| .. _tutorial-add-new-robot: | |
| Adding a New Robot to Isaac Lab | |
| =============================== | |
| .. currentmodule:: isaaclab | |
| Simulating and training a new robot is a multi-step process that starts with importing the robot into Isaac Sim. | |
| This is covered in depth in the Isaac Sim documentation `here <https://docs.isaacsim.omniverse.nvidia.com/latest/importer_exporter/importers_exporters.html>`_. | |
| Once the robot is imported and tuned for simulation, we must define those interfaces necessary to clone the robot across multiple environments, drive its joints, | |
| and properly reset it, regardless of the chosen workflow or training framework. | |
| In this tutorial, we will examine how to add a new robot to Isaac Lab. The key step is creating an ``AssetBaseCfg`` that defines | |
| the interface between the USD articulation of the robot and the learning algorithms available through Isaac Lab. | |
| The Code | |
| ~~~~~~~~ | |
| The tutorial corresponds to the ``add_new_robot`` script in the ``scripts/tutorials/01_assets`` directory. | |
| .. dropdown:: Code for add_new_robot.py | |
| :icon: code | |
| .. literalinclude:: ../../../../scripts/tutorials/01_assets/add_new_robot.py | |
| :language: python | |
| :linenos: | |
| The Code Explained | |
| ~~~~~~~~~~~~~~~~~~ | |
| Fundamentally, a robot is an articulation with joint drives. To move a robot around in the simulation, we must apply | |
| targets to its drives and step the sim forward in time. However, to control a robot strictly through joint drives is tedious, especially if | |
| you want to control anything complex, and doubly so if you want to clone the robot across multiple environments. | |
| To facilitate this, Isaac Lab provides a collection of ``configuration`` classes that define which parts of the USD need | |
| to be cloned, which parts are actuators to be controlled by an agent, how it should be reset, etc... There are many ways | |
| you can configure a single robot asset for Isaac Lab depending on how much fine tuning the asset requires. To demonstrate, | |
| the tutorial script imports two robots: The first robot, the ``Jetbot``, is configured minimally while the second robot, the ``Dofbot``, is configured with additional parameters. | |
| The Jetbot is a simple, two wheeled differential base with a camera on top. The asset is used for a number of demonstrations and | |
| tutorials in Isaac Sim, so we know it's good to go! To bring it into Isaac lab, we must first define one of these configurations. | |
| Because a robot is an articulation with joint drives, we define an ``ArticulationCfg`` that describes the robot. | |
| .. literalinclude:: ../../../../scripts/tutorials/01_assets/add_new_robot.py | |
| :language: python | |
| :lines: 27-38 | |
| This is the minimal configuration for a robot in Isaac Lab. There are only two required parameters: ``spawn`` and ``actuators``. | |
| The ``spawn`` parameter is looking for a ``SpawnerCfg``, and is used to specify the USD asset that defines the robot in the sim. | |
| The Isaac Lab simulation utilities, ``isaaclab.sim``, provides us with a ``USDFileCfg`` class that consumes a path to our USD | |
| asset, and generates the ``SpawnerCfg`` we need. In this case, the ``jetbot.usd`` is located | |
| with the `Isaac Assets <https://docs.isaacsim.omniverse.nvidia.com/latest/assets/usd_assets_overview.html>`_ under ``Robots/Jetbot/jetbot.usd``. | |
| The ``actuators`` parameter is a dictionary of Actuator Configs and defines what parts of the robot we intend to control with an agent. | |
| There are many different ways to update the state of a joint in time towards some target. Isaac Lab provides a collection of actuator | |
| classes that can be used to match common actuator models or even implement your own! In this case, we are using the ``ImplicitActuatorCfg`` class to specify | |
| the actuators for the robot, because they are simple wheels and the defaults are fine. | |
| Specifying joint name keys for this dictionary can be done to varying levels of specificity. | |
| The jetbot only has a few joints, and we are just going to use the defaults specified in the USD asset, so we can use a simple regex, ``.*`` to specify all joints. | |
| Other regex can also be used to group joints and associated configurations. | |
| .. note:: | |
| Both stiffness and damping must be specified in the implicit actuator, but a value of ``None`` will use the defaults defined in the USD asset. | |
| While this is the minimal configuration, there are a number of other parameters we could specify | |
| .. literalinclude:: ../../../../scripts/tutorials/01_assets/add_new_robot.py | |
| :language: python | |
| :lines: 39-82 | |
| This configuration can be used to add a Dofbot to the scene, and it contains some of those parameters. | |
| The Dofbot is a hobbiest robot arm with several joints, and so we have more options available for configuration. | |
| The two most notable differences though is the addition of configurations for physics properties, and the initial state of the robot, ``init_state``. | |
| The ``USDFileCfg`` has special parameters for rigid bodies and robots, among others. The ``rigid_props`` parameter expects | |
| a ``RigidBodyPropertiesCfg`` that allows you to specify body link properties of the robot being spawned relating to its behavior | |
| as a "physical object" in the simulation. The ``articulation_props`` meanwhile governs the properties relating to the solver | |
| being used to step the joints through time, and so it expects an ``ArticulationRootPropertiesCfg`` to be configured. | |
| There are many other physics properties and parameters that can be specified through configurations provided by :class:`isaaclab.sim.schemas`. | |
| The ``ArticulationCfg`` can optionally include the ``init_state`` parameter, that defines the initial state of the articulation. | |
| The initial state of an articulation is a special, user defined state that is used when the robot is spawned or reset by Isaac Lab. | |
| The initial joint state, ``joint_pos``, is specified by a dictionary of floats with the USD joint names as keys (**not** the actuator names). | |
| Something else worth noting here is the coordinate system of the initial position, ``pos``, which is that of the environment. | |
| In this case, by specifying a position of ``(0.25, -0.25, 0.0)`` we are offsetting the spawn position of the robot **from the origin of the environment**, and not the world. | |
| Armed with the configurations for these robots, we can now add them to the scene and interact with them in the usual way | |
| for the direct workflow: by defining an ``InteractiveSceneCfg`` containing the articulation configs for the robots ... | |
| .. literalinclude:: ../../../../scripts/tutorials/01_assets/add_new_robot.py | |
| :language: python | |
| :lines: 85 - 99 | |
| ...and then stepping the simulation while updating the scene entities appropriately. | |
| .. literalinclude:: ../../../../scripts/tutorials/01_assets/add_new_robot.py | |
| :language: python | |
| :lines: 101 - 158 | |
| .. note:: | |
| You may see a warning that not all actuators are configured! This is expected because we don't handle the gripper for this tutorial. | |
| .. figure:: ../../_static/tutorials/tutorial_add_new_robot_result.jpg | |
| :align: center | |
| :figwidth: 100% | |
| :alt: The new robots say hi! | |