland Tartan with Chest Plate 5 15 3 23 06.50 Chainmail No Battania Yes battania_light_armor_a Huscarl Decorated Mail Shirt 8 25 8 41 10.70 Chainmail No Sturgia Yes decorated_nordic_hauberk Huscarl Hauberk 12 25 10 47 08.30 Chainmail No Sturgia Yes sturgian_chainmale_shortsleeve Huscarl Mail Shirt 10 24 10 44 10.70 Chainmail No Sturgia Yes nordic_hauberk Infantryman Gambeson 7 15 4 26 02.10 Cloth Yes Empire Yes empire_warrior_padded_armor_a Infantryman Gambeson over Leather Jacket 8 16 4 28 01.80 Cloth Yes Empire Yes empire_warrior_padded_armor_b Infantryman Gambeson with Skirts 8 16 4 28 02.00 Cloth Yes Empire Yes empire_warrior_padded_armor_c Infantryman Gambeson with Straps 8 16 4 28 01.60 Cloth Yes Empire Yes empire_warrior_padded_armor_d Infantryman Long Gambeson 8 16 5 29 01.50 Cloth Yes Empire Yes empire_warrior_padded_armor_e Infantryman Mail over Leather 6 31 6 43 08.60 Chainmail No Empire Yes imperial_mail_over_leather Infantryman Mail over Striped Leather 6 31 6 43 10.20 Chainmail No Empire Yes imperial_mail_over_stripped_leather Infantryman Mail Vest 12 26 12 50 09.80 Chainmail No Empire Yes imperial_mail_vest Infantryman Rough Gambeson 8 16 6 30 02.80 Cloth Yes Empire Yes imperial_padded_cloth Kaftan with Leather Belt 3 5 2 10 01.10 Cloth Yes Aserai Yes aserai_civil_b Kaftan with Waistband 2 3 1 6 00.80 Cloth Yes Aserai Yes aserai_female_civil_b Khan's Coat of Plates 26 46 23 95 26.50 Plate No Khuzait Yes khuzait_heavy_armor Kilt over Plated Leather 23 42 3 68 16.00 Leather No Battania Yes kilt_over_plated_leather Laced Dress 1 2 1 4 00.60 Cloth Yes Sturgia Yes laced_dress Ladies Dress 4 7 2 13 00.70 Cloth Yes Empire Yes empire_dress Lamellar with Scale Skirt 23 52 16 91 24.10 Plate No Empire Yes lamellar_with_scale_skirt Lancer Lamellar Armor 10 39 7 56 13.00 Plate No Khuzait Yes eastern_lamellar_armor Layered Leather Tunic 6 11 2 19 01.20 Leather Yes Sturgia Yes layered_leather_tunic Layered Robe 2 5 1 8 02.00 Cloth Yes Aserai Yes layered_robe Leather Apron 2 4 2 8 02.50 Leather Yes Neutral Yes leather_apron Leather Armor 6 22 6 34 03.10 Leather No Empire Yes basic_imperial_leather_armor Leather Armor over Heavy Cloth 3 11 3 17 01.80 Leather Yes Sturgia Yes nordic_sloven Leather Armor with Iron Plates 4 22 4 30 09.60 Plate No Sturgia Yes leather_and_iron_plate_armor Leather Coat over Cloth 4 8 2 14 00.70 Cloth Yes Vlandia Yes leather_coat_over_cloth Leather Scale Armor 6 16 6 28 06.90 Leather Yes Vlandia Yes leather_scale_armor Leather Strips over Padded Robe 6 36 7 49 05.50 Cloth Yes Aserai Yes leather_strips_over_padded_robe Leather Tabard 9 18 6 33 04.40 Leather No Sturgia Yes northern_leather_tabard Leather Tabard over Mail 14 30 12 56 10.00 Chainmail No Sturgia Yes nordic_sloven_over_mail Leather Tunic 5 10 3 18 02.30 Leather Yes Vlandia Yes leather_coat Leather Tunic 7 12 2 21 02.10 Leather Yes Empire Yes leather_tunic Legionary Mail 18 34 15 67 19.00 Chainmail No Empire Yes legionary_mail Light Lamellar Armor 0 48 14 62 16.50 Plate No Aserai Yes desert_lamellar Light Long Padded Armor 8 16 6 30 01.30 Cloth Yes Aserai Yes desert_padded_cloth Light Padded Armor 7 15 7 29 01.60 Cloth Yes Sturgia Yes northern_padded_cloth Light Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes light_tunic Long Fur Coat 6 12 2 20 02.60 Leather Yes Battania Yes long_fur_coat Long Hemp Tunic 2 4 2 8 00.60 Cloth Yes Vlandia Yes long_hemp_tunic Long Padded Robe 7 14 2 23 03.90 Cloth Yes Aserai Yes long_padded_robe Long Simple Robe 2 2 1 5 01.60 Cloth Yes Aserai Yes long_desert_robe Long Tunic 1 2 1 4 00.40 Cloth Yes Sturgia Yes sturgia_light_tunic Long Woolen Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes long_woolen_tunic Luxury Brigandine 18 53 10 81 24.00 Chainmail No Battania Yes battania_mercenary_armor Luxury Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat Luxury Kaftan 4 7 2 13 00.80 Cloth Yes Aserai Yes aserai_tunic_waistcoat Luxury Kaftan with Waistband 4 8 4 16 00.80 Cloth Yes Aserai Yes aserai_civil_a Luxury Lamellar Vest over Leather 7 33 6 46 15.00 Plate No Empire Yes imperial_lamellar_over_leather Luxury Scale Armor 23 47 14 84 20.00 Plate No Aserai Yes desert_scale_armor Luxury Thick Coat 3 6 3 12 02.70 Leather Yes Khuzait Yes khuzait_civil_coat_b Luxury Tunic 3 4 2 9 00.60 Cloth Yes Sturgia Yes nordic_tunic Mail Shirt 13 25 11 49 07.50 Chainmail No Vlandia Yes mail_shirt Mastercrafted Southern Scale Mail 6 36 7 49 18.00 Plate No Aserai Yes aserai_scale_armor_on_cloth Mastercrafted Southern Scale over Chain Hauberk 25 51 16 92 28.00 Plate No Aserai Yes aserai_full_scale_armor_on_chain Mastercrafted Southern Scale over Chain Mail 16 51 16 83 22.00 Chainmail No Aserai Yes aserai_scale_armor_on_chain Merchant Fur Coat 4 8 4 16 02.90 Leather Yes Neutral Yes merchants_fur_coat Military Tunic 2 4 1 7 00.60 Cloth Yes Empire Yes footmans_tunic Mirrored Brigandine Armor 14 36 14 64 18.60 Plate No Khuzait Yes eastern_plated_leather Mirrored Leather Armor 7 15 2 24 02.40 Leather No Khuzait Yes khuzait_sturdy_armor Old Fur Armor 6 12 0 18 00.90 Cloth Yes Looters Yes bandit_fur_a Old Fur Coat 4 12 0 16 01.00 Cloth Yes Looters Yes bandit_fur_b Ornate Legionary Scale Mail 18 36 8 62 28.00 Plate No Empire Yes empire_legion_b Ornate Scale Armor 19 39 8 66 16.00 Plate No Empire Yes empire_plate_vest_armor Padded Cloth with Strips 7 14 2 23 02.20 Cloth No Empire Yes padded_cloth_with_strips Padded Footman Coat 7 16 7 30 02.40 Cloth No Vlandia Yes padded_coat Padded Leather Overcoat 4 14 3 21 03.20 Leather No Looters Yes padded_leather_overcoat Padded Leather Shirt 8 16 4 28 01.80 Leather Yes Vlandia Yes padded_leather_shirt Padded Short Coat 2 15 7 24 02.20 Cloth No Vlandia Yes padded_short_coat Patched Gambeson 7 14 3 24 02.40 Cloth Yes Empire Yes patched_gambeson Plaid Dress 3 6 3 12 00.90 Cloth Yes Battania Yes battania_dress_a Plain Dress 1 2 1 4 00.50 Cloth Yes Sturgia Yes plain_dress Ragged Robes 2 3 1 6 00.90 Cloth Yes Looters Yes ragged_robes Ranger Mail 8 32 8 48 12.00 Chainmail No Battania Yes ranger_mail Red Dress 2 6 2 10 00.60 Cloth Yes Empire Yes empire_dress_b Red Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes red_coat_over_mail Reinforced Leather Armor 8 24 2 34 11.10 Plate No Khuzait Yes khuzait_lamellar_strapped Reinforced Mirror Armor 5 16 2 23 02.40 Leather Yes Khuzait Yes khuzait_fortified_armor Reinforced Suede Armor 5 16 2 23 02.30 Leather No Khuzait Yes reinforced_suede_armor Reinforced Thick Tunic 3 7 2 12 01.10 Cloth Yes Sturgia Yes nordic_padded_cloth Rich Dress 1 3 1 5 00.50 Cloth Yes Empire Yes vlandian_dress Rich Tunic 1 2 1 4 00.40 Cloth Yes Empire Yes fine_town_tunic Ring Mail 2 13 3 18 04.40 Leather No Aserai Yes aserai_horseman_armor Robe over Mail Hauberk 12 25 12 49 08.90 Chainmail No Aserai Yes desert_robe_over_mail Robe over Mail Shirt 12 25 12 49 08.20 Chainmail No Aserai Yes aserai_robe_c_chain Rough Brigandine 19 38 19 76 19.00 Plate No Vlandia Yes plated_leather_coat Rough Fur Armor 5 14 3 22 01.30 Leather No Looters Yes rough_fur_armor Rough Fur over Mail 10 36 8 54 14.00 Chainmail No Looters Yes rough_fur_over_chain Rough Scale Mail 16 32 14 62 15.00 Plate No Battania Yes western_scale_mail Roughcloth Shortcoat 2 5 1 8 00.40 Cloth Yes Sturgia Yes roughcloth_shortcoat Rugged Gambeson 7 14 3 24 02.20 Cloth Yes Looters Yes bandit_gambeson Rugged Scale Armor 7 31 0 38 10.70 Plate No Battania Yes scale_armor Sackcloth Tunic 1 3 1 5 00.60 Cloth Yes Vlandia Yes sackcloth_tunic Scale Warlord Armor 18 37 16 71 19.00 Plate No Battania Yes battania_warlord_armor Scholar Robe 2 5 1 8 00.50 Cloth Yes Vlandia Yes monk_robe Short Gambeson over Tunic 6 16 3 25 01.50 Cloth Yes Sturgia Yes northern_padded_gambeson Short Padded Robe 6 14 2 22 01.30 Cloth Yes Aserai Yes short_padded_robe Short Tunic 0 4 0 4 01.00 Cloth Yes Empire Yes empire_short_dress Silk Kaftan 3 6 3 12 00.40 Cloth Yes Aserai Yes eastern_silk_clothing Silken Noble Dress 1 2 1 4 00.60 Cloth Yes Vlandia Yes vlandian_noble_woman_dress Simple Cloth Tunic 1 2 1 4 00.40 Cloth Yes Vlandia Yes cloth_tunic Simple Kaftan 2 5 1 8 01.60 Cloth Yes Aserai Yes desert_robe Simple Peasant Robe 2 5 2 9 01.10 Cloth Yes Aserai Yes aserai_civil_f Sleeved Heavy Tunic 2 7 1 10 00.90 Cloth Yes Sturgia Yes heavy_nordic_coat Sleeveless Enveloped Padded Garments 1 2 1 4 00.50 Cloth Yes Looters Yes bandit_envelope_dress_v2 Sleeveless Fur Coat 5 12 2 19 01.80 Leather No Looters Yes sleeveless_fur_coat Sleeveless Padded Coat 9 18 2 29 02.20 Cloth No Vlandia Yes sleeveless_padded_coat Sleeveless Padded Short Coat 7 15 2 24 02.00 Cloth Yes Vlandia Yes sleeveless_padded_short_coat Sleeveless Studded Fur Armor 5 11 0 16 00.40 Leather Yes Battania Yes sleeveless_studded_fur_armor Sloven Leather 4 12 3 19 02.90 Leather No Sturgia Yes nordic_sloven_leather Southern Chain Mail 13 25 13 51 17.00 Chainmail No Aserai Yes aserai_armor_02 Southern Decorated Chain Mail 13 27 13 53 18.00 Chainmail No Aserai Yes aserai_armor_02_b Southern Mail Shirt with Brass Plates 16 34 18 68 18.00 Chainmail No Aserai Yes aserai_brass_plate_a Southern Reinforced Mail Armor 16 31 16 63 22.00 Chainmail No Aserai Yes aserai_chain_plate_armor_a Southern Reinforced Mail Vest 6 31 6 43 15.00 Chainmail No Aserai Yes aserai_chain_plate_armor_c Southern Reinforced Short Mail Armor 6 31 16 53 18.00 Chainmail No Aserai Yes aserai_chain_plate_armor_d Southern Reinforced Sleeveless Mail Armor 16 31 6 53 19.00 Chainmail No Aserai Yes aserai_chain_plate_armor_b Southern Sleeveless Mail Shirt with Brass Plates 16 34 6 56 15.00 Chainmail No Aserai Yes aserai_brass_plate_b Steppe Robe 2 4 2 8 00.40 Cloth Yes Khuzait Yes steppe_robe Stitched Cured Leather Coat 10 20 6 36 08.40 Leather No Khuzait Yes eastern_stitched_leather_coat Stitched Leather over Mail 14 36 14 64 15.10 Chainmail No Aserai Yes stitched_leather_over_mail Stitched Leather Vest 5 12 3 20 01.50 Leather Yes Sturgia Yes stitched_leather_vest Striped Coat 2 6 1 9 00.60 Cloth Yes Khuzait Yes steppe_armor Studded Fur Armor 5 11 3 19 01.20 Leather Yes Looters Yes studded_fur_armor Studded Leather Armor 7 14 6 27 02.40 Leather No Khuzait Yes studded_steppe_leather Studded Leather Coat 5 10 2 17 01.60 Leather No Aserai Yes studded_leather_coat Studded Leather over Aketon 7 14 7 28 04.40 Leather No Khuzait Yes studded_leather_over_aketon Studded Leather Waistcoat 3 8 0 11 00.70 Leather Yes Khuzait Yes studded_leather_waistcoat Tailored Dress 2 5 2 9 00.70 Cloth Yes Aserai Yes fine_southern_dress Tartan Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_a Tartan Long Dress 2 6 2 10 00.70 Cloth Yes Battania Yes battania_dress_c Tartan Toga 9 4 0 13 00.70 Cloth Yes Battania Yes battania_light_armor_e Tartan Tunic 2 6 3 11 00.60 Cloth Yes Battania Yes battania_civil_a Tassled Robes 2 6 2 10 00.90 Cloth Yes Aserai Yes tassled_southern_robes Tattered Rags 1 3 0 4 00.30 Cloth Yes Looters Yes tattered_rags Thawb 2 4 2 8 01.10 Cloth Yes Aserai Yes aserai_civil_e Thick Brigandine Vest 8 34 2 44 04.50 Leather Yes Empire Yes khuzait_leather_stitched Thick Sleeved Robe 3 5 2 10 01.00 Cloth Yes Aserai Yes thick_sleeved_robe Tied Cloth Tunic 1 4 1 6 00.40 Cloth Yes Empire Yes tied_cloth_tunic Toga 3 8 4 15 00.90 Cloth Yes Empire Yes imperial_robes Torn Padded Garments 2 6 1 9 00.50 Cloth Yes Looters Yes torn_bandit_clothes Torn Robe 1 1 0 2 00.40 Leather No Looters Yes vlandia_bandit_c Townsman Luxury Coat 4 8 6 18 00.60 Leather Yes Battania Yes battania_civil_c Tunic with Leather Vest 4 9 2 15 00.90 Leather Yes Sturgia Yes northern_leather_vest Tunic with Rolled Cloth 3 6 2 11 00.70 Cloth Yes Empire Yes tunic_with_rolled_cloth Tunic with Shoulder Pads 2 5 2 9 00.60 Cloth Yes Empire Yes tunic_with_shoulder_pads Varyag Tunic 3 6 2 11 00.40 Cloth Yes Sturgia Yes northern_tunic Villager Leather Tunic 4 10 2 16 00.40 Leather Yes Battania Yes battania_civil_b Villager Short Dress 1 2 1 4 00.50 Cloth Yes Aserai Yes aserai_villager_female_dress Villager Thick Dress 2 4 2 8 00.70 Cloth Yes Battania Yes battania_female_civil_b White Tabard over Mail Hauberk 12 34 12 58 15.00 Chainmail No Vlandia Yes white_coat_over_mail Wildling Armor 5 2 1 8 00.80 Cloth Yes Battania Yes battanian_savage_armor Woodland Cloth Armor 4 9 2 15 01.50 Cloth Yes Battania Yes highland_cloth Woodland Commoner Dress 2 4 2 8 00.80 Cloth Yes Battania Yes battania_dress_b Woodland Garments 6 14 4 24 01.20 Leather Yes Battania Yes battania_woodland_outfit Woven Leather Vest 5 11 3 19 04.70 Leather No Vlandia Yes woven_leather_vest ▲ Show/Hide Body Armor ▲ Head Armors[] ▼ Show/Hide Head Armor ▼ Item Name Head Armor Rating Weight Material Civilian Culture Merchandise Item ID Austere Crown 4 0.35 Plate Yes Empire No vlandia_crown Bandit Leather Hood 5 0.10 Leather Yes Aserai Yes aserai_civil_f_cape Battle Crown 47 2.20 Plate No Sturgia No sturgian_battle_crown Bear Head 24 1.40 Leather Yes Battania Yes bearhead Brass Southern Closed Helmet 42 2.50 Plate No Aserai No brass_aserai_helmet_closed Brass Southern Closed Helmet with Turban 43 2.55 Plate No Aserai No brass_aserai_helmet_b_closed Brass Southern Helmet 38 2.20 Plate No Aserai No brass_aserai_helmet_open Brass Southern Helmet with Leather Flaps 36 1.80 Plate No Aserai No brass_aserai_helmet_leather Brass Southern Helmet with Turban 39 2.30 Plate No Aserai No brass_aserai_helmet_b_open Brass Turbaned Helmet with Leather Flaps 37 1.90 Plate No Aserai No brass_aserai_helmet_b_leather Bronze Cap with Cheek Guards 31 3.00 Plate No Battania Yes battania_earmuff_helmet_b_brnz Bronze Nasalhelm over Mail 38 3.70 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_mail Cap with Fur Coif 20 1.30 Leather No Battania Yes battania_fur_helmet Cap with Neck Flap 6 0.30 Cloth Yes Khuzait Yes eastern_cap Cervelliere over Arming Coif 19 1.90 Plate No Vlandia Yes cervelliere_over_arming_coif Cervelliere over Cloth Headwrap 20 2.00 Plate No Vlandia Yes cervelliere_over_cloth_headwrap Cervelliere over Laced Coif 29 2.10 Plate No Vlandia Yes cervelliere_over_laced_coif Cervelliere over Padded Cap 20 2.10 Plate No Vlandia Yes cervelliere_over_padded_cap Closed Decorated Goggled Helmet 54 3.80 Plate No Sturgia Yes sturgian_helmet_b_close Closed Head Scarf 6 0.60 Cloth No Aserai Yes closed_head_scarf Closed Huscarl Helmet 51 4.40 Chainmail No Sturgia Yes goggled_helmet_over_full_mail Closed Knight Helmet 45 2.20 Plate No Vlandia Yes vlandian_faceguard_helmet_a Closed Mail Goggled Helmet 51 3.65 Chainmail No Sturgia Yes nordic_helmet Closed Steel Cap 52 3.20 Chainmail No Aserai Yes closed_desert_helmet_with_mail Closed Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_helmet_closed Cloth Coif 2 0.20 Cloth Yes Empire Yes imperial_cloth_coif Cloth Headwrap 6 0.40 Cloth Yes Vlandia Yes cloth_headwrap Cloth Hood 6 0.30 Cloth No Battania Yes battania_civil_hood Colored Hijab 2 0.10 Cloth Yes Aserai Yes head_scarf Colored Keffiyeh 5 0.10 Cloth Yes Aserai Yes aserai_civil_e_hscarf Colored Turban 5 0.20 Cloth Yes Aserai Yes aserai_civil_d_hscarf Crowned Helmet 46 3.40 Plate No Vlandia No western_crowned_helmet Crowned Plate Helmet 48 3.60 Plate No Vlandia No western_crowned_plated_helmet Decorated Bronze Helmet with Cheek Guards 35 3.30 Plate No Battania Yes battania_earmuff_helmet_c_cpr Decorated Nomad Cap 6 0.40 Cloth Yes Khuzait Yes decorated_nomad_cap Desert Headdress 6 0.20 Cloth Yes Aserai Yes desert_headdress Desert Headscarf 3 0.30 Cloth Yes Aserai Yes aserai_female_civil_hscarf Emir Helmet 46 3.00 Chainmail No Aserai Yes emirs_helmet Feathered Spangenhelm 26 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm Feathered Spangenhelm over Coif 42 3.10 Plate No Empire Yes feathered_spangenhelm_over_imperial_coif Feathered Spangenhelm over Leather 36 3.20 Plate No Empire Yes ironlame_feathered_spangenhelm_over_leather Feathered Spangenhelm over Mail 42 3.40 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_mail Female Headwrap 2 0.10 Cloth Yes Aserai Yes female_head_wrap Female Rural Headwrap 1 0.30 Cloth Yes Vlandia Yes head_wrapped Female Rural Scarf 3 0.20 Cloth Yes Vlandia Yes head_piece Fringed Bronze Cap with Cheek Guards 35 3.20 Plate No Battania Yes battania_earmuff_helmet_a_brnz Fringed Decorated Bronze Cap with Cheek Guards 37 3.30 Plate No Battania Yes battania_earmuff_helmet_c_brnz Fringed Decorated Steel Cap with Cheek Guards 38 3.10 Plate No Battania Yes battania_earmuff_helmet_c Fringed Steel Cap with Cheek Guards 36 3.00 Plate No Battania Yes battania_earmuff_helmet_a Full Helm over Arming Coif 46 3.00 Plate No Vlandia Yes full_helm_over_arming_coif Full Helm over Cloth Headwrap 46 3.20 Plate No Vlandia Yes full_helm_over_cloth_headwrap Full Helm over Laced Coif 45 3.25 Plate No Vlandia Yes full_helm_over_laced_coif Full Helm over Mail Coif 50 3.70 Plate No Vlandia Yes full_helm_over_mail_coif Full Helm over Padded Cap 47 3.10 Plate No Vlandia Yes full_helm_over_padded_cap Full Helm over Padded Cloth 48 3.60 Plate No Vlandia Yes full_helm_over_padded_cloth Fur Cap 9 0.50 Leather Yes Sturgia Yes northern_fur_cap Fur Cap with Ear Flaps 7 0.40 Leather Yes Sturgia Yes nordic_leather_cap Fur Rimmed Cap 8 0.30 Leather Yes Sturgia Yes nordic_fur_cap Furred Noble Lancer Helmet 45 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_fur Goggled Cataphract Helmet 52 3.20 Chainmail No Empire Yes imperial_goggled_helmet Goggled Helmet over Leather 46 3.10 Plate No Sturgia Yes goggled_helmet_over_leather Goggled Helmet over Mail 50 3.40 Plate No Sturgia Yes goggled_helmet_over_mail Golden Laurel Crown 5 0.30 Plate Yes Empire No empire_crown_north Head Scarf 1 0.20 Cloth Yes Sturgia Yes womens_headwrap_b Headscarf with Fez 4 0.40 Cloth Yes Aserai Yes aserai_female_civil_hscarf_b Heavy Cavalry Helmet 46 3.80 Plate No Sturgia Yes sturgia_heavy_cavalary_helmet Heavy Lancer Helmet 51 4.00 Chainmail No Khuzait Yes eastern_vendel_helmet Heavy Nasalhelm over Laced Cloth 46 3.10 Plate No Empire Yes heavy_nasalhelm_over_laced_cloth Heavy Nasalhelm over Leather 48 3.40 Plate No Empire Yes heavy_nasalhelm_over_imperial_leather Heavy Nasalhelm over Mail 51 3.60 Plate No Empire Yes heavy_nasalhelm_over_imperial_mail Heavy Nasalhelm over Padding 48 3.00 Plate No Empire Yes heavy_nasalhelm_over_imperial_padding Helmet with Faceguard 25 2.50 Plate No Empire Yes helmet_with_faceguard Helmet with Open Turban 26 2.10 Plate No Aserai Yes loose_wrapped_desert_helmet Helmet with Turban and Coif 20 2.20 Plate No Aserai Yes trailed_desert_helmet Hide Cap 8 0.45 Plate No Looters Yes vlandia_bandit_cape_b Highland Ceremonial Crown 8 0.50 Plate No Battania No battania_crown Highland Crowned Helmet 50 3.40 Plate No Battania No battanian_crowned_helmet Hijab 3 0.50 Cloth Yes Aserai Yes headscarf_d Imperial Jeweled Band 7 0.85 Plate Yes Empire No empire_crown_v2 Imperial Jeweled Band 6 0.50 Plate Yes Empire No empire_crown_west Imperial Jeweled Helmet 47 3.40 Plate No Empire Yes empire_jewelled_helmet Imperial Plumed Helmet 48 3.10 Plate No Empire No empire_battle_crown_west Infantry Steel Helmet 33 2.20 Plate No Khuzait Yes steppe_helmet Iron Legionary Helm over Cloth 46 3.20 Plate No Empire Yes ironlame_nasalhelm_over_imperial_cloth Iron Nasalhelm over Coif 48 3.60 Plate No Empire Yes ironlame_nasalhelm_over_imperial_coif Iron Nasalhelm over Leather 43 3.50 Plate No Empire Yes leatherlame_nasalhelm_over_imperial_leather Iron Nasalhelm over Mail 48 3.30 Plate No Empire Yes ironlame_nasalhelm_over_imperial_mail Iron Nasalhelm over Padding 46 3.10 Plate No Empire Yes ironlame_nasalhelm_over_imperial_padding Iron Roundkettle over Leather 30 2.20 Plate No Empire Yes ironlame_roundkettle_over_imperial_leather Iron Roundkettle over Mail 36 2.85 Plate No Empire Yes ironlame_roundkettle_over_imperial_mail Iron Spiked Kettle over Mail 33 2.85 Plate No Empire Yes ironlame_spiked_kettle_over_mail Jeweled Crown 34 2.10 Plate No Empire No empire_crown Jeweled Fur Rimmed Helmet 41 2.40 Plate Yes Sturgia No sturgian_crown Jeweled Plumed Battle Crown 45 2.10 Plate No Empire No empire_battle_crown_north Keffiyeh with Brown Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_a Keffiyeh with Silken Band 4 0.20 Cloth Yes Aserai Yes aserai_civil_c_head Kettle Hat over Mail Coif 42 2.90 Chainmail No Vlandia Yes kettle_hat_over_mail_coif Kettle Hat over Padded Cloth 34 2.40 Plate No Vlandia Yes kettle_hat_over_padded_cloth Kettle Hat over Padded Coif 36 2.60 Plate No Vlandia Yes kettle_hat_over_padded_coif Kettle Helmet over Arming Coif 32 2.30 Plate No Vlandia Yes kettle_helmet_over_arming_coif Kettle Helmet over Laced Coif 35 2.50 Plate No Vlandia Yes kettle_helmet_over_laced_coif Kettle Helmet over Mail 40 2.80 Plate No Vlandia Yes kettle_helmet_over_mail Kettle Helmet over Padded Cap 33 2.25 Plate No Vlandia Yes kettle_helmet_over_padded_cap Kettle Helmet over Padded Cloth 33 2.60 Plate No Vlandia Yes kettle_helmet_over_padded_cloth Kettle Helmet over Padded Coif 36 2.68 Plate No Vlandia Yes kettle_helmet_over_padded_coif Kettle Helmet with Leather 33 2.40 Plate No Vlandia Yes kettle_helmet_with_leather Kettle Helmet with Mail 36 2.90 Plate No Vlandia Yes kettle_helmet_with_mail Kettle over Laced Coif 33 3.00 Plate No Vlandia Yes guards_kettle_over_laced_coif Kettle over Mail Coif 38 3.60 Plate No Vlandia Yes guards_kettle_over_mail_coif Kettle over Padded Coif 34 3.00 Plate No Vlandia Yes guards_kettle_over_padded_coif Khuzait Battle Crown 36 2.70 Plate No Khuzait No khuzait_battle_crown Knight Helmet with Bronze Faceguard 44 2.30 Plate No Vlandia Yes vlandian_faceguard_helmet_b Laced Cloth Coif 6 0.40 Cloth Yes Empire Yes laced_cloth_coif Laced Coif 14 0.60 Cloth Yes Vlandia Yes laced_coif Leather Cap 8 0.40 Leather Yes Empire Yes leather_cap Leather Coif 9 0.30 Cloth Yes Vlandia Yes arming_coif Leather Coif 6 0.30 Leather Yes Empire Yes imperial_leather_coif Leather Studded Helm 8 0.50 Leather No Battania Yes leather_studdedhelm Leather Studded Helm over Headcloth 10 0.70 Leather No Battania Yes leather_studdedhelm_over_headcloth Leather Studded Helm over Roughscale 22 2.10 Leather No Battania Yes leather_studdedhelm_over_roughscale Leather Studded Helm over Thinhide 12 0.80 Leather No Battania Yes leather_studdedhelm_over_thinhide Legionary Helm 36 3.20 Plate No Empire Yes imperial_nasal_helm Light Roundkettle over Leather 22 2.20 Plate No Empire Yes roundkettle_over_imperial_leather Lightweight Padded Coif 14 0.50 Cloth Yes Empire Yes imperial_padded_coif Loose Head Scarf 3 0.50 Cloth Yes Vlandia Yes headscarf Lord Helmet with Metal Strips 47 3.40 Plate No Empire Yes empire_helmet_with_metal_strips Lordly Steel Cap 46 2.90 Plate No Aserai Yes southern_lord_helmet Luxurious Head Scarf 3 0.30 Cloth Yes Vlandia Yes headscarf_c Luxury Turban Over Helmet 42 2.80 Plate No Aserai Yes aserai_crown Mail Coif 19 1.70 Chainmail No Empire Yes imperial_mail_coif Mail Coif with Helmet Padding 18 1.70 Chainmail No Empire Yes mail_coif Mailed Nasal Helmet 49 3.15 Plate No Sturgia Yes sturgian_helmet_open Mamluke Helmet with Mail 45 2.90 Plate No Aserai Yes desert_helmet_with_mail Merchant Hat 1 0.10 Leather Yes Neutral Yes merchants_hat Nasal Cervelliere over Laced Coif 28 2.10 Plate No Vlandia Yes nasal_cervelliere_over_laced_coif Nasal Cervelliere over Mail Coif 36 2.60 Plate No Vlandia Yes nasal_cervelliere_over_mail_coif Nasal Cervelliere over Padded Cap 22 2.00 Plate No Vlandia Yes nasal_cervelliere_over_padded_cap Nasal Cervelliere over Padded Coif 25 2.20 Plate No Vlandia Yes nasal_cervelliere_over_padded_coif Nasal Helmet over Cloth Headwrap 26 2.00 Plate No Vlandia Yes nasal_helmet_over_cloth_headwrap Nasal Helmet over Laced Coif 32 2.30 Plate No Vlandia Yes nasal_helmet_over_laced_coif Nasal Helmet over Mail 36 3.10 Plate No Vlandia Yes nasal_helmet_over_mail Nasal Helmet over Mail Coif 38 3.30 Plate No Vlandia Yes nasal_helmet_over_mail_coif Nasal Helmet over Padded Cloth 29 2.20 Plate No Vlandia Yes nasal_helmet_over_padded_cloth Nasal Helmet over Padded Coif 36 2.40 Plate No Vlandia Yes nasal_helmet_over_padded_coif Nasal Helmet with Leather 37 2.20 Plate No Sturgia Yes nasal_helmet_with_leather Nasal Helmet with Mail 39 2.50 Plate No Sturgia Yes nasal_helmet_with_mail Nasalhelm over Leather 23 1.90 Plate No Sturgia Yes nasalhelm_over_leather Nasalhelm over Mail 33 2.80 Plate No Sturgia Yes nasalhelm_over_mail Noble Crowned Lord Helmet 45 3.40 Plate No Aserai No aserai_lord_helmet_a Noble Lancer Helmet 48 3.40 Plate No Khuzait Yes khuzait_noble_helmet_with_feathers Noble Steel Cap 46 3.50 Plate No Aserai Yes southern_noble_helmet Nomad Cap 4 0.30 Cloth Yes Khuzait Yes nomad_cap Nomad Fur Cap 7 0.35 Leather Yes Khuzait Yes fur_hat Nomad Helmet 31 2.10 Plate No Khuzait Yes nomad_helmet Nomad Padded Hood 12 0.60 Cloth Yes Khuzait Yes nomad_padded_hood Northern Closed Warlord Helmet 51 3.70 Chainmail No Sturgia Yes closed_goggled_helmet Open Head Scarf 6 0.50 Cloth Yes Aserai Yes open_head_scarf Open Mail Coif 20 1.50 Chainmail No Empire Yes imperial_open_mail_coif Open Mail Coif 18 1.60 Chainmail No Empire Yes open_mail_coif Open Padded Coif 14 0.60 Cloth Yes Vlandia Yes open_padded_coif Ornate Desert Battle Crown 44 2.80 Plate No Aserai No aserai_battle_crown Ornate Steel Cap 22 1.40 Plate No Khuzait No khuzait_crown Padded Cap 11 0.20 Cloth Yes Vlandia Yes padded_cap Padded Coif 18 0.40 Cloth No Vlandia Yes arming_cap Padded Half Coif 14 0.70 Cloth No Vlandia Yes padded_coif Padded Leather Cape 11 0.40 Plate No Vlandia Yes padded_leather_cape Palatine Guard Helmet 46 3.20 Plate No Empire Yes empire_lord_helmet Peaked Fur Hood 13 0.70 Leather No Khuzait Yes peaked_fur_hood Peaked Helmet over Laced Coif 37 2.80 Plate No Vlandia Yes peaked_helmet_over_laced_coif Peaked Helmet over Mail 40 2.80 Plate No Vlandia Yes peaked_helmet_over_mail Peaked Helmet over Mail Coif 42 3.00 Plate No Vlandia Yes peaked_helmet_over_mail_coif Peaked Helmet over Padded Cloth 36 2.50 Plate No Vlandia Yes peaked_helmet_over_padded_cloth Peasant Head Wrapping 1 0.05 Cloth Yes Vlandia Yes head_wrapping Pilgrim Hood 3 0.20 Cloth Yes Empire Yes pilgrim_hood Plated Helmet 30 3.00 Plate No Vlandia Yes vlandia_lord_helmet_b2 Plated Helmet with Sideguards 52 3.90 Plate No Vlandia Yes western_plated_helmet Plated Warlord Helmet 53 3.80 Plate No Sturgia Yes sturgian_lord_helmet_c Plumed Decorated Mailed Nasal Helmet 49 3.20 Plate No Sturgia Yes sturgian_helmet_b_open Plumed Fur Lined Helmet 24 2.10 Plate No Khuzait Yes plumed_fur_lined_helmet Plumed Helmet 47 2.90 Plate No Empire Yes plumed_helmet Plumed Lamellar Helmet 36 2.80 Plate No Khuzait Yes plumed_lamellar_helmet Plumed Noble Lancer Helmet with Neckguard 48 3.60 Plate No Khuzait Yes khuzait_noble_helmet_with_neckguard Plumed Nomad Helmet 32 2.60 Plate No Khuzait Yes plumed_nomad_helmet Pointed Skullcap over Cloth Headwrap 30 2.10 Plate No Aserai Yes pointed_skullcap_over_cloth_headwrap Pointed Skullcap over Gambeson 32 2.20 Plate No Aserai Yes pointed_skullcap_over_mail Pointed Skullcap over Laced Coif 32 2.20 Plate No Aserai Yes pointed_skullcap_over_laced_coif Pointed Skullcap over Mail Coif 37 2.80 Plate No Aserai Yes pointed_skullcap_over_mail_coif Pointed Skullcap with Mail 35 2.60 Plate No Aserai Yes pointed_skullcap_with_mail Reinforced Closed Goggled Helmet 52 3.20 Chainmail No Sturgia Yes decorated_goggled_helmet Ridged Decorated Bronze Cap with Cheek Guards 40 3.30 Plate No Battania Yes battania_earmuff_helmet_d_brnz Ridged Decorated Steel Cap with Cheek Guards 41 3.20 Plate No Battania Yes battania_earmuff_helmet_d Ridged Helm 46 3.20 Plate No Battania Yes ridged_northernhelm Ridged Warlord Helmet 50 3.60 Plate No Sturgia Yes sturgian_lord_helmet_a Rough Padded Cap 12 0.50 Plate No Looters Yes vlandia_bandit_cape_a Roughhide Cap 7 0.50 Cloth Yes Sturgia Yes roughhide_cap Roughscale Helmet 26 2.20 Plate No Battania Yes roughscale_helmet Roughspun Keffiyeh 6 0.20 Cloth Yes Aserai Yes aserai_civil_hscarf_b Roundkettle Helmet 36 2.80 Plate No Empire Yes leatherlame_roundkettle Roundkettle over Cloth 28 2.00 Plate No Empire Yes roundkettle_over_imperial_cloth Roundkettle over Laced Cloth 26 2.00 Plate No Empire Yes roundkettle_over_laced_cloth Roundkettle over Leather 30 2.20 Plate No Empire Yes leatherlame_roundkettle_over_imperial_leather Roundkettle over Mail 34 2.80 Plate No Empire Yes roundkettle_over_imperial_mail Roundkettle over Mail 42 3.10 Plate No Empire Yes leatherlame_roundkettle_over_imperial_mail Roundkettle over Padding 31 2.40 Plate No Empire Yes roundkettle_over_imperial_padding Royal Cataphract Helmet 51 3.70 Plate No Empire Yes empire_guarded_lord_helmet Rural Head Wrap 1 0.10 Cloth Yes Vlandia Yes womens_headwrap_c Rural Headdress 3 0.20 Cloth Yes Aserai Yes aserai_villager_female_headdress Sea Raider Goggled Helmet 50 3.20 Plate No Sturgia Yes northern_goggled_helmet Segmented Cervelliere over Laced Coif 24 2.30 Plate No Vlandia Yes segmented_cervelliere_over_laced_coif Segmented Cervelliere over Mail 26 2.85 Plate No Vlandia Yes segmented_cervelliere_over_mail Segmented Cervelliere over Mail Coif 28 2.90 Plate No Vlandia Yes segmented_cervelliere_over_mail_coif Segmented Cervelliere over Padded Cloth 28 2.80 Plate No Vlandia Yes segmented_cervelliere_over_padded_cloth Segmented Skullcap over Laced Coif 17 1.20 Plate No Vlandia Yes segmented_skullcap_over_laced_coif Segmented Skullcap over Mail Coif 42 3.20 Plate No Vlandia Yes segmented_skullcap_over_mail_coif Segmented Skullcap over Padded Cloth 28 2.60 Plate No Vlandia Yes segmented_skullcap_over_padded_cloth Segmented Skullcap over Padded Coif 29 2.30 Plate No Vlandia Yes segmented_skullcap_over_padded_coif Spangenhelm over Leather 40 2.70 Plate No Empire Yes leatherlame_feathered_spangenhelm_over_leather Spangenhelm over Mail 42 3.30 Plate No Empire Yes ironlame_feathered_spangenhelm_over_mail Spangenhelm with Leather 20 1.20 Plate No Sturgia Yes spangenhelm_with_leather Spangenhelm with Padded Cloth 18 1.90 Plate No Sturgia Yes spangenhelm_with_padded_cloth Spiked Helmet 48 3.50 Plate No Khuzait Yes spiked_helmet Spiked Helmet with Closed Turban 23 2.40 Plate No Aserai Yes closed_desert_helmet Spiked Helmet with Facemask 51 4.50 Plate No Khuzait Yes spiked_helmet_with_facemask Spiked Helmet with Open Turban 22 1.30 Plate No Aserai Yes open_desert_helmet Spiked Kettle over Mail 27 3.10 Plate No Empire Yes spiked_kettle_over_imperial_mail Spiked Kettle over Padding 39 2.50 Plate No Empire Yes spiked_kettle_over_imperial_padding Steel Cap 18 1.20 Plate No Aserai Yes desert_helmet Steel Cap with Cheek Guards 32 2.90 Plate No Battania Yes battania_earmuff_helmet_b Steel Cap with Nose Guard 22 1.80 Plate No Sturgia Yes nasal_helmet Steel Nasal Cap 35 2.40 Plate No Sturgia Yes sturgian_helmet_base Tall Helmet 38 2.20 Plate No Empire Yes tall_helmet Thick Fur Hood 12 0.60 Leather No Khuzait Yes fur_hood Thinhide Coif 9 0.50 Leather Yes Battania Yes thinhide_coif Tied Head Wrapping 5 0.50 Cloth Yes Aserai Yes tied_head_wrapping Tight Head Scarf 7 0.70 Cloth No Aserai Yes tight_head_scarf Tribal Turban 7 0.60 Cloth Yes Aserai Yes tuareg Turban 4 0.50 Cloth Yes Aserai Yes turban Two Pronged Bronze Crown 40 2.30 Plate Yes Battania No battania_battle_crown Upturned Fur Cap 10 0.60 Leather Yes Khuzait Yes upturned_fur_cap Visored Helmet over Laced Coif 46 3.20 Plate No Vlandia Yes visored_helmet_over_laced_coif Visored Helmet over Mail Coif 52 3.60 Plate No Vlandia Yes visored_helmet_over_mail_coif Visored Helmet over Padded Cloth 46 3.30 Plate No Vlandia Yes visored_helmet_over_padded_cloth Visored Helmet over Padded Coif 48 3.30 Plate No Vlandia Yes visored_helmet_over_padded_coif Warlord Helmet 53 3.10 Plate No Battania Yes battanian_noble_helmet_with_feather Warlord Helmet over Full Mail 54 3.80 Chainmail No Sturgia Yes lendman_helmet_over_full_mail Warlord Helmet over Mail 48 3.10 Plate No Sturgia Yes lendman_helmet_over_mail Warlord Helmet with Cheek Guards 47 3.60 Plate No Sturgia Yes northern_warlord_helmet Warlord Helmet with Feathers 46 3.30 Plate No Battania Yes battanian_plated_noble_helmet Warlord Helmet with Nose Guard 51 3.50 Plate No Sturgia Yes sturgian_lord_helmet_b Wolf Head 16 1.30 Leather No Battania Yes wolfhead Woven Turban 6 0.80 Cloth Yes Aserai Yes woven_turban Wrapped Cap 6 0.40 Cloth Yes Aserai Yes desert_cap Wrapped Headcloth 5 0.20 Cloth Yes Battania Yes wrapped_headcloth Wrapped Helmet with Mail Coif 46 3.00 Chainmail No Aserai Yes desert_mail_coif Wrapped Leather Cap 12 0.50 Cloth Yes Aserai Yes wrapped_desert_cap ▲ Show/Hide Head Armor ▲ Shoulder Armors[] ▼ Show/Hide Shoulder Armor ▼ Item Name Body Armor Rating Arm Armor Rating Total Armor Rating Weight Material Civilian Culture Merchandise Item ID Armored Bearskin 12 0 12 07.00 Leather No Battania Yes armored_bearskin Bear Pelt 9 3 12 03.30 Leather No Battania Yes bearskin Bolted Leather Strips 8 1 9 00.80 Leather No Khuzait Yes bolted_leather_strips Bronze Lamellar Shoulder Guards 1 5 6 01.60 Plate No Khuzait Yes a_brass_lamellar_shoulder_a Bronze Lamellar Shoulder Pieces 5 11 16 05.00 Plate No Khuzait Yes brass_lamellar_shoulder Bronze Pauldrons 1 9 10 03.50 Plate No Empire Yes a_pauldron_cape_c Bronze Pauldrons with Neck Guard 5 9 14 06.50 Plate No Empire Yes a_pauldron_cape_b Bronze Plate Pauldrons 2 10 12 02.40 Plate No Empire Yes empire_plate_armor_shoulder_a Bronze Scale Pauldrons 1 8 9 03.60 Plate No Aserai Yes a_aserai_scale_b_shoulder_d Bronze Scale Pauldrons 5 11 16 02.60 Plate No Aserai Yes aserai_scale_shoulder_c Bronze Scale Shoulder Guards 14 7 21 06.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_c Bronze Scale Shoulder Guards 9 8 17 05.80 Plate No Aserai Yes aserai_scale_shoulder_a Caped Leather Harness 7 7 14 04.90 Leather No Empire Yes varangian_bra_royal Chained Fur Cloak 7 4 11 04.50 Leather No Battania Yes battania_cloak_furr Cotton Hood 2 1 3 00.20 Cloth Yes Neutral Yes female_hood Cured Leather Pauldrons 1 8 9 00.80 Leather No Khuzait Yes steppe_leather_shoulders Cured Leather Shoulder Pieces 4 2 6 00.85 Leather No Battania Yes battanian_leather_shoulder_a Cured Studded Leather Shoulders 4 7 11 04.50 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_a Decorated Bronze Scale Pauldrons 9 9 18 05.80 Plate No Aserai Yes aserai_scale_shoulder_d Decorated Lamellar Leather Shoulder Guards 2 7 9 01.30 Leather No Khuzait Yes a_leather_lamellar_armor_shoulder_a Decorated Leather Harness 6 7 13 04.50 Leather No Empire Yes varangian_bra_basic Decorated Leather Harness over Mail 14 9 23 11.50 Chainmail No Empire Yes varangian_bra_mail Decorated Leather Harness over Scale 15 9 24 13.50 Plate No Empire Yes varangian_bra_scale Decorated Leather Harness with Padding 12 9 21 08.50 Leather No Empire Yes varangian_bra_padded Decorated Long Sleeve Bronze Scale Pauldrons 9 12 21 12.40 Plate No Aserai Yes aserai_scale_shoulder_e Decorated Scale Shoulder Guards 4 7 11 04.20 Plate No Sturgia Yes brass_scale_shoulders Decorated Steel Lamellar Shoulder Pieces 2 12 14 03.80 Plate No Khuzait Yes a_metal_lamellar_armor_shoulder_a Fringed Cape 2 2 4 00.25 Cloth No Battania Yes battania_civil_cloak Fur Cloak 5 1 6 02.70 Leather Yes Battania Yes fur_cloak_b Fur Cloak With Round Plate 13 6 19 07.60 Leather No Battania Yes fur_cloak_a Green Hood 3 1 4 00.35 Cloth Yes Vlandia Yes green_hood Heavy Cloak 3 2 5 00.50 Cloth Yes Neutral Yes empire_cape_a Heavy Lamellar Pauldrons 7 12 19 03.50 Plate No Empire Yes imperial_lamellar_shoulders Heavy Tartan Scarf 3 1 4 00.55 Cloth No Battania Yes battania_scarf_a Heavy Warlord Pauldrons 10 14 24 08.00 Plate No Battania Yes battania_warlord_pauldrons Hood 3 1 4 00.35 Cloth Yes Vlandia Yes hood Iron Plate Pauldrons 2 11 13 02.20 Plate No Empire Yes empire_plate_armor_shoulder_b Lamellar Pauldrons 6 12 18 04.50 Plate No Sturgia Yes brass_lamellar_shoulder_white Lamellar Pauldrons 1 8 9 02.20 Plate No Empire Yes a_empire_plated_shoulder_b Lamellar Shoulder Guards 5 1 6 01.80 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_a Lamellar Shoulder Pieces 12 12 24 09.00 Plate No Khuzait Yes lamellar_shoulders Large Fur Cloak With Round Plate 14 7 21 08.30 Leather No Battania Yes fur_cloak_c Leather Lamellar Shoulder Guards 6 6 12 03.50 Leather No Khuzait Yes leather_lamellar_shoulders Leather Shoulder Guard 4 2 6 00.60 Leather No Neutral Yes desert_leather_shoulderpad Legionary Cape 7 9 16 06.90 Plate No Empire Yes pauldron_cape_a Legionary Padded Straps 6 4 10 03.20 Leather No Empire Yes empire_warrior_padded_armor_shoulder Legionary Reinforced Studded Harness 6 11 17 03.90 Plate No Empire Yes imperial_studded_strip_shoulders Legionary Studded Harness 5 4 9 02.80 Plate No Empire Yes a_empire_plated_shoulder_a Leopard Pelt 5 2 7 02.00 Leather Yes Aserai Yes leopard_pelt Long Sleeved Bronze Scale Shoulder Guards 16 8 24 02.20 Plate No Aserai Yes aserai_scale_shoulder_b Mail Shoulder Guards 9 5 14 05.70 Chainmail No Sturgia Yes mail_shoulders Mail Shoulder Pieces 7 1 8 02.30 Chainmail No Battania Yes battanian_chainmail_shoulder_a Mail Shoulder Reinforcements 8 3 11 03.50 Chainmail No Battania Yes battanian_chainmail_shoulder_b Neckguard with Bronze Plate Pauldrons 8 11 19 07.80 Plate No Empire Yes studded_imperial_neckguard Ornate Pauldrons 10 12 22 02.20 Plate No Vlandia Yes noble_pauldron Ornate Pauldrons with Cape 11 12 23 04.40 Plate No Vlandia Yes noble_pauldron_with_cape Padded Leather Shoulders 9 4 13 02.40 Cloth No Vlandia Yes padded_leather_shoulders Pauldrons with Cape 4 11 15 05.60 Plate No Vlandia Yes pauldron_with_cape Reinforced Bronze Lamellar Shoulder Guards 1 10 11 03.00 Plate No Khuzait Yes a_brass_lamellar_shoulder_b Reinforced Bronze Scale Shoulder Guards 13 9 22 09.20 Plate No Aserai Yes a_aserai_scale_b_shoulder_e Reinforced Harness with Cape 7 4 11 03.50 Leather No Battania Yes battania_shoulder_furr Reinforced Lamellar Shoulder Guards 1 11 12 02.40 Plate No Sturgia Yes a_brass_lamellar_shoulder_white_b Reinforced Leather Pauldrons 2 8 10 03.50 Leather No Khuzait Yes khuzait_leather_pauldron Reinforced Mail Shoulders 9 4 13 05.80 Chainmail No Vlandia Yes chainmail_shoulder_armor Reinforced Ornate Pauldrons 13 12 25 06.40 Plate No Vlandia Yes noble_pauldron_with_scarf Reinforced Ornate Pauldrons over Scale 15 12 27 11.40 Plate No Vlandia Yes pauldron_over_scale_armor Reinforced Scale Pauldrons 14 10 24 08.20 Plate No Aserai Yes desert_scale_shoulders Reinforced Studded Neckguard 8 0 8 05.90 Leather No Khuzait Yes a_khuzait_leather_shoulder_b_b Reinforced Studded Shoulder Guards 9 6 15 09.90 Leather No Khuzait Yes eastern_studded_shoulders Reinforced Suede Shoulder Guards 1 7 8 00.75 Leather No Khuzait Yes reinforced_suede_shoulders Ringmail Shoulder Guard 7 4 11 02.90 Leather No Aserai Yes aserai_horseman_shoulder Rough Bearskin 9 5 14 05.30 Leather No Battania Yes rough_bearskin Scale Pauldrons 2 8 10 02.80 Plate No Aserai Yes a_aserai_scale_b_shoulder_b Scale Shoulder Guards 15 7 22 05.00 Plate No Aserai Yes a_aserai_scale_b_shoulder_a Scale Shoulderguards 16 8 24 01.70 Plate No Vlandia Yes scale_shoulder_armor Scarf 3 0 3 00.30 Cloth Yes Neutral Yes scarf Shawl 2 0 2 00.20 Cloth Yes Neutral Yes wrapped_scarf Short Cloak 2 0 2 00.20 Cloth Yes Neutral Yes southern_shawl Shoulder Harness 1 8 9 00.65 Leather No Battania Yes battania_shoulder_strap Simple Cape 2 0 2 00.20 Cloth Yes Battania Yes a_battania_cloak_a Stitched Leather Shoulders 1 4 5 00.90 Leather No Sturgia Yes stitched_leather_shoulders Tartan Cape 2 1 3 00.50 Cloth No Battania Yes battania_cloak_b Tartan Cloak 2 0 2 00.25 Cloth Yes Battania Yes battania_cloak Tartan Shoulder Harness 3 6 9 01.30 Leather No Battania Yes battania_shoulder_strap_cloak Thick Scarf 3 0 3 00.30 Cloth Yes Neutral Yes female_scarf Wolf Pelt Cape 6 3 9 02.80 Leather No Battania Yes wolf_shoulder Woodland Cape 5 2 7 00.85 Leather No Battania Yes battania_woodland_cloak Woodland Fur Cloak 5 3 8 01.20 Leather No Battania Yes battania_civil_cape Woven Leather Shoulders 2 6 8 02.80 Leather No Empire Yes woven_leather_shoulders Woven Shoulder Pad 3 1 4 00.30 Cloth Yes Neutral Yes desert_fabric_shoulderpad ▲ Show/Hide Shoulder Armor ▲ Arm Armors[] ▼ Show/Hide Arm Armor ▼ Item Name Arm Armor Rating Weight Material Civilian Culture Merchandise Item ID Armwraps 3 0.20 Cloth Yes Battania Yes armwraps Bronze Bracers 22 1.30 Plate No Sturgia Yes northern_brass_bracers Buttoned Leather Bracers 4 0.50 Leather Yes Battania Yes buttoned_leather_bracers Decorated Imperial Gauntlets 20 1.50 Plate No Empire Yes decorated_imperial_gauntlets Fian Bracers 18 0.60 Leather Yes Battania Yes battania_noble_bracers Fur Rimmed Leather Gloves 8 0.80 Leather Yes Battania Yes highland_gloves Guarded Armwraps 7 0.40 Cloth Yes Battania Yes guarded_armwraps Guarded Padded Vambraces 9 0.60 Cloth Yes Aserai Yes guarded_padded_vambrace Heavy Mail Mittens 24 1.70 Chainmail No Vlandia Yes lordly_mail_mitten Khan's Plated Bracers 23 2.20 Plate No Vlandia Yes khuzait_heavy_armor_bracer Lamellar Plate Gauntlets 23 1.80 Plate No Empire Yes lamellar_plate_gauntlets Leather Gloves 4 0.40 Leather Yes Neutral Yes leather_gloves Leather Vambraces 12 0.50 Leather Yes Khuzait Yes steppe_leather_vambraces Lordly Padded Mittens 18 1.30 Cloth No Empire Yes lordly_padded_mitten Mail Mittens 20 1.40 Chainmail No Vlandia Yes mail_mitten Padded Mittens 9 0.60 Cloth Yes Empire Yes padded_mitten Padded Vambraces 7 0.10 Cloth No Neutral Yes padded_vambrace Plate Reinforced Gloves 18 1.50 Plate No Sturgia Yes northern_plated_gloves Plated Leather Vambraces 24 1.70 Plate No Khuzait Yes eastern_plated_leather_vambraces Plated Striped Vambraces 22 1.40 Plate No Empire Yes plated_strip_gauntlets Ragged Armwraps 3 0.40 Cloth Yes Battania Yes ragged_armwraps Reinforced Mail Mittens 23 1.60 Chainmail No Vlandia Yes reinforced_mail_mitten Reinforced Padded Mittens 18 0.90 Cloth No Empire Yes reinforced_padded_mitten Rough Tied Bracers 9 0.60 Cloth Yes Battania Yes rough_tied_bracers Roughtied Leather Bracers 3 0.50 Leather Yes Battania Yes roughtied_leather_bracers Scale Warlord Bracers 25 1.50 Plate No Battania Yes battania_warlord_bracers Splint Vambraces 20 1.00 Plate No Vlandia Yes reinforced_leather_vambraces Strapped Leather Bracers 5 0.50 Leather Yes Battania Yes strapped_leather_bracers Studded Leather Vambraces 11 0.90 Leather No Khuzait Yes studded_leather_vambraces Studded Vambraces 5 0.70 Leather No Khuzait Yes studded_vambraces Woven Leather Bracers 6 0.80 Leather No Empire Yes woven_leather_bracers Wrapped Armguards 3 0.30 Cloth Yes Khuzait Yes eastern_wrapped_armguards ▲ Show/Hide Arm Armor ▲ Leg Armors[] ▼ Show/Hide Leg Armor ▼ Item Name Leg Armor Rating Weight Material Civilian Culture Merchandise Item ID Belted Leather Boots 5 1.10 Leather Yes Battania Yes belted_leather_boots Curved Boots 5 0.90 Leather Yes Khuzait Yes khuzait_curved_boots Decorated Plate Boots 20 2.30 Plate No Empire Yes decorated_imperial_boots Fine Town Boots 4 0.50 Leather Yes Empire Yes fine_town_boots Folded Leather Boots 9 0.90 Leather Yes Battania Yes turndown_leather_boots Folded Town Boots 4 1.00 Leather Yes Empire Yes folded_town_boots Forester Boots 5 1.00 Leather Yes Battania Yes highland_boots Fur Boots 6 1.50 Leather Yes Battania Yes battania_fur_boots Fur Rimmed Curved Boots 4 0.80 Leather Yes Khuzait Yes leather_boots Highborn Leather Boots 5 1.00 Leather Yes Battania Yes battania_leather_boots Horseman Boots 5 0.80 Leather Yes Empire Yes empire_horseman_boots Huscarl Plated Boots 18 2.90 Plate No Sturgia Yes northern_plated_boots Ladies Shoes 1 0.60 Cloth Yes Neutral Yes ladys_shoe Lamellar Plate Boots 19 3.50 Plate No Empire Yes lamellar_plate_boots Leather Cavalier Boots 6 0.90 Leather Yes Vlandia Yes leather_cavalier_boots Leather Riding Boots 6 1.10 Leather Yes Khuzait Yes eastern_leather_boots Leather Shoes 3 0.70 Leather Yes Neutral Yes leather_shoes Mail Cavalier Boots 12 1.80 Chainmail No Vlandia Yes mail_cavalier_boots Mail Chausses 22 2.90 Chainmail No Vlandia Yes mail_chausses Moccasins 2 0.50 Cloth Yes Aserai Yes southern_moccasins Ragged Boots 5 0.80 Cloth Yes Neutral Yes ragged_boots Reinforced Suede Boots 20 1.00 Leather Yes Khuzait Yes reinforced_suede_boots Rough Tied Boots 6 0.90 Leather Yes Battania Yes rough_tied_boots Scaled Boots 26 2.60 Plate No Battania Yes battania_warlord_boots Simple Leather Boots 5 1.55 Leather Yes Sturgia Yes sturgia_boots_a Splint Boots 22 2.70 Plate No Empire Yes plated_strip_boots Strapped Leather Boots 5 0.90 Cloth Yes Empire Yes strapped_leather_boots Strapped Mail Chausses 23 3.00 Chainmail No Vlandia Yes strapped_mail_chausses Strapped Shoes 5 0.70 Cloth Yes Neutral Yes strapped_shoes Sturdy Leather Boots 4 0.80 Leather Yes Khuzait Yes steppe_leather_boots Tied Boots 4 1.20 Leather Yes Sturgia Yes sturgia_boots_c Tied Leather Boots 6 1.80 Leather Yes Sturgia Yes sturgia_boots_b Woodland Boots 6 1.00 Leather Yes Battania Yes battania_woodland_boots Woodland Leg Wrappings 8 1.00 Cloth Yes Battania Yes highland_leg_wrappings Woven Leather Boots 5 0.70 Leather Yes Khuzait Yes woven_leather_boots Wrapped Boots 3 1.00 Leather Yes Sturgia Yes sturgia_boots_d Wrapped Leather Boots 7 1.00 Leather Yes Battania Yes wrapped_leather_boots Wrapped Shoes 4 0.80 Cloth Yes Aserai Yes wrapped_shoes ▲ Show/Hide Leg Armor ▲ Horse Armors[] ▼ Show/Hide Horse Armor ▼ Item Name Armor Rating Weight Material Civilian Culture Merchandise Item ID Battania Horse Harness 15 030.0 Leather Yes Battania Yes battania_horse_harness Bedouin Cloth Saddle 12 022.5 Cloth Yes Aserai Yes desert_cloth_harness Bedouin Common Saddle 12 027.0 Cloth Yes Aserai Yes aseran_village_harness Camel Saddle 10 130.0 Leather Yes Aserai Yes camel_saddle Camel Saddle with Heavy Load 10 130.0 Leather Yes Aserai No camel_saddle_a Camel Saddle with Light Load 10 130.0 Leather Yes Aserai No camel_saddle_b Cataphract Half Scale Barding 60 080.0 Chainmail Yes Empire Yes half_scale_barding Cataphract Scale Barding 75 135.0 Chainmail Yes Empire Yes imperial_scale_barding Celtic Frost 78 026.0 Chainmail Yes Neutral No celtic_frost Chain Mail Horse Armor 55 120.0 Chainmail Yes Neutral Yes chain_horse_harness Fortunas Choice 77 026.0 Chainmail Yes Neutral No fortunas_choice Fur Saddle 12 016.0 Leather Yes Neutral No celtic_frost Half Mail Barding 52 065.0 Chainmail Yes Vlandia Yes halfchain_barding Half Scaled Barding 40 076.0 Chainmail Yes Battania Yes battania_horse_harness_halfscaled Imperial Riding Harness 9 022.0 Leather Yes Empire Yes imperial_riding_harness Lamellar Half Barding 38 070.0 Chainmail Yes Khuzait Yes steppe_half_barding Light Harness 10 020.0 Leather Yes Neutral Yes light_harness Light Saddle 20 030.0 Leather Yes Sturgia Yes northern_light_harness Mule Harness with Bags 10 120.0 Cloth Yes Neutral No mule_load_c Mule Harness with Baskets 10 120.0 Cloth Yes Neutral No mule_load_b Mule Harness with Pack 10 120.0 Cloth Yes Neutral No mule_load_a Reinforced Chainmail Barding 64 130.0 Chainmail Yes Vlandia Yes chain_barding Reinforced Half Plate Barding 58 090.0 Plate Yes Aserai Yes half_mail_and_plate_barding Reinforced Mail Barding 52 085.0 Chainmail Yes Khuzait Yes studded_steppe_barding Reinforced Plate Barding 68 145.0 Plate Yes Aserai Yes mail_and_plate_barding Ring Mail Barding 41 082.0 Chainmail Yes Sturgia Yes northern_ring_barding Rough Cavalry Saddle 15 035.0 Leather Yes Sturgia Yes northern_noble_harness Rugged Bedouin Saddle 9 021.0 Cloth Yes Aserai Yes bandit_saddle_desert Rugged Fur Saddle 10 023.0 Cloth Yes Battania Yes bandit_saddle_highland Rugged Saddle 8 024.0 Cloth Yes Neutral Yes bandit_saddle_steppe Saddle of Aeneas 76 026.0 Chainmail Yes Neutral No saddle_of_aeneas Scale Barding 50 125.0 Chainmail Yes Battania Yes battania_horse_harness_scaled Steppe Fur Harness 16 025.5 Chainmail Yes Khuzait Yes steppe_fur_harness Steppe Saddle 12 023.5 Chainmail Yes Khuzait Yes steppe_harness Striped Leather Harness 15 026.0 Leather Yes Empire Yes stripped_leather_harness ▲ Show/Hide Horse Armor ▲" "Army","An early screenshot released by Taleworlds of the Army UI An Army is a new concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. Armies are a replacement for Campaigns as they work very similarly but are still fundamentally different. Armies require Influence to maintain, and once the leader of the Army no longer has the necessary influence to keep the Army together, it will disband. However, influence can be gained while leading an Army, this means that an army could theoretically be maintained by the influence it gains and maintain itself indefinitely. The largest difference between Armies and Campaigns, is that Armies are like their own Party. In Warband, Campaigns were a grouping of lords on the overland map, each following the leader. Armies however, are a single unit moving about the map with their own speed, morale and food supplies. This means that tactics familiar to many Warband players against Campaigns will no longer be usable against Armies. Armies have their own unique user interface, containing important information about the Army's capacity to wage war. The UI shows the Army morale, speed and food, as well as the lords in the Army. Official Description[] Parties can be assembled together to form armies. Armies have an advantage over singular parties since they can hold a greater number of troops and display better coordination. The leader of an army will have to set it up first by spending Influence; but parties led by relatives or companions affliated with the player's clan cost no influence to to ask to join. Each army has an Army Cohesion stat which is crucial to its operation. An army will be disbanded automatically if its cohesion drops too low. External Links[] Bannerlord Dev Blog introducing the Army mechanics" "Army Camp","Army Camp Settlement Information Type Army camp Kingdom Kingdom of Swadia Fortification Praven (possibly) World Map Southwest of Praven Army Camp is a location in Warrider. It is to the south-west of Praven, to the north-west of Suno, and right next to the Forest Bandits' spawn point. The location is hidden on the overhead map. There are three NPCs that can be encountered here: Lord Paugard, the camp's apparent overseer; Sir Lagein, his bodyguard; and Sergeant Rapek. Of these, Sergeant Rapek can task the player with bringing back the troops that are attempting to desert the Swadian army. If the player agrees, bands of deserters will start randomly appearing around the camp, and the player will have to fight them. Capturing and bringing them back to the camp will earn the player denars. Trivia[] Upon attempting to speak to Lord Paugard, Sir Lagein will shout at the player, warning them to not disturb the Lord, but Lord Paugard will dismiss him and will speak to the player. Sergeant Rapek will offer the player to join the Swadian Army. It is unclear why only the Swadians have an army camp. It could be to counterbalance the Vaegir village of Serrepa. It is likewise unclear why the Army Camp is treated as a neutral location, given the NPCs there are clearly sided with the Kingdom of Swadia. Of all Swadian towns, it is located closest to Praven." "Arromanc","Arromanc Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Arromanc is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Olives. Arromanc lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. The village is likely the original home of the ancestors of House dey Arromanc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Arrows","With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Arrows/Warband","Arrows Arrows (30 / 30)Base value: 72 denarsWeight: 3.0+1 to damage" "Arthamund","Lord Arthamund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Cortain Personal Details Gender Male Age 19 Siblings MitelaAmalgunAsela Arthamund is a nobleman of Vlandia and a member of House dey Cortain. He is the son of Ingalther and Elbet, and brother of Mitela, Amalgun, and Asela. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Trade 80 Leadership 60" "Artimenner","Artimenner Portrait Full Body Appears in Official Information Culture Geroia Character Details Found in Taverns Hire Cost 300 denars Likes Lezalit Liked by Lezalit Dislikes JeremusKlethiKatrin as emissaryHungerFailing questsHeavy battle casualties Disliked by JeremusKlethi Connections Durquba Noble No Character Background Home Geroia Background Engineer Gender Male Artimenner is a Geroian engineer and a companion in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Trivia Biography[] Artimenner is an engineer from Geroia who came to Calradia to offer his services seeking wealth. He specializes in fortifications, either in fixing or breaking castle walls. He also worked on Culmarr Castle at one point. One day, while he was working on building a castle tower for the castellan, the castellan ran out of money, so the project was left unfinished. This led to the construction collapsing and the castellan's death. The castellan's successor didn't pay Artimenner his services and threatened to charge him with murder if he insisted on his payment. Without any money left, he is stuck in town and unable to go back home with the roads filled with bandits and no money to pay for an escort. He is encountered in the tavern by the player and offer his services with the charge of 300 denars. If he retires from the party, he will wander around Calradia or go back to Geroia, although he remain undecided. Personality[] He is a smart and rational man who understands the laws of life and merit, he is goal-oriented, as he wanted to be a wealthy engineer when he went back to his home. He is strategic and calculating during his preparations when doing his job and also towards negotiating with anyone. Everything needs to be fair and just, especially in conducting contracts on behalf of his services of destroying and building with his specialties. He also admires to people who are cautious and well-prepared in doing their craft, a genuine mindset that resembles his own. He can be adaptive in a situation, although he can be solely relied on to his expertise of siegework. At certain times, he expresses genuine concern and caution towards the people he needs to associate with and would present his anger and disappointment when he interacts with other members in the party that may be considered to be threatening in terms of the status of their profession or even their scheming actions against him. He can be blunt and straight-forward in stating his problems in what is happening to the party in order to have the problem be resolved immediately. Relationships[] Jeremus - While Jeremus tended to the wounded, Artimenner reminded him of using Galerian's doctor methods. This led to Jeremus to rudely insult Galerian, which led to not only anger Artimenner, but also doubt the credentials of Jeremus as a doctor. Klethi - Artimenner dislikes Klethi for messing and stealing his schematics and later is threatened by her when he question her actions. He believes she is a liability to the party and wishes the player to remove her. Lezalit - Artimenner finds a friend in Lezalit, as he believes that battle is a matter of preparation, and Lezalit takes such very seriously. Gameplay[] Artimenner starts off with 4 Engineer skill, so can be a useful addition to a party if the player doesn't want to invest points in it, but does want to reduce their besieging time, or simply wants a stop-gap until they can level up to get points. He is not of noble birth, so granting him a fief in Warband will result in a loss of relations with most of the noble lords of Calradia, as they dislike a commoner being elevated to lordship. If elevated to lordship, Artimenner will recruit troops from his fief, regardless of the nationality. Dialogue[] Main article: Artimenner/Interactions Stats and Equipment[] Artimenner - Default Stats and Equipment Attributes Stat Points Level 7 Strength 9 Agility 9 Intelligence 12 Charisma 8 Health 46 Armor Head ? Body Rich Outfit Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 2 Shield 1 Athletics 1 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 1 Tactics 2 Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer 4 Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Short Sword Ranged ? Shield ? Mount ? Trivia[] According to game string file, his NPC number is 15. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Artimenner/Interactions","This is the list of Interactions with Artimenner. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Culmarr Castle 9 Story Recap 10 Like Quotes 10.1 Lezalit 11 Dislike Quotes 11.1 Jeremus (Battle Dislike) 11.2 Klethi (Map Dislike) 11.3 Right to Rule Objection: Katrin 11.4 Hunger 11.5 Failed Quests 11.6 Heavy Casualties 12 As an Enemy Introduction[] ""Oh! Say, friend, are you by chance heading out of town anytime soon?"" I am. What concern is it of your [sic], may I ask? ""I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. The castellan here in (town) wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honoring his predecessor's debts and implied that I might find myself charged with murder if I push the point. More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along."" Where do you need to go? ""Geroia, eventually, but I'd welcome the opportunity to get a few dinars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. Siegework is my specialty, although I reckon can handle myself well enough in an open battle, if need be."" That works for me. I will be pleased to hire you. ""Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of 300 denars would be fair, I think."" All right, here's 300 denars. Glad to have you with us. ""Good! Give me a few moments to prepare and I'll be ready to move."" Sorry. I can't afford that at the moment. (Decline) Actually, I need a different kind of expertise. My apologies. (Decline) Sorry. I've got all the men that I can manage right now. (Decline) I'd be obliged if you minded your own business, sir. (Decline) Reencounter[] ""I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know."" Retirement[] ""I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet."" Rehire[] ""Why hello, (player). I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work?"" Gathering Information[] ""Captain. As you may know, I have some time harbored a wish to go to Durquba, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weakness in its defenses. I suspect that he would not be averse to offering up his opinion of the general state of the (faction), if that is of interest to you."" Right to Rule[] ""Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a man a king, not a fancy pedigree. I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects."" Awarding a Fief[] ""Well, (sir/my lady), that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune!"" Story: Culmarr Castle[] ""You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors [sic] back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, call himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom'."" Story Recap[] ""I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft."" Like Quotes[] Lezalit[] ""Captain. I was just having a word with Lezalit after our last battle, and it strikes me that the man has got a good head on his shoulders. War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant."" Dislike Quotes[] Jeremus (Battle Dislike)[] Captain -- I must tell you that I question Jeremus's medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. Jeremus responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. Klethi (Map Dislike)[] Excuse me. I hope you don't mind me telling you that in my opinion, that girl Klethi is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me where I thought fit to object. A wise captain would not allow her in his company. Right to Rule Objection: Katrin[] I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. Hunger[] Sir -- just so you know my opinion, any commander with sense will not let his company run out of food. I hope you don't mind me speaking so bluntly. Failed Quests[] You know, friend (player), it's none too reassuring to see how you just fail a quest which we undertook on word of honour. If you can break your word to them, you can break your word to me, is how I figure it. Heavy Casualties[] Sir -- just so you know my opinion, any commander with sense will not let his company turn every battle into a bloodbath for our side. I hope you don't mind me speaking so bluntly. As an Enemy[] Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently." "Arwa the Pearled One","Arwa the Pearled One Portrait Full Body Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim(late husband's nephew) Title Claimant Personal Details Gender Female Arwa The Pearled One is the claimant to the throne of the Sarranid Sultanate. She says that she was purchased as a slave by the former Sultan, Ayzar, who was impressed by her intelligence and loved her like a daughter, eventually permitting her to manage his realm. Upon his death, she was made ruler to prevent civil war, with the requirement she marry the general Emir Baybak - Arwa was recognized as the ""Mother of the Realm"" while Baybak as ""Commander of the Armies"". After Baybak was slain in a battle against the Khergit, his nephew Hakim drove her out of the palace at sword point and proclaimed himself Sultan. She now seeks an army with which to overthrow her husband's nephew and retake the throne. Hakim, however, defends his actions, saying her power was completely derived from her ability to manipulate men like Ayzar and Baybak with her wit and beauty. He argues that a woman alone could not rule the throne and claims he prevented tyranny and civil war by forcing himself into power. Hakim served her loyally while her royal husband was alive - now he expects her to return the favor. According to a rumor, Emir Uqais and Sultan Baybak are brothers but the former was exiled by the latter. Uqais returned from exile during the reign of Sultan Hakim, later becoming Emir. Stats and Equipment[] Arwa the Pearled One - Default Stats and Equipment Attributes Stat Points Level 38 Strength 20 Agility 20 Intelligence 20 Charisma 20 Health 67 Armor Head ? Body Sarranid Mail Shirt Hand ? Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse Trivia[] Arwa (أروى) means ""beautiful"" in Arabic. Arwa's name could be a reference to Arwa al-Sulayhi, an early medieval queen of Yemen also of common descent and known for her beauty and cunning. However, she could also be a reference to Shajar al-Durr, a real female monarch who had a similar origin story. Arwa shares her banner with Emir Uqais, the initial lord of Durquba. Both come up as distinct in the banner selection screen but this is simply a coding issue. Their banner is a desert or steppe eagle, a prominent Sarranid symbol also used as the emblem for the faction. This is in stark contrast to Hakim's banner, which is the only one of all the lords not to bear a heraldic animal. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's claim thus hinges on Baybak, who was never officially Sultan, while Arwa's traces back to the old dynasty, granting her an extra bit of legitimacy. The shared banner can lead players to believe that Uqais and Arwa may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it could be the origin of the eagle banner. What is more likely, though, is that the banner comes from the time of the old Sultanate - under Ayzar, the eagle was the primary symbol of the Sarranids. And since the banner is completely identical to Arwa's, it could even come from Ayzar's dynasty itself - perhaps the lords of Durquba were a cadet branch or Uqais is a disinherited brother. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Arzagos' Conspiracy","This article is a stub. You can help out by expanding it. Arzagos knows of the rise of your (kingdom name). Rumors say Arzagos is planning to undo your progress. Be ready!" "Asaios","Asaios Asaios in Radagos' captivity Appears in (Travels in Calradia) Official Information Faction Southern Empire Monarch Empress RhagaeaEmperor Arenicos (formerly) Culture Calradic Empire Clan Unknown Character Background Home Amycon Background Scribe Gender Male Age 22 Parents ValicosUnnamed Kannic mother Asaios is a scribe of the Southern Empire. His first and so far only appearance is in the Bannerlord Digital Companion, where he stars as the author and narrator of the ""Travels in Calradia"" segment. Contents 1 Biography 1.1 Early Life 1.2 Contacting the Bureau of Barbarian Affairs 1.3 Travels in Calradia and Beyond 1.4 Aftermath 1.5 Future Plans 2 Trivia Biography[] Early Life[] Asaios was born in the village of Amycon to the wealthy sailor-turned-landowner Valicos and an unnamed mother of Kannic descent. He has an older brother - also Valicos - who, as per their father's decision, is to inherit the family farm. Asaios' part of the inheritance came in the form of education, which eventually allowed him to find work as a scribe in Vostrum, drawing up legal petitions for illiterate farmers and workers. By the age of 22 he had already been working in this position for two years. Contacting the Bureau of Barbarian Affairs[] On his 21st year of life, at the recommendation of a fellow scribe, he wrote an informant's report for the Bureau of Barbarian Affairs, describing farmers' opinions on Garios, an imperial general who demanded that state land be distributed to his veteran soldiers. This report proved to be well written enough that Asaios was invited to a meeting with Istiana, an official of the Bureau, who appreciated his honesty and offered him more potential work in the future. However, just a couple of months after the meeting the Emperor Arenicos was assassinated and the Calradic Empire fragmented, with potential new assignments becoming unlikely. A year later, Istiana contacted Asaios again, explaining the long silence and offering him a new job: to travel across Calradia and its neighbouring regions, to contact local informants and file their reports. For each report, Istiana promised 100 Denars, which was significantly more than what Asaios was making as a town scribe. Despite being somewhat hesitant, Asaios agreed. Travels in Calradia and Beyond[] Aserai His first destination was Husn Fulq, a town in Aserai lands. As it turned out, some Aserai lords, still clinging to old grievances, had raided a couple of Imperial villages just some time prior to the beginning of Asaios' journey, so now the Southern Empire was seeking revenge, besieging Husn Fulq. When Asaios had reached the siege camp, he bribed an Imperial picket - Atys - for a place to sleep. Two days after Asaios' arrival, the siege camp was attacked by an Aserai relieving army, and when the town gates were open, he sneaked into the town. A few hours later he came into contact with Istiana's informant, a local coal-burner named Yatheb, who gave him the required information and directed him towards his next destination: Hubyar. On the way to Hubyar, just south of the village of Mussum, the caravan Asaios was traveling with encountered a Beni Zilal war-party. The Beni Zilal were currently at war with the Aserai, and this meant that they would not let the caravan pass. Attempting to escape the Beni Zilal, the caravan wandered into a sandstorm, but even that did not deter the pursuers. Salvation came in the shape of Emir Tais al-Qildi's warband, which was on its way from Husn Fulq. With the Beni Zilal retreating, the caravan resumed its journey to Hubyar, now with Emir Tais' protection. In Hubyar, Asaios visited the home of his second contact, a local merchant and patron of the arts named Sathan ibn Nasu. To Asaios' disappointment, the merchant was no longer as hospitable as he was reputed to be, after having been punished by the local authorities for his debaucherous lifestyle and questionable company. Instead, Asaios was given the report by a servant, and sent on his way. After sending the report to Istiana and receiving the reply some time later, he began his journey towards Quyaz. Traveling to Quyaz, Asaios remembered that his mother was originally from those lands, and enjoyed seeing her ancestral home for himself. In Quyaz he visited his third contact, the famous local physician Las al-Kani, who was a hard-working and compassionate man, but a terrible host. Despite the somewhat cold welcome, Asaios enjoyed spending time in the doctor's library. After compiling his meager report - due to a lack of information provided by the doctor - Asaios was instructed to next travel to Pravend. Vlandia Traveling the Vlandian countryside and experiencing the local peasants' hospitality, Asaios had almost reached Pravend, when he got ambushed by a group of forest bandits, who robbed him of his last fifty Denars, but allowed him to continue his journey. On the outskirts of the town, he soon found Gosard, the local hunter that he was supposed to meet, and after learning of Asaios' encounter with the bandits, Gosard went out into the forest and soon returned with the money that was previously taken. Pravend itself did not much impress Asaios, who remarked that the once legendary Imperial town had been reduced to a fortified slum. After completing the assignment and receiving two hundred Denars, Asaios bought a set of hunter's skins from Gosard, so as to appear a less tempting target to robbers, and continued his journey north. Arriving to Rovalt at around the summer solstice, Asaios met the next contact: Viddunthar, a Nord prospector. The two had shared several evenings chatting and playing tabletop games. Viddunthar also gave Asaios another four hundred Denars from Istiana. This was something of a problem, as it meant that Asaios had to carry more money on his person, and was more likely to be attacked by unsavory characters. Luckily, he had found an individual who could arrange monetary transfers, and left most of the sum with them, to be transferred to Vostrum. While still in Rovalt, Asaios befriended a few fellow tavern patrons, and together the had set out for Dunglanys. Battania On the second night of their journey they spotted the watchfires of the Vlandian army, which was campaigning against the Sturgians. The next morning they watched the Vlandians and Sturgians battling, but at the suggestion of one of the companions - the bard Fiogrin - they did not stay to see who would win. According to Fiogrin all battles are the same, and only the begging is worth watching, everything else can be improvised. As they trekked across the Uchalion plateau, Fiogrin would tell stories of the different landmarks they'd come across. One such landmark was an ancient yew grove, the center of which was sacred to the Battanians' ancestral religion. Reaching Dunglanys, Asaios remarked on the impressiveness of the Battanian fortifications, and on how many of them were apparently directed at each other, rather than the outside of town. He also decided to spend a few days there, resting from his journey and indulging in Battanian hospitality. Joining a group of peasants, Asaios traveled to Seonon, where he met Taseil, a local noblewoman fallen on hard times after her family went against High King Caladog. After a brief stay with her, he filed her report and made his way to Epicrotea. Briefly in the Northern Empire, and Sturgia Here he contacted Salion, a former legionary, and his constant companion Skioren, a former member of the Skolderbroda. The two could not remain in the service of their respective organizations and maintain their friendship at the same time, so they chose to work as mercenaries. After completing his business with them, Asaios made his way to Stugian lands. The town of Omor, Asaios remaked, was similar to an imperial town, with impressive fortifications, and the main difference between the locals and the imperials being the presence of fur hats. He observed how the Sturgians, contrarily to what they're imagined in the Empire, actually love trade more than warfare. Accordingly, his contact in Omor was a merchant named Zorgan, whose political opinions and prejudices reminded Asaios of his father. Some time later, per Istiana's instructions, Asaios traveled to Sibir. The roads, he remarked, were cleared of bandits, and the peasants were foraging the local forests before the harvest could begin. It was here that he got acquainted with the Vakken, as his contact in Sibir - Arto - was half-Vakken himself. Khuzait After leaving Sibir, Asaios traveled to Khuzait lands, to Baltakhand. He remarked how the people of Baltakhand were less nomadic than the rest of the Khuzaits, but nonetheless still maintained an image of being ready to pack up and take to the saddle at a moment's notice. Asaios' contact here was Agandios, a former imperial cataphract who had previously failed an assignment and fled the Empire on fear of persecution. The man was hospitable, treating Asaios with expensive imperial wines. But at the same time, Asaios considered the man to be unbalanced, and felt uncomfortable in his company. The road across the Devseg plateau, towards Odokh, Asaios traveled with Istiana's agent Atun, a Karakhergit woman. Like all her people, Atun was an accomplished warrior and rider. The trip was pleasant, as Asaios enjoyed Atun's company. His only complaint was the food: he was not used to eating so much meat. Western Empire and the Siege of Vostrum After saying good bye to Atun's tribe at the gates of Odokh, Asaios joined an imperial caravan, headed toward Lycaron. He was overjoyed to reach another imperial town, despite it's rather inhospitable appearance, and indulged in cuisine that he was more used to. His contact in Lycaron was a local doctor named Tacteos, who had fallen on hard times after failing to save the life of a nobleman and having his reputation ruined by competitors. He was now forced to provide his services to peasants, who couldn't afford to pay as much as his skill deserved. Despite the joyful stay, Asaios couldn't help but notice that the town was preparing for war, as Rhagaea's forces have recovered from their defeat by the Aserai and were now ready to take the fight to Garios. Leaving Lycaron, Asaios, by his own admission, got careless, and walked right into a trap set up by some bandits. The bandits' leader, Radagos, offered that Asaios arrange for a ransom to be paid in exchange for freedom. After discussing matters of logistics, among other things, they had reached an agreement. The bandits had been holding Asaios for several days when they had to break camp and flee Archon Pharon's warband. They hid in a canyon, which got flooded soon afterwards, trapping them - and their prisoners - inside. Apparently the prospect of receiving five hundred Denars in ransom made the bandits treat Asaios better than other prisoners, providing him with blankets and hot food. Eventually, the water receded, they got out and received the ransom. Asaios was then blindfolded, strapped to a mule, and left hear Vostrum. The situation in Vostrum was hardly pleasant, as it was said that Khan Monchug declared war upon the Empire and was rapidly approaching the town with a big army. Most people fled, but Asaios was too tired, as he had barely made it there after being held captive. Having reclaimed his transfer from Rovalt, he promptly buried it in an olive orchard outside of town, for safekeeping. Vostrum never invested much in fortifications, and with the bulk of the Southern Imperial army fighting in the west, there was no one to protect the city but the garrison. When the Khuzaits came, all able-bodied people within the town were ordered to help in the defense on fear of death. This included Asaios, who clambered atop the town wall with a piece of rubble, planning to throw it at the attackers. However, by the time he got there, he realized that most of the defenders were now fleeing for their lives, and having thrown the piece of rubble, he joined them in their rush for the keep. But as he reached the citadel, he learned that the doors were closed and that no one was allowed inside anymore, so he ran through the town's alleys, and eventually hid in the cellar of a tavern. In the morning a tavern maid came down to the cellar and informed him and the others that were also hiding there that the siege was over, and that it was now safe to come out. The Khuzaits had taken the town, but decided to spare the populace, as it was more profitable in the long run. Aftermath[] As Asaios went out of town to gather supplies, on his way back he was detained by a Khuzait soldier, who recognized him as a man of letters. It turned out that during the siege someone had burned the town's archives, and now the Khuzaits needed someone to re-record everyone's holdings for taxation and other means. Asaios was put to work, and for days he'd write down the holdings - real or alleged - of the different farmers, merchants, and other individuals. Some of them even slipped him money, so that he would include them in the papers. By the end of it all, he found himself with seven hundred Denars, which was about as much money as he would make in six month of work under normal circumstances. With the money from his cache, he now had enough to buy himself a plot of land good enough to be considered a respectable groom. As he was returning to town with the money from his cache, he encountered a Khuzait rider on the road. It turned out to be Atun, who decided that sometimes even the honourable Karakhergits deserve to partake in the plunder from the Khanate's enemies, and joined Monchug's war against the Empire. After some catching up, Asaios rashly proposed to her, and while she did not accept, she did say that she would consider his offer. With that, they parted ways. Future Plans[] Despite admitting that his proposal to Atun was rash, he nonetheless entertained the idea, even going so far as to say that should she indeed consider his offer, even briefly, it would be the greatest honour done to him. Now Asaios is planning to return to Vostrum, draft his final report for Istiana, settle his tavern debt, and return to his home-village and eventually purchase the land he wanted. Trivia[] The original manuscript for the Journal was written by Steve Negus. Asaios is something of a foodie, with the journal recording his tasting and indulging in several local dishes and products. Asaios is based on the real life ""Marco Polo"" who traveled the silk road and encountered the Mongol tribes and other Asian Kingdoms." "Asalig","Asalig Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Asalig is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Horses, specifically Steppe Horses. Description[] Asalig sits at the foot of Bars Dag, one of the peaks that marks the edge of the Devseg plateau. Villagers raise horses in the lower slopes, keeping watch for the snow leopards for which the peak is named.[1] Trivia[] The village is likely the namesake for the breed of horses called the Asaligat, a high-tier variant of the Steppe Horse. References[] ↑ Encyclopedia Calradia, entry ""Asalig"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Asela","Lady Asela Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 22 Parents IngaltherElebet Siblings MitelaAmalgunArthamund Asela is a noblewoman of Vlandia and a member of House dey Cortain. She is the daughter of Ingalther and Elebet, and the sister of Mitela, Amalgun and Arthamund. Description[] According to her Personality Traits, she is Impulsive (Calculating -1). She has the reputation of being conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 120 Trade 100 Charm 120" "Aserai","Aserai Official Information Capital Sanala Ruler Sultan Unqid Claimant Aqir Ruling Clan Banu Hulyan Minor Factions GhilmanJawwalBeni Zilal Faction Location Aserai in yellow The Aserai Sultanate is a kingdom in Mount&Blade II: Bannerlord ruled by Sultan Unqid. It occupies the shores and the desert beyond the Perassic Sea to the south, below the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 External Links 13 References Overview[] The Banu Asera, also known as Aserai, is a civilization that is comprised of numerous clans who all claim their descent from the legendary patriarch Asera. The clans have occupied the springs, oases, and coastline settlements of the Nahasa desert and its surrounding areas since ancient times. The Empire becoming weaker has presented an opportunity to the clans, who have formed a confederation in the interest of conquest. The Aserai pride themselves on flexibility and their armies are the closest thing to a generalized faction within Bannerlord, with a reasonably balanced mix of archers, infantry, and medium spear cavalry, although the focus is greatest on cavalry. With a strong merchant tradition, their caravans are 30% cheaper to build, with a 10% reduction to trade penalties. The Aserai are the ancestors of the Sarranid Sultanate from Mount&Blade: Warband. 173 years later, the Banu Sarran have supplanted the Banu Hulyan from within to rule the Sultanate. Ruler[] Sultan UnqidBanu Hulyan Vassals[] Emir AdramBanu Sarran Emir TaisBanu Qild Emir SuruqBanu Qaraz Emir IyalasBanu Arbas Emir TalasBanu Atij Emir AwdhanBanu Sarmal Emir HashanBanu Habbab Emir AqarBanu Ruwaid Official Description[] “ The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. ” Lore[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Tactics[] The Aserai usually depend on their archers and they try to swarm you with their infantry. Strengths[] Versatile troops: Infantry and lancers use throwing weapons, horse archers carry shields. Low tier troops possess polearms, making them more effective when fending against cavalry. Aserai Faris noble troops possess Jareeds, the most powerful throwing weapon in the game, making them deadly in sieges. Powerful archer units with top-tier weapons and arrows. Mamluke Regulars and their upgrades are very tanky, making them very useful in sieges. Weaknesses[] Situationally outmatched by more specialized units. Lack of reliable heavy infantry to hold the line - soldiers tend to have poor helmets. Mounted units require war horses to be made worthwhile - mounts are expensive in Aserai territory. Vast distances between castles make the Aserai struggle to recruit Faris, their noble troops. Economy[] Very High (only Quyaz and Husn Fulq feel the brunt of wars most of the time, making other Aserai Towns very prosporous and easily reaching 6k wealth in early game) 8 cities 9 castles 40 villages Main products: dates (only producer), grain, horses, salt. Summary[] Aserai recruits and tribesmen are more fragile than low tier infantry of other cultures, but once upgraded they become more flexible and solid all-rounders. Most Aserai units take full advantage of their loadout slots, carrying polearm, blade, shield and a throwing weapon. This allows them to pepper advancing enemy infantry with projectiles before engaging in close combat and to defend themselves against enemy cavalry at close range. Aserai forces are much weaker on defense, as their unreliable shields and outright terrible head protection of most troops makes defending against ranged attacks or enemy shock infantry very difficult. Aserai cavalry is well-rounded and balanced, but the player should take into account that access to war horses is essentially required to make best use of them. Mameluke Regulars and Aserai Youths can be considered light cavalry at best and until they can be trained and equipped with war horses, they are ill prepared against most mid tier threats. Eventually Mameluke Regulars transform completely when upgraded to Mameluke Cavalry as they equip bows and arrows and their default troop formation changes to horse archer. Once the Aserai Youths and Horsemen are upgraded to Aserai Faris, the player has access to a cavalry-exclusive playstyle if they wish so, similar to if not outmatching the Khuzait mounted forces. Geographically, Aserai face the same problem with Sturgia. The AI often Confused when being attacked by two side, an Aserai Army could take long time to respond attack from their west/east frontier, even with no dessert speed penalty. Troop Tree[] Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Clans[] Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Territory[] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm Trivia[] The Aserai are based on the real life Arab tribes that existed before the Islamic conquests in the seventh century.[1][2] The Aserai clans all claim relation to Asera, a legendary patriarch. Similarly, early Arab tribes and families claimed a relation to Qahtan, a patriarch whose 24 sons would go on to begin many of the important Arab tribes. One of the clans, the Banu Sarran, will eventually supplant the Banu Hulyan ruling clan and form the Sarranid Sultanate 173 years later in Warband. Leaders of Aserai clans bear the title of Emir, a nobility title commonly used in Muslim countries. Gallery[] Aserai Recruit Troop TreeAserai Youth Troop TreeBedouin Rover Troop Tree External Links[] Bannerlord Dev Blog introducing the Aserai in depth References[] ↑ ↑ Wikipedia:Early Muslim conquests Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Asfrid","Asfrid Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Asfrid is a noblewoman initially of the Kingdom of Friese. She is 40 years old. Family[] Husband: Jarl Gotrik Haraldsson Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Ashwood Pike","Warband Mount&Blade See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Ashwood Pike/Warband","Ashwood Pike Ashwood PikePolearm (No shield)Base value: 205 denarsWeight: 3.5Swing: 19bThrust: 29pSpeed rating: 90Weapon reach: 170Requires strength: 9" "Askeladd Bjornsson","This article is a stub. You can help out by expanding it. Askeladd Bjornsson was a minor character from the removed quest A Hunger for Crows in Mount&Blade: Warband." "Asugan Castle","Asugan Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Peshmi Dugan Sieges with... Ladders Port No World Map Mount&BladeAsugan CastlePeshmiTemplate:World Map/Mount&BladeWarbandAsugan CastleDuganTemplate:World Map/Warband Asugan Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Asugan Castle lies east of Tulga on the border of the Khanate territory at the base of two mountain ridges and before a long valley pass that seems to lead out of Calradia. Its village is Peshmi, located to the northwest of the castle. Warband[] Asugan Castle is the easternmost castle on the map, it lies on a small ridge at the southeastern border with the Sarranid Sultanate between a somewhat narrow mountain pass. Its village is Dugan, located to the north of the castle, down the hill from its ridge. Layout[] Player Keep Dungeon Breach Siege[] Besieging Asugan Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares a name with Asugan Noyan. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Asugan Noyan","Asugan Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Asugan Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He shares a name with and owns Asugan Castle. Family[] Spouse: Lady Chedina Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Asugan Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Cavalry Helmet Body Khergit Lamellar Armor, Khergit Elite Armor Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Asugan Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Attack the Bandit Lair","Attack the Bandit Lair Given by Quest Merchant Time limit None Refresh rate Never Reward 200 denarsKidnappers' Hideout Loot This is the third quest given by the Quest Merchant. Contents 1 Summary 2 Walkthrough 3 Quest line 4 Transcript Summary[] Find the bandit lair near (village), and free the brother of the Quest Merchant. Walkthrough[] Once you completed the previous quest, this quest will spawn along with the location of the hideout. This is a special version of Destroy Bandit Lair. The quest acts similar to Destroy Bandit Lair as you have to clear the bandits in their lair. The differences is that the enemies are solely Looters type with no special variant of bandits and there is no failure in this quest, allowing many tries if you are defeated. Go to Destroy Bandit Lair for a proper walkthrough. After the battle, the merchant's brother will spawn and approach to you and start a conversation. You will be taken to the loot screen, it is recommended that you take some of the loot to sell in town, earning around 100 denars. The quest will be completed when you take the brother back to the capital. You will be given the next and last quest. If you are knocked unconscious, a message will show saying that the looters celebrate by breaking open a cask of wine, and do not tie you up, allowing you to escape. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Attack the Bandit Lair/Transcript" "Attack the Bandit Lair/Transcript","Quest Briefing (Optional)[] So you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a man who can get things done. Now, go out and save his unworthy hide! Very well, I go now to attack the bandits in their lair, and find your brother. I cannot deal with this matter at this time. Player Defeated[] You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. Quest Aftermath[] Merchant's Brother: ""Thank you, sir, for rescuing me from those fiends. Did my brother in (capital) put you onto their track?"" Player: ""Yes, I told him that I would find you. I advise you return to your family as quickly as you can -- and be careful on the road.""" "Attributes","An example of Attributes in Mount&Blade. Your character has four major attributes, which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute. Strength and Intelligence also allow better armor or books to be used, respectively. Skills can only be raised to one third of a certain attribute (rounded down). For example, Ironflesh is a Strength based skill, so a character with 14 Strength can only raise their Ironflesh up to level 4, while 15 Strength will allow Ironflesh up to level 5. Furthermore, each attribute carries its own benefits. See the section on Skills for more information. When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely! The maximum level for attributes is 63. Attributes Table[] There are four attributes in the game: Name Abbr. Description Regulated Skills Strength STR Every point adds +1 to hit points. (Hidden bonus: increases damage of melee weapons, bows, and thrown weapons). Ironflesh, Power Strike, Power Draw, Power Throw/Grenade Throwing Agility AGI Each point gives you five weapon points and slightly increases foot movement speed on the battlefield. Weapon Master, Shield, Riding, Athletics, Horse Archery/Shooting from Horseback, Looting Intelligence INT Every point to intelligence immediately gives one extra skill point. Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound Treatment, Surgery, First Aid, Engineer, Persuasion. Charisma CHA Each point increases your party size limit by +1. Prisoner Management, Leadership, Trade Attribute Requirements[] Armor either has no attribute requirement or Strength requirements between 6 and 9 (Plate Armor). The Black Armor has a requirement of 10. Heavy helmets such as the Winged Helmet also have a requirement of 10. Melee weapons will require between 7 (Hand Axe) to 14 (Great Hammer) Strength, but certain weapon modifiers can add 1, 2, or 4 to Strength required. Thrown and Bow weapons indirectly require minimum Strength, due to their Skill requirements. Thrown weapons need 0-4 Power Throw before modifiers and Bows 0-4 Power Draw before modifiers. Some Crossbows have strength requirements, those are in the 8-10 Range (10 for the Siege Crossbow). Horses indirectly require Agility, as they require Riding skill. Armored horses require a minimum of 12 Agility (4 Riding). The modifiers Stubborn or Champion also increase skill requirements; +1 and +2 Riding respectively. Books have Intelligence requirements between 7-12. There are no items that require charisma." "Atun","Atun Appears in (Travels in Calradia) Official Information Faction Khuzait Monarch Monchug Khan (temporarily) Clan Karakhergit Religion Khuzait religion Character Details Likes Asaios Liked by Asaios Character Background Home Nomad Background Cattle herder Gender Female Atun is a member of the Karakhergit minor clan. Her first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. Biography[] Atun is a young woman that belongs to the Karakhergit nomad tribe and, like all her people, she is proud of her heritage. She spends her days herding cattle between pastures. Due to the declining numbers of Karakhergit and the increasing difficulty in preventing the cattle from wandering into the ever-expanding farmland, she often has to engage in quarrels with settled farmers. It is unknown when, how, or why she became Istiana's informant but it apparently happened some time during of after the late Emperor Arenicos' reign. The imperial scribe Asaios met her during his tour around Calradia, contacting various informants on Istiana's behalf. He joined Atun's party during their journey between Baltakhand and Odokh. The two developed a good relationship, with Atun telling Asaios about her people's culture. Some time after they parted ways, Khan Monchug declared war on the Southern Empire and the Karakhergit decided to join the Khuzait war effort, seeking to obtain glory and loot. After the Khuzait besieged and captured the imperial city of Vostrum, Atun met Asaios, who was stuck in the city during the siege, again and the two did some catching up. Asaios proposed to her and, before parting ways yet again, she said she would consider it. Personality[] Atun is a proud but kind individual. She cares for her people and the old ways, and is saddened that the already difficult nomadic lifestyle is becoming even more so due to the steppe peoples settling down. She claims that, in the old days when many more clans were nomadic, it was a lot easier for the Karakhergit to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monchug's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. When Asaios met her the second time, her people had temporarily joined the Khuzait Khanate's war effort against the Southern Empire. When he asked Atun if the eagles developed a taste for burrowing, she replied that the eagles got tired of other clans boasting about their imperial loot and decided to get some of their own." "Austria","The banner of Austria. Austria, or Kaisertum Österreich, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The Revolutionary and Napoleonic wars were a disaster for the Holy Roman Empire. With numerous lands in Italy, the Balkans and the Low Countries lost to France, the empire that dominated central Europe for centuries no longer exists. Francis II, once Holy Roman Emperor, is now Francis I, Emperor of the newly formed Austrian Empire. Vienna, the city that held against huge Ottoman armies two centuries ago, was captured by the French, not only once, but twice. However, despite serious blows the Austrian prestige, the Austrian spirit is not broken. Instead, Austria is now more determined than ever to pay back for all shame suffered from Bonaparte. While it may have suffered defeats, the Austrian army is still the third largest in Europe and shall not be forgotten as the only army which have defeated Napoleon himself without any allied help, and was close to defeating him on two more occasions. As French power on the continent melts with the spring snow of 1813, the Austrian Empire stands ready to retake what once was hers. Units[] Infantry Infantrie Regiment Erzherzog Rudolf Nr. 14 - Line Infantry Infantrie Regiment Freiherr von Wacquant Nr. 62 - Line Infantry Grenz Regiment Oguliner Nr. 3 - Line/Light Infantry Grenadier Battalion Purcell - Foot Guard Jaeger Battalion 2 - Rifleman Cavalry Husar Regiment Graf von Hessen-Homburg Nr. 4 - Hussar Ulan Regiment Schwarzenberg Nr. 2 - Lancer Chevauleger Regiment Furst von Hohenzollern Nr. 2 - Light Horse Dragoner Regiment Erzherzog Ferdinand Nr. 5 - Dragoon Kurassier Regiment Kaiser Franz Nr. 1 - Cuirassier Specialists Artillerie Regiment Prinz zu Lothringen Nr. 7 - Artillery Pionier Battalion Nr. 1 - Engineer Karl Philipp, First zu Schwarzenberg - Commander Voice commands & Battle cries[] Austrian battle cries ""Für den Kaiser!"" - For the Kaiser! ""Gott schütze den Kaiser!"" - God save the Kaiser! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" -Company, Advance! ""Vorrücken!"" - Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" - Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!"" - Free fire! ""Zu mir!"" - on me! ""Kompanie, zu mir!"" - Company, on me! ""Zurückfallen!"" - Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Awlpike","The Awlpike is a very pointy polearm designed to pierce effectively, but it can still fend off enemies with its blunt overhead strike. Warband Mount&Blade See Also Polearms (List) Melee Weapons (List) Weapons (List)" "Awlpike/Warband","Awlpike AwlpikePolearmBase value: 345 denarsWeight: 2.3Swing: 20bThrust: 33pSpeed rating: 92Weapon reach: 165" "Axe","The basic Axe is the weakest and cheapest two-handed weapon available. Like other axes, this weapon has a damage bonus against shields. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Axe/Mount&Blade","Axe AxeTwo-handedBase value: 65 denarsWeight: 4.0Swing: 32cSpeed rating: 91Weapon reach: 108Requires strength: 8Bonus against shieldsMount&Blade" "Axe/Warband","Axe AxeTwo-handedBase value: 65 denarsWeight: 4.0Swing: 32cSpeed rating: 91Weapon reach: 108Requires strength: 8Bonus against shieldsWarband" "Ayn Assuadi","Ayn Assuadi Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandAyn AssuadiSharizTemplate:World Map/Warband Ayn Assuadi is a village of the Sarranid Sultanate. It is close to the Rhodoks and Swadia, so it gets looted quite often. Layout[] Player Elder Fugitive Ayn Assuadi is built in a shallow valley with low hills and large clusters of palm trees all around. It has a total of nine structures. There are four fields here, growing beans, cabbages, grapes, squash, and wheat. There is a well and shadoof in the middle of a village, and an outdoor oven against one building, though no bread that may be baked there is visible. Four horses can be found here, including sumpter and practice horses. The Village Elder is standing at the entrance of a stable almost straight forward from where the player enters, next to an empty basket. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Ayyike","Ayyike Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinReyvadin World Map Mount&BladeAyyikeReyvadinTemplate:World Map/Mount&BladeWarbandAyyikeReyvadinTemplate:World Map/Warband Ayyike is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is standing on a porch in front of the closest building to where the player starts, next to a barrel. Ayyike is set on a relatively flat location surrounded by low hills and valleys, as well as some scattered tree coverage. It has a total of five structures and a stone wall guarding one side of the village. There is a sizable field here growing cabbages, grapes, and squash. There are also some sort of animal pens, while the presence of meat hooks, knives, dried meat, and furs seems to imply that this is a butchering village. Some loaves of bread may also be found. If sent here during a Hunt Down Fugitive quest, the target may be found behind the large straw house, standing between a couple bushes. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Azgad","Azgad Settlement Information Type Village Kingdom Swadia Fortification DhirimPraven World Map Mount&BladeAzgadDhirimTemplate:World Map/Mount&BladeWarbandAzgadPravenTemplate:World Map/Warband Azgad is a village initially owned by the Kingdom of Swadia. Its fortification is Dhirim in the original Mount&Blade, and Praven in Warband. Layout[] Player Elder Fugitive The Village Elder is straight forward from where the player starts, standing next to a wooden table and bench. Azgad is built up the side of a slope in hilly terrain with abundant tree cover. It has a total of seven structures, with one at the highest elevation including a tall tower. There are five fields here growing cabbages, squash, and small shrubs, while the other two fields are both empty, the larger having stacks of straw left. Harvested squash can also be found in one basket alongside a couple more empty baskets. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, hiding inside a shed. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Bagai","Lord Bagai Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 52 Children EsurNayantaiYana Bagai is a nobleman of the Khuzait and a member of the Khergit. He is the father of Esur, Nayantai, and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1), Honest (Honor 1) and Merciful (Mercy 1). He has a reputation for being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 60 Charm 100 Steward 120 Trade 100 Leadership 120" "Baheshtur","Baheshtur Appears in Official Information Culture KhergitRoan Horse Khergits Clan Dulam Character Details Hire Cost 400 denars Likes Rolf Liked by Rolf Dislikes Katrin, Marnid, Ymira as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Katrin and Marnid Connections Tulga Noble Yes Character Background Home Pantash Valley Background Steppe NomadMercenary Parents Azabei (father) Siblings Several unnamed brothers Baheshtur is a Khergit tribesman and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] Baheshtur is a Khergit tribesman who lived in Pantash Valley. He is a part of the Shamir tribe, who are rivals with the Humyan tribe, and fought with them over the valley. The Khan ruling over the tribes ordered a ceasefire to prepare men for war in Calradia. Baheshtur refused to heed the Khan's order and slew one Humyan before escaping to Calradia. He plans to stay there around a year until the Khan's men forget his crimes. From there, he tried to find work with him initially going to Halmar, as his aunt lives there. He is encountered in tavern and offered his services by the player. He was given salt and 400 denars before joining the party (the salt for his people custom and the gold for payment). If he retires, he will go back home to Pantash to return to his father and brothers in hopes the Khan's men forgotten him. Personality[] A man who prefers to reflect most of his ideals and understandings towards his culture and traditions for the sake of his tribe and also to his own future. He values mostly the traditional culture he lived and dislikes the idea of advancements and some innovations. He can be a bit ruthless and takes the idea of revenge seriously when he can think about it, although that can bring trouble to himself, which can cause him to stray away from his tribe so as to not let the problem affect his own family. He is not the type to stay in one place, as he tend to wander around the lands to search for someone worthy to follow. He has a very good insight of concern and understanding of his own well-being, like what he deserves and what he must not deserve. He is more of a man who is concerned for his family and is very close to them as well. Relationships[] Marnid - Marnid dislikes Baheshtur for his Khergit raiding ways, as many caravans, including himself, fell victim to those raids. Baheshtur later insults Marnid, comparing him to a beggar or a priest if he has these thoughts. Katrin - Katrin already fears Baheshtur for his Khergit culture, with which she is unfamiliar. She soon got Baheshtur angry when she snatched a pot that he wanted to take, this led him to be vengeful against Katrin. Rolf - He is impressed with Rolf's skill in the battle, despite knowing he is lying about his noble lineage, he appreciates Rolf's braveness for this lie. Gameplay[] As he starts with high points in Horse Archery and Power Draw, it may be useful to set Bashestur up as a mounted archer, with a bow as his primary weapon and either a sword or lance as secondary (he also starts off with two points in power strike). Baheshtur is of noble birth and thus can be given land and the rights of a vassal without losing relations with existing noble lords. If elevated to lordship in Warband, Bahestur will recruit Khergit troops for his forces, in addition to the ones that are granted to him. Dialogue[] Main article: Baheshtur/Interactions Stats and equipment[] Baheshtur - Default Stats and Equipment Attributes Stat Points Level 5 Strength 9 Agility 9 Intelligence 12 Charisma 7 Health 46 Armor Head ? Body Nomad Vest Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw 3 Weapon Master 3 Shield 1 Athletics 1 Riding 2 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Nomad Sabre Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Baheshtur/Interactions","This is the list of interactions with Baheshtur Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Halmar 9 Story Recap 10 Like Quotes 10.1 Rolf 11 Dislike Quotes 11.1 Katrin (Battle Dislike) 11.2 Marnid (Map Dislike) 11.3 Right to Rule Objection: Ymira 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] ""Greetings, traveller. Would you join me for a drink?"" Certainly. With whom do I have the pleasure of drinking? I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. In the meantime, any opportunities to earn a living with my sword would be most welcome. That's the spirit! I might be able to offer you something. I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being, Certainly. Here, have some salt. Thank you. Now, to seal off our agreement, I ask you for 400 denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before he pays you your worth of gold first' Well... here's 400 denars, then. Your first payment. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, on second thought, I prefer to keep more civilized company. Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. I have no time for that. Reencounter[] I've been wandering through this war-torn land, looking for a leader who is worth following. Retirement[] Bahadur -- since I taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. Rehire[] (player) Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. Gathering Information[] If you like, (player) Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in Tulga, and hear the news from all across the (faction). They may have some gossip about the feuds and rivalries of the great lords, if that is of interest to you. Right to Rule[] A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent [sic] right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. Awarding a Fief[] Bahadur -- I would be most pleased to hold (fief). I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! Story: Halmar[] Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle . Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always be. Story Recap[] I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in Halmar. Like Quotes[] Rolf[] That was a fine battle, (player) Bahadur! Rolf is a good man to have by our side in a fight. As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. Dislike Quotes[] Katrin (Battle Dislike)[] Captain. Katrin needs to have her tongue cut out. When the loot was piled up after the last battle, I found among the enemy baggage a very decent cooking pot. Often I had wished to fund such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But Katrin grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. Marnid (Map Dislike)[] A moment of your time, captain. Marnid seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. Right to Rule Objection: Ymira[] (player) Bahadur -- I overheard what you told Ymira. But I wonder -- if the lords who live from farming and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. Hunger[] Pardon me, captain. It is not good to run out of food. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. Not Paid[] Pardon me, captain. It is not good to not be able to pay the men. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. As an Enemy[] (player) Bahadur! I took your salt, and was well rewarded for it! However, I will remind you of an old truth -- that while a Khergit may be an ardent follower, and a devoted friend, he will never be your slave.... Anyway, today I come against you with my sword raised. But I hope that one day we raise a glass together, to a friendship renewed." "Bakhyt","Bakhyt Appears in Official Information Culture Crimean Tatar Religion Islam Character Details Hire Cost 300 thalers Likes Mamai Liked by Colonel Zagloba, Tepes Dislikes Fatima, Varvara, Hunger, Not Paid, Heavy Casualties Disliked by Fedot Character Background Home Azaq-kale Background ExecutionerButcher Bakhyt is one of the Heroes in With Fire & Sword. He strongly resembles Warband's Rolf. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment Biography[] Bakhyt was born in Azaq-kale. He was the Khan's personal executioner in Bakhchisaray and kill the Khan's personal enemies. After killing the old vizer, the new vizer was replaced and decided to fire Bakhyt as he believes his services are not needed. Bakhyt soon work in a slaughterhouse but earn very little, he also harassed by his victims' family for his job. He soon found by the player and hire to be part of the player's party. He ask for 300 thalers to replace his axe's handle which been worn off. Personality[] Relationships[] Fatima - Mamai - Varvara - Dialogue[] Main article: Bakhyt/Interactions Stats and equipment[] Bakhyt - Default Stats and Equipment Attributes Stat Points Level 7 Strength 11 Agility 5 Intelligence 6 Charisma 5 Health 46 Armor Head ? Body Robe Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike 4 Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting 3 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 4 Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 118 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Lumberman Axe Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei" "Balanli","Balanli Settlement Information Type Village Kingdom Swadia Fortification DhirimTevarin Castle World Map Mount&BladeBalanliDhirimTemplate:World Map/Mount&BladeWarbandBalanliTevarin CastleTemplate:World Map/Warband Balanli is one of the villages initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of a building almost directly straight forward from where the player enters, standing at the base of a stairway. Balanli is built on a small flat area in very hilly terrain with a moderate number of trees. It has a total of six structures, one significantly separated from the rest of the village, and a well down a slope. There are two fields here growing cabbages, apples, grapes, and squash, while a third fenced area is cleared with only straw piles remaining. Dried Meat, garlic, marrow, and baskets of fruit can be found in storage while two outdoor ovens and bread may also be found. If sent here during a Hunt Down Fugitive quest, the target may be found next to the storage shed on the distant side of the village. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Balgard","Balgard Settlement Information Type Town Kingdom Sturgia Villages MarabrotSafna Sieges with... Battering RamLaddersTowers Port No Balgard is a town in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Marabrot and Safna (which produces iron for the smithy there) are bound to the town. Contents 1 Description 2 Workshops 3 Trivia 4 References Description[] Balgard, which sits on the icy waters of Mazopor Bay, was founded by migrants from the Nordlands. Legend holds that the initial wave of Nords arrogantly demanded tribute from the nearby Vakken and Sturgian tribes, who formed an alliance and drove the newcomers back to their ships. But the victors fell out over the spoils, until a canny Nord, Gundar, landed and volunteered to help them fairly divvy up the weapons and armor of his dead kinsmen. The residents recognized Gundar's lordship over the region and his descendants, intermarried with the Sturgians, are today the grand princes of Sturgia.[1] Workshops[] Balgard is home to a silver smith, a smithy, and a brewery. Despite the temptation of the money pot that could be a silver smith, the workshop normally does not get enough silver to meet demand, resulting in small profits of around 70 denars. Trivia[] According to the settlements.xml game file, Balgrad is also named ""Raganvad"", which means ""White Fortress"". During autumn and winter, the town's countryside is blanketed in snow. References[] ↑ Encyclopedia Calradia, entry ""Balgard"" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan" "Balion","Balion, like Geroia, is a region mentioned as existing outside Calradia. It is stated to exist across the expansive western ocean in Warband, being mentioned as the homeland of Konrad. It is only mentioned in Konrad's biography, where it is implied to be connected to Calradia through a shipping route. It is completely absent from the campaign. Thus, it is unknown if it is considered canon or will be revived in later installments. It may be the in-game equivalent of Britain. Balion is an anagram of ""Albion"", a name sometimes referring to Britain, as well as being across a western sea just like Britain is across the British Channel and the North Sea from mainland Europe. Also, no British nation has an equivalent in Calradia, as it would have a Western European design, looking much like the Kingdom of Swadia or the Kingdom of Rhodoks." "Baltait","Baltait Official Information Faction Khuzait Leader Ilatar Beg Fiefs Dinar CastleKaysar Castle Tier ? Wealth ? The Baltait are a clan of the Khuzait led by Ilatar Beg. Members[] Ilatar (leader) Tilun Chagun Achaku Eselen Settlements[] Castles Dinar Castle Kaysar Castle Villages Dinar Karahalli Kaysar Payam Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Baltakhand","Baltakhand Settlement Information Type Town Kingdom Khuzait Villages FisnarUlaanAsalig Sieges with... Battering RamLaddersTowers Port No Baltakhand is a town of the Khuzait owned by Mesui Begum of the Khergit. The villages of Fisnar, Ulaan, and Asalig are bound to the town. Description[] Baltakhand, the Fortress of the Axe, was settled by the Iltanlar, mountain-dwelling cousins of the Khuzait. Centuries ago their beys descended into the plains and created the fortress here that guards the Portages of Iltan, the network of lakes and rivers that divides the Sturgian lands from the Khuzait's realm. Bitter winters protected them from the reach of the Empire, but no blast of wind was cutting enough to stop the horsemen of Khan Urkhun, who 40 years ago forced this town to submit to the khanate. Tournaments[] Tournaments are primarily fought with lance and shield and cavalry rounds with bows and lances. It is about a 50-50 split between cavalry and infantry tournaments. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Bamboo Spear","The Bamboo Spear is the longest weapon that can be swung from side to side. Its length makes it prone to catching on obstacles and allies if used on foot, but in large quantities it can prove to be an effective cavalry stopping tool. Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Bamboo Spear/Warband","Bamboo Spear Bamboo SpearPolearmBase value: 80 denarsWeight: 2.0Swing: 15bThrust: 20pSpeed rating: 88Weapon reach: 200" "Bandit Camp","Map icon. Bandit Camps were introduced in Mount&Blade: Warband. These camps act as the main base for bandit gangs. When reaching a bandit camp, you have the option to leave it alone or attack it. Due to the narrow entrances to the camps, cavalry cannot be used in the battle. If the base is destroyed, you are presented with the loot screen with their 'ill-gotten gains' (usually bandit arms and armour, with a few villagers' supplies). However if you fail, the bandits leave the camp and build another camp somewhere else (and continue to plague anyone who passes by). These camps are often quest targets for a lord who owns a nearby town. If you fail to eliminate the camp while taking on such a quest, you have to explain this to the lord. You will not lose any relation with the lord and if you ask for a task immediately afterwards, he will give you another chance at destroying the bandits. Bandit camps are good targets of opportunity for new characters since they are filled with items that can be used early on or sold for money. Attacking the camps with a shield and one-handed weapon is recommended since most bandits use ranged weapons. The camps consist of caves, longboats, tents, or shacks. These are the spawning points of the bandits there. Bandits will stand ground in front of cave or uphill before you come close or attack. If some of them are neutralized, more bandits will spawn. As their men start to run out, looters rather than bandits will sally out desperately. After destruction, bandit camps can respawn almost immediately, though usually in a different area where you will have to rediscover it. However, it is possible to witness the new camp appear right after the old camp has vanished if it spawns within the same vicinity. If the camp does not respawn quickly, the bandits will wander about in the same way as looters and deserters, often ending up far away from their initial spawn location. Locating[] Only one camp of each type is on the map at a given time. Once discovered, they will remain visible until destroyed. Locating a bandit camp can be difficult as camp locations are random. You can ask caravans (and perhaps other passersby) for help locating the bandits. Another option is to find a bandit group that is currently ""travelling"", as this means they are returning home to resupply. Follow them at a safe distance and allow them to lead the way. Here are some tips for finding each kind of bandit camp: Sea Raider Landing Sea raiders land on the northern coastline of Calradia, along the shore between Rivacheg and Wercheg. Sea Raiders are the best equipped of all bandit types, so they may pose a struggle for low-level characters. However, because of their difficulty, they are also the best source of high value loot and experience. Forest Bandit Camp These are found in forests, usually ones teeming with bandits. They can be hard to spot in the dense woodlands. and are commonly found north of Uxkhal and the forests surrounding Ibiran. Steppe Bandit Lair These are found around the steppe areas of Calradia, commonly in Khergit areas, like Ichamur and Narra. Tundra Bandit Lair These are usually found in snowy areas of the map, such as around Khudan or Rivacheg. Tundra bandits have decent weapons and armour and may be difficult early in the game. Desert Bandit Lair These are found in the desert parts of the map initially controlled by the Sarranid Sultanate. These hideouts contain tents with an oasis in the centre. Mountain Bandit Hideout These are usually located in Rhodok territory close to mountains like those around Veluca. Quests[] When the object of a quest, camps are labeled in blue. The lords providing the quests to eliminate a bandit camp are: Bandit Camp Quest Town Default Lord Sea Raider Landing Rivacheg Boyar Meriga Forest Bandit Camp Uxkhal Count Delinard Steppe Bandit Lair Ichamur Tonju Noyan Tundra Bandit Lair Khudan Boyar Vuldrat Desert Bandit Lair Ahmerrad Emir Hamezan Mountain Bandit Hideout Veluca Count Matheas If you discover a bandit camp at random, visiting the respective lord before attacking can help maximize experience and denar gain. The lords may change as the game proceeds, as the town may be conquered and given to another faction and lord. Training Strategy[] Instead of destroying a bandit camp, it can be useful to use it as a source of non-faction fights to train your units. Bandits will regularly spawn near their camps, sometimes in groups of 50+ that you can defeat for their spoils and experience. This method avoids losses in relation with other nobles every time you want to fight. Once you locate a bandit camp, just clear the area of bandits on the map but do not remove the camp itself. The next time you feel like fighting bandits, you'll know exactly where to find them. Bandit camps do respawn after you destroy them but not in the same place. If you find a place with many bandit groups, a camp is likely nearby. For this option, it's recommended to chose a forest bandit (easiest), mountain bandit (medium), or sea raider (hardest) camp. Desert and steppe bandit groups move quickly and are on horseback, which is a factor to worry about if you're after efficient combat and loot. It is easy to attack any sized bandit group if you are slow. You only have to have a lot of food so you can stay still. Get a lot of food. Find a bandit camp. Click the bandit camp and go to it. When given the option to attack, press leave. Go to camp and press ""wait"" (in Warband, ctrl+spacebar makes time go faster than normal, spacebar passes time normally). Wait until a bandit group attacks you. They will eventually return to their camp sometime at night. If you have a large enough party you can wait near the camp and before too long, most of the bandits will have left their camp and will pace back and forth (towards the camp, away from the camp, towards the camp, etc.) around it. Here, you will have easy pickings from a large number of bandits without ever attacking the camp." "Bandit Leader","Bandit Leader Troop Information Wages 84 - 97 Acquired from... Enlisting raid party, prisoner recruitment Upgrades to... N/A Bandit Leaders are bandit troops in Viking Conquest that can be found in raiding parties on land. You can instruct Bandit Leaders to perform a specific raiding mission if you have more then 50 prisoners (then they will become Masterless Men). Stats and Equipment[] Bandit Leader - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Halm Body Common Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 140 Polearms 210 Archery 20 Crossbows 0 Throwing 225 Slings 170 Weapons Melee Broadseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged Throwing Spears Shield Rawhide Shield, Svear Shield, Round Shield, NorthMathr Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Bandit (Viking Conquest)","For the classic version, see Bandit (classic). For the With Fire & Sword version, see Bandit (With Fire & Sword). Bandit Troop Information Culture Bandits Wages 24 peningas/week Acquired from... Ruffian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Bandits are tier-two bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head None Body Simple Tunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 3 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 140 Slings 140 Weapons Melee Hunting KnifeClub Ranged Sling Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Bandit (With Fire & Sword)","For the classic version, see Bandit (classic). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages ? thalers/week Acquired from... Looter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Bandits are tier-two bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Compared to Warband, they are an upgrade from Looters and more common in With Fire & Sword, as they can be found on the overland map in addition to the specified quests. They are somewhat more dangerous than Warband bandits due to the fact they can carry handmade firearms. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 7 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap(Possible) Village Cap(Possible) Hat Body KuntushBroadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Firearms 90 Throwing 90 Weapons Melee Lumberman AxeSimple LanceCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Bandit (classic)","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Bandit (With Fire & Sword). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages 4 denars/week Acquired from... Prisoners Upgrades to... Brigand- or -Mercenary Swordsman Upgrade Cost 20 denars XP for Kill 80 experience Ransom Value 66 denars Bandits are bandit infantry in Mount&Blade: Warband. Tactics[] They are a special type of outlaw only encountered during quests, such as Ransom Girl from Bandits and Hunt Down Troublesome Bandits, or when ambushed at night in a town, village, or castle. If captured and recruited, they can be upgraded to Brigands or Mercenary Swordsmen. Alternatively, they can be sold to a Ransom Broker for 66 denars each. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Rawhide CoatLeather JerkinNomad Armor Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Short Bow(Possible) Arrows Shield (Possible) Nordic Shield Mount (Possible) Saddle Horse Gallery[] Bandits in party screenAbout to fight Bandits during a quest Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Bandits","For the specific troops, see Bandit (classic). Bandits are neutral criminals that roam Calradia. Bandits engage everyone, including the player, small kingdom parties, caravans, village farmers, and any other parties smaller than their own. They usually demand money from the player character and will attack if not paid. If the player has slain multiple groups of bandits and is accosted by them, they will reject payment and simply attack the player. The many bandit types in Calradia can usually be found in or around their home areas. For instance, Steppe Bandits roam the steppes and Desert Bandits roam in the desert. Manhunters are law enforcers who patrol the northern parts of Calradia, hunting for bandits and taking them prisoner - for this purpose, they only use blunt weapons to knock enemies unconscious. In With Fire & Sword, Manhunters are replaced with Marksmen of the Secret Department while, in Viking Conquest, they are replaced by five different units (an entire troop tree starting from Young Warriors and ending with Slaver Chiefs) Contents 1 Bandit Types 1.1 Mount&Blade 1.2 With Fire & Sword 1.3 Viking Conquest 2 Gallery Bandit Types[] Mount&Blade[] Warrider These bandits were removed from the game before release and only exist in beta versions. Dark Knights - These soldiers belonged to the outlaw faction and were removed from Mount&Blade in version 0.95x. They were incredibly powerful and dangerous, possessing powerful weapons and the most powerful armor in the game. They were nearly impossible to beat, crushing both player and main faction parties. Black Khergit Raiders - These bandits were removed with the advent of the Khergit Khanate and generally had the same equipment as higher tier Khergit cavalry. They operated in the same way as Steppe Bandits; however, their equipment and stats were drastically better than most other bandits. They were the steppe equivalent of Sea Raiders in terms of strength and equipment but were dangerous because every bandit was mounted. Classic The following types of bandits were introduced in the original Mount&Blade. Looters, also called ""River Pirates"" in earlier versions, are the standard type of lawless scum. They are weak and exist all over Calradia. While mildly difficult to defeat at first, they become nearly powerless later in the game. All Looters are footmen, and their standard equipment is nothing more than knives and throwing rocks. Forest Bandits live close to forests and are often encountered in Rhodok or Swadian lands (only in Swadia lands in Warband). These bandits always carry a Hunting Bow or Short Bow, along with two-handed axes, hatchets, or quarter staffs. Mountain Bandits live in the mountains, especially in Vaegir territory (only in Rhodok lands in Warband). Their primary strength lies in their numbers, with an average group of Mountain Bandits consisting of approximately 17 men, although they can gather into packs as high as 60. They can be both footmen and cavalry in Mount&Blade, but they lose their mounts in Warband. Steppe Bandits primarily live in the Khergit steppes and always ride Steppe Horses. They are difficult to defeat at the beginning of the game, due to their maneuverability and speed. They are equipped with typical Khergit weapons like lances, small one-handed swords, and throwing weapons. Sea Raiders live on the shores of Calradia, mostly in the lands of the Kingdom of Nords or around Rivacheg in the Kingdom of Vaegirs. They are very strong, possessing very good armor, long bows, battle axes, and high stamina. Defeating these bandits can be a good, mid-game source of money and armor. Deserters consist of trained faction troops. They are soldiers who have abandoned their leaders and have taken to lives of crime. Deserters can be the most difficult bandits to defeat, depending on what tier of troops you encounter. More often, they are in the lower tiers of a faction's upgrade tree. Warband Warband added several new bandits not seen in Mount&Blade. Taiga Bandits are encountered on the snowy eastern side of the Kingdom of Vaegirs, replacing the Mountain Bandits from Classic. Desert Bandits primarily wander the Sarranid desert. While somewhat weaker than Steppe Bandits, they are mounted and still pose a threat to new players. There are also units simply called ""Bandits"". The only time you can encounter these is during certain quests. They can be upgraded to Brigands if you manage to recruit some. With Fire & Sword[] With Fire & Sword shares some of the same bandits as Warband but the new setting also introduces new ones. Rebels are a type of unit similar to Bandits. They possess nearly identical gear but different armor. They are relatively weak, but their possession of a Handmade Firearm can make them somewhat dangerous. Tatar Raiders are weak mounted units with low armor. They wield a saber and cavalry lance, so when facing them try to avoid being a couched lance target. They are mainly found around the Crimean Khanate. Viking Conquest[] Bandit parties in Viking Conquest can be separated in two main categories: ones that you find on land, and ones that you find at sea. Unlike other modules, land bandits will occasionally raid a specific village but will not attack towns even if lightly defended. Land bandits - and possibly sea ones as well - will occasionally join the player's army for a price if the proper dialogue option is used when meeting them and if renown is big enough. If having more than 60 prisoners and a Bandit Leader, you can instruct him to raid a specific village - after the mission is completed, the bandit party will turn into Masterless Men. You can see the generic bandit tree if you go to Camp -> Troop Tree -> Ruffian, though it does not include all possible bandit troops and bandit parties could potentially include almost any troop type either by default or though winning battles with parties holding prisoners who, in turn, will join the bandit party. Bandit Troop Types Ruffians are the basic and weakest bandit units. Low armor, no shield, a polearm, and a sling - basically weak archer units. Can be upgraded to Bandits or Footpads. Bandit units are only slightly better than Ruffians but not much more. Cannot be upgraded further. Footpads are the weakest true infantry bandit unit. Equipped with a shield. Can be upgraded to Brigands or Robbers. Brigands are also equipped with a helm but no better armor than Footpads. They however maintain the missile option (sling/javelin). Can be upgraded to Reavers. Robbers are pure melee units (one-handed + polearm). Equipped with a helm and medium armor. Can be upgraded to Highwaymen. Reavers are last tier units. Although still equipped with medium armor, they have the best stats from the shown bandit Troop Tree. Highwaymen are last tier units. Equipped with better armor - possibly mail - and otherwise better stats than Robbers. Bandit Leaders are the strongest non-viking bandit units. Often found in raiding parties on land and in small numbers - generally one per party - they have a dialogue option when captured that, if enough prisoners are present, will allow you to create a bandit unit with a specific one-time mission. Vikingarnir are the weakest viking troops but still quite strong - comparable to higher level troops of the factions. They have shields and medium armor. Danish Elite Vikingarnir are elite viking troops. One of the strongest melee units in the game and slightly stronger in one-handed. Will spawn in sea raiding parties or from longphorts. Northmathr Vikingarnir are elite viking troops on par with Danish and Svear ones. Slightly stronger in polearms and athletics than the rest. Will spawn in sea raiding parties or from longphorts. Svear Elite Vikingarnir are elite viking troops on par with Danish and Northmathr ones: Slightly weaker in melee but compensating on Health. Will spawn in sea raiding parties or from longphorts. Gallery[] LootersForest BanditsMountain BanditsSteppe BanditsSea RaidersDeserters Bandit Upgrade Tree Bandit Brigand Mercenary Swordsman Hired Blade Bandit Upgrade Tree Looter Brigand Rebel Tatar Raider Bandit Bandit Upgrade Tree Ruffian Bandit Footpad Brigand Robber Reaver Highwayman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Banner","Banners are flags that represent specific Vassals or Monarchs. The owners themselves will fly their banner on the world map, but it will also be flown over their towns and castles. During character creation, if you choose to be the child of an impoverished noble, you will be given the option to carry a banner from the start of the game - otherwise, you don't receive a banner until you have become a vassal or monarch. In multiplayer you will be able to choose a banner right from character creation. You will also have the option to refrain from choosing a banner and use the faction's banner instead. Your own banner will also be planted in the ground during battles at your side of the battlefield right next to your inventory chest. This makes finding your chest if you need to swap equipment or reload arrows much easier. Your emblem will also be displayed on most shields and Heraldic Mail, whether you are wearing it or any of your troops. Since most banners are already in use, if you choose one that is, its original owner will receive a red and black 2 × 2 {\displaystyle 2 \times 2} checkered banner instead, which is not available to the player. However, if you do not choose a banner, this ""default"" banner will be seen in battles above your party's troops. Once you decide to choose a banner, your party will be labeled with your new banner, while the ""default"" banner will still be used by friendly forces that do not belong to any named character (e.g. Foragers or Caravan Guards). There are a few banners that are not already in use, however. If you use the cheatmenu to change your banner again, your old design does not return to its former owner, rather there will be multiple lords with the same checkered banner. Contents 1 Designs 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest Designs[] Warband[] Warband added a new faction with new vassals, and so expanded the number of options to choose from. The following displays all banners as seen in Warband, altogether there are 128 flags to choose from. The fifth banner on the top row is the only banner that is not used by another Lord, King or ClaimantThe last three banners on the bottom row are duplicates, allowing the player to share the same banner as the lords or claimant that already use themAll Warband banners in one simple imageBanners of the faction leaders With Fire & Sword[] In keeping with the historical nature of With Fire & Sword, many of the banners are based on flags and standards from history, such as the flag of Sweden, the banner bearing the knight and eagle of the Polish-Lithuanian Commonwealth, and the rifleman icon of the Cossack Hetmanate. Unlike in Warband, players have no option of starting the game as a noble, so they cannot carry a banner until becoming the vassal of a nation. An example of a nation banner appearing in multiplayer: a Polish banner on a flag point in a Conquest game. Nations themselves also have banners, but these are only seen in Custom Battles and multiplayer above friendly troops. In multiplayer nation banners also appear on the field in some game modes. All banners in one image, including the missing oneBanners of Nations The ""debug banner"". Excluding nation banners, a total of 7 × 16 + 8 = 120 {\displaystyle 7\times16+8=120} banners appear in the game, however the files include 6 × 21 = 126 {\displaystyle 6\times21=126} banners. Out of the 6 not included, 5 are actually repeats of ones that are included, so the only banner that is truly excluded is shown to the right. However, it is not true that it does not appear in the game at all; once you become a noble, if you choose a banner that happened to already be in use, then the original owner's party and fiefs will fly this banner on the map, but on the character screen it will show a banner similar to that of Hetman Bogdan Hmelnitski, without a triangle cut at the bottom. However, in battles, the character whose banner was ""stolen"" will have a plain white circle above. Occasionally a faction banner appears on the map if the player chooses a banner that is already in use. So if you see either a faction banner or one similar to the one on the right, it is likely you have encountered a bug. Even the game has only five nations, replacing the five classic factions, the banner of the Sarranid Sultanate from Warband still appears unchanged in the files of With Fire & Sword. Viking Conquest[] All the banners available in the Viking Conquest DLC. A total of 177 banners." "Bannerlord IDs and entities","Note: Most IDs for items, factions, troops, etc are located in .xml files inside the Bannerlord installation folder within \Modules\SandBoxCore\ModuleData\ Troop IDs: spnpccharacters.xml Tip: Search for the phrase ""aserai_recruit"" to go to the beginning of the list of common Troop IDs Cultures and some faction IDs: spcultures.xml Item IDs: Various .xml files inside the spitems folder Windows users can install Notepad++ to open XML files. Contents 1 Major Faction IDs 2 Minor Faction IDs 3 Skill IDs 4 Troop and NPC IDs 5 Item IDs Major Faction IDs[] Name ID Vlandia Vlandia Western Empire westernEmpire Eastern Empire easternEmpire Northern Empire northernEmpire Khuzait Khuzait Aserai Aserai Sturgia Sturgia Battania Battania If the player has created their own faction, then the faction ID is simply the name of the created faction. All commands will work for that faction just as any other as long as the name of the faction does not contain spaces (it can be temporarily changed). Minor Faction IDs[] Name ID Skill IDs[] For most skills the skill ID is the same as the name shown in the character overview. Below is a table of the skills, where the skill IDs differ from their name in the character overview. Skill Name in Character Ovierviw Skill ID Smithing Smithing One Handed OneHanded Two Handed TwoHanded Troop and NPC IDs[] The list of all item IDs is quite extensive and requires its own page. Item IDs[] The list of all item IDs is quite extensive and requires its own page." "Bannerlord NPC default equipment","Troop / NPC Equipment[] id Head Shoulders Body Gloves Legs Horse Horse Armor Weapon 1 Weapon 2 Weapon 3 Weapon 4 archer tunic_with_shoulder_pads strapped_leather_boots hunting_bow range_arrows empire_mace_1_t2 archer_for_perf legionary_mail strapped_shoes composite_bow barbed_arrows armed_trader_aserai short_padded_robe khuzait_curved_boots glen_ranger_bow range_arrows aserai_sword_1_t2 armed_trader_battania battania_fur_helmet scarf battania_civil_b battania_leather_boots glen_ranger_bow range_arrows battania_axe_1_t2 armed_trader_empire imperial_leather_coif footmans_tunic leather_shoes glen_ranger_bow range_arrows vlandia_mace_1_t2 armed_trader_khuzait eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots steppe_bow range_arrows khuzait_sword_1_t2 armed_trader_sturgia northern_fur_cap scarf heavy_nordic_tunic ragged_boots highland_ranger_bow range_arrows sturgia_axe_2_t2 armed_trader_vlandia hood gambeson_b leather_cavalier_boots crossbow_a bolt_a vlandia_sword_1_t2 armorer_aserai aserai_civil_c_head leather_apron leather_gloves khuzait_curved_boots short_sword_t3 armorer_battania scarf leather_apron leather_gloves battania_fur_boots short_sword_t3 armorer_empire wrapped_headcloth leather_apron leather_gloves strapped_shoes short_sword_t3 armorer_khuzait fur_hat scarf leather_apron khuzait_curved_boots short_sword_t3 armorer_sturgia northern_fur_cap scarf leather_apron leather_gloves leather_boots short_sword_t3 armorer_vlandia leather_cap leather_apron leather_gloves leather_boots short_sword_t3 artisan_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 artisan_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_hatchet_1_t1 artisan_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_sickle_1_t1 artisan_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_hatchet_1_t1 artisan_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 artisan_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 aserai_archer closed_desert_helmet wrapped_scarf eastern_plated_leather_vest buttoned_leather_bracers strapped_mail_chausses composite_bow piercing_arrows piercing_arrows aserai_mace_3_t3 aserai_duel_preset eastern_spear_4_t4 fortified_kite_shield aserai_faris desert_helmet_with_mail wrapped_scarf northern_lamellar_armor buttoned_leather_bracers eastern_leather_boots t2_aserai_horse aseran_village_harness eastern_spear_4_t4 bound_adarga eastern_javelin_3_t4 aserai_sword_3_t3 aserai_footman closed_desert_helmet desert_leather_shoulderpad long_padded_robe rough_tied_bracers steppe_leather_boots aserai_mace_3_t3 worn_kite_shield eastern_spear_3_t3 aserai_infantry desert_mail_coif desert_robe_over_mail buttoned_leather_bracers strapped_mail_chausses aserai_sword_3_t3 bound_adarga eastern_spear_2_t3 eastern_javelin_2_t3 aserai_mameluke_axeman trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_2haxe_1_t3 aserai_mameluke_cavalry trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_horse half_mail_and_plate_barding aserai_sword_3_t3 bound_adarga steppe_heavy_bow piercing_arrows aserai_mameluke_guard trailed_desert_helmet wrapped_scarf belted_leather_cuirass rough_tied_bracers strapped_mail_chausses aserai_2haxe_2_t4 southern_throwing_axe_1_t4 aserai_mameluke_heavy_cavalry eastern_vendel_helmet wrapped_scarf desert_scale_armor reinforced_leather_vambraces plated_strip_boots t2_aserai_horse chain_horse_harness aserai_sword_4_t4 bound_adarga noble_bow piercing_arrows aserai_mameluke_regular trailed_desert_helmet wrapped_scarf studded_leather_coat buttoned_leather_bracers steppe_leather_boots aserai_horse aseran_village_harness aserai_sword_1_t2 studded_bound_kite_shield eastern_spear_4_t4 eastern_spear_3_t3 aserai_mameluke_soldier aserai_civil_e_hscarf aserai_civil_a buttoned_leather_bracers eastern_leather_boots aserai_mace_1_t2 aserai_sword_2_t2 aserai_master_archer closed_desert_helmet_with_mail eastern_studded_shoulders stitched_leather_over_mail reinforced_leather_vambraces plated_strip_boots composite_steppe_bow piercing_arrows aserai_sword_3_t3 piercing_arrows aserai_militia_archer turban aserai_civil_d khuzait_curved_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 aserai_militia_spearman open_desert_helmet aserai_civil_e khuzait_curved_boots eastern_spear_1_t2 aserai_axe_1_t2 desert_oval_shield aserai_militia_veteran_archer closed_head_scarf wrapped_scarf leather_strips_over_padded_robe buttoned_leather_bracers khuzait_curved_boots tribal_bow default_arrows default_arrows aserai_sword_2_t2 aserai_militia_veteran_spearman open_desert_helmet 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battanian_horseman battanian_plated_noble_helmet armored_bearskin mail_shirt highland_gloves battania_fur_boots battania_horse battania_horse_harness_halfscaled battania_axe_2_t4 western_spear_4_t4 studded_round_shield battanian_militia_archer battania_civil_hood battania_civil_cloak battania_woodland_outfit highland_leg_wrappings mountain_hunting_bow default_arrows default_arrows peasant_hammer_2_t1 battanian_militia_spearman leather_studdedhelm_over_headcloth battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings military_fork_t2 battania_axe_1_t2 desert_oval_shield battanian_militia_veteran_archer battania_civil_hood battania_civil_cape battania_woodland_outfit highland_leg_wrappings lowland_longbow default_arrows default_arrows battania_sword_2_t3 battanian_militia_veteran_spearman battania_fur_helmet battania_shoulder_strap_cloak battania_woodland_outfit highland_gloves highland_leg_wrappings triangluar_spear_t3 battania_sword_2_t3 emirs_oval_shield 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battanian_skirmisher battania_fur_helmet battania_woodland_cloak battania_woodland_outfit highland_gloves battania_leather_boots battania_axe_1_t2 western_spear_3_t3 oval_shield western_javelin_1_t2 battanian_trained_warrior leather_studdedhelm_over_headcloth battania_shoulder_furr battania_woodland_outfit highland_gloves battania_leather_boots western_spear_3_t3 battania_sword_3_t3 highland_riders_shield battanian_veteran_falxman ridged_northernhelm battania_civil_cape scale_armor highland_gloves battania_fur_boots battania_polearm_1_t5 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 woodland_throwing_axe_1_t1 battanian_veteran_skirmisher ridged_northernhelm wolf_shoulder battania_woodland_chainmail highland_gloves battania_woodland_boots western_spear_3_t3 heavy_round_shield northern_javelin_2_t3 battania_sword_3_t3 battanian_volunteer battania_civil_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots peasant_hammer_2_t1 battanian_wildling helmet_with_faceguard armored_bearskin battania_mercenary_armor studded_vambraces battania_fur_boots battania_axe_2_t4 western_spear_4_t4 southern_oval_shield woodland_throwing_axe_1_t1 battanian_woodrunner battanian_plated_noble_helmet battania_cloak battania_civil_b buttoned_leather_bracers rough_tied_boots battania_axe_1_t2 northern_javelin_1_t2 small_heater_shield beggar_aserai tuareg bandit_envelope_dress_v2 beggar_battania scarf bandit_envelope_dress_v1 beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 beggar_khuzait fur_hat bandit_envelope_dress_v2 beggar_sturgia nordic_fur_cap scarf bandit_envelope_dress_v1 beggar_vlandia leather_cap bandit_envelope_dress_v1 beni_zilal_tier_1 aserai_civil_f_cape aserai_civil_a steppe_leather_boots aserai_horse aseran_village_harness hunting_bow default_arrows default_arrows aserai_sword_1_t2 beni_zilal_tier_2 pilgrim_hood stitched_leather_shoulders desert_padded_cloth guarded_padded_vambrace steppe_leather_boots t2_aserai_horse desert_cloth_harness composite_bow default_arrows default_arrows aserai_sword_3_t3 beni_zilal_tier_3 pilgrim_hood stitched_leather_shoulders stitched_leather_over_mail mail_mitten strapped_mail_chausses t2_aserai_horse half_mail_and_plate_barding composite_steppe_bow barbed_arrows barbed_arrows aserai_sword_4_t4 blacksmith_aserai desert_cap leather_apron leather_gloves leather_boots aserai_sword_3_t3 blacksmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_2_t3 blacksmith_empire leather_apron leather_gloves strapped_shoes empire_sword_2_t3 blacksmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes simple_sabre_sword_t2 blacksmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes short_sword_t3 blacksmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_2_t3 borrowed_troop bandit_leather_water_flask strapped_leather_boots peasant_polearm_1_t1 throwing_stone brother_char_creation_aserai desert_cap 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battania_shoulder_strap_cloak battania_woodland_chainmail studded_vambraces battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_2_t3 woodland_axe_t3 desert_round_shield caravan_guard_empire imperial_open_mail_coif legionary_mail padded_mitten strapped_leather_boots empire_horse stripped_leather_harness eastern_spear_3_t3 empire_sword_1_t2 worn_horsemans_kite_shield caravan_guard_khuzait upturned_fur_cap eastern_studded_shoulders eastern_studded_leather strapped_leather_boots khuzait_horse steppe_harness eastern_spear_2_t3 khuzait_sword_2_t3 worn_horsemans_kite_shield caravan_guard_sturgia nasalhelm_over_mail scarf nordic_hauberk leather_gloves ragged_boots sturgia_horse northern_noble_harness northern_spear_1_t2 battania_mace_2_t2 worn_horsemans_kite_shield caravan_guard_vlandia cervelliere_over_arming_coif hood mail_shirt leather_gloves leather_cavalier_boots vlandia_horse light_harness western_spear_3_t3 vlandia_sword_2_t3 battered_kite_shield caravan_master_aserai aserai_civil_c_head leopard_pelt aserai_archer_armor buttoned_leather_bracers khuzait_curved_boots aserai_sword_3_t3 caravan_master_battania ridged_northernhelm battania_shoulder_furr ranger_mail wrapped_leather_boots battania_sword_2_t3 caravan_master_empire merchants_hat studded_imperial_neckguard legionary_mail highland_gloves leather_shoes empire_sword_1_t2 caravan_master_khuzait plumed_fur_lined_helmet brass_scale_shoulders khuzait_sturdy_armor northern_brass_bracers woven_leather_boots khuzait_sword_3_t3 caravan_master_sturgia northern_fur_cap scarf northern_leather_tabard northern_brass_bracers battania_leather_boots star_falchion_sword_t3 caravan_master_vlandia pointed_skullcap_over_laced_coif scarf banded_leather_over_mail battania_leather_boots vlandia_sword_2_t3 champion_fighter eastern_studded_leather strapped_shoes short_sword_t3 champion_fighter_for_perf fur_armor_with_strap strapped_shoes short_sword_t3 company_of_the_boar_tier_1 kettle_helmet_over_arming_coif battania_woodland_cloak layered_leather_tunic strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_2 cervelliere_over_arming_coif battania_woodland_cloak aketon studded_leather_vambraces strapped_shoes crossbow_a bolt_a vlandia_sword_1_t2 pavise_shield company_of_the_boar_tier_3 segmented_cervelliere_over_mail_coif battania_woodland_cloak sleeveless_padded_coat mail_mitten leather_cavalier_boots crossbow_g bolt_a vlandia_mace_2_t4 pavise_shield coop_character tunic_with_shoulder_pads strapped_shoes empire_sword_1_t2 crazy_man tzkurion_axe_t3 crazy_man_for_perf fur_armor_with_strap strapped_shoes tzkurion_axe_t3 crazy_man_test0 lamellar_with_scale_skirt lamellar_plate_gauntlets strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test1 full_helm_over_arming_coif lamellar_shoulders lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots cleaver_2hsword_t3 crazy_man_test10 battanian_noble_helmet_with_feather battania_woodland_cloak battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test11 desert_scale_armor leather_gloves strapped_shoes triangluar_spear_t3 crazy_man_test12 roughcloth_shortcoat leather_gloves strapped_shoes aserai_2haxe_2_t4 viking_round_shield crazy_man_test13 northern_coat_of_plates leather_gloves strapped_shoes pointed_falchion_sword_t4 worn_kite_shield crazy_man_test14 thick_sleeved_robe leather_gloves strapped_shoes western_spear_2_t2 crazy_man_test15 helmet_with_faceguard battania_noble_armor leather_gloves strapped_shoes aserai_axe_1_t2 worn_kite_shield crazy_man_test2 visored_helmet_over_mail_coif studded_imperial_neckguard lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots kaskara_2hsword_t3 crazy_man_test3 turban desert_robe leather_gloves strapped_shoes bodkin_arrows_a woodland_yew_bow pointed_falchion_sword_t4 crazy_man_test4 nordic_lamellar_armor leather_gloves strapped_shoes wide_leaf_spear_t4 heavy_round_shield crazy_man_test5 coat_of_plates_over_mail leather_gloves strapped_shoes triangluar_spear_t3 worn_kite_shield crazy_man_test6 turban ringed_desert_armor leather_gloves strapped_shoes khuzait_polearm_1_t4 crazy_man_test7 battania_mercenary_armor leather_gloves strapped_shoes short_sword_t3 worn_kite_shield crazy_man_test8 battania_woodland_outfit strapped_shoes western_javelin_1_t2 throwing_stone short_sword_t3 crazy_man_test9 battanian_noble_helmet_with_feather battania_woodland_outfit leather_gloves strapped_shoes battania_axe_2_t4 viking_round_shield crazy_man_test_naked crazy_man_test_without_weapons fur_skirt strapped_shoes dranton battania_woodland_chainmail strapped_shoes short_sword_t3 druzhinnik eastern_vendel_helmet armored_bearskin northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 heavy_round_shield sturgia_axe_4_t4 druzhinnik_champion sturgian_helmet_b_close brass_lamellar_shoulder_white northern_brass_lamellar_over_mail reinforced_leather_vambraces mail_chausses t2_sturgia_horse chain_horse_harness sturgia_lance_1_t4 leather_round_shield sturgia_sword_5_t4 duel_style_empire strapped_shoes short_sword_t3 duel_style_sturgian_0 strapped_shoes peasant_hatchet_1_t1 strapped_round_shield duel_style_sturgian_1 strapped_shoes bastard_sword_t2 dummy_heavy_armor dummy_armor_max peasant_sickle_1_t1 dummy_light_armor dummy_armor_lower_average dummy_medium_armor dummy_armor_higher_average dummy_no_armor dummy_armor_min eleftheroi_tier_1 armored_baggy_trunks studded_vambraces leather_boots empire_horse bandit_saddle_steppe empire_lance_2_t4 empire_mace_1_t2 eleftheroi_tier_2 fur_hat bearskin battania_civil_c leather_boots empire_horse light_harness empire_lance_2_t4 light_mace_t3 eleftheroi_tier_3 fur_hat battania_civil_cape northern_padded_gambeson studded_leather_vambraces leather_boots sturgia_horse northern_noble_harness empire_lance_2_t4 empire_mace_3_t4 embers_of_flame_tier_1 pilgrim_hood monk_robe leather_shoes simple_back_sword_t2 embers_of_flame_tier_2 nasal_helmet_with_leather scarf monk_robe leather_gloves leather_shoes narrow_sword_t3 embers_of_flame_tier_3 nasal_helmet_with_mail studded_imperial_neckguard monk_robe mail_mitten mail_cavalier_boots broad_arming_sword_t4 empire_duel_preset western_spear_3_t3 fortified_kite_shield father_char_creation_1_aserai turban aserai_robe_c_chain fine_town_boots father_char_creation_1_battania battania_shoulder_furr battania_noble_armor highland_gloves battania_fur_boots father_char_creation_1_empire imperial_lamellar_over_leather fine_town_boots father_char_creation_1_khuzait lamellar_shoulders eastern_lamellar_armor khuzait_curved_boots father_char_creation_1_sturgia nordic_fur_cap nordic_lamellar_armor strapped_leather_boots father_char_creation_1_vlandia pointed_skullcap_with_mail coat_of_plates_over_mail strapped_shoes father_char_creation_2_aserai desert_mail_coif desert_fabric_shoulderpad aserai_civil_e empire_horseman_boots father_char_creation_2_battania battania_civil_cape battania_civil_c highland_gloves battania_fur_boots father_char_creation_2_empire merchants_hat merchants_fur_coat strapped_shoes father_char_creation_2_khuzait fur_hat merchants_fur_coat strapped_shoes father_char_creation_2_sturgia northern_fur_cap merchants_fur_coat strapped_shoes father_char_creation_2_vlandia merchants_fur_coat leather_cavalier_boots father_char_creation_3_aserai merchants_hat merchants_fur_coat mail_chausses father_char_creation_3_battania battania_shoulder_strap_cloak battania_woodland_chainmail rough_tied_bracers rough_tied_boots father_char_creation_3_empire leather_cap bandit_leather_water_flask plated_strip_boots father_char_creation_3_khuzait peaked_fur_hood khuzait_fortified_armor steppe_leather_vambraces khuzait_curved_boots father_char_creation_3_sturgia nordic_fur_cap nordic_tunic strapped_shoes father_char_creation_3_vlandia leather_cap bandit_leather_water_flask leather_cavalier_boots father_char_creation_4_aserai headscarf_d aserai_civil_f steppe_leather_boots father_char_creation_4_battania battania_cloak leather_apron battania_leather_boots father_char_creation_4_empire leather_apron leather_cavalier_boots father_char_creation_4_khuzait upturned_fur_cap steppe_armor eastern_leather_boots father_char_creation_4_sturgia nordic_fur_cap leather_apron leather_cavalier_boots father_char_creation_4_vlandia leather_apron leather_gloves leather_cavalier_boots father_char_creation_5_aserai aserai_civil_e_hscarf leopard_pelt tassled_southern_robes steppe_leather_boots father_char_creation_5_battania battania_civil_cloak battania_civil_b highland_gloves battania_woodland_boots father_char_creation_5_empire roughhide_cap battania_woodland_cloak cloth_tunic leather_gloves strapped_shoes father_char_creation_5_khuzait upturned_fur_cap scarf crude_leather_armor khuzait_curved_boots father_char_creation_5_sturgia roughhide_cap battania_woodland_cloak battania_civil_b rough_tied_boots father_char_creation_5_vlandia battania_woodland_cloak layered_leather_tunic leather_gloves battania_woodland_boots father_char_creation_6_aserai aserai_civil_f_cape aserai_civil_a fine_town_boots father_char_creation_6_battania battania_cloak battania_civil_a battania_leather_boots father_char_creation_6_empire torn_bandit_clothes fine_town_boots father_char_creation_6_khuzait nomad_padded_hood khuzait_civil_coat_b eastern_leather_boots father_char_creation_6_sturgia torn_bandit_clothes fine_town_boots father_char_creation_6_vlandia padded_short_coat strapped_shoes female_beggar_aserai aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_battania aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_empire aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_khuzait aserai_villager_female_headdress bandit_envelope_dress_v2 female_beggar_sturgia aserai_villager_female_headdress bandit_envelope_dress_v1 female_beggar_vlandia aserai_villager_female_headdress bandit_envelope_dress_v1 female_dancer_aserai aserai_female_civil_hscarf_b fine_southern_dress ladys_shoe female_dancer_battania cut_dress_with_pouch ladys_shoe female_dancer_empire head_wrapped cut_dress_with_pouch ladys_shoe female_dancer_khuzait khuzait_dress ladys_shoe female_dancer_sturgia cut_dress_with_pouch ladys_shoe female_dancer_vlandia cut_dress_with_pouch ladys_shoe forest_people_tier_1 vlandia_bandit_cape_b battania_civil_cloak crude_leather_armor strapped_leather_boots mountain_hunting_bow default_arrows default_arrows woodland_axe_t3 forest_people_tier_2 thinhide_coif battania_civil_cloak woven_leather_vest armwraps strapped_leather_boots nordic_shortbow default_arrows default_arrows woodland_axe_t3 forest_people_tier_3 bearhead battania_civil_cloak leather_scale_armor guarded_armwraps strapped_leather_boots woodland_longbow barbed_arrows barbed_arrows battle_axe_t4 galloglass_tier_1 leather_studdedhelm_over_thinhide scarf battania_woodland_outfit highland_gloves battania_leather_boots mountain_hunting_bow bodkin_arrows_a bodkin_arrows_a small_spurred_axe_t2 galloglass_tier_2 battania_fur_helmet scarf mail_shirt highland_gloves battania_woodland_boots woodland_axe_t3 leather_round_shield northern_javelin_1_t2 northern_javelin_1_t2 galloglass_tier_3 plumed_helmet bearskin battania_mercenary_armor mail_mitten mail_chausses woodland_longbow bodkin_arrows_a bodkin_arrows_a battania_sword_4_t4 gangleader_bodyguard_aserai tuareg short_padded_robe leather_shoes aserai_sword_2_t2 gangleader_bodyguard_battania scarf ragged_robes highland_gloves highland_boots falchion_sword_t2 gangleader_bodyguard_empire pilgrim_hood bandit_envelope_dress_v1 leather_shoes empire_mace_1_t2 gangleader_bodyguard_khuzait nomad_padded_hood hemp_tunic khuzait_curved_boots khuzait_mace_1_t2 gangleader_bodyguard_sturgia nordic_fur_cap northern_padded_gambeson battania_leather_boots falchion_sword_t2 gangleader_bodyguard_vlandia pilgrim_hood hood burlap_waistcoat armwraps strapped_leather_boots falchion_sword_t2 gangster_1 pilgrim_hood torn_bandit_clothes rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_2 roughhide_cap scarf studded_fur_armor rough_tied_bracers leather_boots vlandia_mace_2_t4 gangster_3 pilgrim_hood studded_leather_over_aketon leather_gloves leather_boots vlandia_mace_2_t4 gear_dummy_aserai open_desert_helmet short_padded_robe ragged_armwraps leather_shoes peasant_sickle_1_t1 gear_dummy_battania fur_skirt_with_tunic armwraps battania_fur_boots peasant_sickle_1_t1 gear_dummy_empire roundkettle_over_imperial_leather imperial_padded_cloth wrapped_shoes peasant_sickle_1_t1 gear_dummy_khuzait nomad_helmet steppe_armor leather_boots peasant_sickle_1_t1 gear_dummy_sturgia nasalhelm_over_leather nordic_padded_cloth leather_gloves leather_boots peasant_sickle_1_t1 gear_dummy_vlandia kettle_helmet_over_laced_coif aketon leather_gloves leather_boots peasant_sickle_1_t1 gear_practice_dummy_aserai turban long_desert_robe eastern_wrapped_armguards wrapped_shoes peasant_sickle_1_t1 gear_practice_dummy_battania battania_woodland_cloak fur_skirt_with_tunic armwraps battania_leather_boots peasant_sickle_1_t1 gear_practice_dummy_empire hemp_tunic woven_leather_bracers empire_horseman_boots peasant_sickle_1_t1 gear_practice_dummy_khuzait fur_hood tied_cloth_tunic eastern_wrapped_armguards leather_boots peasant_sickle_1_t1 gear_practice_dummy_sturgia roughhide_cap northern_tunic mail_chausses peasant_sickle_1_t1 gear_practice_dummy_vlandia padded_coif cloth_tunic leather_gloves leather_cavalier_boots peasant_sickle_1_t1 ghilman_tier_1 desert_headdress eastern_silk_clothing fine_town_boots aserai_horse aseran_village_harness eastern_spear_1_t2 simple_sabre_sword_t2 bound_desert_round_shield ghilman_tier_2 desert_headdress aserai_archer_armor decorated_imperial_gauntlets decorated_imperial_boots aserai_horse half_mail_and_plate_barding eastern_spear_2_t3 aserai_sword_3_t3 bound_desert_round_shield ghilman_tier_3 southern_lord_helmet imperial_lamellar_shoulders desert_scale_armor lamellar_plate_gauntlets lamellar_plate_boots camel camel_saddle eastern_spear_4_t4 aserai_mace_4_t4 tribal_steppe_shield guard_aserai desert_mail_coif wrapped_scarf southern_lamellar_armor leather_gloves strapped_mail_chausses eastern_spear_2_t3 guard_battania leather_studdedhelm_over_roughscale battania_shoulder_strap_cloak ranger_mail highland_gloves highland_boots northern_spear_2_t3 highland_riders_shield guard_empire leatherlame_nasalhelm_over_imperial_leather empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_g padded_mitten eastern_leather_boots imperial_spear_t2 guard_khuzait plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_boots eastern_spear_3_t3 guard_sturgia sturgia_heavy_cavalary_helmet decorated_nordic_hauberk plated_strip_gauntlets plated_strip_boots northern_spear_2_t3 guard_vlandia kettle_helmet_with_leather hood white_coat_over_mail strapped_shoes billhook_polearm_t2 guardians_tier_1 footmans_tunic strapped_shoes glen_ranger_bow default_arrows iron_spatha_sword_t2 guardians_tier_2 pilgrim_hood scarf padded_cloth_with_strips padded_vambrace strapped_shoes composite_bow default_arrows short_sword_t3 guardians_tier_3 ironlame_nasalhelm_over_imperial_cloth padded_leather_shoulders legionary_mail leather_gloves leather_cavalier_boots lowland_yew_bow barbed_arrows broad_arming_sword_t4 hidden_hand_tier_1 pilgrim_hood layered_leather_tunic leather_gloves leather_shoes lowland_throwing_knife lowland_throwing_knife lowland_throwing_knife iron_spatha_sword_t2 hidden_hand_tier_2 imperial_open_mail_coif studded_leather_over_aketon studded_leather_vambraces folded_town_boots leafblade_throwing_knife leafblade_throwing_knife leafblade_throwing_knife narrow_sword_t3 hidden_hand_tier_3 imperial_open_mail_coif imperial_mail_over_leather lordly_padded_mitten plated_strip_boots empire_throwingknife_t5 empire_throwingknife_t5 empire_throwingknife_t5 empire_sword_5_t4 horseMerchant_aserai aserai_civil_e_hscarf layered_robe khuzait_curved_boots short_sword_t3 horseMerchant_battania battania_civil_c wrapped_shoes short_sword_t3 horseMerchant_empire merchants_hat merchants_fur_coat strapped_shoes short_sword_t3 horseMerchant_khuzait merchants_hat merchants_fur_coat leather_boots short_sword_t3 horseMerchant_sturgia northern_fur_cap cloth_apron leather_boots short_sword_t3 horseMerchant_vlandia merchants_hat merchants_fur_coat wrapped_shoes short_sword_t3 horse_archer hemp_tunic leather_cavalier_boots empire_horse ridged_sabre_sword_t4 composite_steppe_bow heavy_steppe_arrows horseman segmented_cervelliere_over_laced_coif hemp_tunic reinforced_padded_mitten mail_cavalier_boots t2_empire_horse chain_horse_harness empire_sword_1_t2 strapped_round_shield huskarl_swordsman lendman_helmet_over_mail bearskin nordic_lamellar_vest northern_plated_gloves northern_plated_boots sturgia_sword_5_t4 bound_horsemans_kite_shield western_javelin_1_t2 imperial_archer hemp_tunic strapped_shoes hunting_bow range_arrows empire_mace_1_t2 imperial_cataphract imperial_goggled_helmet lamellar_with_scale_skirt lamellar_plate_gauntlets lamellar_plate_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 empire_sword_5_t4 reinforced_horsemans_kite_shield imperial_crossbowman ironlame_roundkettle_over_imperial_leather scarf mail_shirt leather_cavalier_boots crossbow_e bolt_a empire_sword_2_t3 imperial_elite_cataphract imperial_goggled_helmet imperial_lamellar_shoulders imperial_scale_armor decorated_imperial_gauntlets decorated_imperial_boots t2_empire_horse imperial_scale_barding empire_lance_2_t4 reinforced_horsemans_kite_shield empire_sword_5_t4 imperial_elite_menavliaton leatherlame_feathered_spangenhelm_over_leather imperial_lamellar_shoulders imperial_lamellar lordly_mail_mitten strapped_mail_chausses empire_polearm_1_t4 empire_sword_5_t4 imperial_equite ironlame_feathered_spangenhelm_over_mail empire_warrior_padded_armor_shoulder eastern_studded_leather lordly_padded_mitten strapped_mail_chausses empire_horse stripped_leather_harness western_spear_3_t3 light_horsemans_kite_shield empire_sword_2_t3 imperial_heavy_horseman leatherlame_feathered_spangenhelm_over_leather studded_imperial_neckguard empire_horseman_armor lordly_padded_mitten strapped_mail_chausses t2_empire_horse half_scale_barding western_spear_4_t4 empire_sword_5_t4 fortified_kite_shield imperial_infantryman imperial_mail_coif scarf empire_warrior_padded_armor_b buttoned_leather_bracers empire_horseman_boots empire_sword_1_t2 leather_bound_kite_shield imperial_legionary empire_helmet_with_metal_strips imperial_studded_strip_shoulders imperial_lamellar plated_strip_gauntlets plated_strip_boots empire_mace_3_t4 studded_bound_kite_shield imperial_throwing_spear_1_t4 imperial_menavliaton ironlame_nasalhelm_over_imperial_padding empire_warrior_padded_armor_shoulder imperial_mail_over_leather mail_mitten leather_cavalier_boots empire_polearm_1_t4 empire_sword_4_t4 imperial_militia_archer merchants_hat footmans_tunic empire_horseman_boots hunting_bow default_arrows default_arrows peasant_hammer_1_t1 imperial_militia_spearman imperial_leather_coif scarf bandit_leather_water_flask empire_horseman_boots imperial_spear_t2 empire_mace_1_t2 leather_bound_kite_shield imperial_militia_veteran_archer roundkettle_over_imperial_cloth scarf empire_warrior_padded_armor_f empire_horseman_boots composite_bow default_arrows default_arrows imperial_axe_t3 imperial_militia_veteran_spearman imperial_mail_coif scarf empire_warrior_padded_armor_d leather_gloves empire_horseman_boots western_spear_3_t3 empire_sword_2_t3 reinforced_kite_shield imperial_palatine_guard empire_lord_helmet studded_imperial_neckguard lamellar_with_scale_skirt reinforced_padded_mitten strapped_mail_chausses composite_bow bodkin_arrows_b empire_sword_4_t4 imperial_recruit merchants_hat cloth_tunic empire_horseman_boots empire_sword_1_t2 imperial_sergeant_crossbowman roundkettle_over_imperial_mail imperial_lamellar_shoulders imperial_lamellar reinforced_padded_mitten strapped_mail_chausses crossbow_d bolt_a studded_bound_kite_shield empire_sword_5_t4 imperial_trained_archer laced_coif tunic_with_rolled_cloth padded_vambrace wrapped_shoes composite_bow barbed_arrows empire_sword_1_t2 imperial_trained_infantryman heavy_nasalhelm_over_laced_cloth empire_warrior_padded_armor_shoulder empire_warrior_padded_armor_c guarded_padded_vambrace leather_cavalier_boots empire_sword_2_t3 leather_bound_kite_shield western_javelin_1_t2 imperial_veteran_archer ironlame_roundkettle_over_imperial_leather eastern_studded_leather reinforced_padded_mitten leather_cavalier_boots composite_bow barbed_arrows empire_sword_3_t3 imperial_veteran_infantryman heavy_nasalhelm_over_imperial_mail imperial_studded_strip_shoulders legionary_mail mail_mitten leather_cavalier_boots empire_sword_3_t3 fortified_kite_shield western_spear_3_t3 imperial_vigla_recruit heavy_nasalhelm_over_laced_cloth scarf padded_short_coat mail_mitten leather_cavalier_boots empire_sword_1_t2 bound_horsemans_kite_shield western_spear_2_t2 jawwal_tier_1 closed_head_scarf leopard_pelt eastern_spear_1_t2 eastern_wicker_shield simple_sabre_sword_t2 eastern_javelin_1_t2 jawwal_tier_2 tight_head_scarf leopard_pelt steppe_robe eastern_leather_boots aserai_horse light_harness triangluar_spear_t3 bound_desert_round_shield desert_long_sword_t4 eastern_javelin_1_t2 jawwal_tier_3 closed_desert_helmet layered_robe eastern_leather_boots war_camel camel_saddle eastern_spear_4_t4 bound_adarga desert_long_sword_t4 eastern_javelin_1_t2 karakhuzaits_tier_1 upturned_fur_cap studded_steppe_leather leather_boots khuzait_horse bandit_saddle_desert steppe_bow default_arrows eastern_spear_1_t2 khuzait_sword_1_t2 karakhuzaits_tier_2 plumed_fur_lined_helmet eastern_studded_shoulders belted_leather_cuirass steppe_leather_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_heavy_bow default_arrows eastern_spear_2_t3 khuzait_sword_3_t3 karakhuzaits_tier_3 plumed_nomad_helmet eastern_studded_shoulders stitched_leather_over_mail studded_vambraces khuzait_curved_boots storm_charger steppe_harness steppe_war_bow default_arrows eastern_spear_4_t4 ridged_sabre_sword_t4 khuzait_archer plumed_nomad_helmet eastern_studded_shoulders eastern_stitched_leather_coat buttoned_leather_bracers steppe_leather_boots steppe_heavy_bow steppe_arrows khuzait_sword_3_t3 khuzait_darkhan spiked_helmet_with_facemask lamellar_shoulders eastern_plated_leather_vest battania_warlord_bracers eastern_leather_boots steppe_guardian_shield eastern_spear_4_t4 eastern_javelin_2_t3 khuzait_sword_5_t4 khuzait_duel_preset khuzait_polearm_1_t4 leather_round_shield khuzait_footman fur_hat scarf khuzait_belt_leather steppe_leather_vambraces eastern_leather_boots khuzait_sword_1_t2 decorated_steppe_shield khuzait_heavy_horse_archer khuzait_noble_helmet_with_fur lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows steppe_arrows khuzait_sword_4_t4 khuzait_heavy_lancer eastern_vendel_helmet brass_lamellar_shoulder brass_lamellar_over_mail rough_tied_bracers khuzait_curved_boots t2_khuzait_horse steppe_half_barding khuzait_lance_2_t4 steppe_guardian_shield khuzait_sword_4_t4 khuzait_horse_archer nomad_helmet leather_lamellar_shoulders leather_lamellar_armor studded_leather_vambraces steppe_leather_boots t2_khuzait_horse steppe_half_barding composite_bow steppe_arrows eastern_spear_3_t3 khuzait_sword_3_t3 khuzait_horseman plumed_fur_lined_helmet leather_lamellar_shoulders belted_leather_cuirass studded_leather_vambraces eastern_leather_boots khuzait_horse steppe_fur_harness eastern_spear_3_t3 tribal_steppe_shield khuzait_sword_2_t3 khuzait_hunter peaked_fur_hood wrapped_scarf khuzait_sturdy_armor studded_leather_vambraces eastern_leather_boots steppe_bow steppe_arrows khuzait_sword_3_t3 khuzait_khans_guard spiked_helmet_with_facemask lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows khuzait_polearm_1_t4 khuzait_kheshig khuzait_noble_helmet_with_feathers brass_lamellar_shoulder brass_lamellar_over_mail eastern_plated_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding composite_steppe_bow steppe_arrows khuzait_polearm_1_t4 steppe_arrows khuzait_lancer spiked_helmet eastern_studded_shoulders eastern_stitched_leather_coat rough_tied_bracers steppe_leather_boots t2_khuzait_horse steppe_half_barding khuzait_lance_1_t3 steppe_guardian_shield khuzait_sword_3_t3 khuzait_marksman khuzait_noble_helmet_with_neckguard lamellar_shoulders eastern_lamellar_armor eastern_plated_leather_vambraces khuzait_curved_boots composite_steppe_bow steppe_arrows khuzait_sword_2_t3 steppe_arrows khuzait_militia_archer fur_hat steppe_robe khuzait_curved_boots steppe_bow default_arrows default_arrows simple_back_sword_t2 khuzait_militia_spearman peaked_fur_hood steppe_armor khuzait_curved_boots eastern_spear_1_t2 khuzait_mace_1_t2 battered_kite_shield khuzait_militia_veteran_archer fur_hat scarf khuzait_belt_leather eastern_wrapped_armguards khuzait_curved_boots steppe_heavy_bow default_arrows default_arrows light_mace_t3 khuzait_militia_veteran_spearman peaked_fur_hood eastern_studded_shoulders khuzait_sturdy_armor eastern_plated_leather_vambraces khuzait_curved_boots eastern_spear_2_t3 khuzait_sword_3_t3 stronger_footmans_wicker_shield khuzait_noble_son fur_hat scarf khuzait_civil_coat_b eastern_leather_boots khuzait_horse steppe_fur_harness steppe_bow steppe_arrows khuzait_sword_1_t2 khuzait_nomad roughhide_cap steppe_armor eastern_leather_boots khuzait_sword_1_t2 khuzait_qanqli fur_hood steppe_leather_shoulders khuzait_sturdy_armor buttoned_leather_bracers eastern_leather_boots khuzait_horse steppe_harness steppe_bow steppe_arrows eastern_spear_1_t2 khuzait_sword_1_t2 khuzait_raider peaked_fur_hood wrapped_scarf khuzait_sturdy_armor studded_leather_vambraces eastern_leather_boots khuzait_horse steppe_harness steppe_heavy_bow steppe_arrows eastern_spear_3_t3 khuzait_sword_3_t3 khuzait_spear_infantry plumed_nomad_helmet leather_lamellar_shoulders leather_lamellar_armor rough_tied_bracers steppe_leather_boots khuzait_sword_3_t3 eastern_wicker_shield eastern_spear_3_t3 eastern_javelin_2_t3 khuzait_spearman plumed_fur_lined_helmet eastern_studded_shoulders khuzait_fortified_armor studded_leather_vambraces eastern_leather_boots eastern_spear_3_t3 eastern_wicker_shield khuzait_sword_2_t3 khuzait_torguud nomad_helmet leather_lamellar_shoulders leather_lamellar_armor studded_leather_vambraces khuzait_curved_boots t2_khuzait_horse steppe_half_barding steppe_heavy_bow steppe_arrows khuzait_polearm_1_t4 khuzait_tribal_warrior fur_hood scarf khuzait_fortified_armor steppe_leather_vambraces eastern_leather_boots khuzait_horse steppe_fur_harness steppe_bow steppe_arrows khuzait_sword_1_t2 kradus battania_woodland_chainmail strapped_shoes short_sword_t3 lakepike_tier_1 northern_lamellar_armor belted_leather_boots northern_spear_1_t2 northern_round_shield northern_javelin_1_t2 lakepike_tier_2 goggled_helmet_over_leather scarf northern_lamellar_armor strapped_mail_chausses northern_spear_2_t3 viking_round_shield generic_javelin_1_t3 generic_javelin_1_t3 lakepike_tier_3 goggled_helmet_over_full_mail mail_shoulders decorated_nordic_hauberk mail_mitten mail_chausses northern_spear_3_t4 heavy_round_shield western_javelin_3_t4 western_javelin_3_t4 legion_of_the_betrayed_tier_1 empire_warrior_padded_armor_g leather_cavalier_boots empire_sword_1_t2 bound_horsemans_kite_shield 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player_char_creation_education_age_empire_4_m cloth_apron leather_cavalier_boots player_char_creation_education_age_empire_5_f battania_civil_a ladys_shoe player_char_creation_education_age_empire_5_m battania_civil_a ladys_shoe player_char_creation_education_age_empire_6_f torn_bandit_clothes player_char_creation_education_age_empire_6_m torn_bandit_clothes player_char_creation_education_age_khuzait_1_f khuzait_civil_coat southern_moccasins player_char_creation_education_age_khuzait_1_m khuzait_civil_coat southern_moccasins player_char_creation_education_age_khuzait_2_f khuzait_civil_coat_b leather_shoes player_char_creation_education_age_khuzait_2_m khuzait_civil_coat_b leather_shoes player_char_creation_education_age_khuzait_3_f steppe_armor southern_moccasins player_char_creation_education_age_khuzait_3_m steppe_armor southern_moccasins player_char_creation_education_age_khuzait_4_f peaked_fur_hood steppe_robe southern_moccasins player_char_creation_education_age_khuzait_4_m peaked_fur_hood steppe_robe southern_moccasins player_char_creation_education_age_khuzait_5_f khuzait_civil_coat_b southern_moccasins player_char_creation_education_age_khuzait_5_m khuzait_civil_coat_b southern_moccasins player_char_creation_education_age_khuzait_6_f nomad_padded_hood bandit_envelope_dress_v1 southern_moccasins player_char_creation_education_age_khuzait_6_m nomad_padded_hood bandit_envelope_dress_v1 southern_moccasins player_char_creation_education_age_sturgia_1_f northern_fur_cap northern_dress ladys_shoe player_char_creation_education_age_sturgia_1_m northern_fur_cap heavy_nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_2_f heavy_nordic_coat ladys_shoe player_char_creation_education_age_sturgia_2_m heavy_nordic_coat ladys_shoe player_char_creation_education_age_sturgia_3_f nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_3_m northern_fur_cap nordic_tunic ladys_shoe player_char_creation_education_age_sturgia_4_f cloth_apron ladys_shoe player_char_creation_education_age_sturgia_4_m cloth_apron ladys_shoe player_char_creation_education_age_sturgia_5_f northern_leather_vest ladys_shoe player_char_creation_education_age_sturgia_5_m northern_leather_vest ladys_shoe player_char_creation_education_age_sturgia_6_f torn_bandit_clothes player_char_creation_education_age_sturgia_6_m torn_bandit_clothes player_char_creation_education_age_vlandia_1_f tunic_with_rolled_cloth ladys_shoe player_char_creation_education_age_vlandia_1_m tunic_with_rolled_cloth ladys_shoe player_char_creation_education_age_vlandia_2_f long_woolen_tunic ladys_shoe player_char_creation_education_age_vlandia_2_m long_woolen_tunic ladys_shoe player_char_creation_education_age_vlandia_3_f plain_dress ladys_shoe player_char_creation_education_age_vlandia_3_m bandit_leather_water_flask ladys_shoe player_char_creation_education_age_vlandia_4_f cloth_apron ladys_shoe player_char_creation_education_age_vlandia_4_m cloth_apron ladys_shoe player_char_creation_education_age_vlandia_5_f bandit_envelope_dress_v1 ladys_shoe player_char_creation_education_age_vlandia_5_m bandit_envelope_dress_v1 ladys_shoe player_char_creation_education_age_vlandia_6_f long_hemp_tunic ladys_shoe player_char_creation_education_age_vlandia_6_m long_hemp_tunic ladys_shoe player_char_creation_empire fine_town_tunic strapped_leather_boots old_horsemans_kite_shield empire_sword_1_t2 hunting_bow default_arrows player_char_creation_empire_10_f female_scarf fine_town_tunic empire_horseman_boots sumpter_horse light_harness iron_spatha_sword_t2 old_kite_shield imperial_spear_t2 player_char_creation_empire_10_m scarf fine_town_tunic empire_horseman_boots sumpter_horse light_harness iron_spatha_sword_t2 old_kite_shield imperial_spear_t2 player_char_creation_empire_1_f female_scarf vlandian_dress leather_shoes sumpter_horse stripped_leather_harness empire_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_empire_1_m scarf 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empire_horseman_boots sumpter_horse light_harness empire_sword_1_t2 empire_sword_1_t2 imperial_spear_t2 player_char_creation_gamescom_1_m empire_warrior_padded_armor_shoulder heavy_nordic_tunic studded_leather_vambraces fine_town_boots empire_horse stripped_leather_harness empire_lance_1_t3 player_char_creation_gamescom_2_m desert_headdress tassled_southern_robes woven_leather_boots t2_aserai_horse stripped_leather_harness empire_sword_1_t2 player_char_creation_gamescom_3_f upturned_fur_cap leather_lamellar_shoulders khuzait_dress_b padded_vambrace khuzait_curved_boots khuzait_horse steppe_half_barding empire_sword_1_t2 player_char_creation_khuzait steppe_armor leather_boots sumpter_horse steppe_fur_harness eastern_spear_1_t2 khuzait_sword_1_t2 steppe_bow default_arrows player_char_creation_khuzait_10_f female_scarf khuzait_dress_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_10_m eastern_studded_shoulders khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 western_spear_1_t2 player_char_creation_khuzait_1_f khuzait_dress_b khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 bound_adarga hunting_bow default_arrows player_char_creation_khuzait_1_m khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 bound_adarga hunting_bow default_arrows player_char_creation_khuzait_2_f fur_hat khuzait_belt_leather khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 default_arrows khuzait_sword_1_t2 player_char_creation_khuzait_2_m fur_hat khuzait_belt_leather khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 default_arrows khuzait_sword_1_t2 player_char_creation_khuzait_3_f khuzait_fortified_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_3_m khuzait_fortified_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_4_f steppe_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 eastern_javelin_1_t2 eastern_javelin_1_t2 player_char_creation_khuzait_4_m steppe_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_khuzait_5_f khuzait_leather_stitched khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_javelin_1_t2 player_char_creation_khuzait_5_m khuzait_leather_stitched khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_javelin_1_t2 player_char_creation_khuzait_6_f reinforced_suede_shoulders reinforced_suede_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 khuzait_mace_1_t2 tribal_steppe_shield player_char_creation_khuzait_6_m reinforced_suede_shoulders reinforced_suede_armor khuzait_curved_boots sumpter_horse steppe_fur_harness khuzait_mace_1_t2 khuzait_mace_1_t2 tribal_steppe_shield player_char_creation_khuzait_9_f female_scarf khuzait_dress_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_khuzait_9_m scarf khuzait_civil_coat_b khuzait_curved_boots sumpter_horse steppe_harness khuzait_sword_1_t2 khuzait_sword_1_t2 eastern_spear_1_t2 player_char_creation_sturgia northern_tunic wrapped_leather_boots strapped_round_shield simple_back_sword_t2 western_javelin_1_t2 player_char_creation_sturgia_1_f nordic_fur_cap female_scarf northern_padded_gambeson wrapped_leather_boots sumpter_horse light_harness sturgia_axe_2_t2 northern_spear_1_t2 hunting_bow default_arrows player_char_creation_sturgia_1_m nordic_fur_cap scarf northern_padded_gambeson wrapped_leather_boots sumpter_horse light_harness sturgia_axe_2_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_sturgia_2_f nordic_fur_cap northern_leather_vest wrapped_leather_boots sumpter_horse light_harness sturgia_axe_2_t2 default_arrows sturgia_axe_2_t2 player_char_creation_sturgia_2_m nordic_fur_cap northern_leather_vest wrapped_leather_boots sumpter_horse light_harness sturgia_axe_2_t2 default_arrows sturgia_axe_2_t2 player_char_creation_sturgia_3_f northern_fur_cap nordic_padded_cloth wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_spear_1_t2 player_char_creation_sturgia_3_m northern_fur_cap nordic_padded_cloth wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_spear_1_t2 player_char_creation_sturgia_4_f female_scarf northern_tunic wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 player_char_creation_sturgia_4_m scarf northern_tunic wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 player_char_creation_sturgia_5_f northern_fur_cap heavy_nordic_coat wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 player_char_creation_sturgia_5_m northern_fur_cap heavy_nordic_coat wrapped_leather_boots sumpter_horse light_harness sturgia_sword_1_t2 northern_javelin_1_t2 sturgia_sword_1_t2 player_char_creation_sturgia_6_f northern_leather_vest wrapped_leather_boots sumpter_horse light_harness battania_mace_2_t2 northern_scouts_shield battania_mace_2_t2 player_char_creation_sturgia_6_m northern_leather_vest wrapped_leather_boots sumpter_horse light_harness battania_mace_2_t2 northern_scouts_shield battania_mace_2_t2 player_char_creation_sturgia_9_f female_scarf northern_leather_vest highland_boots sumpter_horse northern_noble_harness sturgia_axe_2_t2 sturgia_axe_2_t2 northern_spear_1_t2 player_char_creation_sturgia_9_m scarf northern_leather_vest highland_boots sumpter_horse northern_noble_harness sturgia_axe_2_t2 sturgia_axe_2_t2 northern_spear_1_t2 player_char_creation_vlandia cloth_tunic strapped_shoes sumpter_horse light_harness western_spear_2_t2 bastard_sword_t2 crossbow_a bolt_d player_char_creation_vlandia_10_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_10_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_2_t2 player_char_creation_vlandia_1_f padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_1_m padded_leather_shirt empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield hunting_bow default_arrows player_char_creation_vlandia_2_f layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_2_m layered_leather_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_1_t2 default_arrows vlandia_mace_1_t2 player_char_creation_vlandia_3_f hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_3_m hood long_woolen_tunic empire_horseman_boots sumpter_horse light_harness vlandia_mace_2_t4 western_spear_2_t2 player_char_creation_vlandia_4_f bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_4_m bandit_leather_water_flask empire_horseman_boots sumpter_horse light_harness vlandia_sword_1_t2 western_javelin_1_t2 western_javelin_1_t2 player_char_creation_vlandia_5_f long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_5_m long_hemp_tunic leather_cavalier_boots sumpter_horse light_harness vlandia_sword_1_t2 small_flat_heater_shield vlandia_sword_1_t2 player_char_creation_vlandia_6_f sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_6_m sleeveless_padded_coat strapped_shoes sumpter_horse light_harness morningstar_mace_t3 morningstar_mace_t3 old_kite_shield player_char_creation_vlandia_9_f female_scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 player_char_creation_vlandia_9_m scarf long_hemp_tunic empire_horseman_boots sumpter_horse aseran_village_harness vlandia_sword_1_t2 vlandia_sword_1_t2 western_spear_1_t2 preacher_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_sickle_1_t1 preacher_notary_battania 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leather_boots eastern_spear_2_t3 prison_guard_sturgia nordic_helmet scarf nordic_hauberk strapped_shoes northern_spear_2_t3 prison_guard_vlandia kettle_helmet_with_leather mail_shirt strapped_shoes western_spear_3_t3 ransom_broker_aserai aserai_civil_c_head aserai_civil_e leather_shoes simple_sabre_sword_t2 ransom_broker_battania battania_civil_a highland_leg_wrappings battania_sword_1_t2 ransom_broker_empire leather_cap fine_town_tunic strapped_leather_boots falchion_sword_t2 ransom_broker_khuzait fur_hat scarf khuzait_belt_leather strapped_shoes simple_sabre_sword_t2 ransom_broker_sturgia northern_fur_cap scarf nordic_tunic strapped_leather_boots simple_back_sword_t2 ransom_broker_vlandia leather_cap hood sleeveless_padded_short_coat strapped_shoes falchion_sword_t2 regular_fighter battania_woodland_outfit strapped_shoes short_sword_t3 rural_notable_notary_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots peasant_hatchet_1_t1 rural_notable_notary_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 rural_notable_notary_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 rural_notable_notary_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 rural_notable_notary_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_sickle_1_t1 rural_notable_notary_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 shop_keeper merchants_hat cloth_apron strapped_shoes short_sword_t3 shop_worker_aserai aserai_civil_e_hscarf half_apron khuzait_curved_boots short_sword_t3 shop_worker_battania nordic_fur_cap scarf half_apron strapped_shoes shop_worker_empire leather_cap half_apron wrapped_shoes short_sword_t3 shop_worker_khuzait fur_hat half_apron khuzait_curved_boots short_sword_t3 shop_worker_sturgia nordic_fur_cap scarf half_apron strapped_shoes short_sword_t3 shop_worker_vlandia leather_cap scarf half_apron strapped_shoes short_sword_t3 skolderbrotva_tier_1 northern_goggled_helmet scarf stitched_leather_vest highland_leg_wrappings northern_spear_1_t2 northern_round_shield highland_throwing_axe_1_t2 sturgia_axe_2_t2 skolderbrotva_tier_2 closed_goggled_helmet rough_bearskin nordic_hauberk buttoned_leather_bracers highland_leg_wrappings northern_spear_2_t3 viking_round_shield northern_throwing_axe_1_t1 sturgia_axe_3_t3 skolderbrotva_tier_3 sturgian_lord_helmet_b battania_civil_cape nordic_hauberk reinforced_leather_vambraces highland_leg_wrappings northern_spear_3_t4 heavy_round_shield northern_throwing_axe_1_t1 sturgia_axe_4_t4 spear_test wolfhead wolf_shoulder legionary_mail decorated_imperial_gauntlets decorated_imperial_boots western_javelin_1_t2 steward_aserai eastern_silk_clothing strapped_shoes aserai_sword_3_t3 steward_battania eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_empire eastern_silk_clothing strapped_shoes empire_sword_2_t3 steward_khuzait eastern_silk_clothing strapped_shoes broad_ild_sword_t3 steward_sturgia eastern_silk_clothing strapped_shoes sturgia_sword_4_t4 steward_vlandia eastern_silk_clothing strapped_shoes vlandia_sword_4_t4 sturgia_duel_preset northern_spear_3_t4 leather_round_shield sturgian_archer nasal_helmet_with_mail scarf decorated_nordic_hauberk highland_gloves strapped_mail_chausses nordic_shortbow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_berzerker sturgian_helmet_closed battania_civil_cape decorated_nordic_hauberk buttoned_leather_bracers strapped_mail_chausses sturgia_2haxe_1_t4 sturgia_sword_4_t4 sturgian_brigand nasalhelm_over_leather scarf northern_padded_cloth highland_boots northern_javelin_1_t2 northern_javelin_1_t2 bound_horsemans_kite_shield sturgia_axe_2_t2 sturgian_hardened_brigand sturgian_helmet_open battania_civil_cape nordic_lamellar_vest highland_gloves strapped_mail_chausses sturgia_horse northern_noble_harness sturgia_sword_2_t3 bound_horsemans_kite_shield northern_javelin_2_t3 northern_javelin_2_t3 sturgian_horse_raider spiked_helmet scarf nordic_lamellar_armor reinforced_leather_vambraces mail_chausses t2_sturgia_horse bandit_saddle_highland sturgia_sword_5_t4 bound_horsemans_kite_shield northern_javelin_3_t4 northern_javelin_3_t4 sturgian_hunter roughhide_cap wrapped_scarf northern_padded_cloth buttoned_leather_bracers highland_boots mountain_hunting_bow barbed_arrows barbed_arrows sturgia_axe_2_t2 sturgian_militia_archer nordic_fur_cap scarf heavy_nordic_tunic highland_leg_wrappings hunting_bow default_arrows sturgia_axe_2_t2 sturgian_militia_spearman nasalhelm_over_leather scarf nordic_hauberk highland_gloves highland_leg_wrappings viking_round_shield military_fork_t2 sturgia_axe_2_t2 sturgian_militia_veteran_archer nordic_fur_cap scarf northern_padded_cloth highland_gloves highland_leg_wrappings nordic_shortbow default_arrows sturgia_sword_2_t3 sturgian_militia_veteran_spearman goggled_helmet_over_leather battania_civil_cape northern_tunic guarded_armwraps highland_leg_wrappings northern_spear_2_t3 northern_round_shield sturgia_sword_3_t3 sturgian_recruit nordic_fur_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 sturgian_shock_troop sturgian_helmet_b_open scarf nordic_lamellar_armor highland_gloves strapped_mail_chausses sturgia_sword_5_t4 studded_bound_kite_shield sturgia_polearm_1_t5 sturgian_soldier sturgian_helmet_base wrapped_scarf northern_padded_gambeson buttoned_leather_bracers highland_boots sturgia_axe_3_t3 northern_round_shield northern_spear_2_t3 sturgian_spearman sturgia_heavy_cavalary_helmet northern_leather_tabard northern_brass_bracers strapped_mail_chausses northern_spear_2_t3 northern_scouts_shield sturgia_sword_2_t3 sturgian_ulfhednar bearhead bearskin battanian_savage_armor highland_gloves strapped_mail_chausses sturgia_2haxe_1_t4 northern_throwing_axe_1_t1 sturgian_veteran_bowman sturgian_helmet_b_open northern_lamellar_armor highland_gloves mail_chausses composite_bow barbed_arrows barbed_arrows sturgia_sword_4_t4 sturgian_veteran_warrior spiked_helmet scarf northern_coat_of_plates reinforced_leather_vambraces fine_town_boots sturgia_axe_4_t4 northern_horsemans_shield northern_javelin_3_t4 sturgian_warrior roughhide_cap scarf northern_leather_vest ragged_armwraps highland_leg_wrappings sturgia_axe_2_t2 light_horsemans_kite_shield sturgian_warrior_son nordic_leather_cap northern_padded_cloth highland_boots sturgia_sword_1_t2 viking_round_shield sturgian_woodsman roughhide_cap scarf northern_leather_vest highland_leg_wrappings sturgia_axe_2_t2 northern_horsemans_shield northern_javelin_1_t2 sword_sister eastern_studded_leather strapped_shoes short_sword_t3 tavern_wench_aserai desert_headdress aserai_tunic_waistcoat ladys_shoe tavern_wench_battania scarf cut_dress_with_pouch ladys_shoe tavern_wench_empire cut_dress_with_pouch ladys_shoe tavern_wench_khuzait khuzait_dress ladys_shoe tavern_wench_sturgia scarf cut_dress_with_pouch ladys_shoe tavern_wench_vlandia head_wrapped scarf cut_dress_with_pouch ladys_shoe taverngamehost_aserai tied_head_wrapping aserai_civil_b khuzait_curved_boots taverngamehost_battania battania_civil_cloak battania_civil_c strapped_leather_boots taverngamehost_empire tunic_with_shoulder_pads strapped_shoes taverngamehost_khuzait fur_hat khuzait_civil_coat_b khuzait_curved_boots taverngamehost_sturgia nordic_fur_cap northern_leather_vest strapped_shoes taverngamehost_vlandia leather_cap cloth_tunic strapped_shoes tavernkeeper_aserai desert_cap half_apron khuzait_curved_boots tavernkeeper_battania scarf half_apron strapped_leather_boots tavernkeeper_empire half_apron strapped_shoes tavernkeeper_khuzait fur_hat half_apron khuzait_curved_boots tavernkeeper_sturgia nordic_fur_cap scarf half_apron strapped_leather_boots tavernkeeper_vlandia leather_cap scarf half_apron strapped_leather_boots tournament_master_aserai aserai_civil_d_hscarf aserai_archer_armor strapped_leather_boots short_sword_t3 tournament_master_battania battania_civil_c strapped_leather_boots short_sword_t3 tournament_master_empire imperial_robes strapped_leather_boots short_sword_t3 tournament_master_khuzait khuzait_civil_coat strapped_leather_boots short_sword_t3 tournament_master_sturgia nordic_fur_cap scarf northern_tunic strapped_leather_boots short_sword_t3 tournament_master_vlandia merchants_fur_coat strapped_leather_boots short_sword_t3 tournament_template_aserai_four_participant_set_v1 steppe_bow default_arrows desert_throwing_knife tournament_template_aserai_four_participant_set_v2 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v3 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_four_participant_set_v4 aserai_horse_tournament light_harness eastern_spear_1_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_aserai_one_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v1 aserai_sword_1_t2 bound_desert_round_shield tournament_template_aserai_two_participant_set_v2 steppe_bow default_arrows seax tournament_template_aserai_two_participant_set_v3 aserai_horse_tournament light_harness aserai_sword_2_t2 bound_desert_round_shield eastern_javelin_1_t2 tournament_template_battania_four_participant_set_v1 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v2 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_four_participant_set_v3 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_one_participant_set_v1 battania_2haxe_1_t2 tournament_template_battania_one_participant_set_v2 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v1 battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v2 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v3 battania_2haxe_1_t2 tournament_template_battania_two_participant_set_v4 mountain_hunting_bow default_arrows battania_2hsword_1_t2 tournament_template_battania_two_participant_set_v5 battania_2haxe_1_t2 default_arrows battania_2hsword_1_t2 tournament_template_empire_four_participant_set_v1 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_four_participant_set_v2 empire_horse_tournament light_harness empire_lance_1_t3 western_kite_shield tournament_template_empire_four_participant_set_v3 empire_horse_tournament light_harness empire_lance_1_t3 default_arrows empire_sword_1_t2 tournament_template_empire_one_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v1 empire_sword_1_t2 western_kite_shield tournament_template_empire_two_participant_set_v2 western_javelin_1_t2 empire_sword_1_t2 western_javelin_1_t2 tournament_template_empire_two_participant_set_v3 glen_ranger_bow default_arrows empire_sword_1_t2 tournament_template_khuzait_four_participant_set_v1 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_four_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_one_participant_set_v1 eastern_spear_1_t2 eastern_wicker_shield tournament_template_khuzait_one_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 tournament_template_khuzait_two_participant_set_v1 steppe_bow default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v2 khuzait_horse_tournament light_harness eastern_spear_1_t2 default_arrows khuzait_sword_1_t2 tournament_template_khuzait_two_participant_set_v3 khuzait_horse_tournament light_harness eastern_spear_1_t2 eastern_wicker_shield tournament_template_sturgia_four_participant_set_v1 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v2 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_four_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield sturgia_axe_2_t2 tournament_template_sturgia_one_participant_set_v1 sturgia_axe_2_t2 viking_round_shield tournament_template_sturgia_one_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v1 mountain_hunting_bow default_arrows sturgia_axe_2_t2 tournament_template_sturgia_two_participant_set_v2 northern_spear_1_t2 viking_round_shield tournament_template_sturgia_two_participant_set_v3 sturgia_horse_tournament light_harness sturgia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_four_participant_set_v1 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v2 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_four_participant_set_v4 vlandia_sword_1_t2 western_riders_kite_shield vlandia_sword_1_t2 tournament_template_vlandia_one_participant_set_v1 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_one_participant_set_v2 billhook_polearm_t2 tournament_template_vlandia_one_participant_set_v3 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v1 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v2 crossbow_a bolt_a vlandia_sword_1_t2 tournament_template_vlandia_two_participant_set_v3 vlandia_sword_1_t2 western_riders_kite_shield tournament_template_vlandia_two_participant_set_v4 vlandia_horse_tournament light_harness vlandia_lance_1_t3 western_riders_kite_shield townsman_aserai turban wrapped_scarf tassled_southern_robes khuzait_curved_boots short_sword_t3 townsman_battania battania_civil_hood battania_civil_cape battania_civil_b highland_gloves highland_leg_wrappings peasant_sickle_1_t1 townsman_child_aserai aserai_civil_d_hscarf aserai_civil_a fine_town_boots townsman_child_battania battania_civil_cloak battania_civil_b ladys_shoe townsman_child_empire bandit_leather_water_flask ladys_shoe peasant_sickle_1_t1 townsman_child_khuzait steppe_armor southern_moccasins townsman_child_sturgia scarf heavy_nordic_tunic ladys_shoe townsman_child_vlandia long_woolen_tunic ladys_shoe townsman_empire merchants_hat scarf cloth_tunic armwraps highland_leg_wrappings peasant_hatchet_1_t1 townsman_infant_aserai aserai_civil_f southern_moccasins townsman_infant_battania battania_civil_a ladys_shoe townsman_infant_empire fine_town_tunic ladys_shoe townsman_infant_khuzait steppe_robe southern_moccasins townsman_infant_sturgia tundra_tunic ladys_shoe townsman_infant_vlandia cloth_tunic ladys_shoe townsman_khuzait fur_hood scarf khuzait_civil_coat leather_shoes peasant_sickle_1_t1 townsman_sturgia nordic_fur_cap scarf northern_padded_gambeson battania_leather_boots peasant_hatchet_1_t1 townsman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots townsman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots townsman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots townsman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots townsman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots townsman_teenager_vlandia monk_robe strapped_shoes townsman_vlandia leather_cap hood sackcloth_tunic leather_gloves strapped_leather_boots peasant_sickle_1_t1 townswoman_child_aserai aserai_civil_c_head aserai_female_civil_a southern_moccasins townswoman_child_battania battania_civil_a ladys_shoe townswoman_child_empire footmans_tunic ladys_shoe townswoman_child_khuzait khuzait_dress_b southern_moccasins townswoman_child_sturgia female_scarf dress_with_overall ladys_shoe townswoman_child_vlandia laced_dress ladys_shoe townswoman_infant_aserai aserai_female_civil_b southern_moccasins townswoman_infant_battania battania_female_civil_a ladys_shoe townswoman_infant_empire fine_town_tunic ladys_shoe townswoman_infant_khuzait khuzait_dress_b ladys_shoe townswoman_infant_sturgia northern_tunic ladys_shoe townswoman_infant_vlandia sackcloth_tunic ladys_shoe townswoman_teenager_aserai desert_headdress fine_southern_dress southern_moccasins townswoman_teenager_battania leather_studdedhelm female_scarf battania_dress_a ladys_shoe townswoman_teenager_empire head_wrapped vlandian_dress ladys_shoe townswoman_teenager_khuzait upturned_fur_cap steppe_dress southern_moccasins townswoman_teenager_sturgia nordic_fur_cap female_scarf laced_dress southern_moccasins townswoman_teenager_vlandia head_scarf vlandian_corset_dress ladys_shoe unarmed_ai unarmed_ai_2 varyag nasalhelm_over_mail nordic_hauberk mail_mitten mail_chausses sturgia_axe_3_t3 leather_round_shield northern_throwing_axe_1_t1 varyag_veteran spiked_helmet scarf nordic_hauberk reinforced_leather_vambraces mail_chausses sturgia_sword_4_t4 leather_round_shield northern_throwing_axe_1_t1 northern_spear_3_t4 veteran_borrowed_troop footmans_tunic leather_shoes simple_back_sword_t2 leather_bound_kite_shield veteran_caravan_guard_aserai desert_helmet_with_mail wrapped_scarf desert_robe_over_mail khuzait_curved_boots t2_aserai_horse chain_horse_harness steppe_war_bow default_arrows aserai_sword_5_t4 large_adarga veteran_caravan_guard_battania battania_fur_helmet battania_cloak ranger_mail highland_gloves battania_leather_boots battania_horse battania_horse_harness highland_throwing_axe_1_t2 northern_spear_3_t4 battania_sword_4_t4 desert_round_shield veteran_caravan_guard_empire imperial_open_mail_coif imperial_lamellar_over_leather leather_gloves strapped_leather_boots empire_horse stripped_leather_harness western_spear_4_t4 empire_sword_4_t4 bound_horsemans_kite_shield veteran_caravan_guard_khuzait plumed_fur_lined_helmet eastern_studded_shoulders eastern_stitched_leather_coat leather_gloves khuzait_curved_boots t2_khuzait_horse steppe_half_barding steppe_heavy_bow default_arrows khuzait_mace_3_t4 decorated_steppe_shield veteran_caravan_guard_sturgia nasalhelm_over_mail scarf northern_lamellar_armor highland_gloves ragged_boots khuzait_horse steppe_harness northern_javelin_3_t4 northern_spear_2_t3 sturgia_sword_5_t4 northern_horsemans_shield veteran_caravan_guard_vlandia cervelliere_over_arming_coif scarf mail_shirt leather_gloves leather_cavalier_boots vlandia_horse stripped_leather_harness western_spear_4_t4 vlandia_axe_2_t4 western_riders_kite_shield veteran_fighter eastern_studded_leather strapped_shoes short_sword_t3 village_woman_aserai aserai_female_civil_hscarf female_scarf aserai_female_civil_b khuzait_curved_boots village_woman_battania battania_civil_cloak battania_female_civil_b ladys_shoe village_woman_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins village_woman_child_battania battania_civil_cloak battania_civil_b ladys_shoe village_woman_child_empire peasant_costume ladys_shoe village_woman_child_khuzait steppe_armor southern_moccasins village_woman_child_sturgia scarf heavy_nordic_tunic ladys_shoe village_woman_child_vlandia long_woolen_tunic ladys_shoe village_woman_empire female_scarf laced_dress ladys_shoe village_woman_infant_aserai aserai_civil_f southern_moccasins village_woman_infant_battania burlap_waistcoat ladys_shoe village_woman_infant_empire bandit_leather_water_flask ladys_shoe village_woman_infant_khuzait torn_bandit_clothes southern_moccasins village_woman_infant_sturgia tundra_tunic ladys_shoe village_woman_infant_vlandia sackcloth_tunic ladys_shoe village_woman_khuzait peaked_fur_hood female_scarf khuzait_dress_b southern_moccasins village_woman_sturgia northern_fur_cap female_scarf vlandian_woman_dress leather_shoes peasant_hatchet_1_t1 village_woman_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots village_woman_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots village_woman_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots village_woman_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots village_woman_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots village_woman_teenager_vlandia monk_robe strapped_shoes village_woman_vlandia female_scarf cut_dress_with_pouch strapped_leather_boots villager_child_aserai aserai_civil_d_hscarf peasant_costume southern_moccasins villager_child_battania battania_civil_cloak battania_civil_b ladys_shoe villager_child_empire peasant_costume ladys_shoe villager_child_khuzait steppe_armor southern_moccasins villager_child_sturgia scarf heavy_nordic_tunic ladys_shoe villager_child_vlandia long_woolen_tunic ladys_shoe villager_infant_aserai aserai_civil_f southern_moccasins villager_infant_battania burlap_waistcoat ladys_shoe villager_infant_empire bandit_leather_water_flask ladys_shoe villager_infant_khuzait torn_bandit_clothes southern_moccasins villager_infant_sturgia tundra_tunic ladys_shoe villager_infant_vlandia sackcloth_tunic ladys_shoe villager_teenager_aserai aserai_civil_d_hscarf aserai_civil_a guarded_padded_vambrace empire_horseman_boots villager_teenager_battania battania_civil_cloak battania_woodland_outfit highland_gloves battania_leather_boots villager_teenager_empire scarf tunic_with_rolled_cloth fine_town_boots villager_teenager_khuzait fur_hat steppe_robe khuzait_curved_boots villager_teenager_sturgia nordic_fur_cap scarf tundra_tunic steppe_leather_boots villager_teenager_vlandia monk_robe strapped_shoes vlandia_duel_preset western_spear_3_t3 fortified_kite_shield vlandian_banner_knight visored_helmet_over_padded_coif green_hood coat_of_plates_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_billman nasal_helmet_over_padded_coif hood nordic_sloven_over_mail padded_vambrace leather_cavalier_boots vlandia_2haxe_1_t4 vlandia_sword_2_t3 vlandian_champion visored_helmet_over_laced_coif white_coat_over_mail reinforced_mail_mitten mail_chausses t2_vlandia_horse chain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_crossbowman kettle_helmet_over_padded_cloth hood gambeson_b leather_gloves empire_horseman_boots crossbow_b bolt_a vlandia_sword_1_t2 vlandian_footman padded_cap bandit_leather_water_flask buttoned_leather_bracers empire_horseman_boots western_spear_1_t2 vlandia_sword_1_t2 vlandian_gallant nasal_helmet_over_padded_cloth mail_shirt reinforced_padded_mitten leather_cavalier_boots hunter stripped_leather_harness vlandia_lance_1_t3 chivalric_kite_shield vlandia_sword_2_t3 vlandian_hardened_crossbowman kettle_helmet_over_laced_coif hood mail_shirt guarded_padded_vambrace leather_cavalier_boots crossbow_d bolt_a vlandia_sword_2_t3 pavise_shield vlandian_infantry nasal_helmet_over_padded_coif scarf padded_short_coat buttoned_leather_bracers empire_horseman_boots vlandia_axe_1_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_knight nasal_helmet_over_mail_coif hauberk mail_mitten mail_chausses vlandia_horse chain_barding vlandia_lance_2_t4 chivalric_kite_shield vlandia_mace_2_t4 vlandian_levy_crossbowman thinhide_coif scarf cloth_tunic leather_gloves empire_horseman_boots crossbow_a bolt_a vlandia_sword_1_t2 vlandian_light_cavalry nasal_cervelliere_over_padded_cap leather_scale_armor leather_gloves strapped_mail_chausses vlandia_horse light_harness western_spear_4_t4 light_horsemans_kite_shield vlandia_sword_4_t4 vlandian_militia_archer leather_cap hood layered_leather_tunic leather_shoes crossbow_a bolt_a bolt_a peasant_hammer_1_t1 vlandian_militia_spearman leather_cap hood layered_leather_tunic leather_gloves leather_shoes western_spear_1_t2 peasant_hammer_1_t1 bracketed_heater_shield falchion_sword_t2 vlandian_militia_veteran_archer kettle_hat_over_padded_coif scarf sleeveless_padded_short_coat leather_gloves leather_shoes crossbow_e bolt_a bolt_a vlandia_sword_1_t2 vlandian_militia_veteran_spearman nasal_helmet_over_laced_coif padded_leather_shirt leather_gloves leather_shoes western_spear_3_t3 vlandia_axe_1_t3 bracketed_heater_shield vlandian_pikeman visored_helmet_over_padded_coif hood vlandia_chainmail mail_mitten plated_strip_boots fine_pike_t4 vlandia_sword_4_t4 vlandian_recruit leather_cap hood sackcloth_tunic empire_horseman_boots western_spear_2_t2 vlandian_sergeant full_helm_over_cloth_headwrap pauldron_cape_a white_coat_over_mail reinforced_mail_mitten mail_chausses vlandia_sword_4_t4 heavy_horsemans_kite_shield western_spear_4_t4 vlandian_sharpshooter guards_kettle_over_laced_coif hood banded_leather_over_mail mail_mitten mail_chausses crossbow_f bolt_a vlandia_sword_4_t4 pavise_shield vlandian_spearman cervelliere_over_laced_coif scarf padded_short_coat padded_mitten empire_horseman_boots vlandia_sword_2_t3 stronger_reinforced_kite_shield western_spear_3_t3 vlandian_squire mail_coif long_woolen_tunic leather_cavalier_boots vlandia_horse light_harness vlandia_mace_1_t2 western_riders_kite_shield western_spear_1_t2 vlandian_swordsman segmented_skullcap_over_padded_coif hood mail_shirt padded_mitten strapped_mail_chausses vlandia_sword_3_t4 heavy_horsemans_kite_shield western_spear_3_t3 vlandian_vanguard western_plated_helmet coat_of_plates_over_mail mail_mitten mail_chausses vlandia_horse halfchain_barding vlandia_lance_2_t4 heavy_horsemans_kite_shield vlandia_sword_4_t4 vlandian_voulgier peaked_helmet_over_padded_cloth scarf white_coat_over_mail mail_mitten plated_strip_boots vlandia_polearm_1_t5 western_2hsword_t4 western_throwing_axe_1_t1 weapon_dummy_archer hunting_bow blunt_arrows simple_back_sword_t2 weapon_dummy_crossbowman crossbow_a bolt_a simple_back_sword_t2 weapon_dummy_horse_archer vlandia_horse northern_noble_harness mountain_hunting_bow blunt_arrows khuzait_sword_1_t2 weapon_dummy_horseman vlandia_horse northern_noble_harness khuzait_sword_1_t2 leather_bound_kite_shield weapon_dummy_lancer sumpter_horse northern_noble_harness khuzait_lance_1_t3 leather_bound_kite_shield khuzait_sword_1_t2 weapon_dummy_one_handed simple_back_sword_t2 leather_bound_kite_shield weapon_dummy_two_handed simple_back_sword_t2 weapon_practice_stage_1_aserai aserai_mace_1_t2 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_1_battania battania_2haxe_1_t2 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_1_empire empire_mace_1_t2 leather_bound_kite_shield western_javelin_1_t2 default_arrows weapon_practice_stage_1_khuzait eastern_spear_1_t2 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_1_sturgia northern_spear_1_t2 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_1_vlandia vlandia_sword_1_t2 bound_horsemans_kite_shield crossbow_a bolt_a weapon_practice_stage_2_aserai aserai_mace_3_t3 eastern_javelin_1_t2 steppe_war_bow default_arrows weapon_practice_stage_2_battania bearded_axe_t3 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_2_empire empire_mace_1_t2 western_javelin_1_t2 western_javelin_1_t2 default_arrows weapon_practice_stage_2_khuzait eastern_spear_2_t3 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_2_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_2_vlandia vlandia_sword_2_t3 wide_heater_shield crossbow_a bolt_a weapon_practice_stage_3_aserai aserai_2haxe_2_t4 desert_throwing_knife steppe_war_bow default_arrows weapon_practice_stage_3_battania sturgia_2haxe_1_t4 highland_throwing_axe_1_t2 mountain_hunting_bow default_arrows weapon_practice_stage_3_empire hooked_axe_t4 western_javelin_1_t2 western_javelin_1_t2 tournament_arrows weapon_practice_stage_3_khuzait eastern_spear_4_t4 curved_round_shield eastern_javelin_1_t2 default_arrows weapon_practice_stage_3_sturgia bearded_axe_t3 northern_javelin_1_t2 northern_javelin_1_t2 default_arrows weapon_practice_stage_3_vlandia vlandia_2haxe_1_t4 wide_heater_shield crossbow_a bolt_a weaponsmith_aserai desert_cap leather_apron leather_gloves leather_shoes aserai_sword_6_t4 weaponsmith_battania leather_apron leather_gloves battania_fur_boots battania_sword_4_t4 weaponsmith_empire leather_apron leather_gloves strapped_shoes empire_sword_5_t4 weaponsmith_khuzait merchants_hat leather_apron leather_gloves leather_shoes broad_ild_sword_t3 weaponsmith_sturgia nordic_fur_cap leather_apron leather_gloves strapped_shoes sturgia_sword_5_t4 weaponsmith_vlandia leather_cap leather_apron leather_gloves strapped_shoes vlandia_sword_4_t4 wolfskins_tier_1 wolfhead battanian_savage_armor rough_tied_bracers rough_tied_boots highland_ranger_bow default_arrows highland_scouts_shield battania_axe_1_t2 wolfskins_tier_2 wolfhead wolf_shoulder bandit_fur_b rough_tied_bracers rough_tied_boots lowland_longbow barbed_arrows oval_shield small_spurred_axe_t2 wolfskins_tier_3 wolfhead armored_bearskin bandit_fur_b highland_gloves highland_boots woodland_longbow barbed_arrows southern_oval_shield battania_axe_2_t4 xerina battania_woodland_chainmail strapped_shoes short_sword_t3" "Bannerlord NPC names and IDs","​​​​​​ Name campaign.give_troops ID AI unarmed_ai {=str} AI unarmed_ai_2 {=str} Alijin player_char_creation_gamescom_3_f {=!} Arboreal brotherhood_of_woods_tier_3 {=u3K1SozQ} Archer archer {=ieiqOaZp} Archer archer_for_perf {=ieiqOaZp} Armorer armorer_aserai {=jx8ohENz} Armorer armorer_battania {=jx8ohENz} Armorer armorer_empire {=jx8ohENz} Armorer armorer_khuzait {=jx8ohENz} Armorer armorer_sturgia {=jx8ohENz} Armorer armorer_vlandia {=jx8ohENz} Artisan Notary artisan_notary_aserai {=ECxiXTbF} Artisan Notary artisan_notary_battania {=ECxiXTbF} Artisan Notary artisan_notary_empire {=ECxiXTbF} Artisan Notary artisan_notary_khuzait {=ECxiXTbF} Artisan Notary artisan_notary_sturgia {=ECxiXTbF} Artisan Notary artisan_notary_vlandia {=ECxiXTbF} Aserai Archer aserai_archer {=yhBagy1Y} Aserai Armed Trader armed_trader_aserai {=8TdbKFa9} Aserai Caravan Guard caravan_guard_aserai {=yG42k5GC} Aserai Caravan Master caravan_master_aserai {=nDoENDqD} Aserai Faris aserai_faris {=jaK1A7CI} Aserai Footman aserai_footman {=wtmCSMrC} Aserai Gear Dummy gear_dummy_aserai {=!} Aserai Gear Dummy gear_practice_dummy_aserai {=!} Aserai Infantry aserai_infantry {=tke6VCV6} Aserai Mameluke Axeman aserai_mameluke_axeman {=vZlMfmng} Aserai Mameluke Cavalry aserai_mameluke_cavalry {=YUCzyA8C} Aserai Mameluke Guard aserai_mameluke_guard {=F54qLieU} Aserai Mameluke Heavy Cavalry aserai_mameluke_heavy_cavalry {=JVG0zC4e} Aserai Mameluke Palace Guard mamluke_palace_guard {=tDYfuUuU} Aserai Mameluke Regular aserai_mameluke_regular {=WJbOQSiT} Aserai Mameluke Soldier aserai_mameluke_soldier {=zEQTwpnv} Aserai Master Archer aserai_master_archer {=B4ls6R2b} Aserai Militia Archer aserai_militia_archer {=CPcJ2gRF} Aserai Militia Spearman aserai_militia_spearman {=ULaNn3pp} Aserai Militia Veteran Archer aserai_militia_veteran_archer {=tL6aGah4} Aserai Militia Veteran Spearman aserai_militia_veteran_spearman {=Pd9qAiOu} Aserai Peasant village_woman_aserai {=d6vsgKnp} Aserai Recruit aserai_recruit {=H5HJUejD} Aserai Skirmisher aserai_skirmisher {=4BxUa4Sr} Aserai Tribal Horseman aserai_tribal_horseman {=dfv7E49q} Aserai Tribesman aserai_tribesman {=arb5nRri} Aserai Vanguard Faris aserai_vanguard_faris {=AoFZUbun} Aserai Veteran Caravan Guard veteran_caravan_guard_aserai {=QlVeZvbv} Aserai Veteran Faris aserai_veteran_faris {=6oc7CXbI} Aserai Veteran Infantry aserai_veteran_infantry {=g1zvdEE3} Aserai Weapon Dummy weapon_practice_stage_1_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_2_aserai {=!} Aserai Weapon Dummy weapon_practice_stage_3_aserai {=!} Aserai Youth aserai_youth {=Gvy2b4fa} Aserai preset aserai_duel_preset {=S8ElYRrb} Battania Gear Dummy gear_dummy_battania {=!} Battania Gear Dummy gear_practice_dummy_battania {=!} Battania Peasant village_woman_battania {=BmYpwIYi} Battania Weapon Dummy weapon_practice_stage_1_battania {=!} Battania Weapon Dummy weapon_practice_stage_2_battania {=!} Battania Weapon Dummy weapon_practice_stage_3_battania {=!} Battania preset battania_duel_preset {=2w6jXVzJ} Battanian Armed Trader armed_trader_battania {=v8hRrmY2} Battanian Caravan Guard caravan_guard_battania {=qfaTMEBw} Battanian Caravan Master caravan_master_battania {=LKb8DXby} Battanian Clan Warrior battanian_clanwarrior {=VtlvxEs7} Battanian Falxman battanian_falxman {=X4GvzDdW} Battanian Fian battanian_fian {=Btb7p3mD} Battanian Fian Champion battanian_fian_champion {=1zObCG2o} Battanian Hero battanian_hero {=ac8MZYne} Battanian Highborn Warrior battanian_highborn_warrior {=IHczn7ti} Battanian Highborn Youth battanian_highborn_youth {=cZms8Ivb} Battanian Horseman battanian_horseman {=2gUjKT5H} Battanian Militia Archer battanian_militia_archer {=b4QPaEnA} Battanian Militia Spearman battanian_militia_spearman {=L0cGAnWw} Battanian Militia Veteran Archer battanian_militia_veteran_archer {=i5DfUz6D} Battanian Militia Veteran Spearman battanian_militia_veteran_spearman {=IxcCmtxz} Battanian Mounted Skirmisher battanian_mounted_skirmisher {=abFIj4ZW} Battanian Picked Warrior battanian_picked_warrior {=tSc0mHy7} Battanian Raider battanian_raider {=IKvwsCaJ} Battanian Scout battanian_scout {=6C3OMP1X} Battanian Skirmisher battanian_skirmisher {=q7VeZazL} Battanian Trained Spearman battanian_oathsworn {=zkVWALaF} Battanian Trained Warrior battanian_trained_warrior {=HMHzTNqJ} Battanian Veteran Caravan Guard veteran_caravan_guard_battania {=juBPAThy} Battanian Veteran Falxman battanian_veteran_falxman {=yMqWnBfT} Battanian Veteran Skirmisher battanian_veteran_skirmisher {=lxU4pWsS} Battanian Volunteer battanian_volunteer {=GUQ3zfg2} Battanian Wildling battanian_wildling {=gyvXsXs8} Battanian Wood Runner battanian_woodrunner {=DNsbKR7B} Beggar beggar_aserai {=HZRKBDyB} Beggar beggar_battania {=HZRKBDyB} Beggar beggar_empire {=HZRKBDyB} Beggar beggar_khuzait {=HZRKBDyB} Beggar beggar_sturgia {=HZRKBDyB} Beggar beggar_vlandia {=HZRKBDyB} Beggar female_beggar_aserai {=HZRKBDyB} Beggar female_beggar_battania {=HZRKBDyB} Beggar female_beggar_empire {=HZRKBDyB} Beggar female_beggar_khuzait {=HZRKBDyB} Beggar female_beggar_sturgia {=HZRKBDyB} Beggar female_beggar_vlandia {=HZRKBDyB} Beni Zilal Recruit beni_zilal_tier_1 {=uca778lM} Beni Zilal Royal Guard beni_zilal_tier_3 {=8Gh8q1PX} Beni Zilal Soldier beni_zilal_tier_2 {=9zXXes9i} Blacksmith blacksmith_aserai {=bNnQt4jN} Blacksmith blacksmith_battania {=bNnQt4jN} Blacksmith blacksmith_empire {=bNnQt4jN} Blacksmith blacksmith_khuzait {=bNnQt4jN} Blacksmith blacksmith_sturgia {=bNnQt4jN} Blacksmith blacksmith_vlandia {=bNnQt4jN} Boar Champion company_of_the_boar_tier_3 {=cSdSSXsO} Boar Novice company_of_the_boar_tier_1 {=9Bw85Elg} Boar Veteran company_of_the_boar_tier_2 {=9Ylw5Spz} Borrowed Troop borrowed_troop {=H7eELtL6} Bounty Hunter player_char_creation_battania_1_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_1_m {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_f {=3lNtvh9W} Bounty Hunter player_char_creation_battania_4_m {=3lNtvh9W} Brogomir player_char_creation_gamescom_1_m {=!} Caravan Guard player_char_creation_aserai_1_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_1_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_4_m {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_f {=jxNe8lH2} Caravan Guard player_char_creation_aserai_9_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_10_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_8_m {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_f {=jxNe8lH2} Caravan Guard player_char_creation_battania_9_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_10_m {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_f {=jxNe8lH2} Caravan Guard player_char_creation_empire_9_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_10_m {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_f {=jxNe8lH2} Caravan Guard player_char_creation_khuzait_9_m {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_sturgia_9_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_10_m {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_f {=jxNe8lH2} Caravan Guard player_char_creation_vlandia_9_m {=jxNe8lH2} Champion Fighter champion_fighter {=z4Ke6pJl} Champion Fighter champion_fighter_for_perf {=z4Ke6pJl} Child townsman_child_aserai {=pOCOS8um} Child townsman_child_battania {=pOCOS8um} Child townsman_child_empire {=pOCOS8um} Child townsman_child_khuzait {=pOCOS8um} Child townsman_child_sturgia {=pOCOS8um} Child townsman_child_vlandia {=pOCOS8um} Child townsman_infant_khuzait {=pOCOS8um} Child townswoman_child_aserai {=pOCOS8um} Child townswoman_child_battania {=pOCOS8um} Child townswoman_child_empire {=pOCOS8um} Child townswoman_child_khuzait {=pOCOS8um} Child townswoman_child_sturgia {=pOCOS8um} Child townswoman_child_vlandia {=pOCOS8um} Child village_woman_child_aserai {=pOCOS8um} Child village_woman_child_battania {=pOCOS8um} Child village_woman_child_empire {=pOCOS8um} Child village_woman_child_khuzait {=pOCOS8um} Child village_woman_child_sturgia {=pOCOS8um} Child village_woman_child_vlandia {=pOCOS8um} Child villager_child_aserai {=pOCOS8um} Child villager_child_battania {=pOCOS8um} Child villager_child_empire {=pOCOS8um} Child villager_child_khuzait {=pOCOS8um} Child villager_child_sturgia {=pOCOS8um} Child villager_child_vlandia {=pOCOS8um} Chosen Wolf wolfskins_tier_3 {=QvSmhaAV} Crazy Man crazy_man {=SDRIahK8} Crazy Man crazy_man_for_perf {=!} Crazy Man T3 crazy_man_test13 {=!} Crazy Man T4 crazy_man_test1 {=!} Crazy Man T4 crazy_man_test14 {=!} Crazy Man T4 crazy_man_test9 {=!} Crazy Man T5 crazy_man_test10 {=!} Crazy Man T5 crazy_man_test15 {=!} Crazy Man T5 crazy_man_test2 {=!} Crazy Man T6 crazy_man_test0 {=!} Crazy Man T6 crazy_man_test12 {=!} Crazy Man T6 crazy_man_test3 {=!} Crazy Man T7 crazy_man_test11 {=!} Crazy Man T7 crazy_man_test4 {=!} Crazy Man T7 crazy_man_test5 {=!} Crazy Man T7 crazy_man_test6 {=!} Crazy Man T7 crazy_man_test7 {=!} Crazy Man T7 crazy_man_test8 {=!} Crazy Man Without Weapon crazy_man_test_naked {=!} Crazy Man Without Weapon crazy_man_test_without_weapons {=!} Dancer female_dancer_aserai {=X3KYysuv} Dancer female_dancer_battania {=X3KYysuv} Dancer female_dancer_empire {=X3KYysuv} Dancer female_dancer_khuzait {=X3KYysuv} Dancer female_dancer_sturgia {=X3KYysuv} Dancer female_dancer_vlandia {=X3KYysuv} Doctor player_char_creation_empire_2_f {=noTLVPDD} Doctor player_char_creation_empire_2_m {=noTLVPDD} Doctor player_char_creation_empire_5_f {=noTLVPDD} Doctor player_char_creation_empire_5_m {=noTLVPDD} Dranton dranton {=BbTpfJ7G} Empire Gear Dummy gear_dummy_empire {=!} Empire Gear Dummy gear_practice_dummy_empire {=!} Empire Peasant village_woman_empire {=KtqB640w} Empire Tribesman empire_duel_preset {=cte0zSCz} Empire Weapon Dummy weapon_dummy_archer {=!} Empire Weapon Dummy weapon_dummy_crossbowman {=!} Empire Weapon Dummy weapon_dummy_horse_archer {=!} Empire Weapon Dummy weapon_dummy_horseman {=!} Empire Weapon Dummy weapon_dummy_lancer {=!} Empire Weapon Dummy weapon_dummy_one_handed {=!} Empire Weapon Dummy weapon_dummy_two_handed {=!} Empire Weapon Dummy weapon_practice_stage_1_empire {=!} Empire Weapon Dummy weapon_practice_stage_2_empire {=!} Empire Weapon Dummy weapon_practice_stage_3_empire {=!} Engineering player_char_creation_vlandia_2_f {=PCZ23wvW} Engineering player_char_creation_vlandia_2_m {=PCZ23wvW} Engineering player_char_creation_vlandia_5_f {=PCZ23wvW} Engineering player_char_creation_vlandia_5_m {=PCZ23wvW} Expert Eleftheroi eleftheroi_tier_2 {=qBVNIhme} Expert Forester forest_people_tier_2 {=2HDPaohZ} Expert Guardian guardians_tier_2 {=cMcGn6n3} Expert Oath Keeper embers_of_flame_tier_2 {=bYn4ad1t} Expert Thug gangster_2 {=7aRhhGAs} Game Host taverngamehost_aserai {=twCIejxn} Game Host taverngamehost_battania {=twCIejxn} Game Host taverngamehost_empire {=twCIejxn} Game Host taverngamehost_khuzait {=twCIejxn} Game Host taverngamehost_sturgia {=twCIejxn} Game Host taverngamehost_vlandia {=twCIejxn} Gang Leader Bodyguard gangleader_bodyguard_aserai {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_battania {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_empire {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_khuzait {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_sturgia {=LNNXiPyV} Gang Leader Bodyguard gangleader_bodyguard_vlandia {=LNNXiPyV} Ghilman ghilman_tier_2 {=H5iWxbbl} Ghulam ghilman_tier_3 {=7EUhAv8b} Guard guard_aserai {=1sJcKkVP} Guard guard_battania {=1sJcKkVP} Guard guard_empire {=1sJcKkVP} Guard guard_khuzait {=1sJcKkVP} Guard guard_sturgia {=1sJcKkVP} Guard guard_vlandia {=1sJcKkVP} Guardian Recruit guardians_tier_1 {=rtOJNB6u} Hastati legion_of_the_betrayed_tier_1 {=G9ByT85b} Hidden Hand hidden_hand_tier_2 {=MVHawAEp} Hidden Pawn hidden_hand_tier_1 {=ehACDRBk} Higher Average Armor (37) dummy_medium_armor {=!} Hired Blade mercenary_7 {=R74i2pQz} Hired Crossbow mercenary_8 {=QfVe3IVw} Horse Archer horse_archer {=ugJfuabA} Horse Trader horseMerchant_aserai {=79ElOr2x} Horse Trader horseMerchant_battania {=79ElOr2x} Horse Trader horseMerchant_empire {=79ElOr2x} Horse Trader horseMerchant_khuzait {=79ElOr2x} Horse Trader horseMerchant_sturgia {=79ElOr2x} Horse Trader horseMerchant_vlandia {=79ElOr2x} Horseman horseman {=uh4rIbZ9} Huskarl Swordsman huskarl_swordsman {=jFQPRvLg} Imperial Archer imperial_archer {=LbjxH9yp} Imperial Armed Trader armed_trader_empire {=LEJukldW} Imperial Bucellarii bucellarii {=pRbbJHkU} Imperial Caravan Guard caravan_guard_empire {=TbBnWiao} Imperial Caravan Master caravan_master_empire {=TpECDErA} Imperial Cataphract imperial_cataphract {=u0UNwnw2} Imperial Crossbowman imperial_crossbowman {=UdTc1PGo} Imperial Elite Cataphract imperial_elite_cataphract {=MYwUFMsz} Imperial Elite Menavliaton imperial_elite_menavliaton {=qAsnj7vU} Imperial Equite imperial_equite {=1PsLlMaQ} Imperial Heavy Horseman imperial_heavy_horseman {=eYIMQafj} Imperial Infantryman imperial_infantryman {=IfjWyWjc} Imperial Legionary imperial_legionary {=JGsUtBT3} Imperial Menavliaton imperial_menavliaton {=e8qbF7Ey} Imperial Militia Archer imperial_militia_archer {=P8EATvn8} Imperial Militia Spearman imperial_militia_spearman {=ZhKoCVby} Imperial Militia Veteran Archer imperial_militia_veteran_archer {=HsboF2mR} Imperial Militia Veteran Spearman imperial_militia_veteran_spearman {=c5rVdg75} Imperial Palatine Guard imperial_palatine_guard {=CDUvlu4d} Imperial Recruit imperial_recruit {=s3IJIFUw} Imperial Sergeant Crossbowman imperial_sergeant_crossbowman {=THyv3q9f} Imperial Signifier spear_test {=QNKfXvuA} Imperial Soldier coop_character {=i5QgQbRi} Imperial Trained Archer imperial_trained_archer {=fHQ8ifKM} Imperial Trained Infantryman imperial_trained_infantryman {=IZ8OmByJ} Imperial Veteran Archer imperial_veteran_archer {=8bA4PvdG} Imperial Veteran Caravan Guard veteran_caravan_guard_empire {=bLq2HXMo} Imperial Veteran Infantryman imperial_veteran_infantryman {=yrGYZsQ7} Imperial Vigla Recruit imperial_vigla_recruit {=n41jlEa3} Infant townsman_infant_aserai {=9Di0NfG2} Infant townsman_infant_battania {=9Di0NfG2} Infant townsman_infant_empire {=9Di0NfG2} Infant townsman_infant_sturgia {=9Di0NfG2} Infant townsman_infant_vlandia {=9Di0NfG2} Infant townswoman_infant_aserai {=9Di0NfG2} Infant townswoman_infant_battania {=9Di0NfG2} Infant townswoman_infant_empire {=9Di0NfG2} Infant townswoman_infant_khuzait {=9Di0NfG2} Infant townswoman_infant_sturgia {=9Di0NfG2} Infant townswoman_infant_vlandia {=9Di0NfG2} Infant village_woman_infant_aserai {=9Di0NfG2} Infant village_woman_infant_battania {=9Di0NfG2} Infant village_woman_infant_empire {=9Di0NfG2} Infant village_woman_infant_khuzait {=9Di0NfG2} Infant village_woman_infant_sturgia {=9Di0NfG2} Infant village_woman_infant_vlandia {=9Di0NfG2} Infant villager_infant_aserai {=9Di0NfG2} Infant villager_infant_battania {=9Di0NfG2} Infant villager_infant_empire {=9Di0NfG2} Infant villager_infant_khuzait {=9Di0NfG2} Infant villager_infant_sturgia {=9Di0NfG2} Infant villager_infant_vlandia {=9Di0NfG2} Jawwal Bedouin jawwal_tier_3 {=qAvxmnav} Jawwal Camel Rider jawwal_tier_2 {=Mcbjdntz} Jawwal Recruit jawwal_tier_1 {=vxlAJIiU} Judge steward_aserai {=ZRkceJx3} Judge steward_battania {=ZRkceJx3} Judge steward_empire {=ZRkceJx3} Judge steward_khuzait {=ZRkceJx3} Judge steward_sturgia {=ZRkceJx3} Judge steward_vlandia {=ZRkceJx3} Karakhuzait Elder karakhuzaits_tier_3 {=gBuGfUg3} Karakhuzait Nomad karakhuzaits_tier_1 {=xIFHLI66} Karakhuzait Rider karakhuzaits_tier_2 {=lduchnvD} Kern galloglass_tier_2 {=Rj0bNOOh} Khuzait Archer khuzait_archer {=lkrV8jZa} Khuzait Armed Trader armed_trader_khuzait {=l6NFOl8c} Khuzait Caravan Guard caravan_guard_khuzait {=THOfB9DZ} Khuzait Caravan Master caravan_master_khuzait {=WEHDGbEE} Khuzait Darkhan khuzait_darkhan {=ZSU7sMYX} Khuzait Footman khuzait_footman {=uzwfybTH} Khuzait Gear Dummy gear_dummy_khuzait {=!} Khuzait Gear Dummy gear_practice_dummy_khuzait {=!} Khuzait Gear Dummy weapon_practice_stage_1_khuzait {=!} Khuzait Heavy Horse Archer khuzait_heavy_horse_archer {=KAJKOooN} Khuzait Heavy Lancer khuzait_heavy_lancer {=cP1bu5GK} Khuzait Horse Archer khuzait_horse_archer {=eHVgfyPH} Khuzait Horseman khuzait_horseman {=iXjMfCyp} Khuzait Hunter khuzait_hunter {=Loc1XOIk} Khuzait Khan's Guard khuzait_khans_guard {=B7oI7AZG} Khuzait Kheshig khuzait_kheshig {=VqrQ096u} Khuzait Lancer khuzait_lancer {=lumFaIud} Khuzait Marksman khuzait_marksman {=DlIU2vJB} Khuzait Militia Archer khuzait_militia_archer {=CKoq1wQa} Khuzait Militia Spearman khuzait_militia_spearman {=MDIuyBHP} Khuzait Militia Veteran Archer khuzait_militia_veteran_archer {=5JFkQn5U} Khuzait Militia Veteran Spearman khuzait_militia_veteran_spearman {=f2a1fPca} Khuzait Noble's Son khuzait_noble_son {=ZKuabzhK} Khuzait Nomad khuzait_nomad {=rIqwYlSK} Khuzait Peasant village_woman_khuzait {=LFUaO6rG} Khuzait Qanqli khuzait_qanqli {=UYPaQP2j} Khuzait Raider khuzait_raider {=o1jvmi9P} Khuzait Spear Infantry khuzait_spear_infantry {=6UFEfIJV} Khuzait Spearman khuzait_spearman {=w6YwFaG7} Khuzait Torguud khuzait_torguud {=QhNpvW0Y} Khuzait Tribal Warrior khuzait_tribal_warrior {=kppseK3N} Khuzait Veteran Caravan Guard veteran_caravan_guard_khuzait {=6hhspFvz} Khuzait Weapon Dummy weapon_practice_stage_2_khuzait {=!} Khuzait Weapon Dummy weapon_practice_stage_3_khuzait {=!} Khuzait preset khuzait_duel_preset {=DvHR91Ca} Koleman ghilman_tier_1 {=KnhpjA7Y} Kradus kradus {=9GIK6fnm} Lake Rat Recruit lakepike_tier_1 {=6j9iJMRr} Lake Rat Veteran lakepike_tier_2 {=1gAasy1t} Lake Rat Wrecker lakepike_tier_3 {=BC5YGna3} Legionary player_char_creation_empire_1_f {=CAYZDsAj} Legionary player_char_creation_empire_1_m {=CAYZDsAj} Legionary player_char_creation_empire_4_f {=CAYZDsAj} Legionary player_char_creation_empire_4_m {=CAYZDsAj} Lower Average Armor (12) dummy_light_armor {=!} Magistrate player_char_creation_empire_3_f {=mzyc3bms} Magistrate player_char_creation_empire_3_m {=mzyc3bms} Magistrate player_char_creation_empire_6_f {=mzyc3bms} Magistrate player_char_creation_empire_6_m {=mzyc3bms} Main Hero main_hero_for_perf {=oXAbblBV} Master Thug gangster_3 {=V1hoeBch} Max Armor (55) dummy_heavy_armor {=!} Mercenary Cavalry mercenary_9 {=SaqVvzyV} Mercenary Crossbowman mercenary_5 {=PgOknaEN} Mercenary Guard mercenary_2 {=0GKH29JG} Mercenary Horseman mercenary_6 {=AssCCFew} Mercenary Scout mercenary_3 {=xaYwo9tM} Mercenary Swordsman mercenary_4 {=Mgr6qv1j} Merchant Notary merchant_notary_aserai {=reoVAtrE} Merchant Notary merchant_notary_battania {=reoVAtrE} Merchant Notary merchant_notary_empire {=reoVAtrE} Merchant Notary merchant_notary_khuzait {=reoVAtrE} Merchant Notary merchant_notary_sturgia {=reoVAtrE} Merchant Notary merchant_notary_vlandia {=reoVAtrE} Min Armor (0) dummy_no_armor {=!} Minstrel brother_char_creation_aserai {=!} Minstrel brother_char_creation_battania {=!} Minstrel brother_char_creation_empire {=!} Minstrel brother_char_creation_khuzait {=!} Minstrel brother_char_creation_sturgia {=!} Minstrel brother_char_creation_vlandia {=!} Minstrel player_char_creation_sturgia_1_f {=!} Minstrel player_char_creation_sturgia_1_m {=!} Minstrel player_char_creation_sturgia_2_f {=!} Minstrel player_char_creation_sturgia_2_m {=!} Minstrel player_char_creation_sturgia_3_f {=!} Minstrel player_char_creation_sturgia_3_m {=!} Minstrel player_char_creation_sturgia_4_f {=!} Minstrel player_char_creation_sturgia_4_m {=!} Minstrel player_char_creation_sturgia_5_f {=!} Minstrel player_char_creation_sturgia_5_m {=!} Minstrel player_char_creation_sturgia_6_f {=!} Minstrel player_char_creation_sturgia_6_m {=!} Musician musician_aserai {=zfCoeglY} Musician musician_battania {=zfCoeglY} Musician musician_empire {=zfCoeglY} Musician musician_khuzait {=zfCoeglY} Musician musician_sturgia {=zfCoeglY} Musician musician_vlandia {=zfCoeglY} Nomad player_char_creation_khuzait_3_f {=afhXdjBU} Nomad player_char_creation_khuzait_3_m {=afhXdjBU} Nomad player_char_creation_khuzait_6_f {=afhXdjBU} Nomad player_char_creation_khuzait_6_m {=afhXdjBU} Oath Keeper Recruit embers_of_flame_tier_1 {=80plewQ1} Outlaw player_char_creation_battania_3_f {=GopVkA1q} Outlaw player_char_creation_battania_3_m {=GopVkA1q} Outlaw player_char_creation_battania_6_f {=GopVkA1q} Outlaw player_char_creation_battania_6_m {=GopVkA1q} Palace Guard player_char_creation_khuzait_1_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_1_m {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_f {=Cc3knKFB} Palace Guard player_char_creation_khuzait_4_m {=Cc3knKFB} PreacherNotary preacher_notary_aserai {=bLMGbLF8} PreacherNotary preacher_notary_battania {=bLMGbLF8} PreacherNotary preacher_notary_empire {=bLMGbLF8} PreacherNotary preacher_notary_khuzait {=bLMGbLF8} PreacherNotary preacher_notary_sturgia {=bLMGbLF8} PreacherNotary preacher_notary_vlandia {=bLMGbLF8} Principes legion_of_the_betrayed_tier_2 {=qMYpZKWo} Prison Guard prison_guard_aserai {=XgjXfmM1} Prison Guard prison_guard_battania {=XgjXfmM1} Prison Guard prison_guard_empire {=XgjXfmM1} Prison Guard prison_guard_khuzait {=XgjXfmM1} Prison Guard prison_guard_sturgia {=XgjXfmM1} Prison Guard prison_guard_vlandia {=XgjXfmM1} Puppeteer hidden_hand_tier_3 {=PU2zIMu0} Ransom Broker ransom_broker_aserai {=W2WXkiAh} Ransom Broker ransom_broker_battania {=W2WXkiAh} Ransom Broker ransom_broker_empire {=W2WXkiAh} Ransom Broker ransom_broker_khuzait {=W2WXkiAh} Ransom Broker ransom_broker_sturgia {=W2WXkiAh} Ransom Broker ransom_broker_vlandia {=W2WXkiAh} Recruit Eleftheroi eleftheroi_tier_1 {=S6BosJUq} Recruit Forester forest_people_tier_1 {=h7nGFImt} Redshank galloglass_tier_3 {=ta34CxLs} Regular Fighter regular_fighter {=YIuBzk88} RuralNotableNotary rural_notable_notary_aserai {=AlmaRAib} RuralNotableNotary rural_notable_notary_battania {=AlmaRAib} RuralNotableNotary rural_notable_notary_empire {=AlmaRAib} RuralNotableNotary rural_notable_notary_khuzait {=AlmaRAib} RuralNotableNotary rural_notable_notary_sturgia {=AlmaRAib} RuralNotableNotary rural_notable_notary_vlandia {=AlmaRAib} Sapling brotherhood_of_woods_tier_2 {=riT39wKu} Scholar player_char_creation_aserai_2_f {=7JZPTbxB} Scholar player_char_creation_aserai_2_m {=7JZPTbxB} Scholar player_char_creation_aserai_5_f {=7JZPTbxB} Scholar player_char_creation_aserai_5_m {=7JZPTbxB} Seasoned Wolf wolfskins_tier_2 {=q7b4pQc9} Shop Keeper shop_keeper {=PJNW1UWK} Shop Worker shop_worker_aserai {=275LD0Gh} Shop Worker shop_worker_battania {=275LD0Gh} Shop Worker shop_worker_empire {=275LD0Gh} Shop Worker shop_worker_khuzait {=275LD0Gh} Shop Worker shop_worker_sturgia {=275LD0Gh} Shop Worker shop_worker_vlandia {=275LD0Gh} Skene galloglass_tier_1 {=Qo2cc7bF} Skolder Recruit skolderbrotva_tier_1 {=uViDMxLC} Skolder Veteran Brotva skolderbrotva_tier_3 {=YGexslSX} Skolder Warrior Brotva skolderbrotva_tier_2 {=LXybWXde} Sprout brotherhood_of_woods_tier_1 {=DIt9SuMb} Squire player_char_creation_vlandia_1_f {=GGVehOu9} Squire player_char_creation_vlandia_1_m {=GGVehOu9} Squire player_char_creation_vlandia_4_f {=GGVehOu9} Squire player_char_creation_vlandia_4_m {=GGVehOu9} Sturgia Gear Dummy gear_dummy_sturgia {=!} Sturgia Gear Dummy gear_practice_dummy_sturgia {=!} Sturgia Peasant village_woman_sturgia {=0Xku0LQD} Sturgia Weapon Dummy weapon_practice_stage_1_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_2_sturgia {=!} Sturgia Weapon Dummy weapon_practice_stage_3_sturgia {=!} Sturgia preset sturgia_duel_preset {=bFyidmyK} Sturgian Archer sturgian_archer {=1WfDVpya} Sturgian Armed Trader armed_trader_sturgia {=cPQx1RXt} Sturgian Berserker sturgian_berzerker {=a9b2fKYR} Sturgian Brigand sturgian_brigand {=RJNNsaSP} Sturgian Caravan Guard caravan_guard_sturgia {=pzmgMODE} Sturgian Caravan Master caravan_master_sturgia {=uDseaKcb} Sturgian Druzhinnik druzhinnik {=CRzrHomf} Sturgian Druzhinnik Champion druzhinnik_champion {=FrTTT0G1} Sturgian Hardened Brigand sturgian_hardened_brigand {=VbWtdAWn} Sturgian Horse Raider sturgian_horse_raider {=xnzpQbwQ} Sturgian Hunter sturgian_hunter {=i17zuvS4} Sturgian Militia Archer sturgian_militia_archer {=jRFfRZv2} Sturgian Militia Spearman sturgian_militia_spearman {=Zmajp2o1} Sturgian Militia Veteran Archer sturgian_militia_veteran_archer {=gZ4JeEw4} Sturgian Militia Veteran Spearman sturgian_militia_veteran_spearman {=LVEU4se3} Sturgian Recruit sturgian_recruit {=BBJKgKj2} Sturgian Heavy Spearman sturgian_shock_troop {=iZqYAIQy} Sturgian Soldier sturgian_soldier {=brlJJW5I} Sturgian Spearman sturgian_spearman {=CfO7eDsv} Sturgian Heroic Line Breaker sturgian_ulfhednar {=k4EiLrU0} Sturgian Veteran Bowman sturgian_veteran_bowman {=7WWUxI6y} Sturgian Veteran Caravan Guard veteran_caravan_guard_sturgia {=0GkJB08d} Sturgian Heavy Axeman sturgian_veteran_warrior {=xiuAStPO} Sturgian Warrior sturgian_warrior {=96pj2wxH} Sturgian Warrior Son sturgian_warrior_son {=auxU5OGA} Sturgian Woodsman sturgian_woodsman {=fdaZ3tri} Sword Sister sword_sister {=ZK0GXYCx} Tavern Keeper tavernkeeper_aserai {=CsjtWt1g} Tavern Keeper tavernkeeper_battania {=CsjtWt1g} Tavern Keeper tavernkeeper_empire {=CsjtWt1g} Tavern Keeper tavernkeeper_khuzait {=CsjtWt1g} Tavern Keeper tavernkeeper_sturgia {=CsjtWt1g} Tavern Keeper tavernkeeper_vlandia {=CsjtWt1g} Tavern Maid tavern_wench_aserai {=z6RMWTaA} Tavern Maid tavern_wench_battania {=z6RMWTaA} Tavern Maid tavern_wench_empire {=z6RMWTaA} Tavern Maid tavern_wench_khuzait {=z6RMWTaA} Tavern Maid tavern_wench_sturgia {=z6RMWTaA} Tavern Maid tavern_wench_vlandia {=z6RMWTaA} Teenager townsman_teenager_aserai {=o077j2j5} Teenager townsman_teenager_battania {=o077j2j5} Teenager townsman_teenager_empire {=o077j2j5} Teenager townsman_teenager_khuzait {=o077j2j5} Teenager townsman_teenager_sturgia {=o077j2j5} Teenager townsman_teenager_vlandia {=o077j2j5} Teenager townswoman_teenager_aserai {=o077j2j5} Teenager townswoman_teenager_battania {=o077j2j5} Teenager townswoman_teenager_empire {=o077j2j5} Teenager townswoman_teenager_khuzait {=o077j2j5} Teenager townswoman_teenager_sturgia {=o077j2j5} Teenager townswoman_teenager_vlandia {=o077j2j5} Teenager village_woman_teenager_aserai {=o077j2j5} Teenager village_woman_teenager_battania {=o077j2j5} Teenager village_woman_teenager_empire {=o077j2j5} Teenager village_woman_teenager_khuzait {=o077j2j5} Teenager village_woman_teenager_sturgia {=o077j2j5} Teenager village_woman_teenager_vlandia {=o077j2j5} Teenager villager_teenager_aserai {=o077j2j5} Teenager villager_teenager_battania {=o077j2j5} Teenager villager_teenager_empire {=o077j2j5} Teenager villager_teenager_khuzait {=o077j2j5} Teenager villager_teenager_sturgia {=o077j2j5} Teenager villager_teenager_vlandia {=o077j2j5} Thief player_char_creation_aserai_3_f {=eWRlQ4XU} Thief player_char_creation_aserai_3_m {=eWRlQ4XU} Thief player_char_creation_aserai_6_f {=eWRlQ4XU} Thief player_char_creation_aserai_6_m {=eWRlQ4XU} Thug gangster_1 {=fxGlBFPk} Tournament Master tournament_master_aserai {=IHKXNP9H} Tournament Master tournament_master_battania {=IHKXNP9H} Tournament Master tournament_master_empire {=IHKXNP9H} Tournament Master tournament_master_khuzait {=IHKXNP9H} Tournament Master tournament_master_sturgia {=IHKXNP9H} Tournament Master tournament_master_vlandia {=IHKXNP9H} Townsman townsman_aserai {=muu5cofb} Townsman townsman_battania {=muu5cofb} Townsman townsman_empire {=muu5cofb} Townsman townsman_khuzait {=muu5cofb} Townsman townsman_sturgia {=muu5cofb} Townsman townsman_vlandia {=muu5cofb} Trader merchant_aserai {=thbcgVVO} Trader merchant_battania {=thbcgVVO} Trader merchant_empire {=thbcgVVO} Trader merchant_sturgia {=thbcgVVO} Trader merchant_vlandia {=thbcgVVO} Trader player_char_creation_vlandia_3_f {=thbcgVVO} Trader player_char_creation_vlandia_3_m {=thbcgVVO} Trader player_char_creation_vlandia_6_f {=thbcgVVO} Trader player_char_creation_vlandia_6_m {=thbcgVVO} Trader merchant_khuzait {=kPCcelVX} Triarii legion_of_the_betrayed_tier_3 {=cOt1onbR} Valtis player_char_creation_gamescom_2_m {=!} Varyag varyag {=4C4WiTb2} Varyag Veteran varyag_veteran {=QGPAEtj7} Veteran Borrowed Troop veteran_borrowed_troop {=S9z09NaN} Veteran Eleftheroi eleftheroi_tier_3 {=cEKbOxRA} Veteran Fighter veteran_fighter {=Za4B0blc} Veteran Forester forest_people_tier_3 {=ueasbGtd} Veteran Guardian guardians_tier_3 {=WNU7kE5N} Veteran Oath Keeper embers_of_flame_tier_3 {=nsyTIbtp} Vlandia Gear Dummy gear_dummy_vlandia {=!} Vlandia Gear Dummy gear_practice_dummy_vlandia {=!} Vlandia Peasant village_woman_vlandia {=JMZiICD8} Vlandia Tribesman vlandia_duel_preset {=pzKCIEaK} Vlandia Weapon Dummy weapon_practice_stage_1_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_2_vlandia {=!} Vlandia Weapon Dummy weapon_practice_stage_3_vlandia {=!} Vlandian Armed Trader armed_trader_vlandia {=X12lazIs} Vlandian Banner Knight vlandian_banner_knight {=bTApMxWr} Vlandian Billman vlandian_billman {=5b6KjY5b} Vlandian Caravan Guard caravan_guard_vlandia {=rQ0t0Wws} Vlandian Caravan Master caravan_master_vlandia {=QbSjMefR} Vlandian Champion vlandian_champion {=3VosbFR0} Vlandian Crossbowman vlandian_crossbowman {=kih9DwL4} Vlandian Footman vlandian_footman {=yPF32fbh} Vlandian Gallant vlandian_gallant {=OQPDvtpk} Vlandian Hardened Crossbowman vlandian_hardened_crossbowman {=acubGB3g} Vlandian Infantry vlandian_infantry {=SAILNYbu} Vlandian Knight vlandian_knight {=oseSwa56} Vlandian Levy Crossbowman vlandian_levy_crossbowman {=SvAADOwm} Vlandian Light Cavalry vlandian_light_cavalry {=AloMryIU} Vlandian Militia Archer vlandian_militia_archer {=vkuJeNSa} Vlandian Militia Spearman vlandian_militia_spearman {=aUHtqC9o} Vlandian Militia Veteran Archer vlandian_militia_veteran_archer {=DNIa6a5p} Vlandian Militia Veteran Spearman vlandian_militia_veteran_spearman {=vGFdbjFC} Vlandian Pikeman vlandian_pikeman {=Si5ZCb1O} Vlandian Recruit vlandian_recruit {=GEnwDYp1} Vlandian Sergeant vlandian_sergeant {=nPyqHxmf} Vlandian Sharpshooter vlandian_sharpshooter {=X6CQ9CMZ} Vlandian Spearman vlandian_spearman {=Gd0y7SxJ} Vlandian Squire vlandian_squire {=XzDObEiH} Vlandian Swordsman vlandian_swordsman {=pooybAKI} Vlandian Vanguard vlandian_vanguard {=8PLgCsiR} Vlandian Veteran Caravan Guard veteran_caravan_guard_vlandia {=YE4RGuzU} Vlandian Voulgier vlandian_voulgier {=UrSjhs4x} Warrior player_char_creation_khuzait_2_f {=bHx8jaeI} Warrior player_char_creation_khuzait_2_m {=bHx8jaeI} Warrior player_char_creation_khuzait_5_f {=bHx8jaeI} Warrior player_char_creation_khuzait_5_m {=bHx8jaeI} Watchman mercenary_1 {=RYP9hzIy} Weaponsmith player_char_creation_battania_2_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_2_m {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_f {=UaN2lfwi} Weaponsmith player_char_creation_battania_5_m {=UaN2lfwi} Weaponsmith weaponsmith_aserai {=UaN2lfwi} Weaponsmith weaponsmith_battania {=UaN2lfwi} Weaponsmith weaponsmith_empire {=UaN2lfwi} Weaponsmith weaponsmith_khuzait {=UaN2lfwi} Weaponsmith weaponsmith_sturgia {=UaN2lfwi} Weaponsmith weaponsmith_vlandia {=UaN2lfwi} Xerina xerina {=DNTUqbGo} Young Wolf wolfskins_tier_1 {=mrBbsiPN} disguise_equipment_set npc_disguised_hero_template {=sMI3wMZu} each with axe and shield duel_style_sturgian_0 {=KPrRxeC3} sword to sword duel_style_empire {=V7iJlSuT} tournament_template_aserai_four_participant_set_v1 tournament_template_aserai_four_participant_set_v1 {=!} tournament_template_aserai_four_participant_set_v2 tournament_template_aserai_four_participant_set_v2 {=!} tournament_template_aserai_four_participant_set_v3 tournament_template_aserai_four_participant_set_v3 {=!} tournament_template_aserai_four_participant_set_v4 tournament_template_aserai_four_participant_set_v4 {=!} tournament_template_aserai_one_participant_set_v1 tournament_template_aserai_one_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v1 tournament_template_aserai_two_participant_set_v1 {=!} tournament_template_aserai_two_participant_set_v2 tournament_template_aserai_two_participant_set_v2 {=!} tournament_template_aserai_two_participant_set_v3 tournament_template_aserai_two_participant_set_v3 {=!} tournament_template_battania_four_participant_set_v1 tournament_template_battania_four_participant_set_v1 {=!} tournament_template_battania_four_participant_set_v2 tournament_template_battania_four_participant_set_v2 {=!} tournament_template_battania_four_participant_set_v3 tournament_template_battania_four_participant_set_v3 {=!} tournament_template_battania_one_participant_set_v1 tournament_template_battania_one_participant_set_v1 {=!} tournament_template_battania_one_participant_set_v2 tournament_template_battania_one_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v1 tournament_template_battania_two_participant_set_v1 {=!} tournament_template_battania_two_participant_set_v2 tournament_template_battania_two_participant_set_v2 {=!} tournament_template_battania_two_participant_set_v3 tournament_template_battania_two_participant_set_v3 {=!} tournament_template_battania_two_participant_set_v4 tournament_template_battania_two_participant_set_v4 {=!} tournament_template_battania_two_participant_set_v5 tournament_template_battania_two_participant_set_v5 {=!} tournament_template_empire_four_participant_set_v1 tournament_template_empire_four_participant_set_v1 {=!} tournament_template_empire_four_participant_set_v2 tournament_template_empire_four_participant_set_v2 {=!} tournament_template_empire_four_participant_set_v3 tournament_template_empire_four_participant_set_v3 {=!} tournament_template_empire_one_participant_set_v1 tournament_template_empire_one_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v1 tournament_template_empire_two_participant_set_v1 {=!} tournament_template_empire_two_participant_set_v2 tournament_template_empire_two_participant_set_v2 {=!} tournament_template_empire_two_participant_set_v3 tournament_template_empire_two_participant_set_v3 {=!} tournament_template_khuzait_four_participant_set_v1 tournament_template_khuzait_four_participant_set_v1 {=!} tournament_template_khuzait_four_participant_set_v2 tournament_template_khuzait_four_participant_set_v2 {=!} tournament_template_khuzait_four_participant_set_v3 tournament_template_khuzait_four_participant_set_v3 {=!} tournament_template_khuzait_one_participant_set_v1 tournament_template_khuzait_one_participant_set_v1 {=!} tournament_template_khuzait_one_participant_set_v2 tournament_template_khuzait_one_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v1 tournament_template_khuzait_two_participant_set_v1 {=!} tournament_template_khuzait_two_participant_set_v2 tournament_template_khuzait_two_participant_set_v2 {=!} tournament_template_khuzait_two_participant_set_v3 tournament_template_khuzait_two_participant_set_v3 {=!} tournament_template_sturgia_four_participant_set_v1 tournament_template_sturgia_four_participant_set_v1 {=!} tournament_template_sturgia_four_participant_set_v2 tournament_template_sturgia_four_participant_set_v2 {=!} tournament_template_sturgia_four_participant_set_v3 tournament_template_sturgia_four_participant_set_v3 {=!} tournament_template_sturgia_one_participant_set_v1 tournament_template_sturgia_one_participant_set_v1 {=!} tournament_template_sturgia_one_participant_set_v2 tournament_template_sturgia_one_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v1 tournament_template_sturgia_two_participant_set_v1 {=!} tournament_template_sturgia_two_participant_set_v2 tournament_template_sturgia_two_participant_set_v2 {=!} tournament_template_sturgia_two_participant_set_v3 tournament_template_sturgia_two_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v1 tournament_template_vlandia_four_participant_set_v1 {=!} tournament_template_vlandia_four_participant_set_v2 tournament_template_vlandia_four_participant_set_v2 {=!} tournament_template_vlandia_four_participant_set_v3 tournament_template_vlandia_four_participant_set_v3 {=!} tournament_template_vlandia_four_participant_set_v4 tournament_template_vlandia_four_participant_set_v4 {=!} tournament_template_vlandia_one_participant_set_v1 tournament_template_vlandia_one_participant_set_v1 {=!} tournament_template_vlandia_one_participant_set_v2 tournament_template_vlandia_one_participant_set_v2 {=!} tournament_template_vlandia_one_participant_set_v3 tournament_template_vlandia_one_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v1 tournament_template_vlandia_two_participant_set_v1 {=!} tournament_template_vlandia_two_participant_set_v2 tournament_template_vlandia_two_participant_set_v2 {=!} tournament_template_vlandia_two_participant_set_v3 tournament_template_vlandia_two_participant_set_v3 {=!} tournament_template_vlandia_two_participant_set_v4 tournament_template_vlandia_two_participant_set_v4 {=!} with two-handed swords baby_char_creation {=!} with two-handed swords duel_style_sturgian_1 {=KqpiU4tH} with two-handed swords father_char_creation_1_aserai {=KqpiU4tH} with two-handed swords father_char_creation_1_battania {=KqpiU4tH} with two-handed swords father_char_creation_1_empire {=KqpiU4tH} with two-handed swords father_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_2_aserai {=KqpiU4tH} with two-handed swords father_char_creation_2_battania {=KqpiU4tH} with two-handed swords father_char_creation_2_empire {=KqpiU4tH} with two-handed swords father_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_3_aserai {=KqpiU4tH} with two-handed swords father_char_creation_3_battania {=KqpiU4tH} with two-handed swords father_char_creation_3_empire {=KqpiU4tH} with two-handed swords father_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_4_aserai {=KqpiU4tH} with two-handed swords father_char_creation_4_battania {=KqpiU4tH} with two-handed swords father_char_creation_4_empire {=KqpiU4tH} with two-handed swords father_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_5_aserai {=KqpiU4tH} with two-handed swords father_char_creation_5_battania {=KqpiU4tH} with two-handed swords father_char_creation_5_empire {=KqpiU4tH} with two-handed swords father_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords father_char_creation_6_aserai {=KqpiU4tH} with two-handed swords father_char_creation_6_battania {=KqpiU4tH} with two-handed swords father_char_creation_6_empire {=KqpiU4tH} with two-handed swords father_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords father_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords father_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_1_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_1_battania {=KqpiU4tH} with two-handed swords mother_char_creation_1_empire {=KqpiU4tH} with two-handed swords mother_char_creation_1_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_1_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_1_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_2_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_2_battania {=KqpiU4tH} with two-handed swords mother_char_creation_2_empire {=KqpiU4tH} with two-handed swords mother_char_creation_2_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_2_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_2_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_3_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_3_battania {=KqpiU4tH} with two-handed swords mother_char_creation_3_empire {=KqpiU4tH} with two-handed swords mother_char_creation_3_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_3_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_3_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_4_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_4_battania {=KqpiU4tH} with two-handed swords mother_char_creation_4_empire {=KqpiU4tH} with two-handed swords mother_char_creation_4_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_4_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_4_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_5_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_5_battania {=KqpiU4tH} with two-handed swords mother_char_creation_5_empire {=KqpiU4tH} with two-handed swords mother_char_creation_5_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_5_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_5_vlandia {=KqpiU4tH} with two-handed swords mother_char_creation_6_aserai {=KqpiU4tH} with two-handed swords mother_char_creation_6_battania {=KqpiU4tH} with two-handed swords mother_char_creation_6_empire {=KqpiU4tH} with two-handed swords mother_char_creation_6_khuzait {=KqpiU4tH} with two-handed swords mother_char_creation_6_sturgia {=KqpiU4tH} with two-handed swords mother_char_creation_6_vlandia {=KqpiU4tH} with two-handed swords player_char_creation_aserai {=!} with two-handed swords player_char_creation_battania {=!} with two-handed swords player_char_creation_childhood_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_childhood_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_default {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_aserai_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_battania_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_empire_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_khuzait_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_sturgia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_1_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_2_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_3_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_4_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_5_m {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_f {=KqpiU4tH} with two-handed swords player_char_creation_education_age_vlandia_6_m {=KqpiU4tH} with two-handed swords player_char_creation_empire {=!} with two-handed swords player_char_creation_khuzait {=!} with two-handed swords player_char_creation_sturgia {=!} with two-handed swords player_char_creation_vlandia" "Bannerlord NPC skills","You can find a list of all the Troop / NPC IDs here. Troop / NPC Skills[] id One Handed Two Handed Polearm Bow Crossbow Throwing Riding Athletics Smithing Scouting Tactics Roguery Charm Leadership Trade Steward Medicine Engineering archer 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 archer_for_perf 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 armed_trader_aserai 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_battania 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_empire 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_khuzait 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_sturgia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armed_trader_vlandia 120 120 120 0 0 60 60 90 0 0 0 0 0 0 0 0 0 0 armorer_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 armorer_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 artisan_notary_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_archer 100 40 70 100 15 60 40 100 0 0 0 0 0 0 0 0 0 0 aserai_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_faris 40 15 110 40 15 110 150 15 0 0 0 0 0 0 0 0 0 0 aserai_footman 40 15 40 20 5 20 15 40 0 0 0 0 0 0 0 0 0 0 aserai_infantry 100 60 100 45 15 60 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_axeman 70 70 40 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_cavalry 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_guard 60 100 60 45 15 100 45 100 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_heavy_cavalry 130 60 60 130 20 80 130 80 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_regular 70 30 40 30 10 70 70 40 0 0 0 0 0 0 0 0 0 0 aserai_mameluke_soldier 40 15 20 15 5 40 20 40 0 0 0 0 0 0 0 0 0 0 aserai_master_archer 80 80 130 130 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 aserai_recruit 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_skirmisher 70 30 70 40 10 40 30 70 0 0 0 0 0 0 0 0 0 0 aserai_tribal_horseman 30 10 70 30 10 70 100 10 0 0 0 0 0 0 0 0 0 0 aserai_tribesman 20 10 20 10 0 5 5 20 0 0 0 0 0 0 0 0 0 0 aserai_vanguard_faris 60 25 220 60 25 220 280 25 0 0 0 0 0 0 0 0 0 0 aserai_veteran_faris 50 20 160 50 20 160 210 20 0 0 0 0 0 0 0 0 0 0 aserai_veteran_infantry 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 aserai_youth 20 5 40 20 5 60 40 5 0 0 0 0 0 0 0 0 0 0 baby_char_creation 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battania_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_clanwarrior 40 15 40 15 5 20 20 40 0 0 0 0 0 0 0 0 0 0 battanian_falxman 60 100 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_fian 50 160 50 210 20 20 20 160 0 0 0 0 0 0 0 0 0 0 battanian_fian_champion 60 220 60 280 25 25 25 220 0 0 0 0 0 0 0 0 0 0 battanian_hero 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_highborn_warrior 30 70 30 100 10 10 10 70 0 0 0 0 0 0 0 0 0 0 battanian_highborn_youth 20 40 20 60 5 5 5 40 0 0 0 0 0 0 0 0 0 0 battanian_horseman 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_militia_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_militia_veteran_spearman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 battanian_mounted_skirmisher 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_oathsworn 130 80 130 60 20 60 130 80 0 0 0 0 0 0 0 0 0 0 battanian_picked_warrior 40 110 40 150 15 15 15 110 0 0 0 0 0 0 0 0 0 0 battanian_raider 70 40 30 40 10 70 30 70 0 0 0 0 0 0 0 0 0 0 battanian_scout 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 battanian_skirmisher 100 60 45 60 15 100 45 100 0 0 0 0 0 0 0 0 0 0 battanian_trained_warrior 70 40 70 30 10 30 40 70 0 0 0 0 0 0 0 0 0 0 battanian_veteran_falxman 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_veteran_skirmisher 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_volunteer 20 10 20 5 0 10 5 20 0 0 0 0 0 0 0 0 0 0 battanian_wildling 130 80 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 battanian_woodrunner 40 15 20 20 5 40 15 40 0 0 0 0 0 0 0 0 0 0 beggar_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beggar_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_1 40 20 0 40 0 20 40 20 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_2 70 40 20 70 0 40 80 40 0 0 0 0 0 0 0 0 0 0 beni_zilal_tier_3 140 80 40 140 0 80 160 80 0 0 0 0 0 0 0 0 0 0 blacksmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 blacksmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 borrowed_troop 30 30 30 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brother_char_creation_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_1 50 10 10 50 0 10 0 50 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_2 100 30 30 100 0 30 0 70 0 0 0 0 0 0 0 0 0 0 brotherhood_of_woods_tier_3 200 60 60 200 0 60 0 140 0 0 0 0 0 0 0 0 0 0 bucellarii 130 60 80 130 80 60 120 130 0 0 0 0 0 0 0 0 0 0 caravan_guard_aserai 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_battania 100 45 100 60 15 60 100 45 0 0 0 0 0 0 0 0 0 0 caravan_guard_empire 110 15 150 40 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_khuzait 100 45 45 100 15 60 100 60 0 0 0 0 0 0 0 0 0 0 caravan_guard_sturgia 150 15 40 110 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_guard_vlandia 110 40 150 15 15 15 110 40 0 0 0 0 0 0 0 0 0 0 caravan_master_aserai 130 80 130 80 20 60 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_battania 80 130 80 60 20 130 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_empire 130 80 130 60 60 80 20 130 0 0 0 0 0 0 0 0 0 0 caravan_master_khuzait 130 60 130 80 20 60 80 130 0 0 0 0 0 0 0 0 0 0 caravan_master_sturgia 130 80 130 60 20 80 60 130 0 0 0 0 0 0 0 0 0 0 caravan_master_vlandia 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 champion_fighter 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 champion_fighter_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_1 40 40 40 0 0 10 0 50 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_2 80 80 80 20 0 20 0 80 0 0 0 0 0 0 0 0 0 0 company_of_the_boar_tier_3 200 120 120 40 0 40 0 120 0 0 0 0 0 0 0 0 0 0 coop_character 40 20 40 15 15 20 5 40 0 0 0 0 0 0 0 0 0 0 crazy_man 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_for_perf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test8 0 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_naked 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 crazy_man_test_without_weapons 0 0 0 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 dranton 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 druzhinnik 210 20 50 160 20 20 160 50 0 0 0 0 0 0 0 0 0 0 druzhinnik_champion 280 25 60 220 25 25 220 60 0 0 0 0 0 0 0 0 0 0 duel_style_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 duel_style_sturgian_1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_heavy_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_light_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_medium_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 dummy_no_armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_1 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_2 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 eleftheroi_tier_3 30 30 30 70 0 70 70 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_1 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_2 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 embers_of_flame_tier_3 40 40 40 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 empire_duel_preset 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 father_char_creation_4_vlandia 0 0 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130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_sharpshooter 130 60 80 20 130 60 20 130 0 0 0 0 0 0 0 0 0 0 vlandian_spearman 70 40 70 10 30 30 40 70 0 0 0 0 0 0 0 0 0 0 vlandian_squire 40 20 60 5 5 5 40 20 0 0 0 0 0 0 0 0 0 0 vlandian_swordsman 100 100 60 15 45 60 45 100 0 0 0 0 0 0 0 0 0 0 vlandian_vanguard 130 80 130 20 60 80 130 60 0 0 0 0 0 0 0 0 0 0 vlandian_voulgier 80 130 130 20 60 80 60 130 0 0 0 0 0 0 0 0 0 0 weapon_dummy_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_crossbowman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horse_archer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_horseman 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_lancer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_one_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_dummy_two_handed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_1_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_2_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weapon_practice_stage_3_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_aserai 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_battania 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_empire 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_khuzait 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_sturgia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 weaponsmith_vlandia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_1 40 20 10 40 0 20 0 50 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_2 80 40 40 80 0 40 0 80 0 0 0 0 0 0 0 0 0 0 wolfskins_tier_3 180 80 60 180 0 80 0 140 0 0 0 0 0 0 0 0 0 0 xerina 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0" "Bannerlord item names and IDs","banner IDs[] In-Game Name ID Name Prefix Eastern Light Mace khuzait_mace_1_t2 {=bEy8qTnn} Knobbed Club battania_mace_1_t2 {=FyaygeEx} Highland Spiked Club battania_mace_2_t2 {=0SpLcthg} Southern Heavy Mace aserai_mace_3_t3 {=Se3La8Aq} Light Mace light_mace_t3 {=PBLsXDgP} Steel Shestopyor steel_mace_t3 {=8pnCvnFR} Morningstar morningstar_mace_t3 {=6EWm09LY} Fullered Western Mace vlandia_mace_2_t4 {=3NnlCd3V} Imperial Light Mace empire_mace_2_t4 {=4cMV1pY3} Calradic Mace empire_mace_3_t4 {=YLplNGxb} Spiralled Mace aserai_mace_4_t4 {=JM8Mjfa0} Eastern Heavy Mace khuzait_mace_2_t4 {=fcgDtZy7} Eastern Fine Steel Mace khuzait_mace_3_t4 {=Orx2jbyH} Light Shishpar Mace shishpar_mace_t4 {=9EWN9SiT} Eastern Steel Mace eastern_steel_mace_t4 {=8Nkurzdw} Pernach vlandia_mace_3_t5 {=rnzpyc0N} Light Royal Mace empire_mace_4_t5 {=UMX05EQF} Cataphracts Mace empire_mace_5_t5 {=Kv4zAMIh} Eastern Flanged Mace khuzait_mace_4_t5 {=0AS3253G} Hunting Bow hunting_bow {=wltdyF2j} Mountain Hunting Bow mountain_hunting_bow {=YGQ6UXCo} Steppe Bow steppe_bow {=PoY2Vh7K} Longbow glen_ranger_bow {=KTegaNPW} Ranger Bow highland_ranger_bow {=mTWvG1xz} Simple Short Bow composite_bow {=h1jKICdp} Steppe Recurve Bow composite_steppe_bow {=w6EU77OH} Heavy Recurve Bow steppe_heavy_bow {=E7miRMw1} Nordic Shortbow nordic_shortbow {=tEimkEsU} Western Longbow lowland_longbow {=6fPAlYR5} Southern Tribesman's Bow tribal_bow {=w6sFabVp} Steppe War Bow steppe_war_bow {=wfhHGTbl} Woodland Yew Bow woodland_yew_bow {=RcCtV0aS} Woodland Longbow woodland_longbow {=ZFwKlHIJ} Southern Strong Longbow longbow_recurve_desert_bow {=TgZIAdRk} Nomad Bow nomad_bow {=ifzgMcrK} Western Yew Bow lowland_yew_bow {=lkDQMG0y} Noble Bow noble_bow {=EO7pCu1b} Noble Long Bow noble_long_bow {=WRqYWspc} Light Crossbow crossbow_a {=K1UFTirG} Heavy Crossbow crossbow_b {=r07M9xbT} Arbalest crossbow_c {=0e17RZrZ} Crossbow crossbow_e {=TTWL7RLe} Hickory Crossbow crossbow_d {=CPI0wkaZ} Fine Crossbow crossbow_g {=ffwgZit3} Bound Crossbow crossbow_f {=TBW9E2ao} Simple Javelin western_javelin_1_t2 {=0NLJnGfF} Fish Harpoon northern_javelin_1_t2 {=1oQWbXJw} Eastern Jagged Javelin eastern_javelin_1_t2 {=4SadJFch} Western Javelin western_javelin_2_t3 {=Z8Kc6XlP} Harpoon generic_javelin_1_t3 {=YPUDAJDH} Woodland Javelin northern_javelin_2_t3 {=ObGN145P} Eastern Javelin eastern_javelin_2_t3 {=NmLEZfiI} Hooked Javelin western_javelin_3_t4 {=vmz4vfu5} Broad Blade Javelin northern_javelin_3_t4 {=ppiy9Cwl} Jereed eastern_javelin_3_t4 {=Z6Ak3H6G} Highland Throwing Axe highland_throwing_axe_1_t2 {=GrfnpDxu} Southern Throwing Axe southern_throwing_axe_1_t4 {=0n0JmWv0} Northern Throwing Axe northern_throwing_axe_1_t1 {=gqbjCBld} Highland Throwing Axe woodland_throwing_axe_1_t1 {=GrfnpDxu} Franceska western_throwing_axe_1_t1 {=F4xD8gjJ} Western Throwing Knife lowland_throwing_knife {=8NrM7hzY} Leafblade Throwing Knife leafblade_throwing_knife {=te48yHa8} Southern Throwing Daggers desert_throwing_knife {=i4bslk7h} Highland Throwing Dagger celtic_throwing_dagger {=koOrDa9q} Imperial Broad Bladed Throwing Knives empire_throwingknife_t5 {=S6BFpEg3} Stone throwing_stone {=1CPdu9K0} Ballista Arrows ballista_projectile {=6Db7aDbF} Ballista Arrows ballista_projectile_burning {=6Db7aDbF} Boulder boulder {=pzfbPbWW} Fire Pot pot {=3Wzhxkn1} Western Arrows vlandic_arrows {=wiyLpYfw} Imperial Arrows arrow_emp_1_a {=K5XLb84w} Piercing Arrows piercing_arrows {=rdKSIamN} Stacked Bodkin Arrows bodkin_arrows_a {=DI9P2HDG} Bodkin Arrows bodkin_arrows_b {=SbARa2gU} Light Bodkin Arrows bodkin_arrows_c {=BqAUrOpn} Steppe Arrows steppe_arrows {=XbwDj80t} Stacked Steppe Arrows heavy_steppe_arrows {=NkV2c6YX} Barbed Arrows barbed_arrows {=s7jkSgba} Range Arrows range_arrows {=Biq7t1xv} Tournament Arrows tournament_arrows {=bK03bqdA} Arrows default_arrows {=gFtu0j4T} Tournament Bolts tournament_bolts {=4jmcs2Xm} Bolt bolt_a {=JbTCDDb0} Bolt bolt_b {=JbTCDDb0} Bolt bolt_c {=JbTCDDb0} Bolt bolt_d {=JbTCDDb0} Bolt bolt_e {=JbTCDDb0} Blunt Arrows blunt_arrows {=DC0qJkVs} Heavy Round Shield heavy_round_shield {=hRKmfw2H} Large Round Shield leather_round_shield {=WYFDXE82} Reinforced Large Round Shield strapped_round_shield {=EXLY9mEb} Wooden Oval Shield oval_shield {=927d3urB} Reinforced Southern Round Shield desert_round_shield {=6Cc4zpeQ} Southern Round Shield bound_desert_round_shield {=6SxJ9cpN} Curved Round Shield curved_round_shield {=hE8s9bpP} Iron Round Shield studded_round_shield {=QodawBSN} Steel Round Shield steel_round_shield {=FktkkUMK} Wooden Adarga bound_adarga {=gfQDDkEY} Large Adarga large_adarga {=cXesETQJ} Makeshift Kite Shield old_kite_shield {=vXvuViMT} Worn Kite Shield worn_kite_shield {=dacwWKE2} Leather Bound Kite Shield leather_bound_kite_shield {=Ita1lG33} Reinforced Kite Shield reinforced_kite_shield {=veI9RcR3} Reinforced Oaken Kite Shield stronger_reinforced_kite_shield {=OM9achAa} Pavise Shield pavise_shield {=aVGSZhCN} Wooden Kite Shield old_horsemans_kite_shield {=8ndLVeN0} Makeshift Horsemans Kite Shield worn_horsemans_kite_shield {=tYVrECy7} Cavalry Kite Shield bound_horsemans_kite_shield {=FxnFBhrF} Reinforced Cavalry Small Shield reinforced_horsemans_kite_shield {=jqWBGBo7} Battered Horseman's Kite Shield battered_horsemans_kite_shield {=kshM0xDc} Light Cavalry Kite Shield light_horsemans_kite_shield {=O3TTXEFe} Reinforced Cavalry Kite Shield heavy_horsemans_kite_shield {=kNDbSy6K} Battered Kite Shield battered_kite_shield {=MEOtMRxx} Reinforced Flat Kite Shield reinforced_flat_kite_shield {=A1zFbFta} Studded Bound Kite Shield studded_bound_kite_shield {=hytuHaoA} Fortified Kite Shield fortified_kite_shield {=NFvuDpwG} Small Cavalry Heater Shield horsemans_heater_shield {=LOhfAMnh} Small Heater Shield small_heater_shield {=Ai7qIb9I} Knights Shield jousting_shield {=nVAhoxcH} Heater Shield With Cutout heater_shield_with_cutout {=txgUxMYw} Flat Heater Shield flat_heater_shield {=ap2yulQ2} Heavy Heater Shield heavy_heater_shield {=rF7Xm7C0} Small Flat Heater Shield small_flat_heater_shield {=iFPkhVGe} Wide Heater Shield wide_heater_shield {=OhEQUMk0} Bracketed Heater Shield bracketed_heater_shield {=buaIafV6} Tall Heater Shield tall_heater_shield {=Lbm7asY3} Adarga adarga {=QcKpipVr} Studded Adarga studded_adarga {=0666zYUB} Ornate Adarga ornate_adarga {=YRYJGzxw} Desert Oval Shield desert_oval_shield {=Mb1hQRyT} Reinforced Oval Shield southern_oval_shield {=8nNLS96w} Decorated Oval Shield emirs_oval_shield {=G7AEWZ6c} Decorated Round Shield highland_scouts_shield {=dbbwszHd} Highland Round Shield highland_riders_shield {=OSHSIyhN} Tribal Steppe Shield tribal_steppe_shield {=pmabPgC0} Round Steppe Shield decorated_steppe_shield {=iE9JNuZI} Decorated Eastern Shield noyans_shield {=3TAnl7hb} Eastern Cavalry Shield steppe_guardian_shield {=8UMQ8ocB} Wicker Square Shield eastern_wicker_shield {=pEaYQqG9} Reinforced Wicker Square Shield stronger_eastern_wicker_shield {=F9HQABfN} Wicker Shield footmans_wicker_shield {=1w5StEM1} Reinforced Wicker Shield stronger_footmans_wicker_shield {=OIcwZGmC} Northern Cavalry Kite Shield northern_scouts_shield {=rifv0h0H} Reinforced Cavalry Shield northern_horsemans_shield {=BmHJmxXz} Norse Round Shield viking_round_shield {=z62uDlbh} Northern Round Shield northern_round_shield {=6YCbEaHK} Western Riders Kite Shield western_riders_kite_shield {=RaTK0SBu} Reinforced Ironrimmed Kite Shield ironrim_riders_kite_shield {=dWr3nuBq} Knights Kite Shield chivalric_kite_shield {=n3sz2k5j} Kite Shield western_kite_shield {=uqO6e6vN} Ironrimed Kite Shield ironrim_kite_shield {=WpdmIlU5} Desert Horse aserai_horse_tournament {=h7IWO4DV} Battanian Pony battania_horse_tournament {=sgfKrAaZ} Midlands Palfrey empire_horse_tournament {=IOt4KTHs} Steppe Horse khuzait_horse_tournament {=YAYhozbN} Sturgian Trotter sturgia_horse_tournament {=QwiI8Uho} Saddle Horse vlandia_horse_tournament {=AIu3kKvz} Camel camel_tournament {=CQBiJLgv} Sumpter Horse sumpter_horse {=KFGfTXqE} Old Work Horse old_horse {=0s4IP7jB} Mule mule {=CB97qhVM} Mule mule_unmountable {=CB97qhVM} Pack Camel pack_camel {=DlPOte0H} Pack Camel pack_camel_unmountable {=DlPOte0H} Desert Horse aserai_horse {=h7IWO4DV} Battanian Pony battania_horse {=sgfKrAaZ} Midlands Palfrey empire_horse {=IOt4KTHs} Steppe Horse khuzait_horse {=YAYhozbN} Sturgian Native sturgia_horse {=QwiI8Uho} Saddle Horse vlandia_horse {=AIu3kKvz} Camel camel {=CQBiJLgv} Aserai Horse t2_aserai_horse {=gnvIGThE} Battanian Warmount t2_battania_horse {=tZN9H492} Imperial Charger t2_empire_horse {=mVAaWp5U} Steppe Warhorse t2_khuzait_horse {=PZPphq6H} Sturgian Hunter t2_sturgia_horse {=i17zuvS4} Vlandian Courser t2_vlandia_horse {=MqBSmahz} War Camel war_camel {=baIE2VQW} Hunter hunter {=xnDWqYKW} Charger charger {=h5kfaD4v} Nahasawi noble_horse_southern {=Q4sO8AZd} Cossian noble_horse_imperial {=ueSnrLRy} Asaligat noble_horse_eastern {=qXb7YoGc} Tyal Horse noble_horse_northern {=jhgVsWKr} Destrier noble_horse_western {=SZrd85Uh} Husnphree special_camel {=Goloz0Vm} Battanian Thoroughbred noble_horse_battania {=ccLDacS4} Pureblood noble_horse {=CIT7Zuxh} Storm Charger storm_charger {=1aOuyULB} War Horse war_horse {=UqdZmdcf} Steppe War Horse steppe_war_horse {=yGwxXsIL} Desert War Horse desert_war_horse {=24xuA5G2} Rugged Desert Saddle bandit_saddle_desert {=dLLD8bVX} Rugged Saddle bandit_saddle_steppe {=p2jR7Urm} Rugged Highland Saddle bandit_saddle_highland {=ZFde57gC} Light Harness light_harness {=O37kzdXO} Halfchain Barding halfchain_barding {=Yms2FQ7g} Chain Barding chain_barding {=aHQCG5Tn} Chain Horse Harness chain_horse_harness {=GTWUtUFj} Striped Leather Harness stripped_leather_harness {=Yh7Dorsr} Imperial Riding Harness imperial_riding_harness {=NUmDuEqI} Half Scale Barding half_scale_barding {=CgG2aRyh} Imperial Scale Barding imperial_scale_barding {=zmEnxUpL} Studded Steppe Barding studded_steppe_barding {=lspv3mUE} Desert Cloth Harness desert_cloth_harness {=2Q0m5CG0} Southern Common Harness aseran_village_harness {=AloILntx} Half Mail And Plate Barding half_mail_and_plate_barding {=hCBCLp0e} Mail And Plate Barding mail_and_plate_barding {=gKhpLiyg} Steppe Harness steppe_harness {=vw9qbiER} Steppe Fur Harness steppe_fur_harness {=EfRKaKs0} Steppe Half Barding steppe_half_barding {=0rzKQbWy} Northern Light Harness northern_light_harness {=8Oi89KRn} Northern Noble Harness northern_noble_harness {=LWbJKKK1} Northern Ring Barding northern_ring_barding {=ZjAZNjvu} Battania Horse Harness battania_horse_harness {=33aaUcaX} Highland Half Scaled Harness battania_horse_harness_halfscaled {=85q9uY76} Highland Scaled Harness battania_horse_harness_scaled {=DbNdyJgQ} Mule Harness with Pack mule_load_a {=7S6BjECG} Mule Harness with Baskets mule_load_b {=2SUb8jNP} Mule Harness with Bags mule_load_c {=JHef9oad} Camel Saddle camel_saddle {=q1z4FQub} Camel Saddle with Heavy Load camel_saddle_a {=ZJYVpjuR} Camel Saddle with Light Load camel_saddle_b {=OflbQCw6} Raw Silk Rawsilk {} Silver Ore Silverore {} Wool wool {=WVqaRKUm} Silver Ore silver {=9X2l53vY} Jewelry jewelry {=yQTBY9ie} Salt salt {=IK2IPJi1} Spice spice {=1jqxlEkT} Cotton cotton {=M00MeRJD} Flax flax {=xsu6bPTv} Clay clay {=Zwb65ufG} Pottery pottery {=awQrcrt2} Linen linen {=DvGueBrU} Leather leather {=ufnnUxKb} Velvet velvet {=O8TpGSDA} Cheese cheese {=WSk5Sibs} Butter butter {=VbL6GFmy} Fish fish {=QGaIYQpg} Grapes grape {=ZgVVPGTb} Dates date_fruit {=NtsdmmW9} Olives olives {=45kZUyjh} Beer beer {=HiSzYWeh} Wine wine {=ELsDFwAD} Oil oil {=lULBZ714} Fur fur {=ADJBbfbQ} Stolen Goods stolen_goods {=vPAHwC3X} Triangle Banner banner_mid {=wpaVnRZG} Big Banner banner_big {=WePcpx0u} Campaign Banner Small campaign_banner_small {=rO0oKtAo} Bo staff bo_staff {=yy7RvQKN} Cat cat {=b6JvcSiQ} Dog dog {=f2O1XjYd} Sheep sheep {=GD4aQgl7} Cow cow {=QWqvGa1P} Hog hog {=ZbsGBv10} Goose goose {=FhTUc64z} Chicken chicken {=8el5a3sF} Execution Axe execution_axe {=ItUyYjdd} Crafting Item IDs[] In-Game Name ID Name Prefix Hardwood hardwood Charcoal charcoal Crude Iron ironIngot1 Wrought Iron ironIngot2 Iron ironIngot3 Steel ironIngot4 Fine Steel ironIngot5 Thamaskene Steel ironIngot6 Note that you have to use a capital i when typing ""Ingot""!" "Banu Qild","Banu Qild Official Information Faction Aserai Leader Emir Tais Fiefs HubyarSahel CastleShibal Zumr Castle Tier 5 Wealth Average The Banu Qild are a clan of the Aserai led by Emir Tais. Politics[] They have a feud with the Banu Sarran going back to the Battle of Pendraic, when the Sarranid Nimr returned to Aserai lands and sought to elope with a Qildi woman. According to the imperial scribe Asaios, they have a reputation of being ""notoriously ill-humored"". Members[] Tais (leader) Ruma Usair Manan Haqan Karith Judira Azina Settlements[] Towns Hubyar Castles Sahel Castle Shibal Zumr Castle Villages Mahloul Liwas Waltas Sahel Asmait Shibal Zumr Lamesa Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal" "Banu Sarran","Banu Sarran Official Information Faction Aserai Leader Emir Adram Fiefs Husn FulqRazihMedeni Castle Tier 4 Wealth Rich The Banu Sarran are a clan of the Aserai led by Emir Adram. Members[] Adram (leader) Maraa Arwa Addas Tariq Mitunis Unqid Nimr (deceased) Settlements[] Towns Husn Fulq Razih Castles Medeni Castle Villages Abu Khih Hoqqa Qablab Mussum Doqa Medeni Qidnar Trivia[] The Banu Sarran are the ancestors of the Sarranid dynasty that will rule the Sultanate 173 years later during Mount&Blade: Warband. Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal" "Barbed Arrows","With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Barbed Arrows/Warband","Barbed Arrows Barbed Arrows (30 / 30)Base value: 124 denarsWeight: 3.0+2 to damage" "Bardaq Castle","Bardaq Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Unriya Sieges with... Ladders Port No World Map WarbandBardaq CastleUnriyaTemplate:World Map/Warband Bardaq Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Bardaq Castle lies west of Ahmerrad. It is encircled on every side by nothing but flat desert. Its village is Unriya and is nearby to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Bardaq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Bardiche","The Bardiche is one of the weapons associated with the Vaegirs, and is the most basic member in a series that includes the Great Bardiche, Long Bardiche, and Great Long Bardiche. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Bardiche/Warband","Bardiche BardicheTwo-handedBase value: 291 denarsWeight: 4.8Swing: 47cSpeed rating: 91Weapon reach: 102Requires strength: 10Bonus against shieldsWarband" "Bariyye","Bariyye Settlement Information Type Town Kingdom Sarranid Sultanate Villages FisharaIqbayl Sieges with... Ladders World Map WarbandBariyyeFisharaIqbaylTemplate:World Map/Warband Bariyye is a town that is initially owned by the Sarranid Sultanate. By default, it is fief to Emir Atis. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] It's villages are Fishara and Iqbayl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Bariyye can be found standing outside of the tavern. He is most easily reached by going to the tavern, then leaving by the door instead of the tab key, at which point he will be directly in front of the player. Siege[] Besieging Bariyye requires the construction of Siege Ladders. Tournaments[] If you take part in a Tournament in Bariyye, you can be given any of the following pieces of equipment: Sword & Shield Heavy Sword Bow & Arrows, Dagger Javelins & Shield Economy[] Guild Master location. Bariyye produces: Bread Leatherwork Tools Wool Cloth Pottery Oil Salt Spice Bariyye buys Smoked Fish, Grain, and Wine high, while it sells Dates, Dyes, Pottery, Salt, and Spice low. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Barley","Barley Goods Type Food Made From... N/A Made Into... N/A Barley is a food item exclusive to Viking Conquest. It is very cheap and easy to find, making it a fairly reliable basic food source. Games Base Value N/A N/A N/A 18 N/A Weight N/A N/A N/A 30.0 N/A Item Quantity N/A N/A N/A 150 N/A Morale Bonus N/A N/A N/A +3 N/A Spoils N/A N/A N/A No N/A Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Barthai Khan","Barthai Khan Official Information Kingdom Khergit Khanate Monarch Barthai Khan Title Monarch Fiefs Khergit CampPossible others Religion Khergit Religion Personal Details Gender Male Spouse Unknown Children UruzugeThree unnamed, deceased sons Barthai Khan is an independent hero in Mount&Blade version 0.202, and the leader of the unjoinable Khergit faction. The protagonist is tasked by one of the two kingdoms to convince Barthai to join their side in the war against the other, but Barthai refuses, claiming that he no longer trusts the kingdom on whose behalf the player came, after they have previously cheated him out of his due payment for helping said kingdom. When the player asks of any way to convince him to change his mind, the Khan tells them about his four children, three of whom, all sons, have died of a mysterious disease, and that his only remaining child, his daughter Uruzuge, is also ill. He then tasks the player to talk to Akhad Thell - whom the Khan considers a healer - about finding a magical artefact that is allegedly supposed to fully heal Uruzuge. Should the player complete this request, the Khan promises to side with the kingdom on whose behalf the player came. Later Barthai hires the player to rescue Uruzuge from a rival Khan - Nuyukh Khan - who had kindapped her. The rival had previously also driven away Barthai's cattle and attacked his camp. Trivia[] The Khan can be found in a hidden location marked as 'khergit_camp' along with his daughter. Nuyukh Khan can be seen as Barthai's pretender as he claims that Akhad Thell promised to make him 'the greatest khan in the east' for kidnapping Uruzuge and bringing her to him." "Bastard Sword","The Bastard Sword may be used with or without a shield, earning experience towards the respective proficiency depending on its mode of use. While similarly named, the Heavy Bastard Sword is a different weapon altogether, not a Bastard Sword with the ""Heavy"" modifier. Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Bastard Sword/Mount&Blade","Bastard Sword Bastard SwordOne/Two-handedBase value: 294 denarsWeight: 2.0Swing: 35cThrust: 26pSpeed rating: 98Weapon reach: 101Mount&Blade Heavy Bastard Sword Heavy Bastard SwordOne/Two-handedBase value: 526 denarsWeight: 2.3Swing: 37cThrust: 27pSpeed rating: 96Weapon reach: 105Mount&Blade" "Bastard Sword/Warband","Bastard Sword Bastard SwordOne/Two-handedBase value: 294 denarsWeight: 2.0Swing: 35cThrust: 26pSpeed rating: 98Weapon reach: 101Requires strength: 9Warband" "Battania","Battania Official Information Capital Marunath Ruler High King Caladog Claimant Gwendian Ruling Clan fen Gruffendoc Minor Factions Wolfskins Faction Location Battania in green The Kingdom of Battania is a kingdom in Mount&Blade II: Bannerlord ruled by Caladog fen Gruffendoc. It occupies heavily forested lands in the northwest of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery Overview[] Battanian civilization consists of loosely organized clans who originally populated most of the Calradian continent, but has been reduced to a small pocket of free territory after much of their land was conquered by the expansion of the Calradic Empire. Specialties of the Battanian warrior culture include forest warfare, longbowmen, and two-handed swordsmen. On the overworld map, Battanian armies will suffer 50% less speed penalty from moving through forests. By the time of Mount&Blade: Warband, 173 years later, Battania no longer exists as a united civilization, with all their territory conquered and its people assimilated into the Swadian and Rhodok cultures. Some of their descendants have been reduced to surviving off banditry in the forests and mountains of their ancestral lands. The Battanian nation's position in comparison to Warband is in and around Reyvadin, Knudarr, and Radoghir Castles. But the forests and ruins tell of a once proud forest nation. Ruler[] High King Caladogfen Gruffendoc Vassals[] Mormaer Ergeonfen Derngil Mormaer Melidirfen Uvain Mormaer Pryndorfen Morcar Mormaer Luichanfen Penraic Mormaer Aeronfen Giall Mormaer Aradwyrfen Eingal Mormaer Maireasfen Caernacht Official Description[] “ From time immemorial there has been a High King of Battania, crowned with great ceremony on the sacred hill of Dunthanach. Ask any Battanian chieftain, however, whose ""kingdom"" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer ""Mine, of course."" Only lately, following the example of the Empire, have the High Kings made any effort to exert their authority. ""Such unruly cattle as my people require a strong herdsman's hand to steer them from the ravine and protect them from the wolf,"" said one recent high king, just before he was betrayed by a jealous cousin and taken in chains to the nearest imperial outpost. ” Lore[] ""The misty hills of north-western Calradia are dominated by the Battanian clans, the original inhabitants of much of the continent. Their hilltop fortresses have born witness to countless wars fought to resist outside invaders: first the Empire's legions, and more recently the rising Sturgian and Vlandian kingdoms. They are masters of the longbow, the night raid, the sudden wild charge out of the woods. They idolise valour, but especially like it when mixed with a bit of mischief - the cattle thief who can whisk an entire herd into the fog; the champion who dines with a rival tribe, and, regaling his hosts with an anecdote of battle, produces from his bag the skull of one of their kinsmen that he took as a souvenir."" Battanian nobles mention the previous High King, Aeril fen Derngil, disappeared. Additionally, the Encyclopedia tells us a bit more about Battania. We learn of the existence of an ""old Battanian tongue"" - in the page for Cantrec, we learn that the village is one of the southernmost regions in Calradia that still speaks the language, highlighting the great amount of territory lost by the Battanians in the past. Since Cantrec lies south of most of Battania, it is likely that most Battanians still speak the Battanian language. Tactics[] Strengths[] Extremely powerful archers in the noble troop line Falxmen use powerful weapons with very long reach, making them effective against most infantry and mounted enemies Troops possess weapons of good quality and variety, as well as large shields Battanian territory is highly condensed and relatively defensible Weaknesses[] Cavalry options are inferior in comparison to all other nations; complete lack of heavy cavalry and horse archers Limited ranged options outside of the noble troop branch Some troops are less well armoured than their foreign counterparts Battanian territory is surrounded by four other factions, which may lead into a string of wars on multiple fronts Battania has the least Castles compared to other factions, making its Lords unable to amass Fian The weak and poor economy Economy[] Low 5 towns 8 castles 33 villages Main products: clay (main producer), grapes (quite a lot), wood (main producer) Summary[] Battanian troops are highly specialized in infantry-focused combat. They might struggle to deal with opposing heavy cavalry combined with horse archers, but they are stronger against slower enemies fighting on foot. Protecting their fian champions is important for Battanian forces, since these elite archers are capable of wiping out entire parties on their own if given the chance, but can still become overwhelmed when surrounded by hostile cavalry. They should be covered especially well against fast-moving Aserai Mamelukes, who can engage in close combat with sword and shield if necessary, and other fast-moving cavalry with potential for close combat or throwing weapons. The Oathsworn and Wildlings are pikemen capable of pike brace. This ability is crucial in Battanian battle strategy; setting up two-row formations of pike infantry to protect the Fians and ordering them to use melee weapons only will force them to brace pikes and provide much desired protection for your Fian troops. Supplement these pike schiltrons with Falxmen rows in the rear, who will deal with the remnants of enemy cavalry once it's stopped and decimated. Since Battanian infantry possesses a variety of throwing weapons, they are able to launch mixed volleys of projectiles against advancing infantry or cavalry while protecting their valuable longbowmen. In addition to avoiding being peppered with thrown spears and axes, players who go up against Battanians should take care to not become exposed to their falxmen, who can easily reach out and take down a mounted rider with their long blades. Battanian horsemen should also not be underestimated, as although they are much weaker than cavalry of other nations, their long lances and powerful javelins can hit hard in ideal conditions. Troop Tree[] Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Oathsworn: The Oathsworn can be okay, in its set, in can have one of two different helmets, one that provides standard tier 5 head armor at about 46, and the other one, strangely only has 26 armor, and can greatly impact their survivability and ability to charge archers. Veteran Falxman: A good unit, good against cavalry and infantry, but in the field, recomended to not use this unit as a garrison because of all the tight spaces, can be extremely vulnerable to archers if not protected by shield infantry. Falxman: Although only tier 4, it punches way above it's weight, but would recommend veteran falxman in the field, for wider reach, the Falxman can be very good in sieges as it's smaller two handed weapon can pack a serious punch with a smaller risk of it hitting the wall when doing side swings. Clans[] Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Territory[] The Battanians are currently known to have at least these towns, castles and villages. Note that these might change during the game, as the Battanians either conquer or lose territory. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Trivia[] The Battanians are based on different Celtic peoples, in particular from the early medieval times. Their settlements have been described as a mixture of medieval and ancient Celtic. Some Battanian infantry, like the Battanian Falxmen, use Falxes, which were historically used by the Dacians, but from a design that originated with the Sica, a blade of Celtic origin often wrongly credited to the Thracians. This would be a plausible developement in Celtic weapons. It appears that by the time of Warband, the Battanians have been completely wiped out or, more likely, conquered and assimilated by the Vlandians and Sturgians, who would mix with the locals, eventually creating the Swadian, Rhodok, and Vaegir cultures. It is possible that the Vaegirs ""inherited"" their good light infantry and excellent archers from the Battanians. Leaders of Battanian clans bear the title of Mormaer, a nobility title of Pictish origin used in medieval Scotland. The Battanian city of Seonon is possibly connected to the city Suno, later a part of the Kingdom of Swadia in Warband. In the current map, Seonon seems much too far east to be the same city, but pre-release editions of the map[1] had Seonon on the western edge of Battania, far closer to Ocs Hall (Uxkhal) and Pravend (Praven). Gallery[] Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed ↑ The old political map of Calradia in Bannerlord from pre-Early Access. Notice that Seonon is much further west than in the current build, adjacent to Ocs Hall." "Battle","Battles are a large and frequent part of the Mount&Blade series. They help you progress through the game by generating experience, money, renown, loot, prisoners, and can directly increase weapon proficiencies. Battles can be conducted in either of two ways: One of your options is to allow your troops to attack without you, allowing the game to generate your losses and the enemies' losses until one side emerges the victor. This is highly unfavorable however, as the calculator the computer uses often inflicts 1:1 casualties on your troops no matter what their quality is. The second option involves directly leading your troops in combat. This is the best way to engage in any battle because your presence can easily beat staggering odds. To start a battle, you can attack the enemy or wait to be attacked. You can also join a battle already in progress between two other parties, but at least one of the parties must be either an ally or a neutral party and the other must be an enemy; you cannot join a battle between two enemies. There are some mods that allow you to join any battle, including one between two enemies. At the end of the battle, you will receive the after action report which will tell you the casualties, allow you to take prisoners, and collect loot. Contents 1 Terrain 2 Commands 2.1 Unit Type 2.2 Orders 2.3 Formations 3 Tactics 3.1 Morale 3.2 Ranged Combat 3.3 Infantry 3.4 Cavalry 3.5 Outnumbered 4 Autocombat (Simulated Battles) 4.1 Warband 5 Tips and Trivia 6 See Also Terrain[] The terrain of a battle varies, depending on where the battle takes place on the overland map. Different terrain requires different tactics and formations. Rivers: These slow movement, and are good ambush spots for shock troopers like Nord Huscarls. Hiding your troops in riverbeds make the enemy's archer/cavalry tactics useless, forcing them to come down and fight in close combat. Rivers can reduce the effectiveness of cavalry like Swadian Knights because it effectively stops charges. They can also be used as protection for archers because the river gives them more time to strike distant targets before they become a threat. When submerged in deep water, breathing is not needed. Horses are completely immobile in water that covers their heads, though water this deep is not common. Plains: Good for cavalry, bad for infantry. Even the best Rhodok spearmen will find their party swarmed by horsemen. Place your archers/crossbowmen on any hills you find. Desert: Terrain varies from completely flat, to medium rolling hills. Like the plains, there is barely any vegetation or obstructions. Gorges: Just plains with some hills and bumps. Light cavalry will have more chance of victory against their heavy counterparts. Mountains: Dismount everyone. There's no point trying to ride the cliff mounted. Get your troops in a good formation on high ground. Forest: Same as gorges, but trees will make cavalry operations difficult. It doesn't really matter for heavy cavalry. Archers can have trouble hitting targets due to obstructions. Commands[] A small army formation Using commands is another way to improve your chance of victory or to reduce your losses. Using the number keys (default setting) you can select a portion of your army (such as your infantry, cavalry, or archers) and give them an order with the Function keys (F1-F11 with default settings) to hold a position or follow the player etc. If you hold Shift, you can select more than one troop type at the same time. Hit the Backspace key during the battle to see a list of all the available commands. Unit Type[] 0 - Everyone 1 - Infantry 2 - Archers 3 - Cavalry 4 - The two unit types that were not previously selected (e.g. if Cavalry is selected, it will select Infantry and Archers) Orders[] F1 - Hold this position F2 - Follow me F3 - Charge F4 - Mount/Dismount F5 - Hold Fire/Fire at Will F6 - Advance ten paces F7 - Fall back ten paces F8 - Tighter formation F9 - Looser formation F11 - Use only blunt weapons/Use weapons at will Note: The above hotkeys are for classic Mount&Blade - Warband provides a different and broader set of options. Formations[] (With Fire & Sword only) Line Square Wedge Circle Staggered Tactics[] There are many things to consider when planning a battle, including your surroundings, your army composition, and your own style of play. These factors will determine your best course of action. Here are some basic tactics that can be very useful. Neutralizing enemies is not the only way to the victory. In Warband and With Fire & Sword, enemy units may flee the battle if their morale is reduced to a certain value. Morale[] Enemy units have their own morale value, which is determined by recent battle outcomes. Defeating lords and troops damages the entire army's morale. When their morale reaches a certain limit, they will run to the battlefield border and escape from the battle. Runaway enemies never fight back and destroying them damages the morale of the army too, causing further panic. Often a dramatic attack can damage the morale of the enemy greatly (e.g. a horse charge) - some soldiers will start to run away after getting a bit of damage. Runaway soldiers become Deserters (or Routed Enemies) later. Enemies will not start running from battle until at least 45 seconds have passed. Ranged Combat[] Archers and crossbowman are much more effective when positioned on hills. All approaching units will be slowed by the terrain, allowing your ranged units to fire more shots at them. Cavalry will also be unable to gain the momentum that they use to charge and deliver heavy blows. It is important to note that placing your ranged troops on elevated ground will also make them targets for enemy ranged units. Placing archers in a single line and waiting for the enemy to get close, but not too close, before firing can cause devastating effect. At a close range, many enemies will die at once from projectiles, causing enemy troops to retreat. Troops without ranged capability can avoid volleys of projectiles by being positioned behind hills. This is a very effective way of protecting your troops from archers and is especially useful if you don't like losing your poorly-shielded powerhouse units like Hired Blades. This may be a bad idea against cavalry as they will gain speed coming over the hill, increasing their damage when they meet your line. Infantry[] With heavily armored troops on foot, a slow advance can be best at times, such as against large numbers of ranged enemies. When using heavy infantry with large shields (most higher ranked Nordic troops for example), advancing slowly will cause them to march with shields raised. A charge when close will often doom the opposing archers/crossbowmen/skirmishers. If archers run out of ammunition, they will charge into your lines and be quickly killed. Foot soldiers of any kind can benefit from being in a compressed formation when fighting cavalry. Tightening troop formations will remove the gaps that cavalry use to escape after landing a blow on your forces. This will cause the horses to stop dead, spelling almost certain doom for their riders. Cavalry who use projectiles will not be beaten this way. However, they will eventually run out of ammunition and charge, and will quickly fall. Cavalry[] Cavalry can be used to distract an enemy army while your other troops relocate. This works very well at the beginning of a battle if you wish to move your troops onto elevated ground or any other part of the map, however there is a good chance your cavalry will be lost if used this way. On the other hand, cavalry can be used as the core of your army. A full army of knights is basically unstoppable by any troops and, being the strongest of cavalry, knights will not lose to other cavalry. Cavalry can also be utilized quite effectively in a pincer attack. Have your infantry and archers advance/charge towards the enemy while telling your cavalry to follow you. Then try to circle behind the enemy formation, moving constantly to reduce the chances of archers hitting your mounted units. Once your infantry engages in combat with the enemy, either lead or tell your cavalry to charge in. Enemy formations attacked on multiple sides will usually weaken their morale, and allow you to kill them faster than if you just charged headlong into them. If you order your infantry to hold position and keep formation, only their cavalry will charge and their infantry and archers will reach you much later. This will prevent your army from breaking up (when your advantage is similar/higher, this is always true). Pick off the soldiers on the flanks of the formation, and make them disorganized. When they are ordered to march slowly, they never swarm you and archers hold fire. Remember that the enemy cavalry will charge your troops anyway. Outnumbered[] If your advantage is miserable, any type of any troops of any kingdom will charge mindlessly against you. If this happens you're in trouble, but if you have a good army it is still possible to win. Enemies will be horribly disorganized and somewhat scattered, allowing an army of knights to run through them like paper. If you have a largely range-based army, you can tell your army to spread out and hold fire until the enemy gets close. When they do, begin firing and watch their scattered soldiers drop to the ground. Even Rhodok spear troops will run into you. Swadia always seems to have ""prepare time"" to line their cavalry before charge. This is the best chance to strike them without any resistance. Remember that once their cavalry successfully charge, your infantry casualties are inevitable. Some less obvious strategies can win you fights that are insanely in enemy favor. If you fight anyone in a village, all of their troops will spawn without their horses. This will make for a quick slaughter of Khergit horsemen or even Swadian Knights. When you are defending a castle (before they are actually in battle with your castle), wait for the enemies to enter the castle (you must be waiting outside). You can attack the last few groups that are on the way to your castle and essentially cut their entire army in half as the soldiers in your castle already will not join this fight. You can help your castle against the other half right after. When you are defending a castle, hold your archers' fire until they start climbing the ladders or siege tower. This can improve your archers' accuracy and helps your archers save their ammunition. If you can, try using your infantry and knights to seal off the entrance to the castle blocking the way to your archers. In some cases, if you are heavily armoured and can deal deadly blows (esp. with a bardiche), you can go ahead of your infantry to greatly reduce the enemy's numbers before they can get to your infantry, knights, and finally your archers. Try positioning your archers and infantry on a very high ground to reduce cavalry effectiveness. Try charging your enemies with knights at the start of a battle to stop their charge attacks. Also, try taking out their archers and infantry first before going for the cavalry. If you find you do not like the terrain you are currently fighting on, you can retreat (before they get too close; you will lose troops if you wait too long). There will be 3 different maps that will rotate as you retreat. Find your favorite one (perhaps one with a river if you have a lot of archers) and defeat your opponents on it. If you have a lot of archers (or perhaps a pure archer army), you can retreat before the enemies get too close and they will start far away again when the battle is re-engaged. You can do this repeatedly until you have killed thousands of troops if you desire, so long as they don't have many good archers in their army (this also reduces your renown reward if you hit and run; choose reward versus saving troops). Use obstacles to stop cavalry charges. Rocks on the field, trees, idle horses, and even your battle standard where you start will stop cavalry in their tracks. You can defeat Khergit armies on flat terrain with strategies like this - even when you only have archers and/or infantry. If you are skilled at horse archery, have a fast/maneuverable horse or can take hits, you can duck and weave, picking off enemy troops at the edges of their formations while their archers run out of ammo. This can take a lot of practice and is not recommended for any but the most desperate of times (such as caught by much larger army and you didn't retreat in time to save your own). Autocombat (Simulated Battles)[] Warband[] One way to fight battles is just ordering your troops to attack without you (more or less the same mechanics is also used for resolving battles between 2 NPC parties). In this case, the game simulates a battle. It's done in several repetitive rounds, each of which consists of the following steps: Calculating strength of both parties which is done by summing up strength of all non-wounded units. A unit's strength equals to ((unit_level + 4)^2)/50 but no less than 1. So a level 4 Peasant's strength equals 1 while a level 27 Sarranid Mamluke's strength equals 19. Using total strength numbers from both parties to respectively inflict damage (killed & wounded) on both parties. This part is done by game engine and the exact execution is unknown but generally at this step the game favors large parties (even if they consist of low-level units) over small parties (even if it's elite units) which resulted in a popular myth that autocombat doesn't take units' levels into account. It does, it just doesn't give them enough ""credit"". If neither of 2 parties is defeated after the 2nd step, their remaining strength is recalculated and the process is repeated until 1 of 2 parties runs out of battle-ready units. Tips and Trivia[] Your horse can double as a meat shield but will run away after being damaged. This tactic is of little use unless your horse is an arrow-proof Charger. Strong armor is very important if you play on normal settings. Angle your shield towards the direction of incoming fire when charging an archer line (up if above, down if below). Also, if enemy archers are firing at you from a distance, angle your shield up; there's no way for them to fire straight at you, only in an arc. Fighting in the front lines will give you quick access to fallen weapons that can replenish your ammunition or give you an edge versus certain opponents (piercing weapons against heavily armored foes). Whenever possible, fight on a horse. Mounted combat against infantry gives you the advantage of speed against them, allowing you to land a blow, escape, then rinse and repeat. In addition, a horse charging an infantryman will knock him out of guard and do a little blunt damage. Attacking an enemy's ranged troop line will make most of them switch to melee, possibly giving your troops a breather from their fire. Bring some mounted friends and step on some toes while chopping off heads. Remember not to get stuck though. If your troops are weak and you are fighting against superior forces, never forget to attack first yourself and kill as many enemies as you can before you order your troops into the battle. In the beginning of the game (but not just after you've started) get some recruits and attack a small (6-8 members) Sea Raider party. Most of your men may die, but this tactic will help you to gain good equipment (which will sell for a very good price) and a large amount of experience. If you are a horse archer fighting against troops with archers, try taking their dropped arrow bags. However if the enemy archers switch to melee weapons, they won't leave bags of arrows or crossbow bolts behind, so keep that in mind if you're trying this method. In sieges and similar battles, you can replenish your stocks from projectiles embedded in obstacles or in the ground (one at a time, however). This can help if fighting crossbowmen as an archer (Warband only). Often you can stall enemy charges or turn around enemies so that their shields are facing the wrong way by riding ahead of your army. This can make your cavalry charge deadly against Rhodoks because they are not paying attention to all of your cavalry. This also doubles as a way to make enemies stop at some distance from your archers (often with their shields the wrong way). However, be careful to not get hit (especially from projectiles). Be careful when ordering your troops to attack without you, as many units are less effective in the simulated battle versus the actual battle. See Also[] Strategy and tactics: General combat and faction specializations Player tactics: Specific combat tips and tricks" "Battle Axe","Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Battle Axe/Mount&Blade","Battle Axe Battle AxeTwo-handedBase value: 240 denarsWeight: 5.0Swing: 41cSpeed rating: 88Weapon reach: 108Requires strength: 9Bonus against shieldsMount&Blade" "Battle Axe/Warband","Battle Axe Battle AxeTwo-handedBase value: 240 denarsWeight: 5.0Swing: 41cSpeed rating: 88Weapon reach: 108Requires strength: 9Bonus against shieldsWarband" "Battle Fork","The Battle Fork is the second most powerful, non-couchable, thrusting polearm available in Warband. The most powerful weapon of this type is the War Hammer. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Battle Fork/Warband","Battle Fork Battle ForkPolearmBase value: 282 denarsWeight: 2.0Swing: 15bThrust: 35pSpeed rating: 90Weapon reach: 144" "Battle of Pendraic","Battle of Pendraic Conflict Calradic Civil War Date 1077 (two days) Location Outskirts of Pendraic, Battania Outcome Pyrrhic Sturgian, Battanian, Vlandian victoryImperial defeatDeath of Drosios Neretzes, Arenicos Pethros ascends the Calradic throneDeath of Vadinslav Gundaroving, Raganvad Gundaroving becomes Grand Prince of SturgiaKhergit lands pillagedThe Dragon Banner is broken and lost Combatants Calradic EmpireAseraiKhuzait BattaniaSturgiaVlandia Commanders Emperor Drosios Neretzes (perished)Arenicos PethrosPenton NereztesLucon OsticosSolun-noyan (perished)Nimr Banu Sarran Grand Prince Vadinslav Gundaroving (perished)High King Caladog fen GruffendocKing Derthert dey MerocOlek Kuloving the Old (perished)Unthery dey Arromanc Forces 10,000 Imperial infantry3,000 Imperial cavalry2,000 Imperial archers2,000 Khergit horsemen1,000 Aserai warriorsTotal: 18,000 2,000 Battanian infantry1,000 Battanian archers2,500 Sturgian infantry1,000 Vlandian knights500 Vlandian crossbowmenTotal: 7000 Casualties Army annihilatedOnly 100 soldiers retreated Less than 4,0001,000 Battanian infantry500 Battanian archers1,500 Sturgian infantry500 Vlandian knights500 Vlandian crossbowmen The Battle of Pendraic, nicknamed Neretzes' Folly, was a major military engagement in the year 1077 involving all major factions in Calradia. The battle was primarily fought between the Calradic Empire and the Principality of Sturgia, with some Aserai and Khuzait clans and mercenaries siding with the former and the Kingdoms of Battania and Vlandia siding with the latter. Viewpoint Narratives[] There is much discrepancy in what actually occurred, but what is certain is that the Empire suffered significant casualties, including the Emperor Drosios Neretzes himself, whose death would only further accelerate the decline of Imperial authority. In the aftermath, Arenicos Pethros (who participated in the battle) ascended to the Imperial throne. In his rule as Emperor, he slowed the Empire's decline that had resulted from the devastating defeat at Pendraic. Meanwhile, while ultimately victorious, the Sturgians, Battanians and Vlandians enjoyed a pyrrhic victory at best, due to high casualties and the deaths of Grand Prince Vadinslav and Knyaz Olek the Old. Furthermore, the coalition alliance collapsed due to conflicts in the aftermath of the battle. This was further exacerbated by the dispute regarding the Dragon Banner. Imperial Viewpoints[] Rhagaea Pethros was not at the battle herself, but claims that Arenicos told her he unsuccessfully attempted to dissuade Emperor Drosios Neretzes from marching into the ambush. After the battle was lost, Arenicos managed to escape with a force of the Emperor's guardsmen. Lucon Osticos was a junior officer in Neretzes' staff during the battle. He claims that Neretzes had known about the ambush in the valley, but sent his imperial vanguard anyway. When the Sturgians stormed the Imperial camp, Lucon escaped with Arenicos's group of soldiers back to safety. Garios Comnos was present as a soldier at the battle, which he alleges he barely escaped with his life, hiding in the woods with his fellow survivors to escape their Battanian pursuers. He credits this experience as the formative moment behind his later ascendancy to the rule of the Western Empire in the Calradic civil war. The Khuzait narrative mostly concerns the Khergit, a Khuzait clan, who had joined the Empire as mercenaries. The Khergit suffered major losses when they engaged Vlandian heavy cavalry, with the death of Solun-noyan and his sons. In the aftermath, Mesui was forced to lead the Khergit because of the lack of male heirs. As a result, Khergit lands were pillaged with impunity by the other clans (without much intervention from Monchug Urkhunait), greatly weakening their position in the khanate. The Aserai narrative revolves around the warrior Nimr Banu Sarran. Nimr was a young warrior who, along with other Aserai, were eager to join the Empire. Sultan Unqid Banu Hulyan allowed Nimr to participate in the battle but the Aserai troops, who mostly consisted of javelin-wielding skirmishers, were largely run down by Vlandian cavalry when they were regrouping. Still, Nimr was hailed a hero when he returned home, until a notorious incident caused his death. Coalition Viewpoints[] The Sturgians, particularly Grand Prince Raganvad Gundaroving, claim that they had done most of the work in fighting the Empire's forces. Relations between the Battanians and the Sturgians worsened when the Battanians allegedly hoarded most of the loot from their battle against the vanguard, despite not participating in the main assault against the imperial encampment. Knyaz Godun Vagiroving considers the battle a great victory, squandered by Raganvad's public resentment towards his vassals and Battanian allies in the aftermath of the battle. The Battanian nobility mostly considers the battle a success. High King Caladog fen Gruffendoc argues that the battle was a major success for the coalition. In his explanation, he claims that a contingent of Battanian archers and falxmen had ambushed the Imperials in a wooded mountain pass, annihilating the bulk of Neretzes' army. Mormaer Ergeon fen Derngil agrees that the battle was a major success, while Mormaer Melidir fen Uvain agrees regarding the strategic success but considers the ordeal a failure given the resulting strained relationship with the Sturgians and Vlandians. The Vlandians have differing views on the battle. King Derthert dey Meroc regrets his decision to join the Battanians, as little gain was made in exchange for much loss, but cites that he had little choice when Emperor Neretzes insulted his honor by naming him a coward for hesitating to join them in the battle (Vlandia had previously agreed to a defensive pact with the Empire). Baron Ingalther dey Cortain considers Pendraic a wasted opportunity for invading a weakened empire. According to Unthery dey Arromanc, who was in charge of the Vlandian crossbowmen, his men had to retreat from a charge of Imperial cataphracts, a situation that according to him occured due to unruly Barons like Ingalther dey Cortain and Aldric dey Tihr, who ignored King Derthert's plan." "Bazeck","Bazeck Settlement Information Type Village Kingdom Vaegir Fortification CurawCuraw World Map Mount&BladeBazeckCurawTemplate:World Map/Mount&BladeWarbandBazeckCurawTemplate:World Map/Warband Bazeck is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located straight into the village from where the player enters, standing next to a campfire. Bazeck is built beside a narrow stream in a hilly area with a few scattered pine trees. It has a total of seven structures within the village and a wooden bridge over the water. There appear to be three fields here, empty save stacks of what are probably refuse left over from harvest. Unlike most villages next to a stream, there is no evidence of an active fishing industry here. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building to the left from where the player enters, in one of the fields. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Beef","Beef Classic/Warband Viking Conquest Games Base value 103 80 80 120 Weight 20.0 Item Quantity 70 50 50 150 Morale Bonus +7 +7 +2 +7 Spoils Yes Goods Type Food Made From... Cattle Made Into... N/A Beef is a food item that provides a good morale bonus, but it is one of the foods that spoils over time. This makes beef useful only when your army can consume it quickly, or in emergencies when there is nothing else to eat. Beef is normally for sale in the marketplace, 1-3 units at a time. It is also available when slaughtering cattle acquired by raiding villages, or by trading with the Village Elder. If cattle are received for free and profits are desired, herd the cows toward a town and kill some until your inventory is full. Then go into town, sell all the meat, and repeat this process until all cattle are dead. Spoilage[] Beef will go through several stages over the course of five days before it becomes completely rotten: Beef Fresh Beef Day-old Beef Two Days-old Beef Smelling Beef Rotten Beef Despite the degradation of the food, the morale bonus remains constant until the beef is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Belgir","Baron Belgir Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ocs HallVerecsand Castle Culture Vlandian Clan dey Fortes Personality Closefisted (Generosity -1)Cruel (Mercy -1)Impulsive (Calculating 1) Personal Details Gender Male Age 44 Spouse Unmarried Children RicheldaAnstrudaEleduran Belgir is a Baron of Vlandia and the leader of House dey Fortes. He is the owner of Ocs Hall and Verecsand Castle and the father of Richelda, Anstruda, and Eleduran. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being possessed with a fierce and dangerous temper. As with all noblepersons, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 120 Tactics 50 Leadership 100 Trade 80" "Belir Noyan","Belir Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Belir Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Narra. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He has gained a mild reputation due to his penchant for raiding villages, especially those of lords he does not like, even if it would require travelling across Calradia to do so. Aile[] Spouse: Lady Ravin Children: Tansugai Noyan, Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Belir Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Robe, Lamellar Armor Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Gallery[] Belir Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Belligerent Drunk","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Belligerent Drunks are an addition to Warband that appear randomly in taverns across Calradia. At lower renown levels, the player is attacked on sight when the Belligerent Drunk states that he's going to ""Wipe that smirk off your face"". However, at higher renown levels the player is given the option to ask ""Do you know who I am?"", this causes the game to test a random number against the player's Renown. If successful, the drunk apologizes. After a successful renown check, the player can still force the drunk to fight or allow him to leave. At some point, affected by renown and possibly other factors, Belligerent Drunks stop attacking on sight or challenging the player altogether, they will stand in the tavern until approached and activated by the player. They carry Nordic Swords, and usually wear tabards or peasant level clothing. During the fight, any melee weapons the player has equipped can be used in the fight, including fists, however any attempt to use ranged weapons (bows, crossbows or thrown weapons) results in the bartender shouting ""No shooting! No shooting!"" and the weapons are unequipped. During the fight, other occupants of the tavern will run for cover and typically end up either behind the bar or in the corners of the tavern, they never leave however, so are always available afterwards. Leaving and re-entering the tavern after the fight re-randomizes their positions, often making them easier to talk to. A bar fight in Sargoth. After the drunk is knocked out, a relationship bonus or penalty with the tavernkeeper will be given according to your actions. If you apologize first or complete the dialogue necessary for him to begin attacking you, the tavern keeper will thank you for saving the other bar patrons from some broken skulls and give you the drunk's sword and money (+1 Relationship). If you kill the drunk before he has a chance to start talking, the tavern keeper will be annoyed. However, he will admit that it looked like the drunk was going to attack you. You will still get the drunk's equipment (-1 Relationship). No matter whether you really killed him or knocked him out, the keeper will express a hope that the drunk is still alive, as dead patrons are bad for business (there is no in-game effect; the bar will remain just as busy whether you kill him or knock him unconscious). Victory gains you a Nordic Sword (providing you have inventory space) as well as 50-200 denars. Bug: If you have enough renown for the ""Do you know who I am?"" option to work, after the drunk starts walking away, you can talk to him again and choose the 'apologize' option causing him to instigate the fight. However, he will resume walking away after drawing his sword and vanish through the tavern door. This will count as his defeat, even if you didn't do a thing and you will still get all the prizes you would normally get for killing him. Stats and equipment[] Belligerent Drunk - Default Stats and Equipment Attributes Stat Points Level 15 Strength 23 Agility 13 Intelligence 4 Charisma 4 Health 76 Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Nordic Sword Ranged ? Shield ? Mount ?" "Berican","Baron Berican Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 48 Children ElendaraDagunic Berican is an Baron of Vlandia and the leader of Dey Rothad. He is the owner of Usanc Castle and the father of Elendara and Dagunic. Description[] According to his Personality Traits, he is Generous (Generosity 1), Cautious (Valor -1) and Impulsive (Calculating 1). He has a reputation for being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Charm 60 Steward 60 Leadership 80" "Bertliana","Lady Bertliana Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Gunric Personal Details Gender Female Age 22 Spouse Lucand Bertliana is a noblewoman of Vlandia and a member of House dey Gunric. She is the wife of Lucand. Description[] According to her Personality Traits, she is Honest (Honor 1). She has the reputation of being honorable. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 80 Trade 60 Charm 80" "Bhulaban","Bhulaban Settlement Information Type Village Kingdom VaegirKhergit Fortification KhudanSungetche Castle World Map Mount&BladeBhulabanKhudanTemplate:World Map/Mount&BladeWarbandBhulabanSungetche CastleTemplate:World Map/Warband Bhulaban is a village initially owned by the Kingdom of Vaegirs in classic Mount&Blade and the Khergit Khanate in Warband. Layout[] Player Elder Fugitive The Village Elder can be found straight into the village, near a campfire and woodpile. Bhulaban is surrounded by many low hills and pine trees. It has a total of six structures, though most of them are connected to each other, making them only three distinct groups. There aren't any visible fields, instead the residents appear to be hunters as bones in a patch of blood-stained snow may be found nearby and a butchering pole with hooks and meat is located behind one of the buildings. Many piles of cut logs lay scattered throughout the vicinity. If sent here during a Hunt Down Fugitive quest, the target may be found on the far right side of the village from where the player enters, standing directly in front of the butchering rack. