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Vlandian Crossbowman | For the multiplayer version, see Arbelist (Multiplayer). Vlandian Crossbowman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Levy Crossbowman- or -Vlandian villages Upgrades to... Vlandian Hardened Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Crossbowmen are tier-three archers of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 30 Polearm 40 Bow 10 Crossbow 70 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowBolts Shield ? Head Armor Kettle Helmet With Leather Shoulder Armor Hood Body Armor Leather Tunic Hand Armor Leather Gloves Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Footman | Vlandian Footman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Infantry- or -Vlandian Spearman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Footmen are tier-two infantry of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 40 Polearm 40 Bow 5 Crossbow 20 Throwing 15 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Short SpearSimple Commoner SpearIron Arming Sword Shield Leather Bound Kite Shield Head Armor Open Padded CoifLeather CoifPadded Cap Shoulder Armor ? Body Armor Aketon Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Gallant | Vlandian Gallant Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Squire- or -Vlandian villages (rare) Upgrades to... Vlandian Knight Upgrade Cost ? denars Ransom Value ? denars Vlandian Gallants are tier-three noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 30 Polearm 100 Bow 10 Crossbow 10 Throwing 10 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Light LanceRidged Tipped Arming Sword Shield Reinforced Cavalry Shield Head Armor Nasal Helmet Over MailNasal Helmet Over Padded Cloth Shoulder Armor ? Body Armor Mail Shirt Hand Armor Woven Leather Bracers Foot Armor Leather Cavalier Boots Mount Valanby Courser Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Hardened Crossbowman | Vlandian Hardened Crossbowman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Crossbowman- or -Vlandian villages Upgrades to... Vlandian Sharpshooter Upgrade Cost 50 denars Ransom Value ? denars Vlandian Hardened Crossbowmen are tier-four archers of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 45 Polearm 45 Bow 15 Crossbow 100 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Tipped Arming SwordHickory CrossbowBolts Shield Pavise Shield Head Armor Kettle Helmet Over Mail Shoulder Armor Padded Leather Shoulders Body Armor Leather Scale Armor Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Infantry | Vlandian Infantry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Hillman( Veteran's Respect)- or -Vlandian villages Upgrades to... Vlandian Swordsman- or -Vlandian Light Cavalry Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Infantry are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming SwordInfantry Axe Shield Reinforced Flat Kite Shield Head Armor Cervelliere Over Arming Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Vambraces Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Knight | For the multiplayer version, see Knight (Multiplayer). Vlandian Knight Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Gallant- or -Vlandian villages (rare) Upgrades to... Vlandian Champion Upgrade Cost ? denars Ransom Value ? denars Vlandian Knights are tier-four noble cavalry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 110 Bow 45 Crossbow 45 Throwing 15 Riding 100 Athletics 90 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceFullered Cavalry MaceRidged Arming Sword Shield Reinforced Cavalry Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor ? Body Armor Heavy Mail Shirt Hand Armor Mail Mittens Foot Armor Mail Cavalier BootsMail Chausses Mount Destrier Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Levy Crossbowman | Vlandian Levy Crossbowman Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian Recruit- or -Vlandian villages Upgrades to... Vlandian Crossbowman Upgrade Cost 25 denars Ransom Value 50 denars Vlandian Levy Crossbowmen are tier-two archers of Vlandia. Skills[] (v1.2.11) One Handed 40 Two Handed 15 Polearm 20 Bow 5 Crossbow 40 Throwing 15 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Iron Arming SwordHeavy CrossbowLight Bolts Shield ? Head Armor Padded Leather CapPadded CapOpen Padded Coif Shoulder Armor HoodScarf Body Armor Woven Leather VestLong Hemp TunicSimple Cloth Tunic Hand Armor Leather Gloves Foot Armor Strapped Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Light Cavalry | Vlandian Light Cavalry Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Vanguard Upgrade Cost ? denars Ransom Value 87 denars Vlandian Light Cavalry are tier-four cavalry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 80 Bow 30 Crossbow 35 Throwing 25 Riding 60 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Arming SwordIron Arming Sword Shield Cavalry Kite Shield Head Armor Nasal Helmet Over Laced Coif Shoulder Armor Scarf Body Armor Sleeveless Padded Coat Hand Armor Leather Gloves Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Pikeman | Vlandian Pikeman Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Pikeman are tier-five infantry of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Fine PikeRidged Arming SwordKnightly Arming Sword Shield ? Head Armor Peaked Helmet Over Mail Shoulder Armor Hood Body Armor Rough Brigandine Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail 32 - - - 2.6 Western Chainmail - 28 14 14 10 Mail Mitten - - 20 - 1.4 Splint Boots - - - 22 2.7 Total 32 28 34 36 16.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Pike Ridged Arming Sword Weapon Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 43 42 Length ? ? Handling ? ? Weight 2.81 1.54 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Recruit | For the multiplayer version, see Peasant Levy (Multiplayer). Vlandian Recruit Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Vlandia Peasant- or -Vlandian villages Upgrades to... Vlandian Levy Crossbowman- or -Vlandian Footman Upgrade Cost 15 denars Ransom Value 5 denars Vlandian Recruits are tier-one infantry of Vlandia. Skills[] (v1.2.11) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Spiked MaceIron PitchforkBlacksmith HammerPickaxe Shield ? Head Armor Leather CapPadded Cap Shoulder Armor ScarfHood Body Armor Sackcloth TunicCommoner's Shirt Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Scout | Vlandian Crossbowman Troop Information Culture Vlandia Acquired from... Vlandian Levy Crossbowman Upgrades to... Vlandian Light Cavalry Vlandian Crossbowman are third-tier troops of Vlandia. Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sergeant | For the multiplayer version, see Sergeant (Multiplayer). Vlandian Sergeant Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Swordsman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sergeants are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are formidable heavy infantry equipped with body armor as good as Vlandian Banner Knights' - a Sergeant's tabard over mail, combined with their imperial capes, provide almost the same body armor rating as a Banner Knight's coat of plates and green hood. Vlandian Sergeants are also equipped with shields, which - if they form a Shield Wall - makes them difficult for archers to kill and gives them an advantage if advancing into enemy lines, as well as with maces - its blunt damage useful in taking down heavily armored enemies. It is advised to use Vlandian Sergeants to protect archers and crossbowmen, who are easy targets for melee cavalry - the player can command them to counter-charge if enemy cavalry reaches archer lines. Nonetheless, in field battles, they are vulnerable to enemy flanking maneuvers - enemies can flank shield infantry by using horse archers or feigning cavalry charges, which can confuse Vlandian Sergeants into shielding in the wrong direction, exposing them to archer fire. Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long Fine Steel SpearFullered Cavalry MaceRidged Arming SwordSpiked Battle Axe Shield Reinforced Oaken Kite Shield Head Armor Visored Helmet Over Laced Coif Shoulder Armor Scale Shoulderguards Body Armor White Tabard Over Mail Hauberk Hand Armor Reinforced Mail Mittens Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Full Helm Over Laced Coif 46 - - - 3.6 Imperial Long Cape - 16 4 - 3.5 White Tabard Over Mail Hauberk - 34 12 12 9.6 Reinforced Mail Mittens - - 23 - 1.6 Mail Chausses - - - 22 2.9 Total 46 50 39 34 21.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Long Fine Steel Spear Fullered Western Mace Type Polearm 1H Weapon Class 1H Polearm Mace Swing Speed - 92 Swing Damage - 69 (blunt) Thrust Speed 78 - Thrust Damage 32 - Length ? ? Handling ? ? Weight 2.06 2.1 Shield Name Reinforced Oaken Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 5.8 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Sharpshooter | For the multiplayer version, see Sharpshooter (Multiplayer). Vlandian Sharpshooter Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Hardened Crossbowman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Sharpshooters are tier-five archers of Vlandia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.11) One Handed 130 Two Handed 60 Polearm 80 Bow 20 Crossbow 130 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Ridged Arming SwordBound CrossbowHeavy Bolts Shield Pavise Shield Head Armor Kettle Hat Over Mail Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Kettle Hat Over Mail Coif 36 - - - 2.9 Western Hood - 3 - - 0.4 Western Mail Shirt - 25 11 13 7.5 Mail Mittens - - 20 - 1.4 Strapped Mail Chausses - - - 23 3 Total 36 28 31 36 15.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Ridged Arming Sword Type 1H Weapon Class 1H Sword Swing Speed 86 Swing Damage 76 Thrust Speed 90 Thrust Damage 42 Length ? Handling ? Weight 1.54 Shield Name Pavise Shield Class Large Shield Speed 82 Hit Points 560 Weight 7 Ranged Name Bound Crossbow Type Crossbow Speed 63 Damage 100 (pierce) Accuracy 100 Missile Speed 97 Weight 2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Spearman | Vlandian Spearman Troop Information Culture Vlandia Wages 5 denars/day Acquired from... Vlandian Footman- or -Vlandian villages Upgrades to... Vlandian Billman Upgrade Cost 50 denars Ransom Value 62 denars Vlandian Spearmen are tier-three infantry of Vlandia. Skills[] (v1.2.11) One Handed 70 Two Handed 40 Polearm 70 Bow 10 Crossbow 30 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Tall Tipped Long SpearRidged Tipped Arming Sword Shield Reinforced Oaken Kite Shield Head Armor Peaked Helmet Over Laced Coif Shoulder Armor ScarfHood Body Armor Sleeveless Padded Short CoatPadded Short Coat Hand Armor Padded Mittens Foot Armor Leather Shoes Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Squire | Vlandian Squire Troop Information Culture Vlandia Wages 3 denars/day Acquired from... Vlandian villages (rare) Upgrades to... Vlandian Gallant Upgrade Cost 1 War Mount25 denars Ransom Value ? denars Vlandian Squires are tier-two noble cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.x.x) Caleus Deriat Drapand Ferton Hongard Marin Ormanfard Rodetan Sirindac Talivel Tirby Valanby Verecsand Usanc These villages can also supply higher-tiered noble cavalry troops - like Vlandian Gallants - if left for a period of time. Vlandian Squires require 550 experience points to upgrade. Skills[] (v1.2.11) One Handed 45 Two Handed 10 Polearm 40 Bow 10 Crossbow 10 Throwing 10 Riding 40 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Simple Commoner SpearMorningstarIron Arming Sword Shield Horseman Kite Shield Head Armor Padded Half Coif Shoulder Armor ? Body Armor Aketon Hand Armor ? Foot Armor Leather Cavalier Boots Mount Rouncey Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Swordsman | Vlandian Swordsman Troop Information Culture Vlandia Wages 8 denars/day Acquired from... Vlandian Infantry- or -Vlandian villages Upgrades to... Vlandian Sergeant Upgrade Cost ? denars Ransom Value 50 denars Vlandian Swordsmen are tier-four infantry of Vlandia. Skills[] (v1.2.11) One Handed 100 Two Handed 60 Polearm 100 Bow 15 Crossbow 45 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knightly Arming SwordFullered Cavalry MaceSpiked Battle Axe Shield Reinforced Kite Shield Head Armor Segmented Skullcap Over Padded ClothSegmented Skullcap Over Laced CoifSegmented Skullcap Over Padded Coif Shoulder Armor Hood Body Armor Mail Shirt Hand Armor Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Vanguard | For the multiplayer version, see Vanguard (Multiplayer). Vlandian Vanguard Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Light Cavalry- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Vlandian Vanguards are tier-five cavalry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] They are heavily armored and equipped with a lance, which makes them very deadly in charges. A commander can use Vlandian Vanguards to flank and charge into enemies in the same manner they would Vlandian Champions and Vlandian Banner Knights. It should be noted that, compared to their noble counterpart, they have a slightly lower armor rating and lower Polearm and Athletics skill values, meaning they are less proficient in using lances and run slower if dismounted. Regardless, as they belong to the commoner troop tree, they are more readily available, which makes them a desirable alternative for heavy cavalry if the player cannot access noble troops during early game. Skills[] (v1.2.11) One Handed 130 Two Handed 80 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 130 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Knight LanceRidged Arming Sword Shield Reinforced Cavalry Kite Shield Head Armor Visored Helmet Over Mail Coif Shoulder Armor Scarf Body Armor Red Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Mail Chausses Mount Valanby Courser Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Visored Helmet Over Mail Coif 52 - - - 3.6 Red Tabard Over Mail Hauberk - 34 12 12 8.6 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 52 34 32 34 16.5 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Vlandian Lance Ridged Arming Sword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 76 Thrust Speed 83 90 Thrust Damage 37 42 Length ? ? Handling ? ? Weight 1.99 1.54 Shield Name Reinforced Cavalry Kite Shield Class Large Shield Speed 82 Hit Points 430 Weight 4.9 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vlandian Voulgier | For the multiplayer version, see Voulgier (Multiplayer). Vlandian Voulgier Troop Information Culture Vlandia Wages 12 denars/day Acquired from... Vlandian Billman- or -Vlandian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Vlandian Voulgiers are tier-five infantry of Vlandia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Armed in true Frankish fashion, Vlandian Voulgiers come equipped with bastard swords, throwing axes, and their namesake characteristic weapon of choice: the Voulge, a multipurpose polearm that can act both as a spear and as an axe. These soldiers march into battle clad in heavy chain-mail, laying waste to their foes with their deadly two-handers and daring their enemies to strike at them from afar while they still can. Thanks to their polearm, Vlandian Voulgiers are just as capable of unhorsing and killing heavily armored cavalry as they are at dispatching large swathes of lesser enemies. Being the only tier-five Vlandian infantry troops to come equipped with throwing weapons, they fill a nice in their roster but their Franceskas suffer greatly from reduced range when compared to Pila and Javelins, yet they compensate for this with awesome power, especially against armored enemies. They are also strangely equipped with both a two-handed sword and a one-handed arming sword, allowing them to slash their way through enemies even in cramped spaces, where their polearms have no room to exert power. Though almost as armored as Vlandian Sergeants, Voulgiers are particularly vulnerable to ranged attrition, especially in larger battles where more skirmishers are expected. This issue is more prevalent when facing against armies that boast an abundance of cheap and deadly missiles across its ranks - factions such as the Aserai and Battania come to mind. It's not uncommon to experience forlorn hope when Vlandian Voulgiers meet the enemy's main line only to start quickly breaking off once the first rank gets picked off, which can be a large financial deficit to your force and a deciding factor in your loss if they make up the majority of your frontline. In short, Vlandian Voulgiers are more viable than other niche tier-five infantry - thanks to their decent armor and Franceska throwing axes - but more volatile in their performance when compared to other no-frills heavy infantry, such as Imperial Legionaries or Vlandian Sergeants. Skills[] (v1.2.11) One Handed 80 Two Handed 130 Polearm 130 Bow 20 Crossbow 60 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons VoulgeBroad Two HanderRidged Tipped Arming SwordFranceskas Shield ? Head Armor Peaked Helmet Over Mail CoifPeaked Helmet Over Laced CoifPeaked Helmet Over Padded Cloth Shoulder Armor Scarf Body Armor White Tabard Over Mail Hauberk Hand Armor Mail Mittens Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Peaked Helmet Over Mail Coif 34 - - - 2.7 Cape - 2 - - 0.5 White Tabard Over Mail - 34 12 12 9.6 Mail Mittens - - 25 - 1.4 Splint Boots - - - 22 2.7 Total 34 36 37 34 16.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Voulge Broad Two Hander Ridged Tipped Arming Sword Type Polearm 2H Weapon 1H Weapon Class 1H Polearm 2H Sword 1H Sword Swing Speed 32 99 94 Swing Damage 35 107 65 Thrust Speed 87 96 92 Thrust Damage 36 49 41 Length ? ? ? Handling ? ? ? Weight 1.51 1.67 1.45 Throwing Name Franceskas Class Throwing Axes Length 38 Damage 64 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.68 Gallery[] Front viewBack viewTroop icon Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight |
Vles Inge | Vles Inge Settlement Information Type Castle Kingdom Kingdom of Friese Villages Vles Inge Terp Vles Inge is a castle in Viking Conquest, located on South-Western Friese. Its original Jarl is Jarl Gotrik Haraldsson of the Kingdom of Friese. Contents 1 Layout 1.1 Exterior 1.2 Interior 1.2.1 Jarl's Hall 2 Government 3 Religious Presence 4 Villages 5 Trivia Layout[] Exterior[] The exterior of Vles Inge is identical to Kennemer, due to the limitations of the game, the company could not afford to make unique settlements for every settlement due to lack of funds at the time. The castle is split into two parts by a river running through the middle. The southern half is mostly farmland and a several houses. To get to the main section of the settlement, one must cross a bridge. The main section of the fort has a dock on the western side and a marketplace in the middle, though neither of the merchants can be interacted with. The main section has wharfs on two sides, while the other two sides have tall wooden fences forcing attackers to funnel onto the bridge or to bust open the fence. There is a single tower overlooking the sea. The main section is patrolled by the Jarl's guards. The Jarl's hall is located on the right side of the marketplace, next to the Fort Reeve. Interior[] Jarl's Hall[] The Jarl's hall is a small longhouse in the middle of the fort. This is where one can find any Jarls or important characters that are currently in the fort. Upon entry, there are two thrones to the right where Jarls will gather. In front of the entrance is a table with a bench that is usually occupied by a guard. To the left is a fireplace and two guards. Beyond the guards is a storage area with a chest, beds, and the Jarl's religious figure. It can either be a priest or a gothi, depending on the Jarl's religious preference. Government[] The fort is occupied by the Kingdom of Friese at the beginning of the game and is patrolled by Frisian guards. The original Jar; of the fort is Jarl Gotrik Haraldsson. Religious Presence[] Like all settlements in Friese, most of the population is Christian while their Danish puppet rulers are Pagan. Villages[] Vles Inge has one village associated with it; Vles Inge Terp. Trivia[] Vles Inge was a real port city and survives into the modern day as Vlissingen. Wikipedia has an article on this subject at:Vlissingen Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga |
Voulge | The Voulge is a weapon used like an axe that can thrust. In classic Mount&Blade, voulges are two-handed weapons. In Warband, there are three types of voulges: a two-handed weapon, a shorter two-handed weapon, and a polearm. Warband Mount&Blade See Also Two-handed Weapons (List) Polearms (List) Melee Weapons (List) Weapons (List) |
Voulge/Warband | Voulge VoulgeTwo-handedBase value: 129 denarsWeight: 4.5Swing: 35cSpeed rating: 87Weapon reach: 119Requires strength: 8Bonus against shieldsWarband Voulge VoulgePolearm (No shield)Base value: 120 denarsWeight: 3.0Swing: 40cThrust: 18pSpeed rating: 88Weapon reach: 175Requires strength: 10Bonus against shields |
Voulgier (Multiplayer) | For the single-player version, see Vlandian Voulgier. Voulgier Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 120 Class Stats Hit Points 110 Armor 10 (basic)19 (improved) Movement Speed 77 Army Size 17 Voulgiers are a multiplayer infantry class of Vlandia. Official Description[] Among the Peasant Levy the biggest, meanest, and quickest are selected and trained to become the feared Voulgiers. These polearm-wielding soldiers serve Vlandian armies as shocktroopers and lay waste to enemy infantry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Voulge Two Handed Perks Improved Armor Provides +9 armor Noble Great Sword Powerful great sword with very consistent damage output(replaces Voulge)Two Handed Awl Pike Very effective against cavalry and as melee supportTwo Handed |
Vyincourd Castle | Vyincourd Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Rduna Yaragar Sieges with... Ladders Port No World Map Mount&BladeVyincourd CastleRdunaTemplate:World Map/Mount&BladeWarbandVyincourd CastleYaragarTemplate:World Map/Warband Vyincourd Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Vyincourd Castle lies east of Dhirim at the base of a very steep mountain that seperates Swadia from the Kingdom of Vaegirs. Its village is Rduna which is nearby to the northwest. Warband[] Vyincourd Castle lies west of Uxkhal. It is on the other side of the river separating Swadia from the Kingdom of Rhodoks, but is also divided from the Rhodok territory by a mountain range to the south. Its village is Yaragar which is to the northeast on the opposing side of the river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Vyincourd Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Wages | Wages are automatically paid to your troops every 168 hours (seven days) in every game up until Bannerlord, which pays wages daily. If you do not have enough money to pay, you will incur a debt and your party will lose morale. You will attempt to pay off any debt the next time you pay your troops, if you still don't have enough, your debt may increase and your party will lose morale again. Mount&Blade/Warband wages[] Base wages are paid by each troop's level, it is then further calculated depending on several factors. Mercenaries are paid 150% of base wages Mounted troops are paid 166% of base wages Companions are paid 200% of base wages Wages for troops in a garrison or resting are cut by 50% Every level of Leadership reduces wages by 5% Note that mounted mercenaries receive both mounted wages and mercenary wages, making them even more expensive than a companion of the same level. Giving a companion a horse does not change their wages. The following is a table of base wages up to level 60. Note that the Nord Huscarl and Swadian Knight are the highest-leveled normal troops in the game at level 28. This means only companion can reach the higher numbers. Theoretically, there is no level cap, but an overflow glitch occurs after level 62 and the experience required per level increases at an abnormally rapid rate after 59. Base wages by troop level Level 1 2 3 4 5 6 7 8 9 10 Base 0* 1 1 1 2 3 4 4 5 6 Level 11 12 13 14 15 16 17 18 19 20 Base 7 9 10 11 12 14 16 17 19 21 Level 21 22 23 24 25 26 27 28 29 30 Base 23 25 27 29 31 33 36 38 40 43 Level 31 32 33 34 35 36 37 38 39 40 Base 46 49 51 54 57 60 64 67 70 73 Level 41 42 43 44 45 46 47 48 49 50 Base 77 81 84 88 92 96 100 104 108 112 Level 51 52 53 54 55 56 57 58 59 60 Base 116 121 125 129 134 139 144 148 153 158 * Wages cannot be 0, so all troops at level 1 would receive the minimum wage of 1. Examples[] The following tables are some examples of different troops at various levels comparing the factor of your Leadership skill. Examples - click Expand to view Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 0 5 2 2 3 3 4 4 10 6 6 9 10 15 12 15 12 12 18 20 30 24 20 21 21 31 35 53 42 25 31 31 46 51 77 62 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 5 5 2 1 2 2 3 3 10 6 4 6 7 11 9 15 12 9 13 15 18 22 20 21 15 23 26 39 32 25 31 23 34 38 57 46 Troop Level Base Normal Troop Mercenary Mounted Mounted Merc Heroes Leadership Level 10 5 2 1 1 1 2 2 10 6 3 4 5 7 6 15 12 6 9 10 15 12 20 21 10 15 17 26 21 25 31 15 23 25 38 31 With Fire & Sword wages[] In Mount&Blade: With Fire & Sword the weekly wage of each troop is calculated, with integer truncation in each step, in the following way: Base wage: for pretenders to the throne and the kidnapped girl: wage = 0 for Mercenary Camp troops: wage = max(1, troop_level + 4) for other troops: wage = max(1, (troop_level + 3) * (troop_level + 3) / 20) if the troop is mounted, adjust based on the faction: Crimean Khanate: wage = wage * 5 / 4 another faction: wage = wage * 6 / 4 if it's a hero: wage = wage * 3 reduced by the player's Leadership skill: wage = wage * (100 - (2 * player_leadership)) / 100 if not the kidnapped girl, ensure minimum wage: wage = max(1, wage) if the troop is in the player's party, adjust based on the game's difficulty: Easy: wage = wage * 70 / 100 Moderate: wage = wage * 85 / 100 Hard: wage = wage The weekly pay also depends on the following factors: 50% reduction for garrisoned troops (after adding up all the garrisoned troop wages) 50% reduction for periods you were resting in a Manor, in Towns or in Fortresses (checked every 6 hours) You should note that Mercenary Camp troops only become cheaper than normal troops from level 18, which means that only mercenaries upgraded to elite are cheaper than regular troops. |
Wandering Poet | Wandering poets are the masters of Calradian romance. There are a total of five that go by various titles and can be found in specific regions: Wandering Poets Khergit Khanate Kingdom of Nords Kingdom of Rhodoks Kingdom of Swadia Kingdom of Vaegirs Sarranid Sultanate Ashik Skald BardMinstrelTroubadour BardMinstrelTroubadour BardMinstrelTroubadour Ashik In Viking Conquest, four of them are called Wandering Bard and the fifth is the Wandering Skald. Poet Functions[] Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of prospective spouses, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel challenges to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marriage in Calradia. Poets teach players poems based on their specific poem set that are used during courtship. These poems cost 300 denars and map time. There are only a total of five poems. |
War | In Mount&Blade, war is the primary game mechanic. The end goal of every faction, as well as the player's goal should they found a faction in Warband, is to conquer all of Calradia. As a result, all factions are in an uneasy peace when not at war or in a truce. Wars do not last for a set number of days, and can even go on indefinitely. When a kingdom is at war with another, the marshall will frequently summon all vassals in a kingdom to go on campaign in which they besiege towns or castles or raid villages. Contents 1 Reasons for Declaring War 2 Prosecution of War 2.1 NPC Campaigns 2.2 War Damage 2.3 States of War 3 Effects of War 3.1 Debellatio 4 Trivia Reasons for Declaring War[] Unlike the original Mount&Blade, in Warband, kingdoms declare war for a variety of reasons. They are as follows: In response to a border provocation: random events occur in-game that allows a faction to declare war against another with justification. For example, a notification will appear stating that farmers were killed in a dispute over the diversion of the river, making it easier for one faction to go to war with another. As a player, declaring war in response to a border provocation is the only way to go to war without losing honor. Note that ignoring provocations results in a loss of relation with certain lords. Martial (-2-3) and Sadistic (-7) lords in particular lose relation with their liege. This effect is global, and affects NPC kingdoms. Convinced vassals: If the player convinces a vassal to defect to another kingdom, this is treated as a provocation and will enable kingdoms to declare war against the player's. To regain lost territory: If a faction lost a fief to another during a war, the ruler may be anxious to reclaim it and thus declare war to get it back. Religious differences: If two kingdoms have different religions, they may declare war on each other out of distrust. Out of personal enmity: Two rulers may dislike each other personally and declare war on each other as a result. This can occur even when a faction is already at war with two others. When asking a town's Guild Master for a king's policy toward another faction (or if cheat menu is enabled and viewed on the Faction page), he will have a unique response for this situation: "{King} considers {enemy king} to be dangerous and untrustworthy, and {king} wants to bring him down," will appear if the faction is more powerful. If they are evenly matched to or weaker than the enemy faction, the Guild Master instead says, "{King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept." Uniquely, these wars go on much longer than any others, as the rulers detest and mistrust each other and are thus reluctant to make peace. They are also immensely difficult to end if the player is at war with a ruler who hates them. To control all of Calradia: if a faction is not only the strongest kingdom but significantly stronger than others, they may attack without pretext in order to control all of Calradia. To curb the other realm's power: a companion to declaring war to control Calradia, weaker kingdoms often declare war on the strongest if the latter is at war with another to curb their chances of controlling all of Calradia. In this situation, the Guild Master may say, "{King} is alarmed at the growing power of {enemy king}." Note that this is also an intended mechanic to prevent one faction from dominating all of Calradia without the player's involvement. Prosecution of War[] Wars are prosecuted in a variety of ways, with the main goal in every war being to conquer as much of the enemy's territory as possible, even all of it (though this is not possible in Native Warband absent the player's involvement), resulting in debellation, while minimizing losses or villages raided. Defeating enemy vassals will force the kingdom onto the defensive, as they need time to rebuild their armies if released (or escaped). Taking all lords prisoner and putting them in a town with a Prison Tower reduces their chances of escaping to 5% every two days, an effective way of crippling a kingdom's ability to make war. NPC Campaigns[] Compared to the player, NPC marshalls can appear incompetent. When the player directs a military campaign, they may focus on conquering towns and castles, quickly swallowing enemy territory before they have the opportunity to recover. This can result in such severe damage that an enemy is functionally powerless to resist further advances. NPC campaigns, however, often result in the conquering one or two towns before the campaign ends and the lords return home to collect their dues or attend a feast. As a result, this enables the enemy to recuperate and reconquer their lost territory. They can also waste time repeatedly raiding villages, doing war damage and hampering the enemy's economy but not dealing lasting, irrevocable damage. This can make evenly-matched factions appear as though they are not making any real progress in war. As a ruler, an easy way to exploit this loop is to declare war when a faction is having a feast. All vassals will be in one place, enabling the player, if they can travel fast enough, to deal a crushing and decisive blow by besieging and conquering the fief they are at, causing all lords to spend time respawning and rebuilding their armies if not captured. This puts the enemy on the backfoot for the rest of the war as they constantly attempt to recoup at their remaining fiefs, only for the player to conquer them and destroy their progress. NPC campaigns prioritize several factors in deciding which fief to besiege, such as proximity to other fiefs, the garrison, its overall value (which itself is determined by a variety of factors). They often target lost territory first, followed by the enemy king's court, then towns, and finally castles. Heavily garrisoned stolen territory or courts will dramatically slow the enemy, or force them to prioritize less valuable assets, such as castles, instead. War Damage[] Within Warband, there is a hidden mechanic called war damage. War damage determines who is winning a war and how soon a war may be brought to an end. Unless a faction is at war with three or more factions, it cannot be persuaded to make peace if the war damage to its enemy is under 100. When talking to the Guild Master, he will say, "{King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor." However, if the kingdom is at war with three or more factions, peace is assured, and the Guild Master will say, "{King} is at war on too many fronts, and eager to make peace with {enemy king}." War damage is accumulated in a variety of ways: A day passes in the war (1 point for both factions) Defeating a vassal in battle (10 points) Raiding a village (15 points) Besieging and taking a castle (60 points) Besieging and taking a town (120 points) For NPC kingdoms, the amount of war damage dealt to each other when besieging is lessened. Besieging a castle or town results in 40 points of war damage for NPC kingdoms. All others are the same. Because a faction will refuse to make peace unless war damage on their enemy is above 100, wars must last a certain period of time and a faction must either take a few losses, eradicate a faction, or allow the war to proceed for 100 days while taking no actual damage. States of War[] For players who choose to use Cheat Menu, all information, including war damage ratio, will be on the Faction page, but for players who prefer to play with it off, Guild Masters are helpful guides to gauging how far along a war is and if it can be brought to an end. Below are a number of responses the Guild Master may say in response to asking for a monarch's policy to another kingdom, along with what they indicate about the state of a war. Dialogue Meaning Make Peace? {King} feels {he/she} must pursue the war against {enemy king} for a little while longer, for the sake of honor. War damage on enemy under 100 No Even though {he/she} is fighting on two fronts, {king} is inclined to continue the war against {enemy king} for a little while longer, for the sake of honor. At war with two factions; damage on enemies under 100 No {King} feels {he/she} is winning the war against {enemy king}, and sees no reason not to continue. Lopsided war damage (high ratio inflicted vs. suffered) No {King} is frustrated by {his/her} inability to strike a decisive blow against {enemy king}. War damage on enemy over 100, long time since last decisive event Yes {King} has suffered enough in the war with {enemy king}, for too little gain, and is ready to pursue a peace. War damage on enemy over 100; even or losing WD ratio Yes {King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down. Negative relationship with enemy king, more powerful faction[1] No {King} distrusts {enemy king}, and fears any deal struck between the two realms will not be kept. Negative relationship with enemy king, weaker or evenly-matched faction[2] No {King} is anxious to reclaim old lands such as {fief}, now held by {enemy king}. Enemy faction has stolen a fief Depends (war damage) {King} is at war on too many fronts, and eager to make peace with {enemy king}. At war with three or more factions Yes (regardless of war damage) {King} is currently on the offensive against {fief}, now held by {enemy king}, and reluctant to negotiate. Attacking enemy fief No {King} is alarmed by the growing power of {enemy king}. Enemy is strongest faction Usually no (if war damage is very high, peace may be pursued) {King} would like to firm up a truce with {enemy king} to respond to the threat from {second enemy faction}. At war on two fronts; war damage on enemy above 100, losing WD ratio Yes {King} has no particular reason to continue the war against {enemy king} and would probably make peace if given the opportunity. War damage on enemy above 100, either weaker faction or insufficient gains to justify war Yes {King} cannot negotiate with {claimant}, as to do so would undermine {his/her} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. At war with claimant or rebellious player No The Guild Master is also helpful for gauging whether a war will soon come during peacetime. Below are possible responses and their meanings: Dialogue Meaning War Likely? War Likely With Provocation? {King} seems