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# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
# mode for very simple functional testing without checking thresholds
fast_test:
rl_games:Isaac-Ant-v0:
max_iterations: 10
lower_thresholds:
reward: -99999
episode_length: -99999
upper_thresholds:
duration: 99999
# mode for capturing KPIs across all environments without checking thresholds
full_test:
Isaac-*:
max_iterations: 500
lower_thresholds:
reward: -99999
episode_length: -99999
upper_thresholds:
duration: 99999
# mode for PR tests (default mode)
fast:
rl_games:Isaac-Ant-v0:
max_iterations: 200
lower_thresholds:
reward: 45
episode_length: 900
upper_thresholds:
duration: 750
skrl:Isaac-Cartpole-RGB-Camera-Direct-v0:
max_iterations: 50
lower_thresholds:
reward: 190
episode_length: 230
upper_thresholds:
duration: 450
rsl_rl:Isaac-Humanoid-v0:
max_iterations: 200
lower_thresholds:
reward: 50
episode_length: 750
upper_thresholds:
duration: 500
rl_games:Isaac-Quadcopter-Direct-v0:
max_iterations: 200
lower_thresholds:
reward: 100
episode_length: 400
upper_thresholds:
duration: 250
skrl:Isaac-Shadow-Hand-Over-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 30
episode_length: 250
upper_thresholds:
duration: 600
rsl_rl:Isaac-Velocity-Rough-Anymal-C-v0:
max_iterations: 300
lower_thresholds:
reward: 7
episode_length: 900
upper_thresholds:
duration: 1800
# mode for weekly CI
full:
Isaac-Ant-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 7000
episode_length: 700
upper_thresholds:
duration: 500
Isaac-Ant-v0:
max_iterations: 1000
lower_thresholds:
reward: 100
episode_length: 700
upper_thresholds:
duration: 800
Isaac-Cart-Double-Pendulum-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 400
episode_length: 150
upper_thresholds:
duration: 500
Isaac-Cartpole-Depth-Camera-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 200
episode_length: 150
upper_thresholds:
duration: 3000
Isaac-Cartpole-Depth-v0:
max_iterations: 300
lower_thresholds:
reward: 1
episode_length: 150
upper_thresholds:
duration: 3000
Isaac-Cartpole-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 200
episode_length: 150
upper_thresholds:
duration: 500
Isaac-Cartpole-RGB-Camera-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 200
episode_length: 150
upper_thresholds:
duration: 3000
Isaac-Cartpole-RGB-ResNet18-v0:
max_iterations: 300
lower_thresholds:
reward: 1
episode_length: 100
upper_thresholds:
duration: 4000
Isaac-Cartpole-RGB-TheiaTiny-v0:
max_iterations: 300
lower_thresholds:
reward: 1
episode_length: 150
upper_thresholds:
duration: 4000
Isaac-Cartpole-RGB-v0:
max_iterations: 300
lower_thresholds:
reward: -2
episode_length: 150
upper_thresholds:
duration: 4000
Isaac-Cartpole-v0:
max_iterations: 1000
lower_thresholds:
reward: 3
episode_length: 150
upper_thresholds:
duration: 1500
Isaac-Factory-GearMesh-Direct-v0:
max_iterations: 100
lower_thresholds:
reward: 200
episode_length: 250
upper_thresholds:
duration: 6000
Isaac-Factory-NutThread-Direct-v0:
max_iterations: 100
lower_thresholds:
reward: 400
episode_length: 400
upper_thresholds:
duration: 5000
Isaac-Factory-PegInsert-Direct-v0:
max_iterations: 100
lower_thresholds:
reward: 125
episode_length: 130
upper_thresholds:
duration: 4000
Isaac-Franka-Cabinet-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 2000
episode_length: 400
upper_thresholds:
duration: 1000
Isaac-Humanoid-Direct-v0:
max_iterations: 300
lower_thresholds:
reward: 2000
episode_length: 600
upper_thresholds:
duration: 1000
Isaac-Humanoid-v0:
max_iterations: 1000
lower_thresholds:
reward: 100
episode_length: 600
upper_thresholds:
duration: 2500
Isaac-Lift-Cube-Franka-v0:
max_iterations: 300
lower_thresholds:
reward: 90
episode_length: 100
upper_thresholds:
duration: 1000
Isaac-Navigation-Flat-Anymal-C-v0:
max_iterations: 300
lower_thresholds:
reward: 0.5
episode_length: 20
upper_thresholds:
duration: 2000
Isaac-Open-Drawer-Franka-v0:
max_iterations: 200
lower_thresholds:
reward: 60
episode_length: 150
upper_thresholds:
duration: 3000
Isaac-Quadcopter-Direct-v0:
max_iterations: 500
lower_thresholds:
reward: 90
episode_length: 300
upper_thresholds:
duration: 500
Isaac-Reach-Franka-*:
max_iterations: 1000
lower_thresholds:
reward: 0.25
episode_length: 150
upper_thresholds:
duration: 1500
Isaac-Reach-UR10-v0:
max_iterations: 1000
lower_thresholds:
reward: 0.25
episode_length: 150
upper_thresholds:
duration: 1500
Isaac-Repose-Cube-Allegro-Direct-v0:
max_iterations: 500
lower_thresholds:
reward: 200
episode_length: 150
upper_thresholds:
duration: 1500
Isaac-Repose-Cube-Allegro-*:
max_iterations: 500
lower_thresholds:
reward: 15
episode_length: 300
upper_thresholds:
duration: 1500
Isaac-Repose-Cube-Shadow-Direct-v0:
max_iterations: 3000
lower_thresholds:
reward: 1000
episode_length: 300
upper_thresholds:
duration: 10000
Isaac-Repose-Cube-Shadow-OpenAI-FF-Direct-v0:
max_iterations: 3000
lower_thresholds:
reward: 1000
episode_length: 50
upper_thresholds:
duration: 15000
Isaac-Repose-Cube-Shadow-OpenAI-LSTM-Direct-v0:
max_iterations: 3000
lower_thresholds:
reward: 1000
episode_length: 100
upper_thresholds:
duration: 30000
Isaac-Repose-Cube-Shadow-Vision-Direct-v0:
max_iterations: 3000
lower_thresholds:
reward: 1000
episode_length: 400
upper_thresholds:
duration: 40000
Isaac-Shadow-Hand-Over-Direct-v0:
max_iterations: 3000
lower_thresholds:
reward: 1000
episode_length: 150
upper_thresholds:
duration: 10000
Isaac-Velocity-Flat-*:
max_iterations: 1000
lower_thresholds:
reward: 15
episode_length: 700
upper_thresholds:
duration: 3000
Isaac-Velocity-Flat-Spot-v0:
max_iterations: 1000
lower_thresholds:
reward: 150
episode_length: 700
upper_thresholds:
duration: 6000
Isaac-Velocity-Rough-*:
max_iterations: 1000
lower_thresholds:
reward: 7
episode_length: 700
upper_thresholds:
duration: 6000
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