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Black Khergit Guard","Black Khergit Guard Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut)Black Khergit Horseman (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Guards were a type of bandit in earlier versions of Mount&Blade. They are of a higher leven than the Black Khergit Horseman, implying the possibility that, should the Horsemen be recruited, they could in time be upgraded to Guards. Unlike the Dark Knights, the Black Khergit Guards were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Guard - Default Stats and Equipment Attributes Stat Points Level 28 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet Body Khergit Guard Armor Hand None Foot Khergit Guard Boots Skills Skill Points Ironflesh 4 Power Strike 0 Power Throw 0 Power Draw 6 Weapon Master 0 Shield 0 Athletics 0 Riding 6 Horse Archery 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nomad Sabre, Scimitar, Winged Mace, Lance Ranged Khergit Bow, Arrows Shield Nomad Shield Mount War Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that ""kara"" means ""black"" in Turkic languages." "Black Khergit Horseman","Black Khergit Horseman Troop Information Culture Black Khergit Wages ? Acquired from... Prisoners (before being cut) Upgrades to... Black Khergit Guard (possibly) Upgrade Cost ? XP for Kill ? Ransom Value ? Black Khergit Horsemen were a type of bandit in earlier versions of Mount&Blade. There is another Black Khergit troop kind, called ""Black Khergit Guard"", which is of a higher level. It is unknown if the Horseman is supposed to upgrade into a Guard. Unlike the Dark Knights, the Black Khergit Horsemen were not completely removed from the game and can easily be enabled again. Stats and equipment[] Black Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Steppe Cap, Nomad Cap, Khergit War Helmet Body Mail Hauberk, Lamellar Armor Hand ? Foot Hide Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Sabre, Scimitar, Flanged Mace, Spear, Lance Ranged Khergit Bow, Nomad Bow, Arrows Shield (Possible): Plate Covered Round Shield Mount Saddle Horse, Steppe Horse Trivia[] The Black Khergits could have been the inspiration for Bannerlord's Karakhergit faction, and this is reinforced by the fact that ""kara"" means ""black"" in Turkic languages." "Bludgeon","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Boar Champion","Boar Champion Troop Information Culture Vlandia Wages 13 denars/day Acquired from... Boar Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Boar Champions are tier-four archers of the Company of the Golden Boar. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are very powerful - so much so they can compete against Vlandian Sharpshooters. Try to hire them for the Empire but avoid using them against the Khuzait. Skills[] (v1.2.x) One Handed 200 Two Handed 120 Polearm 120 Bow 40 Crossbow 180 Throwing 40 Riding ? Athletics 120 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion" "Boar Novice","Boar Novice Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Company of the Golden Boar Upgrades to... Boar Veteran Upgrade Cost ? denars Ransom Value ? denars Boar Novices are tier-two archers of the Company of the Golden Boar. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion" "Boar Spear","Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Boar Spear/Warband","Boar Spear Boar SpearPolearmBase value: 76 denarsWeight: 1.5Swing: 26cThrust: 23pSpeed rating: 90Weapon reach: 157" "Boar Veteran","Boar Veteran Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Boar Novice Upgrades to... Boar Champion Upgrade Cost ? denars Ransom Value ? denars Boar Veterans are tier-three archers of the Company of the Golden Boar. Skills[] (v1.2.x) One Handed 80 Two Handed 80 Polearm 80 Bow 20 Crossbow 120 Throwing 20 Riding ? Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion" "Board Games","Board games are content introduced in Bannerlord. Each faction has their own table games, making a total of six different games. Every tavern has a single board game. Keeps also have a set, and players can occasionally request a game from nobles. The game in the tavern is tied to the starting culture of the city in which the tavern is found, and game in the keep is tied to the culture of the owner. Available Games[] Tablut is the Imperial game, and is based on the Sámi game of the same name. MuTorere is the Vlandian game, and is based on the Māori game of the same name. Bagh-Chal is the Battanian game, and is based on the Nepali game of the same name. Konane is the Sturgian game, and is based on the Hawaiian game of the same name. Seega is the Aseraian game, and is based on the Egyptian game of the same name. Puluc is the Khuzait game, and is based on the Q'eqchi game of the same name. Trivia[] If a player picks Black for MuTorere a situation can be engineered where it is impossible to lose unless one makes a mistake. Bagh-Chal in Nepali is बाघ चाल, which translates to Tiger Game. In Nepal it features Tigers and Goats instead of Wolves and Sheep. In the bannerlord ruleset if both players in Bagh-Chal play optimally the game will end in a threefold repetition. It is said by Plato that Seega was taken by Greek traders across the Mediterranean, it would later develop into Petteia, which in turn would evolve into Ludus Latrunculorum in Rome. Thus Seega can be considered the spiritual ancestor of such games as Chess and Hnefatafl, including Tablut. The Ngāti Hauā chief Wiremu Tamihana Te Waharoa reputedly offered a game of MuTorere to Governor George Grey with the whole country going to the winner, but Grey declined. Because Konane is decided by a fail-state rather than a victory-state, it is impossible to reach a draw or repetition. Strategies[] MuTorere can easily be won by splitting up your pieces as soon as possible, and never having them together as 3 again. Then, simply wait for the opponent to join their pieces in three and you will win. On Hard difficulty (whenever you are betting) it can take a while of repetitions, but it is foolproof." "Board Shield","A board shield inventory icon and the stats on a heavy one. Board Shields are the some of the largest and strongest shields in the Mount&Blade series. The Fur Covered Shield is the only shield with a higher size attribute. Broad and tall, they are based on Roman scuta or medieval pavise shields and offer excellent protection to their users. However, because they are so big and unwieldy, they cannot be used on horseback. They are used by almost all Rhodok troops. Board shields are probably one of the best shields to use during siege battles, because they will soak up any amount of missile fire when attacking and can form an effective mobile barricade when defending. There are four different types of Board Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Other Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback" "Bodkin Arrows","Bodkin Arrows are one of the most useful arrows for an unmounted archery specialist. Although two less arrows are held in the quiver compared to Khergit Arrows, Bodkin Arrows have a 0.5 weight advantage that allows the player to run away slightly faster. With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Bodkin Arrows/Warband","Bodkin Arrows Bodkin Arrows (28 / 28)Base value: 350 denarsWeight: 3.0+3 to damage" "Bodo","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Bodo Appears in Viking Conquest Official Information Culture Visigothic Religion Cantabrian Gods (ingame is seen as Christian) Character Details Found in in story or random Mead Hall if in sandbox Hire Cost Free Likes Beda Liked by Asbjorn Dislikes Solveig, Helgi Connections Cantwaraburh Noble No Bodo is one of the heroes in Viking Conquest. Bodo is a Visigoth, believer in Erudino hailing from the Kingdom of Asturias in the Cantabrian region of Spain. Bodo is the first hero the player character encounters in the story mode, but will join the party much later. In the story mode, Bodo will join the party after freeing him from Sven Bull Neck's Hideout by either successfully assaulting the hideout or buying him as a slave. Contents 1 Usage 2 Campaign 3 Story 4 Starting stats and equipment Usage[] Bodo is very versatile, can be used as cavalry, in the shieldwall, as a skirmisher or archer. Alternatively, the persuasion skill recommends Bodo as an emissary, though due to his high starting leadership and maxed trainer, could also be very useful to the hero in party. Campaign[] In the beginning, Bodo is a Cantabrian traveler who made friends with the protagonist. He was fighting along with the protagonist and the crew of the Woden Ric but fell unconscious fighting them. He was later captured by Sven Bull Neck and taken to their secret hideout. After being bought out or rescued by the protagonist, it was revealed that he was under the command of the King of Asturias to bring a special message to Brytenwalda Aethelred Aethelwulfing for the King of Asturias that could change the tide of war and enforce the alliance, but he was chased by Jarl Sigurd Ragnarsson who wanted to be king of Danmark and conquer Englaland. Avo, the captain of Woden Ric, betrayed his crew and the passengers for the promise of riches but was betrayed himself as he died alongside the rest of the crew. Bodo managed to give the message to the protagonist's mother so she would be safe, but they must reach Sven to prevent him from finding the truth or else he would kill her. Story[] ""Sir, I should be dead, but I still live while others who should be alive are dead. I came to consider the ship that brought me north, the Woden Ric, as a home, with its crew as my family. So when the Vikings attacked, I grabbed my sword and my shield and prepared to defend them to the death."" ""The Cantabrians are Christians, but some of us still remember the old gods. One in particular, Erudino, guides us in battles, and I shout his name while attacking with my sword."" ""I'm not an idiot. I knew that the battle was lost. We were outnumbered, and they were better armed, but I asked Erudino to let me kill as many as possible before my trip to paradise. I hoped my sacrifice would allow the others to flee or cause fear among the Vikings, but these Vikings were hardened who men who knew their job well. Half a dozen of them surrounded me and beat me while their companions invaded the Woden Ric and killed whoever stood in their way..."" ""I saw everyone down: the captain, the sailors, the archers that protected the boat... and I thought I myself was dead until I woke up in the Viking ship, tied hand and foot. I was a prisoner, but thank God, I escaped."" ""Now, I am a miserable man before Erudino. I should be dead and the others alive. Now, I just live for redemption."" Starting stats and equipment[] Bodo - Default Stats and Equipment Attributes Stat Points Level 9 Strength 14 Agility 11 Intelligence 10 Charisma 14 Health 63 Armor Head ? Body Tunic Hand ? Foot Leather Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 7 Power Throw 7 Power Draw ? Weapon Maintenance 3 Weapon Master 5 Athletics 5 Riding 4 Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid 2 Engineer ? Persuasion 7 Leadership 7 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 111 Two Handed Weapons 91 Polearms 91 Archery 91 Crossbows 91 Throwing 91 Slings 91 Weapons Melee Light Long Spear Ranged Javelins Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig" "Body armor","For body armor featured in Mount&Blade: With Fire & Sword, see Body armor (With Fire & Sword). Body Armor is any garment worn on the body to protect the wearer from damage. This ranges from ragged shirts to lordly plate armor. The following Item stats have been taken from Mount&Blade: Warband. Tables of Body Armor[] Merchandise[] These are ""normal"" body armors that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Modifiers Aketon - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Archer's Padded Vest - 23 12 6.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Banded Armor STR 8 49 14 23.0 2710 Rusty, Battered, Crude, Thick, Reinforced, Lordly Blue Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Blue Gambeson - 21 5 5.0 270 Tattered, Ragged, Sturdy, Thick, Hardened Blue Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Brigandine - 46 12 19.0 1830 Rusty, Battered, Crude, Thick, Reinforced, Lordly Byrnie STR 7 39 6 17.0 795 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cavalry Robe - 36 8 15.0 990 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (black) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Coat of Plates (red) STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Cuir Bouilli STR 8 50 15 24.0 3100 Rusty, Battered, Crude, Thick, Reinforced, Lordly Dress (a) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress (b) - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Fur Coat - 13 6 6.0 117 Rusty, Battered, Crude, Thick, Reinforced, Lordly Gambeson - 20 5 5.0 260 Tattered, Ragged, Sturdy, Thick, Hardened Green Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Haubergeon STR 6 41 6 18.0 863 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3520 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail STR 7 50 16 22.0 3610 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Surcoat STR 7 49 17 22.0 3454 Rusty, Battered, Crude, Thick, Reinforced, Lordly Heraldic Mail with Tabard STR 7 51 15 21.0 3654 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Armor - 24 - 2.0 38 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Lamellar Armor - 48 13 25.0 2410 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Vest STR 7 40 8 18.0 970 Tattered, Ragged, Sturdy, Thick, Hardened Leather Apron - 12 7 3.0 61 Tattered, Ragged, Sturdy, Thick, Hardened Leather Armor - 18 - 7.0 65 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jacket - 20 - 3.0 50 Tattered, Ragged, Sturdy, Thick, Hardened Leather Jerkin - 23 6 6.0 321 Tattered, Ragged, Sturdy, Thick, Hardened Leather Vest - 15 7 4.0 146 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather - 26 7 5.0 352 Rusty, Battered, Crude, Thick, Reinforced, Lordly Linen Tunic - 6 1 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Mail Hauberk STR 7 40 12 19.0 1320 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Shirt STR 7 37 12 19.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail with Surcoat STR 7 42 14 22.0 1544 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mamluke Mail STR 8 48 16 24.0 2900 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Armor - 24 - 2.0 25 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Robe - 32 10 15.0 610 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Vest - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Padded Cloth - 22 6 11.0 297 Tattered, Ragged, Sturdy, Thick, Hardened Padded Leather - 27 10 12.0 454 Tattered, Ragged, Sturdy, Thick, Hardened Peasant Dress - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Pelt Coat - 9 1 2.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Plate Armor STR 9 55 17 27.0 6553 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Ragged Outfit - 23 9 7.0 390 Tattered, Ragged, Sturdy, Thick, Hardened Rawhide Coat - 10 - 5.0 12 Tattered, Ragged, Sturdy, Thick, Hardened Red Gambeson - 21 5 5.0 275 Tattered, Ragged, Sturdy, Thick, Hardened Red Shirt - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Red Tunic - 7 1 1.0 10 Tattered, Ragged, Sturdy, Thick, Hardened Robe - 8 6 1.5 31 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Guard Armor - 38 8 19.0 1200 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Armor - 32 12 9.0 650 Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Shirt STR 7 40 14 19.0 1400 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Armor STR 8 52 13 25.0 2558 Rusty, Battered, Crude, Thick, Reinforced, Lordly Shirt - 5 - 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened Skirmisher Armor - 15 9 3.0 74 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Armor - 16 8 5.0 195 Tattered, Ragged, Sturdy, Thick, Hardened Studded Leather Coat STR 7 36 10 14.0 690 Rusty, Battered, Crude, Thick, Reinforced, Lordly Surcoat over Mail STR 7 43 14 22.0 1720 Rusty, Battered, Crude, Thick, Reinforced, Lordly Tabard - 14 6 3.0 107 Tattered, Ragged, Sturdy, Thick, Hardened Tribal Warrior Outfit - 30 10 14.0 520 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with Green Cape - 6 2 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Tunic with vest - 11 6 2.0 47 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Elite Armor STR 8 52 16 25.0 3828 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Dress - 8 2 1.75 10 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened Worn Robe - 9 9 1.0 33 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Body Armor ▲ Non-merchandise[] These armors are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable to the player without using the cheat menu. ▼ Show/Hide Body Armor ▼ Armor Requirement Body Armor Leg Armor Weight Base Value Acquisition Arena Armor Blue - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Green - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor Red - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Armor White - 29 13 16.0 650 Cheats only Arena Armor Yellow - 29 13 16.0 650 Nord, Swadian, Vaegir tournaments Arena Tunic Blue - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic Green - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Drop from Rhodok Spearmen and Crossbowmen Arena Tunic Red - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Arena Tunic White - 16 6 2.0 47 Cheats only Arena Tunic Yellow - 16 6 2.0 47 Khergit, Rhodok, Sarranid tournaments Black Armor STR 10 57 18 28.0 9496 Cheats only Bride Dress - 10 10 3.0 500 Worn by female characters during their wedding Brown Dress - 10 10 3.0 500 Cheats only Burlap Tunic - 3 1 1.0 5 Cheats only Cloaked Tunic - 14 10 4.0 384 Cheats only Coat - 14 10 4.0 384 Cheats only Coat of Mail - 14 10 4.0 384 Cheats only Coat with Cape - 14 10 4.0 384 Cheats only Courtly Outfit - 14 10 4.0 384 Cheats only Green Dress - 10 10 3.0 500 Cheats only Hide Armor - 14 10 4.0 384 Cheats only Hide Coat - 14 10 4.0 384 Cheats only Homespun Dress - 14 10 4.0 384 Cheats only Khergit Guard Armor - 50 18 25.0 3048 Dustum Khan's default gear Khergit Lady Dress - 10 10 3.0 500 Cheats only Khergit Leather Lady Dress - 10 10 3.0 500 Cheats only Lady Dress (blue) - 10 10 3.0 500 Cheats only Lady Dress (green) - 10 10 3.0 500 Cheats only Lady Dress (ruby) - 10 10 3.0 500 Cheats only Leather Coat - 14 10 4.0 384 Cheats only Light Mail and Plate - 32 12 10.0 532 Cheats only Linen Shirt - 14 10 4.0 384 Cheats only Long Coat of Mail - 14 10 4.0 384 Cheats only Mail and Plate - 34 12 16.0 593 Cheats only Mail with Tunic (green) - 39 8 16.0 650 Drop from Rhodok Sharpshooters and Veteran Spearmen Mail with Tunic (red) - 39 8 16.0 650 Drop from Swadian Footmen Merchant Outfit - 14 10 4.0 384 Cheats only Nobleman Outfit - 15 12 4.0 348 Lezalit's default gear Nordic Armor - 14 10 4.0 384 Cheats only Nordic Outfit - 14 10 4.0 384 Cheats only Pilgrim Disguise - 19 8 2.0 25 Jeremus' default gear, also worn when sneaking into enemy towns Red Dress - 10 10 3.0 500 Cheats only Red Tunic - 7 1 1.0 10 Cheats only Rich Outfit - 16 4 4.0 348 Artimenner`s default gear Sarranid Dress (a) - 10 10 3.0 500 Cheats only Sarranid Dress (b) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (a) - 10 10 3.0 500 Cheats only Sarranid Lady Dress (b) - 10 10 3.0 500 Cheats only Sleeveless Leather Tunic - 14 10 4.0 384 Cheats only Sleeveless Tunic - 14 10 4.0 384 Cheats only Steppe Outfit - 14 10 4.0 384 Cheats only Strange Armor STR 7 38 19 18.0 1259 Part of Strange Set Thick Coat - 14 10 4.0 384 Cheats only Wool Coat - 14 10 4.0 384 Cheats only ▲ Show/Hide Body Armor ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Body armor (With Fire & Sword)","For body armor featured in Mount&Blade: Warband, see Body armor. Body Armor is less prevalent in With Fire & Sword than in Warband, since most units carry a wide variety of civilian coats and robes. This fact is historically accurate, as in the XVII century heavy armor was reserved for pikemen and heavy cavalry units only, due to introduction of firearms. With such reduced armor capacity, the best defense is either firepower (for infantry units) or agility (for cavalry units). List of Body Armors[] The following is an incomplete table of body armors available in With Fire & Sword. Variations with same name and statistics are omitted. Note all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Armor Requirement Body Armor Leg Armor Weight Base Value Kuntush 0 1 1 1.00 50 Good Kuntush 0 2 2 1.50 100 Good Kuntush 0 4 2 1.50 100 Hajduk Uniform 0 4 2 1.50 130 Polish Dragoon Uniform 0 14 8 1.50 550 Broadcloth Dress 0 1 1 1.00 50 Cossack Zupan 0 6 4 1.50 170 Simple Zupan 0 1 1 1.50 60 Cossack Zupan 0 8 2 1.50 200 Marksman Caftan 0 1 1 1.00 60 Marksman Uniform 0 12 2 1.50 350 New Line Uniform 0 12 2 1.50 300 New Line Uniform 0 12 2 1.50 350 Rank Cossack Uniform 0 8 4 1.50 220 German Musketeer Line Uniform 0 13 4 1.50 400 Broadcloth 0 1 1 1.00 60 Caftan 0 1 1 1.00 50 Civil Dress 0 2 2 1.50 200 Village Dress 0 1 1 1.00 60 Civil Dress 0 3 1 1.50 200 Robe 0 1 1 1.00 60 Janissary Uniform 0 8 1 2.00 240 Musketeer Camisole 0 16 2 1.50 500 Svitka 0 1 1 1.00 50 Cossack Zupan 0 6 3 1.50 175 Simple Robe 0 1 1 1.00 60 Kuntush 0 1 1 1.00 60 Rich Kuntush 0 4 2 1.50 120 Turkish Attire 0 3 3 2.00 180 Scottish Musketeer Camisole 0 13 4 1.50 400 Swedish Musketeer Uniform 0 14 2 1.50 425 Swedish Dragoon Uniform 0 17 6 1.50 600 Bodyguard Camisole 0 20 4 5.00 840 Quilted Robe 0 20 8 3.50 1120 Robe 0 14 5 3.00 550 Rynda Caftan 0 16 10 1.50 1260 Leather-clad Zupan 0 23 3 5.00 1190 Serduk Zupan 0 24 12 4.00 2160 Tegilai 7 28 20 6.00 3960 Tegilai 7 30 15 6.00 3960 Tegilai 7 32 10 6.00 3960 Tsar Dress 0 35 15 3.50 20000 Armor-clad Zupan 0 25 6 6.00 1890 Armor-clad Kuntush 0 26 8 6.00 2070 Chain Armor 8 33 10 14.00 4200 Chain Mail Zupan 9 36 20 15.00 6750 Chain Armor 8 30 10 13.00 4000 Moscow Reiter Uniform 8 38 6 10.00 4440 Behterets 9 40 10 17.00 6900 Chain Armor 8 30 14 14.00 4200 Simple Behterets 8 35 8 13.00 4500 Chain Armor 8 26 18 11.00 3720 Behterets 7 29 11 10.00 3840 Kuyak 10 45 10 19.00 7350 Breastplate 7 30 3 8.00 2520 Half-Cuirass 7 27 8 7.50 2430 Half-Cuirass 7 30 1 7.50 2430 Handmade Half-Cuirass 7 32 1 8.00 3720 Cuirass On Leather Coat 9 42 4 11.00 6300 Boyar Militia Uniform 12 50 10 22.00 9975 Swedish Pikeman Uniform 9 37 20 14.00 9450 Pikeman Uniform 9 35 26 14.00 9450 Pikeman Uniform 9 33 29 14.00 9450 Behterets 10 52 15 18.00 10150 Yushman 10 50 14 18.00 9625 Winged Hussar Coat of Mail 10 50 6 15.00 8950 Hussar Coat of Mail 10 48 12 14.00 8950 German Infantry Line Uniform 9 34 28 14.00 9450 Scottish Uniform 9 38 17 14.00 9450 Rich Mirror Armor 13 60 15 24.00 12675 Hussar Mail with Skin 12 58 15 18.00 11600 Eastern Brigandine 13 52 28 23.00 12480 Reiter Half-Armor 12 60 15 19.00 14700 Half-Armor 12 58 10 18.00 12675 Black Armor 12 62 30 20.00 19000 Female Dress 0 2 2 2.00 200 Female Dress 0 2 2 2.00 100 Female Dress 0 2 2 2.00 300 Hand-crafted Hussar Armor 13 57 20 18.00 40000 Hand-crafted Armor 13 58 21 28.00 50000 Hand-crafted Black Armor 13 58 36 20.00 60000 Hand-crafted Mirror Armor 13 59 20 24.00 45000 Hand-crafted Yushman 11 51 21 18.00 40000 Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Bolts","Warband Mount&Blade See Also Crossbow Ammunitions (List) Ammunitions (List) Weapons (List)" "Bolts/Warband","Bolts Bolts (29 / 29)Base value: 64 denarsWeight: 2.3+1 to damage" "Bonus against shields","A weapon with the Bonus against shields trait. Bonus against shields is a trait given to most types of axes, including Throwing Axes and some axe-like polearms (such as the Voulge). Weapons with this effect display ""Bonus against shields"" in their weapon description and ignore the resistance of shields, destroying them more quickly. Weapons with this Effect[] Mount&Blade/Warband[] Axe Battle Axe Fighting Axe Great Axe Great Bardiche Great Long Axe Great Long Bardiche Hand Axe Hatchet Heavy Throwing Axes Iron Battle Axe Iron War Axe Light Throwing Axes Long Axe Long Bardiche Long War Axe One Handed Axe One Handed Battle Axe One Handed War Axe Shortened Voulge Two Handed Axe Throwing Axes Voulge War Axe With Fire & Sword[] Black Mace Carpenter Axe Claymore Good Hatchet Hand-crafted Poleaxe Hand-crafted Two Handed Sword Hatchet Old Hatchet Poleaxe Simple Hatchet Two Handed Sword Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Books","A Book Merchant in Warband. Books can be very useful in the Mount&Blade series. Their primary purpose is to give boosts to your skills or attributes without having to level up. You can purchase them from Book Merchants that are found in taverns. Reference books provide the bonus by simply being in your inventory. You do not have to read them, but losing the book will result in losing the bonus. Other books must be read, but the bonus is permanent. In order to read a book, go to the camp menu and choose ""take an action"". From there, there is an option to ""select a book to read"". Choosing that will allow you to pick one of the books in your inventory to read. From then on until you finish the book or switch books, you will slowly read the book while camping or staying in a town or village. Once the book is finished, you will receive a boost to a certain skill or attribute. These types of books require approximately 143 hours to read. Bonuses can't pass the 10 level limit of skills, so make sure you only level up to 9 in the skills for books you intend to read or keep as a reference. Bonuses of reference books don't stack and you can only read each book type once, although if you import a character who has read a book in a previous game, you can re-read the same book again in the new game. It is important to remember that books can be taken from you if you lose a battle and that they can never be replaced if this happens. The only way to get a book back is if more than one copy existed at the beginning of the game (by starting as a University Student), if more than one Book Merchant has a copy of that book, or you may fight the party that took your book. Contents 1 Book Merchant 2 Mount&Blade Books 3 With Fire & Sword 4 Viking Conquest Book Merchant[] Book Merchants are educated men peddling books for those who wish to better themselves. You can find them in taverns. Books are expensive, but often well worth the benefit. Their inventories never update and are persistent with each individual merchant. Mount&Blade Books[] Common between both Mount&Blade and Warband, the following books may be found. All books have a weight of 2.0. Book INT Bonus Bonus Type Base Value The Life of Alixenus the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords 9 +1 Weapon Master Permanent 4200 De Re Militari 9 +1 Tactics Permanent 4000 Essays on Logic 10 +1 Intelligence Permanent 2900 A Treatise on the Value of Things 11 +1 Trade Permanent 3100 Method of Mechanical Theorems 12 +1 Engineer Permanent 4000 Manual of Arms - +1 Trainer Inventory 3500 The Book of Healing - +1 Wound Treatment Inventory 3500 The Great Book of Surgery - +1 Surgery Inventory 3500 With Fire & Sword[] In With Fire & Sword, books are almost exactly the same, but most have different names. They increase the same skill sets and are sold from the same book merchants. The names of the authors, based on real people, were also added. Note that the authors listed in the table below are the ones given in the game and are accurate. While other books with similar names may have been written by other authors (such as The Art of War by Sun Tzu), their works are not featured in With Fire & Sword. Book Author INT Bonus Bonus Type Base Value Maxims of State Armand Jean du Plessis de Richelieu 7 +1 Leadership Permanent 4200 Rhetoric of Philipp Melanchthon Philipp Melanchthon 8 +1 Persuasion Permanent 5000 On the Art of Fighting with Swords Antonio Lovino 9 +1 Weapon Master Permanent 4200 De Re Militari Vegetius 9 +1 Tactics Permanent 4000 A Grammatical Outline of the Russian Language Juraj Krizanic 10 +1 Intelligence Permanent 2900 A Discourse of Trade from England unto the East Indies Thomas Mun 11 +1 Trade Permanent 3100 Geometry Rene Descartes 12 +1 Engineer Permanent 4000 Art of War Niccolo Machiavelli - +1 Trainer Inventory 3500 Healing Adam Olearius - +1 Wound Treatment Inventory 3500 On Surgery and Instruments Abu al-Kasim - +1 Surgery Inventory 3500 Viking Conquest[] In Viking Conquest, books have the same appearance in the inventory and level the same skills as in Warband, however all but one of the books have different names. Please note that in order to be able to use the books (apart from the Intelligence requirement that some have), you will also need to know how to read. The price for learning is 4000 penningas, and you can learn in a monastery (if character does not already know). You can verify this in the camp menu. Book INT Bonus Bonus Type Base Value The Life of Alexander the Great 7 +1 Leadership Permanent 4200 Rhetorica ad Herennium 8 +1 Persuasion Permanent 5000 Constitution of Sparta, of Xenophon 9 +1 Weapon Master Permanent 4200 History of the Peloponnesian War, of Thucydides 9 +1 Tactics Permanent 4000 Paedeia 10 +1 Intelligence Permanent 2900 Oeconomica, of Aristotle 11 +1 Trade Permanent 3100 De architectura, of Vitrivius 12 +1 Engineer Permanent 4000 Epitoma Rei Militaris - +1 Trainer Inventory 3500 De Materia Medica, of Dioscorides - +1 Wound Treatment Inventory 3500 Synopsis of Aelius Galenus - +1 Surgery Inventory 3500" "Boots","For With Fire & Sword Boots, see Boots (With Fire & Sword). The Leather Boots are an example of common Calradian boots. Boots are a type of Armor that offers bonuses to Leg Armor statistics, which is the armor value for the legs from the knees down. Leg armor is more important for mounted units than foot units. Some body armors offer extra bonuses to leg armor, but boots will generally be the main source of your lower-body protection. Because leg armor plays a smaller role to infantry, and can add additional weight which slows you down, you may want to balance out defense versus speed when you play as a foot soldier or are besieging a castle (though, in the latter case, you must be more careful not to take hits at the legs if you're elevated in a higher position than your enemy, e.g. on a staircase). List of Boots[] Merchandise[] These are ""normal"" boots that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Modifiers Ankle Boots - 12 1.0 75 Tattered, Ragged, Sturdy, Thick, Hardened Blue Hose - 5 1.0 11 Tattered, Ragged, Sturdy, Thick, Hardened Hide Boots - 10 1.0 34 Tattered, Ragged, Sturdy, Thick, Hardened Hunter Boots - 9 1.25 19 Tattered, Ragged, Sturdy, Thick, Hardened Iron Greaves STR 9 33 3.5 1770 Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Leather Boots - 18 1.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Leather Boots - 16 1.25 174 Tattered, Ragged, Sturdy, Thick, Hardened Light Leather Boots - 15 1.0 91 Tattered, Ragged, Sturdy, Thick, Hardened Mail Boots STR 8 31 3.0 1250 Rusty, Battered, Crude, Thick, Reinforced, Lordly Mail Chausses - 24 3.0 530 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Boots - 14 1.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Plate Boots STR 9 33 3.5 1770 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Plated Boots - 20 3.0 280 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Leather Boots - 16 2.0 120 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Mail Boots - 30 3.0 920 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Greaves STR 7 28 2.75 853 Rusty, Battered, Crude, Thick, Reinforced, Lordly Splinted Leather Greaves - 21 2.0 310 Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Hose - 4 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Wrapping Boots - 3 1.0 3 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Boots ▲ Non-merchandise[] These boots are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable to the player without using the cheat menu. ▼ Show/Hide Boots ▼ Boots Requirement Leg Armor Weight Base Value Acquisition Black Greaves - 35 3.5 2361 Cheats only Bride Shoes - 8 1.0 30 Worn by female characters during their wedding Khergit Guard Boots - 20 1.0 254 Cheats only Practice Boots - 10 1.0 11 Tournaments Sarranid Shoes - 8 1.0 30 Drop from low-tier Sarranid troops, such as Sarranid Skirmishers Strange Boots - 21 1.0 465 Part of Strange set ▲ Show/Hide Boots ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Boots (With Fire & Sword)","For Mount & Blade Boots, see Boots. Boots are a type of Armor that offers bonuses to Leg Armor statistics. Leg armor is more important for mounted units than foot units, since it is usually difficult to effectively hit an infantryman's legs. In With Fire & Sword there are no plate or chainmail boots available to the player or regular troops, like those seen in Mount&Blade and Warband. Since so, horsemen can be more easily defeated when hit in the legs by footmen. Like many others items in With Fire & Sword, different boots can share the same name or appearance. List of Boots[] The following is a complete list of all boots available in With Fire & Sword. Note not all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Boots Leg Armor Weight Base Value Village Boots 2 1.00 100 Old Cavalry Boots 5 2.00 550 Infantry Boots 5 3.00 490 Cavalry Boots 6 2.00 660 Good Cavalry Boots 7 2.00 770 Cossack Boots 5 2.00 530 Bast Shoes 1 1.00 50 Bast Shoes 1 1.00 50 Old Boots 4 4.00 400 Good Boots 6 4.00 600 Boots with Stockings 1 1.00 60 Old Jackboots 8 3.00 800 Good Jackboots 10 3.00 1000 Jackboots 9 3.00 900 Shoes with Stockings 1 1.00 75 Janissary Shoes 1 1.00 100 Eastern Boots 5 1.50 550 Chainmail Boots* 1 3.00 1 Village Boots** 1 1.00 0 Bast Shoes** 1 1.00 0 Shoes** 1 1.00 0 Old Cavalry Boots 3 2.00 200 Cavalry Boots 6 2.00 300 Good Cavalry Boots 9 2.00 400 Old Boots 4 3.00 175 Boots 6 2.00 275 Good Boots 9 4.00 375 Old Jackboots 4 3.00 250 Jackboots 7 3.00 350 Good Jackboots 10 3.00 450 Good Boots 9 1.50 425 Janissary Shoes 2 1.00 100 *Unobtainable **Multiplayer only Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Borcha","Borcha Appears in Warrider Official Information Culture Khergit Character Details Hire Cost 300 denars Likes Marnid, Retreating Liked by Marnid Dislikes Deshavi, Klethi, Alayen as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Deshavi and Klethi Connections Ichamur Noble No Character Background Home Dashbigha Background Horse Thief Borcha is a Khergit horse thief and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Warrider 8 Trivia Biography[] Borcha was born in the village of Dashbigha and lived with a single mother. He developed an interest in horses as he grew up to farm horses in his home. He is a horse thief, as he stole horses and sold them, usually to his cousins. One day, he saw a horse which he claimed looked familiar to a horse that abandoned him. He untied it to get a closer look, but it belonged to a merchant who called the guards to arrest him. Borcha seeks employment as a tracker in the tavern in order to seek protection. He offers his services to the player and asks 300 denars to pay his debts to the tavern. If he retires, he will go back home in Dashbigha and settle down. Personality[] Borcha is a cunning individual, when speaking to the player character, he always attempts to embellish the truth, trying to make himself appear better or more honourable. When speaking to the player character, he refers to himself as their 'humble servant', and as far as companions go, he is actually quite loyal. When it comes to other companions, Borcha manifests a sense of pride. He dislikes being talked down to, and being accused of things, even when the accusations are deserved. He also expresses concerns over Klethi's blood-thirst. Relationships[] Deshavi - Borcha is angry that Deshavi is arrogant, as he believes that she is similar to him as a bandit. Klethi - He fears Klethi for her sadistic and relaxed way of killing the enemy in the field. Marnid - He appreciate Marnid's fighting skill and the fact that people like Marnid allow bandits like Borcha to earn a living in stealing. Gameplay[] He is not of noble birth, so in Warband, placing him as a lord will result in bad relations with most of noble lords of Calradia, as they dislike a commoner being placed as a lord. He will recruit whatever troops are available in his lands, regardless of nationality. He makes an excellent scout with his Tracking, Path-Finding, and Spotting skills; his high intelligence; and his low starting level (making it easier to level him up faster). Additionally, he is able to ride, increasing his personal party speed if he is given a horse. Using him for his party skills makes it important to prevent him from becoming injured. Dialogue[] Main article: Borcha/Interactions Stats and Equipment[] Borcha - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 7 Intelligence 12 Charisma 7 Health 45 Armor Head ? Body Khergit Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking 3 Tactics ? Path-finding 3 Spotting 2 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[] Warrider Borcha in Count Mira's prison In Warrider, Borcha can be found imprisoned by Count Mira in Rivacheg. The Count claims that Borcha stole his horses, and that he was captured asleep under a tree not far from town afterwards. On the other hand, Borcha denies this, claiming that all he wanted was to take the horses out for exercise. Regardless of the truth, the Count intends to send Borcha to Sargoth, where the latter claims to have a bounty on his head, to be hanged. The count then offers that the player deliver Borcha to judgement in exchange for half of the supposed bounty. If the player agrees, Borcha joins their party as a prisoner. Along the way he begins pleading that the player set him free. As it later turns out, there is no bounty, but Borcha joins the player's party as a companion. Trivia[] Borcha's name could be a reference to Bo'orchu, most loyal of Genghis Khan's friends and allies. Borcha's dialogue near Dashbigha seems to imply he does not consider himself a Khergit, as he refers to them as ""the Khergits"", though his grandfather was a Khergit chieftain. In Bannerlord, the Khergit are only one of many Khuzait clans, so it is possible that he considers himself one of the other clans that have now fallen into obscurity, or one of the local steppe tribes that were conquered by the Khergits. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Borcha/Interactions","This is a list of interactions with Borcha. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Dashbigha 9 Story Recap 10 Like Quotes 10.1 Marnid 10.2 Retreating 11 Dislike Quotes 11.1 Deshavi (Map Dislike) 11.2 Klethi (Battle Dislike) 11.3 Right to Rule Objection: Alayen 11.4 Hunger 11.5 Not Paid 12 As an Enemy Introduction[] Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? Perhaps. What's the urgency? Well, (sir/madame), it's a long story... I had a bit of a misunderstanding here in (town) about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? Sir -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? Good. You can be useful to us. I will be very useful to you, sir, you can bet on that. Just one more thing before we leave, would you mind lending me 300 denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. Very well, here's 300 denars. Now, fall in with the rest. I'd prefer not to take the risk. Good day, sir. I'll do no such thing. I have better things to do then to help thieves avoid justice. Step back, sir, and keep your hand away from my purse. Reencounter[] I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. Retirement[] I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. Rehire[] Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. Gathering Information[] Well, Boss, as it happens, I have a few cousins over in Ichamur, unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the (faction). I could go over there for a few days and tell you what I find out. Right to Rule[] That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? Awarding a Fief[] You'd make me lord of (fief), Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. Story: Dashbigha[] Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergits started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. Story Recap[] I'm from the high steppe, near Dashbigha. Like Quotes[] Marnid[] Boss. Marnid back there didn't go badly in that last fight at all. He's a good egg, too. Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. Retreating[] Boss -- just so you know, I've got no problem if we run from battle. Living to fight another day makes good sense to me. Dislike Quotes[] Deshavi (Map Dislike)[] Captain -- no offense, but I'm a bit tired of Deshavi, who puts on airs like she's something better than your humble servant Borcha. She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. Klethi (Battle Dislike)[] Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how Klethi went about cutting the throats of the enemy wounded, back there. The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. Right to Rule Objection: Alayen[] Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. Hunger[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we run of food. Take a little more care in the future, captain, if you don't mind my saying. Not Paid[] Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we not be able to pay the men. Take a little more care in the future, captain, if you don't mind my saying. As an Enemy[] I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct?" "Borislav","Borislav Borislav is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed."" Stats[] Borislav - Default Stats and Equipment Attributes Stat Points Level 18 Strength 12 Agility 15 Intelligence 15 Charisma 9 Health 51 Armor Head Leather warrior cap Body Leather jerkin Hand Leather gloves Foot Ankle boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 4 Weapon Master 3 Shield ? Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 100 Archery 140 Crossbows 15 Throwing 100 Weapons Melee Shortened spear Ranged Strong bow, 2x barbed arrows Shield ? Mount ?" "Bow","With Fire & Sword See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Bows","Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than other ranged alternatives but their accuracy and damage suffer with low proficiency - with high proficiency, however, bows surpass other types of ranged weaponry by providing rapid, long-range fire. Unlike crossbows or thrown weapons, a bow's aiming reticule will begin to enlarge shortly after it reaches optimal accuracy, simulating the effort required to hold its string back. All bows except the Longbow in Viking Conquest - the only type of bow in that module - can be used on horseback and may be fired in a roughly-200-degree-covering arc starting 20 degrees to the right of your horse's head and ending 180 degrees to your left or straight behind your horse. An archer on foot presents a narrower profile to incoming fire when drawing the bow back to fire. List of Bows[] ▼ Show/Hide Bows ▼ Weapon Power Draw Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Hunting Bow - 15(pierce) 99 100 52 1.0 17 MasterworkStrongBentCracked Short Bow 1 18(pierce) 99 97 55 1.0 58 MasterworkStrongBentCracked Nomad Bow 2 20(pierce) 99 94 56 1.3 164 MasterworkStrongBentCracked Long Bow 3 22(pierce) 99 79 56 1.8 145 MasterworkStrongBentCracked Khergit Bow 3 21(pierce) 99 90 57 1.3 269 MasterworkStrongBentCracked Strong Bow 3 23(pierce) 99 88 58 1.3 437 MasterworkBentCracked War Bow 4 25(pierce) 99 84 59 1.5 728 MasterworkStrongBentCracked ▲ Show/Hide Bows ▲ Arrows[] Bows require arrows in order to be used - the weapon can no longer fire any projectiles when all ammunition is gone but arrows automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. Loose arrows are picked up by interacting with the the fletchings at the tail end of the arrow. ▼ Show/Hide Arrows ▼ Projectile Stack Amount Damage Weight Price Modifiers Arrows 30 1(pierce) 3.0 72 Large BagBent Barbed Arrows 30 2(pierce) 3.0 124 Large BagBent Bodkin Arrows 28 3(pierce) 3.0 350 Large BagBent Khergit Arrows 30 3(pierce) 3.5 410 Large BagBent ▲ Show/Hide Arrows ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Boyar","This article is about the Custom Battle character in With Fire & Sword. ""Boyar"" is also a title of certain vassals in Warband. Boyar The Boyar is a character playable in the Custom Battle mode of With Fire & Sword. In-game description[] In these perfectly trained and equipped Boyars, all the might of western cavalry is combined with the speed of the east. Certain Europeans may call the Boyars a relic of feudalism, but none would say this to their face! The Boyars were the hereditary feudal elite of Russia from the 10th all the way through the 17th century. The Boyar class was highest among service class people, entitled not only to sit in the Boyar duma, but to hold the highest status in it. However, the abolition of Mestnichestvo (the feudal hierarchical system of the time) in 1682 seriously undermined the power of the Boyars, and the Boyar title was eliminated by Peter the Great at the beginning of the 18th century. Stats[] Boyar - Default Stats and Equipment Attributes Stat Points Level 25 Strength 14 Agility 10 Intelligence 0 Charisma 0 Health Armor Head Cone Body Rich Mirror Armor Hand Cavalry Gloves Foot Cavalry Boots Skills Skill Points Ironflesh 6 Power Strike 4 Grenade Throwing 0 Power Draw 3 Weapon Master 5 Shield 4 Athletics 0 Riding 5 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Firearms 200 Throwing 200 Weapons Melee Club Ranged Bow, Eastern Arrows Shield Steel Shield Mount Thoroughbred Horse This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier" "Boyar Belgaru","Boyar Belgaru Appears in Official Information Faction Kingdom of Vaegirs Title Boyar Culture Vaegirs Character Background Spouse Lady Tejina Children Boyar ValishinLady Olekseia Boyar Belgaru is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Boyar Belgaru - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Helmet with Lamellar Guard Body Nomad Vest, Vaegir Elite Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 3 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Nordic War Sword Ranged None Shield Kite Shield Mount Saddle Horse Gallery[] Boyar Belgaru in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Bracha","Boyar Bracha Appears in Official Information Faction Kingdom of Vaegirs Title Boyar Culture Vaegirs Character Background Siblings Lady Valka Boyar Bracha is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Bracha's horseman's kite shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Bracha - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Vaegir Nobelman Helmet Body Rich Outfit, Lamellar Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 2 Riding 4 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 3 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 5 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 170 Polearms 170 Archery 170 Crossbows 170 Throwing 170 Weapons Melee Great Bardiche Ranged None Shield Horseman's Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Crahask","Boyar Crahask Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Chahask is initially a vassal of the Kingdom of Vaegirs.[] You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Siblings: Lady Tamar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Crahask - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Vaegir Nobleman Helmet Body Leather Jacket, Vaegir Elite Armor Hand Scale Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Nordic War Sword Ranged None Shield Horseman's Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Doru","Boyar Doru Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Doru is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Vayen Children: Boyar Taisa, Lady Joaka Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Doru - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir Nobleman Helmet Body Rich Outfit, Haubergeon Hand Scale Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged None Shield Heavy Kite Shield Mount Steppe Charger Gallery[] Boyar Doru in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Druli","Boyar Druli Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Druli is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Vuldrat, Lady Junitha Siblings: Lady Katia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note:Boyar Druli's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Druli - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Helmet with Lamellar Guard Body Red Tunic, Mail Hauberk Hand Lamellar Guantlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 3 Riding 5 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 4 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 6 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Bardiche Ranged None Shield Knightly Kite Shield Mount Hunter Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Gastya","Boyar Gastya Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Gastya is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Meriga, Lady Nesha Siblings: Lady Tabath Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Gastya - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Helmet with Lamellar Guard Body Rich Outfit, Haubergeon Hand Lamellar Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword, Shortened Military Scythe Ranged None Shield Knightly Kite Shield Mount Hunter Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Harish","Boyar Harish Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Harish is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Trivia[] Boyar Harish has a very similar banner to Count Etrosq, although his is noticeably brighter and the eagle is bigger. Family[] Parents: Boyar Khavel, Lady Pelaeka Siblings: Lady Haris Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Harish's kite shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Harish - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Vaegir Nobleman Helmet Body Nomad Vest, Vaegir Elite Armor Hand Mail Mittens Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Great Bardiche Ranged None Shield Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Khavel","Boyar Khavel Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Khavel is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Pelaeka Children: Boyar Harish, Lady Haris Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Khavel - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Vaaegir Nobleman Helmet Body Courtly Outfit, Lamellar Armor Hand Lamellar Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 4 Riding 6 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 5 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 7 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged None Shield Knightly Kite Shield Mount Saddle Horse Gallery[] Boyar Khavel in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Kumipa","Boyar Kumipa Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Kumipa is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Trivia[] Boyar Kumipa shares his banner with Count Falsevor of the Kingdom of Rhodoks, although Kumipa's banner is a bit more faded than his Rhodok counterpart's. This, coupled with their similar appearance, may lead people to the conclusion that the two are somehow related. However, there is no lore in place to confirm such a connection. Family[] Parents: Boyar Vlan, Lady Sepana Siblings: Lady Iarina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] note: Boyar Kumipa's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Boyar Kumipa - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir Lamellar Helmet Body Fur Coat, Lamellar Armor Hand Lamellar Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 5 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Bardiche Ranged None Shield Knightly Heater Shield Mount Steppe Charger Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Marmun","Boyar Marmun Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Marmun is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Boyar Marmun has a very similar banner to Count Rimusk, although the horse and the border are bigger. Family[] Parents: Boyar Naldera, Lady Seomis Siblings: Lady Drina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Meriga","Boyar Meriga Appears in ClassicWarband Official Information Fiefs Rivacheg Culture Vaegirs Personality Quarralesome Character Background Spouse Lady Nesha Children Boyar GastyaLady Tabath Boyar Meriga is initially a vassal of the Kingdom of Vaegirs. His starting fiefs are scripted to be Rivacheg in both Mount&Blade and Warband. He will always start off slightly disliking the player. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. He tends to have trouble with Sea Raiders, and may give the player quests to attack Sea Raider landings. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Meriga in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Mleza","Boyar Mleza Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Mleza is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Siblings: Lady Sihavan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Naldera","Boyar Naldera Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Naldera is initially a vassal of the Kingdom of Vaegirs. His starting fief is Curaw in both Mount&Blade and Warband. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Seomis Children: Boyar Marmun, Lady Drina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Naldera in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Nelag","Boyar Nelag Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Nelag is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. He shares a name with and owns Nelag Castle. Family[] Siblings: Lady Erenchina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Ralcha","Boyar Ralcha Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Ralcha is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Myntha Children: Boyar Rudin, Lady Akilina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Ralcha in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Rudin","Boyar Rudin Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Rudin is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Ralcha, Lady Myntha Siblings: Lady Akilina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Taisa","Boyar Taisa Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Taisa is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Doru, Lady Vayen Siblings: Lady Joaka Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Valishin","Boyar Valishin Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Valishin is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Parents: Boyar Belgaru, Lady Tejina Siblings: Lady Olekseia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Vlan","Boyar Vlan Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Vlan is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Sepana Children: Boyar Kumipa, Lady Iarina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Vlan in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Boyar Vuldrat","Boyar Vuldrat Appears in ClassicWarband Official Information Fiefs Khudan Culture Vaegir Personality Martial Character Background Spouse Lady Junitha Children Boyar DruliLady Katia Boyar Vuldrat is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. His starting fief is Khudan. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Boyar Vuldrat in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Bread","Bread Classic/Warband Viking Conquest Games Base value 32 50 50 25 Weight 20.0 30.0 30.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +4 +8 +3 +8 Spoils No Goods Type Food Made From... Grain Made Into... N/A Bread is produced to some extent in almost every town, making it readily available for reasonable prices. Given its high quantity, lack of spoilage, and the highest possible morale bonus in Warband, bread is one of the best food choices in the game. Even in classic Mount&Blade, where its bonus is moderate at best, bread is still a good choice. It does have a downside however, as it has high weight for food, which means an excess of bread can severely reduce the speed of your party. The Productive Enterprise option can be used to buy a mill and bakery to bake bread out of grain. A bakery's initial costs is 1,500 denars and the upkeep each week is 50 denars. It requires an input of 6 grain per week, producing 6 bread. However, it is generally better not to invest in bakeries as the competition from local bakeries (that exist in all cities) tends to raise grain prices and lower bread prices, effectively erasing your profit and pushing you into the red. In With Fire & Sword, the player starts with 2 bread and 2 Dried Meat. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Bribes","Bribes can be given to Deserters and Bandits to prevent them from attacking your party. However, Sea Raiders will attack without demanding money. While the amount demanded is generally small, it can be detrimental in a very early game. The more money the player has, the more money they will demand. If you have slain scores of bandits in your career, bandits will reject bribes, and will attack you out of revenge." "Brigand","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 17 denars/week Acquired from... Bandit Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 112 denars Brigands are bandit cavalry in Mount&Blade: Warband. Tactics[] Not naturally seen in-game at all, they can only be obtained by capturing Bandits - who only spawn during certain quests - recruiting them from your prisoners, and finally upgrading them into Brigands. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Leather Jerkin Hand None Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Long Bow(Possible) Arrows Shield (Possible) Wooden Shield(Possible) Hide Covered Round Shield Mount Saddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Brigand (Bannerlord)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Viking Conquest version, see Brigand (Viking Conquest). Brigand Troop Information Culture Bandits Wages ? denars/day Acquired from... Hillman Upgrades to... Highwayman- or -Vlandian Billman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Brigands are tier-three Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss" "Brigand (Viking Conquest)","For the classic version, see Brigand. For the With Fire & Sword version, see Brigand (With Fire & Sword). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Reaver Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Brigands are tier-three bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Battered Old Complete Helm Body Crude Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 110 Polearms 100 Archery 20 Crossbows 20 Throwing 175 Slings 180 Weapons Melee Chipped Short Battle Axe Ranged Fustibalus Shield Battered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Brigand (With Fire & Sword)","For the classic version, see Brigand. For the Viking Conquest version, see Brigand (Viking Conquest). For the Bannerlord version, see Brigand (Bannerlord). Brigand Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Brigands are bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Unlike in Warband, they are quite common but do not ride horses. Lightly armored and poorly armed, they do however carry broadswords and possibly firearms, making them dangerous in large numbers. They spawn in groups of 3-60. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Brigand - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Hat Body Village Dress Hand None Foot Village BootsBoots With Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee Old Short BroadswordOld SwordCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Trivia[] Brigands could, in a sense, be considered the With Fire & Sword equivalent of Sea Raiders, seeing as they typically roam northern Eastern Europe and speak in Sea Raider voice files. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Bring Back Runaway Serfs","Bring back runaway serfs Given by Vassals Time limit ? days Refresh rate 20 days Reward Relation +2, ? exp, ? denars Bring back runaway serfs is a quest given by a lord of a friendly faction. The lord will have a ""Pitiless"" personality type. Accepting this quest makes Marnid, Jeremus and Ymira unhappy. Contents 1 Briefing 2 Walkthrough 3 Tips 4 Transcript 4.1 Quest Briefing 4.2 Quest Failure Briefing[] (Lord) asked you to catch the three groups of runaway serfs and bring them back to (village), alive and breathing. He said that all three groups are heading towards (town). Walkthrough[] Upon exiting the town menu, three groups of peasants (called Serfs) will appear from the town. These small groups are trying to emigrate to another town mentioned by the quest giver, but you are forced to wait for an hour before you're able to do anything. When you talk to them, you get the options to let them go which will boost your relation with the village they originated from, or tell them to return which does the opposite. Be sure to keep fairly close to those you tell to return; if you wander too far, they will try to run again. Each of the three groups must be spoken to separately and each will give +1 relation for +3 total with the village if all three are let go. If you decline the quest, fail, or tell the lord you cannot complete it, then you will lose 1 relation with him. If you intentionally let the serfs go, you will lose 10 with him. Tips[] It is highly recommended to have a high Path-finding skill in order to catch them faster. When the serfs are out of sight, decent Tracking and Spotting skills are useful as well. If you don't wish to do this quest, the best option overall is to accept the quest, talk to and let all three serfs go, then return to the lord who gave you the quest and tell the lord you don't want to do it. The net result is -1 relation with the lord and +3 relation with the village. The drawback is it can potentially upset six companions. Transcript[] Quest Briefing[] Well, some of the serfs working my fields in (village) have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to (town) as fast as they can, and have split up into three groups to try and avoid capture, I want you to capture all three groups and fetch them back to (village) by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go odd this time with a good beating. You can count on me, sir. Excellent, (player), excellent. I have every confidence in you. I fear I cannot accept such a mission at the moment Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. Quest Failure[] (Player), I have been waiting patiently for my serfs, yet none have returned. Have you an explanation? Were you outwitted by simple fieldhands, or are you merely incompetent? Or perhaps you are plotting with my enemies, intending to ruin me... Forgive me, sir, those serfs were slippery as eels. Hmph, that is hardly an excuse for failure, (player). Now if you will excuse me, I need to recruit new men to work these fields before we all starve. Perhaps if you had treated them better..." "Bring wheat to (village)","Bring wheat to (village) Given by Village Elder Time limit 30 days Refresh rate 20 days Reward Relation +5 (accept)Relation +5 (complete) Penalty Relation -5 (fail) Bring wheat is a quest given by Village Elder when the village is in a very poor or poor prosperity. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] The elder of the village of (village) asked you to bring them (amount) packs of grain. Walkthrough[] It consists of delivering 4 to 8 bags of grain to the village. Completing this quest will increase village prosperity by 4 points. You'll have to buy a certain amount of wheat and take it back to the village. Later in the game when you gain the ability to store items in your castles, shops, and household possessions (the inventory which you acquire while having a wife), it can be helpful to stockpile a few bags of grain for quick access to quickly solve this quest. Transcript[] Quest Briefing[] My good sir, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. Hmmm. How much grain do you need? I think (amount) pack of grain will let us start the planting. Hopefully we can find charitable people to help us with the rest. Then I will go and find you the grain you need. Thank you, sir. We'll be praying for you night and day. I am afraid I don't have time for this. You'll need to find help elsewhere. Yes, sir, of course. I am sorry if I had bothered you with our troubles. I can't be bothered with this. Ask help from someone else. Yes, sir, of course. I am sorry if I had bothered you with our troubles. Quest Complete[] Indeed, I brought you (amount) packs of grain. My good lord. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of (village) will not forget what you have done for us." "Britons","The Britons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England Britons inhabited Great Britain for thousands of years and they were dominant across modern day England and Wales. They were close relatives of the Picts of Scotland and the Gaels of Ireland. After the Anglo-Saxons settled in England in the early 5th century, the Britons were either assimilated by the Anglo-Saxons or remained in their own independent clans to the west, forming the kingdoms seen in-game. Factions[] There are five Brittonic kingdoms: the Cumbrian Kingdom of Alt Clut, centered in what is now the Scottish Lowlands; the Welsh Kingdoms of Brycheiniog, Gwynedd, and Glywyssing; and the Cornish Kingdom of Cornubia. While the player does not go into any of the Briton lands for the main storyline, the Kingdoms of the Britons are usually small and not strategic places, making them easy targets for stronger factions. Banner Name Color Ruler Claimant Capital Kingdom of Alt Clut #88cc00 Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Ri Elisedd map Tewdr - Brycheiniog Kingdom of Cornubia #3355ff Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Glywyssing #ff88dd Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Troops[] Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Brotherhood of the Woods","Brotherhood of the Woods Current v1.8.0 beta Official Information Faction Vlandia Leader Randomized Fiefs None Tier ? Wealth ? The Brotherhood of the Woods is a minor clan of Vlandia. They are a peasant rebel group based out of Jaculan that has since devolved into becoming brigands and bandits, effectively working as mercenaries available for hiring by any factions in Calradia willing to pay. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Brotherhood of the Woods started out as a Vlandian peasant movement, hiding out in the forests, robbing from the rich and giving to the poor. However, they encountered the usual problems that any long-running rebel movement might face - they needed to ensure a steady supply of food, and also ensure that none of the poor would dare earn a bag of coin by informing on them. Slowly but surely, the movement began to make use of extortion, terror, and corrupt deals with the local authorities to survive, becoming little different from any other organized bandit group in Calradia.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Brotherhood of the Woods Troops Sprout Sapling Arboreal Trivia[] After the companion Rolf join the player's party in Mount&Blade: Warband, mentions she remembers encountering him as a part of a bandit gang called the ""Brethren of the Woods"". Rolf - and by extension the Brethren - is implied to be from around the border region between the Kingdom of Swadia (Ehlerdah) and the Khergit Khanate (Halmar, the possible Warband successor to the Western Empire town of Jalmarys) while the Brotherhood started in the Jaculan area (the possible Warband successor to the Rhodok town of Jelkala) - the geographical span between the two areas makes the possibility of both groups sharing a 173-year-old continuity debatable. References[] ↑ Encyclopedia Calradia, entry ""Brotherhood of the Woods"" Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Brula Noyan","Brula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Brula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Nirvaz Children: Ulusamai Noyan, Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Brula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Sabre, Lance Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Gallery[] Brula Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Brunhild","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Brunhild Appears in Viking Conquest Official Information Culture Frisian Religion Christian Character Details Found in Kennemer in story mode, or random Mead Hall in sandbox Hire Cost Free Likes Clovis Liked by Solveig Dislikes Ailchu, Reginhard Connections Dorestad Character Background Parents Thonkrik (Doccinga local leader) Brunhild is one of the heroes (companions) in Viking Conquest. Contents 1 Cost and where to find 2 Tactics 3 Story 4 Introduction 5 Stats and Equipment Cost and where to find[] In both the campaign mode and the sandbox mode, Brunhild is free to hire. In the campaign mode, Brunhild can be recruited after saving Doccinga from the invading Vikings and being declared a traitor by the lord of Kennemer. In the sandbox mode, Brunhild can be found in the Mead Halls of any town. Tactics[] Brunhild can become a decent skirmisher or archer. Due to her high level first aid and intelligence, she can become a good healer and surgeon as support role. Story[] Before the campaign, Brunhild was the child of Thonkrik and lived in Doccinga. However, her mother passed away when she was young and her father was forced to give his daughter to the Jarl of Kennemer, Hrodulf Haraldsson as a slave. She suffered during her life as a slave to the Jarl and his people and grew hatred toward the Danish. She obtained freedom when the protagonist promised Thonkrik to bring the girl into their party for the boat. Introduction[] ""I... I am sorry, but please understand. My life has been a living hell since I became a main in the house of the jarl of Kennemer."" ""I used to live in a small village, Doccinga. I was happy. My father, Thonkrik, cared a lot for me since my mother died. But, one day, the jarl of Kennemer stopped in our village, and he saw me. He, damn him, forced my father to send me to his house as a maid for his wife. He promised that he would respect me, but he lied. I don't like to speak of this.... Well, since then I had really become a slave. I had to give myself to him and then to his men."" ""I so desperately wanted to escape. If only I could start a new, free life... I know! You could take me with you! I could help mend the wounds of your warriors. I could even learn to be a warrior myself, if that's what it takes to be free again. Will you take me with you, sir?"" ""I am? Will you really help me escape and protect me? Well, I am in no position to be picky! I would be pleased to join you in exchange for my freedom."" ""I think you would find that I would be a most valuable addition to your ranks. I am well versed in the old traditions of the land and can declaim several of the epic poems of my people. I will also use everything my grandma taught me to keep my new companions healthy."" Stats and Equipment[] Brunhild - Default Stats and Equipment Attributes Stat Points Level 5 Strength 9 Agility 10 Intelligence 14 Charisma 12 Health 52 Armor Head Veil Body Norse Dress Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 4 Power Strike 3 Power Throw 4 Power Draw ? Weapon Maintenance 7 Weapon Master 1 Athletics 5 Riding ? Looting 5 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment 2 Surgery ? First Aid 7 Engineer ? Persuasion 6 Leadership 1 Trade 6 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 72 Polearms 91 Archery 80 Crossbows 72 Throwing 91 Slings 100 Weapons Melee Hunting Knife Ranged ? Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig" "Brunwud Castle","Brunwud Castle is a multiplayer siege map featured in Mount&Blade: Warband. Layout[] Brunwud is a square castle with wooden walls and a Nord-style keep." "Brytenwalda","Brytenwalda is a total conversion mod for Mount&Blade: Warband. The mod is very popular with the Mount&Blade community and is rated highly due to its detail and immersion. Setting[] The mod is set in 7th century Britain where the wounds from the multitude of foreign invaders ravaging the country are still healing. The Roman Legions have long gone, Jutes, Saxons and Angles have invaded at a time of turmoil and are all but ready to take advantage of the current power vacuum, they have travelled from Northern Germania after being pushed west by the Huns and other peoples from the steppes. The remaining Celtic tribes have been pushed west into the area we now know as Wales and proud of their traditions continue to thrive albeit fragmented and awaiting a warrior king who will unite the warring tribes and build a strong resistance against the Germanic marauders. North of Hadrian's wall, the Picts after many battles and skirmishes had refused to bow down to Roman rule despite the Romans having built a second wall (The Antonine Wall) roughly 100 miles north of Hadrian's wall and retained their independence to this day carrying on with their own beliefs and tradition that they will fight for. Not all is as it seems the Picts themselves are not united and threats from the Germanics south and the Kingdom of Dál Riata from the north of Ireland threaten the resistance of the Pictish kingdoms. Across the sea, Ireland is ravaged by constant clan wars with no true victor, multiple kingdoms vie for the control for the heart of the green jewel. Only by gaining full control of Ireland can any king wish on taking his kingdom beyond the Irish sea and take on the many peoples of mainland Britain. To unite Britain and Ireland, a strong hero of legend is needed. They will be Brytenwalda, High King of Britain. Features[] Extensive alterations to provide accurate factions and geography Custom Quests 4 Religions Supply Wagon Hidden areas that act as 'dungeons' for the player (slavers' hideouts, druid cult etc). A huge number of clans to side with...or destroy Completely remodeled units for each tribe/nation More Heroes Unique Characters like Brytenwalda Oswald and Choncobor Special weapons like Hrunting Viking Conquest[] Brytenwalda became the official mod Viking Conquest, a total-conversion DLC pack created for Mount&Blade: Warband, made by the developers from Brytenwalda and TaleWorlds. External Links[] ModDB link For more information, visit TaleWorlds forums Sub-mod: Imperium Romanum Gallery[]" "Buillin","Buillin Settlement Information Type Village Kingdom Nords Fortification TihrChalbek Castle World Map Mount&BladeBuillinTihrTemplate:World Map/Mount&BladeWarbandBuillinChalbek CastleTemplate:World Map/Warband Buillin is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, on the right side of the path, under a porch roof and next to some stools. Buillin is set in a valley with steep mountain ridges on either side and some trees scattered throughout. It has a total of six structures, one of which is a windmill, while stone walls encircle much of the village. There are several fields here growing wheat, cabbages, grapes, and squash. There are also some small trees in the wheat field which are probably apple trees with baskets of their fruit nearby, as well as a couple ovens and a large amount of bread. Hanging animal pelts and fur bundles also indicate hunting activity. On the left side of the village, through a pass between the mountains, is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building on the far end of the village from where the player enters, next to a covered table and oven. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Bulugha Castle","Bulugha Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages FisdnarUdiniad Sieges with... Ladders Port No World Map Mount&BladeBulugha CastleFisdnarTemplate:World Map/Mount&BladeWarbandBulugha CastleUdiniadTemplate:World Map/Warband Bulugha Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Bulugha Castle lies west of Rivacheg at the edge of the Vaegir territory and the Kingdom of Nords. Its village is Fisdnar which is to the northeast, near the northern oceanic shoreline. Warband[] Bulugha Castle lies west of Rivacheg in along the oceanic coast. It is on the border with the Kingdom of Nords and in Warband, is the northernmost castle on the map. Its village is Udiniad which is nearby to the east, within a small patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Bulugha Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Planned assassination or domestic brawl? There is a skeleton sitting at the table in the lord's hall with a cup in its hand and a knife in its back. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Bulugur","Bulugur Settlement Information Type Village Kingdom KhergitKhergit Fortification Distar CastleDistar Castle World Map Mount&BladeBulugurDistar CastleTemplate:World Map/Mount&BladeWarbandBulugurDistar CastleTemplate:World Map/Warband Bulugur is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located on the opposite side of the village from where the player enters, he stands on a balcony up a staircase. Bulugur is built in a narrow valley between high hills and steep ridges. It has a total of six structures. There don't seem to be any food crops growing, but there are two very long fields of haystacks on either side of the road into the village and a field of shrubs on the far side. Strings of garlic are the only visible food source found here. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind a building in the shrub field. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Bunduk","Bunduk Appears in Official Information Culture Rhodok Character Details Hire Cost 200 denars Likes Katrin Liked by Katrin Dislikes Lezalit, Rolf, Nizar as Emissary, Hunger, Not Paid, Heavy Casualties, Robbing Villages Disliked by Lezalit and Rolf Connections Jelkala Noble No Character Background Home Jelkala Background Rhodok Sergeant Bunduk is a Rhodok crossbowman and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] Bunduk was born near Jelkala. He is a veteran Rhodok soldier who was garrisoned in a town for 20 years until he had a conflict with a newly appointed commander, who was a young noble. When Bunduk unstrung his crossbow due to rain, the commander viewed it as dereliction of duty and had him horsewhipped. He soon deserted his post and got drunk in a nearby tavern, using the money he stole from the captain, until he met the player who can offer him employment. Personality[] Loyal and righteous in the laws of military. He has some dislike toward the noble bloods who tend to abuse their power, especially when they are in high positions. He still has his hatred to the blue-blooded nobles because of their punishments with no causes towards the common folk and would always give thought about equality of justice between all people. He also thinks for those lesser than him, for the sake of their lives, like children. He admires people who continue to show off great results in battles even in an old age and would also like to teach people who are younger than him about battles and such. In certain times of battle, he doesn’t like people forcing him to do things unless he respects them and has a loathing towards people who even act as royal blood even though they are not really one to begin with. He is also rational in terms of rewards from battle and doesn’t take lightly on having petty rewards like poems and songs. He has extreme concerns to those who are poor and would never take advantage of them. Relationships[] Katrin - He likes Katrin as she is one of the few old people he's able to get along with, she is also a veteran as he is. Lezalit - Bunduk hates Lezalit, not just because of his noble blood, but also his strictness in the battlefield, as Lezalit kept ordering him around and threatening to flog Bunduk. This led to Bunduk wishing he could kill Lezalit. Rolf - While he already hates nobles, he hates Rolf even more intensely, as Rolf is only a bandit pretending to be noble. To Bunduk, it was intolerable for a bad person becoming even worse by claiming nobility. Gameplay[] While initially armed with a crossbow, Bunduk can be turned to any role, as he is fairly proficient with all weapons and has some skill in riding, trainer, and first aid as well. Recruiting Bunduk costs 200 denars and his initial level is 9, which can make him somewhat slower to train, but helps him raise troops in the player's party. In Warband, should he be offered a fief and a lordly title, he will accept the fief, but demand that he be called Tribune Bunduk. Giving Bunduk a fief may cause a decrease in the player's relation with some of the nobility. If elevated to lordship, Bunduk will recruit Rhodok soldiers to fight for him and man his fiefs. Dialogue[] Main article: Bunduk/Interactions Stats and equipment[] Bunduk - Default Stats and Equipment Attributes Stat Points Level 9 Strength 12 Agility 8 Intelligence 9 Charisma 11 Health 53 Armor Head ? Body Padded Leather Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 1 Riding 2 Horse Archery ? Looting ? Trainer 2 Tracking ? Tactics 1 Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid 2 Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Weapons Melee Pickaxe Ranged Crossbow, Bolts Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Bunduk/Interactions","This is a list of interactions with Bunduk. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Grunwalder Castle 9 Story Recap 10 Like Quotes 10.1 Katrin 11 Dislike Quotes 11.1 Lezalit (Battle Dislike) 11.2 Rolf (Map Dislike) 11.3 Right to Rule Objection: Nizar 11.4 Not Paid 11.5 Heavy Casualties 11.6 Robbing Villages 12 As an Enemy Introduction[] Greetings there, Brother! Here's to the doom and downfall of all hig-born lords and ladies! Why do you say that, sir? It's a long story, but if you get yourself a drink, I'll be glad to tell it. A sergeant I was, in the garrison here at (town). Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. Now I'm here getting drunk, and the Devil take tomorrow. If you're looking for work, I can use experienced fighters. Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. You won't regret taking me on, Brother. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. Good man. We'll treat you with the respect you deserve. That's good news. But I'll ask for one last thing, captain. I have a woman her in (town), a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare 200 denars? Of course. Here, 200 denars. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. On second thought, we value discipline pretty highly in our company. Good day to you. No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. That's rebel talk, and I'll hear none of it. Good day to you. Reencounter[] I don't know if I told you or not, but I deserted my unit after I struck a young noble who ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. Retirement[] I've had enough of tromping up and down the length and breadth of Calradia. I've got enough to buy a small bit of land somewhere, so I think I'll give that a try. So long, and best of luck to you. Rehire[] Captain! It's good to see you. You see, it turns out I'm not much of a farmer. Too soft on the hired hands, I figure. I let them rob me blind. I guess fighting is what I know best. So tell me, captain, are you still looking for good men? Gathering Information[] Captain -- I was thinking that some of my old mates in the garrison at Jelkala would be glad to see me. They are good lads and would never betray the city, but like me they have no particular affection for the bluebloods that command them, and may be willing to slip a little political gossip our way. The gentry are always falling out over one little thing or the other, but the lads might be able to know if there's real dissent brewing. Right to Rule[] Well, Brother, I suppose there must be kings, and if there must be kings, then you would be as good a king as any... Certainly, Brother. But I'd ask that you consider a thought of mine. If you became king, then I'd ask you to open your court to the common folks, and not just to the lords and blue-bloods. I'd ask you let it be known that should any man be judged and sentenced, that he have the right to appeal to you directly. Right now, the lords have the right -- I say every man in Calradia should have it, too. Well then, Brother, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as king, and that's a good start to becoming one... Awarding a Fief[] You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run (fief) for you. I'd put food in the bellies of the hungry, and raise a fine force of Rhodok foot to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. Story: Grunwalder Castle[] D'you smell that fresh air, Brother? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. This is the cradle of Rhodok liberty, here under Grunwalder Castle. In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell so that we would remember, and always stand firm against the horsemens' onslaught. We grow mulberry trees here for silk and kermes too for the dye. We take it to Jelkala where they weave it into the finest velvet -- not that I have ever had enough denars in my pocket to buy velvet, mind. But the craftsmen of Jelkala also make good crossbows, and for that I'll not begrudge them their little luxuries. Story Recap[] Born and raised in Jelkala, {Brother/Sister}, and I hope some day to buy land there. But I had a mind to see a bit of the world first, so I took my crossbow and went off to the wars. Like Quotes[] Katrin[] Ahoy, Brother! I wish you joy of your victory! Say, old Mother Katrin's not bad in a scrap, is she, for a woman of her years? Although I getting to be a bit of an old bag myself, now. Heh. It just goes to show that youth ain't everything, that experience also wins battles. I reckon she and I could teach the young puppies of the world a thing or two, couldn't we? Dislike Quotes[] Lezalit (Battle Dislike)[] Brother -- a question for you. Are you in charge of this company, or it is Lezalit? In that last battle he was shouting at me: 'Go forward, go back, hold the line.' When I told him to mind his own trimming he'd have me flogged. Captain, that man is looking for a crossbow bolt in his chest, begging your pardon. Rolf (Map Dislike)[] Excuse me, captain. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Rolf, the one who calls himself a baron. He's just a simple brigand, as far as I can tell, House of Rolf, my arse. Genuine blue-bloods are bad enough, but those who pretend to be blue-bloods are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. Right to Rule Objection: Nizar[] I hear that you've got Nizar spinning poems to justify your ascent to the throne. I can't say I approve, Brother. If men fight for a king, it should be because they know they're going to get something good out of it, not because they've taken a liking to a silly song. Not Paid[] Brother -- I can't say I like to see us not be able to pay the men. You should treat your men well, and they'll repay with interest. Heavy Casualties[] Brother -- I can't say I like to see us turn every battle into a bloodbath for our side. You should treat your men well, and they'll repay with interest. Robbing Villages[] Begging your pardon, captain. I can't say that I'm happy to see us steal from poor villagers. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. As an Enemy[] Well, it looks like the tides of fate have led me to make war on my old captain. Maybe things started to go wrong when you became my liege -- I suppose I was never much suited to vassalage. Anyway, here we are now. Maybe, when the world is changed and there are no more masters and servants, or lords and vassals, then we can meet together as friends." "Burglen","Burglen Settlement Information Type Village Kingdom Swadia Fortification PravenDhirim World Map Mount&BladeBurglenPravenTemplate:World Map/Mount&BladeWarbandBurglenDhirimTemplate:World Map/Warband Burglen is a village initially owned by the Kingdom of Swadia. Its link to either Praven (Mount&Blade) or Dhirim (Warband) means that this village is likely to increase its wealth. This makes it a ripe target for raiding. This village is rather difficult to defend against raids, as enemy reinforcements spawn directly within the village square while friendly forces spawn outside, across a small dip in the land. Layout[] Player Elder Fugitive The Village Elder is in the middle of the village to the left from where the player starts, standing in front of a wooden stool and broom. Burglen is built on a hill in very rough terrain with moderate tree cover. It has a total of five structures and a water well in a valley below the village proper. There are two fields here growing cabbages and squash. Harvested squash and marrow can also be found in baskets and sitting around the village. There is an outdoor oven which may be used to bake bread, though no loaves are visible. There is a single animal pelt hanging on one wall. If sent here during a Hunt Down Fugitive quest, the target may be found behind one of the buildings on the opposite side of the village from where the player starts, hiding inside some bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Butchering Knife","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Butchering Knife/Warband","Butchering Knife Butchering KnifeOne-handedBase value: 23 denarsWeight: 0.8Swing: 24cThrust: 17pSpeed rating: 108Weapon reach: 60Can't be used to blockWarband" "Butter","Butter Classic/Warband Viking Conquest Games Base value 150 150 150 100 Weight 6.0 Item Quantity 30 30 30 90 Morale Bonus +8 +4 +2 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Butter is a food item that provides a high morale bonus in classic Mount&Blade, however this bonus was reduced in Warband and then further reduced in With Fire & Sword. In Viking Conquest, you can purchase cows from farmsteads or randomly win them in tournaments. Each week, they'll produce butter, which will be added into your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Buvran","Buvran Settlement Information Type Village Kingdom Rhodoks Fortification Ergellon CastleJelkala World Map Mount&BladeBuvranErgellon CastleTemplate:World Map/Mount&BladeWarbandBuvranJelkalaTemplate:World Map/Warband Buvran is a village initially owned by the Kingdom of Rhodoks. It is located in a strategically safe place, because it is far from other factions, and the town of Jelkala is nearby. Layout[] Player Elder Fugitive The Village Elder is located just within the village on the left side from where the player enters, standing next to a campfire. Buvran is built on mostly flat terrain alongside a dried up stream as well as rows of tall trees around it. It has a total of six structures protected on most sides by a wooden fence and wall surrounding the village. There are some obvious fields growing Cabbages, and an orchard presumably growing Apples, baskets of which may be found in storage, but there are also vast open area which may be harvested fields. There are two wells here to supply their water needs, and understandably due to their river being dry, there is no evidence for fishing activity here. If sent here during a Hunt Down Fugitive quest, the target may be found through the village on the right side from where the player enters, standing next to a campfire. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "CRPG","CRPG Version Mount&Blade: Warband 1.1xx Type Multiplayer Links Wikia cRPG is a multiplayer module for Mount&Blade: Warband that adds persistent character leveling to player-vs-player combat. Contents 1 Features 1.1 Game Modes 1.1.1 Strategus 1.2 Character creation 1.2.1 Leveling 1.2.2 Retirement 2 Reviews Features[] cRPG adds a host of new options to multiplayer combat. cRPG is similar in many respects to standard Mount&Blade: Warband multiplayer in that players do battle against one another in various settings and game types. The main difference in cRPG is that players can level their characters and buy new gear that will carry over into future multiplayer battles. Game Modes[] Players can engage in four different types of battles: standard battles, sieges, duels, and ""Defend the Virgin."" Players fight to the death in battle mode. Respawning only occurs after one side has completely eliminated the other. The cRPG wiki states that battles are typically for advanced players with high-level characters. During a siege, players respawn after a certain period of time, which differs between whether you are an attacker (3 seconds) or a defender (30 seconds). The game continues until the time limit expires or the attacking team captures the flag. Duels allow the player to practice the combat skills required to be successful in PvP through one-on-one battles. Items do not need to be repaired in duels, but players earn no experience while participating in this mode. In Defend the Virgin, players cooperate to defend an NPC against waves of computer-controlled attackers, with each round becoming progressively harder. Experience and gold are earned at the end of each round. Strategus[] Strategus expands cRPG to a browser-based, real-time map. Strategus is a multiplayer campaign for cRPG where players can aquire fiefs and land and gather armies on a real-time map. Strategus expands the world of cRPG character to a browser-based map of Calradia, where players take their armies into battle against other players or serve as a mercenary in scheduled battles on the cRPG servers. Character creation[] cRPG features some differences to character attributes, skills, and proficiencies from the standard Mount&Blade single-player campaign. Players can put ranks into only twoattributes: strength and agility. Strength increases damage and hit points and allows players to use items with higher strength requirements. Agility increases a player's movement speed. Skill points can be spent in the game's standard combat-related skills, such as Ironflesh, Power Strike, Power Draw, and Shield . A notable difference in weapon proficiencies from the cRPG to the standard game is that players can only put one point in the Horse Archery skill for every four points in Agility, instead of the usual one point per three agility points. Players can have multiple characters in cRPG, but can only have one character at a time designated as a ""hero"" character. Your hero may participate in Strategus and can trade with other players on the Strategus map. Leveling[] A web application allows players to purchase items and equipment for use in multiplayer games. Players earn 1,000 experience and 50 gold for each minute (or ""tick,"" as it is sometimes called) on a cRPG server. There are two ticks in the first minute. Winning matches can increase the gold and experience awards by adding a multiplier to the reward amounts. For example, a player on a x2 modifier will earn 2,000 experience and 100 gold every tick. Also The highest multiplier you can go in cRPG is x5 which gives you 5,000 experience and 250 gold. Gold can be spent in cRPG's unique online application. From there, players can level up and spend gold on better weapons and armor, sell unwanted equiptment (it is recommended that you do this in the marketplace, as you will be able to give other players good deals, and get more gold in return. The Shop buys your items for 1/2 the price), trade with other players, and participate in a lottery. Players can respecialize their cRPG characters at any time for a penalty of half of their experience points, though they do get to keep all of their items and gold. This allows players to try out new builds or correct mistakes made during leveling. Retirement[] When a cRPG character reaches level 31, they have the option to ""retire"" that character, resetting experience to level 1. Retirement grants the player a ""generation"" which has certain bonuses, including a bonus multiplier to experience, 300 extra experience, as they level up again. A retired character also gains an ""heirloom point"" which provides can be used on an item that you own to increase its stats, or, optionally sold to another player on the marketplace. These also grant additional stats on items; for instance, an heirloomed sword will have bonuses to damage greater than that of the standard item. Reviews[] Altered Gamer named cRPG the best mod for Warband, calling it ""the only multiplayer mod for Mount and Blade Warband you will ever need."" Altered Gamer praised what it called cRPG's ""deep and addicting grind"" to gain levels and gear. ""cRPG makes the inconsistent, buggy and hacker filled world of Mount and Blade Warband multiplayer mods take a 180-turn for greatness."" User Created was ""ridculously happy"" to be able to permanently level characters in multiplayer and praised the ""clever little web-application"" where players can spend gold and upgrade their character's items." "Cabbages","Cabbages Games Base value 30 Weight 15.0 Item Quantity 50 Morale Bonus +4 +2 +3 Spoils No Goods Type Food Made From... N/A Made Into... N/A Cabbages are a food item that provides low to moderate morale bonus, based on the game in which they appear. While the rewards to morale may be lacking, cabbages are nonperishable and are generally quite cheap, making them a good choice if finances are more important than extra morale. In Viking Conquest, it is replaced with the consumable vegetables. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Calatild","Baroness Calatild Official Information Kingdom Vlandia Monarch King Derthert Title Baroness Fiefs Jaculan Clan dey Arromanc Personal Details Gender Female Age 45 Spouse Unthery Children ThomundSilvindLasand Calatild is a Baroness of Vlandia and the leader of House dey Arromanc. She is the owner of Jaculan, the wife of Unthery, and the mother of Thomund, Silvind, and Lasand. She is the only noblewoman in game to possess high Tactics skill at the beginning of the game, but not weapons skills. Description[] According to her Personality Traits, she is Closefisted (Generosity -1) and Honest (Honor 1). She is reputed to be just and honest, but ungrateful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 60 Charm 100 Steward 140 Trade 120 Leadership 120 Trivia[] Calatild is the only noblewoman in game who was chosen to lead her clan in spite of the fact that she has a husband who is capable of leading the clan. This is never explained in-game, but historically this would usually occur due to the daughter being the only one with blood relation to the clan's line of succession, typically through her parents," "Caleus","Caleus Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Caleus is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to the Caleus Castle and is known to produce Flax. Description[] Caleus lies on the misty coastal plain south of the Bay of Varcheg. Villagers speak a mix of the Vlandian, Sturgian and Battanian tongues. They grow flax in the lowlands here.[1] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin ↑ Encyclopedia Calradia, entry ""Caleus""" "Caleus Castle","Caleus Castle Settlement Information Type Castle Kingdom Vlandia Villages Caleus and Deriat Caleus Castle is a castle of the Kingdom of Vlandia ruled by the baron Servic of the clan dey Valant. The castle sits upon the shores of the Bay of Varcheg far away from other Vlandian holdings and as such is more vulnerable to attack from Battanian or Sturgian attackers. The villages of Caleus and Deriat are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Calioc","Calioc Settlement Information Type Village Kingdom Vlandia Fortification Sargot Calioc is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Flax. Calioc on a flat plain between the Epiric and Biscan hills of the central Vlandian lands. The people of this district grow flax on the marshy lands. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Calradia","Original map of Calradia in Mount&Blade. New map of Calradia in Warband. Map of Calradia in pre-release Bannerlord. Map of Calradia in Bannerlord Calradia is a fictional continent and the main setting in the mainline entries of the Mount&Blade series. There are five factions in the original Mount&Blade and six in Warband, each with a ruler, a claimant, twenty vassals and a collection of fiefs that make up each faction's region. The land of Calradia is neither static nor affected only by the player's actions. Each faction is free to wage war, form alliances, or sign peace treaties with other factions. Nobles and kings lead their war parties across Calradia, attending tournaments, feasts, and collecting taxes from fiefs entrusted to them. During times of war, they plunder enemy villages, attack opposing armies in the field, and seek to conquer castles and towns through siege warfare. Law and order are the exception, rather than the rule, in Calradia. Deserters and bandits of all sorts harass trade routes and attack villagers whilst evading attacks from bands of manhunters seeking the bounties on their heads. Farmers traveling to market to sell their harvest and caravans traveling from town to town trading goods must fend off looters and thieves seeking to reap what they did not sow. Lords are also threatened by the chaos; fiefs regularly change hands during wartime. Even the kings of each faction are not safe. Claimants to the throne travel across the land, seeking brave and adventurous allies to back their claims and launch civil wars. Contents 1 Geography 1.1 In Mount&Blade 1.2 In Warband 1.3 In Bannerlord 2 History 3 Outside Calradia 4 Trivia Geography[] In Mount&Blade[] The land of Calradia resembles a continental terrain bordered by a mountain chain to the south and a snow plain to the east. It holds eight rivers, two that end in deltas, three dozen forests of varying sizes, and one lake. The earth is predominantly green except in the steppes, where it appears to be drier, and in the snow field, where it is covered with snow. In Warband[] Due to the fact that a new faction was added (Sarranid Sultanate) and there was no place to squeeze in the kingdom, the Warband map is completely redesigned from the vanilla map. Most notable is the addition of a southern desert, while still bearing similar climatic zones such as steppes and tundra. The new map turns Calradia more into a rounded peninsula, akin in a few ways to Middle-earth in The Lord of the Rings. Converting the map from a square to a more ball-shaped landmass has the advantage of making fewer parts of the map isolated and awkwardly detached, as areas like around Aldelen, Tulbuk, and Tebandra were in the original map. In Bannerlord[] Bannerlord's Calradia is somewhat similar to the general layout from Warband, but takes place 173 years earlier. It covers a larger area and has more mountains to create choke points. The new map has a much greater number of lakes and bays as well as a (at times) radically different coastline from that of Warband. History[] The true history of Calradia is quite vague. The only characters whose lives are described in any detail are monarchs, claimants, and companions. However, it is implied that the factions have been at war for a very long time, and that the player is the only person who has any chance of bringing about peace. An ancient Calradic Empire is frequently mentioned by the various companions as predating all the kingdoms. Matheld speaks of how the first Nords to arrive in Calradia were hired to man the Empire's galleys, for instance. Lezalit says the Empire utilized all the fighting styles represented in its territory but that, eventually, ""the tribes"" destroyed the Empire. The fourth game in the series, and third canonical, Bannerlord, features the Calradic Empire shortly before its fall. Other companions speak of how Praven was the largest city under the Empire, and of the Imperial heritage that suffuses the region around Suno. Overall, very little of its actual history is ever revealed, but it is obvious that the Calradic Empire fell apart and was split into several kingdoms. The second game shows that the empire split into three different factions in the 1070s after the Emperor was killed in battle. Outside Calradia[] It is apparent that there are other nations and realms in the Mount&Blade world. Examples include the County of Geroia, from which Lezalit claims his noble lineage as the Count's second son, and Marnid reveals as his place of origin; and Balion, a realm beyond Calradia's western coast, far over the sea described in the profile of Konrad, a Custom Battle character. There is also land called Jumne (or Nordland) to the north of Calradia, where the Kingdom of Nords claim their roots lie. There is also another place named Lokti, which is only mentioned once in Argo Sendnar's description. The player character is also described as a foreigner, and many companions speak of leaving their homelands to seek their destiny in Calradia. Trivia[] The layout of the map and the mountainous terrain within the map of Bannerlord, is seemingly inspired and closely reminiscent of Anatolia - modern-day Turkey - and its geographical features. Some of the villages and castle names are changed versions (or sometimes unchanged such as Dinar, Esme, Kiraz, or Karahalli) of actual Turkish villages or towns. To name a few: Akiser -> Akhisar, Usek -> Usak, Kaysar -> Kayseri The island south of Poros looks almost identical to the island of Cyprus. The southern part of Calradia, where the Aserai reside, is inspired by North Africa and parts of the African continent, like the Sahara Desert." "Calradic Empire","Calradic Empire Official Information Culture Imperial Calradian Capital Lycaron (possibly)Paravenos (formerly)Charasea (formerly) Ruler Disputed Claimant Lucon OsticosRhagaea PethrosGarios Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Calradic Empire in purple The Calradic Empire (also known as the Calradian Empire or the Calrad Empire) is a formerly unified nation in Mount&Blade II: Bannerlord. Since the death of Emperor Arenicos, the Empire has fractured and been embroiled in a civil war between its northern, southern, and western splinter regions. Contents 1 History 1.1 Calradios the Great 1.2 End of the Monarchy 1.3 Expansion 1.4 Peak and Decline of the Empire 1.5 Prelude to the Civil War 1.6 Mount&Blade II: Bannerlord 1.7 Mount&Blade: Warband 2 Economy 3 Military 4 Strengths 5 Weaknesses 6 Troop Tree 7 Clans 8 Trivia 9 References History[] Calradios the Great[] The Calradic Empire can trace its beginnings to a warlord named Calradios the Great, who led a band of exiles northwards into the land that would eventually be named Calradia in order to make a new home for themselves through conquest. His descendants, the Calradoi, became one of the many tribes living in the hills bordering the Southern Sea and the Battanian woodlands. It is believed Calradios or one of his descendants founded the first Calradoi settlement of Charasea, which would later be known as Charas.[1] From this place of Calradios' landfall, the Calradoi began to form colonies in the lands around them, such as Pravend and Ortysia.[2] Eventually, the Calradoi moved their capital to Pravend. During this early wave of expansion, the Calradoi subjugated their neighbors and forced them to join a confederation of city-states. End of the Monarchy[] The Calradoi were governed by a monarch until its last ruler, the tyrant Cypegos, was slain by Echerion. After this event, the Calradoi were governed by two bodies: an assembly of free citizens, who would meet occasionally, and a permanent Senate of elders, mostly comprised of the largest landowners. Only when military necessity required it, would the Calradoi appoint an emperor to serve as their supreme commander.[3] Expansion[] The Calradic Empire at its greatest extent Calradios and his descendants conquered many of the natives and incorporated them into the burgeoning nation under the Dragon Banner, many ancient tribes such as the Palaic, Ialoic[4], Laconians, and Dryatic [5] and assimilated as imperial citizens. The Empire came to stretch all the way from the western coast of Calradia to the Great Grass Sea in the east, the single greatest power on the continent for hundreds of years. During the years of expansion, emperors were appointed more frequently until they simply remained in office even after the military need was gone. The imperial capital was moved out of Pravend and based where ever the emperor was typically in an army camp. When the free assembly of citizens met with the emperor, the army's veterans could shout down dissenters. The senators grew wealthy and corrupt, moving out into the conquered territories to stake their claim on new landholdings. Peak and Decline of the Empire[] The Empire had a policy of keeping the border tribes in a state of disarray: creating clients and allies in the Nahasa Desert and reducing the power of any ambitious Battanian king or nomadic khan through bribes and assassinations. Despite this, the Calradic Empire still experienced its share of conflict with these foreign states, sending imperial legions and hiring Vlandian mercenaries from overseas to continue its expansion and protect their borders. However, for sometime before the reign of Drosios Neretzes, the Calradic Empire was in a state of decline. Matters of imperial succession often caused a crisis which had to be resolved on the battlefield.[6] A great interregnum struck the Empire in which the most eastern and most western territories fell away and were only ruled by petty kings, governors and generals while the center fought over the crown of the Emperor. Nearly a century before the events of Bannerlord, the Vlandian mercenaries who had settled within the Empire's borders declared their independence under Osric Iron-Arm, seizing control of the capital city of Paravenos (which was later renamed to Pravend) and the rest of the Western Coast. Meanwhile, the steppe and desert tribes united into the Khuzait Khanate and the Aserai Sultanate, respectively, with the Khuzait pushing west into the Empire and taking its eastern provinces. During the year 1077, the Empire experienced one of its worst defeats in all its history. An alliance of Sturgians, Battanians, and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic , wherein the imperials were slaughtered by falxmen, Vlandian horsemen, and Sturgian warriors. Neretzes fell in battle as the imperial camp was stormed by the enemy, with the Dragon Banner lost and only a handful of soldiers escaping to the safety of imperial territory. Prelude to the Civil War[] The leader of the Imperial rearguard, Arenicos Pethros, was declared the new emperor by the Senate. Arenicos fought in several engagements along the border and restored order to an empire in fear. A charismatic leader known for his opposition to corruption, Arenicos was able inspire the people while placating both populists and the Senate. He spoke widely of a restored empire but was not forthcoming on the details. During his reign, Arenicos established the Vaegir Guard, who were loyal only to him and turned a blind eye to cults which made him the object of their worship. In a controversial move, Arenicos disbanded the Imperial legions, relieving the strained Imperial treasury. Military duties fell to the imperial archons who were charged with maintaining their own retinues. Those legionaries who opposed this call established the Legion of the Betrayed. Following one successful campaign, he returned to his palace in southern Lycaron to spend time to rest. But as his guards came in to check on him, Arenicos was found dead in his personal chambers. With his death, the Empire collapsed into civil war. Mount&Blade II: Bannerlord[] By the year 1084, the Calradic Empire has descended into a three-way civil war: the Northern Empire, led by Senator Lucon Osticos, seeks to reestablish the primacy of the senate in electing an emperor, all the while being opposed by General Garios Comnos and Empress Rhagaea Pethros. The former seized the Western Empire, desiring to have the imperial military choose the new emperor, while the latter sought to have her daughter Ira succeed her father from the Southern Empire. Despite the disunity, the Empire's armies continue to be feared. They are masters of combined arms warfare with cataphracts, spear-formations, and archers. Mount&Blade: Warband[] By the time the Player arrives in Calradia on the 23rd of March in 1257, the Empire is long gone. The varying monarchs of Calradia all lay claim to the throne of the old emperors, based on forgotten dynastic marriages and the Empire's unwritten constitution. Companions often tell stories of the empire: Lezalit mentions how they ruled all of Calradia and beyond, while Jeremus talks of how there was no formal imperial line of succession. Bunduk will tell you about how the Empire had tribunes, who were the people's representatives under the emperor. Economy[] Different for each of the three factions due to their initial positions, availability and cost of resources (including expensive ones), opponents on their borders; their number of villages, castles, and cities, etc. Military[] A force consisting entirely of Imperial soldiers stands a cut above the Empire's neighbors in two things: troop variety and armor. Their troop selection has the most versatile composition, enabling the three different types of ranged support options, two variants of infantry, and having access to the most powerful lancer cavalry in the game from their noble troop line. Along with their heavy armour, their troops will have little trouble with contending against their rivals. Their only true weakness in evenly matched battles is being unprepared for the most specialized opponents, such as Sturgian shield and axe advance, extremely long range Battanian volley fire, or becoming encircled and scattered by a horde of Khuzait horsemen. They have somewhat late access to cavalry forces as well, but since imperial villages are numerous, it's still possible to recruit and field their light lancers early on, even if the Empire's heartland sees more than its fair share of incursions by both foreign cultures and the ongoing civil war. Strengths[] Extremely versatile composition of troop tree; one of the only two cultures (Vlandia) that have access to crossbow troops. Top-tier units possess excellent armor and survivability. Early access to archers. Imperial forces are recruited from the large central region of Calradia, enabling their availability to all factions. Weaknesses[] Units require more training and upgrades to specialize fully. Early infantry lacks polearms, increasing vulnerability to cavalry. Many troops do not possess full loadout; lack of throwing weapons or extra quiver reduces skirmishing ability. Melee Troops dont have a real helmet until reach tier 4, which greatly reduces survivabillity and, thus, less Legionaries (tier 5) appear on the battlefield. The imperial region is surrounded by opposing factions and its villages are often exploited, weakening recruit availability and economic potential. Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Trivia[] Although there are three different imperial factions in Bannerlord, their cultural bonus stays the same. The Calradic Empire is heavily inspired by the Late Roman Empire/Byzantine Empire.[7] Like the Battanians, they are not visible on the overland map by the time of Warband, 173 years later. All their territory has been conquered in that area. However, as Warband's overworld map is smaller than Bannerlord's, the possibility exists that the Empire did manage to keep some of its territory further to the south and east in the non-playable area, as its inspiration (the Byzantines) did in the year 1200. Leaders of imperial clans from all three sub-factions bear the title of Archon, a nobility title of Greek origin also used in the Byzantine Empire. References[] ↑ settlements.xml game file, entry for ""Charas"" ↑ settlements.xml game file, entry for ""Pravend"" ↑ ↑ settlements.xml game file, entry for ""Galend"" ↑ settlements.xml game file, entries for ""Diathma"" and ""Argoron"" ↑ ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Camp","You can make camp at any time when on the map screen. Doing this allows you to perform the following actions: Camping on the beach Wait here for some time: You wait at the camp until you click on the screen. If you have selected a book to read, you will read it. Waiting will also recover health for all companions and the player if they are injured. This will speed up time (5x multiplier). You cannot camp for more than 7 consecutive days in classic Mount&Blade and With Fire & Sword, or 365 in Warband. Recruit some prisoners to join your party: Doing this will get you a few extra men, but will reduce morale (-3 to morale per troop that accepts). It is also likely that some, or all, of the recruited prisoners desert at night after being recruited if their morale is too low (the chance of some or all of them leaving is dependent on party morale, note that they will only try to escape the first night after being recruited, after that they are yours forever). Select a book to read: Reading will permanently increase your skill depending on the type of book. Retire from adventuring: You will stop your adventuring career. Game will show your game score and your corresponding retirement life. However, your game is not erased nor has it truly ended. The game saves and quits before showing you your score, allowing you to come back where you left off at any time. Change the name of your kingdom (Warband only): A function of the player's faction feature of Warband. Wagon Fort[] A Cossack fires from the shelter of his wagon fort. In With Fire & Sword, you also have the option to make a wagon fort. It is ideal when you have to fight a more powerful enemy on the plains. It decreases your map speed, but creates a defendable ""D"" shape with an entrance at the back made of carts. The size depends on the size of the army that it will contain. A very good tactic to use would be to make all the musketeers stand ground and use ranged weapons, and order your cavalry to dismount and have them and your infantry follow you to the wagon fort entrance. It is possible to jump over the wagon fort carts with horses, but the AI does not utilize this ability, so you can use this as an advantage as the enemy will only attack from one direction and it is very hard for your units to be routed or flanked." "Camp Defender","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Camp Defender Troop Information Culture Mercenaries Wages 13-7 denars Acquired from... Huntress Upgrades to... Sword Sister Upgrade Cost 80 denars XP for Kill ? xp Ransom Value 112 denars Camp Defenders are female mercenary infantry on the path to becoming Sword Sisters. Tactics[] Camp Defenders are the first rank of Peasant Women that you can take into battle without worrying that they will be immediately slaughtered. Despite being only one rank away from Sword Sister there is a significant gap in skill between the two units, so don't rush headlong into tough battles or sieges and expect your Camp Defenders to remain unscathed. Once promoted, Camp Defenders finally become Sword Sisters-- some of the best, and often overlooked, combatants in the game. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Camp Defender - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Skullcap Body Mail Shirt, Byrnie Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Hatchet, Voulge Ranged (Possible): Light Crossbow, Short Bow, Crossbow, Bolts, Arrows Shield (Possible): Fur Covered Shield, Hide Covered Round Shield Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Camp Follower","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Camp Follower Troop Information Culture Mercenaries Wages 1 denar Acquired from... Peasant Woman-or-Refugee Upgrades to... Huntress Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 37 denars Camp Followers are female mercenary infantrywomen on the path to becoming Sword Sisters. Tactics[] Camp Followers are not much better than Peasant Women and should be kept out of combat at all costs, as you could only expect them to hold their own against Looters (and even then only if the numbers aren't in the Looters' favor). Rely on your trainer skill to level these units up. Once promoted to Huntress, they can generally enter combat without getting themselves killed as long as they have plenty of support from superior troops. Once they reach Camp Defender or Sword Sister level, they can hold their own against most other troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Camp Follower - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Skullcap Body Dress, Woolen Dress Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Hatchet, Hand Axe, Voulge, Fighting Pick, Club Ranged (Possible): Light Crossbow, Short Bow, Crossbow, Bolts Shield (Possible): Nordic Shield, Hide Covered Round Shield Mount ? * They never get any Arrows, so they cannot use the Short Bow. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Can crush through blocks","The Black Mace bearing the trait. Can crush through blocks is special effect only some kinds of Melee weapons can deal in Warband and With Fire & Sword. With this effect, a weapon can literally break through blocks, dealing damage and stuns over a shield or weapon block. It does not always happen, however. It depends on your speed bonus, the resistance of the shield, and some luck. It tends to occur against a shield in most cases, and very rarely against weapons. When on foot, only the overhead swing can result in a crushing blow. Against chamber blocking, if the attack made would have crushed through a normal block, it will also ignore chamber blocking but the slow speed of most crushing weapons can still result in the attack being interrupted by the enemy's own blow landing first. The chance of a block crush depends on the damage and crush angle. For example, a 90 degree full-speed hammer charge slam into the target will result in full damage and stun to the enemy, but a near-miss done standing still will fail for sure. Additionally, the effect's chances are based on the weight difference between the two weapons that clash. For example, it is possible to block a Sledgehammer with a Great Hammer, which weighs more, whereas a Maul can easily crush the block of an opponent that uses a one-handed sword. It is possible for an attack that breaks through a block to fail to do any damage by simply missing your opponent entirely, passing through the empty air between the shield and its wielder. This is particularly common when riding on a horse, as the weapons capable of breaking through blocks are often short and can have trouble dealing with elevation issues on even slightly uneven terrain. Weapons Affected[] Warband[] Iron Mace (two-handed) Great Hammer Maul Morningstar Sledgehammer With Fire & Sword[] Pikes Lances Black Mace Mace Flanged Mace Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Can't be used to block","A weapon with the Can't be used to block trait. Can't be used to block is a trait given to One-handed weapons in Mount&Blade and Warband, which disallows the ability to block with the weapon. All weapons with this trait are short, with a reach no greater than 60. It is advised to have a shield when using a weapon with this effect due to the inability of the weapon to block by itself. However, while such weapons are incapable of normal blocking, they are still able to chamber blocking incoming melee attacks. Weapons Affected[] Mount&Blade/Warband[] Butchering Knife Cleaver Dagger Knife Sickle Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Cananc","Cananc Settlement Information Type Village Kingdom Vlandia Fortification Ostican Cananc is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Grapes. Description[] Cananc lies in the wet wooded hills of the northern Rhennod, where cedars grow tall in the sea-mists. The villagers trap beaver, marten and rabbit for their pelts. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Cannot be used on horseback","A weapon with the Cannot be used on horseback trait. Cannot be used on horseback is a trait given to various oversized melee weapons, Crossbows, as well as the Board Shields, which disallows them to be used from horseback. In the case of Crossbows, this designation indicates that they actually can be shot from horseback, but can only be reloaded while dismounted. However all weapons can still be equipped, meaning a horse could be used purely for mobility and then dismounted to use the full array of heavy weapons. Weapons with this trait[] Mount&Blade/Warband[] Board Shield Heavy Board Shield Old Board Shield Plain Board Shield Crossbow Heavy Crossbow Pike Siege Crossbow War Hammer (Warband only) With Fire & Sword[] Pike Halberd Some firearms Some two handed swords/polearms Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Capital city","Capital cities are the towns within each of the factions of Calradia that are the capitals of those factions. Though the cities themselves are not particularly distinguished from other towns, they are different in that they are the fiefdom of the factions' leaders and the court of the realm is located there. These cities are usually some of the wealthiest, but others, like Dhirim and Durquba, get more visits from caravans and may eventually prosper above the capitals. During gameplay, it is possible for capital cities to be changed. This can happen if they are lost into enemy hands, or occasionally the leader may just move their court on a whim. Mount&Blade and Warband[] The capital cities in Mount&Blade and Warband are the same, excluding the Sarranid Sultanate which wasn't added until Warband. The six capitals are: Jelkala, the capital city of the Kingdom of Rhodoks, ruled by King Graveth Praven, the capital city of the Kingdom of Swadia, ruled by King Harlaus Reyvadin, the capital city of the Kingdom of Vaegirs, ruled by King Yaroglek Sargoth, the capital city of the Kingdom of Nords, ruled by King Ragnar Shariz, the capital city of the Sarranid Sultanate, ruled by Sultan Hakim Tulga, the capital city of the Khergit Khanate, ruled by Sanjar Khan With Fire & Sword[] In With Fire & Sword, three towns and two fortresses serve as capital cities. They are: The Fortress of Pereyaslav (Hetman Bogdan Hmelnitski) The Town of Warsaw (King Jan Kasimir) The Town of Moscow (Tsar Alexei Mikhailovich) The Fortress of Allenstein Castle (King Carl Gustaf) The Town of Bakhchisaray (Khan Islam Giray) Bannerlord[] In Bannerlord, none of the kingdoms have a city considered a ""capital"". With the exception of the Fen Gruffendoc, the ruling clan of Battania, all the ruling clans have at least two cities under their control at the beginning of the game." "Captain Rucas","Rucas Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Captain Personal Details Gender Male Captain Rucas is a Swadian captain in Warrider, and an envoy of King Larec. He is tasked with negotiating with the rebelling peasants of Serrepa, to convince them to swear fealty to Swadia in exchange for military support and other benefits. After Rucas is escorted to Serrepa and back by the player, Count Rhudolg grants him leave. Dissatisfied with the Swadian nobles' decision to abandon the Serrepan rebels, he offers the player to at least warn the peasants that there will be no aid from the Swadians after all. Whether or not the player agrees, he goes back to Sargoth to report to the king. Stats and equipment[] Rucas wears a suit of plate armour and plate boots. He is armed with a sword. Trivia[] Although he claims not to have sympathy for the rebels of Serrepa, he still considers it just to warn them of the bad news. Rucas shares his appearance with Lord Paugard." "Capture enemy lord","Capture Enemy Lord Given by Vassals Time limit 30 days Refresh rate 80 days Reward 2000 Denars, 2500 Exp,Relation +1 (Accept)Relation +4 (Complete) Capture enemy lord is a quest you may receive from a friendly lord. After accepting the quest, you will have to capture and deliver an enemy lord to the quest giver. Once doing so, you are rewarded with denars and increased relationship. Although the quest giver says that he must have the prisoner so he can exchange him for a relative of his, it is not necessary for any of his listed relatives to be prisoners. If you decline the quest, the quest giver will say that he is disappointed, and that he thought you had a little more ""fire"" in you." "Capture prisoners","Capture prisoners Given by Vassals Time limit 90 days Capture prisoners is a quest given by lords. Summary[] (Lord) has requested you to bring him (amount) (unit) as prisoners. Walkthrough[] The easiest way to capture prisoners is to find any travelling party on the map that contains the required units, and facing them in battle. Tell your party to use blunt weapons only to prevent killing the enemies. Transcript[] A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners if[sic?] equal rank and number. Prisoners I don't currently have. So I nee a good man to find me (amount) (unit) as prisoners, that I may exchange them. You can count on me, sir. Excellent, (player), excellent. I have every confidence in you. I fear I cannot accept such a mission at the moment. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle." "Car Banseth","Car Banseth Settlement Information Type Town Kingdom Battania Villages Geunat Nal, Tor Leiad, and Bog Beth Sieges with... Ladder, Siege Tower and Battering Ram Port No Car Banseth is a town within the lands of Battania owned by the chieftain Melidir of Clan fen Uvain. The villages of Geunat Nal, Tor Leiad, and Bog Beth are bound to the town. Description[] Car Banseth sits high on the cliffs of Ailta Druin. Staring north on a clear day, across lands that were once Battanian but are now held by the Sturgians and Vlandians, one can see the waters of the Bay of Varcheg. It is said that those who keep faith will one day witness from this high point the ships of the vanished High King Mon, who shall return to deliver his people from their enemies. But today, one is far more likely to see the sails of Nordic adventurers and mercenaries, coming to assist the foreigners in their relentless push into Battanian land. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy in relation to Car Banseth. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Caraf Castle","Caraf Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mit Nun Sieges with... Ladders Port No World Map WarbandCaraf CastleMit NunTemplate:World Map/Warband Caraf Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Caraf Castle lies east of Shariz on top of a sloping mound at the edge of the Sarranid desert. It is the southernmost castle on the map. Its village is Mit Nun and is nearby to the northwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Caraf Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Its assault phase uniquely has two ladders adjacent to each other, both leading to the top of a tower. Caraf's two siege ladders Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Caravan Guard","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Caravan Guard Troop Information Culture Mercenaries Wages 25-13 denars/week Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Horseman- or -Mercenary Swordsman Upgrade Cost 40 denars XP for Kill 114 experience Ransom Value 96 denars Caravan Guards are tier-three mercenary cavalry in Mount&Blade and Warband. Tactics[] They are good starting cavalry but may be easily cut down by anyone stronger than looters and bandits, hence they are best used when upgraded as soon as possible. Besides taverns, they can be encountered if the player decides to raid caravans crossing the overland map, their parties consisting of 12-40 troops - usually a Caravan Master, 5-25 Caravan Guards, and a few tier-one-and-two troops from the kingdom the caravan belongs to. Caravan Guards do not use tactics when fought, usually charging straight into battle and giving the player little time to assemble whatever force they may have. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Caravan Guard - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Nasal Helmet(Possible) Footman's Helmet(Possible) Padded Coif Body Leather JerkinLeather Vest Hand None Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee VoulgeSpearSwordFighting Pick Ranged None Shield Round ShieldPlain Round Shield Mount Saddle Horse Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Caravan Master","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Caravan Master Troop Information Culture Mercenaries Wages 7 denars Acquired from... Prisoners Upgrades to... N/A Upgrade Cost N/A XP for Kill 72 xp Ransom Value 60 denars Caravan Masters are the leaders of caravans, and each caravan has only one. There is nothing special about these units, other than they are the only killable unit (non-killable units being the player, lords and companions) that can neither be upgraded nor is an upgrade path for any other unit. Tactics[] The only way to get Caravan Masters is either by capturing some and recruiting them into your party from the camp menu, or by rescuing some from an enemy who has taken them prisoner. In battle, their personal strategy is to charge straight at the enemy line far ahead of their caravan guards, despite their complete lack of armor. Caravan Masters do not usually survive battles. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Caravan Master - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Leather Cap Body Fur Coat, Leather Jacket Hand ? Foot Hide Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Arming Sword Ranged ? Shield ? Mount Saddle Horse Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Caravans","Caravans keep the trade flow alive in the land of Calradia. There are caravans from every faction, and they travel to any and every town. If a caravan that you are escorting to a town gets attacked, you can help it fight off the attackers. Sometimes, if the caravan was fighting against overwhelming odds, you get an increase in relationship with the ""Commoners"" faction (this does not seem to have any impact on the game). This is only relevant to caravans that appear through a quest from the Guild Masters. Caravans usually have 25-40 mounted guards and one Caravan Master. They will employ several of their faction's low-mid tier footman and archer units, though the Khergit Khanate is an exception as they lack any infantry that qualify for the minimum tier requirements. Interactions[] ""Tell me about your journey."" - This option lets the Caravan Master tell you about his plans for trading. He'll tell you why he's going where, and what he's selling wherever he's going (this option is Warband only). ""I demand something from you!"" - This option gives you two choices: You can make him pay a toll for crossing the lands, making them give you a small amount of denars, depending on the player's level and troops in the party with a -1 penalty to the relation with the caravan's faction. You can also say ""No, I want everything you have!"" and attack the caravan. This option will give you -5 to your relation with the caravan's faction and -4 honor (unless your faction is at war with the faction). ""I have an offer..."" - If your relation with the caravan's faction is positive, this speech option appears. If you click it, the caravan will list an amount of denars that they will pay you for escorting them to their destination. Do not confuse this with the Guild Master's caravan escort quest. In this case, the caravan will not follow you, instead, you have to follow them. It's a relatively good form of income, considering that if you have enough troops, you can make easy denars by just chasing off intruders. Maximum Number Of Caravans[] The maximum number of caravans depends on the number of towns a faction has. Game 3+ Towns 2 Towns 1 Town 0 Towns 5 5 3 1 0 6" "Carpenter Axe","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Cartridges","Warband Mount&Blade See Also Flintlock Pistol Firearm Ammunitions (List) Ammunitions (List) Weapons (List)" "Cartridges/Warband","Cartridges Cartridges (50 / 50)Base value: 41 denarsWeight: 2.3+1 to damage" "Castles","For castles in With Fire & Sword, see Fortresses. Castles are fortifications found all over Calradia, and each one is linked to a nearby village. In order to take control of a castle away from an opposing faction, you must besiege it. Note that you must have a negative relationship and at least 10 troops before being given the option. When you enter a friendly castle you can enter either the courtyard or the Lord's Hall. In the courtyard, you can speak to the guard of the dungeon to open a dialogue where he might grant you entrance depending on your choices. If you do gain entrance into the dungeon, you can recruit heroes or rescue lords trapped inside. In the Lord's Hall you can talk to any visitors or the lord and lady if they are present at the time. Here, you can gain quests from the lord or lady to gain their favor. In a neutral or enemy castle you can also request an audience with a lord who is currently residing in the castle. Castle garrisons tend to number in the 100-150 region and, as such, are an easier target than towns. By mid-game, a player usually has a party capable of taking a castle unaided. Castles generate the lowest tax income, usually fewer than 1000 denars, though this can vary depending on the prosperity of the castle's attached village. Troops garrisoned in a castle are paid half of what they are paid in one's party. Thus, when training an army, one may leave their fully trained troops in a castle while going around picking up new recruits and training them, resulting in faster movement speed and cheaper upkeep. Warband Features[] Mount&Blade: Warband has mostly the same castles from the first game, simply adding the Sarranid Sultanate as a new faction, along with all of their castles that did not exist in the original game. Tilbaut Castle is the only other change, having belonged to the Kingdom of Vaegirs in Mount&Blade and the Kingdom of Swadia in Warband. Warband adds the ability for castles to hold feasts, and increases interaction with prisoners by adding missions where the player must rescue a prisoner (usually a quest-giver's relative) from the castle where he is being held. The player can bribe the guard to let him in or take the key by force, resulting in the castle guards becoming hostile to the player. There are other ways for a faction to capture a castle in Warband other than just besieging it. They can also wait for the food supply of the castle/town to run out, and then take control, or if a lord holding a castle/town defects without being indicted, it will go to the new faction defected to. Should the player conquer a castle without being sworn to a liege, he takes the castle for himself, and founds a new kingdom. When the kingdom is founded, the player is asked to appoint a minister who stays in the Lord's Hall and offers kingdom management options. If the player conquers a castle when they already have their own new kingdom, they are given a list of Vassals that are with the player's kingdom to take control of the castle, the option for the player to take control of it is available, and the option for the castle to have no Lord is available as well. If the player chooses one of their Vassals to become the Lord of the castle, relationship will be modified with all your vassals, depending on how well liked the chosen Vassal is, and how many fiefs they already own. The castle then will be automatically garrisoned by troops. In Warband, the castle will be a drop off point for villages with no major town to go to. This only happens if the castle or town that the village is connected to is captured, so that the castle and town are no longer part of the same faction. After taking over a castle and assigning it to a Lord or yourself, you can choose how to distribute the spoils. You can keep them (resulting in a decrease in relationship with all Vassals), share them with the Vassals accompanying you (larger increase of relationship with the Vassals accompanying you but decrease with the rest of your Vassals) or share them with all your Vassals (minor increase of relationship with all Vassals, around +1 to +3) Gallery[] Temperate CastleSnowy CastleDesert Castle See Also[] Fortifications List of castles" "Cattle","Cattle are small parties of neutral troops that can be driven or brought along with you. Cattle can be bought or stolen from villages, although stealing them will reduce your relationship with the village. The price in that village will rise each time you buy cattle, but the cost will reset after some time. Cattle must be bought personally from the Village Elder - you can't buy the cattle directly from the trade menu. The number stolen and the chance to successfully steal them is based on your Looting skill. Cattle appears on the overland map once acquired, rather than going into your inventory. Upon encountering a herd, there will be three options: Unit render Leave it. If you leave it, the cattle will eventually despawn. Slaughter a given amount of cattle, giving you two pieces of fresh beef for every one head you slaughter. Herd them, driving them toward the location you want to go to. The best method is usually to move behind them and press space bar in order to wait. When they are far, then get close again. In With Fire & Sword and Viking Conquest, the cattle will follow you. Obtaining and |delivering cattle is a quest that can be given by village elders and marshalls. Guild Masters may give you a quest to drive a herd to another town. There is a glitch encountered by many Warband players where the ocean and oases (all water textures) have a cow graphic on them. There is a way to make cattle follow you in classic Mount&Blade and Warband. It is a simple task: all you have to do is change a number in one of the game's text files." "Chaeza","Chaeza Settlement Information Type Village Kingdom Rhodoks Fortification VelucaVeluca World Map Mount&BladeChaezaVelucaTemplate:World Map/Mount&BladeWarbandChaezaVelucaTemplate:World Map/Warband Chaeza is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is forward and to the left where the player enters, standing on a stone porch next to a table and stool. Chaeza is set in hilly terrain with significant elevation differences between peaks and valleys, and few trees spotted about. It has a total of five structures, as well as stone walls and what appears to be the stone foundation of a ruined building. There are four fields here, one is growing squash and cabbages, one has wheat, while the other two are empty and may be under construction as indicated by the number of loose rails. Within a storage shed can be seen fruit baskets, fish, and furs. There is also an outdoor oven which might be used for baking bread, but none can be seen nearby. If sent here during a Hunt Down Fugitive quest, the target may be found in the fields on the far left side of the village, standing next to some shrubs. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Chalbek Castle","Chalbek Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Aldelen Buillin Sieges with... Ladders Port No World Map Mount&BladeChalbek CastleAldelenTemplate:World Map/Mount&BladeWarbandChalbek CastleBuillinTemplate:World Map/Warband Chalbek Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Chalbek Castle lies far to the west of Tihr, secluded on the northwest corner of Calradia surrounded by rivers, mountains, and the ocean. It is the northernmost castle on the map. Its village is Aldelen which is to the southwest, opposite a small forest. Warband[] Chalbek Castle lies northwest of Tihr on the western Nordic peninsula. It rests at the top of a mountain ridge with the ocean encircling it to the north. Its village is Buillin which is to the northwest at the bottom of the mountain ridge. Subject to a bug in 1.143 which prevents talking to prisoners. Layout[] Player Keep Dungeon Breach Siege[] Besieging Chalbek Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Besieging forces will spawn quite far away from the ladders. The keep is outfitted with several towers which archers will occupy during assaults. Due to it being in such an isolated corner of Calradia, it rarely gets besieged. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Chamber block","Chamber blocking is a semi-hidden combat mechanic added in Mount&Blade: Warband. It is the act of blocking an incoming melee attack by meeting it with your own weapon or even your bare fists as you ready, or ""chamber"", any melee attack. In point of fact, this mechanic is in-place to simulate the act of parrying and attacking with a single combined movement, which is well-documented in historical martial arts manuals and in modern practice. The mechanics are fairly simple. As you prepare your weapon to attack, it can stop other attacks that are being swung or thrust from the same direction. The sole exception is that both overhead and thrust attacks can be blocked by preparing an overhead attack of your own. Even if a weapon is normally unable to block, it can be used to chamber block as long as it can perform an attack to meet its opposite. While considerably more dangerous, couched lances can also be blocked by chambering in the same fashion as fending off a normal thrusting attack. This is the only way to block a couched lance without sacrificing the durability of a shield, or the life of a horse or ally. Another interaction in chamber blocking is against weapons that can crush through blocks. The chambering weapon must be sufficiently heavy to stop the crushing attack, but even a heavy weapon can't stop an attack with enough momentum behind it." "Character builds","Character builds are customized skills and equipment of the player character. Mount&Blade allows a high level of customization, but the many options and combinations can confuse new players. This article provides some guidelines on how to determine what equipment and skills you should pick for your character and companions. Contents 1 Combat Roles 2 Mounts 2.1 Heavy Horse 2.2 Medium Horse 2.3 Light Horse 2.4 No Horse 3 Armor 3.1 Heavy Armor 3.2 Medium Armor 3.3 Light Armor 4 Weapons 4.1 One Handed (+ Lance) + Shield + Throwing 4.2 Two Handed (+ Lance) + Bow + Arrows 4.3 One Handed + Shield + Bow + Arrows 4.4 One Handed + Shield + Crossbow + Bolts 4.5 One Handed + Cavalry Shield + Spear + Infantry Shield 5 Skills and Attributes 5.1 Support Roles Combat Roles[] During the game, your heroes will face a variety of combat situations. They will face infantry and cavalry on open terrain, fight in mountains to the detriment of cavalry, and get stuck in close quarters combat during sieges. On top of that, players need to protect themselves from melee and ranged attacks, and should have some way to fight on both distances as well. This is less vital for companions, but the main character will need a ranged weapon, if only to deal with those pesky horse archers you can't catch and enemies stuck in inaccessible places during a siege. While regular troops can afford the luxury to specialize on some roles, your characters waste much of their potential if they don't contribute to all of them. And you need to do this with a very limited amount of equipment slots and without bogging your characters down with too much heavy gear, so you will have to compromise at some point. Since most combat skills deal with using a specific type of equipment (or a combination thereof), and equipment slots are usually what limits your options most; you can afford to have a ""field setup"" and a ""siege setup"" for your main character, but carrying and switching secondary equipment for all your companions will quickly get tedious. The natural way to look at character builds is to decide on equipment first and then pick the skills to use it. These are the options you'll have, and the requirements in skills, attributes and equipment slots you need to make them effective. Mounts[] Having a horse and knowing how to use it well will give you a huge bonus in battles on open terrain. The added mobility will make it harder for enemies to hit you, allow you to escape from dangerous situations and help out where you are most needed. The additional height is not only a substantial advantage in melee, as enemies can only get at your feet while you can bash on their heads, but also gives you a better overview of the battlefield for commanding your troops (leading cavalry well while dismounted is especially hard). It does not come for free though, you will need to invest skill points in riding, points in horse archery if you want to use ranged weapons, and have some alternative plan to hold your own when dismounted (during sieges, in mountains, or should your horse get killed). Heavy Horse[] Probably the easiest choice to use. The heavier mounts can take lots of punishment when slugging it out in melee and do additional damage in a charge. They are, however, also the most expensive and have the highest skill requirements (4 points). Best choice is the Charger or the Sarranian War Horse, but the Steppe Charger or Warhorse are viable alternatives if short on cash (or if you happen to loot one after battle). Medium Horse[] There are only two horses in this category; the Hunter and the Sumpter Horse. The Hunter is reasonably fast and maneuverable, while still being able to take more than enough damage so long as you keep out of tightly packed infantry and don't charge headlong into spears. If you put a few more points into riding, it is even fast enough to catch up with horse archers most of the time. It is also a good substitute for the heavier horses if you don't have the skill and money for them. Sumpters have the lowest stats for movement, but reasonable health. Sumpters are actually cart horses which explains their poor stats. Light Horse[] While lighter horses do technically have the lowest skill requirements (usually 2), chances are you picked them for their speed and/or maneuverability, so you'll want a high riding skill anyway to get the most out of them. The Courser is the fastest horse in the game, and the Sarranid Horse is the most maneuverable. The Desert Horse, Steppe Horse and Saddle Horse are inferior options for cash-strapped characters, with the latter also only requiring one point in riding. No Horse[] You may also decide to fight dismounted which will save you money and skill points on the horse, but you will lack the extra mobility. Unless you want to have your enemies run circles around you, you'll need to put a few skill points in athletics (which is also based on agility). Also, encumbrance is much more of a concern when dismounted, so you might have to compromise more with weapons and armor. Even if you don't intend to fight from horseback, it may still be advisable to ride a horse, at least for scouting, issuing the initial orders and getting around quickly on the battlefield. However, dismounted warriors can potentially get more kills as they have no penalties for standing still. A footman can fight their way out of a tight spot, but cavalry need large open spaces. Horses are slower up hills, and some steep hills can't even be climbed by a horsemen. A footman is also much more useful in sieges as they are conditioned. Armor[] Armor can massively increase the survivability of your characters (especially the highest levels), so you should make the least compromises in this area. Luckily, you won't have to most of the time. Heavy Armor[] Since armor will slow you down much less when mounted, you should aim for the best armor in heavy cavalry builds: Plate Armor, Iron Greaves/Plate Boots, Plate Gauntlets and a Winged Great Helmet, which requires 10 STR. You can get by with 9 STR if you drop the Great Helmet, and with 8 STR if you settle for Mail Boots and a Coat of Plates or one of the Elite Armors (Khergit, Sarranid, or Vaegir) which will also let you keep some of your mobility on foot. In any case, you are well advised to invest heavily in athletics unless you don't care about being slowed down to a crawl when dismounted. Medium Armor[] A good compromise for light cavalry or heavy infantry is Heraldic Mail, which is considerably lighter than the plate armors, only needs 7 STR and still offers good protection. Cavalry should go for the version with Surcoat and the heaviest boots they can wear, while infantry is better off with the Tabard version and can skimp a little on the boots. You should still go for the best helmets and gauntlets you can use though, as they are relatively light and add a good bit of protection. Light Armor[] One of the best light armors in the game is the Brigandine, which still offers good protection, lets you keep most of your mobility and has no Strength requirements. Money should be the only reason to settle for less, unless you really know what you're doing. It is best complemented with Khergit Leather Boots, Leather Gloves (Hardened, if possible), a Nordic Warlord or Huscarl's Helmet (STR 7), a Bascinet (STR 8), or a Khergit Guard/Cavalry Helmet (no requirement). When strapped for cash, a Mail Shirt is quite nice for cavalry, and a Byrnie or Haubergeon, which are frequently dropped by Sea Raiders, are a solid choice for infantry. Weapons[] When it comes to weapons, there are a lot of different variations and combinations. You need to consider your choice carefully to get the most out of your four weapon slots in the situations you are likely to face. The options that get you the most for your slots are: One Handed (+ Lance) + Shield + Throwing[] This is probably the most defensive option, and thus combines well with medium or light armor. All weapons profit from using a shield, the lance allows you to deal massive damage when mounted and has enough range for cavalry duels, while the one handed weapon (especially a short one-handed axe) is a great choice in densely packed melee. Infantry can swap the lance for a different melee weapon (for more range, more damage and/or taking prisoners) or a second stack of throwing weapons. The best shield for infantry is generally the Huscarl's Round Shield, while cavalry is better off with Kite or Heater Shields. Smaller shields should only be considered if you expect them to take a lot of abuse in melee and/or plan to invest heavily in your shield skill (otherwise, they will leave you vulnerable to missiles). Two Handed (+ Lance) + Bow + Arrows[] This is the natural choice for horse archers and best combined with heavy armor because it lacks the protection of a shield. You can switch out the lance for a (preferably two-handed) polearm, a Great Hammer, a second stack of arrows, a short weapon for close quarters battle, or even a shield to strap to your back (Board Shields and Heater Shields are great for this). Hafted Blades are also worth considering as they are the only polearms that can be used to swing from horseback, and have a quite impressive range. One Handed + Shield + Bow + Arrows[] Infantry archers generally fare better with this build, as the shield offers some protection in melee and allows one to go for lighter armor. Since your bow prevents you from using the shield in ranged combat, a small, quick shield (like the Cavalry Shields) is probably the best choice. It also works for horse archers, but they need a longer one-handed weapon, which is a slight disadvantage during sieges. However, if your character has the money, it is wise to invest in a Balanced Bastard Sword, as this weapon is one handed and two handed, which means you can still hold your own if rushed by a heavier infantry unit. One Handed + Shield + Crossbow + Bolts[] This is pretty much the one and only build for infantry crossbowmen. It works in the early game and without any investment in combat skills, which makes it a good choice for companions in support roles. The shield should be as large as possible to provide protection while reloading (it does not need to be particularly strong, though). Mounted crossbowmen are an especially poor choice in the late game because they are limited to Light Crossbows (unless they dismount to reload) and don't have a skill to boost their damage. It should also only be considered for companions in support roles (the horse helps them keep out of trouble). One Handed + Cavalry Shield + Spear + Infantry Shield[] This is the most offensive option as it allows you to disrupt the enemy archers and infantry and deal horrendous damage, or snipe enemy knights before the charge command while keeping you alive even if you get surrounded. This build requires quite a bit of investment and levels for full use. It requires heavy armor and a heavy horse. For the spear, the cheaper version is the balanced light spear, and the best is the balanced long awlpike. While it cannot be couched like a lance, the spear benefits greatly from speed damage bonuses, making it easy to take out even heavy troops with one blow as long as there is some speed bonus. Its range makes it an adequate tool for dueling with enemy cavalry, though it is best used against enemy archers. The infantry shield (like a Heavy Board Shield) and the armor absorb any fire from the back 180° (with a 5 in shield), giving you much greater survivability against enemy crossbows and thrown weapons on the field and in sieges. The one handed Heavy Morningstar is best if dismounted, as it allows use of Shield, breaks through blocks, and deals decent damage. Add a 5 in riding to outrace enemy heavy Cavalry, and a 5 in Athletics to have a decent retreating move speed in the armor, and it becomes very difficult to kill you, even if you are dismounted or attacking in a siege. This usually nets you 20 to 50% of all enemies killed as your EXP, but carries a risk of a lucky shot taking you out if you are not paying attention to all the enemies in the front 180°. The build assumes a high power attack skill as well. Skills and Attributes[] Now that you've decided on your gear, you'll have likely candidates for combat skills. But not all are equally important: Ironflesh allows you to take a little more damage and is generally a poor choice compared to skills that allow you to end fights quicker (Power Strike/Draw/Throw) or avoid taking damage (Shield, Athletics). Power Strike gives a solid bonus to melee damage and is a good choice for all but specialized ranged and support builds. Try to keep it as high as your STR allows. Power Throw adds some damage to throwing weapons and is required for the better ones. Get it as high as you need for your preferred weapon (2-4 points). Any more is probably wasted as good throwing weapons have very little ammo and massive damage already. Power Draw adds damage to bows, is necessary for the stronger ones and gives you more time to aim. Absolutely vital for archers, so it should be at least two points and up to four points higher than what your preferred bow requires; raise STR if necessary. Weapon Master makes you learn proficiencies faster, allows you to raise them further and reduces the points you need to spend on them. Get 3-4 points as soon as possible, then only if you have points to spare or a low weapon proficiency you still want to train. Shield makes blocking faster and automatically draws missiles towards the center of your shield. It helps you compensate the poor speed of large shields in melee and the poor coverage of small shields against missiles. If you are ok with slower blocking, you can take a large shield like the Huscarl's Round Shield and put in more points until you find the speed acceptable. If you like having a quick, tough shield in melee, take a smaller, more sturdy one (Horseman's Shields or Steel Shield) and put in points until missiles no longer hit you when blocking. If you don't use a shield or only have one strapped to your back, ignore this skill. Athletics increases your mobility when dismounted. How many points you should put in is generally a matter of taste. If you feel your character is taking too many hits because you can't dodge quickly enough and don't want to switch to lighter armor/weapons, increase the skill. If you (or your companions) can't keep up with your troops, increase it. Otherwise, ignore. It also influences map speed when you don't have a horse, but the effect is minimal. Riding increases speed when mounted and allows you to use better mounts. Unless speed is absolutely vital for your build, and a Champion Courser isn't fast enough already, only raise it as high as you need for your favorite horse. Higher speed also increases couched lance damage, but Power Strike gives you more bang for your points. It also increases map speed a little, but the effect is minimal compared to the troops in your party or Pathfinding, so it's generally not worth it. Horse Archery reduces the penalty for shooting or throwing while riding. It does nothing while your horse stands still. Faster horses have a higher penalty and need a higher skill. Minimal skill investment for accurate shots is 3, and the accuracy doesn't increase much past 5. For characters not built around mounted skirmishing but still wanting to partake in tournaments, it's recommended to put a single point. This list shows that you rarely need combat skills above 4 in the early and mid-game and can usually get by with 3 or less if you don't want to specialize on combat. This means you should try to get STR and AGI to 9 for any character you expect to fight at all, and up to 12 if you want them to be useful in combat. More is still better, but it makes less of a difference. At that point, you can afford to raise INT and/or CHA put more points in support skills. Support Roles[] You should make sure that between you and your companions, every party skill you want to use is covered. There are also some skills you need to learn personally if you want to use them (namely Inventory Management, Persuasion, Prisoner Management and Leadership) and Trainer which stacks from multiple characters. Additionally, skill levels your leader has in party skills give a bonus to your companions' skills. This means that ideally your main character should: Max out Trainer, since they are likely the highest level character in the party Max out Leadership, since it is extremely powerful (lower wages, larger party, better morale) Raise Inventory Management and Prisoner Management until you're comfortable with the capacity Put two points in every important party skill for the +1 bonus (more is probably not worth it) Raise Persuasion if you want to engage in diplomacy, intrigue, or found your own kingdom Even doing this and maintaining somewhat decent combat skills is hard enough already, so you should delegate as many party skills to companions as you possibly can. One companion can completely ignore combat and keep up to six INT-based skills or three other skills at maximum, or multiple characters can take a smaller hit to their combat skills and specialize (three INT-based skills or Trade plus Looting is easily affordable). The companion choices in the game suggest to split these roles into a medic (First Aid, Surgery, Wound Treatment), a scout (Pathfinding, Spotting, Tracking), and a tactician (Trainer, Tactics, Engineer). This works well, but splitting these skills among four characters and having every one of them learn Trainer is also worth considering, as it lets you train new recruits incredibly fast. First Aid and Surgery are best learned by the same companion, who should be kept out of combat as much as possible (if they get knocked out, the skills wont help you for the rest of the fight), or learned by two characters for more redundancy. Teaching First Aid to your main character is almost a complete waste as its most important use is to restore your health if you get knocked out between two rounds of a battle or siege. All others can be mixed and matched freely." "Character creation/Transcript","Contents 1 Introduction 2 Father Background 2.1 Impoverished Noble 2.2 Travelling Merchant 2.3 Veteran Warrior 2.4 Hunter 2.5 Steppe Nomad 2.6 Thief 3 Early Life and Education 3.1 Page at a Nobleman's Court 3.2 Craftsman's Apprentice 3.3 Shop Assistant 3.4 Street Urchin 3.5 Steppe Child 4 Adulthood 4.1 Squire 4.2 Lady-in-Waiting 4.3 Troubadour 4.4 University Student 4.5 Goods Peddler 4.6 Smith 4.7 Game Poacher 5 Reasons for Adventure 5.1 Personal Revenge 5.2 Loss of Loved One 5.3 Wanderlust 5.4 Being Forced Out of Your Home 5.5 Lust for Money and Power 6 Arriving in Calradia 6.1 Praven 6.2 Reyvadin 6.3 Tulga 6.4 Sargoth 6.5 Jelkala 6.6 Shariz Introduction[] Welcome, adventurer, to Mount and Blade: Warband. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. That does not however mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting if more challenging early game. Father Background[] You were born years ago, in land far away. Your father was... An impoverished noble A travelling merchant A veteran warrior A hunter A steppe nomad A thief Impoverished Noble[] You came into the world a (son/daughter) of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. Travelling Merchant[] You were born the (son/daughter) of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. Veteran Warrior[] As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. Hunter[] You were the (son/daughter) of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sister might not be fortunate. Steppe Nomad[] You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. Thief[] As the (son/daughter) of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. Early Life and Education[] You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... A page at a nobleman's court A craftsman's apprentice A shop assistant A street urchin A steppe child As a (boy/girl) growing out of childhood, Page at a Nobleman's Court[] You were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords Craftsman's Apprentice[] You apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. Shop Assistant[] You apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. Street Urchin[] You took to the streets doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Steppe Child[] You rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad (man/woman). Adulthood[] Then, as a young adult, life changed as it always does. You became... A squire A lady-in-waiting A troubadour A university student A goods peddler A smith A game poacher Though the distinction felt sudden to you, somewhere along the way you had become a (man/woman), and the whole world seemed to change around you. Squire[] When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. Lady-in-Waiting[] You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. Troubadour[] You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. University Student[] You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. Goods Peddler[] Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... Smith[] You pursued a career as a smith, crating items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. Game Poacher[] Dissatisfied with the common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. Reasons for Adventure[] But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... Personal revenge The loss of a loved one Wanderlust Being forced out of your home Lust for money and power Only you know exactly what cause you to give up your old life and become an adventurer. Personal Revenge[] Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... Loss of Loved One[] All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... Wanderlust[] You're not even sure when your home became a prison, when the familiar become mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... Being Forced Out of Your Home[] However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... Lust for Money and Power[] To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... Become an adventurer and ride to your destiny. Arriving in Calradia[] You hear about Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you believe you may leave your past behind and start a new life. You feel that finally, you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures will await you. Drawn by the stories you hear about Calradia and its kingdoms, you... join a caravan to Praven, in the Kingdom of Swadia join a caravan to Reyvadin, in the Kingdom of the Vaegirs join a caravan to Tulga, in the Khergit Khanate take a ship to Sargoth, in the Kingdom of the Nords take a ship Jelkala, in the Kingdom of the Rhodoks. join a caravan to Shariz, in the Sarranid Sultanate Praven[] You came by caravan through the heartland of Calradia. Green shoots of wheat, barely and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. Reyvadin[] You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teeming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. Tulga[] You came with a caravan crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. Sargoth[] You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. Jelkala[] You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. Shariz[] You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-flying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. it was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset." "Charas","Charas Settlement Information Type Town Kingdom Vlandia Villages Savinth, Vesin Sieges with... Battering Ram, Ladders, and Towers Port Yes Charas is a town of the Kingdom of Vlandia. It is ruled by the Baron Ingalther of the Clan dey Cortain. Charas is the precursor of the town of Shariz, capital of the Sarranid Sultanate 173 years later as featured in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city known today as Charas is traditionally reckoned to be the first Calradian colony on the shores of their new continent. At the Empire's height, when the capital moved north to Paravenos, Charasea remained a key hub of sea-faring and trade, while imperial aristocrats built their summer homes on the warm shores of the nearby gulf and cruised their pleasure-boats around its islands. When the Vlandians came, Charas fell into the hands of the ruthless House of dey Cortain, and its wealth funds their ambitions. Territory[] The villages belonging to Charas are Savinth and Vesin, however the castle-bound village of Usanc also does its primary trade here. The town of Charas is the southernmost town of Vlandia lying south of the Epiric mountains. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Trivia[] The village of Tubilis across the Gulf of Charas in Aserai territory mentions in its Encyclopedia article that the gulf's name in Aserai is the Gulf of Shariz. This fact further reinforces the theory that Charas and Shariz are the same settlement in different time periods. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Charger","A Charger. The Charger is the heaviest horse in the game: sky-high armor rating and hit-points, and high charge damage. If you are a heavy cavalryman, or if you like going into the fray, this is your best choice. It's very slow though, and because of this you won't be able to chase other cavalrymen effectively. In Warband, the new Sarranian War Horse is equally as heavy, meaning it must now share its title of heaviest horse. You can find this horse in both the Kingdom of Rhodoks and the Kingdom of Swadia. It is also commonly used by Swadian Knights and some Swadian lords (such as King Harlaus). Though, it is very rare to find this horse from looting, since there are usually only a few Swadian Knights in the armies of Swadian lords. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811" "Chaurka Noyan","Chaurka Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Chaurka Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Atjahan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] note: Chaurka Noyan's elite cavalry shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Chaurka Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Hunter Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Cheats","Through the cheatmenu, you can see the debug and the things that cause behaviours of factions and vassals. To use cheats, you must configure your game to allow cheats: After opening up the game launcher, before you click Play Mount&Blade, go to Configure. From there, go to the Game tab and check the box next to Enable Cheats. However, it must be noted that playing with Cheats enabled will stop you from receiving Steam Achievements (Mount & Blade: Warband and With Fire & Sword). If cheats are used, you may disable them again at any time to re-enable Steam achievements since they are only disabled for the sessions in which they are used. It is an extremely useful tool for modders as it helps to ""speed"" gameplay time so features normally restricted to late game can be accessed far sooner. Contents 1 Battle Cheats 2 Non-Battle Cheats 3 Cheatmenu 4 Import/Export Exploitation Battle Cheats[] Hotkey Effect Ctrl+H Heals your character. Ctrl+Shift+H Refills your horse's health. Ctrl+F4 Delivers blunt damage to a random enemy (doesn't hurt horses). Ctrl+Shift+F4 Delivers blunt damage to all enemies. Ctrl+Alt+F4 Delivers blunt damage to all enemies. Ctrl+F6 Delivers blunt damage to a random ally. Ctrl+Shift+F6 Delivers blunt damage to all allies. Ctrl+F5 AI takes control of the player character. You can command yourself with the party command keys. Ctrl+F3 Delivers blunt damage to the player character. Ctrl+F9 Toggles slow motion. Ctrl+F11 Freezes time. Non-Battle Cheats[] Hotkey Effect Ctrl+X Gives you 1000 experience points while on the character screen. Ctrl+X Gives a selected soldier 100 experience points while on the party screen. Ctrl+X Gives 1000 denars while on the inventory screen. Ctrl+W Gives you 10 points to each Weapon Proficiency while on the character screen. Ctrl+Left Click Teleports the party to the cursor (when on the map screen). Ctrl+T Lets you see all parties and tracks on the map screen. Ctrl+L Automatic level up. Warning: Do not level past 62.* Level overflow glitch. * Warning: When going from level 62 to 63, the game overflows the level, instantly bumping you up by around 2000 levels. This may seem awesome at first, though quests that scale with your level will become impossible to complete such as Save the Village or clearing out Bandit Camps as there will be thousands of enemies. Every hostile party will also run from you, no matter the difference in numbers. It also causes the game to crash frequently, even on higher-end systems. Cheatmenu[] The cheatmenu is a feature added in Warband that allows many more cheat options. Pressing Ctrl+~ (tilde, next to the number row) opens the console. Entering ""cheatmenu"" will activate the cheatmenu, which allows for a wide variety of debug cheats (for those whose where tilde doesn’t work press ctrl+¬ [below escape]). To deactivate the cheatmenu, bring the console back up and enter ""nocheatmenu"". In Warband, alternative way to bring up cheatmenu, since that tilde key doesn't work on every computer, is to go to ""mount and blade warband\modules\native"" and open ""menus"" -txt. There, look for mno_tutorial_cheat 1 31 2 1 0, and change the last value from 0 to 1. Save the ""menus"" on your desktop, change the name of the original menus into ""back up"" or something as easily recognizable. Now move the new menu into your native dictionary. For this to work, you also need to start a new game. When creating the new character, you get the option ""CHEAT!"" when choosing the town as your first destination. Choose ""CHEAT!"". Using the cheatmenu you can raise your renown, honor and right to rule, instantly besiege towns and castles, get any item in the game, change the weather, change your banner, make kings and lords instantly like you, and do so much more. Import/Export Exploitation[] Note: This is not available for trial versions. Go to your character page and click on statistics Click ""Export Character"". Minimize the game screen. Go to your documents folder. Find the file ""Mount&Blade Warband Characters"" (or ""Characters"" in the Mount&Blade Warband folder). Open the file labeled the name of your character. Change what you want for the character, e.g. delete the money you have and type in a bigger sum. Save and exit. Maximize the game screen. Go back to the statistics page and click ""Import Character"". Click import and continue playing as that character - who should now have stats that you had specified." "Cheese","Cheese Classic/Warband Viking Conquest Games Base value 95 75 75 85 Weight 6.0 Item Quantity 30 30 30 90 Morale Bonus +5 +5 +3 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Cheese is a food item that provides a moderate morale bonus in Mount&Blade, Warband, and Viking Conquest, but not quite as much of a bonus in With Fire & Sword. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Chekan","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Chelez","Chelez Settlement Information Type Village Kingdom Rhodoks Fortification YalenJelkala World Map Mount&BladeChelezYalenTemplate:World Map/Mount&BladeWarbandChelezJelkalaTemplate:World Map/Warband Chelez is a village of Yalen in classic Mount&Blade and Jelkala in Warband, initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located up the hill to the left from where the player enters, standing in front of an awning covered table and benches. Chelez is located in very hilly territory with moderate tree cover. It has a total of six structures, including a windmill at the top of a steep ridge. There are three fields here, two growing squash and one that is cleared with only heaps of straw remaining which, considering the mill, may be a harvested wheat farm. There are also several strings of garlic hanging on the side of one of the buildings. A large number of wagons and wheels can also be seen here, which could indicate carpentry as an industry from the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind the shed next to the harvested field. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Chicken","Chicken Classic/Warband Viking Conquest Games Base value 75 95 95 65 Weight 10.0 Item Quantity 50 50 50 150 Morale Bonus +6 +8 +3 +8 Spoils No Yes Yes Yes Goods Type Food Made From... N/A Made Into... N/A Chicken is a food item that provides a good morale bonus, tying with bread for the highest available bonus in Warband, however this comes with the downside of spoilage. The bonus of this food is significantly less in With Fire & Sword. Chicken is fairly common. It may be found for sale in the marketplace or while raiding, but it is not often available when trading with villages. Spoilage[] Chicken will go through several stages over the course of five days before it becomes completely rotten: Chicken Fresh Chicken Day-old Chicken Two Days-old Chicken Smelling Chicken Rotten Chicken Despite the degradation of the food, the morale bonus remains constant until the chicken is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Chide","Chide Settlement Information Type Village Kingdom Swadia Fortification Rindyar CastleKelredan Castle World Map Mount&BladeChideRindyar CastleTemplate:World Map/Mount&BladeWarbandChideKelredan CastleTemplate:World Map/Warband Chide is a village initially under control of the Kingdom of Swadia, it is owned by Rindyar Castle in Mount&Blade and Kelredan Castle in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of the first building on the left from where the player starts, near a campfire and set table. Chide is built in a valley with steep hills and moderate tree cover all around it. It has a total of six structures with low stone walls around some parts. There is one field here growing cabbages and squash. There are several baskets of fruit throughout the village, though no visible apple trees. Along with the baskets in storage are some bundles of furs. There are two outdoor ovens, one has loves of bread on a covered table next to it. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing behind the straw house. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Chornad","Chornad Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Chornad is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Pigs. Chornad sits overlooking a pass through the Biscan hills. The villagers of this region, like many in the central Vlandian kingdom, specializing in the raising of pigs. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Claimants","Claimants may exist for certain factions, who all believe that they have been wronged and should rightfully be the ruler. They can be found randomly in castle or town keeps throughout the land, trying to raise support for their cause. With Fire & Sword being an exception, claimants will never be found within the borders of the faction for which they are the claimant. Talking to a traveller and paying a small fee will give you the current location of any claimant. Contents 1 Siding with a Claimant 1.1 The other side of the coin 1.2 Victory with a Claimant 2 Classic and Warband Claimants 3 With Fire & Sword Claimants 4 Viking Conquest Claimants Siding with a Claimant[] Once you find a claimant, they will tell you their side of the story and will ask you to take up their cause. If you have less than 200 renown, they will tell you that you need to gain more. With over 200 renown, the claimant will allow you to swear an oath of vassalage and your allegiance changes to the rebel faction. If you were starting your own kingdom, you have to give up your kingdom to become a vassal of the claimant. If you belonged to the faction that the claimant is trying to overthrow, the fiefs you currently own convert to the rebel faction of your claimant (temporarily under your control).Pledging fealty to a claimant increases your relations to 50. The other side of the coin[] Talking to the current leaders of each faction, you can ask for their side of the story. Both the claimant and the current leader have good reason for supporting their right to rule. Generally, the current sovereigns justify their right to rule with practical arguments (such as that the kingdom is better off under their rule), while the claimants justify their right to rule based on law or technicality (such as where their lineage places them in the traditional line of succession to the throne). As Mount&Blade is a sandbox game, it is never stated in-game who should be the rightful ruler of each faction - it is up to the player to decide. Victory with a Claimant[] Once you eliminate the original faction, your rebel faction becomes the ""original"" faction and you become the marshall of the new king or queen (permanently in classic; you can step down, but it can never be taken from you). Strangely, even with the claimant now on the throne, he/she does not get a title in front of his/her name, and the old ruler still retains his/her title. This is because the title is hard-coded inside the name string. In Warband, you also lose all the abilities associated with being a ruler such as assigning fiefs or sending emissaries. For this reason, beware of turning companions into lords during a claimant quest as they do not remain 'yours' when the original faction is defeated. Rather, they become lords of the new ""original"" faction led by the new monarch. If you'd like to have a companion as a prisoner, it may be easier to give them over during a claimant quest than force them to rebel during your own bid for kingship. Classic and Warband Claimants[] Dustum Khan Khergit Khanate Lethwin Far-Seeker Kingdom of Nords Lord Kastor of Veluca Kingdom of Rhodoks Lady Isolla of Suno Kingdom of Swadia Prince Valdym the Bastard Kingdom of Vaegirs Arwa the Pearled One Sarranid Sultanate With Fire & Sword Claimants[] Ivan Barabash Cossack Hetmanate Mehmed Giray Crimean Khanate Stepan Razin Muscovite Tsardom Janusz Radziwill Polish Commonwealth Former Queen Christina Kingdom of Sweden Viking Conquest Claimants[] Despite the large amount of factions, only a few of them have claimants. Tanist Bili Kingdom of Alban Jarl Thorgil Kingdom of Danmark Mael Elisedd ap Cyngen Kingdom of Gwynedd Aetheling Oswine Kingdom of Northhymbre Aetheling Ceorl Kingdom of West Seaxe Ard Tiarna Dungal Ui Neill of Aileach" "Clan","Clans are groups of people within a kingdom in Mount&Blade II: Bannerlord. Roles[] Available Clan Roles Note: Roles are defaulted to the clan leader (the player) unless manually assigned to other members, thus defaulting role bonuses to the player's relevant skill values. Key party roles can be assigned to help its members - whether the player, their family members, or their companions - utilize their respective skills. While the player starts the game with all four roles assigned, any party members can only be assigned and fulfill one at a time but will be able to fulfill all roles should the player manually promote them to party leaders. Scout Scouting skill will apply to the party, giving a bonus to your parties ability to spot units at greater distances. Engineer Will allow the party to build siege engines faster as well as producing siege engines of higher difficulty provided the assigned companion has correct perks unlocked at Engineering skill. (Requires verification) Quartermaster Increases the troop size cap based on Steward level. Surgeon Applies healing benefits from Medicine skill to the party. Tiers[] Both the player character's and NPC clans are categorized into tiers. Tier 1 Requires 50 Renown +1 Workshop limit (2 max) Party size is increased by +15 for every party in the clan Can join a faction as a mercenary Tier 2 Note: The tooltip for Clan Tier 2 says ""Eligible to create a Kingdom"", but the quest actually requires Tier 4. Requires 150 Renown Can join a Faction as a vassal +1 Party limit (2 max) +1 Companion limit (4 max) +1 Workshop limit (3 max) Party size is increased by +15 for every party in the clan Tier 3 Requires 350 Renown +1 Party limit (3 max) +1 Companion limit (5 max) +1 Workshop limit (4 max) Party size is increased by +15 for every party in the clan Tier 4 Requires 900 Renown Can create your own Faction (as part of the Dragon Banner quest line) +1 Party limit (4 max) +1 Companion limit (7 max) +1 Workshop limit (5 max) Party size is increased by +15 for every party in the clan Tier 5 Requires 2350 Renown +1 Companion limit (8 max) +1 Workshop limit (6 max) Party size is increased by +15 for every party in the clan Tier 6 Requires 6150 Renown +1 Companion limit (9 max) +1 Workshop limit (7 max) Party size is increased by +15 for every party in the clan List of Clans[] Note: The player's clan will be their last name. Aserai Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal Battania Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins Khuzait Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Sturgia Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Vlandia Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Calradic Empire Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios" "Claymore","With Fire & Sword See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Cleaver","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Cleaver/Warband","Cleaver CleaverOne-handedBase value: 14 denarsWeight: 1.5Swing: 24cSpeed rating: 103Weapon reach: 35Can't be used to blockWarband" "Club","With Fire & Sword Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Club/Warband","Club ClubOne-handedBase value: 11 denarsWeight: 2.5Swing: 20bSpeed rating: 98Weapon reach: 70Warband" "Clunmarr Keep","Clunmarr Keep Settlement Information Type Keep Kingdom Kingdom of Swadia (initially)The Undead (temporarily) World Map Near Mount Dhorak Clunmarr Keep is a location appearing in Warrider and very early versions of Mount&Blade classic. The Keep serves as the hideout to one of the game's main antagonists - Akhad Thell. Lore[] An ancient stronghold. Initially it was the capital of King Harlaus's state, and his seat of power. At some point, the King's noble subjects conspired to send a warrior, to infiltrate the keep, and assassinate him. Once the deed was done, the lords razed the keep to the ground and slaughtered Harlaus's descendants and anyone loyal to him. The keep lay abandoned for years, until one day the necromancer Akhad Thell entered its ruins and used the Hand of Tsannuh to resurrect Harlaus and his loyal soldiers with the purpose of reinstating him as ruler of Calradia. However, the talisman had lost its power, and Thell could not complete his plan. In order to recharge the talisman, a special human sacrifice was required. To this end Thell recruited Nuyukh Khan, a power-hungry Khergit chief, to kidnap the Khergit princess Uruzuge. Nuyukh failed in his assignment, but Thell still held the Hand of Tsannuh and was safe in the unassailable Keep. In order to be stopped, he had to be lured out. After these events, the Keep fell into obscurity. Trivia[] While the Keep is technically a castle, it cannot be besieged or captured, as siege mechanics did not yet exist in Warrider. It is possible that the location name was recycled and modified in later versions of the game, when villages were added, as the village Glunmar has a curiously similar name." "Coat of Plates","Coat of Plates Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Coat of Plates is one of strongest pieces of armor in the game, along with Khergit Elite Armor, Mamluke Mail and Plate Armor. It comes in either black or red, but both have the same stats. In the Kingdom of Swadia, Swadian Sergeants wear the black Coat of Plates, whereas Swadian Knights wear the red Coat of Plates. Both are the highest-tier troops in their respective trees. Swadian lords Count Haringoth and Count Ryis both also wear the black version, along with Nordic lords Jarl Gerlad and Jarl Turegor. History[] Historically, the coat of plates was the precursor to knightly plate armor. Most extant examples are from 14th century Scandinavia, consisting of between 10-100 plates sewn into cloth or leather. It worked in the same way as Lamellar armor did, protecting the wearer from being slashed, but still somewhat vulnerable to piercing. Blacksmiths from Italy later forged these into one solid case, creating plate armor. This armor was originally only worn by kings, but eventually became standard equipment for knights of all ranks. The style of coat of plates as depicted in Mount & Blade is based on the armor that St. Maurice is depicted wearing on the XIII-century statue in the Magdeburg Cathedral (this style is often informally called ""the St. Maurice coat of plates"")." "Coldstream Regiment of Foot Guards"," 2ndCSG Ranker The Coldstream Regiment of Foot Guards is a playable British Foot Guard regiment in the Napoleonic Wars DLC for Warband. The Coldstream guards are well known for being one of the oldest and most prestigious regiments in the British Army. Unit Stats[] Note: Polearms proficiency represent common weapons such as bayonets, Crossbows proficiency represent firearms. Ranker One handed: 50 Polearms: 145 Crossbows: 150 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Ensign One handed: 50 Polearms: 130 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Officer One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Musicians One handed: 80 Polearms: 80 Crossbows: 50 Strength: 14 Agility: 14 Ironflesh: 3 Powerstrike: 3 Athletics: 3 Equipment[] Ranker Infantry Musket Ensign British 2nd King's Colour/British 2nd Reg. Colour Sword Officer Spyglass Pistol Officer Sword Drummer Drum Sword Fifer Flute Sword Gallery[] EnsignOfficerDrummerFifer2nd Coldstream in formation" "Collect Five Men","Collect Five Men Given by Quest Merchant Time limit None Refresh rate Never Reward None This is the first quest given by the Quest Merchant in the beginning of a new game. Contents 1 Summary 2 Walkthrough 3 Quest Line 4 Transcript Summary[] Quest Merchant wants you to collect at least 5 men from nearby villages. After you collect these men, find and speak with him. He is in the tavern of (capital). Walkthrough[] This quest is simple enough, you have recruit 5 troops from nearby villages, companions are included as well. The party size must be at least 6 men. Once you done collecting the troops, go meet the merchant in the tavern where he will give you the next quest. Quest Line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Collect Five Men/Transcript" "Collect Five Men/Transcript","Contents 1 Introduction 1.1 Defeat Bandit 1.2 Player Defeated 2 Quest Briefing 2.1 Defeat Bandit 2.2 Player Defeated 3 After Decline Introduction[] You are exhausted by the time you find the inn in (capital), and fall asleep quickly. However, you awake before dawn and are eager to explore your surroundings. You venture out onto the streets, which are still deserted. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard. Defeat Bandit[] ""Are you all right? Well.... I guess you're alive, at any rate. I'm not sure that we can say the same for the other fellow. That's one less thief to trouble our streets at night, although Heaven knows he won't be the last.... Anyway, maybe you can help me with something. Let's talk more inside. Out here, we don't know who's listening"" The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... Player Defeated[] You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. Quest Briefing[] Defeat Bandit[] ""Now... Let me explain my proposition Player Defeated[] Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... We always had brigands in the hills, driven to banditry by war, debt, or love of violence. Recently, however, they've been getting bolder -- leaving their camps in the wild and venturing into town, looking for unwary prey. The watch commander tell us it's because of all the fighting on the frontiers -- fewer men to keep an eye on the streets -- but I'm not sure what to make of that. It seems to me that the most logical explanation is that these bandits have an ally inside the walls, who helps them enter unnoticed and helps them identify particularly tempting targets... Last week, you see, they took my brother. I don't know what my brother was thinking -- a lad from a prominent house, out alone after dark in times like these... Well, I suppose you were too, but you're a stranger here, and didn't know how bad things have become. He had no such excuse. But he's family, so what can you do? If you don't protect your kin, then people will start thinking that you can't protect your investments, either, and I can't have that... No doubt the gang will soon send word about a ransom, but I don't care to pay it. So here's my proposition. You look like you've had a bit of experience with a blade -- and more importantly, you must have a bit of fire in your belly, or you wouldn't be coming to Calradia to seek your fortune. So here's what I'm asking you to do: gather a small party, track down these bandits to their liar, teach them a lesson they won't forget, and get my brother back safe. In return, you'll earn my lasting gratitude and a bit of silver. What do you say?"" I am interested. ""You won't be able to do this by yourself, though. If you try and take on the whole gang singlehandedly, the hunter will become the hunted, I'll warrant. You'll first want to round up a group of volunteers. There's always a few lads in the villages around here, looking for a bit of work that's more interesting than tiling the soil or hauling water. They'll follow you if you pay. So... Take this purse of 100 denars. Consider it an advance it an advance of your reward. Go round to the villages, and use the money to hire some help. I'll reckon that you need at least five men to take on these bandits."" Player: ""Very good, sir. I'll go collect some men from around the village"" ""Good. You can find me again in the tavern here in (capital) after you got your group together. Then we'll speak bout what we do next."" I am not interested, have more important business to do. (Decline) After Decline[] You may do as you wish, sir, but I am disappointed. You would do well to reconsider. I am a rich men [sic], and would show you my gratitude in coin. You make a persuasive case. I will help you. As I say, I have more important business elsewhere." "Collect Taxes from (fief)","Collect Taxes from (fief) Given by Vassals Time limit 50 Days (to tax) Refresh rate 20 days Reward Relation +1 (Lord, Quest Accepted)Relation +2 (Lord, Quest Completed)1/5 of tax collected (Quest Complete)Relation +1 (Fief, Agree Half the Tax) Penalty Relation -2 (Fief, Quest Completed)No Monetary Reward (Lord, Agree Half the Tax) Collect Taxes is a quest given by various lords. This quest requires the player to head to a fief owned by the lord and collect taxes from the residents. Contents 1 Briefing 2 Walkthrough 2.1 Holding the money 3 Transcript 3.1 Collect Taxes 3.2 Quest Completed 3.3 Full Collection 3.4 Half Collection Briefing[] (Lord) asked you to collect taxes from (fief). He offered to leave you one-fifth of all the money you collect there. Walkthrough[] This process can take anywhere from a few hours to a few days and is similar to when the player waits on the map or in a town. During this time, the player will receive alerts for events that happen in-game and they will receive random sums of money. Occasionally, a message alert will appear, notifying the player that the peasants are getting restless and that further collection may incite them to rebel. The player is given the option to ignore them and continue with tax collection, or reduce the collection by half (the player is warned that this may cause a loss of relations with the quest giver). Upon ignoring the peasants, there is a chance (percentage unknown) that they will revolt against the player, forcing the player and a few members of their party to fight off several poorly armed peasants using only Quarter Staffs. You and your troops will also spawn without helmets, so be careful and try to not get hit in the head or you'll take massive damage even if you're heavily armored. Upon successful collection of taxes, the player will receive a notification that the quest has been completed, and they will lose relations with the fief that the taxes were collected from. To receive their reward, the player must speak to the quest giver to return the tax collections, at which time the lord will give a fifth of the money to the player as thanks and their relation will increase. Holding the money[] Once the taxes have been collected, there is no longer a time limit to deliver the money to the owner of the fief. This means that you can run off with the money with no penalty for as long as you never speak to the quest giver. This can be used as a sort of ""loan"" for an early game character when the amount collected is a very large sum and can be paid off much later once the player can make that much money on their own. Transcript[] You probably know that I am the lord of the (fief). However, it has been months since (fief) has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to...persuade them if they won't listen. If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. A fair offer, sir. We have an agreement. Welcome news, (player). I will entrust this matter to you. Remember, those peasants are foxy beasts, they will make every excuse not to pay me rightful incomes. Do not let them fool you. Forgive me, I don't have the time. Oh, yes. Well, good luck to you then. Collect Taxes[] The people of (fief) are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. Ignore them and continue Agree to reduce your collection by half. (Lord may be upset) Quest Completed[] Full Collection[] Well done, (character), very well done indeed! You were truly the right man for the job. I will promised you a fifth of the taxes, so amounts to (amount) denars. If you give me (amount) denars, you may keep the difference. A good result for everyone, eh? Half Collection[] What?! Is this some scheme of yours, (player)? That's less than half the taxes I'm owed! You have let them get away with murder as well as my money. What a farce! You can forget the money I promised you, I'm taking (amount) denars from what you collected, and you're lucky I'm leaving you a few coins for honour's sake." "Collect debt from lord","Collect debt from lord Given by Vassals Refresh rate 20 days Reward +1 relation (accept)+2 relation (complete) This quest is about getting one lord's debt even with another lord. You have to persuade the lord holding the debt to pay the lord he owes the debt to. You can do this in two ways: Bribe him, usually costs a lot of denars (5000 or more) Take advantage of a past favor (needs decent relations with lord, results in more than -5 relation with lord) If you feel the need to save some money or relation, you can persuade the lord to decrease the amount of denars you need to pay him or decrease how much relation you lose if you use favors. Be careful, because without much persuasion skill, you may end up having to pay the lord more than before, because he ""isn't convinced""." "Colonel Zagloba/Interactions","This is a list of interactions with Colonel Zagloba. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Wadowice 6 Story Recap 7 Like Quotes 7.1 Bakhyt 8 Dislike Quotes 8.1 Priest Spasokukotsky 8.2 Mamai Introduction[] Ho there, traveler. You wouldn't by chance be one of the warriors of Prince Yarema? No, you are mistaken. Anyhow, perhaps you have seen Colonel Zagloba here? I am looking for him. You're in luck, son. I am Colonel Zagloba! You could sooner count all leaves in the forest than all the enemies I have slain. Were my hair as numerous as the foes I've brought down by my own hand, the barbers would've made a fortune trimming my forelock! The devil take me if I lie... I see you prepare for war. And if you call me to your side, only should feet would grow into the ground like roots, would I not go. Even then I'd tear those roots from the ground! I have a mighty thirst for Swedish meat once more, like a wolf thirsting for a lamb! Oh, aren't they scoundrels! Fleas must've gotten into their tiny stockings and bitten their legs, so they can't sit still at home and keep intruding on lands which are not theirs..."" I have long dreamt of having a famous warrior for counsel. Excellent, then. Let us dine and then make our way! Just remember this: soldiers must be well-fed and well-paid at all times. I never skimp on provisions, old man. Worry not. I will be very useful to you, {sir/madame}, you can bet on that. Just one more thing before we leave, would you mind lending me {reg3} denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. War tightens our belts oftentimes. So, no, sorry... I would be glad to accept you, but not yet. Please wait just a little while. This is no time for heartfelt recollections. Reencounter[] Even though I am hoary with age, I am still full of strength. You must take me with you, truly you must! Retirement[] Oh, son! My aching bones are telling me that my days of jumping around and swinging my blade have passed. I've got myself a little money, and I've a mind to buy a homestead where I shall meet my old age. Rehire[] You know, son, I may no longer be a young man, but the peaceful life does not feel right by me. All the moreso when there's enemies swarming all around! So if you should order a jug of merry wine brought for me, well, I would be glad to return under your command. Story: Wadowice[] Wadowice! The lands of Great Poland, the lands of my childhood and my youth... This is the earth that gave birth to Poland. Our gentry is the most freedom-loving in God's great world. And our king has always been elected, and ruled as a first among equals. If I should die, bury me in the quiet grove near my home village. Story Recap[] I am of the great Polish gentry, and a relative to powerful magnates of the Polish Commonwealth. Like Quotes[] Bakhyt[] I like that Bakhyt. He's a heathen hangman all right, but he's brave in a fight, and knows how to show his respect. And if I'm sentenced to death someday, I hope he's the one holding the axe. Dislike Quotes[] Priest Spasokukotsky[] Here's what, son! Since that damned thievish Priest Spasokukotsky is with us, I cannot be in peace. He pretends to be a saint, but in truth he is a thief and a swindler. If that Priest Spasokukotsky tries preaching to me one more time, I swear I will beat him black and blue, just like any gentryman should! Mamai[] There's a troublemaking Cossack in the party. You know who I mean -- Mamai. That one is a hundred times more trouble than he's worth. If he's to stay with us any longer, then I shall have to bid you farewell, son. He always guzzles down the vodka and sets his mind to thinking whom he should rob..." "Combat (Bannerlord)","Combat is quite different compared to earlier titles thanks to the new physics model introduced in Bannerlord. Everything from specific damage dealt, to whether a particular implement in a particular direction will block a blow from a particular weapon. Overview[] The new algorithms used in Bannerlord's combat system have a number of interesting effects that will determine your fighting style and choice of weapons. The following factors are all taken into consideration: The difference in vectors (velocity and direction) of attacker and target The impact point between target and weapon The actual portion of the target struck (arm, leg, body, head) and the amount of armor on each of those portions respectively The position and dimensions of the target's weapon or shield when parrying The distribution of a weapon's weight Whether or not the attacker is mounted (vector addition as well as - for melee attacks - the total kinetic energy of the rider, the weapon and the mount) Tactics[] (e1.6.3) Taking the aforementioned factors into account, there are a number of thing to keep in mind: As in previous titles, mounted attackers have incredible damage potential, but are equally vulnerable to damage if caught out. A lancer going full speed can easily incapacitate any enemy, even with a normal thrust, let alone if they couch the weapon. That said, a pikeman can brace at any time and a braced pike will almost certainly incapacitate any cavalryman. Lances in Bannerlord have an inherent reach disadvantage compared to any proper pike (one that can brace) and so attempting to deploy some types of heavy cavalry, such as Vlandian Banner Knights or Khuzait Heavy Lancers can be very risky if the enemy is prepared and wary. However, other heavy cavalry, such as Cataphracts use very long 'lances' that are functionally pikes; These can outreach most types of polearms in a thrust, but cannot couch for the charge. It's by no means a hard counter, but they could fair better circumstantially. Hits with two-handed weapons tend to exceed the listed base damage as a matter of course. This is because the wielder tends to end up closer to the centerline of the attack (having to hold the weapon in both hands), putting more of their weight into each blow. In many cases, the damage bonus can be quite substantial, even killing certain enemies in a single blow. This really widens the opportunities for two-hand weapons to shine from the rather niche cases in earlier titles, though as always, the wielder is still far more vulnerable to ranged weapons than if they were equipped with a shield. That said, for the player and heroes specifically, there is a perk late in the tree that allows them to deflect projectiles with a timed, two-handed parry. Weapon handling improves when a weapon is used without a shield. Transitioning between attacking and parrying is faster. Therefore, especially in duel scenarios, there is a very real choice for the combatant to make about the advantages and disadvantages. And as always, carrying a shield does decrease the movement speed and acceleration of the combatant due to the extra weight. And using a polearm with a shield confers substantial disadvantages in a duel compared to using them in a battle formation. However, it is very important to note that some polearms used without a shield actually have less reach, because of how the character holds the weapons (nearer to the center of the shaft). Projectile weapons provide a distinct tactical advantage, especially against unshielded targets, but shielded targets are very well-protected, even while not actively blocking; Any shield that is held in a hand is an impenetrable surface and a perk in the character skills also allows a shield worn on the back to block projectiles. Therefore, in particularly projectile-rich environments - say the middle of a siege assault - it can be beneficial to certain heroes and the player to be equipped with two shields at a time to increase their endurance. It's also worth mentioning another perk that increases not only the character's effective blocking area for a shield, but also troops under their command! Thrusts and overhead attacks limit the area threatened by the weapon during the swing. This means that occasionally, the player can entirely avoid an attack simply by moving to the side and can spend that time riposting to quickly take the initiative, perhaps even ending the fight then and there. Horizontal slashes have less reach than a thrust, so charging an opponent and then quickly sidestepping can place you outside their attack, leaving them exposed to a counterattack if one is quick enough. Parrying and blocking, even with a shield, must be done in conjunction with proper footwork and rotation. Just because the defense is aimed in the proper direction, this does not mean the attack will be deflected; If the weapon or shield is rotated away from the point of impact, the blow will still land successfully. This is doubly true when defending against certain weapons, such as the Bill, that actually have a curving point at the tip that can still do damage even if the attack is ostensibly deflected. That said, shields are more forgiving; As long as the block is held and the shield itself is interposing, the blow will be rebuffed. However, blocking in the wrong direction causes additional damage to the shield's integrity when struck. Proper shield handling can help improve overall mobility and cadence. For example, waiting to block until absolutely necessary allows the wielder to cover distance more quickly and stay aggressive. Of course, when being targeted by a number of projectile weapons, this tactic becomes decidedly dubious. Remember that blocking 'down' is the best way to cover the largest area with a shield when directly facing the attacker - very important when stopping projectiles. Trivia[] The combat system in Bannerlord was to some degree based on an ideas in an article written by George Turner[1][2]. ↑ Mount&Blade II: Bannerlord#cite note-physics1-2 ↑ Mount&Blade II: Bannerlord#cite note-3" "Companion","This article is a disambiguation page for Companion The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Companion may refer to: Companions Companions Companions Companions Angle Companion (Geneat) Norse Companion (Hirthmathr) Saxon Companion (Geneat)" "Companions (Bannerlord)","Companions are unique characters that can be customized by the player and sent on tasks. Companions can be assigned to: Complete quests, given that they satisfy the skill requirements. They will leave for a period of days until the quest is completed, troops may also be required. Lead caravans, which will travel on the campaign map gaining income for the clan with their trade skill. Lead war parties, and they cost no influence when you ask them to join your army. Govern settlements, applying any ""Governor"" perks. Note if their culture does not match the settlement there is a loyalty penalty (can be negated with the right perks). ""Diplomacy"". Leaving a party member in a castle or town increases your relations with the owner (potentially notables in the town as well) over time. Contents 1 Recruitment 2 Stats 3 Companions 4 Companions for Different Roles Recruitment[] Companions can be recruited at major towns in the tavern. All companions have an occupation of Wanderer. To find all available companions in the game you open the in-game encyclopedia, go to Heroes, and then filter on the Wanderer occupation. From there, you can also see each companion's skill levels before recruiting them. Stats[] Companions with starting levels 8/12/16/etc. are bugged and have 1 less attribute point than other companions Attribute points may slightly & rarely vary ""Major"" skills (10+) included the spreadsheet below are defined in spspecialcharacters.xml & sandboxcore_skill_sets.xml files ""Minor"" skills (0 in the spreadsheet) actually have small random bonuses (+0-9) in the game A total of starting focus points is equal to level+4 Att 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 2 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 5 3 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 4 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 5 5 0 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 5 6 0 0 0 0 0 0 0-1 0-1 1 1-2 1-2 2 2-3 2-3 3 3-4 3-4 4 4-5 4-5 5 Starting focus points are distributed semi-randomly one by one based on which skill ""needs"" them the most (i.e. in the current iteration has the highest skill_value - learning limit score where learning_limit = (att-1)*10+skill_focus*30). The exact distribution is distorted by the randomness of ""minor"" skills and slightly varies from hero to hero. Usually you can expect the following distribution of focus points based on starting skills and attribute points (heroes with larger number of total skill points/level are more specialized in their major skills, while heroes with small number of skill points per level are likely to waste 2-3 of their skill points on random ""minor"" skills): Companions[] Every character has a name followed by a suffix, such as ""Vasinya the Accursed"", or ""Mina the Black"". The suffix determines the companion's starting skills. Below is a complete list of suffixes and their starting values. Suffix Σ Lvl M/F Age Traits Culture the Scholar(4/4/3/2/2/3) 80(2F) 30(1F) 40(1F) 50(1F) 60(2F) 80(2F) 15 80(3F) 30(1F) 0 0 0 0 0 0 0 0 120(4F) 58545/l 13 Male 29 MercifulClosefisted Empire the Bull(4/3/4/3/2/2) 105(3F) 95(3F) 60(1F) 20 60(2F) 80(2F) 40(1F) 120(3F) 0 0 80(2F) 0 0 60(2F) 0 0 0 0 72048/l 15 Male 29 DaringDeviousImpulsive Empire the Silent(4/3/3/3/3/2) 85(2F) 35(1F) 120(3F) 20 40(1F) 40(1F) 115(3F) 35(1F) 0 0 90(3F) 0 0 120(4F) 0 0 0 0 70047/l 15 Male 26 DaringMercifulGenerous Empire the Boar(5/2/3/3/3/2) 140(4F) 75(2F) 105(2F) 0 20(1F) 40(1F) 15 105(3F) 0 45(1F) 90(3F) 0 0 60(2F) 0 0 0 0 69546/l 15 Male 40 DaringHonestCruel Empire the Robber(3/4/3/4/2/2) 85(2F) 70(2F) 40(1F) 150(4F) 40(1F) 100(3F) 20 80(2F) 0 85(2F) 0 120(3F) 0 0 0 0 0 0 79049/l 16 Male 22 DeviousMercifulGenerous Empire the Butcher(4/4/3/3/2/2) 105(3F) 50(1F) 100(3F) 120(3F) 60(1F) 105(3F) 20 90(3F) 0 0 0 110(3F) 0 0 0 0 0 0 76048/l 16 Male 30 CruelDeviousClosefisted Empire of the Hills(4/4/3/3/2/2) 70(2F) 30(1F) 60(2F) 90(3F) 100(3F) 0 10 60(2F) 0 75(2F) 15 40(1F) 0 0 0 0 0 0 55042/l 13 Male 22 DaringHonestClosefisted Empire the Wanderer(4/3/4/2/2/2) 75(2F) 20 105(3F) 20(1F) 40(1F) 0 15 80(2F) 70(2F) 0 0 0 0 0 0 0 0 0 42535/l 12 Female 24 DaringCalculating Empire the Exile(3/3/3/3/3/3) 30(1F) 15(1F) 20(1F) 20(1F) 30(1F) 0 50(2F) 40(1F) 0 0 0 70(2F) 0 0 120(4F) 105(3F) 0 0 50038/l 13 Female 23 HonestCruel Empire the Black(3/4/4/3/2/2) 90(3F) 20(1F) 10 40(1F) 40(1F) 90(3F) 10 120(4F) 0 20(1F) 0 80(3F) 0 0 0 0 0 0 52040/l 13 Female 21 DaringGenerous Empire the Surgeon(3/3/3/3/2/3) 20(1F) 10 50(2F) 10 30(1F) 60(2F) 50(2F) 30(1F) 0 40(1F) 0 0 0 0 0 0 120(4F) 0 42038/l 11 Male 31 HonestCalculatingGenerousMerciful Empire the Dispossessed(4/2/4/2/3/3) 80(2F) 20 110(3F) 50(2F) 20(1F) 20(1F) 140(4F) 70(1F) 0 0 0 0 90(2F) 60(1F) 0 80(2F) 0 0 74049/l 15 Female 28 Honest Empire Willowbark(3/4/3/2/2/3) 40(1F) 10 25(1F) 35(1F) 15 60(2F) 15(1F) 40(1F) 0 0 0 0 0 0 0 0 90(3F) 0 33037/l 9 Female 28 CalculatingMerciful Sturgia Breakskull(5/3/3/2/2/2) 90(2F) 110(3F) 30 15(1F) 5 80(3F) 35(1F) 50(2F) 0 0 0 0 0 0 0 0 0 0 41535/l 12 Male 27 DaringImpulsiveCruel Sturgia the Lucky(4/3/3/2/3/2) 100(3F) 60(2F) 15 5 5 50(2F) 20(1F) 95(3F) 0 0 20(1F) 0 70(2F) 60(2F) 0 0 0 0 50042/l 12 Male 21 DaringGenerous Sturgia Bloodaxe(6/3/4/2/2/2) 150(4F) 210(5F) 95(2F) 15 5 75(2F) 20 155(5F) 0 15(1F) 55(2F) 0 0 0 0 0 0 0 79544/l 18 Male 35 HonestCalculating Sturgia the Fish(4/3/4/3/2/2) 90(3F) 25 20 10 5 120(4F) 55(1F) 130(4F) 0 90(3F) 45(1F) 0 0 0 0 0 0 0 59042/l 14 Male 23 GenerousDevious Sturgia Coalbiter(5/2/5/2/2/2) 90(2F) 140(4F) 35 10(1F) 5 40(2F) 35 125(3F) 70(2F) 0 0 0 0 0 0 0 0 0 55039/l 14 Male 30 DaringGenerousCruelImpulsive Sturgia Frostbeard(3/3/4/3/2/2) 50(2F) 20(1F) 10 90(3F) 20(1F) 25(1F) 90(3F) 50(1F) 0 110(4F) 0 0 0 0 0 0 0 0 46539/l 12 Male 24 DaringGenerousMercifulImpulsive Sturgia the Accursed(3/4/3/2/2/3) 20(1F) 20(1F) 10 35(1F) 25(1F) 70(2F) 25(1F) 70(2F) 0 0 0 0 0 0 0 0 0 70(2F) 34534/l 10 Female 24 DaringHonestMercifulClosefisted Sturgia the Shieldmaiden(6/3/4/2/2/2) 175(5F) 20 155(4F) 10 5 80(3F) 25 155(5F) 0 0 0 0 0 0 0 0 0 0 62537/l 17 Female 29 DaringHonestCruel Sturgia Longknife(4/3/3/3/2/2) 105(3) 10 70(2F) 10 5 65(2F) 35(1F) 70(2F) 0 50(2F) 0 85(3F) 0 0 0 0 0 0 50536/l 12 Female 26 DeviousCalculatingGenerous Sturgia the Healer(3/3/4/3/2/3) 55(2F) 40(1F) 35(1F) 95(3F) 5 5 30(1F) 115(4F) 0 45(1F) 25(1F) 0 0 0 0 0 95(3F) 0 54542/l 13 Female 30 CalculatingDevious Battania the Red(4/3/3/2/3/2) 45(1F) 110(3F) 15 85(3F) 5 15(1F) 5 75(3F) 0 0 0 0 65(2F) 45(1F) 0 0 0 0 46539/l 12 Male 28 DaringDeviousImpulsive Battania Fairhair(5/3/4/2/2/2) 125(3F) 70(2F) 50(1F) 25(1F) 5 120(4F) 25 140(4F) 0 0 0 0 0 0 0 0 0 0 56037/l 15 Male 28 DaringGenerous Battania Ironbelly(4/4/4/2/2/2) 105(3F) 55(1F) 30(1F) 75(2F) 5 130(4F) 25 115(3F) 0 0 25(1F) 0 0 45(2F) 0 0 0 0 61044/l 14 Male 35 DaringHonestCruel Battania Horsethief(4/3/4/3/2/2) 100(3F) 45(1F) 110(3F) 5 5 140(4F) 135(4F) 70(1F) 0 0 30 95(3F) 30(1F) 0 0 0 0 0 76548/l 16 Male 27 DeviousGenerous Battania the Ragged(4/4/3/3/2/2) 70(2F) 60(1F) 35(1F) 135(4F) 5 70(2F) 65(2F) 90(3F) 0 70(2F) 35(1F) 0 0 0 0 0 0 0 63545/l 14 Male 24 HonestMercifulImpulsive Battania Blacktooth(4/4/3/3/2/2) 75(2F) 60(2F) 50(1F) 90(2F) 5 120(3F) 25(1F) 90(3F) 0 90(3F) 30(1F) 0 0 0 0 0 0 0 63545/l 14 Male 22 CruelDeviousClosefisted Battania the Wanderer(4/4/3/3/2/2) 70(2F) 45(1F) 90(2F) 85(2F) 5 90(2F) 25(1F) 135(4F) 0 70(2F) 15 95(3F) 0 0 0 0 0 0 72548/l 15 Female 21 DaringCalculating Battania the Ill-Starred(4/3/5/2/2/2) 70(2F) 90(3F) 50(1F) 50(2F) 5 20(1F) 5 120(3F) 90(2F) 0 0 0 0 0 15(1F) 0 0 0 51540/l 13 Female 26 DaringHonestMerciful Battania Cowthief(4/3/3/2/3/3) 60(2F) 90(3F) 55(1F) 40(1F) 10 30(1F) 90(3F) 50(2F) 0 0 0 0 45(1F) 0 45(1F) 80(2F) 0 0 59546/l 13 Male 22 DaringGenerousCruel Battania Bitterdraught(3/3/3/2/3/3) 70(2F) 30(1F) 50(2F) 5 30(1F) 35(1F) 10 50(2F) 0 0 0 0 65(2F) 0 50(1F) 75(2F) 75(2F) 0 54545/l 12 Male 31 MercifulClosefisted Vlandia the Loud(5/2/4/2/3/2) 80(2F) 40(1F) 125(3F) 5 5 5 110(3F) 40(1F) 0 0 45(2F) 0 0 65(2F) 0 0 0 0 52040/l 13 Male 25 DaringClosefistedImpulsive Vlandia the Brave(4/2/4/3/3/2) 80(2F) 30(1F) 90(3F) 15(1F) 25(1F) 10(1F) 140(4F) 30(1F) 0 85(3F) 0 0 0 45(1F) 0 0 0 0 55039/l 14 Male 21 DaringHonest Vlandia the Grizzled(4/3/3/4/2/2) 95(3F) 60(2F) 120(3F) 5 115(4F) 5 50(1F) 90(3F) 0 50(1F) 85(2F) 0 0 0 0 0 0 0 67545/l 15 Male 27 HonestMerciful Vlandia the Shark(4/4/3/3/2/2) 95(3F) 35(1F) 70(2F) 20 45(1F) 105(3F) 20(1F) 120(4F) 0 30(1F) 0 80(2F) 0 0 0 0 0 0 62044/l 14 Male 27 DeviousClosefistedCruel Vlandia Barrelchest(4/2/3/2/3/3) 35(1F) 85(2F) 70(2F) 15(1F) 15(1F) 30(1F) 35(1F) 80(2F) 0 0 0 0 0 0 90(3F) 60(2F) 0 0 51543/l 12 Male 24 HonestGenerous Vlandia of the Hills(4/3/4/3/2/2) 85(2F) 45(1F) 80(2F) 5 135(4F) 25(1F) 40(1F) 150(4F) 0 110(3F) 60(2F) 0 0 0 0 0 0 0 73546/l 16 Male 27 MercifulCautious Vlandia the Huntress(4/4/3/3/2/2) 75(2F) 45(1F) 80(2F) 155(4F) 65(1F) 60(1F) 40(1F) 150(5F) 0 90(2F) 60(1F) 0 0 0 0 0 0 0 82051/l 16 Female 26 DaringCalculating Vlandia the Smith(4/3/4/2/2/2) 45(1F) 75(2F) 40(1F) 10 30(1F) 20(1F) 20 55(2F) 95(3F) 0 30(1F) 0 0 0 0 0 0 0 42038/l 11 Male 24 GenerousMercifulImpulsive Vlandia the Black(3/4/3/4/2/2) 20 30(1F) 55(2F) 55(1F) 85(2F) 35(1F) 30(1F) 90(3F) 0 95(3F) 0 110(3F) 0 0 0 0 0 0 60547/l 13 Female 24 DaringGenerousCruel Vlandia the Wainwright(3/4/3/2/2/3) 60(2F) 20(1F) 25(1F) 30(1F) 80(2F) 10 10 90(3F) 0 0 0 0 0 0 25(1F) 0 0 95(3F) 44537/l 12 Female 26 CalculatingGenerousCruel Vlandia Bellowsbreath(4/3/4/3/2/2) 80(2F) 110(3F) 20 10 100(3F) 20(1F) 45(1F) 70(2F) 55(1F) 0 65(2F) 0 0 35(1F) 0 0 0 0 61047/l 13 Male 39 DeviousCalculating Vlandia the Tracker(4/3/4/3/2/2) 95(3F) 55(1F) 110(3F) 10 75(2F) 55(1F) 45(1F) 110(3F) 0 120(4F) 35(1F) 0 0 0 0 0 0 0 71047/l 15 Male 39 Merciful Vlandia the Scholar(3/3/3/2/3/4) 50(2F) 10(1F) 10(1F) 10(1F) 20(2F) 10 20(1F) 70(2F) 0 0 0 0 0 0 50(2F) 0 180(5F) 0 43031/l 14 Male 26 MercifulClosefisted Aserai the Golden(5/2/4/3/3/2) 150(4F) 60(1F) 150(4F) 40(1F) 15 15 160(4F) 70(1F) 0 0 140(4F) 0 0 100(3F) 0 0 0 0 90050/l 18 Male 23 ClosefistedImpulsive Aserai the Falcon(5/2/4/3/3/2) 160(4F) 90(2F) 150(3F) 40(1F) 10 45(1F) 130(3F) 70(1F) 0 0 110(3F) 0 0 145(4F) 0 0 0 0 95053/l 18 Male 25 DaringGenerous Aserai the Swordsman(4/3/4/2/3/2) 110(3F) 70(2F) 50(1F) 15 15 70(2F) 15 120(4F) 0 0 0 0 70(2F) 0 0 0 0 0 53541/l 13 Male 33 DaringHonestCruel Aserai the Prince(4/3/3/3/3/2) 35(1F) 110(3F) 70(2F) 10 20 120(4F) 30(1F) 70(2F) 0 0 0 100(3F) 110(3F) 0 0 0 0 0 67545/l 15 Male 25 DeviousMercifulGenerous Aserai the Hyena 125 45 140 50 10 70 50 150 0 0 0 110 0 0 0 0 0 0 750 Male 27 CruelDeviousClosefisted Aserai of the Wastes(3/4/3/4/2/2) 70(2F) 20 60(1F) 125(3F) 50(1F) 110(3F) 70(2F) 80(2F) 0 170(5F) 0 0 0 0 30(1F) 0 0 0 78549/l 16 Male 31 DeviousClosefisted Aserai the Wanderer(4/3/3/3/3/2) 110(3F) 10 125(3F) 20 10 50(1F) 120(4F) 40(1F) 0 50(1F) 60(2F) 0 40(1F) 120(3F) 0 0 0 0 75550/l 15 Female 25 DaringCalculating Aserai the Spicevendor(2/4/3/2/4/3) 20(1F) 10(1F) 10(1F) 20 120(4F) 10 40(1F) 90(3F) 0 0 0 0 0 30(1F) 110(3F) 90(3F) 0 0 55039/l 14 Female 28 HonestMerciful Aserai the Leopardess(3/3/3/4/3/2) 50(2F) 10 60(2F) 30(1F) 10 80(3F) 10 70(2F) 0 0 0 120(3F) 0 40(1F) 90(3F) 0 0 0 57044/l 13 Female 22 DaringGenerous Aserai the Engineer(3/4/3/2/2/3) 20(1F) 10 30(1F) 60(2F) 20 30(1F) 40(1F) 20(1F) 0 0 0 0 0 0 0 0 0 100(3F) 33033/l 10 Male 26 DaringHonestImpulsive Aserai the Knowing(3/3/3/2/3/3) 45(1F) 20(1F) 10 50(2F) 10 10 95(3F) 30(1F) 0 0 0 0 0 0 65(2F) 0 0 90(3F) 42539/l 11 Male 29 ClosefistedMerciful Khuzait the Hawk(4/4/4/2/2/2) 95(3F) 20 95(3F) 165(5F) 5 10 145(4F) 75(2F) 0 0 0 0 0 0 0 0 0 0 61038/l 16 Male 27 DaringDeviousImpulsive Khuzait the Fatherless(3/3/4/2/3/3) 55(2F) 5 55(2F) 95(3F) 5 10 105(3F) 55(1F) 0 0 0 0 90(3F) 40(1F) 0 50(2F) 0 0 56543/l 13 Male 22 DaringMercifulGenerousCalculating Khuzait Ironeye(4/3/4/2/3/2) 115(3F) 5 95(23F) 75(2F) 5 50(2F) 55(1F) 95(3F) 0 0 40(2F) 0 0 55(2F) 0 0 0 0 59042/l 14 Male 32 DaringHonestCruel Khuzait the Outcast(3/3/4/2/3/3) 95(3F) 5 55(2F) 75(2F) 5 35(1F) 105(3F) 60(2F) 0 0 0 0 0 75(2F) 0 90(3F) 0 0 60043/l 14 Male 22 DeviousGenerous Khuzait the Mad(4/3/4/3/2/2) 85(2F) 5 95(3F) 75(2F) 15 50(2F) 135(4F) 60(1F) 0 30(1F) 0 85(3F) 0 0 0 0 0 0 63545/l 14 Male 21 CalculatingDevious Khuzait the Grey Falcon(4/3/4/3/2/2) 70(2F) 10 125(3F) 105(3F) 5 45(1F) 160(5F) 55(2F) 0 30(1F) 90(3F) 0 0 40(1F) 0 0 0 0 73546/l 16 Male 20 HonestClosefisted Khuzait the She-Wolf(5/2/4/3/2/2) 105(3F) 15 135(4F) 5(1F) 5 55(2F) 50(1F) 150(5F) 0 20(1F) 45(1F) 0 0 0 0 0 0 0 58539/l 15 Female 28 DaringDeviousCalculating Khuzait the Alone(3/3/3/3/2/2) 35(1F) 5 10 50(2F) 5 10 35(1F) 45(1F) 0 75(2F) 20(1F) 0 0 0 0 0 0 0 29036/l 8 Female 29 DaringHonestCruel Khuzait the Swift(4/3/4/2/3/2) 100(3F) 15 110(3F) 105(3F) 5 10 90(2F) 120(3F) 0 50(2F) 40(1F) 0 0 0 90(2F) 0 0 0 73549/l 15 Female 21 DaringGenerousMerciful Khuzait the Ragged(4/3/5/2/2/2) 75(2F) 5 85(2F) 85(3F) 5 10 140(4F) 105(3F) 40(1F) 0 0 0 0 0 60(2F) 0 0 0 61044/l 14 Male 40 DaringDeviousImpulsive Khuzait Companions for Different Roles[] Party Scout: Short-term: of the Wastes (Aserai) - the highest starting Scouting skill by far, good martial skills, but he will only reach 7 Cunning by lvl 28 Long-term: the Black (Vlandia) - young, average level, moderate martial skills, will reach 7 Cunning by lvl 24 Party Steward: Short-term: the Exile (Empire) or the Spicevendor (Aserai) - high Steward and Trade skills for quartermaster perks but will only reach 7 INT by lvl 28 Long-term: the Scholar (Aserai) - has 0 starting Steward skill, but young, has 50 Trade for Caravan Master perk and will reach 7 INT by lvl 24 Party Surgeon: the Scholar (Aserai) - young, has highest starting Medicine skill by far and will reach 7 INT by lvl 24 Party Engineer: the Engineer (Aserai) - young, has high Engineering skill, decent martial skills and will reach 7 INT by lvl 24" "Company of the Golden Boar","Company of the Golden Boar Official Information Faction Vlandia Leader Randomized Fiefs None Tier ? Wealth ? The Company of the Golden Boar is a minor clan of Vlandia. They are levies and mercenaries specialized in ranged combat with crossbows. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The company are Vlandians, mostly local levies who don't adjust well to peacetime and opted for a life of constant warfare. They are probably the least disciplined and most brigandish of Calradia's mercenaries, and a scourge to any bit of countryside where they are allowed to run loose. Still, like all mercenaries, they know that their future earnings depend on their reputation, so they honor contracts and practice their skills, particularly with the crossbow, to ensure their employers receive their money's worth.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Trivia[] The Company's sigil is interestingly very similar to clan fen Giall's, who own the Battanian town of Pen Cannoc. References[] ↑ Encyclopedia Calradia, entry ""Company of the Golden Boar"" Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Composite Bow","With Fire & Sword See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Connections","In Mount&Blade: Warband, each companion has connections in a particular town. You can ask the companion to go gather intelligence from them about the faction that owns the town. The information is generated when the companion returns, so if a town is captured, the information will cover the new faction instead of the original faction. It takes up to 5 days and provides information about: Instability in the faction (% of lords disgruntled, % restless) Rivals of each lord (lords having a quarrel) Relation of each lord with liege List of Towns by Heroes[] Town Hero Dhirim Lezalit Durquba Artimenner Halmar Jeremus Ichamur Borcha Jelkala Bunduk Khudan Klethi Praven Katrin Reyvadin Alayen Sargoth Marnid Suno Nizar Tihr Deshavi Tulga Baheshtur Uxkhal Firentis Veluca Rolf Wercheg Matheld Yalen Ymira NOTE: Artimenner says Narra at the start of the game, but it's impossible to get intelligence from there since it's fixed to Durquba within the first day. See Also[] Heroes Towns" "Conquering Calradia","Conquering Calradia is a somewhat ambiguous goal, as the first Mount&Blade games were open-ended ""sandbox"" games, so there is no winning condition. The most obvious goal, therefore, is complete dominance over Calradia. This is achieved by eliminating all the other factions. A faction will be eliminated when you capture all their castles and towns. Usually, the faction will linger around for a while with their lords possessing very small parties. These can be a nuisance, as their small party size allow them to quickly run away from you when you approach, enabling them to raid all of your villages with minimal threat. Contents 1 Steps to Follow 1.1 Building a Steady Income 1.2 Creating a Soldier Farm 1.3 Founding a Kingdom 1.4 Beating other Factions 1.5 Get Lords to Join You 1.6 Control the Enemies 1.7 Conquer 2 Items and Skills 2.1 Player 2.1.1 Skills 2.1.2 Equipment 2.2 Companions 2.2.1 Skills 2.2.2 Equipment Steps to Follow[] There are a number of things that you can do before beginning your journey to becoming the King of Calradia. They are not necessary but will greatly help in the long run. These steps are just a rough outline of strong strategies you can use to try to win. Building a Steady Income[] Find a way to gain large amounts of money at any time you need it. Ultimately, you want to buy a Productive Enterprise in every town in the game. The best places to start are Curaw and Dhirim, since you can buy an ironworks at each of them for 3500 denars and make about 300-500 every week from them. Once you have all the enterprises, you will get somewhere around 8000 denars every week. The best bandits to kill for money are Sea Raiders. If your faction is not at war, it is ideal to kill these bandits. However, if your faction is at war, you can try to defeat enemy lords with the hope that you will capture them and sell them for ransom. They can be worth anywhere from 1500-6000 (kings are worth 9000-17000). Trading can also be surprisingly lucrative, especially if you have a party member with a high trade skill, have expanded your inventory several ranks, and have identified several profitable trade routes. For instance, salt in Wercheg is especially cheap, available in high volumes, and sells for 3-4x in nearby Rivacheg. A good trade route will net 1000-3000 denars per run, more if you can cash in on the return trip. Talk to villagers if you want some tips on profitable trade route in the area. Creating a Soldier Farm[] You need to be able to easily replenish soldiers while you are at war so that you can protect your kingdom from enemy armies. Being able to recruit a lot of new soldiers quickly creates room for casualties during fights. You won't have to worry about losing a lot of troops during a tough fight. If you have a negative reputation with a village, they will not give you recruits. If you have somewhere between 0 and 10 reputation, they will give you 0-7 recruits when you go to them and 0 if you are at war with the faction that owns the village. If you are above 10, however, they will give you recruits even if you are at war and you will get more recruits than before. At 20, you have a chance to get tier 2 units, 40, tier 3, etc. Note that if your reputation with the village improves at all at any time, and you just recruited soldiers, more soldiers will be available for recruitment right away. A handy trick is to talk to the villagers and see if any of them are out of a job. If they are, you can give them 300 denars and your reputation will increase by 1, allowing you to recruit volunteers again. Some of the best soldiers in the game are: Infantry: Nord Huscarls Archers: Vaegir Marksmen Cavalry: Swadian Knights Horse Archers: Khergit Veteran Horse Archers Any units you wish to use, however, can be used to replace these units. You should just aim to have a good top tier unit for each role. Swadian Sergeants, Rhodok Sergeants, Rhodok Sharpshooters, and Sarranid Mamlukes would be a very powerful set of units as well. Any units can be used in your army, it is sometimes very beneficial to hire the prisoners of lords you defeat, especially to augment your garrisons. However, don't bother hiring units that are not the correct type of unit for your current army or tactical style. For example, hiring Khergit Lancers when you are using knights is a very good idea; you can even put them in the front of your army by moving them up in the party list so they can absorb the damage in the initial charge. Founding a Kingdom[] Founding a new kingdom opens up a lot of new gameplay opportunities in Warband. You can choose any name for it that you want and you can get a banner if you don't already have one. You will need to acquire a castle or town to start your new kingdom. One way to defeat a castle is to create an army of Rhodok sharpshooters. Attack any castle (preferably a castle only requiring a siege ladder unless you have really high Engineering) and tell your sharpshooters to hold position at a good distance from the castle. Let them fire all their bolts and then charge up the ramp with your companions and fight until you die. When you die, you will automatically retreat and lose some sharpshooters so you can go replenish them at your soldier farms if you like. Repeat this process until you are victorious. Keep in mind that castles that have been taken recently will have a weak garrison. You are very likely to lose this castle to the faction's army. So be prepared to just leave it for them to take. You can take it back easily because the garrison will be weak. Eventually, the faction will be at war with another faction and will leave you alone. An alternative strategy is to help a claimant take their kingdom. Make sure the kingdom is already really small. Ask for a castle that you think will be a good starting place for your kingdom. When you are done taking the kingdom, empty your castle and siege it. It will instantly lose as soon as you finish building the ladders. (Note that when using the sharpshooter strategy you don't actually have to charge the castle when you run out of bolts. As long as you have a good kill ratio you can retreat without consequence and come back again with all your ammunition restocked. The only limit is time, as enemy relief forces may show up while you are waiting to attack again.) Beating other Factions[] The faction that you took the castle from is very likely to declare war on you even after they failed to take the castle back multiple times, so try to eliminate them first. A castle is necessary because you can put troops in them and they will only cost half wages. This allows you to switch your army at any time without disbanding all your troops. When a faction declares war on you (or you declare war on them), hunt down their lords. Keep in mind that all enemy units are dismounted when fighting in villages but your units won't be (making knights significantly better). If you find their ruler, try to take them out so their tactics level won't affect your battle advantage in the next fight. If their army groups up and sieges your castle and there is no way you can fight the whole thing, just wait for them to enter your castle. But catch the last bunch of lords that enter. Enemy kings often enter last and they always have the most troops. After defeating them, help your castle win the battle. With your massive income from your enterprises, your castle can hold easily about 300 top tier units (you should have powerful units such as Huscarls and sharpshooters in your castle). When you assault a castle that has a lot of troops inside, don't worry about any number over 300, since after that, reinforcements cease arriving, and all the extra troops are killed. The best units for attacking a castle are the Nord Huscarls, as they are perfectly able to take the hailstorm of arrows that fly during most sieges, and are also able to retaliate with thrown weapons. If you have any cavalry units in your army, make sure to place them at the back of your battle list, as they will be dismounted during the battle and won't be able to fight as effectively (not that they'll be entirely useless, they just won't be able to match up against higher ranked units) Get Lords to Join You[] You need at least one Lord on your team. As for lords, don't get too many because they will start to hate you as more fiefs are given away. The easiest thing to do is just keep one town that you like and give away all the villages for that town and all the castles and towns you capture. To get more Lords to join your team, you can send out all the companions in your party to go try stir up things in the other factions. This will usually get a Lord or two for you - provided that you have enough land. You don't need very many Lords since you can defeat every team in the game with the above strategy. Keep in mind that Lords that have joined you are very unlikely to participate in campaigns because they will be busy defending their fiefs. You mostly just need them for a little defense for your villages and to fill up the garrisons of castles. Another thing to note is that if you capture a lord and then their faction falls while they are still in your custody, they will not be freed and will always be in your custody. To prevent this, before you conquer a faction, make sure you ransomed them off. This way you can have all lords if you would prefer. An easy way to get Lords to like you is breaking them out of prison, travel past towns and castles looking at the captives that are being held at in them. If a Lord is being held captive, enter the town or castle and walk up to the Prison Guard. Do exactly what you would do if you were freeing the Lord as a quest, the best part of this is you don't lose approval from any other Lords or Factions. The only difference is you will only get approval from the Lord(s) you rescued. Control the Enemies[] It is ideal that all the other factions remain small and weak. To achieve this, avoid eliminating factions - save them if you need to by attacking a faction that is attacking the weak faction. This way, the lords will never all be together and a bunch of weaker armies will try but fail to take your castle. Conquer[] Begin declaring war on factions. Use knights to wipe out their armies and then sharpshooters (and maybe some Huscarls if you want) to capture all their towns. Target towns first since they have your enterprises. Use the same tactics that were used to start your kingdom. The hardest faction to defeat with the sharpshooter strategy is the Nords. Then next being the Rhodoks. These may require more brute force so use a lot of Huscarls or just keep farming up a new army to attack with. Keep in mind that once you eliminate a faction's main army, they will take a long time to rebuild it. The lords will run around with small parties of tier 1 to tier 3 units and can be easily defeated with any army you have. You should aim at their campaign army first, try to lure them out, once their campaign army is beaten, repeat it every two weeks. This should keep the other faction down hard enough for your lords to win most fights on their own. Another way to keep your enemies weakened after defeating their main army is to split up your force, attacking and burning down as many villages as possible. This affects the enemy's recruitment and income. Repeating the attack/raids every two weeks should make your enemy's beg for peace within a month or two, ending the war in your favor. Keep in mind that you will lose relations with your current lords when you assign a new fief, so don’t be too greedy and instead conquer bits at a time, keeping your internal relations at an all time high. If you conquer too fast, you will see deserting lords, which will harm you even more than your enemy will. Items and Skills[] The equipment and skills you choose are entirely up to you because they are not too important if you use the above guidelines and your skills should be chosen to fit your play style. A more in-depth analysis can be found here. However, there are some specific suggestions that may be advisable for characters intending to conquer Calradia, which are listed below. Player[] In the beginning when setting up your player it is easiest to choose being a noble over a street urchin or other such lowly citizen. This is, however, entirely up to you. Being a noble will just make the game slightly easier due to increased starting funds and renown as a noble. Skills[] Basically any skills will be good to have, but some skills that are especially handy as a king/queen: Training: Allows you to get new top-tier troops quickly, and without risk of losing recruits; especially if given to multiple party members. Leadership: Good for getting a larger army and keeping it happy. Prisoner Management: Good for making a bit more money. Sea Raiders are worth about 100 denars. Path-finding: Gets you out of sticky situations on the map, and makes large armies move less sluggish. Persuasion: Allows you to convince other nobles to switch sides and resolve conflicts among your vassals. Tactics: Increases your battle advantage by 1 every 2 points and allows you to get more units into the battle per spawn. A higher battle advantage does however reduce the renown you get for the battle. Engineer: You will often have to initiate sieges yourself, and being able to build siege engines quicker can give you a significant strategic advantage Note: All the 'party' skills can be given to your companions. Party skills receive a bonus depending on the leader's skill level; so if your medic has Wound treatment of 5 and you have none, it's effectively 5 points. If he's got 5 and you've got 2, then it's an effective 5+1 = 6 points. The leader skill bonus (+1 if the skill is 2-4, +2 if it's 5-7, +3 if it's 8-9, and +4 if it's 10) also applies if the highest level skill is owned by the Leader. Equipment[] Get anything you want that suits your play style. You should however keep in mind that you will fight a lot of sieges, as well as large battles, both of which will sometimes take multiple rounds. This requires a build that is able to last long without running out of hit points or ammunition. Usually it is a good idea to get a ranged weapon so you can use it in castle sieges but you can just leave it in your inventory for other fights. You can go for a bow with the Power Draw skill or you can just use a crossbow. Thrown weapons are not the best choice since they generally have less ammunition but they can still be useful if you use throwing daggers and have a lot of power throw and throwing proficiency. Keep in mind that any skill points you spend on Power Draw or Throw are ones you cannot spend on Leadership, Persuasion, or other leader-specific skills; only crossbows do not require skill points. In general, the game is easier if you just buy strong armor since it is really hard to avoid getting hit in close combat, and it will allow you to stay in combat and help your troops longer. It is also easier to use a Charger or Sarranian War Horse over any other horse since it will almost never die before you do - even when you have Plate Armor. Heavy armor makes your character run slower on the ground but since you will want to be mounted most of the time, you will be better off with it anyway. Companions[] The companions page contains a section suggesting how to best use all 16 companions in the first and second 'halves' of the game. Basically, you level up your nobles while you are building your own skill, and then switch over to using peasant companions (who cause problems if they are given fiefs) after you have your own kingdom. Of the two commoners in the first party, Artimenner makes for a good minister (who can be reactivated as trainer or engineer in a pinch), and Borcha should best be dismissed. If your Persuasion is high, you can also keep your first party and only use lords from other kingdoms. Having too many lords may actually put you at a disadvantage as it will be increasingly difficult to keep their relations high and prevent jealousy when awarding fiefs. Skills[] The nobles in the first party should all have a few points in Trainer, Tactics and Leadership if you want to grant them fiefs later on, as this will help them field better armies and win more battles. Even pure combat characters should get 9 or 12 points in INT and CHA and raise these Skills to 3-4. And having many characters in your party with the Trainer skill is beneficial anyway. Prisoner Management is best avoided for companions, as it will only slow their party down. Remember that your companions will have the same AI as your other soldiers, so they are bound to fail in combat. If you give them a lot of strength, you can expect them to kill more enemies before going down. Equipment[] Since the AI does not allow soldiers to do clever moves such as kiting, it is best just to give them the strongest armor that you can find. This will help them last during fights and they will kill a lot more enemies. The AI is also particularly bad at using polearms so avoid giving them spears of any kind. You should give them a ranged weapon as well since they will be very effective in castle sieges with them. Since they can't die, they are ideal for taking castles without casualties. In this case, having a party member with a high First Aid skill is very valuable, so wounded companions can get healed again for a second round of the battle. For sieges, they do best with a ranged weapon, a shield, and a one-handed melee weapon. You want them with this equipment so you can use them like your Rhodok sharpshooters (shield until in position then start firing) and so that they can fight in close combat when they run out of arrows or when you are using knights. They also do well with this equipment if you stand them in front of your archer army so enemies that come close will be taken care of by them while your archers keep firing." "Controls","The default controls of the game (Warband) The controls in the Mount&Blade series can be classified into Movement, Orders, Equip Items, and more. The default controls of the game (Warband) (continued) All the controls can be changed by pressing on the button next to the button explanation and then pressing the button you want to replace for the button explanation. These are the default controls of the game. Map Controls[] The map controls and the 'Take Screenshot' hotkey. The map controls are the controls used when you are in the overworld. These keys cannot be changed. All the controls can be replaced by the mouse, except the ""Wait"" button. Under the map controls there is the ""Take Screenshot"" button. The keys are Ctrl + Insert. Undocumented/'hidden' Controls[] Ctrl+Space: makes you move a lot faster in the overworld. Space+Ctrl: If you press Space first and Ctrl second, you will wait on the spot on the map you're in but time will also pass much faster. Ctrl+J: 'Stuns' the horse you're riding (as if it just hit a wall). Ctrl+Left Click: Holding Ctrl while left clicking on an ""upgrade to..."" button upgrades all eligible troops simultaneously, rather than just one. You can also use this for garrisoning, selling prisoners, and disbanding troops. Shift+Left Click: Functions similarly to Ctrl+Left Click, as explained above, but changes the amount to 5 troops at once. Using cheats can unlock a big multitude of hidden controls. Visual Maps[] Visual map of the original Mount&Blade controls. Click for a larger view. Visual map of Mount&Blade: Warband controls. Click for a larger view." "Controversy","Controversy is a new feature in Warband. Lords and the player can gain controversy. Oddly, ladies will sometimes have controversy. You gain controversy by: Asking for fiefs Losing a vassal Leaving soldiers behind Joining in or starting arguments with other vassals Betraying someone As Marshall: Any loss, such as having a village raided, caravan destroyed, peasants attacked, a lord losing a battle, a castle captured, or town captured will add to controversy in often large measures. If you face war on multiple fronts or have a large kingdom to defend, you can expect to reach near 100 controversy very quickly. The only solution is to give up being marshall in that case. You lose controversy by: Defeating enemies Conquering territory, particularly towns (which reduces it by 120) Resolving disputes between vassals Over time The more controversy you have, the higher the chance the soldiers will desert you and lower the chance vassals will join you. High controversy will prevent your king or queen from awarding you a fief. Very high controversy for a marshall makes it likely that they will be replaced. Controversy is maxed out at 100." "Cossack Hetmanate","Cossack Hetmanate Banner Troops Official Information Ruler Hetman Bogdan Hmelnitski Claimant Ivan Barabash Faction Location Cossacks in light red “ The Cossacks fight for their freedom and dream of one day forging their own state, one like the Polish Commonwealth, and just as powerful. But in this new nation, the Catholic Pole - the lyakh, as the Cossacks call him - he would no longer find himself among the gentry. Instead, all titles would be held by Orthodox Cossack leaders. Some years ago, the Zaporozhian Host, in a series of bloody battles, forced the Polish crown to grant them limited sovereignty, but now the times have changed. Today the Ukrainian Hetman fights under the hand of the Tsar of Moscow. ” — Jaques de Clermont The Cossack Hetmanate is a Ukrainian state that existed from 1649 to 1764. The Cossack Hetmanate was also called the Zaporozhian Host. The nation, located in the middle to southern region of Eastern Europe, is comprised of wild-spirited independent fighters lead by Hetman Bogdan Hmelnitski. The Cossacks fight against the Polish Commonwealth for their freedom. According to Jaques de Clermont, the Cossacks earned limited sovereignty in a series of bloody battles some years ago. Catholic Poles, however, still dominate the nobility. Those same Polish nobles fear losing titles to Orthodox Cossacks if Hmelnitski's rebellion leads to the establishment of a Cossack state. Cossack leader Bogdan Hmelnitski is forced to seek help from Russia in order to combat the powerful Poles. Together the Cossack Hetmanate and Muscovite Tsardom march on the Polish Commonwealth and the Crimean Khanate. The Secret of the Black Mace is the main questline for the Cossack Hetmanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Hetman Bogdan Hmelnitski Initial Ruler Ivan Barabash Claimant Vassals[] Army Chief Pavlo Gomon Company Commander Ivan Hmara Company Commander Lavrin Sinonos Company Commander Les' Gritsenko Colonel Anton Zhdanovich Colonel Bogdan Popovich Colonel Filon Jalaliy Colonel Fyodor Loboda Colonel Ivan Bogun Colonel Ivan Fedorenko Colonel Ivan Sirko Colonel Lukyan Mozyra Colonel Maksim Nesterenko Colonel Martyn Pushkarenko Colonel Matviy Gladkiy Colonel Petro Doroshenko Colonel Prokop Shumeiko Colonel Timofiy Nosach Colonel Vasil Zolotarenko Headquarters Clerk Ivan Vygovsky Tactics[] Strengths[] Best Musketeers in the game. Best Dragoons in the game. Reliable light cavalry. Weaknesses[] Low armor across the board. Few and subpar anti-cavalry units. Smallest unit roster. The Cossack Hetmanate is similar to the Kingdom of Rhodoks from Mount&Blade: Warband. Hetmanate Cossacks are firearm masters on foot and on horse but their roster is small, lacking heavily armored units and good anti-cavalry units. Hetmanate militia tier units Countryman, Poor Cossack and Poor Cossack Pikeman all perform average or above average for their class. The Countryman and Poor Cossack Pikeman are unfortunately the only anti-cavalry infantry units available to the Hetmanate but they are so poorly equipped (scythe, pitchfork or short lance) it is not advisable to use them any more than necessary. Hetmanate mainline troops are Zaporozhian Infantryman and Netyag. The Zaporozhian Infantryman is the best mainline musketeer in the game outperforming or equivalent to rival nation's elite musketeers. The Serduk is an upgrade being the best musketeer in the game with the best stats and equipped with Miquelet Muskets. The Netyag is equipped with a pistol and have good firearm stats however they are best suited for a light or medium infantry role due to their medium-high armor, 1H stats and lack of infantry alternatives for the Hetmanate. Finally, the mercenary Tatar Infantryman is equipped with a bow and is unremarkable, best used as a meat shield or filler. The Hetmanate Cossacks have three great units to fulfill a dragoon role: Djura, Watchman and the elite Zaporozhian Cavalryman. You will quickly and easily have access to the Djura and then the Watchman over time, both also serving as light cavalry for the Hetmanate. The Zaporozhian Cavalryman is the elite of the Hetmanate, the best dragoon equipped with medium-heavy armor spawning with either a Lance, saber or AP weapon able to counter inferior cavalry or infantry. The Pike Watchman is quite useful and capable of charging enemy cavalry but exceedingly average and lightly armored so expect them to die in numbers. Finally the Tatar Cavalryman suffers a similar fate to the Tatar Infantryman, outclassed by better alternatives but can be used as filler. Troop Tree[] Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Territory[] The territory of the Cossack Hetmanate starts with the following towns, fortresses, and villages. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name ukr_man_insult_1.wav ukr_man_insult_2.wav ukr_man_insult_3.wav ruk_man_insult_4.ogg ukr_man_insult_5.ogg ukr_man_victory_1.wav Trivia[] The Ruin was a period of time from Bogdan Hmelnitski's death in 1657 to the election of Hetman Ivan Mazepa in 1687, which was full of continuous strife, civil war, and foreign intervention. It ended when Hetman Ivan Mazepa was elected and brought stability and order to the state. The Hetmanate was incorporated into the Russian Empire in 1764. In the game's code, the Cossack Hetmanate is referred to as rhodok, the Kingdom of Rhodoks being similar in that it also historically revolted against the ""main"" faction - the Kingdom of Swadia in the lore of classic Mount&Blade - compared to the Polish Commonwealth in With Fire & Sword. Wikipedia has an article on this subject at:Cossack Hetmanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Cossack Saber","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Couched lance damage","Lance in position. Couched lance damage attacks are a technique performed on horseback with certain types of Polearms, essentially any polearm with ""lance"" in its name. Couched attacks are performed automatically by default, but can be switched to manual on the options screen (see below). The lance will be pointed upwards when the horse is not yet moving fast enough. The lance will lower into position once sufficient speed has been acquired. Charge an enemy with the lance pointed directly at them, and if done correctly, it will deliver a large amount of damage. This couched attack ignores normal directional blocking with a weapon. The damage delivered is dependent on speed, so faster horses will inflict more damage. However, rarely does an enemy survive a couched lance attack, so investing in a faster horse for this reason alone is probably unnecessary. An armored horse may be a wise choice, since charging the enemy increases risk of melee combat and receiving hits that use your speed against you. When a couched attack is successful, the message ""Delivered couched lance damage!"" will appear in the game log. The AI is also capable of using couched lance damage, so players should be on guard when fighting mounted lancers such as those in Sarranid armies or in tournaments. In the event of a head-on joust where you do not have a longer lance than your opponent, thrusting at the right moment, swerving to evade or sacrificing your shield is often preferred over maintaining the couch, since the AI will almost always hold their lance at the appropriate level to maximize their reach against their current target. Couched lances can be blocked with a shield but not with a weapon. Blocking couches with a shield will usually damage the shield greatly, if not break it in one shot. Interestingly, couches can be ""chambered"" by any weapon with an overhead swing or thrust, but this requires precise timing. Manual controls[] If the controls are switched to manual lance control (easy or hard), the lance will not automatically lower itself and you will not deliver couched lance damage. To perform this attack, a player has to ride a horse straight forward until it gets enough speed and then press the ""toggle weapon mode"" key (by default this is X). The attack key (default left mouse button) is not involved at all. If the horse is moving fast enough, the lance will now lower itself and stay there until the horse slows down or for a period of time if controls are set to hard. The small ""loaded"" indicator in the bottom right corner which would tell if a crossbow is loaded will indicate if the cooldown is up or not. Weapons with this effect[] Double Sided Lance Great Lance Heavy Lance Jousting Lance Lance Light Lance Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Count Aolbrug","Aolbrug Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs WerchegSerrepa Religion Christianity (implied) Personal Details Gender Male Count Aolbrug is one of the vassals of the Kingdom of Vaegirs in Warrider. He tells the player about the peasants from his village who've launched a revolt and brutally murdered the knight sent in to quell it. He tasks the player to travel to the village and negotiate with the rebels, promising them amnesty and improvement of life condition, as well as giving them anything else they may want. Once the player returns from the village, the count informs them that in the meantime, some of the other lords sent him reinforcements to crush the rebellion, and that he thus no longer desires to negotiate. It is strongly implied that he had no intention of keeping his promise in the first place. He then tasks the player to accompany the troops back to the village and capture the rebellion's leader, a man named Lerias Welon, and put down any of the rebelling peasants. Once Lerias is captured, the count will take custody of him. Outside of this, he can be interacted with in the same way as the other lords. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Arrasies","Arrasies Appears in WarriderMount and Blade Official Information Faction Zendar Title Count Fiefs Zendar Culture Unknown, possibly Swadian or Zendarian Character Details Found in Zendar Noble Yes Count Arrasies was an unseen minor character in early versions of Mount&Blade, or Warrider. Overview[] The Count ruled the city-state of Zendar. Although he was never encountered in the game itself, Constable Hareck acted on his behalf, relaying his orders and decrees to the town's citizens. Trivia[] He is only ever mentioned by Constable Hareck during the few quest-related conversations that the player has with him, such as: “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider" "Count Belicha","Belicha Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Uxkhal Religion Christianity (implied) Personal Details Gender Male Count Belicha is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Count Beranz","Count Beranz Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count KlargusLady Anna Siblings Lady Nelda Count Beranz is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Beranz - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Guard Helmet Body Ragged Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Arming Sword, Great Sword Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Camechaw","Camechaw Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Halmar Religion Christianity (implied) Personal Details Gender Male Count Camechaw is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Clais","Count Clais Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Dhirim (Warband) Culture Swadian Personality Pitiless Character Background Spouse Lady Auberina Children Count DevlianLady Tibal Count Clais is initially a vassal of King Harlaus from the Kingdom of Swadia. He is the Lord of Dhirim. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Clais - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Red Tunic, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Bastard Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount Saddle Horse Gallery[] Count Clais in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Deglan","Count Deglan Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Magar Children Count RafarchLady Thedosa Count Deglan is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Deglan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Rich Outfit, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Arming Sword Ranged ? Shield Heavy Heater Shield Mount Hunter Gallery[] Count Deglan in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Delinard","Count Delinard Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Uxkhal (Warband) Culture Swadian Personality Martial Character Background Spouse Lady Bela Children Count RafardLady Elina Count Delinard is initially a vassal of King Harlaus from the Kingdom of Swadia. He also likes to give quests concerning the Forest Bandit hideouts near Uxkhal, if he happens to own the territory at the time. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Delinard - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Guard Helmet Body Red Gambeson, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Iron Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Courser Gallery[] Count Delinard in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Despin","Count Despin Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count GrainwadLady Philenna Siblings Lady Sonadel Count Despin is initially a vassal of King Harlaus from the Kingdom of Swadia. Count Despin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Great Helmet Body Rich Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Fighting Pick, Great Sword Ranged None Shield ? Mount Horseman's Heater Shield Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Devlian","Count Devlian Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Parents Count ClaisLady Auberina Siblings Lady Tibal Count Devlian is initially a vassal of King Harlaus from the Kingdom of Swadia. Count Devlian - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 56 Armor Head Great Helmet Body Courtly Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 2 Riding 4 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 3 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 2 Leadership 5 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Arming Sword Ranged None Shield Heater Shield Mount Saddle Horse Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Etrosq","Count Etrosq Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Ellian Count Etrosq is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, to overthrow King Graveth and gain control of the kingdom. He shares a name with and owns Etrosq Castle. Trivia[] Count Etrosq has a very similar banner to Boyar Harish, although his is noticeably dimmer, and the eagle is smaller. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Etrosq - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Skullcap Body Tabard, Heraldic Mail with Surcoat Hand Leather Gloves Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Falsevor","Count Falsevor Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Ysueth Count Falsevor is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia [] Count Falsevor shares his banner with Boyar Kumipa of the Kingdom of Vaegirs, although his banner's colors are brighter than that of his Vaegir counterpart. This, coupled with their similar appearance, may lead people to the conclusion that the two are somehow related. However, there is no lore in place to confirm such a connection. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Fraichin","Count Fraichin Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count TarchiasLady Forbesa Siblings Lady Claudora Count Fraichin is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Fudreim","Count Fudreim Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count RaichsLady Elandra Siblings Lady Meraced Count Fudreim is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Gerluchs","Count Gerluchs Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count LaruqenLady Saraten Siblings Lady Baotheia Count Gerluchs is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Gharmall","Count Gharmall Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Anais Children Count TrimbauLady Miraeia Count Gharmall is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Gharmall in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Grainwad","Count Grainwad Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Philenna Children Count DespinLady Sonadel Count Grainwad is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Grainwad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 65 Armor Head Flat Topped Helmet Body Tabard, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 290 Polearms 290 Archery 290 Crossbows 290 Throwing 290 Weapons Melee Heavy Bastard Sword, Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Hunter Gallery[] Count Grainwad in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Grimar","Grimar Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Tihr Religion Christianity (implied) Personal Details Gender Male Count Grimar is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Count Gutlans","Count Gutlans Appears in Official Information Faction Kingdom of Rhodoks Monarch King Graveth Title Count Culture Rhodoks Personality Martial Character Background Spouse Lady Aneth Children Count Tribidan Lady Raeda Count Gutlans is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Gutlans in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Haelbrad","Haelbrad Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Curaw Religion Christianity (implied) Personal Details Gender Male Count Haelbrad is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Haringoth","Count Haringoth Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Haringoth Castle Culture Swadian Character Background Spouse Lady Constanis Children Count RegasLady Vera Count Haringoth is initially a vassal of King Harlaus from the Kingdom of Swadia. He shares a name with and owns Haringoth Castle. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Haringoth - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Flat Topped Helmet Body Nobleman Outfit, Coat of Plates Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 260 Two Handed Weapons 260 Polearms 260 Archery 260 Crossbows 260 Throwing 260 Weapons Melee Heavy Bastard Sword Ranged ? Shield Heavy Heater Shield Mount War Horse Gallery[] Count Haringoth in battle gear Trivia[] Count Haringoth exists in Mount&Blade as well. Here, he uses a different banner, and is much younger, still having dark hair. This reinforces the idea that Mount and Blade: Warband is not only a re-imagining, but also a sequel to Mount&Blade. Count Haringoth as he appears in Mount&Blade Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Haxalye","Haxalye Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Praven Religion Christianity (implied) Personal Details Gender Male Count Haxalye is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Count Klargus","Count Klargus Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Suno Culture Swadian Personality Martial Character Background Age 45-62 (random) Spouse Lady Anna Children Count BeranzLady Nelda Count Klargus is initially a vassal of King Harlaus from the Kingdom of Swadia. He is initially the lord of Suno. Thus, he likes to give quests involving the removal of Forest Bandit hideouts in that area. His banner is very similar to the one used by King Harlaus, bearing the same lion, but is slightly more faded and on an orange background instead of red. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Klargus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Courtly Outfit, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 230 Polearms 230 Archery 230 Crossbows 230 Throwing 230 Weapons Melee Arming Sword Ranged ? Shield Horseman's Heater Shield Mount Saddle Horse Gallery[] Count Klargus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Kurnias","Count Kurnias Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Timethi Count Kurnias is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Laruqen","Count Laruqen Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Saraten Children Count GerluchsLady Baotheia Count Laruqen is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Laruqen in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Leomir","Leomir Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Khudan Religion Christianity (implied) Personal Details Gender Male Count Leomir is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Matheas","Count Matheas Appears in Official Information Monarch King Graveth Title Count Fiefs Veluca Culture Rhodoks Personality Martial Character Background Spouse Lady Brina Children Count TellrogLady Aliena Count Matheas is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Matheas in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Meltor","Count Meltor Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Siblings Lady Gaeta Count Meltor is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Meltor - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Rich Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Mira","Mira Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Rivacheg Religion Christianity (implied) Personal Details Gender Male Count Mira is one of the lords of the Kingdom of Vaegirs in Warrider. When the player comes to see him, they can notice a cell in his castle hall. The cell holds a prisoner, namely the horse-thief Borcha, whom the count claims stole his horses. He offers the player to take Borcha to Sargoth to receive a bounty that was allegedly placed on the latter's head there. Seeing as how he does not fully believe Borcha's story, he asks the player for a sum of denars - that is, half the promised bounty - as guarantee. Otherwise, he claims he will either deliver Borcha to Sargoth himself, or will find someone else for the job. Outside this, he can be interacted with in the same way as the other lords. Stats and Equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Mirchaud","Count Mirchaud Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Age 20-39 (random) Siblings Lady Bernatys Count Mirchaud is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] note: Count Mirchaud's knightly heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Count Mirchaud - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Blue Gambeson, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Montewar","Count Montewar Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count RyisLady Boadila Siblings Lady Elys Count Montewar is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Count Montewar - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 55 Armor Head Great Helmet Body Ragged Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 00 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Arming Sword, Great Sword Ranged None Shield Horseman's Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Nealcha","Count Nealcha Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count RelandLady Adelisa Siblings Lady Calantina Count Nealcha is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Nourbis","Nourbis Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Jelkala Religion Christianity (implied) Personal Details Gender Male Count Nourbis was a Swadian lord in early versions of Mount&Blade — Warrider. Count Nourbis gives the player a quest to investigate the rumours of the Undead. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Count Plais","Count Plais Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Fiefs Uxkhal (classic) Culture Swadian Character Background Siblings Lady Johana Count Plais is initially a vassal of King Harlaus from the Kingdom of Swadia. He is the starting lord of Uxkhal in Mount&Blade, but not in Warband. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Plais - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nasal Helmet Body Gambeson, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Fighting Pick Ranged ? Shield Heater Shield Mount Steppe Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Rafarch","Count Rafarch Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count DeglanLady Magar Siblings Lady Thedosa Count Rafarch is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Count Rafarch - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 55 Armor Head Nasal Helmet Body Gambeson, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 4 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Fighting Pick Ranged None Shield Knightly Heater Shield Mount Steppe Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Rafard","Count Rafard Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count DelinardLady Bela Siblings Lady Elina Count Rafard is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Rafard - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 59 Armor Head Nasal Helmet Body Red Tunic, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Bastard Sword Ranged ? Shield Horseman's Heater Shield Mount Saddle Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Raichs","Count Raichs Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Eleandra Children Count FudreimLady Meraced Count Raichs is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] Count Raichs shares his banner with Alagur Noyan. Gallery[] Count Raichs in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Rasevas","Rasevas Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Tulga Religion Christianity (implied) Personal Details Gender Male Count Rasevas is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Count Regas","Count Regas Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count HaringothLady Constanis Siblings Lady Vera Count Regas is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Regas - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 60 Armor Head Great Helmet Body Rich Outfit, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Nordic War Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount Hunter Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Reichsin","Count Reichsin Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count TalbarLady Agasia Siblings Lady Geneiava Count Reichsin is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom for Lord Kastor of Veluca. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Reland","Count Reland Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Adelisa Children Count NealchaLady Calantina Count Reland is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Reland in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Rhudolg","Rhudolg Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Veluca Religion Christianity (implied) Personal Details Gender Male Count Rhudolg is a Swadian noble in Warrider. He gives the player a quest to escort Captain Rucas - King Larec's envoy - to the rebel village of Serrepa. Where they are supposed to convince the peasants to swear fealty to the Kingdom of Swadia, so as to further weaken the Kingdom of Vaegirs. Once the two return from their assignment, he informs them that the King changed his mind, and was no longer interested in helping the rebelling peasants. According to him, rebelling peasants are a more dangerous enemy than any kingdom, and that he would have sent his own troops to support the Vaegir punishing parties, had it not been considered treason. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Count Rimusk","Count Rimusk Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Siblings Lady Gwenael Count Rimusk is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Count Rimusk has a very similar banner to Boyar Marmun, although the horse and the border are smaller. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Rochabarth","Count Rochabarth Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Parents Count TredianLady Melisar Siblings Lady Irena Count Rochabarth is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. note: Count Rochabarth's horseman' heater shield is unable to be seen in game. This is probably because a two-handed weapon and a shield cannot be used at the same time. Count Rochabarth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 59 Armor Head Winged Great Helmet Body Blue Gambeson, Mail Hauberk Hand Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Great Sword Ranged None Shield Horseman's Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Ryis","Count Ryis Portrait Full Body Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Boadila Children Count MontewarLady Elys Count Ryis is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Count Ryis - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Winged Great Helmet Body Nobleman Outfit, Coat of Plates Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword, Great Sword Ranged ? Shield Heavy Heater Shield Mount War Horse Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Stamar","Count Stamar Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Siblings Lady Enricata Count Stamar is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Stamar - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Guard Helmet Body Red Gambeson, Heraldic Mail with Surcoat Hand Gauntlets Foot Nomad Boots, Iron Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Courser Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Talbar","Count Talbar Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Agasia Children Count ReichsinLady Geneiava Count Talbar is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Talbar in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Tarchias","Count Tarchias Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Spouse Lady Forbesa Children Count FraichinLady Claudora Count Tarchias is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Count Tarchias in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Tellrog","Count Tellrog Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count MatheasLady Brina Siblings Lady Aliena Count Tellrog is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. He wears ""Mail and Plate"" armor, which is not available to the player without using cheats. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Tredian","Count Tredian Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Count Culture Swadian Character Background Spouse Lady Melisar Children Count RochabarthLady Irena Count Tredian is initially a vassal of King Harlaus from the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Count Tredian - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 65 Armor Head Winged Great Helmet Body Tabard, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Bastard Sword, Two Handed Sword Ranged ? Shield Knightly Heater Shield Mount Hunter Gallery[] Count Tredian in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Count Tribidan","Count Tribidan Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count Gut;ansLady Aneth Siblings Lady Reada Count Tribidan is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Count Trimbau","Count Trimbau Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count GharmallLady Anais Siblings Lady Miraeia Count Trimbau is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Crimean Khanate","Crimean Khanate Banner Troops Official Information Ruler Khan Islam Giray Claimant Mehmed Giray Faction Location Crimeans in aquamarine “ Islam Giray, aided Bogdan Hmelnitski, depends on an independent Cossack Hetmanate to shield him against both the Muscovite Tsardom and the Polish Commonwealth. Islam Giray passes for a lavish ruler, and thus far he has sided with the Cossacks. But now that Ukraine has allied with Russia, there are rumors that the Tatars would betray the Cossacks, and ally with the Polish Commonwealth instead. ” — Jaques de Clermont The Crimean Khanate is one of the Nations of Eastern Europe featured in Mount&Blade: With Fire & Sword. It is led by Khan Islam Giray. It is a protectorate of the Ottoman Empire. The Crimeans are Tatars who live in the southern part of Eastern Europe, while the Khanate is the remnant of the once-great empire of Genghis Khan, as well as the Golden Horde. Its ""capital"" is Bakhchisaray. It is located in the south-east part of the overland map. The Crimean Khanate is one of two nations without a main questline, the other being the Kingdom of Sweden. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Khan Islam Giray Initial Ruler Mehmed Giray Claimant Vassals[] Baesid-khan Ahmed-pasha Imad-pasha Mirza Enikey Mirza Yanmamed Shirin-bey Mirza Davletshi Bukryn-bey Baryn-bey Argun-bey Sedjet-bey Mansur-bey Yashlav-bey Mirza Argyn Mirza Agish Mirza Divey Mirza Appak Mirza Karach Mirza Yelchy Uzyn-bey Tactics[] Strengths[] Excellent horse archers. Reliable heavy cavalry. Good elite light infantry and Janissary corps. Weaknesses[] Unreliable musketeers (Seymen). Lacking in cavalry-fighting infantry. No heavy infantry. The Crimean Khanate is similar to the Khergit Khanate faction of Mount&Blade: Warband. Generally the Khanate opts for a more traditional style of mounted steppe warfare, with few options for infantry and are most commonly seen with bows and shields. Most of the horse archers available to the Khanate are light, fast and deadly but Circassians and Mirza Chambul have medium-heavy armor and great skills to makeup for the lack of firearms. The Khanate has dedicated melee mounted swordsmen with shields like Nogai (light) and Asak Bey (heavy) and lancers in the form of Oglan (light) and Nokhor (heavy). If the player tries to imitate the infantry-centric warfare of Europe, there are only five (four reliably) infantry units available to the Khanate; one swordsman, two archers and two musketeers. Infantry front-lines should be made up of either: Ottoman Azaps (light melee infantry with fast sword and shield), Kapikulu (expendable militia-tier archers with sword and shield) or mercenaries (preferably heavy and/or anti-cavalry). The two musketeers available should be mixed with each other for mix of survivability and effectiveness. Seymen are hardy musketeers with heavy armor and a decent firearm but are slow with low stats, Ottoman Janissaries however are fast with good stats and firearms but have no armor. The Khanate has no mounted troops with firearms and Tatar Mercenary Cavalrymen cannot wield a carbine so it has to fulfill a dragoon, cuirassier, or reiter-type role with its horse archers. Crimean tactics against wagon forts consist of dismounting any ranged troops and firing a barrage of missiles, covering the melee troops' charge inside. Troop Tree[] Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Territory[] The territory of the Crimean Khanate starts with the following towns, fortresses, and villages. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name tatar_man_death_1.wav tatar_man_insult_1.wav tatar_man_insult_2.wav tatar_man_insult_3.wav tatar_man_insult_4.wav tatar_man_insult_5.wav Trivia[] The Khanate became a protectorate of the Ottoman Empire when the Ottomans intervened in the first khan's sons' struggle for power. The Ottoman sultan enjoyed veto power over the election of a new khan, and the Ottomans annexed the Crimean coast, but recognized the legitimacy of the khanate rule of the steppes, as the khans were descendants of the famous Genghis Khan. This relationship is evident in-game due to the Khanate's use of Janissary soldiers and Azaps, troops almost exclusively associated with the Ottoman Empire. The royal Giray family, descendants of the rulers of the Khanate, still lives to this day, living in Turkish cities such as Bursa, Istanbul, and in other countries as well. The title of ""bey"", shared by several Crimean nobles, is a Turkish title for chieftain. ""Mirza"", meanwhile, is originally a Persian title for a high nobleman or prince. In the game, banners of Crimean characters all use the same color scheme, only with different markings. This is semi-historical, as Turkic peoples have traditionally used ""tamgas"" - abstract markings - to serve as the emblem of their tribe, cla, or family, the same way Europe would use coats-of-arms or banners. As each tamga was distinct, one would not need to rely on colors to differentiate one tamga from another. In the game's code, the Crimean Khanate is referred to as khergit, the Khergit Khanate being similar in that both factions are nomadic and have bandits spawn in their territory (Tatar Raiders vs Steppe Bandits). Wikipedia has an article on this subject at:Crimean Khanate Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Crossbow","The standard Crossbow is the weakest crossbow that cannot be reloaded from horseback. It provides a fair amount of firepower along with a decent reload speed for a crossbow, allowing it to pose a threat to even the most heavily armored targets. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)" "Crossbow/Warband","Crossbow CrossbowBase value: 182 denarsWeight: 3.0Damage: 49pAccuracy: 99Speed Rating: 43Requires Strength: 8Cannot be used on horseback" "Crossbows","Crossbows are widely available throughout the game and are decent alternatives to bows, which usually require more patience to master. Crossbows initially do more base damage than other weapons but don't receive the same damage bonuses from player skills like other ranged or melee weapons so they quickly fall behind. Crossbows are unique in that they must be manually reloaded after every shot before they may be used again - loading itself requires the wielder to stand still to draw back the bow and lock it in while loading the bolt allows movement. Once loaded and unlike drawing back a bow, a crossbow will typically take less time to level at a target and can hold fire while aiming without losing accuracy. The more powerful crossbows may be shot, but not reloaded, on horseback - the player may dismount, reload, and continue to shoot, or remain mounted and pursue the enemy with other weapons. Crossbows make effective sidearms for cavalry players since they can often finish off wounded enemies where bows would be too slow or lack killing power. On horseback, crossbows may be fired in a roughly-250-degree arc starting 90 degrees to your right and ending 160 degrees to your left, making it impossible to fire directly behind your horse. Enemy troops will almost never fire their crossbows' last shot since loading the bolt empties their quiver, typically triggering melee behavior before they can finish aiming. A crossbowman on foot bends down when reloading, briefly reducing their profile and sometimes driving their back-mounted shield into the path of incoming fire. List of Crossbows[] ▼ Show/Hide Crossbows ▼ Weapon STR Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Other Hunting Crossbow - 37(pierce) 99 47 50 2.3 22 MasterworkBentCracked Light Crossbow 8 44(pierce) 99 45 59 2.5 67 MasterworkBentCracked Crossbow 8 49(pierce) 99 43 66 3.0 182 MasterworkBentCracked Cannot be used on horseback Heavy Crossbow 9 58(pierce) 99 41 68 3.5 349 MasterworkBentCracked Cannot be used on horseback Siege Crossbow 10 63(pierce) 99 37 70 3.8 683 MasterworkBentCracked Cannot be used on horseback ▲ Show/Hide Crossbows ▲ Bolts[] Crossbows require bolts in order to be used, but start combat already loaded with a single bolt. When all ammunition is gone, the weapon can no longer shoot any projectiles. Bolts automatically refill after battle. Larger bags with increased ammunition capacity (and price) are available to the player. ▼ Show/Hide Bolts ▼ Projectile Stack Amount Damage Weight Price Modifiers Bolts 29 1(pierce) 2.3 64 Large BagBent Steel Bolts 29 2(pierce) 2.5 210 Large BagBent ▲ Show/Hide Bolts ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Crowbill","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Cudgel","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Cudgel/Warband","Cudgel CudgelOne-handedBase value: 4 denarsWeight: 2.5Swing: 13bSpeed rating: 99Weapon reach: 70Warband" "Cuir Bouilli","Cuir Bouilli Base Value 3100 denars Weight 24.0 Armor 50 Body Armor, 15 Leg Armor Requirement 8 Strength Cuir Bouilli is an armor with very high defense stats but also a high weight. This makes it a great tanking armor, but it is unsuited for horse archery. This armor is worn by King Ragnar, as well as some Swadian Knights and Mercenary Cavalry. Wikipedia has an article on this subject at:Boiled leather" "Culmarr Castle","Culmarr Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages IstiniarDirigsene Sieges with... Tower Port No World Map Mount&BladeCulmarr CastleIstiniarTemplate:World Map/Mount&BladeWarbandCulmarr CastleDirigseneTemplate:World Map/Warband Culmarr Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Culmarr Castle lies northwest of Yalen on the northern edge of the Rhodok territory between two small forests. Its village is Istiniar which is to the northwest. Warband[] Culmarr Castle lies northeast of Yalen at the top of a mountain pass. It is on the northern border of the Rhodok territory with the Kingdom of Swadia on the other side of a river separating the two kingdoms. Its village is Dirigsene which is to the southeast within a branching valley at the bottom of the encompassing mountains. Layout[] Player Keep Dungeon Breach There is a windmill on top of a hill near the castle as well as a farmhouse over the river, accessible by a small stone bridge. Siege[] Besieging Culmarr Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Culmarr Castle was in an early Mount&Blade beta as an obtainable castle along with Radoghir Castle. If approached with Artimenner in the party, he explains that the castle was built in the old Imperial style and was the host of a toll-taking count following Rhodok independence. He will also state that Culmarr controls a trade route leading outside of Calradia, despite it being on the side of Calradia surrounded by water. This may be an oversight from the redrawing of the map between Mount&Blade and Warband. In the original game, the castle stands in a mountain pass that leads west of Calradia, although there is still a river without a bridge walling off that edge of the map. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Culture","Culture is a concept in Mount&Blade II: Bannerlord and Viking Conquest. Contents 1 Bannerlord 1.1 Main Cultures 1.1.1 Aserai 1.1.2 Battania 1.1.3 Khuzait 1.1.4 Sturgia 1.1.5 Vlandia 1.1.6 Calradic Empire 1.2 Minor Cultures 1.2.1 Darshi 1.2.2 Nordic 1.2.3 Vakken 2 Viking Conquest 2.1 Norse 2.2 Frisians 2.3 Anglo-Saxons 2.4 Britons 2.5 Picts 2.6 Gaels 3 References Bannerlord[] “ Although there is a plethora of cultural niches and traditions in Calradia, the game groups these into several main cultures. Each culture has its own architectural style and traditional clothing. ” — Official description There are six main cultures - selectable by the player during character creation - and three minor ones. Each playable culture has three traits - two positive and one negative - and one or several minor factions, some of which have minor cultures. It can be argued that some of the minor factions have minor cultures different from the ones available in-game, for example, the Eleftheroi are imperials that took up the habits of the steppe peoples, making their culture unique when compared to both the Empire and the Khuzait. Likewise, the Karakhergit and the Jawwal retain their respective peoples' traditional cultural traditions - small clans, nomadic lifestyle - which clashes with their respective parent factions' cultures. More so, several minor factions are religious cults - Embers of the Flame, Beni Zilal, the Wolfskins to a lesser degree -, meaning their religious doctrines would probably create subcultures for their members in their respective cultures. Main Cultures[] Aserai[] ""The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south."" Caravans are 30% cheaper to build, 10% less trade penalty. No speed penalty on desert. Daily wages of troops in the party are increased by 5%. Battania[] ""The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with dealy efficiency."" 50% less speed penalty and 15% sight range bonus in forests. Towns owned by Battanian rulers have +1 militia production. 10% slower build rate for town projects in settlements. Khuzait[] ""The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach."" Recruiting and upgrading mounted troops are 10% cheaper. 25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers. 20% less tax income from towns. Sturgia[] ""Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderes, travelling far in search of opportunities both for trade and for plunder."" Recruiting and upgrading infantry troops are 25% cheaper. Armies lose 20% less daily cohesion. 20% more relationship penalty from kingdom decisions. Vlandia[] ""The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a caste of warlike nobles who prefer to fight with spears and lances on horseback."" 5% more renown from battles, 15% more income while serving as a mercenary. 10% production bonus to villages that are bound to castles. Recruiting lords to armies costs 20% more influence. Calradic Empire[] ""The Calradian Empire is in decline. Even before the suspicious death of Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. Their meticulous study of defensive strategy, in which garrison cities slow down invading forces until mobile field armies can come to their rescue, helps hold their neighbors at bay."" 20% less garrison troop wage. Being in army brings 25% more influence. Village hearths increase 20% less. Minor Cultures[] Darshi[] The culture of the Ghilman. Nordic[] The culture of the Skolderbroda. Vakken[] The culture of the Forest People. Viking Conquest[] There are seven cultures spread across twenty one factions.[1] Norse[] The Norsemen are pagan peoples with a Germanic heritage who inhabit Scandinavia, comprised of the realms of Northvegr and Danmark. Their naval superiority allows them to raid the coasts of the other kingdoms, but despite their reputation as blood-thirsty looters, the Vikings are excellent traders that have begun to colonize the frozen islands of the North Sea. The Great Heathen Army, led by the sons of Ragnar Lodbrok, have invaded the Anglo-Saxon kingdoms and now threaten the British Isles. They are skilled archers and although during expeditions they send out mounted scouts, in battles they dismount to fight on foot. The Norse shield-wall is considered almost impossible to overcome. Frisians[] The Frisians are the inhabitants of an important trading region along the southeastern coast of the North Sea, from the north of Frankia to the border of Danmark. Defeated by the Franks, their country is now under the rule of a Frankish governor. The Frisians have maintained cultural and commercial ties with the Anglo-Saxons from the other side of the English Channel. However, their art of war is mainly influenced by the military innovations of the Carolingian Empire, so their armies have a good balance between cavalry and infantry. Anglo-Saxons[] Having migrated some centuries ago to Britannia from continental Europe, the Angles and Saxons have been contesting with the Britons for control of the island. Now this hegemony is threatened by the Vikings, which have conquered their northeastern territories. The Anglo-Saxons are fierce warriors in melee, but the naval superiority of the Norsemen makes it difficult for them to wage war against the greater mobility of the Norse armies. Angles and Saxons have been historically divided in seven kingdoms, endlessly warring amongst themselves, the most notable kingdoms being West Seaxe, Mierce, Northhymbre and East Engle. Some of their rulers simply serve as puppet kings appointed by the Norsemen, though this common enemy is making them conscious of their own identity and this vacuum in leadership could perhaps pave the way for a new king to rise. Britons[] During the collapse of the Roman Empire in Britannia, several successor states emerged to face the Germanic peoples who invaded the island. Maintaining their Romano-British heritage, the Celtic-speaking natives resisted the Angles and Saxons in the fringe areas of the west, like Brycheiniog, Alt Clut, Cornubia and Glywyssing. The kings of the Britons tried to link their rule with the old imperial order, but Roman military organization is all but lost and their armies are mostly tribal recruits. However cavalry plays a significant role in Briton military tradition, and the Welsh are renowned archers. Picts[] For many ages, the Celts from the North of Britannia have protected and maintained their independence from invading forces of Romans, Angles of Northhymbre and Gaels from across the Irish sea. Two decades ago, Kenneth MacAlpin, King of Dál Riata, defeated the Picts and created the kingdom of Alban. During recent years, MacAlpin has faced the Viking raids over his domains and the increasing hostility of the Norse kingdom of Laithlind. The Pictish armies are mainly composed of light infantry, very maneuverable as skirmishers in mountainous terrain, but they can also fight effectively in melee. The aristocracy forms a reputed cavalry and missile weapons, like bows and javelins, play an important role in battle. Gaels[] The Celtic peoples emerged in Hibernia have expanded to Dál Riata in the north of Britannia and the Isle of Man. Hibernia was historically divided into five Gaelic kingdoms, which later became Uladh, Laigin, Mumain, Mide, Connachta, Aileach and Osraige. The rulers of these territories have been struggling for supremacy over the island, and now the Norsemen are using this ancient rivalry of the Gaelic dynasties in their own interests. The most common type of conflict among the Gaels is the cattle raid, so the backbone of Gaelic armies is typically made up of lightly armed infantry who fight as skirmishers, hurling missiles before a ferocious charge into close combat. References[] ↑ Viking Conquest Cultures" "Curaw","Curaw Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BazeckShulusUslumBazeckRebache Sieges with... Ladders Port No World Map Mount&BladeCurawBazeckUslumShulusTemplate:World Map/Mount&BladeWarbandCurawBazeckRebacheTemplate:World Map/Warband Curaw is a town located in the snowy plains of the Kingdom of Vaegirs. Its initial lord is Boyar Naldera. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Curaw lies in the middle of an open area with a small forest to the northwest and mountains separating the Vaegirs from the Khergit Khanate to the south. Its villages are Bazeck, Shulus, and Uslum. Warband The area around Curaw is forested tundra, with a rather large river toward the town from the west, forking into a northern and southern branch right before it. Its villages are Bazeck and Rebache. The Khergit Khanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Curaw can be located by heading straight forward after selecting 'Take a walk around the streets'. He is on the player's right as they head towards the keep. Siege[] Besieging Curaw requires the construction of Siege Ladders. Attackers begin very close to the walls while defenders begin above them on the walls and the single ladder leading to it. Tournaments[] Tournaments in Curaw feature the following equipment: Mount&Blade Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows Sword & Shield Horse (not every participant is mounted) Warband Axe & Shield Bow & Arrows, Dagger Javelins & Shield Horse Economy[] Curaw sells Iron and buys Dried Meat. Being on the way to other towns, it is a good stop for the merchant player and nearby villages linked to castles improve the town's production. At the start of a new game, Curaw's Tool production can potentially be set higher, making Iron more expensive and an Ironworks a poor investment. Curaw produces: Bread Smoked Fish Ale Leatherwork Tools Iron Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Curin Castle","Curin Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages HaenKwynn Sieges with... Siege Tower Port No World Map Mount&BladeCurin CastleHaenTemplate:World Map/Mount&BladeWarbandCurin CastleKwynnTemplate:World Map/Warband Curin Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Curin Castle lies south of Tihr near a small patch of trees. Its village is Haen which is to the south of this castle. Warband[] Curin Castle lies west of Sargoth on an island surrounded by rivers and the ocean to the north. It is only accessible by two bridges on either side of its village. Its village is Kwynn which is to the south, occupying the isolated landmass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Curin Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Custom Battle","Custom Battle Setup Screen Custom battles are a feature available only in Mount&Blade: Warband and Mount&Blade: With Fire & Sword. You have access to armies of factions (including outlaws) of up to 200 men (25 trials) and several characters. There are 3 sliders that change the percentage of troops of each type (cavalry, infantry, archers). Interestingly, if, say the Khergit Khanate had 36% infantry out of 100 men, they will have 36 Dismounted Lancers. These troops can also be fought with or against multiplayer bots. In Warband, there are 2 other unique troops that don't appear in single player normally, Nord Scouts and Rhodok Horsemen. Contents 1 Warband 1.1 Characters 1.2 Maps 1.2.1 Battle 1.2.2 Siege 2 With Fire & Sword 2.1 Troops 2.2 Maps 2.2.1 Battle 2.2.2 Siege 3 Classic Mount&Blade 3.1 Skirmish 1 3.2 Skirmish 2 3.3 Siege Defense 3.4 Skirmish 3 3.5 Siege Offense Warband[] Characters[] The player can control one of eleven characters in a custom battle: Rodrigo de Braganca Usiatra Hegen Konrad Sverre Borislav Stavros Gamara Aethrod Zaira Argo Sendnar Maps[] There are five different maps in Custom Battle, split up into two Game Types: Battle[] Farmhouse Oasis Tulbuk's Pass Siege[] Two modes are available for each siege map: offense and defense. Haima Castle Ulbas Castle With Fire & Sword[] Custom Battles reappear in With Fire & Sword, where a battle can be set up between any two of the five nations, in addition to outlaws. Troops[] Non-player troops will be troops unique to the nations chosen for battle. However, the player can choose one of the following troops, unique to custom battles: Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier Maps[] The pattern of five maps split up into three game types return in With Fire & Sword: Battle[] Swamp Delta Riverside Settlement Small Farmstead Siege[] Both maps are available in two modes: offense and defense. Wooden Fort Riverside Fortress Classic Mount&Blade[] The original Mount&Blade had ""scenarios"" instead. In the scenarios, you have a set lord or lady, and fight a set amount and tier of units of a set faction. There were 5 scenarios: Skirmish 1[] Premise: Swadian Lord Haringoth is traveling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward and leads his loyal men to a fierce battle. Skirmish 2[] Premise: Vaegir Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately, the bandits have recently met two other large groups who want a share of their booty and spotting the new threat, they decide to combine their forces. Siege Defense[] Premise: Rhodok Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. Skirmish 3[] Premise: When the scouts inform Swadian Lord Grainwad of the presence of an enemy warband, he decides to act quickly and use the element of surprise against superior numbers. Siege Offense[] Premise: Nordic Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley." "Cyning Egbert","Cyning Egbert Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Cyning Egbert is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Jorvik. Family[] Cyning Egbert has no relatives. Wikipedia has an article on this subject at:Ecgberht I of Northumbria Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Dabarah","Dabarah is an out-of-Calradia location. Description[] Almost nothing is known about Dabarah. It's sole mention comes from Nizar, who recalls the song of Antaran, son of Ashdab, who rose from obscurity to become king of Dabarah. It is unknown if Dabarah is a real or a fictional location, however. Trivia[] Nizar's cultural and geographical background is unknown. It is possible that the song of Antaran belongs to his home culture. It is likewise possible that Dabarah may be his homeland." "Dagger","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Dagger/Warband","Dagger DaggerOne-handedBase value: 37 denarsWeight: 0.8Swing: 22cThrust: 19pSpeed rating: 109Weapon reach: 47Can't be used to blockWarband" "Dagunic","Lord Dagunic Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Fiefs Usanc Castle Clan dey Rothad Personal Details Gender Male Age 19 Parents Berican Siblings Elendara Dagunic is a nobleman of Vlandia and a member of Dey Rothad. He is the son of Berican and the brother of Elendara. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Impulsive (Calculating -1). He has a reputation for being prolifigate. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 70 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Charm 60 Steward 60 Leadership 60" "Danish Elite Vikingr","Danish Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Prisoner recruitment, liberating prisoners Upgrades to... N/A Danish Elite Vikingarnir (singular: Danish Elite Vikingr) are bandits that can be found in raiding parties on the sea or generated by longphorts (similar to camps). Sailing bonus[] They count as sailors for the party speed on sea bonus of up to 40% increase (if more then 50% of your party are considered sailors). Stats and Equipment[] Danish Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength ? Agility ? Intelligence ? Charisma ? Health 73 Armor Head Norse Helm, Norse Helm with Leather, Norse Helm with Mail, Old Norse Helm, Old Norse Helm with Leather, Old Norse Helm with Mail Body Norse Hringserks, Norse Long Gambeson, Norse Gambeson, Cloaked Norse Hringserks Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 50 Crossbows 0 Throwing 240 Slings 170 Weapons Melee Langseax, Sword Ranged Throwing Spears Shield Danish Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Darsu the Healer","Darsu Official Information Faction Neutral Monarch King Larec (possibly) Title Healer Darsu the Healer is a minor character appearing in Warrider. Darsu, as his name implies, is a healer. The player is tasked by Overseer Drahu to seek him out and bring him to Kaga so he could help find a cure to the Ghoul Curse. When the player finds him, he is held captive by a group of ghouls who were planning to eat him. After being saved, Darsu admits that his medical knowledge doesn't go beyond healing herbs, but still agrees to try to find a cure for the ghouls. He then travels to Kaga where he is presumably found from then on. Trivia[] Darsu appears during a questline related to ghouls. Due to Warrider's unfinished state, the questline cannot be played, and all information was taken from the game's conversation.txt file." "Darts","Warband See Also Thrown Weapons (List) Weapons (List)" "Darts/Warband","Darts Darts(7 / 7)Base value: 155Weight: 4.0Damage: 22pSpeed rating: 95Requires Power Throw: 1Warband" "Dashbigha","Dashbigha Settlement Information Type Village Kingdom KhergitKhergit Fortification NarraTulga World Map Mount&BladeDashbighaNarraTemplate:World Map/Mount&BladeWarbandDashbighaTulgaTemplate:World Map/Warband Dashbigha is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located on a balcony at the top of a very steep staircase which is attached to one of the buildings on the far side of the village from where the player enters. Dashbigha is located in a grassy valley with many trees encircled by barren desert hills. It has a total of six structures, one of which appears to be collapsing or under construction on one corner, as well as a small roofed table next to an oven or kiln. There are two sizable fields on either side of the village dotted with haystacks, one of the buildings is also surrounded with clusters of haystacks. Despite two open barns, there is no sign of any food here. These barns cannot be entered by players. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind the building with haystacks around it. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Date Fruit","Date Fruit Games Base value 120 Weight 40.0 Item Quantity 10 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Date Fruits are an odd food-like trade good. Although they have a quantity, date fruits are not consumable, provide no morale bonus, nor are they used as a resource by any Productive Enterprise. Date fruits can be bought cheaply from Sarranid villages and sold for a premium anywhere else. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Deal with Looters","Deal with Looters Given by Guild Master Time limit 20 days Reward 40 denars per band500 denars (upon completion)500 ExpRelation +51 Renown Deal with Looters is a quest given by a Town. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Kill Band of Looters 3.3 Quest Complete Briefing[] The Guildmaster of (town) has asked you to deal with looters in the surrounding countryside. Walkthrough[] Transcript[] Quest Briefing[] Well, you look able enough. I think I might have something you can do. We've had some fighting near the town lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? Aye, I'll do it. Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards. I don't care what you do with them. I'll pay you a bounty of 40 denars on every band of looters you destroy, until all the looters are dealt with. I'm afraid I can't take the job at the moment. Well the job will be available for few more days I guess. Tell me if you decide to take it. Kill Band of Looters[] Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 denars for every band, so that makes (no. of bands x 40) in total. Here is your money, as promised. Quest Complete[] And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for sometime now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, (player). Please accept this silver as a token of my gratitude. Thank you, and farewell." "Deal with Night Bandits","This article is a stub. You can help out by expanding it. Deal with Night Bandits Given by Guild Master Time limit 4 days Reward 150 denars200 experience+1 relationship Deal with Night Bandits is a quest given from town guild masters. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Success Briefing[] The Guildmaster of (town) has asked you to deal with a group of bandits terrorising [sic] the streets of (town). They only come out at night, and only attack lone travellers [sic] on the streets. Walkthrough[] You will be asked to deal with the ""night bandits"". Simply wait until midnight and then travel to the town's/village's centre or market and you will receive a message about stumbling onto some villainous characters, then you simply kill them, usually 5-7 bandits and then talk to the guild master/elder to finish the quest. Transcript[] Quest Briefing[] Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a [sic] one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task?"" Killing bandits? Why, certainly! (Accept) That takes a weight off my shoulders, (player). You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? My apologies, I'm not interested. (Decline) Quest Success[] Guild Master: Very nice work, (player), you made short work of those lawless curs. Thankk you kindly for all your help, and please accept this bounty of 150 denars. (Player): It was my pleasure, sir." "Deliver Heads of Cattle","Deliver Cattle Given by Village Elder Time limit 30 days Refresh rate 20 days Reward Relation +3 (accept)Relation +5 (complete)Relation -3 (fail) For the quest given by a marshall, see Deliver Heads of Cattle (Marshall). This is a quest given by the Village Elder in villages that have less than 50 heads of cattle. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Completed Briefing[] The elder of the village of (village) asked you to bring them (amount) heads of cattle. Walkthrough[] It consists of delivering 5 to 10 heads of cattle to the village. Completing this quest will increase village prosperity by 4 points. It has a time limit of 30 days and takes 20 days to appear again. This quest is similar to the move cattle herd quest given by Guild Masters and deliver cattle from the Marshall. Transcript[] Quest Briefing[] Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. How many animals do you need? I think (amount) heads will suffice for a small herd. Then I will bring you the cattle you need. Thank you, sir. We'll be praying for you night and day. I am afraid I don't have time for this. You'll need to find help elsewhere. Yes, sir, of course. I am sorry if I had bothered you with our troubles. I don't have time for this. Ask help from someone else. Yes, sir, of course. I am sorry if I had bothered you with our troubles. Quest Completed[] My good sir. Our village is grateful for your help. Thanks to the (amount) heads of cattle you have brought, we can now raise our own herd." "Deliver Heads of Cattle (Marshall)","Bring Cattle Given by Marshall Time limit ? days Refresh rate ? days Reward +1 Relationship (accept)+2 Relationship (complete) Bring Cattle is one of the possible quests your marshall may give you while the army is on a campaign. It consists of acquiring cattle through any means and bringing them back to the marshall's forces. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Move cattle herd from Guild Masters." "Deliver Message to (character)","Deliver Message Given by Vassals Time limit 30 days Refresh rate 10 days Reward Relation +1 (Quest Accepted)30 denarsRelation +1 (Both Lords, Quest Completed) This quest is given by any lord. It is ideal for anyone who can travel fast, and wishes to increase relationships with lords. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Given 3.2 Quest Complete 3.3 Quest Failure Briefing[] (Character #1) asked you to take a message to (Character #2). (Character #2) was believed to be at (initial location) when were given this quest. Walkthrough[] The quest giver will ask you to deliver a letter to someone, specifying their name, kingdom, and current location. The letter may be delivered to lords of different factions, and the target may no longer be at the location you are pointed toward if you don't get there quickly enough. You may accept the quest, politely decline, or rudely decline. Being rude will result in a loss of 4 relation. You will receive 30 denars and an increase in relationship points with both the sender and receiver of the letter once delivered. Transcript[] Quest Given[] I need to send a letter to (Character #2) who should be currently at (initial location). If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. Certainly, I intend to pass by (initial location) and it would be no trouble. I doubt I'll be seeing (Lord #2) anytime soon, sir. You'd best send it with someone else. (Decline) Ah, all right then. Well, I am sure I will find someone else. I am no errand boy, sir. Hire a courier for your trivialities. Hm, is this how you respond to a polite request for a small favour? A poor show, (player). I didn't know you would take offense Then you shall know better from now on. Forgive my temper, sir. I'll deliver your letter. Quest Complete[] Player: ""I bring a message from (Character #1)."" Character #2: ""Oh? Let me see that... Well, well, well! It was good of you to bring me this, (player). Take my seal as proof that I've received it, and give my regards to (Character #1) when you see him again."" Quest Failure[] You failed? Well. You disappoint me. That is a most unwise thing to do." "Deliver Units of Ale","Deliver Wine Given by Guild Master Time limit 7 days Refresh rate 20 days Reward Denars, Relation +1 This is a quest given by the Guild Master in towns. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] Guild Master of (town #1) asked you to deliver (amount) units of Ale/Wine to the tavern in (town #2) in 7 days. Walkthrough[] It consists of delivering 6-12 units of ale or wine to a tavern in one of the towns with the offer of a variable amount of denars as payment depending on the distance needed to travel. The destination for the wine/ale is often very far but offers a good amount of denars for early on in the game. Completing the quest improves relations by +1 in each town. It has a time limit of 7 days and takes 20 days before it will become available again. Note that the units of wine/ale given by the Guild Master are NOT valid for consumption in feasts, and have a very small monetary value. Transcript[] Quest Briefing[] You're looking for a job? Actually I was looking for someone to deliver some Ale/Wine. Perhaps you can do that... I have a cargo of Ale/Wine that needs to be delivered to the tavern in (town). If you can take (amount) units of Ale to (town) in 7 days, you may earn (amount) denars. What do you say? Alright. I will make the delivery. Excellent. I am counting on you then. Good luck. I am afraid I can't carry all that cargo now. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Quest Complete[] Player: ""I was told to deliver you (amount) units of Ale."" Tavern Keeper: ""At last! My stock was almost depleted. I had paid the cost of the Ale in advance. Here, take theses (amount) denars. That should cover your pay. And give Guild Master my regards. I'll put in a good word for you next time I deal with him.""" "Deliver the Herd to Town","Deliver the Herd to Town is a quest in Bannerlord, given by landowner notables in Villages. The quest giver has a large number of livestock and he has seized an opportunity to profit handsomely from their sale if someone can be convinced to transport them the long journey to the Town where the buyer lives. Quick Walkthrough[] Take the 'herd' into your inventory. Travel to the marked Town. Speak with the buyer Successfully hand over the herd. Inform them that unfortunately, you will not be delivering the herd they're waiting for. Notes[] Defrauding the landowner is an option - i.e. selling part or all of the herd at market instead of delivering them to the buyer. You can either wait for the time to run out or tell the buyer the bad news, but either way the quest giver will not be pleased and your crime rating will increase. On the other hand, selling the livestock yourself is likely sub-optimal unless you happen to find yourself in an area where they - or the potential meat and hides - will fetch an extraordinarily high price. Unlike in Mount and Blade: Warband, the player does not actually need to actively herd the livestock. In Bannerlord, the herd is merely added to the player's inventory and conveys a relatively minor speed penalty (around -0.1 for a moderately-sized party). This quest is generally a good option when travelling a long distance is already the plan; The reward is quite generous given the minimal inherent risk, a purse of denars that can get as high as 4000 to 5000 at high end. In addition, the speed penalty of the herd is usually not onerous, especially if your party numbers 100+ troops anyway. In the quest log, the name of the quest will include the name of the destination Town, such as Deliver the Herd to Sanala." "Denar","Denars are the currency in Mount&Blade, Warband, and Bannerlord. They are used in quests and in everyday Calradian life. They are minted from gold, silver, and possibly copper. With Fire & Sword uses thalers, and Viking Conquest uses peningas, but they are otherwise equivalent. ""Denars"" are also the currency of the real-life Republic of North Macedonia, but the Mount&Blade currency probably came from ""denarii"", which were coins used in ancient Rome and are also the etymologic origin of Macedonia's denar. Many other countries also use the similarly named ""dinars"", ""denier"", ""denari"", ""denario"", and ""denarius""; all also ultimately from the Roman denarius. Contents 1 Gaining Denars 1.1 Quests 1.2 Tournaments 1.3 Pillage 1.4 Merchanting 1.5 Combat 1.6 Enterprises 1.7 Negative denars (Console only) Gaining Denars[] When you first start out, the amount of denars you possess varies depending on your choices during character creation. For example, a Hunter, Street Urchin, or Game Poacher starts with fewer denars than an Impoverished Noble, Page, or Squire. Quests[] If you are lucky enough, you may find a Lord who wants their taxes to be collected from a village, or a town (depending on what fiefs the lord owns). You should take these quests. First, go to the village, and start collecting taxes. The village relation to you will drop slightly and if you continue to take them (when it asks you if you want to), it will drop again and some villagers may attack you. The drop in relation with the village is very little and can be recovered in one quest for the village, so if you want them to like you, it is no problem. Once you have completed collecting their money, the quest will be marked 'completed' and tell you to return to the Lord who gave you the quest. This part of the quest, however, has no time limit. So you can just keep the money and spend it yourself. You can get about 2000-8000 from doing this, which can be especially helpful in the beginning of the game. The Lord won't be able to give you more quests if you don't complete it, but there are many Lords and one barely matters. Plus, it's easy to earn back those denars later on in the game. Tournaments[] To quickly earn money, winning tournaments is ideal. Unfortunately, travelling to the tournaments can be long and boring and sometimes there are no tournaments being hosted at the time you ask a tournament master. You can make up to 4180 denars if you win the tournament with maximum bets on yourself, though repeatedly winning tournaments over a short span of time will decrease your maximum profits. Tournaments can be tough to win in the early game and if the tournament uses weapons that your character is not adept with, you may find yourself wasting money. Pillage[] Another option is to loot a village. Goods (as opposed to equipment) sell for almost the same price as its base value, so when it says it sells for 500, it basically does (it depends on the town you sell it to). A village's loot usually sells for 4000-6000 denars. To loot a village, you must be at war with the faction the village belongs to. Attacking a village, however, is dangerous and can ruin your reputation with your king if you are a vassal. It also reduces your honor by 3. If you already have a very negative reputation with the faction that owns the village, they will come and stop you. Since you can't stop looting, you will most likely be defeated in pitched battle. So it is best to loot when you have only just killed some farmers, and when you are not a vassal or mercenary. Some of your heroes will become unhappy if you loot villages. This can be problematic if you drive off someone like Jeremus, who many players rely on for his good medical skills. While Lords coming to protect their villagers can be dangerous, if you choose to loot a village belonging to a poor lord, he may try to stop you with as few as thirty troops. If your army is strong enough, you can defeat him and take him prisoner, which would help your finances even more than looting the village did, assuming you can hold on to him until a ransom is offered. Villages are slightly exploitable. If you attack by yourself and the peasants defeat you, you can attack again without waiting. Even if you are at 0 health. Since the fight takes no game time, you can try again and again as many times as you need. Each time you attack, you will lose 3 more Honor and the lord who owns the fief will hate you more and more. Other than that, there is no penalty. Note: When you fight with 0 health, any hit on you will knock you unconscious - even if it deals 0 damage. So watch out for their stones. Blocking will still prevent death. Merchanting[] You can also use some merchanting strategies to gain a lot of denars. The best places to do this are Curaw and Dhirim which both sell iron for low prices. You will generally want at least 2000 denars to do this so you can buy enough iron. They usually sell iron anywhere from 70-150 when it is cheap. You should try to buy as much iron as you can before the iron hits above 150 denars each to maximize your profit as they sell for about 300 in certain Towns. Each time you buy one, the price increases so don't buy too many. Also, when you sell them, the price drops so the more you have, the less you make per bar. You can easily gain 2000-4000 denars from buying and selling iron. Salt is also an effective strategy, as buying it at Wercheg then selling it to nearby Rivacheg can sometimes get you a 250 denar profit. Ahmerrad in the desert regions (Warband) is also a viable place to try, as buying salt there and then selling it to the Vaegirs (or generally the other side of the map) can lead to a similar profit. Merchanting is obviously benefitted by upgrading the trade skill, as buying prices are lower and selling prices are higher, but it also leads to a more effective ""Observe the local prices"" search (which tells you how much you may get buying certain goods at your location then selling them at particular towns), found in the marketplace dialogue. Another idea to trade, especially in the beginning, is buying cattle in villages, slaughter them and sell their beef in the towns. Just go to the village center, speak with the Village Elder, tell him you want to buy cattle. You might be lucky, so they will sell it for less than 50 denars. Take five of them, slaughter them, so you will get 10 fresh beef. Now sell it at the town, you should get 700 denars by investing less than 250. So that is a little ""starting boost"", as you don't invest much and it doesn't take much time. However, cattle often cost much more, so this strategy is not always profitable. In With Fire & Sword, there is a very simple trade strategy. Buy in the south and sell in the north, especially in Reval, Dorpat Fortress and Dzvinsk Castle. Combat[] Later in the game, whether you have joined a faction or are running your own, you will capture lords of enemy factions which can gain you a lot of money. A very good method for running an army of knights that is too large to sustain with food (morale drops too low), you can continually fight and win battles to constantly temporarily raise morale causing the knights to stay together. On top of that, you can constantly battle and defeat lords of other factions which will make your army happy and fill you pockets with money. If you have enterprises as well, you can be gaining money each week while you rampage through enemy territory defeating enemy lords. Enterprises[] Productive Enterprises added in Warband are the best way to make a large and secure income. A dyeworks costs 10000 denars but will make you roughly 500 denars each week. This will take 20 weeks to pay itself off, but since you must pay your troops each week, it will prove more valuable than you think. You can actually make money each week with enough enterprises even when your army is 150+ soldiers. Since they are in towns, they only fail to make money when the town is under siege or when an enemy faction owns the town. Villages on the other hand, will constantly get looted and your fiefs can fail to give you money at crucial times such as during war. Also, in order to protect castles and towns, you must have soldiers in them which often cost more than the castle or town's taxes. Also tax inefficiency comes into play once you have too many fiefs causing them to be less effective. Negative denars (Console only)[] Negative denars is a glitch within the game that can be achieved by overspending on upgrading more than 1 of a unit type at once. For example, if you had 80 denars, and 5 Vaegir Archers ready to upgrade for 40 denars each, upgrading them all at once will put you at -120 denars. This can only be done if you have enough money to upgrade at least one of the units, as any less will make the game state that you do not have enough money. This can only occur through the use of the slider in console editions, as ctr + click will only upgrade what you can afford. As the game was not designed to go negative, it will reset to 0 after entering a shop or spending/gaining money through interactions such as hiring or completing a quest that gives any cash reward, even if it is not greater than your defecit. This glitch is very useful, as you can upgrade units as much as you want, and remove your debts by recruiting from a local village and setting the counter back to 0." "Denounce Lord","Denounce Lord Given by Vassals Time limit Unlimited Refresh rate ? Reward Relation +5 (duel won) Denouncing a Lord is a quest given by one vassal against another. All you have to do is ask a lord if there's a way you can advance your standings in the realm together while they are at a castle, town or on the Overland map by themselves. If there are other lords nearby, they will tell you: Perhaps we can discuss this in a more private setting. The next time you encounter the target lord, you will be given a speech option to denounce him among the usual speech options. After you denounce him, he will (usually) challenge you to a duel. You can withdraw what you said and apologize, causing you to fail the quest and lose relationship with both the lord you were going to denounce and the lord you accepted the quest from. Alternatively, you can accept the challenge to fight him and complete the mission, which will subtract 20 relationship points from the lord you denounced and add around 5 points to the one you helped. Due to the highly disproportionate exchange in relation, this quest is not advisable if you wish to be on relatively good terms with everyone. Transcript[] Questgiver Lord: I tell you, that blubbering fool (king) is not fit to rule (capital). God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, (lord). As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get (lord) out of the picture, and I have a plan just to do that... With your help, naturally. 