--- license: other license_name: cmu-mocap language: - en tags: - motion-capture - animation - 3d - fbx - skeleton - human-motion - robotics size_categories: - 1K **Source page:** [https://rancidmilk.itch.io/free-character-animations](https://rancidmilk.itch.io/free-character-animations) --- ## Dataset Summary This dataset contains over 2,500 human full-body skeletal animations covering a wide range of everyday and athletic motions (walking, running, jumping, crouching, etc.). The animations were originally recorded as optical motion capture data at Carnegie Mellon University, then converted from `.bvh` format to `.fbx` using Blender by [RancidMilk](https://rancidmilk.itch.io) via BVH files sourced from [cgspeed.com](https://sites.google.com/a/cgspeed.com/cgspeed/manifesto). The animations are stored as bones-only armatures (no mesh). They include root motion and do **not** have finger animations. --- ## Dataset Structure Files are organized into folders by subject-number range, and named using the convention `{subject}_{motion}.fbx`: ``` animations/ ├── 01-09_V1/ │ └── 01-09_V1/ │ ├── 01_01.fbx # Subject 01, Motion 01 │ ├── 01_02.fbx │ └── ... ├── 10-14_V1/ ├── 15-19_V1/ ├── 20-29_V1/ ├── 30-34_V1/ ├── 35-39_V1/ ├── 40-45_V1/ ├── 46-56_V1/ ├── 60-75_V1/ ├── 76-80_V1/ ├── 81-85_V1/ ├── 86-94_V1/ ├── 102-111_V1/ ├── 113-128_V1/ ├── 131-135_V1/ ├── 136-140_V1/ └── 141-144_V1/ ``` | Property | Value | |---|---| | Total files | 2,548 `.fbx` files | | Format | FBX (Filmbox), importable in Blender, Unreal Engine, Unity, Godot | | Skeleton | Bones-only armature (no mesh) | | Root motion | Yes (not in-place) | | Finger animations | No | | Version | V1_01 | ### Metadata labels - `metadata.csv` is the only label file and contains one row per clip. - Columns are: `file_name`, `clip_id`, `subject_id`, `motion_id`, `label`. ### File naming convention Each file is named `{SS}_{MM}.fbx` where: - `SS` — zero-padded subject number (e.g. `01`, `86`) - `MM` — zero-padded motion trial number within that subject (e.g. `01`, `12`) An index of animation contents (i.e. what action each subject/motion number corresponds to) is available from [cgspeed.com](https://sites.google.com/a/cgspeed.com/cgspeed/manifesto) and was originally published alongside the CMU database. --- ## Source Data ### Original data The motion capture recordings were produced by the **CMU Graphics Lab** and are freely available at [http://mocap.cs.cmu.edu](http://mocap.cs.cmu.edu). The database was created with funding from **NSF EIA-0196217**. ### BVH conversion The `.bvh` intermediate files used for this conversion were sourced from [cgspeed.com](https://sites.google.com/a/cgspeed.com/cgspeed/manifesto), where Bruce (cgspeed) converted the original CMU data to BVH format with no additional restrictions. ### FBX conversion [RancidMilk](https://rancidmilk.itch.io) converted the BVH files to `.fbx` using [Blender](https://www.blender.org/) and the [Auto-Rig Pro](https://blendermarket.com/products/auto-rig-pro) add-on for re-targeting onto a CC0 character model by [Quaternius](https://quaternius.com). This dataset distributes the **Anims_Only FBX** variant (bones/armature only, no character mesh), which results in a smaller file size. --- ## Usage Notes ### Loading in Blender Use **File → Import → FBX** (not File → Open). The armature will appear as a bones-only rig. --- ## License ### Animations The animations follow the CMU Motion Capture Database terms of use: > "The motion capture data may be copied, modified, or redistributed without permission." > — [http://mocap.cs.cmu.edu/faqs.php](http://mocap.cs.cmu.edu/faqs.php) > "You may include this data in commercially-sold products, but you may not resell this data directly, even in converted form." > — [http://mocap.cs.cmu.edu](http://mocap.cs.cmu.edu) **In short:** Free to use, modify, and redistribute — including in commercial products — as long as you do not sell the animations themselves (even as conversions). If you redistribute them, you should make these same terms clear to recipients and credit **mocap.cs.cmu.edu**. ### Attribution If you publish results using this data, please include the following acknowledgement: > "The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217." --- ## Acknowledgements | Source | Role | Link | |---|---|---| | CMU Graphics Lab | Original motion capture recordings | [http://mocap.cs.cmu.edu](http://mocap.cs.cmu.edu) | | cgspeed (Bruce) | BVH conversion of CMU data | [cgspeed.com](https://sites.google.com/a/cgspeed.com/cgspeed/manifesto) | | RancidMilk | BVH → FBX conversion via Blender | [itch.io](https://rancidmilk.itch.io/free-character-animations) | | Quaternius | CC0 character model used for re-targeting | [quaternius.com](https://quaternius.com) | > This dataset re-distributes data originally published by the parties above. None of these parties necessarily endorse this distribution.