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.gitattributes CHANGED
@@ -58,3 +58,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
 
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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+ files/CINFO.BIN filter=lfs diff=lfs merge=lfs -text
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+ files/GTASAMP10.b filter=lfs diff=lfs merge=lfs -text
files/Adjustable.cfg ADDED
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+ ;User defined touch control placement. This file contains only positions that have
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+ ; been modified by the user and is loaded on top of the defaults file.
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+ PositionAndScale 582, 207, SCALE_MEDIUM ; WIDGET_POSITION_ENTER_CAR
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+ PositionAndScale 583, 288, SCALE_LARGE ; WIDGET_POSITION_TARGETING_AND_ATTACK
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+ PositionAndScale 462, 150, SCALE_MEDIUM ; WIDGET_POSITION_VC_SHOOT
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+ PositionAndScale 72, 264, SCALE_LARGE ; WIDGET_POSITION_VC_SHOOT_ALT
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+ PositionAndScale 134, 407, SCALE_SMALLEST ; WIDGET_POSITION_SWAP_WEAPONS
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+ PositionAndScale 66, 176, SCALE_SMALLER ; WIDGET_POSITION_MISSION_START_AND_MISSION_CANCEL
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+ PositionAndScale 593, 370, SCALE_LARGE ; WIDGET_POSITION_ACCELERATE
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+ PositionAndScale 531, 375, SCALE_MEDIUM ; WIDGET_POSITION_BRAKE
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+ PositionAndScale 596, 285, SCALE_MEDIUM ; WIDGET_POSITION_HANDBRAKE_AND_AIR_SHOOT
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+ PositionAndScale 59, 353, SCALE_LARGE ; WIDGET_POSITION_VEHICLE_STEER_LEFT
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+ PositionAndScale 119, 353, SCALE_LARGE ; WIDGET_POSITION_VEHICLE_STEER_RIGHT
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+ PositionAndScale 585, 145, SCALE_SMALL ; WIDGET_POSITION_HORN
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+ PositionAndScale 530, 162, SCALE_MEDIUM ; WIDGET_POSITION_CAM_TOGGLE
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+ PositionAndScale 40, 231, SCALE_SMALLEST ; WIDGET_POSITION_VEHICLE_SHOOT_LEFT
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+ PositionAndScale 94, 231, SCALE_SMALLEST ; WIDGET_POSITION_VEHICLE_SHOOT_RIGHT
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+ PositionAndScale 534, 300, SCALE_MEDIUM ; WIDGET_POSITION_CAR_SHOOT
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+ PositionAndScale 574, 376, SCALE_LARGE ; WIDGET_POSITION_BUTTON_SPRINT_AND_SWIM
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+ PositionAndScale 134, 366, SCALE_SMALLEST ; WIDGET_POSITION_PHONE
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+ PositionAndScale 533, 231, SCALE_MEDIUM ; WIDGET_POSITION_HYDRAULICS
files/CINFO.BIN ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:24449baffa13e0f755e4474eab04915c9b21cd17e8a43f3112e4e81703799a67
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+ size 634084
files/GTASAMP10.b ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:3284d78c7accc15db6e8545d4a84afc109c6bacc94b3a29eb33ddc012ed78553
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+ size 195000
files/fastman92limitAdjuster_GTASA.ini ADDED
@@ -0,0 +1,253 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ ; fastman92limitAdjuster_GTASA.ini
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+
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+ [DYNAMIC LIMITS]
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+ ; ColModels (10150)
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+ ; Number of different collisions that can be loaded.
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+ #ColModels = 10150
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+
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+ ; VehicleStructs (50)
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+ ; Max number of vehicles with different IDs loaded.