to be willing to improve relations with {other king}. No reason to declare war No Moderate possibility {King} wishes to be at peace with {other king} so as to pursue the war against {enemy faction}. At war with different faction that is not a common enemy or faction holds fief No Moderate possibility {King} may attack {other king} without pretext, as a bid to extend control over all of Calradia. Strongest faction, 30 point advantage over other faction Yes Strong possibility {King} seems to think {other king} and {he/she} have a common enemy in {enemy faction}. Both at war with same faction, no reason to declare war No Low possibility {King} faces too much internal discontent to feel comfortable ignoring recent provocations by {other king}'s subjects. Disgruntled and restless lords in faction, recently provoked Yes N/A {King} seems to be intimidated by {other king}, and would like to avoid hostilities. Other faction significantly stronger No Very low possibility {King} is alarmed by the growing power of {other king}. Potential enemy is strongest faction and already at war Yes Almost certain Vassals are also useful guides for assessing the progress of a war. In addition to the above dialogue, they will tell the player the war damage ratio through dialogue: Dialogue Meaning We've been hitting them very hard, and giving them little chance to recover. War damage ratio at least 2; inflicted double the war damage suffered The fighting's been hard, but we have definitely been getting the better of them. Positive war damage ratio below 2 The war has barely begun, so and it is too early to say who is winning and who is losing. Both factions have war damage under 100 No clear winner has yet emerged in the fighting, but I think we are getting the better of them. War damage under 100, winning war damage ratio No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. War damage under 100, losing war damage ratio Both sides have suffered in the fighting. Even war damage ratio The fighting has been hard, and I am afraid that we have been having the worst of it. Losing WD ratio, WD over 100 They have been hitting us very hard, and causing great suffering. Catastrophic war damage ratio; double suffered than inflicted Effects of War[] Although war is the primary game mechanic of Mount&Blade, it can have a number of deleterious and beneficial effects. Consequently, going to war constantly, or rapidly declaring war after one faction has been defeated, may be inadvisable. War necessitates careful consideration unless a player is in so strong a position that victory is assured. Some potential negative effects of war in-game include: Loss of honor: declaring war without justification results in a loss in honor. Loss of relation: chivalrous lords (martial, good-natured, and upstanding) will become upset if war is declared without justification. This effect is global and affects both the player's vassals and other factions'. Lessened prosperity: during war, enemy vassals, particularly sadistic, pitiless, and bad-tempered lords, raid villages, destroying their prosperity and significantly penalizing the prosperity of nearby towns. Castles and towns also lose five points of prosperity when besieged. Destroyed trade: caravans will almost assuredly be attacked during war, meaning that trade can often become difficult. The result is that the prosperity of towns cannot regenerate as trade grinds to a halt. Captured and defeated vassals: when vassals are defeated in battle, they lose one point of relation with their liege. This affects both the player and NPC sovereigns. Vassals who are repeatedly beaten may become disgruntled over time. Loss of territory: the most obvious effect of war is that enemy factions will attempt to conquer each other's territories, which will weaken a kingdom. Some potential positive effects of war in-game include: Gain of honor: declaring war with justification (a border provocation) results in an honor gain for the player. Gain of relation: similarly, declaring with in response to a provocation raises relation with martial, good-natured, and upstanding lords by 1. Crippling a faction's prosperity: war can often permanently reduce a faction's fighting ability for the rest of the game via village raiding and attacking caravans. Economic disaster will make it much more difficult for vassals to raise troops, and thus can quickly become a spiral of decreasing military might. Capturing vassals: war enables a player to remove troublesome vassals from the equation for a period of time, particularly if a Prisoner Tower has been built. An honorable player may wish to imprison bad-tempered and sadistic lords indefinitely, functionally removing them from the game. However, refusing a ransom offered for a prisoner results in a loss of honor, thus, dishonorable players may wish to remove honorable and chivalrous lords from the game. Expanding territory: as conquering Calradia is the primary goal of Mount&Blade, the most obvious benefit to war is the ability to besiege and conquer enemy territory. The more castles and towns are successfully stormed, the greater the war damage and more ineffective a fighting force the enemy becomes. This will multiply over time, as conquering all of one faction's territory will give a stronger advantage over other factions within the game. Debellatio[] Debellatio (or debellation) refers to the complete eradication of a hostile state through warfare. It is a game mechanic in Mount&Blade and the primary goal of every war within the game. This occurs when all vassals have been defeated and all of a faction's territory has been conquered. When a faction has no territory, vassals can no longer raise armies, and future resistance becomes futile. No minimum war damage is required for this to occur, and even if a faction is on the brink of destruction, a ruler will still refuse to make peace if war damage on their enemy is under 100. However, after a certain period of time of where all vassals are despawned and no territory remains, the player will receive a notification declaring that a faction is no more. The faction page is cleared out, and the king will leave the realm (they will cease to spawn). After a period of time the defeated vassals will respawn, and they will all realign to a new kingdom unless they remain captive in a dungeon or a party. However, due to Mount&Blade's relations system, potential quirks exist following a faction's defeat. Even if a faction is defeated, the victor is still at "war" with the remnants of that faction, and as a result, NPC marshals will still begin campaigns. Parties of 1 may also travel across Calradia raiding enemy villages before they realign. This can also occur if the vassals respawn after all territory is conquered, but before the faction is declared vanquished. This may become obnoxious for the player, but in due time, all vassals will realign and this should cease to occur. Trivia[] If a player attempts to make peace with a king who dislikes them in-person, the king will refuse and give a humorously unique reply: "Do you, {Player Name}?" Then go and fall on your sword. Give us all peace." However, the faction may still offer the player peace agreements when not in-person. There appears to be a bug where the pronoun in the phrase, "{King} considers {enemy king} to be dangerous and untrustworthy, and {he/she} wants to bring {enemy king} down" instead refers to the player's gender, not the king's. ↑ Also applies to dishonorable player. Checks honor and relation to equal -20. Consequently, if the player has honor above 100, they will never see this as a king's policy toward them, even if their relation with the king is -100. ↑ Also applies to dishonorable player. |
War Axe | Warband Mount&Blade See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
War Axe/Mount&Blade | War Axe War AxeTwo-handedBase value: 264 denarsWeight: 5.0Swing: 43cSpeed rating: 86Weapon reach: 110Requires strength: 10Bonus against shieldsMount&Blade |
War Axe/Warband | War Axe War AxeTwo-handedBase value: 264 denarsWeight: 5.0Swing: 43cSpeed rating: 86Weapon reach: 110Requires strength: 10Bonus against shieldsWarband |
War Bow | The War Bow is one of the most powerful weapons in the game once a certain level of proficiency and skill has been acquired. Paired with a horse, the player can decimate entire armies single-handed, provided they have the time and ammunition to do so. Warband Mount&Blade See Also Bows (List) Ranged Weapons (List) Weapons (List) |
War Bow/Warband | War Bow War BowBase value: 728 denarsWeight: 1.5Damage: 25pAccuracy: 99Speed rating: 84Requires Power Draw: 4Warband |
War Cleaver | The War Cleaver has long reach and high damage, but its swings are slow and it lacks a thrusting attack. Warband See Also Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
War Cleaver/Warband | War Cleaver War CleaverTwo-handedBase value: 640 denarsWeight: 2.8Swing: 45cSpeed rating: 93Weapon reach: 120Requires strength: 10Warband |
War Darts | Warband See Also Thrown Weapons (List) Weapons (List) |
War Darts/Warband | War Darts War Darts(7 / 7)Base value: 285 denarsWeight: 5.0Damage: 25pSpeed rating: 93Requires Power Throw: 1Warband |
War Hammer | The War Hammer has the highest thrusting damage of all polearms available in the game, not counting couched lances. This damage is useful since the War Hammer can only perform a lethal thrust or a non-lethal downwards swing attack. Warband See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List) |
War Hammer/Warband | War Hammer War HammerPolearm (No shield)Base value: 125 denarsWeight: 3.0Swing: 38bThrust: 38pSpeed rating: 81Weapon reach: 120Cannot be used on horseback |
War Horse | A Warhorse in classic Mount&Blade. The War Horse is one of the heaviest horses in the game. It has a lot of armor and hit points, but it's slow and has one of the lowest maneuver stats as well, second only to the Sumpter Horse. There is little reason to use this horse unless you are short on money, as there are heavier (Charger) and more maneuverable (Steppe Charger) horses for only a slightly higher price and equal Riding requirements (4). The Warhorse is actually a Hunter covered in chainmail armor. In the original Mount&Blade, its name was written as "Warhorse". The name was changed to "War Horse" in Warband, and it received a slight redesign with more chainmail, darker fur and hooves, and a heavier build. The With Fire & Sword version was renamed back to "Warhorse", which despite the removal of its graphical armor, still maintains nearly identical stats. This horse can be found in any town. As Swadian Men-at-Arms can potentially be found as deserters, the War Horse is one of the two armored horses (the other being the Steppe Charger) that can be found as loot without fighting a lord's or king's war party. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value War Horse 40 40 41 28 165 4 1224 Warhorse 40 39 41 28 165 4 1224 |
War Spear | The War Spear is a longer, more powerful version of the Spear. Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
War Spear/Warband | War Spear War SpearPolearmBase value: 140 denarsWeight: 2.5Swing: 20bThrust: 27pSpeed rating: 95Weapon reach: 150 |
Warrider | Warrider was the prerelease name for Mount&Blade. While Warrider was a very early version of Mount&Blade, it did include some content that was removed from later versions of the game. However, not all of it was completely removed, and some hints of the past may still be found deep within the game files. The game featured a totally different map from later versions of Mount&Blade or Warband and also had a couple different troop types, quests, and items. Due to being an early work in progress, it also had unpolished graphics and primitive animations. Many actions, such as interacting with certain characters, would crash the game. Warrider presented a much more elaborate plot than the open-style gameplay it developed into later. The plot includes lots of hidden locations, undead, items of great power, other characters and a ghoul species. Warrider's plot revolves around the arrival of the Undead. Warrider featured only two kingdoms compared to later versions of the game. The Swadians, ruled by King Larec, and the Vaegirs, ruled by Prince Kurzak. Calradia was in peace until Vaegirs rebelled against Swadians and formed a kingdom, this was the start of the cold Calradian War. Contents 1 In-game description 2 Features 2.1 Storyline differences 2.2 NPC differences 2.3 Gameplay differences 2.4 Graphical differences 3 Trivia 4 References 5 External link In-game description[] The in-game description has several spelling and grammatical errors: "In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under . Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil . Soon the war degenerated into a series of skirmishes and raids devastating the countryside . It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master." [1] Features[] The following are notable differences in Warrider compared to later versions. Storyline differences[] King Harlaus was claimant of Swadians which changed to king in later versions. A plot involving the Undead and necromancers. Village of Rebel Peasants called Serrepa. Many different quests like to kill King Harlaus and to crush the rebellion of Sereppa. NPC differences[] Different troops and heroes like Prince Kurzak instead of King Yaroglek. Count Camechaw lord of Halmar for the Vaegirs. Count Grimar lord of Tihr for the Swadians. Count Haxalye lord of Praven for the Swadians. Count Rhudolg for the Swadians. Duke Taugard lord of Suno for the Swadians. Gameplay differences[] The option to play as a Ghoul. Antler Knights, Black Khergits, Tagars. Undead and Ghouls. There were no castles or villages, only towns. Lords stayed in their cities and couldn't go outside. There were no troop wages. There was no siege system. There was no horse merchant in the cities. You could buy a horse in a removed location called Rulqarn Farm. There was a feature where the player could slaughter their horse in the inventory tab and turn it into "Horse Meat" (see video). The only factions were the Vaegirs and Swadians. The capital of Swadia was Sargoth, which changed to capital of Nords in later versions. Warrider is based in the year 1352, unlike the later versions of the game which was based in 1257. Graphical differences[] Warrider uses the font Comic Sans to display text, while later Mount&Blade games use a font called Mordred. Character names are written in all lowercase, and with underscores (_) instead of spaces. All settlements displayed on the overland map are displayed in white. When the player hovers over one of them, the color will remain white if the settlement is neutral, and it will become green if held by the friendly faction, and red if held by the hostile faction. Trivia[] Before "Warrider", the game was known as Way of the Sword. The main developer, Armağan, explained that the name was too generic and Warrider explains the game's premise better. [2] [3] The background in main menu in is Knight, Death and the Devil painting with red coloring [4] In the main menu the version is written is 1.210 There is a native fps counter in the game In the character menu the skull eyes light up red if get hovered by the mouse Some of the cheats in mount&blade works In the main menu the title of the game is mount&blade References[] ↑ Mount & Blade 0.202 intro_text.txt ↑ ↑ ↑ External link[] Warrider Download Warrider Soundtrack : The Great Hall |
Warrior | This article is a disambiguation page for Warrior The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Warrior may refer to: A Mount & Blade Wiki Achievement Nord Warrior Angle Warrior (Cempa) Briton Warrior (Cadwr) Frisian Warrior (Wigand) Irish Warrior (Cliarnach) Pictish Warrior (Gaithlennach) Saxon Warrior (Cempa) Young Warrior Svear Warrior Cantabrian Warrior Battanian Clan Warrior Battanian Trained Warrior Battanian Picked Warrior Battanian Highborn Warrior Khuzait Tribal Warrior Sturgian Warrior Sturgian Warrior Son Sea Raider Warrior Tribal Warrior (Multiplayer) Clan Warrior (Multiplayer) Mounted Warrior (Multiplayer) Warrior (Multiplayer) |
Warsword Conquest | Warsword Conquest Version M&B Warband v1.158 Type Single Player Links Forum topicMod DatabaseNexus Mods Warsword Conquest is a mod based on a Games Workshop table top game by the name of Warhammer fantasy. It is currently in an unfinished state. Contents 1 Features 2 Factions 3 Links 3.1 Sub pages 3.2 External links Features[] The main features of the mod are as follows. 13 factions to fight for or against: Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orcs, Dwarfs, Bretonnia, Chaos, Dark Elves, High Elves, Araby and Skaven. Every faction has tons of new armours, items and mounts which can be bought from merchants. Each faction has it's own troop types and lords, which are close to their Warhammer armies. Big monsters to hire or fight including Trolls, Ratogres, Ogres, Kroxigors and Ushabti. The ability to become a player character of every faction race in the game. All new character creation system, brings a Warhammer background to your character. Item race restrictions: Players can only wear items appropriate to their race. The player has the chance to obtain magical weapons and armour for themselves. New map of the Old World: Start on the map straight away, no one on one battle.. Visit, destroy or take over a total of 33 Towns, 58 castles and 138 villages. All new bandits including Beastmen, Night Goblins and Undead. Large bandit armies of renegade mercenaries and night goblins on the map. More than twice the number of bandit parties. Factionalized merchants now sell race related items: Factionalized mercenaries: Each faction has a pool of different mercenaries to hire. All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders Mengils Manflayer, Night Goblins, Witch Elves and many more. 28 new companions to hire. Sell prisoners to tavernkeeper. Revamped tournaments with special tournament characters and teams. Faction patrols around their lands: Each town and village has villagers of the right faction. Factionalized Farmers and village defenders, now correct for faction. Villages now produce recruits of owner faction and changes recruit type when taken over. All new scenes to bring the Warhammer world alive. Ability to change the player's kingdom troop race when you own a kingdom. Death cam and battle continues. Sea Battles and Sea Bandits. Pre-Battle Orders & Deployment. Troop Formations. Factions[] Araby: Badlands Goblins: Beastman: Bretonnia: Chaos: Dark Elves: Dwarfs: Empire of Sigmar: High Elves: Lizardman Kingdom: Orcs: Pirate Kingdom: Skaven: Tomb Kings Empire: Wood Elves: Sylvannia: Kislev Links[] Sub pages[] Warsword Conquest/Heroes Warsword Conquest/Mercenaries and Bandits Warsword Conquest/Outpost Warsword Conquest/Troops Warsword Conquest/Character Creation External links[] Forum topic Mod Database Nexus Mods |