1 - ""My Lord, I am all ears."" Questgiver Lord: 2- ""I don't wish to involve myself in anything dishonourable against (lord)."" Questgiver Lord: Dishonourable? I was hoping I could count on you, (player), but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. Upon denouncing target lord: ""I want to tell you something. We have had enough of your (Adjective) ways."" Target Lord: Hmf. Really? Is that your opinion, or did one of my rivals put those words in your mouth? Never mind. I will not play your game. Go away, and take your intrigues with you." "Derchios Castle","Derchios Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ibiran Tosdhar Sieges with... Ladders Port No World Map Mount&BladeDerchios CastleIbiranTemplate:World Map/Mount&BladeWarbandDerchios CastleTosdharTemplate:World Map/Warband Derchios Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Derchios Castle lies north of Dhirim on top of a steep hill, surrounded by trees. Its village is Ibiran which is to the southwest at the base of the hill. Warband[] Derchios Castle lies north of Dhirim on the slope of the hill upon which Dhirim occupies. To the northwest is the Kingdom of Nords and to the northeast is the Kingdom of Vaegirs. Its village is Tosdhar which is nearby to the west adjacent to a patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Derchios Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Defending Derchios Castle is relatively easy, provided one has an army with lots of good archers (such as Rhodok Sharpshooters) and a few good heavy infantry units (Nord Huscarls or Swadian Sergeants), though heavy cavalry (Sarranid Mamlukes) would work well too. Have your infantry and cavalry bunch up at the ladder while your archers are positioned on the two battlements on either side of the ladder. Your shield wall should be able to hold the enemy infantry on the ladders, while your archers pick off the troops on the ladders. This strategy is especially effective against armies with poor ranged units (like the Swadians) or with many troops without shields (such as Vaegir units), letting your archers thin out the enemy ranks and your infantry kill those who manage to climb the ladders. Take note however, that this strategy will not work well against the Rhodoks, due to their heavy infantry and good crossbowmen. Gallery[] Courtyard and keep of Derchios Castle.The lord's hall of Derchios Castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Deriat","Deriat Settlement Information Type Village Kingdom Vlandia Fortification Caleus Castle Deriat is a village in Vlandia owned by Baron Servic of House dey Valant. The village is bound to Caleus Castle and known to produce Olives. Official Description[] “ Deriat sits between the Bay of Varcheg and the ridges of the Ebor peninsula. Villagers here trap beaver and mink in the hills and sometimes pursue seals in the waters of the bay. ” Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Derthert","King Derthert Official Information Kingdom Vlandia Title King Fiefs GalendSargotTalivel Castle Clan dey Meroc Personal Details Gender Male Age 48 Spouse Philenora Children ErdurandAlaryElysAmorconMorcon Derthert is the King of Vlandia and the leader of House dey Meroc. He is the owner of Galend, Sargot, and Talivel Castle, the husband of Philenora, and the father of Erdurand, Alary, Elys, Amorcon, and Morcon. Contents 1 Background 2 Description 3 Skills 4 Trivia 5 Quotes 6 References Background[] During the Calradic Empire's conflict with the Battanians and Sturgians, Vlandia was called upon to honor their oath and aid the Empire. However, the Vlandian barons were unwilling to fight and resisted this call to arms. Emperor Drosios Neretzes called out the Vlandians for their cowardice and betrayal, angering the barons and causing them to join the Sturgians. Derthert led his people from the rear in the Battle of Pendraic, giving orders on who and where to strike. Though Vlandia and their allies emerged victorious, they sustained heavy casualties, and for this the barons blamed Derthert. Description[] The current king of Vlandia is Derthert. In his youth, he dreamt of glorious conquest. However, upon taking the throne, he spent most of his reign simply putting down revolts, quashing pretenders and keeping the fractious barons and counts in line. When possible, he prefers to rule by arbitration, cajoling his vassals to set aside claims to each other's lands and enjoy what they have. But some Vlandians murmur that a warrior people deserve a more virile king. According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation of being kind, but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 60 Charm 140 Steward 180 Trade 160 Leadership 120 Trivia[] “ Derthert, of the House of Meroc, is King of the Vlandians. His subjects regard him as a decent man but a tired one. He is worn down by years of struggle against vassals who swear oaths of fealty only to break them, who see no patch of pasture so worthless, no dynastic claim so unconvincingly traced, that they will not go to war over it. His heir, Alary, retains some of the optimism and vigor of youth, and it's widely believed that he will make a popular king. The House of Meroc thinks of commoners as a counterbalance to the nobles, and have tried to elevate them to offices of authority when possible. ” — spclans.xml game file, Sandbox Moduledata folder In the spclans.xml game file, several features of Derthert can be found: He is a cunning but weary king, who tries to retain compassion. He is a reference to Hugh Capet, who was the first king of the Franks from the House of Capet and its founder. One similarity between Derthert and Hugh Capet is their inability to gain the absolute loyalty of their vassals, which indicate their kingdoms' internal weaknesses. Hugh Capet's reign saw continual conflict between Eudes II (Odo II) and Fulk Nerra (Fulk III) of Anjou. Hugh Capet later supported Fulk Nerra. Subsequently, Eudes organized an unsuccessful conspiracy. The conspiracy was to kidnap Hugh Capet and his son, and deliver them to Otto III, the Holy Roman Emperor. Hugh Capet's lack of authority was epitomized when no one was punished for the conspiracy.[1] Similarly, Derthert is unable to keep his vassals in line. Developers may have intended Derthert to have someone else, instead of Alary, as his eldest son. The son is described as dissolute and a headache to Derthert. However, the son is unnamed and does not exist in gameplay. Quotes[] “ When my great-grandfather Osrac Iron-Arm declared himself King of Vlandia, the emperor himself sent us a golden crown as a goodwill gift. Hmf. Do not trust gifts from the Empire. If you toss a bone into a pack of wild dogs, what does having that bone mean? It means that you get bitten a lot. I have spent most of my life in the saddle or sitting in front of a besieged fortress. Once I thought, 'I suffer, but at least my son will rule in peace.' Such lies we tell ourselves. There will never be peace. My son will rule, and he will fight his brothers and vassals. And after him my grandchildren will fight each other. At least, as kings and princes, they can enjoy a dry tent, good wine, and a soft bed between dusk and dawn. That is all the peace one gets in life. ” — on Politics “ It was a victory, of the kind that is almost as bad as defeat. We had given an oath to the Empire, to join them if attacked. It seemed clear to me that we should have honored our oath, that the Battanians and Sturgians were aggressors, but there is always room to argue details. Ultimately our barons did not wish to fight with the Empire, so they resisted coming to its help. Neretzes, when he heard we were hesitating, sent us a message calling us cowards and traitors. And you say that to a Vlandian noble at your peril. Neretzes should have known what he was doing. We joined the Sturgians. I did not fight in the battle. I stood on a hill telling my commanders where to go and who to attack. And we did rather well, I think you've heard. Still, we took losses - heavy losses, and gained little. And for this the barons blamed me, even though it was their idea to fight. I learned that day that a king should always lead, never follow. But it was a bitter lesson. ” — on the Battle of Pendraic References[] ↑ Vlandia Monarch: Claimant: King Derthert Unknown Vassals:" "Desert Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Desert Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Sarranid Recruit Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Desert Bandits are bandit cavalry in Mount&Blade: Warband. Tactics[] Roaming the deserts of Calradia, they spawn in groups of 4-58. Desert Bandits have the same kind of tunics and equipment as early-tier Sarranid Sultanate troops. They are lightly armed but also mounted, making them somewhat dangerous to low-level players - many Desert Bandits will attack with bows and jarids before moving in with one-handed maces, swords, and spears while those carrying lances have the ability to inflict couched lance damage, which can kill many characters with a single strike. Desert Bandits are usually found near the town of Ahmerrad or Durrin Castle. They are best fought with a combination of spear and ranged units, like Rhodok troops, or by fast moving cavalry, such as Swadian Men-at-Arms or Khergit Horse Archers. It can be difficult to defeat Desert Bandits with just melee infantry, but a tightly packed formation of heavier infantry is also difficult for such light cavalry to attack if they hold position. Desert Bandits will attack small groups such as village farmers or caravans but flee from parties they cannot easily defeat. Because of their horses, they are usually difficult to hunt down on the map as their movement speed is between 5-7. Catching Desert Bandits is best done with a small party of 30-50 mounted units and a companion with Path-finding to improve party speed. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Desert Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Desert Turban(Possible) Turban(Possible) Steppe Cap Body Worn RobeSkirmisher Armor Hand None Foot None Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearSarranid SwordFlanged Mace Ranged (Possible) Nomad Bow(Possible) Short Bow(Possible) Arrows(Possible) Jarids Shield (Possible) Leather Covered Round Shield Mount Desert HorseSaddle Horse Trivia[] They use the same overland map model as Deserters. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Desert Horse","Desert Horse. Desert Horses are a new type of horse introduced in Mount&Blade: Warband. They are similar to Steppe Horses, with higher Charge, Speed, and Hit Points. They have 50 maneuver, which can be helpful sometimes, like when you're chasing cavalry on your horse and you need to make sharp turns. Physically, the Desert Horse has a narrower profile than the Steppe Horse, making it slightly easier to make evasive turns but reducing its impact zone when running down infantry. It can be purchased in any of the desert towns initially owned by the Sarranid Sultanate or, rarely, in the towns owned by the Khergit Khanate. When fighting Desert Bandits, who commonly ride them, this horse can often be seen as part of their loot. This allows players to acquire this relatively expensive horse for free, provided they can win. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Desert Horse 10 42 50 12 110 2 550" "Deserters","For the With Fire & Sword version, see Rebel. For the Bannerlord version, see Deserter (Bannerlord). Deserters Troop Information Culture Varies Wages Varies Acquired from... Varies Upgrades to... Varies Upgrade Cost Varies XP for Kill Varies Ransom Value Varies Deserters are tiers-two-to-four bandit troops in Mount&Blade and Warband. Tactics[] The biggest difference between them and the more common bandits is that Deserters are usually stronger and have much better equipment - this is because their gangs mainly come from regular factions. Sometimes appearing in big high-tier groups, they will never spawn as tier-one recruits or as tier-five (six for Nord Huscarls) elite troops. If they interact with the player, they will demand a bribe amounting to a percentage of the player's current denars. Deserters are soldiers who have left their kingdoms to live as ""free brothers"". The player can encounter them anywhere but they are more common in border regions where conflicts have occurred. They usually come in medium-sized parties of a single troop type (e.g. 20 Swadian Militia). Due to their parties' higher troop quality, Deserters are often more hostile than similarly sized Looter parties and will usually drop much better equipment than other bandit-type parties. Low-to-mid tier infantry Deserters are good targets at early levels, as they usually have decent gear to be looted, provided you are mounted and have a lance of some sort or a powerful ranged weapon. Most Deserters will lack any kind of ranged attack or weapons long enough to counter a solitary rider gradually tearing away at their flanks. A particularly skilled player, even during early game, may choose to attack higher-tier infantry or even cavalry, as enemy riders often cannot compete with the more intelligent maneuvering of a human rider. As Deserters that split off from a lord's party will always be made up exclusively of a single troop type, unless they have freed prisoners from another party, specific strategies can usually be devised on how one wishes to deal with them. Infantry and archers can usually be trampled by groups of cavalry with little worry while heavy cavalry should usually be lured or chased into favorable terrain before they are engaged in order to minimize friendly casualties. Light and skirmish cavalry can be dealt with by holding firm in a deep formation or simply crushing them with heavier cavalry. If the player's party's morale has reached a certain low point and they do not have enough money or food to sustain the party, half its members will be randomly selected to defect and form a band of Deserters, which will immediately engage the remainder of the player's party without giving them a chance to escape. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Deshavi","Deshavi Appears in Official Information Culture Nord Character Details Hire Cost Free Likes Klethi Liked by Klethi Dislikes Borcha, Rolf, Bunduk as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Borcha and Rolf Connections Tihr Noble No Character Background Home Kulum Background PeasantBandit Deshavi is a Nordic bandit and one of the heroes in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Deshavi was born in Kulum as a commoner. Life in Kulum was not good as the village was forced to grow flax for the lords and had to grow their private land for food. She was later forced by her father to marry. Unfortunately for her, the man she married was a drunk who was abusive to her. She ended up running away from her husband, but got captured by a group of bandits. Fortunately, one of the bandits took pity on her and taught her skills of hunting and fighting. This made the other bandits jealous, who would go on to kill her mentor, this led to her intense hatred for bandits. She soon ended up in a random town where she drowns her sorrows and seek employment as a tracker. She is soon found by the player and she offers her services for free. If she retires, she will have enough money to leave Calradia and go overseas. Personality[] Deshavi is a cynical and tough woman who went through a lot of misfortune to get this far in life. She is a bit brutally rational in a lot of things and doesn't like to get annoyed by men in general, which she has an extreme hatred toward. She dislikes those who are ignorant, dirty, and sinful to the point that wants to leave Calradia for a better land to live in, just to avoid these types of people. Although she also reflects a bit of remorse in some of her actions and decisions, like her family, and was hoping to show to them how much she grew out from her misfortunes. Due to her life, she has an extreme dislike towards bandits and hopes to kill all of them for a better future for common folk and women like her. Vengeance is also one of the things that still stirs up in her mind, and hopes to seek it along with Klethi when she retires. She is ruthless toward the idea of second chances for criminals and also toward people who are very suspicious of her. Relationships[] Borcha - Deshavi dislikes Borcha for his rudeness and his background as a criminal, he is perfect representation on how she views bandits and criminals in Calradia. Klethi - She finds a friend in Klethi, as Klethi promises to help her take revenge against the bandits who killed her friend. Rolf - She remembers Rolf being part of a rival bandit band called the ""Brethen of the Woods"", she fears Rolf for his deceitful ways regarding his background. Gameplay[] Deshavi is not a noble, so the player will lose relationship points with most Calradian nobles if she is elevated to lordship, as most nobles dislike commoners holding land. Lady Deshavi will recruit whatever troops are available in her fiefs, regardless of nationality. As a follower, Deshavi is an able archer, scout, and tracker, possessing all of the skills needed to act in that role. Her low level allows her to develop quickly and keeping her back in the archer line will usually keep her healthy enough to perform her role even after battles. Dialogue[] Main article: Deshavi/Interactions Stats and equipment[] Deshavi - Default Stats and Equipment Attributes Stat Points Level 2 Strength 8 Agility 9 Intelligence 10 Charisma 6 Health 45 Armor Head ? Body Ragged Outfit Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 2 Weapon Master 1 Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking 2 Tactics ? Path-finding 3 Spotting 3 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Quarterstaff Ranged Hunting Bow, Arrows Shield ? Mount ? Trivia[] Deshavi does not seem to consider herself a Nord, as her dialogue near Kulum calls them 'our landlords'. In Mount&Blade II: Bannerlord, the region Kulum is located in is ruled by Vlandia, which would eventually be conquered by Nords laying claim to the lands supposedly promised to them by the Calradic Empire. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Deshavi/Interactions","This is the list of interactions with Deshavi. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Kulum 9 Story Recap 10 Like Quotes 10.1 Klethi 11 Dislike Quotes 11.1 Borcha (Map Dislike) 11.2 Rolf (Battle Dislike) 11.3 Right to Rule Objection: Bunduk 11.4 Hunger 12 As an Enemy Introduction[] ""Yes? Keep your distance, by the way."" My apologies, I was merely going to say that look a bit down on your luck. ""My luck? You could say that. It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals."" Hmm... Are you by any chance looking for work? ""I might be. I could certainly use the money. But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet."" I will hire you. Try not to shoot anyone on your first day. ""Good! Give me a few moments to prepare and I'll be ready to move."" Actually, on second thought, you sound like you might be trouble. Good day to you. (Decline) Actually, I'm rather fond of the place. Good day to you. (Decline) Right. I'll not bother you, then. (Decline) Reencounter[] ""I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people."" Retirement[] ""I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me."" Rehire[] Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? Gathering Information[] ""Captain. When I left my former home in Tihr. I had promised myself I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about (faction), if you would give me a few days to pay them a visit."" Right to Rule[] ""Aye -- you'll do well. You know how to treat bandits and ruffians. Yes, captain, I would. A king's duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were king. I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death."" Awarding a Fief[] Aye, I'll hold (fief) -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. Story: Kulum[] ""Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel."" Story Recap[] I was born in a hovel in the fens, not far from Kulum. Like Quotes[] Klethi[] ""Captain. I was just talking to Klethi. She may be a bit savage, but I believe that she is a faithful friend. At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us."" Dislike Quotes[] Borcha (Map Dislike)[] ""Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Borcha is beyond tolerance. I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people."" Rolf (Battle Dislike)[] ""Captain -- I have been searching my mind trying to remember where I have seen Rolf, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself lord."" Right to Rule Objection: Bunduk[] I have heard what you told Bunduk, about giving every common criminal the right of appeal to the king. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women. Hunger[] ""Captain -- I do not like to see us run out of food. Such are the actions of a common bandit chief, with no regard for his followers."" As an Enemy[] Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends." "Destroy Bandit Lair","Destroy Bandit Lair Given by Vassals Time limit 60 days Refresh rate ? days Reward Relation +4, 3000 exp, 1500 denars This is a quest given by a lord of a friendly faction. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Tavern Keeper Rumors 3.2 Quest Briefing 3.3 Types of Bandits 3.4 Quest Complete 3.5 Quest Failure Summary[] Find and destroy the (bandit type) hideout, and report back to (character). Walkthrough[] You will be asked to find and eliminate a hideout for nearby bandits within 60 days. It will appear once you walk close enough to it on the map, but you can often guess its location by watching the movement of nearby bandits. Note that you cannot easily follow them back to their hideout because upon seeing you, they will abandon their original route and flee directly away from you - however you may be able to follow their tracks. The number of bandits you must defeat is determined by your current level, but the reward is not. This means the quest can be accomplished in the early game, netting you a large amount of experience which could even be enough to level you up multiple times. Be aware that you can bring only 7 units (including yourself) to battle, regardless how large your current army is. Go to a town and talk to the tavern keeper in the town. Ask her what quests are available. She will tell you if this quest is available and from who. The person that is named is the owner of the town nearest the bandit camp. The quest to save an imprisoned family member takes priority over this quest. If the owner of the town closest to the bandit camp has an imprisoned family member, you cannot get this quest. Your options are to wait until his family member is ransomed, wait until the family member escapes, or save the family member. Then the bandit quest will be available again. This quest will sometimes not work in the first week or so, but will work normally after that. Specific lords will give this quest so long as they do not switch allegiance. They are: Boyar Meriga Count Delinard Tonju Noyan Boyar Vuldrat Emir Hamezan Count Matheas Transcript[] Tavern Keeper Rumors[] I have heard that (character) has been worried about bandits establishing a hideout in his are. You may want to speak with him. Quest Briefing[] Yes -- there is something you can do for us. We have heard reports that a group of (type) Bandits have established a hideout in this area, and have been attacking travellers [sic]. If you could find their lair and destroy it, we would be very grateful. Bandits such as these will usually set up their encampments (type location). The best way to discover its location would be to find a group of (type) bandits who appear to be heading back to their base to resupply, and follow them. Aye, I'll do it. Very good. We will await word of your success. I'm afraid I can't take the job at the moment. (Cancel Quest and Dialogue) Types of Bandits[] Forest Bandits - Deep in the woods, sometimes in the middle of a swamp. Quest Complete[] Splendid work, (player) -- your audacious attack is the talk of the realm. No doubt they, or others like them, will soon be back, but for a short while you have bought this land a small respite. We are most grateful to you. Quest Failure[] Well, (player), i guess that at least some of those brigands eluded you -- and of course, it will be the peaceful travellers of this land who will pay the price. Still, it was good of you to try." "Dey Arromanc","dey Arromanc Official Information Faction Vlandia Leader Baroness Calatild Fiefs Jaculan Tier 4 Wealth Average dey Arromanc is a clan of Vlandia led by Baroness Calatild. Description[] They are one of four clans led by a woman. The clan presumably gets its name from the village of Arromanc, south-east of Jaculan. Members[] Calatild (leader) Unthery Odofled Thomund Silvind Lasand Theuda Halgard Cumbert Settlements[] Towns Jaculan Villages Arromanc Mot Alorstan Chornad Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Cortain","dey Cortain Official Information Faction Vlandia Leader Baron Ingalther Fiefs Charas Tier 5 Wealth Average dey Cortain is a clan of Vlandia led by Baron Ingalther. Description[] According to Charas' Encyclopedia entry, the clan is considered ruthless and ambitious. The current Baron, Ingalther, shares his opinion on the Battle of Pendraic and that he considers Derthert dey Meroc unfit as King of Vlandia. Members[] Ingalther (leader) Elbet Mitela Amalgun Arthamund Asela Vilatrud Ulvard Daliset Settlements[] Towns Charas Villages Savinth Vesin Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Folcun","dey Folcun Official Information Faction Vlandia Leader Baron Ecarand Fiefs Ormanfard Castle Tier 1 Wealth Average dey Folcun is a clan of Vlandia led by Baron Ecarand. Members[] Ecarand (leader) Adalindis Mauriana Beswinda Ulgaric Settlements[] Castles Ormanfard Castle Villages Ormanfard Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Fortes","dey Fortes Official Information Faction Vlandia Leader Baron Belgir Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Fortes is a clan of Vlandia led by Baron Belgir. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] The clan holds territory on central Vlandia's eastern region, adjacent to the mountains that draw the border with Battania. Members[] Belgir (leader) Richelda Anstruda Eleduran Sicard Sigatruda Settlements[] Towns Ocs Hall Castles Verecsand Castle Villages Mareiven Oritan Fregian Verecsand Marin Trivia[] It is possible Count Delinard of the Kingdom of Swadia in Mount&Blade: Warband descends from House dey Fortes. Considering their banners feature the same lion and Ocs Hall is speculated to be the precursor of the Swadian town of Uxkhal, the implication might be that ownership of the town has been kept by the same family for generations in the 173 years between games. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Gunric","dey Gunric Official Information Faction Vlandia Leader Baron Ospir Fiefs Tirby Castle Tier 2 Wealth Average dey Gunric is a clan of Vlandia led by Baron Ospir. Members[] Ospir (leader) Lucand Bertliana Thavin Turvald Settlements[] Castles Tirby Castle Villages Tirby Sirindac Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Jelind","dey Jelind Official Information Faction Vlandia Leader Baron Vartin Fiefs Hongard Castle Tier 2 Wealth Average dey Jelind is a clan of Vlandia led by Baron Vartin. Members[] Vartin (leader) Lietgardis Urundulf Choric Vilmarand Settlements[] Castles Hongard Castle Villages Hongard Ferton Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Meroc","dey Meroc Ruling Dethroned Official Information Faction Vlandia Leader King Derthert Fiefs GalendSargotTalivel Castle Tier 6 Wealth Rich dey Meroc is the ruling clan of Vlandia led by King Derthert. Description[] The clan presumably gets its name from the village of Meroc, south of Galend. Members[] Derthert (leader) Philenora Alary Elys Romund Morcon Amorcon Erdurand Settlements[] Towns Galend Sargot Castles Talivel Castle Villages Calioc Etirburg Furbec Meroc Nogrent Talivel Rodetan Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Molarn","dey Molarn Official Information Faction Vlandia Leader Baron Hecard Fiefs Usanc Castle Tier 3 Wealth Average dey Molarn is a clan of Vlandia led by Baron Hecard. Members[] Hecard (leader) Adaltrud Gudonhelda Ingunde Irmgard Peric Reingarda Athafled Arigun Settlements[] Castles Ostican Villages Horsger Cananc Remental Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Rothad","dey Rothad Official Information Faction Vlandia Leader Baron Berican Fiefs Usanc Castle Tier 4 Wealth Average dey Rothad is a clan of Vlandia led by Baron Berican. Members[] Berican (leader) Voleric Elendara Dagunic Friduna Samandry Settlements[] Castles Usanc Castle Villages Usanc Trivia[] It is possible Count Nealcha of the Kingdom of Rhodoks in Mount&Blade: Warband descends from House dey Rothad given their banners are somewhat similar in design. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Tihr","For the town in Warband, see Tihr. dey Tihr Official Information Faction Vlandia Leader Baron Aldric Fiefs PravendDrapand Castle Tier 5 Wealth Rich dey Tihr is a clan of Vlandia led by Baron Aldric. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ Aldric of the House of Tihr is wealthy and notoriously avaricious, known for squeezing every last denar out of his subjects while neglecting his duty to defend them. His son meanwhile is considered depraved, and is almost as greatly feared as the Sturgian and Battanian raiders who he allows the rampage through the northlands as he pursues his desires. Aldric's daughter Liena is considered the saving grace of the family, who has donned armor and taken on the responsibilities that her male relatives neglect. ” — Sandbox/Moduledata/spclans.xml game file Members[] Aldric (leader) Elthild Megenhelda Furnhard Liena Brun Chalric Amaldulf Settlements[] Towns Pravend Castles Drapand Castle Villages Rulund Larnac Palisont Drapand Valanby Trivia[] Except Liena, all dey Tihr members have negative Personality Traits. The clan shares its name with the Nordic town of Tihr featured 173 years later in Mount&Blade: Warband. The Kingdom of Nords currently occupies some of Vlandia's northern coast, possibly hinting at a connection between House dey Tihr and the origin of the town's namesake. The clan's name is spelled ""dey Tir"" and Aldric is called ""Rendric"" in the spclans.xml game file's description. Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dey Valant","dey Valant Official Information Faction Vlandia Leader Baron Servic Fiefs RovaltCaleus Castle Tier 3 Wealth Average dey Valant is a clan of Vlandia led by Baron Servic. Members[] Servic (leader) Varmund Ingeltrud Alwith Aldric Isigund Settlements[] Towns Rovalt Castles Caleus Castle Villages Alantas Halisvust Caleus Deriat Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar" "Dhibbain","Dhibbain Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandDhibbainSharizTemplate:World Map/Warband Dhibbain is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Dhibbain is built encircling an oasis with groves of palm trees all around. It has a total of eight structures as well as a tent. There are three fields here, growing grapes and wheat. Near the tent is a horse-driven mill with a sumpter horse, while four saddle horses can be found inside two stables. The Village Elder is standing in front of the tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found behind a shelter over several baskets on the opposite side of the village from where the player enters, standing beside a bush. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Dhirim","Dhirim Settlement Information Type Town Kingdom Swadia Villages UshkuruAzgadYalibeAmereBurglenUshkuruTshibtinYalibe Sieges with... LadderTower Port No World Map Mount&BladeDhirimUshkuruAzgadBalanliNemejaTemplate:World Map/Mount&BladeWarbandDhirimUshkuruBurglenTshibtinYalibeAmereTemplate:World Map/Warband Dhirim is a town of the Kingdom of Swadia. It is initially owned by Lord Mirchaud in classic Mount&Blade and Count Clais in Warband. A centrally located town situated on a bluff at the frontier of Swadia, sharing a border with several rivaling factions. In peacetime, Dhirim is one of the richest towns in Calradia due to its positioning. Caravans from all factions travel to this Swadian merchant hub. In wartime, however, Dhirim is a prime target for attack, being threatened by three other kingdoms, having surrounding villages frequently looted, thus making recruitment difficult. Dhirim must be well garrisoned for the player to keep ownership of this town, as opposing factions will often besiege Dhirim first when wars start. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Dhirim is in the eastern third of Swadia, bordering the Kingdom of Nords to the northwest, the Kingdom of Vaegirs to the northeast, and the Khergit Khanate to the southeast. Its villages are Azgad, Balanli, Nemeja, and Ushkuru. Warband[] Dhirim is in the middle of Calradia, surrounded by the Kingdom of Vaegirs and the Nords to the north, the Khergit Khanate to the east, the Kingdom of Rhodoks to the west, and the Sarranid Sultanate to the south. Its villages are Amere, Burglen, Tshibtin, Ushkuru, and Yalibe. With five each, Dhirim and Shariz are the towns with the most villages. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena Guild master location The Guild Master in Dhirim is located just outside the keep on a terrace, which is a straight walk when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then leave via the door instead of the tab key, at which point he will be almost directly in front of the player. Dhirim is one of two towns (Suno is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. From there, they can escape the intended boundaries of the town and explore the entire map. Siege[] Besieging Dhirim requires the construction of a siege ladder in classic Mount&Blade, but a siege tower in Warband, making it a harder target. Tournaments[] If you take part in a Tournament in Dhirim, you may be assigned any of the following sets of equipment: Lance & Shield Bow & Arrows, Dagger Sword & Shield Axe & Shield Heavy Sword Not all participants are on horses. Leaving the arena through the door will put the player out of bounds. See Layout above. Economy[] Dhirim produces: Ale Bread Leatherwork Oil Pottery Tools Wool Cloth Dhirim sells cheap iron on occasion but not as cheaply as Curaw. Tools, Leatherwork, and Wool are also cheap here. Dhirim and its nearby villages can be described as the ""Breadbasket of Calradia"" due to the insane amounts of grain produced in this region. Dhirim is a good place to build a brewery in Warband because grain in nearby villages is dirt cheap. This means those villages are also excellent strategic supply points for you to very cheaply load up your army with lots of grain and bread for your military campaigns. Dhirim's prosperity can recover quickly during peacetime, largely due to the above average number of villages surrounding it and the distance of those villages from the normal spawn locations of bandit camps. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Dhorak Keep","Dhorak Keep Settlement Information Type Castle (Keep) Kingdom Kingdom of Swadia (presumably, Warrider)Outlaws (later versions) Dhorak Keep or Dhorak's Keep was a location in older versions of Mount&Blade, making its first appearance in Warrider (version 0.202) and being removed in version 0.894. Despite it being removed, it's still in the game files and can be activated via editing. In Warrider[] In Warrider the location is hidden by default. As implied from a conversation with Borcha, it is supposed to be a prison. When entering, the scene is a plane surrounded by large hills at the edges that has a very basic building structure - four walls and no roof - in its near right-hand corner, and an npc called Keepmaster Gruham, apparently the local overseer. Outside of possible unplayable quests, there is nothing to be done here. In later versions[] In later versions Dhorak Keep became a castle inhabited by bandits, led by Rolf, the Baron. In some versions the Keep could be attacked. In others, it could be entered to hire bandit troops. After the keep was removed, Rolf was promoted to a potential player companion." "Dhorak Pass","Dhorak Pass Settlement Information Type Mountain pass Kingdom Kingdom of Swadia(geographically) World Map Near Mount Dhorak and Dhorak Keep Dhorak Pass is a location mentioned in old versions of Mount&Blade. While the location is unmarked on the overland map, it does appear physically as a geographical feature. It is the area where quest-related refugee and bandit parties spawn. Trivia[] Given the fact the Pass shares its name with Mount Dhorak (a marked but inaccessible location in Warrider) and Dhorak Keep, one can deduce the Pass is located somewhere in their vicinity. While no longer mentioned in later versions and seeing as how the setting of all the mainline Mount&Blade games is Calradia, it can be assumed that Dhorak Pass still exists in-universe somewhere between the Kingdom of Swadia and the Kingdom of Rhodoks, based on the deactivated location of Dhorak Keep." "Din Tagell","Din Tagell Settlement Information Type Castle Kingdom Kingdom of Cornubia Villages Tref Tagell Port No Din Tagell is a castle of the Kingdom of Cornubia. It has the village Tref Tagell. Wikipedia has an article on this subject at:Tintagel Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West" "Diplomacy","Diplomacy is a popular mod for Mount&Blade: Warband. It is intended to add many new features to enhance the native gameplay experience. The last update to the mod by its original creator was in 2012, which means attempting to load a save from the current native version (1.174 as of November 2022) will result in a crash. Thankfully, someone updated the mod to work with recent saves, and to also add some new features. The updated version of the mod can be found in the Steam Workshop, with a Dropbox link also available for a manual install if preferred. Contents 1 Features 1.1 As vassal 1.2 As king 1.3 Misc/Technical 2 External links Features[] As vassal[] Persuasion attempts to convince your king to start a war. Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possibility to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money. Let your companions pick items from the chamberlain item pool (autoloot). Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords. Send patrols to important locations. Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords. Village and town riots may occur if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader. Let your spouse buy some food. Pay staff salary. Troops will start running away if you go into debts. Return fiefs to your king, he won't like this, though. Move your residence (via spouse). Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns. Affiliate to families. Send scouts to settlements. Pay to avoid defeat. Have your spouse join your party (beware that, if your spouse is female, they will be EXTREMELY weak and require a lot of grinding) As king[] Threaten other kingdoms with war and try to squeeze money out of them. If a faction sues for peace you will have the option to set terms. Possiblity to send a gift to another faction (fief or money). Send a spy to another kingdom. Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction. Change the domestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency. When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce. If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money. Choose your faction culture so all your lords will recruit the same type of troops. Exchange or release your (own) prisoners. Distribute spoils of war after you conquered a town or castle. Send emissaries to persuade lords to join your kingdom. Most of the As a Vassal features Misc/Technical[] Mod works with native save games. Battle continuation and free death cam. Amount of recruits available in villages will depend on honour, renown, being owner, being king, domestic policies. Horses will become slower if they are wounded. New visual presentation of faction relations. External links[] Steam Workshop (updated version compatible with current native saves) Mount&Blade Repository (archived link) Forum topic Youtube video guide on Diplomacy mod kingship and court options Diplomacy Mod FAQ" "Dirigh Aban","Dirigh Aban Settlement Information Type Village Kingdom KhergitKhergit Fortification TulgaIchamur World Map Mount&BladeDirigh AbanTulgaTemplate:World Map/Mount&BladeWarbandDirigh AbanIchamurTemplate:World Map/Warband Dirigh Aban is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located just into the village from where the player enters, next to a covered table and cooking pot over a campfire. Dirigh Aban is located in a valley with several thin trees and many steep mountains all around it. It has a total of nine structures, including a watch tower at the summit of a very tall peak and a building half constructed in the side of a cliff. There are two fields growing cabbages and squash, an animal skin on one of the walls may indicate some hunting is done here as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the village from where the player enters, next to a closed wooden storage room. Gallery[] Dirigh Aban's watch towerPossible mine entrance Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Dirigsene","Dirigsene Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaCulmarr Castle World Map Mount&BladeDirigseneJelkalaTemplate:World Map/Mount&Blade WarbandDirigseneCulmarr CastleTemplate:World Map/Warband Dirigsene is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, down the main road and on the right side from where the player enters, standing between a wood pile and bench. Dirigsene is located in mountainous terrain spotted with abundant trees and boulders. It has a total of six structures, including a windmill at the top of a steep hill accessible by a winding path. A single field can be found here which is empty except for heaps of straw, and when considering the mill, may be a harvested wheat farm. There is no other evidence of food production within the village. If sent here during a Hunt Down Fugitive quest, the target may be found almost directly forward from where the player starts, standing among some large bushes. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Distar Castle","Distar Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Bulugur Sieges with... Ladders Port No World Map Mount&BladeDistar CastleBulugurTemplate:World Map/Mount&BladeWarbandDistar CastleBulugurTemplate:World Map/Warband Distar Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Bulugur. Location[] Mount&Blade[] Distar Castle lies north of Narra on the westernmost edge of the Khergit territory bordering the Kingdom of Rhodoks. Its village is nearby to the southeast. Warband[] Distar Castle lies on a ridge north of Tulga. It is the central-most castle in the Khergit territory. Its village is far to the northeast on the opposite side of the ridge it shares with the castle. Layout[] Player Keep Dungeon Breach It is not actually possible to enter the keep from the courtyard, as the way is blocked by spikes. Even if one were to find a way past the spikes, a loading zone for the keep does not exist, making it only accessible through the menu. Siege[] Besieging Distar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. At the start of the siege you and your troops are quite far away from the ladder, which can become a problem if you need reinforcements once you are inside the castle. Also, being located on a large mountain, troops are vulnerable to archers. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Doccinga","Doccinga Settlement Information Type Village Kingdom Kingdom of Friese Fortification Kennemer Doccinga is a coastal village of the Kingdom of Friese. In the campaign mode, it is the first village the player will visit. The leader of the village is Thonkrik. Story Mode[] This is the first village that the player will encounter (if following story mode). At some point in the story, the player gets the task of saving the village from ~ 30 warriors, against Jarl Harald Hemmingsson's will. The king will give you some men, but the battle will still be difficult. After this you will get to interrogate the captain of the Viking raid and get crucial information on where to go next in the search for your mother. You will, from Thonkrik, get one of the Viking's boats and the task to bring his daughter Brunhild with you since she has been discovered spying on Jarl Harald Hemmingsson and giving information to Thonkrik from Kennemer and now needs to escape. When you report back to Jarl Harald Hemmingsson, he will get furious and make you the enemy of the Kingdom of Friese, but with a head start of two days. After two days, your relation with the Kingdom of Friese will go down by 50 points. After this point, Doccinga will have no impact or recurrence in the story. Special Interactions[] You can train your skills here, by sparing (melee) with the: Novice, Regular and Veteran warriors, practicing archery with Archery Trainer, horse raiding via the Riding Trainer. Economy[] In this village, you can sometimes find cheap Salt and Wool. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga" "Double Sided Lance","The Double Sided Lance is the shortest and fastest lance in the game and the only couchable weapon that can be swung from side to side. This makes it the only lance that is practical to use on foot. Surprisingly, despite its small size, it is also the third heaviest lance available. The short length of the Double Sided Lance decreases the chance of being chamber blocked by shorter weapons when couched, but leaves the wielder open to being struck by longer weapons. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Double Sided Lance/Warband","Double Sided Lance Double Sided LancePolearmBase value: 261 denarsWeight: 4.0Swing: 25cThrust: 27pSpeed rating: 95Weapon reach: 128" "Dragon Banner","Olek the Old holding the Dragon Banner during the Battle of Pendraic Dragon Banner is a main questline in Mount&Blade II: Bannerlord and is comprised of several quests. It centers around the legend of the Dragon Banner, whose owner is believed will reunite the Calradic Empire. During the Battle of Pendraic, the Sturgians marched alongside the Vlandians and the Battanians in confronting the Empire. Grand Prince Vadinslav, the ruler of Sturgia, was killed during the battle. The Empire ultimately lost the war and the Dragon Banner along with it. Upon receiving word of his father's death, Raganvad Gundaroving wanted to claim the banner as Vadinslav's trophy and thus his inheritance, but Olek the Old refused, taking the banner for himself and breaking the staff before throwing it at Raganvad's feet, enraging the young prince. Quests[] Assemble the Dragon Banner Create an Imperial Faction Support an Imperial Faction Unify the Empire Assembling the Banner[] Six years after the Battle of Pendraic, Arenicos Pethros, last emperor before the three-way Calradic civil war, was assassinated under suspicious circumstances. The player then comes into the fold and is tasked with a quest to assemble all three pieces of the Dragon Banner by Istiana or Arzagos. They are also tasked with either supporting one of the Imperial factions or to restore and unify the Empire themselves, which will infuriate Arzagos. The player can also support a non-Imperial faction or create a non-Imperial faction themselves using the banner, contributing to the decline of the Empire instead. Like Arzagos, Istiana would not be pleased. Whoever you choose to pledge the banner to, either Arzagos or Istiana will start a conspiracy against you in order to halt your progress, and have the entire continent of Calradia against you." "Dramug Castle","Dramug Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages VezinTebandra Sieges with... Ladders Port No World Map Mount&BladeDramug CastleVezinTemplate:World Map/Mount&BladeWarbandDramug CastleTebandraTemplate:World Map/Warband Dramug Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Dramug Castle lies southeast of Reyvadin near a forest and one of the river forks that divide the territory of the Vaegirs. Its village is Vezin which is to the southeast, on the other side of the river. Warband[] Dramug Castle lies southeast of Reyvadin. It is on the border with the Kingdom of Swadia. Its village is Tebandra which is to the east, at the base of a mountain range. Layout[] Player Keep Dungeon Breach Siege[] Besieging Dramug Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. With spikes blocking most of the entrance, it is a key place to hold as it is very easy to defend. Although, on the reverse, it can be hard to siege for those same reasons. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Drapand","Drapand Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Drapand is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. Drapand sits near the tip of Cape Fal, a promontory just south of the mouth of the Trand River. The villagers venture out far into the seas to cod-rich banks washed by a cold current from the north. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Drapand Castle","Drapand Castle Settlement Information Type Castle Kingdom Vlandia Villages DrapandValanby Drapand Castle is a castle in Vlandia owned by Baron Aldric of House dey Tihr. The villages of Drapand and Valanby are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Dried Meat","Dried Meat Classic/Warband Viking Conquest Games Base value 72 85 85 150 Weight 15.0 15.0 15.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +5 +2 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Dried Meat is a food item that provides a moderate morale bonus. While it doesn't provide as much morale as beef, dried meat never spoils. If the player chooses ""poacher"" as their background, they will have two pieces of dried meat in their starting inventory. These can either be kept to feed your army, or sold for an initial money boost. In With Fire & Sword, the player starts with 2 pieces of dried meat and 2 pieces of bread. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Drosios","Emperor (Drosios) Neretzes Appears in Official Information Faction Calradic Empire Monarch Formerly Title Emperor (formerly) Reign Unknown - 1077 Culture Imperial Calradian Clan Neretzes Character Background Home Saneopa (formerly) Background Second-to-last emperor before civil war Gender Male Age Deceased Spouse Unknown Children Penton Drosios Neretzes was the second-to-last undisputed Emperor of the unified Calradic Empire and the former leader of clan Neretzes. He was the father of Archon Penton. Contents 1 Background 2 Politics 3 Battle of Pendraic 4 Legacy Background[] His reign was tainted by the Battle of Pendraic, his last action and failure as Emperor, also mockingly known by the commons as 'Neretzes's Folly'. Despite this one significant blunder, Drosios' emperorship may have once seemed very promising, with the Empire's prospects resurfacing after generations of lost territory to Battanian and Sturgian incursions, as well as near-total capitulation to Vlandian forces, which strong-armed the Empire since the days of Osric Iron-Arm. Neretzes bore the monumental burden of reclaiming these lost lands and the Empire's pride — a fateful burden of which he would never surpass. Politics[] As the Neretzes clan were staunch supporters of the senatorial class, Drosios Neretzes would have disfavored the strong centralization or populist reforms, which would eventually characterize the divisions of the Calradic civil war. Istiana mentions her decade of service under Neretzes as his de-facto spymaster, naming him a ""stubborn but disciplined man"", though also passingly refers to the many assassinations she ordered on his behalf. Not much else is known about Neretzes beyond his severe blunder at Pendraic. What is known are the opinions of those around the emperor. Senator Lucon Osticos sympathized with Neretzes, while Garios Comnos, who was a lieutenant during the critical battle, had nothing but disdain for the Emperor. Battle of Pendraic[] According to Penton Nereztes, the Sturgians had begun raiding the Empire and Emperor Nereztes had no choice but to respond with force. Before setting his plan to action, Neretzes secured mercenary support from the Khuzait and Aserai, while calling on the Empire's alliance with the Vlandians. Altogether, Neretzes was comprehensive in his preparations for the war, winning over a majority of Calradia's factions to join him in the campaign. The Empire and its allies took note that the Vlandians were reluctant to reply to their oathbound call to arms. Neretzes then demanded the support of the Vlandians and shamed them as cravens if they failed to honor the Imperial alliance. This decision is likely what led to the failure at Pendraic — but although the Vlandian commanders were enraged at the Emperor's insolence, they made preparations to betray the Imperials. The Imperial host gathered alongside Aserai and Khuzait mercenaries near Pendraic Castle and began to marching through a wooded mountain pass. The battle began when the Battanians under High King Caladog launched an ambush, wherein they were initially routed by Aserai forces. However, in striking Battanians, the Aserai had been lured into the open where King Derthert of the Vlandians launched his surprise assault. Vlandian cavalry rode down the cornered Aserai mercenaries. This betrayal by the Vlandians brought a sudden end to terse alliance between the Empire and Vlandia, which had lingered uneasily since the time of Osric Iron-Arm. As the Vlandians broke through the Aserai, they continued to charge towards the Imperial army itself, but the Khuzait mercenaries under Solun Noyan of the Khergit clan managed to repel the Vlandians. Amidst the fighting, Solun and the male members of his family were slain. As the cavalry fought, Sturgian forces under Grand Prince Vadinslav launched a direct assault against the Imperial forces. Emperor Neretzes led a counter-offensive himself, but was defeated and forced back to his camp. The reminder of the Imperial host was surrounded and slaughtered, including Neretzes himself. Influential survivors of the battle, such as Garios and Arenicos, barely escaped with their lives. Legacy[] Neretzes would forever be remembered for this decisive moment in the Calradic Empire's history. His aims for imperial reconquest would be forgotten — his careful preparation and planning of the Empire's rebirth lost to time. As the Empire's military, aristocracy, Senate, and common people were left more divided than ever after the loss, the battle paved the way for the Calradic civil war that would pit every faction of the Empire against itself in the hopes of preventing another ruler like Neretzes — or, perhaps, the Neretzes they remember, not necessarily the one that truly existed. Although it was typical for an emperor's son to succeed him, favor for the Nereztes family had diminished and the Senate voted for the imperial diadem to be given to Arenicos Pethros." "Duel","A Duel is a simple 1-on-1 battle between you and another lord. Your equipment (and the rival lord's) will be limited to Tournament Weapons, which means one or two hits will conclude the battle. So be quick and cautious. If you force a lord to relinquish his suit to a lady or denounce him openly, there is a high possibility he will challenge you to a duel. This often results in a relationship loss with the lady as well. In Warband, it replaces Trial of Arms. The aim of making the duel system was to give player more challenge (by restraining one to standardized equipment). However, duels are much easier than their predecessors due to some tactics the AI cannot counter (e.g. blocking the first hit and continuously kicking the opponent until he is knocked down). Multiplayer[] Duel Mode in multiplayer is a system for combat where opponents will square off 1v1 but a challenge has to be made and accepted before a fight can start. It is far more orderly and less hectic than the other multilayer modes, but can still be enjoyable if your goal is to watch how skilled someone is at combat in the game. Just as with other multiplayer modes, you may buy equipment and pick a starting class. To start a duel in multiplayer mode, walk up to a player and press the action key. If they accept (by pressing the action key themselves), there will be a countdown from three and then the duel starts." "Dugan","Dugan Settlement Information Type Village Kingdom KhergitKhergit Fortification TulgaAsugan Castle World Map Mount&BladeDuganTulgaTemplate:World Map/Mount&BladeWarbandDuganAsugan CastleTemplate:World Map/Warband Dugan is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located just inside the village from where the player enters, next to campfire and awning-covered table and benches. Dugan is located in a relatively flat valley with large hills and trees all around it. It has a total of five structures protected by stone walls around some portions of the village. There are three separate fields growing Cabbages, Grapes, and Squash. A number of meat cuts hang near the Village Elder and a storeroom contains several baskets of apples as well, indicating this town has access to a wide variety of food. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building on the player's right, standing near the cabbage/watermelon field and a couple water troughs. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Duke Taugard","Taugard Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Duke Fiefs Suno Religion Christianity (implied) Personal Details Gender Male Duke Taugard is a Swadian noble in Warrider, and the lord of Suno. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Dumar","Dumar Settlement Information Type Village Kingdom Rhodoks Fortification Etrosq CastleEtrosq Castle World Map Mount&BladeDumarEtrosq CastleTemplate:World Map/Mount&Blade WarbandDumarEtrosq CastleTemplate:World Map/Warband Dumar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in almost directly in front of where the player enters, next to a bench and a table with cups on it. Dumar is built on hilly terrain with many tall trees around it. It has a total of seven structures as well as some stone and wood walls around parts of the border. There are two fields growing cabbages, grapes, and squash. There is also an oven here for baking bread. If sent here during a Hunt Down Fugitive quest, the target may be found up the hill to the player's left from the entry point, standing out in the open in front of the large building at the top. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Dundush Noyan","Dundush Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Dundush Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Kramuk Noyan, Lady Zenur Siblings: Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Dundush Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Lamellar Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Durquba","Durquba Settlement Information Type Town Kingdom Sarranid Sultanate Villages SekhtemTamnuh Sieges with... Ladders World Map WarbandDurqubaSekhtemTamnuhTemplate:World Map/Warband Durquba is a town of the Sarranid Sultanate and is initially owned by Emir Uqais. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Its villages are Sekhtem and Tamnuh. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Durquba is located behind the player and up several flights of stairs when 'Take a walk around the streets' is selected. The quickest way to reach him is to go to the castle, then exit via the door instead of the tab key, go down the flight of stairs, then turn right. The Guild Master is then right in front of the player. Siege[] Siege assaults on Durquba requires construction of a ladder. The ladder will be on the right side of the gate (from the attackers point of view). There is also a destructible door, which the player can break through to get behind the enemies, on the left side of the ladder, close to the edge of the playable area. Other soldiers can't use this entrance because they lack the ability to jump a small ledge. Tournaments[] If you take part in a Tournament in Durquba, you can be given any of the following sets of equipment: Javelins & Shield Lance & Shield Sword & Shield Heavy Sword Bow & Arrows, Dagger All characters start with a Horse, Turban, Arena Tunic, and Hide Boots. Not all contestants are on horse back Economy[] Guild Master location. Durquba produces: Bread Tools Wool Cloth Linen Pottery Oil Durquba buys Iron at a high price. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Durrin Castle","Durrin Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Aab Sieges with... Ladders Port No World Map WarbandDurrin CastleAabTemplate:World Map/Warband Durrin Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Durrin Castle lies south of Ahmerrad. It is the central-most castle in the Sarranid territory. Its village is Aab and is nearby to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Durrin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. You should be careful to have the right mix of soldiers before laying siege against this castle. Although it only requires the construction of ladders, the ladders are conveniently placed for the defenders in the rear of the castle. This means your war party must navigate its way around to the back for a considerable distance on foot. Make sure you have troops with good shield skills, as you will be exposed to enemy archer and skirmisher fire for a solid two minutes before you close enough distance for melee battle. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Dustum Khan","Dustum Khan Appears in Official Information Faction Khergit Khanate Title Claimant Culture Khergits Character Background Siblings Sanjar Khan (half brother) Dustum Khan is the claimant to the throne of Khergit Khanate. He is the half-brother of Sanjar Khan, the ruler of Khergit Khanate when the game begins. He is the younger son of Janakir Khan, and claims that he always was the favorite. The traditional Khergit customs declare that, when a ruler dies he must split his lands equally among his sons. However, Sanjar took all the lands for himself, leaving Dustum with nothing. Sanjar, however, contends that while it was traditional for Khan's lands to be distributed equally, it always led to the same result - a civil war that left everything in the hands of the strongest one. Dustum was always more of an administrator than a fighter, he states, and so by taking everything he was merely sparing the realm the pain of a civil war, and sparing himself the pain of fighting his own brother. Like his brother, Dustum wears the unique Khergit Guard Armor. Only two of them exist in the entire game, and since you cannot access Sanjar Khan's inventory, Dustum remains as the only option of the player getting the item. To do so, you need to take up his cause as a claimant. This will let you access his equipment as you would a Companion's, and will allow you to equip his armor. Gallery[] Dustum Khan in starting equipment Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Dusturil","Dusturil Settlement Information Type Village Kingdom KhergitKhergit Fortification HalmarTulga World Map Mount&BladeDusturilHalmarTemplate:World Map/Mount&BladeWarbandDusturilTulgaTemplate:World Map/Warband Dusturil is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder can be found half-way through the village, to the player's right near a campfire. Dusturil is located on higher land with valleys and steep hills all around it. It has a total of seven structures. It is a village of little note, possessing no fields or real points of interest. Despite the fact there are no trees in the vicinity, only bushes, there are three campfires burning here - more than most villages. If sent here during a Hunt Down Fugitive quest, the target may be found quite close to where the player enters, standing behind the first building on the player's right, hidden by a bush. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Dyes","Dyes Games Base value 200 Weight 10.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Velvet Dyes are a non-consumable trade good. They are used by a velvet weavery and dyeworks along with Raw Silk to produce Velvet. Dyes can be bought at almost half price at Jelkala and then sold for more than their base price in nearby Veluca. While the distance is greater, dyes can also be purchased at nearly a quarter of their base price in the Sarranid villages around Ahmerrad and Bariyye and sold for an even greater profit. However, the desert in this region is home to Desert Bandits and can be dangerous to traverse. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Dynaburg Fortress","Dynaburg Fortress Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Siegevold World Map With Fire & SwordDynaburg FortressSiegevoldTemplate:World Map/With Fire & Sword Dynaburg Fortress is a fortress of the Kingdom of Sweden, initially ruled by Baron Gustaf Wrangel. It has the village Siegevold. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the Lord's Hall and prison are on the leftmost two houses. The Lord's Hall is on the right and the prison is on the left. During a siege, four ladders are placed on the left of the gates. Two are on the main walls, and two are on corner protruding the walls. Wikipedia has an article on this subject at:Dinaburga Castle Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg" "Ealdorman Ealdred","Ealdorman Ealdred Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ealdred is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Bebbanburh, Family[] Wife: Eanfled Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Ealdorman Egbert the Second","Ealdorman Egbert the Second Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Egbert the Second is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Egbert the Second has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Ealdorman Ricsige","Ealdorman Ricsige Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Christian Personal Details Gender Male Ealdorman Ricsige is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Ealdorman Ricsige has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Eanflaed","Eanflaed Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Eanflaed is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Ealdorman Ealdred Children: Aebbe Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Eastern Arrows","With Fire & Sword See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Eastern Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Ecarand","Baron Ecarand Official Information Kingdom Vlandia Monarch Derthert Title Baron Fiefs Ormanfard Castle Clan dey Folcun Personal Details Gender Male Age 40 Children AdalindisMauriana Ecarand is a Baron of Vlandia and the leader of the clan dey Folcun. He is the ruler of Ormanfard Castle and the father of Adalindis and Mauriana. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1) and Merciful (Mercy 1). He has the reputation of being moralistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 170 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 160 Leadership 140 Trade 60 Steward 80" "Ecatha the Necromancer","Ecatha Official Information Faction NeutralGhoulsUndead Monarch Undead King Harlaus Title The NecromancerLady of the Dark ForestMistress of DeathWitch (pejoratively) Fiefs Necromancer's Lair Religion Dark Deities Character Details Likes The dark arts Dislikes Akhad ThellTrespassersKingdom squabbles Connections Akhad Thell (former apprentice) Character Background Home Dark Forest Ecatha is a necromancer who appeared in an earlier version of Mount&Blade — Warrider. Her house is located in a forest to the west of Sargoth. She possessed an amulet - the Hand of Tsannuh - which has the power to control the essence of life. Initially Akhad Thell was her student in the dark arts, but she grew tired of his reckless behaviour and banished him. She would then continues living in the dark forest near Sargoth and practing her dark arts by capturing travellers and turning them into Ghouls for her service. Some time later the player character visits her on behalf of Barthai Khan, and demands the Hand of Tsannuh. After a fight, she surrenders the talisman but forewarns the player to not mess with powers they do not comprehend. Later still the player visits her again, asking about the talisman, and learns the story of Akhad Thell and of his plan to sacrifice the Khergit princess Uruzuge. Ecatha offers to put a spell of on princess so that she cannot be sacrificed. The player visits her a third time for this exact purpose. Once the ritual is over, Ecatha, the player and Uruzuge conspire to kill Akhad Thell by luring him out of his hideout. While the player is out fighting Thell, it turns out that the undead King Harlaus betrayed Thell and took the talisman to Ecatha, convincing her to complete the sacrifice. The player encounters her one final time during their attempt to rescue Uruzuge from being sacrificed. Quotes[] “ I am Ecatha the necromancer, the lady of the dark forest, the mistress of death... Who are you that dares to enter my territory? ” — Ecatha the Necromancer" "Economy","Caravans play a significant part in the economy of Calradia. The economy of Calradia is essential to maintaining the balances (or imbalances) of daily life. The wealth of the nations affects the balance of power almost as much as territory as it allows factions to dominate each other. Many factors such as war, caravans, and bandits affect the economy, therefore it can rise or collapse very easily. Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradia, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing: heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade: ironware, pottery, leatherware, and, of course, arms, armor, and horses for war. Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves. When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances. Villages are the source of various raw materials that town industries convert into finished goods. Consequently, villages are usually sell things like furs, grain, wool, fish and beef at lower prices than nearby towns. In contrast, villages will typically buy finished goods like tools, dried meat and flour at higher prices than nearby towns. However, most villages don't have very much coin, so most trade runs between town to village will be barter or purchase rather than sales. Whereas towns typically have significant coin reserves and can be relied on to purchase those raw goods outright. While villages intend to transport their produced goods themselves and typically don't have very much up for sale, they are perfectly happy to sell you what goods they can spare at fairly low prices and let you absorb the risk of bandits or poor prices transporting them to a town. A player who wants to know about the factors affecting a region's prosperity can speak to the Guild Master of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. Faction economies[] The economy of any certain faction is an important factor in the decisions made when becoming a vassal. Prosperity[] At the start of the game, prosperity is fairly random. After a few months, you can see that towns and regions assume different roles and factions move towards general trends. You may notice that lands in the middle of the map, or ones that border other realms are more frequently subject to raids and sieges. For this reason, Swadia needs more castles than the average kingdom for protection purposes. Khergits Nords Rhodoks Swadians Vaegirs Sarranids Calradia Towns 4 3 3 4 4 4 22 Castles 7 7 8 10 8 8 48 Villages 14 15 19 24 18 20 110 Fiefs 25 25 30 38 30 32 180 The trend with kingdoms like the Nords and the Rhodoks, is that since they have fewer towns and start with the same amount of lords (every kingdom has 20 lords not counting the king), they will more often be able to successfully expand and take land in the Kingdom of Swadia. Swadia is generally the 'no man's land' of Calradia, it also has the most land and fiefs with the same amount of lords to protect it. Strangely, the Sarranids have the most isolated fiefs and most defensive land in Calradia, but they still have fiefs second to Swadia in quantity. Larger nations may be better for vassals, because there are more fiefs per person, which helps satisfy the nobles and results in larger party sizes. This brings us to the next factor in determining the prosperity of a nation, its fiefs per noble. Khergit Nords Rhodoks Swadians Vaegirs Sarranids Calradia Fiefs per Lord or King 1.19 1.19 1.42 1.8 1.42 1.52 1.42 Town/Castle/Village Ratio 1/1.75/3.5 1/2.3/5 1/2.6/6.3 1/2.5/6 1/2/4.5 1/2/ 5 1/2.18/5 Taxation[] The centralization of a faction's population also determines how you will distribute fiefs and which ones you will keep for yourself when playing as a faction leader. If you like nations with more Towns relative to other fiefs, you can manage land better playing with Khergit lands. The wealth of a kingdom can be solely determined by its tax revenue. Tax revenue scales based on the prosperity of fiefs. The prosperity of a village depends on how often it is raided, if a Mill has been built or not (for 5% increase in prosperity), goods being bought by the player from village elder, and how many times a farmer party traveling reaches their destination. Though the amount a village is raided is the only major influence. Town prosperity is different. With the same amount of prosperity, castles and villages make the same amount of tax revenue. Towns make close to double that amount. They also lose the majority of their prosperity after besieged, but they work differently in how they gain prosperity. The amount of caravans that move through the town, wealth of surrounding villages, and amount of imported goods are all strong influences of town prosperity. Tax inefficiency can have a minor affect on tax revenue but it scales with campaign difficulty and is only largely influential if you have a large number of fiefs. Isolated towns are producers and exporters. Towns in the middle of the map are besieged more often and frequented by caravans. Dhirim and Halmar are good examples of this. All of Swadia's cities could be classified in this group except for Praven. List of factions by total tax revenue: Kingdom of Vaegirs Sarranid Sultanate Kingdom of Swadia Kingdomof Nords Kingdom of Rhodoks Khergit Khanate The tax revenue of the Khergit Khanate is about half that of the Kingdom of Vaegirs. It seems the Vaegirs have the best overall positioning of any faction economically. Rarely do they ever lose significant portions of land in wars, and Tundra Bandits are some of the scarcest and weakest bandits. Rivacheg is consistently the poorest area in Calradia due to Sea Raiders, but it is a production run-off and great as a player fief. The rest of the kingdom is average in terms of production, but it is safer than the Swadian alternative and still is fairly near the center of the map and sits between three different kingdoms. The Khergit Khanate does not always fare too well when left to the AI to manage it. While the Vaegirs may tend to be rich, it does not have very much potential beyond that. The Khergit Khanate however, has the potential to have the richest towns in Calradia and recieve more trade than the Vaegirs. Tulga is actually one of the richest towns in the game; it is very safe, and makes cheap spice and salt. Spice can make hundreds of denars in profit when traded right, and the only better place to buy salt is Wercheg. Keeping Halmar and Narra from being taken is essential in making the Khanate successful economically. If you want more fiefs, joining the Swadians is a good idea. If you would like to grow an empire's borders, the Nords are a good choice of Kingdoms. The Rhodok Kingdom and Sarranid Sultanate are two run-off isolated kingdoms with lower potential, but very good safety. These two seem as if they only ever fight each other and very little progress is ever made, but Sarranids tend to have the upper hand in all expansion." "Ehlerdah","Ehlerdah Settlement Information Type Village Kingdom Swadia Fortification Senuzgda CastleReindi Castle World Map Mount&BladeEhlerdahSenuzgda CastleTemplate:World Map/Mount&BladeWarbandEhlerdahReindi CastleTemplate:World Map/Warband Ehlerdah is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle in Mount&Blade and Reindi Castle in Warband. Layout[] Player Elder Fugitive The Village Elder is in front of a building on the left almost directly straight forward from where the player enters, standing next to a campfire and wooden furniture. Ehlerdah is set in a flat valley between steep mountainous outcroppings with plentiful tree cover. It has a total of eight structures, including a water well in the middle of the village and a graveyard on the other side of a low stone wall. The village has five fields growing cabbages, grapes, and squash. Hanging meat and baskets of apples can be found in storage, though there are no obvious apple trees, and two outdoor ovens as well as loaves of baked bread can also be found here. A pelt is displayed on one wall and a large number of cart wheels are scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found in the corner of a field on the far left side of the village from where the player enters, hiding between a shrub and squash plant. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Elberl","Elberl Settlement Information Type Village Kingdom Swadia Fortification SunoPraven World Map Mount&BladeElberlSunoTemplate:World Map/Mount&BladeWarbandElberlPravenTemplate:World Map/Warband Elberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located directly in front of where the player starts, between some log spiked walls. Elberl is built on a relatively flat area on top of a hill with rolling hills and trees all around it. It is a small village with a total of four structures. There are three fields here growing cabbages, grapes, and squash, with several dummies acting as scarecrows in the open fields, one of which is wearing a straw hat. More cabbages can be found in a storage shed. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing next to the small vineyard. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Elbet","Lady Elbet Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Cortain Personal Details Gender Female Age 45 Spouse Ingalther Children MitelaAmalgunArthamundAsela Elbet is a noblewoman of Vlandia and a member of the clan dey Cortain. She is the wife of Ingalther, and the mother of Mitela, Amalgun, Arthamund and Asela. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1), and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 120 Steward 140" "Eleduran","Lord Eleduran Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Fortes Personal Details Gender Male Age 19 Parents Belgir Siblings RicheldaAnstruda Eleduran is a nobleman of Vlandia and a member of the clan dey Fortes. He is the only son of Belgir and the brother of Richelda and Anstruda. Description[] According to his Personality Traits, he is Impulsive (Calculating 1). He has a reputation for being the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 60 Leadership 80 Trade 40 Tactics 40 Scouting 20" "Elendara","Lady Elendara Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Rothad Personal Details Gender Female Age 22 Parents Berican Siblings Dagunic Elendara is a noblewoman of Vlandia and a member of the clan dey Rothad. She is the daughter of Berican and the sister of Dagunic. Description[] According to her Personality Traits, she is Devious (Honor -1), Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being devious but soft-hearted. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140" "Elite Scimitar","The Elite Scimitar is the third longest one-handed weapon in the game, as well as the fastest of the one-handed weapons that are over 100 units in length. In multiplayer, it also got the nickname ""Elite Spamitar"" because of its fast attack speed. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Elite Scimitar/Warband","Elite Scimitar Elite ScimitarOne-handedBase value: 290 denarsWeight: 1.5Swing: 32cSpeed rating: 100Weapon reach: 103Warband" "Elthild","Lady Elthild Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 45 Spouse Aldric Children MegenheldaFurnhardLiena Elendara is a noblewoman of Vlandia and a member of the clan dey Tihr. She is the wife of Aldric and the mother of Megenhelda, Furnhard and Liena. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 60 Trade 40 Charm 140" "Elys","Lady Elys Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Age 22 Siblings ErdurandMorconAmorconAlary Elys is a noblewoman of Vlandia and a member of House dey Meroc. She is the daughter of King Derthert and Philenora, and the sister of Erdurand, Morcon, Amorcon, and Alary. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has a reputation for being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 140 Trade 100 Steward 120" "Emer","Emer Settlement Information Type Village Kingdom Rhodoks Fortification VelucaVeluca World Map Mount&BladeEmerVelucaTemplate:World Map/Mount&BladeWarbandEmerVelucaTemplate:World Map/Warband Emer is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located just within the village, standing to the left of where the player enters in front of the open barn doors. Emer is set on a relatively flat area in somewhat hilly terrain with a few scattered trees. It has a total of six structures, one of which seems to be collapsing. Emer may be a major producer of Grain as there are two fenced fields that appear to be harvested with only piles of straw remaining, a large number of sacks lying throughout the village, and there are two separate storage structures here that could hold a large quantity of grain. Behind the village on a low hill is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building on the far right side from where the player enters, standing next to a tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Emir Amdar","Emir Amdar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Amdar is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Uqais, Lady Rayma Siblings: Lady Thanaikha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Atis","Emir Atis Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Barryie Culture Sarranid Personality Quarrelsome Character Background Spouse Lady Bawthan Children Emir MuhnirLady Mahayl Emir Atis is a lord of the Sarranid Sultanate and always the initial owner of Bariyye. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Atis in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Ayyam","Emir Ayyam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ayyam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Nuwas, Lady Isna Siblings: Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] Emir Ayyam's banner has undeniable Nord motifs - the blue shades, the round shield, the straight sword and the ship all resemble things the Nords are known for. This may lead people to believe that Ayyam is somehow related to the Nords, although there is no existing lore to support this. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Azadun","Emir Azadun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Azadun is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Siblings: Lady Janab Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Biliya","Emir Biliya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Biliya is a lord of the Sarranid Sultanate. Family[] Parents: Emir Dhiyul, Lady Lulya Siblings: Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Dhashwal","Emir Dhashwal Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhashwal is a lord of the Sarranid Sultanate. Family[] Parents: Emir Nuam, Lady Luqa Siblings: Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Dhiyul","Emir Dhiyul Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Dhiyul is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Lulya Children: Emir Biliya, Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Dhiyul in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Ghanawa","Emir Ghanawa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghanawa is a lord of the Sarranid Sultanate. You may fight him or have him on your side as you overthrow Sultan Hakim for Arwa the Pearled One. He tends to have one of the larger armies, usually around 70-120 soldiers. Family[] Spouse: Lady Dula Children: Emir Tilimsan, Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Ghanawa in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Ghulassen","Emir Ghulassen Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Ghulassen is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Khalisa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Hamezan","Emir Hamezan Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Ahmerrad Culture Sarranid Personality Martial Character Background Spouse Lady Sulaha Children Emir HiwanLady Shata Emir Hamezan is a vassal for the Sarranid Sultanate and the default lord of Ahmerrad Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Hamezan in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Hiwan","Emir Hiwan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Hiwan is a lord of the Sarranid Sultanate. Family[] Parents: Emir Hamezan, Lady Sulaha Siblings: Lady Shatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Lakhem","Emir Lakhem Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Lakhem is a lord of the Sarranid Sultanate. Family[] Siblings: Lady Safiya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Muhnir","Emir Muhnir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Muhnir is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Parents: Emir Atis, Lady Bawthan Siblings: Lady Mahayl Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Mundhalir","Emir Mundhalir Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Mundhalir is a lord of the Sarranid Sultanate. You may fight him or join him in your quest to overthrow Sultan Hakim in place for Arwa the Pearled One. Family[] Spouse: Lady Ifar Children: Emir Raddoun, Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Mundhalir in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Nuam","Emir Nuam Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuam is a lord of the Sarranid Sultanate. You may fight him or have him side with you as you help Arwa the Pearled One, the corresponding claimant, overthrow Sultan Hakim and gain control of the Sultanate. Family[] Spouse: Lady Luqa Children: Emir Dhashwal, Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuam in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Nuwas","Emir Nuwas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Nuwas is a lord of the Sarranid Sultanate. Family[] Spouse: Lady Isna Children: Emir Ayyam, Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Gallery[] Emir Nuwas in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Quryas","Emir Quryas Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Quryas is a lord of the Sarranid Sultanate. He tends to have a smaller army, allowing you to rescue him from a fight and gain relation with him. Family[] Siblings: Lady Sur Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Raddoun","Emir Raddoun Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Raddoun is a lord of the Sarranid Sultanate. He may fight you or join you if you attempt to replace Arwa the Pearled One as the Sarranid liege. Family[] Parents: Emir Mundhalir, Lady Ifar Siblings: Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Bug[] When being given the ""Denounce Lord"" quest, when confirming your success, Emir Raddoun will specify himself being the one denounced, not the actual denouncee. This is clearly a bug. Confirming your success on a quest with Emir Raddoun results in his wording being structured in a way that would make him the denouncee. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Tilimsan","Emir Tilimsan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Vassal Personal Details Gender Male Emir Tilimsan is a lord of the Sarranid Sultanate. You may fight him or join him if you decide to overthrow Sultan Hakim in place for the corresponding claimant, Arwa the Pearled One. Family[] Parents: Emir Ghanawa, Lady Dula Siblings: Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emir Uqais","Emir Uqais Appears in Official Information Faction Sarranid Sultanate Title Emir Fiefs Duquba Culture Sarranid Personality Martials Character Background Spouse Lady Rayma Children Emir AmdarLady Thanaikha Emir Uqais is the default lord of Durquba for the Sarranid Sultanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] By default, Emir Uqais carries the same banner as the Sarranid Sultanate claimant, Arwa the Pearled One. In the banner selection screen, both come up as if they are different banners, but this is simply a coding issue. The shared banner can lead players to believe that the two of them may be indirectly related. Since Arwa gained her status as a noble from her marriage to Emir Baybak, it is also likely the origin of her banner. Seeing Uqais then carry that same banner may show that he is related to Baybak, and since Sultan Hakim's claim hinges on Baybak's, this may grant Uqais a claim to the throne. However, there is no reference to this in the game's lore. According to a rumor, Emir Uqais and Sultan Baybak are brothers, but Emir Uqais was exiled by Sultan Baybak and he escaped from exile during the reign of Sultan Hakim and became emir. Gallery[] Emir Uqais in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Emirin","Emirin Settlement Information Type Village Kingdom Swadia Fortification Senuzgda Castle World Map Mount&BladeEmirinTemplate:World Map/Mount&BladeWarbandEmirinSenuzgda CastleTemplate:World Map/Warband Emirin is a village initially owned by the Kingdom of Swadia. Its fortification is Senuzgda Castle. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the opposite side of the village almost directly straight forward from where the player starts, next to a table and stool. Emirin is built in a flat valley beside a stream with steep hills and moderate tree cover all around it. It has a total of nine structures as well as a bridge and a dam. There are four fields here growing grapes, squash, and some kind of shrub while the last fields has been cleared aside from stacks of straw. A fishing shack in near the dam, apart from the rest of the village, with many nets and baskets, but no visible fish. If sent here during a Hunt Down Fugitive quest, the target may be found behind a couple of buildings on the opposite side of the village from where the player starts, hiding near some bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Engineer","Engineer is a skill available to players and NPCs. Ranks in this skill reduce the construction times and costs by about 5% per rank. As a party skill, if you have 10 (+4) ranks, you can have a maximum effective party skill level of 14 engineering, worth a 70% reduction in the construction costs. Structures[] Engineer affects the following constructs: Siege Equipment[] Siege Tower Siege Ladder Village Improvements[] Mill Manor Watch tower School Messenger Post Castle and Town Improvements[] Prison Tower Messenger Post With Fire & Sword Town Improvements[] Academy Fortifications Water supply Armory Barracks Merchant guild Stables Treasury" "Epeshe","Epeshe Settlement Information Type Village Kingdom Rhodoks Fortification YalenYalen World Map Mount&BladeEpesheYalenTemplate:World Map/Mount&BladeWarbandEpesheYalenTemplate:World Map/Warband Epeshe is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building to the left from where the player enters, next to a stool under an overhang. Epeshe is built in a relatively flat area surrounded on all sides by hills and valleys dotted with tall trees. It has a total of seven structures. Two fenced-in fields are growing squash and cabbages. The presence of multiple wagons with several extra wheels and a large amount of wood stockpiled may suggest carpentry as the village's primary source of revenue. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building next door to the village elder. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Epipheria","Lady Epipheria Official Information Kingdom Khuzait Monarch Monchug Khan Title Noblewoman Clan Oburit Personal Details Gender Female Age 22 Spouse Altu Epipheria is a former noblewoman of the Northern Empire clan Impestores who is now married to Altu of the Khuzait clan Oburit. She is one of the few noblewomen that have high level weapon skills at the beginning of the game. Description[] Epipheria was formerly of the Impestores, a clan noted for their fanatical loyalty to the aristocratic, oligarchic wing of the Senate and their personal eccentricies. Unlike most women of the oligarchs, who tend to be conservative, she trained as a warrior. At the outbreak of the civil war, she took some of her family's famed wealth to raise her own warband to fight the 'tyrant' Rhagaea and the 'upstart' Garios in the name of senatorial supremacy. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). She has the reputation of being aggressive and asks much of people. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 130 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Charm 60 Steward 40" "Erdurand","Lord Erdurand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Parents DerthertPhilenora Siblings AlaryMorconAmorconElys Erdurand is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Morcon, Amorcon, Alary, and Elys. At the start of the game, Erdurand is the governor of a dey Meroc fief. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] According to his Personality Traits, he is Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has a reputation for being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 60 Leadership 140 Trade 80 Steward 100 Trivia[] In the spclans.xml game file, the information on Derthert reveals information about his eldest son being described as dissolute and a headache for him. This son is unnamed; however, since Erdurand is the eldest son in-game, this may be in reference to him.[1] References[] ↑ Found in spclans.xml game file, in Sandbox Moduledata folder." "Ergellon Castle","Ergellon Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Buvran Pagundur Sieges with... Ladders Port No World Map Mount&BladeErgellon CastleBuvranTemplate:World Map/Mount&Blade WarbandErgellon CastlePagundurTemplate:World Map/Warband Ergellon Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Ergellon Castle lies northwest of Jelkala, claustrophobically placed within a forest wedged between a mountain and lake. Its village is Buvran which is on the open road north of Jelkala. Warband[] Ergellon Castle lies north of Veluca at the base of a mountain. It is on the border with the Kingdom of Swadia. Its village is Pagundur which is to the southwest. The Kingdom of Swadia considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ergellon Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Escan Ham","This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Escan Ham Settlement Information Type Village Kingdom Kingdom of West Seaxe Fortification Escan Ceaster Escan Ham is a village in south Cornwall, England. It belongs to the Kingdom of West Seaxe. Its castle is Escan Ceaster. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South" "Escort Lady to Town","Escort Lady to Town Given by Lord Time limit 20 days Reward 250 denarsRelation +2 (Lady)300 Exp Escort Lady to Town is a quest given by lords to escort their ladies to other town. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Lady Conversation 3.3 Quest Complete Summary[] (Lord) asked you to escort his wife/daughter (lady) to (town). Walkthrough[] The quest is simple enough as you just move the lady from one town to the destination. Transcript[] Quest Briefing[] There is a small thing.. My wife/daughter (lady) is due for a visit to her relatives at (town). The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, (player) so I would be very grateful if you could escort her to (town) and make sure she arrives safe and sound. You can count on me, sir. Excellent, (player), excellent. I have every confidence in you. I fear I cannot accept such a mission at the moment. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. Lady Conversation[] (player), when do you think we can reach our destination? We still have a long way ahead of us. Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. Very soon. We're almost there. That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. Quest Complete[] Lady: Thank you for escorting me here, (player). Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. Player: ""It was an honor to serve you, madame.""" "Establish Your Clan","Establish Your Clan is a quest in Bannerlord. The quest is automatically started upon completing (or skipping) the tutorial. To complete this quest, the player needs to meet a number of criteria that are generally related to building up a small warband: Increase your denars by 1000 (this is on top of the initial 1000 denars, so you need a total of 2000) Grow your party to 20 men (includes companions) Reach Clan Tier 1 (requires 50 renown) Hire 1 Companion When these criteria are met, the quest is successfully ended, and the player rewarded with 25 extra renown." "Esur","Lord Esur Official Information Kingdom Khuzait Monarch Monchug Khan Title Nobleman Clan Khergit Personal Details Gender Male Age 22 Parents BagaiMesui Siblings NayantaiYana Esur is a nobleman of the Khuzait and a member of the clan Khergit. He is the son of Bagai and Mesui, and the brother of Nayantai and Yana. Description[] According to his Personality Traits, he is Generous (Generosity 1) and Daring (Valor 1). He has the reputation of being brave and generous, a good friend to have. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 70 Charm 100 Leadership 140 Trade 80 Steward 100" "Etirburg","Etirburg Settlement Information Type Village Kingdom Vlandia Fortification Sargot Etirfurd is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Sargot and is known to produce Grain. Etirfurd sits near the Battanian frontier on a low spur just west of where the Etir river comes bursting out of a spring in the cliffs of the Uchalion massif. The villagers here grow wheat, finding a ready market in the garrisons stationed nearby. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Etrosq Castle","Etrosq Castle Settlement Information Type Castle Kingdom Rhodoks Villages DumarDumar Sieges with... Ladders Port No World Map Mount&BladeEtrosq CastleDumarTemplate:World Map/Mount&BladeWarbandEtrosq CastleDumarTemplate:World Map/Warband Etrosq Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Dumar. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Etrosq Castle lies east of Yalen, near a small forest at the edge of Rhodok territory. Its village lies to the northwest. Warband[] Etrosq Castle lies northeast of Yalen on top of a mountain pass. Its village lies to the south, at the bottom of the mountains. Layout[] Player Keep Dungeon Breach Siege[] Besieging Etrosq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Etrosq. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Experience","Overflow glitch after level 62. Experience is the variable that depicts a character's knowledge of combat and the land of Calradia. You and your troops can gain experience by fighting battles, completing quests, or training. When defeating an enemy in battle, the amount of experience received depends on the level of the enemy. Higher-tier enemies are higher level, and thus give more experience than lower ones. Note that lords and monarchs are often on very high levels and give even more experience. Upon reaching a certain amount of Experience, you level up. Every time you level up, you gain a skill point and an attribute point that you can use to upgrade your character (or heroes, if they are the ones who level up). The required experience for any heroes or the player character to gain a level is displayed on the character's individual skills screen. Rather than automatically levelling up, standard troops will remain in their current form even after earning enough experience to gain a level. Troops that can be promoted gain a + symbol next to their name. This is free in the original Mount&Blade, but in Warband and With Fire & Sword, you have to pay a few denars/thalers. Higher-tier troops also have higher wages than lower-tier ones. The maximum level is 62 due to an overflow glitch that occurs at 63. However, the amount of experience needed per level escalates rapidly after level 59, which makes achieving this level without cheating extremely difficult. The troop experience formula is different from heroes: it uses the exp requirement from troop level + 3, then multiplies it by 0.6% and adds a flat 30. The result is then doubled for bandit troops. The best way to level up in Warband is to fight. Be at the forefront of every battle. Experience table[] Level Experience Difference 1 0 0 2 600 600 3 1,360 760 4 2,296 936 5 3,426 1,130 6 4,768 1,342 7 6,345 1,577 8 8,179 1,834 9 10,297 2,118 10 13,010 2,713 11 16,161 3,151 12 19,806 3,645 13 24,007 4,201 14 28,832 4,825 15 34,362 5,530 16 40,682 6,320 17 47,892 7,210 18 56,103 8,211 19 65,441 9,338 20 77,233 11,792 21 90,809 13,576 Level Experience Difference 22 106,425 15,616 23 124,371 17,946 24 144,981 20,610 25 168,636 23,655 26 195,769 27,133 27 226,879 31,110 28 262,533 35,654 29 303,381 40,848 30 350,164 46,783 31 412,091 61,927 32 484,440 72,349 33 568,947 84,507 34 667,638 98,691 35 782,877 115,239 36 917,424 134,547 37 1,074,494 157,070 38 1,257,843 183,349 39 1,471,851 214,008 40 1,721,626 249,775 41 2,070,551 348,925 42 2,489,361 418,810 Level Experience Difference 43 2,992,033 502,672 44 3,595,340 603,307 45 4,319,408 724,068 46 5,188,389 868,981 47 6,231,267 1,042,878 48 7,482,821 1,251,554 49 8,984,785 1,501,964 50 11,236,531 2,251,746 51 14,051,314 2,814,783 52 17,569,892 3,518,578 53 21,968,216 4,398,324 54 27,466,220 5,498,004 55 34,338,824 6,872,604 56 42,929,680 8,590,856 57 53,668,348 10,738,668 58 67,091,784 13,423,436 59 83,871,184 16,779,400 60 160,204,608 76,333,424 61 320,304,608 160,100,000 62 644,046,016 323,741,408 63 N/A" "Faction Specialties","Contents 1 Nords 2 Vaegirs 3 Rhodoks 4 Khergits 5 Swadian 6 Sarranids Nords[] Sargoth specializes in farming flax that can be sold in the Sarranid towns. Wercheg specializes in salt, that can be quickly sold to nearby Rivacheg for easy early game money. Nord Huscarls are the best of the best when it comes to infantry, they are able to completely decimate hostile archer formations, or simply stand their ground in the face of a Swadian Knight charge. They also sport throwing weapons, but those are inaccurate despite the Huscarl's high throwing skill. The Nord Veteran Archers may not be the best archers you can get, but put a line of Huscarls in front of them and they will take out armies three times their size. They also sport powerful two-handed axes. Raw silk can be bought in some towns for large profits in most other regions. Vaegirs[] Curaw is one of the best places to buy cheap iron and tools and can usually be sold close by in the Nordic towns. The Vaegirs field some of the best archers in the game, while having lackluster infantry. Their focus on two handed weaponry makes them highly susceptible to arrows but they handle themselves decently in melee with their added poking range. The cavalry is lighter and faster, but weaker than Swadian cavalry. This can both be an advantage and a disadvantage. Shields are a rare sight. Rhodoks[] In some of the Rhodoks cities you can find very cheap velvet. While the Rhodoks may be weak in the field, they are the unmatched masters when it comes to defense. Extremely powerful crossbowmen, now protected while reloading, combined with extremely sturdy Sergeants, backed up by a wall of spears results in the most solid castle defense in the game. Khergits[] The town of Tulga sells some dirt cheap spice which can be sold in the Sarranid towns. The Khergits are swift, but individually extremely weak compared to the top tier units of the other factions. Most of their Units excel in horse archery. Every single Khergit soldier from Tier 2 comes with a horse. Swadian[] The Swadian Knights are arguably the single best cavalry unit in the game, sporting the heaviest armor, the heaviest horses and the longest lances while also wielding swords and shields for close combat, they are more or less unmatched in every single area of mounted combat. Other Swadian units are fairly lackluster, to make up for the sheer power of the Swadian Knight, but the Swadian Sergeant is a force to be reckoned with and can usually best all infantry units but the Nord Huscarl. The Swadian Sharpshooter can do good sharpshooting at range, but wield poor, clumsy melee weapons. Swadia produces Oil, Ale, and Grain which can be sold at nearby towns and villages for a tidy profit. Sarranids[] The Sarranids are overall a powerful faction and their Mamlukes are barely outdone by Swadian Knights. Sarranid armor is weak, even by Vaegir standards. They use deadly accurate Jarids and fast weapons to out-do those with better equipment. Geographically, Sarranids are the best-protected faction, with a mountain range that covers their whole territory except from three gaps near Weyyah Castle in the west, Jameyyed Castle in the centre and Sharwa Castle in the north east." "Factions","This article is a disambiguation page for Factions The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Factions appear in every Mount&Blade game. See Factions (classic) for the factions in the original Mount&Blade and Warband. See Nations for the factions in With Fire & Sword. See Nations (Napoleonic Wars) for the factions in Napoleonic Wars. See Factions (Viking Conquest) for the factions in Viking Conquest. See Factions (Bannerlord) for the factions in Bannerlord." "Factions (Bannerlord)","There are eight major factions or kingdoms, and several minor factions of each kingdom in Mount&Blade II: Bannerlord that comprise the powers of Calradia. List of Factions Banner Name Color Ruler Clans Ruling Clan Capital Minor Factions Aserai #b57a1e Sultan Unqid Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu Arbas Banu Atij Banu Sarmal Banu Habbab Banu Ruwaid Banu Hulyan Quyaz Beni Zilal Jawwal Ghilman Battania #284e19 High King Caladog fen Gruffendoc fen Derngil fen Uvain fen Morcar fen Penraic fen Giall fen Eingal fen Caernacht fen Gruffendoc Marunath Wolfskins Khuzait #429081 Monchug Khan Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Urkhunait Makeb Karakhergit Sturgia #224277 Grand Prince Raganvad Gundaroving Kuloving Vagiroving Ormidoving Togaroving Isyaroving Vezhoving Ubroving Kostoroving Gundaroving Balgard Forest People Lake Rats Skolderbroda Vlandia #8d291a King Derthert dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valant dey Fortes dey Molarn dey Jelind dey Folcun dey Rothad dey Meroc Galend Brotherhood of the Woods Company of the Golden Boar Northern Empire #793191 Emperor Lucon Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Osticos Diathma Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed Southern Empire #382188 Empress Rhagaea Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Pethros Lycaron Western Empire #591645 Emperor Garios Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Comnos Jalmarys Minor Factions[] Banners of all minor factions (v1.8.0 beta) Each minor faction is associated with a native culture and employ unique troops. They are clans and not kingdoms and, as such, are free to change faction allegiance like any other clan. They function as mercenary bands competing with the player's clan, unless or until the player establishes a kingdom or joins one as a noble. As a kingdom leader, the player may enlist these minor factions as mercenaries. Use the in-game encyclopedia ('N' by default) to determine which faction they currently associate with. Currently, a plausible unintended interaction may occur by recruiting minor factions to your own kingdom while doing so if their faction leader is your prisoner. This will make the game behave as if the minor faction is your vassal rather than a mercenary, and the mercenary company will be considered for votes for new fiefs. This will make it possible for mercenary companies to acquire their own fiefs. Should your contract with them expire, for example by an opposing faction hiring them, they will take their fiefs with them. Leaving an already established kingdom and not returning the fiefs you hold will anger any currently hired mercenary companies just as much as ordinary vassal clans, potentially reducing your reputation with them below what is required for the minor faction to consider taking on a contract with your kingdom in the future. The Bannerlord map as of Gamescon 2018 Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Factions (Viking Conquest)","There are twenty-one factions in Viking Conquest. List of Factions Banner Name Color Culture Religion Ruler Claimant Capital Kingdom of Alban #3333ff Pictish Christian Ruire Causantin mac Cinaeda Tanist Bili Scuin Kingdom of Alt Clut #88cc00 Briton Christian Ri Arthgal map Dumnagual - Dun Breatann Kingdom of Brycheiniog #ffff00 Briton Christian Ri Elisedd map Tewdr - Brycheiniog Kingdom of Connachta #66bbff Gaelic Christian Ruire Mugron mac Cothaid - Cruaghan Kingdom of Cornubia #3355ff Briton Christian Ri Dunyart map Eferferdyn - Bosvenegh Kingdom of Danmark #800000 Norse Pagan Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of East Engle #303da8 Angle Christian Cyning Eadmund Aethelberhting - Dunwic Kingdom of Friese #ff0088 Frisian Pagan Konungr Hrorek Hemmingsson - Dorestad Kingdom of Glywyssing #ff88dd Briton Christian Ri Hywel map Rhys - Caer Dyf Kingdom of Gwynedd #007a00 Briton Christian Ri Rhodri map Merfyn Mael Elisedd ap Cyngen Ynys Mon Kingdom of Laigin #e2007c Gaelic Christian Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Laithlind #e24e2b Norse Pagan Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Mide #3b3eb4 Gaelic Christian Ruire Donnchad mac Eochocai - Temair Kingdom of Mierce #96adff Angle Christian Cyning Brugred Beorhtwulfing - Tomtun Kingdom of Mumain #ddffcc Gaelic Christian Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Northhymbre #ff8899 Norse Pagan Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Norse Pagan Konungr Harald Halfdanarson - Tunsberg Kingdom of Uladh #dddd00 Gaelic Christian Ruire Lethlobar mac Loingsig - Rath Celtair Kingdom of West Seaxe #ff4f38 Saxon Christian Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Tribe of Osraige #d7a554 Gaelic Christian Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Gaelic Christian Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Factions (classic)","For other uses, see Factions. There are five factions in Mount&Blade, while Warband added a sixth. They are constantly at war, trying to take over each other's territory and fiefs. They will never conquer a whole faction without the help of the player. Each faction is distinguished by a different style of army; some have excellent infantry, others excellent archers or cavalry, or a combination of these units. Each faction has a monarch and his vassals, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random town keeps, and you can ask a Traveller for their location for 30 denars. Claimants will never be found in a town belonging to the faction for which they are the claimant. For example, Prince Valdym the Bastard will never be found in a keep belonging to Kingdom of Vaegirs. The player can join a faction, start a rebellion, or create their own faction. In Mount&Blade, a player who has created a faction cannot have lords at their service. A player-created faction is regarded as a rebel faction, and the player, as the sole lord, is forced to protect and expand the entire kingdom. This is not the case in Warband, as a player may assign heroes as vassals and convince rival lords to defect. A faction will be eliminated a few days after all of their territory has been conquered and all of their armies have been defeated. If a faction has had all of its territory conquered but then regains a fief, the time until elimination will be reset, and the vassals of that faction will be able to start recruiting again. The factions present at the start of the game are listed below. For more information on each, go to their respective pages. Mount&Blade[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #dddd33 King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dddd King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #33dd33 King Yaroglek Prince Valdym the Bastard Reyvadin Warband[] List of Factions Banner Name Color Ruler Claimant Capital Khergit Khanate #cc99ff Sanjar Khan Dustum Khan Tulga Kingdom of Nords #33dddd King Ragnar Lethwin Far-Seeker Sargoth Kingdom of Rhodoks #33dd33 King Graveth Lord Kastor of Veluca Jelkala Kingdom of Swadia #ee7744 King Harlaus Lady Isolla of Suno Praven Kingdom of Vaegirs #ccbb99 King Yaroglek Prince Valdym the Bastard Reyvadin Sarranid Sultanate #dddd33 Sultan Hakim Arwa the Pearled One Shariz Selected Player Faction #ff0000 Player/Selected Claimant None Anywhere Creating Own Kingdom[] Main article: Conquering Calradia Main article: King of Calradia Warband allows you to create your own faction (color will be red) and give land to your companions to make them your own vassals. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Falchion","The Falchion is a weapon common among Rhodok Spearmen and Looters. It does dependable damage, especially early in the game, but is a poor choice for mounted players due to its short range. When the player first meets her, Katrin is armed with a Falchion. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Falchion/Warband","Falchion FalchionOne-handedBase value: 105 denarsWeight: 2.5Swing: 30cSpeed rating: 98Weapon reach: 73Requires strength: 8Warband" "Farmer","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Farmer Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoners Upgrades to... Watchman Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 32 denars Farmers may be found in groups traveling between towns and villages. They may be captured from these groups or found and recruited from prisoners of a defeated enemy. Farmers can spawn randomly in taverns across Calradia. The player can speak to them about a quest to Save the Village in their home village, and they will ask the player to assist in removing said bandits. A mob of farmers and peasant women will attack the player's forces if they attempt to loot and burn a village with only a few men. This can also happen if a particularly small player party tries to force villagers to give them supplies. Contents 1 Tactics / Usage 1.1 Cannon fodder 1.2 Garrison 1.3 Other considerations 2 Stats and equipment Tactics / Usage[] While farmers may come to your aid when defending a village, or can be recruited when rescued, they rarely serve any meaningful purpose beyond acting as cannon fodder. They're neither resilient, fast, or strong enough to make any significant impact on a battle. In fact, they can prove to be more of an annoyance when trying to help a village, as the group of farmers spawned are often large enough to slow down you down. Cannon fodder[] They could be used as fodder, taking fire from enemy marksmen for you and your party. The best way to do this would be to assign your farmers to a separate group and then order all but that one group to hold position, allowing the farmers to charge ahead to their doom. A more sensible tactic would be too ask them to hold position in front of your other troops, which will delay the enemy troops while you assemble your melee units and use archers to pepper the enemy with projectiles. Garrison[] Late game, instead of charging them to their doom, you could place as many peasants or low level cheap troops as possible as garrison, as the number of troops alone can act as deterrent against sieges (quality does impress AI when it comes to sieging a town/castle). Other considerations[] If attempting to raise mercenaries, it is advised that you keep your farmers out of the conflict until they have leveled up through shared experience, your training skill, or through sparring in a training field. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Farmer - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Linen Tunic, Tunic with vest Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Pitch Fork, Sickle, Club Ranged (Possible): Stones Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Fearichen","Fearichen Settlement Information Type Village Kingdom Nords Fortification SargothSargoth World Map Mount&BladeFearichenSargothTemplate:World Map/Mount&BladeWarbandFearichenSargothTemplate:World Map/Warband Fearichen is a village in the very north of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located up the hill to the left from where the player enters, standing next to a small table and stools. Fearichen is a mountainous coastal village with the ocean on one side and mountain ranges on the other, while the local area is very rough and spotted with trees. It has a total of six structures within the village partially protected by stone walls and a watch tower or lighthouse near the shore, though it is beyond the edge of the map and inaccessible. There are some fields here growing cabbages and squash, while a line of what are most likely apple trees also grow through one of the fields, the fruit of which can be found close by. There is also bread sitting out on a table next to an oven. Three ships can be seen along the coast, but like the tower, are beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found around behind the first building to the player's right from where they enter, on the other side of a small stone shed. Gallery[] The Viking Ships at the coastFearichen's coastal tower Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Feasts","Feasts are a new feature introduced with Warband. Feasts were not included in the next installment of the series, With Fire & Sword (though they make a comeback in Viking Conquest). Feasts are held by wealthy and powerful land-owning nobles all over Calradia, specifically those wealthy enough to lord over towns and castles. Feasts typically last for short periods of time, but can last longer if the host is not close to the venue at the time the feast is started. These being gathering points of the rich and powerful, it is often wise for players to seek entry into them (though early in the game, this may not be easy). Feasts can be freely entered in neutral or allied towns by players with more than 200 renown. If renown is less than 200 the player may still request entry, but unless they are of noble birth, they will be refused by the guards. However, the nobles will arrange tournaments outside of the usual tournament rotation in order to compete against friends and rivals. These tournaments, like all others, can be freely entered by the player and their party and have the usual benefits for winning: increased renown, improved relation with the town, etc. Winning a tournament held alongside a feast allows the player to enter the feast and talk to the nobility attending. It is advised to try your luck in the accompanying tournament, even if you are capable of entering freely, where you can dedicate your victory to ladies at the castle afterwards. During the feast, there will be an abundance of ladies, especially of the eligible kind, to which the dedication may be more beneficial. Later in the game, as the player's renown increases and their relationship with nobles and monarchs improves, they may find themselves being invited to feasts personally from time to time. Attending these has the usual benefits, and talking to the host may grant the player a +2 relation bonus with him (so long as there are no outstanding events the host wishes to talk about, such as victories in battle, successful sieges, etc.) If the feast takes more than one day, you could receive a +2 bonus for every day you speak to the host while attending the party. Not attending feasts to which you are invited will have no negative effect on your relation with the host. Hosting your own feast[] You can hold your own feast, and though it can be boring and costly, it is the best and fastest way to improve relationship with lords (except for already hostile lords, who won't come to your home). To hold a feast on your own, you should first marry a lord or lady. Then you should stock your household inventory with feast resources like: Food (4 of each for magnificent) Drink (Wine, Ale) (4 of each for magnificent) Spice (2 for magnificent) Oil (1 for magnificent) For foods, you'll need at least 4 of each kind of food in game, from fresh meats (chicken, pork, beef) to grain and bread. The amount and diversity of resource determines outcome of the feast, e.g. a feast with plentiful but unvaried food is bad, but so is a feast with a very small amount of everything. If the household is fully stocked and you are prepared to start the feast, tell your spouse that everything is ready. The feast will start 4-5 days later, and lords will come to your castle/town. Every greeting with a lord will give you +1 relationship (which may be repeated every day of the feast), and if you hold them until the end of the feast, +2 relationship with them is gained along with bit of renown. To end the feast, simply tell one of the nobles in attendance that you wish to begin a campaign. Remember: as you start the feast, the items in the inventory will start to run out, so check your inventory often. Also, a feast may be held at any time, but they are unlikely to succeed in wartime as lords must attend to military matters. A tournament is likely to take place whenever you hold a feast in a town. This kind of tournament can be participated in several times a day, providing a boost in the town's relationship as well as your personal wealth. However, like all tournaments, the odds against you will decrease your winnings for each successive tournament." "Fedner","Fedner Settlement Information Type Village Kingdom Rhodoks Fortification VelucaVeluca World Map Mount&BladeFednerVelucaTemplate:World Map/Mount&BladeWarbandFednerVelucaTemplate:World Map/Warband Fedner is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located down the road from where the player starts, standing on a porch to the left. Fedner lies in mountainous terrain with fairly dense tree coverage. It has a total of eight structures, as well as a small roofed shelter. There are three fields here, growing wheat, squash, and some shrubs. Garlic strings and baskets of fruit may also be seen. Underneath the small shelter are several barrels and many furs. If sent here during a Hunt Down Fugitive quest, the target may be found next to the straw house on the right side of the path from where the player enters, opposite the village elder who is facing in his direction. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Fen Eingal","fen Eingal Official Information Faction Battania Leader Mormaer Aradwyr Fiefs Druimmor Castle Tier 3 Wealth Average fen Eingal is a clan of Battania led by Mormaer Aradwyr. Members[] Aradwyr (leader) Brighan (pregnant) Carfyd Beathag Taorse Sein Aeric Urdis Settlements[] Castles Druimmor Castle Villages Druimmor Tor Melina Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins" "Fenada","Fenada Settlement Information Type Village Kingdom Nords Fortification TihrSargoth World Map Mount&BladeFenadaTihrTemplate:World Map/Mount&BladeWarbandFenadaSargothTemplate:World Map/Warband Fenada is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, however buildings stand in between, so a direct route to him is not possible. He is on a covered porch next to a stool and bench. Fenada is set in an wide valley closely encircled by low hills with a few scattered trees, while farther away are great mountainous peaks and the coast. It has a total of seven structures, one of which is some sort of watch tower overlooking the shore. There are several fields here growing cabbages, grapes, and squash, as well as one mostly-barren field with a few shrubs. There are several animal pens, but no animals inhabit them. There is a large number of pelts, furs, and dried meat within the village, as well as fishing nets next to the coastal tower. Three ships sit moored just offshore, but they lie beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the tower near the coast. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Fenon Etir","Fenon Etir Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Fenon Etir is a village in Battania owned by Mormaer Aeron of clan fen Giall. The village is bound to Pen Cannoc and known to produce Grapes. Fenon Etir sits on an outrop overlooking the source of the Etir river, a tributary of the Trand. Villagers here raise grapes, producing strong Battanian wines that are highly valued in the Empire and among the Vlandians. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Ferton","Ferton Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Ferton is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Olives. Ferton near a curve of the meandering Trand river, not far from a pass leading seaward over the Biscan Hills. The villagers grow olives on the warm, dry landward side of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Fiefs","Fiefs are the villages, towns, and castles scattered about the overland map. Each fief is owned by a vassal or, in the case of the capital city of a faction, the ruler of that faction. Fiefs can change hands in several ways, the most common way being during wartime. Villages, unlike castles and towns, cannot be captured directly. Instead, villages are associated with a nearby castle or town and when the castle or town is captured, so is the village. Contents 1 Initial Lords 2 Acquiring a Fief 2.1 Personal Fiefs 2.2 Becoming a Vassal 2.3 Faction Fiefs 3 Owning a Fief 3.1 Taxes 3.2 Reputation 3.3 Wealth 3.4 Interesting Facts 4 Bugs Initial Lords[] Every time you start a new game, the ownership of villages and castles is randomized with only a few exceptions. Towns are typically assigned to powerful lords and do not change unless the lord that owned it defects or is exiled. In With Fire & Sword, due to the game's historical setting, fortresses as well as towns are given to fixed lords, while villages are still randomly distributed. Acquiring a Fief[] Fiefs can be acquired in several ways, most of which involve capturing fiefs after a siege. Personal Fiefs[] Personal fiefs can be obtained by capturing a town or castle while not a vassal of any lord. This can be difficult as defenders of towns and castles are generally hundreds strong and if you are not a member of a faction, you will not have any allies to help you. A good strategy can be to wait until a castle or town has just been captured and then besiege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. Once captured, keeping a fief under your control can be difficult because you will most likely have insufficient numbers. Contrary to popular belief, right to rule does not affect the likelihood that others will declare war on and attack you (right to rule only affects the chances of other lords defecting to you). Factions may decide to declare war on you at any time, as your claim would be weaker than theirs, leading to an attack on your petty castle (or town, but it's unlikely you can capture one by yourself) with huge armies. In some cases, you may be faced with over a thousand men (in a cohesive realm), attacking villages one by one until they reach your capital castle/town, which is extremely difficult to stop. Unfortunately, the only way to decrease wars against you is to have a lot of power and land. This catch-22 is what makes starting your own faction exceedingly difficult for new players. But if you've spent enough time in Calradia as a mercenary for a faction, you can raise a large army and quit the faction at the end of your contract without penalty. If you have been sending companions to spread your claim (beware as some companions' claims for you conflict) then you will usually only have to deal with the kingdom you attacked. Becoming a Vassal[] When you become a vassal, you will be granted the poorest village in the faction you have joined, usually a village that has recently been looted. Sometimes, the lord who owns the castle associated with that village will dislike you and deny you entry to his castle. Once your relation with that lord improves, you will gain access to his castle. If you are playing a female character, the king of your chosen faction will say that giving a fief to a woman will cause other nobles to think he has been 'bewitched'. You can choose to fight fiefless for the king or reconsider taking your vows of allegiance. However, when a female character with high renown (over 700) becomes a vassal, she will have no trouble receiving a fief like a male character. Having lower renown is not a hindrance if you are on good terms with your liege. In Warband, a vote is cast to decide which lord gets the property every time a castle or town is captured by your faction. By telling a vassal that you support his choice, you will be rewarded with some points in relation towards them, unless for some reason they deny your support. This can be done once for each village, town, or castle your faction acquires, which should net you a lot of friends in the long run. Another way is to work as a mercenary against the faction you'd like to join, and any time you capture a lord (especially the king), you will usually gain a bonus to your relationship with that lord along with bonus honor when you release him from captivity. Once many of the lords in that faction like you (again, especially the king), you should have no trouble gaining fief after fief once you swear fealty. A king may ask you to become his vassal. This may occur after winning all tournaments, or after achieving a certain level of renown while having an overall positive standing with that faction. Faction Fiefs[] Capturing fiefs as a member (vassal) of a faction can only happen when your faction is at war with another faction (never provoke a war as a vassal). The marshall of your faction will summon lords of the same faction, then ride into enemy territory, possibly capturing castles and towns along the way. Keeping a captured fief for yourself (even if you captured it without the help of allies) is not guaranteed. The calculation to decide who gets a captured fief is based on renown, the current number of properties they own, and an element of luck: R = renown.t = number of towns.c = number of castles.V = number of villages.? = random number from 50-99.Bonus = 1.5 (for leader of party that took the fief).K = relationship with king (just for player). Take renown and add 500 as a base value. Divide by the 'ownership factor' which is 1+(owned towns*4)+(owned castles*2)+ owned villages. If you own two castles and three villages, the score would be 1+(0*4)+(2*2)+3=8 Multiply by a random integer number between 50 and 99 inclusive. The one who conquered the fief gets his score multiplied by 1.5. Add twice the relationship value with the king to the score, just for the player, this is not added for other vassals. In Warband, the effective relationship (K in the image) is capped to a minimum of -100 and a maximum of 100. In Warband, if the fief is a village, the score of vassals that don't have any fief is multiplied by 10. If you captured the fief yourself and did not request that the fief be awarded to you, your score is reduced. The player is only given the fief if they get the highest score of all lords in their faction. In Warband, you can try to persuade other vassals that you deserve the fief. If successful, their renown may be added to yours in the calculation. You can also recommend other vassals for fiefs, and this sometimes seems to have the odd reverse effect increasing the likelihood of the recommending player getting the fief, rather than the lord they recommended. Owning a Fief[] Once you have a fief, there are a few things to remember. Taxes[] Owning a fief generates taxes from the populace each week. In Warband, taxes from every fief you own add to your profits at the end of each week, so you do not have to visit your fiefs to collect them. Towns earn the most base taxes, villages second, and castles the least. The prosperity of each fief also affects the amount of taxes they produce, meaning a rich village will generate more in taxes than a very poor town will. The prosperity of a castle is affected by the prosperity of the villages that are geographically attached to that castle, even if the villages are not owned. Usually the player will not own a connected castle and village, unless they have large numbers of both villages and castles. You can raise the prosperity of a town by ensuring that its caravans reach their destinations and by completing quests from its Guild Master. You can raise village prosperity by stopping it from being raided, killing bandits if they invade, building improvements, and completing quests from its Village Elder. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods, and they will no longer be available until trade has returned them, which can take a long time. For castles, the same methods can be employed on adjoining villages, but improvements cannot be built unless the adjoining village is owned. The profitability (net income) of a castle can be improved by reducing the size of the garrison. Reputation[] Once a village belongs to you or to your faction, you cannot loot and burn it, although you can still force the peasants to give you supplies. If you are already disliked by a village that becomes your fief, the villagers will remember and hate you, but you can still collect taxes. However, you will be unable to get recruits from this village. You can see your reputation in brackets in the description at the top along with a word describing how much they like or hate you, for example ""acceptive"", ""resentful"", ""hate you with a passion"", etc. If you intend to take part in sieges to earn further fiefs for yourself, you should avoid raiding nearby villages so that they will still like you when you own them. Burning villages also decreases their prosperity, which affects the taxes and recruits you can collect, so you should ensure any villages you may come to own remain in good condition. Wealth[] The taxes a fief generates are linked to its wealth, ranging from very poor to very rich. Improving a fief's wealth increases taxes and the amount of recruits you can obtain there. Improving a fief's wealth is difficult; once a fief is looted, the wealth will drop back to very poor for a long time. Improving the wealth is done by a range of actions. Increasing Reputation: This represents how happy the residents are with your rule. When your people hate you, they will leave first chance they get and the village will not grow beyond average, so you must improve the reputation to 0 or higher to gain any real wealth in your fiefs. Patrolling: Villagers need to go to a nearby town to obtain new resources and to sell their own surplus. Patrolling your territory to make sure your villagers are not attacked and taken prisoner along the route is needed if you wish to improve the fief's wealth, which can pose a problem to lords who have a wide range of fiefs. Trade: If the town the villagers trade in is poor, prices will be high, resulting in less affordable goods. Your villagers notice this too, as the wealth of the town influences the wealth of the villages and vice versa. A town with two poor villages and one average will tend to become poor after some time, due to the lack of production in the villages, and therefore lack of production in the town itself. The town will increase back to average if its villages are at average too, as this allows the town to produce more trade goods which will attract traders who will bring new goods. After some time, this will increase the town's wealth and give your village a chance to increase its own wealth, as it is directly linked to the town. A town will sometimes get besieged and conquered, which lowers its prosperity by -20. To prevent this, you can garrison rescued prisoners, no matter how weak (watchmen, camp followers, etc.) in the town so that enemies hesitate to attack it. To successfully improve the wealth of your fiefs, you should do all of the above, and for an extended amount of time. Depending on your goals, it might not be worth the effort to increase your fiefs' wealth as it takes a long time to do so. If you stop patrolling the region for a short amount of time, bandits will return and rob your villagers. A village requires 3000 denars to buy 1 unit of prosperity, but will only buy it when it has 3500 so that it still has a surplus should something happen, e.g. looting, change-of-hands, etc. Interesting Facts[] New goods appear in the emptied market of the village every 5 days Bugs[] Subject to a bug in 1.143 which shows troop names instead of fief names in dispute dialogs." "Field by the River","Field by the River is a multiplayer battle map featured in Mount&Blade: Warband. Layout[] The center of the action is an empty hay field surrounded by a wooden fence broken in several places. At a corner of this field is a farm building. At the edge of the map is a castle wall across the river." "Fighting Axe","The Fighting Axe is the slowest one-handed weapon, however it is also the longest one-handed axe available and may be a good choice for use on horseback. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Fighting Axe/Warband","Fighting Axe Fighting AxeOne-handedBase value: 77 denarsWeight: 2.5Swing: 31cSpeed rating: 92Weapon reach: 90Requires strength: 9Bonus against shieldsWarband" "Fighting Pick","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Fighting Pick/Warband","Fighting Pick Fighting PickOne-handedBase value: 108 denarsWeight: 1.0Swing: 22pSpeed rating: 98Weapon reach: 70Warband" "Firearms","Firearms are gunpowder-based ranged weapons in Mount&Blade: With Fire & Sword and Napoleonic Wars. Contents 1 Gameplay 1.1 Advantages 1.2 Disadvantages 2 With Fire & Sword 2.1 Muskets 2.2 Carbines 2.3 Pistols 3 Napoleonic Wars 3.1 Muskets 3.2 Rifles 3.3 Pistols 3.4 Other 4 Trivia 5 Gallery Gameplay[] Gameplay-wise, firearms function very similarly to crossbows - they can inflict very high damage but have a slow reloading rate - which they replace in With Fire & Sword as the counterpart to bows. Advantages[] Fast projectile speed reduces target dodging. High striking power disables targets in fewer shots. Less physical fitness/training required to use (as opposed to bows or melee weapons). Disadvantages[] Slow loading speed limits overall damage and can be interrupted. Difficult to see projectile trajectory. Less ammunition can be carried compared to bows. With Fire & Sword[] During the mid-17th century, firearms have been mass produced in European armies and have thus been highly augmented in both numbers and varieties in With Fire & Sword. By this time, the outdated Matchlock variant is still used by some Ottoman armies and militias, the Wheelock variant is very common in European armies, and the Miquelet variant has started to become more prominent but is only used by elite soldiers. There are three types of firearms in With Fire & Sword: Muskets[] Slowest to reload but most accurate yet cannot be used on horseback due to its heavy weight, there exists three variations: Matchlock (worse stats), Wheellock (commonly used by all nations except the Crimean Khanate), and Miquelet (better stats). There are also the Simple (slightly worse stats) and Good (best stats) subvariants and Handmade Firearms (worst stats of all but can be used on horseback) yet no double-barreled variant. Muskets can carry the Balanced, Tempered, or Masterwork modifiers. All nations have musketeer-infantry troops: Countryman and Poor Cossack wield Handmade Firearms; Seymen, Posad Marksman, Musket Militiaman, Militia Musketeer wield Matchlocks; Marksman, New Order Marksman, Zolnier, Musketeer, Lithuanian Musketeer, German Infantry Musketeer and Scottish Musketeer wield Wheelocks; Serduk, Janissary, German Infantry Musketeer (veteran), Lifeguard, and Mercenary Marksman wield Miquelets. Muskets are recommended for infantry-type companions skilled with Firearms (e.g. Fedot). Carbines[] Faster to reload than a musket - but less accurate - and more accurate than a pistol - but slower to reload There exists the same three variations and two subvariants as muskets as well as Dutch and Double-barreled Wheelock varieties, which are strangely less accurate than their pistol counterparts. All nations except the Crimean Khanate - which only uses horse archers - have medium-cavalry troops armed with carbines: Djura wield Matchlocks while Moscow Reiter, Polish Dragoon, and Swedish Dragoon wield Wheelocks. Pistols[] Fastest to reload but least accurate due to its short barrel, there exists three variations: Old (worst stats), ""Regular"" (commonly used by some cavalry troops), and Good (best stats and commonly used by Reiters and Generals. Each variation, in turn, has two subvariants: a shorter-barreled, faster-reloading one and a longer-barreled, more-accurate one. There is also the Double-barreled Miquelet (Flintlock) and the Dutch (both ""Regular"" and Double-barreled) varieties, which are strangely more accurate than their carbine counterparts. Due to its inferior stats, pistols are wielded only by a few cavalry troops - Djura, Watchman, Zaporozhian Cavalryman, Volunteer, Polish Reiter, Swedish Reiter, and Moscow Reiter - as well as non-cavalry - Netyag and Generals. Napoleonic Wars[] Firearms make a return in the Napoleonic Wars DLC. Muskets with bayonets are very common and are typically used by most infantry, while pistols, cavalry muskets, and rifles are used by other units. Muskets[] Muskets are the primary weapon of the backbone of each Napoleonic nation; the line infantry. They're cheap to mass produce, which makes them great military firearms for the time. Muskets in Napoleonic Wars are reasonably inaccurate and take a fair amount of time to reload. There are two variants of muskets, the infantry musket and the cavalry musket. The infantry musket is the ultimate equilibrium weapon: providing a fair reload time, accuracy and melee capability. It takes approximately 12 seconds to reload and cannot be used on horseback whatsoever, only put on the user's back to use if they are dismounted. The cavalry musket is less accurate, but is faster to reload. Its lack of a bayonet may be seen as a large disadvantage to many, as the bayonet is a very deadly weapon in the hands of a good player, while using the stock of a cavalry musket can be daunting. Cavalry muskets can be fired on horseback but only reloaded while the horse is stationary. Rifles[] Rifles of the time had rifling technology. Grooves cut into the interior of the barrel meant that cartridges would spin, which would give the advantage of superior long range accuracy over their musket counterparts. In game, this does have its drawbacks. Rifles have a slower reload time than muskets, at 16 seconds, and rifles can only melee with its stock which has its aforementioned problems. France does not have a rifleman class, their closest to a skirmisher class being their light infantry, which can only spawn with muskets. Rifles can be fired, but not reloaded on horseback. Pistols[] Pistols are the sidearms of officers in Napoleonic Wars, packing a decent amount of punch in a small package. Pistols should never be relied upon however, as they will only kill a full health opponent in one hit if it's a headshot, not to mention they're frighteningly inaccurate. However pistols do have the fastest reload time, and are the only firearm in the game to allow the user to move while reloading. Other[] Other less conventional choices are available for use. These are carbines and musketoons. The musketoon is available to very few troops, and is useful in very few situations. Essentially acting as a shotgun, the musketoon spreads out many shots in a large area at closer ranges. It has no bayonet and a slow reload time, on par with the rifles. It should be used carefully around teammates. Carbines are another choice for cavalry troops, acting very similarly to cavalry muskets, but are better at closer ranges for quick strikes, fitting perfectly for dragoon regiments. Trivia[] Firearms have existed since classic Mount&Blade in the form of a hidden Flintlock Pistol powered by Cartridges, both only accessible via the cheat menu. Gallery[] The original Flintlock PistolThe original Cartridges Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Firentis","Firentis Appears in Official Information Culture Swadia Character Details Hire Cost Free Likes Jeremus Liked by Jeremus Dislikes Katrin, Nizar, Rolf as Emissary, Robbing Villages, Failing Quests, Too Much Fighting Disliked by Katrin and Nizar Connections Suno Noble Yes Character Background Home Suno Background Mercenary Firentis is s Swadian mercenary and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Firentis was born and raised in Suno. He was a mercenary cavalry captain along with his brother. They fell in love with a courtesan who both brothers fought over for, this resulted in a drunk quarrel and Firentis killing his brother. Firentis felt guilty for his actions and sought redemption for his crimes. He is met by the player in a random tavern and offer services provided that he use his skills not against the innocent. If he retires from your party, he will wander Calradia for other means of redemption. Personality[] Firentis is an idealistic and passionate man who is prone to fits of extreme anger. He holds strong beliefs in honor, justice, and redemption. Relationships[] Jeremus - Firentis and Jeremus share their views of peace and tiredness of war. Katrin - He dislike Katrin's fear of him for his fratricide. Nizar - Firentis dislike Nizar for his immoral actions in the battle, while confronting him, Nizar later insult Firentis for his fratricide which cause Firentis to attack Nizar. Gameplay[] He has a few initial combat skills and can function well either as an infantryman or a cavalryman. If elevated to lordship, Lord Firentis will hire Swadian troops to fight for him. Dialogue[] Main article: Firentis/Interactions Stats and equipment[] Firentis - Default Stats and Equipment Attributes Stat Points Level 6 Strength 10 Agility 12 Intelligence 10 Charisma 5 Health 47 Armor Head ? Body Tabard Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 2 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer 1 Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Weapons Melee Sword Ranged ? Shield ? Mount ? Trivia[] Though Firentis introduces himself as 'a captain of horse' who served the lord of the town he is met in, he has more skill in athletics than riding. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Firentis/Interactions","This is the list of interactions with Firentis. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Suno 9 Story Recap 10 Like Quotes 10.1 Jeremus 11 Dislike Quotes 11.1 Katrin (Map Dislike) 11.2 Nizar (Battle Dislike) 11.3 Right to Rule Objection: Rolf 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] ""I am lost... Lost..."" Why so gloomy, friend? ""I have commited [sic] the greatest of sins, (sir/madame), and it is to my shame that I must appoint you my confessor, if you should like to hear it. I was a captain of horse in the service of the lord here in (town), and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me?"" You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. ""Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! I am well practiced in the arts of war -- but I beg you, sir. I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought."" Happy to be of service! get your things together, and we shall be on our way. Good! Give me a few moments to prepare and I'll be ready to move On second thoughts, maybe a mercenary company is not what you need right now. (Decline) Away with you, accursed fraticide [sic]! (Decline) No doubt. Well good luck getting found. (Decline) Reencounter[] I have been wandering Calradia, but have yet to find redemption. Retirement[] ""I joined this company in the hope that you would lead me out o darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership and have begun to suspect that the path to redemption can be found elsewhere"" Rehire[] It is good to see you, (sir/madame). Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? Gather Information[] Captain -- while I am not strictly welcome in Uxkhal, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about (faction). Right to Rule[] I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. I would, I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become king, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. Very well. Although I am now a stranger to my family, I have entered many a noble hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are king, you will strive your hardest to protect the weak and to crush discord. so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide [sic] will be no more. Awarding a Fief[] {Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold (fief) in your name, and dedicate myself to the protection of those who live there. Story: Suno[] I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour [sic], I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. Story Recap[] My family lives in Suno, but I cannot bear to face them. Like Quotes[] Jeremus[] Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. I must say that Jeremus is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. Dislike Quotes[] Katrin (Map Dislike)[] Your pardon, sir, but I cannot keep my tongue stilled any longer. That harlot, Katrin -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. Nizar (Battle Dislike)[] My lord. Did you see Nizar during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. Right to Rule Objection: Rolf[] I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, sir -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. Failing Quests[] Sir -- you may choose to fail a quest which we undertook on word of honour, but would prefer to have no part in it. Such is not the path to my redemption. Robbing Villages[] Excuse me, sir. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to steal from poor villagers. As an Enemy[] It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled." "Fisdnar","Fisdnar Settlement Information Type Village Kingdom Vaegir Fortification Bulugha CastleRivacheg World Map Mount&BladeFisdnarBulugha CastleTemplate:World Map/Mount&BladeWarbandFisdnarRivachegTemplate:World Map/Warband Fisdnar is a village initially owned by the Kingdom of Vaegirs. When the game starts out, this village's prosperity is Rich. This village is the farthest frontier of the Vaegirs to the northeast. Its remote position safeguards it against attacks from enemy lords, as they would either have to go through the Sea Raider infested coast, several fortifications and the city of Rivacheg to reach it from the west, or travel through the harsh tundra, avoiding Vaegir patrols. Their location, however, is both a blessing and a curse - since they're so far away from their town of Rivacheg, it is very hard for their farmers to reach the town, and those same Sea Raiders often prey on the peasants trying to get to to Rivacheg to sell their wares. Layout[] Player Elder Fugitive The Village Elder is located up the path to the left from where the player enters, in front of the large building overlooking the village. Fisdnar is built on top of a hill with mountainous terrain all around it with moderate tree coverage. It has a total of seven structures within the village, including a windmill. There are three fields here, growing wheat, cabbages, and squash. If sent here during a Hunt Down Fugitive quest, the target may be found behind the village straw house on the opposite side from where the player starts. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Fishara","Fishara Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandFisharaBariyyeTemplate:World Map/Warband Fishara is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of a building on the far side of the village, almost straight forward from where the player enters, standing next to a wooden bench. Fishara is built in a shallow valley in the middle of a sandy ring-shaped hill with palm trees growing mostly on the ring. It has a total of eight structures as well as a tent. There are three fields here growing cabbages, squash, and wheat. A well with a shadoof is positioned in the middle of the village in front of the tent. Several hunters and coursers are kept in a stable. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, hiding in a wedge between two buildings. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Fisnar","Fisnar Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Fisnar is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Sheep. Description[] Fisnar sits alongside the Zakhan, a tributary of the Karakaz river. Though this valley is snowbound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from this land's icy winds. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Flanged Mace","The Flanged Mace is surprisingly effective at knocking people over, as it is tied with the Spiked Mace as the heaviest one-handed weapons in the game. The weight of the Flanged Mace makes it more effective at blocking weapons capable of crushing through blocks as well as staggering enemies that successfully block attacks from it. In With Fire & Sword , the Flanged Mace is a lighter, slower weapon that possesses the ability to crush through blocks as well. With Fire & Sword Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Flanged Mace/Warband","Flanged Mace Flanged MaceOne-handedBase value: 122 denarsWeight: 3.5Swing: 24bSpeed rating: 103Weapon reach: 70Warband" "Flax Bundle","Flax Bundle Games Base value 150 150 280 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Linen Flax Bundles are a trade good used in Mount&Blade: Warband as a raw material for a linen weavery to produce linen. Flax can be cheaply purchased in Sargoth and sold for high amounts in Durquba. A much faster, but less profitable endeavor, is to buy flax from Praven and sell it to Suno. If you own a linen weavery you can buy flax and give it to your master weaver to cut down on the weekly cost of the business. In With Fire and Sword, flax bundles can be bought for under 100 thalers at villages and sold at fortresses for upwards of 300 thalers. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Flintlock Pistol","For firearms in With Fire & Sword, see Firearms. The Flintlock Pistol is a hidden weapon, inaccessible in a normal game without cheating or editing. It uses cartridges as ammunition, just like bows use arrows or crossbows use bolts. It is a very powerful weapon that uses the hidden Firearms proficiency and can shoot bullets at an incredible velocity, faster than any arrow. However, the Flintlock is wildly inaccurate and the bullet cannot be seen in order to adjust one's aim, making this weapon very difficult to use at range. Like other ranged weapons, the Pistol has reduced accuracy when on horseback, but the targeting reticule stays perfectly still while aiming. On the downside, this weapon is very slow to reload. Cleaning the barrel and loading a cartridge takes longer than reloading any crossbow. The Player or a Companion equipped with the Flintlock is able to use a shield and the Flintlock at the same time, since the user only needs one hand to operate it. Note that this weapon is not the same as the firearms featured in With Fire & Sword, which are actually crossbows under the hood. However, the Flintlock Pistol is a likely source of inspiration for them. Warband Mount&Blade See Also Firearms (List) Ranged Weapons (List) Weapons (List)" "Flintlock Pistol/Warband","Flintlock Pistol Flintlock PistolBase value: 230 denarsWeight: 1.5Damage: 45pAccuracy: 65Speed Rating: 38" "Flour","Flour Games Base value 91 85 Weight 50.0 Item Quantity 50 Morale Bonus +0 +1 Spoils No Goods Type Trade / Food Made From... N/A Made Into... N/A Flour was a consumable trade good in the original Mount&Blade. It was removed from Warband and then re-added as a basic food source in With Fire & Sword. In With Fire & Sword, its high weight and higher-than-average price makes flour less desirable than other provision goods, such as bread or apples, which offer a better morale boost. However, flour won't spoil, so it still provides a good stand-in when no better option is available. It is readily available in many towns and villages, particularly within the Polish Commonwealth and Cossack Hetmanate and can be purchased cheaply in Krakov, Warsaw, and Chernigov. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Flying Squirrel Entertainment","Flying Squirrel Entertainment logo. Flying Squirrel Entertainment is a small independent game development company based in Europe. They originally formed from the team behind the Mount & Musket modification for Mount&Blade: Warband and went on to make the official downloadable content expansion for the same game, Napoleonic Wars. Games[] Napoleonic Wars External links[] Flying Squirrel Entertainment website" "Follow Marshall","Follow Marshall Given by Marshall Follow Marshall is a generic quest given to the player by the current marshall. You will be asked to follow the marshall or leader; first you will be given a notice, then you will have five days to meet up with them. You will be told where he is, and how many men you need to bring, which may be around 10 or more. Be prepared however, as the marshall may participate in massive sieges, or punishing field battles involving two armies. When you join him, he will say what he wants doing, he might say ""we will be moving shortly"" you can right click his army on the world map, and left click on accompany. He will then move, and your army will automatically follow his army. He will eventually besiege an enemy castle, you need to join the assault. When the campaign is over, the quest will be completed. While following him, you may be given other missions as well. After completing them, you will generally need to rejoin him again." "Food","Food is very important for your party. Each type of food which you have in your inventory gives your party morale, and consequently, if you run out of food, you will lose morale. Food can be bought at goods merchants in towns, or from the Village Elder at villages. Gradually, your party will eat the food, reducing its quantity. Food that is reduced in quantity also sells cheaper. Contents 1 Consumption 2 Quality 3 List of Food 3.1 Mount & Blade 3.2 Warband 3.3 With Fire & Sword 3.4 Viking Conquest 4 Unobtainable Food Consumption[] Your party will eat every 14 hours, with every unit of food quantity feeding 3 troops. In With Fire & Sword, these numbers have been adjusted slightly to every 6 hours and 10 troops per quantity. If you have multiple types of food in your inventory, your party will split the consumption between the available foods. So if you have 15 men (needing 5 quantities of food), and had one item of Bread and one item of Smoked Fish, then it will be split between the two items as evenly as possible. For example, consuming 2 quantities of bread and 3 of fish. Quality[] Certain foods are perishable. In classic Mount&Blade beef goes 'rotten' after five days, making it inedible. In Warband, pork and chicken are also affected by deterioration, though it takes a total of six days. The stages are: (Warband only) Fresh Day-old Two Days-old Smelling Rotten Despite the degradation of the food, the morale bonus does not decease until the meat is fully rotten, at which point it is no longer edible. Food that can rot is best used when traveling with a large army, where its large morale bonus is most useful and where it can be consumed before it spoils. Though it is possible to sell rotten food elsewhere, it returns little money and is best discarded if the player has just finished a battle in the field, in order to make space for captured items, which the player can use for himself, or get even more money by selling. List of Food[] The following is a list of foods that appear in each game. Mount & Blade[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Apples 44 20.0 50 +5 No Beef 103 20.0 70 +7 Yes Bread 32 20.0 50 +4 No Butter 150 6.0 30 +8 No Cabbages 30 15.0 50 +4 No Cheese 95 6.0 30 +5 No Chicken 75 10.0 50 +6 No Dried Meat 72 15.0 50 +5 No Flour 91 50.0 50 - No Honey 136 5.0 30 +10 No Pork 85 15.0 50 +6 No Sausages 60 10.0 40 +5 No Smoked Fish 59 15.0 50 +5 No Wheat 77 50.0 50 - No Warband[] In Warband, some foods can be used as a raw ingredient to make other food or trade goods through a Productive Enterprise. List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Made from... Made into... Beef 80 20.0 50 +7 Yes Cattle - Bread 50 30.0 50 +8 No Grain - Butter 150 6.0 30 +4 No - - Cabbages 30 15.0 50 +2 No - - Cheese 75 6.0 30 +5 No - - Chicken 95 10.0 50 +8 Yes - - Dried Meat 85 15.0 50 +5 No - - Fruit 44 20.0 50 +4 No - - Grain 30 30.0 50 +2 No - BreadAle Grapes 75 40.0 10 +3 No - Wine Honey 220 5.0 30 +6 No - - Olives 100 40.0 10 +1 No - Oil Pork 75 15.0 50 +6 Yes - - Sausages 85 10.0 40 +5 No - - Smoked Fish 65 15.0 50 +4 No - - With Fire & Sword[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Apples 44 20.0 50 +3 No Beef 80 20.0 50 +2 Yes Beer 120 30.0 50 +5 No Bread 50 30.0 50 +3 No Butter 150 6.0 30 +2 No Cabbages 30 15.0 50 +3 No Cheese 75 6.0 30 +3 No Chicken 95 10.0 50 +3 Yes Dried Meat 85 15.0 50 +2 No Flour 85 50.0 50 +1 No Grapes 75 40.0 10 +2 No Honey 220 5.0 30 +3 No Olives 100 40.0 10 +1 No Pork 100 15.0 50 +3 Yes Sausages 85 10.0 40 +4 No Smoked Fish 65 15.0 50 +2 No Wheat 30 30.0 50 +1 No Wine 220 30.0 50 +5 No Viking Conquest[] List of Food Name Base Value Weight Quantity Morale Bonus Spoils? Barley 18 30.0 150 +3 No Beef 120 20.0 150 +7 Yes Boar Meat 110 20.0 120 +8 No Bread 25 15.0 150 +8 No Butter 100 6.0 90 +4 No Cheese 85 6.0 90 +5 No Chicken 65 10.0 150 +8 Yes Dried Meat 150 20.0 150 +5 No Fruit 40 20.0 150 +4 No Honey 220 5.0 90 +6 No Pork 89 15.0 150 +6 Yes Sausages 35 10.0 120 +5 No Smoked Fish 90 15.0 150 +4 No Vegetables 40 15.0 150 +2 No Wheat 20 30.0 150 +2 No Unobtainable Food[] Some foods exist as objects in the environment and cannot be obtained or eaten. These are most often seen in taverns, but may also decorate keeps and villages. A field of beansStrings of garlicA basket of marrowsA field of squash Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Footpad","Footpad Troop Information Culture Bandits Wages 22 peningas/week Acquired from... Ruffian Upgrades to... Brigand- or -Robber Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Footpads are tier-two bandit infantry in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Footpad - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 61 Armor Head Phrygian Body Tunic Hand None Foot Ragged Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 5 Power Strike 3 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 6 Athletics 4 Riding 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 110 Slings 100 Weapons Melee Short Axe Ranged None Shield Cracked Rawhide Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Forest Bandit","This article is a disambiguation page for Forest Bandit The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Forest Bandit may refer to: Forest Bandit Forest Bandit" "Forest Bandit (classic)","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Forest Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Swadian Recruit Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Forest Bandits are bandit archers in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Inhabiting and roaming the dense forests of Calradia - mainly around the Kingdom of Swadia - they spawn in groups of 4-52. Forest Bandits are lightly armored and carry ranged weapons. They can be quite effective when attacking, as the large number of archers enables them to destroy most enemies at range. Even with their strength in numbers, Forest Bandits are ineffective against heavily armored soldiers, as their attacks are absorbed by their targets' armor. In close quarters, Forest Bandits have no chance versus most foot troops due to their poor melee skills, weak weapons, and lack of decent armor. Despite this, avoid fighting them with tier-one-or-two troops. You should kill Looters to level up your party members before trying to defeat Forest Bandits. Heavy cavalry is suggested against bigger groups of Forest Bandits, and Mercenary Cavalry, Swadian Knights, or Sarranid Mamlukes work well. Other highly effective units are heavy but fast infantry, such as Nord Huscarls. They can be upgraded to Swadian Recruits for 40 denars. This is recommended as it is the beginning of their journey to becoming Swadian Knights, some of the most powerful cavalry in the game. However, avoid upgrading if you need Forest Bandits as expendable skirmishers while on a prolonged campaign. Quotes[] Forest Bandits will say things like: ""Everything has a price... even your life!"" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Forest Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Black Hood(Possible) Hood (a) Body Padded LeatherLeather JerkinRagged OutfitShirt Hand None Foot Leather BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Quarter StaffAxeHatchet Ranged Short BowHunting BowArrows Shield None Mount None Trivia[] Being of Swadian origin, their usage of bows can be considered somewhat odd since their parent faction's troops employ only crossbows - yet it may be intentional, though, as crossbows were historically employed by professional soldiers only, meaning Forest Bandits would have to be Swadian deserters to get them. While they carried Longbows in classic Mount&Blade, they carry Hunting and Short Bows in Warband, making them a bit weaker. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Fortresses","Fortresses for the purposes of this wiki include all non-town Fortifications in Mount&Blade: With Fire & Sword and may be thought of as a combination of the previous games' castles and towns, adding marketplace and mayor functions to castles but lacking the importance of towns. The primary difference between Fortresses and towns in With Fire & Sword is still the typical size of the garrison. Towns usually feature about 3 times the garrison size as lesser fortifications. Towns can also receive caravans while fortresses may not. Fortresses Cossack BratslavCherkassyKamenetsKorsunLadyzhyn FortressPereyaslavPoltava Crimean Izmail FortressKafaKalanchak FortressKezlev FortressKilburun FortressKyzyl-yar FortressPerekop Muscovite Bryansk FortressIzum FortressKurskNovgorodRyazanRzhev FortressTulaTver' Polish Bar FortressBerestye FortressDubensk CastleKovno FortressLida CastleLodz CastleLublin MinskMyadzelsk CastlePolotskSlutskZbarazh Fortress Swedish Allenstein CastleDorpat FortressDynaburg FortressDzvinsk CastleNarvaVyborg Notes[] Fortresses are still called castle in the game files but will be called ""fortresses"" on this wiki to segregate them from Mount&Blade and Warband. Some Polish and Swedish fortresses are still called ""castle"", such as Allenstein Castle. Unlike in Mount&Blade and Warband, some fortresses have the suffix ""Castle"" or ""Fortress"" despite not sharing a name with a related village. See Also[] List of castles Towns Fortification" "Founding a new kingdom","A player's own kingdom, consisting of Sargoth, Tehlrog Castle, Alburq Castle and their respective villages. Founding your own kingdom is a feature new to Warband. It is the ability to set yourself up as a king or queen of your own fully fledged faction. Trying to conquer land in the original Mount&Blade while being unaffiliated with a leader shows a long text stating that you are a ""commoner"" and have no right to be ""treated as a king"". All monarchs have a claim to the throne of Calradia. In addition to the player's struggles to become the supreme ruler of their own territory, should they wish to do so, they must also compete for the title of King/Queen of Calradia. In With Fire & Sword, there is no way to found a new kingdom, but rebelling against a monarch for a claimant will create a temporary faction with the claimant as the ruler. Once the rebellion succeeds, the claimant faction will disappear, and the new monarch will rule the original nation. Contents 1 Becoming a Monarch 2 Ruling 2.1 Your Court 2.2 The Minister and Ruling Options 2.3 Vassals Joining the Kingdom 2.4 Relations With Your Vassals 3 Tips and Tricks Becoming a Monarch[] Before you start your own kingdom, make sure you have a lot of renown, either honor or dishonor (depending on your liking and desired relations), and especially, a lot of right to rule. When starting the game, it is best to first be a vassal of another kingdom, and when you are powerful, revolt and start your own kingdom. This gives you a chance to make friends, who will become your vassals. Also, it will give you a fair fight when you start; a level 5 king is not going to be popular or effective, at least level 20 is recommended. The first requirement of ascending to the throne is that you cannot be tied to another claimant. In other words, you must not be part of a rebellion or a vassal of one of the current factions. If you already are, there are three ways out: ask to be released from your oath, be denied a fief you requested and dispute the judgment by force, or ask your husband to join you in a rebellion (female characters only). If you are currently questing for a claimant, you can convince the claimant to abandon the rebellion, and you will take over the entire territory you conquered for them at the cost of honor (you will receive the ability to rename your faction and give fiefs to your heroes). If you did not manage to secede from your liege with lands and are a landless unaffiliated person, all that is required is to start conquering. You need negative relations with a faction to conquer its fiefs. Having solved a dispute over a fief by force or starting a rebellion will lead to war with the faction you're in. If you're not currently at war or in any faction, you can attack a lord or monarch to go to war with the faction; consider that you will lose a lot of relationship points with the monarch, making him your enemy. It is advisable to extort tolls of a caravan from the faction you wish to conquer, this will decrease your relation with that faction by -1, avoid unnecessary relationship penalties with lords/villages, and allow you to besiege that faction's fiefs once you reach negative relations. Once you have a castle or town, you will be given the opportunity to name your new faction and begin your rule. A good strategy can be to wait until a castle or town has just been captured and then siege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This is useful as you will be fighting with no allies for your first siege. Note: You cannot attack the castles or towns of a faction with which you do not have a negative relation. If you attack a lord, village, peasant, or attack/extort tolls from a caravan, you will lose relation with their faction and will then have the option to besiege castles and towns of that faction. Ruling[] Your Court[] When you start your own kingdom, you will be told that a court has been set up in your kingdom's capital. This capital is automatically assigned to the first town or castle you obtained and still possess. If you do not have any towns, the court will be held in the first castle you obtained. The court can be moved at any time, though certain materials are required (Tools and Velvet). The court is where your main affairs are conducted, where your minister stays, where your feasts are held, and where vassals go if they wish to join your kingdom. The court is where all decisions are made, from giving fiefs to vassals to choosing a new marshall to conquer foreign lands. The Minister and Ruling Options[] As a ruler, you have many new options. Your first task is to appoint a minister to look after your lands; this can be a hero, a wife, or even a prominent local (randomly generated NPC). However, it is not advisable to choose the prominent local, as you will be unable to take full advantage of minister features (heroes are automatically chosen if you have them in your party). By talking to this minister, you can conduct different affairs of state. Diplomats can be dispatched to the other factions to declare war or attempt to get other monarchs to recognize your legitimacy. Fiefs can be distributed amongst your vassals, and the current marshall and minister can be changed. If you chose the prominent local, you will only have the option to change the marshall and minister. If you choose one of your heroes as a minister, you may swap them back into your party at any time. It is common amongst players to appoint a hero that doesn't get along well in the group as a minister, as they will no longer quarrel with other heroes. It is also possible to hire a new hero at the tavern just to make them a minister, as there is no difference between a high-level and low-level hero as minister. This can be useful if the player wants to keep their current heroes. Vassals Joining the Kingdom[] Lord Doru wishes to join the players faction. Note the change in Lord Doru's prefix before you even allow him in the kingdom. As a ruler, you will often find landless lords from other kingdoms in your court, hoping to become your vassal. This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your renown, and how many unassigned fiefs you have. You can try to get other nobles to defect to your cause by talking to them privately and asking how they feel about their liege, but do not expect a high success rate; while the nobles may dislike their current ruler, most dislike being branded a traitor even more. Much like recruiting lords for a claimant's cause, trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection, your charisma, your persuasion level, and mere chance. A notable exception is your husband when playing a female character, an option appears when talking to him that instantly makes him join your faction regardless of your relations with him. You may also grant one of your heroes a fief, automatically making them one of your vassals. They will leave your party. While heroes can become your most loyal lords, you are also making the choice to remove a customizable, powerful ever-growing troop from your party. On the other hand, you will have that powerful hero with another army in the field at your disposal. Be careful when appointing heroes as lords, as two who don't like each other may carry their grudges into the field, allowing one to possibly defect to another kingdom. Also, appointing a commoner hero as a vassal will cause a large, retroactive penalty in relations to most of your current and even future vassals. It is recommended to make someone of noble blood a vassal. However, most of them will only recruit faction-specific troops (e.g. Matheld will only recruit Nordic units), so if you don't want a vassal recruiting say, Khergits only, and you think it is worth it, appoint a commoner instead. You could also consider Rolf and Lezalit as vassals: they are both non-faction-specific nobles. Relations With Your Vassals[] As a ruler of your newly founded kingdom, you will find the game even more challenging. As a vassal, one of your ally lords defecting to an enemy can be a positive thing, allowing you to capture their fiefs and possibly claim them for yourself. When you are king/queen this changes dramatically - you'll need to keep a watch on your vassals' ""relation to their liege"" (open ""notes"", go to characters and select the lord). You cannot keep every and all lords happy, as some will like honor while others will dislike honor. You must choose carefully. Even former heroes may defect to another kingdom, and with this, you lose the fiefs they hold to the kingdom they defect to. However, taking action and preemptively removing the vassal from his post will anger the other lords of your kingdom, so the more lords you have, the harder it becomes to rule your kingdom. When you are at the near-end of the game and have only one or two kingdoms left to conquer, the number of vassals of the rival kingdom(s) will be incredibly high compared to the early start. At this point, you must be ready to face armies of 4000+ men, but when done correctly you can easily muster a force of 6000+ men, depending on the number of vassals you have. Capturing other lords is not recommended, as this will lower relations with these lords and make it harder for you to convert them to your cause. Not all lords like this idea, but the majority will thank you, and when you reach +50 relations with a given lord getting them to defect to your side will be fairly easy, but it is also dependent upon the relationship they have with their current liege. The more vassals you have, the more your vassals will fight amongst themselves, weakening your nation from within. Try to resolve fights amongst your vassals and hold regular feasts to improve your relations with the lords of your realm. Listen to your current lords when giving out new fiefs to your vassals. Each time you give away fiefs your relation with all the lords who disagree with your decision will drop by 1 to 3, and in the long run, this can destroy your nation by causing your vassals to defect to your rivals. Since the size of a lord's army is directly proportional to the number and wealth of his fiefs, it can be beneficial to only have a few lords, but give them several fiefs each. This avoids the problem of taking massive relation drops with the entire realm when assigning a fief, without sacrificing the strength of your realm too much. Managing the relationship with your lords is difficult but can be coordinated with a little thought. Giving a lord (not a hero) a fief will increase the relationship with the lord by 10 and slightly increase relations with that lord's friends by 1 or 2 points, but reduce your relationship with most other Lords by 1 to 3 depending on their relationship to the receiving lord. If a lord is defeated in battle, you will lose one or two relationship with him as well. Giving yourself fiefs gives no negative or positive relationship with any lord. Certain Lords with unpleasant personalities will lose relationship points faster than others: it is a good idea to give any 'danger' Lords only village fiefs, so that if they defect there is no loss of land, as the village is tied to its castle or town. All of these factors are dependent upon vassal personalities. The more you learn about the quirks of every vassal personality, and the more easily you are able to identify them, the easier it will be to manage your kingdom. For example, a kingdom full of good-natured and upstanding lords will not only be harmonious, with no new rivalries, but they do not become upset when someone else is granted a fief, and their relationship with the player cannot decrease below 100 if the player's honor is 300 or more. However, they are very difficult to convince to defect from their kingdom. On the contrary, pitiless, sadistic, and quarrelsome lords are easy to make defect; a relation of -10 with their liege may be all that is required to get them to renounce their oath, while with more chivalrous lords the bar is higher. Despite this, they are much more difficult to manage, and quick to betray the player (as well as other rulers). Tips and Tricks[] Use opportunities! If you find a castle/town with a garrison of around 100 or less, take it! If the faction owning the town is being ripped to shreds by other factions, even better! Know the flow of war, and when factions are weak, use that opportunity to get a head-start on your kingdom. However, you may be at war with two factions, as the faction it is originally from will declare war to ""regain lost territory"" (shown below). When taking your first settlement, target a location in which the current owner was also the initial owner at the start of the game. This will make other kingdoms less likely to invade you. For example, if you take Sargoth from the Kingdom of Rhodoks, the Rhodoks will retaliate, but the Kingdom of Nords will probably also declare war against you to take their city back or ""regain lost territory"", leaving you at war with two factions. Also, the Nords are known to declare war to cleave power from another faction. There is a chance you can persuade a lord to defect to your kingdom before you have a kingdom at all, if you can persuade a lord who owns a town, you can defend a +300 garrison town instead of the 0 garrisons you get when you conquer a town, making your early kingdom easier to defend. Try to convince a lord who owns a strong town, likes you, and has a negative relationship with the current liege. If you have lords seeking to join your faction whom you don't want to accept (e.g. because their personality makes them more trouble than they are worth), instead of telling them their service is not needed and driving them to another faction, just ignore them at least until your throne room is so full that you have to talk to some of them to make room for lords you want to let into the faction. The more potential enemies you can keep off the field, the better." "Four Ways Inn","The Four Ways Inn Settlement Information Type Tavern Kingdom Neutral The Four Ways Inn was a location featured in older versions of Mount&Blade. It first appeared in Warrider (version 0.202) and was removed in version 0.894. Overview[] The Inn's map marker was that of a village, and when accessed, the player had the option of entering the 'outside' scene, and the inn itself. On the inside, the Inn functioned as a tavern, but it was unaffiliated to any kingdom. The 'outside' scene featured a lake with a small island, and the inn itself located on its bank; the inn was a small two-story, farmhouse-like building, similar to the one represented by the map icon. Trivia[] The name probably comes from its location somewhere in the middle of the world map. The Inn is still present in the game files and can be activated via editing. Based on the code still found in Warband, dismissed companions were to travel to the Four Ways Inn instead of appearing in random taverns. In Warrider's game dialogues, it is implied that Marnid at some point became either the Inn's owner, or cook serving pork stew as one of its more famous dishes. Gallery[] The scene overviewThe lakeThe Inn itself The location makes a comeback in several mods." "France","The banner of France. France, or Empire Français, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 3 Voice commands & Battle cries 4 Youtube Gameplay Video Background[] Led by Napoleon Bonaparte himself, the French Empire in 1812 is the most powerful continental state in Europe. Two decades of Revolutionary and Napoleonic warfare have strengthened her huge armies and expanded her borders and spheres of political influence. In 1812 the French armies fight all across the continent - from the mountains of Portugal to the endless steppes of Russia. The French tricolour was already raised over Berlin, and Vienna has been captured - for the first time in the city’s history. All major European nations have already suffered defeats against Bonaparte’s Grande Armée, but the widely stretched French nation is now literally surrounded by the enemies. France will have to battle against the whole of Europe. Again... Units[] Infantry 45e Regiment d'infanterie de ligne - Line Infantry 84e Regiment d'infanterie de ligne - Line Infantry Legion de la Vistule - Line Infantry 1er Régiment de Grenadiers á pied de la Garde Impériale - Guard Infantry 15eme Regiment d'infanterie Ligere - Light Infantry Cavalry 2e Regiment de Hussards - Hussar Regiment de Chevau-Legers Lancers de la Garde - Lancer Regiment de Dragons de l'Imperatrice - Dragoon 9eme Regiment de Cuirassiers - Cuirassier 1er Regiment de Carabiniers - Carabinier Regiment de Grenadiers a Cheval de la Garde - Heavy Cavalry Specialists L'Artillerie - Artillery Sappeur - Engineer Ship Crew - Infantry (Intrepide) L'Empereur Napoleon Bonaparte - Commander Voice commands & Battle cries[] Battle cries ""Vive l’Empereur!"" - Long live the emperor! ""En avant!"" - Forwards! ""Ecrasez les!"" - Crush them! ""On va leur percer le flanc!"" - We will pierce their flanks! ""Vive la France!"" - Long live france! ""A l'attaque"" - To the attack! ""A la bataille"" - To the battle! ""Vive la patrie"" - Long live the Mother/Fatherland Surrender ""Je me rends!"" - I surrender! ""On se rend!"" - We surrender! ""La Garde meurt mais ne se rent pas!"" - The old guard dies but never surrenders ! ""Ne tirez pas!"" - Do not shoot! ""Sauve qui peut"" - Save me! Officer ""Armes!"" - Weapons ready! ""Aux armes!"" - To arms! ""En joue!"" - Aim! ""Feu!"" - Fire! ""Chargez!"" - Charge! ""Chargez les baionnettes"" - Bayonet charge! ""Baionettes au canon!"" - Bayonets and cannons! ""Compagnie, avancez!"" - Company, Advance! ""Compagnie, En avant marche!"" - Company, Forwards march! ""Compagnie, en avant!"" - Company, Forwards! ""Tenez la position!"" - Hold the position! ""Tenez cette position!"" - Hold this position! ""Défendez cette position!"" - Defend this position! ""Feu à volonté!"" - Fire at will! ""Compagnie, avec moi!"" - Company, with me! ""Avec moi!"" - With me! ""Compagnie, suivez moi!"" - Company, follow me! ""Compagnie, derrière moi!"" - Company, behind me! ""Compagnie, sur moi!"" - Company, on me! ""Reculez"" - Fall back! ""Retirez-vous!"" - Get out of here! ""Retraite!"" - Retreat! Youtube Gameplay Video[] Mount & Blade Napoleonic Wars - Part 2: Attack Of The Frogs Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Freelancer","In the words of the creator of the Freelancer mod: ""Freelancer adds the option to a mod to serve a Lord as a soldier, as you gain experience in your commanders army you will gain rank better gear, if you're hungry the quartermaster will feed you. You will gain followers and have the option to Rebel against the commander, Desert your post or even take some personal leave."" Contents 1 Enlisting (Joining an Army) 1.1 Rebelling against the Lord 1.2 Abandoning the Lord's army 2 Change List 3 External Links Enlisting (Joining an Army)[] Joining an army is done by talking to any Lord and telling him that you want to ""Join his army"". Being accepted gives you all the gear of the lowest rank in the faction that Lord is a vassal of. For example, talking to a lord from the Kingdom of Rhodoks makes you a Rhodok Tribesman. You will then automatically be made a part of the Lord's army, and you'll move around the map with him. You will be put into battle when your commander goes up against another Lord. If you are captured during a battle and set free you are on your own and will have to find your own way back to the same Lord, or join the army of a different Lord. Keep in mind that moving to the army of a Lord of a different faction will reset your rank in the army, so you will start as a peasant again. If you join an army of any faction you were previously a soldier for, you will regain your old rank. If you want to leave the army, all equipment that you were given will be taken away from you. If you do not like this there are two other options: Rebelling against the Lord[] If you choose to rebel against your Lord you will keep all of your armor and items, and you will have some of the army follow you away. However, they will not stay with you for long, and will leave at some point, but they will be loyal to you for a few days to a week. Abandoning the Lord's army[] If you choose to abandon your Lord you will keep all of your armor and weapons but your relation with that Lord, the Lord's faction and other factions will become take a big hit, and you will be hunted down by other factions as a deserter. These penalties are even more severe if you abandon a faction leader's army. Change List[] This is all of the different types of aspects the game changes and adds: Opportunity to gain ranks Carry your lords heraldry on armor and shields In-Game Report on Commanders Party The ability to go to the town the Lord has entered Factions remember what your last rank was with them. When you return they will remember you and your previous status. (unless you desert or rebel) Players kill count at the end of battles. Ability to go on personal leave and remain part of commanders army. You only have a 14 day grant of leave, after 14 days you will be branded a deserter. (Thanks to DrTomas for the main idea) Opportunity to gain different soldier tiers New equipment & higher pay for each tier Ability to desert the army and take followers with you. Ability to revolt against the lord and release prisoners (with a chance of prisoners joining the battle on your side) Interact with commander in a meeting scene Ask commander personally to retire from service No need to hold space bar while commander travels Quartermaster hands you food when you are low. You can no longer have prisoners as a common soldier A few more bug fixes, ie complete removal of ""that was a good fight"" bug Relations change when you are not in lords army (vacation) Player being able to pick up items from the battlefield and keeping them. Player unable to ride a horse in battle unless his/her troop tier uses them Revamped and detailed equipment system so player get everything they are meant to (yes and helms) Also have all items taken back from previous tier when promoted. Troops will get a guaranteed shield if their troop tier usually has them. Same goes for horses. Your original equipment is returned when you leave. (These are only with Freelancer 1.5) External Links[] Freelancer Forum Mod Post" "Fregian","Fregian Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Fregian is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Flax. Fregian sits on the flatlands north of Pravend, where the warmth of the Vlandian south begins to give way to the chills of the north. Villagers plant flax here amid the bogs and pastures. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Freydis","Freydis Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Freydis is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Hersir Guthred Knutr Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Friese","The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Frisian Warrior (Wigand)","Frisian Warrior (Wigand) Troop Information Culture Friese Wages 24 Acquired from... Frisian (Husmo) Upgrades to... Frisian Veteran (Werand) Upgrade Cost ? XP for Kill ? Ransom Value ? The Frisian Warrior (Wigand) is a second-tier unit of the Friese troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Frisian Warrior (Wigand) - Default Stats and Equipment Attributes Stat Points Level 15 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head (Possible): Simple Helm, Simple Helm with Mail, Complete Helm, Helm with Mail, Decorated Phrygian Body Elite Frisian Tunic, Frisian Tunic, Frisian Light Armor Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance ? Weapon Master 7 Athletics 5 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 170 Polearms 170 Archery 170 Crossbows 170 Throwing 170 Slings 170 Weapons Melee Seax, War Spear, Heavy Spear Ranged (Possible): Javelins Shield Rawhide Round Shield Mount ? Frisian Troops Frisian Warrior Horseman Veteran" "Fruit","Apples / Fruit Classic/Warband Viking Conquest Games Base value 44 44 44 40 Weight 20.0 Item Quantity 50 50 50 150 Morale Bonus +5 +4 +3 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Fruit is a food item that provides a moderate morale bonus. This item is called Apples in the original game and in With Fire & Sword. Fruit is very cheap and ideal for low level players. Apple trees can be found in a few villages. Red and green apples seen growing in Kwynn. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Fur Covered Shield","Fur Covered Shields are a unique type of shield that offers maximum coverage. Fur Covered Shields offer the largest size attribute of any shield, surpassing even the massive Board Shields, however, unlike Board Shields, the Fur Covered Shield can be used on horseback. Its durability is also incredible, coming in just behind the Steel Shield. Its downsides include very low resistance and speed, meaning it is easily damaged, is easily pierced by faster projectiles at short range, and will be easily smashed though by weapons that can crush through blocks. Therefore it is the best choice to use when carrying it on back, since shields slung over your back don't take damage when blocking projectiles (they only get damaged if held in hands). Overall, it's toughness is good, but in a way somewhat different from most high-level shields, as it relies on Durability and Size without Resistance - mathematically speaking and in comparison to other shields, Fur Covered Shield, while held in hands, is worse against normal attacks; but against incredibly powerful attacks and attacks with Bonus against shields it fares better than most shields. Take into account what it's ""worse"" against normal attacks only in comparison to other high-tier shields like Huscarl's Round Shield, Heavy Board Shield and Steel Shield - even against normal attacks it's better than more typical shields like Heater Shield, Kite Shield and low-quality Round Shield. The catch is, usually attack types are mixed, so you should check the enemy's roster to determine what you will face. Another good tactic with it is to use it primarily for back protection, and take it in hands in case of emergency. The Fur Covered Shield may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Fur Covered Shield 600 3.5 1 162 76 227" "Furbec","Furbec Settlement Information Type Village Kingdom Vlandia Fortification Galend Furbec is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Grapes. Furbec sits on a shelf overlooking the rocky Biscan coast of central Vlandia. The climate is warm most of the year, and grapes do well on the slopes of the Biscan hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Furnhard","Lord Furnhard Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Tihr Personal Details Gender Male Age 26 Parents AldricElthild Siblings LienaMegenhelda Furnhard is a nobleman of Vlandia and a member of House dey Tihr. He is the son of Baron Aldric and Elthild, and the brother of Liena and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] Furnhard is ""as debauched as his father"".[1] He is considered depraved and is almost as greatly feared as the Sturgian and Battanian raiders he allows to rampage through the northlands as he pursues his desires. Similar to his father, he neglects his duty and relies on his sister Liena to carry out the clan's responsibilities.[2] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), Cautious (Valor -1), and Cruel (Mercy -1). He has the reputation of being sadistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 40 Charm 100 Leadership 100 Trade 60 Steward 80 Trivia[] Furnhard is rare among Calradian noble NPCs in having all four negative personality traits - a very stark constrast to his sister Liena's four positive ones, making the siblings complete opposites. His name is spelled as ""Furenhard"" in the spclans.xml game file. Despite being described as shirking his duties, he still leads a war party and may join army campaigns. References[] ↑ Description found in lords.xml game file ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder" "Furs","Furs Classic/Warband Viking Conquest Games Base value 391 Weight 40.0 Item Quantity N/A N/A N/A 30 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Furs are a non-consumable trade good. In Warband, furs are sold for a significantly lower price at Khudan and Rivacheg as well as the nearby villages of Fisdnar, Udiniad, Uslum, Shapeshte, Shulus, Tismirr, and Vezin. They can be sold for between 95% and 105% base value across most of Calradia, with the exception of Curaw, Ichamur, Reyvadin, Suno, Tulga, and Uxkhal where it is sold for between 65% and 85% base value. In With Fire & Sword, furs are available in the marketplaces of Smolensk, Moscow, and Pskov. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Gaels","The Gaels are a Christian culture in Viking Conquest. History[] Gaelic tribes in Ireland The Gaels have been in Ireland for thousands of years and had never broken to invaders. During the Roman Era of British history, the Gaels never thought of conquering the Roman lands since they were much stronger than them. After the collapse of the Roman Empire and the subsequent retreat of the Roman administration and army from Britain, the Gaels, along with the Picts, began raiding Britain. These raids were ultimately stopped by Anglo-Saxon mercenaries hired by King Vortigern for this express purpose, with the added side effect that this eventually triggered the Anglo-Saxon settlement of Britain. Although prevented from conquering Britain, the Gaels did not completely stop their raids on the island. In particular, Gaelic raiders begun settling in Scotland, and ultimately merged with the Picts to create the Kingdom of Alban. Factions[] There are seven Gaelic kingdoms: Connachta, Laigin, Mide, Mumain, Uladh, the Tribe of Osraige, and the Ui Neill of Aileach. The Norse Kingdom of Laithlind also controls territory in Ireland. Like the Brittonic areas, the Gaelic kingdoms rarely come into play in the main storyline. However, with the exception of Laithlind, all Irish factions are decently strong when it comes to war with other factions. Banner Name Color Ruler Claimant Capital Kingdom of Connachta #66bbff Ruire Mugron mac Cothaid - Cruaghan Kingdom of Laigin #e2007c Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Mide #3b3eb4 Ruire Donnchad mac Eochocai - Temair Kingdom of Mumain #ddffcc Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Uladh #dddd00 Ruire Lethlobar mac Loingsig - Rath Celtair Tribe of Osraige #d7a554 Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Troops[] Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Galend","Galend Settlement Information Type Town Kingdom Vlandia Villages FurbecMerocNogrent Sieges with... Battering RamLaddersTowers Port No Galend is a town in and the capital of Vlandia, owned by King Derthert of House dey Meroc. Given the similar names and location, Galend is presumably the precursor of the Rhodok town of Yalen, as seen 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Scene Description[] Galend overlooks the wave-beaten Biscan coast. It takes in the catch from the Biscan's intrepid fishermen who venture out far into the western ocean, as well as the wool of sheep from the green fog-covered hills. The current line of Vlandian kings comes from the clans who settled in this region during Osric Iron-Arm's invasion. Territory[] The villages bound to Galend are Furbec, Meroc, and Nogrent. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter any town notables looking for those willing to earn some denars for a job. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns are often patrons of Ransom Brokers buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales, such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] Galend with level 2 fortifications Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Gamara","Gamara Gamara is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Calradia quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman –- certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory."" Stats[] Gamara - Default Stats and Equipment Attributes Stat Points Level 18 Strength 12 Agility 15 Intelligence 12 Charisma 12 Health 51 Armor Head Desert turban Body Skirmisher armor Hand Leather gloves Foot Sarranid leather boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 4 Power Draw 2 Weapon Master 4 Shield 2 Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 40 Polearms 100 Archery 85 Crossbows 15 Throwing 130 Weapons Melee Scimitar Ranged 2x Throwing spears Shield Leather covered round shield Mount ?" "Gameplay mechanics","While the majority of the Mount&Blade series' gameplay centers on combat aspects, the larger game has a deep, strategic element, especially if played without cheats. Mount&Blade is a sandbox game, however, to achieve whatever objectives the player sets for him or herself - be they military, political, role-playing, or something else - the player must make careful choices. These choices basically revolve around the careful balance and management of four concepts: Money, Renown, Honor, and a register of Relationships. These four concepts intersect with and are backdropped by the constraints of Time, Geography, Player Character, Combat Success, Military Expedience, and Risk. This article's goal is to be a jumping point for each concept as well as to explain the balance between them. Contents 1 Money 2 Renown 3 Honor 4 relationship 5 Politics 6 Time 7 Geography 8 Player Character 8.1 Combat Success Money[] Money (denars/thalers/peningas) is made from quests, taxes, trade, pillaging, battle, tournaments, and from prisoners as ransoms. Different players can use character strengths to increase income - a player with a high Trade skill can earn more from trading whereas a player with high Looting may consider battle or pillaging, while a player who is a lord may rely largely on taxes, and a player with high Persuasion might rely on quests. Money is spent most expensively on troop upkeep and equipment for the player and heroes, but also on recruitment, certain quests, food, bribes to bandits, lords, commoners, and feasts. When making strategic decisions, money is most commonly a trade-off for honor, relationship, and military expedience. In Calradia, as in the real world, money also buys time - hiring a mercenary party at a premium may be better than training a recruit from scratch. Renown[] Renown is the player's personal fame. Almost all actions will yield renown, but renown also degrades with time, and with certain failures. And renown is not easy to earn rapidly. Renown becomes harder and harder to earn the higher the player's level. While no game situations demand renown to be given up, many situations are out of the reach of players without a certain level of renown - namely the abilities to become a lord or lady, the ability to woo, ask for, and marry a lady, the ability to become a marshall, and the ability to lead a claimant's rebellion. NPCs also react differently to players with high renown, and life, in terms of time, money, fief-owning, kingdom building, and relationship are all lubricated with renown. Just as importantly, a player's party size is closely tied to renown. Since almost all players will earn renown at some point or another, the greatest trade off for renown is the costly time needed to attain it and the largely combat risks associated with trying to build renown faster. Risk Greater Risk typically generates greater rewards, particularly so with combat and renown. Winning when at a severe numerical disadvantage tends to yield large amounts of renown quickly. However, such engagements can quickly wear down your troops and your character's health. Losing fights usually costs both money and time. Honor[] Honor is the player's ""karma"". Honor is gained when enemy lords are let go, when certain quests are completed without pay, and when political quests are handled in a certain manner. Honor is lost when enemy lords are captured for ransom and upon completion of certain ""dishonorable"" quests. Honor is also lost if you refuse to give up a lady's suit after losing a duel. Having honor affects the relationship gain of a certain subset of lords' personalities that are also honorable quite rapidly if you have never met them. While honor can provide relationship gains with that segment, maintaining honor by refusing certain quests can degrade your relationship with others. Honor costs money, time, and military expedience. Maintaining and building honor can eat away at quest income, which also raises the specter of time. Setting enemy lords free brings them quickly back as a military power, again raising time as a specter. Military Expedience Military Expedience typically operates at odds with honor. In the short term it is advantageous to hold enemy lords as it decreases the number of troop stacks wandering the map. However, by releasing them you gain honor which has long term benefits. relationship[] Not only is relationship balanced against considerations of time, money, honor, and military expedience, each relationship must be balanced against other relationships. Few relationship gains are truly free - even the military rescue of an embattled lord carries combat risk. Some relationships are set up to be diametrically opposed - relationship gains and losses from political intrigue or affronted suitors and the ladies you woo. Others carry subtler trade-offs. Again, time, money, and geography might affect your decision to gather favor with a particular town or village instead of a lord. Time and money might cause a player to raid a village for money and food at the expense of relationship. Money may cause a player to sink thousands of denars into improving his relationship with an uncooperative lord. The passage of time might soften a lord's stance. relationship can have the following effects: Monarchs: Increases the chance you will be awarded fiefs. Lords: Extremely negative (at least -10) relationship precludes the lord from coming to your military assistance or improving relationship by acting in concert in combat. High relationship increases their political support for you, their support for your inclusion into their family through marriage, and increases the chance they'll defect to your kingdom. Towns: Increases tax revenue and lowers prices. Villages: Increases the number of, quality of, and willingness of the population to be recruited into your army. Also increases tax revenue and lowers prices. Ladies: Increases their likelihood to accept you for marriage. A positive relationship with an ever married Lady will allow you to ask favors of her (like increasing relationship with another Lord, in Warband). Politics[] Main article: Politics Main article: Marriage Time[] Events in Calradia reset on daily and weekly timers. Almost all actions take map time. The longer a player is unable to act, the stronger his opponents become, the more renown they gain, the larger bandit parties grow and respawn, the more trade bogs down, the more likely a lady will be wooed away, and the more likely a fief is raided or lost. Additionally, every week, the player must pay troop wages, placing a very real cost on time. While quests usually offer enough time to complete, some delivery quests are on tight schedules. And time forces a player to choose between quests and other priorities such as making money, recruiting and training, building relationship, or participating in Military campaigns. Unlike classic Mount&Blade, Warband's Calradia is not easily traversed in a few hours. Time is not a great issue early in the game but becomes more important the more entangled the player becomes with Calradia. Additionally, night offers advantages and hazards different from those of day. The change of seasons affect caravans, and combat weather patterns. Geography[] In Warband, geography plays a much larger role in controlling the movement of players and NPCs alike. Bandit Camps easily bog down trade in locales, and mountains and woods provide dangerous chokepoints that can force a player to choose between an inescapable ambush through a fast route, or a safe route that takes too much time. Fiefs too far away to be defended might not be worth accepting. Low coastal regions are also more likely to become fogged in the morning - providing both visual impairments for a player's party as well as during combat. Player Character[] The specific characteristics a player chooses can affect the strategies and relative trade-offs between other considerations. Recruitment Party size Party composition Fiefs Attributes Skills Equipment Combat Success[] Combat Success is perhaps the most common way to collect renown. Victory in combat often depends on the player character, as unsupervised battles become pure numerical contests often with costly losses." "Geography","Geography is one of the gameplay mechanics, referring to the topographical features of a region. The Mount&Blade games create notional regions inhabited by various factions. Mount&Blade and Warband take place in Calradia. With Fire & Sword takes place in Eastern Europe. Types of Terrain[] Terrain varies widely through both worlds ranging across: Mountains feature extreme altitude changes and steep inclines. Cavalry is impaired here. Steppes are mostly flat with little vegetation, excellent cavalry terrain. Plains feature varied but mostly flat terrain, often featuring low hills, sparse trees and a shallow creek. Forests are typically hilly with denser trees. Archers are often impaired by the limited sightlines and cavalry is hindered by the trees and inclines. Tundras are usually flat or hilly, with a few trees here and there. Deserts are similar to steppes, but with even less vegetation." "German Infantry Musketeer (veteran)","German Infantry Musketeer (veteran) Troop Information Culture Polish Commonwealth Acquired from... German Infantry Musketeer Upgrades to... N/A German Infantry Musketeer (veteran) looks similar to regular German Infantry Musketeer, but has a better Miquelet Musket. They are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Tactics[] In battle, German Infantry Musketeer can be considered an equivalent of Swadian Sharpshooter. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Musketeer (veteran) - Default Stats and Equipment Attributes Stat Points Level 16 Strength 11 Agility 9 Intelligence 0 Charisma 0 Health 52 Armor Head Morion, Cabasset Body German Musketeer Line Uniform Hand Infantry Gloves Foot Shoes With Stockings Skills Skill Points Ironflesh 3 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Firearms 145 Throwing 0 Weapons Melee Good Sword Ranged Miquelet Musket, Bullets Shield ? Mount ? Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)" "German Infantry Pikeman (veteran)","German Infantry Pikeman (veteran) Troop Information Culture Polish Commonwealth Acquired from... German Infantry Pikeman (upgrade) Upgrades to... N/A German Infantry Pikeman (veteran) is the heaviest infantry unit in Polish Commonwealth and Muscovite Tsardom. They are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Tactics[] In battle German Infantry Pikeman can be considered an equivalent of Swadian Infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Pikeman (veteran) - Default Stats and Equipment Attributes Stat Points Level 16 Strength 11 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Morion, Cabasset Body German Infantry Line Uniform Hand Leather Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh 1 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Firearms 0 Throwing 0 Weapons Melee Pike Ranged ? Shield ? Mount ? Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)" "Geroia","Geroia is a land located beyond Calradia. Contents 1 Descripion 1.1 Georgraphy 1.2 Politics 2 Notable Geroians 3 Trivia Descripion[] Almost nothing is known of the region. In Warband, several companions claim Geroia as their homeland. Georgraphy[] Geroia seems to be located to the east of Calradia, as, according to Lezalit, it is ""over the hills"". This is also confirmed by Marnid, who claims to have been travelling from there through Khergit lands when he was robbed. Geroia also seems to have access to the sea, as ransom brokers in Bannerlord state that some of the prisoners that fail to get ransomed will be sold there as galley slaves. Politics[] Geroia seems to be a land consisting of several polities, known collectively as the ""republics of Geroia"", at least during the time of Bannerlord. It is unclear how these republics function, but it seems that the merchant class thrives there, and at least one of the republics has a Count. Lezalit - the second son of the apparently well-known Count of Geroia - claims that only the firstborn of Geroian nobles inherit their father's wealth, whereas all other children are left with nothing. It also seems that Geroia is, in general, a peaceful land, as, according to Lezalit, noble children without inheritance have few opportunities of obtaining fiefs. Another point to suggest peacefulness is the fact that Artimenner - a siege engineer - chose to travel to Calradia in search of work. Notable Geroians[] Artimenner Count of Geroia Lezalit Marnid Trivia[] Geroia was first mentioned in Mount&Blade v0.202 - AKA Warrider - as a location beyond the game's southeastern borders, as per Marnid's backstory. In Warband, the world map was expanded and slightly changed. If one were to compare Calradia to real-life Europe, Calradia would now be the equivalent of Western and Central Europe, suggesting that Geroia is somewhere father east, beyond Khergit lands. In Bannerlord, the map of Calradia was again expanded, now stretching from Western Europe to Central Asia - if made equivalent to Eurasia - yet Geroia is still nowhere to be seen, which makes its location rather confusing." "Ghilman","Ghilman Official Information Faction Aserai Culture Darshi Leader Randomized Fiefs None Tier ? Wealth ? The Ghilman are a minor clan of the Aserai. They are a brotherhood of slave-warriors. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Ghilman are a band of mercenaries who recruit from the tribes of southern Calradia and the lands to the east. They are legally their own slaves and masters: each ""sells"" himself to the order and, in the process, becomes a part-owner. They are known for their fine horses and fine clothes. But no one should assume from their oiled locks, perfumes and peacock feathers that they spend more time preening than training. Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Ghilman Troops Koleman Ghilman Ghulam Trivia[] Their culture is listed as Darshi and separate from the Aserai, indicating even more distinctiveness from the Sultanate's disparate major clans. ""Ghilman"" (singular: ""Ghulam"") were slave-soldiers and/or mercenaries of Turkic and Caucasian origin that served in armies throughout the Islamic world between the 9th and 19th centuries. This makes sense, seeing as the setting of Bannerlord is based on the early 11th century and the Ghilman are a mercenary clan of slave-soldiers under the Aserai Sultanate. An alternate meaning for ""Ghilman"" can be found in the Quran, where it means ""boys that will serve the righteous in Heaven"", though this is inapplicable in-game. References[] ↑ Encyclopedia Calradia, entry ""Ghilman"" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal" "Ghouls"," The Ghoul face texture. Ghouls were a bandit type and playable race appearing in early versions of Mount&Blade, AKA Warrider. They were removed alongside the undead in early-to-mid versions of Mount & Blade due to the game's focus shifting away from dark fantasy. Contents 1 Description 2 Lore 3 Activating quest 4 Trivia 5 Gallery Description[] Ghouls were actually normal people that have been cursed, either by magic, or by their own inhuman actions. The player would first encounter ghouls during the quest to obtain the hand of a god. The ghouls here were servant-guardians of Ecatha, the witch that held the artefact in question. Later on ghouls were meant to appear as bandit parties, roaming the map. The player would have received a quest where they would hunt down ghoul parties and either bring them in as prisoners, or convince them to peacefully go to Kaga, an asylum-like location, where the ghouls were meant to be treated from the curse. Lore[] “ I had heard about the curse of the ghoul years ago, when I was a child. The legend says that when a man feeds with the decaying flesh of a fellow human his soul gets corrupted and he turns into a creature of darkness. ” — Darsu the Healer Activating quest[] To activate this quest, you need to enable cheats. Press Crtl-F for all locations to show up. Go to Khergit Camp. Talk to the Uruzuge and her father. Her father will tell you to ask Akhad Thell for something to heal her. Go to Serrepa and talk to Akhad. And so the quest begins. Trivia[] Like the Undead, Ghouls would only appear on the map when the respective quest was initiated. The player could also choose to be a Ghoul during character creation. This did not affect anything, as the ghoul face was merely a skin. Gallery[] Talking to UruzugeThe necromancer EcathaGhouls charging into battle" "Gisim","Gisim Settlement Information Type Village Kingdom NordsSwadia Fortification TihrPraven World Map Mount&BladeGisimTihrTemplate:World Map/Mount&BladeWarbandGisimPravenTemplate:World Map/Warband Gisim is a village initially owned by the Kingdom of Nords in Mount&Blade, and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on top of the steep hill on the left side from where the player enters, standing before a wooded chair. Gisim is built on a relatively flat spot in very mountainous terrain with moderate tree cover. It has a total of six structures. There are two fields here growing wheat and squash, and a third fenced area which may be an empty farm or animal pen. Garlic strings hang on the wall of one building while another building is surrounded by wagons and wagon wheels, possibly indicating the home of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the first building on the left from where the player enters, standing between the building and the squash farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Glaive","The Glaive is a polearm consisting of a single-edged, sword-like blade on the top of a wooden shaft. When properly used, the glaive is effective at attacking opponents while keeping out of their reach. It cannot be used with a shield. Warband Mount&Blade See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Glaive/Warband","Glaive GlaivePolearm (No shield)Base value: 352 denarsWeight: 4.5Swing: 39cThrust: 21pSpeed rating: 90Weapon reach: 157" "Gloves","For gloves featured in Mount&Blade:With Fire & Sword, see Gloves (With Fire & Sword). Leather Gloves from Mount&Blade and Warband, showing the style change. Gloves are a minor type of Armor that offer small bonuses to the Body Armor statistic. They can be quite expensive for the minimal benefits they provide, even more so in the original Mount&Blade as their prices were decreased for Warband. When modifiers are applied, the price of gloves can increase drastically. Gloves give such a small bonus that sometimes, negative modifiers can completely annul their benefits (e.g.: Tattered or Ragged Leather Gloves will not grant armor, only encumbrance). Despite the high cost, it may be a good idea to buy a set of leather gloves in the early game, as this will noticeably decrease damage taken from Looters and Forest Bandits, the main concern of a player who has just begun a playthrough. In contrast, Viking Conquest only has Leather Gloves, which remain at a low price and have had their body armor rating improved to +6 from +2. They are inexpensive and are upgraded cheaply at armorers, making them a good early investment for extra protection. List of Gloves[] The following is a complete list of all gloves available in Warband: ▼ Show/Hide Gloves ▼ Gloves Body Armor Weight Base Value Modifiers Gauntlets 7 1.0 1040 Rusty, Battered, Crude, Thick, Reinforced, Lordly Lamellar Gauntlets 6 0.75 910 Rusty, Battered, Crude, Thick, Reinforced, Lordly Leather Gloves 2 0.25 90 Tattered, Ragged, Sturdy, Thick, Hardened Mail Mittens 4 0.5 350 Rusty, Battered, Crude, Thick, Reinforced, Lordly Scale Gauntlets 5 0.75 710 Rusty, Battered, Crude, Thick, Reinforced, Lordly ▲ Show/Hide Gloves ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Gloves (With Fire & Sword)","For (Mount & Blade) Gloves, see Gloves. Similar to others games in the series, Gloves in With Fire and Sword are a minor type of Armor that offer small bonuses to the Body Armor statistic. They are usually expensive for minimum benefits. In the latest version of the game (v1.143), gloves' appearance seems to change from the one presented in the original Mount & Blade to the style adopted in Warband when equipped by the main character. Like other items in Mount&Blade: With Fire & Sword, there are different gloves with the same name or appearance although distinct statistics. List of Gloves[] The following is a complete list of all gloves available in With Fire & Sword. Note not all might be available to the player without the use of modding or cheats. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Gloves Body Armor Weight Base Value Cavalry Gloves 3 0.25 300 Infantry Gloves 1 0.25 100 Armor Gauntlets 5 1.00 2000 Leather 2 0.25 200 Reiter Gauntlets 6 1.25 2500 Armor Gauntlets 6 1.25 2500 Battered Gloves 1 0.25 100 Leather Gloves 3 0.25 200 Fur Gloves 5 0.25 300 Gauntlets 8 1.00 500 Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment This article is a stub. You can help out by expanding it." "Glunmar","Glunmar Settlement Information Type Village Kingdom Rhodoks Fortification YalenYalen World Map Mount&BladeGlunmarYalenTemplate:World Map/Mount&BladeWarbandGlunmarYalenTemplate:World Map/Warband Glunmar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located just within the village, standing at the corner of the building directly through the main entrance. Glunmar is built in a valley with hilly terrain all around and many tall pines in a semicircle to the back. It has a total of seven structures, including a tall look out tower, all surrounded by a high stone wall with only two entrances. Food sources appear somewhat diverse here with fields growing Cabbages and Grapes, a fenced orchard presumably growing the Apples that can be seen in baskets, an oven with sacks of Flour and Bread nearby, stored Beef, several hanging animal skins and a pile of bones, and there is a well located within the village walls. Glunmar has a foreboding atmosphere however, as the front entrance is decorated with many weapons and human skulls. What may be a partially-collapsed mine shaft can be found just to the right from where the player enters, although the interior graphics are semi-transparent and one can see through what should be solid rock. If sent here during a Hunt Down Fugitive quest, the target may be found under a roof on the opposite side of the building from where the Village Elder stands. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Goleryn","Goleryn Settlement Information Type Village Kingdom Western Empire Fortification Veron Castle Goleryn is a village of Western Empire owned by by Achios of the Corenios. The village is bound to Veron Castle and it is know for the production of Sheep. Goleryn sits in the warm, oak-covered Epiric hills, near both the Vlandian and Battanian frontiers. Sheep-raising is a way of life in these parts, as is sheep-rustling. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys" "Good Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Good Chekan","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Good Crowbill","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Good Hatchet","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Good Short Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Good Sword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Goods","Goods are a type of item that can be purchased at villages and towns, or found as loot from caravans, bandit camps and raiding villages. Goods serve several roles in Mount&Blade, including trade, food and production. Contents 1 General 1.1 Weight 1.2 Prices 2 Type of Goods 2.1 Food 2.2 Household Goods 2.3 Trade Goods 3 Goods Table 4 Notes General[] Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit. Weight[] All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns. Prices[] The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further. Type of Goods[] Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a ""finished product"" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well. Food[] For more info on food, see Food. While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise. Household Goods[] Household goods include food, oil, spice, ale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in Feasts to raise relations to other lords. Trade Goods[] Some goods have no use except in trade, and are just Trade Goods. Goods Table[] The following is a list of household and trade goods, for a complete list of foods, see the food page. For more specific information, see individual good pages. Name Weight Type Made from... Base Values Ale 30 House Grain 84 120 - 280 Date Fruit 40 Trade - - 120 120 - Dyes 10 Trade - - 200 200 - Flax Bundle 40 Trade - - 150 150 280 Furs 40 Trade - 391 391 391 391 Hemp 40 Trade - - - 125 - Hides 40 Trade - - 120 120 320 Iron 60 Trade - 264 264 264 304 Leatherwork 40 Trade Hides - 220 220 - Linen 40 Trade Flax Bundle 250 250 250 365 Oil 50 House Olives 484 450 450 - Pottery 50 Trade - 126 100 100 - Powder 40 Trade - - - 400 - Raw Silk 30 Trade - - 600 600 - Salt 50 House - 255 255 255 305 Shag 40 Trade - - - 400 - Spice 40 House - 880 880 880 - Tools 50 Trade Iron 410 410 410 410 Velvet 40 Trade Dyes, Raw Silk 1025 1025 1025 - Vodka 40 Trade - - - 350 - Wine 30 House Grapes 220 220 220 780 Wool 40 Trade - 130 130 130 230 Wool Cloth 40 Trade Wool - 250 250 250 Notes[] Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with) Some village elder or guild master quests will require the player to either purchase/find goods (e.g. wheat for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city. Date Fruit seems to have been intended to have been a type of food, as it has a food quantity, but lacks a morale bonus, and is not actually consumed as food is. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Grain","Wheat/Grain Classic/Warband Viking Conquest Games Base value 77 30 30 20 Weight 50.0 30.0 30.0 30.0 Item Quantity 50 50 50 150 Morale Bonus +0 +2 +1 +2 Spoils No Goods Type Food Made From... N/A Made Into... Bread, Ale Grain (or Wheat in classic Mount&Blade, With Fire & Sword, and Viking Conquest) is the most common and basic food source. Its high quantity, low weight, and even lower price make this food ideal in many stages of the game. Grain is readily and cheaply available in almost all towns and villages, but some places (like Reyvadin) will sell it much cheaper than others (Bariyye, Tulga). Buying prices can be as low as 3 in villages, especially around Dhirim. The grain may then be sold for up to 50 in nearby towns, making this process a low-risk way of getting a few hundred denars. The Productive Enterprise option can be used to buy either a mill or a bakery that produces bread from grain at a one-to-one ratio, or to buy a brewery that produces two barrels of ale per one sack of grain. This may boost your profit temporarily depending on how many sacks of grain you use. ( A mill requires 6 sacks of grain each week and has a profit margin of 4.6%. A brewery requires 1 sack of grain each week and has a profit margin of 6.4%.) The ability to have two types of productive enterprise come from grain, and that it is produced in nearly every village and town, makes this item incredibly valuable for money making. Any towns without bread or grain will yield a lot of money for the player if they start an enterprise based on grain. Ale and bread have different values from place to place, so beware of which enterprise is chosen in a city before starting to ensure maximum profit. As with any food, grain is used to feed one's army or other lords during feasts. The Bring wheat to (village) quest is sometimes available from Village Elders, and it involves bringing the village a certain amount of grain/wheat. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Grapes","Grapes Games Base value 75 Weight 40.0 Item Quantity 10 Morale Bonus +3 +2 Spoils No Goods Type Raw material Made From... N/A Made Into... Wine Grapes are a food item with both a low quantity and morale bonus. In Warband, they are generally more beneficial as raw materials for a wine press to produce the much more profitable wine. As this feature was removed in With Fire & Sword, grapes became much less useful. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Great Axe","Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Axe/Warband","Great Axe Great AxeTwo-handedBase value: 316 denarsWeight: 4.5Swing: 47cSpeed rating: 94Weapon reach: 96Requires strength: 10Bonus against shieldsWarband" "Great Bardiche","The Great Bardiche is a powerful two-handed weapon effective at destroying shields. The high base damage and long reach of this weapon make it appropriate for use on horseback. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Bardiche/Warband","Great Bardiche Great BardicheTwo-handedBase value: 617 denarsWeight: 5.0Swing: 50cSpeed rating: 89Weapon reach: 116Requires strength: 10Bonus against shieldsWarband" "Great Hammer","The Great Hammer is a powerful two-handed weapon. It boasts the highest blunt damage in the game of 45 and can crush through blocks, making it extremely deadly against armoured opponents. However, this weapon is unbalanced, very short, very slow, and has a strength requirement of 14. It is the heaviest weapon in the game, which means it can defeat any other weapon's block. This makes it effective during sieges, as it can break through the human walls. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Hammer/Warband","Great Hammer Great HammerTwo-handedBase value: 290 denarsWeight: 9.0Swing: 45bSpeed rating: 79Weapon reach: 75Requires strength: 14Can crush through blocksWarband" "Great Horde","The Great Horde is a yet-to-be-seen faction mentioned in lore residing somewhere east of Calradia. History[] Two generations before |1084, something happened far away to the east that pushed new tribes westward towards Calradia. Clans nearest to the Calradic Empire didn't want to get crushed between the empire and the fleeing tribes further from the east began to form a confederacy under Urkhun the Khuzait. They annihilated a force of Empire legions and took over trading cities forming into the Khuzait Khanate.[1] In 1257, Baheshtur stated that, during his grandfather's day, the Khergit resided beyond the mountains in the east of Calradia, but were forced to move towards the west when their homeland was taken over by the Great Horde. The Khergit then took over land held by the Vaegirs at the time. Trivia[] The Great Horde might be inspired by or in reference to the Mongol Empire that was created by Genghis Khan. However, considering it pushed the Khuzaits to the west, the Great Horde may instead be inspired by either the Rouran Khaganate or the Göktürk Khaganate, as their large empires have pushed many nomadic tribes westwards to get away from them and seek greener pastures and new lands to settle. This happened with the Pannonian Avars (though their origins are currently unknown), who settled in what is modern day Hungary and Romania, and the Bolgars, who settled in what is today modern Bulgaria. Another inspiration for the Great Horde might be the Oghuz Confederacy, due to the fact that the Khuzait fled from the Great Horde westwards towards the lands east of Empire territory, similar to how the Seljuks fled from the Oghuz Confederacy westwards and began forming their own empire in the lands of modern day Iran and Turkey. References[] ↑ Dev Blog 09/11/17" "Great Lance","The Great Lance is the longest lethal weapon that can be used on horseback. It is also the slowest weapon that can be obtained in an unmodded game. Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Lance/Warband","The Great Lance is not made to be an excellent polearm, but it is a really long lance. When couched, this will be a deadly lance, especially with its pike-like range, but it can be thrusted if necessary. Great Lance Great LancePolearmBase value: 410 denarsWeight: 5.0Thrust: 21pSpeed rating: 55Weapon reach: 240Requires strength: 11" "Great Long Axe","The Great Long Axe is the strongest melee weapon that deals cutting damage. Investing points into Power Strike increases the damage of this weapon to where it may kill nearly any enemy in one hit, even lords or horses. Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Long Axe/Warband","Great Long Axe Great Long AxePolearm (No shield)/Two-handedBase value: 660 denarsWeight: 5.5Polearm (No shield)Swing: 54cThrust: 19bSpeed rating: 91Two-handedSwing: 54cSpeed rating: 85Weapon reach: 127Requires strength: 10Bonus against shieldsUnbalanced" "Great Long Bardiche","The Great Long Bardiche is a polearm that combines the shield-smashing ability of an axe with the length of a polearm, making this weapon effective against both enemy horses and the soldiers who ride them. Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Long Bardiche/Warband","Great Long Bardiche Great Long BardichePolearm (No shield)Base value: 660 denarsWeight: 5.0Swing: 50cThrust: 17pSpeed rating: 88Weapon reach: 155Requires strength: 12Bonus against shieldsUnbalanced" "Great Sword","There are two weapons known as the Great Sword. The first is available in multiplayer and is very valuable. The second, less expensive weapon shares its model with the Sword of War, does slightly less swing damage, but has longer range. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Great Sword/Mount&Blade","Great Sword Great SwordTwo-handedBase value: 1123 denarsWeight: 2.8Swing: 42cThrust: 29pSpeed rating: 96Weapon reach: 120Requires strength: 10Mount&Blade Great Sword Great SwordTwo-handedBase value: 423 denarsWeight: 2.8Swing: 39cThrust: 31pSpeed rating: 95Weapon reach: 125Requires strength: 10Mount&Blade" "Great Sword/Warband","Great Sword Great SwordTwo-handedBase value: 1123 denarsWeight: 2.8Swing: 42cThrust: 29pSpeed rating: 96Weapon reach: 120Requires strength: 10Warband Great Sword Great SwordTwo-handedBase value: 423 denarsWeight: 2.8Swing: 39cThrust: 31pSpeed rating: 95Weapon reach: 125Requires strength: 10Warband" "Grunwalder","Grunwalder Official Information Kingdom Kingdom of Rhodoks Title War veteran Personal Details Gender Male Grunwalder was a Rhodok hero who taught the Rhodoks how to defend themselves against the Swadians, as explained by Bunduk. He has a castle built in his name." "Grunwalder Castle","Grunwalder Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Saren Serindiar Sieges with... Ladders Port No Grunwalder Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Grunwalder Castle lies southeast of Jelkala at the tip of the mountain ridge that divides the Khergit Khanate. Its village is Saren which is to the southwest. Warband[] Grunwalder Castle lies east of Veluca. It is on the border with the Kingdom of Swadia further to the east. Its village is Serindiar which is to the northwest at the edge of a forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Grunwalder Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. The assault of the castle will prove difficult, as it is designed in a manner that gives the defenders a clear ranged advantage, with three points of view looking at the assailants. Besides its design, it is uphill, so the ascent to the actual castle will be slow. Trivia[] According to Bunduk, Grunwalder Castle was named for a war veteran that taught his people how to resist the Swadians that demanded submission from them. Grunwalder was killed, but the castle that was built where he died was named in his memory. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Gudonhelda","Lady Gudonhelda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 22 Parents HecardAdaltrud Siblings IngundeIrmgard Gudonhelda is a noblewoman of Vlandia and a member of House dey Molarn. She is the daughter of Hecard and Adaltrud, and the sister of Ingunde and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 40 Steward 60" "Gudrun","Gudrun Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Gudrun is a married noblewoman of the Kingdom of Northhymbre. Family[] Husband: Jarl Sidroc the Elder Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Guild Master","Guild Masters can be found in every town where they are able to provide several services for the player. Guild Masters could be thought of as the Village Elders of towns. Although any townsperson can tell you where the Guild Master is through conversation, they do not actually give useful directions, merely stating he is ""over there"". This means you will have to hunt them down yourself. Just look for someone standing still who is also not in armor or next to a stall of merchandise. You can speak with the Guild Master concerning several topics: Asking what he does Ask about available jobs Talk about politics Inquire about local trade Learn the wealth of the town compared to the rest of Calradia Buy land for a Productive Enterprise" "Gundar","Gundar Official Information Kingdom Sturgia Title Lord Reign Unknown Clan Gundaroving Personal Details Gender Male Gundar was the legendary founder of the eminent Sturgian clan which took his name, the Gundaroving. According to legend, Gundar was among a group of migrants from Nordland who landed near the spot which would one day be the town of Balgard. The Nord settlers demanded tribute of the native Sturgian and Vakken tribes, but the tribes formed an alliance and drove the Nords back to their ships. In the aftermath of the Sturgian and Vakken victory, the allies turned on one another and began to squabble over the loot they took in their battle. This is when the legend says that Gundar landed his ship and served as an arbitrator in dividing the spoils. The natives recognized Gundar's capacity for leadership and was given lordship over the region. From that nascent alliance of Sturgians and Vakken, the Grand Principality of Sturgia would eventually spring and through intermarriages with the natives, Gundar and his descendants continued to play a central role in the affairs of the realm.[1] References[] ↑ Encyclopedia Calradia, entry ""Balgard""" "Gundig Hairy-Breeks","Gundig Hairy-Breeks Official Information Kingdom Kingdom of Nords Title Ex-Monarch Personal Details Gender Male Gundig Hairy-Breeks was a Nord leader that landed in Calradia sometime after The Calradic Empire fell, to claim a Nord birthright to the whole Calradian Continent. But this was just a fabrication by the Skalds. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg." "Gyda Eirikdottir","Gyda Eirikdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Gyda Eirikdottir is a noblewoman initially of the Kingdom of Northvegr. She is 16 years old. Family[] Father: Konungr Eirik Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Habba","Habba Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Samarra Castle World Map WarbandHabbaSamarra CastleTemplate:World Map/Warband Habba is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing inside the warehouse to the left from where the player enters, in front of a large metal grate. Habba is built in the middle of flat, open desert, only broken up with scattered clusters of palm trees. It has a total of five structures. There are three fields here, growing beans, cabbages, and wheat. There is also a horse-driven well in the middle of the village. One building may the home of a carpenter as it has several wooden objects around it, including a cart and spare wheel, two shelf-style beds for dungeons, and a large door. If sent here during a Hunt Down Fugitive quest, the target may be found wedged between the two buildings on the right side of the village from where the player enters, standing in front of a leafy desert plant. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Haen","Haen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeHaenTemplate:World Map/Mount&BladeWarbandHaenTihrTemplate:World Map/Warband Haen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far side of the village from where the player enters, in front of the last building to the left standing next to some empty baskets. Haen is situated on a narrow strip of relatively flat land with a mountainous peak on one side and a valley with a brook at the bottom on the other. There is also fairly heavy tree coverage here. It has a total of six structures, one of which is tall and thin and may be a grain silo. There is also a small stone bridge crossing the stream. There are some fields here growing grapes and squash, while a couple other fields have been harvested and only stacks of hay or straw remain. Slightly to the right from where the player enters and up the hill behind the village, there is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of the building behind the Village Elder, standing next to a tree and a shed full of logs. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Hafted Blade","The Hafted Blade is the only polearm that may be swung from horseback. The reach of this weapon makes it highly effective against both infantry and mounted enemies. While on horseback, the player character will appear to hold the Hafted Blade with both hands while attacking, but in reality only one hand will remain in contact with the weapon during the swing. Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Hafted Blade/Warband","Hafted Blade Hafted BladePolearm (No shield)Base value: 185 denarsWeight: 2.8Swing: 37cThrust: 20pSpeed rating: 95Weapon reach: 135 Hafted Blade Hafted BladePolearm (No shield)Base value: 350 denarsWeight: 3.3Swing: 39cThrust: 19pSpeed rating: 93Weapon reach: 153" "Hailes Castle","Hailes Castle is a multiplayer siege map present in Mount&Blade: Warband. Layout[] Hailes Castle can be attacked via ladders, siege ramp, and by breaking down postern gates. Trivia[] There exists a real Hailes Castle in Scotland, though it looks different from the Warband one." "Halberd","With Fire & Sword See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Halisvust","Halisvust Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Halisvust is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to Rovalt and it is known to produce Grain. Halisvust was once a marshy wasteland, but Vlandian settlers drained the waters and sowed wheat and rye in the valley. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Hallbera","Hallbera Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Hallbera is a noblewoman initially of the Kingdom of Northvegr. She is 45 years old. Family[] Husband: Jarl Guthorm Haraldrsson Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Halmar","Halmar Settlement Information Type Town Kingdom Khergit Khanate Villages DusturilZagushPeshmi Sieges with... Ladders Port No World Map Mount&BladeHalmarDusturilZagushTemplate:World Map/Mount&BladeWarbandHalmarPeshmiTemplate:World Map/Warband Halmar is a town initially controlled by the Khergit Khanate. Its initial lord is Alagur Noyan. It is speculated that Halmar is the successor settlement of the town of Jalmarys, given their similar name and close proximity on the map as featured in Mount&Blade II: Bannerlord. Should Jalmarys indeed be the precursor of Halmar, the town's known history would be defined by its status as a provincial stronghold of the Western third of the Calradic Empire. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dusturil and Zagush. Warband[] Its village is Peshmi Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Halmar can be found by immediately facing right after selecting 'Take a walk around the streets'. Siege[] Besieging Halmar requires the construction of a siege ladder. Tournaments[] If you take part in a Tournament in Halmar, you will be given the standard equipment and one of the random equipment sets: Standard equipment: Horse Arena Tunic Steppe Helmet Random equipment sets: 10/31 - Lance & Shield 10/31 - Bow & Arrows, Practice Dagger 6/31 - Javelins & Shield 5/62 - Sword & Shield 5/62 - Heavy Sword Economy[] Halmar sells Pottery cheaply. Halmar produces: Ale Bread Leatherwork Oil Pottery Tools Wine Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Hammer","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Hammer/Warband","Hammer HammerOne-handedBase value: 7 denarsWeight: 2.0Swing: 24bSpeed rating: 100Weapon reach: 55Warband" "Hand Axe","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Hand Axe/Warband","Hand Axe Hand AxeOne-handedBase value: 24 denarsWeight: 2.0Swing: 27cSpeed rating: 95Weapon reach: 75Requires strength: 7Bonus against shieldsWarband" "Hand of Tsannuh","The Hand of Tsannuh is a special item in the main plot quest of Warrider. The Hand of Tsannuh is the hand of a God. With it, you can change the very fabric of life and death. The following is a conversation between the player and the necromancer, Akhad Thell: ""The sickness that threatens Uruzuge is strong. My medicine has slowed it down. But still, it keeps growing within her, carrying herself away each day. To cleanse her body of the sickness I need a talisman called the Hand of Tsannuh. It has the power to control the essence of life. Only that can save Uruzuge."" ""Where do I find this hand of Tsannuh?"" ""It is held by a witch woman called Ecatha. She claims to know the hand's secrets and control its power but she's a fool. Only I, Akhad Thell, have the wisdom to use the hand of Tsannuh.""" "Hanun","Hanun Settlement Information Type Village Kingdom Vaegir Fortification Nelag CastleNelag Castle World Map Mount&BladeHanunNelag CastleTemplate:World Map/Mount&BladeWarbandHanunNelag CastleTemplate:World Map/Warband Hanun is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located forward into the village center and to the left from where the player enters, standing near a group of barrels. Hanun is next to a narrow stream in a slightly hilly area with a few scattered evergreens. It has a total of seven structures within the village. There is one fenced-in area that is empty save a snowy covering, whether an animal pen or crop field cannot be discerned. The presence of fishing nets are the only obvious sign of a food source. If sent here during a Hunt Down Fugitive quest, the target may be found behind one of the buildings on the left side of the village from where the player enters, near a lone tree. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Hardwood","Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item." "Harfit","Harfit Official Information Faction Khuzait Leader Akrum Beg Fiefs Odokh Tier ? Wealth ? The Harfit are a clan of the Khuzait led by Akrum Beg. Members[] Akrum (leader) Ergene Yesum Ulman Esachei Settlements[] Towns Odokh Villages Karahan Nutyuk Danara Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Haringoth Castle","Haringoth Castle Settlement Information Type Castle Kingdom Swadia Villages TahlberlNemeja Sieges with... Siege Tower Port No World Map Mount&BladeHaringoth CastleTahlberlTemplate:World Map/Mount&BladeWarbandHaringoth CastleNemejaTemplate:World Map/Warband Haringoth Castle is a castle in the Kingdom of Swadia. It is featured in both Mount&Blade and Warband, albeit situated in different locations. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Haringoth Castle lies southwest of Dhirim, alongside the mountain range that divides the Kingdom of Swadia. Its village is Tahlberl, which is nearby to the southeast. Warband[] Haringoth Castle lies southwest of Praven among a forested area. It overlooks a bridge crossing the river that divides Swadia from the Kingdom of Rhodoks. Due to its location, this castle will be one of the first besieged when the Rhodoks go to war with the Swadians. Its village is Nemeja, which is to the west, where it rests in a clearing encircled by trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Haringoth Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Count Haringoth, its initial owner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Hatchet","With Fire & Sword Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Hatchet/Warband","Hatchet HatchetOne-handedBase value: 13 denarsWeight: 2.0Swing: 23cSpeed rating: 97Weapon reach: 60Bonus against shieldsWarband" "Hawaha","Hawaha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Weyyah Castle World Map WarbandHawahaWeyyah CastleTemplate:World Map/Warband Hawaha is a village of the Sarranid Sultanate. It is economically tied to Weyyah Castle and is usually one of the most looted villages. If you enter battle near Hawaha, your army will spawn near a hill. Putting your archers on top of it and everything else on the bottom will allow you to win most fights, even when outnumbered. Layout[] Player Elder Fugitive Hawaha is built on flat areas within uneven terrain with clusters of palm trees all around. It has a total of six structures. There are five fields here, all growing wheat. Two stables house several coursers and hunters. The Village Elder is in front of a building on the far right side of the village from where the player enters, standing next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, between a tree and pile of logs. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Heater Shield","Heater Shields are a type of shield similar to Kite Shields. Their flatter top slightly reduces visibility to the sides, but covers very slightly less of the middle than kite shields in first person view. This does not otherwise affect blocking. Heater Shields are the same size and speed as Kite Shields, but generally offer less durability with higher resistance, with the exception of the Knightly Heater Shield. They are a good choice for mounted units. There are seven different types of Heater Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Heater Shield 410 3.5 2 100 80 227 Old Heater Shield 160 2.0 6 72x105 96 36 Plain Heater Shield 210 2.5 11 72x105 93 74 Heater Shield 260 3.0 14 72x105 90 160 Heavy Heater Shield 305 3.5 19 72x105 87 332 Horseman’s Heater Shield 160 2.0 16 59x79 103 229 Knightly Heater Shield 220 2.5 23 59x79 100 390" "Heavy Bastard Sword","Warband See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Heavy Bastard Sword/Warband","Heavy Bastard Sword Heavy Bastard SwordOne/Two-handedBase value: 526 denarsWeight: 2.3Swing: 37cThrust: 27pSpeed rating: 97Weapon reach: 105Requires strength: 9Warband" "Heavy Crossbow","The Heavy Crossbow is the second most powerful crossbow available. It boasts considerably more firepower than the basic Crossbow, making it an ideal weapon to attack heavily armored foes from afar. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)" "Heavy Crossbow/Warband","Heavy Crossbow Heavy CrossbowBase value: 349 denarsWeight: 3.5Damage: 58pAccuracy: 99Speed Rating: 41Requires Strength: 9Cannot be used on horseback" "Heavy Lance","The Heavy Lance does more damage and has more reach than its counterparts, but at the expense of speed. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Heavy Lance/Warband","Heavy Lance Heavy LancePolearmBase value: 360 denarsWeight: 2.75Swing: 16bThrust: 26pSpeed rating: 75Weapon reach: 190Requires strength: 10" "Heavy Sabre","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Heavy Sabre/Warband","Heavy Sabre Heavy SabreOne-handedBase value: 384 denarsWeight: 1.8Swing: 33cSpeed rating: 98Weapon reach: 96Warband" "Heavy Throwing Axes","Heavy Throwing Axes are carried by Nord Huscarls. Like all types of throwing axes, they have a low velocity, limiting their range and reducing damage slightly. Warband See Also Thrown Weapons (List) One-handed Weapons (List) Weapons (List)" "Heavy Throwing Axes/Warband","Heavy Throwing Axes Heavy Throwing AxesThrown/One-handed(4 / 4)Base value: 620 denarsWeight: 5.0Ranged: 44cSpeed rating: 97One-handedSwing: 32cSpeed rating: 97Requires Power Throw: 4Warband" "Hecard","Baron Hecard Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ostican Clan dey Molarn Personality Generous (Generosity 1)Daring (Valor 1)Cruel (Mercy -1) Personal Details Gender Male Age 47 Spouse Adaltrud Children GudonheldaIngundeIrmgard Hecard is a Baron of Vlandia and leader of House dey Molarn. He is the owner of Ostican, the husband of Adaltrud, and the father of Gudonhelda, Ingunde, and Irmgard. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Charm 80 Steward 100 Trade 80 Leadership 140 Tactics 70" "Hegen","Hegen Hegen is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Calradia never lacks warring states in need of mercenaries..."" Stats[] Hegen - Default Stats and Equipment Attributes Stat Points Level 24 Strength 18 Agility 16 Intelligence 12 Charisma 11 Health 65 Armor Head Guard Helmet Body Coat of Plates Hand Mail mittens Foot Mail boots Skills Skill Points Ironflesh 6 Power Strike 6 Power Throw ? Power Draw ? Weapon Master 5 Shield 3 Athletics 5 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 152 Polearms 102 Archery 31 Crossbows 33 Throwing 34 Weapons Melee Arming sword, heavy lance, two handed sword Ranged ? Shield Heater shield Mount War horse" "Helga","Helga Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Helga is a noblewoman initially of the Kingdom of Friese. She is 37 years old. Family[] Husband: Jarl Harald Hemmingsson Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Helmets","The Mail Coif is a common example of Calradian helmets. Helmets are a type of armor that offers bonuses to Head Armor statistics. Head armor is one of the most important forms of personal defense - possibly rivaled only by Shields - as damage to the head can be far more dangerous than anywhere else. Headshots with ranged weapons against unprotected enemies can easily cause one-hit kills. List of Helmets[] Merchandise[] These are ""normal"" helmets that can be purchased from Armor Merchants and can be found with random modifiers. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Modifiers Arming Cap - 7 1.0 5 Tattered, Ragged, Sturdy, Thick, Hardened Bascinet STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Aventail STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Bascinet with Nose Guard STR 8 45 2.25 479 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Barbette - 6 0.5 70 Tattered, Ragged, Sturdy, Thick, Hardened Black Hood - 18 2.0 193 Tattered, Ragged, Sturdy, Thick, Hardened Cap with Fur STR 7 15 1.0 50 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Desert Turban STR 7 14 1.5 38 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Felt Hat - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened Flat Topped Helmet STR 7 33 1.75 203 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Footman's Helmet - 24 1.5 95 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Full Helm STR 10 51 2.5 811 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Fur Hat - 8 0.5 4 Tattered, Ragged, Sturdy, Thick, Hardened Great Helmet STR 10 53 2.75 980 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Guard Helmet STR 9 47 2.5 555 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Headcloth - 4 0.5 1 Tattered, Ragged, Sturdy, Thick, Hardened Helmet with Cap STR 7 28 1.25 147 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Lamellar Guard STR 7 38 2.0 360 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Helmet with Neckguard STR 7 32 1.5 190 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Hood (a) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (b) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (c) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Hood (d) - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Horseman Helmet STR 7 25 2.75 180 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Kettle Hat STR 7 35 1.75 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Khergit Cavalry Helmet - 36 2.0 333 Tattered, Ragged, Sturdy, Thick, Hardened Khergit Guard Helmet - 40 2.0 433 Tattered, Ragged, Sturdy, Thick, Hardened Khergit War Helmet - 31 2.0 200 Tattered, Ragged, Sturdy, Thick, Hardened Lady's Hood - 10 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Leather Cap - 18 1.0 8 Tattered, Ragged, Sturdy, Thick, Hardened Leather Warrior Cap - 18 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Mail Coif STR 7 22 1.25 71 Rusty, Battered, Crude, Thick, Reinforced, Lordly Nasal Helmet STR 7 26 1.25 121 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nomad Cap - 13 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nomad Cap - 10 0.75 6 Tattered, Ragged, Sturdy, Thick, Hardened Nordic Fighter Helmet STR 7 34 2.0 240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Footman Helmet STR 7 30 1.75 150 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Helmet STR 7 40 2.0 340 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Huscarl's Helmet STR 7 40 2.0 390 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet STR 7 14 1.25 40 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Leather Helmet (veteran) STR 7 20 1.5 70 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Nordic Warlord Helmet STR 7 48 2.25 880 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Padded Coif - 11 1.0 6 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Felt Hat STR 7 5 2.0 16 Tattered, Ragged, Sturdy, Thick, Hardened Sarranid Keffiyeh Helmet STR 7 35 2.5 290 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Mail Coif STR 7 41 3.0 430 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Veiled Helmet STR 7 47 3.5 810 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Sarranid Warrior Cap STR 7 19 2.0 90 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Segmented Helmet STR 7 31 1.25 174 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Skullcap - 20 1.0 60 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Cap STR 7 32 2.0 230 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Spiked Helmet STR 7 38 2.0 278 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Steppe Cap - 14 1.0 14 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather a) - 15 1.0 24 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather b) - 16 1.0 36 Tattered, Ragged, Sturdy, Thick, Hardened Steppe Cap (leather c) - 16 1.0 51 Tattered, Ragged, Sturdy, Thick, Hardened Straw Hat - 2 1.0 9 Tattered, Ragged, Sturdy, Thick, Hardened Turban STR 7 11 1.0 28 Tattered, Ragged, Sturdy, Thick, Hardened Vaegir Helmet STR 7 21 2.0 110 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir Nobleman Helmet STR 7 45 2.75 710 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Helmet STR 7 47 3.0 820 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Vaegir War Mask STR 7 52 3.5 950 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Wimple - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Wimple with Veil - 4 0.5 10 Tattered, Ragged, Sturdy, Thick, Hardened Winged Great Helmet STR 10 55 2.75 1,240 Cracked, Rusty, Battered, Crude, Thick, Reinforced, Lordly Woolen Cap - 6 1.0 2 Tattered, Ragged, Sturdy, Thick, Hardened Woolen Hood - 8 1.0 4 Tattered, Ragged, Sturdy, Thick, Hardened ▲ Show/Hide Helmets ▲ Non-merchandise[] These helmets are not sold by merchants. They will usually never possess modifiers, even if they are coded to allow for them. However, some may rarely be obtained as loot from enemies wearing such items. Such looted non-merchandise armors may have modifiers. Many of these are also unobtainable for the player without using the cheat menu. ▼ Show/Hide Helmets ▼ Helmet Requirement Head Armor Weight Base Value Acquisition Arena Helmet Blue - 26 1.3 187 Rhodok tournaments Arena Helmet Green - 26 1.3 187 Rhodok tournaments Arena Helmet Red - 26 1.3 187 Rhodok tournaments Arena Helmet Yellow - 26 1.3 187 Rhodok tournaments Arena Turban Blue - 26 1.3 187 Sarranid tournaments Arena Turban Green - 26 1.3 187 Sarranid tournaments Arena Turban Red - 26 1.3 187 Sarranid tournaments Arena Turban Yellow - 26 1.3 187 Sarranid tournaments Black Helmet STR 9 50 2.8 638 Cheats only Byzantion Helmet - 20 2.0 278 Cheats only Crown of Flowers - 4 0.5 1 Worn by female characters during their wedding Felt Steppe Cap - 16 2.0 237 Cheats only Head Cloth (a) - 4 0.5 1 Cheats only Head Cloth (b) - 4 0.5 1 Cheats only Head Wrapping - 3 0.3 16 Looted from Rhodok Tribesmen and Mountain Bandits Khergit Helmet - 33 2.0 361 Cheats only Khergit Lady Hat - 4 0.5 1 Cheats only Khergit Lady Leather Hat - 4 0.5 1 Cheats only Lady Head Cloth (a) - 4 0.5 1 Cheats only Lady Head Cloth (b) - 4 0.5 1 Cheats only Magyar Helmet - 20 2.0 278 Cheats only Pilgrim Hood - 14 1.3 35 Worn when sneaking into enemy towns Rabati - 20 2.0 278 Cheats only Rus Helmet - 20 2.0 278 Cheats only Shahi - 20 2.0 278 Cheats only Sipahi Helmet - 20 2.0 278 Cheats only Steppe Helmet Blue - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Green - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Red - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet Yellow - 20 1.3 187 Khergit, Vaegir tournaments Steppe Helmet White - 20 1.3 187 Cheats only Strange Helmet STR 7 44 2.0 824 Part of Strange set Tourney Helm Blue - 30 2.8 187 Swadia tournaments Tourney Helm Green - 30 2.8 187 Swadia tournaments Tourney Helm Red - 30 2.8 187 Swadia tournaments Tourney Helm Yellow - 30 2.8 187 Swadia tournaments Tourney Helm White - 30 2.8 187 Cheats only Turret Hat - 8 0.5 80 Cheats only Turret Hat (blue) - 8 0.5 70 Cheats only Turret Hat (ruby) - 8 0.5 80 Cheats only ▲ Show/Hide Helmets ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Heraldic Mail"," Count Nealcha displaying his crest on a Surcoat. Heraldic Mail is a unique type of armor that bears your banner pattern on it when you or any of your hero companions wear it as with many types of Shields. There are four types of Heraldic Mail with similar stats, all having the same amount of total armor, but exchanging between leg and body. The Heraldic Mail with Surcoat is the cheapest and has the highest leg armor. Ideal for showing off your theme while on horseback where leg armor plays a higher role. There are two undifferentiated Heraldic Mail pieces which have average leg and body armor stats. The only difference between these two is their appearance and cost (while odd that one costs more, the price is only 2.5% higher, making it somewhat insignificant). The Heraldic Mail with Tabard is the final option and is the most expensive, with the lowest leg armor and highest body armor. It also weighs less than the others, making it the best option for a foot soldier. All types of Heraldic Mail have fairly high armor stats, putting them in the highest tier. As such, while Plate Armor is better by a few numbers, you may wish to sacrifice the small benefit to boast your banner in battle. A tactical advantage in choosing these over Plate Armor would be to give them to your companions. This will allow you to keep better track of them during the frenzy of combat, assuming you can easily recognize your own pattern. Obtaining[] Due to the high level of protection it offers, as well as its cosmetic value, heraldic mail is highly sought after by players. The only way to obtain it, aside from purchasing it from an Armorer, is to fight parties with Rhodok Sergeants. This, however, is a fairly unreliable tactic, because only about half of them will be equipped with this armor. As the drop rate is also fairly low, you may have to fight multiple Rhodok war parties before it will appear in the loot screen. Stats[] Armor Requirement Body Armor Leg Armor Base Value Weight Heraldic Mail with Surcoat STR 7 49 17 3,454 22.0 Heraldic Mail STR 7 50 16 3,520 22.0 Heraldic Mail STR 7 50 16 3,610 22.0 Heraldic Mail with Tabard STR 7 51 15 3,654 21.0 Gallery[] SurcoatMail 1Mail 2TabardSurcoatMail 1Mail 2Tabard" "Hero tactics","The following are tactical uses of Heroes from Mount&Blade and Warband that will allow one to optimize their party. Contents 1 Conflict Chart 2 Specialization 3 The Raiding Party 4 An Early Troop Set Up 5 A Second-Half Party 6 See also Conflict Chart[] One first must be aware of which hero hates which other heroes, as these conflicts will decrease morale and make it harder to keep your chosen heroes from leaving the party. However, note that it is possible to keep a hero in your party along with someone they hate if you balance this animosity by also recruiting someone whom the prickly hero likes. There are a few approaches to building a group that is stable over time. There is only one lineup that includes 10 heroes and is stable: Alayen (L: Ymira, DL: Nizar, Marnid) Artimenner (L: Lezalit, DL: Klethi, Jeremus) Baheshtur (L: Rolf, DL: Katrin, Marnid) Borcha (L: Marnid, DL: Deshavi, Klethi) Bunduk (L: Katrin, DL: Lezalit, Rolf) Katrin (L: Bunduk, DL: Baheshtur, Firentis) Matheld (L: Nizar, DL: Ymira, Jeremus) Nizar (L: Matheld, DL: Alayen, Firentis) Rolf (L: Baheshtur, DL: Deshavi, Bunduk) Ymira (L: Alayen, DL: Matheld, Lezalit) If you would like 9 heroes, there are 10 possible lineups: Alayen, Artimenner, Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Rolf, Ymira Alayen, Artimenner, Baheshtur, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Matheld, Rolf Alayen, Artimenner, Baheshtur, Deshavi, Firentis, Klethi, Lezalit, Rolf, Ymira Alayen, Artimenner, Borcha, Firentis, Jeremus, Lezalit, Marnid, Rolf, Ymira Alayen, Baheshtur, Borcha, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira Alayen, Baheshtur, Bunduk, Katrin, Klethi, Matheld, Nizar, Rolf, Ymira Artimenner, Bunduk, Deshavi, Katrin, Klethi, Lezalit, Marnid, Matheld, Nizar Baheshtur, Borcha, Firentis, Jeremus, Lezalit, Marnid, Matheld, Nizar, Rolf Baheshtur, Deshavi, Firentis, Jeremus, Klethi, Lezalit, Matheld, Nizar, Rolf For a total of eight heroes you can focus on the two distinct loops of conflict, choosing one group of heroes from each loop, with two possible choices each. Choose one group of five and one group of three. Groups of five: Artimenner Borcha Matheld * Lezalit * Rolf * Bunduk Deshavi Klethi Jeremus Ymira Groups of three: Alayen * Baheshtur * Firentis * Katrin Marnid Nizar * means they are Noble. In addition to avoiding conflicts, each group of five has a pair of heroes who like each other (Deshavi and Klethi, Artimenner and Lezalit); the other three members of each group of five like someone in a group of three -- although the groups aren't ""matched"" (Jeremus likes Firentis and Ymira likes Alayen, who are from one group-of-three, while Bunduk likes Katrin, who is from another. Borcha and Matheld like Marnid and Nizar, respectively, but Rolf likes Baheshtur, who is in a different group). There are a total of six noble heroes, all on the left column of the table above. So if you name all nobles as Lords and recruit all the remaining heroes, almost all of them will get on well. Borcha will have a dislike factor of -1 (which may be manageable) and Artimenner will have a dislike factor of -2 (which is not manageable). Specialization[] Each Hero leans toward a specialization. Certain skills will contribute to the party as a whole. However, others are personal or a leader-only specialty, which would be good if they are a Vassal in your kingdom. When a Hero's health falls to 30%, or below, the name will be shown in red text and any of their skills that were aiding the party will not work until they heal back to above 30%. Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others. Common Specializations (note that very high level characters will be able to expand into another specialization): Heavy Hitter (Strength based): Ironflesh, Power Strike, Power Draw. Uses heavy armor and 2 two-handed weapons plus bow and fights on foot (unless there are points for agility/horse archery left over). Alternatively variants include using a Crossbow instead of bow (to save skillpoints in Power Draw) or using a Shield+throwing weapons. Weaponmaster (Agility based): Weapon Master, Shield and Riding or Athletics or Looting. Has just enough strength to enable decent armor and the better one-handed weapons. Fights on foot (Athletics & Looting builds), using a shield and one-handed weapons. A crossbow is also a good idea for the foot variants. The looter in particular should be left in the back with the archers, while the other two can be at the front as Infantry or Cavalry respectively. Horse Archer (Agility based with Strength inclusions): Weapon Master, Riding, Horse Archery. Also needs decent power draw or power throw skill. A riding archer. Bow+Arrows or 2 throwing weapons stacks, 1 Hand weapon and Shield. The trickiest part is balancing between Strength (for the weapon requirements) and agility. If you use crossbows instead don't forget they can only use the lightest ones, which do not pack that much punch. All Intelligence Heroes: One thing about them is that they have about twice the skillpoints as other builds, as each point of intelligence gives one extra skillpoint. What to do with them depends on your overall situation. Training is never a bad idea, as this allows you to quickly upgrade new units without need for combat. You can also make their skills overlap with other heroes, as often you have enough intelligence heroes. They are not very good fighters, so you should level them towards 10 strength, give them a Siege Crossbow and use them as archers. Or totally leave them out of combat and train them via trainer skill/shared experience only. Pathfinder (Intelligence based): Pathfinding, Spotting, Tracking. Allows you to move a lot faster on the strategic map than without them and see enemies before they see you. Very important role for hunting bandits and certain quests. For best effect, combine them with other speed increasing measures. Siege Tactician (Intelligence based): Engineering, Tactics, Training. If you need a castle taken or fief improved, he/she is your man/woman. Since their primary focus is on one Skill, they get the largest amount of spare Skillpoints, which also makes this a good choice for those heroes that already are high level. Doctor (Intelligence based): Surgery, First Aid, Wound Treatment. These guys keep your people alive or get them back on their feet. Surgery greatly reduces the need to recruit and train new troops, while the other two get your heroes back on their feet faster. Leader (Charisma based): As Charisma contains 2/3 Leader Skills, you have two options. Focus on trading only and invest overflowing skill points into other skills, making this hero a trader with wide (but shallow) skill set except for the trading skill. Or groom him/her to become your Vassal later, where Leadership and Prisoner Management are quite useful skills to have. The Raiding Party[] If you get sick of playing the nice-to-peasants honorable knight, you probably want to have ""heroes"" that don't object to the frequent razing of villages in your party. It's also highly profitable, so the incentive for being evil is there. This chart consists only of like minded heroes should help pick your party: Depending on your morale management skills, a -1 dislike factor should be easily manageable. (Jeremus is not listed but he has -1 with Artimenner AND Matheld) An Early Troop Set Up[] The following is an example of a possible hero set up which will work well with early players. All these people will not have problems with each other, and most will willingly raid villages without protests. Additionally, many of them are nobles, allowing you to bestow fiefs upon them from your kingdom later in the game. Using them in your party for the early portion of the game makes them exceptionally powerful as they fight their own battles as your vassals. Alayen: The first early hero that is a blank slate. Could be made into either of the agility or intelligence heroes. Artimenner: A siege tactician. Baheshtur: An amazing horse archer (Starts with horse archery and power draw). A horse, bow, arrows, and two-handed sword is a practical equipment choice. Borcha: Pathfinder Hero. Comes with some riding skill, but otherwise mostly a low level blank slate to be shaped however you need it. Lezalit: While highly skilled with all weapons, his high intelligence makes him a good candidate as the party doctor. However his high initial level means he gets his skills a lot slower. Alternatively you can use him as an agility hero. Matheld: One of the best heroes available, but also one with the hardest decisions to make; she has existing skillpoints for the heavy hitter with Crossbow, any agility (except looter) role. Or you could skill her to become a vassal later (Charisma Hero). Firentis: An excellent heavy hitter or agility hero. His only problem is he is the only hero in this initial group who objects to raiding villages. Simply send him on a reconnaissance trip if you are going to be involved in such dirty work. Obviously not a good choice for looting skill agility variant. Rolf: Joins you on a pretty high level. Good Intelligence, but the only Intelligence role that fits would be Siege Tactician (due to low Skillpoint requirements). Might also pull off leader build. Ideally suited as either Riding, foot Agility Hero, or Strength Hero. As ranged weapon, consider using throwing weapons. Once you have begun your own kingdom, cycle these heroes out of your party and replace them with the others in the game, who are not nobles and thus make a better second-half party. A Second-Half Party[] The following is an example of a possible hero set up which will work well in the second half of the game. While possible, it is not recommended that you begin with this team as its members are weaker and many have issues with raiding villages, a key source of early income. Nizar: Will eventually be one of your best fighters, but can be a bit tricky in the beginning due to his low ability scores. Katrin: While the weakest hero in the game due to her high starting level and wasted skill points in Inventory management, she can become a respectable fighter with enough experience. Recommend equipping her with a crossbow rather than bow so as to save skill points in Power Draw. Marnid: A blank slate character with Merchant Background. Intelligence is high, so he can be the Siege Tactician or he could be another doctor/pathfinder. Alternatively he could be Leader type, but don't forget he is not Noble if you plan to make him a vassal. He, Katrin, and Nizar should be the first part of your team that you pick up when you make Alayen, Firentis, and Baheshtur vassals of your burgeoning kingdom. Ymira: Another blank slate character with high intelligence. She has some pre-existing doctor skills making her very viable as a replacement doctor. Jeremus: Should be used the way he is, as a siege crossbow-wielding doctor. Deshavi and Klethi: One of these two should be the pathfinder. The other can be any agility hero or a backup pathfinder as you choose. Bunduk: Resist the urge to leave him with a crossbow, instead raise his Power Draw skill to match his already substantial Power Strike and Riding abilities to make him a solid fighter. See also[] Strategy and tactics Player tactics Hints" "Heroes","For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave ""to go back home"" or ""settle down"". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's ""advantageous connections"" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-""raiders"" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[] Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to ""know about them"" or ask to ""see their equipment"" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[] Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The ""dislike as emissary"" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics" "Heroes (With Fire & Sword)","For the heroes featured in the first games, see Heroes. This page will show heroes or companions of Mount&Blade: With Fire & Sword. The companions of With Fire & Sword will differ from the classic heroes from the Calradia games. Unlike the previous games' Heroes, With Fire & Sword's Heroes' likes and dislikes are different than the original. Instead of mutual likes and dislikes, the like and dislikes between companions are mostly one-sided likes and dislikes although there are mutual relationships. This makes choosing companion hard as one-sided hate can mess the stable composition of the party. There are 2 companions that can be only recruited for storyline quests: Colonel Zagloba for The Deluge and Mamai for The Secret of the Black Mace. The hero system here follow the original Mount&Blade hero system, instead of the Warband version. There is no companion story as it was likely removed in the game, but the files can be seen in game strings. List of Heroes[] There are 16 companions in With Fire & Sword, just like the main game. The skill column shows their best skill (at minimum level 2) Name Likes Dislikes (Heroes) Dislikes (Conditions) Cost Skills Algirdas Ingri Fedot, Nogai Retreating 250 Riding, Tactics, Leadership Bakhyt Mamai Fatima, Varvara Hunger, Not Paid, Heavy Casualties 300 Power Strike, Looting, Prisoner Management Colonel Zagloba Bakhyt Mamai, Priest Spasokukotsky Hunger, Not Paid, Heavy Casualties, Retreating Free, Restricted Ironflesh, Power Strike, Trainer, Leadership Fatima Karlsson Nogai, Oksana Retreating 300 Grenade Throwing, Shield, Athletics, Riding Fedot Sarabun Bakhyt, Oksana Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 400 Athletics, Tracking, Path-finding, Spotting Ingri Oksana Algirdas, Sarabun Hunger, Not Paid, Heavy Casualties 500 Inventory Management, Trade Karlsson Priest Spasokukotsky Algirdas, Tepes Hunger, Not Paid, Heavy Casualties 400 Ironflesh, Power Strike, Weapon Master, Athletics Mamai Varvara Fedot, Yelisei Retreating 300, Restricted Ironflesh, Power Strike, Weapon Master, Athletics, Riding Nogai Oksana Fatima, Yelisei Hunger, Not Paid, Heavy Casualties 300 Ironflesh, Power Strike, Weapon Master, Athletics, Riding, Shooting from Horseback Oksana Colonel Zagloba Karlsson, Victor De La Buscador Failing Quests, Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 300 Path-finding, Wound Treatment, Leadership Priest Spasokukotsky Nogai Hunger, Not Paid, Retreating, Heavy Casualties Free Looting, First Aid, Trade Sarabun Yelisei Algirdas, Varvara Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 600 Wound Treatment, Surgery, First Aid Tepes Bakhyt Oksana, Priest Spasokukotsky Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs, Failing Quests 200 Riding, Trainer, Spotting Varvara Victor De La Buscador Ingri, Tepes Robbing Villages, Assassinate Merchant, Bring Back Runaway Serfs 200 Ironflesh, Power Strike, Inventory Management, Wound Treatment Victor de la Buscador Tepes Karlsson, Sarabun Failing Quests 500 Weapon Master, Riding, Trainer, Tactics, Leadership Yelisei Victor De La Buscador Ingri Retreating, Failing Quests 300 Athletics, Riding, Engineer A chart of the With Fire & Sword Heroes' stats. Compatible Parties[] If you wish to keep a compatible party and/or not be burdened by a particular morality, you will have to choose you party members carefully. Here are the biggest compatible parties grouped by morality (without the restricted heroes Colonel Zagloba and Mamai, which are always compatible): Size Morality Members Party skills 6 Aristocratic, Egalitarian, Honest, Humanitarian Algirdas, Fatima, Priest Spasokukotsky, Varvara, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Spotting 1, Surgery 1, Tactics 4, Trade 2, Wound Treatment 2 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Sarabun, Yelisei Engineer 4, First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Varvara, Yelisei Engineer 4, First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 Fatima, Fedot, Priest Spasokukotsky, Varvara, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tactics 4, Tracking 2, Trade 2, Wound Treatment 2 5 Aristocratic, Egalitarian Bakhyt, Ingri, Karlsson, Nogai, Priest Spasokukotsky First Aid 2, Looting 3, Surgery 1, Trade 4, Wound Treatment 1 5 Aristocratic, Egalitarian, Honest Algirdas, Bakhyt, Priest Spasokukotsky, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 3, Surgery 1, Tactics 4, Trade 2, Wound Treatment 1 Algirdas, Fatima, Priest Spasokukotsky, Victor De La Buscador, Yelisei Engineer 4, First Aid 2, Looting 2, Surgery 1, Tactics 4, Trade 2, Wound Treatment 1 Bakhyt, Ingri, Nogai, Priest Spasokukotsky, Victor De La Buscador First Aid 2, Looting 3, Surgery 1, Tactics 4, Trade 4, Wound Treatment 1 5 Aristocratic, Egalitarian, Humanitarian Bakhyt, Karlsson, Nogai, Priest Spasokukotsky, Sarabun First Aid 4, Looting 3, Surgery 3, Trade 2, Wound Treatment 3 Fatima, Fedot, Ingri, Karlsson, Priest Spasokukotsky First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 4, Wound Treatment 1 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Sarabun First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fatima, Fedot, Karlsson, Priest Spasokukotsky, Varvara First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 Fedot, Ingri, Karlsson, Nogai, Priest Spasokukotsky First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 4, Wound Treatment 1 Fedot, Karlsson, Nogai, Priest Spasokukotsky, Sarabun First Aid 4, Looting 2, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Trade 2, Wound Treatment 3 Fedot, Karlsson, Nogai, Priest Spasokukotsky, Varvara First Aid 2, Looting 2, Path-finding 3, Spotting 3, Surgery 1, Tracking 2, Trade 2, Wound Treatment 2 5 Aristocratic, Honest, Humanitarian Algirdas, Fatima, Tepes, Victor De La Buscador, Yelisei Engineer 4, Spotting 2, Tactics 4 Algirdas, Fatima, Varvara, Victor De La Buscador, Yelisei Engineer 4, Spotting 1, Tactics 4, Trade 1, Wound Treatment 2 Fatima, Fedot, Sarabun, Tepes, Yelisei Engineer 4, First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fatima, Fedot, Tepes, Victor De La Buscador, Yelisei Engineer 4, Path-finding 3, Spotting 3, Tactics 4, Tracking 2 Fatima, Fedot, Varvara, Victor De La Buscador, Yelisei Engineer 4, Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 1, Wound Treatment 2 5 Egalitarian, Honest, Humanitarian Bakhyt, Ingri, Nogai, Tepes, Victor De La Buscador Looting 3, Spotting 2, Tactics 4, Trade 4 Fedot, Ingri, Nogai, Tepes, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 4 4 Aristocratic, Honest Algirdas, Fatima, Victor De La Buscador, Yelisei Engineer 4, Tactics 4 4 Egalitarian Bakhyt, Ingri, Karlsson, Nogai Looting 3, Trade 4 4 Egalitarian, Honest Bakhyt, Ingri, Nogai, Victor De La Buscador Looting 3, Tactics 4, Trade 4 4 Egalitarian, Humanitarian Bakhyt, Karlsson, Nogai, Sarabun First Aid 4, Looting 3, Surgery 3, Wound Treatment 3 Fedot, Ingri, Karlsson, Nogai Path-finding 3, Spotting 3, Tracking 2, Trade 4 Fedot, Karlsson, Nogai, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Karlsson, Nogai, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 3 Aristocratic, Humanitarian Algirdas, Fatima, Varvara Spotting 1, Tactics 2, Trade 1, Wound Treatment 2 Fatima, Fedot, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fatima, Fedot, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 3 Honest, Humanitarian Fedot, Sarabun, Tepes First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Tepes, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2 Fedot, Varvara, Victor De La Buscador Path-finding 3, Spotting 3, Tactics 4, Tracking 2, Trade 1, Wound Treatment 2 2 Aristocratic Algirdas, Fatima Tactics 2 2 Humanitarian Fedot, Sarabun First Aid 4, Path-finding 3, Spotting 3, Surgery 3, Tracking 2, Wound Treatment 3 Fedot, Varvara Path-finding 3, Spotting 3, Tracking 2, Trade 1, Wound Treatment 2 1 Honest Victor De La Buscador Tactics 4 Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei" "Hersir Bjorn Ketilsson","Hersir Bjorn Ketilsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Bjorn Ketilsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Thorunn Ketilsdottir Brother-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Hersir Fraena","Hersir Fraena Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Fraena is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Fraena has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Hersir Guthred Knutr","Hersir Guthred Knutr Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Guthred Knutr is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Wife: Freydis Children: Sigrunn Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Hersir Harald","Hersir Harald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Harald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Sister: Svanhild Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Hersir Ketill Bjornsson","Hersir Ketill Bjornsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Hersir Ketill Bjornsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Yngvild Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Hersir Rognvald","Hersir Rognvald Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Rognvald is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Children: Sigrid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Hersir Sidroc the Young","Hersir Sidroc the Young Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Hersir Sidroc the Young is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated, Family[] Hersir Sidroc the Young has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Hides","Hides Warband Viking Conquest Games Base value 120 120 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Leatherwork Hides are a non-consumable trade good. They are used by a tannery to produce leatherwork. You can buy a tannery by talking to the local Guild Master. You can buy the hides your self and give it to your Master Tanner at your tannery and thus you may get a greater weekly profit temporarily depending on how much you give (three hides will be used each week and thus produces 3 leather works). In With Fire and Sword, Hides are generally bought cheaply at villages and sold for high prices at fortresses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Highwayman","For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Highwayman (Bannerlord)","For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss" "Hillman","Hillman Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Brigand- or -Vlandian Infantry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Hillmen are tier-two Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss" "Hints","Hints are randomly displayed on loading screens, this page lists all such hints. Mount&Blade and Warband[] The twelve possible hints are almost identical between Mount&Blade and Warband with the only exception being the first hint. Hint #1: Crossbows are less effective in rainy weather. (Mount&Blade) Hint #1: You can order your soldiers to move to a spot by pressing and holding down F1 key. (Warband) Hint #2: Horses and men move less quickly in rainy weather. Hint #3: You can wait on the world map by holding down the space bar. Hint #4: You can recruit new men to your party in taverns. Hint #5: You can give orders to your party while in battle. Hint #6: A party with high morale moves more quickly while travelling on the map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in inventory window hold down control key while you left click. Hint #9: You can press Backspace key during battle to bring the command interface. Hint #10: You will pay half wages to your troops while you are staying in a town or castle. Similarly you will pay half wages to troops you garrison in a castle. Hint #11: You can leave any location instantly by pressing the tab key. Hint #12: You can hold down the shift key to zoom-in while aiming at distant enemies. With Fire & Sword[] The hints were mostly rewritten for With Fire & Sword, and are now as follows. Hint #1: You can order your troops around the battlefield by calling up a movement flag. Hold down [F1] and place it with the mouse. Hint #2: Weather conditions affect your party's movement speed on the map. Hint #3: Click the 'Camp' menu button to access useful party functions such as wait and build protective wagon fort. Hint #4: Visit taverns to recruit heroes and unique troops! Hint #5: Pressing [Backspace] allows you to access the troop order screen while you are in battle. However, this only works for battles in the campaign, not for custom battles or multiplayer. Hint #6: Feed and pay your troops to boost their morale! A happy army moves faster on the overworld map. Hint #7: Wounded party members will heal faster while resting in taverns. Hint #8: To quickly buy and sell items in the inventory window hold down [Ctrl] while you left click. Hint #9: With the right tactics a wise commander can turn the tide of battle. Use the number keys to select your troops and the F keys to select orders. Hint #10: Troops waiting or stationed in towns or castles only consume half their normal wages. These troops ease your expenditures while protecting your assets! Hint #11: You can leave any location instantly by pressing the [TAB] key. Hint #12: Increase your firing accuracy: hold down the [SHIFT] key to focus your aim. See also[] Strategy and tactics Player tactics" "Hired Blade","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Hired Blade (Bannerlord). Hired Blade Troop Information Culture Mercenaries Wages 43-23 denars/week Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Hired Blades are tier-five mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Their fighting ability is comparable to dismounted Swadian Knights and will easily win against equal numbers of Sea Raiders. They wear either a Guard Helmet, a Great Helmet, or a Bascinet, a Haubergeon, Leather Gloves, and either Plate Boots, Iron Greaves, or Mail Chausses. They wield either a Heavy Bastard Sword - which they never use two-handed - or an Arming Sword, both together with a Horseman's Heater Shield in their other hand. Hired Blades are easily picked out on the battlefield due to their unusual appearance - heavily armored and dismounted - but are powerful fighters and not to be trifled with. However, since their relatively small shield makes them vulnerable to ranged attacks, they should be backed up with ranged troops to make them most effective. Hired Blades can carve up almost any opposition in close quarters because of the well-balanced nature of their equipment - not making use of unwieldy two-handers or large cumbersome shields - but they should be protected from cavalry running rings around them, especially Khergit Horse Archers, who can make short work of them. Hired Blades will be the shock troops of a mercenary army, out in front to tie up the enemy while the (usually) larger numbers of Mercenary Swordsmen behind close in to finish the job. They do their job well even for their high recruitment cost and wages - as an added bonus, since they rode horses in early versions of Mount&Blade, they are considered mounted when calculating party speed on the overland map. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Hired Blade - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Great HelmetGuard HelmetBascinet Body Haubergeon Hand Leather Gloves Foot Plate BootsIron GreavesMail Chausses Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Bastard SwordArming Sword Ranged None Shield Horseman's Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Honey","Honey Classic/Warband Viking Conquest Games Base value 136 220 220 220 Weight 5.0 Item Quantity 30 30 30 90 Morale Bonus +10 +6 +3 +6 Spoils No Goods Type Food Made From... N/A Made Into... N/A Honey is a food item that provides a good morale bonus. This item gives the highest bonus available in the original Mount&Blade. The high morale boost it provides is balanced by the fact that honey is a relatively rare food, being much harder to find and more expensive to buy than many other foods. Its bonus was reduced in the later games, but it is still above average. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Hongard","Hongard Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Hongard is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Grain. Hongard sits in the warm wooded lands near the meandering Trand river. This land, rich in wheat and once the heartland of the Empire, is now the center of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Hongard Castle","Hongard Castle Settlement Information Type Castle Kingdom Vlandia Villages HongardFerton Port No Hongard Castle is a castle in Vlandia owned by Baron Vartin of House dey Jelind. The villages of Hongard and Ferton are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Honor","Honor acts like karma in Calradia; virtuous deeds increase your honor whilst unethical deeds decrease it, resulting in correspondingly positive or negative consequences. Your character's honor starts at 0, and can range from -99 to +99 (except in Warband where the range is greater). Honor affects your interactions with other lords and causes certain events. A high honor can increase the likelihood of a mercenary accepting an offer, or of you being elected as marshall. In Warband some lords will like you for having positive or negative honor; every 3 points in honor will increase or reduce your relation score by 1 (although the latter has small effect due to negative relationship repairing over time). Low honor can result in a bounty being placed on your head or a war being declared on your faction. Unlike Controversy, honor will not change due to the passing of time. Gaining Honor[] The following actions will increase your honor: Action Result Decline reward for defeating bandits after training peasants +1 Defeat bandits at village during infestation +1 Accept reward after dueling for a lady +1 Accepting blame during intrigue against a lord quest +1 Allow prisoner lord to go free after battle +2 Release an imprisoned lord from another's castle or town +2 Refuse reward after dueling for a lady +2 Rejecting quest to incriminate a lord +2 Allow defeated lord to go free after battle +3 Failing to incriminate a lord +3 Refusing to sacrifice to incriminate a lord +3 Refuse reward for killing a fugitive +3 Refuse reward after persuading lords to make peace +3 Select noble background during Character creation +3 Losing Honor[] The following actions will decrease your honor: Action Result Attacking a faction without provocation while faction leader -1 Reject ransom for imprisoned lord -1 Confirm ransom demand for captured lady -2 Deflecting blame during intrigue against a lord quest -2 Raid / Loot and Destroy a village whose faction you are not at war with -2 Attack a vassal while you or your faction is not at war with him -2 Attack peasants -2 Attacking caravans when you aren't at war with their faction -4 Cause provocation to start a war -5 Failing while dueling for a lady -5 Breaking a truce while faction leader -5 Failing to join a faction during join faction quest -5 Incriminate a lord -10 Abandon the cause of a claimant -20" "Horseman","This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman" "Horses","Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called ""common"" internally, while those without are called ""wild"". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the ""best"" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Horsger","Horsger Settlement Information Type Village Kingdom Vlandia Fortification Ostican Horsger is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Fish. Description[] Horsger is where, according to legend, the warrior Horsa came ashore and planted his spear in the beach. Today it is known for its daring fishermen, who venture out far to find banks, chilled by currents from the north, that are rich in cod. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "House of Rolf","Rolf claims to belong to the House of Rolf. ""I am Rolf, from the House of Rolf"" The House of Rolf is a line of nobility that Rolf supposedly descends from. He claims that it is well-known and has a storied history, but throughout the game, it is strongly implied that Rolf has fabricated his noble lineage and is in fact a former bandit. Specifically, Deshavi recalls him as being a member of a group called the ""Brethren of the Woods"", and Rolf is very familiar with the Woods of Ehlerdah which are bandit infested. Nevertheless, granting Rolf a fief is not controversial, so it appears that many vassals more or less believe in his claim of noble birth or he didn't become a bandit until after the loss of his heritage. Also, some bandits don't attack Rolf since he was a bandit." "Hrus Castle","Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Hugu Noyan","Hugu Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Hugu Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Hugu Noyan - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 300 Two Handed Weapons 300 Polearms 300 Archery 300 Crossbows 300 Throwing 300 Weapons Melee Shortened Military Scythe Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Hunt Down Fugitive","Hunt Down Fugitive Given by Vassals Time limit 30 days Refresh rate 30 days Reward Relation +1 (Lord, Quest Accepted)Relation +1 (Lord, Quest Completed)300 denars (Accept Reward)+3 Honor (Refuse Reward) Penalty -2 Relation (Village, Quest Completed)-1 Relation (Lord, Quest Failure)-3 Relation (Lord, Quest Cancelled) Hunt Down Fugitive is a quest given by a lord of a friendly faction. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Encounter with Nervous Man 3.3 Quest Complete 3.4 Quest Failure Summary[] (Lord) asked you to hunt down a fugitive named (Fugitive Name). He is currently believed to be at (Village). Walkthrough[] This quest is simple as you need to hunt down a criminal in the village that he resides in. The fugitive always appears in daylight time and away from the village center. The fugitive will be titled as ""Nervous Man"". You will have to speak to the fugitive and kill him. The fugitive has a surprisingly high amount of health as his Ironflesh is at least 9 and his strength over 30, but he still should be relatively easy to defeat since his equipment is anything but impressive. The fugitive is armed with a sword and throwing daggers and the armor is the same as a villager's armor. Completing the quest will have a penalty of -2 Relations with the village the fugitive is residing in. Report back to the lord and collect your reward, you can accept or decline. Accept will gain 300 denars while decline give you +3 Honor. Either choice will still give you extra +1 Relation with the lord. Ultimately, you will be given +2 Relation with the lord who give the quest. However, you can fail the quest if you are defeated by the fugitive, you won't be given a second chance as the fugitive will escape by then. You will have to return to the lord to remove the quest from the quest log and given a penalty of -1 Relation. Giving the Relation with the lord to +0. The target will be given a randomly generated name formed from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is quite unlikely you will ever be tasked with killing the same man twice. If you have difficulty finding the fugitive, see the specific villages' articles for a map to his exact location. Transcript[] Quest Briefing[] I have something you could help with, an issue with the lawless villain known as (fugitive name). He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 denars on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at (village). You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. Then I will hunt him down and execute the law. That's excellent, (player). I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. I am too busy to go after him at the moment. (Decline) Encounter with Nervous Man[] Nervous Man: ""What do you want?"" Player: ""I am looking for a murderer by the name of (fugitive). You fit his description. Nervous Man: ""I don't understand, sir. I never killed anyone. I think you're got the wrong man. Player: ""Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. Nervous Man: ""I'm not going anywhere, friend. You're going to have to fight for your silver, today."" No problem. I really just need your head, anyway. (Same Result) I come not for money, but to execute the law! (Same Result) Alas, that you cannot be made to see reason. (Same Result) Die, dog! Quest Complete[] Player: ""I found (fugitive) hiding at (village) and gave him his punishment."" Lord: ""And we'll all be better off without him! Thank you, (player), for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 denars and not a copper less!"" Let me take the money, sir. Thank you. Of course, (player). Here you are. Once again, you've my thanks for ridding me of that dishonourable knave. This is blood money. I can't accept it. You are a man for whom justice is its own reward, eh? As you wish it, (player), as you wish it. An honourable sentiment, to be true. Regardless, you've my thanks for ridding me of that unpleasant fellow. Quest Failure[] A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. ""It is a sad day when that dishonourable knave manages to avoid the hand of justice yet again. I thought you would be able to do this, (player). Clearly I was wrong.""" "Hunt Down Troublesome Bandits","Hunt Down Troublesome Bandits Given by Guild Master Time limit ? days Refresh rate 30 days Reward +2 relationship(and possibly level-dependent)80-140 denars Hunt Down Troublesome Bandits is a quest given by a Guild Master of any town where you hunt down and exterminate a party of Bandits. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Briefing[] Merchant Guild Master of (town) asked you to hunt down the troublesome bandits in the vicinity of the town. Walkthrough[] The bandit group usually 30-40 large. After accepting the quest, the bandit group would be nearby town, they can immediately spotted in day time. It is advisable to start the quest in day time instead of night time since you can't spot the group in the dark well (unless your spotting skill is good). The quest-specific bandit party will have blue text to distinguish them from other parties. The quest only fails when you run out of time or another party eliminate the target group. However, joining the battle with the party that is engaging the target bandits will still count as success. The reward for this quest is low (usually less than 100 denars). Transcript[] Quest Briefing[] Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... I will pay (number) denars if you hunt down these troublesome bandits. It's dangerous work. But I believe that you are the man for it. What do you say? Very well. I will hunt down those bandits. You will? Splendid. Good luck to you. Sorry, I don't have time for this right now. Quest Complete[] I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward: (amount) denars. I would like to give more but those bandits almost brought me to bankruptcy." "Hunter","A Hunter. The Hunter is an excellent all-round horse, with a good balance of stats. It has good speed, charge and maneuverability as well as reasonable armor and hit points. This horse is used by many higher-tier cavalry units such as Vaegir Knights, including the lords of numerous factions (such as King Ragnar). For a new player switching up from their starting horse, the Hunter is faster and more maneuverable than the Swaybacked Saddle Horse that most choices start with, and becomes noticeably more so once your riding skill is higher. When running down enemies, only enemies riding Saddle Horses and Coursers will be able to outrun it. Anyone riding more maneuverable horses like the Steppe Horse, Desert Horse and Sarranid Horse may simply try to out turn and get behind it to the rider's blind spots. This horse is found in every town in the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Hunter 18 43 44 24 160 3 810" "Hunting Bow","The Hunting Bow is a very weak, but inexpensive bow. Its low missile speed can result in damage that is lower than expected, even against the most lightly-armored targets. However, this bow can still be an effective weapon in the hands of a skilled and proficient user, and a Masterwork Hunting Bow is quite useful at short range thanks to its high fire rate. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Hunting Bow/Warband","Hunting Bow Hunting BowBase value: 17 denarsWeight: 1.0Damage: 15pAccuracy: 99Speed rating: 100Warband" "Hunting Crossbow","The Hunting Crossbow is the weakest Crossbow in Mount&Blade and can also be used from horseback. It is the ranged weapon that most character creation choices will give you and packs enough of a punch to kill most bandits with a single well aimed shot to the head. At near point blank range it is capable of penetrating low resistance shields thanks to its high base damage. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)" "Hunting Crossbow/Warband","Hunting Crossbow Hunting CrossbowBase value: 22 denarsWeight: 2.3Damage: 37pAccuracy: 99Speed Rating: 47" "Huntress","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Huntress Troop Information Culture Mercenaries Wages 5-3 denars Acquired from... Camp Follower Upgrades to... Camp Defender Upgrade Cost 20 denars XP for Kill ? xp Ransom Value 66 denars Huntresses are female mercenary infantrywomen on the path to becoming Sword Sisters. Tactics[] Once Peasant Women have been promoted up to the Huntress level they can join your army without immediately dying, but they are still at risk and must have the support of other troops to help draw enemy fire. They are more vulnerable to infantry, as footmen will face-off against them and repeatedly strike them, whereas mounted units should become distracted by your other units and lose their focus on the Huntresses. If you are training your Huntresses, do not take them into large battles or sieges or they will almost certainly die. A successful promotion of a Huntress will earn you a Camp Defender, the first unit in this troop line that can really be called a soldier. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Huntress - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Skullcap Body Dress, Leather Jerkin Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee Hatchet, Hand Axe, Voulge, Fighting Pick, Club Ranged (Possible): Light Crossbow, Short Bow, Crossbow, Bolts, Arrows Shield (Possible): Nordic Shield, Hide Covered Round Shield Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Hurunag","Beg Hurunag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs AkkalatAkiser Castle Clan Tigrit Personal Details Gender Male Age 38 Spouse Chambui Children Unagen Hurunag is a Beg of the Khuzait and the leader of the Tigrit. He is the owner of Akkalat and Akiser Castle, the husband of Chambui, and the father of Unagen. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60 Quotes[] “ I was there. Many of the Khuzait went. Mostly the Khergit clan, who were hungry for glory, but I was also young and hungry for glory so I went along as well. The Battanians had planned an ambush up in a wooded pass for the imperial vanguard, then the Vlandians and Sturgians were to come sweeping down on their flanks in the battle. Our scouts found the Battanian ambush, but Neretzes did not listen, and blundered into it anyway. While Neretzes' vanguard was getting slaughtered, we met the Vlandians. But the Vlandians brought lots of crossbowmen, and our horse archers took heavy losses. Eventually the armored imperial cataphracts showed up, and rolled over the crossbows. But we were caught in a melee with the Vlandian knights, and that was where things got bloody. We won, barely, with the help of the imperials, but the Khergit were mauled. Since then, the Khergit have been rather weak - and you know what happens to the weak. Still, no one told them to put all their eggs in one basket like that. ” — On the Battle of Pendraic" "Huscarl's Round Shield","Huscarl's Round Shield is nearly indestructible. The Huscarl's Round Shield is one of the highest quality shields available, boasting great durability, resistance, and size. While shield speed typically goes down as quality goes up, the average speed of this shield can be considered quite good. This shield can also be used on horseback, unlike the massive Board Shields. While the Huscarl's Round Shield can be bested in all of its individual stats by other shields, overall it is one of the best shields available. However, these attributes do not come without cost, as it is the second most expensive shield in the game, beaten only by the Steel Shield. Additionally, this shield is not quite as large as it appears, being the same size as other Round Shields despite appearing to cover a larger area. Nevertheless, shields are one of the most important pieces of a troop's defense, and this shield can easily prove to be worth the investment, even to poorer adventurers. The Huscarl's Round Shield can receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed True Value 410 4.5 19 100 81 430" "Hussar Lance","With Fire & Sword See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Ibdeles","Ibdeles Settlement Information Type Village Kingdom Rhodoks Fortification Ibdeles CastleIbdeles Castle World Map Mount&BladeIbdelesIbdeles CastleTemplate:World Map/Mount&Blade WarbandIbdelesIbdeles CastleTemplate:World Map/Warband Ibdeles is a village of Ibdeles Castle, initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located almost directly forward from where the player enters, in front of a bench on the far side of the village. Ibdeles is set in a deep valley surrounded on all sides with steep hills and scattered pines. It has a total of five structures and a well. A single field can be found between two buildings, though the presence of water troughs suggests it is intended for animals. There are some Wine jugs stored in a shed and a few sacks propped against a wall which may contain Grain, but no other food sources can be seen here. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of the building to the right from where the player starts. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Ibdeles Castle","Ibdeles Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Ibdeles Sieges with... Towers Port No World Map Mount&BladeIbdeles CastleIbdelesTemplate:World Map/Mount&BladeWarbandIbdeles CastleIbdelesTemplate:World Map/Warband Ibdeles Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Ibdeles. Location[] Mount&Blade[] Ibdeles Castle lies southeast of Yalen on open land. Its village lies to the southwest. Warband[] Ibdeles Castle lies south of Jelkala on the coastal outcropping in the Rhodok territory. It is surrounded by the ocean, mountains, and the river next to Jelkala, making its location very enclosed geographically. Its village lies to the south opposite a line of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ibdeles Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The siege tower takes a relatively long time to move into position, leaving your troops vulnerable to ranged attacks. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Ibiran","Ibiran Settlement Information Type Village Kingdom Swadia Fortification Derchios CastleUxkhal World Map Mount&BladeIbiranDerchios CastleTemplate:World Map/Mount&BladeWarbandIbiranUxkhalTemplate:World Map/Warband Ibiran is a village initially owned by the Kingdom of Swadia. Its fortification is Derchios Castle in the original Mount&Blade or Uxkhal in Warband. Layout[] Player Elder Fugitive The Village Elder is standing in front of one of the buildings on the right side of the village from where the player starts, near a wooden table and stools. Ibiran is built in a shallow valley in very hilly terrain with moderate tree cover. It has a total of five structures. There are three fields here that have all been harvested, leaving only numerous stacks of straw behind. No evidence of what type of crops were grown or any other type of food can be found in this village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building straight forward from where the player starts, standing next to a row of straw stacks. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Ichamur","Ichamur Settlement Information Type Town Kingdom Khergit Khanate Villages AmashkeAda KulunDirigh Aban Sieges with... Ladders Port No World Map Mount&BladeIchamurAmashkeTemplate:World Map/Mount&BladeWarbandIchamurAda KulunDirigh AbanTemplate:World Map/Warband Ichamur is a town of the Khergit Khanate. Its initial lord is Tonju Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its village is Amashke. Warband[] Its villages are Ada Kulun and Dirigh Aban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Ichamur can be located by walking straight forward after selecting 'Take a walk around the streets' and then going up the stairs slightly to the player's right. Siege[] Besieging Ichamur requires the construction of Ladders (2 hours with 10 engineering skill). Tournaments[] If you take part in a Tournament in Ichamur, you can be given any of the following sets of equipment: Javelin & Shield Bow & Arrows, Dagger Lance & Shield All contests start mounted on a Horse. Economy[] Guild Master location. Ichamur sells Salt for a low price. Ichamur produces: Ale Bread Leatherwork Oil Pottery Tools Spice Wool Cloth The area around Ichamur is often covered in Steppe Bandits. As such, it is quite dangerous for traders and will often be among the ""most affected by bandits"" and ""least visited"" in Calradia. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Ilvia","Ilvia Settlement Information Type Village Kingdom Rhodoks Fortification VelucaYalen World Map Mount&BladeIlviaVelucaTemplate:World Map/Mount&BladeWarbandIlviaYalenTemplate:World Map/Warband Ilvia is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located just down the road and to the right from where the player enters, standing in front of a small bench. Ilvia is positioned in moderately hilly terrain alongside a stream and is encircled by a few scattered trees. It has a total of seven structures, as well as a wooden bridge crossing the water. The village has several fields growing grapes, cabbages, squash, and shrubs, as well as one empty field that appears to have already been harvested. Unusual for villages near rivers, there is no evidence for fishing activity here. If sent here during a Hunt Down Fugitive quest, the target may be found in some bushes almost directly in front of where the player enters, standing behind the second building on the left, between the squash and cabbage fields. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Imirza Noyan","Imirza Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Imirza Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Selik Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Imirza Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Tribal Warrior Outfit Hand Lamellar Gauntlets Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Sabre, Lance Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Imirza Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Incriminate commander","Incriminate Commander Given by Vassals Time limit 30 Days Reward Relation +2 (Accept)Relation -5 Honor +2 (Decline)Relation +5 Honor -10 (Complete)Relation -10 Honor +6 (Tell Truth) This is a quest given by a lord of a friendly faction that is not marshall. You must be level 6+ and have 100+ renown. Briefing[] (Lord) gave you a fake letter to fool (faction leader) into banishing his vassal (enemy lord). You are to go near (holding), give the letter to one of your (unit) and send him into the town as a messenger, believing his orders to be genuine. You will be asked to send one (or more) of your elite troops inside an enemy town with incriminating evidence against an enemy lord. Accepting to send your man into the town will make you lose honor. Declining the quest will decrease your relation with the lord, but increase your honor. If you tell your soldier the truth about a trap set up in the city, you gain 1 more honor than when declining quest. This leads to quest being a failure, returning to quest giver results in another -5 Relation and +3 Honor, netting a total of -8 Relation and +6 Honor." "Ingalther","Lord Ingalther Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Charas Clan dey Cortain Personal Details Gender Male Age 42 Spouse Elbet Children MitelaAmalgunArthamundAsela Ingalther is a Baron of Vlandia and the leader of the clan dey Cortain. He is the ruler of Charas, the husband of Elbet, and the father of Mitela, Amalgun, Arthamund, and Asela. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 150 Riding 140 Athletics 120 Tactics 80 Charm 120 Leadership 160 Trade 120 Steward 140 Quotes[] “ I was there. I was just a young squire then. I have heard no sweeter music than the thunder of our hooves as we bore down on the Aserai rabble. We fell on them like a falcon plunges upon a rabbit. They had overextended themselves, chasing the imperial archers. Light foot before our Knights, there was no contest. Let me tell you something, nine-tenths of victory is recognizing when your enemy has made a mistake. The rash perish as swiftly as the weak, and deserve it just as much. We should have gone on to seize all of the Western Empire. If Derthert had any manhood, we'd have done so. But his heart was never in the war. He believed he's broken his oath to the Empire by helping the Sturgians, and it gnawed at him. He'd have made a fine lackey. Instead he's our king. ” — on the Battle of Pendraic" "Ingeltrud","Lady Ingeltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 22 Spouse Varmund Ingeltrud is a noblewoman of Vlandia and a member of the clan dey Valant. She is also the wife of Varmund. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 60 Steward 80" "Ingibjorg","Ingibjorg Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Ingibjorg is a noblewoman initially of the Kingdom of Friese. She is 18 years old. Family[] Parents: Jarl Harald Hemmingsson, Helga Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Ingunde","Lady Ingunde Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 20 Parents HecardAdaltrud Siblings GudonheldaIrmgard Ingunde is a noblewoman of Vlandia and a member of the clan dey Molarn. She is a daughter of Hecard and Adaltrud, and a sister to Gudonhelda and Irmgard. