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# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Script to replay demonstrations with Isaac Lab environments."""
"""Launch Isaac Sim Simulator first."""
import argparse
import os
from isaaclab.app import AppLauncher
# Launch Isaac Lab
parser = argparse.ArgumentParser(description="Locomanipulation SDG")
parser.add_argument("--task", type=str, help="The Isaac Lab locomanipulation SDG task to load for data generation.")
parser.add_argument("--dataset", type=str, help="The static manipulation dataset recorded via teleoperation.")
parser.add_argument("--output_file", type=str, help="The file name for the generated output dataset.")
parser.add_argument(
"--lift_step",
type=int,
help=(
"The step index in the input recording where the robot is ready to lift the object. Aka, where the grasp is"
" finished."
),
)
parser.add_argument(
"--navigate_step",
type=int,
help=(
"The step index in the input recording where the robot is ready to navigate. Aka, where it has finished"
" lifting the object"
),
)
parser.add_argument("--demo", type=str, default=None, help="The demo in the input dataset to use.")
parser.add_argument("--num_runs", type=int, default=1, help="The number of trajectories to generate.")
parser.add_argument(
"--draw_visualization", type=bool, default=False, help="Draw the occupancy map and path planning visualization."
)
parser.add_argument(
"--angular_gain",
type=float,
default=2.0,
help=(
"The angular gain to use for determining an angular control velocity when driving the robot during navigation."
),
)
parser.add_argument(
"--linear_gain",
type=float,
default=1.0,
help="The linear gain to use for determining the linear control velocity when driving the robot during navigation.",
)
parser.add_argument(
"--linear_max", type=float, default=1.0, help="The maximum linear control velocity allowable during navigation."
)
parser.add_argument(
"--distance_threshold",
type=float,
default=0.2,
help="The distance threshold in meters to perform state transitions between navigation and manipulation tasks.",
)
parser.add_argument(
"--following_offset",
type=float,
default=0.6,
help=(
"The target point offset distance used for local path following during navigation. A larger value will result"
" in smoother trajectories, but may cut path corners."
),
)
parser.add_argument(
"--angle_threshold",
type=float,
default=0.2,
help=(
"The angle threshold in radians to determine when the robot can move forward or transition between navigation"
" and manipulation tasks."
),
)
parser.add_argument(
"--approach_distance",
type=float,
default=0.5,
help="An offset distance added to the destination to allow a buffer zone for reliably approaching the goal.",
)
parser.add_argument(
"--randomize_placement",
type=bool,
default=True,
help="Whether or not to randomize the placement of fixtures in the scene upon environment initialization.",
)
parser.add_argument(
"--enable_pinocchio",
action="store_true",
default=False,
help="Enable Pinocchio.",
)
AppLauncher.add_app_launcher_args(parser)
args_cli = parser.parse_args()
if args_cli.enable_pinocchio:
# Import pinocchio before AppLauncher to force the use of the version
# installed by IsaacLab and not the one installed by Isaac Sim.
# pinocchio is required by the Pink IK controllers and the GR1T2 retargeter
import pinocchio # noqa: F401
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
import enum
import random
import gymnasium as gym
import torch
import omni.kit
from isaaclab.utils import configclass
from isaaclab.utils.datasets import EpisodeData, HDF5DatasetFileHandler
import isaaclab_mimic.locomanipulation_sdg.envs # noqa: F401
from isaaclab_mimic.locomanipulation_sdg.data_classes import LocomanipulationSDGOutputData
from isaaclab_mimic.locomanipulation_sdg.envs.locomanipulation_sdg_env import LocomanipulationSDGEnv
from isaaclab_mimic.locomanipulation_sdg.occupancy_map_utils import (
OccupancyMap,
merge_occupancy_maps,
occupancy_map_add_to_stage,
)
from isaaclab_mimic.locomanipulation_sdg.path_utils import ParameterizedPath, plan_path
from isaaclab_mimic.locomanipulation_sdg.scene_utils import RelativePose, place_randomly
from isaaclab_mimic.locomanipulation_sdg.transform_utils import transform_inv, transform_mul, transform_relative_pose
from isaaclab_tasks.utils import parse_env_cfg
class LocomanipulationSDGDataGenerationState(enum.IntEnum):
"""States for the locomanipulation SDG data generation state machine."""