Warsword Conquest/Heroes | Warsword Conquest Heroes for Recruitment (M&BW version 1.143): Please understand skills as per in game sequence of character. Skills with 0 value are not mentioned here. The races are Human by default (Pirate, Empire, Nippon), Skeleton, Dwarfs, Goblins, Saurus and Skink lizards. Likes and dislike dialogues in preview game are pretty messed up, so there can be minor mistakes. "?" means that line needs more info to complete. Contents 1 Thrud 2 Volands 3 Rumpold Swifthands 4 Scarloc 5 Ripnitch 6 Skeezle 7 Scarloc 8 Lord Albertus 9 Bastich 10 Zincicha 11 Adelyn 12 Mamexi 13 Kachiri 14 Felix (Gotrek and Felix) 15 Nakwatcha 16 Gotrek 17 Akumu 18 Eleanor (Nash) 19 Joseph Bugman 20 Bug 21 Takeda 22 Mathias Thulmann 23 Florin D'artuad 24 Fort Captain 25 Maephilin 26 Abdul Khaliq Thrud[] Level 60 Barbarian Race Human/Special (Chaos) Cost 9000 Gold Equipment Thrud Body, Thrud Boots, Thrud Helmet, Thrud Axe Attributes STR 100, AGL 20, INT 3, CHA 3 Skills I10, PS10, PT10, WM10, SH 10, A10, Sp1, EN 1 Likes Erasmus Dislikes Uggluk, Lord Albertus, Scarloc Volands[] Level 20 Mercenary Cavalry Race Human Cost 4500 Gold Equipment Bronze Helm/Full Plate Armor/Mittens/Greaves, Lance, Heater Shield. Short Sword, Voland Charger (Mount) Attributes STR 18, AGL 14, INT 12, CHA 13 Skills I5, PS5, WM4, SH4, A6, R9, Tac4, LD6 Likes Eketi, ? Dislikes Rumpold, Sir Aristide Rumpold Swifthands[] Level 12 Halfling Thief Race Halfling Cost 1100 Gold Equipment Halfling Hood/Fieldwarden/Feet, Cavalry Bow, Arrows, Falchion, Halfling Sheep Attributes STR 8 AGL 11, INT 12, CHA 7 Skills PD3, R3, HA4, Lt5, IM8, WT3, Su2, FA3 Likes ? Dislikes Voland Scarloc[] Level 20 Ranger Race Woodelf Cost 4000 Gold Equipment Woodelf Ranger Armour, Leather Boots, Longbow, Arrows, Sword Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, PD8, WM7, A7, R3, HA2, Track5, PF5, Sp5, L6 Likes ? Dislikes Adelyn Ripnitch[] Level 12 Assasin Race Skaven Cost 1800 Gold Equipment Assassin, Gutter Hood, Skaven Killer Blade Attributes STR 14, AGL 13, INT 10, CHA 8 Skills I2, PS3, WM5, A5, Tac2, Sp2 Likes Oggy Boggy Waazkun Dislikes Felix, Maephilin? Skeezle[] Level 7 Clanrat Race Skaven Cost 1000 Equipment Skaven Scythe, Heavy Clan Healmet, Skaven Leg Cloths Attributes STR 8, AGL 10, INT 9, CHA 6 Skills WM1, Sh1, A3, L4, Likes ? Dislikes Gotrek, Voland Scarloc[] Level 20 Elf Race Elf Cost 4000 Equipment Sword, Long Bow, Arabian Arrows, Woodelf ranger armour, leather boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I4, PS3, WM7, A7, R3, Tr5, Sp5, Pf5 Likes Eleanor Dislikes Adelyn, Joseph Bugmans Lord Albertus[] Level 26 Lost King Race Skeleton Cost 4000 Gold Equipment Necropolis Sword, Plate Tomb Shield, Necropolis Armour and helmet, Tomb Horse Attributes STR 24, AGL 15, INT 16, CHA 12 Skills I4, PS5, WM2, A6, R6, Tac4, Sp2, L7 Likes Uggluk Dislikes Joseph, Erasmus, Thrud Bastich[] Level 4 Pirate recruit Race Human Cost 100 denars Equipment Cudgel, Pirate Shirt, Bandass, Leather Boots Attributes STR 8, AGL 7, INT 4, CHA 5 Skills A1, R2, IM3 Likes Joseph Bugman Dislikes Adelyn and Nakwatcha Zincicha[] Level 10 Warrior Race Saurus lizard Cost 750 Gold Equipment Saurus blade/Shield/Head/Hands/Calf, Warrior Body Attributes STR 15, AGL 11, INT 9, CHA 9 Skills I3, PS3, WM2, Sh3, A2, Trai2, Sp3, IM3, PM3 Likes Adelyn Dislikes Nakwatcha, Eleanour Adelyn[] Level 8 Pathfinder and Archer Race Human Commoner Cost 1000 Gold Equipment Bow, Arrows, Hatchet, Ragged Outfit Attributes STR 10, AGL 10, INT 11, CHA 13 Skills 2IP, 2PD, 1WM, 4Ath, 2Track, 4PF, 2Sp Likes Zincicha Dislikes Bastich, Scarloc Mamexi[] Level 1 Trainee Doctor Race Skink lizard Cost 100 denars Equipment Cudgel, Skink body Attributes STR 6, AGL 6, INT 9, CHA 7 Skills A1, R1, WT3, S2, FA2 Likes Akumu Dislikes Felix, Kachiri, Mathias Kachiri[] Level 12 Jarid Thrower Race Human Cost 2000 denars Equipment 2 Jarids (4x2), Amazon Shield, Amazon Warrior (armour), Amazon Leather Boots Attributes STR 14, AGL 11, INT 11, CHA 7 Skills I2, PS3, PT3, WM3, Sh3, A2, R2 (?) Likes Bug Dislikes Mamexi, Akumu Felix (Gotrek and Felix)[] Level 14 FootMan Race Human Cost 2000 Gold Equipment Empire Noble Armour, Sword, Leather Boots Attributes STR 13, AGL 12, INT 13, CHA 20 Skills I2, PS3, WM4, Sh3, A3, R1, Tac2, PF1, IM2, trade2 Likes Gotrek Dislikes Mamexi, Akumu, Mathias Nakwatcha[] Level 1 Amazon Race Human Cost Free Equipment Amazon Club, Amazon Dress Attributes STR 6, AGL 6, INT 5, CHA 5 Skills 1PT, 3Ath, 2WT Likes Florin D'artuad Dislikes Bastich and Zincicha Gotrek[] Level 30 Slayer Engineer Race Dwarf Cost 9000 Gold Equipment Gotrek's Runic Axe, Gotrek body, Patch(hair), Dwarven Leather Boots Attributes STR 75, AGL 15, INT 16, CHA 5 Skills I15, PS11, PT4, WM7, Sh1, Ath4, Tac1, IM2, WT1, FA1, E3, PM1 Likes Felix Dislikes Bug, Braganza Akumu[] Level 20 Ninja Tracker Race Human Cost 3700 denars Equipment 2 Heavy Assasin Star, No Dachi, Ninja Shadow Tunic, Ninja Shadow Hood, Ninja Boots Attributes STR 15, AGL 21, INT 14, CHA 12 Skills I3, PS3, PT6, WM7, A7, Tracking4, Tac3, PF4, Sp4 Likes Mamexi Dislikes Joseph, Felix, Kachiri Eleanor (Nash)[] Level 20 Pirate Looter Race Human Cost 5000 Gold Equipment Long Barrel Pistol, 2x Cartridges, Pirate Cutlass, Eleanor Coat, Leather Gloves/Boots Attributes STR 18, AGL 14, INT 15, CHA 18 Skills I5, PS5, WM4, Ath6, Loot6, Tac5, PathF4, InvM5, Lead5, Trade6 Likes Scarloc Dislikes Zincicha, Florin Joseph Bugman[] Level 20 Engineer Merchant Thrower Race Dwarf Cost 3000 Gold Equipment Dwarven Fighting Axe, Steel Shield, Dwarven Ranger Armour, Dwarven Splinted Greaves Attributes STR 30, AGL 13, INT 13, CHA 10 Skills I4, PS4, PT3, WM4, Sh4, Ath4, Eng7, Trd 6 Likes Bastich Dislikes Akumu, Florin, Lord Albertus Bug[] Level 4, Goblin, Avatar bugged Race Goblin Cost 2000 Gold Equipment Club, Cudgel, Goblin Feather Attributes STR 6, AGL 6, INT 5, CHA 7 Skills A1, IM5, Trd3 Likes Kachiri Dislikes Takeda, Gotrek, Abdul Takeda[] Level 25 Samurai Vassal Race Human Cost 8000 denars Equipment No Dachi, Taisho Armour, Taisho Helmet, Taisho Boots Attributes STR 23, AGL 17, INT 16, CHA 20 Skills I5, PS6, WM6, Sh6, A8, R5, Sp4, L8 Likes Mathias Dislikes Bug, Gotrek Mathias Thulmann[] Level 20 Witch Hunter Race Human Cost 5000 Gold Equipment Witch Hunter Pistol, Cartidges, Witch Hunter Rapier, M.Witch Hunter Coat, Witchhunt Hat, Witch Hunter Boots Attributes STR 20, AGL 14, INT 15, CHA 11 Skills I5, PS5, WM6, A6, R4, Tac5, PF4, FA2, L5 Likes Takeda Dislikes Mamexi, Felix, Eketi, Sir Aristide Florin D'artuad[] Level 10 Spotter Poet Race Human Commoner Cost 600 Gold Equipment Mail Witch Surcoat (red), Mail Chausses Attributes STR 11, AGL 11, INT 8, CHA 15 Skills I3, PS4, PD3, A3, Sp4, L4 Likes Nakwatcha, Bug Dislikes Joseph, Eleanor Fort Captain[] Level 41 Trick the Outpost to get Her Race Human (Female) Cost Upgrade outpost to Stronghold 10000 denars Equipment Coat of Plates(black), Splinted greaves, Gauntlets Attributes STR 20, AGL 20, INT 15, CHA 25 Skills PS4, PD2, Sh1, R4, HA1, Loot2, trainer3, PF1, IM5, WT1, FA1, PM1, L2, Trade2 Likes ? Dislikes ? Maephilin[] Level 12 Race Elf Cost 1500 Gold Equipment Cavalry bow, sumpter horse Attributes STR 13 AGI 18 INT 12 CHA 10 Skills 2IF, 2PS, 4PD 3WM, 2SH, 5RD, 5HA, 4SPT Likes Abdul Khaliq Dislikes Ripnitch?, Jalil Abdul Khaliq[] Level 4 Race Arabian Cost 800 Gold Equipment Arabian sword, arabian horse Attributes STR 11, AGL 11, INT 8, CHA 15 Skills 1IF, 1PS, 3PD, 1WM, 3Ath, 3Rd, 4Sp, 4IM, 4Tr Likes Maephilin Dislikes Oggy Boggy Waazkun, Bug |
Warsword Conquest/Outpost | Outpost is an option in Warsword Conquest, available in the camp menu. Outpost in Warsword Conquest The Outpost can be built anytime, anywhere. It has two upgrades so far. Building and upgrading takes a few hours. You can't move when building an outpost. You don't have to pay wages of soldiers garrisoned and patrolling around this outpost. DON'T LOSE THIS PATROL! There comes no option for new patrol, and upgrade shows script error. Just keep 40-50 soldier in patrol so bandits don't touch it. First Level Outpost[] Price:3500 denars Outpost level 1 Options provided: Walk around Create a patrol of 20 watchmen for 500 denars Upgrade option for better patrol and defence Demolish Outpost for 500 denars Station a garrison Second Level Outpost[] Price:5000 denars Outpost level 2 Options provided: Walk around, garrison and demolish Upgrade to Stronghold Patrol upgrades: All troops inside the patrol receive huge amounts of experience and get upgraded to the next tier. Top tier troops like Warchiefs, Inner Circle Knights, Beastlords etc... may need two trainings to reach the next tier. Basic Training: 1000 denars Regular Training: 2000 denars Advanced Training: 3000 denars Expert Training: 4000 denars Third Level Fort (under development)[] Price:10000 denars <a href=" class="image"><img alt="Fort" src=" decoding="async" loading="lazy" width="300" height="252" class="thumbimage" data-image-name="Fort.png" data-image-key="Fort.png" data-relevant="1" data-src=" /></a> Fort: outpost level 3 When you walk around you see no construction. Just some people and soldiers. Also the Market option is there but it is accessible only by talking to traders standing inside the fort area. A messenger tower can be built. |
Watch tower | Watch towers are a village improvement you can construct using your Engineer skill. The Watch tower doubles the distance away from which the village can spot enemies and increases time needed to raid the village by 50%. Construction[] Engineer Denars Days 0 5000 53 1 4750 50 2 4500 48 3 4250 45 4 4000 42 5 3750 40 6 3500 37 7 3250 34 8 3000 32 9 2750 29 10 2500 27 11 2250 24 12 2000 21 13 1750 19 14 1500 16 |
Watchman | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For other uses, see Watchman (disambiguation). Watchman Troop Information Culture Mercenaries Wages 6-3 denars/week Acquired from... Farmer- or -Townsman- or -Taverns Upgrades to... Mercenary Crossbowman- or -Caravan Guard Upgrade Cost 20 denars XP for Kill ? experience Ransom Value 60 denars Watchmen are tier-two mercenary infantry in Mount&Blade and Warband. Tactics[] Serving as guards in towns, they are very cheap troops that can be easily upgraded overnight into Caravan Guards if you invest in the Trainer skill or spar with them at a Training Field. Watchmen are very hard troops to use on the battlefield - with low-level armor and weapons, they are best used against looters or bandits. Though they are good starter troops, your best bet is to upgrade them to Caravan Guards as soon as possible. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Watchman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Footman's Helmet(Possible) Leather Cap(Possible) Padded Coif Body Leather JerkinAketon Hand None Foot Nomad BootsWrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Boar SpearSwordFighting PickSpiked Club Ranged (Possible) Light Crossbow(Possible) Hunting Crossbow(Possible) Bolts Shield Plain Round ShieldOld Round Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister |
Watchman (disambiguation) | This article is a disambiguation page for Watchman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Watchman may refer to: Watchman Watchman (veteran) Pike Watchman (veteran) Watchman Watchman |
Weapons | For the With Fire & Sword version, see Weapons (With Fire & Sword). Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your proficiencies, which may be personally increased when you level up, and will also automatically improve through use. Unlike most games of its caliber, Mount&Blade includes weapons from all regions of the world of all types, from the paupers' cudgel to a warlord's two-handed sword. It also includes ranged weaponry from primitive bows to elaborate mechanical crossbows; inaccurate Stones to aerodynamic Jarids or Heavy Throwing Axes. Each weapon has a series of variations from Rusty to Masterwork, which determine its overall quality. Contents 1 Melee Weapons 1.1 One Handed 1.2 Two Handed 1.3 Two Handed/One Handed 1.4 Polearms 1.5 Polearm/Two Handed 1.6 Kicking 2 Ranged weapons 2.1 Crossbows 2.1.1 Bolts 2.2 Bows 2.2.1 Arrows 2.3 Thrown Weapons 2.4 Firearms 3 Arena and Training 4 Weapon Modifiers Melee Weapons[] Axes, swords, polearms, fists, and, in Mount&Blade: Warband, some throwing weapons, can be used in hand-to-hand combat. Weapons such as the shorter axes are more effective against shields and more capable in close quarters, where as a polearm is (often) near useless in close combat. From horseback, the lance dominates when couched, which delivers the most damage to be found in the game. To be an effective hand-to-hand warrior, the player must have a high level of Strength and skills in Power Strike, Shield, Athletics and (optionally) Weapon Master with high weapon proficiencies in any of the melee weapons that the proficiency applies to. One Handed[] One-handed weapons are relatively light weapons designed for use with a shield. They do less damage compared to two-handed weapons, but they are faster and give you the advantages of having a shield, which include being better able to defend against ranged attacks (such as thrown objects and arrows) and being able to defend yourself better if your horse is killed. Two Handed[] Two-handed weapons are varieties of hard-hitting weapons like large axes, swords, and hammers. They can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. These weapons have a greater reach than one-handed weapons on average. Two Handed/One Handed[] There are only a few weapons that can be wielded as Two-handed/One-handed weapons. To switch between one and two handed, you have to equip/unequip your shield. Using such a weapon will allow you to choose lesser damage and good defense or good damage and lesser defense. Any one/two handed weapon will deal more damage and swing faster when used with both hands. Note that, when on horseback, such weapons are always used with one hand so, aside from changing the proficiency the weapon will benefit from, there's no advantage to putting away your shield. Polearms[] Polearms are weapons like staves, spears, and pikes. Generally polearms have a higher weapon reach than other melee weapons, although some can be tricky to use effectively without a horse because once an enemy closes distance many polearms become nearly useless. A horse is thus essential for maintaining distance (there are some exceptions to this, notably the shortened spear and quarterstaff, which can often be used effectively in close-combat on foot). Polearms have the unique ability to stop a charging horse in its tracks when thrust forward by foot soldiers. While the damage is often negated due to the horse being too close to the wielder by the time the attack is performed, this is an effective way of stopping the occasional lone horseman and allowing teammates in multiplayer or infantry in single player mode to mob the temporarily immobile foe. Some polearms can't be used with a shield due to their large size or due to the need to balance the weapon. Lance-type polearms can be used to strike with couched lance damage. This can be done when on a horse and moving at a fairly high speed. The lance will automatically or, depending on your "Lance Control" setting, upon pressing the "Toggle Weapon Mode" key, go into "couching position" when the speed of the horse is sufficient, and when it hits an enemy, it will inflict a great deal of damage (often far more than enough for an instant kill/knockout). If the enemy blocks the incoming lance blow, his or her shield will usually shatter. Polearm/Two Handed[] There are only three Polearm/Two-handed weapons available. These long axes will all have a lower weapon speed and lose their ability to thrust while used as two-handed weapons along with getting the "Unbalanced" status, though the change in stance will slightly increase the reach of the weapon as well as allow them to be swung from horseback. Kicking[] Kicking is a new feature in Warband, and may inflict minor blunt damage to an enemy. More often than not, this will give you an opening to land a blow on a more block reliant opponent (Shield users). Generally, it doesn't inflict enough damage to cause any injury, but it is useful if you want to make an opening in the defenses of an enemy. The kick will knock the enemy away from the player and briefly stagger them, giving you a chance to attack. Kicking also allows you to kick down an enemy who is standing too close to the edge of a platform or wall, temporarily taking him out of action and sometimes killing the troop with the fall. You do not get experience for this kill as you did not deliver the killing blow. When slightly outnumbered, this technique can reduce the number of enemies for a short time if it is timed properly, giving you the chance to kill some enemies before the ones you kicked recover from being staggered or knocked over. Timing is of the utmost importance when kicking, as it has a shorter reach than most weapons, the ultra-short Dagger, Knife and Cleaver being among the exceptions, though their incredible speed poses another problem entirely. Note that kicking a mounted opponent is completely pointless as they are positioned too high off the ground to land a kick on any part of their body apart from their foot and because the horse itself is immune to the staggering effect of all attacks apart from a polearm thrust to the front. Ranged weapons[] Aside from running up to the enemy and bashing him on the head a player can choose to specialize in ranged combat. This revolves around proficiencies such as archery, crossbow and throw. It contains the skills Power Draw and Horse Archery (if desired, allowing mounted ranged combat, a lethal combination). Weapons include the various bows, crossbows, javelins, throwing axes and knives and the humble rock. The only drawback to ranged weapons is that launchers such as bows and crossbows require that ammunition is equipped in one weapon slot, reducing the number of weapons the player can equip. Bows use arrows and so the player must have at least one quiver of arrows and these are not unlimited in battle. After a battle the arrow stocks will be replaced (returning to your inventory in a battle also replaces your ammo). One way to avoid running out is to equip many quivers (up to 3), but of course there are drawbacks to this. The recommended weapon combination for a ranged unit is a bow, two quivers, and a two-handed sword or axe. Crossbows[] A hunting crossbow. Crossbows are meant to be used by characters who are not specialized in Archery. They also are far more appropriate for ranged characters who prefer sniping the enemy to hit-and-run archery. Crossbows have a good starting precision even without high