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| | """ |
| | This script demonstrates how to use the ray-caster sensor. |
| | |
| | .. code-block:: bash |
| | |
| | # Usage |
| | ./isaaclab.sh -p scripts/tutorials/04_sensors/run_ray_caster.py |
| | |
| | """ |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Ray Caster Test Script") |
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import torch |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.assets import RigidObject, RigidObjectCfg |
| | from isaaclab.sensors.ray_caster import RayCaster, RayCasterCfg, patterns |
| | from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR |
| | from isaaclab.utils.timer import Timer |
| |
|
| |
|
| | def define_sensor() -> RayCaster: |
| | """Defines the ray-caster sensor to add to the scene.""" |
| | |
| | ray_caster_cfg = RayCasterCfg( |
| | prim_path="/World/Origin.*/ball", |
| | mesh_prim_paths=["/World/ground"], |
| | pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=(2.0, 2.0)), |
| | ray_alignment="yaw", |
| | debug_vis=not args_cli.headless, |
| | ) |
| | ray_caster = RayCaster(cfg=ray_caster_cfg) |
| |
|
| | return ray_caster |
| |
|
| |
|
| | def design_scene() -> dict: |
| | """Design the scene.""" |
| | |
| | |
| | cfg = sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Environments/Terrains/rough_plane.usd") |
| | cfg.func("/World/ground", cfg) |
| | |
| | cfg = sim_utils.DistantLightCfg(intensity=2000) |
| | cfg.func("/World/light", cfg) |
| |
|
| | |
| | |
| | origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] |
| | for i, origin in enumerate(origins): |
| | sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) |
| | |
| | cfg = RigidObjectCfg( |
| | prim_path="/World/Origin.*/ball", |
| | spawn=sim_utils.SphereCfg( |
| | radius=0.25, |
| | rigid_props=sim_utils.RigidBodyPropertiesCfg(), |
| | mass_props=sim_utils.MassPropertiesCfg(mass=0.5), |
| | collision_props=sim_utils.CollisionPropertiesCfg(), |
| | visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0)), |
| | ), |
| | ) |
| | balls = RigidObject(cfg) |
| | |
| | ray_caster = define_sensor() |
| |
|
| | |
| | scene_entities = {"balls": balls, "ray_caster": ray_caster} |
| | return scene_entities |
| |
|
| |
|
| | def run_simulator(sim: sim_utils.SimulationContext, scene_entities: dict): |
| | """Run the simulator.""" |
| | |
| | ray_caster: RayCaster = scene_entities["ray_caster"] |
| | balls: RigidObject = scene_entities["balls"] |
| |
|
| | |
| | ball_default_state = balls.data.default_root_state.clone() |
| | ball_default_state[:, :3] = torch.rand_like(ball_default_state[:, :3]) * 10 |
| |
|
| | |
| | step_count = 0 |
| | |
| | while simulation_app.is_running(): |
| | |
| | if step_count % 250 == 0: |
| | |
| | balls.write_root_pose_to_sim(ball_default_state[:, :7]) |
| | balls.write_root_velocity_to_sim(ball_default_state[:, 7:]) |
| | |
| | ray_caster.reset() |
| | |
| | step_count = 0 |
| | |
| | sim.step() |
| | |
| | with Timer( |
| | f"Ray-caster update with {4} x {ray_caster.num_rays} rays with max height of" |
| | f" {torch.max(ray_caster.data.pos_w).item():.2f}" |
| | ): |
| | ray_caster.update(dt=sim.get_physics_dt(), force_recompute=True) |
| | |
| | step_count += 1 |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| | |
| | sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) |
| | sim = sim_utils.SimulationContext(sim_cfg) |
| | |
| | sim.set_camera_view([0.0, 15.0, 15.0], [0.0, 0.0, -2.5]) |
| | |
| | scene_entities = design_scene() |
| | |
| | sim.reset() |
| | |
| | print("[INFO]: Setup complete...") |
| | |
| | run_simulator(sim=sim, scene_entities=scene_entities) |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|