GRASP_OBJECT = 0
"""Robot grasps object at start position"""
LIFT_OBJECT = 1
"""Robot lifts object while stationary"""
NAVIGATE = 2
"""Robot navigates to approach position with object"""
APPROACH = 3
"""Robot approaches final goal position"""
DROP_OFF_OBJECT = 4
"""Robot places object at end position"""
DONE = 5
"""Task completed"""
@configclass
class LocomanipulationSDGControlConfig:
"""Configuration for navigation control parameters."""
angular_gain: float = 2.0
"""Proportional gain for angular velocity control"""
linear_gain: float = 1.0
"""Proportional gain for linear velocity control"""
linear_max: float = 1.0
"""Maximum allowed linear velocity (m/s)"""
distance_threshold: float = 0.1
"""Distance threshold for state transitions (m)"""
following_offset: float = 0.6
"""Look-ahead distance for path following (m)"""
angle_threshold: float = 0.2
"""Angular threshold for orientation control (rad)"""
approach_distance: float = 1.0
"""Buffer distance from final goal (m)"""
def compute_navigation_velocity(
current_pose: torch.Tensor, target_xy: torch.Tensor, config: LocomanipulationSDGControlConfig
) -> tuple[torch.Tensor, torch.Tensor]:
"""Compute linear and angular velocities for navigation control.
Args:
current_pose: Current robot pose [x, y, yaw]
target_xy: Target position [x, y]
config: Navigation control configuration
Returns:
Tuple of (linear_velocity, angular_velocity)
"""
current_xy = current_pose[:2]
current_yaw = current_pose[2]
# Compute position and orientation errors
delta_xy = target_xy - current_xy
delta_distance = torch.sqrt(torch.sum(delta_xy**2))
target_yaw = torch.arctan2(delta_xy[1], delta_xy[0])
delta_yaw = target_yaw - current_yaw
# Normalize angle to [-π, π]
delta_yaw = (delta_yaw + torch.pi) % (2 * torch.pi) - torch.pi
# Compute control commands
angular_velocity = config.angular_gain * delta_yaw
linear_velocity = torch.clip(config.linear_gain * delta_distance, 0.0, config.linear_max) / (
1 + torch.abs(angular_velocity)
)
return linear_velocity, angular_velocity
def load_and_transform_recording_data(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
reference_pose: torch.Tensor,
target_pose: torch.Tensor,
) -> tuple[torch.Tensor, torch.Tensor]:
"""Load recording data and transform hand targets to current reference frame.
Args:
env: The locomanipulation SDG environment
input_episode_data: Input episode data from static manipulation
recording_step: Current step in the recording
reference_pose: Original reference pose for the hand targets
target_pose: Current target pose to transform to
Returns:
Tuple of transformed (left_hand_pose, right_hand_pose)
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
if recording_item is None:
return None, None
left_hand_pose = transform_relative_pose(recording_item.left_hand_pose_target, reference_pose, target_pose)[0]
right_hand_pose = transform_relative_pose(recording_item.right_hand_pose_target, reference_pose, target_pose)[0]
return left_hand_pose, right_hand_pose
def setup_navigation_scene(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
approach_distance: float,
randomize_placement: bool = True,
) -> tuple[OccupancyMap, ParameterizedPath, RelativePose, RelativePose]:
"""Set up the navigation scene with occupancy map and path planning.
