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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""
Script to run an environment with a cabinet opening state machine.
The state machine is implemented in the kernel function `infer_state_machine`.
It uses the `warp` library to run the state machine in parallel on the GPU.
.. code-block:: bash
./isaaclab.sh -p scripts/environments/state_machine/open_cabinet_sm.py --num_envs 32
"""
"""Launch Omniverse Toolkit first."""
import argparse
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser(description="Pick and lift state machine for cabinet environments.")
parser.add_argument(
"--disable_fabric", action="store_true", default=False, help="Disable fabric and use USD I/O operations."
)
parser.add_argument("--num_envs", type=int, default=None, help="Number of environments to simulate.")
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(headless=args_cli.headless)
simulation_app = app_launcher.app
"""Rest everything else."""
from collections.abc import Sequence
import gymnasium as gym
import torch
import warp as wp
from isaaclab.sensors import FrameTransformer
import isaaclab_tasks # noqa: F401
from isaaclab_tasks.manager_based.manipulation.cabinet.cabinet_env_cfg import CabinetEnvCfg
from isaaclab_tasks.utils.parse_cfg import parse_env_cfg
# initialize warp
wp.init()
class GripperState:
"""States for the gripper."""
OPEN = wp.constant(1.0)
CLOSE = wp.constant(-1.0)
class OpenDrawerSmState:
"""States for the cabinet drawer opening state machine."""
REST = wp.constant(0)
APPROACH_INFRONT_HANDLE = wp.constant(1)
APPROACH_HANDLE = wp.constant(2)
GRASP_HANDLE = wp.constant(3)
OPEN_DRAWER = wp.constant(4)
RELEASE_HANDLE = wp.constant(5)
class OpenDrawerSmWaitTime:
"""Additional wait times (in s) for states for before switching."""
REST = wp.constant(0.5)
APPROACH_INFRONT_HANDLE = wp.constant(1.25)
APPROACH_HANDLE = wp.constant(1.0)
GRASP_HANDLE = wp.constant(1.0)
OPEN_DRAWER = wp.constant(3.0)
RELEASE_HANDLE = wp.constant(0.2)
@wp.func
def distance_below_threshold(current_pos: wp.vec3, desired_pos: wp.vec3, threshold: float) -> bool:
return wp.length(current_pos - desired_pos) < threshold
@wp.kernel
def infer_state_machine(
dt: wp.array(dtype=float),
sm_state: wp.array(dtype=int),
sm_wait_time: wp.array(dtype=float),
ee_pose: wp.array(dtype=wp.transform),
handle_pose: wp.array(dtype=wp.transform),
des_ee_pose: wp.array(dtype=wp.transform),
gripper_state: wp.array(dtype=float),
handle_approach_offset: wp.array(dtype=wp.transform),
handle_grasp_offset: wp.array(dtype=wp.transform),
drawer_opening_rate: wp.array(dtype=wp.transform),
position_threshold: float,
):
# retrieve thread id
tid = wp.tid()
# retrieve state machine state
state = sm_state[tid]
# decide next state
if state == OpenDrawerSmState.REST:
des_ee_pose[tid] = ee_pose[tid]
gripper_state[tid] = GripperState.OPEN
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.REST:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.APPROACH_INFRONT_HANDLE
sm_wait_time[tid] = 0.0
elif state == OpenDrawerSmState.APPROACH_INFRONT_HANDLE:
des_ee_pose[tid] = wp.transform_multiply(handle_approach_offset[tid], handle_pose[tid])
gripper_state[tid] = GripperState.OPEN
if distance_below_threshold(
wp.transform_get_translation(ee_pose[tid]),
wp.transform_get_translation(des_ee_pose[tid]),
position_threshold,
):
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.APPROACH_INFRONT_HANDLE:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.APPROACH_HANDLE
sm_wait_time[tid] = 0.0
elif state == OpenDrawerSmState.APPROACH_HANDLE:
des_ee_pose[tid] = handle_pose[tid]
gripper_state[tid] = GripperState.OPEN
if distance_below_threshold(
wp.transform_get_translation(ee_pose[tid]),
wp.transform_get_translation(des_ee_pose[tid]),
position_threshold,
):
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.APPROACH_HANDLE:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.GRASP_HANDLE