proficiencies, which can allow characters greater hit rates than even the most accurate archer and they have only Strength as requirement. However, they are very slow to reload, needing two or three times longer than the bow (improves with proficiency), they have a stronger arc, and only the lighter crossbows can be reloaded while on horseback. Since the damage is not augmented by any attributes, a crossbow user can expect to spend much more money in order to have a higher damage weapon than a bow user would have to spend to deal the same damage per shot. It is advisable not to put points in Crossbows for your character unless you plan to use them regularly. Crossbows are designed to penetrate through more armor than their bow counterpart, depending on your game version. In an unmodded game, this is due to a higher projectile speed giving the bolt damage higher than the displayed value of the weapon. Bolts[] Bolts are the ammunition for crossbows. Each kind of bolt has a damage bonus/penalty and a set amount per stack of bolts. Note: You can shoot a crossbow once without any additional ammunition. You need both the crossbow and the bolts in order to fire again after your one free shot has been used. They take up one equipment slot each. Bows[] Bows are best used by characters who are more specialized towards ranged damage. At first glance, a bow would appear to deal less damage than a crossbow. However, the damage a bow can deal is greatly increased by each level of the Power Draw skill- A character with a Power Draw skill of 7 will deal almost twice as much damage as the bow implies. Potentially, a mundane bow can be much more powerful than some more expensive crossbows, in addition to its faster firing rate. Reaching the level necessary to achieve this can take a long time, but attaining a high skill plus knowledge of arrow trajectory makes the bow a devastating weapon if used by a skilled warrior Each kind of bow needs a certain level of Power Draw in order to be used. The exceptions are the Hunting Bow and the Practice Bow. Arrows[] Arrows are the ammo for bows and it is possible to equip more than one quiver of arrows at a time for a larger arrow pool. Each kind of arrows has a damage bonus/penalty and a set number for each stack. Note: You need both the bow and the arrows in order to fire. They take up one equipment slot each. Thrown Weapons[] Thrown weapons lack the range and accuracy of bows and arrows, but can deal an enormous amount of damage if the user has enough points in the Power Throw skill. They are generally useful to melee-oriented characters or to those who have a spare slot in their equipment screen. Spear-and-axe-type throwing weapons can also be used in melee. Some throwing weapons such as throwing axes have extra damage against shields similar to the melee variant of axe. In With Fire & Sword, all thrown weapons except stones have been removed and replaced with grenades, items that have a limited range and few shots but can do great damage if aimed properly. A single grenade could, in theory, take down an entire squad if it was well placed. They come in three sizes that range from small to large, each decreasing the amount of uses but increasing the effect, with a small grenade having three shots but a large having only one. Firearms[] In the age in which Mount&Blade takes place, firearms don't exist. However, the Flintlock Pistol is hidden in the game's files, and is accessible using third-party modifications or cheats. To access the flintlock pistol in Warband without editing the game code, first ensure cheating is on in your Configure controls. Then on the world map, hold down Ctrl + ~ or Ctrl + `. A command line will appear. In that command line type 'cheatmenu'. Next click on 'camp' at the bottom left of the screen. There should now be an option labeled 'CHEATMENU!' Select the cheatmenu and there should now be a wide variety of options to choose from. Click the top option labeled 'Find Item'. In this option there will be many items inaccessible in the game including the flintlock pistol. The Flintlock Pistol is a very powerful weapon that uses the hidden Firearms proficiency and shoots bullets at an incredible velocity, even faster than an arrow. However, it is slow to reload - cleaning the barrel and loading a cartridge takes almost the same amount of time as reloading a crossbow. Like other ranged weapons, the pistol has reduced accuracy when riding, but is perfectly accurate when standing still. It also has the added bonus of the targeting reticule being stationary when aiming, removing the need to shoot earlier than needed. Bullets seem to arc, much like the crossbow bolt, and will submit to the laws of physics just like any projectile in real life. Bullets also don't travel instantly, so keep that in mind when firing at a mounted bowman strafing you. In With Fire & Sword, the timeline has advanced to the point where firearms are widespread and popular, as well as being very lethal. The firearms skill is no longer hidden, and from the start of the game you are given either a rifle or pistol, depending on what difficulty you're playing it on, along with a pouch of 16 bullets. This effectively replaces the crossbow, which is now hidden. Each shot requires you to slowly reload. Reloading severely impacts on your speed (unless you are using a pistol, or are on horseback) and can leave you extremely vulnerable. They are also often greatly inaccurate, especially when in motion. Bullets deal direct damage that is based on the range of the weapon firing, and seems to bypass armor to a degree, meaning that even a fully armored foe will likely fall when hit directly. Some shields can block bullets just as they block arrows, but bullets damage a shield far more than arrows damage shields, so riding into a line of enemy muskets who are volley-firing even when you have your steel shield up isn't a good idea. Arena and Training[] Arena and Training equipment are special sets of weapons that are only used during Tournaments and while in a Training Field. Weapon Modifiers[] Modifiers are labels added onto a weapon that will either enhance or degrade the subject item - not all weapons can carry each of all modifiers (e.g. there is no "Tempered Long Bow"). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Weapons (Bannerlord) | Weapons of Mount&Blade II: Bannerlord. Some weapons have an alternate weapon mode, such as being usable with one or two hands. Press x (PC) or RB (console) to switch back and forth between modes. Contents 1 Daggers 2 One Handed Swords 3 One Handed Axes 4 One Handed Maces 5 Bastard Swords 6 Two Handed Swords 7 Two Handed Axes 8 Two Handed Maces 9 One Handed Polearms 10 Two Handed Polearms 11 Bows 12 Crossbows 13 Ammunition 14 Throwing Axes 15 Throwing Knives 16 Javelins Daggers[] Daggers deal Cut damage with swings and Pierce damage with thrusts. All daggers are allowed as civilian weapons. Some daggers have a thrown weapon mode, where they perform like a throwing knife. List of Daggers Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Throwable Culture Falx Knife 1 118 35 98 35 54 115 0.82 No Battania Highland Dagger 1 123 30 99 35 37 117 0.78 Yes Battania Pugio 1 124 28 100 35 35 118 0.76 Yes Imperial Seax 1 127 18 103 34 52 118 0.44 No Sturgia Xiphos 1 118 118 36 97 35 115 0.93 No Imperial One Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a ThrustSpeed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some Battanian Noble swords deal bonus damage against shields. List of One Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus Against Shield Culture Merchandise Falchion 2 96 58 90 28 71 100 1.69 Yes No Neutral Yes Iron Spatha 2 88 61 89 40 93 89 1.69 Yes No Imperial Yes Ridged Iron Broadsword 2 82 66 85 34 92 81 2.09 Yes No Battania Yes Simple Bastard Sword 2 95 53 94 37 98 95 1.25 Yes No Neutral Yes Simple Scimitar 2 98 53 94 32 90 96 1.23 Yes No Neutral Yes Tapered Blade 2 104 47 95 31 83 105 1.11 Yes No Sturgia Yes Backsword 3 105 54 94 40 77 105 1.18 Yes No Sturgia Yes Broad Ridged Shortsword 3 103 57 93 41 79 104 1.35 Yes No Battania Yes Broadsword 3 86 71 89 41 96 89 1.75 Yes No Battania Yes Gold Bound Short Warsword 3 101 40 93 23 84 101 1.34 Yes No Sturgia Noble Iron Arming Sword 3 92 57 93 35 103 92 1.34 Yes No Vlandia Yes Iron Flyssa 3 84 61 90 32 116 85 1.53 Yes No Aserai Yes Iron Saber 3 100 52 94 32 90 101 1.23 Yes No Khuzait Yes Iron Scimitar 3 92 60 92 30 103 92 1.38 Yes No Aserai Yes Iron Spatha 3 93 55 93 37 103 94 1.30 Yes No Imperial Yes Short Sword 3 103 58 92 41 66 104 1.49 Yes No Vlandia Yes Star Falchion 3 70 81 - - 111 76 2.30 No No Neutral Yes Cleaver 3 82 76 88 35 105 86 1.80 No No Neutral Yes Narrow Sword 3 88 70 90 40 94 91 1.52 Yes No Neutral Yes Pointy Warsword 3 103 56 94 40 84 103 1.14 Yes No Sturgia Yes Broad Falchion 4 77 78 85 32 108 82 2.14 No No Neutral Yes Broad Ild 4 86 72 92 34 114 87 1.39 Yes No Khuzait Yes Decorated Fullered Sword 4 101 68 90 45 72 103 1.54 Yes No Vlandia Noble Decorated Long Warsword 4 98 49 90 41 82 100 1.54 Yes No Sturgia Noble Fine Steel Long Kaskara 4 79 78 87 38 116 83 1,84 No No Aserai Yes Fine Steel Paramerion 4 84 72 90 49 116 84 1.50 No No Imperial Yes Fine Steel Spatha 4 89 68 91 50 107 90 1.48 Yes No Imperial Yes Fullered Narrow Warsword 4 100 63 94 42 89 98 1.23 Yes No Sturgia Yes Long Saber 4 88 70 92 34 110 90 1.40 Yes No Khuzait Yes Long Warsword 4 93 69 92 42 100 95 1.41 Yes No Sturgia Yes Pointed Falchion 4 82 93 - - 108 85 1.68 No No Neutral Yes Ridged Tipped Arming Sword 4 91 67 92 41 104 92 1.45 Yes No Vlandia Yes Spatha with Narrow Fuller 4 91 63 92 45 103 92 1.37 Yes No Imperial Yes Scalpel 4 82 73 90 36 120 84 1.47 No No Neutral Tournaments Slightly Ridged Flyssa 4 85 72 91 36 115 87 1.45 No No Aserai Yes Spatha 4 91 64 92 45 103 92 1.41 Yes No Imperial Yes Straight Saber 4 90 69 92 34 109 91 1.35 Yes No Khuzait Yes The Ambassador 4 81 77 89 38 114 83 1.69 No No Vlandia Tournaments Tyrhung 4 85 71 87 41 96 89 1.95 Yes No Sturgia Tournaments Arming Sword with Circle 5 99 71 92 45 84 100 1.40 Yes No Vlandia Noble Broad Arming Sword 5 85 76 89 42 109 88 1.67 No No Neutral Yes Crescent Guarded Arming Sword 5 103 64 93 46 76 103 1.37 Yes No Vlandia Noble Decorated Arming Sword 5 101 70 93 45 82 102 1.34 Yes No Vlandia Noble Decorated Saber 5 93 81 88 35 81 96 1.8 No No Khuzait Noble Desert Long Sword 5 80 81 87 38 111 82 1.93 No No Aserai Yes Engraved Angular Kaskara 5 96 77 90 40 84 96 1.63 Yes No Aserai Noble Fine Steel Cavalry Broadsword 5 84 75 90 43 117 86 1.49 No No Battania Yes Fine Steel Saber 5 88 73 90 36 108 89 1.55 Yes No Khuzait Yes Fullered Long Warsword 5 93 73 90 45 97 94 1.52 Yes No Sturgia Yes Heavy Sabre 5 86 74 90 36 112 88 1.62 Yes No Khuzait Yes Highland Fine Steel Blade 5 93 71 90 53 92 95 1.54 Yes No Battania Noble Knightly Arming Sword 5 92 73 92 42 105 94 1.41 Yes No Vlandia Yes Long Fine Steel Scimitar 5 79 79 89 36 126 81 1.70 No No Aserai Yes Narrow Fine Steel Kaskara 5 85 77 90 37 116 86 1.60 No No Aserai Yes Ridged Arming Sword 5 86 76 90 42 113 87 1.54 No No Vlandia Yes Ridged Saber 5 90 76 90 38 100 88 1.53 No No Aserai Yes Tall Gripped Ild Sword 5 90 85 88 35 88 91 1.80 No No Khuzait Noble Thamaskene Steel Spathion 5 87 75 92 50 114 87 1.37 No No Imperial Yes Thamaskene Steel Warsword 5 100 72 90 41 73 102 1.54 Yes No Sturgia Noble Wide Fullered Broad Arming Sword 5 81 84 87 49 105 83 1.90 No No Vlandia Yes Decorated Broadsword 6 98 86 94 31 96 97 1.17 Yes Yes Battania Noble Decorated Kaskara 6 87 83 89 42 103 87 1.73 Yes No Aserai Noble Decorated Long Scimitar 6 87 86 88 36 100 88 1.78 Yes No Aserai Noble Decorated Scimitar with Wide Grip 6 90 83 89 33 96 90 1.73 Yes No Aserai Noble Engraved Backsword 6 82 103 88 42 110 78 1.77 Yes Yes Battania Noble Lion Imprinted Saber 6 90 81 89 38 99 90 1.70 No No Khuzait Noble Thamaskene Steel Kaskara 6 86 81 91 42 110 86 1.43 No No Aserai Yes One Handed Axes[] One-handed axes deal Cut damage. They cannot be thrust and perform a vertical swing attack instead. Axes deal bonus damage against shields. List of One Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Civilian Culture Hatchet 1 108 37 45 108 1.05 Yes Neutral Pickaxe 1 107 44 50 106 1.05 Yes Neutral Sickle 1 97 43 82 98 1.18 Yes Neutral Bamboo Handled Ascia Axe 2 99 58 62 97 1.02 No Aserai Bamboo Handled Axe 2 99 57 64 97 0.96 No Aserai Galloglaich Axe 2 97 60 65 95 1.03 No Neutral Infantry Axe 2 97 59 70 93 0.92 No Vlandia Norse Hatchet 2 96 62 65 94 1.09 No Neutral Small Bit Axe 2 101 58 57 99 1.12 No Neutral Small Spurred Axe 2 97 59 65 95 1.05 No Neutral Wood Splitter Axe 2 98 59 62 97 1.15 No Aserai Broad Tzikourion 3 90 71 74 87 1.23 No Neutral Commoner Axe 3 99 65 68 96 0.94 No Sturgia Large Franziska Axe 3 94 68 67 91 1.21 No Neutral Simple Raider Battle Axe 3 92 71 75 89 1.15 No Sturgia Tzikourion 3 88 73 81 86 1.08 No Imperial Woodland Axe 3 94 70 62 94 1.27 No Battania Bamboo Axe 4 84 79 73 83 1.21 No Aserai Battle Axe 4 95 72 70 92 1.01 No Neutral One Handed Bearded Axe 4 94 73 68 91 1.03 No Battania Spiked Battle Axe 4 95 73 67 94 1.10 No Neutral Veteran Warrior Axe 4 94 75 62 93 1.19 No Sturgia Rectangular Bitted Axe 5 88 82 84 84 1.05 No Sturgia Round Bitted Fine Steel Hatchet 5 88 82 85 85 1.05 No Battania One Handed Maces[] Maces deal Blunt damage with swings and Pierce damage with thrusts. Maces without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Some maces have a chance to knock down a target with a heavy hit. List of One Handed Maces Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Knockdown Civilian Culture Merchandise Wooden Hammer 0 104 18 - - 45 107 1.48 Yes Yes Neutral Yes Blacksmith Hammer 0 106 20 - - 32 108 1.40 No Yes Neutral Yes Knobbed Club 1 100 34 - - 54 101 1.34 No No Battania Yes Spiked Club 1 102 35 94 15 67 102 1.14 No No Neutral Yes Spiked Mace 1 99 38 93 12 56 101 1.38 No No Neutral Yes Fullered Light Mace 2 101 37 - - 55 102 1.32 No No Aserai Yes Highland Spiked Club 2 94 44 92 15 69 97 1.42 No No Battania Yes Steppe Light Mace 2 88 39 89 15 72 92 1.73 No No Khuzait Yes Heavy Horseman Mace 3 87 55 - - 66 92 1.86 No No Aserai Yes Highland Mace 3 82 56 85 26 65 89 2.13 No No Battania Yes Judgement 3 94 52 - - 57 100 1.83 No No Neutral Tournaments Light Mace 3 92 53 - - 62 94 1.80 No No Aserai Yes Morningstar 3 82 44 85 26 66 89 2.16 No No Neutral Yes Steel Shestopyor 3 81 57 - - 72 89 2.24 No No Neutral Yes Light Mace 3 92 53 - - 62 94 1.80 No No Neutral Yes Calradic Mace 4 101 56 - - 47 106 1.80 No No Imperial Yes Eastern Heavy Mace 4 80 66 - - 72 88 2.35 No No Khuzait Yes Fine Steel Mace 4 85 64 - - 68 92 2.12 No No Khuzait Yes Fullered Cavalry Mace 4 92 62 - - 56 99 2.10 No No Vlandia Yes Imperial Light Mace 4 91 60 - - 70 96 1.90 No No Imperial Yes Light Shishpar Mace 4 104 52 - - 46 108 1.57 No No Aserai Yes Spiralled Mace 4 87 62 - - 67 95 2.05 No No Aserai Yes Cataphract Mace 5 81 71 - - 75 89 2.23 No No Imperial Yes Heavy Flanged Mace 5 81 67 - - 74 82 2.29 No No Khuzait Yes Light Royal Mace 5 89 67 - - 55 93 2.30 No No Imperial Yes Pernach 5 88 64 - - 69 94 1.92 No No Vlandia Yes Steel Mace 5 88 61 - - 77 89 1.88 No No Khuzait Yes Bastard Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. Swords without a Thrust Speed and Damage rating cannot be thrust and perform a vertical swing attack instead. Bastard swords can be used with one or two hands. Without a shield, you will use them with two hands by default. Bastard swords count as one-handed swords for the purposes of smelting, but as two-handed swords for the purposes of smithing. Falx-type weapons deal bonus damage against shields. List of Bastard Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Bonus against Shield Culture Merchandise Justicier 5 104 86 98 52 105 92 1.41 Yes No Imperial Vassal Battanian Mountain Blade 6 92 75 94 46 105 92 1.22 Yes No Battania Yes Broad Kaskara 6 79 79 90 36 125 80 1.52 No No Aserai Yes Early Retirement 6 86 74 93 44 115 86 1.32 No No Battania Tournaments Falx 6 87 91 - - 111 88 1.52 No Yes Battania Yes Fine Steel Two Handed Sword 6 93 71 91 42 90 93 1.48 Yes No Sturgia Yes Highland Broadsword 6 84 72 87 41 97 86 1.85 Yes No Battania Yes Highland Fine Two Handed Sword 6 87 71 90 50 107 87 1.63 Yes No Battania Yes Reaper 6 85 94 - - 111 84 1.64 No Yes Battania Vassal Ridged Great Saber 6 81 80 87 38 116 83 1.86 No No Neutral Yes Ridged Long Kaskara 6 85 73 88 41 97 86 1.76 Yes No Aserai Yes Tapered Two-Hander 6 85 73 89 41 97 87 1.67 Yes No Vlandia Yes Two-Handed Cleaver 6 67 83 - - 117 74 2.28 No No Neutral Yes War Razor 6 83 79 90 39 112 84 1.54 No No Neutral Yes Two Handed Swords[] Swords deal Cut damage with swings and Pierce damage with thrusts. List of Two Handed Swords Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Civilian Culture Merchandise Iron Broadsword 4 97 95 94 39 96 89 1.99 Yes Battania Yes Broad Two Hander 6 99 107 96 49 108 89 1.67 No Vlandia Yes Northlander Wide Fullered Greatsword 6 94 109 93 49 108 86 2.08 Yes Battania Yes Sentinel 6 105 94 98 49 99 93 Yes Vlandia Vassal Thamaskene Steel Two Hander 6 91 132 93 57 119 84 2.04 No Vlandia Yes Wide Fullered Broad Two Hander 6 94 128 94 56 111 86 1.92 No Vlandia Yes Two Handed Axes[] Two-handed axes deal Cut damage and bonus damage against shields. They can crush through blocks and hit multiple targets, but are not allowed as civilian weapons. An exception is the Hoe, which is the only axe usable with one or two hands and may be carried as a civilian weapon. It also counts as a one-handed axe for the purposes of smelting. List of Two Handed Axes Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Hoe* 2 69 41 92 70 1.57 Neutral Yes Simple Sparth Axe 2 102 68 78 89 1.13 Neutral Yes Square Bit Two Handed Axe 3 89 85 100 80 1.40 Battania Yes Bearded Axe 5 98 89 104 86 1.12 Neutral Yes Black Heart 5 77 123 119 70 1.64 Neutral Tournaments Executioner Axe 5 78 123 115 72 1.88 Aserai Yes Hooked Cavalry Axe 5 87 113 93 77 1.52 Vlandia Yes Northlander Broad Axe 5 89 110 115 80 1.30 Sturgia Yes Short Bill 5 71 124 132 67 1.72 Vlandia Yes Short Handled Bardiche 5 86 117 104 78 1.60 Aserai Yes Avalanche 6 87 114 117 77 1.36 Sturgia Vassal Drilled Two Handed Axe 6 87 114 116 77 1.32 Sturgia Yes Heavy Executioner Axe 6 76 133 138 69 1.49 Aserai Yes Northlander Decorated Two Handed Axe 6 77 138 121 70 1.68 Sturgia Yes Two Handed Maces[] The Sledgehammer is (so far) the only purchasable two-handed mace. Two-handed maces deal Blunt damage and cannot be thrust, performing an overhead swing instead. They can crush through blocks and hit multiple targets. (Crafted) weapons with the Mallet or Hammer Head (such as the Sledgehammer) are allowed as civilian weapons and have a chance to knock down targets with a heavy hit. List of Two Handed Maces Item Name Tier SwingSpeed SwingDamage Length Handling Weight Culture Merchandise