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README.md
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license: apache-2.0
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---
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---
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license: apache-2.0
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task_categories:
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- video-to-video
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- image-to-video
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tags:
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- benchmark
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- physics
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- causal-reasoning
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- video-generation
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- world-models
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size_categories:
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- 10G<n<100G
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---
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# CRONOS-Benchmark dataset
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CRONOS-Benchmark is a controlled, synthetic benchmark for evaluating **counterfactual physical consistency** in video world models. It tests whether generative video models correctly simulate three fundamental physical event types — **object falling**, **object collision**, and **object occlusion** — across diverse scenes, objects, and viewpoints.
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Each sequence provides ground-truth RGB frames, depth maps, and segmentation masks, along with a 5-frame conditioning clip, enabling standardised evaluation of any video generation model that accepts image or video conditioning.
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## Dataset Details
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### Dataset Description
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CRONOS-Benchmark dataset contains **675 sequences** rendered in a controlled simulation environment. Each sequence captures one of three physical event types with foreground objects placed in a realistic indoor or outdoor scene. Ground-truth multi-modal annotations (RGB, depth, mask) are provided for all 90 frames of every sequence.
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- **License:** Apache 2.0
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### Dataset Sources
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- **Repository:** TBD
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- **Paper:** TBD
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## Dataset Structure
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### Taxonomy
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| Axis | Values |
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|------|--------|
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| **Event type** | `fall`, `collision`, `occlusion` |
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| **Scene** | `apartment`, `house`, `garden`, `pool`, `kitchen` |
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| **Object** | `Bottle`, `Can`, `TennisBall`, `ToyTruck`, `SoccerBall` |
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| **Appearance** | `appearance_0`, `appearance_1`, `appearance_2` |
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| **Viewpoint** | `close`, `front`, `side`, `top` (fall/collision); `side` only (occlusion) |
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### Sequence counts
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| Event type | Sequences |
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|------------|-----------|
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| fall | 300 |
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| collision | 300 |
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| occlusion | 75 |
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| **Total** | **675** |
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### Directory layout
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```
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dataset/
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└── {event}/ # fall | collision | occlusion
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└── {scene}/ # apartment | house | garden | pool | kitchen
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└── {object}/ # Bottle | Can | TennisBall | ToyTruck | SoccerBall
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└── {appearance}/ # appearance_0 | appearance_1 | appearance_2
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└── {viewpoint}/ # close | front | side | top
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├── rgb/ # 90 × frame_XXXX.jpg (1920×1080, colour)
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├── depth/ # 90 × frame_XXXX.jpg (1920×1080, depth)
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├── mask/ # 90 × frame_XXXX.jpg (1920×1080, binary)
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└── movies/
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├── complete.mp4 # full 90-frame sequence
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└── conditioning_5.mp4 # first 5 frames (conditioning input)
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```
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### Modalities
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| Modality | Format | Resolution | Description |
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|----------|--------|------------|-------------|
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| RGB | JPEG | 1920 × 1080 | Colour render of the scene |
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| Depth | JPEG | 1920 × 1080 | Per-frame depth map |
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| Mask | JPEG | 1920 × 1080 | Per object segmentation mask |
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| `complete.mp4` | MP4 | 1920 × 1080 | Full ground-truth sequence (90 frames) |
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| `conditioning_5.mp4` | MP4 | 1920 × 1080 | First 5 frames, used as model conditioning input |
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### Dataset statistics
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| Stat | Value |
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|------|-------|
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| Total sequences | 675 |
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| Frames per sequence | 90 |
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| Total JPEG frames | 182,250 |
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| Total MP4 files | 1,350 |
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| Uncompressed size | ~18.8 GB |
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## Uses
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### Direct Use
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CRONOS-Benchmark is designed to evaluate video generation / world models on physical event generation. Given the first frame or a conditioning clip as input, a model is asked to generate the remaining frames of the sequence.
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### Out-of-Scope Use
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- Real-world scene understanding (data is fully synthetic).
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## Dataset Creation
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### Source Data
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#### Data Collection and Processing
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All sequences were rendered synthetically using UnrealEngine5. All 3D assets were bought from the [Unreal Engine asset store (FAB)](https://fab.com).
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#### Personal and Sensitive Information
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The dataset contains no personal or sensitive information. All content is synthetic.
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## Bias, Risks, and Limitations
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- **Synthetic domain gap:** Models trained or tuned on real video may underperform relative to their true capability due to the synthetic appearance of the scenes.
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- **Limited scene and object set:** Our combinatorial design limits the number of variations we can generate per visual factor. Therefore, only five scenes, five object and four views are included.
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## Citation
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TBD
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