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README.md
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# Gametime Benchmark
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The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping.
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---
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buf_adv = io.BytesIO(ex_adv["audio_bytes"])
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wav_adv, sr_adv = sf.read(buf_adv, dtype="float32")
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print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
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* Works with **`streaming=True`** β no full download needed
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* Requires only `soundfile` (libsndfile)
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If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository:
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```
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basic_instructions/
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β β βββ <stem>.jsonl
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```
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```
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advanced_instructions/
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Notes:
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Download example (Hugging Face):
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| `template_idx` | str | template index if available |
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| `item_idx` | str | item index if available |
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| `text` | str | reference transcription / prompt |
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| `alignment` | str | alignment metadata
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| `audio_bytes` | bytes | raw WAV file bytes |
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| `audio_format` | str | `"wav"` |
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| `sampling_rate` | int | e.g., `16000` |
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## π Citation
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```
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@article{chang2025gametime,
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title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
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author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
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year = {2025},
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}
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```
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# Gametime Benchmark
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The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping.
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For full details, please refer to the paper:
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π [**Game-Time: Evaluating Temporal Dynamics in Spoken Language Models**](https://arxiv.org/abs/2509.26388)
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---
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buf_adv = io.BytesIO(ex_adv["audio_bytes"])
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wav_adv, sr_adv = sf.read(buf_adv, dtype="float32")
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print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
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````
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* Works with **`streaming=True`** β no full download needed
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* Requires only `soundfile` (libsndfile)
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If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository:
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* `gametime/download/basic_instructions.zip` β unpacks to:
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```
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basic_instructions/
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β β βββ <stem>.jsonl
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```
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* `gametime/download/advanced_instructions.zip` β unpacks to:
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```
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advanced_instructions/
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Notes:
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* Each ZIP in `gametime/download/` preserves the original source tree names (`basic_instructions/` or `advanced_instructions/`).
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Download example (Hugging Face):
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| `template_idx` | str | template index if available |
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| `item_idx` | str | item index if available |
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| `text` | str | reference transcription / prompt |
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| `alignment` | str | alignment metadata |
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| `audio_bytes` | bytes | raw WAV file bytes |
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| `audio_format` | str | `"wav"` |
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| `sampling_rate` | int | e.g., `16000` |
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## π Citation
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If you use this dataset, please cite:
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```
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@article{chang2025gametime,
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title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
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author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
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year = {2025},
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journal = {arXiv preprint arXiv:2509.26388},
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url = {https://arxiv.org/abs/2509.26388}
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}
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```
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