Sledgehammer 4 85 80 102 74 1.96 Battania Yes One Handed Polearms[] Despite the name, all one-handed polearms can be used with two hands as well, though they can only thrust when used with one hand. Polearms deal Pierce damage with their thrusts and Cut damage with their swings. Polearms with a Swing Speed and Damage rating perform swings with the left, right and upward attack direction and thrusts with the downward attack direction when used with two hands. Polearms without such a rating can only perform thrusts. Some polearms have a chance to dismount a mounted target with a heavy hit. Some can be couched while on horseback and moving at sufficient speed by switching weapon modes when the yellow icon in the right corner lights up to couch the lance. This will put the polearm in a forward position, dealing massive damage to targets at the end of it. Others can be braced while wielded on foot and with two hands with their alternate mode. This puts the polearm in an upward position, slows down your movement and deals massive damage to cavalry targets moving into the polearm. Weapons with (*) have a throwing mode, where they perform like javelins. List of One Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bonus vsShields Dismount CouchLance SpearBrace Civilian Culture Iron Pitchfork 0 - - 85 22 122 75 1.92 No No No No Yes Neutral Pitchfork 0 - - 90 22 132 82 1.47 No No No No Yes Neutral Military Fork 1 - - 80 25 165 58 2.17 No No No No No Sturgia Short Militia Spear 1 - - 83 24 175 63 1.94 No No No No No Neutral Simple Commoner Spear 1 - - 84 31 167 65 1.83 No No No No No Vlandia Short Simple Raider Spear 1 - - 82 24 173 60 2.11 No No No No No Sturgia Weighted Steppe Spear 1 - - 85 28 168 64 1.73 No No No Yes No Khuzait Broad Leaf Shaped Spear 2 29 6 85 30 173 64 1.79 No No No No No Neutral Knob Headed Spear 2 - - 84 34 170 64 1.82 No No No No No Aserai Knob Headed Spear with Frills 2 - - 84 34 170 64 1.82 No No No No No Aserai Light Cavalry Lance 2 - - 83 28 179 63 1.95 No No Yes No No Imperial Light Lance 2 - - 80 29 208 57 2.12 No No Yes Yes No Vlandia Light Steppe Rider Spear 2 - - 82 27 198 60 1.91 No No No Yes No Khuzait Long Narrow Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Narrow Long Headed Spear 2 - - 82 35 186 64 2.17 No No No No No Khuzait Reinforced Highland Spear 2 - - 76 26 223 50 2.46 No No Yes Yes No Battania Tall Tipped Long Spear 2 - - 79 26 208 53 2.07 No No No Yes No Vlandia Tall Tipped Spear 2 - - 79 26 199 53 2.10 No No No Yes No Triangular Headed Spear 2 - - 82 27 190 58 1.83 No No No Yes No Neutral Druzhinnik Lance 3 - - 85 36 171 71 1.88 No No Yes No No Sturgia Fine Steel Leaf Spear 3 - - 84 37 179 72 2.01 No Yes No No No Aserai Fine Steel Spear 3 - - 79 32 229 51 2 No Yes No Yes No Neutral Heavy Cavalry Lance 3 - - 83 34 193 64 1.94 No No No No No Khuzait Jagged Fine Steel Spear 3 - - 85 35 161 73 1.87 No No No No No Sturgia Knight Lance 3 - - 83 37 184 64 1.99 No No Yes No No Vlandia Long Fine Steel Spear 3 - - 78 32 235 50 2.06 No No No Yes No Neutral Long Thamaskene Tipped Spear 3 - - 83 37 188 64 1.96 No No No No No Aserai Mamluke Lance 3 - - 85 36 170 69 1.85 No No Yes No No Aserai Steel Tipped Hooked Spear 3 - - 79 31 234 52 2.03 No No No Yes No Battania Wide Leaf Spear 3 - - 79 32 222 52 2.02 No No No Yes No Neutral Fine Steel Hewing Spear 4 - - 81 37 216 55 1.92 No No No Yes No Sturgia Heavy Druzhinnik Lance 4 - - 82 40 197 61 2.16 No No Yes No No Sturgia Heavy Knight Lance 4 - - 81 39 198 62 2.21 No No Yes No No Vlandia Highland War Spear 4 - - 84 39 181 64 1.85 No Yes No No No Battania Jagged Throwing Spear* 4 - - 90 29 138 81 1.43 No No No No No Khuzait Noble Cavalry Lance 4 - - 83 39 200 63 1.90 No Yes Yes No No Khuzait Pilum* 4 - - 93 36 114 86 1.19 Yes No No No No Imperial Thin Fine Steel Hewing Spear 4 - - 87 38 213 63 1.40 No No No No No Khuzait Fine Steel Menavlion 6 16 14 82 37 208 56 1.81 No No No No No Imperial Glaive 6 42 39 84 25 149 72 2.04 No No No No No Khuzait Long Glaive 6 24 22 83 34 206 64 1.40 No No No No No Khuzait Menavlion 6 45 35 87 42 163 74 1.81 No No No No No Imperial Polesword 6 17 11 79 24 202 60 2.45 No No No No No Aserai Voulge 6 32 35 87 36 143 66 1.51 No No No No No Vlandia Two Handed Polearms[] Two-handed polearms, or pikes, have similar characteristics to one-handed ones. They can only be used with two hands, none can be couched and some of them cannot be used on horseback. Pikes without a Swing Speed and Damage rating can only be thrust. Likewise, those without a Thrust Speed and Damage rating cannot be thrust, performing a vertical swing instead. List of Two Handed Polearms Item Name Tier SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Usable onHorseback Dismount Spear Brace Civilian Culture Merchandise Simple Pike 1 - - 92 26 172 55 1.62 No No Yes No Neutral Yes Scythe 1 78 59 - - 96 66 2.70 Yes Yes No Yes Neutral Yes Notched Military Fork 2 - - 87 35 194 48 2.09 No No Yes No Neutral Yes Fine Pike 3 - - 83 43 222 45 2.81 No No Yes No Neutral Yes Courser Lance 3 - - 86 40 225 48 2.22 Yes No Yes No Imperial Yes Thamaskene Pike 3 - - 83 41 240 45 2.78 No No Yes No Neutral Yes Cataphract Lance 4 - - 88 42 246 51 2.04 Yes No Yes No Imperial Yes Pike 4 - - 79 42 299 40 3.19 No No Yes No Vlandia Yes Billhook 5 86 105 - - 138 70 1.69 Yes Yes No No Vlandia Yes Rhomphaia 6 76 141 - - 203 66 1.20 Yes Yes No No Battania Yes Warrazor 6 62 155 90 41 205 52 1.83 Yes No Yes No Sturgia Yes Bows[] Bows deal Pierce damage. Some have a Bow skill requirement in order to equip them. Some of them cannot be used on horseback without the appropriate perk. Bows are not allowed as civilian weapons. List of Bows Item Name Tier Skill DrawSpeed Damage Accuracy MissileSpeed Weight Usable onHorseback Culture Hunting Bow 1 - 87 45 85 64 0.30 Yes Neutral Mountain Hunting Bow 1 - 86 46 82 67 0.30 Yes Battania Steppe Bow 1 - 86 46 80 68 0.30 Yes Khuzait Ranger Bow 2 15 86 55 83 65 0.40 No Neutral Longbow 3 15 85 60 88 70 0.40 No Neutral Lowland Longbow 3 30 80 65 94 74 0.50 No Vlandia Nordic Shortbow 3 30 89 52 95 71 0.30 Yes Sturgia Simple Short Bow 3 30 88 56 93 73 0.30 Yes Neutral Heavy Recurve Bow 4 30 87 62 91 76 0.30 Yes Khuzait Nomad Bow 4 30 89 70 94 73 0.50 No Aserai Steppe Recurve Bow 4 30 89 62 94 78 0.30 Yes Khuzait Steppe War Bow 4 50 89 66 95 80 0.30 Yes Khuzait Woodland Yew Bow 4 50 91 73 92 76 0.50 No Battania Yew Bow 4 50 90 69 94 79 0.50 No Vlandia Strong Tribesman Bow 5 50 88 79 95 86 0.30 No Aserai Woodland Longbow 5 50 88 76 94 82 0.10 No Battania Noble Bow 6 70 94 80 100 90 0.80 Yes Neutral Noble Long Bow 6 70 91 95 98 85 0.80 No Neutral Crossbows[] Crossbows deal Pierce damage. Some have a Crossbow skill requirement in order to equip them. Some of them cannot be reloaded on horseback without the appropriate perk, only being able to launch a single bolt while on horseback. Crossbows are not allowed as civilian weapons. List of Crossbows Item Name Tier Skill ReloadSpeed Damage Accuracy MissileSpeed Weight Reload onHorseback Culture Simple Light Crossbow 3 - 70 67 80 60 1 Yes Neutral Heavy Crossbow 4 20 61 82 96 80 2.70 No Neutral Light Crossbow 4 20 75 77 85 65 2.20 Yes Vlandia Arbalest 5 20 60 89 98 87 3 No Vlandia Fine Light Crossbow 5 40 80 85 90 70 2.20 Yes Vlandia Hickory Crossbow 5 40 62 93 99 90 2.20 No Imperial Bound Crossbow 6 70 63 100 100 97 2 No Vlandia Ammunition[] Bows require arrows to be used, as crossbows do bolts. The damage of the ammunition is added to the weapon's damage. "Stacked" is not an item modifier, but part of the name of the respective types. Like bows and crossbows, ammunition cannot be carried with your civilian outfit. List of Arrows Item Name Tier Damage StackAmount Weight Culture Arrows 1 0 27 1.16 Neutral Barbed Arrows 1 1 20 1 Neutral Lowland Arrows 2 2 25 1.5 Neutral Range Arrows 2 1 27 1.16 Neutral Steppe Arrows 2 2 24 0.86 Khuzait Light Bodkin Arrows 3 3 21 1.01 Neutral Bodkin Arrows 3 3 24 1.15 Neutral Piercing Arrows 4 4 23 0.94 Neutral Stacked Bodkin Arrows 4 3 32 1.54 Neutral Stacked Steppe Arrows 4 2 36 1.30 Khuzait List of Bolts Item Name Tier Damage StackAmount Weight Culture Light Quarrels 1 1 18 0.72 Imperial Light Bolts 2 2 20 1 Neutral Heavy Quarrels 3 3 18 1.08 Imperial Bolts 4 4 18 1.44 Vlandia Heavy Bolts 5 5 18 0.72 Vlandia Throwing Axes[] Throwing axes deal Cut damage and bonus damage against shields. They can switch to melee weapon mode, where they perform like one-handed axes. Throwing axes are not allowed as civilian weapons. List of Throwing Axes Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Francesca 3 38 64 27 93 3 2.04 Vlandia Highland Throwing Axe* 4 41 74 27 93 3 2.16 Battania Highland Throwing Axe* 4 43 70 27 93 3 2.07 Battania Raider Throwing Axe 4 37 70 27 93 3 2.13 Sturgia Tribesman Throwing Axe 4 43 70 27 93 3 2.07 Aserai * While these weapons have the same name, they are indeed separate, if very similar. Throwing Knives[] Throwing Knives deal Pierce damage. They can switch to melee weapon mode, where they perform like knives. List of Throwing Knives Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Civilian Culture Broad Bladed Throwing Knives 1 39 33 32 95 3 2.88 Yes Neutral Highland Throwing Dagger 1 36 28 32 95 3 2.40 Yes Battania Leafblade Throwing Knife 1 35 30 32 95 3 2.58 Yes Battania Lowland Throwing Knife 1 41 28 32 95 3 2.43 Yes Tribesman Throwing Daggers 2 43 30 32 95 3 2.58 Yes Neutral Javelins[] Javelins deal Pierce damage. They can switch to melee weapon mode, where they perform like one-handed spears. Javelins are not allowed as civilian weapons. List of Javelins Item Name Tier Length Damage MissileSpeed Accuracy StackAmount Weight Culture Simple Javelin 1 65 60 29 92 4 3.64 Neutral Fish Harpoon 1 68 67 29 92 4 3.92 Sturgia Jagged Javelin 2 82 70 29 92 4 3.64 Neutral Horseman Javelin 2 67 89 28 92 5 5.55 Neutral Harpoon 3 83 113 28 92 5 6.75 Sturgia Lowland Javelin 3 93 96 28 92 5 6 Vlandia Woodland Javelin 3 89 96 29 92 5 5 Battania Broad Blade Javelin 4 87 101 28 92 5 5.55 Sturgia Hooked Javelin 4 85 117 28 92 5 7.05 Vlandia Jereed 6 113 121 28 92 5 6 Aserai |
Weapons (With Fire & Sword) | For the classic version, see Weapons. For the Bannerlord version, see Weapons (Bannerlord). Some of these stats may be obtained by subtracting the modifiers and thus may need verification. There is more than one version of certain weapons and they all have the same name. In some cases, the "Simple" modifier might actually be a new weapon with the same name. Contents 1 Melee Weapons 1.1 One Handed Weapons 1.2 Two Handed Weapons 1.3 Polearms 2 Ranged Weapons 2.1 Bows 2.1.1 Arrows 2.2 Firearms 2.2.1 Bullets 2.3 Grenades 3 Modifiers Melee Weapons[] One Handed Weapons[] Usually fast, light, and can be used with a shield. On the downside, they have shorter reach and don't deal as much damage as two-handed weapons or polearms. Name STR Speed Reach Swing Thrust Weight Price Other Bludgeon - 95 65 9(blunt) - 1 10 Club 12 98 60 28(blunt) - 2.3 850 Can crush through blocks Mace 12 100 55 26(blunt) - 2 750 Can crush through blocks Flanged Mace 12 99 55 29(blunt) - 2 1200 Can crush through blocks Black Mace 16 100 60 50(blunt) - 5 22000 Acquired during the quest The Secret of the Black MaceCan crush through blocksBonus against shields Carpenter Axe 7 85 60 22(cut) - 1.5 100 Bonus against shields Old Hatchet 8 100 50 20(cut) - 1.3 650 Bonus against shields Simple Hatchet 8 97 60 23(cut) - 1.5 800 Bonus against shields Hatchet 8 102 50 28(cut) - 1.3 1200 Bonus against shields Good Hatchet 9 99 60 30(cut) - 1.8 1450 Bonus against shields Crowbill 9 96 60 24(pierce) - 1.3 650 Good Crowbill 10 98 60 27(pierce) - 1.3 850 Chekan 11 93 70 25(pierce) - 1.5 700 Good Chekan 12 94 70 28(cut) - 1.5 900 Hand-crafted Chekan 13 79 70 29(pierce) - 1.5 20000 Purchased from weapon masters in towns Old Short Broadsword 8 92 95 19(cut) 14(pierce) 1.5 250 Short Broadsword 9 90 100 22(cut) 15(pierce) 1.5 450 Good Short Broadsword 9 98 90 28(cut) 20(pierce) 1.5 1000 Good Short Broadsword 9 96 95 29(cut) 20(pierce) 1.5 1200 Old Broadsword 9 86 110 21(cut) 16(pierce) 1.5 300 Broadsword 10 87 110 23(cut) 18(pierce) 1.5 400 Good Broadsword 10 88 110 26(cut) 21(pierce) 1.5 800 Good Broadsword 10 84 117 32(cut) 25(pierce) 1.8 2000 Eastern Broadsword - 97 105 25(cut) 17(pierce) 1.5 3000 Scottish Broadsword 10 94 105 32(cut) 20(pierce) 1.8 3000 Hand-crafted Broadsword 10 85 105 32(cut) 24(pierce) 1.8 18000 Purchased from weapon masters in towns Thrusting Sword - 96 100 - 19(pierce) 1 200 Good Sword - 102 100 - 23(pierce) 0.8 500 Thrusting Sword - 99 100 - 23(pierce) 1 370 Good Sword - 104 97 - 25(pierce) 0.8 650 Thrusting Sword - 100 97 - 21(pierce) 0.8 300 Good Sword - 106 100 - 27(pierce) 0.8 800 Good Sword - 108 100 - 30(pierce) 1 1250 Hand-crafted Rapier - 106 100 - 30(pierce) 1 16000 Purchased from weapon masters in towns Koncerz 9 91 125 - 27(pierce) 1.5 2900 Can crush through blocks Simple Saber 7 92 95 20(cut) - 1.3 330 Saber 7 94 95 22(cut) - 1.3 650 Simple Saber 7 95 95 21(cut) - 1.2 380 Saber 7 97 95 24(cut) - 1.3 800 Simple Saber 7 93 95 22(cut) - 1.3 420 Saber 7 95 95 24(cut) - 1.3 950 Simple Saber 7 94 95 24(cut) - 1.3 525 Saber 7 96 95 25(cut) - 1.3 1100 Hand-crafted Saber 8 100 95 29(cut) - 1.3 11000 Purchased from weapon masters in towns Simple Saber 7 97 85 25(cut) - 1 300 Saber 7 93 85 26(cut) - 1 1300 Simple Saber 7 95 90 24(cut) - 1.3 500 Saber 8 94 90 28(cut) - 1.3 1450 Simple Saber 7 94 90 22(cut) - 1.3 400 Saber 8 95 90 30(cut) - 1.3 1600 Hand-crafted Damascus Steel Saber 9 90 93 32(cut) - 1.3 14000 Purchased from weapon masters in towns Simple Cossack Saber 7 98 95 20(cut) - 1 300 Cossack Saber 7 101 95 22(cut) - 1 625 Simple Tatar Saber - 103 100 20(cut) - 1 850 Tatar Saber - 105 100 21(cut) - 1 1200 Simple Yataghan - 80 102 21(cut) - 1 425 Yataghan - 104 80 24(cut) - 1 750 Good Yataghan - 104 80 26(cut) - 1 1200 Two Handed Weapons[] Including large axes and swords, they can deal more damage per hit and have longer reach than their one-handed counterparts, but cannot be used with a shield and generally attack more slowly. In With Fire and Sword, the selection of two-handed weapons is far more limited than in Mount&Blade or Warband and no two-handed weapons can be used on horseback. All, however, provide high damage with a bonus against shields. Name STR Speed Reach Swing Thrust Weight Price Other Claymore 13 88 125 40(cut) 22(pierce) 3 ? Bonus against shieldsCannot be used on horseback Claymore 13 92 125 34(cut) 30(pierce) 3 ? Bonus against shieldsCannot be used on horseback Lumberman Axe 8 89 80 25(cut) - 2 ? Bonus against shieldsCannot be used on horseback Poleaxe 11 83 120 37(cut) - 2.3 ? Can crush through blocksBonus against shieldsCannot be used on horseback Poleaxe 11 86 117 42(cut) - 2.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Poleaxe 12 80 120 36(cut) - 2.3 ? Purchased from weapon masters in townsCan crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 84 140 37(cut) 30(pierce) 4 ? Can crush through blocksBonus against shieldsCannot be used on horseback Two Handed Sword 14 80 140 43(cut) 22(pierce) 4.5 ? Can crush through blocksBonus against shieldsCannot be used on horseback Hand-crafted Two Handed Sword 13 80 125 37(cut) 33(cut) 3 ? Purchased from weapon masters in townsBonus against shieldsCannot be used on horseback Polearms[] Include spears, lances, and halberds, they generally have longer reach than other weapons - which can be disadvangeous in close-quarters combat - and, many being two-handed, cannot be used with a shield. As in Mount&Blade and Warband, charging on horseback will deal couched lance damage with a trait-carrying polearm. Name STR Speed Reach Swing Thrust Weight Price Other Pitchfork - 82 165 - 16(pierce) 1.8 20 Scythe - 79 180 16(cut) 12(pierce) 2 20 Sovnya - 79 150 26(cut) 24(pierce) 2.5 1100 Halberd 12 77 160 24(cut) 26(pierce) 3 1400 Can crush through blocksCannot be used on horseback Simple Lance - 85 175 - 23(pierce) 1 220 Can crush through blocks Lance 8 81 190 - 25(pierce) 1.3 550 Can crush through blocks Old Pike 7 74 320 - 20(pierce) 1.8 200 Can crush through blocksCannot be used on horseback Pike 7 79 320 - 23(pierce) 1.8 600 Can crush through blocksCannot be used on horseback Simple Pike 7 73 325 - 26(pierce) 2 800 Can crush through blocksCannot be used on horseback Pike 8 75 325 - 28(pierce) 2 1000 Can crush through blocksCannot be used on horseback Cavalry Lance 6 88 160 - 22(pierce) 1 500 Can crush through blocks Cavalry Lance 7 84 160 - 24(pierce) 1 600 Can crush through blocks Cavalry Lance 9 78 180 - 26(pierce) 1.3 900 Can crush through blocks Hussar Lance 12 62 320 - 26(pierce) 2.5 1200 Can crush through blocks Hussar Lance 12 55 320 - 30(pierce) 2.5 1600 Can crush through blocks Ranged Weapons[] Bows[] Returning from Mount&Blade and Warband, firearm technology has not yet improved to the point they have been rendered obsolete - they deal low damage per shot in exchange for short reload times and high accuracy. Name Power Draw Damage Accuracy Speed Weight Price Other Longbow - 18(pierce) 92 98 0.8 150 Longbow 1 19(pierce) 94 94 0.8 600 Bow 2 24(pierce) 96 90 1 1500 Tatar Bow 3 26(pierce) 97 90 1 2600 Tatar Bow 5 25(pierce) 94 91 1.3 ? Purchased from weapon masters in towns Composite Bow 4 30(pierce) 99 85 1.3 3500 Hand-crafted Bow 6 27(pierce) 93 90 1.2 ? Purchased from weapon masters in towns Arrows[] Name Amount Damage Weight Price Arrows 27 0(pierce) 2 100 Tatar Arrows 27 1(pierce) 2.3 300 Eastern Arrows 30 1(pierce) 2.5 500 Barbed Arrows 27 2(pierce) 2.5 800 Forged Arrows 27 3(pierce) 2.8 1200 Firearms[] Replacing crossbows from Mount&Blade and Warband, firearms generally fall into three main categories: pistols, carbines (both usable on horseback), and muskets (only usable on foot). All can also function as improvised-but-very-low-damage melee weapons by pressing "X". They deal heavy damage per shot in exchange for long reload times and low accuracy. Name STR Ranged Accuracy Reload Speed Shot Speed Swing Thrust Melee Speed Melee Length Weight Price Other Old Pistol 6 42(pierce) 60 43 90 7(blunt) 3(blunt) 95 40 2.5 475 Pistol 6 48(pierce) 66 45 100 7(blunt) 3(blunt) 95 40 2 600 Pistol 6 66(pierce) 67 47 95 7(blunt) 3(blunt) 95 40 2.3 600 Good Pistol ? 67(pierce) 70 60 ? ? ? ? ? 