File size: 7,215 Bytes
406662d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

# mode for very simple functional testing without checking thresholds
fast_test:
  rl_games:Isaac-Ant-v0:
    max_iterations: 10
    lower_thresholds:
      reward: -99999
      episode_length: -99999
    upper_thresholds:
      duration: 99999

# mode for capturing KPIs across all environments without checking thresholds
full_test:
  Isaac-*:
    max_iterations: 500
    lower_thresholds:
      reward: -99999
      episode_length: -99999
    upper_thresholds:
      duration: 99999

# mode for PR tests (default mode)
fast:
  rl_games:Isaac-Ant-v0:
    max_iterations: 200
    lower_thresholds:
      reward: 45
      episode_length: 900
    upper_thresholds:
      duration: 750
  skrl:Isaac-Cartpole-RGB-Camera-Direct-v0:
    max_iterations: 50
    lower_thresholds:
      reward: 190
      episode_length: 230
    upper_thresholds:
      duration: 450
  rsl_rl:Isaac-Humanoid-v0:
    max_iterations: 200
    lower_thresholds:
      reward: 50
      episode_length: 750
    upper_thresholds:
      duration: 500
  rl_games:Isaac-Quadcopter-Direct-v0:
    max_iterations: 200
    lower_thresholds:
      reward: 100
      episode_length: 400
    upper_thresholds:
      duration: 250
  skrl:Isaac-Shadow-Hand-Over-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 30
      episode_length: 250
    upper_thresholds:
      duration: 600
  rsl_rl:Isaac-Velocity-Rough-Anymal-C-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 7
      episode_length: 900
    upper_thresholds:
      duration: 1800

# mode for weekly CI
full:
  Isaac-Ant-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 7000
      episode_length: 700
    upper_thresholds:
      duration: 500
  Isaac-Ant-v0:
    max_iterations: 1000
    lower_thresholds:
      reward: 100
      episode_length: 700
    upper_thresholds:
      duration: 800
  Isaac-Cart-Double-Pendulum-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 400
      episode_length: 150
    upper_thresholds:
      duration: 500
  Isaac-Cartpole-Depth-Camera-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 200
      episode_length: 150
    upper_thresholds:
      duration: 3000
  Isaac-Cartpole-Depth-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 1
      episode_length: 150
    upper_thresholds:
      duration: 3000
  Isaac-Cartpole-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 200
      episode_length: 150
    upper_thresholds:
      duration: 500
  Isaac-Cartpole-RGB-Camera-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 200
      episode_length: 150
    upper_thresholds:
      duration: 3000
  Isaac-Cartpole-RGB-ResNet18-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 1
      episode_length: 100
    upper_thresholds:
      duration: 4000
  Isaac-Cartpole-RGB-TheiaTiny-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 1
      episode_length: 150
    upper_thresholds:
      duration: 4000
  Isaac-Cartpole-RGB-v0:
    max_iterations: 300
    lower_thresholds:
      reward: -2
      episode_length: 150
    upper_thresholds:
      duration: 4000
  Isaac-Cartpole-v0:
    max_iterations: 1000
    lower_thresholds:
      reward: 3
      episode_length: 150
    upper_thresholds:
      duration: 1500
  Isaac-Factory-GearMesh-Direct-v0:
    max_iterations: 100
    lower_thresholds:
      reward: 200
      episode_length: 250
    upper_thresholds:
      duration: 6000
  Isaac-Factory-NutThread-Direct-v0:
    max_iterations: 100
    lower_thresholds:
      reward: 400
      episode_length: 400
    upper_thresholds:
      duration: 5000
  Isaac-Factory-PegInsert-Direct-v0:
    max_iterations: 100
    lower_thresholds:
      reward: 125
      episode_length: 130
    upper_thresholds:
      duration: 4000
  Isaac-Franka-Cabinet-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 2000
      episode_length: 400
    upper_thresholds:
      duration: 1000
  Isaac-Humanoid-Direct-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 2000
      episode_length: 600
    upper_thresholds:
      duration: 1000
  Isaac-Humanoid-v0:
    max_iterations: 1000
    lower_thresholds:
      reward: 100
      episode_length: 600
    upper_thresholds:
      duration: 2500
  Isaac-Lift-Cube-Franka-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 90
      episode_length: 100
    upper_thresholds:
      duration: 1000
  Isaac-Navigation-Flat-Anymal-C-v0:
    max_iterations: 300
    lower_thresholds:
      reward: 0.5
      episode_length: 20
    upper_thresholds:
      duration: 2000
  Isaac-Open-Drawer-Franka-v0:
    max_iterations: 200
    lower_thresholds:
      reward: 60
      episode_length: 150
    upper_thresholds:
      duration: 3000
  Isaac-Quadcopter-Direct-v0:
    max_iterations: 500
    lower_thresholds:
      reward: 90
      episode_length: 300
    upper_thresholds:
      duration: 500
  Isaac-Reach-Franka-*:
    max_iterations: 1000
    lower_thresholds:
      reward: 0.25
      episode_length: 150
    upper_thresholds:
      duration: 1500
  Isaac-Reach-UR10-v0:
    max_iterations: 1000
    lower_thresholds:
      reward: 0.25
      episode_length: 150
    upper_thresholds:
      duration: 1500
  Isaac-Repose-Cube-Allegro-Direct-v0:
    max_iterations: 500
    lower_thresholds:
      reward: 200
      episode_length: 150
    upper_thresholds:
      duration: 1500
  Isaac-Repose-Cube-Allegro-*:
    max_iterations: 500
    lower_thresholds:
      reward: 15
      episode_length: 300
    upper_thresholds:
      duration: 1500
  Isaac-Repose-Cube-Shadow-Direct-v0:
    max_iterations: 3000
    lower_thresholds:
      reward: 1000
      episode_length: 300
    upper_thresholds:
      duration: 10000
  Isaac-Repose-Cube-Shadow-OpenAI-FF-Direct-v0:
    max_iterations: 3000
    lower_thresholds:
      reward: 1000
      episode_length: 50
    upper_thresholds:
      duration: 15000
  Isaac-Repose-Cube-Shadow-OpenAI-LSTM-Direct-v0:
    max_iterations: 3000
    lower_thresholds:
      reward: 1000
      episode_length: 100
    upper_thresholds:
      duration: 30000
  Isaac-Repose-Cube-Shadow-Vision-Direct-v0:
    max_iterations: 3000
    lower_thresholds:
      reward: 1000
      episode_length: 400
    upper_thresholds:
      duration: 40000
  Isaac-Shadow-Hand-Over-Direct-v0:
    max_iterations: 3000
    lower_thresholds:
      reward: 1000
      episode_length: 150
    upper_thresholds:
      duration: 10000
  Isaac-Velocity-Flat-*:
    max_iterations: 1000
    lower_thresholds:
      reward: 15
      episode_length: 700
    upper_thresholds:
      duration: 3000
  Isaac-Velocity-Flat-Spot-v0:
    max_iterations: 1000
    lower_thresholds:
      reward: 150
      episode_length: 700
    upper_thresholds:
      duration: 6000
  Isaac-Velocity-Rough-*:
    max_iterations: 1000
    lower_thresholds:
      reward: 7
      episode_length: 700
    upper_thresholds:
      duration: 6000