| | .. _isaac-lab-ecosystem: |
| |
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| | Isaac Lab Ecosystem |
| | =================== |
| |
|
| | Isaac Lab is built on top of Isaac Sim to provide a unified and flexible framework |
| | for robot learning that exploits latest simulation technologies. It is designed to be modular and extensible, |
| | and aims to simplify common workflows in robotics research (such as RL, learning from demonstrations, and |
| | motion planning). While it includes some pre-built environments, sensors, and tasks, its main goal is to |
| | provide an open-sourced, unified, and easy-to-use interface for developing and testing custom environments |
| | and robot learning algorithms. |
| |
|
| | Working with Isaac Lab requires the installation of Isaac Sim, which is packaged with core robotics tools |
| | that Isaac Lab depends on, including URDF and MJCF importers, simulation managers, and ROS features. Isaac |
| | Sim also builds on top of the NVIDIA Omniverse platform, leveraging advanced physics simulation from PhysX, |
| | photorealistic rendering technologies, and Universal Scene Description (USD) for scene creation. |
| |
|
| | Isaac Lab not only inherits the capabilities of Isaac Sim, but also adds a number |
| | of new features that pertain to robot learning research. For example, including actuator dynamics in the |
| | simulation, procedural terrain generation, and support to collect data from human demonstrations. |
| |
|
| | .. image:: ../_static/setup/ecosystem-light.jpg |
| | :class: only-light |
| | :align: center |
| | :alt: The Isaac Lab, Isaac Sim, and NVIDIA Omniverse ecosystem |
| |
|
| | .. image:: ../_static/setup/ecosystem-dark.jpg |
| | :class: only-dark |
| | :align: center |
| | :alt: The Isaac Lab, Isaac Sim, and NVIDIA Omniverse ecosystem |
| |
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| |
|
| | Where does Isaac Lab fit in the Isaac ecosystem? |
| | |
| |
|
| | Over the years, NVIDIA has developed a number of tools for robotics and AI. These tools leverage |
| | the power of GPUs to accelerate the simulation both in terms of speed and realism. They show great |
| | promise in the field of simulation technology and are being used by many researchers and companies |
| | worldwide. |
| |
|
| | `Isaac Gym`_ :cite:`makoviychuk2021isaac` provides a high performance GPU-based physics simulation |
| | for robot learning. It is built on top of `PhysX`_ which supports GPU-accelerated simulation of rigid bodies |
| | and a Python API to directly access physics simulation data. Through an end-to-end GPU pipeline, it is possible |
| | to achieve high frame rates compared to CPU-based physics engines. The tool has been used successfully in a |
| | number of research projects, including legged locomotion :cite:`rudin2022learning` :cite:`rudin2022advanced`, |
| | in-hand manipulation :cite:`handa2022dextreme` :cite:`allshire2022transferring`, and industrial assembly |
| | :cite:`narang2022factory`. |
| |
|
| | Despite the success of Isaac Gym, it is not designed to be a general purpose simulator for |
| | robotics. For example, it does not include interaction between deformable and rigid objects, high-fidelity |
| | rendering, and support for ROS. The tool has been primarily designed as a preview release to showcase the |
| | capabilities of the underlying physics engine. With the release of `Isaac Sim`_, NVIDIA is building |
| | a general purpose simulator for robotics and has integrated the functionalities of Isaac Gym into |
| | Isaac Sim. |
| |
|
| | `Isaac Sim`_ is a robot simulation toolkit built on top of Omniverse, which is a general purpose platform |
| | that aims to unite complex 3D workflows. Isaac Sim leverages the latest advances in graphics and |
| | physics simulation to provide a high-fidelity simulation environment for robotics. It supports |
| | ROS/ROS2, various sensor simulation, tools for domain randomization and synthetic data creation. |
| | Tiled rendering support in Isaac Sim allows for vectorized rendering across environments, along with |
| | support for running in the cloud using `Isaac Automator`_. |
| | Overall, it is a powerful tool for roboticists and is a huge step forward in the field of robotics |
| | simulation. |
| |
|
| | With the release of above two tools, NVIDIA also released an open-sourced set of environments called |
| | `IsaacGymEnvs`_ and `OmniIsaacGymEnvs`_, that have been built on top of Isaac Gym and Isaac Sim respectively. |
| | These environments have been designed to display the capabilities of the underlying simulators and provide |
| | a starting point to understand what is possible with the simulators for robot learning. These environments |
| | can be used for benchmarking but are not designed for developing and testing custom environments and algorithms. |
| | This is where Isaac Lab comes in. |
| |
|
| | Isaac Lab is built on top of Isaac Sim to provide a unified and flexible framework |
| | for robot learning that exploits latest simulation technologies. It is designed to be modular and extensible, |
| | and aims to simplify common workflows in robotics research (such as RL, learning from demonstrations, and |
| | motion planning). While it includes some pre-built environments, sensors, and tasks, its main goal is to |
| | provide an open-sourced, unified, and easy-to-use interface for developing and testing custom environments |
| | and robot learning algorithms. It not only inherits the capabilities of Isaac Sim, but also adds a number |