2 3100 Good Pistol 6 69(pierce) 73 61 105 7(blunt) 3(blunt) 95 40 2.3 3400 Good Pistol 6 71(pierce) 75 59 110 7(blunt) 3(blunt) 95 40 2.5 3600 Hand-crafted Pistol 6 78(pierce) 79 64 115 7(blunt) 3(blunt) 95 40 2 12000 Purchased from weapon masters in towns Double-barreled Miquelet Pistol 8 80(pierce) 82 44 125 7(blunt) 3(blunt) 95 40 3.3 55000 Purchased from weapon masters in towns Dutch Pistol 6 81(pierce) 82 63 125 7(blunt) 3(blunt) 95 40 2.3 16000 Purchased from weapon masters in towns Double-barreled Dutch Pistol 8 85(pierce) 85 46 146 7(blunt) 3(blunt) 95 40 3.3 70000 Purchased from weapon masters in towns Matchlock Carbine 7 71(pierce) 72 35 120 10(blunt) 5(blunt) 85 80 5 480 Matchlock Carbine 7 72(pierce) 73 36 119 10 5(blunt) 85 80 5.3 490 Simple Wheellock Carbine 8 76(pierce) 76 40 123 10(blunt) 5(blunt) 85 80 4.5 2500 Wheellock Carbine 8 78(pierce) 78 42 125 10(blunt) 5(blunt) 85 80 4.3 3400 Double-barreled Wheellock Carbine 9 77(pierce) 79 30 120 10(blunt) 5(blunt) 85 80 5.3 38000 Purchased from weapon masters in towns Miquelet Carbine 8 81(pierce) 80 43 130 10(blunt) 5(blunt) 85 80 4.3 4800 Good Miquelet Carbine 8 83(pierce) 81 44 132 10(blunt) 5(blunt) 85 80 4.3 5500 Hand-crafted Carbine 8 90(pierce) 78 29 142 10(blunt) 5(blunt) 85 80 4.3 15000 Purchased from weapon masters in towns Double-barreled Dutch Carbine 9 80(pierce) 80 32 125 10(blunt) 5(blunt) 85 80 5.3 45000 Purchased from weapon masters in towns Handmade Firearm 7 66(pierce) 69 23 122 11(blunt) 6(blunt) 75 100 6 225 Handmade Firearm 7 67(pierce) 71 23 120 11(blunt) 6(blunt) 75 100 6 250 Matchlock Musket 8 79(pierce) 79 25 130 12(blunt) 7(blunt) 75 100 7 600 Cannot be used on horseback Matchlock Musket 8 80(pierce) 78 26 129 12(blunt) 7(blunt) 75 100 7.5 640 Cannot be used on horseback Turkish Matchlock Musket 8 82(pierce) 77 26 136 12(blunt) 7(blunt) 75 100 7.8 580 Cannot be used on horseback Good Matchlock Musket 8 84(pierce) 79 29 139 12(blunt) 7(blunt) 75 100 7.3 1800 Cannot be used on horseback Simple Wheellock Musket 9 83 82 29 140 12(blunt) 7(blunt) 75 100 6.5 2100 Cannot be used on horseback Wheellock Musket 9 85(pierce) 86 31 152 12(blunt) 7(blunt) 75 100 6.3 3600 Cannot be used on horseback Turkish Wheellock Musket 9 88(pierce) 83 30 150 12(blunt) 7(blunt) 75 100 6.8 3000 Cannot be used on horseback Miquelet Musket 9 90(pierce) 89 35 154 12(blunt) 7(blunt) 75 100 5.8 6000 Cannot be used on horseback Miquelet Musket 9 92(pierce) 90 37 160 12(blunt) 7(blunt) 75 100 5.8 7000 Cannot be used on horseback Turkish Miquelet Musket 9 93(pierce) 88 33 160 12(blunt) 7(blunt) 75 100 6.3 5300 Cannot be used on horseback Good Miquelet Musket 9 95(pierce) 89 34 170 12(blunt) 7(blunt) 75 100 6 6900 Cannot be used on horseback Hand-crafted European Musket 9 97(pierce) 97 40 165 12(blunt) 7(blunt) 75 100 5.8 28000 Purchased from weapon masters in townsCannot be used on horseback Hand-crafted Turkish Musket 9 103(pierce) 95 39 163 12(blunt) 7(blunt) 75 100 6 25000 Purchased from weapon masters in townsCannot be used on horseback Bullets[] Name Amount Damage Weight Price Light Bullets 16 3(pierce) 2 150 Bullets 15 4(pierce) 2.5 400 Heavy Bullets 14 5(pierce) 3 ? Grenades[] Replacing thrown weapons, they can deal heavy damage to (large) clusters of troops at once. Unlike other ammunition, however, they are single-use and stacks do not refill after battles. Name Damage Speed Shard Radius (Paces) Damage Radius (Paces) Amount Weight Price Small Grenade 100(blunt) 70 3 2 7 4 1000 Medium Grenade 104(blunt) 67 5 2 5 4 1400 Large Grenade 175(blunt) 65 7 2 3 4 1800 Modifiers[] Modifiers add or subtract to the base weapon's appropriate statistic. The primary modifier, the secondary modifier, and then the weapon name, respectively, is what the weapon is called. The weapon name will always be present but the primary and secondary modifiers may or may not be present (e.g. Good Pistol, Heavy Club, Balanced Good Broadsword). Some weapons may not have certain modifiers available to them (e.g. you may never see a Masterwork Good Pistol). Some weapons may be confused with having a modifier - such as the "Strong Longbow" - but are actually part of their name. Grenades and ammunition have no modifiers. Weapons with negative modifiers that push the weapon stats to 0 lose or may not show its stat (e.g. a Bent Pistol has a -3 damage modifier and its thrust damage is 3 and is thus not displayed). Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment |
Wercheg | Wercheg Settlement Information Type Town Kingdom Kingdom of Nords Villages JayekUdiniadOdasanRuvar Sieges with... Ladders Port no World Map Mount&BladeWerchegJayekUdiniadTemplate:World Map/Mount&BladeWarbandWerchegOdasanRuvarTemplate:World Map/Warband Not to be confused with Varcheg. Wercheg is a Nordic town located on the northern coast. Wercheg is initially owned by Jarl Irya. It is possible that Wercheg has a connection to, or even may be the successor to the Sturgian town of Varcheg as depicted 173 years earlier in Mount & Blade II: Bannerlord, given their similar names and close location on the map. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] The Streets of Wercheg in Mount&Blade Its villages are Jayek and Udiniad. Warband[] Wercheg is located on a penninsula across the bay from Sargoth, the capital. The fact that it is one of the more distant cites can make it a prime prospect for besiegers. Its distance means that reinforcements will take longer to get to it. Also, like Rivacheg, Wercheg can be afflicted with sea raiders, making the region between them a good hunting ground. Its villages are Odasan and Ruvar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Wercheg can be located by initially heading as if to go to the castle after selecting 'Take a walk around the streets', but instead turning left before passing by the guards. He is located on a terrace overlooking the main entrance. Siege[] Besieging Wercheg requires the construction of Siege Ladders. Tournaments[] Tournaments hosted in Wercheg feature the following equipment: Axe & Shield Not all participants are on horses. Economy[] <a href=" class="image"><img alt="2013-10-31 00002" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00002.jpg" data-image-key="2013-10-31_00002.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Wercheg sells Salt, Smoked Fish and Wine low. Whether Wercheg produces wine is random at the start of every new game, potentially making it profitable to invest in a Wine Press instead. In Mount&Blade, Wercheg functions normally, being pretty well off as far as location goes. However, in Warband Wercheg is a lower production city, as it is isolated by terrain and water from surrounding towns, with only two villages nearby. Wercheg produces: Ale Bread Leatherwork Oil Pottery Salt Smoked Fish Tools Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Western Empire | Western Empire Official Information Culture Calradic Empire Capital Jalmarys Ruler Emperor Garios Claimant Unknown Ruling Clan Comnos Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Western Empire in wine purple The Western Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Garios Comnos, a war hero and military populist who believes the armies should choose the emperor. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Western Empire was formed after the death of Emperor Arenicos, when the Imperial Legions under the command of Garios proclaimed him to be the new emperor. With the financial backing of Apys Varros, Garios has planned to ensure the loyalty of his army veterans through generous land distribution plans. The Western Empire shares a border with Battania, Vlandia, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Southern). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Emperor GariosComnos Vassals[] Archon ApysVarros Archon CrotorDionicos Archon TynopsElaches Archon DesporionLonalion Archon SaratisSorados Archon AchiosCorenios Archon ViponManeolis Archon VincantiosPalladios Economy[] Medium 6 cities 8 castles 31 villages Main products: A sufficient number of almost all goods (but the most valuable silver mines around Ataconia Castle and Ortysia as well as iron mines around Gersegos Castle and Oristocorys Castle) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios Territory[] Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys Gallery[] Map of the Western Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Weyyah Castle | Weyyah Castle Settlement Information Type Castle Kingdom Sarranid Sultanate Villages Hawaha Sieges with... Ladders Port No World Map WarbandWeyyah CastleHawahaTemplate:World Map/Warband Weyyah Castle is a castle belonging to the Sarranid Sultanate. It is a new addition to Mount&Blade: Warband. The Kingdom of Rhodoks considers it stolen territory and claims that it's rightfully theirs. Contents 1 Location 2 Layout 2.1 Siege 3 Gallery Location[] Weyyah Castle lies north of Shariz at the edge of the Sarranid desert. To the west is the Kingdom of Rhodoks and to the northeast is the Khergit Khanate. Its village is Hawaha and is to the southwest, bordered by trees and grassland to the west and the vast desert sands to the east. Layout[] Player Keep Dungeon Breach Siege[] Besieging Weyyah Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha |
Wilund the Bold | This article is a stub. You can help out by expanding it. Wilund/Valandion Official Information Kingdom Vlandia Title The BoldWarlord Reign Unknown Personal Details Gender Male Wilund the Bold (called Valandion in the language of the Calradic Empire) was one of the earliest warlords of the Vlandians, whose namesake he also lent them. He was one of the first to land in Calradia and serve as a mercenary for the Empire, leading his people and their formidable cavalry against the Aserai and the people of the steppes. More often than not paid in lands and grants rather than silver, the Vlandians would go on to settle in the west of the continent and eventually wrest the imperial capital of Paravenos under the rule of King Osric Iron-Arm, ending the Empire's influence in that side of Calraida. |
Wine | Wine Classic/Warband Viking Conquest Games Base value 220 220 220 780 Weight 30.0 30.0 30.0 60.0 Item Quantity 50 50 50 40 Morale Bonus +0 +0 +5 +0 Spoils No Goods Type House Made From... Grapes Made Into... N/A Wine is mainly used as a trade good, though it is also used in feasts, where it will be served to nobles alongside ale. In every game other than With Fire & Sword, it is not a food source and provides no bonus to morale. However, in With Fire & Sword, it provides the highest bonus, equaled only by beer. Players can produce wine in Warband by buying a wine press with an initial cost of 5,000 denars. It will produce two units of wine from four units of grapes per week. the cost of upkeep is 60 denars per week, the average profit is 80 denars and the rate of return is 1.6%. Since grapes come in such small quantities and provide a small morale boost, producing wine is generally a much more profitable use for grapes. Wine can be bought cheap in Sargoth, Tihr, Wercheg, Yalen, and Veluca. It can be sold for a profit in all of the towns initially owned by the Sarranid Sultanate, Shariz, Durquba, Ahmerrad, and Bariyye. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Winged Great Helmet | Winged Great Helmet Base Value 1240 denars Weight 2.8 Armor 55 Head Armor Requirement 10 Strength The Winged Great Helmet is the strongest helmet in the game. Note[] Along with the Full Helmet, Great Helmet, and the Black Armor, this helmet has the highest armor strength requirement in the game at 10. It is based on helms worn by the Ritterbrüder, the knightly arm of the Teutonic Order, famous for its participation in the Northern Crusades. A drawback to the Winged Great Helmet comes when using ranged weapons in 3rd person, as the wings tend to block the view of the target. This can be counteracted by going into 1st person. Since this helmet is used by several lords, it is easy to spot them during a battle. |
Winged Mace | Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Winged Mace/Warband | Winged Mace Winged MaceOne-handedBase value: 212 denarsWeight: 2.8Swing: 24bSpeed rating: 98Weapon reach: 70Warband |
Wooden Stick | The Wooden Stick is tied with the Cudgel as the weakest melee weapons in the game. Warband Mount&Blade See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Wooden Stick/Warband | Wooden Stick Wooden StickOne-handedBase value: 4 denarsWeight: 2.5Swing: 13bSpeed rating: 99Weapon reach: 63Warband |
Wool | Wool Classic/Warband Viking Conquest Games Base value 130 130 130 230 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Wool Cloth Wool is a non-consumable trade good. In Mount&Blade: Warband, it is used with a wool cloth weavery to produce wool cloth. To do this you must speak to your master weaver and give him the items, doing this may increase your profit. In Viking Conquest except trading, wool is needed to build larger types of Boats. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Wool Cloth | Wool Cloth Warband Viking Conquest Games Base value 250 250 320 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Wool Made Into... N/A Wool Cloth is a non-consumable trade good. It is produced by a wool cloth weavery from wool. A possible trade route for this item may be found between the towns of Ahmerrad and Dhirim. Wool cloth can be purchased in Ahmerrad for under 200 denars and then sold in Dhirim for around 270 denars, depending on the player's trade level and Dhirim's current economic situation. You can buy a wool cloth weavery for an initial cost of 6,000 denars and the weekly cost is 120 denars. The input is 2 wool (can be bought by the player) per week and the out put is 2 wool clothe per week. The average profit is 120 denars and thus has a profit margin of 2.0%. All towns in Warband produce Wool Cloth. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Workshop | Workshops are a feature in Mount&Blade II: Bannerlord that essentially function in the same way that Productive Enterprises did in Mount&Blade: Warband. The player can buy a workshop by entering the city and talking to a shop worker, who can be found at already existing workshops. Setting up a workshop usually costs around 13000 to 15000 denars. The player can view their workshops through the clan menu under "Other". The production type can be changed by talking to the shop worker or through the clan menu for a sum of 2000 denars. There are 11 production types of workshops: Brewery, which produces beer from grain. Velvet Weavery, which produces velvet from raw silk. Linen Weavery, which produces linen from flax. Wine Press, which produces wine from grapes. Olive Press, which produces oil from olives. Pottery Shop, which produces pottery from clay. Wool Weavery, which produces garments from wool. Tannery, which produces leather and light armors from hides. Wood Workshop, which produces bows, arrows and shields from hardwood. Smithy, which produces weapons and armor from iron ore, as well as tools from hardwood. Silversmith, which produces jewelery from silver ore. Since the materials in Bannerlord are subject to supply and demand, not all workshops will be profitable. If the supplying villages manage to sell their materials to a town consistently, a business that utilizes these materials can be profitable. There should never be more than one workshop of the same kind in a town. Such a situation would cause both workshops to earn less, since they are competing with each other. |
Wrexand Castle | Wrexand Castle Settlement Information Type Castle Kingdom Vlandia Port No Wrexand Castle is a castle of Vlandia. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Yalen | Yalen Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages ChelezEpesheGlunmarReveranVeidarEpesheGlunmarIlviaIstiniar Sieges with... Ladders Port No World Map Mount&BladeYalenChelezEpesheGlunmarReveranVeidarTemplate:World Map/Mount&BladeWarbandYalenEpesheGlunmarIlviaIstiniarTemplate:World Map/Warband Yalen is a town of the Kingdom of Rhodoks. Its initial lord is Count Gutlans. Given its similar name and location on the overland map, Yalen is likely to have a connection to, or possibly even be, the same settlement as the Vlandian town of Galend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Its villages are Chelez, Epeshe, Glunmar, Reveran, and Veidar. Warband Its villages are Epeshe, Glunmar, Ilvia, and Istiniar. Travellers bound for Yalen often encounter Mountain Bandits before reaching the city. Layout[] Guild Master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is located to the player's left when 'Take a walk around the streets' is selected. The easiest means to reach him is to jump off the side of the bridge, walk along the stream, then speak to him over the fence. Siege[] Besieging Yalen requires the construction of a single ladder. Troops must cross a shallow moat before being able to climb the ladder. This makes the offending army more vulnerable to deadly Rhodok Crossbowmen. However, the player's spawn will be equipped with several archer screens that provide great cover. A talented player with a good bow should be able to pick off quite a few enemy archers with little risk to themselves. Additionally, the enemy spawn is positioned so that the player is often able to fire at the enemy over the heads of their allies. If the enemy has many units who are not using their shields, the player can kill large amounts of enemies by themselves. Tournaments[] If you take part in a Tournament in Yalen, you can be given any of the following sets of equipment: Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows, Dagger Sword & Shield Not all participants are on horses. Economy[] Yalen buys Ale for a good price while it sells Fruit and Cabbages low. The city of Yalen mainly produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Oil Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) |
Yalibe | Yalibe Settlement Information Type Village Kingdom Swadia Fortification SunoDhirim World Map Mount&BladeYalibeSunoTemplate:World Map/Mount&BladeWarbandYalibeDhirimTemplate:World Map/Warband Yalibe is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in front of the large building at the top of the hill, standing in front of a wooden bench. Yalibe is built on the side of a hill in very hilly terrain with many trees all around it. It has a total of five structures. There are three fields here, one growing squash, another wheat, and one has been cleared with only several stacks of straw remaining. Strings of garlic hang about the village and furs can be seen in storage. If sent here during a Hunt Down Fugitive quest, the target may be found standing behind the tall towering structure on the left side of the village from where the player starts. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Yanserit | Yanserit Official Information Faction Khuzait Leader Taslur Beg Fiefs Hakkun Castle Tier ? Wealth ? The Yanserit are a clan of the Khuzait led by Taslur Beg. Members[] Taslur (leader) Jigur Boronchar Settlements[] Castles Hakkun Castle Villages Hakkun Kiraz Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Yaragar | Yaragar Settlement Information Type Village Kingdom Swadia Fortification PravenVyincourd Castle World Map Mount&BladeYaragarPravenTemplate:World Map/Mount&BladeWarbandYaragarVyincourd CastleTemplate:World Map/Warband Yaragar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, standing in front of a building under a wall torch. Yaragar is built on fairly level terrain with low rolling hills all around it and scattered clumps of trees. It has a total of ten structures, including a windmill and two storage sheds separate from the village proper. There are four fields here, three of which are growing cabbages and squash. The largest field is cleared, with only numerous stacks of straw remaining, but the presence of large sacks and the windmill indicate that it is most likely a wheat field. Training dummies may also be found set up in two of the fields, possibly serving as scarecrows. A water well can also be found down a slope, next to one of the storage sheds. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill next to several grain sacks propped up against the wall. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Yataghan | With Fire & Sword See Also One-handed Weapons (List) Melee Weapons (List) Weapons (List) |