sm_wait_time[tid] = 0.0
elif state == OpenDrawerSmState.GRASP_HANDLE:
des_ee_pose[tid] = wp.transform_multiply(handle_grasp_offset[tid], handle_pose[tid])
gripper_state[tid] = GripperState.CLOSE
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.GRASP_HANDLE:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.OPEN_DRAWER
sm_wait_time[tid] = 0.0
elif state == OpenDrawerSmState.OPEN_DRAWER:
des_ee_pose[tid] = wp.transform_multiply(drawer_opening_rate[tid], handle_pose[tid])
gripper_state[tid] = GripperState.CLOSE
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.OPEN_DRAWER:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.RELEASE_HANDLE
sm_wait_time[tid] = 0.0
elif state == OpenDrawerSmState.RELEASE_HANDLE:
des_ee_pose[tid] = ee_pose[tid]
gripper_state[tid] = GripperState.CLOSE
# wait for a while
if sm_wait_time[tid] >= OpenDrawerSmWaitTime.RELEASE_HANDLE:
# move to next state and reset wait time
sm_state[tid] = OpenDrawerSmState.RELEASE_HANDLE
sm_wait_time[tid] = 0.0
# increment wait time
sm_wait_time[tid] = sm_wait_time[tid] + dt[tid]
class OpenDrawerSm:
"""A simple state machine in a robot's task space to open a drawer in the cabinet.
The state machine is implemented as a warp kernel. It takes in the current state of
the robot's end-effector and the object, and outputs the desired state of the robot's
end-effector and the gripper. The state machine is implemented as a finite state
machine with the following states:
1. REST: The robot is at rest.
2. APPROACH_HANDLE: The robot moves towards the handle of the drawer.
3. GRASP_HANDLE: The robot grasps the handle of the drawer.
4. OPEN_DRAWER: The robot opens the drawer.
5. RELEASE_HANDLE: The robot releases the handle of the drawer. This is the final state.
"""
def __init__(self, dt: float, num_envs: int, device: torch.device | str = "cpu", position_threshold=0.01):
"""Initialize the state machine.
Args:
dt: The environment time step.
num_envs: The number of environments to simulate.
device: The device to run the state machine on.
"""
# save parameters
self.dt = float(dt)
self.num_envs = num_envs
self.device = device
self.position_threshold = position_threshold
# initialize state machine
self.sm_dt = torch.full((self.num_envs,), self.dt, device=self.device)
self.sm_state = torch.full((self.num_envs,), 0, dtype=torch.int32, device=self.device)
self.sm_wait_time = torch.zeros((self.num_envs,), device=self.device)
# desired state
self.des_ee_pose = torch.zeros((self.num_envs, 7), device=self.device)
self.des_gripper_state = torch.full((self.num_envs,), 0.0, device=self.device)
# approach in front of the handle
self.handle_approach_offset = torch.zeros((self.num_envs, 7), device=self.device)
self.handle_approach_offset[:, 0] = -0.1
self.handle_approach_offset[:, -1] = 1.0 # warp expects quaternion as (x, y, z, w)
# handle grasp offset
self.handle_grasp_offset = torch.zeros((self.num_envs, 7), device=self.device)
self.handle_grasp_offset[:, 0] = 0.025
self.handle_grasp_offset[:, -1] = 1.0 # warp expects quaternion as (x, y, z, w)
# drawer opening rate
self.drawer_opening_rate = torch.zeros((self.num_envs, 7), device=self.device)
self.drawer_opening_rate[:, 0] = -0.015
self.drawer_opening_rate[:, -1] = 1.0 # warp expects quaternion as (x, y, z, w)
# convert to warp
self.sm_dt_wp = wp.from_torch(self.sm_dt, wp.float32)
self.sm_state_wp = wp.from_torch(self.sm_state, wp.int32)
self.sm_wait_time_wp = wp.from_torch(self.sm_wait_time, wp.float32)
self.des_ee_pose_wp = wp.from_torch(self.des_ee_pose, wp.transform)
self.des_gripper_state_wp = wp.from_torch(self.des_gripper_state, wp.float32)
self.handle_approach_offset_wp = wp.from_torch(self.handle_approach_offset, wp.transform)
self.handle_grasp_offset_wp = wp.from_torch(self.handle_grasp_offset, wp.transform)
self.drawer_opening_rate_wp = wp.from_torch(self.drawer_opening_rate, wp.transform)
def reset_idx(self, env_ids: Sequence[int] | None = None):
"""Reset the state machine."""