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20" "Inquisition","Inquisition Official Information Capital Unknown Ruler King Harlaus (possibly)Inquisitor Largus The Inquisition was a faction found in early versions of Mount&Blade, chiefly in 0.632. Contents 1 Description 2 Interactions with the player 3 Removal 4 Trivia Description[] The Inquisition was apparently a quest related faction. It consisted of Inquisitor Largus and his Inquisition Knights, which were similar to Swadian Knights. They would speak in an aggressive manner, fanatically opposed to the Devil and anyone they considered his servants. This conflicted with their judgment of people to the point of treating everyone with suspicion and even outright hostility. Interactions with the player[] If the player accepted Jevna's\ Jehna's request to deliver a parcel to her friend in Praven, a band of Inquisition knights would spawn on the map, attempting to intercept the player. When encountered, they would inquire of the player's business with Jevna, and afterwards would demand the package she asked the player to deliver. Regardless of the player's choices during the conversation, they would become hostile, forcing them into a fight. Removal[] Jevna's quest was removed some time between versions 0.632 and 0.704, and without it, the Inquisition Knights lost their purpose. They were still present in 0.704's files, but would not spawn and had no interactions with the player. It is unclear if they were part of a larger quest-line, or made specifically for Jevna's quest. Trivia[] The faction is, quite obviously, based on the medieval Inquisition, which was a group of institutions under the Catholic Church, aimed at seeking out heresy and apostasy. The fanatical devotion to their faith, manifested by the Inquisition Knights in the game, may also be a reference to the Spanish Inquisition of the Renaissance Period, which was infamous for its fanaticism and cruelty." "Inquisition Knight","Inquisition Knight Troop Information Culture Kingdom of Swadia Wages ? denars/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? denars Inquisition Knights were a quest-specific unit encountered by the player in older versions of Mount&Blade. Overview[] Inquisition Knights seem to have been a quest-specific variation of the standard Swadian Knight. They would spawn on the overland map as a party called Inquisition and engage the player. Stats and Equipment[] Note: Stats and gear taken from the v0.704 module system - they might have been different in different versions. Inquisition Knight - Default Stats and Equipment Attributes Stat Points Level 25 Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head Guard HelmetBascinetHelmet with Neckguard Body Coat of PlatesPlate Armor Hand None Foot Iron GreavesMail Chausses Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee SpearBastard SwordGreat SwordMorningstarSword Ranged None Shield Heater ShieldKite ShieldWar ShieldHeraldic Shield Mount ChargerWar HorseHunter" "Inquisitor Largus","Inquisitor Largus Appears in Mount&Blade Official Information Faction Inquisition Monarch King Harlaus (possibly) Title Inquisitor Culture Swadian (possibly) Religion Calradic religion Character Details Noble Unknown Inquisitor Largus is an npc appearing in early versions of Mount&Blade, chiefly in version 0.632. Description[] If the player accepted Jevna's quest to deliver a parcel to Praven, Largus would spawn on the world map with a retinue of Inquisition Knights, attempting to intercept them. If he caught up to the player, he would interrogate as to their business with Jevna and would demand the parcel. He would refuse to believe the player regardless of their dialogue choices, resulting in a fight. Trivia[] It is unconfirmed if Largus actually appears during Jevna's quest. However, due to fact that he shares his title with the Inquisition Knights, and is not referenced anywhere else in the game files, it is fairly safe to assume that the assumption is correct. In the game files there is an npc named Brother Largus.It is unclear if the two are one and the same, however it is possible that they are, if the Inquisitor are a monastic organization, referring to each other as 'brothers'." "Inventory","The Inventory contains all items that you own. Besides equipment like armor, weapons, shields and horses, the inventory also holds your consumable (food) and non-consumable items (goods). There is no limit on weight, but a large amount of weight will reduce your party's speed. You can access your inventory at any time, except in combat, where you must activate the small chest near your flag. Contents 1 Player 1.1 Battle 2 Home 3 Business Player[] The player inventory is the primary inventory used, only items in this inventory can be sold, traded or equipped. The inventory starts with 30 slots and is expandable via the inventory management skill to a maximum of 96 slots. According to in-game description, each rank of inventory management skill grants +6 slots. There is however an undocumented bonus for max rank which grants +12 instead. Rank Increase Total space 0 +0 30 1 +6 36 2 +6 42 3 +6 48 4 +6 54 5 +6 60 6 +6 66 7 +6 72 8 +6 78 9 +6 84 10 +12 96 All items that are bought or taken as loot after a battle are added to this inventory. Battle[] The battle chest, located at the foot of the banner near where you start a battle, can be accessed to change equipment. It contains the same items that are in the player inventory. Additional bolts or arrows can be accessed via this chest during battle, but horses cannot be switched. Home[] Your household inventory appears in the keep of your owned castles and towns, it can be accessed directly or by talking to your spouse. You can store items you plan to use later but don't want to keep as a burden, it is also used to store food and goods when preparing to hold a feast. Business[] When you open a productive enterprise you will have access to its warehouse inventory, which has a fixed size of 24 slots, and can only be accessed by visiting your enterprise. You can add items to it to be used in the next production cycle, potentially increasing revenue. If you tell your production manager to store produced items for you, they will be stored until retrieved by you. Each enterprise has its own separate inventory." "Investigate 'Neretzes' Folly'","Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location." "Inveth","Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Iqbayl","Iqbayl Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bariyye World Map WarbandIqbaylBariyyeTemplate:World Map/Warband Iqbayl is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in the tent on the opposite side of the village from where the player enters, next to a bench. Iqbayl is a small village built around an oasis, with an abundance of palm trees. It has a total of four structures as well as a tent. There are three fields here, two growing wheat and an unfenced, but covered, field of cabbages. If sent here during a Hunt Down Fugitive quest, the target may be found next to the wheat field on the far left side of the village from where the player enters, near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Iron","Iron Classic/Warband Viking Conquest Games Base value 264 264 264 304 Weight 60.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Tools Iron is a non-consumable trade good. It is used by an ironworks to produce tools. When travelling, significant amounts of iron can have a great impact on party speed due to the item's high weight. This makes iron less attractive to trade with than other goods of equivalent value, such as linen. Dhirim or Curaw is usually the best place to buy iron. In With Fire and Sword, iron can be bought cheaply at eastern cities like Azaq-Kale and Cherkassk and sold for higher prices further west. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Iron Battle Axe","The Iron Battle Axe is a weapon used only by Sarranids. Despite being made of iron, it is not as heavy as it looks. This weapon is very effective against shields. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Iron Battle Axe/Warband","Iron Battle Axe Iron Battle AxeOne-handedBase value: 250 denarsWeight: 1.5Swing: 35cSpeed rating: 97Weapon reach: 71Requires strength: 9Bonus against shieldsWarband" "Iron Mace","There are two different weapons called the Iron Mace. The first is a one-handed weapon, and the second is a two-handed weapon that can crush through blocks. The two-handed variant is capable of thrusting, unlike any other mace in the game. Warband See Also One-handed Weapons (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Iron Mace/Warband","Iron Mace Iron MaceOne-handedBase value: 45 denarsWeight: 2.0Swing: 22bSpeed rating: 99Weapon reach: 73Warband Iron Mace Iron MaceTwo-handedBase value: 470 denarsWeight: 4.5Swing: 35bThrust: 22bSpeed rating: 90Weapon reach: 95Can crush through blocksWarband" "Iron Staff","The Iron Staff may not be a pretty weapon, but its blunt attack is devastating. It appears to be forged completely of iron, though its weight does not reflect this. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Iron Staff/Warband","Iron Staff Iron StaffPolearmBase value: 202 denarsWeight: 2.0Swing: 25bThrust: 26bSpeed rating: 97Weapon reach: 140" "Iron War Axe","The Iron War Axe has the highest base damage of any one-handed weapon in the game. Even without any points in Power Strike, this weapon is capable of cleaving weaker shields apart in a single blow and can chop through tough armor with its raw power. It is an effective weapon to use while on a horse and is also a good choice to use during a siege. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Iron War Axe/Warband","Iron War Axe Iron War AxeOne-handedBase value: 360 denarsWeight: 1.8Swing: 38cSpeed rating: 97Weapon reach: 71Requires strength: 9Bonus against shieldsWarband" "Ismirala","Ismirala Settlement Information Type Village Kingdom Vaegir Fortification Ismirala CastleIsmirala Castle World Map Mount&BladeIsmiralaIsmirala CastleTemplate:World Map/Mount&BladeWarbandIsmiralaIsmirala CastleTemplate:World Map/Warband Ismirala is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the ridge on the far side of the village from where the player starts, standing next to a bench. Ismirala is set by a stream in a valley with a steep mountainous walls all around it and small tree clusters scattered about. It has a total of eight structures and two wooden bridges over the water, one of which is nothing more than a few planks. There are a couple places where fields probably grow during warmer times, but are buried under snow. Unlike most villages with a stream, there are no signs of a fishing industry here. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building just below the ridge where the Village Elder may be found, standing next to a woodpile. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Ismirala Castle","Ismirala Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages IsmiralaIsmirala Sieges with... Ladders Port No World Map Mount&BladeIsmirala CastleIsmiralaTemplate:World Map/Mount&BladeWarbandIsmirala CastleIsmiralaTemplate:World Map/Warband Ismirala Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Ismirala. Location[] Mount&Blade[] Ismirala Castle lies west of Curaw at the border of the Vaegir territory and the Kingdom of Swadia. Its village is nearby to the northeast. Warband[] Ismirala Castle lies west of Curaw at the edge of Vaegir territory. It overlooks a bridge crossing the river flowing to the Kingdom of Nords and the ocean from the many tributaries that divide the Kingdom of Vaegirs. Its village is to the east on the bank of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ismirala Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Lezalit claims to have spent a winter as a drill instructor here, until he was relieved of his duty due to disagreements between himself and the lord over Lezalit's brutal training methods. He blames the incident on Vaegir aversion to discipline. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Istiniar","Istiniar Settlement Information Type Village Kingdom Rhodoks Fortification Culmarr CastleYalen World Map Mount&BladeIstiniarCulmarr CastleTemplate:World Map/Mount&BladeWarbandIstiniarYalenTemplate:World Map/Warband Istiniar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is in the middle of the village next to a table and stools, to the player's left if they take the path that splits the village in half from where they start. Istiniar is located in an area with many low hills and evenly spaced trees of moderate abundance. It has a total of six tightly set structures, including a large tower. There are ambiguous number of fields here from three to five depending on what is counted, the three obvious fields are all growing squash, cabbages, and fruit, while a fenced area within one of the fields also has grapes and another fenced area has piles of straw. Within storage sheds can be seen cabbages, fruit baskets, flour, cheese, butter, beef, dried meat, ale barrels, and furs. On a wall near the Elder hangs a large number of garlic strings. If sent here during a Hunt Down Fugitive quest, the target may be found at the base of the tower on the opposite side of the village from where the player starts, standing next to a pile of firewood. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Items","Starting equipment right after character creation. There are 601 items in Mount&Blade: Warband, categorized as armor, weapons, goods, and horses. While some items cannot be purchased or acquired by the player without using cheats, all available items may be placed into the player's inventory or equipped into one of nine equipment slots. Contents 1 Items 2 Stats 3 Consumable items 4 Non-consumable items Items[] All unequipped items are kept in the players Inventory. When starting you will only be able to carry about 18 items, increasing the Inventory Management skill will allow an extra 6 items, per rank, to be carried. Items in your inventory will also slow party movement speed on the world map, this can be countered by keeping a horse in your inventory to act as a pack mule. Stats[] Name: the name of the item. Quantity Left/Maximum Quantity: this tells you how much is left compared to the original purchased amount. As time passes, your party will consume your food until it is gone. If you run out of food, your party will suffer a morale penalty and your companions may openly criticize your leadership ability or threaten to leave. Sell price: the price displayed is indicative of the sell price of the item in nearby cities and villages, but may not reflect the actual sell price obtained from a merchant. If you or one of your companions has the Trade skill, you can access price comparisons for local goods in a town's menu by selecting ""Enter the Marketplace"". Weight: your party will travel slower based on the total weight of the items in your inventory. Morale bonus: this tells you the morale bonus that a kind of food gives to your party. Only one bonus per kind of food applies (bonuses are not cumulative for additional items of the same type). You should always maintain a variety of foods to keep your soldiers happy. Note that while Flour, Wine, and Ale are consumable, they do not provide morale bonuses. Consumable items[] Food is required to feed troops and maintain morale, and more variety means higher morale. Some foods will age and spoil or rot over time, such as Pork, Chicken, and Beef. Alternatively, preserved foods like Smoked Fish and Dried Meat do not age. When food begins to go bad, the name will change to represent the age and condition of the food. This effect greatly reduces the value of the food, and at a certain point the item changes from consumable to non-consumable, making it useless. Food kept in your 'household inventory' (held by your wife in Warband) does not age. Note that as the quantity of an item reduces, its weight will remain the same. Some items have a quantity, but are not normally consumable and provide no morale boost. These goods are consumed at feasts. Non-consumable items[] Many of the items available in game are non-consumable trade goods. They exist in the game to be bought (or pillaged) and sold in order to make a profit. Many goods are also used by Productive Enterprises as base materials to be made into finished products. The majority of available items are equipment, including weapons, armor (helmets, body armor, gloves, boots), and horses. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Iyindah","Iyindah Settlement Information Type Village Kingdom Swadia Fortification Tevarin CastleSuno World Map Mount&BladeIyindahTevarin CastleTemplate:World Map/Mount&BladeWarbandIyindahSunoTemplate:World Map/Warband Iyindah is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing next to a wooden chair on the porch of the largest structure, on the left side from where the player enters. Iyindah is built in a flat valley, surrounded by hilly terrain with moderately dense tree cover. It is very small with a total of six structures as well as a graveyard with many parts of the villages enclosed with low stone walls. There are two fields growing wheat and what may be apple trees, although all of the nearby baskets are empty. On the far side of the village are a couple of wagons and a large number of spare wheels, which may indicate the presence of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found behind the walled-in orchard, standing next to the rubble of a small hole in the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Jaculan","Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Jalmarys","Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, ""Do you understand this?""[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry ""Jalmarys"" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys" "Jamayeh Castle","Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm" "Jameyyed Castle","Jameyyed Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Mazigh Sieges with... Siege Tower Port No World Map WarbandJameyyed CastleMazighTemplate:World Map/Warband For the multiplayer map, see Jameyyed Castle (multiplayer). Jameyyed Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Jameyyed Castle lies northwest of Durquba. It rests between two mountain ranges at the border with the Khergit Khanate. Its village is Mazigh, which is on the other side of a mountain ridge to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jameyyed Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The cliff that hugs the walls on the left side can be climbed. The player can go all the way up and then cross the walls and enter the castle. The troops cannot follow using that route though. The advantage is that you can snipe at the enemy from two directions. Troops can be lead from inside the walls to the outside using the cliff to perform a counter attack and further thin out the enemy, but players should be careful, as the AI pathfinding is particularly bad in that area and a large group of your troops can and probably will get stuck. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Jameyyed Castle (multiplayer)","Jameyyed Castle is a multiplayer map featured in Mount&Blade: Warband. Layout[] Jameyyed's multiplayer layout is much the same as its singleplayer counterpart, with the addition of a couple siege ladders, destructible doors, and a winch to open the main portcullis." "Jamiche","Jamiche Settlement Information Type Village Kingdom Rhodoks Fortification Jamiche CastleJamiche Castle World Map Mount&BladeJamicheJamiche CastleTemplate:World Map/Mount&Blade WarbandJamicheJamiche CastleTemplate:World Map/Warband Jamiche is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is on the far side of the village from where the player enters, standing in front of a bench on top of a wooden balcony. Jamiche is located on a mostly flat plain with sparse tree cover. It has a total of five structures, a few with accessible roofs or higher levels. There are two fields here, one growing wheat and the other has been cleared with only piles of straw left behind. The presence of wagons, spare wheels, wheelbarrows, abundant barrels, and several wood piles may indicate an industry of carpentry. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the same building as the Village Elder, on the far left of the village from where the player enters. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Jamiche Castle","Jamiche Castle Settlement Information Type Castle Kingdom Kingdom of Rhodoks Villages Jamiche Sieges with... siege tower Port no World Map Mount&BladeJamiche CastleJamicheTemplate:World Map/Mount&BladeWarbandJamiche CastleJamicheTemplate:World Map/Warband Jamiche Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Its village is Jamiche. Location[] Mount&Blade[] Jamiche Castle is southeast of Veluca on the border with the Khergit Khanate. It holds the distinction of being the only non-Khergit castle on the steppes. Its village is nearby to the southwest. Warband[] Jamiche Castle lies east of Jelkala on the border with the Sarranid Sultanate. The ocean and a small mountain separate it from foreign territory. Its village lies to the southwest at the edge of the ocean. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jamiche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Location[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Janakir Khan","Janakir Khan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Ex-Monarch Personal Details Gender Male Janakir Khan is the former leader of the Khergit Khanate and the father of Sanjar Khan and Dustum Khan. According to Dustum Khan, Janakir left half his herd and land to be divided equally between his sons, however, Sanjar Khan apparently took all his father's properties and declared himself the sole khan of the Khergit Khanate. This angered Dustum, and explains why he intends to overthrow Sanjar for usurping the role which was to be divided between them equally. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Jarid","Mount&Blade See Also Jarids (similar name) Thrown Weapons (List) Weapons (List)" "Jarids","Jarids are exceptionally dangerous throwing weapons that can quickly deal large amounts of piercing damage, even through heavy armor. When compared to the Light Crossbow, Jarids do one more point of damage, discounting extra damage from bolts, have no reload time, and they benefit from Power Throw. However, the Jarids' low quantity should be considered when choosing between them or a crossbow. Warband See Also Jarid (similar name) Thrown Weapons (List) Polearms (List) Weapons (List)" "Jarids/Warband","Jarids JaridsThrown/Polearm(4 / 4)Base value: 560 denarsWeight: 2.8Ranged: 45pSpeed rating: 89PolearmSwing: 16cThrust: 20pSpeed rating: 93Requires Power Throw: 2Warband" "Jarl Aedin","Jarl Aedin Appears in Official Information Monarch King Ragnar Title Jarl Fiefs Tihr Culture Nords Personality Martial Character Background Spouse Lady Jadeth Children Jarl Faarn Lady Miar Jarl Aedin is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Jadeth Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aedin - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Great Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Aedin in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Aeric","Jarl Aeric Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Siblings Lady Afrid Jarl Aeric is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Afrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Aeric - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Huscarl's Helmet Body Red Tunic, Banded Armor Hand Mail Mittens Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee One Ranged Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Bjorn Ragnarsson","Jarl Bjorn Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Bjorn Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Bjorn is one of the many sons of the legendary Ragnar Lodbrok. Family[] Jarl Bjorn Ragnarsson has no known relatives. Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Bulba","Jarl Bulba Appears in Official Information Faction Kingdom of Nords Title Jarl Culture Nords Character Background Parents Jarl IryaLady Dria Siblings Lady Glunde Jarl Bulba is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Bulba - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Dirigun","Jarl Dirigun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Dirigun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Dirigun - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Huscarl's Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee War Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Faarn","Jarl Faarn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Faarn is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Faarn - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee War Axe Ranged ? Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Gearth","Jarl Gearth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gearth is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom for Lethwin Far-Seeker. His armor is the blue variant of ""Mail with Plate"", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gearth - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Gerlad","Jarl Gerlad Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gerlad is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of Swadian nobility, the black coat of plates. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gerlad - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Great Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Gotrik Haraldsson","Jarl Gotrik Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Gotrik Haraldsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Asfrid Children: Sacun Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Jarl Gundur","Jarl Gundur Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Gundur is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Herjasa Children: Jarl Gearth, Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Gundur - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Warlord Helmet Body Nomad Robe, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee War Axe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Gundur in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Guthorm Haraldrsson","Jarl Guthorm Haraldrsson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Guthorm Haraldrsson is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Hallbera Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Jarl Haeda","Jarl Haeda Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Haeda is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Nordic military culture consists of great infantry men and decent archers, but the lords prefer to use horses due to more mobility and a better view of the battlefield. Horseback archery is virtually nonexistent in Norse culture, but Jarl Haeda is unique as a Nordic lord to employ horseback archery using a longbow on the battlefield. Family[] Siblings: Lady Bergit Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Haeda - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robe, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Main Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking 5 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee One Handed Battle Axe Ranged Long Bow, Arrows Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Halfdan Ragnarsson","Jarl Halfdan Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Monarch Religion Pagan Personal Details Gender Male Jarl Halfdan Ragnarsson is the monarch of the Kingdom of Northhymbre. He starts the game as the lord of Eidynburh. The character is based on the historical Halfdan Ragnarsson, who, according to Norse sagas, was one of the sons of Ragnar Lodbrok. While Ragnar was legendary, the historicity of Halfdan is generally agreed upon. Wikipedia has an article on this subject at:Halfdan Ragnarsson Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Harald","Jarl Harald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Harald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Ingunn Children: Jarl Surdun, Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Harald - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Studded Leather Coat Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Nordic War Sword, Shortened Military Scythe Ranged ? Shield Heavy Round Shield Mount ? Gallery[] Jarl Harald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Harald Hemmingsson","Jarl Harald Hemmingsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Harald Hemmingsson is initially a vassal of the Kingdom of Friese. His starting fiefs are randomly generated. Family[] Spouse: Helga Children: Ingibjorg Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Jarl Hrodulf Haraldsson","Jarl Hrodulf Haraldsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hrodulf Haraldsson is a character in Viking Conquest. He is initially a vassal of the Kingdom of Friese. Hrodulf Haraldsson starts as the lord of Kennemer. Story[] You start out working for him. First, he sends you to solve a dispute over land in the monastery of Willibrord. Then he sends you to build an army and recruit one of his previous ""associates"", Reginhard, in order to destroy a Friesian rebellion, led by Thiaderd, from the inside. After the rebellion is dissolved, he tasks you with murdering his king so that he may take the throne. However, it is impossible to do this as the only way to actually kill the king is to assassinate him at a feast and he refuses to hold one until the invasion by Sven Bull-Neck has been dealt with. (Warning: the king will result in lost relations with him as he doesn't believe you). Upon resolving the invasion, he will name you a traitor and state that Sven's invasion was meant to create a beachhead for reinforcements from Danmark so that he could take the throne and says that Jarl Sigurd 'Snake in the Eye' Ragnarsson will want his head now. He warns you to leave Friese and never come back. After about 2 days pass, you will be named an outlaw in Friese, and the Kingdom will become hostile to you. Family[] Uncle: Konungr Hrorek Hemmingsson Wikipedia has an article on this subject at:Rodulf Haraldsson Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Jarl Hubbi Ragnarsson","Jarl Hubbi Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Hubbi Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Hubbi is one of the many sons of the legendary Ragnar Lodbrok. Family[] Parents: Aslaug Wikipedia has an article on this subject at:Ubba Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Irya","Jarl Irya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Irya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Dria Children: Jarl Bulba, Lady Glunde Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Irya - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Red Tunic, Banded Armor Hand Scale Gauntlets Foot Blue Hose, Splinted Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Heavy Round Shield Mount ? Gallery[] Jarl Irya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Ivarr Inn Beinlaussi","Jarl Ivarr Inn Beinlaussi Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Ivarr Inn Beinlaussi is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is one of very few lords to use or carry a long bow. This is odd as he is mounted and rarely uses his bow unless he is involved in a siege or other scenario without his horse. Trivia[] Historically, he was a commander of ""The Great Heathen Army"" and son of Ragnar Lodbrok. He is also known as Ivar the Boneless, and fought alongside his brothers under a large Viking army before their defeat by Alfred of Wessex. Wikipedia has an article on this subject at:Ivar the Boneless Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Kjotvi Hinn Audgi","Jarl Kjotvi Hinn Audgi Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Jarl Kjotvi Hinn Audgi is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Wife: Thorunn Ketilsdottir Family-in-law: Hersir Ketill Bjornsson, Hersir Bjorn Ketilsson, Yngvild Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Jarl Knudarr","Jarl Knudarr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Knudarr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His armour is the blue variant of ""Mail with Plate"", which is not available to the player without cheats, but can be found in the cheat menu. Family[] Spouse: Lady Eilif Children: Jarl Gerlad, Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Knudarr - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Segmented Helmet Body Rich Outfit, Mail and Plate Hand Scale Gauntlets Foot Woolen Hose, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking 4 Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee War Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Knudarr in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Logarson","Jarl Logarson Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Logarson is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Siblings: Lady Alfrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Logarson - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Nordic Helmet Body Rich Outfit, Banded Armor Hand Mail Mittens Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Great Bardiche Ranged ? Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Marayirr","Jarl Marayirr Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Marayirr is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner is a Sarranid-like yellow, and depicts two horses and a sword, though the Nords have no cavalry and prefer axes to swords. That, coupled with his looks and name, may lead people to believe that he is somehow related to the Sarranids, but there is no lore that references such a connection. Family[] Parents: Jarl Turya, Lady Hild Siblings: Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Marayirr - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Nordic Warlord Helmet Body Fur Coat, Banded Armor Hand Mail Mittens Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Nordic War Sword Ranged Throwing Axes Shield Heavy Round Shield Mount ? Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Olaf","Jarl Olaf Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Olaf is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. In Warband, Jarl Olaf's banner is a Rhodok-like crossbow on top of a half blue, half green background. This is rather odd, since Nord troops don't make use of crossbows. Family[] Spouse: Lady Loeka Children: Jarl Rayeck, Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Olaf - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Nordic Warlord Helmet Body Rich Outfit, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Nomad Boots, Mail Chausses Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Axe Ranged Throwing Axe Shield Huscarl's Round Shield Mount War Horse Gallery[] Jarl Olaf in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Rathbarth Ragnarsson","Jarl Rathbarth Ragnarsson Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Rathbarth Ragnarsson is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Rathbarth is one of the many sons of the legendary Ragnar Lodbrok. Family[] Siblings: Alof Ragnarsdottir Parents: Aslaug Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Rayeck","Jarl Rayeck Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Rayeck is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Parents: Jarl Olaf, Lady Loeka Siblings: Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Rayeck - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Leather Jacket, Heraldic Mail with Tabard Hand Scale Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 290 Two Handed Weapons 290 Polearms 290 Archery 290 Crossbows 290 Throwing 290 Weapons Melee Shortened Military Scythe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Reamald","Jarl Reamald Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Reamald is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Eir Children: Jarl Dirigun, Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Reamald - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Nordic Huscarl's Helmet Body Leather Vest, Banded Armor Hand Scale Gauntlets Foot Woolen Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee Fighting Pick Ranged Throwing Axes Shield Huscarl's Round Shield Mount Hunter Gallery[] Jarl Reamald in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Sidroc the Elder","Jarl Sidroc the Elder Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Jarl Sidroc the Elder is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. He is the initial lord of Caer Ligualid and a randomly selected village, Family[] Wife: Gudrun Children: Turid Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Jarl Surdun","Jarl Surdun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Surdun is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. His banner has a Swadian style lion on it, as well as the signature red of King Harlaus's banner. That, and the fact that he wears a Haubergeon, a piece of armor typically associated with Swadian troops, may lead people to believe he is somehow related to them. However, there is no lore that references such a connection. Family[] Parents: Jarl Harald, Lady Ingunn Siblings: Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Surdun - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Guard Helmet Body Nomad Robes, Haubergeon Hand Scale Gauntlets Foot Blue Hose, Mail Boots Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 210 Two Handed Weapons 210 Polearms 210 Archery 210 Crossbows 210 Throwing 210 Weapons Melee One Handed Battle Axe Ranged Throwing Axes Shield Huscarl's Round Shield Mount War Horse Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Turegor","Jarl Turegor Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turegor is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. He is unusual among Nordic lords in that he wears the armor of a Swadian count, complete with a black Coat of Plates and a Winged Great Helmet. Family[] Siblings: Lady Aesa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turegor - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Winged Great Helmet Body Courtly Outfit, Coat of Plates Hand Scale Gauntlets Foot Nomad Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Jarl Turya","Jarl Turya Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Vassal Personal Details Gender Male Jarl Turya is initially a vassal of the Kingdom of Nords. You may fight him or have him side with you as you help Lethwin Far-Seeker, the corresponding claimant, overthrow King Ragnar and gain control of the kingdom. Family[] Spouse: Lady Hild Children: Jarl Marayirr, Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Jarl Turya - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Huscarl's Helmet Body Fur Coat, Heraldic Mail with Surcoat Hand Scale Gauntlets Foot Leather Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged Throwing Axes Shield Huscarl's Round Shield Mount ? Gallery[] Jarl Turya in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Javelin","Mount&Blade See Also Javelins (similar name) Thrown Weapons (List) Weapons (List)" "Javelins","Javelins are sometimes carried by Nord Huscarls, Sea Raiders, Steppe Bandits, and Khergit soldiers and are rarely carried by Nord Veterans. These weapons are equipped five at a time, or six with the ""Large Bag"" modifier. Warband See Also Javelin (similar name) Thrown Weapons (List) Polearms (List) Weapons (List)" "Javelins/Warband","Javelins JavelinsThrown/Polearm(5 / 5)Base value: 300 denarsWeight: 4.0Ranged: 34pSpeed rating: 91PolearmSwing: 12cThrust: 14pSpeed rating: 95Requires Power Throw: 1Warband" "Jayek","Jayek Settlement Information Type Village Kingdom Nords Fortification WerchegAlburq Castle World Map Mount&BladeJayekWerchegTemplate:World Map/Mount&BladeWarbandJayekAlburq CastleTemplate:World Map/Warband Jayek is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight down the dirt path from where the player enters, across the stone path, standing next to a some steps and a bucket. Jayek is built in an area covered in long, rolling hills and valleys with several trees growing mostly in smaller groups. It has a total of six structures. There are several fields here, one growing squash and another full of some short shrubs, the rest appear to have already been harvested and are full of heaps of straw or hay. There is a very large number of baskets to be found throughout the village, but no evidence of anything to put inside them. If sent here during a Hunt Down Fugitive quest, the target may be found in the shrub field behind the building the Village Elder is standing in front of. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Jeirbe Castle","Jeirbe Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages TadsameshMazen Sieges with... Siege Tower Port No World Map Mount&BladeJeirbe CastleTadsameshTemplate:World Map/Mount&BladeWarbandJeirbe CastleMazenTemplate:World Map/Warband Jeirbe Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Jeirbe Castle lies southwest of Reyvadin at the border of the Vaegirs territory and the Kingdom of Swadia. Its village is Tadsamesh which is to the south near a thick forest and quite close to Swadian lands. Warband[] Jeirbe Castle lies northwest of Curaw. It is on the border with the Kingdom of Nords. Its village is Mazen which is to the northest, near a small patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jeirbe Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Jelbegi","Jelbegi Settlement Information Type Village Kingdom Nords Fortification Wercheg World Map Mount&BladeJelbegiJelbegi CastleTemplate:World Map/Mount&BladeWarbandJelbegiJelbegi CastleTemplate:World Map/Warband Jelbegi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located just inside the village to the right from where the player enters, on the other side of the semi-circular fence, standing next to a table under an awning and campfire. Jelbegi is on a relatively flat area with mountainous territory all around it and many tall trees as well. It has a total of seven structures, one of which is a windmill set on top of a nearby peak, while stone walls and wooden fencing partially border the settlement. There are a few fields here growing wheat, cabbages, grapes, and squash, but additional foods including bread, fruit, and garlic may be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building directly in front of the player when they enter, under a roof with some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Jelbegi Castle","Jelbegi Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Jelbegi Jelbegi Sieges with... Ladders Port No World Map Mount&BladeJelbegi CastleJelbegiTemplate:World Map/Mount&BladeWarbandJelbegi CastleJelbegiTemplate:World Map/Warband Jelbegi Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Jelbegi. Location[] Mount&Blade[] Jelbegi Castle lies far to the south of Tihr, at the border of the Nord territory with the Kingdom of Rhodoks and Swadia to the south. Its village lies quite nearby to the northwest. Warband[] Jelbegi Castle lies south of Tihr in a valley pass between mountains on either side. It is on the border with the Kingdom of Swadia. Its village lies to the northeast at the edge of the mountain range and beginning of a river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jelbegi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Jelkala","Jelkala Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages DirigseneSerindiarBuvranChelezRuldi Sieges with... Ladders Port No World Map Mount&BladeJelkalaDirigseneSerindiarTemplate:World Map/Mount&BladeWarbandJelkalaBuvranChelezRuldiTemplate:World Map/Warband Jelkala is a town and the capital city of the Kingdom of Rhodoks. Its initial lord is King Graveth. Given its similar name and location on the map, Jelkala is likely to have a connection to - or possibly even be the same settlement as - the Vlandian town of Jaculan as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Sieges 4 Tournaments 5 Economy 6 Trivia 7 Gallery Territory[] Mount&Blade Its villages are Dirigsene and Serindiar. Warband Its villages are Buvran, Chelez, and Ruldi. Layout[] Guild master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Jelkala is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. Sieges[] Besieging Jelkala requires the building of ladders. Tournaments[] Equipment used for tournaments: Mount&Blade Sword & Shield Crossbow & Bolts, Sword Lance & Shield Bow & Arrows Horse (possible) Warband Lance & Shield Bow & Arrows, Dagger Crossbow & Bolts, Sword Sword & Shield Heavy Sword Horse (possible) Economy[] Jelkala buys Iron for a good price and sells Velvet and Dyes cheaply. Jelkala produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Velvet Wine Wool Cloth Trivia[] Pieces of the strange set are located here in Warband but the chest can only be found by using Editing mode. Gallery[] Jelkala entranceJelkala streets Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Jeremus","Jeremus Appears in Character Details Hire Cost Free Likes Firentis Liked by Firentis Dislikes Artimenner, Matheld, Klethi as Emissary, Robbing Villages, Too Much Fighting, Bring Back Runaway Serfs quest Disliked by Artimenner and Matheld Connections Halmar Noble No Character Background Background University Student Surgeon Jeremus is a foreign surgeon and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] Jeremus is a foreigner who came to Calradia to offer his medical services. He used to be be a university student, but his criticism of Galerian, a famous doctor who is respected in many universities, led to his expulsion. He now wanders Calradia to take jobs as a surgeon and learn more about medicine on his own terms. One of his previous jobs was treating the lord of Almerra Castle for dropsy, who rewarded Jeremus with gold and a corpse to dissect. According to Jeremus, he was treating a merchant's son in town, but their patient died because the family did not listen to his advice. Because of this, the merchant accused Jeremus of witchcraft and attempted to get the surgeon arrested, but the lord of the town is reluctant to do so. Soon afterwards, he meets the player in the tavern and offers his services for free in exchange for the chance to travel. If he retires, he will head home to share his medical findings with his colleagues, but finds that the universities would rather continue teaching from old books. Personality[] Jeremus is an intellectual man who is critical of traditional methods and practices, especially when they are done in ignorance of how and why they work. Relationships[] Artimenner - Both men hold a mutual dislike for one another. Artimenner believes Jeremus is a fraud for disrespecting Galerian, while Jeremus believes that the engineer should not interfere with his surgeries and both wish for the player to dismiss the other. Firentis - He and Firentis share the same attitude on war, neither of them enjoy killing even if they both believe that fighting is often necessary to bring peace and both of them wish for a better future for Calradia. Matheld - Jeremus dislikes Matheld, as she violently refuses his attempts to treat her and openly announces her ignorance, such as speculating that local villagers are descended from apes. Gameplay[] As a party member, Jeremus has high intelligence and has a fair amount of skill in all three medical skills. His poor combat abilities mean that he should be kept away from the front line, so he can keep your other troops alive and healthy. Jeremus is not of noble birth, so granting him fiefs in Warband costs some relation points with most of the lords of Calradia. Lord Jeremus will then recruit whatever troops are available in his lands, regardless of nationality. Dialogue[] Main article: Jeremus/Interactions Stats and equipment[] Jeremus - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 13 Charisma 7 Health 45 Armor Head ? Body Pilgrim Disguise Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 3 Surgery 4 First Aid 3 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 30 Two Handed Weapons 30 Polearms 30 Archery 30 Crossbows 30 Throwing 30 Weapons Melee Staff Ranged ? Shield ? Mount ? Trivia[] The fictional doctor mentioned by Jeremus, Galerian, might be a direct reference to the real-world Greek physician Galen. Though Jeremus claims that he is familiar with fighting, he possesses the second lowest proficiencies out of all followers, with only Ymira being worse at fighting. This often leads to him being knocked out if he is forced to defend himself from even the weakest enemies. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Jeremus/Interactions","This is the list of interactions with Jeremus. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Almerra Castle 9 Story Recap 10 Like Quotes 10.1 Firentis 11 Dislike Quotes 11.1 Artimenner (Battle Dislike) 11.2 Matheld (Map Dislike) 11.3 Right to Rule Objection: Klethi 11.4 Robbing Villages 12 As an Enemy Introduction[] ""Greetings, fellow traveller. Perhaps you can help me. How is that? ""I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere."" Well, you could travel with us, but you'd have to be able to fight in our battle line. ""As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. Then welcome to our company, doctor Good! Give me a few moments to prepare and I'll be ready to move. A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work.(Decline) Sorry. I can't take on any new hands. (Decline) Sorry, I am afraid that I am otherwise engaged right now. (Decline) Reencounter[] I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. Retirement[] I've done all right in your company. I filled my belly, put my gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home. Rehire[] Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? Gather Information[] If you wish, Captain, I would not mind taking the time to pay a visit to pupil of mine, now employed by the lord of Halmar. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within (faction name), a matter which may interest you. Right to Rule[] I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And, of course, every king must be crowned according to 'imperial' law. But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown the king, and thus it makes sense that the crown should ho to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? Awarding a Fief[] Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. Story: Almerra Castle[] We're passing by the site of one of my greatest medical triumphs, if that interest you. The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance: sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grapsed. The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and carful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. Story Recap[] I come from overseas. I travel the world in search of medical lore. Like Quotes[] Firentis[] A bloody business, captain, a bloody business -- although a necessary one, of course. Firentis, I believe, share my ambivalence about this constant fighting. It saddens him deeply to take the lives of his fellow men, however just the cause. He and I talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. Dislike Quotes[] Artimenner (Battle Dislike)[] Captain. I can no longer abide the rank ignorance of Artimenner. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be kind enough to dismiss him from this company, you would be doing all of us a great service. Matheld (Map Dislike)[] My lord. The barbarian woman, Matheld, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. Right to Rule Objection: Klethi[] Captain, I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would helped Calradia escape its bloody past and move towards a new age of peace and learning. Enough, I have said my peace. Robbing Villages[] Captain -- I do not like to see us steal from poor villagers. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. As an Enemy[] So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends" "Jesse Hopkins","Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, ""Homage to Warband"" and ""Warband Travel Homage"" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry" "Jevna","Jevna Appears in Mount & Blade Official Information Culture Vaegir (possibly) Religion Calradic religionDevil worship (allegedly) Character Details Disliked by The Inquisition Connections Praven Character Background Home Halmar (possibly) Jevna was a quest-giver npc added in Mount&Blade version 0.600, or possibly earlier. Description[] A mysterious woman in Halmar. When spoken to, she would ask the player to delivered a parcel to her friend in Praven. While she admitted to not having any money, she promised that her friend would pay 500 Denars upon receiving the parcel, and even wrote them a note for this very purpose. Agreeing, the player would later encounter a band of Inquisition knights, who claimed Jevna was serving the Devil, and accused her of witchcraft. It is unclear whether or not the accusations are true, however. Trivia[] In the game files her name is sometimes miswritten as 'Jehna'. It is never answered if Jevna is a witch or not. The parcel she asked the player to deliver contained some leaves, and her friend Stulgar refused to explain anything, saying that the player is best not knowing." "Jousting Lance","The Jousting Lance is the only lance, apart from the lance from the tutorial and practice lance found in the arena, that deals blunt damage on a thrust. Consequently, it is an ideal weapon for capturing prisoners from horseback. Although having the lowest damage of lances, couched lance damage is still extremely powerful and can defeat any incoming or static enemy in one successful hit. Being the longest polearm that can be used on horseback (on par with the Great Lance), it gives a significant advantage when fighting mounted lancers which often have shorter spears. Due to the incredibly low speed and low damage as well as the restriction of only being able to thrust, this weapon is nearly useless on foot, essentially becoming dead weight when dismounted. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Jousting Lance/Warband","Jousting Lance Jousting LancePolearmBase value: 158 denarsWeight: 5.0Thrust: 17bSpeed rating: 61Weapon reach: 240" "Kaga","Kaga Settlement Information Type Asylum Kingdom Neutral Fortification None Villages None World Map West of Veluca Kaga is a hidden location in Warrider. Based on dialogue strings found in the game files, it is supposed to be connected to a questline relating to ghouls. Overview[] Kaga is a hidden location, meaning that it will only become visible on the world map when approached. The location's scene is missing, therefore attempting to enter it crashes the game. Using an alternate scene and entering Kaga will reveal that two NPCs are located there by default. These are Overseer Drahu and Arethra Pasarev. As the location's original scene was never present in Warrider's game files, it is impossible to say what Kaga is supposed to be, but based on dialogue strings, it could have been some kind of asylum where people affected by the Ghoul Curse were meant to be treated. Trivia[] From the dialogue strings, the player is supposed to be given a quest to find a healer named Darsu and bring him to Kaga so he could help Overseer Drahu find a cure for the Ghoul Curse." "Karaban Noyan","Karaban Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Karaban Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Karaban Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Guard Helmet Body Nomad Vest, Khergit Elite Armor Hand Scale Gauntlets Foot Hide Boots, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee War Axe, Lance Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Karakhergit","Karakhergit Official Information Faction Khuzait Leader Randomized Fiefs None Tier ? Wealth ? The Karakhergit are a minor clan of the Khuzait. They are nomads keeping to the old ways of the steppe - raiding, pillaging, and small clans - and refusing to settle down.[1] Contents 1 Official Description 2 Background 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Karakhergit are a nomadic clan that has resisted all efforts by the centralizing Urkhunait khans to keep them in one place, give them farmlands and serfs, and force them to give over taxes and military levies. They are treated by the other clans with a combination of envy and contempt. They trade and sometimes even intermarry with their settled brethren, but they also do a limited amount of kidnapping for ransom and raiding of flocks, and scoff at those who would blame them for carrying on with the heroic old ways.[2] Background[] Aside from herding cattle and raiding, the Karakhergit engage in trading by using an argot consisting of Calradic, Darshi, and extensive hand gesturing. In terms of food, they rely on meat - mainly mutton and horse - that they cut into chunks and cook over open coals. Bread, when available, is dipped in sheep fat. They also adopted a dish from the Darshi that consists of salted eggplants soaked in mustard oil. Melon is used as a desert. According to the imperial scribe Asaios, the clan spends the warm summers in the north, on the higher mountain slopes where the grass is thick and lush, while in the winter they migrate south towards the grazing grounds there. Both Karakhergit men and women participate in herding sheep and horses, moving them between pastures - accordingly, many young Karakhergit women carry a bow, a sabre, and a lasso. According to clan member Atun, in the old days when many more steppe tribes were nomadic, it was a lot easier for the clan to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monghug Khan's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. Members[] Their leader and membership are randomly generated at the beginning of each game. The only named clan member is currently Atun, whose first and so far only appearance is in the ""Travels in Calradia"" segment of the Bannerlord Digital Companion. Troop Tree[] Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Trivia[] In older versions of classic Mount&Blade and Warband, there were two cut bandit-type troops - the Black Khergit Horseman and the Black Khergit Guard - which were also sometimes called ""Karakhergit"". Given the fact ""kara"" means ""black"" in Turkish, it's highly likely they were repurposed for Bannerlord and have continually existed in-universe even if they were ultimately cut in-game. It is possible Nasugei Noyan of the Khergit Khanate in Mount&Blade: Warband is a Karakhergit clan member - his banner features the same bow and three arrows but they are facing upward instead of rightward. Karakhergit lore was slightly expanded upon in the Bannerlord Digital Companion. They were temporarily renamed ""Karakhuzait"" during development. References[] ↑ Bannerlord Dev Blog 09/11/17 ↑ Encyclopedia Calradia, entry ""Karakhergit"" Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Karakhergit Elder","Karakhergit Elder Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Karakhergit Rider Upgrades to... None Upgrade Cost None Ransom Value 225 denars Karakhergit Elders are tier-four horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder" "Karakhergit Nomad","Karakhergit Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Karakhergit Upgrades to... Karakhergit Rider Upgrade Cost 25 denars Ransom Value 50 denars Karakhergit Nomads are tier-two horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder" "Karakhergit Rider","Karakhergit Rider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Karakhergit Nomad Upgrades to... Karakhergit Elder Upgrade Cost 150 denars Ransom Value 62 denars Karakhergit Riders are tier-three horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder" "Karindi","Karindi Settlement Information Type Village Kingdom Vaegir Fortification Yruma CastleYruma Castle World Map Mount&BladeKarindiYruma CastleTemplate:World Map/Mount&BladeWarbandKarindiYruma CastleTemplate:World Map/Warband Karindi is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in front of the second building to the left straight ahead from where the player starts, standing next to a couple barrels. Karindi is set on hilly terrain with scattered pine trees. It has a total of seven structures. There appear to be three fields here, though they are buried in snow and only have mounds in them which are probably refuse left over from harvesting. If sent here during a Hunt Down Fugitive quest, the target may be found behind the first building to the left from where the player starts, in one of the fields. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Katrin","Katrin Appears in Official Information Culture Swadia Character Details Found in Random Town Hire Cost 100 denars Likes Bunduk Liked by Bunduk Dislikes Baheshtur, Firentis, Lezalit as Emissary, Hunger, Not Paid, Heavy Casualties Disliked by Baheshtur and Firentis Connections Praven Noble No Character Background Home Uxkhal Background Saleswoman Katrin is a former Swadian saleswoman and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] She was a saleswoman who sold food to armies for over 30 years. She also bore 2 sons who became soldiers but one got killed by a Khergit and other died of pox. While she decided to leave her old business, she still yearn the army life and offer her services as a soldier and hopefully earn some loot for retirement. Personality[] As a woman in her late 40s, Katrin is a rather jaded woman who has keep her strict moral code even after losing her sons to war and sickness. She has a zero-tolerance policy on people that has committed crimes against family, most notably Firentis who accidentally killed his brother, and seems to have a very negative view of non-Calradic cultures as seen with her distrust of the Khergit nomad Baheshtur. Relationships[] Baheshtur - Her superstition makes her distrust Baheshtur's culture and believes his chant is ""raising the dead"". Bunduk - They have a mutual comradery for being war veteran. Firentis - She dislike Firentis for his fracticide and believes it will bring bad luck to the band. Gameplay[] She is a former peddler, selling to armies in particular, and her Inventory Management of 7 supports the claim. When recruited, she tells the player that she had lost everything and, rather than starting over her business as she always did, she instead decided to sell all her wares to pursue other interests. However, her Inventory Management skill is totally useless to you because it's a Leader skill, and provides you with no benefit. Because so many of her points have been pre-invested in this skill, she is one of the least useful heroes until you develop her skills in more beneficial areas. She will bolster the player's Right to rule via a palm reading, claiming that the player's ""King's/Emperor's Line"" is extremely long and that there is a prophecy associated with it. When given a fief, she will recruit whatever troops are available in her lands, regardless of nationality. This decision will also upset most Calradian nobles, as they dislike having a commoner hold fiefs. Dialogue[] Main article: Katrin/Interactions Stats and equipment[] Katrin - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 11 Intelligence 10 Charisma 10 Health 49 Armor Head ? Body Leather Apron Hand ? Foot Wrapping Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 7 Wound Treatment 2 Surgery ? First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Falchion Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Katrin/Interactions","This is the list of interactions with Katrin. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Uxkhal 9 Story Recap 10 Like Quotes 10.1 Bunduk 11 Dislike Quotes 11.1 Baheshtur (Battle Dislike) 11.2 Firentis (Map Dislike) 11.3 Right to Rule Objection: Lezalit 11.4 Hunger 11.5 Heavy Casualties 12 As an Enemy Introduction[] Hello there, laddie. Have a drink on me. What's the occasion? ""Why, I managed to sell my wagon and pots, (lad/lass). For once I've got money to spend and I intend to make the best of it."" ""For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end."" ""It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting [sic] yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know."" What will you do now? Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, laddie, don't you command a war party of your own, now? It sounds like you'll be useful. You are hired. Hey thank you captain. But before joining up with you, I would ask for a payment of 100 denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough to sign anywhere without having myself covered. Very well, here's 100 denars. Make yourself ready. We leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Sorry, madame. We've already got as many in out company as we can handle. (Decline) Very interesting, madame, but I have work to do. (Decline) I think not, madame. (Decline) Reencounter[] I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. Retirement[] You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. Rehire[] Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again? Gathering Information[] Laddie -- I was thinking that it's been a while since I visited my kinfolk in Praven. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the (faction), if that would interest you. Right to Rule[] Why, that's a fine idea, laddie! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmmm, how did it go... I can't recall now, but if you let me go back to my home, I could find an old graybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next king. Awarding a Fief[] Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. Story: Uxkhal[] I see the mountains. We must be getting near home. I'm from Uxkhal. You know the saying, sir -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, sir, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, sir -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills. I'll never know. But I prattle on a bit, there, don't I? Story Recap[] I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. Like Quotes[] Bunduk[] Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? Old Bunduk in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. Dislike Quotes[] Baheshtur (Battle Dislike)[] Captain. I don't much care for that Baheshtur. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for the loot. He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him. Firentis (Map Dislike)[] Begging your pardon, captain, but I can't keep silent. That man, Firentis -- he killed his own brother. He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. Right to Rule Objection: Lezalit[] I hear that Lezalit is off and about telling folks that you're going to make yourself king and then lead an army over the mountains. Shall there be no end to these wars, laddie? I was thinking that if you made yourself king, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be split, and Calradian bones to be broken, and there's no getting round their decree. Hunger[] Excuse me, captain. It's not good that we run out of food. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. Heavy Casualties[] Excuse me, captain. It's not good that we turn every battle into a bloodbath for our side. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. As an Enemy[] Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much." "Kedelke","Kedelke Settlement Information Type Village Kingdom KhergitKhergit Fortification Unuzdaq CastleNarra World Map Mount&BladeKedelkeUnuzdaq CastleTemplate:World Map/Mount&BladeWarbandKedelkeNarraTemplate:World Map/Warband Kedelke is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder can be found straight into the village, near a campfire, bench, and round table under an awning. Kedelke is situated in a relatively flat area surrounded by many small, but steep hills. It has a total of six structures. There is a wheat field and a cabbage crop along with squash. The village seems to have a very large quantity of hay or straw stockpiled. If sent here during a Hunt Down Fugitive quest, the target may be found standing on the opposite side of the village from where the player enters, next to the cabbage fence. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Keepmaster Gruham","Keepmaster Gruham Official Information Kingdom Kingdom of Swadia (implied)Neutral (factually) Monarch King Larec (implied) Title Keepmaster Personal Details Gender Male Keepmaster Gruham was a minor character in Warrider aka Mount&Blade v0.202. He would spawn in Dhorak Keep and was supposed to give the player a quest to hunt down the bandits of Dhorak Pass, which were preying on refugees (the refugees being related to another quest, given by Father Larchas). There are no other known interactions with him. This article is a stub. You can help out by expanding it." "Kelredan Castle","Kelredan Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Nomar Chide Sieges with... Towers Port No World Map Mount&BladeKelredan CastleNomarTemplate:World Map/Mount&BladeWarbandKelredan CastleChideTemplate:World Map/Warband Kelredan Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Kelredan Castle lies east of Suno near the bridge that connects the two pieces of the Kingdom of Swadia. Its village is Nomar which is nearby to the southwest. Warband[] Kelredan Castle lies northwest of Dhirim. It is on top of a ridge at the border of the Swadian territory with the Kingdom of Nords to the north. Its village is Chide which is nearby to the east. The Kingdom of Nords considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Kelredan Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Kennemer","Kennemer Settlement Information Type Castle Kingdom Kingdom of Friese Villages Kennemer Terf Kennemer is a castle in Viking Conquest located on the central island of Friese and can be reached via the bridges to the south, by ship, or by using the ferry station across the water. It is located South-West of Doccinga, North-East of Vles Inge, and North-West of Dorestad, the Capital of the Kingdom of Friese. This was once the seat of government for the Frankish rulers of Friese, before they were overthrown by the Danish invades and Jarl Hrodulf Haraldsson was made ruler of the fort. Brunhild (a companion) was the maid of the Jarl's wife. She tells the player that she wished to escape from Kennemer as the Jarl and his men would often take advantage of her and beat her. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Lord's Hall 2 Government 3 Religious Presence 4 Villages Layout[] Exterior[] The settlement is divided into two parts by a river running through the middle. The southern most part is mostly farmland with a few houses. To get to the rest of the settlement, you must cross the river which has a single bridge connecting the two sections. The rest of the settlement's defenses consist of wharfs on the waterfronts and a wooden fence around most of the settlement. There is only one tower in the settlement and it overlooks the sea which is on the left-side of the settlement. In the middle of the northern section is a marketplace where peasants and guards patrol (nothing can be bought at this marketplace). The Lord's Hall can be found here next to the Fort Reeve. Interior[] Lord's Hall[] Upon entry, there are two thrones to the right where lords that are currently inside the fort will often stand next to. In front of the entrance is a table and bench arranged with food that will often be occupied by a guard. To the left are two guards and a fireplace. Beyond those guards are beds in rows, a chest (useable if you are the Lord), and the Lord's religious figure (a priest or a gothi). Government[] At the beginning of the game, Kennemer is occupied by the Kingdom of Friese and is patrolled by Frisian guards. The fort is originally owned by Jarl Hrodulf Haraldsson. Religious Presence[] Most of the populace of Kennemer is Christian but the original Lord, Jarl Hrodulf Haraldsson, is pagan. Villages[] The fort of Kennemer has two villages associated with it: Kennemer Terp and Doccinga. Wikipedia has an article on this subject at:Kennemerland Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga" "Kezlev Fortress","Kezlev Fortress Settlement Information Type Fortress Kingdom Crimean Khanate Villages Inkerman World Map With Fire & SwordKezlev FortressInkermanTemplate:World Map/With Fire & Sword Kezlev Fortress is a fortress of the Crimean Khanate. It is initially ruled by Mirza Argyn. It has the village Inkerman. On the overland map, Kezlev Fortress uses a unique model that is not shared with other Crimean fortresses or towns. It appears to have reused the model of Chalbek Castle from Warband. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The prison is the house closest to the player as he/she passes through the gates. During a siege, two ladders are placed to the right of the gates. Wikipedia has an article on this subject at:Yevpatoria Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek" "Khergit Arrows","Warband Mount&Blade See Also Eastern Arrows (same id) Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Khergit Arrows/Mount&Blade","Khergit Arrows Khergit Arrows (30 / 30)Base value: 410Weight: 3.5+3 to damage" "Khergit Arrows/Warband","Khergit Arrows Khergit Arrows (30 / 30)Base value: 410 denarsWeight: 3.5+3 to damage" "Khergit Bow","The Khergit Bow is an average bow, but has the highest speed for a bow with its skill requirement. This makes the weapon more effective for players that have reached the minimum skill required to use it, but have not yet become proficient enough to accurately use more powerful bows. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Khergit Bow/Mount&Blade","Khergit Bow Khergit BowBase value: 269Weight: 1.3Damage: 21pAccuracy: 99Speed rating: 95Requires Power Draw: 3Mount&Blade" "Khergit Bow/Warband","Khergit Bow Khergit BowBase value: 269 denarsWeight: 1.3Damage: 21pAccuracy: 99Speed rating: 90Requires Power Draw: 3Warband" "Khergit Elite Armor","Khergit Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Khergit Elite Armor is one of strongest pieces of armor in the game; while inferior to Plate Armor, it has identical stats to Coat of Plates, Vaegir Elite Armor, and Sarranid Elite Armor. Note[] This armor is only worn by Asugan Noyan, Dundush Noyan, Karaban Noyan and Tirida Noyan in the game but it can be bought at armor merchants." "Khergit Horse Archer","Khergit Horse Archer Troop Information Culture Khergit Khanate Wages 17-9 denars Acquired from... Khergit Horseman Upgrades to... Khergit Veteran Horse Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horse Archers are troops of the Khergit Khanate. They are between Khergit Horsemen and Khergit Veteran Horse Archers in their troop line. Their upgrade path is a bit unusual, as they actually have the same level, lower Ironflesh and power Draw skills, and weaker horses than Horsemen. To compensate, they wield stronger bows (and javelins) and have more ranged proficiency. Tactics[] Regular Horse Archers use pretty much the same tactics as Khergit Veteran Horse Archers, but you need to be careful since they don't have as much armor. Don't tell them to charge, because their melee weapons aren't very powerful and their horses die easily. They also don't have much Ironflesh or Power Strike. It would be best just to have your Horse Archers hold position on top of a hill, where they can use their amazing accuracy and bows effectively, just until they become more suited to running around the battlefield. You may also use them for garrisons, since they are accurate, powerful, and easy to replace. Despite being no more than augmented Horsemen, they do have their advantages. They spawn with bows that allow famous tactics like the Cantabrian circle to be put into use. A horse archer is the most evasive of all units, meaning it is possible for a small group to beat many more. In comparison, footmen and melee cavalry are likely to be flinging themselves into the depths of combat, whereas the horse archer can survive for as long as their commander keeps them away from others and allows them to pepper enemy positions with high accuracy. When used in combat alongside Khergit Lancers, like any other ranged unit, they can take advantage of the distraction provided in order to stick a well-placed arrow or javelin into the backs of otherwise shielded targets. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horse Archer - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap (leather b), Nomad Cap (b) Body Tribal Warrior Outfit, Nomad Robe Hand ? Foot Khergit Leather Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 110 Crossbows 80 Throwing 110 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Arrows, Bodkin Arrows, Javelins Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit Horse Archer (multiplayer)","The Khergit Horse Archer is the ranged class of the Khergit Khanate in Multiplayer games. With a variety of powerful bows, excellent arrows, and the unique combination of mounted archery, the Khergit horse archer is a formidable class; however, its proficiencies at anything but archery are poor (and even its archery proficiency is slightly sub-par for an archer), and it has the worst helmet options of any class in the game. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 18 Intelligence 30 Charisma 30 Health 50 Relevant Skills Skill Points Ironflesh 0 Power Strike 0 Power Throw 0 Power Draw 5 Shield 1 Athletics 3 Riding 2 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 142 Crossbows 60 Throwing 100 Equipment[] Khergit horse archers have some notable archery equipment. Their bow selection is very good -- being equivalent to that of a Vaegir archer in every way except lacking the war bow. Khergit arrows are excellent -- although pricey. Their helmets are the weakest of any multiplayer class. Some of the armor choices seem like traps for the unwary. For example, although there are four helmet choices, the free steppe cap is the second best one: you pay more (slightly) for a downgrade for two of the helmets. Steppe armor is another choice which, barring a strong aesthetic appeal or the like, generally seems best avoided: it means paying 195 denars for armor that is heavier, has 8 lower torso protection, and 8 higher leg protection. At the very least, consider upgrade boots before steppe armor. Khergit armor + Khergit leather boots is strictly superior, statistically, to steppe armor + hide boots: higher torso protection, equal leg protection, lower weight, and lower cost. Helmets Helmet Price +15 Steppe cap free Nomad cap 6 +14 Steppe cap 14 +16 Steppe cap 36 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Khergit lamellar vest 970 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather Gloves 90 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Ranged Weapons Nomad bow free Khergit bow 269 Strong bow 437 Arrows free Khergit Arrows 410 Mounts Mount Price Steppe horse 230 Bot Khergit Horse Archers Being holdovers from an earlier period, bot Khergit horse archers generally have higher non-archery proficiencies than PC Khergit horse archers although lower archery proficiency, as well as some equipment choices unavailable to PC horse archers. In spite of their lower archery proficiency, their high horse archery skill means that, in practice, they're more accurate when shooting on the run than PC Khergit horse archers, in addition to riding faster thanks to a higher riding skill. They carry a sabre (type 2), khergit bow, khergit arrows, and a round cavalry shield. The cavalry shield was removed some time ago from the equipment choices of PC Khergit horse archers, but the bots still have them, giving them a formidable defensive ability when not wielding their bows. They wear Khergit cavalry helmets (another holdover item deemed to powerful for PC Khergit horse archers), tribal warrior outfits, Khergit leather boots, and ride steppe horses. With low strength and no ironflesh, they are less durable than PC horse archers, however. Khergit Horse Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Khergit cavalry helmet Body Tribal warrior outfit Hand ? Foot Khergit leather boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 5 Weapon Master ? Shield 2 Athletics 0 Riding 6 Horse Archery 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 126 Crossbows 90 Throwing 90 Weapons Melee 31c Sabre Ranged Khergit bow, Khergit arrows Shield Round cavalry shield Mount Steppe horse" "Khergit Horseman","Khergit Horseman Troop Information Culture Khergit Khanate Wages 18 denars17-9 denars Acquired from... Khergit Skirmisher Upgrades to... Khergit Horse Archer -or-Khergit Lancer Upgrade Cost 20 denars40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horsemen are troops of the Khergit Khanate. The name Khergit Horseman is somewhat redundant, since nearly all Khergit troops are mounted. Tactics[] Khergit Horsemen are rather competent at ranged mounted combat. Their bow and quiver, augmented with 4 Power Draw and 3 Horse Archery, makes them useful at harassment. They also upgrade pretty fast into either a Khergit Lancer or a Khergit Horse Archer, both of which are useful on the battlefield. Since Horsemen don't have any Power Strike but have lots of Power Draw, it may be best for them to hold position with your Horse Archers on top of a hill, or simply out of the way, on level terrain, to rain arrows down on the enemy while your Lancers charge through their lines. They are also suited to siege defense, as they shoot at a decent pace, with above average firepower. In Warband, they have a very high chance of riding Hunters as well as wielding Light Lances along with their standard Nomad Bow and Arrows. As a result, Khergit Horsemen are a very useful general purpose cavalry unit. They are cheaper than the first cavalry available to any other faction thanks to their lower troop tier, and they are usable as skirmishers as long as they remain under the player's direct command. Horsemen are arguably more useful than their upgraded counterparts, as they do not suffer as badly from ammunition limitations like either normal or elite Horse Archers, nor are they as prone to getting surrounded and killed as Courser mounted Lancers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Steppe Cap (leather a), Steppe Cap (leather b), Spiked Helmet, Nomad Cap Body Nomad Robe, Nomad Vest Hand ? Foot Khergit Leather Boots, Hide Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 2 Power Draw 4 Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Light Lance, Sabre, Spear Ranged Nomad Bow, Arrows Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse, Hunter Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit Infantry","Khergit Infantry is the melee infantry class of the Khergit Khanate in Multiplayer games. In the lore of the campaign, Khergit Infantry seems almost like a contradiction -- and, indeed, in previous patches, Khergits did not have a multiplayer infantry class. Khergit infantry is notable for its uniform proficiencies -- it lacks any particular strengths or weaknesses at wielding weapons, wielding polearms, two-handed weapons, and one-handed weapons with equal proficiency. A somewhat unexpected side-effect is that, should they come across a crossbow in a game with Rhodoks or Swadians, Khergit Infantry are far more competent crossbowmen than other melee infantry classes like Nord Huscarls or Rhodok Sergeants. In principle, they are also competent archers, but in practice they cannot use any bows other than hunting bows (generally unavailable in multiplayer) thanks to lack of power draw. However, Khergits lack any particularly long polearms -- the hafted blade being their longest -- making them vulnerable to competent mounted lancers, and their use of small, round shields intended for mounted use make them vulnerable to highly lucky or skilled missile shots. Oddly, Khergit Infantry are able to don the powerful armor of singleplayer Khergit Lancers and noblemen, while multiplayer lancers do not. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Equipment[] Khergit infantry sadly lacks the Khergit armor given freely to lancers and horse archers, being stuck with heavier and less protective steppe armor instead. The hafted blade will most likely be their primary weapon, against both infantry and cavalry. Helmets Helmet Price Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Khergit guard helmet 433 Torso Armors Armor Price Steppe armor Free Tribal warrior outfit 728 Lamellar armor 2410 Khergit elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves free Mail mittens 350 Scale gauntlets 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 Spiked club 45 Knobbed mace 98 Spiked mace 152 37c swing Hafted blade 185 39c swing hafted blade 350 Spear free Ranged Weapons Javelins 300 Jarids 560 Shields Plain cavalry shield free Plain round shield 65 Round shield 105 Round cavalry shield 195 Elite cavalry shield 370 Khergit infantry have no mounts. Bot Khergit dismounted lancers[] The bot equivalent of Khergit infantry, a relic of the days before Khergit infantry was added to the game and the Khergits in multiplayer only had two classes, are known as Khergit dismounted lancers. Their small shields and lack of shield skill make them highly vulnerable to leg shots, but they very tough in close combat, sometimes using options unavailable to current Khergit infantry such as war axes. Nonetheless, they are stated out as dismounted cavalry, not true infantry, and they lack skills like athletics while having points in riding, and even power draw and horse archery. (Curiously, the bot Khergit lancer has more power strike than the bot Khergit dismounted lancer, making the mounted version slightly superior even without their horses.) Khergit Infantry - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit war helmet Body Khergit lamellar vest, tribal warrior outfit Hand Leather gloves, mail mittens Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount ?" "Khergit Khanate","For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Khergit Khanate Tactics","The Khergits have some of the most distinctive advantages and disadvantages among the Calradian nations. Contents 1 Using the Khergit Khanate 1.1 Campaign 1.2 Battlefield 1.3 Prisoners 2 Defeating the Khergit Khanate 3 See Also Using the Khergit Khanate[] Campaign[] Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). In sieges, all but one of their units having missile weapons pays off in attacking and defending castles, though their light armor makes them weak in melee. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your firepower. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles. For field battles, pick mobile, hard hitting infantry such as Huscarls, Rhodok Sergeants and Vaegir Guards to support your cavalry. Heavy cavalry from other factions can also be used to support your khergit warband if lancers don't do the trick. Battlefield[] You may use any Hotkey for the units, and may use any units from any faction. However, certain bandits and the Khergits are the only ones with ranged cavalry. The ""Lancer"" unit may be any cavalry type. Khergits have the simplest tactics in the game. Against most troops, they can be trusted to do fairly well simply by charging at the enemy. If the enemy has higher level infantry, particularly Rhodok infantry, then it is prudent to tell your cavalry to follow you, while you ride in circles around the enemy. This allows you to soften up the enemy slowly with your archers. It is also a good idea to lead a lancer charge through the enemy every once in a while to break up their line of defense. Alternatively, a slightly different and somewhat more sophisticated tactic can be used to devastating effect with your skilled Khergit horse archers: the Cantabrian circle, which simply involves leading your cavalry around in a moving, circular path at a bit of distance from the enemy lines. Though it does require more open terrain than simple circling, and the single file formation traditionally used historically is difficult to maneuver your troops into for obvious reasons, it still confers a couple of powerful advantages. The fact that the people closest to the enemy ranks and firing are effectively swapped out for other people as the circle spins means that there is a constant, withering rain of arrows upon your enemy as some of your horsemen are shooting while the others are reloading and ready their next shot. Plus, the constant shifting movement and the simple fact that only less than half of your archers are ever exposed to the enemy at any one time makes it incredibly more difficult for your enemy's ranged troops to land any shots on you or your soldiers. This tactic and other similar ones such as the Parthian shot (simply constantly keeping ahead of the enemy and shooting arrows backwards until they're dead) were historically used to great effect against the infantry ranks of the Roman Empire by the eponymous Cantabri tribe and horse archers from various cultures of the Eurasian steppes. Another historically based tactic is to have three cavalry types under different group names (see image). Have your strongest melee cavalry (preferably Lancers) charge into the enemy. The other two sides will be Horse Archers or Veteran Horse Archers. Order one side to pass the enemy via the ""Advance ten paces"" command (you may want to lead these cavalry archers away with the ""Follow me"" command so these archer don't collide with the enemy line). Have the stronger cavalry archers to follow you and flank the enemy lines. After a battle has gone on for some time, it may be a good idea to order all your troops to ""Mount Horses"" as some riders may have been killed or dismounted. This has the added benefit of putting surviving Tribesmen onto horseback so they have an easier time staying alive for the rest of the battle. Prisoners[] Khergit units are almost always mounted. This means that they have horses and horses can deal charging damage which knocks soldiers unconscious. If you're looking to take some prisoners against an army comprised entirely of infantry (mostly Nords and Rhodoks), tell your Khergit army to use their blunt weapons. The Lancers will obediently take out clubs and start bashing away. The Horse Archers won't. Tell your half blunt-weapon army to follow you, and charge towards the infantry-based army. Once you have clubbed your way through the sea of infantry while your horsemen behind deal some charging damage, turn around, and repeat. Do this a couple of times, and hopefully you can take the whole army prisoner. Make sure the army doesn't have any cavalry, as they can quickly spoil this prisoner-taking tactic. Defeating the Khergit Khanate[] Fighting Khergits is challenging, even with a tactical approach. Seeing how Khergits completely swarm their enemy with cavalry charges at the beginning of a battle, a commander has less time to think of tactics before the enemy approaches. This can also create a problem in moving infantry or archers into position. To create more time, a commander can set up a wall of infantry and/or cavalry. Archers are not recommended in a blockade, especially not Vaegir Archers or Swadian Crossbowmen. Rhodok Crossbowmen, Sarranid Archers, and Nord Archers can generally stand their ground, but usually fall to Khergits due to their lighter armor and weapon stats. Terrain advantages can also slow down Khergits (especially mountains and streams). When terrain advantages are exploited and either Rhodok or Nord infantry are deployed in a shield wall formation (ideally also with supporting missile troops behind and/or cavalry cover for the flanks), Khergit cavalry charges can be easily stopped in their tracks and wasted by your spears or axes with minimal losses. It is also notable to set all your infantry (and possibly cavalry) troops in holding. Then have them stand extremely close, effectively creating a slaughterhouse. When the horses charge into your dense cover of pointy spears and swords, their horses are turned to pulp, and their lancers will either switch to clubs or keep their lances. Which will not do much damage. There is also the chance horses will not die. Allowing them to be living pin cushion for the archers circling you. After you have destroyed their main forces. Send your men out in charge to have them hunt down the rest of the remaining troops. If you are riding a tough horse such as a charger and are wearing decent armor, another potential tactic at the start of a battle is to ride in front of the path of their charge and turn your horse sideways, using it as a barricade. This will cause the front line of horsemen to suddenly stop which will ripple back, canceling all of the momentum of the charge making it less likely for your infantry to get skewered by a lance, Be on the lookout for lancers on the first line of horseman to avoid getting hit yourself. This will also enable your archers to get a few pop shots in. See Also[] Strategy and Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics" "Khergit Lancer","Khergit Lancer Troop Information Culture Khergit Khanate Wages 42-22 denars Acquired from... Khergit Horseman Upgrades to... N/A Upgrade Cost 40 denars XP for Kill 216 xp Ransom Value 181 denars Khergit Lancers are troops of the Khergit Khanate. They are the most heavily armored troops in the Khergit armies, though the Khergit Veteran Horse Archer is actually the highest-tiered unit. This is a bit strange, as Lancers actually have higher level than Veteran Horse Archers (23 and 21 respectively), as well as higher stats and heavier equipment. Khergit Lancers are approximately equivalent to Swadian Men-at-Arms or Vaegir Horsemen, and cost about the same to maintain. They can be mounted on Coursers, which make them faster than other fourth-tier cavalry but also subject to frequent unhorsing. In the original Mount&Blade, as with all Khergit units, they were usually armed with some form of missile weapon. However in Warband, the Khergit Lancers have been altered to fulfill solely a melee function, and they have lost their ranged capabilities. Some of them now ride heavier Steppe Chargers into battle, and their lack of bows have been compensated with a heavier set of melee weapons. Tactics[] Khergit Lancers are best suited for charging the enemy on open terrain. If you manage to get a lot of them, around 60 or more, you can utterly destroy infantry troops on the battlefield. Some of them have blunt weapons too, so they're well worth the money it takes to upgrade and keep them. Having Nizar in your party isn't out of place among these units, since he starts with a Courser and is great with lances. In fact, with a large party of Lancers, you could even make non-warriors such as Jeremus and Borcha mounted lance warriors and have them level up more quickly. Unfortunately, Lancers are the toughest melee troops the Khergits have. They suffer in comparison to the top tier units from other factions, usually having lower levels, health, skills, and equipment. As long as the Lancers remain mounted, these deficiencies are masked by the speed and toughness of their mounts. However in sieges, these weaknesses are highlighted, relegating Lancers to a second line position behind some heavily armored warriors like Nord Huscarls and a few of your companions, like Rolf or Lezalit. Lancers can excel with some ranged support, like that of Veteran Horse Archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Lancer - Default Stats and Equipment Attributes Stat Points Level 23 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Guard Helmet, Khergit Cavalry Helmet, Khergit War Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Leather Gloves, Scale Gauntlets Foot Khergit Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 2 Power Draw 4 Weapon Master ? Shield 2 Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 150 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Heavy Sabre, Spiked Mace, One Handed War Axe, Hafted Blade (a), Hafted Blade (b), Heavy Lance, Lance Ranged ? Shield Round Cavalry Shield, Elite Cavalry Shield Mount Courser, Steppe Charger Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit Lancer (multiplayer)","The Khergit Lancer is the mounted melee class of the Khergit Khanate in Multiplayer games. The unique option of the hafted blade gives lancers the option of a polearm that is deadly from the saddle or on foot, capable of being swung (not just thrust) while mounted, unlike other polearms. Khergit Lancers get uniformly decent proficiencies, and a surprisingly good athletics skill for when they must fight on foot. Stats[] Attributes Stat Points Level 21 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 3 Power Draw 0 Shield 4 Athletics 4 Riding 6 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Equipment[] As with other Khergit classes, there are some odd parts of the Khergit lancer's arsenal that seem like traps: helmets that are really downgrades from the free starting steppe cap, the steppe armor that costs you 195 denars to downgrade your torso protection for an equal amount of leg protection while increasing your encumbrance, etc. On the other hand, they seem to get a 20% discount on coursers and hunters -- although they sadly get a 20% surcharge on steppe chargers. Helmets Helmet Price +15 steppe cap free Nomad cap 6 +14 steppe cap 14 +16 steppe cap 36 Khergit war helmet 200 Torso Armors Armor Price Khergit armor free Steppe armor 195 Tribal warrior outfit 728 Lamellar armor 2410 Shoes Shoes Price Hide boots free Nomad boots 90 Khergit leather boots 120 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale armor 710 Lamellar gauntlets 910 Weapons Weapon Price Melee Weapons Nomad sabre free 30c Sabre 191 31c Sabre 294 Heavy sabre 384 One handed axe 261 37c Hafted blade 185 39c Hafted blade 350 Lance free Heavy lance 360 Ranged Weapons Javelins 300 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Steppe horse 230 Courser 480 Hunter 648 Steppe charger 1680 Bot Khergit Lancers[] (more to come on bot Khergit lancers later) Khergit Lancer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Khergit cavalry helmet, Khergit guard helmet, Khergit war helmet Body Khergit lamellar vest, lamellar armor Hand Leather gloves, mail mittens, scale gauntlets Foot Khergit leather boots, splinted leather greaves Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 7 Horse Archery 1 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Hafted blade (37c or 39c), heavy lance, heavy sabre, lance, one handed axe, one handed war axe, spiked mace Ranged ? Shield Elite cavalry shield, round cavalry shield Mount Courser dded" "Khergit Skirmisher","Khergit Skirmisher Troop Information Culture Khergit Khanate Wages 10 denars9-5 denars Acquired from... Khergit Tribesman Upgrades to... Khergit Horseman Upgrade Cost 10 denars20 denars XP for Kill 80 xp Ransom Value 66 denars Khergit Skirmishers are troops of the Khergit Khanate. Tactics[] Khergit Skirmishers upgrade from Tribesmen, and are second-tier cavalry. They have bows and some horse archery skill, but their armor and horses are not very good at all. Due to their lack of lances, these units are less useful than the otherwise similar Steppe Bandits, but can be upgraded very quickly. The best tactic for Khergit Skirmishers is to not rely on them too much. Even though they have horses, they aren't very useful except against light infantry. However, you can very easily amass them, and a lot of cavalry is always devastating against infantry, such as bandits. They upgrade easily, and it's highly recommended you upgrade them as soon as possible. After upgrading them into Khergit Horsemen, all horsemen have a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Skirmisher - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap, Steppe Cap (leather a) Body Khergit Armor, Steppe Armor, Leather Vest Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 80 Crossbows 60 Throwing 80 Weapons Melee Nomad Sabre, Flanged Mace, Spear Ranged Nomad Bow, Arrows, Javelins Shield (Possible): Plain Cavalry Shield Mount Steppe Horse, Saddle Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit Tribesman","Khergit Tribesman Troop Information Culture Khergit Khanate Wages 1 denar Acquired from... Villages of Khergit originSteppe Bandits Upgrades to... Khergit Skirmisher Upgrade Cost 10 denars XP for Kill 44 xp Ransom Value 37 denars Khergit Tribesmen are troops of the Khergit Khanate. In the original Mount&Blade, Khergit Tribesmen often (but not always) came mounted, however they are never mounted in Warband. They are the only recruit level unit that can use a bow. Tactics[] The best tactic is to upgrade these units as soon as possible. They are terrible at fighting, and Khergit cavalry are far more useful than Tribesmen. They are often armed with a club, which makes them suitable for capturing enemies for ransom, but their fragility makes this risky. However, they do have ranged advantages against Looters. Also, being the only infantry of the Khergit Khanate, they are good for luring enemy troops into premeditated traps and have a mobility advantage against cavalry in hilly terrain. Most importantly, there are many Khergit villages and these men will quickly upgrade to Khergit Skirmishers. Khergit Tribesmen are the most well-armored recruit-tier unit, being the only recruits to wear basic armor rather than common peasant clothing. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Tribesman - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap Body Leather Vest, Steppe Armor Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Club, Spear Ranged (Possible): Hunting Bow, Arrows Shield ? Mount ? Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit Veteran Horse Archer","Khergit Veteran Horse Archer Troop Information Culture Khergit Khanate Wages 36-19 denars Acquired from... Khergit Horse Archer Upgrades to... None Upgrade Cost None XP for Kill 192 xp Ransom Value 160 denars Khergit Veteran Horse Archers are the highest-tier ranged unit for the Khergit Khanate, as well as being in the top tier overall. Tactics[] They are mounted on Coursers, making them extremely mobile, but the combat AI does not use tactics that reflect their ability. As opposed to static ranged troops that fire arrows at regular intervals, Horse Archers seem to randomly combine shooting, melee, and ramming (which often results in their own demise). They tend to run around in circles without firing any arrows. When closing, Horse Archers will usually attempt to fire, but terrain variations or obstructions may cause them to break off. An advantage to these units is that they are on horseback and thus don't slow down your army, like any other archers would. Because they have such fast horses, when charging they will usually be among the first in contact with the enemy. Sword Sisters and Khergit Lancers have a similar problem. This is particularly troublesome since Coursers don't have much armor or hitpoints. As mounted archers, they also respond to ""Cavalry Hear Me!"" commands with heavy cavalry like Swadian Knights. In Warband, you may redesignate units by going into the party menu and clicking on ""Class of troop"", and then giving them a new class. To make the most of their speed and long-range attacking ability, move around infantry formations with your Horse Archers following you, trying to attack your enemies from behind. If you have foot archers like Rhodok Sharpshooters, order them to hold atop a hill, use the ""Stand Closer"" command only once (any more and not all archers will be able to fire), and catch your opponents in a crossfire of bolts and arrows. Every Khergit Veteran Horse Archer is guaranteed a small Round Cavalry Shield or an Elite Cavalry Shield. These shields are very small and block very few ranged attacks, especially since this troop has low Shield skill. These shields are not very useful in melee fights either because of the Horse Archers' weak melee weapons (sabre is very weak against heavy armor, flanged mace is ultra low range and low damage, spear is way too slow in melee fights), the shield cannot make up for the huge lack of damage the troop has in melee range. In melee fights, Horse Archers get absolutely destroyed by elite troops who have heavy armor. Do not use these troops in melee fights. Javelins are tricky to use effectively since your troops each have only 5 javelins and they are hard to land at medium or long range. Since the Khergit Veteran Horse Archer has 130 throwing proficiency it is much less accurate with its throwing weapons than troops like the Nord Huscarl that has 170 throwing proficiency. About 63.2% of Khergit Veteran Horse Archers have a bow and arrows. About 32.8% of them will have javelins and a melee weapon and a shield, which means they do not have a bow and arrows. About 4% will not have javelins or a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Veteran Horse Archer - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Khergit Cavalry Helmet, Leather Warrior Cap Body Khergit Lamellar Vest, Tribal Warrior Outfit Hand Leather Gloves Foot Khergit Leather Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw 4 Power Draw 5 Weapon Master ? Shield 1 Athletics ? Riding 7 Horse Archery 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 130 Crossbows 90 Throwing 130 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Nomad Bow, Arrows, Khergit Arrows, Javelins Shield Round Cavalry Shield, Elite Cavalry Shield Mount Steppe Horse, Courser Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer" "Khergit (Bannerlord)","Khergit Official Information Faction Khuzait Leader Mesui BegumSolun Noyan (formerly) Fiefs Baltakhand Tier ? Wealth ? The Khergit are a clan of the Khuzait led by Mesui Begum. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ The Khergit, or Roan Horses, were one of the first peoples to be subjugated by Urkhun. Although assimilated into his confederacy by force, they proved themselves some of his most valuable warriors, and were rewarded with extensive lands in his new conquests. War however took a heavy toll of the clan's males, and ten years ago the Arkit made a bid for their territories. Mesui, sister of a slain noyan and part of a long tradition of steppe warrior-women, led the Khergit's counter-attack. She continues to rule a clan nervous about its brush with extinction, and resentful of the Urkhunait for doing little to help them. ” They are one of four clans led by a woman. Members[] Mesui (leader) Bagai Esur Nayantai Yana Solun (deceased) Settlements[] Towns Baltakhand Villages Fisnar Ulaan Asalig Trivia[] Mesui's distant descendants will become the Khergit dynasty that will rule the Khanate 173 years later during Mount&Blade: Warband. As mentioned by Borcha in Mount&Blade: Warband, the clan was often paid to fight as mercenaries by the Calradic Empire. One such instance resulted in the catastrophic Battle of Pendraic, where every Khergit adult man of rank was slain, leading to the clan's situation at the start of Bannerlord. Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Khudan","Khudan Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BhulabanUlburbanUslumShulusTismirr Sieges with... Ladders Port No World Map Mount&BladeKhudanMazenBhulabanUlburbanTemplate:World Map/Mount&BladeWarbandKhudanTismirrUslumShulusShapeshteTemplate:World Map/Warband Khudan is a town initially controlled by the Kingdom of Vaegirs. Its initial lord is Boyar Vuldrat. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade In classic Mount&Blade, many looters seem to wander between Khudan and Curaw. These are great for anyone who wants to build an all-bandit army or has a large number of manhunters in their party. Its villages are Bhulaban and Ulburban. Warband In Warband, Khudan is usually afflicted by roaming Tundra Bandits, which can be quite a threat to weaker parties. Its villages are Uslum, Shulus, and Tismirr. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located directly outside the Tavern. Siege[] Besieging Khudan requires the construction of Siege Ladders. When fighting on the walls, the drop onto the wall is noticeably farther than in other sieges and can prevent troops with short weapons from being able to attack the defenders. Additionally, the mesh around the top of the ramp itself is larger than it appears and many projectiles may be seen floating in the air around it. Tournaments[] Tournaments hosted in Khudan feature the following equipment: Bow & Arrows, Dagger Lance & Shield Javelins & Shield Horse (every participant is mounted) Economy[] Khudan sells furs at a relatively low price and pays a relatively high price for ale. Being near three villages linked to Khudan and some other castle-bound villages, this is a relative high production city. Note that bandits can lower this drastically by attacking the villagers on their way to the town. Khudan produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Khuzait","Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Khuzait Darkhan","Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called ""Tarqan"". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard" "Khuzait Khan's Guard","For the multiplayer version, see Khan's Guard (Multiplayer). Khuzait Khan's Guard Troop Information Culture Khuzait Wages 21 denars/day Acquired from... Khuzait Kheshig- or -Khuzait villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Khan's Guards are tier-six noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Despite their name seemingly designating their role, Khuzait Khan's Guards are one of the best troops in the entire game in terms of versatility and combat effectiveness. They come with a bow, two stacks of arrows, a powerful two-handed polearm, top-tier armor, and an armored warhorse. While they can fufill the horse archer/skirmisher role well with their bow and arrows, their real combat prowess comes from their glaive. In an equal-numbers fight on even terrain, they can consistently outmatch Vlandian Banner Knights and Imperial Elite Cataphracts even when ordered to hold fire. Furthermore, when dismounted and ordered to hold fire, they can rival Battanian Veteran Falxmen, Sturgian Heroic Line Breakers, and even Imperial Legionaries in melee. In terms of pure foot archery, on the other hand, the only troops Khuzait Khan's Guards will lose to are Battanian Fian Champions. However, unlike the Battanian noble troops being relegated to archery and as perhaps mediocre shock troops, Khuzait ones can be used in sieges, as skirmishers, shock troops, stationary archers, infantry reinforcements, and/or even to hold off heavy cavalry. Skills[] (v1.5.4 beta) One Handed 60 Two Handed 60 Polearm 220 Bow 260 Crossbow 25 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons GlaiveSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Northern Lamellar Shoulders Body Armor Eastern Brass Lamellar Over Mail Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Studded Steppe Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Noble Helmet With Feathers 48 - - - 4.5 Northern Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Eastern Plated Leather Vambraces - - 24 - 1.7 Eastern Curved Boots - - - 5 0.9 Total 48 62 44 19 22.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Glaive Type Polearm Class 1H Polearm Swing Speed 43 Swing Damage 40 Thrust Speed 84 Thrust Damage 25 Length ? Handling ? Weight 2.04 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.038 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard" "Kill local merchant","Kill Local Merchant Given by Vassals Time limit N/A Refresh rate 30 days Reward Denars, Exp,+4 relation (kill Merchant)+2 relation (release Merchant) Kill Local Merchant is a quest obtained from lords who are visiting a town. You can get the quest by talking to the lords, who will say ""I owe a considerable amount of money to a merchant in this city"" and you will have to take him out. Contents 1 Walkthrough 2 Transcript 2.1 Quest Briefing 2.2 Combat 2.3 Quest Complete (merchant killed) 2.4 Quest Complete (merchant spared) 2.5 Quest Failed 2.6 Merchant's dialogue Walkthrough[] Accepting the quest will teleport you to the streets of the city and the merchant will soon charge at you. Killing the merchant will teleport you to the castle where you can end the quest. You will earn favor, experience, and denars for the quest. If injure the merchant enough without killing him, he will beg for mercy, to which you can reply by either killing him anyway or sparing his life. If you choose to spare him, the lord will be upset, but the quest will still finish and you will get all the rewards. The Local Merchant is a poorly equipped peasant which means even a beginning player can easily take him out. Since the quest plays out automatically as soon as you accept it, you don't need to worry about a time to completion limit. The quest will become available again after 30 days. Firentis, Marnid and Ymira get upset if you choose to kill the merchant instead of sparing him. Unknown what other companions get upset. Killing the merchant results in -4 relation with the town. Transcript[] Quest Briefing[] The wretched truth is that I owe a considerable sum of money to one of the merchants here in (town). I've no intention of paying it back , of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a man I can trust, someone who will guarantee the man's silence. For good. Worry not, he shan't breathe a word. Very good. I trust in your skill and discretion, (player). Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. I'm no common murderer, sir. Find someone else for your dirty job. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. Combat[] You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. Quest Complete (merchant killed)[] I heard you got rid of that poxy merchant that was causing me so much grief. I can see you've not afraid to get your hands dirty, eh? I like that in a (man/woman). Here's your reward. Remember, (player), stick with me and we'll go a long, long way together. Quest Complete (merchant spared)[] You! Do you have sawdust between your ears? Did you think that when I said to kill the merchant, I meant you to have a nice chat with him and then let him go?! What possessed you? Sir, I made sure he will not act against you. Piffle. You were supposed to remove him, not give him a sermon and send him on his way. He had better do as you say, or you'll both regret it. Here, this is half the money I promised you. Don't say a word, {playername}, you're lucky to get even that. I have little use for {men/people} who cannot follow orders. Quest Failed[] Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn merchant? Truly, if I ever need my guardsmen to take a lesson in how to lay down and die, I'll be sure to come to you. Just leave me be, {playername}, I have better things to do. Merchant's dialogue[] Mercy! Please don't kill me!I have nothing against you man. But (lord) wants you dead. Sorry.Damn you! May you burn in Hell!I'll let you live, if you promise me... Of course, I promise, I'll do anything. Just spare my life... You are going to forget about (lord)'s debt to you. And you will sign a paper stating that he owes you nothing. Yes, of course, I'll do as you say. And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? Yes {sir/madam}. Don't worry. I won't make any complaint. Good. Go now, before I change my mind." "King Burelek","King Burelek Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Ex-Monarch Personal Details Gender Male King Burelek was the previous ruler of the Kingdom of Vaegirs before King Yaroglek. He was the brother of Prince Valdym the Bastard's father, the king of the Vaegirs before him. King Burelek was the father of King Yaroglek, making Prince Valdym and Yaroglek cousins. King Burelek accused Prince Valdym's mother of adultery and had her executed and eventually declared the prince a bastard and proclaimed himself king. He died soon after. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "King Carl Gustaf","King Carl Gustaf Official Information Kingdom Kingdom of Sweden Title King Fiefs Allenstein Castle Religion Protestant Christianity Personal Details Gender Male King Carl Gustaf is the ruler of the Kingdom of Sweden. He is the initial owner of Allenstein Castle and has a unique retinue of Lifeguards. The claimant to his rule is his cousin Former Queen Christina. He also has, as per the Muscovite storyline quest The False Dmitry, a niece called Eleanor. King Carl Gustaf seems to be a humble monarch - he leaves all towns and fortresses to his vassals while granting himself a mere castle - despite having the power to own the capital city like most rulers would do, especially in Mount&Blade and Warband. Stats and Equipment[] King Carl Gustaf - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health ? Armor Head Perfect Morion Body Reiter Half-ArmorCivil Dress Hand Leather Gloves Foot Good Jackboots Skills Skill Points Ironflesh 6 Power Strike 7 Grenade Throwing 0 Power Draw 5 Weapon Master 9 Shield ? Athletics 5 Riding 7 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics 8 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Firearms 220 Throwing 220 Weapons Melee Good Sword Ranged ? Shield ? Mount Thoroughbred Horse Trivia[] He is based on a real person who ruled Sweden from 1654-1660. Although his name was King Charles X Gustav of Sweden, he was actually the fourth King Charles - this is because his grandfather, King Charles IX, chose his numeral from a fictional history of Sweden. He was a member of a branch of the House of Wittelsbach, a prominent Northern European noble house. Carl Gustaf is the youngest ruler in Mount&Blade: With Fire & Sword at 32 years old in 1655, when he caused the Deluge in the Polish-Lithuanian Commonwealth by invading with a force of 50,000 men. Johann Koster, a doctor for the king, mistook his pneumonia contracted by traveling throughout the kingdom with a cold for scorbut and dyspepsia. The pneumonia then evolved into a sepsis, which caused his death on February 13, 1660, at the age of 37. Wikipedia has an article on this subject at:Charles X Gustav of Sweden Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet" "King Esterich","King Esterich Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Ex-Monarch Personal Details Gender Male Children Lady Isolla of Suno King Esterich was the previous ruler of Swadia, preceding King Harlaus. Lady Isolla of Suno is his daughter and Harlaus is his cousin. King Esterich died at the age of 76. Family[] King Harlaus (Cousin) Lady Isolla of Suno (Daughter) Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "King Graveth","King Graveth Appears in Official Information Faction Kingdom of Rhodoks Title King Fiefs Jelkala Culture Rhodoks King Graveth is the initial ruler of the Kingdom of Rhodoks. He starts as the lord of Jelkala. He does like to give towns to himself, but will spread castles and villages more evenly amongst his vassals. If he really likes you, he will give you a lot of fiefs without you needing to ask and will even throw a town in every now and again. It is quite difficult to convince him to give a fief to someone else as he tends to make up his mind and stick to it. King Graveth's side of the attainment of the throne is said from his point of view as legitimate, as the Claimant Lord Kastor of Veluca and King Graveth himself were both candidates for the political election. ""Kings are voted in by a council, which meets in a no-man's land, and weapons are forbidden. During the previous vote, Lord Kastor and Graveth (now king) were the two candidates. While the council was deciding, Graveth appeared wielding a sword, saying that a Swadian raiding party was on its way; and he would leave the council to their fate if they did not elect him King. The council elected him and he saved them. Kastor believes he should be King by default, as Graveth broke the sacred tradition by coming to the field whilst armed."" Kastor later says he will, ""Place the wreath of victory upon his head before removing it from his shoulders."" Stats and equipment[] King Graveth - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Spiked Helmet Body Tabard, Heraldic Mail with Tabard Hand Gauntlets Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 6 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 4 Riding 6 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 5 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 7 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount War Horse Gallery[] King Graveth in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "King Hakrim","For the ruler of the Sarranid Sultanate, see Sultan Hakim. King Hakrim Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Ex-Monarch Personal Details Gender Male King Hakrim was the previous ruler of the Kingdom of Nords before King Ragnar. He was father to Lethwin Far-Seeker and sent his son to study abroad. However, before his son returned, the king died and Lethwin was shipwrecked. One of the king's thanes, Ragnar, took advantage of the uncertainty involving Lethwin's fate to take the throne. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "King Harlaus","King Harlaus Appears in Official Information Faction Kingdom of Swadia Title King Fiefs Praven Culture Swadian King Harlaus is the monarch of the Kingdom of Swadia. He starts as the lord of Praven with 1200 renown. He has no family other than his cousin's daughter, Lady Isolla of Suno. Even though he is old, he is a powerful warrior and at a high level. Harlaus wears Plate Armor and a Knightly Heater Shield, thus making him one of the strongest NPCs in the game. Even though the npc lords' behaviours are randomized, Harlaus often dislikes awarding fiefs to anyone but himself, though this can change as the player's Renown increases. Contents 1 Stats and equipment 2 Early Versions 3 Notes 4 Gallery Stats and equipment[] King Harlaus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Rich Outfit, Plate Armor Hand Gauntlets Foot Blue Hose, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Charger Early Versions[] King Harlaus as he appears in Culnmarr Keep in a very early version of Mount&Blade. King Harlaus was the first monarch added to the game. In version 0.202 of Mount&Blade the necromancer Akhad Thell attempted to resurrect and deify the dead King Harlaus, so as to bring forth a new era of eternal peace and prosperity, with the god-king Harlaus at the helm. When the player meets Harlaus, the King is still in his Undead form. Although one of Harlaus' undead knights originally invited the player to join his side, the conversation with Harlaus himself reveals that it was the player character that killed him in the first place, but this took place prior to the events of the game proper. After the conversation Harlaus becomes hostile, and the player must put him down. With his final dying breath Harlaus curses the player character, swearing to one day return again. It is unlikely that the developers, who have stated their intention to remove the pre-release story mythos from the traditional series, will ever reconcile the character of this Harlaus with that of the one in the main series. Conversation with Harlaus after he has been resurrected went as such: ▼ Show/Hide Conversation ▼ ""You! I had not recognized you before... I remember now. You are that traitor who killed me in my sleep... You wretched demon! You disloyal dog! You dare to murder your king! I am your lord! Your master!"" ""You are wrong undead king. I swore loyality to another lord."" ""You've gone completely nuts haven't you?"" ""But you have failed... You can not kill a god you stupid mortal! I have returned to cast my holy anger on you and your kind. I will cleanse this world of your treason even if I have to cut down every living man woman and child."" ""King Harlaus! Look at me! You are not a god, you are just some stubborn undead king and truth be told, I am fed up with you. So pack your worm infested bones, I am going to send you back to your darkness."" ""Argh... This can't be.... Not again..."" ""Stop complaining for once and die will you!"" ""This is not over! I will come back.... Yes, some necromancer somewhere sometime will resurrect me again... Do you hear me... I am going to reign again!"" ""Not this time undead king. I will cut you to a thousand pieces and burn each one of them down. There will be nothing left from you to resurrect."" ""Damn you! Damn you! .... My curse on you warrior! Ancient ones... Dark ones... Hear my death wish... Feel my hatred... I, King Harlaus, ................ curse ...... this mortal... ..... Aarghhhhhh.... .................."" ""Uhm... I hope no dark god heard that one."" ""Mystical place... Lunar eclipse... Curse of the undead king..."" ""What can I say?... Guess I will just have to wait and see..."" ▲ Show/Hide Conversation ▲ Notes[] King Harlaus is one of the most powerful noble lords in the game as he has plate armor and a heater shield. His only family member mentioned is his kingdom's claimant Lady Isolla of Suno (his cousin's daughter, or cousin once removed). He is infamously known for hosting feasts during war, although it makes sense, since feast are used to improve vassal relations with their liege, that does not stop the fans for joking about this tendency. Originally, there was a bug in Floris mod, when, after raiding a Swadian village, all of the player's loot would turn out to be butter. The bug became a running joke with the community, tying into King Harlaus' constant feasting, and him looking obese while wearing his plate armor. This earned him nicknames such as 'the fat king' and 'the Butterlord' (a reference to Bannerlord). This was also further developed into the idea that Swadian cuisine is heavily based on butter, and that butter is the kingdom's main produce and export, among other things. TaleWorlds seems to have taken note of this, making an Achievement for Bannerlord in reference. Gallery[] Closeup of King HarlausHarlaus in the Mount&Blade beta version 0.903.King Harlaus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "King Larec","King Larec Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Monarch Fiefs Sargoth Personal Details Gender Male King Larec is the ruler of the Kingdom of Swadia in Warrider. Unlike King Harlaus in the later Mount&Blade versions, Larec resides in the Swadian-owned Sargoth. Stats and equipment[] The king wears a leather jacket and nomad boots. Trivia[] King Larec has the same appearance and gear as all the other nobles in the game. Unlike the monarchs in the later versions of Mount&Blade, he has no special interactions. Larechia was a location mentioned in Warrider; it was most likely named after King Larec, and hence possibly referred to the Kingdom of Swadia. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Count Grimar King Larec Count Haxalye Duke Taugard Count Belicha Count Rhudolg" "King Ragnar","King Ragnar Appears in Official Information Faction Kingdom of Nords Title King Fiefs Sargoth Culture Nords King Ragnar is initially the king of the Kingdom of Nords. He starts as the lord of Sargoth. You may fight him as you help Lethwin Far-Seeker, the corresponding claimant, overthrow him and gain control of the kingdom. Sometimes he is known as ""Private Landlord"" Ragnar, due to his propensity to give out fiefs along with the political winds, rather than the efforts of the conquerors. Ragnar is a common Nordic name in the countries of Sweden, Denmark, and Norway. He may be specifically named after Ragnar Lothbrok, a semi-legendary Norse king who lived around the 8th and 9th century. Stats and equipment[] When in battle, he wields a Great Axe and wears Cuir Bouilli and a Nordic Helmet. He rides a Hunter. King Ragnar - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Helmet Body Nobleman Outfit, Cuir Bouilli Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Gallery[] King Ragnar in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "King Yaroglek","Yaroglek Portrait Full Body Appears in Official Information Faction Kingdom of Vaegirs Title King Fiefs Reyvadin Culture Vaegir Character Background Siblings Valdym (cousin) Yaroglek is the King of the Vaegirs. He usually starts as the lord of Reyvadin. King Yaroglek is the son of the previous monarch, King Burelek. His cousin, Prince Valdym the Bastard, is the kingdom's claimant. Stats and Equipment[] King Yaroglek - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir War Mask Body Courtly Outfit, Heraldic Mail with Surcoat Hand Gauntlets Foot Leather Boots, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Military Pick Ranged ? Shield Knightly Kite Shield Mount Hunter Notes[] Of all the monarchs from classic Mount&Blade, he is the most bent on his ways. He will usually grant fiefs to whomever he deems worthy, regardless of what his vassals think. It is best to speak to him directly if you want a fief. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Kingdom of Alban","Kingdom of Alban Official Information Ruler Ruire Causantin mac Cinaeda Claimant Tanist Bili The Kingdom of Alban is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the north of Scotland. It is a Christian Pictish kingdom. Ruler[] Ruire Causantin mac Cinaeda Initial ruler Tanist Bili Claimant Vassals[] Mael Domnall mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Territory[] The capital is Scuin. The only port town of this faction is Cell Rigmonaid. Wikipedia has an article on this subject at:Kingdom of Alba Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Alt Clut","Kingdom of Alt Clut Official Information Ruler Ri Arthgal map Dumnagual Claimant None Kingdom of Alt Clut is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the south of Scotland. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Arthgal map Dumnagual Initial ruler Vassals[] Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Territory[] Dun Breatann is its capital and only port. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Wikipedia has an article on this subject at:Kingdom of Strathclyde Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Brycheiniog","Kingdom of Brycheiniog Official Information Ruler Ri Elisedd map Tewdr Claimant None Kingdom of Brycheiniog is the smallest of the 21 factions in Viking Conquest, consisting only of Brycheiniog and its villages. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassal 3 Territory Ruler[] Ri Elisedd map Tewdr Initial ruler Vassal[] Mael Guledic Territory[] The faction's capital, Brycheiniog, is also its only fortification. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West Wikipedia has an article on this subject at:Brycheiniog Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Connachta","Kingdom of Connachta Official Information Ruler Ruire Mugron mac Cothaid Claimant none Kingdom of Connachta is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Mugron mac Cothaid Initial ruler Vassals[] Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Territory[] Cruaghan is its capital. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West Wikipedia has an article on this subject at:Connachta Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Cornubia","Kingdom of Cornubia Official Information Ruler Ri Dunyart map Eferferdyn Claimant None Kingdom of Cornubia is one of the 21 factions in Viking Conquest, located in southwestern England. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory 4 Trivia Ruler[] Ri Dunyart map Eferferdyn Initial ruler Vassals[] Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Territory[] Bosvenegh is its capital. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Trivia[] The Kingdom of Cornubia is based only in the modern day area of Cornwall, England at the beginning of the game. In game, the Kingdom of Cornubia is listed as a Christian kingdom, and all Cornish settlements are Christian. In reality, Cornwall was the last area of England to remain Pagan, and at the time the game is set would likely have still been Pagan in some areas further from large populations. The Kingdom of Cornubia is one of the easiest factions for the player to defeat and capture settlements from, as it is weak to begin with and is usually further weakened by wars with the Kingdom of West Seaxe. Wikipedia has an article on this subject at:Cornwall Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Danmark","Kingdom of Danmark Official Information Ruler Konungr Horik Gottfredsson Claimant Jarl Thorgil Kingdom of Danmark is one of the 21 factions in Viking Conquest. It is a Pagan kingdom and one of the Norse factions. Danmark is located on the eastern edge of the map. Rulers[] Konungr Horik Gottfredsson Initial ruler Jarl Thorgil Claimant Vassals[] Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi Territory[] Ribe is its capital and only port Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Wikipedia has an article on this subject at:Denmark Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of East Engle","Kingdom of East Engle Official Information Ruler Cyning Eadmund Aethelberhting Claimant None Kingdom of East Engle is one of the 21 factions in Viking Conquest, located in southeast England. It is a Christian kingdom and one of the two Anglian factions. Ruler[] Cyning Eadmund Aethelberhting Initial ruler Vassals[] Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Territory[] Dunwic is its capital and only port. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Wikipedia has an article on this subject at:Kingdom of East Anglia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Friese","Kingdom of Friese Official Information Ruler Konungr Hrorek Hemmingsson Claimant None The Kingdom of Friese is one of the 21 factions in Viking Conquest, located in the region known as Friese, in the South-Eastern part of the overland map. One of the smaller factions in the game, it is the only one of Frisian culture. Previously controlled by the Franks before the Vikings, Friese is ruled by a puppet king as a vassal of the Kingdom of Danmark. Ruler[] Konungr Hrorek Hemmingsson Initial Ruler Vassals[] Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Territory[] Dorestad is the capital of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Wikipedia has an article on this subject at:Frisia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Glywyssing","Kingdom of Glywyssing Official Information Ruler Ri Hywel map Rhys Claimant None Kingdom of Glywyssing is one of the 21 factions in Viking Conquest. It is a Welsh faction and one of the smaller factions. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory Ruler[] Ri Hywel map Rhys Initial ruler Vassals[] Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Territory[] Caer Dyf is its capital and only port. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West Wikipedia has an article on this subject at:Glywysing Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Gwynedd","Kingdom of Gwynedd Official Information Ruler Ri Rhodri map Merfyn Claimant Mael Elisedd ap Cyngen Kingdom of Gwynedd​ is one of the 21 factions in Viking Conquest and the largest Welsh kingdom. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 ​Territory Rulers[] Ri Rhodri map Merfyn Initial ruler Mael Elisedd ap Cyngen Claimant Vassals[] Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu ​Territory[] Ynys Mon is Gwynedd's capital and only port. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws Wikipedia has an article on this subject at:Kingdom of Gwynedd Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Laigin","Kingdom of Laigin Official Information Ruler Ruire Dunlaing mac Muiredaig Claimant None The Kingdom of Laigin is one of the 21 factions in Viking Conquest and one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic Kingdom. Ruler[] Ruire Dunlaing mac Muiredaig Initial ruler Vassals[] Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Territory[] The kingdom's capital is the town of Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Wikipedia has an article on this subject at:Leinster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Laithlind","Kingdom of Laithlind Official Information Ruler Konungr Gudrod Ragnarson Claimant None Kingdom of Laithlind ​is one of the 21 factions in Viking Conquest. Laithlind is the only non-Irish kingdom in Ireland. Additionally, it also occupies some islands. It is a Pagan Norse Kingdom. Ruler[] Konungr Gudrod Ragnarson Initial ruler Vassals[] Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson ​Territory[] Dubh Linn is its capital and only port. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South Wikipedia has an article on this subject at:Lochlann Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Mide","Kingdom of Mide Official Information Ruler Ruire Donnchad mac Eochocai Claimant None Kingdom of Mide is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Rulers[] Ruire Donnchad mac Eochocai Initial ruler Vassals[] Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach ​Territory[] Temair is its capital. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South Wikipedia has an article on this subject at:Kingdom of Meath Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Mierce","Kingdom of Mierce Official Information Ruler Cyning Brugred Beorhtwulfing Claimant None The Kingdom of Mierce is one of largest of the 21 factions in Viking Conquest. It occupies central England. It is a Christian Anglian kingdom. Rulers[] Cyning Brugred Beorhtwulfing Initial ruler Vassals[] Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Territory[] Tomtun is the capital and Lundenwic is the only port town of the faction. Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West Wikipedia has an article on this subject at:Mercia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Mumain","Kingdom of Mumain Official Information Ruler Ruire Cenn Faelad hua Mugthigirn Claimant None Kingdom of Mumain is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Cenn Faelad hua Mugthigirn Initial ruler Vassals[] Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith ​Territory[] Caiseal is its capital. Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West Wikipedia has an article on this subject at:Munster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Nords","Kingdom of Nords Banner Troops Official Information Ruler King Ragnar Claimant Lethwin Far-Seeker The Kingdom of Nords is one of the factions within the Mount&Blade series. Their national animal is the raven, which is depicted on their emblem and on the banner of their king, Ragnar. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Nord lords are called Jarls. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory History[] According to Matheld, Nord people are from a place called ""Nordland"", although the game's description of the custom battle character, Sverre, claims that Nords originally came from a land known as ""Jumne"". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders. Matheld says the Nords were invited by the Calradic Empire to crew their galleys, and were given land on the coast as payment for this service. After the Empire fell however, a Nord leader named Gundig Hairy-Breeks landed in Calradia to claim a supposed Nord birthright of the whole continent. Matheld makes note that this was a fabrication by the skalds and qualifies it by noting the Nords need no excuse to go to war. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg, but Nords still come to Calradia under the idea of claiming Calradia by force. This predisposition to war also factored into the rise of its current leader, King Ragnar, and the disinheritance of the claimant Lethwin Far-Seeker. The king before Ragnar and Lethwin's father, King Hakrim, had Lethwin sent abroad to learn academic arts believing that the Nords needed to be more than warriors. Ragnar disagreed and when Lethwin was shipwrecked on his way home to claim his throne, Ragnar took the throne for himself. According to both Marnid and Deshavi, the Nords also grow flax in abundance to send to Sargoth. There, it is weaved into Linen which Marnid claims was not something produced in Calradia. Rulers[] King Ragnar Initial Ruler Lethwin Far-Seeker Claimant Vassals[] Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Tactics[] Main article: Kingdom of Nords Tactics Strengths[] Powerful infantry with excellent choice of equipment for direct engagement. Archers are skilled in and equipped for close combat as well as long-range firing. All troops have high Athletics skill by default. Excellent troops for both attacking and defending in sieges. Weaknesses[] Complete absence of cavalry. Vulnerable to heavy cavalry. Second lowest strategic mobility out of all factions. Summary[] The Kingdom of Nords is, in military terms, an infantry-based civilization. They boast the most powerful heavy shock infantry, whose main tactic is to throw a volley of axes or javelins at their targets before charging in to melee. They are somewhat vulnerable to armies with shock cavalry, as the men on foot cannot keep up with them. On the other hand, Nords are completely equipped to fight on foot and make for excellent castle besiegers, breaking shields and splitting heads with their axes as they go. They also make great castle defenders, forming a nearly impenetrable shield wall on the ramparts. Nord armies rely on the strength of their infantry. Nord Huscarls are arguably the best infantry unit in the game. Since they do not rely on cavalry, their armies are excellent at both attacking and defending castles. They also have a branch of archers, but they are not as focused as there are only a few tiers in that unit line, though they are still capable in combat. Troop Tree[] Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Territory[] The factions which surround the Nords are the Kingdom of Vaegirs and the Kingdom of Swadia. The territory of the Kingdom of Nords contains the following towns, castles, and villages: Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Note that over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Nords may gain more or less land. However, these places are the only places from which you can recruit Nordic troops. Also note that the Kingdom of Nords and Kingdom of Rhodoks are the only two factions that start with three towns, unlike all of the other factions which start with four. In Warband, their starting territory is separated by the bridge east of Sargoth that holds by far the most direct way to the town of Wercheg. This bridge is guarded by Vaegir-held Ismirala Castle, limiting or at least delaying support between Nords in the north and south in case of a conflict. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Nords Tactics","The Kingdom of Nords is a strong faction, but it's hard to overlook its complete absence of cavalry - many Nordic Jarls themselves fight on foot! Campaign[] Nordic troops are highly desirable for siege warfare (especially attacking) and, with the Rhodoks, are the best troops for sieges. On the field, they are a terrible faction to pit against Swadia, the Khergits, and the Sarranids, due to their outdated fighting style and weakness to cavalry. However, this weakness can be easily avoided by simply battling with the other factions where their cavalry are useless - in villages or castles their horsemen will spawn without horses; not even a mighty army of Swadian Knights or Sarranid Mamlukes will stand a chance against the Nords without their horses. In mountains or forests (or rivers) you can order your troops to hold a hill (or stand in the water of a river) where the cavalry of your enemy cannot charge into your troops and will be easy pickings for the thrown weapons. The other Nord weakness is the relatively low level archers. While Nord Veteran Archers are serviceable, readily available and very economical, they aren't as hardy or deadly as the much higher tier archers in other armies. This is compensated somewhat by the thrown weapons the infantry carry, but inclines Nord commanders to press infantry attacks forward rather than applying a tactical defense and letting accurate archers antagonizing the enemy into making an assault. As the enemy troops begin to rout, it may be advantageous to tell your infantry to mount horses since Warriors and Veterans actually possess a fair amount of riding skill, and the horses taken from slain riders will help greatly in mopping up the remaining enemy before they can escape. Battlefield[] The AI utilises an effective shield wall, creeping up on the players position There are two battlefield tactics in the Nordic arsenal, the shield wall and the charge. The Shield-Wall: In what is probably the most famous Nordic tactic, one simply tells all infantrymen to hold their positions (preferably on or just past the crest of a hill) and to stand closer (x1), with all archers and cavalry somewhere behind that line. This causes the infantrymen's shields to overlap and, in concert with a tall hill, become capable of stopping just about any cavalry charge (which is every Nord's worst enemy). The already tightly woven line then surrounds the halted horseman and slays them. The shield wall, being extremely resilient, can also stop any and all infantry charges. Its only weakness is its flanks, which are hard to defend without cavalry. It gives a moderate defense against enemy archers. This approach is very tactically sound and has a strong historical precedent, as seen in ancient Roman testudoes, medieval Scottish sheltrons, and more. However, it was also used by the Saxons prior to their famous defeat during the Battle of Hastings (which is a good reminder that the shield wall is virtually impregnable as long as it is held, yet can quickly lead to disaster when broken). Never break the shield wall when fighting a stronger opponent. Even if you want a quick victory or are just impatient, never let the shield wall break, because that is what the enemy needs to counteract the outdated Nordic tactics and fighting styles. The Slow Advance: This tactic is good for wearing down the enemy. Have all your infantry line up into a shield wall, with archers behind. Slowly advance toward the enemy. The archers will pepper the enemy while your infantry push forward. When in range, your infantry will unleash a huge storm of throwing axes and javelins, thinning out the enemy. Eventually, your infantry will be close enough to engage the enemy in melee, easily destroying the already weakened soldiers. Your archers can then shoot anyone fleeing; this is important as the Nords do not have cavalry to chase them down like other factions. All out assault: Another tactic is just as easy; have all of your men follow you. Tell your infantry to charge, find a good place for your archers and tell them first to hold their positions and next to stand their ground. Then have your cavalry (if any) flank the enemy; feel free to do the same with small contingents of infantry. If you're losing the battle, you can have all infantrymen surround you. It is a Germanic tradition that warriors surround the dead body (or, in your case, weakened body) of their leader and then fight to their deaths. As per basic strategy, never attack up a hill from lower ground; it is suicide - especially when done with infantry. Instead, try to pull the enemy off of their high ground with light cavalry charges and quick, feigned retreats, or weaken them first with archers. Remember to always look to your enemy's flanks. Also, as per Sun Tzu: make them prepare on their right and then attack them on their left. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics" "Kingdom of Northhymbre","Kingdom of Northhymbre Official Information Ruler Jarl Halfdan Ragnarsson Claimant Aetheling Oswine Kingdom of Northhymbre or Northumbria, is one of the 21 factions in Viking Conquest and located in Northern England and some parts of Scotland. It's one of the largest factions and the largest Pagan faction. It is a Pagan Norse Kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Jarl Halfdan Ragnarsson Initial ruler Aetheling Oswine Claimant Vassals[] Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Territory[] Eidynburh is its capital and one of the ports along with Bebbanburh. Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South Trivia[] Northhumbrye is Anglo-Saxon for Northumbria, one of the biggest pre-Norman kingdoms in England. Historically, it would have been written ""Norþhymbre"" or ""Norðhymbre"" with the letters Thorn or Eth. Alternatively, the word could also end with the letter A. Wikipedia has an article on this subject at:Kingdom of Northumbria Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Northvegr","Kingdom of Northvegr Official Information Ruler Konungr Harald Halfdanarson Claimant None Kingdom of Northvegr ​is one of the 21 factions in Viking Conquest. It is located on the northeastern edge of the map. It is a Pagan Norse kingdom. Rulers[] Konungr Harald Halfdanarson Initial ruler Vassals[] Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson ​Territory[] Tunsberg is its capital and only port. Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Wikipedia has an article on this subject at:Norway Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Rhodoks","Kingdom of Rhodoks Banner Troops Official Information Ruler King Graveth Claimant Lord Kastor of Veluca The Kingdom of Rhodoks is ruled by King Graveth, while the claimant to the throne is Lord Kastor of Veluca. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Rhodok lords are called Counts. The Kingdom of Rhodoks is unique in that it is an elective monarchy. Their national animal is the bear, which is depicted on their emblem and on the banner of their king, Graveth. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Rhodoks were originally part of the Kingdom of Swadia, but successfully fought a war for independence. Their origin is reflected in their troop types and choice of territory. The Rhodoks' pikemen and crossbowmen were fielded in mountainous terrain to defeat the Knights of Swadia, as they lacked cavalry and thus relied on pike and crossbow to prevail over the Knights. Bunduk recounts how a war veteran named Grunwalder came ""over the hills"" after the war and taught the Rhodoks the art of war to defend themselves against the Swadians, effectively becoming an ancestral hero to the Rhodok people. Grunwalder would die in the rebellion he started, but his memory would live on as the Rhodoks swore never to bow to any king again. The Rhodoks built Grunwalder Castle at the place where Grunwalder fell in battle as a celebration of his contributions. Artimenner recounts, when the player nears Culmarr Castle, that the count of that fortress used its geographical advantage to levy heavy taxes on all nearby caravan routes, and used this as leverage to be elected King of the Rhodoks. All rulers of the Rhodoks thenceforth were elected kings, the latest of which is King Graveth. Rulers[] King Graveth Initial Ruler Lord Kastor of Veluca Claimant Vassals[] Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered and all the vassals from that kingdom defect on a random basis to the remaining factions. Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Tactics[] Main article: Kingdom of Rhodoks Tactics Strengths[] Excellent spearmen for resisting cavalry charges and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Very good at sieges. Weaknesses[] Lacking in cavalry. Poor offensive infantry. Infantry units (besides the sergeant) semi-consistently spawn without shields. Lowest strategic maneuverability out of all factions. Summary[] The Rhodoks rely heavily on well-equipped and hardy militias, unlike the levied footsoldiers and heavily armored knights of their Swadian and Sarranid neighbors. The Rhodoks are fond of the spear and the crossbow, and their armies are largely composed of spear-armed foot soldiers and professional crossbowmen, both equipped with large Board Shields to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with Glaives and Military Hammers to give them a great advantage in offensive and defensive engagements. The Rhodok military tree somewhat resembles that of the Nords considering the absence of cavalry, instead choosing to place an emphasis on heavy hitting top tier infantry. Furthering this comparison, despite Rhodok infantry not quite matching the strength of Nord Huscarls, any disparity is quickly bridged when you take the supremacy of the Rhodok Sharpshooter over the Nord Veteran Archers into account, and the Glaives of Rhodok veteran spearmen can even the odds if you have enough. Rhodok troops are mainly effective against cavalry. Melee battles don't tend to favor their infantry units, but a powerful corps of crossbowmen can soften up the enemy before an infantry charge. Rhodok units are best used in a defensive role in field battles, with infantry in front of ranged units. A corps of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Additionally, Rhodoks have more health and speed than any other faction units, and can devastate enemy armies when in the right formation. If you plan on besieging or defending any castles or cities, Rhodok units excel at this role. Coupled with the very mountainous terrain of the Rhodok territory, and their troops excellent defensive capabilities, Rhodok towns and select castles are the hardest of any faction to besiege. Troop Tree[] Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Territory[] The capital of the Kingdom of Rhodoks is Jelkala. The Kingdom of Rhodoks contains the following towns, castles, and villages: Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops. Trivia[] While the Rhodoks were added as a proper faction only between versions 0.808 and 0.894, they are first referenced as a possible troop tree - consisting of Rhodok Tribal, Hunter, Warrior, Veteran, Warchief - as early as version 0.704. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Rhodoks Tactics","The Rhodoks are known for their extensive use of the Board Shield and mixture of spearmen and crossbowmen - the bane to the existence of the cavalry-based Swadians. These, along with their mountainous homeland, make up for their weakness of possessing no cavalry units. Contents 1 Using the Kingdom of Rhodoks 1.1 Sieges 1.2 Battlefield 1.2.1 Setting up a Phalanx 2 Defeating the Kingdom of Rhodoks 2.1 Sieges (Defending) 2.2 Sieges (Attacking) 2.3 Open Battles 2.3.1 Level Fields 2.3.2 Hills 2.3.3 Mountains 2.3.4 Valleys 3 See Also Using the Kingdom of Rhodoks[] Sieges[] Aside from their elite infantry unit, the Rhodok Sergeant, Rhodoks rely primarily on their crossbowmen to be successful in sieges. With their high damage, massive board shields, and mass recruitability, Rhodok Crossbowmen of all types are deadly in sieges. This is due to the high damage of the crossbow, which can kill or fatally wound an enemy soldier (40-70 damage, if not a headshot) with one bolt. In addition to these deadly, one-shot crossbows, crossbowmen are equipped with some of the largest shields in the game. To avoid casualties and attempt to drain the enemy's archers, one tactic may be to order the archers to use their shields, creating an impenetrable wall. If you are besieging a town, this may not work as defenders automatically have their ammo replenished every few minutes. One way to have both a wall of shields and crossbowmen would be to create groups in the party screen. Set your Rhodok Sharpshooters, those with the most firepower and accuracy, to archers, and the rest of crossbowmen equipped with shields to a custom group. Order that group to use shields and stand in front of the sharpshooters that can now fight with a bit of cover. When defending a city or castle, Rhodok Sergeants are invaluable, as their huge shields and ridiculous amount of health means that they are all but invulnerable to enemy archers, while their proficiency at close quarters combat means they can hold their own against anything short of a Nord Huscarl. Rhodok Sharpshooters are the best defensive unit in the game (comparable only to the Vaegir Marksman), in both defending castles and towns and from a vantage point on the battlefield. Battlefield[] Rhodoks, with their long spears and deadly crossbows, can create impenetrable defenses, especially in their mountainous homeland. Once on the battlefield, the first action should always be to station your ranged units on the nearest hill. Infantry can be placed a few paces in front of the line of archers to block any cavalry and eventually infantry. Crossbowmen are extremely effective against slowly approaching infantry, and can also pick off cavalry units that are slowed by charging up the hill. This tactic is especially effective against bandits that do not use formations and just charge, typically without shields as well. Especially on swadia, there are rivers, and rivers are in small halls ond the terrain, then troops are going to be slow. If you put your lancers up of the River, bat in the hall, because of their spears you are going to win against most of enemy troops, expecialy chavillary. Possibly the most recognisable tactic in the ancient world was the phalanx, which can be emulated by a regiment of Rhodok Spearmen. This tactic can rule out the effectiveness of melee cavalry charges as the unsuspecting horseman who charges through the first line will be slaughtered by the men behind. Setting up a Phalanx[] First you have to do some managing in your party interface. When you start a new game, you'll find three groups: Infantry, Archers and Cavalry. When you recruit/upgrade to Rhodok Spearman, these men will be placed in the Infantry group. In order for the tactic to work, you must assign different Hotkeys to each type of spearman. To form the phalanx you use the hold position command. This can be done in multiple ways: pressing [F1] twice to order your troops to form a line at your current position, Holding [F1] which will display a flag on the landscape which can then be moved to the desired position or by pressing [backspace] and clicking the desired position on the minimap that appears. Have your veterans hold position at your chosen location, and then build a square with the rest of your spearmen by having them hold the position behind each line. You probably want to place your wall in front of your archers/crossbowmen or your entire army, so set the spot to place them in the middle of your archery/army line. The effectiveness of the formation can be improved by ordering the troops forming the phalanx to stand closer - this is done by pressing [F2] and then [F4] or by pressing [backspace] and clicking the stand closer order (it is often worth doing this multiple times). When defending a cavalry charge it is best to order you spearmen to charge (this done because charging spearmen use their polarms sooner). The timing on this is somewhat difficult as the charge order must be issued at the right time. The aforementioned timing is best practised in custom battle mode. Defeating the Kingdom of Rhodoks[] When fighting Rhodoks, you should always try to have the largest amount of men possible. This is because of what seems to be their most dangerous tactic. When fighting cavalry, Rhodoks will surround a horseman and jab at him with spears. While the horseman is immobilized by the mass of soldiers around him with shields that he can't hit past, he becomes a sitting duck for sharpshooters. To avoid this, keep your cavalry close while the Rhodoks attack your infantry. When they attack a lone infantry unit, rush in with your cavalry and kill the entire group of them. Fighting on foot also helps, but only if you have already gotten close to the group, where you can slay them with ease. However, just remember that taking over the Rhodoks is, by far, a late game goal. Sieges (Defending)[] The best method of defending against a besieging army of Rhodoks is to position your archers on both sides of the siege tower or ladder, so as to hit them from either side. The best way of doing this is to create a ""Crossbowmen"" group in the Party interface and order them to hold position on one side, and have your archers hold on the other. Vaegir Marksmen and Swadian Sharpshooters are recommended for this, as the disadvantage of being at war with the Rhodoks will level the playing field between Swadian and Rhodok crossbowmen. Position Nord Huscarls, Vaegir Guards, Swadian Knights, or Sarranid Mamlukes at the top of the ladder or at the siege engine's landing area. These soldiers are more effective because they have two handed weapons and heavy armor. Sieges (Attacking)[] When attacking a castle held by Rhodoks, ideally you should use Nord Huscarls. However, these can be difficult to obtain, as they take a long time to train. So, if you do not have Huscarls, use Swadian Sharpshooters. Order your Sharpshooters to spread out, so that they have to take longer to shift their aim toward individual targets. Use those Sharpshooters to eliminate as many enemies as they can, and then lead your Mamlukes (or other units that can crush through blocks) up the ladder or siege engine ramp. Your best case scenario with this strategy is a siege tower, as the enemy's Rhodok Sergeants may over-extend onto the siege engine, leaving them vulnerable to more skilled close-combat soldiers and possibly disrupting the shield wall. Open Battles[] If at all possible, never confront large Rhodok forces in hills, mountains, or valleys. This article will go in order of best case scenario to worst case scenario. Level Fields[] This is the best way to fight Rhodoks. No fancy tactics here except charging with heavy cavalry, preferably with Mamlukes, as they have lances and other heavy weapons that can break down shield walls. While your cavalry charges, keep the infantry close behind them so they can finish off stragglers. You should ride behind the main formation and try to kill their crossbowmen. Then you should command the cavalry to follow you, and charge right into the back of the enemy formation. Also remember to keep ranged units away from the battle, out of range of everything works best. This is a tested and effective strategy but should only be used on open fields. If you are lacking in cavalry there is still a way to beat Rhodoks. You want to target the crossbowmen as they tear shields into pieces, then destroy the meat of your men. Have your infantry and archers hold in a spot. Make your infantry advance ten paces. This way your infantry will take the brunt of the arrows while your archers try and kill their troops. You should ride around on a horse, flanking the sharpshooters. Try and make them either target you, or change to melee weapons. This will give your team more time to kill their troops. Once the opposing infantry or archers have been almost wiped out. Send your men to clean up the remainder of the troops. Hills[] When fighting on large hills, dismount your cavalry and order everyone to follow you. Then, hide behind a hill, forcing the enemy to charge you. When they charge you, destroy the charge, bring your archers to the top of the hill, tell them to hold position and fire at will, then charge with your cavalry and infantry. This should leave you with little to no casualties. Mountains[] When confronting Rhodok forces in mountainous areas, dismount your cavalry and set yourself up near the side of a valley. Have your infantry and cavalry guard your back, and order your archers to look down into the valley. When the enemy comes around through the valley, shoot at them a lot and then fall back a little bit. Then charge the enemy while they climb up the side of the valley. Order you archers on top of the mountain you selected, and have them fire at will. Whether you accompany your archers is up to you, but always try to have some infantry troops in your archers group so that the archers are not completely defenseless. Valleys[] If you find yourself in a valley, cramped into one area like Tulbuk's Pass (playable in custom battle mode or at Tulbuk), dismount your horses and put them in front of you to form a meat shield. Then order your archers and infantry to the left side of the Valley, and have them hold position up top. Then, leave your cavalry behind the horses, and wait for the enemy to run up to the horses and cavalry. When the enemy arrives at the horses, charge in with your infantry from the side, and trap them between the horses you and your infantry. Now order your cavalry to mount their horses and watch as your slashing swords eliminate them. All you have to do next is order your troops to charge, and the remainder of the enemy army will be eliminated with ease. That is the only feasible way to fight them in this situation without deaths on your side. However this does require well-timed attacks, so be wary, you may be better off with charging down the pass and hoping for open ground. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics" "Kingdom of Swadia","Kingdom of Swadia Banner Troops Official Information Ruler King Harlaus Claimant Lady Isolla of Suno The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno. Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus. Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts. As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 3.3 Summary 4 Troop Tree 5 Territory 6 Trivia Rulers[] King Harlaus Initial Ruler Lady Isolla of Suno Claimant Vassals[] Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Tactics[] Main article: Kingdom of Swadia Tactics Strengths[] Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses[] Unreliable crossbowmen. Very limited anti-cavalry infantry. Expensive troops. Summary[] The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Troop Tree[] Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Territory[] The territory of the Kingdom of Swadia contains the following towns, castles, and villages: Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns. Trivia[] Swadia is the oldest faction in the game, as it has been around since version 0.202. In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Swadia Tactics","The Kingdom of Swadia is one of the most well-balanced factions in the game, from its crossbowmen to its stalwart Knights, little can stand in the way of its militaristic might. Contents 1 Using the Kingdom of Swadia 1.1 Campaign 1.2 Battlefield 1.3 Sieges 2 See Also Using the Kingdom of Swadia[] Campaign[] The Kingdom of Swadia has a very strong and balanced troop tree, however, its location in the center of Calradia means that there is no such thing as peace. Expect to be always at war with one or two other factions. Even though Swadian units are great for the offensive, in the beginning of the game, it's best to be on the defensive, otherwise you'll lose many castles and perhaps even a town (in most cases Dhirim). If you are strong enough to withstand the attacks and able to break the Sieges outside the castle with Knights, the Kingdom of Swadia will be nearly unstoppable. Battlefield[] When using Swadian troops, it is advisable to position your crossbowmen on a hill just in front of your cavalry and spread both of them out, then place Sergeants behind your cavalry in tight formation. Do an opening charge just to confuse and mess up the enemy, then rush in your infantry to help. Do not disengage your cavalry until your infantry are all in the fray. The Knights will mindlessly try to run away when disengaging while getting attacked from behind. Once your Knights are out, charge again from a good position with couched lances. This will destroy the enemy almost instantly and your Sharpshooters will pepper the enemy at all times. Alternatively, you can simply amass Swadian Knights which can crush any foe on a flat battleground (which is easy to find in most places). This tactic, however, will be very expensive, as Knights cost around 50 denars every week (depending on leadership). Another strategy is to have your archers hold, infantry charging, and your cavalry following. Lead the flank with your cavalry, while your archers are shooting at them, and infantry directly attacking. Get behind them with your cavalry, then have them charge. Once they hit, regroup and do it again. Sieges[] Swadia may not have archers, but their crossbowmen are excellent, nearly a match for the Rhodok crossbowmen. When defending a castle, position your Sergeants on the walls to defend against foes using ladders or siege towers. If you are short of Sergeants, Knights also make a good fill-in infantry. Order your crossbowmen to positions where they can get clean shots into the sides of enemies advancing up ladders or siege towers. Playing against swadia BATTLEFIELD On battlefield the best terrain is on mountains, or on rivers. If you can't fight on some of that terrains, is better or on forest or small places that are higher then the rest. If you can, fight them with lancers, or troops with long weapons. Get clavary too, because when lancers kill clavary, you need to fight infantry, but they dont got long weapons, then they are bad fighting clavary. It looks strange, but fighting swadians with swadians is the easyest way, because if you kill the clavary, chargin with clavary its all you need. If you do these, you win very easily. SIEGES(DEFENDER) If swadians are atacking you, you wil need heavy ranged units like Rokhod Sarpshooter, because of their troops are one of the heaviest troops. Put your ranged units in one side, because if you atack with melee troops from the front, because their sheilds are small, and protect only one side. You need troops that got heavy weapons, like axes or maul, for example nord warriors. With all these it's easy to win, and for players is better to use or: Greathammer, Maul, Morningstar, Sledgehammer... With these tacticks it's easy to pass a siege of swadians. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Vaegirs Tactics" "Kingdom of Sweden","Kingdom of Sweden Banner Troops Official Information Ruler King Carl Gustaf Claimant Former Queen Christina Faction Location Swedes in light blue “ The Kingdom of Sweden so far remains neutral to both the Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. ” — Jaques de Clermont The Kingdom of Sweden is a nation in Mount&Blade: With Fire & Sword, located on the northwestern edge of the map of Eastern Europe. It is ruled by King Carl Gustaf, and the claimant to the throne is Former Queen Christina. It is on the north-west area of the overland map. The Kingdom of Sweden is one of two nations without a main questline, the other being the Crimean Khanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Carl Gustaf Initial Ruler Former Queen Christina Claimant Vassals[] General Brahe Wisingsborg Governor-General Magnus De la Gardie Count Orvar von Goya Governor Anders Eriksson Elector Frederick William Ratsherr Dirich Werneken General Arvid Vittenberg General Gustaf Evertsson Horn Ratsherr Alexander Leslie Baron Gustaf Wrangel Baron Christopher Bjolke Ratsherr Lennart Torstenson Ratsherr Otto Standbok General Simon Grundel-Hemfet Ratsherr Konrad Marenfeld Ratsherr Fabian Von Wersen Ratsherr Hans Von Koenigsmark Ratsherr Nilson Kagg General Robert Douglas Ratsherr Carl Lebenhaupt Tactics[] Strengths[] Most heavily armored faction. Best anti-cavalry infantry, shock infantry, and second best musketeers. Superb dragoons and heavy cavalry. Weaknesses[] Slow and can be outmaneuvered. Lacking in light infantry and light cavalry. The Kingdom of Sweden is similar to the Kingdom of Nords from Mount&Blade: Warband. Like the Nords, the Swedes have a focus on heavy melee infantry and excellent ranged units. Unlike the Nords, the Swedes have access to very effective cavalry units as well. Their weakness is ironically their armor, being slow and vulnerable to cavalry. Swedish militia tier units Town Militiaman, Militia Musketeer and Militia Pikeman are the best in their class due to their top tier stats and equipment (pikes). The Swedish mainline units are the Musketeer and Pikeman, with regional troops Finnish Harquebusier (armored but poorer musketeer), German Pikeman (better stats), and the excellent Black Reiter. The Swedish Musketeer is the second best mainline musketeer (better or nearly equivalent to that of rival elite troops) and the Finnish Harquebusier is much worse but more heavily armored. The Lifeguard is the best musketeer (second best in the game) available to the Swedes equipped with Miquelet muskets. The mercenary Scottish Musketeer should be avoided as it is worse than the alternatives. The Swordsman is the best shock infantry in the game and mercenary Scottish Swordsman is next, both being excellent in offensive and defensive positions in a siege. Finally, the mercenary Scottish Pikeman is the best anti-cavalry infantry unit in the game with the best stats and equipment. The Swedes have a superb Dragoon unit with several other options available to support the role like the Cuirassier, Black Reiter and Swedish Reiter. The Cuirassier is equipped with medium-heavy armor, a pistol and broadsword with great 1H stats making it a great option for cavalry charges. For more punch in your charges, switch to the Black Reiter and elite Swedish Reiter. The Swedish Reiter is the Swedish elite and most heavily armored unit in the game, armed with a pistol and broadsword, peppering their enemies with shots and charging for a finishing blow. Finally, the Cuirassier Spearman performs well as a lancer but has average stats and medium-heavy armor. Troop Tree[] Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Territory[] The territory of the Kingdom of Sweden contains the following towns, fortresses, and villages. Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name swed_man_death_1.ogg swed_man_death_2.ogg swed_man_death_3.ogg swed_man_insult_1.wav swed_man_insult_2.wav swed_man_insult_3.wav swed_man_insult_4.wav swed_man_insult_5.wav swed_man_insult_6.ogg swed_man_victory_1.wav swed_man_victory_2.wav swed_man_victory_3.wav Trivia[] Out of all of the nations in Eastern Europe, the Kingdom of Sweden is the only one that exists in modern times as it does in With Fire & Sword, with only slight differences: its territories in Latvia, Estonia, and Lithuania are no longer Sweden's, and Finland is independent. The Kingdom of Sweden was not fully shown in With Fire & Sword, because Sweden itself wasn't featured, and not all of Finland was shown either. ""Ratsherr"", a title shared by several Swedish vassals, is German for ""councilor"", which would mean that these vassals were members of the Privy Council of Sweden, key advisors (and occasional co-rulers) to the Swedish monarch. The title in Swedish would be ""Rådsherre"". In the game's code, the Kingdom of Sweden is referred to as nord - the Kingdom of Nords being similar in that it is based around the Nordic countries/Scandinavia. In the audio files for the battle cries, there is a clip where a dying Swedish soldier is heard speaking German (swed_man_death_2.ogg). It is unknown whether this represents the regionality of individual soldiers (such as the German Pikeman) or that the Swedish faction in the game is actually a simplified version of the politics on the western side of the map (such as Swedish vassals using German titles and the inclusion of the Prussian region as Swedish) or simply a developer oversight. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Uladh","Kingdom of Uladh Official Information Ruler Ruire Lethlobar mac Loingsig Claimant None Kingdom of Uladh is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Lethlobar mac Loingsig Initial ruler Vassals[] Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan ​Territory[] Rath Celtair is its capital and only port Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West Wikipedia has an article on this subject at:Ulaid Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Vaegirs","Kingdom of Vaegirs Banner Troops Official Information Ruler King Yaroglek Claimant Prince Valdym the Bastard The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard. Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek. Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] Not much is known about Vaegir history but they have fought with the Nords when the Nords forced the northern coast of Calradia to pay Nordgeld, a yearly stipend, after the Vaegirs refused to pay. The war took 3 years when they attempt to take the town of Rivacheg and the Nord king Gundig was killed there. In Warrider[] In Mount&Blade version 0.202 the Vaegirs were said to have rebelled from the Swadians, resulting in the on-going conflict between the two factions. This explains why the two factions' troop trees are generally so similar even in the latest version of Warband. Rulers[] King Yaroglek Initial Ruler Prince Valdym the Bastard Claimant Vassals[] Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Tactics[] Main article: Kingdom of Vaegirs Tactics Strengths[] Superb archers. Good horsemen with high maneuverability. Strong offensive capabilities with two-handed weapons. Inexpensive troops. Weaknesses[] Poor defensive capabilities due to lighter armor. Vulnerable to missile weapons. Summary[] The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman. According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops. However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo. It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor. Troop Tree[] Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Territory[] The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages: Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops). Trivia[] The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202. Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living in the Khergit Khanate ""across the mountains"", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kingdom of Vaegirs Tactics","The Kingdom of Vaegirs has a preference for lamellar armor, bardiches, and two-handed axes. Along with the Kingdom of Swadia, it was one of the first two factions in the original game. Contents 1 Using the Kingdom of Vaegirs 1.1 Campaign 1.2 Battlefield 2 Defeating the Kingdom of Vaegirs 2.1 Sieges (defending) 2.2 Sieges (attacking) 2.3 Open Battle 2.4 Hills 2.5 Mountains 2.6 Valleys 3 See Also Using the Kingdom of Vaegirs[] Campaign[] The Vaegirs start off bordering the Nords to the west, Swadia to the south-west and the Khergits to the south. Swadia is usually under attack from all sides, so attacks from that direction are often small and infrequent. However, expect both tough siege battles against the powerful Nordic infantry and quick raids behind your lines by Khergit cavalry. Naturally, try to limit yourself to one war at a time, but since it only takes one to make a war, this isn't always possible. Cavalry raids on Nordic villages can stay out of reach of retribution while denying their jarls the funds to support large armies. Use stationary forces of archers and infantry to prevent the Khergits from taking your castles and their villages away from you. Yours is a balanced troop tree; exploit your enemies' specialization. Battlefield[] The Vaegirs field a relatively balanced force, with their troop tree being similar in setup to the Swadians. However, they cannot match the armored fury of the Swadian Knights, nor the infantry steamroller of the Nords. Where the Vaegirs really shine is their archers and maneuverability. Vaegir Archers and Marksmen don't have the sheer power of the Rhodok Crossbowmen, but their bows feature a much higher rate of fire due to their much faster reloading. Vaegir infantry can spawn with a variety of weapons and a high rate of two handers, at the cost of some spawning without shields. On an open battlefield against archers the Guards' lack of a shield is a distinct disadvantage. In sieges, however, their two-handed axes and bardiches can be useful to punch holes in a defender's shield wall. This has the added benefit of reducing your upgrade and supply costs. One tactic to increase the likelihood of your vaegir guards having shields is ordering Vaegir infantry to switch to blunt weapons before the enemy closes range. This causes them to draw their shields regardless of what else they have. Once they are ordered to use weapons at will, they will usually switch to their one handed weapon, so that the individual unit is more reliant on his shield. Because all Vaegir infantry units can spawn with a spear or pike, they can hold their own against cavalry, so long as they are supported by archers or another force of cavalry. When fighting an enemy force other than the Swadians, exploit the holes in their troop tree. Bear in mind, even the Swadians have a flaw in that they have heavily armored troops. Nords lack cavalry; use your well-armored Vaegir Knights to distract their battle line while your Archers/Marksmen pincushion them. By the time they make it to your own infantry line, they will be weakened and ready for your cavalry to charge. As per Alexander the Great, catch them between the infantry anvil and the cavalry hammer. Khergits have no infantry other than their recruits. Plant your archers and infantry on a hill or in a forest and order them to stand as close together as possible. If you have cavalry, order them to dismount infront of your shieldwall and pull them back to guard the archers. Charging cavalry will get stuck in the mass of bodies and be forced to stop, making them vulnerable to counterattack. Don't let your cavalry charge off after their horse archers until the enemy horsemen have taken enough casualties. Rhodoks lack cavalry, but have fearsome crossbows and good top-tier infantry. Hide your troops just behind the crest of a hill, and when their battle line comes over the top, charge with your infantry. Cavalry can be maneuvered around behind them, just as when facing Nords. When their crossbowmen are distracted with your infantry, utilize their slow reloading time to close the distance with your Knights and Horsemen. The Swadians are well balanced and in many ways a mirror of your own forces. These battles often hinge on how well you deal with their Knights. Here is another place Vaegir Guards can be useful. Tightly grouped and positioned on a hill, their two handed weapons can cut down a horse and its rider. Just be sure to back them up with some regular Infantry and Archers/Marksmen and keep a reserve of Knights/Horsemen ready to deal with crossbowmen. Sarranids are so far away, they shouldn't be a serious threat. Your own infantry are similar to theirs, but their cavalry are as about powerful as the Swadians. Similar tactics using Guards and Marksmen will hold the line against the Mamelukes. Infantry, on the other hand, have light armor, fast weapons and throwing projectiles. Like with the Rhodoks, using the terrain to avoid their missiles will help to defeat them. Defeating the Kingdom of Vaegirs[] As mentioned above, the Vaegirs have a very balanced force. While their early infantry wields axes, like the Nords, their cavalry is like fighting a weaker Swadian Knight who has an axe and a voulge. This means that average Rhodok strategy will not be very effective, as the Vaegirs are also skilled at keeping the enemy at a distance. Heavy cavalry like the Swadian Knights and Sarranid Mamlukes are a good counter. Sieges (defending)[] When defending a castle from Vaegirs, one must know a few things about their army composition. Firstly, Vaegirs have one of the best archers in the game, which makes them very effective at picking men off of ramparts. They are lightly armored though, so using Rhodok Sharpshooters will be effective in defending against them in sieges. As always, you should try to have as many Nord Huscarls in your garrison as possible, because they have ranged weapons and are the best close combat troops in the game. Be warned though, the heavy rate of fire achieved by their archers makes them very dangerous, the more shots they take, the more likely it is that someone will go down, or that a shield might break. While the enemy shoots at your men, they are most likely to send their knights up the ladder or siege engine, simply because the Vaegirs do not usually use their elite infantry, the Vaegir Guard. Try to stay on the offensive, because Vaegir sieges can become long and tedious. Sieges (attacking)[] When taking a castle from the Vaegirs, bring units with large shields. Using a Heavy Board Shield and a Heavy Bastard Sword along with throwing weapons or a bow and arrows is an extremely effective way to kill Vaegirs. As long as they can't get too close with their axes, you should be able to take a storm of arrows and hit hard enough to eliminate their early units in one blow. Once you clear the ramparts, fire down on them as they attempt to climb back up. Rhodok Sergeants are not recommended though, as they are put to better use when fighting cavalry. Open Battle[] Bring heavy cavalry and shielded heavy infantry to counter their archers and horsemen. If using archers against them, Sarranids are the way to go, since their archers have stronger armor than their Vaegir counterparts. Hills[] While fighting them in hills, simply place your archers on top of the hills and shoot down at their cavalry units, and place them on the far right or left to keep their attention on one side. While their troops are turned toward them, order your cavalry to charge, and the lances will decimate the front lines of their exposed formation. Make sure that you don't charge over a hill though, because then you will lose your momentum. Mountains[] Positioning your archers at the top of mountains and stationing dismounted cavalry and infantry in between on a raised area is probably the best approach to attacking Vaegirs in the mountains. The idea is to remove the Vaegirs horses with the archers and then charge with durable infantry. The main problem with this strategy is that it is possible for a battlefield to load in without the ideal circumstances. However, little tweaks in this strategy would not affect your overall outcome. Altogether, you do not want to engage the Vaegirs in mountainous terrain. Valleys[] When in a valley, a forward charge by heavy troops in the best option, as it will make it more difficult for their archers to shoot at them. Be sure to bring durable troops though, as their two-handed weapons can deal heavy damage. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics" "Kingdom of West Seaxe","Kingdom of West Seaxe Official Information Ruler Brytenwalda Aethelred Aethelwulfing Claimant Aetheling Ceorl Kingdom of West Seaxe ​is one of the 21 factions in Viking Conquest. It is a Christian kingdom and the only Saxon faction in the game. West Seaxe is one of the most powerful kingdoms in Viking Conquest, controlling most of southern England. Rulers[] Aethelred Aethelwulfing Initial ruler Aetheling Ceorl Claimant Vassals[] Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald ​Territory[] Cippanhamm is its capital. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South Wikipedia has an article on this subject at:Wessex Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Kite Shield","Kite Shields are a type of shield similar to Heater Shields. Their rounded top provides slightly more visibility than heater shields to the sides when raised in first person view, but this does not otherwise affect blocking. Kite Shields are the same size and speed as Heater Shields, but generally offer more durability with less resistance, with the exception of the Knightly Kite Shield. They are a good choice for mounted units. There are six different types of Kite Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Old Kite Shield 165 2.0 5 72x105 96 33 Plain Kite Shield 215 2.5 10 72x105 93 70 Kite Shield 265 3.0 13 72x105 90 156 Heavy Kite Shield 310 3.5 18 72x105 87 320 Horseman’s Kite Shield 165 2.0 14 59x79 103 205 Knightly Kite Shield 225 2.5 23 59x79 100 360" "Klethi","Klethi Appears in Official Information Culture Vaegir Character Details Hire Cost 200 denars Likes Deshavi Liked by Deshavi Dislikes Artimenner, Borcha, Marnid as Emissary, Retreating Disliked by Artimenner and Borcha Connections Khudan Noble No Character Background Home UslumMalayurg Castle Background ServantAssassin Klethi is a Vaegir assassin and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment 6 Trivia Biography[] She was born in Uslum, a cold village where it relies meat and fish for survival. She lived between the Vaegir and Khergit land which usually saw wars and fighting over territories. She worked at Malayurg Castle with her mother as a servant and she spent her free time huntiing down mice. Upon seeing her skills, the castle's lord decided to use Klethi as an assassin to kill the lord's enemies. After some time, she freed herself of bondage and became a freelance assassin. One day, she stole her last employer's wife trinket and sought employment elsewhere. She wishes for a stable employment where she also can loot corpses. She met the player in the tavern and offers her services. If she retires from the party, she will return to her job as a freelance assassin. Personality[] Klethi is an impulsive, bloodthirsty, and oftentimes cruel young woman, but she is not without empathy, and is loyal to those she cares about. Relationships[] Artimenner - Klethi dislikes Artimenner for his engineering charts and diagrams, as she does not understand them and believes him to be practicing witchcraft. Borcha - Klethi dislikes Borcha for judging her for gutting enemy combatants after battle to search for hidden loot. Deshavi - Klethi empathizes with Deshavi, and is angered by the terrible things that have been done to her. Dialogue[] Main article: Klethi/Interactions Stats and equipment[] Klethi - Default Stats and Equipment Attributes Stat Points Level 2 Strength 7 Agility 11 Intelligence 8 Charisma 7 Health 44 Armor Head ? Body Peasant Dress Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw 3 Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking 2 Tactics ? Path-finding 2 Spotting 2 Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Dagger Ranged Throwing Knives Shield ? Mount ? Trivia[] Though Klethi claims that she is checking for hidden gold in her post-battle dialogue about Borcha, she does not possess any skill in looting. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Klethi/Interactions","This is the list of interactions with Klethi Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Uslum 9 Story Recap 10 Like Quotes 10.1 Deshavi 11 Dislike Quotes 11.1 Artimenner (Map Dislike) 11.2 Borcha (Battle Dislike) 11.3 Right to Rule Objection: Marnid 11.4 Retreating 12 As an Enemy Introduction[] ""Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? I could be. What's your story? ""Well, (sir/madame), as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was here in (town). Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers?"" I might be. What can you do? ""Well, sir/madam, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant."" It sounds like you can do the job, I will hire you. ""Now, that's good news, captain. So, how about paying me a little something to seal off the agreement? A mere 200 would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past."" All right, here's 200 denars for you. Make yourself ready. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. To be honest, I'd prefer someone who was a little less tempted to larceny.(Decline) Sorry, lass. You sound like you might be trouble. (Decline) Mind your own business, lass. (Decline) Reencounter[] I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. Retirement[] I've had good times in this company, and I've found myself a pretty trinket or two on the battlefield, but right now it isn't working out. I'm leaving you to go offer my talents to someone else. Rehire[] Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. Gathering Information[] Oy, Captain! I had a mind to pay a visit to my old haunts at Khudan. Let's just say that the lord and lady of the place had commissioned a certain service from me, and had been a bit lax about payment. However, a certain sparkly bauble in the lady's possession will fit the bill nicely. I see no need to trouble them by letting them know about my visit, but I could have a wee chat with my old friend the castle steward, who'll be letting me into the place, about goings-on in the (faction). Right to Rule[] Why not, captain? I'm sure you'd make a fine king-- and of course I'd hope you remember the little people like myself who did you a pretty turn on your scramble to the throne. Of course, my lord. And what's more, I figure a girl like me could do you a bit of service raising support with the lords of this land. I may have only had a small part in their schemes and intrigues over the years, but I think I know what they want. And given what I know of their secrets, they'd not want to be denying me admission to their halls, now would they? Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as king, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? Awarding a Fief[] Oh, that's most generous of you, {sire/my lady}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? Story: Uslum[] Aye, captain, do you see those? Those are hare tracks in the snow. We must be getting near to my birthplace. The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, but not much else. But there's wealth here in the woods: deer, rabbit and lynx, meat and furs, and the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. Still, it was a thin living, and there were always too many mouths around to feed. The Vaegir king had the Khergit khan don't make life any easier for us, squeezing for tax money the villages they control, and raiding for plunder the villages they don't. Of course, I can't say I wouldn't do the same if I had a castle and an army all of my own. The mighty do whatever they can, and the humble do whatever they must. Story Recap[] Why, captain, I was born in Uslum village, but my mother lost her land to a scheming relative and had to put herself in bond to a nearby lord. Like Quotes[] Deshavi[] Oy -- captain. I was just having a chat with Deshavi, as we picked through the bodies after our last little scrap. Have you heard her story? Can you believe the wrongs done to her? I tell you, it makes my blood boil. I want to cut off all the little bits of those bastards who mistreated her -- and I'll do it, too, if we ever run into them in our travels. Dislike Quotes[] Artimenner (Map Dislike)[] Oy, captain. Just so you know -- there's something funny about Artimenner. He makes strange scrawling in the dirt, and mutters to himself. Fearing witchcraft, I asked him about it, and he told me that a chit of a girl like myself should mind her own business. So I had a look in his baggage, found strange plans and diagrams. I think he's a sorceror [sic], sir, and if I catch him trying to hex me he'll have a knife in his throat. Borcha (Battle Dislike)[] Beg your pardon, sir. Borcha might have been a very good thief, but he's not got the stomach to be a warrior, if you ask me. After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as a girl who counts her pennies ought. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. Right to Rule Objection: Marnid[] Oy -- Captain! I hear that Marnid's gone off to sing a pretty song to the merchants, on how you'll hand them Calradia on a silver platter for them to feast upon, smack their lips, and suck the marrow from the bones. I hope that's just a tale you're telling. A noble lord will at least toss a few coppers to the poor when he holds his feasts, and will make sure that the servants go home with full bellies. A merchant marries his daughter, and you'd be lucky to get a few crusts and scraps of gristle from the table. That's my experience, anyway. Retreating[] Captain. I don't like to run from battle. So many throats left uncut, and so many purses left unexplored... As an Enemy[] Hello, Captain! So, I guess we're enemies! One small word of warning if we end up fighting each other -- once the rage of battle hits me, I can't always account for my actions. Just know that whatever I do, it's not personal. Maybe if we both walk away from this, we can meet once more as friends?" "Knife","The Knife is the fastest weapon in the game, allowing its wielder to stun lock opponents with successive attacks or chamber block if necessary. As the Knife cannot block on its own, a shield is recommended while in combat. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Knife/Warband","Knife KnifeOne-handedBase value: 18 denarsWeight: 0.5Swing: 21cThrust: 13pSpeed rating: 110Weapon reach: 40Can't be used to blockWarband" "Knight (Multiplayer)","For the single-player version, see Vlandian Knight. Knight Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 190 Class Stats Hit Points 100 Armor 41 (basic)50 (improved) Movement Speed 70 Army Size 7 Knights are a multiplayer cavalry class of Vlandia. Official Description[] Vlandian Knights, who train for war almost every day of their lives, truly are a force to be reckoned with. When they appear on the battlefield, they strike fear into their enemies. When they start their charge, even the ground trembles under their heavy thundering hooves. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Lance Two Handed One Handed Couch Lance Heavy Horseman's Kite Shield Shield Western Long Arming Sword One Handed Charger Mount Perks Improved Armor Provides +9 armor Western Heavy Lance Longer, stronger, but slower lance(replaces Western Long Lance)Two Handed One Handed Couch Lance Western Cavalry Mace Effective when fighting armored opponents(replaces Western Long Arming Sword)One Handed" "Knobbed Mace","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Knobbed Mace/Warband","Knobbed Mace Knobbed MaceOne-handedBase value: 98 denarsWeight: 2.5Swing: 21bSpeed rating: 98Weapon reach: 70Warband" "Knudarr Castle","Knudarr Castle Settlement Information Type Castle Kingdom Nords Villages VayejegMechin Sieges with... Ladders Port No World Map Mount&BladeKnudarr CastleVayejegTemplate:World Map/Mount&BladeWarbandKnudarr CastleMechinTemplate:World Map/Warband Knudarr Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Knudarr Castle lies southeast of Sargoth, near a bridge leading to the Kingdom of Vaegirs territory. Its village is Vayejeg, which is to the southwest. Warband[] Knudarr Castle lies southeast of Sargoth, alone on the other side of the serpentine river flowing through Nordic territory. It is closer to the Kingdom of Swadia than any other Nordic structures. Its village is Mechin, which is within a forest to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Knudarr Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. On besiegers' view, a backdoor is open wide on the left side of castle wall. By this route, soldiers can enter into the castle without any difficulty. Enemy AI cannot use this method, which makes defending the castle relatively easy. Trivia[] This castle shares its name with Jarl Knudarr. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Koltit","Koltit Official Information Faction Khuzait Leader Kanujan Beg Fiefs Simira CastleKhimli Castle Tier ? Wealth ? The Koltit are a clan of the Khuzait led by Kanujan Beg. Description[] The clan has loyally served the Khanate for generations. Members[] Kanujan (leader) Sokhatai Korte Kinteg Settlements[] Castles Simira Castle Khimli Castle Villages Simira Kohi Ajik Khimli Omrotok Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Konrad","Konrad of Balion Konrad is one of the eleven characters playable in Warband's Custom Battle mode. In-game description[] ""Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career-opportunities awaiting a man of his talents in Calradia, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Calradian states, he is more than happy to offer his services to any lord with a fat enough coin-purse."" Stats[] Konrad - Default Stats and Equipment Attributes Stat Points Level 24 Strength 18 Agility 15 Intelligence 12 Charisma 12 Health 65 Armor Head Bascinet with nose guard Body Scale armor Hand Mail mittens Foot Mail boots Skills Skill Points Ironflesh 6 Power Strike 6 Power Throw 3 Power Draw ? Weapon Master 5 Shield 4 Athletics 5 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 150 Polearms 130 Archery 30 Crossbows 50 Throwing 90 Weapons Melee Great sword, winged mace Ranged ? Shield Heavy kite shield Mount ?" "Konungr Bagsecg","Konungr Bagsecg Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Vassal Religion Pagan Personal Details Gender Male Konungr Bagsecg is a vassal of Jarl Halfdan Ragnarsson of the Kingdom of Northhymbre. His starting fiefs are randomly generated. Family[] Konungr Bagsecg has no known relatives. Wikipedia has an article on this subject at:Bagsecg Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Konungr Eirik","Konungr Eirik Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Vassal Religion Pagan Personal Details Gender Male Konungr Eirik is initially a vassal of the Kingdom of Northvegr. His startings fiefs are randomly generated. Family[] Children: Gyda Eirikdottir Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Konungr Gudrod Ragnarson","Konungr Gudrod Ragnarson Official Information Kingdom Kingdom of Laithlind Monarch Konungr Gudrod Ragnarson Title Monarch Religion Pagan Personal Details Gender Male Konungr Gudrod Ragnarson is the monarch of the Kingdom of Laithlind. He begins the game as the lord of Dubh Linn. Wikipedia has an article on this subject at:Gofraid of Lochlann Kingdom of Laithlind Monarch: Claimant: Konungr Gudrod Ragnarson None Vassals: Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Ladies: Asgerd Bera Grunnhild Salbjorg" "Konungr Harald Halfdanarson","Konungr Harald Halfdanarson Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Monarch Religion Pagan Personal Details Gender Male Konungr Harald Halfdanarson is the monarch of the Kingdom of Northvegr. He begins the game as the lord of Tunsberg. Wikipedia has an article on this subject at:Harald Fairhair Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Konungr Hrorek Hemmingsson","Konungr Hrorek Hemmingsson Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Monarch Religion Pagan Personal Details Gender Male Konungr Hrorek Hemmingsson is a character in Viking Conquest. He is the initial king of Friese and starts as the lord of Dorestad. In a quest during the story mode, you are instructed to kill him, but this never happens. If you try to warn him of the assassination plot, he will simply not believe you and you will lose relations with him. Wikipedia has an article on this subject at:Rorik of Dorestad Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Kramuk Noyan","Kramuk Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Lord Kramuk is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Zenur Children: Dundush Noyan, Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Kramuk Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Woolen Hose, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Bardiche Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Kramuk Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Kulum","Kulum Settlement Information Type Village Kingdom Nords Fortification SargothTihr World Map Mount&BladeKulumSargothTemplate:World Map/Mount&BladeWarbandKulumTihrTemplate:World Map/Warband Kulum is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far left side of the village from where the player enters, standing next to a table set with pottery. Kulum lies on relatively flat land with low hills and fairly heavy tree coverage while a small stream divides the village in half. It has a total of six structures, as well as a small wooden bridge connecting the village over the water. There are several fields here, one growing cabbages, one squash, one is full of shrubs, and one is cleared with only piles of hay or straw remaining. A fenced-in area behind some of the buildings is probably an animal pen, though it is empty, and a net in the water is probably used to catch fish. There seems to be a picnic spread next to a campfire by the watermelon patch set with chicken as well as bread stored in a basket. There is a fenced graveyard a short distance away from the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of a thick tree, standing next to the graveyard. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Kwynn","Kwynn Settlement Information Type Village Kingdom Nords Fortification SargothCurin Castle World Map Mount&BladeKwynnSargothTemplate:World Map/Mount&BladeWarbandKwynnCurin CastleTemplate:World Map/Warband Kwynn is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located between the two buildings up the hill to the right from where the player enters, standing next to a woodpile and stool. Kwynn is set on very uneven terrain, with many hills of inconsistent heights, as well as a large number of trees and shrubs. It has a total of five structures and a large, but very decrepit, stone wall in the middle of the village. There is an apple tree farm here and the numerous empty baskets strewn throughout the village implies it plays a significant role, but an invisible barrier makes it inaccessible to the player. If sent here during a Hunt Down Fugitive quest, the target may be found next to a woodpile on the right side of the apple farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "L'Aigle","L'Aigle Version Warband 1.176 Type Single Player Links ModdbSteam Workshop L'Aigle (The Eagle) is a total conversion modification to Mount&Blade: Warband 1.176. Its current version is 1.41. There is a 1.5 version available on mega (Only posted on L'Aigle discord that has invites disabled). Setting[] The entirety of this single-player modification starts off in the year 1809 on April 10, the starting date of the War of the Fifth Coalition. France, lead by Napoleon Bonaparte, begins a coalition, with the newly formed Confederation of the Rhine and the sovereign Netherlands, against the Austrian Empire and its allies, the United Kingdom and Spain, the latter not included as of December 2019. This coalition continues the fire that was lit in the previous 4 coalitions against the First French Empire and Republic. The Holy Roman Empire is near disestablishment, after the Confederation of the Rhine's formation, and Austria faces its strongest enemy yet, the Grand Army. The United Kingdom joined the war alongside Austria, including Sicily. The Kingdom of Prussia, the Polish State of Warsaw and the Russian Tsardom refuse to partake in the war, remaining neutral. You, the player, have the chance to play it historically or make your own alternative world through conquest and diplomacy. Features[] Ten detailed factions, including France, Britain, Austria, Russia, Prussia, Italy, Holland (Netherlands) and Warsaw. More coming later. Battle Formations, including anti-cavalry square. Military ranks earned in battle or purchased by the commission. Hundreds of thoroughly-researched and historically-accurate uniforms and weapons. Campaign for mastery or conquest of Europe on a massive and detailed map. New hand-crafted battle scenes including Naval Battles. Tournaments and Arenas are redone to include prizefighting. Earn fame and glory by capturing enemy standards and presenting them to your regent. Military Depots where one can purchase weapons and uniforms or hire trained specialists. Graphical overhaul including new horses, textures, effects, and buildings. Hundreds of new troops, with such famous regiments as the Old Guard, 95th Rifles and Polish Lancers. Functioning field artillery for both the player and the AI. External Links[] Moddb Steam Workshop Taleworlds" "Ladies","A large group of ladies gathered in a castle. Ladies are lord's wives, daughters, and sisters in the land of Calradia. In Warband, a lady can be asked to talk about herself and her relationship to her lord. The player can also marry ladies who are not already married, can dedicate a tournament to a lady, and can proclaim love to them. Poems can be learned to woo them. A lady can also improve your relationship with a lord of that faction, at the price of one thousand denars per relationship point. Ladies can offer a quest in which you must defend the honor of the lady and defeat the lord that sullied her name. You must visit that lord and challenge him to a one-on-one duel in the tournament area. If you win, you'll lose a lot of relationship points with the lord and gain a lot with the lady, who also gives you a reward (usually 3000 denars) whether you are victorious or not. You will also gain a point of honor if you accept the reward, two points if you refuse it; you will lose five points if the lord defeats you in the duel. As a ruler of your own kingdom, raising a female companion to vassalship will give them the title 'Lady', but they will act as lords. In With Fire & Sword, ladies are present in courts across the map, but they are simply placeholders with no function, as any interaction with them will simply make them tell that they do not know the player well enough, and there is no way to improve relations with them. Relation[] You can change your relation with ladies through the following means: Action Effects Duel for lady - Accept quest +3 Duel for lady - Complete quest +10 Duel for lady - Fail quest +6 Duel for lady - Reject quest -1 Escort lady +2 Rescue prisoner lord +8 Release lady without ransom after capturing a castle or town +1 Demand ransom for a lady after capturing a castle or town -3 * Warband only. Personalities[] Personalities Bard's Description Convential They say that (Lady) is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way Moral They say that (Lady) is a lady of the highest moral standard. Very admirable, very admirable -- and very hard to please, I'll warrant. Romantic They say that (Lady) is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. Ambitious They say that (Lady) is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! Tomboyish They say that (Lady) loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say." "Lady Adelisa","Lady Adelisa Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Adelisa is one of the noblewomen of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Reland Children: Count Nealcha, Lady Calantina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Aesa","Lady Aesa Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Aesa is one of the noblewomen initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Turegor. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Afrid","Lady Afrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Afrid is one of the noblewomen of the Kingdom of Nords. She is 21 years old. She can usually be found in Sargoth; although, like all unmarried Noblewomen, she only makes an appearance at Nord feasts, or can be visited. Family[] Siblings: Jarl Aeric. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Agasia","Lady Agasia Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Agasia is one of the Noblewomen of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Talbar Children: Count Reichsin, Lady Geneiava Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Akilina","Lady Akilina Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Akilina is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Ralcha, Lady Myntha Siblings: Boyar Rudin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Alfrun","Lady Alfrun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Alfrun is a noblewoman initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Logarson Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Aliena","Lady Aliena Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Aliena is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Matheas, Lady Brina Siblings: Count Tellrog Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Anais","Lady Anais Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Anais is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Gharmall Children: Count Trimbau, Lady Miraeia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Aneth","Lady Aneth Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Aneth is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Gutlans Children: Count Tribidan, Lady Reada Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Anna","Lady Anna Appears in Official Information Faction Kingdom of Swadia Monarch King Harlaus Title Lady Culture Swadian Character Background Age 49 Spouse Count Klargus Children Count BeranzLady Nelda Lady Anna is a noblewoman of the Kingdom of Swadia. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Arjis","Lady Arjis Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Arjis is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Kramuk Noyan, Lady Zenur Siblings: Dundush Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Atjahan","Lady Atjahan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Atjahan is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Chaurka Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Auberina","Lady Auberina Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Auberina is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Clais Children: Count Devlian, Lady Tibal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Ayasu","Lady Ayasu Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ayasu is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Tonju Noyan, Lady Mahraz Siblings: Hugu Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Baotheia","Lady Baotheia Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Baotheia is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Laruqen, Lady Saraten Siblings: Count Gerluchs Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Bawthan","Lady Bawthan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Bawthan is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Atis Children: Emir Muhnir, Lady Mahayl Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Bela","Lady Bela Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Bela is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Delinard Children: Count Rafard, Lady Elina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Bergit","Lady Bergit Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Bergit is a noblewoman initially of the Kingdom of Nords. She is 21 years old. Family[] Siblings: Jarl Haeda Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Bernatys","Lady Bernatys Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Bernatys is a noblewoman initially of the Kingdom of Swadia. She is 21 years old. Family[] Siblings: Count Mirchaud Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Boadila","Lady Boadila Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Boadila is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Ryis Children: Count Montewar, Lady Elys Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Borge","Lady Borge Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Borge is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Alagur Noyan Children: Urubay Noyan, Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Brina","Lady Brina Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Brina is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Matheas Children: Count Tellrog, Lady Aliena Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Trivia[] A Lady Brina is also available as a Quick Battles character in Mount and Blade classic' Siege Defense mode. However, she leads Vaegir troops into battle and looks younger, so the two are unlikely to be the same character. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Bryn","Lady Bryn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Bryn is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Olaf, Lady Loeka Siblings: Jarl Rayeck Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Calantina","Lady Calantina Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Calantina is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Reland, Lady Adelisa Siblings: Count Nealcha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Chedina","Lady Chedina Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Chedina is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Asugan Noyan Children: Tirida Noyan, Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Claudora","Lady Claudora Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Claudora is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Tarchias, Lady Forbesa Siblings: Count Fraichin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Constanis","Lady Constanis Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Constanis is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Haringoth Children: Count Regas, Lady Vera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Dria","Lady Dria Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Dria is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Irya Children: Jarl Bulba, Lady Glunde Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Drina","Lady Drina Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Drina is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Naldera, Lady Seomis Siblings: Boyar Marmun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Dula","Lady Dula Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Dula is a noblewoman initially of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Ghanawa Children: Emir Tilimsan, Lady Ruwa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Dulua","Lady Dulua Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Dulua is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Brula Noyan, Lady Nirvaz Siblings: Ulusamai Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Eilif","Lady Eilif Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Eilif is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Knudarr Children: Jarl Gerlad, Lady Gudrun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Eir","Lady Eir Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Eir is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Reamald Children: Jarl Dirigun, Lady Thera Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Eleandra","Lady Eleandra Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Eleandra is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Raichs Children: Count Fudreim, Lady Meraced Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Elina","Lady Elina Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Elina is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Delinard, Lady Bela Siblings: Count Rafard Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Ellian","Lady Ellian Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Ellian is a noblewoman initially of the Kingdom of Rhodoks. She is 21 years old. Family[] Siblings: Count Etrosq Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Elys","Lady Elys Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Elys is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Ryis, Lady Boadila Siblings: Count Montewar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Endegrid","Lady Endegrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Endegrid is a 19 year old noblewoman initially with the Kingdom of Nords. Family[] Parents: Jarl Turya, Lady Hild Siblings: Jarl Marayirr Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Enricata","Lady Enricata Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Enricata is a noblewoman initially of the Kingdom of Swadia. She is 21 years old. Family[] Siblings: Count Stamar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Erenchina","Lady Erenchina Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Erenchina is a noblewoman initially of the Kingdom of Vaegirs. She is 21 years old. Family[] Siblings: Boyar Nelag Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Forbesa","Lady Forbesa Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Forbesa is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Tarchias Children: Count Fraichin, Lady Claudora Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Gaeta","Lady Gaeta Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Gaeta is a noblewoman initially of the Kingdom of Swadia. She is 21 years old. Family[] Siblings: Count Meltor Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Geneiava","Lady Geneiava Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Geneiava is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Talbar, Lady Agasia Siblings: Count Reichsin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Glunde","Lady Glunde Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Glunde is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Irya, Lady Dria Siblings: Jarl Bulba Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Gudrun","Lady Gudrun Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Gudrun is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Knudarr, Lady Eilif Siblings: Jarl Gerlad Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Gwenael","Lady Gwenael Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Gwenael is a noblewoman initially of the Kingdom of Rhodoks. She is 21 years old. Family[] Siblings: Count Rimusk Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Haris","Lady Haris Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Haris is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Khavel, Lady Pelaeka Siblings: Boyar Harish Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Herjasa","Lady Herjasa Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Herjasa is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Gundur Children: Jarl Gearth, Lady Svipul Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Hild","Lady Hild Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Hild is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Turya Children: Jarl Marayirr, Lady Endegrid Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Hindal","Lady Hindal Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Hindal is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Tulug Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Iarina","Lady Iarina Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Iarina is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Vlan, Lady Sepana Siblings: Boyar Kumipa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Ifar","Lady Ifar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Ifar is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Mundhalir Children: Emir Raddoun, Lady Yasmin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Ingunn","Lady Ingunn Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Ingunn is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Harald Children: Jarl Surdun, Lady Kaeteli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Irena","Lady Irena Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Irena is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Since she has no spouse to begin with, she is eligible for marriage . Family[] Parents: Count Tredian, Lady Melisar Siblings: Count Rochabarth Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Isna","Lady Isna Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Isna is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Nuwas Children: Emir Ayyam, Lady Siyafan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Isolla of Suno","Lady Isolla of Suno Appears in Official Information Faction Kingdom of Swadia Title Claimant Culture Swadian Character Background Parents King Esterich Lady Isolla of Suno is the claimant to the throne of the Kingdom of Swadia. She was the only child of King Esterich who had named her as his heir. Isolla claims that he had named her many times, in front of nobles and lords, and it was quite common in Swadia for rulers to be female. In fact, the most famous Swadian rulers were female. However, her father's cousin Harlaus took the throne, protesting that only a madman could name a woman as an heir. Harlaus counters by stating that the kingdom needs a strong leader to protect its people, and while there are stories about Swadian warrior queens, they all end with the Swadian army crushed, and its people broken. He invites the player to discuss stories about princesses when Swadia's enemies have been vanquished and its people are safe. This, however, is not possible, as if Swadia takes over the entirety of Calradia, Isolla will have left Calradia. As a claimant, she will also leave Calradia if Swadia has been defeated as there is no kingdom left to rule. Gallery[] Lady Isolla of Suno in starting equipment Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Jadeth","Lady Jadeth Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Jadeth is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Aedin Children: Jarl Faarn, Lady Miar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Janab","Lady Janab Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Janab is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Azadun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Joaka","Lady Joaka Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Joaka is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Doru, Lady Vayen Siblings: Boyar Taisa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Johana","Lady Johana Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Johana is a noblewoman initially of the Kingdom of Swadia. She is 21 years old. Family[] Siblings: Count Plais Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Junitha","Lady Junitha Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Junitha is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Vuldrat Children: Boyar Druli, Lady Katia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Kaeteli","Lady Kaeteli Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Kaeteli is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Harald, Lady Ingunn Siblings: Jarl Surdun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Katia","Lady Katia Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Katia is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Vuldrat, Lady Junitha Siblings: Boyar Druli Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Kefra","Lady Kefra Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Kefra is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Tirida Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Khalisa","Lady Khalisa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Khalisa is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Ghulassen Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Loeka","Lady Loeka Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Loeka is a noblewoman of the Kingdom of Nords. She is 49 years old. Family[] Spouse: Jarl Olaf Children: Jarl Rayeck, Lady Bryn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Lulya","Lady Lulya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Lulya is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Dhiyul Children: Emir Biliya, Lady Zahara Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Luqa","Lady Luqa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Luqa is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Nuam Children: Emir Dhashwal, Lady Zandina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Magar","Lady Magar Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Magar is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Deglan Children: Count Rafarch, Lady Thedosa Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Mahayl","Lady Mahayl Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Mahayl is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Atis, Lady Bawthan Siblings: Emir Muhnir Trivia[] Sometimes she will start with some controversy. It is unknown why. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Mahraz","Lady Mahraz Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Mahraz is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Tonju Noyan Children: Hugu Noyan, Lady Ayasu Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Mechet","Lady Mechet Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Mechet is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Nasugei Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Melisar","Lady Melisar Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Melisar is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Tredian Children: Count Rochabarth, Lady Irena Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Meraced","Lady Meraced Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Meraced is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Raichs, Lady Eleandra Siblings: Count Fudreim Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Miar","Lady Miar Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Miar is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Aedin, Lady Jadeth Siblings: Jarl Faarn Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Miraeia","Lady Miraeia Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Miraeia is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Gharmall, Lady Anais Siblings: Count Trimbau Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Myntha","Lady Myntha Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Myntha is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Ralcha Children: Boyar Rudin, Lady Akilina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Nadha","Lady Nadha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Nadha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Urumuda Noyan, Lady Yasreen Siblings: Akadan Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Nelda","Lady Nelda Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Nelda is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Klargus, Lady Anna Siblings: Count Beranz Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Nesha","Lady Nesha Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Nesha is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Meriga Children: Boyar Gastya, Lady Tabath Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Nirvaz","Lady Nirvaz Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Nirvaz is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Brula Noyan Children: Ulusamai Noyan, Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Olekseia","Lady Olekseia Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Olekseia is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Belgaru, Lady Tejina Siblings: Boyar Valishin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Pelaeka","Lady Pelaeka Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Pelaeka is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Khavel Children: Boyar Harish, Lady Haris Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Philenna","Lady Philenna Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Philenna is a noblewoman of the Kingdom of Swadia. She is 49 years old. Family[] Spouse: Count Grainwad Children: Count Despin, Lady Sonadel Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Qutala","Lady Qutala Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Qutala is a noblewoman initially of the Khergit Khanate. She is 21 years old. Family[] Siblings: Sebula Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Ravin","Lady Ravin Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ravin is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Belir Noyan Children: Tansugai Noyan, Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Rayma","Lady Rayma Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Rayma is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Uqais Children: Emir Amdar, Lady Thanaikha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Reada","Lady Reada Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Reada is a noblewoman initially of the Kingdom of Rhodoks. She is 19 years old. Family[] Parents: Count Gutlans, Lady Aneth Siblings: Count Tribidan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Ruha","Lady Ruha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Ruha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Tansugai Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Ruwa","Lady Ruwa Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Ruwa is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Ghanawa, Lady Dula Siblings: Emir Tilimsan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Safiya","Lady Safiya Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Safiya is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Lakhem Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Saraten","Lady Saraten Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Saraten is a noblewoman of the Kingdom of Rhodoks. She is 49 years old. Family[] Spouse: Count Laruqen Children: Count Gerluchs, Lady Baotheia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Selik","Lady Selik Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Selik is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Imirza Noyan Children: Karaban Noyan, Lady Thalatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Seomis","Lady Seomis Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Seomis is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. She is wife to Boyar Naldera, and Mother to Boyar Marmun and Lady Drina. Family[] Spouse: Boyar Naldera Children: Boyar Marmun, Lady Drina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Sepana","Lady Sepana Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Sepana is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Vlan Children: Boyar Kumipa, Lady Iarina Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Shatha","Lady Shatha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Shatha is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Hamezan, Lady Sulaha Siblings: Emir Hiwan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Sihavan","Lady Sihavan Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Sihavan is a noblewoman initially of the Kingdom of Vaegirs. She is 21 years old. Family[] Siblings: Boyar Mleza Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Siyafan","Lady Siyafan Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Siyafan is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Nuwas, Lady Isna Siblings: Emir Ayyam Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Sonadel","Lady Sonadel Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Sonadel is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Grainwad, Lady Philenna Siblings: Count Despin Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Sulaha","Lady Sulaha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Sulaha is a noblewoman of the Sarranid Sultanate. She is 49 years old. Family[] Spouse: Emir Hamezan Children: Emir Hiwan, Lady Shatha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Sur","Lady Sur Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Sur is a noblewoman initially of the Sarranid Sultanate. She is 21 years old. Family[] Siblings: Emir Quryas Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Svipul","Lady Svipul Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Svipul is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Gundur, Lady Herjasa Siblings: Jarl Gearth Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Tabath","Lady Tabath Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Tabath is a noblewoman initially of the Kingdom of Vaegirs. She is 19 years old. Family[] Parents: Boyar Meriga, Lady Nesha Siblings: Boyar Gastya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Tamar","Lady Tamar Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Tamar is a noblewoman initially of the Kingdom of Vaegirs. She is 21 years old. Family[] Siblings: Boyar Crahask Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Tejina","Lady Tejina Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Tejina is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Belgaru Children: Boyar Valishin, Lady Olekseia Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Thalatha","Lady Thalatha Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Thalatha is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Imirza Noyan, Lady Selik Siblings: Karaban Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Thanaikha","Lady Thanaikha Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Thanaikha is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Uqais, Lady Rayma Siblings: Emir Amdar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Thedosa","Lady Thedosa Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Thedosa is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Deglan, Lady Magar Siblings: Count Rafarch Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Thera","Lady Thera Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Thera is a noblewoman initially of the Kingdom of Nords. She is 19 years old. Family[] Parents: Jarl Reamald, Lady Eir Siblings: Jarl Dirigun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lady Tibal","Lady Tibal Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Tibal is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Clais, Lady Auberina Siblings: Count Devlian Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Timethi","Lady Timethi Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Timethi is a noblewoman initially of the Kingdom of Rhodoks. She is 21 years old. Family[] Siblings: Count Kurnias Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Tuan","Lady Tuan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Tuan is a noblewoman initially of the Khergit Khanate. She is 19 years old. Family[] Parents: Alagur Noyan, Lady Borge Siblings: Urubay Noyan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Valka","Lady Valka Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Valka is a noblewoman initially of the Kingdom of Vaegirs. She is 21 years old. Family[] Siblings: Boyar Bracha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Vayen","Lady Vayen Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Lady Personal Details Gender Female Lady Vayen is a noblewoman of the Kingdom of Vaegirs. She is 49 years old. Family[] Spouse: Boyar Doru Children: Boyar Taisa, Lady Joaka Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Lady Vera","Lady Vera Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lady Personal Details Gender Female Lady Vera is a noblewoman initially of the Kingdom of Swadia. She is 19 years old. Family[] Parents: Count Haringoth, Lady Constanis Siblings: Count Regas Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lady Yasmin","Lady Yasmin Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Yasmin is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Mundhalir, Lady Ifar Siblings: Emir Raddoun Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Yasreen","Lady Yasreen Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Yasreen is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Urumuda Noyan Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lady Ysueth","Lady Ysueth Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Lady Personal Details Gender Female Lady Ysueth is a noblewoman initially of the Kingdom of Rhodoks. She is 21 years old. Family[] Siblings: Count Falsevor Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lady Zahara","Lady Zahara Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Zahara is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Dhiyul, Lady Lulya Siblings: Emir Biliya Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Zandina","Lady Zandina Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Lady Personal Details Gender Female Lady Zandina is a noblewoman initially of the Sarranid Sultanate. She is 19 years old. Family[] Parents: Emir Nuam, Lady Luqa Siblings: Emir Dhashwal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Lady Zenur","Lady Zenur Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Lady Personal Details Gender Female Lady Zenur is a noblewoman of the Khergit Khanate. She is 49 years old. Family[] Spouse: Kramuk Noyan Children: Dundush Noyan, Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Lake Rats","Lake Rats Current v.1.8.0 beta Official Information Faction Sturgia Leader Randomized Fiefs None Tier ? Wealth ? The Lake Rats are a minor clan of Sturgia. They are dangerous, uncaring barbarian plunderers and raiders that operate on the Sturgian coast and sometimes in Vlandia. Their hideouts are inside hidden sea caves by the coasts from which they ""wreck"" incoming ships - because of how they operate and their lack of morality, they are universally disliked in Calradia. Contents 1 Overview 2 Official Description 3 Overview 4 Members 5 Troop Tree 6 References Overview[] Like all the minor factions or independent clans at this point in Bannerlord's development, the Lake Rats function simply as mercenaries, in spite of being described as outlaws. In fact, despite their lowly origins, they posses unique infantry that are among the best of among minor factions', with excellent armor and good weapons. If and when the player establishes or takes control of a kingdom, enlisting the Lake Rats would be a smart move if they can afford the expense. Official Description[] The Lake Rats live in the marshes on the shores of the great northern lake, in shacks made out of the timbers of ruined ships. They live by ""wrecking"" - i.e. luring ships onto shoals with false lighthouses and beacons. Because they're scorned by the rest of Calradia - ""all criminals, smell like marsh gas and mud and rotten fish"" - they scorn everyone else back. Although mostly Sturgian, their ranks have been swelled by fugitives, debtors, and anyone else who'd rather live by a thieves' code than by the laws of nobles.[1] Overview[] Like all the minor factions or independent clans, the Lake Rats function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Lake Rats would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker References[] ↑ Encyclopedia Calradia, entry ""Lake Rats"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda" "Lance","With Fire & Sword Warband Mount&Blade See Also Polearms (List) Melee Weapons (List) Weapons (List)" "Lance/Warband","The Lance is similar to the Light Lance. Both share the lowest weight among lances, but the Lance has a longer reach while its speed and damage are slightly lower. Lance LancePolearmBase value: 270 denarsWeight: 2.5Swing: 16bThrust: 26pSpeed rating: 80Weapon reach: 180" "Languages","Languages found throughout the world of Calradia in the Mount&Blade franchise. Contents 1 Battanian 2 Calradic 2.1 Pre-Calradic 3 Nahasi 3.1 Kannic 4 Darshi 5 Palaic 6 Vakken Battanian[] According to the Bannerlord in-game encyclopedia, the Battanian language has slowly gone extinct. It is said that the village of Cantrec is one of the places where the last speakers of the native Battanian tongue reside. Calradic[] Calradic is the common language of all Calradia although foreign-born companions seem to know it, either having learned it within or outside Calradia. Calradic was the language of the Calradic Empire, whose imposition of it upon their conquests caused the loss of many native languages. Pre-Calradic[] The Pre-Calradic language is mentioned several times within the in-game encyclopedia descriptions of villages as ""Pre-Calradia"" or ""Archaic Calradic"" - many names of imperial and Vlandian towns and villages have names stemming from Pre-Calradic. Nahasi[] The various dialects of the original peoples of the Nahasa desert formed the Nahasi language used by the Aserai. Kannic[] The Kannic tongue is an all-but-extinct language related to Nahasi, used by the Kannic people centuries before the Calradic Empire. The language was originally spoken near Razih and in their colonies, such as Quyaz. The language would go extinct as Nahasi-speaking peoples took possession of Kannic cities. Darshi[] Darshi is the language of the Khuzait and other steppe nomads beyond the Calradic Empire's eastern border. The in-game encyclopedia states the village of Corenia is the easternmost imperial settlement where Calradic is spoken and only Darshi is used beyond it. Palaic[] The native language of the Palaic people from before the tribe's submission to the Calradic Empire. There are few spearkers of this ancient language left by Bannerlord's starting year of 1084, with Arzagos being one of the few living ones. Vakken[] The native language of the original inhabitants of northern Calradia before the arrival of Nordic fur traders. The Vakken speakers were foresters and trappers in the snow-covered lands where they formed a tribal society and their language is still thought to be spoken by the Forest People." "Larechia","Larechia was a location mentioned in early versions of Mount&Blade - specifically v0.202, also known as Warrider. Background[] In the early versions of Mount&Blade, Larechia was a location mentioned by Marnid during his backstory dialogue. He claimed to have been headed there to trade before his caravan got ambushed by the Khergit and then betrayed by its own guards. In later versions, his destination was changed to Sargoth. No other mentions of Larechia, nor any other information on it are known. Trivia[] It is possible that 'Larechia' was an in-universe, albeit colloquial, name for the Kingdom of Swadia, seeing as King Larec ruled it in older versions. This seems to be confirmed by the fact that, between v0.202 and v0.860, Marnid's destination was changed to ""Harlausia"", with King Harlaus replacing King Larec as Swadia's ruler." "Large Grenade","With Fire & Sword See Also Thrown Weapons (List) Weapons (List)" "Larnac","Larnac Settlement Information Type Village Kingdom Vlandia Fortification Pravend Larnac is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Grain. Larnac sits on gentle hills on the lower Trand valley. Villagers plant rye, barley and wheat for sale to the hungry urban population of nearby Pravend. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Lasand","Lasand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings ThomundSilvind Lasand is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Thomund and Silvind." "Last Days Of The Third Age Lotr Türkçe","Üçüncü Çağın Son Günleri, JRR Tolkien'in Yüzüklerin Efendisi romanlarının fantastik ortamı olan Orta Dünya'da geçen, daha sonra Warband'a taşınan orijinal Mount&Blade için bir moddur . Mod, oyuncunun Yüzük Savaşı'nın her iki tarafında da bir asker olarak Elf, Cüce, Ork , Uruk veya Isengard Uruk-hai olarak katılmasına olanak tanır. Oyuncular, iyi hizalanmış birkaç gruptan birinin üyesi olarak karanlık lord Sauron'a karşı savaşabilir veya bir Ork veya kötü insan olarak Sauron veya Ak Saruman'ın güçlerine katılabilirler Geliştiriciler modülü JRR Tolkien'in Yüzüklerin Efendisi metnine dayandırdılar . Görünümler, müzik ve hikaye de Peter Jackson'ın Yüzüklerin Efendisi film üçlemesine değil, JRR Tolkien'e dayanıyor ; ancak modülün bazı yönleri için filmlerden bazı ilhamlar alındı. Bir elf askerlerine komuta editor Özellikler The Last Days, standart Mount&Blade oyununa göre karakter oluşturma ve oyun mekaniklerinde bir dizi dikkate değer değişiklik içeriyor. Irklar ve hizipler Ork Karakter Yaratımı Oyuncular TLD'de yağmacı ork rolünü üstlenebilirler. Oyun başlangıcında oyuncu ""Yeni Bir Çağın Şafağı"" (iyi) veya ""İnsanın Alacakaranlığı"" (kötü) için savaşmayı seçebilir. Oyuncu buradan ırkını ve vatanını seçebilir. Bu seçeneklerin her biri farklı başlangıç ​​ekipmanlarının yanı sıra oyunun 19 fraksiyonundan biriyle uyum sağlıyor. Örneğin, bir oyuncu kale şehri Minas Tirith'ten bir adam, Saruman'ın hizmetinde bir ork, Demir Tepeler'den bir cüce veya diğer birçok ırk ve vatan kombinasyonundan herhangi biri olmayı seçebilir. Ayrıca, her grup için benzersiz yüzler ve görünümler vardır ve bir orkun elf gibi görünmesini veya orkun tam tersini yapamazsınız. Karakter yaratmada her seçim bazı yararları ve sakıncaları da beraberinde getirir. Geliştiriciler, tasarım gereği grupların dengeli olmadığını belirtiyor. TLD kılavuzuna göre, ""Bazı gruplar mükemmel askerler sağlar, ancak sayıları azdır. Bazılarının birlikleri zayıftır, ancak çok sayıda asker kiralayabilirsiniz. Küçük orklar, büyük adamlar için tasarlanmış zırhlar giyemez, bunun yerine bazı canavarlara binebilirler. Cüceler olağanüstü donanıma sahipler ama bineklere binemiyorlar."" Bu unsurlar, karakterin ırkına ve grubuna bağlı olarak çok farklı oyun deneyimlerine olanak tanır. Her fraksiyondaki görev vericiler, Ayrıkvadi'den Elrond veya Rohan Kralı Theoden gibi ana karakterlerden ork Gothmog veya cüce Kral Dain Demirayak gibi küçük karakterlere kadar ilhamlarını romanlardan alıyor. Para Birimi TLD'de para birimi yoktur. Bunun yerine modül, oyuncunun bir grup içindeki itibarını ve nüfuzunu yansıtan ""kaynak puanları"" adı verilen bir sistemi kullanır. Oyuncular, bir grubun coğrafi bölgesindeki görevleri tamamlayarak ve savaşları kazanarak kaynak puanları kazanır ve bir grup içinde nüfuz sahibi olur. TLD ile orijinal Mount&Blade'deki ekonomi arasındaki önemli farklardan biri, bir oyuncunun bir gruptaki kaynak puanlarının diğer gruplara taşınmamasıdır. Bu nedenle, Gondor grubu için görevler yaparak biriktirdiği 5.000 kaynak puanına sahip bir oyuncu, Rohan krallığındaki satıcılardan ürün satın almaya çalışırsa harcayabileceği yalnızca 50 kaynak puanı olduğunu görebilir. Etki puanları başka bir para birimi biçimidir. Bu puanlar grup liderlerinden özel eşyalar kazanmak için kullanılabilir. Bunlar komutanlara veya şehirlerin büyüklerine/lonca liderlerine görev yapılarak kazanılır. Bunlar, grup liderlerinden özel öğeler almak, diğer küçük NPC takımlarının ve hatta diğer komutanların sizi takip etmesini sağlamak ve kahramanları işe almak için gereklidir. Gerçeğine çok benziyor Ayar Yüzüklerin Efendisi romanlarının ve filmlerinin hayranları, Mount&Blade'de Orta Dünya'yı yeniden yaratmak için TLD geliştiricilerinin detaylara gösterdiği ilgiyi takdir edeceklerdir. Kara haritası, Orta Dünya'nın Dumanlı Dağlar'ın doğusundaki alanlarıyla sınırlıdır, ancak Minas Tirith, Isengard veya Edoras gibi önemli konumlar için ortamı benzersiz simgelerle yeniden yaratır. Modül aynı zamanda romanlardaki pek çok ünlü ve önemli yeri çok detaylı bir şekilde sunarak keşfedilecek çok sayıda eşsiz köy ve kasaba sunuyor. Örneğin oyuncular, Minas Tirith'in en yüksek seviyesindeki Gondor'un Beyaz Ağacı'nı görebilir, Mordor'un Kara Kapısı'nın gölgesinde durabilir veya ağaç şehir Caras Galadhon'daki köprülerde yürüyebilirler. Kara haritasındaki (ve bunlara eşlik eden gezinilen haritalar) gizli konumlar, kasaba ve şehirlerdeki vatandaşlarla yapılan görüşmeler yoluyla kullanılabilir hale getirilebilir. Dövüş TLD'de dövüşmek, birkaç istisna dışında orijinal Mount&Blade'e benzer. Oyuncunun fark edeceği ilk fark, birliklerin savaşın başında sabit olması ve oyuncunun saldırı emirlerini beklemesidir. İkinci fark ise, oyuncuların bir savaştan sonra düşen düşmanlardan teçhizat kazanmak yerine, farklı kalitede metal hurdaları kazanması ve bunların daha sonra kaynak puanları için grup satıcılarına satılabilmesidir. Standart Mount&Blade mekaniğine göre büyük bir değişiklik, oyuncuların kendi başlarına kuşatma başlatamayacaklarıdır ; daha doğrusu, yalnızca bir grup lideri bir düşman şehrine veya kampına saldırmaya karar verdiğinde katılabilirler. Oyuncular modüle başladığında Yüzük Savaşı henüz başlamamıştır. Oyuncuya savaşın başladığı bildirildiğinde, savaş her savaşta büyük önem taşıyor. Modül, bir grubun askeri karşılaşmalar yoluyla güçlenip zayıflamadığını izler ve raporlar. Bu, Son Günler modülünü ""kazanmayı"" mümkün kılar. Bir grup en düşük statüsüne ulaştığında, düşman liderleri başkentine saldırıp bu grubu tamamen yenilgiye uğratmaya karar verebilir. Müzik TLD, Besteci Vladan (Pagan) Zivanoviç tarafından yazılan yaklaşık 180 dakikalık muhteşem bir orkestra müziğine sahiptir. Kendi başına bir mod başarısı. Mount&Blade'e göre büyük ölçüde geliştirilmiş bir müzik sisteminde müzikler destandan ambiyansa kadar değişiyor. Puan, oyuncu bir bölgeden diğerine, haritadan şehre veya haritadan savaşa geçerken harita boyunca oyuncuyu takip edecektir. Oynadıkça çok doğal bir şekilde değişiyoruz. Her bölgenin ve yerleşim yerlerinin, tarihine veya sakinlerine bağlı olarak kendi müziği vardır ve çeşitli sahneler (örneğin Erebor), oyuncuyu çok az oyunun başarabileceği şekilde Orta Dünya'ya çeker. Güzel müzik sevgiyle hazırlanmış sahnelerle birleştiğinde, TLD en iyi duruma gelir ve oyuncular kendilerini etrafta koşup savaşırken olduğu kadar dünyayı yalnızca izlerken bulacaklar. Ekipmanlar Gondor Kalkanı Gondor'un Beyaz Ağacı bu grubun birçok eşyasını süslüyor. Tld Son Günler, oyuncuyu Orta Dünya dünyasına daha da çeken çok sayıda özel zırh ve öğeye sahiptir. Saruman'ın orkları onun Beyaz El sembolünü taşıyacak, Gondor askerleri ise Ak Ağaç ikonunu taşıyacak. Bu öğeler genellikle grup satıcılarından temin edilebilir ve her gruba farklı görünüm seçenekleri sunar. Öğeler aynı zamanda Tolkien'in yazılarından da ilham alıyor; örneğin ork karakterlerinin oyuna yiyecek olarak ""kurtlu ekmek"" ile başlaması gibi. Romanlardaki diğer benzersiz öğeler, çeşitli gruplar içinde nüfuz kazanılarak elde edilebilir. Varsayılan olarak TLD, sözde ""karşılıklı giyinmenin"" Yüzüklerin Efendisi bilgisine sadık kalmasına izin vermez. Tolkien'in yazılarında, bir elf savaşçısı asla ork zırhı giymez veya ork silahları kullanmaz. Yorumlar Son Günler topluluk tarafından son derece iyi karşılandı ve Mod Veritabanındaki katılımcılardan 9,6/10 puan aldı . PC Gamer ayrıca Kasım 2011'de The Last Days modülü hakkında kısa bir makaleye yer verdi. PC Gamer, TLD'nin ""harika göründüğünü"" ve ""birinci sınıf özel zırh setleri"" içerdiğini söyleyerek, geliştiricilerin moda koydukları tutku ve detaylara gösterilen ilgiye dikkat çekti. Hatalar Orklar girdikleri herhangi bir yerde isyan girişiminde bulunabilir. Fakat oyuncu müdahale etmediği sürece isyan her zaman başarısız olacaktır Haritada, hile kullanmadan erişilemeyen barad dur adında bir şehir var. oyuncu oraya girerse kendisiyle konuşur Hile menüsü nde (Find an item) binmek için 255 binicilik becerisi gerektiren bir fil var Troll mağarasında mod ve oyun hakkında konuşan bir troll var. Oyuncu onunla konuşursa konuşmasını her zaman TROLOLOL ile bitirecektir" "Learn Where the Hostages are Held","Learn Where the Hostages are Held Given by Quest Merchant Time limit None Refresh rate Never Reward Loot from Band of Robbers This is the second quest given by the Quest Merchant. Contents 1 Briefing 2 Walkthrough 3 Quest line 4 Transcript Briefing[] Find and defeat a group of bandits lurking near (capital), and learn where your employer's brother has been taken. Walkthrough[] After completing the first quest, the merchant will task you to defeat a nearby band of robbers in order to find the kidnappers' hideout to save the merchant's brother. Once the quest is given, the band of robbers will be spawn near the city, so you can travel to the enemy easily without using tracking or spotting skill. You also have the option to not engage the robbers, you can do that if you feel unprepared. The battle is simple enough as the enemy have 4 men, enough for your warband to defeat them. It is recommended that you fight them yourself to familiarize the combat in the game. If horse combat is not easy for you, you can dismount and fight them on foot. After defeating the enemy, the robber will be spared and tell you the hideout. This will start a new quest, it is optional to visit the merchant after the quest as you can go straight to the hideout. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Learn Where the Hostages are Held/Transcript" "Learn Where the Hostages are Held/Transcript","Contents 1 Quest Briefing 2 Combat 2.1 Battle Begins 2.2 Battle Victory Quest Briefing[] Splendid work. You have hired enough men to take on the bandits. Now -- travellers [sic] entering (capital) have told us that there is a small group of robbers lurking on the outside of town. I suspect that they are all from the same band, the one that took my brother. Hunt them down and defeat them, and make them disclose the location of their lair! Very well. I shall hunt for bandits. (End conversation) Why don't you come with us? Because I'm paying you to go take care of it. That's the short answer. The long answer is that I 've got some leads to follow up here in town, and I have just as much chance of getting knocked on my head as you, Now, what do you say? I cannot deal with this matter at this time Combat[] Battle Begins[] Robber: ""What do you want? Player: ""I've been looking for you. Tell me where you keep your prisoners, and I'll let you go."" Robber: ""Hah! Those prisoners are only going free if you pay their ransom. Did you bring any silver?"" Player: ""No, but I brought steel."" Battle Victory[] Robber: ""Ay! Spare me! Spare my life! Let me go, and I'll go far away from here, and learn an honest trade, and you'll never hear of me again! Player: ""I'll spare your life -- but in exchange, I want information. Either you or your mates kidnapped the brother of a prominent merchant in town. Tell me where you're hiding him, and give me your word that you'll stop troubling the people of these parts, and you can go free."" Robber: ""Oh bless you, sir. Bless you. We've done the lad no harm. We've been keeping him in our hideout near (village). I'll describe the area nearby in detail, so there's no mistaking it...""" "Leatherwork","Leatherwork Games Base value 220 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Hides Made Into... N/A Leatherwork is a non-consumable trade good in Warband. It can be produced from hides in a tannery in a town. You can buy a tannery by speaking to the local Guild Master. The initial cost is 8,000 denars and the weekly cost is 50 denars. The input each week is 3 hides and three output is 3 leather work. The average profit each week is 250 denar and thus has a profit margin of 3.2%. This item sells best in Sarranid towns. In With Fire and Sword, with a few exceptions, leatherwork generally can be bought for low prices at fortresses and sold for higher prices at villages. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Lend companion","Lend Companion Given by Vassals Time limit Completes in 7 days Refresh rate 30 days Reward Relation +3 This is a quest given by a lord of a friendly faction. You must have at least one companions with level 15+ in your party. It consists of lending a random eligible hero to that lord for a week. When the quest is complete, there will be a short time period without the companion as they are travelling back to your party. If the lord switches factions while the quest is active, the quest fails and you can't ask the lord to return your companion. By viewing your companion report, it will say your companion is trying to return to your party and will show up shortly. It takes 30 days to appear again." "Lend surgeon","Lend Surgeon Given by Vassals Time limit Completes in 4 hours Refresh rate 50 days Reward Relation +5 Lend surgeon is a quest given by an enemy lord on departure. The lord must not be quarrelsome or sadistic. Your best surgeon must have their surgery skill at least at level 5 + Player level 10 {\displaystyle 5+\frac{\text{Player level}}{10}} . You rest on the overland map for 4 hours. It takes 50 days to appear again. Bugs[] If you talk to a lord raiding a village and start this quest, the lord may continue raiding the village while you are resting. If you are Monarch of your own kingdom and refuse an offered vassalage in your court, that vassal may join an opposing faction, and upon talking to him again, may give you this quest. In this case you may talk to him yet again, to instantly complete the quest. If you talk to a lord and he get attacked and lose, a script error will occur and the quest will fail." "Lerias Welon","Lerias Welon Official Information Kingdom Kingdom of Vaegirs (formerly) Monarch Prince Kurzak (formerly) Title Leader of Peasant Rebels Personal Details Gender Male Lerias Welon is a character appearing in Warrider, version 0.202 of classic Mount&Blade. Lerias was the leader of the Peasant Rebels of Serrepa. The player would meet him during one of the quest for one of the two joinable kingdoms. If the player sided with the Kingdom of Vaegirs, they would be sent to negotiate with Lerias. If they side with the Kingdom of Swadia, they will be assigned to escort Captain Rucas, who will do the negotiating. Either way, it can be assumed that both kingdoms had sent their own envoys regardless of who the player sided with. Although originally distrusting of the envoys, Lerias agreed to negotiate. If the player sided with the Vaegirs, Lerias would demand an official document from Count Aolbrug that promised amnesty to the rebels and additional rights for peasants. If the player sided with the Swadians, Lerias would agree to swear loyalty to them in exchange for their military support against the Vaegirs and other benefits. Regardless of which kingdom the player sided with, neither keeps their promises and Lerias and the rebels are ultimately killed or imprisoned. Upon learning the rebellion was deceived, Lerias gathers a group of peasant rebels and challenges the player, accusing them of being a liar. If he survives the ensuing fight, he is devastated by the realization that the peasants will never be free and the rebellion was pointless. After that, he is taken to prison. His further fate is unknown but it can be assumed he is eventually executed." "Lethwin Far-Seeker","Lethwin Far-Seeker Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Claimant Personal Details Gender Male Lethwin Far-Seeker is initially the claimant to the throne of the Kingdom of Nords, son of King Hakrim the Old. According to the game lore, he is named 'Far-Seeker' because he has traveled much and seen many things in search of knowledge. In addition to being a university student viewed by King Ragnar as being too weak to hold the throne, it is possible for the player to take up his cause and overthrow the king. However, Ragnar counters Lethwin's claim, saying that while he would probably make a decent lord in a different kingdom, the Nords respect strength above all else. He argues that the Nordic thanes would not respect Lethwin, and would fight amongst themselves to overthrow him, leaving the whole realm vulnerable to attack. He also states that the Nords should have a warrior as a king, not a scholar. Gallery[] Lethwin Far-Seeker in starting equipment Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera" "Lezalit","Lezalit Portrait Full Body Appears in Official Information Culture Geroia Character Details Found in Taverns Hire Cost 400 denars Likes ArtimennerHungerHeavy battle casualties Liked by Artimenner Dislikes BundukYmiraBorcha as emissaryRetreating Disliked by BundukYmira Connections Dhirim Noble Yes Character Background Home Geroia Background Military Instructor Noble Gender Male Parents Geroian Count (father) Lezalit is a Geroian military instructor noble and a companion in Mount&Blade: Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and Equipment 7 Trivia Biography[] Lezalit is the second son of a Geroian noble, and without an inheritance, decided to seek opportunities in Calradia as a military instructor. One time, he spent a winter attempting to train Vaegir soldiers in Ismirala Castle, but failed due to the Vaegirs' dislike for discipline. When he is first met, he explains that he was training the local garrison, but the lord of the town disliked Lezalit's harsh methods and fired him. After this, he started looking for new employment and found the player. Personality[] Lezalit has a strong dislike for disorder and insubordination, which he tries to correct through aggressive use of harsh disciplinary methods, as he believes that fear is among the most important motivators at a commander's disposal. He holds similar opinions on the rules of feudal hierarchy, but he is not opposed to deposing what he sees as weak kings that do not live up to their titles. Relationships[] Artimenner - Lezalit is impressed with Artimenner's professionalism in the battlefield, which suits Lezalit's military mind. Bunduk - Lezalit hates Bunduk for not obeying his orders in the battlefield and disrespecting him. Ymira - He and Ymira had an argument about his treatment of soldiers as Ymira opposed his use of torture and execution as means to enforce discipline. He dislikes when his authority is questioned. Gameplay[] His starting equipment is not great, but he does have high skills in Power Strike, making him a useful melee warrior (mounted or infantry). A crossbow would be a good ranged option if you keep him as infantry as it does not require spending extra points in Power Draw. Lezalit should have his intelligence boosted to increase his already-high Trainer skill. He also has a reasonably high starting training skill level, which can make him useful for low-level characters or to those who wish to avoid spending points in this area. If elevated to lordship, Lezalit enjoys claiming fiefs for himself and will take a massive reputation loss when he or his closest friends don't get one. This can make him a difficult lord to manage as a monarch. Dialogue[] Main article: Lezalit/Interactions Stats and Equipment[] Lezalit - Default Stats and Equipment Attributes Stat Points Level 5 Strength 9 Agility 8 Intelligence 11 Charisma 8 Health 46 Armor Head ? Body Nobleman Outfit Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 3 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 1 Riding 2 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Short Sword Ranged ? Shield ? Mount ? Trivia[] While Lezalit shows that he has good ideas about troop composition in his dialogue, he does not possess the Tactics skill. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Lezalit/Interactions","This is a list of interactions for Lezalit. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarded a Fief 8 Story: Ismirala Castle 9 Like Quotes 9.1 Artimenner 9.2 Hunger 9.3 Heavy Casualties 10 Dislike Quotes 10.1 Bunduk (Battle Dislike) 10.2 Ymira (Map Dislike) 10.3 Right to Rule Objection: Borcha 10.4 Retreating 11 As an Enemy Introduction[] ""Yes? What is it you wish?"" To pass the time of day with a fellow traveller, if you permit. ""Very well. I do not mind. My name is Lazalit [sic]. I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in (town) has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him."" I might be able to use you in my company. ""I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with his men, for the long run they will not respect a soft hand."" Good, I'll be happy to hire someone like you. ""Ah, one last thing. I would ask for an initial bounty of 400 denars before join your command. It's my principle never to enter someone's service without receiving the payment I deserve."" Alright, here's 400 denars. You are most welcome in our company. ""Good! Give me a few moments to prepare and I'll be ready to move."" Sorry. I can't afford that at the moment. Actually I have no wish to provoke a mutiny in my ranks. Good day, sir. (Decline) I'll let you know if I hear of anything. Good day. (Decline) Nothing at all. My apologies. (Decline) Reencounter[] ""I have gone from court to court, but I have not yet found a lord who is to my liking."" Retirement[] ""I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment."" Rehire[] ""Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again."" Gather Information[] ""Captain... as you may know, I helped train the garrison of Dhirim. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the (Occupying Kingdom). I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one."" Right to Rule[] ""Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better man, such as yourself. I would indeed, sir. I think you can unify this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held away. Give me leave for a few weeks, sirs, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be king here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, sir."" Awarded a Fief[] ""You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold (the fief) as your vassal, and raise an army to fight for your glory and for mine."" Story: Ismirala Castle[] ""Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and it usually does. If anyone were to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spear with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemies, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire."" Like Quotes[] Artimenner[] ""Captain. It is a pleasure going into battle with men like Artimenner by my side. He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him to this company."" Hunger[] ""Captain -- you should not let it bother you that you run out of food. Armies are made to do their leaders' bidding and hardships are part of a soldier's life."" Heavy Casualties[] ""Captain -- you should not let it bother you that you turn every battle into a bloodbath for our side. Armies are made to do their leaders' bidding and hardships are part of a soldier's life."" Dislike Quotes[] Bunduk (Battle Dislike)[] ""Sir. Bunduk is incorrigibly indisciplined. During that skirmish, I called out to him that should hold ranks with the rest of the battle array. He called back to me that I should 'get stuffed. Sir, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again."" Ymira (Map Dislike)[] ""Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. That chit Ymira saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace."" Right to Rule Objection: Borcha[] ""I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, (sir/madame) - with whips and chains and the noose, if necessary. You'll find that out the hard way if you become (king/queen), I'll warrant."" Retreating[] ""I do not care to run from battle. No one with a reputation for cowardice will be properly feared by his men."" As an Enemy[] ""Well, (playername). We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete!""" "Liena","Liena Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 24 Siblings Furnhard Liena is a noblewoman of Vlandia and a member of House dey Tihr. She is the daughter of Baron Aldric and Elthild and the sister of Furnhard. Description[] According to her Personality Traits, she is Courageous, Merciful, Generous, and Honorable. She is reputed to be gallant. Liena is described as a superior fighter and has management skills her brother and father lack. She is an inferior politician compared to them, however.[1] Despite being considered somewhat reckless, she leads armies and takes up the clan's responsibilities her relatives neglect. Trivia[] Liena is rare among Calradian noble NPCs in having all four positive personality traits - a very stark constrast to her brother Furnhard's four negative ones, making the siblings complete opposites. References[] ↑ Description found in lords.xml game file" "Light Crossbow","The Light Crossbow is the strongest crossbow that can be reloaded while on horseback, but it is the second weakest crossbow overall. While its mobility may prove useful on the battlefield, it is recommended to switch to a stronger crossbow during sieges. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)" "Light Crossbow/Warband","Light Crossbow Light CrossbowBase value: 67 denarsWeight: 2.5Damage: 44pAccuracy: 99Speed Rating: 45Requires Strength: 8" "Light&Darkness","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Light&Darkness is the name of multiple mods with the same story-line based in the original Mount&Blade map with a High Fantasy Setting. The series contains many new additions over the native game, including an actual plotted story-line; something that even many of the most popular mods don't have. New Game Play Features[] An actual plot The horse armor combining system The Weapons and Armors repair system A new-and-somewhat-improved camping system Blackjack in the tavern. More and stronger heroes: Four modified veterans, the Zendar Trifecta (Xerina, Dranton and Kradus), the three Generals of the Durhua Empire, and two new and unique heroes The three unique evil heroes; Fenrir, Hel, and Jormungand The Mysterious Bandit Leaders: Oguma of the Tundra, Melva of the Forest, Nabaer the Pirate and Black Khergit Baheshtur Khan The Energy Bar which is in turn, related to energy strikes and various abilities. A remote Horse Market (Mid-Game) Unique Weapons/Armors/Horses Unique Items Dungeons The Almighty Shield of Fate The return of Zendar and the Dark Knights The Sixth Faction: The Dark Empire New Character Creation System Epic Intro Power Gems (only 4 in first chapter) Unique flaming sword (after completing certain quest) Special rewards in arena melee fights (can be added by paying a certain amount of denars before the melee fight) Create your own banner using the banner creating system A map during battle which indicates your and enemies troop location Unique Merchants (one of which sells guns) In total 7 factions can be made (the 5 original, Durhua Empire, and the player's faction) Unique companion abilities (ranging from increased damage to massive energy blasts) A unique ability for the player to discover Unique Mirror of Truth (which can be obtained after completing a part from the mainline quest) A National Tournament (during manline quest) And An Epic Adventure Chapter One: A Teaser[] The character creation in Light and Darkness is not in the same style as the original game's ""construct your history"", but instead in a small survey of questions regarding your morals, your tactics and your values (for example, ""Your company is surrounded by enemies. You...."") Upon creating your character, a small cutscene plays where the player is introduced to the history of Calradia. The main things to take note of during the scrolling text is the creation of the Durrhea Empire by foreign invaders. After that, a Fire Emblem-esque opening introduces you to the factions of Calradia, which excludes the Sarranids. Your player will experience a dream where he/she is dressed in an ornamental churburg wielding a flaming sword and a golden shield. The player in the dream will appear to be blasted by a fireball from a mage on the top of a dark spire before waking up. Going downstairs and talking to Suker, the tavern keeper, will reveal that a caravan dropped you off at the tavern, but due to drinking too much, you slept through their exit from Zendar. They used your money to pay for the bill, and in order to regain your lost coin, you can take a manhunting job from the Constable Hareck, who has put a bounty on the heads of the nearby River Pirates (100 gold a party). You can also talk to Marnid in the tavern, and once you are eligible, recruit him. Going into the main square of Zendar will introduce you to the characters Shoey (a young girl who can tell you the history of the town and rumours), Pain (the horse merchant and race-manager), Prince the tournament master, Guy the trainer, Fat Robin the weaponsmith, Alix the armorsmith, and the general goods store merchant. You can accept various quests from all of them, of which rewards can vary (from a repeating crossbow to a brick). In order to enlist into the manhunting job, train with master Guy and defeat the first two tiers of fighters (Novice and Regular), or defeat the first tier and win a tournament from Prince. Once these requirements are met, you can talk with Hareck to accept the job. When prompted, you can either say that you have never done a manhunter job before, or that you have experience with hunting bandits. The first option will put you in a manhunter party, where defeating the first 5 (25% completion) bandit parties is risk-free, and the second option will have Hareck send you on your own manhunter party upon which you can accept quests from Alix (bring 25 Nomad Armors to him for a corrazina), Fat Robin's quest (retrieve a Fire Spar for a variety of choices for high-tier weapons), and Ramun to find Borcha, an expert tracker. Guy in question, upon defeating all tiers of his training, will give you a Clue that can put you on a quest to retrieve a scroll which grants a powerful ability (one which I won't spoil). Either way, when you are sent on your way to hunt the River Pirates on your own, you should always retrieve Borcha from the prison in Rivacheg (go to the castle hall and go straight instead of taking the stairs). The town will be blocked by a guard, and you can either pay up or pass a speech-check involving either intelligence, charisma or strength to get the guard out of your way. You will need prisoner management to get Borcha out of the prison, and at least 50 denars. Borcha will be added to your prisoners list. Initiate dialogue and recruit him. It is usually a good idea to hunt the River Pirates and get the Nomad Armors for the Armorsmith Alix to get the Corrazina, an armor on-par with medium-high tier armors. Upon reaching 50% completion, Suker the tavernkeeper will send a messenger to you and ask for your help. His request is this: a group of suspicious pilgrims have went past Zendar with prisoners and are heading to Wercheg (presumably for the port). He asks you to get rid of them and will award you with a certificate (which will be useful later) and the chance to get a book which can grant you 5 extra Charisma. The Pilgrims, upon connecting with their party on the map will reveal that the pilgrims are quite fanatical, and that Ymira, among others, are prisoners of them. Initiate combat. Typically, the fight shouldn't be too much of a problem since a), you should have the corazzina, which is enough armor to completely negate their weapons (staves and daggers), and b) their unit strength is comparable to that of a recruit, perhaps worse. Once the pilgrims are defeated, Ymira will, quite distressingly, direct you to a valley near Dhirim, where the rest of her family was taken to be ""sacrificed"". It is also recommended to recruit the 30 Refugee prisoners from the Pilgrims as they can upgrade to medium-tier crossbow units with repeating crossbows (extremely efficient) and eventually to top-tier horse archers and infantry. Beat the pilgrims in their hideout and one last pilgrim will reveal himself as a worshipper of ""Mehdiuz"" before dying. Ymira, distressed by the death of her parents, will join your party and is quite a competent medic. You can also retrieve the Fire Spar when looting the hideout. Return to Suker for a Certificate of a Knight, and go to Guy for a book that can increase your Charisma. Also, return to Fat Robin for a reward. The rewards are as follows: a masterwork bastard sword that can increase your powerstrike, a masterwork Khergit Cavalry Bow, several throwing spears that can increase your powerthrow, a spear that can increase your powerstrike and finally, a repeating crossbow (used by the Camp Defenders, the Female Warriors, and the Sword Sisters, the troops from the Refugee line). Typically, the crossbow is the optimal decision, due to several reasons. First, the crossbow is triple-shot and does competent damage (able to kill most Sea Raiders with two bolts), can be used on horseback, and has no requirement other than strength (compare that to the Masterwork bow, which requires 7 powerdraw). Bring the news of the pilgrims to Count Arrasies (the lord of Zendar), and he will initially appear shocked. He will then dismiss you to continue the manhunting job for Hareck Continue hunting River Pirates. upon reaching 100% completion, speak with Constable Hareck. He will redirect you to Arrasies which will task you to hunt down the Sea Raider leader Nabaer. This is the first real challenge the player will face. Nabaer has around 70 troops, of around 20 are Pirate Kings, heavy shock infantry. Nabaer himself is a force to be reckoned with, but has no competent archers or cavalry of any kind. The most effective strategy is to buy some Tools and build a troop ""in Camp => Prepare for Battle => Set a Trap). Setting effectively sets down a ""killzone"" on the battle map once you are within range of it. You can activate the trap to effectively wipe out 60% if Nabaer's force. You can then take your rescued Refugees, who have hopefully upgraded to Female Warriors and Camp Defenders and watch the rest of Nabaer's troops fall to the repeating crossbows. Upon finishing the fight, Borcha will find a small golden medallion, the Medal of Heroes. It will increase your Leadership and Charisma, and upon showing it to Arrasies with news of your defeat of Nabaer, will prompt him to start a cutscene if which he explains to you that that medallion belonged to the legendary hero Leon, who united Calradia and forced out an ancient empire, the Durhua Empire and its worship of the Dark God Mehdiuz when it conquered all of Calradia and forced it into endless bloodshed and tyranny. Arrasies will remark that the medallion appearing after worshippers of Mehdiuz kidnapping sacrifices can't be a coincidence, and also informs you of a legend about 5 gems, that when paired with the medallion, bought Leon the power he needed to take back Calradia. Arrasies states that Zendar was called the ""Horn of Calradia"" due to its role in warning Calradia of foreign threats and dispatches the player on a mission to warn the kings of each faction. From there, your objectives fracture in each direction. With the revelation of the medallion of Leon, you could attempt to find the 5 gems, or you could address the threat of the Durhua directly and hunt down the pilgrims while warning the five kings. However many options there are however, one thing is clear. The Durhua Empire will return. External links[] Chapter One Link" "Light Lance","The Light Lance is tied with the regular Lance as the lightest lance in the game. Like most lances other than the Great Lance, this weapon excels at fending off cavalry both on foot and on horseback. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Light Lance/Warband","Light Lance Light LancePolearmBase value: 180 denarsWeight: 2.5Swing: 16bThrust: 27pSpeed rating: 85Weapon reach: 175" "Light Throwing Axes","Light Throwing Axes are slightly quicker but do less damage than Throwing Axes. Like all types of throwing axes, they have a low velocity, limiting their range and reducing damage slightly. Warband See Also Thrown Weapons (List) One-handed Weapons (List) Weapons (List)" "Light Throwing Axes/Warband","Light Throwing Axes Light Throwing AxesThrown/One-handed(4 / 4)Base value: 360 denarsWeight: 5.0Ranged: 35cSpeed rating: 99One-handedSwing: 26cSpeed rating: 99Requires Power Throw: 2Warband" "Linen","Linen Classic/Warband Viking Conquest Games Base value 250 250 250 365 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Flax Bundle Made Into... N/A Linen is a non-consumable trade good. It can be made from flax bundles at a linen weavery. Linen weaveries can be bought for an initial cost of 6,000 denars and a weekly cost of 120 denars. It requires an input of 2 flax bundles (can be bought by the player) and produces 2 linen. The average profit per week is 80 denars and thus has a profit margin of 1.3%. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "List of castles","The following is a list of castles and fortresses throughout the Mount&Blade series. Mount&Blade[] Castles in classic Mount&Blade: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Tilbaut Castle Yruma Castle Warband[] Castles in Mount&Blade: Warband: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Yruma Castle Sarranid Sultanate Bardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa Castle Teramma Castle Weyyah Castle With Fire & Sword[] Fortresses in Mount&Blade: With Fire & Sword: Cossack Hetmanate Bratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava Crimean Khanate Izmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun Fortress Kyzyl-yar Fortress Perekop Kingdom of Sweden Allenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg Muscovite Tsardom Bryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' Polish Commonwealth Bar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz Castle Lublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress Viking Conquest[] Castles in Viking Conquest: Kingdom of Alban Dun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol Kingdom of Alt Clut Cathures Cuil nam Caer Caradawg Gobhann Kingdom of Brycheiniog The Kingdom of Brycheiniog has no castles. Kingdom of Connachta Cathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna Kingdom of Cornubia Towan Blystra Din Tagell Kingdom of Danmark Skyfa Vebjorg Huhelstath Heidabyr Kingdom of East Engle Norwic Haegelisdun Rendlaesburh Grantebrycge Kingdom of Friese Kennemer Vles Inge Kingdom of Glywyssing Meigen Cil Ceincoed Caer Went Kingdom of Gwynedd Caer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth Kingdom of Laigin Cell Dara Liamhain Dun Bolg Ros Mhic Treoin Kingdom of Laithlind Caer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr Kingdom of Mide Ath Mor Ard Eachadha Ard Breacain Lagore Crannoc Kingdom of Mierce Snotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne Ceaster Gegnesburh Stanford Kingdom of Mumain Grian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc Kingdom of Northhymbre Caer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad Gefrin Din Baer Wicstun Kingdom of Northvegr Skiringssalr Hordaland Agdir Rogaland Kingdom of Uladh Mairg Laigen Kingdom of West Seaxe Dun Sebuirge Magh Rath Magh Cobha Druim Mor Tribe of Osraige Hrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham Tun Badon Escan Ceaster Ui Neill of Aileach Rath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai Bannerlord[] Castles in Mount&Blade II: Bannerlord: Aserai Ain Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel Castle Shibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle Battania Ab Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen Castle Pendraic Castle Rhemtoil Castle Uthelaim Castle Khuzait Akiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar Castle Khimli Castle Simira Castle Tepes Castle Usek Castle Sturgia Mazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor Castle Urikskala Castle Ustokol Castle Vladiv Castle Vlandia Caleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel Castle Tirby Castle Usanc Castle Verecsand Castle Northern Empire Ataconia Castle Atriom Castle Gaos Castle Epinosa Castle Lochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle Southern Empire Chanopsis Castle Corenia Castle Jogurys Castle Lavenia Castle Melion Castle Morenia Castle Odrysa Castle Sestadaim Castle Western Empire Garontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys Castle Thorios Castle Thractorae Castle Veron Castle See Also[] List of towns List of villages" "List of mods","Contents 1 Classic Mount&Blade Mods 1.1 Total Conversions 1.2 GamePlay Mods 1.3 Miscellaneous 2 Mount&Blade: Warband Mods 2.1 Single Player Mods 2.2 Multiplayer Mods 2.3 Both (MultiPlayer & SinglePlayer): 2.4 Viking Conquest Mods 3 Mount&Blade: With Fire & Sword Mods 4 Mount&Blade II: Bannerlord Mods 5 Other Mods 6 Mod Repositories This page is a list of modules for the Mount&Blade series. Fans of particular mods should take some time to flesh out the entries and keep the version numbers up to date. A few iconic images would be nice as well. It is the intent that viewers take some time to develop complete articles on their favorite mods rather than just being satisfied with links to a download. Mods with names but no links will be removed from this list. Classic Mount&Blade Mods[] The following mods were designed for the original Mount&Blade, and are not compatible with the expansion. A few have been ported, though. Players can explore the elven city of Caras Galadhorn in the module The Last Days of the Third Age. Total Conversions[] 1866: A western-themed mod set in the year after the American Civil War. Hegemony Solid and Shade Star Wars Conquest (v0.9.4-relcand): Star Wars universe. Sword of Damocles: kingdom management, additional mercenaries and factions, customisable banners among other things. The Last Days of the Third Age (v3.13): Lord of the Rings conversion (Requires M&B v1.011) WWII China Battlefield: Adds guns, grenades, artillery, flamethrowers, etc. Play during the Sino-Japanese War, a multi-sided historical conflict that saw spears and muskets wielded against machine guns and katanas. Adds a great deal to fief-building and equipping your army, as well. GamePlay Mods[] Battle Size Changer (v1.1): allows combat up to 1000 soldiers on the battlefield. Miscellaneous[] Graphical Enhancement Textures (v2.5): updates textures and graphics. Mount&Blade: Warband Mods[] The following mods are for Warband. Single Player Mods[] The playable area and all the playable factions in the A Clash of Kings mod. Adventure in the East. A historical mod taking place in the Middle East in the year of 634. All Blunt Weapons: A mod that changes all the native weapon's damage into blunt. Anno Domini 1257: Total Conversion mod. Changes the setting to 13th century Europe. Azgad: A new story and new quests to Calradia. Based on the village of Azgad. A Clash of Kings: A Game of Thrones themed mod. A World of Ice and Fire: A Game of Thrones themed mod. A World of Ice and Fire Wiki BannerPage significantly improves areas in which game hasn't aged well. and creates more immersive experience for hardcore players, returners and new players alike. Bellum Imperii: Roman Modification in the time of Emperor Marcus Aurelius. Blood in the West: A Lord of the Rings mod. Brytenwalda: A mod based on the British Isles. Calradia Reimagined: A mod based around hugely expanding native gameplay, along with the addition of new and more historically accurate factions. Calradia - Warring States (v1.2611 final beta): adds new faction, new city, and other new features. Diplomacy: Adds new diplomatic options. Evlat: A new story and new quests to Calradia. Five Dynasties & Ten Kingdoms. A historical mod taking place in China in the year of 923. Floris Mod Pack (2.54): A mod consisting of many others, improves gameplay, content and appearance within the native setting of Calradia. Contains 3 separate modules, each sorted by number and extent of influence mods have on the game. Freelancer: A mod that allows you to join any lord's army. Gekokujo: A mod set in the Sengoku period of Japan. Honour & Glory: The year is 1547 Europe Hundred Years War Mod Land of bleeding ice Mod(v0.1) and patch(v0.2) Light&Darkness: Fantasy series of mods set in Calradia. Narnia: The Golden Age (v0.1 beta): A mod set in C.S.Lewis' World of Narnia. Naruto Mod: An anime-like mod set in the world of Naruto. New Elgante: A mod pitting Colonial factions and Native tribes against each other. Ottoman Scenario: Adds new scripts, Mosques and Ottoman faction. Paradigm Worlds: A very wierd, but fun Mount&Blade mod. Peloponnesian War Perisno: A fantasy mod. Phantasy Calradia: Mod that adds magical powers, weapons, and monsters. Prophesy of Pendor: A fantasy mod. Sevenheart - Order RPG Skilled Magic Calradia: Hardcore fantasy mod with large map and more magic spells then in any other mod. Silverstag Star Kingdoms: Mod that has an immature twist. The Red Wars: Mod that is set in 1920's Calradia. Vexed Native Mod: Decreased grind for money and experience, allows more ammo, Inn keepers work as ransom brokers, faction colours are brighter, and many more changes. DiploVexed: A combination of the Diplomacy and Vexed Native mods. Warsword Conquest: Fantasy mod based on Warhammer. L'Aigle: Mod based on Fifth Coalition of Napoleonic Wars. Nordların Yükselişi ( Rise Of Nords) A strange mod changing game mechanics link of mod is Multiplayer Mods[] Calradia Slave Rebellion CRPG Full Invasion 2 (Survival Invasion Mod for Warband) Mount and Gladius (v2.0), Mod that allow groups to play in the Roman age. v3.0 is coming soon. Mercenaries Mount & Musket Nord Invasion Nirecotive Old America 1860's Persistent World The Deluge: 17th century mod. Vikingr Both (MultiPlayer & SinglePlayer):[] Brytenwalda Extra Invasion Imperium Graecorum (v0.45) New Elgante Shogun Swords of Damocles: Warlords Viking Conquest Mods[] Viking Conquest is already a module for Warband, but it can have its own mods as well: Viking Conquest Balance Mod - hundreds of gameplay and balance improvements, including more elite AI armies, AI lords stats based on history and literature, increased Norse sailing advantage, lords families etc Mount&Blade: With Fire & Sword Mods[] The following mods are made for With Fire & Sword. Csatádi's Visual and Historical Mod: Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Enhancement Mod (With Fire & Sword) SP War Getting Worse Mount&Blade II: Bannerlord Mods[] The following mods are for Bannerlord. Bannerlord Online Sword & Musket Bannerlord Twitch (BLT): Mod made for Twitch participation. Allows viewers to adopt a hero that can be trained and increased in power to fight alongside or against the main player, along with many other functions. Other Mods[] The following mods are not made using any of the official Mound&Blade engines. Mine and Blade: A Mount&Blade-inspired mod for Minecraft. Mod Repositories[] Links to mod download sites. Taleworlds_Mod_Board M&B Repository M&B Nexus M&B Warband Nexus M&B WFaS Nexus Moddb" "List of towns","The following is a list of towns throughout the Mount&Blade series. Mount&Blade[] Towns in classic Mount&Blade: Khergit Khanate Halmar Ichamur Narra Tulga Kingdom of Nords Sargoth Tihr Wercheg Kingdom of Rhodoks Jelkala Veluca Yalen Kingdom of Swadia Dhirim Praven Suno Uxkhal Kingdom of Vaegirs Curaw Khudan Reyvadin Rivacheg Warband[] Towns added in Mount&Blade: Warband: Sarranid Sultanate Ahmerrad Bariyye Durquba Shariz With Fire & Sword[] Towns in Mount&Blade: With Fire & Sword: Cossack Hetmanate Chernigov Kiev Sich Crimean Khanate Akkerman Azaq-kale Bakhchisaray Kyzykermen Muscovite Tsardom Cherkassk Moscow Pskov Polish Commonwealth Krakov Lviv Smolensk Warsaw Vilna Kingdom of Sweden Koenigsberg Reval Riga Viking Conquest[] Towns in Viking Conquest: Kingdom of Alban Scuin Cell Rigmonaid Kingdom of Alt Clut Dun Breatann Kingdom of Brycheiniog Brycheiniog Kingdom of Connachta Cruaghan Kingdom of Cornubia Bosvenegh Kingdom of Danmark Ribe Kingdom of East Engle Dunwic Kingdom of Friese Dorestad Kingdom of Glywyssing Caer Dyf Kingdom of Gwynedd Ynys Mon Caer Meguaidd Kingdom of Laigin Maistiu Kingdom of Laithlind Dubh Linn Kingdom of Mide Temair Kingdom of Mierce Tomtun Lundenwic Cirren Ceaster Kingdom of Mumain Caiseal Kingdom of Northhymbre Eidynburh Bebbanburh Jorvik Kingdom of Northvegr Tunsberg Kingdom of Uladh Rath Celtair Kingdom of West Seaxe Cippanhamm Cantwaraburh Witan Ceaster Tribe of Osraige Ceall Cainnigh Ui Neill of Aileach Aileach Bannerlord[] Towns in Mount&Blade II: Bannerlord: Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Calradic Empire Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica See Also[] List of castles List of villages" "List of villages","The following is a list of villages throughout the Mount&Blade series. Mount&Blade[] Villages in classic Mount&Blade: Khergit Khanate Ada Kulun Amashke Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Gisim Haen Jayek Jelbegi Kulum Kwynn Odasan Rizi Ruvar Udiniad Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tahlberl Tosdhar Tshibtin Ushkuru Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Bhulaban Fisdnar Hanun Ismirala Karindi Mazen Mechin Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh Tebandra Ulburban Uslum Vezin Warband[] Villages in Mount&Blade: Warband: Khergit Khanate Ada Kulun Amashke Bhulaban Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Haen Jayek Jelbegi Kulum Kwynn Mechin Odasan Rizi Ruvar Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tadsamesh Tahlberl Tosdhar Tshibtin Ushkuru Veidar Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Fisdnar Hanun Ismirala Karindi Mazen Rebache Shapeshte Shulus Slezkh Sumbuja Tebandra Tismirr Udiniad Ulburban Uslum Vezin Sarranid Sultanate Aab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti Mazigh Mijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat Tilimsal Unriya Uzgha With Fire & Sword[] Villages in Mount&Blade: With Fire & Sword: Cossack Hetmanate Boguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets Kryliv Leschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod Pavoloch Pohrebysche Pologi Potoki Snovsk Zolotonosha Crimean Khanate Ak-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash Sinelnikovo Sivash Tumnek Muscovite Tsardom Klin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa Tarusa Valuiki Yefremovo Polish Commonwealth Amere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi Ludinovo Molodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow Rudnya Sambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai Vendau Vydzy Wadowice Widawa Yartsy Zamoshye Kingdom of Sweden Elbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau Torma Weissenstein Wesenberg Viking Conquest[] Villages in Viking Conquest: Kingdom of Alban Bal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid North Bal Rigmonaid South Bal Scuin East Bal Scuin West Kingdom of Alt Clut Tref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Kingdom of Brycheiniog Tref Brycheiniog East Tref Brycheiniog West Kingdom of Connachta Bal Chomain Bal Luighne Bal Fiachrach Aidne Bal Berchna Bal Cruaghan East Bal Cruaghan West Kingdom of Cornubia Tref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Kingdom of Danmark Skyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Kingdom of East Engle Nor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Kingdom of Friese Kennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Kingdom of Glywyssing Tref Ceincoed Tref Went Tref Dyf East Tref Dyf West Kingdom of Gwynedd Tref Bych Tref Bran Tref Arth Tref Erth Tref Seniont Tref Sws Tref Mon East Tref Mon West Tref Meguaidd East Tref Meguaidd West Kingdom of Laigin Bal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Kingdom of Laithlind Tref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa By Dubh Linn By North Dubh Linn By South Kingdom of Mide Bal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal Tara Bal Temair North Bal Temair South Kingdom of Mierce Snotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne Ham Gegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham East Tom Ham South Cirren Ham East Cirren Ham West Kingdom of Mumain Bal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na Mbarc Bal Caiseal East Bal Caiseal West Kingdom of Northhymbre Ligualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer Ham Wics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham West Bebban Ham North Bebban Ham South Kingdom of Northvegr Skiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Kingdom of Uladh Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Kingdom of West Seaxe Hrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon Ham Escan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham West Witan Ham North Witan Ham South Tribe of Osraige Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Ui Neill of Aileach Bal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Bannerlord[] Villages in Mount&Blade II: Bannerlord: Aserai Abba Abghan Abu Khih Ain Baliq Asmait Barihal Baq Bir Seif Bunqaz Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa Jahasim Kuqa Lamesa Mabwaz Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Zalm Battania Ab Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig Ban Dalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat Nal Glenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig Pendraic Rhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Khuzait Akiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy Ispantar Kamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk Mazen Mivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira Tepes Tismil Ulaan Urunjan Usek Sturgia Alebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh Forin Glavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan Nevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala Ustokol Visibrot Vladiv Yangutum Zhemyan Vlandia Alantas Alorstan Arromanc Caleus Calioc Cananc Chornad Drapand Deriat Etirburg Ferton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Mot Ormanfard Oritan Palisont Rodetan Rulund Savinth Sirindac Talivel Tirby Usanc Valanby Verecsand Vesin Northern Empire Aeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios Dyopalis Epinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea Masangara Mecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos Syratos Tememos Themys Varagos Vealos Southern Empire Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Western Empire Aegosca Alsasos Arpotis Bergum Carphenion Dradios Elipa Elvania Gamardan Garontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia Montos Neocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion Thorios Thractorae Vathea Veron Vinela Zeocorys Maps[] These maps show the relationship between villages and their fortifications. With Fire & Sword See Also[] List of towns List of castles" "Llanoc Hen","Llanoc Hen Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Llanoc Hen is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Llanoc Hen sits in a ridge in the heights of the Uchalion massif. The villagers, known as skilled pig-farmers, look down two passes, the western one leading up from Vlandian lands and the eastern one leading up from the Empire.[1] References[] ↑ Encyclopedia Calradia, entry ""Llanoc Hen"" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Local Merchant","The Local Merchant. The Local Merchant is the target during the Kill local merchant quest. He can only be found in the streets of the town where the quest takes place where you will be automatically sent after you accept the quest. The merchant is poorly geared for combat and can be murdered quite easily. If you only injure him without killing him too quickly, he will plead for mercy. You can let him go with a threat, or kill him anyway. Following through with the execution will grant a better relation bonus with the lord who gave you the quest. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Local Merchant - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health Armor Head ? Body Leather Apron Hand ? Foot Leather Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Crossbows 40 Throwing 40 Weapons Melee Butchering Knife Ranged ? Shield ? Mount ?" "Lokti","Lokti is a location outside Calradia. Overview[] No information about Lokti is known other than that Argo Sendnar traded there before travelling to Calradia." "Long Arming Sword","The Long Arming Sword is tied with the Sarranid Cavalry Sword as the longest one-handed weapon in-game, making it ideal for use on horseback. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Arming Sword/Warband","Long Arming Sword Long Arming SwordOne-handedBase value: 550 denarsWeight: 1.8Swing: 33cThrust: 28pSpeed rating: 96Weapon reach: 105Warband" "Long Awlpike","The Long Awlpike is the longer version of the Awlpike. Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Awlpike/Warband","Long Awlpike Long AwlpikePolearmBase value: 385 denarsWeight: 2.25Swing: 20bThrust: 32pSpeed rating: 89Weapon reach: 185" "Long Axe","Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Axe/Warband","Long Axe Long AxePolearm (No shield)/Two-handedBase value: 390 denarsWeight: 4.8Polearm (No shield)Swing: 46cThrust: 19bSpeed rating: 93Two-handedSwing: 46cSpeed rating: 88Weapon reach: 120Requires strength: 10Bonus against shieldsUnbalanced" "Long Bardiche","Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Bardiche/Warband","Long Bardiche Long BardichePolearm (No shield)Base value: 390 denarsWeight: 4.8Swing: 48cThrust: 17pSpeed rating: 89Weapon reach: 140Requires strength: 11Bonus against shieldsUnbalanced" "Long Bow","The Long Bow, despite its name, fires arrows at the same velocity as the Nomad Bow, tying the two as the third-shortest ranged bows. This weapon also has the lowest rate of fire of any bow, so troops using them can be found firing long after most other archers have expended their ammunition. Warband Mount&Blade See Also Longbow (similar name) Bows (List) Ranged Weapons (List) Weapons (List)" "Long Bow/Warband","The long bow is a decent weapon in warband, mired only because it has a slower fire rate than other bows and its inability to properly use on horseback. Statistically speaking, it does more damage than some other bow variants (because of its need for many points in power draw) over longer ranges but is rather ineffective at close ranges due to it being a slower bow to draw. Khergit bows specifically are designed for mounted combat where as longbows are better for defensive approaches. Long Bow Long BowBase value: 145 denarsWeight: 1.8Damage: 22pAccuracy: 99Speed rating: 79Requires Power Draw: 3Warband" "Long Hafted Knobbed Mace","Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Hafted Knobbed Mace/Warband","Long Hafted Knobbed Mace Long Hafted Knobbed MacePolearmBase value: 324 denarsWeight: 3.0Swing: 26bThrust: 23bSpeed rating: 95Weapon reach: 133" "Long Hafted Spiked Mace","Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Hafted Spiked Mace/Warband","Long Hafted Spiked Mace Long Hafted Spiked MacePolearmBase value: 310 denarsWeight: 3.0Swing: 28bThrust: 26bSpeed rating: 94Weapon reach: 140" "Long Spiked Club","Warband See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long Spiked Club/Warband","Long Spiked Club Long Spiked ClubPolearmBase value: 264 denarsWeight: 3.0Swing: 23pThrust: 20bSpeed rating: 96Weapon reach: 126" "Long War Axe","Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Long War Axe/Warband","Long War Axe Long War AxePolearm (No shield)/Two-handedBase value: 510 denarsWeight: 5.0Polearm (No shield)Swing: 50cThrust: 18bSpeed rating: 92Two-handedSwing: 50cSpeed rating: 87Weapon reach: 125Requires strength: 10Bonus against shieldsUnbalanced" "Longbow","With Fire & Sword See Also Long Bow (similar name) Bows (List) Ranged Weapons (List) Weapons (List)" "Looter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Looter (With Fire & Sword). For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages 1 denar/week Acquired from... Prisoners Upgrades to... Forest Bandit- or -Mountain Bandit Upgrade Cost 10 denars XP for Kill 38 experience Ransom Value 32 denars Looters are tier-one bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] They can be found all over Calradia in groups of 3-45 and are among the weakest enemies in both Classic and Warband. They are also the most common outlaws, similar to Forest and Mountain Bandits - at least during early game. Armed with cheap blades, clubs, and stones, Looters only pose a threat to the weakest, most unprotected, and inexperienced player. They will throw stones from afar until approached or out of ammo, and/or then charge and swarm. Some will throw stones at you again if you move out of melee range while they still have ammo. Looters will always try to swarm you and knock you out to capture you. Looters who hold throwing stones will stay back from the rest of the group and attempt to pummel you with their weak projectiles. A well-armored adventurer will be effectively invulnerable to thrown rocks, allowing you to ignore them until you get closer or they run out of stones while dealing with the others. On higher difficulties, thrown stones can be dangerous to players without a helmet though, as a well-aimed rock can do quite a bit of damage, sometimes even knocking the player out. As commonly available weak troops, Looters are often used to train low-tier recruits and can be engaged confidently even without support troops. Once engaged, Looters highlight the power a horse gives a combatant, allowing mounted troops to move freely in and out of reach of their weapons. The rocks they throw tend to be inaccurate and inflict extremely limited damage to even the most poorly-armored of troops. These attacks can instead be considered more of an annoyance than a threat. However, Looters can also demonstrate some of the potential weaknesses of mounted troops. If they can stop the horse, a cluster of them can bring down a horseman. The better armor the horseman has, the longer their incapacitation will take. Against lone players on foot, Looters present somewhat more of a problem as it becomes important to control how many of them are in range. Players with low Athletics should avoid engaging large groups of Looters, as they will likely be swarmed and overcome much like a stopped horseman. When soloing Looters, the least risky tactic is to employ a horse and ranged weapon. Simply ride into range, stop and fire, then move when they get too close. If the Looters are particularly tightly bunched, firing into the mob while at a full gallop can quickly raise ranged proficiencies. A slightly riskier tactic is to engage them in melee from horseback. Ideally, you never stop moving, and use a lance to attack from a relatively safe distance. The primary risk is that you get stopped by misjudging your course and then get swarmed. As a melee attacker, you will be exposed to both missile and melee attacks. The primary advantage of a melee engagement is speed, and combat will be decided far more quickly with a horse and a skilled rider. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Forest or Mountain Bandits - since Forest Bandits upgrade to Swadian Recruits and Mountain Bandits upgrade to Rhodok Tribesmen, this gives you a rare chance to determine the type of troops to which they can upgraded. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Quotes[] Looters will say one of the following if they attack your party - like all bandits other than Sea Raiders, you'll only hear their dialogue if they chase after you rather than viceversa. ""I'll tear you limb from limb!"" ""You'd better not be a manhunter!"" ""I'm going to break your legs... nice and slow!"" ""What's this, then, eh?"" ""Your money or your life."" ""My men would like a word with you about your personal belongings."" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Woolen Cap Body (Possible) Nomad Armor(Possible) Rawhide Coat Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee HatchetClubButchering KnifeFalchion Ranged (Possible) Stones Shield None Mount None Trivia[] They were called ""River Pirates"" in Warrider. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Looter (With Fire & Sword)","For the classic version, see Looter. For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... Bandit Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Looters are tier-one bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] They can be found all over Eastern Europe in groups of 3-60 and are the weakest, most common, and lowest-tier outlaws in With Fire & Sword. Almost nothing has changed about these rough bunches from Warband except their clothes and weapons they are somewhat less common to encounter, however, and should not be confused with the much more dangerous Rebels. These Looters are moderately stronger than their previous counterpart due to the fact they use somewhat stronger weapons - such as Carpenter Axes and Pitchforks - and are also guaranteed to wear armor and boots whereas previous Looters could spawn with neither. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Bandits, who carry firearms. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body Broadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Firearms 40 Throwing 40 Weapons Melee BludgeonPitchforkScytheCarpenter Axe Ranged None Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Lord Kastor of Veluca","Lord Kastor of Veluca Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Claimant Personal Details Gender Male Lord Kastor of Veluca is initially the claimant to the throne of the Kingdom of Rhodoks. He believes that he is the rightful king of the Rhodoks, as they have no hereditary ruler. Kings are voted in by a council, which meets in a no-man's land where weapons are forbidden. During the previous vote, Lords Kastor and Graveth were the two candidates. While the council was deciding, Graveth appeared wielding a sword, saying that a Swadian raiding party was on its way and that he would leave the council members to their fate if they did not elect him as king. The council elected Graveth as king of the Rhodoks, and he then saved them. Kastor believes he should be king by default, as Graveth broke the sacred tradition by coming to the field while armed. King Graveth sees the matter differently, saying that the election is a farce where the patricians have no thought for the kingdom and vote for whoever gives the best bribes. Graveth however, had spent years with the army, living on salted fish, sleeping on the steppes, and shedding blood in defense of the Rhodok people. Gallery[] Lord Kastor of Veluca in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth" "Lord Needs Horses/Camels","Lord Needs Horse/Camels is a quest in Bannerlord, given by lord notables. The quest giver needs more mounts for their troops and requests a specific breed which their men are accustomed to. Quick Walkthrough[] Acquire the specific type and quantity of mounts requested. Return to the quest giver. Hand over the mounts. Horses[] Horses that a lord requests depend on their culture and are tier 2 or 3 horses: Aserai - Darshi Horses / War Camels - can be usually bought in Husn Fulq/Hubyar/Iyakis/Askar/Quyaz Battania - Battanian Hobbies / Glintor Ponies - can be usually bought in Seonon and Car Banseth Khuzait - Steppe Hunters - can be usually bought in Baltakhand/Ortongard/Akkalat/Odokh Empire - Canterion Chargers - can be usually bought in Saneopa/Myzea/Poros/Lycaron/Jalmarys/Amitatys/Zeonica/Ortysia Sturgia - Revyl Chasers - can be usually bought in Varcheg and Omor (but not necessarily in Revyl) Vlandia - Valanby Coursers - can be usually bought in Charas/Pravend/Ostican Notes[] This quest is very straightforward; You either have the mounts and can immediately speak to the quest giver again to complete the quest or you do not, in which case you must go purchase or loot them. For normal mounts, it is actually a fairly profitable trade in most cases, especially if you acquired some or all of the horses from looting - or incidental perk bonuses. The most efficient way to approach this quest is as an outlet for mounts when you have already exceeded the optimal number for your 'foot troops with mounts' speed bonus; You get a great price for the mounts and you can avoid a herding penalty. The reward for this quest depends on the type and quantity of mounts, but is usually quite profitable; Often, the amount promised is significantly greater than the average purchase price of the mounts and you get a big boost to relation with that noble as well. However, sometimes the quest giver requires war mounts and in these cases, the amount offered can easily be less than a fair trade. Be sure to carefully read the quest requirements and consider the likely price of the mounts before accepting. If the quest giver asks for war camels, just say 'No'. Trust me." "Lord Paugard","Paugard Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Lord Fiefs Army Camp Religion Christianity (implied) Personal Details Gender Male Lord Paugard is a Swadian noble in Warrider, and the overseer of the Swadian Army Camp. Stats and equipment[] He wears a suit of plate armour and plate boots. Trivia[] His exact noble rank is unknown, he is referred to as a 'Lord' Sir Lagein is his bodyguard. It is unknown if he merely oversees the 'Army Camp' location, or if it's his fief. He shares his appearance with Captain Rucas. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Lord Pelagnar","Lord Pelagnar Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Vassal Personal Details Gender Male Lord Pelagnar was a Swadian Lord in early Versions of Mount&Blade but was later removed. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lord Prescan","Lord Prescan Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Vassal Personal Details Gender Male Lord Prescan was a Swadian lord in early versions of the original Mount&Blade, and was later removed. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lord Regos","Lord Regos Official Information Kingdom Kingdom of Swadia Monarch King Harlaus Title Lord Personal Details Gender Male Lord Regos was a vassal of the Kingdom of Swadia in early versions of the original Mount&Blade but was later removed. He may have been re-added as Lord/Count Regas later on. Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera" "Lords (Bannerlord)","All NPCs also have random 0-10 bonuses to all skills. Those random points are not shown here but 5 points were added to all skills for the purpose of total sum calculation. Except for those random points, none of the lords currently have any points in Smithing, Scouting, Roguery, Medicine and Engineering so for the sake of optimization the respective columns are not included. Name M/F Age Culture Sum Lvl SP/lvl Traits Lucon Lord 62 Empire 160 150 170 95 70 70 170 110 80 120 160 120 140 1705 22 77 Daring, Honest, Closefisted, Oligarchic Zerosica Lady 52 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Generous, Honest Susada Lady 32 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Generous, Merciful, Devious, Calculating Decantia Lady 19 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Merciful Veneranda Lady 18 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Closefisted, Cruel, Honest Phalarisa Lady 32 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Calculating Presciana Lady 22 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous, Merciful, Honest Adrichea Lady 19 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Cruel, Devious Hylasiana Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Cruel, Calculating Apolytea Lady 22 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Generous Eodisia Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Calculating Rhoda Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Cruel Amaliana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Justina Lady 41 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Impulsive, Merciful Leontia Lady 19 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Cruel, Closefisted Manteos Lord 56 Empire 190 180 200 120 90 90 190 130 70 80 140 100 120 1790 22 81 Closefisted, Calculating, Merciful, Honest, Oligarchic Phenoria Lady 53 Empire 0 0 0 0 0 0 100 0 0 120 0 140 160 610 16 38 Closefisted, Merciful, Honest, Calculating Penton Lord 51 Empire 220 210 230 145 110 110 210 150 50 110 100 40 70 1845 23 80 Daring, Closefisted, Impulsive, Honest Phadon Lord 19 Empire 130 120 140 70 50 50 150 90 40 40 80 0 20 1070 18 59 Daring, Impulsive Garios Lord 43 Empire 190 180 200 120 90 90 190 130 100 160 200 120 140 2000 23 86 Daring, Generous, Cruel, Devious, Calculating, Egalitarian Vendelia Lady 47 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Honest, Closefisted Apys Lord 57 Empire 90 90 90 75 60 60 100 60 40 140 80 60 80 1115 17 65 Cruel, Devious, Cautious, Closefisted, Calculating Melkea Lady 45 Empire 0 0 0 0 0 0 100 0 0 160 0 100 120 570 15 38 Cruel, Devious, Calculating Eronyx Lord 22 Empire 90 90 90 75 60 60 100 60 60 120 120 20 40 1075 17 63 Cruel, Devious, Daring, Generous Amenon Lord 38 Empire 190 180 200 120 90 90 190 130 50 40 100 40 60 1570 22 71 Daring, Generous, Impulsive Crotor Lord 51 Empire 180 150 170 180 110 110 180 110 100 40 200 60 80 1760 22 80 Honest Casinon Lord 19 Empire 150 120 140 155 90 90 160 90 30 60 60 0 20 1255 19 66 Honest Lysica Lady 40 Empire 120 90 110 130 70 70 140 70 95 130 190 100 130 1535 20 76 Honest, Daring, Closefisted Rhagaea Lady 42 Empire 0 0 0 0 0 0 100 0 50 200 100 120 140 800 18 44 Generous, Calculating, Authoritarian Pharon Lord 62 Empire 160 150 170 95 70 70 170 110 60 80 120 100 120 1565 21 74 Cautious, Generous, Honest, Authoritarian Zeno Lord 18 Empire 130 120 140 70 50 50 150 90 10 20 20 0 20 960 17 56 Generous, Honest, Authoritarian Martira Lady 50 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Cautious, Closefisted Oros Lord 50 Empire 160 150 170 95 70 70 170 110 40 80 80 80 100 1465 20 73 Closefisted, Impulsive Honoratus Lord 19 Empire 130 120 140 70 50 50 150 90 30 40 60 0 20 1040 18 57 Impulsive Jathea Lady 48 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cautious, Closefisted, Authoritarian Ascyron Lord 28 Empire 190 180 200 120 90 90 190 130 60 60 120 60 80 1660 22 75 Honest, Cruel, Daring Andros Lord 23 Empire 160 150 170 95 70 70 170 110 40 60 80 60 80 1405 20 70 Honest, Merciful Jastion Lord 26 Empire 120 120 120 100 80 80 100 80 30 80 60 60 80 1200 18 66 Daring, Impulsive Tadeos Lord 21 Empire 160 150 170 95 70 70 170 110 40 80 80 60 80 1425 20 71 Cruel, Calculating Thephilos Lord 20 Empire 130 120 140 70 50 50 150 90 30 80 60 20 40 1120 18 62 Cruel, Calculating Meritor Lord 20 Empire 150 120 140 155 90 90 160 90 80 40 160 80 100 1545 21 73 Cautious, Honest, Calculating Patyr Lord 37 Empire 180 150 170 180 110 110 180 110 40 60 80 40 60 1560 21 74 Merciful, Generous Verina Lady 37 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Eutropios Lord 18 Empire 120 90 110 130 70 70 140 70 40 20 80 0 20 1050 17 61 Cruel, Calculating Vasilia Lady 18 Empire 90 60 80 105 50 50 120 50 20 20 40 0 20 795 15 53 Cruel, Calculating Temion Lord 25 Empire 160 150 170 95 70 70 170 110 70 180 140 100 120 1695 22 77 Daring, Generous, Devious, Calculating Sanion Lord 23 Empire 250 240 260 170 130 130 230 170 40 60 80 80 100 2030 24 84 Daring, Merciful, Impulsive Zoana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Cautious, Honest Sora Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Closefisted, Honest, Merciful Chalia Lady 22 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cruel, Devious, Calculating, Generous Nadea Lady 24 Empire 180 150 170 180 110 110 180 110 60 60 120 60 80 1660 22 75 Daring, Generous Phaea Lady 20 Empire 150 120 140 155 90 90 160 90 60 80 120 80 100 1525 20 76 Honest Ira Lady 21 Empire 180 160 190 130 80 150 190 110 50 120 100 20 40 1610 22 73 Impulsive, Closefisted, Cruel, Daring Debana Lady 20 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Cruel, Daring, Honest, Generous Arcor Lord 50 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Arion Lord 19 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Belithor Lord 37 Empire 240 210 230 230 150 150 220 150 60 60 120 100 120 2130 25 85 Daring, Impulsive Chason Lord 48 Empire 180 180 180 150 120 120 140 120 60 60 120 100 120 1740 22 79 Closefisted, Cruel, Impulsive Nemos Lord 38 Empire 210 210 210 175 140 140 160 140 70 80 140 100 120 1985 23 86 Cruel, Honest Ulbos Lord 45 Empire 190 180 200 120 90 90 190 130 70 80 140 60 80 1710 22 77 Cruel, Honest, Closefisted Mina Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Honest, Daring Obron Lord 51 Empire 70 60 80 20 10 10 110 50 30 60 60 60 80 790 14 56 Cautious, Devious Tristania Lady 37 Empire 0 0 0 0 0 0 100 0 40 80 80 80 100 570 13 43 Daring, Cruel Encurion Lord 28 Empire 150 150 150 125 100 100 120 100 40 140 80 60 80 1485 20 74 Cruel, Calculating, Oligarchic Epipheria Lady 22 Empire 150 150 150 125 100 100 120 100 0 60 0 20 40 1205 19 63 Daring, Impulsive, Closefisted, Oligarchic Miron Lord 27 Empire 210 210 210 175 140 140 160 140 25 20 50 30 50 1650 23 71 Daring, Honest, Closefisted, Impulsive, Oligarchic Agnathea Lady 24 Empire 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Calculating Gyphor Lord 33 Empire 90 90 90 75 60 60 100 60 70 140 140 80 100 1245 18 69 Cautious, Calculating, Oligarchic Lantanor Lord 33 Empire 210 210 210 175 140 140 160 140 80 60 160 80 100 1955 23 85 Closefisted, Devious, Daring, Calculating Tyliana Lady 25 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Calculating, Cruel Variasis Lord 31 Empire 150 150 150 125 100 100 120 100 0 80 0 80 100 1345 20 67 Cautious, Devious Nicasor Lord 36 Empire 270 270 270 225 180 180 200 180 90 60 180 100 120 2415 26 92 Daring, Honest, Closefisted, Oligarchic Tasynor Lord 26 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Panalea Lady 34 Empire 0 0 0 0 0 0 100 0 0 120 0 120 140 570 15 38 Honest, Generous Nesthys Lord 41 Empire 210 210 210 175 140 140 160 140 70 80 140 40 60 1865 23 81 Generous, Calculating, Cruel Olypos Lord 43 Empire 150 150 150 125 100 100 120 100 70 160 140 120 140 1715 21 81 Cautious, Merciful, Generous, Calculating, Oligarchic Tynops Lord 35 Empire 180 180 180 150 120 120 140 120 60 100 120 60 80 1700 22 77 Merciful, Generous, Impulsive, Egalitarian Catella Lord 33 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Generous, Calculating Milos Lord 38 Empire 150 150 150 125 100 100 120 100 60 140 120 60 80 1545 20 77 Merciful, Honest, Calculating Seorgys Lord 19 Empire 120 120 120 100 80 80 100 80 40 100 80 20 40 1170 18 65 Cautious, Devious, Merciful, Calculating, Egalitarian Desporion Lord 38 Empire 150 150 150 125 100 100 120 100 60 100 120 80 100 1545 20 77 Cruel, Impulsive, Honest, Generous, Egalitarian Agnala Lord 38 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest, Generous Phostor Lord 19 Empire 120 120 120 100 80 80 100 80 30 60 60 60 80 1180 18 65 Honest, Generous Nereida Lord 18 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Generous Altenos Lord 25 Empire 210 210 210 175 140 140 160 140 70 60 140 100 120 1965 23 85 Daring, Generous, Egalitarian Sophalia Lady 24 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Merciful Saratis Lord 36 Empire 150 150 150 125 100 100 120 100 70 160 140 160 180 1795 22 81 Cautious, Generous, Calculating Minarvina Lady 35 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating Achios Lord 25 Empire 180 180 180 150 120 120 140 120 80 140 160 100 120 1880 22 85 Generous, Cruel, Egalitarian Vipon Lord 32 Empire 180 180 180 150 120 120 140 120 70 160 140 80 100 1830 22 83 Daring, Cruel, Calculating Icratia Lady 29 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Cruel, Generous, Calculating, Egalitarian Varmyros Lord 35 Empire 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Generous, Impulsive Ovagos Lord 32 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Popilia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Sejaron Lord 35 Empire 210 210 210 175 140 140 160 140 70 160 140 100 120 2065 24 86 Daring, Calculating, Cruel, Devious Arytha Lord 35 Empire 0 0 0 0 0 0 100 0 0 120 0 40 60 410 12 34 Generous, Devious Turiados Lord 24 Empire 210 210 210 175 140 140 160 140 50 60 100 40 60 1785 23 77 Devious, Generous, Calculating, Authoritarian Justina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Calculating, Authoritarian Joron Lord 39 Empire 180 180 180 150 120 120 140 120 40 80 80 80 100 1660 21 79 Merciful, Daring, Impulsive Alympia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful Sichanis Lord 28 Empire 150 150 150 125 100 100 120 100 60 120 120 60 80 1525 20 76 Cruel, Calculating Constalia Lady 26 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Cruel, Calculating Serandon Lord 28 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Cautious, Merciful, Calculating Megethia Lady 26 Empire 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Merciful Baranor Lord 33 Empire 120 120 120 100 80 80 100 80 50 100 100 160 180 1480 20 74 Cautious, Merciful, Closefisted, Impulsive Valaria Lady 32 Empire 90 90 90 75 60 60 100 60 20 60 40 40 60 935 15 62 Calculating Seranor Lord 41 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Daring, Honest, Closefisted Germana Lady 37 Empire 0 0 0 0 0 0 100 0 30 40 60 60 80 460 12 38 Tharos Lord 33 Empire 180 180 180 150 120 120 140 120 60 40 120 40 60 1600 21 76 Daring, Cruel, Impulsive Silvina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Niphon Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Areliana Lady 28 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Generous, Impulsive Abalytos Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Daring, Generous Viviana Lady 31 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous Itaria Lady 19 Empire 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Daring, Honest Zachanis Lord 30 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Zena Lady 30 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Calculating Maritzios Lord 46 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Pradentia Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Daring, Closefisted, Calculating, Honest Theavisos Lord 19 Empire 90 90 90 75 60 60 100 60 30 40 60 20 40 905 15 60 Cautious, Devious Porphalios Lord 51 Empire 120 120 120 100 80 80 100 80 50 80 100 100 120 1340 19 70 Cautious, Closefisted Aesos Lord 24 Empire 210 210 210 175 140 140 160 140 60 80 120 40 60 1835 23 79 Daring, Calculating Vamina Lady 22 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating Vincantios Lord 24 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Impulsive Euresa Lady 26 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Calculating, Generous, Egalitarian Torvasis Lord 37 Empire 180 180 180 150 120 120 140 120 20 40 40 10 30 1420 21 67 Cautious, Closefisted, Honest Satros Lord 58 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Cautious, Generous Jonna Lady 46 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Closefisted, Calculating, Devious Pagarios Lord 26 Empire 180 180 180 150 120 120 140 120 70 120 140 60 80 1750 22 79 Daring, Calculating, Devious Diasca Lady 24 Empire 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Calculating, Closefisted, Honest, Authoritarian Raganvad Lord 37 Sturgia 180 230 200 130 100 100 120 130 70 160 140 100 120 1870 23 81 Cruel, Devious, Daring, Closefisted, Calculating, Authoritarian Asta Lady 37 Sturgia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Generous, Honest Olek Lord 48 Sturgia 240 290 260 180 140 140 160 170 60 100 120 40 60 2050 25 82 Cruel, Daring, Generous, Oligarchic Siga Lady 41 Sturgia 280 250 250 205 160 210 190 210 60 40 120 40 60 2165 25 86 Cruel, Honest, Daring, Closefisted, Impulsive Apolanea Lady 21 Sturgia 130 100 100 80 60 110 100 110 30 60 60 20 40 1090 17 64 Cruel, Honest, Daring, Closefisted, Calculating Godun Lord 50 Sturgia 160 140 170 105 80 80 110 110 70 100 140 140 160 1655 21 78 Daring, Calculating Erta Lady 47 Sturgia 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous Simir Lord 18 Sturgia 280 260 290 205 160 160 190 190 50 80 100 140 160 2355 26 90 Cruel, Closefisted Mimir Lord 18 Sturgia 100 80 110 55 40 40 100 70 10 20 20 0 20 755 14 53 Cruel, Closefisted Urik Lord 24 Sturgia 210 260 230 155 120 120 140 150 70 140 140 80 100 2005 24 83 Daring, Generous, Cruel, Devious, Impulsive Lek Lord 25 Sturgia 160 130 130 105 80 130 110 130 70 120 140 140 160 1695 21 80 Daring, Generous, Calculating Idrun Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Merciful, Generous Rozhivol Lord 18 Sturgia 150 200 170 105 80 80 100 110 10 20 20 0 20 1155 19 60 Daring, Generous, Calculating Svana Lady 22 Sturgia 180 180 180 150 120 120 140 120 50 80 100 80 100 1690 22 76 Daring, Honest Osven Lord 19 Sturgia 150 150 150 125 100 100 120 100 30 40 60 20 40 1275 19 67 Daring, Honest Vidar Lord 52 Sturgia 210 210 210 175 140 140 160 140 40 40 80 80 100 1815 23 78 Daring, Generous, Impulsive Lilizha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Daring Andruta Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Isvan Lord 39 Sturgia 240 240 240 200 160 160 180 160 40 60 80 40 60 1950 24 81 Daring, Cruel, Impulsive Valkava Lady 38 Sturgia 0 0 0 0 0 0 100 0 0 20 0 80 100 390 12 32 Calculating, Merciful Zaverena Lady 18 Sturgia 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Impulsive Ratagost Lord 49 Sturgia 90 90 90 75 60 60 100 60 50 80 100 120 140 1205 18 66 Merciful, Cautious Yachana Lady 25 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful, Cautious Milanka Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful Bovan Lord 22 Sturgia 120 120 120 100 80 80 100 80 20 40 40 60 80 1130 17 66 Merciful, Cautious Yorig Lord 31 Sturgia 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Daring, Impulsive, Cruel Tyaska Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Vyldur Lord 32 Sturgia 120 120 120 100 80 80 100 80 50 120 100 60 80 1300 18 72 Merciful, Generous Dracha Lady 31 Sturgia 0 0 0 0 0 0 100 0 0 120 0 60 80 450 13 34 Cruel, Generous Fafen Lord 26 Sturgia 180 180 180 150 120 120 140 120 50 80 100 40 60 1610 21 76 Cruel, Daring, Calculating Zorika Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful, Cautious Vashorki Lord 33 Sturgia 90 90 90 75 60 60 100 60 40 120 80 80 100 1135 17 66 Cruel, Cautious, Devious, Generous, Calculating Vitomira Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Honest Tovir Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Daring, Impulsive Kisha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Galyk Lord 52 Sturgia 120 120 120 100 80 80 100 80 50 80 100 140 160 1420 19 74 Cautious, Merciful, Calculating, Oligarchic Svedorn Lord 33 Sturgia 180 180 180 150 120 120 140 120 60 80 120 80 100 1720 22 78 Honest, Generous, Impulsive Izdenka Lady 28 Sturgia 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Honest Lashonek Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Honest, Cautious, Calculating Zheneva Lady 25 Sturgia 90 90 90 75 60 60 100 60 50 40 100 60 80 1045 16 65 Daring, Honest, Calculating Galden Lord 49 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zlatka Lady 22 Sturgia 0 0 0 0 0 0 100 0 50 20 100 0 20 380 11 34 Impulsive, Generous Alvar Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zorina Lady 22 Sturgia 0 0 0 0 0 0 100 0 20 40 40 60 80 430 11 39 Calculating Rolan Lord 52 Sturgia 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Calculating, Devious, Closefisted, Oligarchic Dakhila Lady 73 Sturgia 0 0 0 0 0 0 100 0 60 160 120 60 80 670 16 41 Daring, Closefisted, Oligarchic Forim Lord 29 Sturgia 180 160 190 130 80 150 190 110 40 60 80 60 80 1600 21 76 Merciful, Generous, Impulsive Chastimir Lord 32 Sturgia 180 160 190 130 80 150 190 110 40 40 80 40 60 1540 21 73 Daring, Cruel, Impulsive Unqid Lord 44 Aserai 90 90 90 75 60 60 100 60 70 140 140 120 140 1325 19 69 Cautious, Generous, Calculating, Oligarchic Jinda Lady 45 Aserai 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Cruel, Closefisted, Impulsive Adram Lord 49 Aserai 150 150 150 125 100 100 120 100 80 120 160 120 140 1705 21 81 Calculating, Generous Tariq Lord 19 Aserai 90 90 90 75 60 60 100 60 50 80 100 40 60 1045 16 65 Calculating, Generous Maraa Lady 45 Aserai 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Honest, Generous Tais Lord 45 Aserai 180 180 180 150 120 120 140 120 40 100 80 100 120 1720 22 78 Calculating, Honest, Cruel, Closefisted Haqan Lord 19 Aserai 150 150 150 125 100 100 120 100 50 60 100 40 60 1395 20 69 Calculating, Honest, Cruel, Closefisted Ruma Lady 41 Aserai 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Honest, Closefisted Dhiyul Lord 24 Aserai 90 70 100 55 20 90 130 50 20 140 40 60 80 1035 17 60 Cautious, Impulsive, Generous, Merciful Addas Lord 24 Aserai 240 240 240 200 160 160 180 160 40 80 80 20 40 1930 24 80 Daring, Generous, Devious, Impulsive, Egalitarian Usair Lord 21 Aserai 180 160 190 130 80 150 190 110 60 100 120 100 120 1780 22 80 Honest, Generous, Cruel Anidha Lady 20 Aserai 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Cautious, Calculating Arwa Lady 22 Aserai 210 190 220 155 100 170 210 130 60 140 120 40 60 1895 23 82 Daring, Generous, Devious, Egalitarian Manan Lady 22 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating Nuqar Lord 38 Aserai 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Daring, Devious Sira Lady 37 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Honest Thamza Lord 47 Aserai 120 120 120 100 80 80 100 80 70 100 140 80 100 1380 19 72 Honest, Calculating Sasaitha Lady 25 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Calculating Ghuzid Lord 31 Aserai 270 270 270 225 180 180 200 180 40 80 80 80 100 2245 25 89 Daring, Impulsive, Closefisted Shimra Lady 26 Aserai 0 0 0 0 0 0 100 0 0 100 0 80 100 470 13 36 Generous Suruq Lord 28 Aserai 150 150 150 125 100 100 120 100 60 180 120 80 100 1625 21 77 Cautious, Devious, Calculating Farina Lady 24 Aserai 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Devious, Calculating Iyalas Lord 28 Aserai 210 210 210 175 140 140 160 140 50 100 100 120 140 1985 23 86 Honest, Merciful Shaima Lady 26 Aserai 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Merciful Talas Lord 48 Aserai 180 160 190 130 80 150 190 110 50 60 100 80 100 1670 22 75 Generous, Devious, Impulsive Farzana Lady 22 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Generous, Honest Hafisa Lady 20 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Generous, Honest, Calculating Zuad Lady 18 Aserai 90 70 100 55 20 90 130 50 30 0 60 0 0 785 15 52 Daring, Generous, Impulsive Awdhan Lord 48 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Daring, Calculating Salma Lady 46 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating, Devious Zulaika Lady 22 Aserai 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Closefisted, Calculating, Honest Sulhana Lady 20 Aserai 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Cautious, Honest Karith Lord 36 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Cruel, Closefisted Judira Lady 35 Aserai 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Closefisted Ukhai Lord 28 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Honest Ashisa Lady 25 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Honest Hashan Lord 39 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Yamina Lady 38 Aserai 0 0 0 0 0 0 100 0 40 60 80 40 60 470 12 39 Devious, Merciful Suna Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cruel, Generous Qahin Lord 24 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Sukayna Lady 22 Aserai 0 0 0 0 0 0 100 0 15 80 30 40 60 415 11 37 Calculating, Honest, Closefisted Aqar Lord 43 Aserai 240 240 240 200 160 160 180 160 60 80 120 40 60 2030 24 84 Daring, Generous, Cruel, Impulsive Thiqa Lady 42 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Dhila Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Closefisted Qaban Lord 29 Aserai 180 180 180 150 120 120 140 120 60 80 120 40 60 1640 21 78 Daring, Impulsive, Egalitarian Derthert Lord 48 Vlandia 120 120 120 100 80 80 100 80 60 140 120 160 180 1550 21 73 Calculating, Merciful, Cautious Philenora Lady 47 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Merciful, Honest Aldric Lord 45 Vlandia 60 60 60 50 40 40 100 40 30 100 60 20 40 790 14 56 Closefisted, Cautious Megenhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 30 40 60 80 100 500 13 38 Generous, Devious Elthild Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 60 80 470 13 36 Cruel, Generous Unthery Lord 44 Vlandia 240 240 240 200 160 160 180 160 40 80 80 40 60 1970 24 82 Daring, Impulsive Calatild Lady 45 Vlandia 0 0 0 0 0 0 100 0 60 100 120 120 140 730 16 45 Closefisted, Honest Odofled Lady 22 Vlandia 0 0 0 0 0 0 100 0 40 80 80 40 60 490 12 40 Impulsive, Closefisted Alary Lord 26 Vlandia 210 210 210 175 140 140 160 140 50 80 100 100 120 1925 23 83 Calculating, Cruel, Closefisted Furnhard Lord 26 Vlandia 150 150 150 125 100 100 120 100 40 100 80 60 80 1445 20 72 Cruel, Devious, Closefisted, Cautious Thomund Lord 23 Vlandia 280 270 290 195 150 150 250 190 40 80 80 60 80 2205 26 84 Daring, Generous, Impulsive Elys Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 100 120 550 15 36 Merciful, Calculating Liena Lady 24 Vlandia 180 180 180 150 120 120 140 120 80 80 160 120 140 1860 22 84 Merciful, Honest, Generous, Daring Silvind Lady 24 Vlandia 180 180 180 150 120 120 140 120 50 140 100 80 100 1750 22 79 Cruel, Daring, Calculating Lasand Lord 19 Vlandia 160 150 170 95 70 70 170 110 40 40 80 20 40 1305 20 65 Merciful, Honest, Generous, Daring Romund Lord 35 Vlandia 190 180 200 120 90 90 190 130 60 100 120 80 100 1740 22 79 Daring Morcon Lord 28 Vlandia 150 150 150 125 100 100 120 100 70 100 140 80 100 1575 21 75 Honest, Cautious, Closefisted Amorcon Lord 18 Vlandia 120 120 120 100 80 80 100 80 30 60 60 80 100 1220 18 67 Honest, Closefisted Erdurand Lord 27 Vlandia 210 210 210 175 140 140 160 140 70 60 140 80 100 1925 23 83 Daring, Impulsive, Cruel Ingalther Lord 42 Vlandia 180 180 180 150 120 120 140 120 80 120 160 120 140 1900 23 82 Cruel, Closefisted, Honest, Daring, Calculating Mitela Lady 18 Vlandia 0 0 0 0 0 0 100 0 30 60 60 20 40 400 11 36 Merciful, Generous, Honest, Daring Elbet Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Honest, Generous, Calculating Amalgun Lord 21 Vlandia 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Cruel, Devious, Calculating, Generous, Daring Arthamund Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 40 60 0 20 865 15 57 Generous, Daring Asela Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Impulsive Varmund Lord 33 Vlandia 240 240 240 200 160 160 180 160 70 140 140 60 80 2160 25 86 Calculating, Cruel, Daring Ingeltrud Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Ospir Lord 30 Vlandia 220 210 230 145 110 110 210 150 50 80 100 60 80 1845 23 80 Impulsive, Honest, Daring Servic Lord 29 Vlandia 120 120 120 100 80 80 100 80 60 120 120 80 100 1370 19 72 Cautious, Devious, Calculating Alwith Lady 27 Vlandia 0 0 0 0 0 0 100 0 10 60 20 80 100 460 12 38 Cautious, Devious, Calculating Belgir Lord 44 Vlandia 90 90 90 75 60 60 100 60 50 120 100 80 100 1165 17 68 Cruel, Closefisted, Impulsive Richelda Lady 24 Vlandia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Cruel, Closefisted, Impulsive Anstruda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Devious Eleduran Lord 19 Vlandia 150 150 150 125 100 100 120 100 40 60 80 40 60 1365 19 71 Impulsive Hecard Lord 47 Vlandia 210 210 210 175 140 140 160 140 70 80 140 80 100 1945 23 84 Cruel, Generous, Daring Adaltrud Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Cruel, Generous Gudonhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Cruel, Generous Ingunde Lady 20 Vlandia 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful, Calculating Lucand Lord 27 Vlandia 240 240 240 200 160 160 180 160 70 80 140 60 80 2100 24 87 Merciful, Honest, Daring Bertliana Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest Peric Lord 27 Vlandia 180 180 180 150 120 120 140 120 40 60 80 60 80 1600 21 76 Cautious, Generous Vartin Lord 27 Vlandia 90 90 90 75 60 60 100 60 40 160 80 60 80 1135 17 66 Closefisted, Devious, Cautious Lietgardis Lady 23 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Cruel Urundulf Lord 47 Vlandia 240 240 240 200 160 160 180 160 60 60 120 60 80 2050 24 85 Generous, Cruel Ecarand Lord 40 Vlandia 210 210 210 175 140 140 160 140 70 160 140 60 80 1985 23 86 Closefisted, Honest, Merciful Adalindis Lady 20 Vlandia 0 0 0 0 0 0 100 0 30 80 60 20 40 420 11 38 Merciful Mauriana Lady 18 Vlandia 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Generous, Calculating, Cruel Berican Lord 48 Vlandia 120 120 120 100 80 80 100 80 40 60 80 40 60 1170 18 65 Generous, Impulsive, Cautious, Oligarchic Voleric Lord 46 Vlandia 160 150 170 95 70 70 170 110 50 60 100 40 60 1395 20 69 Closefisted, Devious Elendara Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating, Devious, Egalitarian Dagunic Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 60 60 40 60 965 15 64 Generous, Impulsive Caladog Lord 39 Battania 300 300 300 250 200 200 220 200 80 160 160 60 80 2600 27 96 Cruel, Devious, Daring, Generous, Egalitarian Mengus Lord 20 Battania 240 240 240 200 160 160 180 160 50 80 100 80 100 2080 24 86 Cruel, Daring Ergeon Lord 43 Battania 120 120 120 100 80 80 100 80 50 140 100 140 160 1480 20 74 Merciful, Honest, Cautious, Calculating Nywin Lady 37 Battania 0 0 0 0 0 0 100 0 60 100 120 80 100 650 15 43 Devious, Merciful Ranaon Lady 18 Battania 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Honest, Generous, Calculating Ladogual Lady 21 Battania 120 120 120 100 80 80 100 80 50 80 100 40 60 1220 18 67 Cautious, Devious, Generous, Calculating Melidir Lord 48 Battania 120 120 120 100 80 80 100 80 40 120 80 80 100 1310 19 68 Cautious, Devious, Generous Eilidh Lady 19 Battania 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Devious Alcaea Lady 46 Empire 0 0 0 0 0 0 100 0 0 80 0 140 160 570 15 38 Cautious Sein Lord 18 Battania 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Merciful, Generous, Daring Culharn Lord 27 Battania 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Honest, Impulsive Tegan Lord 18 Battania 120 120 120 100 80 80 100 80 30 60 60 20 40 1100 17 64 Honest, Impulsive Corein Lady 19 Battania 210 210 210 175 140 140 160 140 70 120 140 20 40 1865 23 81 Cruel, Closefisted, Daring Alynneth Lady 19 Battania 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Generous Wythuin Lady 25 Battania 0 0 0 0 0 0 100 0 0 160 0 120 140 610 16 38 Devious, Generous, Calculating Muinser Lord 37 Battania 240 240 240 200 160 160 180 160 40 60 80 60 80 1990 24 82 Daring, Impulsive Rath Lord 18 Battania 180 180 180 150 120 120 140 120 40 80 80 40 60 1580 21 75 Daring Pryndor Lord 48 Battania 240 240 240 200 160 160 180 160 70 100 140 60 80 2120 24 88 Daring, Cruel Floraidh Lady 22 Battania 0 0 0 0 0 0 100 0 30 100 60 20 40 440 12 36 Daring, Cruel Beitrin Lord 19 Battania 90 90 90 75 60 60 100 60 20 80 40 60 80 995 16 62 Cautious, Devious, Closefisted Luichan Lord 25 Battania 240 240 240 200 160 160 180 160 60 60 120 80 100 2090 24 87 Honest, Generous, Impulsive Eabyr Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Honest, Closefisted, Daring Aeron Lord 34 Battania 150 150 150 125 100 100 120 100 80 160 160 60 80 1625 21 77 Daring, Generous, Cruel, Impulsive, Devious Liasin Lady 35 Battania 0 0 0 0 0 0 100 0 0 120 0 0 20 330 12 27 Cruel, Calculating Aradwyr Lord 24 Battania 150 150 150 125 100 100 120 100 60 80 120 80 100 1525 20 76 Calculating, Merciful, Devious, Cautious Brighan Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Calculating Branoc Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Honest, Daring, Impulsive Seonag Lady 22 Battania 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Honest, Daring Fenagan Lord 24 Battania 270 270 270 225 180 180 200 180 70 80 140 60 80 2295 26 88 Daring, Honest, Merciful, Impulsive Siaramus Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Calculating Carfyd Lord 38 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Beathag Lady 38 Battania 60 60 60 50 40 40 100 40 30 40 60 60 80 810 14 57 Honest Taorse Lady 18 Battania 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Honest Fiarad Lord 33 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Maireas Lady 63 Battania 0 0 0 0 0 0 100 0 70 120 140 60 80 660 15 44 Devious, Cruel, Generous Rodarac Lord 61 Battania 180 180 180 150 120 120 140 120 60 40 120 60 80 1640 21 78 Cruel, Impulsive Guaran Lord 38 Battania 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Merciful, Closefisted Monchug Lord 38 Khuzait 210 210 210 175 140 140 160 140 70 180 140 100 120 2085 24 86 Cruel, Devious, Calculating, Generous, Authoritarian Anat Lady 39 Khuzait 0 0 0 0 0 0 100 0 0 80 0 120 140 530 15 35 Merciful, Daring Bagai Lord 52 Khuzait 210 210 210 175 140 140 160 140 60 100 120 100 120 1975 23 85 Honest, Generous, Merciful Mesui Lady 50 Khuzait 120 120 120 100 80 80 100 80 60 160 120 120 140 1490 20 74 Daring, Honest, Cruel, Egalitarian Tulag Lord 42 Khuzait 180 180 180 150 120 120 140 120 40 100 80 80 100 1680 22 76 Cautious, Closefisted Khada Lord 19 Khuzait 120 120 120 100 80 80 100 80 40 60 80 20 40 1130 17 66 Daring Chaghan Lord 18 Khuzait 210 210 210 175 140 140 160 140 60 80 120 80 100 1915 23 83 Generous, Honest, Cruel, Impulsive Esur Lord 22 Khuzait 210 210 210 175 140 140 160 140 70 100 140 80 100 1965 23 85 Generous, Daring Nayantai Lord 19 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Daring Temun Lord 20 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Honest, Closefisted, Impulsive Alijin Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Calculating Bolat Lady 19 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Generous, Impulsive Yana Lady 22 Khuzait 120 120 120 100 80 80 100 80 70 60 140 120 140 1420 19 74 Calculating, Daring, Cruel Abagai Lady 23 Khuzait 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Impulsive, Daring Bortu Lord 18 Khuzait 150 150 150 125 100 100 120 100 60 160 120 80 100 1605 21 76 Merciful, Cautious, Calculating Oragur Lord 38 Khuzait 180 180 180 150 120 120 140 120 60 60 120 60 80 1660 22 75 Cruel, Closefisted, Honest Khorijin Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest Sechen Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Devious, Closefisted Hurunag Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Cruel, Impulsive, Closefisted Chambui Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Unagen Lady 18 Khuzait 0 0 0 0 0 0 100 0 50 40 100 20 40 440 12 36 Daring, Cruel, Calculating Akrum Lord 36 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Generous, Cautious Ergene Lady 34 Khuzait 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Calculating Ilatar Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Impulsive, Generous, Merciful Tilun Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Devious Chagun Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Kanujan Lord 41 Khuzait 210 210 210 175 140 140 160 140 90 120 180 100 120 2085 24 86 Honest Sokhatai Lady 40 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Honest Korte Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Cautious Taslur Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Cruel, Generous, Devious Jigur Lady 28 Khuzait 0 0 0 0 0 0 100 0 20 60 40 20 40 370 10 37 Calculating, Cruel, Closefisted, Devious Boronchar Lord 43 Khuzait 0 0 0 0 0 0 100 0 70 120 140 20 40 580 15 38 Impulsive, Cruel, Generous, Honest Ulman Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Impulsive Esachei Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Calculating Achaku Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 60 100 40 60 1980 24 82 Daring, Closefisted, Cruel Eselen Lady 22 Khuzait 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest, Generous Kinteg Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Mehir Lord 26 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Gusukan Lord 53 Khuzait 240 210 230 230 150 150 220 150 60 80 120 40 60 2030 24 84 Cautious, Honest, Calculating Sevin Lady 48 Khuzait 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Altu Lord 24 Khuzait 180 150 170 180 110 110 180 110 60 80 120 40 60 1640 22 74 Daring, Impulsive Mela Lady 22 Khuzait 90 60 80 105 50 50 120 50 40 80 80 120 140 1155 18 64 Honest, Closefisted Reingarda Lady 21 Vlandia 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cautious, Closefisted, Merciful" "Lucand","This article is a stub. You can help out by expanding it. Lucand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Gunric Personal Details Gender Male Lucand is a nobleman of Vlandia and a member of House dey Gunric. Description[] According to his Personality Traits, Lucand is brave and honorable. He has a scar over his left eye. Trivia[] While a member of House dey Gunric, Lucand is not registered to have any close family ties to Baron Ospir and his close relatives, making his position in the clan uncertain." "Luck","Luck is a stat in Mount&Blade and Warband. It basically plays the role of the player aging and becoming less capable as a warrior in their prime. At the beginning of a new game, Luck is set to 200 and ticks down by 1 every 180 hours (7.5 days). There is no way to restore Luck or change the rate. Luck determines the chance of a player receiving a permanent injury in battle, which will inflict a penalty to their attributes. Every time the player is defeated in battle, the game will generate a random number between 0-100. If the random number is higher than their current Luck, they will receive a permanent injury. It is important to note that the random number is generated only when the player suffers a defeat which reduces them to 5 hp or less (the ""wounded"" hp threshold, found in 'module.ini'): therefore, the First Aid skill becomes crucial in the late game in order to avoid suffering permanent injuries. Since the maximum randomized number is 100 and Luck starts at 200, a player will never receive a permanent injury until after 757 days have passed. When a player considers retiring, they will be informed of how long they have played and their remaining Luck. Effect of losing a point for each different attribute[] Not every attribute point loss has the same impact on the player character. When an attribute point is lost, it does not merely translate into a ""visual"" number change: in fact, it imitates the effects of a level up, however reversed. Losing Strength: Losing Agility: Losing Charisma: Losing Intelligence: Intelligence loss may have the most devastating impact on the long term, because when the player loses 1 Intelligence, they also lose a skill point. If they have 0, they go to -1 (and then to -2, -3 and so on), with a + appearing next to their name in the party screen. Negative skill points can not be spent, therefore the player's skills are safe from harm, however this may easily lead to a situation where the player is pushed into a spiral, where leveling up intelligence is the fastest way to counter negative skill points, but leads into a trade-off with increasing other important attributes (e.g. Charisma to increase Leadership and Party Size)" "Lucon Osticos","Lucon Osticos Official Information Kingdom Northern EmpireCalradic Empire (disputed) Title Emperor Fiefs ArgoronDiathma Clan Osticos Personal Details Gender Male Age 62 Spouse Zerosica Children AscyronZoana Lucon Osticos is the emperor of the Northern Empire, leader of the Osticos clan, and a claimant to the imperial diadem of the Calradic Empire. Before the events of Bannerlord, Lucon was serving as a junior officer in the staff of Emperor Drosios Neretzes. Following the defeat at Pendraic, he became a member of the Calradic Senate and gained great influence. When Neretzes' successor, Arenicos Pethros, was suspiciously murdered, Lucon became the leader of a group of powerful senators who claimed the Senate should take the role of ruling the Empire. Lucon's claim is based on the old Imperial law that the Senate should elect the person for the role. Rhagaea Pethros and Garios Comnos each contested this claim, leading to the three-way Calradian civil war. Contents 1 Official Description 2 Politics 3 Claim 4 Quotes Official Description[] “ The northern third of the Empire is ruled by Lucon, who represents a long-standing oligarchic trend in imperial politics. It holds that strict adherence to imperial law is the best guarantee that the empire will not become a tyranny. Oligarchs like Lucon also tend to believe that only landowners can have the extensive education, experience in government and stake in property to really understand and appreciate the law, and thus the senate should be supreme. ” Politics[] Lucon favors a return to an oligarchic Senate, and is politically opposite to the militant populism of Garios, while fundamentally opposed to the hereditary monarchy of Rhagaea, his two imperial contenders. Lucon sympathized with Drosios Neretzes and his handling of the Battle of Pendraic — recalling the desperate circumstances the Calradic Empire was in at the time. Though he begrudgingly looks on Arenicos Pethros for his politics, he admits transparently that his reign was the stabilizing force that the Empire needed at that time. As the Emperor was assassinated just before selecting his heir, the succession dispute saw the Empire's military fall in for Garios, and its southern landholders and aristocracy throw their weight for Rhagaea, the Emperor's widow. Senators found themselves confronted with populist radicals who would do away with the oligarchy or feudal aristocrats who would back an absolute monarch and do away with the Senate. Thus, the Senate elected Lucon as Emperor, despite the military and aristocracy separately raising their own claimants, drawing the border for the three-way civil war that would follow. Claim[] Lucon's claim to unify Calradia as Emperor relies on him holding the support of what remains of the Imperial Senate. Because of their support, Lucon asserts that he is the only one with legal precedent to be Emperor. How exactly the Senate supports his claim is still unknown, as is the traditional method of Imperial succession, but it is expected to be further developed as the game advances. Lucon's claim to unify Calradia as Emperor relies on his popular backing of the Imperial Senate. Because of their support, Lucon asserts that his election as Emperor proves that he is the only legal claimant to the title. As the last and only two Emperors (that we know of thus far) were elected by the Senate, the claim has won over the backing of the more ancient and prestigious clans of the Empire. Perhaps most notably of all, Lucon vows to do away with the title of Emperor once the war is won, and instead permanently reinstate the Senate as the primary authority over the Empire — a decision perhaps correlated to the strong backing he has won with the most influential senators. Istiana, former spymaster of Emperor Neretzes, considers Lucon ""the most knowledgable in the Empire's laws and traditions"" out of the three claimants to the Empire. Quotes[] “ We're of a very old family that has done great service to the Empire. But I'll tell you something — a man, whatever his bloodline, is only as good as his honor and his obedience to the law. The Senate chooses the Emperor. That is our law. It has been twisted, broken, or ignored for a hundred years, but it has never been changed. Without law, without fealty to the written word, there is but tyranny and the mob. ” — on Politics “ Yes. I was a junior officer on Neretzes' staff. People say much about the battle that betrays a lack of understanding, of Neretzes and of the circumstances he faced. Neretzes had an obligation to avenge the Battanian attacks on our land. He marched out, with all the forces he could gather. The Vlandians betrayed us, but that's what you expect from honorless barbarians. Fortune favored the enemy. What matters is that we did what honor required. Perhaps Neretzes was rash, sending our infantry up into the hills to storm the Battanian fort. But he thought he could grab the pass quickly, before the enemy had time to reinforce it. If he had made the other wager and that turned out to be wrong, people would say he was hesitant. I stayed with Neretzes until we were forced back to our camp by the Sturgian infantry, and then fought on the battlements. Eventually we could hold them no longer. I did not see what happened to Neretzes or to our banner. Arenicos got us out of there, and got us home. I did not respect Arenicos before, but that day I saw he was worthy to be Emperor. ” — on the Battle of Pendraic Northern Calradic Empire Monarch: Claimant: Emperor Lucon Unknown Vassals:" "Lycaron","Lycaron Settlement Information Type Town Kingdom Southern Empire Villages CanterionSagora Port No Lycaron is the capital of the Southern Empire ruled by Empress Rhagaea of clan Pethros. It was one of the main towns in the unified Calradic Empire. The villages of Canterion and Sagora are bound to the town. Contents 1 Description 2 Background 3 Economy 4 Trivia 5 References Description[] The natural fortress of Lycaron sits on a spur jutting out of the great Ornian Rock. In the final years of the imperial conquest, the Palaic tribe here negotiated a peaceful federation with the empire, only to see the city seized by the rebel leader Gethuz. The ensuing siege was only the first of many that Lycaron would undergo in the ensuing centuries, as its nearby silver mines made it a prize for every imperial pretender who ever tried to siege power in a civil war. It is said that the colony of vultures who inhabit the upper reaches of the Rock have dined on the flesh of every people of Calradia.[1] Background[] In the year 1084, Emperor Arenicos Pethros returned to his palace in Lycaron after a victorius campaign on the border of the Calradic Empire. The emperor went to his chambers after complaining of a headache and, when his guards checked on him several hours later, it was to find him laying dead in a pool of blood. Arenicos' widow Rhagaea presented the emperor's blood soaked robe to the masses of Lycaron. According to accounts, the masses called upon Rhagaea to serve as their ruler and to exact vengeance on whoever murdered her husband. The emperor's bodyguard of foreign mercenaries, the Vaegir Guard, were quickly blamed by Lycaron's mobs for the emperor's death. When the Vaegir Guard could not restore order, they unleashed their own anger against the population and began to loot the town. Countless innocents perished in the riots, details of which are relayed by certain companions. Economy[] The town begins the game with a Smithy, a Wool Weavery, and a Wine Press. Trivia[] Given Lycaron's position and accessibility to vast parts of the Empire, it is very likely to have been the imperial capital after the geographic position of Paravenos wasnt suitable enough anymore. References[] ↑ Encyclopedia Calradia, entry ""Lycaron"" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea" "Mace","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Malayurg Castle","Malayurg Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tash Kulun Sieges with... Tower Port No World Map Mount&BladeMalayurg CastleTash KulunTemplate:World Map/Mount&BladeWarbandMalayurg CastleTash KulunTemplate:World Map/Warband Malayurg Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Tash Kulun. The village is also the childhood home of Klethi, who describes it as having a former mouse infestation. Location[] Mount&Blade[] Malayurg Castle lies west of Ichamur, bordering the Kingdom of Swadia. Its village is nearby, directly to the north. Warband[] Malayurg Castle lies north of Narra at the base of a mountain edge. It is at the border between the Khergit Khanate and the Kingdom of Swadia. Its village lies to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Malayurg Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Mamluke Mail","Mamluke Mail Base Value 2,900 Weight 24 Armor 48 Body Armor, 16 Leg Armor Requirement 8 Strength Mamluke Mail is one of stronger armors in the game, coming in just after Brigandine. Mamluke Mail is obtainable by winning a battle where the enemy has Sarranid Mamluke units or from Armor Merchants. The chances of the Mamluke Mail appearing in your loot box is very little, meaning you would have to kill a large number of Sarranid Mamlukes for a good chance of getting some. Sultan Hakim is one notable wearer of Mamluke Mail. Surprisingly, most Emirs prefer the weaker cavalry robes and shirts over mail than the mail used by their highest tier troops." "Manhunter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For full troop tree, see Manhunters. Manhunter Troop Information Culture Manhunters Wages 9-5 denars Acquired from... Prisoner Upgrades to... Slave Driver Upgrade Cost 20 denars XP for Kill 80 xp Ransom Value 66 denars The Manhunter is the most basic bounty hunter unit. They spawn in groups of 9 to 40. Since Manhunters never upgrade themselves, upgrading a recruited Manhunter is the only way to get higher-tier manhunter troops. This is because Manhunters belong to the ""manhunter"" faction, while the higher tiers belong to the ""slaver"" faction and troops cannot switch factions without player intervention. Every 5.7 hours, a new Manhunter party will be created at a randomly chosen town if less than 4 manhunter parties exist. This means only 4 manhunter parties can exist at any time, though they replenish relatively quickly when wiped out, and can reach the max of 4 manhunter parties in just under 1 day. Tactics[] Manhunters can only be recruited from a prisoner pool. An effective way to accumulate Manhunters is to travel to Rivacheg at the coast and find some Sea Raiders with Manhunters as prisoners. If you have enough troops, you will easily defeat them and gain the freed Manhunters. Another good location for finding Manhunters is the Sarranid desert, as stronger groups of the fast, mounted Desert Bandits are able to run down and capture the small bands of Manhunters they come across. These units have no notable tactics. Their cavalry usually rushes to the battlefield and are swarmed. The infantry is little better than farmers with large maces. Manhunters and their upgrades all exclusively carry blunt weapons for knocking enemies unconscious and capturing them. Combined with a high Prisoner Management skill, a company of manhunter variants can make any engagement very profitable, provided you can win. Being cavalry, they also have a high movement rating on the map, which helps offset the large numbers of prisoners anyone who commands them may accumulate. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Manhunter - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Nasal Helmet Body Aketon, Padded Cloth Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Spiked Mace, Flanged Mace Ranged ? Shield Wooden Shield Mount Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Manhunters","For the specific troops, see Manhunter. Manhunters are law enforcers that hunt down the looters, deserters, and other bandits that roam throughout Calradia. They are generally average fighters with blunt weapons - that they use to knock out bandits - and they wear relatively light armor while riding horses. They usually are victorious against Looters but are almost always defeated by Sea Raiders. Since they can't be recruited from anywhere, Manhunters can only be hired by freeing them from captivity. They can also be upgraded and rank up, becoming stronger and gaining sturdier armor, better weapons, and improved horses. They will never upgrade themselves, as Manhunters units belong to the ""manhunter"" faction while Slave Drivers and the remainder of the troop tree all belong to the ""slaver"" faction, requiring the player's control to enable them to switch factions. Manhunters aren't pledged to any kingdom and therefore don't fight in any wars except against bandits. The color of their units is quite similar to but a little lighter than bandits'. It is possible to increase relations with all manhunters by helping them kill bandits - providing they are about to lose - though relations with manhunters seems to have no impact on anything. If you talk to the manhunters, they will ask if you have seen any bandits recently. Regardless of what your answer is, they will continue traveling in the same direction as before. It is very handy to keep a few of these units in your party. While the majority of your forces will pick off most of the enemies, your horse-riding manhunters (who use blunt weapons) will be able to knock some unconscious, netting you a few prisoners. They handle themselves fairly well at higher levels. A new Manhunter party will be created at a randomly chosen town every 5.7 hours if less than 4 manhunter parties exist on the overland map. This means only four manhunter parties can exist at any time, though they replenish relatively quickly when wiped out and can reach that max in just under one day. Manhunter Upgrade Tree Manhunter Slave Driver Slave Hunter Slave Crusher Slaver Chief Manhunter Upgrade Tree Marksman of the Secret Department Manhunter Upgrade Tree Young Warrior Slave Driver Slave Hunter Veteran Slave Hunter Slaver Chief Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Manor","Manors are a village improvement whose construction is affected by your party's Engineer skill. Manors allow the player's party to rest at the village for free, and pay their troops half wages while doing so. Construction[] Engineer Denars Days 0 8000 83 1 7600 79 2 7200 75 3 6800 71 4 6400 66 5 6000 62 6 5600 58 7 5200 54 8 4800 50 9 4400 46 10 4000 42 11 3600 37 12 3200 33 13 2800 29 14 2400 25" "Map time","Night sky over Calradia. Map Time refers to the gameplay mechanics of the passage of world time. It is signified by a view of the map and a progression through the day-night cycle. Map time occurs when you're resting in camp or a tavern, waiting in a siege, training villagers or simply traveling on the map. It can also happen when you pass time manually, usually by holding the spacebar. Moving or waiting normally causes 1 hour in-game to pass every 4 seconds in reality, with a whole day lasting just over one and a half minutes (1:36). While quick waiting (Ctrl+Spacebar) or attending an event, a whole day passes in only 10 seconds, or 2.4 game hours per real second. Day cycle[] Each day passed in-game affects your score when you retire from adventuring (1 Day passed = -1 score). Every day, the prosperity of nearby villages and towns will be announced. There are ten named stages of each day, though the game still recognizes the day as being 24 hours long, and many events within the game record the passage of time by hours rather than days, such as a week being 168 hours rather than 7 days. Four of the segments are longer than the others to fill in for the division of 24 into 10. Once a game is saved, the menu to load saved games shows the exact in-game time that the game was saved. The ten stages of the day are: Stage Length Time Notes Midnight 2 hours 23:00 - 00:59 Pay wages at 23:00 Date changes at 00:00Training experience at 00:00 Late NightDeep Night 3 hours 01:00 - 03:59 Dawn 2 hours 04:00 - 05:59 Sun rises at 04:00 Early Morning 2 hours 06:00 - 07:59 Morning 3 hours 08:00 - 10:59 Pay wages at 08:00 Noon 2 hours 11:00 - 12:59 Afternoon 3 hours 13:00 - 15:59 Pay wages at 15:59 Late AfternoonSunset 2 hours 16:00 - 17:59 Dusk 2 hours 18:00 - 19:59 Pay wages at 19:30 Evening 3 hours 20:00 - 22:59 Sun sets at 20:00 Daytime[] During the day, the party will move at full speed and have full spotting range. Arenas will be open in towns. The Nervous Man can only be found in villages during the daylight hours. Nighttime[] Your party will get a -40% speed penalty and half the spotting range. Tracking will be less effective as well. Your party morale will be decreased when battling. There will be fewer caravans and moving villagers, perhaps none. Attempting to visit a tavern or speak with merchants in a city may result in a bandit ambush. Random villages will have bandits that will ambush you when you arrive and attempt to do anything at that village. Resting in a city or castle (other than one you are lord or monarch of) will require payment of the fee. This fee will be incurred repeatedly if the player stops and starts resting again (despite having already paid for the night)." "Maras Castle","Maras Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages PagundurReveran Sieges with... Ladders Port No World Map Mount&BladeMaras CastlePagundurTemplate:World Map/Mount&BladeWarbandMaras CastleReveranTemplate:World Map/Warband Maras Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Maras Castle lies far to the northwest of Veluca. It is the westernmost castle on the map, secluded on a piece of land encircled by rivers and the mountains from which they flow. The land enclosure is filled with trees and has only one point of access over a single bridge. Its village is Pagundur which is to the northeast on the other side of the bridge. Warband[] Maras Castle lies north of Yalen. It is encircled by mountains and forest. Its village is Reveran which is to the south. Layout[] Player Keep Dungeon Breach Siege[] Besieging Maras Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Layout[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Mareiven","Mareiven Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Mareiven is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Hardwood. Mareiven sits on the steep wooded slopes of the Rhennod mountains, overlooking the Ocspool. Villagers harvest the tall trees of the heights, selling the logs to cities on the coast. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Marin","Marin Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Marin is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grapes. Marin lies on the slopes west of the Ocspool. Misty mornings cooled by sea drifting south and warm afternoons make this land well-suited to the growing of grapes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Marketplace","An armor merchant. Notice the discontinued Black Helm and Boots on display. Marketplaces can be found in all Towns, as well as Fortresses in With Fire & Sword. You can either visit the marketplace through the menu when you enter the town, or choose to walk around the streets where you may personally visit each merchant. There are five options you can perform through the menu: Assess the local prices. This allows your character (If your Trade skill is 1 or above) to listen around the town and see if you can sell or buy items at reasonable prices. This option is necessary for characters that make profit on trading. Trade with the Arms Merchant. This brings up a screen with weapons and shields that are for sale. Trade with the Armor Merchant. This brings up a screen with armors that are for sale. Trade with the Horse Merchant. This brings up a screen with horses that are for sale. Trade with the Goods Merchant. This brings up a screen with goods (goods are either trade goods, or foods) that are for sale. Your relation with the town can have a small effect on purchase prices. For every 3 relation, you will receive a bonus price reduction of .5% up to a maximum of 16.5% with 99 relation. Money[] Every 24 hours (168 hours in Viking Conquest), the game checks to see how much money the merchants have available. Each one has a set target they should have, and if their current wealth falls below this target, they will be given a random increase every day until they surpass the target. Merchant Target Wealth Increase Amount Arms 900 1000 1000 ? 200-400 250-500 250-500 ? Armor 1500 1500 1500 ? 500-1000 500-1000 500-1000 ? Horse 600 600 1000 600 200-400 250-500 250-500 1000-4000 Goods 900 1000 1000 1500 200-400 250-500 250-500 1000-4000" "Marksman (disambiguation)","This article is a disambiguation page for Marksman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Marksman may refer to: Vaegir Marksman Posad Marksman (veteran) Marksman (veteran) Marksman Spearman (veteran) New Order Marksman (veteran) Mercenary Marksman Marksman of the Secret Department Khuzait Marksman" "Marksman of the Secret Department","Marksman of the Secret Department Troop Information Culture Manhunters Wages 3-4 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Marksmen of the Secret Department are manhunter infantry in With Fire & Sword. Tactics[] Although their name implies they are ranged troops, it is possible for them to be mounted, not wielding guns at all, or both. Fedot claims to have killed a clerk of the Secret Department who became strongly attracted to his wife. Marksmen of the Secret Department cannot be attacked - if tried, they will ask the player if they have seen any bandits - a yes or no answer is the only action available. If you manage to recruit them by rescuing as prisoners from an enemy party, they cost 3 to 4 thalers a week. One can typically find small parties of Marksmen of the Secret Department roaming the lands of the Muscovite Tsardom, especially around Moscow or Tver'. Direct upgrades to their capture-only function can be done by customizing Cossack and Muscovite Mercenary Cavalrymen to be equipped with only blunt weapons - the Muscovite ones have an advantage in heavier armor options and the ability to use a shield, though. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman of the Secret Department - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Fur Cap Body Rich KuntushGood Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Carpenter AxeBludgeon Ranged (Possible) Simple Wheellock Carbine(Possible) Matchlock Musket(Possible) Bullets Shield None Mount (Possible) Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Marnid","Marnid Appears in Warrider Official Information Culture Geroia Character Details Found in Random Town Hire Cost Free Likes Borcha Liked by Borcha Dislikes Alayen, Baheshtur, Matheld as Emissary, Raiding Villages or Caravans, Bring Back Runaway Serfs quests Disliked by Alayen and Baheshtur Connections Sargoth Noble No Character Background Home Geroia Background Merchant Marnid is one of the companions in Mount & Blade and Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Trivia 7 Stats and equipment Biography[] Marnid was a Geroian merchant who mounted a trade caravan, hoping to do business in Sargoth. Along the way the caravan was ambushed by Khergit raiders, who took most of the goods. What was left of the caravan eventually reached Calradia, but the men hired to guard it took whatever was left of the goods and left. With his caravan gone and no other options, Marnid went to a tavern and began drinking away the last of his coin. That is where he met the player character and potentially found employment. Personality[] Marnid is a merchant who respects peaceful endeavors, such as trade, and has a decent grasp of economics. He is not a prejudiced individual, as he looks past the Nord stereotype of being bloodthirsty raiders for their skill as traders and does not hold any specific hatred for the Khergits despite them raiding his caravan, even making friends with Borcha, who is a thief from the Khergit Khanate. He particularly dislikes being looked down on or disrespected, holding grudges against people that do so. Relationships[] Alayen - Marnid dislikes Alayen for disrespecting his abilities on the battlefield and telling him that fighting on the front line of battle ""is knight's work"". Baheshtur - Marnid hates Baheshtur for bragging about and desiring to raid caravans, which he sees as disrespecting good, honest trade as a way of living. Borcha - Marnid likes Borcha for his trustworthiness in combat, but is still cautious of his thieving behavior. Gameplay[] As a party member, Marnid is level 1, allowing a fair amount of quick customization to different roles, but his total attributes are also 1 less than the similarly low level Ymira. If elevated to lordship, Marnid will recruit whatever troops are available in his fiefs, regardless of nationality. Dialogue[] Main article: Marnid/Interactions Trivia[] Marnid - alongside Borcha and Ymira - is one of the oldest companions in Mount&Blade and its sequel Warband, being introduced in version 0.202 (Warrider). In Warrider, when first meeting the player character, he introduced himself as 'Marnid Rhaleis'. Likewise in Warrider, instead of Sargoth, he intended to sell his goods in a place called Larechia. After King Larec was replaced with King Harlaus as the ruler of Swadia in version 0.704 or earlier, 'Larechia' was replaced with 'Harlaushia' as Marnid's original destination. In Warrider, when encountering ghouls the player character would suggest that they should eat Marnid's pork stew, a suggestion that they would always dismiss in favour of human flesh. Stats and equipment[] Marnid - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 7 Intelligence 11 Charisma 6 Health 44 Armor Head ? Body Linen Tunic Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 1 Surgery ? First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Crossbows 40 Throwing 40 Weapons Melee Club Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Marnid/Interactions","This is a list of interactions with Marnid. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Sargoth 9 Story Recap 10 Like Quotes 10.1 Borcha 11 Dislike Quotes 11.1 Alayen (Battle Dislike) 11.2 Baheshtur (Map Dislike) 11.3 Right to Rule Objection: Matheld 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. You last five denars? What happened to you? ""It's a tragic tale, sir. A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had."" ""So here I am, no money and no way home."" Well, perhaps I could offer you work. Can you fight? Well I will confess that I am not a warrior by trade. I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. That will do. Good! Give me a few moments to prepare and I'll be ready to move. I'm afraid I'm only looking for men with some experience. Good day to you. Hard luck, friend. Good day to you. I have better things to do. Reencounter[] I sold my boots and have managed to make a few denars peddling goods from town to town, but it's hard living. Retirement[] I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. Rehire[] (Sir/Madame)! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, (sir/madame), would you have me back? Gather Information[] Sir, If you're interested in events in (faction), I can still make contact with my old trading partners in Sargoth. They're usually well-informed about political events. Right to Rule[] Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure men don't go hungry on Sargoth while there's a glut of grain in Praven, to give an example... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. If you like, captain I can take a few weeks to visit the guildhalls and caravanseries where I have contacts, and explain to them that, in you, they will have a king who will check the rapacious nobles, who, with their tariffs and taxes, would strangle commerce for the sake of a few extra denars to spend on their wars and their feasts. What do you say to that, captain? Awarding a Fief[] (Fief) as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. Story: Sargoth[] We're approaching Sargoth. That's where I was headed when the Khergits got me. People say that the Nords are a bunch of bloodthristy barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. Story Recap[] I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. Like Quotes[] Borcha[] Sir. I wanted to tell you that Borcha may be a rough sort, and I'll venture a throughgoing [sic] rogue as well, but I'm proud to call him my companion. Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. Dislike Quotes[] Alayen (Battle Dislike)[] Sir, If you don't mind, I'd prefer not to be deployed anywhere near Alayen, after what he said to me during that last battle. The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. Baheshtur (Map Dislike)[] Sir -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. I don't much care to hear Baheshtur gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. Right to Rule Objection: Matheld[] Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. Failing Quests[] Sir -- I'm not altogether happy that we fail a quest which we undertook on word of honour. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, sir. Robbing Villages[] I hope you don't mind my saying so, but it's a bit hard for me to see us steal from poor villagers. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better As an Enemy[] This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy." "Marriage","Marriage is a feature introduced in Warband that lets the player marry for love or for political gain. However, the feature was removed for With Fire & Sword. Suitable partners for a male character are all the unmarried sisters and daughters of the various lords; as a female, all the unmarried lords and male companions (if they are made lords) are available. Contents 1 Overview 2 Male Characters 2.1 Meeting Your Partner 2.2 Courting 2.3 Personalities 3 Female Characters 4 See Also Overview[] Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords (by helping you host a feast), help prevent vassals from defecting (by offering you a special quest that allows you to resolve a dispute between nobles in your faction), establish a claim to the throne, and provide you with a household inventory you can store items that is accessible through your spouse (this inventory is also used to stock supplies for feasts). Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut – but there will be consequences in his relations with other lords. A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance in Calradia, as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation. To get started on the path of courtship, a male player should try to get involved in the social life of the Calradian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip. Female characters can also marry – but they should keep in mind that Calradian society is very traditional, and as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her. On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power and an unscrupulous character may be able to use her husband as a tool of her political ambitions. Male Characters[] Meeting Your Partner[] The easiest way to meet your partner is during feasts, which can be entered freely if you're of noble birth. If, however, you come from a common background, you'll have to prove yourself either by winning the accompanying tournament or by having at least 200 renown. The alternate way to meet a lady is to go through her family. By raising your relationship with her guardian (either her father or her brother) and asking to ""cement the alliance to their house"", you may be given permission to start courting his daughter/sister. If you manage to befriend him, he might bring it up himself by hinting she would be delighted if you paid her a visit. Courting[] You start courting a lady by declaring yourself her ""most ardent admirer"". You can court several ladies at the same time, and make your decision later on. You can also court a lady of a faction where you are not a vassal, although it may be difficult to visit her in times of war. About 5 days after your last visit, you will receive a letter from her asking you to pay a visit. If you have permission from the family you can just walk up to the gate and go in. If not, you are smuggled in dressed as a scullery maid by one of the nurses. Once inside, you may discuss your future with the lady, dedicate a recent tourney victory, or recite poetry you picked up from the various wandering minstrels in the hopes of winning her heart. There are many ways to gain her favor: Visit when requested: +1 relation Recite poetry: +0 to +4 relation (depends on her tastes in poetry) Dedicate a tournament victory to her: The 1st time you get +8 relation if she's conventional, +1 relation if she is politically inclined, +2 relation if she has high moral standards, and +4 relation otherwise. The other times you get +1 relation. (only possible before getting married) Once your relationship is high enough you may propose, and with the blessing of her family, you may then marry at the next feast held in the land. A minimum of 20 relation points are required to guarantee an accepted proposal, although it is possible (but less likely) for a lady to accept a proposal with a lower relationship. Chance for it is calculated with players persuasion and amount of relation points you are lacking (in other words, 20 minus your relation points). Failing persuasion has a penalty of losing 1 relation point. Sometimes she will have another admirer, and you will need to duel him for the claim. Sometimes a lady's father won't accept the player as a suitor, so he will need to somehow persuade her father to give him her hand in marriage. He will also ask for a dowry that must be paid before the marriage can proceed. The couple can also choose to elope, making an enemy of any of her relatives. If the lady's father defects to another kingdom, the wedding will be called off, as you and the lady's father will now be enemies, though you can still elope. Personalities[] You will learn from Wandering Poets that certain available ladies in the realm have particular tastes or aspirations that you will need to accommodate. They generally break down into five distinct groups; Conventional, Political, Moral, Combative and Romantic. Female Characters[] Courtship as a female character is very simple and direct: Find the lord you want to marry Increase your relationship with him Ask to ""cement the alliance to their house"" If he accepts, talk to him during a feast to perform the marriage ceremony. If you can find the Lord on the field, he might say that gathering all of the lords together is a difficult task and suggest that you two marry in any hall. Then, you can find him later in any castle or large city, and he will ask to get married immediately. If he declines your marriage proposal, increase your relationship and renown then try again. However note that certain lord personalities (such as upstanding and martial) will never marry a ""wild and free woman"" such as yourself. This will automatically grant you vassalage in the faction that he is affiliated to, so watch out if you want to stay a freelancer! The Wandering Poets you talk to about courtship will however, still treat you as if you were a male suitor and give you suggestions for female companions. For female characters there is a special wedding possible. You can marry the king of a kingdom after placing someone else on the throne by developing a relationship with the king before they leave the realm. See Also[] Wandering Poet Feasts" "Marshall","Voting for the new marshall. The Marshall is the military commander of a faction. The title defaults to the Monarch, but will generally be assigned to one of the Vassals of that faction. In the original game, the King periodically calls a vote to choose the new marshall. Two candidates will be listed and every other lord of that faction will cast one vote for one of the two candidates. If you are a vassal, you may cast one vote as well. The candidate you vote for will like you more (+2) and the one you didn't vote for will like you less (-2), regardless of which one wins. If your Renown is high enough, you may be given the option to be a candidate, which you may refuse. If you are a candidate, the voting will progress in much the same way, except you don't get to cast a vote yourself. If you win the election, you become the new marshall and your opponent will like you less (-3). The marshall isn't always elected, and sometimes the monarch will appoint a new one, especially if the current marshall has been defeated or captured. Your standing with your faction or your friendship with particular lords seems to be of secondary importance. If your Renown is low, you may have a hard time being considered for Marshall even if your standing with the faction is 100. On the other hand, if you start off the game as a factionless bandit-hunter, rack up 1500+ Renown, then join a faction, you are almost guaranteed to get the title even if you've never spoken to any of the lords before. If you are factionless and then accept a faction leader's offer of servitude, marshall elections very often happen soon after you take your vows (within a few game days or even hours). In Warband, all of the vassals give their opinions to the leader, but there is no formal voting process. Controversy also plays a significant role. Contents 1 Serving the Marshall 2 Being the Marshall 2.1 Controversy 2.2 Disobedience Serving the Marshall[] Parties following the marshall. If you are not the marshall, you may occasionally receive orders from him when he starts a new military campaign. These orders are Quests. You do not have to do them, but if you accept them and subsequently fail any, you will lose reputation with the marshall. The first order you will get is to report to the marshall with a minimum amount of soldiers. Typically the number of troops you will need will be much lower than you would normally have unless it is very early in the game. What types of soldiers you have doesn't matter; fresh recruits will work just as well as top tier knights or infantry. Once you have joined the marshall, you will usually be told to follow him for a while. During this time, you must stay within sight of him. If you wander too far away, you will be warned to return. If you do not return quickly, you will fail the quest and irritate the marshall. You can automatically follow the marshall by right-clicking (or pressing square on PlayStation and X on Xbox) him and selecting 'accompany'. The marshall may give you some other missions. These will supersede the instructions to follow him until you have completed them. Once the marshall's army has besieged an enemy fortification, the campaign will generally end and you can go back to your own business. Other lords may not follow the marshall. The most frequent cause of this is that the lord in question has higher renown than the marshall, and when asked what they are doing, will finish off their reply with, ""I am not following the marshall because I can do greater deeds."" However, some lords will say this even if their renown isn't higher than the marshall's, or even close to being as high. This can occur if the lord is interested in acquiring greater renown or more fiefs. Other times, lords will not accompany the marshall because they dislike them. In this case, they finish their reply with, ""I am not accompanying the marshall, because I fear he may lead us into disaster."" In With Fire & Sword, if the player is in one of the storyline quests, depending on the quest, even if the player is not the marshall, he/she will be able to give orders to lords of the same faction. However, it is not possible to call a campaign. Being the Marshall[] A marshall's army attacks player-owned Sargoth Being the marshall gives you the power to give orders and organize military campaigns. You will also have full authority over your allies in battle, so you may instruct their troops just as you would your own. To give orders to your fellow lords (including the monarch), just speak with them and select ""I have a new task for you."" A list of orders will then be shown. To cancel orders, tell the lord ""I won't need you for some time. You are free to do as you like."" If you wish to head a military campaign in Warband, talk to any vassal or companion and tell them ""I want to start a new campaign. Let us assemble the army here."" This will send out a message to all the vassals with instruction to meet you at that location. You can also use any heroes you have in your party to start or end a campaign in Warband. Just talk to any of them, the option to start or end a campaign is the first one on the list. Controversy[] In Warband, controversy can make your time as marshall very brief. Every time anything bad happens to your faction, your controversy can increase quite rapidly. The larger your faction, the more difficult it is to maintain order. Once your controversy starts nearing 100, your monarch will want to replace you. Disobedience[] It is important to note that vassals will not always obey you. When given a direct order, if they are preoccupied with something else already (like heading to their castle), they may tell you they are too busy. If they are not busy, they must listen to you, but may only do so for a limited period of time. This means that if you instruct a fellow lord to follow you and then besiege a castle, he may wander off before you even finish constructing the siege equipment. All lords, even ones that like you, will also be tempted to chase passing caravans or enemy farmers (this is less likely in Warband). If you are not playing with realistic saving, you should save before starting the siege so that if all your allies run off, you can restore and try again. It is advisable to tell all your comrades to follow you again just before starting the siege, this will decrease the likelihood of them losing interest before the actual battle begins. Calling together a military campaign can be even more frustrating, because it can take a long time for everyone to come together, or some lords may ignore your summons completely. If you only have one objective in mind, it may be faster to just manually give three or four lords direct orders to follow you rather than attempt starting a campaign." "Matheld","Matheld Appears in Official Information Culture Nord Character Details Found in Random Town Hire Cost 500 denars Likes Nizar Liked by Nizar Dislikes Jeremus, Ymira, Firentis as Emissary, Retreating Disliked by Jeremus and Ymira Connections Wercheg Noble Yes Character Background Home Nordland Background Warrior Matheld is a Nord warrior and one of the companions in Warband. She is the most expensive hero, with a cost of 500 denars. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] She is a Nord woman from the Northern lands (the Nord homeland). She is the daughter of a thane and was married to another thane, who allowed her to fight alongside him. Her husband died of plague and she inherited his lands as he declared in his will, but her brother-in-law claimed that a woman could not rule as a thane and bribed the servants to overthrow Matheld. She was forced to flee to Calradia, where she hoped to collect enough money to raise an army and reclaim her rightful inheritance. Personality[] Matheld is a courageous woman, who is knowledgeable in the history of her people, largely through Nordic sagas and tales told by the skalds. She is somewhat ignorant and quick to make assumptions, but also savvy enough to know when a story is a lie. Relationships[] Jeremus - Matheld dislikes Jeremus for insulting her ignorance after he overheard her speculating that some of the local peasants were descended from apes. Jeremus dislikes Matheld for being a fussy and difficult patient. Nizar - Matheld likes Nizar for his talent in composing poetry, notably insulting one of his opponents in battle in the form of an Old Calradic Quatrain, as the Nords appreciate good poetic craftwork. Nizar likes Matheld for her singing in battle and he believes that she has hidden femininity that he can coax out. Ymira - Matheld dislikes Ymira for spurning her offer to help find a match for the younger woman, unaware that she fled her home because of an arranged marriage, with one of her warriors once she retakes her lands. Ymira dislikes Matheld for striking an enemy's purse from her hands, saying that Matheld merely had to tell her that she laid claim to that piece of loot earlier. Gameplay[] As a party member, Matheld is a warrior first, with most of her skills invested in her personal combat ability. She is well suited to fighting as either infantry or cavalry, as well as contributing her own Tactics skill. If elevated to lordship in Warband, Matheld will recruit Nords to fight under her and in her fiefs. She possesses an above average Leadership skill, making here suited to leading her own armies once she has been leveled up and geared sufficiently. Dialogue[] Main article: Matheld/Interactions Stats and equipment[] Matheld - Default Stats and Equipment Attributes Stat Points Level 7 Strength 9 Agility 10 Intelligence 9 Charisma 10 Health 46 Armor Head ? Body Tribal Warrior Outfit Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 1 Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Nordic Sword Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Matheld/Interactions","This is the list of interactions with Matheld. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Fearichen 9 Story Recap 10 Like Quotes 10.1 Nizar 11 Dislike Quotes 11.1 Jeremus (Map Dislike) 11.2 Ymira (Battle Dislike) 11.3 Right to Rule Objection: Firentis 11.4 Retreating 12 As an Enemy Introduction[] What do you want? Merely to pass the time of day, ma'am, if you're not otherwise engaged. Ah. Well, if you must know, I shall tell you."" ""I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again."" ""When I have enough gold to raise an army I shall go back and take what it is mine. I can offer you opportunities to make money through good honest fighting and pillaging. Can you? I shall accept your offer. I shall be pleased to fight in your shield wall. But I warn you -- of you ask me to gather the firewood, or cook a meal, you will not like the consequences. No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. Then I will fight your enemies for you. But first I want a bounty of 500 denars. If you are a worthy captain who can lead his company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. Oh, I am no pauper, madame. Here's 500 denars for you. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. (Decline) Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. (Decline) Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. (Decline) Reencounter[] I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. Retirement[] I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. Rehire[] Greetings to you, (player). I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. Gathering Information[] If you have any interest in the events in the (faction), a former shield-companion of mine retired and now keeps a farm near Wercheg. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. Right to Rule[] The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. I would -- on one condition. You'd be king in Praven or Sargoth or whatever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a king who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong and Calradia will be the better for it. Awarding a Fief[] You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at (fief). Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. Story: Fearichen[] Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance'. His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. The skalds' tales at least give Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, min. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming and some day all of Calradia will be ours. Story Recap[] I was born overseas, in Nordland, and my husband's hall also was in Nordland. Like Quotes[] Nizar[] A fine battle that was, captain. And I have to say, I admire the taunts that Nizar hurled at our enemy. He managed to include their geneology [sic], their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. Dislike Quotes[] Jeremus (Map Dislike)[] Just so you know, I cannot abide that insolent mountebank Jeremus. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. Jeremus, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. Ymira (Battle Dislike)[] Captain, Ymira is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. Right to Rule Objection: Firentis[] Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A king's duty is to led us into battle, not to tell us how to handle our quarrels and differences. Retreating[] I was not pleased that you decided to run from battle. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. As an Enemy[] So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor." "Maul","The Maul is a long-handled hammer with a heavy head. It can crush through blocks. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Maul/Warband","Maul MaulTwo-handedBase value: 97 denarsWeight: 6.0Swing: 36bSpeed rating: 83Weapon reach: 79Requires strength: 11Can crush through blocksWarband" "Mawiti","Mawiti Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMawitiAhmerradTemplate:World Map/Warband Mawiti is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad. Layout[] Player Elder Fugitive The Village Elder is located on the porch of a building to the left from where the player enters. Mawiti is built mostly in a valley in hilly terrain with scattered clusters of palm trees. It has a total of five structures as well as a tent. There are two fields here growing wheat. A horse-driven mill is encircled with a low stone wall while two hunters are standing inside the tent and two coursers are stabled against the side of a building. If sent here during a Hunt Down Fugitive quest, the target may be found in a back corner of the tent, next to a water trough. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Mazen","Mazen Settlement Information Type Village Kingdom Vaegir Fortification RivachegJeirbe Castle World Map Mount&BladeMazenRivachegTemplate:World Map/Mount&BladeWarbandMazenJeirbe CastleTemplate:World Map/Warband Mazen is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located across the stream from where the player enters on the right side of the path, standing next to a field. Mazen is built in a valley on either side of a narrow stream while clusters of pine trees may be seen around it. It has a total of seven structures and two wooden bridges crossing the water. There are three fields here, all cleared save several piles of hay or straw. Fishing nets can also be seen here. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the left from where the player enters, near a pile of logs. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Mazen (Bannerlord)","For the village in Warband, see Mazen. Mazen Settlement Information Type Village Kingdom Khuzait Fortification Makeb Mazen is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb and known to produce Fish. Description[] The fishing village of Mazen sits on the northern end of Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers set nets in the nearby Karakaz River to catch a variety of fish migrating to and from the lake.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Mazen"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Mazigh","Mazigh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Jameyyed Castle World Map WarbandMazighJameyyed CastleTemplate:World Map/Warband Mazigh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent on the opposite side of the village from where the player enters, between a couple pillows. Mazigh is a large village built on either side of a stream with an abundance of palm trees. It has a total of ten structures as well as a wooden bridge over the water and two tents. There are eight fields here, growing cabbages, grapes, squash, and wheat. There are a few nets in the stream, but no sign of any fish. There is a covered well and a horse mill, as well as two stables housing a dozen horses, including coursers, hunters, and saddle horses. If sent here during a Hunt Down Fugitive quest, the target may be found beside the tent on the far left side of the village from where the player enters, next to a rubble heap. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Mead Hall","Mead Halls are the Viking Conquest equivalent to the Taverns of the basic game. People you might meet in a tavern include: Host: Equivalents of Tavern Keepers. Hosts run the hall and can provide the player with several new options. You can send a message to vassals or monarchs you have previously met. You can be told about talented blacksmiths for 50 peningas. You can ask him for news. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's weapon and purse, along with either a slight positive or negative reputation gain with the host (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his seax, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Mercenaries: Groups of men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Higher tier mercenaries such as Veterans and Sviar Warriors require 150 renown in before they can be hired. Travelllers: Travellers roam the land of Viking Conquest, brokering information and gossip about the entire realm. They offer the player advice about life in the game. They also offer information on where to find claimants and lost NPC heroes for a 30 peningas fee. For 300 peningas they can spread rumors about a lord's disloyalty, for 150 - about indiscretion. For 250 peningas they can start a quarrel between two lords. Ransom Broker: Ransom brokers buy prisoners for different prices based on the prisoner level. They also provide information about the whereabouts of imprisoned party heroes and the possibility to ransom them. Aethelmaer, the Slaver is a special ransom broker, who is glad to teach players the manhunter trade. Heroes: The backbone of a player party, all heroes are initially met and recruited at a tavern (in sandbox). Heroes lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a hero a number of times in one day. Wandering Poets: They are masters of romance. Poets provide all of a kingdom's gossip on courtship. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duels to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 peningas and time will pass as they are taught. Happy Widow: For 1500 peningas she can raise morale of your men or, for 100, provide you with company for one night. Citizens and Guards: These are random individuals, from common folk to soldiers on break, they are usually busy either eating or cleaning the room. Some may be open to conversation after you survive a brawl with a belligerent drunk, and will offer themselves for hire as soldiers in your army." "Mechin","Mechin Settlement Information Type Village Kingdom Nord Fortification Tilbaut CastleKnudarr Castle World Map Mount&BladeMechinTilbaut CastleTemplate:World Map/Mount&BladeWarbandMechinKnudarr CastleTemplate:World Map/Warband Mechin is a village subordinate to Tilbaut Castle, initially owned by the Kingdom of Vaegirs in Mount&Blade, and subordinate to Knudarr Castle, initially owned by the Kingdom of Nords in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building from where the player enters, standing next to a long bench. Mechin is built in a mountainous area, there are also several scattered tall trees. It has a total of six structures. There is a single field here growing Wheat in half of it while some piles, which may be straw from already harvested wheat, occupy the other half. A single Apple tree next to the field is the only other visible food in the village, though there is a very large number of closed barrels found throughout. If sent here during a Hunt Down Fugitive quest, the target may be found next to the field, standing by a small bench. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Medium Grenade","With Fire & Sword See Also Thrown Weapons (List) Weapons (List)" "Meet spy","Meet Spy Given by Vassal Time limit 30 Days Reward Relation +1 (Accept)Relation +3 +500 Denars (Complete) This is a quest given by a lord of a friendly faction that is not marshall. You must be level 6+ and have 100+ renown. You will be asked to travel to a certain town and talk to a spy, whose identity may be revealed with a code word given to you by the lord. You have to search during the day for the spy among the townsfolk. Speak to every wandering townsperson you see. If someone answers the secret code word, then you have found the spy. If the townsman/townswoman says ""Eh, what kinda gibberish is that?"" you know you have not found the spy. In With Fire & Sword, the spy is named Townsman. If you see the name tag ""Townsman"", then you have found the spy. Contents 1 Dialogue 1.1 Initiation 1.2 Meeting the spy 1.3 Reporting back to the lord 2 List of phrases and responses 2.1 With Fire & Sword Dialogue[] Initiation[] I have a delicate matter which needs tending to, Player -- and there is no one I can trust to handle it for me. The fact is that I have placed a spy in Town to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back here to me. The job is yours if you want it. Sounds interesting -- a bit of espionage. Count me in. Excellent! Make your way to Town as soon as you can. The spy will be waiting. Town is heavily defended. How can I even get close without being noticed? You shall have to use stealth. Take care to avoid enemy strongholds, villages, and patrols -- and don't bring too many men with you. If you fail to sneak in the first time, wait a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. How will I recognize the spy? Once you arrive in Town, speak with the locals -- the spy will be one of them. If you think you've found the spy, say the phrase 'Phrase' The spy will respond with the phrase 'Response'. Thus you will know the other, and (he/she) will give you any information (he/she)'s gathered in my service. Will I be paid for my labors? Of course, I have plenty of silver in my coffers for loyal (men/women) such as yourself. Do well by me, Player, and you shall rise high. I know what to do. Farewell, my lord. Good luck, Player. Remember, the secret phrase is 'Phrase' and the counterphrase is 'Response'. Bring any reports back to me, and I shall reward you with an open hand. I'm afraid I must decline. Cloak-and-dagger work isn't fit for me. As you wish, Player -- but I strongly advise you to forget anything I might have mentioned about any spies. I have no such people in my employ, and I never have. And no one would ever find me making use of such men. Remember that. Meeting the spy[] Phrase (If not the spy) Eh? What kind of gibberish is that? Never mind. (If the spy) Response Lord sent me to collect your reports. Do you have them with you? You have arrived at last. Here they are. Be sure they reach Lord intact and without delay. Farewell. Reporting back to the lord[] Have you brought me any news of that task I gave you? You know the one I mean... I have the reports you wanted right here. Ahh, very good! Very good indeed. It is good to have competent (men/people) at my side. Here is the payment I promised you. List of phrases and responses[] With Fire & Sword[] The armoire dances at midnight...But does he dance for the dresser or the candlestick? I am selling these fine Turkish tapestries. Would you like to buy some?Yes I would, do you have any in blue? A friend of a friend sent me...But, my friend, your friend's friend will never have a friend like me. The wind blows hard from the east and the river runs red...Have you been ill?" "Melee weapons","Melee Weapons are weapons used in close-range combat. They generally deal higher damage than ranged weapons and require no ammunition. In Warband, thrown weapons can also be used in melee. Contents 1 Stats 2 Types 2.1 One Handed 2.2 Two Handed 2.3 Polearms 2.4 Two-handed/One-handed 2.5 Polearm/Two-handed 3 Melee Modifiers Stats[] Example of weapons stats Name: The name of the weapon. This may include a single Modifier, indicating improved or reduced stats. Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm. A shield cannot be used with all two-handed weapons and some polearms. Some weapons can be switched between the different forms of handling by pressing ""X"" or by equipping or unequipping a shield. Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store. When looted from battle, items will display their base value. Modifiers will change this value. Weight: Affects your overall encumbrance (the speed at which you move on foot and travel). It also increases the chances of the ""stun"" effect when you strike an opponent's block. The collision of a high weight weapon with a low weight weapon sometimes results in a ""stun"" effect where the person carrying the low weight weapon cannot respond with another strike. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons. Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only. ""c"" (cutting): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor. ""p"" (pierce): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets. ""b"" (blunt): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed. Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks. Speed rating additionally affects how quickly you can recover from a glancing blow (often referred to as a ""poke"") and resume usage of your weapon to block or strike. Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target. Conversely, while longer weapons have more difficulty applying maximum damage, their potential damage is higher than a shorter weapon's. Requirements: Many melee weapons require a certain minimum level of Strength to use. Types[] There are three types of melee weapons governed by the character's proficiencies. There are also some multi-role weapons that can be switched between different types. One Handed[] One-handed weapons are usually fast, light, and can be used with a shield, but they have a shorter reach and don't deal as much damage as Two-handed weapons or Polearms. ▼ Show/Hide One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Wooden Stick - 99 63 13(blunt) - 2.5 4 Torch - 95 95 11(blunt) - 2.5 11 - Cheats only Cudgel - 99 70 13(blunt) - 2.5 4 Club - 98 70 20(blunt) - 2.5 11 Spiked Club - 99 70 19(pierce) - 1.5 45 HeavyChippedRusty Spiked Club - 97 70 21(pierce) - 3.0 83 HeavyChippedRusty Iron Mace - 99 73 22(blunt) - 2.0 45 HeavyChippedRusty Knobbed Mace - 98 70 21(blunt) - 2.5 98 HeavyChippedRusty Spiked Mace - 98 70 23(blunt) - 2.8 152 HeavyChippedRusty Spiked Mace - 98 70 28(blunt) - 3.5 180 BalancedHeavyChippedRusty Flanged Mace - 103 70 24(blunt) - 3.5 122 HeavyChippedRusty Winged Mace - 98 70 24(blunt) - 2.5 212 HeavyChippedRusty Hammer - 100 55 24(blunt) - 2.0 7 HeavyChippedRusty Military Hammer - 95 70 31(blunt) - 2.0 317 HeavyChippedRusty Sickle - 99 40 20(cut) - 1.5 9 - Can't be used to block Military Sickle 9 100 75 26(pierce) - 1.0 220 HeavyChippedRusty Hatchet - 97 60 23(cut) - 2.0 13 HeavyChippedRusty Bonus against shields Hand Axe 7 95 75 27(cut) - 2.0 24 HeavyChippedRusty Bonus against shields Fighting Axe 9 92 90 31(cut) - 2.5 77 HeavyChippedRusty Bonus against shields One Handed Axe 9 98 71 32(cut) - 1.5 87 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 73 34(cut) - 1.5 142 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 72 36(cut) - 1.8 230 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 76 37(cut) - 2.0 550 HeavyChippedRusty Bonus against shields Iron Battle Axe 9 97 71 35(cut) - 1.8 250 HeavyChippedRusty Bonus against shields One Handed War Axe 9 98 76 34(cut) - 1.5 190 HeavyChippedRusty Bonus against shields Iron War Axe 9 97 71 38(cut) - 1.8 360 HeavyChippedRusty Bonus against shields Cleaver - 103 35 24(cut) - 1.5 14 - Can't be used to block Soldier's Cleaver - 96 95 31(cut) - 1.5 193 MasterworkTemperedBalancedChippedRusty Military Cleaver - 96 95 35(cut) - 1.5 263 MasterworkTemperedBalancedChippedRusty Knife - 110 40 21(cut) 13(pierce) 0.5 18 TemperedBalancedChippedRusty Can't be used to block Butchering Knife - 108 60 24(cut) 17(pierce) 0.8 23 TemperedBalancedChippedRusty Can't be used to block Dagger - 109 47 22(cut) 19(pierce) 0.8 37 MasterworkTemperedBalancedChippedRusty Can't be used to block Pickaxe - 99 70 19(pierce) - 3.0 27 BalancedHeavyChippedRusty Fighting Pick - 98 70 22(pierce) - 1.0 108 BalancedHeavyChippedRusty Military Pick - 97 70 31(pierce) - 1.5 280 BalancedHeavyChippedRusty Falchion 8 96 73 30(cut) - 2.5 105 TemperedBalancedChippedRusty Nomad Sabre - 100 97 29(cut) - 1.3 105 MasterworkTemperedBalancedChippedRusty Sabre - 99 97 30(cut) - 1.5 191 MasterworkTemperedBalancedChippedRusty Sabre - 99 98 31(cut) - 1.5 294 MasterworkTemperedBalancedChippedRusty Heavy Sabre - 98 96 33(cut) - 1.8 384 MasterworkTemperedBalancedChippedRusty Scimitar - 101 97 30(cut) - 1.5 210 MasterworkTemperedBalancedChippedRusty Elite Scimitar - 100 103 32(cut) - 1.5 290 MasterworkTemperedBalancedChippedRusty Short Sword - 102 85 26(cut) 24(pierce) 1.0 152 MasterworkTemperedBalancedChippedRusty Nordic Short Sword - 103 85 28(cut) 21(pierce) 1.3 162 MasterworkTemperedBalancedChippedRusty Strange Short Sword - 108 65 25(cut) 19(pierce) 1.3 321 - Part of the strange set Sarranid Sword - 99 97 26(cut) 19(pierce) 1.5 108 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 94 28(cut) 20(pierce) 1.5 147 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 95 29(cut) 21(pierce) 1.5 276 MasterworkTemperedBalancedChippedRusty Sword - 99 95 27(cut) 22(pierce) 1.5 163 MasterworkTemperedBalancedChippedRusty Sword - 99 95 28(cut) 23(pierce) 1.5 243 MasterworkTemperedBalancedChippedRusty Nordic Short War Sword - 103 86 29(cut) 21(pierce) 1.3 280 MasterworkTemperedBalancedChippedRusty Nordic War Sword - 99 95 30(cut) 21(pierce) 1.5 394 MasterworkTemperedBalancedChippedRusty Short Arming Sword - 103 86 26(cut) 24(pierce) 1.0 243 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 95 29(cut) 24(pierce) 1.5 410 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 100 29(cut) 28(pierce) 1.5 480 MasterworkTemperedBalancedChippedRusty Long Arming Sword - 96 105 33(cut) 28(pierce) 1.8 550 TemperedBalancedChippedRusty Sarranid Arming Sword - 99 97 28(cut) 19(pierce) 1.5 218 MasterworkTemperedBalancedChippedRusty Sarranid Cavalry Sword - 98 105 28(cut) 19(pierce) 1.5 310 MasterworkTemperedBalancedChippedRusty Sarranid Guard Sword - 99 97 30(cut) 20(pierce) 1.5 420 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide One-handed weapons ▲ Two Handed[] Two-handed weapons deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield. ▼ Show/Hide Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Axe 8 91 108 32(cut) - 4.0 65 HeavyChippedRusty Bonus against shields Two Handed Axe 10 96 90 38(cut) - 4.5 90 HeavyChippedRusty Bonus against shields Battle Axe 9 88 108 41(cut) - 5.0 240 HeavyChippedRusty Bonus against shields Sarranid Battle Axe 10 89 95 49(cut) - 3.0 350 HeavyChippedRusty Bonus against shieldsUnbalanced Two Handed War Axe 10 96 92 44(cut) - 4.5 152 HeavyChippedRusty Bonus against shields War Axe 10 86 110 43(cut) - 5.0 264 HeavyChippedRusty Bonus against shields Sarranid War Axe 10 90 90 46(cut) - 2.5 280 HeavyChippedRusty Bonus against shieldsUnbalanced Great Axe 10 94 96 47(cut) - 4.5 316 HeavyChippedRusty Bonus against shieldsUnbalanced Maul 11 83 79 36(blunt) - 6.0 97 HeavyChippedRusty Can crush through blocksUnbalanced Sledgehammer 12 81 82 39(blunt) - 7.0 101 HeavyChippedRusty Can crush through blocksUnbalanced Great Hammer 14 79 75 45(blunt) - 9.0 290 HeavyChippedRusty Can crush through blocksUnbalanced Iron Mace - 90 95 35(blunt) 22(blunt) 4.5 470 HeavyChippedRusty Can crush through blocksUnbalanced Shortened Military Scythe 10 90 112 45(cut) - 3.0 264 MasterworkTemperedBalancedChippedRusty Voulge 8 87 119 35(cut) - 4.5 129 HeavyChippedRusty Bonus against shields Shortened Voulge 10 92 100 45(cut) - 4.5 228 HeavyChippedRusty Bonus against shields Bardiche 10 91 102 47(cut) - 4.8 291 HeavyChippedRusty Bonus against shieldsUnbalanced Great Bardiche 10 89 116 50(cut) - 5.0 617 HeavyChippedRusty Bonus against shieldsUnbalanced Sword of War 11 94 130 40(cut) 31(pierce) 3.0 524 MasterworkTemperedBalancedChippedRusty Two Handed Sword 10 97 110 40(cut) 28(pierce) 2.8 670 MasterworkTemperedBalancedChippedRusty Great Sword 10 95 125 39(cut) 31(pierce) 2.8 423 MasterworkTemperedBalancedChippedRusty Great Sword 10 96 120 42(cut) 29(pierce) 2.8 1123 MasterworkTemperedBalancedChippedRusty Strange Great Sword 11 92 125 38(cut) - 3.5 920 - Part of the strange set Two Handed Sabre 10 96 120 40(cut) - 2.8 523 MasterworkTemperedBalancedChippedRusty Two Handed Sabre 10 96 120 44(cut) - 2.8 920 MasterworkTemperedBalancedChippedRusty War Cleaver 10 93 120 45(cut) - 2.8 640 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide Two-handed weapons ▲ Polearms[] Polearms generally have a longer reach than other melee weapons, though they are tricky to be used effectively without a horse. ▼ Show/Hide Polearms ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Pitch Fork - 87 154 16(blunt) 22(pierce) 1.5 19 BalancedBentCracked Military Fork - 95 135 15(blunt) 30(pierce) 2.0 153 BalancedBentCracked Battle Fork - 90 144 15(blunt) 35(pierce) 2.0 282 BalancedBentCracked Staff - 100 130 18(blunt) 19(blunt) 1.5 36 BalancedBentCracked Quarter Staff - 104 140 20(blunt) 20(blunt) 2.0 60 BalancedBentCracked Iron Staff - 97 140 25(blunt) 26(blunt) 2.0 202 BalancedBentCracked Scythe - 97 182 30(cut) 14(pierce) 2.0 43 BalancedBentCracked Military Scythe - 87 155 36(cut) 25(pierce) 2.5 155 BalancedBentCracked Hafted Blade - 95 135 37(cut) 20(pierce) 2.8 185 BalancedBentCracked No shield Hafted Blade - 93 153 39(cut) 19(pierce) 3.3 350 BalancedBentCracked No shield Glaive - 90 157 39(cut) 21(pierce) 4.5 352 BalancedBentCracked No shield Poleaxe 13 77 180 50(cut) 15(blunt) 4.5 384 BalancedBentCracked No shield Shortened Spear - 102 120 19(blunt) 25(pierce) 2.0 53 BalancedBentCracked Boar Spear - 90 157 26(cut) 23(pierce) 1.5 76 BalancedBentCracked Bamboo Spear - 88 200 15(blunt) 20(pierce) 2.0 80 BalancedBentCracked Spear - 98 135 20(blunt) 26(pierce) 2.3 85 BalancedBentCracked War Spear - 95 150 20(blunt) 27(pierce) 2.5 140 BalancedBentCracked Pike - 81 245 16(blunt) 26(pierce) 3.0 125 BalancedBentCracked No shieldCannot be used on horseback Ashwood Pike 9 90 170 19(blunt) 29(pierce) 3.5 205 BalancedBentCracked No shield Awlpike - 92 165 20(blunt) 33(pierce) 2.3 345 BalancedBentCracked Long Awlpike - 89 185 20(blunt) 32(pierce) 2.3 385 BalancedBentCracked Jousting Lance - 61 240 - 17(blunt) 5.0 158 BalancedBentCracked Couched lance damage Light Lance - 85 175 16(blunt) 27(pierce) 2.5 180 BalancedBentCracked Couched lance damage Double Sided Lance - 95 128 25(cut) 27(pierce) 4.0 261 BalancedBentCracked Couched lance damage Lance - 80 180 16(blunt) 26(pierce) 2.5 270 BalancedBentCracked Couched lance damage Heavy Lance 10 75 190 16(blunt) 26(pierce) 2.8 360 BalancedBentCracked Couched lance damage Great Lance 11 55 240 - 21(pierce) 5.0 410 BalancedBentCracked Couched lance damage War Hammer - 81 120 38(blunt) 38(pierce) 3.0 125 BalancedBentCracked No shieldCannot be used on horseback Polehammer 18 50 126 50(blunt) 35(blunt) 7.0 169 - No shieldCheats only Long Spiked Club - 96 126 23(pierce) 20(blunt) 2.5 264 HeavyChippedRusty Long Hafted Spiked Mace - 94 140 28(blunt) 26(blunt) 2.5 310 HeavyChippedRusty Long Hafted Knobbed Mace - 95 133 26(blunt) 23(blunt) 3.0 324 HeavyChippedRusty Voulge 10 88 175 40(cut) 18(pierce) 3.0 129 HeavyChippedRusty Bonus against shieldsNo shield Long Bardiche 11 89 140 48(cut) 17(pierce) 4.5 390 HeavyChippedRusty Bonus against shieldsNo shieldUnbalanced Great Long Bardiche 12 88 155 50(cut) 17(pierce) 5.0 660 HeavyChippedRusty Bonus against shieldsNo shieldUnbalanced ▲ Show/Hide Polearms ▲ Two-handed/One-handed[] Two-handed/One-handed weapons can be used either in both hands or in one hand with a shield. These weapons have the advantages and disadvantages of both weapon types, depending on how they are used. ▼ Show/Hide Two-handed/One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Bastard Sword 9 98 101 35(cut) 26(pierce) 2.0 294 MasterworkTemperedBalancedChippedRusty Heavy Bastard Sword 9 96 105 37(cut) 27(pierce) 2.3 526 MasterworkTemperedBalancedChippedRusty Morningstar 13 95 85 38(pierce) - 4.5 305 HeavyChippedRusty Can crush through blocksUnbalanced Spiked Staff 9 95 117 24b 20(pierce) 2.5 200 HeavyChippedRusty Strange Sword 9 108 95 32(cut) 18(pierce) 2.0 679 - Part of the strange set ▲ Show/Hide Two-handed/One-handed weapons ▲ Polearm/Two-handed[] Polearm/Two-handed weapons are all large axes that can be used as either polearms or two-handed weapons. ▼ Show/Hide Polearm/Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Long Axe 10 POLE932H88 120 46(cut) POLE19(blunt)2HNone 4.75 390 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield Long War Axe 10 POLE922H87 125 50(cut) POLE18(blunt)2HNone 5.0 510 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield Great Long Axe 10 POLE912H85 127 54(cut) POLE19(blunt)2HNone 5.5 660 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield ▲ Show/Hide Polearm/Two-handed weapons ▲ Melee Modifiers[] Weapons can have modifiers that indicate increased or decreased stats. While one of the available modifiers is ""Heavy"", the Heavy Sabre, Heavy Bastard Sword, and Heavy Lance are actually different weapons from their ""non-Heavy"" counterparts; these cannot carry the ""Heavy"" modifier, thus there is no Heavy Heavy Sabre. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Melidir","Melidir Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Uvain Personal Details Gender Male Spouse Alcaea Children Tegan, Culharn, Wythuin, Eilidh Melidir is a Mormaer within the realm of Battania and leader of Clan fen Uvain. He has the reputation of being clever and roguish. Melidir is married to Alcaea and they have two sons, Tegan and Culharn, and two daughters, Wythuin and Eilidh. Fiefs[] Car Banseth Pendraic Castle Quotes[] “ Well... King Caladog's great victory... Who would dare say anything to tarnish its shine? King Aeril disappeared while hunting, and Caladog becomes king. He leads the tribes to war. Oh, we were eager enough, even though Aeril had made a truce with the Emperor, sealed by oaths. When we were dazzled with the prospect of vengeance, who cares about our sacred word and honor? The ambush... Masterfully planned and executed, that none can deny. But I will also not deny that the Sturgians fought the main body of the imperial forces, and the Vlandians fought their famous cavalry, so I don't think the greatest glory went to the sons of Battania. At the end of the day, what have we gained? The Sturgians hate us worse than ever. The Vlandians too. The Empire, I suppose, is shattered. What can I say... I believe that wars should have a goal. But I am a minority, it seems, among our people. ” — On the Battle of Pendraic" "Mercenaries","For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are hired, often very powerful soldiers that can be paid to fight by your side. They are easily found in taverns but can also be acquired by attacking caravans and then convincing the surviving Caravan Guards to join you. You can also rescue them from parties that have destroyed caravans. Faction parties will regularly attack any caravans that belong to their enemies, so it is quite common to find a faction party carrying a few Caravan Guards. If recruited from taverns, they will demand an initial fee, which is based on the type of mercenaries and number available. The more mercenaries you find at once, the better a deal they will offer. If you do not have enough money for the whole group, they will allow you to hire only as many of them as you can currently afford. Beware, though, that mercenaries are not more powerful than normal units, but they can be reliably found and hired, sometimes already upgraded to higher tiers. They are effectively an exchange of money for time. Mercenaries should be used sparingly, to supplement an army intent on besieging a town or castle or to fill in the roles of a particular unit a faction is lacking in. Their higher upkeep costs make them unattractive to most adventurers or captains but, as expendable soldiers, they are abundant and can put up a reasonable fight. With Fire & Sword has mercenaries in non-player war parties much more frequently than the first games. They are still hired the same way. Female Troops[] Note: Female troops are technically not mercenaries - they are not paid mercenary wages, which makes them significantly cheaper - but, for convenience's sake, they are classified as mercenaries here. Female mercenaries are much harder to come by than their male counterparts and can only be hired by recruiting formerly captive women into your party. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Mercenaries (Viking Conquest)","For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Bannerlord troops, see Mercenaries (Bannerlord). Svear Warriors are possibly the best mercenaries you can buy. Mercenaries in Viking Conquest are more expensive than in other modules. However, as manpower can be hard to come by, you may find yourself using them extensively. Contents 1 Types 1.1 Followers Camp 1.1.1 ""Farmer or Townsman"" Troop Tree 1.1.2 ""Refugee or Peasant Woman"" Troop Tree 1.2 Mead Hall Mercenaries 1.3 Storyline 1.4 Others Types[] Followers Camp[] ""Farmer or Townsman"" Troop Tree[] Can be recruited in Mead Halls (except for Farmer/Townsman). Farmer - Essentially a slinger. Can get him in monasteries. Townsman - Rare if any found. Watchman - Can be recruited in Mead Halls. Hornman - Only obtained by upgrading Farmers or in lord armies. Useful due to the Tactics boost. Spearman - Strong all-rounder. Normal recruitment only in Mead Halls. Veteran - Best of the tree, on par with other elite units. Normal recruitment only in Mead Halls. ""Refugee or Peasant Woman"" Troop Tree[] Unlike Warband, all women fighters in this module are very vulnerable since they have no shields and low armor. You can recruit Refugees and Peasant Women in monasteries for a sum of money - no other normal recruitment is possible (except through prisoner liberation or recruitment). Refugee - Not shown in the Troop Tree but, same as the Peasant Woman, can be upgraded to Camp Woman. Can join your Followers Camp. Peasant Woman - Can join the Followers Camp. Camp Woman - Can increase party morale for a sum of money and can join the Followers Camp. Camp Follower Soldier's Wife - Will give a morale boost if enough are in the party and can join the Followers Camp. Camp Defender Mead Hall Mercenaries[] You can recruit them only at a town's Mead Hall. Old Captain - Mounted unit. Usually in groups of one. Svear Warrior - Elite unit in groups of nine. Expensive but powerful Frank Horseman Aquitanian Skirmisher Finn Archer Storyline[] Not technically mercenaries but will remain with your party even if the quest/storyline has ended. Cantabrian Warrior - Very strong melee and missile troop. Asturian Veteran Gallaecian Comes's Guard Bran mac Caliacas - Best weapon proficiencies in the game. Looks like a hero but can die in battle and you can neither switch his equipment nor decide on his upgrades. Others[] Sailor - Can be recruited in Mead Halls or in towns with ports from the Ship Captain NPC (you will need to stroll through the town). Fisher - Can be upgraded to Sailor. Not technically a mercenary but can be employed if defeating a party that has them as prisoners. Slave - Can be upgraded to Farmer or Ruffian. Not technically a mercenary but can be employed if defeating a (usually slaver) party that has them as prisoners - please note that, if you attack slaver parties, you will lose relationship with both the city they are coming from and their destination town. There will be no loss if they attack you, however. Caravan Master - Mounted troops. Not technically a mercenary but can be employed if defeating a (usually bandit) party that has them as prisoners. Generally not more then one per trade caravan (""Trader"" parties). Monk - Can be obtained as prisoners from pillaging Monasteries. Berserkr - Special powerful Norse troops. Can only be obtained normally from Hofs. Ulfhedinn - Special powerful Norse troop. Will activate the ""Berserkr"" trait in battle - the same trait the player can pick at level 13 after 21 in-game days - temporarily increasing their stats but followed by a debuff. Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard" "Mercenaries (With Fire & Sword)","For the classic troops, see Mercenaries. For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are much more numerous and important in Mount&Blade: With Fire & Sword than in Warband - which is historically accurate, since most battles in the 17th century were fought by mercenary armies as opposed to the feudal levies of medieval times depicted in Warband. These early modern soldiers can be divided in four groups: Tavern Mercenaries: Same as in Warband. Camp Mercenaries: Customizable by the player. Regional Mercenaries: Specific for certain towns and fortresses. National Mercenaries: Specific for every nation. Contents 1 Tavern Mercenaries 2 Camp Mercenaries 3 Regional Mercenaries 4 National Mercenaries 5 Trivia Tavern Mercenaries[] Equivalent to previous mercenaries hired in taverns, they are generally lower-leveled and less armored - and thus less expensive - than their classic counterparts yet also more abundant since, while Calradia only has 22 taverns, Eastern Europe has 18 in towns and 40 in fortresses for a total of 58. Tavern Mercenaries' crucial advantage is that they are stronger than basic Camp Mercenaries and immediately available (while both National and Regional Mercenaries require a few days to train). Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman Camp Mercenaries[] Initially weak but cheap, immediately available, and in unlimited numbers so long as coin is available for the Mercenary Captain. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries[] After a training period, these troops can be recruited only in certain region-specific towns and fortresses after an Infantry Commander (even for cavalry) has been appointed. Hiring Fortifications Troops LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack Kezlev FortressIzum Fortress Nogai Azaq-kaleKilburun Fortress Circassian CherkasskIzum Fortress Don Village Cossack WarsawPolotskKovno Fortress Lithuanian MusketeerLithuanian Tatar LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack RigaKoenigsberg Finnish Harquebusier NarvaAllenstein Castle German PikemanGerman Reiter Regional Mercenary Troops Town Cossack Rank Cossack Nogai Circassian Village Cossack Lithuanian Musketeer Lithuanian Tatar Finnish Harquebusier German Pikeman Reiter National Mercenaries[] After a training period, these troops can be recruited only in each and every nation-specific town and fortress after a Mercenary Commander has been appointed. Being foreigners serving a certain nation on a regular basis, they usually come from allied (Tatars vs. Cossacks), vassal (Kalmyks vs. Moscow), or overlord countries (Ottomans vs. Tatars). Tatar mercenaries serve the Cossack Hetmanate but only if the player is at peace with the Crimean Khanate. Ottoman mercenaries serve the Crimean Khanate. Kalmyk mercenaries serve the Muscovite Tsardom. Scottish mercenaries serve both the Polish Commonwealth and the Kingdom of Sweden. German pikemen and musketeers, while being native troops of the Polish Commonwealth, strangely enough serve the Muscovite Tsardom as regular mercenaries. Hiring Nations Troops Cossack Hetmanate (only if player is at peace with Crimean Khanate)Tatar InfantrymanTatar Cavalryman Crimean Khanate Ottoman AzapOttoman CebeluOttoman Janissary Muscovite Tsardom KalmykGerman Infantry MusketeerGerman Infantry Pikeman Polish Commonwealth Scottish SwordsmanScottish PikemanScottish Musketeer Kingdom of Sweden Scottish MusketeerScottish PikemanScottish Swordsman National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer Trivia[] For much of its history, the Crimean Khanate was a tributary state of the Ottoman Empire and often received its soldiers as military aid. The Cossack Hetmanate victory over the Polish Commonwealth in 1648 - and subsequent independence - happened in large part because of an alliance with the Crimean Khanate - a short-lived and intermittent relationship, however. Scottish infantry (as well as Swiss) were internationally popular mercenaries in Europe through the 15th to 18th centuries - some Scots even settled in Lithuania and the Baltic states. Kalmyks (or Oirats) are a West Mongolian tribe that settled in the lower Volga region in 1630 and were obliged to protect the Muscovite border in the south from other nomads." "Mercenary","For the troop tree, see Mercenaries. The player may choose to become a Mercenary for a faction. The function is similar, but not equal to vassalage. To become a mercenary, you need to make a mercenary contract with one of the factions. This will allow you to fight their enemies and participate in sieges, but you will not receive any fiefs like you would if you were a vassal. You may also be expected to recruit more troops into your party. To make a contract you must ask a vassal of the faction that you want to join if they have a task. There is quite a high chance that he will ask you to become a mercenary if that faction is at war, which you can then accept. Mercenary contracts last for 30 days in Warband, and can be renewed for another 30 days. The contract can be renewed indefinitely. In With Fire & Sword, the initial contract is 90 days, though renewing it will still be for 30 days. Mercenaries will be paid a random amount every week. Being a mercenary is a good way to lead-up to becoming a vassal as it allows you to build relations with lords and get renown by participating in faction battles. It also allows you to burn villages and raid caravans, but have your negative relations removed in the peace deal as opposed to being viewed as a bandit. General strategies for being a mercenary rely on the fact that you are not tied to a faction. It is better to hold your men back in battles in order to gain free renown and loot as well as avoiding confronting AI vassals. Raiding is the main staple of a mercenary and it is a great alternative to trading for the early-mid game to build up your enterprises that will finance your later campaigns as a lord or eventually even a ruler of your own kingdom." "Mercenary Camp","Mercenary Camps are places in Mount&Blade: With Fire & Sword where you can recruit and equip Infantry, Marksmen, or Cavalry soldiers from a Mercenary Captain. Although the mercenary camp uses the same overland map model as a Training Field from Mount&Blade and Warband, they are completely different things. Their labels are not colored - meaning they are not subject to any nation - but their locations will determine what kind of troops you will get from each camp. These hired troops start out as very weak ""Recruits"" but, with experience, may be upgraded to ""Experienced"", ""Veterans"", and finally ""Elite"". Do bear in mind that, even if they are already ""Elite"", they aren't necessarily the best troops in their categories - their main benefit is that they can be custom-equipped by the player - therefore choose according to your needs. Quick Comparison[] The most powerful ranged weapon (95) belongs to the Cossacks but their mercenaries wear the weakest armor and have no shields. Tatar mercenaries are good all rounders but cannot have Reiter-like troops since their muskets cannot be fired from horseback. Both Muscovite and Polish mercenaries are good all-rounders but have no exceptional stat. The highest buyable body armor (58) with also the highest leg armor (10) belongs to the Swedish but European mercenaries have no shields. Locations[] The Cossack mercenary camp is between Cherkassy and Sich. The Tatar mercenary camp is northwest of Ak-Mechet, in the middle of the Crimean Peninsula. The Muscovite mercenary camp is southwest of Moscow. The Polish mercenary camp is directly south of Krakov. The European mercenary camp is between Siegevold and Weissenstein, in the middle of modern-day Estonia. Equipment[] Troops hired from a mercenary camp start out with a default loadout. For a fee, their equipment may be changed at the camp they are ordinarily hired from to suit your tactical needs. New troops will be recruited with the currently-selected configuration at an updated price. Cossack mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 0 [Nothing] 16 Serduk Cap Weight 1, +7 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 89 Misiurka Weight 1.5, +22 to head armor, Requires Strength 7 117 Misiurka Cap Weight 1.75, +26 to head armor, Requires Strength 7 Body Armor (Infantry, Marksmen, Cavalry) 60 Leather-clad Zupan Weight 5, +23 to body armor, +3 to leg armor 113 Armor-clad Zupan Weight 6, +25 to body armor, +6 to leg armor 120 Serduk Zupan Weight 4, +24 to body armor, +12 to leg armor 244 Chain Armor Weight 13, +30 to body armor, +10 to leg armor, Requires Strength 8 405 Chain Mail Zupan Weight 15, +36 to body armor, +20 to leg armor, Requires Strength 9 Boots (Infantry, Marksmen, Cavalry) 6 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 45 Cavalry Boots Weight 2, +6 to leg armor 65 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 60 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 80 Steppe Horse Armor 7, Speed 44, Maneuver 52, Charge 7, Hit Points 100, Requires Riding 3 120 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 210 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 340 Good Pistol Weight 2.25, Ranged 69p, Accuracy 73, Speed rating 61, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Good Miquelet Musket Weight 6, Ranged 95p, Accuracy 89, Speed rating 34, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 45 Lance Polearm (two-handed), Weight 1.25, Thrust 25p, Speed rating 81, Weapon reach 190, Requires Strength 8, Can crush through blocks 290 Saber One-handed, Weight 1.25, Swing 30c, Speed rating 95, Weapon reach 90, Requires Strength 8 90 Cavalry Lance Polearm (two-handed), Weight 1.25, Thrust 26p, Speed rating 78, Weapon reach 180, Requires Strength 9, Can crush through blocks 215 Cossack Saber One-handed, Weight 1, Swing 22c, Speed rating 101, Weapon reach 95, Requires Strength 7 340 Flanged Mace One-handed, Weight 2, Swing 29b, Speed rating 99, Weapon reach 55, Requires Strength 12, Can crush through blocks Shield no equipment Tatar mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Hat Weight 1.25, +5 to head armor 50 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 103 Misiurka Weight 1.5, +23 to head armor, Requires Strength 7 172 Tatar Helmet Weight 2.75, +32 to head armor, Requires Strength 9 222 Tatar Helmet Weight 3, +37 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 33 Robe Weight 3, +14 to body armor, +5 to leg armor 67 Quilted Robe Weight 3.5, +20 to body armor, +8 to leg armor 223 Chain Armor Weight 11, +26 to body armor, +18 to leg armor, Requires Strength 8 244 Simple Behterets Weight 13, +35 to body armor, +8 to leg armor, Requires Strength 8 577 Yushman Weight 18, +50 to body armor, +14 to leg armor, Requires Strength 10 Boots (Infantry, Marksmen, Cavalry) 1 Village Boots Weight 1, +2 to leg armor 10 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 30 Good Boots Weight 4, +6 to leg armor 48 Cavalry Boots Weight 2, +6 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 160 Steppe Horse Armor 7, Speed 47, Maneuver 45, Charge 7, Hit Points 100, Requires Riding 3 240 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 80 Longbow Weight 0.75, Damage 19, Accuracy 94, Speed rating 94, Requires Power Draw 1 200 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 300 Composite Bow Weight 1.25, Damage 30, Accuracy 99, Speed rating 85, Requires Power Draw 4 300 Wheellock Musket Weight 6.75, Ranged 88p, Accuracy 83, Speed rating 30, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 530 Miquelet Musket Weight 6.25, Ranged 93p, Accuracy 88, Speed rating 33, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Tatar Arrows Arrows 27, Weight 2.25, Piercing, +1 to damage 0 Barbed Arrows Arrows 27, Weight 2.5, Piercing, +2 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 250 Saber One-handed, Weight 1.25, Swing 28c, Speed rating 94, Weapon reach 90, Requires Strength 8 110 Good Yataghan One-handed, Weight 1, Swing 26c, Speed rating 106, Weapon reach 80 200 Tatar Saber One-handed, Weight 1, Swing 21c, Speed rating 105, Weapon reach 100 250 Good Crowbill One-handed, Weight 1.25, Swing 27p, Speed rating 98, Weapon reach 60, Requires Strength 10 60 Cavalry Lance Polearm (two-handed), Weight 1, Thrust 24p, Speed rating 84, Weapon reach 160, Requires Strength 7, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 14 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 30 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 232 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Polish mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 10 Fur Cap Weight 1, +7 to head armor 60 Simple Misiurka Weight 1.5, +20 to head armor, Requires Strength 7 112 Rich Misiurka Weight 1.5, +25 to head armor, Requires Strength 7 178 Cabasset Weight 2.25, +33 to head armor, Requires Strength 9 302 Winged Hussar Helmet Weight 3.75, +48 to head armor, Requires Strength 11 Body Armor (Infantry, Marksmen, Cavalry) 20 Polish Dragoon Uniform Weight 1.5, +14 to body armor, +8 to leg armor 124 Armor-clad Kuntush Weight 6, +26 to body armor, +8 to leg armor 252 Chain Armor Weight 14, +33 to body armor, +10 to leg armor, Requires Strength 8 540 German Infantry Line Uniform Weight 14, +34 to body armor, +28 to leg armor, Requires Strength 9 550 Hussar Coat of Mail Weight 14, +48 to body armor, +12 to leg armor, Requires Strength 10 Boots (Infantry, Marksmen, Cavalry) 10 Old Boots Weight 4, +4 to leg armor 16 Cossack Boots Weight 2, +5 to leg armor 25 Old Cavalry Boots Weight 2, +5 to leg armor 43 Cavalry Boots Weight 2, +6 to leg armor 60 Cavalry Boots Weight 2, +6 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 7, Speed 40, Maneuver 45, Charge 7, Hit Points 110, Requires Riding 2 160 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 240 Courser Armor 8, Speed 50, Maneuver 48, Charge 9, Hit Points 120, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 50 Pistol Weight 2, Ranged 48p, Accuracy 66, Speed rating 45, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 340 Wheellock Carbine Weight 4.25, Ranged 78p, Accuracy 78, Speed rating 42, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 310 Good Pistol Weight 2, Ranged 67p, Accuracy 70, Speed rating 60, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Barbed Arrows Arrows 27, Weight 2.5, Piercing, +2 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 215 Good Sword One-handed, Weight 0.75, Thrust 25p, Speed rating 104, Weapon reach 97 50 Cavalry Lance Polearm (two-handed), Weight 1, Thrust 22p, Speed rating 88, Weapon reach 160, Requires Strength 6, Can crush through blocks 60 Pike Polearm (two-handed), Weight 1.75, Thrust 23p, Speed rating 79, Weapon reach 320, Requires Strength 7, Cannot be used on horseback, Can crush through blocks 170 Good Hatchet One-handed, Weight 1.75, Swing 30c, Speed rating 99, Weapon reach 60, Requires Strength 9, Bonus against shields 260 Saber One-handed, Weight 1.25, Swing 25c, Speed rating 96, Weapon reach 95, Requires Strength 7 Shield (Infantry, Marksmen, Cavalry) 10 Shield Hit points 250, Weight 2, Resistance 1, Size 70, Speed rating 98 31 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 74 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 134 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 330 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 European mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 10 Hat Weight 1, +5 to head armor 100 Simple Morion Weight 2.5, +31 to head armor, Requires Strength 9 140 Cabasset Weight 2.25, +33 to head armor, Requires Strength 9 205 Morion Weight 3, +38 to head armor, Requires Strength 9 274 Reiter Helmet Weight 3.5, +45 to head armor, Requires Strength 10 Body Armor (Infantry, Marksmen, Cavalry) 50 Bodyguard Camisole Weight 5, +20 to body armor, +4 to leg armor 151 Breastplate Weight 8, +30 to body armor, +3 to leg armor, Requires Strength 7 378 Cuirass On Leather Coat Weight 11, +42 to body armor, +4 to leg armor, Requires Strength 9 560 Pikeman Uniform Weight 14, +33 to body armor, +29 to leg armor, Requires Strength 9 760 Half-Armor Weight 18, +58 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 16 Infantry Boots Weight 3, +5 to leg armor 30 Old Jackboots Weight 3, +8 to leg armor 45 Jackboots Weight 3, +9 to leg armor 70 Good Jackboots Weight 3, +10 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Armor Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 46, Maneuver 47, Charge 16, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 55 Old Pistol Weight 2.5, Ranged 42p, Accuracy 60, Speed rating 43, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 360 Good Pistol Weight 2.5, Ranged 71p, Accuracy 75, Speed rating 59, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 480 Miquelet Carbine Weight 4.25, Ranged 81p, Accuracy 80, Speed rating 43, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 600 Miquelet Musket Weight 5.75, Ranged 90p, Accuracy 89, Speed rating 35, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Heavy bullets Bullets 14, Weight 3, Piercing, +5 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 260 Good Sword One-handed, Weight 1, Thrust 30p, Speed rating 108, Weapon reach 100 100 Pike Polearm (two-handed), Weight 2, Thrust 28p, Speed rating 75, Weapon reach 325, Requires Strength 8, Cannot be used on horseback, Can crush through blocks 350 Good Broadsword One-handed, Weight 1.5, Swing 26c, Thrust 21p, Speed rating 88, Weapon reach 110, Requires Strength 10 190 Chekan One-handed, Weight 1.5, Swing 25p, Speed rating 93, Weapon reach 70, Requires Strength 11 450 Halberd Polearm (two-handed), Weight 3, Swing 24c, Thrust 26p, Speed rating 77, Weapon reach 160, Requires Strength 12, Cannot be used on horseback, Can crush through blocks Shield no equipment Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Mercenary Cavalry","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Cavalry (Bannerlord). Mercenary Cavalry Troop Information Culture Mercenaries Wages 72-38 denars/week Acquired from... Mercenary Horseman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Mercenary Cavalry are tier-five mercenary cavalry in Mount&Blade and Warband. Tactics[] Despite their tier, their fighting ability is generally held to be comparable to - or slightly weaker than - Vaegir Knights, hence many players consider Mercenary Cavalry not worth their higher wages. Still, their relative abundance can be enticing and that they can be used as pit-stop fill-ins for missing cavalry in one's army is also beneficial and they do this job well enough. Although Mercenary Cavalry are fairly well armored, they wear hide boots and no gloves. This does make them much more vulnerable than knights in combat because, being mounted troops, most attacks will hit their legs rather than their body - their body armor, however, does compensate slightly for this by extending below the waist, thus granting them additional leg armor. They are armed with Heavy Lances and either a Bastard Sword or a standard Sword in combination with a Heater Shield. Their horses are either Hunters or War Horses, making them slightly more vulnerable than knights while being slightly more maneuverable and generally faster. Mercenary Cavalry are good for beginner-to-mid-level players who require a decently strong escort since they are very powerful troops and their relative abundance makes it rather easy to amass a large force of them. They are faster than other top-tier cavalry and, when unhorsed, still match up to high-tier infantry. They are great for filling missing places for heavy cavalry and can hold their own against high-tier cavalry. Unfortunately, Mercenary Cavalry are no match for most factions' top tier cavalry - they have been known to defeat Khergit Lancers but Sarranid Mamlukes and Swadian Knights will make short work of them in single combat yet groups of 2-3 Mercenary Cavalry can overpower them. It is ultimately up to the player whether to spend their money on these troops - they are expensive and not overwhelmingly effective but, against low-or-mid-tier infantry, can give a good account of themselves and, as long as they do not stop charging, can even defeat top-tier infantry. Like all mercenaries, their main strength is that, unlike faction troops, they can be recruited combat-ready instead of requiring training - picking up a squad of them early is the fastest way to protect the player from bandits without sacrificing mobility, provided the player can get enough money to recruit them and pay their wages. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Cavalry - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Kettle HatFlat Topped HelmetHelmet with NeckguardMail Coif Body Cuir BouilliBanded Armor Hand None Foot Hide Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy LanceBastard SwordSword Ranged None Shield Heater Shield Mount War HorseHunter Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Mercenary Crossbowman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mercenary Crossbowman Troop Information Culture Mercenaries Wages 26-14 denars/week Acquired from... Watchman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 140 denars Mercenary Crossbowmen are tier-three mercenary archers in Mount&Blade and Warband. Tactics[] They are closest in appearance and capability to Swadian Crossbowmen but require higher wages, making them less alluring. Mercenary Crossbowmen can provide a useful replacement for lost troops in the short term but should not be relied on due to their average abilities. However, though not as adept as Rhodok Veteran Crossbowmen or Rhodok Sharpshooters/Swadian Sharpshooters, Mercenary Crossbowmen can still inflict relatively consistent casualties on tiers-two-and-three troops if they are protected from melee combat by infantry lines. As with all crossbowmen, it is advised you keep them on a hill with a screen of shielded melee troops to prevent devastating cavalry charges as well as to soak up hostile projectile fire - Mercenary Crossbowmen fare poorly in close combat against all but the weakest melee troops. Do note that they are the only fully-upgraded tier-three troops in the game, making them quite superior to same-tier ranged equivalents but with the downside of stagnating at mid-level. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Crossbowman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Footman's Helmet(Possible) Leather Cap(Possible) Padded Coif Body Leather JerkinAketon Hand None Foot Nomad BootsWrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 130 Throwing 90 Weapons Melee Boar SpearSwordFighting PickSpiked Club Ranged CrossbowBolts Shield (Possible) Old Board Shield(Possible) Plain Round Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Mercenary Halberdier","Mercenary Halberdier Troop Information Culture Mercenaries Wages 5 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 25 thalers Mercenary Halberdiers are tavern mercenary infantry in Mount&Blade: With Fire & Sword. Tactics[] Found in large numbers in caravans along with nation-specific militia troops, they are the With Fire & Sword equivalent of Mercenary Swordsmen from Mount&Blade and Warband. The easiest way to recruit them without having to spend money in taverns - 47 thalers each - would be to recruit them from prisoners of enemy armies, especially those who have recently attacked a caravan. Best suited to fighting in large numbers in wagon forts, towns, or fortresses, Halberdiers' massive, powerful polearms - deadly against both infantrymen and light cavalrymen in close quarters - and decent stats make them reliable at stopping cavalry charges in groups of 10 or more. Able to win against small groups of looters, bandits, brigands, rebels, and militia troops - unless supported by more veteran units, however, Halberdiers die very easily against regular infantry and heavy cavalry. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Halberdier - Default Stats and Equipment Attributes Stat Points Level 9 Strength 13 Agility 12 Intelligence 1 Charisma 3 Health 52 Armor Head Simple Morion Body Village Dress Hand Infantry Gloves Foot Boots with Stockings Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 2 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Halberd Ranged None Shield None Mount None Trivia[] Halberdiers were once prominent in Western European armies since the 15th century as professional frontline infantry soldiers, especially during the Thirty Years War, when pike and shot tactics were in its heyday - by the second half of the 17th century, however, professional armies began to drop the halberd for the longer pike, with only sergeants wielding it as a ceremonial weapon. Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman" "Mercenary Horseman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages 49-26 denars/week Acquired from... Caravan Guard- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade and Warband. Tactics[] They cannot be easily found in groups of enemies since they don't usually upgrade their troops to this tier. Like all heavy cavalry, Mercenary Horsemen are useful against mid-tier infantry and driving routers off the field. Unhorsed, they pack a punch versus strong bandits and mid-tier infantry and are a match to any Khergit or Vaegir troops. However, despite their good armor, their weak weaponry means higher-tier cavalry can outmatch them. Mercenary Horsemen's high wages and relative rarity means they are rather absurd to use as a main cavalry force - even though they seem strong, they could easily be unhorsed by a formation of Sea Raiders or a large group of Mountain Bandits. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Helmet with NeckguardHelmet with CapMail Coif Body HaubergeonMail Shirt Hand None Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee LanceBastard SwordSword Ranged None Shield Heater Shield Mount CourserSaddle Horse Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Mercenary Swordsman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Swordsman (Bannerlord). Mercenary Swordsman Troop Information Culture Mercenaries Wages 29-15 denars/week Acquired from... Caravan Guard-or-Bandit-or-Taverns Upgrades to... Hired Blade Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Functioning as general heavy infantry, they are strong, easy to pay, great in sieges due to their equipment and high proficiencies, but slow and wield poor shields, making them not great for fighting the Khergit. As heavy infantry, Mercenary Swordsmen should be on the front lines protecting faster light infantry and providing cover against arrows - their shields are generally larger than Hired Blades' but they lack in armor. They always use swords with shields - which means they have a lower average attack - but the protection of their larger shields means that, in the long run, Mercenary Swordsmen will last longer and for more battles. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Swordsman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Kettle HatFlat Topped HelmetHelmet With NeckguardMail Coif Body HaubergeonMail Hauberk Hand None Foot Mail ChaussesLeather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Bastard SwordSwordShort Sword Ranged None Shield Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Merchant Caravan","Merchant Caravans only appear in Mount&Blade and Warband when the player accepts a certain quest from a guild master. The number of units they have are listed in dark blue. Their units consist of 1 Caravan Master and a random number of Caravan Guards. Every time you talk to the caravan, their face looks different, even if it is the lone caravan master you are speaking to. The quest demands that you escort the caravan to a town chosen by the guild master. The guild master says that it must reach the town within 15 days, but you don't actually have any time limit. You can't escort more than 1 caravan at a time, the guild masters won't give you such a quest if it already is in progress. So if you are tired of the merchant caravan quest, accept one, and make them wait somewhere secure, like next to a town. now the guild masters are open for new quests. When the quest is completed, you get + 1 in relation with the town you accepted the quest, a small monetary reward, and some experience. Should the caravan be destroyed, the relation will deteriorate with -3 points instead. You can tell the caravan master or the leading caravan guard (if the caravan master is dead), that they should follow you, or wait. The caravan acts as neutral, meaning that it won't aid you if you attack someone or if someone attacks you. If the caravan are being attacked, you can help it out. Sometimes, if the caravan was facing overwhelming odds, you will get an increase in relation with someone called commoners. This increase counts for every merchant caravan, meaning that the next time it happens with a different caravan, it will be added on to the amount of relationship you already have with the commoners. Relation with commoners is not known to have any value. With Fire & Sword[] In Mount&Blade: With Fire & Sword, a high trade skill reveals more price information from the town mayor. In With Fire & Sword, the player can initiate caravans by speaking to the mayor in towns and fortresses, earning profit by purchasing a caravan of goods for low prices and selling for higher prices in other towns. This can be an effective way of earning thalers, particularly early in the game before the player aligns with a nation. When speaking with the mayor, the player chooses which available goods to transport, the number of those goods (in groups of 5, 10, 15, or 20), and the destination. Then, the player selects the size of the guard which will accompany the caravan master on the journey. If all of a caravan's guards are killed, the caravan is destroyed, and all goods are lost. Once those selections are made, the caravan will make the journey on its own to the destination. The trade skill influences the amount of information the mayor offers regarding prices. For each point in trade, the mayor will tell the player the price for the selected good in one other town. Tips for maximizing caravan profits[] A player accompanies a trade caravan. Following the steps below can ensure high profits from organizing and escorting caravans. Gather a sizeable party: Gather a party of between 20 and 30 soldiers before you begin caravaning. This will greatly reduce or even eliminate the chances your caravan will be attacked by brigands, looters, deserters, or raiders, as they will run from your party. Choose the largest possible caravan: Speak to the mayor in a town and discuss trade, then ask about sending a caravan. View each of the options and keep in mind which goods offer the largest caravans. Great caravans of 20 goods earn more profit per trip than small caravans, so it's always best to take the largest caravans possible. Assess prices: Without agreeing to send a caravan, back out of the mayor's menu and go to the marketplace. Select ""assess local prices."" After a short wait (depending on your trade skill), you will receive information regarding where goods will sell for the highest prices. Return to the Mayor: Now return to the mayor and choose the goods that will offer the largest caravan. Select the destination that offers the highest prices for that good. Choose Two Guards: There is no reason to pay for guards beyond two because you will be accompanying your caravan to its destination. Make the Journey: Back on the world map, right click on the caravan and choose ""accompany."" Your party will automatically follow your caravan to its destination. A short example will illustrate the above process. In Reval, the player speaks to the mayor and finds out that he can send caravans of Smoked Fish or Linen. Clicking on each of those options reveals that a great caravan (20) of Smoked Fish can be organized, as opposed to a small caravan (5) of Linen. The player then exits the mayor menu and goes to the marketplace to assess local prices. From that, he learns that selling Smoked Fish in Kiev would earn a profit of 99 thalers per item. The player returns to the mayor, selects a great caravan of Smoked Fish, hires two guards, and then accompanies the caravan all the way to Kiev. Once he reaches Kiev, the player starts the process over again to send another caravan for high profits." "Meroc","Meroc Settlement Information Type Village Kingdom Vlandia Fortification Galend Meroc is a village of Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Fish. Meroc is a fishing village overlooking a cove in the Biscan Coast. The villagers sail out into the western ocean in search of mullet and bass near the shore, and tuna and sardines amid the islands to the south. Trivia[] The village is presumed to be the home of the original founder of House dey Meroc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Messenger Post","Messenger Posts are improvements whose construction is affected by your party's Engineer skill. They may be constructed at villages or towns. Alerts the player when there are enemies near the village or town it is constructed in, even if the player is very far away. Construction[] Engineer Denars Days 0 4000 43 1 3800 41 2 3600 39 3 3400 37 4 3200 34 5 3000 32 6 2800 30 7 2600 28 8 2400 26 9 2200 24 10 2000 22 11 1800 19 12 1600 17 13 1400 15 14 1200 13" "Mesui","Mesui Official Information Kingdom Khuzait Monarch Monchug Khan Title Begum Fiefs Baltakhand Clan Khergit Religion Khuzait religion Personal Details Gender Female Age 50 Spouse Solun (deceased) Children EsurNayantaiYana Mesui is a Begum of the Khuzait and the leader of the Khergit. She is the owner of Baltakhand, the widow of the late Solun Noyan, and the mother of Esur, Nayantai, and Yana. Contents 1 Background 2 Official Description 3 Quotes 4 Trivia Background[] As the Calradic Empire marched to war against the Battanians, Sturgians, and Vlandians, the men of the Khuzait were paid to join them as mercenaries. Among these soldiers were Mesui's husband, her two brothers, and countless other cousins. However, at the Battle of Pendraic, the Empire was decisively defeated and her relatives killed, with her husband being ridden down by Vlandian horsemen. When word reached home that many of the Khergit clansmen were dead, the other vassal clans took the opportunity to exploit their vulnerability and raid their herds, Khan Monchug Urkhunait doing nothing to stop them. Official Description[] “ Mesui is the leader of the Khergit. Once one of the largest clans in the Khuzait confederacy, they suffered many losses during Urkhun Khan's conquests and their lands were subsequently targeted by other tribes. Mesui has ruthlessly defended he clan's rights, and frequently complained about the injustices suffered by smaller clans that she says have shed blood for the khanate without reaping any rewards. ” Quotes[] “ I curse that name. It took from me my husband, two brothers, more cousins than I can count. The Khergit were never the richest of the clans, but we made up for it with our valor. When word spread that the Emperor was promising silver for men to ride at his side, against the Sturgians and Battanians and others, of course our young brave boys lept at the chance. My husband, the bravest and best of them all, led them. We fought the Vlandians. We won, but there was a great slaughter. My husband's horse was slain and he was ridden down, though he died amid a pile of Vlandian dead. Elsewhere on the field, the Emperor was having his head hewn off with a Sturgian axe, and thus was in no position to pay us. Such are the fortunes of war. But what came afterwards... When word spread of what happened to our menfolk, the other clans - the Arkits in particular - knew we were weak. Our herds were raided. Anyone who protested was killed. Monchug did little to stop it. It taught us that valor will get you killed, but treachery will make you rich. ” — on the Battle of Pendraic “ The Khergit have suffered greatly in the wars of the Khuzaits. So many of our men have fallen... It is for this reason that I lead the clan. The other clans, they think that because the Khergits are led by woman [sic], that we are weak. They look at our land, our wealth, and think - we could take that. I can fight one of them, I can fight two, but I cannot fight them all. So long as Monchug has a firm hand on things, I do not worry much. The other clans dare not covet our lands and herds too openly. Yes... A strong khan can be a great blessing to the weak, so long as he remains strong. ” — on Politics Trivia[] Mesui with both eyes intact Mesui's appearance and gear have changed across versions. As of post-release v1.0.3, she sports a facial scar from an injury that blinded her right eye." "Mijayet","For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Mijayit","Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry ""Mijayit""" "Military Cleaver","The Military Cleaver has the reach of a sword and damage that rivals the best one-handed axes available. However this weapon's length causes speed penalties at close range, where an actual axe would be able to apply full damage to its target. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Cleaver/Warband","Military Cleaver Military CleaverOne-handedBase value: 263 denarsWeight: 1.5Swing: 35cSpeed rating: 96Weapon reach: 95Warband" "Military Fork","The Military Fork is a light pitchfork designed for battle. It performs like a shorter, quicker War Spear. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Fork/Warband","Military Fork Military ForkPolearmBase value: 153 denarsWeight: 2.0Swing: 15bThrust: 30pSpeed rating: 95Weapon reach: 135" "Military Hammer","The Military Hammer is the most powerful one-handed blunt weapon available. As of patch 1.153, it can no longer be balanced. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Hammer/Warband","Military Hammer Military HammerOne-handedBase value: 317 denarsWeight: 2.0Swing: 31bSpeed rating: 95Weapon reach: 70Warband" "Military Pick","The Military Pick is the most powerful one-handed piercing weapon available. Its length allows it to be swung freely in tight quarters, enabling Pick-armed troops to cut through tightly-packed groups of armored infantry in battles and sieges. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Pick/Warband","Military Pick Military PickOne-handedBase value: 280 denarsWeight: 1.5Swing: 31pSpeed rating: 97Weapon reach: 70Warband" "Military Scythe","The Military Scythe is a modified scythe that can deal thrusting attacks. Military Scythes with a negative modifier have a longer handle and shorter, differently shaped blade. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Scythe/Warband","Military Scythe Military ScythePolearmBase value: 155 denarsWeight: 2.5Swing: 36cThrust: 25pSpeed rating: 90Weapon reach: 155" "Military Sickle","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Military Sickle/Warband","Military Sickle Military SickleOne-handedBase value: 220 denarsWeight: 1.0Swing: 26pSpeed rating: 100Weapon reach: 75Requires strength: 9Warband" "Military campaign","Vassals campaigning. When kingdoms in Calradia go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory. This second option can involve long, bloody sieges, but will yield more decisive results. It is important to note that the realms of Calradia do not field standing armies, which remain in the field as long as the ruler desires. Rather, Calradian realms are protected by feudal levies comprised of the major nobles and their own retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshall, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field for too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack. For this reason, the rhythm of wars in Calradia often resembles the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshall spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast their opponent. Sometimes, the armies of two realms will meet head-on, resulting in a major battle in which both numbers and morale will decide the outcome. Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force that sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshalls venturing further than cautious ones. Players will be expected to join in their faction's military campaign, either by joining the host or by scouting ahead into enemy territory. Some players may find that their realm's marshall is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshall, or build support to become the marshall themselves. Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy, he may soon start looking for a way out of the conflict, lest he leaves himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa." "Mill","Mills are a village improvement whose construction is affected by your party's Engineer skill. The Mill increases the initial prosperity and ideal prosperity of the village by 5%. In effect, it increases the village's prosperity by 5% permanently. The effect will persist after the village is raided. Construction[] Engineer Denars Days 0 6000 63 1 5700 60 2 5400 57 3 5100 54 4 4800 50 5 4500 47 6 4200 44 7 3900 41 8 3600 38 9 3300 35 10 3000 32 11 2700 28 12 2400 25 13 2100 22 14 1800 19" "Minor Clan","Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example ""Darbard's Clan"". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Mit Nun","Mit Nun Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Caraf Castle World Map WarbandMit NunCaraf CastleTemplate:World Map/Warband Mit Nun is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Mit Nun is built on relatively flat land in a desert terrain of low hills with an abundance of palm trees all around. It has a total of seven structures. There are no fields here, and the only evidence of any food source, aside from the palms that presumably produce dates, is an outdoor oven that may be used for baking bread. In a large stable is a large number of horses, including coursers, hunters, and saddle horses. The Village Elder is standing on a porch on the opposite side of the village from where the player enters. If sent here during a Hunt Down Fugitive quest, the target may be found behind the horses in the far back of the stable, next to a ladder. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Modifiers (Bannerlord)","For modifiers in the older titles, see Modifiers (classic). Modifiers in Bannerlord are identical to that of Warband in function. The main difference being the addition and removal of many modifiers (especially for Horses) and that modifier's effects are no longer universal across the weapons and armor they can be applied to. Bannerlord sub-divides the various types of melee, ranged, and armor items into groups called ""item_modifier_groups"" that determine which modifiers can be applied to the items within that group. This also allows the same modifier to have different effects on different item groups. Contents 1 Armor Modifiers 2 Shield Modifiers 3 Weapon Modifiers 3.1 Melee Weapons 3.2 Ranged Weapons 3.3 Thrown Weapons 3.4 Ammunition 4 Horse Modifiers 5 Unused modifiers Armor Modifiers[] Armors are grouped into Plated, Chain, Leather, Cloth Armor, and Clothing. Horse Armors are included in their respective modifier group and can have all modifiers. Despite the name, Unarmored Clothing items are all the low-armor civilian apparel such as the Nomad Cap and Luxury Kaftan with Waistband. The Cloth group is all the light-medium armor items and, while most are civilian, there are some exceptions such as the Reinforced Suede Armor and Padded Coif. Plate Armor Modifier Armor Price Legendary +12 +80% Lordly +8 +50% Fine +4 +20% Dented -4 -40% Rusty -6 -70% Chain Armor Modifier Armor Price Legendary +9 +80% Lordly +6 +50% Fine +3 +20% Loose -6 -40% Rusty -8 -70% Leather Armor Modifier Armor Price Legendary +7 +80% Fine +5 +50% Waxed +3 +20% Worn -2 -40% Battered -3 -70% Cloth Armor Modifier Armor Price Legendary +5 +80% Fine +3 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Unarmored Clothing Modifier Armor Price Legendary +3 +80% Fine +2 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Shield Modifiers[] Shields Modifier Hit Points Speed Armor Price Legendary +210 +8 +80% Lordly +130 +5 +50% Thick +40 +3 +20% Battered -70 -2 -40% Cracked -110 -1 -4 -70% Weapon Modifiers[] Each melee grouping includes all handed variants. Swords, Axes, and Maces includes both one-handed and two-handed, and Polearms includes one-handed, two-handed, and Pikes. Some weapons can't/won't have a modifier applied to them, such as the various wooden and sparring Tournament weapons. For arrows, ""Stacked"" is not a modifier. ""Stacked Bodkin Arrows"" and ""Stacked Steppe Arrows"" are simply variants of ""Bodkin Arrows"" and ""Steppe Arrows"" with a higher base stack size. These stacked variants can also have modifiers as normal. The Cheap Weapon group applies largely to all farmer tools and includes: Makeshift Sledgehammer Sledgehammer Pickaxe Hatchet Sickle Blacksmith Hammer Wooden Hammer Hoe Pitchfork Iron Pitchfork Scythe Wood Splitter Axe Melee Weapons[] Swords Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Dull -10 -10 -40% Rusty -15 -5 -70% Axes Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Quality +3 +1 +20% Dented -1 -1 -40% Rusty -4 -70% Maces Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Unbalanced -1 -1 -40% Splintered -4 -2 -70% Polearms Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Bent -3 -1 -40% Cracked -6 -3 -70% Cheap Weapons Modifier Damage Speed Price Legendary +7 +3 +80% Fine +5 +2 +50% Well made +2 +1 +20% Bent -5 -1 -40% Cracked -10 -2 -60% Ranged Weapons[] Bows Modifier Damage Speed Missile Speed Price Legendary +7 +4 +4 +80% Masterwork +5 +3 +3 +50% Balanced +1 +2 +2 +20% Cracked -8 -4 -6 -40% Splintered -15 -2 -70% Crossbows Modifier Damage Speed Missile Speed Price Legendary +4 +4 +15 +80% Masterwork +3 +3 +9 +50% Tuned +3 +20% Bent -5 -1 -1 -40% Cracked -10 -2 -6 -70% Thrown Weapons[] Javelins Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +2 +6 +80% Balanced +2 +1 +3 +50% Large Bag +2 +20% Bent -2 -1 -40% Cracked -5 -2 -70% Throwing Axes Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +4 +80% Large Bag +2 +50% Balanced +5 +20% Bent -3 -40% Splintered -6 -70% Throwing Knives Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +8 +4 +80% Balanced +4 +50% Large Bag +2 +20% Bent -2 -40% Rusty -2 -70% Ammunition[] Arrows Modifier Damage Stack Size Price Legendary +3 +5 +80% Balanced +2 +50% Large Bag +5 +100% Bent -1 -40% Splintered -3 -70% Bolts Modifier Damage Stack Size Price Legendary +3 +4 +80% Balanced +2 +50% Large Bag +2 +20% Bent -1 -40% Splintered -5 -70% Horse Modifiers[] Although a number of horse modifiers can be found in the game's code, none but the 'Lame' modifier remain in Bannerlord. Lame horses cannot be found naturally, but when a horse dies in battle there is a 25% chance that it will receive the modifier. A surgeon with the ""Veterinarian"" perk can remove this modifier from afflicted horses. Horses Modifier Speed Maneuver Charge Damage Hit Points Price Lame -30% -10% -40% -20% -90% Unused modifiers[] Some extra modifiers exist in the code but are not used. All horse modifiers except 'Lame' are unused and commented out of the game code. Horse Modifiers Modifier Speed Manuever Charge Hit Points Price Purebred +5 +4 +2 +5 400% Healthy +2 +3 +1 +5 300% Strong +1 - +4 +15 300% Lean +3 +2 -1 -5 200% Good Natured +1 +2 -1 - 150% Badly Tempered -1 0 +2 - -20% Stubborn -1 -3 -2 +10 -30% Anaemic -2 - -3 -5 -65% There are 3 unused melee weapon groups that appear to have been phased out at some point: Low Quality Maces and High Quality Maces, which were most likely merged into the mace modifier group. It is unclear exactly what became of the Hammers group, although they may have been rolled into the Cheap Weapons group, considering all weapons with a hammer-related name or ID are a part of that modifier group now. Another unused/undefined modifier is Agile, which was most likely another horse modifier that just got cut earlier and thus never got defined as the others did. Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Modifiers (classic)","For the Bannerlord version, see Modifiers (Bannerlord). Example of how different modifiers can affect an item. Modifiers are labels that precede the name of armor, shields, weapons, or horses, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings. Not all modifiers are available on all items. It is a misconception that items can stack modifiers - some unique items have words in their names that sound like modifiers but are actually not (e.g. the ""Heavy Bastard Sword"" is a different weapon from the ""Bastard Sword"" and, as such, the ""Balanced Heavy Bastard Sword"" is a Heavy Bastard Sword with the ""Balanced"" modifier, not a Bastard Sword carrying both the ""Balanced"" and ""Heavy"" modifiers). Some shields also appear to stack modifiers but, as with weapons, these are separate items with modifier-sounding words in their names (e.g. ""Old Kite Shield"", ""Heavy Board Shield"", ""Plain Heater Shield""). Good modifiers are usually rarer and appear less often on shop inventories or battle loot. Some modifiers can change items skins, such as Saddle Horses ( Heavy, Spirited) and Haubergeons ( Reinforced, Thick). Contents 1 Weapons 2 Ammunition 3 Armor 4 Shields 5 Horses 6 Unused Weapons[] Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement. Ammunition[] Some thrown weapons can carry the Large Bag (ammunition) as well as either Balanced, Heavy (melee weapons), or Bent (""bent polearms/ranged weapons"", not ""bent ammunition""). For Large Bag, stack amount increases are mathematically rounded to the nearest integer, with a minimum of +1 (e.g. a Large Bag of Arrows will have 34 in a quiver instead of the standard 30 by 30*1.13=33.9, with 33.9 rounded to 34). Armor[] Cloth and leather can typically be Tattered, Ragged, Sturdy, Thick, or Hardened while metal armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly, with Cracked only appearing on heavy metal armor made of plates. Armor modifiers are applied to each protection area (head, body, legs) if they are provided at least 1 armor point but never can armor modifiers grant negative values, with the minimum always being 0. Shields[] Shields described as ""Old"", ""Heavy"", or ""Plain"" are not modified but rather a completely different item that can still carry any one of the available shield modifiers. Contrary to armor, weapon, and projectiles, shield modifiers can be changed - a shield is destroyed in battle may become ""deformed"", either losing a positive trait or gaining a negative one. A shield interestingly ends up having only 1 durability point - causing it to break in a single hit - if its base durability score is reduced by a negative modifier than can substact a greater-than amount. As an aside, never can shield modifiers grant negative resistance values, with the minimum always being 0. Horses[] Beneficial modifiers are a costly addition to the more expensive horses so one should be careful when using one in combat - a horse ""killed"" in battle may lose its current modifier (if any) and become Lame. Though it will recover over time if prevented from getting ""killed"" again, it will never return to being, for example, a Champion horse - simply a standard, modifier-less one. Added on top is risking the horse simply dying outright and thus wasting all the money spent on it. Buying a Lame horse and keeping it in one's inventory until it recovers may prove a good investment since it later results in obtaining a standard horse for less than half the price. The player may also get another ""discount"" by purposely ""killing"" a bought Swaybacked horse in battle, making it Lame, and letting it recover - do beware this method, as stated above, carries the added risk of losing the horse altogether. Unused[] Some extra modifiers exist in the game code but are not used - it seems likely that ""Old"" and ""Plain"" were intended for shields before those words were simply incorporated into names while ""Timid"" and ""Meek"" appear to be for horses. Cheap Deadly Exquisite Fine Meek Old Plain Poor Powerful Rough Sharp Superb Timid Well-Made Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Monarchs","Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach" "Monchug Urkhunait","This article is a stub. You can help out by expanding it. Monchug Urkhunait Official Information Kingdom Khuzait Title Khan Fiefs Makeb Clan Urkhunait Personal Details Gender Male Age 38 Spouse Anat Children BortuChaghanAlijinBolat Monchug Urkhunait is the Khan of the Khuzait and the leader of the Urkhunait. He is the owner of Makeb, the husband of Anat, and the father of Bortu, Chaghan, Alijin, and Bolat. Official Description[] “ The current khan of the Khuzait is Monchug. With the Empire in a state of disarray, he dreams of surpassing his ancestor Urkhun and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunait's wars, however, and feel their sacrifice have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice. ” Quotes[] “ Yes. The Emperor Neretzes had offered to hire our warriors as mercenaries. I saw nothing wrong with that. The Empire was an old bear. Well-fed, slow-moving. It wanted to keep what it had. The Sturgians were, and are, hungry wolves. Like us. Sometimes wolves hunt in packs, and sometimes they don't. Sometimes one wolf wants the lion to kill his rival. Most of those who went were Khergit. They are a young clan. Their lineage is not like ours. They were always looking to prove themselves. Anyway, at the battle, their noyan, Solun, was slain alongside most of the males of his house. What can I say? A thirst for glory is dangerous, both to the thirsty one and those around him. Clans rise, clans fall. My duty is to all the Khuzait. Look at it this way. Were it not for her husband's death, Lady Mesui would never have inherited the leadership of the Khergit. Death creates opportunity. The survivors of a great battle make a great show of mourning, but inside they rejoice. ” — on the Battle of Pendraic Khuzait Monarch: Claimant: Monchug Khan Unknown Vassals:" "Morale","Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge. Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions. Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster. Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome. Gameplay[] The morale report is accessible by hitting the 'reports' button and will give the player a sense of the factors affecting their troops' morale. The following is a table of ways to gain or lose morale. Normal troops and companions may be affected by different things. Gain Lose Leadership Skill Food Variety Winning Battles Razing Villages Tournaments Completing Quests Starvation Losing Battles Recruiting Prisoners Fighting too many times a day Waging war against faction-based troop's home Failing Quests Party Size Inability to pay wages Killing friendly troops The more troops you have in your party, the higher the morale penalty will be. Note that when removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Enemy morale[] If enemy troops have lowered morale, caused by your forces outmatching them in combat, they will disengage and attempt to flee the battlefield. This is partially determined by the current hitpoints of the enemy troop relative to their current target, as well as whether the enemy as a whole are outnumbered or not. Enemies cannot start running away until at least 45 seconds after the battle has commenced. If the fleeing troops manage to reach the edge of the battlefield, they will disappear and will be recorded in the after action report as ""Routed"". Routed enemies will attempt to escape into the nearest settlement once you've returned to the overland map after having fled the battle. If you manage to reengage them, they will usually be immediately captured without a fight, though one needs a very fast party as the small size of routed enemy groups makes them quite fast. If your party is small enough, there is a slight chance that they will decide to fight you." "Morcon","Morcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Siblings ErdurandAlaryElys Morcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, and Erdurand. He has a reputation of being just and honest, but unforgiving." "Morningstar","The Morningstar is an unbalanced one/two-handed weapon that can crush through blocks and deal piercing damage, which is effective against heavily armored opponents. This unique combination of traits makes the Morningstar one of the more versatile weapons in the game. It is one of the best weapons the player can get when starting a new game, as it is relatively cheap for its power - its nature makes it handy even when carrying negative modifiers - and can be very useful in sieges against shield-wielding defenders. Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Morningstar/Warband","Morningstar MorningstarOne/Two-handedBase value: 305 denarsWeight: 4.5Swing: 38pSpeed rating: 95Weapon reach: 85Requires strength: 13Warband" "Mot","Mot Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Mot is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Sheep. Mot lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Mount&Blade II: Bannerlord","Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[] Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be ""many exciting and highly requested new features"" and that it will include ""up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before"". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate ""Civilian"" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[] Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[] Current Political map of Calradia (created by Vesper) Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was ""a primary consideration when developing Bannerlord"". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access ""for around a year"" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page" "Mount&Blade: Warband","Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a ""try before you buy"" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives ""mixed or average"" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received ""generally favorable"" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart" "Mount&Blade: Warband/Bugs","1.143[] Unable to talk to prisoners in the Vyincourd Castle and Chalbek Castle prisons. Fix - Enter edit mode and delete the two spr_barrier_8m objects that are blocking interaction with the other side of the bars. Optionally, for realism, add, resize and place a barrier_2m for each vertical baIf If the player kicks the bandits from the village or raids their base after passing lvl 63 using cheats, they will face endless bandits Player kingdoms vassals are saying ""My lady ""to the male lords If the player rejects a companion 2 times, companion will say "" Well i understand what you mean, i take my word back i hope you are satisfied"" and player cannot take her or his in army until next time" "Mount&Blade: With Fire & Sword","Mount&Blade: With Fire & Sword Developer(s) Snowberry ConnectionSich StudioTaleWorlds Publisher(s) Paradox Interactive1C Company Version 1.143 Platform(s) PC Release date(s) (NA) May 4, 2011(EU) May 4, 2011(TR) May 5, 2011 Genre(s) Action RPGStrategySimulation Mode(s) Single-playerMultiplayer Mount&Blade: With Fire & Sword is the second sequel to Mount&Blade, released by TaleWorlds Entertainment on the 4th of May 2011 in both North America and Europe. With Fire & Sword is based on the historical fiction novel With Fire and Sword by Polish author Henryk Sienkiewicz and set in the 17th century Polish-Lithuanian Commonwealth. Because of its advanced timeline, many things have changed from previous games. Contents 1 Setting 1.1 Cossack Hetmanate 1.2 Crimean Khanate 1.3 Muscovite Tsardom 1.4 Polish Commonwealth 1.5 Kingdom of Sweden 1.6 Founding One's Own Kingdom 2 Gameplay 3 Types of Troops 4 Trial Version 5 Trivia 6 External Links 7 Gallery 8 References Setting[] “ In the long grass man hunted man, like wolves or antelopes. All might hunt who wished. The outlaw sought refuge in the wild steppes, the shepherd completely armed, guarded his flocks, the knight-errant sought adventures, robbers sought plunder, the Cossack sought the Tatar, and the Tatar sought the Cossack. ” — With Fire and Sword The game's overland map With Fire & Sword is set in the war-torn lands of 17th Century Eastern Europe. Join the fight for freedom, domination, or riches as five nations battle for control over their destinies. Cossack Hetmanate[] The Cossack Hetmanate is a Ukrainian state comprising wild-spirited independent fighters led by Hetman Bogdan Hmelnitski. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry. The Cossacks fight against Poland for their freedom. Cossack leader Hetman Bogdan Hmelnitski is forced to seek help from Russia in order to combat the Polish threat. Together the Cossack Hetmanate and Tsardom of Moscow march on the Polish Republic. Crimean Khanate[] A kingdom caught between shifting alliances, the Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The Crimean Khanate may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere. Crimean cavalry cost less to maintain than any other nation's, and the Khanate boasts a large assortment of cavalry, ranging from the numerous Bajrak, mounted archer Jasaqs to the heavily armored Asak-bey, Circassian, and the powerful Nokhor. The light Kapikulu archer and the inaccurate-but-armored Seymen are the only native infantry the Crimean Khanate fields, but it has access to elite infantry on loan from the Ottoman Empire (modern Turkey) including Janissaries (elite musketeers), and Azaps (elite light infantry). Muscovite Tsardom[] Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic. The Muscovite Tsardom is truly a force to be reckoned with as it has a vast army of well equipped troops. Russia boasts a large assortment of troops, reflected in the large assortment of marksmen (Muscovite marksmen include the simple Marksmen, the militia Posad Marksmen, and the elite New Order Marksmen), though it boasts quite good cavalry such as the Noble Guard. All Russian marksmen (Save for the Posad Marksman) deploy the two-handed poleaxe, a heavy weapon with a bonus against shields, giving even marksmen a fair chance against enemy infantry, while Moscow spearmen use a medium between the pike and the sword. This faction most closely resembles the Kingdom of Vaegirs in the previous Mount&Blade games. Polish Commonwealth[] The Polish Commonwealth, also known as the Polish-Lithuanian Republic, is famed for its majestic Winged Cavalry. Dominated by its Winged Hussars (the heaviest cavalry in the game) and supported by competent but unexceptional infantry in the form of Zolniers and Pikemen, the Polish Commonwealth best resembles the Kingdom of Swadia in troop composition. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise. Kingdom of Sweden[] Wealthy and powerful, the Kingdom of Sweden patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded dragoons and musketeers. Sweden's army resembles contemporary Western European armies, with many gunpowder units such as the Swedish Reiter and the Lifeguard. In comparison with its peers, Sweden's emphasis on gunpowder weaponry makes it one of the more original factions of With Fire & Sword. Founding One's Own Kingdom[] There are several ways to start a kingdom for yourself and they are similar to the ones in Mount&Blade: Warband, although you will not be able to name your own faction. One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. When this happens you can choose to renounce your current oath and leave your faction. This will result in your new faction becoming a rebel faction for that faction. When you have become a rebel for a faction it is a good idea to find the claimant for that faction and proceed to persuade the lords of the original faction to join yours instead. This way works exactly the same as it does in Warband. However, this will not make you king/queen of the new kingdom. Instead you will become the Marshall and the claimant will become the new faction leader. You will have major attacks on your kingdom, which may be what makes the game fun. Another way to become a monarch is to start either The Deluge or The False Dmitry quests. In the middle of the Deluge quest, Colonel Zagloba will ask the player to become king or he'll start a rebellion against King Jan Kasimir. If you choose to become king, then The Deluge in the quest menu is completed and The Final Border quest replaces it. The player also becomes the Polish Republic's permanent marshall (even if they hold an election for it). The end point of the both quests gives the player the task to conquer Eastern Europe as the final quest. Gameplay[] “ Every man is a lord for himself in our Commonwealth, if he has a sabre in his hand and can gather any kind of party. ” — Andrei Kmita in The Deluge Towns and fortresses have larger environments than in previous games. The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. Unlike the original games, which are open-ended in nature, With Fire & Sword offers main questlines for the Cossack, Polish, and Muscovite factions. Perhaps the biggest change from the previous games is the addition of firearms, which are consistent for the historical time period in which With Fire & Sword is set. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete. Grenades are also available and can be used to deal damage to groups of clustered enemies, but they do not refill. This technology replaces throwing weapons from previous games, so that now the ""Power Throw"" skill is replaced with ""Grenade Throwing"". Warfare techniques are altered greatly by firearms and grenades, and players might find post-battle casualties much heavier than in the original games; indeed, the player himself is at far greater risk of a sudden death due to high-damage muskets or other firearms. Capturing of castles has become more difficult to achieve by force, so the game offers new siege options, such as bribing a guard, poisoning the water supply, or blowing a hole in the wall to provide an advantage based on the player's tactics skill. Another new option is the choice to build a 'wagon fort' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it. Troop recruitment also has a number of changes from the original games. Faction troops do not have tiered upgrade trees; many troops in With Fire & Sword only upgrade once to a ""veteran"" version. In villages, you can only recruit weak militia, who provide little in the way of combat ability. Troops recruited from Mercenary Camps are stronger and have more upgrade potential; the player can also customize mercenaries' equipment by visiting the camps. The most effective soldiers are recruited from Commanders in fortifications your faction controls. Unlike in the original Mount&Blade and Warband, when a vassal of, say, Swadia could feature an army of high-level Nord or Rhodok troops, the best troops for each faction in With Fire & Sword only become available once you have allied with that faction and get access to commanders. Walking around the towns, villages and fortresses will reveal a far larger game environment (which could cause lag on lower-end PCs). In towns and fortresses, players have a number of new options available through the new Town Center. They can send companions to town academies to learn new skills. Merchant guilds offer loans and interest on deposits, along with bounties should you fail to pay back your debts. Unique weapons and armor can be crafted from smiths at the town center. Taverns are frequented by the usual visits from travelers, heroes, booksellers, and mercenaries, but also by pub visitors, who may be looking for a fistfight. Players can also organize their own Merchant Caravans to earn profits through trade. Marriage, a feature available in Warband, is no longer available in With Fire & Sword. Players are also unable to rename their own faction. Types of Troops[] Main article: Troop trees Militia: The weakest troops which can be recruited from villages or Commanders. Infantry: Regular infantry troops which can only be recruited from Infantry Commanders. Cavalry: Regular cavalry troops which can only be recruited from Cavalry Commanders. Guards: Elite troops which can only be recruited from a Personal Guard Commander and/or Heavy Cavalry Commander. Mercenaries: Elite troops which can be recruited from a Mercenary Commander. They cannot be recruited from Mercenary Camps or taverns. Special Soldiers: Special troops which can only be recruited in a few fortifications. The commanders vary. Tavern Mercenaries: Mercenaries that can be recruited from taverns. They can best militia but not regulars. Camp Mercenaries: Mercenaries recruited from mercenary camps. Their stats are always lower than similar faction troops but their equipment can be customized. Commanders are found in castles/cities by going to the option ""Go to the town center"". You must be a lord/vassal/mercenary of that faction to access the commanders. There will often be rumours about commanders, which can suggest what troops are available to be recruited. You must come back to the same commander four days later to pick up your troops by clicking ""I want to recruit some men."" Heroes: As with previous Mount&Blade games, there are numerous companions that you can employ in your party. Trial Version[] All Mount&Blade games can also be downloaded as a ""try before you buy"" trial version from TaleWorlds' website for free. The trial version allows you to play the single-player game until you reach level 8 (or until the day 30) at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Trivia[] Some items left over from Warband remain in the game files and can still be accessed. Unlike the previous installments of Mount&Blade, With Fire & Sword takes place in an actual region of the world, with real-world locations, historical figures, and real nations. Many of the game files have strings in Latinized Russian. This is expected, as SiCh Studio is based in Kyiv, Ukraine,[1] where Russian is commonly spoken. Ironically, the Steam version of the game has no Russian localization. External Links[] Polish trailer TaleWorlds official website Gallery[] Mount & Blade With Fire and Sword Launch trailerTurkish boxartPolish boxartRussian boxart References[] ↑ About SiCh Studio" "Mount Dhorak","Mount Dhorak Settlement Information Type Mountain Kingdom Kingdom of Swadia(geographically) World Map Southwest of Clunmarr Keep Mount Dhorak is a geographical feature and a location on the overland map, appearing primarily in Warrider and very early versions of Mount&Blade. Lore[] Mount Dhorak was the place where Akhad Thell, and later Ecatha, were supposed to sacrifice the Khergit princess Uruzuge to the dark deities in order to restore the undead King Harlaus and make him immortal. Technical[] While the location is quest-related, it is actually inaccessible as it uses the 'rock' type terrain, which cannot be walked on. The actual quest takes place in a nearby location called ""sacrifice ground"". Trivia[] Being a geographical feature, it is technically present in every mainline game, as they are all set in Calradia. It is likely that the mountain is the namesake of Dhorak Pass and Dhorak Keep." "Mount & Blade Wiki","Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called ""Stubs"" and ""Wanted Articles"". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles!" "Mount & Blade Wiki/Past Polls","The following are the results of past polls placed on the main page. Contents 1 2019 1.1 How many heroes do you recruit into your party? 2 2018 2.1 What non-standard battleground do you most enjoy fighting on? 2.2 What is your primary consideration when buying new armor? 3 2017 3.1 What type of terrain do you prefer to fight on? 3.2 Which claimant do you think has the most legitimate claim? 4 2016 4.1 What is your least favorite faction in Warband? 4.2 What type of future Mount&Blade games would you like to see focus on? 4.3 What type of ranged weapons do you prefer? 4.4 What is your first goal in a new game? 5 2015 5.1 How often can you be found playing the Mount&Blade series? 5.2 Where do your loyalties stand? 5.3 How interested are you in current or future Warband DLC? 5.4 How many companions do you usually hire? 6 2014 6.1 What type of terrain do you prefer to fight on? 6.2 Which Agility-based skill do you focus on the most? 6.3 How quickly do you get married in Warband? 6.4 What tournament set do you most prefer? 6.5 What trait is most important to you for your shield? 6.6 What non-faction troops do you like having in your ranks? 7 2013 7.1 What do you value most from villages? 7.2 What do you hope gets more attention in Mount&Blade II: Bannerlord? 7.3 What is your primary goal during peacetime? 7.4 What source of income to you enjoy the most? 7.5 Which attribute do you like to keep highest? 7.6 How many mods have you tried? 8 2012 8.1 What is your preferred melee weapon type? 8.2 How honorable are you? 8.3 What do you look for in your horse? 8.4 Which Mount&Blade do you play the most? 8.5 Who do you fight for? 8.6 How many rival factions have you completely eliminated? 8.7 How many characters have you created? 9 2011 9.1 What combat style do you find the most fun? 9.2 What is most fun about the games? 9.3 What's your favorite fighting in the game? 9.4 What's your favorite Faction? 2019[] How many heroes do you recruit into your party?[] Started by Tephra on 1st of December, 2019 (based on suggestion by Yarrrr) All of them, I like drama Final count: ongoing As many as possible without excessive conflict Final count: ongoing Only a few favorites Final count: ongoing None, I am the only hero necessary in this war Final count: ongoing Total votes: ongoing 2018[] What non-standard battleground do you most enjoy fighting on?[] Started by Tephra on 2nd of July, 2018 Arena Rings Final count: 224 - 11.34% Within Villages Final count: 341 - 17.26 Bandit Camps Final count: 66 - 3.34% On City Streets Final count: 396 - 20.04% Inside Keeps Final count: 949 - 48.03% Total votes: 1976 What is your primary consideration when buying new armor?[] Started by Tephra on 2nd of February, 2018 (based on suggestion by VikingCthulhu) Price - The marketplace is just legal robbery. Final count: 158 - 12.16% Protection - That's what armor is for, right? Final count: 833 - 64.13% Weight - Why endure the hit when you can run away instead? Final count: 39 - 3.0% Cosmetic - Even if I die, I will look good doing it. Final count: 269 - 20.71% Total votes: 1299 2017[] What type of terrain do you prefer to fight on?[] Started by Tephra on 3rd of September, 2017 Flat and empty - Cavalry get in free Final count: 796 - 64.04% Riverside - Fish in boots Final count: 78 - 6.28% Forest - The bark is worse than the fight Final count: 72 - 5.79% Hilly - Where'd that arrow come from? Final count: 229 - 18.42% Mountainous - Horses stop here Final count: 68 - 5.47% Total votes: 1243 Which claimant do you think has the most legitimate claim?[] Started by Tephra on 20th of April, 2017 Dustum Khan (Khergit Khanate) Final count: 32 - 3.24% Lethwin Far-Seeker (Kingdom of Nords) Final count: 190 - 19.25% Lord Kastor of Veluca (Kingdom of Rhodoks) Final count: 48 - 4,86% Lady Isolla of Suno (Kingdom of Swadia) Final count: 572 - 57.95% Prince Valdym the Bastard (Kingdom of Vaegirs) Final count: 65 - 6.59% Arwa the Pearled One (Sarranid Sultanate) Final count: 80 - 8.11% Total votes: 987 2016[] What is your least favorite faction in Warband?[] Started by Tephra on 1st of September, 2016 (based on an anonymous suggestion) Khergit - no heavy infantry Final count: 1415 - 45.93% Nords - weak to cavalry Final count: 244 - 7.92% Rhodoks - slow ranged attack rate Final count: 263 - 8.54% Swadia - too expensive Final count: 262 - 8.50% Vaegirs - no shields Final count: 329 - 10.68% Sarranids - no specialization Final count: 568 - 18.44% Total votes: 3081 What type of future Mount&Blade games would you like to see focus on?[] Started by Tephra on 2nd of July, 2016 Canonical - continuing Calradian lore Final count: 432 - 53.87% Historical - retelling of actual events Final count: 95 - 11.85% Alternate Settings - new lore in a new land Final count: 71 - 8.85% All of the above - keep doing what they're doing Final count: 204 - 25.44% Total votes: 802 What type of ranged weapons do you prefer?[] Started by Tephra on 2nd of April, 2016 Bows - for the traditionalist Final count: 897 - 61.44% Crossbows - no skills required Final count: 286 - 19.59% Thrown weapons - including grenades Final count: 106 - 7.26% Firearms - the weapon of the future Final count: 171 - 11.71% Total votes: 1460 What is your first goal in a new game?[] Started by Tephra on 3rd of January, 2016 Acquiring better gear Final count: 297 - 17.86% Gaining some renown Final count: 91 - 5.47% Making a little money Final count: 532 - 31.99% Recruiting a sizable army Final count: 590 - 35.48% Goals are boring, I do whatever I want Final count: 153 - 9.2% Total votes: 1663 2015[] How often can you be found playing the Mount&Blade series?[] Started by Tephra on 2nd of July, 2015 Nearly every day Final count: 1367 - 49.3% At least once a week Final count: 543 - 19.58% Infrequently, when in the mood Final count: 723 - 26.07% Rarely, a month or more may pass between play Final count: 97 - 5.3% Not at all until the next release Final count: 43 - 1.55% Total votes: 2773 Where do your loyalties stand?[] Started by Tephra on 1st of May, 2015 (based on suggestion by Yarrrr) I am a vassal under one of the established factions Final count: 490 - 33.96% I fight to secure the throne for one of the claimants Final count: 83 - 5.75% I fight for my right to rule my own kingdom Final count: 626 - 43.38% I am a freelancer and am not loyal to any kingdom Final count: 244 - 16.91% Total votes: 1443 How interested are you in current or future Warband DLC?[] Started by Tephra on 1st of March, 2015 I own them all and want more! Final count: 354 - 42.29% I have one and may get more Final count: 240 - 28.67% I don't own any yet, but might get one Final count: 173 - 20.67% I am not interested in the DLC Final count: 70 - 8.36% Total votes: 837 How many companions do you usually hire?[] Started by Tephra on 1st of January, 2015 (based on suggestion by Yarrrr) All of them, they are the invincible backbone of my army Final count: 329 - 20.77% Several, they provide extra support where I need it Final count: 985 - 62.18% One or two, I can easily focus on them without conflicts Final count: 222 - 14.02% None, they aren't worth the effort Final count: 48 - 3.03% Total votes: 1584 2014[] What type of terrain do you prefer to fight on?[] Started by Tephra on 1st of November, 2014 Flat and empty, my horses need to run Final count: 1214 - 49.82% Uneven, I bring tactics into play Final count: 579 - 23.76% Mountainous, the perfect counter to heavy cavalry Final count: 158 - 6.48% Sieges, the castle walls are where real warriors fight Final count: 486 - 19.94% Total votes: 2437 Which Agility-based skill do you focus on the most?[] Started by Tephra on 1st of September, 2014 Weaponmaster Final count: 448 - 42.07% Shield Final count: 79 - 7.42% Riding Final count: 127 - 11.92% Athletics Final count: 111 - 10.42% Horse archery Final count: 198 - 18.59% Looting Final count: 102 - 9.58% Total votes: 1065 How quickly do you get married in Warband?[] Started by Tephra on 1st of July, 2014 As soon as possible, I am a romantic Final count: 225 – 13.42% When well-established, I am practical Final count: 767 – 45.74% When it becomes useful, I am calculative Final count: 445 – 26.54% Never, I am free-spirited Final count: 240 – 14.31% Total votes: 1677 What tournament set do you most prefer?[] Started by Tephra on 1st of May, 2014 Axe with shield Final count: 157 – 8.25% Sword with shield Final count: 768 – 40.45% Heavy sword Final count: 458 – 24.27% Lance with shield Final count: 227 – 12.06% Bow and knife Final count: 104 – 5.58% Crossbow and sword Final count: 129 – 6.84% Javelins with shield Final count: 47 – 2.56% Total votes: 1890 What trait is most important to you for your shield?[] Started by Tephra on 1st of March, 2014 Durability Final count: 225 – 19.05% Resistance Final count: 559 – 47.33% Size Final count: 181 – 15.33% Speed Final count: 32 – 2.71% Don't use a shield Final count: 184 – 15.58% Total votes: 1181 What non-faction troops do you like having in your ranks?[] Started by Tephra on 1st of January, 2014 Bandits Final count: 45 – 2.84% Manhunters Final count: 231 – 14.56% Mercenaries Final count: 526 – 33.17% Women Final count: 783 – 49.43% Total votes: 1585 2013[] What do you value most from villages?[] Started by Tephra on 4th of November, 2013 New recruits to fill my ranks Final count: 1111 – 80.74% An easy target for quick loot Final count: 132 – 9.59% Taxes, I conquer, then I tax Final count: 79 – 5.74% Scenery, sometimes I just like to wander Final count: 54 – 3.92% Total votes: 1376 What do you hope gets more attention in Mount&Blade II: Bannerlord?[] Started by Tephra on 3rd of September, 2013 Storylines and history Final count: 176 – 14.23% Politics and diplomacy Final count: 589 – 47.62% Quests and goals Final count: 110 – 8.89% Items and equipment Final count: 72 – 5.82% Combat and character mechanics Final count: 289 – 23.44% Total votes: 1236 What is your primary goal during peacetime?[] Started by Tephra on 3rd of July, 2013 Gaining more renown Final count: 47 – 3.46% Accumulating wealth and new equipment Final count: 293 – 21.54% Improving relations with lords or locations Final count: 221 – 16.25% Earning exp and recruiting to build your army Final count: 799 – 58.75% Total votes: 1360 What source of income to you enjoy the most?[] Started by Tephra on 4th of May, 2013 Looting enemies Final count: 746 – 53.48% Ransoming prisoners Final count: 244 – 17.49% Trading goods Final count: 87 – 6.24% Productive enterprises Final count: 318 – 22.80% Total votes: 1395 Which attribute do you like to keep highest?[] Started by Tephra on 1st of March, 2013 Strength, don't make me angry... Final count: 279 – 21.43% Agility, a leaf on the wind Final count: 98 – 7.53% Intelligence, smarter than the average bear Final count: 630 – 48.39% Charisma, how you doin'? Final count: 295 – 22.66% Total votes: 1302 How many mods have you tried?[] Started by Tephra on 1st of January, 2013 None, I like the default game just the way it is Final count: 576 – 43.57% One or two, I am not particularly adventurous Final count: 316 – 23.90% Several, this series was designed for mods Final count: 361 – 27.31% Too many, I've forgotten what the native games were about Final count: 69 – 5.22% Total votes: 1322 2012[] What is your preferred melee weapon type?[] Started by Tephra on 8th of November, 2012 One-handed weapons Final count: 630 – 46.74% Two-handed weapons Final count: 439 – 32.57% Polearms Final count: 182 – 13.5% Multi-purpose weapons Final count: 97 – 7.2% Total votes: 1348 How honorable are you?[] Started by Tephra on 4th of September, 2012 I'd save kittens from trees if I could, my honor is always high Final count: 736 – 56.87% I'd put kittens into trees if I could, my honor is always low Final count: 125 – 9.65% I wouldn't notice a kitten in a tree, I pay little attention to honor Final count: 179 – 13.81% I'd put a kitten in a tree and then save it, I keep my honor balanced Final count: 255 – 19.68% Total votes: 1295 What do you look for in your horse?[] Started by Tephra on 8th of July, 2012 I lead my army with a speedy mount Final count: 641 – 30.71 I outsmart the enemy with maneuverability Final count: 269 – 12.89% I charge into the fray and need durability Final count: 854 – 40.92% What horse? I run into battle on my own legs Final count: 323 – 15.48% Total votes: 2087 Which Mount&Blade do you play the most?[] Started by Tephra on 28th of May, 2012 Classic Mount&Blade Final count: 103 – 7.62% Mount&Blade: Warband (or Napoleonic Wars) Final count: 1043 – 77.14% Mount&Blade: With Fire & Sword Final count: 99 – 7.32% Fan-made modules Final count: 107 – 7.91% Total votes: 1352 Who do you fight for?[] Started by Lenopow on 21st of April, 2012 Swadia Final count: 349 – 17.43% Khergit Khanate Final count: 145 – 7.22% Nords Final count: 489 – 24.35% Rhodoks Final count: 228 – 11.35% Sarranid Sultanate Final count: 156 – 7.77% None of them! I fight for myself! Final count: 638 – 31.87% Total votes: 2005 How many rival factions have you completely eliminated?[] Started by Tephra on 19th of March, 2012 None, I shame myself Final count: 295 – 39.92% One, I have tasted victory and it is sweet Final count: 172 – 23.27% Several, I am a force to be feared Final count: 118 – 15.97% All of them, you may refer to me as 'Your Majesty' Final count: 154 – 20.84% Total votes: 739 How many characters have you created?[] Started by Tephra on 10th of February, 2012 Just one, I am a loyalist Final count: 302 – 29.75% A couple, a little variety is good Final count: 438 – 43.25 Several, I can't stop myself Final count: 118 – 11.63% Too many! Call a psychiatrist, I need help Final count: 156 – 15.37% Total votes: 1014 2011[] What combat style do you find the most fun?[] Started by Tephra on 26th of December, 2011 Melee on foot Final count: 382 – 25.43% Ranged on foot Final count: 91 – 6.06% Melee on horseback Final count: 727 – 48.40% Ranged on horseback Final count: 302 – 20.11% Total votes: 1502 What is most fun about the games?[] Started by Lenopow on 31st of October, 2011 Sieges Final count: 278 – 27.25% Expoloring Final count: 36 – 3.53% Fighting Final count: 674 – 66.08% Quests Final count: 32 – 3.14% Total votes: 1020 What's your favorite fighting in the game?[] Started by Lenopow on 23rd of October, 2011 Bow and Arrow Final count: 69 – 19.55% Sword Final count: 207 – 58.64% Spear Final count: 49 – 13.88% Gun (WFAS) Final count: 28 – 7.93% Total votes: 353 What's your favorite Faction?[] Started by Lenopow on 21st of October, 2011 Swadia Final count: 64 – 34.97% Nords Final count: 80 – 43.72% Khergits Final count: 16 – 8.74% Vaegirs Final count: 23 – 12.57% Total votes: 183" "Mount & Musket","Mount & Musket is a very popular mod for Mount&Blade: Warband. The mod is multiplayer-only and has no singleplayer campaign. You can select historically accurate troop classes from the following factions: Russia, France, Great Britain and Prussia. Regiments[] After the great success of the mod, fans began to organize a regimental system. A regiment is an online group that organizes special training, linebattles etc. Most regiments are by invite only but the best way is to usually ask someone in the regiment to invite you. Linebattles[] After regiments also became a popular part of the system, people decided to organize massive events in which players will form formations such as infantry square, column etc. but most commonly a line. most regiments will have a linebattle once a week but some of the more intense regiments have more. Legacy[] The team that created this mod went on to form Flying Squirrel Entertainment and developed the downloadable content expansion for Warband, Napoleonic Wars." "Mountain Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mountain Bandit Troop Information Culture Bandits Wages 6-3 denars/week Acquired from... Looters- or -Prisoners Upgrades to... Rhodok Tribesman Upgrade Cost 40 denars XP for Kill 88 experience Ransom Value 73 denars Mountain Bandits are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia 5 Gallery Tactics[] Roaming the mountainous regions of Calradia - especially those controlled by the Kingdom of Rhodoks - they spawn in groups of 4-60. Mountain Bandits are the only outlaw type carrying weapons that can crush through blocks. The combination of heavy weapons and effective shields makes them some of the harder-to-kill bandits. If captured in battle or rescued from another party's prisoners, Mountain Bandits can be upgraded to Rhodok Tribesmen. Quotes[] Mountain Bandits say one of the following lines when encountering the player. ""We can do this the easy way, or the hard way..."" ""Your money or your life!"" ""We'll have our pay... or we'll have our fun."" ""My men and I would like a word with you about your purse and your belongings."" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mountain Bandit - Default Stats and Equipment Attributes Stat Points Level 11 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Felt Hat(Possible) Head Wrapping(Possible) Skullcap Body Ragged OutfitRawhide CoatLeather Armor Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee SpearMaulNordic SwordFlanged MaceFalchion Ranged (Possible) (Possible) Short Bow(Possible) ArrowsJavelins Shield (Possible) Fur Covered Shield(Possible) Hide Covered Round Shield(Possible) Wooden Shield(Possible) Nordic Shield Mount None Trivia[] While they could spawn riding Steppe Horses or black Saddle Horses in classic Mount&Blade - usually making them hard to fight for lone adventurers and low-level characters - they were converted to infantry-only in Warband. Gallery[] Mountain Bandits charging into battle. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Move cattle herd","Move Cattle Herd Given by Guild Master Time limit 30 days Refresh rate 20 days Reward +3 RelationshipDenars Move Cattle Herd is a quest given by the Guild Masters in towns. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] Guildmaster of (town #1) asked you to move a cattle herd to (town #2). You will earn (amount) denars in return. Walkthrough[] It consists of delivering 80 to 120 cattle to a different town. It has a time limit of 30 days and takes 20 days to become available again. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Deliver Heads of Cattle from the Marshall. Transcript[] Quest Briefing[] One of the merchants here is looking for herdsmen to take his cattle to the market at (town). The cattle herd must be at (town) within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you (amount) denars for your trouble. Interested? Aye, I can take the herd to (town). Splendid. You can find the herd right outside of town. After you take the animals to (town), return back to me and I will give you your pay. I am sorry, but no. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Quest Complete[] Good to see you again (player). I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, (amount) denars." "Multiplayer","Multiplayer is a major and core addition to the Mount&Blade series. In Mount&Blade: Warband, it allows the player to fight against other players or bots (computer-generated and -controlled opponents) in a selected map with seven game modes. The lobby is the main directory for finding servers. It shows the server's name, player count, map, game mode, module currently used and an average latency of the server. After entering the server, the player chooses between two factions. After choosing a faction, the player chooses one of three troop types: ranged specialist (archer/crossbowman), infantry, or cavalry class, then chooses the equipment for a base fund of 1000 denars by default (depends on the server). Equipment must be paid for after every death, and if you are not able to pay for the equipment, you are given lower-tier equipment for your remaining denars. However, the starting equipment is free. Killing a player yields a 200 denar reward, while a completed objective (castle captured, one team left, flag captured) yields a reward of about 1000 denars and this money accumulates on your current life. Mount&Blade: With Fire & Sword also has a multiplayer, which features a new game mode and completely new maps with the singleplayer factions. Firearms and grenades are available. Contents 1 Type of game modes in multiplayer 2 Units (Warband) 3 Units (With Fire & Sword) 4 Maps (With Fire & Sword) Type of game modes in multiplayer[] With Fire & Sword sports vicious, never before seen, 64 player online-play across a multitude of exciting modes. In addition to Warband's 6 gripping modes, With Fire & Sword brings a new mode into play. Prove the steel of your sword, the deftness of your bow, or accuracy of your gun as you fight for online supremacy! Deathmatch — The original 'every man for himself' multiplayer mode now with full 17th-century flavor. Earn gold with every kill to spend on deadlier equipment. In deathmatch you have only yourself to rely on, so keep your wits about you. Captain Team Deathmatch — With Fire & Sword's great new multiplayer mode puts players in charge of their own squad of soldiers. Lead 4 to 24 soldiers into battle. With a total of 16 human captains, all leading squads Captain Team Deathmatch is the mode to look to for massive fun! Team Deathmatch — Show the power of your glorious faction by competing in Team Deathmatch mode, coordinate strategies to keep your faction wealthy and powerful. If you are in a clan, then consider this the mode for you. Captain Co-op — Survive as long as possible against waves of enemies by working with your fellow teammates and hiring up to 6 men. Weapons and mercenaries unlock as you survive each wave. Whenever any of your teammates die, destroy the prisoner cart in the map to revive all your teammates and their mercenaries. After the first 10th wave, the waves will repeat, except with the tag (veteran) over them, which indicates there will be more enemies who have more health. After the veteran waves, the elite waves will come. Battle — A brutal contest in death where the last man standing wins. In 'Battle' the pressure will be on like in no other mode, winning in this mode solidifies your fighting skill in all of Eastern Europe. Siege — Easily the most difficult and competitive mode in With Fire & Sword, Siege mode challenges one side to capture the inside of a keep/castle while the other faction fights besiegers off until the count-down expires. Conquest — Advance on and capture enemy and neutral points while defending your own. The ultimate test of team tactics, 'Conquest' mode requires your side to capture and hold key areas on the map over a period of time. Communication and coordination are the key to winning in 'Conquest'. Capture the Flag — Another classic multiplayer mode finds its way to With Fire & Sword, experience the thrill of riding away with your rival's flag on your steadfast steed! Search and destroy — Defend 2 destructible structures from the enemy. Similar to search and destroy missions in other FPS games (single life elimination, target objectives) but requires you to do the destroying yourself (instead of planting a bomb). Duel — Duel other players on the map to a one on one battle. Units (Warband)[] Ranged Infantry Cavalry Khergit Horse Archer Infantry Lancer Nord Archer Huscarl Scout Rhodok Crossbowman Sergeant Horseman Sarranid Archer Footman Mamluke Swadian Crossbowman Infantry Man-at-Arms Vaegir Archer Spearman Horseman Units (With Fire & Sword)[] Ranged Infantry Cavalry Swedish Infantryman Musketeer Cavalryman Polish Infantryman Musketeer Cavalryman Cossack Infantryman Rifleman Rider Muscovite Infantryman Marksman Cavalryman Crimean Tatar infantryman Mounted Archer Lancer You can choose which one you want to be; after that, you can buy better equipment with your starting money, combat money (money earned by killing enemies) and a round bonus (as administrator you can change these amounts). Maps (With Fire & Sword)[] The following maps are available in all modes except Siege: Trenches Village by the river Road in the forest Forest skirt Marketplace Steppe farmstead Hill road Fields Swamp delta Arena Old castle The following maps are not available in Capture the Flag or Conquest: Tatar town Fortified town Random Plains (Medium/Large) Random Steppe (Medium/Large) A different set of maps are available in Siege: Monastery fortress Oreshek A castle in the hills Vyborg (unrelated to the singleplayer fortress of the same name) Nomad camp" "Multiplayer (Bannerlord)","Multiplayer is a feature that returns in Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what each class contains. Multiplayer for Mount&Blade II: Bannerlord started as early as June 2019, in Taleworlds' Private Closed Alpha. Players were invited to play and this continued until the game entered its closed Beta Branch, which was announced at Gamescom 2019 in August. Fans were then given the opportunity to apply to join the Beta with a form on Taleworld's website, in which waves of Beta keys were sent out to people to help test out the game. In the current state of Early Access, the only way to play Multiplayer is through an official server hosted by taleworlds. Skirmish, Captain and Siege Modes require the player to queue in the ""Quick Play"" lobby, whereas Team Deathmatch is the only game mode which allows the player to currently use the Custom Server List to join a game. The decision on dedication privately hosted servers by players and how they will work has yet to be decided and/or laid out by taleworlds and more information regarding such is expected further down the line in the Early Access development. Game Modes[] Bannerlord features multiple Game Modes, some unseen from its predecessor Warband. Confirmed Game Modes currently are: Siege Mode Team Deathmatch Mode Skirmish Mode Captain Mode Battle Mode Duel Mode Classes[] Unlike its predecessor Warband, Bannerlord uses a class system from which the player can choose from seven different classes divided into Infantry, Ranged, and Cavalry ( Horse Archers for Khuzait only). Aserai The Sultanate of the Aserai's classes feature two Infantry, three Ranged, and two Cavalry. Tribal Warrior Guard Skirmisher Archer Veteran Beduin Mamluke Battania The Kingdom of Battania's classes feature three Infantry, three Ranged, and one Cavalry. Clan Warrior Savage Oathsworn Ranger Wildling Fiann Mounted Warrior Empire The unified (Northern, Southern, Western) Calradic Empire's classes feature two Infantry, three Ranged, and two Cavalry. Menavlion Infantry Legionary Recruit Archer Militia Palatine Guard Courser Cataphract Khuzait The Khuzait Khanate's classes feature two Infantry, two Ranged, two Cavalry, and one Horse Archer. Rabble Spear Infantry Steppe Bow Khan's Guard Nomad Lancer Mounted Archer Sturgia The Principality of Sturgia's classes feature three Infantry, two Ranged, and two Cavalry. Warrior Berserker Varyag Brigand Hunter Raider Druzhinnik Vlandia The Kingdom of Vlandia's classes feature three Infantry, two Ranged, and two Cavalry. Peasant Levy Voulgier Sergeant Arbelist Sharpshooter Vanguard Knight Official Maps[] Bannerlord has a variety of official maps which are used on their official servers. Siege Ayzar Stronghold Baravenos Encirclement Domogtul Castle Skala Landings Castle of fen Altai Team Deathmatch Nord Town Tsagaan Castle Harbour of Ovks Imperial Villa Skirmish Zendyar Urikskalaar Port at Omor Sharis Trading Post Xauna Echerion Town Outskirts Captain Pendaric Streets of Syllianon Ebereth Hillfort Isle of Deriad Cliffs of Akkalat Druimmor Forest Ruins of Jawwali Battle Skolder Hideout Osrac Insurrection Cypegos Blockade Duel Proving Grounds" "Muscovite Mercenary Cavalryman","Camp Location[] Muscovite Mercenaries hail from a camp deep in Muscovite territory, to the southwest of Moscow. Troop Ranks[] Muscovite Mercenary Cavalryman (recruit) Muscovite Mercenary Cavalryman (experienced) Muscovite Mercenary Cavalryman (veteran) Muscovite Mercenary Cavalryman (elite) Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Muscovite Mercenary Cavalryman (elite)","Muscovite Mercenary Cavalryman (elite) Troop Information Culture Muscovite Tsardom Wages 23 thalers Acquired from... Muscovite Mercenary Cavalryman (veteran)- or -Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (elite) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (elite) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 14 Agility 8 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 6 Power Strike 5 Grenade Throwing 0 Power Draw 4 Weapon Master 5 Shield 0 Athletics 0 Riding 4 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 130 Archery 67 Firearms 82 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Muscovite Mercenary Cavalryman (experienced)","Muscovite Mercenary Cavalryman (experienced) Troop Information Culture Muscovite Tsardom Wages 13 thalers Acquired from... Muscovite Mercenary Cavalryman (recruit)- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (veteran) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (experienced) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (experienced) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 12 Agility 6 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw 2 Weapon Master 3 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 2 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 100 Archery 45 Firearms 60 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Muscovite Mercenary Cavalryman (recruit)","Muscovite Mercenary Cavalryman (recruit) Troop Information Culture Muscovite Tsardom Wages 8 thalers Acquired from... Mercenary Camp- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (experienced) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (recruit) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (recruit) - Default Stats and Equipment Attributes Stat Points Level 5 Strength 10 Agility 5 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw 1 Weapon Master 2 Shield 0 Athletics 0 Riding 2 Shooting from Horseback 1 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 85 Archery 39 Firearms 48 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Muscovite Mercenary Cavalryman (veteran)","Muscovite Mercenary Cavalryman (veteran) Troop Information Culture Muscovite Tsardom Wages 18 thalers Acquired from... Muscovite Mercenary Cavalryman (experienced)- or -Prisoners Upgrades to... Muscovite Mercenary Cavalryman (elite) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Muscovite Mercenary Cavalryman (veteran) is a mercenary cavalryman associated with the Muscovite Tsardom but can be hired by any faction at the Muscovite Mercenary Camp near Moscow. Stats and Equipment[] Muscovite Mercenary Cavalryman (veteran) - Default Stats and Equipment Attributes Stat Points Level 15 Strength 13 Agility 7 Intelligence 0 Charisma 0 Health ? Armor Head Marksman Cap Body Broadcloth Hand None Foot Bast Shoes Skills Skill Points Ironflesh 5 Power Strike 4 Grenade Throwing 0 Power Draw 3 Weapon Master 4 Shield 0 Athletics 0 Riding 3 Shooting from Horseback 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 115 Archery 56 Firearms 71 Throwing 0 Weapons Melee Simple Saber Ranged Arrows, Longbow Shield None Mount Sumpter Horse Tactics[] Muscovite Mercenary Cavalrymen can be customized to match your preferred tactics. Initially armed with bows but, thanks to being able to be equipped with both blunt weapons and shields, they are ideal for creating prisoner-taking heavy cavalry similar to the Manhunters from Mount&Blade and Warband - this essentially makes them a direct upgrade from Marksmen of the Secret Department. Basic Equipment[] Weapons Simple SaberLongbow Head Armor Marksman Cap Body Armor Broadcloth Foot Armor Bast Shoes Mount Sumpter Horse There are several equipment options available from the Mercenary Captain: Muscovite mercenaries Type Base Price Name Stats Helmet (Infantry, Marksmen, Cavalry) 14 Marksman Cap Weight 1, +6 to head armor 50 Paper Cap Weight 1, +17 to head armor 100 Misiurka Weight 1.5, +24 to head armor, Requires Strength 7 121 Iron Cap Weight 2, +27 to head armor, Requires Strength 8 183 Cone Weight 2.75, +34 to head armor, Requires Strength 9 Body Armor (Infantry, Marksmen, Cavalry) 230 Tegilai Weight 6, +32 to body armor, +10 to leg armor, Requires Strength 7 200 Behterets Weight 10, +29 to body armor, +11 to leg armor, Requires Strength 7 266 Moscow Reiter Uniform Weight 10, +38 to body armor, +6 to leg armor, Requires Strength 8 441 Kuyak Weight 19, +45 to body armor, +10 to leg armor, Requires Strength 10 600 Boyar Militia Uniform Weight 22, +50 to body armor, +10 to leg armor, Requires Strength 12 Boots (Infantry, Marksmen, Cavalry) 5 Village Boots Weight 1, +2 to leg armor 12 Old Boots Weight 4, +4 to leg armor 20 Cossack Boots Weight 2, +5 to leg armor 40 Good Boots Weight 4, +6 to leg armor 60 Good Cavalry Boots Weight 2, +7 to leg armor Gloves (Infantry, Marksmen, Cavalry) 10 Infantry Gloves Weight 0.25, +1 to body armor 21 Kojanie perchatki Weight 0.25, +2 to body armor 80 Cavalry Gloves Weight 0.25, +3 to body armor 225 Armor Gauntlets Weight 1, +5 to body armor 350 Reiter Gauntlets Weight 1.25, +6 to body armor Horse (Marksmen, Cavalry) 0 Dismount 100 Saddle Horse Armor 6, Speed 40, Maneuver 40, Charge 7, Hit Points 100, Requires Riding 1 120 Saddle Horse Armor 6, Speed 44, Maneuver 40, Charge 7, Hit Points 110, Requires Riding 2 240 Hunter Armor 10, Speed 42, Maneuver 43, Charge 12, Hit Points 140, Requires Riding 4 420 Thoroughbred Horse Armor 10, Speed 48, Maneuver 52, Charge 22, Hit Points 150, Requires Riding 5 Ranged Weapon (Marksmen, Cavalry) 60 Pistol Weight 2.25, Ranged 66p, Accuracy 67, Speed rating 47, One-handed, Swing 7b, Thrust 3b, Speed rating 95, Requires Strength 6 250 Simple Wheellock Carbine Weight 4.5, Ranged 76p, Accuracy 76, Speed rating 40, Polearm (two-handed), Swing 10b, Thrust 5b, Speed rating 85, Requires Strength 8 260 Tatar Bow Weight 1, Damage 26, Accuracy 97, Speed rating 90, Requires Power Draw 3 270 Simple Wheellock Musket Weight 6.5, Ranged 83p, Accuracy 82, Speed rating 29, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback 360 Wheellock Musket Weight 6.25, Ranged 85p, Accuracy 86, Speed rating 31, Polearm (two-handed), Swing 12b, Thrust 7b, Speed rating 75, Requires Strength 9, Cannot be used on horseback Ammunition (with Ranged Weapon) 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bodkin Arrows Arrows 27, Weight 2.75, Piercing, +3 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage 0 Bullets Bullets 15, Weight 2.5, Piercing, +4 to damage Melee Weapon (Infantry, Marksmen, Cavalry) 150 Hatchet One-handed, Weight 1.25, Swing 28c, Speed rating 102, Weapon reach 50, Requires Strength 8, Bonus against shields 235 Saber One-handed, Weight 1.25, Swing 24c, Speed rating 95, Weapon reach 95, Requires Strength 7 250 Sovnya Polearm (two-handed), Weight 2.5, Swing 26c, Thrust 24p, Speed rating 79, Weapon reach 150 330 Club One-handed, Weight 2.25, Swing 28b, Speed rating 98, Weapon reach 60, Requires Strength 12, Can crush through blocks 250 Pole-axe Two-handed, Weight 2.25, Swing 37c, Speed rating 83, Weapon reach 120, Requires Strength 11, Bonus against shields, Cannot be used on horseback, Can crush through blocks Shield (Infantry, Marksmen, Cavalry) 8 Solid Shield Hit points 325, Weight 2, Resistance 2, Size 70, Speed rating 96 24 Tatar Shield Hit points 400, Weight 2.25, Resistance 2, Size 70, Speed rating 94 63 Kalkan Shield Hit points 500, Weight 2.5, Resistance 3, Size 70, Speed rating 91 120 Round Shield Hit points 600, Weight 2.75, Resistance 4, Size 70, Speed rating 89 300 Steel Shield Hit points 700, Weight 5.5, Resistance 15, Size 70, Speed rating 45 Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite)" "Muscovite Tsardom","Muscovite Tsardom Banner Troops Official Information Ruler Tsar Alexei Mikhailovich Claimant Stepan Razin Faction Location Muscovites in light green “ The Time of Troubles has long since passed in Russia. Now a new dynasty of Tsars, the Romanovs, seek to regain the lands once seized by Poland, and expand their nation with the orthodox lands in the West. Alexei Mikhailovich has resolved to regain all the Russian lands that today are claimed by the Polish Commonwealth. The host of the Tsar is vast, and he plans to drive them forth any day now. ” — Jaques de Clermont The Muscovite Tsardom is one of the nations in Mount&Blade: With Fire & Sword. Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Commonwealth. The Muscovite Tsardom was actually called the Tsardom of Russia, the Tsardom of Muscovy, as well as the Tsardom of Rus'. The Tsardom lasted from Ivan the Terrible's assumption of the title of Tsar in 1547 until Peter the Great's foundation of the Russian Empire in 1721. A large part of this time period in Russian history was the Time of Troubles - this period was comprised of the years of interregnum between the death of the last Russian tsar of house Rurikovich, Feodor Ivanovich and the establishment of the Romanov dynasty. With Fire & Sword occurs after the Time of Troubles. The Tsardom of Moscow is truly a force to be reckoned with as it has a vast army of well equipped troops. Its national territory is located at the North-East end of Eastern Europe. The False Dmitry is the main questline for the Muscovite Tsardom. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] Tsar Alexei Mikhailovich Initial Ruler Stepan Razin Claimant Vassals[] Warlord Yuri Buynosov-Rostovsky Prince Ivan Sontsov-Zasekin Prince Semyon Prozorovsky Warlord Semyon Rakhmanin Warlord Boris Repnin-Obolevsky Warlord Fyodor Volkonsky Chief Naum Vasiliev Noble Alexei Vorotynsky Prince Yakov Cherkassky Prince Alexei Trubetskoi Warlord Vasiliy Buturlin Noble Vasiliy Sheremetyev Prince Semyon Urusov Prince Yuri Boryatinsky Warlord Fyodor Hvorostinin Prince Andrei Khovansky Warlord Nikita Odoevsky Chief Pavel Neskachikhin Warlord Boris Pushkin Warlord Afanasiy Ordin-Naschokin Tactics[] Strengths[] Excellent heavy cavalry and dragoons. Reliable marksmen who can hold their ground in melee. Sturdy pikemen/spearmen in defense. Weaknesses[] High quality musketeers are not easily available or easy to mass. Infantry is generally lightly armored with no dedicated shock infantry. Lower tier spearmen/pikeman lack pikes and make due with a shorter lance. The Muscovite Tsardom is similar to the Kingdom of Vaegirs faction from Mount&Blade: Warband. Much Like their counterparts in Warband, the Tsardom shares many similarities with the Polish Commonwealth having a well rounded unit roster with a unique flair to them but smaller and worse in some ways. The Tsardom’s mainline troops Marksman and Marksman Spearman may not be the best but they can certainly hold their own en masse. At range Marksmen will perform slightly worse than the Polish Zolnier however they are much more capable in close range combat equipped with a two-handed Pole-Axe. The New Order Marksmen are a direct upgrade in stats and equipment (now sporting a helmet) to the Marksmen, more capable at range than a Zolnier and in close range still equipped with a two-handed Pole-Axe. If close range defense is not a priority for you, consider the mercenary German Infantry Musketeer for one of the best musketeers in the game. Marksman Spearman are effective anti-cavalry but lack a full length pike to be as effective as their deadly New Order Spearman upgrades ( though still lacking body armor), with the mercenary German Infantry Pikeman being better equipped and armored than the alternatives. The Tsardom has two good options for a dragoon role: the regionally available Village Cossack and the heavy Moscow Reiter, which is usually better than its Polish counterpart in charging role as well. Cavalry charges are best performed by the elite and heavily armored Noble Guard, which are generally armed with a Sovnya, Saber or armor-piercing weapon. The Armed Serf and Gentry Cavalryman are both mounted and similar in that they suffer from having a large equipment pool and have unpredictable (albeit generally good and unique) weapons so they’re difficult to use in specialized roles, so they’re best kept for cavalry charges or garrison units where all of their weapons will be useful. The Armed Serf and Gentry Cavalryman can also serve as horse archers, although they do not reliably spawn with bows so that role is best reserved for the mercenary Kalmyk. The Kalmyk is one of the best horse archers in the game with good stats with the heaviest armor of any horse archer by far, they are not to be scoffed at and very survivable. Troop Tree[] Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Territory[] The territory of the Muscovite Tsardom starts with the following towns, fortresses, and villages. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name rus_man_insult_1.wav rus_man_insult_2.wav rus_man_victory_1.wav rus_man_victory_2.wav rus_man_victory_3.wav rus_man_victory_4.wav rus_man_victory_5.wav rus_man_victory_6.wav Trivia[] The Muscovite Tsardom was initially officially known as the Rus' Tsardom (Русское царство, ""Russkoye tsarstvo""), later changed to the Russian Tsardom (Российское царство, Rossiyskoye tsarstvo). In the western Catholic world, however, it was referred to as ""Moscovia"", while ""Russia"" referred to the parts of the Rus' that were under Lithuanian rule. The Tsardom had a total of three capitals during its existence: Moscow (1547-1712), Alexandrov Kremlin (1564-1581), and St. Petersburg (1712-1721). Its government was an absolute monarchy and Tsarist autocracy, with the Tsar theoretically wielding unlimited power across the country. In practice, this was rarely the case. In the game's setting, the Tsardom was gradually becoming more and more centralized and autocratic, with the Tsars reigning in both the landed nobility and the bureaucracy under their control as time passed, while simultaneously enforcing serfdom. Also, the Tsardom's eastern borders were rapidly expanding into Siberia with the help of Cossack explorers and Russian settlers. The Moscow court adopted Byzantine terms, rituals, titles, and emblems such as the double-headed eagle, which survives as the coat of arms of Russia. Even the name for Russia, Россия ""Rossiya"", was readapted from Byzantine Greek Ῥωσία ""Rhōsía"", itself being originated from the Slavic term Русь ""Rus'"", which was eventually displaced. The Tsardom and Empire that succeeded it saw itself as the continuation of the Roman Empire, inheriting that legacy from the former Byzantine Empire via intermarriage with the Byzantine Emperors and the various Russian princes. The crowning of Ivan the Terrible as Tsar (Russian: царь, a Slavic adaptation of ""Caesar"") further cemented the Muscovite belief that it was the Third Rome, succeeding Rome and Constantinople as the center of (Orthodox) Christianity. The Muscovite army of the time is still reliant on feudal levies and knight-like noble cavalry, with a centralized Imperial Army only forming from Peter I's Western-inspired reforms in the 1700s. The ""Warlord"" title found among Russian lords does not mean a brigand chieftain - it is a translation of the title voivode (Russian: воевода ""voyevoda""), which means leader of troops, and is an official military rank. In the game's code, the Muscovite Tsardom is referred to as vaegir, the Kingdom of Vaegirs being similar in that it uses Russian nobility titles. Wikipedia has an article on this subject at:Tsardom of Russia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Nahasa","The Nahasa is the great desert to the south of Calradia. Description[] To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveler coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. It is in these oases that people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor. Trivia[] The Nahasa makes its first, though unnamed, appearance in Mount&Blade: Warband as the region inhabited by the Sarranid Sultanate. In Mount&Blade II: Bannerlord the region got its official name and lore, where it is described as ""army-devouring"". The Nahasa is geographically neighboured by the Gulf of Charas to the west, the Perassic Sea to the north, and the great steppes to the east- it is unknown what lies further to the south." "Napoleonic Wars","Napoleonic Wars is a multiplayer-only downloadable content (DLC) expansion pack for Mount&Blade: Warband featuring the last years of the Napoleonic Wars. It features historical battles from the Napoleonic era of up to 250 players with over 220 unique units, such as the invasion of Russia and the battle of Waterloo in one of the five available factions. Napoleonic Wars was released April 19th, 2012, and was developed by Flying Squirrel Entertainment. Features[] Accurate early 19th century weapons, uniforms and environments. Massive multiplayer battles with up to 200 players. Five nations with more than 220 unique units to choose from. A wide range of artillery pieces ranging from field cannons to mortars, capable of firing cannonballs, canister or explosive shells, all fully controllable by players. Destructible environments. Players can use a range of artillery and explosives to destroy various buildings, bridges and other structures. Finely crafted game balance ensuring player skill is the hero of the battlefield, not the gun or the sword. Construct barricades, dig trenches, and rig explosives with the multi-purpose Engineer class. Special musician units with drums, fifes, bagpipes or trumpets; able to play historically accurate tunes. All recorded and played by award winning musicians. More than 40 classical background music tracks. Events such as line battles with several regiments going head to head. External Links[] TaleWorlds Flying Squirrel Entertainment Media[] Napoleonic Wars Announcement trailer" "Narra","Narra Settlement Information Type Town Kingdom Khergit Khanate Villages Ada KulunDashbighaKedelkeZagush Sieges with... Ladders Port No World Map Mount&BladeNarraAda KulunDashbighaTemplate:World Map/Mount&BladeWarbandNarraKedelkeZagushTemplate:World Map/Warband Narra is a town of the Khergit Khanate. Its initial lord is Belir Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ada Kulun and Dashbigha. Warband[] Its villages are Kedelke and Zagush. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Narra can be located by turning right 45 degrees after selecting 'Take a walk around the streets' and heading up onto the balcony he is located on. Siege[] Besieging Narra require construction of Ladders. It is highly recommended in Warband to capture Narra as early as possible when starting a new kingdom for a couple of reasons: Narra's wall setup makes it easy to avoid enemy arrows and position skirmishers to fire upward at the defenders. Khergit troops tend to be easier to besiege and defend than the other factions. Narra's position in the world map makes it a major hub for caravans, making it one of the richest towns, even during times of war. A lord controlling Narra can collect up a large amount from tariffs and rent. Sometimes in excess of 10,000 denars. Tournaments[] If you take part in a Tournament in Narra, you can be given any of the following sets of equipment: Bow & arrows Javelin & shield Two handed sword Sword & shield Lance & shield All participants are on horses. Economy[] Narra will buy Salt and sell Pottery at a good price. Narra produces: Ale Bread Oil Pottery Tools Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Nasugei Noyan","Nasugei Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Nasugei Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Mechet Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Nasugei Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Nomad Vest, Lamellar Armor Hand Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Nations","For the factions of other Mount&Blade games, see Factions. Approximate areas of the five nations in With Fire & Sword. There are five nations in With Fire & Sword that occupy Eastern Europe. They are constantly at war, trying to take over each others' territory and fiefs. Each faction is distinguished by a different style of army - some have excellent infantry, others excellent musketeers/archers or cavalry, or a combination of these. Each nation has a monarch and his subjects, as well as a claimant to the throne who waits for someone (the player) to champion their cause. The claimants can be found in random towns. In various taverns, you can ask a traveller for information on their locations at the cost of 30 thalers. Unlike in other games, claimants can be found in taverns of the nation they are the claimant for. You are not allowed to make your own faction in With Fire & Sword. You can only join a nation (starting out as just a subject) or you can start a rebellion by capturing one of the fiefs of the nation you want to rebel against. Two minor ""factions"" should be mentioned here as well: bandits and mercenaries. List of Nations Banner Name Color Ruler Claimant Capital Cossack Hetmanate #d76363 Hetman Bogdan Hmelnitski Ivan Barabash Pereyaslav Crimean Khanate #54bf7c Khan Islam Giray Mehmed Giray Bakhchisaray Muscovite Tsardom #add451 Tsar Alexei Mikhailovich Stepan Razin Moscow Polish Commonwealth #e6bf61 King Jan Kasimir Janusz Radziwill Warsaw Kingdom of Sweden #75bbd2 King Carl Gustaf Former Queen Christina Allenstein Castle Trivia[] In the game's code, each nation is referred to by its equivalent faction from classic Mount&Blade. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Nations (Napoleonic Wars)","There are six playable nations in Napoleonic Wars. List of Nations Banner Name Color Austria - France - Prussia - - Rheinbund - Russia - United Kingdom - Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Nelag Castle","Nelag Castle Settlement Information Type Castle Kingdom Vaegir Villages HanunHanun Sieges with... Ladders Port No World Map Mount&BladeNelag CastleHanunTemplate:World Map/Mount&BladeWarbandNelag CastleHanunTemplate:World Map/Warband Nelag Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Hanun. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Nelag Castle lies southeast of Khudan, near the edge of Calradia. It is the easternmost castle on the map. Its village is nearby to the northwest. Warband[] Nelag Castle lies southeast of Khudan. It is on the top of a mountain pass on the border with the Khergit Khanate, rather distant from the heart of Vaegir territory. Its village is to the northeast at the base of the mountain pass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Nelag Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Boyar Nelag, its initial owner. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Nemeja","Nemeja Settlement Information Type Village Kingdom Swadia Fortification DhirimHaringoth Castle World Map Mount&BladeNemejaDhirimTemplate:World Map/Mount&BladeWarbandNemejaHaringoth CastleTemplate:World Map/Warband Nemeja is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing near a campfire. Nemeja is built on a relatively flat area in mountainous terrain with a forested area on the hill behind it. It has a total of eight structures, one of which is a windmill separate from the rest of the village at the top of a hill. There is one field here growing cabbages and squash, and there is a water well in the center of the village. Although there are no fields growing wheat for the mill, there are a large number of sacks stored alongside some barrels in a covered storage area. There is a strange pen here with wooden spikes pointing outward around it which may serve as an animal pen with spikes to discourage thieves or some kind of arena. Either way, the scene is grisly, with blood soaked ground around a butcher knife below an animal pelt and shackles hanging on the wall. Long chains also connect to the side of one of the buildings with no apparent purpose other than to add to the dangerous atmosphere. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill at the top of the hill. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Neretzes","Neretzes Official Information Faction Northern Empire Culture Calradic Empire Leader Archon PentonEmperor Drosios (formerly) Fiefs SaneopaVaragos CastleGaos Castle Tier ? Wealth ? Neretzes is a clan of the Northern Empire led by Archon Penton. Politics[] The clan held the mantle of leadership within the Calradic Empire under Penton's father, Emperor Drosios, who led the Empire to defeat at the Battle of Pendraic in the year 1077 against a coalition of Battanians, Sturgians, and Vlandians. Drosios died in the battle and the stigma of his defeat was so severe that Penton was shunned from inheriting the imperial diadem, causing it to go to Arenicos Pethros instead. As the Neretzes family adhered to the oligarchic traditionalism within the Empire, Penton cast his support for Lucon Osticos in the Calradic civil war. Members[] Penton (leader) Hylasiana Chason Apolytea Chalia Phadon Eodisia Rhoda Amaliana Drosios (deceased) Settlements[] Towns Saneopa Castles Varagos Castle Gaos Castle Villages Aeoria Crios Enoisa Varagos Gaos Themys Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides" "Nervous Man","Nervous Man Appears in Character Background Background Fugitive The Nervous Man is a fugitive from justice and target during the Hunt Down Fugitive quest. He can only be found in the village of his kin during the daylight hours. The locals will not be helpful in guiding you to his hiding spot and his death will not be appreciated by the village, resulting in a loss of 2 relation with it. It is not possible to complete the quest without offending his village. His name provided by the quest giver is randomly generated from a pool of first names (Joayah, Rulkh, Taarl, etc.) and a second pool of labels (of Jelkala, Star-Eyed, the Tall, etc.) so it is unlikely to see the same name twice. Contents 1 Tactics 2 Default Stats 3 Possible names 3.1 Original and Warband 3.2 With Fire & Sword Tactics[] Although he has somewhat impressive stats, the Nervous Man's equipment is quite low quality and even starting characters shouldn't have too much trouble defeating him. If he manages to defeat the player in combat, the player character will be knocked unconscious and the Nervous Man will escape without permitting a second chance. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nervous Man - Default Stats and Equipment Attributes Stat Points Level 26 Strength 31 Agility 29 Intelligence 4 Charisma 4 Health Armor Head (Possible): Fur Hat, Leather Cap Body Red Tunic, Linen Tunic, Tunic with vest, Tabard, Leather Vest Hand ? Foot Woolen Hose, Nomad Boots, Blue Hose, Wrapping Boots Skills Skill Points Ironflesh 9 Power Strike 6 Power Throw 6 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 180 Two Handed Weapons 180 Polearms 180 Archery 180 Crossbows 180 Throwing 180 Weapons Melee Sword Ranged Throwing Daggers Shield ? Mount ? Possible names[] Original and Warband[] First names: Albard, Euscar, Sigmar, Talesqe, Ritmand, Aels, Raurqe, Bragamus, Taarl, Ramin, Shulk, Putar, Tamus, Reichad, Walcheas, Rulkh, Marlund, Auguryn, Daynad, Joayah, Ramar, Caldaran, Brfabas, Kundrin, Pechnak Nicknames: of Uxhal, of Wercheg, of Reyvadin, of Suno, of Jelkala, of Veluca, of Halmar, of Curaw, of Sargoth, of Tihr, of Zendar, of Rivacheg, of Wercheg, of Ehlerdag, of Yaragar, of Burglen, of Shapeshte, of Hanun, of Saren, of Tosdhar, the Long, the Gaunt, Silkybeard, the Sparrow, the Pauper, the Scarred, the Fair, the Grim, the Red, the Black, the Tall, Star-Eyed, the Fearless, the Valorous, the Cunning, the Coward, Bright, the Quick, the Minstrel, the Bold, Hot-Head With Fire & Sword[] First names: Sirko, Mozyra, Filon, Buhalo, Nechuy, Rourk, Asmund, Bjorn, Sigvar, Torgreyr, Gunnstein, Chort, Okun, Noseless, Brawler, Walker, Tabash, Zamora, Gudz, Barnabas, Wojciech, Garsha, Baibak, Bakhmet, Akun Nicknames: Face-mark, the Ripper, the Bullseye, the Lanky, the Squab, the Golden-mouth, the Stormbreaker, the Greyhair, the Greedy, the Goodsoul, the Lofty, the Husky, the Skinny, the Jackal, the Braggart, the Kite, the Spider, the Dunce, Big-ear, the Musket, the White, the Black, the Red, Deathwatch, Ironhand, the Fool, the Old, the Long-armed, the Boar, the Humpback, the Ball, the Fatty, the Cheery, the Gloomy, the Squint, the Bee-master, the Mute, the Marksman, the Ladiesman, the Shroff, the Wolf" "Nevyansk Castle","Nevyansk Castle Settlement Information Type Castle Kingdom Sturgia Villages DninNevyansk Nevyansk Castle is a castle of Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Dnin and Nevyansk are bound to the castle. Description[] The castle watches over a contentious piece of territory separated from Sturgia proper. Reinforcements must pass through rugged Battanian countryside to reach the castle. At the start of the game, Nevyansk Castle is the initial target of Vlandian invasions. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan" "New Elgante","The cover for the mod. New Elgante is a total conversion mod for Mount&Blade: Warband. It takes place on an island colony known as New Elgante. Overall there are seven factions mainly based on tribes and colonies in Central America. There is no background plot as of yet and the only motivational factor of the mod is to unite New Elgante in an era of peace. However, all of the factions are at odds with each other and peace is impossible until all opposing factions are conquered and assimilated by either the faction you side with or your own faction. Unfortunately this is a very old mod and hasn't been updated for quite a while. However, the mod's creator, under the alias Crossbow Joe, one of New Elgante's companions, claimed to export the mod to the upcoming Bannerlord sequel. Factions[] Elgante Empire[] The Elgante Empire wishes to take resources from the island and establish a colony. Unfortunately, they have had no contact with the mainland empire for over a decade, therefore shortage of said resources. This faction is based on the Spanish Conquistadors and resembles the Kingdom of Swadia in the base game. This is only faction where you can buy firearms, which don't have the correct animation yet. Their Capital is Port Horizon. Tribe of Snakes[] The Tribe of Snakes has the most territory on the island and are based on the Aztecs of Mexico. They are equivalent to the Vaegirs of the base game. They wear very little armor (for now) and prefer to fight with spiked clubs and axes. They have oppressed the smaller tribes of the island for years, but with the Elgante Empire's superior Weaponry and Armor may end the Tribe if there's any Close Contact between the two Factions. The Snake Capital is Snake's Neck. Karkan Tribe[] The vicious Karkan Tribe are a nation of warriors and hunters living in the mountains of New Elgante. While they still live a Neolithic Lifestyle, they have the largest army of warriors that are capable of overwhelming any opposition, although with the hotfix they have been nerfed slightly. The Karkans often wipe out entire armies when on their genocidal campaigns. The Capital resides on the Karkan Ranges. Rebels[] The Rebels are ex-soldiers and mercenaries of the Empire who have decided to create their own nation and are fighting a constant guerilla war against the Elgante Empire. Many view them in a negative light for their tendency to recruit criminals into their army, yet tribes, especially the Karkans, feel as if the rebels are on their side and fighting for equality. Their Capital CIty is Alron. They're the incarnation of the Sarranid Sultanate. Lundmen[] The Lundmen are a relatively peaceful semi-nomadic tribe and were one of the first to make peaceful contact with the Empire. They revere the Elgante horses and most are taught to ride from a very young age, which the Empire regrets for giving said horses during this age. They're the New Elgante Incarnation of the Khergit Khanate. The Lundmen are usually the tribe at peace most often. Their Capital is Lund. The Arlen Factions[] The Arlen are actually two different factions. There is the tiny Arlen Tribe and the Arlen Barony. The tribe are the last remnants of the Arlen's ancestors and eke out a living on the wide open plains. The Arlen Barony on the other hand has been civilized by the Elgante Empire. The barony is similar to the Incan nobility when they began to adopt Spanish customs. Both factions usually make the same decision simultaneously. The Arlen Factions in retrospect is currently the only faction that can war with itself. The capitals are the Arlen Camp for the Tribe and Arlen for the Barony. Features[] As mentioned above, the game also adds firearms and two units (both are exclusive to the Empire) which use said firearms (although the reload animation makes it look like its reloading a Pistol). Heroes can also equip said firearms and there is a weapon profiency for them. Several cosmetic changes have been made to fit the exotic setting. The typical arrowhead cursor has been changed to look like a birds feather. The music and title screen has also changed to fit the mod. The way the player character swings weapons has been changed to fit a more 16th Century dueling style where the wrist flicks slightly (this is purely cosmetic). Download[] A link to Mod DB where New Elgante may be downloaded can be found here." "Nizar","Nizar Appears in Character Details Found in Random Town Hire Cost 300 denars Likes Matheld Liked by Matheld Dislikes Alayen, Firentis, Jeremus as Emissary, Retreating Disliked by Alayen and Firentis Connections Suno Noble No Character Background Background MercenaryPoet Nizar is a warrior and poet and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Trivia Biography[] His origin is unknown but he is a mercenary, warrior, and poet. Like the player, he travels around to seek glory. He also wooed and shared the bed of many women as well. One of his notable adventures was in Ergellon Castle. He was in arms with the Swadian force. The Swadians were defeated by the Rhodoks but he managed to escape to the Rhodok highlands where he was sheltered by a beautiful cowherd in a cave. She provided him food and told him the Rhodok legends. He left as soon as he recovered, although he wished to return to the girl but decided not to. He continued his adventure and met the player and teamed up to fight for glory. Personality[] Nizar is a boastful man seeking fame and glory, with an appreciation for art and beauty, particularly that of women. Relationships[] Alayen - Nizar dislike Alayen for his uptight chivalry. Firentis - Firentis is angry at Nizar for throwing insults at the enemy which would 'anger the Gods'. He responded that his sinful action is better than Firentis who killed his own brother. This led to a fight and hostility between the 2 companions. Matheld - He is impressed by Matheld's Nordic songs during battle, he also appreciate the hidden femininity in her and wished to open her heart. Matheld, in turn, admires his talent for poetic craftwork, as he insults his opponents in the form of Old Calradic quatrains. Gameplay[] He is probably best used as a heavy mounted unit, as his courser will probably be the fastest horse on the field for the early stages of the game. With starting points in Ironflesh and Power Strike, it may be useful to use Nizar equipped with a sword and lance, as well as thrown weapons to give him a ranged option. Nizar likes winning against heavy odds and dislikes fleeing battles, so he's a good option for most combat situations. If elevated to lordship, Lord Nizar will recruit whatever troops are available from his fiefs, regardless of nationality. However, most lords will dislike this due to him being considered a commoner. Dialogue[] Main article: Nizar/Interactions Stats and equipment[] Nizar - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 7 Intelligence 12 Charisma 8 Health 48 Armor Head ? Body Nomad Robe Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master 3 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Scimitar Ranged ? Shield ? Mount Courser Trivia[] Despite claiming to be skilled in using 'Sword, lance, and bow', Nizar only possesses a scimitar when he is first met, and has no points in Power Draw. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Nizar/Interactions","This is the list of interactions with Nizar Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Ergellon Castle 9 Story Recap 10 Like Quotes 10.1 Matheld 11 Dislike Quotes 11.1 Alayen (Map Dislike) 11.2 Firentis (Battle Dislike) 11.3 Right to Rule Objection: Jeremus 11.4 Retreating 12 As an Enemy Introduction[] ""Greetings, traveler. I am Nizar. No doubt you will have heard of me."" Um... I don't think so. ""You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town?"" I might be able to use an extra sword in my company. ""Indeed? You would do well to enlist me Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come."" Good. Make yourself ready, and we'll be on our way. Before I sign up, there is the small matter of some expenses I have incurred while staying here -- 300 denars. Do you think that you could cover those for me, as a gesture of friendship? Of course, here's 300 denars. Make ready to leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. (Decline) No, sorry. Nothing I can do for you. (Decline) No, and I can't say that I much want to make your acquaintance. (Decline) Reencounter[] I have been wandering through the cities of Calradia, leaving a string love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking myself to more marital pastimes. Retirement[] As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! Rehire[] Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? Gather Information[] Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near Suno. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from (faction). Right to Rule[] That would be a fine thing, sir! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! Of course, my lord. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? Awarding a Fief[] How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. Story: Ergellon Castle[] Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. Story Recap[] Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. Like Quotes[] Matheld[] You have earned your name today, oh valorous one! And Matheld, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her. Dislike Quotes[] Alayen (Map Dislike)[] Captain, I weary of Alayen, who talks of nothing but chivalry and feats of arms. Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. Firentis (Battle Dislike)[] Hello, captain! Firentis is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! When all the dust settled, Firentis turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris'. I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. Firentis turns red like a baboon's arse and would have struck me had I not artfully dodged out of his way. Tell him to lighten up, will you? Right to Rule Objection: Jeremus[] Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usupation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we believe? I can think of nothing more dull. Retreating[] Captain, if we can avoid it, I'd prefer not to run from battle. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. As an Enemy[] It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think?" "No shield","A weapon with the No shield trait. No shield is a trait given to some polearms in Mount&Blade and Warband, which disallows shields to be used with that particular weapon. Weapons with this trait[] Mount&Blade/Warband[] Ashwood Pike Glaive Great Long Bardiche (Warband only) Hafted Blade (Warband only) Long Bardiche (Warband only) Pike Poleaxe Polehammer Voulge (Warband only) War Hammer (Warband only) Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Noble","This article is a disambiguation page for Noble The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Noble may refer to: A Mount & Blade Wiki Achievement Vassals Vassals Lords Noble Guard Angle Noble (Thegn) Briton Noble (Uchelwr) Irish Noble (Aire) Norse Noble (Hersir) Pictish Noble (Toisech) Saxon Noble (Thegn) Khuzait Noble's Son" "Nogrent","Nogrent Settlement Information Type Village Kingdom Vlandia Fortification Galend Nogrent is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Sheep. Nogrent sits on a slope of the Biscan hills in central Vlandia. Villagers here raise sheep on the pastures between the coastal woods and the high crags of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Nomad","Nomad Troop Information Culture Crimean Khanate Wages 1 thaler Acquired from... Prisoners or Commander or Villages Upgrades to... Bajrak or Kapikulu Upgrade Cost 10 thalers (recruitment) Ransom Value thaler Nomads are the village recruits of the Crimean Khanate. Tactics[] Like Khergit Khanate tribesmen, Nomads are readily available from villages and commanders. Their primary value is as base troops for upgraded troops such as the Bajrak and Kapikulu. On the battlefield, like most conscripted recruits, Nomads fall quickly to well armed opponents and should be protected as much as possible. Their ready availability does allow commanders to attempt to overwhelm opponents with pure numbers, but this would cause a large loss of troops, especially if you do not keep them tightly together when fighting cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nomad - Default Stats and Equipment Attributes Stat Points Level 3 Strength 6 Agility 7 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body Robe, Simple Robe Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 30 Firearms 20 Throwing 0 Weapons Melee Simple Tatar Saber, Simple Saber, Simple Yataghan Ranged (Possible): Longbow, Arrows Shield ? Mount (Possible): Sumpter Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)" "Nomad Bow","The Nomad Bow is the most balanced bow available. It has a fairly low Power Draw requirement, an average rate of fire, and sufficient damage to pose a threat to most enemies that players may encounter while travelling. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Nomad Bow/Warband","Nomad Bow Nomad BowBase value: 164 denarsWeight: 1.3Damage: 20pAccuracy: 99Speed rating: 94Requires Power Draw: 2Warband" "Nomad Sabre","The Nomad Sabre is a cheap and effective weapon that can be acquired early in the game. It deals more cutting damage and is faster and longer than the sword that most players will receive when they start, however the Nomad Sabre lacks the thrusting attack of the basic sword. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Nomad Sabre/Warband","Nomad Sabre Nomad SabreOne-handedBase value: 105 denarsWeight: 1.3Swing: 29cSpeed rating: 100Weapon reach: 97Warband" "Nomar","Nomar Settlement Information Type Village Kingdom Swadia Fortification DhirimUxkhal World Map Mount&BladeNomarDhirimTemplate:World Map/Mount&BladeWarbandNomarUxkhalTemplate:World Map/Warband Nomar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the left side of the village from where the player starts, next to a campfire and wooden table and stools. Nomar is built in a narrow valley in very rough terrain with moderate tree cover. It has a total of eight structures. There are three fields here growing apple trees, grapes, and squash. A basket next to the vineyard is full of picked grape bunches and the apple trees have visible apples on them and on the ground. There are also a number of sacks stacked around the village, though there is no evidence of what they might contain and none of the food growing here is the type that would be stored in a sack. If sent here during a Hunt Down Fugitive quest, the target may be found at the top of the hill on the right side of the village from where the player starts, hiding between the two buildings here. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Nord Archer","Nord Archer Troop Information Culture Kingdom of Nords Wages 11-6 denars Acquired from... Nord Huntsman Upgrades to... Nord Veteran Archer Upgrade Cost 40 denars XP for Kill 124 xp Ransom Value 104 denars Nord Archers are troops of the Kingdom of Nords. They are the main ranged unit after the Nord Huntsman, and are effective at medium to long range. These troops carry axes and can be easily killed by adequately armed horsemen and infantry. Their equipment is similar to that of Forest Bandits, and some Archers will look exactly like them. Tactics[] Nord Archers are probably the most heavily-armored archers for their tier, making them useful in battles. These units are equipped with Short Bows and, when upgraded, great armor. They also don't take long to train or find, allowing easy collection of a large mass of archers for a party or castle garrison. Since Nord Archers have bows rather than crossbows, they can fire projectiles at a fast rate. In big numbers, Nord Archers can easily overwhelm the enemy units that are approaching towards them, so building up the line of Nord Archers is very good strategy against enemies that have bigger armies and could easily demolish you in melee fight. The best combination with Nord Archers will be a prepared line of infantry that will be ready to jump in to fight as soon as enemies will get too close. It is also a good idea to have small, but strong heavy cavalry that will be able to juke around enemies while archers will be able to shoot enemies down. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Archer - Default Stats and Equipment Attributes Stat Points Level 15 Strength 11 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head (Possible): Nasal Helmet, Nordic Leather Helmet, Leather Cap Body Padded Leather, Leather Jerkin Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 95 Crossbows 80 Throwing 80 Weapons Melee Axe Ranged Short Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Archer (multiplayer)","The Nord Archer is the ranged class of the Kingdom of Nords in Multiplayer games. Although the Nord Archer has a weak selection of bows, it has relatively strong proficiencies in weapons besides bows, and a good melee weapon selection. Nord Archers facing Khergit, Sarranid, or Vaegir opposition should be on the lookout for superior foreign bows to pick up as loot. Stats[] Attributes Stat Points Level 15 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 54 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 5 Shield 3 Athletics 3 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 150 Crossbows 60 Throwing 80 Equipment[] The default Nord bow is the short bow. You can upgrade to the long bow for 145 denars. Is it worth it? Well, the price is cheap, but the long bow has an unusually poor speed and damage tradeoff -- worse than any bow in the game. The short bow, in comparison, is more in line with other bows, doing little damage but shooting quickly. Generally, bows from other factions (nomad bows, strong bows, war bows) are good if you can get them. It is probably wiser not to invest too much in a fancy war sword or the like (unless you're rich), and instead look to replace your melee weapon with a good two-hander or polearm, like a great long axe or war spear from a fallen comrade. Helmets Helmet Price +14 Nordic Leather Helmet 40 +20 Nordic Leather Helmet 70 Nordic Footman Helmet 150 Nordic Fighter Helmet 240 Torso Armors Armor Price Blue tunic free Leather jerkin 321 Byrnie 795 Shoes Shoes Price Leather Boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Weapons Weapon Price Melee Weapons Nordic short sword free 28c swing Nordic sword 147 29c swing Nordic sword 276 Nordic short war sword 280 Nord war sword 394 One handed axe 87 One handed war axe 190 Two handed axe 90 Ranged Weapons Short bow free Long bow 145 Arrows free Barbed arrows 124 Bodkin arrows 350 Nord archers have no gloves or mounts. Bot Nord Archers[] Bot Nord archers have considerably lower archery proficiency than PC Nord archers -- only 110, rather than the standard 150 used by all PC archers (except Khergit horse archers). They are equipped with a short bow and standard arrows -- the least damaging combination possible. They are armored with a simple blue tunic or leather jerkin, and may carry a sword or two handed axe. Nord Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 15 Agility 5 Intelligence 4 Charisma 4 Health 58 Armor Head Leather cap, nasal helmet Body Blue tunic, leather jerkin Hand ? Foot Leather boots Skills Skill Points Ironflesh 4 Power Strike 2 Power Throw ? Power Draw 5 Weapon Master ? Shield 1 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 80 Polearms 90 Archery 110 Crossbows 0 Throwing 0 Weapons Melee 29c swing Nordic sword, two handed axe Ranged Short bow, arrows Shield ? Mount ?" "Nord Footman","Nord Footman Troop Information Culture Kingdom of Nords Wages 5-3 denars Acquired from... Nord Recruit Upgrades to... Nord Trained Footman Upgrade Cost 40 denars XP for Kill 80 xp Ransom Value 66 denars Nord Footmen are troops of the Kingdom of Nords. They are the second tier of Nord melee units, and fill in a small part of most Nord armies. Nord Footmen are typically hardened villagers clad in fur and leather garb, wielding axes in addition to shields. They carry throwing weapons, similar in the way that their Swadian Militia counterparts may carry crossbows. They guard Nord towns, and you will be assaulted by several Nord Footmen if you fail in an attempt at sneaking into a hostile city or castle. Tactics[] Due to their chance of carrying throwing axes, Nord Footmen are easily the most dangerous second tier infantry unit. A group of these could easily hold off Sea Raiders, and they can be quickly upgraded to the well-armed Nord Trained Footman, who are incredibly dangerous. They are the only Nord unit wielding spears. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Footman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Leather Cap, Skullcap Body Nomad Vest Hand ? Foot Leather Boots, Nomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master ? Shield 1 Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Fighting Axe, One Handed Axe, Spear Ranged (Possible): Javelins, Throwing Axes Shield Old Round Shield, Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Huntsman","Nord Huntsman Troop Information Culture Kingdom of Nords Wages 6-3 denars Acquired from... Nord Recruit Upgrades to... Nord Archer Upgrade Cost 40 denars XP for Kill 88 xp Ransom Value 73 denars Nord Huntsmen are troops of the Kingdom of Nords. Arguably the worst archer unit in the game, having even less armor than Nord Recruits. They upgrade straight from Nord Recruits, and are the basic Nordic ranged troops. They are the only ranged troop that can be recruited at the second tier, other than the Rhodok Crossbowman, and are basically Looters with bows who always wear Rawhide Coats. Tactics[] Nord Huntsmen are decent troops at range, but they are risky to use as they have very weak armor and very weak weapons. Because of their light Hunting Bows, they can fire faster than nearly any other archer available, allowing large groups of Nord Huntsmen to unleash a nearly continuous storm of arrows on an enemy. The weakness of their bows, however, means that they only pose a serious threat to lightly armored targets and are little more than an annoyance to anything wearing even the lightest of metal armor and shields. Upgrading these units gives them access to better weapons and armor, which they will need in order to do anything more than bandit hunting. As a low tier troop, Nord Huntsmen will level up fairly quickly. Stats and equipment[] Nord Huntsman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 5 Intelligence 4 Charisma 4 Health 47 Armor Head ? Body Rawhide Coat Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 70 Crossbows 60 Throwing 60 Weapons Melee Hatchet Ranged Hunting Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Huscarl","Nord Huscarl Troop Information Culture Kingdom of Nords Wages 36-19 denars Acquired from... Nord Veteran Upgrades to... N/A Upgrade Cost N/A XP for Kill 288 xp Ransom Value 240 denars Nord Huscarls are the strongest Nord infantry and the only tier six troop in the game. Given their superior equipment, including the Huscarl's Round Shield, they are often regarded as the strongest melee unit available. A good number of Huscarls in a formation can even be superior to equal numbers of Swadian Knights. A notable downside to this line of troops is that they take an extremely long time to train, so patience will be necessary. Their high level can help to some degree, as defeating four Huscarls at a Training Field during sparring will grant most other infantry a very large amount of experience, but will not be a simple task for newer characters. Tactics[] A formidable line of Huscarls in their infamous shield wall. Huscarls excel at assaulting rather than simply standing ground. Their Heavy Throwing Axes and Javelins can take down unsuspecting targets in a single hit, sometimes even taking down a horseman or knight. Their main weapon, the One Handed Battle Axe or Nordic Sword, along with the Huscarl's Round Shield is a strong set for sieges. Even Swadian Sergeants and Rhodok Sergeants have a hard time fighting against them. For some reason, they are sometimes bested by Vaegir Guards. This may be because the Vaegir Guard has a heavy Bardiche, which more often than not can take out the shield in a few shots, leaving the Huscarl little time to stop another killer attack. They will stop every so often to throw their ranged weapon if they have one, and their chance to be given ranged weapons is random upon upgrade from Nord Veterans. Huscarls reach their full potential in siege offense, often 30 or 40 of them are able to take castles or towns very easily. They also have heavy two-handed axes which can break shields, with the caveat that the Huscarl can no longer utilize his own. If a shield is absolutely necessary, such as when under fire from archers while out of the melee, they can be ordered to use blunt weapons to force anyone using a Great Axe to pull out his shield. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Huscarl - Default Stats and Equipment Attributes Stat Points Level 28 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 56 Armor Head Nordic Huscarl's Helmet, Nordic Warlord Helmet Body Banded Armor Hand (Possible): Mail Mittens Foot Mail Boots, Mail Chausses Skills Skill Points Ironflesh 7 Power Strike 7 Power Throw 5 Power Draw ? Weapon Master ? Shield 6 Athletics 7 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 170 Polearms 170 Archery 170 Crossbows 170 Throwing 170 Weapons Melee Nordic War Sword, Nordic Short War Sword, Great Axe, One Handed Battle Axe Ranged (Possible): Throwing Spears, Heavy Throwing Axes Shield Huscarl's Round Shield Mount ? Trivia[] Huscarl or ""Housecarl"" originally comes from Old Norse, meaning ""house man"". They were either free manservants (not to be confused with thralls, which were slaves or serfs) or combat retainers. Some of them were even administrators, serving as the king's representatives in peacetime. Huscarls in game accurately represent the Huscarls which were depicted in the Bayeaux Tapestry and by Rus' officials who wrote about their bodyguards in the 10th and 11th centuries. Wikipedia has an article on this subject at:Housecarl Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Huscarl (multiplayer)","The Nord Huscarl is the melee infantry class of the Kingdom of Nords in Multiplayer games. Nord Huscarls have a daunting proficiencies and skills and a deadly arsenal, with very durable shields the fiercest thrown weapons in the hands of the fiercest throwers in the game. However, they are somewhat vulnerable against mounted lancers, with relatively short war spears being their longest weapons, and the bludgeoning damage of their long axes' thrusts often failing to stun horses. They also are unable to equip the top-tier elite armor that is worn by most other factions' infantry. Stats[] Attributes Stat Points Level 24 Strength 17 Agility 15 Intelligence 30 Charisma 30 Health 60 Relevant Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw 4 Power Draw 0 Shield 3 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 135 Polearms 100 Archery 40 Crossbows 60 Throwing 140 Equipment[] (more on Nord huscarl equipment to come) Helmets Helmet Price Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl helmet 390 Nordic warlord helmet 880 Torso Armors Armor Price Blue tunic Free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Banded armor 2710 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free Nordic short sword 162 29c Nordic sword 276 Nordic short war sword 280 Nordic war sword 394 One-handed axe free 34c One handed battle axe 142 One handed war axe 190 36c One handed battle axe 230 37c One handed battle axe 550 Two handed axe 90 Two handed war axe 152 Great axe 316 Long axe 390 Long war axe 510 Great long axe 660 Spear 85 War spear 140 Ranged Weapons Light throwing axes 360 Throwing axes 490 Heavy throwing axes 620 Shields Old round shield free Plain round shield 65 Round shield 105 Heavy round shield 210 Huscarl's round shield 430 Nord huscarls have no mounts. Bot Nord Footmen[] The bot equivalent to the PC Nord Huscarl is referred to as a Nord footman. (more to come later) Nord Huscarl (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Nordic fighter helmet, Nordic helmet Body Mail hauberk Hand Leather gloves Foot Leather boots, splinted leather greaves Skills Skill Points Ironflesh 3 Power Strike 5 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee 29c Nordic sword, 36c one handed battle axe, two handed axe Ranged (Possible): Throwing axes Shield Heavy round shield Mount ?" "Nord Recruit","Nord Recruit Troop Information Culture Kingdom of Nords Wages 2-1 denars Acquired from... Villages, Sea Raiders Upgrades to... Nord Footman-or-Nord Huntsman Upgrade Cost 20 denars XP for Kill 50 xp Ransom Value 42 denars Nord Recruits are first-tier troops of the Kingdom of Nords. They are the best armed recruit units in the game, having real weapons instead of clubs, stones and farming equipment. Nord Recruits can be recruited from the villages belonging to the Kingdom of Nords for 10 denars per Recruit. The number of Recruits offered, although somewhat random, is based on your relation with the village. Nord Recruits carry both one-handed or two-handed axes, and sometimes flimsy shields. While Nord Recruits are fairly inferior, they can eventually be upgraded to become one of the top infantry units in the game, the Nord Huscarl. Tactics[] Since Nord Recruits start weak, having them gain experience through your Trainer skill and by fighting Looters or weaker bandits has proven to be effective and is suggested. Sea Raiders will tear right through them, so don't train your Recruits on these stronger bandits even though, in some cases, the two units are closely matched. Nord Recruits have no ranged weapons. They upgrade straight to either an archer (Nord Huntsman) or better infantry (Nord Footman) with no other choices of upgrades, similar to troops of the Kingdom of Rhodoks. Nord villages are relatively few. This means that a player who prefers Nords will have to plan well in advance of battles, constantly recruiting and training their men, while building support in the villages to coax every precious volunteer from them. At the same time, you can't go rushing off into battle because your men are harder to muster and train, and you'll need every one of them alive. Once you do amass a sizable force of Nord Recruits, you may wish to either order them to stand their ground and risk them being slaughtered by higher tier enemy troops, or send them en masse charging against the enemy. The former of the two is the more risky tactic, as there is a considerably high chance that most or all of the Recruits will be slaughtered if not supported by friendly archers or higher tier infantry. The latter of the two is only slightly less risky, as the same risk of most of your recruits being slaughtered is still present. If you soften up the enemy with archer fire and mix in higher tier infantry with the charge, you can lower the risk of your Recruits being wiped out by a significant force. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Recruit - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head ? Body Blue Tunic, Tunic with vest Hand ? Foot Hide Boots, Nomad Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw 1 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Axe, Hatchet, Spear Ranged ? Shield (Possible): Old Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Scout","The Nord Scout is the mounted class of the Kingdom of Nords in Multiplayer games. With uniformly mediocre proficiencies, a minimal selection of mounts, and no free lance, nor any heavy lances even for money, the Nord Scout does nothing to refute the campaign lore that the power of Nords lies with their infantry. Nonetheless, as scouts, they have a speedy riding skill (surprisingly superior to that of more equestrian factions like the Sarranids, Swadians, and Vaegirs, tying with the Khergit Lancer), they do have some potential, with free javelins and some horse archery skill making them good skirmishers (if other players will tolerate it). Stats[] Attributes Stat Points Level 19 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 0 Shield 1 Athletics 3 Riding 6 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Equipment[] Helmets Helmet Price +14 Nordic leather helmet 40 +20 Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl's helmet 390 Torso Armors Armor Price Blue tunic free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free 29c Nordic sword 276 Nordic war sword 394 Two handed axe 90 Two handed war axe 152 Shortened voulge 228 Spear free War spear 140 Light lance 180 Lance 270 Ranged Weapons Javelins free Darts 155 War darts 285 Throwing spear 525 Light throwing axes 360 Throwing axes 490 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 Bot Nord Scouts[] (More to come on bot Nord scouts later.) Nord Scout - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head 14 Nordic Leather Helmet, Skullcap Body Leather jerkin Hand ? Foot Leather boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Nordic sword (type 1), spear, two handed axe Ranged Javelins Shield Old cavalry shield Mount Saddle horse" "Nord Trained Footman","Nord Trained Footman Troop Information Culture Kingdom of Nords Wages 10-5 denars Acquired from... Nord Footman Upgrades to... Nord Warrior Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Nord Trained Footmen are tier three melee troops of the Kingdom of Nords. The best armored unit of the third tier, on pair with the fourth tier infantry of other factions. They are trained fighters making up the majority of Nord jarls' retinues and garrisons. They are tougher than regular peasant soldiers, like basic Footmen and Recruits, but are inferior to the seasoned Nord Warriors and Huscarls. Unlike most Nordic infantry, they do not carry throwing weapons. Tactics[] Due to their lack of throwing weapons, it is best to use these as a backup to your archers in front of your soldiers who don't have ranged weapons. Trained Footmen are capable of fighting off any infantry of their tier. They have large, strong shields to deflect arrow fire and decent axes to break through others' shields. They are best used as ""anti-shield"" infantry, as they are very capable of breaking shields and the person wielding them in several shots. Possibly their best trait is their overall skill. They are a quick jump from the Nord Footman, who have relatively weak armor. The Trained Footman has some mid-to-high-tier armor that can shrug off some mid-tier weapons, but heavy weaponry and crackshot archers may still pose a threat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Trained Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Skullcap, Nasal Helmet, Nordic Footman Helmet Body Byrnie, Studded Leather Coat Hand ? Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee One Handed Axe, One Handed War Axe, One Handed Battle Axe Ranged ? Shield Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Veteran","Nord Veteran Troop Information Culture Kingdom of Nords Wages 27-14 denars Acquired from... Nord Warrior Upgrades to... Nord Huscarl Upgrade Cost 120 denars XP for Kill 230 xp Ransom Value 192 denars Nord Veterans are troops of the Kingdom of Nords. Veterans are hardy warriors who have seen numerous battles and have slain a good deal of enemies. The Nord Veteran is only one step below the top Nord melee troop, the Nord Huscarl. Veterans have great defensive abilities, though players used to using the more elite Nord Huscarls may feel they are lacking in offensive ability. While they do not have the same powerful weapons as Huscarls, Nord Veterans will always have a shield and can form a much more consistent, if slightly weaker, shield wall. Tactics[] A Veteran (below) and three warriors (above). Note the Veteran's mace, a rarity among Nordic troops. Since Nord Huscarls take a long time to train, you'll end up having a good amount of these troops before you get some Huscarls. They are still heavy infantry though, and still have a chance to get throwing weapons. Some players may choose to keep these Veterans until they get enough money to pay for Huscarls, but it's strongly recommended you upgrade them whenever you can. They do have blunt weapons however, making them good at knocking out the opponent rather than killing them. This way, you can sell captured enemies as prisoners at a later date. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Nordic Helmet, Nordic Fighter Helmet Body Mail Hauberk, Mail Shirt Hand (Possible): Leather Gloves Foot Splinted Leather Greaves, Leather Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw ? Weapon Master ? Shield 4 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 145 Polearms 145 Archery 145 Crossbows 145 Throwing 145 Weapons Melee Nordic Sword, Nordic Short Sword, One Handed Battle Axe, Spiked Mace Ranged (Possible): Javelins, Throwing Axes Shield Heavy Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Veteran Archer","Nord Veteran Archer Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Archer Upgrades to... None Upgrade Cost None XP for Kill 168 xp Ransom Value 140 denars Nord Veteran Archers are the top-tier archer unit for the Kingdom of Nords. They are much cheaper than other top-tier archers, but suffer from a slower firing speed. Statistically, they are actually only fourth tier units with above average skill, proficiency, and equipment, making them more disposable than most. In classic Mount&Blade, these archers (as with all Nordic archer units) were weak both in melee and in ranged combat, making them nearly useless in game, with their infantry counterparts being more useful in every way. They have been significantly upgraded in Warband by replacing their Padded Leather armor with a Mail Shirt instead, making them the best armored archer of their level in the game. Tactics[] Nord Veteran Archers are a flexible troop. They are equipped with Mail Shirts which make them sustainable in melee combat for a short time, but don't expect them to replace regular infantry. They also have good melee stats for taking down enemies up close, but it is best to keep them away from heavy infantry and cavalry alike. Their archery skill is good, despite the fact that they shoot slowly. They share the highest Athletics skill of any soldier in the game with Nord Huscarls, making them incredibly agile and fast-moving both in and out of battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 12 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head (Possible): Nordic Leather Helmet, Nordic Leather Helmet (veteran) Body Mail Shirt, Byrnie Hand ? Foot Leather Boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw 5 Weapon Master ? Shield ? Athletics 7 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 95 Polearms 95 Archery 120 Crossbows 95 Throwing 95 Weapons Melee Nordic Sword, Fighting Axe, Two Handed Axe Ranged Long Bow, Bodkin Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nord Warrior","Nord Warrior Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Trained Footman Upgrades to... Nord Veteran Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Nord Warriors are troops of the Kingdom of Nords, upgraded from Trained Footmen. Tactics[] These units are equipped well enough to match - or take out - most other troops of their tier in other kingdoms. Most carry throwing weapons, which can be useful in softening up or even occasionally one-hit killing enemy troops before rushing into battle. Trained Warriors are quite capable of holding their own in toe-to-toe melee battles and can block enemy arrows with their shield, making them decent defensively. They are no match for heavy cavalry, though, and will be cut down easily if they are not protected by other troops. Trained Warriors are useful in protecting your archers from melee troops. Elite cavalry charges are a useful counter tactic against them, therefore it would be wise to pair them up with higher tier Nord troops such as Huscarls, or Rhodok Spearmen and Swadian Sergeants. With the re-introduction of throwing weapons among your ranks, you will quickly find the additional firepower, as well as hand-to-hand skill, very useful against any infantry. The Trained Warriors' missile skill is matched by Sarranid Infantry and their hand-to-hand skill is matched by dismounted Swadian Knights, but no soldier matches both, making them some of the most efficient infantry for their pay. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Warrior - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Nordic Footman Helmet, Nordic Fighter Helmet Body Mail Shirt, Studded Leather Coat Hand ? Foot Hunter Boots, Leather Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Nordic Sword, One Handed War Axe, One Handed Battle Axe Ranged (Possible): Javelins Shield Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl" "Nordic Short Sword","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Nordic Short Sword/Warband","Nordic Short Sword Nordic Short SwordOne-handedBase value: 162 denarsWeight: 1.3Swing: 28cThrust: 21pSpeed rating: 103Weapon reach: 85Warband" "Nordic Short War Sword","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Nordic Short War Sword/Warband","Nordic Short War Sword Nordic Short War SwordOne-handedBase value: 280 denarsWeight: 1.3Swing: 29cThrust: 21pSpeed rating: 103Weapon reach: 86Warband" "Nordic Sword","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Nordic Sword/Warband","Nordic Sword Nordic SwordOne-handedBase value: 147 denarsWeight: 1.5Swing: 28cThrust: 20pSpeed rating: 99Weapon reach: 94Warband Nordic Sword Nordic SwordOne-handedBase value: 276 denarsWeight: 1.5Swing: 29cThrust: 21pSpeed rating: 99Weapon reach: 95Warband" "Nordic War Sword","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Nordic War Sword/Warband","Nordic War Sword Nordic War SwordOne-handedBase value: 394 denarsWeight: 1.5Swing: 30cThrust: 21pSpeed rating: 99Weapon reach: 95Warband" "Nordland","Nordland, also known as Jumne, is a land located to the far north of Calradia, beyond the North Sea. The land is said to be icy and is the home of origin for the Nords and Sea Raiders. Nords came to Sturgia to trade in large numbers, where they made alliances and intermarried with the local tribal leaders. It is possible Nordland and Jumne may be different places but similar and neighboring each other, like Norway and Sweden. Mentions of Nordland[] Matheld, a Nord companion, who says Nords came from Nordland. Sverre, a Sea Raider available in Custom Battles, whose description notes that Sea Raiders came from Jumne." "Norsemen","The Norse are a pagan culture in Viking Conquest. History[] Scandinavian settlement of the British Isles Due to the overpopulation of Northvegr and Danmark, many Northmen and Danes started moving from their homelands to, amongst other, the British Isles. Here there was enough land and enough plunder for men to get rich fast. The Norse were mostly pagan in this time and the rules for Vikings (Old Norse: ""vikingr"", some who goes on an expedition, a ""viking"") did not ban one from killing and stealing from the men of the Church. This made them hated across the Christian world, which has in turn given us the view of vikings as barbarians. The Northmen and Danes were expert ship builders and seafarers, travelling as far as Vinland in North America to the west, Persia to the east, and Arabia to the south. Great heroes or legends - like Ragnar Lothbrok - inspired many to go out on Viking expeditions. After the King had been executed by King Ælla of Northymbre, the sons of Ragnar, the Ragnarssons that were looked up to as sons of a great warrior and leader, led the Great Heathen Invasion that conquered Northymbre, East Anglea, and most of Mierce, thereby establishing the Danelaw (Rule of Danes). Factions[] Norsemen are the iconic invaders of the Viking Age. From Scandinavia, the Norse homelands, many men ventured to the kingdoms of Northhymbre and Laithlind - these were the pagan Norse kingdoms of Britannia and Ireland. Northymbre was a kingdom of the Angles but was made a puppet of the Danes by the time of the Great Heathen Invasion. The Norsemen had been raiding and conquering in the Britonnic Isles and Friese for a century before the time of Viking Conquest, with the raids of the Viking Age historically lasting until 1066. Danmark and Northymbre have a significant part in the main storyline yet Northvegr and Laithlind relatively do not. Banner Name Color Ruler Claimant Capital Kingdom of Danmark #800000 Konungr Horik Gottfredsson Jarl Thorgil Ribe Kingdom of Laithlind #e24e2b Konungr Gudrod Ragnarson - Dubh Linn Kingdom of Northhymbre #ff8899 Jarl Halfdan Ragnarsson Aetheling Oswine Eidynburh Kingdom of Northvegr #999999 Konungr Harald Halfdanarson - Tunsberg Troops[] Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Wikipedia has an article on this subject at:Norsemen Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Northern Empire","Northern Empire Official Information Culture Calradic Empire Capital Diathma Ruler Emperor Lucon Claimant Unknown Ruling Clan Osticos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Northern Empire in light purple The Northern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Lucon Osticos, an influential senator and aristocrat who wants the Senate to resume its right to appoint the new emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Politics 6 Economy 7 Troop Tree 8 Clans 9 Territory 10 Gallery Overview[] The Northern Empire shares a border with Battania, Sturgia, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Southern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor LuconOsticos Vassals[] Archon ManteosArgoros Archon PentonNeretzes Archon EncurionImpestores Archon GyphorDolentos Archon NicasorChonis Archon TasynorPhalentes Archon MaritziosVatatzes Archon PorphaliosSerapides Official Description[] “ The Calradic Empire is not a monarchy. The Calradians insist on this. The emperor, formerly just a military commander, may have taken on most other affairs of state as well. Rather than be elected every few years by the Senate, he may now rule for life and often be succeeded by his son. The popular assemblies that once decided key policies may have withered away, and the Senate, a gathering of landowners, may have far less power than it did in centuries past. But it is not a monarchy, because it is absolutely forbidden for Calradians to be ruled by a king. The Empire is what happens when a league of city-states conquers a continent. A community once led by free farmers with relatively equal wealth now has vast gaps between the rich and the poor. Institutions designed to prevent one man from becoming a tyrant come into conflict with the necessities of unending warfare, which require unified command. Without any smooth means of succession, the death of an emperor has always been a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and the succession was often settled on the battlefield. The current conflict, which broke out when the late Emperor Arenicos was assassinated, is the latest of these Imperial civil wars. ” Politics[] The Northern Empire stands as the embodiment of the oligarchic Senate, which flocked to Senator Lucon after Garios Comnos and Rhagaea Pethros laid claim on the title of Emperor with their ties in the military and aristocracy, respectively. The bulk of this faction's clans are purportedly ancient lineages with long-held roots in the Senate — and thus this third of the Empire is more traditionalistic and conservative in nature, favoring the supremacy of the Senate over the Emperor and fearing the civil war rift that testifies to the bloated power of the Emperor. The Senate asserts that the Empire's decline is a consequence of alarmingly powerful Emperors who are not held accountable by their electors, and views Garios and Rhagaea as consequences of these monarchic trends. In reference to the old ways of the Empire, Lucon states that ""without [our] law, without the written word, there is but tyranny and the mob."" Economy[] Low 6 cities 9 castles 32 villages Main products: velvet (main manufacturer), iron, wood, fish Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides Territory[] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos Gallery[] Map of the Northern Empire as of the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Northlands","The Northlands is the setting for Viking Conquest, equivalent to Calradia in the base game. In the northeast is the southern part of Norway controlled by the Kingdom of Northvegr; in the southeast is Jutland under the Kingdom of Danmark, as well as Frisia under the Kingdom of Friese. To the west is the entirety of the British Isles, where all the other factions fight for dominance over the region. External Links[] Interactive map This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one!" "Northmathr Vikingr","Northmathr Vikingr Troop Information Culture Norse Wages 97 Acquired from... LIberating prisoners, Recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Northmenn Vikingarnir (singular: Northmathr Vikingr) are bandits that can be found in raiding parties on land or sea. Stats and Equipment[] Northmathr Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head ? Body Norse Long Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 3 Power Draw 2 Weapon Maintenance ? Weapon Master 9 Athletics 2 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 295 Two Handed Weapons 220 Polearms 290 Archery 50 Crossbows 0 Throwing 240 Slings 255 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Notables","Recruitment window for a village showing which troops can be recruited from two notables Notables are special NPCs which exist within every town and village in Calradia and are a feature introduced in Mount&Blade II: Bannerlord as a means for players to recruit troops, build relations, accept quests, and interact with world in a more personal manner.[1] Contents 1 Overview 1.1 Influence 1.2 Recruitment 1.3 Relations 1.4 Quests 2 Village Notables 3 Town Notables 4 References Overview[] Example of a Sturgian notable (""Temyr the Miller"") Notables are randomly named at the start of a player's campaign and remain in a town or village throughout the game even if the town or village is conquered. Notables can identified once a player has entered a town or villages on the campaign map as their portraits appear at the top right of the interface. Recruitment interaction with notables occurs through the village or town menu while interaction for quests requires a player to load into the notable's village or town to speak. Influence[] All notables have a measurement of influence within their communities represented by a numeric value visible when hover over their portraits. These values are accompany by descriptions such as “Regular,” “Influential,” or “Powerful.” Notables with high influence can acquire troops of a higher tier for players to recruit. Recruitment[] Every notable is a liaison for the player (or NPC lord) to recruitable troops within a village or town. Players with good relations with a notable will have access to more recruitable troops while players with low relations maybe unable to recruit any new troops from a notable at all. Relations[] Unlike Warband, a player in the Calradia of Bannerlord does not increase or decrease relations with a village or town a whole. Instead it is the relations with individual notables that a player affects. Quests[] Interaction with a notable for a quest Notables are one of primary sources of quests for players; however, a notable will refuse to give a quest if the player's faction is at war with the notable's faction. Quests often involve one notable acting against the interest of another notable and completing certain quests can boost boost relations with one notable while lowering them with others.[2] Village Notables[] Inside every village are 2 to 3 notables who either have the role of a headman or landowner. Relations with Village Notables will increase from perks, completing quests, and rescuing their traveling villagers from attackers. Relations will decrease for completing quests which target their village or for failing quests. Relations will greatly decrease from attacking villagers, raiding villages, or conscripting villagers.[3] Only notables from villages can provide noble troops. Town Notables[] Recruitment window in a town showing the display which appears when hovering over a notable's portrait Every town in Calradia has 4 to 6 notables who either have the role of artisan, merchant, or gang leader. Any type of notable can be the owner of one or more of the town's workshops and purchasing a notable's workshop does not damage relations with that notable. Players who wish to create caravans must speak with merchant notables to make the arrangements. All of the caravans throughout Calradia are owned by merchant notables and attacking or stealing from these caravans decreases relations with their owner. References[] ↑ [1] TaleWorlds, Dev Blog 31/05/18 ↑ [2] TaleWorlds, Dev Blog 20/09/18 ↑ [3] TaleWorlds, Dev Blog 20/06/19" "Nuyukh Khan","Nuyukh Khan Official Information Kingdom Khergits Monarch Himself Title Khan Fiefs Unknown Clan Nuyukh's clan Religion Khergit Religion Personal Details Gender Male Nuyukh was a character in Mount&Blade version .202, aka Warrider. He appears as a minor antagonist during the main questline. Barthai Khan referred to him as a 'rabid dog', and accused him of stealing his cattle, attacking his camp, and finally, kidnapping Uruzuge. Indeed, Nuyukh kidnapped Uruzuge, and later, when the player character caught up to him, explained that he did so on Akhad Thell's behalf, because the latter promised to make him 'the Great Khan in the East'. He regarded the player as an annoyance, but held Akhad Thell in high regard because of his magics. Refusing to surrender Uruzuge to the player, he chose to fight for her, and died in battle. With his last breath he called out to his ancestors, saying that the Black Wolf was coming to take him to them." "Oburit","Oburit Official Information Faction Khuzait Leader Gusukan Beg Fiefs Hakkun Castle Tier ? Wealth ? The Oburit are a clan of the Khuzait led by Gusukan Beg. Members[] Gusukan (leader) Sevin Altu Mela Settlements[] Castles Erzenur Castle Villages Erzenur Gereden Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Ocs Hall","Ocs Hall Settlement Information Type Town Kingdom Vlandia Villages Mareiven, Oritan, Fregian Sieges with... Battering Ram, Ladders, and Towers Port No Ocs Hall is a town of the Kingdom of Vlandia. It is ruled by the Baron Belgir of the dey Fortes. Given the similar names and information from the game files, Ocs Hall is presumably the precursor of Uxkhal, a town of the Kingdom of Swadia featured 173 years later in Mount & Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] Ocs Hall is one of the few towns in the Vlandian kingdom that was founded after the seizure of the land from the Empire. This valley was once an isolated holdout of Battanians, centered on the Llyn Modris, a lake in a volcanic caldera that was said to be the seat of a giant. This land was conquered by the Vlandian warlord Oca, who also gave his name to the nearby Ocspool lake. The Battanian tribes were driven inland, and took their legends with them. Territory[] The villages bound to Ocs Hall are Mareiven, Oritan and Fregian. Additionally, the castle-bound village of Ormanfard does its trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Before the Early Access map changes, Ocs Hall was spelled Oks Hall and before that it was referred to as Sunor, likely referring to the Swadian town of Suno. According to the game's settlement.xml file, Oks Hall is the previous name of Uxkhal, and is Calradic for ""Lobster Claw"". The theory that Ocs Hall is an earlier depiction of Uxkhal is further supported by comparing the banners of the dey Fortes and the personal banner of Count Delinard, ruler of Uxkhal in Warband. Their banners feature similar imagery, with the the exact same lion design. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Odasan","Odasan Settlement Information Type Village Kingdom Nords Fortification TihrWercheg World Map Mount&BladeOdasanTihrTemplate:World Map/Mount&BladeWarbandOdasanWerchegTemplate:World Map/Warband Odasan is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the right from where the player enters, standing in front of the windmill. Odasan is on a relatively flat spot in a hilly area with many steep inclines and tall trees around it. It has a total of six structures, one of which is a windmill, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are several fields here, some growing wheat and squash, though others are vacant. Several piles with wooden poles in them can be seen in the middle of the village that resemble burning stakes. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the right from where the player when they enter, near one of the barren fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Oil","Oil Games Base value 484 450 450 Weight 50.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... Olives Made Into... N/A Oil is a moderately high-value, non-consumable trade good found in the first three Mount&Blade games. In Warband, oil is the product of an oil press, which requires olives. Oil is needed to light lamps at feasts in Warband. You can own an oil press with the initial cost of 4,500 denars and a cost of 80 denars per week. it requires an input of 6 olives (is automatically purchased by business, but can be bought by the player for cheaper) and produces 2 oil. The average profit is 220 denars and has a return of 4.9%, but has a high probability of lowering because of the large resource input driving up olive prices. Oil can be bought cheaply at Suno, Uxkhal, and Yalen and can be sold for the most profit in Ahmerrad, Bariyye, Praven, and Sargoth. Two jars of oil. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Old Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Old Hatchet","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Old Pike","With Fire & Sword See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Old Short Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Old Thrusting Sword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Olives","Olives Games Base value 100 Weight 40.0 Item Quantity 10 Morale Bonus +1 Spoils No Goods Type Raw material Made From... N/A Made Into... Oil Olives are a food good in Warband and With Fire & Sword. They are used by an oil press to produce oil in Warband. Since olives' morale bonus and quantity is so low, their benefit in making the much more profitable oil is generally their best use. As this feature was removed in With Fire & Sword, olives became much less useful. This item's low food value means it will quickly lose that value once eaten. For this reason, unless a short trade route is found, olives should not be relied on for trading. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "One Handed Axe","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "One Handed Axe/Warband","One Handed Axe One Handed AxeOne-handedBase value: 87 denarsWeight: 1.5Swing: 32cSpeed rating: 98Weapon reach: 71Requires strength: 9Bonus against shieldsWarband" "One Handed Battle Axe","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "One Handed Battle Axe/Warband","One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 142 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 73Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 230 denarsWeight: 1.8Swing: 36cSpeed rating: 98Weapon reach: 72Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 550 denarsWeight: 2.0Swing: 37cSpeed rating: 98Weapon reach: 76Requires strength: 9Bonus against shieldsWarband" "One Handed War Axe","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "One Handed War Axe/Warband","One Handed War Axe One Handed War AxeOne-handedBase value: 190 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 76Requires strength: 9Bonus against shieldsWarband" "One-handed weapons","One-handed weapons are usually fast, light, and can be used with a shield. They have shorter reach and don't deal as much damage as two-handed weapons or polearms but can often be used in much tighter spaces. They also receive no penalty to damage/speed penalty when being used on horseback or with a shield. All starter melee weapons are one-handed unless the player chooses Peddler or Poacher as their adulthood occupation during character creation. List of One-handed Weapons[] ▼ Show/Hide One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Wooden Stick - 99 63 13(blunt) - 2.5 4 Torch - 95 95 11(blunt) - 2.5 11 - Cheats only Cudgel - 99 70 13(blunt) - 2.5 4 Club - 98 70 20(blunt) - 2.5 11 Spiked Club - 99 70 19(pierce) - 1.5 45 HeavyChippedRusty Spiked Club - 97 70 21(pierce) - 3.0 83 HeavyChippedRusty Iron Mace - 99 73 22(blunt) - 2.0 45 HeavyChippedRusty Knobbed Mace - 98 70 21(blunt) - 2.5 98 HeavyChippedRusty Spiked Mace - 98 70 23(blunt) - 2.8 152 HeavyChippedRusty Spiked Mace - 98 70 28(blunt) - 3.5 180 BalancedHeavyChippedRusty Flanged Mace - 103 70 24(blunt) - 3.5 122 HeavyChippedRusty Winged Mace - 98 70 24(blunt) - 2.5 212 HeavyChippedRusty Hammer - 100 55 24(blunt) - 2.0 7 HeavyChippedRusty Military Hammer - 95 70 31(blunt) - 2.0 317 HeavyChippedRusty Sickle - 99 40 20(cut) - 1.5 9 - Can't be used to block Military Sickle 9 100 75 26(pierce) - 1.0 220 HeavyChippedRusty Hatchet - 97 60 23(cut) - 2.0 13 HeavyChippedRusty Bonus against shields Hand Axe 7 95 75 27(cut) - 2.0 24 HeavyChippedRusty Bonus against shields Fighting Axe 9 92 90 31(cut) - 2.5 77 HeavyChippedRusty Bonus against shields One Handed Axe 9 98 71 32(cut) - 1.5 87 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 73 34(cut) - 1.5 142 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 72 36(cut) - 1.8 230 HeavyChippedRusty Bonus against shields One Handed Battle Axe 9 98 76 37(cut) - 2.0 550 HeavyChippedRusty Bonus against shields Iron Battle Axe 9 97 71 35(cut) - 1.8 250 HeavyChippedRusty Bonus against shields One Handed War Axe 9 98 76 34(cut) - 1.5 190 HeavyChippedRusty Bonus against shields Iron War Axe 9 97 71 38(cut) - 1.8 360 HeavyChippedRusty Bonus against shields Cleaver - 103 35 24(cut) - 1.5 14 - Can't be used to block Soldier's Cleaver - 96 95 31(cut) - 1.5 193 MasterworkTemperedBalancedChippedRusty Military Cleaver - 96 95 35(cut) - 1.5 263 MasterworkTemperedBalancedChippedRusty Knife - 110 40 21(cut) 13(pierce) 0.5 18 TemperedBalancedChippedRusty Can't be used to block Butchering Knife - 108 60 24(cut) 17(pierce) 0.8 23 TemperedBalancedChippedRusty Can't be used to block Dagger - 109 47 22(cut) 19(pierce) 0.8 37 MasterworkTemperedBalancedChippedRusty Can't be used to block Pickaxe - 99 70 19(pierce) - 3.0 27 BalancedHeavyChippedRusty Fighting Pick - 98 70 22(pierce) - 1.0 108 BalancedHeavyChippedRusty Military Pick - 97 70 31(pierce) - 1.5 280 BalancedHeavyChippedRusty Falchion 8 96 73 30(cut) - 2.5 105 TemperedBalancedChippedRusty Nomad Sabre - 100 97 29(cut) - 1.3 105 MasterworkTemperedBalancedChippedRusty Sabre - 99 97 30(cut) - 1.5 191 MasterworkTemperedBalancedChippedRusty Sabre - 99 98 31(cut) - 1.5 294 MasterworkTemperedBalancedChippedRusty Heavy Sabre - 98 96 33(cut) - 1.8 384 MasterworkTemperedBalancedChippedRusty Scimitar - 101 97 30(cut) - 1.5 210 MasterworkTemperedBalancedChippedRusty Elite Scimitar - 100 103 32(cut) - 1.5 290 MasterworkTemperedBalancedChippedRusty Short Sword - 102 85 26(cut) 24(pierce) 1.0 152 MasterworkTemperedBalancedChippedRusty Nordic Short Sword - 103 85 28(cut) 21(pierce) 1.3 162 MasterworkTemperedBalancedChippedRusty Strange Short Sword - 108 65 25(cut) 19(pierce) 1.3 321 - Part of the strange set Sarranid Sword - 99 97 26(cut) 19(pierce) 1.5 108 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 94 28(cut) 20(pierce) 1.5 147 MasterworkTemperedBalancedChippedRusty Nordic Sword - 99 95 29(cut) 21(pierce) 1.5 276 MasterworkTemperedBalancedChippedRusty Sword - 99 95 27(cut) 22(pierce) 1.5 163 MasterworkTemperedBalancedChippedRusty Sword - 99 95 28(cut) 23(pierce) 1.5 243 MasterworkTemperedBalancedChippedRusty Nordic Short War Sword - 103 86 29(cut) 21(pierce) 1.3 280 MasterworkTemperedBalancedChippedRusty Nordic War Sword - 99 95 30(cut) 21(pierce) 1.5 394 MasterworkTemperedBalancedChippedRusty Short Arming Sword - 103 86 26(cut) 24(pierce) 1.0 243 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 95 29(cut) 24(pierce) 1.5 410 MasterworkTemperedBalancedChippedRusty Arming Sword - 99 100 29(cut) 28(pierce) 1.5 480 MasterworkTemperedBalancedChippedRusty Long Arming Sword - 96 105 33(cut) 28(pierce) 1.8 550 TemperedBalancedChippedRusty Sarranid Arming Sword - 99 97 28(cut) 19(pierce) 1.5 218 MasterworkTemperedBalancedChippedRusty Sarranid Cavalry Sword - 98 105 28(cut) 19(pierce) 1.5 310 MasterworkTemperedBalancedChippedRusty Sarranid Guard Sword - 99 97 30(cut) 20(pierce) 1.5 420 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide One-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Oritan","Oritan Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Oritan is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Clay. Oritan sits on a short river that rushes out of the mountains of the Ebor peninsula and empties into the Ocspool. The river slows as it hits a nearby bend, allowing the collection of potters' clay from the banks. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Ormanfard","Ormanfard Settlement Information Type Village Kingdom Vlandia Fortification Ormanfard Castle Ormanfard is a village in Vlandia owned by Baron Ecarand of House dey Folcun. The village is bound to Ormanfard Castle and known to produce Grain. Description[] Ormanfard sits by a small, fast-flowing river that runs down from the mountains of the Rhennod to fill the lake known as Ocspool. Rains are plentiful and wheat and barley grow well on the hillsides. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Ormanfard Castle","Ormanfard Castle Settlement Information Type Castle Kingdom Vlandia Villages Ormanfard Ormanfard Castle is a castle in Vlandia owned by the baron, Ecarand of House dey Folcun. It guards one of several mountain passes which leads from Battania into Vlandia. The village of Ormanfard is bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Ortongard","Ortongard Settlement Information Type Town Kingdom Khuzait Villages RansamMivanjanUrunjan Sieges with... Battering RamLaddersTowers Port No Ortongard is a town of the Khuzait owned by Tulag Beg of the Arkit. The villages of Ransam, Mivanjan, and Urunjan are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Trivia Description[] Ortongard sits in the dry center of the Devseg plateau, which is dry for most of the year but offers rich grazing in the spring. Founded by Darshi-speaking merchants, it made its wealth buying horses, sheep and cattle from the surrounding herding villages and sending them west to the markets of the Empire in huge drives, accompanied by guards to ward off raiders from the steppes. Neither its walls nor its mercenary armies could withstand the coming of Khan Urkhun, however, who it granted to the Khergit clan in recognition of their valor. Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy. Trivia[] The town's encyclopedia entry states it is under Khergit control despite being owned by the Arkit in-game. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Ospir","Ospir dey Gunric Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Tirby Castle Clan dey Gunric Personal Details Gender Male Ospir dey Gunric is a Baron of the Kingdom of Vlandia and head of the Clan dey Gunric. He is the owner of Tirby Castle. Description[]" "Osric Iron-Arm","Osric Iron-Arm Official Information Kingdom Vlandia Title King (formerly) Personal Details Gender Male Osric Iron-Arm was a warlord of the Calradic Empire and the first King of Vlandia. He is also the great-grandfather of Derthert dey Meroc, the King of Vlandia by the year 1077. Biography[] Osric Iron-Arm was a lord of the Calradic Empire while it still held the land on the west coast of Calradia. During one recent interregnum of the empire, Iron-Arm declared himself an independent king, seizing the imperial capital of Paravenos as well as a significant portion of the empire's western territory. This new kingdom would soon become known as Vlandia, one of the major factions of Calradia at the time of Mount&Blade II: Bannerlord." "Ostican","Ostican Settlement Information Type Town Kingdom Vlandia Villages Horsger, Cananc, and Remental Sieges with... Battering Ram, Ladders, and Towers Port No Ostican is a town of the Kingdom of Vlandia. At the start of the Calradic Civil War, the town is ruled by the Baron Hecard of the Clan dey Molarn. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] Ostican was a minor imperial port that became a haven for seafarers of the northern oceans. Many were talented corsairs, employed by imperial factions to harry their foes during the latter empire's intermittent civil wars. Indeed, the some of the first Vlandians to come to Calradia's shores settled in the back alleys of this town, and no doubt sent word to their kinsmen of the riches to be had here should anyone invade in earnest. Territory[] The villages of Horsger, Cananc, and Remental are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] Nothing is currently known about the economy. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Overland map"," The help window that pops up the first time you move on the overland map. The overland map is the aerial view of the whole game territory. In the first two games of the series, this is the land of Calradia, in With Fire & Sword, it is Eastern Europe, and in Viking Conquest it is the Northlands. On the overland map, you can see your party represented as a small walking man if you do not have a horse, or a mounted man if you are riding a horse. If you are a noble or vassal, your figure will also be carrying your banner. You may also see the representation of any other party within your line of sight as governed by your Spotting skill. The Towns, Castles, Villages, and (in With Fire & Sword) Fortresses owned by each faction or nation will always be visible. The current owner will be displayed by the color of the locations' title. In the case of fortifications, you may also be able to tell the exact owning lord by their banner flying over the location. Other objects of interest you may find (but not in every game of the series) are Training Fields, Bandit Camps, and Mercenary Camps which all serve a specific purpose. Navigation[] From the overland map you can move your party to any other accessible point on the map. Clicking on another map object moves your party in pursuit and will open dialog with them as soon as your party can makes contact with them. Dialogs with labeled objects, such as towns, will present you with the options available to you from that object, which may include Trade, Sieges, or Recruitment. Dialogs with enemy troops usually presents an opportunity to surrender or bribe them, but often results in combat. Dialogs with friendly troops provides opportunities to gather information about factional leaders and collect support from allies. The terrain depicted on the overland map can have an effect on Party Speed as well as dictate the selection of Battlefields. If you are amidst trees or rivers when you engage in combat, these may also be present on the battlefield. The terrain can vary from level plains to treacherously mountainous, which can have a big impact on the effectiveness of your troops like cavalry and archers. Impassible mountain ranges and rivers may allow you to trap an enemy you are pursuing, although they can also trap you if you aren't careful. Depending on your current level in Tracking, you can detect the tracks of other troop movements and identify various attributes about them (like numbers and composition). This will permit you to make informed decisions about potential enemies beyond your line of sight. Game maps[] Mount&BladeWarbandWith Fire & SwordBannerlord" "Overseer Drahu","Drahu Official Information Faction Neutral Monarch Unknown, possibly King Larec Title Overseer Fiefs Kaga Overseer Drahu is a character appearing in Warrider. Drahu can be found in Kaga, a hidden location. He is involved in a questline related to Ghouls that cannot be initiated because of Warrider's unfinished state. Based on the game's dialogue string files, he is supposed to task the player with finding a healer that would be able to cure the Ghoul Curse. Trivia[] Overseer Drahu's kingdom is never stated nor mentioned, but given the fact that Kaga is located on the Swadian side of the map, it can be assumed that he is a Swadian subject." "Pagundur","Pagundur Settlement Information Type Village Kingdom Rhodoks Fortification Maras CastleErgellon Castle World Map Mount&BladePugundurMaras CastleTemplate:World Map/Mount&BladeWarbandPugundurErgellon CastleTemplate:World Map/Warband Pagundur is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is across the river and to the right from where the player enters, standing next to a campfire. Pagundur is built alongside a stream on relatively flat land spotted with moderate tree cover. It has a total of five structures, as wells as a bridge, stone walls, and even defensive log spikes. There are four fields here, three are growing squash, cabbages, wheat, grapes, and apple trees, while the fourth field has water troughs and is likely for horses. Inside three sheds can be found stores of dried and raw beef, fish, honey, fruit baskets, butter, iron, and furs. There is also an outdoor oven which may be used to bake bread, but none can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found behind the largest building on the far left side of the villages from where the player enters, near a wooden fence overlooking the stream. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Palisont","Palisont Settlement Information Type Village Kingdom Vlandia Fortification Pravend Palisont is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Hogs. Palisont sits at the mouth of a rocky glen that splits the grassy downs north of the Trand river. The soil is thin in these parts, but the village does well farming hogs and other livestock. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Paradox Interactive","Paradox Interactive logo. Paradox Interactive is a Swedish video game developer and publisher based in Stockholm that is known for producing historical strategy computer games. It is the publisher of the Mount&Blade series of games. Paradox had announced that they were not going to publish Mount&Blade II: Bannerlord.[1] Contents 1 Games 2 Employees 3 External Links 4 References Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Employees[] Jesse Hopkins: Composer for Mount&Blade and Warband External Links[] Paradox Interactive References[] ↑" "Party","The party screen. Note the weekly cost, morale display, party composition, prisoners and hero abilities. Your party is one of the most important aspects of the game. It is built up from hired troops recruited from villages, taverns, or even prisoners. Heroes are important members of your party because they cannot die in battle (only wounded). There are sixteen heroes in the game you can hire from taverns. It may be necessary to level up your Persuasion so you can handle inner party disputes, as not all heroes will like each other. Contents 1 Morale 1.1 Morale Modifiers 2 Size 2.1 Size Modifiers 3 Wages 4 See also Morale[] Morale influences your moving speed and when it becomes low your troops will start deserting. You can increase your morale by winning battles or tournaments, having a variety of food, completing quests, razing villages and raising your leadership skill. You can lose morale from starvation, losing battles, and failing quests. Morale of nation-based troops is also greatly negatively affected if you are waging a war against their home nation. Also, fighting more than 1 or 2 times a day will lower morale. Morale Modifiers[] Base morale: your base morale will always be 50. Party size: the more troops you have in your party, the higher the morale penalty will be. When removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Leadership: morale bonus provided by your Leadership skill. Food variety: every type of food has a morale bonus in its description. Recent events: any events like winning tournaments, battles, or completing quests will give a morale bonus. Size[] Party size represents how many troops you can take with you. Party size is affected by your renown, charisma, and leadership skill. Size Modifiers[] The player's maximum party size is calculated differently than NPCs. In With Fire & Sword, the campaign difficulty setting influences how your party size is calculated. Player's Party Modifier (Poor) (Avg) (Good) Base size 10 30 30 20 10 Leadership 5 5 10 7 5 Renown 1/25 1/25 1/15 1/20 1/25 Charisma 1 1 1 1 1 NPC lords receive the following bonuses. Other randomly generated AI parties, such as bandits, are selected from a specific range. Viking Conquest applies the same NPC party bonus rule to the player, in addition to your hero's leadership skill. NPC's Party Modifier Base size 10 10 10 Leadership 5 5 5 Renown 1/25 1/25 1/25 King 100 100 100 Marshall 0 20 0 Castles 0 20 0 Wages[] Wages will be paid to your troops every 168 hours, which is seven days. If you don't have enough money to pay your troops' wages, your party will lose morale, and you will incur a debt. Wages are primarily based on your troops' level, as well as several other calculations and discounts based on your leadership skill. Your troops are paid every Friday, which means that you can garrison your army just before Friday afternoon to only pay them half wages. See also[] Party Speed Party skills Morale" "Party speed","Current speed seen on the map party window. Party speed is how fast a party moves on the map. It is affected by many factors, including morale, the party's highest Pathfinding skill, the amount of units in a party which are mounted, prisoners, the terrain, day/night cycle, inventory items (e.g., iron) and weather. Some troops are marked as mounted in this calculation even though they fight on foot, such as Hired Blades. Morale is one of the simplest factors in the equation, as it can be increased through the Leadership skill, food variety, a smaller party size, and positive recent events such as winning battles. If you need a quick boost to your speed to escape an enemy or catch a prime target, releasing prisoners or disbanding troops will make the biggest difference in the least amount of time. Traveling at night, through forests, and in bad weather will slow your party down. A longer route can sometimes be faster if it avoids a forest. Contents 1 Weight 1.1 Horses 2 Terrain 3 References Weight[] Weight accumulated from inventory items, particularly trade goods, can significantly slow your party down. It is generally recommended not to go hunting bandits while carrying a heavy load of trade goods. Beside the slower party speed, inventory items limit the amount of gear you can salvage and then sell. Horses[] Some of the encumbering effects of trade goods can be counteracted by having spare horses in your inventory, where notionally they'll carry the trade goods for you. weapons and armor do not count towards party speed, only trade goods. The speed penalty for larger party sizes is also unaffected by extra horses in the inventory. The type of horse is irrelevant, a cheap Sumpter Horse is just as good as the more expensive varieties. However, horses themselves also slow you down, so filling your inventory with horses will result in a negative effect. The ideal number of horses varies by total weight being carried; the more weight, the more horses. The speed improvement tends to increase rapidly at low numbers and significantly slows down toward the peak, so it is not necessary to get as close as possible to the ideal number of horses. Here are a few examples of how many horses is the best amount depending on inventory weight:[1] Weight Horses <10 1 150 3 300 5 500 9 1000 13 Terrain[] The type of terrain parties travel over will influence their speed. Hilly or forested terrain will prevent parties from travelling at their maximum rate. References[] ↑ Sicnarf map speed tests" "Peasant","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For other articles with similar names, see Peasant (disambiguation). Peasant Troop Information Culture Villages Wages N/A Acquired from... N/A Upgrades to... N/A Upgrade Cost N/A XP for Kill N/A Ransom Value N/A Peasants are villagers who have been personally trained by the player during the Train the Peasants quest to fight off bandits who have been harassing their village. Despite their training, Peasants have the exact same default stats and equipment as a regular Farmer. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Peasant - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Linen Tunic, Tunic with vest Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Pitch Fork, Sickle, Club Ranged (Possible): Stones Shield ? Mount ?" "Peasant Levy (Multiplayer)","For the single-player version, see Vlandian Recruit. Peasant Levy Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 100 Class Stats Hit Points 100 Armor 5 Movement Speed 76 Army Size 22 Peasant Levies are a multiplayer infantry class of Vlandia. Official Description[] Every Vlandian village is expected to supply a levy of troops for its feudal lord and, if the quota isn't met, the lord will come around and take away some fresh-faced youths at swordpoint. Rarely do the lords waste much time or money giving them equipment or training. But still a crafty peasant will find ways to survive by looting enemies (and comrades) and by staying with more experienced allies. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Sickle One Handed Perks Metal Pitchfork Used for stopping horses and melee supportTwo Handed One Handed Billhook Polearm perfect for melee support(replaces Sickle)Two Handed Small Heater Shield Makes blocking easier, effective against ranged unitsShield" "Peasant Rebels","Peasant Rebel (unit) Troop Information Wages N/A Acquired from... Prisoners XP for Kill ? xp Ransom Value 32 denars Peasant Rebels' Quests Given by Count Aolbrug orCount Rhudolg (Warrider)Random lords (Mount&Blade) Refresh rate None (Warrider)Random (Mount&Blade) Reward Random sum of denarsRandom loot from fights Peasant Rebellion Official Information Capital Serrepa Ruler Lerias Welon (political)Akhad Thell (spiritual) The Peasant Rebels were a minor faction and unit in Warrider and some subsequent versions of classic Mount&Blade. Contents 1 Backstory 2 Faction 3 Unit 4 Other Versions Backstory[] Initially a revolt broke out in the Vaegir village of Serrepa. It is unclear what caused it, but what is known is that the rash actions of a knight that Count Aolbrug sent in to put it down have aggravated the situation and the revolt grew into a all-out rebellion. Over time, peasants from other parts of the Kingdom of Vaegirs, and even from the Kingdom of Swadia, began flocking to Serrepa to join the cause. This concerned the nobles of both kingdomes, whom the peasants declared their enemies, so much so that they were willing to initiate negotiations. The Kingdom of Vaegirs, particularly Count Aolbrug, the village's now-former lord, sent in an envoy to ask what the rebels' demands are and meet them. The Kingdom of Swadia, on the other hand, saw the rebellion as an opportunity to criple the Vaegirs, and sent in their own envoy to convince the rebels to side with it in exchange for protection and other benefits. The rebels' demands were simple: amnesty for the rebelling peasants, additional rights for peasants in general, and forbidding lords to kill their serfs. Although initially agreeing to meet the rebels' demands, neither kingdom kept their promises in the end. The Vaegir nobles sent reinforcements to Count Aolbrug to help him quell the rebellion, whereas the Swadian lords convinced King Larec that rebelling peasants were more dangerous than any enemy kingdom and, as such, he elected to leave the rebels to their fate. In the end, the rebels were all either killed or captured by the Vaegirs' punishing parties. Lerias Welon - the rebels' political leader - was captured by Aolbrug's envoy and delivered to the Count's dungeons for punishment. Akhad Thell - the rebels' spiritual leader - feigned death and avoided the punishers, later making his escape. Faction[] As a faction, the rebels were loosely organized but shared a sense of commoner solidarity and a hatred of nobles of all kinds. This was used by both kingdoms when choosing their envoys. Being peasants, the rebels had very little combat experience. They only managed to defeat Count Aolbrug's knight by overpowering him with sheer numbers. For weapons, they used axes and various tools they had to use for their everyday work, refusing to use swords as they didn't know how to use them effectively. They did, however, request crossbows and leather armor during negotiations. When encountered on the overland map, they would spawn in parties of up to 50 troops. Unit[] A standard Peasant Rebel is indistinguishable from a Farmer troop. He is armed with sickles, pitchforks, knives, butchering knives, cleavers, and other tools and low-level weapons. For armor, the Peasant Rebel wears tunics, low-level footwear, and simple hats. The peasant rebels in Warrider are in fact Mujiks (Vaegir Recruits). As such, they are armed with the same tools but have slightly better armor, such as Nomad Armor and Fur Tunics. Other Versions[] Peasant Rebels appear in other versions of Mount&Blade, albeit under different circumstances. In some versions they do launch revolts that spawn Peasant Rebel parties on the map, but these are largely related to a minor quest. In other instances, Peasant Rebels - called tax_rebels in the game files - appear during the Collect Taxes from (fief) quest. The event is triggered depending on various factors and results in the player and a few of their troops, armed with quarterstaves, having to put down the rebels. If they succeed, the player continues collecting taxes. If they fail, the tax collecting is over and the player fails the quest." "Peasant Woman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Peasant Woman Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoner Upgrades to... Camp Follower Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 20 denars Peasant Women are the female versions of farmers, and both of these units can be found living in villages. Overview[] Peasant Women usually start life in a party of peasants travelling from a village to town and back. Despite slowly evolving from initially vulnerable and unarmed women, this troop line results in Sword Sisters who are extremely powerful fighters on par with Mercenary Cavalry. Refugees and Peasant Women are very difficult to acquire, as they can only be hired from a defeated party's prisoners. They can be obtained relatively easily in small numbers by players with fast parties. The higher the speed of one's party, the easier it is to run down roaming bandits and rescue their Peasant Woman and Farmer prisoners. Peasant Women will appear if villages resist you when you attempt to loot and burn them, along with a horde of farmers. Tactics[] Collecting Peasant Women can be a little tricky, and often times you can search the entire map and not find any enemy troops with prisoners. The best sources are Steppe Bandits and Sea Raiders in the first Mount&Blade, while the best sources in Warband are Steppe Bandits and Desert Bandits, who frequently have peasant women as prisoners owing to their high speed on their horses. An alternative method of recruitment is to attack enemy peasant groups using only blunt weapons to knock everyone unconscious. Then attempt to recruit your prisoners, but don't anticipate a high success rate and your morale will suffer for each prisoner that accepts. If you intend to develop female fighters, you should mainly rely on your trainer skill to level them up. It is crucial that you keep your Peasant Women and Camp Followers out of combat at all costs, as they will not be able to hold their own until they reach Huntress onwards. Any rank lower than this will be quickly butchered by most other troop types. Do not expect Peasant Women to even survive against Looters unless they can overwhelm them by numbers, but it will be a rare occasion that your Women can outnumber a Looter gang. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Peasant Woman - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Headcloth, Woolen Hood Body Dress, Woolen Dress Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Crossbows 40 Throwing 40 Weapons Melee Knife, Pitch Fork, Sickle, Hatchet, Club Ranged ? Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Peasant (disambiguation)","This article is a disambiguation page for Peasant (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Peasant may refer to: Peasant Rebels Train the Peasants Peasant Peasant Woman Peasant Taxes Angle Peasant (Gebur) Pictish Peasant (Bachlach) Saxon Peasant (Gebur) Peasant Woman Aserai Peasant Battania Peasant Khuzait Peasant Sturgia Peasant Vlandia Peasant Empire Peasant Peasant Levy (Multiplayer)" "Pen Cannoc","Pen Cannoc Settlement Information Type Town Kingdom Battania Villages DurnFenon EtirGainseth Sieges with... Battering RamLaddersTowers Port No Pen Cannoc is a town in Battania owned by Mormaer Aeron of clan fen Giall. The villages of Durn, Fenon Etir, and Gainseth are bound to the town. Description[] Pen Cannoc sits on a promontory overlooking the Trand river as it plunges from the Uchalion plateau into the Vlandian lowlands. Legends speak of the water-nymphs who live in the dark pools under the rock, luring travellers and invaders to their deaths except on those rare occasions when they fall in love with a hero and grant him victory and blessings. Certainly the fisherfolk of this region have learned respect for the perils of the upper Trand, where a small misstep on slippery stone can cast one off a precipice into the waters below. Tournaments[] No information is currently known about tournaments. Economy[] Pen Cannoc is the only town in Calradia where all of its villages produce the same good (Clay). The town's market is often brimming with Clay at a low price. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Pendraic","Pendraic Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Pendraic is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Lore[] It is near this village where the Battle of Pendraic was fought in the year 1077 and Emperor Drosios Neretzes died. Description[] Pendraic sits on the steep northern slope of the Uchalion Plateau, facing the Bay of Varcheg. It is a land of cold winds and constant low-level warfare, criss-crossed by Vlandian, Battanian and Sturgian raiding parties. The villagers raise hogs here, always listening to the warning horns telling them to drive their herds to hiding spots in the hills.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry ""Pendraic""" "Penton","Penton Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Neretzes Personal Details Gender Male Spouse Hylasiana Children Apolytea, Phadon, Chalia Penton is a vassal of the Northern Empire and a the leader of the Neretzes clan. Contents 1 Background 2 Official Description 3 Quotes 4 Fiefs Background[] He is the son of Emperor Drosios Neretzes, who was slain in the Battle of Pendraic. Although inheriting his father's position as the head of the Neretzes family, the position of Emperor passed to Arenicos with the Senate's and army's approval. After Emperor Arenicos' death seven years later, Penton backed Lucon's faction supporting the rights of the Senate in the moments leading up to the Calradic civil war. Official Description[] “ Penton Neretzes was the son of the old emperor, Drosios Neretzes, killed at the Battle of Pendraic. Emperors' sons usually inherited the diadem, but that was custom, not law, and the Senate chose the general Arenicos instead. Most emperors would then have discretely eliminated such a potential challenger, but Arenicos took a calculated risk in the interest of imperial unity, and kept Penton alive. The Neretzes family traditionally were part of the oligarchic faction of the Empire and Penton now backs Lucon in the civil war. ” Quotes[] “ The Neretzes have always upheld the law, upheld order, and made sure that the best people are the ones in charge. So that's what I'm doing now. The quality of blood will always show itself. Look at Garios and his scoundrels. Play to the mob. Who are Rhagaea's people? Nobodies. She's a jumped-up adventuress. Anyway, Lucon. He's from a good family, you can't deny that. He knows our laws and respects our laws, and you know he'll keep up standards. ” — on Politics “ ...You know my name. Whose son I am. We had no choice but to go to war. Anyone who tells you they would have done otherwise is either a liar, a coward, or both. The Sturgians attacked us, and needed to be chastised. We lost an army and a banner. But we did not lose our honor, and without honor the Empire would be finished. We lost because the Vlandians broke their oaths, and fought us when they should have fought with us. I was given command of the cataphracts and we easily crushed their crossbowmen. Their knights gave us more trouble. Meanwhile, the Sturgian infantry came down and attacked my forces. That's where my father fell. The barbarians just kept coming and coming. I fought my way with some loyal men, and I made my way back to the capital; but I found that Arenicos had got there before me, and had himself declared Emperor. He always was a cunning operator. ” — on the Battle of Pendraic Fiefs[] Saneopa Atrion Castle" "Perisno","Perisno is a total conversion modification to Mount&Blade: Warband 1.174. Its current version is 1.4.6. as of 30 Apr 2023. Contents 1 Setting 2 Lore 3 Features 4 Media 5 External links 5.1 Downloads 5.2 Other Links Setting[] The year is 395. The land of Perisno is at war, with countless major powers fighting for control. There is hardly ever peace, and every faction has their own goals for conquest. Can you build a empire and claim this land for your own? Can you rule Perisno with your might? Lore[] Perisno is thought to be the first inhabited territory in the world, with the first of these inhabitants being the ancient races of the land: the giants , the Naphali, dwarves and humans. The humans, known as Perilo, had numbers much smaller than the other races. The Naphali and dwarves lived in relative isolation, with the former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups owing to their geographical isolation as well as the relatively sparse population density of the continent as a whole. Giant and Dwarven history was not recorded in the Great scrolls, so hardly anything was known about them till much later. This balance of power began to shift with the Perilo growing in large numbers and taking over great amounts of land. in the centuries after 1000 BE. The increased competition for land drove both humans and the Naphali to assert themselves more on the continent, driving large populations of giants eastward as early conflicts began to erupt. Though major powers were yet to emerge, the original Perilo (who named themselves the Kingdom of Perisno much later) had settled in the central part of the lands (700 BE), while the Venetoran people and the Klymorian Tribes started expanding their borders. The venetoran people split from the Perilo very early on and thus claimed their own lands as their disputes grew. Not much is known where the Klymorians came from. They seem to be more mysterious than all the other inhabitants. ... More to come! Features[] Diplomacy 4.3: Everything that comes with the Diplomacy mod. New Music: All new music for better gameplay. Better Sounds: Most of the sounds have been replaced with better ones which enhance gameplay. From someone getting shot with a bolt to a horse trotting. It's all here. New Horses: Do you love horses? Well we have horses, and lots more where they come from. So enjoy them all from the black saddle horse to the heavy plated warhorse. It's all up to you. Better Landscapes/Field Of View: New trees and better textured grasses, skies and everything else you see in the world of Perisno. Look beyond the great horizen without needed a all powerful pc. New Crosshair: The boring old crosshair is now replaced with a red one. New/ More Items (currently over 2,200+, that's 1,600 more than Native!): Perisno features more items then most other mods. New Banners:New banners all around, from knights in shining armor to a very undressed lady. Uh-huh, that's right. New Map: One of the most important features in a mod is the map. Who wants to play the old boring one? Perisno is much bigger in size and boosts lots of trees, snow, deserts, and some bridges. (Expanded Map In Version 0.6) New Graphics (Menus): Many menus now have new graphics for a better outlook. Dynamic Troop Trees: Wonder how the troop trees look? Well it's easy now, just open up Reports * Troop Trees and there you have it. New Troops: There are now tons of new troops, unique with every faction, and bandits. Tavern Additions: More NPCs in taverns to talk to, and tavern keeper now has more options like sell prisoners and flip a coin. New Factions: 7 new unique factions all with all new troop trees and 1 invading faction. More/New Quests: More info to come...self explanatory. Yours to find them all. Household Troops: Some Kings And Lords Now have their very own troops that no one else has. Color Coded Messages: Messages are now color coded, adding a nice organized feel to notifications Roaming Parties: Perisno is filled with roaming war parties and outlaws who are very willing to test their blade against yours. Lore Characters (for immersion): Now you can find some lore characters in Perisno for the purpose of immersion and story in certain places. Unique Places: There are now 2 new unique locations for you to visit and discover Random Events & Spawns: Now, there are random events that happen on the world map and medium sized spawns to kill for loot that spawn anywhere on the map every few days. New Mercenaries: This includes a whole different mercenary troop tree and a Freelancer Guild where you can hire special mercenaries from. Fog Of War: FoW can be on or off. It is recommended to play with FoW as Perisno has unique feature where you can buy maps to unveal the lands, and thus giving the player a better play through with more surprises. Sea Travel: Travel the seas and the unknown places or engage in battles on the open water Freelancer Mod v.1.51: Now you can join the ranks of Lords and Kings alike and become a warrior! Formations: Formations are expanded adding more detailed ranks and many other deployment methods. New kingdom management features: There are many new kingdom management features and unique new advisers - the Spymaster and the Highmarshal. More Ridable Mounts:List of Ridable Animals In Perisno Horses Camels Elephants Wyverns Wolves Dragons Rhinoes There are many, many more features for you to discover! Media[] External links[] Downloads[] ModDB Warband Nexus Other Links[] TW Forum Perisno Wiki Facebook Google+ Russian Thread" "Persistent World","Persistent World Version Mount&Blade: Warband 1.158 Type Multiplayer Links On Taleworlds forum Persistent World is a role-playing based mod set in a ""persistent world"" map which is larger than standard Mount&Blade: Warband server maps. It features multiple castles and villages for characters to explore. As suggested by the name, maps do not reset and factions tend to come and go when their members log off. Resources such as wood, iron, and animals are placed on the map and eventually regenerate over time, control of these resources can be important economically or militarily as all weapons and armor are constructed with them. Current version is v4.5. Contents 1 Features 2 Classes 3 Factions 3.1 Faction lords 3.2 Castles 3.3 Doors 3.4 Siege Props 4 External Link Features[] Persistent World features the ability to role-play as several different types of people. You can be an actively hostile bandit, forcing taxation upon serfs and commoners alike, you can be a peaceful serf for a faction or peaceful village and gain a respectable sum of money through things like farming, fishing, tanning, crafting, herding, mining and the more retail-sector of being a serf includes owning a tavern, selling wine and beer that can be brewed from raw materials from vineyards. Serfs are the ultimate economy-goers, followed by production classes such as Craftsmen or Engineers. Classes[] The following classes are available for Persistent World. Archer Brigand Craftsman Crossbowman Doctor Engineer Footman Healer Herdsman Hunstman Lancer Lord Man at arms Master Smith Mercenary Militia Peasant Ruffian Sailor Serf Sergeant Traveler Each class has its own statistical data that determines what weapons can be used, there are also proficiencies that determine how effectively a weapon can be used. To become a class for the same faction, hold F at a prop that allows you to change class. Each class has a cost in gold, once you have changed class, the gold required to purchase the new class is deducted. To change factions, you must first leave your current faction by using what is commonly known as a ""commoner pole"" (alternatively, there's an option to restart as a peasant for the commoner once you die by pressing the ` key), the ""commoner pole"" allows you to keep your class but become a commoner so you can train into a new faction. Tap F on the commoner pole before changing class. Factions[] When a map first starts up the factions are empty and named after their respective colors. ""Green Faction"" for example. If you walk into the faction castle or a mercenary area there will be training spots marked with tools or weapons of the class and you can either tap to transfer to the faction with your current class or hold f to train as the new class. Faction lords[] Once a faction has members one of them is the ""Lord"" and has access to the money chest as well as all the doors, he/she may also designate keys to doors or money chests to trusted faction members. It is best to poll for an experienced and willing Lord who will know how to manage a faction well. The lord also gets access to the ""lord"" class which is a powerful fighting class. Castles[] The ability to own a castle is only available to a faction, a banner is available at mercenary training outposts and any castle the faction already owns. In order to capture a castle the faction must have a member hold the banner and hold F long enough on the castle flag pole to lower the previous flag. The benefits of owning a castle are access to different types of faction classes castle armory spawn location positioning near resources castle chest Doors[] Two types of doors can be interacted with by holding F and filling the action bar. The first type of doors actually animate and swing open, pushing aside anyone in their path, they are used to access hollow structures or be a barrier that must be broken down to enter a castle if you do not have a key. The second kind of door appears to bring you into a hollow structure as well once the action bar fills up, but does not animate. These are actually ""teleport doors"" linked to another door somewhere on the map, the room it leads to could be anywhere from beneath the ground or in a mountain, you are effectively cut off from most local chat because you are no longer nearby in these rooms. Siege Props[] Most other siege props that are in the Native module are also included, siege ladders can be built as well as siege bridges. Classes that have engineering skill can use a tool called a ""Repair Hammer"" on a construction hit-box (which is clearly visible, it looks like a box) to build. Siege props are used to gain entry to castles, they're mostly used in actual sieges by one faction upon another. External Link[] Official TaleWorlds forums Persistent Word thread Persistent Word on ModDB The Loppen Guide" "Persuade lords to make peace","Persuade lords to make peace Given by Guild Master Time limit 30 days Refresh rate 100 days Reward 4000 exp, 12,000 denars, +5-8 relation, renown This is a quest given by the Guild Master in towns. The Guild Master's faction has to be at war for this quest to be available. You will be asked to stop the war between the Guild Master's faction and another faction within 30 days. To complete this quest, you must convince the named lords from both warring factions to accept a peace treaty. This can be achieved either through bribery (with the possibility of using persuasion to affect the price), using your good relation with the lord to force them to accept, or by capturing them. Capturing a lord is very difficult, as they will usually escape when defeated. Bribery is guaranteed success, which costs 7000 for the initial lord, and 1500 for the latter one. The one you speak to first seems to be the one who requires the higher sum. Keep in mind that if bribery is used, the reward money does not increase to make up for your expenses. The reward for completing this quest is quite a bit higher than any of the other quests: 4000 experience and 12,000 denars, a +5 improvement in your relation with the town, and a small increase in renown. If you choose to decline the reward, you will receive +3 additional relation instead. This quest requires 100 days to pass before it can become available again. Contents 1 Transcript 1.1 Convincing the Lord 1.1.1 Bribery 1.1.2 Favor 1.1.3 Persuasion 1.1.4 When the Lord is fully convinced Transcript[] This war between (faction #1) and (faction #2) has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. You are right. But who can stop this madness called war? There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. Who are these warmongers who block the way of peace? (Same Result) Who are these lords you speak of? (Same Result) They are (Lord #1) from (faction #1) and (Lord #2) from (faction #2). Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. What can be done about this? (Same Result) Alas, it seems nothing can be done about it. (Same Result) There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? It seems difficult. But I will try. (Same Result) If the price is right. I may. (Same Result) Forget it. This is not my problem. (Same Result) Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect 12000 denars between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince (Lord #1) and (Lord #2) to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. All right. I will do my best. Sorry. I can not do this Don't say no right away. Think about this for some time. If there is a man who can manage to do this, it is you. It is your duty to help the nobles in their war effort. You shouldn't complain about it. Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about it. Convincing the Lord[] Eh? I'm not sure I heard you right, {playername}. War is not easily forgotten by either side of the conflict, and I have a very long memory. Why should I take any interest in brokering peace with those dogs? Perhaps I can talk you into it... I still don't see why I should accept what you're asking of me. Bribery[] Then I'll make it worth your while. (7000/1500 denars) Mmm, a generous gift to my coffers would certainly help matters... 7000/1500 denars should do it. If you agree, then I'll go with your suggestion. I'm afraid my finances will not allow for such a gift. (If not enough money) Ah. In that case, there is little I can do, unless you have some further argument to make. Very well, please accept these 7000/1500 denars as a token of my gratitude. My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. Let me think about this some more. Favor[] Please, do it for the sake of our friendship. (- relation) You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. (If enough relation) I don't think I owe you such a favor {playername}. I see no reason to accept this for you. (If neutral/friendly but not enough relation) Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. (If unfriendly) I am sorry, my friend, but I need your help in this. All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. If it will not please you, then I'll try something else. Persuasion[] Let me try and convince you. (Persuasion) Very well. Make your case. By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. (If reached persuasion limit) [Attempt to persuade] All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. (If fully convinced by persuasion) You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. (If you make a strong argument) Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. (If you make a neutral argument) Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. (If you make a bad argument) Wait, perhaps there is another way to convince you. Never mind, peace can wait for now. (exits the dialog) When the Lord is fully convinced[] You... have convinced me, {playername}. Very well then, you've my blessing to bring a peace offer to {other faction}. I cannot guarantee they will accept it, but on the off-chance they do, I will stand by it." "Peshmi","Peshmi Settlement Information Type Village Kingdom KhergitKhergit Fortification Asugan CastleHalmar World Map Mount&BladePeshmiAsugan CastleTemplate:World Map/Mount&BladeWarbandPeshmiHalmarTemplate:World Map/Warband Peshmi is a village initially owned by the Khergit Khanate. Due to its position on the border between two kingdoms, it is often raided by enemy lords, keeping its prosperity low. Layout[] Player Elder Fugitive The Village Elder is located straight ahead and slightly left of where the player enters, next to a low bench and two wagon wheels. Peshmi is located in an area with many low hills and some scattered trees. It has a total of seven structures and some stone walls along one side of the village. One of the buildings is significantly smaller than the rest, it is low enough that one can jump onto the roof from the ground. There are several fields growing Cabbages, Grapes, Wheat, and Squash. A table found in the village also has a cooked Chicken laid out, indicating this town has access to a wide variety of food. If sent here during a Hunt Down Fugitive quest, the target may be found on the left side from where the player enters, next to a woodpile behind the smallest building in the village. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Philenora","Philenora Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Meroc Personal Details Gender Female Spouse Derthert Children AlaryElysMorconErdurand Philenora is the wife of King Derthert of Vlandia and, through her marriage, a member of House dey Meroc. Philenora and Derthert have one daughter, Elys, and three sons - Alary, Morcon, and Erdurand. At the start of the game, Philenora is the governor a Dey Meroc fief. She has a reputation of being decent and kind." "Pickaxe","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Pickaxe/Warband","Pickaxe PickaxeOne-handedBase value: 27 denarsWeight: 3.0Swing: 19pSpeed rating: 99Weapon reach: 70Warband" "Picts","The Picts are a Christian culture in Viking Conquest. History[] Scotland in relation to the Anglo-Saxon kingdoms The Picts are the strongest group of clans in the Highlands and shared Scotland with the Lowland Caledones. After the Roman invasion of Britain, the Caledones were willing to trade with the Romans but the Picts, who prevented the Romans from going further north, attacked the Romans whenever they tried trading. This caused the Romans to build Hadrian's Wall to protect the Roman frontier and their trade. After the Romans left Britain, the Picts and Gaels invaded England but were stopped by the Anglo-Saxon mercenaries. Once the Anglo-Saxons took over most of Great Britain, they turned their eyes to Scotland. Ready to resist the invaders, the Highland Kingdom of Alban and the Lowland Kingdom of Alt Clut (Strathclyde) pushed the Anglo-Saxons back and retained ownership of their lands. Factions[] The Picts are some of the strongest and fiercest warriors in the Northlands. Native to the Highlands of Scotland, the Picts have resisted invader after invader, making them a very strong force in Great Britain. Only the Gaels of Ireland could slightly damage the Picts and they were merged together and founded Alban, the only Pictish Kingdom in Scotland, with Scuin as their capital. The Kingdom of Alban has small parts to play in the campaign but overall has little purpose for the storyline. As the only kingdom in the Highlands - save for a few forts in Laithlind's control - and with two big towns, Alban is in a great place strategically. Banner Name Color Ruler Claimant Capital Kingdom of Alban #3333ff Ruire Causantin mac Cinaeda Tanist Bili Scuin Troops[] Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Pike","The Pike is the longest weapon in the game, however it is also one of the most unwieldy weapons available. This weapon is excellent against mounted units, especially as a counter to lance-wielding heavy cavalry. It is recommended to use the Pike outdoors due to its extreme reach. With Fire & Sword Warband Mount&Blade See Also Polearms (List) Melee Weapons (List) Weapons (List)" "Pike/Warband","Pike PikePolearm (No shield)Base value: 125 denarsWeight: 3.0Swing: 16bThrust: 26pSpeed rating: 81Weapon reach: 245Cannot be used on horseback" "Pikeman","This article is a disambiguation page for Pikeman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Pikeman may refer to: Poor Cossack Pikeman (veteran) New Order Pikeman (veteran) Polish Militia Pikeman (veteran) Polish Pikeman (veteran) Swedish Militia Pikeman (veteran) Swedish Pikeman (veteran) German Infantry Pikeman (veteran) German Pikeman (veteran) Scottish Pikeman (veteran) Mercenary Pikeman Pikeman (Custom Battle) Vlandian Pikeman" "Pitch Fork","Warband Mount&Blade See Also Pitchfork (similar name) Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Pitch Fork/Warband","Pitch Fork Pitch ForkPolearmBase value: 19 denarsWeight: 1.5Swing: 16bThrust: 22pSpeed rating: 87Weapon reach: 154" "Pitchfork","With Fire & Sword See Also Pitch Fork (similar name) Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Plate Armor","Plate Armor Base Value 6553 denars Weight 27.0 Armor 55 Body Armor, 17 Leg Armor Requirement 9 Strength Plate Armor is the strongest armor available for the player. It is made from solid steel plates and intricate joints to provide maximum protection. A Lordly set of Plate Armor will make you effectively immune to lower-tier archers such as Forest Bandits, provided your helmet and boots are also up to the same standard. Note[] This armor is worn by King Harlaus, ruler of the Kingdom of Swadia, making him one of the strongest opponents in the game. It is also worn by Sword Sisters and Swadian Castle/Prison Guards. Lordly Plate Armor is one of the rarest items that can be found in game. Existence of Plate Armor in game is quite anachronistic. First models of the plate armor like the one in the game came into common use after the one piece steel breastplate or cuirass -the body of the armor excluding limb protectings- started to appear after mid-14th century." "Player","Player M&B/WB WFAS Official Information Faction Player-determined Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Personality Player-determined Character Background Background Player-determined Gender Player-determined Age Player-determined The player is essentially you in every setting of the Mount&Blade series. Contents 1 Overview 1.1 Classic/Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Background 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 3 Appearance 4 Considerations for the Player 5 Starting Stats 5.1 Classic/Warband 5.2 With Fire & Sword 5.3 Viking Conquest Overview[] Classic/Warband[] In early versions of classic Mount&Blade, the player - along with tournament fighters Xerina, Dranton, and Kradus - was always from the city-state of Zendar. In later versions and in Warband, however, the player is always a foreigner recently arrived in Calradia by land or sea, with Zendar no longer seen in-game after having been sacked and razed by Sea Raiders. With Fire & Sword[] The player is always an outsider who escapes an ambush along with Jaques de Clermont and his companions, afterwards being free to wander Eastern Europe. Viking Conquest[] In Sandbox Mode, the player may be native to a region associated with their chosen culture and may wander the Northlands as soon as possible. In Storyline Mode, the player and their mother - regardless of origin - always start aboard the merchant ship Woden Ric, which is attacked soon afterwards by Sven Bull-Neck and his Danish Vikings. After surviving the raid, the player may be explore the Northlands after a certain point in the storyline. Background[] Classic/Warband[] When you create your character, you must answer a number of questions about their early life - these will affect their starting attributes, skills, and proficiencies but have no long-term effect on the game - and finally decide on their name and appearance. The only pre-defined aspect of your character's life is the fact they came from another land. After your character arrives in Calradia, you gain direct control over them and you have a huge number of options about what to do next - select a starting faction and off you go to leave your mark on the world. With Fire & Sword[] There is no background choice for your character - only difficulty level and its associated starting equipment, attributes, skills, proficiencies, and appearance. Viking Conquest[] You must choose your character's background, attributes, skills, proficiencies, and appearance. Appearance[] The first thing you must decide about your character is their appearance - many facial features can be adjusted to each individual player's liking, such as hair, eyes, nose, cheek/jaw bones, etc., as well as skin tone and age. Considerations for the Player[] Your character is the party leader de facto, which makes skills labeled as ""leader"" - Inventory Management, Prisoner Management, Leadership - useless to their companions - unlike ""personal"" (character-only) and ""party"" (group-wide) skills - and therefore only useful to them. An example of this can be seen in Looting - a party skill no companions start with - as well as Inventory Management - a leader skill Katrin starts with 7 points in but, not being your character, her inventory size remains unchanged. Starting Stats[] Classic/Warband[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 5545 RidingLeadership 11 One HandedTwo HandedPolearmsArcheryCrossbowsThrowing 231520151519 (extra if Male) StrengthCharisma +1+1 (extra if Female) AgilityIntelligence +1+1 With Fire & Sword[] You begin your character's creation with all stats pre-defined but with a number of points to allocate: 4 for attributes, 8 for skills, and 10 for proficiencies. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 7777 Power StrikeGrenade ThrowingPower DrawWeapon MasterAthleticsRidingTrackingSpottingPrisoner ManagementLeadership 1112121113 One HandedTwo HandedPolearmsArcheryFirearmsThrowing 525252525252 (only if Easy) SaberMatchlock CarbineBullets1000 thalers (only if Normal) SaberPistolBullets500 thalers (only if Hard) Carpenter AxeHandmade FirearmBullets100 thalers Viking Conquest[] You begin your character's creation with the following stats before you make any choices about their background. Attributes Skills Proficiencies Other Base StrengthAgilityIntelligenceCharisma 4445 IronfleshPower StrikePower ThrowWeapon MaintenanceWeapon MasterAthleticsInventory ManagementFirst AidPersuasionLeadershipTrade 52412511111 One HandedTwo HandedPolearmsArcheryCrossbowsThrowingSlings 91729172727291 (extra if Storyline) Sea-King +1" "Player (Bannerlord)","Player (Bannerlord) Official Information Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Clan Player-determined Personality Player-determined Character Background Home Unknown Age Player-determined (>=20) Parents Culture-determinedFatherBaladirBaudeinBaldimosBandanBaldimBaldrimMotherTiraTeruinTereaTerteTaryaTertha Siblings Culture-determinedOlder BrotherNajunNiasenNathanosNusunNozhonNogandYounger BrotherFathidFarocPhasosJatuFodorVaricYounger SisterAlyaAitheenAleaAlteAlishkaAlda Spouse Player-determined Children Player-determined The player is the protagonist of Mount&Blade II: Bannerlord. Contents 1 Appearance 2 Early Life 2.1 Campaign 3 In Calradia 4 Considerations for the Player 5 Starting Stats Appearance[] Just like in previous installments, the player's appearance is highly customizable, with face sculpting and selectable hairstyles making a return. What is new in Bannerlord is that the player's default appearance is now determined by their starting culture, so a player of Khuzait culture for example, will have an 'East Asian' default appearance. Other novelties introduced in Bannerlord were the selection of the player character's voice, body weight and build, and the ability to select facial scars or face-paint. Early Life[] Similar to Warband, during character creation, the player can select background details from several lists of options. These lists include: parents' occupation, childhood talent, childhood occupation, early youth occupation, a significant event in their early life, and their age at the start of the playthrough. A couple of new options are added: the establishment of the player's clan's name and banner, and the selection of difficulty options for the playthrough. Campaign[] In the story-driven campaign (as opposed to sandbox mode) an additional ""question"" appears during character creation: the player character's brother's name. In the campaign it is established that, just prior to the beginning of the game, the player character's family has been attacked by raiders. Their parents were killed and their two younger siblings were taken away as prisoners. The player character along with their brother, who is of roughly the same age, have managed to avoid capture and must now set out in search of the raiders to exact revenge. In Calradia[] In sandbox mode, the player is free to do whatever they wish. They can be a merchant, a bandit, a warlord, a manhunter, a tournament participant, start a family, etc. In campaign mode the player still has the freedom to roam the world freely, but is somewhat constricted by the main quest which dictates when certain actions, such as establishing one's kingdom, are best done. Likewise, the main quest gives the player a consistent story that involves them rescuing their two captured siblings, becoming a person of high status, and either reuniting and saving, or destroying the remains of the Calradic Empire. Both modes start the player with a banner and a Tier 0 clan that can and should be elevated over the course of the playthrough. Considerations for the Player[] As ""the player"", you are the de facto leader of your group and clan. Just like in older titles, your companions can use the skill points they earn when they level up to augment the group. Certain skills have been changed from Warband. Traits were added and these dictate certain additional talents and abilities. For example, the Roguery skill dictates the amount and quality of loot you can get after battles or raids on villages and bandit hideouts, among other things. Traits can additionally increase damage output with specific weapons, affect armor weight and protection ratings, troop wages, map speed, etc. Starting Stats[] (to be added)" "Player tactics","There are many things the player can do other than commanding their army to achieve victory. It is not uncommon for a battle to be won simply because the player can kill so many units. When fighting enemies, there are things to watch out for - a lot of things - and there are things that you can do in almost any situation that can result in a better battle outcome. Contents 1 Defending Yourself 2 Killing Enemies 3 Neat Tricks 4 See also Defending Yourself[] You must keep yourself alive during fights. Besides the obvious of wearing really good armor, there are many things you can do to prevent yourself from being defeated. Blocking This one is obvious, blocking prevents a melee weapon from hitting you. If you have a shield, you can also block projectiles. A shield is best for blocking, due to its omni-directional block and its ability to block projectiles, but it shatters after enough hits and enemy archers can sometimes shoot above or below your shield (depending on its size) and hit you, and some shields are vulnerable to penetration from weapons such as crossbows. Blocking is a good way for you to prevent being ""Lancesassinated"" by enemy cavalry, due to the fact that their lance would bounce harmlessly off your shield or be blocked by your melee weapon. Note that if on a horse, blocking does not prevent enemies from hitting your horse. A good tactic to use is to keep a shield in your inventory at all times. Even if you aren't using a one-handed sword or polearm to use the shield, the shield protects your back. Dodging Enemies with projectiles, rather than leading their target, always aim directly at you. If you are moving at least somewhat perpendicular to them, they will miss nearly every shot. It can be useful for you and your army to circle Nord armies until they waste all of their Javelins and Throwing Axes. It should be noted that in With Fire & Sword bullets fly too fast to effectively dodge at longer ranges, but they lack the accuracy for this to be a great problem. Your horse is likely to be hit several times, even if you dodge perfectly. Jumping Jumping can get you out of a lot of sticky situations - especially when you are on a horse. If you see that you are about to ram into another horse, or even a smaller rock, you can jump over most of them to avoid stopping. This will prevent you from stopping which leaves you vulnerable to lances, projectiles, and being surrounded. Range/Reach Weapons with longer reach have an advantage over opponents as you can strike them before they can do the same to you. This is why a lance can be considered the best type of weapon, as it is an instant kill if used properly on horseback. Ranged Weapons serve the same purpose. Horse archery can be one of the best strategies because if used correctly, you will almost never die. Cover When on foot, cover (rocks, trees, a horse, etc.) can save your life. However, once a horse takes a hit, it will run off, leaving you unprotected. You won't be able to get hit by projectiles and horsemen won't be able to hit you very easily if at all. On top of that, due to the 3rd-person view, you can still see around a tree or over a rock. When enemies approach, you can take them out one-by-one, maximizing your damage if surrounded. Backing Up When fighting larger groups of enemies on foot, you can walk backwards while you swing your weapon to prevent the enemies from surrounding you. Being surrounded is almost certainly fatal, and can end a battle prematurely. Mounted Combat Since horsemen (including yourself) can only really attack from their sides (unless you use a spear or a lance), you can beat other horsemen by slowing down and turning, cutting them off so they can't hit you. You can then kill them and/or their horse, as you can swing and they can't. It is similar to battleships which can only shoot sideways. In order for them to both shoot, they must path parallel to one another. Enemy AI is not smart enough to do this so you can beat most horsemen using this tactic. Untouchable When you are fighting enemies that have longer weapons (2-handed axe or voulge etc.), you may notice that it is harder to get in to attack them without getting hit. If you charge towards them and then slow down and turn your horse away, they will swing their weapon and miss. During this time, you can turn back, speed up again, and hit them with your weapon. This is particularly useful against Vaegir Guards and Nord Huscarls since they are likely to wield 2-handed axes. Block a Couched Lance When your shield is broken and all you have with you is a melee weapon, and you see a knight about to lance your face, you can chamber block even a couched lance! Normally, couched lances are completely unblockable without a shield, but sometimes you can chamber block a lance. The timing is quite hard, but you'll get the hang of the timing. To do this, when you're just about to get lanced, start a thrust attack about 0.8 seconds before you think the lance will hit you. If you do this right, you'll hear the sound of metal clanking, and you're alive! If you're too early, the chamber block will not block correctly, and you're dead. If you're too late, you'll get lanced before you get the opportunity to even press the left mouse button to chamber block! Remember that it depends on the horse's speed. A saddle horse trying to lance you will have a completely different timing than say, a courser. The mistake beginners to chamber blocking do most is doing it too early, because they think if they hold the attack direction they'll be immune to that direction, and end up getting skewered. You chamber block by starting the attack when the attack should hit you. Killing Enemies[] Killing enemies effectively can cause a battle to end massively in your favor since you and your army will not have to fight against them as long. Divide and Conquer When the battle starts, and all the soldiers are scattered in a giant battle, it is good to pick off all the stragglers. Archers and crossbowmen will be scattered and will be aiming at various targets. After the archers have been taken care of, you can focus your attention on the groups of foot soldiers. They will be busy fighting or charging towards your army, allowing you to come from behind, trample through them, and kill a couple as you go through. Generally you can ignore cavalry until later since they are harder to kill and they will just chase you around while missing attacks. If cavalry hit your archers, you should defend them, and if you get the opportunity, take one out that is focused on an allied soldier. When intervening in a fight between ally footmen and enemy footmen, prioritize helping allies who are outnumbered, since they are the most likely to die. Even if you save only a few allies, it may add up and be enough to turn a particularly tight battle in your favor. Target Lords Defeating an enemy lord is very gratifying and also awards lots of experience. It also causes their army to lose morale so they will run away more easily. Knocking out a lord is usually not too hard because they usually don't have a good horse and have abysmal or no shield skill, and once on foot, you can defeat them easily with one ride-by. Lords are typically representative of the heaviest enemy troops and can inflict significant casualties against light troops or preoccupy your heavier troops. Eliminating enemy lords greatly improves the effectiveness of your troops. An excellent opportunity for this is looking for the one oddly-equipped soldier who lags behind and to the left of the main enemy line before they charge. A deft horseman can get around the enemy and target him. Trample It is advised that you get a Charger if you intend on using this strategy. It is very easy to ride by and kill units that are not paying attention to you since their Shields will be pointed the wrong way, projectiles won't be fired at you, and then enemy won't try to hit you. But when an enemy is facing you, they are very likely to just block your attack. After repeatedly blocked attacks, your army will start to dwindle and your horse or you may suffer some damage. If you ram an enemy just before swinging your weapon, you can still hit them and they will not be able to block. This strategy is bad against spear men and doesn't work if you are using a lance or a spear. Slow Horse When fighting an enemy with a polearm, your horse will take a lot of damage and will be stopped if you charge at them. If you can't get them while they are looking the wrong way, you should slow down your horse so that their stab deals little damage and doesn't stop your horse. You can then proceed to attack them. Hack and Slash When fighting on foot against a large group of enemies, attacking alternately right and left causes enemies to block incorrectly causing almost all of your attacks to hit. Since you are swinging right and left, you don't have to aim. This is best with a two-handed weapon or polearm that swings similarly. Leg Shot If your enemies like their shield (i.e. keep it up at all times), you can shoot at their legs and usually it will hit them. This doesn't work against Rhodok soldiers or Nord soldiers (and various other shield-using higher tier units). Note that this can also be an important tactic in Tournaments when you are put on foot with a bow and your enemy has a melee weapon and shield. Stop Blocking! When fighting with a ranged weapon, you may find that enemies just block your attacks all the time. If you wait until they are pretty close, they will raise their weapon to attack. At this time, you can shoot them anywhere you wish. This works well if you are down to just footmen while you are playing as a horse archer. It's also useful if the melee fight is just about to start and you are on foot. You can get one last shot off before pulling out your melee weapon. Wall Kick In sieges, you can kick (kick by pressing E) enemies off the walls when you're attacking. Not so much when you're defending, but it is still possible. Falling does a lot of damage, and if it does not kill outright, you'll have weakened the enemy by a few dozen hitpoints. Neat Tricks[] There are many things that you can do in a battle that are handy but not obvious. Trade your Horse Give one of your companions the horse you want to ride (e.g. Champion Courser) and put them in their own unit group. Tell them to dismount and take their horse and then tell them to mount and they'll grab yours. Since you are not on your horse anymore, if it dies, it can't get crippled or die. And since you are on someone else's horse, if it dies, it doesn't matter. This way you can ride your Champion Courser without the fear of it getting killed or crippled. Horse Thief At the beginning of the game to mid-game, you probably don't have a charger, war horse, or courser due to the fact that you're spending money on troops, production enterprises, or better armor/weapons. If you have enough riding skill and you kill an enemy on a horse, you can get on his horse. Not being on your own horse, your horse can not be crippled or die. This strategy also works in tournaments, where you may not always spawn on top of a horse, but your opponents (or allies) will. The Jump Stab If you are armed with a spear and nothing else, you may notice that you can't attack when the enemy gets in your face. When you jump, you gain a small speed boost but you also stop momentarily when you hit the ground. If you jump away from your opponent and ready your stab, you can actually hit them even though they were in your face. Rock Climbing If your opponents have no ranged attacks or have run out of ammo, you can stand on a rock by jumping on to it. As long as it is big enough, enemies can't hit you while you stand on it and you can take them out with a bow or long weapon. Horse Wall When fighting horsemen (this is typically best if you are on foot), if you leave their horses alive, they will block their reinforcements from charging properly and stray horses may stop their riders leaving them vulnerable to ranged attacks. Hold your Fire Sometimes an enemy lord will have their army stand still and fire projectiles at the approaching army. When this happens, the enemy archers will generally be in front of their soldiers. If the enemies are focused on your troops rather than you, you can trample your way through the archer line swinging away as you go. If you do it properly, you will kill a few enemies and cause the rest to fall down temporarily. This will stop them from firing their weapons and damage their morale heavily. Wrecking Ball When at very low health, it is difficult to remain useful in the fight. If you have a shield and are riding a Charger or another kind of tankier horse, you can just ram enemies instead of attacking. If you have two shields, this is even more effective. Just ride around with your shield up and ram into enemies at high speed with your horse. It will deal damage and hurt enemy morale while knocking them down and preventing them from attacking your troops. Stuns When holding an overhead when the AI blocks (usually at the first attack you do, since they'll spam after the first block), if you have a heavier weapon (such as a Great Sword versus a Bastard Sword), you will be able to stun them. Directly after the stun, hit. They AI will not be able to block as its hit will be too delayed to work. Emergency Horse Brake When you press Ctrl+J, you'll rear your horse. This is very useful because normally, you'll have to hold down the S key to stop. So you'll NEVER EVER fall into that spearwall because you couldn't brake in time! See also[] Strategy and tactics Hero tactics Hints" "Poems","Poems are a feature in Warband and Viking Conquest, and can be learned by talking to any one of the Wandering Poets (Ashik, Bard, Troubador, Skald, or Minstrel), all of which are commonly found in the taverns of different towns. Each poem costs 300 denars, and will take a small while to learn. Poems are used to woo ladies by raising your relationship points with her, allowing you to marry them. Female characters can learn all of the poems as well, but other than completion on the character's known poems stats, they serve no purpose. Every poem is a different type, such as romantic or comedic. Using the right type of poem with a lady will raise their relationship level. But be aware that when you try to recite a poem to a lady, some may find the poem repulsive, reducing your relationship points, while others may find them neutral, changing nothing. You can ask Wandering Poets to see what type of poems a lady likes. There are only a total of five poems in the game. Warband[] For More Information, see Poems/Warband. Poem Type First line Appeals to An Argument in the Garden Comic ""All the silks of Veluca"" Ambitious ladies Helgered and Kara Epic ""A light pierced the gloom over Wercheg cliffs"" Tomboyish ladies Kais and Layali Tragic ""The wind that blows the dry steppe dust"" Conventional ladies The Heart's Desire Mystic ""You are the first and the last"" Romantic ladies The Storming of the Castle of Love Allegoric ""I deflected her skeptical darts"" Moral ladies Viking Conquest[] Poems in Viking Conquest work essentially the same as Warband, but are different set of five poems. Poem Type First line Appeals to Aeneas and Dido Allegoric ""But anxious cares already seized the queen"" Moral ladies Orpheus and Calliope Tragic ""The muse Calliope bore to Morpheus a son named Orpheus"" Conventional ladies Aesopica, a conversation in the garden Comic ""A Lion was awakened from sleep by a Mouse running over his face"" Ambitious ladies Beowulf Epic ""LO, praise of the prowess of people-kings"" Tomboyish ladies Voyage of Bran Mystic ""There is a distant isle"" Romantic ladies Wikipedia has an article on this subject at:Aeneid Wikipedia has an article on this subject at:Odyssey Wikipedia has an article on this subject at:Aesop's Fables Wikipedia has an article on this subject at:Beowulf Wikipedia has an article on this subject at:The_Voyage_of_Bran" "Poems/Warband","Contents 1 An Argument in the Garden 2 Helgerad and Kara 3 Kais and Layala 4 The Heart's Desire 5 The Storming of the Castle of Love An Argument in the Garden[] It is a comic poem, which satirizes the conventions of courtly love. A lover steals into a garden in Veluca, and plies her with lots of witty lines to persuade his lover to submit to his embraces. She shoots down all of his advances one by one, them when he is downcast, she takes him in her arms and tell him that she wanted him all along, except on her terms, not his. A lady with a sense of humor may find it amusing, but others might feel that they are the ones who are being mocked Full version: All the silks of Veluca, all the furs of Khudan Would buy you not the briefest kiss What I bestow, I bestow for love And the sake of my own happiness But brought you a gift? Let us see! Let us see! Or should tell my father how you came to see me? Helgerad and Kara[] It is a heroic tale, full of blood and battle. The shieldmaiden Kara chooses the warrior Helgered as her lover, as he is the only man who can defeat her in combat. Her father, who pledged her to another, comes with his sons and his huscarls to kill Helgered. They fight, and Helgered and Kars slaughter the entire host except for Kara's beloved younger -- who, alas, growing up to avenge his father by slaying Helgered. The depiction of warrior and shieldmaiden as equals will appeal to some women, but a mail-wearing, blood-splattered heroine will shock and repulse others Full version: A light pierced the gloom over Wercheg cliffs... Where charge of surf broke on shieldwall of shore Grey-helmeted and grey-cloaked the maiden stood On wave-steed's prow, the sailcloth snapping Over din of oars, of timbers cracking She cried out to her hearth-brothers, arrayed for war Kais and Layala[] It is a sad and simple story -- the shepherd boy Kais and the nobleman's daughter Layala love each other, but they can never marry. The poem is Kais's lament as he wanders alone, unwilling to forget his true love, driving himself mad with longing. Some ladies melt a the sweetness of his sorrows; others glaze over at his self pity. Full version: The wind that blows the dry steppe dust Stir the curtains in your tower The moon that lights my drunken path home Looks on you sleeping in your bower If I cried out to the wind Could it carry a message from my lips? If I wept before the moon Would it grant me just a glimpse? The Heart's Desire[] It is a lyrical poem, which can be interpreted either erotically or spiritually. The lover realizes the majesty of the divine by gazing upon the body of his beloved. I believe that it appeals to women of certain romantic temperament, but you risk scandalizing or boring others Full version: You are the first and the last the outer and the inner When I drink from the cup of love I escape the tread of time A moment in solitude with you Would have no beginning and no end The Storming of the Castle of Love[] It is an allegoric poem, replete with symbols and metaphor. It describes how a brave but rough warrior wins the heart of his lady by learning the virtues of chivalry, becoming a true and noble knight. Its theme -- that the role of a women is to inspire but also civilize a man -- is appreciated by some noble ladies, but not all. Full version: I deflected her skeptical questioning darts with armor made of purest devotion purged in the forge of my heart from the slag of any baser emotion" "Polearm Two-handed weapons","Polearm/Two-handed weapons can be switched between the two styles, giving different stats depending on which is chosen. There is a minor difference in reach between each mode due to the different ways the player's model holds the weapon, though no statistical difference is seen. Using one of these weapons allows the choice between attacking with thrusts or swinging from horseback. List of Polearm/Two-handed Weapons[] ▼ Show/Hide Polearm/Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Long Axe 10 POLE932H88 120 46(cut) POLE19(blunt)2HNone 4.75 390 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield Long War Axe 10 POLE922H87 125 50(cut) POLE18(blunt)2HNone 5.0 510 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield Great Long Axe 10 POLE912H85 127 54(cut) POLE19(blunt)2HNone 5.5 660 HeavyChippedRusty Bonus against shieldsUnbalancedNo shield ▲ Show/Hide Polearm/Two-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Polearms","Polearms generally have a longer reach than other melee weapons and are highly effective both on horseback and against horses. Polearms lose their effectiveness once an enemy closes distance so high Athletics or fighting on horseback is essential for maintaining distance. Some polearms can't be used with a shield due to their large size or because the weapon is unbalanced. Lances can be used to strike the enemy with couched lance damage, which can be done when on a horse and moving at a high speed. Unless specifically noted below, most polearms can be used with a shield but are then limited to thrusting attacks. Most polearms are limited to thrusting attacks while on horseback, with the exception of Hafted Blades. All polearms receive a 35% penalty to speed and damage when used on a horse. Polearms with a reach greater than or equal to 150 receive a 35% penalty to speed and damage when used with a shield. The penalties do not stack: Spear on horse without shield: 35% penalty Awlpike on foot with shield: 35% penalty Awlpike on horse with shield: 35% penalty Awlpike on foot without shield: no penalty Spear on foot with shield: no penalty While on foot, polearm attacks can stop horses and cause them to rear, regardless of damage dealt, target speed, or the horse's Charge attribute. This unique feature makes polearms an effective anti-cavalry weapon but the effect only applies to polearms with a reach greater than 140. While this effect remains present in Warband, it was removed in v1.006 of the Napoleonic Wars DLC, with horses never rearing as a result of being attacked. In Napoleonic Wars, polearms will instead instantly kill horses when the bearer is kneeling or crouching, in a similar way to couched lance damage. Some polearms, when drawn, initially take up a stance like two-handed weapons before dropping into the polearm stance. This can increase the ready time of the weapon when the user needs to switch from a ranged weapon to engage in melee. List of Polearms[] ▼ Show/Hide Polearms ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Pitch Fork - 87 154 16(blunt) 22(pierce) 1.5 19 BalancedBentCracked Military Fork - 95 135 15(blunt) 30(pierce) 2.0 153 BalancedBentCracked Battle Fork - 90 144 15(blunt) 35(pierce) 2.0 282 BalancedBentCracked Staff - 100 130 18(blunt) 19(blunt) 1.5 36 BalancedBentCracked Quarter Staff - 104 140 20(blunt) 20(blunt) 2.0 60 BalancedBentCracked Iron Staff - 97 140 25(blunt) 26(blunt) 2.0 202 BalancedBentCracked Scythe - 97 182 30(cut) 14(pierce) 2.0 43 BalancedBentCracked Military Scythe - 87 155 36(cut) 25(pierce) 2.5 155 BalancedBentCracked Hafted Blade - 95 135 37(cut) 20(pierce) 2.8 185 BalancedBentCracked No shield Hafted Blade - 93 153 39(cut) 19(pierce) 3.3 350 BalancedBentCracked No shield Glaive - 90 157 39(cut) 21(pierce) 4.5 352 BalancedBentCracked No shield Poleaxe 13 77 180 50(cut) 15(blunt) 4.5 384 BalancedBentCracked No shield Shortened Spear - 102 120 19(blunt) 25(pierce) 2.0 53 BalancedBentCracked Boar Spear - 90 157 26(cut) 23(pierce) 1.5 76 BalancedBentCracked Bamboo Spear - 88 200 15(blunt) 20(pierce) 2.0 80 BalancedBentCracked Spear - 98 135 20(blunt) 26(pierce) 2.3 85 BalancedBentCracked War Spear - 95 150 20(blunt) 27(pierce) 2.5 140 BalancedBentCracked Pike - 81 245 16(blunt) 26(pierce) 3.0 125 BalancedBentCracked No shieldCannot be used on horseback Ashwood Pike 9 90 170 19(blunt) 29(pierce) 3.5 205 BalancedBentCracked No shield Awlpike - 92 165 20(blunt) 33(pierce) 2.3 345 BalancedBentCracked Long Awlpike - 89 185 20(blunt) 32(pierce) 2.3 385 BalancedBentCracked Jousting Lance - 61 240 - 17(blunt) 5.0 158 BalancedBentCracked Couched lance damage Light Lance - 85 175 16(blunt) 27(pierce) 2.5 180 BalancedBentCracked Couched lance damage Double Sided Lance - 95 128 25(cut) 27(pierce) 4.0 261 BalancedBentCracked Couched lance damage Lance - 80 180 16(blunt) 26(pierce) 2.5 270 BalancedBentCracked Couched lance damage Heavy Lance 10 75 190 16(blunt) 26(pierce) 2.8 360 BalancedBentCracked Couched lance damage Great Lance 11 55 240 - 21(pierce) 5.0 410 BalancedBentCracked Couched lance damage War Hammer - 81 120 38(blunt) 38(pierce) 3.0 125 BalancedBentCracked No shieldCannot be used on horseback Polehammer 18 50 126 50(blunt) 35(blunt) 7.0 169 - No shieldCheats only Long Spiked Club - 96 126 23(pierce) 20(blunt) 2.5 264 HeavyChippedRusty Long Hafted Spiked Mace - 94 140 28(blunt) 26(blunt) 2.5 310 HeavyChippedRusty Long Hafted Knobbed Mace - 95 133 26(blunt) 23(blunt) 3.0 324 HeavyChippedRusty Voulge 10 88 175 40(cut) 18(pierce) 3.0 129 HeavyChippedRusty Bonus against shieldsNo shield Long Bardiche 11 89 140 48(cut) 17(pierce) 4.5 390 HeavyChippedRusty Bonus against shieldsNo shieldUnbalanced Great Long Bardiche 12 88 155 50(cut) 17(pierce) 5.0 660 HeavyChippedRusty Bonus against shieldsNo shieldUnbalanced ▲ Show/Hide Polearms ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Poleaxe","Despite its axe-like appearance, the Poleaxe does not deal additional damage to shields. However this weapon is far from ineffective, being one of the most powerful swung polearms in the game. It is great to use to attack enemies in melee before they are able to touch you, due to its reach, however though it is a slow weapon so you should be prepared to switch to something shorter and faster if a foe closes the gap. Warband Mount&Blade See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Poleaxe/Warband","Poleaxe PoleaxePolearm (No shield)Base value: 384 denarsWeight: 4.5Swing: 50cThrust: 15bSpeed rating: 77Weapon reach: 180Requires strength: 13" "Polehammer","Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Polehammer/Warband","Polehammer PolehammerPolearm (No shield)Base value: 169 denarsWeight: 7.0Swing: 50bThrust: 35bSpeed rating: 50Weapon reach: 126Requires strength: 18" "Polish Commonwealth","Polish Commonwealth Banner Troops Official Information Ruler King Jan Kasimir Claimant Janusz Radziwill Faction Location Poles in light yellow “ That is the most amazing state I have ever seen. It is a feudal republic, comprised of three major groups of people - the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish. All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. ” — Jaques de Clermont The Polish Commonwealth is a nation in Eastern Europe. Also known as the Polish-Lithuanian Commonwealth, its population is made up of three major groups: Poles, Ruthenians (ancestors of Ukrainians and Belarusians), and Lithuanians. The minority groups were non-Lithuanian Balts and Jews also Lipka Tatars. The Polish Commonwealth is famed for its majestic Winged Hussars. While it possesses a powerful army, it is fragile due to its dissatisfied gentry, which could ultimately lead to the Polish Commonwealth's demise. The Polish Commonwealth is led by King Jan Kasimir. Polish infantry does not lack in anything - their Zolniers and Pikemen are perfectly competent - but they don't really shine, being outgunned by Swedish musketeers and outfought by even Russian marksmen and their poleaxes. Poland's strength lies in its winged hussars, unmatched in both armor and shock value. Backed up with light dragoons, the Polish cavalry is devastating against infantry while posing a good match for even Crimean cavalry. It is located on the center-north to west part of the overland map. The Deluge is the main questline for the Polish Commonwealth. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Jan Kasimir Initial Ruler Janusz Radziwill Claimant Vassals[] Colonel Andrzej Kmicic Colonel Michal Wolodyjowski Colonel Jan Skrzetuski Warlord Alexander Oginsky Warlord Stanislav Liantskoronsky Warlord Fyodor Obukhovich Count Casimir Tyszkiewicz Warlord Janusz Kiszka Hetman Pavel Sapega Colonel Jerzy Halecki Colonel Jan Zenowicz Warlord Jan Zamojski Cornet Siegmund Slushka Hetman Jan Sobieski Hetman Stanislaw Potocki Hetman Stefan Czarniecki Warlord Krzysztof Grzymultowski Colonel Alexander Casimir Wolowicz Prince Boguslav Nesvizhsky Prince Michal Vishnevetsky Tactics[] Strengths[] Nearly unmatched heavy cavalry (the Winged Hussars). Large and balanced unit roster, a jack of all trades. Infantry Commander units are very capable and easily available. Weaknesses[] Elite Heavy Cavalry is not easily available or easy to mass. Does not excel in any particular category besides Heavy Cavalry. The Polish Commonwealth is similar to the Kingdom of Swadia of Mount&Blade: Warband. Most Polish units are unremarkable with average stats, but Poland makes up for this by having the largest, most balanced and varied unit roster of any faction, the exception to this rule being the majestic Winged Hussars. Poland's standard infantry units like the Zolnier and Pikeman are dependable and easily amassed. Regional infantry like the Town Cossack and Lithuanian Musketeer are desirable for their superior stats or better armor (respectively) than their standard Polish counterparts. A direct upgrade from any of the musketeers previously mentioned are the German Infantry Musketeers. Don't bother with the Scottish Musketeers, as they have worse stats and the same firearm as a Zolnier. Polish Pikemen are great at their job but, for more survivability, consider transitioning to German Infantry Pikemen and Scottish Pikemen for their superior stats, armor, and pikes. For heavy shock infantry, your one option is the Scottish Swordsman, who will perform quite well against infantry (and a bonus against shields) in sieges both offensively and defensively. Polish Dragoons perform well as dragoons (go figure) with the regionally available Rank Cossacks and Polish Reiters performing a similar role. Cavalry charges should be left to Winged Hussars with their exceptional stats, armor, and long lances. Polish Reiters or Volunteers are great in support due to their high melee stats and carry sabers, but expect Volunteers to die en masse due to their lack of armor. Lithuanian Tatars and Armored Cossacks are good Horse Archers, however the Armored Cossack performs quite well as a cavalry charger or in siege, with its medium-heavy armor and the potential of spawning with a lance or armor-piercing weapons. Troop Tree[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Territory[] The territory of the Polish Commonwealth starts with the following towns, fortresses, and villages. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name pol_man_insult_1.wav pol_man_insult_2.wav pol_man_insult_3.wav pol_man_insult_4.wav pol_man_insult_5.wav pol_man_insult_6.wav pol_man_victory_1.wav pol_man_victory_2.wav Trivia[] The Polish Commonwealth's full name was ""The Kingdom of Poland and the Grand Duchy of Lithuania"" (""Królestwo Polskie i Wielkie Księstwo Litewskie""), but it was often shortened to the ""Polish–Lithuanian Commonwealth"" or in fact just ""Poland"". In Polish, it is more commonly known as ""Rzeczpospolita Obojga Narodów"" - ""Commonwealth of Both Nations"" or ""I Rzeczpospolita"" - ""The First Republic of Poland"". The term ""Rzeczpospolita"" is a calque of Latin ""res publica"" and, even today, the official name of the Republic of Poland is ""Rzeczpospolita Polska"". The Polish Commonwealth was a dualistic state of Poland and Lithuania ruled by a common monarch. It was the largest and one of the most populous countries of 16th and 17th century Europe, with almost 400,000 square miles (1,000,000 square kilometers) and a multi-ethnic population of about 12 million at its peak in the early 17th century. The Commonwealth was established at the Union of Lublin in July 1569 and ceased to exist as an independent state after the Third Partition of Poland in 1795. Although the two component states of the Commonwealth were formally equal, Poland dominated in the partnership - as the King of Poland was always the Grand Duke of Lithuania at the same time, Polish language was used in the Lithuanian Province as an official language, and many, many more. The Polish Commonwealth achieved its maximum territorial extent in 1619 - in terms of present-day borders, it encompassed most of Poland and Ukraine, all of Belarus, Lithuania, Latvia, and the Kaliningrad Oblast, much of Estonia, parts of Russia (including Smoleńsk), and small parts of Moldova and Romania. In the game's code, the Polish Commonwealth is referred to as swadian - the Polish Commonwealth and the Kingdom of Swadia being similar in that they are both the ""main"" faction of their respective games. Wikipedia has an article on this subject at:Polish–Lithuanian Commonwealth Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Polish Dragoon","For the Swedish unit of the same name, see Swedish Dragoon. Polish Dragoon Troop Information Culture Polish Commonwealth Wages 9-11 thalers Acquired from... Commander Upgrades to... Polish Dragoon (veteran) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Polish Dragoon is a light missile cavalry unit employed by the Polish Commonwealth in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Kingdom of Sweden. All nations (except the Crimean Khanate) have one type of mounted firearm-wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name ""Dragoon"", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. The Polish Dragoon closely resembles the Zolnier except for its uniform's color. They are armed with a Simple Saber or a Saber and a Tatar Shield, a Simple Wheelock Carbine, and ride Saddle Horses. Tactics[] Dragoons wield carbines and have relatively good armor. However, there are substantial differences between the Polish and Swedish versions in terms of their melee weapons and effectiveness on horseback. Arguably, the Polish Dragoon is better at engaging in melee combat than his Swedish counterpart due to his shield, which adds extra protection against enemy blows, especially during sieges, when swarms of enemies block the entrance to the fort/town. The Swedish Dragoon's Thrusting Sword, though, is quicker at hitting the enemy but is still problematic during sieges. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Polish Dragoon - Default Stats and Equipment Attributes Stat Points Level 9 Strength 8 Agility 9 Intelligence 0 Charisma 0 Health 35 Armor Head Polish Uniform Hat Body Polish Dragoon Uniform Hand ? Foot Old Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield 3 Athletics ? Riding 3 Shooting from Horseback 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Firearms 110 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Carbine, Bullets Shield Tatar Shield Mount Saddle Horse Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)" "Polish Dragoon (veteran)","For the Swedish unit of the same name, see Swedish Dragoon (veteran). Dragoon (veteran) Troop Information Culture Polish Commonwealth Wages ? thalers Acquired from... Polish Dragoon- or -Prisoners Upgrades to... None Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Polish Dragoon (veteran) is a veteran cavalry unit of the Polish Commonwealth in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Kingdom of Sweden. All nations (except the Crimean Khanate) have one type of mounted firearm wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name ""Dragoon"", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. Tactics[] Dragoons wield carbines and have relatively good armor. They are used to skirmish the enemy and fire from range whilst running if an enemy chases after them, making them very effective against infantry. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Polish Dragoon (veteran) - Default Stats and Equipment Attributes Stat Points Level 12 Strength 9 Agility 10 Intelligence 0 Charisma 0 Health 46 Armor Head Polish Uniform Hat Body Polish Dragoon Uniform Hand ? Foot Old Cavalry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield 4 Athletics ? Riding 3 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 125 Throwing 0 Weapons Melee Saber Ranged Wheellock Carbine, Bullets Shield Tatar Shield Mount Saddle Horse Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)" "Polish Pikeman","For other uses, see Pikeman. Polish Pikeman Troop Information Culture Polish Commonwealth Wages 3 thalers Acquired from... Commander Upgrades to... Polish Pikeman (veteran) Upgrade Cost ? thalers XP for Kill ? exp Ransom Value ? thalers Polish Pikemen are the pike infantry of the Polish Commonwealth in Mount&Blade: With Fire & Sword. Hence their name, these infantrymen carry pikes, a long polearm which they use with two hands, and are especially deadly against cavalry but vulnerable to musket fire. The Polish Pikeman, the New Order Spearman, and the Marksman Spearman are light pikemen units, while the Swedish Pikeman, the German Pikeman, and the German Infantry Pikeman are less vulnerable heavy pikemen units. Militia Pikeman units, armed with shorter Simple Pikes, tend to be less useful. Tactics[] Pikemen are likely one of the most important units in the game. They wield pikes, the longest melee weapon available, and it is specifically developed to stop enemy shock cavalry. Awlpikes existed in Warband but, especially in With Fire & Sword, horses will immediately stop with the slightest poke from a pike. Pikemen's main job is to protect vulnerable Musketeers from enemy cavalry, so they are best utilized in a line formation, either behind the Musketeers (or any ranged units) or in front of them if the terrain is adequate. When ordered to hold a position, some Pikemen will automatically crouch, and so they form a hedgehog-like formation. If invested in large numbers, it is almost impossible for the enemy AI cavalry to ""slip through"" the line. Similarly, it is not advised for the mounted player to even attempt going through the enemy Pikemen. In sieges, Pikemen units switch their pikes with swords, with Western European heavy pikemen using broadswords, Eastern European light pikemen using sabers, and Militia Pikemen using thrusting swords. With more protection, Western European heavy pikemen are more reliable at defending and besieging fortifications, while Militia Pikemen are the least reliable. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Polish Pikeman - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 7 Intelligence 0 Charisma 0 Health 50 Armor Head Polish Uniform Hat Body Hajduk Uniform Hand ? Foot Old Boots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics 4 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)" "Politics","""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! The realms of Calradia, although they represent different cultures, all adhere to the same basic political system: feudalism. Feudalism is based on the relationships between individuals: the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly. This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particularly as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshall, the lord in charge of organizing large-scale campaigns. When one realm in Calradia makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshall's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense. If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies." "Pork","Pork Classic/Warband Viking Conquest Games Base value 85 75 100 89 Weight 15.0 Item Quantity 50 50 50 150 Morale Bonus +6 +6 +3 +6 Spoils No Yes Yes Yes Goods Type Food Made From... N/A Made Into... N/A Pork is a food item that provides a good morale bonus, however it is prone to spoilage in Warband and With Fire & Sword. Spoilage[] Pork will go through several stages over the course of five days before it becomes completely rotten: Pork Fresh Pork Day-old Pork Two Days-old Pork Smelling Pork Rotten Pork Despite the degradation of the food, the morale bonus remains constant until the pork is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Pottery","Pottery Games Base value 126 100 100 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Pottery is a non-consumable trade good. While generally inexpensive, pottery is quite heavy for its price and is not often worth carrying through bandit-infested regions for the small profit gained by trading it. Pottery can be bought cheaply at Halmar and Narra, as well as all Sarranid towns in Warband. In With Fire and Sword, pottery generally sells high at villages, with a few exceptions. It can be bought very cheaply from Crimean cities, Bakhchisaray in particular. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Practice Horse","A Practice Horse during a tournament Practice Horses are the horse on which you will be riding if you're mounted during a tournament or training. Practice horses can be ridden by all characters regardless of their riding skill. Despite the fact that riding a horse is usually an advantage, the small amount of space available to maneuver in an arena as well as the poor pathfinding of AI controlled riders makes horse-themed tournaments a poor place for players with lower riding skill. Compounding this is the fact that the practice horse is even less maneuverable than a sumpter horse, the least maneuverable horse normally available. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Practice Horse 10 40 37 14 100 0" "Praven","Praven Settlement Information Type Town Kingdom Kingdom of Swadia Villages BurglenTosdharYaragarAzgadElberlGisimVeidar Sieges with... Ladders Port No World Map Mount&BladePravenBurglenTosdharYaragarTemplate:World Map/Mount&BladeWarbandPravenAzgadElberlGisimVeidarTemplate:World Map/Warband Praven is a town and the capital city of the Kingdom of Swadia and is initially owned by the Swadian ruler, King Harlaus. Given their similar name and location on the map, Praven is likely to have a connection to, or possibly even be the same settlement as the Vlandian town of Pravend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Burglen, Tosdhar, and Yaragar. Warband[] The town is situated at the far west of the Kingdom of Swadia bordering the sea, it is relatively secure from direct attack by opposing factions because it is blocked from both the Nords to the north and Rhodoks in the south by mountain ranges. Its villages are Azgad, Elberl, Gisim, and Veidar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Praven can be located by turning left after selecting 'Take a walk around the streets' and walking to the castle. However, it is much easier to go to the castle, then exit via the door instead of the tab key, at which point the Guild Master is directly in front of the player. Siege[] Besieging Praven requires the construction of Siege Ladders. Praven is unique in sieges in that when you assault the walls, you and your army's starting position will be on a beach, and will have to advance up a large path to the ladders, and through all this time under constant crossbow fire. Defending the city can be a challenge, because the breach made by the besiegers is much wider than that of other towns. This makes defenders vulnerable to ranged enemies, since their main advantage of a narrow, protected choke point is reduced. With the patch 1.131, there is a mountain inside the city, allowing you to walk up and over the walls. Units tend to appear underground as well, and many of the buildings appear to float and can be walked through. The besieging forces won't advance normally. If you are leading the assault, you will have to order your troops to follow you or they will not mount the wall. They cannot follow you over the mountain passage. Tournaments[] If you take part in a Tournament in Praven, you will always be given the following set of equipment: Lance & Shield All participants are on horses. This tournament is one of the most predictible, and possibly one of the easiest if one knows how to use a lance on horseback. Couching is not recommended, due to this arena's constrained space. Economy[] Guild Master location. Ale can be bought cheaply here for about 60-100 denars though it may even go as low as 10 on rare occasions. Flax can be bought here for under 80 denars, and sold in nearby Suno for over 120 denars. Praven produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Pravend","Pravend Settlement Information Type Town Kingdom Vlandia Villages RulundLarnacPalisont Sieges with... Battering RamLaddersTowers Port No Pravend is a town of the Kingdom of Vlandia, ruled by the Baron Aldric of House dey Tihr. Given the similar names and location, Pravend is presumably the precursor of the town of Praven, capital of the Kingdom of Swadia, as featured 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city, formerly known as Paravenos, was the second major colony founded by Calradios the Great and the Calradians after their arrival on the continent. The town succeeded Charasea as the capital of the Calradic Empire, being so for centuries before the center of gravity of the Empire moved eastward. Nevertheless, Paravenos retained its primacy as the economic center of the West. When Osric Iron-Arm invaded, he recognized Paravenos would be far more valuable as a seat of power than as simply as a source of loot, and negotiated its surrender with local senators. The city subsequently passed under the control of the dey Tihr, a cadet branch of the ruling clan of Vlandia, the dey Meroc. Territory[] The villages of Rulund, Larnac, and Palisont are bound to the town. Additionally, the castle-bound villages of Drapand and Valanby do their trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons or smelt down undesirable ones. Criminal gangs may be present at different locales such as the Backstreet, Clearing, or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] The historical name of Pravend has seen a number of revisions across the development of Bannerlord, as well as a number of inconsistencies. The alternate spelling of Paravenos - 'Baravenos' - appears a number of times, but is most likely a typo. Furthermore, in the settlements.xml file, Paravenos is said to originate from the Calradic 'Parzeonerea' - the 'City of He who Rules by Heaven's Will'. According to earlier development images, Pravend's location was originally closer to the coast, which would align more closely with the location of Praven in Warband. With the major changes in Bannerlord's map topography closer to the Early Access release, this was changed to an inland location, closer to Ocs Hall. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Priest Spasokukotsky/Interactions","This is a list of interactions of Priest Spasokukotsky. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Story: Krakov 6 Like Quotes 6.1 Nogai 7 Dislike Quotes 7.1 Companion #1 7.2 Mamai Introduction[] My son! Allow me to bless your meal, and recite a beautiful and elaborate prayer which shall bring you luck in battle. For this I only ask a few mugs of cool beer! God bless, holy father! Why are you wandering the pubs, eh? ""For a while I am... How should I say... I have ceased to take up the holy orders. I am the priest Spasokukotsky. The bishop of Riga gave me a small village parish, but within the week he sent his sacrist there to check how well I was fulfilling my duties. After the Sunday mass this bore came to my humble cell. First he inquired what a parish woman was doing in my bed, and then had the gall to start preaching to me. He explained that one should not spin the censer over one's head during the sermon -- and I endured his condescension well enough. He said that prayers should be concluded by the word ""Amen"", and not by the word I spoke at the end, and still I remained silent. The parish loved my way of doing things, you understand! But then, when he began to shout that he saw goods from my Church being sold at the Riga market, I could no longer stand it any longer, and beat him with a staff so hard he barely made it out alive. Learning of this, the bishop sent a mercenary band to deal with me. I did not wait for them to come, but took my belongings and fled to the woods. Soon I found out I had been defrocked and excommunicated by the bishop. A priest, even a defrocked priest, would be a welcome addition to the party. I accept this offer with pleasure, my son! I swear by Sweet Mary Mother of God, you shall not regret it. Church services is not my only trade. I wield a pike quite well, and if you should ever need to persuade someone, I can do it even if it's a dead body. I do detest cowards, however... I hope your quick tongue will be use to us. If you wish to join an army, you should take off your robes and your cross, and put on a cuirass. Perhaps we shall talk again once you have made up your mind. Nay, I'm fed up with talking to you. Heh, what an interesting surprise... Go now, holy father, God will provide... Reencounter[] So now I am wondering where life shall lead.... Retirement[] Listen, commander! Last night I had a vision. Mother Mary said to go to Riga, visit the bishop there, and recant. He shall renounce his excommunication, and return me to the parish. It is not the first vision like this that I have had. I had better go... Rehire[] It is you, commander! Oh, the sacrist of the Riga Cathedral told me that believing dreams is a sin! The days I spent in the diocesan jail were dreadful. Anyway, you can fully count on me. Story: Krakov[] Krakov. The ancient capital of Poland. A city of great kings and zealous Catholics. It was here, in 1386, that the Lithuanian Prince Jogaila was baptized. And later, his marriage with Queen Jadwiga laid the first stones in the union of Poland and Lithuania in our great Commonwealth. That city is more than a homeland to me. Here one can feel the breath of antiquity... Like Quotes[] Nogai[] I just wanted to say that Nogai is the finest man in the entire company, even though he is Muslim. It's strange, but we quickly found common ground. If only I could turn him to Christianity, the Bishop would surely give me back my frock. Dislike Quotes[] Companion #1[] Here's what I say, commander. That old {s11} is a cruel man. I can't even take a step without him accusing me of all manner of deadly sins. His scabrous jokes about me make the unwashed soldiery laugh. I shall not be able to tolerate this forever. Mamai[] Virgin Mary be my witness, the Cossack Mamai is verily a devil-spawn! I mean this quite apart from his hatred of us upright Catholics. I have seen much, but never have I witnessed a man who can drink a full bottle of vodka in the morning and then wander around the camp looking for a brawl... Aye, that I have seen for the first time in my life. In our last fight he almost got me killed, confusing me for the enemy. And his yells at me -- ""Damned schismatic!"" I come from an old gentry house of Spasokukotskis, and I shall not suffer some serf to mock me." "Prince Kurzak","Kurzak Official Information Kingdom Kingdom of Vaegirs Monarch Himself Title Prince Fiefs Reyvadin Religion Christianity (implied) Personal Details Gender Male Prince Kurzak is the ruler of the Kingdom of Vaegirs in Warrider, version 0.202 of classic Mount&Blade. According to lore, he was originally a noble of the Kingdom of Swadia that rebelled and founded his own kingdom. Stats and Equipment[] The prince wears a leather jacket and nomad boots. Trivia[] Prince Kurzak has the same appearance and gear as all the other nobles in the game. Unlike the monarchs in later versions of Mount&Blade, he has no special interactions. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas" "Prince Valdym the Bastard","Prince Valdym the Bastard Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Claimant Personal Details Gender Male Prince Valdym the Bastard is the claimant to the throne of the Kingdom of Vaegirs. His father died when he was young, leaving Valdym in the care of his uncle, the regent Burelek, who was then the king. However, Burelek accused Valdym's mother of adultery, had her executed, and declared Valdym a bastard. Burelek died shortly afterwards (Valdym considers the short kingship of Burelek as a ""Sign of Heaven""), and his son, Yaroglek, took the throne. Valdym was smuggled away by a faithful servant, and now wants to take back the throne. Yaroglek counters Valdym's claim, stating that while the actions of his father were immoral, the man was still recognised as king of the Vaegirs, making his own claim to the throne just as legal as Valdym's. To end his reign on behalf of a dead man's crimes, he argues, is folly, and sets a disturbing precedent, which could ""destroy the institution that we call Monarchy"". Starting Equipment[] Flat Topped Helmet Courtly Outfit Lamellar Cuirass Leather Boots Mail Chausses Plain Heater Shield Military Pick Hunter Horse Trivia[] Like Former Queen Christina, Valdym's title of ""Prince"" won't be removed if he becomes king. Gallery[] Prince Valdym the Bastard in starting equipment Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen" "Prisoners","You can take prisoners at the end of most battles or sieges. Some fights do not allow the option, such as freeing a village from bandits. You can only capture the enemies who have been knocked unconscious through the use of blunt weapons (horse charging is also blunt damage). Very rarely, sharp weapons may result in wounding, due to reasons unknown (possibly the surgery skill on the opposite side). Once you have taken prisoners, you may recruit them to your party, ransom them to Ransom Brokers (found in taverns in towns), or garrison them in a town or city. Money from ransoms can vary, depending how big the army was, if you captured a noble, or how good it is if it's a soldier (in classic Mount&Blade, all soldiers are worth 50 denars). In With Fire & Sword, sending your troops into battle without you will very often result in wounding enemy troops, which can be useful if on a quest to capture enemy soldiers. Prisoners can be a great source of money if you have high prisoner management, or a town or castle to store them in. If you have a town, you can put all your prisoners in it until a ransom broker appears in your tavern. If you have no town but have higher prisoner management, you can travel around capturing prisoners and selling them as you find ransom brokers. If you have a castle, you can check nearby towns until you find a broker, and then convey your prisoners to his location. List of prisoners. Your prisoner management skill governs how many prisoners you can take at a time: 5 for every point. The skill's base attribute is charisma. Prisoners are considered party members for the sake of calculating speed, thus the amount and speed of prisoners can result in increasing or decreasing Party Speed. You may want to avoid dragging around low value infantry, while keeping mounted prisoners around for a bit longer. It should be noted that keeping prisoners in castles or towns will result in them very, very gradually decrease in numbers, and eventually be gone altogether. This may be because they have fled or died. Contents 1 Noble Prisoners 1.1 Rescuing Lords 2 Captive Ladies 3 Recruiting prisoners 4 Viking Conquest 4.1 Prisoner recruitment 4.2 Tactics and Tips Noble Prisoners[] Lords or kings can be taken prisoner after their army is defeated if they fail to escape from battle (70% chance to escape in Warband, 80% in With Fire & Sword). Every 24 hours, there is a 5% chance that the kingdom from which they come will offer denars/thalers/peningas to get the prisoner released; refusing this will result in loss of honor, but will prevent them from raising a new army for as long as they are held captive. You can still capture a lord without using the prisoner management skill. If your prisoner capacity is reached, the lord will still be captured, possibly overfilling your max capacity (e.g. 6/5). However, if you remove a normal prisoner, you will not be able to go back over once the party is full. Prisoner lords will attempt to escape captivity every 48 hours, their chance of success is dependent on where you are holding them: 5% from within your party, 3% from a town or castle without a Prison Tower, and 0.5% from a town or castle with a Prison Tower (1% in With Fire & Sword). If you keep the captive nobles as your prisoners while you travel, you will notice that they gain the + symbol next to their name, like they have leveled up. However, there is no way to upgrade their skills. Rescuing Lords[] You can rescue captured lords of a neutral or friendly kingdom from your enemies in two ways. The first is to simply defeat the lord that took them prisoner in battle so long as he has not put them into a dungeon yet, this will automatically free the captured lord and you will gain +7 relation with them and +2 honor. In Warband, a second option is to sneak into a castle or town where a lord is being held captive, knocking out the prison guard (this can be very difficult in towns where you may find yourself surrounded by up to 4 high-tier troops, in a confined space, wielding only robes and a quarterstaff) then entering the prison and telling the captured lord that you're there to rescue him. This may become easier by bribing a village belonging to that town/castle to start a fire. The fire will start in one hour or at midnight by your choice, and most of the guards will be gone while fighting off the guards with the prisoner. It is also possible to rescue lords from a castle or town if they are held by a faction that is neutral to you. This is more attractive than attempting to sneak past the guards as it allows you to retain your normal adventuring equipment, which makes fighting a half dozen guard units quite a bit easier. It raises your relationship by 7 with the rescued lord as well as increasing your relation by 2 points with his home faction. There is also honor associated with ending their incarceration. There are no negative effects with the ruling lord or faction. In addition, if the captive lord has relatives, you can speak to the relative to receive a quest to rescue the captive lord, further increasing your relationship with him (by 1 when you accept the quest and by 8 when you successfully complete it), monetary, and experience gains. In total, this is one of the most effective ways to increase honor and relations as an unfactioned lord, and goes a long way towards building a future kingdom. Since troops are completely unnecessary it is best to just use a bare bones party of heroes and free all the lords possible. This is excluding the possibility of running into a roving hostile band. Note that if the faction of the quest giver and the faction that captured the lord in question make peace (before the player could finish this quest) then all the Lords (not the troops) of both of these factions will be automatically released, making it impossible to finish this mission since it will be cancelled. Once you have gotten the lord out of prison (it is a good idea to tell him to fight together with you, then order him to hold his ground in a corner out of sight) you have to defeat all the troops in the town or castle, without letting the lord get knocked unconscious; this can be very tricky when there are a lot of archers around. If a lord is knocked unconscious you will have failed the rescue, and the game will tell you that he had to be left behind. You cannot attempt a prison break in the same castle/town more than once every day, as the guards will instantly recognize you. Captive Ladies[] After capturing a castle or town, you may find ladies who failed to escape. In Warband, you can talk to them and let them go free (+1 relationship), or hold them prisoner for ransom (loss of relationship and honor, profit if a deal is offered). Recruiting prisoners[] You may attempt to recruit prisoners into your party through the Camp menu once every 24 hours. This may allow you to acquire a specific unit without having to train them yourself, or may give you a quick boost to your troop numbers. However, doing so comes at a cost to Morale of -3 for every prisoner that accepts your offer. There is also a high chance that freshly recruited prisoners will desert your party within the following day, although this can easily be prevented by putting them into a garrison. The chance of prisoners accepting the deal is based on your persuasion skill. 0 persuasion will have a success rate of 40%, every point increases the rate by 4% up to 80% at skill level 10. When recruiting prisoners, the choice to join your party is not made by individual units, but rather a troop type. In other words, if you have 3 Nord Recruits as prisoners, you will either get 0 or 3 of them. Exploit: If you really want to recruit prisoners and have enabled quitting without saving, save before trying to recruit prisoners. The chance of prisoners joining you is completely random, so loading and trying again could make prisoner management pretty useful, considering you can recruit prisoners once a day. Viking Conquest[] In Viking Conquest, it is also possible to capture prisoners, but the amount of prisoners you can have depends solely on the size of the party instead of the skill prisoner management. Party size Amount of prisoners 1 5 54 27 60 29 Prisoner recruitment[] Unlike in other modules, there are 2 ways you can recruit prisoners: * via the ""Talk"" interaction. This is available for only one prisoner / per 24h. The odds are lower then via the camp (depending on if you have Charisma 12, Persuasion 6, leadership 7, Renown, honor and religion). *via the ""Camp"" option. This is available for one group of prisoners of the same type (e.g. Norse Bodyguards) /per 24h. The group is selected randomly (could be just one prisoner if that is what you have). The number of prisoners that you can recruit in one go is limited to a total of 25 (the higher the morale the bigger chunk of the group is offered if you actually have 25 or more prisoners of that type) due to the fact that each prisoner recruited will lower your morale with 4 and morale can't go negative. On both you need to wait 24h before retrying (if you try faster then that, in Talk you will simply not have the dialogue option, while in camp you will just get a generic ""nobody is interested at this time"" at the lower left on your screen). Tactics and Tips[] A safe place to deposit your prisoners in Viking Conquest is the Refuge as nobody except you will see it - with the notable exception of Nobles, who are safer to be carried with you or in a town with a prisoner tower. Unlike in other modules, you can sell high tier prisoners to nobles, generally one at a time so this is not a reliable way to get rid of them (only a nice perk). Always recruit close to a town/garrison so you can deposit them there. The reason being is that they escape during the night and also (if you are high on cash) you can easily replenish your morale cheaply by asking the Kingdom Bard to sing for you and your men. Running with a low morale (generally below 45) could get you into issues like: desertions (could be in mass), mutinies (where essentially you will have to kill some of your troops). An effective way to recruit via the camp is: if you are close to a town you own and the camp interaction for recruitment can be used, you can just drop all the unwanted prisoners in the garrison, and leave the group you want to recruit." "Procure Gift","Procure Gift Given by Spouse or Lord Time limit 30 days Refresh rate 7 days Reward Relation +2 Procure Gift is a quest given by your spouse or a lord to help increase your relationship with one of their family members you don't get along well with (e.g. Count Clais can give this quest to improve your relationship with Count Grainwad, if they are generated as brothers at the start of the game). This quest will task you with getting some items and giving them to the quest giver. These items are normally a bolt of velvet and a length of furs. After you give them, they will ask you to talk to the lord to see if he appreciated your gesture. Talking to the lord completes the quest and gives you a slight relationship boost." "Productive Enterprise"," Available Productive Enterprises as offered by the Guild Master. A Productive Enterprise is a feature exclusive to Mount&Blade: Warband that allows a player to build a small industrial facility for a large initial lump-sum plus a weekly maintenance fee. In return, the facility can convert raw material goods into finished product goods that usually have a higher sell price, allowing the player to profit from the difference. An enterprise can be set to run automatically, allowing the player to set up several sources of additional income that require little to no maintenance, allowing the player to focus their time on issues other than generating revenues once the player can build up the initial down payment to have a large set of enterprises built. Productive enterprises are only built in towns by speaking to the Guild Master about productive enterprises, but only one can be built per town. They can only be set up in towns where the player has a neutral or positive reputation for the town, the lord, and the faction that controls the town. If the faction that controls the town becomes hostile to the player, the player will not receive profits from the facilities for as long as they are hostile, and in the weekly budget report, it will say that the shop is ""under sequestration"". However, the enterprise's warehouse will not be altered in any way, and operation will be resumed immediately once the former enemy faction's hostilities with the player are over, or the town is captured by another friendly/neutral faction. Once the initial lump sum of money is spent, seven days must pass before the facility is completely built. You may only set up one of nine shops per town: Shop Build Cost Cost/Week Input Produces Profit (Average) Rate of Return * Profit Margin Mill and Bakery 1,500 50 6 grain 6 bread 70 4.6% 23.3% Brewery 2,500 50 1 grain 2 ale 160 6.4% 66.7% Tannery 8,000 50 3 hides 3 leatherwork 250 3.2% 37.9% Wine Press 5,000 60 4 grapes 2 wine 80 1.6% 18.2% Oil Press 4,500 80 6 olives 2 oil 220 4.9% 24.4% Ironworks 3,500 60 2 iron 2 tools 232 6.6% 28.3% Velvet Weavery and Dyeworks 10,000 160 2 raw silk + 1 dyes 2 velvet 490 4.9% 23.9% Wool Cloth Weavery 6,000 120 2 wool 2 wool cloth 120 2.0% 24.0% Linen Weavery 6,000 120 2 flax 2 linen 80 1.3% 16.0% *The percentage to pay off the cost every week. The ""average profit"" in the table is calculated from the base value of the goods in question. As these are commodities, their actual prices will radically differ from one town to another, and all the standard issues of trade, and hence, the low and high value of goods according to supply, apply. The formula used estimating the weekly profit is: value of outputs minus value of inputs minus cost per week. Your facility can drastically impact local supply by buying up the supply of raw materials, and flooding the market with their finished products, driving raw material prices up, product prices down, and overall resulting in diminishing profits over time unless caravans or the player can stabilize the prices through trading commodities to other towns. A productive enterprise will buy, convert goods of one type into goods of another, and then sell back those goods on the exact moment of the weekly budget report, and markets will adjust their inventories at the same time. A player can manipulate the markets by buying up the finished product or selling off the raw material just before this occurs, adjusting prices for those goods. Like with real markets, it is possible for players to ""speculate"" in the markets - buying up, manufacturing, and stockpiling goods in the warehouses of your facilities until prices are high before selling them off at potentially greater profits. Each facility has its own warehouse that lets you store a large number of items. Raw materials of the type the facility uses will be consumed instead of purchasing directly from the market if you place those raw materials in the warehouse. You can also direct the enterprise to stockpile its products in the warehouse instead of selling them to the market, so that you can sell them in other towns or to wait for prices to rise. You can also store items unrelated to the facility, which will simply be stored for later retrieval if you have yet to claim a fief. Generally, a highly productive town will produce many goods on their own that drive prices down and make your own businesses, which have fixed production rates, less profitable, meaning that sometimes less prosperous towns are more lucrative markets. Conversely, villages are the providers of the raw materials for your industry, so if villages are routinely looted, the prices of your raw materials go up, eating into your profits, as well. The most lucrative markets, however, are locations where villages produce a raw material that their associated towns do not actually produce the finished product. Curaw's villages, for example, produce iron, but Curaw itself does not produce tools, making iron very inexpensive and tools produced from that iron relatively valuable (at least, until you flood the market) in that town. The frequency of caravan visits also plays a role: caravans tend to normalize the prices by buying up finished products that are overabundant and cheap (raising the prices of your own goods if you are flooding the market with more goods than it can absorb), but also buying up cheaper raw materials if you are enjoying an abundant supply of cheap materials, and cutting into your profit margins as well. A town with infrequent caravan visits may provide very cheap raw materials, but because your industry will flood the market with goods, will also drastically lower the prices of your finished products as well. In these cases, the most profitable course of action may be to order the industry to warehouse the products so that you can sell them to other markets yourself, which requires personal supervision of the industry, but can allow you to enjoy the full benefit of lower raw material prices and exploiting high finished product prices in other towns. Generally speaking, mills and bakeries are unprofitable, as you will face too much competition as every town already has a bakery and every village produces grain. Wool cloth, likewise, is produced almost everywhere, but wool itself generally is not, often leading to negative profit margins. Conversely, breweries are generally reliable, if not terribly profitable ventures, since the price of two ale will almost always be far above that of a single grain. The other products all generally depend upon the relative availability of raw materials and what a town already produces. Towns that produce goods whose raw materials are not produced by their villages (or whose villages are routinely ransacked) will offer poor or even negative profit margins, while towns that do not produce a product while their villages produce a raw material will offer up great profits in that type of product. An alternate way to increase profits is to ""cut out the middleman"", so to speak, by simply looting villages and plundering the raw materials needed by your enterprise to make finished products. This can completely phase out the need for buying raw materials from the market and waiting for more from the outlying villages and trading caravans. However, looting villages drastically decreases your honor, drastically decreases relations with the faction and vassal who owns the village you loot, and obviously drastically decreasing relations with said village. But when you choose to loot villages to gain raw materials, make sure the villages aren't owned by the same faction who owns the town in which your enterprise(s) are located, as the faction's authorities will seize your business. Asking villagers what their villages and towns produce before making your choice can help you get a grasp of the long-term prospects for building a facility in a town. Keep in mind castle villages will trade goods to the nearest town of their own faction - sometimes meaning that raw materials will become available or unavailable to a town based upon whether the same faction that owns the town owns the nearby castles or not. A bug exists in pre v1.1 games that disallows players to purchase a Productive Enterprise, even if all the prequisites are met. This can be resolved simply by patching up to any version after 1.1. Gallery[] Mill and BakeryBreweryTanneryWine PressOil PressIronworksVelvet Weavery and DyeworksWool Cloth WeaveryLinen Weavery" "Proficiencies","An example of Proficiencies in Mount&Blade. Weapon Proficiencies are the player's ability to use specific weapons. There are six in total and they include: One-handed weapons Two-handed weapons Polearms Archery Crossbows (replaced by Firearms in With Fire & Sword) Throwing The three melee proficiencies covers the use of swords, axes, spears, maces, etc. Polearms can be one- or two-handed but are considered their own weapon class. Using a weapon will increase its related proficiency. Certain throwing weapons can be used in melee in Warband; these weapons are usually weak in melee with a very short reach compared to their dedicated melee counterparts. Firearms replace Crossbows in With Fire & Sword, but function in the same way. There is also a secret Firearms proficiency in Warband, only used by the Flintlock Pistol. It starts at level 0, and you cannot spend Proficency Points on it, nor does it appear on your character page. You can only increase the skill level by using the Flintlock Pistol in combat. Overview[] Weapon proficiency is the skill you use for any weapon. Increasing your proficiencies allows the character to deal more damage with a melee weapon, and use ranged weapons more accurately. It also improves the weapon's attack speed. Proficiencies can be increased in two ways. One is to simply use the weapon in combat, and over time your skill with it will increase as you hit enemies with it. The other is to spend Proficiency Points gained upon level-up on the proficiency of your choice. The maximum level for any weapon proficiency is 1000.0, where neither points nor combat can increase weapon proficiency anymore. The Weapon Master skill level imposes a cap on all the proficiencies, restricting how these points can be spent. The cap does not prevent increases earned through actual use. Each point of Weapon Master increases the standard proficiency limit. The proficiency cap progression starts at 60 (for a Weapon Master skill of 0) and the cap increases by 40 points for each additional point of Weapon Master skill up to 460 (the game incorrectly states a cap of 420) Bear in mind that the higher the Proficiency is, the more Proficiency Points are needed to raise it further. For example, to increase the One-Handed Proficiency by one point when it is at 20 would take one Proficiency Point. If that skill was 380, the player might need to spend between 10 and 16 Proficiency Points to increase the proficiency by one point. This amount varies based on how high your Weapon Master skill is. The higher the proficiency skill, the more points one will have to spend. To get from 0 to 1000 Proficiency you would need 18,896,958 Proficiency Points, or in combat, an equivalent of reaching 500 Proficiency ~500 times, aka killing roughly 9,000,000 people. Assuming weapon master 10, 12 or 13: Proficiency Level Required Proficiency points 50 34 100 113 150 278 200 595 250 1184 300 2244 350 4113 400 7350 450 12893 500 29190 550 97822 600 276707 650 678782 700 1525257 750 3207958 800 5309958 850 7874958 900 10930958 950 14517958 1000 18896958 Combat progression roughly matches the progression shown above, r>0.9. Leveling Proficiencies[] Proficiencies can be leveled anywhere that combat (or combat training) occurs. Your character will gain experience towards the weapon they are using (bare hands/fists do not have a related Proficiency and therefore do not contribute to proficiency progression). Increasing weapon proficiencies will result in: Increased Damage (when using a melee weapon or a ranged weapon if it benefits from Power Draw/Throw skill) Faster Attack Speeds Increased Accuracy (when using a ranged weapon) All results are gradual and may need as many as 50 points in a proficiency to see a notable difference, though results are much more noticeable while proficiency is still low. The Weapon Master skill increases the rate at which proficiency points are earned, and raises the spending cap on all proficiencies. Proficiency increases more quickly when fighting higher level opponents and slower when fighting lower level opponents, in addition to other factors. It is also possible to benefit more from a single attack if the attack was particularly difficult or damaging. The more damage that is dealt with a weapon, the more experience the player earns towards that weapon's proficiency; therefore it may be a good option to couch lances as often as possible if the player uses one, as it can do massive amounts of damage. This means that it is often not necessary to invest weapon points in polearms if it is just for the use of lances, as it rises rather quickly anyway. Ranged weapon proficiencies increase faster when more difficult shots are landed rather than when damage is done (damage still counts, just not as much). Headshots provide a bonus to the difficulty multiplier as well as shooting while on a moving horse. Additionally, the type of ranged weapon used also affects shot difficulty. Thrown weapons receive a moderate increase in shot difficulty as they are universally shorter ranged than other ranged weapon types while crossbows receive a penalty for their ease of use. Bows receive neither a bonus or a penalty to shot difficulty calculations. As proficiencies reach higher skill levels (around 150 and higher), the number of weapon points needed to increase a proficiency by one skill level is increased. Around 150, it takes 3 or 4 points to increase a proficiency by one level. If the proficiency has already gained experience toward the next level through actual use, fewer weapon points will be required to raise it to the next level. 10 points are gained simply for leveling up, while an additional 5 points are given for every attribute point the player puts in Agility. Eventually, weapon points can be rather worthless when leveling very high proficiencies and it is a viable option to use them with your lower proficiencies in case you need to change tactics, pick up other weapons on the battlefield, or wish to fight in Tournaments where you may not receive your weapon of choice. Tips & Tactics[] While playing, it may be helpful to consider the following things: If you plan on using two-handed weapons, you may want to consider using Polearms, as they have longer reach. However, since the damage output is greater when the target is farther away, you may find yourself in trouble if surrounded by enemies at close range. If you plan on primarily using ranged weapons, you may want to specialise in bows and thrown weapons because their damage increases from character skill (Power Draw, Power Throw) and weapon proficiency (bow, thrown). On the other hand, crossbows and firearms make great backup weapons for primary melee fighters or simply characters not primarily built around combat (high Intelligence/Charisma focus), because they start with high damage output and neither require nor benefit from character skill investment and weapon proficiency (when it comes to damage), allowing the player to allocate their skill points elsewhere. In Warband, some throwing weapons can be used as melee weapons by pressing ""X"" and can be switched back to a throwing weapon by doing so again. Firearms can also be used in this way in With Fire & Sword, but the only throwing weapons are grenades, which cannot be used in melee. Even though your companions have the same proficiency for every weapon type, some companions initially have skill points spent on Power Draw or Power Throw, which means that they should use a throwing weapon or bow since those skill points cannot be reclaimed. Your starting proficiencies are affected by the choices you made during character creation. While on Poor AI settings, enemies will not hold their shields up at extreme distances between the player and themselves, so landing arrows or bolts on Poor AI settings is dramatically easier. Since experience is higher when higher damage is dealt, it is often useful to use a horse whenever you can to multiply your damage through speed. Firing into crowds at a distance and on a fast horse will raise ranged weapon proficiencies extremely quickly because target density is not a factor in shot difficulty. With Fire & Sword, one can achieve extreme level in one handed proficiency (over 1000) by fighting in duels in taverns, especially after their skill is high enough to allow for easier fights." "Prophesy of Pendor","Prophesy of Pendor is a mod for both Mount&Blade and Mount&Blade: Warband. There are five main factions: The Empire, D'Shar Principalities, Sarleon, Fierdsvain, Ravenstern or your own. There are also minor factions and knighthood orders. You can become a member of any of these orders and establish any of them including even your own fully customizable one in your town or castle. In this mod you can actually win, terms of your victory are listed in the in-game manual. This mod has a very detailed and interesting backstory which could be found in the manual in the game folder. All of minor factions are non-joinable, but you still have relations with them. From time to time they spawn a great army that you need to eliminate to win the game. It does not affect the Noldor armies because you need to be a Noldor's friend if you want to win the game. These armies led by Noldor lords can become a very good help to you if you have positive relations with Noldors. More than that, the Noldors have a hidden castle which could be found only after completing the quest named 'Befriending Noldors'. It is possible to siege it but it's also almost impossible and as a result the castle will just disappear leaving some Noldor loot for you. Similarities[] The Noldor was originally a group of Elves inspired by J.R.R Tolkien and shown a minor appearance at Peter Jackson's movie, the Fellowship of the Ring. Their appearance in Prophesy of Pendor can actually be explained and found on the forums by the mod creator Saxondragon. Noldor Twillight knightNoldor Spearmen External links[] Download link (for M&B v 1.011) Download link (M&B Warband) Mod's Wikia wiki Alternate wiki" "Prosperity","The highest possible prosperity. Prosperity measures the wealth of a town, village or castle. The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there. Contents 1 Labels 2 Increases in Prosperity 2.1 Towns 2.2 Villages 2.3 Castles 3 Decreases in Prosperity 3.1 Towns 3.2 Villages 3.3 Castles 4 Sieges 5 Supply and Demand Labels[] Prosperity can be anywhere from 0-100. Value Label 0-19 Very Poor 20-39 Poor 40-59 Average 60-79 Rich 80-100 Very Rich Increases in Prosperity[] Towns[] The following events will raise the prosperity of a town: A caravan coming from another town arrives at this town. A group of farmers from a village arrives at its destination. If the prosperity of a town is low, solving shortages of items will cause the prosperity of a town to gradually rise. The following factors attract caravans to a town: This town has a trading route to where a caravan was last at. There are lots of shortages of items in this town, compared to where the caravan was last at. Mercenary troops are in the town garrison. Villages[] The following events will raise the prosperity of a village: A group of farmers from the village returns from its destination. The player completes an economic quest for the village. The player purchases items or cattle from the village. The player builds a mill in the village. If the prosperity of a village is low, solving shortages of items will cause the prosperity of a village to gradually rise. Castles[] The prosperity of a castle starts as the prosperity of its village. The prosperity of a castle always tends to 65 in the long run. Decreases in Prosperity[] The following events will lower the prosperity of a town: Towns[] The town is besieged. Shortages of items will cause the prosperity of a town to gradually lower. If the prosperity of a town is high, the prosperity of a town will gradually lower. Villages[] The following events will lower the prosperity of a village: The village is attacked or infested by bandits. Shortages of items will cause the prosperity of a village to gradually lower. If the prosperity of a village is high, the prosperity of a village will gradually lower. A raid will reduce a village's prosperity by 60, up to a minimum value (mills increase this value). Castles[] The castle is besieged. Sieges[] As long as a town or castle is under siege, they will have a 33% chance to lose 1 prosperity every 24 hours. If they are conquered, they will lose 5 points of prosperity. Supply and Demand[] All towns and villages have an internal supply and demand system for every item, regardless if they sell it to the player. Each town and village has a semi-randomly determined amount of production and consumption for each item. These production and consumption amounts may temporarily change in the event of very high prices. Producing too much of an item will cause the price to drop while consuming too much of an item will cause the price to rise and a shortage of an item to form. The player buying and selling items affects prices and supply directly. Productive Enterprises have the same affect, but at half or less effectiveness. Trading from villagers and caravans always happens one way: from origin to destination. Destination items move slightly closer (3% per visit for villagers, 4% per visit for caravans) to the prices/supply of origin. This has the affect of balancing supply and demand among frequent trade partners, like a town and its villages. Towns may have a slower increase in prosperity because their supply will be more likely to be drained by multiple villages than vice versa. Their production and consumption numbers will also be bigger and fluctuate more often which resists sudden changes unlike villages. Additionally, in determining how items shortages can reduce prosperity, towns are more sensitive to shortages and to more varied types of item shortages than villages. Shortages in certain goods like Velvet and Spice disproportionately affects towns compared to villages, resulting in villages that thrive through these shortages while towns suffer." "Prussia","The banner of Prussia. Prussia, or Königreich Preußen, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The glory and power of Prussia is a thing of the past, not the present. In 1812 the once mighty Prussia has been conquered and is now, forcibly, allied to the French. The military catastrophe of 1806 was a bitter lesson for the Prussian military, and the Prussian state overall, but a bitter lesson is still a lesson. Prussia learned from it and is now ready to once again rise to glory and power. The Prussian commitment to the campaign in Russia is half-hearted at most. Instead she is sharpening her swords, ready to rise against the French invader, should Napoleon’s army lose its war in Russia. Gone are the slow and uninspired troops of 1806, replaced by a newly reformed army, supplemented with Landwehr, Prussian militia, fighting for their homes, families and country. The success of France has lasted for too long and her generals have become too self-confident and proud. Now it is Prussia’s time to return the favour from 1806 and teach the French a lesson they will remember for a long time. Units[] Infantry 8. Brandenburgische Infanterie-Regiment - Line Infantry 23. Rheinische Infanterie-Regiment - Line Infantry 3. Kumarkische Landwehr-Regiment - Line Infantry Lutzowsches Freikorps - Line Infantry 1. Garde-Regiment zu Fuss - Foot Guard Schlesische Schützen - Rifleman Cavalry 6. Neumarkische Dragoner - Dragoon 1. Leib-Husaren-Regiment (Totenkopfhusaren) - Hussar Westfalische Landwehrkavallerie - Lancer 3. Brandenburgische Kurassier Regiment - Heavy Cavalry Specialists 36. Regiment der Fussartillerie - Artillery 4. Mansfelder Pionierskorps - Engineer Generalfeldmarschall Gebhard Leberecht von Blücher - Commander Voice commands & battle cries[] Prussian battle cries ""Für das Vaterland!"" - For the fatherland! ""Für König und Vaterland!"" - For king and fatherland! ""Gott schütze den König!"" - God save the king! ""Schlagt sie!"" - Beat them! ""Hurra!"" - Hurra! ""Auf geht’s Kameraden!"" - Let's go, comrades! Charge sound ""Angriff!"" - Attack! ""Attacke!"" - Attack! ""In den Nahkampf!"" - Into close melee! Surrender ""Ich ergebe mich!"" - I surrender! ""Ich gebe auf!"" - I give up! ""Nicht schießen!"" - Don't shoot! Officers ""Bereit machen!"" - Get ready! ""Anlegen!"" - Get ready! ""Feuer!"" - Fire! ""Nahkampfangriff!"" - Melee attack! ""Kompanie, vorwärts marsch!"" - Company, forwards march! ""Kompanie, vorrücken!"" - Company, Advance! ""Vorrücken!"" Advance! ""Die Position halten!"" - Hold this position! ""Haltet diese Position!"" - Hold this position! ""Verteidigt diese Position!"" Defend this position! ""Feuer nach eigenem ermessen!"" - Fire at will! ""Feuer frei!""Free fire! ""Zu mir!"" - On me! ""Kompanie, zu mir!"" Company, on me! ""Zurückfallen!"" Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Qalyut","Qalyut Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandQalyutSharizTemplate:World Map/Warband Qalyut is a village of the Sarranid Sultanate. It is economically tied to the town of Shariz. Layout[] Player Elder Fugitive Qalyut is built conforming to uneven terrain of low hills and valleys with palm trees scattered about. It has a total of seven structures as well as a tent. There are four fields here, growing grapes and wheat. There is a horse-driven mill inside an enclosure with two hunters stabled next to it. The Village Elder is standing at the entrance to the tent, next to a barrel. If sent here during a Hunt Down Fugitive quest, the target may be found behind a structure on the opposite side of the village from where the player starts, near a few bushes. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Quarter Staff","The Quarter Staff is the fastest polearm available. In skilled hands this weapon can be used to rapidly strike at opponents while maintaining a safe distance, beyond the reach of shorter weapons, or staggering enemies wielding larger and slower weapons. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Quarter Staff/Warband","Quarter Staff Quarter StaffPolearmBase value: 60 denarsWeight: 2.0Swing: 20bThrust: 20bSpeed rating: 104Weapon reach: 140" "Quest Merchant","A Merchant will approach the player after defeating their first enemy when first arriving in Calradia. The player can then assist the merchant in a series of four optional quests involving the merchant's brother and an investigation into the town's corruption. Although these quests can be ignored, they can help new players gain a feeling for the game and will provide a small boost to the starting funds. After rescuing the merchant's brother from a bandit lair, he will reveal that the captain of the town's watch is letting looters and other bandits into the town. If you revisit the tavern of the town you started the game in, the merchant will tell you of the outcome. He would have been forced to leave the town for disturbing the peace. Once you leave the tavern, he disappears from the game. The quest merchant only appears in Mount&Blade: Warband. If you decide not to help the merchant, he will stay in the starting town until you complete his quests. He will also disappear if you become lord of the town which the merchant was in, for example by besieging it. Quests[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits" "Quests","This article is a disambiguation page for Quests The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Quests are missions received during an average session of gameplay, which add flavor to the storyline. The following pages list quests divided by game. Quests (classic) — Mount&Blade and Mount&Blade: Warband quests. Quests (With Fire & Sword) — Mount&Blade: With Fire & Sword quests. Quests (Viking Conquest) - Viking Conquest quests. Quests (Bannerlord) — Mount&Blade II: Bannerlord quests." "Quests (Viking Conquest)","For quests from other games, see Quests. This page shows all the quests that are exclusive to the Viking Conquest or when certain aspects differ (for e.g. reward, or other particularities). Contents 1 Main Story quests 1.1 The Revenge: Visit Doccinga 1.2 Your Book Notes 1.3 The Revenge: Talk to the Jarl of Kennemer 1.4 The Revenge: Working for a Jarl 1.5 Jarl Mission: Judgement in the monastery 1.6 Jarl Mission: Recruiting Warriors 1.7 Jarl Missions: Thiaderd must die 1.8 Reginhard's Petition: A donation for war victims 1.9 The Revenge: Ask Sigurd ""Snake in the Eye"" 1.10 Jarl Mission: To Kill a King 1.11 Viking Attack: Save Doccinga from Sven's Assault 1.12 Notes on Friese 2 Gaelic Story quests 2.1 Notes on Eriu 3 Other quests 3.1 Village Elder 3.1.1 Bring back runaway slave 3.1.2 The ""Help peasant"" quest 3.2 Fort Reeve 3.2.1 Recover Lute 3.2.2 Bring x Loads of Stone 3.3 Minister 3.3.1 Organize Feast 3.4 Mayor 3.5 Ladies 3.6 Nobles 3.6.1 Raid monastery 3.7 Chroniclers 3.7.1 Become Ard Ruire Over All Eriu 3.7.2 Become Vrenhin Lloegr Over All Britons 3.7.3 Become Brytenwalda Over All Englaland 3.7.4 Become Norse Kronungr Over All Scandinavia Main Story quests[] The Revenge: Visit Doccinga[] This is the first quest that you will encounter in the campaign. You need to find Thonkrik in Doccinga (generally after walking past the trainers and practicing warriors on the right). Thonkrik will try to dissuade you from finding Sven Bull-Neck, though you will not be convinced, leading you to your next quests. Your Book Notes[] This is more of a diary listing the story progress, though it shows up in the quest list. The Revenge: Talk to the Jarl of Kennemer[] Thonkrik suggested you that the Jarl might know where Sven is. Talking with Jarl will get him to offer you a place in the hunt for Sven if you perform some services for him, leading you the next quests. The Revenge: Working for a Jarl[] More of a diary type of quest listing your work for Jarl Hrodulf Haraldsson. Jarl Mission: Judgement in the monastery[] You will need to go to Willibrod monastery (close to Doccinga) to discuss with the abbot. Once there, 3 main parties will be found in the Abbot's hall: a farmer, a monk and the abbot. The abbot claims that the document is proper and that the ownership of the land belongs to the church and the farmer will just tell you that he just inherited from his father, but with no documents. The abbot will call the monk. If you threaten the monk, the monk will confess that the abbot falsified the documents. If you threaten the farmer, he will just promise to comply and give the land to the monks. You will decide on the verdict, and have 4 options to end the quest: Monks(-4 reputation,+2 renown, 400 penningas and +5 relation with the Jarl), Farmer(+6 reputation,+2 renown and -3 relation with the Jarl), Jarl(-1 reputation,+2 renown and -3 relation with the Jarl) or nobody (+2 renown, -3 relation with the Jarl). Jarl Mission: Recruiting Warriors[] This is given to you by the Jarl once you finish the previous monastery quest. At the start you automatically get 18 renown and 1400 penningas. You just need to recruit 15 men and then return to the Jarl. Jarl Missions: Thiaderd must die[] Upon returning, the Jarl will give you more money and send you to kill Thiaderd. The Jarl will send you to meet your first (future) companion, Reginhard who you will find in the Dorestad mead hall. Once you complete the donation mission that he asks, Reginhard will join your party. This will also generate the Thiaderd's hideout temporary location (north of Dorestad, over the bridge). After meeting Thiaderd, the only outcome is a fight in which Thiaderd dies. If you lose the fight, you will die and you will need to use the last save. Thiaderd forces consist of 18 Footpads and Thiaderd himself (all with shields and seaxes/axes and Thiaderd also has a sword so be careful to have a number of decent shielded troops as well). If you win, you will have 4 options: kill them all and pillage and burn the camp (bigger renown, bigger reputation hit and small party morale hit); loot the lair but spare the inhabitants (reputation hit, some renown) ; we are not murderers, let them leave in peace (reputation gain); I need to recruit more men (which seems to be a bug, since that just lets you leave the location however to finish the quest you need to pick one of the options above). Upon returning to the Jarl, you will get 1200 peningas and some renown. Reginhard's Petition: A donation for war victims[] After meeting Reginhard in Dorestad's mead hall, you will need find Adda and donate money on behalf of Reginhard. If you stroll through the town by exiting the mead hall, the house is right in from of you in the port. However, the entrance is through the stairs in the back. The Revenge: Ask Sigurd ""Snake in the Eye""[] This is the next mission that you get from discussing with the Jarl after killing Thiaderd. This entails meeting and discussing with Jarl Sigur Ragnarsson Jarl Mission: To Kill a King[] This is generated by discussing with the Jarl and it entails his proposal to kill Konungr Hrorek Hemmingsson even if you decline though the interactions with him. You will actually do things within it after the win in Doccinga attack. Before speaking with any of the lords in the aftermath of the Doccinga defense, you should consider if you want to roam (trade) the world first as you will become the enemy of Friese, meaning that to enter and trade with Dorestad (which is instrumental for being a merchant) you will need to sneak into it. If you decide to speak with them nonetheless, the mission will conclude with you being the bad guy, as the king will believe the Jarl and give you ""a few days"" to leave Friese before they start attacking you. Speaking with them, will conclude the mission. Viking Attack: Save Doccinga from Sven's Assault[] This is a quest that automatically appears after making a move on the overland map after you discuss with the Jarl. To complete the mission, you will need to go to Doccinga where a battle will ensue between Doccinga people+King's men+your men and Sven's vikings. Prior to the battle, one Norse Freeholder (who is one of king's men) asks you if he should stay and fight or notify the king instead. If you ask him to stay, it does not look like you get more men, but if you notify the king you will get increased relation with the king and Friese. Also, right as the battle starts, Thonkrik informs you that the Jarl will not come to aid, though you and the king sent a messenger. This seems to be just flavor, with no impact on any of the dialogue options that you pick. The defenders, except your men, are Farmers from the villagers' side (positioned on the left ~35) and, Freeholders, Norse Spearmen, Norse Companions, one Standard Bearer and one Huskarl (who also holds a short speech before impact) positioned on the right (~43) and the attackers are Norse Freeholders, Vikingarnir and Danish Elite Vikingarnir (69 in total). It's easy to win with low damage to yourself and friendlies but more complicated with normal damage. Except bringing as many troops as possible(55), player should look to contribute by finding a shield (a sword or at least a good spear if one already knows who to use it properly) and flank the enemies that come on the right section where shielded troops can resist more (if not win against their opponents by themselves). This is a ""permadeath"" mission (if you lose you will be sent back to the game menu and you get a message that implies that you died). Notes on Friese[] This is more of a diary listing the story progress, though it shows up in the quest list. It will appear once you complete the monastery mission. Gaelic Story quests[] Notes on Eriu[] Other quests[] Village Elder[] Apart from the usual native ones (bring wheat, cows or train the peasants), they will also give you these quests: Bring back runaway slave[] You will need to check the area around the village until you will find a temporary location named: Hideout. Once there, when discussing with the slave, you will have 4 options: I care little about your destiny. Follow me! (you will then bring the Slave back to the village for reputation with the village and 200 xp points); If death is awaiting you anyway, I will kill you right here (you will fight and kill the slave, finishing the quests instantly and gaining +1 with the village); Join my warband. and you won't need to go back to your master (the Slave will join you as a troop, you will lose -6 relation with the village in total and the quest will be cancelled; you will also need to stroll the village again to reach the local leader who will (sic!) mention to you that ""you didn't find him""); Then leave now. I will pretend I haven't seen you (the Slave will leave, you will lose 4 relation in total with the village, the quest will cancel but you will gain experience, you will also need to stroll to local leader). The ""Help peasant"" quest[] seems to no longer be present in this module. Fort Reeve[] Recover Lute[] Can also be obtained from Mayors in towns. The reward promised is 300 penningas. You will find it in one of the nearby villages, you need to ask the local leader. If the local leader responds with: ""[...] I have heard some sweet sound of lute lately[...]"" in his response, that means that the lute is in that village. You need to look around the village (for the ""... Deserter"" character). Once you locate and defeat the lute thief, you will lose reputation with the village but you will gain relation (and experience) once you return to the castle/town for completing the quest. Bring x Loads of Stone[] Pretty much the description, you don't need to get them from a quarry, though you will find them there in decent quantities (rarely also in towns). The mayors of towns can also give this quest. Minister[] Organize Feast[] This is a quest that you can take from your minister every 6 days (3 days for the ongoing feast in your kingdom to finish, either if you are organizing it or one of the other lords + 3 days to pass until it finished). The minister is present only on your court. You need at least a sufficient number of items in your Household Possessions storage (food, jewelry, drink and comfort). Once the feast is over, the ""quest"" will be considered completed. Lords that attend the feast will get a +1 modifier to relations depending on how much time they spent feasting. Occasionally you will also get a +5 modifier (once?) with each lord if they are present in your hall. Mayor[] Ladies[] Nobles[] Raid monastery[] Only given by pagan lords. Chroniclers[] Become Ard Ruire Over All Eriu[] You get this quest from the Goidelic Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Aileach, Cruaghan and Temair. Become Vrenhin Lloegr Over All Britons[] You get this quest from the Briton Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Ynis Moon, Bosvenegh and Caer Dyf. Become Brytenwalda Over All Englaland[] You get this quest from the Angle Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Lundenwick, Witan Caester and Jorvik. Become Norse Kronungr Over All Scandinavia[] You get this quest from the Norse Chronicler. The Chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you conquer the towns: Ribe, Tunsberg and Dorestad." "Quests (With Fire & Sword)","For quests from other games, see Quests. This page shows all the quests that are exclusive to the Mount & Blade: With Fire & Sword. Tutorial Quests[] These are the tutorial quests in With Fire & Sword. They act similar to Warband tutorial quests and show the ropes for beginners for new players of Mount & Blade. Tutorial Talk to the Zamoshye Elder Zamoshye Bandits Peasant Taxes Bring Goods to Zamoshye Main Quests[] The False Dmitry: The main quest line of the Muscovite Tsardom. The Deluge: The main quest line of the Polish Commonwealth. The Secret of the Black Mace: The main quest line of the Cossack Hetmanate. Other Quests[] These quests can be obtained by asking for a special mission from any lord. Some are tied to specific factions or lords. Half a Kingdom for a Horse To the Sich with a Prisoner Help the Don Cossacks" "Quests (classic)","For quests from other games, see Quests. The help window that pops up the first time you receive a quest. There are many ways to receive quests in game, with a total of 55 to choose from throughout the world. Quests can provide a range of bonuses, including renown and morale, denars, and increases to relations with other NPCs. This page includes the repeated quests seen in the original and the DLCs. For main quest mission or quest exclusive to the DLCs, go to the disamguation page Quests. Contents 1 Villages 1.1 Village Elder 1.2 Others 2 Towns 2.1 Guild Masters 2.2 Others 3 Nobles 3.1 Lords 3.2 Monarch 3.3 Marshall 3.4 Ladies 3.5 Minister 4 Warband 4.1 Quest Merchant 5 Removed Quests 5.1 Warband Villages[] Quests found in villages will reward you with improved relations mostly. A population that likes you is more likely to give you better trained recruits in higher numbers. As they are only available sporadically, it is best to start questing early in the villages that give recruits you will need later in the game, such as Rhodoks, Vaegirs, and Nords. Additionally, if you own the fief, these quests raise the village's prosperity which leads to higher tax income. It seems like their quests refresh every 3 weeks - 1 of ""Bring Wheat/Grain to Village"", ""Deliver Heads of Cattle to Village"", and ""Train the Peasants"" quests will be available. Village Elder[] The Village Elder can only give a few quests, but completing them can increase the village’s prosperity. Bring wheat: It is a simple quest where you to buy and bring few packs of grains to the village. Deliver Heads of Cattle: You either have buy or steal an amount of cattle and deliver to the village where the quest is initiated. Train the Peasants: This quest is similar to Save the Village quest as it involves fighting a bunch of bandits with the exception of training a certain amount of peasants before the fighting happened. Others[] Save the Village: This quest is where you fight bandits infesting in the village. The reward is usually the village resource or further improved relations with the village. It can be found either accepting the quest from the farmer or accidently stumble an event. Help peasant: Within a village center, talking to random villagers will sometimes yield one who has suffered recent disaster. Giving them 300 denars will raise your reputation by 1. While this is expensive in the long run, it is almost always available in a village with poor or very poor prosperity and can sometimes be the only way to improve your standing with it. Towns[] Quests found in towns involve helping the people of the town in some way. Completing these quests will make the town's population like you more, and it will allow you to gain some denars. You cannot be given the same type of quest while the previous one is not complete or failed. That means you can chose few towns you don't care about (Towns with bad economy or belonging to potentially hostile faction) take the undesired quests there. The better quests will be available in other towns. Guild Masters[] The Guild Masters stand around in towns in various locations. While they are clearly visible in some towns, they can be hard to find in others. Just look for someone who is better dressed than the average townsman and who is not standing near a merchant stall. Deliver Units of Ale: You will be asked to deliver some wine/ale to the tavern of a certain town. Simple and quite rewarding. Escort Merchant Caravan to (town): This quest is where you escort the target caravan to a random town given by the Guild Master. Hunt Down Troublesome Bandits: This quest is where you simply hunt down a group of bandits. Ransom Girl from Bandits: You have to rescue the girl from a group of bandits demanding ransom. You can either pay the ransom or eliminate the bandit group. Move cattle herd: This quest seems similar to the one with the caravan. Unfortunately the cattle run away from the player instead of following you (in With Fire & Sword the cattle accompany you, making the quest much easier). It is not as difficult as it sounds, but requires some practice. Your party is usually quicker than the herd, so careful maneuvering should make the cows to follow the right path. Doing zigzags behind them usually is the best way to prevent them from escaping. Persuade lords to make peace: You will be asked to stop the war between the Guild Master's faction and another faction within 30 days. The Guild Master's faction has to be at war for this quest to be available, but in some cases this quest will exist after both factions have made peace. To complete this quest, you have to convince one named lord from each of the factions to accept a peace treaty. This can be achieved either through bribery (with the possibility of using Persuasion to reduce the price), using your good relation with the lord in question as a cause to force him to accept, or by capturing him. Normally lords have a 70% chance of escaping when you defeat them, but in the special case that the lord is a target of this quest, capture is guaranteed. Bribery may be easier, though you will still have to find the lord first. Bribery costs 7000 for one of the lords and 1500 for the other one. The one you speak to first always seems to be the one who requires the higher sum. The reward for completing this quest is quite a bit higher than any of the other quests: 4000 experience and 12,000 denars, an improvement in your relation (+5) with the quest-giving town, and a small increase in renown. Deal with Looters: You have 30 days to deal with bands of looters in the surrounding area, and each elimination earns you a reward in denars. You can report back to the Guild Master during the 30-day period to be rewarded accordingly. Track Down Bandits: This quest can be very frustrating. You have to kill a specific bandit unit, which is somewhere on the map, within 60 days. You can question other travellers (lords, villagers and merchant caravans) to get the time and place of their last encounter. After completing this quest you are rewarded with 2000 experience, 1000 denars and your reputation with the town increases by 2. This quest is worth taking if you have high Spotting and Tracking skills. Deal with Night Bandits: The Guild Master will ask you to deal with bandits who attack lone travellers at night. In this quest, you must fight alone versus two or more bandits. Others[] Help townsperson: Within a town center, talking to random townspeople will sometimes yield an unemployed one who asks you for 300 denars to help, especially if the town is poor. Paying the 300 denars will raise your reputation by 1. Save the Village: In the town's tavern, a farmer from one of the nearby villages can be found. He asks you to deal with bandits that have moved in and are threatening his fellow villagers. To complete the quest, go to the village and defeat the bandits. Note: If you use cheats to level up above level 62, the quest will nearly be impossible, as there can be thousands of bandits in that village, against which you are no match (also freezing/melting your computer during it) and you will have to forget the quest. Nobles[] Lords[] Quests given by lords include collecting taxes, catching criminals, delivering messages, and they may also wish to borrow one of your companions. Lord can be found in towns, castle keeps, or with their party in the overland map. Collect Taxes from (fief): You will be asked to collect the taxes from a town or a village. While collecting, after enough time has passed, the inhabitants of the town/village will become angry and you will be asked if you wish to continue collecting or to halve the taxes. If you continue collecting, the citizens/villagers may revolt and you will be forced to fight them, losing relationship with that town/village in the process. If you decide to halve the taxes, the lord who gave you the quest won't give you any reward. Collecting all the taxes gains you one fifth of that amount as your reward. Note: once you've completed this quest, the time limit is removed. If you are feeling a little greedy, you can keep the money for yourself (usually about 5000 denars). There is no penalty for not completing the quest, except that you can no longer get quests from that one lord until you've given him his money. This means that the only time it is problematic to not finish the quest is if you need your relationship with the lord to be increased. You can always finish the quest at a later date if you want, because gaining this much money earlier in the game is more beneficial than doing so later. Hunt Down Fugitive: You will be asked to kill a criminal who has taken refuge in a village. You must go to the village center and find a character named Nervous Man, talk to him, and kill him. Go collect your reward (usually 300 denars), but if you refuse to accept the money, you'll gain honor. Either way you finish this quest, you will always lose reputation with the village in which you killed the man. Escort Lady to Town: A lord will ask you to take one of his ladies to another town. This lady will join your party, and you are to escort her to the destination. Upon arrival, she will give you a reward. Note: There is a bug in Warband v1.157 (probably in earlier ones too) which prohibits you from escorting your wife to a town. When you reach the town, instead of the usual ""thank you"" dialog, you will be presented with the options that appear when you normally talk to your wife. If you choose to leave, the dialog will always reappear, creating a loop which can't be avoided (except if you decide to close and re-open the game). Lend companion: You will be asked to lend one of your companions to the lord for about a week. After the time has passed, go find this lord and he will return your companion to you (Warning, if you lend your companion to a lord that is convicted of treason, that companion will return to you after several weeks, or even a few months in rare cases). Lend surgeon: You will be asked to lend your best surgeon to an enemy lord for a few hours. Deliver Message to (character): You will be asked to deliver a message to a certain lord with a payment of 30 denars on the spot. Find the lord in question and speak to him. When you deliver your message, your relation with this lord will slightly increase. Note: If you decide to rudely decline delivering the message, your relation with the quest-giving lord will decrease. Collect debt from lord: You will be asked to return some money lent to one lord on behalf of another lord. To convince the lord into giving you the money back (usually 3500 denars) you can sacrifice your relationship status with him, effectively diminishing your standing in his eyes, or pay him (persuading him may raise/lower the cost). Return the money to the other lord and you'll get one fifth of that amount in return. Meet spy: You will be asked to travel to a certain town and talk to a spy, whose identity may be revealed with a code word given to you by the lord. You have to search during the day for the spy among the townsfolk. Speak to every wandering townsperson you see. If someone answers the secret code word, then you have found the spy. If the townsman/townswoman says ""Eh, what kinda gibberish is that?"" you know you have not found the spy. In With Fire & Sword, the spy is named Townsman. If you see the nametag ""Townsman"", then you have found the spy. Incriminate commander: You will be asked to send one of your elite troops inside an enemy town with incriminating evidence against an enemy lord. Accepting to send your man into the town will make you lose honor. Declining the quest will decrease your relation with the lord, but increase your honor. Train troops: You will be asked to train a random number of troops to a specific type, e.g. you are given 10 Vaegir Recruits to train them to Vaegir Infantry. Be sure not to train them any higher or they won't count toward the quest. Note that you do not have to give the lord those same troops he provided to you; in the example given, any Vaegir Infantry would do: rescued, captured, converted or otherwise. A good way to do complete this quest is to recruit a few more units than the lord gave you, then train them to a reasonable level at a Training Field before bringing them into combat to level them up faster. Kill local merchant: You will be asked to kill a merchant in a town to prevent him spreading information about the lord's debts. After accepting the quest some time will pass, then a message will pop up saying you have cornered the merchant in an alley. After the first few hits he may beg for mercy and you will get two options: kill him, or let him live if he agrees to drop the debts. Killing him results in the full reward and a loss of honor while letting him live cuts the reward in half. Note: It is also possible to kill the merchant with a one-hit kill (a ranged head shot), preventing him from asking for mercy . Capture prisoners: A straightforward quest, capture the specified number of the specified troop type and return them to the king/lord. Refusing the quest reduces your relationship with the lord by 1. Remember to order your party to use blunt weapons, since sharp weapons kill enemy units and you won't be able to capture them that way. Capture enemy lord: Capture an enemy lord and return him to the king/lord who gave you the quest. Bring Back Runaway Serfs: After accepting this quest, a few groups of serfs (peasants) will spawn close to the town you are in and quickly run away. When you talk to them you have the option to let them run, which boosts your relation with their original village, or to tell them to return to their village, which damages your relation with their hometown. Be sure to keep fairly close to the serfs if you tell them to return, if you wander too far they will try to run again. Being a mercenary: You will be asked to join that faction as a mercenary and be paid for your services. While a mercenary, the enemies and allies of the faction that hired you now become your enemies and allies, respectively. Unlike vassalage, you cannot capture land for yourself while serving as a mercenary. However, you can boost your relation with a faction enough so that after some time, the king may ask you to become a vassal. Follow the Spy to Meeting: You will be asked to follow a spy who is trying to meet with his accomplices. Since the spy is fast, you must rely on your Tracking skill (it doesn't need to be good, level 2 Tracking will suffice). After you have found the spy and his accomplices, you'll have to confront and fight them. In order to get the full reward from this quest, the spy and his handler must be left alive in this battle. After the two men are captured, return to the town to receive your reward. If you bring one of the two, the reward will be halved. Be advised, the spy leaves immediately! He won't wait on you, the moment you leave town he'll already be far away. Destroy Bandit Lair: You will be asked to find and eliminate a hideout for nearby bandits within 60 days. It will appear once you walk close enough to it on the map, but you can often guess its location by watching the movement of nearby bandits. The sight range might be affected by spotting range, so searching for it during daylight is advisable. Note that you cannot usually follow bandits back to their hideout, because upon seeing you they abandon their original route and flee directly away from you. Though, you may be able to follow the tracks from their wanderings. Completing the mission will reward you with a boost in relation (+4) with the lord, 3000 experience and 1500 denars. Denounce Lord: You will be asked to denounce a rival lord, either to their face or to the faction's king. Simply go to the party and select the dialog option. Denouncing a lord to his face will cause a large drop in his disposition towards you. Failing when denouncing a lord to the king causes a large drop in his disposition towards you as well. You are then given the option to turn in the lord who gave you this quest. If this is done, you lose honor but regain all but 1 of the disposition you lost with the king. If you don't turn the lord in, you gain honor. If you succeed in denouncing the lord, you get a large boost (~8) to disposition when you return to the lord who gave you the quest. Rescue prisoner: A lord will beseech you to recover one their family members from a prison in an opposing castle or town. Unfortunately, the ransom option does not appear to work in this situation. You can bribe the prison guard 100 denars to be allowed entry to the prison, but this does not help much as the guard keeps the key to the lord's chains (probably designed for the Deliver message to prisoner lord quest). It is necessary to fight the guards (convincing a nearby village with a bribe of up to 300 denars to fake a fire drastically reduces the number of guards). Oddly enough, whatever your method in completing the quest, neither your relationship with the lord of the castle, nor that of the faction he represents will be harmed. However, you will receive a fair relationship boost with the freed prisoner and a significant boost with the quest giver in addition to 2000 denars and 4000 experience points. Sometimes, you may encounter a bug where the prisoner lord become hostile to you which makes it impossible to complete the quest. This can only be fixed by shutting down and reopening the game. Also, be aware that once you have rescued the prisoner, if the lord is defeated again the quest will be cancelled and you cannot collect your reward. Raid caravan: A lord will ask that you provoke a war with another faction within 30 days. Accepting the quest will require you to attack a caravan of the other faction. Attacking a caravan will cause you to lose 5 relation with the opposing kingdom and also net a loss of one honor, but you do get the goods that come with destroying a caravan. Once the quest is completed, you will gain 10 relation with the lord who gave you the quest as well as 500 denars and 2000 experience; unfortunately, you will also lose another point of honor. Monarch[] The rulers of factions provide most of the same quests as regular lords, but there are a few exceptions. Give an oath of homage: Go to the king and give him your oath of homage. Marshall[] The chosen marshall will often summon the player when on a military campaign. When first summoned, you are given directions to his current location, though if you are far away when you receive them, it can sometimes be difficult tracking him down. Report to the marshall: Go to the marshall of your faction. Talk to him and he will give you another quest. Follow Marshall: Follow the army of the marshall. If you get too far away from the army you will fail, although the game will give you a warning first. In Warband, you can right-click on the marshall's party and select 'Accompany Party' to automatically follow him. This quest is postponed while completing any other quests given by the marshall, and reinstated upon their completion. Following the marshall until his campaign is over can grant you a lot of experience. Deliver Heads of Cattle (Marshall): You have to buy (or steal) cattle in a village and deliver them to the marshall's army. Join an assault: Your marshall asks you to join an assault of a town or a castle. Scout: You will be asked to scout three places (usually nearby castles and villages) and then report back to the marshall. To scout the places, you must move close enough to them until a message appears saying that (name) has been scouted. Ladies[] Found in towns or castle keeps, ladies need the player to champion themself for their sake. Deliver message to prisoner lord: Duel for lady: You will be asked to defend the honor of the lady and defeat the lord that sullied her name. You must visit that lord and challenge him, in a one-on-one full equipment battle in the tournament area. If you win, you'll lose a lot of relationship points with the lord but gain a lot with the lady, who also gives you a reward (usually 3000 denars) no matter what you say. Rescue prisoner lord: You will be asked to free a noble (normally the lady's husband) from a prison in an opposing castle or town. This is essentially the same quest as given by lords. Resolve dispute: Two lords have a dispute with each other, requiring your intervention. Minister[] Found at your court if you have your own faction, he helps manage your realm and can also issue quests that will increase your control over it. The Minister can also give you the Resolve dispute quest. Warband[] The following quests were added in Mount&Blade: Warband. Quest Merchant[] Five new tutorial quests through the Quest Merchant. Collect Five Men: Recruit at least 5 troops through any means and return to the Quest Merchant in the town's tavern. Learn Where the Hostages are Held: Defeat the Band of Robbers that are just outside the town to reveal the location of the bandit lair where the Merchant's brother is being held. Attack the Bandit Lair: Attack the bandit lair then return to the Merchant. Save Town from Bandits: After defeating the bandits, the Merchant will ask you to assist him in defending the town. If you accept, you will lead a group of townspeople and guards against a band of looters and bandits. Removed Quests[] These quests can still be found in the game code but are disabled and/or unfinished. Warband[] Hunt down raiders: A group of raiders have attacked a village. The player must stop them before they reach their camp. Bring back deserters: Lord is worried about amount of deserters. Player must go and capture a certain amount of deserters and bring them back to the lord to force them to join the ranks. Deliver supply to center under siege: A town is under siege. Player must take supplies from a set location and deliver the supplies to the towns seneschal. Bring reinforcements to siege: Allied lord has besieged a town. Player must escort a set amount of troops to help him/her take down the town. Rescue lady under siege: Lord's relative is trapped within the walls of a sieged town. Player must travel to the town and save set lady. Bring prisoners to enemy: Faction enemy wants to ransom prisoners from your allied lord. Player must transport prisoners to random location in exchange of 100 denars. Capture messenger: The enemy is plotting something. A lord will send the player to capture a messenger. Deliver message to lover: A lord has requested the player to deliver a love letter he has written to a lady. The player must deliver the letter to said lady. Player can also betray the quest giver by delivering the letter to said lady's father instead. A Hunger for Crows: Nothing is known about this Quest except there was a character named Askeladd Bjornsson." "Quick Battles","This article is a stub. You can help out by expanding it. ""Give us images or taste steel"" This article does not have any images.Please help the M&B Wiki by uploading one! Quick Battles are battles in classic Mount&Blade that you can play without making a character. You play as a lord or a lady with a certain amount of troops. Scenarios[] All of them are rather large battles. They could become very difficult to win on Normal difficulty. A siege defense with Rhodok Lady Brina (a heavily armed and armored character that also exists in the regular game, but merely as a common noblewoman). A siege offense with Nordic Lord Haeda. Swadian Lord Haringoth fighting bandits. Swadian Lord Grainwad fighting bandits. Grainwad in his struggle against a Vaegir army. Trivia[] Count Haringoth seems to age between the two games. He is a bright ginger in Classic but a bit gray in Warband." "Radoghir Castle","Radoghir Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages TebandraSumbuja Sieges with... Siege Tower Port No World Map Mount&BladeRadoghir CastleTebandraTemplate:World Map/Mount&BladeWarbandRadoghir CastleSumbujaTemplate:World Map/Warband Radoghir Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Radoghir Castle lies northeast of Rivacheg, secluded in the very corner of Calradia on a small piece of land surrounded by the ocean, rivers, and mountains, accessable only by a bridge and narrow pass to the south. Its village is Tebandra which is to the northeast, at the edge of a patch of thick trees and the oceanic shoreline. Warband[] Radoghir Castle lies northwest of Reyvadin at the base of a small mountain. To the west is the Kingdom of Nords and to the south is the Kingdom of Swadia. Its village is Sumbuja which is nearby to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Radoghir Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Radoghir Castle was in an early Mount&Blade beta as an obtainable castle along with Culmarr Castle. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Raganvad Gundaroving","Raganvad Gundaroving Official Information Kingdom Sturgia Title Grand Prince Fiefs BalgardVarchegMazhadan CastleNevyansk Castle Clan Gundaroving Personal Details Gender Male Age 37 Spouse Asta Children SimirMimirValla Raganvad Gundaroving is the Grand Prince of Sturgia and the leader of clan Gundaroving. He is the owner of Balgard, Varcheg, Mazhadan Castle, and Nevyansk Castle, the husband of Asta, and the father of Simir, Mimir, and Valla. Background[] In year 1077, then-Prince Raganvad marched with his father, Grand Prince Vadinslav, alongside the Battanians and Vlandians to confront the Calradic Empire at the Pendraic. In the battle that followed, Vadinslav was killed as the Sturgians fought the main imperial force and overwhelmed their camp. However, Raganvad did not participate in the frontline, having been ordered by his father to stay back. Upon receiving word of his father's death, Raganvad claimed the Empire's Dragon Banner as his father's trophy and thus his inheritance, but Olek the Old refused, breaking the banner's staff and throwing it at his Prince. Raganvad was further enraged by what he perceived as cowardice from High King Caladog fen Gruffendoc for ambushing the imperials instead of fighting them directly. Official Description[] “ The current Grand Prince of Sturgia is Raganvad. Harsh and uncompromising, he believes that it is the right of the prince to command the boyars in all things, not just in making war. For the time being they obey him, not least for his ability to call on the kinsmen of his mother, a Nordic princess with ties to the fearsome Skolderbroda mercenary company. ” Quotes[] “ Yes. The day my father died, thanks to Battanian treachery. When they pledged to support us in the battle, we believed they would stand with us in the shield wall, like men. But of course this is not the Battanian way. They sprung some woodland trickery up in the hills, killed off Neretzes' vanguard, and no doubt spent the rest of the battle whooping and boasting and chopping the heads off of men who were already dead. It was Sturgians who met Neretzes' guard face-to-face. My father ordered me to stay back as he led them into battle, but he was at their head. He forced them back, then they broke and ran for the shelter of their camp. We went and attacked their ramparts, and broke them, but my father was hit by an imperial mace at the moment of his triumph and died. I will never forget when a messenger ran to tell me that my father was dead. But I knew I must swallow my grief, because now I was king. I rode down into the ruins of the imperial camp to take their banner as a trophy, my inheritance won by my father and passed down to me. Oh, some of the boyars were insubordinate. But I have since showed them that I am master. ” — on the Battle of Pendraic Sturgia Monarch: Claimant: Grand Prince Raganvad Unknown Vassals:" "Raid caravan","Raid caravan Given by Vassals Time limit 30 days Refresh rate 100 days Reward +10 relationship2000 experience500 denars-5 honor Raid caravan is a quest given by a lord of a friendly faction. Contents 1 Walkthrough 2 Transcript 2.1 Tavern Keeper Rumor 2.2 Quest Briefing Walkthrough[] A lord is unhappy with the peace between his faction and another faction it is not currently at war with and wants you to provoke them by attacking their caravans and leaving behind evidence to lead them back to the quest giver's faction. The lord claims that he cannot do this himself as rival lords are already looking for an excuse to oppose him, but reasons that you would be able to get away with it. Upon speaking to a caravan from the designated kingdom, you have a new option: ""You are trespassing in the territory of the Kingdom of (quest giver's faction). I'm confiscating this caravan and all it's goods!"", which you must choose if you wish to complete the quest. Caravans are slow-moving targets and fairly easy to take down with an adequate force. They emerge from towns regularly and follow a predictable course. You can keep the loot from the defeated caravans and might want to count this as part of your reward, as the actual 500 denar reward is fairly meager. This quest can also earn you some bad reputation with other lords in the faction. Provoking another faction to war will result in a loss of both relation with them and honor. Note that you fulfill the quest even if you are defeated by the caravan troops, or even leave without fighting. Furthermore, remember that you will still lose relationship with the faction the attacked caravan belongs to, so you may end up at war with them yourself. This quest takes 100 days before it will be available again. This quest can be bugged: if you finish this quest for a vassal, and ask for another task, he may give you the same quest for another kingdom, however you will not get the special option when attacking a caravan, and attacking it normally will not finish the quest. Transcript[] Tavern Keeper Rumor[] I have heard that (lord) over in (town) has been asking around for someone who might want work. I'd watch yourself with him, though. You may want to speak with him. Quest Briefing[] This peace with (faction #1) ill suits me, (player). We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood. You are right, sir, but what can we do? Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, (player). A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the (faction #2), they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? An excellent plan. Count me in. Why don't you do that yourself? Well, (player), some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and darling, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that. That seems reasonable. I am willing to do this. I don't like this. Find yourself someone else to take the blame for your schemes. Hm. As you wish, (player). I thought you had some fire in you, but it seems I was wrong. I disagree, sir. It is better that there be peace. Ah, you think so? But how long will your precious peace last? Not long, believe me." "Ramun the Slave Trader","Ramun, upstairs in the Tihr tavern. Ramun the Slave Trader is a dealer in galley slaves. When first approached, the player assumes he is a trader but wonders where his merchandise is. After dropping a few hints, it is made clear that he sells prisoners to ship captains to serve as oarsmen. Ramun performs a similar function to the Ransom Brokers except he almost always resides at Tihr. If not on ground level, he probably is upstairs. He also can occasionally be found in Yalen. He buys prisoners like other ransom brokers but also instructs the player how to efficiently capture prisoners. Ramun buys all prisoners with a fixed value of 50 denars, meaning the player can get more money for bottom tier units, like farmers and bandits, but will sacrifice profits on any unit starting from tier 2 (with the exception of Camp Followers), being completely wasteful for elite units such as Swadian Knights or Nord Huscarls. In With Fire & Sword, Ramun resides at Reval. He buys at a much higher price than other ransom brokers, buying even mere bandits for often over 150 thalers. However, he actually pays one-tenth the listed price, which is probably a bug. Dialogue[] With Fire & Sword[] Main article: Ramun the Slave Trader/Interactions/With Fire & Sword See Also[] Aethelmaer, the Slaver, his equivalent in Viking Conquest" "Ranged weapons","Ranged Weapons are the alternative to hand-to-hand combat. They are very useful in most situations, but are difficult to handle effectively against enemies that manage to get in close - this means short-ranged melee weapons are still a good idea even if you want to specialize in archery. Other than bows, crossbows, and thrown weapons, Warband features the the hidden Flintlock Pistol which cannot be seen in the game without cheating or editing the game code. If any ranged weapons run out of ammunition in the field, players may pick up dropped quivers. Additionally, both Warband and With Fire & Sword permit players to pick up arrows, bolts, and some thrown weapons from the terrain, which may then be fired again. An important thing to remember when using ranged weapons is that when firing in third person view, the shot is actually aimed about a foot and a half below the targeting reticule when at point blank range, meaning that different levels of compensation are needed to accurately hit targets between the two views at the same range. Contents 1 Stats 2 Types 2.1 Bows 2.2 Crossbows 2.3 Thrown 3 Ranged Modifiers Stats[] Name: The name of the weapon. This may include a single modifier, indicating improved or reduced stats. Type of Handling: Certain thrown weapons may be wielded as melee weapons by toggling the weapon mode (""X"" by default). Other ranged weapons can only be used from a distance. Sell Price: Without any modifiers, this price is exactly one tenth of the true value of the item, and one twentieth of the purchase value from a store. When looted from battle, items will display their true value. Modifiers will change this value. Weight: Affects overall encumbrance (the speed at which you travel). This also increases the delay after parrying or blocking before another attack can be made with the weapon. Blocking a high weight weapon with a low weight weapon results in a short stun period. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects its ability to crush through blocks. For most ranged weapons outside of those with melee capability, the weight only serves to encumber the wielder. Damage ""c"" (cut): Damage dealt by swinging the weapon. Cutting weapons often do bonus damage against lightly armored targets, but deal significantly lower damage to heavily armored assailants (compared to piercing and blunt damage). Throwing Axes, Throwing Daggers, and Throwing Knives inflict this type of damage, as well as the various Throwing Spears and Javelins when swung in melee. Damage ""p"" (pierce): Damage dealt by firing bows, crossbows, and using Javelins or Throwing Spears. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness against lightly armored targets compared to blunt weapons. Damage ""b"" (blunt): Stones and arena weapons are currently the only ranged weapons that deal blunt damage. Accuracy: The maximum effective accuracy of the weapon once the optimum proficiency is reached. The minimum proficiency needed increases alongside the weapon's base damage. Exclusive to ranged weapons. Speed Rating: Affects attack and block speed, as well as weapon speed bonus (bonus damage based on weapon speed while attacking). This also affects the weapon's ability to crush through blocks. For ranged weapons without a melee mode, this only shows the rate of fire and reload speed of the weapon. Missile Speed: This determines how fast fired projectiles will travel. Higher rating will increase the distance a missile can travel, how much the weapon's aim must be offset to account for missile drop, the chance for the missile to bypass a blocking defender's shield, and adds bonus damage in the same way as the speed bonus for melee attacks. The ""Speed"" stat determines the rate of fire. All projectiles drop at the same rate, so range is determined by the projectile's flight speed as well as its trajectory. The speed of any given projectile is a hidden value not shown in-game, and must be discovered by accessing the document ""item_kinds1.txt"" in the ""Native"" module folder. Weapon Length: This attribute is exclusive to certain thrown weapons when used as a melee weapon. Requirements: Many ranged weapons require a certain level of Strength, Power Draw, or Power Throw in order to be used. Types[] There are three types of ranged weapons in the game. Bows[] Bows are the standard ranged weapon. They are cheaper and can have larger supplies of ammunition than alternative weapons, but their accuracy and damage suffer with low proficiencies. ▼ Show/Hide Bows ▼ Weapon Power Draw Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Hunting Bow - 15(pierce) 99 100 52 1.0 17 MasterworkStrongBentCracked Short Bow 1 18(pierce) 99 97 55 1.0 58 MasterworkStrongBentCracked Nomad Bow 2 20(pierce) 99 94 56 1.3 164 MasterworkStrongBentCracked Long Bow 3 22(pierce) 99 79 56 1.8 145 MasterworkStrongBentCracked Khergit Bow 3 21(pierce) 99 90 57 1.3 269 MasterworkStrongBentCracked Strong Bow 3 23(pierce) 99 88 58 1.3 437 MasterworkBentCracked War Bow 4 25(pierce) 99 84 59 1.5 728 MasterworkStrongBentCracked ▲ Show/Hide Bows ▲ Crossbows[] Crossbows do more base damage than other ranged weapons, but they don't receive the same damage bonuses from player skills, and so they quickly fall behind. ▼ Show/Hide Crossbows ▼ Weapon STR Damage Accuracy Attack Speed Missile Speed Weight Price Modifiers Other Hunting Crossbow - 37(pierce) 99 47 50 2.3 22 MasterworkBentCracked Light Crossbow 8 44(pierce) 99 45 59 2.5 67 MasterworkBentCracked Crossbow 8 49(pierce) 99 43 66 3.0 182 MasterworkBentCracked Cannot be used on horseback Heavy Crossbow 9 58(pierce) 99 41 68 3.5 349 MasterworkBentCracked Cannot be used on horseback Siege Crossbow 10 63(pierce) 99 37 70 3.8 683 MasterworkBentCracked Cannot be used on horseback ▲ Show/Hide Crossbows ▲ Thrown[] Thrown weapons are ranged weapons cast directly from the hand. They suffer from very low ammunition counts and can be quite expensive, but offer excellent damage. ▼ Show/Hide Thrown weapons ▼ Weapon Stack Amount Power Throw Throw Damage Attack Damage Attack Speed Missile Speed Weight Price Modifiers Stones 18 - 11(blunt) - 97 30 4.0 1 Large Bag Throwing Knives 14 - 19(cut) - 121 25 3.5 76 Large BagBalancedHeavyBent Throwing Daggers 13 - 25(cut) - 110 24 3.5 193 Large BagBalancedHeavyBent Darts 7 1 22(pierce) - 95 28 5.0 155 Large BagBalancedHeavyBent War Darts 7 1 25(pierce) - 93 27 5.0 285 Large BagBalancedHeavyBent Javelins 5 1 34(pierce) SWING12(cut)THRUST14(pierce) SWING91THRUST95 25 5.0 300 Large BagBalancedHeavyBent Throwing Spears 4 2 44(pierce) SWING18(cut)THRUST23(pierce) SWING87THRUST91 22 4.0 525 Large BagBalancedHeavyBent Jarids 4 2 45(pierce) SWING16(cut)THRUST20(pierce) SWING89THRUST93 24 4.0 560 Large BagBalancedHeavyBent Light Throwing Axes 4 2 35(cut) SWING26(cut)THRUSTNone 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) SWING29(cut)THRUSTNone 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) SWING32(cut)THRUSTNone 97 18 5.0 620 Large BagBalancedBent ▲ Show/Hide Thrown weapons ▲ Ranged Modifiers[] Both ranged weapons and their ammunition may have modifiers. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Ransom","You can ransom common prisoners (soldiers, bandits, etc.) for 50-300 denars. Kingdoms will often offer to ransom any captured lords in your possession for anywhere between 1,500-5,000 denars, while leaders (kings, queens, etc.) go for much higher prices (even over 80,000 denars at times). As selling prisoners to Ransom Brokers can be a highly profitable enterprise, especially early to mid game, there are a number of ways to increase the number of captured prisoners. One way to do so is simply to order your troops to use blunt weapons to knock the enemy out. Another way is to recruit Manhunters to your army, since they exclusively use bludgeoning weapons and can be upgraded to potent light cavalry, though this can be difficult as the only way to acquire them is to recruit them from prisoners. Finally, one shouldn't ignore the possibility of equipping a bludgeoning weapon and hunting down prize enemies personally. Noble prisoners[] Common prisoners can be handed over in taverns to wandering Ransom Brokers, however, lords can not be ransomed this way. You have two other options with lords: you can hold onto them and wait for their kingdom to offer a reward, or sometimes a competing kingdom will offer to take them off your hands when talking to their lords or leader. If you don't hand them over to someone else, you will most likely receive repeated events over time requesting that the captured noble be returned to their native kingdom for a price. If the offer is rejected, the player's reputation with the nation in question will decrease, as will their honor. Oftentimes, the request will be repeated, occasionally with a higher price. It may be in your interest to keep lords as prisoners for as long as possible, an opposing nation can only have as many armies as they have lords. So if the player captures 7 out of 40 lords, only 33 armies could possibly be in play on the opposing side at any one time. Galley slaves[] In the Nordic city of Tihr there is almost always an NPC named Ramun the Slave Trader who resides there and acts as a Ransom Broker, but only pays 50 denars per captive, regardless of rank. As only the bottom tier of soldiers and bandits can be ransomed for a lower price than this, it is generally considered a waste of money and prisoners. Ramun can be found in With Fire & Sword too, but the ransom cost, although it changes from soldier to soldier, doesn't change in practice (13 thalers per soldier sold). Furthermore, the theoretical price he gives isn't analogous to the soldier's experience (for example, a Rebel costs 160 thalers while an Armored Cossack costs 51 thalers). No nobles may be sold as slaves. See also[] Prisoner Management skill Prisoners Prison Tower Ransom Broker Ramun the Slave Trader" "Ransom Broker","“ I broker ransoms for the poor wretches who are captured in these endless wars. Normally I travel between the salt mines and the slave markets on the coast, on commission from those whose relatives have gone missing. But if I'm out on my errands of mercy, and I come across a fellow dragging around a captive or two, well, there's no harm in a little speculative investment, is there? And you look like the type who might have a prisoner to sell. ” — Ransom Broker's introduction Ransom Brokers are men found randomly in taverns all across Calradia who will exchange prisoners for ransoms. They remain in one location for only a few (randomly determined) days before reappearing elsewhere. In classic Mount&Blade, they would buy prisoners from the player 50 denars for each prisoner. In Warband, however, they will pay different sums per prisoner, depending on the military rank of the purchase. They also provide information about the whereabouts of imprisoned party heroes and the possibility to ransom them as well. Ramun the Slave Trader is similar to a ransom broker, but who almost always appears in Tihr (it is very rare that he does not) and offers a fixed sum of 50 denars for each prisoner, no matter what rank they are. He can give advice about capturing prisoners. Ransom by troop types[] The following is a chart showing how much Ransom Brokers in Warband are willing to pay for specific troops. Level Ransom Value Troop Types 1 20 Peasant Woman, Refugee 4 32 Farmer, Looter, Rhodok Tribesman, Sarranid Recruit, Swadian Recruit, Townsman, Vaegir Recruit 5 37 Camp Follower, Khergit Tribesman 6 42 Nord Recruit 9 60 Caravan Master, Rhodok Spearman, Sarranid Footman, Swadian Militia, Vaegir Footman, Watchman 10 66 Bandit, Huntress, Khergit Skirmisher, Manhunter, Nord Footman, Rhodok Crossbowman 11 73 Forest Bandit, Mountain Bandit, Nord Huntsman 12 80 Desert Bandit, Steppe Bandit 14 96 Caravan Guard, Khergit Horse Archer, Khergit Horseman, Nord Trained Footman, Rhodok Trained Spearman, Sarranid Skirmisher, Sarranid Veteran Footman, Slave Driver, Swadian Footman, Swadian Skirmisher, Vaegir Skirmisher, Vaegir Veteran 15 104 Brigand, Nord Archer, Rhodok Trained Crossbowman, Taiga Bandit 16 112 Camp Defender, Sea Raider 18 130 Slave Hunter 19 140 Mercenary Crossbowman, Nord Veteran Archer, Nord Warrior, Rhodok Veteran Spearman, Sarranid Archer, Swadian Crossbowman, Vaegir Archer, Vaegir Infantry 20 150 Mercenary Horseman, Mercenary Swordsman, Rhodok Veteran Crossbowman, Sarranid Horseman, Sarranid Infantry, Swadian Infantry 21 160 Khergit Veteran Horse Archer, Swadian Man-at-Arms, Vaegir Horseman 22 170 Slave Crusher, Sword Sister 23 181 Khergit Lancer 24 192 Nord Veteran, Sarranid Master Archer, Swadian Sharpshooter, Vaegir Guard, Vaegir Marksman 25 204 Hired Blade, Mercenary Cavalry, Rhodok Sergeant, Rhodok Sharpshooter, Sarranid Guard, Swadian Sergeant 26 216 Slaver Chief, Vaegir Knight 27 228 Sarranid Mamluke 28 240 Nord Huscarl, Swadian Knight" "Ransom Girl from Bandits","Ransom Girl from Bandits Given by Guild Master Time limit ? days Refresh rate 30 days Reward +2 relationship? denars(and if refused to pay)Ransom valueBattle denars + loot Ransom Girl from Bandits is a quest in Mount&Blade: Warband. You are given a small sum of denars by a town's Guild Master and are told to find a group of Bandits that have kidnapped a citizen's daughter. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Kidnapped Girl Dialogue 3.2.1 Reaching Town 3.3 Quest Complete Briefing[] Guildmaster of (town) gave you (amount) denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near (village) and pay them the ransom fee. After that you are bring the girl back to (town). Walkthrough[] The bandits will be a party called ""Bandits Awaiting Ransom"" consisting of 24-58 bandits, plus the girl as their prisoner. Once there, you have two possible courses of action. You may speak to the bandits, give them the money, and pick up the girl that they release. Alternatively, you can ask them to hand the girl over first before paying, which will intiate a battle sequence. Winning the battle will allow you to keep the ransom money, but you will need to have a force large enough to ensure victory. You may also initially pay the ransom, and once the girl is in your hands, attack the bandits afterwards (telling them to give you your money back). However, upon defeating the bandits, you will simply get a generic payout based on the number of enemies there was. Either way, with the girl under your custody, you then escort her back to the town from which the quest was received in and are given your rewards, including a reputation increase with the town. The bandits are unique troops not normally encountered outside of scripted scenarios, who if captured, recruited, and trained, can be promoted into Brigands, troops never seen in game except through using this strategy. Transcript[] Quest Briefing[] Actually, I was looking for a reliable man that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. The amount the bandits ask as ransom is (amount) denars. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who ill be waiting near the village of (village). Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of (amount) denars when you bring the girl safely back here. All right. I will take the ransom money to the bandits and bring back the girl. Good, I knew we could trust you at this. Here is the ransom money, (amount) denars. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... Sorry. I don't have time for this right now. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Kidnapped Girl Dialogue[] Reaching Town[] Thank you so much for bringing me back! I can't wait to see my family. Good-bye. Quest Complete[] (Player) -- I am in your debt for bringing back my friend's daughter. Please take these (amount) denars that I promised you. My friend wished he could give more but paying that ransom brought him to his knees." "Raw Silk","Raw Silk Games Base value 600 Weight 30.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Velvet Raw Silk is a non-consumable trade good. It is used by a velvet weavery and dyeworks along with dyes to produce velvet. Silk can be bought at Rivacheg for around 230 denars, or as low as 70 denars in the surrounding villages, depending on the player's trade skill. This means it is extremely profitable to buy silk from these areas and sell it for up to 700 denars in Khergit or Sarranid lands. Some direct action may be needed to ensure that the sites around Rivacheg are productive however, as Sea Raiders are often based in the area. If you own a Velvet Weavery and Dyeworks you can give the raw silk to your master dyer to cut down on the weekly cost of owning the business. In With Fire & Sword, silk can be bought for under 500 thalers at towns and villages, and sold at fortresses for amounts ranging from 600 to over 1,000. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Rduna","Rduna Settlement Information Type Village Kingdom Swadia Fortification Vyincourd CastleRindyar Castle World Map Mount&BladeRdunaVyincourd CastleTemplate:World Map/Mount&BladeWarbandRdunaRindyar CastleTemplate:World Map/Warband Rduna is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of one of the buildings up the hill almost directly straight forward from where the player enters, standing near a pile of wood. Rduna is built on hills in mountainous terrain with a few scattered trees. It has a total of eight structures and one field growing squash. Meat hangs from hooks over a blood-soaked area with butchering knives nearby and there is a large amount of blood down the hill. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building to the left from where the player enters, between a couple bushes. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Reaver","Reaver Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Brigand Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Reavers are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Reaver - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Nassal Body GambesonTunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Master 8 Shield ? Athletics 4 Riding 5 Horse Archery ? Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management ? Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 185 Weapons Melee Chipped Briton Sword Ranged Bent Throwing Spears Shield Cracked Round Shield Mount None Trivia[] They are the only Ruffian upgrade equipped with swords. Making them look less armored than they can truly be, their stats screen shows them with no helmets and wearing Poor Tunics when they actually wear Helms with Nassal and can spawn with Gambesons. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Rebache","Rebache Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinCuraw World Map Mount&BladeRebacheReyvadinTemplate:World Map/Mount&BladeWarbandRebacheCurawTemplate:World Map/Warband Rebache is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located through most of the village and to the right from where the player enters, standing next to a campfire. Rebache is located on relatively flat land with fairly low tree density. It has a total of nine structures within the village. There is one visible field of Cabbages partly buried in snow and sheltered under a roof. Another covered area resembles a stable with room for horses. If sent here during a Hunt Down Fugitive quest, the target may be found under a roof behind the first building on the left from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Rebel","For the classic version, see Deserters. For the Bannerlord version, see Deserter (Bannerlord). Rebel Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Rebels are bandit archers in Mount&Blade: With Fire & Sword. Tactics[] A short step up from Looters and Bandits yet similar of quality, they are somewhat dangerous to new players. They spawn in groups of 3-60. Rebels wear little armor and wield poor weapons, thus an experienced, well-equipped player can easily do away with them. What armor they do wear is very light - making them vulnerable to missiles and melee attacks - yet their weapons may include handmade firearms, making them dangerous in large numbers to any rookie or veteran player. They nonetheless pose no significant threat and can be cut down very easily with a large, well-equipped party. Rebels attack head on and, if their numbers are large enough, en masse. The ""marksmen"" carrying handmade firearms shoot from a distance while their ""infantry"", armed with axes or lances, charge. If the marksmen are hit with melee attacks, they'll do the same with short carpenter axes. You can circle them and shoot at them, for they are never mounted. Rebels also love to use numbers to their advantage, and will swarm straggling troops - make sure this doesn't happen to you if you're just starting out on the game! Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rebel - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap Body Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee BludgeonCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Recruitment","Recruitment of troops may be accomplished through several ways in the Mount&Blade series. Recruit cultural troops from villages. Hire mercenaries from taverns. Free the enemy-held prisoners. Conscript your own prisoners. Hire mercenaries from Mercenary Camps (With Fire & Sword only). Steal garrisons from freshly occupied castles or settlements (must be the attacker's vassal - this does not negatively affect relationship) Each method has a variety of advantages and drawbacks which should be considered when planning your force composition. Additionally, several permanent companions can be recruited from taverns. Contents 1 Cultural Recruits 2 Mercenaries 3 Prisoner Ranks 3.1 Freeing Enemy-Held Prisoners 3.2 Conscripting Captured Enemies 4 Recruitment Method Comparison 4.1 Deciding Which to Choose Cultural Recruits[] The cheapest, most consistent, and easiest method is to recruit cultural recruits from villages. The culture of the recruit is determined by which faction or nation held the village in the initial stage of the game. Recruiting cultural recruits can be achieved by visiting a village and selecting 'Recruit volunteers', which come at ten Denars each. You can recruit from any village whose faction you are not at war with and the village is at least indifferent toward you, although if a village has sufficiently high relation with you, you can still recruit from them even if you are at war with that village's faction. The number of recruits you get depends on your reputation with that particular village. If your relation is between 0-3, you can get 0-8 recruits. If it is 4 or higher, your relation will be divided by 2, then added to 6 to determine your maximum (e.g. at 10 you can get 0-11; at 20 you can get 0-16). Normally recruits are base units: Tribesmen or Recruits. However, if the village has a high enough positive relationship with the player, higher tier units may become available; this is, however, not necessarily beneficial, as it can limit the player to an unwanted tier path (such as getting Khergit Lancers when wanting Khergit Horse Archers). For every 10 relation, you can recruit one higher tier of troops. The chance to get higher tiers is 10%. As they gain experience through training or battle, they can be upgraded. Upgrading units makes them stronger, and at some points, when the player is given the option of two different upgrades, can determine the path along the tier tree the unit takes. These points of diversity occur when there are different classes of unit to be had at the same tier in the upgrade tree. These normally fall where a unit can become infantry, cavalry, or archery specific. Aside from allowing units to become specialized, they also become more powerful and skilled within their chosen specialization. Each time a unit is upgraded, a fee must be paid (Warband only) and their weekly wage increases. The cost of the next upgrade also doubles with each tier, starting with ten denars for a cultural recruit. One exception to this is when upgrading recruited looters to bandit level and bandits to cultural recruit level. The top tier units of local recruits have higher stats and lower wages than their mercenary counterparts. Mercenaries[] Hiring mercenaries from taverns is a fast, but expensive way to bulk up your forces with more formidable troops. However, as they are mercenaries, their promotion trees are different, and they often will cost much more than practical for a lower level player. Mercenaries are freelance warriors. They require higher wages, but their first tier unit is better than base cultural recruits. They can also be upgraded faster. You can upgrade your Watchmen into Hired Blades very quickly. Bands of mercenaries are randomly generated from all levels of their tier tree in groups of 3-7 (2-9 in With Fire & Sword), in the taverns of towns. They require a sum of money, dependent on the number of men and their tier level, before they will join your party. If the player is unable to pay this 'recruitment fee' they may still recruit a fraction of the men with the relevant fraction of the total. The player cannot, however, choose the number desired; they may only choose to take the maximum that can be afforded. Mercenaries are powerful when compared to lower-tier local recruits, but at higher tiers, they generally become weaker and significantly more expensive than their counterpart units within the cultural tiers. Mercenaries are also not affected by cultural morale modifiers such as positive modifiers for being within home territory and negative modifiers for having to fight against their own faction. Garrisoning mercenaries at a town has a hidden benefit of increasing the likelihood that caravans hire them and spawn from that town. Thereby increasing prosperity and town wealth. With Fire & Sword expands on the ways that mercenaries can be hired. In addition to tavern mercenaries, there are five Mercenary Camps scattered across the map, one associated with each nation. From a mercenary camp one can hire infantry, marksmen or cavalry mercenary units with the characteristics of the nation that the camp is near. One can also upgrade existing mercenaries by giving them better armor or weapons, but only those hired in the same camp can be upgraded. There are two other types of mercenaries that can be hired from fortresses or towns: national mercenaries can be hired after joining the nation, from a fortress or town with a Mercenary Captain, and regional mercenaries can only be hired from certain fortresses and towns on the map, and that place must have an Infantry Commander. Prisoner Ranks[] Party members can also be recruited from captured prisoners, either your own or the enemies'. These methods are the only way to obtain certain units such as bandits and peasant women. While this method is unreliable as a way to keep your forces maintained, it is, however, useful in a number of situations. Freeing Enemy-Held Prisoners[] Having defeated a party which held prisoners, you are given the option of recruiting them into your party at the same time as you choose prisoners of your own from the wounded ranks of your enemies (the option is given even if there are no enemy prisoners to take). Doing so costs one week's wage in advance per unit, and is therefore much cheaper than training them from recruit level. Doing so is advantageous if you have lost men in extended campaigns and are unable to return and train up new recruits. Prisoner units can also be recruited from the dungeons of captured castles and towns in a similar fashion, where it is especially useful for bolstering the garrison with units that would otherwise come from your own ranks, as well as replenishing any units lost in the siege. You can only do this directly after capturing a town or castle; leaving the screen releases previous prisoners and any remaining prisoners from the battle are then stored in the fiefs’ dungeons. You can take prisoners from dungeons of towns/castles you personally control, but cannot directly recruit them. They are added to your prisoner ranks and can be recruited from there (see below). Conscripting Captured Enemies[] Arguably, the least efficient method of gaining troops is by recruiting them from your personal prisoners. This can be achieved opening the camp menu, and taking the action ""Recruit from Prisoners"". Doing this has some advantages. Notably it is the only method of obtaining party members free of charge (aside from specific Companions), although weekly wages are still required. It may also be of use to bolster your forces if you have recently suffered heavy losses. The disadvantages are significant. For each prisoner that is accepted into the party, you lose 3 party morale. Conscripted prisoners are likely to take advantage of their new freedom and escape; more than 50% of the new units escape during the first night after recruitment. You can get around this by putting them into a garrison the first night. They will not escape and you can take them into your army the next day (you do still lose morale, however). You can also prevent the conscripts escaping if you level them up in combat before nightfall. The prices obtainable by selling the prisoners will cover the cost of recruiting and training a new unit to the same level along a path of your choice, so selling the prisoners and training new recruits is more effective and allows you to build an army more suited to your combat tactics. Prisoners accept your offer per type, not per troop. This means if you have three captured Sea Raiders, either all three will accept or all three will refuse. Recruitment Method Comparison[] Mercenaries Cultural Recruits Freed Prisoners Captured Prisoners Availability Always available from tavern Inconsistent troop type Higher recruitment cost It only takes 10 Denars per head to recruit from villages Cultural recruits won't join your party if your relationship with the village is negative or at 0 when you are at war with the nation holding the village. Cultural recruits become the much better source when you have a good relationship with a prospering nation and/or the specific village. Free to recruit Dependent on what enemy parties capture Free to recruit Dependent on what you capture Conscripted prisoners will often abandon your party and frequently steal from you when departing. Diversity Mercenaries have a generally wider tier tree that includes heavy infantry, light/medium cavalry and crossbowmen. There are no kingdom-specific units in the mercenary's tier tree, e.g. Nord Huscarls or Khergit Horse Archers. Cultural recruits can have a somewhat limited tier tree, e.g. with the Khergit you can only train horsemen, and with the Nords and Rhodoks you can only train infantry; although these troops are much more specialized than a mercenary at the same level. Dependent on what enemy parties capture Offers unique troop tree access (e.g. Sword Sisters) Dependent on what you capture Offers unique troop tree access Wage Mercenaries require a relatively high recruitment fee and regular weekly wage. Cultural recruits require lower wages than their mercenary counterparts at the low tiers but it becomes pretty close when they advance to the final tier. Dependent on recruited Dependent on recruited Early Use Mercenaries can be sent into battle almost immediately. They can almost always hold their own against bandits. Cultural recruits, if you want them to survive long enough to become more powerful, must be carefully watched and supported during battle and subsequently die much more easily than their mercenary counterparts if they are not. You must use a careful mix of getting them experience through fighting and keeping them alive. The Trainer skill can help immensely with this and allows you to keep them out of battle. Another use for cultural recruits, if you have the money and multiple villages with good relations, is to hire them en masse and send them into battle in survival of the fittest fashion. Dependent on recruited troop Dependent on recruited troop Deciding Which to Choose[] If you need a strong initial force to quickly respond to a situation (e.g. needing an army to join a campaign) and have extra coin, hire mercenaries to get the job done. If you want a force that is more specialized (Vaegir Marksmen or Swadian Knights) or you are low on coin, upgrading cultural recruits is usually ideal. If you don't want pay the high cost of mercenaries, and need to quickly acquire quality troops, recruit from prisoners." "Refugee","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Refugee Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoner Upgrades to... Camp Follower Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 20 denars Refugees are rescued civilian women on the path to becoming Sword Sisters. Overview[] Despite slowly evolving from initially vulnerable and unarmed women, this line results in Sword Sisters who are extremely powerful fighters on par with Mercenary Cavalry. Refugees and Peasant Women are very difficult to acquire, as they can only be hired from a defeated party's prisoners. This means for most players this troop line will be very rare, although Steppe Bandits frequently have peasant women as prisoners owing to their high speed on their horses. If you intend to develop female fighters, it is crucial that you keep them out of combat at all costs, as they will only be able to hold their own from Huntress onwards. Any rank lower than this will be quickly butchered by most other troop types. Once they reach Camp Defender or Sword Sister level, they can hold their own against most other troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Refugee - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Headcloth, Woolen Hood Body Dress, Robe, Woolen Dress Hand ? Foot (Possible): Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 45 Two Handed Weapons 45 Polearms 45 Archery 45 Crossbows 45 Throwing 45 Weapons Melee Knife, Pitchfork, Sickle, Hatchet, Club Ranged ? Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Reginhard","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Reginhard Appears in Viking Conquest Official Information Culture Frisian Religion Christian Character Details Found in Dorestad Hire Cost Free Likes Helgi Liked by Egil, Helgi Disliked by Brunhild, Solveig Noble No Reginhard is one of the heroes in Viking Conquest. You can find Reginhard in Frisia during the storyline campaign, but the player addresses him as a foreigner. Story[] Before the campaign, Reginhard was a normal Friesian living in Dorestad with a family. However, his family is killed by an unknown plague, which caused him to go get drunk and join the Friese Rebellion led by Thiaderd. During his time with the Rebellion, he and Thiaderd's brother negotiate a deal with the jarl of Kennemer, Jarl Hrodulf Haraldsson, while Thiaderd refused to come because he knew it was a trap. Later, Thiaderd's brother was executed by a blood eagle and Reginhard is a traitor to the Rebellion. He spent most of his days drinking in the Mead Hall until the protagonist finds him while hunting Thiaderd. Their first interaction was warm and Reginhard told his story to the protagonist, but in exchange for giving the rebels' location, the protagonist must donate money to a charity that helps war victims. After this, Reginhard agrees to join the protagonist's party to meet Thiaderd. However, Thiaderd is unhappy and angry to see Reginhard and orders his army to attack the protagonist's party, but the party managed to defeat the rebellion and kill Thiaderd as well. With the rebellion defeated, the protagonist had the option to decide the fate of the base and its inhabitants. Reginhard told the whole story to the protagonist and his only family is the party. He also warns the protagonist about the jarl's scheme of assassinating the king of Friese, Konungr Hrorek Hemmingsson. He also partook in the Battle of Doccinga with the protagonist with a decisive victory against Sven's invasion. After the confrontation between the protagonist and the jarl, Reginhard proposed that they should go to Mierce as mercenaries. When they leave Friese for the journey, he came along with Brunhild and they both had hostile interactions. Reginhard treated Brunhild like a camp slave and said he might marry Brunhild, but Brunhild wanted to be treated as a warrior and both of them ask the protagonist for help. Dialogue[] Main article: Reginhard/Interactions Stats and Equipment[] Reginhard - Default Stats and Equipment Attributes Stat Points Level 12 Strength 11 Agility 15 Intelligence 10 Charisma 10 Health 56 Armor Head Ragged Decorated Phrygian Body Tattered Frisian Tunic Hand None Foot Ragged Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 2 Ironflesh 5 Power Strike 5 Power Throw 5 Power Draw 3 Weapon Maintenance 0 Weapon Master 6 Athletics 6 Riding 2 Looting 7 Trainer 0 Tracking 5 Tactics 2 Path-finding 7 Spotting 3 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 3 Engineer 0 Persuasion 3 Leadership 3 Trade 5 Proficiencies Weapon Type Points One Handed Weapons 91 Two Handed Weapons 73 Polearms 125 Archery 91 Crossbows 72 Throwing 91 Slings 91 Weapons Melee 91 Ranged Bent Javelins Shield None Mount None Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig" "Reginhard/Interactions","This is a list of interactions with Reginhard. Introduction[] ""Ah. Well, if you must know, I shall tell you. Not many people around here will listen to good old Reginhard."" ""I was born in Dorestad. My life has not exactly been easy, but I was happy until my wife and two children died of a plague two years ago. I had a farm, you know, and I sold it because everything in it reminded me of them. Now I'm a drunk and an idiot and no one wants to be with me... well, until you came along."" ""'Reginhard the fool,' some call me here. Shit, I shouldn't even be here."" ""Thank you, my friend! I know I'm rough. Thank God for people like you giving me a chance."" ""I will earn your respect. You will discover that you can trust me."" ""Good! Give me a few moments to prepare and I'll be ready to move.""" "Reindi Castle","Reindi Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Emirin Ehlerdah Sieges with... Ladders Port No World Map Mount&BladeReindi CastleEmirinTemplate:World Map/Mount&BladeWarbandReindi CastleEhlerdahTemplate:World Map/Warband Reindi Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Reindi Castle lies southwest of Praven at the border with the Kingdom of Rhodoks. Its village is Emirin which is to the southeast at the base of the Khergit mountain range. Warband[] Reindi Castle lies southeast of Dhirim on a hill at the edge of the Swadian territory with the Khergit Khanate to the east and the Kingdom of Rhodoks to the southwest. Its village is Ehlerdah which is to the northeast, near a stretch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Reindi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Relationship","Your Relationship towards a vassal, faction, town, or village exhibits how much they trust or like you. Supporting them usually improves your relationship with them, while fighting or disappointing them harms it. While your character's relationship to factions and towns/villages always starts at 0, vassals can start with a better or worse impression on you, based on their personalities. Relation can range from -100 to +100. Note that once your Relationship with a vassal reaches +100, it sometimes doesn't deteriorate as it usually would. Similar results occur when you try to please a lord at -100. For example, a vassal with a relationship of +100 toward you may not mind if you give other vassals fiefs. That depends on the regarding vassal's personality. Vassals that value honor will forever stay devoted once a relationship of +100 has been accomplished. Vice versa is the case with dishonorable vassals, which will forever hate you once a relation of -100 has been reached. Relationship affects your interactions with other vassals and becomes very important if you start your own Kingdom. A very positive relationship with a vassal, for example, will allow you to talk in private with any vassal, giving you a chance to convert them to your kingdom. A very negative one, on the other hand, could cause them to hire assassins. Having a positive relationship with a married lady will allow you to ask them to improve your relationship with a vassal of the faction who currently has a negative relation with you by sending them gifts of 1000-3000 denars, boosting your relationship with them by +1 per 1000 denars. If you have any negative relationship with factions, you will be at war with them and they may attack you at any time. A negative relationship with a village will prevent you from recruiting there, while a very positive one increases the possible number of recruits gained as well as their tier. Negative relationship with a town or its lord prevents you from buying land for a Productive Enterprise, while positive relationship improves prices as well as the city's population initially assisting you when attempting to break into the town's prison. There are several other parties you can increase your relationship with, including Tavern Keepers and Manhunters, but this has no noticeable impact on the game. Contents 1 Relationship with Vassals 2 Relationship with Ladies 3 Relationship with Factions 4 Relationship with Villages 5 Relationship with Towns Relationship with Vassals[] The following actions will improve or harm your relationship with vassals. Note that some actions may have different results depending on the vassal's personality. Action Result Honor bonus (for Upstanding and Good-Natured vassals) * honor/3 Quarrelsome penalty (first dialog with Quarrelsome vassal) -3 Rushing to their aid in battle (depending on how many units they and their opponent have remaining) +0-12 Giving them a fief +10 Raid caravan quest +10 Freeing a captured vassal +2 Meeting a vassal again after allowing them to go free +0-5 Allowing them to go free instead of capturing them +5 Appoint as Marshall +5 Follow the Spy to Meeting quest +5 Lend surgeon quest +5 Destroy Bandit Lair quest +4 Train troops quest +4 Lend companion quest +3 Collect Taxes from (fief) quest +3 Hunt Down Fugitive quest +2 Rescue/Ransom a prisoner +? Denounce Lord quest +7 Bring Back Runaway Serfs quest +? Capture enemy lord quest +? Capture prisoners quest +? Kill local merchant quest +? Meet spy quest +3 Collect debt from lord quest +? Incriminate commander quest +? Deliver Message to (character) quest +? Escort Lady to Town quest +? Collect debt from lord -? Being attacked by you (only up to -10) -1 While your vassal, being defeated in combat -1 Rushing to their (unneeded) aid in battle -0-2 While your vassal, giving another vassal a fief -2 Being captured by you -3 Attack villagers belonging to their village -3 Decline ransom for captured lord -4 Raze one of their villages -6 Reject vassalage -10 Meeting a vassal after letting them go free -15 Attack a vassal while you or your faction is not at war with him -30 * 1 relationship point per 3 points of honor. The Honor bonus is negative if honor is also negative. If honor is changed, the relationship would be changed automatically. Relationship with Ladies[] Action Effects Duel for lady - Accept quest +3 Duel for lady - Reject quest -1 Duel for lady - Complete quest +10 Duel for lady - Fail quest +6 Escort lady +2 Rescue prisoner lord +8 Release lady without ransom after capturing a castle or town +1 Demand ransom for a lady after capturing a castle or town -? Relationship with Factions[] Action Result Protect villagers on the overland map +4 Rushing to the aid of a vassal in danger +4 Release a faction's imprisoned lord from a castle or town +2 Attacking a vassal -1 Capturing a vassal -3 Attack one of their vassals * if (rel > 0) then (-3) else (rel - 3) Attack their peasants if (rel > 0) then (-3) else (rel - 3) Reject peace offer as king -5 Attack their caravan -5 * If relationship was positive then it became -3, otherwise it decreases on 3 points. Relationship with Villages[] Action Result Train the Peasants quest +3-11 Bring wheat to (village) quest +10 Deliver Heads of Cattle quest +8 Save the Village from Bandits +4-8 Let runaway serfs go +1 Helping a poor peasant +1 Kill fugitive -1 Force runaway serfs back to village -1 Force peasants to give you supplies -3 Relationship with Towns[] Action Result Save Town from Bandits quest +0-14 Persuade lords to make peace quest +5-8 Deal with Looters quest +5 Ransom Girl from Bandits quest +2 Track Down Bandits quest +2 Help poor townsman +1 Escort Merchant Caravan to (town) quest +1 Deliver Units of Ale quest +1 Win a tournament +1 Move cattle herd quest +1 Track Down Bandits quest +1 Give 1000 denars to the tavern keeper +1 Deal with Night Bandits +1 Collect Taxes from (fief) quest (from noble) -1 Attack villagers from a village near the town -3" "Religions","Religions are individuals' or groups' beliefs in higher powers. The core Mount&Blade series do not feature a religion mechanic but Viking Conquest and several mods do. Contents 1 In Mount&Blade/Warband 1.1 Examples of Religions 2 In Viking Conquest 2.1 Featured Religions 3 In With Fire & Sword 4 In Bannerlord In Mount&Blade/Warband[] Religions are only alluded to in the core series. Starting with Warrider, characters would on occasion mention deities, spirits, or other supernatural beings, various religion-themed NPCs would be added or removed between versions, certain shields and banners would feature religious imagery, and religious buildings could be found in towns and castles, though only as decorations. As already mentioned, religions are not a mechanic in Mount&Blade and thus their presence is very superficial and is largely to add a bit of flavor to the game's world. Examples of Religions[] Mentions of religions are most prominent in Warrider (Mount&Blade v0.202). This is only fair given the dark fantasy setting of the game. Later versions have cut back on religious mentions but have expanded the visuals. Calradian religion: The religion inspired by Christianity and adhered to by the Swadians, Rhodoks, and Vaegirs. Adherents of this religion believe in a ""God"", in the ""Seven Saints"", and in the holy mandate of nobles. Clergy are called ""priests"" and addressed to as ""Father"". The main evil force in this religion is the ""Devil"". Examples of adherents include - most notably in Warrider - the kingdoms' Counts, and Fathers Larchas and Erascus, who are priests. Additionally, the followers Firentis, Katrin, and Klethi also seem to be adherents, at least when it comes to superstitions. In subsequent versions of Mount and Blade, ""God"", the ""Saints"", and the ""Devil"" are mentioned less frequently. Certain troop-types such as Inquisitors and Pilgrims were introduced and removed between versions - they were apparently quest-related. Various religious buildings began appearing as the game developed further. In v0.808, one could see a cross standing atop town towers. In later versions, dedicated church or chapel buildings were also added to some town and castle scenes. Crosses were also a common symbol on banners and on certain shields present in older versions of the game. Some in the fan community speculate that the follower Jeremus is either a priest or a monk in this religion given the fact that he wears a robe, fights with a staff, has a stereotypical ""monk"" haircut, and practices medicine as real-world Christian priests and monks did. However, he never speaks on any religious topics, rather fancying himself a man of science. Khergit religion: Mentioned exclusively in Warrider and adhered to only by Khergit NPCs such as khans Barthai and Nuyukh, among others. This religion apparently is a form of shamanism and ancestor worship, similar to real-life counterparts. Among the supernatural entities recognized by this religion are the ""Gods of the Six Winds"" - who seem to be presiding over the Khergit nomadic lifestyle - and the ""Black Wolf"", a Grim-Reaper-like entity that comes for the spirits of those who die. Shamans make up this religion's clergy and elders are respected for their wisdom. Ancestor spirits are often also sought for advice and appeased when misdeeds are committed. Dark Deities: Only mentioned in Warrider. This is less of a religion because the only individuals practicing it are Ecatha and Akhad Thell, the game's two necromancers, whose actions can be seen more as a way to obtain power rather than actual worship. The Hand of Tsannuh is apparently an artifact in this religion and is said to be a literal hand of a god. Given that human sacrifice is required to charge the Hand, it is likely that Tsannuh is one of the Dark Deities. The aforementioned ""Devil"" may also be considered one of the Dark Deities, even though most real-life religions do not treat the Devil as a god, even an evil one. Cult of Harlaus: Akhad Thell was planning to resurrect, fully restore, and make King Harlaus immortal so that the latter could become a god-king. For this end, he needed to charge the Hand of Tsannuh by sacrificing the Khergit princess Uruzuge at a special Sacrificial Ground during an eclipse. He was only partly successful, as the player character stopped both him and the undead king. Jumne religion: Sea Raiders, a bandit type added in versions after Warrider, when encountered, sometimes say ""Today the gods will decide your fate!"" before attacking the player's party. It is unclear if they refer to their own pantheon of gods or to gods in general. Given the fact the Sea Raiders are based on real-world Vikings, it is quite possible they are adherents of a religion based on Scandinavian Paganism. Their hostile approach to negotiations may also suggest that their pantheon consists of warrior-gods. The Nords, much like the Sea Raiders, are also originally from Jumne and may or may not adhere to this religion. Given the fact the Nords settled in Calradia, it is more likely that they adopted the Calradian religion. Then again, the Nords are also known to have a good head for commerce - this might suggest that if they still adhere to the Jumne religion, at least one of their gods is also a god of commerce or cunning. In real life Norse religion, the chief-god Odin is often equated to the Roman god Mercury, who was a god of commerce, among other things. Sarranid religion: With the introduction of the Sarranid Sultanate in Warband, the existence of a religion based on Islam was also alluded to. New kinds of buildings for scenes were added that are based on Islamic architecture, with the minaret being the most prominent. Sarranid banners feature the crescent moon - an important symbol in Islam - and there is a deactivated green shield in the game files that also features the crescent moon symbol. Green is also an important color in Islam. At the same time, is it possible that the Sarranids originally practiced a form of in-universe Zoroastrianism, given that some of their banners also feature flames. Additionally, several characters in Warband, including the player, speak of the ""Heavens"", as of a divine force. This is most likely a neutral term so as to not place characters into a particular religion, since most religions mention the sky in some way. In Viking Conquest[] In Viking Conquest, religions are a game mechanic. They affect NPCs' and kingdoms' attitudes towards the player and each other. Priests of either religion can be spoken to for certain services such as preaching, which can increase troop morale. The player can convert between religions and may also wish to make donations to priests of a chosen religion in exchange for its favor. This can grant access to special troops or other benefits, such as gameplay bonuses. For example, a high enough favor with the Norse religion can add bonus points to the player's combat skills. Minor religious buildings can be built in fiefs in order to convert the population to the desired religion, which increases loyalty and decreases the chance of assassination attempts. Featured Religions[] There are two primary religions featured in the game that can be joined: Christianity (Roman Catholicism): The religion of most kingdoms in Britain and northern Europe. It worships ""God"". Its clergy are called ""priests"". ""monks"" and ""abbots"" are a special category of faithful that dedicate themselves to worship without being clergy. Its buildings are called ""monasteries"". The player can visit these to learn to read Latin and/or buy wine. Additionally, abbots or monks can be hired to preach to troops for a morale boost, or to join to the player's court. Priests are also standalone units in all Christian nations' troop trees. Norse Paganism: The religion practiced largely by the Scandinavian kingdoms as well as certain kingdoms in northern Britain. This religion primarily worships ""Odin"" (or ""Wotan"") but other deities such as ""Thor"" and ""Loki"" are mentioned and have dedicated locations in the overland map. The player can make sacrifices to the Norse gods at Hofs - the religion's temples - in order to gain their favor. With enough favor, they can hire Berserkrs, a powerful type of troop. The Gothi - this religion's clergy - can be hired to preach to the troops for a morale bonus and to join the player's court. There are a few religions that cannot be joined and can be interacted with only to a minor degree: Roman Paganism: The religion of the Old Roman and his son Caio. It is only mentioned a few times during dialogue but cannot be otherwise interacted with. Caio is a dedicated follower of this religion and, if both are in the player's party, even gets into conflict with some of the Christian followers. Celtic Paganism: The religion of non-Christian and non-Norse Pagan Celts and/or Picts. The game treats it as paganism, although it is different from Norse Paganism. Dwywei is an adherent, with possible others. There are also several locations around the map, most prominently in the British Isles, that are connected to the Celtic religion. One such location has the player fight a large group of bandits for a treasure. Another such location acts like a Hof where the player may sacrifice prisoners to the Celtic deities, although the local priest himself admits that the cult's practices are not necessarily accurate to the historical Celtic/Pictish religious practices. In With Fire & Sword[] In With Fire & Sword, religions are likewise implied but are not a mechanic per se. Most factions and characters have a religion. Roman Catholic Christianity: The religion of the Polish Commonwealth, Spain, and France. Victor de la Buscador is Spanish and thus likely Roman Catholic. Jaques de Clermont and his companions, Cardinal Mazarin, D'Artagnan, the Queen of France, and ""young Louis"" are all French and thus Roman Catholic. (Eastern) Orthodox Christianity: The religion of the Cossack Hetmanate, the Muscovite Tsardom, and of Transylvanian Vlachs. Tepes is Vlach and is implied to be Orthodox Christian - that is, if he is not a vampire, which is also implied. Followers from the Cossack Hetmanate and the Muscovite Tsardom are also likely Orthodox Christians. Lutheran Protestant Christianity: The religion of the Kingdom of Sweden. Karlsson and Ingri are Swedes and thus likely adherents of Lutheranism. Islam: The religion of the Crimean Khanate. Bakhyt, Nogai, and Fatima are apparently Muslims. Folk Religion: Although Oksana is originally from the Cossack Hetmanate, her backstory implies she doesn't adhere to Orthodox Christianity and instead practices a form of folk-religion that involves soothsaying and healing. Alternatively, she might be a stereotypical gypsy, practising ""gypsy magic"". Additionally, nation-specific mercenary troops are also probably adherents of these religions, or others. The Kalmyk mercenaries of the Moscovite Tsardom, although not stated as such, are most likely Buddhists. German mercenaries come from the Holy Roman Empire and, as such, are likely to be Catholics, Lutherans, or Calvinists. The Azaps, Cebelus, and Janissaries of the Crimean Khanate come from the Ottoman Empire and thus are also Muslims or possibly Orthodox Christians (Janissaries). Scottish mercenaries are likely either Catholics or Calvinists. In Bannerlord[] This section is to be expanded Like in the original games, religions in Mount&Blade II: Bannerlord are only implied and, in fact, are barely even present in the game itself, with most mentions coming from the game's Digital Companion. Calradic religion: The religion of the Calradic Empire and its people as well as, possibly, the Vlandians and at least some Sturgians. It is through the Empire's influence that this religion spread across the continent. By the time of Warband, the pan-Calradic religion seems to be one based on Catholic Christianity but, in the time of Bannerlord, the Calradic religion seemed to be one based on Greco-Roman paganism. Cult of Emperor Darusos: A minor cult within the Empire, worshiping the deceased emperor Darusos, who was too young to successfully rule and was toppled by one of his generals. Members of this cult believe that Darusos will one day return and lead the world into a golden age. Prominently, the cult is represented by Embers of the Flame, a minor faction within the Empire. Emperor Arenicos was sanctified as a demigod during his lifetime. It is unclear if all emperors - or only select individuals - were treated as divine but it corresponds to real-world Roman tradition, namely the Imperial Cult. One (type of) imperial companion claims to have been a member of an underground cult that wanted to build the Kingdom of Heaven but ended up resorting to banditry in order to continue existing after its leader died. The cult managed to fight off several imperial punishing parties but was ultimately brought down. Battanian religion: Most likely based on real-world Celtic and Thracian paganism. Animism - the belief that gods or spirits inhabit objects and places - plays a central role in the Battanians' beliefs. They hold sacred the ancient yew grove next to the city of Dunglanys, using the trees growing on its outer edges for bow crafting - the ones in the centre of the grove, however, are off-limits. It is said that, in the olden days, the so-called Holy Men - the religion's clergy - would hang human sacrifices on the tree branches in the grove. Dunglanys itself is considered a place of religious significance due to the great cliff around which the city was built - and Seonon likewise, due to its lake. It is said that Holy Men can talk to deceased ancestors by drinking only the water of this lake. The Holy Men live ascetically, are allowed to travel unhindered anywhere in the land, and speak freely to anyone they wish. Other practices in this religion include: tattooing, collecting the heads of defeated enemies, and sending youths to live as animals in the local forests. The latter is an ancient practice that allows warriors to get in touch with their wild side. It is believed that, so long as a warrior lives like an animal, they are exempt from the laws of man. In-game this is represented by the Wolfskins, a minor Battanian faction. Additionally, several Battanian scenes feature carved wood and stone statues representing either great heroes or gods. Sturgian religion: Nothing is known about the Sturgian religion outside of the Nordic influences. Just like the Nords in Warband, the Sturgians are known as good traders and, as such, commerce and/or cunning may be tied to a particular deity from their pantheon. In real life, Veles is a Slavic god whose sphere - among others - includes trickery and wealth. Given that the Sturgians are seemingly based on the pre-Christian Kyivan Rus, it's likely they have their own version of Veles. Vakken religion: Nothing is known about Vakken beliefs. Since they are based on the real-world Finno-Ugric peoples, Vakken religion is probably also inspired by them. The Vakken are represented in-game by the Forest People, a minor Sturgian faction. Jumne religion: The religion of the Sea Raiders, the Skolderbroda minor faction, the Nord miners in northern Vlandia, and of a good number of Sturgians. As written above, this religion's most prominent gods are most likely war gods. Khuzait religion: Little is known about the Khuzait religion but they most likely share their beliefs with the Khergit, as described above. Even so, the clans in the Khanate all believe themselves descended from the ""Great She-Wolf"" and value freedom and clan loyalty above all else. The Iltanlar, a mountain people related to the Khuzait, worshiped a god named Iltan. It is unknown if Mount Iltan was named after the god - or if it was the other way around - but there is no way of finding out seeing as the Iltanlar were completely assimilated into the Khuzait Khanate, Sturgia, and the Calradic Empire. There is a removed Khuzait faction called the ""Chosen of the Sky"" in the game files and whose names implies it to be a religious group. Aserai religion: Little is known about the Aserai religion. They hold superstitious beliefs about the jinn, considering them dangerous if not outright evil. Another superstition is tied to the Kannic people, whom the Aserai believe practiced evil magics and cavorted with jinn and demons. TaleWorlds described the Aserai as inspired by pre-Islam Arabs and thus their religion is most likely based on Arabic paganism. Beni Zilal: The Sons of the Shadows are a quasi-religious order of assassins and warriors led by a messianic preacher. Not much is known about their beliefs and practices aside from the fact they keep some great secret and consume hallucinogenic herbs. They are a minor faction of the Aserai Sultanate and are most likely inspired by the real-world Order of Assassins, a Shia Islam order of warriors. There is mention in the game files of a character called ""Father of the Night"", which may or may not be the faction's formal leader. Darshi religion: The religion of the Darshi people. Nothing is known about it but, since the Darshi are inspired by Persians, it is possible their beliefs are based on pre-Islam Iranian paganism and Zoroastrianism. The Darshi are represented by the Ghilman, a minor Aserai faction. Additionally, people in Calradia observe various quasi-religious activities: People in the Empire, Vlandia, Battania, and parts of Sturgia seem to be observing solstices and equinoxes, lighting bonfires at nights and organizing gatherings. Many people throughout Calradia hold superstitious beliefs. One companion (type) backstory is that she believes herself to have been born cursed, because all her suitors ended up dying prematurely. Another companion (type) was disowned by her family because of a body mark she had been born with, which the family believed to be a mark of evil." "Remental","Remental Settlement Information Type Village Kingdom Vlandia Fortification Ostican Remental is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Olives. Description[] Remental sits in a gap in the mountains of the Ebor peninsula. Towering fir and spruce grow on the slopes. Villagers trap fur-bearing animals like marten, rabbit and fox. This wild region has recently attracted many settlers drawn to the relative freedom of the woods, where the rule of the Vlandian barons is much lighter than in the south. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Renown","Renown will be earned by your character as you progress through the Mount&Blade games. Your character's renown is basically how well known they are throughout Calradia or Eastern Europe. The other lords and rulers also have renown, which over time, assuming you are relatively successful, you will surpass. You can gain renown in a number of ways: Winning battles - The more the odds are stacked against you, the more renown you will earn, up to a maximum of 50 per battle. Winning Tournaments. Completing Quests. Holding successful Feasts (Warband only). As a female character, countering remarks from lords. However, depending on their personalities, you may lose relation and some will want to duel you, or even worse, send their army at you. Others will admire your quick tongue and you will gain relation. You can also lose renown over time by not doing any or enough of the above. Renown is important, as it affects a number of things, such as whether you can join a faction. The base requirement to join a faction is 150, or 200 if your character is female. To be able to help a claimant gain control of one of the factions, you need 200 renown. A female character will need 700 renown to own a fief. Renown heavily affects your party size. The more Renown you have, the more difficult it becomes to maintain and accumulate. At the beginning of each battle, there is a ""Renown value"" shown, which is the base amount you would gain for winning (the effective Renown value of Tier 6 in a tournament is 20); for every 200 Renown you currently have (rounded down), the amount of Renown you gain for winning is reduced by 1. For instance, if you have over 1200 renown, then you will not gain any Renown for winning a battle with a Renown value of 6 or less. This reduction (i.e. your current Renown / 200, rounded down) is also the amount of Renown you lose at the end of each week. The weekly renown loss can be found/modified in simple_triggers.txt, and the reduction of renown gain can be found in scripts.txt. Contents 1 Minimum Renown 2 Bannerlord 2.1 Clan Tier 3 See Also Minimum Renown[] Goal Renown Become a Lord or Lady 160 Woo, ask for, and marry a Lady 1/2 the renown of the Guardian for approval Become a Marshall Participate in feasts without vassalage 200 Lead a Claimant's rebellion 200 Bannerlord[] Like previous games, Bannerlord uses renown as a measure for the player character's fame in the world. Renown is earned mostly through feats of combat prowess. This includes: Winning battles Destroying bandit hideouts Winning tournaments Clan Tier[] Renown is needed to unlock higher clan tiers. Each clan tier increases the party size limit for each party in the clan, the party limit in the clan, the companion limit, and unlocks new ways to engage politically. Tier Requirement Unlocks 1 50 renown Companion Limit: +1 Party Size: +15 Eligible to join a kingdom as mercenary clan 2 150 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible for being a Vassal 3 350 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 4 900 Renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible to create a kingdom See Also[] Gameplay mechanics" "Rescue prisoner","Rescue Prisoner Given by Vassal Time limit 30 Days Reward Relation +1 (Accept)Relation +8 (Complete) This quest is given by a lord. A lord will beseech you to recover one their family members from a prison in an opposing castle or town. Unfortunately, the ransom option does not appear to work in this situation. You can bribe the prison guard 100 denars to be allowed entry to the prison, but this does not help much as the guard keeps the key to the lord's chains (probably designed for the Deliver message to prisoner lord quest). It is necessary to fight the guards (convincing a nearby village with a bribe of up to 300 denars to fake a fire drastically reduces the number of guards). Oddly enough, whatever your method in completing the quest, neither your relationship with the lord of the castle, nor that of the faction he represents will be harmed. However, you will receive a fair relationship boost with the freed prisoner and a significant boost with the quest giver in addition to 1500-2000 denars and 2000-4000 experience points. Sometimes, you may encounter a bug where the prisoner lord becomes hostile to you, which makes it impossible to complete the quest. This can only be fixed by shutting down and reopening the game. Also, be aware that once you have rescued the prisoner, if the lord is defeated again, the quest will be cancelled and you cannot collect your reward." "Resolve Dispute","Resolve Dispute Given by Minister or Spouse Time limit 27-28 days Refresh rate 4-8 days Reward 3 honor, 500 experience, 25 renown Resolve Dispute is a quest you can be given by your minister, your spouse or a lord's spouse in order to persuade two lords to end a conflict between themselves. Depending on who gives you this quest, you have to complete it in different ways. Given by another lord's spouse[] When given by another lord's spouse, they will request furs to make a velvet robe to please said lord. After that, you may speak with the lord and complete the quest. Given by your minister or spouse[] When you are king and/or married, your minister and/or spouse will occasionally inform you (upon asking for their advice to strengthen your kingdom's unity or improving your standing in your realm) about a dispute that is happening between two lords. You are then given the chance to solve this problem by persuading each of them to resolve their dispute. Note: you are given this quest more often when you're a vassal. When talking to one of the two lords, you can agree with him, as to take his side in the argument. This will resolve the dispute and boost your relationship with the lord you agreed with, but the other one may or may not take offense depending on his personality and your relationship with him. If you're a king, this decision will also be viewed as controversial by your other vassals. Alternatively, you won't risk offending either party if you ask both lords to ""settle their differences"". This is, however, more difficult to achieve, as it also requires a good enough persuasion skill. When successful, this action will give you 3 honor, 500 experience and 25 renown. If you're a king, denying to resolve a dispute after you've accepted to do so will provoke a negative reaction from all vassals who don't have a good relationship with you. If you fail the quest by running out of time, your right to rule will go down by 2." "Reveran","Reveran Settlement Information Type Village Kingdom Rhodoks Fortification Maras Castle World Map WarbandReveranMaras CastleTemplate:World Map/Warband Reveran is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located through the village to the building farthest from where the player enters, next to some barrels. Reveran is set on the side of a steep hill in very uneven terrain with a small stream below and a moderate number of trees. It has a total of seven structures and many pole fences throughout. Two distinct fields can be found growing cabbages, grapes, squash, and some sort of shrubs, though numerous stacks of straw and fences suggest more fields may have already been harvested. There are several oil jugs present here as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, under a tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Reyvadin","Reyvadin Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages AyyikeRebacheSumbujaAyyikeUlburban Sieges with... Ladders Port No World Map Mount&BladeReyvadinAyyikeRebacheSumbujaTemplate:World Map/Mount&BladeWarbandReyvadinAyyikeUlburbanTemplate:World Map/Warband Reyvadin is the capital city of the Kingdom of Vaegirs. This town is initially owned by King Yaroglek. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Ayyike, Rebache, and Sumbuja. Warband Its villages are Ayyike and Ulburban. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located two turns to the right of the Tavern and just to the right of the keep's gates. There is a small gap in the invisible barriers around the entrance to the city. Passing through the gap will give the player access to explore the entire map. Siege[] Besieging Reyvadin require the construction of Siege Ladders. Tournaments[] If you take part in a Tournament in Reyvadin, you can be given any of the following sets of equipment: Heavy Sword Sword & Shield Axe & Shield Lance & Shield Any set of weapons can also be provided with a horse, but not all participants are on horses. Reyvadin Tournaments do not include ranged weapons. The game seems to favour having 2 large teams fighting over 3 or 4 small teams. Economy[] Reyvadin has three villages linked to the town, and two more villages linked to castles, improving its production. It sells cheap wool and buys iron and velvet at a high price, making it a good stop for merchants. Reyvadin mainly produces: Bread Wine Leatherwork Tools Wool Cloth Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Rheinbund","Der Rheinbund, or Confederacy of the Rhine, is a playable Nation in Napoleonic Wars. Contents 1 Background 2 Troops 2.1 Infantry 2.2 Cavalry 2.3 Specialists Background[] The Confederacy of the Rhine, known as ""Der Rheinbund"" in the game, was a German confederation forged from 16 German nation-states in 1806 that the Grande Armee had invaded in 1803, such as Wurttemberg, Saxony, and Bavaria. The Confederation of the Rhine would supply Napoleon with 61,000 German troops that would help in his 1812 invasion of Russia, and would finally be disbanded on the 30th May 1814, following the Treaty of Paris. Troops[] Infantry[] 2. Infanterie-Regiment Kronprinz, Bayern - Line Infantry Infanterie-Reg, No.2 Herzog Wilhelm, Wurttemberg - Line Infantry Infanterie-Regiment, Prinz Friedrich August, Sachsen - Line Infantry Infanterie-Reg, No.4 Von Franquemont, Wurttemberg - Line Infantry Grenadiers de la Garde, Westphalen - Foot Guard Infanterie-Reg, Gross- und Erbprinz, Hessen-Darmstadt - Light Infantry 7. Leichtes Infanterie-Battalion, Bayern - Light Infantry/Riflemen Cavalry[] Reitende Jaeger, Nassau - Hussars Ulanen Regiment, Prinz Clemens, Sachsen - Lancers Leichtes Dragoner Regiment, Baden - Light Horse/Light Dragoons 1er Regiment De Cuirassiers, Westphalen - Cuirassiers Garde du Corps, Sachsen - Heavy Cavalry Specialists[] Artillerie Regiment, Bayern - Artillery Medecin de 2e Classe, Frankreich - Surgeon Pioniere, Berg - Engineer Friedrich August I, Konig Von Sachsen - Commander Wikipedia has an article on this subject at:Confederation of the Rhine Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Rhodok Crossbowman","Rhodok Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 5-3 denars Acquired from... Rhodok Tribesman Upgrades to... Rhodok Trained Crossbowman Upgrade Cost 20 denars XP for Kill 80 xp Ransom Value 66 denars Rhodok Crossbowman are troops of the Kingdom of Rhodoks. Other than the Nord Huntsman, these are the only ranged unit that can be acquired at the second tier. They are just village trainees who understand the basics of firing the crossbow, and have been outfitted with simple body armor and a piece of cheap headgear. Tactics[] Rhodok Crossbowmen are tier-two troops that offer the firepower of third tier troops at a very early stage. They are slow to reload, so it is best to keep them away from the front lines of combat and, if possible, to station them on higher ground behind your infantry. Keeping these weak but reliable crossbowmen alive and upgrading them through the ranks into Rhodok Sharpshooters will have its benefits, though the above-average firepower and low upkeep of basic Rhodok Crossbowmen make them an excellent choice for garrison duties before this. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Crossbowman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Felt Hat, Hood (a) Body Arena Tunic Green Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh 2 Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee Sword, Falchion, Spiked Staff Ranged Crossbow, Bolts Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Crossbowman (multiplayer)","The Rhodok Crossbowman is the ranged class of the Kingdom of Rhodoks in Multiplayer games. The Rhodok Crossbowman has the weakest torso armor of any multiplayer class in the game, but its combination of accurate crossbow shots, solid melee weapon selection and board shields, and melee weapon proficiencies approaching the level of a dedicated melee class nonetheless give them advantages. They should not attempt to duel against archers at range unless they have cover -- the rapid shots of an archer will render them incapable of successfully reloading, while rapidly sapping their health. Stats[] Attributes Stat Points Level 20 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 0 Shield 2 Athletics 4 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 60 Crossbows 180 Throwing 90 Equipment[] Crossbows present a tradeoff of speed and damage -- the standard crossbow being quickest to reload, and the siege crossbow doing the most damage. The other dilemma is two-hander and extra bolts vs. one-hander and board shield for melee backup. If you find yourself rarely getting off more than 30 crossbow shots before dying anyway, then a board shield could add to your life span. The spiked staff provides a good level of reach, and can be used one or two-handed. The hammers provide an excellent surprise to anyone approaching you with a 1-handed weapon and shield -- as many people do when approaching ranged classes. Helmets Helmet Price Padded coif 6 Leather cap 8 Footman's helmet 95 Kettle hat 240 Torso Armors Armor Price Tunic with green cape Free Leather armor 65 Padded cloth 297 Shoes Shoes Price Ankle boots free Leather boots 174 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Weapons Weapon Price Melee Weapons Short sword 152 27c Sword 163 28c Sword 243 Maul 97 Sledgehammer 101 Fighting pick free Spiked staff 200 Military pick 280 Ranged Weapons Crossbow free Heavy crossbow 349 Siege crossbow 683 Bolts free Steel bolts 210 Shields Old board shield free Plain board shield 114 Board shield 210 Heavy board shield 370 Rhodok crossbowmen have no mounts. Bot Rhodok Crossbowmen[] Rhodok Crossbowman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Leather cap Body Padded leather Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 6 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 120 Throwing 0 Weapons Melee Fighting pick, maul, spiked staff Ranged Heavy crossbow, bolts Shield Board shield Mount ?" "Rhodok Horseman","The Rhodok Horseman is the mounted class of the Kingdom of Rhodoks in Multiplayer games. The campaign lore pegs the Rhodoks as an infantry power, and the Rhodok horseman, with below average proficiencies and riding skills (although still high enough to just ride any horse in the game), supports this. Nonetheless, they are capable of typical heavy cavalry functions. Stats[] Attributes Stat Points Level 20 Strength 15 Agility 15 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 1 Power Draw 0 Shield 3 Athletics 3 Riding 4 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Equipment[] Helmets Helmet Price Padded coif 6 Footman's helmet 95 Kettle hat 240 Bascinet with nose guard 479 Torso Armors Armor Price Green tunic free Leather armor 65 Padded cloth 297 Ragged outfit 390 Surcoat over mail 1720 Shoes Shoes Price Ankle boots free Leather boots 174 Splinted greaves 853 Plate boots 1770 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlet 710 Gauntlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free 28c Sword 243 Arming sword 410 Morningstar 305 Fighting pick 108 Military pick 280 Soldier's cleaver 193 Military cleaver 263 Shortened military scythe 264 War cleaver 640 Light lance free Lance 270 Heavy lance 360 Ranged Weapons Darts 155 War darts 285 Javelins 300 Shields Horseman's heater shield free Knightly heater shield 390 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 War horse 1224 Bot Rhodok Scouts[] The bot version of Rhodok horsemen are known as Rhodok scouts. (more to come later) Rhodok Horseman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Skullcap Body Padded cloth, ragged outfit Hand ? Foot Ankle boots, nomad boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light lance, 27c sword Ranged ? Shield Horseman's heater shield Mount Saddle horse" "Rhodok Sergeant","Rhodok Sergeant Troop Information Culture Kingdom of Rhodoks Wages 29-15 denars Acquired from... Rhodok Veteran Spearman Upgrades to... None Upgrade Cost None XP for Kill 244 xp Ransom Value 204 denars Rhodok Sergeants are the top-tier unit in the Rhodok melee line, having been promoted from Rhodok Veteran Spearmen. They share top-tier status with Rhodok Sharpshooters. Tactics[] Rhodok Sergeants are among the best infantry melee units available, alongside Nord Huscarls, Swadian Sergeants, Vaegir Guards, and Sarranid Guards. They are quite effective on the field or for siege defense, but they have worse one-handed skill than any other elite infantry, making them less effective in that respect. Rhodok Sergeants, when defending a castle or town during a siege, are superb at standing against almost any troop belonging to other factions. Their large Board Shields and polearms are perfect for repelling any enemy unit from the walls of your castle or town. Should the enemy break through the defensive line, past the swinging polearms, Sergeants will engage in close combat with shorter weapons. This is a slight disadvantage for Sergeants, though they should be somewhat more numerous thanks to their slightly lower cost. The one-handed weapons they are typically equipped with are a mix of cleavers and hammers, making them fairly effective against most targets on foot. On open fields against cavalry, like with most other infantry, they should be pressed into close formation in large numbers on the most uneven and obstructed terrain near their initial spawn point in order to absorb the charge. Once the cavalry has been stopped, they can then pick apart any hapless riders pinned to the formation by the cavalry behind them. For Sergeants to be most effective, they should remain in formation to stop any further attempts to charge. This same principle works equally well against enemy infantry on the field, where your defending troops can act as a distraction while Rhodok Crossbowmen pelt the attacking troops into submission. Something that should be remembered when fighting against Rhodok Sergeants is that their board shields and heraldic mail make them incredibly difficult to kill, although killing a large group of them can give incredible loot, such as high-tier armor. Due to being equipped with military hammers, Sergeants are effective for capturing prisoners. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Sergeant - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 54 Armor Head Full Helm, Bascinet with Nose Guard, Bascinet with Aventail Body Surcoat over Mail, Heraldic Mail with Surcoat Hand Leather Gloves, Mail Mittens Foot Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 115 Polearms 155 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Glaive, Military Hammer, Military Cleaver Ranged ? Shield Heavy Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Sergeant (multiplayer)","The Rhodok Sergeant is the melee infantry class of the Kingdom of Rhodoks in Multiplayer games. Rhodok Sergeants have a mediocre selection of torso armors for a melee infantry class, but their array of weapons -- including the pike, the game's longest weapon, block-crushing hammers, and the highly protective board shield -- makes them a potent class. They have the highest polearm proficiency in the game. However, at maximum equipment, they are overall the weakest-armored infantry unit; their strongest armor being a chain hauberk with a surcoat. Stats[] Attributes Stat Points Level 20 Strength 16 Agility 14 Intelligence 30 Charisma 30 Health 59 Relevant Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 1 Power Draw 0 Shield 5 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 100 Polearms 140 Archery 30 Crossbows 50 Throwing 110 Equipment[] The Rhodok sergeant's armory of polearms presents several options. The pike has the longest reach of any weapon in the game. Glaives combine adequate reach with power. War spears are fast, and can be used one-handed with a shield if necessary. Ashwood pikes aren't bad, but they don't seem to have any real niche. They lack the length of regular pikes, lack the power of glaives, lack the flexibility and speed of war spears. While Rhodok sergeants are excellent against cavalry, they lack any particularly good anti-cavalry one-handed weapons, like the bamboo spear or long awlpike, the simple war spear being their best. With hammers, sergeants can crush many foes reliant on blocking enemies, although this can leave them vulnerable to missiles, longer-reaching weapons, and quick attacks with weapons like scimitars. Curiously, sergeants do no employ any ""real"" swords, relying on cleavers and such instead. Helmets Helmet Price Padded coif 6 Leather cap 8 Footman's helmet 95 Kettle hat 240 Bascinet with Aventail 479 Full helm 811 Torso Armors Armor Price Green tunic Free Leather armor 65 Padded cloth 297 Ragged outfit 390 Surcoat over mail 1720 Shoes Shoes Price Ankle boots free Leather boots 174 Splinted greaves 853 Iron greaves 1770 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Gauntlets 1040 Weapons Weapon Price Melee Weapons Maul 97 Sledgehammer 101 Great hammer 290 Morningstar 305 Fighting pick free Spiked staff 200 Military sickle 220 Military pick 280 Soldier's cleaver 193 Military cleaver 263 War cleaver 640 Spear free Pike 125 War spear 140 Ashwood pike 205 Glaive 352 Ranged Weapons Darts 155 War darts 285 Javelins 300 Shields Old board shield free Plain board shield 114 Board shield 210 Heavy board shield 370 Rhodok sergeants have no mounts. Bot Rhodok Spearmen[] The bot equivalent of Rhodok sergeants are referred to as Rhodok spearmen. (more to come later.) Rhodok Sergeant (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Leather cap Body Byrnie, ragged outfit Hand ? Foot Nomad boots Skills Skill Points Ironflesh 5 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Ashwood pike, pike, sledgehammer, spiked staff, 27c sword, war spear Ranged ? Shield Board shield Mount ?" "Rhodok Sharpshooter","Rhodok Sharpshooter Troop Information Culture Kingdom of Rhodoks Wages 29-15 denars Acquired from... Rhodok Veteran Crossbowman Upgrades to... N/A Upgrade Cost N/A XP for Kill 244 xp Ransom Value 204 denars Rhodok Sharpshooters are Rhodok crossbowmen who have highly polished skills, and are the strongest crossbow-wielding troop in the game. They are armed with a fearsome Siege Crossbow and Steel Bolt combination, which can take down any enemy with any armor in one or two hits. They also always carry a Board Shield. This equipment setup allows for some very powerful strategies. Rhodok sharpshooters are the troops that can shoot to more distance, and are good on sieges too. Tactics[] If you tell them to hold fire, they will use their shield and melee weapon, as opposed to telling them to pull out blunt weapons, which causes half of them to use their fists due to carrying a Pick or Sword rather than a Hammer. If you tell them to fire at will, they will pull out their crossbows. You can unleash a nice, unison volley of bolts at prime range upon your opponents, and due to their board shields, enemy fire will not damage any of your Sharpshooters. Be careful when besieging castles, as the defenders will never run out of ammunition. It may be more effective to use Vaegir Marksmen for repeated siege assaults due to their higher rate of fire and consequently higher damage in a short period of time, allowing your archers to run out of arrows, retreat, and attack again. While being great crossbowmen, Sharpshooters are also great at self-defense. In fact, their skills are on par with veteran infantry of the other kingdoms. Their Ironflesh and Power Strike skills are impressively high. Do keep in mind, however, that their Mail with Tunic armor is mediocre at best. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Sharpshooter - Default Stats and Equipment Attributes Stat Points Level 25 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head Kettle Hat, Mail Coif Body Mail with Tunic Hand ? Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 6 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 100 Crossbows 140 Throwing 100 Weapons Melee Sword, Military Pick, Military Hammer Ranged Siege Crossbow, Steel Bolts Shield Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Spearman","Rhodok Spearman Troop Information Culture Kingdom of Rhodoks Wages 4-2 denars Acquired from... Rhodok Tribesman Upgrades to... Rhodok Trained Spearman Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Rhodok Spearmen are troops of the Kingdom of Rhodoks. They wield spears and falchions. These low-ranking soldiers will guard towns alongside Trained Spearmen. Several Rhodok Spearmen will attack you if your pilgrim disguise fails when sneaking into a hostile Rhodok castle or town. These units have been significantly improved in between original game and Warband. Originally they were armed with spears and shields only, making them highly resistant to missiles but nearly useless in close combat. That way, they were nearly useless, almost impossible to upgrade unit with no real place in combat. Adding them a Falchion was one of the best improvements made in Warband. Tactics[] Rhodok Spearmen could be the best melee defense against enemy cavalry if you know how to move them, but showing Rhodok Spearmen the best place to stand and fight might be difficult. You can settle them in a line in front of your army to wear off enemy cavalry, but there is a problem with this tactical play, as the Rhodok Spearman will charge their polearms and swords to attack the cavalry when the swords of the enemy are already on their way toward your men's heads. The use of the ""Hold this position"" or ""Stand ground"" orders are not enough. However, it is quite possible to strike cavalry with polearm-wielding troops by setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Spearman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Felt Hat, Hood (a) Body Leather Armor, Arena Tunic Green Hand ? Foot Wrapping Boots, Nomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spear, Pike, Falchion Ranged ? Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Trained Crossbowman","Rhodok Trained Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 11-6 denars Acquired from... Rhodok Crossbowman Upgrades to... Rhodok Veteran Crossbowman Upgrade Cost 40 denars XP for Kill 124 xp Ransom Value 104 denars Rhodok Trained Crossbowmen are third-tier ranged troops of the Kingdom of Rhodoks. The only significant difference from Rhodok Crossbowmen is that they always have shields and hoods. Tactics[] They wear mostly the same equipment as normal Rhodok Crossbowmen, the difference being their predecessors have more lower-end gear they can potentially spawn with, but the higher-end gear is the same. Most of their stats are slightly higher, though oddly, their Ironflesh is one point lower, giving them 2 fewer health points. Unlike normal Rhodok Crossbowmen, this unit is guaranteed a shield, which can provide an advantage if they ever need to engage in melee combat. It can also be used to defend against enemy archers until they come close enough to be in crossbow range. Trained Crossbowmen also have 20 more points in their Crossbows proficiency over their predecessors, which gives them superior accuracy at longer ranges, most useful while defending during a siege. Due to crossbows' power and ease of use, as well as the fairly low cost of keeping third-tier foot troops in a garrison, Rhodok Trained Crossbowmen can be stationed as a defense in massive numbers while still being potent enough to defend the walls. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Trained Crossbowman - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Hood (a) Body Leather Armor, Arena Tunic Green Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 105 Throwing 90 Weapons Melee Sword, Short Sword, Spiked Staff Ranged Crossbow, Bolts Shield Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Trained Spearman","Rhodok Trained Spearman Troop Information Culture Kingdom of Rhodoks Wages 10-5 denars Acquired from... Rhodok Spearman Upgrades to... Rhodok Veteran Spearman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Rhodok Trained Spearmen are melee troops of the Kingdom of Rhodoks. These units have been significantly improved in between original game and Warband. Originally they were armed with one-handed spears and shields only, making them highly resistant to missiles but nearly useless in close combat. That way, they were nearly useless, almost impossible to upgrade unit with no real place in combat. Adding them a two-handed Pike and a helmet was one of the best improvements made in Warband. Tactics[] Rhodok Trained Spearmen are best used against mounted units, due to the pikes and spears they carry. Compared to the Rhodok Spearmen, they are only slightly more skilled. They do carry better armor and a guaranteed shield, but their lack of a short reach weapon means they are not that strong against infantry. They can be made more efficient by setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Trained Spearman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Footman's Helmet, Padded Coif Body Padded Cloth, Ragged Outfit Hand ? Foot Nomad Boots, Leather Boots Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 115 Archery 105 Crossbows 105 Throwing 105 Weapons Melee Pike, War Spear Ranged ? Shield Plain Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Tribesman","Rhodok Tribesman Troop Information Culture Kingdom of Rhodoks Wages 1 denar Acquired from... Rhodok Villages- or -Mountain Bandits Upgrades to... Rhodok Spearman- or -Rhodok Crossbowman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Rhodok Tribesmen are the basic unit recruited from Rhodok villages. The worst armed recruit in the game, having only a pitchfork and a shield for defense, nearly powerless in battle. They are lightly armed and armoured, but tend to carry shields. They can also be upgraded from Mountain Bandits. Tactics[] It is important to protect newly recruited Rhodok Tribesman with other, stronger units as they are very easily killed, especially when facing high-tier infantry. However, their long reaching weapons can keep lightly armed bandits at range and their large shields can protect from ranged attacks. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Tribesman - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 45 Armor Head (Possible): Head Wrapping, Straw Hat Body Shirt, Tunic with vest Hand ? Foot Wrapping Boots, Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 55 Two Handed Weapons 55 Polearms 55 Archery 55 Crossbows 55 Throwing 55 Weapons Melee Pitch Fork Ranged ? Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Veteran Crossbowman","Rhodok Veteran Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 19-10 denars Acquired from... Rhodok Trained Crossbowman Upgrades to... Rhodok Sharpshooter Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Rhodok Veteran Crossbowmen are troops of the Kingdom of Rhodoks. These men are well-trained in the art of the crossbow, and have been outfitted with padded cloth armor. Tactics[] They are skilled with the crossbow but not as much as their higher-ups, the Rhodok Sharpshooters. Although Veterans aren't as skilled or powerful as their next tier, be warned as they can take your highest tier infantry or cavalry out of the fight in one shot nonetheless. Veteran Crossbowmen lack proper head protection, still only wearing the hats of common townsmen. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Veteran Crossbowman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Leather Cap, Felt Hat Body Padded Cloth Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 120 Throwing 100 Weapons Melee Sword, Short Sword, Fighting Pick, Spiked Staff Ranged Heavy Crossbow, Bolts Shield Plain Board Shield, Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Rhodok Veteran Spearman","Rhodok Veteran Spearman Troop Information Culture Kingdom of Rhodoks Wages 18-9 denars Acquired from... Rhodok Trained Spearman Upgrades to... Rhodok Sergeant Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Rhodok Veteran Spearmen are veteran infantry of the Kingdom of Rhodoks. Although coded to always spawn with a Board Shield, they never use them, nor can a shield even be seen on their backs. Rhodok castle guards look like Veteran Spearmen. These units have been significantly altered in between original game and Warband. Originally they were armed with swords and shields mostly, being the first Rhodok infantry unit to have anything but a spear. They were the first Rhodok infantry competent in close combat, but died quite easily due to lack of a helmet (they wore Byrnie or Ragged Outfit with Leather Cap - a curious combination!). That way, they were surprisingly hard to upgrade. Adding them decent helmets but taking away their swords and shields in Warband was an interesting change, making them more resistant in melee but more specialized and weaker to missiles at the same time. Tactics[] The primary purpose of Veteran Spearmen is to keep enemies away from your missile troops, and they are armed with a variety of polearms optimized for anti-cavalry work. Their main disadvantage is their lack of shields, leaving them vulnerable against archers. They boast a noticeably larger amount of hit points than other infantry of the same rank to compensate for their inability to use a shield. Rhodok Veteran Spearman can be used when setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Veteran Spearman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Kettle Hat, Mail Coif Body Mail with Tunic Hand (Possible): Leather Gloves Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 130 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Ashwood Pike, Glaive Ranged ? Shield Board Shield* Mount ? * Shield is unusable due to both weapons having the (No shield) trait. Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter" "Right to rule","Right to rule is the amount of respect points you have. This is used when you are founding your own kingdom, and it only appears in Warband. The higher your right to rule is, the more likely lords will be to see you as the real monarch and even join you. If you have a low right to rule, other kingdoms will take you as a renegade, and other lords may not join your faction when you attempt to persuade them. Having low right to rule also means that the lords in different factions will not respect you as much when you talk to them. This can take the form of the lords stating that 'You are a lord with no master' and vice versa after you talk to them. Remember that you, the player, are just a foreigner in Calradia, and getting right to rule is very difficult. Getting right to rule takes time. It is advised that before you start a nation of your own, you prepare yourself enough so that the lords respect/know you. Note that Right to Rule has no impact on whether or not other factions declare war on you in Warband. It is a common mistaken belief that it does. However the internal script that decides to declare war does not check this variable. Right to rule can reach a maximum of 99. Contents 1 Chart 2 Spreading the Word 3 Recognized as Monarch 4 Glitch Chart[] The following is a list of actions that change your right to rule rating: Action Effect Do not complete Resolve Dispute quest -2 Companion returns from spreading word +3 Make peace +3 Get married (Currently bugged, see below) +15 Recruit lord +5 Companion returns with letter, recognized as monarch +10 Spreading the Word[] You can send out every companion once to spread the word about you wanting to become a king. The bonus from each companion sent out is +3, quite an increase seeing as it comes for free. You can even do this if you only have you and a companion in your party and nothing else. If you are the vassal of a monarch, they will talk about your dangerous ambitions to your face, but will do the job nonetheless. Simply ask them about what they think about you as a monarch, etc., they will begin to tell you about the old ways and so on. This will then lead to the option where you can send them off in your name. Any companion will do the job, but each has one other companion that will object if they are in your party. This means the objector will not be able to go. It should be noted that the objection is against the companion you have chosen, not that you are sending someone out. The following are companions who could be sent out and corresponding companions who object: Alayen - Borcha objects Borcha - Lezalit objects Lezalit - Katrin objects Katrin - Artimenner objects Artimenner - Rolf objects Rolf - Firentis objects Firentis - Matheld objects Matheld - Marnid objects Marnid - Klethi objects Klethi - Jeremus objects Jeremus - Nizar objects Nizar - Bunduk objects Bunduk - Deshavi objects Deshavi - Ymira objects Ymira - Baheshtur objects Baheshtur - Alayen objects If you are captured while a companion is promoting your right to rule, you will not gain right to rule when he or she returns. To prevent a companion from objecting and no longer being able to be sent out to raise your right to rule, you should not recruit the party member who objects until the one they object to has already been sent out, or you can alternatively dismiss the objector when you are about to send your companion on a mission to raise right to rule (and then rehire the dismissed companion if you want) (The objector companion will object if you hire him/her before the objected returns from the mission.). It is possible to have every companion recruited and send all but one on a mission to raise your right to rule, without having to dismiss anyone, if you follow the above list in reverse order. Start with Baheshtur (or whomever you prefer) and dismiss Alayen (the objector) beforehand. Once a companion has already performed their mission to raise your right to rule it no longer matters if they object to whomever you send out. There is a small time delay before the objection occurs, so if you recruit a companion who would object to another companion who has already been sent, you can immediately send the objecting companion before he or she has time to object. Note that you must wait some time after sending out a companion to promote your right to rule before you can send another one. As of version 1.143, the time stated in-game that you must wait between sending companions off is incorrect - if you try to send out a companion too soon he/she will tell you to wait a couple of weeks, but you only really need to wait a couple of days. The times listed in the companion mission report are also incorrect. It starts at 21 days, but goes down by more than one day per actual day. At a listed 17 days left, you can send out another companion. In Native, this is the only way to gain right to rule before becoming a king. The total bonus if you send out every companion is +48. Getting married is supposed to give player 15 right to rule, but due to an error in the source code (script_change_player_right_to_rule only accepts 1 argument which is the change amount, however in the marriage part 2 arguments are provided which means only the first one trp_player is used, which is 0 in numeric value), this bonus can never be attained. Recognized as Monarch[] After creating your own kingdom, you can talk to your minister to dispatch an emissary to another kingdom expressing good wish. Under certain conditions, they will return with a letter, recognizing you as monarch. The bonus is +10. Otherwise, the letter will say the king merely refer to you as your name, omitting any title, which will not give you any right to rule. The conditions are as below: During peace time: You share a common enemy, have a positive faction relation, and own none of their lands (this means none of the lands they started with at the beginning of the game OR any lands you might have taken directly from them even if they didn't start with them). During war time: 1. If they are at war with at least 2 others. 2. After 30 days of holding them off and keeping them from capturing any of your castles or cities. You can also make peace after these conditions, but make sure you get them to recognize you before you make peace. A third condition exists to where if you deal them massive war damage they will recognize you or make peace. Glitch[] Sometimes you can gain infinite right to rule through a glitch by going to the leader of a faction you are at war with and asking to make peace. If he agrees and says something about a truce, you will gain right to rule, but at the next dialogue option you can choose the second option then repeat first step. You can do this as many times as you like. Sometimes the leader might refuse your peace later, so you'd want to keep doing this repeatedly in one encounter. This glitch is only available with lords who want peace, it won't work with others." "Rindyar Castle","Rindyar Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Chide Rduna Sieges with... Ladders Port No World Map Mount&BladeRindyar CastleChideTemplate:World Map/Mount&BladeWarbandRindyar CastleRdunaTemplate:World Map/Warband Rindyar Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Rindyar Castle lies southeast of Dhirim at the border with the Kingdom of Vaegirs. It is, in fact, closer to Curaw than any Swadian town. Its village is Chide which is quite close to the south, encompassed by sheer mountain rises and trees. Warband[] Rindyar Castle lies east of Dhirim at the edge of the Swadian territory with the Khergit Khanate to the east and the Kingdom of Vaegirs to the north. Its village is Rduna which is nearby to the northeast. Layout[] Player Keep Dungeon Breach Although the presumed door to the keep can be reached, there is no loading zone, so it can only be accessed through the menu. Siege[] Besieging Rindyar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Acquiring dialogue option It can be difficult to open dialog with a prisoner through their cell bars in the dungeon. It is possible to speak with them by angling yourself as shown in the image. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Rivacheg","Rivacheg Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages MazenShapeshteFisdnarShapeshteVezin Sieges with... Siege Tower Port No World Map Mount&BladeRivachegMazenShapeshteTemplate:World Map/Mount&BladeWarbandRivachegShapeshteVezinFisdnarTemplate:World Map/Warband Rivacheg is a town in the Kingdom of Vaegirs. It is initially owned by Boyar Meriga. As told by Alayen, Rivacheg Rock was supposedly where the Vaegirs held off the Nords in their first attempts to gain entry into Calradia. Apparently, the Vaegir king refused to pay the Nords for his people to be left alone, and so the Nords attempted to besiege Rivacheg multiple times, each time they were held off. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade Its villages are Mazen and Shapeshte. Warband Rivacheg is the furthest north town in Calradia. Its villages are Fisdnar, Shapeshte, and Vezin. Rivacheg usually is very afflicted by roaming Sea Raiders and therefore is not a good place to go for new players with very small parties. However, the consistent spawn of Sea Raiders provides a good hunting ground for more experienced players. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Rivacheg can be located by turning 45 degrees to the right after selecting 'Take a walk around the streets'. Siege[] Besieging Rivacheg requires the construction of a Siege Tower. Tournaments[] Tournaments hosted in Rivacheg feature the following equipment: Lance & Shield Bow & Arrows Sword & Shield Axe & Shield Heavy Sword Horse (not every participant is mounted) Economy[] It's a very good place to buy land for a Productive Enterprise, though the lord ruling over the town may need to be appeased or displaced before anything can be done. The best is a Weavery and Dyeworks, to make Velvet from Raw Silk and Dyes, as raw silk can be bought very cheaply in Rivacheg. It will cost 10000 denars and the normal profit is between 1200-1500. Easily the most profitable single town in the game, if you keep raiding lords away from it's fiefs. Even fully raided out, it still brings in 560 profit a week. The town of Rivacheg mainly produces: Ale Bread Leatherwork Smoked Fish Wool Cloth Trivia[] Pieces of the strange set are found here in both Mount&Blade and Warband. New characters who are brave enough to face the threat of Sea Raiders can come here to obtain the armor and short sword for a decent boost in equipment. This chest can also be used as a safe storage for back-up items and equipment as long as your relationship with the kingdom that owns the town is at least neutral. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Rizi","Rizi Settlement Information Type Village Kingdom Nords Fortification Hrus CastleHrus Castle World Map Mount&BladeRiziHrus CastleTemplate:World Map/Mount&BladeWarbandRiziHrus CastleTemplate:World Map/Warband Rizi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight from where the player enters, on the right side of the wooden tower, standing next to a table and brazier. Rizi is built on the top of a hill in a very hilly area with many low valleys, steep inclines, and tall trees. It has a total of seven structures, with the central-most building featuring a large tower. In addition to four fields growing cabbages and squash, other food including honey and beef can be found here. There is also a significant number of hanging pelts and fur bundles here, as well as a empty animal pen protected by a stone wall. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building with a tower from where the player enters, next to a cart. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Robber","Robber Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Highwayman Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Robbers are tier-three bandit infantry in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Robber - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Tattered Common GambesonCrude Gambeson Hand None Foot Tattered Ankle Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 2 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 110 Polearms 190 Archery 20 Crossbows 20 Throwing 155 Slings 140 Weapons Melee Bent Heavy SpearSeax Ranged None Shield Crude Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Rodetan","Rodetan Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Rodetan is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and is known to produce Iron Ore. Rodetan takes its name from the ruddy, iron-rich soil of this part of the the Rhennod hills. The mines of this district supply the iron ore for many of the forges of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Rodrigo de Braganca","Rodrigo de Braganca Rodrigo de Braganca is one of the eleven characters playable in Warband's Custom Battle mode. In-game description[] ""There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -— and worries."" Stats[] Rodrigo de Braganca - Default Stats and Equipment Attributes Stat Points Level 15 Strength 9 Agility 15 Intelligence 12 Charisma 12 Health 50 Armor Head Felt hat Body Fur coat Hand Leather gloves Foot Light leather boots Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master 3 Shield 3 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 109 Two Handed Weapons 33 Polearms 132 Archery 15 Crossbows 32 Throwing 100 Weapons Melee Iron staff, long hafted knobbed mace Ranged Throwing daggers Shield Wooden shield Mount ? Trivia[] de Braganca might come from Bragança, a real-life city located in Portugal." "Rolf","Rolf Appears in Character Details Hire Cost 300 denars Likes Baheshtur, Failing Quests Liked by Baheshtur Dislikes Deshavi, Bunduk, Artimenner as Emissary, Retreating Disliked by Deshavi and Bunduk Connections Veluca Noble Yes Character Background Background Noble (Claimed)Bandit (Implied) Rolf is a noble-claimed bandit and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment Biography[] Rolf claims to be part of a noble lineage from outside Calradia. He hopes to make a name for himself, but was branded as a bandit and a brigand unfairly, forcing him to seek employment for his services in taverns across Calradia. However, Deshavi suggests that Rolf was part of the ""Brethen of the Woods"", a bandit group in Ehlerdah that formed when a farmer was caught poaching the King's hunting ground. Upon his execution and seizure of property, his sons became bandits and attracted many criminals to join them. It is implied that Rolf may be one of the sons who founded the bandit group. Personality[] Rolf is a boastful individual who takes pride for his accomplishments on the battlefield and his supposed nobility. However, the mere doubt anyone expresses on his claim to nobility will cause him to lose his temper. Relationships[] Baheshtur - Rolf is impressed with Baheshtur fighting skill and appreciate his acceptance of his fraud story. Bunduk - Rolf dislikes Bunduk's hate on nobles and doubtfulness of his house. Deshavi - Like Bunduk, she equally dislikes Rolf for his banditry past and disrespect him which angers Rolf. Gameplay[] If elevated to lordship in Warband, Rolf will recruit whatever troops are available in his fiefs, regardless of nationality. Despite his highly questionable noble lineage, the nobles of Calradia believe his claim, and you will not lose any relationship points with the lords if you promote Rolf to lordship. Dialogue[] Main article: Rolf/Interactions Stats and equipment[] Rolf - Default Stats and Equipment Attributes Stat Points Level 10 Strength 10 Agility 9 Intelligence 13 Charisma 10 Health 47 Armor Head ? Body Leather Jerkin Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master 2 Shield 1 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery 1 First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Sword Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Rolf/Interactions","This is the list of interactions with Rolf. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Ehlerdah 9 Story Recap 10 Like Quotes 10.1 Baheshtur 10.2 Failing Quests 11 Dislike Quotes 11.1 Bunduk (Map Dislike) 11.2 Deshavi (Battle Dislike) 11.3 Right to Rule Objection: Artimenner 11.4 Retreating 12 As an Enemy Introduction[] ""Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf."" Hmm... I have never heard of the House of Rolf. ""Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful."" I run such a company and might be able to hire an extra hand. Good! I look forward to vanquishing your enemies. Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. Very well. I'll be glad to have you with us, um, 'Baron'. Excellent. Before we depart, would you be so kind to lend me 300 denars? I had to pawn a family heirloom at a pawnbroker here in (Town), and I would like to retrieve it before we leave. Certainly. Here's 300 denars. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. No, sorry, I haven't heard of one. Eh? No thanks, we don't want any. Reencounter[] I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. Retirement[] I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. Rehire[] Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. Gathering Information[] Captain, if you could spare me for a few days, I would like to look up an old comrades-in-arms in Veluca, who has from time to time led a small company in the pay of the (faction). He is a good man the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. Right to Rule[] Well, captain, I think that you would be the kind of king that well-born gentlemen such as myself would be proud to follow into battle... Of course, captain. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? Yes -- I think I have heard of that line. In fact, I can envision his entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... Awarding a Fief[] It is good of you to grant me (fief) as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. Story: Ehlerdah[] The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. Story Recap[] Our ancestral barony is over the mountains, across the Culdarr pass. Like Quotes[] Baheshtur[] Excuse me, sir. I just wanted to say a word in praise of Baheshtur. He did well in that last battle. You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. Failing Quests[] Your pardon -- whatever anyone else says, I think nothing of it that you fail a quest which we undertook on the word of honour. You should adopt whatever ruse you need to survive in these survive in these troubled times. Dislike Quotes[] Bunduk (Map Dislike)[] Sir. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet Bunduk openly shows me disrespect, and cast doubt on the provenance of my house. Sir, these are indeed sorry days if common folk are allowed to mock their betters. That is all. Deshavi (Battle Dislike)[] Sir. I happened to exchange a few words with Deshavi as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf' or 'Your Grace,' but certainly not just 'Rolf.' I am of noble blood, and she is of the basest birth. She must remember her place. Right to Rule Objection: Artimenner[] Captain, Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. Retreating[] Your pardon -- just so you know, the men of House of Rolf do not care to run from battle. I will not be pleased if you continue to take this course. As an Enemy[] Aye, well.... I'm not sure what to say. If we must fight, let's get it over with." "Romund","Romund dey Meroc Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Nobleman Clan dey Meroc Personal Details Gender Male Romund dey Meroc is a nobleman of the Kingdom of Vlandia and a member of the Clan dey Meroc. He is presumably an undefined relative of the close family of King Derthert dey Meroc." "Round Shield","Round Shields are a type of shield that offer high durability. Round Shields are best suited to infantry that intend to engage in close-quarters combat. Since they are not as tall as other kinds of shields, they are not as effective at protecting the lower body against projectiles, such as would be encountered in large numbers during Sieges. The lack of height may also be a concern to mounted units that frequently take hits to their lower body. Round shields are also mounted higher on the arm, blocking more of their wielder's sight in first person view than some other shields. When round shields are worn on their users back, they are better at covering the back of the head than most other shields. There are seven different types of Round Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Hide Covered Round Shield 260 2.0 3 79 100 40 Leather Covered Round Shield 310 2.5 8 79 96 80 Old Round Shield 195 2.5 4 100 93 26 Plain Round Shield 260 3.0 8 100 90 65 Round Shield 310 3.5 12 100 87 105 Heavy Round Shield 350 4.0 15 100 84 210 Huscarl's Round Shield 410 4.5 19 100 81 430" "Rovalt","Rovalt Settlement Information Type Town Kingdom Vlandia Villages Alantas and Halisvust Sieges with... Battering Ram, Ladders, and Towers Port No Rovalt is a town of the Kingdom of Vlandia, ruled by the Baron Servic of the Clan dey Valant. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Trivia Description[] Rovalatys, in the mountains of the Ebor peninsula, was never fully an imperial town. Nordic migrants, drawn to the region by rumors of riches to be made prospecting for silver or hunting for furs, long outnumbered Calradians even before the Vlandian invasion. The Vlandians too recognized its potential, and despite its harsh winters this land is among the more populous regions of the kingdom, with bountiful fields in the valleys of the mountains feeding the constant flow of settlers from the south drawn here by their hunger for wealth. Territory[] The villages of Alantas and Halisvust are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Rovalt is in the position Ostican used to be in. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Rudkhan Castle","Rudkhan Castle is a multiplayer siege map featured in Mount&Blade: Warband. Layout[] This castle can be assaulted via a siege tower, a siege ramp, and multiple ladders and postern doors." "Ruffian","Ruffian Troop Information Culture Bandits Wages 13 peningas/week Acquired from... Slave- or -Prisoners Upgrades to... Bandit- or -Footpad Upgrade Cost 192 peningas XP for Kill ? experience Ransom Value ? peningas Ruffians are tier-one bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Ruffian - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Phrygian Body Tattered Simple Tunic Hand None Foot Tattered Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 110 Weapons Melee Staff Ranged Fustibalus Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Ruins","Ruins is a multiplayer map featured in Mount&Blade: Warband. Layout[] Ruins is a small map centered around the ruins of an old gray stone castle. This article is a stub. You can help out by expanding it." "Ruldi","Ruldi Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaJelkala World Map Mount&BladeRuldiJelkalaTemplate:World Map/Mount&BladeWarbandRuldiJelkalaTemplate:World Map/Warband Ruldi is a village initially owned by Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located straight forward from where the player enters, standing near some barrels at the corner of a building. Ruldi is built on somewhat hilly terrain with a moderate coverage of trees. It has a total of four structures surrounded on most sides by a low wall. Although one of the buildings is a windmill and another at the bottom of the hill is probably just storage, the two main buildings of the town are quite large, even featuring a tower. Two fields here grow cabbages, grapes, squash, and marrows. Although no meat can be seen, evidence of hunting can be found in hanging skins and a pile of animal bones just outside the village, the presence of the mill and two ovens additionally hints toward bread production despite the absence of a wheat field. There are also two wells here. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building the village elder is in front of, standing under a low roof. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Rulqarn Farm","Rulqarn Farm Settlement Information Type FarmHorse Shop Kingdom Kingdom of Swadia (presumably)Neutral (factually) World Map West of Sargoth The Rulqarn Farm was a shop on the Overland map, and the only place the player could purchase horses in Warrider. Overview[] The Farm was located to the west of Sargoth. Much like the majority of locations, the scene was a simple plain with hills, rocks and trees. In the scene, a single npc could be found. As the name suggests, the Farm is owned by the Rulqarn family. While this is not stated anywhere, in favor of this speaks the fact that Arethra Rulqarn, the npc that can be found in the scene, also bears the name Rulqarn, albeit it's her family name. It can be assumed Arethra is not the only member of the Rulqarn family, although no others are ever seen, nor are present in the game files." "Rulund","Rulund Settlement Information Type Village Kingdom Vlandia Fortification Pravend Rulund is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Hogs. Rulund sits in the forested middle valleys of the Trand. The villagers specialize in the raising of hogs, who feast on acorns from the oak woodlands. Trivia[] It is presumed Rulund is the village which would eventually be known as Ruluns in Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Ruluns","Ruluns Settlement Information Type Village Kingdom Swadia Fortification SunoSuno World Map Mount&BladeRulunsSunoTemplate:World Map/Mount&BladeWarbandRulunsSunoTemplate:World Map/Warband Ruluns is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the large building on the right almost directly straight forward from where the player enters, standing next to a wooden table and bench. Ruluns is built on a hill in uneven terrain with moderate tree cover. It has a total of eight structures. The village one large field that has already been cleared aside from some small bushes in one corner, while some marrows in a storage shed are the only hint as to what might have been growing here. Baskets of apples can be seen on a porch, but there aren't any trees locally they appear to have come from. The large number of furs decorating the walls and hanging chunks of raw and dried meat point toward a butchering industry. A pile of carts and spare wheels, as well as a wagon wheel decoration over the door to the largest building, may indicate the business of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found hiding inside a storage shed by the field. In Bannerlord, Ruluns appears as the village of Rulund, with much the same geography and layout as in Warband. Most notably the fact that the village lies on a small plateau in both games. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Rushdigh","Rushdigh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandRushdighSharizTemplate:World Map/Warband Rushdigh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the central field area, next to the shaft well. Rushdigh is built along a hillside with an abundance of palm trees. It has a total of six structures as well as three tents. There are three fields here, growing beans, cabbages, grapes, and wheat. At the front of the village are a couple tables with apples, bread, and butter visible. There is also a well with a shadoof in the middle of the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind a building on the opposite side of the village from where the player enters, standing near a wooden cart. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Russia","The banner of Russia. This article is about the faction in Napoleonic Wars. For the faction in With Fire & Sword, see Muscovite Tsardom. Russia, or Rossiyskaya Imperiya, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 2.1 Infantry 2.2 Cavalry 2.3 Specialists 3 Battle Cries 3.1 Regular Rank Soldiers 3.2 Surrendering 3.3 Officer Commands Background[] Ever since the Muscovite Tsardom transformed into the Russian Empire, expansionist ambitions has formed her foreign policy. Having successfully contested Sweden, Prussia and the Ottoman Empire for lands, St. Petersburg has now reached another level of ambition. The young Russian monarch, Alexander I, cares little for the new lands. His ambitions are much higher than that - to defeat Napoleon himself and “save Europe” from French tyranny. Russian armies have marched against Napoleon twice, and both times they were repelled with heavy casualties on both sides. The third clash, which is about to come in 1812, will be completely different. Belorussian forests and endless Russian steppes are quite different from the fields of Europe with their well-developed road networks and numerous villages. And the Russian peasant will not allow himself to be exploited by an enemy army - instead he will rather grab his axe and escape to the nearest forest. With the forest behind them filled with partisans, and the Russian army endlessly retreating in front of them, the French can look forward to a truly unique experience... Units[] Infantry[] Partizani - Partisan Irregulars Sankt-Peterburzhskoye Opolcheniye - Line Militia Simbirsky Pehotniy Polk - Line Infantry Pavlovskiy Grenaderskiy Polk - Line Infantry Leib-Gvardii Preobrazhenskiy Polk - Foot Guard 21-y Yegerskiy Polk - Rifleman Cavalry[] Sumskoy Gusarskiy Polk - Hussar Litovskiy Ulanskiy Polk - Lancer Donskoy Kazachiy Polk - Lancer Kievskiy Dragunskiy Polk - Dragoon Kavalergardskiy Polk - Cuirassier Specialists[] 8-ya Batarejnaya Rota - Artillery Saper - Engineer Feldmarshal Mikhail Kutuzov - Commander Battle Cries[] Regular Rank Soldiers[] ""Ура""! (urah) - Hooray ""Славься Отечество!"" (Slavsya Otechestvo) - Glory to the Fatherland ""Пуля - дура, штык - молодец!"" (Pulya - dura, shtick - molodets) - Bullet is stupid, bayonet is good (literal). ""Бей басурман!"" (Bey basurman) - Kill infidels! ""Воруй! Убивай!"" (Voruy! Ubevay!) - Steal! Kill! Surrendering[] ""Я сдаюсь!"" (Ya zdoyus') - I give up! ""Помилуйте!"" (Pomiluyte) - Spare me! ""Пощадите!"" (Poshadite) - Show mercy! ""Не стреляйте!"" (Ne strelyayte) - Don't shoot! Officer Commands[] “Товсь!” (Tovs) - Make ready! “Кладсь!” (Klads) - Make ready! “Пли!” (Plee) - Fire! “Марш-марш! В атаку (в штыки)!” (Marsh-marsh! V ataku (v shtiki)) March into attack (or bayonet) “В атаку!” (V ataku) - Attack! “В штыки! Ура!” (V shtiki! Urah!) - Attack, hurray! ""Батальон! Вперед марш!"" (Batalyon! Vperod, marsh!) - Battalion, forward march! ”Батальон! Марш!” (Batalyon, marsh!) - Battalion, march! ”Вперед шагом марш!” (Vperod shagom marsh!) - Forward quick march! Держать позицию! (Derzhat' pozitsiyu) - Hold position. Стрелять по готовности! (Strelyat po gotovnocti) - Shoot when ready! “За мной!” (Za mnoy) - With me! “Солдаты, за мной!” (Soldati, za mnoy!) - Soldiers, with me! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Ruvar","Ruvar Settlement Information Type Village Kingdom Nords Fortification Alburq CastleWercheg World Map Mount&BladeRuvarAlburq CastleTemplate:World Map/Mount&BladeWarbandRuvarWerchegTemplate:World Map/Warband Ruvar is a village of the Kingdom of Nords. When the Nords are at war with the Vaegirs, Ruvar is constantly looted. Layout[] Player Elder Fugitive The Village Elder is located just inside the village from where the player enters, on the right side of the path, standing in front of the first building next to a bench. Ruvar is built in a hilly region, with many low hills as well as a large number of trees all around. It has a total of eight structures, one at the top of a hill also boasting a tower. There are several fields here growing cabbages and squash, there are also some fenced-in trees which are most likely apple trees, with fruit baskets nearby supporting this, but no apples can been seen on the trees. If sent here during a Hunt Down Fugitive quest, the target may be found standing on the porch of a small shack positioned on the far side of the village from where the player enters, near the tower. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Ryibelet","Ryibelet Settlement Information Type Village Kingdom Swadia Fortification Ryibelet Castle World Map Mount&BladeAmereRyibelet CastleTemplate:World Map/Mount&BladeWarbandAmereRyibelet CastleTemplate:World Map/Warband Ryibelet is the village of Ryibelet Castle, initially owned by the Kingdom of Swadia. If you're a Nordic lord, this village is ripe for raiding since it is quite close to the Nordic land, be warned of lords resting in the castle it's connected to. Layout[] Player Elder Fugitive The Village Elder is located at the top of the walled off hill to the right from where the player enters, standing next to a campfire. Ryibelet is built on very hilly terrain with moderately dense tree cover. It has a total of nine structures with high wooden walls around many sections. There are five fields growing cabbages, squash, small bushes of some sort, and tall trees that may be intended to be apple trees as hinted by the large number of nearby fruit baskets. Hanging meat and furs can be found in a storage shed and there is a water well in the middle of the village. In a lower area, apart from the rest of the village, is a fenced graveyard with armor decorating one of the markers. In the distance, outside of the playable area, it is possible to see Ryibelet Castle (best viewed from the top of the left hill) and a plume of smoke rising from behind the hills in the direction of Tahlberl. If sent here during a Hunt Down Fugitive quest, the target may be found in the walled area up the hill to the left from where the player enters, standing next to a campfire. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Ryibelet Castle","Ryibelet Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ryibelet Sieges with... Tower Port No World Map Mount&BladeRyibelet CastleRyibeletTemplate:World Map/Mount&BladeWarbandRyibelet CastleRyibeletTemplate:World Map/Warband Ryibelet Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Its village is Ryibelet. Location[] Mount&Blade[] Ryibelet Castle lies west of Suno at the border of Swadia and Kingdom of Rhodoks. Its village is quite close to the east. Warband[] Ryibelet Castle lies northeast of Suno. It is on the border divided from the Kingdom of Nords by a mountain range. Its village is nearby to the southeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ryibelet Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Saber","With Fire & Sword See Also Sabre (similar name) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sabre","The Sabre is a curved sword used by Nomad bandits, Khergit troops, and some Vaegir troops. These swords are slightly longer than straight-bladed swords and are excellent cutters, but cannot deliver any thrust attacks. Warband Mount&Blade See Also Saber (similar name) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sabre/Mount&Blade","Sabre SabreOne-handedBase value: 191 denarsWeight: 1.5Swing: 30cSpeed rating: 99Weapon reach: 97Mount&Blade Sabre SabreOne-handedBase value: 294 denarsWeight: 1.5Swing: 31cSpeed rating: 99Weapon reach: 98Mount&Blade" "Sabre/Warband","Sabre SabreOne-handedBase value: 191 denarsWeight: 1.5Swing: 30cSpeed rating: 99Weapon reach: 97Warband Sabre SabreOne-handedBase value: 294 denarsWeight: 1.5Swing: 31cSpeed rating: 99Weapon reach: 98Warband" "Sacrificial Ground","Sacrifice Ground Settlement Information Type Sacrificial ground Kingdom Kingdom of Swadia (geographically)Undead King Harlaus' domain Fortification Clunmarr Keep World Map At the outskirts of Mount Dhorak The Sacrificial Ground, or rather Sacrifice Ground is a location featured in version 0.202 of Mount&Blade — Warrider. Overview[] According to the game-files, the sacrifice ground is located at the outskirts of Mount Dhorak. Akhad Thell was planning to kidnap the Khergit princess Uruzuge, and bring her there during the eclipse so she could be sacrificed to dark deities in order to charge the Hand of Tsannuh. With it, he planned to make the undead King Harlaus immortal, so the latter could rule the world with justice and wisdom for all eternity. After Thell's plan was thwarted by the player, Uruzuge was still taken there by King Harlaus, who recruited Ecatha, the necromancer to conduct the sacrifice. The player then came to this location to fight Harlaus and save Uruzuge, thus marking the finale of the undead questline. Trivia[] Because Warrider was never finished, the undead questline is not accessible by normal means." "Sacun","Sacun Official Information Kingdom Kingdom of Friese Monarch Konungr Hrorek Hemmingsson Title Lady Religion Pagan Personal Details Gender Female Sacun is a noblewoman initially of the Kingdom of Friese. She is 23 years old. Family[] Parents: Jarl Gotrik Haraldsson, Asfrid Kingdom of Friese Monarch: Claimant: Konungr Hrorek Hemmingsson None Vassals: Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Ladies: Asfrid Helga Ingibjorg Sacun" "Saddle Horse","The Saddle Horse will likely be your starting horse. While the stats are quite low, they are balanced overall, so this horse is worth its cheap price, at least at the beginning of the game. New players should be careful with this horse as even Looters will be able to seriously damage it. Choosing the adulthood path of Squire, Troubadour, Student, Peddler, or Smith during character creation will give you one of these as your starting horse. As Squire, Troubadour, or Student, it will come with the Swaybacked modifier. As the second-fastest horse available without modifiers, a saddle horse can make for an effective mount to any aspiring horse archer that wishes to avoid their foes until they run out of ammunition. The alternate Saddle Horse with the Heavy modifier. The Saddle Horse is unique in that good modifiers (Heavy, Spirited) change the breed of horse. This is not a different type of horse, Saddle Horses merely come in two designs dependent on their modifiers. It can be found in any town for a relatively low price. There is a minor bug when a saddle horse with a positive modifier is reared up, causing one of its front legs to curl around itself. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Saddle Horse 8 45 44 10 100 1 240 Saddle Horse 8 45 44 10 100 1 240" "Salt","Salt Classic/Warband Viking Conquest Games Base value 255 255 255 305 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Salt is a non-consumable trade good found in all games in the Mount&Blade series. It can be found at the goods vendor in towns and villages. Strictly a trade item, salt is not used in any Productive Enterprises in Warband. Salt can be bought very cheaply in Wercheg and sold at a premium in nearby Rivacheg. This route is often plagued by Sea Raiders, however. It can also be found for low prices in Sargoth, Tihr, Halmar, Narra, Tulga, and Bariyye. Selling salt to Curaw and taking iron from there back to Halmar can be profitable, as each item trades well in the other town. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Salt Mine","Salt Mine Settlement Information Type MineGoods shop (salt)Slave traderTroop merchant (peasants) Kingdom Neutral The Salt Mine was a neutral location found in older versions of Mount&Blade. It was first added in Warrider (version 0.202), and removed in version 0.894. It can still be found in the game files of even the latest version of Warband, and can be activated via editing. The mine makes a comeback in Viking Conquest and several mods. Overview[] In the core Mount&Blade games, the Salt Mine was a place where the player could either buy salt and ask about places where it was best to sell or buy certain goods; hire low-level troops such as peasants (in some versions); or could sell off their prisoners (a feature present since Warrider). The location had two NPCs - Barezan and Galeas - who offered the aforementioned services. In Viking Conquest, the Salt Mine can be of use to a player for several reasons. For one, they can earn an ""honest"" living by mining salt. The overseer will give the player a pickaxe that they can use to mine the salt, and are granted payment upon mining enough. The player is also able to purchase salt from the mine directly instead of searching for it in towns. Additionally, the player can sell prisoners to the overseer, though earning only 15 penings regardless of the prisoners' normal value." "Samarra Castle","Samarra Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Habba Sieges with... Ladders Port No World Map WarbandSamarra CastleHabbaTemplate:World Map/Warband Samarra Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Samarra Castle lies northwest of Ahmerrad in the middle of flat desert sands. To the north is the mountain range that divides the Sultanate from the Khergit Khanate. Its village is Habba and is nearby to the west. Layout[] Player Keep Dungeon Breach Siege[] Besieging Samarra Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Sanjar Khan","Sanjar Khan Appears in Official Information Faction Khergit Khanate Title Khan Fiefs Tulga Culture Khergits Character Background Siblings Dustum Khan (half brother) Sanjar Khan is the ruler of Khergit Khanate and the lord of Tulga. Sanjar's half-brother, Dustum Khan is claimant to the throne of the Khanate, they are both sons of the former ruler, Janakir Khan, though have different mothers. The player can overthrow him if they ally with Dustum, who claims his elder brother defied the ancient traditions of the Khergit wherein the former khan's possessions would be equally divided among his sons upon his death. Sanjar counters this by admitting such a tradition exists, but insisting that the divisions throughout history always resulted in a civil war with the strongest brother taking over anyway, so he just avoided the inevitable by taking full control immediately. He reinforces this opinion by stating that Dustum is not up to the responsibility of leading and protecting the Khanate. It seems that Sanjar Khan is a fair ruler, for he prefers to give out towns or castles to vassals who've captured them. Moreover, he is usually willing to accept the opinions of others. Sanjar Khan possesses the unique Khergit Guard Armor which is impossible to buy without modding or cheating. Stats and equipment[] Sanjar Khan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Guard Helmet Body Nomad Robe, Khergit Guard Armor Hand Lamellar Gauntlets Foot Leather Boots, Splinted Greaves Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sabre Ranged ? Shield Elite Cavalry Shield Mount Courser Trivia[] Sanjar and his brother Dustum are the only NPCs in the game that wear the Khergit Guard Armor. Since you cannot access Sanjar's inventory, Dustum remains as the only way for the player to get it. Sanjar Khan has a similar banner to Akadan Noyan, one of his vassals. They both have the same exact symbol, differing only in the color scheme. Since the Khergits are famous for their horse archers, though, this is likely a mere coincidence. Sanjar Khan wears the Guard Helmet, which comes from the Swadian culture. Gallery[] Sanjar Khan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Sapling","Sapling Troop Information Culture Vlandia Wages 4 denars/day Acquired from... Sprout Upgrades to... Arboreal Upgrade Cost 50 denars Ransom Value 25 denars Saplings are tier-three archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 1014 experience points to upgrade. Skills[] (v1.x.x) One Handed 100 Two Handed 30 Polearm 30 Bow 100 Crossbow 60 Throwing 30 Riding ? Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal" "Saren","Saren Settlement Information Type Village Kingdom Rhodoks Fortification Grunwalder CastleAlmerra Castle World Map Mount&BladeSarenGrunwalder CastleTemplate:World Map/Mount&Blade WarbandSarenAlmerra CastleTemplate:World Map/Warband Saren is one of the villages initially owned by the Kingdom of Rhodoks. It tends to get looted by Kingdom of Swadia and Khergit Khanate, meaning that it will quickly be impoverished early game. Layout[] Player Elder Fugitive The Village Elder is located straight down the from where the player enters, standing beside a campfire. Saren is set in the middle of very uneven land filled with hills and rocks as well as some scattered trees. It has a total of eight structures, two of which seem to be collapsing. The village does not appear very tidy, in addition to the poor condition of the houses themselves, there are wheels and empty baskets tossed upon the roofs. There is no evidence of any fields or other food sources here, and none of the many baskets throughout the village contain anything. To the left of the player's initial position, at the top of a hill, is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing next to a tall tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Sargot","Sargot Settlement Information Type Town Kingdom Vlandia Villages CaliocEtirburg Sieges with... Battering RamLaddersTowers Port No Sargot is a town in Vlandia owned by King Derthert of House dey Meroc. Contents 1 Official Description 2 Territory 3 Economy 4 Trivia 5 Gallery Official Description[] “ Sargot is a common name for hills, promontories, islands, and other defensible positions in western Calradia. It refers to a fortified encampment of the Massa, a tribe allied to the the Vlandians who joined their invasion. Though the Massa moved on, their stay was often so traumatic for a district that the name remained long after their departure. This Sargot was actually founded on the ruins of an imperial town, resettled by Vlandians, and which has supplanted the memory of the community that came before it. ” Territory[] The villages bound to Sargot are Calioc and Etirburg. As a frontier town situated at the crossroads of the territories of Vlandia, Battania and the Western Empire, Sargot is often a target of enemy armies in times of war. Economy[] Nothing is currently known about the economy. Trivia[] The town of Sargot was intended to be predecessor to the original Sargoth but, at the time Early Access was released, a developer oversight resulted in the town's name being mistakenly assigned to the town located between Jaculan and Lageta. Gallery[] Walls - Level 1 Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Sargoth","Sargoth Settlement Information Type Town (capital) Kingdom Kingdom of Nords Villages FearichenKulumKwynnAmbeanFearichenFenada Sieges with... Ladders Port No World Map Mount&BladeSargothFearichenKulumKwynnOdasanTemplate:World Map/Mount&BladeWarbandSargothAmbeanFearichenFenadaTemplate:World Map/Warband Sargoth is the capital city of the Kingdom of Nords and a fief initially owned by King Ragnar. It hosts the normal town functions. Sargoth is one of the oldest towns. It has been present since the first version of Mount&Blade. It also used to have a tavern called the ""Thirsty Lion"". In these previous versions, it was a part of the Kingdom of Swadia, although it should be noted that these early versions are no longer canonical. Set in Calradia 173 years earlier, Mount & Blade II: Bannerlord features a Vlandian town named Sargot, although it is unlikely to be the same town given how this town is situated far away in what is more likely Swadian or Rhodok territory in Warband. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Fearichen, Kulum, and Kwynn. Warband[] Its villages are Ambean, Fearichen, and Fenada. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Sargoth can be located immediately behind and to the left of the player when 'Take a walk around the streets' is selected. Siege[] Inside Sargoth's castle, as seen in Mount&Blade Besieging Sargoth requires the construction of a Siege Tower in Mount&Blade or Ladders in Warband. Tournaments[] Sargoth's arena as seen in Mount&Blade Tournaments hosted in Sargoth feature: Axe & Shield Sword & Shield Heavy Sword None of the participants are on horses. King Ragnar himself is known to participate in this tournament often. Economy[] Guild Master location. Sargoth produces: Ale Bread Leatherwork Linen Oil Tools Wine Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Sarimish","Sarimish Settlement Information Type Village Kingdom Rhodoks Fortification Almerra CastleVeluca World Map Mount&BladeSarimishAlmerra CastleTemplate:World Map/Mount&BladeWarbandSarimishVelucaTemplate:World Map/Warband Sarimish is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is almost directly forward from where the player enters, standing next to a wooden table with pottery on it. Sarimish is located in hilly terrain with trees spotted all around. It has a total of six structures, as well as some stone border walls. There are two fields here, both are growing squash and cabbages, while one of them is also growing grapes. Within storage sheds can be seen fruit baskets, beef, honey, ale barrels, furs, and leatherwork, while an outdoor oven has baked bread next to it. There is a small walled pen with a covering and pile of hay which may be for holding horses. There is a very large amount of cut wood here which may indicate woodcutting as a business, although the number of wagons, spare wheels, and other wood products could point to carpentry. If sent here during a Hunt Down Fugitive quest, the target may be found underneath a thatch awning on the other side of a building encircled by a stone wall, standing in front of a wood pile next to a wagon. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Sarranian War Horse","A Sarranian War Horse Sarranian War Horses are a new type of horse introduced in Warband. The Sarranid Mamluke is the only unit that rides this new war horse. Its stats are identical to the Charger, making them tied as the heaviest horses available and making their mounted Mamlukes further armored and resistant to being dismounted like their Swadian Knight counterparts. This horse can only be acquired in the desert towns initially ruled by the Sarranid Sultanate. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sarranian War Horse 58 40 44 32 165 4 1811" "Sarranid Archer","Sarranid Archer Troop Information Culture Sarranid Sultanate Wages 18-9 denars Acquired from... Sarranid Skirmisher Upgrades to... Sarranid Master Archer Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Sarranid Archers are ranged specialists for the Sarranid Sultanate. Tactics[] These units are armed with Nomad Bows and Arrows for their ranged attacks, but also carry Sarranid Swords as sidearms if they are forced into close combat. Since these Archers are only lightly-armed and armored, they should be kept out of close combat as this would result in high casualties if fighting anything stronger than light infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Sarranid Keffiyeh Helmet, Sarranid Warrior Cap, Turban, Desert Turban Body Archer's Padded Vest Hand ? Foot Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 100 Crossbows 90 Throwing 100 Weapons Melee Sarranid Sword Ranged Nomad Bow, Arrows Shield ? Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Archer (multiplayer)","The Sarranid Archer is the ranged class of the Sarranid Sultanate in Multiplayer games. It lacks both particularly powerful bows like the strong bows used by Khergits and Vaegirs and powerful arrows like the Bodkin and Khergit arrows used by Nords and Khergits, respectively. Nonetheless, nomad bows and barbed arrows can be deadly. Stats[] Attributes Stat Points Level 19 Strength 15 Agility 16 Intelligence 30 Charisma 30 Health 58 Relevant Skills Skill Points Ironflesh 4 Power Strike 0 Power Throw 0 Power Draw 5 Shield 2 Athletics 3 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 150 Crossbows 60 Throwing 80 Equipment[] Whereas most archers get a free low-damage, rapid-shooting bow, but can spend money to get something more powerful (albeit slower), the Sarranid archer gets a free low-damage, rapid-shooting bow (the same one received by Khergits and Vaegirs), but can upgrade to even even lower damage, even faster-shooting bow (the same one received for free by the Nords). Worth it? Hard to say. Generally, Sarranid archers are the most cheaply-equipped class in the game, ahd Sarranids who do well will rapidly run out of things to spend their money on. (Even faster than archers in general, who are typically the most cheaply-equipped of the three classes.) When facing Khergits or Vaegirs, they should be on the lookout for more powerful bows (such as the war bow) if rate of fire is not of great importance. Nord long bow is also an option, being slightly more powerful but at a significant expense of speed. Having no shield available, unless planning to pick up one from a fallen soldier they should take a second quiver of arrows, which makes up for the fast rate of fire of their bows. Helmets Helmet Price Sarranid felt hat 6 Turban 28 Desert Turban 38 Sarranid warrior cap 90 Horseman helmet 180 Sarranid mail coif 430 Torso Armors Armor Price Worn robe free Skirmisher armor 74 Archer's padded vest 260 Sarranid guard armor 1200 Shoes Shoes Price Sarranid leather boots free Plated boots 280 Gloves Gloves Price Leather gloves 90 Weapons Weapon Price Melee Weapons Scimitar 210 Spiked club 45 Sarranid sword free Sarranid arming sword 218 Ranged Weapons Nomad bow free Short bow 29 Arrows free Barbed arrows 99 Sarranid archers have no mounts. Bot Sarranid Archers[] Bot Sarranid archers are strangely constructed, with no power draw (meaning that, theoretically, they shouldn't even be able to draw their nomad bows), greater proficiency with their sword sidearms than with their bows, and an inexplicably high ride skill. Sarranid Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible:) Desert turban, Sarranid keffiyeh helmet, turban Body Archer's padded vest Hand ? Foot Sarranid leather boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 100 Crossbows 0 Throwing 0 Weapons Melee Sarranid sword Ranged Nomad bow, arrows Shield ? Mount ?" "Sarranid Arming Sword","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid Arming Sword/Warband","Sarranid Arming Sword Sarranid Arming SwordOne-handedBase value: 218 denarsWeight: 1.5Swing: 28cThrust: 19pSpeed rating: 99Weapon reach: 97Warband" "Sarranid Battle Axe","The Sarranid Battle Axe is a rare and powerful two-handed weapon that can only be acquired as loot from fighting Sarranid Guards. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid Battle Axe/Warband","Sarranid Battle Axe Sarranid Battle AxeTwo-handedBase value: 350 denarsWeight: 3.0Swing: 49cSpeed rating: 89Weapon reach: 95Requires strength: 10Bonus against shieldsWarband" "Sarranid Cavalry Sword","The Sarranid Cavalry Sword is one of the two longest one-handed weapons available. While weaker than the Long Arming Sword, it is faster and cheaper than its competitor. Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid Cavalry Sword/Warband","Sarranid Cavalry Sword Sarranid Cavalry SwordOne-handedBase value: 310 denarsWeight: 1.5Swing: 28cThrust: 19pSpeed rating: 98Weapon reach: 105Warband" "Sarranid Elite Armor","Sarranid Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Sarranid Elite Armor is one of strongest armors in the game being inferior to Plate Armor and with identical stats to Coat of Plates, Khergit Elite Armor, and Vaegir Elite Armor. It will only ever be worn by Sarranid vassals or the player. The design appears similar to mirror armor used by the Ottoman Empire, although mirror armor is made with distinctive metal plates while the Sarranid Elite Armor seems to consist of a flexible material." "Sarranid Footman","Sarranid Footman Troop Information Culture Sarranid Sultanate Wages 4-2 denars Acquired from... Sarranid Recruit Upgrades to... Sarranid Veteran Footman- or -Sarranid Skirmisher Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Sarranid Footmen are the second-tier troops of the Sarranid Sultanate. Tactics[] They are incredibly weak troops, even by the standards of fresh recruits. A complete lack of Power Strike, as well as the relative weakness of their weapons, prevents them from posing much more of a threat than Looters. It is advised that a commander's time spent with their Footmen should be at a Training Field. Their cheap cost allows them to be used as cannon fodder of sorts. Gathered in large enough numbers, their Bamboo Spears can stop cavalry charges, though actually killing the horsemen is another matter entirely. Sarranid Footmen are only efficient in big groups; you can only win in terms of quantity instead of quality. The huge problem with them is that they are not only generally weak in melee fights, despite being infantry, but also the fact that tier 2 infantry of other factions will always dominate over them with a possible exception of the Khergit Skirmisher. This leaves only two choices of tactics: Win by quantity, but at a great loss each battle. Go to Training Fields and train them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Footman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Desert Turban, Turban Body Skirmisher Armor Hand ? Foot Sarranid Shoes, Sarranid Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 2 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Bamboo Spear, Sarranid Sword Ranged ? Shield Old Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Footman (multiplayer)","The Sarranid Footman is the melee infantry class of the Sarranid Sultanate in Multiplayer games. Although it lacks long, powerful polearms like the hafted blade, great long bardiche, glaive, or great long axe, it nonetheless has a versatile set of weapons that can enable it to face any foe competently. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 57 Relevant Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw 5 Shield 2 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 100 Polearms 130 Archery 30 Crossbows 50 Throwing 120 Equipment[] The Sarranid footman has an arsenal that, while hardly deficient at higher levels, performs best at low-to-mid levels of wealth. The simple bamboo spear is one of the finest weapons in the game for its cost, providing great defense against cavalry and, when wielded two-handed, often being adequate to thwart foes with big polearms like bardiches. Sarranid leather armor is a wonderful deal in terms of protection, weight, and cost. Sarranid swords are not exceptional, but they can get the job done -- their one-handed axes can be devastating. Helmets Helmet Price Sarranid felt hat 6 Turban 28 Desert Turban 38 Sarranid warrior cap 90 Horseman helmet 180 Sarranid mail coif 430 Sarrinid veiled helmet 810 Torso Armors Armor Price Worn robe free Skirmisher armor 74 Archer's padded vest 260 Sarranid leather armor 650 Sarranid guard armor 1200 Sarranid elite armor 3828 Shoes Shoes Price Sarranid leather boots free Plated boots 280 Sarranid mail boots 920 Gloves Gloves Price Leather gloves 90 Mail mitttens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Iron mace (one-handed) 45 Iron battle axe 250 Iron war axe 360 Sarranid sword free Sarranid arming sword 218 Sarranid guard sword 420 Sarranid war axe 280 Sarranid battle axe 350 Iron mace (two-handed) 470 Bamboo spear free Spear 85 Ranged Weapons Javelins 255 Jarids 470 Shields Old kite shield free Plain kite shield 70 Kite shield 156 Heavy kite shield 320 Sarranid footmen have no mounts. Bot Sarranid Infantry[] The bot equivalent of Sarranid footmen are referred to as Sarranid infantry. Sarranid Footman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman helmet Body Sarranid mail shirt Hand ? Foot Plated boots, Sarranid leather boots, splinted leather greaves Skills Skill Points Ironflesh 2 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery ? Crossbows ? Throwing ? Weapons Melee Sarranid arming sword, spear, spiked mace Ranged ? Shield Kite shield Mount ?" "Sarranid Guard","Sarranid Guard Troop Information Culture Sarranid Sultanate Wages 29-15 denars Acquired from... Sarranid Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 244 xp Ransom Value 204 denars Sarranid Guards are the top-tier melee infantry units of the Sarranid Sultanate. Tactics[] Sarranid Guards are more like light infantry rather than Heavy infantry. Barely as strong as Vaegir Guards, Sarranid Guards are among the weakest elite infantry in Warband in terms of melee damage and health. They present a good number of lethal skills, and could be seen as a fusion of sorts between a Vaegir Guard and a Nord Huscarl. Compared to Vaegir Guards, Sarranid Guards usually carry shields which the Vaegirs lack, but their shields are insignificant and probably can't hold a proper shield wall. However like Vaegir Guards, Sarranid Guards sometimes carry two-handed Sarranid Battle Axes. Their use of these weapons is one of the best things about Sarranid Guards. Another consideration is that most carry war spears, making them a decent anti-cavalry unit. Compared to Nord Huscarls, Sarranid Guards are very fast due to their Athletics skill and wear durable yet light Sarranid Guard Armor, making them almost as fast as Huscarls. Also, Guards are missile infantry and are armed with 4 to 8 Jarids. This allows them to pepper and weaken stronger infantry units like Rhodok or Swadian Sergeants, and especially unshielded Vaegir Guards, thus evening out the melee battlefield. An all-Sarranid commander should know that unhorsed Mamlukes are the strongest infantry a Sarranid army can bring to bear, as the Sarranid Guards' armor is simply too light. Mamluke Mail is some of the highest-tier armor in the game, and the Mamlukes' Iron Maces have consistently high non-lethal damage, allowing you to take prisoners. Overall, Sarranid Guards, though low in stats in comparison to the elite infantry of other factions, are instead a mixture of all skills of those other elite troops. One might say that they are the ""jack-of-all-trades"" of military units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Guard - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Sarranid Mail Coif, Sarranid Veiled Helmet Body Sarranid Guard Armor Hand (Possible): Mail Mittens, Leather Gloves Foot Sarranid Mail Boots, Plated Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw 4 Power Draw ? Weapon Master ? Shield 3 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 135 Polearms 135 Archery 75 Crossbows 75 Throwing 140 Weapons Melee Military Pick, Sarranid Battle Axe, Elite Scimitar, War Spear, Winged Mace Ranged (Possible): Jarids Shield Heavy Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Guard Sword","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid Guard Sword/Warband","Sarranid Guard Sword Sarranid Guard SwordOne-handedBase value: 420 denarsWeight: 1.5Swing: 30cThrust: 20pSpeed rating: 99Weapon reach: 97Warband" "Sarranid Horse","A Sarranid Horse. Sarranid Horses are a new type of horse introduced in Warband. Sarranid Horses have similar stats to Steppe Horses, with double the charge. They also have more maneuver and speed, taking over the top spot for maneuverability in Mount&Blade: Warband. Like the other high maneuverability horses, the Sarranid Horse can be surprisingly effective in crowded environments, such as forest battles or within the castle walls during multiplayer sieges. Like the Desert Horse, Sarranid Horses have a slimmer build than other comparable horses, letting them slip through narrower spaces than other horses while reducing their impact on the charge. This horse can be purchased in the towns owned by the Sarranid Sultanate. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sarranid Horse 10 43 54 16 120 3 700" "Sarranid Horseman","Sarranid Horseman Troop Information Culture Sarranid Sultanate Wages 33-17 denars Acquired from... Sarranid Veteran Footman Upgrades to... Sarranid Mamluke Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Sarranid Horsemen are the basic cavalry of the Sarranid Sultanate. Tactics[] They are considerably faster than Sarranid Mamlukes, but also far weaker. One should not use Horsemen in a joint charge with heavy cavalry, since Horsemen tend to outrun their allies and can find themselves out of position, often costing unnecessary lives. Being the troop with best balance between armor and speed for their tier, they could be considered the most agile tier 4 cavalry. The reason for this is that Swadian Men-at-Arms are much slower than Sarranid Horseman due to lack of Coursers. Khergit Lancers are sometimes equipped with Coursers, but can also receive armored Steppe Horses still making them slower on average than Sarranid Horsemen. Sarranid Horsemen are best at fighting enemy armies that have large numbers of archers. Sarranid horseman can easily rush archers down in little time. They are best combined with any sort of infantry that can provoke enemy archers onto themselves, allowing Sarranid Horseman to make efficient flanking attacks to wipe out the enemies. Because of their fast movement on the battlefield, Sarranid Horsemen may also do well in flanking light infantry and finishing off routed enemy troops. The idea of flanking attack: Picture 1: Sarranid Veteran Footmen provoke Sea Raiders. Picture 2: Sarranid Horsemen attack from the other side leaving the enemy no chance. This tactic is best used on the plain battlefields without mountains, so that Sarranid Horsemen can easily maneuver around enemies when making flank attacks. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Horseman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman Helmet Body Sarranid Mail Shirt Hand (Possible): Leather Gloves Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Lance, Sarranid Arming Sword, Elite Scimitar, Winged Mace Ranged ? Shield Round Cavalry Shield Mount Desert Horse, Courser, Hunter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Infantry","Sarranid Infantry Troop Information Culture Sarranid Sultanate Wages 19-10 denars Acquired from... Sarranid Veteran Footman Upgrades to... Sarranid Guard Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Sarranid Infantry are melee specialists for the Sarranid Sultanate. They have a chance of carrying throwing weapons. Tactics[] Sarranid Infantry should make up a good bulk of a Sarranid commander's army, as they are more than capable on the battlefield. Although they are quite weak compared to other fourth-tier infantry, Sarranid Infantry are good at taking down bandits and sometimes weak mounted units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Infantry - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Sarranid Mail Coif Body Sarranid Mail Shirt Hand ? Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 75 Crossbows 75 Throwing 110 Weapons Melee Iron Battle Axe, Sarranid Arming Sword, Spiked Mace, Spear Ranged (Possible): Jarids Shield Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Mamluke","Sarranid Mamluke Troop Information Culture Sarranid Sultanate Wages 57-30 denars Acquired from... Sarranid Horseman Upgrades to... None Upgrade Cost None XP for Kill 272 xp Ransom Value 228 denars Sarranid Mamlukes are the top-tier mounted units in the Sarranid troop tree, sharing their elite status with the Sarranid Guard and the Sarranid Master Archer. They are available through the promotion of Sarranid Horsemen. Mamlukes are considered to be among the most powerful cavalry available in the game. Tactics[] Tactically, Mamlukes should be used similarly to their Swadian and Vaegir counterparts. Both head-on charges and flanking, while infantry and archers occupy the enemy's attention, are effective ways to use Sarranid Mamlukes. Keep in mind that flanking can result in fewer potential casualties. Commanders that exclusively use Sarranid troops will often find that dismounted Mamlukes are also the most powerful foot troop that they can bring to bear, due to the comparative inferiority of Sarranid Guards. However, this does not necessarily make the unhorsed Mamluke the ""best"" foot troop overall. Due to their extremely high Riding skill - matched only by Khergit Veteran Horse Archers - and heavy mounts equal to those used by Swadian Knights, Mamlukes have a slightly easier time breaking away from combat for successive charges compared to the heavy cavalry of other factions. Their riding speed also means that they are faster on the march. The high offensive capability and exceptional durability of Sarranid Mamlukes make them some of the best units in open-ground combat, as well as a safe choice for siege offense or defense situations. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Mamluke - Default Stats and Equipment Attributes Stat Points Level 27 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Sarranid Veiled Helmet Body Mamluke Mail Hand Scale Gauntlets, Mail Mittens Foot Sarranid Mail Boots, Plated Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 130 Archery 75 Crossbows 75 Throwing 110 Weapons Melee Heavy Lance, Elite Scimitar, Iron Mace, Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse, Sarranian War Horse Trivia[] Sarranid Mamlukes are named after the historical Mamluk cavalrymen and knights of the Ayyubid (slaves from the Caucasus, Central Asia, and north of the Black Sea) Dynasty, the independent Mamluk (Turkish and Circassian) Sultanate, and the Egyptian vassal regions of the Ottoman (Turkish) Empire. Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Mamluke (multiplayer)","The Sarranid Mamluke is the mounted class of the Sarranid Sultanate in Multiplayer games. The mamluke is somewhat unique in not having access to typical hunters or coursers, instead favoring fairly fast, extremely maneuverable desert or Sarranid horses. With enough money, the mamluke can also ride a Sarranian war horse, an armored steed which is every inch the equal of the charger prized by Swadian men at arms. With no athletics skill, Mamlukes are not agile fighters on foot. Stats[] Attributes Stat Points Level 19 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw 2 Power Draw 0 Shield 3 Athletics 0 Riding 5 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 90 Crossbows 60 Throwing 110 Equipment[] Helmets Helmet Price Turban 28 Desert turban 38 Horseman helmet 180 Sarranid mail coif 430 Sarranid veiled helmet 810 Torso Armors Armor Price Worn robe free Skirmisher armor 74 Archer's padded vest 260 Cavalry robe 990 Sarranid mail shirt 1400 Mamluke mail 2900 Sarranid elite armor 3828 Shoes Shoes Price Sarranid leather boots free Plated boots 280 Sarranid mail boots 920 Gloves Gloves Price Leather gloves 45 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Iron mace (one handed) 45 Iron battle axe 250 Iron war axe 360 Sarranid sword free Sarranid arming sword 218 Sarranid cavalry sword 310 Sarranid guard sword 420 Sarranid battle axe 350 Lance free Heavy lance 360 Ranged Weapons Javelins 255 Jarids 476 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Saddle horse 240 Desert horse 550 Sarranid horse 700 Sarranian war horse 1811 Bot Sarranid Horsemen[] The bot equivalent of the Sarranid mamluke is referred to as a Sarranid horseman. Sarranid Mamluke (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman helmet Body Sarranid mail shirt Hand ? Foot Plated boots, Sarranid leather boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Elite scimitar, lance, Sarranid arming sword, winged mace Ranged ? Shield Round cavalry shield Mount Courser, hunter" "Sarranid Master Archer","Sarranid Master Archer Troop Information Culture Sarranid Sultanate Wages 27-14 denars Acquired from... Sarranid Archer Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Sarranid Master Archers are the top-tier ranged specialists for the Sarranid Sultanate. They are some of the most durable archers in Calradia. This durability, along with their exceptional fire rate, make them some of the best archers for close range fire support. Tactics[] Sarranid Master Archers are capable of decimating unshielded troops, and are generally regarded as some of the best archers in Calradia. This status is rivaled only by Vaegir Marksmen, who have very similar stats and melee weapons, however Marksmen do have inferior armor. Marksmen outdo them at long range, but since the Vaegir archers use War Bows, they fire much slower. Master Archers are very effective in a defensive siege; their substantially heavier armor compared to Marksmen lets them take multiple additional hits when compared to a Vaegir Marksman, taking two siege crossbow headshots, or up to four body shots, to kill. This, combined with their ability to repeatedly stagger exposed crossbowmen with their high fire rate, can make them a surprisingly effective counter to traditionally powerful archers like Rhodok Sharpshooters. As with any other ranged troops, one should try to keep them out of close combat as most high-tier melee infantry would bring them down with relative ease. Although Master Archers can hold their own against weaker enemies, or if they have outnumbered an enemy of equal or greater strength. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Master Archer - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head Sarranid Mail Coif Body Sarranid Guard Armor Hand ? Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw 4 Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 130 Crossbows 100 Throwing 130 Weapons Melee Sarranid Arming Sword, Spiked Mace Ranged Strong Bow, Nomad Bow, Barbed Arrows Shield ? Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Recruit","Sarranid Recruit Troop Information Culture Sarranid Sultanate Wages 1 denar Acquired from... Sarranid villages- or -Desert Bandit Upgrades to... Sarranid Footman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Sarranid Recruits are the first-tier troops of the Sarranid Sultanate. They are common folk which are recruited from the villages of the Sultanate, or they can be promoted from Desert Bandits. Tactics[] Sarranid Recruits lack any decent skills or equipment but, with hardening, these desert dwellers can advance through the ranks. They are very cheap and therefore excellent for making meat shields. If your intentions do not involve letting them get slaughtered, there is little place for recruits on the battlefield. The best place for them to fight will be at a Training Field, where they can advance to Sarranid Footmen, resulting in somewhat better melee fighters. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Sarranid Felt Hat, Turban Body Worn Robe Hand ? Foot Sarranid Shoes Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Pickaxe, Club Ranged (Possible): Stones Shield (Possible): Old Heater Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Skirmisher","Sarranid Skirmisher Troop Information Culture Sarranid Sultanate Wages 10-5 denars Acquired from... Sarranid Footman Upgrades to... Sarranid Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Sarranid Skirmishers are the weakest ranged troops available to the Sarranid Sultanate. Tactics[] Armed with several Jarids, they can cause quite a bit of damage when hitting their target, but they will also run out of ammunition relatively quickly. In close combat, Skirmishers fight with Sarranid Swords or Spiked Clubs and sometimes even have Plain Cavalry Shields for protection. However, since these units are only lightly armored, they are best kept out of close combat. As their ranged weapons are very limited in quantity but also incredibly powerful, an effective strategy is to order your Skirmishers to hold their fire and allow the enemy to get as close as possible to your main line of troops. The enemy would then lower their shields for melee, at which point your Skirmishers may be told to to fire at will, dealing massive damage to the opposing units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Turban, Desert Turban, Sarranid Warrior Cap Body Skirmisher Armor Hand ? Foot Sarranid Shoes Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 2 Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Sarranid Sword, Spiked Club Ranged Jarids Shield (Possible): Plain Cavalry Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid Sultanate","Sarranid Sultanate Banner Troops Official Information Ruler Sultan Hakim Claimant Arwa the Pearled One The Sarranid Sultanate is a new faction introduced in Mount&Blade: Warband, located in the southern deserts of Calradia. It is led by Sultan Hakim, while the claimant to the throne is Arwa the Pearled One. Sarranid lords are called Emirs, an Arab title for a ruler. Their national animal appears to be the desert eagle, as it is depicted on their emblem. However, Hakim's banner is one of the two monarch banners that does not match up with the emblem, and the only one that does does not contain a heraldic eagle. Interestingly, Arwa has an eagle's head on her banner (and so does one of the most powerful lords of the Sultanate, Emir Uqais, initial lord of Durquba, for that matter), which could be related to her claim hinging on Sultan Ayzar's, while Hakim's hinges on Baybak's. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Sarranids were ruled by Sultan Ayzar prior to the events of Warband. Ayzar purchased a slave, Arwa the Pearled One, who would later endear herself to him so much that he eventually let her manage his kingdom and practically adopted her as his daughter. After Ayzar's death, Arwa was allowed to rule on the condition that she marry the realm's general, Emir Baybak, and they ruled together for ten more years. However, after Baybak was killed in a skirmish with the Khergit Khanate (likely under the rule of Janakir Khan at that point). His nephew, Hakim, staged a coup against Arwa, ousting her from power on grounds of her bewitching both the previous Sultan and his uncle. The Sarranids are possibly descendants of the Aserai. They occupy a similar portion of the maps (they likely occupied Charas/Shariz from the Vlandians/Swadians), they have very similar troop trees and the Sarranids share a name with the Banu Sarran, one of the Aserai clans. If this is true, Sultan Ayzar would have descended from Adram or Addas (Nimr had no heirs) and Arwa the Pearled One would share her name with another member of the Banu Sarran, Arwa. Rulers[] Sultan Hakim Initial Ruler Arwa the Pearled One Claimant Vassals[] Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Tactics[] Main article: Sarranid Sultanate Tactics. Strengths[] Good skirmishing ability with overall versatility, thrown weapons and polearms, and high Athletics skill. Powerful heavy cavalry, rivalling the knights of Swadia. Weaknesses[] Infantry is easily outmatched in direct engagements. Archers are outclassed at long range by those of other factions. Summary[] Starting in the Sarranid Sultanate is difficult, as many bandits roam the deserts outside of villages and towns. When you can, leave the area and come back with a large force if you want to attempt to drive out the bandits. Most of their units are relatively weak, excluding some of the higher tier archers and cavalry. The Sarranids use units and tactics that seem to be a blend between those of the Swadians and Vaegirs, giving them more versatility. The top-tier Sarranid cavalry unit, the Sarranid Mamluke, is on a par with the Swadian Knight as the toughest horsemen in the game while Sarranid infantry and archers are tactically closer to Vaegir military units, although they are generally more heavily armored and bear heavier shields than Vaegir troops. Their weakness lies in a lack of specialization arising from this blending. While their archers are relatively tough in melee, they are not as devastating in their main role as archers. Similarly, their infantry have throwing weapons, but lack staying power in melee combat, and their horsemen are slightly less well-armored than their Swadian counterparts (but still quite powerful) and carry more blunt weapons to capture prisoners. Used well, the Sarranids are a formidable force, but it is hard to squeeze a significant amount of damage out of the archers during a siege because they quickly exhaust their ammunition. Sarranid Master Archers are a hedged bet. They are better in melee combat, and thus a good backup when things go awry, but less effective compared to other ranged troops when things go according to plan. Ultimately, Master Archers may not be capable of clinching victory against powerful enemy forces. Mamlukes rule the open desert and their blunt weapons will help them pay their recruitment costs and salaries by capturing prisoners, but their expensive horses are of no use when besieging a town or castle. Sarranid infantry might score a few kills with throwing weapons, but when you need them to hold the line they simply may not be capable of holding their own against other factions' infantry in a direct clash. The Sarranid territory is mostly open desert, making battles very favorable for cavalry and archers. Unlike the Khergits, their cavalry are melee only and have no bows, making them less versatile. However, their mounted knights (Mamlukes) are some of the strongest in the game, rivaling Swadian Knights. Their infantry are considered the weakest in the game when compared to the other factions, and they are not as heavily armed as similar units in other kingdoms. However, they are reliable in large numbers and can be very useful if supported. Sarranid archers use bows and jarids rather than crossbows, and while they can out-shoot Nord Veteran Archers, they are outclassed by Vaegir Marksmen. They have a very fast rate of fire, which allows a small number of troops to lay down an impressive volley in a short amount of time. But, Sarranid archers are not always reliable because of their low damage and poor accuracy, made worse when they spawn with jarids instead of bows. Troop Tree[] Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Territory[] The territory of the Sarranid Sultanate contains the following towns, castles, and villages: Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Sultanate may gain more or less land. However, these places are the only places from which you can recruit Sarranid troops. The Sarranid Sultanate is the only faction in which no castle shares its name with that castle's village. You can buy Date Fruit cheaply which, when sold to the neighboring Khergit Khanate, can fetch a price of up to 100 denars. Trivia[] The Sarranid ruler and vassals, unlike those of the other factions, wear their combat attire all the time, including in the castle halls where the other lords usually wear civilian clothing. Internally, this is because the Sarranids were not given an alternate set of clothes in their inventory and so have nothing else to wear. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Sarranid Sultanate Tactics","The Sarranid Sultanate is a new empire introduced in Mount&Blade: Warband. It isn't regarded as one of the most popular Factions, simply because of its troop selection. The Sarranid army is difficult to use if you don't know how to play to their strengths. The Sarranids wear light armor, which means they are dispatched fast. But with the right know-how, they can kill the opposition faster in comparison. They move faster on the overland map and, while not as fast as a Khergit warband, are still very speedy. Contents 1 Using the Sarranid Sultanate 1.1 Campaign 1.2 Battlefield 1.3 Sieges 1.4 Prisoners 2 See Also Using the Sarranid Sultanate[] Campaign[] In the beginning, if at war with the Khergits you can easily kill small bands of lords with Sarranid horseman. They may rush to take Swadian or Khergit lands, and three things may happen. One is, they rush in and take a castle, while a larger enemy force rushes in and captures them or captures a city. Two is, A large fight between nations is fought, which Swadians they may win, or possibly Khergits, but most times a Rhodok force will win. Third and least common is that they will rush in, take over a fief, and come back flawlessly. Their infantry can make this happen with powerful throwing weapons, but their archers won't be too much help. The Sarranids have a unique advantage: they start out with four cities like the Khergits, Vaegirs, and Swadians, but only border one other nation. This means that you will almost always fight only one significant opponent at a time. Better yet, your main rival are the Khergit - the most easily conquerable nation in the game. Your enemy will harass you in open fields and constantly loot your villages, but the extremely weak Khergit infantry will not be able to capture well-fortified important locations. You, on the other hand, should travel in tight war-bands (either with your marshall or with nobles who are friendly to you) and use your better balanced units to quickly take over Khergit towns and castles. Unlike the Khergits, Rhodoks could pose a serious threat should they come near your cities, especially because the closest city to their land is your capital, Shariz. Therefore, you should switch tactics and engage the Rhodoks as if you were a Khergit - use more horsemen (to counter their infantry) and attack them in the open, looting their villages and harassing them at every turn. Initially you should only try to buy time until a ceasefire is declared, but once the Khergits are out of the picture, you could advance to Rhodok lands using either better infantry recruited from other kingdoms, or simply with much larger numbers (bolstered by your newly acquired Khergit towns - but remember that Khergit troops are merely there to overwhelm and act as a meat shield for your Mamlukes). Eventually even the powerful Rhodok Sharpshooters will have to yield to your relentless onslaught. The same strategy can be employed against Swadia, Vaegirs and the Nords. Battlefield[] On the battlefield, a Mamluke is argued to rival the powerful Swadian Knight. They can make quicker turns, wear very thick armour, and their heavy iron mace can deal blunt damage. The damage is less, and the blunt damage is not always good, but can be useful for capturing prisoners. However, their armour is slightly worse than the Swadians, so is their polearm skill. On foot, a Sarranid Guard, while it may have longer ranged throwing weapons than a Nord, is no match in hand-to-hand melee. Sarranid Guards are probably the worst top tier soldier in the game, worse than the Khergit Lancer and Nord Veteran Archer. Their archer has good armor and a fast-shooting bow, being roughly on par with the vaegirs. The Mamluke is one of the two most powerful horsemen in the game. As such, their main tactic is to charge into the fray, relying on their excellent armor to carry them through, even when surrounded by lesser enemies. Mamlukes carry shields which offer them even better defense in prolonged melee, whether on foot or on horseback. As a consequence of this, Mamlukes can also serve as the heavy infantry of the Sarranid Sultanate. Armed with iron maces, Mamlukes can smash through castle defenders, making way for weaker troops to pour into the gaps. They still have trouble attacking castles of Nords or Rhodoks, the Swadian Knight may be better because the Morningstar can crush through blocks more often. Sarranid Master Archers are a unique mix of archer and light infantry. In the open, they can decimate unprotected troops or dismount fast cavalry like Khergit Veteran Horse Archers. Heavy cavalry or infantry are much better protected against Master Archers' arrows and will destroy them if they reach them. Therefore, the best tactic for these archers is to plant them on a hill and let them do their thing while you and your Mamlukes monitor the situation. If light infantry or fast horses try to approach you need not do anything - the archers will either kill their enemies or weaken them sufficiently to take them out in melee. If they are approached by heavy infantry, the enemy will raise their shields to absorb the incoming arrows - this will slow down the enemy and will give you time to regroup your cavalry and charge at the unprotected rear and flanks of the enemy infantry (don't forget to order your archers to hold fire a few moments before so that you won't be peppered by your own troops). Sarranid Guards are the most lightly armored of all elite infantry and are of little use as heavy line infantry. They do, however, have Jarids with which they can annoy enemy forces. Since Jarids have a longer range than many other thrown weapons, you could move them with cavalry, stop them some way in front of the enemy and let the Jarids fly. The enemy will then raise their shields, giving your cavalry an opportunity to attack from the flanks. But they can and will still maneuver to defend against cavalry when your Guards run out of Jarids. It's best to order your infantry to hold fire until you're sure they can hit their targets. Alternatively, you can leave them behind your archers (hidden behind some nearby obstacle, or better yet, a slopping hill) to surprise any enemy that nears your archers (again, high speed may help them intercept the enemy). Sieges[] When trying to take a castle, you should pull back your infantry and cavalry while having your archers line up and spread out at a good spot to pick defenders off of the walls. Once the enemy is weakened or your men begin to run out of ammo, order your cavalry to charge, followed by your infantry and archers. Prisoners[] All Sarranid elite troops are either equipped with, or have a high chance of being equipped with, a blunt weapon. If you order your troops to switch to blunt weapons most of them will comply and will help you take as many prisoners as you want. The Mamlukes are one of the few elite horsemen (others being the Slaver Chiefs and Khergit Lancers) that are armed in this fashion, meaning you'll be able to maintain a good charge even though Mamluke's are better for flanking. The superior horses and equipment of the Mamlukes makes them better suited for this task than even when you set out to capture prisoners, without giving much more thought to micromanaging your troops than any other unit in the game. Note that prisoners will slow you down and can escape. You also lose morale if you recruit prisoners. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics" "Sarranid Sword","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid Sword/Warband","Sarranid Sword Sarranid SwordOne-handedBase value: 108 denarsWeight: 1.5Swing: 26cThrust: 19pSpeed rating: 99Weapon reach: 97Warband" "Sarranid Veteran Footman","Sarranid Veteran Footman Troop Information Culture Sarranid Sultanate Wages 10-5 denars Acquired from... Sarranid Footman Upgrades to... Sarranid Infantry- or -Sarranid Horseman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Sarranid Veteran Footmen are melee specialists for the Sarranid Sultanate and can be found in the armies of most Sarranid lords. They upgrade into either Sarranid Infantry or Sarranid Horsemen. Tactics[] Sarranid Veteran Footmen always have Sarranid Leather Armor that gives them 32 body defense. There is a chance that a Sarranid Veteran Footman will carry throwing weapons, making them more threatening than most third-tier melee troops of other factions. Owing to their lack of appreciable Power Strike and below average melee weapon proficiency, one will often find that their Footmen do not stack up well against their peers in other factions once their initial volley of Jarids has been spent. When fighting against these troops, it's best to charge them with cavalry. Footmen have weak shields, so troops with axes can be effective, such as those from the Kingdom of Nords. Like most Sarranids, if you choose to use them, they generally don't have great armor. But in swarms, they become less vulnerable to charges, and flanking the enemy with the famous Sarranid cavalry makes the charges less destructive. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Veteran Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Sarranid Warrior Cap Body Sarranid Leather Armor Hand ? Foot Sarranid Leather Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 75 Crossbows 75 Throwing 100 Weapons Melee Bamboo Spear, Sarranid Sword, Sarranid Arming Sword, Spiked Mace Ranged (Possible): Jarids Shield Plain Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer" "Sarranid War Axe","The Sarranid War Axe is only available to Sarranid Footmen in multiplayer or the cheat menu in single player, and is not used by any troops normally used by the Sarranid Sultanate. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sarranid War Axe/Warband","Sarranid War Axe Sarranid War AxeTwo-handedBase value: 280 denarsWeight: 2.5Swing: 46cSpeed rating: 90Weapon reach: 90Requires strength: 10Bonus against shieldsWarband" "Sausages","Sausages Classic/Warband Viking Conquest Games Base value 60 85 85 35 Weight 10.0 Item Quantity 40 40 40 120 Morale Bonus +5 +5 +4 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Sausages are a food item that provides a moderate morale bonus. In With Fire & Sword, sausages provide the highest morale of any solid food, beaten only by beer and wine. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Save Town from Bandits","Save Town from Bandits Given by Quest Merchant Time limit None Refresh rate Never Reward 100-200 denars This is the fourth and final quest given by the Quest Merchant. Contents 1 Summary 2 Walkthrough 3 Quest line 4 Transcript Summary[] Save (capital) from bandits Walkthrough[] You will be offered this quest with the promise of 100 denars after you have completed Attack the Bandit Lair. As soon as you accept the quest, you will be placed in the town's streets along with a large number of lightly armed civilians and a few town guards. At the merchant's signal, everyone will go on the offensive against scattered Looters. After all of the enemies have been defeated, you will return to the merchant's house to review the battle. Depending on how well you did will vary the reward. If you contributed little, you will get only the 100 denars initially promised. If you did quite well, you can receive a doubled reward of 200 denars instead and even some positive reputation with the town (+1 for each looter killed by you over 3). Once you've been paid, the merchant goes to see the king. You can meet up with the merchant one last time in the tavern, unfortunately, the events do not go over well and the merchant has been exiled. He will disappear from the game when you leave the tavern. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Save Town from Bandits/Transcript" "Save Town from Bandits/Transcript","Contents 1 Quest Briefing 2 Combat 2.1 Bandits Defeated 2.2 Player Defeated 3 Quest Complete 3.1 Bandits Defeated 3.2 Player Defeated 4 Aftermath 4.1 Talk to the Merchant Again Quest Briefing[] Quest Merchant: ""Well... My brother is home safe. I'm not sure what to do with him... maybe pack him off to a university outside Calradia. That way, if he gets knocked on the head in a street brawl, no one can say it's my fault. But that's not your problem. Here's the rest of your reward. It was well-earned."" Player: ""The money is most welcome, and I am glad to have been of service."" Quest Merchant: ""Good Now... Are you interested in making some more?"" Player: ""Possibly. What do you need?"" Quest Merchant: ""Remember how I told you that bandits had an ally inside the walls? I think I know who it is -- the captain of the watch, no less. Some months ago this captain, seeing the amount of profit we merchants were making from trade across the frontiers, decided to borrow some money to sponsor a caravan. Unfortunately, like many who are new to commerce, he failed to realize that great profit only comes with great risk. So he sank all his money into the most expensive commodities, and of course his caravan was captured and looted, and he lost everything. As a consequence, it seems, our captain turned to villainy to recoup his fortune. I supposed I'd do the same if, the Heavens forbid, I ever faced indebtedness and ruination. Now, any watch captain worth his salary will have a few thieves and robbers on his payroll, to inform on the rest, but our captain decides to employ these bastards wholesale. He brings them into the town, lets them do as they will, and takes a share of their take. You've heard of poachers turning gamekeepers? Well, in the unfortunate land of Calradia, sometimes gamekeepers will turn poacher. Luckily, there's are still a few brave, honest souls in the watch who've told me how he works. Now -- here's my plan. I could bring this to the attention of (faction leader), lord of the city, but that would mean an inquiry, my word against the captain's and witnesses can be bought and evidence destroyed, or maybe the whole thing will be forgotten if the enemy comes across the border again, and all I'll get for my trouble is a knife in the ribs. In time of war, you see, a king's eye wanders far from his domain, and his subjects suffer. So I've got another idea. I've got a small group of townsfolk together, some men in my employ and some others who've lost relatives to these bandits, and we'll storm the captain's home and bring him in chains before (faction leader), hopefully with a few captured bandits to explain how things stack up. All I need now is someone to lead my little army into battle -- and I can't think of anyone better than you. So what do you say?"" Player: ""How do I know that you're telling me the truth?"" Oh, well, I suppose it's possible that I found a dozen bandits who were willing to give their lives to give a passing stranger a false impression of life in old (capital)… Well, I guess you can't really know if my word is good, but I reckon you've learned by now that my money is good, and there's another 100 denars, or maybe a little bit more, that's waiting for you if you'll do me this last little favour. So what do you say? All right. I'll lead your men. Splendid. It's been a long time since I staked so much on a single throw of the dice, and frankly I find it exhilarating. My men are ready to move on your word. Are you ready? Yes. Give them the sign. Good! Now -- strike hard, strike fast, and the captain and his henchmen won't know what hit them. May the heavens be with you. Not now. I will need to rest before I can fight again. I'm sorry. This is too much, too fast. I need time to think. Right. I can keep my men standing by. If you let this go too long, then I suppose that I shall have to finish this affair without you, but I would be most pleased if you could be part of it as well. For now, take what time you need. Combat[] You leave the tavern and go out the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check you weapons for one last time and prepare yourself for the action ahead. Bandits Defeated[] The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, and the merchant head to his house to review the day's events. Player Defeated[] You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. Quest Complete[] Bandits Defeated[] Hah! Well done -- I saw at least (amount) of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. Unfortunately, about (amount) of my lads got themselves wounded. I should go look on on them Player Defeated[] Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment... Unfortunately, about (amount) of my lads got themselves wounded. I should go look on on them. Let every villain learn to fear the name (player)! (Bandits Defeated, Same Result) Right. I suppose I should be more careful.(Player Defeated, Same Result) The Heavens alone grant us victory. (Same Result) I'm glad to see that you're alive, too. (Same Result) Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room, with a knife at his throat. I'll need to go drag him before (faction leader) and explain the breach of peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the tavern again shortly, and let you know how it all came our. If you don't see me in the tavern, but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget the whole episode ever happened. So -- hopefully we'll meet again! Aftermath[] Quest Merchant: ""Ah... (player). Things didn't go quite so well as I had hoped. (faction leader) couldn't quite find it in him to overlook my little breach of the peace. Oh, he's grateful enough that I got rid of his crooked captain -- a guard who'll let in bandits will let in an enemy army if the price is right -- but he can't exactly have me running around here as a lasting reminder of his failure to take care of things himself."" Player: ""That hardly seems fair..."" Quest Merchant: ""Fair? This is Calradia, my boy! Kings do what they will, and the rest of us do as they must. He didn't string me up, and instead gave me time to sell my properties -- even put in a word with the other merchants that they best pay me a fair price, too. That's gracious enough, as kings go -- but he's a weak king, as they all are here, and weak kings must always look to their authority first, and justice second. I suppose I'd do the same, in his shoes. Anyway, I wouldn't go rubbing your part in this affair in (faction leader)'s face -- but he's taken note of you. and decided that you're not worth hanging, and that something to which I'll raise a glass any day of the week. He might even have work with you, further down the road. Or, you can sell your sword to one of his competitors. Anyway, I hope you've learned a bit about what it will take to stay alive in this troubled land, and I suspect that they money you've earned won't go to waste. Good luck."" Talk to the Merchant Again[] I am preparing to leave town in a short while. It's been an honor to know you. Good luck." "Save the Village","Save the Village Given by Farmer Time limit 72 hours Refresh rate 72 hours Reward Relation +8 (refuse pay)Relation +4, Goods (accept pay) Save the Village is a quest given by the farmer who is always located in the taverns. They can be randomly encountered when entering a village. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Failure 4 Trivia Summary[] A villager from {village} begged you to save their village from the bandits that took refuge there. Walkthrough[] Every 72 hours, there is a 3% chance for a village to become infested by bandits. During this time, you may happen upon the infestation by entering the village, or discover a farmer in a nearby tavern asking for help. This quest may also be initiated by successfully training a peasant militia to defend themselves. The village will be saved simply by wiping out all bandits. Their numbers will equal (your character level + 10) * 1.2 The villagers will also come to your aid, though they offer very little actual help. The number of farmers that spawn is random, between 25-29. Once the infestation has been defeated, the villagers will offer you a reward which you can accept as just payment, or refuse on grounds that they ""need it more than you"" which will double the relation bonus. Note that if the village is exceptionally poor, such as having been very recently looted, there may not be anything available even if you choose to take the payment, effectively halving the relation you would have otherwise received. If you are defeated in battle regardless whether your army able to defeat the enemy, the village will result in being looted, unable to access the village until it is rebuilt. You also earn a negative relation with the village for failing to save their village Ignoring bandit infestations will result in a loss of -1 prosperity for that village. Transcript[] Quest Briefing[] ""My lord, you look like a man of the sword and someone who could help us. Will you hear my plea?"" What is the matter, my good man? (Same Result) What are you burbling about peasant? Speak out. (Same Result) Farmer: ""A band of brigands have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot tight away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us."" Player: ""Why don't you go to the lord of your village? He should take care of the vermin."" Farmer: ""I did, sir, but our lord's men did not let me see him and said he was occupied with more important matter and that we should deal with our own problem ourselves. Please sir, you look like a man of valor and a fearsome warrior, and you have no doubt many friends and soldiers at your service. If there is anyone who can help us."" Very well, I'll help you. Where is this village? (Accept) ""God bless you, sir. Our village is (village). It is not too far from here."" I can't be bothered with this right now. (Decline) ""As you say sir. Forgive me for bothering you."" Why would I fight these bandits? What's in it for me? ""We are but poor farmer sir, and the bandits have already got most of what we have on this world. but we'll be glad to share with you whatever we have got. And we'll always be in your gratitude if you help us."" Quest Failure[] Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. Trivia[] While the quest log shows there is no time limit for the quest, there is a hidden time limit and you can fail if the time limit passed." "Savinth","Savinth Settlement Information Type Village Kingdom Vlandia Fortification Charas Savinth is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Horses. Savinth sits on warm, grassy plains north of the Bay of Charas. The land is fine pasture for the renowned horses of the Vlandians. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Saxons","The Saxons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Saxons have much in common with the Angles. There is only one Saxon kingdom: the West Seaxe. Banner Name Color Ruler Claimant Capital Kingdom of West Seaxe #ff4f38 Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Troops[] Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "School","Schools are a village improvement whose construction is affected by your party's Engineer skill. Schools increase player relationship with the village by 1 every month. There is a bug in classic Mount&Blade where School bonuses are applied to all villages you own, whether they have a School or not. Schools do work properly in Warband. Construction[] Engineer Denars Days 0 9000 93 1 8550 88 2 8100 84 3 7650 79 4 7200 74 5 6750 70 6 6300 65 7 5850 60 8 5400 56 9 4950 51 10 4500 47 11 4050 42 12 3600 37 13 3150 33 14 2700 28" "Scimitar","The Scimitar has the highest base speed of all one-handed weapons over 90 units in length. In Warband, it is used exclusively by the Sarranid Sultanate. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Scimitar/Warband","Scimitar ScimitarOne-handedBase value: 210 denarsWeight: 1.5Swing: 30cSpeed rating: 101Weapon reach: 97Warband" "Scottish Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Scout","Scout is a quest given by the Marshall. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] The marshal claims that he does not have information about enemy territory to continue with the war, and asks the player to scout 3 locations. Walkthrough[] The quest is simple enough to do as you need to go near the locations the marshal gave you. A message will appear after each location is scouted, and also when the whole quest is completed. It is best to write down the locations on paper in case you quit the game during the middle of the quest, as in that case the places that have already been scouted will not give any prompts when reloading. Transcript[] Quest Briefing[] (player), I need a volunteer to scout the area. We're sorely lacking on information, and I simply must have a better picture of the situation before we can proceed. I want you to go to (3 locations) and report back whatever you find. You've found your volunteer, sir Good man! Simply pass near the (3 locations) and check out what's there. Make a note of anything you find and return to me as soon as possible. I fear I must decline. Quest Complete[] You make a good scout, (player). My runner just brought me your reports of the mission to (3 locations). Well done." "Scythe","The Scythe is a humble weapon that packs a surprisingly large amount of power in each swing. In classic Mount&Blade and Warband, the Scythe is wielded so the back of the blade is the leading edge of each swing. With Fire & Sword Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Scythe/Warband","The Scythe is a farming tool, but the speed and cutting damage it offers is actually reasonable for poorer spearmen who want something long and quick. It can be thrusted to stop cavalry in their tracks as well. Scythe ScythePolearmBase value: 43 denarsWeight: 2.0Swing: 30cThrust: 14pSpeed rating: 97Weapon reach: 182" "Sea Raider","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Sea Raider Troop Information Culture Bandits Wages 13-7 denars/week Acquired from... Prisoners Upgrades to... Nord Recruit Upgrade Cost 80 denars XP for Kill 134 experience Ransom Value 112 denars Sea Raiders are bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] Roaming the northern coastal areas of Calradia in Nord and Vaegir lands, they spawn in groups of 5-50. Sea Raiders are the heaviest type of bandits. They are a good source of experience and money during mid-game but are very dangerous to new or ill-prepared players - without good armor or a shield, one is likely to be torn apart by them. Unlike other Bandit parties, Sea Raiders are a hostile, non-negotiable bandit and will not make you pay - they will just attack you instead. Similar to Looters, they will charge at you in large groups. Most Sea Raiders with Longbows will stop to fire on you and your troops, and those with Throwing Axes will continue to run, stopping every once in a while to throw. Up close, they will pull out their melee weapons and attack their opponents ruthlessly. To an experienced player, Sea Raiders are easy foes. It is not recommended for new players to go up against them unless they have played the game before. This is because Sea Raiders can easily break through shields and, in a swarm, it can be difficult to block all of their attacks. Ranged weapons are usually effective against Sea Raiders in the hands of an average archer, provided the targets don't have shields. Suggested troops to use in battle against Sea Raiders are at least tier-three faction troops, Hired Blades, or some form of cavalry. A good tactic against Sea Raiders that avoids losing any troops is to ride out alone and circle the Raiders from a distance while mounted. Once they form a tight group, shoot arrows at their feet until most of them are wounded, then order your cavalry to charge. Sometimes the Raiders lack head armor and shields - go for headshots in this case. If the player has a heavy War Axe or comparable high-damage two-handed weapon, they may simply ride in circles around the Sea Raiders, cutting down those on the edges of the swarm or who stray too far outside the group. Spears or lances are equally effective at picking off Sea Raiders one by one. If you manage to capture and recruit any Sea Raiders without them taking off in the night, their ability in melee means they can usually come out victorious against tier-two troops or other bandits. When against a larger or stronger force, Sea Raiders can weaken the enemy with their ranged weapons before moving in to attack. When recruited in Warband, Sea Raiders can be upgraded into Nord Recruits for 80 denars. This can be a poor decision, as Sea Raiders are level 16 but Nord Recruits are level 6 and are poorly equipped, so they lose a lot of strength by being upgraded. However, Nord Recruits will eventually upgrade into Huscarls, which are one of the strongest foot soldiers in the game. If you expect difficult fights to occur soon, you should wait on the upgrades, as Sea Raiders are comparable to Nord Warriors. Quotes[] If a party of Sea Raiders is caught up to or catches up to the player, they will say one of a few lines: ""I will drink from your skull!"" ""That's a nice head you have on your shoulders."" ""Less talking! More raiding!"" ""Today the gods will decide your fate!"" Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sea Raider - Default Stats and Equipment Attributes Stat Points Level 16 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible) Nasal Helmet(Possible) Nordic Helmet Body Mail ShirtByrnieNomad Vest Hand None Foot Leather BootsNomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee SpearBattle AxeFighting AxeNordic Sword (a)Nordic Sword (b) Ranged (Possible) Long Bow(Possible) Arrows(Possible) Throwing Axes(Possible) Javelins Shield Nordic ShieldWooden Shield Mount None Trivia[] According to Matheld, Sea Raiders and Nords are from the realm of Nordland, located far to the north of Calradia. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Sebula Noyan","Sebula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Sebula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Qutala Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Sebula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Secrets and oddities","Man? Lady? Both? A spy found in With Fire & Sword This is a list of several odd and hidden things in the Mount&Blade games. The Strange set, a suit of Samurai armor and swords. The village of Glunmar has an odd collection of items. There is a skeleton in Bulugha Castle. When undergoing a certain quest from King Carl in With Fire & Sword, you will be asked to collect data from a spy in a nearby town. When the spy was located, he (she) looked like the picture. This may be the spy's disguise or may be a little joke implemented by the developers. When besieged, the towns of Durquba and Ahmerrad have a destructible door besides the usual ladder. The player can break through them to get behind the enemies. Dhirim and Suno do not have a door to the arena accessible from the streets. If one goes into the arena from the menu and then leaves through the door, they will be out of bounds. There is nowhere to go in Suno, but Dhirim allows the player to explore the entire map. Reyvadin has a gap in the invisible walls that are supposed to block the player from exploring beyond the intended area, allowing one to get out of bounds and explore the entire map. During the Main Quest Rescue Your Family, when the main character talks to Radagos in the hideout, they will say the iconic bandit quote, ""Less Talking More Raiding!"" from Warband. In the code of With Fire & Sword, the nations are referred to by the names of the five factions from the original Mount&Blade. Removed Features[] Some concepts existed at one time, but were later removed from the game. Remnants of these may still exist. The Dark Knight bandits. The Undead and Ghouls. The town of Zendar." "Sekhtem","Sekhtem Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandSekhtemDurqubaTemplate:World Map/Warband Sekhtem is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Sekhtem is built in the middle of mostly flat desert with scattered clusters of palm trees. It has a total of seven structures as well as two tents. There is one field here, growing grapes. Inside the red-striped tent is apple baskets, bread, butter, sacks of grain, and furs. Off to one side of the village is a well and shadoof. The Village Elder is standing in front of the blue tent, next to a wheelbarrow. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the red tent, hiding behind the baskets of apples. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Senuzgda Castle","Senuzgda Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ehlerdah Emirin Sieges with... Ladders Port No World Map Mount&BladeSenuzgda CastleEhlerdahTemplate:World Map/Mount&BladeWarbandSenuzgda CastleEmirinTemplate:World Map/Warband Senuzgda Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Senuzgda Castle lies northwest of Praven in the middle of the large forest in central Calradia. Its village is Ehlerdah which is to the northwest, set on the path over the mountains that divide Swadia. Warband[] Senuzgda Castle lies southwest of Dhirim at the edge of a cliff. Its village is Emirin which is to the northeast, next to Dhirim. Layout[] Player Keep Dungeon Breach Siege[] Besieging Senuzgda Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] The hall of Senuzgda Castle.Courtyard and keep of Senuzgda castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Seonon","Seonon Settlement Information Type Town Kingdom Battania Villages AndurnBryn GlasMag ArbaSwenryn Sieges with... Battering RamLaddersTowers Port No Seonon is a town in Battania owned by Mormaer Luichan of clan fen Penraic. The villages of Andurn, Bryn Glas, Mag Arba, and Swenryn are bound to the town. Contents 1 Description 2 Points of Interest 3 Economy 4 Military 5 Trivia Description[] Seonon, sad Seonon, has a history as dark as the waters of the Llyn Tywal. Here Algana the Fair stood atop the tower lamenting the death of her beloved Gorawan, until the spirits of the Otherworld were themselves overcome with sadness and allowed his shade to ascend through the pool for a day and a night to console her. In latter days this land has often been ravaged by Sturgian raiders, and not far from here lies the wood where King Aeril disappeared, clearing the way for the rise of Caladog. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as companions or find mercenaries for hire. Taverns also host patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales, such as the Backstreet or the Waterfront. Economy[] At the start of the game, Seonon has a Wine Press, a Tannery, and a Linen Weavery. At the start of the game, Seonon has reliably a giant supply of cheap Hardwood, allowing for quick investing into smithing. The diverse output of trade goods from the the surrounding villages and their close proximity to the town makes Seonon a strong candidate to buy a workshop during early game. Military[] Seonon starts the game with level-two walls. Trivia[] During development, Seonon was originally going to be called ""Hont Sein"" but was quickly renamed. Due to its location and name, Seonon is speculated to be the predecessor to the Swadian town of Suno. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim" "Sergeant Rapek","Rapek Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Sergeant Personal Details Gender Male Sergeant Rapek is a minor character in Warrider. He will offer the player a job of bringing back deserters, and will reward them with denars. Stats and equipment[] Sergeant Rapek wears a mail shirt and nomad boots." "Sergeant (Multiplayer)","For the single-player version, see Vlandian Sergeant. Sergeant Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 150 Class Stats Hit Points 100 Armor 41 Movement Speed 75 Army Size 15 Sergeants are a multiplayer infantry class of Vlandia. Official Description[] Vlandian Sergeants are commoners who found they have a knack for bloodletting. Often they've served time in a mercenary company, or drift from lord to lord. They're famous throughout Calradia for their tenacity and professionalism. They are the anvil part of a Vlandian force's ""Hammer and Anvil"", the hammer of course being the Knights. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Arming Sword One Handed Tall Heater Shield Shield Perks Western Spear Effective against cavalryTwo Handed One Handed Franceskas Grants 5 throwing axesThrown Bastard Sword Heavy sword, can be wielded with one or two hands(replaces Western Long Arming Sword)Two Handed One Handed" "Serindiar","Serindiar Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaGrunwalder Castle World Map Mount&BladeSerindiarJelkalaTemplate:World Map/Mount&Blade WarbandSerindiarGrunwalder CastleTemplate:World Map/Warband Serindiar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on the opposite side of the village from where the player enters, next to a stool under an awning. Serindiar is set next to a shallow pond and stream surrounded by tall trees. It has a total of seven structures as well as a dock and bridged dam. There are three fields, two of which are already harvested, while the other is growing squash. Although no actual fish can be found in the village, the presence of numerous nets and two decrepit boats seems to imply that the pool is a significant food source, and likely a man-made one due to the dam. If sent here during a Hunt Down Fugitive quest, the target may be found beside a building across the pond directly to the player's left from the entry point, standing before a row of nets. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Serrepa","Serrepa Settlement Information Type Village Kingdom Kingdom of Vaegirs (originally)Peasant Rebels Fortification Wercheg Serrepa is a special village in Warrider, initially owned by the Kingdom of Vaegirs. It is one of the game's quest locations. Layout[] Most locations in Warrider do not have a layout, or if they do, they are almost completely empty. Serrepa is no exception to this, as its scene is a meadow with some small hills and a few trees. At least two npcs can be found here - Lerias Welon and Akhad Thell. Once the player receives the quest to hunt down the rebel villagers, several kingdom punisher parties can be seen traveling to the village. Once they reach Serrepa, they 'enter' it, and instead of Lerias and Akhad, the scene now has a kingdom knight telling the player to leave, because the knight's party came to the village first and thus claimed all the spoils. From the dialogue it's also implied that the knight might later be attacked by the undead. Quests[] The Vaegir Count Aolbrug gives the player a quest to negotiate with the village's rebelling peasants. According to the count, when the peasants began revolting, he sent in a knight to deliver punishment, but the latter got 'carried away', and the peasants overpowered and tore him apart. This led to an escalation, and peasants from other villages began rebelling and coming to Serrepa. The count now wishes the player, who is not a noble, and would thus be accepted by the peasants for negotiation - to travel to the village and promise the rebels amnesty and improvement of life conditions in exchange for laying down their arms. The player is likewise tasked to learn the rebel leader's name. Should the player decide to negotiate, the rebels give their demands, and the player goes back to the count. Once there, they learn that the count no-longer wishes to negotiate, and that he instead wants the player to wipe out the rebellion using reinforcements sent in by other concerned nobles, and bring the rebel leader into captivity for his punishment. The player has no choice but to comply. Once they capture Lerias, and deliver him to the count, the quest is over. A related quest is given by the count's troops. The player is tasked with hunting down rebelling peasants, and bringing them to justice. Once this quest is received, parties of peasant rebels begin spawning around Serrepa. The Swadian Count Rhudolg gives the player a quest to escort Captain Rucas - King Larec's envoy - to Serrepa, to negotiate with the rebels. The plan is to convince the rebels to swear fealty to the Kingdom of Swadia in exchange for gear and military support, so they could help Swadia win the war against the Vaegirs. After Rucas successfully negotiates with Lerias and Akhad Thell, the player and he return to the count, only to learn that the Swadian nobles made King Larec change his mind, and that they will no longer be providing aid to Serrepa, saying that rebelling peasants are a worse enemy than any kingdom. Before Rucas returns to Sargoth, he meets the player at the tavern and offers them to deliver the bad news to Serrepa. If the player agrees, they will find Lerias missing, with Akhad Thell informing them that the latter went to fight the Vaegirs and that he was never seen again. He then asks the player to leave as there is nothing else they can do for the doomed peasants. Trivia[] Akhad Thell is also found in Serrepa, and is probably the one who orchestrated the rebellion, as can be hinted by his heated arguments in its favour during the negotiations between the player and Lerias Welon. Given the fact that he is one of the game's main antagonists, the rebellion can be seen as a prelude to the undead quest-line." "Servic","Servic Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs RovaltCaleus Castle Clan dey Valant Personal Details Gender Male Age 29 Servic is a Baron of Vlandia and the leader of House dey Valant. He is the owner of Rovalt and Caleus Castle." "Shapeshte","Shapeshte Settlement Information Type Village Kingdom Vaegir Fortification RivachegCuraw World Map Mount&BladeShapeshteRivachegTemplate:World Map/Mount&BladeWarbandShapeshteCurawTemplate:World Map/Warband For the Bannerlord village, see Shapeshte (Bannerlord). Shapeshte is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located mostly straight forward from where the player enters, on the left side of the path by a campfire and some barrels. Shapeshte is built on uneven terrain with hills and valleys all around it as well as scattered clusters of pine trees. It has a total of seven structures. There appear to be two snow covered fields here, one empty and the other with what are most likely mounds of refuse left over from harvest. If sent here during a Hunt Down Fugitive quest, the target may be found to the right from where the player enters, in the field behind the buildings. Mount&Blade II: Bannerlord[] In Mount&Blade II: Bannerlord, the village of Shapeshte appears in the eastern part of the map, it being part of the Khuzait Khanate. Other than villages such as Rulund, which appear to have the same geography as their Warband counterpart, Shapeshte does not resemble the Warband village in any way except for the fact that the terrain is covered by snow. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Shapeshte (Bannerlord)","For the village in Warband, see Shapeshte. Shapeshte Settlement Information Type Village Kingdom Khuzait Fortification Makeb Shapeshte is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb. Description[] Shapeshte sits where the waters of the Zakhan River meet the Karakaz. The village makes its living from mining nearby salt deposits.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Shapeshte"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Shariz","Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Sharpshooter (Multiplayer)","For the single-player version, see Vlandian Sharpshooter. Sharpshooter Basic Armor Improved Troop Information Faction Vlandia Type Ranged Cost 160 Class Stats Hit Points 100 Armor 24 (basic)33 (improved) Movement Speed 72 Army Size 9 Sharpshooters are a multiplayer ranged class of Vlandia. Official Description[] The picturesque pastoral heaven that is southern Vlandia has a tradition of training the best Arbelists in all of Calradia. They are highly sought after as mercenaries or trainers for other arbalists throughout all of Vlandia. These folks know their business very well and they are ready for everything, be it an incoming Knight on the charge or a longbowman shooting from behind battlements. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Crossbow Crossbow Pavise Shield Shield Western Arming Sword One Handed Perks Improved Armor Provides +9 armor Western Bastard Longsword Heavy sword, can be wielded with one or two hands(replaces Western Arming Sword)Two Handed One Handed Arbalest Slower but more powerful(replaces Crossbow)Crossbow" "Sharwa Castle","Sharwa Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Tazjunat Sieges with... Siege Tower Port No World Map WarbandSharwa CastleTazjunatTemplate:World Map/Warband Sharwa Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Sharwa Castle lies northeast of Ahmerrad. It is at the edge of a narrow pass that leads into the territory of the Khergit Khanate. Its village is Tazjunat, which is at the base of a mountain ridge to the northwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sharwa Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Shibal Zumr","For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Shibal Zumr (Bannerlord)","For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Shibal Zumr"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm" "Shield","This article is a disambiguation page for Shield The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Shield may refer to: The Shield skill. Shields — the equipment. The shield used in Tournaments." "Shields","For the With Fire & Sword version, see Shields (With Fire & Sword). The Round Shield is a common example of Calradian shields. Shields are a type of Armor held in the hand that can block ranged and melee attacks, unlike blocking with a weapon which can only block melee from the correct angle. Shields can be used with one-handed weapons, thrown weapons, and most polearms. Contents 1 Blocking 2 Stats 2.1 Shields and Shield Skill 2.2 Deformation 3 List of Shields 4 Shield Modifiers Blocking[] Shields block melee attacks in a 90 degree arc in front of you, (meaning that the attack can hit the front or rim of the shield) though when an attack is ranged, the projectile has to actually hit the shield. This should be kept in mind when advancing, especially while in first-person view, since angling the shield down to look past it presents your head to incoming projectiles. When slung over your back, they can still block ranged attacks coming from the rear. This does not damage the durability of the shield, unlike when it is wielded. Kicks will always stun a block regardless of the Shield skill of the user or shield that is used. Only Board Shields cannot be used on horseback, though they usually have one of the highest durability ratings and size and are preferable if the player only fights on foot. Stats[] Example of shield stats Different shields have widely differing stats, so you should choose the one that fits your playing style best. Here's an explanation of what these stats mean: Name: This is the name of the shield. Modifiers of the shield indicate its strength. Thick and Reinforced ones are stronger, but avoid shields with the negative prefixes, Cracked or Battered. Shield Durability: This is the ""health"" of the shield; it determines how much damage it can take before it breaks. If it runs out, the shield will be dropped and can no longer be used for the remainder of the battle. The quality of a shield can deteriorate if it breaks. Sell Price: The selling price for the item. Like all other non-trade goods, this value will almost always be lower than the purchase value. Weight: This affects your overall encumbrance. The higher it is, the slower you move. Watch out for your encumbrance if you want to move fast on foot. Resistance: This is the damage subtracted from every hit the shield takes (the shield's armor). For example, a 0 Resistance shield hit by a blade will take 20 damage, which will drain its Durability; instead, a 10 Resistance shield hit by the same blade will take only 10 damage (20 minus 10). Resistance also factors against a successful block crush. This parameter can be quite important for a shield. Weapons with the ""bonus against shields"" trait ignore this value as well as dealing double damage to shields. This damage is always reduced, however a hard enough hitting attack will still stagger you and force you to lower your shield. Shields can completely neutralize damage when held if the damage, modified by the shield skill, is low enough compared to its resistance. Size: This determines how much of your body is covered by your shield. For example, a 79 Size shield will cover only the upper part of your body, leaving the legs and the head exposed; instead, a 85x143 size shield will cover your whole body, leaving you vulnerable only from the back. Angling the shield up or down will change its coverage of either your feet or your head, be careful when looking down from high positions when there are enemy archers at the same elevation. Speed Rating: This affects how quickly you can block with your shield. Higher numbers are obviously better, especially when the character's Shield skill is low or non-existent. The durability and resistance stats seem to be inversely proportional. Nordic Shields and Heater Shields have higher durability but low resistance, while shields designed to be used mounted are the opposite. Only cumbersome shields like the Huscarl's Round Shield, Board Shield and Steel Shield are exceptions, but these shields balance their greater protection with reduced speed and increased weight. Shields and Shield Skill[] A little illustration of how useful shields can be. Note that use of a shield is heavily affected by the shield skill. Higher skill means higher shield resistance, speed and coverage. With high skill spent on it, you can expect your Steel Shield to be moved as fast as wooden ones and catch projectiles out of coverage as if it were a missile magnet. Deformation[] A lot of equipment can be found at the initial siege area, including extra shields. If your shield were to be broken, the game may display the message Shield Deformed. If this happens, it means that your shield lost its good trait, or earned a bad trait. Unlike horses which heal back, shields don't; if your board shield became ""Battered"", there's no way to fix it. So manage your shield well; if your shield has taken heavy damage, it is better to throw your shield around to your back and block with your weapon (if you can) rather than damage a rather expensive shield such as a steel shield, unless of course it's a pick up weapon from the field. You can never in any way destroy an allied troop's shield. List of Shields[] The following table contains all shields available in Warband. ▼ Show/Hide Shields ▼ Shield Durability Weight Resistance Size Speed Base Value Other Wooden Shield 360 2.0 1 100 100 42 - Hide Covered Round Shield 260 2.0 3 79 100 40 - Leather Covered Round Shield 310 2.5 8 79 96 80 - Nordic Shield 440 2.0 1 100 100 95 - Old Round Shield 195 2.5 4 100 93 26 - Plain Round Shield 260 3.0 8 100 90 65 - Round Shield 310 3.5 12 100 87 105 - Heavy Round Shield 350 4.0 15 100 84 210 - Huscarl's Round Shield 410 4.5 19 100 81 430 - Plain Cavalry Shield 160 2.0 8 79 105 96 - Round Cavalry Shield 200 2.5 14 79 103 195 - Elite Cavalry Shield 250 3.0 22 79 100 370 - Old Heater Shield 160 2.0 6 72x105 96 36 - Plain Heater Shield 210 2.5 11 72x105 93 74 - Heater Shield 260 3.0 14 72x105 90 160 - Heavy Heater Shield 305 3.5 19 72x105 87 332 - Horseman's Heater Shield 160 2.0 16 59x79 103 229 - Knightly Heater Shield 220 2.5 23 59x79 100 390 - Heater Shield 410 3.5 2 100 80 227 - Fur Covered Shield 600 3.5 1 162 76 227 - Old Kite Shield 165 2.0 5 72x105 96 33 - Plain Kite Shield 215 2.5 10 72x105 93 70 - Kite Shield 265 3.0 13 72x105 90 156 - Heavy Kite Shield 310 3.5 18 72x105 87 320 - Horseman's Kite Shield 165 2.0 14 59x79 103 205 - Knightly Kite Shield 225 2.5 23 59x79 100 360 - Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback Plate Covered Round Shield 330 4.0 16 79 90 140 - Steel Shield 700 4.0 16 79 61 697 - ▲ Show/Hide Shields ▲ Shield Modifiers[] Words such as Plain, Old, Heavy, etc. are not modifiers but part of the actual names of some shields. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Shields (With Fire & Sword)","For Mount&Blade Shields, see Shields. Shields in With Fire & Sword are rare among the majority of troops when compared with other games in the series. There are also fewer shields available for the player than in Mount&Blade and Warband. While the graphics were greatly enhanced, shields often share the same appearance or name while displaying different statistics. However, it is important to note that, unlike in the base game, the archers and mounted bowmen in With Fire & Sword can wield their shield on their arm while shooting with their bows. This does slightly obstruct the player's field of view when aiming in first person. Many items present in other releases of Mount&Blade can still be found in the game files. List of Shields[] The following table contains all shields available in With Fire & Sword. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Shield Durability Weight Resistance Size Base Value Other Good Steel Shield 800 5.5 20 70 4000 - Steel Shield 700 5.5 15 70 3500 - Simple Shield 600 2.75 4 70 1800 - Kalkan Shield 500 2.5 3 70 1300 - Tatar Shield 400 2.25 2 70 700 - Solid Shield 325 2 2 70 460 - Shield 250 2 1 70 220 - Turkish Shield 450 2 4 59x69 1400 - Turkish Shield 375 2 4 59x69 1200 - Buckler 550 6.5 30 70 5000 - Hand-crafted Shield 1000 5.5 35 72 20000 Purchased from town weapon masters Flimsy Shield 125 2 0 70 100 - Shield 200 2.25 0 70 250 - Thick Shield 300 2.75 1 70 450 - Iron Shield 400 5.5 8 70 700 - Steel Shield 500 5.5 10 70 900 - Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Shirt","Shirt The shirt is a body armor piece in Mount&Blade: Warband. It is the very worst body armor piece in the game, having a body armor score of only 5 and no leg armor at all. Its base value is only 3 and its weight is 1.0. With the Tattered modifier, it could go as low as only 2 armor." "Shogun","This article is a stub. You can help out by expanding it. Shogun is a mod for Warband. This mod is about the Sengoku Period in Japan (one of the biggest civil wars in Japan). Features[] As of Shogun Mod for Warband Version 1.143 (Unknown if it works for v1.158) New weapons like Katana, Wakizashi, Yari (spear), Yumi (bows), new arrows, No-Dachi (long swords), Otsuchi (warhammer), Kanabo (club), Kama/Ono (axe), new fire weapons and many more. New armors with the choice to have heraldric flags on them or not (same price). New ground textures Map of Japan to replace Calradia New map icons a lot of new scripts (e.g. Ninja Script - if there is a situation, when one clan hate you, the leader of that clan will send ninja after you, and when you resting there is a big chance to be attacked by ninja) ~70 new horses with new textures Seppuku (suicide) cut-scene 36 cities, 59 castles and 120 villages, everything with original Japanese names 13 samurai clans with real samurai leaders and lords with real Japanese names. Includes clan of Ainu People on the north; Hokkaido Island Includes fire arrows New buildings with new textures New music, sounds and interface Gallery[] Shogun helmetsShogun wallpaperMount & Blade Warband - Shogun Trailer Cinematic HD" "Short Arming Sword","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Short Arming Sword/Warband","Short Arming Sword Short Arming SwordOne-handedBase value: 243 denarsWeight: 1.0Swing: 26cThrust: 24pSpeed rating: 103Weapon reach: 86Warband" "Short Bow","The Short Bow is the second weakest bow available. Compared to the Hunting Bow, this weapon boasts noticeably greater damage and shot velocity in exchange for a lower rate of fire and higher skill requirement. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Short Bow/Warband","Short Bow Short BowBase value: 58 denarsWeight: 1.0Damage: 18pAccuracy: 99Speed rating: 97Requires Power Draw: 1Warband The short bow is the easyest bow to get, because of if a bandit have a bow, normaly is a short bow. Is a good weapon when you start a new game, because is better then hunting bow, and if you defeat bandits you can get these bow. fighting against bandits with a bow is easy if they are not heavy units, like Sea Riders. These item if userful for horse archery. when you are Veteran, is a very bad weapon, and is better to dont fight with it to real soldiers." "Short Broadsword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Short Sword","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Short Sword/Warband","Short Sword Short SwordOne-handedBase value: 152 denarsWeight: 1.0Swing: 26cThrust: 24pSpeed rating: 102Weapon reach: 85Warband" "Shortened Military Scythe","The Shortened Military Scythe is a polearm cut down to the length of a two-handed sword. This weapon resembles a sword with a long wooden handle instead of a proper hilt. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Shortened Military Scythe/Warband","Shortened Military Scythe Shortened Military ScytheTwo-handedBase value: 264 denarsWeight: 3.0Swing: 45cSpeed rating: 90Weapon reach: 112Requires strength: 10Warband" "Shortened Spear","The Shortened Spear is tied with the War Hammer as the shortest polearm in the game. The short reach and high speed of this weapon allows it to perform far better in confined spaces than most other polearms. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Shortened Spear/Warband","Shortened Spear Shortened SpearPolearmBase value: 53 denarsWeight: 2.0Swing: 19bThrust: 25pSpeed rating: 102Weapon reach: 120" "Shortened Voulge","Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Shortened Voulge/Warband","Shortened Voulge Shortened VoulgeTwo-handedBase value: 228 denarsWeight: 4.5Swing: 45cSpeed rating: 92Weapon reach: 100Requires strength: 10Bonus against shieldsWarband" "Shot difficulty","Shot difficulty is a factor in use of Ranged Weapons which determines how much experience is earned towards Proficiencies. The difficulty value is determined by range, height, cover (such as a hill), and movement (such as a running horse). The highest difficulty is 14.4 and the lowest is 1.0. The difficulty is decreased by Horse Archery and Power Draw, which both enable you to do harder shots. Head shots deal much more damage to the target you hit, and increase your shot difficulty even at minimal distance. Therefore, at high enough proficiency and skill levels, head shots almost guarantee that any target will be dead with one shot. Generally, crossbows get lower scores than bows, for they are easier to shoot. Target density has no effect on shot difficulty. When shooting at a large and compact group of soldiers from a long distance, it is possible to easily get ""difficult"" shots, allowing for quick ranged weapon leveling." "Shulus","Shulus Settlement Information Type Village Kingdom Vaegir Fortification CurawKhudan World Map Mount&BladeShulusCurawTemplate:World Map/Mount&BladeWarbandShulusKhudanTemplate:World Map/Warband Shulus is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the from where the player enters, standing directly in front of the right-most building, next to some steps. Shulus is located in a very uneven region with hills and valleys all around it, as well as a few scattered trees. It has a total of eight structures within the village. There are four snow-covered fields with stacks which are probably straw left over from harvesting crops. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building the Village Elder is in front of, standing next a brazier. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Sickle","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sickle/Warband","Sickle SickleOne-handedBase value: 9 denarsWeight: 1.5Swing: 20cSpeed rating: 99Weapon reach: 40Can't be used to blockWarband" "Siege Crossbow","The Siege Crossbow is the strongest crossbow in the game. Thanks to the incredible speed at which the bolt is propelled, it is able to penetrate many of the weaker shields available even at fairly long range. This high projectile speed also allows it to shoot much farther than any other ranged weapon, except the Flintlock Pistol. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)" "Siege Crossbow/Warband","Siege Crossbow Siege CrossbowBase value: 683 denarsWeight: 3.8Damage: 63pAccuracy: 99Speed Rating: 37Requires Strength: 10Cannot be used on horseback" "Siege Mode","Siege Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband with improved features, such as new siege equipment and added objectives. Description[] Experience the brutality of medieval sieges as either a defending or attacking force in this large-scale PvP game mode. Use an array of siege engines to drive back the enemy forces or to gain a foothold within the bailey as you attempt to defend or capture the castle keep. Players: 60 vs 60. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 30 minutes. Objectives: Attackers hold the keep flag for 90 seconds before morale or time runs out. Capturing flags will increase morale. Defenders defend the castle until enemy morale runs out. Troops: Spawn with better troops by using gold depending on the success at the siege." "Sieges","Sieges are an important aspect of every Mount&Blade game. The most common way for a faction to gain control of a fief is by besieging it (defections are the only alternative). Since the game is designed so that no faction will ever conquer all of Calradia without the player's intervention, players are expected to participate in many sieges during a game. As a prerequisite, you will need to have a few men to besiege a fief - you are not even given the option if you don't have troops in your company at least equal to the number of the garrison. While a fortification is under siege, some of the usual entry options will be unavailable. Contents 1 Equipment 2 Assault 2.1 Defense 2.2 Attacking the Walls 2.3 Streets 2.4 Keep 3 Strategy 3.1 Attacking 3.2 Defending 4 With Fire & Sword 5 After the Siege 6 Bannerlord 7 See Also Equipment[] No special equipment is required for laying siege. However, to assault a fortification requires construction of ladders or siege towers. The siege equipment constructed is unique to the fortification and takes time based on your Engineer skill to build. If you do not want to assault it directly, you will have to wait until the residents surrender, usually from starvation (30 days in a castle and 100 days in a town). If sufficiently outnumbered, defenders may surrender immediately. Additionally, even waiting for a fortification's food to run out does not necessarily mean they will surrender, and, as this option takes a long time, it is not recommended. The following table indicates time required to build siege equipment based on your Engineer skill. If a companion has a higher Engineer skill than you, it will go by their level, plus a bonus to their skill based on your current level. Engineer Siege Ladders Siege Tower 0 9 Hours 90 Hours 1 8 Hours 84 Hours 2 8 Hours 78 Hours 3 7 Hours 72 Hours 4 6 Hours 66 Hours 5 6 Hours 60 Hours 6 5 Hours 54 Hours 7 4 Hours 48 Hours 8 4 Hours 42 Hours 9 3 Hours 36 Hours 10 2 Hours 30 Hours 11 2 Hours 24 Hours 12 1 Hour 18 Hours 13 0 Hours * 12 Hours 14 0 Hours * 6 Hours Levels 11-14 are only attainable through party skill bonuses. * Although levels 13 and 14 claim ""0 Hours"" to build ladders, building them will take ""less than an hour"". Assault[] Depending on the number of troops involved, battles during an assault on towns or castles could take place in between one and four theaters. In rare cases, these battles may be repeated. Defense[] This is where the defenders inside the castle sally out to meet your assault. Often, they will appear close to you and may keep coming if the castle has a large garrison. This theater typically happens when the defenders greatly outnumber the attackers; it may be omitted if the town or castle has few defenders, or you may have to fight it several times if the garrison is large enough. Attacking the Walls[] About to scale a siege ladder. This theater is the main stage of a siege and the only battle phase that always occurs. This is where your ladders or siege tower come into play, and the defenders on the walls will constantly attack you and your troops while they charge up the ladders or siege tower and onto the walls. An ideal way to win this stage is to bring your best ranged units, often Rhodok Sharpshooters, and your best melee infantry, often Nord Huscarls, to this stage. Use the Huscarl's shields for cover while the Sharpshooters pick off enemy archers on the walls. When the rain of arrows on your men have stopped, order your Huscarls to charge. Streets[] The fight in Wercheg's courtyard. This battle only occurs in towns and may not happen if few defenders are left after the previous battle. You must go into the streets with some of your troops and defeat the defenders there. It is similar to when you get ambushed in a town. You will have about 5-6 defenders attacking you from all angles and about 4 soldiers backing you up. Keep[] The fight in Wercheg's fortress. The final battle takes place in the keep. You and 3 other men will lead the attack against 4-5 defenders. The strategy to use depends on the style of keep you are attacking, but often the defenders have an advantage from being a floor above you. Strategy[] Most castles are difficult to conquer without a larger army than the garrison. A castle can be besieged with a small, experienced force, but preparation and knowledge of the castle's defenses are often required. The garrison complement inside the castle can be seen by approaching closely and holding the cursor over the castle. If you will be facing off against 50 Rhodok Sergeants backed by 100 Rhodok Sharpshooters, you may be in for a difficult or unwinnable fight; a less formidable force of 20 Trained Spearmen, 10 Militia, and 20 Crossbowmen might be easily defeated. The troops in the garrison make the difference in deciding whether to besiege the castle. If you choose to besiege, you will want someone in your party with a high surgery skill, and you may upset some heroes if you attack a castle with a smaller force than the garrison. A good target for a siege would be a castle that has recently been reclaimed by its original faction, which often have fewer than 100 defenders. Conversely, even with a large garrison, many defenders may be new recruits that are easy to defeat. Certain towns/castles are easier to besiege and capture, while others are deathtraps for invaders (Grunwalder Castle, for example). When using Siege Towers, your troops are exposed to prolonged enemy fire while the tower moves into position, virtually guaranteeing casualties before the first soldier reaches the walls. Also, Siege Towers require much more time to build than ladders, greatly increasing the risk of an enemy army attacking you. Some experience is required to identify weak points in a castle's defenses and the strong points that may mean disaster for your Party. Avoid long advances over ground that is in the line of fire of the castle's archers and towers. Don't attempt to climb ladders that are covered by protected enemy archers. If the opportunity presents itself, soften the defenses by sniping the enemy archers on the castle's parapets before approaching the walls with your infantry. Attacking[] However, a simple exploit can be used to defeat a castle with minimal losses while having an army much smaller than the castle's. If you build up an army of 100% archers, or plenty of archers and some infantry to protect them, you can position them outside the castle and tell them to hold position. This prevents all the enemy melee troops from doing anything (except when you attack the Nords; make sure you stay far away from Nord castle walls). You may participate in shooting at the troops in the castle, especially archers because they will make mincemeat of anything that gets too close to the walls. Make sure you don't die; it will result in an early retreat and you will lose time, morale, and some troops. Keep firing arrows at the enemy, but don't forget to get the used arrows if you are at a safe distance, because you will need them. It is good idea to use the same arrow/bolt type as your troops use, because they will shoot many arrows at the tip of the ladder. Once your archers start to run out of arrows, just retreat, rebuild the ladders, and fight again with full quivers. Repeat this process until the castle either surrenders or you can defeat the remainder of the garrison. It is possible to take many of the enemy out by yourself. If you eliminate the archers in the garrison, go up and sit at the edge of ladder with crossbow or bow, just out of reach of the enemy melee combatants, they will lower their shields to try and attack you, and you can take a few easy headshots. If you don't have enough arrows, just have your archers open fire and collect the arrows from around the edge of entryway (or collect the arrows already there and off of the fallen). You can use weapons with quite a bit of reach too (like polearms and two-handed weapons), but it is harder to land critical hits and it is far easier for your opponents to block your attacks. Always be careful when attacking the Nords or any group that has infantry armed with thrown weapons. If you don't know who has the thrown weapons, just send some shielded infantry in front of the ladder and wait for a little bit; it should be fairly obvious if you start to see axes, spears, or broken shields sprawled across the ground. And make sure that your shield is up when you cross the ladder, immediately fall back if something hits your shield and find who did it (so that you can execute them). Sarranid, Rhodok, and Nord infantry at the very least carry thrown weapons at some point in their careers. A tactic you can use is to place troops with large shields in their own command group and send them up the ladder/tower first. Their shields will keep them from falling to archers, as well as soaking up arrows that would otherwise kill your weaker troops. This tactic works particularly well against the Khergit, who generally have only dismounted horsemen defending their castles. It is not uncommon for tiny parties of Nords to take heavily defended castles in this manner. This can work with most higher-tier units such as Nord Huscarls, Sarranid Mamlukes, and Rhodok Sergeants. In sieges, all friendly lords and soldiers will hear your command, even if you are just a mercenary, so you don't need to waste their troops by simply having everyone charge forward. Defending[] Inevitably, one of your fortifications will be attacked and you will have to defend it or risk losing it. Ironically, one of the best defenses with archers is not to hold the walls, but to retreat back and let the constriction at the wall string out the assaulting force. Line up your archers in the courtyard and let the withering fire decimate the enemy as they attempt to close range. Use your more heavily armored infantry and cavalry to delay the enemy vanguard so the remainder get stuck waiting to engage and therefore subject to missile fire. This also limits allied troops wasting ammunition on targets since they have virtually no chance of not hitting or injuring. A final improvement to this tactic would be to position your melee troops to make enemy assault troops expose their unshielded sides when they attempt to engage them. In contrast, for a force of mostly melee troops, holding the breach points is very effective. At the very start of a defense, position every single man at your disposal to hold position right against the breach. You should also order them to stand closer together, this creates a very dense group of soldiers that the enemy struggles to break into thus turning their assault into a trickle of enemies who have at most one swing before they are killed. An additional tactic involving two-handed weapons can make defense considerably easier. Equip a strong, fast two-handed weapon such as a War Cleaver or a Great Sword, order your troops to crowd the siege ladder, place yourself behind one of the merlons next to the ladder, and mercilessly cut down incoming foes with overhead swings. A high enough Power Strike skill and strength, combined with a powerful weapon and high proficiency, will ensure that even the toughest enemies will fall in a single strike. With these tactics, you can defeat an army over 500 with around 70 men. Note, however, that you must not stay within the group as you could get trapped in a wide opening with many angry archers firing at you, immediately pull back as your men rush to that position. From this point, you can gain some excellent archer practice as the attackers are virtually standing still on the ramp. If you run out of ammo, you can gather projectiles or arrows. Also, defenses breached by wide ramps will make this tactic less effective as the attacker can put more troops into the breach which may clear space enough for a foothold. In the end, defense is all about exploiting defensive constrictions to achieve local numerical superiority. With Fire & Sword[] In With Fire & Sword, there are no siege towers, and only ladders are available. Before you begin to attack and put the ladders up, you can decrease the number of men inside by poisoning the water supply. The success of this action will depend on your Tactics, the more points you have, the less chance you will be caught but, if you fail, you have to fight your way out. You can attempt to poison the water again but not within the same day. After the poisoning of the water, you can choose to attack, wait until tomorrow, attempt to break through the gates (only if your besieging a town with a large enough party), or simply blow a hole into the walls with explosives. You may also see the commander of the castle you are besieging - when you speak to him, it might give you the option to bribe him to open the gates - depending on your persuasion - but comes at the cost of about 20,000 thalers. If their numbers are dwindling and yours are massive, you can persuade the commander to open the gates and let your troops in take the town/fortress with guarantees of mercy for the defenders (if your Persuasion is high enough). The presence of deadly firearms in With Fire & Sword makes holding the walls an extremely dangerous exercise, as enemies will swarm the walls from several sides and stray bullets pose a continuous threat. An alternative tactic is to give up the walls as soon as the battle begins, immediately retreat to the far end of the castle courtyard and hide your force in a corner behind buildings. The retreat is likely to cost the lives of many of your units, but the position you're retreating to will be a lot easier to hold. Enemy troops will have to run a far distance from their spawn point to reach your troops, usually only coming from one or two easily-defendable directions, and they will not get the opportunity to shoot at you from afar. Bottlenecks such as staircases or building corners tend to force enemies to run single-file, so the assault will be very spread out with enemies reaching you in small groups. Keep your infantry at the back and await the enemies with a line of musketeers or pistol-armed cavalry. If done right, the enemy will have no clear line of sight to your troops before they have rounded the corner of the building you are hiding behind, where they will be greeted by a massive volley of bullets from your army. Especially in cities, where masses of enemy units will easily be stuck between buildings, this tactic can allow a small force of Musketeers and Reiters to hold against a siege of several hundred enemies. After the Siege[] In the same way as after a normal battle, you may take any items from the castle or town, and you may also get some prisoners. You can also rescue prisoners held at the castle or town and hire them into your own army. If you have joined a faction, you may choose to ask your king for the land. After a short time, you will either receive it or not. If you asked the king for the land and did not receive it, you may renounce your oath and fief (you will not get the fief you just took either), or renounce your oath and take every fief including the one you just took, causing you to join the rebel faction, or you can accept the king's decision and take a payout (default is 900 denars). The prosperity of the fief will also decrease slightly. If you are already part of the rebel faction, you will just take the castle for yourself. Bannerlord[] In Mount&Blade II: Bannerlord, sieges have been greatly expanded. New siege tools are available to the player, such as battering rams, catapults, ballistae, fire catapults and fire ballistae. Ladders and siege towers also return from previous games. There are defensive holes through which soldiers can throw rocks down to crush enemies and ladders can actually be climbed instead of the walking animation being used and the player slowly scaling up. Defensive catapults and ballistae can also defend the castle from attackers. See Also[] Fortifications List of fortifications that require ladders List of fortifications that require siege towers" "Sigrid","Sigrid Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrid is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Rognvald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Sigrunn","Sigrunn Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Sigrunn is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Hersir Guthred Knutr, Freydis Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Silvind","Silvind Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Arromanc Personal Details Gender Female Siblings ThomundLasand Silvind is a noblewoman of Vlandia and a member of House dey Arromanc. She is the daughter of Baroness Calatild and Unthery and the sister of Thomund and Lasand. She has a reputation of being cruel but daring." "Simple Cossack Saber","The Simple Cossack Saber is an effective sword and can kill weaker enemies with one hit. With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Hatchet","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Lance","With Fire & Sword See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Pike","With Fire & Sword See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Saber","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Tatar Saber","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Simple Yataghan","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sir Lagein","Lagein Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Sir Fiefs Unknown Religion Christianity (implied) Personal Details Gender Male Sir Lagein is a minor character in Warrider. Stats and equipment[] He wears a coat of plates, plate boots, and a bascinet helmet. He is armed with a long sword and carries a battle shield. Trivia[] His noble rank is unknown, it is most likely that he is merely a knight. He is the bodyguard of Lord Paugard and can be found at his side at the Army Camp location. It is unknown if he holds any fiefs. He is not much different from the castle guards that can be found in towns, but unlike them, he has an actual name. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein" "Sirindac","Sirindac Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Sirindac is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Flax. Sirindac lies beneath the high ridges of the Ebor peninsula, somewhat sheltered from the bitter winds blowing out of the northwest. Migrants come here from across the Vlandian lands to prospect for silver in the mountain streams. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Skills","The 'Skills' section of the Character screen. This character has 2 skill points available. For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has Intelligence as its base attribute; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Contents 1 Type 1.1 Party Leader Skill Bonus 2 Assignment of Skill Points 3 List of Skills 4 With Fire & Sword Type[] The type of a skill determines how it affects the party. There are three types of skills: Party skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill. If the player and another party member both have a party skill trained to level 2 or higher, a bonus may be awarded (see below). Leader skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Leader Skill Bonus[] The skill will become more effective if the leader (you) also knows something about it. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. Your Skill Level Party Skill Bonus 0-1 (+0) 2-4 (+1) 5-7 (+2) 8-9 (+3) 10 (+4) The party skill bonus is applied even if you are the person with the highest rank in the skill. So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. Assignment of Skill Points[] When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: Select their name on the 'Party' screen; Click 'Talk'; Select 'What can you tell me about your skills?'. List of Skills[] Name Type Attribute Effect Ironflesh Personal Strength Increases hit points by 2. Maximum of 20 additional hit points. Power Strike Personal Strength Increases melee damage by 8%. Maximum of 80% more damage. Power Throw Personal Strength Increases throwing damage by 10% and increases the velocity and range of thrown projectiles. Some thrown weapons require a few points in Power Throw to use (e.g. axes, javelins). Maximum of 100% more damage Power Draw Personal Strength More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage. Weapon Master Personal Agility Each skill level adds 40 points (starting from 60) to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased during combat - even beyond the limit set by Weapon Mastery - the rate of proficiency gain depending on your Weapon Master skill. Shield Personal Agility Each point reduces the damage to your shield takes when blocking a hit by 8%. It also increases your shield’s effective size versus ranged attacks and improves how quickly you can block with a shield. Extremely high shield skill may cause you to catch arrows that would have otherwise missed you and defend others standing close to you from arrow fire. Maximum of 80% damage reduction. Athletics Personal Agility Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed. This skill also improves a unit's overland speed on the map if they are not mounted, improving the average speed of the party they are part of. Encumberance has a much larger effect than this skill is able to overcome at higher weight levels, meaning completely unarmored Looters can still outrun an extremely heavily armed and armored man or woman on foot even if he or she has 10 points in this skill. Noticeably increases movement speed in Viking Conquest. Riding Personal Agility All horses (except the arena mount) have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. Even at 10, this skill will not allow a Sumpter Horse to outrun a Courser or a War Horse to outmaneuver a Sarranid Horse. This skill also improves a unit's overland speed on the map if they are mounted on a horse, improving the average speed of the party they are part of. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it. Acceleration and deceleration are also benefitted by this skill, allowing a horse to reach top speed or stop in less than three steps at higher levels. Horse Archery Personal Agility Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Looting Party Agility Increases amount looted at villages (ex. Cows) and after battles by 10%, and decreases the time needed to loot a village. Maximum of 140% more loot including party bonus. Trainer Personal (but stacks with party) Intelligence At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself. This includes the Player and normal soldiers (as appropriate for their Character Sheet level, not tier). Higher ranks in Training add more experience to each eligible party member. If multiple party members have the skill and are higher level, the effects stack for each eligible party member. Tracking Party Intelligence A single point in Tracking allows you to see tracks left by other parties on the world map. Additional points let you spot tracks from a greater distance and make each track reveal more information as well as lasting longer before fading. Tactics Party Intelligence Every two levels of this skill increases your starting battle advantage by 1. Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Up to 7 additional battle advantage including party bonus. Path-finding Party Intelligence Increases Party speed on the map by 3%. Up to 42% more speed with party bonus. Spotting Party Intelligence Increases sight range on the map by 10% per level. Increases sight by a maximum of 140% with party skill bonus. Inventory Management Leader Intelligence Increases Inventory capacity by 6 slots per level. 60 additional slots at maximum. Wound Treatment Party Intelligence Each point adds 20% to your party’s healing speed; it also increases the chance of crippled horses healing if they are in your inventory. Crippled horses can still take quite some time to heal however, so patience is necessary. Up to 280% faster healing speed including party bonus. Surgery Party Intelligence Each point adds a 4% chance that a party member, when struck down, will be knocked unconscious instead of dying. This chance is added to a base chance of 25%. Also, the chance applies only to regular troops, since heroes can't be killed. Maximum of 81% chance for troops to be knocked unconscious, including the party bonus. First Aid Party Intelligence Each point will allow your hero characters to regain 5% of the health they’ve lost during a particular skirmish or battle. Note that this is added to a base rate of 10%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. Maximum of 80% health recovery with party bonus. Engineer Party Intelligence This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Personal Intelligence Increases the chance that other people will accept your point of view. At least one point is require to succeed at persuasion attempts. This lowers the cost of the optional bribe required for successful persuasion, increases the chance of prisoners accepting to join your army by 4%, and increases the chance of routed enemies surrendering when offered the choice of capture or death. 40% chance to persuade prisoners at max. Also, each point gives you +1 hidden relation, +10% effect of positive relations, and ignores 5% negative relations with everyone you talk to, maxing out at +10 hidden relation, +100% effect of positive relation, and ignoring 50% of negative relations. Also reduces morale penalties between hero party members that don't get along, allowing one to effectively have more heroes. Prisoner Management Leader Charisma Increases maximum number of prisoners by 5. This skill also reduces the chance of prisoners escaping from your party once captured. An incredible profit can be turned out after every battle with the help of this skill. Maximum of up to 50 prisoners. Leadership Leader Charisma Increases maximum number of troops by 5, decreases troop wages by 5%, increases party morale by 5% and decreases the chance that a recruited prisoner escapes by 5%. Note that the extra morale does not cover the group size penalty you incur while being at the cap. Up to 50 more troops and cuts wages by 50% at maximum skill level. Trade Party Charisma Decreases trade penalty by 5%. When using assess local prices, it also informs of one more possible profit opportunity by skill level. Maximum reduction of trade penalty is 70% including party bonus. With Fire & Sword[] Name Type Attribute Effect Grenade Throwing Personal Strength Each point to this skill increases your throwing damage by 10%. Additionally, the damage radius is increased by 1 stride for every 2 levels. Shooting from Horseback Personal Agility Reduces damage and accuracy penalties for shooting and throwing from horseback, and you will less frequently fall out of the saddle." "Skirmisher","This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)" "Skolderbroda","Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called ""Skolderbrotva"" during development. References[] ↑ Encyclopedia Calradia, entry ""Skolderbroda"" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda" "Slave Crusher","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Crusher Troop Information Culture Manhunters Wages 38-20 denars Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 120 denars XP for Kill 204 xp Ransom Value 170 denars Slave Crushers are fourth-tier bounty hunter units, acquired from Slave Hunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Crushers are medium cavalry units with better equipment than Slave Hunters. They are best used in their own command unit, as they are excellent for capturing enemies such as those needed for quests from lords. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Crusher - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Bascinet with Aventail, Bascinet with Nose Guard Body Mail Hauberk Hand (Possible): Mail Mittens Foot Mail Chausses, Splinted Leather Greaves Skills Skill Points Ironflesh ? Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Sledgehammer, Spiked Mace Ranged ? Shield Heavy Round Shield Mount Hunter Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slave Driver","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Driver Troop Information Culture Manhunters Wages 17-9 denars Acquired from... Manhunter Upgrades to... Slave Hunter Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Slave Drivers are second-tier bounty hunter units, acquired by upgrading Manhunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Drivers are light cavalrymen, so they are fast-moving and lack heavy protection. They do not have any ranged weapons, giving them somewhat of a disadvantage against other light cavalry that typically do, such as Desert or Steppe Bandits as well as Khergit troops. They will begin to get higher quality armor after upgrading to Slave Hunters in the next tier. Interestingly, the Spiked Staff they wield has a piercing thrusting attack, which can be fatal, although Slave Drivers will generally not use it and can be expected to accidentally kill fewer than 10% of their victims. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Segmented Hemet Body Tribal Warrior Outfit Hand (Possible): Leather Gloves Foot Leather Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spiked Staff Ranged ? Shield (Possible): Nordic Shield Mount Steppe Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slave Driver (Viking Conquest)","Slave Driver Troop Information Culture Manhunters Wages ? peningas/week Acquired from... Prisoners Upgrades to... Slave Hunter Upgrade Cost ? peningas XP for Kill ? experience Ransom Value ? peningas Slave Drivers are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Crossbows ? Throwing ? Slings ? Weapons Melee ? Ranged ? Shield ? Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slave Hunter","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Hunter Troop Information Culture Manhunters Wages 26-14 denars Acquired from... Slave Driver Upgrades to... Slave Crusher Upgrade Cost 80 denars XP for Kill 156 xp Ransom Value 130 denars Slave Hunters are third-tier bounty hunter units, acquired by upgrading Slave Drivers. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Hunters are medium cavalry units, so they can fare better against stronger enemy units than their predecessors. They also start gaining the chance to carry two-handed weapons at this rank. The Courser they ride is the fastest horse, which can be more dangerous than useful if the Slave Hunters are too fast and rush into the enemy forces without any support. Either put them into a new troop type and order them to hold back, or ensure that you have enough other fast-moving troops so the Slave Hunters aren't on their own. Unlike Sword Sisters, who also mount fast coursers, Slave Hunters don't have the same benefit of heavy plate armor or any chance to carry ranged weapons. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 18 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Kettle Hat Body Mail Shirt Hand (Possible): Leather Gloves Foot Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Flanged Mace, Maul Ranged ? Shield Round Shield Mount Courser Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slave Hunter (Viking Conquest)","Slave Hunter Troop Information Culture Manhunters Wages 28 peningas/week Acquired from... Young Warrior- or -Slave Driver Upgrades to... Veteran Slave Hunter Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Slave Hunters are tier-two manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head Old Anglo Saxon Helm Body Tunic Hand None Foot Rawhide Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 100 Polearms 170 Archery 40 Crossbows 0 Throwing 165 Slings 150 Weapons Melee War SpearHunting Knife Ranged Javelins Shield Svear Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slaver Chief","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slaver Chief Troop Information Culture Manhunters Wages 52-27 denars Acquired from... Slave Crusher Upgrades to... N/A Upgrade Cost N/A XP for Kill 258 xp Ransom Value 216 denars The Slaver Chief is the highest tier troop available in the manhunter troop tree, but is only seldom seen on the battlefield since manhunter parties don't upgrade their troops. Tactics[] Slaver Chiefs can be generally compared to the heavy cavalry of other factions, although their charge is not as powerful due to the lack of lances. They also only have 0 ironflesh, making them quite vulnerable compared to other units in similar armour. Nonetheless, they can be considered the best choice for capturing higher-tier soldiers. One tactic is to field an all-cavalry army mixed with faction horsemen and slaver chiefs/other manhunters. With high Prisoner Management, you can pay the wages of your troops by selling the prisoners that the slavers capture to Ransom Brokers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 26 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Guard Helmet Body Brigandine Hand Scale Gauntlets, Mail Mittens Foot Plate Boots, Mail Boots Skills Skill Points Ironflesh ? Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Military Hammer, Great Hammer Ranged ? Shield Steel Shield Mount War Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Slaver Chief (Viking Conquest)","Slaver Chief Troop Information Culture Manhunters Wages 78 peningas/week Acquired from... Veteran Slave Hunter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Slaver Chiefs are tier-four manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slaver Chief - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Saxon Helm Body Common Long Gambeson Hand Leather Gloves Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 9 Power Strike 7 Power Throw 0 Power Draw 3 Weapon Maintenance 2 Weapon Master 9 Athletics 2 Riding 6 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 120 Polearms 250 Archery 40 Crossbows 0 Throwing 195 Slings 160 Weapons Melee Hand Axe Ranged Javelins Shield Rawhide Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Sledgehammer","The Sledgehammer is a hefty two-handed weapon that can crush through blocks at the cost of being unbalanced. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sledgehammer/Warband","Sledgehammer SledgehammerTwo-handedBase value: 101 denarsWeight: 7.0Swing: 39bSpeed rating: 81Weapon reach: 82Requires strength: 12Can crush through blocksWarband" "Slezkh","Slezkh Settlement Information Type Village Kingdom Vaegir Fortification Slezkh CastleSlezkh Castle World Map Mount&BladeSlezkhSlezkh CastleTemplate:World Map/Mount&BladeWarbandSlezkhSlezkh CastleTemplate:World Map/Warband Slezkh is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the far side of the village from where the player starts, standing near to three stools. Slezkh is set in a long valley with steep mountains on either side and tall pine trees all throughout. It has a total of six structures. There are signs of fields here, but nothing is visible as everything is covered under snow. If sent here during a Hunt Down Fugitive quest, the target may be found on the far left side of the village from where the player enters, standing next to a woodpile. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Slezkh Castle","Slezkh Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages SlezkhSlezkh Sieges with... Ladders Port No World Map Mount&BladeSlezkh CastleSlezkhTemplate:World Map/Mount&BladeWarbandSlezkh CastleSlezkhTemplate:World Map/Warband Slezkh Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Slezkh. Location[] Mount&Blade[] Slezkh Castle lies southeast of Rivacheg in a narrow pass between a river and mountain, overlooking a bridge. Its village is to the south within a small patch of trees. Warband[] Slezkh Castle lies northeast of Curaw. It overlooks a bridge crossing the major river in the middle of Vaegir territory. Its village is to the southwest at the edge of a small forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Slezkh Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Small Grenade","With Fire & Sword See Also Thrown Weapons (List) Weapons (List)" "Smoked Fish","Smoked Fish Classic/Warband Viking Conquest Games Base value 59 65 65 90 Weight 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +4 +2 +4 Spoils No Goods Type Food Made From... N/A Made Into... N/A Smoked Fish is a food item that provides an average morale bonus. It is produced by towns and villages that are near the ocean or by rivers, and can usually be found for sale in large quantities. Smoked fish is mostly available in the markets of Tihr, Yalen, Jelkala and Wercheg. It sells high in Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Soldier's Cleaver","Warband See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Soldier's Cleaver/Warband","Soldier's Cleaver Soldier's CleaverOne-handedBase value: 193 denarsWeight: 1.5Swing: 31cSpeed rating: 96Weapon reach: 95Warband" "Solun","Solun Official Information Kingdom Khuzait Monarch Monchug Khan Title Noyan (formerly) Clan Khergit Religion Khuzait religion Personal Details Gender Male Age Slain at 61 Spouse Mesui Children EsurNayantaiYana Solun was a Noyan of the Khuzait and the previous leader of the Khergit before the Battle of Pendraic. He is the late husband of Mesui Begum and the father of Esur, Nayantai, and Yana. His wife has been leading their clan since after his death. Background[] Before the Battle of Pendraic in the the year 1077, Emperor Drosios Neretzes hired various clans as mercenaries to join him in a campaign against Sturgia and Battania. Solun led the Khuzait warriors in the battle. After Aserai mercenaries were routed from the battlefield by Vlandian cavalry, Solun brought his horse riders to counter the heavily armored Vlandians. Although the Khergit were victorious, Solun was slain alongside the Khergit's male heirs. Official Description[] “ Solun was the chief noyan of the Khergit and the former husband of Mesui, slain at the Battle of Pendraic. ”" "Solveig","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Viking Conquest 2.036Latest Version: 2.069 Solveig Appears in Viking Conquest Official Information Culture Norse Religion Scandinavian Gods (pagan) Character Details Found in If enemy of Jarl in story or in random Mead Hall in sandbox Hire Cost Free Likes Brunhild Liked by Ceawlin Dislikes Reginhard, Egil Disliked by Bodo, Beda, Morgant Connections Tunsberg Noble No Solveig is one of the heroes in Viking Conquest, a Norse pagan skjaldmo (shieldmaiden) from Norðvegr (Norway). In storymode, can only join if player chooses to become the enemy of jarl of Kennemer. Solveig claims to have followed the player for some time, witnessing and recording their exploits, even if they have encountered her very early on in the game. She states that she wishes to join their party to experience firsthand the actions of the player. Introduction[] ""Heill, handsome. I've been watching you a while."" ""Calm down, handsome. It is wiser to be grateful, but allow me to introduce myself. My name is Solveig Olafsdottir. I'm not just any woman. I'm a skjaldmo."" ""By your face, I see you do not know what I'm talking about. Well, I must admit that there are not many like me, and here even less than in my own land, Northvevgr. So you can understand, a skjaldmo is a virgin who takes the way of weapons. Also poetry, since poetry and war come from the same impulse."" ""The main thing is that I have followed and studied you the past few days. I will join you now. You have a great future ahead ,if my intuition serves em well, and I want to share your luck."" ""Oh, luck can't be valued too much. this is a harsh, harsh world. The timid die young, handsome, and the bold quickly follow."" ""But I am a skjaldmo. I fight like a Valkyrjar and sing as Balder sang before that cunning Loki finished him off mid-stanza. The jarls of Northvegr and Danmark would pay a fortune and their left thumb for me to join them, but the one I choose is you, handsome!"" Stats and Equipment[] Solveig - Default Stats and Equipment Attributes Stat Points Level 10 Strength 12 Agility 8 Intelligence 12 Charisma 18 Health 59 Armor Head ? Body Norse Tunic Hand ? Foot Tattered Wrapping Boots Skills Skill Points Sea-King 1 Navigation 1 Ironflesh 6 Power Strike 4 Power Throw 4 Power Draw 6 Weapon Maintenance 4 Weapon Master 4 Athletics 6 Riding 4 Looting ? Trainer 1 Tracking ? Tactics ? Path-finding ? Spotting 2 Inventory Management 4 Wound Treatment 2 Surgery ? First Aid 4 Engineer ? Persuasion 9 Leadership 9 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 85 Polearms 100 Archery 40 Crossbows 0 Throwing 100 Slings 50 Weapons Melee Chipped Short Hand Axe, War Spear Ranged Cracked Throwing Spears Shield ? Mount ? Player's Companions Agathinos Ailchu Asbjorn Beda Bodo Brunhild Caio Ceawlin ClovisDonnchadh Dwywei Egil Helgi Morgant Reginhard Solveig" "Southern Empire","Southern Empire Official Information Culture Calradic Empire Capital Lycaron Ruler Empress Rhagaea Claimant Unknown Ruling Clan Pethros Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Southern Empire in dark purple The Southern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Rhagaea Pethros, the widow of Emperor Arenicos, who claims the throne for her daughter Ira, the late emperor's only child. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Southern Empire shares a border with the Aserai, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Empress RhagaeaPethros Vassals[] Archon PharonLeonipardes Archon OrosMestricaros Archon TuriadosHongeros Archon BaranorJulios Archon SichanisVizartos Archon SerandonAvlonos Archon AbalytosPrienicos Archon SatrosVetranis Economy[] Rich 7 cities 8 castles 34 villages Main products: silver, velvet, salt, wool (all in approximately equal proportions) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Territory[] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Gallery[] Map of the Southern Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Sovnya","With Fire & Sword See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Spear","Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Spear/Warband","Spear SpearPolearmBase value: 85 denarsWeight: 2.25Swing: 20bThrust: 26pSpeed rating: 98Weapon reach: 135" "Spearman (disambiguation)","This article is a disambiguation page for Spearman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spearman may refer to: Rhodok Spearman Rhodok Trained Spearman Rhodok Veteran Spearman Vaegir Spearman Marksman Spearman (veteran) New Order Spearman Cuirassier Spearman (veteran) Angle Spearman (Cniht) Briton Spearman (Pedyt) Briton Elite Spearman (Gwrda) Norse Spearman (Drengr) Norse Elite Spearman (Thegn) Pictish Spearman (Octhigern) Saxon Spearman (Cniht) Spearman Khuzait Spearman Sturgian Spearman Sturgian Heavy Spearman Vlandian Spearman" "Spice","Spice Games Base value 880 Weight 40.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Spice is a high value, non-consumable trade good featured in the first three Mount&Blade games. It is primarily bought from towns, and is rare to find in villages. Due to its high price, spice is a valuable item for players to trade. Spice is used in feasts to demonstrate the wealth of the host lord. Spice can be bought cheaply at Tulga and sold for a large profit at Tihr. Although, if you fight gangs in towns, you will get 1 Spice in Bannerlord. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Spiked Club","The Spiked Club is a lethal version of the standard club. This weapon is weaker than the more common falchion, so it should only be used as a last resort for the player or their companions. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Spiked Club/Warband","Spiked Club Spiked ClubOne-handedBase value: 83 denarsWeight: 3.0Swing: 21pSpeed rating: 97Weapon reach: 70Warband Spiked Club Spiked ClubOne-handedBase value: 45 denarsWeight: 1.5Swing: 19pSpeed rating: 99Weapon reach: 70Warband" "Spiked Mace","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Spiked Mace/Warband","Spiked Mace Spiked MaceOne-handedBase value: 152 denarsWeight: 2.8Swing: 23bSpeed rating: 98Weapon reach: 70Warband Spiked Mace Spiked MaceOne-handedBase value: 180 denarsWeight: 3.5Swing: 28bSpeed rating: 98Weapon reach: 70Warband" "Spiked Staff","Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Spiked Staff/Warband","Spiked Staff Spiked StaffOne/Two-handedBase value: 200 denarsWeight: 2.8Swing: 24bThrust: 20pSpeed rating: 95Weapon reach: 117Requires strength: 9Warband" "Sprout","Sprout Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Brotherhood of the Woods Upgrades to... Sapling Upgrade Cost ? denars Ransom Value ? denars Sprouts are tier-two archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 11, they require 474 experience points to upgrade. Skills[] (v1.x.x) One Handed 50 Two Handed 10 Polearm 10 Bow 50 Crossbow 40 Throwing 10 Riding ? Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal" "Staff","The Staff is the third-fastest polearm in Warband, and comparable to the Quarter Staff as a weaker (and cheaper) variant. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Staff/Warband","Staff StaffPolearmBase value: 36 denarsWeight: 1.5Swing: 18bThrust: 19bSpeed rating: 100Weapon reach: 130" "Standard Bearer (Samhladh)","Standard Bearer (Samhladh) Troop Information Culture Picts Wages ? Acquired from... Pictish Spearman (Octhigern) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Standard Bearer (Samhladh) is a fourth-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Samhladh) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Pictish Lorica, Cloaked Pictish Lorica Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 225 Two Handed Weapons 240 Polearms 210 Archery 20 Crossbows 40 Throwing 195 Slings 150 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion" "Stavros","Stavros Appears in Custom Battle in Warband Official Information Culture Zendar Character Background Home Zendar Background Mercenary Stavros is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. Stavros is equipped with a Heavy Crossbow. As a sidearm he has a Short Sword and he also has a Board Shield. Contents 1 Lore 2 In-game description 3 Stats 4 Gallery Lore[] Stavros hails from Zendar, a former independent city-state, that was pestered by river pirates. He worked as a town watchman under Constable Hareck. Though the inhabitants of Zendar tried their best to defend the city against the outlaws, it finally fell to a horde of sea raiders who burned the whole city down to the ground. Stavros fled the city with other refugees. After fleeing the city Stavros, for a brief moment, wandered around Calradia doing odd jobs here and there. Eventually he joined a mercenary group, rose in the ranks and became it's leader. During the setting of Warband he is working with manhunters to rid the lands of bandits and other outlaws. In-game description[] “ Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. ” — Mount&Blade Warband Stats[] Stavros - Default Stats and Equipment Attributes Stat Points Level 21 Strength 12 Agility 15 Intelligence 15 Charisma 12 Health 55 Armor Head Nasal helmet Body Padded leather Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 2 Power Draw ? Weapon Master 5 Shield 3 Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 70 Archery 30 Crossbows 140 Throwing 80 Weapons Melee Short sword Ranged Heavy crossbow, bolts Shield Board shield Mount ? Gallery[] Stavros in the Custom Battle screen" "Steel Bolts","Warband Mount&Blade See Also Crossbow Ammunitions (List) Ammunitions (List) Weapons (List)" "Steel Bolts/Warband","Steel Bolts Steel Bolts (29 / 29)Base value: 210 denarsWeight: 2.5+2 to damage" "Steel Shield","The design difference between the and Steel Shields, respectively. Steel Shields are very durable shields that can be used on horseback, but they are heavy and lack size (although this can be overcome with a high Shield skill). Steel Shields have the highest standard durability and good resistance without Modifiers, making them very powerful shields, arguably, one of the best available depending on your specific needs. Stats[] Steel Shield Durability Weight Resistance Size Speed Base Value 700 4.0 16 79 61 697" "Steppe Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Steppe Bandit Troop Information Culture Bandits Wages 14-7 denars/week Acquired from... Prisoners Upgrades to... Khergit Tribesman Upgrade Cost 40 denars XP for Kill 96 experience Ransom Value 80 denars Steppe Bandits are bandit horse archers in Mount&Blade and Warband. Tactics[] Roaming the steppe areas of Calradia, they spawn in groups of 4-58. Steppe Bandits can be quite deadly due to their maneuverability and speed. Most infantry will find themselves at a heavy disadvantage when fighting them, although heavily-armored infantry should be fine. Keep in mind that Steppe Bandits can be equipped with lances, and cavalry that wield lances have access to deadly couched lance damage. While your men may fall victim to these almost guaranteed one-shot attacks, it is more important to stay out of harm's way yourself. Since Steppe Bandits randomly charge at you, they can be trapped and destroyed with large groups of upgraded infantry, such as Footman- or Archer-type units. This tactic is especially effective if you are lucky and encounter these Bandits when they are in low numbers, rather than in much larger amounts that can outnumber and charge through your infantry. If you are on your own or your army has been killed or knocked unconscious by Steppe Bandits, a simple tactic is to run to the side of the map (so you can't move any further) but not retreat. The Steppe Bandits will then arrange themselves in a line along the edge of the map to one side of you, making them easy to kill. Alternatively, if you are mounted, taking your time and circling the Bandits with a ranged weapon or polearm can be an effective way to pick off and eliminate them. If they are recruited into your party, they will upgrade into Khergit Tribesmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Steppe Bandit - Default Stats and Equipment Attributes Stat Points Level 12 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Steppe Cap(Possible) Nomad Cap Body Khergit ArmorSteppe ArmorLeather Vest Hand None Foot Hide BootsNomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 4 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJarids Shield (Possible) Leather Covered Round Shield Mount Steppe HorseSaddle Horse Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Steppe Charger","Steppe Chargers are a new type of horse introduced in Warband. Although having less hit points and armor than the Swadian Charger and the Sarranian War Horse, they are more durable and more maneuverable than most horses, like Hunters, Steppe Horses, and Coursers. It is also the third most expensive horse next to the Charger and Sarranian War Horse. They're used by Vaegir Knights and Khergit Lancers. It is far easier to use than any other heavy horse thanks to its high maneuver attribute, making it ideal for engaging infantry closely. This horse can be purchased in any of the towns initially owned by the Khergit Khanate or the Kingdom of Vaegirs. As Khergit Lancers can occasionally be found as deserters, Steppe Chargers are one of the two armored horses that can be found as loot without fighting a lord's or a king's war party. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Steppe Charger 40 40 50 28 150 4 1400" "Steppe Horse","The Steppe Horse is the most maneuverable horse in the original Mount&Blade, only surpassed in Warband by the Sarranid Horse. Despite the high maneuver rating, the armor and hit points aren't particularly high and might make this choice less attractive. It is a fair choice for new players, as this horse is slightly hardier than a Saddle Horse as well as cheaper, while still being fast enough to couch a lance. The possibility to acquire it for free from the ever common Steppe Bandits also make it an early alternative to the Sumpter Horse. Steppe horses share the same speed as most of the heavier horses and can help new players get accustomed to riding at the slower speed of more heavily armored mounts while being maneuverable enough to turn away from any charges that look like they won't succeed. Steppe horses can be found in any of the towns owned by the Kingdom of Vaegirs or Khergit Khanate at the start of the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Steppe Horse 10 40 51 8 120 2 192" "Stolen territory","Stolen territory is territory owned by one faction, but another claims as their own. It causes the kings to snarl and bicker over ownership, this is mostly hidden from the player and isn't a huge factor to the gameplay. However, recovering lost territory is the most common reason a kingdom starts a war with another kingdom. For example, Curaw is owned by the Kingdom of Vaegirs but claimed by the Khergit Khanate. The Kingdom of Swadia declared war to regain lost territory. Fortifications are claimed by factions as rightfully theirs if one of these factors apply: they were the prior owners belonged to them at game start Each factor increases the likelihood of war and the likelihood of the fortification being targeted by a military campaign. Sometimes there are border incidents in claimed villages, where local notables say they have been mistreated by their overlords and petition the original or last owners for protection. The petitioned faction considers this a provocation and can declare war because of it. Border Incident Conflict List in Warband[] In Warband, there are prior owner claims at game start: Gamestart Owning Faction Territory Claiming Faction Khergit Khanate Uhhun Castle Sarranid Sultanate Khergit Khanate Unuzdaq Castle Kingdom of Swadia Kingdom of Nords Alburq Castle Kingdom of Vaegirs Kingdom of Rhodoks Ergellon Castle Kingdom of Swadia Kingdom of Swadia Kelredan Castle Kingdom of Nords Kingdom of Vaegirs Curaw Khergit Khanate Sarranid Sultanate Weyyah Castle Kingdom of Rhodoks NOTE: a comment in the source suggests Tilbaut Castle was supposed to be held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia." "Stones","For the trade item, see Stone. Stones are primitive throwing weapons that do little damage. They are used only by the weakest units in the game, namely farmers, looters, and several basic faction recruits. They are one of the few thrown weapons that can't be picked up after being thrown. Warband Mount&Blade See Also Thrown Weapons (List) Weapons (List)" "Stones/Warband","Stones Stones(18 / 18)Base value: 1 denarWeight: 4.0Damage: 11bSpeed rating: 97Warband" "Strange set","Full ""strange set"". The Strange set, also known as the Samurai set, is a hidden unique set of armor and weapons consisting of six parts: the Strange Helmet (Kabuto), Strange Armor (Yoroi), Strange Boots (Suneate and Kogake), the Strange Short Sword (Wakizashi), Strange Sword (Katana), and the Strange Great Sword (Nodachi). Although the set's stats are not generally very high, it may be appealing cosmetically. The Strange Sword (Katana) is, however, a high-end alternative to the Balanced Elite Scimitar, for players who want very fast one-handed attacks. Because the armor and weapon stats are generally better than most starting equipment and bandit loot, it may be wise to head to Rivacheg early in game to obtain this set. Be careful, though, as you may receive strong opposition from the local Sea Raiders. The chests where they are found can be used to store items prior to obtaining a fief. Contents 1 Locations 1.1 Mount&Blade 1.2 Mount&Blade: Warband 2 Stats 3 Trivia Locations[] Mount&Blade[] Strange Armor and Strange Short Sword. As of patch 1.003 First, go to Rivacheg. When you get there, take the first left and go past the armorer. Keep going until you can see a pile of hay on your right. You should see a corner of the chest in the hay. Go up and open it for the short sword and armor. Strange Helm and Strange Great Sword. Go to Tihr. Run over the bridge. Make the first left under the overpass. Keep going straight, then make a right. When you get the corner of the house make another right. Hidden in the bushes and along the wall is the chest holding your new helm and great sword. Mount&Blade: Warband[] The easiest way to obtain the set is to use the ""Find Item"" cheatmenu cheat, or follow the instructions below. First go to Rivacheg. When you get there, take the first left; head past the armorer. Keep going until you can see a pile of hay on your right. You should see a corner of the chest in the hay. Go up and open it for the short sword and armor. Now a bit of work is needed on your part for the other 4 pieces. Save your game, turn on the editor through the settings menu, and start the game. (turning on editor through the settings menu will NOT disable achievements.) Go to Tihr. Press Ctrl+E to open the editor. In the 2nd box on the edit window, scroll until you find ""chest_a"" You should be able to move your camera with w,a,s,d keys. You can also move up and down with e and c, respectively. Find a good spot and spawn the chest. Close the editor. The game will tell you that you made some changes- save them. Crack the box open for your helm and great sword. You can remove the box by reopening the game editor and right clicking the box; it should turn yellow. Hit the 'delete' key on your keyboard. Then just save changes again. For the Strange Sword and Strange Boots Go to Jelkala. Do the same exact thing you did in Tihr (Spawn Chest_a). Spawn it near you on the ground. Save the changes you just made. Open the box, get your last 2 pieces. Delete it again. Alternatively, falling into a trap set by bandits causes the chest to spawn next to you. Notes: If you have trouble viewing the editor in game, either press alt-enter to switch to windowed mode, or close the game and reconfigure it to start in windowed mode. Stats[] Armor Str Head Armor Body Armor Leg Armor Weight True Value Strange Armor 7 - 38 19 18.0 1259 Strange Helmet 7 44 - - 2.0 824 Strange Boots - - - 21 1.0 465 Weapon Str Speed Reach Swing Thrust Weight True Value Strange Short Sword - 108 65 25c 19p 1.3 321 Strange Sword 9 108 95 32c 18p 2.0 679 Strange Great Sword 11 92 125 38c - 3.5 920 Trivia[] The Strange Sword makes its first appearance in Warrider (Mount&Blade 0.202) and is a common weapon, properly called Katana. It is seemingly also a preferred weapon by Khergits." "Strategy and tactics","For the Tactics skill, see Skills. For With Fire & Sword, see Tactics (With Fire & Sword). While Mount&Blade's combat system is centered on the player's character, victory in single player battles more often goes to the side which dictated the terms of the battle (when and where to fight) and utilized its troops more effectively on the battlefield. The former is properly called strategy and the latter, tactics. To succeed in Mount&Blade's single player campaign, a firm grasp of both is required. Contents 1 Unit Tactics 1.1 Melee Infantry 1.1.1 Strengths 1.1.2 Weaknesses 1.2 Ranged Infantry 1.2.1 Strengths 1.2.2 Weaknesses 1.3 Cavalry 1.3.1 Strengths 1.3.2 Weaknesses 1.4 Typical Tactics 1.5 Troops deployment 1.6 Troop Tiers 1.7 A few things to keep in mind when one is about to start a fight 2 Faction-Specific Tactics 3 Strategies 3.1 Cavalry Army 3.2 Archer Army 3.3 Heavy Cavalry 3.4 Backstabbing 3.5 Kill the Horses 3.6 Dislodge Their Cover 3.7 Time Is On Your Side 4 See also Unit Tactics[] Briefly stated, there are three main types of military troops: Melee Infantry Ranged Infantry (archers, crossbows, rock throwers, etc.) Cavalry Melee Infantry[] Melee Infantry are generally regarded as the bread and butter of any army. They specialize in getting up close to their targets and beating them into submission. They're generally cheaper than the equivalently armed and armored cavalry and perform slightly better than dismounted cavalry due to their investment in Athletics rather than Riding. Melee infantry in Mount&Blade are very similar to real world medieval infantry in that if the infantry unit is moving, it is virtually helpless up against cavalry. The infantry scatters into a loose formation and allows the cavalry to do its run-by attacks. Defeating cavalry is easy by using ""hold this ground"" and formation orders to thicken your line. With this tactic, charging cavalry become trapped in your defensive line which causes each attacking cavalry troop to potentially face three or four of your infantry at once. Using this stratagem, even crossbowmen can be quite effective against an assaulting cavalry force. As in real life, infantry only has the ability to defeat cavalry when kept in formation and standing strong or using the terrain to their advantage. Strengths[] Economical Athletics Dense Formations Mobile in Rough Terrain Weaknesses[] Relatively slow ground speed Vulnerable out of Dense Formation. Ranged Infantry[] Ranged Units (typically Archers) are usually potent, but poorly protected. They're designed to stay out of melee and rain death on enemies from afar. Against infantry this works well enough, but Cavalry can usually cross the danger zone and bring the fight to the archers. A ranged unit that isn't lobbing projectiles is misused. With their generally weaker armor they'll lose in melee combat. Ranged units can concentrate fighting power from a wide area onto targets. On their own, ranged units tend to spread their fire evenly, so it's best to try break up advancing enemies so your fighters can concentrate fire and overwhelm their defenses. The other problem ranged units have is running out of ammunition. A ranged unit without ammunition is just a weakly armored infantryman, so it's usually best to have firing lines hold fire until you can make it count. Crossbowmen with their lower rate of fire can be somewhat exempted from this as their slow methodical fire will achieve the same end, but archers can typically empty their quivers before the enemy even charges. The most important things to remember about ranged units are: Keep out of melee. Make your shots count Strengths[] Economical Can Concentrate power from wide area Weaknesses[] Weak Armor Vulnerable to melee Limited ammunition Cavalry[] Cavalry in Mount&Blade are extremely powerful. Mounted troops can use their horses to charge isolated infantry, inflicting blunt damage and staggering them, which breaks their shield defense. The increased speed grants added striking power to their rider's blows. However, unlike infantry, horses turn slowly and their length interferes further when hemmed in by obstacles. In Mount & Blade II: Bannerlord, player-controlled horses can now walk and strafe sideways, however the AI will not do this on their own. Finally, when the player recognizes these weaknesses and strengths, they can use cavalry more effectively. Just remember two points concerning cavalry: Melee cavalry are made for charges. Do not engage in prolonged melee; either pierce through or withdraw and charge again. Stay out of the fight and use the ""charge"" and ""hold this position"" commands to continually ram the enemy and pull your cavalry out before they get stuck. Ranged cavalry do not shoot as well as ranged infantry while on the move; either hold still to shoot or charge the AI's likely scattered formation. Strengths[] Speed Guard Crush Charge Weapon Power Multiplier When Moving Shields Weaknesses[] Slow turning No Strafing Impeded Ranged attacks Increased expense Often become surrounded if halted by infantry (and vice versa) Can't attack things behind them if they are unable to turn their horse (happens when surrounded) Typical Tactics[] These categories suggest a form of rock-paper-scissors arrangement, perhaps something like: Cavalry beat ranged attackers Ranged attackers beat infantry Infantry beat cavalry This model is too simplistic however, more realistically commanders should appreciate: Cavalry are a danger to all foot troops if not halted. Ranged Attackers can safely engage shorter ranged troops and concentrate firepower from a wide area. Infantry have the athletics to bring superior armor and weapons into melee and emerge victorious. Cavalry are both faster than infantry and can move much more easily in and out of melee combat. Infantry once engaged must typically defeat their opponent to survive. Archers avoid the problem of moving in and out of combat range by inflicting damage from afar and intentionally avoiding melee at the cost of being very ineffective when forced into it. Troops deployment[] When in battle, players will notice that their soldiers are not fully deployed from the party and some units are deployed more than other, depending on their battle size in the setting menu. To deploy your troops effectively, player can adjust their Party to deploy their desired types of unit to maximize their effectiveness before going into battle. To influence the chance that the units you desire will be deployed, open the party screen and select your desired units, click the 'move up' button until the aforementioned unit is in the topmost possible position. Note that you can do this before every battle to utilize infantries, archers, and cavalry optimally in various situations. For clarity purposes, an example situation can help. If the player's party consisted of Nord Huscarl (20), Vaegir Marksman (20), and Swadian Knight (20), and the player is besieging a khergit khanate castle/town which is weak to infantry assault, To maximize the player's advantage, move up the Huscarls to the topmost, Swadian knight in the middle, and Vaegir Marksman to the bottom. The resulting deployed composition will likely have the Huscarls as the majority and leave the Knights and Marksmans as the minority. Troop Tiers[] In addition, units are also marked by upgrade tiers, which indicates troop quality. At each stage the troops level and attributes increase which improves their lethality and survivability. The quality of the unit(s) in question has a huge influence: a Nord Huscarl will shred almost any other unit in the game in most melees, regardless of the above relationships. This, of course, does not take into consideration any other factors, such as terrain or morale (the zeal of one's troops, which plays-out via the odds of either side's units fleeing mid-battle). That said, a Huscarl's total training cost is nearly quadruple the nearly-as-good Rhodok Sergeant's. A few things to keep in mind when one is about to start a fight[] Are you taking on a lord or just a group? The presence of a lord impacts the morale of the army heavily, which means that groups without one, such as a group of looters, are more likely to flee mid-battle. Where are you in the game map when the fight starts? If you are on a mountain in the big map, expect hills in the battle, and so on. How is your morale? If Morale is low, consider that your units might take off on you during anything but a castle siege. However, if you ride near them, they suddenly perk back up, turn around, and get back into the fight. The Player is, in effect, a moving morale generator. And once in Battle... Take a look at the enemy units. Maybe tell your army to stay put (press 0, then F1, then F1 again anytime during combat to make the entire army stay put at your current position) and Ride out by yourself. See a lot of Missile Shooters? That means get everyone behind a hill. In fact, that's just a good practice if you plan to play a defensive game, period. Have them spread-out, too. Although they lose cohesion this way, the added defense against missiles is totally worth it, in this scenario. How about horses? In that case, get on the top of a hill, so that they are slowed down considerably just trying to reach you. While you're at it, have your units stand closer (check your control options to see how) so that the horsemen can't get through. If you are not opposed to exploitations and want to make for an easier fight, have your men stand right at the edge of the map so that when the enemy horses charge you and run past they get stopped by the map border and are momentarily vulnerable to attack. Another effective strategy -- especially if you have very little cavalry -- is stand in the center of a river; it's impossible to charge in a river. Make sure that all your men dismount. The enemy will advance slowly and dividedly, making it extremely easy to kill them all with minimal casualties on your side. Ensure that the infantry and dismounted cavalry make-up the front line and ensure that the archers are just behind them. If you can't place them in the river itself, place them on the banks. As previously stated; one simply cannot charge through water. Historically, the Scots won many upsets against the English by doing this. And what about infantry? In this case, get your archers in there early, and attack with your cavalry if you can to keep them distracted while your archers go nuts. Once they break through your horses and start running towards the archers, unleash the infantry. Mind you, if those infantry look like they have a lot of spears, you may want to consider moving in your infantry and cavalry in such a way so they attack in unison to give the Missile Shooters all the chance they need. Try to flank (hit from behind or on the side) with your cavalry, especially when the enemy has a lot of spear-men (pole-arms and two-handed weapons are the best ways to take-down a horse). Faction-Specific Tactics[] Kingdom of Nords Tactics: Fierce Northmen field an all-infantry army. Kingdom of Rhodoks Tactics: Well known for an army of crossbowmen. Kingdom of Vaegirs Tactics: A mix of heavy cavalry and fast-shooting archers. Kingdom of Swadia Tactics: Heavy cavalry and crossbowmen. Khergit Khanate Tactics: Steppe riders best known for their horse archers. Sarranid Sultanate Tactics: Desert riders with a mix of heavy cavalry and archers. Strategies[] Understanding what you can do with the tools available, it's possible to construct a plan of action. Collect and bring those tools into action. This is strategy. Cavalry Army[] Part of what makes steppe bandits so dangerous is their high map speed makes them hard to avoid. This can be attributed to their horses. Composing your own forces of mostly or entirely cavalry keeps your own map speed high which enables you to outrun forces you can't outfight and quickly run down slower forces who you can beat. The pathfinding skill also contributes so don't neglect that side of your party composition. Control who you engage and you need not fear your enemies Archer Army[] Archers can feather enemies from afar with minimal risks. While not particularly good on the assault, archers holding position can decimate advances before the enemy can do any damage. The basic principle is: Get a whole bunch of shooters Put them in a place with good lines of fire Pin cushion your enemies when they close The basic problem with the army is it requires user intervention to function and operates best when the enemy's advance is degraded. Also the optimum configuration is a line which is probably the most vulnerable to cavalry attack. On the plus side, an army of all archers can be extremely efficient and few troops will be lost in battle, so mastering this kind of army can be very valuable. Heavy Cavalry[] Get all of the heaviest cavalry you can find and let them charge. Basic principles: Heavy cavalry are extremely well armored Heavy cavalry can pretty much stomp any other unit. This isn't a finesse approach. Just get them to charge your enemies and keep from bogging down. This strategy breaks down in rough terrain where loss of horsepower reduces heavy cavalry to very clumsy heavy infantry. Overall, this strategy is probably the easiest and most powerful wherever horses are allowed, but it will cost roughly twice the amount of an army with no heavy cavalry. Backstabbing[] Most units in Mount&Blade carry a defense, be it shield or parrying weapon. This defense is typically oriented forward. Attacking from behind or the opposite side negates this defense and improves the efficiency of your attacks. As a result it is often advantageous to mix into your armies at least a small number of cavalry to follow you in attacking flanks and rear faces of enemy formations. Basic principle: Attack where their defense isn't Kill the Horses[] Cavalry are annoying to fight. They generally don't stay still long enough to skewer with your pointy tool of choice. Killing the horse reduces the once mighty knight to a less mighty heavy infantryman, who is a perfect target for couched lances. Basic principle: If it's too hard to kill, weaken it Infantry is easier to pin and destroy than cavalry Dislodge Their Cover[] With infantry-based factions like the Nords and Rhodoks, the charge mentality doesn't always work, especially dealing with horses, and, more importantly, Khergits, which both have swift steeds and sharp swords. Unfortunately, the A.I. does not know that, and they'll most likely just get all their infantry in a line, and slowly advance. Once you get close enough, they charge. So suppose that you're a vassal of Sanjar Khan (Khergits) and specialize in cavalry. An all-cavalry army moves much faster than an all-infantry army, but consider that a 100-man Rhodok army pins you down on the world map, and forces you to fight with your 50-man Khergit army against them on hilly terrain. It'd be a nightmare without the command bar. Basic steps: Tell your cavalry to follow you. Charge towards the enemy, but circle around them. I recommend turning towards the right, as that way your horse archers can fire onto the enemy. Do this for a minute or so. Now the enemy should be scattered, most of them charging towards you. Wait for about 20 seconds for the rest of the army to settle into more flat terrain. Regroup. Charge. This strategy allows your Khergits to slaughter your foes mercilessly. But one thing to keep in mind: scatter the enemy. A lone infantryman will break easier than a clump of them. You want to bait them, then, when they aren't ready, charge them. This strategy can also work with flat terrain if you're facing up against clumps of infantry. Just circle them until they spread out. Infantry work well as a large, tightly-packed unit, using their shields and themselves to block missile fire from those deeper in the formation. Therefore, you should consider dispersing them before launching your payload of arrows or javelins. Terrain is their shield, pure melee power is their weapon. And, as always, getting rid of the shield first will make things a whole lot easier. Time Is On Your Side[] Something to keep in mind is that as the player, you are effectively the center of the universe. Any battle you take part in takes absolutely no time on the strategic scale. Unlike when supporting other AI lords, any lord that is willing to take part in your battles only needs to be within a certain distance of the player, rather than actually needing to run the rest of the way between them and the other lord to take part. This mostly removes the primary disadvantage of large armies being slow. Through this, a player backed faction can effectively rack up victory after victory in less than an in-game hour and force an enemy faction to surrender due to having no one left to defend their territory. See also[] Player tactics Hero tactics Hints" "Strong Bow","The Strong Bow has the most power for a bow with its skill requirement. At least 20 damage can be expected while firing from a stationary horse, and up to 90 damage from head shots can be seen while on a moving horse. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Strong Bow/Warband","Strong Bow Strong BowBase value: 437 denarsWeight: 1.3Damage: 23pAccuracy: 99Speed rating: 88Requires Power Draw: 3Warband" "Stulgar","Stulgar Appears in Mount & Blade Official Information Culture Swadian (possibly) Religion Calradic religionDevil worship (allegedly) Character Details Connections Halmar Character Background Home Praven (possibly) Stulgar was a quest related npc added in Mount&Blade version 0.600, or possibly even earlier. Description[] Nothing is known about Stulgar. His alleged friend Jevna hired the player to delivered a parcel to him in Praven. When spoken to, he apologized for the trouble the player had gone through delivering the package, paid for the delivery, and bid them farewell, saying that the player is best not knowing anything more. Trivia[] The parcel that the player delivered to Stulgar contained some leaves. It is never explained what they were for." "Sturgia","Sturgia Official Information Capital Balgard Ruler Grand Prince Raganvad Claimant Aliky Ruling Clan Gundaroving Minor Factions SkolderbrodaForest PeopleLake Rats Faction Location Sturgia in blue The Principality of Sturgia is a kingdom in Mount&Blade II: Bannerlord ruled by Raganvad Gundaroving. It occupies the snowy northernmost mountain territories of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Economy 7 Tactics 7.1 Strengths 7.2 Weaknesses 8 Troop Tree 9 Clans 10 Territory 11 Trivia 12 Gallery 13 References Overview[] The principality's history began when Nordic traders and adventurers migrated from the northeast territories seeking land and wealth, and eventually formed diplomatic and marriage alliances with the native tribes of the Sturgian region, merging the two cultures together into something new, with a violent, warlike but also mercantile mentality. Heavily armoured infantry bearing thick shields to form a shieldwall is the core of Sturgian military, although cavalry and archer units are also employed prominently. Their Cultural Bonus has their costs for upgrading and recruiting of infantry reduced by 25%. Also, their Armies lose 20% less daily cohesion. Their cultural Penalty is that relations get damaged 20% more when dissaproving in kingdom decisions. 173 years later, in Mount&Blade: Warband, the Sturgian empire has extended its holdings southward to some of the Empire and Battania, but the Sturgians have experienced a cultural split, with the Sturgian Nords living in the west and the Sturgian Vaegirs in the east. Ruler[] Grand Prince RaganvadGundaroving Vassals[] Knyaz OlekKuloving Knyaz GodunVagiroving Knyaz YorigOrmidoving Knyaz VyldurTogaroving Knyaz FafenIsyaroving Knyaz VashorkiVezhoving Knyaz TovirUbroving Knyaz RolanKostoroving Official Description[] “ The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up along the great rivers of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the Empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of a monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. ” Lore[] ""The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north."" Economy[] Medium 7 towns 8 castles 32 villages Main products: fur (main producer), flax (main producer), cattle (main producer), fish Tactics[] Strengths[] Powerful heavy infantry options. Noble shock cavalry on par with other cavalry, and doubles as effective infantry as they have increased athletics. Axes are commonplace among troops, giving them a significant edge in melee combat. Most infantry posses throwing weapons, greatly offset Sturgian mediocre archers. Mounted skirmishers provide an effective counter to cavalry. Large Round shields making the Sturgian very resistant to missiles weapons in siege. Weaknesses[] Mediocre archers. Lack of true mounted archers. Noble troops take a long time to level up into cavalry (tier five). Sturgian territory is stretched across a wide border, which can result in multiple wars fought on far away fronts. Unlike the Aserai, Sturgian suffer speed penalty on their home territories (snow) like everybody else. Making this faction slow to defend its frontier. The shield wall of Heavy Spearmen and Heavy Axemen is the basis of Sturgian battle tactics. This formation, once set up, is nigh invulnerable to archer fire and cavalry charges. However, unlike the pikemen formations of Vlandia and Battania, it cannot effectively decimate enemy cavalry. So it is best used in conjunction with noble shock cavalry, using a hammer-and-anvil tactics: the shieldwall slowly advances and tanks the attacking enemy troops, while the mounted Druzhinniks attack from the flank or rear, and score kills. The Sturgian light skirmishing cavalry is best used to harass, disorganize, and soften the attacking wave of enemy cavalry. Send it ahead early in the battle. Troop Tree[] Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Clans[] Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Territory[] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan Trivia[] The Sturgians are based on the Kievan Rus', a polity in medieval eastern Europe consisting of Slavic peoples and some Varangians, who were Norse and mixed Norse-Slavic traders, warriors, and adventurers. It was a loose federation of city states, most of whom were located in the area of modern Russia, Belarus and Ukraine.[1] They occupy the portion of the map that will become the lands of the Nords and the Vaegirs preceding the events of Mount&Blade/Warband. Leaders of Sturgian clans bear the title of Knyaz, a nobility title originating in Eastern Europe and particularly employed in Ukraine, Russia, and Hungary. Many Sturgian lords commonly use Noble Bows, two-handed axes, and lances as weapons. Most of them have the Brave personality trait. Gallery[] Sturgian civilians concept art References[] ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Sultan Ayzar","Sultan Ayzar Official Information Kingdom Sarranid Sultanate Monarch Sultan Hakim Title Ex-Monarch Personal Details Gender Male Sultan Ayzar was the previous ruler of the Sarranid Sultanate before Sultan Hakim. Arwa the Pearled One was his slave that earned so much respect in his eyes, he loved her like a daughter, and put her in charge of managing his realm. Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Sultan Hakim","Sultan Hakim Appears in Official Information Faction Sarranid Sultanate Title Sultan Fiefs Shariz Culture Sarranid Sultan Hakim is the ruler of the Sarranid Sultanate and initial lord of Shariz. Hakim usurped Arwa the Pearled One's claim to rule; she was intended to become the next ruler of the Sarranid Sultanate as the Sarranid nobles saw her fit for her to rule the throne, being the favorite slave of the previous ruler, Sultan Ayzar, for she was beautiful and intelligent. The nobles of the Sarranid Sultanate allowed her to rule on the condition that she marry general Baybak, a Sarranid noble. Hakim's claim was to prevent tyranny and civil war with the belief that having a woman on the throne would cause too much discord. His right to rule was backed up by the fact that he was the nephew of general Baybak, Arwa's co-ruling husband, whilst Arwa was merely an adopted daughter from the slave market. Sultan Hakim's accusations of Arwa went as far as calling her a witch, who had presumably enchanted her husband and the former Sultan into having favorable feelings for her. After general Baybak was killed in a skirmish, Hakim was able to manipulate the lords and force himself onto the Sarranid throne. Sultan Hakim is relatively generous as ruler, so as long as he keeps hold of his fief, Shariz, he does not keep excessive fiefs for himself. He will not usually be swayed by the opinions of others, meaning if you want a fief, it is best to speak to Sultan Hakim directly. Trivia[] The name ḥākim (حكيم) means ""wise"" in Arabic. Hakim's banner is a flame above a crescent. This is in stark contrast with Arwa's, whose banner is the head of a desert eagle, a prominent Sarranid sigil featured in their emblem. The eagle could be the sigil of Sultan Ayzar, Hakim's predecessor, and since Hakim is only connected to him through Baybak (who in turn is connected to the sultan through Arwa), it would make sense for the banner to be different from the Sultan's. Hakim's banner, meanwhile, could be related to that of his late uncle, Baybak. Since there are two distinct ways Arwa could have gained hers, it is very hard to tell. Hakim's claim thus hinges on Baybak, who was Sultan in the eyes of many but not all, while Arwa's hinges on the old dynasty. Sultan Hakim - Default Stats and Equipment Attributes Stat Points Level 35 Strength 19 Agility 19 Intelligence 13 Charisma 22 Health 64 Armor Head Sarranid Mail Coif Body Mamluke Mail Hand Mail Mittens Foot Plated Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranian War Horse Gallery[] Sultan Hakim in battle gear Sarranid Sultanate Monarch: Claimant: Sultan Hakim Arwa the Pearled One Vassals: Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Ladies: Lady Bawthan Lady Dula Lady Ifar Lady Isna Lady Janab Lady Khalisa Lady Lulya Lady Luqa Lady Mahayl Lady Rayma Lady Ruwa Lady Safiya Lady Shatha Lady Siyafan Lady Sulaha Lady Sur Lady Thanaikha Lady Yasmin Lady Zahara Lady Zandina" "Sumbuja","Sumbuja Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinRadoghir Castle World Map Mount&BladeSumbujaReyvadinTemplate:World Map/Mount&BladeWarbandSumbujaRadoghir CastleTemplate:World Map/Warband Sumbuja is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing aside some tables under a roof. Sumbuja is built next to a large hill with the path to the village encircling it and trees positioned decoratively along it, in addition to moderate natural foliage. It has a total of five structures. There are some fields here growing Wheat, Cabbages, and squash. Bread and a basket of marrows may also be found. A notable feature is a sizable, but mostly empty pit surrounded on most sides by fences. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the pit from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Sumpter Horse","The Sumpter Horse is one of the worst Horses in the game and the cheapest horse available. Unless you just started the game, or you want to give a cheap mount to one of your companions, you won't want to use this horse in battle. The only combat advantage this horse has is that it is slightly less fragile than a Saddle Horse, but this is only a minor advantage. At level one riding skill, a Sumpter Horse is just barely fast enough to allow for the use of a couched lance if the slope of the terrain is in its favour. The best use of this horse is stacking them in your inventory to improve Party Speed. Note that the party speed is base value + mean value of average unit speed, so stacking them may decrease party speed in some cases. This will most likely be the cheapest horse that can be bought in any of the towns across Calradia. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sumpter Horse 14 37 39 9 100 1 134" "Sungetche Castle","Sungetche Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tismirr Bhulaban Sieges with... Tower Port No World Map Mount&BladeSungetche CastleTismirrTemplate:World Map/Mount&BladeWarbandSungetche CastleBhulabanTemplate:World Map/Warband Sungetche Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khergit Khanate and the Kingdom of Vaegirs. Its village is Tismirr which lies at the base of the mountain pass to the northeast. Warband[] As with Mount&Blade, Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khanate and the Kingdom of Vaegirs. Its village is Bhulaban which lies at the base of the mountain pass to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sungetche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Suno","Suno Settlement Information Type Town Kingdom Kingdom of Swadia Villages RulunsElberlYalibeIyindahRuluns Sieges with... Ladders Port No World Map Mount&BladeSunoRulunsElberlYalibeTemplate:World Map/Mount&BladeWarbandSunoRulunsIyindahTemplate:World Map/Warband Suno is a town of the Kingdom of Swadia. Its initial lord is Count Klargus. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ruluns, Elberl, and Yalibe. Warband[] Its villages are Ruluns and Iyindah. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Suno is located up the stairs to the castle, and around the corner to the right when 'Take a walk around the streets' is selected. Another method of finding him quickly is to go to the castle and leave via the door instead of the tab key, at which point he is directly in front of the player. Suno is one of two towns (Dhirim is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. Unlike Dhirim, there is nowhere to explore while out of bounds, as the building is surrounded by normally-accessible streets. Siege[] Besieging Suno requires the construction of ladders. Tournaments[] If you take part in a Tournament in Suno, you can be given any of the following sets of equipment: Sword & Shield Axe & Shield Lance & Shield Heavy Sword Not all participants are on horses. Economy[] Guild Master location. Suno produces: Bread Ale Wine Leatherwork Tools Velvet Wool Cloth Oil Suno sells Oil cheaply. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Support an Imperial Faction","This article is a stub. You can help out by expanding it. Support an Imperial Faction is a quest in Bannerlord, given by Istiana and part of the Dragon Banner questline. It is activated at the same time as Assemble the Dragon Banner and ends when that quest does. Questline[] Preceded by (and concurrent with) Assemble the Dragon Banner Followed by Eliminate Aserai Eliminate Vlandia Eliminate Battania Objectives[] Istiana suggested that you should support an imperial faction by offering them the Dragon Banner. Walkthrough[] Upon assembling all three pieces of the Dragon Banner and then speaking with Istiana, you will be given the option to support an existing imperial faction. To do so, speak with one of the imperial leaders: Lucon Osticos Rhagaea Pethros Garios Comnos To complete the quest, simply pledge your support to one of those three. Once you have defeated the three non-imperial factions that declare war, the other imperial factions will rally to your cause and join your faction." "Svanhild","Svanhild Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Svanhild is a unmarried noblewoman of the Kingdom of Northhymbre. Family[] Siblings: Hersir Harald Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Svear Elite Vikingr","Svear Elite Vikingr Troop Information Culture Norse Wages 90 Acquired from... Liberating prisoners, recruiting prisoners Upgrades to... N/A Upgrade Cost N/A Sviar Elite Vikingarnir (singular: Svear Elite Vikingr) are bandits in Viking Conquest that can be found in raiding parties on the sea. Stats and Equipment[] Svear Elite Vikingr - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head Norse Helm, Norse Helm with Nasal, Simple Norse Helm Body Scale Lorica, Norse Hringserks, Norse Tunic, Norse Light Armor, Norse Gambeson, Norse Long Gambeson Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 10 Athletics 0 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 6 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 280 Two Handed Weapons 150 Polearms 280 Archery 50 Crossbows 0 Throwing 245 Slings 170 Weapons Melee Sword, Seax, Short Hand Axe, Axe, Big Hand Axe, Light Long Spear Ranged Throwing Spears Shield Round Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Sverre","Sverre Sverre is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Calradia was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band."" Stats[] Sverre - Default Stats and Equipment Attributes Stat Points Level 21 Strength 15 Agility 15 Intelligence 12 Charisma 12 Health 60 Armor Head Nordic fighter helmet Body Byrnie Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw 2 Weapon Master 5 Shield 4 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 130 Polearms 110 Archery 80 Crossbows 15 Throwing 110 Weapons Melee Long axe, Nordic sword (28c) Ranged Light throwing axes Shield Heavy round shield Mount ?" "Swadian Crossbowman","Swadian Crossbowman Troop Information Culture Kingdom of Swadia Wages 18-9 denars Acquired from... Swadian Skirmisher Upgrades to... Swadian Sharpshooter Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Swadian Crossbowmen are Swadian soldiers who make use of the crossbow. They wield either Light Crossbows or Crossbows, using them with standard Bolts. Tactics[] While being relatively unskilled skirmishers, they are used to harass and taunt enemies into charging before they are ready. Crossbowmen are intended to isolate and eliminate sections of infantry with a hail of deadly bolts, capable of punching even through full Plate Armor. Given a clear lane of fire, crossbowmen will destroy advancing infantry, even those with shields. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Crossbowman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Helmet with Cap, Segmented Helmet Body Leather Jerkin, Red Gambeson Hand ? Foot Leather Boots, Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 100 Throwing 90 Weapons Melee Fighting Pick, Sword, Voulge Ranged Crossbow, Light Crossbow, Bolts Shield (Possible): Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Crossbowman (multiplayer)","The Swadian Crossbowman is the ranged class of the Kingdom of Swadia in Multiplayer games. With melee proficiencies greater than the typical archer (except Nord archers, with whom they are tied) and good armor, they supplement their crossbow abilities with some survivability in close combat. They should avoid dueling with archers at range in the open, as the archers' rapid arrow shots will interrupt reloading while quickly sapping the crossbowman's health. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 53 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 0 Shield 5 Athletics 4 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 60 Crossbows 180 Throwing 90 Equipment[] Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fighting style can make you unpopular with other players). Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Torso Armors Armor Price Red shirt free Leather armor 65 Aketon 297 Haubergeon 863 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Gloves Gloves Price Leather glovees 90 Weapons Weapon Price Melee Weapons Short sword free 27c Sword 130 28c Sword 194 Ranged Weapons Crossbow free Heavy crossbow 349 Siege crossbow 683 Bolts free Steel bolts 210 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Swadian crossbowmen have no mounts. Bot Swadian Crossbowmen[] Swadian Crossbowman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Footman's helmet Body Leather armor, leather jerkin Hand ? Foot Ankle boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Crossbows 100 Throwing 0 Weapons Melee Sword (type 1) Ranged Crossbow, bolts Shield Plain heater shield Mount ?" "Swadian Footman","Swadian Footman Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Infantry-or-Swadian Man-at-Arms Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Footmen are the first trained melee units in the Swadian army. They are commonly stationed as guards and watchmen in Swadian towns. Their armor has been significantly upgraded in Warband: from Padded Leather to Mail with Tunic, making them on par with Nord Trained Footmen. Tactics[] Despite being far less reliable than their higher-tier counterparts, Swadian Footmen are a good choice for making up the backbone of an early army. Due to their low wage, they can be trained and kept in mass while maintaining financial stability. Because of their mediocre weapons and armor however, they will be easily cut through by mid to high-tier enemies. If facing a cavalry charge, it would be wise to group your Footmen close together and take up a defensive formation to reduce losses and ideally, to swarm the cavalrymen. Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Mail Coif, Helmet with Cap Body Mail with Tunic Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spear, Fighting Pick, Short Sword, Sword Ranged ? Shield Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Infantry","Swadian Infantry Troop Information Culture Kingdom of Swadia Wages 19-10 denars Acquired from... Swadian Footman Upgrades to... Swadian Sergeant Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Swadian Infantry are veteran Swadian foot-troops. They are capable men, proven in battle, matched only by elite infantry units or a strong cavalry charge. Tactics[] There is generally no wrong way to apply your Swadian Infantry. They are equipped with chain armor and possess finely-honed weapons. Their Heater Shields don't provide the protection of Board Shields, but afford exceptional mobility and protect all vital areas from enemy archers. Unless flanked, even a middling commander should be able to command a line of Swadian Infantry well. They are also quite versatile in terms of weaponry, having a chance to wield pikes to halt rival cavalry, as well as picks and swords to fend off infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Infantry - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Segmented Helmet, Flat Topped Helmet, Helmet with Neckguard Body Mail with Surcoat, Haubergeon Hand ? Foot Mail Chausses, Leather Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Pike, Fighting Pick, Bastard Sword, Sword, Short Sword Ranged ? Shield Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Infantry (multiplayer)","Swadian Infantry is the melee infantry class of the Kingdom of Swadia in Multiplayer games. Although they do have access to a few awlpikes and darts, for the most part, the Swadian infantry arsenal consists of swords, swords, and more swords. Skillful Swadian infantry with lightning-fast two-handed swords can truly dominate the battlefield — so long as they avoid ranged attacks and the lances on enemy cavalry. Swadian infantrymen receive armor at a lower cost than other classes, but they cannot equip elite armor like the infantry of other factions. Stats[] Attributes Stat Points Level 20 Strength 15 Agility 15 Intelligence 30 Charisma 30 Health 60 Relevant Skills Skill Points Ironflesh 5 Power Strike 4 Power Throw 2 Power Draw 0 Shield 4 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 105 Two Handed Weapons 130 Polearms 110 Archery 40 Crossbows 60 Throwing 110 Equipment[] The array of swords that Swadian infantry received can be bewildering. Bastard swords -- heavy and standard -- can be a temptation, but bear in mind that the stats are for two-handed use. One-handed, they are significantly slower and less damaging. Nonetheless, they can be useful, for example, on approaching an archer with shield up, while retaining the ability to put away the shield for serious two-handed combat. Working toward the arming sword is better if you want to fight sword-and-board continuously, while the great sword is devastating as a dedicated two-handed weapon. Darts aren't the mightiest of thrown weapons, but at least they're cheap. A long awlpike is generally advisable if expecting cavalry -- although some are confident that a great sword and some skillful dodging and jumping will allow them to prevail against mount assaults. Swadian infantry has a good set of armor, often at a discount. (For example, boots seem to generally be about 20% cheaper for Swadian infantry than for others, and Brigandine is 25% cheaper than it ""should"" be. Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Great helmet 980 Torso Armors Armor Price Red tunic free Leather armor 65 Red gambeson 206 Haubergeon 863 Brigandine 1372 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Splinted greaves 682 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Gauntlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free Short sword 121 28c Sword 194 Short arming sword 194 Arming sword 328 Bastard sword 249 Heavy bastard sword 341 Two handed sword 670 Great sword 1123 Awlpike 276 Long awlpike 346 Ranged Weapons Darts 77 War darts 142 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Heavy heater shield 265 Swadian infantry have no mounts. Bot Swadian Infantry[] Swadian Infantry (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Flat topped helmet Body Studded leather coat Hand ? Foot Ankle boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Bastard sword, pike Ranged ? Shield Heater shield Mount ?" "Swadian Knight","Swadian Knight Troop Information Culture Kingdom of Swadia Wages 38 denars 59-31 denars Acquired from... Swadian Man-at-Arms Upgrades to... N/A Upgrade Cost N/A XP for Kill 288 xp Ransom Value 240 denars Swadian Knights are a heavy cavalry unit. They are the strongest cavalry unit in Mount&Blade, though they have been rivaled in Warband with the addition of Sarranid Mamlukes. The Mamluke is a very similar unit, with small differences including wages and stats, and of course, choice of equipment. Along with Vaegir Knights, Nord Huscarls, and Slaver Chiefs, Swadian Knights require 120 denars to be upgraded from their lower tiers. Tactics[] Swadian Knights can be used to charge the front line of enemy troops, as they have heavy armor and are not that vulnerable to the attacks of enemy infantry. One of the most effective tactics to use with the Swadian Knights is to have your infantry hold ground, creating a defensive wall. When the enemy are advancing towards your infantry, tell your cavalry to follow you and flank to the left or right until you are behind the coming enemy. When they are within charging distance, charge both your cavalry and your infantry at the same time. Timing here can be very important, as ideally both troop divisions need to hit the enemy simultaneously. This attack will greatly weaken the enemy as their attention will be split in two directions at once, halving their combat effectiveness. It is recommended not to use flanking tactics on a hilly battlefield since the Knights' horses won't be able to run at full speed and will be taken down more easily. Instead, try to let the battle take place on a flat piece of ground or keep your Knights together with your infantrymen. Their greatest weakness is fighting Khergits. Due to the Knights' relatively low speed, they have trouble engaging Khergits, and can only fight them when the horse archers run out of ammo. It is possible to loot and burn a village without casualties given that you have a medium level character and 5 Swadian Knights. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Knight - Default Stats and Equipment Attributes Stat Points Level 28 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Guard Helmet, Great Helmet, Bascinet Body Coat of Plates, Cuir Bouilli Hand Gauntlets, Mail Mittens Foot Plate Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 130 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Heavy Lance, Two Handed Sword, Long Arming Sword, Morningstar Ranged ? Shield Knightly Heater Shield Mount Charger, War Horse Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Man-at-Arms","Swadian Man-at-Arms Troop Information Culture Kingdom of Swadia Wages 36-19 denars Acquired from... Swadian Footman Upgrades to... Swadian Knight Upgrade Cost 120 denars XP for Kill 192 xp Ransom Value 160 denars Swadian Men-at-Arms are mounted troops of Kingdom of Swadia. Tactics[] Swadian Men-at-Arms are well-trained medium cavalry who are great on open fields against infantry. Do not use Men-at-Arms for siege battles as they usually take many losses. Use Nord Huscarls or other high-tier infantry for this role instead. Men-at-Arms are easy to train, and you can use them in battle as they are or wait for them to upgrade to Swadian Knights. They use heavy War Horses, allowing them to blend in with heavier cavalry, but they will often have trouble pursuing other cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Man-at-Arms - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Helmet with Cap, Mail Coif, Flat Topped Helmet, Helmet with Neckguard Body Haubergeon, Mail with Surcoat Hand ? Foot Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Lance, Fighting Pick, Heavy Bastard Sword, Sword, Short Arming Sword Ranged ? Shield Horseman's Heater Shield Mount War Horse, Hunter Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Man-at-Arms (multiplayer)","The Swadian Man-at-Arms is the mounted class of the Kingdom of Swadia in Multiplayer games. Perhaps the most feared and iconic class in Mount&Blade, men-at-arms have access to the great lance -- the longest weapon in the game, except for the pike. In addition to good skill with lances, they actually have the highest one-handed weapon proficiency in the game. They have no throwing skill, but their accuracy with thrown weapons doesn't seem too negatively affected by this -- although their rate of throwing isn't good. Stats[] Attributes Stat Points Level 20 Strength 14 Agility 16 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw 0 Shield 2 Athletics 3 Riding 5 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 0 Crossbows 0 Throwing 0 Equipment[] The great lance is an interesting tradeoff. Its cost is only slightly higher than a heavy lance, and for a skilled player, it can give a mounted man-at-arms extreme range and power in a charge. However, it is awkward to wield. If a man-at-arms dismounts, he will find a great lance very difficult to use to ward off cavalry charges, while regular or heavy lance is still to some degree usable as an infantry spear. Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Great helmet 980 Torso Armors Armor Price Red tunic free Leather armor 65 Aketon 297 Mail with surcoat 1544 Coat of plates 3828 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Splinted greaves 682 Plate boots 1416 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Guantlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free Short sword 121 28c Sword 194 Short arming sword 194 Arming sword 328 Bastard sword 249 Heavy bastard sword 341 Lance free Heavy lance 360 Great lance 410 Ranged Weapons Darts 77 War darts 142 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Heavy heater shield 265 Mounts Mount Price Saddle horse 240 Courser 540 Hunter 607 War horse 1224 Charger 1811 Bot Swadian men-at-arms[] Swadian Man-at-Arms (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Helmet with cap Body Mail with surcoat Hand ? Foot Hide boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 1 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Bastard sword, lance Ranged ? Shield Horseman's heater shield Mount Hunter" "Swadian Militia","Swadian Militia Troop Information Culture Kingdom of Swadia Wages 4-2 denars Acquired from... Swadian Recruit Upgrades to... Swadian Skirmisher-or-Swadian Footman Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Swadian Militia are the common men of the Kingdom of Swadia who have been drilled and instructed in basic combat.Though classified as infantry, a good deal of them wield Hunting Crossbows, making them surprisingly well armed for their level. Swadian Militia and Swadian Footmen are often seen guarding Swadian towns, keeping watch in the streets. If you fail at sneaking into a hostile Swadian-controlled town, several Militia will show up to detain you. Tactics[] Able commanders should position these men on a hill, behind the main line of infantry, to provide a hail of support fire on advancing opposition. However, one should take care to use these men as they were intended, and to commit them to the melee once the lines clash. Due to their relative lack of armor, Militia are effective only when supported by higher quality troops or when engaging low quality enemies such as the Forest Bandits that prowl the wooded areas of Swadia. Swadian Militia can be used as good cannon fodder or a skirmishing force, in case your proper archer force has been destroyed or if you have an absence of archers. They can also be used as missile soakers, absorbing hostile archer fire with their shields of average quality, and stand in as light infantry to engage in hand-to-hand combat with missile units and other light infantry. Swadian Militia can also be used to bulk up an army and support heavier, better troops such as Swadian Footmen. Militia are also good for tactics like swarming, if you have lot of them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Militia - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Arming Cap Body Aketon, Red Gambeson Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Spiked Club, Fighting Pick, Boar Spear Ranged (Possible): Hunting Crossbow, Bolts Shield Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Recruit","Swadian Recruit Troop Information Culture Kingdom of Swadia Wages 1 denar Acquired from... Swadian Villages-or-Forest Bandit Upgrades to... Swadian Militia Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Swadian Recruits are the first-tier troops of Kingdom of Swadia. These units are little more than able-bodied young men hailing from the numerous farming communities dotting the Swadian plains. Tactics[] Swadian Recruits, more often than not, represent the weak link in your battle line. These lads know precious little of the ways of war, and their weapons and gear are usually no better than refitted tools of agriculture such as pitch forks or leather aprons. They draw a tiny salary compared to more able troops, but their mouths are just as hungry, and a commander should be wary of taking too many Recruits on a serious campaign. Also, a large number of these units will severely slow down a party because of their very low Athletics skill. If the player or their companions have high Trainer skill, it may be a good strategy to have many Recruits garrisoned in towns and castles. It works for every faction and obviously depends on what high-tier troops you want to have later. High numbers in a garrison will make sieges less frequent since the AI will focus on a weakly defended position with little regard for quality, and the Recruits' low upkeep cost is advantageous. Should combat effectiveness be required, in the event of a siege for example, having them in the party will make them decent troops in a few days. Of course, they should be at the very bottom of the battle order if you don't want them to get exterminated during a serious fight. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Shirt, Tunic with vest, Leather Apron Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Pickaxe, Club Ranged (Possible): Stones Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Sergeant","Swadian Sergeant Troop Information Culture Kingdom of Swadia Wages 29-15 denars Acquired from... Swadian Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 244 xp Ransom Value 204 denars A Swadian Sergeant ready for battle. Swadian Sergeants are Swadian heavy infantry and are the top-tier infantry unit in the Swadian troop tree. Swadian Sergeants are hardened, veteran warriors that tend to wield sharpened awlpikes, morningstars and other vicious weapons. Compared to other units, Swadian Sergeants are the footman equivalent of Swadian Knights and even look very similar to dismounted Knights. They are not as durable as the Nord Huscarl, but they do sometimes spawn with better armor. Swadian Sergeants are much better in close combat than Rhodok Sergeants, but are weaker in defense due to their smaller shields. They are also much better than Vaegir Guards, and generally have higher-tier armor which allows them to last in a melee for longer. Swadian keeps are staffed by Swadian Sergeants. Tactics[] One field tactic is to use the mobility of Swadian Knights to get all the way behind the enemy lines, then attack with Sergeants and Knights at the same time, crushing enemies in between. This is most effective against slow-moving Nord and Rhodok armies that don't have any cavalry. Also, your Knights can wipe out archers/crossbowmen before they get off too many shots. Another field tactic is to deploy Knights at the forefront, backed up closely behind by Sergeants. When the enemy gets close, charge with your Knights and Sergeants. The former will hit the enemy first then the Sergeants will back them up with added power. This is good for fighting Vaegirs or Sarranids, and is also good against Khergits that are free charging, but not if they are running circles around you. They are also good in sieges, especially against Nords. Their morningstars can crush through blocks, making the Nord shield wall less effective. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Sergeant - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Flat Topped Helmet, Guard Helmet Body Brigandine, Coat of Plates (black) Hand (Possible): Mail Mittens, Gauntlets Foot Mail Boots, Iron Greaves Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 135 Polearms 145 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Awlpike, Heavy Bastard Sword, Morningstar, Arming Sword Ranged ? Shield Heavy Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Sharpshooter","Swadian Sharpshooter Troop Information Culture Kingdom of Swadia Wages 27-14 denars Acquired from... Swadian Crossbowman Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Swadian Sharpshooters are the elite ranged units of the Kingdom of Swadia. Tactics[] Swadian Sharpshooters suffer a little when compared to Rhodok Sharpshooters as they are not as good in melee or hit points, which renders them weak against open assault. Their melee disadvantage is not because of low combat skills, but because they use large and slow melee weapons, so they respond much slower when the enemy is close. Sharpshooters' crossbows are also weaker compared to the Rhodoks' and their proficiency lower as well. Swadian Sharpshooters do, however, shoot a little faster, which makes them somewhat more independent in a pure fire support role, relying less on quicker shooting archers to suppress enemies. Always protect your Sharpshooters with melee troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Sharpshooter - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 10 Intelligence 4 Charisma 4 Health 51 Armor Head Kettle Hat, Helmet with Neckguard Body Haubergeon, Arena Armor Red Hand (Possible): Leather Gloves Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 120 Throwing 100 Weapons Melee Short Sword, Sword, Voulge Ranged Crossbow, Heavy Crossbow, Bolts, Arrows Shield (Possible): Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swadian Skirmisher","Swadian Skirmisher Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Crossbowman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Skirmishers are the first specialized ranged fighter for the Kingdom of Swadia. They are similar in appearance and ability to their lower Militia counterparts, but have a definite chance of a crossbow and generally better armor and weapons. Tactics[] A wise commander will keep these men behind the main line of infantry once the melee begins, on a hill if at all possible. Swadian Skirmishers tend to suppress the enemy with barrages of decent crossbow bolts. Normally, when put in melee combat they are just as good as the Militia, except with the guarantee that they will have a crossbow. However, Skirmishers are not as powerful as Rhodok Crossbowmen and could be a waste of Swadian Recruits instead of upgrading them to Swadian Knights, arguably the strongest cavalry units in the game. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Arming Cap Body Red Gambeson, Aketon Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Club, Voulge Ranged Light Crossbow, Hunting Crossbow, Bolts Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter" "Swedish Dragoon","For the Polish unit of the same name, see Polish Dragoon. Swedish Dragoon Troop Information Culture Kingdom of Sweden Wages 8 thalers Acquired from... Commander Upgrades to... Swedish Dragoon (veteran) Upgrade Cost ? thalers XP for Kill ? xp Ransom Value ? thalers The Swedish Dragoon is a light missile cavalry unit employed by the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Polish Commonwealth. All nations (except the Crimean Khanate) have one type of mounted firearm-wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name ""Dragoon"", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. The Swedish Dragoon resembles the Musketeer except for its uniform's color. They are armed with a Thrusting Sword, a Simple Wheelock Carbine, and ride Saddle Horses. Contents 1 Tactics 2 Stats and Equipment 3 Gallery 4 Trivia Tactics[] Dragoons wield carbines and have relatively good armor. However, there are substantial differences between the Polish and Swedish versions in terms of their melee weapons and effectiveness on horseback. Arguably, the Polish Dragoon is better at engaging in melee combat than his Swedish counterpart due to his shield, which adds extra protection against enemy blows, especially during sieges, when swarms of enemies block the entrance to the fort/town. The Swedish Dragoon's Thrusting Sword, though, is quicker at hitting the enemy but is still problematic during sieges. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Dragoon - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Hat Body Swedish Dragoon Uniform Hand Infantry Gloves Foot Old Jackboots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 2 Shooting from Horseback 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 130 Throwing 0 Weapons Melee Sword Ranged Simple Wheellock Carbine, Bullets Shield ? Mount Saddle Horse Gallery[] Swedish Dragoon firing his carbine while mounted.Swedish Dragoon firing his carbine while dismounted. Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)" "Swedish Dragoon (veteran)","For the Polish unit of the same name, see Polish Dragoon (veteran). Swedish Dragoon (veteran) Troop Information Culture Kingdom of Sweden Wages ? thalers Acquired from... Swedish Dragoon Upgrades to... None Upgrade Cost None XP for Kill ? xp Ransom Value ? thalers The Swedish Dragoon (veteran) is a veteran light missile cavalry unit employed by the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Dragoons are also employed by the Polish Commonwealth. All nations (except the Crimean Khanate) have one type of mounted firearm-wielding troop. Even though the Muscovite Tsardom and the Cossack Hetmanate do not have units with the name ""Dragoon"", they have missile cavalry units that use late dragoon tactics: Moscow Reiters and Watchmen, respectively. Tactics[] Dragoons wield carbines and have relatively good armor. They are used to skirmish the enemy and fire from range whilst running if an enemy chases after them, making them very effective against infantry. The tactical importance of dragoons in With Fire & Sword is much like horse archers to the Crimean Khanate (or the Khergit Khanate). Harassing the enemy with gunfire and, when the enemy threatens them, riding away. This has become a less potent strategy in With Fire & Sword, however, due to more infantry wielding pikes and guns. One strategy to use their mobility - and still have all the benefits of not riding into your enemy in battle - is to build your army out of only dragoons (or mounted ranged soldiers) and dismounting in the beginning of all battles. Downsides are only restricted to weakness to cavalry, and less athletics due to them being horsemen. Take up positions on a hill or on a field with long distance to your enemy and, if possible, in front of a river. It is recommended to use 'fire at my command', to make sure they will be able to fire when the enemy is very near. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Dragoon (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Hat Body Swedish Dragoon Uniform Hand Leather Gloves Foot Old Jackboots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 3 Shooting from Horseback 7 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Firearms 145 Throwing 0 Weapons Melee Sword Ranged Wheellock Carbine, Bullets Shield ? Mount Saddle Horse Trivia[] Dragoons get their name from the pistol form of the blunderbuss, the dragon, which was frequently used by French Army dragoons. Most nations in the Western World raised at least one dragoon regiment between the 17th and 19th centuries. Historically, dragoons were trained in both mounted and infantry combat. They were also originally used as mounted infantry, riding to the battlefield and then dismounting to fight. As time went on, though, they evolved into proper cavalry. Wikipedia has an article on this subject at:Dragoon Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)" "Swedish Pikeman","For other uses, see Pikeman. Swedish Pikeman Troop Information Culture Kingdom of Sweden Wages 4-8 thalers Acquired from... Commander Upgrades to... Swedish Pikeman (veteran) Upgrade Cost ? thalers XP for Kill ? exp Ransom Value ? thalers Swedish Pikemen are the pike infantry of the Kingdom of Sweden in Mount&Blade: With Fire & Sword. Hence their name, these infantrymen carry pikes, a long polearm which they use with two hands, and are especially deadly against cavalry but vulnerable to musket fire. The Swedish Pikeman, the German Pikeman, and the German Infantry Pikeman are the most reliable as heavy pikemen units, while the New Order Spearman, the Marksman Spearman, and the Polish Pikeman tend to be more fragile as light pikemen units. Militia Pikeman units, armed with shorter Simple Pikes, tend to be less useful. There is a second version of the Swedish Pikeman in Multiplayer Captain modes, equipped with worse armor and a sword instead of a pike. Tactics[] Pikemen are likely one of the most important units in the game. They wield pikes, the longest melee weapon available, and it is specifically developed to stop enemy shock cavalry. Awlpikes existed in Warband but, especially in With Fire & Sword, horses will immediately stop with the slightest poke from a pike. Pikemen's main job is to protect vulnerable Musketeers from enemy cavalry, so they are best utilized in a line formation, either behind the Musketeers (or any ranged units) or in front of them if the terrain is adequate. When ordered to hold a position, some Pikemen will automatically crouch, and so they form a hedgehog-like formation. If invested in large numbers, it is almost impossible for the enemy AI cavalry to ""slip through"" the line. Similarly, it is not advised for the mounted player to even attempt going through the enemy Pikemen. In sieges, Pikemen units switch their pikes with swords, with Western European heavy pikemen using broadswords, Eastern European light pikemen using sabers, and Militia Pikemen using thrusting swords. With more protection, Western European heavy pikemen are more reliable at defending and besieging fortifications, while Militia Pikemen are the least reliable. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swedish Pikeman - Default Stats and Equipment Attributes Stat Points Level 7 Strength 8 Agility 6 Intelligence 0 Charisma 0 Health 43 Armor Head Simple Morion Body Swedish Pikeman Uniform Hand Infantry Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)" "Sword","The Sword is a common, straight bladed weapon. Like all straight swords, it can thrust for piercing damage to try and reach a bit further out and get through armor. The stronger of the two standard swords has a special, tarnished texture when it has the Rusty modifier. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sword Sister","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Sword Sister Troop Information Culture Mercenaries Wages 38-20 denars Acquired from... Camp Defender Upgrades to... N/A Upgrade Cost N/A XP for Kill 204 xp Ransom Value 170 denars Sword Sisters are elite female mercenary cavalry. Despite slowly evolving from initially vulnerable and unarmed women, Sword Sisters are powerful fighters on par with Mercenary Cavalry. Sword Sisters demand significantly lower wages compared to their male counterparts, therefore procuring them can be very worthwhile from a financial point of view. The most reliable way to acquire Sword Sisters is by upgrading Refugees and Peasant Women. These units are difficult to acquire as they can only be hired from a defeated party's prisoners or captured by attacking traveling villagers, so for most players, this troop line will be very rare. Tactics[] Sword Sisters ride fast Coursers and often pack Crossbows, so they excel against other light and medium cavalry or scattered archers. However, densely packed formations of infantry should best be countered with the heavier mounted units such as Vaegir and Swadian Knights or Mercenary Cavalry. They wear Plate Armor, making them extremely durable, but strangely they sometimes appear without helmets - this results in occasional deaths from a single shot to the head. This drawback is most inconvenient when attacking castles and towns, where your Sword Sisters are especially vulnerable to archer fire from above. Also note that the Sisters ride unarmored horses, so they are unhorsed more often than other cavalry of similar levels. They also have low Ironflesh and Power Strike skills for an elite unit. Sword Sisters should not be underestimated, because their heavy armor, fast horses, and sabres make them formidable combatants. They can be one of the most effective mounted units against light cavalry. However, if you only have a few Sword Sisters, their speedy mounts are a disadvantage as they will rush out in front of your slower forces and take the full force of the initial clash. If this is a problem, give your troops orders that will force them to stay together at least until you meet the enemy. Sword Sisters are vulnerable to large amounts of infantry which exploit their biggest weakness, the courser's weak armor and lack of hit points. In castle sieges, their occasional random crossbow can be useful and their plate armor allows them enough defence to cut down most lightly-armored units with ease. Once unhorsed, Sword Sisters perform reasonably well in fighting withdrawals, where they pull back to join any infantry holding position. Their shields permit them to weather enemy attacks and their fast blades give them a good chance at counter-attacking foes armed with slower weapons. If unhorsed on the wrong side of an enemy formation however, they will likely be overwhelmed and dispatched. While very difficult to acquire, a full-sized army of Sword Sisters is extremely deadly and a lot cheaper to finance than one made of Swadian Knights. It is interesting to note that an army of all women will not cheer out loud after a victorious battle as there's no audio file recorded for them, resulting in a peculiar sudden calm as soon as the swords stop clashing and all the horses are brought to a halt. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sword Sister - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Guard Helmet, Helmet with Neckguard Body Plate Armor, Coat of Plates (black) Hand Leather Gloves Foot Plate Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 140 Two Handed Weapons 140 Polearms 140 Archery 140 Crossbows 140 Throwing 140 Weapons Melee Sword, Sabre Ranged (Possible): Crossbow, Bolts Shield Plate Covered Round Shield, Elite Cavalry Shield Mount Courser Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Sword/Warband","Sword SwordOne-handedBase value: 163 denarsWeight: 1.5Swing: 27cThrust: 22pSpeed rating: 99Weapon reach: 95Warband Sword SwordOne-handedBase value: 243 denarsWeight: 1.5Swing: 28cThrust: 23pSpeed rating: 99Weapon reach: 95Warband" "Sword of Damocles","Sword of Damocles is a Mod that introduces an extensive faction, ruling and management system. It introduces new mercenaries, a new faction, over 600 new items, and 100+ new troop types, as well as a completely redone map. Contents 1 Lead Intro from Site 2 Features 2.1 Detached Regiments 2.2 Bandit Progression 2.3 Badboy Rate 3 Official Site Lead Intro from Site[] Sword of Damocles is most complex and advanced kingdom management mod. It does not simply add player's kingdom and lords under his command but it also tries to simulate kingdom management by adding population to fiefs, health, ability to create laws, reworking economy and adding new buildings. It also allows you to choose your faith which heavily influence your kingdom, allow you to build religious structures and eventually if you spread your faith ardently enough to upgrade your elite troops to unmatched holy warriors. Features[] Major Kingdom management additions. Large scale invasion on a timer. Numerous troop additions 6 New factions: Antarian Empire - Proud aristocratic country, army focused on heavy armored foot melee, its lords are Paladins. Republic of Marina - Trade faction basing its army on mercenaries, foot based mixed army, excellent at sieges, its lords are Condottieri. Kingdom of Aden - Feudal country with strong cavalry traditions, its lords are Magnates. Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers, its lords are High Chiefs. Zerrikanian Sultanate - Proud nation with strong cavalry tradition, similar to Khergits in some ways, its lords are High Dvors. Imperial Legion - Faction with good infantry and excellent cavalry, its lords are Centurions. Secondary exploration map (not traversable) 6 Mercenary groups Graduated Ransoms Detached Regiments[] Troops in your party can be split off into their own map unit and assigned independent tasks ranging from just following you to patrolling areas. Unlike AI lords, the regiment tends to perform as ordered until retrieved or defeated. One side benefit to this system is increased party map speed (since some of your troops are in the regiment). A drawback is that each party may be defeated independently, a possibility made more likely by the smaller party sizes. Bandit Progression[] Bandits in Sword of Damocles upgrade into more specialized versions. With very reasonable wages they fill out garrisons and armies very cost effectively. Bandit Specialization Melee Ranged Cutthroat Brigand Thug Reaver Badboy Rate[] In this mod you can get badboy points for conquering and converting people into your faith. The more badboy points you have the more other factions will hate you. Your badboy rating will decrease every week and could be decreased even more by building universities in your towns. Official Site[] Sword of Damocles Last Known Version: Gold v5.0" "Sword of War","The Sword of War is the longest two-handed weapon in the game. It shares its model with the second Great Sword but has slightly higher damage, range, and value than its twin. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Sword of War/Mount&Blade","Sword of War Sword of WarTwo-handedBase value: 524 denarsWeight: 3.0Swing: 40cThrust: 31pSpeed rating: 94Weapon reach: 130Requires strength: 11Mount&Blade" "Sword of War/Warband","Sword of War Sword of WarTwo-handedBase value: 524 denarsWeight: 3.0Swing: 40cThrust: 31pSpeed rating: 94Weapon reach: 130Requires strength: 11Warband" "Swords of Damocles: Warlords","Sword of Damocles: Warlords Is a mod for Warband based on Sword of Damocles. The developers have treated the mod as an expansion, not a sequel. Warlords expands the deep economic system (for example, the tournaments became far more profitable) of the main game and makes the Imperial Legion a playable faction. The mod also includes firearms and new varieties of armour. It is considered to be one of the most popular and highly rated mods available for Warband. It has one of the biggest maps among mods, encompassing about ninety cities. Gallery[] Trailer[] Sword of Damocles Warlords 2.4 Trailer" "Swordsman (disambiguation)","This article is a disambiguation page for Swordsman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Swordsman may refer to: Mercenary Swordsman Swordsman (veteran) Scottish Swordsman (veteran) Vlandian Swordsman Mercenary Swordsman" "Syndicating","Syndicating in Warband means corrupting groups of nobles for your interest. This can have many benefits, such as messing up the kingdom's unity, convincing lords to join your side and turn against their king, or forcing someone to be rejected and exiled from the kingdom, meaning that he joins another. But it can be problematic if the lords who joined you have rivalries, and you must do your best to prevent it and keep your subjects loyal to you. In order to obtain a Syndicate Lord, you must gain their favor (most often through completing tasks for them), and subsequently causing them to doubt their current liege. This is quite difficult without a high Charisma and Persuasion level. A high Right to rule helps, as does being a kind and just king, for example rewarding Vassals for their efforts, protecting and strengthening villages/castles/towns, and refraining from needlessly provoking enemies. Most importantly it takes time, most lords require large amounts of work in order to be turned traitor, so just pick a handful of lords you would like to have and work at sowing the seeds of corruption. An excellent way to do this is to never take lords you have captured prisoner. You gain several relationship points each time you free one, although certain lords (sadistic and quarrelsome/bad-tempered lords) will take freedom as an insult and you will lose relation the next time you meet up with them. A final, and sometimes dramatic, benefit to this technique is when a lord comes over to your side he brings all his properties with him. If you have chosen well and he controls castles and towns this can include a sizable portion of an enemy faction's holdings." "Tactics","This article is a disambiguation page for Tactics The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tactics may refer to: The Tactics skill. Strategy and tactics — concerning troops and combat. Player tactics — tricks and tips to gain an advantage. Hero tactics — how to efficiently manage companions. Hints — provided by the game on loading screens." "Tadsamesh","Tadsamesh Settlement Information Type Village Kingdom VaegirsSwadia Fortification Jeirbe CastleTilbaut Castle World Map Mount&BladeTadsameshJeirbe CastleTemplate:World Map/Mount&BladeWarbandTadsameshTilbaut CastleTemplate:World Map/Warband Tadsamesh is a village of Tilbaut Castle, initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Yaragar is built on a relatively flat area in hilly terrain with plenty of trees. It has a total of five structures, as well as several stone walls. There are two fields here growing cabbages, grapes, squash, and small shrubs of some sort. There is a water well in the middle of the village and an outdoor over which may be used for baking bread, though none is visible. There are a number of furs in storage and loaded in a wagon and pelts cover the walls of one of the buildings. An outdoor structure has a stove inside and may be a smokehouse, though no meat or fish can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found standing out in the open on the opposite side of the village from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Tagars","Tagars Faction Location Location unknown The Tagars were a minor faction appearing in the game files of the very early versions of Warrider and Mount&Blade. Description[] Almost nothing is known about the Tagars. From the game files, they were meant to be hostile to another removed minor faction - the Antler Knights - as well as to bandits. They were neutral when it came to the player. Their only confirmed appearance is in the module_factions.py/factions.txt files and no known Tagar troops or parties can be found anywhere. It is possible the game was meant to spawn placeholder Khergit parties, labelled as 'Tagars', during a minor quest but it is currently impossible to confirm. Trivia[] The Tagars apparently take their name the real-world Bronze Age Tagar culture that existed between the 8th and 1st centuries BCE in south Siberia. It is unclear why the Tagars were removed. Some in the community assume they were an early concept for a faction that was abandoned before anything could be done with them. It is plausible as, given how the real-world Tagar culture existed between the 8th and 1st centuries BCE, their presence in the Middle Ages, when the games are set, would have been strange. It is possible that Tagars could be retconned as a minor Calradic culture that was at some point destroyed or assimilated by a larger culture, hence why they disappeared without a trace. While unlikely, it is possible the Tagars got a soft retcon as the Sturgian clan Togaroving in Bannerlord. If Sturgia survived into the future, it is possible the clan became the Tagars." "Tahlberl","Tahlberl Settlement Information Type Village Kingdom Swadia Fortification Haringoth CastleUxkhal World Map Mount&BladeTahlberlHaringoth CastleTemplate:World Map/Mount&BladeWarbandTahlberlUxkhalTemplate:World Map/Warband Tahlberl is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building on the left from where the player enters, standing next to a stool and small table. Tahlberl is set in a narrow valley in mountainous terrain with a few scattered trees. It has a total of seven structures and a few stone walls around the edges. There are three fields here growing cabbages, grapes, squash, and wheat, as well as a fully-enclosed animal pen. There is beef, wool, and jugs found in storage, as well as multiple outdoor ovens and a water well. A couple wagons and numerous spare wheels can also be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing between a curved wall and structure at the bottom of a steep cliffside. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Taiga Bandit","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Taiga Bandit Troop Information Culture Bandits Wages 11-6 denars/week Acquired from... Prisoners Upgrades to... Vaegir Recruit Upgrade Cost 40 denars XP for Kill 124 experience Ransom Value 104 denars Taiga Bandits are bandit archers in Mount&Blade: Warband. Tactics[] Roaming the snowy plains south of Rivacheg and east of Khudan, they spawn in groups of 4-58. Taiga Bandits' standard tactic is to swarm the enemy, launching arrows and javelins at them before closing in with their melee weapons. Much like Mountain Bandits in Warband, Taiga Bandits with bows will stay back to shoot at their enemy while the rest of the group rushes ahead with swords, lances, and javelins. When encountered en masse, Taiga Bandits can hit disproportionately hard as they are very proficient archers as well as employing deadly jarids when they close in. Lacking heavy armor, they are very easily beaten by cavalry charges and heavy infantry. As they are not mounted, they are one of the ways to safely acquire a lance for free. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Taiga Bandit - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Cap With Fur (Possible) Steppe Cap Body Nomad ArmorLeather Jerkin Hand None Foot Nomad BootsHide Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 3 Power Draw 4 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Light LanceSpearNomad SabreFlanged Mace Ranged Nomad BowShort BowArrowsJavelinsJarids Shield (Possible) Leather Covered Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "TaleWorlds","TaleWorlds Founded in 2005 HQ Ankara, Turkey Key People Armağan Yavuzİpek YavuzCem Çimenbiçerer No. of Employees 131 (2020) Products Mount&Blade series Website TaleWorlds Entertainment is an independent Turkish video game development studio based in Ankara, Turkey. It is a brand of İkisoft Software Company. The studio has started its life with a garage project called Mount&Blade, which was developed with limited resources, but which nevertheless displayed the team's principles of good game design, fresh ideas, and deep open-ended gameplay. An alpha version of Mount&Blade was released to the public in 2005 and it quickly gained a significant fanbase among gamers. TaleWorlds continued to work on the game, eventually partnering with Paradox Interactive to bring out a retail version. The studio also grew with the game and is continuing to add talented graphics artists and programmers to its core team. Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Mount&Blade II: Bannerlord External Links[] TaleWorlds' official website TaleWorlds' official forums" "Talivel","Talivel Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Talivel is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and known to produce Olives. Talivel lies in the middle of the Trand valley in the heartland of Calradia. Villagers plant olives here on the hillsides. Trivia[] Talivel is presumed to be the forerunner to the Swadian village of Tahlberl from Mount&Blade: Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Talivel Castle","Talivel Castle Settlement Information Type Castle Kingdom Vlandia Villages TalivelRodetan Talivel Castle is a castle in Vlandia owned by King Derthert of House dey Meroc. The castle serves as a frontier stronghold for the Vlandians, guarding one of the key mountain passes leading into Battania, and is thus at risk of being attacked first should it come to war. The villages of Talivel and Rodetan are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Tamnuh","Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Tamnuh (Bannerlord)","For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry ""Tamnuh"" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm" "Tansugai Noyan","Tansugai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tansugai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tansugai Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Cavalry Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand ? Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Tash Kulun","Tash Kulun Settlement Information Type Village Kingdom KhergitKhergit Fortification Malayurg CastleMalayurg Castle World Map Mount&BladeTash KulunMalayurg CastleTemplate:World Map/Mount&BladeWarbandTash KulunMalayurg CastleTemplate:World Map/Warband Tash Kulun is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building to the right from where the player enters. Tash Kulun is constructed in a sloping valley between two long hills with a few scattered trees. It has a total of seven structures with one on the far side of the village being larger than the others, which are short enough and on enough of a slope to allow one to walk onto their roofs. There is a single unfenced field growing Wheat behind the largest building, beyond this one small field, the village appears quite barren. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing with his back to a large tree. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Tatar Arrows","With Fire & Sword See Also Khergit Arrows (same id) Bow Ammunitions (List) Ammunitions (List) Weapons (List)" "Tatar Bow","With Fire & Sword See Also Bows (List) Ranged Weapons (List) Weapons (List)" "Tatar Raider","Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Tatar Saber","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Tavern","For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help ""evicting"" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days." "Taxes","Taxes may be collected every week from the populace of your fiefs. In Mount&Blade, taxes accumulate so you don't have to visit every week. Warband improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments. Contents 1 Base income 2 Variables 3 Tax inefficiency 3.1 Strategy Base income[] Towns earn the most base taxes, villages and castles earn less. Fief type Base income / Towns 2400 1000 3600 Castles 1200 250 2200 Villages 1200 500 1700 Variables[] The prosperity of each fief also affects the amount of taxes they produce. You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. The import items will no longer be available until caravans have returned them, which can take a rather long time. Tax inefficiency[] Affects only rents and tariffs of all the player's fiefs. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Campaign AI Threshold / Inefficiency gain / Good 2/5% 2/10% Average 4/4% 4/8% Poor 6/3% 6/6% Note: In Warband and Viking Conquest, each town counts as 2 fiefs. The maximum efficiency loss on any difficulty is 65%. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week. Strategy[] As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom. Alternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. The only reason, in that case, to have lords, is so that they can help 'police' your territory. If you give a lord only a single village, they will still be able to raise and support a 250-man army. This is very cheap and very helpful. Figure out a unit type that is cheap, but all have good/decent armor, and put 70-100 per fort and 150-200 per town to keep the guard cost low. They are only there to hold out long enough for you to help them fight off a siege." "Tazjunat","Tazjunat Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Sharwa Castle World Map WarbandTazjunatSharwa CastleTemplate:World Map/Warband Tazjunat is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is standing in front of the second building on the left from where the player enters, near an empty basket. Tazjunat is built in a relatively flat area in hilly terrain with scattered clusters of palm trees. It has a total of seven structures. There are three fields here, growing beans, cabbages, grapes, and wheat. There is also a well with a shadoof on one side of village between two of the fields. If sent here during a Hunt Down Fugitive quest, the target may be found behind the vineyard on the opposite side of the village from where the player enters, standing near a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Team Deathmatch Mode","Team Deathmatch Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband. Description[] Jump straight into the action in this medieval take on a classic PvP game mode. Players: 50 vs 50. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 20 minutes. Objectives: Earn gold and points by killing enemies and assisting your teammates as you race against the opposing team to victory. Troops: Spawn with better troops by using gold depending on your kills on the battlefield." "Tebandra","Tebandra Settlement Information Type Village Kingdom Vaegir Fortification Dramug Castle World Map Mount&BladeTebandraTemplate:World Map/Mount&BladeWarbandTebandraDramug CastleTemplate:World Map/Warband Tebandra is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the village from where the player enters, standing next to a bench on a covered porch. Tebandra is built in a valley with slopes rising on all sides with moderate tree coverage. It has a total of eight structures. There are a few fields here, though nothing is growing, they are instead full of haystacks. There are many carts and extra wagon wheels, a large number of wooden barrels, and a pile of tables and benches found here which may indicate a focus on carpentry in this village. If sent here during a Hunt Down Fugitive quest, the target may be found quite close to the Village Elder on the right side of the village from where the player enters, standing next to a ladder. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Tehlrog Castle","Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Temp:BodyArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 BodyArmor 2 Modifiers 2.1 chain 2.2 cloth 2.3 leather 2.4 cloth_unarmoured 2.5 plate BodyArmor[] Item Armor Arm Armor Body Armor Leg Material Weight Modifiers Culture Long Southern Robe 1 2 2 Cloth 0.6 #cloth_unarmoured Aserai Layered Robe 2 8 3 Cloth 14.0 #cloth_unarmoured Aserai Southern Robe 1 3 1 Cloth 1.8 #cloth_unarmoured Aserai Southern Tunic Waistcoat 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Thick Sleeved Robe 1 4 3 Cloth 1.0 #cloth_unarmoured Aserai Southern Villager Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Aserai Fine Southern Dress 2 3 2 Cloth 0.7 #cloth_unarmoured Aserai Southern Dress With Robes 3 5 3 Cloth 0.9 #cloth_unarmoured Aserai Southern Dress with Waistband 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Waistband 1 6 1 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Leather Belt 2 4 2 Cloth 1.1 #cloth_unarmoured Aserai Colored Southern Robe 1 3 1 Cloth 0.9 #cloth_unarmoured Aserai Colored Bisht 2 3 1 Cloth 1.0 #cloth_unarmoured Aserai Thawb 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Southern Peasant Robe 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Tassled Southern Robes 2 3 2 Cloth 0.9 #cloth_unarmoured Aserai Southern Silk Clothing 2 3 2 Cloth 0.4 #cloth_unarmoured Aserai Southern Short Padded Robe 2 12 3 Cloth 1.0 #cloth Aserai Southern Padded Cloth 2 12 3 Cloth 1.3 #cloth Aserai Southern Studded Leather Coat 3 15 4 Leather 1.6 #leather Aserai Leather Strips Over Padded Robe 3 17 6 Cloth 4.1 #cloth Aserai Southern Robe With Mail 12 34 12 Cloth 8.2 #cloth Aserai Long Padded Robe 3 14 6 Cloth 22.3 #cloth Aserai Southern Horseman Armor 3 20 2 Leather 4.4 #leather Aserai Southern Ring Mail 6 22 6 Chainmail 10.5 #chain Aserai Southern Archer Armor 14 32 6 Cloth 9.3 #cloth Aserai Southern Robe Over Mail 8 34 12 Chainmail 8.9 #chain Aserai Southern Lamellar Armor 14 40 6 Plate 9.4 #plate Aserai Southern Scale Armor 16 48 18 Plate 14.4 #plate Aserai Stitched Leather Over Mail 14 36 14 Chainmail 11.1 #chain Aserai Sturgia Cavalry Armor 14 40 16 Plate 9.4 #plate Sturgia Southern Lamellar Armor 4 28 6 Plate 8.8 #plate Aserai Baggy Trunks 0 6 Leather 0.2 #leather Battania Armored Baggy Trunks 1 1 8 Leather 0.3 #leather Battania Sleeveless Studded Fur Armor 1 8 2 Leather 0.4 #leather Battania Studded Fur Armor 2 10 3 Leather 0.6 #leather Looters Tattered Rags 0 3 1 Cloth 0.3 #cloth_unarmoured Battania Burlap Waistcoat 1 3 2 Cloth 0.4 #cloth_unarmoured Battania Woodland Garments 4 14 6 Leather 1.2 #leather Battania Highland Peasant Dress 2 4 1 Cloth 0.9 #cloth_unarmoured Battania Highland Dress 2 4 1 Cloth 0.8 #cloth_unarmoured Battania Highland Plaid Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Tunic 1 1 1 Cloth 0.6 #cloth Battania Highland Villager Tunic 1 2 1 Leather 0.4 #leather Battania Highland Townsmans Tunic 1 3 1 Leather 0.6 #leather Battania Highland Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Villager Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Fur Armor With Strap 2 8 6 Leather 1.6 #leather Battania Fur Armor 2 13 3 Leather 13.6 #leather Battania Long Fur Coat 2 10 3 Leather 2.6 #leather Battania Highland Cloth 1 8 2 Cloth 9.0 #cloth Battania battanian_savage_armor 1 1 8 Cloth 0.8 #cloth Battania Highland Scale Mail 2 24 4 Plate 11.3 #plate Battania Kilt Over Plated Leather 8 44 8 Leather 10.8 #leather Battania Woodland Chainmail 8 34 10 Chainmail 10.3 #chain Battania Ranger Mail 8 32 8 Chainmail 12.0 #chain Battania Highland Mercenary Armor 12 40 12 Chainmail 11.6 #chain Battania Highland Scale Armor 2 24 4 Plate 10.7 #plate Battania Highland Noble Armor 3 40 2 Chainmail 11.6 #chain Battania Highland Warlord Armor 14 46 12 Plate 12.4 #plate Battania Eastern Steppe Armor 1 6 2 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Steppe Robe 1 2 1 Cloth 0.4 #cloth_unarmoured Khuzait Studded Leather Waistcoat 0 8 2 Leather 0.7 #leather Khuzait Common Eastern Dress 2 4 3 Cloth 0.8 #cloth_unarmoured Khuzait Eastern Dress with Fur 1 8 3 Cloth 0.9 #cloth_unarmoured Khuzait Eastern Envelope Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Rich Coat 0 6 1 Leather 2.7 #leather Khuzait Eastern Thick Coat 0 6 1 Leather 2.7 #leather Khuzait Reinforced Suede Armor 2 16 5 Cloth 2.3 #cloth Khuzait Studded Steppe Leather 3 12 3 Leather 2.4 #leather Khuzait Belted Leather Cuirass 2 14 4 Leather 1.9 #leather Khuzait Crude Eastern Leather Armor 3 10 3 Leather 2.4 #leather Khuzait Eastern Leather With Belt 2 6 3 Leather 2.4 #leather Khuzait Eastern Reinforced Armor 2 16 5 Leather 2.4 #leather Khuzait Eastern Mirrored Leather Armor 2 15 4 Leather 2.4 #leather Khuzait Eastern Stitched Leather Coat 2 26 10 Leather 13.9 #leather Khuzait Eastern Leather Lamellar Armor 3 22 6 Leather 2.6 #leather Khuzait Studded Leather Over Aketon 8 26 8 Leather 3.8 #leather Khuzait Eastern Lamellar Armor 4 34 12 Plate 5.8 #plate Khuzait Eastern Strapped Lamellar Armor 2 24 8 Plate 7.3 #plate Khuzait Eastern Plated Leather Vest 2 24 4 Plate 14.2 #plate Khuzait Eastern Brass Lamellar Over Mail 16 44 16 Chainmail 11.4 #chain Khuzait Eastern Plated Leather 14 36 14 Plate 21.5 #plate Khuzait Sackcloth Tunic 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Cloth Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Long Hemp Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Vlandia Long Woolen Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Western Noble Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Common Dress 1 2 1 Cloth 0.7 #cloth_unarmoured Vlandia Western Corseted Dress 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Scholars Robe 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Padded Leather Shirt 3 10 2 Leather 1.8 #leather Vlandia Western Padded Coat 6 24 8 Cloth 2.4 #cloth Vlandia Leather Coat Over Cloth 3 12 4 Cloth 0.7 #cloth_unarmoured Vlandia Western Gambeson 3 12 3 Cloth 2 #cloth Vlandia Western Aketon 3 13 3 Cloth 12.4 #cloth Vlandia Western Leather Coat 2 9 2 Leather 2.3 #leather Vlandia Sleeveless Padded Short Coat 2 15 2 Cloth 2.0 #cloth Vlandia Sleeveless Padded Coat 2 15 7 Cloth 2.2 #cloth Vlandia Padded Short Coat 7 15 2 Cloth 2.2 #cloth Vlandia Leather Scale Armor 6 18 6 Leather 8.6 #leather Vlandia Woven Leather Vest 1 16 2 Leather 4.7 #leather Vlandia Western Chainmail 12 24 12 Chainmail 10.0 #chain Vlandia Western Hauberk 10 32 10 Chainmail 7.3 #chain Vlandia White Tabard Over Mail 12 34 12 Chainmail 9.6 #chain Vlandia Red Tabard Over Mail 12 34 12 Chainmail 8.6 #chain Vlandia Fortified Mercenary Armor 4 24 8 Chainmail 8.2 #chain Vlandia Western Mail Shirt 8 30 10 Chainmail 7.5 #chain Vlandia Plated Leather Coat 14 40 16 Plate 12.7 #plate Vlandia Coat of Plates Over Mail 18 46 14 Chainmail 25.11 #chain Vlandia Banded Leather Over Mail 6 30 6 Chainmail 8.6 #chain Vlandia Northern Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Luxery Tunic 1 3 2 Cloth 0.6 #cloth_unarmoured Sturgia Northern Belted Tunic 1 4 1 Cloth 0.3 #cloth_unarmoured Sturgia Roughcloth Shortcoat 1 5 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Dress 1 2 2 Cloth 0.7 #cloth_unarmoured Sturgia Laced Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress 2 2 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress With Pouch 3 2 Cloth 0.5 #cloth_unarmoured Sturgia Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Plain Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Heavy Northern Tunic 1 6 2 Cloth 1.0 #cloth_unarmoured Sturgia Northern Sloven Leather 2 9 2 Leather 2.9 #leather Sturgia Northern Heavy Coat 1 7 2 Cloth 0.9 #cloth_unarmoured Sturgia Northern Padded Gambeson 2 10 2 Cloth 1.5 #cloth Sturgia Northern Padded Cloth 2 8 3 Cloth 1.6 #cloth Sturgia Northern Layered Cloth 2 8 1 Cloth 1.1 #cloth Sturgia Northern Leather Vest 1 7 2 Leather 0.9 #leather Sturgia Stitched Leather Vest 3 12 2 Leather 1.5 #leather Sturgia Northern Leather Over Heavy Cloth 2 12 2 Leather 1.8 #leather Sturgia Layered Leather Tunic 4 14 5 Leather 1.2 #leather Sturgia Northern Leather Tabard 2 20 6 Leather 1.7 #leather Sturgia Northern Lamellar Armor 4 26 6 Cloth 1.9 #cloth Sturgia Decorated Northern Hauberk 12 32 12 Chainmail 20.5 #chain Sturgia Northern Leather Tabard Over Mail 6 30 4 Chainmail 8.4 #chain Sturgia Northern Hauberk 10 32 10 Chainmail 8.3 #chain Sturgia Leather Armor with Iron Plates 4 22 4 Plate 9.6 #plate Sturgia Northern Coat Of Plates 4 48 8 Plate 14.2 #plate Sturgia Northern Bronze Scale Vest Over Gambeson 6 28 12 Plate 15 #plate Sturgia Northern Bronze Scale Vest 2 25 4 Plate 12 #plate Sturgia Northern Brigandine Over Hauberk 20 46 34 Plate 28.6 #plate Sturgia Northern Brass Lamellar Over Mail 16 44 16 Plate 23.6 #plate Sturgia Northern Lamellar Over Mail 12 44 20 Plate 24 #plate Sturgia Northern Lamellar Over Hauberk 20 44 22 Plate 28 #plate Sturgia Northern Decorated Hauberk 10 32 10 Chainmail 9.3 #chain Sturgia Northern Decorated Mail 6 22 8 Chainmail 8.3 #chain Sturgia Commoner Clothes 1 3 2 Cloth 0.5 #cloth_unarmoured Empire Rich Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Empire Hemp Tunic 1 1 1 Cloth 0.4 #cloth_unarmoured Empire Tied Cloth Tunic 1 4 1 Cloth 0.4 #cloth_unarmoured Empire Imperial Rich Dress 1 3 1 Cloth 0.5 #cloth_unarmoured Empire Ladies Dress 2 2 1 Cloth 0.7 #cloth_unarmoured Empire Red Dress 2 3 2 Cloth 0.6 #cloth_unarmoured Empire Military Tunic 3 8 3 Cloth 0.6 #cloth_unarmoured Empire Tunic With Shoulder Pads 3 8 2 Cloth 0.6 #cloth_unarmoured Empire Tunic With Rolled Cloth 3 6 4 Cloth 0.7 #cloth_unarmoured Empire Imperial Robes 2 4 2 Cloth 0.9 #cloth_unarmoured Empire Padded Cloth With Strips 2 14 7 Cloth 2.2 #cloth Empire Leather Tunic 2 12 7 Leather 2.1 #leather Empire Patched Gambeson 2 8 1 Cloth 2.4 #cloth Empire Imperial Padded Cloth 3 10 3 Cloth 2.8 #cloth Empire Imperial Stitched Leather 0 13 1 Leather 2.5 #leather Empire Imperial Gambeson 1 12 1 Cloth 2.1 #cloth Empire Imperial Gambeson With Skirts 2 14 5 Cloth 2.0 #cloth Empire Imperial Gambeson With Straps 0 14 1 Cloth 1.6 #cloth Empire Imperial Long Gambeson 1 12 3 Cloth 1.5 #cloth Empire Imperial Auxiliary Armor 5 17 5 Cloth 1.9 #cloth Empire Imperial Auxiliary Armor With Straps 6 18 7 Cloth 2.0 #cloth Empire Imperial Studded Leather 6 26 8 Leather 3.0 #leather Empire Imperial Simple Leather Armor 6 22 6 Leather 3.1 #leather Empire Woven Leather Coat 10 19 2 Leather 5.1 #leather Empire Imperial Gambeson Over Leather Jacket 4 16 5 Cloth 1.8 #cloth Empire Imperial Mail Over Stripped Leather 10 30 10 Chainmail 10.2 #chain Empire Imperial Cavalry Armor 10 32 12 Chainmail 8.3 #chain Empire Imperial Mail Over Leather 9 30 8 Chainmail 8.6 #chain Empire Imperial Mail Vest 12 34 12 Chainmail 9.8 #chain Empire Imperial Scale Armor 20 50 20 Plate 12.7 #plate Empire Imperial Lamellar Over Leather 7 28 6 Plate 11.6 #plate Empire Lamellar With Scale Skirt 16 48 22 Plate 12.4 #plate Empire Legionary Mail 12 40 12 Chainmail 10.5 #chain Empire Imperial Lamellar 14 44 16 Plate 22.1 #plate Empire Dummy Min Armor 0 0 0 Cloth 10 #cloth Looters Dummy Lower Average 12 12 12 Leather 20 #leather Looters Dummy Higher Average 37 37 37 Chainmail 30 #chain Looters Dummy Max Armor 55 55 55 Plate 40 #plate Looters Burlap Dress 1 1 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Shirt 1 3 2 Cloth 0.5 #cloth_unarmoured Looters Torn Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Looters Sleeveless Enveloped Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Old Fur Armor 7 1 Cloth 0.9 #cloth_unarmoured Looters Old Fur Coat 6 0 Cloth 1.0 #cloth_unarmoured Looters Empire Short Tunic 4 0 Cloth 1.0 #cloth_unarmoured Empire Fur Skirt 2 5 Leather 0.6 #leather Looters Fur Skirt With Tunic 1 4 3 Leather 0.9 #leather Looters Ragged Robes 1 3 1 Cloth 0.9 #cloth_unarmoured Looters Fur Waistcoat Over Tunic 2 6 2 Leather 2.3 #leather Looters Sleeveless Fur Coat 0 6 1 Leather 1.8 #leather Looters Fur Coat Over Tunic 2 6 2 Leather 2.1 #leather Looters Rugged Gambeson 1 6 1 Cloth 0.9 #cloth_unarmoured Looters Rough Fur Armor 3 14 5 Leather 1.3 #leather Looters Padded Leather Overcoat 3 16 4 Leather 3.2 #leather Looters Cheap Paddings 1 5 1 Leather 2.9 #leather Looters Cheap Colored Clothes 2 4 1 Leather 1.8 #leather Looters Torn Robe 1 1 Leather 0.4 #leather Looters Rough Fur Over Chain 8 36 10 Chainmail 14.0 #chain Looters Buckled Wildsman Armor 8 28 4 Chainmail 12.3 #chain Looters Cloth Apron 0 3 1 Cloth 0.8 #cloth_unarmoured Neutral_culture Half Apron 0 3 1 Cloth 0.7 #cloth_unarmoured Neutral_culture Merchant's Fur Coat 2 5 2 Leather 2.9 #leather Neutral_culture Leather Apron 2 4 2 Leather 2.5 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0" "Temp:CapeBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 Cape 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate Cape[] Item Armor Arm Armor Body Material Weight Modifiers Culture Brass Scale Shoulders 4 18 Plate 2.2 #plate Aserai Southern Wrapped Scarf 2 Cloth 0.5 #cloth_unarmoured Aserai Southern Shawl 2 Cloth 0.4 #cloth_unarmoured Aserai Desert Fabric Shoulderpad 5 Cloth 1.8 #cloth_unarmoured Aserai Southern Ringmail Shoulder 9 Leather 2.5 #leather Aserai Leopard Pelt 7 Leather 2.0 #leather Aserai Desert Leather Shoulderpad 7 Leather 1.8 #leather Aserai Southern Scale Shoulders 8 18 Plate 4.4 #plate Aserai Highland Shoulder Straps 8 Leather 1.0 #leather Battania Highland Cloak with Shoulder Straps 10 Leather 1.3 #leather Battania Highland Cloak 2 Cloth 0.5 #cloth_unarmoured Battania Wolf Shoulder 2 14 Leather 1.8 #leather Battania Battania Woodland Cloak 3 6 Leather 1.4 #leather Battania Bear Pelt 4 16 Leather 2.3 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Highland Warlord Pauldrons 10 20 Plate 4.0 #plate Battania Highland Cloak 2 Cloth 4.0 #cloth_unarmoured Battania Highland Shoulder Fur 9 Leather 1.6 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Leopard Pelt 7 Leather 2.0 #leather Aserai Rough Bearskin 4 16 Leather 2.3 #leather Battania Highland Cape 3 Cloth 4.5 #cloth Battania Armored Bearskin 16 Cloth 7.0 #cloth Battania Bolted Leather Strips 8 Leather 0.5 #leather Khuzait Eastern Leather Shoulders 3 12 Leather 0.7 #leather Khuzait Reinforced Suede Shoulders 7 Leather 0.9 #leather Khuzait Eastern Studded Shoulders 4 17 Leather 2.3 #leather Khuzait Eastern Leather Pauldrons 3 13 Leather 1.5 #leather Khuzait Lamellar Shoulders 8 18 Plate 5.0 #plate Khuzait Brass Lamellar Shoulders 6 16 Plate 5.0 #plate Khuzait Northern Lamellar Shoulders 6 16 Plate 5.0 #plate Sturgia Green Hood 3 Cloth 0.5 #cloth_unarmoured Vlandia Leather Lamellar Shoulders 4 14 Leather 2.3 #leather Khuzait Western Hood 2 Cloth 0.4 #cloth_unarmoured Vlandia Padded Leather Shoulders 2 12 Cloth 1.4 #cloth Vlandia Stitched Leather Shoulders 8 Leather 1.5 #leather Sturgia Scarf 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Hood 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Scarf 4 Cloth 0.6 #cloth_unarmoured Sturgia Mail Shoulders 2 18 Chainmail 2.7 #chain Sturgia Brass Scale Shoulders 4 18 Plate 2.2 #plate Sturgia Imperial Long Cape 4 16 Plate 3.5 #plate Empire Imperial Padded Shoulders 4 14 Leather 1.6 #leather Empire Woven Leather Shoulders 4 6 Leather 1.6 #leather Empire Imperial Studded Strip Shoulders 8 16 Plate 4.1 #plate Empire Imperial Lamellar Shoulders 10 20 Plate 3.5 #plate Empire Studded Imperial Neckguard 7 14 Plate 3.6 #plate Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0" "Temp:HandArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HandArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HandArmor[] Item Armor Hand Material Weight Modifiers Culture Guarded Padded Vambrace 14 Cloth 0.6 #cloth Aserai Ragged Armwraps 4 Cloth 0.4 #cloth_unarmoured Battania Armwraps 4 Cloth 0.2 #cloth_unarmoured Battania Guarded Armwraps 7 Cloth 0.4 #cloth Battania Rough Tied Bracers 30 Cloth 0.6 #cloth Battania Buttoned Leather Bracers 8 Leather 0.5 #leather Battania Strapped Leather Bracers 5 Leather 0.5 #leather Battania Roughtied Leather Bracers 14 Leather 0.5 #leather Battania Highland Noble Bracers 18 Leather 0.6 #leather Battania Highland Gloves 9 Leather 0.8 #leather Battania Highland Warlord Bracers 25 Plate 1.5 #plate Battania Eastern Wrapped Armguards 5 Cloth 0.3 #cloth Khuzait Eastern Leather Vambraces 12 Leather 0.5 #leather Khuzait Studded Leather Vambraces 11 Leather 0.9 #leather Khuzait Studded Vambraces 10 Leather 0.7 #leather Khuzait Eastern Plated Leather Vambraces 24 Plate 1.7 #plate Khuzait Leather Gloves 9 Leather 0.4 #leather Vlandia Padded Vambrace 9 Cloth 0.1 #cloth Vlandia Mail Mitten 25 Chainmail 1.4 #chain Vlandia Reinforced Mail Mitten 28 Chainmail 1.6 #chain Vlandia Heavy Mail Mittens 30 Chainmail 1.7 #chain Vlandia Reinforced Leather Vambraces 20 Plate 1.0 #plate Vlandia Northern Plated Gloves 26 Plate 1.5 #plate Sturgia Northern Brass Bracers 22 Plate 1.3 #plate Sturgia Woven Leather Bracers 11 Leather 0.8 #leather Empire Padded Mittens 16 Cloth 0.6 #cloth Empire Plated Striped Gauntlets 22 Plate 1.4 #plate Empire Lamellar Plate Gauntlets 32 Plate 1.8 #plate Empire Decorated Imperial Gauntlets 28 Plate 1.5 #plate Empire Lordly Padded Mittens 18 Cloth 1.3 #cloth Empire Reinforced Padded Mittens 18 Cloth 0.9 #cloth Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0" "Temp:HeadArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HeadArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HeadArmor[] Item Armor Material Weight Modifiers Culture Hijab 3 Cloth 0.5 #cloth_unarmoured Aserai Open Head Scarf 5 Cloth 0.6 #cloth_unarmoured Aserai Woven Turban 6 Cloth 0.8 #cloth_unarmoured Aserai Turban 4 Cloth 0.5 #cloth_unarmoured Aserai Southern Cap 8 Cloth 0.4 #cloth_unarmoured Aserai Wrapped Southern Cap 6 Cloth 0.5 #cloth_unarmoured Aserai Southern Rural Headdress 3 Cloth 0.2 #cloth_unarmoured Aserai Southern Tribal Turban 6 Cloth 0.6 #cloth_unarmoured Aserai Brown Hijab 2 Cloth 0.1 #cloth_unarmoured Aserai Desert Headdress 4 Cloth 0.2 #cloth_unarmoured Aserai Female Head Wrap 5 Cloth 0.4 #cloth_unarmoured Aserai Desert Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Southern Half Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Kefiyyeh With Silken Band 2 Cloth 0.1 #cloth_unarmoured Aserai Southern Leather Hood 4 Leather 0.1 #leather Aserai Colored Turban 4 Cloth 0.1 #cloth_unarmoured Aserai Brown Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Roughspun Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Kefiyyeh with Brown Band 2 Cloth 0.1 #cloth_unarmoured Aserai Tied Head Wrapping 8 Cloth 0.5 #cloth_unarmoured Aserai Tight Head Scarf 8 Cloth 0.7 #cloth_unarmoured Aserai Closed Head Scarf 8 Cloth 0.6 #cloth_unarmoured Aserai Open Southern Helmet 16 Plate 1.3 #plate Aserai Closed Southern Helmet 20 Plate 1.4 #plate Aserai Loose Wrapped Southern Helmet 16 Plate 1.2 #plate Aserai Trailed Southern Helmet 21 Plate 1.1 #plate Aserai Southern Helmet With Mail 28 Plate 1.9 #plate Aserai Southern Helmet 14 Plate 1.2 #plate Aserai Pointed Skullcap Over Mail 26 Plate 1.3 #plate Aserai Pointed Skullcap Over Laced Coif 19 Plate 1.2 #plate Aserai Pointed Skullcap Over Cloth Headwrap 20 Plate 1.1 #plate Aserai Pointed Skullcap Over Mail Coif 26 Plate 3.0 #plate Aserai Closed Southern Helmet With Mail 30 Chainmail 3.2 #chain Aserai Emir's Helmet 28 Chainmail 3.0 #chain Aserai Southern Mail Coif 18 Chainmail 3.0 #chain Aserai Pointed Skullcap with Mail 26 Plate 2.8 #plate Aserai Highland Thinhide Coif 10 Leather 0.5 #leather Battania Highland Wrapped Headcloth 4 Cloth 0.2 #cloth_unarmoured Battania Highland Leather Studded Helm 14 Leather 0.5 #leather Battania Highland Hood 6 Cloth 0.5 #cloth_unarmoured Battania Wolf Head 16 Leather 1.3 #leather Battania Highland Fur Helmet 24 Leather 1.3 #leather Battania Bear Head 24 Leather 1.4 #leather Battania Leather Studdedhelm Over Thinhide 16 Leather 1.2 #leather Battania Leather Studdedhelm Over Headcloth 15 Leather 1.1 #leather Battania Roughscale Helmet 34 Plate 3.2 #plate Battania Ridged Highland helm 30 Plate 3.4 #plate Battania Leather Studdedhelm Over Roughscale 18 Leather 3.6 #leather Battania Upturned Fur Cap 14 Leather 0.6 #leather Khuzait Eastern Fur Hood 12 Leather 0.6 #leather Khuzait Peaked Fur Hood 14 Leather 0.7 #leather Khuzait Nomad Cap 4 Cloth 0.3 #cloth_unarmoured Khuzait Decorated Nomad Cap 5 Cloth 0.4 #cloth_unarmoured Khuzait Eastern Cap 14 Cloth 0.3 #cloth_unarmoured Khuzait Eastern Fur Hat 7 Leather 0.5 #leather Khuzait Nomad Padded Hood 4 Cloth 0.4 #cloth_unarmoured Khuzait Plumed Fur Lined Helmet 24 Plate 1.1 #plate Khuzait Nomad Helmet 26 Plate 1.1 #plate Khuzait Plumed Nomad Helmet 28 Plate 1.1 #plate Khuzait Eastern Helmet 26 Plate 1.2 #plate Khuzait Plumed Lamellar Helmet 30 Plate 3.3 #plate Khuzait Spiked Helmet With Facemask 48 Plate 4.5 #plate Khuzait Spiked Helmet 36 Plate 4.5 #plate Khuzait Eastern Vendel Helmet 42 Chainmail 4 #chain Khuzait Padded Coif 7 Cloth 0.2 #cloth Vlandia Padded Half Coif 6 Cloth 0.5 #cloth Vlandia Laced Coif 9 Cloth 0.4 #cloth Vlandia Cloth Headwrap 6 Cloth 0.4 #cloth_unarmoured Vlandia Padded Cap 6 Cloth 0.2 #cloth Vlandia Leather Coif 14 Cloth 0.3 #cloth_unarmoured Vlandia Open Padded Coif 11 Cloth 0.3 #cloth Vlandia Western Scarf 5 Cloth 0.2 #cloth_unarmoured Vlandia Western Head Wrap 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Loose Head Scarf 5 Cloth 0.5 #cloth_unarmoured Vlandia Western Head Scarf 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Head Wrap 2 Cloth 0.1 #cloth_unarmoured Vlandia Western Head Wrapping 4 Cloth 0.05 #cloth_unarmoured Vlandia Cervelliere Over Arming Coif 18 Plate 0.9 #plate Vlandia Kettle Helmet With Leather 23 Plate 1.0 #plate Vlandia Kettle Helmet Over Padded Coif 22 Plate 1.3 #plate Vlandia Kettle Helmet Over Laced Coif 21 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cap 20 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cloth 21 Plate 1.1 #plate Vlandia Kettle Hat Over Padded Coif 23 Plate 1.4 #plate Vlandia Guard's Kettle Over Padded Coif 26 Plate 1.5 #plate Vlandia Guard's Kettle Over Laced Coif 24 Plate 1.4 #plate Vlandia Nasal Helmet Over Padded Coif 16 Plate 1.4 #plate Vlandia Nasal Helmet Over Laced Coif 15 Plate 1.3 #plate Vlandia Nasal Helmet Over Cloth Headwrap 15 Plate 1.1 #plate Vlandia Nasal Helmet Over Padded Cloth 17 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Coif 20 Plate 1.3 #plate Vlandia Segmented Skullcap Over Laced Coif 19 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Cloth 22 Plate 1.1 #plate Vlandia Peaked Helmet Over Laced Coif 27 Plate 1.1 #plate Vlandia Peaked Helmet Over Padded Cloth 28 Plate 1.0 #plate Vlandia Segmented Cervelliere Over Padded Cloth 14 Plate 1.2 #plate Vlandia Cervelliere Over Cloth Headwrap 12 Plate 1.0 #plate Vlandia Cervelliere Over Laced Coif 13 Plate 1.1 #plate Vlandia Cervelliere Over Padded Cap 14 Plate 1.0 #plate Vlandia Nasal Cervelliere Over Padded Coif 18 Plate 1.2 #plate Vlandia Nasal Cervelliere Over Laced Coif 16 Plate 1.1 #plate Vlandia Nasal Cervelliere Over Padded Cap 15 Plate 1.0 #plate Vlandia Padded Leather Cape 11 Plate 1.0 #plate Vlandia Kettle Helmet Over Arming Coif 25 Plate 1.0 #plate Vlandia Peaked Helmet Over Mail Coif 34 Plate 2.7 #plate Vlandia Nasal Cervelliere Over Mail Coif 22 Plate 2.6 #plate Vlandia Guard's Kettle Over Mail Coif 32 Plate 3.2 #plate Vlandia Full Helm Over Arming Coif 40 Plate 3.0 #plate Vlandia Visored Helmet Over Padded Cloth 34 Plate 2.3 #plate Vlandia Visored Helmet Over Padded Coif 35 Plate 2.5 #plate Vlandia Segmented Cevelliere Over Laced Coif 15 Plate 1.3 #plate Vlandia Kettle Hat Over Padded Cloth 24 Plate 1.2 #plate Vlandia Kettle Hat Over Mail Coif 26 Chainmail 2.9 #chain Vlandia Visored Helmet Over Mail Coif 40 Plate 3.6 #plate Vlandia Nasal Helmet Over Mail Coif 22 Plate 2.7 #plate Vlandia Full Helm Over Mail Coif 46 Plate 4.5 #plate Vlandia Full Helm Over Laced Coif 42 Plate 3.5 #plate Vlandia Full Helm Over Cloth Headwrap 41 Plate 3.2 #plate Vlandia Full Helm Over Padded Cap 42 Plate 3.1 #plate Vlandia Full Helm Over Padded Cloth 42 Plate 3.1 #plate Vlandia Segmented Cevelliere Over Mail Coif 24 Plate 3.2 #plate Vlandia Kettle Helmet Over Mail 27 Plate 3.1 #plate Vlandia Nasal Helmet Over Mail 22 Plate 3.1 #plate Vlandia Segmented Skullcap Over Mail Coif 24 Plate 3.5 #plate Vlandia Peaked Helmet Over Mail 34 Plate 2.6 #plate Vlandia Segmented Cevelliere Over Mail 22 Plate 3.3 #plate Vlandia Kettle Helmet With Mail 27 Plate 2.7 #plate Vlandia Northern Style Head Wrap 2 Cloth 0.2 #cloth_unarmoured Sturgia Northern Leather Cap 8 Leather 0.4 #leather Sturgia Northern Cap 10 Leather 0.3 #leather Sturgia Northern Fur Cap 11 Leather 0.5 #leather Sturgia Northern Roughhide Cap 13 Cloth 0.5 #cloth_unarmoured Sturgia Northern Helmet Over Leather 24 Plate 1.4 #plate Sturgia Northern Nasalhelm Over Leather 17 Plate 1.4 #plate Sturgia Sturgia Heavy Cavalry Helmet 26 Plate 2.8 #plate Sturgia Northern Nasal Helmet 14 Plate 1.8 #plate Sturgia Spangenhelm With Leather 20 Plate 1.2 #plate Sturgia Nasal Helmet With Leather 16 Plate 1.2 #plate Sturgia Nasal Helmet With Mail 22 Plate 1.5 #plate Sturgia Spangenhelm With Padded Cloth 18 Plate 1.3 #plate Sturgia Northern Visored Helmet 42 Chainmail 4.2 #chain Sturgia Northern Visored Cap 34 Chainmail 4.1 #chain Sturgia Northern Decorated Visored Helmet 40 Chainmail 4.2 #chain Sturgia Northern Closed Helmet 42 Chainmail 4.1 #chain Sturgia Northern Closed Helmet Over Mail 44 Chainmail 4.4 #chain Sturgia Northern Warlord Helmet Over Full Mail 48 Chainmail 4.3 #chain Sturgia Northern Warlord Helmet 44 Plate 3.6 #plate Sturgia Nasalhelm Over Mail 22 Plate 1.8 #plate Sturgia Goggled Helmet Over Mail 26 Plate 1.8 #plate Sturgia Northern Warlord Helmet Over Mail 47 Plate 1.9 #plate Sturgia Northern Goggled Helmet 20 Plate 1.8 #plate Sturgia Northern Helmet Closed 41 Plate 1.8 #plate Sturgia Northern Open Helmet 35 Plate 1.8 #plate Sturgia Northern Helmet 31 Plate 1.8 #plate Sturgia Northern Open Helmet 36 Plate 1.8 #plate Sturgia Northern Closed Helmet 45 Plate 3 #plate Sturgia Imperial Padded Coif 12 Cloth 0.5 #cloth Empire Laced Cloth Coif 8 Cloth 0.4 #cloth_unarmoured Empire Imperial Leather Coif 14 Leather 0.3 #leather Empire Imperial Cloth Coif 12 Cloth 0.2 #cloth_unarmoured Empire Leather Cap 12 Leather 0.4 #leather Empire Tall Helmet 28 Plate 1.8 #plate Empire Imperial Mail Coif 18 Chainmail 1.7 #chain Empire Imperial Nasal Helm 25 Plate 2.2 #plate Empire Bronze Nasalhelm Over Imperial Leather 34 Plate 1.9 #plate Empire Bronze Feathered Spangenhelm Over Leather 36 Plate 1.7 #plate Empire Bronze Roundkettle 24 Plate 1.8 #plate Empire Roundkettle Over Imperial Padding 22 Plate 1.4 #plate Empire Roundkettle Over Laced Cloth 18 Plate 1.3 #plate Empire Roundkettle Over Imperial Leather 25 Plate 1.3 #plate Empire Bronze Roundkettle Over Imperial Leather 34 Plate 1.4 #plate Empire Roundkettle Over Imperial Cloth 23 Plate 1.2 #plate Empire Spiked Kettle Over Imperial Padding 17 Plate 1.5 #plate Empire Imperial Open Mail Coif 14 Chainmail 1.5 #chain Empire Mail Coif 14 Chainmail 1.7 #chain Empire Open Mail Coif 13 Chainmail 1.6 #chain Empire Iron Roundkettle Over Imperial Leather 25 Plate 3.1 #plate Empire empire_crown 26 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Mail 40 Plate 3.6 #plate Empire Iron Nasalhelm Over Imperial Coif 34 Plate 4.1 #plate Empire Bronze Nasalhelm Over Imperial Mail 38 Plate 3.7 #plate Empire Iron Nasalhelm Over Imperial Mail 39 Plate 3.9 #plate Empire Iron Feathered Spangenhelm 30 Plate 3.2 #plate Empire Feathered Spangenhelm Over Imperial Coif 32 Plate 3.1 #plate Empire Bronze Feathered Spangenhelm Over Mail 40 Plate 3.4 #plate Empire Iron Feathered Spangenhelm Over Mail 40 Plate 3.3 #plate Empire Roundkettle Over Imperial Mail 28 Plate 3.3 #plate Empire Helmet With Faceguard 30 Plate 3.5 #plate Empire Heavy Nasalhelm Over Imperial Padding 30 Plate 3.2 #plate Empire Heavy Nasalhelm Over Laced Cloth 29 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Leather 32 Plate 3.0 #plate Empire Iron Feathered Spangenhelm Over Leather 35 Plate 2.8 #plate Empire Bronze Roundkettle Over Imperial Mail 27 Plate 3.4 #plate Empire Iron Roundkettle Over Imperial Mail 28 Plate 3.6 #plate Empire Spiked Kettle Over Imperial Mail 27 Plate 3.6 #plate Empire Iron Spiked Kettle Over Mail 26 Plate 3.8 #plate Empire Iron Nasalhelm Over Imperial Padding 27 Plate 3.4 #plate Empire Iron Nasalhelm Over Imperial Cloth 26 Plate 3.2 #plate Empire Plumed Helmet 32 Plate 2.9 #plate Empire Rough Padded Cap 12 Plate 2.5 #plate Looters Hide Cap 12 Plate 2.5 #plate Looters Merchant's Hat 2 Leather 0.1 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0" "Temp:LegArmorBannerlord","These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 LegArmor 2 Modifiers 2.1 leather 2.2 cloth_unarmoured 2.3 chain 2.4 plate LegArmor[] Item Armor Leg Material Weight Modifiers Culture Southern Moccasins 2 Cloth 0.5 #cloth_unarmoured Aserai Wrapped Shoes 17 Cloth 0.8 #cloth_unarmoured Aserai Highland Leg Wrappings 14 Cloth 1.0 #cloth_unarmoured Battania Rough Tied Boots 14 Leather 0.9 #leather Battania Highland Leather Boots 16 Leather 1.0 #leather Battania Woodland Boots 12 Leather 1.0 #leather Battania Highland Fur Boots 19 Leather 1.5 #leather Battania Ragged Boots 8 Cloth 0.8 #cloth_unarmoured Battania Highland Boots 10 Leather 1.0 #leather Battania Wrapped Leather Boots 17 Leather 1.0 #leather Battania Belted Leather Boots 13 Leather 1.1 #leather Battania Turndown Leather Boots 9 Leather 0.9 #leather Battania Highland Warlord Boots 26 Plate 2.6 #plate Battania Eastern Leather Boots 13 Leather 1.1 #leather Khuzait Eastern Curved Boots 12 Leather 0.9 #leather Khuzait Woven Leather Boots 14 Leather 0.7 #leather Khuzait Eastern Steppe Leather Boots 13 Leather 0.8 #leather Khuzait Reinforced Suede Boots 20 Leather 1.0 #leather Khuzait Eastern Leather Boots 14 Leather 0.8 #leather Khuzait Strapped Shoes 4 Cloth 0.7 #cloth_unarmoured Vlandia Leather Cavalier Boots 16 Leather 0.9 #leather Vlandia Mail Cavalier Boots 23 Chainmail 1.8 #chain Vlandia Mail Chausses 22 Chainmail 2.9 #chain Sturgia Strapped Mail Chausses 23 Chainmail 3.0 #chain Sturgia Northern Plated Boots 30 Plate 2.9 #plate Sturgia Lady's Shoes 2 Cloth 0.6 #cloth_unarmoured Empire Fine Town Boots 4 Leather 0.5 #leather Empire Folded Town Boots 8 Leather 1.0 #leather Empire Leather Shoes 3 Leather 0.7 #leather Empire Imperial Horseman Boots 12 Leather 0.8 #leather Empire Strapped Leather Boots 14 Cloth 0.9 #cloth_unarmoured Empire Splint Boots 22 Plate 2.7 #plate Empire Decorated Imperial Boots 24 Plate 2.3 #plate Empire Lamellar Plate Boots 32 Plate 3.5 #plate Empire Modifiers[] leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0" "Teramma Castle","Teramma Castle Settlement Information Type Town Kingdom Sarranid Sultanate Villages Shibal Zumr Sieges with... Siege Tower Port No World Map WarbandTeramma CastleShibal ZumrTemplate:World Map/Warband Teramma Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Teramma Castle lies west of Durquba on the peak of a tall desert hill. Its village is Shibal Zumr, which is within a small cluster of trees to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Teramma Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Tevarin Castle","Tevarin Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Iyindah Balanli Sieges with... Ladders Port No World Map Mount&BladeTevarin CastleIyindahTemplate:World Map/Mount&BladeWarbandTevarin CastleBalanliTemplate:World Map/Warband Tevarin Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tevarin Castle lies southwest of Uxkhal at the base of the mountain pass that connects to the steppelands of the Khergit Khanate. Its village is Iyindah which is to the north, next to Uxkhal. Warband[] Tevarin Castle lies northwest of Praven. It is on the very tip of the coastal outcropping of Swadia’s west side, overlooking the encompassing ocean. It is the westernmost castle on the map. Facing the Castle's east wall is a ruined Mill and a Catapult Its village is Balanli which is nearby to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tevarin Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Laying siege to Tevarin Castle can be daunting at times as the field you need to cross to get to the ladder faces a long wall which will inevitably be filled with archers, putting you under constant suppression. The castle is built on a steep slope, so any attacker who manages to move to the right hand side of the fortress past ranged attackers in the battlements, can use arrows more effectively, as the elevation of the hill negates the advantage of wall height. An attacker will lose far fewer men when assaulting this castle in such a manner. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "The Last Days of the Third Age","The Last Days of the Third Age Version Mount&Blade 1.011 and Warband Type Single Player Links Download pageSteam WorkshopDiscordTwitter feedOriginal forumModDB profileTrello to-do list The Last Days of the Third Age is a module for the original Mount&Blade— later ported to Warband— set in J.R.R. Tolkien's Middle-earth, the fantasy setting of The Lord of the Rings novels. The mod lets the player participate as a soldier on either side of the War of the Ring as a man, Elf, Dwarf, Orc, Uruk, or Isengard Uruk-hai. Players can fight against the dark lord Sauron as member of one of several good-aligned factions, or they can join the forces of Sauron or the wizard Saruman as an Orc or evil human. The developers based the module upon the text of J.R.R. Tolkien's The Lord of the Rings. The appearances, the music, and the story are also based on J.R.R. Tolkien and not on Peter Jackson's Lord of the Rings film trilogy, though some inspiration from the films was taken for aspects of the module. Contents 1 Features 1.1 Races and factions 1.2 Currency 1.3 Setting 1.4 Combat 1.5 Music 1.6 Items and Equipment 1.7 Glitches 2 Reviews 3 Trailer Features[] The Last Days features a number of noteworthy changes to character creation and game mechanics from the standard Mount&Blade game. Races and factions[] Players can fill the role of the pillaging orc in TLD. At game start, the player can choose to fight for ""The Dawn of a New Era"" (good) or ""The Twilight of Man"" (evil). From there, the player can choose his or her race and homeland. Each of those choices brings different starting equipment as well as an alignment with one of the game's 19 factions. For instance, a player could choose to be a man from the fortress city of Minas Tirith, an orc in the service of Saruman, a dwarf from the Iron Hills, or any of several other race and homeland combinations. Also, there are unique faces and skins for every faction and you can't make an orc look like an elf or vice versa. Each choice at character creation brings with it some benefits and drawbacks. The developers state that, by design, the factions are not balanced. According to the manual for TLD, ""Some factions provide excellent soldiers, but in small numbers. Some have weak troops, but you can hire many. Smaller orcs can't wear armors designed for big guys, but can ride some beasts instead. Dwarves have exceptional gear, but can't ride mounts."" These elements allow for very different playing experiences depending on a character's race and faction. Quest givers in each faction also take their inspiration from the novels, including major characters such as Elrond of Rivendell or King Theoden of Rohan to minor characters like Gothmog the orc or the dwarven King Dain Ironfoot. Currency[] A player kneels before King Theoden of Rohan. There is no monetary currency in TLD. Instead, the module uses a system called ""resource points,"" which reflect a player's reputation and influence within a faction. Players earn resource points and influence within a faction by completing quests and winning battles within a faction's geographical region. One important difference between the economy in TLD and in the original Mount&Blade is that a player's resource points in one faction do not carry over to other factions. Thus, a player who has 5,000 resource points accumulated by doing quests for the Gondor faction may find that he only has 50 resource points to spend if he tries to purchase items from vendors in the kingdom of Rohan. Influence points are another form of currency. These points can be used to gain special items from faction leaders. These are gained by doing missions for commanders or the elders/guild leaders of the cities. These are needed to get special items from the faction leaders, to get other smaller NPC squads or even the other commanders to follow you, and to recruit heroes. Setting[] The overland map features custom icons inspired by Middle-earth lore. Fans of The Lord of the Rings novels and films will appreciate the attention to detail the TLD developers put into recreating Middle-earth in Mount&Blade. The overland map is limited to areas of Middle-earth east of the Misty Mountains, but recreates the setting with unique icons for important locations such as Minas Tirith, Isengard, or Edoras. The module also renders many famous and important locations from the novels in great detail, offering a number of unique villages and towns to explore. For instance, players can see the White Tree of Gondor in the highest level of Minas Tirith, stand in the shadow of the Black Gate of Mordor, or walk the bridges in the tree city of Caras Galadhon, to name a few. Hidden locations on the overland map (and their accompanying walkaround maps) can be made available through conversations with citizens in towns and cities. Combat[] Fighting in TLD is similar to the original Mount&Blade with a few exceptions. The first difference the player will notice is that troops are stationary at the beginning of a battle and will wait on the player's orders to attack. A second difference is that, rather than earning gear from fallen foes after a battle, players earn metal scraps of varying quality, which can then be sold to faction vendors for resource points. A major change from the standard Mount&Blade mechanics is that players cannot initiate a siege on their own; rather, they can only participate when a faction leader decides to assault an enemy city or encampment. When players begin the module, the War of the Ring has not yet begun. Once the player is notified the war has started, however, the war looms large over each battle. The module monitors and reports when a faction grows stronger or weaker through its military encounters. This makes it possible to ""win"" The Last Days module. When a faction reaches its lowest status, enemy leaders can decide to storm its capital and defeat that faction completely. Music[] TLD features a stunning orchestral soundtrack of approx 180min written by Composer Vladan (Pagan) Zivanovic. A mod achievement in its own right. The score ranges from epic to ambient in a music system which is greatly evolved over Mount&Blade's. The score will follow the player across the map as they move from one region to another, from map to town, or from map to battle. Changing as you play, in a very natural fashion. Each region and its settlements have their own music dependant on its history or inhabitants and several scenes (Erebor for example) draw the player into Middle-Earth like very few games achieve. When the beautiful score merges with lovingly crafted scenes, TLD is at its finest, and players will find themselves simply viewing the world as often as running around and fighting in it. Items and Equipment[] The White Tree of Gondor adorns many of that faction's items. The Last Days features a high number of custom armors and items which further draw the player into the world of Middle-earth. Saruman's orcs will bear his symbol of the White Hand, while the soldiers of Gondor wear the icon of the White Tree. These items are typically available from faction vendors and provide distinct appearance options to each faction. Items also draw their inspiration from Tolkien's writings, such as having orc characters begin the game with ""maggoty bread"" as a foodstuff. Other unique items from the novels can be obtained by earning influence within the various factions. By default, TLD does not permit so-called ""cross-dressing"" to stay true to Lord of the Rings lore. In Tolkien's writings, an elven warrior would never don orcish armor or wield orcish weapons. Glitches[] Orcs can riot in any city, but supporters of rebellion will be defeated every time if player doesn't interfere. In the Troll Cave, You can find a troll that will tell the player something about the mod and the game and will always end her speech with TROLOLOL. In a far corner of the map (where the player cannot reach without cheating), there is a city called Barad'dur which represents Sauron. This city is bugged. If player reaches here, will speak with himself An elephant can be buy in the Cheatmenu (Find an item menu) but it requires 255 rider skill Reviews[] The Last Days has been extremely well received by the community, earning a 9.6/10 rating from respondents on Mod Database . PC Gamer also featured a short article on The Last Days module in November 2011. PC Gamer noted the ambition and attention to detail the developers put into the mod, saying TLD ""looks amazing"" and features ""top notch custom armour sets."" Trailer[] The Last Days of the Third Age Trailer (HD) The Last Days of the Third Age Trailer" "The Red Wars","The Red Wars is a mod for Mount&Blade: Warband 1.172. Its current version is 1.90. Contents 1 Summary 2 Factions 3 Features 4 Links Summary [] In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare. Factions[] Swazi Reich United Federation of The Vaegirs People's Republic of The Khergit Republic of The Nords Rhodokian Nationalist Workers Union Sarranid Islamic Confederation Kingdom of Helvetia Confederate States of Balion New Albion Republica Socialista de San Gevera Features[] Calradia in the 20th century. Four additional factions. Firearms including pistols, assault rifles, sniper rifles, and machine guns. Explosives such as stick grenades. Trains, pay a fee to transport your army from one town to another. Links[] ModDB" "Thiaderd","Thiaderd when encountered Thiaderd is a character shortly involved in the storyline of Viking Conquest. In the story, he has started a Friesian rebellion to overthrow their Danish masters so that Friese can be an independent nation. Jarl Hrodulf Haraldsson sends you to kill him and put an end to the rebellion. You can choose to talk to him beforehand; however, Reginhard, one of his former subjects, will try to talk to him as well which will anger Thiaderd and cause the rebels to attack you. The reason for this is that Reginhard used to be a rebel but betrayed them to Jarl Hrodulf Haraldsson, which ultimately led to the torture by blood eagle and death of Thiaderd's brother. After his death, along with his army, the player decides what to do with the families of the rebels. Reginhard shows great remorse for killing them, stating that they were good people and that this all wouldn't have happened if he hadn't betrayed them." "Thomund","Thomund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings SilvindLasand Thomund is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Silvind and Lasand. Trivia[] He is apparently a formidable warrior as, by default, he is the champion with the most tournament wins at the arena leaderboard." "Thorunn Ketilsdottir","Thorunn Ketilsdottir Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Thorunn Ketilsdottir is a noblewoman initially of the Kingdom of Northvegr. She is 18 years old. Family[] Parents: Hersir Ketill Bjornsson, Yngvild Siblings: Hersir Bjorn Ketilsson Husband: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Throwing Axe","Throwing Axes are a one of the thrown weapons available in the Mount&Blade series. They come in three different sizes: Light, ""Regular"", and Heavy. Heavy Throwing Axes are one of the ranged weapons carried by Nord Huscarls. The Huscarls carry five at a time and can take down unsuspecting enemies and even horses in a single hit. In multiplayer, throwing axes are among the most disruptive projectiles when thrown into groups of melee combatants thanks to the characteristic loud whoosh they make as they pass as well as their reputation for dealing heavy damage to anyone they hit. On the other hand, throwing axes have an unusually tall hitbox when compared to other projectiles but also the highest melee damage when compared to the best swords. So they can be used to shoot at the last moment, when the enemy has already prepared to strike, and then immediately switch to melee - the third hit is never required. A notable weakness of throwing axes is in dealing with fleeing enemies, particularly cavalry, as their low projectile speed coupled with the speed of their target can result in unimpressive damage against lightly armored foes and at worst completely nonexistent damage to moderately or heavily armored enemies. Stats[] Weapon Stack Amount Power Throw Throw Damage Swing Attack Speed Missile Speed Weight Price Modifiers Light Throwing Axes 4 2 35(cut) 26(cut) 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) 29(cut) 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) 32(cut) 97 18 5.0 620 Large BagBalancedBent" "Throwing Axes","Throwing Axes have an unusually tall hit area compared to other projectiles. Like all types of throwing axes, they have a low velocity, limiting their range and reducing damage slightly. Warband Mount&Blade See Also Thrown Weapons (List) One-handed Weapons (List) Weapons (List)" "Throwing Axes/Warband","Throwing Axes Throwing AxesThrown/One-handed(4 / 4)Base value: 490 denarsWeight: 5.0Ranged: 39cSpeed rating: 98One-handedSwing: 29cSpeed rating: 98Requires Power Throw: 3Warband" "Throwing Daggers","Warband Mount&Blade See Also Thrown Weapons (List) Weapons (List)" "Throwing Daggers/Warband","Throwing Daggers Throwing Daggers(13 / 13)Base value: 193 denarsWeight: 2.5Damage: 25cSpeed rating: 110Warband" "Throwing Knives","Warband Mount&Blade See Also Thrown Weapons (List) Weapons (List)" "Throwing Knives/Warband","Throwing Knives Throwing Knives(14 / 14)Base value: 76 denarsWeight: 2.5Damage: 19cSpeed rating: 121Warband" "Throwing Spears","Warband See Also Thrown Weapons (List) Polearms (List) Weapons (List)" "Throwing Spears/Warband","Throwing Spears Throwing SpearsThrown/Polearm(4 / 4)Base value: 525 denarsWeight: 3.0Ranged: 44pSpeed rating: 87PolearmSwing: 18cThrust: 23pSpeed rating: 91Requires Power Throw: 2Warband" "Thrown weapons","Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticle does not expand over time compared to bows. Like them, they get their damage augmented by a skill, specifically Power Throw. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements, but they are also some of the fastest ranged weapons at short range. Some thrown weapons also tumble as they travel through the air, increasing their vertical profile and making it easier to hit targets. Thrown weapons suffer from very low ammunition counts and can be quite expensive but offer excellent damage. The weapons are munitions themselves and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. Those that can be retrieved are picked up by interacting with the weapon, with the location being dependent on the weapon. Axes, knives, and daggers are picked up from the head or tip of the weapon, where the blade is, while most javelins and spears can be picked up anywhere along the shaft. All thrown weapons are single-handed, so they may be used with a shield and on horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. When used with a shield, readying the weapon to be thrown places the shield in front of its user, albeit at an angle that makes it less likely to block incoming projectiles. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left. Something to remember when throwing in first person is that your camera is locked to your character's head. Because of how much your character's body moves when throwing, your aim will be thrown off slightly to the left and below where you were aiming when you started the throw. When the ""Toggle Weapon Mode"" key (""X"" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless in melee while throwing axes are only slightly behind normal one handed axes because of slightly shorter reach. List of Thrown Weapons[] ▼ Show/Hide Thrown weapons ▼ Weapon Stack Amount Power Throw Throw Damage Attack Damage Attack Speed Missile Speed Weight Price Modifiers Stones 18 - 11(blunt) - 97 30 4.0 1 Large Bag Throwing Knives 14 - 19(cut) - 121 25 3.5 76 Large BagBalancedHeavyBent Throwing Daggers 13 - 25(cut) - 110 24 3.5 193 Large BagBalancedHeavyBent Darts 7 1 22(pierce) - 95 28 5.0 155 Large BagBalancedHeavyBent War Darts 7 1 25(pierce) - 93 27 5.0 285 Large BagBalancedHeavyBent Javelins 5 1 34(pierce) SWING12(cut)THRUST14(pierce) SWING91THRUST95 25 5.0 300 Large BagBalancedHeavyBent Throwing Spears 4 2 44(pierce) SWING18(cut)THRUST23(pierce) SWING87THRUST91 22 4.0 525 Large BagBalancedHeavyBent Jarids 4 2 45(pierce) SWING16(cut)THRUST20(pierce) SWING89THRUST93 24 4.0 560 Large BagBalancedHeavyBent Light Throwing Axes 4 2 35(cut) SWING26(cut)THRUSTNone 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) SWING29(cut)THRUSTNone 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) SWING32(cut)THRUSTNone 97 18 5.0 620 Large BagBalancedBent ▲ Show/Hide Thrown weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Thrusting Sword","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Tigrit","Tigrit Official Information Faction Khuzait Leader Hurunag Beg Fiefs AkkalatAkiser Castle Tier ? Wealth ? The Tigrit are a clan of the Khuzait led by Hurunag Beg. Members[] Hurunag (leader) Chambui Unagen Suran Mehir Settlements[] Towns Akkalat Castles Akiser Castle Villages Karakalat Tismil Akiser Kamshar Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Tihr","Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Tilbaut Castle","Tilbaut Castle Settlement Information Type Castle Kingdom VaegirsSwadia Villages MechinTadsamesh Sieges with... Ladders Port No World Map Mount&BladeTilbaut CastleMechinTemplate:World Map/Mount&BladeWarbandTilbaut CastleTadsameshTemplate:World Map/Warband Tilbaut Castle is a castle featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tilbaut Castle belongs to the Kingdom of Vaegirs. It lies west of Reyvadin on top of a mountainous rise near the river that seperates the Vaegirs from the Kingdom of Nords. Its village is Mechin which is to the south, at the base of the mountains. Warband[] Tilbaut Castle belongs to the Kingdom of Swadia. It lies northeast of Dhirim. It is on the border with the Kingdom of Vaegirs. Its village is Tadsamesh which is nearby to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tilbaut Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] Tilbaut Castle is the only castle to have switched initial ownership between Mount&Blade and Warband. A comment in the source suggests Tilbaut Castle was supposed to be stolen territory held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Tilimsal","Tilimsal Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Shariz World Map WarbandTilimsalSharizTemplate:World Map/Warband Tilimsal is a village of the Sarranid Sultanate and is initially owned by Emir Tilimsan. Its fortification is Shariz. Layout[] Player Elder Fugitive The Village Elder is located in front of a warehouse on the right side of the village from where the player enters, next to a couple stools. Tilimsal is located on mostly flat terrain, with an abundance of palm trees. It has a total of six structures as well as a tent. There are two fields here, both growing wheat. A horse-driving mill sits at the top of a small rise and there are two separate horse stations with coursers and hunters standing at water troughs. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing under a tree behind the tent covering. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Tirby","Tirby Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Tirby is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Silver Ore. Tirby sits in the cold misty waters that lie off of the Ebor peninsula. The low-lying lands on the northern side of the Ebor are suited to the growing of flax. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Tirby Castle","Tirby Castle Settlement Information Type Castle Kingdom Vlandia Villages Tirby and Sirindac Tirby Castle is a castle in Vlandia owned by the baron, Ospir of the House dey Gunric. The villages of Tirby and Sirindac are both bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Tirida Noyan","Tirida Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tirida Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Asugan Noyan, Lady Chedina Siblings: Lady Kefra Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tirida Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Guard Helmet Body Tribal Warrior Outfit, Khergit Elite Armor Hand Leather Gloves Foot Hide Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 120 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Two Handed Sabre, Lance Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Tismil","For the village in Warband, see Tismirr. Tismil Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Tismil is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Sheep. Description[] Tismil sits on the Ozu river, which drains the southern end of the Devseg plateau. The people of this land are sheep-herders, who have thrived under Khuzait overlordship as the khans keep nomadic raiders at bay.[1] References[] ↑ Encyclopedia Calradia, entry ""Tismil"" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Tismirr","Tismirr Settlement Information Type Village Kingdom KhergitVaegir Fortification Sungetche CastleKhudan World Map Mount&BladeTismirrSungetche CastleTemplate:World Map/Mount&BladeWarbandTismirrKhudanTemplate:World Map/Warband Tismirr is a village initially owned by the Khergit Khanate in the original Mount&Blade and the Kingdom of Vaegirs in Warband. Layout[] Player Elder Fugitive The Village Elder is located through the village and up the hill, standing directly in front of the large building next to a woodpile. Tismirr is located on uneven land with many low hills and valleys spotted with tall pine trees. It has a total of eight structures within the village, one of which is positioned quite some distance apart from the rest, down a slope. There are signs of a couple fields here, though they are buried in snow and not currently growing anything. There are also several covered areas throughout the village that appear to be for holding horses. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building set apart from the main village. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Tonju Noyan","Tonju Noyan Appears in Official Information Faction Khergit Khanate Title Noyan Fiefs Ichamur Culture Khergit Personality Martial Character Background Spouse Lady Mahraz Children Hugu NoyanLady Ayasu Tonju Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is also the lord of Ichamur at the beginning of the game, and will often give the player quests to destroy steppe bandit lairs. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tonju Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets, Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Two Handed Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Gallery[] Tonju Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Tools","Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Torch","Torches are one-handed weapons that are only obtainable using cheats or editing. Their item icon looks like the club or cudgel, but is slightly larger. When equipped on the field, they have a constant flame effect rising from the end, but are otherwise very low resolution objects. Stats[] Weapon Str Speed Reach Swing Thrust Weight True Value Torch - 95 95 11b - 2.5 11" "Tosdhar","Tosdhar Settlement Information Type Village Kingdom Swadia Fortification PravenDerchios Castle World Map Mount&BladeTosdharPravenTemplate:World Map/Mount&BladeWarbandTosdharDerchios CastleTemplate:World Map/Warband Tosdhar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the first building on the left from where the player starts, standing on a porch next some barrels and stools. Tosdhar is built in hilly terrain with abundant tree cover. It has a total of five structures, one including a tall tower. There are four fields here growing apples, cabbages, grapes, squash, wheat, and two different kinds of small shrubs. Raw meat and dried meat can be found hanging in a storage shed along with baskets of fruit and cabbages. There are multiple outdoor ovens which might be used to bake bread, though no loaves are visible here. There is a single animal pelt decorating the side of one wall. There are a couple of wagons here, but a very large number of spare wheels scattered throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found next to the structure farthest to the right from where the player starts, wedged in a corner between the house and haymow. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Tournaments","This article is a disambiguation page for Tournaments The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tournaments may refer to: Tournaments (classic) — Tournaments in Mount&Blade and Mount&Blade: Warband Tournaments (Bannerlord) — Tournaments in Mount&Blade II: Bannerlord" "Tournaments (Bannerlord)","For tournaments in Mount&Blade or Warband, see Tournaments (classic). Tournaments are an optional feature in Mount&Blade II: Bannerlord that allows the player to fight in an arena at a chance to win prizes. Contents 1 Betting 2 Strategy 3 Prizes 3.1 Helms 3.2 Capes 3.3 Body Armor 3.4 Gloves 3.5 Boots 3.6 Mounts 3.7 1-Handed Weapons 3.8 2-Handed Weapons 3.9 Banners Betting[] Just before each tournament round, the player may place a bet, up to 150 denars (300 denars if they take the appropriate Roguery perk, Deep Pockets). The amount the player will earn if they win the tournament is shown just below. Bear in mind, that profit only applies to that bet and only that bet; any bets in future rounds will feature a lower potential profit, as the odds against the player winning have gone down. As the player's standing in the global leaderboard goes up, the odds against them are permanently lower, meaning that they will experience diminishing returns in their betting profits if they win tournaments too often (not giving other participants the chance to earn more wins and decrease the player's relative standing). Once the player is leading the pack, they can ultimately only earn only 160 denars per tournament. Of course, the most lucrative aspect is always the tournament prize, regardless of betting, so at the end of the day, winning every possible tournament is still very profitable in absolute terms. Strategy[] There are some mechanics that one should be aware of, especially when focusing on tournaments as part of their character development and economy. A moment before joining the Tournament, a brief notification will tell you about how many ""Lords with renowned fighting skills"" are going to participate in the Tournament. This will determine the quality of the prize. ""Renowned fighting skills"" is determined by minimum 100 point skills in either one-handed or two handed weapons proficiency. So make sure to train your companions/spouse/ any clan members in those skill to yield better prize. The betting odds are calculated based on the player's standing in the global arena leaderboard (this can be checked at any Arena Master). The higher the player character goes on this list, the far less favorable the odds are from a betting perspective (i.e. any character at the top of the leaderboard can be expected to win most tournaments). These can still vary however, if the player is pitted against other heroes that are also very high on the leaderboard. Whomever progresses to the next tournament round is determined simply by what order in which their team was eliminated. The first and second teams to be eliminated will never make it to the next round. This will be important for some niche strategies (see below). First priority for participation goes to any warrior nobles (as opposed to courtiers such as dependents and certain ladies) currently in-town. Second comes all other heroes in-town (including companions in your party and those waiting to be hired). Normal troops (pulled randomly from the Town's garrison) fill in the remaining roster to a total of 16 participants. It is worth remembering that any heroes in the player's party often receive a percentage damage reduction from not only enemy attacks, but also from the player themselves and each other. This is because the game's difficulty settings by default reduce incoming damage to the player by 75 percent and friendly units by 50 percent. This means that companions and other clan members are often harder to kill on principle (unless the player has changed the difficulty to reduce the damage handicap to 0 percent) above and beyond being well-armored on average (assuming the player outfits them optimally). Because of this advantage, friendly heroes will often tend to survive into the later rounds. And while fights with them are more tedious, it does mean that the player stands a better chance of taking the Ridgedultimate prize (see below). On the other hand, if the player is frequently annoyed by having to deal with their nearly invincible allies, they can make a point of eliminating their team early in the first round to ensure that companions and fellow clan members are quickly eliminated from the rest of the tournament. The ultimate prize is always awarded to the winner of the tournament. However, if the tournament champion is a companion under arms, the prize is automatically handed over to the player instead. This can be exploited to allow the player to intentionally throw matches, either of their own volition or in relation to the quest Betting Fraud, but still take home the most valuable prize. Especially once the player is leading seven or more experienced, well-equipped companions, it actually becomes rather likely that most tournaments will favor the player taking the ultimate prize, even if they go down in the first round. Prizes[] Once you have visited an arena in any town, you will be able to to compete in tournaments. When the player competes at lower levels, the prizes will reflect this and become progressively better as the player competes at a higher level. The value of the prize gear is very volatile. For example, some of the helmets or swords can be sold for around 1000 denars, whereas some of the mounts can be sold for up to 17000 denars. The prizes are set when the player looks at them, so saving before looking at the prizes would allow you to reroll them by reloading the save. Below are a list of prizes for winning a tournament. Helms[] Name Tier Head Armor Closed Warlord Helm 6 53 Spiked Helmet with Facemask 6 51 Heavy Nasalhelm over Mail 6 51 Warlord Helmet with Cheek Guards 6 47 Crowned Helmet 6 46 Ridged Helm 6 46 Wrapped Helmet with Mail Coif 6 46 Full Helm over Laced Coif 6 45 Plumed Nomad Helmet 4 32 Roundkettle over Cloth 4 28 Spiked Kettle over Mail 3 27 Helmet with Open Turban 3 26 Feathered Spangenhelm 3 26 Segmented Cervelliere over Mail 3 26 Helmet with Faceguard 3 25 Plumed Fur Lined Helmet 3 24 Nasalhelm over Leather 3 23 Capes[] Name Tier BodyArmor ArmArmor Heavy Warlord Pauldrons 5 20 10 Neckguard with Bronze Plate Pauldrons 3 8 11 Legionary Reinforced Studded Harness 3 6 11 Bronze Scale Shoulder Guards 3 9 8 Legionary Cape 2 7 9 Bronze Pauldrons with Neck Guard 2 5 9 Body Armor[] Name Tier BodyArmor ArmArmor LegArmor White Tabard over Mail Hauberk 5 34 12 12 Southern Decorated Chain Mail 5 27 13 13 Highland Mail Shirt 3 23 4 4 Gloves[] Name Tier Arm Armor Bronze Bracers 3 23 Plated Striped Vambraces 3 22 Decorated Imperial Gauntlets 3 20 Reinforced Padded Mittens 3 18 Boots[] Name Tier Armor Splint Boots 3 22 Decorated Plate Boots 3 20 Mounts[] Name Tier Riding Charge Speed Maneuver Health Wadar Hotblood 6 95 24 68 78 230 Asaligat 6 90 24 63 82 245 Royal Destrier 6 80 36 52 73 270 Tyal Horse 6 80 31 56 76 250 Cossian 6 90 31 62 71 230 Battanian Thoroughbred 5 80 26 55 72 320 Husnphree 4 65 28 48 69 290 1-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bamboo Axe 4 Axe 84 79 - - 73 83 1.21 Dawnbreaker 4 Sword 84 72 87 42 98 87 1.9 Scalpel 4 Sword 82 73 90 36 120 84 1.5 Tyrhung 4 Sword 85 71 87 41 96 89 2.0 Winds Fury 4 Sword 87 76 90 38 107 87 1.6 Judgement 3 Mace 94 52 - - 57 100 1.83 Knight's Fall 3 Mace 95 50 - - 50 90 1.9 Bone Crusher 4 Mace 97 55 - - 71 97 1.49 Militia Pernach 4 Mace 101 54 - - 51 107 1.76 The Ambassador 4 Sword 81 77 89 38 114 83 1.69 Spatha 4 Sword 91 64 92 45 103 92 1.41 2-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Black Heart 5 2H Axe 77 123 - - 119 70 1.6 Early Retirement 6 2H Sword 86 74 93 44 115 86 1.3 Cataphract Lance 4 2H Polearm - - 88 42 246 51 2.04 Banners[] Name Effect Amount Banner of Steel Shields Decreased Taken Shield Damage 30% Standard of Wrath Increased Melee Damage 15% Standard of Discipline Decreased Morale Shock 30% Marksman's Flag Increased Ranged Damage 8% Horse Bane Flag Increase Damage Against Mounted Troops 10% Pike Wall Banner Increase Damage Against Mounted Troops 10% Banner of the Knight Increased Charge Damage 30% Banner of Dust Devils Increased Troop Movement Speed 30% Strider's Flag Increased Troop Movement Speed 30% Testudo Standard Decreased Taken Ranged Attack Damage 15% Banner of Sultan's Eagle Decreased Ranged Accuracy Penalty 8% Tug of the Whistling Arrow Decreased Ranged Accuracy Penalty 8% Tug of the Endless Steppe Increased Mount Movement Speed 10% Locked Shields Banner Decreased Taken Ranged Attack Damage 15% Steel Banner Decreased Taken Melee Attack Damage 15% Iron Banner Decreased Taken Melee Attack Damage 10% Bowman's Flag Increased Ranged Damage 6%" "Tournaments (classic)","For tournaments in Bannerlord, see Tournaments (Bannerlord). A tournament master. Tournaments are two different kinds of contests that can be found in any town. ""Melee fights"" are a free-for-all cluster of warriors of different ranks that is always available during the day. The main tournament is a high-risk, high-reward bout with progressions, but is not always available except when accompanying a feast. Arenas close at night, so if you arrive at a town hosting a tournament at the wrong time, you will need to wait until morning to participate. While tournaments have been around since the first Mount&Blade, and were improved upon in Warband, they were removed from With Fire & Sword. Contents 1 Melee Fights 1.1 Rewards 2 Tournaments 2.1 Equipment 2.2 Rewards 2.3 Tips 2.4 Tournament Regulars 2.5 Trivia Melee Fights[] Every town holds melee fights all day long, every day. If you talk to the Tournament Master, he can tell you the rules, as well as put you into a fight. There aren't really any rules though, and there are no teams; it is essentially just a brawl. All contestants start with no armor and a randomly generated practice weapon which may include a sword and shield, two-handed sword, staff, or a bow and arrows. The only aim is to survive and knock out as many opponents as possible. At the end of the fight, you will receive a certain amount of money, depending on how many opponents you knocked out. Other than the fighters that spawn initially, combatants only spawn one at a time, giving the player a good chance. When around 10 contestants are left from your kill count in the top left corner, they all spawn in quick succession. You can hang back and let them fight each other for an easier win, but the AI will band together against the player if they wait too long. Rewards[] A melee fight. Melee fights are generally a poor source of income, but it can be good for new players to level up their proficiencies without wasting points or risk losing a real battle. The amount of money and experience you get when you're knocked out depends on the number of enemies you defeated during the fight. You get the best rewards if you manage to be the champion, the last one standing. Enemies Denars Experience 0-2 0 0 3-5 5 5 6-9 10 10 10-19 25 10 20+ 60 10 Champion 250 200 Tournaments[] A tournament match. Larger tournaments are sponsored by a town and are one of the best ways to make money in the game. To find the locations of these tournaments, you can ask the Tournament Master in any Arena. Tournaments are often held in a town which also has an ongoing feast in the castle, but you cannot enter the castle due to the feast, unless you have high renown, are a lord of a faction that isn't at war with the faction owning the town, or if you win the tournament (you will be invited to the feast if you win the tournament). Tournaments will run for 12-14 days. The game will try to have up to three active tournaments at a time. If there are less than three, every 24 hours, it will pick a random town to receive a 30% chance of hosting a tournament. If the randomly selected town already has a running tournament, its remaining days will be reset. There will be 2-4 teams total in the arena and you will be on one of those teams. Note: you can still give your teammates orders (F1, F2, F3, etc.) as you would your regular troops. Each team can have anywhere from 1-8 contestants during each round causing fights to range from a 1 on 1 to a 32-man brawl. Your weapons will be decided for you and you won't have access to your inventory, but you can pick up weapons from fallen opponents who are knocked unconscious during the battle. Unlike melee fights, losing will not automatically end the tournament, if you have proven yourself worthy enough, you may continue on to the next round anyway. You only need to defeat one person to advance past the first tier, the second and third require you to knock out two people each time, and you will lose if you get knocked out from then on. Oddly, knocking out your own teammates may count toward your requirement to advance. Equipment[] The items you get depends on which faction owned the town at the beginning of the game. In Swadian tournaments, you will always get a lance and a horse In Rhodok tournaments you will often get a one-handed sword and a crossbow In Khergit tournaments you will often get a horse and a bow/javelins In Vaegir tournaments, you will often get an axe and shield In Nord tournaments, you will not get a horse or helmet In player's faction tournaments you will often get a random melee weapon Rewards[] You can win up to 4180 denars after winning a tournament, as long as you make cleverly-placed maximum bets on yourself each round. You must win 1st place to make any money and to be able to dedicate the win to a lady. In each of the six tiers, you may bet 5, 10, 20, 50, or 100 denars on yourself, earning you extra cash if you win the entire tournament. If you place a 100 denar bet on yourself every round, you can win up to 3980 extra from the tournament. Without betting, the standard winnings are normally just 200 denars making a total of 4180 possible. When you place the bet, it will tell you the odds of victory, the worse the odds, the greater the reward. The odds will automatically start out with you having an equal chance of winning with all the other contestants. If you lose the tournament it will not change, but if you win, your odds will increase causing future bets at the tournament to be less money. The increased odds will decrease over time so as long as you don't go to another tournament at that town for a while, with enough time, you can earn the full 4180 again. The amount of renown you gain for winning a tournament uses the same formula as all renown gains, giving 20 - (Current Renown / 200 [rounded down]). Your relation with the town in which the tournament was held will also increase by 1. This is still a decent way to get renown in the mid to late game, as the renown reward will not be reduced to 0 until you have at least 4000 renown. If the tournament is held during a feast, it will actually be held 3 or 4 times a day until the feast ends allowing you to join it multiple times. Whether or not you win the tournament, leave the town and move away from it until the garrison of the town no longer shows and then move back to it. When you re-enter the town, you can join the tournament again. If you won previously, however, you won't win as much for winning again. This can be a pretty good way of making money. It is especially effective if you find the tournament when it starts to maximize the number of times you fight in it. If you belong to a faction (other than your own), you will be invited to a feast every once in a while. If the feast is in a town, it will always have a tournament to go along with it. This way you can always know when a tournament starts and you can proceed winning it repeatedly. Each time you win, you can dedicate the win to a lady, so this can be a good way to court them as well. Tips[] The following practices might help you win a tournament: If you get a weapon you're not comfortable with (especially during the early stages), drag behind your teammates and grab a weapon when someone else falls in combat, but if you prioritize this too much, your enemies may disturb you from picking up the weapons. If you start out on foot in a match against mounted participants, you can steal a horse if anyone is dismounted. Particularly if you start out with only a bow and knife, you can be very vulnerable in a melee without the capacity to block. However, knives are still able to be used for chamber blocking. Remember that you can use team strategies (F1, F2, etc.). If you don't control the battle, you can often find your teammates splitting up and running against larger opposition. This is mostly useful when 3-4 teams are present - in this case holding position and waiting for the other teams to engage each other might be a good idea. Try to get rid of the mounted enemies first. If you remain the only mounted unit, you have a huge advantage! If you have no horse and a lancer is chasing you, try to make him run into a wall. This also applies in 1v1 mounted melee situation. If you are caught in the open, you can also block with your shield or parry to avoid a couched lance strike, and hitting a lancer with a ranged weapon just before he can strike you temporarily interrupts his couched lance status. During the early stages when you get a free pass for 1-2 knockouts, try to grab easy kills - drag behind a teammate and finish their weakened targets. Think before you attack. Attack the team with the most contenders alive. Let the enemies distract each other, and stab an enemy focusing on another target in the back when you have a free shot. Look around often! Lancers can take you down in a single hit if you're not observant. Also consider making lancers, or at least their horses, a priority target. Most ranged weapons have unusually large amounts of ammunition, and even though most enemies will have excellent shield skills, their shields will still break fairly easily. If you have or can steal a horse, then even if you are unskilled in the weapon you have, you can generally eliminate the enemy's horse first, breakthrough their shield second, then finally finish them off with unskilled and wild ranged attacks while your horse keeps circling away from the enemy at a steady trot. Victory is all that matters, nobody cares how unsporting it is for you to spend five minutes running away and throwing things at opponents with no horses and no ranged weapons. To this end, it is still a good idea to be at least passably compentent with ranged weapons. Some points invested into power draw/throw and at least 80 proficiency in each ranged weapon will greatly speed things up. Dismounted lancers may easily be ignored in favor of more serious targets, but be aware that they can still jab you for a lot of damage if you get into the right range. Alternatively, you may hold down the block button to block down. The following tips could be considered exploits as they take advantage of the AI and/or game mechanic in ways that go beyond general strategy: If you are fighting with a lance on horseback against enemies with lances on horseback, avoid charging straight at them. Even though it might seem normal since it would be like jousting, you are endangering your victory. Instead, circle around to your right and continually poke sideways until their horse dies. The computer AI is incapable of hitting you if you do it correctly and once their horse is dead, you can run them down with a couched lance. And if there is a lancer charging on you and you can't avoid him just hit him with an ordinary strike. It has a larger range than a couched lance strike so you would interrupt him. Enemies with lances do not seem to understand how ineffective lances are at very close range, and will repeatedly try to poke you for 0 damage while you are standing right in front of them. Enemy horse and lance units can also be run into a wall and will stand still to fight as long as you stay very close to them. In early rounds or rounds with at least 4 horses, you can make a horse fort. Park up your horse, get another one, park it up there, and then rinse and repeat until you have at least 4 horses forming an enclosed area. Since tournament horses are invulnerable when no rider is on them, your fort is easily indestructible and you can shoot away from the safely of your horse fort. Tournament Regulars[] There are three named NPCs that frequently participate in the tournaments, but do not show up elsewhere. They were originally supposed to be found in Zendar, but when that town was removed from the game, their existence was also reduced to nothing more than the tournaments. Dranton Kradus Xerina Note: These characters are extremely good at fighting. If you see that they are against you, you should fight them with extreme caution or, if possible, not at all. Even when you have extremely favorable weaponry, you may get hit and take unexpectedly high damage from their power strike. Furthermore, their high proficiencies mean that they swing very fast, or shoot accurately. Another strategy can be used when they are on your team in the tournament. Any fighter in the round you are in abides by the same rules as you for making it to the next round (though they might need only one knockout to make it to the next round instead of two), so if you have a ranged weapon and see that Dranton, for instance, is on your team, you can take him out before he gets any knockouts and you won't have to fight him in a later round. Don't be too greedy with this, since knocking out your teammates may make the current round very difficult. Other common participants are: Mercenary Swordsmen Hired Blades Sword Sisters Regular Fighters Veteran Fighters Champion Fighters Vassals (if present where the tournament is being held) Monarchs (if present where the tournament is being held) Heroes that are in your party Trivia[] If you disguise and sneak into an enemy town where a tournament is being held, you can still take part. If you win, you will gain honor and your relationship with the town will increase, but you won't be captured even though your cover should have been blown. In the Khergit tournaments, the AI is supposed to use the javelins' melee ability when they run out, but instead, after they run out, they start punching you because they can't pick up weapons, and the game gives them nothing else other than the javelins. If you participate in a tournament then talk to a lady in that same town, she will say that she saw you in the tournament and will skip introducing yourself. If you win, you can then tell her that you dedicate your victory to her, giving a small relationship boost. Tournament horses may be hurt as normal when mounted, but are invulnerable when dismounted." "Towan Blystra","This article is a stub. You can help out by expanding it. Towan Blystra Settlement Information Type Castle Kingdom Kingdom of Cornubia Villages Tref Towan Port No Towan Blystra is a castle of the Kingdom of Cornubia. It has the village Tref Towan. Trivia[] Towan Blystra is based on the modern day town of Newquay, Cornwall. There is a public house in Newquay with the name The Towan Blystra. In game, Towan Blystra is more inland than its real life counterpart, which is a coastal town. Wikipedia has an article on this subject at:Newquay Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West" "Towns","For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22. Towns Khergit HalmarIchamurNarraTulga Nord SargothTihrWercheg Rhodok JelkalaVelucaYalen Swadia DhirimPravenSunoUxkhal Vaegir CurawKhudanReyvadinRivacheg Sarranid AhmerradBariyyeDurqubaShariz Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950. In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages. Contents 1 Actions in Town 2 Guild Master 3 Buildings 4 Gallery 5 See Also Actions in Town[] Periodically a town may host a tournament: Join the tournament: Victory offers good betting profits and will improve your reputation with the town. If the controlling faction isn't hostile, you can do the following at a town: Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle. Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests. Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone. Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing). Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading. Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night. Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city. Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping). If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital): Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools. Guild Master[] Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors. Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are: Escort caravan Bring ale/wine to tavern Rescue kidnapped girl Deal with looters (multiple small groups of nearby looters) Hunt down bandits (find and kill a small, fast group of bandits) Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits) Bring cattle herd (to another town) When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so. Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise. With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them. Buildings[] In Mount&Blade and Warband, you can construct two buildings: Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%. Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement. Gallery[] Temperate TownSnowy TownDesert Town See Also[] Fortifications List of towns" "Towns (Bannerlord)","For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0." "Townsman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Townsman Troop Information Culture Mercenaries Wages 1 denar Acquired from... Prisoners Upgrades to... Watchman Upgrade Cost 10 denars XP for Kill ? xp Ransom Value 32 denars Townsmen are the residents of towns. They are similar to Farmers in that they can only be recruited from prisoners. In older versions of Mount&Blade, they used to be recruited from taverns, alongside Farmers. They wielded peasant weapons such as staffs and wore basic equipment such as straw hats. However, since then, they have been removed from the active part of the game. The Townsmen in actual towns are not the same unit, as they do not even have a weapon. Tactics[] Townsmen have some of the cheapest and weakest weapons in the game. Their equipment is similar to that of looters, except they wear better armor. Their only effective tactic is to outnumber the enemy in a swarm or rush them before their opponents gather into a good position, as they have no shields to resist arrow fire and no spears to resist cavalry. It may be better to take your townsmen to a training field, rather than into battle, until they are ready to upgrade if you aren't able to keep them alive through a real fight. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Townsman - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap Body Linen Tunic, Tunic with vest, Leather Apron Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Club, Quarter Staff, Dagger Ranged (Possible): Stones Shield ? Mount ? Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Track Down Bandits","Track Down Bandits Given by Guild Master Time limit 60 days Track Down Bandits is a quest given by a town. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Encountering Bandits 3.2 Quest Complete Summary[] Track down the (bandits) who attacked travellers near (town), then report back to the town. Walkthrough[] Transcript[] We have heard that about a week ago, some travallers on the road from (village) were attacked by (bandits). We would like you to track these (bandits) down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... Aye, I'll do it. Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. I'm afraid I can't take the job at the moment. Encountering Bandits[] Bandit: ""This must be your unlucky day, mate. We've just about the worst people you could run into, in these parts."" Player: ""Heh. For me, you are nothing more than walking money bags. A merchant in (town) offered me good money for your heads. Bandit: ""A bounty hunter! Kill him! Kill him now!"" Quest Complete[] Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward: 1000 denars. I is well earned, and we are most grateful." "Tracks","Tracks are shown on the map screen, and give you an idea of where other parties are. Rolling your mouse over them can tell you how large the party is, as well as a wealth of other information, depending on your skill level in tracking. Improving the tracking skill will allow you to see tracks from a further distance and will increase the time it takes for tracks to fade from the map. Increased tracking skill will also increase the precision of the party size estimate from the tracks and allow you to identify what type of party left them behind (caravans, farmers, bandits, etc.). The tracks are colour-coded based on time elapsed and scaled to reflect party size. Arrows are initially red when fresh and transition to light blue to indicate old tracks. Level 1 of the tracking skill only allows you to see white arrows that give no indication of how old the tracks are. Level 2 enables colour-coding of tracks and allows the player to know the age of the tracks. With 14 in tracking, you can see tracks that were laid up to 21 hours ago. In contrast, with a low tracking skill, you can only see freshly-laid tracks. Eventually, tracks allow you to identify the type of party that passed through the area. Tracks are most useful for parties with large amounts of cavalry or for tracking large groups of infantry as it is easier to catch your prey if you're much faster. The formula for determining what level of tracking skill is required to identify a party from its tracks is the remainder of the party template ID divided by 7, and then plus four. The party template ID is defined by the order that the party template appears in the file party_templates.txt. The first entry would have an ID of 0, with each subsequent entry increasing the ID by one. Sea raiders are the 14th entry in party_templates.txt, and as a result have an ID of 13. Applying the formula, the remainder of (13 / 7) is 6, which added to 4 makes 10, thus requiring a tracking skill of 10 to identify sea raider tracks. tracking_requirement = remainder_of(party_template_id / 7) + 4 Some examples in Warband: 4 Tracking: Enemy Lords, Deserters 5 Tracking: Steppe Bandits 6 Tracking: Kingdom Caravans, Tundra Bandits, Troublesome Bandits 7 Tracking: Desert Bandits 8 Tracking: Forest Bandits 9 Tracking: Mountain Bandits, Village Farmers 10 Tracking: Looters, Sea Raiders" "Trade","The help window that pops up the first time you initiate a trade. Trade is a skill available to players and NPCs. Ranks in this skill reduce the difference in price between what you can purchase goods for and what you can sell goods for by 5% per rank. As a party skill, if your character has 10 ranks in Trade, you can have a maximum effective skill level of 14, worth a 70% reduction in the trade penalty. In any given settlement, there will be the base value assigned to specific goods which can be influenced by a buy price (what you pay), a sell price (what they pay), and a market supply modifier (based upon local abundance or scarcity of that type of commodity). At the start of a new game, the market values of goods across all settlements will need between 1 week to 3 months to stabilize, depending on bandit activity and war raiding in the region. With no skill in trade, you purchase commodities for 112% of their base value multiplied by their market supply modifier, and sell commodities for 89% of their base value multiplied by their market supply modifier. With 9 trade skill, you can change these to purchasing at 103% and selling at 97%, giving you an edge in expanding your profit margins, although exploiting market supply, even with no skill, will always yield far more profit than simply reducing the penalty you have in trade alone will. Weapons and armor (which you can acquire in abundance from fallen enemies), however, have a radically different trade penalty, with you purchasing arms and armor at around 200% to 130% of their base value, and selling at around 20% to 45% of their value, depending on your trade skill. This is to ensure that simply looting the corpses of enemies isn't far more profitable than any other way of making money in the game. Trade skill will also affect how long it takes to collect taxes. Contents 1 Gameplay 1.1 Basic Principle 1.2 Supply and Demand 1.3 Economic Example Gameplay[] Basic Principle[] The amount listed will not be added/deducted until you exit the trade window. Every town and village in the game will produce several different kinds of goods. Generally, villages only produce ""raw material"" goods like wool, grapes, or chicken, while towns have the industry to create ""finished product"" goods like wool cloth or wine. Villages produce raw materials based upon the village prosperity, with more prosperous villages producing more goods. Towns, meanwhile, consume raw materials when they produce finished product goods. Producing a unit of wool cloth consumes a unit of wool, and since towns do not produce their own raw materials, they are dependent upon their villages supplying them (and by extension, their peasants not being attacked on the road to the town when they go to trade). Some goods are neither raw materials for other products generated at villages, nor finished products produced from an associated raw material item generated in towns. These goods can be produced either by villages or towns, although it is worth noting that most of these goods are foods only produced in villages. If towns produce these products, however, such as spice being produced at Tulga, they are produced directly at the town itself, and do not require any trade or any villages to produce that item, and production is based solely upon that town's productivity score, bypassing the need for villages for that one type of product. Players can also own a Productive Enterprise at a town, which will produce finished goods from raw materials just like towns will, but where the productivity of the facility is fixed. A player-owned ironworks will turn 2 iron into 2 tools regardless of town productivity, which may be a lot or a little depending on the relative prosperity of the town. The villages attached to castles will send their peasants to the nearest town of their own faction, supplying that town with their raw materials. In the event that a castle is taken far from the rest of the faction (such as Vaegirs taking a Rhodok castle), this can result in a long and vulnerable trade route for the peasants to follow, but occasionally providing towns with access to goods they normally would not have, and potentially upsetting normal town supplies of certain goods if they rely upon a castle village whose castle was taken by an enemy faction. Villages and towns also consume certain commodities at a given rate. Food items, for example, tend to be consumed fairly quickly and regularly. Raw material items are consumed only in the production of finished goods unless they are also food items (like grapes). Some items, like Velvet, are rarely used, so almost no town will actually have shortages of that product. Supply and Demand[] The entire model of ""supply and demand"" is based around a ""market supply modifier"", which is a number that multiplies the value of a given type of good. This is ultimately just a simple number for each type of trade good for each town and village in the game that tries to abstract the complex concept of Supply and Demand without having to track how many of each village has of which goods. While the items in the market are the ""Supply"" of a given market, the presence or absence of these items ultimately doesn't matter to the price of goods or productivity in a town or village, only the market supply multiplier does. This is probably to represent a supply that is simply not for sale, but the mechanics of the system are sometimes off. Even while this is just a single simple value, however, the sheer number of these simple values, and the way in which they interact with one another, ultimately creates a complex and difficult-to-predict market. Talking to the Guild Master about trade in a town will let you see all of the goods whose market supply multipliers are over 1100, with the format of saying something like, ""We have shortages of Trade Good (1234), and other commodities,"" where the (1234) is the market supply modifier, representing, in this case, prices that are 123.4% of that product's true price. (There is no way to directly see the market supply modifier of a village, you can only infer through the prices they will trade at). A market supply modifier of 1000 is an ""average"" price, where goods are worth exactly their base value (plus or minus your trade penalty when you actually buy or sell). When the market supply modifier goes up, goods are bought and sold for more, and ""shortages"" occur when the value is over 1100 (which means 110% normal prices), and villagers from other towns will start to tell you that you can get ""very high prices"" of a good at a market supply modifier of 1300 or more (when they buy and sell for 130% or more of the normal value). Market supply multiplier values below 1100 are never directly displayed, although they can be inferred through understanding the other mechanics of pricing. Over time, as towns and villages consume products, the supply multiplier rises, and when goods are produced, that lowers the supply multiplier. Likewise, purchasing goods raises the supply multiplier of a good, and selling lowers the supply modifier of a good. It is important to note that every time you buy or sell a good, the market supply modifier for that good changes at the moment that you have transferred the good. The magnitude of the impact of each unit you buy or sell varies depending upon the type of good and size of the market you are buying and selling from, but generally, you can expect the price to change by about 2% or 3% of the base value (the market supply modifier will go up or down about 20 to 30 points) each time you make a purchase or sale. This applies before you can sell the next item in your inventory, meaning that if you purchase and sell 6 units of a single type of good at a time, the price of the sixth unit will be 10% to 15% higher or lower than the price of the first unit. Hence, buying and selling in bulk ultimately winds up diminishing your overall per-unit profit margins. Although one should not generally purchase and sell the same good from the same market, it is worth noting that purchasing a unit of a trade good and then selling it back to the same market will not result in the town having the same market supply modifier as before you purchased and sold that unit. For example, selling a unit of Ale at 140 denars, leaving the menu, returning, purchasing it back, leaving the menu, then returning again, will show the price of that same unit of Ale to now be selling at 138 denars. In other words, selling goods to a town in a ""shortage"" of a certain good will cause that good's market supply modifier to go down by a greater amount than buying that good back will cause it to go back up. The cause of this discrepancy is currently unknown, but may have to do with a quadratic change in the market supply modifier as the modifier becomes higher (reflecting more desperate shortages of a good), or may have to do with the overall impact that a purchase or sale to a market will have on the market supply modifier is at least partially based upon the overall number of goods that are in the market at that time. Furthermore, you can ""exchange"" goods like a 1/30 unit of cheese for a 30/30 unit of cheese, but while the game pays less for a mostly-eaten unit of food, it actually still counts exactly the same as a full unit of food. Doing that exchange of 1/30 cheese for 30/30 cheese while there is a minor shortage will actually wind up dropping the price of cheese by 1%, as if there were more cheese in the market after buying a full wheel of cheese, and selling back only crumbs, rather than there being less cheese (and higher prices) that one would rationally expect. To get around this issue, it may be advisable to purchase items in bulk where they are cheap, and then sell them only one or two at a time at each town or village you come across until you have sold them all to prevent the price of the goods from dropping too far. Unlike real life, the ""supply and demand"" system of Mount&Blade only seems to demonstrate the ""supply"" portion of the economics picture. When prices for beef get too high, townspeople will not just eat more pork instead (this principle of economics being called a ""substitute good""), nor will low beef prices drive down demand (and hence prices) for pork. Likewise, what is called the ""elasticity of demand"" (which explains how much price impacts whether or not customers will consume a product) has only rudimentary implementation. Towns that produce bread, for example, but cannot import enough grain, will continue to make bread even after the supply multiplier has been pushed to the point where the grain is more valuable than the bread they are turning it into. (This is especially obvious with Dhirim's bread/grain supply and Ichamur's wool cloth/wool supply). While this is unconfirmed, the only function of a shortage seems to be that the greater the shortages of goods become, the more impaired productivity becomes in general, meaning that they will still be turning wool into wool cloth even after they have ""run out of wool"", just at a lower rate. This ultimately means that the largest ""shortages"" (and hence, the largest swings between how low you can purchase the product and how high you can sell the product) will occur only on ""raw material"" goods, like iron or flax, between towns and villages where much of that material is produced, but none of the related ""finished product"" goods are produced (and hence, with nobody consuming them, the market supply multiplier only goes down over time), and selling them to the towns where that raw material is not produced, but the finished product for that raw material is produced (and hence, supply is continually exhausted, but never renewed without trade). It is important to note, however, that there are no cities where prices for some goods are automatically very low or high - prices fluctuate solely upon the rates of production and consumption in the market. Because each village and town tends to keep producing the same goods, and tends to have voids in their production in the same goods, however, (outside of player-owned facilities which can drastically change local supply,) there are some very predictable patterns for where prices for one good will be cheap, and another will be expensive. Economic Example[] For example, in Warband, the town of Halmar produces Bread, Ale, Wine, Leatherwork, Tools, Wool Cloth, Pottery, and Oil. Its only directly attached village is Peshmi, which produces Pork, Chicken, Bread, Grain, Sausages, Hides, and Wool. Without the support of castle villages, and assuming Peshmi is not continually looted and raided, this means that four of the eight products of Halmar (Bread, Ale, Leatherwork, and Wool Cloth) are produced from raw materials produced by Peshmi, and as such, prices will generally be dependant upon how much Peshmi is raided, but usually fairly low for these finished goods. One of the eight products of Halmar (Pottery) is a direct product of Halmar, and needs no supply from trade to produce, although they produce more than they need, causing Pottery to typically be inexpensive in Halmar so long as it maintains high productivity. Wine, Tools, and Oil, meanwhile, are produced in Halmar, but the raw materials (Grapes, Iron, and Olives) are not, causing the prices for these raw material goods to become unusually high when Halmar has high productivity. Meanwhile, neither Halmar, nor its villages produce or use as raw materials Velvet, Raw Silk, Dyes, Linen, Flax, Furs, Date Fruit, Honey, Dried Meat, Smoked Fish, and other food items. The raw materials Raw Silk, Dyes, and Flax, therefore, will only have average or low prices, even though they are not produced there, because they are never consumed in the production of finished products. The food items and goods like spices and furs may have higher or lower prices, depending on how much of those products that particular market likes to consume, although consumption of these types of goods tends to be much slower than consumption of raw materials, so places where prices were once high can be brought down low if you try to exploit a trade route too frequently. Halmar is a town that is frequently visited by caravans by virtue of its central location, however, which means that its lack of supply from its villages can often be mitigated by caravans trading at Halmar. A town further on the edges of the map will often have more extreme variations between the market supply modifiers of the goods it produces itself and the ones it must import than a town near the center of the map. The nearby castle village of Ehlerdah, attached to Reindi Castle (initially owned by Swadia) will also provide Pork, Chicken, Bread, Grain, Fruit, Cabbages, Iron, Wool, and Pottery to Halmar if Reindi Castle is in the possession of the same faction as the one that holds Halmar. If this is the case, Iron will no longer fetch such a high price at Halmar's market, as Iron can be supplied to Halmar through one of its villages. Likewise, Fruit and Cabbages will become available, and Pork, Chicken, Bread, Grain, Wool, and Pottery will all become less expensive for as long as Ehlerdah can produce and supply Halmar with its goods. In this way, the tides of battle can have an indirect impact on the layout of the most profitable trade routes. Also, some of the most drastically cheap goods occur when villages produce a raw material, but towns do not make their finished products. Rivacheg and Jelkala are the only two towns that usually have villages that produce Raw Silk in their area, but Jelkala produces Velvet from that Raw Silk, and as such, Raw Silk can sometimes be more expensive in Jelkala than even in towns which do not produce Raw Silk at all (since they do not consume any of it, either). Rivacheg, meanwhile, will almost always have the cheapest Raw Silk prices in the game, as they produce quite a bit, but use none of the product. Because you can purchase land for your own industries to turn raw materials into finished products for your own profit, the locations where raw materials are produced, but not the finished products, are the ideal locations to set up facilities that make those finished products, as your raw materials will be as cheap as they possibly can be, and you face the least competition for the products you sell. Rivacheg, then, is a great place to set up an extremely profitable velvet weavery and dyeworks (which can often produce as much as 1300 denars a week all by itself). Other towns featuring these opportunities are Dhirim, which has plenty of cheap grain, but no breweries of its own, and Curaw, whose villages produce iron but where there is no production of tools. Some goods are very heavy and thus slow down your party. The weight penalty can be partially offset by keeping horses in your inventory (rule of thumb is to keep one horse per five units of *heavy* inventory, but experiment to find optimal level). The quality of the horses is irrelevant to their ability to act as pack mules; a Lame Sumpter Horse will give you the same bonus to carry weight/speed ratio as a Spirited Courser, so stock up on Lame and Stubborn horses (or better yet, just keep the horses that you take from Steppe Bandits for free) to save money. As a final note, selling goods to the Book Merchant means that the book merchant will buy goods at the price that those goods trade for in that town. While it is perhaps a bug, he will continue to carry those goods in his own inventory to other towns, where the prices will change, potentially giving you a chance to sell goods to the book merchant and then buy those exact same goods back from him in a different town at a lower price, only to sell them back to him again in another town for even more profit. This also affects the local market supply modifiers, even though the ""actual goods"" you have traded never hits those markets, and the goods will leave town along with him. In the actual trade screen, it is possible to make transactions with few Denars changing hands. Because transactions only occur once you click ""return,"" you can first select items you want from the merchant's inventory, and then pick items to sell him back. In the middle of the screen, it shows who will have to pay who how many Denars once ""return"" is selected. In this way, you can in effect purchase goods with goods. This method is also helpful if the merchant doesn't have enough Denars to buy all of your loot, you can simply trade your loot for something of his that you like." "Train the Peasants","Train Peasants Given by Village Elder Time limit 20 days Refresh rate 40 days Reward Relation +3 (accept)Relation +8 (refuse pay)Relation +4, Goods (accept pay) Training Peasants is a quest given by a Village Elder. It consists of training a number of peasants to fight against local bandits. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Training Peasants 3.2.1 Victory 3.2.2 Defeat 3.3 Facing Bandits 3.4 Quest Failure Summary[] The elder of the village of (village name) asked you to train 5 peasants to fight against local bandits. Walkthrough[] First you need a certain amount of time, dependent on the highest training level in your group, to train said peasants. After this, a number of peasants will spar against you, both you and the peasants will wield staffs and wear only Hide Boots as armour. If you beat them, no matter your remaining health, you will get a success message. If you lose to one of them, a message appears saying their morale was boosted but they didn't learn what you wanted to teach. Training level 0-1 = 11 hours & max 3 peasants at a time Training level 2-3 = 10 hours & max 3 peasants at a time Training level 4-5 = 9 hours & max 4 peasants at a time Training level 6 = 8 hours & max 4 peasants at a time Once you've adequately trained up the peasants (this will take multiple training sessions), the village will be attacked by bandits. This part is the same as a Save the Village. Defeating the infestation leads into the same reward opportunities available as a regular infestation while failing this quest will result in the village being looted. Just like the Bandit Infestation, taking the reward offers 4 relationship, but as this quest is only given by poor villages, you are unlikely to get much reward, so it is best to get the 8 relationship by refusing the reward, and recruiting soldiers from the village. Despite the villagers being personally trained by you and being named ""Peasant"" instead of ""Farmer,"" their stats and equipment are identical to regular Farmers. Transcript[] Quest Briefing[] ""We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight."" I can teach you how to defend yourself You will? Oh, splendid! We would be deeply indebted to you, sir. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. You peasants have no business taking up arms. Just pay the bandits and be off with it. (Decline) Yes, of course sir. Thank you for your counsel. Training Peasants[] You put the peasants through the basics of soldiering, discipline and obedience. You think (amount) of them has fully grasped the training and is ready for some practice Victory[] After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. Defeat[] You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... Facing Bandits[] As you get ready to continue the training. a sentry from the village runs up to you, shouting alarums [sic]. The bandits have been spotted on the horizon, riding hard for (village). The elder begs that you organize your newly-trained militia and face them. Quest Failure[] Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder." "Train troops","Train Troops Given by Vassals Time limit 120 days Refresh rate 15 days Reward Relation +1 (accept)Relation +3 (complete) This is a quest given by a lord of a friendly faction that is not marshall. You must be level 6+, have 100+ renown and have enough space in your party. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete 3.3 Quest Failure Summary[] (Lord) asked you to raise (amount) (unit) and bring them to him. Walkthrough[] It consists of training five to eight tier 1 troops provided by the lord until they reach the target type he requests, then giving them back. The troops you give to the lord do not have to be the same men he gave to you, you can even finish the quest immediately if you already have the troops he needs in your party. Target troops are of tier 1+(Player_Level+random(20 to 40))/10 or last tier. Note that if you are of a sufficiently high level, the quest given by Nord vassals is significantly more difficult to complete as they will always require Nord Huscarls who are one tier higher than any other factions' top tier. On failure, you will incur a debt of 100 denars with the lord, as you had been paid in advance. It has a time limit of 120 days and takes 15 days to become available again. Transcript[] Quest Briefing[] Lord: ""No lord should have to admit this, (player), but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. Your re a warrior of renown, (player). Will you train some troops for me? I would be grateful to you."" Player: ""How many men do you need?"" Lord: ""If you can (amount) (unit) and bring them to me, that will probably be enough. Of course, sir. Give me (amount) fresh recruits and I'll train them to be (unit). You've taken a weight off my shoulders, (player). I shall tell my sergeants to sent you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. I am too busy these days to train anyone. Oh, of course. I had expected as much. Well, good luck to you then. Quest Complete[] Player: ""Indeed, I have raised (amount) (unit). You can take them."" Lord: ""These men may well turn the tide in my plans, (player). I am confident you've trained them well. My thanks and my compliments to you."" Player: ""Well, the lads are at your command now, sir. I am sure you will take good care of them."" Quest Failure[] Very well. I am sure that you gave it your best effort." "Traveller","A Traveller in Mount&Blade Travellers can be found in a town's Tavern. They have two main functions in the game. Both of these services require a fee of 30 denars. The first is their ability to locate heroes who you have joined your party but resigned by the player. Note that companions who recently abandoned you will not reappear for several in-game weeks after their abandonment, and they will be treated by the traveller as companions who you have never met during this time. Secondly, they can tell where to find the claimants to the various kingdoms' thrones. Transcript[] Classic and Warband[] Traveller: ""Greetings, friend. You look like the kind of man who'd do well to know me. I travel a lot all across Calradia and keep an open ear. I can provide you information that you might find useful. For a meager price of course."" Player: ""What can you tell me about this land?"" Traveller: Calradia is divided into rival kingdoms, which can neither manage to live in peace with their neighbours [sic], nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk you life for them."" Player: ""Tell me more about these opportunities"" Traveller: ""The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes himself on the battlefield as a vassal, and grant him the right to own land. It is not unheard-of for adventurers to renounce allegiance to a Calradian king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. I might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such pretenders in Calradia -- those who are born to the right family, who go around and stir trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. Player: ""Interesting. Where can I find these claim holders?"" Traveller: A claim holder's life would be in danger in his own country of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. With Fire & Sword[] Greetings, player. Yes? What can you tell me about this land? (If this is the player's first ever encounter with a traveller)There's seldom a break from the bitter wars... Well, at least that makes it a good place to be, for daring people such as yourself. With some luck and skill, you can make a name for yourself here, perhaps even amass a fortune, or gain great power. Interesting... Tell me more. Nations engaged in war will pay good money for mercenaries. If you've done even a bit of fighting, speaking with one of the sovereigns will probably result in a mercenary contract. However, the real rewards come if you can manage to become a sworn subject of one of these sovereigns. Subjects can own villages, fortresses, and towns -- and grow wealthy from the taxes and revenues of their estates. Normally only nobles of the realm own land in this way, but in times of war, a regent will not hesitate to accept as his confidant someone who distinguishes himself/herself on the battlefield, and grant him/her the right to own land. Nowadays there is no rest for the kings! Each has his own rivals, other men born to the right family, who might go around stirring up trouble, claiming a right to the throne. If these men find supporters, they could easily start civil wars, and perhaps even win the crown one day. Interesting. Where can I find men who hold such claims? A claim holder's life is in danger in his own country, of course. Therefore, they usually travel constantly through the towns and cities of their nation, raising their supporters. I often hear rumors about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something in return for such a service. I guess I have heard enough already. Thank you. (If the player has encountered a traveller before, not necessarily the same one)Well, you probably know everything I could tell you already..." "Tribe of Osraige","Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Troop stats","Every troop has a set of stats in the troops.txt file. These define the troop's level, starting stats and skills. However, the actual stats of troops do not match the file, as the game uses a different method of determining those stats. At the beginning of a new game, the game engine takes the starting stats of the troop, then randomly adds more stats until it runs out, and then uses this stat set for the rest of that game. This randomizing effect, in tandem with the slightly less randomized equipment that troops can receive, allows for variety of the troops in-game. At the same time, it could upset balance by its random nature, if a troop is particularly blessed with good stat placement or cursed with poor stat placement. This makes it important to look at the game's unique stats to ensure that desired troops are not gimped. Attributes[] The formula that it uses to determine the total attribute points (at least for factional troops) appears to be Troop Level + 20. So a Level 21 Swadian Man-at-Arms has a total of 41 Attribute points. These stats are not distributed equally, so the troop could theoretically receive most of its points in less useful attributes like Intelligence and Charisma. Skills[] The method by which skills are distributed is less coherent, as there is far less consistency among the troops skill sets. All that can really be said is that the skills will always be at least as high as reported in the troops.txt file, and that these troops do not have the same restrictions the player and companions have, and are thus able to have higher skills than their stats would normally allow. Proficiencies[] Weapon Proficiencies appear to be completely static, and match the file." "Troop trees","The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲" "Tshibtin","Tshibtin Settlement Information Type Village Kingdom Swadia Fortification UxkhalDhirim World Map Mount&BladeTshibtinUxkhalTemplate:World Map/Mount&BladeWarbandTshibtinDhirimTemplate:World Map/Warband Tshibtin is a village initially owned by the Kingdom of Swadia. It is near the Khergits and belongs to Uxkhal. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building almost directly straight forward from where the player starts, next to a small wooden stool. Tshibtin is built on a relatively flat area on top of a hill in very uneven terrain with moderate tree cover. It has a total of seven structures with a stone wall around some parts. There are two fields here growing cabbages and squash, there is also a small tree in one of the fields that may grow apples, though none can be found. There is an outdoor oven behind one of the buildings with a large number of loaves of bread stacked nearby. The two areas surrounded by stone walls appear to be pens for animals. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, standing next to a stone wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Tulbuk","Tulbuk Settlement Information Type Village Kingdom KhergitKhergit Fortification Tulbuk CastleTulbuk Castle World Map Mount&BladeTulbukTulbuk CastleTemplate:World Map/Mount&BladeWarbandTulbukTulbuk CastleTemplate:World Map/Warband Tulbuk is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located next to a bench on a balcony on the central building within the village. Tulbuk is built upon the top of a hill among many steep hills with a few tall trees scattered about. It has a total of six structures at the top of a very steep path. There is a single field in a valley below the village with several clusters of haystacks. Other than a single string of hanging garlic on one of the buildings, there is no other sign of any food source. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building farthest from where the player enters, standing next to a woodpile. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Tulbuk Castle","Tulbuk Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tulbuk Sieges with... Tower Port No World Map Mount&BladeTulbuk CastleTulbukTemplate:World Map/Mount&BladeWarbandTulbuk CastleTulbukTemplate:World Map/Warband Tulbuk Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Tulbuk. Location[] Mount&Blade[] Tulbuk Castle is the southernmost castle on the map, it lies southwest of Halmar near a narrow valley. Its village lies to the southeast within the entrance of the valley. Warband[] Tulbuk Castle lies northeast of Ichamur, encircled by mountain slopes. The Kingdom of Vaegirs is to the north, connected by a small mountain pass guarded by Nelag Castle. Its village lies to the southwest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tulbuk Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] In Warband's Custom Battles, there is a map called ""Tulbuk's pass"". It is unclear where the pass is supposed to be located in-universe, seeing as how its terrain is different from the area on the world map. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Tulbuk's Pass","Tulbuk's Pass is a Custom Battle map in Mount&Blade: Warband. Description[] The map is a pass between some hills on one side and cliffs on the other, with a path in-between them. Trivia[] In single-player mode, there are a similarly named castle (Tulbuk Castle) and village (Tulbuk) but it is unclear where Tulbuk's Pass is supposed to be located since the terrain on the overland map does not seem to correspond to what the Pass implies. It is possible the Pass is located along the mountain ridge, connecting the two locations in-universe, but there is no way to know for certain. It is possible all three places are named after an individual known as Tulbuk." "Tulga","Tulga Settlement Information Type Town Kingdom Khergit Khanate Villages Dirigh AbanDuganDashbighaDusturil Sieges with... Ladders Port No World Map Mount&BladeTulgaDirigh AbanDuganTemplate:World Map/Mount&BladeWarbandTulgaDusturilDashbighaTemplate:World Map/Warband Tulga is the capital city of the Khergit Khanate. The town is initially Sanjar Khan's fief. It has a comparative advantage at producing Spice. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dirigh Aban and Dugan. Warband[] Its villages are Dashbigha and Dusturil. Steppe Bandits are often located near the town after fleeing from npc parties. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tulga can be located by turning 90 degrees to the right after selecting 'Take a walk around the streets.' He will be in an alcove up a flight of stairs. Siege[] Besieging Tulga requires the construction of ladders. Tournaments[] If you take part in a Tournament in Tulga, you will be given a horse and either of the following sets of equipment: Javelins & Shield Bow & Arrows, Dagger Economy[] Tulga sells spice and salt cheaply and buys grain and tools for a good price. It has two villages linked to the town and two more nearby villages linked to castles, improving its production. It is one of the most important trade towns in-game, as it is the primary source for spice. Tulga produces: Bread Ale Leatherwork Tools Wool Cloth Pottery Salt Spice Oil Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Tulug Noyan","Tulug Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tulug Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. He wears the Brown Tourney Armour, which is only avaliable to the player through the cheat menu. Family[] Siblings: Lady Hindal Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tulug Noyan - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Khergit Cavalry Helmet Body Leather Vest, Studded Leather Coat Hand Leather Gloves Foot Nomad Boots, Mail Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Heavy Sabre Ranged Khergit Bow, Arrows Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Tunsberg","Tunsberg Settlement Information Type Town Kingdom Kingdom of Northvegr Villages Tuns By WestTuns By East Port Yes Tunsberg is the capital of the Kingdom of Northvegr and its only town. It has a port and is ruled by Konungr Harald Halfdanarson. Territory[] Tunsberg is located in Norway, on the northeastern edge of the overland map. Its villages are Tuns By West and Tuns By East. Siege[] Tunsberg can be besieged like any other city, but can be easily conquered through a coastal attack. Economy[] Tar, Furs, Soapstone and Timber all can be bought cheaply in Tunsberg. This makes Tunsberg also a good place to build ships as only Wool needs to be found elsewhere. Additionally, all ships can be built in Tunsberg as it is a Norse city. Tunsberg produces: Bread Barley Smoked Fish Ale Furs Tools Wool Cloth Linen Tar Wikipedia has an article on this subject at:Tønsberg Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West" "Turid","Turid Official Information Kingdom Kingdom of Northhymbre Monarch Jarl Halfdan Ragnarsson Title Lady Religion Pagan Personal Details Gender Female Turid is an unmarried noblewoman of the Kingdom of Northhymbre. Family[] Parents: Jarl Sidroc the Elder, Gudrun Kingdom of Northhymbre Monarch: Claimant: Jarl Halfdan Ragnarsson Aetheling Oswine Vassals: Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Ladies: Aebbe Alof Ragnarsdottir Eanflaed Freydis Gudrun Sigrid Sigrunn Svanhild Turid" "Turin Castle","Turin Castle is a multiplayer siege map present in Mount&Blade: Warband. Layout[] Turin Castle can be assaulted by ladders or a siege tower. Trivia[] There exists a real-world Turin Castle in Ireland, which consists of a donjon similar to the keep of the Warband one. This article is a stub. You can help out by expanding it." "Two Handed Axe","Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Two Handed Axe/Warband","Two Handed Axe Two Handed AxeTwo-handedBase value: 90 denarsWeight: 4.5Swing: 38cSpeed rating: 96Weapon reach: 90Requires strength: 10Bonus against shieldsWarband" "Two Handed Sabre","Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Two Handed Sabre/Warband","Two Handed Sabre Two Handed SabreTwo-handedBase value: 523 denarsWeight: 2.8Swing: 40cSpeed rating: 96Weapon reach: 120Requires strength: 10Warband Two Handed Sabre Two Handed SabreTwo-handedBase value: 920 denarsWeight: 2.8Swing: 44cSpeed rating: 96Weapon reach: 120Requires strength: 10Warband" "Two Handed Sword","The Two Handed Sword is the fastest two-handed weapon available. Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Two Handed Sword/Mount&Blade","Two Handed Sword Two Handed SwordTwo-handedBase value: 670 denarsWeight: 2.8Swing: 40cThrust: 28pSpeed rating: 97Weapon reach: 110Requires strength: 10Mount&Blade" "Two Handed Sword/Warband","Two Handed Sword Two Handed SwordTwo-handedBase value: 670 denarsWeight: 2.8Swing: 40cThrust: 28pSpeed rating: 97Weapon reach: 110Requires strength: 10Warband" "Two Handed War Axe","Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Two Handed War Axe/Warband","Two Handed War Axe Two Handed War AxeTwo-handedBase value: 152 denarsWeight: 4.5Swing: 44cSpeed rating: 96Weapon reach: 92Requires strength: 10Bonus against shieldsWarband" "Two-handed One-handed weapons","Two-handed/One-handed weapons can be used either in both hands or in one hand with a shield. Depending on how they are used, they have the advantages and disadvantages of both weapon types. To switch between one and two-handed modes, the player's shield must be equipped/unequipped. Using one of these weapons allows the choice between less damage/speed and more defense or more damage/speed and less defense. Note that any two/one-handed weapon is faster and deals more damage when used with both hands. On horseback, all melee weapons - except the Hafted Blade - are held with one hand only. Either one-handed or two-handed proficiencies, however, will increase depending on whether the player is holding their hybrid weapon alone (2H) or with a shield (1H). Using them on horseback has the unique advantage of being able to use overhead attacks even while in two-handed mode - something that is usually impossible for weapons from the two-handed proficiency. The stats below apply when using them two-handed - when using them one-handed, speed and damage are reduced by 15%. List of Two-handed/One-handed Weapons[] ▼ Show/Hide Two-handed/One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Bastard Sword 9 98 101 35(cut) 26(pierce) 2.0 294 MasterworkTemperedBalancedChippedRusty Heavy Bastard Sword 9 96 105 37(cut) 27(pierce) 2.3 526 MasterworkTemperedBalancedChippedRusty Morningstar 13 95 85 38(pierce) - 4.5 305 HeavyChippedRusty Can crush through blocksUnbalanced Spiked Staff 9 95 117 24b 20(pierce) 2.5 200 HeavyChippedRusty Strange Sword 9 108 95 32(cut) 18(pierce) 2.0 679 - Part of the strange set ▲ Show/Hide Two-handed/One-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Two-handed weapons","Two-handed weapons include large axes, swords, and hammers. They can deal more damage per hit and have longer reach than their one-handed counterparts but are generally slower and cannot be used with a shield. Two-handed weapons can be used to block most melee attacks but not projectiles. While on horseback, a 23.5% penalty to damage and speed is applied to these weapons. List of Two-handed Weapons[] ▼ Show/Hide Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Axe 8 91 108 32(cut) - 4.0 65 HeavyChippedRusty Bonus against shields Two Handed Axe 10 96 90 38(cut) - 4.5 90 HeavyChippedRusty Bonus against shields Battle Axe 9 88 108 41(cut) - 5.0 240 HeavyChippedRusty Bonus against shields Sarranid Battle Axe 10 89 95 49(cut) - 3.0 350 HeavyChippedRusty Bonus against shieldsUnbalanced Two Handed War Axe 10 96 92 44(cut) - 4.5 152 HeavyChippedRusty Bonus against shields War Axe 10 86 110 43(cut) - 5.0 264 HeavyChippedRusty Bonus against shields Sarranid War Axe 10 90 90 46(cut) - 2.5 280 HeavyChippedRusty Bonus against shieldsUnbalanced Great Axe 10 94 96 47(cut) - 4.5 316 HeavyChippedRusty Bonus against shieldsUnbalanced Maul 11 83 79 36(blunt) - 6.0 97 HeavyChippedRusty Can crush through blocksUnbalanced Sledgehammer 12 81 82 39(blunt) - 7.0 101 HeavyChippedRusty Can crush through blocksUnbalanced Great Hammer 14 79 75 45(blunt) - 9.0 290 HeavyChippedRusty Can crush through blocksUnbalanced Iron Mace - 90 95 35(blunt) 22(blunt) 4.5 470 HeavyChippedRusty Can crush through blocksUnbalanced Shortened Military Scythe 10 90 112 45(cut) - 3.0 264 MasterworkTemperedBalancedChippedRusty Voulge 8 87 119 35(cut) - 4.5 129 HeavyChippedRusty Bonus against shields Shortened Voulge 10 92 100 45(cut) - 4.5 228 HeavyChippedRusty Bonus against shields Bardiche 10 91 102 47(cut) - 4.8 291 HeavyChippedRusty Bonus against shieldsUnbalanced Great Bardiche 10 89 116 50(cut) - 5.0 617 HeavyChippedRusty Bonus against shieldsUnbalanced Sword of War 11 94 130 40(cut) 31(pierce) 3.0 524 MasterworkTemperedBalancedChippedRusty Two Handed Sword 10 97 110 40(cut) 28(pierce) 2.8 670 MasterworkTemperedBalancedChippedRusty Great Sword 10 95 125 39(cut) 31(pierce) 2.8 423 MasterworkTemperedBalancedChippedRusty Great Sword 10 96 120 42(cut) 29(pierce) 2.8 1123 MasterworkTemperedBalancedChippedRusty Strange Great Sword 11 92 125 38(cut) - 3.5 920 - Part of the strange set Two Handed Sabre 10 96 120 40(cut) - 2.8 523 MasterworkTemperedBalancedChippedRusty Two Handed Sabre 10 96 120 44(cut) - 2.8 920 MasterworkTemperedBalancedChippedRusty War Cleaver 10 93 120 45(cut) - 2.8 640 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide Two-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Uchalion Plateau","The Uchalion Plateau or ""Uchalion Massif"" is a large stretch of highlands located in northwestern Calradia. Along the southern and eastern edge of the plateau are the mountains and steep cliffs of the Cursion Escarpment. To the north is the Ailta Druin mountain range and to the west are the great Rhennod Mountains. Two defining features are at the center of the plateau: the Rock of Glanys, where ancient tribal high kings were crowned, and the Llyn Tywal or ""dark lake"". By the time of the Calradic civil war, the once widespread tribes of the ancient Battanian people have been pushed so far back that the majority of the territory consisted of what was atop the Uchalion Plateau. 173 years later, the plateau would be depopulated, with its territory divided between the Kingdom of Nords and the Kingdom of Swadia. Major Settlements[] Car Banseth Dunglanys Marunath Pen Cannoc Seonon" "Udiniad","Udiniad Settlement Information Type Village Kingdom NordsVaegir Fortification WerchegBulugha Castle World Map Mount&BladeUdiniadWerchegTemplate:World Map/Mount&BladeWarbandUdiniadBulugha CastleTemplate:World Map/Warband Udiniad is a village initially owned by the Kingdom of Nords in classic Mount&Blade and the Kingdom of Vaegirs in Warband. Layout[] Player Elder Fugitive The Village Elder is located straight forward from where the player enters on the left side of the path, standing next to a bench. Udiniad is set on quite level terrain with moderate tree coverage. It has a total of six structures, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are three fields here, one growing squash, though the others appear to have already been harvested and only contain piles of hay or straw. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the left from where the player enters, near some bushes in one of the cleared fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Uhhun","Uhhun Settlement Information Type Village Kingdom KhergitKhergit Fortification Uhhun CastleUhhun Castle World Map Mount&BladeUhhunUhhun CastleTemplate:World Map/Mount&BladeWarbandUhhunUhhun CastleTemplate:World Map/Warband Uhhun is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located in front of a house on the far side of the village from where the player enters, next to a low bench. Uhhun sits on very hilly terrain, with virtually no flat areas at all. It has a total of five structures as well as many tall torch posts situated throughout. The village seems extremely barren, there are no fields growing here or any other sign of a food source, no water well, and no trees or bushes either. In the middle of the village, along with some wagons, are several piles of sticks and apparently burning stakes. If sent here during a Hunt Down Fugitive quest, the target may be found standing behind one of the buildings on the left side from where the player enters. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Uhhun Castle","Uhhun Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Uhhun Sieges with... Towers Port No World Map Mount&BladeUhhun CastleUhhunTemplate:World Map/Mount&BladeWarbandUhhun CastleUhhunTemplate:World Map/Warband Uhhun Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Uhhun. Location[] Mount&Blade[] Uhhun Castle lies between Halmar and Tulga, next to a forest grove in the heartland of the steppes. Its village is quite close, to the north. The area surrounding it appears to be a hive for Steppe Bandits, making it difficult to keep villagers in the area safe. The bandit patrols come in all directions to area around the castle and its village. However, as far as faction enemies go, it is a helpful watch point for Uhhun village, being so close by. Warband[] Uhhun Castle lies west of Narra at the top of a small ridge on the border with the Kingdom of Swadia. Its village is close, within a small forest to the east. The terrain of the area can give an advantage for Uhhun Castle. Uhhun Castle can only be besieged from two directions. Also, Uhhun is right next to it, so it's easier to spot intruders. The area is also relatively safe from bandit patrols. The Sarranid Sultanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Uhhun Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. The front of Uhhun Castle is a narrow walkway perpendicular to where your troops enter the castle. This narrow walkway continues around, meaning your troops don't get a chance to spread out. Above is another walkway, often filled with ranged troops. Defensively, it is often advantageous to cede the outer wall entirely, fall back to the walls surrounding the courtyard, and position your archers on the far side while your melee soldiers hold positions that keeps the enemy in the firing line of your ranged soldiers. If positioned right, attackers will be under constant fire and will be unable to reach your archers, while their own archers will have a very hard time returning fire over their comrades. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Ui Neill of Aileach","Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 ​Rulers 2 ​Vassals 3 Territory 4 Trivia ​Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant ​Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Ulaan","Ulaan Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Ulaan is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Flax. Description[] Ulaan sits in the valley of the Karakaz river. The villagers, nomads who have recently been forced by the khans to settle, have learned to grow flax in this low-lying marshy land. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek" "Ulbes Castle","Ulbes Castle is a siege map present in the Custom Battle mode in Mount&Blade: Warband." "Ulburban","Ulburban Settlement Information Type Village Kingdom Vaegir Fortification KhudanReyvadin World Map Mount&BladeUlburbanKhudanTemplate:World Map/Mount&BladeWarbandUlburbanReyvadinTemplate:World Map/Warband Ulburban is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the path straight ahead from where the player starts, standing next to some barrels. Ulburban is located on top of a hill with valleys all around it, along with some scattered pine trees. It has a total of seven structures. There are some fields here covered under snow, presumably already harvested with only refuse heaps remaining. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building down the main road to the left from where the player enters, next to a log pile. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Ulusamai Noyan","Ulusamai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Ulusamai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Brula Noyan, Lady Nirvaz Siblings: Lady Dulua Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Ulusamai Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Leather Vest, Khergit Lamellar Vest Hand Leather Gloves Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Crossbows 150 Throwing 150 Weapons Melee Great Bardiche Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Unbalanced","A weapon with the Unbalanced trait. Unbalanced is a trait given to certain heavy, Two-handed weapons and Polearms in Warband, which causes a brief delay when switching to defense once an attack has been started and also when it is finished. This results in feinting being more difficult and less reliable, and cancelling an attack to block is also affected. Unbalanced weapons are not recommended for dueling. Most unbalanced weapons have traits such as Can crush through blocks and Bonus against shields which make them effective in crowded scenarios such as sieges. Weapons with this effect[] Bardiche Great Axe Great Bardiche Great Hammer Great Long Axe (Two-handed) Great Long Axe (Polearm/Two-handed) Great Long Bardiche Long Axe (Two-handed) Long Axe (Polearm/Two-handed) Long Bardiche Long War Axe (Two-handed) Long War Axe (Polearm/Two-handed) Maul Morningstar (One/Two-handed) Sarranid Battle Axe Sarranid War Axe Shortened Voulge Sledgehammer Two Handed Axe Two Handed War Axe Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)" "Undead"," Found in Mount&Blade\CommonRes\body_meshes.brf Undead are a faction and finished graphics that were not included in the final game, similar in the scripts/code to the Ghouls (also removed). The undead are hostile storyline characters featured in version 0.202 of Mount&Blade, then called Warrider. Proof of their existence can be found in four BRF files called ""undeadbody"" found in the Mount&Blade CommonRes, bodymeshes.brf, and an undead head. The appearance of the undead consisted of exposed body muscle and a big hole in the stomach where the intestines should be. They did have pale cloudy blue eyes, despite the rotting muscle. The undead and other odd fantasy creatures were removed from the game as of 2005. They were probably removed because they didn't fit the style of a game like Mount&Blade, or they may have feared the gruesome looking corpses would have turned away potential players. It would not have increased the game's rating, however, as per rating regulations, even unused game content that is still accessible in the game files must be included in the rating decision. Contents 1 Undead quest 2 Undead facts 3 Undead warriors 4 Undead textures 5 External Links Undead quest[] This line of conversation found in the conversation.txt appears to be a quest about the undead: ▼ Show/Hide Conversation ▼ ""Indeed $playername$. I have a rather important matter at hand. Only a trusted knight such as you may help me at this."" ""It would be my honor to serve you milord."" ""Then let me tell you about the problem. You see $playername$, the common folk have always been ignorant and superstitious. They tend to believe in every story they hear and follow every charlatan they see. Me? Of course as a man of noble birth I have had the benefits of education and I pride myself in being a firm believer of our holy church and a man of practical reason. However, lately I have been getting reports and complaints that go beyond simple tales of old women. Villagers and travellers say that they see unnatural things and that they are being attacked by these... creatures."" ""Creatures?"" ""Undead, to be exact. Of course I don't believe in any of this stupidity. The dead stay put, they do not rise again and loiter around, at least not until resurrection day. But still, I need to have these claims investigated. It may be more than the simple blabbering of a few idiots. These rumors, $playername$, well may be spread by our enemies."" ""The vaegirs?"" ""Of course. After all, they are the ones who would benefit from this. We can't let these rumors spread panic and despair among our people and army. Soldiers may start to think that God has abandoned our cause and is favoring our enemies. And an army without morale is destined to lose the war."" ""And what do you want me to do sir?"" ""I want you to investigate the source of these rumors and bring it to an end. Go there and hang everyone that talks about it if necessary. But I do not want to hear another word about undead rising in my county. Do you understand that?"" ""Yes sir."" ""Good. I trust you at this $playername$. Now go and make this nonsense come to an end."" ""Indeed $playername. I have a rather important matter at hand. Only a trusted knight such as you may help me at this."" ""It would be my honor to serve you milord."" ""Good. I trust you at this $playername$. Now go and make this nonsense come to an end."" Perhaps civilian input: ""Noble knight, please, you must help us. They are hunting us, they are going to kill us one by one. They come at night. Always at night. And they kill without mercy."" ""Who is this you are talking about? What is hunting you? Stop blabbering you fool! You are not making any sense."" ""The undead. The stench of the grave is still on them but they hunt and kill as if alive. They have come to take their toll on us. Please you must do something. You must save us from them."" ""All right. I will do what I can."" ""At night. They always come at night."" ""The undead are coming for you. Run away. Save yourself while you can."" ""Please you must help us. You must stay here and protect us."" Conversation with the undead: ""What devil's work are you? Your decomposing flesh is infested with worms and your stench can make a dead horse throw up. You are clearly dead if there is a dead thing in this world. Yet you walk as if you are among the living..."" ""Hear me mortals. For many years you have followed false kings... bastards and imposters who ruled without rightful authority. But soon the kingdoms you have built will crumble to dust. Mortals, rejoice... for the one and true king has finally arrived. And he is wise and he is ancient and he will smite the kingdoms of the world with rightful fury. And his order shall be just and his glory shall be great. He has come back to reign again and reign he will. And this time it is going to last forever..."" ""You can talk. Your voice shakes my soul with terror. You are like a terrible nightmare... except you are real. If I had half the wits of a fool I would run away now.... I would run from this land that God has abandoned... But I won't. You may be an arrogant bastard to come back from the halls of the dead. But I am going to send you back there even if I have to drag you there all the bloody way myself."" ▲ Show/Hide Conversation ▲ King Harlaus was also involved in a quest in which he was killed and came back as an undead king. See more on his article. Undead facts[] An undead head found within the game's files. Unlike Bandits, undead would only appear when a certain quest is activated. The undead and the humans shared 1 sound. But it was only used when killing the undead or hurting them. The sound was a low pitched low-quality sound. You can find this sound in your Mount&Blade sounds folder. The sound file is called s_hit_scream_1 The Undead are their own faction and a necromancer, Akhad Thell, is their leader. There is a quest in the game that involves killing the necromancer. The Undead Faction still exists in the game files as well, you can find them in factions.txt. The Sacrificial Ground location is suspected to be related to this faction. There are 2 undead faces: the first is the one pictured; the second has moss on the face and head instead of red fleshy parts. The undead are one of the oldest files in the game. Since the first downloadable version of Mount&Blade (0.202) and they still exist inside the Common Res folder of Warband (1.154) Undead warriors[] The Undead had different troops. Here are all the troops they had (found in version 0.202 in the troops.txt). undead_walker undead_horseman undead_nomad undead hell_knight These pictures of undead warriors can be found in the image gallery in the TaleWorlds forums and may be a glimpse at what could have been. Note that they are not from any mods. Undead warrior attacking.Preparing to attack.undead battle 1undead battle 2 Undead textures[] The following textures can be still found in the ""Textures"" folder in the original Mount&Blade or Warband. undeadbodyundeadface_aundeadface_b External Links[] Keedo's undead pack will enable the undead." "Unit Type Comparison","In Mount&Blade, the player will generally rely upon their war party to carry fights that they and their companions alone would not be capable of handling. Understanding the differences between the troops they can recruit and train, and how to command them to gain their fullest benefit, is the key to success as a military commander. This article compares only the top-tier versions of each type of unit - generally, all units have less-trained versions of the same type, where the top-tier units are better equipped, more skilled, more durable, and more expensive, but functionally fill the same roles as their lower-tier versions. Except in the early game, where unit costs can be prohibitive to a player who has yet to get a grasp on how to earn a steady income, players should try to upgrade their units up to their maximum tier as soon as they possibly can. Units are divided by the role that they fill - a balance of each type of role is generally recommended, although cavalry are generally more useful when the player is not expecting to engage in siege warfare, and archers are more useful when the player is, and making use of garrisons to switch units out can make this type of strategy more easily performed. Players can also blend multiple types of units of the same role, trying to shore up weaknesses with the strengths of others, such as putting shieldless Vaegir infantry behind shielded Rhodok infantry, but this may require a care that not all players will want to pay attention to in a game where every battle starts with a general order for all units to charge. Contents 1 Melee Infantry 2 Cavalry 3 Infantry Archers 4 Horse Archers 5 See Also Melee Infantry[] Every faction but the Khergit Khanate have a specialized melee infantry unit. Heavy infantry are generally best used in the defense or besieging of castles, or in other close-quarters terrain, as in open fields cavalry will generally carry the day instead. In these close quarters, the fight generally devolves into a free-for-all brawl where tactical choices, the terrain, and unit skills matter little as both sides simply try to hack into one another until one side stops moving. Because of this, the relative power of infantry troops generally comes down to the strength of their arms and armor more than the exact skills. Nord Huscarls are considered to be the strongest unit, however, this is not to say that other units are not worth the money it takes to recruit them, as the differences between the melee infantry units are so small that the functional difference is only in a slight change in the number of soldiers it takes to win a battle (especially since Huscarls cost more in exchange for slightly outperforming their rivals). The Nord Huscarl is by general consensus the strongest melee unit in the game due to having a good shield (Huscarl's Round Shield) and good armor, but more importantly due to having axes, which are more effective at chopping through enemy shields than other types of weapons are. They also have a chance to carry throwing weapons, which can give them an additional edge in battle. Huscarls also have a good Athletics rating, making them less of a drag on your party speed if you are also using cavalry. The Rhodok Sergeant generally ranks in second place, thanks to its better Board Shield, but the Rhodok troops tend to rely upon blunt weapons for attack (alongside a two-handed spear or pike they rarely use while they still possess a shield). This blunt weapon, however, will net you more prisoners which you can make more money with (and hence, support paying for more troops). They are not quite as powerful as Huscarls, but are not a bad choice by any means. The Hired Blade is a pricey, but fairly well-armored unit, looking much like a Swadian Knight that has been dismounted. They have the added bonus of being considered mounted when on the map, so that they are not a hindrance to your party speed. Their shield is, however, somewhat small, so they can fall victim to ranged attacks as their shield does not cover their whole body the way that huscarl or board shields do. The Swadian Sergeant is a relatively versatile, but unfortunately slow melee unit, which lacks the hit points and shield of a Huscarl, but has better armour, being equipped with the very strong coat of plates armour. They use one-handed weapons such as a sword and mace so that they can either kill or capture foes. They also carry a heater shield. In a castle where they will not need to move much, they are durable opponents, and good defenders, but lack the edge in breaking shields that Huscarls have. Their low Athletics rating will also slow down your party speed. The Vaegir Guard, alongside the Sarranid Guard, is a marked drop in soldier quality from their other top-tier counterparts. Vaegir Guards have relatively poor armor and many of them lack shields altogether, making them vulnerable to ranged missile fire and in a melee. They do, however, possess a good running speed and tend to carry powerful polearms or two-handed weapons like the bardiche that have a bonus to breaking through enemy shields, and they are capable of dealing quite a bit of damage in a short period of time, although they ultimately fall short because they are so incapable of resisting damage themselves. The Sarranid Guard is alongside the Vaegir Guard for ""weakest melee infantry"". Like the Vaegir version, they sometimes rush into battle with no shield (although they carry shields more often than Vaegirs do) and only medium armor, making them vulnerable to missile fire and melee, although they are even faster than the Vaegirs. They often carry jarids, which are capable of inflicting kills before they even reach melee range against unshielded opponents, although most other infantry units do carry shields. They generally use spears as their main weapon, although they are also capable of carrying a rare two-handed Sarranid Battle Axe that is more powerful than even the already powerful two-handed battle axes that other factions gain access to. Cavalry[] Four factions have specialized melee cavalry units, the exceptions being the Nords and the Rhodoks, which lack any form of cavalry outside of their nobles or odd units they have picked up from the prisoners of bandits. Cavalry has a great advantage in the open field - especially with lances, where they can use their couched lance damage to inflict instant death upon any unit that does not somehow block the attack. Even without lances cavalry units are devastating in a charge, as their speed adds a bonus to the damage they deal, making any weapon with a good reach potentially fatal when they attack from a gallop. Their speed can also be a disadvantage in a head on charge, as incoming attacks will also benefit. Cavalry is weak, however, when it gets ""stuck"" in melee, which happens fairly often when attacking close-formation infantry with shields to block the initial charge. Cavalry, then, is best used by distracting enemy units with infantry or archers or even the player's character before attacking them from behind, where their shields are of no use. In melee, shorter-range weapons are more valuable than polearms that don't have the swinging room to be used effectively, and if a cavalryman is dismounted, a lance is a liability rather than a fearsome weapon. Strong cavalry units often have heavy armor, lances and most importantly, heavily armored horses so that their horses do not die in the initial charge while the riders are left as oddly equipped and overpaid melee infantrymen. Swadian Knights are considered top-tier cavalry for their Chargers, which are extremely durable, and their generally heavy arms and armor. They carry a lance, the highly durable Knightly Heater Shield, and an arming sword or morningstar for close range. Their cavalry charge is fearsome, but they are not lacking in melee capacity either. Sarranid Mamlukes are functionally almost identical to Swadian Knights in Warband, and as such they can be used almost interchangeably with each other. Mamlukes are slightly less armoured than Swadian Knights, but have an advantage in blunt weaponry, making them useful in acquiring more captives to sell to the ransom broker, which helps to pay for their high salary. They also have 2 more points in riding over the Swadian Knights, making them faster and more agile, making them suitable for chasing down Horse Archers. However, they sometimes are equipped with a unarmored but faster horse which means they get quickly dismounted. Mercenary Cavalry are the most expensive of the top-tier cavalry, with a weekly expensve of 57 denars per unit. They are equiped with good armor, horses, and equipment rivaling those of Swadian and Sarranid cavalry. They are useful for their ability to be quickly hired from taverns, albeit at a great cost. While fielding an army of mercenary cavalry can be impressive, it would be more cost efficient and practical to train other units. Sword Sisters are equipped with the heaviest attainable armors in the game - plate mail, gauntlets, plate boots, and steel shields, but oddly will occasionally go without any helmet at all (presumably to let you see their hair and let you know they are female) giving a certain portion of them a glaring weak point. They also ride in on lighter coursers, which make them vulnerable to dismounting. They do, however, tend to have only one-handed swords along with very good shields, so they are not as vulnerable when dismounted as other cavalry. They can also carry a crossbow, which can turn them into mobile horse archers if the need arises, giving them an additional layer of versatility (note, however, that their crossbows cannot be reloaded while on horseback; their ranged attacks may still be utilized if they are ordered to dismount and join the archer or infantry line). They are significantly less expensive than standard cavalry, and their top-tier armor and close-range weaponry makes them usually very durable, outside of headshots, in a melee brawl, so they are not to be discounted. They are, however, not easy to levy replacements for when one of them falls in battle, as the only way to raise Sword Sisters is to rescue female peasants or refugees from bandits, and train them through several ranks of generally worthless infantry units. Because of their low cost they are attractive in the early stages of the game when players would have trouble affording a knight or Mamluke, if any female peasants can survive long enough to become a sword sister. Ultimately, while not a bad unit, the difficulty in easily replacing them will probably mean they see less use unless players purposefully go out of their way to try to use female troops. Slaver Chiefs are upgraded from the Manhunter unit, and ride into combat with medium armor and armored warhorses while swinging heavy mauls that make them effective shock troops and very capable of capturing enemies alive for the ransom broker, but they are not as effective in a pitched battle as a dedicated cavalry troop will be. They lack shields, and as such can fall victim to ranged attacks, and are poor soldiers off their (fortunately durable) horses. They are also hard to replace quickly when killed, as only hiring released Manhunters captured by bandits will provide a source of replacement troops. They do, however, excel against bandits in the early stages of the game when you need prisoners for money, and bandits are ill-equipped for handling a large number of cavalry units. When you get into the late game, and need the ability to match horseman to horseman, however, they should be replaced by heavier cavalry. Khergit Lancers have only occasionally-armored horses and alternate between having an axe or sword and shield or a two-handed weapon that leaves the man (and possibly also the horse) unshielded and vulnerable to missile fire. As lighter cavalry, they tend to perform better on the open plains and steppes where they can maneuver for multiple hit-and-run attacks, rather than staying in melee, and in melee they tend to go down faster than heavier cavalry do. Commanders will get more from this unit if they take advantage of the mobility of these units by ordering those types of hit-and-run attacks manually, although this takes time a player may not have if they are fighting for their own lives in melee. Vaegir Knights are a lighter cavalry force that possesses heavy armor on the rider, but unarmored (yet fast) horses and two-handed (shieldless) weapons that make for an impressive initial charge that can cut unprepared enemies to ribbons in the initial wave, but when they (inevitably) get stuck in melee they are terribly weak and unlikely to last long. Vaegir Knights require more commander supervision to use properly, demanding being pulled in and out of combat to make use of their impressive charge, which in turn requires that the player manually supervise combat rather than participate in it. Brigands are obtained by taking prisoner, recruiting, and then upgrading Bandits that spawn during some quests. They are thus very hard to acquire and replace. While better than Caravan Masters, their stats and equipment are still very inferior to other top-tier units and they have practically no use. Caravan Masters are the worst cavalry troops in the game, with low stats, slow and unarmored horses, no shields and inferior armor and weapons. They are however, very cheap to maintain and, if you manage to get a few, they can be used early game against low-tier troops until you can afford to get better cavalry. Infantry Archers[] Archers are the ranged dimension of combat in Mount and Blade, they tend to be more useful to the player who takes the time to order their units than the one who simply charges headlong into the fray, and rely upon their skill in and weight of arms to carry the day. When positioned in a place where they have a great field of view against an enemy that is either distracted by infantry in another direction, or struggling to scale a steep slope, they can deal significant damage. If left to be charged by cavalry or engaged in melee, they will likely wither, and you would have been better served with melee infantry. Archers are also of great value in the initial stages of a siege, before melee can be properly joined. Defending archers on castle walls will shred unshielded infantry and cavalry long before they can scale your walls. Attacking archers will pick through defending archers before they can eliminate your infantry. Good archers are not only the units that deal the most damage, but also the units that can withstand the most punishment in return - a bow or crossbow is a two-handed weapon, which means that a shield cannot be held while firing those weapons. Good archers are also decent in a melee, because eventually they will be faced with someone who rushes through their missiles. Vaegir Marksmen are considered the best bow infantry unit in the game - with a better rate of fire, if weaker damage-per-shot, Vaegir bowmen are capable of inflicting more damage over a short period of time than their Rhodok counterparts. The reason Rhodok Sharpshooters are often considered superior is that siege battles are often long enough to exhaust the quivers of archers, and rate of fire is of lesser importance than total damage. Vaegir marksmen are superior in the open field, but since cavalry dominate in the open field, many players prefer to focus their archers in the specialization of siege warfare. Sarranid Master Archers are a new addition to Warband. They are capable of decimating unshielded troops like any other archers and they are generally regarded as the best archers in Calradia, rivaled only by Vaegir Marksmen who have very similar stats in terms of power draw, melee weapons and life, however Vaegir Marksmen do have inferior armor and Sarranid Master Archers use weaker, but faster firing bows than the Vaegir Marksmen. Strangely, they sometimes spawn with throwing jarids instead of bows and arrows, severely limiting their effectiveness as ranged combatants. They are the most durable archers in Calradia, even better than Rhodok Sharpshooter (except for the lack of shields and melee inferiority). Truly, Sarranid Master Archers are almost as great as Vaegir Marksmen in combat. Nord Veteran Archers are comparable to Vaegir Marksmen. Although they have inferior ranged damage output due to a slower firing rate, they are more flexible. Their armor and melee weapons proficiency allows them to perform well if pressed into close combat, and they have the highest Athletics skill of any soldier in the game, tied with Nord Huscarls. Additionally, they reach top tier faster than any other archer, and are the least expensive. Rhodok Sharpshooters are generally considered the best siege archers in the game because their thick board shields will protect them if told to hold their fire (and wait for enemy archers to run out of ammo. Although note that this does not happen for siege defenders, who have infinite ammo), and their heavy siege crossbows will deal more damage per bolt over the long haul of a grueling siege battle. They also posses decent armor and melee capacity, making them useful even when engaged in melee when they have been flanked or when they have run out of bolts. Their melee weapon is often a hammer, giving them a chance to capture enemies alive for later ransom. Swadian Sharpshooters are slower, less heavily armored, and less melee-ready versions of the Rhodok Sharpshooter. In their specialized role of firing crossbows, they are functionally similar, but they lack the well-rounded nature of a Rhodok Sharpshooter, and offer no advantages to compensate. Mercenary Crossbowmen are the mercenary's only ranged unit, and like the Nord's, they are lower-tier versions of the Rhodok or Swadian Sharpshooters, and lack the features of their higher-tier kin, making them inferior troops. Horse Archers[] Only the Khergit Horsemen have true horse archers, the Khergit Veteran Horse Archer, although Sword Sisters, Desert Bandits, and Brigands can pull some double duty in this role with their light crossbows and bows respectively. Horse Archers are problematic to use, because only in Warband can you separate out a ""Horse Archer"" unit type to command them separately. Otherwise, they will be either held at a distance or thrown into the charge along with all the other cavalry. Because of their lack of armor on both men and horses, horse archers are very vulnerable and quickly die off in melee. When ordered in a separate formation, players who can keep them on the edges of the battle can take advantage of a highly mobile set of archers that can fly around behind infantry to attack their unshielded rear while their own infantry distract them from the front. The efficacy of this type of unit depends entirely on whether or not the player is willing to order this unit separately, or if they prefer to simply charge into the fray and let the AI handle the details of tactics. Horse archers will usually only reward the player willing to command them to keep them out of battle. See Also[] Faction Specialties" "United Kingdom","The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the ""Corsican monster"" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries ""Huzzah!"" ""God save the king!"" ""For king and country"" ""Rule Britannia"" ""Hurrah for old nosey"" ""Bydand"" ""Come on yer bastards"" ""Scotland Forever"" ""Sons of the hounds, come here and get flesh"" Surrendering ""I surrender!"" ""Don’t shoot me!"" ""Spare me!"" Officer commands ""Make Ready"" ""Present"" ""Fire"" ""Charge!"" ""Company, advance!"", ""Company, forward march!"", ""Company, forward!"" ""Hold this position!"", ""Defend this position!"" ""Fire at will!"" ""Company, on me!"", ""On me!"" ""Fall back!"" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Unqid Banu Hulyan","This article is a stub. You can help out by expanding it. Unqid Banu Hulyan Official Information Kingdom Aserai Title Sultan Fiefs SanalaQuyazAin Baliq Castle Clan Banu Hulyan Personal Details Gender Male Age 44 Spouse Jinda Children DhiyulAnidha Unqid Banu Hulyan is the sultan of Aserai and the leader of the Banu Hulyan clan. He is one of the nobles who can talk about the Battle of Pendraic. Contents 1 Official Description 2 Quotes Official Description[] “ The current Sultan of Aserai is Unqid. He wears his authority lightly, preferring to charm rather than to coerce, always deferring to the laws of the Banu Asera in his judgments. But there are some who say that Udhain is remiss in his duty to administer justice, allowing the wealthiest clans - such as his own - to use bribes and clever legal arguement to oppress the others. ” Quotes[] “ Well. Let me put things this way... The Banu Hulyan have never sought glory or domination. Where some see an enemy, we see only a trading partner who has gone astray. For that reason, we have tried to treat all others with fairness and respect. For that reason, the clans have always brought their quarrels to us, to adjudicate. And it was natural that, when it came time for the Banu Asera to choose a sultan, that we were the ones chosen. But it is wearisome to be a Sultan. The clans cling to their grievances as though they were children. It is not in men's nature to appreciate the fruits of peace and order. Rather, they brood over small injustices and perceived slights, and dream of shedding blood. ” — on Politics “ It was a tragedy that gnawed at the roots of all the great families of Calradia, even ours, so far away from the battle. We heard that the Empire was making war on the Sturgians, or maybe it was the other way around. I thought that we had no stake in this quarrel but Nimr, a fiery young hero from the Banu Sarran, asked me for permission to take some young warriors, eager for glory. The Empire had left us alone for a while, and Neretzes was offering silver for men, so I thought, ""Why not? Let them help the Empire."" Ah, I should have known. The best course with wars is to have as little to do with them as you possibly can. So Nimr went, and fought, and won glory, but also got a number of men killed, especially those of the Banu Qild. And he became boastful, and arrogant. And then... Well, that is the beginning of the great feud between Sarranids and Qilds, but the rest of the story I should perhaps leave for someone else. ” — on the Battle of Pendraic Aserai Monarch: Claimant: Sultan Unqid Unknown Vassals:" "Unriya","Unriya Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Bardaq Castle World Map WarbandUnriyaBardaq CastleTemplate:World Map/Warband Unriya is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Unriya is built in hilly terrain with an abundance of palm trees all around. It has a total of five structures as well as two tents. There are two fields here, growing cabbages, grapes, and wheat. A well and shadoof can be found on one side of the village and two coursers and a hunter are stabled in the middle. The Village Elder is in front of the large building on the far left side of the village from where the player enters, standing in a bush. If sent here during a Hunt Down Fugitive quest, the target may be found within the fenced area behind the blue-striped tent, near a pile of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Unthery","Unthery Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Spouse Calatild Children ThomundSilvindLasand Unthery is a nobleman of Vlandia and a member of House dey Arromanc. He is the husband of Baroness Calatild and the father of Thomund, Silvind, and Lasand. He is one of the nobles with extended dialogue, and may share his thoughts on the Battle of Pendraic. Description[] According to his Personality Traits, Unthery is reported to be brave but headstrong. He also appears to be among the more loyal of King Derthert's vassals, if his dialogue is anything to go by, as he chastises certain Barons, like Aldric dey Tihr and Ingalther dey Cortain, as willfully ignoring King Derthert's plan at Pendraic. Quotes[] “ Yes. I was tasked by Derthert with command of the crossbowmen. Our knights spotted a mass of Aserai light infantry spread across a valley, and charged them. They weren't ready to meet the onslaught, and were routed. But then a bunch of Khuzait showed up and kept their distance, giving the knights a hard time, shooting their horses out from under them. That's when we showed up. When it was just us fighting the horse archers, we were winning.. A man on foot can shoot as well or better than a man on horseback, all things being equal, and there were a lot more of us. So they started to go down and galloped off. The knights of course pursued, and that's when the problems started. Imperial cataphracts showed up, armored head to foot and their horses too, so they just ignored our shooting and tore right through us. I was swept away in the retreat and saw no more of the battle. King Derthert had a good enough plan but the barons - Ingalther, Aldric, that lot - ignored him, as they always do. ” — On the Battle of Pendraic" "Unuzdaq Castle","Unuzdaq Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Kedelke Amashke Sieges with... Ladders Port No World Map Mount&BladeUnuzdaq CastleKedelkeTemplate:World Map/Mount&BladeWarbandUnuzdaq CastleAmashkeTemplate:World Map/Warband Unuzdaq Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Unuzdaq Castle lies far to the northeast from Narra on the top of a steep mountain pass at the edge of the Kingdom of Swadia. It is, in fact, closer to Uxkhal than any Khergit town. Its village is Kedelke which lies at the base of the pass to the south. Warband[] Unuzdaq Castle lies southwest of Halmar at the edge of the Khergit territory. It is at a focal point with the Sarranid Sultanate to the south, the Kingdom of Rhodoks to the west, and the Kingdom of Swadia to the north. Its village is Amashke which is nearby to the southeast. The Kingdom of Swadia considers it stolen territory and claims that it's rightfully theirs. Layout[] Player Keep Dungeon Breach Siege[] Besieging Unuzdaq Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Urkhun","Urkhun Official Information Kingdom Khuzait Title The KhuzaitKhan (formerly) Reign circa 1040s Personal Details Gender Male Urkhun became the first Khan of the Khuzait approximately forty years before the Calradic civil war.[1] He is the ancestor of Monchug Urkhunait, the current Khan. Background[] Urkhun would unify the various clans of horse lords who inhabited the Great Grass Sea to the far east of Calradia. Urkhun and led his people to the west and into the frontier territories of the Calradic Empire and established his khanate there. As a ruthless leader, Urkhun forced discipline upon the subjugated Khuzait so they would ride to war at his command rather than at their own whims. He centralized the Khuzait and forced them to adapt their nomadic lifestyle to the settled ways upon the Devseg Plateau. At Baltakhand, Urkhun and his riders braved the frigid air and forced the fortress into submission. He broke the mercenary armies of Ortongard, rewarding the town to his Khergit allies. When Urkhun reached the town of Makeb, he demanded tribute from its petty king, but when the demand was refused Urkhun beheaded the king himself and took the town for himself.[2] Once Urkhun died, the Khuzait clans began to chafe from the yoke he placed upon them. The Khan's family took on the name ""Urkhunait"" to honor him and legitimize their claim to the khanate. References[] ↑ Encyclopedia Calradia, entry ""Baltakhand"" ↑ Encyclopedia Calradia, entry ""Makeb""" "Urkhunait","Urkhunait Official Information Faction Khuzait Leader Monchug Khan Fiefs MakebChaikandTepes Castle Tier ? Wealth ? The Urkhunait are the ruling clan of the Khuzait led by Monchug Khan. Description[] ""I am sure you have heard the name of our clan in the epics of the steppe. We carry the name of one the ten sons of the she-wolf, mother of the Khuzait."" Members[] Monchug (leader) Anat Bortu Chaghan Alijin Bolat Urkhun (deceased) Settlements[] Towns Makeb Chaikand Castles Tepes Castle Villages Shapeshte Hanekhy Mazen Okhutan Ispantar Pabastan Tepes Kuruluk Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Urubay Noyan","Urubay Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urubay Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Alagur Noyan, Lady Borge Siblings: Lady Tuan Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urubay Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Robe, Khergit Lamellar Vest Hand Lamellar Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer 3 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 200 Two Handed Weapons 200 Polearms 200 Archery 200 Crossbows 200 Throwing 200 Weapons Melee Fighting Pick Ranged Khergit Bow, Arrows Shield Elite Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Urumuda Noyan","Urumuda Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urumuda Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is the most lightly armored lord in the game, wearing the same clothes in battle as he does when resting in his keep. You may fight him or have him side with you if you help Dustum Khan, the claimant of Khergit Khanate and Sanjar's brother, to gain control of the Khanate. His banner resembles the flag of the Crimean Tatar people. The Crimean Khanate later appeared in With Fire & Sword. Family[] Spouse: Lady Yasreen Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urumuda Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Skullcap, Khergit Guard Helmet Body Leather Vest Hand Lamellar Gauntlets Foot Leather Boots, Hide Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Urumuda Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur" "Uruzuge","Uruzuge Official Information Kingdom Khergit Khanate Monarch Barthai Khan Title Princess Personal Details Gender Female Uruzuge was a noble lady of the unjoinable Khergit faction in version 0.202 of Mount&Blade. She is the daughter of Barthai Khan, and introduces herself as a princess. Uruzuge used to have three brothers, all of whom have died of a mysterious disease that she initially managed to avoid, but ultimately caught as well. When she fell ill, the Khan's shaman and elder-women declared that there was nothing to be done for her, and that she would die, but a Vaegir healer named Akhad Thell found a way to save her. However, he later informed the Khan that the disease was still in Uruzuge, and that in order to fully cure her, he required a magical talisman. The Khan then sent the game's protagonist to find the talisman in question. After the talisman was found, Uruzuge was presumably healed. Some time later Uruzuge was kidnapped by Nuyukh Khan - Barthai's rival - to be brought to Akhad Thell, who was revealed to be a necromancer, to be sacrificed to dark deities. Once Uruzuge was rescued, she choose to go to Ecatha, another necromancer, to undergo a magic ritual that would taint her soul, rendering her unsacrificeable. She then plotted with Ecatha and the player to lure Thell from his lair and have him killed while she remained at Ecatha's hideout. Despite the plan being a success, she was still not safe as Thell himself was outplayed by the undead King Harlaus who took the talisman and went to Ecatha, convincing her to complete the sacrifice. She was finally rescued by the player after the defeat of Harlaus. Family[] Parents: Barthai Khan, Unnamed mother Siblings: Three deceased, unnamed brothers Stats and equipment[] Uruzuge - Default Stats and Equipment Attributes Stat Points Level 9 Strength 6 Agility 8 Intelligence 7 Charisma 8 Health N\A Armor Head ? Body Nomad Armor Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 1 Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking 1 Tactics 3 Path-finding ? Spotting 1 Inventory Management ? Wound Treatment ? Surgery 1 First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 66 Polearms 67 Archery 72 Crossbows 60 Throwing 69 Weapons Melee ? Ranged ? Shield ? Mount ? Trivia[] Uruzuge can be found in a hidden location marked as 'khergit_camp' along with her father. Unlike the ladies in later Mount&Blade versions, she cannot be interacted with in any romantic way, nor does she wear a lady's dress." "Usanc","Usanc Settlement Information Type Village Kingdom Vlandia Fortification Usanc Castle Usanc is a village in Vlandia owned by Baron Berican of House dey Rothad. The village is bound to Usanc Castle and known to produce Olives. Usanc sits by a small bay that flows into the larger Gulf of Charas. This warm southern land supports the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Usanc Castle","Usanc Castle Settlement Information Type Castle Kingdom Vlandia Villages Usanc Usanc Castle is a castle in Vlandia owned by Baron Berican of House dey Rothad. The village of Usanc is bound to the castle. Usanc Castle watches over Vlandia's southern border with the Western Empire. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Ushkuru","Ushkuru Settlement Information Type Village Kingdom Swadia Fortification DhirimDhirim World Map Mount&BladeUshkuruDhirimTemplate:World Map/Mount&BladeWarbandUshkuruDhirimTemplate:World Map/Warband Ushkuru is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the building at the top of the highest hill in the village, standing near a campfire and wooden table. Ushkuru is built up a slope in very uneven terrain with a light scattering of trees. It has a total of seven structures, with three dirt roads leading into the village. There are five fields here growing apples, cabbages, grapes, squash, wheat, and some sort of small shrubs. There are also two outdoor ovens which may be used for baking bread. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building the player directly faces when entering the village, standing next to a straw roof and curved wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Usiatra","Usiatra Usiatra is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Calradia, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Calradia to sustain her war band."" Stats[] Usiatra - Default Stats and Equipment Attributes Stat Points Level 22 Strength 12 Agility 14 Intelligence 11 Charisma 18 Health 55 Armor Head ? Body Leather armor Hand ? Foot Splinted greaves Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 1 Power Draw 2 Weapon Master 4 Shield 2 Athletics 4 Riding 3 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 182 Two Handed Weapons 113 Polearms 112 Archery 159 Crossbows 82 Throwing 115 Weapons Melee Scimitar Ranged Nomad bow, arrows Shield Elite cavalry shield Mount Sumpter horse" "Uslum","Uslum Settlement Information Type Village Kingdom Vaegir Fortification CurawKhudan World Map Mount&BladeUslumCurawTemplate:World Map/Mount&BladeWarbandUslumKhudanTemplate:World Map/Warband Uslum is a village initially owned by the Kingdom of Vaegirs. The village is a former home of Klethi, along with Malayurg Castle. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the right side of the village from where the player starts, standing next to a campfire. Uslum is located on somewhat level terrain with low hills and valleys, along with some scattered pine trees. It has a total of six structures. There appear to be a few fields here covered under snow, presumably already harvested with only refuse heaps remaining. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building almost directly straight forward from where the player enters, between two fenced-in fields. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Uxkhal","Uxkhal Settlement Information Type Town Kingdom Kingdom of Swadia Villages AmereTshibtinNomarIbiranTahlberl Sieges with... Ladders Port No World Map Mount&BladeUxkhalTshibtinAmereTemplate:World Map/Mount&BladeWarbandUxkhalNomarIbiranTahlberlTemplate:World Map/Warband Uxkhal is a town of the Kingdom of Swadia and is initially owned by Count Delinard. Presumably, the Vlandian town of Ocs Hall as seen 173 years earlier in Mount&Blade II: Bannerlord is meant to be the same town, as supported by text in the settlement.xml file in that game's directory. This theory is further supported by comparing the banners of Count Delinard and the clan dey Fortes, the rulers of each town in their respective games. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Amere and Tshibtin. Warband[] Its villages are Ibiran, Nomar, and Tahlberl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is directly outside the tavern, turn to the left to see. Siege[] Besieging Uxkhal requires the construction of ladders. Tournaments[] If you take part in a Tournament in Uxkhal, you will have one of the following equipment sets: Heavy Sword Sword & Shield All participants are on horses. Economy[] In Warband, Uxkhal sells Grapes cheaply. This is an excellent location for a Wine Press due to the availability of grapes. It buys Grain at a good price, sometimes as high as 50 denars, this makes a Grain trade from Dhirim an easy way to make a few hundred denars in the early game. Uxkhal produces: Ale Bread Leatherwork Oil Tools Wine Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Uzgha","Uzgha Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandUzghaAhmerradTemplate:World Map/Warband Uzgha is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive The Village Elder is within the village walls, standing on a porch on the far side of the village from the entrance. Uzgha is built on top of a hill in open desert with palm trees growing only near the village. It has a total of seven tightly packed structures within a tall wall. Low stone walls outside the village surround a date palm farm with visible irrigation grooves and a runoff pond. A well and shadoof is located within the palm farm that is used to supply the water for the irrigation system. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing outside the walls next to a palm tree. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Vaegir Archer","Vaegir Archer Troop Information Culture Kingdom of Vaegirs Wages 18-9 denars Acquired from... Vaegir Skirmisher Upgrades to... Vaegir Marksman Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Vaegir Archers are ranged troops of the Kingdom of Vaegirs. Tactics[] Being some of the best archers of their tier compared to other factions, these units can easily be fielded against other archers, even those of better tiers. However as with all archers, they are easily beaten by heavy infantry with shields and all kinds of cavalry. Vaegir Archers are best kept behind other infantry, in hilly areas or among trees. This way, the mobility of cavalry is severely impeded by the terrain and the Archers' light armor can allow them to move quickly around the battlefield. Vaegir Archers have great accuracy, but only average bows, with fire rate that outclass other archers. They are comparable to the abilities of Rhodok Crossbowmen, with lower range and attack but higher rate of fire and arrow capacity. The sabres and axes of Vaegir Archers will outclass the Crossbowmen's spiked staves, and the Archers' body armor is better than the budget Arena Tunics of the Rhodok Crossbowmen. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 12 Agility 5 Intelligence 4 Charisma 4 Health 49 Armor Head (Possible): Spiked Cap, Vaegir Helmet, Cap with Fur, Nomad Cap Body Leather Jerkin, Leather Vest Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 110 Crossbows 70 Throwing 70 Weapons Melee Axe, Nomad Sabre Ranged Nomad Bow, Short Bow, Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Archer (multiplayer)","The Vaegir Archer is the ranged class of the Kingdom of Vaegirs in Multiplayer games. It is the most powerful pure archer of the game, with a power draw level two higher than other archers and the mightiest bow in the game. Its options for melee weapons are desultory, although the knobbed mace's stunning ability gives it some potential. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 14 Intelligence 30 Charisma 30 Health 53 Relevant Skills Skill Points Ironflesh 2 Power Strike 0 Power Throw 0 Power Draw 7 Shield 2 Athletics 3 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 150 Crossbows 60 Throwing 80 Equipment[] The Vaegir archer gets a variety of bows. The high power draw of Vaegir archers (7) means that they benefit more than most archers from using bows with a power draw of 3 or higher, which enables them to add all seven levels of power draw to their damage (not that a nomad bow enhanced by six levels of power draw is by any means useless). Their choices of melee weapons are probably the worst of any class in the game, so they should be on the lookout to loot better weapons like spears or bardiches from fallen friends or foes. Helmets Helmet Price Cap with fur 50 Vaegir helmet 110 Spiked cap 230 Helmet with lamellar guard 360 Torso Armors Armor Price Linen tunic free Leather vest 146 Leather jerkin 321 Lamellar vest 1261 Shoes Shoes Price Hide boots free Nomad boots 90 Splinted leather greaves 310 Weapons Weapon Price Melee Weapons Spiked club free Knobbed mace 98 Falchion 105 Ranged Weapons Nomad bow free Khergit bow 269 Strong bow 437 War bow 728 Arrows free Barbed arrows 124 Vaegir archers have no gloves or mounts. Bot Vaegir Archers[] Vaegir Archer (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 15 Agility 5 Intelligence 4 Charisma 4 Health 58 Armor Head Nomad cap, spiked helmet Body Leather vest Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike ? Power Throw ? Power Draw 5 Weapon Master ? Shield 2 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 110 Crossbows 0 Throwing 0 Weapons Melee Scimitar Ranged Nomad bow, arrows Shield ? Mount ?" "Vaegir Elite Armor","Vaegir Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Vaegir Elite Armor is one of the strongest armors in the game. It is inferior to Plate Armor and with identical stats to Coat of Plates, Khergit Elite Armor, and Sarranid Elite Armor. It is the only armor in the game to have a texture resolution of 2048x2048, giving it a high detail appearance even when viewed up close." "Vaegir Footman","Vaegir Footman Troop Information Culture Kingdom of Vaegirs Wages 4-2 denars Acquired from... Vaegir Recruit Upgrades to... Vaegir Skirmisher -or-Vaegir Veteran Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Vaegir Footmen are the second-tier unit of Kingdom of Vaegirs. These troops are in the first melee tier in the Vaegir troop tree and are found in good numbers under Vaegir lords. They are poor fighting men hailing from villages without many real skills. Tactics[] Vaegir Footmen are the second weakest infantry in the Kingdom of Vaegirs, so try to upgrade them as fast as possible to Veterans or Skirmishers. However, most of them spawn with shields, and most have spears and two handed axes as well. Their weak armor is the same as that worn by units like Mountain Bandits, and their shields are of low quality. They are best used in combination with stronger troops to reduce casualties and upgrade them more quickly Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Footman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Nomad Cap, Cap with Fur Body Rawhide Coat, Nomad Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Spiked Club, Hand Axe, Nordic Sword, Two Handed Axe, Spear Ranged ? Shield Old Kite Shield, Plain Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Guard","For the Bannerlord organization, see Vaegir Guard (Bannerlord). Vaegir Guard Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Guards are the top-tier infantry units in the Vaegir troop line, the other top tier units being Vaegir Marksmen and Vaegir Knights. They are obtained from upgrading Vaegir Infantry for 80 denars. Tactics[] These units are slightly more mobile than their Swadian Sergeant or Rhodok Sergeant counterparts, but their general lack of shields leave them very vulnerable to archer fire. They are the least-shielded top-tier infantry in Calradia, more so than Sarranid Guards. Vaegir Guards can be seen to best Nord Huscarls in melee, likely due to the Guards favoring two-handed axes in battle, allowing them to destroy their opponents' shields and then strike enemies in the head for one-hit kills during the brief stuns caused when their guard is broken. In order to increase the likelihood of Vaegir infantry upgrading to shielded guards, the player should command their troops to use blunt weapons at first(which will make them all draw their shields), and then command them to use their regular weapons before closing range, so that the Vaegir infantry uses their shields and one handed weapons more often. Guards fight well in defending castles because of their weapons, but otherwise will fall prey to enemy archers quite easily. Some spawn with pikes to counter cavalry. If you use Vaegir Guards, it is important to suppress enemy archer fire quickly by any means, such as firing a volley of arrows or a cavalry charge. You can also use another shielded infantry as core infantry, and use Vaegir Guards as shock troopers. This can be done by setting the Guards as another group type, and keeping them behind the troops with shields until your infantry are about to charge to the enemy. This way, the Guards will almost never face the arrows. An open field method could also involve using cavalry to bait enemy archers away while your infantry closes in. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Guard - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand (Possible): Leather Gloves Foot Mail Chausses, Iron Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Ashwood Pike, Fighting Axe, Bardiche, Battle Axe Ranged ? Shield Heavy Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Guard (Bannerlord)","For the Warband troops, see Vaegir Guard. “ I was part of the old Emperor Arenicos' Vaegir Guard. But the people turned on us after his death, and attacked us. Maybe you've heard the story before. There's a whole lot of us, spat out into the world by the ungrateful Calradians. ” — companions named Bloodaxe The Vaegir Guard was an elite unit of Sturgian mercenaries used by Emperor Arenicos Pethros as his personal bodyguards. Overview[] “ Aye - you've heard about the death of the last Emperor? I'll tell you - what most people believe is a pack of lies. I was in the Vaegir Guard in the time of Arenicos. We took our discipline seriously; we were proud of it. Then the riots happened. What I saw in Lycaron. Even now it makes me feel ashamed. ” — companions named Bloodaxe The Vaegir Guard was present in Lycaron when Arenicos was assassinated, its members finding themselves blamed by the locals for the Emperor's death. The outrage resulted in a riot and the Vaegir Guard, unable to restore order, pillaged the town and killed many of its residents. After that the Vaegir Guard was disbanded. Legacy[] 173 years after the events of Bannerlord, the ""Vaegirs"" established their own kingdom in northern Calradia. It is unclear if it was named after the (in)famous Vaegir Guard or was established by the descendants of the Sturgian clan Vagiroving. Trivia[] Companions named Breakskull, disgruntled with the Vaegir Guard's pride in their discipline - as companions named Bloodaxe state - describe them as ""all about marching here and there in their pretty uniforms, not pulling sword from scabbard for months on end"". They are likely based on the historical Varangian Guard, foreign mercenaries of Norse and Anglo-Saxon origin who served as bodyguards for Byzantine emperors." "Vaegir Horseman","Vaegir Horseman Troop Information Culture Kingdom of Vaegirs Wages 36-19 denars Acquired from... Vaegir Veteran Upgrades to... Vaegir Knight Upgrade Cost 40 denars XP for Kill 192 xp Ransom Value 160 denars Vaegir Horsemen are the fourth-tier cavalry unit of the Kingdom of Vaegirs. They are upgraded from Vaegir Veterans and can be further upgraded to Vaegir Knights. Compared to other fourth-tier cavalry, they have below average riding skill. Vaegir Horsemen generally ride Steppe Horses or Hunters. They carry a variety of weapons, from two-handed axes and swords to spears and shields, although they very rarely use the shield-and-sword set and are unable to use any form of ranged weaponry. They wear lighter armor, from low-tier leather to high-tier lamellar. Tactics[] While not as strong or heavily-armored as Vaegir Knights, the Horsemen's faster horses will enable them to attack the enemy first if ordered to charge. Their primary strength is to charge through enemy ranks and break them into a disorganised mass, so that archers are then able to pick off the scattered opponents. Vaegir Horsemen are also useful as a lure to keep enemies away from archers or infantry. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Horseman - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Studded Leather Coat, Lamellar Vest Hand ? Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Battle Axe, Sabre, Lance, Spear Ranged ? Shield Horseman's Kite Shield Mount Steppe Horse, Hunter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Horseman (multiplayer)","The Vaegir Horseman is the mounted class of the Kingdom of Vaegirs in Multiplayer games. It is a fairly typical cavalry class, although like the Sarranid Mamluke, the Vaegir horseman has zero athletics skill, making them somewhat slow when fighting dismounted. Nonetheless, when wealth is extremely limited, a dismounted Vaegir horseman may be preferable to a Vaegir Spearman, because the dismounted horseman's free equipment -- scimitar, lance, and horseman's kite shield -- can be preferable to the spearman's spear, spiked club, and old kite shield (unless you are a highly skilled two-handed spear wielder and cavalry with long lances don't concern you). Stats[] Attributes Stat Points Level 19 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 59 Relevant Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 4 Power Draw 0 Shield 3 Athletics 0 Riding 5 Horse Archery 1 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 90 Crossbows 60 Throwing 110 Equipment[] Helmets Helmet Price Cap with fur 50 Vaegir helmet 110 Spiked cap 230 Helmet with lamellar guard 360 Vaegir nobleman helmet 710 Vaegir war helmet 820 Vaegir war mask 950 Torso Armors Armor Price Linen tunic free Leather vest 146 Studded leather coat 690 Lamellar vest 1261 Lamellar armor 2410 Vaegir elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Splinted leather greaves 310 Splinted greaves 853 Plate boots 1770 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Scimitar free Elite scimitar 435 Bardiche 291 Lance free Heavy lance 360 Ranged Weapons Darts 155 War darts 285 Shields Horseman's kite shield free Kite shield 187 Knightly kite shield 360 Heavy kite shield 387 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 Steppe charger 1400 Bot Vaegir horsemen[] Vaegir Horseman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Spiked helmet Body Lamellar vest, studded leather coat Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Battle axe, lance, scimitar Ranged ? Shield Horseman's kite shield Mount Saddle horse" "Vaegir Infantry","Vaegir Infantry Troop Information Culture Kingdom of Vaegirs Wages 18-9 denars Acquired from... Vaegir Veteran Upgrades to... Vaegir Guard Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Vaegir Infantry are troops of the Kingdom of Vaegirs. They are in the fourth tier of units for Vaegirs, upgraded from Vaegir Veterans and upgradable to Vaegir Guards. Tactics[] Vaegir Infantry wear decent enough armor and will hold their own in a one-on-one in the field against just about any other infantry. They carry two-handed axes, which can break shields and can offer an easy two-hit kill on many high-tier units, or pikes and spears to counter cavalry. Due to the ability to mass Vaegir Infantry in high quanities and cheap prices, they are ideal as garrisons in newly captured castles and towns. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Infantry - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Mail Hauberk, Lamellar Vest Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Pike, Battle Axe, Nordic Sword, Sabre, Spear Ranged ? Shield Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Knight","Vaegir Knight Troop Information Culture Kingdom of Vaegirs Wages 52-17 denars Acquired from... Vaegir Horseman Upgrades to... None Upgrade Cost None XP for Kill 258 xp Ransom Value 216 denars Vaegir Knights are the top-tier cavalry troop of the Kingdom of Vaegirs. They can be upgraded from Vaegir Horsemen. Tactics[] It is argued that they are worse than Swadian Knights and Sarranid Mamlukes, however each troop has advantages over the other. The Vaegir's two-handed weapons allow for consistently powerful hits against enemies and their horses are typically more maneuverable breeds. They are best used in an initial charge, led by the player, through enemy lines before being issued the command to charge by themselves and mop up any survivors. With their long, powerful bardiches and maneuverability, Vaegir Knights are effective against most forms of light horsemen. This makes them an attractive option against a Khergit army. One should take care, since Knights are often equipped with a second bardiche instead of a shield, reducing their effectiveness when using a lance in the charge as well as severely encumbering them should they find themselves dismounted. As with most other Vaegir troops, one should always remember that enemy ranged troops will be more effective against your army. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Knight - Default Stats and Equipment Attributes Stat Points Level 26 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand Leather Gloves Foot Mail Boots, Plate Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 140 Polearms 120 Archery 120 Crossbows 120 Throwing 120 Weapons Melee Bardiche, Great Bardiche, War Axe, Fighting Axe, Lance Ranged ? Shield Knightly Kite Shield Mount Hunter, Steppe Charger Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Marksman","Vaegir Marksman Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Archer Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Marksmen are the highest tier archers for the Kingdom of Vaegirs. Tactics[] These units are generally considered to be the best bow-wielders in the game, and can unleash a hail of arrows that will destroy opposing infantry. Their damage per second is higher than that of the crossbow-wielding Rhodok Sharpshooters, due to their five ranks of Power Draw, which apply a 170% multiplier to their bows, and they shoot about twice as quickly as Siege Crossbows. However, these troops' damage per arrow is lower than that of the Sharpshooters, so they may perform comparatively worse against heavily armored, top-tier enemies. Consequently, they are an inferior choice for attacking and defending castles when compared to the Sharpshooters, as they lack the staying power necessary to survive long sieges. This disadvantage is not present in field battles due to the battles' shorter duration. There, archers rarely have enough time to unload their entire quiver, making total possible damage output less important than rate of fire, raw damage per second, accuracy, and mobility. The Marksmen's high firing rate is very strong against infantry, especially when fighting against weakly-armored or unshielded troops. Their high firing rate will harass the enemy advance and can also make these troops a solid counter to enemy archers, which is vital as many other Vaegir troops forgo using a shield in favor of a larger weapon. Vaegir Marksmen have clear tactical value, different than Rhodok Sharpshooters. If you can take them to the right place with the right protection, these troops will more than earn their pay. As with all archer types, they must be defended by a spear wall, protected by heavy infantry, or screened by allied cavalry to mitigate the threat of an enemy cavalry charge. The Marksman's biggest weakness is a lack of heavy armor. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Marksman - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 53 Armor Head Helmet with Lamellar Guard, Spiked Cap, Vaegir Helmet Body Leather Vest, Studded Leather Coat Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 1 Power Draw 5 Weapon Master ? Shield ? Athletics 3 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 140 Crossbows 80 Throwing 80 Weapons Melee Axe, Voulge, Sabre Ranged Strong Bow, War Bow, Barbed Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Recruit","Vaegir Recruit Troop Information Culture Kingdom of Vaegirs Wages 1 denar Acquired from... Vaegir villages-or-Taiga Bandit-or-Tundra Bandit Upgrades to... Vaegir Footman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Vaegir Recruits are the first-tier units of the Kingdom of Vaegirs. Tactics[] Though called ""Recruits"", they are basically bandit-like peasants with better arms but worse skills. It's best to beat these soldiers to a pulp repeatedly at a Training Field until they level up before taking them out to real combat, as they will probably be easily killed by anything that isn't a Looter. Because there are so many Vaegir villages, a commander can quickly raise a large army of these soldiers. One can spend several in-game days visiting all the villages in the north, and in a few days' time any companions who have their training skill upgraded will have made your Recruits into a force that won't fold to the first Sea Raiders you meet. However, one has to remember that any army made up exclusively of Vaegirs will be inferior to any similarly sized, composed, and upgraded enemy force because they simply don't have enough armor to survive. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head ? Body Linen Tunic, Rawhide Coat Hand ? Foot Nomad Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Cudgel, Axe Ranged (Possible): Stones Shield (Possible): Old Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Skirmisher","Vaegir Skirmisher Troop Information Culture Kingdom of Vaegirs Wages 10-5 denars Acquired from... Vaegir Footman Upgrades to... Vaegir Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Vaegir Skirmishers are third-tier units of the Kingdom of Vaegirs. Tactics[] Due to their decent ranged weaponry and mobility, it is best to keep these units among hills and trees to counter the strengths of cavalry and heavy infantry, the enemies of light infantry. Skirmishers' weaponry is effective against all types of light armored units, so they should not be regarded as useless. They also upgrade to become one of the best archers in the game, so try to keep these units safe from cavalry on open ground. The weakness that these units share with most Vaegir troops is their lack of shielding. However, with the high amount of Vaegir villages and their ranged weaponry, Vaegir Skirmishers can pose a threat to Khergit horses, unshielded infantry like Sarranid Guards, or even other Vaegir units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 10 Agility 5 Intelligence 4 Charisma 4 Health 47 Armor Head (Possible): Steppe Cap, Nomad Cap Body Leather Vest, Nomad Armor Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 1 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked Mace, Axe, Nomad Sabre Ranged Short Bow, Hunting Bow, Javelins, Arrows Shield ? Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vaegir Spearman","The Vaegir Spearman is the melee infantry class of the Kingdom of Vaegirs in Multiplayer games. Vaegir spearmen have a good set of weapons when they can afford them — but they have little available for free, and some weapons cost more for Vaegir spearmen than for most. Stats[] Attributes Stat Points Level 19 Strength 15 Agility 15 Intelligence 30 Charisma 30 Health 58 Relevant Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw 0 Shield 2 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 100 Polearms 130 Archery 30 Crossbows 50 Throwing 120 Equipment[] Vaegir spearmen have a broad selection of equipment, from lightning-fast scimitars to stunning maces to devastating bardiches. However, getting started can be tough. Besides a basic spear, the only free weapon for a Vaegir spearmen is a simple spiked club. Javelins and shields get a 20% markup. Lamellar vests and scimitars cost 30% more than they ""should,"" awlpikes and elite scimitars 50% more. A rich Vaegir spearmen is the match of any warrior in the game, but low wealth levels seem to hit this class harder than any other. Helmets Helmet Price Cap with fur 50 Vaegir helmet 110 Spiked cap 230 Helmet with lamellar guard 360 Vaegir nobleman helmet 710 Vaegir war helmet 820 Torso Armors Armor Price Linen tunic free Leather vest 146 Leather jerkin 321 Lamellar vest 1261 Lamellar armor 2410 Vaegir elite armor 3828 Shoes Shoes Price Hide boots free Nomad boots 90 Splinted leather greaves 310 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Scimitar 273 Elite scimitar 410 Spiked club free Knobbed mace 98 Spiked mace 152 Winged mace 212 Long spiked club 264 Long hafted spiked mace 310 Bardiche 291 Long bardiche 390 Great bardiche 617 Great long bardiche 660 Spear free War spear 140 Awlpike 517 Ranged Weapons Javelins 360 Shields Old kite shield free Plain kite shield 84 Kite shield 187 Heavy kite shield 384 Bot Vaegir Spearmen[] Vaegir Spearman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 15 Agility 5 Intelligence 4 Charisma 4 Health 58 Armor Head Nomad cap, spiked helmet Body Padded leather Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw ? Weapon Master ? Shield 2 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spear, spiked club Ranged (Possible): javelins Shield Plain kite shield Mount ?" "Vaegir Veteran","Vaegir Veteran Troop Information Culture Kingdom of Vaegirs Wages 10-5 denars or 17-9 denars (mounted) Acquired from... Vaegir Footman Upgrades to... Vaegir Infantry-or-Vaegir Horsemen Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Vaegir Veterans are troops of the Kingdom of Vaegirs. Although classified as infantry, they may also have mounted troops amongst their ranks. If they are dismounted, they will not be able to remount any horses as they do not have any points in their riding skill. They are some of the first troop types in Mount&Blade, dating as far back as Warrider in 2003. Tactics[] Vaegir Veterans can serve as early cavalry, but if you are facing a force over twenty and you only have a few mounted Veterans as your cavalry, tell your men to stand ground or hold position before allowing them to charge. This prevents your mounted Veterans from rushing into the enemy all by themselves and getting clustered and killed. However, even when put into danger, Vaegir Veterans rival the strength of Nordic troops of the same tier and possess powerful weaponry. Like all Vaegir units, they are a great threat to anything without a shield (which is ironic, as most Vaegirs have no shields). They use powerful two-handed axes which destroy any shield regardless. However, they lack shield defense themselves, spawning with inadequate shields. Nevertheless, their decent armor and consistently effective axes balance them with most other troops in their tier. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Veteran - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap, Spiked Cap, Vaegir Helmet, Cap with Fur Body Leather Jerkin, Studded Leather Coat Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spiked Mace, Two Handed Axe, Nordic Sword, Spear Ranged ? Shield Plain Kite Shield, Kite Shield Mount (Possible): Saddle Horse Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman" "Vagiroving","Vagiroving Official Information Faction Sturgia Leader Knyaz Godun Fiefs TyalUrikskala Castle Tier ? Wealth ? Vagiroving is a clan of Sturgia led by Knyaz Godun. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's easternmost border region with the Khuzait and the Northern Empire. Members[] Godun (leader) Erta Lek Svana Osven Settlements[] Towns Tyal Castles Urikskala Castle Villages Visibrot Bukits Urikskala Alov Trivia[] Due to their name, it is possible the clan holds some connection to the future Kingdom of Vaegirs. Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda" "Valanby","Valanby Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Valanby is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. It is likely that the town is famous for its horses and the namesake of the Valanby Courser breed. Valanby sits overlooking the Trand estuary. Villagers plant flax in land reclaimed from the riverside marshes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Vanguard (Multiplayer)","For the single-player version, see Vlandian Vanguard. Vanguard Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 71 Army Size 9 Vanguards are a multiplayer cavalry class of Vlandia. Official Description[] Vanguards are usually sons and daughters of wealthy burghers, minor nobility, or anyone who can afford a horse. They make up the mainstream light cavalry of the Vlandians. They serve as vanguards, scouts, outflankers, or they are used when Knights don't want to bother chasing down routed troops or other faster moving light or ranged cavalry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Spear Two Handed One Handed Western Rider's Kite Shield Shield Western Long Arming Sword One Handed Hunter Mount Perks Charger A bigger, tougher, but slower horse(replaces Hunter)Mount Western Lance Longer, can be couched(replaces Western Spear)Two Handed One Handed Couch Lance Improved Armor Provides +9 armor" "Varcheg","Varcheg Settlement Information Type Town Kingdom Sturgia Villages Rodobas, Kargrev Sieges with... Battering Ram, Ladders, and Towers Port No Varcheg is a town of the Principality of Sturgia. The town's ruler is the Grand Prince of Sturgia, Raganvad of the Clan Gundaroving. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia 6 References Description[] The former Nord colony of Varcheg sits on a windswept sea-bluff at the base of the Kachyar peninsula, in what was once Battanian land. The jarl who founded this coastal outpost, hoping to trade with the interior, pledged himself in fealty to the Battanian High King Dernmachad, but then proceeded to dabble in Battanian politics. Annoyed, Dernmachad hired a Sturgian army to crush his unreliable new vassal. The Sturgians complied and routed the Nords, but then demanded the newly captured town as their payment. They called the town 'Varcheg', a corruption of the Nordic term for 'oathsworn companion', to mock both rivals whose quarreling had handed them their prize. Varcheg is the namesake of the Bay of Varcheg just south of the town, with the village of Kargrev serving as the town's port. This town is constantly invaded by Vlandia, constant sieges and rebellions gradually make this town the poorest in the whole of Calradia. Territory[] The villages of Rodobas and Kargrev are bound to Varcheg. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones for smithing materials. Criminal gangs may be present at different locales such as the Backstreet, or Waterfront. Economy[] At its starting point, Varcheg is of average Prosperity. Its economy is based upon the Sturgian fur trade, with the villages of Rodobas and Kranirog selling their furs here. Trivia[] Varcheg did not receive an official lore description in the town Encyclopedia article until patch 1.2.7. According to the game files, Varcheg is said to mean 'far-flung on peninsula'. This document also hinted at the town meaning 'sworn companion' [1] 173 years after the Calradian Civil War, by the time of Mount&Blade: Warband, the Nordic town of Wercheg is presumed to be the same settlement given their similar names and location. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan References[] ↑ From comments in the game file settlements.xml" "Varnovapol","Varnovapol Settlement Information Type Town Kingdom Sturgia Villages Yangutum, Omkany, Borchovagorka Sieges with... Battering Ram, Ladders, and Towers Port Yes Varnovapol is a town of the Principality of Sturgia. It is governed by boyar Yorig of Ormidoving clan. Description[] Varnovopol, which sits beneath the Chertyg Mountains on the crystal waters of Lake Laconis, has the dubious honor of being perhaps the most-often conquered city in Calradia. Originally it was a colony of the Empire, infamous as a place of exile for dissident senators, before it was seized by Nords as a base to expand their influence into the Sturgian fur trade. It was taken by the Alkit tribe from the eastern steppe and briefly served as the capital of a small khanate, before finally falling to the fierce Ormidoving clan.[1] Territory[] Varnovapol has three villages, Yangutum, Omkany, and Borchovagorka. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry ""Varnovopol""" "Vartin","Vartin dey Jelind Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Hongard Castle Clan dey Jelind Personal Details Gender Male Vartin dey Jelind is a Baron of the Kingdom of Vlandia and the head of the Clan dey Jelind. He is the ruler of Hongard Castle. Description[] He is according to his Personality traits reputed to be dishonorable in every way." "Varvara","Varvara Appears in Official Information Culture Russian Character Details Hire Cost 200 thalers Likes Victor De La Buscador Liked by Mamai Dislikes Ingri, Tepes, Kill local merchant, Bring back runaway serfs, robbing or raiding villages Disliked by Bakhyt, Sarabun Character Background Home Novgorod Background Housewife Varvara is one of the Heroes in With Fire & Sword. She is comparable to Deshavi in terms of the backstory similarity and Katrin in Attribute Similarity. Dialogue[] Main article: Varvara/Interactions Stats and equipment[] Varvara - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 8 Charisma 10 Health 47 Armor Head ? Body Female Dress Hand ? Foot Village Boots Skills Skill Points Ironflesh 2 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment 2 Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 1 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Bludgeon Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei" "Vassals","A group of vassals following their Marshall. A vassal is a servant of a ruler, and are usually lords of castles and villages. There are many vassals in the game, each one aligned to a certain faction. The player can become a vassal by swearing an oath to a king or by marrying into the family of one of his vassals. When swearing an oath to a king, the king will bestow upon the vassal a fief, which will be the current poorest village in the faction's territory. You will also be given the option to choose a Banner, if you don't already have one. Breaking your oath will result in a large drop of honor and relation, as well as making enemies with all of your previous faction. They can be restored if you want to be friends with them again by allying with another faction, however your honor will stay the same. In Warband, the player can create their own kingdom and give vassalage to their companions, thus allowing them to have their own army. Non-Town/Castle Owning Vassals does not start spawning until Day 1 in the Afternoon. Every faction has 20 vassals, 8 old ones and 12 young ones. Contents 1 Titles 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest 2 Houses of vassals 3 Romance of vassals 4 Realigning 4.1 Indictments 4.2 Political Calculations 5 Personalities 5.1 Overview 5.1.1 Martial 5.1.2 Quarrelsome 5.1.3 Pitiless 5.1.4 Cunning 5.1.5 Sadistic 5.1.6 Good-natured 5.1.7 Upstanding 5.2 Regarding release 5.3 Regarding war 5.4 Regarding foreigners 5.5 Regarding Village Aid 5.6 Normal Introduction and Rumor 5.7 Female Introduction 5.8 Politics 5.9 Battle Dialogue 5.10 Other Titles[] Warband[] All vassals held the title of ""Lord"" in classic Mount&Blade, however Warband gave the various factions different titles. Faction Title Placement Meaning Khergit Khanate Noyan After name Mongolian: Commander/Gentleman Kingdom of Nords Jarl Before name Old Norse-derived: Chieftain Kingdom of RhodoksKingdom of Swadia Count Before name A particular high-ranking European noble title Sarranid Sultanate Emir (male)Sayeda (female) Before name Arabic: Commander/Prince/Leader Kingdom of Vaegirs Boyar Before name Russian/Ukrainian/Romanian/Bulgarian: Commander/aristocrat Player kingdom Lord Before name A person of authority Bunduk Tribune Before name Roman: an elected official who worked for the plebeians With Fire & Sword[] With Fire & Sword expanded on titles, giving various titles even within the same Nation. Nation Title Placement Meaning Crimean Khanate Bey After name Turkic: Chieftain Crimean Khanate Khan After name Turkic: Military ruler Crimean Khanate Mirza Before name Turkic: Prince(In reality, Turkic grammar would dictate this title be placed after the name) Crimean Khanate Pasha After name Turkic: Lord Cossack Hetmanate Army Chief Before name - Cossack Hetmanate Colonel Before name Senior military officer below general Cossack Hetmanate Company Commander Before name Commanding officer of a ""company"" Kingdom of Sweden Baron Before name Title of nobility Kingdom of Sweden Elector Before name Member of the electoral college of the Holy Roman Empire Kingdom of Sweden General Before name High-ranking officer Kingdom of Sweden Governor Before name An executive official Kingdom of Sweden Governor-General Before name An official representing the monarch in an independent territory Kingdom of Sweden Ratsherr Before name German: Councilor Muscovite Tsardom Chief Before name Supreme military commander (Ataman) Muscovite Tsardom Prince Before name A hereditary title of nobility Muscovite Tsardom Noble Before name A person of nobility Muscovite Tsardom Warlord Before name A person with civil and military control over an area (Voivode) Polish Commonwealth Colonel Before name Senior military officer below general Polish Commonwealth Cornet Before name Cavalry officer Polish Commonwealth Hetman Before name Polish: General Polish Commonwealth Prince Before name A hereditary title of nobility Polish Commonwealth Warlord Before name A person with civil and military control over an area Viking Conquest[] Viking Conquest has an all new set of titles. Many of them overlap between the numerous factions in the game. Factions Title Placement Meaning Kingdom of AlbanKingdom of LaiginKingdom of MumainKingdom of UladhTribe of Osraige Ard Tiarna Before name Irish: High lord Kingdom of West Seaxe Aetheling Before name A prince eligible to the throne Kingdom of Northhymbre Cyning Before name Old English: King Kingdom of East EngleKingdom of MierceKingdom of West Seaxe Dryhten Before name Old English: Lord; Governor Kingdom of East EngleKingdom of MierceKingdom of NorthhymbreKingdom of West Seaxe Ealdorman Before name Chief magistrate Kingdom of DanmarkKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Hersir Before name Viking commander Kingdom of DanmarkKingdom of NorthhymbreKingdom of Northvegr Konungr Before name Old Norse: King Kingdom of DanmarkKingdom of FrieseKingdom of LaithlindKingdom of NorthhymbreKingdom of Northvegr Jarl Before name Old Norse-derived: Chieftain Kingdom of Alt ClutKingdom of CornubiaKingdom of GlywyssingKingdom of Gwynedd Guledic Before name Chief elder Kingdom of AlbanKingdom of Alt ClutKingdom of BrycheiniogKingdom of ConnachtaKingdom of CornubiaKingdom of GlywyssingKingdom of GwyneddKingdom of MideKingdom of UladhTribe of OsraigeUi Neill of Aileach Mael Before name Middle Welsh: Prince Kingdom of Gwynedd Ri Before name King Ui Neill of Aileach Ruire Before name King Kingdom of AlbanKingdom of ConnachtaKingdom of LaiginKingdom of MideKingdom of MumainKingdom of UladhUi Neill of Aileach Tiarna Before name Irish: Lord Kingdom of GlywyssingKingdom of Gwynedd Tiern Before name Spelling variant of Tiarna; Lord Houses of vassals[] Some vassals are in a family of others (Warband and Bannerlord only). If you intend to make a syndicate of vassals, it is highly recommended to find the oldest vassal and set him as standard, as he will have many sons, nephews, and sons-in-law who are vassals too. Note that certain members of family are randomized at the beginning of a new game. Only the younger vassals' parents and siblings, and the older vassals' spouse and children are not randomized. Vassals in the same family will... Not try to denounce, indict, or attack each other. Ask players for help when one of them is captured. Pressure or support romance of player and a lady, if the lady is member of that family. Try to denounce other families aggressively. Romance of vassals[] You are not the only person dealing with courtships. Unmarried vassals will meet with ladies and occasionally marry them. Male characters may see vassals as rivals. If you have a contender in romance and you don't want to lose, you can: Duel with him. Damage his renown, or indict treason. Gain more renown and become a more competent groom. Note that above ways will damage your relationship with that vassal, resulting in damage to your kingdom. Female characters can attempt to marry vassals, but depending upon their personalities, not everyone will be receptive to the idea. Realigning[] An indictment notification from the mod Anno Domini 1257. Sometimes, a vassal will change their alignment if: Their kingdom is defeated and they have nowhere to go. They think their kingdom is hopeless. They have a low relation with their liege. Their kingdom holds no territory but has not yet been defeated (i.e. the ruler of the faction remains on the overworld map). The player persuades them to realign. Note that while most vassals think realigning is a dishonorable act, many of them will do so with every month or so. Especially when Syndicating of that kingdom is serious. Also, if you managed to persuade a lord that is in a faction you are in war with to become one of your faction's vassal, his title will be changed to that specific faction. For example, if you persuade a Swadian Count to join the Kingdom of Nords, his title will be changed to Jarl. However, you have to successfully persuade them, or their title remains the same, and they will stay in that faction. Success requires very high charisma and persuasion around 8-10, though you can decrease these requirements by increasing your relations before you are at war with that faction. Indictments[] Vassals can be indicted by monarchs, including the player, for treason. This happens in non-player kingdoms when a vassal's controversy is high and their relation with their liege is low. Most often, this occurs because a vassal has not had a fief for a long time. All other vassals in the kingdom will lose relation with their liege. How much relation is lost depends on a variety of factors, such as the indicted vassal's relation with their liege and their family connections. Family of an indicted vassal lose more points of relation with their liege than other vassals. The amounts are: Spouse: -7 Parent/child: -6 Sibling: -4 Other familial relation (cousin, in-laws): -2 Political Calculations[] In Warband, the game is continuously cycling through all vassals in the background in order of their position in troops.txt. During this process, they asses their court position, relation with their liege, and their position on the faction's political issue. For example, if a faction's political issue is selecting a marshal, when the game reaches them in the list, they will decide who they support for marshal. The same is true for a fief. However, during the political calculations process, vassals will also either gain or lose relation with their liege, most often because they have fiefs or do not have them. Martial and cunning lords lose 2 relation with their liege for every cycle they do not have a fief, while quarrelsome, sadistic, and pitiless lords lose 4. Good-natured and Upstanding lords do not lose relation for lack of a fief. Once relation between liege and vassal is below -50, they will begin to realign. Vassals can only realign autonomously if they are alone (i.e. if their party is next to another vassal's, they cannot realign). However, if they are alone, they will either be indicted or defect once their position in the list is reached and political calculations are performed. Personalities[] All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game. Most of the vassals who own cities are martial. A kingdom with an extra city usually has lords that have personalities that are not martial. All of these are quarrelsome (with exception of Clais, who is pitiless). Overview[] There are seven lord personalities in Warband: Martial Quarrelsome (called Bad-Tempered upon encounter if Cheat Menu is enabled) Pitiless Cunning (sometimes called Calculating) Sadistic (called Debauched on Notes page if the Cheat Menu command ""Update political notes"" is used) Good-natured Upstanding Martial[] Martial lords, as the name implies, are primarily concerned with warfare. A neutral personality type, martial lords are somewhat easy to manage as a ruler. They are chivalrous, but not to the extent of good-natured and upstanding lords. Most notably, they love war, and will become restless if the faction is at peace for a long time. An easy way to resolve this is to hold a feast every time you are able to in peacetime, while in wartime they are happy, so this becomes unnecessary. Martial lords will also slowly become disgruntled over time if they do not have fiefs, and will become upset if another vassal is granted a fief if they have fewer than three. They make for useful and aggressive marshals, and usually have higher renown and thus can field bigger armies. Like their more honorable counterparts (good-natured and upstanding), martial lords dislike unjust wars. Even though they will be contented in war time, declaring war without justification results in a loss in relation with martial lords. However, declaring war with provocation results in a relationship gain of 1. This effect is global; chivalrous lords in all kingdoms, not just the player's, will lose relation for unjust wars. Quarrelsome[] Quarrelsome lords are dishonorable, cruel, and rude, and they frequently start rivalries within a faction. They are difficult to manage by the player, similar to sadistic lords. They are perhaps the worst personality for a vassal to have, and will become upset if another vassal gets a fief. Like pitiless and sadistic lords, they constantly want fiefs, and are generally selfish after their relatives are provided enough fiefs. Quarrelsome lords, like sadistic and pitiless lords, love raiding villages, and will often do so even if their faction is on campaign and the army is assembling nearby. They do not tolerate having no fiefs, and will become disgruntled over time. Upon defeat by the player, regardless if they are let go or not, you will lose 1 relationship point with them. Honorable players begin a relationship with a -3 relation to a quarrelsome lord. As with every other dishonorable lord, is it inadvisable to recruit them into your kingdom unless the player is dishonorable. Pitiless[] Pitiless lords are merciless lords who love war and dislike honorable actions. They are not as difficult to manage as quarrelsome and sadistic lords but are of a somewhat negative personality type. You gain relationship with them when they are released, but they are dishonorable, and, like the other two, are fine with switching lieges. In most respects, pitiless lords are identical to sadistic and quarrelsome lords, except that they are grateful to be released, save for a parting insult that the player will be ""finally defeated"" and they will request for their ""death to be swift and merciful."" Like other lords, they require a fief to content. They give quests that require the player to behave dishonorably, such as Kill local merchant. They also exclusively give the quest Bring Back Runaway Serfs. Like quarrelsome lords, victory over a pitiless lord will cause your relationship with that lord to decrease by 1. Cunning[] Cunning lords are of a neutral personality type. They are primarily concerned with themselves and amassing as much power as possible. Like martial lords, they require three fiefs to keep happy. They also start rivalries more frequently than martial lords, but not as frequently as quarrelsome, pitiless, and sadistic lords. They appreciate being released, and there are no negative consequences to doing so, however if your faction is still at war with theirs, you do not gain bonus points with them upon next meeting, a quality shared with Pitiless lords. They also give some dishonorable quests, such as Kill local merchant. Sadistic[] Sadistic lords are cruel lords who hate chivalry, love conflict, and revel in death. They freely raid villages, attack caravans, and they disregard the wellbeing of others. Sadistic lords are perhaps the second worst if not worst personality type, beside quarrelsome. They share almost all traits and behaviors with other dishonorable lords, including dishonorable quests. They also hate being released after defeat, like quarrelsome but unlike pitiless. However, a potential benefit to a player is that sadistic lords will consistently, almost feverishly, raid villages during wartime, like quarrelsome lords, which enables a faction to quickly rack up war damage against another. Similarly, Sadistic (and quarrelsome) lords are almost incapable of talking to the player without insulting them, and are thus easy to identify. Good-natured[] Good-natured lords hold one of two positive personality types in Warband, and perhaps have the best. These lords are friendly, affable, and want to see justice done in the world. They are also less formal than upstanding lords, and are most concerned with a ruler ruling justly. Good-natured lords, like upstanding lords, gain 1 point of relation with the player per 3 points of honor. This means that if the player has 300 points of honor, good-natured lords are devoted to the player before they even meet them. They also cannot lose relationship with the player past that point unless honor goes below 300. Good-natured lords tolerate having no fiefs, and do not care if someone other than them or their supported choice is given a fief, even if they have none for a long time. Having high honor negates any potential ramification of a good-natured lord not having a fief. Good-natured lords do not, however, make exceptional marshals, unless they have high renown. Despite this, they do behave honorably on campaign, and will avoid raiding villages, believing that they should not attack innocents. Like upstanding lords, they almost always love their liege, and are nearly impossible to persuade to join your faction unless they have been beaten repeatedly (and thus repeatedly lose relation with their liege) or their kingdom is on the verge of collapse. This remains true even with a very high relationship. They are selfless with who they support in getting a fief, as long as they have enough to match their renown (the higher the renown, the more fiefs they'll want for themselves before they start supporting everyone else). When persuading to join a faction, the correct options is, ""Because I will rule justly and protect the rights of the commons."" Upstanding[] Like good-natured lords, upstanding lords are one of two positive personality types in Warband. Upstanding lords value honor, loyalty, and valor, and they are fiercely loyal to their liege. They share almost all traits with good-natured lords, including a point in relationship per every three points of honor. They tolerate not having a fief, and do not become disgruntled when a fief they want is given to someone else. Like good-natured lords, they hate dishonorable lords, and often feud with cunning lords. Unlike good-natured lords, however, they make for better marshals, and more frequently besiege towns and castles (but also avoid attacking villages). If the player is dishonorable, it is inadvisable to recruit upstanding or good-natured lords, as they will frequently be upset with the player for their actions. If the player is honorable, however, upstanding and good-natured lords can be indispensable for a stable kingdom, though they are also very difficult to persuade. A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded. When persuading to join a faction, the correct option is, ""According to the ancient law of Calradia, I should be {queen/king}."" Regarding release[] If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense. The player will gain relationship bonuses after releasing them, and will get a chance to beg them to let them go in the next battle (with a steep cost in relation). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on the next meeting. The best way to find out who hates being released is by releasing every caught lord and keeping track. Lord reactions to being released are as follows: Appreciates release, 5 point relation bonus: Martial Appreciates release, 2 point relation bonus if still at war: Good-natured, upstanding Appreciates release, 1 point relation bonus if still at war: Liege (kings) Appreciates release, no relation bonus if still at war: Cunning, pitiless Hates release: Bad-tempered/quarrelsome, sadistic Regarding war[] Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice. Regarding foreigners[] The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty. Regarding Village Aid[] Completing quests for villages is beneficial to the player, increasing the number and quality of troops that can be recruited from them, and is often a common task performed before swearing fealty or starting one's own faction. Some lords will thank the player for aiding their tenants, while others will warn the player away from accepting quests from their fiefs, as it undermines their authority. Normal Introduction and Rumor[] Personality Introduction (low Renown) Introduction (high Renown) Introduction (Noble) Rumor Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honor. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. People say that it is good to be in the service of . He is good to his followers, and rewards them if they work well. Martial Perhaps you are not of gentle birth, but even a commoner, be he of sufficient valor, may make something of himself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! They say that loves nothing more than war. Good-Natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance They say that is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. Quarrelsome Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. They say that almost came to blows with another lord lately, because the man made a joke about his nose. Cunning Well... I have not heard of you, but you have the look of a man who might make something of himself, some day Ah, yes. At last we meet. You sound like a good man to know. Let us speak together, from time to time I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. They say that is a cunning opponent. Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of the land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! I heard that has a squire executed because the unfortunate man killed a deer in his forest. Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? They say that likes to torture his enemies. I wouldn't want to get on the bad side of that man. Female Introduction[] Personalities Introduction (Low Renown) Introduction (High Renown) Introduction (Noble) Upstanding It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. Martial I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. Good-Natured From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. Quarrelsome By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. Cunning It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. Pitiless These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! Sadistic A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! Politics[] Personalities Private Chat (Insufficient Relation) Private Chat (Low Relationship) Philosophy Rebellion Dillemia Rebellion Dilemma 2 Upstanding I would prefer to conduct our affairs out in the open. Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. This is troublesome. It is a grave thing to declare my homage to (faction leader) to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and (claimant) also has a valid claim to the throne. I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. Martial Forgive me, but I'm not one for going off in corners to plot. Pleace do not take this amiss, but I do not trust you. My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. (claimant) was clearly wronged. Although I gave an oath to (faction leader), it does not bind me to support him if he usurped his throne illegally. On the other hand, (faction leader) has led us in war and peace, and I am loathe to renounce my allegiance. Good-Natured Surely we can discuss whatever you want to discuss out here in the open, can't we? Surely we can discuss whatever you want to discuss out here in the open, can't we? Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. I do not know what to say. I gave an oath to (faction leader) as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. (faction leader) has always treated me decently, yet it's true that he did wrong to (claimant). I hesitate to renounce my homage to (faction leader), yet I also don't think it's right to support injustice. Quarrelsome Bah -- I'm in no mood for whispering in the corner. Bah. I don't like you that much. I'm not going to go plot with you in some corner. Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Hmm. (faction leader) has never given me my due, so I don't figure I owe him much. However, maybe will be no better, and has at least shown himself. So tell me, why should I turn my back on the bastard I know, in favor of the bastard/a woman I don't know? Cunning Em.. Let's keep our affairs out in the open, for the time being. Em.. Let's keep our affairs out in the open, for the time being. Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hmm. I gave an oath of homage to (faction leader) yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. (faction leader) has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if (claimant) takes the throne by force, (claimant) will not be as strong as one who succeeded peacefully. Pitiless What do you take me for? A plotter? Hah! I trust you as I would a serpent. I think not. Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. Hmm. (claimant) says {she/he} is the rightful heir to the throne. That is good -- it absolves me of my oath to (faction leader). But still I must weight my decision carefully. It is a most perilous position to be in, to be asked whom I would make (faction leader) of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! Sadistic Trying our hand at intrigue, are we? I think not. Hah! I trust you as I would a serpent. I think not. My philosophy is simple: it is better to be the wolf than the lamb Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? Perhaps if I join (faction leader) while (claimant) is still weak (claimant) will enrich me, but perhaps if I bring (faction leader) your head he will give me an even greater reward. Battle Dialogue[] Personalities Introduction Being Demanded Surrender Demand Surrender Battle Negotiation Failure Capture Prisoner Release Encounter after defeated Encounter after joined battle on their side Upstanding Who are you, who would come in arms to dispute our righteous cause? So be it. It saddens me that you cannot be made to see reason. You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. That may be, but my duty to my liege requires me to fight with you I yield! Grant me the honours of war, and do yourself credit! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! I will not forget our victory over [enemy name]. Let us once again give thanks to heaven, and pray that we not grow too proud. Martial What is your name, {sir/madame}? If we come to blows, I would know whom I fight. So be it. Defend yourself! The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. That may be, but it is my duty to fight with you Stop! I yield! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Good-Natured What is your name, {sir/madame}? If we come to blows, I would know whom I fight. Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. We have the advantage of you. Yield, and you will be well-treated. I'm sorry -- I can't just let you ride away. No hard feelings? I yield! Congratulations on your victory, {sir/madam}! You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! I will not begrudge you your victory the last time that we met, but I am anxious for another round! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Quarrelsome Who the hell are you? You impudent whelp! I'll crush you! I've got you cornered. Give up, or I'll ride you down like a dog. Hah! I want to fight with you Enough! You win today, you dog! Ach, the shame of it! I'm free? Well... Good bye, then. I have been looking forward to meet you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Cunning Tell me your name. It is always good to know your enemy. Well, if you leave no choice... You are outmatched today. Give up -- if not for your own sake, then think of your men! Ah. Unfortunately, you see, I wish to fight with you Stop! I yield to you! Am I? You are a good {man/woman}. I will try to find a way to repay you. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over [enemy name], wasn't it? I am honoured to have fought by your side. Pitiless Who are you? Speak, so that I may know whom I slay. If you so badly wish to die, then I have no choice but to oblige you. You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! Why should I care? I wish to fight with you I yield! You have won. Cursed be this day! Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Sadistic Who are you? Speak quick, before I cut your tongue out. You heap of filth! I'll make you wish you'd never been born. Surrender or I'll gut you like a fish! Still your tongue! You will have need of it shortly, while begging for mercy I give up! I give up! Call back your dogs! Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. That was a great victory over[enemy name]wasn't it? We made of his army a feast for the crows! Other[] Personalities First encounter after noble (met before, good/neutral relation) First encounter after noble (met before, bad relation) Village Pillaged Upstanding I heard that you have pledged allegiance to our lord, [lord name]. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. I heard that you have pledged allegiance to our lord, [lord name]. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Martial I heard that you have pledged allegiance to our lord, [lord name]. I look forward to fighting alongside you against our foes. I heard that you have pledged allegiance to our lord, [lord name]. Pray do not disgrace us by behaving in a cowardly fashion. You have raided my village of {village name}, destroying my property and killing tenants under my protection. You will pay the price for your crime! Good-Natured I heard that you have pledged allegiance to our lord, [lord name]. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. I heard that you have pledged allegiance to our lord, [lord name]. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. You have attacked innocent farmers under my protection in the village of {village name}. I will punish you for your misdeeds! Quarrelsome I heard that you have pledged allegiance to our lord, [lord name]. Fight hard against our foes, respect your betters, and don't cross me, and we will get along fine. I heard that you have pledged allegiance to our lord, [lord name]. Bah. Do yourself a favor, and stay out of my way. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood! Cunning I heard that you have pledged allegiance to our lord, [lord name]. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. I heard that you have pledged allegiance to our lord, [lord name]. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Pitiless I heard that you have pledged allegiance to our lord, [lord name]. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. I heard that you have pledged allegiance to our lord, [lord name]. If I were he, I would not trust you to clean the sculleries. You have raided my village of {village name}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. Sadistic I heard that you have pledged allegiance to our lord, [lord name]. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. I heard that you have pledged allegiance to our lord, [lord name]. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. You have raided my village of {village name}, destroying my property and killing the tenants. I will take my compensation in blood!" "Vayejeg","Vayejeg Settlement Information Type Village Kingdom Nords Fortification Knudarr CastleTehlrog Castle World Map Mount&BladeVayejegKnudarr CastleTemplate:World Map/Mount&BladeWarbandVayejegTehlrog CastleTemplate:World Map/Warband Vayejeg is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located to the left from where the player enters, standing on a covered porch next to a bench. Vayejeg is situated on two distinct levels in an extremely hilly area with many trees. It has a total of six structures, as well as a short, but thick stone wall near the entrance. There are two fields here growing Cabbages and Squash. Oddly, there are several dirt paths leading out from the village, but none of them actually lead anywhere and simply disappear after a short ways. If sent here during a Hunt Down Fugitive quest, the target may be found on the behind the farthest building from where the player starts on the higher right half of the village, hiding under a roof next to some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Veidar","Veidar Settlement Information Type Village Kingdom Swadia Fortification YalenPraven World Map Mount&BladeVeidarYalenTemplate:World Map/Mount&BladeWarbandVeidarPravenTemplate:World Map/Warband Veidar is a village initially owned by the Kingdom of Rhodoks in Mount&Blade and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is in front of the large building up the hill on the opposite side of the village from where the player enters, standing next to a wooden table and stools. Veidar is built on a flat piece of land between a mountainside and stream with a moderate number of trees. It has a total of nine structures, as well as two bridges. The village has five fields growing cabbages, squash, wheat, and two different types of shrubs of some sort, while the largest field has been cleared aside from stacks of straw. Fish nets can be seen in the stream and hanging from a nearby shack which also contains whole fish. Another area has hanging meat and several knives for butchering. Strings of garlic also hang from multiple buildings. If sent here during a Hunt Down Fugitive quest, the target may be found hiding behind the fishing shack apart from the rest of the village. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Veluca","Veluca Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChaezaEmerFednerIlviaRuldiChaezaEmerFednerSarimish Sieges with... Ladders Port No World Map Mount&BladeVelucaChaezaEmerFednerTemplate:World Map/Mount&BladeWarbandVelucaChaezaEmerFednerTemplate:World Map/Warband Veluca is a town of the Kingdom of Rhodoks. It is Initially held by Count Matheas at the start of the game. According to Ymira, Veluca has hot, dry summers and cool, wet winters, suggesting a Mediterranean climate in the valley in which the town is located. She also says that Veluca is a paradise frequently mentioned by poets. Veluca is apparently renowned for its wine. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chaeza, Emer, Fedner, Ilvia, and Ruldi. Warband Its villages are Chaeza, Emer, Fedner, and Sarimish. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Veluca is located behind and to the right of the player, up a small set of stairs when 'Take a walk around the streets' is selected. Siege[] You can besiege Veluca with siege ladders. Tournaments[] When you participate in tournaments held in Veluca, you can receive the following equipment: Heavy Sword Lance & Shield Sword & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Not all participants are on horses. Economy[] Veluca exports wine and grapes. It is a good location to buy an oil press and sell furs. Veluca produces: Ale Bread Leatherwork Oil Pottery Tools Velvet Wine Wool Cloth Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Velvet","Velvet Games Base value 1025 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Raw Silk Made Into... N/A Velvet is a non-consumable trade good. It can often be found for purchase in all three towns of the Kingdom of Rhodoks: Jelkala, Veluca, and Yalen. Jelkala in particular produces large quantities of velvet. Suno will also often have some velvet for sale; however, it is usually priced above market value there. It can reliably be sold at Shariz for over 1,000 denars. Velvet is one of two items needed for the Procure Gift quest. This item can be produced by a velvet weavery and dyeworks from raw silk in Warband. The initial cost to buy a velvet weavery and dyeworks is 10,000 and the cost every week is 160 denars. The business requires 2 raw silk and 1 dye a week (both can be bought by the player) and produces 2 velvet per week. The average profit per week is 490 denars with a rate of return of 4.9%. When founding your own kingdom, there will be a court in your first town (or castle, if you don't own a town). To move the court, you will need tools and velvet. In With Fire & Sword, velvet is best bought at Kyzykermen for about 100 thalers and then sold in Vyborg for about 1000 thalers. With Fire & Sword has a Steam achievement, Velvet Commander, for having 10 units of velvet in your inventory. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Verecsand","Verecsand Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Verecsand is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grain. Description[] Verecsand sits by the waters of the Ocspool, a small but deep inland lake. Villagers here grow wheat in the gentle downs by the lakeside. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Verecsand Castle","Verecsand Castle Settlement Information Type Castle Kingdom Vlandia Villages Verecsand and Marin Verecsand Castle is a castle in Vlandia owned by the baron, Belgir of the House dey Fortes. The villages of Verecsand and Marin are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Vesin","Vesin Settlement Information Type Village Kingdom Vlandia Fortification Charas Vesin is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Olives. The village of Vesin lies by a creek running down from the Epiric Hills to the Bay of Charas. This warm land is well-suited to the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Veteran Slave Hunter","Veteran Slave Hunter Troop Information Culture Manhunters Wages 43-50 peningas/week Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 1352 peningas XP for Kill ? experience Ransom Value ? peningas Veteran Slave Hunters are tier-three manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Veteran Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Simple Helm Body Common Long Gambeson Hand None Foot Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 2 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 100 Polearms 210 Archery 40 Crossbows 0 Throwing 185 Slings 150 Weapons Melee Heavy Long SpearHunting Knife Ranged Javelins Shield Round Shield Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Veteran (disambiguation)","This article is a disambiguation page for Veteran (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Veteran may refer to: A Mount & Blade Wiki Achievement Nord Veteran Vaegir Veteran Angle Veteran (Gesith) Frisian Veteran (Werand) Irish Veteran (Boaire) Norse Veteran (Rekkr) Pictish Veteran (Arsaid) Saxon Veteran (Gesith) Veteran Asturian Veteran Varyag Veteran Lake Rat Veteran Boar Veteran Veteran (Multiplayer)" "Vezin","Vezin Settlement Information Type Village Kingdom Vaegir Fortification Dramug CastleRivacheg World Map Mount&BladeVezinDramug CastleTemplate:World Map/Mount&BladeWarbandVezinRivachegTemplate:World Map/Warband Vezin is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the left side across the stream from where the player enters, standing next to campfire. Vezin is built on hilly terrain with a stream and evenly spaced tree coverage. It has a total of seven structures and two wooden bridges over the water. There are a couple fields here, one growing Grapes and Cabbages, while the other is empty. There are fishing nets in the water and the campfire by the Village Elder is smoking a fish over it. An animal pen of some sort can also be found, bordered by a stone wall, as well as covered spots for horses. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the village from where the player enters, standing next to a shed. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Victor de la Buscador","Victor de la Buscador Appears in Official Information Culture Spanish Character Details Hire Cost 500 thalers Likes Tepes Liked by Varvara and Yelisei Dislikes Karlsson and Sarabun, Failing Quests, using the collected money of Collect debt from lord Disliked by Oksana Character Background Home Spain Background Mercenary Victor De La Buscador is a Spanish conquistador and one of the Heroes in With Fire & Sword. He is similar to Lezalit of the previous games. Contents 1 Biography 2 Personality 3 Gameplay 4 Dialogue 5 Trivia 6 Stats and equipment Biography[] Personality[] Gameplay[] Note: Even if you don't want him, it is recommended to hire this companion to steal his helmet (morion) as it has +31 Head armor points which is worth more than his hiring cost. Dialogue[] Main article: Victor de la Buscador/Interactions Trivia[] Victor's name translated would mean ""Victor of the Buscador"", or Victor of the House of Buscador, as he implies. However, ""La"" denotes that Buscador would be a feminine word, which it is not. It may have been intended to say ""Victor de la Casa Buscador"" which would make sense (Victor of the House of Buscador). The correct plural of ""buscador"" should be ""buscadores"" (searchers, seekers) and not ""buscadors"" as his dialogue states. Stats and equipment[] Victor de la Buscador - Default Stats and Equipment Attributes Stat Points Level 8 Strength 10 Agility 8 Intelligence 12 Charisma 14 Health 45 Armor Head Simple Morion Body Bodyguard Camisole Hand Infantry Gloves Foot Infantry Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics ? Riding 2 Shooting from Horseback 0 Looting ? Trainer 2 Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 125 Polearms 135 Archery 0 Firearms 0 Throwing 0 Weapons Melee Sword Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei" "Viking Conquest","Mount&Blade: Warband - Viking Conquest, or simply Viking Conquest, is a single player and multiplayer expansion for Mount&Blade: Warband. Developed by the people behind the popular ""Brytenwalda"" mod, it was released on the 11th of December 2014, becoming the second official expansion to be published after Napoleonic Wars. Contents 1 Description 2 Plot 3 Features 3.1 Viking Conquest 3.2 Viking Conquest: Reforged Edition 4 Factions 5 Media 6 External Links Description[] “ Anno Domini 867 We are in the ninth century. Long gone are the lights of Rome, absorbed by the tide of time, yet several centuries remain until the golden age of knights and princesses to come. It is a brutal, dark and ruthless era of raw strength and survival, where men go to bed every night praying to see a new day. It is the age of the Viking, the clans of Ireland, the ascension of Wessex and the emergence of the Kingdom of Alba. It awaits you... ” — upon starting a new game, before character creation Viking Conquest takes the player to dark-age northern Europe during the ninth century, when Norsemen invaded the British Isles en masse. It introduces six historically accurate cultures and twenty-one corresponding factions. All these factions are ruled by monarchs. The game was ""remastered"" on the 27th of July, 2015, being released under the title ""Viking Conquest: Reforged Edition."" The ""reforged edition"" was made available for free to anyone who purchased the original game before its update. Plot[] While being able to play in ""sandbox"" mode, Viking Conquest also grants the player the ability to follow a storyline. The story begins with the player character waking aboard the Woden Ric, a merchant ship. Having seemingly forgotten everything, the player asks the captain to refresh their memory, after which it becomes apparent that the Woden Ric is transporting them and their mother. After the Woden Ric is attacked by the Danish Viking, Sven Bull-Neck, the player will have to locate their mother, who has disappeared, taking the player all across northern Europe, Scandinavia and the British Isles. Features[] Viking Conquest[] Interactive world Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing. Settlements More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder. Characters More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his brother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex. Storyline A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin. Sandbox mode A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting. Companions More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy. Religion A complex religion system with two faiths, the Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party. Naval travel Naval travel and warfare, a key feature to really make the setting complete. Warfare Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather. Settlement building The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops... Siege warfare Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults. Viking Conquest: Reforged Edition[] The Last Tuatha De Danann All new story, set in dark, mysterious Ireland where nothing is what it seems and truths are hidden... Hofs of the Nordic gods Visit the holy grounds of the Nordic Gods. Make sacrifices and recruit powerful yet unpredictable Berserker troops into your army. Dog companion A loyal canine friend who will stay by your side, even on the battlefield. Start as leader of a faction Skip the rise to power and get straight into Reforged Editions expanded kingdom management. Crouching and hunting Feed your men a better variety of food by hunting wild boar but beware, startle these creatures and they're liable to attack. Working (minigames) Out of luck and out of penningas. Commit yourself to an honest day's work in a quarry, mine or farmstead. New ambush system There is no greater weapon than the element of surprise; catch your enemies off guard with an ambush attack. Though you must keep your wits about you, or you could be the target of an ambush yourself. Adventuring companions Companions that leave the player's party from discontent may now strike out on their own as adventurers, gathering their own forces and making their mark on the world. New quests and roleplay events Discover assassination plots, interfere in affairs of religion and more with these new sandbox quests. Improved atmosphere New ambient sounds and scene contribute to a richer experience in historical Dark Age Britain. New items Dozens of new weapons and armours as well as updates to old visuals. Battles Improved enemy AI, incorporating tactics and formations add a new dimension to battles. Shock troops such as the Berserkir fight like animals but in the heat of battle may not distinguish friend from foe. Kingdom improvements Customise your kingdom's colour, ransom prisoners to the enemy and raise your peasants as a levy army in times of need. Expanded multiplayer New scenes and Raid game mode. Improvements to the UI and additional options for server admins to take control of the invaders in Invasion mode. More immersion Special player traits and the ability to spread rumours to influence people throughout the land. More lively scenes with domestic animals walking around. Extra information about your companions and the option of a second player outfit for use outside of battle, as well as much more roleplay and many more immersive features. Customise your level of difficulty and goals Set your own goals to become an Infamous Raider, Strong King, Beloved Warrior and more. Customise your difficulty options to cater your own experience and challenge. Factions[] Main article: Factions (Viking Conquest) Media[] Mount & Blade Warband Viking Conquest - ""First Gameplay"" TrailerViking Conquest Reforged Edition Launch Trailer External Links[] Viking Conquest on Tale Worlds Viking Conquest on Steam Viking Conquest on GOG" "Vikingr","Vikingr Troop Information Culture Norse Wages 31 up to 37 Acquired from... Hof, Liberating or recruiting prisoners Upgrades to... N/A Vikingarnir (singular: Vikingr) are bandits in Viking Conquest, that can be found in raiding parties on land or sea. If in player's party, they count as sailors for map speed purposes at sea. How to acquire and tips[] Get them from Hofs if you are Pagan. Fight sea parties (close to Tunsberg or in the seas south of Englaland or around Dun Bretann or Aileach) and recruit them from prisoners. Examples of sea parties where you can find them: Frankish Raiders. They are obvious picks for the shield wall though there are stronger melee troops. They count as bandits so they will cost more then regulars. Stats and Equipment[] Vikingr - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Norse Gambeson Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance ? Weapon Master 7 Athletics 2 Riding 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 4 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 170 Polearms 190 Archery 50 Crossbows 0 Throwing 205 Slings 145 Weapons Melee ? Ranged ? Shield ? Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr" "Vlandia","Vlandia Official Information Capital Galend Ruler King Derthert Claimant BereninHervard Hardskull Ruling Clan dey Meroc Minor Factions Brotherhood of the WoodsCompany of the Golden Boar Faction Location Vlandia in red The Kingdom of Vlandia is a kingdom in Mount&Blade II: Bannerlord ruled by Derthert dey Meroc. It occupies the western forests and coastal plains of the Calradian continent. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 5.1 The Battle of Pendraic 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] The Vlandian kingdom, named after the early warlord Wilund the Bold (Calradic: ""Valandion""), began as a large number of barbarian tribes, who migrated into former Battanian lands during the waning period of the Calradic Empire. The Empire was at war on all sides, so it offered these new barbarian tribes land grants in exchange for mercenary work. Unfortunately, this gave Vlandian nobility a taste for Empire lands, and they united under King Osric Iron-Arm to conquer the far west of the Empire and declare themselves an independent nation. Militarily, the Vlandians are best known for their powerful, well-armored heavy cavalry units who charge with couched lances. They also field well-trained crossbowmen, and their cultural Bonus lets their leaders gain 5% more renown from each battle. Mercenaries that are Vlandian-cultured earn 15% more Money and Villages that are bound to castles, are 15% more productive. However, their cultural penalty means that it costs 20% more influence to invite Lords to armies. They start with slightly more territory than the other factions, but are vulnerable to internal dissent.[1] Vlandia is the predecessor to the Kingdoms of Swadia and Rhodoks in Mount&Blade: Warband, with the Kingdom of Swadia even inheriting the tradition of the ruling clan's heraldry featuring a lion. Ruler[] King Derthertdey Meroc Vassals[] Baron Aldricdey Tihr Baroness Calatilddey Arromanc Baron Ingaltherdey Cortain Baron Ospirdey Gunric Baron Servicdey Valant Baron Belgirdey Fortes Baron Hecarddey Molarn Baron Vartindey Jelind Baron Ecaranddey Folcun Baron Bericandey Rothad Official Description[] “ They came from overseas, mercenaries and adventurers, speaking the tongues of many lands, taking the empire's silver to guard the frontiers against the unsubdued tribes of the interior. They took their name from one of their first warlords, Wilund the Bold - Valandion, in Calradic - and became known as the Vlandians. Their heavy cavalry, second to none, ran down the Emperor's foes from the Aserai wastes to the distant steppes. But the empire never had as much silver as it needed, and treasury officials soon learned that it could pay its mercenaries with land grants and titles. This was perhaps not the most far-sighted of policies. The Vlandians settled, married, planted farms, and built fortresses. It was not difficult, during the recent interregnum, for Osric Iron-Arm to declare himself king, independent in all but name. He seized the imperial capital of Paravenos and the lands along the coast, and that was how the west was lost to the empire. ” Lore[] The Vlandians originated overseas and came to Calradia as mercenaries and adventurers. They take their name from one of their first warlords Wilund the Bold (Calradic: ""Valandion""). The Vlandians were employed by the Calradic Empire primarily for the use of sieges, utilizing their skill in crossbows and board shields, and paid in land grants and titles, predominately located along the western coast. During a period of instability in the Empire, Osric Iron-Arm declared himself king of Vlandia, leading to de facto independence. He in turn recognized his lieutenants as barons and counts, granting them suzerainty over their lands in exchange for rallying to his banner in war. Some Vlandian kings have sought to expand the powers of the kingship; others have allowed the barons to feud amonst themselves so long as the money and manpower is there when needed. The Battle of Pendraic[] When King Derthert, great-grandson of Osric Iron-Arm, ascended to power, the Vlandian realm still paid lip service to the Empire and was in a shaky alliance with it. Osric Iron-Arm negotiated this alliance in return for the Empire leaving Vlandia alone, and had received a crown from the then-emperor as a gift of good-will. Derthert promised Emperor Neretzes he would aid him in war when he took the throne, not suspecting that war would actually come under Neretzes' rule. But in 1077, when the Sturgians raided the Empire's border, Neretzes called the Vlandians to march with him on the Sturgians and Battanians. Derthert was reluctant to do so, and the Emperor insulted him, calling him and all of Vlandia cowards. The Barons were furious and Derthert was forced to march against the Empire, maintaining the illusion of alliance until the last minute. While the Vlandians played a great part in the Battle of Pendraic, they also sustained the most casualties. A great deal of Vlandian knights fell to Imperial cataphracts. Many Lords and Barons still blame Derthert for their heavy losses; Derthert himself calls Pendraic ""a battle with no victors"". Tactics[] Strengths[] Powerful lancer cavalry available from both common branch and the noble troop tree. Dedicated branch of crossbowmen provides early access to well-equipped and powerful ranged troops. All infantry options include access to polearms, reducing vulnerability to enemy cavalry. Economically balanced and densely settled home region. Weaknesses[] Complete lack of horse archers. Light Cavalry troops are particularly fragile and can therefore be a source of high attrition, including the mounts unless carefully deployed and managed. It is recommended to take special care so they may survive long enough to upgrade to Vanguards. Relying completely on crossbows instead of bow archers reduces effectiveness against numerous infantry. Some troops lack alternative equipment options like throwing weapons despite having room for them. Mounts native to their home territory (Saddle Horse, Vlandian Courser) are costly compared to other cultures, even when supply is plentiful. Several Vlandian towns are chronically short on mounts. Economy[] 8 cities 8 castles 36 villages Main products: olives (main producer), iron (1/6 of all deposits), grain, fish, sheep, pigs, grapes (a little of all this). Summary[] Vlandian forces pack a powerful one-two punch delivered by their crossbowmen and heavy cavalry charge. Since Vlandian troop lines have access to lancers by both the common troop tree and the noble recruits, they always have access to either elite or regular lancers. However, in Vlandian lands, there is only a single horse farm in the south, meaning that Vlandian barons and mercenaries probably need to travel to other lands to replenish their supply of war horses. Fortunately, their chosen mounts are of sturdy stock and the knights' average speed and protection and long lances allow for relatively high survivability and reduced casualties. Curiously, conventional military troops of Vlandia do not train in the use of bow and arrow. They rely exclusively on infantry crossbowmen, which reduces their mobility (as opposed to horse archers) and capability of continuous rain of fire, but allows for powerful, synchronized volley fire to be used against enemy lines. Vlandian crossbowmen are also available very early and higher tier variants can possess large shields to protect themselves in close combat. Together with their billmen (which are effective against shields), sergeants and voulgiers (who all possess polearms and backup weapons), Vlandian defensive formations can be a tough nut to crack – but they may be unable to act decisively if their heavy cavalry support or crossbow fire is disrupted by horse archers or other multi-pronged attacks. A good strategy for Vlandia when faced with superior foes is defense and counter offense. The Vlandian defensive line should be three formations, one behind another. The first is a two-row formation of Pikemen and/or Sergeants, which are capable of bracing their pikes; this should decimate and stop enemy cavalry charges. The second formation should be Billmen and Voulgiers, their role is to finish the remaining enemy cavalry that was stopped and decimated by pikemen. The third formation, preferably on elevated ground, should be Crossbowmen providing fire support to the first two. Once the enemy's first wave of attackers is thwarted, use your shock lance cavalry to launch a counteroffensive, break the ranks of the advancing enemy infantry and scatter them. Then order your pikemen, billmen and crossbowmen to march ahead; the goal is to bring the enemy into range of the Crossbowmen and provide fire support to the cavalry. Troop Tree[] Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Clans[] Clans of Vlandia Major dey Meroc dey Tihr dey Arromanc dey Cortain dey Gunric dey Valantdey Fortes dey Molarn dey Jelind dey Folcun dey Rothad Minor Brotherhood of the Woods Company of the Golden Boar Territory[] Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin Trivia[] Vlandia owns the highest number of settlements and occupies the largest amount of territory in-game. The inspiration for the Vlandians in Mount&Blade II: Bannerlord comes from the Normans of Normandy (a region in northern France), particularly the conflicts involving William the Conqueror, Robert Guiscard of Sicily, and the crusader Bohemond I of Antioch.[1] Leaders of Vlandian clans bear the title of Baron, a nobility title of Old French origin. Pravend and Ocs Hall are perhaps the old names for the cities of Praven and Uxkhal. Sargot is perhaps the old name for the city of Sargoth, initially owned by the Kingdom of Nords in Warband. However, it should be taken into account this cannot be the same city, as it is placed much further south than Sargoth in Warband. Galend and Jaculan correspond to Yalen and Jelkala. Encyclopedia entries hint Charas corresponds to Shariz, owned by the Sarranid Sultanate by the time of Warband. Gallery[] Vlandian cultural style exampleVlandian soldiers in shield wall formationVlandian cavalry chargeVlandian troop treeVlandian noble troop treeBrotherhood of the Woods troop treeCompany of the Golden Boar troop tree References[] ↑ 1.0 1.1 Dev Blog - Vlandia. TaleWorlds Entertainment (30 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Vlandia Peasant","Vlandia Peasant Troop Information Culture Vlandia Wages ? denars/day Acquired from... Prisoners Upgrades to... Vlandian Recruit Upgrade Cost ? denars Ransom Value ? denars Vlandia Peasants are tier-zero infantry of Vlandia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Banner Knight","Vlandian Banner Knight Troop Information Culture Vlandia Wages 17 denars/day Acquired from... Vlandian Champion- or -Vlandian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Banner Knights are tier-six noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Compared to Imperial Elite Cataphracts, they are similar in strength yet less armored both body- and horse-wise. Unlike their Imperial counterpart, however, Vlandian Banner Knights have a higher One Handed skill, are paid lower wages, and carry a shield that makes them slightly less vulnerable to archer fire. Still, Vlandian Banner Knights' heavy armor, speed in charging, and lances make them very deadly when charging into archers or flanked infantry - a commander can order their infantry to engage the enemy's at the front, keeping them busy while ordering Vlandian Banner Knights to charge into the enemy flanks and behind. Similar to all cavalry, a low Athletics skill means that, once either ordered to dismount or unhorsed by enemy archers, Vlandian Banner Knights run slower than infantry - this makes them less able to escape archer fire as well as unlikely for them to outrun infantry if unhorsed amid enemy lines. Skills[] (v1.2.11) One Handed 220 Two Handed 60 Polearm 260 Bow 25 Crossbow 60 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Mail Coif Shoulder Armor Heavy Cloak Body Armor Brigandine Over Hauberk Hand Armor Heavy Mail Mittens Foot Armor Mail Chausses Mount Destrier Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Lace Coif 50 - - - 3.5 Green Hood - 3 - - 0.5 Coat Of Plates Over Mail - 50 14 16 25.11 Heavy Mail Mittens - - 24 - 1.7 Mail Cavalier Boots - - - 23 1.8 Total 50 53 38 39 32.61 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Billman","Vlandian Billman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Spearman- or -Brigand( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Voulgier- or -Vlandian Pikeman Upgrade Cost ? denars Ransom Value ? denars Vlandian Billmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 90 Two Handed 100 Polearm 80 Bow 15 Crossbow 35 Throwing 35 Riding 60 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Short BillRidged Tipped Arming SwordInfantry Axe Shield ? Head Armor Peaked Helmet Over Padded Cloth Shoulder Armor Hood Body Armor Leather Tabard Over Mail Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Champion","Vlandian Champion Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Knight- or -Vlandian villages (rare) Upgrades to... Vlandian Banner Knight Upgrade Cost 1 War Mount? denars Ransom Value ? denars Vlandian Champions are tier-five noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They wear above-average armor and thus can withstand some hits if stuck in melee combat after charging into enemies. In sieges, they serve as good heavy infantry - their shields provide some protection against archers. Similar to all cavalry, however, it is very ill-advised to order Vlandian Champions to charge into tightly packed infantry formations - this will easily unhorse them and get them stuck in close combat. Their low Athletics skill also means they usually cannot outrun infantry or archers once stuck in enemy lines. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 160 Bow 20 Crossbow 50 Throwing 80 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Cavalry Kite Shield Head Armor Full Helm Over Cloth Headwrap Shoulder Armor ? Body Armor Brigandine Over Mail Hand Armor Heavy Mail MittensReinforced Mail Mittens Foot Armor Strapped Mail ChaussesMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Crossbowman","For the multiplayer version, see Arbelist (Multiplayer). Vlandian Crossbowman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Levy Crossbowman- or -Vlandian villages Upgrades to... Vlandian Hardened Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Crossbowmen are tier-three archers of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 30 Polearm 40 Bow 10 Crossbow 70 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowBolts Shield ? Head Armor Kettle Helmet With Leather Shoulder Armor Hood Body Armor Leather Tunic Hand Armor Leather Gloves Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Footman","Vlandian Footman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Infantry- or -Vlandian Spearman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Footmen are tier-two infantry of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 40 Polearm 40 Bow 5 Crossbow 20 Throwing 15 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Short SpearSimple Commoner SpearIron Arming Sword Shield Leather Bound Kite Shield Head Armor Open Padded CoifLeather CoifPadded Cap Shoulder Armor ? Body Armor Aketon Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Gallant","Vlandian Gallant Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Squire- or -Vlandian villages (rare) Upgrades to... Vlandian Knight Upgrade Cost ? denars Ransom Value ? denars Vlandian Gallants are tier-three noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 30 Polearm 100 Bow 10 Crossbow 10 Throwing 10 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Light LanceRidged Tipped Arming Sword Shield Reinforced Cavalry Shield Head Armor Nasal Helmet Over MailNasal Helmet Over Padded Cloth Shoulder Armor ? Body Armor Mail Shirt Hand Armor Woven Leather Bracers Foot Armor Leather Cavalier Boots Mount Valanby Courser Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Hardened Crossbowman","Vlandian Hardened Crossbowman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Crossbowman- or -Vlandian villages Upgrades to... Vlandian Sharpshooter Upgrade Cost 50 denars Ransom Value ? denars Vlandian Hardened Crossbowmen are tier-four archers of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 45 Polearm 45 Bow 15 Crossbow 100 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Tipped Arming SwordHickory CrossbowBolts Shield Pavise Shield Head Armor Kettle Helmet Over Mail Shoulder Armor Padded Leather Shoulders Body Armor Leather Scale Armor Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Infantry","Vlandian Infantry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Hillman( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Swordsman- or -Vlandian Light Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Infantry are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming SwordInfantry Axe Shield Reinforced Flat Kite Shield Head Armor Cervelliere Over Arming Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Knight","For the multiplayer version, see Knight (Multiplayer). Vlandian Knight Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Gallant- or -Vlandian villages (rare) Upgrades to... Vlandian Champion Upgrade Cost ? denars Ransom Value ? denars Vlandian Knights are tier-four noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 110 Bow 45 Crossbow 45 Throwing 15 Riding 100 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming Sword Shield Reinforced Cavalry Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor ? Body Armor Heavy Mail Shirt Hand Armor Mail Mittens Foot Armor Mail Cavalier BootsMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Levy Crossbowman","Vlandian Levy Crossbowman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Crossbowman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Levy Crossbowmen are tier-two archers of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 15 Polearm 20 Bow 5 Crossbow 40 Throwing 15 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowLight Bolts Shield ? Head Armor Padded Leather CapPadded CapOpen Padded Coif Shoulder Armor HoodScarf Body Armor Woven Leather VestLong Hemp TunicSimple Cloth Tunic Hand Armor Leather Gloves Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Light Cavalry","Vlandian Light Cavalry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Vanguard Upgrade Cost ? denars Ransom Value 87 denars Vlandian Light Cavalry are tier-four cavalry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 80 Bow 30 Crossbow 35 Throwing 25 Riding 60 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Arming SwordIron Arming Sword Shield Cavalry Kite Shield Head Armor Nasal Helmet Over Laced Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Coat Hand Armor Leather Gloves Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Pikeman","Vlandian Pikeman Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Pikeman are tier-five infantry of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Fine PikeRidged Arming SwordKnightly Arming Sword Shield ? Head Armor Peaked Helmet Over Mail Shoulder Armor Hood Body Armor Rough Brigandine Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail 32 - - - 2.6 Western Chainmail - 28 14 14 10 Mail Mitten - - 20 - 1.4 Splint Boots - - - 22 2.7 Total 32 28 34 36 16.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Pike Ridged Arming Sword Weapon Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 43 42 Length ? ? Handling ? ? Weight 2.81 1.54 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Recruit","For the multiplayer version, see Peasant Levy (Multiplayer). Vlandian Recruit Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Vlandia Peasant- or -Vlandian villages Upgrades to... Vlandian Levy Crossbowman- or -Vlandian Footman Upgrade Cost 15 denars Ransom Value 5 denars Vlandian Recruits are tier-one infantry of Vlandia. Skills[] (v1.2.11) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Spiked MaceIron PitchforkBlacksmith HammerPickaxe Shield ? Head Armor Leather CapPadded Cap Shoulder Armor ScarfHood Body Armor Sackcloth TunicCommoner's Shirt Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Scout","Vlandian Crossbowman Troop Information Culture Vlandia Acquired from... Vlandian Levy Crossbowman Upgrades to... Vlandian Light Cavalry Vlandian Crossbowman are third-tier troops of Vlandia. Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Sergeant","For the multiplayer version, see Sergeant (Multiplayer). Vlandian Sergeant Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Swordsman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sergeants are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are formidable heavy infantry equipped with body armor as good as Vlandian Banner Knights' - a Sergeant's tabard over mail, combined with their imperial capes, provide almost the same body armor rating as a Banner Knight's coat of plates and green hood. Vlandian Sergeants are also equipped with shields, which - if they form a Shield Wall - makes them difficult for archers to kill and gives them an advantage if advancing into enemy lines, as well as with maces - its blunt damage useful in taking down heavily armored enemies. It is advised to use Vlandian Sergeants to protect archers and crossbowmen, who are easy targets for melee cavalry - the player can command them to counter-charge if enemy cavalry reaches archer lines. Nonetheless, in field battles, they are vulnerable to enemy flanking maneuvers - enemies can flank shield infantry by using horse archers or feigning cavalry charges, which can confuse Vlandian Sergeants into shielding in the wrong direction, exposing them to archer fire. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long Fine Steel SpearFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Oaken Kite Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor Scale Shoulderguards Body Armor White Tabard Over Mail Hauberk Hand Armor Reinforced Mail Mittens Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Laced Coif 46 - - - 3.6 Imperial Long Cape - 16 4 - 3.5 White Tabard Over Mail Hauberk - 34 12 12 9.6 Reinforced Mail Mittens - - 23 - 1.6 Mail Chausses - - - 22 2.9 Total 46 50 39 34 21.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Long Fine Steel Spear Fullered Western Mace Type Polearm 1H Weapon Class 1H Polearm Mace Swing Speed - 92 Swing Damage - 69 (blunt) Thrust Speed 78 - Thrust Damage 32 - Length ? ? Handling ? ? Weight 2.06 2.1 Shield Name Reinforced Oaken Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 5.8 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Sharpshooter","For the multiplayer version, see Sharpshooter (Multiplayer). Vlandian Sharpshooter Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Hardened Crossbowman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sharpshooters are tier-five archers of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 80 Bow 20 Crossbow 130 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Arming SwordBound CrossbowHeavy Bolts Shield Pavise Shield Head Armor Kettle Hat Over Mail Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Kettle Hat Over Mail Coif 36 - - - 2.9 Western Hood - 3 - - 0.4 Western Mail Shirt - 25 11 13 7.5 Mail Mittens - - 20 - 1.4 Strapped Mail Chausses - - - 23 3 Total 36 28 31 36 15.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Ridged Arming Sword Type 1H Weapon Class 1H Sword Swing Speed 86 Swing Damage 76 Thrust Speed 90 Thrust Damage 42 Length ? Handling ? Weight 1.54 Shield Name Pavise Shield Class Large Shield Speed 82 Hit Points 560 Weight 7 Ranged Name Bound Crossbow Type Crossbow Speed 63 Damage 100 (pierce) Accuracy 100 Missile Speed 97 Weight 2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Spearman","Vlandian Spearman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Vlandian villages Upgrades to... Vlandian Billman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Spearmen are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming Sword Shield Reinforced Oaken Kite Shield Head Armor Peaked Helmet Over Laced Coif Shoulder Armor ScarfHood Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Mittens Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Squire","Vlandian Squire Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian villages (rare) Upgrades to... Vlandian Gallant Upgrade Cost 1 War Mount25 denars Ransom Value ? denars Vlandian Squires are tier-two noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.x.x) Caleus Deriat Drapand Ferton Hongard Marin Ormanfard Rodetan Sirindac Talivel Tirby Valanby Verecsand Usanc These villages can also supply higher-tiered noble cavalry troops - like Vlandian Gallants - if left for a period of time. Vlandian Squires require 550 experience points to upgrade. Skills[] (v1.2.11) One Handed 45 Two Handed 10 Polearm 40 Bow 10 Crossbow 10 Throwing 10 Riding 40 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Commoner SpearMorningstarIron Arming Sword Shield Horseman Kite Shield Head Armor Padded Half Coif Shoulder Armor ? Body Armor Aketon Hand Armor ? Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Swordsman","Vlandian Swordsman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Sergeant Upgrade Cost ? denars Ransom Value 50 denars Vlandian Swordsmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 100 Bow 15 Crossbow 45 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knightly Arming SwordFullered Cavalry MaceSpiked Battle Axe Shield Reinforced Kite Shield Head Armor Segmented Skullcap Over Padded ClothSegmented Skullcap Over Laced CoifSegmented Skullcap Over Padded Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Vanguard","For the multiplayer version, see Vanguard (Multiplayer). Vlandian Vanguard Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Light Cavalry- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Vanguards are tier-five cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are heavily armored and equipped with a lance, which makes them very deadly in charges. A commander can use Vlandian Vanguards to flank and charge into enemies in the same manner they would Vlandian Champions and Vlandian Banner Knights. It should be noted that, compared to their noble counterpart, they have a slightly lower armor rating and lower Polearm and Athletics skill values, meaning they are less proficient in using lances and run slower if dismounted. Regardless, as they belong to the commoner troop tree, they are more readily available, which makes them a desirable alternative for heavy cavalry if the player cannot access noble troops during early game. Skills[] (v1.2.11) One Handed 130 Two Handed 80 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 130 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceRidged Arming Sword Shield Reinforced Cavalry Kite Shield Head Armor Visored Helmet Over Mail Coif Shoulder Armor Scarf Body Armor Red Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Mail Chausses Mount Valanby Courser Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Visored Helmet Over Mail Coif 52 - - - 3.6 Red Tabard Over Mail Hauberk - 34 12 12 8.6 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 52 34 32 34 16.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vlandian Voulgier","For the multiplayer version, see Voulgier (Multiplayer). Vlandian Voulgier Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Voulgiers are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Armed in true Frankish fashion, Vlandian Voulgiers come equipped with bastard swords, throwing axes, and their namesake characteristic weapon of choice: the Voulge, a multipurpose polearm that can act both as a spear and as an axe. These soldiers march into battle clad in heavy chain-mail, laying waste to their foes with their deadly two-handers and daring their enemies to strike at them from afar while they still can. Thanks to their polearm, Vlandian Voulgiers are just as capable of unhorsing and killing heavily armored cavalry as they are at dispatching large swathes of lesser enemies. Being the only tier-five Vlandian infantry troops to come equipped with throwing weapons, they fill a nice in their roster but their Franceskas suffer greatly from reduced range when compared to Pila and Javelins, yet they compensate for this with awesome power, especially against armored enemies. They are also strangely equipped with both a two-handed sword and a one-handed arming sword, allowing them to slash their way through enemies even in cramped spaces, where their polearms have no room to exert power. Though almost as armored as Vlandian Sergeants, Voulgiers are particularly vulnerable to ranged attrition, especially in larger battles where more skirmishers are expected. This issue is more prevalent when facing against armies that boast an abundance of cheap and deadly missiles across its ranks - factions such as the Aserai and Battania come to mind. It's not uncommon to experience forlorn hope when Vlandian Voulgiers meet the enemy's main line only to start quickly breaking off once the first rank gets picked off, which can be a large financial deficit to your force and a deciding factor in your loss if they make up the majority of your frontline. In short, Vlandian Voulgiers are more viable than other niche tier-five infantry - thanks to their decent armor and Franceska throwing axes - but more volatile in their performance when compared to other no-frills heavy infantry, such as Imperial Legionaries or Vlandian Sergeants. Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons VoulgeBroad Two HanderRidged Tipped Arming SwordFranceskas Shield ? Head Armor Peaked Helmet Over Mail CoifPeaked Helmet Over Laced CoifPeaked Helmet Over Padded Cloth Shoulder Armor Scarf Body Armor White Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail Coif 34 - - - 2.7 Cape - 2 - - 0.5 White Tabard Over Mail - 34 12 12 9.6 Mail Mittens - - 25 - 1.4 Splint Boots - - - 22 2.7 Total 34 36 37 34 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Voulge Broad Two Hander Ridged Tipped Arming Sword Type Polearm 2H Weapon 1H Weapon Class 1H Polearm 2H Sword 1H Sword Swing Speed 32 99 94 Swing Damage 35 107 65 Thrust Speed 87 96 92 Thrust Damage 36 49 41 Length ? ? ? Handling ? ? ? Weight 1.51 1.67 1.45 Throwing Name Franceskas Class Throwing Axes Length 38 Damage 64 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.68 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight" "Vles Inge","Vles Inge Settlement Information Type Castle Kingdom Kingdom of Friese Villages Vles Inge Terp Vles Inge is a castle in Viking Conquest, located on South-Western Friese. Its original Jarl is Jarl Gotrik Haraldsson of the Kingdom of Friese. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Jarl's Hall 2 Government 3 Religious Presence 4 Villages 5 Trivia Layout[] Exterior[] The exterior of Vles Inge is identical to Kennemer, due to the limitations of the game, the company could not afford to make unique settlements for every settlement due to lack of funds at the time. The castle is split into two parts by a river running through the middle. The southern half is mostly farmland and a several houses. To get to the main section of the settlement, one must cross a bridge. The main section of the fort has a dock on the western side and a marketplace in the middle, though neither of the merchants can be interacted with. The main section has wharfs on two sides, while the other two sides have tall wooden fences forcing attackers to funnel onto the bridge or to bust open the fence. There is a single tower overlooking the sea. The main section is patrolled by the Jarl's guards. The Jarl's hall is located on the right side of the marketplace, next to the Fort Reeve. Interior[] Jarl's Hall[] The Jarl's hall is a small longhouse in the middle of the fort. This is where one can find any Jarls or important characters that are currently in the fort. Upon entry, there are two thrones to the right where Jarls will gather. In front of the entrance is a table with a bench that is usually occupied by a guard. To the left is a fireplace and two guards. Beyond the guards is a storage area with a chest, beds, and the Jarl's religious figure. It can either be a priest or a gothi, depending on the Jarl's religious preference. Government[] The fort is occupied by the Kingdom of Friese at the beginning of the game and is patrolled by Frisian guards. The original Jar; of the fort is Jarl Gotrik Haraldsson. Religious Presence[] Like all settlements in Friese, most of the population is Christian while their Danish puppet rulers are Pagan. Villages[] Vles Inge has one village associated with it; Vles Inge Terp. Trivia[] Vles Inge was a real port city and survives into the modern day as Vlissingen. Wikipedia has an article on this subject at:Vlissingen Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga" "Voulge","The Voulge is a weapon used like an axe that can thrust. In classic Mount&Blade, voulges are two-handed weapons. In Warband, there are three types of voulges: a two-handed weapon, a shorter two-handed weapon, and a polearm. Warband Mount&Blade See Also Two-handed Weapons (List) Polearms (List) Melee Weapons (List) Weapons (List)" "Voulge/Warband","Voulge VoulgeTwo-handedBase value: 129 denarsWeight: 4.5Swing: 35cSpeed rating: 87Weapon reach: 119Requires strength: 8Bonus against shieldsWarband Voulge VoulgePolearm (No shield)Base value: 120 denarsWeight: 3.0Swing: 40cThrust: 18pSpeed rating: 88Weapon reach: 175Requires strength: 10Bonus against shields" "Voulgier (Multiplayer)","For the single-player version, see Vlandian Voulgier. Voulgier Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 10 (basic)19 (improved) Movement Speed 77 Army Size 17 Voulgiers are a multiplayer infantry class of Vlandia. Official Description[] Among the Peasant Levy the biggest, meanest, and quickest are selected and trained to become the feared Voulgiers. These polearm-wielding soldiers serve Vlandian armies as shocktroopers and lay waste to enemy infantry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Voulge Two Handed Perks Improved Armor Provides +9 armor Noble Great Sword Powerful great sword with very consistent damage output(replaces Voulge)Two Handed Awl Pike Very effective against cavalry and as melee supportTwo Handed" "Vyincourd Castle","Vyincourd Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Rduna Yaragar Sieges with... Ladders Port No World Map Mount&BladeVyincourd CastleRdunaTemplate:World Map/Mount&BladeWarbandVyincourd CastleYaragarTemplate:World Map/Warband Vyincourd Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Vyincourd Castle lies east of Dhirim at the base of a very steep mountain that seperates Swadia from the Kingdom of Vaegirs. Its village is Rduna which is nearby to the northwest. Warband[] Vyincourd Castle lies west of Uxkhal. It is on the other side of the river separating Swadia from the Kingdom of Rhodoks, but is also divided from the Rhodok territory by a mountain range to the south. Its village is Yaragar which is to the northeast on the opposing side of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Vyincourd Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Wages","Wages are automatically paid to your troops every 168 hours (seven days) in every game up until Bannerlord, which pays wages daily. If you do not have enough money to pay, you will incur a debt and your party will lose morale. You will attempt to pay off any debt the next time you pay your troops, if you still don't have enough, your debt may increase and your party will lose morale again. Mount&Blade/Warband wages[] Base wages are paid by each troop's level, it is then further calculated depending on several factors. Mercenaries are paid 150% of base wages Mounted troops are paid 166% of base wages Companions are paid 200% of base wages Wages for troops in a garrison or resting are cut by 50% Every level of Leadership reduces wages by 5% Note that mounted mercenaries receive both mounted wages and mercenary wages, making them even more expensive than a companion of the same level. Giving a companion a horse does not change their wages. The following is a table of base wages up to level 60. Note that the Nord Huscarl and Swadian Knight are the highest-leveled normal troops in the game at level 28. This means only companion can reach the higher numbers. Theoretically, there is no level cap, but an overflow glitch occurs after level 62 and the experience required per level increases at an abnormally rapid rate after 59. Base wages by troop level Level 1 2 3 4 5 6 7 8 9 10 Base 0* 1 1 1 2 3 4 4 5 6 Level 11 12 13 14 15 16 17 18 19 20 Base 7 9 10 11 12 14 16 17 19 21 Level 21 22 23 24 25 26 27 28 29 30 Base 23 25 27 29 31 33 36 38 40 43 Level 31 32 33 34 35 36 37 38 39 40 Base 46 49 51 54 57 60 64 67 70 73 Level 41 42 43 44 45 46 47 48 49 50 Base 77 81 84 88 92 96 100 104 108 112 Level 51 52 53 54 55 56 57 58 59 60 Base 116 121 125 129 134 139 144 148 153 158 * Wages cannot be 0, so all troops at level 1 would receive the minimum wage of 1. Examples[] The following tables are some examples of different troops at various levels comparing the factor of your Leadership skill. Examples - click Expand to view Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 0 5 2 2 3 3 4 4 10 6 6 9 10 15 12 15 12 12 18 20 30 24 20 21 21 31 35 53 42 25 31 31 46 51 77 62 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 5 5 2 1 2 2 3 3 10 6 4 6 7 11 9 15 12 9 13 15 18 22 20 21 15 23 26 39 32 25 31 23 34 38 57 46 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 10 5 2 1 1 1 2 2 10 6 3 4 5 7 6 15 12 6 9 10 15 12 20 21 10 15 17 26 21 25 31 15 23 25 38 31 With Fire & Sword wages[] In Mount&Blade: With Fire & Sword the weekly wage of each troop is calculated, with integer truncation in each step, in the following way: Base wage: for pretenders to the throne and the kidnapped girl: wage = 0 for Mercenary Camp troops: wage = max(1, troop_level + 4) for other troops: wage = max(1, (troop_level + 3) * (troop_level + 3) / 20) if the troop is mounted, adjust based on the faction: Crimean Khanate: wage = wage * 5 / 4 another faction: wage = wage * 6 / 4 if it's a hero: wage = wage * 3 reduced by the player's Leadership skill: wage = wage * (100 - (2 * player_leadership)) / 100 if not the kidnapped girl, ensure minimum wage: wage = max(1, wage) if the troop is in the player's party, adjust based on the game's difficulty: Easy: wage = wage * 70 / 100 Moderate: wage = wage * 85 / 100 Hard: wage = wage The weekly pay also depends on the following factors: 50% reduction for garrisoned troops (after adding up all the garrisoned troop wages) 50% reduction for periods you were resting in a Manor, in Towns or in Fortresses (checked every 6 hours) You should note that Mercenary Camp troops only become cheaper than normal troops from level 18, which means that only mercenaries upgraded to elite are cheaper than regular troops." "Wandering Poet","Wandering poets are the masters of Calradian romance. There are a total of five that go by various titles and can be found in specific regions: Wandering Poets Khergit Khanate Kingdom of Nords Kingdom of Rhodoks Kingdom of Swadia Kingdom of Vaegirs Sarranid Sultanate Ashik Skald BardMinstrelTroubadour BardMinstrelTroubadour BardMinstrelTroubadour Ashik In Viking Conquest, four of them are called Wandering Bard and the fifth is the Wandering Skald. Poet Functions[] Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of prospective spouses, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel challenges to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marriage in Calradia. Poets teach players poems based on their specific poem set that are used during courtship. These poems cost 300 denars and map time. There are only a total of five poems." "War","In Mount&Blade, war is the primary game mechanic. The end goal of every faction, as well as the player's goal should they found a faction in Warband, is to conquer all of Calradia. As a result, all factions are in an uneasy peace when not at war or in a truce. Wars do not last for a set number of days, and can even go on indefinitely. When a kingdom is at war with another, the marshall will frequently summon all vassals in a kingdom to go on campaign in which they besiege towns or castles or raid villages. Contents 1 Reasons for Declaring War 2 Prosecution of War 2.1 NPC Campaigns 2.2 War Damage 2.3 States of War 3 Effects of War 3.1 Debellatio 4 Trivia Reasons for Declaring War[] Unlike the original Mount&Blade, in Warband, kingdoms declare war for a variety of reasons. They are as follows: In response to a border provocation: random events occur in-game that allows a faction to declare war against another with justification. For example, a notification will appear stating that farmers were killed in a dispute over the diversion of the river, making it easier for one faction to go to war with another. As a player, declaring war in response to a border provocation is the only way to go to war without losing honor. Note that ignoring provocations results in a loss of relation with certain lords. Martial (-2-3) and Sadistic (-7) lords in particular lose relation with their liege. This effect is global, and affects NPC kingdoms. Convinced vassals: If the player convinces a vassal to defect to another kingdom, this is treated as a provocation and will enable kingdoms to declare war against the player's. To regain lost territory: If a faction lost a fief to another during a war, the ruler may be anxious to reclaim it and thus declare war to get it back. Religious differences: If two kingdoms have different religions, they may declare war on each other out of distrust. Out of personal enmity: Two rulers may dislike each other personally and declare war on each other as a result. This can occur even when a faction is already at war with two others. When asking a town's Guild Master for a king's policy toward another faction (or if cheat menu is enabled and viewed on the Faction page), he will have a unique response for this situation: ""{King} considers {enemy king} to be dangerous and untrustworthy, and {king} wants to bring him down,"" will appear if the faction is more powerful. If they are evenly matched to or weaker than the enemy faction, the Guild Master instead says, ""{King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept."" Uniquely, these wars go on much longer than any others, as the rulers detest and mistrust each other and are thus reluctant to make peace. They are also immensely difficult to end if the player is at war with a ruler who hates them. To control all of Calradia: if a faction is not only the strongest kingdom but significantly stronger than others, they may attack without pretext in order to control all of Calradia. To curb the other realm's power: a companion to declaring war to control Calradia, weaker kingdoms often declare war on the strongest if the latter is at war with another to curb their chances of controlling all of Calradia. In this situation, the Guild Master may say, ""{King} is alarmed at the growing power of {enemy king}."" Note that this is also an intended mechanic to prevent one faction from dominating all of Calradia without the player's involvement. Prosecution of War[] Wars are prosecuted in a variety of ways, with the main goal in every war being to conquer as much of the enemy's territory as possible, even all of it (though this is not possible in Native Warband absent the player's involvement), resulting in debellation, while minimizing losses or villages raided. Defeating enemy vassals will force the kingdom onto the defensive, as they need time to rebuild their armies if released (or escaped). Taking all lords prisoner and putting them in a town with a Prison Tower reduces their chances of escaping to 5% every two days, an effective way of crippling a kingdom's ability to make war. NPC Campaigns[] Compared to the player, NPC marshalls can appear incompetent. When the player directs a military campaign, they may focus on conquering towns and castles, quickly swallowing enemy territory before they have the opportunity to recover. This can result in such severe damage that an enemy is functionally powerless to resist further advances. NPC campaigns, however, often result in the conquering one or two towns before the campaign ends and the lords return home to collect their dues or attend a feast. As a result, this enables the enemy to recuperate and reconquer their lost territory. They can also waste time repeatedly raiding villages, doing war damage and hampering the enemy's economy but not dealing lasting, irrevocable damage. This can make evenly-matched factions appear as though they are not making any real progress in war. As a ruler, an easy way to exploit this loop is to declare war when a faction is having a feast. All vassals will be in one place, enabling the player, if they can travel fast enough, to deal a crushing and decisive blow by besieging and conquering the fief they are at, causing all lords to spend time respawning and rebuilding their armies if not captured. This puts the enemy on the backfoot for the rest of the war as they constantly attempt to recoup at their remaining fiefs, only for the player to conquer them and destroy their progress. NPC campaigns prioritize several factors in deciding which fief to besiege, such as proximity to other fiefs, the garrison, its overall value (which itself is determined by a variety of factors). They often target lost territory first, followed by the enemy king's court, then towns, and finally castles. Heavily garrisoned stolen territory or courts will dramatically slow the enemy, or force them to prioritize less valuable assets, such as castles, instead. War Damage[] Within Warband, there is a hidden mechanic called war damage. War damage determines who is winning a war and how soon a war may be brought to an end. Unless a faction is at war with three or more factions, it cannot be persuaded to make peace if the war damage to its enemy is under 100. When talking to the Guild Master, he will say, ""{King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor."" However, if the kingdom is at war with three or more factions, peace is assured, and the Guild Master will say, ""{King} is at war on too many fronts, and eager to make peace with {enemy king}."" War damage is accumulated in a variety of ways: A day passes in the war (1 point for both factions) Defeating a vassal in battle (10 points) Raiding a village (15 points) Besieging and taking a castle (60 points) Besieging and taking a town (120 points) For NPC kingdoms, the amount of war damage dealt to each other when besieging is lessened. Besieging a castle or town results in 40 points of war damage for NPC kingdoms. All others are the same. Because a faction will refuse to make peace unless war damage on their enemy is above 100, wars must last a certain period of time and a faction must either take a few losses, eradicate a faction, or allow the war to proceed for 100 days while taking no actual damage. States of War[] For players who choose to use Cheat Menu, all information, including war damage ratio, will be on the Faction page, but for players who prefer to play with it off, Guild Masters are helpful guides to gauging how far along a war is and if it can be brought to an end. Below are a number of responses the Guild Master may say in response to asking for a monarch's policy to another kingdom, along with what they indicate about the state of a war. Dialogue Meaning Make Peace? {King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor. War damage on enemy under 100 No Even though {he/she} is fighting on two fronts, {king} is inclined to continue the war against {enemy king} for a little while longer, for the sake of honor. At war with two factions; damage on enemies under 100 No {King} feels {he/she} is winning the war against {enemy king}, and sees no reason not to continue. Lopsided war damage (high ratio inflicted vs. suffered) No {King} is frustrated by {his/her} inability to strike a decisive blow against {enemy king}. War damage on enemy over 100, long time since last decisive event Yes {King} has suffered enough in the war with {enemy king}, for too little gain, and is ready to pursue a peace. War damage on enemy over 100; even or losing WD ratio Yes {King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down. Negative relationship with enemy king, more powerful faction[1] No {King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept. Negative relationship with enemy king, weaker or evenly-matched faction[2] No {King} is anxious to reclaim old lands such as {fief}, now held by {enemy king}. Enemy faction has stolen a fief Depends (war damage) {King} is at war on too many fronts, and eager to make peace with {enemy king}. At war with three or more factions Yes (regardless of war damage) {King} is currently on the offensive against {fief}, now held by {enemy king}, and reluctant to negotiate. Attacking enemy fief No {King} is alarmed by the growing power of {enemy king}. Enemy is strongest faction Usually no (if war damage is very high, peace may be pursued) {King} would like to firm up a truce with {enemy king} to respond to the threat from {second enemy faction}. At war on two fronts; war damage on enemy above 100, losing WD ratio Yes {King} has no particular reason to continue the war against {enemy king} and would probably make peace if given the opportunity. War damage on enemy above 100, either weaker faction or insufficient gains to justify war Yes {King} cannot negotiate with {claimant}, as to do so would undermine {his/her} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. At war with claimant or rebellious player No The Guild Master is also helpful for gauging whether a war will soon come during peacetime. Below are possible responses and their meanings: Dialogue Meaning War Likely? War Likely With Provocation? {King} seems to be willing to improve relations with {other king}. No reason to declare war No Moderate possibility {King} wishes to be at peace with {other king} so as to pursue the war against {enemy faction}. At war with different faction that is not a common enemy or faction holds fief No Moderate possibility {King} may attack {other king} without pretext, as a bid to extend control over all of Calradia. Strongest faction, 30 point advantage over other faction Yes Strong possibility {King} seems to think {other king} and {he/she} have a common enemy in {enemy faction}. Both at war with same faction, no reason to declare war No Low possibility {King} faces too much internal discontent to feel comfortable ignoring recent provocations by {other king}'s subjects. Disgruntled and restless lords in faction, recently provoked Yes N/A {King} seems to be intimidated by {other king}, and would like to avoid hostilities. Other faction significantly stronger No Very low possibility {King} is alarmed by the growing power of {other king}. Potential enemy is strongest faction and already at war Yes Almost certain Vassals are also useful guides for assessing the progress of a war. In addition to the above dialogue, they will tell the player the war damage ratio through dialogue: Dialogue Meaning We've been hitting them very hard, and giving them little chance to recover. War damage ratio at least 2; inflicted double the war damage suffered The fighting's been hard, but we have definitely been getting the better of them. Positive war damage ratio below 2 The war has barely begun, so and it is too early to say who is winning and who is losing. Both factions have war damage under 100 No clear winner has yet emerged in the fighting, but I think we are getting the better of them. War damage under 100, winning war damage ratio No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. War damage under 100, losing war damage ratio Both sides have suffered in the fighting. Even war damage ratio The fighting has been hard, and I am afraid that we have been having the worst of it. Losing WD ratio, WD over 100 They have been hitting us very hard, and causing great suffering. Catastrophic war damage ratio; double suffered than inflicted Effects of War[] Although war is the primary game mechanic of Mount&Blade, it can have a number of deleterious and beneficial effects. Consequently, going to war constantly, or rapidly declaring war after one faction has been defeated, may be inadvisable. War necessitates careful consideration unless a player is in so strong a position that victory is assured. Some potential negative effects of war in-game include: Loss of honor: declaring war without justification results in a loss in honor. Loss of relation: chivalrous lords (martial, good-natured, and upstanding) will become upset if war is declared without justification. This effect is global and affects both the player's vassals and other factions'. Lessened prosperity: during war, enemy vassals, particularly sadistic, pitiless, and bad-tempered lords, raid villages, destroying their prosperity and significantly penalizing the prosperity of nearby towns. Castles and towns also lose five points of prosperity when besieged. Destroyed trade: caravans will almost assuredly be attacked during war, meaning that trade can often become difficult. The result is that the prosperity of towns cannot regenerate as trade grinds to a halt. Captured and defeated vassals: when vassals are defeated in battle, they lose one point of relation with their liege. This affects both the player and NPC sovereigns. Vassals who are repeatedly beaten may become disgruntled over time. Loss of territory: the most obvious effect of war is that enemy factions will attempt to conquer each other's territories, which will weaken a kingdom. Some potential positive effects of war in-game include: Gain of honor: declaring war with justification (a border provocation) results in an honor gain for the player. Gain of relation: similarly, declaring with in response to a provocation raises relation with martial, good-natured, and upstanding lords by 1. Crippling a faction's prosperity: war can often permanently reduce a faction's fighting ability for the rest of the game via village raiding and attacking caravans. Economic disaster will make it much more difficult for vassals to raise troops, and thus can quickly become a spiral of decreasing military might. Capturing vassals: war enables a player to remove troublesome vassals from the equation for a period of time, particularly if a Prisoner Tower has been built. An honorable player may wish to imprison bad-tempered and sadistic lords indefinitely, functionally removing them from the game. However, refusing a ransom offered for a prisoner results in a loss of honor, thus, dishonorable players may wish to remove honorable and chivalrous lords from the game. Expanding territory: as conquering Calradia is the primary goal of Mount&Blade, the most obvious benefit to war is the ability to besiege and conquer enemy territory. The more castles and towns are successfully stormed, the greater the war damage and more ineffective a fighting force the enemy becomes. This will multiply over time, as conquering all of one faction's territory will give a stronger advantage over other factions within the game. Debellatio[] Debellatio (or debellation) refers to the complete eradication of a hostile state through warfare. It is a game mechanic in Mount&Blade and the primary goal of every war within the game. This occurs when all vassals have been defeated and all of a faction's territory has been conquered. When a faction has no territory, vassals can no longer raise armies, and future resistance becomes futile. No minimum war damage is required for this to occur, and even if a faction is on the brink of destruction, a ruler will still refuse to make peace if war damage on their enemy is under 100. However, after a certain period of time of where all vassals are despawned and no territory remains, the player will receive a notification declaring that a faction is no more. The faction page is cleared out, and the king will leave the realm (they will cease to spawn). After a period of time the defeated vassals will respawn, and they will all realign to a new kingdom unless they remain captive in a dungeon or a party. However, due to Mount&Blade's relations system, potential quirks exist following a faction's defeat. Even if a faction is defeated, the victor is still at ""war"" with the remnants of that faction, and as a result, NPC marshals will still begin campaigns. Parties of 1 may also travel across Calradia raiding enemy villages before they realign. This can also occur if the vassals respawn after all territory is conquered, but before the faction is declared vanquished. This may become obnoxious for the player, but in due time, all vassals will realign and this should cease to occur. Trivia[] If a player attempts to make peace with a king who dislikes them in-person, the king will refuse and give a humorously unique reply: ""Do you, {Player Name}?"" Then go and fall on your sword. Give us all peace."" However, the faction may still offer the player peace agreements when not in-person. There appears to be a bug where the pronoun in the phrase, ""{King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down"" instead refers to the player's gender, not the king's. ↑ Also applies to dishonorable player. Checks honor and relation to equal -20. Consequently, if the player has honor above 100, they will never see this as a king's policy toward them, even if their relation with the king is -100. ↑ Also applies to dishonorable player." "War Axe","Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "War Axe/Mount&Blade","War Axe War AxeTwo-handedBase value: 264 denarsWeight: 5.0Swing: 43cSpeed rating: 86Weapon reach: 110Requires strength: 10Bonus against shieldsMount&Blade" "War Axe/Warband","War Axe War AxeTwo-handedBase value: 264 denarsWeight: 5.0Swing: 43cSpeed rating: 86Weapon reach: 110Requires strength: 10Bonus against shieldsWarband" "War Bow","The War Bow is one of the most powerful weapons in the game once a certain level of proficiency and skill has been acquired. Paired with a horse, the player can decimate entire armies single-handed, provided they have the time and ammunition to do so. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List)" "War Bow/Warband","War Bow War BowBase value: 728 denarsWeight: 1.5Damage: 25pAccuracy: 99Speed rating: 84Requires Power Draw: 4Warband" "War Cleaver","The War Cleaver has long reach and high damage, but its swings are slow and it lacks a thrusting attack. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "War Cleaver/Warband","War Cleaver War CleaverTwo-handedBase value: 640 denarsWeight: 2.8Swing: 45cSpeed rating: 93Weapon reach: 120Requires strength: 10Warband" "War Darts","Warband See Also Thrown Weapons (List) Weapons (List)" "War Darts/Warband","War Darts War Darts(7 / 7)Base value: 285 denarsWeight: 5.0Damage: 25pSpeed rating: 93Requires Power Throw: 1Warband" "War Hammer","The War Hammer has the highest thrusting damage of all polearms available in the game, not counting couched lances. This damage is useful since the War Hammer can only perform a lethal thrust or a non-lethal downwards swing attack. Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)" "War Hammer/Warband","War Hammer War HammerPolearm (No shield)Base value: 125 denarsWeight: 3.0Swing: 38bThrust: 38pSpeed rating: 81Weapon reach: 120Cannot be used on horseback" "War Horse","A Warhorse in classic Mount&Blade. The War Horse is one of the heaviest horses in the game. It has a lot of armor and hit points, but it's slow and has one of the lowest maneuver stats as well, second only to the Sumpter Horse. There is little reason to use this horse unless you are short on money, as there are heavier (Charger) and more maneuverable (Steppe Charger) horses for only a slightly higher price and equal Riding requirements (4). The Warhorse is actually a Hunter covered in chainmail armor. In the original Mount&Blade, its name was written as ""Warhorse"". The name was changed to ""War Horse"" in Warband, and it received a slight redesign with more chainmail, darker fur and hooves, and a heavier build. The With Fire & Sword version was renamed back to ""Warhorse"", which despite the removal of its graphical armor, still maintains nearly identical stats. This horse can be found in any town. As Swadian Men-at-Arms can potentially be found as deserters, the War Horse is one of the two armored horses (the other being the Steppe Charger) that can be found as loot without fighting a lord's or king's war party. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value War Horse 40 40 41 28 165 4 1224 Warhorse 40 39 41 28 165 4 1224" "War Spear","The War Spear is a longer, more powerful version of the Spear. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "War Spear/Warband","War Spear War SpearPolearmBase value: 140 denarsWeight: 2.5Swing: 20bThrust: 27pSpeed rating: 95Weapon reach: 150" "Warrider","Warrider was the prerelease name for Mount&Blade. While Warrider was a very early version of Mount&Blade, it did include some content that was removed from later versions of the game. However, not all of it was completely removed, and some hints of the past may still be found deep within the game files. The game featured a totally different map from later versions of Mount&Blade or Warband and also had a couple different troop types, quests, and items. Due to being an early work in progress, it also had unpolished graphics and primitive animations. Many actions, such as interacting with certain characters, would crash the game. Warrider presented a much more elaborate plot than the open-style gameplay it developed into later. The plot includes lots of hidden locations, undead, items of great power, other characters and a ghoul species. Warrider's plot revolves around the arrival of the Undead. Warrider featured only two kingdoms compared to later versions of the game. The Swadians, ruled by King Larec, and the Vaegirs, ruled by Prince Kurzak. Calradia was in peace until Vaegirs rebelled against Swadians and formed a kingdom, this was the start of the cold Calradian War. Contents 1 In-game description 2 Features 2.1 Storyline differences 2.2 NPC differences 2.3 Gameplay differences 2.4 Graphical differences 3 Trivia 4 References 5 External link In-game description[] The in-game description has several spelling and grammatical errors: ""In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under . Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil . Soon the war degenerated into a series of skirmishes and raids devastating the countryside . It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master."" [1] Features[] The following are notable differences in Warrider compared to later versions. Storyline differences[] King Harlaus was claimant of Swadians which changed to king in later versions. A plot involving the Undead and necromancers. Village of Rebel Peasants called Serrepa. Many different quests like to kill King Harlaus and to crush the rebellion of Sereppa. NPC differences[] Different troops and heroes like Prince Kurzak instead of King Yaroglek. Count Camechaw lord of Halmar for the Vaegirs. Count Grimar lord of Tihr for the Swadians. Count Haxalye lord of Praven for the Swadians. Count Rhudolg for the Swadians. Duke Taugard lord of Suno for the Swadians. Gameplay differences[] The option to play as a Ghoul. Antler Knights, Black Khergits, Tagars. Undead and Ghouls. There were no castles or villages, only towns. Lords stayed in their cities and couldn't go outside. There were no troop wages. There was no siege system. There was no horse merchant in the cities. You could buy a horse in a removed location called Rulqarn Farm. There was a feature where the player could slaughter their horse in the inventory tab and turn it into ""Horse Meat"" (see video). The only factions were the Vaegirs and Swadians. The capital of Swadia was Sargoth, which changed to capital of Nords in later versions. Warrider is based in the year 1352, unlike the later versions of the game which was based in 1257. Graphical differences[] Warrider uses the font Comic Sans to display text, while later Mount&Blade games use a font called Mordred. Character names are written in all lowercase, and with underscores (_) instead of spaces. All settlements displayed on the overland map are displayed in white. When the player hovers over one of them, the color will remain white if the settlement is neutral, and it will become green if held by the friendly faction, and red if held by the hostile faction. Trivia[] Before ""Warrider"", the game was known as Way of the Sword. The main developer, Armağan, explained that the name was too generic and Warrider explains the game's premise better. [2] [3] The background in main menu in is Knight, Death and the Devil painting with red coloring [4] In the main menu the version is written is 1.210 There is a native fps counter in the game In the character menu the skull eyes light up red if get hovered by the mouse Some of the cheats in mount&blade works In the main menu the title of the game is mount&blade References[] ↑ Mount & Blade 0.202 intro_text.txt ↑ ↑ ↑ External link[] Warrider Download Warrider Soundtrack : The Great Hall" "Warrior","This article is a disambiguation page for Warrior The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Warrior may refer to: A Mount & Blade Wiki Achievement Nord Warrior Angle Warrior (Cempa) Briton Warrior (Cadwr) Frisian Warrior (Wigand) Irish Warrior (Cliarnach) Pictish Warrior (Gaithlennach) Saxon Warrior (Cempa) Young Warrior Svear Warrior Cantabrian Warrior Battanian Clan Warrior Battanian Trained Warrior Battanian Picked Warrior Battanian Highborn Warrior Khuzait Tribal Warrior Sturgian Warrior Sturgian Warrior Son Sea Raider Warrior Tribal Warrior (Multiplayer) Clan Warrior (Multiplayer) Mounted Warrior (Multiplayer) Warrior (Multiplayer)" "Warsword Conquest","Warsword Conquest Version M&B Warband v1.158 Type Single Player Links Forum topicMod DatabaseNexus Mods Warsword Conquest is a mod based on a Games Workshop table top game by the name of Warhammer fantasy. It is currently in an unfinished state. Contents 1 Features 2 Factions 3 Links 3.1 Sub pages 3.2 External links Features[] The main features of the mod are as follows. 13 factions to fight for or against: Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orcs, Dwarfs, Bretonnia, Chaos, Dark Elves, High Elves, Araby and Skaven. Every faction has tons of new armours, items and mounts which can be bought from merchants. Each faction has it's own troop types and lords, which are close to their Warhammer armies. Big monsters to hire or fight including Trolls, Ratogres, Ogres, Kroxigors and Ushabti. The ability to become a player character of every faction race in the game. All new character creation system, brings a Warhammer background to your character. Item race restrictions: Players can only wear items appropriate to their race. The player has the chance to obtain magical weapons and armour for themselves. New map of the Old World: Start on the map straight away, no one on one battle.. Visit, destroy or take over a total of 33 Towns, 58 castles and 138 villages. All new bandits including Beastmen, Night Goblins and Undead. Large bandit armies of renegade mercenaries and night goblins on the map. More than twice the number of bandit parties. Factionalized merchants now sell race related items: Factionalized mercenaries: Each faction has a pool of different mercenaries to hire. All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders Mengils Manflayer, Night Goblins, Witch Elves and many more. 28 new companions to hire. Sell prisoners to tavernkeeper. Revamped tournaments with special tournament characters and teams. Faction patrols around their lands: Each town and village has villagers of the right faction. Factionalized Farmers and village defenders, now correct for faction. Villages now produce recruits of owner faction and changes recruit type when taken over. All new scenes to bring the Warhammer world alive. Ability to change the player's kingdom troop race when you own a kingdom. Death cam and battle continues. Sea Battles and Sea Bandits. Pre-Battle Orders & Deployment. Troop Formations. Factions[] Araby: Badlands Goblins: Beastman: Bretonnia: Chaos: Dark Elves: Dwarfs: Empire of Sigmar: High Elves: Lizardman Kingdom: Orcs: Pirate Kingdom: Skaven: Tomb Kings Empire: Wood Elves: Sylvannia: Kislev Links[] Sub pages[] Warsword Conquest/Heroes Warsword Conquest/Mercenaries and Bandits Warsword Conquest/Outpost Warsword Conquest/Troops Warsword Conquest/Character Creation External links[] Forum topic Mod Database Nexus Mods" "Warsword Conquest/Heroes","Warsword Conquest Heroes for Recruitment (M&BW version 1.143): Please understand skills as per in game sequence of character. Skills with 0 value are not mentioned here. The races are Human by default (Pirate, Empire, Nippon), Skeleton, Dwarfs, Goblins, Saurus and Skink lizards. Likes and dislike dialogues in preview game are pretty messed up, so there can be minor mistakes. ""?"" means that line needs more info to complete. Contents 1 Thrud 2 Volands 3 Rumpold Swifthands 4 Scarloc 5 Ripnitch 6 Skeezle 7 Scarloc 8 Lord Albertus 9 Bastich 10 Zincicha 11 Adelyn 12 Mamexi 13 Kachiri 14 Felix (Gotrek and Felix) 15 Nakwatcha 16 Gotrek 17 Akumu 18 Eleanor (Nash) 19 Joseph Bugman 20 Bug 21 Takeda 22 Mathias Thulmann 23 Florin D'artuad 24 Fort Captain 25 Maephilin 26 Abdul Khaliq Thrud[] Level 60 Barbarian Race Human/Special (Chaos) Cost 9000 Gold Equipment Thrud Body, Thrud Boots, Thrud Helmet, Thrud Axe Attributes STR 100, AGL 20, INT 3, CHA 3 Skills I10, PS10, PT10, WM10, SH 10, A10, Sp1, EN 1 Likes Erasmus Dislikes Uggluk, Lord Albertus, Scarloc Volands[] Level 20 Mercenary Cavalry Race Human Cost 4500 Gold Equipment Bronze Helm/Full Plate Armor/Mittens/Greaves, Lance, Heater Shield. Short Sword, Voland Charger (Mount) Attributes STR 18, AGL 14, INT 12, CHA 13 Skills I5, PS5, WM4, SH4, A6, R9, Tac4, LD6 Likes Eketi, ? Dislikes Rumpold, Sir Aristide Rumpold Swifthands[] Level 12 Halfling Thief Race Halfling Cost 1100 Gold Equipment Halfling Hood/Fieldwarden/Feet, Cavalry Bow, Arrows, Falchion, Halfling Sheep Attributes STR 8 AGL 11, INT 12, CHA 7 Skills PD3, R3, HA4, Lt5, IM8, WT3, Su2, FA3 Likes ? Dislikes Voland Scarloc[] Level 20 Ranger Race Woodelf Cost 4000 Gold Equipment Woodelf Ranger Armour, Leather Boots, Longbow, Arrows, Sword Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, PD8, WM7, A7, R3, HA2, Track5, PF5, Sp5, L6 Likes ? Dislikes Adelyn Ripnitch[] Level 12 Assasin Race Skaven Cost 1800 Gold Equipment Assassin, Gutter Hood, Skaven Killer Blade Attributes STR 14, AGL 13, INT 10, CHA 8 Skills I2, PS3, WM5, A5, Tac2, Sp2 Likes Oggy Boggy Waazkun Dislikes Felix, Maephilin? Skeezle[] Level 7 Clanrat Race Skaven Cost 1000 Equipment Skaven Scythe, Heavy Clan Healmet, Skaven Leg Cloths Attributes STR 8, AGL 10, INT 9, CHA 6 Skills WM1, Sh1, A3, L4, Likes ? Dislikes Gotrek, Voland Scarloc[] Level 20 Elf Race Elf Cost 4000 Equipment Sword, Long Bow, Arabian Arrows, Woodelf ranger armour, leather boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, WM7, A7, R3, Tr5, Sp5, Pf5 Likes Eleanor Dislikes Adelyn, Joseph Bugmans Lord Albertus[] Level 26 Lost King Race Skeleton Cost 4000 Gold Equipment Necropolis Sword, Plate Tomb Shield, Necropolis Armour and helmet, Tomb Horse Attributes STR 24, AGL 15, INT 16, CHA 12 Skills I4, PS5, WM2, A6, R6, Tac4, Sp2, L7 Likes Uggluk Dislikes Joseph, Erasmus, Thrud Bastich[] Level 4 Pirate recruit Race Human Cost 100 denars Equipment Cudgel, Pirate Shirt, Bandass, Leather Boots Attributes STR 8, AGL 7, INT 4, CHA 5 Skills A1, R2, IM3 Likes Joseph Bugman Dislikes Adelyn and Nakwatcha Zincicha[] Level 10 Warrior Race Saurus lizard Cost 750 Gold Equipment Saurus blade/Shield/Head/Hands/Calf, Warrior Body Attributes STR 15, AGL 11, INT 9, CHA 9 Skills I3, PS3, WM2, Sh3, A2, Trai2, Sp3, IM3, PM3 Likes Adelyn Dislikes Nakwatcha, Eleanour Adelyn[] Level 8 Pathfinder and Archer Race Human Commoner Cost 1000 Gold Equipment Bow, Arrows, Hatchet, Ragged Outfit Attributes STR 10, AGL 10, INT 11, CHA 13 Skills 2IP, 2PD, 1WM, 4Ath, 2Track, 4PF, 2Sp Likes Zincicha Dislikes Bastich, Scarloc Mamexi[] Level 1 Trainee Doctor Race Skink lizard Cost 100 denars Equipment Cudgel, Skink body Attributes STR 6, AGL 6, INT 9, CHA 7 Skills A1, R1, WT3, S2, FA2 Likes Akumu Dislikes Felix, Kachiri, Mathias Kachiri[] Level 12 Jarid Thrower Race Human Cost 2000 denars Equipment 2 Jarids (4x2), Amazon Shield, Amazon Warrior (armour), Amazon Leather Boots Attributes STR 14, AGL 11, INT 11, CHA 7 Skills I2, PS3, PT3, WM3, Sh3, A2, R2 (?) Likes Bug Dislikes Mamexi, Akumu Felix (Gotrek and Felix)[] Level 14 FootMan Race Human Cost 2000 Gold Equipment Empire Noble Armour, Sword, Leather Boots Attributes STR 13, AGL 12, INT 13, CHA 20 Skills I2, PS3, WM4, Sh3, A3, R1, Tac2, PF1, IM2, trade2 Likes Gotrek Dislikes Mamexi, Akumu, Mathias Nakwatcha[] Level 1 Amazon Race Human Cost Free Equipment Amazon Club, Amazon Dress Attributes STR 6, AGL 6, INT 5, CHA 5 Skills 1PT, 3Ath, 2WT Likes Florin D'artuad Dislikes Bastich and Zincicha Gotrek[] Level 30 Slayer Engineer Race Dwarf Cost 9000 Gold Equipment Gotrek's Runic Axe, Gotrek body, Patch(hair), Dwarven Leather Boots Attributes STR 75, AGL 15, INT 16, CHA 5 Skills I15, PS11, PT4, WM7, Sh1, Ath4, Tac1, IM2, WT1, FA1, E3, PM1 Likes Felix Dislikes Bug, Braganza Akumu[] Level 20 Ninja Tracker Race Human Cost 3700 denars Equipment 2 Heavy Assasin Star, No Dachi, Ninja Shadow Tunic, Ninja Shadow Hood, Ninja Boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I3, PS3, PT6, WM7, A7, Tracking4, Tac3, PF4, Sp4 Likes Mamexi Dislikes Joseph, Felix, Kachiri Eleanor (Nash)[] Level 20 Pirate Looter Race Human Cost 5000 Gold Equipment Long Barrel Pistol, 2x Cartridges, Pirate Cutlass, Eleanor Coat, Leather Gloves/Boots Attributes STR 18, AGL 14, INT 15, CHA 18 Skills I5, PS5, WM4, Ath6, Loot6, Tac5, PathF4, InvM5, Lead5, Trade6 Likes Scarloc Dislikes Zincicha, Florin Joseph Bugman[] Level 20 Engineer Merchant Thrower Race Dwarf Cost 3000 Gold Equipment Dwarven Fighting Axe, Steel Shield, Dwarven Ranger Armour, Dwarven Splinted Greaves Attributes STR 30, AGL 13, INT 13, CHA 10 Skills I4, PS4, PT3, WM4, Sh4, Ath4, Eng7, Trd 6 Likes Bastich Dislikes Akumu, Florin, Lord Albertus Bug[] Level 4, Goblin, Avatar bugged Race Goblin Cost 2000 Gold Equipment Club, Cudgel, Goblin Feather Attributes STR 6, AGL 6, INT 5, CHA 7 Skills A1, IM5, Trd3 Likes Kachiri Dislikes Takeda, Gotrek, Abdul Takeda[] Level 25 Samurai Vassal Race Human Cost 8000 denars Equipment No Dachi, Taisho Armour, Taisho Helmet, Taisho Boots Attributes STR 23, AGL 17, INT 16, CHA 20 Skills I5, PS6, WM6, Sh6, A8, R5, Sp4, L8 Likes Mathias Dislikes Bug, Gotrek Mathias Thulmann[] Level 20 Witch Hunter Race Human Cost 5000 Gold Equipment Witch Hunter Pistol, Cartidges, Witch Hunter Rapier, M.Witch Hunter Coat, Witchhunt Hat, Witch Hunter Boots Attributes STR 20, AGL 14, INT 15, CHA 11 Skills I5, PS5, WM6, A6, R4, Tac5, PF4, FA2, L5 Likes Takeda Dislikes Mamexi, Felix, Eketi, Sir Aristide Florin D'artuad[] Level 10 Spotter Poet Race Human Commoner Cost 600 Gold Equipment Mail Witch Surcoat (red), Mail Chausses Attributes STR 11, AGL 11, INT 8, CHA 15 Skills I3, PS4, PD3, A3, Sp4, L4 Likes Nakwatcha, Bug Dislikes Joseph, Eleanor Fort Captain[] Level 41 Trick the Outpost to get Her Race Human (Female) Cost Upgrade outpost to Stronghold 10000 denars Equipment Coat of Plates(black), Splinted greaves, Gauntlets Attributes STR 20, AGL 20, INT 15, CHA 25 Skills PS4, PD2, Sh1, R4, HA1, Loot2, trainer3, PF1, IM5, WT1, FA1, PM1, L2, Trade2 Likes ? Dislikes ? Maephilin[] Level 12 Race Elf Cost 1500 Gold Equipment Cavalry bow, sumpter horse Attributes STR 13 AGI 18 INT 12 CHA 10 Skills 2IF, 2PS, 4PD 3WM, 2SH, 5RD, 5HA, 4SPT Likes Abdul Khaliq Dislikes Ripnitch?, Jalil Abdul Khaliq[] Level 4 Race Arabian Cost 800 Gold Equipment Arabian sword, arabian horse Attributes STR 11, AGL 11, INT 8, CHA 15 Skills 1IF, 1PS, 3PD, 1WM, 3Ath, 3Rd, 4Sp, 4IM, 4Tr Likes Maephilin Dislikes Oggy Boggy Waazkun, Bug" "Warsword Conquest/Outpost","Outpost is an option in Warsword Conquest, available in the camp menu. Outpost in Warsword Conquest The Outpost can be built anytime, anywhere. It has two upgrades so far. Building and upgrading takes a few hours. You can't move when building an outpost. You don't have to pay wages of soldiers garrisoned and patrolling around this outpost. DON'T LOSE THIS PATROL! There comes no option for new patrol, and upgrade shows script error. Just keep 40-50 soldier in patrol so bandits don't touch it. First Level Outpost[] Price:3500 denars Outpost level 1 Options provided: Walk around Create a patrol of 20 watchmen for 500 denars Upgrade option for better patrol and defence Demolish Outpost for 500 denars Station a garrison Second Level Outpost[] Price:5000 denars Outpost level 2 Options provided: Walk around, garrison and demolish Upgrade to Stronghold Patrol upgrades: All troops inside the patrol receive huge amounts of experience and get upgraded to the next tier. Top tier troops like Warchiefs, Inner Circle Knights, Beastlords etc... may need two trainings to reach the next tier. Basic Training: 1000 denars Regular Training: 2000 denars Advanced Training: 3000 denars Expert Training: 4000 denars Third Level Fort (under development)[] Price:10000 denars Fort: outpost level 3 When you walk around you see no construction. Just some people and soldiers. Also the Market option is there but it is accessible only by talking to traders standing inside the fort area. A messenger tower can be built." "Watch tower","Watch towers are a village improvement you can construct using your Engineer skill. The Watch tower doubles the distance away from which the village can spot enemies and increases time needed to raid the village by 50%. Construction[] Engineer Denars Days 0 5000 53 1 4750 50 2 4500 48 3 4250 45 4 4000 42 5 3750 40 6 3500 37 7 3250 34 8 3000 32 9 2750 29 10 2500 27 11 2250 24 12 2000 21 13 1750 19 14 1500 16" "Watchman","Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 6-3 denars/week Acquired from... Farmer- or -Townsman- or -Taverns Upgrades to... Mercenary Crossbowman- or -Caravan Guard Upgrade Cost 20 denars XP for Kill ? experience Ransom Value 60 denars Watchmen are tier-two mercenary infantry in Mount&Blade and Warband. Tactics[] Serving as guards in towns, they are very cheap troops that can be easily upgraded overnight into Caravan Guards if you invest in the Trainer skill or spar with them at a Training Field. Watchmen are very hard troops to use on the battlefield - with low-level armor and weapons, they are best used against looters or bandits. Though they are good starter troops, your best bet is to upgrade them to Caravan Guards as soon as possible. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Footman's Helmet(Possible) Leather Cap(Possible) Padded Coif Body Leather JerkinAketon Hand None Foot Nomad BootsWrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Boar SpearSwordFighting PickSpiked Club Ranged (Possible) Light Crossbow(Possible) Hunting Crossbow(Possible) Bolts Shield Plain Round ShieldOld Round Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister" "Watchman (disambiguation)","This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman" "Weapons","For the With Fire & Sword version, see Weapons (With Fire & Sword). Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your proficiencies, which may be personally increased when you level up, and will also automatically improve through use. Unlike most games of its caliber, Mount&Blade includes weapons from all regions of the world of all types, from the paupers' cudgel to a warlord's two-handed sword. It also includes ranged weaponry from primitive bows to elaborate mechanical crossbows; inaccurate Stones to aerodynamic Jarids or Heavy Throwing Axes. Each weapon has a series of variations from Rusty to Masterwork, which determine its overall quality. Contents 1 Melee Weapons 1.1 One Handed 1.2 Two Handed 1.3 Two Handed/One Handed 1.4 Polearms 1.5 Polearm/Two Handed 1.6 Kicking 2 Ranged weapons 2.1 Crossbows 2.1.1 Bolts 2.2 Bows 2.2.1 Arrows 2.3 Thrown Weapons 2.4 Firearms 3 Arena and Training 4 Weapon Modifiers Melee Weapons[] Axes, swords, polearms, fists, and, in Mount&Blade: Warband, some throwing weapons, can be used in hand-to-hand combat. Weapons such as the shorter axes are more effective against shields and more capable in close quarters, where as a polearm is (often) near useless in close combat. From horseback, the lance dominates when couched, which delivers the most damage to be found in the game. To be an effective hand-to-hand warrior, the player must have a high level of Strength and skills in Power Strike, Shield, Athletics and (optionally) Weapon Master with high weapon proficiencies in any of the melee weapons that the proficiency applies to. One Handed[] One-handed weapons are relatively light weapons designed for use with a shield. They do less damage compared to two-handed weapons, but they are faster and give you the advantages of having a shield, which include being better able to defend against ranged attacks (such as thrown objects and arrows) and being able to defend yourself better if your horse is killed. Two Handed[] Two-handed weapons are varieties of hard-hitting weapons like large axes, swords, and hammers. They can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. These weapons have a greater reach than one-handed weapons on average. Two Handed/One Handed[] There are only a few weapons that can be wielded as Two-handed/One-handed weapons. To switch between one and two handed, you have to equip/unequip your shield. Using such a weapon will allow you to choose lesser damage and good defense or good damage and lesser defense. Any one/two handed weapon will deal more damage and swing faster when used with both hands. Note that, when on horseback, such weapons are always used with one hand so, aside from changing the proficiency the weapon will benefit from, there's no advantage to putting away your shield. Polearms[] Polearms are weapons like staves, spears, and pikes. Generally polearms have a higher weapon reach than other melee weapons, although some can be tricky to use effectively without a horse because once an enemy closes distance many polearms become nearly useless. A horse is thus essential for maintaining distance (there are some exceptions to this, notably the shortened spear and quarterstaff, which can often be used effectively in close-combat on foot). Polearms have the unique ability to stop a charging horse in its tracks when thrust forward by foot soldiers. While the damage is often negated due to the horse being too close to the wielder by the time the attack is performed, this is an effective way of stopping the occasional lone horseman and allowing teammates in multiplayer or infantry in single player mode to mob the temporarily immobile foe. Some polearms can't be used with a shield due to their large size or due to the need to balance the weapon. Lance-type polearms can be used to strike with couched lance damage. This can be done when on a horse and moving at a fairly high speed. The lance will automatically or, depending on your ""Lance Control"" setting, upon pressing the ""Toggle Weapon Mode"" key, go into ""couching position"" when the speed of the horse is sufficient, and when it hits an enemy, it will inflict a great deal of damage (often far more than enough for an instant kill/knockout). If the enemy blocks the incoming lance blow, his or her shield will usually shatter. Polearm/Two Handed[] There are only three Polearm/Two-handed weapons available. These long axes will all have a lower weapon speed and lose their ability to thrust while used as two-handed weapons along with getting the ""Unbalanced"" status, though the change in stance will slightly increase the reach of the weapon as well as allow them to be swung from horseback. Kicking[] Kicking is a new feature in Warband, and may inflict minor blunt damage to an enemy. More often than not, this will give you an opening to land a blow on a more block reliant opponent (Shield users). Generally, it doesn't inflict enough damage to cause any injury, but it is useful if you want to make an opening in the defenses of an enemy. The kick will knock the enemy away from the player and briefly stagger them, giving you a chance to attack. Kicking also allows you to kick down an enemy who is standing too close to the edge of a platform or wall, temporarily taking him out of action and sometimes killing the troop with the fall. You do not get experience for this kill as you did not deliver the killing blow. When slightly outnumbered, this technique can reduce the number of enemies for a short time if it is timed properly, giving you the chance to kill some enemies before the ones you kicked recover from being staggered or knocked over. Timing is of the utmost importance when kicking, as it has a shorter reach than most weapons, the ultra-short Dagger, Knife and Cleaver being among the exceptions, though their incredible speed poses another problem entirely. Note that kicking a mounted opponent is completely pointless as they are positioned too high off the ground to land a kick on any part of their body apart from their foot and because the horse itself is immune to the staggering effect of all attacks apart from a polearm thrust to the front. Ranged weapons[] Aside from running up to the enemy and bashing him on the head a player can choose to specialize in ranged combat. This revolves around proficiencies such as archery, crossbow and throw. It contains the skills Power Draw and Horse Archery (if desired, allowing mounted ranged combat, a lethal combination). Weapons include the various bows, crossbows, javelins, throwing axes and knives and the humble rock. The only drawback to ranged weapons is that launchers such as bows and crossbows require that ammunition is equipped in one weapon slot, reducing the number of weapons the player can equip. Bows use arrows and so the player must have at least one quiver of arrows and these are not unlimited in battle. After a battle the arrow stocks will be replaced (returning to your inventory in a battle also replaces your ammo). One way to avoid running out is to equip many quivers (up to 3), but of course there are drawbacks to this. The recommended weapon combination for a ranged unit is a bow, two quivers, and a two-handed sword or axe. Crossbows[] A hunting crossbow. Crossbows are meant to be used by characters who are not specialized in Archery. They also are far more appropriate for ranged characters who prefer sniping the enemy to hit-and-run archery. Crossbows have a good starting precision even without high proficiencies, which can allow characters greater hit rates than even the most accurate archer and they have only Strength as requirement. However, they are very slow to reload, needing two or three times longer than the bow (improves with proficiency), they have a stronger arc, and only the lighter crossbows can be reloaded while on horseback. Since the damage is not augmented by any attributes, a crossbow user can expect to spend much more money in order to have a higher damage weapon than a bow user would have to spend to deal the same damage per shot. It is advisable not to put points in Crossbows for your character unless you plan to use them regularly. Crossbows are designed to penetrate through more armor than their bow counterpart, depending on your game version. In an unmodded game, this is due to a higher projectile speed giving the bolt damage higher than the displayed value of the weapon. Bolts[] Bolts are the ammunition for crossbows. Each kind of bolt has a damage bonus/penalty and a set amount per stack of bolts. Note: You can shoot a crossbow once without any additional ammunition. You need both the crossbow and the bolts in order to fire again after your one free shot has been used. They take up one equipment slot each. Bows[] Bows are best used by characters who are more specialized towards ranged damage. At first glance, a bow would appear to deal less damage than a crossbow. However, the damage a bow can deal is greatly increased by each level of the Power Draw skill- A character with a Power Draw skill of 7 will deal almost twice as much damage as the bow implies. Potentially, a mundane bow can be much more powerful than some more expensive crossbows, in addition to its faster firing rate. Reaching the level necessary to achieve this can take a long time, but attaining a high skill plus knowledge of arrow trajectory makes the bow a devastating weapon if used by a skilled warrior Each kind of bow needs a certain level of Power Draw in order to be used. The exceptions are the Hunting Bow and the Practice Bow. Arrows[] Arrows are the ammo for bows and it is possible to equip more than one quiver of arrows at a time for a larger arrow pool. Each kind of arrows has a damage bonus/penalty and a set number for each stack. Note: You need both the bow and the arrows in order to fire. They take up one equipment slot each. Thrown Weapons[] Thrown weapons lack the range and accuracy of bows and arrows, but can deal an enormous amount of damage if the user has enough points in the Power Throw skill. They are generally useful to melee-oriented characters or to those who have a spare slot in their equipment screen. Spear-and-axe-type throwing weapons can also be used in melee. Some throwing weapons such as throwing axes have extra damage against shields similar to the melee variant of axe. In With Fire & Sword, all thrown weapons except stones have been removed and replaced with grenades, items that have a limited range and few shots but can do great damage if aimed properly. A single grenade could, in theory, take down an entire squad if it was well placed. They come in three sizes that range from small to large, each decreasing the amount of uses but increasing the effect, with a small grenade having three shots but a large having only one. Firearms[] In the age in which Mount&Blade takes place, firearms don't exist. However, the Flintlock Pistol is hidden in the game's files, and is accessible using third-party modifications or cheats. To access the flintlock pistol in Warband without editing the game code, first ensure cheating is on in your Configure controls. Then on the world map, hold down Ctrl + ~ or Ctrl + `. A command line will appear. In that command line type 'cheatmenu'. Next click on 'camp' at the bottom left of the screen. There should now be an option labeled 'CHEATMENU!' Select the cheatmenu and there should now be a wide variety of options to choose from. Click the top option labeled 'Find Item'. In this option there will be many items inaccessible in the game including the flintlock pistol. The Flintlock Pistol is a very powerful weapon that uses the hidden Firearms proficiency and shoots bullets at an incredible velocity, even faster than an arrow. However, it is slow to reload - cleaning the barrel and loading a cartridge takes almost the same amount of time as reloading a crossbow. Like other ranged weapons, the pistol has reduced accuracy when riding, but is perfectly accurate when standing still. It also has the added bonus of the targeting reticule being stationary when aiming, removing the need to shoot earlier than needed. Bullets seem to arc, much like the crossbow bolt, and will submit to the laws of physics just like any projectile in real life. Bullets also don't travel instantly, so keep that in mind when firing at a mounted bowman strafing you. In With Fire & Sword, the timeline has advanced to the point where firearms are widespread and popular, as well as being very lethal. The firearms skill is no longer hidden, and from the start of the game you are given either a rifle or pistol, depending on what difficulty you're playing it on, along with a pouch of 16 bullets. This effectively replaces the crossbow, which is now hidden. Each shot requires you to slowly reload. Reloading severely impacts on your speed (unless you are using a pistol, or are on horseback) and can leave you extremely vulnerable. They are also often greatly inaccurate, especially when in motion. Bullets deal direct damage that is based on the range of the weapon firing, and seems to bypass armor to a degree, meaning that even a fully armored foe will likely fall when hit directly. Some shields can block bullets just as they block arrows, but bullets damage a shield far more than arrows damage shields, so riding into a line of enemy muskets who are volley-firing even when you have your steel shield up isn't a good idea. Arena and Training[] Arena and Training equipment are special sets of weapons that are only used during Tournaments and while in a Training Field. Weapon Modifiers[] Modifiers are labels added onto a weapon that will either enhance or degrade the subject item - not all weapons can carry each of all modifiers (e.g. there is no ""Tempered Long Bow""). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Weapons (Bannerlord)","Weapons of Mount&Blade II: Bannerlord. Some weapons have an alternate weapon mode, such as being usable with one or two hands. Press x (PC) or RB (console) to switch back and forth between modes. Contents 1 Daggers 2 One Handed Swords 3 One Handed Axes 4 One Handed Maces 5 Bastard Swords 6 Two Handed Swords 7 Two Handed Axes 8 Two Handed Maces 9 One Handed Polearms 10 Two Handed Polearms 11 Bows 12 Crossbows 13 Ammunition 14 Throwing Axes 15 Throwing Knives 16 Javelins Daggers[] Daggers deal Cut damage with swings and Pierce damage with thrusts. All daggers are allowed as civilian weapons. Some daggers have a thrown weapon mode, where they perform like a throwing knife. List of Daggers Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Throwable Culture Falx Knife 1 118 35 98 35 54 115 0.82 No Battania Highland Dagger 1 123 30 99 35 37 117 0.78 Yes Battania Pugio 1 124 28 100 35 35 118 0.76 Yes Imperial Seax 1 127 18 103 34 52 118 0.44 No Sturgia Xiphos 1 118 118 36 97 35 115 0.93 No Imperial One Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a ThrustSpeed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some Battanian Noble swords deal bonus damage against shields. List of One Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus Against Shield Culture Merchandise Falchion 2 96 58 90 28 71 100 1.69 Yes No Neutral Yes Iron Spatha 2 88 61 89 40 93 89 1.69 Yes No Imperial Yes Ridged Iron Broadsword 2 82 66 85 34 92 81 2.09 Yes No Battania Yes Simple Bastard Sword 2 95 53 94 37 98 95 1.25 Yes No Neutral Yes Simple Scimitar 2 98 53 94 32 90 96 1.23 Yes No Neutral Yes Tapered Blade 2 104 47 95 31 83 105 1.11 Yes No Sturgia Yes Backsword 3 105 54 94 40 77 105 1.18 Yes No Sturgia Yes Broad Ridged Shortsword 3 103 57 93 41 79 104 1.35 Yes No Battania Yes Broadsword 3 86 71 89 41 96 89 1.75 Yes No Battania Yes Gold Bound Short Warsword 3 101 40 93 23 84 101 1.34 Yes No Sturgia Noble Iron Arming Sword 3 92 57 93 35 103 92 1.34 Yes No Vlandia Yes Iron Flyssa 3 84 61 90 32 116 85 1.53 Yes No Aserai Yes Iron Saber 3 100 52 94 32 90 101 1.23 Yes No Khuzait Yes Iron Scimitar 3 92 60 92 30 103 92 1.38 Yes No Aserai Yes Iron Spatha 3 93 55 93 37 103 94 1.30 Yes No Imperial Yes Short Sword 3 103 58 92 41 66 104 1.49 Yes No Vlandia Yes Star Falchion 3 70 81 - - 111 76 2.30 No No Neutral Yes Cleaver 3 82 76 88 35 105 86 1.80 No No Neutral Yes Narrow Sword 3 88 70 90 40 94 91 1.52 Yes No Neutral Yes Pointy Warsword 3 103 56 94 40 84 103 1.14 Yes No Sturgia Yes Broad Falchion 4 77 78 85 32 108 82 2.14 No No Neutral Yes Broad Ild 4 86 72 92 34 114 87 1.39 Yes No Khuzait Yes Decorated Fullered Sword 4 101 68 90 45 72 103 1.54 Yes No Vlandia Noble Decorated Long Warsword 4 98 49 90 41 82 100 1.54 Yes No Sturgia Noble Fine Steel Long Kaskara 4 79 78 87 38 116 83 1,84 No No Aserai Yes Fine Steel Paramerion 4 84 72 90 49 116 84 1.50 No No Imperial Yes Fine Steel Spatha 4 89 68 91 50 107 90 1.48 Yes No Imperial Yes Fullered Narrow Warsword 4 100 63 94 42 89 98 1.23 Yes No Sturgia Yes Long Saber 4 88 70 92 34 110 90 1.40 Yes No Khuzait Yes Long Warsword 4 93 69 92 42 100 95 1.41 Yes No Sturgia Yes Pointed Falchion 4 82 93 - - 108 85 1.68 No No Neutral Yes Ridged Tipped Arming Sword 4 91 67 92 41 104 92 1.45 Yes No Vlandia Yes Spatha with Narrow Fuller 4 91 63 92 45 103 92 1.37 Yes No Imperial Yes Scalpel 4 82 73 90 36 120 84 1.47 No No Neutral Tournaments Slightly Ridged Flyssa 4 85 72 91 36 115 87 1.45 No No Aserai Yes Spatha 4 91 64 92 45 103 92 1.41 Yes No Imperial Yes Straight Saber 4 90 69 92 34 109 91 1.35 Yes No Khuzait Yes The Ambassador 4 81 77 89 38 114 83 1.69 No No Vlandia Tournaments Tyrhung 4 85 71 87 41 96 89 1.95 Yes No Sturgia Tournaments Arming Sword with Circle 5 99 71 92 45 84 100 1.40 Yes No Vlandia Noble Broad Arming Sword 5 85 76 89 42 109 88 1.67 No No Neutral Yes Crescent Guarded Arming Sword 5 103 64 93 46 76 103 1.37 Yes No Vlandia Noble Decorated Arming Sword 5 101 70 93 45 82 102 1.34 Yes No Vlandia Noble Decorated Saber 5 93 81 88 35 81 96 1.8 No No Khuzait Noble Desert Long Sword 5 80 81 87 38 111 82 1.93 No No Aserai Yes Engraved Angular Kaskara 5 96 77 90 40 84 96 1.63 Yes No Aserai Noble Fine Steel Cavalry Broadsword 5 84 75 90 43 117 86 1.49 No No Battania Yes Fine Steel Saber 5 88 73 90 36 108 89 1.55 Yes No Khuzait Yes Fullered Long Warsword 5 93 73 90 45 97 94 1.52 Yes No Sturgia Yes Heavy Sabre 5 86 74 90 36 112 88 1.62 Yes No Khuzait Yes Highland Fine Steel Blade 5 93 71 90 53 92 95 1.54 Yes No Battania Noble Knightly Arming Sword 5 92 73 92 42 105 94 1.41 Yes No Vlandia Yes Long Fine Steel Scimitar 5 79 79 89 36 126 81 1.70 No No Aserai Yes Narrow Fine Steel Kaskara 5 85 77 90 37 116 86 1.60 No No Aserai Yes Ridged Arming Sword 5 86 76 90 42 113 87 1.54 No No Vlandia Yes Ridged Saber 5 90 76 90 38 100 88 1.53 No No Aserai Yes Tall Gripped Ild Sword 5 90 85 88 35 88 91 1.80 No No Khuzait Noble Thamaskene Steel Spathion 5 87 75 92 50 114 87 1.37 No No Imperial Yes Thamaskene Steel Warsword 5 100 72 90 41 73 102 1.54 Yes No Sturgia Noble Wide Fullered Broad Arming Sword 5 81 84 87 49 105 83 1.90 No No Vlandia Yes Decorated Broadsword 6 98 86 94 31 96 97 1.17 Yes Yes Battania Noble Decorated Kaskara 6 87 83 89 42 103 87 1.73 Yes No Aserai Noble Decorated Long Scimitar 6 87 86 88 36 100 88 1.78 Yes No Aserai Noble Decorated Scimitar with Wide Grip 6 90 83 89 33 96 90 1.73 Yes No Aserai Noble Engraved Backsword 6 82 103 88 42 110 78 1.77 Yes Yes Battania Noble Lion Imprinted Saber 6 90 81 89 38 99 90 1.70 No No Khuzait Noble Thamaskene Steel Kaskara 6 86 81 91 42 110 86 1.43 No No Aserai Yes One Handed Axes[] One-handed axes deal Cut damage. They cannot be thrust and perform a vertical swing attack instead. Axes deal bonus damage against shields. List of One Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Civilian Culture Hatchet 1 108 37 45 108 1.05 Yes Neutral Pickaxe 1 107 44 50 106 1.05 Yes Neutral Sickle 1 97 43 82 98 1.18 Yes Neutral Bamboo Handled Ascia Axe 2 99 58 62 97 1.02 No Aserai Bamboo Handled Axe 2 99 57 64 97 0.96 No Aserai Galloglaich Axe 2 97 60 65 95 1.03 No Neutral Infantry Axe 2 97 59 70 93 0.92 No Vlandia Norse Hatchet 2 96 62 65 94 1.09 No Neutral Small Bit Axe 2 101 58 57 99 1.12 No Neutral Small Spurred Axe 2 97 59 65 95 1.05 No Neutral Wood Splitter Axe 2 98 59 62 97 1.15 No Aserai Broad Tzikourion 3 90 71 74 87 1.23 No Neutral Commoner Axe 3 99 65 68 96 0.94 No Sturgia Large Franziska Axe 3 94 68 67 91 1.21 No Neutral Simple Raider Battle Axe 3 92 71 75 89 1.15 No Sturgia Tzikourion 3 88 73 81 86 1.08 No Imperial Woodland Axe 3 94 70 62 94 1.27 No Battania Bamboo Axe 4 84 79 73 83 1.21 No Aserai Battle Axe 4 95 72 70 92 1.01 No Neutral One Handed Bearded Axe 4 94 73 68 91 1.03 No Battania Spiked Battle Axe 4 95 73 67 94 1.10 No Neutral Veteran Warrior Axe 4 94 75 62 93 1.19 No Sturgia Rectangular Bitted Axe 5 88 82 84 84 1.05 No Sturgia Round Bitted Fine Steel Hatchet 5 88 82 85 85 1.05 No Battania One Handed Maces[] Maces deal Blunt damage with swings and Pierce damage with thrusts. Maces without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some maces have a chance to knock down a target with a heavy hit. List of One Handed Maces Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Knockdown Civilian Culture Merchandise Wooden Hammer 0 104 18 - - 45 107 1.48 Yes Yes Neutral Yes Blacksmith Hammer 0 106 20 - - 32 108 1.40 No Yes Neutral Yes Knobbed Club 1 100 34 - - 54 101 1.34 No No Battania Yes Spiked Club 1 102 35 94 15 67 102 1.14 No No Neutral Yes Spiked Mace 1 99 38 93 12 56 101 1.38 No No Neutral Yes Fullered Light Mace 2 101 37 - - 55 102 1.32 No No Aserai Yes Highland Spiked Club 2 94 44 92 15 69 97 1.42 No No Battania Yes Steppe Light Mace 2 88 39 89 15 72 92 1.73 No No Khuzait Yes Heavy Horseman Mace 3 87 55 - - 66 92 1.86 No No Aserai Yes Highland Mace 3 82 56 85 26 65 89 2.13 No No Battania Yes Judgement 3 94 52 - - 57 100 1.83 No No Neutral Tournaments Light Mace 3 92 53 - - 62 94 1.80 No No Aserai Yes Morningstar 3 82 44 85 26 66 89 2.16 No No Neutral Yes Steel Shestopyor 3 81 57 - - 72 89 2.24 No No Neutral Yes Light Mace 3 92 53 - - 62 94 1.80 No No Neutral Yes Calradic Mace 4 101 56 - - 47 106 1.80 No No Imperial Yes Eastern Heavy Mace 4 80 66 - - 72 88 2.35 No No Khuzait Yes Fine Steel Mace 4 85 64 - - 68 92 2.12 No No Khuzait Yes Fullered Cavalry Mace 4 92 62 - - 56 99 2.10 No No Vlandia Yes Imperial Light Mace 4 91 60 - - 70 96 1.90 No No Imperial Yes Light Shishpar Mace 4 104 52 - - 46 108 1.57 No No Aserai Yes Spiralled Mace 4 87 62 - - 67 95 2.05 No No Aserai Yes Cataphract Mace 5 81 71 - - 75 89 2.23 No No Imperial Yes Heavy Flanged Mace 5 81 67 - - 74 82 2.29 No No Khuzait Yes Light Royal Mace 5 89 67 - - 55 93 2.30 No No Imperial Yes Pernach 5 88 64 - - 69 94 1.92 No No Vlandia Yes Steel Mace 5 88 61 - - 77 89 1.88 No No Khuzait Yes Bastard Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Bastard swords can be used with one or two hands. Without a shield, you will use them with two hands by default. Bastard swords count as one-handed swords for the purposes of smelting, but as two-handed swords for the purposes of smithing. Falx-type weapons deal bonus damage against shields. List of Bastard Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus against Shield Culture Merchandise Justicier 5 104 86 98 52 105 92 1.41 Yes No Imperial Vassal Battanian Mountain Blade 6 92 75 94 46 105 92 1.22 Yes No Battania Yes Broad Kaskara 6 79 79 90 36 125 80 1.52 No No Aserai Yes Early Retirement 6 86 74 93 44 115 86 1.32 No No Battania Tournaments Falx 6 87 91 - - 111 88 1.52 No Yes Battania Yes Fine Steel Two Handed Sword 6 93 71 91 42 90 93 1.48 Yes No Sturgia Yes Highland Broadsword 6 84 72 87 41 97 86 1.85 Yes No Battania Yes Highland Fine Two Handed Sword 6 87 71 90 50 107 87 1.63 Yes No Battania Yes Reaper 6 85 94 - - 111 84 1.64 No Yes Battania Vassal Ridged Great Saber 6 81 80 87 38 116 83 1.86 No No Neutral Yes Ridged Long Kaskara 6 85 73 88 41 97 86 1.76 Yes No Aserai Yes Tapered Two-Hander 6 85 73 89 41 97 87 1.67 Yes No Vlandia Yes Two-Handed Cleaver 6 67 83 - - 117 74 2.28 No No Neutral Yes War Razor 6 83 79 90 39 112 84 1.54 No No Neutral Yes Two Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. List of Two Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Culture Merchandise Iron Broadsword 4 97 95 94 39 96 89 1.99 Yes Battania Yes Broad Two Hander 6 99 107 96 49 108 89 1.67 No Vlandia Yes Northlander Wide Fullered Greatsword 6 94 109 93 49 108 86 2.08 Yes Battania Yes Sentinel 6 105 94 98 49 99 93 Yes Vlandia Vassal Thamaskene Steel Two Hander 6 91 132 93 57 119 84 2.04 No Vlandia Yes Wide Fullered Broad Two Hander 6 94 128 94 56 111 86 1.92 No Vlandia Yes Two Handed Axes[] Two-handed axes deal Cut damage and bonus damage against shields. They can crush through blocks and hit multiple targets, but are not allowed as civilian weapons. An exception is the Hoe, which is the only axe usable with one or two hands and may be carried as a civilian weapon. It also counts as a one-handed axe for the purposes of smelting. List of Two Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Hoe* 2 69 41 92 70 1.57 Neutral Yes Simple Sparth Axe 2 102 68 78 89 1.13 Neutral Yes Square Bit Two Handed Axe 3 89 85 100 80 1.40 Battania Yes Bearded Axe 5 98 89 104 86 1.12 Neutral Yes Black Heart 5 77 123 119 70 1.64 Neutral Tournaments Executioner Axe 5 78 123 115 72 1.88 Aserai Yes Hooked Cavalry Axe 5 87 113 93 77 1.52 Vlandia Yes Northlander Broad Axe 5 89 110 115 80 1.30 Sturgia Yes Short Bill 5 71 124 132 67 1.72 Vlandia Yes Short Handled Bardiche 5 86 117 104 78 1.60 Aserai Yes Avalanche 6 87 114 117 77 1.36 Sturgia Vassal Drilled Two Handed Axe 6 87 114 116 77 1.32 Sturgia Yes Heavy Executioner Axe 6 76 133 138 69 1.49 Aserai Yes Northlander Decorated Two Handed Axe 6 77 138 121 70 1.68 Sturgia Yes Two Handed Maces[] The Sledgehammer is (so far) the only purchasable two-handed mace. Two-handed maces deal Blunt damage and cannot be thrust, performing an overhead swing instead. They can crush through blocks and hit multiple targets. (Crafted) weapons with the Mallet or Hammer Head (such as the Sledgehammer) are allowed as civilian weapons and have a chance to knock down targets with a heavy hit. List of Two Handed Maces Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Sledgehammer 4 85 80 102 74 1.96 Battania Yes One Handed Polearms[] Despite the name, all one-handed polearms can be used with two hands as well, though they can only thrust when used with one hand. Polearms deal Pierce damage with their thrusts and Cut damage with their swings. Polearms with a Swing Speed and Damage rating perform swings with the left, right and upward attack direction and thrusts with the downward attack direction when used with two hands. Polearms without such a rating can only perform thrusts. Some polearms have a chance to dismount a mounted target with a heavy hit. Some can be couched while on horseback and moving at sufficient speed by switching weapon modes when the yellow icon in the right corner lights up to couch the lance. This will put the polearm in a forward position, dealing massive damage to targets at the end of it. Others can be braced while wielded on foot and with two hands with their alternate mode. This puts the polearm in an upward position, slows down your movement and deals massive damage to cavalry targets moving into the polearm. Weapons with (*) have a throwing mode, where they perform like javelins. List of One Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bonus vsShields Dismount CouchLance SpearBrace Civilian Culture Iron Pitchfork 0 - - 85 22 122 75 1.92 No No No No Yes Neutral Pitchfork 0 - - 90 22 132 82 1.47 No No No No Yes Neutral Military Fork 1 - - 80 25 165 58 2.17 No No No No No Sturgia Short Militia Spear 1 - - 83 24 175 63 1.94 No No No No No Neutral Simple Commoner Spear 1 - - 84 31 167 65 1.83 No No No No No Vlandia Short Simple Raider Spear 1 - - 82 24 173 60 2.11 No No No No No Sturgia Weighted Steppe Spear 1 - - 85 28 168 64 1.73 No No No Yes No Khuzait Broad Leaf Shaped Spear 2 29 6 85 30 173 64 1.79 No No No No No Neutral Knob Headed Spear 2 - - 84 34 170 64 1.82 No No No No No Aserai Knob Headed Spear with Frills 2 - - 84 34 170 64 1.82 No No No No No Aserai Light Cavalry Lance 2 - - 83 28 179 63 1.95 No No Yes No No Imperial Light Lance 2 - - 80 29 208 57 2.12 No No Yes Yes No Vlandia Light Steppe Rider Spear 2 - - 82 27 198 60 1.91 No No No Yes No Khuzait Long Narrow Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Narrow Long Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Reinforced Highland Spear 2 - - 76 26 223 50 2.46 No No Yes Yes No Battania Tall Tipped Long Spear 2 - - 79 26 208 53 2.07 No No No Yes No Vlandia Tall Tipped Spear 2 - - 79 26 199 53 2.10 No No No Yes No Triangular Headed Spear 2 - - 82 27 190 58 1.83 No No No Yes No Neutral Druzhinnik Lance 3 - - 85 36 171 71 1.88 No No Yes No No Sturgia Fine Steel Leaf Spear 3 - - 84 37 179 72 2.01 No Yes No No No Aserai Fine Steel Spear 3 - - 79 32 229 51 2 No Yes No Yes No Neutral Heavy Cavalry Lance 3 - - 83 34 193 64 1.94 No No No No No Khuzait Jagged Fine Steel Spear 3 - - 85 35 161 73 1.87 No No No No No Sturgia Knight Lance 3 - - 83 37 184 64 1.99 No No Yes No No Vlandia Long Fine Steel Spear 3 - - 78 32 235 50 2.06 No No No Yes No Neutral Long Thamaskene Tipped Spear 3 - - 83 37 188 64 1.96 No No No No No Aserai Mamluke Lance 3 - - 85 36 170 69 1.85 No No Yes No No Aserai Steel Tipped Hooked Spear 3 - - 79 31 234 52 2.03 No No No Yes No Battania Wide Leaf Spear 3 - - 79 32 222 52 2.02 No No No Yes No Neutral Fine Steel Hewing Spear 4 - - 81 37 216 55 1.92 No No No Yes No Sturgia Heavy Druzhinnik Lance 4 - - 82 40 197 61 2.16 No No Yes No No Sturgia Heavy Knight Lance 4 - - 81 39 198 62 2.21 No No Yes No No Vlandia Highland War Spear 4 - - 84 39 181 64 1.85 No Yes No No No Battania Jagged Throwing Spear* 4 - - 90 29 138 81 1.43 No No No No No Khuzait Noble Cavalry Lance 4 - - 83 39 200 63 1.90 No Yes Yes No No Khuzait Pilum* 4 - - 93 36 114 86 1.19 Yes No No No No Imperial Thin Fine Steel Hewing Spear 4 - - 87 38 213 63 1.40 No No No No No Khuzait Fine Steel Menavlion 6 16 14 82 37 208 56 1.81 No No No No No Imperial Glaive 6 42 39 84 25 149 72 2.04 No No No No No Khuzait Long Glaive 6 24 22 83 34 206 64 1.40 No No No No No Khuzait Menavlion 6 45 35 87 42 163 74 1.81 No No No No No Imperial Polesword 6 17 11 79 24 202 60 2.45 No No No No No Aserai Voulge 6 32 35 87 36 143 66 1.51 No No No No No Vlandia Two Handed Polearms[] Two-handed polearms, or pikes, have similar characteristics to one-handed ones. They can only be used with two hands, none can be couched and some of them cannot be used on horseback. Pikes without a Swing Speed and Damage rating can only be thrust. Likewise, those without a Thrust Speed and Damage rating cannot be thrust, performing a vertical swing instead. List of Two Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Usable onHorseback Dismount Spear Brace Civilian Culture Merchandise Simple Pike 1 - - 92 26 172 55 1.62 No No Yes No Neutral Yes Scythe 1 78 59 - - 96 66 2.70 Yes Yes No Yes Neutral Yes Notched Military Fork 2 - - 87 35 194 48 2.09 No No Yes No Neutral Yes Fine Pike 3 - - 83 43 222 45 2.81 No No Yes No Neutral Yes Courser Lance 3 - - 86 40 225 48 2.22 Yes No Yes No Imperial Yes Thamaskene Pike 3 - - 83 41 240 45 2.78 No No Yes No Neutral Yes Cataphract Lance 4 - - 88 42 246 51 2.04 Yes No Yes No Imperial Yes Pike 4 - - 79 42 299 40 3.19 No No Yes No Vlandia Yes Billhook 5 86 105 - - 138 70 1.69 Yes Yes No No Vlandia Yes Rhomphaia 6 76 141 - - 203 66 1.20 Yes Yes No No Battania Yes Warrazor 6 62 155 90 41 205 52 1.83 Yes No Yes No Sturgia Yes Bows[] Bows deal Pierce damage. Some have a Bow skill requirement in order to equip them. Some of them cannot be used on horseback without the appropriate perk. Bows are not allowed as civilian weapons. List of Bows Item Name Tier Skill DrawSpeed Damage Accuracy MissileSpeed Weight Usable onHorseback Culture Hunting Bow 1 - 87 45 85 64 0.30 Yes Neutral Mountain Hunting Bow 1 - 86 46 82 67 0.30 Yes Battania Steppe Bow 1 - 86 46 80 68 0.30 Yes Khuzait Ranger Bow 2 15 86 55 83 65 0.40 No Neutral Longbow 3 15 85 60 88 70 0.40 No Neutral Lowland Longbow 3 30 80 65 94 74 0.50 No Vlandia Nordic Shortbow 3 30 89 52 95 71 0.30 Yes Sturgia Simple Short Bow 3 30 88 56 93 73 0.30 Yes Neutral Heavy Recurve Bow 4 30 87 62 91 76 0.30 Yes Khuzait Nomad Bow 4 30 89 70 94 73 0.50 No Aserai Steppe Recurve Bow 4 30 89 62 94 78 0.30 Yes Khuzait Steppe War Bow 4 50 89 66 95 80 0.30 Yes Khuzait Woodland Yew Bow 4 50 91 73 92 76 0.50 No Battania Yew Bow 4 50 90 69 94 79 0.50 No Vlandia Strong Tribesman Bow 5 50 88 79 95 86 0.30 No Aserai Woodland Longbow 5 50 88 76 94 82 0.10 No Battania Noble Bow 6 70 94 80 100 90 0.80 Yes Neutral Noble Long Bow 6 70 91 95 98 85 0.80 No Neutral Crossbows[] Crossbows deal Pierce damage. Some have a Crossbow skill requirement in order to equip them. Some of them cannot be reloaded on horseback without the appropriate perk, only being able to launch a single bolt while on horseback. Crossbows are not allowed as civilian weapons. List of Crossbows Item Name Tier Skill ReloadSpeed Damage Accuracy MissileSpeed Weight Reload onHorseback Culture Simple Light Crossbow 3 - 70 67 80 60 1 Yes Neutral Heavy Crossbow 4 20 61 82 96 80 2.70 No Neutral Light Crossbow 4 20 75 77 85 65 2.20 Yes Vlandia Arbalest 5 20 60 89 98 87 3 No Vlandia Fine Light Crossbow 5 40 80 85 90 70 2.20 Yes Vlandia Hickory Crossbow 5 40 62 93 99 90 2.20 No Imperial Bound Crossbow 6 70 63 100 100 97 2 No Vlandia Ammunition[] Bows require arrows to be used, as crossbows do bolts. The damage of the ammunition is added to the weapon's damage. ""Stacked"" is not an item modifier, but part of the name of the respective types. Like bows and crossbows, ammunition cannot be carried with your civilian outfit. List of Arrows Item Name Tier Damage StackAmount Weight Culture Arrows 1 0 27 1.16 Neutral Barbed Arrows 1 1 20 1 Neutral Lowland Arrows 2 2 25 1.5 Neutral Range Arrows 2 1 27 1.16 Neutral Steppe Arrows 2 2 24 0.86 Khuzait Light Bodkin Arrows 3 3 21 1.01 Neutral Bodkin Arrows 3 3 24 1.15 Neutral Piercing Arrows 4 4 23 0.94 Neutral Stacked Bodkin Arrows 4 3 32 1.54 Neutral Stacked Steppe Arrows 4 2 36 1.30 Khuzait List of Bolts Item Name Tier Damage StackAmount Weight Culture Light Quarrels 1 1 18 0.72 Imperial Light Bolts 2 2 20 1 Neutral Heavy Quarrels 3 3 18 1.08 Imperial Bolts 4 4 18 1.44 Vlandia Heavy Bolts 5 5 18 0.72 Vlandia Throwing Axes[] Throwing axes deal Cut damage and bonus damage against shields. They can switch to melee weapon mode, where they perform like one-handed axes. Throwing axes are not allowed as civilian weapons. List of Throwing Axes Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Francesca 3 38 64 27 93 3 2.04 Vlandia Highland Throwing Axe* 4 41 74 27 93 3 2.16 Battania Highland Throwing Axe* 4 43 70 27 93 3 2.07 Battania Raider Throwing Axe 4 37 70 27 93 3 2.13 Sturgia Tribesman Throwing Axe 4 43 70 27 93 3 2.07 Aserai * While these weapons have the same name, they are indeed separate, if very similar. Throwing Knives[] Throwing Knives deal Pierce damage. They can switch to melee weapon mode, where they perform like knives. List of Throwing Knives Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Civilian Culture Broad Bladed Throwing Knives 1 39 33 32 95 3 2.88 Yes Neutral Highland Throwing Dagger 1 36 28 32 95 3 2.40 Yes Battania Leafblade Throwing Knife 1 35 30 32 95 3 2.58 Yes Battania Lowland Throwing Knife 1 41 28 32 95 3 2.43 Yes Tribesman Throwing Daggers 2 43 30 32 95 3 2.58 Yes Neutral Javelins[] Javelins deal Pierce damage. They can switch to melee weapon mode, where they perform like one-handed spears. Javelins are not allowed as civilian weapons. List of Javelins Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Simple Javelin 1 65 60 29 92 4 3.64 Neutral Fish Harpoon 1 68 67 29 92 4 3.92 Sturgia Jagged Javelin 2 82 70 29 92 4 3.64 Neutral Horseman Javelin 2 67 89 28 92 5 5.55 Neutral Harpoon 3 83 113 28 92 5 6.75 Sturgia Lowland Javelin 3 93 96 28 92 5 6 Vlandia Woodland Javelin 3 89 96 29 92 5 5 Battania Broad Blade Javelin 4 87 101 28 92 5 5.55 Sturgia Hooked Javelin 4 85 117 28 92 5 7.05 Vlandia Jereed 6 113 121 28 92 5 6 Aserai" "Weapons (With Fire & Sword)","For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the ""Simple"" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing ""X"". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the ""Strong Longbow"" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the ""bent weapon"" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment" "Wercheg","Wercheg Settlement Information Type Town Kingdom Kingdom of Nords Villages JayekUdiniadOdasanRuvar Sieges with... Ladders Port no World Map Mount&BladeWerchegJayekUdiniadTemplate:World Map/Mount&BladeWarbandWerchegOdasanRuvarTemplate:World Map/Warband Not to be confused with Varcheg. Wercheg is a Nordic town located on the northern coast. Wercheg is initially owned by Jarl Irya. It is possible that Wercheg has a connection to, or even may be the successor to the Sturgian town of Varcheg as depicted 173 years earlier in Mount & Blade II: Bannerlord, given their similar names and close location on the map. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] The Streets of Wercheg in Mount&Blade Its villages are Jayek and Udiniad. Warband[] Wercheg is located on a penninsula across the bay from Sargoth, the capital. The fact that it is one of the more distant cites can make it a prime prospect for besiegers. Its distance means that reinforcements will take longer to get to it. Also, like Rivacheg, Wercheg can be afflicted with sea raiders, making the region between them a good hunting ground. Its villages are Odasan and Ruvar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Wercheg can be located by initially heading as if to go to the castle after selecting 'Take a walk around the streets', but instead turning left before passing by the guards. He is located on a terrace overlooking the main entrance. Siege[] Besieging Wercheg requires the construction of Siege Ladders. Tournaments[] Tournaments hosted in Wercheg feature the following equipment: Axe & Shield Not all participants are on horses. Economy[] Guild Master location. Wercheg sells Salt, Smoked Fish and Wine low. Whether Wercheg produces wine is random at the start of every new game, potentially making it profitable to invest in a Wine Press instead. In Mount&Blade, Wercheg functions normally, being pretty well off as far as location goes. However, in Warband Wercheg is a lower production city, as it is isolated by terrain and water from surrounding towns, with only two villages nearby. Wercheg produces: Ale Bread Leatherwork Oil Pottery Salt Smoked Fish Tools Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg" "Western Empire","Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed" "Weyyah Castle","Weyyah Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Hawaha Sieges with... Ladders Port No World Map WarbandWeyyah CastleHawahaTemplate:World Map/Warband Weyyah Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. The Kingdom of Rhodoks considers it stolen territory and claims that it's rightfully theirs. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Weyyah Castle lies north of Shariz at the edge of the Sarranid desert. To the west is the Kingdom of Rhodoks and to the northeast is the Khergit Khanate. Its village is Hawaha and is to the southwest, bordered by trees and grassland to the west and the vast desert sands to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Weyyah Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha" "Wilund the Bold","This article is a stub. You can help out by expanding it. Wilund/Valandion Official Information Kingdom Vlandia Title The BoldWarlord Reign Unknown Personal Details Gender Male Wilund the Bold (called Valandion in the language of the Calradic Empire) was one of the earliest warlords of the Vlandians, whose namesake he also lent them. He was one of the first to land in Calradia and serve as a mercenary for the Empire, leading his people and their formidable cavalry against the Aserai and the people of the steppes. More often than not paid in lands and grants rather than silver, the Vlandians would go on to settle in the west of the continent and eventually wrest the imperial capital of Paravenos under the rule of King Osric Iron-Arm, ending the Empire's influence in that side of Calraida." "Wine","Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Winged Great Helmet","Winged Great Helmet Base Value 1240 denars Weight 2.8 Armor 55 Head Armor Requirement 10 Strength The Winged Great Helmet is the strongest helmet in the game. Note[] Along with the Full Helmet, Great Helmet, and the Black Armor, this helmet has the highest armor strength requirement in the game at 10. It is based on helms worn by the Ritterbrüder, the knightly arm of the Teutonic Order, famous for its participation in the Northern Crusades. A drawback to the Winged Great Helmet comes when using ranged weapons in 3rd person, as the wings tend to block the view of the target. This can be counteracted by going into 1st person. Since this helmet is used by several lords, it is easy to spot them during a battle." "Winged Mace","Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Winged Mace/Warband","Winged Mace Winged MaceOne-handedBase value: 212 denarsWeight: 2.8Swing: 24bSpeed rating: 98Weapon reach: 70Warband" "Wooden Stick","The Wooden Stick is tied with the Cudgel as the weakest melee weapons in the game. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Wooden Stick/Warband","Wooden Stick Wooden StickOne-handedBase value: 4 denarsWeight: 2.5Swing: 13bSpeed rating: 99Weapon reach: 63Warband" "Wool","Wool Classic/Warband Viking Conquest Games Base value 130 130 130 230 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Wool Cloth Wool is a non-consumable trade good. In Mount&Blade: Warband, it is used with a wool cloth weavery to produce wool cloth. To do this you must speak to your master weaver and give him the items, doing this may increase your profit. In Viking Conquest except trading, wool is needed to build larger types of Boats. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Wool Cloth","Wool Cloth Warband Viking Conquest Games Base value 250 250 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Wool Made Into... N/A Wool Cloth is a non-consumable trade good. It is produced by a wool cloth weavery from wool. A possible trade route for this item may be found between the towns of Ahmerrad and Dhirim. Wool cloth can be purchased in Ahmerrad for under 200 denars and then sold in Dhirim for around 270 denars, depending on the player's trade level and Dhirim's current economic situation. You can buy a wool cloth weavery for an initial cost of 6,000 denars and the weekly cost is 120 denars. The input is 2 wool (can be bought by the player) per week and the out put is 2 wool clothe per week. The average profit is 120 denars and thus has a profit margin of 2.0%. All towns in Warband produce Wool Cloth. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth" "Workshop","Workshops are a feature in Mount&Blade II: Bannerlord that essentially function in the same way that Productive Enterprises did in Mount&Blade: Warband. The player can buy a workshop by entering the city and talking to a shop worker, who can be found at already existing workshops. Setting up a workshop usually costs around 13000 to 15000 denars. The player can view their workshops through the clan menu under ""Other"". The production type can be changed by talking to the shop worker or through the clan menu for a sum of 2000 denars. There are 11 production types of workshops: Brewery, which produces beer from grain. Velvet Weavery, which produces velvet from raw silk. Linen Weavery, which produces linen from flax. Wine Press, which produces wine from grapes. Olive Press, which produces oil from olives. Pottery Shop, which produces pottery from clay. Wool Weavery, which produces garments from wool. Tannery, which produces leather and light armors from hides. Wood Workshop, which produces bows, arrows and shields from hardwood. Smithy, which produces weapons and armor from iron ore, as well as tools from hardwood. Silversmith, which produces jewelery from silver ore. Since the materials in Bannerlord are subject to supply and demand, not all workshops will be profitable. If the supplying villages manage to sell their materials to a town consistently, a business that utilizes these materials can be profitable. There should never be more than one workshop of the same kind in a town. Such a situation would cause both workshops to earn less, since they are competing with each other." "Wrexand Castle","Wrexand Castle Settlement Information Type Castle Kingdom Vlandia Port No Wrexand Castle is a castle of Vlandia. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin" "Yalen","Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)" "Yalibe","Yalibe Settlement Information Type Village Kingdom Swadia Fortification SunoDhirim World Map Mount&BladeYalibeSunoTemplate:World Map/Mount&BladeWarbandYalibeDhirimTemplate:World Map/Warband Yalibe is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the hill, standing in front of a wooden bench. Yalibe is built on the side of a hill in very hilly terrain with many trees all around it. It has a total of five structures. There are three fields here, one growing squash, another wheat, and one has been cleared with only several stacks of straw remaining. Strings of garlic hang about the village and furs can be seen in storage. If sent here during a Hunt Down Fugitive quest, the target may be found standing behind the tall towering structure on the left side of the village from where the player starts. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Yanserit","Yanserit Official Information Faction Khuzait Leader Taslur Beg Fiefs Hakkun Castle Tier ? Wealth ? The Yanserit are a clan of the Khuzait led by Taslur Beg. Members[] Taslur (leader) Jigur Boronchar Settlements[] Castles Hakkun Castle Villages Hakkun Kiraz Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit" "Yaragar","Yaragar Settlement Information Type Village Kingdom Swadia Fortification PravenVyincourd Castle World Map Mount&BladeYaragarPravenTemplate:World Map/Mount&BladeWarbandYaragarVyincourd CastleTemplate:World Map/Warband Yaragar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, standing in front of a building under a wall torch. Yaragar is built on fairly level terrain with low rolling hills all around it and scattered clumps of trees. It has a total of ten structures, including a windmill and two storage sheds separate from the village proper. There are four fields here, three of which are growing cabbages and squash. The largest field is cleared, with only numerous stacks of straw remaining, but the presence of large sacks and the windmill indicate that it is most likely a wheat field. Training dummies may also be found set up in two of the fields, possibly serving as scarecrows. A water well can also be found down a slope, next to one of the storage sheds. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill next to several grain sacks propped up against the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar" "Yataghan","With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List)" "Ymira","Ymira Appears in Warrider Official Information Culture Rhodok Character Details Hire Cost Free Likes Alayen, Retreating Dislikes Matheld, Lezalit, Deshavi as Emissary, Robbing Villages, Returning Serfs, Kill Merchant Connections Yalen Noble No Character Background Home Yalen Background Merchant's Daughter Ymira is a Rhodok merchant's daughter and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Warrider Biography[] Ymira is a merchant's daughter, she lived in Yalen and went to Veluca for vacation with her relatives. One day, her father decided to marry her to a business partner who was 30 years her senior. This led her to leave home and decide to join a group for an adventure, that's where the player comes in. Personality[] Ymira is a rather naive and idealistic woman with a free spirit who heavily dislikes unnecessary violence and picking on the little guy. Relationships[] She's attracted to Alayen and the two have a courtly romance going on, but one stymied by her common birth and his noble status. She dislikes Matheld due to the Nord's offer of setting up an arranged marriage for her in the future and for taking a piece of loot from her without simply noting that Matheld was the one to make the kill. She also dislikes Lezalit, believing that he is far too fond and open about his talk of flogging and hanging his fellow soldiers. Gameplay[] She has good Trade and First Aid skills, making her useful for a player who lacks these skills. However, Jeremus also has these skills in addition to many more. On the other hand, Ymira is the one of two heroes to be recruited at level 1, allowing her to gain levels and acquire new skills very quickly by comparison. Ymira is not considered a noble, so promoting her to lordship will hurt your relations with most of the nobles of Calradia. If given lands, she will recruit whatever troops are available in her properties to fight for her. Dialogue[] Main article: Ymira/Interactions Stats and equipment[] Ymira - Default Stats and Equipment Attributes Stat Points Level 1 Strength 6 Agility 9 Intelligence 11 Charisma 6 Health 41 Armor Head ? Body Dress Hand ? Foot Woolen Hose Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 1 Surgery 1 First Aid 3 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[] Ymira in Warrider In Warrider, Ymira can be randomly encountered while travelling the world map. She will ask the player for help, claiming to be chased by some unknown 'bad men'. She offers to feed horses, wash clothes, and do other menial tasks only to be accepted into the player's party. Should the player agree, she will become a companion. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira" "Ymira/Interactions","This is the list of interactions with Ymira. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Veluca 9 Story Recap 10 Like Quotes 10.1 Alayen 10.2 Retreating 11 Dislike Quotes 11.1 Lezalit (Map Dislike) 11.2 Matheld (Battle Dislike) 11.3 Right to Rule Objection: Deshavi 11.4 Robbing Villages 12 As an Enemy Introduction[] Good day to you! Hello. What's a clearly well-brought up young lady like you doing in a place like this? ""A good question, and I shall tell you! My father, a well-known merchant here in (town), decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away!"" ""I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries!"" Well, as it happens I run a company of mercenaries. Do you? Well, I am in no position to be picky! I would be pleased to join you. I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. Um, that's a start. We can teach you the rest. Good! Give me a few moments to prepare and I'll be ready to move. Actually, we were looking for a slightly different skill-set. (Decline) Go back to your family, lass. Fathers must always be obeyed. (Decline) Run along now girl. I have work to do.(Decline) Reencounter[] I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. Retirement[] I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. Rehire[] Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? Gather Information[] Captain, although I cannot return to my father's house in Yalen, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the (faction). Right to Rule[] Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgement you have shown as captain of this company. I would, my lord. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be your own good, sir. If you were to make such a pledge, sir, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is th restore the old Calradic system, then arguably you are a more legitamate king then any of these come-lately usurpers. Give me leave fore several weeks, sir, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. Awarding a Fief[] {Sire/My lady}, it is most generous of you to offer me (fief). I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. Story: Veluca[] Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. Veluca has wet winters and hot summers, but the people here built great cisterns to water their crops. They grow grapes -- Velucan wine is famous, sir -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. The poets call Veluca a paradise, and I think for once that they do not exaggerate. Story Recap[] I used to live in my father's house in Yalen, but I spent much of my childhood in Veluca. Like Quotes[] Alayen[] Hello, sir! I had just wanted to tell you that Alayen is a most gallant knight. Did you see him in our last battle? I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, sir. Retreating[] Sir -- I think it was a brave decision you took to run from battle. There is no shame in finding a way to avoid the spilling of blood. Dislike Quotes[] Lezalit (Map Dislike)[] Captain -- in my opinion, Lezalit is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. Matheld (Battle Dislike)[] Sir. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then Matheld came up behind me and struck it from my hands, saying it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom, If Matheld had simply told me that she deserved the purse, I would gladly have given it to her. Right to Rule Objection: Deshavi[] Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are king, you intend to hang all thieves and bandits. Sir, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom. Robbing Villages[] Perhaps it is not my place to say so, sir, but I confess that I am somewhat shocked that we steal from poor villagers. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. As an Enemy[] Oh (player) -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends." "Yngvild","Yngvild Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Yngvild is a noblewoman initially of the Kingdom of Northvegr. She is 38 years old. Family[] Husband: Hersir Ketill Bjornsson Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild" "Young Warrior","Young Warrior Troop Information Culture Manhunters Wages 22 peningas/week Acquired from... Monasteries- or -Prisoners Upgrades to... Slave Hunter Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Young Warriors are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Young Warrior - Default Stats and Equipment Attributes Stat Points Level 18 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 90 Polearms 110 Archery 30 Crossbows 0 Throwing 130 Slings 110 Weapons Melee Big Hand Axe Ranged Throwing Spears Shield Round Shield Mount None Trivia[] They are visually present in Farmsteads but cannot be recruited there. Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief" "Yruma Castle","Yruma Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages KarindiKarindi Sieges with... Ladders Port No World Map Mount&BladeYruma CastleKarindiTemplate:World Map/Mount&BladeWarbandYruma CastleKarindiTemplate:World Map/Warband Yruma Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Karindi. Location[] Mount&Blade[] Yruma Castle lies northwest of Khudan on a long section of land encircled by rivers and mountains and accessible by five bridges. Its village is nearby to the northeast. Warband[] Yruma Castle lies at the focal point of Curaw, Khudan, and Reyvadin. It rests at the origin of the last tributary of the river dividing the Vaegir territory. Its village is nearby to the west on the bank of the river. Layout[] Player Keep Dungeon Breach Although the door to the keep can easily be reached, there is no loading zone, so the keep is only accessible through the menu. Siege[] Besieging Yruma Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin" "Zagush","Zagush Settlement Information Type Village Kingdom KhergitKhergit Fortification HalmarNarra World Map Mount&BladeZagushHalmarTemplate:World Map/Mount&BladeWarbandZagushNarraTemplate:World Map/Warband Zagush is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is seen in the center of the village next to a campfire. Zagush is a very hilly village. It has a total of nine structures, including a windmill at the peak of a steep hill. There are a couple of cabbage crops and a horse pen here. The middle of the village has several piles of wood with large stakes in them, like those used to burn the condemned, and a sizable graveyard - possibly implying that the residents are not particularly friendly. Behind the Village Elder hangs a large number of garlic strings. If sent here during a Hunt Down Fugitive quest, the target may be found standing relatively out in the open on the side of a hill behind the building the Village Elder stands before. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush" "Zaira","Zaira Zaira is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] ""Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader."" Stats[] Zaira - Default Stats and Equipment Attributes Stat Points Level 18 Strength 13 Agility 18 Intelligence 15 Charisma 9 Health 50 Armor Head Head cloth Body Sarranid dress Hand ? Foot Sarranid leather boots Skills Skill Points Ironflesh 1 Power Strike 4 Power Throw 1 Power Draw 4 Weapon Master 2 Shield ? Athletics ? Riding 6 Horse Archery 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 126 Two Handed Weapons 19 Polearms 23 Archery 149 Crossbows 41 Throwing 26 Weapons Melee Sarranid cavalry sword Ranged Strong bow, 2x bodkin arrows Shield ? Mount Sarranid horse Note: Zaira's head cloth and dress are rarely seen, or possibly unavailable, in typical single player game play. The head cloth weighs 0.5 and provides +4 head armor. The Sarranid dress weighs 3.0 and provides +10 to body and leg armor." "Zamoshye Bandits/Transcript","Briefing[] Bandits have settled in the forest nearby, and set out to plunder us each day. They are only a few of them, but numbers matter not -- our peasants are not trained for battle... (Agree) Player: ""Bandits? Sounds like my kind of work! Tell me how I can find them."" Mikhay: ""They are lurking in the forest right past the village. Go and defeat the bastards... We'll reward you well. Your party seems a bit weak, take these 2 volunteers with you."" (Refuse) Player: ""I have urgent business elsewhere, so I'm afraid I cannot help."" Mikhay: Very well, then... We shall just have to search for another who might protect us, What else can we do? Encounter with Brigand[] Brigand: ""Well met! It has been a long while since we have seen a noble personage. What brings you here, your grace?"" Player: ""You speak with an eloquent tongue... I would presume you fight just as well? I am on the hunt for some local bandits -- perhaps that would be you?"" Brigand: ""We are no bandits, but fair and upright forest brothers. We do for ourselves the best we can, rob the rich, and give to the poor -- and take but a token share for ourselves, as reward for our daring feats of arms."" Player: ""That's strange... According to the local villagers, it is you who are taking from the poor even their last pittance. This seems far from noble to me... And they have asked of me to put an end to this disgraceful situation."" Brigand: ""Strange business this. Some nameless passer-by dares to slander us. Aye, lads, a long time has passed since out daggers bit flesh. Let's test the color of this noble fool's blood. Get him!"" Quest Complete[] Player: ""Hello again my good man -- the bandits are done for. They shall pester you no more. Do you remember your promise?"" Mikhay: ""Of course, how could I forget? Here, take these provisions. They wull help you on your way. And thank you for your help!""" "Zendar","Zendar Settlement Information Type Town Kingdom Zendar (neutral city-state) Fortification None Villages None Zendar was a location found in early versions of Mount&Blade up to version 0.950. Contents 1 Overview 2 Lore 3 Trivia 4 Gallery 5 References Overview[] Zendar was neutral town introduced in version .202 (Warrider). It was originally located between the Kingdom of Swadia and the Kingdom of Vaegirs; in later versions — between the Kingdom of Nords and the Vaegirs. The player would begin the game in Zendar. The town included the main square where most of the town's characters could be found, including the tutorial characters from whom the player could learn about capturing and selling prisoners, damage types, and of other locations like Four Ways Inn, Dhorak's Keep and Salt Mines. Aditionally, the town featured the only playable arena (in Warrider), 'the Happy Boar' tavern, a training dungeon accessible via dialogue with the combat trainer, and a goods store in later versions. The player could recruit farmers from the tavern and could join tournaments and receive training from the local trainer. Zendar, being an independent statelet, had issues maintaining its independence from less diplomatic third parties such as the River Pirates and Sea Raiders. The townsmen often put bounties on the heads of the River Pirates, which the player could use as a source of experience and loot for themselves and company, as the weak player would not be able to fight higher tier armies with the basic trooper, the Farmer. Lore[] Calradian lore states that the town was razed to the ground by an army of Sea Raiders and the population dispersed. Famous Zendarians include: Stavros, Constable Hareck, the merchants Dunga and Rabugti, Quick Jimmy, Xerina, Dranton, Kradus, Count Arrasies, Ramun the slave trader, and the player in the early versions. “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider[1] Trivia[] While the actual town was removed, the spawn code for it still exists, even in latest version of Warband. If you use a party_template editor and check out the marker ""disabled"", Zendar will spawn like it was intended. However, this does not restore any of the location's functionality due to lack of coding, maps, and strings for actions. Dialog text will state, ""You have entered the town of Zendar"" but the player won't be able to enter. It is possible to fix these locations, but requires a large amount of time and knowledge of coding. Zendar was not a normal town. Unlike other towns, you didn’t have to click any buttons to enter, just simply click the town. This was leftover from older versions' programming when all locations could be entered immediately instead of opening a menu. In early versions of Mount&Blade, the player character was a native of Zendar. Gallery[] Training RoomXerina, Kradus, and Dranton hang out in the tavern References[] ↑ Mount & Blade 0.202 - Conversations.txt" "Zolnier (veteran)","Zolnier (veteran) Troop Information Culture Polish Commonwealth Wages 7 thalers Acquired from... Zolnier Upgrades to... None The Zolnier (veteran) is an upgraded version of the regular Polish musketeer, the Zolnier. The upgraded version has a better musket. Tactics[] In battle, the Zolnier should be considered an equivalent of the Swadian Crossbowman. Though of lesser level, it has similar stats and equipment, except for the much lighter armor, which is the case with the most units in With Fire & Sword. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zolnier (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 46 Armor Head Polish Uniform Hat Body Hajduk Uniform Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 115 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket, Wheellock Musket, Bullets Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)"