Args:
env: The locomanipulation SDG environment
input_episode_data: Input episode data
approach_distance: Buffer distance from final goal
randomize_placement: Whether to randomize fixture placement
Returns:
Tuple of (occupancy_map, path_helper, base_goal, base_goal_approach)
"""
# Create base occupancy map
occupancy_map = merge_occupancy_maps(
[
OccupancyMap.make_empty(start=(-7, -7), end=(7, 7), resolution=0.05),
env.get_start_fixture().get_occupancy_map(),
]
)
# Randomize fixture placement if enabled
if randomize_placement:
fixtures = [env.get_end_fixture()] + env.get_obstacle_fixtures()
for fixture in fixtures:
place_randomly(fixture, occupancy_map.buffered_meters(1.0))
occupancy_map = merge_occupancy_maps([occupancy_map, fixture.get_occupancy_map()])
# Compute goal poses from initial state
initial_state = env.load_input_data(input_episode_data, 0)
base_goal = RelativePose(
relative_pose=transform_mul(transform_inv(initial_state.fixture_pose), initial_state.base_pose),
parent=env.get_end_fixture(),
)
base_goal_approach = RelativePose(
relative_pose=torch.tensor([-approach_distance, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0]), parent=base_goal
)
# Plan navigation path
base_path = plan_path(
start=env.get_base(), end=base_goal_approach, occupancy_map=occupancy_map.buffered_meters(0.15)
)
base_path_helper = ParameterizedPath(base_path)
return occupancy_map, base_path_helper, base_goal, base_goal_approach
def handle_grasp_state(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
lift_step: int,
output_data: LocomanipulationSDGOutputData,
) -> tuple[int, LocomanipulationSDGDataGenerationState]:
"""Handle the GRASP_OBJECT state logic.
Args:
env: The environment
input_episode_data: Input episode data
recording_step: Current recording step
lift_step: Step to transition to lift phase
output_data: Output data to populate
Returns:
Tuple of (next_recording_step, next_state)
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
# Set control targets - robot stays stationary during grasping
output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.GRASP_OBJECT)
output_data.recording_step = recording_step
output_data.base_velocity_target = torch.tensor([0.0, 0.0, 0.0])
# Transform hand poses relative to object
output_data.left_hand_pose_target = transform_relative_pose(
recording_item.left_hand_pose_target, recording_item.object_pose, env.get_object().get_pose()
)[0]
output_data.right_hand_pose_target = transform_relative_pose(
recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target
output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target
# Update state
next_recording_step = recording_step + 1
next_state = (
LocomanipulationSDGDataGenerationState.LIFT_OBJECT
if next_recording_step > lift_step
else LocomanipulationSDGDataGenerationState.GRASP_OBJECT
)
return next_recording_step, next_state
def handle_lift_state(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
navigate_step: int,
output_data: LocomanipulationSDGOutputData,
) -> tuple[int, LocomanipulationSDGDataGenerationState]:
"""Handle the LIFT_OBJECT state logic.
Args:
env: The environment
input_episode_data: Input episode data
recording_step: Current recording step
navigate_step: Step to transition to navigation phase
output_data: Output data to populate
Returns:
Tuple of (next_recording_step, next_state)
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
# Set control targets - robot stays stationary during lifting
output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.LIFT_OBJECT)
output_data.recording_step = recording_step
output_data.base_velocity_target = torch.tensor([0.0, 0.0, 0.0])
# Transform hand poses relative to base
output_data.left_hand_pose_target = transform_relative_pose(
recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.right_hand_pose_target = transform_relative_pose(
recording_item.right_hand_pose_target, recording_item.object_pose, env.get_object().get_pose()
)[0]
output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target
output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target
# Update state
next_recording_step = recording_step + 1
next_state = (
LocomanipulationSDGDataGenerationState.NAVIGATE
if next_recording_step > navigate_step
else LocomanipulationSDGDataGenerationState.LIFT_OBJECT
)
return next_recording_step, next_state
def handle_navigate_state(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
base_path_helper: ParameterizedPath,
base_goal_approach: RelativePose,
config: LocomanipulationSDGControlConfig,
output_data: LocomanipulationSDGOutputData,
) -> LocomanipulationSDGDataGenerationState:
"""Handle the NAVIGATE state logic.