if env_ids is None:
env_ids = slice(None)
# reset state machine
self.sm_state[env_ids] = 0
self.sm_wait_time[env_ids] = 0.0
def compute(self, ee_pose: torch.Tensor, handle_pose: torch.Tensor):
"""Compute the desired state of the robot's end-effector and the gripper."""
# convert all transformations from (w, x, y, z) to (x, y, z, w)
ee_pose = ee_pose[:, [0, 1, 2, 4, 5, 6, 3]]
handle_pose = handle_pose[:, [0, 1, 2, 4, 5, 6, 3]]
# convert to warp
ee_pose_wp = wp.from_torch(ee_pose.contiguous(), wp.transform)
handle_pose_wp = wp.from_torch(handle_pose.contiguous(), wp.transform)
# run state machine
wp.launch(
kernel=infer_state_machine,
dim=self.num_envs,
inputs=[
self.sm_dt_wp,
self.sm_state_wp,
self.sm_wait_time_wp,
ee_pose_wp,
handle_pose_wp,
self.des_ee_pose_wp,
self.des_gripper_state_wp,
self.handle_approach_offset_wp,
self.handle_grasp_offset_wp,
self.drawer_opening_rate_wp,
self.position_threshold,
],
device=self.device,
)
# convert transformations back to (w, x, y, z)
des_ee_pose = self.des_ee_pose[:, [0, 1, 2, 6, 3, 4, 5]]
# convert to torch
return torch.cat([des_ee_pose, self.des_gripper_state.unsqueeze(-1)], dim=-1)
def main():
# parse configuration
env_cfg: CabinetEnvCfg = parse_env_cfg(
"Isaac-Open-Drawer-Franka-IK-Abs-v0",
device=args_cli.device,
num_envs=args_cli.num_envs,
use_fabric=not args_cli.disable_fabric,
)
# create environment
env = gym.make("Isaac-Open-Drawer-Franka-IK-Abs-v0", cfg=env_cfg)
# reset environment at start
env.reset()
# create action buffers (position + quaternion)
actions = torch.zeros(env.unwrapped.action_space.shape, device=env.unwrapped.device)
actions[:, 3] = 1.0
# desired object orientation (we only do position control of object)
desired_orientation = torch.zeros((env.unwrapped.num_envs, 4), device=env.unwrapped.device)
desired_orientation[:, 1] = 1.0
# create state machine
open_sm = OpenDrawerSm(env_cfg.sim.dt * env_cfg.decimation, env.unwrapped.num_envs, env.unwrapped.device)
while simulation_app.is_running():
# run everything in inference mode
with torch.inference_mode():
# step environment
dones = env.step(actions)[-2]
# observations
# -- end-effector frame
ee_frame_tf: FrameTransformer = env.unwrapped.scene["ee_frame"]
tcp_rest_position = ee_frame_tf.data.target_pos_w[..., 0, :].clone() - env.unwrapped.scene.env_origins
tcp_rest_orientation = ee_frame_tf.data.target_quat_w[..., 0, :].clone()
# -- handle frame
cabinet_frame_tf: FrameTransformer = env.unwrapped.scene["cabinet_frame"]
cabinet_position = cabinet_frame_tf.data.target_pos_w[..., 0, :].clone() - env.unwrapped.scene.env_origins
cabinet_orientation = cabinet_frame_tf.data.target_quat_w[..., 0, :].clone()
# advance state machine
actions = open_sm.compute(
torch.cat([tcp_rest_position, tcp_rest_orientation], dim=-1),
torch.cat([cabinet_position, cabinet_orientation], dim=-1),
)
# reset state machine
if dones.any():
open_sm.reset_idx(dones.nonzero(as_tuple=False).squeeze(-1))
# close the environment
env.close()
if __name__ == "__main__":
# run the main execution
main()
# close sim app
simulation_app.close()