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406662d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 | # Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Launch Isaac Sim Simulator first."""
from isaaclab.app import AppLauncher
# launch omniverse app
# need to set "enable_cameras" true to be able to do rendering tests
simulation_app = AppLauncher(headless=True, enable_cameras=True).app
"""Rest everything follows."""
import pytest
import torch
import omni.usd
from isaaclab.envs import (
DirectRLEnv,
DirectRLEnvCfg,
ManagerBasedEnv,
ManagerBasedEnvCfg,
ManagerBasedRLEnv,
ManagerBasedRLEnvCfg,
)
from isaaclab.scene import InteractiveSceneCfg
from isaaclab.sim import SimulationCfg, SimulationContext
from isaaclab.utils import configclass
@configclass
class EmptyManagerCfg:
"""Empty specifications for the environment."""
pass
def create_manager_based_env(render_interval: int):
"""Create a manager based environment."""
@configclass
class EnvCfg(ManagerBasedEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
episode_length_s: float = 100.0
sim: SimulationCfg = SimulationCfg(dt=0.005, render_interval=render_interval)
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
actions: EmptyManagerCfg = EmptyManagerCfg()
observations: EmptyManagerCfg = EmptyManagerCfg()
return ManagerBasedEnv(cfg=EnvCfg())
def create_manager_based_rl_env(render_interval: int):
"""Create a manager based RL environment."""
@configclass
class EnvCfg(ManagerBasedRLEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
episode_length_s: float = 100.0
sim: SimulationCfg = SimulationCfg(dt=0.005, render_interval=render_interval)
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
actions: EmptyManagerCfg = EmptyManagerCfg()
observations: EmptyManagerCfg = EmptyManagerCfg()
rewards: EmptyManagerCfg = EmptyManagerCfg()
terminations: EmptyManagerCfg = EmptyManagerCfg()
return ManagerBasedRLEnv(cfg=EnvCfg())
def create_direct_rl_env(render_interval: int):
"""Create a direct RL environment."""
@configclass
class EnvCfg(DirectRLEnvCfg):
"""Configuration for the test environment."""
decimation: int = 4
action_space: int = 0
observation_space: int = 0
episode_length_s: float = 100.0
sim: SimulationCfg = SimulationCfg(dt=0.005, render_interval=render_interval)
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=1, env_spacing=1.0)
class Env(DirectRLEnv):
"""Test environment."""
def _pre_physics_step(self, actions):
pass
def _apply_action(self):
pass
def _get_observations(self):
return {}
def _get_rewards(self):
return {}
def _get_dones(self):
return torch.zeros(1, dtype=torch.bool), torch.zeros(1, dtype=torch.bool)
return Env(cfg=EnvCfg())
@pytest.fixture
def physics_callback():
"""Create a physics callback for tracking physics steps."""
physics_time = 0.0
num_physics_steps = 0
def callback(dt):
nonlocal physics_time, num_physics_steps
physics_time += dt
num_physics_steps += 1
return callback, lambda: (physics_time, num_physics_steps)
@pytest.fixture
def render_callback():
"""Create a render callback for tracking render steps."""
render_time = 0.0
num_render_steps = 0
def callback(event):
nonlocal render_time, num_render_steps
render_time += event.payload["dt"]
num_render_steps += 1
return callback, lambda: (render_time, num_render_steps)
@pytest.mark.parametrize("env_type", ["manager_based_env", "manager_based_rl_env", "direct_rl_env"])
@pytest.mark.parametrize("render_interval", [1, 2, 4, 8, 10])
def test_env_rendering_logic(env_type, render_interval, physics_callback, render_callback):
"""Test the rendering logic of the different environment workflows."""
physics_cb, get_physics_stats = physics_callback
render_cb, get_render_stats = render_callback
# create a new stage
omni.usd.get_context().new_stage()
try:
# create environment
if env_type == "manager_based_env":
env = create_manager_based_env(render_interval)
elif env_type == "manager_based_rl_env":
env = create_manager_based_rl_env(render_interval)
else:
env = create_direct_rl_env(render_interval)
except Exception as e:
if "env" in locals() and hasattr(env, "_is_closed"):
env.close()
else:
if hasattr(e, "obj") and hasattr(e.obj, "_is_closed"):
e.obj.close()
pytest.fail(f"Failed to set-up the environment {env_type}. Error: {e}")
# enable the flag to render the environment
# note: this is only done for the unit testing to "fake" camera rendering.
# normally this is set to True when cameras are created.
env.sim.set_setting("/isaaclab/render/rtx_sensors", True)
# disable the app from shutting down when the environment is closed
# FIXME: Why is this needed in this test but not in the other tests?
# Without it, the test will exit after the environment is closed
env.sim._app_control_on_stop_handle = None # type: ignore
# check that we are in partial rendering mode for the environment
# this is enabled due to app launcher setting "enable_cameras=True"
assert env.sim.render_mode == SimulationContext.RenderMode.PARTIAL_RENDERING
# add physics and render callbacks
env.sim.add_physics_callback("physics_step", physics_cb)
env.sim.add_render_callback("render_step", render_cb)
# create a zero action tensor for stepping the environment
actions = torch.zeros((env.num_envs, 0), device=env.device)
# run the environment and check the rendering logic
for i in range(50):
# apply zero actions
env.step(action=actions)
# check that we have completed the correct number of physics steps
_, num_physics_steps = get_physics_stats()
assert num_physics_steps == (i + 1) * env.cfg.decimation, "Physics steps mismatch"
# check that we have simulated physics for the correct amount of time
physics_time, _ = get_physics_stats()
assert abs(physics_time - num_physics_steps * env.cfg.sim.dt) < 1e-6, "Physics time mismatch"
# check that we have completed the correct number of rendering steps
_, num_render_steps = get_render_stats()
assert num_render_steps == (i + 1) * env.cfg.decimation // env.cfg.sim.render_interval, "Render steps mismatch"
# check that we have rendered for the correct amount of time
render_time, _ = get_render_stats()
assert abs(render_time - num_render_steps * env.cfg.sim.dt * env.cfg.sim.render_interval) < 1e-6, (
"Render time mismatch"
)
# close the environment
env.close()
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