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+ #VehicleStructs = 50
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+
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+ ; rwObjectInstances (1500)
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+ #rwObjectInstances = 1500
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+
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+ ; Matrices (900)
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+ #Matrices = 900
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+
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+ ; PtrNode Singles (75000)
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+ #PtrNode Singles = 75000
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+
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+ ; PtrNode Doubles (6000)
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+ #PtrNode Doubles = 6000
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+
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+ ; EntryInfoNodes (500)
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+ #EntryInfoNodes = 500
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+
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+ [IPL]
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+ ; Buildings (14000)
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+ #Buildings = 14000
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+
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+ ; Dummies (3500)
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+ #Dummies = 3500
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+
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+ ; Entity index array (40)
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+ #Entity index array = 40
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+
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+ ; Entry exits (455)
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+ #Entry exits = 455
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+
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+ [IDE LIMITS]
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+ ; IDE Objects Type 1 (14000)
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+ #IDE Objects Type 1 = 14000
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+
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+ ; IDE Objects Type 2 (70)
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+ #IDE Objects Type 2 = 70
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+
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+ ; Timed Objects (169)
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+ #Timed Objects = 169
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+
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+ ; Hier Objects (92)
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+ ; Clump models
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+ #Hier Objects = 92
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+
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+ ; Vehicle Models (212)
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+ #Vehicle Models = 212
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+
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+ ; Ped Models (278)
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+ #Ped Models = 278
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+
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+ ; Weapon Models (51)
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+ #Weapon Models = 51
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+
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+ ; 2DFX Effects (100)
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+ #2DFX Effects = 100
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+
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+ [MAP LIMITS]
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+ ; Enable path debugging (0)
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+ ; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging registers a large number of coronas to be rendered.
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+ #Enable path debugging = 0
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+
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+ ; Paths map size (6000)
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+ ; This option requires a new set of files if map size is changed!!!
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+ #Paths map size = 6000
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+
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+ ; Water map size (6000)
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+ #Water map size = 6000
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+
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+ ; Renderware world map size (20000)
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+ #Renderware world map size = 20000
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+
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+ ; World map size (6000)
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+ #World map size = 6000
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+
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+ ; World sector size (50)
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+ #World sector size = 50
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+
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+ ; World LOD sector size (200)
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+ #World LOD sector size = 200
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+
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+ [IMG LIMITS]
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+ ; Max number of IMG archives (8)
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+ #Max number of IMG archives = 8
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+
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+ [WATER LIMITS]
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+ ; Water triangles (6)
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+ #Water triangles = 6
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+
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+ ; Water quads (301)
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+ #Water quads = 301
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+
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+ ; Water quads and triangles list (701)
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+ #Water quads and triangles list = 701
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+
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+ ; Water vertices (1021)
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+ #Water vertices = 1021
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+
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+ ; Blocks to be rendered outside world (70)
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+ #Blocks to be rendered outside world = 70
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+
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+ [STREAMING]
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+ ; Memory available (50)
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+ #Memory available = 50
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+
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+ ; Max number of stream handles (32)
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+ #Max number of stream handles = 32
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+
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+ [RENDERER LIMITS]
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+ ; Invisible entity pointers (150)
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+ #Invisible entity pointers = 150
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+
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+ ; Visible super LOD pointers (50)
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+ #Visible super LOD pointers = 50
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+
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+ ; Visible LOD pointers (1000)
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+ #Visible LOD pointers = 1000
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+
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+ ; Visible entity pointers (1000)
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+ #Visible entity pointers = 1000
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+
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+ [ID LIMITS]
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+ ; Apply ID limit patch (0)
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+ #Apply ID limit patch = 0
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+
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+ ; FILE_TYPE_DFF (20000)
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+ #FILE_TYPE_DFF = 20000
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+
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+ ; FILE_TYPE_TXD (5000)
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+ #FILE_TYPE_TXD = 5000
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+
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+ ; FILE_TYPE_COL (255)
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+ #FILE_TYPE_COL = 255
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+
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+ ; FILE_TYPE_IFP (180)
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+ #FILE_TYPE_IFP = 180
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+
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+ ; FILE_TYPE_RRR (475)
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+ #FILE_TYPE_RRR = 475
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+
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+ ; Count of killable model IDs (800)
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+ ; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
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+ ; Model IDs that may be killed are vehicles/peds.
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+ ; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
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+ ;
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+ ; As such, this value will affect the max possible ID for ped/vehicle.