Args:
env: The environment
input_episode_data: Input episode data
recording_step: Current recording step
base_path_helper: Parameterized path for navigation
base_goal_approach: Approach pose goal
config: Navigation control configuration
output_data: Output data to populate
Returns:
Next state
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
current_pose = env.get_base().get_pose_2d()[0]
# Find target point along path using pure pursuit algorithm
_, nearest_path_length, _, _ = base_path_helper.find_nearest(current_pose[:2])
target_xy = base_path_helper.get_point_by_distance(distance=nearest_path_length + config.following_offset)
# Compute navigation velocities
linear_velocity, angular_velocity = compute_navigation_velocity(current_pose, target_xy, config)
# Set control targets
output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.NAVIGATE)
output_data.recording_step = recording_step
output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity])
# Transform hand poses relative to base
output_data.left_hand_pose_target = transform_relative_pose(
recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.right_hand_pose_target = transform_relative_pose(
recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target
output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target
# Check if close enough to approach goal to transition
goal_xy = base_goal_approach.get_pose_2d()[0, :2]
distance_to_goal = torch.sqrt(torch.sum((current_pose[:2] - goal_xy) ** 2))
return (
LocomanipulationSDGDataGenerationState.APPROACH
if distance_to_goal < config.distance_threshold
else LocomanipulationSDGDataGenerationState.NAVIGATE
)
def handle_approach_state(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
base_goal: RelativePose,
config: LocomanipulationSDGControlConfig,
output_data: LocomanipulationSDGOutputData,
) -> LocomanipulationSDGDataGenerationState:
"""Handle the APPROACH state logic.
Args:
env: The environment
input_episode_data: Input episode data
recording_step: Current recording step
base_goal: Final goal pose
config: Navigation control configuration
output_data: Output data to populate
Returns:
Next state
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
current_pose = env.get_base().get_pose_2d()[0]
# Navigate directly to final goal position
goal_xy = base_goal.get_pose_2d()[0, :2]
linear_velocity, angular_velocity = compute_navigation_velocity(current_pose, goal_xy, config)
# Set control targets
output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.APPROACH)
output_data.recording_step = recording_step
output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity])
# Transform hand poses relative to base
output_data.left_hand_pose_target = transform_relative_pose(
recording_item.left_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.right_hand_pose_target = transform_relative_pose(
recording_item.right_hand_pose_target, recording_item.base_pose, env.get_base().get_pose()
)[0]
output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target
output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target
# Check if close enough to final goal to start drop-off
distance_to_goal = torch.sqrt(torch.sum((current_pose[:2] - goal_xy) ** 2))
return (
LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT
if distance_to_goal < config.distance_threshold
else LocomanipulationSDGDataGenerationState.APPROACH
)
def handle_drop_off_state(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
recording_step: int,
base_goal: RelativePose,
config: LocomanipulationSDGControlConfig,
output_data: LocomanipulationSDGOutputData,
) -> tuple[int, LocomanipulationSDGDataGenerationState | None]:
"""Handle the DROP_OFF_OBJECT state logic.
Args:
env: The environment
input_episode_data: Input episode data
recording_step: Current recording step
base_goal: Final goal pose
config: Navigation control configuration
output_data: Output data to populate
Returns:
Tuple of (next_recording_step, next_state)
"""
recording_item = env.load_input_data(input_episode_data, recording_step)
if recording_item is None:
return recording_step, None
# Compute orientation control to face target orientation
current_pose = env.get_base().get_pose_2d()[0]
target_pose = base_goal.get_pose_2d()[0]
current_yaw = current_pose[2]
target_yaw = target_pose[2]
delta_yaw = target_yaw - current_yaw
delta_yaw = (delta_yaw + torch.pi) % (2 * torch.pi) - torch.pi
angular_velocity = config.angular_gain * delta_yaw
linear_velocity = 0.0 # Stay in place while orienting
# Set control targets
output_data.data_generation_state = int(LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT)
output_data.recording_step = recording_step
output_data.base_velocity_target = torch.tensor([linear_velocity, 0.0, angular_velocity])
# Transform hand poses relative to end fixture
output_data.left_hand_pose_target = transform_relative_pose(
recording_item.left_hand_pose_target,
recording_item.fixture_pose,
env.get_end_fixture().get_pose(),
)[0]
output_data.right_hand_pose_target = transform_relative_pose(
recording_item.right_hand_pose_target,
recording_item.fixture_pose,
env.get_end_fixture().get_pose(),
)[0]
output_data.left_hand_joint_positions_target = recording_item.left_hand_joint_positions_target
output_data.right_hand_joint_positions_target = recording_item.right_hand_joint_positions_target
# Continue playback if orientation is within threshold
next_recording_step = recording_step + 1 if abs(delta_yaw) < config.angle_threshold else recording_step
return next_recording_step, LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT
def populate_output_data(
env: LocomanipulationSDGEnv,
output_data: LocomanipulationSDGOutputData,
base_goal: RelativePose,
base_goal_approach: RelativePose,
base_path: torch.Tensor,
) -> None:
"""Populate remaining output data fields.
