| Mastering Omniverse for Robotics |
| ================================ |
|
|
| NVIDIA Omniverse offers a large suite of tools for 3D content workflows. |
| There are three main components (relevant to robotics) in Omniverse: |
|
|
| - **USD Composer**: This is based on a novel file format (Universal Scene |
| Description) from the animation (originally Pixar) community that is |
| used in Omniverse |
| - **PhysX SDK**: This is the main physics engine behind Omniverse that |
| leverages GPU-based parallelization for massive scenes |
| - **RTX-enabled Renderer**: This uses ray-tracing kernels in NVIDIA RTX |
| GPUs for real-time physically-based rendering |
|
|
| Of these, the first two require a deeper understanding to start working |
| with Omniverse and its constituent applications (Isaac Sim and Isaac Lab). |
|
|
| The main things to learn: |
|
|
| - How to use the Composer GUI efficiently? |
| - What are USD prims and schemas? |
| - How do you compose a USD scene? |
| - What is the difference between references and payloads in USD? |
| - What is meant by scene-graph instancing? |
| - How to apply PhysX schemas on prims? What all schemas are possible? |
| - How to write basic operations in USD for creating prims and modifying |
| their attributes? |
|
|
|
|
| Part 1: Using USD Composer |
| -------------------------- |
|
|
| While several `video |
| tutorials <https://www.youtube.com/@NVIDIA-Studio>`__ and |
| `documentation <https://docs.omniverse.nvidia.com/>`__ exist |
| out there on NVIDIA Omniverse, going through all of them would take an |
| extensive amount of time and effort. Thus, we have curated these |
| resources to guide you through using Omniverse, specifically for |
| robotics. |
|
|
| Introduction to Omniverse and USD |
|
|
| - `What is NVIDIA Omniverse? <https://youtu.be/dvdB-ndYJBM>`__ |
| - `What is the USD File Type? \| Getting Started in NVIDIA Omniverse <https://youtu.be/GOdyx-oSs2M>`__ |
| - `What Makes USD Unique in NVIDIA Omniverse <https://youtu.be/o2x-30-PTkw>`__ |
|
|
| Using Omniverse USD Composer |
|
|
| - `Introduction to Omniverse USD Composer <https://youtu.be/_30Pf3nccuE>`__ |
| - `Navigation Basics in Omniverse USD Composer <https://youtu.be/kb4ZA3TyMak>`__ |
| - `Lighting Basics in NVIDIA Omniverse USD Composer <https://youtu.be/c7qyI8pZvF4>`__ |
| - `Rendering Overview in NVIDIA Omniverse USD Composer <https://youtu.be/dCvq2ZyYmu4>`__ |
|
|
| Materials and MDL |
|
|
| - `Five Things to Know About Materials in NVIDIA Omniverse <https://youtu.be/C0HmcQXaENc>`__ |
| - `How to apply materials? <https://docs.omniverse.nvidia.com/materials-and-rendering/latest/materials.html#applying-materials>`__ |
|
|
| Omniverse Physics and PhysX SDK |
|
|
| - `Basics - Setting Up Physics and Toolbar Overview <https://youtu.be/nsJ0S9MycJI>`__ |
| - `Basics - Demos Overview <https://youtu.be/-y0-EVTj10s>`__ |
| - `Rigid Bodies - Mass Editing <https://youtu.be/GHl2RwWeRuM>`__ |
| - `Materials - Friction Restitution and Defaults <https://youtu.be/oTW81DltNiE>`__ |
| - `Overview of Simulation Ready Assets Physics in Omniverse <https://youtu.be/lFtEMg86lJc>`__ |
|
|
| Importing assets |
|
|
| - `Omniverse Create - Importing FBX Files \| NVIDIA Omniverse Tutorials <https://youtu.be/dQI0OpzfVHw>`__ |
| - `Omniverse Asset Importer <https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html>`__ |
| - `Isaac Sim URDF impoter <https://docs.isaacsim.omniverse.nvidia.com/latest/importer_exporter/ext_isaacsim_asset_importer_urdf.html>`__ |
|
|
|
|
| Part 2: Scripting in Omniverse |
| ------------------------------ |
|
|
| The above links mainly introduced how to use the USD Composer and its |
| functionalities through UI operations. However, often developers |
| need to write scripts to perform operations. This is especially true |
| when you want to automate certain tasks or create custom applications |
| that use Omniverse as a backend. This section will introduce you to |
| scripting in Omniverse. |
|
|
| USD is the main file format Omniverse operates with. So naturally, the |
| APIs (from OpenUSD) for modifying USD are at the core of Omniverse. |
| Most of the APIs are in C++ and Python bindings are provided for them. |
| Thus, to script in Omniverse, you need to understand the USD APIs. |
|
|
| .. note:: |
|
|
| While Isaac Sim and Isaac Lab try to "relieve" users from understanding |
| the core USD concepts and APIs, understanding these basics still |
| help a lot once you start diving inside the codebase and modifying |
| it for your own application. |
|
|
| Before diving into USD scripting, it is good to get acquainted with the |
| terminologies used in USD. We recommend the following `introduction to |
| USD basics <https://www.sidefx.com/docs/houdini/solaris/usd.html>`__ by |
| Houdini, which is a 3D animation software. |
| Make sure to go through the following sections: |
|
|
| - `Quick example <https://www.sidefx.com/docs/houdini/solaris/usd.html#quick-example>`__ |
| - `Attributes and primvars <https://www.sidefx.com/docs/houdini/solaris/usd.html#attrs>`__ |
| - `Composition <https://www.sidefx.com/docs/houdini/solaris/usd.html#compose>`__ |
| - `Schemas <https://www.sidefx.com/docs/houdini/solaris/usd.html#schemas>`__ |
| - `Instances <https://www.sidefx.com/docs/houdini/solaris/usd.html#instancing>`__ |
| and `Scene-graph Instancing <https://openusd.org/dev/api/_usd__page__scenegraph_instancing.html>`__ |
|
|
| As a test of understanding, make sure you can answer the following: |
|
|
| - What are prims? What is meant by a prim path in a stage? |
| - How are attributes related to prims? |
| - How are schemas related to prims? |
| - What is the difference between attributes and schemas? |
| - What is asset instancing? |
|
|
| Part 3: More Resources |
| ---------------------- |
|
|
| - `Omniverse Glossary of Terms <https://docs.isaacsim.omniverse.nvidia.com/latest/reference_material/reference_glossary.html>`__ |
| - `Omniverse Code Samples <https://docs.omniverse.nvidia.com/dev-guide/latest/programmer_ref.html>`__ |
| - `PhysX Limitations <https://docs.isaacsim.omniverse.nvidia.com/latest/physics/physics_resources.html>`__ |
| - `PhysX Documentation <https://nvidia-omniverse.github.io/PhysX/physx/>`__. |
|
|