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@@ -36,7 +36,9 @@ size_categories:
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  # Gametime Benchmark
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- The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping.
 
 
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  ---
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@@ -62,7 +64,7 @@ ex_adv = next(iter(ds_adv))
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  buf_adv = io.BytesIO(ex_adv["audio_bytes"])
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  wav_adv, sr_adv = sf.read(buf_adv, dtype="float32")
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  print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
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- ```
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  * Works with **`streaming=True`** β€” no full download needed
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  * Requires only `soundfile` (libsndfile)
@@ -73,7 +75,7 @@ print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
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  If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository:
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- - `gametime/download/basic_instructions.zip` β€” unpacks to:
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  ```
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  basic_instructions/
@@ -88,7 +90,7 @@ basic_instructions/
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  β”‚ β”‚ β”œβ”€β”€ <stem>.jsonl
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  ```
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- - `gametime/download/advanced_instructions.zip` β€” unpacks to:
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  ```
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  advanced_instructions/
@@ -105,7 +107,7 @@ advanced_instructions/
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  Notes:
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- - Each ZIP in `gametime/download/` preserves the original source tree names (`basic_instructions/` or `advanced_instructions/`).
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  Download example (Hugging Face):
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@@ -146,7 +148,7 @@ Each Parquet row has:
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  | `template_idx` | str | template index if available |
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  | `item_idx` | str | item index if available |
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  | `text` | str | reference transcription / prompt |
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- | `alignment` | str | alignment metadata |
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  | `audio_bytes` | bytes | raw WAV file bytes |
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  | `audio_format` | str | `"wav"` |
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  | `sampling_rate` | int | e.g., `16000` |
@@ -194,12 +196,15 @@ print("WER:", wer.compute(references=refs, predictions=hyps))
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  ## πŸ“š Citation
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  ```
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  @article{chang2025gametime,
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  title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
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  author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
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  year = {2025},
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- note = {Manuscript under preparation}
 
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  }
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  ```
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  # Gametime Benchmark
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+ The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping.
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+ For full details, please refer to the paper:
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+ πŸ‘‰ [**Game-Time: Evaluating Temporal Dynamics in Spoken Language Models**](https://arxiv.org/abs/2509.26388)
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  ---
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  buf_adv = io.BytesIO(ex_adv["audio_bytes"])
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  wav_adv, sr_adv = sf.read(buf_adv, dtype="float32")
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  print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"])
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+ ````
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  * Works with **`streaming=True`** β€” no full download needed
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  * Requires only `soundfile` (libsndfile)
 
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  If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository:
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+ * `gametime/download/basic_instructions.zip` β€” unpacks to:
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  ```
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  basic_instructions/
 
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  β”‚ β”‚ β”œβ”€β”€ <stem>.jsonl
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  ```
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+ * `gametime/download/advanced_instructions.zip` β€” unpacks to:
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  ```
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  advanced_instructions/
 
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  Notes:
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+ * Each ZIP in `gametime/download/` preserves the original source tree names (`basic_instructions/` or `advanced_instructions/`).
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  Download example (Hugging Face):
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  | `template_idx` | str | template index if available |
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  | `item_idx` | str | item index if available |
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  | `text` | str | reference transcription / prompt |
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+ | `alignment` | str | alignment metadata |
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  | `audio_bytes` | bytes | raw WAV file bytes |
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  | `audio_format` | str | `"wav"` |
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  | `sampling_rate` | int | e.g., `16000` |
 
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  ## πŸ“š Citation
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+ If you use this dataset, please cite:
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+
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  ```
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  @article{chang2025gametime,
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  title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
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  author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
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  year = {2025},
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+ journal = {arXiv preprint arXiv:2509.26388},
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+ url = {https://arxiv.org/abs/2509.26388}
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  }
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  ```
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