| | of new features that pertain to robot learning research. For example, including actuator dynamics in the |
| | simulation, procedural terrain generation, and support to collect data from human demonstrations. |
| |
|
| | Isaac Lab replaces the previous `IsaacGymEnvs`_, `OmniIsaacGymEnvs`_ and `Orbit`_ frameworks and will |
| | be the single robot learning framework for Isaac Sim. Previously released frameworks are deprecated |
| | and we encourage users to follow our migration guides to transition over to Isaac Lab. |
| |
|
| |
|
| | Is Isaac Lab a simulator? |
| | |
| |
|
| | Often, when people think of simulators, they think of various commonly available engines, such as |
| | `MuJoCo`_, `Bullet`_, and `Flex`_. These engines are powerful and have been used in a number of |
| | research projects. However, they are not designed to be a general purpose simulator for robotics. |
| | Rather they are primarily physics engines that are used to simulate the dynamics of rigid and |
| | deformable bodies. They are shipped with some basic rendering capabilities to visualize the |
| | simulation and provide parsing capabilities of different scene description formats. |
| |
|
| | Various recent works combine these physics engines with different rendering engines to provide |
| | a more complete simulation environment. They include APIs that allow reading and writing to the |
| | physics and rendering engines. In some cases, they support ROS and hardware-in-the-loop simulation |
| | for more robotic-specific applications. An example of these include `AirSim`_, `DoorGym`_, `ManiSkill`_, |
| | `ThreeDWorld`_ and lastly, `Isaac Sim`_. |
| |
|
| | At its core, Isaac Lab is **not** a robotics simulator, but a framework for building robot learning |
| | applications on top of Isaac Sim. An equivalent example of such a framework is `RoboSuite`_, which |
| | is built on top of `MuJoCo`_ and is specific to fixed-base robots. Other examples include |
| | `MuJoCo Playground`_ and `Isaac Gym`_ which use `MJX`_ and `PhysX`_ respectively. They |
| | include a number of pre-built tasks with separated out stand-alone implementations for individual |
| | tasks. While this is a good starting point (and often convenient), a lot of code |
| | repetition occurs across different task implementations, which can reduce code-reuse for larger |
| | projects and teams. |
| |
|
| | The main goal of Isaac Lab is to provide a unified framework for robot learning that includes |
| | a variety of tooling and features that are required for robot learning, while being easy to |
| | use and extend. It includes design patterns that simplify many of the common requirements for |
| | robotics research. These include simulating sensors at different frequencies, connecting to different |
| | teleoperation interfaces for data collection, switching action spaces for policy learning, |
| | using Hydra for configuration management, supporting different learning libraries and more. |
| | Isaac Lab supports designing tasks using *manager-based (modularized)* and *direct (single-script |
| | similar to Isaac Gym)* patterns, leaving it up to the user to choose the best approach for their |
| | use-case. For each of these patterns, Isaac Lab includes a number of pre-built tasks that can be |
| | used for benchmarking and research. |
| |
|
| |
|
| | Why should I use Isaac Lab? |
| | |
| |
|
| | Isaac Lab provides an open-sourced platform for the community to drive progress with consolidated efforts |
| | toward designing benchmarks and robot learning systems as a joint initiative. This allows us to reuse |
| | existing components and algorithms, and to build on top of each other's work. Doing so not only saves |
| | time and effort, but also allows us to focus on the more important aspects of research. Our hope with |
| | Isaac Lab is that it becomes the de-facto platform for robot learning research and an environment *zoo* |
| | that leverages Isaac Sim. As the framework matures, we foresee it benefitting hugely from the latest |
| | simulation developments (as part of internal developments at NVIDIA and collaborating partners) |
| | and research in robotics. |
| |
|
| | We are already working with labs in universities and research institutions to integrate their work into Isaac Lab |
| | and hope that others in the community will join us too in this effort. If you are interested in contributing |
| | to Isaac Lab, please reach out to us. |
| |
|
| |
|
| | .. _PhysX: https://developer.nvidia.com/physx-sdk |
| | .. _Isaac Sim: https://developer.nvidia.com/isaac-sim |
| | .. _Isaac Gym: https://developer.nvidia.com/isaac-gym |
| | .. _IsaacGymEnvs: https://github.com/isaac-sim/IsaacGymEnvs |
| | .. _OmniIsaacGymEnvs: https://github.com/isaac-sim/OmniIsaacGymEnvs |
| | .. _Orbit: https://isaac-orbit.github.io/ |
| | .. _Isaac Automator: https://github.com/isaac-sim/IsaacAutomator |
| | .. _AirSim: https://microsoft.github.io/AirSim/ |
| | .. _DoorGym: https://github.com/PSVL/DoorGym/ |
| | .. _ManiSkill: https://github.com/haosulab/ManiSkill |
| | .. _ThreeDWorld: https://www.threedworld.org/ |
| | .. _RoboSuite: https://robosuite.ai/ |
| | .. _MuJoCo: https://mujoco.org/ |
| | .. _MuJoCo Playground: https://playground.mujoco.org/ |
| | .. _MJX: https://mujoco.readthedocs.io/en/stable/mjx.html |
| | .. _Bullet: https://github.com/bulletphysics/bullet3 |
| | .. _Flex: https://developer.nvidia.com/flex |
| |
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