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+ #Count of killable model IDs = 800
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+
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+ [HANDLING.CFG LIMITS]
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+ ; Apply handling.cfg patch (0)
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+ #Apply handling.cfg patch = 0
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+
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+ ; Number of standard lines (210)
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+ #Number of standard lines = 210
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+
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+ ; Number of bike lines (13)
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+ #Number of bike lines = 13
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+
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+ ; Number of flying lines (24)
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+ #Number of flying lines = 24
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+
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+ ; Number of boat lines (12)
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+ #Number of boat lines = 12
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+
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+ [SCM LIMITS]
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+ ; Max size of MAIN segment (270000)
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+ #Max size of MAIN segment = 270000
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+
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+ ; Max mission size (69000)
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+ #Max mission size = 69000
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+
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+ ; Running scripts (96)
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+ #Running scripts = 96
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+
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+ ; Mission cleanup (75)
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+ #Mission cleanup = 75
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+
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+ ; Max number of used objects (395)
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+ #Max number of used objects = 395
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+
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+ ; Switch jump table cases (75)
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+ #Switch jump table cases = 75
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+
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+ [OTHER LIMITS]
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+ ; Collision size (32768)
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+ #Collision size = 32768
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+
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+ ; Object info entries (160)
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+ ; Max number of object.dat entries.
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+ ; 5 first entries of array are reserved for hardcoded purpose.
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+ #Object info entries = 160
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+
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+ [ROADBLOCK LIMITS]
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+ ; Apply roadblox.dat better loader (0)
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+ ; Make it possible to use a roadblox.dat of variable size.
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+ #Apply roadblox.dat better loader = 0
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+
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+ [SPECIAL]
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+ ; Fix keyboard making bad mouse movement (0)
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+ #Fix keyboard making bad mouse movement = 0
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+
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+ ; Fix cheats typed by keyboard not working (0)
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+ #Fix cheats typed by keyboard not working = 0
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+
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+ ; Alter file loading order (1)
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+ ; Alters the file loading loading.
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+ ; Files from game root directory will take a precedence over files from APK archive.
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+ ; Useful to edit handling.cfg for example.
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+ Alter file loading order = 1
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+
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+ ; Remove LOD DFF requirement to hold native data (1)
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+ Remove LOD DFF requirement to hold native data = 1
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+
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+ ; Fix HAL crashing on devices with Android 11 and higher (1)
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+ Fix HAL crashing on devices with Android 11 and higher = 1
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+
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+ ; Disable CINFO.BIN and MINFO.BIN loading (1)
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+ Disable CINFO.BIN and MINFO.BIN loading = 1
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+
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+ [PLUGIN PATCHES]
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+ ; Enable CLEO loading (1)
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+ Enable CLEO loading = 1
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+
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+ ; Enable CLEO patches (1)
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+ Enable CLEO patches = 1
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+
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+ [ADDONS]
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+ ; Enable vehicle audio loader (0)
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+ #Enable vehicle audio loader = 0
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+
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+ [MAIN]
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+ ; author (fastman92)
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+ author = fastman92
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+
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+ ; Disable FLA loading text (0)
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+ #Disable FLA loading text = 0
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+
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+ ; Register global exception handler (1)
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+ ; Crash exception handler
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+ ; You should leave it enabled or there will be no crash log.
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+ ; Please don't disable it unless you have a good reason.
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+ Register global exception handler = 1
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+
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+ ; Use a different INI ()
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+ #Use a different INI =
files/gta_sa.set ADDED
Binary file (159 Bytes). View file
 
files/gtasatelem.set ADDED
Binary file (392 Bytes). View file
 
files/stream.ini ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
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+ memory 13500
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+ devkit_memory 13500
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+ vehicles 12
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+ pe_lightchangerate 0.0005
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+ pe_lightingbasecap 0.35
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+ pe_lightingbasemult 0.5
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+ pe_leftx 16
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+ pe_topy 16
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+ pe_rightx 16
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+ pe_bottomy 16
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+ dontbuildpaths