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|
| | """ |
| | This script demonstrates how to work with the deformable object and interact with it. |
| | |
| | .. code-block:: bash |
| | |
| | # Usage |
| | ./isaaclab.sh -p scripts/tutorials/01_assets/run_deformable_object.py |
| | |
| | """ |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Tutorial on interacting with a deformable object.") |
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import torch |
| |
|
| | import isaaclab.sim as sim_utils |
| | import isaaclab.utils.math as math_utils |
| | from isaaclab.assets import DeformableObject, DeformableObjectCfg |
| | from isaaclab.sim import SimulationContext |
| |
|
| |
|
| | def design_scene(): |
| | """Designs the scene.""" |
| | |
| | cfg = sim_utils.GroundPlaneCfg() |
| | cfg.func("/World/defaultGroundPlane", cfg) |
| | |
| | cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8)) |
| | cfg.func("/World/Light", cfg) |
| |
|
| | |
| | |
| | origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] |
| | for i, origin in enumerate(origins): |
| | sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) |
| |
|
| | |
| | cfg = DeformableObjectCfg( |
| | prim_path="/World/Origin.*/Cube", |
| | spawn=sim_utils.MeshCuboidCfg( |
| | size=(0.2, 0.2, 0.2), |
| | deformable_props=sim_utils.DeformableBodyPropertiesCfg(rest_offset=0.0, contact_offset=0.001), |
| | visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.5, 0.1, 0.0)), |
| | physics_material=sim_utils.DeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), |
| | ), |
| | init_state=DeformableObjectCfg.InitialStateCfg(pos=(0.0, 0.0, 1.0)), |
| | debug_vis=True, |
| | ) |
| | cube_object = DeformableObject(cfg=cfg) |
| |
|
| | |
| | scene_entities = {"cube_object": cube_object} |
| | return scene_entities, origins |
| |
|
| |
|
| | def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, DeformableObject], origins: torch.Tensor): |
| | """Runs the simulation loop.""" |
| | |
| | |
| | |
| | cube_object = entities["cube_object"] |
| | |
| | sim_dt = sim.get_physics_dt() |
| | sim_time = 0.0 |
| | count = 0 |
| |
|
| | |
| | nodal_kinematic_target = cube_object.data.nodal_kinematic_target.clone() |
| |
|
| | |
| | while simulation_app.is_running(): |
| | |
| | if count % 250 == 0: |
| | |
| | sim_time = 0.0 |
| | count = 0 |
| |
|
| | |
| | nodal_state = cube_object.data.default_nodal_state_w.clone() |
| | |
| | pos_w = torch.rand(cube_object.num_instances, 3, device=sim.device) * 0.1 + origins |
| | quat_w = math_utils.random_orientation(cube_object.num_instances, device=sim.device) |
| | nodal_state[..., :3] = cube_object.transform_nodal_pos(nodal_state[..., :3], pos_w, quat_w) |
| |
|
| | |
| | cube_object.write_nodal_state_to_sim(nodal_state) |
| |
|
| | |
| | nodal_kinematic_target[..., :3] = nodal_state[..., :3] |
| | nodal_kinematic_target[..., 3] = 1.0 |
| | cube_object.write_nodal_kinematic_target_to_sim(nodal_kinematic_target) |
| |
|
| | |
| | cube_object.reset() |
| |
|
| | print("----------------------------------------") |
| | print("[INFO]: Resetting object state...") |
| |
|
| | |
| | |
| | nodal_kinematic_target[[0, 3], 0, 2] += 0.001 |
| | |
| | |
| | nodal_kinematic_target[[0, 3], 0, 3] = 0.0 |
| | |
| | cube_object.write_nodal_kinematic_target_to_sim(nodal_kinematic_target) |
| |
|
| | |
| | cube_object.write_data_to_sim() |
| | |
| | sim.step() |
| | |
| | sim_time += sim_dt |
| | count += 1 |
| | |
| | cube_object.update(sim_dt) |
| | |
| | if count % 50 == 0: |
| | print(f"Root position (in world): {cube_object.data.root_pos_w[:, :3]}") |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| | |
| | sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) |
| | sim = SimulationContext(sim_cfg) |
| | |
| | sim.set_camera_view(eye=[3.0, 0.0, 1.0], target=[0.0, 0.0, 0.5]) |
| | |
| | scene_entities, scene_origins = design_scene() |
| | scene_origins = torch.tensor(scene_origins, device=sim.device) |
| | |
| | sim.reset() |
| | |
| | print("[INFO]: Setup complete...") |
| | |
| | run_simulator(sim, scene_entities, scene_origins) |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|