Args:
env: The environment
output_data: Output data to populate
base_goal: Final goal pose
base_goal_approach: Approach goal pose
base_path: Planned navigation path
"""
output_data.base_pose = env.get_base().get_pose()
output_data.object_pose = env.get_object().get_pose()
output_data.start_fixture_pose = env.get_start_fixture().get_pose()
output_data.end_fixture_pose = env.get_end_fixture().get_pose()
output_data.base_goal_pose = base_goal.get_pose()
output_data.base_goal_approach_pose = base_goal_approach.get_pose()
output_data.base_path = base_path
# Collect obstacle poses
obstacle_poses = []
for obstacle in env.get_obstacle_fixtures():
obstacle_poses.append(obstacle.get_pose())
if obstacle_poses:
output_data.obstacle_fixture_poses = torch.cat(obstacle_poses, dim=0)[None, :]
else:
output_data.obstacle_fixture_poses = torch.empty((1, 0, 7)) # Empty tensor with correct shape
def replay(
env: LocomanipulationSDGEnv,
input_episode_data: EpisodeData,
lift_step: int,
navigate_step: int,
draw_visualization: bool = False,
angular_gain: float = 2.0,
linear_gain: float = 1.0,
linear_max: float = 1.0,
distance_threshold: float = 0.1,
following_offset: float = 0.6,
angle_threshold: float = 0.2,
approach_distance: float = 1.0,
randomize_placement: bool = True,
) -> None:
"""Replay a locomanipulation SDG episode with state machine control.
This function implements a state machine for locomanipulation SDG, where the robot:
1. Grasps an object at the start position
2. Lifts the object while stationary
3. Navigates with the object to an approach position
4. Approaches the final goal position
5. Places the object at the end position
Args:
env: The locomanipulation SDG environment
input_episode_data: Static manipulation episode data to replay
lift_step: Recording step where lifting phase begins
navigate_step: Recording step where navigation phase begins
draw_visualization: Whether to visualize occupancy map and path
angular_gain: Proportional gain for angular velocity control
linear_gain: Proportional gain for linear velocity control
linear_max: Maximum linear velocity (m/s)
distance_threshold: Distance threshold for state transitions (m)
following_offset: Look-ahead distance for path following (m)
angle_threshold: Angular threshold for orientation control (rad)
approach_distance: Buffer distance from final goal (m)
randomize_placement: Whether to randomize obstacle placement
"""
# Initialize environment to starting state
env.reset_to(state=input_episode_data.get_initial_state(), env_ids=torch.tensor([0]), is_relative=True)
# Create navigation control configuration
config = LocomanipulationSDGControlConfig(
angular_gain=angular_gain,
linear_gain=linear_gain,
linear_max=linear_max,
distance_threshold=distance_threshold,
following_offset=following_offset,
angle_threshold=angle_threshold,
approach_distance=approach_distance,
)
# Set up navigation scene and path planning
occupancy_map, base_path_helper, base_goal, base_goal_approach = setup_navigation_scene(
env, input_episode_data, approach_distance, randomize_placement
)
# Visualize occupancy map and path if requested
if draw_visualization:
occupancy_map_add_to_stage(
occupancy_map,
stage=omni.usd.get_context().get_stage(),
path="/OccupancyMap",
z_offset=0.01,
draw_path=base_path_helper.points,
)
# Initialize state machine
output_data = LocomanipulationSDGOutputData()
current_state = LocomanipulationSDGDataGenerationState.GRASP_OBJECT
recording_step = 0
