| Simulation Performance and Tuning | |
| ==================================== | |
| The performance of the simulation can be affected by various factors, including the number of objects in the scene, | |
| the complexity of the physics simulation, and the hardware being used. Here are some tips to improve performance: | |
| 1. **Use Headless Mode**: Running the simulation in headless mode can significantly improve performance, especially | |
| when rendering is not required. You can enable headless mode by using the ``--headless`` flag when running the | |
| simulator. | |
| 2. **Avoid Unnecessary Collisions**: If possible, reduce the number of object overlaps to reduce overhead in the simulation. | |
| Excessive contacts and collisions in the simulation can be expensive in the collision phase in the simulation. | |
| 3. **Use Simplified Physics**: Consider using simplified physics collision geometries or lowering simulation fidelity | |
| for better performance. This can be done by modifying the assets and adjusting the physics parameters in the simulation configuration. | |
| 4. **Use CPU/GPU Simulation**: If your scene consists of just a few articulations or rigid bodies, consider using CPU simulation | |
| for better performance. For larger scenes, using GPU simulation can significantly improve performance. | |
| Collision Geometries | |
| -------------------- | |
| Collision geometries are used to define the shape of objects in the simulation for collision detection. Using | |
| simplified collision geometries can improve performance and reduce the complexity of the simulation. | |
| For example, if you have a complex mesh, you can create a simplified collision geometry that approximates the shape | |
| of the mesh. This can be done in Isaac Sim through the UI by modifying the collision mesh and approximation methods. | |
| Additionally, we can often remove collision geometries on areas of the robot that are not important for training. | |
| In the Anymal-C robot, we keep the collision geometries for the kneeds and feet, but remove the collision geometries | |
| on other parts of the legs to optimize for performance. | |
| Simpler collision geometries such as primitive shapes like spheres will also yield better performance than complex meshes. | |
| For example, an SDF mesh collider will be more expensive than a simple sphere. | |
| Note that cylinder and cone collision geometries have special support for smooth collisions with triangle meshes for | |
| better wheeled simulation behavior. This comes at a cost of performance and may not always be desired. To disable this feature, | |
| we can set the stage settings ``--/physics/collisionApproximateCylinders=true`` and ``--/physics/collisionApproximateCones=true``. | |
| Another item to watch out for in GPU RL workloads is warnings about GPU compatibility of ``Convex Hull`` approximated mesh collision geometry. | |
| If the input mesh has a high aspect ratio (e.g. a long thin shape), the convex hull approximation may be incompatible with GPU simulation, | |
| triggering a CPU fallback that can significantly impact performance. | |
| A CPU-fallback warning looks as follows: ``[Warning] [omni.physx.cooking.plugin] ConvexMeshCookingTask: failed to cook GPU-compatible mesh, | |
| collision detection will fall back to CPU. Collisions with particles and deformables will not work with this mesh.``. | |
| Suitable workarounds include switching to a bounding cube approximation, or using a static triangle mesh collider | |
| if the geometry is not part of a dynamic rigid body. | |
| CPU Governor Settings on Linux | |
| ------------------------------ | |
| CPU governors dictate the operating clock frequency range and scaling of the CPU. This can be a limiting factor for Isaac Sim performance. For maximum performance, the CPU governor should be set to ``performance``. To modify the CPU governor, run the following commands: | |
| .. code-block:: bash | |
| sudo apt-get install linux-tools-common | |
| cpupower frequency-info # Check available governors | |
| sudo cpupower frequency-set -g performance # Set governor with root permissions | |
| .. note:: | |
| Not all governors are available on all systems. Governors enabling higher clock speed are typically more performance-centric and will yield better performance for Isaac Sim. | |
| Additional Performance Guides | |
| ----------------------------- | |
| There are many ways to "tune" the performance of the simulation, but the way you choose largely depends on what you are trying to simulate. In general, the first place | |
| you will want to look for performance gains is with the `physics engine <https://docs.omniverse.nvidia.com/kit/docs/omni_physics/107.3/dev_guide/guides.html>`_. Next to rendering | |
| and running deep learning models, the physics engine is the most computationally costly. Tuning the physics sim to limit the scope to only the task of interest is a great place to | |
| start hunting for performance gains. | |
| We have recently released a new `gripper tuning guide <https://docs.omniverse.nvidia.com/kit/docs/omni_physics/107.3/dev_guide/guides/gripper_tuning_example.html>`_ , specific to contact and grasp tuning. Please check it first if you intend to use robot grippers. For additional details, you should also checkout these guides! | |
| * `Isaac Sim Performance Optimization Handbook <https://docs.isaacsim.omniverse.nvidia.com/latest/reference_material/sim_performance_optimization_handbook.html>`_ | |
| * `Omni Physics Simulation Performance Guide <https://docs.omniverse.nvidia.com/kit/docs/omni_physics/latest/dev_guide/guides/physics-performance.html>`_ | |