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Update README & zip
Browse files- README.md +56 -21
- download/gametime_basic_v1.zip +3 -0
- download/gametime_basic_v1.zip.sha256 +1 -0
README.md
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# Gametime β Basic (Parquet)
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---
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##
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```python
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from datasets import load_dataset
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import io, soundfile as sf
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ds = load_dataset("gametime-benchmark/gametime", "basic", split="train", streaming=True)
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ex = next(iter(ds))
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buf = io.BytesIO(ex["audio_bytes"])
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wav, sr = sf.read(buf, dtype="float32")
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print(ex["id"], sr, len(wav), ex["text"])
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````
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* Works with
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*
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---
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## Schema
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---
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## Example
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```python
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# pip install transformers datasets soundfile evaluate
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import io
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import soundfile as sf
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import evaluate
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wav, sr = sf.read(io.BytesIO(ex["audio_bytes"]), dtype="float32")
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hyp = asr({"array": wav, "sampling_rate": sr})["text"]
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refs.append(ex["text"]); hyps.append(hyp)
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if i >= 199: # quick 200-sample check
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break
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---
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## Notes
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* **Advanced**
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* License: **CC BY 4.0** for text, metadata, and audio.
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## Citation
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```
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@dataset{gametime_basic_2025,
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# Gametime β Basic (Parquet)
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The **Basic** split of Gametime is a lightweight, streaming-friendly dataset for quick TTS/ASR prototyping.
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Audio is stored directly as raw bytes in Parquet (no `Audio` feature), so you can stream and decode without extra dependencies.
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---
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## π¦ Download Options
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### 1οΈβ£ Recommended β Stream from Hugging Face
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```python
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from datasets import load_dataset
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import io, soundfile as sf
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ds = load_dataset("gametime-benchmark/gametime", "basic", split="train", streaming=True)
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ex = next(iter(ds))
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buf = io.BytesIO(ex["audio_bytes"])
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wav, sr = sf.read(buf, dtype="float32")
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print(ex["id"], sr, len(wav), ex["text"])
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````
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* Works with **`streaming=True`** β no full download needed
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* Requires only `soundfile` (libsndfile)
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---
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### 2οΈβ£ Optional β Full ZIP Download
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If you prefer the original folder layout:
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```
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gametime/basic/
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βββ 1-a-Sequence-Number-dataset.json
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βββ ...*-dataset.json
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βββ audios/
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β βββ 1-a-Sequence-Number/
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β β βββ train/*.wav
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β β βββ test/*.wav
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...
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```
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You can download and unzip:
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```bash
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wget https://huggingface.co/datasets/gametime-benchmark/gametime/resolve/main/gametime/download/gametime_basic_v1.zip
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unzip gametime_basic_v1.zip
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```
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This preserves the `gametime/basic` directory tree exactly as in source.
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---
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## π Schema
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Each Parquet row has:
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| Column | Type | Description |
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| --------------- | ----- | -------------------------------------------------------------- |
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| `id` | str | e.g. `1-a-Sequence-Number/train/1-a-Sequence-Number-01-01.wav` |
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| `category` | str | `"basic"` |
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| `dataset` | str | group name (e.g. `1-a-Sequence-Number`) |
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| `split` | str | `train` or `test` |
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| `template_idx` | str | template index if available |
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| `item_idx` | str | item index if available |
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| `text` | str | reference transcription / prompt |
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| `audio_bytes` | bytes | raw WAV file bytes |
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| `audio_format` | str | `"wav"` |
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| `sampling_rate` | int | e.g., `16000` |
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---
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## π Example β Whisper ASR Sanity Check
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```python
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# pip install transformers datasets soundfile evaluate jiwer torchaudio
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import io
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import soundfile as sf
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import evaluate
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wav, sr = sf.read(io.BytesIO(ex["audio_bytes"]), dtype="float32")
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hyp = asr({"array": wav, "sampling_rate": sr})["text"]
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refs.append(ex["text"]); hyps.append(hyp)
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print(f"Sample {i+1}: {ex['text']} -> {hyp}")
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if i >= 199: # quick 200-sample check
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break
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---
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## π Notes
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* **Advanced** split (with `<sil="Xms"/>` timing tokens) is planned separately.
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* License: **CC BY 4.0** for text, metadata, and audio.
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* ZIP download is optional; Parquet streaming is the default recommended method.
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---
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## π Citation
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```
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@dataset{gametime_basic_2025,
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download/gametime_basic_v1.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:3055163b7522459e6da2010f46257ab80346709365f3a0a8c7800ccac9d52c3c
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size 705988219
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download/gametime_basic_v1.zip.sha256
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3055163b7522459e6da2010f46257ab80346709365f3a0a8c7800ccac9d52c3c gametime_basic_v1.zip
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