Ymira | Ymira Appears in Warrider Official Information Culture Rhodok Character Details Hire Cost Free Likes Alayen, Retreating Dislikes Matheld, Lezalit, Deshavi as Emissary, Robbing Villages, Returning Serfs, Kill Merchant Connections Yalen Noble No Character Background Home Yalen Background Merchant's Daughter Ymira is a Rhodok merchant's daughter and one of the companions in Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Stats and equipment 7 Warrider Biography[] Ymira is a merchant's daughter, she lived in Yalen and went to Veluca for vacation with her relatives. One day, her father decided to marry her to a business partner who was 30 years her senior. This led her to leave home and decide to join a group for an adventure, that's where the player comes in. Personality[] Ymira is a rather naive and idealistic woman with a free spirit who heavily dislikes unnecessary violence and picking on the little guy. Relationships[] She's attracted to Alayen and the two have a courtly romance going on, but one stymied by her common birth and his noble status. She dislikes Matheld due to the Nord's offer of setting up an arranged marriage for her in the future and for taking a piece of loot from her without simply noting that Matheld was the one to make the kill. She also dislikes Lezalit, believing that he is far too fond and open about his talk of flogging and hanging his fellow soldiers. Gameplay[] She has good Trade and First Aid skills, making her useful for a player who lacks these skills. However, Jeremus also has these skills in addition to many more. On the other hand, Ymira is the one of two heroes to be recruited at level 1, allowing her to gain levels and acquire new skills very quickly by comparison. Ymira is not considered a noble, so promoting her to lordship will hurt your relations with most of the nobles of Calradia. If given lands, she will recruit whatever troops are available in her properties to fight for her. Dialogue[] Main article: Ymira/Interactions Stats and equipment[] Ymira - Default Stats and Equipment Attributes Stat Points Level 1 Strength 6 Agility 9 Intelligence 11 Charisma 6 Health 41 Armor Head ? Body Dress Hand ? Foot Woolen Hose Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 1 Surgery 1 First Aid 3 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 3 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee Knife Ranged ? Shield ? Mount ? Warrider[] <a href=" class="image"><img alt="Old ymira" src=" decoding="async" loading="lazy" width="180" height="195" class="thumbimage" data-image-name="Old ymira.jpg" data-image-key="Old_ymira.jpg" data-relevant="1" data-src=" /></a> Ymira in Warrider In Warrider, Ymira can be randomly encountered while travelling the world map. She will ask the player for help, claiming to be chased by some unknown 'bad men'. She offers to feed horses, wash clothes, and do other menial tasks only to be accepted into the player's party. Should the player agree, she will become a companion. Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira |
Ymira/Interactions | This is the list of interactions with Ymira. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Veluca 9 Story Recap 10 Like Quotes 10.1 Alayen 10.2 Retreating 11 Dislike Quotes 11.1 Lezalit (Map Dislike) 11.2 Matheld (Battle Dislike) 11.3 Right to Rule Objection: Deshavi 11.4 Robbing Villages 12 As an Enemy Introduction[] Good day to you! Hello. What's a clearly well-brought up young lady like you doing in a place like this? "A good question, and I shall tell you! My father, a well-known merchant here in (town), decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away!" "I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries!" Well, as it happens I run a company of mercenaries. Do you? Well, I am in no position to be picky! I would be pleased to join you. I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. Um, that's a start. We can teach you the rest. Good! Give me a few moments to prepare and I'll be ready to move. Actually, we were looking for a slightly different skill-set. (Decline) Go back to your family, lass. Fathers must always be obeyed. (Decline) Run along now girl. I have work to do.(Decline) Reencounter[] I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. Retirement[] I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. Rehire[] Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? Gather Information[] Captain, although I cannot return to my father's house in Yalen, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the (faction). Right to Rule[] Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgement you have shown as captain of this company. I would, my lord. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be your own good, sir. If you were to make such a pledge, sir, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is th restore the old Calradic system, then arguably you are a more legitamate king then any of these come-lately usurpers. Give me leave fore several weeks, sir, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. Awarding a Fief[] {Sire/My lady}, it is most generous of you to offer me (fief). I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. Story: Veluca[] Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. Veluca has wet winters and hot summers, but the people here built great cisterns to water their crops. They grow grapes -- Velucan wine is famous, sir -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. The poets call Veluca a paradise, and I think for once that they do not exaggerate. Story Recap[] I used to live in my father's house in Yalen, but I spent much of my childhood in Veluca. Like Quotes[] Alayen[] Hello, sir! I had just wanted to tell you that Alayen is a most gallant knight. Did you see him in our last battle? I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, sir. Retreating[] Sir -- I think it was a brave decision you took to run from battle. There is no shame in finding a way to avoid the spilling of blood. Dislike Quotes[] Lezalit (Map Dislike)[] Captain -- in my opinion, Lezalit is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. Matheld (Battle Dislike)[] Sir. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then Matheld came up behind me and struck it from my hands, saying it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom, If Matheld had simply told me that she deserved the purse, I would gladly have given it to her. Right to Rule Objection: Deshavi[] Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are king, you intend to hang all thieves and bandits. Sir, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom. Robbing Villages[] Perhaps it is not my place to say so, sir, but I confess that I am somewhat shocked that we steal from poor villagers. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. As an Enemy[] Oh (player) -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends. |
Yngvild | Yngvild Official Information Kingdom Kingdom of Northvegr Monarch Konungr Harald Halfdanarson Title Lady Religion Pagan Personal Details Gender Female Yngvild is a noblewoman initially of the Kingdom of Northvegr. She is 38 years old. Family[] Husband: Hersir Ketill Bjornsson Children: Hersir Bjorn Ketilsson, Thorunn Ketilsdottir Son-in-law: Jarl Kjotvi Hinn Audgi Kingdom of Northvegr Monarch: Claimant: Konungr Harald Halfdanarson None Vassals: Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Ladies: Gyda Eirikdottir Hallbera Thorunn Ketilsdottir Yngvild |
Young Warrior | Young Warrior Troop Information Culture Manhunters Wages 22 peningas/week Acquired from... Monasteries- or -Prisoners Upgrades to... Slave Hunter Upgrade Cost 288 peningas XP for Kill ? experience Ransom Value ? peningas Young Warriors are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Young Warrior - Default Stats and Equipment Attributes Stat Points Level 18 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head None Body Tunic Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 0 Power Strike 5 Power Throw 2 Power Draw 2 Weapon Maintenance 0 Weapon Master 7 Athletics 4 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 90 Polearms 110 Archery 30 Crossbows 0 Throwing 130 Slings 110 Weapons Melee Big Hand Axe Ranged Throwing Spears Shield Round Shield Mount None Trivia[] They are visually present in Farmsteads but cannot be recruited there. Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief |
Yruma Castle | Yruma Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages KarindiKarindi Sieges with... Ladders Port No World Map Mount&BladeYruma CastleKarindiTemplate:World Map/Mount&BladeWarbandYruma CastleKarindiTemplate:World Map/Warband Yruma Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Karindi. Location[] Mount&Blade[] Yruma Castle lies northwest of Khudan on a long section of land encircled by rivers and mountains and accessible by five bridges. Its village is nearby to the northeast. Warband[] Yruma Castle lies at the focal point of Curaw, Khudan, and Reyvadin. It rests at the origin of the last tributary of the river dividing the Vaegir territory. Its village is nearby to the west on the bank of the river. Layout[] Player Keep Dungeon Breach Although the door to the keep can easily be reached, there is no loading zone, so the keep is only accessible through the menu. Siege[] Besieging Yruma Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin |
Zagush | Zagush Settlement Information Type Village Kingdom KhergitKhergit Fortification HalmarNarra World Map Mount&BladeZagushHalmarTemplate:World Map/Mount&BladeWarbandZagushNarraTemplate:World Map/Warband Zagush is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is seen in the center of the village next to a campfire. Zagush is a very hilly village. It has a total of nine structures, including a windmill at the peak of a steep hill. There are a couple of cabbage crops and a horse pen here. The middle of the village has several piles of wood with large stakes in them, like those used to burn the condemned, and a sizable graveyard - possibly implying that the residents are not particularly friendly. Behind the Village Elder hangs a large number of garlic strings. If sent here during a Hunt Down Fugitive quest, the target may be found standing relatively out in the open on the side of a hill behind the building the Village Elder stands before. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Zaira | Zaira Zaira is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader." Stats[] Zaira - Default Stats and Equipment Attributes Stat Points Level 18 Strength 13 Agility 18 Intelligence 15 Charisma 9 Health 50 Armor Head Head cloth Body Sarranid dress Hand ? Foot Sarranid leather boots Skills Skill Points Ironflesh 1 Power Strike 4 Power Throw 1 Power Draw 4 Weapon Master 2 Shield ? Athletics ? Riding 6 Horse Archery 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 126 Two Handed Weapons 19 Polearms 23 Archery 149 Crossbows 41 Throwing 26 Weapons Melee Sarranid cavalry sword Ranged Strong bow, 2x bodkin arrows Shield ? Mount Sarranid horse Note: Zaira's head cloth and dress are rarely seen, or possibly unavailable, in typical single player game play. The head cloth weighs 0.5 and provides +4 head armor. The Sarranid dress weighs 3.0 and provides +10 to body and leg armor. |
Zamoshye Bandits/Transcript | Briefing[] Bandits have settled in the forest nearby, and set out to plunder us each day. They are only a few of them, but numbers matter not -- our peasants are not trained for battle... (Agree) Player: "Bandits? Sounds like my kind of work! Tell me how I can find them." Mikhay: "They are lurking in the forest right past the village. Go and defeat the bastards... We'll reward you well. Your party seems a bit weak, take these 2 volunteers with you." (Refuse) Player: "I have urgent business elsewhere, so I'm afraid I cannot help." Mikhay: Very well, then... We shall just have to search for another who might protect us, What else can we do? Encounter with Brigand[] Brigand: "Well met! It has been a long while since we have seen a noble personage. What brings you here, your grace?" Player: "You speak with an eloquent tongue... I would presume you fight just as well? I am on the hunt for some local bandits -- perhaps that would be you?" Brigand: "We are no bandits, but fair and upright forest brothers. We do for ourselves the best we can, rob the rich, and give to the poor -- and take but a token share for ourselves, as reward for our daring feats of arms." Player: "That's strange... According to the local villagers, it is you who are taking from the poor even their last pittance. This seems far from noble to me... And they have asked of me to put an end to this disgraceful situation." Brigand: "Strange business this. Some nameless passer-by dares to slander us. Aye, lads, a long time has passed since out daggers bit flesh. Let's test the color of this noble fool's blood. Get him!" Quest Complete[] Player: "Hello again my good man -- the bandits are done for. They shall pester you no more. Do you remember your promise?" Mikhay: "Of course, how could I forget? Here, take these provisions. They wull help you on your way. And thank you for your help!" |
Zendar | Zendar Settlement Information Type Town Kingdom Zendar (neutral city-state) Fortification None Villages None Zendar was a location found in early versions of Mount&Blade up to version 0.950. Contents 1 Overview 2 Lore 3 Trivia 4 Gallery 5 References Overview[] Zendar was neutral town introduced in version .202 (Warrider). It was originally located between the Kingdom of Swadia and the Kingdom of Vaegirs; in later versions — between the Kingdom of Nords and the Vaegirs. The player would begin the game in Zendar. The town included the main square where most of the town's characters could be found, including the tutorial characters from whom the player could learn about capturing and selling prisoners, damage types, and of other locations like Four Ways Inn, Dhorak's Keep and Salt Mines. Aditionally, the town featured the only playable arena (in Warrider), 'the Happy Boar' tavern, a training dungeon accessible via dialogue with the combat trainer, and a goods store in later versions. The player could recruit farmers from the tavern and could join tournaments and receive training from the local trainer. Zendar, being an independent statelet, had issues maintaining its independence from less diplomatic third parties such as the River Pirates and Sea Raiders. The townsmen often put bounties on the heads of the River Pirates, which the player could use as a source of experience and loot for themselves and company, as the weak player would not be able to fight higher tier armies with the basic trooper, the Farmer. Lore[] Calradian lore states that the town was razed to the ground by an army of Sea Raiders and the population dispersed. Famous Zendarians include: Stavros, Constable Hareck, the merchants Dunga and Rabugti, Quick Jimmy, Xerina, Dranton, Kradus, Count Arrasies, Ramun the slave trader, and the player in the early versions. “ Hear me people of Zendar, for this is the message of our town's lord and protector, Count Arrasies. As you know, river pirates have infested the vicinity of our town. These lawless villains devastate our realm, committing many crimes no short of pillage, robbery and murder. The mischief and suffering cause by these scums has become intolerable. Thus, our good count has found it necessary to call to arms his honest and law-abiding subjects against these murderous villains. People of Zendar, our count invites you to serve him in this cause. Those of you that volunteer now will be equipped with arms and armor at the count's expense and shall be granted the right to hunt down river pirates, ending their miserable lives if you will, and keeping their ill-gotten belongings to yourselves without tax or tribute. ” — Constable Hareck in Warrider[1] Trivia[] While the actual town was removed, the spawn code for it still exists, even in latest version of Warband. If you use a party_template editor and check out the marker "disabled", Zendar will spawn like it was intended. However, this does not restore any of the location's functionality due to lack of coding, maps, and strings for actions. Dialog text will state, "You have entered the town of Zendar" but the player won't be able to enter. It is possible to fix these locations, but requires a large amount of time and knowledge of coding. Zendar was not a normal town. Unlike other towns, you didn’t have to click any buttons to enter, just simply click the town. This was leftover from older versions' programming when all locations could be entered immediately instead of opening a menu. In early versions of Mount&Blade, the player character was a native of Zendar. Gallery[] Training RoomXerina, Kradus, and Dranton hang out in the tavern References[] ↑ Mount & Blade 0.202 - Conversations.txt |
Zolnier (veteran) | Zolnier (veteran) Troop Information Culture Polish Commonwealth Wages 7 thalers Acquired from... Zolnier Upgrades to... None The Zolnier (veteran) is an upgraded version of the regular Polish musketeer, the Zolnier. The upgraded version has a better musket. Tactics[] In battle, the Zolnier should be considered an equivalent of the Swadian Crossbowman. Though of lesser level, it has similar stats and equipment, except for the much lighter armor, which is the case with the most units in With Fire & Sword. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Zolnier (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 46 Armor Head Polish Uniform Hat Body Hajduk Uniform Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 115 Throwing 0 Weapons Melee Simple Saber Ranged Simple Wheellock Musket, Wheellock Musket, Bullets Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) |
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