File size: 5,268 Bytes
406662d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""
This script uses the cloner API to check if asset has been instanced properly.
Usage with different inputs (replace `<Asset-Path>` and `<Asset-Path-Instanced>` with the path to the
original asset and the instanced asset respectively):
```bash
./isaaclab.sh -p source/tools/check_instanceable.py <Asset-Path> -n 4096 --headless --physics
./isaaclab.sh -p source/tools/check_instanceable.py <Asset-Path-Instanced> -n 4096 --headless --physics
./isaaclab.sh -p source/tools/check_instanceable.py <Asset-Path> -n 4096 --headless
./isaaclab.sh -p source/tools/check_instanceable.py <Asset-Path-Instanced> -n 4096 --headless
```
Output from the above commands:
```bash
>>> Cloning time (cloner.clone): 0.648198 seconds
>>> Setup time (sim.reset): : 5.843589 seconds
[#clones: 4096, physics: True] Asset: <Asset-Path-Instanced> : 6.491870 seconds
>>> Cloning time (cloner.clone): 0.693133 seconds
>>> Setup time (sim.reset): 50.860526 seconds
[#clones: 4096, physics: True] Asset: <Asset-Path> : 51.553743 seconds
>>> Cloning time (cloner.clone) : 0.687201 seconds
>>> Setup time (sim.reset) : 6.302215 seconds
[#clones: 4096, physics: False] Asset: <Asset-Path-Instanced> : 6.989500 seconds
>>> Cloning time (cloner.clone) : 0.678150 seconds
>>> Setup time (sim.reset) : 52.854054 seconds
[#clones: 4096, physics: False] Asset: <Asset-Path> : 53.532287 seconds
```
"""
"""Launch Isaac Sim Simulator first."""
import argparse
import contextlib
import os
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser("Utility to empirically check if asset in instanced properly.")
parser.add_argument("input", type=str, help="The path to the USD file.")
parser.add_argument("-n", "--num_clones", type=int, default=128, help="Number of clones to spawn.")
parser.add_argument("-s", "--spacing", type=float, default=1.5, help="Spacing between instances in a grid.")
parser.add_argument("-p", "--physics", action="store_true", default=False, help="Clone assets using physics cloner.")
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
"""Rest everything follows."""
from isaacsim.core.api.simulation_context import SimulationContext
from isaacsim.core.cloner import GridCloner
import isaaclab.sim as sim_utils
from isaaclab.utils import Timer
from isaaclab.utils.assets import check_file_path
def main():
"""Spawns the USD asset robot and clones it using Isaac Gym Cloner API."""
# check valid file path
if not check_file_path(args_cli.input):
raise ValueError(f"Invalid file path: {args_cli.input}")
# Load kit helper
sim = SimulationContext(
stage_units_in_meters=1.0, physics_dt=0.01, rendering_dt=0.01, backend="torch", device="cuda:0"
)
# get stage handle
stage = sim_utils.get_current_stage()
# enable fabric which avoids passing data over to USD structure
# this speeds up the read-write operation of GPU buffers
if sim.get_physics_context().use_gpu_pipeline:
sim.get_physics_context().enable_fabric(True)
# increase GPU buffer dimensions
sim.get_physics_context().set_gpu_found_lost_aggregate_pairs_capacity(2**25)
sim.get_physics_context().set_gpu_total_aggregate_pairs_capacity(2**21)
# enable hydra scene-graph instancing
# this is needed to visualize the scene when fabric is enabled
sim._settings.set_bool("/persistent/omnihydra/useSceneGraphInstancing", True)
# Create interface to clone the scene
cloner = GridCloner(spacing=args_cli.spacing, stage=stage)
cloner.define_base_env("/World/envs")
stage.DefinePrim("/World/envs/env_0", "Xform")
# Spawn things into stage
sim_utils.create_prim("/World/Light", "DistantLight")
# Everything under the namespace "/World/envs/env_0" will be cloned
sim_utils.create_prim("/World/envs/env_0/Asset", "Xform", usd_path=os.path.abspath(args_cli.input))
# Clone the scene
num_clones = args_cli.num_clones
# Create a timer to measure the cloning time
with Timer(f"[#clones: {num_clones}, physics: {args_cli.physics}] Asset: {args_cli.input}"):
# Clone the scene
with Timer(">>> Cloning time (cloner.clone)"):
cloner.define_base_env("/World/envs")
envs_prim_paths = cloner.generate_paths("/World/envs/env", num_paths=num_clones)
_ = cloner.clone(
source_prim_path="/World/envs/env_0", prim_paths=envs_prim_paths, replicate_physics=args_cli.physics
)
# Play the simulator
with Timer(">>> Setup time (sim.reset)"):
sim.reset()
# Simulate scene (if not headless)
if not args_cli.headless:
with contextlib.suppress(KeyboardInterrupt):
while sim.is_playing():
# perform step
sim.step()
if __name__ == "__main__":
# run the main function
main()
# close sim app
simulation_app.close()
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