| | Known Issues |
| | ============ |
| |
|
| | .. attention:: |
| |
|
| | Please also refer to the `Omniverse Isaac Sim documentation`_ for known issues and workarounds. |
| |
|
| | Stale values after resetting the environment |
| | |
| |
|
| | When resetting the environment, some of the data fields of assets and sensors are not updated. |
| | These include the poses of links in a kinematic chain, the camera images, the contact sensor readings, |
| | and the lidar point clouds. This is a known issue which has to do with the way the PhysX and |
| | rendering engines work in Omniverse. |
| |
|
| | Many physics engines do a simulation step as a two-level call: ``forward()`` and ``simulate()``, |
| | where the kinematic and dynamic states are updated, respectively. Unfortunately, PhysX has only a |
| | single ``step()`` call where the two operations are combined. Due to computations through GPU |
| | kernels, it is not so straightforward for them to split these operations. Thus, at the moment, |
| | it is not possible to set the root and/or joint states and do a forward call to update the |
| | kinematic states of links. This affects both initialization as well as episodic resets. |
| |
|
| | Similarly for RTX rendering related sensors (such as cameras), the sensor data is not updated |
| | immediately after setting the state of the sensor. The rendering engine update is bundled with |
| | the simulator's ``step()`` call which only gets called when the simulation is stepped forward. |
| | This means that the sensor data is not updated immediately after a reset and it will hold |
| | outdated values. |
| |
|
| | While the above is erroneous, there is currently no direct workaround for it. From our experience in |
| | using IsaacGym, the reset values affect the agent learning critically depending on how frequently |
| | the environment terminates. Eventually if the agent is learning successfully, this number drops |
| | and does not affect the performance that critically. |
| |
|
| | We have made a feature request to the respective Omniverse teams to have complete control |
| | over stepping different parts of the simulation app. However, at this point, there is no set |
| | timeline for this feature request. |
| |
|
| | .. note:: |
| | With Isaac Lab 1.2, we have introduced a PhysX kinematic update call inside the |
| | :attr:`~isaaclab.assets.ArticulationData.body_state_w` attribute. This workaround |
| | ensures that the states of the links are updated when the root state or joint state |
| | of an articulation is set. |
| |
|
| |
|
| | Blank initial frames from the camera |
| | |
| |
|
| | When using the :class:`~isaaclab.sensors.Camera` sensor in standalone scripts, the first few frames |
| | may be blank. This is a known issue with the simulator where it needs a few steps to load the material |
| | textures properly and fill up the render targets. |
| |
|
| | A hack to work around this is to add the following after initializing the camera sensor and setting |
| | its pose: |
| |
|
| | .. code-block:: python |
| |
|
| | from isaaclab.sim import SimulationContext |
| |
|
| | sim = SimulationContext.instance() |
| |
|
| | |
| | for _ in range(12): |
| | sim.render() |
| |
|
| |
|
| | Using instanceable assets for markers |
| | |
| |
|
| | When using `instanceable assets`_ for markers, the markers do not work properly, since Omniverse does not support |
| | instanceable assets when using the :class:`UsdGeom.PointInstancer` schema. This is a known issue and will hopefully |
| | be fixed in a future release. |
| |
|
| | If you use an instanceable assets for markers, the marker class removes all the physics properties of the asset. |
| | This is then replicated across other references of the same asset since physics properties of instanceable assets |
| | are stored in the instanceable asset's USD file and not in its stage reference's USD file. |
| |
|
| | .. _instanceable assets: https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_gym_instanceable_assets.html |
| | .. _Omniverse Isaac Sim documentation: https://docs.isaacsim.omniverse.nvidia.com/latest/overview/known_issues.html |
| |
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|
| | Exiting the process |
| | |
| |
|
| | When exiting a process with ``Ctrl+C``, occasionally the below error may appear: |
| |
|
| | .. code-block:: bash |
| |
|
| | [Error] [omni.physx.plugin] Subscription cannot be changed during the event call. |
| |
|
| | This is due to the termination occurring in the middle of a physics event call and |
| | should not affect the functionality of Isaac Lab. It is safe to ignore the error |
| | message and continue with terminating the process. On Windows systems, please use |
| | ``Ctrl+Break`` or ``Ctrl+fn+B`` to terminate the process. |
| |
|
| |
|
| | URDF Importer: Unresolved references for fixed joints |
| | |
| |
|
| | Starting with Isaac Sim 5.1, links connected through ``fixed_joint`` elements are no longer merged when |
| | their URDF link entries specify mass and inertia even if ``merge-joint`` set to True. |
| | This is expected behaviour—those links are treated as full bodies rather than zero-mass reference frames. |
| | However, the USD importer currently raises ``ReportError`` warnings showing unresolved references for such links |
| | when they lack visuals or colliders. This is a known bug in the importer; it creates references to visuals |
| | that do not exist. The warnings can be safely ignored until the importer is updated. |
| |
|
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|
| | GLIBCXX errors in Conda |
| | |
| |
|
| | In Isaac Sim 5.0, we have observed some workflows exiting with an ``OSError`` indicating |
| | ``version 'GLIBCXX_3.4.30' not found`` when running from a conda environment. |
| | The issue apperas to be stemming from importing torch or torch-related packages, such as tensorboard, |
| | prior to launching ``AppLauncher``. As a workaround, ensure that all torch imports happen after |
| | the ``AppLauncher`` instance has been created, which should resolve the error. |
| |
|