# Main simulation loop with state machine
while simulation_app.is_running() and not simulation_app.is_exiting():
print(f"Current state: {current_state.name}, Recording step: {recording_step}")
# Execute state-specific logic using helper functions
if current_state == LocomanipulationSDGDataGenerationState.GRASP_OBJECT:
recording_step, current_state = handle_grasp_state(
env, input_episode_data, recording_step, lift_step, output_data
)
elif current_state == LocomanipulationSDGDataGenerationState.LIFT_OBJECT:
recording_step, current_state = handle_lift_state(
env, input_episode_data, recording_step, navigate_step, output_data
)
elif current_state == LocomanipulationSDGDataGenerationState.NAVIGATE:
current_state = handle_navigate_state(
env, input_episode_data, recording_step, base_path_helper, base_goal_approach, config, output_data
)
elif current_state == LocomanipulationSDGDataGenerationState.APPROACH:
current_state = handle_approach_state(
env, input_episode_data, recording_step, base_goal, config, output_data
)
elif current_state == LocomanipulationSDGDataGenerationState.DROP_OFF_OBJECT:
recording_step, next_state = handle_drop_off_state(
env, input_episode_data, recording_step, base_goal, config, output_data
)
if next_state is None: # End of episode data
break
current_state = next_state
# Populate additional output data fields
populate_output_data(env, output_data, base_goal, base_goal_approach, base_path_helper.points)
# Attach output data to environment for recording
env._locomanipulation_sdg_output_data = output_data
# Build and execute action
action = env.build_action_vector(
base_velocity_target=output_data.base_velocity_target,
left_hand_joint_positions_target=output_data.left_hand_joint_positions_target,
right_hand_joint_positions_target=output_data.right_hand_joint_positions_target,
left_hand_pose_target=output_data.left_hand_pose_target,
right_hand_pose_target=output_data.right_hand_pose_target,
)
env.step(action)
if __name__ == "__main__":
with torch.no_grad():
# Create environment
if args_cli.task is not None:
env_name = args_cli.task.split(":")[-1]
if env_name is None:
raise ValueError("Task/env name was not specified nor found in the dataset.")
env_cfg = parse_env_cfg(env_name, device=args_cli.device, num_envs=1)
env_cfg.sim.device = "cpu"
env_cfg.recorders.dataset_export_dir_path = os.path.dirname(args_cli.output_file)
env_cfg.recorders.dataset_filename = os.path.basename(args_cli.output_file)
env = gym.make(args_cli.task, cfg=env_cfg).unwrapped
# Load input data
input_dataset_file_handler = HDF5DatasetFileHandler()
input_dataset_file_handler.open(args_cli.dataset)
for i in range(args_cli.num_runs):
if args_cli.demo is None:
demo = random.choice(list(input_dataset_file_handler.get_episode_names()))
else:
demo = args_cli.demo
input_episode_data = input_dataset_file_handler.load_episode(demo, args_cli.device)
replay(
env=env,
input_episode_data=input_episode_data,
lift_step=args_cli.lift_step,
navigate_step=args_cli.navigate_step,
draw_visualization=args_cli.draw_visualization,
angular_gain=args_cli.angular_gain,
linear_gain=args_cli.linear_gain,
linear_max=args_cli.linear_max,
distance_threshold=args_cli.distance_threshold,
following_offset=args_cli.following_offset,
angle_threshold=args_cli.angle_threshold,
approach_distance=args_cli.approach_distance,
randomize_placement=args_cli.randomize_placement,
)
env.reset() # FIXME: hack to handle missing final recording
env.close()
simulation_app.close()
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